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-rw-r--r--.travis.yml4
-rw-r--r--SConstruct2
-rw-r--r--core/math/math_2d.cpp2
-rw-r--r--core/variant.cpp14
-rw-r--r--doc/base/classes.xml16
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp43
-rw-r--r--modules/enet/networked_multiplayer_enet.h7
-rw-r--r--modules/gdscript/gd_functions.cpp7
-rw-r--r--modules/gdscript/gd_parser.cpp18
-rw-r--r--platform/android/detect.py6
-rw-r--r--scene/2d/light_2d.cpp34
-rw-r--r--scene/2d/light_2d.h4
-rw-r--r--scene/3d/camera.cpp12
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/animation/tween.cpp23
-rw-r--r--scene/gui/control.cpp10
-rw-r--r--scene/gui/graph_edit.cpp10
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/popup_menu.cpp38
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/tree.cpp13
-rw-r--r--scene/main/node.cpp145
-rw-r--r--scene/main/node.h9
-rw-r--r--scene/main/viewport.cpp3
-rw-r--r--scene/resources/world.cpp4
-rw-r--r--scene/resources/world_2d.cpp6
-rw-r--r--scene/resources/world_2d.h1
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics/space_sw.h1
-rw-r--r--servers/physics_2d/space_2d_sw.cpp19
-rw-r--r--servers/physics_2d/space_2d_sw.h1
-rw-r--r--servers/visual_server.cpp3
-rw-r--r--tools/editor/connections_dialog.cpp8
-rw-r--r--tools/editor/editor_node.cpp14
-rw-r--r--tools/editor/editor_node.h1
-rw-r--r--tools/editor/editor_settings.cpp2
-rw-r--r--tools/editor/multi_node_edit.cpp9
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp7
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.h1
-rw-r--r--tools/editor/project_manager.cpp3
-rw-r--r--tools/editor/scene_tree_dock.cpp56
-rw-r--r--tools/translations/ar.po213
-rw-r--r--tools/translations/bg.po220
-rw-r--r--tools/translations/bn.po262
-rw-r--r--tools/translations/ca.po865
-rw-r--r--tools/translations/cs.po222
-rw-r--r--tools/translations/da.po220
-rw-r--r--tools/translations/de.po342
-rw-r--r--tools/translations/de_CH.po217
-rw-r--r--tools/translations/es.po387
-rw-r--r--tools/translations/es_AR.po276
-rwxr-xr-xtools/translations/extract.py1
-rw-r--r--tools/translations/fa.po222
-rw-r--r--tools/translations/fr.po253
-rw-r--r--tools/translations/id.po224
-rw-r--r--tools/translations/is.po6667
-rw-r--r--tools/translations/it.po268
-rw-r--r--tools/translations/ja.po221
-rw-r--r--tools/translations/ko.po254
-rw-r--r--tools/translations/nb.po213
-rw-r--r--tools/translations/pl.po231
-rw-r--r--tools/translations/pt_BR.po246
-rw-r--r--tools/translations/pt_PT.po215
-rw-r--r--tools/translations/ro.po213
-rw-r--r--tools/translations/ru.po270
-rw-r--r--tools/translations/sk.po214
-rw-r--r--tools/translations/sl.po215
-rw-r--r--tools/translations/tools.pot213
-rw-r--r--tools/translations/tr.po219
-rw-r--r--tools/translations/ur_PK.po214
-rw-r--r--tools/translations/zh_CN.po337
-rw-r--r--tools/translations/zh_HK.po287
-rw-r--r--tools/translations/zh_TW.po213
74 files changed, 13507 insertions, 1703 deletions
diff --git a/.travis.yml b/.travis.yml
index 3c7ee5c102..d76fcca791 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -69,8 +69,8 @@ addons:
before_script:
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
- brew update; brew install -v android-sdk;
- brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
+ brew update; travis_wait 20 brew install -v android-sdk;
+ travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
fi
diff --git a/SConstruct b/SConstruct
index 0652414088..524fb3fef5 100644
--- a/SConstruct
+++ b/SConstruct
@@ -54,7 +54,7 @@ methods.save_active_platforms(active_platforms,active_platform_ids)
custom_tools=['default']
-platform_arg = ARGUMENTS.get("platform", False)
+platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if (os.name=="posix"):
pass
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 2cc11aa738..e616f05914 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -424,7 +424,7 @@ Matrix32 Matrix32::inverse() const {
void Matrix32::affine_invert() {
- float det = elements[0][0]*elements[1][1] - elements[1][0]*elements[0][1];
+ float det = basis_determinant();
ERR_FAIL_COND(det==0);
float idet = 1.0 / det;
diff --git a/core/variant.cpp b/core/variant.cpp
index a78c07d819..b2afc9d080 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -429,6 +429,7 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) {
return true;
i++;
}
+
} else if (invalid_types) {
@@ -439,6 +440,8 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) {
return false;
i++;
}
+
+ return true;
}
return false;
@@ -457,7 +460,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from,Variant::Type p_type_
};
const Type *valid_types=NULL;
- const Type *invalid_types=NULL;
switch(p_type_to) {
case BOOL: {
@@ -679,16 +681,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from,Variant::Type p_type_
return true;
i++;
}
- } else if (invalid_types) {
-
-
- int i=0;
- while(invalid_types[i]!=NIL) {
-
- if (p_type_from==invalid_types[i])
- return false;
- i++;
- }
}
return false;
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 5b94b2e020..f7abc8a3d5 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -44206,10 +44206,10 @@
</return>
<argument index="0" name="object" type="Object">
</argument>
- <argument index="1" name="key" type="String">
+ <argument index="1" name="key" type="String" default="&quot;&quot;">
</argument>
<description>
- Stop animating and completely remove a tween, given its object and property/method pair.
+ Stop animating and completely remove a tween, given its object and property/method pair. Passing empty String as key will remove all tweens for given object.
</description>
</method>
<method name="remove_all">
@@ -44224,10 +44224,10 @@
</return>
<argument index="0" name="object" type="Object">
</argument>
- <argument index="1" name="key" type="String">
+ <argument index="1" name="key" type="String" default="&quot;&quot;">
</argument>
<description>
- Resets a tween to the initial value (the one given, not the one before the tween), given its object and property/method pair.
+ Resets a tween to the initial value (the one given, not the one before the tween), given its object and property/method pair. Passing empty String as key will reset all tweens for given object.
</description>
</method>
<method name="reset_all">
@@ -44242,10 +44242,10 @@
</return>
<argument index="0" name="object" type="Object">
</argument>
- <argument index="1" name="key" type="String">
+ <argument index="1" name="key" type="String" default="&quot;&quot;">
</argument>
<description>
- Continue animating a stopped tween, given its object and property/method pair.
+ Continue animating a stopped tween, given its object and property/method pair. Passing empty String as key will resume all tweens for given object.
</description>
</method>
<method name="resume_all">
@@ -44304,10 +44304,10 @@
</return>
<argument index="0" name="object" type="Object">
</argument>
- <argument index="1" name="key" type="String">
+ <argument index="1" name="key" type="String" default="&quot;&quot;">
</argument>
<description>
- Stop animating a tween, given its object and property/method pair.
+ Stop animating a tween, given its object and property/method pair. Passing empty String as key will stop all tweens for given object.
</description>
</method>
<method name="stop_all">
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 4134ed037f..ac89c0e9e9 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -32,7 +32,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
host = enet_host_create (& address /* the address to bind the server host to */,
p_max_clients /* allow up to 32 clients and/or outgoing connections */,
- 2 /* allow up to 2 channels to be used, 0 and 1 */,
+ SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
p_in_bandwidth /* assume any amount of incoming bandwidth */,
p_out_bandwidth /* assume any amount of outgoing bandwidth */);
@@ -52,7 +52,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port
host = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
- 2 /* allow up 2 channels to be used, 0 and 1 */,
+ SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
@@ -70,8 +70,8 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port
unique_id=_gen_unique_id();
- /* Initiate the connection, allocating the two channels 0 and 1. */
- ENetPeer *peer = enet_host_connect (host, & address, 2, unique_id);
+ /* Initiate the connection, allocating the enough channels */
+ ENetPeer *peer = enet_host_connect (host, & address, SYSCH_MAX, unique_id);
if (peer == NULL) {
enet_host_destroy(host);
@@ -148,12 +148,12 @@ void NetworkedMultiplayerENet::poll(){
ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
encode_uint32(E->key(),&packet->data[4]);
- enet_peer_send(event.peer,1,packet);
+ enet_peer_send(event.peer,SYSCH_CONFIG,packet);
//send the new peer to existing peers
packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
encode_uint32(*new_id,&packet->data[4]);
- enet_peer_send(E->get(),1,packet);
+ enet_peer_send(E->get(),SYSCH_CONFIG,packet);
}
} else {
@@ -185,7 +185,7 @@ void NetworkedMultiplayerENet::poll(){
ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
encode_uint32(*id,&packet->data[4]);
- enet_peer_send(E->get(),1,packet);
+ enet_peer_send(E->get(),SYSCH_CONFIG,packet);
}
} else if (!server) {
emit_signal("server_disconnected");
@@ -204,10 +204,13 @@ void NetworkedMultiplayerENet::poll(){
case ENET_EVENT_TYPE_RECEIVE: {
- if (event.channelID==1) {
+ if (event.channelID==SYSCH_CONFIG) {
//some config message
ERR_CONTINUE( event.packet->dataLength < 8);
+ // Only server can send config messages
+ ERR_CONTINUE( server );
+
int msg = decode_uint32(&event.packet->data[0]);
int id = decode_uint32(&event.packet->data[4]);
@@ -226,12 +229,12 @@ void NetworkedMultiplayerENet::poll(){
}
enet_packet_destroy(event.packet);
- } else if (event.channelID==0){
+ } else if (event.channelID < SYSCH_MAX){
Packet packet;
packet.packet = event.packet;
- int *id = (int*)event.peer -> data;
+ uint32_t *id = (uint32_t*)event.peer->data;
ERR_CONTINUE(event.packet->dataLength<12)
@@ -243,6 +246,8 @@ void NetworkedMultiplayerENet::poll(){
packet.from=source;
if (server) {
+ // Someone is cheating and trying to fake the source!
+ ERR_CONTINUE(source!=*id);
packet.from=*id;
@@ -258,7 +263,7 @@ void NetworkedMultiplayerENet::poll(){
ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
- enet_peer_send(E->get(),0,packet2);
+ enet_peer_send(E->get(),event.channelID,packet2);
}
} else if (target<0) {
@@ -272,7 +277,7 @@ void NetworkedMultiplayerENet::poll(){
ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
- enet_peer_send(E->get(),0,packet2);
+ enet_peer_send(E->get(),event.channelID,packet2);
}
if (-target != 1) {
@@ -289,7 +294,7 @@ void NetworkedMultiplayerENet::poll(){
} else {
//to someone else, specifically
ERR_CONTINUE(!peer_map.has(target));
- enet_peer_send(peer_map[target],0,packet.packet);
+ enet_peer_send(peer_map[target],event.channelID,packet.packet);
}
} else {
@@ -369,16 +374,20 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED);
int packet_flags=0;
+ int channel=SYSCH_RELIABLE;
switch(transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
+ channel=SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
packet_flags=0;
+ channel=SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_RELIABLE: {
packet_flags=ENET_PACKET_FLAG_RELIABLE;
+ channel=SYSCH_RELIABLE;
} break;
}
@@ -402,7 +411,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
if (server) {
if (target_peer==0) {
- enet_host_broadcast(host,0,packet);
+ enet_host_broadcast(host,channel,packet);
} else if (target_peer<0) {
//send to all but one
//and make copies for sending
@@ -416,18 +425,18 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_
ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags);
- enet_peer_send(F->get(),0,packet2);
+ enet_peer_send(F->get(),channel,packet2);
}
enet_packet_destroy(packet); //original packet no longer needed
} else {
- enet_peer_send (E->get(), 0, packet);
+ enet_peer_send (E->get(), channel, packet);
}
} else {
ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG);
- enet_peer_send (peer_map[1], 0, packet); //send to server for broadcast..
+ enet_peer_send (peer_map[1], channel, packet); //send to server for broadcast..
}
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 59863c1f78..f64db4561e 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -23,6 +23,13 @@ private:
SYSMSG_REMOVE_PEER
};
+ enum {
+ SYSCH_CONFIG,
+ SYSCH_RELIABLE,
+ SYSCH_UNRELIABLE,
+ SYSCH_MAX
+ };
+
bool active;
bool server;
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index a565e866d0..e82eb83773 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -840,8 +840,13 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_ret=Variant();
+ } else if(((String)(*p_args[0])).begins_with("/")) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument=0;
+ r_ret=RTR("Paths cannot start with '/', absolute paths must start with 'res://', 'user://', or 'local://'");
+ } else {
+ r_ret=ResourceLoader::load(*p_args[0]);
}
- r_ret=ResourceLoader::load(*p_args[0]);
} break;
case INST2DICT: {
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index 8f4f5ef4ca..3c01f469f9 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -307,6 +307,10 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
_set_error("expected string constant as 'preload' argument.");
return NULL;
}
+ if (path.begins_with("/")) {
+ _set_error("Paths cannot start with '/', absolute paths must start with \'res://\', \'user://\', or \'local://\'");
+ return NULL;
+ }
if (!path.is_abs_path() && base_path!="")
path=base_path+"/"+path;
path = path.replace("///","//").simplify_path();
@@ -2109,6 +2113,10 @@ void GDParser::_parse_extends(ClassNode *p_class) {
_set_error("'extends' constant must be a string.");
return;
}
+ if (((String)(constant)).begins_with("/")) {
+ _set_error("Paths cannot start with '/', absolute paths must start with \'res://\', \'user://\', or \'local://\'");
+ return;
+ }
p_class->extends_file=constant;
tokenizer->advance();
@@ -3101,6 +3109,16 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
member._export.type=cn->value.get_type();
member._export.usage|=PROPERTY_USAGE_SCRIPT_VARIABLE;
+ if (cn->value.get_type()==Variant::OBJECT) {
+ Object *obj = cn->value;
+ Resource *res = obj->cast_to<Resource>();
+ if(res==NULL) {
+ _set_error("Exported constant not a type or resource.");
+ return;
+ }
+ member._export.hint=PROPERTY_HINT_RESOURCE_TYPE;
+ member._export.hint_string=res->get_type();
+ }
}
}
#ifdef TOOLS_ENABLED
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 49ffc86658..7e482047c9 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -168,11 +168,11 @@ def configure(env):
env['neon_enabled']=False
if env['android_arch']=='x86':
- env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
+ env.Append(CCFLAGS=string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED'))
elif env["android_arch"]=="armv6":
- env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
+ env.Append(CCFLAGS=string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED'))
elif env["android_arch"]=="armv7":
- env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
+ env.Append(CCFLAGS=string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED'))
if env['android_neon']=='yes':
env['neon_enabled']=True
env.Append(CCFLAGS=['-mfpu=neon','-D__ARM_NEON__'])
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index f37cef673d..3e548a24b0 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -67,7 +67,23 @@ void Light2D::_update_light_visibility() {
if (!is_inside_tree())
return;
- VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible());
+ bool editor_ok=true;
+
+#ifdef TOOLS_ENABLED
+ if (editor_only) {
+ if (!get_tree()->is_editor_hint()) {
+ editor_ok=false;
+ } else {
+ editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
+ }
+ }
+#else
+ if (editor_only) {
+ editor_ok=false;
+ }
+#endif
+
+ VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible() && editor_ok);
}
void Light2D::set_enabled( bool p_enabled) {
@@ -82,6 +98,17 @@ bool Light2D::is_enabled() const {
return enabled;
}
+void Light2D::set_editor_only(bool p_editor_only) {
+
+ editor_only=p_editor_only;
+ _update_light_visibility();
+}
+
+bool Light2D::is_editor_only() const{
+
+ return editor_only;
+}
+
void Light2D::set_texture( const Ref<Texture>& p_texture) {
texture=p_texture;
@@ -328,6 +355,9 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
+ ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light2D::set_editor_only );
+ ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only );
+
ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
@@ -383,6 +413,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL, "editor_only"),_SCS("set_editor_only"),_SCS("is_editor_only"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,50,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
@@ -413,6 +444,7 @@ Light2D::Light2D() {
canvas_light=VisualServer::get_singleton()->canvas_light_create();
enabled=true;
+ editor_only=false;
shadow=false;
color=Color(1,1,1);
height=0;
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index c03ef96eff..57c89b15e7 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -45,6 +45,7 @@ public:
private:
RID canvas_light;
bool enabled;
+ bool editor_only;
bool shadow;
Color color;
Color shadow_color;
@@ -78,6 +79,9 @@ public:
void set_enabled( bool p_enabled);
bool is_enabled() const;
+ void set_editor_only(bool p_editor_only);
+ bool is_editor_only() const;
+
void set_texture( const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index e76c0938fb..76543b67c6 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -648,12 +648,16 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear );
ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
+ ObjectTypeDB::bind_method( _MD("set_h_offset","ofs"),&Camera::set_h_offset );
+ ObjectTypeDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset );
+ ObjectTypeDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset );
+ ObjectTypeDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset );
ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
- ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
- ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
- ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
- ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
+ ObjectTypeDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment );
+ ObjectTypeDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment );
+ ObjectTypeDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode );
+ ObjectTypeDB::bind_method( _MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode );
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 227bb3a59d..5b221d1574 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -446,6 +446,10 @@ bool editor_ok=true;
editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
}
}
+#else
+ if (editor_only) {
+ editor_ok=false;
+ }
#endif
VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
@@ -672,5 +676,3 @@ void SpotLight::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
}
-
-
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index adc8f9c8cf..156f4956bb 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -199,13 +199,13 @@ void Tween::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_tween_process_mode"),&Tween::get_tween_process_mode);
ObjectTypeDB::bind_method(_MD("start"),&Tween::start );
- ObjectTypeDB::bind_method(_MD("reset","object","key"),&Tween::reset );
+ ObjectTypeDB::bind_method(_MD("reset","object","key"),&Tween::reset, DEFVAL("") );
ObjectTypeDB::bind_method(_MD("reset_all"),&Tween::reset_all );
- ObjectTypeDB::bind_method(_MD("stop","object","key"),&Tween::stop );
+ ObjectTypeDB::bind_method(_MD("stop","object","key"),&Tween::stop, DEFVAL("") );
ObjectTypeDB::bind_method(_MD("stop_all"),&Tween::stop_all );
- ObjectTypeDB::bind_method(_MD("resume","object","key"),&Tween::resume );
+ ObjectTypeDB::bind_method(_MD("resume","object","key"),&Tween::resume, DEFVAL("") );
ObjectTypeDB::bind_method(_MD("resume_all"),&Tween::resume_all );
- ObjectTypeDB::bind_method(_MD("remove","object","key"),&Tween::remove );
+ ObjectTypeDB::bind_method(_MD("remove","object","key"),&Tween::remove, DEFVAL("") );
ObjectTypeDB::bind_method(_MD("remove_all"),&Tween::remove_all );
ObjectTypeDB::bind_method(_MD("seek","time"),&Tween::seek );
ObjectTypeDB::bind_method(_MD("tell"),&Tween::tell );
@@ -723,7 +723,7 @@ bool Tween::reset(Object *p_object, String p_key) {
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key) {
+ if(object == p_object && (data.key == p_key || p_key == "")) {
data.elapsed = 0;
data.finish = false;
@@ -759,7 +759,7 @@ bool Tween::stop(Object *p_object, String p_key) {
Object *object = ObjectDB::get_instance(data.id);
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key)
+ if(object == p_object && (data.key == p_key || p_key == ""))
data.active = false;
}
pending_update --;
@@ -793,7 +793,7 @@ bool Tween::resume(Object *p_object, String p_key) {
Object *object = ObjectDB::get_instance(data.id);
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key)
+ if(object == p_object && (data.key == p_key || p_key == ""))
data.active = true;
}
pending_update --;
@@ -821,17 +821,20 @@ bool Tween::remove(Object *p_object, String p_key) {
call_deferred("remove", p_object, p_key);
return true;
}
+ List<List<InterpolateData>::Element *> for_removal;
for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) {
InterpolateData& data = E->get();
Object *object = ObjectDB::get_instance(data.id);
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key) {
- interpolates.erase(E);
- return true;
+ if(object == p_object && (data.key == p_key || p_key == "")) {
+ for_removal.push_back(E);
}
}
+ for(List<List<InterpolateData>::Element *>::Element *E=for_removal.front();E;E=E->next()) {
+ interpolates.erase(E->get());
+ }
return true;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a5bee32a69..97f0db97c2 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1725,11 +1725,11 @@ Control *Control::find_next_valid_focus() const {
if (next_child==this) // no next control->
return (get_focus_mode()==FOCUS_ALL)?next_child:NULL;
-
- if (next_child->get_focus_mode()==FOCUS_ALL)
- return next_child;
-
- from = next_child;
+ if (next_child) {
+ if (next_child->get_focus_mode()==FOCUS_ALL)
+ return next_child;
+ from = next_child;
+ } else break;
}
return NULL;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 0de6add8cb..4eecabd10c 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -912,18 +912,20 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
if (b.button_index==BUTTON_LEFT && b.pressed) {
GraphNode *gn = NULL;
+ GraphNode *gn_selected = NULL;
for(int i=get_child_count()-1;i>=0;i--) {
- gn=get_child(i)->cast_to<GraphNode>();
+ gn_selected=get_child(i)->cast_to<GraphNode>();
- if (gn) {
+ if (gn_selected) {
- if (gn->is_resizing())
+ if (gn_selected->is_resizing())
continue;
- Rect2 r = gn->get_rect();
+ Rect2 r = gn_selected->get_rect();
r.size*=zoom;
if (r.has_point(get_local_mouse_pos()))
+ gn = gn_selected;
break;
}
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index da298a795a..213c5f62c0 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -745,6 +745,9 @@ void GraphNode::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_resizeable","resizeable"),&GraphNode::set_resizeable);
ObjectTypeDB::bind_method(_MD("is_resizeable"),&GraphNode::is_resizeable);
+ ObjectTypeDB::bind_method(_MD("set_selected","selected"),&GraphNode::set_selected);
+ ObjectTypeDB::bind_method(_MD("is_selected"),&GraphNode::is_selected);
+
ObjectTypeDB::bind_method(_MD("get_connection_output_count"),&GraphNode::get_connection_output_count);
ObjectTypeDB::bind_method(_MD("get_connection_input_count"),&GraphNode::get_connection_input_count);
@@ -788,4 +791,5 @@ GraphNode::GraphNode() {
comment=false;
resizeable=false;
resizing=false;
+ selected=false;
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index b3f18bf8fa..2fbb093e8e 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -701,6 +701,13 @@ void PopupMenu::set_item_submenu(int p_idx, const String& p_submenu) {
update();
}
+void PopupMenu::toggle_item_checked(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx,items.size());
+ items[p_idx].checked = !items[p_idx].checked;
+ update();
+}
+
String PopupMenu::get_item_text(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,items.size(),"");
@@ -1061,33 +1068,40 @@ void PopupMenu::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_icon_check_shortcut","texture","shortcut:ShortCut","id"),&PopupMenu::add_icon_check_shortcut,DEFVAL(-1));
ObjectTypeDB::bind_method(_MD("add_check_shortcut","shortcut:ShortCut","id"),&PopupMenu::add_check_shortcut,DEFVAL(-1));
-
ObjectTypeDB::bind_method(_MD("set_item_text","idx","text"),&PopupMenu::set_item_text);
ObjectTypeDB::bind_method(_MD("set_item_icon","idx","icon"),&PopupMenu::set_item_icon);
+ ObjectTypeDB::bind_method(_MD("set_item_checked","idx","checked"),&PopupMenu::set_item_checked);
+ ObjectTypeDB::bind_method(_MD("set_item_ID","idx","id"),&PopupMenu::set_item_ID);
