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-rw-r--r--core/variant_call.cpp1
-rw-r--r--modules/gdnative/config.py2
-rw-r--r--modules/gdnative/gdnative.h6
-rw-r--r--modules/gdnative/godot.cpp4
-rw-r--r--modules/gdnative/godot.h33
-rw-r--r--modules/gdnative/godot/godot_array.cpp57
-rw-r--r--modules/gdnative/godot/godot_array.h10
-rw-r--r--modules/gdnative/godot/godot_basis.cpp287
-rw-r--r--modules/gdnative/godot/godot_basis.h100
-rw-r--r--modules/gdnative/godot/godot_color.cpp92
-rw-r--r--modules/gdnative/godot/godot_color.h28
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp121
-rw-r--r--modules/gdnative/godot/godot_dictionary.h33
-rw-r--r--modules/gdnative/godot/godot_image.cpp114
-rw-r--r--modules/gdnative/godot/godot_image.h124
-rw-r--r--modules/gdnative/godot/godot_input_event.cpp309
-rw-r--r--modules/gdnative/godot/godot_input_event.h235
-rw-r--r--modules/gdnative/godot/godot_node_path.cpp106
-rw-r--r--modules/gdnative/godot/godot_node_path.h28
-rw-r--r--modules/gdnative/godot/godot_plane.cpp141
-rw-r--r--modules/gdnative/godot/godot_plane.h47
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.cpp56
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.h35
-rw-r--r--modules/gdnative/godot/godot_quat.cpp191
-rw-r--r--modules/gdnative/godot/godot_quat.h44
-rw-r--r--modules/gdnative/godot/godot_rect2.cpp126
-rw-r--r--modules/gdnative/godot/godot_rect2.h40
-rw-r--r--modules/gdnative/godot/godot_rect3.cpp162
-rw-r--r--modules/gdnative/godot/godot_rect3.h52
-rw-r--r--modules/gdnative/godot/godot_rid.cpp40
-rw-r--r--modules/gdnative/godot/godot_rid.h11
-rw-r--r--modules/gdnative/godot/godot_string.cpp6
-rw-r--r--modules/gdnative/godot/godot_string.h1
-rw-r--r--modules/gdnative/godot/godot_transform.cpp166
-rw-r--r--modules/gdnative/godot/godot_transform.h44
-rw-r--r--modules/gdnative/godot/godot_transform2d.cpp186
-rw-r--r--modules/gdnative/godot/godot_transform2d.h56
-rw-r--r--modules/gdnative/godot/godot_variant.cpp646
-rw-r--r--modules/gdnative/godot/godot_variant.h173
-rw-r--r--modules/gdnative/godot/godot_vector2.cpp341
-rw-r--r--modules/gdnative/godot/godot_vector2.h118
-rw-r--r--modules/gdnative/godot/godot_vector3.cpp363
-rw-r--r--modules/gdnative/godot/godot_vector3.h140
43 files changed, 2529 insertions, 2346 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 8bc9f085ad..df81d2111e 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1460,7 +1460,6 @@ void register_variant_methods() {
ADDFUNC1(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
ADDFUNC0(VECTOR3, BASIS, Vector3, to_diagonal_matrix, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
- ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, floor, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, ceil, varray());
ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 4f89ca0d4c..9f57b9bb74 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -1,7 +1,7 @@
def can_build(platform):
- return False
+ return True
def configure(env):
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 27e0c3788b..6716b684a0 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -40,7 +40,7 @@
#include "godot.h"
-class GDNativeScriptData;
+struct GDNativeScriptData;
class GDNativeLibrary;
struct NativeLibrary {
@@ -127,8 +127,6 @@ struct GDNativeScriptData {
}
};
-class GDNativeLibrary;
-
class GDNativeScript : public Script {
GDCLASS(GDNativeScript, Script);
@@ -208,7 +206,7 @@ class GDNativeLibrary : public Resource {
protected:
friend class GDNativeScript;
- friend class NativeLibrary;
+ friend struct NativeLibrary;
friend class GDNativeReloadNode;
GDNativeScriptData *get_script_data(const StringName p_name);
diff --git a/modules/gdnative/godot.cpp b/modules/gdnative/godot.cpp
index bc53eb93f4..4dbb72bba1 100644
--- a/modules/gdnative/godot.cpp
+++ b/modules/gdnative/godot.cpp
@@ -51,10 +51,8 @@ extern "C" void _basis_api_anchor();
extern "C" void _rect3_api_anchor();
extern "C" void _transform_api_anchor();
extern "C" void _color_api_anchor();
-extern "C" void _image_api_anchor();
extern "C" void _node_path_api_anchor();
extern "C" void _rid_api_anchor();
-extern "C" void _input_event_api_anchor();
extern "C" void _dictionary_api_anchor();
extern "C" void _array_api_anchor();
extern "C" void _pool_arrays_api_anchor();
@@ -73,10 +71,8 @@ void _api_anchor() {
_basis_api_anchor();
_transform_api_anchor();
_color_api_anchor();
- _image_api_anchor();
_node_path_api_anchor();
_rid_api_anchor();
- _input_event_api_anchor();
_dictionary_api_anchor();
_array_api_anchor();
_pool_arrays_api_anchor();
diff --git a/modules/gdnative/godot.h b/modules/gdnative/godot.h
index 7214ce62df..726bde0b65 100644
--- a/modules/gdnative/godot.h
+++ b/modules/gdnative/godot.h
@@ -139,6 +139,31 @@ typedef float godot_real;
/////// Object (forward declared)
typedef void godot_object;
+/////// Brute force forward declarations for the rest
+typedef struct godot_variant godot_variant;
+typedef struct godot_string godot_string;
+typedef struct godot_vector2 godot_vector2;
+typedef struct godot_rect2 godot_rect2;
+typedef struct godot_vector3 godot_vector3;
+typedef struct godot_transform2d godot_transform2d;
+typedef struct godot_plane godot_plane;
+typedef struct godot_quat godot_quat;
+typedef struct godot_rect3 godot_rect3;
+typedef struct godot_basis godot_basis;
+typedef struct godot_transform godot_transform;
+typedef struct godot_color godot_color;
+typedef struct godot_node_path godot_node_path;
+typedef struct godot_rid godot_rid;
+typedef struct godot_dictionary godot_dictionary;
+typedef struct godot_array godot_array;
+typedef struct godot_pool_byte_array godot_pool_byte_array;
+typedef struct godot_pool_int_array godot_pool_int_array;
+typedef struct godot_pool_real_array godot_pool_real_array;
+typedef struct godot_pool_string_array godot_pool_string_array;
+typedef struct godot_pool_vector2_array godot_pool_vector2_array;
+typedef struct godot_pool_vector3_array godot_pool_vector3_array;
+typedef struct godot_pool_color_array godot_pool_color_array;
+
/////// String
#include "godot/godot_string.h"
@@ -183,10 +208,6 @@ typedef void godot_object;
#include "godot/godot_color.h"
-/////// Image
-
-#include "godot/godot_image.h"
-
/////// NodePath
#include "godot/godot_node_path.h"
@@ -195,10 +216,6 @@ typedef void godot_object;
#include "godot/godot_rid.h"
-/////// InputEvent
-
-#include "godot/godot_input_event.h"
-
/////// Dictionary
#include "godot/godot_dictionary.h"
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index 6c55c5d048..65353c5b0f 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -139,9 +139,13 @@ void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godo
a->operator[](p_idx) = *val;
}
-godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx) {
- Array *a = (Array *)p_arr;
- return (godot_variant *)&a->operator[](p_idx);
+godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ memnew_placement(dest, Variant);
+ const Array *a = (const Array *)p_arr;
+ *dest = a->operator[](p_idx);
+ return raw_dest;
}
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
@@ -155,25 +159,25 @@ void GDAPI godot_array_clear(godot_array *p_arr) {
a->clear();
}
-godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) {
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_value;
return a->count(*val);
}
godot_bool GDAPI godot_array_empty(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
return a->empty();
}
void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->erase(*val);
}
godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
@@ -182,7 +186,7 @@ godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
}
godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
@@ -191,31 +195,31 @@ godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
}
godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_what;
return a->find(*val, p_from);
}
godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_what;
return a->find_last(*val);
}
godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_value;
return a->has(*val);
}
uint32_t GDAPI godot_array_hash(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
return a->hash();
}
void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->insert(p_pos, *val);
}
@@ -224,11 +228,6 @@ void GDAPI godot_array_invert(godot_array *p_arr) {
a->invert();
}
-godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- return false; // @Todo how do I do it?
