diff options
74 files changed, 13507 insertions, 1703 deletions
diff --git a/.travis.yml b/.travis.yml index 3c7ee5c102..d76fcca791 100644 --- a/.travis.yml +++ b/.travis.yml @@ -69,8 +69,8 @@ addons: before_script: - if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then - brew update; brew install -v android-sdk; - brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:"; + brew update; travis_wait 20 brew install -v android-sdk; + travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:"; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi diff --git a/SConstruct b/SConstruct index 0652414088..524fb3fef5 100644 --- a/SConstruct +++ b/SConstruct @@ -54,7 +54,7 @@ methods.save_active_platforms(active_platforms,active_platform_ids) custom_tools=['default'] -platform_arg = ARGUMENTS.get("platform", False) +platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) if (os.name=="posix"): pass diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 2cc11aa738..e616f05914 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -424,7 +424,7 @@ Matrix32 Matrix32::inverse() const { void Matrix32::affine_invert() { - float det = elements[0][0]*elements[1][1] - elements[1][0]*elements[0][1]; + float det = basis_determinant(); ERR_FAIL_COND(det==0); float idet = 1.0 / det; diff --git a/core/variant.cpp b/core/variant.cpp index a78c07d819..b2afc9d080 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -429,6 +429,7 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) { return true; i++; } + } else if (invalid_types) { @@ -439,6 +440,8 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) { return false; i++; } + + return true; } return false; @@ -457,7 +460,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from,Variant::Type p_type_ }; const Type *valid_types=NULL; - const Type *invalid_types=NULL; switch(p_type_to) { case BOOL: { @@ -679,16 +681,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from,Variant::Type p_type_ return true; i++; } - } else if (invalid_types) { - - - int i=0; - while(invalid_types[i]!=NIL) { - - if (p_type_from==invalid_types[i]) - return false; - i++; - } } return false; diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 5b94b2e020..f7abc8a3d5 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -44206,10 +44206,10 @@ </return> <argument index="0" name="object" type="Object"> </argument> - <argument index="1" name="key" type="String"> + <argument index="1" name="key" type="String" default=""""> </argument> <description> - Stop animating and completely remove a tween, given its object and property/method pair. + Stop animating and completely remove a tween, given its object and property/method pair. Passing empty String as key will remove all tweens for given object. </description> </method> <method name="remove_all"> @@ -44224,10 +44224,10 @@ </return> <argument index="0" name="object" type="Object"> </argument> - <argument index="1" name="key" type="String"> + <argument index="1" name="key" type="String" default=""""> </argument> <description> - Resets a tween to the initial value (the one given, not the one before the tween), given its object and property/method pair. + Resets a tween to the initial value (the one given, not the one before the tween), given its object and property/method pair. Passing empty String as key will reset all tweens for given object. </description> </method> <method name="reset_all"> @@ -44242,10 +44242,10 @@ </return> <argument index="0" name="object" type="Object"> </argument> - <argument index="1" name="key" type="String"> + <argument index="1" name="key" type="String" default=""""> </argument> <description> - Continue animating a stopped tween, given its object and property/method pair. + Continue animating a stopped tween, given its object and property/method pair. Passing empty String as key will resume all tweens for given object. </description> </method> <method name="resume_all"> @@ -44304,10 +44304,10 @@ </return> <argument index="0" name="object" type="Object"> </argument> - <argument index="1" name="key" type="String"> + <argument index="1" name="key" type="String" default=""""> </argument> <description> - Stop animating a tween, given its object and property/method pair. + Stop animating a tween, given its object and property/method pair. Passing empty String as key will stop all tweens for given object. </description> </method> <method name="stop_all"> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 4134ed037f..ac89c0e9e9 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -32,7 +32,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int host = enet_host_create (& address /* the address to bind the server host to */, p_max_clients /* allow up to 32 clients and/or outgoing connections */, - 2 /* allow up to 2 channels to be used, 0 and 1 */, + SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */, p_in_bandwidth /* assume any amount of incoming bandwidth */, p_out_bandwidth /* assume any amount of outgoing bandwidth */); @@ -52,7 +52,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port host = enet_host_create (NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, - 2 /* allow up 2 channels to be used, 0 and 1 */, + SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */, p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */, p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */); @@ -70,8 +70,8 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port unique_id=_gen_unique_id(); - /* Initiate the connection, allocating the two channels 0 and 1. */ - ENetPeer *peer = enet_host_connect (host, & address, 2, unique_id); + /* Initiate the connection, allocating the enough channels */ + ENetPeer *peer = enet_host_connect (host, & address, SYSCH_MAX, unique_id); if (peer == NULL) { enet_host_destroy(host); @@ -148,12 +148,12 @@ void NetworkedMultiplayerENet::poll(){ ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]); encode_uint32(E->key(),&packet->data[4]); - enet_peer_send(event.peer,1,packet); + enet_peer_send(event.peer,SYSCH_CONFIG,packet); //send the new peer to existing peers packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]); encode_uint32(*new_id,&packet->data[4]); - enet_peer_send(E->get(),1,packet); + enet_peer_send(E->get(),SYSCH_CONFIG,packet); } } else { @@ -185,7 +185,7 @@ void NetworkedMultiplayerENet::poll(){ ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]); encode_uint32(*id,&packet->data[4]); - enet_peer_send(E->get(),1,packet); + enet_peer_send(E->get(),SYSCH_CONFIG,packet); } } else if (!server) { emit_signal("server_disconnected"); @@ -204,10 +204,13 @@ void NetworkedMultiplayerENet::poll(){ case ENET_EVENT_TYPE_RECEIVE: { - if (event.channelID==1) { + if (event.channelID==SYSCH_CONFIG) { //some config message ERR_CONTINUE( event.packet->dataLength < 8); + // Only server can send config messages + ERR_CONTINUE( server ); + int msg = decode_uint32(&event.packet->data[0]); int id = decode_uint32(&event.packet->data[4]); @@ -226,12 +229,12 @@ void NetworkedMultiplayerENet::poll(){ } enet_packet_destroy(event.packet); - } else if (event.channelID==0){ + } else if (event.channelID < SYSCH_MAX){ Packet packet; packet.packet = event.packet; - int *id = (int*)event.peer -> data; + uint32_t *id = (uint32_t*)event.peer->data; ERR_CONTINUE(event.packet->dataLength<12) @@ -243,6 +246,8 @@ void NetworkedMultiplayerENet::poll(){ packet.from=source; if (server) { + // Someone is cheating and trying to fake the source! + ERR_CONTINUE(source!=*id); packet.from=*id; @@ -258,7 +263,7 @@ void NetworkedMultiplayerENet::poll(){ ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags); - enet_peer_send(E->get(),0,packet2); + enet_peer_send(E->get(),event.channelID,packet2); } } else if (target<0) { @@ -272,7 +277,7 @@ void NetworkedMultiplayerENet::poll(){ ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags); - enet_peer_send(E->get(),0,packet2); + enet_peer_send(E->get(),event.channelID,packet2); } if (-target != 1) { @@ -289,7 +294,7 @@ void NetworkedMultiplayerENet::poll(){ } else { //to someone else, specifically ERR_CONTINUE(!peer_map.has(target)); - enet_peer_send(peer_map[target],0,packet.packet); + enet_peer_send(peer_map[target],event.channelID,packet.packet); } } else { @@ -369,16 +374,20 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_ ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED); int packet_flags=0; + int channel=SYSCH_RELIABLE; switch(transfer_mode) { case TRANSFER_MODE_UNRELIABLE: { packet_flags=ENET_PACKET_FLAG_UNSEQUENCED; + channel=SYSCH_UNRELIABLE; } break; case TRANSFER_MODE_UNRELIABLE_ORDERED: { packet_flags=0; + channel=SYSCH_UNRELIABLE; } break; case TRANSFER_MODE_RELIABLE: { packet_flags=ENET_PACKET_FLAG_RELIABLE; + channel=SYSCH_RELIABLE; } break; } @@ -402,7 +411,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_ if (server) { if (target_peer==0) { - enet_host_broadcast(host,0,packet); + enet_host_broadcast(host,channel,packet); } else if (target_peer<0) { //send to all but one //and make copies for sending @@ -416,18 +425,18 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_ ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags); - enet_peer_send(F->get(),0,packet2); + enet_peer_send(F->get(),channel,packet2); } enet_packet_destroy(packet); //original packet no longer needed } else { - enet_peer_send (E->get(), 0, packet); + enet_peer_send (E->get(), channel, packet); } } else { ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG); - enet_peer_send (peer_map[1], 0, packet); //send to server for broadcast.. + enet_peer_send (peer_map[1], channel, packet); //send to server for broadcast.. } diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 59863c1f78..f64db4561e 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -23,6 +23,13 @@ private: SYSMSG_REMOVE_PEER }; + enum { + SYSCH_CONFIG, + SYSCH_RELIABLE, + SYSCH_UNRELIABLE, + SYSCH_MAX + }; + bool active; bool server; diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp index a565e866d0..e82eb83773 100644 --- a/modules/gdscript/gd_functions.cpp +++ b/modules/gdscript/gd_functions.cpp @@ -840,8 +840,13 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument=0; r_ret=Variant(); + } else if(((String)(*p_args[0])).begins_with("/")) { + r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument=0; + r_ret=RTR("Paths cannot start with '/', absolute paths must start with 'res://', 'user://', or 'local://'"); + } else { + r_ret=ResourceLoader::load(*p_args[0]); } - r_ret=ResourceLoader::load(*p_args[0]); } break; case INST2DICT: { diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index 8f4f5ef4ca..3c01f469f9 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -307,6 +307,10 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_ _set_error("expected string constant as 'preload' argument."); return NULL; } + if (path.begins_with("/")) { + _set_error("Paths cannot start with '/', absolute paths must start with \'res://\', \'user://\', or \'local://\'"); + return NULL; + } if (!path.is_abs_path() && base_path!="") path=base_path+"/"+path; path = path.replace("///","//").simplify_path(); @@ -2109,6 +2113,10 @@ void GDParser::_parse_extends(ClassNode *p_class) { _set_error("'extends' constant must be a string."); return; } + if (((String)(constant)).begins_with("/")) { + _set_error("Paths cannot start with '/', absolute paths must start with \'res://\', \'user://\', or \'local://\'"); + return; + } p_class->extends_file=constant; tokenizer->advance(); @@ -3101,6 +3109,16 @@ void GDParser::_parse_class(ClassNode *p_class) { } member._export.type=cn->value.get_type(); member._export.usage|=PROPERTY_USAGE_SCRIPT_VARIABLE; + if (cn->value.get_type()==Variant::OBJECT) { + Object *obj = cn->value; + Resource *res = obj->cast_to<Resource>(); + if(res==NULL) { + _set_error("Exported constant not a type or resource."); + return; + } + member._export.hint=PROPERTY_HINT_RESOURCE_TYPE; + member._export.hint_string=res->get_type(); + } } } #ifdef TOOLS_ENABLED diff --git a/platform/android/detect.py b/platform/android/detect.py index 49ffc86658..7e482047c9 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -168,11 +168,11 @@ def configure(env): env['neon_enabled']=False if env['android_arch']=='x86': - env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED') + env.Append(CCFLAGS=string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')) elif env["android_arch"]=="armv6": - env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED') + env.Append(CCFLAGS=string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')) elif env["android_arch"]=="armv7": - env['CCFLAGS'] = string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED') + env.Append(CCFLAGS=string.split('-DNO_STATVFS -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')) if env['android_neon']=='yes': env['neon_enabled']=True env.Append(CCFLAGS=['-mfpu=neon','-D__ARM_NEON__']) diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index f37cef673d..3e548a24b0 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -67,7 +67,23 @@ void Light2D::_update_light_visibility() { if (!is_inside_tree()) return; - VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible()); + bool editor_ok=true; + +#ifdef TOOLS_ENABLED + if (editor_only) { + if (!get_tree()->is_editor_hint()) { + editor_ok=false; + } else { + editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); + } + } +#else + if (editor_only) { + editor_ok=false; + } +#endif + + VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible() && editor_ok); } void Light2D::set_enabled( bool p_enabled) { @@ -82,6 +98,17 @@ bool Light2D::is_enabled() const { return enabled; } +void Light2D::set_editor_only(bool p_editor_only) { + + editor_only=p_editor_only; + _update_light_visibility(); +} + +bool Light2D::is_editor_only() const{ + + return editor_only; +} + void Light2D::set_texture( const Ref<Texture>& p_texture) { texture=p_texture; @@ -328,6 +355,9 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled); ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled); + ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light2D::set_editor_only ); + ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only ); + ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture); ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture); @@ -383,6 +413,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL, "editor_only"),_SCS("set_editor_only"),_SCS("is_editor_only")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,50,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); @@ -413,6 +444,7 @@ Light2D::Light2D() { canvas_light=VisualServer::get_singleton()->canvas_light_create(); enabled=true; + editor_only=false; shadow=false; color=Color(1,1,1); height=0; diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index c03ef96eff..57c89b15e7 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -45,6 +45,7 @@ public: private: RID canvas_light; bool enabled; + bool editor_only; bool shadow; Color color; Color shadow_color; @@ -78,6 +79,9 @@ public: void set_enabled( bool p_enabled); bool is_enabled() const; + void set_editor_only(bool p_editor_only); + bool is_editor_only() const; + void set_texture( const Ref<Texture>& p_texture); Ref<Texture> get_texture() const; diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index e76c0938fb..76543b67c6 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -648,12 +648,16 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar ); ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear ); ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection ); + ObjectTypeDB::bind_method( _MD("set_h_offset","ofs"),&Camera::set_h_offset ); + ObjectTypeDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset ); + ObjectTypeDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset ); + ObjectTypeDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset ); ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers ); ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers ); - ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment); - ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment); - ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode); - ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode); + ObjectTypeDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment ); + ObjectTypeDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment ); + ObjectTypeDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode ); + ObjectTypeDB::bind_method( _MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode ); //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); BIND_CONSTANT( PROJECTION_PERSPECTIVE ); diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 227bb3a59d..5b221d1574 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -446,6 +446,10 @@ bool editor_ok=true; editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); } } +#else + if (editor_only) { + editor_ok=false; + } #endif VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok); @@ -672,5 +676,3 @@ void SpotLight::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION ); } - - diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index adc8f9c8cf..156f4956bb 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -199,13 +199,13 @@ void Tween::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_tween_process_mode"),&Tween::get_tween_process_mode); ObjectTypeDB::bind_method(_MD("start"),&Tween::start ); - ObjectTypeDB::bind_method(_MD("reset","object","key"),&Tween::reset ); + ObjectTypeDB::bind_method(_MD("reset","object","key"),&Tween::reset, DEFVAL("") ); ObjectTypeDB::bind_method(_MD("reset_all"),&Tween::reset_all ); - ObjectTypeDB::bind_method(_MD("stop","object","key"),&Tween::stop ); + ObjectTypeDB::bind_method(_MD("stop","object","key"),&Tween::stop, DEFVAL("") ); ObjectTypeDB::bind_method(_MD("stop_all"),&Tween::stop_all ); - ObjectTypeDB::bind_method(_MD("resume","object","key"),&Tween::resume ); + ObjectTypeDB::bind_method(_MD("resume","object","key"),&Tween::resume, DEFVAL("") ); ObjectTypeDB::bind_method(_MD("resume_all"),&Tween::resume_all ); - ObjectTypeDB::bind_method(_MD("remove","object","key"),&Tween::remove ); + ObjectTypeDB::bind_method(_MD("remove","object","key"),&Tween::remove, DEFVAL("") ); ObjectTypeDB::bind_method(_MD("remove_all"),&Tween::remove_all ); ObjectTypeDB::bind_method(_MD("seek","time"),&Tween::seek ); ObjectTypeDB::bind_method(_MD("tell"),&Tween::tell ); @@ -723,7 +723,7 @@ bool Tween::reset(Object *p_object, String p_key) { if(object == NULL) continue; - if(object == p_object && data.key == p_key) { + if(object == p_object && (data.key == p_key || p_key == "")) { data.elapsed = 0; data.finish = false; @@ -759,7 +759,7 @@ bool Tween::stop(Object *p_object, String p_key) { Object *object = ObjectDB::get_instance(data.id); if(object == NULL) continue; - if(object == p_object && data.key == p_key) + if(object == p_object && (data.key == p_key || p_key == "")) data.active = false; } pending_update --; @@ -793,7 +793,7 @@ bool Tween::resume(Object *p_object, String p_key) { Object *object = ObjectDB::get_instance(data.id); if(object == NULL) continue; - if(object == p_object && data.key == p_key) + if(object == p_object && (data.key == p_key || p_key == "")) data.active = true; } pending_update --; @@ -821,17 +821,20 @@ bool Tween::remove(Object *p_object, String p_key) { call_deferred("remove", p_object, p_key); return true; } + List<List<InterpolateData>::Element *> for_removal; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); Object *object = ObjectDB::get_instance(data.id); if(object == NULL) continue; - if(object == p_object && data.key == p_key) { - interpolates.erase(E); - return true; + if(object == p_object && (data.key == p_key || p_key == "")) { + for_removal.push_back(E); } } + for(List<List<InterpolateData>::Element *>::Element *E=for_removal.front();E;E=E->next()) { + interpolates.erase(E->get()); + } return true; } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a5bee32a69..97f0db97c2 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1725,11 +1725,11 @@ Control *Control::find_next_valid_focus() const { if (next_child==this) // no next control-> return (get_focus_mode()==FOCUS_ALL)?next_child:NULL; - - if (next_child->get_focus_mode()==FOCUS_ALL) - return next_child; - - from = next_child; + if (next_child) { + if (next_child->get_focus_mode()==FOCUS_ALL) + return next_child; + from = next_child; + } else break; } return NULL; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 0de6add8cb..4eecabd10c 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -912,18 +912,20 @@ void GraphEdit::_input_event(const InputEvent& p_ev) { if (b.button_index==BUTTON_LEFT && b.pressed) { GraphNode *gn = NULL; + GraphNode *gn_selected = NULL; for(int i=get_child_count()-1;i>=0;i--) { - gn=get_child(i)->cast_to<GraphNode>(); + gn_selected=get_child(i)->cast_to<GraphNode>(); - if (gn) { + if (gn_selected) { - if (gn->is_resizing()) + if (gn_selected->is_resizing()) continue; - Rect2 r = gn->get_rect(); + Rect2 r = gn_selected->get_rect(); r.size*=zoom; if (r.has_point(get_local_mouse_pos())) + gn = gn_selected; break; } } diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index da298a795a..213c5f62c0 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -745,6 +745,9 @@ void GraphNode::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_resizeable","resizeable"),&GraphNode::set_resizeable); ObjectTypeDB::bind_method(_MD("is_resizeable"),&GraphNode::is_resizeable); + ObjectTypeDB::bind_method(_MD("set_selected","selected"),&GraphNode::set_selected); + ObjectTypeDB::bind_method(_MD("is_selected"),&GraphNode::is_selected); + ObjectTypeDB::bind_method(_MD("get_connection_output_count"),&GraphNode::get_connection_output_count); ObjectTypeDB::bind_method(_MD("get_connection_input_count"),&GraphNode::get_connection_input_count); @@ -788,4 +791,5 @@ GraphNode::GraphNode() { comment=false; resizeable=false; resizing=false; + selected=false; } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index b3f18bf8fa..2fbb093e8e 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -701,6 +701,13 @@ void PopupMenu::set_item_submenu(int p_idx, const String& p_submenu) { update(); } +void PopupMenu::toggle_item_checked(int p_idx) { + + ERR_FAIL_INDEX(p_idx,items.size()); + items[p_idx].checked = !items[p_idx].checked; + update(); +} + String PopupMenu::get_item_text(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,items.size(),""); @@ -1061,33 +1068,40 @@ void PopupMenu::_bind_methods() { ObjectTypeDB::bind_method(_MD("add_icon_check_shortcut","texture","shortcut:ShortCut","id"),&PopupMenu::add_icon_check_shortcut,DEFVAL(-1)); ObjectTypeDB::bind_method(_MD("add_check_shortcut","shortcut:ShortCut","id"),&PopupMenu::add_check_shortcut,DEFVAL(-1)); - ObjectTypeDB::bind_method(_MD("set_item_text","idx","text"),&PopupMenu::set_item_text); ObjectTypeDB::bind_method(_MD("set_item_icon","idx","icon"),&PopupMenu::set_item_icon); + ObjectTypeDB::bind_method(_MD("set_item_checked","idx","checked"),&PopupMenu::set_item_checked); + ObjectTypeDB::bind_method(_MD("set_item_ID","idx","id"),&PopupMenu::set_item_ID); ObjectTypeDB::bind_method(_MD("set_item_accelerator","idx","accel"),&PopupMenu::set_item_accelerator); ObjectTypeDB::bind_method(_MD("set_item_metadata","idx","metadata"),&PopupMenu::set_item_metadata); - ObjectTypeDB::bind_method(_MD("set_item_checked","idx","checked"),&PopupMenu::set_item_checked); ObjectTypeDB::bind_method(_MD("set_item_disabled","idx","disabled"),&PopupMenu::set_item_disabled); - ObjectTypeDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut"),&PopupMenu::set_item_shortcut); ObjectTypeDB::bind_method(_MD("set_item_submenu","idx","submenu"),&PopupMenu::set_item_submenu); ObjectTypeDB::bind_method(_MD("set_item_as_separator","idx","enable"),&PopupMenu::set_item_as_separator); ObjectTypeDB::bind_method(_MD("set_item_as_checkable","idx","enable"),&PopupMenu::set_item_as_checkable); - ObjectTypeDB::bind_method(_MD("set_item_ID","idx","id"),&PopupMenu::set_item_ID); + ObjectTypeDB::bind_method(_MD("set_item_tooltip","idx","tooltip"),&PopupMenu::set_item_tooltip); + ObjectTypeDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut"),&PopupMenu::set_item_shortcut); + + ObjectTypeDB::bind_method(_MD("toggle_item_checked","idx"), &PopupMenu::toggle_item_checked); + ObjectTypeDB::bind_method(_MD("get_item_text","idx"),&PopupMenu::get_item_text); ObjectTypeDB::bind_method(_MD("get_item_icon","idx"),&PopupMenu::get_item_icon); - ObjectTypeDB::bind_method(_MD("get_item_metadata","idx"),&PopupMenu::get_item_metadata); + ObjectTypeDB::bind_method(_MD("is_item_checked","idx"),&PopupMenu::is_item_checked); + ObjectTypeDB::bind_method(_MD("get_item_ID","idx"),&PopupMenu::get_item_ID); + ObjectTypeDB::bind_method(_MD("get_item_index","id"),&PopupMenu::get_item_index); ObjectTypeDB::bind_method(_MD("get_item_accelerator","idx"),&PopupMenu::get_item_accelerator); - ObjectTypeDB::bind_method(_MD("get_item_shortcut:ShortCut","idx"),&PopupMenu::get_item_shortcut); + ObjectTypeDB::bind_method(_MD("get_item_metadata","idx"),&PopupMenu::get_item_metadata); + ObjectTypeDB::bind_method(_MD("is_item_disabled","idx"),&PopupMenu::is_item_disabled); ObjectTypeDB::bind_method(_MD("get_item_submenu","idx"),&PopupMenu::get_item_submenu); ObjectTypeDB::bind_method(_MD("is_item_separator","idx"),&PopupMenu::is_item_separator); ObjectTypeDB::bind_method(_MD("is_item_checkable","idx"),&PopupMenu::is_item_checkable); - ObjectTypeDB::bind_method(_MD("is_item_checked","idx"),&PopupMenu::is_item_checked); - ObjectTypeDB::bind_method(_MD("is_item_disabled","idx"),&PopupMenu::is_item_disabled); - ObjectTypeDB::bind_method(_MD("get_item_ID","idx"),&PopupMenu::get_item_ID); - ObjectTypeDB::bind_method(_MD("get_item_index","id"),&PopupMenu::get_item_index); + ObjectTypeDB::bind_method(_MD("get_item_tooltip","idx"),&PopupMenu::get_item_tooltip); + ObjectTypeDB::bind_method(_MD("get_item_shortcut:ShortCut","idx"),&PopupMenu::get_item_shortcut); + ObjectTypeDB::bind_method(_MD("get_item_count"),&PopupMenu::get_item_count); - ObjectTypeDB::bind_method(_MD("add_separator"),&PopupMenu::add_separator); + ObjectTypeDB::bind_method(_MD("remove_item","idx"),&PopupMenu::remove_item); + + ObjectTypeDB::bind_method(_MD("add_separator"),&PopupMenu::add_separator); ObjectTypeDB::bind_method(_MD("clear"),&PopupMenu::clear); ObjectTypeDB::bind_method(_MD("_set_items"),&PopupMenu::_set_items); @@ -1125,5 +1139,3 @@ PopupMenu::PopupMenu() { PopupMenu::~PopupMenu() { } - - diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index f35e91d4e4..b3e8cd2713 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -116,6 +116,8 @@ public: void set_item_tooltip(int p_idx,const String& p_tooltip); void set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut); + void toggle_item_checked(int p_idx); + String get_item_text(int p_idx) const; Ref<Texture> get_item_icon(int p_idx) const; bool is_item_checked(int p_idx) const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 14508e07a8..cabd6520b4 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4197,12 +4197,15 @@ void TextEdit::_confirm_completion() { void TextEdit::_cancel_code_hint() { + + VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0); completion_hint=""; update(); } void TextEdit::_cancel_completion() { + VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0); if (!completion_active) return; @@ -4382,6 +4385,7 @@ void TextEdit::query_code_comple() { void TextEdit::set_code_hint(const String& p_hint) { + VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1); completion_hint=p_hint; completion_hint_offset=-0xFFFF; update(); @@ -4389,7 +4393,7 @@ void TextEdit::set_code_hint(const String& p_hint) { void TextEdit::code_complete(const Vector<String> &p_strings) { - + VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1); completion_strings=p_strings; completion_active=true; completion_current=""; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5a614fb1b2..ca9c666c01 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1704,16 +1704,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_ } break; case TreeItem::CELL_MODE_CHECK: { - Ref<Texture> checked = cache.checked; bring_up_editor=false; //checkboxes are not edited with editor - if (x>=0 && x<= checked->get_width()+cache.hseparation ) { - - - p_item->set_checked(col,!c.checked); - item_edited(col,p_item); - click_handled=true; - //p_item->edited_signal.call(col); - } + p_item->set_checked(col, !c.checked); + item_edited(col, p_item); + click_handled = true; + //p_item->edited_signal.call(col); } break; case TreeItem::CELL_MODE_RANGE: diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 1892240426..0c1b8e52e9 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1249,51 +1249,12 @@ void Node::set_human_readable_collision_renaming(bool p_enabled) { } +#ifdef TOOLS_ENABLED +String Node::validate_child_name(Node* p_child) { -String Node::validate_child_name(const String& p_name) const { - - //this approach to autoset node names is human readable but very slow - //it's turned on while running in the editor - - String basename = p_name; - - if (basename==String()) { - - return String(); - } - - int val=1; - - for(;;) { - - String attempted = val > 1 ? (basename + " " +itos(val) ) : basename; - - bool found=false; - - for (int i=0;i<data.children.size();i++) { - - //if (data.children[i]==p_child) - // continue; - if (data.children[i]->get_name() == attempted) { - found=true; - break; - } - - } - - if (found) { - - val++; - continue; - } - - return attempted; - break; - } - - return basename; - + return _generate_serial_child_name(p_child); } +#endif void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { @@ -1304,41 +1265,8 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { //this approach to autoset node names is human readable but very slow //it's turned on while running in the editor - String basename = p_child->data.name; - - if (basename=="") { - - basename = p_child->get_type(); - } - - int val=1; - - for(;;) { - - String attempted = val > 1 ? (basename + " " +itos(val) ) : basename; - - bool found=false; - - for (int i=0;i<data.children.size();i++) { - - if (data.children[i]==p_child) - continue; - if (data.children[i]->get_name() == attempted) { - found=true; - break; - } + p_child->data.name=_generate_serial_child_name(p_child); - } - - if (found) { - - val++; - continue; - } - - p_child->data.name=attempted; - break; - } } else { //this approach to autoset node names is fast but not as readable @@ -1373,6 +1301,54 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { } } +String Node::_generate_serial_child_name(Node *p_child) { + + String name = p_child->data.name; + + if (name=="") { + + name = p_child->get_type(); + } + + String nums; + for(int i=name.length()-1;i>=0;i--) { + CharType n=name[i]; + if (n>='0' && n<='9') { + nums=String::chr(name[i])+nums; + } else { + break; + } + } + + int num=nums.to_int(); + if (num<1) + num=1; + + String nnsep=_get_name_num_separator(); + name = name.substr(0,name.length()-nums.length()).strip_edges(); + if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) { + name = name.substr(0,name.length()-nnsep.length()); + } + + for(;;) { + String attempt = (name + (num > 1 ? nnsep + itos(num) : "")).strip_edges(); + bool found=false; + for(int i=0;i<data.children.size();i++) { + if (data.children[i]==p_child) + continue; + if (data.children[i]->data.name==attempt) { + found=true; + break; + } + } + if (!found) { + return attempt; + } else { + num++; + } + } +} + void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) { //add a child node quickly, without name validation @@ -2811,6 +2787,10 @@ bool Node::is_displayed_folded() const { void Node::_bind_methods() { + _GLOBAL_DEF("node/name_num_separator",0); + Globals::get_singleton()->set_custom_property_info("node/name_num_separator",PropertyInfo(Variant::INT,"node/name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); + + ObjectTypeDB::bind_method(_MD("_add_child_below_node","node:Node","child_node:Node","legible_unique_name"),&Node::add_child_below_node,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name); @@ -2979,6 +2959,17 @@ void Node::_bind_methods() { } +String Node::_get_name_num_separator() { + switch(Globals::get_singleton()->get("node/name_num_separator").operator int()) { + case 0: return ""; + case 1: return " "; + case 2: return "_"; + case 3: return "-"; + } + return " "; +} + + Node::Node() { data.pos=-1; diff --git a/scene/main/node.h b/scene/main/node.h index 3568da2ab0..f18dc81195 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -29,6 +29,7 @@ #ifndef NODE_H #define NODE_H +#include "globals.h" #include "object.h" #include "path_db.h" #include "map.h" @@ -150,7 +151,8 @@ private: void _replace_connections_target(Node* p_new_target); - void _validate_child_name(Node *p_name, bool p_force_human_readable=false); + void _validate_child_name(Node *p_child, bool p_force_human_readable=false); + String _generate_serial_child_name(Node *p_child); void _propagate_reverse_notification(int p_notification); void _propagate_deferred_notification(int p_notification, bool p_reverse); @@ -193,6 +195,7 @@ protected: void _propagate_replace_owner(Node *p_owner,Node* p_by_owner); static void _bind_methods(); + static String _get_name_num_separator(); friend class SceneState; @@ -335,7 +338,9 @@ public: static void print_stray_nodes(); - String validate_child_name(const String& p_name) const; +#ifdef TOOLS_ENABLED + String validate_child_name(Node* p_child); +#endif void queue_delete(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b22d1fcdf4..0c243bd473 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1715,6 +1715,9 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g } Matrix32 matrix = p_xform * p_node->get_transform(); + // matrix.basis_determinant() == 0.0f implies that node does not exist on scene + if(matrix.basis_determinant() == 0.0f) + return NULL; if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) { diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 0a88abf252..1aeea5fa43 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -332,6 +332,10 @@ World::World() { sound_space = SpatialSoundServer::get_singleton()->space_create(); PhysicsServer::get_singleton()->space_set_active(space,true); + PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/default_gravity",9.8)); + PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/default_gravity_vector",Vector3(0,-1,0))); + PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/default_linear_damp",0.1)); + PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/default_angular_damp",0.1)); #ifdef _3D_DISABLED indexer = NULL; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 4c963da5b4..df3a374fc9 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -416,12 +416,6 @@ World2D::World2D() { } Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_linear_damp",0.1)); Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_angular_damp",1)); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,0.3); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,2); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,0.2); - indexer = memnew( SpatialIndexer2D ); } diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index a939d935c4..d52189bcd4 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -31,6 +31,7 @@ #include "resource.h" #include "servers/physics_2d_server.h" +#include "globals.h" class SpatialIndexer2D; class VisibilityNotifier2D; diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 7077146420..9755c49e2d 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -721,7 +721,7 @@ SpaceSW::SpaceSW() { constraint_bias = 0.01; body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1); body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) ); - body_time_to_sleep=0.5; + body_time_to_sleep=GLOBAL_DEF("physics/time_before_sleep",0.5); body_angular_velocity_damp_ratio=10; diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 3fdef7e62b..29eca2690a 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -37,6 +37,7 @@ #include "area_pair_sw.h" #include "broad_phase_sw.h" #include "collision_object_sw.h" +#include "globals.h" class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index d0dcee7763..56bee8b0c5 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes if (!shape->contains_point(local_point)) continue; + if (cc>=p_result_max) + continue; + r_results[cc].collider_id=col_obj->get_instance_id(); if (r_results[cc].collider_id!=0) r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); @@ -1321,14 +1324,14 @@ Space2DSW::Space2DSW() { contact_debug_count=0; locked=false; - contact_recycle_radius=0.01; - contact_max_separation=0.05; - contact_max_allowed_penetration= 0.01; - - constraint_bias = 0.01; - body_linear_velocity_sleep_treshold=0.01; - body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI); - body_time_to_sleep=0.5; + contact_recycle_radius=1.0; + contact_max_separation=1.5; + contact_max_allowed_penetration= 0.3; + + constraint_bias = 0.2; + body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threashold_linear",2.0); + body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI)); + body_time_to_sleep=GLOBAL_DEF("physics_2d/time_before_sleep",0.5); broadphase = BroadPhase2DSW::create_func(); diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index f58e8c3fe7..45a3e4ca8f 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -37,6 +37,7 @@ #include "area_pair_2d_sw.h" #include "broad_phase_2d_sw.h" #include "collision_object_2d_sw.h" +#include "globals.h" class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState { diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index f69580254c..dfa0c91c7f 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -382,7 +382,7 @@ void VisualServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create); - ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(NO_INDEX_ARRAY)); + ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material); @@ -531,6 +531,7 @@ void VisualServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z); + ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"),&VisualServer::canvas_item_set_sort_children_by_y); ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect); diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp index c4f2435675..1baad2c6b3 100644 --- a/tools/editor/connections_dialog.cpp +++ b/tools/editor/connections_dialog.cpp @@ -181,6 +181,14 @@ void ConnectDialog::ok_pressed() { error->popup_centered_minsize(); return; } + Node* target = tree->get_selected(); + if (target->get_script().is_null()) { + if (!target->has_method(dst_method->get_text())) { + error->set_text(TTR("Target method not found! Specify a valid method or attach a script to target Node.")); + error->popup_centered_minsize(); + return; + } + } emit_signal("connected"); hide(); diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 8274272a7e..c17cf05ea7 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -266,10 +266,12 @@ void EditorNode::_notification(int p_what) { circle_step=0; circle_step_msec=tick; - circle_step_frame=frame+1; - - update_menu->set_icon(gui_base->get_icon("Progress"+itos(circle_step+1),"EditorIcons")); + circle_step_frame=frame+1; + // update the circle itself only when its enabled + if (!update_menu->get_popup()->is_item_checked(3)){ + update_menu->set_icon(gui_base->get_icon("Progress"+itos(circle_step+1),"EditorIcons")); + } } scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height"))); @@ -2797,6 +2799,10 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { update_menu->get_popup()->set_item_checked(1,true); OS::get_singleton()->set_low_processor_usage_mode(true); } break; + case SETTINGS_UPDATE_SPINNER_HIDE: { + update_menu->set_icon(gui_base->get_icon("Collapse","EditorIcons")); + update_menu->get_popup()->toggle_item_checked(3); + } break; case SETTINGS_PREFERENCES: { settings_config_dialog->popup_edit_settings(); @@ -6064,6 +6070,8 @@ EditorNode::EditorNode() { p=update_menu->get_popup(); p->add_check_item(TTR("Update Always"),SETTINGS_UPDATE_ALWAYS); p->add_check_item(TTR("Update Changes"),SETTINGS_UPDATE_CHANGES); + p->add_separator(); + p->add_check_item(TTR("Disable Update Spinner"),SETTINGS_UPDATE_SPINNER_HIDE); p->set_item_checked(1,true); //sources_button->connect(); diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index 0393cd19a9..6392b96f8f 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -179,6 +179,7 @@ private: RUN_RELOAD_SCRIPTS, SETTINGS_UPDATE_ALWAYS, SETTINGS_UPDATE_CHANGES, + SETTINGS_UPDATE_SPINNER_HIDE, SETTINGS_EXPORT_PREFERENCES, SETTINGS_PREFERENCES, SETTINGS_OPTIMIZED_PRESETS, diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 4778a7ce90..a5ba4847f5 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -565,8 +565,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("text_editor/restore_scripts_on_load",true); - set("scenetree_editor/duplicate_node_name_num_separator",0); - hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"); //set("scenetree_editor/display_old_action_buttons",false); set("scenetree_editor/start_create_dialog_fully_expanded",false); set("scenetree_editor/draw_relationship_lines",false); diff --git a/tools/editor/multi_node_edit.cpp b/tools/editor/multi_node_edit.cpp index 4d27b8e349..e4ceaf4a8b 100644 --- a/tools/editor/multi_node_edit.cpp +++ b/tools/editor/multi_node_edit.cpp @@ -53,7 +53,14 @@ bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){ if (!n) continue; - ur->add_do_property(n,name,p_value); + if (p_value.get_type() == Variant::NODE_PATH) { + Node *tonode = n->get_node(p_value); + NodePath p_path = n->get_path_to(tonode); + ur->add_do_property(n,name,p_path); + } else { + ur->add_do_property(n,name,p_value); + } + ur->add_undo_property(n,name,n->get(name)); diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 9701b8030d..6dcc71422a 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -1978,6 +1978,11 @@ void SpatialEditorViewport::_menu_option(int p_option) { _update_name(); } break; + case VIEW_CENTER_TO_ORIGIN: { + + cursor.pos = Vector3(0,0,0); + + } break; case VIEW_CENTER_TO_SELECTION: { focus_selection(); @@ -2391,6 +2396,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_GIZMOS),true); view_menu->get_popup()->add_separator(); + view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW); view_menu->get_popup()->connect("item_pressed",this,"_menu_option"); @@ -3858,6 +3864,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5); ED_SHORTCUT("spatial_editor/snap", TTR("Snap"), KEY_S); ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K); + ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O); ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F); ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT+KEY_MASK_CMD+KEY_F); diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h index 975092a01d..89587526ee 100644 --- a/tools/editor/plugins/spatial_editor_plugin.h +++ b/tools/editor/plugins/spatial_editor_plugin.h @@ -76,6 +76,7 @@ friend class SpatialEditor; VIEW_RIGHT, VIEW_FRONT, VIEW_REAR, + VIEW_CENTER_TO_ORIGIN, VIEW_CENTER_TO_SELECTION, VIEW_ALIGN_SELECTION_WITH_VIEW, VIEW_PERSPECTIVE, diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index 18a4e845a0..1c99982155 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -142,6 +142,7 @@ private: String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(p); + get_ok()->call_deferred("grab_focus"); } void _path_selected(const String& p_path) { @@ -150,7 +151,7 @@ private: String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(p); - + get_ok()->call_deferred("grab_focus"); } void _browse_path() { diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 9c4e641535..342e6b98c8 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -227,7 +227,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node* editor_data->get_undo_redo().add_do_reference(instanced_scene); editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene); - String new_name = parent->validate_child_name(instanced_scene->get_name()); + String new_name = parent->validate_child_name(instanced_scene); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name); editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name)); @@ -257,17 +257,6 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_pat } -static String _get_name_num_separator() { - switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) { - case 0: return ""; - case 1: return " "; - case 2: return "_"; - case 3: return "-"; - } - return " "; -} - - void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { current_option=p_tool; @@ -474,37 +463,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (selection.size()==1) dupsingle=dup; - String name = node->get_name(); - - String nums; - for(int i=name.length()-1;i>=0;i--) { - CharType n=name[i]; - if (n>='0' && n<='9') { - nums=String::chr(name[i])+nums; - } else { - break; - } - } - - int num=nums.to_int(); - if (num<1) - num=1; - else - num++; - - String nnsep = _get_name_num_separator(); - name = name.substr(0,name.length()-nums.length()).strip_edges(); - if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) { - name = name.substr(0,name.length()-nnsep.length()); - } - String attempt = (name + nnsep + itos(num)).strip_edges(); - - while(parent->has_node(attempt)) { - num++; - attempt = (name + nnsep + itos(num)).strip_edges(); - } - - dup->set_name(attempt); + dup->set_name(parent->validate_child_name(dup)); editor_data->get_undo_redo().add_do_method(parent,"_add_child_below_node",node, dup); for (List<Node*>::Element *F=owned.front();F;F=F->next()) { @@ -522,8 +481,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),attempt); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt)); + editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),dup->get_name()); + editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+dup->get_name())); //parent->add_child(dup); //reselect.push_back(dup); @@ -1109,6 +1068,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().create_action(TTR("Reparent Node")); List<Pair<NodePath,NodePath> > path_renames; + Vector<StringName> former_names; int inc=0; @@ -1118,6 +1078,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec Node *node = p_nodes[ni]; fill_path_renames(node,new_parent,&path_renames); + former_names.push_back(node->get_name()); List<Node*> owned; node->get_owned_by(node->get_owner(),&owned); @@ -1140,7 +1101,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - String new_name = new_parent->validate_child_name(node->get_name()); + String new_name = new_parent->validate_child_name(node); editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1); editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index()); @@ -1159,6 +1120,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node); editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node); + editor_data->get_undo_redo().add_undo_method(node,"set_name",former_names[ni]); inc++; @@ -1360,7 +1322,7 @@ void SceneTreeDock::_create() { editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child); - String new_name = parent->validate_child_name(child->get_type()); + String new_name = parent->validate_child_name(child); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_type(),new_name); editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name)); diff --git a/tools/translations/ar.po b/tools/translations/ar.po index 74393ad4f4..de03046e16 100644 --- a/tools/translations/ar.po +++ b/tools/translations/ar.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -156,6 +162,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -200,6 +210,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "نداء" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -328,6 +375,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -474,6 +600,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1111,10 +1241,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "نداء" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1233,6 +1359,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1308,6 +1440,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1577,14 +1718,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1979,14 +2112,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2072,6 +2197,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2230,6 +2359,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2254,6 +2387,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2293,6 +2430,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3122,10 +3263,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3666,6 +3803,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4404,6 +4545,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4511,6 +4656,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4887,6 +5036,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5152,6 +5305,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5963,6 +6120,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5979,10 +6140,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/bg.po b/tools/translations/bg.po index 9117731250..f1fdc9086a 100644 --- a/tools/translations/bg.po +++ b/tools/translations/bg.po @@ -35,6 +35,12 @@ msgid "step argument is zero!" msgstr "Стъпката на range() е нула!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "Скриптът няма инстанция" @@ -165,6 +171,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -209,6 +219,44 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Преходи" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -339,6 +387,86 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Имаше грешка при изнасяне на проекта!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -511,6 +639,13 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " +"работи." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1148,10 +1283,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1270,6 +1401,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1345,6 +1482,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Любими:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1615,14 +1761,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Любими:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2017,14 +2155,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2110,6 +2240,10 @@ msgid "Quit to Project List" msgstr "Изход до списъка с проекти" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Внасяне на обекти в проекта." @@ -2268,6 +2402,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2292,6 +2430,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2331,6 +2473,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Възел" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3161,10 +3307,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Възел" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3705,6 +3847,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4443,6 +4589,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Избиране на всичко" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4550,6 +4701,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4926,6 +5081,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5191,6 +5350,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6002,6 +6165,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Нова сцена" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6018,10 +6186,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/bn.po b/tools/translations/bn.po index d0827bf38f..19861e2158 100644 --- a/tools/translations/bn.po +++ b/tools/translations/bn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-12 06:37+0000\n" +"PO-Revision-Date: 2016-09-02 13:47+0000\n" "Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -16,7 +16,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "ধাপ মান শূন্য!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "ইনস্ট্যান্স বিহীন স্ক্রিপ্ট" @@ -102,19 +108,19 @@ msgstr "ফাংশনগুলি:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "ভেরিয়েবলস/চলকসমূহ:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "সিগন্যালস/সংকেতসমূহ:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "নামটি কার্যকর সনাক্তকারী নয়:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" @@ -122,23 +128,23 @@ msgstr "ফাংশনের (Function) নতুন নামকরণ কর #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "সংকেত/সিগন্যাল-এর নামান্তর করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "ফাংশন সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "চলক/ভেরিয়েবল সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "সংকেত/সিগন্যাল সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -146,11 +152,11 @@ msgstr "ফাংশন (Function) অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "চলক/ভেরিয়েবল অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "চলক/ভেরিয়েবল সম্পাদন:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" @@ -158,19 +164,28 @@ msgstr "সংকেত (Signal) অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "সংকেত/সিগন্যাল সম্পাদন:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "অ্যানিমেশনের (Anim) ট্র্যানজিশন/স্থানান্তরণ পরিবর্তন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "নোড সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"গেটার (Getter) ফেলতে/নামাতে মেটা কী (Meta) চাপুন। জেনেরিক সিগনেচার (generic " +"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"গেটার (Getter) ফেলতে/নামাতে কন্ট্রোল কী (Ctrl) চাপুন। জেনেরিক সিগনেচার (generic " +"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." @@ -205,6 +220,44 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "অনুবাদসমূহ" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -276,9 +329,8 @@ msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "প্রতিলেপন/পেস্ট করুন" +msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -334,6 +386,87 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -515,6 +648,11 @@ msgstr "" "NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। " "এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1165,10 +1303,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1287,6 +1421,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1362,6 +1502,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1634,14 +1783,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2036,14 +2177,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2129,6 +2262,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2287,6 +2424,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2311,6 +2452,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2350,6 +2495,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3179,10 +3328,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3722,6 +3867,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4460,6 +4609,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "সবগুলি বাছাই করুন" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4567,6 +4721,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4943,6 +5101,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5208,6 +5370,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6019,6 +6185,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6035,10 +6205,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -6051,14 +6217,12 @@ msgid "Sections:" msgstr "" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "মোড (Mode) বাছাই করুন" +msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "মোড (Mode) বাছাই করুন" +msgstr "মেথড/পদ্ধতি বাছাই করুন" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" diff --git a/tools/translations/ca.po b/tools/translations/ca.po index 14d523b88b..9922663465 100644 --- a/tools/translations/ca.po +++ b/tools/translations/ca.po @@ -1,13 +1,13 @@ -# LANGUAGE translation of the Godot Engine editor +# Catalan translation of the Godot Engine editor # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# Roger BR <drai_kin@hotmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-09-01 11:46+0000\n" +"PO-Revision-Date: 2016-09-11 09:26+0000\n" "Last-Translator: Roger BR <drai_kin@hotmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -34,6 +34,12 @@ msgid "step argument is zero!" msgstr "L'argument pas (step) és zero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Script sense instància" @@ -166,37 +172,45 @@ msgid "Editing Signal:" msgstr "Editant Senyal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Canvia Transició" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Afegeix Node" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Retén Meta per dipositar un mètode Accessor (Getter). Retén Maj per " +"dipositar una firma genèrica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per " +"dipositar una firma genèrica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." -msgstr "" +msgstr "Retén Meta per dipositar una referència simple al node." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Retén Ctrl per dipositar una referència simple al node." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." -msgstr "" +msgstr "Retén Meta per dipositar una variable d'Actualització (Setter)." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Afegeix Node" +msgstr "Afegeix Node de Precàrrega" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -204,11 +218,50 @@ msgstr "Afegeix Node(s) des d'Arbre" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "Afegir Captador de Propietat (Getter)" +msgstr "Afegeix Propietat d'Accés (Getter)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "Afegeix Col.locador de Proprietat (Setter)" +msgstr "Afegeix Propietat d'Actualització (Setter)" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Transició" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retorn:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Crida" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -276,11 +329,11 @@ msgstr "Troba el Tipus del Node" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "" +msgstr "Copia Nodes" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" -msgstr "" +msgstr "Talla els Nodes" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -344,6 +397,88 @@ msgstr "" "Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o " "una cadena de text (error)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nom no vàlid." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "La mida de la lletra no és vàlida." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Lletra personalitzada no vàlida." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -464,7 +599,7 @@ msgid "" "must be set to 'render target' mode." msgstr "" "Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) " -"vàlid. Aquest ha de ser especificat en el mode \"destí de renderització" +"vàlid. Aquest ha de ser especificat en el mode \"destinació de renderització" "\" (render target)." #: scene/2d/sprite.cpp @@ -472,9 +607,9 @@ msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" -"L'àrea de Visualització (Viewport) especificada en la propietat \"Camí" -"\" (Path) ha d'utilitzar el mode 'destí de renderització' (render target) " -"perquè l'sprite funcioni." +"La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha " +"d'utilitzar el mode 'Destinació de renderització' (render target) perquè " +"l'sprite funcioni." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -534,6 +669,12 @@ msgstr "" "NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només " "proporciona dades de navegació." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -770,10 +911,10 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"L'àrea de Visualització (Viewport) no és el Destí de Renderització (render " -"target). Per mostrar-ne el contingut, especifiqueu-la com a filla d'un " -"Control de forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a " -"Destí de Renderització i assigneu la textura interna a algun node." +"La Vista (Viewport) no és la Destinació de Renderització (render target). " +"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de " +"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació " +"de Renderització i assigneu-ne la textura interna a algun node." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -1186,10 +1327,6 @@ msgid "Method List For '%s':" msgstr "Llista de mètodes de '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Crida" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Llista de mètodes:" @@ -1308,6 +1445,12 @@ msgid "Method in target Node must be specified!" msgstr "Cal especificar un mètode per al Node objectiu!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecta al Node:" @@ -1384,6 +1527,15 @@ msgstr "Senyals" msgid "Create New" msgstr "Crea Nou" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favorits:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recents:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1662,14 +1814,6 @@ msgstr "Mou Favorit Amunt" msgid "Move Favorite Down" msgstr "Mou Favorit Avall" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favorits:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recents:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualització:" @@ -1793,109 +1937,111 @@ msgstr "Vaja..." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "No s'ha pogut escriure en el fitxer:" #: tools/editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Format de fitxer desconegut:" #: tools/editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Error en desar." #: tools/editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Desant Escena" #: tools/editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Analitzant" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Creant Miniatura" #: tools/editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" +"No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes " +"les dependències (instàncies)." #: tools/editor/editor_node.cpp msgid "Failed to load resource." -msgstr "" +msgstr "No s'ha pogut carregar el recurs." #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!" #: tools/editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Error en desar MeshLibrary!" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "No s'ha pogut carregar TileSet per combinar les dades!" #: tools/editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Error en desar TileSet!" #: tools/editor/editor_node.cpp msgid "Can't open export templates zip." -msgstr "" +msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació." #: tools/editor/editor_node.cpp msgid "Loading Export Templates" -msgstr "" +msgstr "Carregant Plantilles d'Exportació" #: tools/editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Error en desar els canvis!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor." #: tools/editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "No s'ha trobat el nom de l'ajust!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "S'ha restaurat la configuració predeterminada." #: tools/editor/editor_node.cpp msgid "Copy Params" -msgstr "" +msgstr "Copia Paràmetres" #: tools/editor/editor_node.cpp msgid "Paste Params" -msgstr "" +msgstr "Enganxa Paràmetres" #: tools/editor/editor_node.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "" +msgstr "Enganxa Recurs" #: tools/editor/editor_node.cpp msgid "Copy Resource" -msgstr "" +msgstr "Copia Recurs" #: tools/editor/editor_node.cpp msgid "Make Built-In" -msgstr "" +msgstr "Crea'l Integrat" #: tools/editor/editor_node.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Crea SubRecurs Únic" #: tools/editor/editor_node.cpp msgid "Open in Help" -msgstr "" +msgstr "Obre dins l'Ajuda" #: tools/editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "No s'ha definit cap escena per executar." #: tools/editor/editor_node.cpp msgid "" @@ -1903,6 +2049,9 @@ msgid "" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" +"No s'ha definit cap escena principal. Seleccioneu-ne una.\n" +"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " +"en la categoria \"aplicació\"." #: tools/editor/editor_node.cpp msgid "" @@ -1910,6 +2059,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"L'escena '%s' no existeix. Seleccioneu-ne una de vàlida.\n" +"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " +"en la categoria \"aplicació\"." #: tools/editor/editor_node.cpp msgid "" @@ -1917,248 +2069,254 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"L'escena '%s' seleccionada no és un fitxer d'escena. Seleccioneu-ne un de " +"vàlid.\n" +"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " +"en la categoria \"aplicació\"." #: tools/editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" +"L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la." #: tools/editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "No s'ha pogut començar el subprocés!" #: tools/editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "Obre Escena" #: tools/editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Obre Escena Base" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "" +msgstr "Obertura Ràpida d'Escenes..." #: tools/editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "" +msgstr "Obertura Ràpida d'Scripts..." #: tools/editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Sí" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" -msgstr "" +msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "" +msgstr "Desa Escena com..." #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" +"Aquesta Escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?" #: tools/editor/editor_node.cpp msgid "Please save the scene first." -msgstr "" +msgstr "Desa l'escena abans." #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" -msgstr "" +msgstr "Desa els texts Traduïbles" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Exporta Biblioteca de Models" #: tools/editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Exporta el joc de Mosaics (Tiles)" #: tools/editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Surt" #: tools/editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "Voleu Sortir de l'editor?" #: tools/editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "L'escena actual no s'ha desat. Vol obrir igualment?" #: tools/editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "No es pot recarregar una escena no desada." #: tools/editor/editor_node.cpp msgid "Revert" -msgstr "" +msgstr "Reverteix" #: tools/editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "" +msgstr "No es pot desfer aquesta acció. Vol revertir igualament?" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "" +msgstr "Execució Ràpida de l'Escena..." #: tools/editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" +"Vol Obrir el Gestor de Projectes?\n" +"(Es perdran els canvis sense desar)" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Tria una Escena Principal" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" -msgstr "" +msgstr "Uf..." #: tools/editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. " +"Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte." #: tools/editor/editor_node.cpp msgid "Error loading scene." -msgstr "" +msgstr "No s'ha pogut carregar l'escena." #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Escena '%s' té dependències no vàlides:" #: tools/editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Desar Disposició (Layout)" #: tools/editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Elimina Disposició (Layout)" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" -msgstr "" +msgstr "Predeterminat" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "Canvia la pestanya d'escena" #: tools/editor/editor_node.cpp msgid "%d more file(s)" -msgstr "" +msgstr "%d fitxer(s) més" #: tools/editor/editor_node.cpp msgid "%d more file(s) or folder(s)" -msgstr "" +msgstr "%d fitxer(s) o directori(s) més" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" -msgstr "" +msgstr "Escena" #: tools/editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" +msgstr "Vés a l'escena oberta anteriorment." #: tools/editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Pestanya Següent" #: tools/editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Pestanya Anterior" #: tools/editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operacions amb fitxers d'escena." #: tools/editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Nova Escena" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "" +msgstr "Nova Escena heretada..." #: tools/editor/editor_node.cpp msgid "Open Scene.." -msgstr "" +msgstr "Obre Escena..." #: tools/editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Desa Escena" #: tools/editor/editor_node.cpp msgid "Save all Scenes" -msgstr "" +msgstr "Desa Totes les Escenes" #: tools/editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "Tanca l'Escena" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" -msgstr "" +msgstr "Tanca i Vés a l'Escena anterior" #: tools/editor/editor_node.cpp msgid "Open Recent" -msgstr "" +msgstr "Obre Recent" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." -msgstr "" +msgstr "Filtrat Ràpid de Fitxers..." #: tools/editor/editor_node.cpp msgid "Convert To.." -msgstr "" +msgstr "Converteix a..." #: tools/editor/editor_node.cpp msgid "Translatable Strings.." -msgstr "" +msgstr "Cadenes Traduïbles..." #: tools/editor/editor_node.cpp msgid "MeshLibrary.." -msgstr "" +msgstr "Biblioteca de Models (MeshLibrary)..." #: tools/editor/editor_node.cpp msgid "TileSet.." -msgstr "" +msgstr "Joc de Mosaics (TileSet)..." #: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" -msgstr "" +msgstr "Refés" #: tools/editor/editor_node.cpp msgid "Run Script" -msgstr "" +msgstr "Executa Script" #: tools/editor/editor_node.cpp msgid "Project Settings" -msgstr "" +msgstr "Configuració del Projecte" #: tools/editor/editor_node.cpp msgid "Revert Scene" -msgstr "" +msgstr "Reverteix Escena" #: tools/editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Surt a la Llista de Projectes" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Mode Lliure de Distraccions" #: tools/editor/editor_node.cpp msgid "Import assets to the project." -msgstr "" +msgstr "Importa actius al projecte." #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp @@ -2170,83 +2328,85 @@ msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Importa" #: tools/editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Eines vàries o d'escena." #: tools/editor/editor_node.cpp msgid "Tools" -msgstr "" +msgstr "Eines" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." -msgstr "" +msgstr "Exporta el projecte a diverses plataformes." #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Exporta" #: tools/editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "Reprodueix el projecte." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Play" -msgstr "" +msgstr "Reprodueix" #: tools/editor/editor_node.cpp msgid "Pause the scene" -msgstr "" +msgstr "Pausa l'escena" #: tools/editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "Pausa Escena" #: tools/editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Atura l'escena." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" -msgstr "" +msgstr "Atura" #: tools/editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Reprodueix l'escena editada." #: tools/editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Reprodueix Escena" #: tools/editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Reprodueix escena personalitzada" #: tools/editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Reprodueix Escena Personalitzada" #: tools/editor/editor_node.cpp msgid "Debug options" -msgstr "" +msgstr "Opcions de Depuració (Debug)" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Desplega amb Depuració Remota" #: tools/editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" +"En ser exportat o desplegat, l'executable resultant intenta connectar-se a " +"l'IP d'aquest equip per iniciar-ne la depuració." #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "" +msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa" #: tools/editor/editor_node.cpp msgid "" @@ -2257,30 +2417,40 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable " +"reduït.\n" +"L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n" +"En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el " +"rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació " +"en jocs de gran mida." #: tools/editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Formes de Col·lisió Visibles" #: tools/editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i " +"3D), son visibles durant l'execució del joc quan s'activa aquesta opció." #: tools/editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "Navegació Visible" #: tools/editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" +"Les malles i polígons de Navegació són visibles durant l'execució del joc " +"quan s'activa aquesta opció." #: tools/editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "" +msgstr "Sincronitza Canvis en Escenes" #: tools/editor/editor_node.cpp msgid "" @@ -2289,10 +2459,14 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc " +"en execució.\n" +"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " +"millora el rendiment." #: tools/editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "" +msgstr "Sincronitza Canvis en Scripts" #: tools/editor/editor_node.cpp msgid "" @@ -2301,382 +2475,403 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"En activar aquesta opció, els scripts, en ser desats, es recarreguen en el " +"joc en execució.\n" +"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " +"millora el rendiment." #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" -msgstr "" +msgstr "Configuració" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "" +msgstr "Configuració de l'Editor" #: tools/editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Disposició de l'Editor" + +#: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Mode Pantalla completa" #: tools/editor/editor_node.cpp msgid "Install Export Templates" -msgstr "" +msgstr "Instal·la Plantilles d'Exportació" #: tools/editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Quant a" #: tools/editor/editor_node.cpp msgid "Alerts when an external resource has changed." -msgstr "" +msgstr "Alerta en canviar un recurs extern." #: tools/editor/editor_node.cpp msgid "Spins when the editor window repaints!" -msgstr "" +msgstr "Gira en repintar-se la finestra de l'editor!" #: tools/editor/editor_node.cpp msgid "Update Always" -msgstr "" +msgstr "Actualitza Sempre" #: tools/editor/editor_node.cpp msgid "Update Changes" +msgstr "Actualitza Canvis" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" msgstr "" #: tools/editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "Inspector" #: tools/editor/editor_node.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "Crea un nou recurs en memòria i edita'l." #: tools/editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "Carrega un recurs des del disc i edita'l." #: tools/editor/editor_node.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "Desa el recurs editat ara." #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." -msgstr "" +msgstr "Desa Com..." #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Vés a l'anterior objecte editat de l'historial." #: tools/editor/editor_node.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Vés al següent objecte editat de l'historial." #: tools/editor/editor_node.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "Historial d'objectes editats recentment." #: tools/editor/editor_node.cpp msgid "Object properties." -msgstr "" +msgstr "Propietats de l'objecte." #: tools/editor/editor_node.cpp msgid "FileSystem" +msgstr "SistemaDeFitxers" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" msgstr "" #: tools/editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Sortida" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" -msgstr "" +msgstr "ReImporta" #: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp msgid "Update" -msgstr "" +msgstr "Actualitza" #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Gràcies de la part de la Comunitat del Godot!" #: tools/editor/editor_node.cpp msgid "Thanks!" -msgstr "" +msgstr "Gràcies!" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Importa Plantilles des d'un Fitxer ZIP" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "Exporta Projecte" #: tools/editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "Exporta Biblioteca" #: tools/editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Combina amb Existents" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Password:" -msgstr "" +msgstr "Contrasenya:" #: tools/editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "" +msgstr "Obre i Executa un Script" #: tools/editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Errors de Càrrega" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Connectors Instal·lats:" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" -msgstr "" +msgstr "Versió:" #: tools/editor/editor_plugin_settings.cpp msgid "Author:" -msgstr "" +msgstr "Autor:" #: tools/editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Estat:" #: tools/editor/editor_profiler.cpp msgid "Stop Profiling" -msgstr "" +msgstr "Atura Perfilació" #: tools/editor/editor_profiler.cpp msgid "Start Profiling" -msgstr "" +msgstr "Comença Perfilació" #: tools/editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Mesura:" #: tools/editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Duració del Fotograma (s)" #: tools/editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "Temps Mitjà (s)" #: tools/editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "% del Fotograma" #: tools/editor/editor_profiler.cpp msgid "Fixed Frame %" -msgstr "" +msgstr "% del Fotograma Fix" #: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp msgid "Time:" -msgstr "" +msgstr "Temps:" #: tools/editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Inclusiu" #: tools/editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "Propi" #: tools/editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Fotograma núm.:" #: tools/editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." -msgstr "" +msgstr "Espera que s'acabi l'anàlisi." #: tools/editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." -msgstr "" +msgstr "S'ha de desar l'escena abans de reimportar-la." #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" -msgstr "" +msgstr "Desa i ReImporta" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" -msgstr "" +msgstr "ReImporta Recursos Modificats" #: tools/editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Escriu la lògica en el mètode _run()." #: tools/editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Ja hi ha un escena editada." #: tools/editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "No s'ha pogut instanciar l'script:" #: tools/editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Podria mancar la paraula clau 'tool'?" #: tools/editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "No s'ha pogut executar l'script:" #: tools/editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Podria mancar el mètode '_run'?" #: tools/editor/editor_settings.cpp msgid "Default (Same as Editor)" -msgstr "" +msgstr "Predeterminat (Idèntic a l'Editor)" #: tools/editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Selecciona Node(s) per Importar" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Camí de l'Escena:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "Importa des del Node:" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" +"No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau de " +"tipus de fitxers!" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" +"Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap " +"acció." #: tools/editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." -msgstr "" +msgstr "El camí d'origen i destinació es idèntic. No s'ha produït cap acció." #: tools/editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." -msgstr "" +msgstr "No es poden moure directoris en si mateixos." #: tools/editor/filesystem_dock.cpp msgid "Can't operate on '..'" -msgstr "" +msgstr "No es pot operar en '..'" #: tools/editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" -msgstr "" +msgstr "Tria un Nou Nom i Ubicació per a:" #: tools/editor/filesystem_dock.cpp msgid "No files selected!" -msgstr "" +msgstr "Cap fitxer seleccionat!" #: tools/editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Instància" #: tools/editor/filesystem_dock.cpp msgid "Edit Dependencies.." -msgstr "" +msgstr "Edita Dependències..." #: tools/editor/filesystem_dock.cpp msgid "View Owners.." -msgstr "" +msgstr "Mostra Propietaris..." #: tools/editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Copia Camí" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." -msgstr "" +msgstr "Renomena o Mou..." #: tools/editor/filesystem_dock.cpp msgid "Move To.." -msgstr "" +msgstr "Mou cap a..." #: tools/editor/filesystem_dock.cpp msgid "Info" -msgstr "" +msgstr "Informació" #: tools/editor/filesystem_dock.cpp msgid "Show In File Manager" -msgstr "" +msgstr "Mostra en el Gestor de Fitxers" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." -msgstr "" +msgstr "ReImporta..." #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "Directori Anterior" #: tools/editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "" +msgstr "Directori Següent" #: tools/editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "ReAnalitza Sistema de Fitxers" #: tools/editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" -msgstr "" +msgstr "Canvia l'estat del directori a Preferit" #: tools/editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." -msgstr "" +msgstr "Instancia les escenes seleccionades com a filles del node seleccionat." #: tools/editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Mou" #: tools/editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "Afegeix al Grup" #: tools/editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Treu del Grup" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" -msgstr "" +msgstr "Cap màscara de bits per importar!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." -msgstr "" +msgstr "El camí de Destinació és buit." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." -msgstr "" +msgstr "El camí de Destinació ha de ser un camí de recursos complet." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." -msgstr "" +msgstr "El camí de Destinació ha d'existir." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" -msgstr "" +msgstr "El camí per desar és buit!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" -msgstr "" +msgstr "Importa Màscares de Bit" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" -msgstr "" +msgstr "Textures Font:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp @@ -2685,7 +2880,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" -msgstr "" +msgstr "Camí de Destinació:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -2694,318 +2889,326 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" -msgstr "" +msgstr "Accepta" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" -msgstr "" +msgstr "Màscara de bits" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" -msgstr "" +msgstr "Cap fitxer de lletra font!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" -msgstr "" +msgstr "Cap recurs de Lletra!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" +"Extensió de fitxer no vàlida.\n" +"Utilitzeu .fnt." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." -msgstr "" +msgstr "No es pot carregar/processar la lletra." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." -msgstr "" +msgstr "No s'ha pogut desar la lletra." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" -msgstr "" +msgstr "Lletra:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" -msgstr "" +msgstr "Mida de la lletra:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" -msgstr "" +msgstr "Recurs Objectiu:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" +"«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un " +"lluït rètol d'onze kWh." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" -msgstr "" +msgstr "Prova:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" -msgstr "" +msgstr "Opcions:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" -msgstr "" +msgstr "Importa lletra" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" +"Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de tipus " +"BMFont." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." -msgstr "" +msgstr "No s'ha pogut obrir com a fitxer BMFont." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." -msgstr "" +msgstr "Lletra personalitzada no vàlida." #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Font" -msgstr "" +msgstr "Lletra" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" -msgstr "" +msgstr "Cap malla per importar!" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" -msgstr "" +msgstr "Importa una Malla" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" -msgstr "" +msgstr "Malla/es :" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "" +msgstr "Malla" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" -msgstr "" +msgstr "Superfície %d" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" -msgstr "" +msgstr "No s'ha trobat cap mostra d'Àudio per importar!" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" -msgstr "" +msgstr "Importa Mostra d'Àudio" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" -msgstr "" +msgstr "Mostra/es d'Origen:" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" -msgstr "" +msgstr "Mostra d'Àudio" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" -msgstr "" +msgstr "Nou Clip" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" -msgstr "" +msgstr "Opcions d'Animació" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Flags" -msgstr "" +msgstr "Indicadors (flags)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" -msgstr "" +msgstr "Fer Bake dels FPS:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" -msgstr "" +msgstr "Optimitzador" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" -msgstr "" +msgstr "Error Lineal Màxim" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" -msgstr "" +msgstr "Error Angular Màxim" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" -msgstr "" +msgstr "Angle Màxim" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" -msgstr "" +msgstr "Clips" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" -msgstr "" +msgstr "Inici/s" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" -msgstr "" +msgstr "Final/s" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "Bucle" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" -msgstr "" +msgstr "Filtres" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." -msgstr "" +msgstr "El camí d'origen és buit." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." -msgstr "" +msgstr "No s'ha pogut carregar l'script de post-importació." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." -msgstr "" +msgstr "L'script de post-importació no és vàlid ." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." -msgstr "" +msgstr "No s'ha pogut importar l'escena." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" -msgstr "" +msgstr "Importa Escena 3D" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" -msgstr "" +msgstr "Escena d'Origen:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" -msgstr "" +msgstr "Igual que l'Escena de Destinació" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" -msgstr "" +msgstr "Compartit" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" -msgstr "" +msgstr "Directori per a Textures escollit:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" -msgstr "" +msgstr "Script de Post-Processat:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" -msgstr "" +msgstr "Tipus de Node Arrel Personalitzat:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" -msgstr "" +msgstr "Auto" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" -msgstr "" +msgstr "Manquen els següents Fitxers:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" -msgstr "" +msgstr "Importa Igualment" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" -msgstr "" +msgstr "Importa i Obre" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" +"No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Importa Escena" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." -msgstr "" +msgstr "Important Escena..." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." -msgstr "" +msgstr "Executant Script Personalitzat..." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "No s'ha pogut carregar l'script de post-importació:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "L'script de post-importació no és vàlid (comprova el terminal):" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "Error en l'execució de l'script de post-importació:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" -msgstr "" +msgstr "Importa Imatge:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" -msgstr "" +msgstr "No es pot importar un fitxer dins de si mateix:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" -msgstr "" +msgstr "No s'ha pogut localitzar el camí: %s (ja és local)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." -msgstr "" +msgstr "Desant..." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" -msgstr "" +msgstr "Animació d'Escenes 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" -msgstr "" +msgstr "Sense Compressió" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" -msgstr "" +msgstr "Compressió sense Pèrdua (PNG)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" -msgstr "" +msgstr "Compressió amb Pèrdua (WebP)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" -msgstr "" +msgstr "Compressió (VRAM)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" -msgstr "" +msgstr "Format de Textura" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" -msgstr "" +msgstr "Qualitat de Compressió de Textura (WebP):" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" -msgstr "" +msgstr "Opcions de Textura" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" -msgstr "" +msgstr "Cal especificar algun fitxer!" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." -msgstr "" +msgstr "Es necessita com a mínim un fitxer per a l'Atles." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" @@ -3207,10 +3410,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3750,6 +3949,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4488,6 +4691,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Tanca" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4595,6 +4803,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4971,6 +5183,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5000,27 +5216,27 @@ msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 Vista" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 Vistes" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2 Vistes (Alt)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 Vistes" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 Vistes (Alt)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 Vistes" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -5048,7 +5264,7 @@ msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Configuració de Desplaçament" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" @@ -5064,7 +5280,7 @@ msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Configuració de la Vista" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" @@ -5236,6 +5452,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5465,7 +5685,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Project Export Settings" -msgstr "" +msgstr "Configuració d'Exportació de Projectes" #: tools/editor/project_export.cpp msgid "Target" @@ -5896,11 +6116,11 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Error saving settings." -msgstr "" +msgstr "No s'ha pogut desar la configuració." #: tools/editor/project_settings.cpp msgid "Settings saved OK." -msgstr "" +msgstr "Configuració desada correctament." #: tools/editor/project_settings.cpp msgid "Add Translation" @@ -5932,7 +6152,7 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Project Settings (engine.cfg)" -msgstr "" +msgstr "Configuració del Projecte (engine.cfg)" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "General" @@ -6047,6 +6267,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Executa Script" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6063,10 +6288,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -6150,7 +6371,7 @@ msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Configuració d'Execució d'Escenes" #: tools/editor/scene_tree_dock.cpp msgid "OK :(" diff --git a/tools/translations/cs.po b/tools/translations/cs.po index bbe2142bcb..0975e3c550 100644 --- a/tools/translations/cs.po +++ b/tools/translations/cs.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Skript nemá instanci" @@ -162,6 +168,11 @@ msgid "Editing Signal:" msgstr "Úprava signálu:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Animace: změna přechodu" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Přidat uzel" @@ -207,6 +218,45 @@ msgid "Add Setter Property" msgstr "Přidat vlastnost setter" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Přechod" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Vrátit:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Volat" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -337,6 +387,87 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neplatný název." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Neplatná velikost fontu." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -514,6 +645,13 @@ msgstr "" "NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " "Poskytuje pouze data pro navigaci." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " +"uzel Particles2D." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1164,10 +1302,6 @@ msgid "Method List For '%s':" msgstr "Seznam metod '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Volat" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Seznam metod:" @@ -1286,6 +1420,12 @@ msgid "Method in target Node must be specified!" msgstr "Je nutné zadat metodu v cílovém uzlu!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Připojit k uzlu:" @@ -1361,6 +1501,15 @@ msgstr "Signály" msgid "Create New" msgstr "Vytvořit nový" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1638,14 +1787,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2040,14 +2181,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2133,6 +2266,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2291,6 +2428,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2315,6 +2456,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2354,6 +2499,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3183,10 +3332,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3727,6 +3872,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4465,6 +4614,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Zavřít" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4572,6 +4726,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4948,6 +5106,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5213,6 +5375,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6024,6 +6190,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6040,10 +6210,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/da.po b/tools/translations/da.po index 640babcf07..3294ca2105 100644 --- a/tools/translations/da.po +++ b/tools/translations/da.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "trin argument er nul!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Ikke et script med en instans" @@ -160,6 +166,11 @@ msgid "Editing Signal:" msgstr "Redigerer Signal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Anim Skift Overgang" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Tilføj Node" @@ -205,6 +216,45 @@ msgid "Add Setter Property" msgstr "Tilføj Setter Egenskab" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Overgang" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Tilbage:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Kald" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -338,6 +388,87 @@ msgstr "" "Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng " "(fejl)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Ugyldigt index egenskabsnavn." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ugyldig skriftstørrelse." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -522,6 +653,11 @@ msgstr "" "NavigationMeshInstance skal være et barn eller barnebarn til en Navigation " "node. Det giver kun navigationsdata." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1172,10 +1308,6 @@ msgid "Method List For '%s':" msgstr "Metode liste For '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Kald" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Metode liste:" @@ -1294,6 +1426,12 @@ msgid "Method in target Node must be specified!" msgstr "Metode i target Node skal angives!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Opret forbindelse til Node:" @@ -1369,6 +1507,15 @@ msgstr "Signaler" msgid "Create New" msgstr "Opret en ny" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1642,14 +1789,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2044,14 +2183,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2137,6 +2268,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2295,6 +2430,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2319,6 +2458,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2358,6 +2501,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3187,10 +3334,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3730,6 +3873,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4468,6 +4615,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Luk" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4575,6 +4727,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4951,6 +5107,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5216,6 +5376,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6027,6 +6191,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6043,10 +6211,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/de.po b/tools/translations/de.po index 4b1fb9d166..12351973d5 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -13,6 +13,7 @@ # Oliver Ruehl <oliver@ruehldesign.co>, 2016. # Paul-Vincent Roll <paviro@me.com>, 2016. # Peter Friedland <peter_friedland@gmx.de>, 2016. +# No need for a name <endoplasmatik@gmx.net>, 2016. # So Wieso <sowieso@dukun.de>, 2016. # Timo Schwarzer <account@timoschwarzer.com>, 2016. # viernullvier <hannes.breul+github@gmail.com>, 2016. @@ -21,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-31 15:37+0000\n" +"PO-Revision-Date: 2016-09-30 03:13+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -30,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8\n" +"X-Generator: Weblate 2.9-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -49,6 +50,12 @@ msgid "step argument is zero!" msgstr "Schrittargument ist null!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Skript hat keine Instanz" @@ -58,25 +65,25 @@ msgstr "Nicht auf einem Skript basierend" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "Nicht auf einer Resourcendatei basierend" +msgstr "Nicht auf einer Ressourcendatei basierend" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ungültiges Instanzverzeichnisformat (@path fehlt)" +msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Ungültiges Instanzverzeichnisformat (Skript in @path kann nicht geladen " +"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen " "werden)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Ungültiges Instanzverzeichnisformat (ungültiges Skript in @path)" +msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Ungültiges Instanzverzeichnisformat (ungültige Unterklasse)" +msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)" #: modules/visual_script/visual_script.cpp msgid "" @@ -109,7 +116,7 @@ msgstr "Node gab ungültige Sequenzausgabe zurück: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" -"Sequenzbit gefunden aber kein entsprechendes Node auf dem Stack, bitte " +"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte " "melden Sie den Bug!" #: modules/visual_script/visual_script.cpp @@ -181,37 +188,45 @@ msgid "Editing Signal:" msgstr "bearbeite Signal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Node hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Alt-Taste gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, " +"um eine allgemeine Signatur zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine " +"allgemeine Signatur zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." -msgstr "" +msgstr "Alt-Taste halten um einfache Referenz zu Node hinzuzufügen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." -msgstr "" +msgstr "Alt-Taste halten um einen Variablen-Setter zu setzen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Node hier anhängen" +msgstr "Preload-Node hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -226,6 +241,47 @@ msgid "Add Setter Property" msgstr "Setter-Eigenschaft hinzufügen" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Animation kopieren" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Tonhöhe" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Rückgabe:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Aufruf" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Setzen" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Setzen" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -286,28 +342,24 @@ msgid "Toggle Breakpoint" msgstr "Haltepunkt umschalten" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Find Node Type" -msgstr "Finde Node-Typ" +msgstr "Node-Typ finden" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Copy Nodes" -msgstr "Pose kopieren" +msgstr "Nodes kopieren" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "Erzeuge Node" +msgstr "Nodes trennen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "Pose einfügen" +msgstr "Nodes einfügen" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "Eingabetyp nicht iterierbar: " +msgstr "Eingabetyp nicht wiederholbar: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" @@ -363,6 +415,90 @@ msgstr "" "Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder " "String (für Fehler) sein." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Fehler beim Schreiben des Projekt-PCK!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Ungültiger Name." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ungültige Schriftgröße." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ungültiger Pfad" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Eigene Schriftart-Quelle ist ungültig." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -557,6 +693,11 @@ msgstr "" "Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung " "eines Navigation-Nodes sein. Es liefert nur Navigationsdaten." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -903,7 +1044,7 @@ msgstr "Auswahl duplizieren" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" -msgstr "Transponiert duplizieren" +msgstr "Transponierte duplizieren" #: tools/editor/animation_editor.cpp msgid "Remove Selection" @@ -1210,10 +1351,6 @@ msgid "Method List For '%s':" msgstr "Methodenliste für '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Aufruf" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Methodenliste:" @@ -1332,6 +1469,12 @@ msgid "Method in target Node must be specified!" msgstr "Methode in Ziel-Node muss angegeben werden!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Verbinde mit Node:" @@ -1407,6 +1550,15 @@ msgstr "Signale" msgid "Create New" msgstr "Neu erstellen" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoriten:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Kürzlich:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1689,14 +1841,6 @@ msgstr "Favorit nach oben schieben" msgid "Move Favorite Down" msgstr "Favorit nach unten schieben" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoriten:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Kürzlich:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vorschau:" @@ -2110,14 +2254,6 @@ msgid "Go to previously opened scene." msgstr "Gehe zu vorher geöffneter Szene." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Vollbildmodus" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Ablenkungsfreier Modus" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Nächster Tab" @@ -2203,6 +2339,10 @@ msgid "Quit to Project List" msgstr "Verlasse zur Projektverwaltung" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Ablenkungsfreier Modus" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importiere Medieninhalte ins Projekt." @@ -2236,7 +2376,7 @@ msgstr "Exportieren" #: tools/editor/editor_node.cpp msgid "Play the project." -msgstr "Projekt starten." +msgstr "Projekt abspielen." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2381,6 +2521,11 @@ msgid "Editor Layout" msgstr "Editorlayout" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Vollbildmodus" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Exportvorlagen installieren" @@ -2405,6 +2550,10 @@ msgid "Update Changes" msgstr "Änderungen aktualisieren" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" @@ -2444,6 +2593,10 @@ msgstr "Objekteigenschaften." msgid "FileSystem" msgstr "Dateisystem" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Node" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Ausgabe" @@ -2546,7 +2699,7 @@ msgstr "Inklusive" #: tools/editor/editor_profiler.cpp msgid "Self" -msgstr "Self" +msgstr "Selbst" #: tools/editor/editor_profiler.cpp msgid "Frame #:" @@ -3282,10 +3435,6 @@ msgid "MultiNode Set" msgstr "MultiNode setzen" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Node" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Gruppen" @@ -3333,7 +3482,6 @@ msgid "Add Animation" msgstr "Animation hinzufügen" #: tools/editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Blend Next Changed" msgstr "Überblende nächste Bearbeitung" @@ -3493,7 +3641,7 @@ msgstr "Blenden" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" -msgstr "Mix" +msgstr "Mischen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" @@ -3541,14 +3689,12 @@ msgid "Add Input" msgstr "Eingang hinzufügen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp -#, fuzzy msgid "Clear Auto-Advance" -msgstr "Stoppe automatisches Durchschalten" +msgstr "Lösche Auto-Fortschritt" #: tools/editor/plugins/animation_tree_editor_plugin.cpp -#, fuzzy msgid "Set Auto-Advance" -msgstr "Setze automatisches Durchschalten" +msgstr "Setze Auto-Fortschritt" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" @@ -3664,7 +3810,7 @@ msgstr "Nachbearbeiten von Textur #" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" -msgstr "Bake!" +msgstr "Backen!" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." @@ -3834,6 +3980,11 @@ msgid "Clear Bones" msgstr "Knochen entfernen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Knochen erstellen" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK-Kette erzeugen" @@ -4122,9 +4273,8 @@ msgid "Parent has no solid faces to populate." msgstr "Elternelement hat keine soliden Faces zu besetzen." #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Couldn't map area." -msgstr "Gebiet konnte nicht abgebildet werden." +msgstr "Bereich konnte nicht abgebildet werden." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" @@ -4135,14 +4285,12 @@ msgid "Select a Target Surface:" msgstr "Ziel-Oberfläche auswählen:" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Populate Surface" -msgstr "Oberfläche besetzen" +msgstr "Oberfläche füllen" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Populate MultiMesh" -msgstr "MultiMesh besetzen" +msgstr "MultiMesh füllen" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" @@ -4181,9 +4329,8 @@ msgid "Random Scale:" msgstr "Zufällige Skalieren:" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Populate" -msgstr "Besetzen" +msgstr "Füllen" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" @@ -4258,9 +4405,8 @@ msgid "Emission Positions:" msgstr "Emissionsorte:" #: tools/editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Emission Fill:" -msgstr "Emissionsausschüttung" +msgstr "Emissionsfüllung:" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Surface" @@ -4578,6 +4724,11 @@ msgid "Close Docs" msgstr "Dokumentation schließen" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Schließen" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4689,6 +4840,11 @@ msgstr "" "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende " "Szene geladen ist" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Farbe" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Schiebe hoch" @@ -5066,11 +5222,14 @@ msgstr "Animations-Schlüsselbild einfügen" #: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Focus Origin" +msgstr "Zeige Ursprung" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "zur Auswahl springen" +msgstr "Auswahl fokussieren" #: tools/editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Selection With View" msgstr "Auswahl auf Ansicht ausrichten" @@ -5332,6 +5491,11 @@ msgid "Remove Item" msgstr "Entferne Element" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Motiv speichern" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Füge Klassen-Element hinzu" @@ -5994,9 +6158,8 @@ msgid "Erase Input Action Event" msgstr "Lösche Eingabeaktionsereignis" #: tools/editor/project_settings.cpp -#, fuzzy msgid "Toggle Persisting" -msgstr "Dauerhaft umschalten" +msgstr "Persistente an- und ausschalten" #: tools/editor/project_settings.cpp msgid "Error saving settings." @@ -6088,7 +6251,7 @@ msgstr "Hinzufügen.." #: tools/editor/project_settings.cpp msgid "Remaps" -msgstr "Remaps" +msgstr "Neu zuweisen" #: tools/editor/project_settings.cpp msgid "Resources:" @@ -6115,14 +6278,12 @@ msgid "Preset.." msgstr "Voreinstellungen.." #: tools/editor/property_editor.cpp -#, fuzzy msgid "Ease In" -msgstr "Einfahren" +msgstr "Einblenden" #: tools/editor/property_editor.cpp -#, fuzzy msgid "Ease Out" -msgstr "Ausfahren" +msgstr "Ausblenden" #: tools/editor/property_editor.cpp msgid "Zero" @@ -6153,6 +6314,11 @@ msgid "Assign" msgstr "Zuweisen" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Nächstes Skript" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Fehler beim Laden der Datei: Keine Ressource!" @@ -6169,11 +6335,6 @@ msgid "On" msgstr "An" #: tools/editor/property_editor.cpp -#, fuzzy -msgid "Set" -msgstr "Setzen" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Eigenschaften:" @@ -6186,14 +6347,12 @@ msgid "Sections:" msgstr "Abschnitte:" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "Punkte auswählen" +msgstr "Eigenschaft auswählen" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "Auswahlmodus" +msgstr "Methode auswählen" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" @@ -6298,10 +6457,9 @@ msgid "Instance Scene(s)" msgstr "Instanz-Szene(n)" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "This operation can't be done on the tree root." msgstr "" -"Diese Aktion kann nicht auf der Wurzel des Szenenbaums ausgeführt werden." +"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden." #: tools/editor/scene_tree_dock.cpp msgid "Move Node In Parent" @@ -6602,7 +6760,7 @@ msgstr "Nächste Instanz untersuchen" #: tools/editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "Stack Frames" +msgstr "Einzelbilder stapeln" #: tools/editor/script_editor_debugger.cpp msgid "Variable" @@ -6617,16 +6775,14 @@ msgid "Stack Trace (if applicable):" msgstr "Stack Trace (falls geeignet):" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote Inspector" -msgstr "Ferninspektor" +msgstr "Remote Inspektor" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Echtzeit Szenenbaum:" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote Object Properties: " msgstr "Eigenschaften entfernter Objekte: " @@ -6711,9 +6867,8 @@ msgid "Change Sphere Shape Radius" msgstr "Ändere Radius der Kugelform" #: tools/editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Box Shape Extents" -msgstr "Ändere Ausmessungen der Kastenform" +msgstr "Ändere Ausmaße der Kastenform" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" @@ -6728,7 +6883,6 @@ msgid "Change Ray Shape Length" msgstr "Ändere Länge der Strahlenform" #: tools/editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Notifier Extents" msgstr "Ändere Ausmaße des Benachrichtigers" diff --git a/tools/translations/de_CH.po b/tools/translations/de_CH.po index bc64a20805..6c5e6b65c3 100644 --- a/tools/translations/de_CH.po +++ b/tools/translations/de_CH.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -158,6 +164,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Node" msgstr "Node" @@ -204,6 +215,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -337,6 +385,86 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Fehler beim Schreiben des Projekts PCK!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -502,6 +630,11 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1143,10 +1276,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1265,6 +1394,12 @@ msgid "Method in target Node must be specified!" msgstr "Die Methode muss im Ziel Node definiert werden!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "Verbindung zu Node:" @@ -1341,6 +1476,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1610,14 +1754,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2012,14 +2148,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2106,6 +2234,10 @@ msgid "Quit to Project List" msgstr "Zurück zur Projektliste" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Assets zum Projekt importieren." @@ -2268,6 +2400,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2292,6 +2428,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2331,6 +2471,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Node" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3164,10 +3308,6 @@ msgid "MultiNode Set" msgstr "MultiNode Set" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Node" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3714,6 +3854,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4455,6 +4599,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4562,6 +4710,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4939,6 +5091,10 @@ msgid "Insert Animation Key" msgstr "Bild einfügen" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5204,6 +5360,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6016,6 +6176,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script hinzufügen" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6032,10 +6197,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/es.po b/tools/translations/es.po index f428d54d8b..c02a679529 100644 --- a/tools/translations/es.po +++ b/tools/translations/es.po @@ -13,8 +13,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-09-01 11:47+0000\n" -"Last-Translator: Roger BR <drai_kin@hotmail.com>\n" +"PO-Revision-Date: 2016-09-01 19:29+0000\n" +"Last-Translator: Swyter <swyterzone@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -43,6 +43,12 @@ msgid "step argument is zero!" msgstr "¡El argumento «step» es cero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "No es un script con una instancia" @@ -177,37 +183,45 @@ msgid "Editing Signal:" msgstr "Editando señal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Cambiar tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Añadir nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para " +"quitar una firma genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para " +"quitar una firma genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." -msgstr "" +msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." -msgstr "" +msgstr "Mantén pulsado Meta para quitar un «Setter» de variable." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Añadir nodo hijo" +msgstr "Añadir nodo «Preload»" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -222,6 +236,47 @@ msgid "Add Setter Property" msgstr "Añadir propiedad «Setter»" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar animación" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Altura" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Devuelve:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Llamada" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Establecer" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Establecer" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -358,6 +413,90 @@ msgstr "" "El valor devuelto por _step() no es correcto, debe ser un entero (seq out), " "o string/cadena (error)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "¡Error al escribir el PCK de proyecto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "El nombre no es correcto." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamaño de tipografía incorrecto." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ruta base incorrecta" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "El origen personalizado de tipografía no es correcto." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -544,6 +683,12 @@ msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya " "que sólo proporciona los datos de navegación." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -577,11 +722,11 @@ msgstr "Aceptar" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "¡Advertencia!" +msgstr "Notificación" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "Confirmar decisión..." +msgstr "Confirmar decisión…" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" @@ -1039,7 +1184,7 @@ msgstr "Paso (s):" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." -msgstr "Snap de cursor por pasos (en segundos)." +msgstr "Fijado de cursor por pasos (en segundos)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." @@ -1174,7 +1319,7 @@ msgstr "Sitio:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." -msgstr "Ayuda..." +msgstr "Ayuda…" #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" @@ -1197,10 +1342,6 @@ msgid "Method List For '%s':" msgstr "Lista de métodos Para '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Llamada" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de métodos:" @@ -1319,6 +1460,12 @@ msgid "Method in target Node must be specified!" msgstr "¡Debes establecer un método en el nodo seleccionado!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a nodo:" @@ -1380,7 +1527,7 @@ msgstr "Crear suscripción" #: tools/editor/connections_dialog.cpp msgid "Connect.." -msgstr "Conectar..." +msgstr "Conectar…" #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp @@ -1395,6 +1542,15 @@ msgstr "Señales" msgid "Create New" msgstr "Crear nuevo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recientes:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1625,11 +1781,11 @@ msgstr "Actualizando escena" #: tools/editor/editor_data.cpp msgid "Storing local changes.." -msgstr "Guardando cambios locales.." +msgstr "Guardando cambios locales…" #: tools/editor/editor_data.cpp msgid "Updating scene.." -msgstr "Actualizando escena.." +msgstr "Actualizando escena…" #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1679,14 +1835,6 @@ msgstr "Subir favorito" msgid "Move Favorite Down" msgstr "Bajar favorito" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoritos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recientes:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista previa:" @@ -1774,7 +1922,7 @@ msgstr "Exportando para %s" #: tools/editor/editor_import_export.cpp msgid "Setting Up.." -msgstr "Configurando..." +msgstr "Configurando…" #: tools/editor/editor_log.cpp msgid " Output:" @@ -1802,11 +1950,11 @@ msgstr "¡Hubo un error al guardar el recurso!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." -msgstr "Guardar recurso como.." +msgstr "Guardar recurso como…" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." -msgstr "Muy bien..." +msgstr "Muy bien…" #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" @@ -1966,11 +2114,11 @@ msgstr "Abrir escena base" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "Abrir escena rápido.." +msgstr "Apertura rápida de escena…" #: tools/editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "Abrir script rápido.." +msgstr "Apertura rápida de script…" #: tools/editor/editor_node.cpp msgid "Yes" @@ -1982,7 +2130,7 @@ msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "Guardar escena como.." +msgstr "Guardar escena como…" #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" @@ -2031,7 +2179,7 @@ msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "Ejecutar escena rápido.." +msgstr "Ejecución rápida de escena…" #: tools/editor/editor_node.cpp msgid "" @@ -2100,14 +2248,6 @@ msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modo pantalla completa" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modo sin distracciones" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" @@ -2125,7 +2265,7 @@ msgstr "Nueva escena" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "Nueva escena heredada.." +msgstr "Nueva escena heredada…" #: tools/editor/editor_node.cpp msgid "Open Scene.." @@ -2153,23 +2293,23 @@ msgstr "Abrir reciente" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." -msgstr "Filtrado rápido de archivos..." +msgstr "Filtrado rápido de archivos…" #: tools/editor/editor_node.cpp msgid "Convert To.." -msgstr "Convertir a..." +msgstr "Convertir a…" #: tools/editor/editor_node.cpp msgid "Translatable Strings.." -msgstr "Cadenas traducibles..." +msgstr "Cadenas traducibles…" #: tools/editor/editor_node.cpp msgid "MeshLibrary.." -msgstr "MeshLibrary..." +msgstr "MeshLibrary…" #: tools/editor/editor_node.cpp msgid "TileSet.." -msgstr "TileSet.." +msgstr "TileSet…" #: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp @@ -2193,6 +2333,10 @@ msgid "Quit to Project List" msgstr "Salir al listado del proyecto" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modo sin distracciones" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar elementos al proyecto." @@ -2370,6 +2514,11 @@ msgid "Editor Layout" msgstr "Ajustes de diseño del editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modo pantalla completa" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Instalar plantillas de exportación" @@ -2394,6 +2543,10 @@ msgid "Update Changes" msgstr "Actualizar cambios" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" @@ -2411,7 +2564,7 @@ msgstr "Guardar el recurso editado actualmente." #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." -msgstr "Guardar como..." +msgstr "Guardar como…" #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." @@ -2433,6 +2586,10 @@ msgstr "Propiedades del objeto." msgid "FileSystem" msgstr "SistDeArchivos" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nodo" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Salida" @@ -2619,7 +2776,7 @@ msgstr "No se pueden mover carpetas dentro de si mismas." #: tools/editor/filesystem_dock.cpp msgid "Can't operate on '..'" -msgstr "No se puede operar en '..'" +msgstr "No se puede operar en «…»" #: tools/editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" @@ -2635,11 +2792,11 @@ msgstr "Instanciar" #: tools/editor/filesystem_dock.cpp msgid "Edit Dependencies.." -msgstr "Editar dependencias.." +msgstr "Editar dependencias…" #: tools/editor/filesystem_dock.cpp msgid "View Owners.." -msgstr "Ver dueños.." +msgstr "Ver dueños…" #: tools/editor/filesystem_dock.cpp msgid "Copy Path" @@ -2647,11 +2804,11 @@ msgstr "Copiar ruta" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." -msgstr "Renombrar o mover.." +msgstr "Renombrar o mover…" #: tools/editor/filesystem_dock.cpp msgid "Move To.." -msgstr "Mover a.." +msgstr "Mover a…" #: tools/editor/filesystem_dock.cpp msgid "Info" @@ -2663,7 +2820,7 @@ msgstr "Mostrar en el navegador de archivos" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." -msgstr "Reimportando.." +msgstr "Reimportando…" #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" @@ -2999,11 +3156,11 @@ msgstr "Importar escena" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." -msgstr "Importando escena.." +msgstr "Importando escena…" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." -msgstr "Ejecutando script personalizado.." +msgstr "Ejecutando script personalizado…" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" @@ -3032,7 +3189,7 @@ msgstr "No se pudo encontrar la ruta: %s (ya es local)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." -msgstr "Guardando.." +msgstr "Guardando…" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" @@ -3276,10 +3433,6 @@ msgid "MultiNode Set" msgstr "Establecer multinodo" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nodo" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupos" @@ -3597,7 +3750,7 @@ msgstr "Nodo de transición" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." -msgstr "Importar animaciones.." +msgstr "Importar animaciones…" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" @@ -3605,7 +3758,7 @@ msgstr "Editar filtros de nodo" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." -msgstr "Filtros.." +msgstr "Filtros…" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" @@ -3672,7 +3825,7 @@ msgstr "Vista previa" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Configurar Snap" +msgstr "Ajustes de fijado" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -3786,7 +3939,7 @@ msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Usar Snap" +msgstr "Fijar a cuadrícula" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -3795,20 +3948,20 @@ msgstr "Mostrar rejilla" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Usar Snap de Rotación" +msgstr "Fijar rotación" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Usar Snap Relativo" +msgstr "Fijado relativo" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." -msgstr "Configurar Snap.." +msgstr "Configurar fijado…" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Usar Pixel Snap" +msgstr "Adherir a píxeles" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" @@ -3816,7 +3969,7 @@ msgstr "Expandir al padre" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." -msgstr "Esqueleto.." +msgstr "Esqueleto…" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" @@ -3827,6 +3980,11 @@ msgid "Clear Bones" msgstr "Reestablecer huesos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Crear huesos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear cadena IK" @@ -3845,7 +4003,7 @@ msgstr "Restablecer zoom" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." -msgstr "Ajustar zoom..." +msgstr "Ajustar zoom…" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -3885,7 +4043,7 @@ msgstr "Establecer valor" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" -msgstr "Snap (Pixeles):" +msgstr "Fijar (Pixeles):" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -3942,7 +4100,7 @@ msgstr "Crear biblioteca de modelos 3D" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." -msgstr "Miniatura.." +msgstr "Miniatura…" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" @@ -4064,7 +4222,7 @@ msgstr "Crear colisión hermanada convexa" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." -msgstr "Crear modelo 3D de contorno.." +msgstr "Crear modelo 3D de contorno…" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" @@ -4193,7 +4351,7 @@ msgstr "Error al cargar la imagen:" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -"No hay píxeles que tengan menos de un 128/255 de transparencia en la imagen.." +"No hay píxeles que tengan menos de un 128/255 de transparencia en la imagen…" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" @@ -4409,11 +4567,11 @@ msgstr "Limpiar UV" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap" -msgstr "Esnapear" +msgstr "Adherir a cuadrícula" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Activar Snap" +msgstr "Adherir a cuadrícula" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -4520,7 +4678,7 @@ msgstr "Importar tema" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." -msgstr "Guardar tema como.." +msgstr "Guardar tema como…" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -4573,10 +4731,15 @@ msgid "Close Docs" msgstr "Cerrar documentación" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Cerrar" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." -msgstr "Buscar..." +msgstr "Buscar…" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4684,6 +4847,11 @@ msgstr "" "Los scripts integrados sólo se pueden editar cuando la escena a la que " "pertenecen está cargada" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Color" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Subir" @@ -4740,16 +4908,16 @@ msgstr "Buscar anterior" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." -msgstr "Reemplazar..." +msgstr "Reemplazar…" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Function.." -msgstr "Ir a función..." +msgstr "Ir a función…" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." -msgstr "Ir a línea.." +msgstr "Ir a línea…" #: tools/editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -5062,6 +5230,11 @@ msgid "Insert Animation Key" msgstr "Insertar clave de animación" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Ver origen" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Seleccionar" @@ -5079,7 +5252,7 @@ msgstr "Coordenadas locales" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." -msgstr "Ventana de transformación.." +msgstr "Ventana de transformación…" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" @@ -5139,19 +5312,19 @@ msgstr "Ver rejilla" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "Ajustes de Snap" +msgstr "Ajustes de fijado" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "Snap de Traslación:" +msgstr "Fijar desplazamiento:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Snap de Rotación (grados):" +msgstr "Fijar rotación (grados):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "Snap de Escala (%):" +msgstr "Fijar escala (%):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -5179,7 +5352,7 @@ msgstr "Profundidad máxima de vista:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "Cambio de transformación" +msgstr "Transformar" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" @@ -5271,7 +5444,7 @@ msgstr "Vista previa de StyleBox:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "Modo Snap:" +msgstr "Modo de fijado:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" @@ -5279,11 +5452,11 @@ msgstr "<Ninguno>" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "Pixel Snap" +msgstr "Adherir a píxeles" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "Snap de Grilla" +msgstr "Adherir a cuadrícula" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -5327,6 +5500,11 @@ msgid "Remove Item" msgstr "Remover Item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Guardar tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Añadir elementos de clase" @@ -5757,7 +5935,7 @@ msgstr "Exportar PCK del proyecto" #: tools/editor/project_export.cpp msgid "Export.." -msgstr "Exportar.." +msgstr "Exportar…" #: tools/editor/project_export.cpp msgid "Project Export" @@ -5931,7 +6109,7 @@ msgstr "Control+" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Press a Key.." -msgstr "Presiona una tecla..." +msgstr "Presiona una tecla…" #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" @@ -6047,7 +6225,7 @@ msgstr "Eliminar" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." -msgstr "Copiar a plataforma.." +msgstr "Copiar a plataforma…" #: tools/editor/project_settings.cpp msgid "Input Map" @@ -6079,7 +6257,7 @@ msgstr "Traducciones:" #: tools/editor/project_settings.cpp msgid "Add.." -msgstr "Añadir..." +msgstr "Añadir…" #: tools/editor/project_settings.cpp msgid "Remaps" @@ -6107,7 +6285,7 @@ msgstr "Plugins" #: tools/editor/property_editor.cpp msgid "Preset.." -msgstr "Ajuste.." +msgstr "Ajuste…" #: tools/editor/property_editor.cpp msgid "Ease In" @@ -6131,11 +6309,11 @@ msgstr "Transición salida-entrada" #: tools/editor/property_editor.cpp msgid "File.." -msgstr "Archivo.." +msgstr "Archivo…" #: tools/editor/property_editor.cpp msgid "Dir.." -msgstr "Dir.." +msgstr "Dir…" #: tools/editor/property_editor.cpp msgid "Load" @@ -6146,6 +6324,11 @@ msgid "Assign" msgstr "Asignar" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script siguiente" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: ¡No es un recurso!" @@ -6162,10 +6345,6 @@ msgid "On" msgstr "Activado" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Establecer" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" @@ -6322,7 +6501,7 @@ msgstr "Esta operación no puede realizarse en escenas instanciadas." #: tools/editor/scene_tree_dock.cpp msgid "Save New Scene As.." -msgstr "Guardar nueva escena como.." +msgstr "Guardar nueva escena como…" #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" diff --git a/tools/translations/es_AR.po b/tools/translations/es_AR.po index 7a430aa695..6c266e74a7 100644 --- a/tools/translations/es_AR.po +++ b/tools/translations/es_AR.po @@ -3,14 +3,15 @@ # This file is distributed under the same license as the Godot source code. # # Lisandro Lorea <lisandrolorea@gmail.com>, 2016. +# Roger BR <drai_kin@hotmail.com>, 2016. # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-23 11:49+0000\n" -"Last-Translator: Sebastian Silva <sebastian@sugarlabs.org>\n" +"PO-Revision-Date: 2016-09-04 12:31+0000\n" +"Last-Translator: Roger BR <drai_kin@hotmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -18,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,6 +37,12 @@ msgid "step argument is zero!" msgstr "el argumento step es cero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "No es un script con una instancia" @@ -168,37 +175,45 @@ msgid "Editing Signal:" msgstr "Editando Señal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Cambiar Tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Agregar Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para " +"depositar una firma generica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para " +"depositar una firma genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." -msgstr "" +msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." -msgstr "" +msgstr "Mantené pulsado Meta para depositar un Variable Setter." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Mantené pulsado Ctrl para depositar un Variable Setter." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Agregar Nodo Hijo" +msgstr "Agregar Nodo Preload" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -213,6 +228,47 @@ msgid "Add Setter Property" msgstr "Agregar Propiedad Setter" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar Animación" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Altura" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retornar:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Llamar" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Setear" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Setear" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -272,24 +328,20 @@ msgid "Toggle Breakpoint" msgstr "Act/Desact. Breakpoint" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Find Node Type" msgstr "Encontrar Tipo de Nodo" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Copy Nodes" -msgstr "Copiar Pose" +msgstr "Copiar Nodo" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "Crear Nodo" +msgstr "Cortar Nodos" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "Pegar Pose" +msgstr "Pegar Nodos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -349,6 +401,90 @@ msgstr "" "Valor de retorno inválido de _step(), debe ser un entero (seq out), o string " "(error)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Error al escribir el PCK de proyecto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nombre inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamaño de tipografía inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ruta base inválida" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Origen personalizado de tipografía inválido." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -534,6 +670,12 @@ msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " "provee datos de navegación." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1185,10 +1327,6 @@ msgid "Method List For '%s':" msgstr "Lista de Métodos Para '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Llamar" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de Métodos:" @@ -1307,6 +1445,12 @@ msgid "Method in target Node must be specified!" msgstr "El método en el Nodo objetivo debe ser especificado!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a Nodo:" @@ -1382,6 +1526,15 @@ msgstr "Señales" msgid "Create New" msgstr "Crear Nuevo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recientes:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1663,14 +1816,6 @@ msgstr "Subir Favorito" msgid "Move Favorite Down" msgstr "Bajar Favorito" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoritos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recientes:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista Previa:" @@ -2081,14 +2226,6 @@ msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modo Pantalla Completa" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modo Sin Distracciones" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" @@ -2134,7 +2271,7 @@ msgstr "Abrir Reciente" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." -msgstr "Filtrado Rapido de Archivos.." +msgstr "Filtrado Rápido de Archivos.." #: tools/editor/editor_node.cpp msgid "Convert To.." @@ -2174,6 +2311,10 @@ msgid "Quit to Project List" msgstr "Salir a Listado de Proyecto" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modo Sin Distracciones" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar assets al proyecto." @@ -2265,7 +2406,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "Depoy Pequeño con Network FS" +msgstr "Deploy Pequeño con Network FS" #: tools/editor/editor_node.cpp msgid "" @@ -2352,6 +2493,11 @@ msgid "Editor Layout" msgstr "Layout del Editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modo Pantalla Completa" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Instalar Templates de Exportación" @@ -2376,6 +2522,10 @@ msgid "Update Changes" msgstr "Actualizar Cambios" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" @@ -2415,6 +2565,10 @@ msgstr "Propiedades del objeto." msgid "FileSystem" msgstr "FileSystem" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nodo" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Salida" @@ -2461,7 +2615,7 @@ msgstr "Abrir y Correr un Script" #: tools/editor/editor_node.cpp msgid "Load Errors" -msgstr "Cargar Errores" +msgstr "Erroes de carga" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -3255,10 +3409,6 @@ msgid "MultiNode Set" msgstr "Setear MultiNodo" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nodo" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupos" @@ -3805,6 +3955,11 @@ msgid "Clear Bones" msgstr "Reestablecer Huesos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Crear Huesos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear Cadena IK" @@ -4544,6 +4699,11 @@ msgid "Close Docs" msgstr "Cerrar Docs" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Cerrar" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4655,6 +4815,11 @@ msgstr "" "Los scripts built-in solo pueden ser editados cuando la escena a la que " "pertenecen esta cargada" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Color" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Subir" @@ -5031,6 +5196,11 @@ msgid "Insert Animation Key" msgstr "Insertar Clave de Animación" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Ver Origen" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Foco en Selección" @@ -5296,6 +5466,11 @@ msgid "Remove Item" msgstr "Remover Item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Guardar Tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Agregar Items de Clases" @@ -6115,6 +6290,11 @@ msgid "Assign" msgstr "Asignar" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script siguiente" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: No es un recurso!" @@ -6131,10 +6311,6 @@ msgid "On" msgstr "On" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Setear" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" @@ -6147,14 +6323,12 @@ msgid "Sections:" msgstr "Selecciones:" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "Seleccionar Puntos" +msgstr "Seleccionar Propiedad" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "Seleccionar Modo" +msgstr "Seleccionar Método" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" diff --git a/tools/translations/extract.py b/tools/translations/extract.py index 97bb7494a7..61b07b5799 100755 --- a/tools/translations/extract.py +++ b/tools/translations/extract.py @@ -107,6 +107,7 @@ f.write(main_po) f.close() if (os.name == "posix"): + print("Wrapping template at 79 characters for compatibility with Weblate.") os.system("msgmerge -w79 tools.pot tools.pot > tools.pot.wrap") shutil.move("tools.pot.wrap", "tools.pot") diff --git a/tools/translations/fa.po b/tools/translations/fa.po index dcc29135af..290c4a6309 100644 --- a/tools/translations/fa.po +++ b/tools/translations/fa.po @@ -38,6 +38,12 @@ msgid "step argument is zero!" msgstr "آرگومان step صفر است!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "اسکریپتی با یک نمونه نیست ." @@ -171,6 +177,11 @@ msgid "Editing Signal:" msgstr "ویرایش سیگنال:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "افزودن گره" @@ -216,6 +227,45 @@ msgid "Add Setter Property" msgstr "دارایی Setter را اضافه کن" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "انتقال" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "بازگشت:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "فراخوانی" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -351,6 +401,87 @@ msgstr "" "مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string " "(error) باشد." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "نام نامعتبر." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "اندازهی قلم نامعتبر." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -538,6 +669,11 @@ msgstr "" "NavigationMeshInstance باید یک فرزند یا نوهی یک گره Navigation باشد. این " "تنها دادهی پیمایش را فراهم میکند." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1190,10 +1326,6 @@ msgid "Method List For '%s':" msgstr "لیست متد برای 's%' :" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "فراخوانی" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "فهرست متدها:" @@ -1312,6 +1444,12 @@ msgid "Method in target Node must be specified!" msgstr "متد در گره مقصد باید مشخص شده باشد!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "اتصال به گره:" @@ -1388,6 +1526,15 @@ msgstr "سیگنالها" msgid "Create New" msgstr "جدید ایجاد کن" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1666,14 +1813,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2068,14 +2207,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "حالت تمام صفحه" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "زبانه بعدی" @@ -2161,6 +2292,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2319,6 +2454,11 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "حالت تمام صفحه" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2343,6 +2483,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2382,6 +2526,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "خروجی" @@ -3213,10 +3361,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3756,6 +3900,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4494,6 +4642,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "بستن" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4601,6 +4754,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4977,6 +5134,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5242,6 +5403,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6055,6 +6220,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "صحنه جدید" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6071,10 +6241,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/fr.po b/tools/translations/fr.po index 354934fefa..94d43d12ba 100644 --- a/tools/translations/fr.po +++ b/tools/translations/fr.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-29 13:56+0000\n" +"PO-Revision-Date: 2016-09-03 09:11+0000\n" "Last-Translator: Thomas Baijot <thomasbaijot@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -43,6 +43,12 @@ msgid "step argument is zero!" msgstr "L'argument du pas est zéro!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "N'est pas un script avec une instance" @@ -106,11 +112,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "Fonction :" +msgstr "Fonctions :" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "Variables:" +msgstr "Variables :" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -172,6 +178,11 @@ msgid "Editing Signal:" msgstr "Connecter un signal :" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Changer le type" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Ajouter un nœud" @@ -217,6 +228,47 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copier l'animation" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Hauteur" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retourne :" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Appel" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Définir" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Définir" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -322,7 +374,7 @@ msgstr "Le chemin ne mène pas au nœud !" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nom de propriété invalide '%s' dans le nœud %s." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -331,15 +383,15 @@ msgstr "Nom de classe parent invalide" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr ": Arguments invalides " +msgstr ": Arguments invalides: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet introuvable dans le script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "" +msgstr "VariableSet introuvable dans le script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -351,6 +403,90 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Erreur d'écriture du PCK du projet !" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nom invalide." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Taille de police invalide." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Chemin de base invalide" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Source personnalisée de police invalide." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -542,6 +678,13 @@ msgstr "" "Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type " "Navigation. Il fournit uniquement des données de navigation." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propriété Path doit pointer à un nœud de type Particles2D valide pour " +"fonctionner." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -997,7 +1140,7 @@ msgstr "Animation Inserer une clé" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "Changer la longueur de l'animation" +msgstr "Modifier la longueur de l'animation" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" @@ -1193,10 +1336,6 @@ msgid "Method List For '%s':" msgstr "Liste des méthodes pour « %s » :" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Appel" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Liste des méthodes :" @@ -1315,6 +1454,12 @@ msgid "Method in target Node must be specified!" msgstr "La méthode du nœud cible doit être spécifiée !" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecter au nœud :" @@ -1390,6 +1535,15 @@ msgstr "Signaux" msgid "Create New" msgstr "Créer un nouveau" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoris :" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Récents :" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1637,7 +1791,7 @@ msgstr "Choisir" #: tools/editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "Revenir" +msgstr "Retour" #: tools/editor/editor_file_dialog.cpp msgid "Go Forward" @@ -1676,14 +1830,6 @@ msgstr "Déplacer le favori vers le haut" msgid "Move Favorite Down" msgstr "Déplacer le favori vers le bas" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoris :" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Récents :" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Aperçu :" @@ -2099,14 +2245,6 @@ msgid "Go to previously opened scene." msgstr "Aller à la scène ouverte précédemment." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Mode plein écran" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Mode sans distraction" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Onglet suivant" @@ -2192,6 +2330,10 @@ msgid "Quit to Project List" msgstr "Quitter vers la liste des projets" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Mode sans distraction" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importer des ressources dans le projet." @@ -2377,6 +2519,11 @@ msgid "Editor Layout" msgstr "Disposition de l'éditeur" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Mode plein écran" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Installer les modèles d'exportation" @@ -2401,6 +2548,10 @@ msgid "Update Changes" msgstr "Repeindre quand modifié" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspecteur" @@ -2440,6 +2591,10 @@ msgstr "Propriétés de l'objet." msgid "FileSystem" msgstr "Système de fichiers" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nœud" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Sortie" @@ -3288,10 +3443,6 @@ msgid "MultiNode Set" msgstr "Réglage multi-nœuds" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nœud" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Groupes" @@ -3849,6 +4000,11 @@ msgid "Clear Bones" msgstr "Effacer les os" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Créer les os" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Créer une chaîne IK" @@ -4598,6 +4754,11 @@ msgid "Close Docs" msgstr "Cloner en dessous" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Fermer" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4709,6 +4870,11 @@ msgstr "" "Les scripts intégrés ne peuvent être modifiés uniquement lorsque la scène à " "qui ils appartiennent est ouverte" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Couleur" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Déplacer vers le haut" @@ -5093,6 +5259,11 @@ msgstr "Coller l'animation" #: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Focus Origin" +msgstr "Afficher l'origine" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Focus Selection" msgstr "Mettre à l'échelle la sélection" @@ -5366,6 +5537,11 @@ msgid "Remove Item" msgstr "Supprimer l'item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Enregistrer le thème" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Ajouter des items de classe" @@ -6192,6 +6368,11 @@ msgid "Assign" msgstr "Assigner" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Créer un script" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !" @@ -6208,10 +6389,6 @@ msgid "On" msgstr "Activé" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Définir" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propriétés :" diff --git a/tools/translations/id.po b/tools/translations/id.po index 0478612745..3f2ef7861f 100644 --- a/tools/translations/id.po +++ b/tools/translations/id.po @@ -36,6 +36,12 @@ msgid "step argument is zero!" msgstr "Langkah argumen adalah nol!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "Skrip tidak mempunyai turunannya" @@ -167,6 +173,11 @@ msgid "Editing Signal:" msgstr "Mengedit Sinyal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Ubah Transisi Anim" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Tambahkan Node" @@ -212,6 +223,45 @@ msgid "Add Setter Property" msgstr "Tambahkan Properti Setter" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Transisi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Kembali:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Panggil" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -346,6 +396,87 @@ msgstr "" "Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau " "string (error)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nama tidak sah." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ukuran font tidak sah." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -541,6 +672,13 @@ msgstr "" "NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node " "Navigation. Ini hanya menyediakan data navigasi." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " +"bekerja." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1214,10 +1352,6 @@ msgid "Method List For '%s':" msgstr "Daftar Fungsi Untuk '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Panggil" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Daftar Fungsi:" @@ -1341,6 +1475,12 @@ msgid "Method in target Node must be specified!" msgstr "Method dalam Node target harus spesifik!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Sambungkan Ke Node:" @@ -1416,6 +1556,15 @@ msgstr "Sinyal-sinyal" msgid "Create New" msgstr "Buat Baru" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favorit:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Saat ini:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1705,14 +1854,6 @@ msgstr "Pindahkan Favorit Keatas" msgid "Move Favorite Down" msgstr "Pindahkan Favorit Kebawah" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favorit:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Saat ini:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Pratinjau:" @@ -2126,14 +2267,6 @@ msgid "Go to previously opened scene." msgstr "Pergi ke scene yang dibuka sebelumnya." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Mode Layar Penuh" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Mode Tanpa Gangguan" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Tab selanjutnya" @@ -2219,6 +2352,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Mode Tanpa Gangguan" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2377,6 +2514,11 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Mode Layar Penuh" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2401,6 +2543,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2440,6 +2586,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3269,10 +3419,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3812,6 +3958,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4550,6 +4700,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Tutup" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4657,6 +4812,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -5033,6 +5192,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5298,6 +5461,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6109,6 +6276,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Scene Baru" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6125,10 +6297,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/is.po b/tools/translations/is.po new file mode 100644 index 0000000000..2a2abb8df4 --- /dev/null +++ b/tools/translations/is.po @@ -0,0 +1,6667 @@ +# LANGUAGE translation of the Godot Engine editor +# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# This file is distributed under the same license as the Godot source code. +# +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Language: is\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp +msgid "Close" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SamplePlayer to play sound." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/baked_light_instance.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/spatial_sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SpatialSamplePlayer to play sound." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "" + +#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp +msgid "OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Open" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Meta+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Device" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Button" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Axis" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Select All" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font size." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Disabled" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "All Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Add Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Value" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Up" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Down" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Set Transitions to:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Rename" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Interpolation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Value Mode" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Edit Node Curve" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Edit Selection Curve" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Continuous" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Discrete" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Trigger" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Goto Next Step" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Goto Prev Step" +msgstr "" + +#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "In" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Out" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "In-Out" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Out-In" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Transitions" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Len" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Loop" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create Typed Value Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Call Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Animation zoom." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Length (s):" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Animation length (in seconds)." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Step (s):" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Cursor step snap (in seconds)." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Enable/Disable looping in animation." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Add new tracks." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move current track up." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move current track down." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove selected track." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Track tools" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Enable editing of individual keys by clicking them." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Optimize" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Select an AnimationPlayer from the Scene Tree to edit animations." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Transition" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Call Functions in Which Node?" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Search:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Sort:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Category:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Support.." +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Remove" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connecting Signal:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Matches:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Path" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Name" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "List:" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Storing local changes.." +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating scene.." +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Added:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Removed:" +msgstr "" + +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Storing File:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Packing" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Setting Up.." +msgstr "" + +#: tools/editor/editor_log.cpp +msgid " Output:" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Importing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Node From Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "I see.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Failed to load resource." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Loading Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Params" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Paste Params" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Built-In" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open in Help" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in later in \"Project Settings\" under the " +"'application' category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Script.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close scene? (Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Please save the scene first." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Translatable Strings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Run Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "Ugh" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error loading scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s) or folder(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Inherited Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save all Scenes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Goto Prev. Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Recent" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Filter Files.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Convert To.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Translatable Strings.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "MeshLibrary.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "TileSet.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Redo" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Run Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import assets to the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Tools" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export the project to many platforms." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Debug options" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Install Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "About" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Alerts when an external resource has changed." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Spins when the editor window repaints!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Save As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "History of recently edited objects." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Object properties." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't operate on '..'" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "No files selected!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Edit Dependencies.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "View Owners.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Rename or Move.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move To.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Info" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "No bit masks to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Import BitMasks" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Bit Mask" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"Invalid file extension.\n" +"Please use .fnt." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Invalid animation name!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Animation name already exists!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to copy!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation resource on clipboard!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to edit!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create new animation in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load an animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save the current animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Target Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Copy Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Rename" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Import Animations.." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Filters.." +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "File" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"Built-in scripts can only be edited when the scene they belong to is loaded" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Previous" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Replace.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Goto Line.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Lighting" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling to %s%%." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Environment" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "No scene selected to instance!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Instance at Cursor" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Could not instance scene!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default Light" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default sRGB" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Shadeless" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Default Light Normal:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Ambient Light Color:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Up" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Down" +msgstr "" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "<None>" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region Editor" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase selection" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Find tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Could not find tile:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Item name or ID:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Package Installed Successfully!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Press a Key.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Plugins" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create a new script for the selected node." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Discard Instancing" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "" diff --git a/tools/translations/it.po b/tools/translations/it.po index 6f268298a7..1fa6a89605 100644 --- a/tools/translations/it.po +++ b/tools/translations/it.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-29 11:05+0000\n" +"PO-Revision-Date: 2016-09-10 22:09+0000\n" "Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,6 +36,12 @@ msgid "step argument is zero!" msgstr "step argument è zero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Non è uno script con un istanza" @@ -165,37 +171,45 @@ msgid "Editing Signal:" msgstr "Modifica Segnale:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Cambia Tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Aggiungi Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per " +"rilasciare una firma generica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Mantieni premuto Control per rilasciare un Getter. Mantieni premuto Shift " +"per rilasciare una firma generica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." -msgstr "" +msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." -msgstr "" +msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Mantieni premuto Ctrl per rilasciare un Setter Variabile." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Aggiungi Nodo Figlio" +msgstr "Aggiungi Nodo Preload" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -210,6 +224,47 @@ msgid "Add Setter Property" msgstr "Aggiungi Proprietà Setter" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copia Animazione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Pitch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Ritorna:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Chiama" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Set" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Set" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -269,24 +324,20 @@ msgid "Toggle Breakpoint" msgstr "Abilita Breakpoint" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Find Node Type" msgstr "Trova Tipo Nodo" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Copy Nodes" -msgstr "Copia Posa" +msgstr "Copia Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "Crea Nodo" +msgstr "Taglia Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "Incolla Posa" +msgstr "Incolla Nodi" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -346,6 +397,90 @@ msgstr "" "Valore di return invalido da _step(), deve esere intero (seq out), oppure " "stringa (errore)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Errore di scrittura del PCK del progetto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome Invalido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Dimensione font Invalida." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Percorso di base invalido" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Sorgente font personalizzato invalido." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -542,6 +677,13 @@ msgstr "" "NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. " "Fornisce solamente dati per la navigazione." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La proprietà path deve puntare a un nodo Particles2D valido per poter " +"funzionare." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1193,10 +1335,6 @@ msgid "Method List For '%s':" msgstr "Lista Metodi Per '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chiama" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista Metodi:" @@ -1315,6 +1453,12 @@ msgid "Method in target Node must be specified!" msgstr "Il Metodo nel nodo di target deve essere specificato!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connetti A Nodo:" @@ -1390,6 +1534,15 @@ msgstr "Segnali" msgid "Create New" msgstr "Crea Nuovo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Preferiti:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recenti:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1672,14 +1825,6 @@ msgstr "Sposta Preferito Su" msgid "Move Favorite Down" msgstr "Sposta Preferito Giù" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Preferiti:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recenti:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Anteprima:" @@ -2092,14 +2237,6 @@ msgid "Go to previously opened scene." msgstr "Vai alla scena precedentemente aperta." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modalità Fullscreen" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modalità Senza Distrazioni" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Scheda successiva" @@ -2185,6 +2322,10 @@ msgid "Quit to Project List" msgstr "Esci alla Lista Progetti" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modalità Senza Distrazioni" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importa asset nel progetto." @@ -2362,6 +2503,11 @@ msgid "Editor Layout" msgstr "Layout dell'Editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modalità Fullscreen" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Installa Template di Esportazione" @@ -2386,6 +2532,10 @@ msgid "Update Changes" msgstr "Aggiorna Cambiamenti" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" @@ -2425,6 +2575,10 @@ msgstr "Proprietà oggetto." msgid "FileSystem" msgstr "FileSystem" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nodo" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Output" @@ -3266,10 +3420,6 @@ msgid "MultiNode Set" msgstr "MultiNode Set" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nodo" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" @@ -3814,6 +3964,11 @@ msgid "Clear Bones" msgstr "Elimina Ossa" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Crea Ossa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crea Catena IK" @@ -4554,6 +4709,11 @@ msgid "Close Docs" msgstr "Chiudi Documentazione" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Chiudi" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4665,6 +4825,11 @@ msgstr "" "Gli script built-in possono essere modificati solamente quando la scena a " "cui appartengono è caricata" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Colore" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Sposta Su" @@ -5041,6 +5206,11 @@ msgid "Insert Animation Key" msgstr "Inserisci Key Animazione" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Visualizza Origine" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Centra a Selezione" @@ -5306,6 +5476,11 @@ msgid "Remove Item" msgstr "Rimuovi Elemento" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Salva Tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Aggiungi Elementi di Classe" @@ -6123,6 +6298,11 @@ msgid "Assign" msgstr "Assegna" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script successivo" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Errore caricamento file: Non è una risorsa!" @@ -6139,10 +6319,6 @@ msgid "On" msgstr "On" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Set" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Proprietà:" @@ -6155,14 +6331,12 @@ msgid "Sections:" msgstr "Sezioni:" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "Selezione Punti" +msgstr "Seleziona Proprietà" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "Modalità di Selezione" +msgstr "Seleziona Metodo" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" diff --git a/tools/translations/ja.po b/tools/translations/ja.po index 1f0c073082..25003026c1 100644 --- a/tools/translations/ja.po +++ b/tools/translations/ja.po @@ -34,6 +34,12 @@ msgid "step argument is zero!" msgstr "ステップ引数はゼロです!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "インスタンスを使用していないスクリプトです" @@ -167,6 +173,10 @@ msgid "Editing Signal:" msgstr "信号を接続:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -212,6 +222,45 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "遷移" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "戻り値:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "呼び出し" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -343,6 +392,87 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "無効なフォント サイズです。" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "無効なフォント サイズです。" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -533,6 +663,13 @@ msgstr "" "NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。" "これはナビゲーションデータのみ提供します。" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" +"す。" + #: scene/3d/scenario_fx.cpp #, fuzzy msgid "" @@ -1184,10 +1321,6 @@ msgid "Method List For '%s':" msgstr "'%s' のメソッド一覧:" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "呼び出し" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "メソッド一覧:" @@ -1306,6 +1439,12 @@ msgid "Method in target Node must be specified!" msgstr "対象となるノードのメソッドを指定する必要があります!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "ノードに接続します。" @@ -1382,6 +1521,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1653,14 +1801,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -2066,14 +2206,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2160,6 +2292,10 @@ msgid "Quit to Project List" msgstr "終了してプロジェクトリストを開く" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2318,6 +2454,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2342,6 +2482,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2381,6 +2525,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3210,10 +3358,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3755,6 +3899,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4494,6 +4642,11 @@ msgid "Close Docs" msgstr "閉じる" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "閉じる" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4601,6 +4754,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4977,6 +5134,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5242,6 +5403,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6053,6 +6218,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6069,10 +6238,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/ko.po b/tools/translations/ko.po index 72d9fc1167..a4d24d8b52 100644 --- a/tools/translations/ko.po +++ b/tools/translations/ko.