ObjectTypeDB::bind_method(_MD("set_item_accelerator","idx","accel"),&PopupMenu::set_item_accelerator);
ObjectTypeDB::bind_method(_MD("set_item_metadata","idx","metadata"),&PopupMenu::set_item_metadata);
- ObjectTypeDB::bind_method(_MD("set_item_checked","idx","checked"),&PopupMenu::set_item_checked);
ObjectTypeDB::bind_method(_MD("set_item_disabled","idx","disabled"),&PopupMenu::set_item_disabled);
- ObjectTypeDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut"),&PopupMenu::set_item_shortcut);
ObjectTypeDB::bind_method(_MD("set_item_submenu","idx","submenu"),&PopupMenu::set_item_submenu);
ObjectTypeDB::bind_method(_MD("set_item_as_separator","idx","enable"),&PopupMenu::set_item_as_separator);
ObjectTypeDB::bind_method(_MD("set_item_as_checkable","idx","enable"),&PopupMenu::set_item_as_checkable);
- ObjectTypeDB::bind_method(_MD("set_item_ID","idx","id"),&PopupMenu::set_item_ID);
+ ObjectTypeDB::bind_method(_MD("set_item_tooltip","idx","tooltip"),&PopupMenu::set_item_tooltip);
+ ObjectTypeDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut"),&PopupMenu::set_item_shortcut);
+
+ ObjectTypeDB::bind_method(_MD("toggle_item_checked","idx"), &PopupMenu::toggle_item_checked);
+
ObjectTypeDB::bind_method(_MD("get_item_text","idx"),&PopupMenu::get_item_text);
ObjectTypeDB::bind_method(_MD("get_item_icon","idx"),&PopupMenu::get_item_icon);
- ObjectTypeDB::bind_method(_MD("get_item_metadata","idx"),&PopupMenu::get_item_metadata);
+ ObjectTypeDB::bind_method(_MD("is_item_checked","idx"),&PopupMenu::is_item_checked);
+ ObjectTypeDB::bind_method(_MD("get_item_ID","idx"),&PopupMenu::get_item_ID);
+ ObjectTypeDB::bind_method(_MD("get_item_index","id"),&PopupMenu::get_item_index);
ObjectTypeDB::bind_method(_MD("get_item_accelerator","idx"),&PopupMenu::get_item_accelerator);
- ObjectTypeDB::bind_method(_MD("get_item_shortcut:ShortCut","idx"),&PopupMenu::get_item_shortcut);
+ ObjectTypeDB::bind_method(_MD("get_item_metadata","idx"),&PopupMenu::get_item_metadata);
+ ObjectTypeDB::bind_method(_MD("is_item_disabled","idx"),&PopupMenu::is_item_disabled);
ObjectTypeDB::bind_method(_MD("get_item_submenu","idx"),&PopupMenu::get_item_submenu);
ObjectTypeDB::bind_method(_MD("is_item_separator","idx"),&PopupMenu::is_item_separator);
ObjectTypeDB::bind_method(_MD("is_item_checkable","idx"),&PopupMenu::is_item_checkable);
- ObjectTypeDB::bind_method(_MD("is_item_checked","idx"),&PopupMenu::is_item_checked);
- ObjectTypeDB::bind_method(_MD("is_item_disabled","idx"),&PopupMenu::is_item_disabled);
- ObjectTypeDB::bind_method(_MD("get_item_ID","idx"),&PopupMenu::get_item_ID);
- ObjectTypeDB::bind_method(_MD("get_item_index","id"),&PopupMenu::get_item_index);
+ ObjectTypeDB::bind_method(_MD("get_item_tooltip","idx"),&PopupMenu::get_item_tooltip);
+ ObjectTypeDB::bind_method(_MD("get_item_shortcut:ShortCut","idx"),&PopupMenu::get_item_shortcut);
+
ObjectTypeDB::bind_method(_MD("get_item_count"),&PopupMenu::get_item_count);
- ObjectTypeDB::bind_method(_MD("add_separator"),&PopupMenu::add_separator);
+
ObjectTypeDB::bind_method(_MD("remove_item","idx"),&PopupMenu::remove_item);
+
+ ObjectTypeDB::bind_method(_MD("add_separator"),&PopupMenu::add_separator);
ObjectTypeDB::bind_method(_MD("clear"),&PopupMenu::clear);
ObjectTypeDB::bind_method(_MD("_set_items"),&PopupMenu::_set_items);
@@ -1125,5 +1139,3 @@ PopupMenu::PopupMenu() {
PopupMenu::~PopupMenu() {
}
-
-
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index f35e91d4e4..b3e8cd2713 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -116,6 +116,8 @@ public:
void set_item_tooltip(int p_idx,const String& p_tooltip);
void set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut);
+ void toggle_item_checked(int p_idx);
+
String get_item_text(int p_idx) const;
Ref<Texture> get_item_icon(int p_idx) const;
bool is_item_checked(int p_idx) const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 14508e07a8..cabd6520b4 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4197,12 +4197,15 @@ void TextEdit::_confirm_completion() {
void TextEdit::_cancel_code_hint() {
+
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
completion_hint="";
update();
}
void TextEdit::_cancel_completion() {
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
if (!completion_active)
return;
@@ -4382,6 +4385,7 @@ void TextEdit::query_code_comple() {
void TextEdit::set_code_hint(const String& p_hint) {
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
completion_hint=p_hint;
completion_hint_offset=-0xFFFF;
update();
@@ -4389,7 +4393,7 @@ void TextEdit::set_code_hint(const String& p_hint) {
void TextEdit::code_complete(const Vector<String> &p_strings) {
-
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
completion_strings=p_strings;
completion_active=true;
completion_current="";
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 5a614fb1b2..ca9c666c01 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1704,16 +1704,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_
} break;
case TreeItem::CELL_MODE_CHECK: {
- Ref<Texture> checked = cache.checked;
bring_up_editor=false; //checkboxes are not edited with editor
- if (x>=0 && x<= checked->get_width()+cache.hseparation ) {
-
-
- p_item->set_checked(col,!c.checked);
- item_edited(col,p_item);
- click_handled=true;
- //p_item->edited_signal.call(col);
- }
+ p_item->set_checked(col, !c.checked);
+ item_edited(col, p_item);
+ click_handled = true;
+ //p_item->edited_signal.call(col);
} break;
case TreeItem::CELL_MODE_RANGE:
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 1892240426..0c1b8e52e9 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1249,51 +1249,12 @@ void Node::set_human_readable_collision_renaming(bool p_enabled) {
}
+#ifdef TOOLS_ENABLED
+String Node::validate_child_name(Node* p_child) {
-String Node::validate_child_name(const String& p_name) const {
-
- //this approach to autoset node names is human readable but very slow
- //it's turned on while running in the editor
-
- String basename = p_name;
-
- if (basename==String()) {
-
- return String();
- }
-
- int val=1;
-
- for(;;) {
-
- String attempted = val > 1 ? (basename + " " +itos(val) ) : basename;
-
- bool found=false;
-
- for (int i=0;i<data.children.size();i++) {
-
- //if (data.children[i]==p_child)
- // continue;
- if (data.children[i]->get_name() == attempted) {
- found=true;
- break;
- }
-
- }
-
- if (found) {
-
- val++;
- continue;
- }
-
- return attempted;
- break;
- }
-
- return basename;
-
+ return _generate_serial_child_name(p_child);
}
+#endif
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
@@ -1304,41 +1265,8 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
- String basename = p_child->data.name;
-
- if (basename=="") {
-
- basename = p_child->get_type();
- }
-
- int val=1;
-
- for(;;) {
-
- String attempted = val > 1 ? (basename + " " +itos(val) ) : basename;
-
- bool found=false;
-
- for (int i=0;i<data.children.size();i++) {
-
- if (data.children[i]==p_child)
- continue;
- if (data.children[i]->get_name() == attempted) {
- found=true;
- break;
- }
+ p_child->data.name=_generate_serial_child_name(p_child);
- }
-
- if (found) {
-
- val++;
- continue;
- }
-
- p_child->data.name=attempted;
- break;
- }
} else {
//this approach to autoset node names is fast but not as readable
@@ -1373,6 +1301,54 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
}
}
+String Node::_generate_serial_child_name(Node *p_child) {
+
+ String name = p_child->data.name;
+
+ if (name=="") {
+
+ name = p_child->get_type();
+ }
+
+ String nums;
+ for(int i=name.length()-1;i>=0;i--) {
+ CharType n=name[i];
+ if (n>='0' && n<='9') {
+ nums=String::chr(name[i])+nums;
+ } else {
+ break;
+ }
+ }
+
+ int num=nums.to_int();
+ if (num<1)
+ num=1;
+
+ String nnsep=_get_name_num_separator();
+ name = name.substr(0,name.length()-nums.length()).strip_edges();
+ if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) {
+ name = name.substr(0,name.length()-nnsep.length());
+ }
+
+ for(;;) {
+ String attempt = (name + (num > 1 ? nnsep + itos(num) : "")).strip_edges();
+ bool found=false;
+ for(int i=0;i<data.children.size();i++) {
+ if (data.children[i]==p_child)
+ continue;
+ if (data.children[i]->data.name==attempt) {
+ found=true;
+ break;
+ }
+ }
+ if (!found) {
+ return attempt;
+ } else {
+ num++;
+ }
+ }
+}
+
void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
//add a child node quickly, without name validation
@@ -2811,6 +2787,10 @@ bool Node::is_displayed_folded() const {
void Node::_bind_methods() {
+ _GLOBAL_DEF("node/name_num_separator",0);
+ Globals::get_singleton()->set_custom_property_info("node/name_num_separator",PropertyInfo(Variant::INT,"node/name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
+
+
ObjectTypeDB::bind_method(_MD("_add_child_below_node","node:Node","child_node:Node","legible_unique_name"),&Node::add_child_below_node,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name);
@@ -2979,6 +2959,17 @@ void Node::_bind_methods() {
}
+String Node::_get_name_num_separator() {
+ switch(Globals::get_singleton()->get("node/name_num_separator").operator int()) {
+ case 0: return "";
+ case 1: return " ";
+ case 2: return "_";
+ case 3: return "-";
+ }
+ return " ";
+}
+
+
Node::Node() {
data.pos=-1;
diff --git a/scene/main/node.h b/scene/main/node.h
index 3568da2ab0..f18dc81195 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -29,6 +29,7 @@
#ifndef NODE_H
#define NODE_H
+#include "globals.h"
#include "object.h"
#include "path_db.h"
#include "map.h"
@@ -150,7 +151,8 @@ private:
void _replace_connections_target(Node* p_new_target);
- void _validate_child_name(Node *p_name, bool p_force_human_readable=false);
+ void _validate_child_name(Node *p_child, bool p_force_human_readable=false);
+ String _generate_serial_child_name(Node *p_child);
void _propagate_reverse_notification(int p_notification);
void _propagate_deferred_notification(int p_notification, bool p_reverse);
@@ -193,6 +195,7 @@ protected:
void _propagate_replace_owner(Node *p_owner,Node* p_by_owner);
static void _bind_methods();
+ static String _get_name_num_separator();
friend class SceneState;
@@ -335,7 +338,9 @@ public:
static void print_stray_nodes();
- String validate_child_name(const String& p_name) const;
+#ifdef TOOLS_ENABLED
+ String validate_child_name(Node* p_child);
+#endif
void queue_delete();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b22d1fcdf4..0c243bd473 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1715,6 +1715,9 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g
}
Matrix32 matrix = p_xform * p_node->get_transform();
+ // matrix.basis_determinant() == 0.0f implies that node does not exist on scene
+ if(matrix.basis_determinant() == 0.0f)
+ return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 0a88abf252..1aeea5fa43 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -332,6 +332,10 @@ World::World() {
sound_space = SpatialSoundServer::get_singleton()->space_create();
PhysicsServer::get_singleton()->space_set_active(space,true);
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/default_gravity",9.8));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/default_gravity_vector",Vector3(0,-1,0)));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/default_linear_damp",0.1));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/default_angular_damp",0.1));
#ifdef _3D_DISABLED
indexer = NULL;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 4c963da5b4..df3a374fc9 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -416,12 +416,6 @@ World2D::World2D() {
}
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_linear_damp",0.1));
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_angular_damp",1));
- Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0);
- Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5);
- Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,0.3);
- Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,2);
- Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,0.2);
-
indexer = memnew( SpatialIndexer2D );
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index a939d935c4..d52189bcd4 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -31,6 +31,7 @@
#include "resource.h"
#include "servers/physics_2d_server.h"
+#include "globals.h"
class SpatialIndexer2D;
class VisibilityNotifier2D;
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 7077146420..9755c49e2d 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -721,7 +721,7 @@ SpaceSW::SpaceSW() {
constraint_bias = 0.01;
body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=0.5;
+ body_time_to_sleep=GLOBAL_DEF("physics/time_before_sleep",0.5);
body_angular_velocity_damp_ratio=10;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 3fdef7e62b..29eca2690a 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -37,6 +37,7 @@
#include "area_pair_sw.h"
#include "broad_phase_sw.h"
#include "collision_object_sw.h"
+#include "globals.h"
class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index d0dcee7763..56bee8b0c5 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes
if (!shape->contains_point(local_point))
continue;
+ if (cc>=p_result_max)
+ continue;
+
r_results[cc].collider_id=col_obj->get_instance_id();
if (r_results[cc].collider_id!=0)
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
@@ -1321,14 +1324,14 @@ Space2DSW::Space2DSW() {
contact_debug_count=0;
locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
-
- constraint_bias = 0.01;
- body_linear_velocity_sleep_treshold=0.01;
- body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI);
- body_time_to_sleep=0.5;
+ contact_recycle_radius=1.0;
+ contact_max_separation=1.5;
+ contact_max_allowed_penetration= 0.3;
+
+ constraint_bias = 0.2;
+ body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threashold_linear",2.0);
+ body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
+ body_time_to_sleep=GLOBAL_DEF("physics_2d/time_before_sleep",0.5);
broadphase = BroadPhase2DSW::create_func();
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index f58e8c3fe7..45a3e4ca8f 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -37,6 +37,7 @@
#include "area_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
+#include "globals.h"
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index f69580254c..dfa0c91c7f 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -382,7 +382,7 @@ void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(NO_INDEX_ARRAY));
+ ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material);
@@ -531,6 +531,7 @@ void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"),&VisualServer::canvas_item_set_sort_children_by_y);
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp
index c4f2435675..1baad2c6b3 100644
--- a/tools/editor/connections_dialog.cpp
+++ b/tools/editor/connections_dialog.cpp
@@ -181,6 +181,14 @@ void ConnectDialog::ok_pressed() {
error->popup_centered_minsize();
return;
}
+ Node* target = tree->get_selected();
+ if (target->get_script().is_null()) {
+ if (!target->has_method(dst_method->get_text())) {
+ error->set_text(TTR("Target method not found! Specify a valid method or attach a script to target Node."));
+ error->popup_centered_minsize();
+ return;
+ }
+ }
emit_signal("connected");
hide();
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 8274272a7e..c17cf05ea7 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -266,10 +266,12 @@ void EditorNode::_notification(int p_what) {
circle_step=0;
circle_step_msec=tick;
- circle_step_frame=frame+1;
-
- update_menu->set_icon(gui_base->get_icon("Progress"+itos(circle_step+1),"EditorIcons"));
+ circle_step_frame=frame+1;
+ // update the circle itself only when its enabled
+ if (!update_menu->get_popup()->is_item_checked(3)){
+ update_menu->set_icon(gui_base->get_icon("Progress"+itos(circle_step+1),"EditorIcons"));
+ }
}
scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
@@ -2797,6 +2799,10 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
update_menu->get_popup()->set_item_checked(1,true);
OS::get_singleton()->set_low_processor_usage_mode(true);
} break;
+ case SETTINGS_UPDATE_SPINNER_HIDE: {
+ update_menu->set_icon(gui_base->get_icon("Collapse","EditorIcons"));
+ update_menu->get_popup()->toggle_item_checked(3);
+ } break;
case SETTINGS_PREFERENCES: {
settings_config_dialog->popup_edit_settings();
@@ -6064,6 +6070,8 @@ EditorNode::EditorNode() {
p=update_menu->get_popup();
p->add_check_item(TTR("Update Always"),SETTINGS_UPDATE_ALWAYS);
p->add_check_item(TTR("Update Changes"),SETTINGS_UPDATE_CHANGES);
+ p->add_separator();
+ p->add_check_item(TTR("Disable Update Spinner"),SETTINGS_UPDATE_SPINNER_HIDE);
p->set_item_checked(1,true);
//sources_button->connect();
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 0393cd19a9..6392b96f8f 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -179,6 +179,7 @@ private:
RUN_RELOAD_SCRIPTS,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
+ SETTINGS_UPDATE_SPINNER_HIDE,
SETTINGS_EXPORT_PREFERENCES,
SETTINGS_PREFERENCES,
SETTINGS_OPTIMIZED_PRESETS,
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index 4778a7ce90..a5ba4847f5 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -565,8 +565,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("text_editor/restore_scripts_on_load",true);
- set("scenetree_editor/duplicate_node_name_num_separator",0);
- hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
//set("scenetree_editor/display_old_action_buttons",false);
set("scenetree_editor/start_create_dialog_fully_expanded",false);
set("scenetree_editor/draw_relationship_lines",false);
diff --git a/tools/editor/multi_node_edit.cpp b/tools/editor/multi_node_edit.cpp
index 4d27b8e349..e4ceaf4a8b 100644
--- a/tools/editor/multi_node_edit.cpp
+++ b/tools/editor/multi_node_edit.cpp
@@ -53,7 +53,14 @@ bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
if (!n)
continue;
- ur->add_do_property(n,name,p_value);
+ if (p_value.get_type() == Variant::NODE_PATH) {
+ Node *tonode = n->get_node(p_value);
+ NodePath p_path = n->get_path_to(tonode);
+ ur->add_do_property(n,name,p_path);
+ } else {
+ ur->add_do_property(n,name,p_value);
+ }
+
ur->add_undo_property(n,name,n->get(name));
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index 9701b8030d..6dcc71422a 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -1978,6 +1978,11 @@ void SpatialEditorViewport::_menu_option(int p_option) {
_update_name();
} break;
+ case VIEW_CENTER_TO_ORIGIN: {
+
+ cursor.pos = Vector3(0,0,0);
+
+ } break;
case VIEW_CENTER_TO_SELECTION: {
focus_selection();
@@ -2391,6 +2396,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_GIZMOS),true);
view_menu->get_popup()->add_separator();
+ view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
view_menu->get_popup()->connect("item_pressed",this,"_menu_option");
@@ -3858,6 +3864,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/snap", TTR("Snap"), KEY_S);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
+ ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT+KEY_MASK_CMD+KEY_F);
diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h
index 975092a01d..89587526ee 100644
--- a/tools/editor/plugins/spatial_editor_plugin.h
+++ b/tools/editor/plugins/spatial_editor_plugin.h
@@ -76,6 +76,7 @@ friend class SpatialEditor;
VIEW_RIGHT,
VIEW_FRONT,
VIEW_REAR,
+ VIEW_CENTER_TO_ORIGIN,
VIEW_CENTER_TO_SELECTION,
VIEW_ALIGN_SELECTION_WITH_VIEW,
VIEW_PERSPECTIVE,
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index 18a4e845a0..1c99982155 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -142,6 +142,7 @@ private:
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(p);
+ get_ok()->call_deferred("grab_focus");
}
void _path_selected(const String& p_path) {
@@ -150,7 +151,7 @@ private:
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(p);
-
+ get_ok()->call_deferred("grab_focus");
}
void _browse_path() {
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 9c4e641535..342e6b98c8 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -227,7 +227,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
- String new_name = parent->validate_child_name(instanced_scene->get_name());
+ String new_name = parent->validate_child_name(instanced_scene);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
@@ -257,17 +257,6 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_pat
}
-static String _get_name_num_separator() {
- switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
- case 0: return "";
- case 1: return " ";
- case 2: return "_";
- case 3: return "-";
- }
- return " ";
-}
-
-
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option=p_tool;
@@ -474,37 +463,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (selection.size()==1)
dupsingle=dup;
- String name = node->get_name();
-
- String nums;
- for(int i=name.length()-1;i>=0;i--) {
- CharType n=name[i];
- if (n>='0' && n<='9') {
- nums=String::chr(name[i])+nums;
- } else {
- break;
- }
- }
-
- int num=nums.to_int();
- if (num<1)
- num=1;
- else
- num++;
-
- String nnsep = _get_name_num_separator();
- name = name.substr(0,name.length()-nums.length()).strip_edges();
- if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) {
- name = name.substr(0,name.length()-nnsep.length());
- }
- String attempt = (name + nnsep + itos(num)).strip_edges();
-
- while(parent->has_node(attempt)) {
- num++;
- attempt = (name + nnsep + itos(num)).strip_edges();
- }
-
- dup->set_name(attempt);
+ dup->set_name(parent->validate_child_name(dup));
editor_data->get_undo_redo().add_do_method(parent,"_add_child_below_node",node, dup);
for (List<Node*>::Element *F=owned.front();F;F=F->next()) {
@@ -522,8 +481,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),attempt);
- editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt));
+ editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),dup->get_name());
+ editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+dup->get_name()));
//parent->add_child(dup);
//reselect.push_back(dup);
@@ -1109,6 +1068,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
List<Pair<NodePath,NodePath> > path_renames;
+ Vector<StringName> former_names;
int inc=0;
@@ -1118,6 +1078,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
Node *node = p_nodes[ni];
fill_path_renames(node,new_parent,&path_renames);
+ former_names.push_back(node->get_name());
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
@@ -1140,7 +1101,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- String new_name = new_parent->validate_child_name(node->get_name());
+ String new_name = new_parent->validate_child_name(node);
editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index());
@@ -1159,6 +1120,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node);
editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node);
+ editor_data->get_undo_redo().add_undo_method(node,"set_name",former_names[ni]);
inc++;
@@ -1360,7 +1322,7 @@ void SceneTreeDock::_create() {
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child);
- String new_name = parent->validate_child_name(child->get_type());
+ String new_name = parent->validate_child_name(child);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_type(),new_name);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
diff --git a/tools/translations/ar.po b/tools/translations/ar.po
index 74393ad4f4..de03046e16 100644
--- a/tools/translations/ar.po
+++ b/tools/translations/ar.po
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -156,6 +162,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -200,6 +210,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "نداء"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -328,6 +375,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -474,6 +600,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1111,10 +1241,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "نداء"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1233,6 +1359,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1308,6 +1440,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1577,14 +1718,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1979,14 +2112,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2072,6 +2197,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2230,6 +2359,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2254,6 +2387,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2293,6 +2430,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3122,10 +3263,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3666,6 +3803,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4404,6 +4545,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4511,6 +4656,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4887,6 +5036,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5152,6 +5305,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5963,6 +6120,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5979,10 +6140,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/bg.po b/tools/translations/bg.po
index 9117731250..f1fdc9086a 100644
--- a/tools/translations/bg.po
+++ b/tools/translations/bg.po
@@ -35,6 +35,12 @@ msgid "step argument is zero!"