-}
-
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) {
Array *a = (Array *)p_arr;
godot_variant v;
@@ -249,13 +248,13 @@ godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) {
void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->push_back(*val);
}
void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
+ const Variant *val = (const Variant *)p_value;
a->push_front(*val);
}
@@ -270,13 +269,13 @@ void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) {
}
godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
+ const Array *a = (const Array *)p_arr;
+ const Variant *val = (const Variant *)p_what;
return a->rfind(*val, p_from);
}
godot_int GDAPI godot_array_size(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+ const Array *a = (const Array *)p_arr;
return a->size();
}
@@ -287,7 +286,7 @@ void GDAPI godot_array_sort(godot_array *p_arr) {
void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) {
Array *a = (Array *)p_arr;
- String *func = (String *)p_func;
+ const String *func = (const String *)p_func;
a->sort_custom((Object *)p_obj, *func);
}
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index b92ebb834f..29a76304d0 100644
--- a/modules/gdnative/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -43,11 +43,11 @@ typedef struct godot_array {
} godot_array;
#endif
-#include "../godot.h"
-
#include "godot_pool_arrays.h"
#include "godot_variant.h"
+#include "../godot.h"
+
void GDAPI godot_array_new(godot_array *p_arr);
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
@@ -59,13 +59,13 @@ void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_
void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
-godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);
+godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx);
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
void GDAPI godot_array_clear(godot_array *p_arr);
-godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);
+godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value);
godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
@@ -87,8 +87,6 @@ void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const g
void GDAPI godot_array_invert(godot_array *p_arr);
-godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);
-
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp
index 474cd3d448..46464932c5 100644
--- a/modules/gdnative/godot/godot_basis.cpp
+++ b/modules/gdnative/godot/godot_basis.cpp
@@ -28,188 +28,245 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_basis.h"
+#include "core/variant.h"
-#include "math/matrix3.h"
+#include "core/math/matrix3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _basis_api_anchor() {
+void _basis_api_anchor() {}
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*x_axis, *y_axis, *z_axis);
}
-void GDAPI godot_basis_new(godot_basis *p_v) {
- Basis *v = (Basis *)p_v;
- *v = Basis();
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*axis, p_phi);
}
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) {
- Basis *v = (Basis *)p_v;
- Quat *euler = (Quat *)p_euler;
- *v = Basis(*euler);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*euler);
}
-void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) {
- Basis *v = (Basis *)p_v;
- Vector3 *euler = (Vector3 *)&p_euler;
- *v = Basis(*euler);
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
+ godot_string ret;
+ const Basis *self = (const Basis *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
- Basis *v = (Basis *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *v = Basis(*axis, p_phi);
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->inverse();
+ return dest;
}
-void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) {
- Basis *v = (Basis *)p_v;
- const Vector3 *row0 = (Vector3 *)&p_row0;
- const Vector3 *row1 = (Vector3 *)&p_row1;
- const Vector3 *row2 = (Vector3 *)&p_row2;
- *v = Basis(*row0, *row1, *row2);
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->transposed();
+ return dest;
}
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) {
- const Basis *v = (const Basis *)p_v;
- godot_quat quat;
- Quat *p_quat = (Quat *)&quat;
- *p_quat = v->operator Quat();
- return quat;
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->orthonormalized();
+ return dest;
}
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) {
- Basis *v = (Basis *)p_v;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = v->elements[0];
- elements[1] = v->elements[1];
- elements[2] = v->elements[2];
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->determinant();
}
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_axis(p_axis);
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Basis *)&dest) = self->rotated(*axis, p_phi);
return dest;
}
-void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) {
- Basis *v = (Basis *)p_v;
- const Vector3 *value = (Vector3 *)&p_value;
- v->set_axis(p_axis, *value);
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Basis *)&dest) = self->scaled(*scale);
+ return dest;
}
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_row(p_row);
- return dest;
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ self->set_scale(*scale);
}
-void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) {
- Basis *v = (Basis *)p_v;
- const Vector3 *value = (Vector3 *)&p_value;
- v->set_row(p_row, *value);
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ self->set_rotation_euler(*euler);
}
-godot_real godot_basis_determinant(const godot_basis *p_v) {
- Basis *v = (Basis *)p_v;
- return v->determinant();
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ self->set_rotation_axis_angle(*axis, p_angle);
}
-godot_vector3 godot_basis_get_euler(const godot_basis *p_v) {
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_euler();
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_scale();
return dest;
}
-godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) {
- const Basis *v = (Basis *)p_v;
- return v->get_orthogonal_index();
-}
-
-godot_vector3 godot_basis_get_scale(const godot_basis *p_v) {
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_scale();
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_euler();
return dest;
}
-void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->inverse();
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotx(*with);
+}
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdoty(*with);
}
-void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->orthonormalized();
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotz(*with);
}
-void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *d = v->rotated(*axis, p_phi);
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
}
-void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *scale = (Vector3 *)&p_scale;
- *d = v->scaled(*scale);
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform_inv(*v);
+ return dest;
}
-godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdotx(*with);
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->get_orthogonal_index();
}
-godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdoty(*with);
+void GDAPI godot_basis_new(godot_basis *r_dest) {
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis();
}
-godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdotz(*with);
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
+ Basis *dest = (Basis *)r_dest;
+ const Quat *euler = (const Quat *)p_euler;
+ *dest = Basis(*euler);
}
-void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->transposed();
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
+ const Basis *self = (const Basis *)p_self;
+ Vector3 *elements = (Vector3 *)p_elements;
+ elements[0] = self->elements[0];
+ elements[1] = self->elements[1];
+ elements[2] = self->elements[2];
}
-godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) {
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *vect = (Vector3 *)&p_vect;
- *d = v->xform(*vect);
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_axis(p_axis);
return dest;
}
-godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) {
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_axis(p_axis, *value);
+}
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *vect = (Vector3 *)&p_vect;
- *d = v->xform_inv(*vect);
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_row(p_row);
return dest;
}
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_row(p_row, *value);
+}
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ return *self == *b;
+}
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/godot_basis.h
index 2803396997..a096a8cc08 100644
--- a/modules/gdnative/godot/godot_basis.h
+++ b/modules/gdnative/godot/godot_basis.h
@@ -37,45 +37,79 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
typedef struct godot_basis {
uint8_t _dont_touch_that[36];
} godot_basis;
#endif
#include "../godot.h"
-#include "godot_quat.h"
-
-void GDAPI godot_basis_new(godot_basis *p_v);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler);
-void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler);
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi);
-void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2);
-
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v);
-
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements);
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis);
-void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value);
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row);
-void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value);
-
-godot_real godot_basis_determinant(const godot_basis *p_v);
-godot_vector3 godot_basis_get_euler(const godot_basis *p_v);
-godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v);
-godot_vector3 godot_basis_get_scale(const godot_basis *p_v);
-void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v);
-void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v);
-void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi);
-void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale);
-godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with);
-godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with);
-godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with);
-void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v);
-godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect);
-godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect);
+#include "godot_vector3.h"
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
+
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler);
+
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
+
+void GDAPI godot_basis_new(godot_basis *r_dest);
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
+
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
+
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
+
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
+
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/godot_color.cpp
index 203ce672fa..0417a828ab 100644
--- a/modules/gdnative/godot/godot_color.cpp
+++ b/modules/gdnative/godot/godot_color.cpp
@@ -28,34 +28,98 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_color.h"
+#include "core/variant.h"
-#include "color.h"
+#include "core/color.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _color_api_anchor() {
+void _color_api_anchor() {}
+
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b, p_a);
+}
+
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b);
+}
+
+godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
+ godot_string ret;
+ const Color *self = (const Color *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_32();
+}
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_ARGB32();
+}
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->gray();
+}
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->inverted();
+ return dest;
}
-void GDAPI godot_color_new(godot_color *p_color) {
- Color *color = (Color *)p_color;
- *color = Color();
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->contrasted();
+ return dest;
}
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) {
- Color *color = (Color *)p_color;
- *color = Color(r, g, b, a);
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ *((Color *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *over = (const Color *)p_over;
+ *((Color *)&dest) = self->blend(*over);
+ return dest;
+}
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
+ godot_string dest;
+ const Color *self = (const Color *)p_self;
+
+ *((String *)&dest) = self->to_html(p_with_alpha);
+ return dest;
}
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color) {