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-17 10:07+0000\n" +"PO-Revision-Date: 2016-09-26 13:04+0000\n" "Last-Translator: 박한얼 <volzhs@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.9-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,6 +35,12 @@ msgid "step argument is zero!" msgstr "스텝 인자가 제로입니다!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "스크립트의 인스턴스가 아님" @@ -159,6 +165,11 @@ msgid "Editing Signal:" msgstr "시그널 편집:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "타입 변경" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "노드 추가" @@ -187,9 +198,8 @@ msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "자식 노드 추가" +msgstr "Preload 노드 추가" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -204,6 +214,47 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "애니메이션 복사" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "피치" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "리턴:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "호출" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "설정" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "설정" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -263,24 +314,20 @@ msgid "Toggle Breakpoint" msgstr "중단점 토글" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Find Node Type" msgstr "노드 타입 찾기" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Copy Nodes" -msgstr "포즈 복사" +msgstr "노드 복사" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "노드 생성" +msgstr "노드 잘라내기" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "포즈 붙여넣기" +msgstr "노드 붙여넣기" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -336,6 +383,90 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "프로젝트 PCK 작성중 에러!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "유효하지 않은 이름." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "유요하지 않은 폰트 사이즈." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "기본 경로가 유요하지 않음" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "사용자 지정 폰트 소스가 유효하지 않습니다." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -516,6 +647,11 @@ msgstr "" "NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비" "게이션 데이타만을 제공합니다." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1163,10 +1299,6 @@ msgid "Method List For '%s':" msgstr "'%s' 함수 목록:" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "호출" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "함수 목록:" @@ -1285,6 +1417,12 @@ msgid "Method in target Node must be specified!" msgstr "대상 노드의 함수를 명시해야합니다!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "연결할 노드:" @@ -1360,6 +1498,15 @@ msgstr "시그널" msgid "Create New" msgstr "새로 만들기" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "즐겨찾기:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "최근:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1637,14 +1784,6 @@ msgstr "즐겨찾기 위로 이동" msgid "Move Favorite Down" msgstr "즐겨찾기 아래로 이동" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "즐겨찾기:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "최근:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "미리보기:" @@ -2050,14 +2189,6 @@ msgid "Go to previously opened scene." msgstr "이전에 열었던 씬으로 가기." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "전체화면 모드" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "초집중 모드" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "다음 탭" @@ -2143,6 +2274,10 @@ msgid "Quit to Project List" msgstr "종료하고 프로젝트 목록으로 돌아가기" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "초집중 모드" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "프로젝트로 에셋 가져오기." @@ -2321,6 +2456,11 @@ msgid "Editor Layout" msgstr "에디터 레이아웃" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "전체화면 모드" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "내보내기 템플릿 설치" @@ -2345,6 +2485,10 @@ msgid "Update Changes" msgstr "변경사항만 갱신" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "인스펙터" @@ -2384,6 +2528,10 @@ msgstr "오브젝트 속성." msgid "FileSystem" msgstr "파일 시스템" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "노드" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "출력" @@ -3220,10 +3368,6 @@ msgid "MultiNode Set" msgstr "다중 노드 설정" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "노드" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "그룹" @@ -3765,6 +3909,11 @@ msgid "Clear Bones" msgstr "Bones 없애기" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Bones 만들기" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK 체인 만들기" @@ -4503,6 +4652,11 @@ msgid "Close Docs" msgstr "문서 닫기" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "닫기" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4612,6 +4766,11 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "색깔" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "위로 이동" @@ -4988,6 +5147,11 @@ msgid "Insert Animation Key" msgstr "애니메이션 키 삽입" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "원점 보기" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "선택 포커스" @@ -5253,6 +5417,11 @@ msgid "Remove Item" msgstr "아이템 삭제" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "테마 저장" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "클래스 아이템 추가" @@ -6065,6 +6234,11 @@ msgid "Assign" msgstr "할당" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "다음 스크립트" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "파일 로드 에러: 리소스가 아닙니다!" @@ -6081,10 +6255,6 @@ msgid "On" msgstr "사용" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "설정" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "속성:" @@ -6097,14 +6267,12 @@ msgid "Sections:" msgstr "부문:" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "포인트 선택" +msgstr "속성 선택" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "선택 모드" +msgstr "메소드 선택" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" diff --git a/tools/translations/nb.po b/tools/translations/nb.po index 41903096cf..d8d1a2771b 100644 --- a/tools/translations/nb.po +++ b/tools/translations/nb.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -154,6 +160,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -198,6 +208,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -326,6 +373,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -468,6 +594,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1105,10 +1235,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1227,6 +1353,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1302,6 +1434,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1571,14 +1712,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1973,14 +2106,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2066,6 +2191,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2224,6 +2353,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2248,6 +2381,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2287,6 +2424,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3116,10 +3257,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3659,6 +3796,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4397,6 +4538,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4504,6 +4649,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4880,6 +5029,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5145,6 +5298,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5956,6 +6113,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5972,10 +6133,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/pl.po b/tools/translations/pl.po index 23966ce78c..78b1964fad 100644 --- a/tools/translations/pl.po +++ b/tools/translations/pl.po @@ -39,6 +39,12 @@ msgid "step argument is zero!" msgstr "argument kroku jest zerowy!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Nie jest to skrypt z instancją" @@ -164,6 +170,11 @@ msgid "Editing Signal:" msgstr "Edytuj sygnał:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Zmień typ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Dodaj węzeł" @@ -209,6 +220,47 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Skopiuj animacje" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Wysokość" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Zwraca:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Wywołanie" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Ustaw" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Ustaw" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -342,6 +394,90 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Błąd przy eksporcie projektu!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Niewłaściwa nazwa." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Niepoprawny rozmiar fonta." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Niepoprawna ścieżka bazowa" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Nie rozpoznano typu czcionki." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -529,6 +665,12 @@ msgstr "" "NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. " "Udostępnia on tylko dane nawigacyjne." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1181,10 +1323,6 @@ msgid "Method List For '%s':" msgstr "Lista metod '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Wywołanie" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista metod:" @@ -1303,6 +1441,12 @@ msgid "Method in target Node must be specified!" msgstr "Wybierz metodę w wybranym węźle!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Podłączanie Do Węzła:" @@ -1379,6 +1523,15 @@ msgstr "Sygnały" msgid "Create New" msgstr "Utwórz nowy" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Ulubione:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Ostatnie:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1651,14 +1804,6 @@ msgstr "Przesuń Ulubiony w górę" msgid "Move Favorite Down" msgstr "Przesuń Ulubiony w dół" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Ulubione:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Ostatnie:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Podgląd:" @@ -2070,14 +2215,6 @@ msgid "Go to previously opened scene." msgstr "Idź do poprzednio otwartej sceny." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Pełny ekran" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Tryb bez rozproszeń" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Następna zakładka" @@ -2163,6 +2300,10 @@ msgid "Quit to Project List" msgstr "Wyjdź do Listy Projektów" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Tryb bez rozproszeń" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importuj zasoby do projektu." @@ -2337,6 +2478,11 @@ msgid "Editor Layout" msgstr "Layout edytora" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Pełny ekran" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Zainstaluj Szablony Eksportu" @@ -2361,6 +2507,10 @@ msgid "Update Changes" msgstr "Odśwież Zmiany" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" @@ -2400,6 +2550,10 @@ msgstr "Właściwości obiektu." msgid "FileSystem" msgstr "System plików" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Węzeł" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Konsola" @@ -3241,10 +3395,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Węzeł" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupy" @@ -3787,6 +3937,11 @@ msgid "Clear Bones" msgstr "Wyczyść Kości" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Utwórz Kości" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Utwórz Łańcuch IK" @@ -4525,6 +4680,11 @@ msgid "Close Docs" msgstr "Zamknij pliki pomocy" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Zamknij" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4632,6 +4792,11 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Kolor" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Przesuń w górę" @@ -5008,6 +5173,10 @@ msgid "Insert Animation Key" msgstr "Wstaw klucz animacji" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5273,6 +5442,11 @@ msgid "Remove Item" msgstr "Usuń element" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Zapisz motyw" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6084,6 +6258,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Następny skrypt" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Błąd wczytania pliku: Brak zasobu!" @@ -6100,10 +6279,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Ustaw" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Właściwości:" diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po index 0b80ed2b0e..de8b9920a5 100644 --- a/tools/translations/pt_BR.po +++ b/tools/translations/pt_BR.po @@ -5,13 +5,14 @@ # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # George Marques <george@gmarqu.es>, 2016. # Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016. +# Mailson Silva Marins <mailsons335@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2016-08-11 15:38+0000\n" -"Last-Translator: António Sarmento <antonio.luis.sarmento@gmail.com>\n" +"PO-Revision-Date: 2016-09-02 21:07+0000\n" +"Last-Translator: Mailson Silva Marins <mailsons335@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -19,12 +20,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*." +msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,6 +37,12 @@ msgid "step argument is zero!" msgstr "o argumento step é zero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Não é um script com uma instância" @@ -120,9 +127,8 @@ msgid "Rename Function" msgstr "Renomear Função" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Renomear Amostra" +msgstr "renomeie variável" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" @@ -161,6 +167,11 @@ msgid "Editing Signal:" msgstr "Editando Sinal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Alterar Tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Adicionar Nó" @@ -207,6 +218,47 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar Animação" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Pitch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retornar:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Chamar" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Definir" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Definir" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -216,9 +268,8 @@ msgid "Edit" msgstr "Editar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Tipo de Dados:" +msgstr "Tipo de Base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" @@ -343,6 +394,90 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Erro ao escrever o PCK do projeto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome Inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamanho de fonte inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Caminho base inválido" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Origem personalizada da fonte inválida." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -531,6 +666,11 @@ msgstr "" "NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele " "apenas fornece dados de navegação." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1181,10 +1321,6 @@ msgid "Method List For '%s':" msgstr "Lista de Métodos para \"%s\":" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chamar" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de Métodos:" @@ -1303,6 +1439,12 @@ msgid "Method in target Node must be specified!" msgstr "O método no Nó destino precisa ser especificado!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar ao Nó:" @@ -1378,6 +1520,15 @@ msgstr "Sinais" msgid "Create New" msgstr "Criar Novo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recente:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1657,14 +1808,6 @@ msgstr "Mover Favorito Acima" msgid "Move Favorite Down" msgstr "Mover Favorito Abaixo" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoritos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recente:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualização:" @@ -2074,14 +2217,6 @@ msgid "Go to previously opened scene." msgstr "Ir para cena aberta anteriormente." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modo Tela-Cheia" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modo Sem Distrações" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Próxima guia" @@ -2167,6 +2302,10 @@ msgid "Quit to Project List" msgstr "Sair para a Lista de Projetos" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modo Sem Distrações" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar assets ao projeto." @@ -2344,6 +2483,11 @@ msgid "Editor Layout" msgstr "Layout do Editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modo Tela-Cheia" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Instalar Models de Exportação" @@ -2368,6 +2512,10 @@ msgid "Update Changes" msgstr "Atualizar nas Mudanças" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspetor" @@ -2407,6 +2555,10 @@ msgstr "Propriedades do objeto." msgid "FileSystem" msgstr "Arquivos" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nó" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Saída" @@ -3246,10 +3398,6 @@ msgid "MultiNode Set" msgstr "Múltiplos Nós definidos" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nó" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupos" @@ -3799,6 +3947,11 @@ msgid "Clear Bones" msgstr "Limpar Ossos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Fazer Ossos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Fazer Cadeia de IK" @@ -4538,6 +4691,11 @@ msgid "Close Docs" msgstr "Fechar Docs" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Fechar" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4649,6 +4807,11 @@ msgstr "" "Scripts embutidos só podem ser editados quando a cena a qual pertencem está " "carregada" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Cor" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Mover para Cima" @@ -5025,6 +5188,11 @@ msgid "Insert Animation Key" msgstr "Inserir Chanve de Animação" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Ver Origem" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Focar Seleção" @@ -5290,6 +5458,11 @@ msgid "Remove Item" msgstr "Remover Item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Salvar Tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Adicionar Itens de Classe" @@ -6108,6 +6281,11 @@ msgid "Assign" msgstr "Atribuir" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Próximo Script" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erro ao carregar arquivo: Não é um recurso!" @@ -6124,10 +6302,6 @@ msgid "On" msgstr "Ativo" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Definir" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propriedades:" diff --git a/tools/translations/pt_PT.po b/tools/translations/pt_PT.po index 21792d3857..21727ce186 100644 --- a/tools/translations/pt_PT.po +++ b/tools/translations/pt_PT.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "o argumento \"step\" é zero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Não é um script com uma instância" @@ -164,6 +170,10 @@ msgid "Editing Signal:" msgstr "A editar Sinal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Adicionar Nó" @@ -209,6 +219,43 @@ msgid "Add Setter Property" msgstr "Adicionar propriedade Setter" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -338,6 +385,86 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome de índice propriedade inválido." + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -480,6 +607,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1117,10 +1248,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1239,6 +1366,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1314,6 +1447,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1583,14 +1725,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1985,14 +2119,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2078,6 +2204,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2236,6 +2366,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2260,6 +2394,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2299,6 +2437,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3128,10 +3270,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3671,6 +3809,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4409,6 +4551,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Fechar" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4516,6 +4663,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4892,6 +5043,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5157,6 +5312,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5968,6 +6127,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5984,10 +6147,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/ro.po b/tools/translations/ro.po index 8e0dc574be..e4782fec64 100644 --- a/tools/translations/ro.po +++ b/tools/translations/ro.po @@ -26,6 +26,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -148,6 +154,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -192,6 +202,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -320,6 +367,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -462,6 +588,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1099,10 +1229,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1221,6 +1347,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1296,6 +1428,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1565,14 +1706,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1967,14 +2100,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2060,6 +2185,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2218,6 +2347,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2242,6 +2375,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2281,6 +2418,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3110,10 +3251,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3653,6 +3790,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4391,6 +4532,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4498,6 +4643,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4874,6 +5023,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5139,6 +5292,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5950,6 +6107,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5966,10 +6127,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 7b047d9a1e..b8288d07a4 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-17 20:35+0000\n" +"PO-Revision-Date: 2016-09-14 21:55+0000\n" "Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -20,7 +20,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -37,6 +37,12 @@ msgid "step argument is zero!" msgstr "Аргумент шага равен нулю!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Скрипт без экземпляра" @@ -166,37 +172,45 @@ msgid "Editing Signal:" msgstr "Редактирование сигнала:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Изменить тип" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Добавить узел" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Зажмите Meta, чтобы добавить Getter. Зажмите Shift, чтобы добавить " +"универсальную подпись." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Зажмите Ctrl, чтобы добавить Getter. Зажмите Shift, чтобы добавить " +"универсальную подпись." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." -msgstr "" +msgstr "Зажмите Meta, чтобы добавить простую ссылку на узел." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Зажмите Ctrl, чтобы добавить простую ссылку на узел." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." -msgstr "" +msgstr "Зажмите Meta, чтобы добавить Variable Setter." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Зажмите Ctrl, чтобы добавить Variable Setter." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Добавить дочерний узел" +msgstr "Добавить предзагрузочный узел" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -211,6 +225,47 @@ msgid "Add Setter Property" msgstr "Добавить устанавливающее свойство" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Копировать анимацию" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Высота" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Возвращение:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Вызов" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Задан" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Задан" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -270,24 +325,20 @@ msgid "Toggle Breakpoint" msgstr "Точка остановки" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Find Node Type" msgstr "Найти тип узла" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Copy Nodes" -msgstr "Копировать позу" +msgstr "Копировать узлы" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "Создать узел" +msgstr "Вырезать узлы" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "Вставить позу" +msgstr "Вставить узлы" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -346,6 +397,90 @@ msgstr "" "Недопустимое значение, возвращаемое _step(), должно быть целое число(seq " "out) или строка (error)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Ошибка записи PCK файла!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Недопустимое имя." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Недопустимый размер шрифта." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Недопустимый базовый путь" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Недопустимый шрифт пользовательского источника." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -537,6 +672,13 @@ msgstr "" "NavigationMeshInstance должен быть дочерним или под-дочерним узлом " "Navigation. Он предоставляет только навигационные данные." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Для корректной работы свойство Path должно указывать на действующий узел " +"Particles2D." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1188,10 +1330,6 @@ msgid "Method List For '%s':" msgstr "Список способ для '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Вызов" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Список методов:" @@ -1310,6 +1448,12 @@ msgid "Method in target Node must be specified!" msgstr "Метод должен быть указан в целевом Узле!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Присоединить к узлу:" @@ -1385,6 +1529,15 @@ msgstr "Сигналы" msgid "Create New" msgstr "Создать новый" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Избранное:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Недавнее:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1666,14 +1819,6 @@ msgstr "Переместить избранное вверх" msgid "Move Favorite Down" msgstr "Переместить избранное вниз" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Избранное:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Недавнее:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Предпросмотр:" @@ -2084,14 +2229,6 @@ msgid "Go to previously opened scene." msgstr "Перейти к предыдущей открытой сцене." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Полноэкранный режим" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Свободный режим" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Следующая вкладка" @@ -2177,6 +2314,10 @@ msgid "Quit to Project List" msgstr "Выйти в список проектов" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Свободный режим" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Импортировать ассеты в проект." @@ -2354,6 +2495,11 @@ msgid "Editor Layout" msgstr "Макет редактора" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Полноэкранный режим" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Установить шаблоны экспорта" @@ -2378,6 +2524,10 @@ msgid "Update Changes" msgstr "Обновлять при изменениях" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Инспектор" @@ -2417,6 +2567,10 @@ msgstr "Свойства объекта." msgid "FileSystem" msgstr "Файловая система" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Узел" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Вывод" @@ -3258,10 +3412,6 @@ msgid "MultiNode Set" msgstr "Мульти-узловый набор" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Узел" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Группы" @@ -3808,6 +3958,11 @@ msgid "Clear Bones" msgstr "Очистить кости" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Создать кости" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Создать цепь ИК" @@ -4546,6 +4701,11 @@ msgid "Close Docs" msgstr "Закрыть документацию" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Закрыть" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4657,6 +4817,11 @@ msgstr "" "Встроенные скрипты могут быть изменены только, когда сцена, которой они " "принадлежат, загружена" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Цвет" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Переместить вверх" @@ -5033,6 +5198,11 @@ msgid "Insert Animation Key" msgstr "Вставить ключ анимации" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Отображать начало координат" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Показать выбранное" @@ -5298,6 +5468,11 @@ msgid "Remove Item" msgstr "Удалить элемент" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Сохранить тему" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Добавить элемент класса" @@ -6113,6 +6288,11 @@ msgid "Assign" msgstr "Назначить" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Следующий скрипт" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Ошибка загрузки файла: Это не ресурс!" @@ -6129,10 +6309,6 @@ msgid "On" msgstr "Вкл" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Задан" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Свойства:" @@ -6145,14 +6321,12 @@ msgid "Sections:" msgstr "Разделы:" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "Выбрать точки" +msgstr "Выбрать свойство" #: tools/editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "Режим выделения" +msgstr "Выбрать метод" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" @@ -6294,7 +6468,7 @@ msgstr "Сохранить новую Сцену как.." #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" -msgstr "Уууу круто!" +msgstr "Имеет смысл!" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" diff --git a/tools/translations/sk.po b/tools/translations/sk.po index 4f3175ddd8..0e21e5a94f 100644 --- a/tools/translations/sk.po +++ b/tools/translations/sk.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "argument \"step\"/krok je nulový!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -159,6 +165,10 @@ msgid "Editing Signal:" msgstr "Signály:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -203,6 +213,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -332,6 +379,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -481,6 +607,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1119,10 +1249,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1241,6 +1367,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1316,6 +1448,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1585,14 +1726,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1987,14 +2120,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2081,6 +2206,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2239,6 +2368,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2263,6 +2396,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2302,6 +2439,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3131,10 +3272,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3674,6 +3811,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4413,6 +4554,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4520,6 +4665,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4896,6 +5045,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "Všetky vybrané" @@ -5164,6 +5317,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5975,6 +6132,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Popis:" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5991,10 +6153,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/sl.po b/tools/translations/sl.po index 33a9bc3e23..41ebecad54 100644 --- a/tools/translations/sl.po +++ b/tools/translations/sl.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "stopnja argumenta je nič!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "To ni skripta z instanco" @@ -162,6 +168,10 @@ msgid "Editing Signal:" msgstr "Urejanje Signala:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Dodaj Node" @@ -207,6 +217,43 @@ msgid "Add Setter Property" msgstr "Dodaj Setter Lastnost" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -338,6 +385,86 @@ msgstr "" "Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali " "string (error)." +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neveljaven indeks lastnosti imena." + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -492,6 +619,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1129,10 +1260,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1251,6 +1378,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1326,6 +1459,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1595,14 +1737,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1997,14 +2131,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2090,6 +2216,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2248,6 +2378,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2272,6 +2406,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2311,6 +2449,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3140,10 +3282,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3683,6 +3821,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4421,6 +4563,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Zapri" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4528,6 +4675,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4904,6 +5055,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5169,6 +5324,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5980,6 +6139,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5996,10 +6159,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot index c86586a055..5453c5d9e2 100644 --- a/tools/translations/tools.pot +++ b/tools/translations/tools.pot @@ -26,6 +26,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -148,6 +154,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -192,6 +202,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -320,6 +367,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -462,6 +588,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1099,10 +1229,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1221,6 +1347,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1296,6 +1428,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1565,14 +1706,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1967,14 +2100,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2060,6 +2185,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2218,6 +2347,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2242,6 +2375,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2281,6 +2418,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3110,10 +3251,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3653,6 +3790,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4391,6 +4532,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4498,6 +4643,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4874,6 +5023,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5139,6 +5292,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5950,6 +6107,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5966,10 +6127,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/tr.po b/tools/translations/tr.po index 0c27abe7c5..823082ef17 100644 --- a/tools/translations/tr.po +++ b/tools/translations/tr.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -155,6 +161,10 @@ msgid "Editing Signal:" msgstr "Sinyal Düzenleniyor:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Düğüm Ekle" @@ -200,6 +210,44 @@ msgid "Add Setter Property" msgstr "Düzenleyici Özellik Ekle" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Animasyon Yükle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -333,6 +381,88 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Geçersiz isim." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Geçersiz yazı tipi boyutu." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Geçersiz üst yol" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -475,6 +605,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1112,10 +1246,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1234,6 +1364,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Düğüme bağlan:" @@ -1309,6 +1445,15 @@ msgstr "" msgid "Create New" msgstr "Yeni oluştur" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoriler:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Yakın zamanda:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1584,14 +1729,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoriler:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Yakın zamanda:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Ön izleme:" @@ -1987,14 +2124,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2081,6 +2210,10 @@ msgid "Quit to Project List" msgstr "Proje Listesine Git" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2239,6 +2372,10 @@ msgid "Editor Layout" msgstr "Editör Düzeni" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2263,6 +2400,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2302,6 +2443,10 @@ msgstr "Nesne özellikleri." msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3132,10 +3277,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3677,6 +3818,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4416,6 +4561,11 @@ msgid "Close Docs" msgstr "Kapat" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Kapat" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4523,6 +4673,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4899,6 +5053,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5164,6 +5322,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5976,6 +6138,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Betiği Çalıştır" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5992,10 +6159,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/ur_PK.po b/tools/translations/ur_PK.po index 0ac56d847b..188d2bb4c2 100644 --- a/tools/translations/ur_PK.po +++ b/tools/translations/ur_PK.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "سٹیپ کے ارگمنٹس سفر ہیں!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr ".یہ انسٹینس کے بغیر سکرپٹ نہی ہوتی" @@ -158,6 +164,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -202,6 +212,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -330,6 +377,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -472,6 +598,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1110,10 +1240,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1232,6 +1358,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1307,6 +1439,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1579,14 +1720,6 @@ msgstr "پسندیدہ اوپر منتقل کریں" msgid "Move Favorite Down" msgstr "پسندیدہ نیچے منتقل کریں" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1982,14 +2115,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2075,6 +2200,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2233,6 +2362,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2257,6 +2390,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2296,6 +2433,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3125,10 +3266,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3669,6 +3806,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4408,6 +4549,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4515,6 +4660,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4891,6 +5040,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr ".تمام کا انتخاب" @@ -5158,6 +5311,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5969,6 +6126,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "سب سکریپشن بنائیں" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5985,10 +6147,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po index a53d4ba4ed..318d4186f3 100644 --- a/tools/translations/zh_CN.po +++ b/tools/translations/zh_CN.po @@ -4,16 +4,18 @@ # # 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016. # 孤月蓝风 <trlanfeng@foxmail.com>, 2016. +# Bruce Guo <guoboism@hotmail.com>, 2016. # Geequlim <geequlim@gmail.com>, 2016. # Luo Jun <vipsbpig@gmail.com>, 2016. +# oberon-tonya <360119124@qq.com>, 2016. # wanfang liu <wanfang.liu@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-23 09:17+0000\n" -"Last-Translator: 孤月蓝风 <trlanfeng@foxmail.com>\n" +"PO-Revision-Date: 2016-10-01 09:03+0000\n" +"Last-Translator: oberon-tonya <360119124@qq.com>\n" "Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-" "engine/godot/zh_CN/>\n" "Language: zh_CN\n" @@ -21,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.9-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -38,6 +40,12 @@ msgid "step argument is zero!" msgstr "step参数为0!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "脚本没有实例化" @@ -47,7 +55,7 @@ msgstr "没有基于脚本" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "不是一个资源文件" +msgstr "没有基于一个资源文件" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" @@ -174,12 +182,18 @@ msgstr "连接事件:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "更改类型" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Node" msgstr "添加子节点" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" +msgstr "按住Meta键放置一个访问器,按住Shift键放置一个通用签名" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." @@ -198,8 +212,9 @@ msgid "Hold Meta to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "按住Ctrl键放置一个变量设定器。" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -220,6 +235,46 @@ msgid "Add Setter Property" msgstr "添加设置器" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "拷贝动画" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "返回:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "调用" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "设置" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "设置" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -350,8 +405,9 @@ msgid "VariableSet not found in script: " msgstr "脚本中未找到VariableSet: " #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "Custom node has no _step() method, can't process graph." -msgstr "" +msgstr "自定义节点具备no_step()方法,不能生成图像" #: modules/visual_script/visual_script_nodes.cpp msgid "" @@ -359,6 +415,90 @@ msgid "" "(error)." msgstr "_step()的返回值无效,必须是整形(seq out),或字符串(error)。" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "写入项目PCK文件出错!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "名称非法:" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "字体大小非法。" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "父路径非法" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "自定义字体文件非法。" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -525,6 +665,11 @@ msgid "" msgstr "" "NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -748,19 +893,20 @@ msgid "" "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" -"Popup对象在你调用popup()方法之前将保持隐藏,这里设置为可见并不代表执行场景时" -"它会出现。" +"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运" +"行时它们会自动隐藏。" #: scene/main/viewport.cpp +#, fuzzy msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"这个Viewport未设置render target。如果你刻意为之,直接在屏幕上显示其内容,使其" -"成为子控件的所以它可以获取大小。否则请设置render target,将其内部纹理分配给一" -"些节点显示。" +"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容," +"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" +"内部纹理分配给一些节点以显示。" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -787,8 +933,9 @@ msgid "Disabled" msgstr "已禁用" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "All Selection" -msgstr "所有选项" +msgstr "所有选中项" #: tools/editor/animation_editor.cpp msgid "Move Add Key" @@ -1175,10 +1322,6 @@ msgid "Method List For '%s':" msgstr "%s的方法列表" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "调用" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "方法列表:" @@ -1297,6 +1440,12 @@ msgid "Method in target Node must be specified!" msgstr "必须设置方法的对象节点!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "连接到节点:" @@ -1374,6 +1523,15 @@ msgstr "信号" msgid "Create New" msgstr "新建" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "收藏:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "最近文件:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1643,14 +1801,6 @@ msgstr "向上移动收藏" msgid "Move Favorite Down" msgstr "向下移动收藏" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "收藏:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "最近文件:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "预览" @@ -1794,7 +1944,7 @@ msgstr "正在分析" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "创建缩略图" #: tools/editor/editor_node.cpp msgid "" @@ -1863,12 +2013,14 @@ msgid "Copy Resource" msgstr "拷贝资源" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Make Built-In" -msgstr "" +msgstr "使之内置" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "使子资源唯一化" #: tools/editor/editor_node.cpp msgid "Open in Help" @@ -2052,14 +2204,6 @@ msgid "Go to previously opened scene." msgstr "前往上一个打开的场景。" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "全屏模式" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "下一项" @@ -2145,6 +2289,11 @@ msgid "Quit to Project List" msgstr "退出到项目列表" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Distraction Free Mode" +msgstr "无干扰模式" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "导入资源" @@ -2161,8 +2310,9 @@ msgid "Import" msgstr "导入" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "其他工程或全场景工具" #: tools/editor/editor_node.cpp msgid "Tools" @@ -2312,6 +2462,11 @@ msgid "Editor Layout" msgstr "编辑器布局" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "全屏模式" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "安装导出模板" @@ -2336,6 +2491,10 @@ msgid "Update Changes" msgstr "有更改时更新UI" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "属性面板" @@ -2375,6 +2534,10 @@ msgstr "对象属性。" msgid "FileSystem" msgstr "文件系统" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "节点" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "输出" @@ -2472,12 +2635,14 @@ msgid "Time:" msgstr "时间:" #: tools/editor/editor_profiler.cpp +#, fuzzy msgid "Inclusive" -msgstr "" +msgstr "包含" #: tools/editor/editor_profiler.cpp +#, fuzzy msgid "Self" -msgstr "" +msgstr "自身" #: tools/editor/editor_profiler.cpp msgid "Frame #:" @@ -2706,10 +2871,13 @@ msgid "No target font resource!" msgstr "请设置目标字体资源!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp +#, fuzzy msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" +"文件扩展名不合法\n" +"请使用.fnt文件" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." @@ -2809,8 +2977,9 @@ msgid "Audio Sample" msgstr "音效" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "New Clip" -msgstr "" +msgstr "新片段" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" @@ -2829,28 +2998,34 @@ msgid "Optimizer" msgstr "优化" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Max Linear Error" -msgstr "" +msgstr "最大线性误差" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Max Angular Error" -msgstr "" +msgstr "最大角度误差" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Max Angle" -msgstr "" +msgstr "最大角度" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Clips" -msgstr "" +msgstr "剪辑" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Start(s)" -msgstr "" +msgstr "起点" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "End(s)" -msgstr "" +msgstr "终点" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp @@ -2866,12 +3041,14 @@ msgid "Source path is empty." msgstr "源路径为空。" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Couldn't load post-import script." -msgstr "" +msgstr "无法载入后导入脚本" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Invalid/broken script for post-import." -msgstr "" +msgstr "后导入脚本被损坏或不合法" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." @@ -2898,8 +3075,9 @@ msgid "Target Texture Folder:" msgstr "目标贴图目录:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Post-Process Script:" -msgstr "" +msgstr "后处理脚本:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" @@ -2939,16 +3117,19 @@ msgid "Running Custom Script.." msgstr "执行自定义脚本.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Couldn't load post-import script:" -msgstr "" +msgstr "无法载入后导入脚本:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "后处理脚本被损坏或不合法(查看控制台):" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Error running post-import script:" -msgstr "" +msgstr "后处理脚本运行发生错误" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" @@ -2960,7 +3141,7 @@ msgstr "不允许导入文件本身:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" -msgstr "" +msgstr "无法本地化路径:%s (已经是本地路径)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." @@ -3095,11 +3276,11 @@ msgstr "加载源图片" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" -msgstr "" +msgstr "切片中" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" -msgstr "" +msgstr "插入中" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" @@ -3203,12 +3384,9 @@ msgid "Translation" msgstr "语言" #: tools/editor/multi_node_edit.cpp +#, fuzzy msgid "MultiNode Set" -msgstr "" - -#: tools/editor/node_dock.cpp -msgid "Node" -msgstr "节点" +msgstr "多节点组" #: tools/editor/node_dock.cpp msgid "Groups" @@ -3384,7 +3562,7 @@ msgstr "混合时间:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "接下来(自动排列):" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" @@ -3754,6 +3932,11 @@ msgid "Clear Bones" msgstr "清除骨骼" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "添加骨骼" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "添加IK链" @@ -4493,6 +4676,11 @@ msgid "Close Docs" msgstr "拷贝到下一行" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "关闭" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4602,6 +4790,11 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "颜色" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "向上移动" @@ -4981,6 +5174,11 @@ msgid "Insert Animation Key" msgstr "插入动画帧" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "显示原点" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "选中选中项" @@ -5246,6 +5444,11 @@ msgid "Remove Item" msgstr "移除项目" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "保存主题" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "添加类项目" @@ -6064,6 +6267,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "下一个脚本" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "加载文件出错:不是资源文件!" @@ -6080,10 +6288,6 @@ msgid "On" msgstr "启用" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "设置" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "属性:" @@ -6621,8 +6825,9 @@ msgid "Change Capsule Shape Height" msgstr "更改胶囊高度" #: tools/editor/spatial_editor_gizmos.cpp +#, fuzzy msgid "Change Ray Shape Length" -msgstr "" +msgstr "更改射线形状长度" #: tools/editor/spatial_editor_gizmos.cpp #, fuzzy diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po index 1d2ab3f8fb..9f6d7786ac 100644 --- a/tools/translations/zh_HK.po +++ b/tools/translations/zh_HK.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-13 09:55+0000\n" +"PO-Revision-Date: 2016-09-05 13:21+0000\n" "Last-Translator: zx-wt <ZX_WT@ymail.com>\n" "Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_HK/>\n" @@ -16,7 +16,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -161,6 +167,10 @@ msgid "Editing Signal:" msgstr "連接" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "新增節點" @@ -206,6 +216,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -336,6 +383,87 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "無效名稱" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "無效字型" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -478,6 +606,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -517,7 +649,7 @@ msgstr "檔案已存在, 要覆蓋嗎?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "所有類型" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" @@ -601,21 +733,21 @@ msgstr "請用有效的副檔名" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" -msgstr "" +msgstr "Shift+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Alt+" -msgstr "" +msgstr "Alt+" #: scene/gui/input_action.cpp msgid "Ctrl+" -msgstr "" +msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" -msgstr "" +msgstr "Meta+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" @@ -623,7 +755,7 @@ msgstr "設備" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Button" -msgstr "" +msgstr "按鍵" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Left Button." @@ -715,7 +847,7 @@ msgstr "" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." -msgstr "不明字形格式" +msgstr "字形格式不明" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -733,11 +865,12 @@ msgstr "已停用" #: tools/editor/animation_editor.cpp msgid "All Selection" -msgstr "" +msgstr "所有選項" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Move Add Key" -msgstr "" +msgstr "移動" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" @@ -772,8 +905,9 @@ msgid "Move Anim Track Down" msgstr "" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Remove Anim Track" -msgstr "" +msgstr "移除動畫" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" @@ -1082,7 +1216,7 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" -msgstr "" +msgstr "分類:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" @@ -1090,7 +1224,7 @@ msgstr "全部" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "地址:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." @@ -1098,11 +1232,11 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "官方" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "社群" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" @@ -1117,10 +1251,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1158,11 +1288,11 @@ msgstr "全部替換" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "" +msgstr "符合大小寫" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "" +msgstr "完整詞語" #: tools/editor/code_editor.cpp msgid "Selection Only" @@ -1174,7 +1304,7 @@ msgstr "只限選中" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" -msgstr "" +msgstr "搜尋" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" @@ -1227,18 +1357,25 @@ msgid "Reset Zoom" msgstr "重設縮放比例" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#, fuzzy msgid "Line:" -msgstr "" +msgstr "行:" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "" +msgstr "列:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "連到" @@ -1315,11 +1452,21 @@ msgstr "訊號" msgid "Create New" msgstr "新增" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "最近:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#, fuzzy msgid "Matches:" -msgstr "" +msgstr "吻合" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp @@ -1443,11 +1590,12 @@ msgstr "刪除" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "無效名稱" #: tools/editor/editor_autoload_settings.cpp +#, fuzzy msgid "Valid characters:" -msgstr "" +msgstr "有效字符:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." @@ -1498,8 +1646,9 @@ msgid "Remove Autoload" msgstr "" #: tools/editor/editor_autoload_settings.cpp +#, fuzzy msgid "Enable" -msgstr "" +msgstr "啟用" #: tools/editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -1514,7 +1663,7 @@ msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Name" -msgstr "" +msgstr "名稱" #: tools/editor/editor_autoload_settings.cpp msgid "Singleton" @@ -1534,7 +1683,7 @@ msgstr "" #: tools/editor/editor_data.cpp msgid "Updating scene.." -msgstr "" +msgstr "正在更新場景..." #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1558,7 +1707,7 @@ msgstr "" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" -msgstr "" +msgstr "重新整理" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" @@ -1586,14 +1735,6 @@ msgstr "上移" msgid "Move Favorite Down" msgstr "下移" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "最近:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "預覽:" @@ -1709,7 +1850,7 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." -msgstr "" +msgstr "把資源另存為..." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." @@ -1736,8 +1877,9 @@ msgid "Analyzing" msgstr "分析中" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Creating Thumbnail" -msgstr "" +msgstr "正在建立縮圖" #: tools/editor/editor_node.cpp msgid "" @@ -1745,8 +1887,9 @@ msgid "" msgstr "" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Failed to load resource." -msgstr "" +msgstr "資源加載失敗" #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1989,14 +2132,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp #, fuzzy msgid "Next tab" msgstr "下一個" @@ -2083,6 +2218,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2241,6 +2380,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2265,6 +2408,10 @@ msgid "Update Changes" msgstr "當改變時更新" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "監視器" @@ -2304,6 +2451,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3133,10 +3284,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3676,6 +3823,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4415,6 +4566,11 @@ msgid "Close Docs" msgstr "關閉場景" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "關閉" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4522,6 +4678,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "上移" @@ -4898,6 +5058,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "只限選中" @@ -5164,6 +5328,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5975,6 +6143,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "下一個腳本" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5991,10 +6164,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" diff --git a/tools/translations/zh_TW.po b/tools/translations/zh_TW.po index 9be46b18e8..af66795003 100644 --- a/tools/translations/zh_TW.po +++ b/tools/translations/zh_TW.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -154,6 +160,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" @@ -198,6 +208,43 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -326,6 +373,85 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -474,6 +600,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -1111,10 +1241,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1233,6 +1359,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1308,6 +1440,15 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp @@ -1577,14 +1718,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1979,14 +2112,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2072,6 +2197,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2230,6 +2359,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2254,6 +2387,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2293,6 +2430,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3122,10 +3263,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3665,6 +3802,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4403,6 +4544,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4510,6 +4655,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4886,6 +5035,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5151,6 +5304,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5962,6 +6119,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5978,10 +6139,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" |