msgstr "Стъпката на range() е нула!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "Скриптът няма инстанция"
@@ -165,6 +171,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -209,6 +219,44 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Преходи"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -339,6 +387,86 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Имаше грешка при изнасяне на проекта!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -511,6 +639,13 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да "
+"работи."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1148,10 +1283,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1270,6 +1401,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1345,6 +1482,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Любими:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1615,14 +1761,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Любими:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2017,14 +2155,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2110,6 +2240,10 @@ msgid "Quit to Project List"
msgstr "Изход до списъка с проекти"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Внасяне на обекти в проекта."
@@ -2268,6 +2402,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2292,6 +2430,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2331,6 +2473,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Възел"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3161,10 +3307,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Възел"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3705,6 +3847,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4443,6 +4589,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Избиране на всичко"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4550,6 +4701,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4926,6 +5081,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5191,6 +5350,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6002,6 +6165,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Нова сцена"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6018,10 +6186,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/bn.po b/tools/translations/bn.po
index d0827bf38f..19861e2158 100644
--- a/tools/translations/bn.po
+++ b/tools/translations/bn.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-08-12 06:37+0000\n"
+"PO-Revision-Date: 2016-09-02 13:47+0000\n"
"Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
@@ -16,7 +16,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr "ধাপ মান শূন্য!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "ইনস্ট্যান্স বিহীন স্ক্রিপ্ট"
@@ -102,19 +108,19 @@ msgstr "ফাংশনগুলি:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
-msgstr ""
+msgstr "ভেরিয়েবলস/চলকসমূহ:"
#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
msgid "Signals:"
-msgstr ""
+msgstr "সিগন্যালস/সংকেতসমূহ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
-msgstr ""
+msgstr "নামটি কার্যকর সনাক্তকারী নয়:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr ""
+msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
@@ -122,23 +128,23 @@ msgstr "ফাংশনের (Function) নতুন নামকরণ কর
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr ""
+msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr ""
+msgstr "সংকেত/সিগন্যাল-এর নামান্তর করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr ""
+msgstr "ফাংশন সংযোজন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr ""
+msgstr "চলক/ভেরিয়েবল সংযোজন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr ""
+msgstr "সংকেত/সিগন্যাল সংযোজন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -146,11 +152,11 @@ msgstr "ফাংশন (Function) অপসারণ করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr ""
+msgstr "চলক/ভেরিয়েবল অপসারণ করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr ""
+msgstr "চলক/ভেরিয়েবল সম্পাদন:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
@@ -158,19 +164,28 @@ msgstr "সংকেত (Signal) অপসারণ করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr ""
+msgstr "সংকেত/সিগন্যাল সম্পাদন:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "অ্যানিমেশনের (Anim) ট্র্যানজিশন/স্থানান্তরণ পরিবর্তন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "নোড সংযোজন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"গেটার (Getter) ফেলতে/নামাতে মেটা কী (Meta) চাপুন। জেনেরিক সিগনেচার (generic "
+"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"গেটার (Getter) ফেলতে/নামাতে কন্ট্রোল কী (Ctrl) চাপুন। জেনেরিক সিগনেচার (generic "
+"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
@@ -205,6 +220,44 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "অনুবাদসমূহ"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -276,9 +329,8 @@ msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "প্রতিলেপন/পেস্ট করুন"
+msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -334,6 +386,87 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।"
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -515,6 +648,11 @@ msgstr ""
"NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। "
"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।"
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1165,10 +1303,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1287,6 +1421,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1362,6 +1502,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1634,14 +1783,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2036,14 +2177,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2129,6 +2262,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2287,6 +2424,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2311,6 +2452,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2350,6 +2495,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3179,10 +3328,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3722,6 +3867,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4460,6 +4609,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "সবগুলি বাছাই করুন"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4567,6 +4721,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4943,6 +5101,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5208,6 +5370,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6019,6 +6185,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6035,10 +6205,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6051,14 +6217,12 @@ msgid "Sections:"
msgstr ""
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "মোড (Mode) বাছাই করুন"
+msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "মোড (Mode) বাছাই করুন"
+msgstr "মেথড/পদ্ধতি বাছাই করুন"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
diff --git a/tools/translations/ca.po b/tools/translations/ca.po
index 14d523b88b..9922663465 100644
--- a/tools/translations/ca.po
+++ b/tools/translations/ca.po
@@ -1,13 +1,13 @@
-# LANGUAGE translation of the Godot Engine editor
+# Catalan translation of the Godot Engine editor
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+# Roger BR <drai_kin@hotmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-09-01 11:46+0000\n"
+"PO-Revision-Date: 2016-09-11 09:26+0000\n"
"Last-Translator: Roger BR <drai_kin@hotmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -34,6 +34,12 @@ msgid "step argument is zero!"
msgstr "L'argument pas (step) és zero!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Script sense instància"
@@ -166,37 +172,45 @@ msgid "Editing Signal:"
msgstr "Editant Senyal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Canvia Transició"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Afegeix Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Retén Meta per dipositar un mètode Accessor (Getter). Retén Maj per "
+"dipositar una firma genèrica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
+"dipositar una firma genèrica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Retén Meta per dipositar una referència simple al node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Retén Ctrl per dipositar una referència simple al node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Retén Meta per dipositar una variable d'Actualització (Setter)."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Afegeix Node"
+msgstr "Afegeix Node de Precàrrega"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -204,11 +218,50 @@ msgstr "Afegeix Node(s) des d'Arbre"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
-msgstr "Afegir Captador de Propietat (Getter)"
+msgstr "Afegeix Propietat d'Accés (Getter)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
-msgstr "Afegeix Col.locador de Proprietat (Setter)"
+msgstr "Afegeix Propietat d'Actualització (Setter)"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Transició"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Retorn:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Crida"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -276,11 +329,11 @@ msgstr "Troba el Tipus del Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr ""
+msgstr "Copia Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr ""
+msgstr "Talla els Nodes"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -344,6 +397,88 @@ msgstr ""
"Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o "
"una cadena de text (error)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nom no vàlid."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "La mida de la lletra no és vàlida."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Lletra personalitzada no vàlida."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -464,7 +599,7 @@ msgid ""
"must be set to 'render target' mode."
msgstr ""
"Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) "
-"vàlid. Aquest ha de ser especificat en el mode \"destí de renderització"
+"vàlid. Aquest ha de ser especificat en el mode \"destinació de renderització"
"\" (render target)."
#: scene/2d/sprite.cpp
@@ -472,9 +607,9 @@ msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
-"L'àrea de Visualització (Viewport) especificada en la propietat \"Camí"
-"\" (Path) ha d'utilitzar el mode 'destí de renderització' (render target) "
-"perquè l'sprite funcioni."
+"La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha "
+"d'utilitzar el mode 'Destinació de renderització' (render target) perquè "
+"l'sprite funcioni."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -534,6 +669,12 @@ msgstr ""
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
"proporciona dades de navegació."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -770,10 +911,10 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"L'àrea de Visualització (Viewport) no és el Destí de Renderització (render "
-"target). Per mostrar-ne el contingut, especifiqueu-la com a filla d'un "
-"Control de forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a "
-"Destí de Renderització i assigneu la textura interna a algun node."
+"La Vista (Viewport) no és la Destinació de Renderització (render target). "
+"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de "
+"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
+"de Renderització i assigneu-ne la textura interna a algun node."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -1186,10 +1327,6 @@ msgid "Method List For '%s':"
msgstr "Llista de mètodes de '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Crida"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Llista de mètodes:"
@@ -1308,6 +1445,12 @@ msgid "Method in target Node must be specified!"
msgstr "Cal especificar un mètode per al Node objectiu!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Connecta al Node:"
@@ -1384,6 +1527,15 @@ msgstr "Senyals"
msgid "Create New"
msgstr "Crea Nou"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favorits:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recents:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1662,14 +1814,6 @@ msgstr "Mou Favorit Amunt"
msgid "Move Favorite Down"
msgstr "Mou Favorit Avall"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favorits:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Recents:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Previsualització:"
@@ -1793,109 +1937,111 @@ msgstr "Vaja..."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "No s'ha pogut escriure en el fitxer:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Format de fitxer desconegut:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "Error en desar."
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Desant Escena"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "Analitzant"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "Creant Miniatura"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
+"No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes "
+"les dependències (instàncies)."
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "No s'ha pogut carregar el recurs."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Error en desar MeshLibrary!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "No s'ha pogut carregar TileSet per combinar les dades!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Error en desar TileSet!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació."
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
-msgstr ""
+msgstr "Carregant Plantilles d'Exportació"
#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "Error en desar els canvis!"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor."
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "No s'ha trobat el nom de l'ajust!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "S'ha restaurat la configuració predeterminada."
#: tools/editor/editor_node.cpp
msgid "Copy Params"
-msgstr ""
+msgstr "Copia Paràmetres"
#: tools/editor/editor_node.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Enganxa Paràmetres"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr ""
+msgstr "Enganxa Recurs"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "Copia Recurs"
#: tools/editor/editor_node.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "Crea'l Integrat"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Crea SubRecurs Únic"
#: tools/editor/editor_node.cpp
msgid "Open in Help"
-msgstr ""
+msgstr "Obre dins l'Ajuda"
#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "No s'ha definit cap escena per executar."
#: tools/editor/editor_node.cpp
msgid ""
@@ -1903,6 +2049,9 @@ msgid ""
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
+"No s'ha definit cap escena principal. Seleccioneu-ne una.\n"
+"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
+"en la categoria \"aplicació\"."
#: tools/editor/editor_node.cpp
msgid ""
@@ -1910,6 +2059,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"L'escena '%s' no existeix. Seleccioneu-ne una de vàlida.\n"
+"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
+"en la categoria \"aplicació\"."
#: tools/editor/editor_node.cpp
msgid ""
@@ -1917,248 +2069,254 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"L'escena '%s' seleccionada no és un fitxer d'escena. Seleccioneu-ne un de "
+"vàlid.\n"
+"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
+"en la categoria \"aplicació\"."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
+"L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la."
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "No s'ha pogut començar el subprocés!"
#: tools/editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Obre Escena"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Obre Escena Base"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr ""
+msgstr "Obertura Ràpida d'Escenes..."
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr ""
+msgstr "Obertura Ràpida d'Scripts..."
#: tools/editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "Sí"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
-msgstr ""
+msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr ""
+msgstr "Desa Escena com..."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""
+"Aquesta Escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?"
#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
-msgstr ""
+msgstr "Desa l'escena abans."
#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
-msgstr ""
+msgstr "Desa els texts Traduïbles"
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Exporta Biblioteca de Models"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Exporta el joc de Mosaics (Tiles)"
#: tools/editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Surt"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Voleu Sortir de l'editor?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "L'escena actual no s'ha desat. Vol obrir igualment?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "No es pot recarregar una escena no desada."
#: tools/editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "Reverteix"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "No es pot desfer aquesta acció. Vol revertir igualament?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr ""
+msgstr "Execució Ràpida de l'Escena..."
#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
+"Vol Obrir el Gestor de Projectes?\n"
+"(Es perdran els canvis sense desar)"
#: tools/editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "Tria una Escena Principal"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
-msgstr ""
+msgstr "Uf..."
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. "
+"Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte."
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
-msgstr ""
+msgstr "No s'ha pogut carregar l'escena."
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Escena '%s' té dependències no vàlides:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Desar Disposició (Layout)"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Elimina Disposició (Layout)"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
-msgstr ""
+msgstr "Predeterminat"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Canvia la pestanya d'escena"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
-msgstr ""
+msgstr "%d fitxer(s) més"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
-msgstr ""
+msgstr "%d fitxer(s) o directori(s) més"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
-msgstr ""
+msgstr "Escena"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Vés a l'escena oberta anteriorment."
#: tools/editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Pestanya Següent"
#: tools/editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Pestanya Anterior"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Operacions amb fitxers d'escena."
#: tools/editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Nova Escena"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr ""
+msgstr "Nova Escena heretada..."
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
-msgstr ""
+msgstr "Obre Escena..."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Desa Escena"
#: tools/editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr ""
+msgstr "Desa Totes les Escenes"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Tanca l'Escena"
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
-msgstr ""
+msgstr "Tanca i Vés a l'Escena anterior"
#: tools/editor/editor_node.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Obre Recent"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
-msgstr ""
+msgstr "Filtrat Ràpid de Fitxers..."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
-msgstr ""
+msgstr "Converteix a..."
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
-msgstr ""
+msgstr "Cadenes Traduïbles..."
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr ""
+msgstr "Biblioteca de Models (MeshLibrary)..."
#: tools/editor/editor_node.cpp
msgid "TileSet.."
-msgstr ""
+msgstr "Joc de Mosaics (TileSet)..."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
-msgstr ""
+msgstr "Refés"
#: tools/editor/editor_node.cpp
msgid "Run Script"
-msgstr ""
+msgstr "Executa Script"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Configuració del Projecte"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Reverteix Escena"
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Surt a la Llista de Projectes"
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Mode Lliure de Distraccions"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
-msgstr ""
+msgstr "Importa actius al projecte."
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -2170,83 +2328,85 @@ msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Importa"
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Eines vàries o d'escena."
#: tools/editor/editor_node.cpp
msgid "Tools"
-msgstr ""
+msgstr "Eines"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
-msgstr ""
+msgstr "Exporta el projecte a diverses plataformes."
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Exporta"
#: tools/editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "Reprodueix el projecte."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
-msgstr ""
+msgstr "Reprodueix"
#: tools/editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "Pausa l'escena"
#: tools/editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Pausa Escena"
#: tools/editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "Atura l'escena."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
-msgstr ""
+msgstr "Atura"
#: tools/editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Reprodueix l'escena editada."
#: tools/editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "Reprodueix Escena"
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Reprodueix escena personalitzada"
#: tools/editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Reprodueix Escena Personalitzada"
#: tools/editor/editor_node.cpp
msgid "Debug options"
-msgstr ""
+msgstr "Opcions de Depuració (Debug)"
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Desplega amb Depuració Remota"
#: tools/editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"En ser exportat o desplegat, l'executable resultant intenta connectar-se a "
+"l'IP d'aquest equip per iniciar-ne la depuració."
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2257,30 +2417,40 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable "
+"reduït.\n"
+"L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n"
+"En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el "
+"rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació "
+"en jocs de gran mida."
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Formes de Col·lisió Visibles"
#: tools/editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i "
+"3D), son visibles durant l'execució del joc quan s'activa aquesta opció."
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Navegació Visible"
#: tools/editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"Les malles i polígons de Navegació són visibles durant l'execució del joc "
+"quan s'activa aquesta opció."
#: tools/editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "Sincronitza Canvis en Escenes"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2289,10 +2459,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc "
+"en execució.\n"
+"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
+"millora el rendiment."