- const Color *color = (const Color *)p_color;
- return color->to_32();
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self == *b;
}
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) {
- Color *color = (Color *)p_color;
- return &color->operator[](idx);
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self < *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/godot_color.h
index b99a062a66..8588c997ea 100644
--- a/modules/gdnative/godot/godot_color.h
+++ b/modules/gdnative/godot/godot_color.h
@@ -37,19 +37,39 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
typedef struct godot_color {
uint8_t _dont_touch_that[16];
} godot_color;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_color_new(godot_color *p_color);
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
+godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
+godot_int GDAPI godot_color_to_32(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self);
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
+
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
+
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index 16d08e58e2..dda245e59e 100644
--- a/modules/gdnative/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -28,109 +28,100 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_dictionary.h"
+#include "core/variant.h"
#include "core/dictionary.h"
-
-#include "core/os/memory.h"
-
#include "core/io/json.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _dictionary_api_anchor() {
+void _dictionary_api_anchor() {}
+
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ memnew_placement(dest, Dictionary);
}
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict) {
- Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement(dict, Dictionary);
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->~Dictionary();
}
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) {
- Dictionary *dict = (Dictionary *)p_dict;
- dict->clear();
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->size();
}
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->empty();
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->empty();
}
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) {
- Dictionary *dict = (Dictionary *)p_dict;
- Variant *key = (Variant *)p_key;
- dict->erase(*key);
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->clear();
}
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) {
- const Dictionary *dict = (const Dictionary *)p_dict;
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
- return dict->has(*key);
+ return self->has(*key);
}
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) {
- const Dictionary *dict = (const Dictionary *)p_dict;
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
+ const Dictionary *self = (const Dictionary *)p_self;
const Array *keys = (const Array *)p_keys;
- return dict->has_all(*keys);
+ return self->has_all(*keys);
}
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->hash();
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ self->erase(*key);
}
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) {
- godot_array a;
- godot_array_new(&a);
- const Dictionary *dict = (const Dictionary *)p_dict;
- Array *array = (Array *)&a;
- *array = dict->keys();
- return a;
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->hash();
}
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) {
- Dictionary *dict = (Dictionary *)p_dict;
- const String *json = (const String *)p_json;
- Variant ret;
- int err_line;
- String err_str;
- int err = (int)JSON::parse(*json, ret, err_str, err_line);
- *dict = ret;
- return err;
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->keys()));
+ return dest;
}
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
- Dictionary *dict = (Dictionary *)p_dict;
- Variant *key = (Variant *)p_key;
- return (godot_variant *)&dict->operator[](*key);
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->values()));
+ return dest;
}
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) {
+godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->size();
+ const Variant *key = (const Variant *)p_key;
+ *dest = dict->operator[](*key);
+ return raw_dest;
}
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- godot_string str;
- godot_string_new(&str);
- String *s = (String *)&str;
- *s = JSON::print(Variant(*dict));
- return str;
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Dictionary *b = (const Dictionary *)p_b;
+ return *self == *b;
}
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) {
- godot_array a;
- godot_array_new(&a);
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
+ godot_string raw_dest;
+ String *dest = (String *)&raw_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
- Array *array = (Array *)&a;
- *array = dict->values();
- return a;
-}
-
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) {
- ((Dictionary *)p_dict)->~Dictionary();
+ memnew_placement(dest, String(JSON::print(Variant(*dict))));
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
index 3f7c504880..9f6de77aac 100644
--- a/modules/gdnative/godot/godot_dictionary.h
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -36,42 +36,43 @@ extern "C" {
#include <stdint.h>
-#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
typedef struct godot_dictionary {
uint8_t _dont_touch_that[8];
} godot_dictionary;
#endif
+#include "../godot.h"
#include "godot_array.h"
#include "godot_variant.h"
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
+godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_image.cpp b/modules/gdnative/godot/godot_image.cpp
deleted file mode 100644
index ae8290afc2..0000000000
--- a/modules/gdnative/godot/godot_image.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*************************************************************************/
-/* godot_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_image.h"
-
-#include "image.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _image_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-void GDAPI godot_image_new(godot_image *p_img) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image());
-}
-
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
-}
-
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_xpm));
-}
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
-}
-
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
- Image *img = (Image *)p_img;
- PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
- memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
-}
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
- Image *img = (Image *)p_img;
- PoolVector<uint8_t> cpp_data = img->get_data();
- godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
- return *data;
-}
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
- Image *img = (Image *)p_img;
- String *path = (String *)p_path;
- return (godot_error)img->load(*path);
-}
-
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
- Image *img = (Image *)p_img;
- String *path = (String *)p_path;
- return (godot_error)img->save_png(*path);
-}
-
-int GDAPI godot_image_get_width(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_width();
-}
-
-int GDAPI godot_image_get_height(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_height();
-}
-
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->has_mipmaps();
-}
-
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_mipmap_count();
-}
-
-void GDAPI godot_image_destroy(godot_image *p_img) {
- ((Image *)p_img)->~Image();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/godot_image.h b/modules/gdnative/godot/godot_image.h
deleted file mode 100644
index c43dd45148..0000000000
--- a/modules/gdnative/godot/godot_image.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*************************************************************************/
-/* godot_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_IMAGE_H
-#define GODOT_IMAGE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
-typedef struct godot_image {
- uint8_t _dont_touch_that[32];
-} godot_image;
-#endif
-
-#include "godot_pool_arrays.h"
-
-#include "../godot.h"
-
-// This is a copypasta of the C++ enum inside the Image class
-// There's no neat way of automatically updating the C enum / using the C++ enum directly
-// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
-
-enum godot_image_format {
-
- GODOT_IMAGE_FORMAT_L8, //luminance
- GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
- GODOT_IMAGE_FORMAT_R8,
- GODOT_IMAGE_FORMAT_RG8,
- GODOT_IMAGE_FORMAT_RGB8,
- GODOT_IMAGE_FORMAT_RGBA8,
- GODOT_IMAGE_FORMAT_RGB565, //16 bit
- GODOT_IMAGE_FORMAT_RGBA4444,
- GODOT_IMAGE_FORMAT_RGBA5551,
- GODOT_IMAGE_FORMAT_RF, //float
- GODOT_IMAGE_FORMAT_RGF,
- GODOT_IMAGE_FORMAT_RGBF,
- GODOT_IMAGE_FORMAT_RGBAF,
- GODOT_IMAGE_FORMAT_RH, //half float
- GODOT_IMAGE_FORMAT_RGH,
- GODOT_IMAGE_FORMAT_RGBH,
- GODOT_IMAGE_FORMAT_RGBAH,
- GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
- GODOT_IMAGE_FORMAT_DXT3, //bc2
- GODOT_IMAGE_FORMAT_DXT5, //bc3
- GODOT_IMAGE_FORMAT_ATI1, //bc4
- GODOT_IMAGE_FORMAT_ATI2, //bc5
- GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
- GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
- GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
- GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
- GODOT_IMAGE_FORMAT_PVRTC2A,
- GODOT_IMAGE_FORMAT_PVRTC4,
- GODOT_IMAGE_FORMAT_PVRTC4A,
- GODOT_IMAGE_FORMAT_ETC, //etc1
- GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
- GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
- GODOT_IMAGE_FORMAT_ETC2_RG11,
- GODOT_IMAGE_FORMAT_ETC2_RG11S,
- GODOT_IMAGE_FORMAT_ETC2_RGB8,
- GODOT_IMAGE_FORMAT_ETC2_RGBA8,
- GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
- GODOT_IMAGE_FORMAT_MAX
-};
-typedef enum godot_image_format godot_image_format;
-
-void GDAPI godot_image_new(godot_image *p_img);
-// p_len can be -1
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
-
-int GDAPI godot_image_get_width(const godot_image *p_img);
-int GDAPI godot_image_get_height(const godot_image *p_img);
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
-
-// @Incomplete
-// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
-// export all methods here. That takes a while so it's on my @Todo list
-
-void GDAPI godot_image_destroy(godot_image *p_img);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_IMAGE_H
diff --git a/modules/gdnative/godot/godot_input_event.cpp b/modules/gdnative/godot/godot_input_event.cpp
deleted file mode 100644
index 0401c96a88..0000000000
--- a/modules/gdnative/godot/godot_input_event.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-/*************************************************************************/
-/* godot_input_event.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_input_event.h"
-
-#include "os/input_event.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _input_event_api_anchor() {
-}
-
-void GDAPI godot_input_event_new(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- *ie = InputEvent();
-}
-
-godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- return ie->is_pressed();
-}
-
-godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action_pressed(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action_released(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- return ie->is_echo();
-}
-
-void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) {
- InputEvent *ie = (InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->set_as_action(*action, p_pressed);
-}
-
-godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = (String)*ie;
- return str;
-}
-
-uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return &ie->ID;
-}
-
-godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return (godot_input_event_type *)&ie->type;
-}
-
-godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return &ie->device;
-}
-
-static InputModifierState *_get_mod_for_type(InputEvent *ie) {
- switch (ie->type) {
- case InputEvent::MOUSE_BUTTON:
- return &ie->mouse_button.mod;
- case InputEvent::MOUSE_MOTION:
- return &ie->mouse_motion.mod;
- case InputEvent::KEY:
- return &ie->key.mod;
- default:
- return 0;
- }
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->alt;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->control;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->command;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->shift;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->meta;
-}
-
-uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.scancode;
-}
-
-uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.unicode;
-}
-
-godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.pressed;
-}
-
-godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.echo;
-}
-
-float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.x;
-}
-
-float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.y;
-}
-
-float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.global_x;
-}
-
-float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.global_y;
-}
-
-godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.button_mask;
-}
-
-godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.button_index;
-}
-
-godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.pressed;
-}
-
-godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.doubleclick;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.relative_x;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.relative_y;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.speed_x;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.speed_y;
-}
-
-godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_motion.axis;
-}
-
-float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_motion.axis_value;
-}
-
-godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.button_index;
-}
-
-godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.pressed;
-}
-
-float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.pressure;
-}
-
-godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.index;
-}
-
-float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.x;
-}
-
-float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.y;
-}
-
-godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.pressed;
-}
-
-godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.index;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.y;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.relative_x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.relative_y;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.speed_x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.speed_y;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/godot_input_event.h b/modules/gdnative/godot/godot_input_event.h
deleted file mode 100644
index b0a133e3d9..0000000000
--- a/modules/gdnative/godot/godot_input_event.h
+++ /dev/null
@@ -1,235 +0,0 @@
-/*************************************************************************/
-/* godot_input_event.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_INPUT_EVENT_H
-#define GODOT_INPUT_EVENT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_INPUT_EVENT_TYPE_DEFINED
-typedef struct godot_input_event {
- uint8_t _dont_touch_that[56];
-} godot_input_event;
-#endif
-
-enum godot_input_event_type {
- GODOT_INPUT_EVENT_TYPE_NONE,
- GODOT_INPUT_EVENT_TYPE_KEY,
- GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION,
- GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON,
- GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION,
- GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON,
- GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH,
- GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG,
- GODOT_INPUT_EVENT_TYPE_ACTION,
- GODOT_INPUT_EVENT_TYPE_TYPE_MAX
-};
-typedef enum godot_input_event_type godot_input_event_type;
-
-enum {
- GODOT_BUTTON_LEFT = 1,
- GODOT_BUTTON_RIGHT = 2,
- GODOT_BUTTON_MIDDLE = 3,
- GODOT_BUTTON_WHEEL_UP = 4,
- GODOT_BUTTON_WHEEL_DOWN = 5,
- GODOT_BUTTON_WHEEL_LEFT = 6,
- GODOT_BUTTON_WHEEL_RIGHT = 7,
- GODOT_BUTTON_MASK_LEFT = (1 << (GODOT_BUTTON_LEFT - 1)),
- GODOT_BUTTON_MASK_RIGHT = (1 << (GODOT_BUTTON_RIGHT - 1)),
- GODOT_BUTTON_MASK_MIDDLE = (1 << (GODOT_BUTTON_MIDDLE - 1)),
-
-};
-
-enum {
-
- GODOT_JOY_BUTTON_0 = 0,
- GODOT_JOY_BUTTON_1 = 1,
- GODOT_JOY_BUTTON_2 = 2,
- GODOT_JOY_BUTTON_3 = 3,
- GODOT_JOY_BUTTON_4 = 4,
- GODOT_JOY_BUTTON_5 = 5,
- GODOT_JOY_BUTTON_6 = 6,
- GODOT_JOY_BUTTON_7 = 7,
- GODOT_JOY_BUTTON_8 = 8,
- GODOT_JOY_BUTTON_9 = 9,
- GODOT_JOY_BUTTON_10 = 10,
- GODOT_JOY_BUTTON_11 = 11,
- GODOT_JOY_BUTTON_12 = 12,
- GODOT_JOY_BUTTON_13 = 13,
- GODOT_JOY_BUTTON_14 = 14,
- GODOT_JOY_BUTTON_15 = 15,
- GODOT_JOY_BUTTON_MAX = 16,
-
- GODOT_JOY_L = GODOT_JOY_BUTTON_4,
- GODOT_JOY_R = GODOT_JOY_BUTTON_5,
- GODOT_JOY_L2 = GODOT_JOY_BUTTON_6,
- GODOT_JOY_R2 = GODOT_JOY_BUTTON_7,
- GODOT_JOY_L3 = GODOT_JOY_BUTTON_8,
- GODOT_JOY_R3 = GODOT_JOY_BUTTON_9,
- GODOT_JOY_SELECT = GODOT_JOY_BUTTON_10,
- GODOT_JOY_START = GODOT_JOY_BUTTON_11,
- GODOT_JOY_DPAD_UP = GODOT_JOY_BUTTON_12,
- GODOT_JOY_DPAD_DOWN = GODOT_JOY_BUTTON_13,
- GODOT_JOY_DPAD_LEFT = GODOT_JOY_BUTTON_14,
- GODOT_JOY_DPAD_RIGHT = GODOT_JOY_BUTTON_15,
-
- // a little history about game controllers (who copied who)
-
- GODOT_JOY_SNES_B = GODOT_JOY_BUTTON_0,
- GODOT_JOY_SNES_A = GODOT_JOY_BUTTON_1,
- GODOT_JOY_SNES_Y = GODOT_JOY_BUTTON_2,
- GODOT_JOY_SNES_X = GODOT_JOY_BUTTON_3,
-
- GODOT_JOY_SONY_CIRCLE = GODOT_JOY_SNES_A,
- GODOT_JOY_SONY_X = GODOT_JOY_SNES_B,
- GODOT_JOY_SONY_SQUARE = GODOT_JOY_SNES_Y,
- GODOT_JOY_SONY_TRIANGLE = GODOT_JOY_SNES_X,
-
- GODOT_JOY_SEGA_B = GODOT_JOY_SNES_A,
- GODOT_JOY_SEGA_A = GODOT_JOY_SNES_B,
- GODOT_JOY_SEGA_X = GODOT_JOY_SNES_Y,
- GODOT_JOY_SEGA_Y = GODOT_JOY_SNES_X,
-
- GODOT_JOY_XBOX_B = GODOT_JOY_SEGA_B,
- GODOT_JOY_XBOX_A = GODOT_JOY_SEGA_A,
- GODOT_JOY_XBOX_X = GODOT_JOY_SEGA_X,
- GODOT_JOY_XBOX_Y = GODOT_JOY_SEGA_Y,
-
- GODOT_JOY_DS_A = GODOT_JOY_SNES_A,
- GODOT_JOY_DS_B = GODOT_JOY_SNES_B,
- GODOT_JOY_DS_X = GODOT_JOY_SNES_X,
- GODOT_JOY_DS_Y = GODOT_JOY_SNES_Y,
-
- GODOT_JOY_WII_C = GODOT_JOY_BUTTON_5,
- GODOT_JOY_WII_Z = GODOT_JOY_BUTTON_6,
-
- GODOT_JOY_WII_MINUS = GODOT_JOY_BUTTON_9,
- GODOT_JOY_WII_PLUS = GODOT_JOY_BUTTON_10,
-
- // end of history
-
- GODOT_JOY_AXIS_0 = 0,
- GODOT_JOY_AXIS_1 = 1,
- GODOT_JOY_AXIS_2 = 2,
- GODOT_JOY_AXIS_3 = 3,
- GODOT_JOY_AXIS_4 = 4,
- GODOT_JOY_AXIS_5 = 5,
- GODOT_JOY_AXIS_6 = 6,
- GODOT_JOY_AXIS_7 = 7,
- GODOT_JOY_AXIS_MAX = 8,
-
- GODOT_JOY_ANALOG_0_X = GODOT_JOY_AXIS_0,
- GODOT_JOY_ANALOG_0_Y = GODOT_JOY_AXIS_1,
-
- GODOT_JOY_ANALOG_1_X = GODOT_JOY_AXIS_2,
- GODOT_JOY_ANALOG_1_Y = GODOT_JOY_AXIS_3,
-
- GODOT_JOY_ANALOG_2_X = GODOT_JOY_AXIS_4,
- GODOT_JOY_ANALOG_2_Y = GODOT_JOY_AXIS_5,
-
- GODOT_JOY_ANALOG_L2 = GODOT_JOY_AXIS_6,
- GODOT_JOY_ANALOG_R2 = GODOT_JOY_AXIS_7,
-};
-
-#include "../godot.h"
-
-void GDAPI godot_input_event_new(godot_input_event *p_ie);
-
-godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie);
-godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie);
-void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed);
-
-godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie);
-
-// Note:
-// We're returning pointers to the fields in the unions.
-// This is because I'm too lazy to write setter functions
-
-uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie);
-godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie);
-godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie);
-
-godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event);
-
-uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event);
-uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event);
-
-float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event);
-godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event);
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event);
-float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event);
-float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_INPUT_EVENT_H
diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp
index a2c9e11699..165688a340 100644
--- a/modules/gdnative/godot/godot_node_path.cpp
+++ b/modules/gdnative/godot/godot_node_path.cpp
@@ -28,91 +28,81 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_node_path.h"
+#include "core/variant.h"
-#include "path_db.h"
+#include "core/path_db.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _node_path_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-// @Bug ?
-// Do I need to memnew_placement when returning strings?
+void _node_path_api_anchor() {}
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
- NodePath *np = (NodePath *)p_np;
- String *from = (String *)p_from;
- memnew_placement_custom(np, NodePath, NodePath(*from));
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
+ NodePath *dest = (NodePath *)r_dest;
+ const String *from = (const String *)p_from;
+ memnew_placement(dest, NodePath(*from));
}
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) {
- NodePath *np = (NodePath *)p_np;
- NodePath *from = (NodePath *)p_from;
- *np = *from;
+void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
+ NodePath *self = (NodePath *)p_self;
+ self->~NodePath();
}
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_name(p_idx);
- return str;
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
+ godot_string ret;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->get_name_count();
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_absolute();
}
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_property();
- return str;
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_name_count();
}
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_subname(p_idx);
- return str;
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_name(p_idx)));
+ return dest;
}
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->get_subname_count();
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_subname_count();
}
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->is_absolute();
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_subname(p_idx)));
+ return dest;
}
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->is_empty();
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&dest, String(self->get_property()));
+ return dest;
}
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = *np;
- return str;
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_empty();
}
-void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
- ((NodePath *)p_np)->~NodePath();
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
+ const NodePath *self = (const NodePath *)p_self;
+ const NodePath *b = (const NodePath *)p_b;
+ return *self == *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/godot_node_path.h
index c5f313d190..fb94bd3822 100644
--- a/modules/gdnative/godot/godot_node_path.h
+++ b/modules/gdnative/godot/godot_node_path.h
@@ -37,29 +37,35 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
typedef struct godot_node_path {
uint8_t _dont_touch_that[8];
} godot_node_path;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from);
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
+void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-void GDAPI godot_node_path_destroy(godot_node_path *p_np);
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
+
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/godot_plane.cpp
index 38329ef709..68adbd4a98 100644
--- a/modules/gdnative/godot/godot_plane.cpp
+++ b/modules/gdnative/godot/godot_plane.cpp
@@ -28,48 +28,149 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_plane.h"
+#include "core/variant.h"
-#include "math/plane.h"
+#include "core/math/plane.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _plane_api_anchor() {
+void _plane_api_anchor() {}
+
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
+
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(p_a, p_b, p_c, p_d);
}
-void GDAPI godot_plane_new(godot_plane *p_pl) {
- Plane *pl = (Plane *)p_pl;
- *pl = Plane();
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
+ const Vector3 *v1 = (const Vector3 *)p_v1;
+ const Vector3 *v2 = (const Vector3 *)p_v2;
+ const Vector3 *v3 = (const Vector3 *)p_v3;
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*v1, *v2, *v3);
}
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
const Vector3 *normal = (const Vector3 *)p_normal;
- *pl = Plane(*normal, p_d);
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*normal, p_d);
+}
+
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
+ godot_string ret;
+ const Plane *self = (const Plane *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
+ godot_plane dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Plane *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->center();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->get_any_point();
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->is_point_over(*point);
+}
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->distance_to(*point);
+}
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point, p_epsilon);
+}
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ *((Vector3 *)&dest) = self->project(*point);