#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "Sincronitza Canvis en Scripts"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2301,382 +2475,403 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"En activar aquesta opció, els scripts, en ser desats, es recarreguen en el "
+"joc en execució.\n"
+"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
+"millora el rendiment."
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
-msgstr ""
+msgstr "Configuració"
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "Configuració de l'Editor"
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Disposició de l'Editor"
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Mode Pantalla completa"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
-msgstr ""
+msgstr "Instal·la Plantilles d'Exportació"
#: tools/editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "Quant a"
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
-msgstr ""
+msgstr "Alerta en canviar un recurs extern."
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "Gira en repintar-se la finestra de l'editor!"
#: tools/editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "Actualitza Sempre"
#: tools/editor/editor_node.cpp
msgid "Update Changes"
+msgstr "Actualitza Canvis"
+
+#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Inspector"
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Crea un nou recurs en memòria i edita'l."
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Carrega un recurs des del disc i edita'l."
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Desa el recurs editat ara."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
-msgstr ""
+msgstr "Desa Com..."
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Vés a l'anterior objecte editat de l'historial."
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Vés al següent objecte editat de l'historial."
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Historial d'objectes editats recentment."
#: tools/editor/editor_node.cpp
msgid "Object properties."
-msgstr ""
+msgstr "Propietats de l'objecte."
#: tools/editor/editor_node.cpp
msgid "FileSystem"
+msgstr "SistemaDeFitxers"
+
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Sortida"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import"
-msgstr ""
+msgstr "ReImporta"
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
-msgstr ""
+msgstr "Actualitza"
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Gràcies de la part de la Comunitat del Godot!"
#: tools/editor/editor_node.cpp
msgid "Thanks!"
-msgstr ""
+msgstr "Gràcies!"
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importa Plantilles des d'un Fitxer ZIP"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "Exporta Projecte"
#: tools/editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Exporta Biblioteca"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Combina amb Existents"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
-msgstr ""
+msgstr "Contrasenya:"
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "Obre i Executa un Script"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Errors de Càrrega"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Connectors Instal·lats:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
-msgstr ""
+msgstr "Versió:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
-msgstr ""
+msgstr "Autor:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Estat:"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
-msgstr ""
+msgstr "Atura Perfilació"
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
-msgstr ""
+msgstr "Comença Perfilació"
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Mesura:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Duració del Fotograma (s)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Temps Mitjà (s)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "% del Fotograma"
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
-msgstr ""
+msgstr "% del Fotograma Fix"
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
-msgstr ""
+msgstr "Temps:"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Inclusiu"
#: tools/editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Propi"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Fotograma núm.:"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
-msgstr ""
+msgstr "Espera que s'acabi l'anàlisi."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
-msgstr ""
+msgstr "S'ha de desar l'escena abans de reimportar-la."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
-msgstr ""
+msgstr "Desa i ReImporta"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
-msgstr ""
+msgstr "ReImporta Recursos Modificats"
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Escriu la lògica en el mètode _run()."
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Ja hi ha un escena editada."
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "No s'ha pogut instanciar l'script:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Podria mancar la paraula clau 'tool'?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "No s'ha pogut executar l'script:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Podria mancar el mètode '_run'?"
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Predeterminat (Idèntic a l'Editor)"
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Selecciona Node(s) per Importar"
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Camí de l'Escena:"
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Importa des del Node:"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau de "
+"tipus de fitxers!"
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr ""
+"Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap "
+"acció."
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
-msgstr ""
+msgstr "El camí d'origen i destinació es idèntic. No s'ha produït cap acció."
#: tools/editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
-msgstr ""
+msgstr "No es poden moure directoris en si mateixos."
#: tools/editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
-msgstr ""
+msgstr "No es pot operar en '..'"
#: tools/editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
-msgstr ""
+msgstr "Tria un Nou Nom i Ubicació per a:"
#: tools/editor/filesystem_dock.cpp
msgid "No files selected!"
-msgstr ""
+msgstr "Cap fitxer seleccionat!"
#: tools/editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "Instància"
#: tools/editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr ""
+msgstr "Edita Dependències..."
#: tools/editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr ""
+msgstr "Mostra Propietaris..."
#: tools/editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "Copia Camí"
#: tools/editor/filesystem_dock.cpp
msgid "Rename or Move.."
-msgstr ""
+msgstr "Renomena o Mou..."
#: tools/editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr ""
+msgstr "Mou cap a..."
#: tools/editor/filesystem_dock.cpp
msgid "Info"
-msgstr ""
+msgstr "Informació"
#: tools/editor/filesystem_dock.cpp
msgid "Show In File Manager"
-msgstr ""
+msgstr "Mostra en el Gestor de Fitxers"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Import.."
-msgstr ""
+msgstr "ReImporta..."
#: tools/editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "Directori Anterior"
#: tools/editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "Directori Següent"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "ReAnalitza Sistema de Fitxers"
#: tools/editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "Canvia l'estat del directori a Preferit"
#: tools/editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
+msgstr "Instancia les escenes seleccionades com a filles del node seleccionat."
#: tools/editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Mou"
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Afegeix al Grup"
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Treu del Grup"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
-msgstr ""
+msgstr "Cap màscara de bits per importar!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
-msgstr ""
+msgstr "El camí de Destinació és buit."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
-msgstr ""
+msgstr "El camí de Destinació ha de ser un camí de recursos complet."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
-msgstr ""
+msgstr "El camí de Destinació ha d'existir."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
-msgstr ""
+msgstr "El camí per desar és buit!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
-msgstr ""
+msgstr "Importa Màscares de Bit"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
-msgstr ""
+msgstr "Textures Font:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -2685,7 +2880,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
-msgstr ""
+msgstr "Camí de Destinació:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -2694,318 +2889,326 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
-msgstr ""
+msgstr "Accepta"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
-msgstr ""
+msgstr "Màscara de bits"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
-msgstr ""
+msgstr "Cap fitxer de lletra font!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
-msgstr ""
+msgstr "Cap recurs de Lletra!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
+"Extensió de fitxer no vàlida.\n"
+"Utilitzeu .fnt."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
-msgstr ""
+msgstr "No es pot carregar/processar la lletra."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
-msgstr ""
+msgstr "No s'ha pogut desar la lletra."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
-msgstr ""
+msgstr "Lletra:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
-msgstr ""
+msgstr "Mida de la lletra:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
-msgstr ""
+msgstr "Recurs Objectiu:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
+"«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un "
+"lluït rètol d'onze kWh."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
-msgstr ""
+msgstr "Prova:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
-msgstr ""
+msgstr "Opcions:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
-msgstr ""
+msgstr "Importa lletra"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
+"Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de tipus "
+"BMFont."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
-msgstr ""
+msgstr "No s'ha pogut obrir com a fitxer BMFont."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
-msgstr ""
+msgstr "Lletra personalitzada no vàlida."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Lletra"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
-msgstr ""
+msgstr "Cap malla per importar!"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
-msgstr ""
+msgstr "Importa una Malla"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
-msgstr ""
+msgstr "Malla/es :"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Malla"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
-msgstr ""
+msgstr "Superfície %d"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
-msgstr ""
+msgstr "No s'ha trobat cap mostra d'Àudio per importar!"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
-msgstr ""
+msgstr "Importa Mostra d'Àudio"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
-msgstr ""
+msgstr "Mostra/es d'Origen:"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
-msgstr ""
+msgstr "Mostra d'Àudio"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
-msgstr ""
+msgstr "Nou Clip"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
-msgstr ""
+msgstr "Opcions d'Animació"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Flags"
-msgstr ""
+msgstr "Indicadors (flags)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
-msgstr ""
+msgstr "Fer Bake dels FPS:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
-msgstr ""
+msgstr "Optimitzador"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
-msgstr ""
+msgstr "Error Lineal Màxim"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
-msgstr ""
+msgstr "Error Angular Màxim"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
-msgstr ""
+msgstr "Angle Màxim"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
-msgstr ""
+msgstr "Clips"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
-msgstr ""
+msgstr "Inici/s"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
-msgstr ""
+msgstr "Final/s"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "Bucle"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
-msgstr ""
+msgstr "Filtres"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
-msgstr ""
+msgstr "El camí d'origen és buit."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
-msgstr ""
+msgstr "No s'ha pogut carregar l'script de post-importació."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
-msgstr ""
+msgstr "L'script de post-importació no és vàlid ."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
-msgstr ""
+msgstr "No s'ha pogut importar l'escena."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
-msgstr ""
+msgstr "Importa Escena 3D"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
-msgstr ""
+msgstr "Escena d'Origen:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
-msgstr ""
+msgstr "Igual que l'Escena de Destinació"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
-msgstr ""
+msgstr "Compartit"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
-msgstr ""
+msgstr "Directori per a Textures escollit:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
-msgstr ""
+msgstr "Script de Post-Processat:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
-msgstr ""
+msgstr "Tipus de Node Arrel Personalitzat:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
-msgstr ""
+msgstr "Auto"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
-msgstr ""
+msgstr "Manquen els següents Fitxers:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
-msgstr ""
+msgstr "Importa Igualment"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
-msgstr ""
+msgstr "Importa i Obre"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
+"No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Importa Escena"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "Important Escena..."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
-msgstr ""
+msgstr "Executant Script Personalitzat..."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "No s'ha pogut carregar l'script de post-importació:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "L'script de post-importació no és vàlid (comprova el terminal):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Error en l'execució de l'script de post-importació:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
-msgstr ""
+msgstr "Importa Imatge:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
-msgstr ""
+msgstr "No es pot importar un fitxer dins de si mateix:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
-msgstr ""
+msgstr "No s'ha pogut localitzar el camí: %s (ja és local)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
-msgstr ""
+msgstr "Desant..."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
-msgstr ""
+msgstr "Animació d'Escenes 3D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
-msgstr ""
+msgstr "Sense Compressió"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
-msgstr ""
+msgstr "Compressió sense Pèrdua (PNG)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
-msgstr ""
+msgstr "Compressió amb Pèrdua (WebP)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
-msgstr ""
+msgstr "Compressió (VRAM)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
-msgstr ""
+msgstr "Format de Textura"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
-msgstr ""
+msgstr "Qualitat de Compressió de Textura (WebP):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
-msgstr ""
+msgstr "Opcions de Textura"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
-msgstr ""
+msgstr "Cal especificar algun fitxer!"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
-msgstr ""
+msgstr "Es necessita com a mínim un fitxer per a l'Atles."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
@@ -3207,10 +3410,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3750,6 +3949,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4488,6 +4691,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Tanca"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4595,6 +4803,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4971,6 +5183,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5000,27 +5216,27 @@ msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 Vista"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 Vistes"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "2 Vistes (Alt)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 Vistes"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 Vistes (Alt)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 Vistes"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -5048,7 +5264,7 @@ msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Configuració de Desplaçament"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
@@ -5064,7 +5280,7 @@ msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Configuració de la Vista"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
@@ -5236,6 +5452,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5465,7 +5685,7 @@ msgstr ""
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
-msgstr ""
+msgstr "Configuració d'Exportació de Projectes"
#: tools/editor/project_export.cpp
msgid "Target"
@@ -5896,11 +6116,11 @@ msgstr ""
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "No s'ha pogut desar la configuració."
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Configuració desada correctament."
#: tools/editor/project_settings.cpp
msgid "Add Translation"
@@ -5932,7 +6152,7 @@ msgstr ""
#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
-msgstr ""
+msgstr "Configuració del Projecte (engine.cfg)"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "General"
@@ -6047,6 +6267,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Executa Script"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6063,10 +6288,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6150,7 +6371,7 @@ msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Configuració d'Execució d'Escenes"
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
diff --git a/tools/translations/cs.po b/tools/translations/cs.po
index bbe2142bcb..0975e3c550 100644
--- a/tools/translations/cs.po
+++ b/tools/translations/cs.po
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript nemá instanci"
@@ -162,6 +168,11 @@ msgid "Editing Signal:"
msgstr "Úprava signálu:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Animace: změna přechodu"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Přidat uzel"
@@ -207,6 +218,45 @@ msgid "Add Setter Property"
msgstr "Přidat vlastnost setter"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Přechod"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Vrátit:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Volat"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -337,6 +387,87 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Neplatný název."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Neplatná velikost fontu."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -514,6 +645,13 @@ msgstr ""
"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
"Poskytuje pouze data pro navigaci."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
+"uzel Particles2D."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1164,10 +1302,6 @@ msgid "Method List For '%s':"
msgstr "Seznam metod '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Volat"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Seznam metod:"
@@ -1286,6 +1420,12 @@ msgid "Method in target Node must be specified!"
msgstr "Je nutné zadat metodu v cílovém uzlu!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Připojit k uzlu:"
@@ -1361,6 +1501,15 @@ msgstr "Signály"
msgid "Create New"
msgstr "Vytvořit nový"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1638,14 +1787,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2040,14 +2181,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2133,6 +2266,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2291,6 +2428,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2315,6 +2456,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2354,6 +2499,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3183,10 +3332,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3727,6 +3872,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4465,6 +4614,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Zavřít"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4572,6 +4726,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4948,6 +5106,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5213,6 +5375,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6024,6 +6190,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6040,10 +6210,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/da.po b/tools/translations/da.po
index 640babcf07..3294ca2105 100644
--- a/tools/translations/da.po
+++ b/tools/translations/da.po
@@ -32,6 +32,12 @@ msgid "step argument is zero!"
msgstr "trin argument er nul!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Ikke et script med en instans"
@@ -160,6 +166,11 @@ msgid "Editing Signal:"
msgstr "Redigerer Signal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Anim Skift Overgang"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Tilføj Node"
@@ -205,6 +216,45 @@ msgid "Add Setter Property"
msgstr "Tilføj Setter Egenskab"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Overgang"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Tilbage:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Kald"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -338,6 +388,87 @@ msgstr ""
"Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng "
"(fejl)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Ugyldigt index egenskabsnavn."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ugyldig skriftstørrelse."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -522,6 +653,11 @@ msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1172,10 +1308,6 @@ msgid "Method List For '%s':"
msgstr "Metode liste For '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Kald"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Metode liste:"
@@ -1294,6 +1426,12 @@ msgid "Method in target Node must be specified!"
msgstr "Metode i target Node skal angives!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Opret forbindelse til Node:"
@@ -1369,6 +1507,15 @@ msgstr "Signaler"
msgid "Create New"
msgstr "Opret en ny"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1642,14 +1789,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2044,14 +2183,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2137,6 +2268,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2295,6 +2430,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2319,6 +2458,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2358,6 +2501,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3187,10 +3334,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3730,6 +3873,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4468,6 +4615,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Luk"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4575,6 +4727,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4951,6 +5107,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5216,6 +5376,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6027,6 +6191,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6043,10 +6211,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/de.po b/tools/translations/de.po
index 4b1fb9d166..12351973d5 100644
--- a/tools/translations/de.po
+++ b/tools/translations/de.po
@@ -13,6 +13,7 @@
# Oliver Ruehl <oliver@ruehldesign.co>, 2016.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
+# No need for a name <endoplasmatik@gmx.net>, 2016.
# So Wieso <sowieso@dukun.de>, 2016.
# Timo Schwarzer <account@timoschwarzer.com>, 2016.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
@@ -21,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-31 15:37+0000\n"
+"PO-Revision-Date: 2016-09-30 03:13+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.9-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -49,6 +50,12 @@ msgid "step argument is zero!"
msgstr "Schrittargument ist null!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript hat keine Instanz"
@@ -58,25 +65,25 @@ msgstr "Nicht auf einem Skript basierend"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr "Nicht auf einer Resourcendatei basierend"
+msgstr "Nicht auf einer Ressourcendatei basierend"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
-msgstr "Ungültiges Instanzverzeichnisformat (@path fehlt)"
+msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
-"Ungültiges Instanzverzeichnisformat (Skript in @path kann nicht geladen "
+"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen "
"werden)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr "Ungültiges Instanzverzeichnisformat (ungültiges Skript in @path)"
+msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr "Ungültiges Instanzverzeichnisformat (ungültige Unterklasse)"
+msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -109,7 +116,7 @@ msgstr "Node gab ungültige Sequenzausgabe zurück: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
-"Sequenzbit gefunden aber kein entsprechendes Node auf dem Stack, bitte "
+"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte "
"melden Sie den Bug!"
#: modules/visual_script/visual_script.cpp
@@ -181,37 +188,45 @@ msgid "Editing Signal:"
msgstr "bearbeite Signal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Typ ändern"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Alt-Taste gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, "
+"um eine allgemeine Signatur zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine "
+"allgemeine Signatur zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Alt-Taste halten um einfache Referenz zu Node hinzuzufügen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Alt-Taste halten um einen Variablen-Setter zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Node hier anhängen"
+msgstr "Preload-Node hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -226,6 +241,47 @@ msgid "Add Setter Property"
msgstr "Setter-Eigenschaft hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Animation kopieren"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Tonhöhe"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Rückgabe:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Aufruf"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Setzen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Setzen"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -286,28 +342,24 @@ msgid "Toggle Breakpoint"
msgstr "Haltepunkt umschalten"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
-msgstr "Finde Node-Typ"
+msgstr "Node-Typ finden"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Pose kopieren"
+msgstr "Nodes kopieren"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "Erzeuge Node"
+msgstr "Nodes trennen"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "Pose einfügen"
+msgstr "Nodes einfügen"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
-msgstr "Eingabetyp nicht iterierbar: "
+msgstr "Eingabetyp nicht wiederholbar: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
@@ -363,6 +415,90 @@ msgstr ""
"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder "
"String (für Fehler) sein."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Fehler beim Schreiben des Projekt-PCK!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Ungültiger Name."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ungültige Schriftgröße."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ungültiger Pfad"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Eigene Schriftart-Quelle ist ungültig."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -557,6 +693,11 @@ msgstr ""
"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -903,7 +1044,7 @@ msgstr "Auswahl duplizieren"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Transponiert duplizieren"
+msgstr "Transponierte duplizieren"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
@@ -1210,10 +1351,6 @@ msgid "Method List For '%s':"
msgstr "Methodenliste für '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Aufruf"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Methodenliste:"
@@ -1332,6 +1469,12 @@ msgid "Method in target Node must be specified!"
msgstr "Methode in Ziel-Node muss angegeben werden!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Verbinde mit Node:"
@@ -1407,6 +1550,15 @@ msgstr "Signale"
msgid "Create New"
msgstr "Neu erstellen"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoriten:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Kürzlich:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1689,14 +1841,6 @@ msgstr "Favorit nach oben schieben"
msgid "Move Favorite Down"
msgstr "Favorit nach unten schieben"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favoriten:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Kürzlich:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vorschau:"
@@ -2110,14 +2254,6 @@ msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Vollbildmodus"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Ablenkungsfreier Modus"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Nächster Tab"
@@ -2203,6 +2339,10 @@ msgid "Quit to Project List"
msgstr "Verlasse zur Projektverwaltung"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Ablenkungsfreier Modus"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importiere Medieninhalte ins Projekt."
@@ -2236,7 +2376,7 @@ msgstr "Exportieren"
#: tools/editor/editor_node.cpp
msgid "Play the project."
-msgstr "Projekt starten."
+msgstr "Projekt abspielen."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -2381,6 +2521,11 @@ msgid "Editor Layout"
msgstr "Editorlayout"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Vollbildmodus"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Exportvorlagen installieren"
@@ -2405,6 +2550,10 @@ msgid "Update Changes"
msgstr "Änderungen aktualisieren"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"
@@ -2444,6 +2593,10 @@ msgstr "Objekteigenschaften."
msgid "FileSystem"
msgstr "Dateisystem"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Node"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Ausgabe"
@@ -2546,7 +2699,7 @@ msgstr "Inklusive"
#: tools/editor/editor_profiler.cpp
msgid "Self"
-msgstr "Self"
+msgstr "Selbst"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
@@ -3282,10 +3435,6 @@ msgid "MultiNode Set"
msgstr "MultiNode setzen"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Node"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Gruppen"
@@ -3333,7 +3482,6 @@ msgid "Add Animation"
msgstr "Animation hinzufügen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Blend Next Changed"
msgstr "Überblende nächste Bearbeitung"
@@ -3493,7 +3641,7 @@ msgstr "Blenden"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr "Mix"
+msgstr "Mischen"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
@@ -3541,14 +3689,12 @@ msgid "Add Input"
msgstr "Eingang hinzufügen"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "Clear Auto-Advance"
-msgstr "Stoppe automatisches Durchschalten"
+msgstr "Lösche Auto-Fortschritt"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Auto-Advance"
-msgstr "Setze automatisches Durchschalten"
+msgstr "Setze Auto-Fortschritt"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
@@ -3664,7 +3810,7 @@ msgstr "Nachbearbeiten von Textur #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
-msgstr "Bake!"
+msgstr "Backen!"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
@@ -3834,6 +3980,11 @@ msgid "Clear Bones"
msgstr "Knochen entfernen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Knochen erstellen"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK-Kette erzeugen"
@@ -4122,9 +4273,8 @@ msgid "Parent has no solid faces to populate."
msgstr "Elternelement hat keine soliden Faces zu besetzen."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't map area."
-msgstr "Gebiet konnte nicht abgebildet werden."
+msgstr "Bereich konnte nicht abgebildet werden."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
@@ -4135,14 +4285,12 @@ msgid "Select a Target Surface:"
msgstr "Ziel-Oberfläche auswählen:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Populate Surface"
-msgstr "Oberfläche besetzen"
+msgstr "Oberfläche füllen"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Populate MultiMesh"
-msgstr "MultiMesh besetzen"
+msgstr "MultiMesh füllen"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
@@ -4181,9 +4329,8 @@ msgid "Random Scale:"
msgstr "Zufällige Skalieren:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Populate"
-msgstr "Besetzen"
+msgstr "Füllen"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
@@ -4258,9 +4405,8 @@ msgid "Emission Positions:"
msgstr "Emissionsorte:"
#: tools/editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Fill:"
-msgstr "Emissionsausschüttung"
+msgstr "Emissionsfüllung:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
@@ -4578,6 +4724,11 @@ msgid "Close Docs"
msgstr "Dokumentation schließen"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Schließen"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4689,6 +4840,11 @@ msgstr ""
"Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
"Szene geladen ist"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Farbe"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Schiebe hoch"
@@ -5066,11 +5222,14 @@ msgstr "Animations-Schlüsselbild einfügen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Focus Origin"
+msgstr "Zeige Ursprung"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr "zur Auswahl springen"
+msgstr "Auswahl fokussieren"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
msgstr "Auswahl auf Ansicht ausrichten"
@@ -5332,6 +5491,11 @@ msgid "Remove Item"
msgstr "Entferne Element"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Motiv speichern"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Füge Klassen-Element hinzu"
@@ -5994,9 +6158,8 @@ msgid "Erase Input Action Event"
msgstr "Lösche Eingabeaktionsereignis"
#: tools/editor/project_settings.cpp
-#, fuzzy
msgid "Toggle Persisting"
-msgstr "Dauerhaft umschalten"
+msgstr "Persistente an- und ausschalten"
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
@@ -6088,7 +6251,7 @@ msgstr "Hinzufügen.."
#: tools/editor/project_settings.cpp
msgid "Remaps"
-msgstr "Remaps"
+msgstr "Neu zuweisen"
#: tools/editor/project_settings.cpp
msgid "Resources:"
@@ -6115,14 +6278,12 @@ msgid "Preset.."
msgstr "Voreinstellungen.."
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "Ease In"
-msgstr "Einfahren"
+msgstr "Einblenden"
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "Ease Out"
-msgstr "Ausfahren"
+msgstr "Ausblenden"
#: tools/editor/property_editor.cpp
msgid "Zero"
@@ -6153,6 +6314,11 @@ msgid "Assign"
msgstr "Zuweisen"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Nächstes Skript"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
@@ -6169,11 +6335,6 @@ msgid "On"
msgstr "An"
#: tools/editor/property_editor.cpp
-#, fuzzy
-msgid "Set"
-msgstr "Setzen"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Eigenschaften:"
@@ -6186,14 +6347,12 @@ msgid "Sections:"
msgstr "Abschnitte:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "Punkte auswählen"
+msgstr "Eigenschaft auswählen"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "Auswahlmodus"
+msgstr "Methode auswählen"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
@@ -6298,10 +6457,9 @@ msgid "Instance Scene(s)"
msgstr "Instanz-Szene(n)"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "This operation can't be done on the tree root."
msgstr ""
-"Diese Aktion kann nicht auf der Wurzel des Szenenbaums ausgeführt werden."
+"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden."
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
@@ -6602,7 +6760,7 @@ msgstr "Nächste Instanz untersuchen"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr "Stack Frames"
+msgstr "Einzelbilder stapeln"
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
@@ -6617,16 +6775,14 @@ msgid "Stack Trace (if applicable):"
msgstr "Stack Trace (falls geeignet):"
#: tools/editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote Inspector"
-msgstr "Ferninspektor"
+msgstr "Remote Inspektor"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "Echtzeit Szenenbaum:"
#: tools/editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote Object Properties: "
msgstr "Eigenschaften entfernter Objekte: "
@@ -6711,9 +6867,8 @@ msgid "Change Sphere Shape Radius"
msgstr "Ändere Radius der Kugelform"
#: tools/editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Box Shape Extents"
-msgstr "Ändere Ausmessungen der Kastenform"
+msgstr "Ändere Ausmaße der Kastenform"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
@@ -6728,7 +6883,6 @@ msgid "Change Ray Shape Length"
msgstr "Ändere Länge der Strahlenform"
#: tools/editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier Extents"
msgstr "Ändere Ausmaße des Benachrichtigers"
diff --git a/tools/translations/de_CH.po b/tools/translations/de_CH.po
index bc64a20805..6c5e6b65c3 100644
--- a/tools/translations/de_CH.po
+++ b/tools/translations/de_CH.po
@@ -32,6 +32,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -158,6 +164,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
+msgid "Change Expression"
+msgstr "Typ ändern"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Add Node"
msgstr "Node"
@@ -204,6 +215,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -337,6 +385,86 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Fehler beim Schreiben des Projekts PCK!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -502,6 +630,11 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1143,10 +1276,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1265,6 +1394,12 @@ msgid "Method in target Node must be specified!"
msgstr "Die Methode muss im Ziel Node definiert werden!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
#, fuzzy
msgid "Connect To Node:"
msgstr "Verbindung zu Node:"
@@ -1341,6 +1476,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1610,14 +1754,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2012,14 +2148,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2106,6 +2234,10 @@ msgid "Quit to Project List"
msgstr "Zurück zur Projektliste"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Assets zum Projekt importieren."
@@ -2268,6 +2400,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2292,6 +2428,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2331,6 +2471,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Node"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3164,10 +3308,6 @@ msgid "MultiNode Set"
msgstr "MultiNode Set"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Node"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3714,6 +3854,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4455,6 +4599,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4562,6 +4710,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4939,6 +5091,10 @@ msgid "Insert Animation Key"
msgstr "Bild einfügen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5204,6 +5360,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6016,6 +6176,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Script hinzufügen"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6032,10 +6197,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/es.po b/tools/translations/es.po
index f428d54d8b..c02a679529 100644
--- a/tools/translations/es.po
+++ b/tools/translations/es.po
@@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-01 11:47+0000\n"
-"Last-Translator: Roger BR <drai_kin@hotmail.com>\n"
+"PO-Revision-Date: 2016-09-01 19:29+0000\n"
+"Last-Translator: Swyter <swyterzone@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -43,6 +43,12 @@ msgid "step argument is zero!"
msgstr "¡El argumento «step» es cero!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"
@@ -177,37 +183,45 @@ msgid "Editing Signal:"
msgstr "Editando señal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Cambiar tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Añadir nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para "
+"quitar una firma genérica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para "
+"quitar una firma genérica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Mantén pulsado Meta para quitar un «Setter» de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Añadir nodo hijo"
+msgstr "Añadir nodo «Preload»"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -222,6 +236,47 @@ msgid "Add Setter Property"
msgstr "Añadir propiedad «Setter»"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Copiar animación"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Altura"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Devuelve:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Llamada"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Establecer"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Establecer"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -358,6 +413,90 @@ msgstr ""
"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), "
"o string/cadena (error)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "¡Error al escribir el PCK de proyecto!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "El nombre no es correcto."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Tamaño de tipografía incorrecto."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ruta base incorrecta"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "El origen personalizado de tipografía no es correcto."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -544,6 +683,12 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya "
"que sólo proporciona los datos de navegación."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -577,11 +722,11 @@ msgstr "Aceptar"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr "¡Advertencia!"
+msgstr "Notificación"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Confirmar decisión..."
+msgstr "Confirmar decisión…"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -1039,7 +1184,7 @@ msgstr "Paso (s):"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr "Snap de cursor por pasos (en segundos)."
+msgstr "Fijado de cursor por pasos (en segundos)."
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
@@ -1174,7 +1319,7 @@ msgstr "Sitio:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
-msgstr "Ayuda..."
+msgstr "Ayuda…"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
@@ -1197,10 +1342,6 @@ msgid "Method List For '%s':"
msgstr "Lista de métodos Para '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Llamada"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de métodos:"
@@ -1319,6 +1460,12 @@ msgid "Method in target Node must be specified!"
msgstr "¡Debes establecer un método en el nodo seleccionado!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar a nodo:"
@@ -1380,7 +1527,7 @@ msgstr "Crear suscripción"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
-msgstr "Conectar..."
+msgstr "Conectar…"
#: tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
@@ -1395,6 +1542,15 @@ msgstr "Señales"
msgid "Create New"
msgstr "Crear nuevo"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoritos:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recientes:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1625,11 +1781,11 @@ msgstr "Actualizando escena"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
-msgstr "Guardando cambios locales.."
+msgstr "Guardando cambios locales…"
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
-msgstr "Actualizando escena.."
+msgstr "Actualizando escena…"
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1679,14 +1835,6 @@ msgstr "Subir favorito"
msgid "Move Favorite Down"
msgstr "Bajar favorito"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favoritos:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Recientes:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vista previa:"
@@ -1774,7 +1922,7 @@ msgstr "Exportando para %s"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
-msgstr "Configurando..."
+msgstr "Configurando…"
#: tools/editor/editor_log.cpp
msgid " Output:"
@@ -1802,11 +1950,11 @@ msgstr "¡Hubo un error al guardar el recurso!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Save Resource As.."
-msgstr "Guardar recurso como.."
+msgstr "Guardar recurso como…"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "I see.."
-msgstr "Muy bien..."
+msgstr "Muy bien…"
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -1966,11 +2114,11 @@ msgstr "Abrir escena base"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr "Abrir escena rápido.."
+msgstr "Apertura rápida de escena…"
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr "Abrir script rápido.."
+msgstr "Apertura rápida de script…"
#: tools/editor/editor_node.cpp
msgid "Yes"
@@ -1982,7 +2130,7 @@ msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr "Guardar escena como.."
+msgstr "Guardar escena como…"
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
@@ -2031,7 +2179,7 @@ msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr "Ejecutar escena rápido.."
+msgstr "Ejecución rápida de escena…"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2100,14 +2248,6 @@ msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Modo pantalla completa"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Modo sin distracciones"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestaña siguiente"
@@ -2125,7 +2265,7 @@ msgstr "Nueva escena"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr "Nueva escena heredada.."
+msgstr "Nueva escena heredada…"
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
@@ -2153,23 +2293,23 @@ msgstr "Abrir reciente"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
-msgstr "Filtrado rápido de archivos..."
+msgstr "Filtrado rápido de archivos…"
#: tools/editor/editor_node.cpp
msgid "Convert To.."
-msgstr "Convertir a..."
+msgstr "Convertir a…"
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
-msgstr "Cadenas traducibles..."
+msgstr "Cadenas traducibles…"
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr "MeshLibrary..."
+msgstr "MeshLibrary…"
#: tools/editor/editor_node.cpp
msgid "TileSet.."
-msgstr "TileSet.."
+msgstr "TileSet…"
#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -2193,6 +2333,10 @@ msgid "Quit to Project List"
msgstr "Salir al listado del proyecto"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Modo sin distracciones"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar elementos al proyecto."
@@ -2370,6 +2514,11 @@ msgid "Editor Layout"
msgstr "Ajustes de diseño del editor"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Modo pantalla completa"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Instalar plantillas de exportación"
@@ -2394,6 +2543,10 @@ msgid "Update Changes"
msgstr "Actualizar cambios"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
@@ -2411,7 +2564,7 @@ msgstr "Guardar el recurso editado actualmente."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
-msgstr "Guardar como..."
+msgstr "Guardar como…"
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
@@ -2433,6 +2586,10 @@ msgstr "Propiedades del objeto."
msgid "FileSystem"
msgstr "SistDeArchivos"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Nodo"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Salida"
@@ -2619,7 +2776,7 @@ msgstr "No se pueden mover carpetas dentro de si mismas."
#: tools/editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
-msgstr "No se puede operar en '..'"
+msgstr "No se puede operar en «…»"
#: tools/editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
@@ -2635,11 +2792,11 @@ msgstr "Instanciar"
#: tools/editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr "Editar dependencias.."
+msgstr "Editar dependencias…"
#: tools/editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr "Ver dueños.."
+msgstr "Ver dueños…"
#: tools/editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -2647,11 +2804,11 @@ msgstr "Copiar ruta"
#: tools/editor/filesystem_dock.cpp
msgid "Rename or Move.."
-msgstr "Renombrar o mover.."
+msgstr "Renombrar o mover…"
#: tools/editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr "Mover a.."
+msgstr "Mover a…"
#: tools/editor/filesystem_dock.cpp
msgid "Info"
@@ -2663,7 +2820,7 @@ msgstr "Mostrar en el navegador de archivos"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Import.."
-msgstr "Reimportando.."
+msgstr "Reimportando…"
#: tools/editor/filesystem_dock.cpp
msgid "Previous Directory"
@@ -2999,11 +3156,11 @@ msgstr "Importar escena"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
-msgstr "Importando escena.."
+msgstr "Importando escena…"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
-msgstr "Ejecutando script personalizado.."
+msgstr "Ejecutando script personalizado…"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
@@ -3032,7 +3189,7 @@ msgstr "No se pudo encontrar la ruta: %s (ya es local)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
-msgstr "Guardando.."
+msgstr "Guardando…"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
@@ -3276,10 +3433,6 @@ msgid "MultiNode Set"
msgstr "Establecer multinodo"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Nodo"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
@@ -3597,7 +3750,7 @@ msgstr "Nodo de transición"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr "Importar animaciones.."
+msgstr "Importar animaciones…"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
@@ -3605,7 +3758,7 @@ msgstr "Editar filtros de nodo"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
-msgstr "Filtros.."
+msgstr "Filtros…"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
@@ -3672,7 +3825,7 @@ msgstr "Vista previa"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Configurar Snap"
+msgstr "Ajustes de fijado"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3786,7 +3939,7 @@ msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "Usar Snap"
+msgstr "Fijar a cuadrícula"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3795,20 +3948,20 @@ msgstr "Mostrar rejilla"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "Usar Snap de Rotación"
+msgstr "Fijar rotación"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "Usar Snap Relativo"
+msgstr "Fijado relativo"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr "Configurar Snap.."
+msgstr "Configurar fijado…"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Usar Pixel Snap"
+msgstr "Adherir a píxeles"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
@@ -3816,7 +3969,7 @@ msgstr "Expandir al padre"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
-msgstr "Esqueleto.."
+msgstr "Esqueleto…"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
@@ -3827,6 +3980,11 @@ msgid "Clear Bones"
msgstr "Reestablecer huesos"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Crear huesos"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crear cadena IK"
@@ -3845,7 +4003,7 @@ msgstr "Restablecer zoom"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
-msgstr "Ajustar zoom..."
+msgstr "Ajustar zoom…"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3885,7 +4043,7 @@ msgstr "Establecer valor"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
-msgstr "Snap (Pixeles):"
+msgstr "Fijar (Pixeles):"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3942,7 +4100,7 @@ msgstr "Crear biblioteca de modelos 3D"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
-msgstr "Miniatura.."
+msgstr "Miniatura…"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
@@ -4064,7 +4222,7 @@ msgstr "Crear colisión hermanada convexa"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr "Crear modelo 3D de contorno.."
+msgstr "Crear modelo 3D de contorno…"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
@@ -4193,7 +4351,7 @@ msgstr "Error al cargar la imagen:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
-"No hay píxeles que tengan menos de un 128/255 de transparencia en la imagen.."
+"No hay píxeles que tengan menos de un 128/255 de transparencia en la imagen…"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
@@ -4409,11 +4567,11 @@ msgstr "Limpiar UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr "Esnapear"
+msgstr "Adherir a cuadrícula"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Activar Snap"
+msgstr "Adherir a cuadrícula"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -4520,7 +4678,7 @@ msgstr "Importar tema"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr "Guardar tema como.."
+msgstr "Guardar tema como…"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -4573,10 +4731,15 @@ msgid "Close Docs"
msgstr "Cerrar documentación"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Cerrar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
-msgstr "Buscar..."
+msgstr "Buscar…"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -4684,6 +4847,11 @@ msgstr ""
"Los scripts integrados sólo se pueden editar cuando la escena a la que "
"pertenecen está cargada"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Color"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Subir"
@@ -4740,16 +4908,16 @@ msgstr "Buscar anterior"
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
-msgstr "Reemplazar..."
+msgstr "Reemplazar…"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr "Ir a función..."
+msgstr "Ir a función…"
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
-msgstr "Ir a línea.."
+msgstr "Ir a línea…"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -5062,6 +5230,11 @@ msgid "Insert Animation Key"
msgstr "Insertar clave de animación"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "Ver origen"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Seleccionar"
@@ -5079,7 +5252,7 @@ msgstr "Coordenadas locales"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
-msgstr "Ventana de transformación.."
+msgstr "Ventana de transformación…"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
@@ -5139,19 +5312,19 @@ msgstr "Ver rejilla"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr "Ajustes de Snap"
+msgstr "Ajustes de fijado"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr "Snap de Traslación:"
+msgstr "Fijar desplazamiento:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Snap de Rotación (grados):"
+msgstr "Fijar rotación (grados):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr "Snap de Escala (%):"
+msgstr "Fijar escala (%):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -5179,7 +5352,7 @@ msgstr "Profundidad máxima de vista:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr "Cambio de transformación"
+msgstr "Transformar"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
@@ -5271,7 +5444,7 @@ msgstr "Vista previa de StyleBox:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr "Modo Snap:"
+msgstr "Modo de fijado:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
@@ -5279,11 +5452,11 @@ msgstr "<Ninguno>"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr "Pixel Snap"
+msgstr "Adherir a píxeles"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "Snap de Grilla"
+msgstr "Adherir a cuadrícula"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -5327,6 +5500,11 @@ msgid "Remove Item"
msgstr "Remover Item"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Guardar tema"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Añadir elementos de clase"
@@ -5757,7 +5935,7 @@ msgstr "Exportar PCK del proyecto"
#: tools/editor/project_export.cpp
msgid "Export.."
-msgstr "Exportar.."
+msgstr "Exportar…"
#: tools/editor/project_export.cpp
msgid "Project Export"
@@ -5931,7 +6109,7 @@ msgstr "Control+"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Press a Key.."
-msgstr "Presiona una tecla..."
+msgstr "Presiona una tecla…"
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
@@ -6047,7 +6225,7 @@ msgstr "Eliminar"
#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
-msgstr "Copiar a plataforma.."
+msgstr "Copiar a plataforma…"
#: tools/editor/project_settings.cpp
msgid "Input Map"
@@ -6079,7 +6257,7 @@ msgstr "Traducciones:"
#: tools/editor/project_settings.cpp
msgid "Add.."
-msgstr "Añadir..."
+msgstr "Añadir…"
#: tools/editor/project_settings.cpp
msgid "Remaps"
@@ -6107,7 +6285,7 @@ msgstr "Plugins"
#: tools/editor/property_editor.cpp
msgid "Preset.."
-msgstr "Ajuste.."
+msgstr "Ajuste…"
#: tools/editor/property_editor.cpp
msgid "Ease In"
@@ -6131,11 +6309,11 @@ msgstr "Transición salida-entrada"
#: tools/editor/property_editor.cpp
msgid "File.."
-msgstr "Archivo.."
+msgstr "Archivo…"
#: tools/editor/property_editor.cpp
msgid "Dir.."
-msgstr "Dir.."
+msgstr "Dir…"
#: tools/editor/property_editor.cpp
msgid "Load"
@@ -6146,6 +6324,11 @@ msgid "Assign"
msgstr "Asignar"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Script siguiente"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: ¡No es un recurso!"
@@ -6162,10 +6345,6 @@ msgid "On"
msgstr "Activado"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Establecer"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"
@@ -6322,7 +6501,7 @@ msgstr "Esta operación no puede realizarse en escenas instanciadas."
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
-msgstr "Guardar nueva escena como.."