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ const Plane *c = (const Plane *)p_c;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersect_3(*b, *c, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_ray(*from, *dir, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *begin = (const Vector3 *)p_begin;
+ const Vector3 *end = (const Vector3 *)p_end;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_segment(*begin, *end, dest);
+}
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Plane *self = (const Plane *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ return *self == *b;
}
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
- Plane *pl = (Plane *)p_pl;
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
+ Plane *self = (Plane *)p_self;
const Vector3 *normal = (const Vector3 *)p_normal;
- pl->set_normal(*normal);
+ self->set_normal(*normal);
}
-godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- const Vector3 normal = pl->get_normal();
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 normal = self->get_normal();
godot_vector3 *v3 = (godot_vector3 *)&normal;
return *v3;
}
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
- pl->d = p_d;
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ return self->d;
}
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- return pl->d;
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
+ Plane *self = (Plane *)p_self;
+ self->d = p_d;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/godot_plane.h
index c98e45c9cb..cfc955f277 100644
--- a/modules/gdnative/godot/godot_plane.h
+++ b/modules/gdnative/godot/godot_plane.h
@@ -37,27 +37,52 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct godot_plane {
uint8_t _dont_touch_that[16];
} godot_plane;
#endif
+#include "../godot.h"
#include "godot_vector3.h"
-void GDAPI godot_plane_new(godot_plane *p_pl);
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-// @Incomplete
-// These are additional valid constructors
-// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
+
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
+
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
+
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp
index 93e9a9e9dc..10d5d6d939 100644
--- a/modules/gdnative/godot/godot_pool_arrays.cpp
+++ b/modules/gdnative/godot/godot_pool_arrays.cpp
@@ -101,13 +101,13 @@ void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_i
pba->set(p_idx, p_data);
}
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx) {
+ const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
return pba->get(p_idx);
}
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba) {
+ const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
return pba->size();
}
@@ -174,13 +174,13 @@ void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int
pba->set(p_idx, p_data);
}
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pba, const godot_int p_idx) {
+ const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
return pba->get(p_idx);
}
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pba) {
+ const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
return pba->size();
}
@@ -247,13 +247,13 @@ void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_i
pba->set(p_idx, p_data);
}
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pba, const godot_int p_idx) {
+ const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
return pba->get(p_idx);
}
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pba) {
+ const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
return pba->size();
}
@@ -324,8 +324,8 @@ void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const god
pba->set(p_idx, s);
}
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_pba, const godot_int p_idx) {
+ const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
@@ -333,8 +333,8 @@ godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, c
return str;
}
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_pba) {
+ const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
return pba->size();
}
@@ -405,16 +405,16 @@ void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const g
pba->set(p_idx, s);
}
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pba, const godot_int p_idx) {
+ const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
godot_vector2 v;
Vector2 *s = (Vector2 *)&v;
*s = pba->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pba) {
+ const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
return pba->size();
}
@@ -485,16 +485,16 @@ void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const g
pba->set(p_idx, s);
}
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pba, const godot_int p_idx) {
+ const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
godot_vector3 v;
Vector3 *s = (Vector3 *)&v;
*s = pba->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pba) {
+ const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
return pba->size();
}
@@ -565,16 +565,16 @@ void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot
pba->set(p_idx, s);
}
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pba, const godot_int p_idx) {
+ const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
godot_color v;
Color *s = (Color *)&v;
*s = pba->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pba) {
+ const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
return pba->size();
}
diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h
index ec9185f6f3..015be65c3e 100644
--- a/modules/gdnative/godot/godot_pool_arrays.h
+++ b/modules/gdnative/godot/godot_pool_arrays.h
@@ -92,9 +92,12 @@ typedef struct godot_pool_color_array {
} godot_pool_color_array;
#endif
-#include "../godot.h"
-
#include "godot_array.h"
+#include "godot_color.h"
+#include "godot_vector2.h"
+#include "godot_vector3.h"
+
+#include "../godot.h"
// byte
@@ -116,9 +119,9 @@ void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godo
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx);
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
@@ -142,9 +145,9 @@ void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pia, const godot_int p_idx);
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
@@ -168,9 +171,9 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godo
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pra, const godot_int p_idx);
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
@@ -194,9 +197,9 @@ void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_psa, const godot_int p_idx);
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
@@ -220,9 +223,9 @@ void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, con
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
@@ -246,9 +249,9 @@ void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, con
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
@@ -272,9 +275,9 @@ void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const go
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pca, const godot_int p_idx);
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/godot_quat.cpp
index 7c3a71dfc0..4d38c4987c 100644
--- a/modules/gdnative/godot/godot_quat.cpp
+++ b/modules/gdnative/godot/godot_quat.cpp
@@ -28,77 +28,150 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_quat.h"
+#include "core/variant.h"
-#include "math/quat.h"
+#include "core/math/quat.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _quat_api_anchor() {
+void _quat_api_anchor() {}
+
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
+
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(p_x, p_y, p_z, p_w);
}
-void GDAPI godot_quat_new(godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat();
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(*axis, p_angle);
}
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat(x, y, z, w);
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
+ godot_string ret;
+ const Quat *self = (const Quat *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *quat = Quat(*axis, p_angle);
-}
-
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *v0 = (const Vector3 *)p_v0;
- const Vector3 *v1 = (const Vector3 *)p_v1;
- *quat = Quat(*v0, *v1);
-}
-
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- Vector3 euler = quat->get_euler();
- return *(godot_vector3 *)&euler;
-}
-
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *euler = (const Vector3 *)p_euler;
- quat->set_euler(*euler);
-}
-
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
- Quat *quat = (Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return &quat->x;
- case 1:
- return &quat->y;
- case 2:
- return &quat->z;
- default:
- return &quat->y;
- }
-}
-
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
- const Quat *quat = (const Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return quat->x;
- case 1:
- return quat->y;
- case 2:
- return quat->z;
- default:
- return quat->y;
- }
+godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length_squared();
+}
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->is_normalized();
+}
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return self->dot(*b);
+}
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Quat *self = (const Quat *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerp(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerpni(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ const Quat *pre_a = (const Quat *)p_pre_a;
+ const Quat *post_b = (const Quat *)p_post_b;
+ *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return *self == *b;
+}
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/godot_quat.h
index 35b1acd3ed..6bdc33accf 100644
--- a/modules/gdnative/godot/godot_quat.h
+++ b/modules/gdnative/godot/godot_quat.h
@@ -37,23 +37,51 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
typedef struct godot_quat {
uint8_t _dont_touch_that[16];
} godot_quat;
#endif
#include "../godot.h"
+#include "godot_vector3.h"
-void GDAPI godot_quat_new(godot_quat *p_quat);
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
+godot_real GDAPI godot_quat_length(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/godot_rect2.cpp
index b19096b79e..eea95ca6fe 100644
--- a/modules/gdnative/godot/godot_rect2.cpp
+++ b/modules/gdnative/godot/godot_rect2.cpp
@@ -28,48 +28,128 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect2.h"
+#include "core/variant.h"
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rect2_api_anchor() {
+void _rect2_api_anchor() {}
+
+void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ const Vector2 *size = (const Vector2 *)p_size;
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(*pos, *size);
}
-void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- *rect = Rect2();
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
+
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(p_x, p_y, p_width, p_height);
}
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- *rect = Rect2(*pos, *size);
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
+ godot_string ret;
+ const Rect2 *self = (const Rect2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->pos;
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->get_area();
}
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- rect->pos = *pos;
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->intersects(*b);
+}
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->encloses(*b);
+}
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->has_no_area();
+}
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->clip(*b);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->merge(*b);
+ return dest;
}
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->size;
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *point = (const Vector2 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+
+ *((Rect2 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Rect2 *)&dest) = self->expand(*to);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return *self == *b;
+}
+
+godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_pos();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_size();
+ return dest;
+}
+
+void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ self->set_pos(*pos);
}
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
+ Rect2 *self = (Rect2 *)p_self;
const Vector2 *size = (const Vector2 *)p_size;
- rect->size = *size;
+ self->set_size(*size);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/godot_rect2.h
index e9e4a26897..9743321a3b 100644
--- a/modules/gdnative/godot/godot_rect2.h
+++ b/modules/gdnative/godot/godot_rect2.h
@@ -37,24 +37,50 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
typedef struct godot_rect2 {
uint8_t _dont_touch_that[16];
} godot_rect2;
#endif