+msgstr "Guardar nueva escena como…"
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
diff --git a/tools/translations/es_AR.po b/tools/translations/es_AR.po
index 7a430aa695..6c266e74a7 100644
--- a/tools/translations/es_AR.po
+++ b/tools/translations/es_AR.po
@@ -3,14 +3,15 @@
# This file is distributed under the same license as the Godot source code.
#
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016.
+# Roger BR <drai_kin@hotmail.com>, 2016.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-23 11:49+0000\n"
-"Last-Translator: Sebastian Silva <sebastian@sugarlabs.org>\n"
+"PO-Revision-Date: 2016-09-04 12:31+0000\n"
+"Last-Translator: Roger BR <drai_kin@hotmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -18,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,6 +37,12 @@ msgid "step argument is zero!"
msgstr "el argumento step es cero!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"
@@ -168,37 +175,45 @@ msgid "Editing Signal:"
msgstr "Editando Señal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Cambiar Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Agregar Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para "
+"depositar una firma generica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
+"depositar una firma genérica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Mantené pulsado Meta para depositar un Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Agregar Nodo Hijo"
+msgstr "Agregar Nodo Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -213,6 +228,47 @@ msgid "Add Setter Property"
msgstr "Agregar Propiedad Setter"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Copiar Animación"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Altura"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Retornar:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Llamar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Setear"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Setear"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -272,24 +328,20 @@ msgid "Toggle Breakpoint"
msgstr "Act/Desact. Breakpoint"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
msgstr "Encontrar Tipo de Nodo"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Copiar Pose"
+msgstr "Copiar Nodo"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "Crear Nodo"
+msgstr "Cortar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "Pegar Pose"
+msgstr "Pegar Nodos"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -349,6 +401,90 @@ msgstr ""
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
"(error)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Error al escribir el PCK de proyecto!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nombre inválido."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Tamaño de tipografía inválido."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ruta base inválida"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Origen personalizado de tipografía inválido."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -534,6 +670,12 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1185,10 +1327,6 @@ msgid "Method List For '%s':"
msgstr "Lista de Métodos Para '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Llamar"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -1307,6 +1445,12 @@ msgid "Method in target Node must be specified!"
msgstr "El método en el Nodo objetivo debe ser especificado!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar a Nodo:"
@@ -1382,6 +1526,15 @@ msgstr "Señales"
msgid "Create New"
msgstr "Crear Nuevo"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoritos:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recientes:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1663,14 +1816,6 @@ msgstr "Subir Favorito"
msgid "Move Favorite Down"
msgstr "Bajar Favorito"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favoritos:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Recientes:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vista Previa:"
@@ -2081,14 +2226,6 @@ msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Modo Pantalla Completa"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Modo Sin Distracciones"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestaña siguiente"
@@ -2134,7 +2271,7 @@ msgstr "Abrir Reciente"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
-msgstr "Filtrado Rapido de Archivos.."
+msgstr "Filtrado Rápido de Archivos.."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
@@ -2174,6 +2311,10 @@ msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Modo Sin Distracciones"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar assets al proyecto."
@@ -2265,7 +2406,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "Depoy Pequeño con Network FS"
+msgstr "Deploy Pequeño con Network FS"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2352,6 +2493,11 @@ msgid "Editor Layout"
msgstr "Layout del Editor"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Modo Pantalla Completa"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Instalar Templates de Exportación"
@@ -2376,6 +2522,10 @@ msgid "Update Changes"
msgstr "Actualizar Cambios"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
@@ -2415,6 +2565,10 @@ msgstr "Propiedades del objeto."
msgid "FileSystem"
msgstr "FileSystem"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Nodo"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Salida"
@@ -2461,7 +2615,7 @@ msgstr "Abrir y Correr un Script"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Cargar Errores"
+msgstr "Erroes de carga"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3255,10 +3409,6 @@ msgid "MultiNode Set"
msgstr "Setear MultiNodo"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Nodo"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
@@ -3805,6 +3955,11 @@ msgid "Clear Bones"
msgstr "Reestablecer Huesos"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Crear Huesos"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crear Cadena IK"
@@ -4544,6 +4699,11 @@ msgid "Close Docs"
msgstr "Cerrar Docs"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Cerrar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4655,6 +4815,11 @@ msgstr ""
"Los scripts built-in solo pueden ser editados cuando la escena a la que "
"pertenecen esta cargada"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Color"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Subir"
@@ -5031,6 +5196,11 @@ msgid "Insert Animation Key"
msgstr "Insertar Clave de Animación"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "Ver Origen"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Foco en Selección"
@@ -5296,6 +5466,11 @@ msgid "Remove Item"
msgstr "Remover Item"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Guardar Tema"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Agregar Items de Clases"
@@ -6115,6 +6290,11 @@ msgid "Assign"
msgstr "Asignar"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Script siguiente"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
@@ -6131,10 +6311,6 @@ msgid "On"
msgstr "On"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Setear"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"
@@ -6147,14 +6323,12 @@ msgid "Sections:"
msgstr "Selecciones:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "Seleccionar Puntos"
+msgstr "Seleccionar Propiedad"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "Seleccionar Modo"
+msgstr "Seleccionar Método"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
diff --git a/tools/translations/extract.py b/tools/translations/extract.py
index 97bb7494a7..61b07b5799 100755
--- a/tools/translations/extract.py
+++ b/tools/translations/extract.py
@@ -107,6 +107,7 @@ f.write(main_po)
f.close()
if (os.name == "posix"):
+ print("Wrapping template at 79 characters for compatibility with Weblate.")
os.system("msgmerge -w79 tools.pot tools.pot > tools.pot.wrap")
shutil.move("tools.pot.wrap", "tools.pot")
diff --git a/tools/translations/fa.po b/tools/translations/fa.po
index dcc29135af..290c4a6309 100644
--- a/tools/translations/fa.po
+++ b/tools/translations/fa.po
@@ -38,6 +38,12 @@ msgid "step argument is zero!"
msgstr "آرگومان step صفر است!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "اسکریپتی با یک نمونه نیست ."
@@ -171,6 +177,11 @@ msgid "Editing Signal:"
msgstr "ویرایش سیگنال:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "افزودن گره"
@@ -216,6 +227,45 @@ msgid "Add Setter Property"
msgstr "دارایی Setter را اضافه کن"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "انتقال"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "بازگشت:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "فراخوانی"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -351,6 +401,87 @@ msgstr ""
"مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string "
"(error) باشد."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "نام نامعتبر."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "اندازه‌ی قلم نامعتبر."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -538,6 +669,11 @@ msgstr ""
"NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این "
"تنها داده‌ی پیمایش را فراهم می‌کند."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1190,10 +1326,6 @@ msgid "Method List For '%s':"
msgstr "لیست متد برای 's%' :"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "فراخوانی"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "فهرست متدها:"
@@ -1312,6 +1444,12 @@ msgid "Method in target Node must be specified!"
msgstr "متد در گره مقصد باید مشخص شده باشد!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "اتصال به گره:"
@@ -1388,6 +1526,15 @@ msgstr "سیگنال‌ها"
msgid "Create New"
msgstr "جدید ایجاد کن"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1666,14 +1813,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2068,14 +2207,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "حالت تمام صفحه"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "زبانه بعدی"
@@ -2161,6 +2292,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2319,6 +2454,11 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "حالت تمام صفحه"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2343,6 +2483,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2382,6 +2526,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "خروجی"
@@ -3213,10 +3361,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3756,6 +3900,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4494,6 +4642,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "بستن"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4601,6 +4754,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4977,6 +5134,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5242,6 +5403,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6055,6 +6220,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "صحنه جدید"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6071,10 +6241,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/fr.po b/tools/translations/fr.po
index 354934fefa..94d43d12ba 100644
--- a/tools/translations/fr.po
+++ b/tools/translations/fr.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-29 13:56+0000\n"
+"PO-Revision-Date: 2016-09-03 09:11+0000\n"
"Last-Translator: Thomas Baijot <thomasbaijot@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -43,6 +43,12 @@ msgid "step argument is zero!"
msgstr "L'argument du pas est zéro!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "N'est pas un script avec une instance"
@@ -106,11 +112,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "Fonction :"
+msgstr "Fonctions :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
-msgstr "Variables:"
+msgstr "Variables :"
#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
msgid "Signals:"
@@ -172,6 +178,11 @@ msgid "Editing Signal:"
msgstr "Connecter un signal :"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Changer le type"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Ajouter un nœud"
@@ -217,6 +228,47 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Copier l'animation"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Hauteur"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Retourne :"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Appel"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Définir"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Définir"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -322,7 +374,7 @@ msgstr "Le chemin ne mène pas au nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "Nom de propriété invalide '%s' dans le nœud %s."
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -331,15 +383,15 @@ msgstr "Nom de classe parent invalide"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
-msgstr ": Arguments invalides "
+msgstr ": Arguments invalides: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
-msgstr ""
+msgstr "VariableGet introuvable dans le script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
-msgstr ""
+msgstr "VariableSet introuvable dans le script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -351,6 +403,90 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Erreur d'écriture du PCK du projet !"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nom invalide."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Taille de police invalide."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Chemin de base invalide"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Source personnalisée de police invalide."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -542,6 +678,13 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"La propriété Path doit pointer à un nœud de type Particles2D valide pour "
+"fonctionner."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -997,7 +1140,7 @@ msgstr "Animation Inserer une clé"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Changer la longueur de l'animation"
+msgstr "Modifier la longueur de l'animation"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
@@ -1193,10 +1336,6 @@ msgid "Method List For '%s':"
msgstr "Liste des méthodes pour « %s » :"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Appel"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Liste des méthodes :"
@@ -1315,6 +1454,12 @@ msgid "Method in target Node must be specified!"
msgstr "La méthode du nœud cible doit être spécifiée !"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Connecter au nœud :"
@@ -1390,6 +1535,15 @@ msgstr "Signaux"
msgid "Create New"
msgstr "Créer un nouveau"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoris :"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Récents :"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1637,7 +1791,7 @@ msgstr "Choisir"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "Revenir"
+msgstr "Retour"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Forward"
@@ -1676,14 +1830,6 @@ msgstr "Déplacer le favori vers le haut"
msgid "Move Favorite Down"
msgstr "Déplacer le favori vers le bas"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favoris :"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Récents :"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Aperçu :"
@@ -2099,14 +2245,6 @@ msgid "Go to previously opened scene."
msgstr "Aller à la scène ouverte précédemment."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Mode plein écran"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Mode sans distraction"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Onglet suivant"
@@ -2192,6 +2330,10 @@ msgid "Quit to Project List"
msgstr "Quitter vers la liste des projets"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Mode sans distraction"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importer des ressources dans le projet."
@@ -2377,6 +2519,11 @@ msgid "Editor Layout"
msgstr "Disposition de l'éditeur"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Mode plein écran"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Installer les modèles d'exportation"
@@ -2401,6 +2548,10 @@ msgid "Update Changes"
msgstr "Repeindre quand modifié"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspecteur"
@@ -2440,6 +2591,10 @@ msgstr "Propriétés de l'objet."
msgid "FileSystem"
msgstr "Système de fichiers"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Nœud"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Sortie"
@@ -3288,10 +3443,6 @@ msgid "MultiNode Set"
msgstr "Réglage multi-nœuds"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Nœud"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Groupes"
@@ -3849,6 +4000,11 @@ msgid "Clear Bones"
msgstr "Effacer les os"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Créer les os"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Créer une chaîne IK"
@@ -4598,6 +4754,11 @@ msgid "Close Docs"
msgstr "Cloner en dessous"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Fermer"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4709,6 +4870,11 @@ msgstr ""
"Les scripts intégrés ne peuvent être modifiés uniquement lorsque la scène à "
"qui ils appartiennent est ouverte"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Couleur"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Déplacer vers le haut"
@@ -5093,6 +5259,11 @@ msgstr "Coller l'animation"
#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Focus Origin"
+msgstr "Afficher l'origine"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Focus Selection"
msgstr "Mettre à l'échelle la sélection"
@@ -5366,6 +5537,11 @@ msgid "Remove Item"
msgstr "Supprimer l'item"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Enregistrer le thème"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Ajouter des items de classe"
@@ -6192,6 +6368,11 @@ msgid "Assign"
msgstr "Assigner"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Créer un script"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !"
@@ -6208,10 +6389,6 @@ msgid "On"
msgstr "Activé"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Définir"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Propriétés :"
diff --git a/tools/translations/id.po b/tools/translations/id.po
index 0478612745..3f2ef7861f 100644
--- a/tools/translations/id.po
+++ b/tools/translations/id.po
@@ -36,6 +36,12 @@ msgid "step argument is zero!"
msgstr "Langkah argumen adalah nol!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "Skrip tidak mempunyai turunannya"
@@ -167,6 +173,11 @@ msgid "Editing Signal:"
msgstr "Mengedit Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Ubah Transisi Anim"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Tambahkan Node"
@@ -212,6 +223,45 @@ msgid "Add Setter Property"
msgstr "Tambahkan Properti Setter"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Transisi"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Kembali:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Panggil"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -346,6 +396,87 @@ msgstr ""
"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau "
"string (error)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nama tidak sah."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ukuran font tidak sah."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -541,6 +672,13 @@ msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
+"bekerja."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1214,10 +1352,6 @@ msgid "Method List For '%s':"
msgstr "Daftar Fungsi Untuk '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Panggil"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Daftar Fungsi:"
@@ -1341,6 +1475,12 @@ msgid "Method in target Node must be specified!"
msgstr "Method dalam Node target harus spesifik!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Sambungkan Ke Node:"
@@ -1416,6 +1556,15 @@ msgstr "Sinyal-sinyal"
msgid "Create New"
msgstr "Buat Baru"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favorit:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Saat ini:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1705,14 +1854,6 @@ msgstr "Pindahkan Favorit Keatas"
msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favorit:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Saat ini:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Pratinjau:"
@@ -2126,14 +2267,6 @@ msgid "Go to previously opened scene."
msgstr "Pergi ke scene yang dibuka sebelumnya."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Mode Layar Penuh"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Mode Tanpa Gangguan"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Tab selanjutnya"
@@ -2219,6 +2352,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Mode Tanpa Gangguan"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2377,6 +2514,11 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Mode Layar Penuh"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2401,6 +2543,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2440,6 +2586,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3269,10 +3419,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3812,6 +3958,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4550,6 +4700,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Tutup"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4657,6 +4812,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -5033,6 +5192,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5298,6 +5461,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6109,6 +6276,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Scene Baru"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6125,10 +6297,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/is.po b/tools/translations/is.po
new file mode 100644
index 0000000000..2a2abb8df4
--- /dev/null
+++ b/tools/translations/is.po
@@ -0,0 +1,6667 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language: is\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: tools/editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/it.po b/tools/translations/it.po
index 6f268298a7..1fa6a89605 100644
--- a/tools/translations/it.po
+++ b/tools/translations/it.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-29 11:05+0000\n"
+"PO-Revision-Date: 2016-09-10 22:09+0000\n"
"Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,6 +36,12 @@ msgid "step argument is zero!"
msgstr "step argument è zero!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Non è uno script con un istanza"
@@ -165,37 +171,45 @@ msgid "Editing Signal:"
msgstr "Modifica Segnale:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Cambia Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Aggiungi Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per "
+"rilasciare una firma generica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Mantieni premuto Control per rilasciare un Getter. Mantieni premuto Shift "
+"per rilasciare una firma generica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Mantieni premuto Ctrl per rilasciare un Setter Variabile."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Aggiungi Nodo Figlio"
+msgstr "Aggiungi Nodo Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -210,6 +224,47 @@ msgid "Add Setter Property"
msgstr "Aggiungi Proprietà Setter"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Copia Animazione"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Pitch"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Ritorna:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Chiama"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Set"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Set"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -269,24 +324,20 @@ msgid "Toggle Breakpoint"
msgstr "Abilita Breakpoint"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
msgstr "Trova Tipo Nodo"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Copia Posa"
+msgstr "Copia Nodi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "Crea Nodo"
+msgstr "Taglia Nodi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "Incolla Posa"
+msgstr "Incolla Nodi"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -346,6 +397,90 @@ msgstr ""
"Valore di return invalido da _step(), deve esere intero (seq out), oppure "
"stringa (errore)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Errore di scrittura del PCK del progetto!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nome Invalido."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Dimensione font Invalida."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Percorso di base invalido"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Sorgente font personalizzato invalido."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -542,6 +677,13 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"La proprietà path deve puntare a un nodo Particles2D valido per poter "
+"funzionare."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1193,10 +1335,6 @@ msgid "Method List For '%s':"
msgstr "Lista Metodi Per '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Chiama"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista Metodi:"
@@ -1315,6 +1453,12 @@ msgid "Method in target Node must be specified!"
msgstr "Il Metodo nel nodo di target deve essere specificato!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Connetti A Nodo:"
@@ -1390,6 +1534,15 @@ msgstr "Segnali"
msgid "Create New"
msgstr "Crea Nuovo"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Preferiti:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recenti:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1672,14 +1825,6 @@ msgstr "Sposta Preferito Su"
msgid "Move Favorite Down"
msgstr "Sposta Preferito Giù"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Preferiti:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Recenti:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Anteprima:"
@@ -2092,14 +2237,6 @@ msgid "Go to previously opened scene."
msgstr "Vai alla scena precedentemente aperta."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Modalità Fullscreen"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Modalità Senza Distrazioni"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Scheda successiva"
@@ -2185,6 +2322,10 @@ msgid "Quit to Project List"
msgstr "Esci alla Lista Progetti"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Modalità Senza Distrazioni"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importa asset nel progetto."
@@ -2362,6 +2503,11 @@ msgid "Editor Layout"
msgstr "Layout dell'Editor"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Modalità Fullscreen"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Installa Template di Esportazione"
@@ -2386,6 +2532,10 @@ msgid "Update Changes"
msgstr "Aggiorna Cambiamenti"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
@@ -2425,6 +2575,10 @@ msgstr "Proprietà oggetto."
msgid "FileSystem"
msgstr "FileSystem"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Nodo"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Output"
@@ -3266,10 +3420,6 @@ msgid "MultiNode Set"
msgstr "MultiNode Set"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Nodo"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Gruppi"
@@ -3814,6 +3964,11 @@ msgid "Clear Bones"
msgstr "Elimina Ossa"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Crea Ossa"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crea Catena IK"
@@ -4554,6 +4709,11 @@ msgid "Close Docs"
msgstr "Chiudi Documentazione"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Chiudi"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4665,6 +4825,11 @@ msgstr ""
"Gli script built-in possono essere modificati solamente quando la scena a "
"cui appartengono è caricata"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Colore"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Sposta Su"
@@ -5041,6 +5206,11 @@ msgid "Insert Animation Key"
msgstr "Inserisci Key Animazione"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "Visualizza Origine"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Centra a Selezione"
@@ -5306,6 +5476,11 @@ msgid "Remove Item"
msgstr "Rimuovi Elemento"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Salva Tema"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Aggiungi Elementi di Classe"
@@ -6123,6 +6298,11 @@ msgid "Assign"
msgstr "Assegna"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Script successivo"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Errore caricamento file: Non è una risorsa!"
@@ -6139,10 +6319,6 @@ msgid "On"
msgstr "On"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Set"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Proprietà:"
@@ -6155,14 +6331,12 @@ msgid "Sections:"
msgstr "Sezioni:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "Selezione Punti"
+msgstr "Seleziona Proprietà"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "Modalità di Selezione"
+msgstr "Seleziona Metodo"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
diff --git a/tools/translations/ja.po b/tools/translations/ja.po
index 1f0c073082..25003026c1 100644
--- a/tools/translations/ja.po
+++ b/tools/translations/ja.po
@@ -34,6 +34,12 @@ msgid "step argument is zero!"
msgstr "ステップ引数はゼロです!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "インスタンスを使用していないスクリプトです"
@@ -167,6 +173,10 @@ msgid "Editing Signal:"
msgstr "信号を接続:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -212,6 +222,45 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "遷移"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "戻り値:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "呼び出し"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -343,6 +392,87 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "無効なフォント サイズです。"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "無効なフォント サイズです。"
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -533,6 +663,13 @@ msgstr ""
"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。"
"これはナビゲーションデータのみ提供します。"
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
+"す。"
+
#: scene/3d/scenario_fx.cpp
#, fuzzy
msgid ""
@@ -1184,10 +1321,6 @@ msgid "Method List For '%s':"
msgstr "'%s' のメソッド一覧:"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "呼び出し"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "メソッド一覧:"
@@ -1306,6 +1439,12 @@ msgid "Method in target Node must be specified!"
msgstr "対象となるノードのメソッドを指定する必要があります!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "ノードに接続します。"
@@ -1382,6 +1521,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1653,14 +1801,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -2066,14 +2206,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2160,6 +2292,10 @@ msgid "Quit to Project List"
msgstr "終了してプロジェクトリストを開く"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2318,6 +2454,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2342,6 +2482,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2381,6 +2525,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3210,10 +3358,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3755,6 +3899,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4494,6 +4642,11 @@ msgid "Close Docs"
msgstr "閉じる"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "閉じる"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4601,6 +4754,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4977,6 +5134,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5242,6 +5403,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6053,6 +6218,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6069,10 +6238,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/ko.po b/tools/translations/ko.po
index 72d9fc1167..a4d24d8b52 100644
--- a/tools/translations/ko.po
+++ b/tools/translations/ko.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-17 10:07+0000\n"
+"PO-Revision-Date: 2016-09-26 13:04+0000\n"
"Last-Translator: 박한얼 <volzhs@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.9-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -35,6 +35,12 @@ msgid "step argument is zero!"
msgstr "스텝 인자가 제로입니다!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "스크립트의 인스턴스가 아님"
@@ -159,6 +165,11 @@ msgid "Editing Signal:"
msgstr "시그널 편집:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "타입 변경"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "노드 추가"
@@ -187,9 +198,8 @@ msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "자식 노드 추가"
+msgstr "Preload 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -204,6 +214,47 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "애니메이션 복사"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "피치"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "리턴:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "호출"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "설정"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "설정"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -263,24 +314,20 @@ msgid "Toggle Breakpoint"
msgstr "중단점 토글"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
msgstr "노드 타입 찾기"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "포즈 복사"
+msgstr "노드 복사"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "노드 생성"
+msgstr "노드 잘라내기"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "포즈 붙여넣기"
+msgstr "노드 붙여넣기"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -336,6 +383,90 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "프로젝트 PCK 작성중 에러!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "유효하지 않은 이름."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "유요하지 않은 폰트 사이즈."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "기본 경로가 유요하지 않음"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "사용자 지정 폰트 소스가 유효하지 않습니다."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -516,6 +647,11 @@ msgstr ""
"NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비"
"게이션 데이타만을 제공합니다."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1163,10 +1299,6 @@ msgid "Method List For '%s':"
msgstr "'%s' 함수 목록:"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "호출"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "함수 목록:"
@@ -1285,6 +1417,12 @@ msgid "Method in target Node must be specified!"
msgstr "대상 노드의 함수를 명시해야합니다!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "연결할 노드:"
@@ -1360,6 +1498,15 @@ msgstr "시그널"
msgid "Create New"
msgstr "새로 만들기"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "즐겨찾기:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "최근:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1637,14 +1784,6 @@ msgstr "즐겨찾기 위로 이동"
msgid "Move Favorite Down"
msgstr "즐겨찾기 아래로 이동"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "즐겨찾기:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "최근:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "미리보기:"
@@ -2050,14 +2189,6 @@ msgid "Go to previously opened scene."
msgstr "이전에 열었던 씬으로 가기."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "전체화면 모드"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "초집중 모드"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "다음 탭"
@@ -2143,6 +2274,10 @@ msgid "Quit to Project List"
msgstr "종료하고 프로젝트 목록으로 돌아가기"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "초집중 모드"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "프로젝트로 에셋 가져오기."
@@ -2321,6 +2456,11 @@ msgid "Editor Layout"
msgstr "에디터 레이아웃"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "전체화면 모드"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "내보내기 템플릿 설치"
@@ -2345,6 +2485,10 @@ msgid "Update Changes"
msgstr "변경사항만 갱신"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "인스펙터"
@@ -2384,6 +2528,10 @@ msgstr "오브젝트 속성."
msgid "FileSystem"
msgstr "파일 시스템"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "노드"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "출력"
@@ -3220,10 +3368,6 @@ msgid "MultiNode Set"
msgstr "다중 노드 설정"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "노드"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "그룹"
@@ -3765,6 +3909,11 @@ msgid "Clear Bones"
msgstr "Bones 없애기"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Bones 만들기"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK 체인 만들기"
@@ -4503,6 +4652,11 @@ msgid "Close Docs"
msgstr "문서 닫기"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "닫기"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4612,6 +4766,11 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "색깔"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "위로 이동"
@@ -4988,6 +5147,11 @@ msgid "Insert Animation Key"
msgstr "애니메이션 키 삽입"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "원점 보기"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "선택 포커스"
@@ -5253,6 +5417,11 @@ msgid "Remove Item"
msgstr "아이템 삭제"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "테마 저장"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "클래스 아이템 추가"
@@ -6065,6 +6234,11 @@ msgid "Assign"
msgstr "할당"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "다음 스크립트"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "파일 로드 에러: 리소스가 아닙니다!"
@@ -6081,10 +6255,6 @@ msgid "On"
msgstr "사용"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "설정"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "속성:"
@@ -6097,14 +6267,12 @@ msgid "Sections:"
msgstr "부문:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "포인트 선택"
+msgstr "속성 선택"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "선택 모드"
+msgstr "메소드 선택"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
diff --git a/tools/translations/nb.po b/tools/translations/nb.po
index 41903096cf..d8d1a2771b 100644
--- a/tools/translations/nb.po
+++ b/tools/translations/nb.po
@@ -32,6 +32,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -154,6 +160,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -198,6 +208,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -326,6 +373,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -468,6 +594,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1105,10 +1235,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1227,6 +1353,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1302,6 +1434,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1571,14 +1712,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1973,14 +2106,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2066,6 +2191,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2224,6 +2353,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2248,6 +2381,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2287,6 +2424,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3116,10 +3257,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3659,6 +3796,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4397,6 +4538,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4504,6 +4649,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4880,6 +5029,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5145,6 +5298,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5956,6 +6113,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5972,10 +6133,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/pl.po b/tools/translations/pl.po
index 23966ce78c..78b1964fad 100644
--- a/tools/translations/pl.po
+++ b/tools/translations/pl.po
@@ -39,6 +39,12 @@ msgid "step argument is zero!"
msgstr "argument kroku jest zerowy!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Nie jest to skrypt z instancją"
@@ -164,6 +170,11 @@ msgid "Editing Signal:"
msgstr "Edytuj sygnał:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Zmień typ"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Dodaj węzeł"
@@ -209,6 +220,47 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Skopiuj animacje"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Wysokość"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Zwraca:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Wywołanie"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Ustaw"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Ustaw"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -342,6 +394,90 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Błąd przy eksporcie projektu!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Niewłaściwa nazwa."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Niepoprawny rozmiar fonta."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Niepoprawna ścieżka bazowa"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nie rozpoznano typu czcionki."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -529,6 +665,12 @@ msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1181,10 +1323,6 @@ msgid "Method List For '%s':"
msgstr "Lista metod '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Wywołanie"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista metod:"
@@ -1303,6 +1441,12 @@ msgid "Method in target Node must be specified!"
msgstr "Wybierz metodę w wybranym węźle!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Podłączanie Do Węzła:"
@@ -1379,6 +1523,15 @@ msgstr "Sygnały"
msgid "Create New"
msgstr "Utwórz nowy"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Ulubione:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Ostatnie:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1651,14 +1804,6 @@ msgstr "Przesuń Ulubiony w górę"
msgid "Move Favorite Down"
msgstr "Przesuń Ulubiony w dół"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Ulubione:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Ostatnie:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Podgląd:"
@@ -2070,14 +2215,6 @@ msgid "Go to previously opened scene."
msgstr "Idź do poprzednio otwartej sceny."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Pełny ekran"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Tryb bez rozproszeń"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Następna zakładka"
@@ -2163,6 +2300,10 @@ msgid "Quit to Project List"
msgstr "Wyjdź do Listy Projektów"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Tryb bez rozproszeń"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importuj zasoby do projektu."
@@ -2337,6 +2478,11 @@ msgid "Editor Layout"
msgstr "Layout edytora"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Pełny ekran"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Zainstaluj Szablony Eksportu"
@@ -2361,6 +2507,10 @@ msgid "Update Changes"
msgstr "Odśwież Zmiany"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"
@@ -2400,6 +2550,10 @@ msgstr "Właściwości obiektu."
msgid "FileSystem"
msgstr "System plików"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Węzeł"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Konsola"
@@ -3241,10 +3395,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Węzeł"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Grupy"
@@ -3787,6 +3937,11 @@ msgid "Clear Bones"
msgstr "Wyczyść Kości"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Utwórz Kości"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Utwórz Łańcuch IK"
@@ -4525,6 +4680,11 @@ msgid "Close Docs"
msgstr "Zamknij pliki pomocy"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Zamknij"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4632,6 +4792,11 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Kolor"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Przesuń w górę"
@@ -5008,6 +5173,10 @@ msgid "Insert Animation Key"
msgstr "Wstaw klucz animacji"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5273,6 +5442,11 @@ msgid "Remove Item"
msgstr "Usuń element"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Zapisz motyw"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -6084,6 +6258,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Następny skrypt"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Błąd wczytania pliku: Brak zasobu!"
@@ -6100,10 +6279,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Ustaw"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Właściwości:"
diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po
index 0b80ed2b0e..de8b9920a5 100644
--- a/tools/translations/pt_BR.po
+++ b/tools/translations/pt_BR.po
@@ -5,13 +5,14 @@
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
# George Marques <george@gmarqu.es>, 2016.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016.
+# Mailson Silva Marins <mailsons335@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2016-08-11 15:38+0000\n"
-"Last-Translator: António Sarmento <antonio.luis.sarmento@gmail.com>\n"
+"PO-Revision-Date: 2016-09-02 21:07+0000\n"
+"Last-Translator: Mailson Silva Marins <mailsons335@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -19,12 +20,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
+msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,6 +37,12 @@ msgid "step argument is zero!"
msgstr "o argumento step é zero!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Não é um script com uma instância"
@@ -120,9 +127,8 @@ msgid "Rename Function"
msgstr "Renomear Função"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Rename Variable"
-msgstr "Renomear Amostra"
+msgstr "renomeie variável"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
@@ -161,6 +167,11 @@ msgid "Editing Signal:"
msgstr "Editando Sinal:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Alterar Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Adicionar Nó"
@@ -207,6 +218,47 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Copiar Animação"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Pitch"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Retornar:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Chamar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Definir"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Definir"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -216,9 +268,8 @@ msgid "Edit"
msgstr "Editar"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Base Type:"
-msgstr "Tipo de Dados:"
+msgstr "Tipo de Base:"
#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
msgid "Members:"
@@ -343,6 +394,90 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Erro ao escrever o PCK do projeto!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nome Inválido."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Tamanho de fonte inválido."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Caminho base inválido"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Origem personalizada da fonte inválida."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -531,6 +666,11 @@ msgstr ""
"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
"apenas fornece dados de navegação."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1181,10 +1321,6 @@ msgid "Method List For '%s':"
msgstr "Lista de Métodos para \"%s\":"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Chamar"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -1303,6 +1439,12 @@ msgid "Method in target Node must be specified!"
msgstr "O método no Nó destino precisa ser especificado!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar ao Nó:"
@@ -1378,6 +1520,15 @@ msgstr "Sinais"
msgid "Create New"
msgstr "Criar Novo"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoritos:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recente:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1657,14 +1808,6 @@ msgstr "Mover Favorito Acima"
msgid "Move Favorite Down"
msgstr "Mover Favorito Abaixo"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favoritos:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Recente:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Previsualização:"
@@ -2074,14 +2217,6 @@ msgid "Go to previously opened scene."
msgstr "Ir para cena aberta anteriormente."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Modo Tela-Cheia"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Modo Sem Distrações"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Próxima guia"
@@ -2167,6 +2302,10 @@ msgid "Quit to Project List"
msgstr "Sair para a Lista de Projetos"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Modo Sem Distrações"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar assets ao projeto."
@@ -2344,6 +2483,11 @@ msgid "Editor Layout"
msgstr "Layout do Editor"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Modo Tela-Cheia"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Instalar Models de Exportação"
@@ -2368,6 +2512,10 @@ msgid "Update Changes"
msgstr "Atualizar nas Mudanças"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspetor"
@@ -2407,6 +2555,10 @@ msgstr "Propriedades do objeto."
msgid "FileSystem"
msgstr "Arquivos"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Nó"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Saída"
@@ -3246,10 +3398,6 @@ msgid "MultiNode Set"
msgstr "Múltiplos Nós definidos"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Nó"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
@@ -3799,6 +3947,11 @@ msgid "Clear Bones"
msgstr "Limpar Ossos"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Fazer Ossos"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Fazer Cadeia de IK"
@@ -4538,6 +4691,11 @@ msgid "Close Docs"
msgstr "Fechar Docs"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Fechar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4649,6 +4807,11 @@ msgstr ""
"Scripts embutidos só podem ser editados quando a cena a qual pertencem está "
"carregada"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Cor"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Mover para Cima"
@@ -5025,6 +5188,11 @@ msgid "Insert Animation Key"
msgstr "Inserir Chanve de Animação"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "Ver Origem"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Focar Seleção"
@@ -5290,6 +5458,11 @@ msgid "Remove Item"
msgstr "Remover Item"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Salvar Tema"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Adicionar Itens de Classe"
@@ -6108,6 +6281,11 @@ msgid "Assign"
msgstr "Atribuir"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Próximo Script"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erro ao carregar arquivo: Não é um recurso!"
@@ -6124,10 +6302,6 @@ msgid "On"
msgstr "Ativo"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Definir"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Propriedades:"
diff --git a/tools/translations/pt_PT.po b/tools/translations/pt_PT.po
index 21792d3857..21727ce186 100644
--- a/tools/translations/pt_PT.po
+++ b/tools/translations/pt_PT.po
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr "o argumento \"step\" é zero!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Não é um script com uma instância"
@@ -164,6 +170,10 @@ msgid "Editing Signal:"
msgstr "A editar Sinal:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Adicionar Nó"
@@ -209,6 +219,43 @@ msgid "Add Setter Property"
msgstr "Adicionar propriedade Setter"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -338,6 +385,86 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Nome de índice propriedade inválido."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -480,6 +607,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1117,10 +1248,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1239,6 +1366,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1314,6 +1447,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1583,14 +1725,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1985,14 +2119,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2078,6 +2204,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2236,6 +2366,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2260,6 +2394,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2299,6 +2437,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3128,10 +3270,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3671,6 +3809,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4409,6 +4551,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Fechar"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4516,6 +4663,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4892,6 +5043,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5157,6 +5312,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5968,6 +6127,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5984,10 +6147,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/ro.po b/tools/translations/ro.po
index 8e0dc574be..e4782fec64 100644
--- a/tools/translations/ro.po
+++ b/tools/translations/ro.po
@@ -26,6 +26,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -148,6 +154,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -192,6 +202,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -320,6 +367,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -462,6 +588,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1099,10 +1229,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1221,6 +1347,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1296,6 +1428,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1565,14 +1706,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1967,14 +2100,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2060,6 +2185,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2218,6 +2347,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2242,6 +2375,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2281,6 +2418,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3110,10 +3251,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3653,6 +3790,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4391,6 +4532,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4498,6 +4643,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4874,6 +5023,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5139,6 +5292,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5950,6 +6107,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5966,10 +6127,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/ru.po b/tools/translations/ru.po
index 7b047d9a1e..b8288d07a4 100644
--- a/tools/translations/ru.po
+++ b/tools/translations/ru.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-17 20:35+0000\n"
+"PO-Revision-Date: 2016-09-14 21:55+0000\n"
"Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,6 +37,12 @@ msgid "step argument is zero!"
msgstr "Аргумент шага равен нулю!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Скрипт без экземпляра"
@@ -166,37 +172,45 @@ msgid "Editing Signal:"
msgstr "Редактирование сигнала:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Изменить тип"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Добавить узел"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Зажмите Meta, чтобы добавить Getter. Зажмите Shift, чтобы добавить "
+"универсальную подпись."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Зажмите Ctrl, чтобы добавить Getter. Зажмите Shift, чтобы добавить "
+"универсальную подпись."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Зажмите Meta, чтобы добавить простую ссылку на узел."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Зажмите Ctrl, чтобы добавить простую ссылку на узел."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Зажмите Meta, чтобы добавить Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Зажмите Ctrl, чтобы добавить Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Добавить дочерний узел"
+msgstr "Добавить предзагрузочный узел"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -211,6 +225,47 @@ msgid "Add Setter Property"
msgstr "Добавить устанавливающее свойство"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Копировать анимацию"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Switch"
+msgstr "Высота"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Возвращение:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Вызов"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Задан"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Задан"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -270,24 +325,20 @@ msgid "Toggle Breakpoint"
msgstr "Точка остановки"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
msgstr "Найти тип узла"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Копировать позу"
+msgstr "Копировать узлы"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "Создать узел"
+msgstr "Вырезать узлы"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "Вставить позу"
+msgstr "Вставить узлы"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -346,6 +397,90 @@ msgstr ""
"Недопустимое значение, возвращаемое _step(), должно быть целое число(seq "
"out) или строка (error)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "Ошибка записи PCK файла!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Недопустимое имя."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Недопустимый размер шрифта."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Недопустимый базовый путь"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Недопустимый шрифт пользовательского источника."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -537,6 +672,13 @@ msgstr ""
"NavigationMeshInstance должен быть дочерним или под-дочерним узлом "
"Navigation. Он предоставляет только навигационные данные."
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Для корректной работы свойство Path должно указывать на действующий узел "
+"Particles2D."
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1188,10 +1330,6 @@ msgid "Method List For '%s':"
msgstr "Список способ для '%s':"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Вызов"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Список методов:"
@@ -1310,6 +1448,12 @@ msgid "Method in target Node must be specified!"
msgstr "Метод должен быть указан в целевом Узле!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Присоединить к узлу:"
@@ -1385,6 +1529,15 @@ msgstr "Сигналы"
msgid "Create New"
msgstr "Создать новый"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Избранное:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Недавнее:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1666,14 +1819,6 @@ msgstr "Переместить избранное вверх"
msgid "Move Favorite Down"
msgstr "Переместить избранное вниз"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Избранное:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Недавнее:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Предпросмотр:"
@@ -2084,14 +2229,6 @@ msgid "Go to previously opened scene."
msgstr "Перейти к предыдущей открытой сцене."
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "Полноэкранный режим"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr "Свободный режим"
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Следующая вкладка"
@@ -2177,6 +2314,10 @@ msgid "Quit to Project List"
msgstr "Выйти в список проектов"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Свободный режим"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Импортировать ассеты в проект."
@@ -2354,6 +2495,11 @@ msgid "Editor Layout"
msgstr "Макет редактора"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "Полноэкранный режим"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Установить шаблоны экспорта"
@@ -2378,6 +2524,10 @@ msgid "Update Changes"
msgstr "Обновлять при изменениях"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Инспектор"
@@ -2417,6 +2567,10 @@ msgstr "Свойства объекта."
msgid "FileSystem"
msgstr "Файловая система"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Узел"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Вывод"
@@ -3258,10 +3412,6 @@ msgid "MultiNode Set"
msgstr "Мульти-узловый набор"
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "Узел"
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Группы"
@@ -3808,6 +3958,11 @@ msgid "Clear Bones"
msgstr "Очистить кости"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "Создать кости"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Создать цепь ИК"
@@ -4546,6 +4701,11 @@ msgid "Close Docs"
msgstr "Закрыть документацию"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Закрыть"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4657,6 +4817,11 @@ msgstr ""
"Встроенные скрипты могут быть изменены только, когда сцена, которой они "
"принадлежат, загружена"
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "Цвет"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Переместить вверх"
@@ -5033,6 +5198,11 @@ msgid "Insert Animation Key"
msgstr "Вставить ключ анимации"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "Отображать начало координат"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Показать выбранное"
@@ -5298,6 +5468,11 @@ msgid "Remove Item"
msgstr "Удалить элемент"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Сохранить тему"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Добавить элемент класса"
@@ -6113,6 +6288,11 @@ msgid "Assign"
msgstr "Назначить"
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Следующий скрипт"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Ошибка загрузки файла: Это не ресурс!"
@@ -6129,10 +6309,6 @@ msgid "On"
msgstr "Вкл"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "Задан"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Свойства:"
@@ -6145,14 +6321,12 @@ msgid "Sections:"
msgstr "Разделы:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "Выбрать точки"
+msgstr "Выбрать свойство"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "Режим выделения"
+msgstr "Выбрать метод"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
@@ -6294,7 +6468,7 @@ msgstr "Сохранить новую Сцену как.."
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
-msgstr "Уууу круто!"