#include "../godot.h"
+#include "godot_vector2.h"
-void GDAPI godot_rect2_new(godot_rect2 *p_rect);
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos);
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size);
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self);
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
+
+void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos);
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_RECT3_H
+#endif // GODOT_RECT2_H
diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/godot_rect3.cpp
index 96c5d17b1a..c4f8a853c2 100644
--- a/modules/gdnative/godot/godot_rect3.cpp
+++ b/modules/gdnative/godot/godot_rect3.cpp
@@ -28,48 +28,162 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect3.h"
+#include "core/variant.h"
-#include "math/rect3.h"
+#include "core/math/rect3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rect3_api_anchor() {
+void _rect3_api_anchor() {}
+
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ Rect3 *dest = (Rect3 *)r_dest;
+ *dest = Rect3(*pos, *size);
}
-void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- *rect = Rect3();
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
+ godot_string ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- *rect = Rect3(*pos, *size);
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_area();
}
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->pos;
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_area();
}
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- rect->pos = *pos;
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_surface();
}
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->size;
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->intersects(*with);
}
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *size = (const Vector3 *)p_size;
- rect->size = *size;
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->encloses(*with);
+}
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((Rect3 *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Rect3 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *b = (const Rect3 *)p_b;
+ return *self == *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/godot_rect3.h
index 562ac8379e..95969ab20e 100644
--- a/modules/gdnative/godot/godot_rect3.h
+++ b/modules/gdnative/godot/godot_rect3.h
@@ -37,21 +37,61 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
typedef struct godot_rect3 {
uint8_t _dont_touch_that[24];
} godot_rect3;
#endif
#include "../godot.h"
+#include "godot_plane.h"
+#include "godot_vector3.h"
-void GDAPI godot_rect3_new(godot_rect3 *p_rect);
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos);
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size);
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/godot_rid.cpp
index fff31e3992..343c004bff 100644
--- a/modules/gdnative/godot/godot_rid.cpp
+++ b/modules/gdnative/godot/godot_rid.cpp
@@ -28,36 +28,46 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rid.h"
+#include "core/variant.h"
-#include "object.h"
-#include "resource.h"
+#include "core/resource.h"
+#include "core/rid.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rid_api_anchor() {
-}
-
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
+void _rid_api_anchor() {}
- Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
+void GDAPI godot_rid_new(godot_rid *r_dest) {
+ RID *dest = (RID *)r_dest;
+ memnew_placement(dest, RID);
+}
- RID *rid = (RID *)p_rid;
- memnew_placement(rid, RID);
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
+ const RID *self = (const RID *)p_self;
+ return self->get_id();
+}
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
+ const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>();
+ godot_rid_new(r_dest);
if (res_from) {
- *rid = RID(res_from->get_rid());
+ RID *dest = (RID *)r_dest;
+ *dest = RID(res_from->get_rid());
}
}
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
- RID *rid = (RID *)p_rid;
- return rid->get_id();
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self == *b;
}
-void GDAPI godot_rid_destroy(godot_rid *p_rid) {
- ((RID *)p_rid)->~RID();
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self < *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/godot_rid.h
index e00c8f89ad..25dc8d965e 100644
--- a/modules/gdnative/godot/godot_rid.h
+++ b/modules/gdnative/godot/godot_rid.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
typedef struct godot_rid {
uint8_t _dont_touch_that[8];
} godot_rid;
@@ -44,11 +45,15 @@ typedef struct godot_rid {
#include "../godot.h"
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from);
+void GDAPI godot_rid_new(godot_rid *r_dest);
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid);
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-void GDAPI godot_rid_destroy(godot_rid *p_rid);
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
+
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
+
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/godot_string.cpp
index 92c0b04041..59d20c6d23 100644
--- a/modules/gdnative/godot/godot_string.cpp
+++ b/modules/gdnative/godot/godot_string.cpp
@@ -53,6 +53,12 @@ void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, co
*p = String::utf8(p_contents, p_size);
}
+void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size) {
+ String *p = (String *)p_str;
+ memnew_placement(p, String);
+ *p = String(p_contents, p_size);
+}
+
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
String *p = (String *)p_str;
if (p_size != NULL) {
diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h
index 83ed5d6ec1..e0ba298a9c 100644
--- a/modules/gdnative/godot/godot_string.h
+++ b/modules/gdnative/godot/godot_string.h
@@ -47,6 +47,7 @@ typedef struct godot_string {
void GDAPI godot_string_new(godot_string *p_str);
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
+void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size);
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/godot_transform.cpp
index 681c2b049a..f5a012f59c 100644
--- a/modules/gdnative/godot/godot_transform.cpp
+++ b/modules/gdnative/godot/godot_transform.cpp
@@ -28,42 +28,168 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform.h"
+#include "core/variant.h"
-#include "math/transform.h"
+#include "core/math/transform.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform_api_anchor() {
-}
+void _transform_api_anchor() {}
-void GDAPI godot_transform_new(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- *trans = Transform();
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ dest->basis.set_axis(0, *x_axis);
+ dest->basis.set_axis(1, *y_axis);
+ dest->basis.set_axis(2, *z_axis);
+ dest->origin = *origin;
}
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
- Transform *trans = (Transform *)p_trans;
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
const Basis *basis = (const Basis *)p_basis;
- *trans = Transform(*basis);
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform(*basis, *origin);
}
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- *trans = Transform(*basis, *origin);
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
+ godot_string ret;
+ const Transform *self = (const Transform *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Transform *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Transform *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *ofs = (const Vector3 *)p_ofs;
+ *((Transform *)&dest) = self->translated(*ofs);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *target = (const Vector3 *)p_target;
+ const Vector3 *up = (const Vector3 *)p_up;
+ *((Transform *)&dest) = self->looking_at(*target, *up);
+ return dest;
+}
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform();
+}
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ return *self == *b;
+}
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
+ godot_transform raw_dest;
+ Transform *dest = (Transform *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_basis *)&trans->basis;
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_vector3 *)&trans->origin;
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/godot_transform.h
index 93817ffbf2..b15efc23b8 100644
--- a/modules/gdnative/godot/godot_transform.h
+++ b/modules/gdnative/godot/godot_transform.h
@@ -37,19 +37,53 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
typedef struct godot_transform {
uint8_t _dont_touch_that[48];
} godot_transform;
#endif
#include "../godot.h"
+#include "godot_basis.h"
+#include "godot_variant.h"
+#include "godot_vector3.h"
-void GDAPI godot_transform_new(godot_transform *p_trans);
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest);
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/godot_transform2d.cpp
index ffc7167559..bdb5476f7d 100644
--- a/modules/gdnative/godot/godot_transform2d.cpp
+++ b/modules/gdnative/godot/godot_transform2d.cpp
@@ -28,60 +28,182 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform2d.h"
+#include "core/variant.h"
-#include "../godot.h"
-
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform2d_api_anchor() {
+void _transform2d_api_anchor() {}
+
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(p_rot, *pos);
+}
+
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
+ const Vector2 *x_axis = (const Vector2 *)p_x_axis;
+ const Vector2 *y_axis = (const Vector2 *)p_y_axis;
+ const Vector2 *origin = (const Vector2 *)p_origin;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
+}
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
+ godot_string ret;
+ const Transform2D *self = (const Transform2D *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ return self->get_rotation();
+}
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_origin();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_scale();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+
+ *((Transform2D *)&dest) = self->rotated(p_phi);
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *scale = (const Vector2 *)p_scale;
+ *((Transform2D *)&dest) = self->scaled(*scale);
+ return dest;
}
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
- Transform2D *t = (Transform2D *)p_t;
- *t = Transform2D();
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *offset = (const Vector2 *)p_offset;
+ *((Transform2D *)&dest) = self->translated(*offset);
+ return dest;
}
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- Vector2 *c = (Vector2 *)p_c;
- *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *pos = (Vector2 *)p_pos;
- *t = Transform2D(p_rot, *pos);
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
- const Transform2D *t = (const Transform2D *)p_t;
- const Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 const *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
- return *godot_transform2d_const_index(p_t, p_axis);
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *m = (const Transform2D *)p_m;
+ *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
+ return dest;
}
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
- godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
- *origin_v = *p_vec;
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ return *self == *b;
}
-// @Incomplete
-// See header file
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ godot_transform2d raw_dest;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D();
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/godot_transform2d.h
index ae0569dbe8..c375e90af7 100644
--- a/modules/gdnative/godot/godot_transform2d.h
+++ b/modules/gdnative/godot/godot_transform2d.h
@@ -44,31 +44,51 @@ typedef struct godot_transform2d {
#endif
#include "../godot.h"
-
+#include "godot_variant.h"
#include "godot_vector2.h"
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t);
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c);
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
+
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
+
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-/*
-godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v);
-godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v);
-*/
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx);
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx);
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis);
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec);
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-/*
-void GDAPI godot_transform2d_invert(godot_transform2d *p_t);
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t);
-*/
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-// @Incomplete
-// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings.