+msgstr "Имеет смысл!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
diff --git a/tools/translations/sk.po b/tools/translations/sk.po
index 4f3175ddd8..0e21e5a94f 100644
--- a/tools/translations/sk.po
+++ b/tools/translations/sk.po
@@ -32,6 +32,12 @@ msgid "step argument is zero!"
msgstr "argument \"step\"/krok je nulový!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -159,6 +165,10 @@ msgid "Editing Signal:"
msgstr "Signály:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -203,6 +213,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -332,6 +379,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -481,6 +607,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1119,10 +1249,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1241,6 +1367,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1316,6 +1448,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1585,14 +1726,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1987,14 +2120,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2081,6 +2206,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2239,6 +2368,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2263,6 +2396,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2302,6 +2439,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3131,10 +3272,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3674,6 +3811,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4413,6 +4554,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4520,6 +4665,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4896,6 +5045,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Focus Selection"
msgstr "Všetky vybrané"
@@ -5164,6 +5317,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5975,6 +6132,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Popis:"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5991,10 +6153,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/sl.po b/tools/translations/sl.po
index 33a9bc3e23..41ebecad54 100644
--- a/tools/translations/sl.po
+++ b/tools/translations/sl.po
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr "stopnja argumenta je nič!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "To ni skripta z instanco"
@@ -162,6 +168,10 @@ msgid "Editing Signal:"
msgstr "Urejanje Signala:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Dodaj Node"
@@ -207,6 +217,43 @@ msgid "Add Setter Property"
msgstr "Dodaj Setter Lastnost"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -338,6 +385,86 @@ msgstr ""
"Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali "
"string (error)."
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Neveljaven indeks lastnosti imena."
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -492,6 +619,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1129,10 +1260,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1251,6 +1378,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1326,6 +1459,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1595,14 +1737,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1997,14 +2131,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2090,6 +2216,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2248,6 +2378,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2272,6 +2406,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2311,6 +2449,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3140,10 +3282,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3683,6 +3821,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4421,6 +4563,11 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Zapri"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4528,6 +4675,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4904,6 +5055,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5169,6 +5324,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5980,6 +6139,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5996,10 +6159,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot
index c86586a055..5453c5d9e2 100644
--- a/tools/translations/tools.pot
+++ b/tools/translations/tools.pot
@@ -26,6 +26,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -148,6 +154,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -192,6 +202,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -320,6 +367,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -462,6 +588,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1099,10 +1229,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1221,6 +1347,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1296,6 +1428,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1565,14 +1706,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1967,14 +2100,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2060,6 +2185,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2218,6 +2347,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2242,6 +2375,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2281,6 +2418,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3110,10 +3251,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3653,6 +3790,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4391,6 +4532,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4498,6 +4643,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4874,6 +5023,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5139,6 +5292,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5950,6 +6107,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5966,10 +6127,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/tr.po b/tools/translations/tr.po
index 0c27abe7c5..823082ef17 100644
--- a/tools/translations/tr.po
+++ b/tools/translations/tr.po
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -155,6 +161,10 @@ msgid "Editing Signal:"
msgstr "Sinyal Düzenleniyor:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Düğüm Ekle"
@@ -200,6 +210,44 @@ msgid "Add Setter Property"
msgstr "Düzenleyici Özellik Ekle"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Animasyon Yükle"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -333,6 +381,88 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Geçersiz isim."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Geçersiz yazı tipi boyutu."
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Geçersiz üst yol"
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -475,6 +605,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1112,10 +1246,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1234,6 +1364,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Düğüme bağlan:"
@@ -1309,6 +1445,15 @@ msgstr ""
msgid "Create New"
msgstr "Yeni oluştur"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoriler:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Yakın zamanda:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1584,14 +1729,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "Favoriler:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "Yakın zamanda:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Ön izleme:"
@@ -1987,14 +2124,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2081,6 +2210,10 @@ msgid "Quit to Project List"
msgstr "Proje Listesine Git"
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2239,6 +2372,10 @@ msgid "Editor Layout"
msgstr "Editör Düzeni"
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2263,6 +2400,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2302,6 +2443,10 @@ msgstr "Nesne özellikleri."
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3132,10 +3277,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3677,6 +3818,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4416,6 +4561,11 @@ msgid "Close Docs"
msgstr "Kapat"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "Kapat"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4523,6 +4673,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4899,6 +5053,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5164,6 +5322,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5976,6 +6138,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Betiği Çalıştır"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5992,10 +6159,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/ur_PK.po b/tools/translations/ur_PK.po
index 0ac56d847b..188d2bb4c2 100644
--- a/tools/translations/ur_PK.po
+++ b/tools/translations/ur_PK.po
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr "سٹیپ کے ارگمنٹس سفر ہیں!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ".یہ انسٹینس کے بغیر سکرپٹ نہی ہوتی"
@@ -158,6 +164,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -202,6 +212,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -330,6 +377,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -472,6 +598,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1110,10 +1240,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1232,6 +1358,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1307,6 +1439,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1579,14 +1720,6 @@ msgstr "پسندیدہ اوپر منتقل کریں"
msgid "Move Favorite Down"
msgstr "پسندیدہ نیچے منتقل کریں"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1982,14 +2115,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2075,6 +2200,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2233,6 +2362,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2257,6 +2390,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2296,6 +2433,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3125,10 +3266,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3669,6 +3806,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4408,6 +4549,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4515,6 +4660,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4891,6 +5040,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Focus Selection"
msgstr ".تمام کا انتخاب"
@@ -5158,6 +5311,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5969,6 +6126,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5985,10 +6147,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po
index a53d4ba4ed..318d4186f3 100644
--- a/tools/translations/zh_CN.po
+++ b/tools/translations/zh_CN.po
@@ -4,16 +4,18 @@
#
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
+# Bruce Guo <guoboism@hotmail.com>, 2016.
# Geequlim <geequlim@gmail.com>, 2016.
# Luo Jun <vipsbpig@gmail.com>, 2016.
+# oberon-tonya <360119124@qq.com>, 2016.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-08-23 09:17+0000\n"
-"Last-Translator: 孤月蓝风 <trlanfeng@foxmail.com>\n"
+"PO-Revision-Date: 2016-10-01 09:03+0000\n"
+"Last-Translator: oberon-tonya <360119124@qq.com>\n"
"Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
"engine/godot/zh_CN/>\n"
"Language: zh_CN\n"
@@ -21,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.9-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -38,6 +40,12 @@ msgid "step argument is zero!"
msgstr "step参数为0!"
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "脚本没有实例化"
@@ -47,7 +55,7 @@ msgstr "没有基于脚本"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr "不是一个资源文件"
+msgstr "没有基于一个资源文件"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
@@ -174,12 +182,18 @@ msgstr "连接事件:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
+msgid "Change Expression"
+msgstr "更改类型"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Add Node"
msgstr "添加子节点"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
+msgstr "按住Meta键放置一个访问器,按住Shift键放置一个通用签名"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
@@ -198,8 +212,9 @@ msgid "Hold Meta to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "按住Ctrl键放置一个变量设定器。"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -220,6 +235,46 @@ msgid "Add Setter Property"
msgstr "添加设置器"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "拷贝动画"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "返回:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "调用"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Get"
+msgstr "设置"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "设置"
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -350,8 +405,9 @@ msgid "VariableSet not found in script: "
msgstr "脚本中未找到VariableSet: "
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
+msgstr "自定义节点具备no_step()方法,不能生成图像"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -359,6 +415,90 @@ msgid ""
"(error)."
msgstr "_step()的返回值无效,必须是整形(seq out),或字符串(error)。"
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Error creating the signature object."
+msgstr "写入项目PCK文件出错!"
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "名称非法:"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "字体大小非法。"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "父路径非法"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "自定义字体文件非法。"
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -525,6 +665,11 @@ msgid ""
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -748,19 +893,20 @@ msgid ""
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
-"Popup对象在你调用popup()方法之前将保持隐藏,这里设置为可见并不代表执行场景时"
-"它会出现。"
+"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运"
+"行时它们会自动隐藏。"
#: scene/main/viewport.cpp
+#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"这个Viewport未设置render target。如果你刻意为之,直接在屏幕上显示其内容,使其"
-"成为子控件的所以它可以获取大小。否则请设置render target,将其内部纹理分配给一"
-"些节点显示。"
+"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容,"
+"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其"
+"内部纹理分配给一些节点以显示。"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -787,8 +933,9 @@ msgid "Disabled"
msgstr "已禁用"
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "All Selection"
-msgstr "所有选项"
+msgstr "所有选中项"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
@@ -1175,10 +1322,6 @@ msgid "Method List For '%s':"
msgstr "%s的方法列表"
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "调用"
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "方法列表:"
@@ -1297,6 +1440,12 @@ msgid "Method in target Node must be specified!"
msgstr "必须设置方法的对象节点!"
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "连接到节点:"
@@ -1374,6 +1523,15 @@ msgstr "信号"
msgid "Create New"
msgstr "新建"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "收藏:"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "最近文件:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1643,14 +1801,6 @@ msgstr "向上移动收藏"
msgid "Move Favorite Down"
msgstr "向下移动收藏"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr "收藏:"
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "最近文件:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "预览"
@@ -1794,7 +1944,7 @@ msgstr "正在分析"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "创建缩略图"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1863,12 +2013,14 @@ msgid "Copy Resource"
msgstr "拷贝资源"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Make Built-In"
-msgstr ""
+msgstr "使之内置"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "使子资源唯一化"
#: tools/editor/editor_node.cpp
msgid "Open in Help"
@@ -2052,14 +2204,6 @@ msgid "Go to previously opened scene."
msgstr "前往上一个打开的场景。"
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr "全屏模式"
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "下一项"
@@ -2145,6 +2289,11 @@ msgid "Quit to Project List"
msgstr "退出到项目列表"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Distraction Free Mode"
+msgstr "无干扰模式"
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "导入资源"
@@ -2161,8 +2310,9 @@ msgid "Import"
msgstr "导入"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "其他工程或全场景工具"
#: tools/editor/editor_node.cpp
msgid "Tools"
@@ -2312,6 +2462,11 @@ msgid "Editor Layout"
msgstr "编辑器布局"
#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle Fullscreen"
+msgstr "全屏模式"
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "安装导出模板"
@@ -2336,6 +2491,10 @@ msgid "Update Changes"
msgstr "有更改时更新UI"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "属性面板"
@@ -2375,6 +2534,10 @@ msgstr "对象属性。"
msgid "FileSystem"
msgstr "文件系统"
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "节点"
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "输出"
@@ -2472,12 +2635,14 @@ msgid "Time:"
msgstr "时间:"
#: tools/editor/editor_profiler.cpp
+#, fuzzy
msgid "Inclusive"
-msgstr ""
+msgstr "包含"
#: tools/editor/editor_profiler.cpp
+#, fuzzy
msgid "Self"
-msgstr ""
+msgstr "自身"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
@@ -2706,10 +2871,13 @@ msgid "No target font resource!"
msgstr "请设置目标字体资源!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#, fuzzy
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
+"文件扩展名不合法\n"
+"请使用.fnt文件"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
@@ -2809,8 +2977,9 @@ msgid "Audio Sample"
msgstr "音效"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "New Clip"
-msgstr ""
+msgstr "新片段"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
@@ -2829,28 +2998,34 @@ msgid "Optimizer"
msgstr "优化"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Max Linear Error"
-msgstr ""
+msgstr "最大线性误差"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Max Angular Error"
-msgstr ""
+msgstr "最大角度误差"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Max Angle"
-msgstr ""
+msgstr "最大角度"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Clips"
-msgstr ""
+msgstr "剪辑"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Start(s)"
-msgstr ""
+msgstr "起点"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "End(s)"
-msgstr ""
+msgstr "终点"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2866,12 +3041,14 @@ msgid "Source path is empty."
msgstr "源路径为空。"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Couldn't load post-import script."
-msgstr ""
+msgstr "无法载入后导入脚本"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Invalid/broken script for post-import."
-msgstr ""
+msgstr "后导入脚本被损坏或不合法"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
@@ -2898,8 +3075,9 @@ msgid "Target Texture Folder:"
msgstr "目标贴图目录:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Post-Process Script:"
-msgstr ""
+msgstr "后处理脚本:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
@@ -2939,16 +3117,19 @@ msgid "Running Custom Script.."
msgstr "执行自定义脚本.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "无法载入后导入脚本:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "后处理脚本被损坏或不合法(查看控制台):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Error running post-import script:"
-msgstr ""
+msgstr "后处理脚本运行发生错误"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
@@ -2960,7 +3141,7 @@ msgstr "不允许导入文件本身:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
-msgstr ""
+msgstr "无法本地化路径:%s (已经是本地路径)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
@@ -3095,11 +3276,11 @@ msgstr "加载源图片"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
-msgstr ""
+msgstr "切片中"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
-msgstr ""
+msgstr "插入中"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
@@ -3203,12 +3384,9 @@ msgid "Translation"
msgstr "语言"
#: tools/editor/multi_node_edit.cpp
+#, fuzzy
msgid "MultiNode Set"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr "节点"
+msgstr "多节点组"
#: tools/editor/node_dock.cpp
msgid "Groups"
@@ -3384,7 +3562,7 @@ msgstr "混合时间:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "接下来(自动排列):"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
@@ -3754,6 +3932,11 @@ msgid "Clear Bones"
msgstr "清除骨骼"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Bones"
+msgstr "添加骨骼"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "添加IK链"
@@ -4493,6 +4676,11 @@ msgid "Close Docs"
msgstr "拷贝到下一行"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "关闭"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4602,6 +4790,11 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Pick Color"
+msgstr "颜色"
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "向上移动"
@@ -4981,6 +5174,11 @@ msgid "Insert Animation Key"
msgstr "插入动画帧"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Focus Origin"
+msgstr "显示原点"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "选中选中项"
@@ -5246,6 +5444,11 @@ msgid "Remove Item"
msgstr "移除项目"
#: tools/editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "保存主题"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "添加类项目"
@@ -6064,6 +6267,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "下一个脚本"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "加载文件出错:不是资源文件!"
@@ -6080,10 +6288,6 @@ msgid "On"
msgstr "启用"
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr "设置"
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "属性:"
@@ -6621,8 +6825,9 @@ msgid "Change Capsule Shape Height"
msgstr "更改胶囊高度"
#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Change Ray Shape Length"
-msgstr ""
+msgstr "更改射线形状长度"
#: tools/editor/spatial_editor_gizmos.cpp
#, fuzzy
diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po
index 1d2ab3f8fb..9f6d7786ac 100644
--- a/tools/translations/zh_HK.po
+++ b/tools/translations/zh_HK.po
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-08-13 09:55+0000\n"
+"PO-Revision-Date: 2016-09-05 13:21+0000\n"
"Last-Translator: zx-wt <ZX_WT@ymail.com>\n"
"Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_HK/>\n"
@@ -16,7 +16,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.8\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -33,6 +33,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -161,6 +167,10 @@ msgid "Editing Signal:"
msgstr "連接"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "新增節點"
@@ -206,6 +216,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -336,6 +383,87 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "無效名稱"
+
+#: platform/winrt/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "無效字型"
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -478,6 +606,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -517,7 +649,7 @@ msgstr "檔案已存在, 要覆蓋嗎?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "所有類型"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
@@ -601,21 +733,21 @@ msgstr "請用有效的副檔名"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Shift+"
-msgstr ""
+msgstr "Shift+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Alt+"
-msgstr ""
+msgstr "Alt+"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
-msgstr ""
+msgstr "Ctrl+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Meta+"
-msgstr ""
+msgstr "Meta+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
@@ -623,7 +755,7 @@ msgstr "設備"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
-msgstr ""
+msgstr "按鍵"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
@@ -715,7 +847,7 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
-msgstr "不明字形格式"
+msgstr "字形格式不明"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -733,11 +865,12 @@ msgstr "已停用"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
-msgstr ""
+msgstr "所有選項"
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "Move Add Key"
-msgstr ""
+msgstr "移動"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -772,8 +905,9 @@ msgid "Move Anim Track Down"
msgstr ""
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "Remove Anim Track"
-msgstr ""
+msgstr "移除動畫"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
@@ -1082,7 +1216,7 @@ msgstr ""
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
-msgstr ""
+msgstr "分類:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
@@ -1090,7 +1224,7 @@ msgstr "全部"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "地址:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
@@ -1098,11 +1232,11 @@ msgstr ""
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "官方"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "社群"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
@@ -1117,10 +1251,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1158,11 +1288,11 @@ msgstr "全部替換"
#: tools/editor/code_editor.cpp
msgid "Match Case"
-msgstr ""
+msgstr "符合大小寫"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "完整詞語"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
@@ -1174,7 +1304,7 @@ msgstr "只限選中"
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
-msgstr ""
+msgstr "搜尋"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
@@ -1227,18 +1357,25 @@ msgid "Reset Zoom"
msgstr "重設縮放比例"
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Line:"
-msgstr ""
+msgstr "行:"
#: tools/editor/code_editor.cpp
msgid "Col:"
-msgstr ""
+msgstr "列:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
#, fuzzy
msgid "Connect To Node:"
msgstr "連到"
@@ -1315,11 +1452,21 @@ msgstr "訊號"
msgid "Create New"
msgstr "新增"
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "最近:"
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+#, fuzzy
msgid "Matches:"
-msgstr ""
+msgstr "吻合"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
@@ -1443,11 +1590,12 @@ msgstr "刪除"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "無效名稱"
#: tools/editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Valid characters:"
-msgstr ""
+msgstr "有效字符:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
@@ -1498,8 +1646,9 @@ msgid "Remove Autoload"
msgstr ""
#: tools/editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Enable"
-msgstr ""
+msgstr "啟用"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
@@ -1514,7 +1663,7 @@ msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Name"
-msgstr ""
+msgstr "名稱"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
@@ -1534,7 +1683,7 @@ msgstr ""
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
-msgstr ""
+msgstr "正在更新場景..."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1558,7 +1707,7 @@ msgstr ""
#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
-msgstr ""
+msgstr "重新整理"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
@@ -1586,14 +1735,6 @@ msgstr "上移"
msgid "Move Favorite Down"
msgstr "下移"
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr "最近:"
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "預覽:"
@@ -1709,7 +1850,7 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Save Resource As.."
-msgstr ""
+msgstr "把資源另存為..."
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "I see.."
@@ -1736,8 +1877,9 @@ msgid "Analyzing"
msgstr "分析中"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "正在建立縮圖"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1745,8 +1887,9 @@ msgid ""
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Failed to load resource."
-msgstr ""
+msgstr "資源加載失敗"
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1989,14 +2132,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Next tab"
msgstr "下一個"
@@ -2083,6 +2218,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2241,6 +2380,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2265,6 +2408,10 @@ msgid "Update Changes"
msgstr "當改變時更新"
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "監視器"
@@ -2304,6 +2451,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3133,10 +3284,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3676,6 +3823,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4415,6 +4566,11 @@ msgid "Close Docs"
msgstr "關閉場景"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close All"
+msgstr "關閉"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4522,6 +4678,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "上移"
@@ -4898,6 +5058,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Focus Selection"
msgstr "只限選中"
@@ -5164,6 +5328,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5975,6 +6143,11 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "下一個腳本"
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5991,10 +6164,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
diff --git a/tools/translations/zh_TW.po b/tools/translations/zh_TW.po
index 9be46b18e8..af66795003 100644
--- a/tools/translations/zh_TW.po
+++ b/tools/translations/zh_TW.po
@@ -32,6 +32,12 @@ msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr ""
@@ -154,6 +160,10 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
@@ -198,6 +208,43 @@ msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -326,6 +373,85 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -474,6 +600,10 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -1111,10 +1241,6 @@ msgid "Method List For '%s':"
msgstr ""
#: tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -1233,6 +1359,12 @@ msgid "Method in target Node must be specified!"
msgstr ""
#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr ""
@@ -1308,6 +1440,15 @@ msgstr ""
msgid "Create New"
msgstr ""
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
@@ -1577,14 +1718,6 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1979,14 +2112,6 @@ msgid "Go to previously opened scene."
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Fullscreen Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr ""
@@ -2072,6 +2197,10 @@ msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
@@ -2230,6 +2359,10 @@ msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
@@ -2254,6 +2387,10 @@ msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
@@ -2293,6 +2430,10 @@ msgstr ""
msgid "FileSystem"
msgstr ""
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
@@ -3122,10 +3263,6 @@ msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
@@ -3665,6 +3802,10 @@ msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
@@ -4403,6 +4544,10 @@ msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
@@ -4510,6 +4655,10 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
@@ -4886,6 +5035,10 @@ msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
@@ -5151,6 +5304,10 @@ msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
@@ -5962,6 +6119,10 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5978,10 +6139,6 @@ msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""