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_variant.cpp b/modules/gdnative/godot/godot_variant.cpp
index e9fa4eb8c6..9381fb86d3 100644
--- a/modules/gdnative/godot/godot_variant.cpp
+++ b/modules/gdnative/godot/godot_variant.cpp
@@ -28,23 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_variant.h"
-
-#include "../godot.h"
-
-#include "variant.h"
+#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _variant_api_anchor() {
-}
+void _variant_api_anchor() {}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return (godot_variant_type)v->get_type();
+// Constructors
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (godot_variant_type)self->get_type();
}
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) {
@@ -53,461 +51,429 @@ void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src)
*dest = *src;
}
-void GDAPI godot_variant_new_nil(godot_variant *p_v) {
- Variant *v = (Variant *)p_v;
- memnew_placement(v, Variant);
+void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement(dest, Variant);
}
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_b));
+void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_b));
}
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_i));
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_i));
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_r));
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_r));
}
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
+ Variant *dest = (Variant *)r_dest;
String *s = (String *)p_s;
- memnew_placement_custom(v, Variant, Variant(*s));
+ memnew_placement_custom(dest, Variant, Variant(*s));
}
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
+ Variant *dest = (Variant *)r_dest;
Vector2 *v2 = (Vector2 *)p_v2;
- memnew_placement_custom(v, Variant, Variant(*v2));
+ memnew_placement_custom(dest, Variant, Variant(*v2));
}
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
+ Variant *dest = (Variant *)r_dest;
Rect2 *rect2 = (Rect2 *)p_rect2;
- memnew_placement_custom(v, Variant, Variant(*rect2));
+ memnew_placement_custom(dest, Variant, Variant(*rect2));
}
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
+ Variant *dest = (Variant *)r_dest;
Vector3 *v3 = (Vector3 *)p_v3;
- memnew_placement_custom(v, Variant, Variant(*v3));
+ memnew_placement_custom(dest, Variant, Variant(*v3));
}
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
+ Variant *dest = (Variant *)r_dest;
Transform2D *t2d = (Transform2D *)p_t2d;
- memnew_placement_custom(v, Variant, Variant(*t2d));
+ memnew_placement_custom(dest, Variant, Variant(*t2d));
}
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
+ Variant *dest = (Variant *)r_dest;
Plane *plane = (Plane *)p_plane;
- memnew_placement_custom(v, Variant, Variant(*plane));
+ memnew_placement_custom(dest, Variant, Variant(*plane));
}
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+ Variant *dest = (Variant *)r_dest;
Quat *quat = (Quat *)p_quat;
- memnew_placement_custom(v, Variant, Variant(*quat));
+ memnew_placement_custom(dest, Variant, Variant(*quat));
}
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+ Variant *dest = (Variant *)r_dest;
Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(v, Variant, Variant(*rect3));
+ memnew_placement_custom(dest, Variant, Variant(*rect3));
}
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
+ Variant *dest = (Variant *)r_dest;
Basis *basis = (Basis *)p_basis;
- memnew_placement_custom(v, Variant, Variant(*basis));
+ memnew_placement_custom(dest, Variant, Variant(*basis));
}
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
+ Variant *dest = (Variant *)r_dest;
Transform *trans = (Transform *)p_trans;
- memnew_placement_custom(v, Variant, Variant(*trans));
+ memnew_placement_custom(dest, Variant, Variant(*trans));
}
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
+ Variant *dest = (Variant *)r_dest;
Color *color = (Color *)p_color;
- memnew_placement_custom(v, Variant, Variant(*color));
+ memnew_placement_custom(dest, Variant, Variant(*color));
}
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) {
- Variant *v = (Variant *)p_v;
- Image *img = (Image *)p_img;
- memnew_placement_custom(v, Variant, Variant(*img));
-}
-
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
+ Variant *dest = (Variant *)r_dest;
NodePath *np = (NodePath *)p_np;
- memnew_placement_custom(v, Variant, Variant(*np));
+ memnew_placement_custom(dest, Variant, Variant(*np));
}
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
+ Variant *dest = (Variant *)r_dest;
RID *rid = (RID *)p_rid;
- memnew_placement_custom(v, Variant, Variant(*rid));
+ memnew_placement_custom(dest, Variant, Variant(*rid));
}
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
+ Variant *dest = (Variant *)r_dest;
Object *obj = (Object *)p_obj;
- memnew_placement_custom(v, Variant, Variant(obj));
-}
-
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) {
- Variant *v = (Variant *)p_v;
- InputEvent *event = (InputEvent *)p_event;
- memnew_placement_custom(v, Variant, Variant(*event));
+ memnew_placement_custom(dest, Variant, Variant(obj));
}
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
+ Variant *dest = (Variant *)r_dest;
Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement_custom(v, Variant, Variant(*dict));
+ memnew_placement_custom(dest, Variant, Variant(*dict));
}
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
+ Variant *dest = (Variant *)r_dest;
Array *arr = (Array *)p_arr;
- memnew_placement_custom(v, Variant, Variant(*arr));
+ memnew_placement_custom(dest, Variant, Variant(*arr));
}
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
+ Variant *dest = (Variant *)r_dest;
PoolByteArray *pba = (PoolByteArray *)p_pba;
- memnew_placement_custom(v, Variant, Variant(*pba));
+ memnew_placement_custom(dest, Variant, Variant(*pba));
}
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
+ Variant *dest = (Variant *)r_dest;
PoolIntArray *pia = (PoolIntArray *)p_pia;
- memnew_placement_custom(v, Variant, Variant(*pia));
+ memnew_placement_custom(dest, Variant, Variant(*pia));
}
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
+ Variant *dest = (Variant *)r_dest;
PoolRealArray *pra = (PoolRealArray *)p_pra;
- memnew_placement_custom(v, Variant, Variant(*pra));
+ memnew_placement_custom(dest, Variant, Variant(*pra));
}
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
+ Variant *dest = (Variant *)r_dest;
PoolStringArray *psa = (PoolStringArray *)p_psa;
- memnew_placement_custom(v, Variant, Variant(*psa));
+ memnew_placement_custom(dest, Variant, Variant(*psa));
}
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Variant *dest = (Variant *)r_dest;
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
- memnew_placement_custom(v, Variant, Variant(*pv2a));
+ memnew_placement_custom(dest, Variant, Variant(*pv2a));
}
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Variant *dest = (Variant *)r_dest;
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
- memnew_placement_custom(v, Variant, Variant(*pv3a));
+ memnew_placement_custom(dest, Variant, Variant(*pv3a));
}
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
+ Variant *dest = (Variant *)r_dest;
PoolColorArray *pca = (PoolColorArray *)p_pca;
- memnew_placement_custom(v, Variant, Variant(*pca));
+ memnew_placement_custom(dest, Variant, Variant(*pca));
}
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator bool();
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator bool();
}
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator uint64_t();
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator uint64_t();
}
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator int64_t();
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator int64_t();
}
-double GDAPI godot_variant_as_real(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator double();
+double GDAPI godot_variant_as_real(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator double();
}
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_string s;
- godot_string_new(&s);
- String *str = (String *)&s;
- *str = v->operator String();
- return s;
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
+ godot_string raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ String *dest = (String *)&raw_dest;
+ memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
+ return raw_dest;
}
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_vector2 v2;
- Vector2 *vec2 = (Vector2 *)&v2;
- *vec2 = *v;
- return v2;
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
+ godot_vector2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rect2 r2;
- Rect2 *rect2 = (Rect2 *)&r2;
- *rect2 = *v;
- return r2;
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
+ godot_rect2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_vector3 v3;
- Vector3 *vec3 = (Vector3 *)&v3;
- *vec3 = *v;
- return v3;
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
+ godot_vector3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_transform2d t2;
- Transform2D *t = (Transform2D *)&t2;
- *t = *v;
- return t2;
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
+ godot_transform2d raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_plane p;
- Plane *pl = (Plane *)&p;
- *pl = *v;
- return p;
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
+ godot_plane raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Plane *dest = (Plane *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_quat q;
- Quat *qt = (Quat *)&q;
- *qt = *v;
- return q;
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
+ godot_quat raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Quat *dest = (Quat *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rect3 r;
- Rect3 *r3 = (Rect3 *)&r;
- *r3 = *v;
- return r;
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
+ godot_rect3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_basis b;
- Basis *bs = (Basis *)&b;
- *bs = *v;
- return b;
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
+ godot_basis raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Basis *dest = (Basis *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_transform t;
- Transform *tr = (Transform *)&t;
- *tr = *v;
- return t;
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
+ godot_transform raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform *dest = (Transform *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_color c;
- Color *col = (Color *)&c;
- *col = *v;
- return c;
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
+ godot_color raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Color *dest = (Color *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_image img;
- godot_image_new(&img);
- Image *i = (Image *)&img;
- *i = *v;
- return img;
-}
-
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_node_path np;
- memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v));
- return np;
-}
-
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rid rid;
- memnew_placement_custom((RID *)&rid, RID, RID(*v));
- return rid;
-}
-
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_object *p = NULL;
- Object **op = (Object **)&p;
- *op = *v;
- return p;
-}
-
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_input_event ev;
- InputEvent *event = (InputEvent *)&ev;
- *event = *v;
- return ev;
-}
-
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_dictionary dict;
- godot_dictionary_new(&dict);
- Dictionary *d = (Dictionary *)&dict;
- *d = *v;
- return dict;
-}
-
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_array array;
- godot_array_new(&array);
- Array *a = (Array *)&array;
- *a = *v;
- return array;
-}
-
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_byte_array pba;
- godot_pool_byte_array_new(&pba);
- PoolByteArray *p = (PoolByteArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_int_array pba;
- godot_pool_int_array_new(&pba);
- PoolIntArray *p = (PoolIntArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_real_array pba;
- godot_pool_real_array_new(&pba);
- PoolRealArray *p = (PoolRealArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_string_array pba;
- godot_pool_string_array_new(&pba);
- PoolStringArray *p = (PoolStringArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_vector2_array pba;
- godot_pool_vector2_array_new(&pba);
- PoolVector2Array *p = (PoolVector2Array *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_vector3_array pba;
- godot_pool_vector3_array_new(&pba);
- PoolVector3Array *p = (PoolVector3Array *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_color_array pba;
- godot_pool_color_array_new(&pba);
- PoolColorArray *p = (PoolColorArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) {
- Variant *v = (Variant *)p_v;
- String *method = (String *)p_method;
- const Variant **args = (const Variant **)p_args;
- godot_variant res;
- godot_variant_new_nil(&res);
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
+ godot_node_path raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ NodePath *dest = (NodePath *)&raw_dest;
+ memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
+ return raw_dest;
+}
+
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
+ godot_rid raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ RID *dest = (RID *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ Object *dest;
+ dest = *self;
+ return (godot_object *)dest;
+}
+
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
+ godot_dictionary raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Dictionary *dest = (Dictionary *)&raw_dest;
+ memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
+ return raw_dest;
+}
+
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
+ godot_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Array *dest = (Array *)&raw_dest;
+ memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
+ return raw_dest;
+}
+
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
+ godot_pool_byte_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolByteArray *dest = (PoolByteArray *)&raw_dest;
+ memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
+ godot_pool_int_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolIntArray *dest = (PoolIntArray *)&raw_dest;
+ memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
+ godot_pool_real_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolRealArray *dest = (PoolRealArray *)&raw_dest;
+ memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
+ *dest = *self;
+ return raw_dest;
+}
- Variant *ret_val = (Variant *)&res;
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
+ godot_pool_string_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolStringArray *dest = (PoolStringArray *)&raw_dest;
+ memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
+ *dest = *self;
+ return raw_dest;
+}
- Variant::CallError r_error;
- *ret_val = v->call(StringName(*method), args, p_argcount, r_error);
- if (p_error) {
- p_error->error = (godot_variant_call_error_error)r_error.error;
- p_error->argument = r_error.argument;
- p_error->expected = (godot_variant_type)r_error.expected;
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
+ godot_pool_vector2_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
+ memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
+ godot_pool_vector3_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
+ memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
+ godot_pool_color_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolColorArray *dest = (PoolColorArray *)&raw_dest;
+ memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ String *method = (String *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ Variant::CallError error;
+ memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
+ *dest = self->call(StringName(*method), args, p_argcount, r_error);
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
}
- return res;
+ return raw_dest;
}
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) {
- Variant *v = (Variant *)p_v;
- String *method = (String *)p_method;
- return v->has_method(*method);
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const String *method = (const String *)p_method;
+ return self->has_method(*method);
}
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->operator==(*b);
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator==(*other);
}
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->operator<(*b);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator<(*other);
}
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->hash_compare(*b);
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->hash_compare(*other);
}
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) {
- const Variant *v = (const Variant *)p_v;
- bool &valid = *p_valid;
- return v->booleanize(valid);
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ bool &valid = *r_valid;
+ return self->booleanize(valid);
}
-void GDAPI godot_variant_destroy(godot_variant *p_v) {
- ((Variant *)p_v)->~Variant();
+void GDAPI godot_variant_destroy(godot_variant *p_self) {
+ Variant *self = (Variant *)p_self;
+ self->~Variant();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/godot_variant.h
index bf0e2bf64e..d46b87c41b 100644
--- a/modules/gdnative/godot/godot_variant.h
+++ b/modules/gdnative/godot/godot_variant.h
@@ -42,9 +42,6 @@ typedef struct godot_variant {
} godot_variant;
#endif
-struct godot_transform2d;
-typedef struct godot_transform2d godot_transform2d;
-
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@@ -68,20 +65,19 @@ typedef enum godot_variant_type {
// misc types
GODOT_VARIANT_TYPE_COLOR,
- GODOT_VARIANT_TYPE_IMAGE, // 15
- GODOT_VARIANT_TYPE_NODE_PATH,
+ GODOT_VARIANT_TYPE_NODE_PATH, // 15
GODOT_VARIANT_TYPE_RID,
GODOT_VARIANT_TYPE_OBJECT,
- GODOT_VARIANT_TYPE_INPUT_EVENT,
- GODOT_VARIANT_TYPE_DICTIONARY, // 20
- GODOT_VARIANT_TYPE_ARRAY,
+ GODOT_VARIANT_TYPE_INPUT_EVENT, // TODO: remove me once input_event is removed from main Godot codebase
+ GODOT_VARIANT_TYPE_DICTIONARY,
+ GODOT_VARIANT_TYPE_ARRAY, // 20
// arrays
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
- GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25
- GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
} godot_variant_type;
@@ -102,90 +98,99 @@ typedef struct godot_variant_call_error {
} godot_variant_call_error;
#include "godot_array.h"
+#include "godot_basis.h"
+#include "godot_color.h"
#include "godot_dictionary.h"
-#include "godot_input_event.h"
#include "godot_node_path.h"
+#include "godot_plane.h"
+#include "godot_pool_arrays.h"
+#include "godot_quat.h"
+#include "godot_rect2.h"
+#include "godot_rect3.h"
#include "godot_rid.h"
+#include "godot_string.h"
+#include "godot_transform.h"
#include "godot_transform2d.h"
+#include "godot_variant.h"
+#include "godot_vector2.h"
+#include "godot_vector3.h"
+
+#include "../godot.h"
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
-void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
+void GDAPI godot_variant_copy(godot_variant *r_dest, const godot_variant *p_src);
-void GDAPI godot_variant_new_nil(godot_variant *p_v);
+void GDAPI godot_variant_new_nil(godot_variant *r_dest);
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2);
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3);
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d);
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3);
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans);
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color);
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img);
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np);
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid);
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj);
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event);
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict);
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr);
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba);
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia);
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra);
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa);
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
-double GDAPI godot_variant_as_real(const godot_variant *p_v);
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v);
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v);
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v);
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v);
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v);
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v);
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v);
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v);
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v);
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v);
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v);
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v);
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v);
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v);
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v);
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v);
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error);
-
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid);
-
-void GDAPI godot_variant_destroy(godot_variant *p_v);
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
+
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
+double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
+
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
+
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
+
+void GDAPI godot_variant_destroy(godot_variant *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp
index 87e60b6245..0ced800872 100644
--- a/modules/gdnative/godot/godot_vector2.cpp
+++ b/modules/gdnative/godot/godot_vector2.cpp
@@ -28,8 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_vector2.h"
+#include "core/variant.h"
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
@@ -37,258 +38,258 @@ extern "C" {
void _vector2_api_anchor() {}
-godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y) {
- godot_vector2 value;
- Vector2 *v = (Vector2 *)&value;
- v->x = p_x;
- v->y = p_y;
- return value;
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
+
+ Vector2 *dest = (Vector2 *)r_dest;
+ *dest = Vector2(p_x, p_y);
}
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) {
- Vector2 *v = (Vector2 *)p_v;
- v->x = p_x;
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
+ godot_string ret;
+ const Vector2 *self = (const Vector2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) {
- Vector2 *v = (Vector2 *)p_v;
- v->y = p_y;
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->normalized();
+ return dest;
}
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->x;
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length();
}
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->y;
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->angle();
}
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- v->normalize();
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length_squared();
}
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v) {
- godot_vector2 dest;
- const Vector2 *v = (Vector2 *)p_v;
- Vector2 *d = (Vector2 *)&dest;
- *d = v->normalized();
- return dest;
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->is_normalized();
}
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->length();
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_to(*to);
}
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->length_squared();
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_squared_to(*to);
}
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return v->distance_to(*b);
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to(*to);
}
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return v->distance_squared_to(*b);
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to_point(*to);
}
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v + *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v - *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ const Vector2 *pre_a = (const Vector2 *)p_pre_a;
+ const Vector2 *post_b = (const Vector2 *)p_post_b;
+ *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v * *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->rotated(p_phi);
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b) {
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = *v * p_b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->tangent();
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b) {
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = *v / *b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->floor();
return dest;
}
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b) {
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = *v / p_b;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *by = (const Vector2 *)p_by;
+ *((Vector2 *)&dest) = self->snapped(*by);
return dest;
}
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return *v == *b;
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->aspect();
}
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- return *v < *b;
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *with = (const Vector2 *)p_with;
+ return self->dot(*with);
}
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v) {
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->abs();
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->slide(*n);
return dest;
}
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->angle();
-}
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *to = (Vector2 *)&p_to;
- return v->angle_to(*to);
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->bounce(*n);
+ return dest;
}
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *to = (Vector2 *)&p_to;
- return v->angle_to_point(*to);
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->reflect(*n);
+ return dest;
}
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, const godot_real length) {
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->clamped(length);
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->abs();
return dest;
}
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(
- const godot_vector2 *p_v, const godot_vector2 p_b, const godot_vector2 p_pre_a,
- const godot_vector2 p_post_b, godot_real t) {
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- const Vector2 *pre_a = (Vector2 *)&p_pre_a;
- const Vector2 *post_b = (Vector2 *)&p_post_b;
- *d = v->cubic_interpolate(*b, *pre_a, *post_b, t);
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->clamped(p_length);
return dest;
}
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *with = (Vector2 *)&p_with;
- return v->dot(*with);
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->floor();
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
}
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v) {
- const Vector2 *v = (Vector2 *)p_v;
- return v->aspect();
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_linear_interpolate(
- const godot_vector2 *p_v,
- const godot_vector2 p_b,
- godot_real t) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *b = (Vector2 *)&p_b;
- *d = v->linear_interpolate(*b, t);
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec) {
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *vec = (Vector2 *)&p_vec;
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- *d = v->reflect(*vec);
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi) {
- const Vector2 *v = (Vector2 *)p_v;
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- *d = v->rotated(phi);
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *vec = (Vector2 *)&p_vec;
- *d = v->slide(*vec);
- return dest;
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self == *b;
}
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- const Vector2 *by = (Vector2 *)&p_by;
- *d = v->snapped(*by);
- return dest;
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self < *b;
}
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = v->tangent();
- return dest;
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
-godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v) {
- godot_string dest;
- String *d = (String *)&dest;
- const Vector2 *v = (Vector2 *)p_v;
- *d = "(" + *v + ")";
- return dest;
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->x = p_x;
+}
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->y = p_y;
+}
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->x;
+}
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->y;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h
index 36a4f01d03..9c7590fedf 100644
--- a/modules/gdnative/godot/godot_vector2.h
+++ b/modules/gdnative/godot/godot_vector2.h
@@ -45,51 +45,79 @@ typedef struct godot_vector2 {
#include "../godot.h"
-godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x);
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y);
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v);
-
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v);
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to);
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to);
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length);
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v,
- const godot_vector2 p_b, const godot_vector2 p_pre_a,
- const godot_vector2 p_post_b, godot_real t);
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with);
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v);
-godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v,
- const godot_vector2 p_b, godot_real t);
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec);
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi);
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec);
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by);
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v);
-godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b);
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b);
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
+
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
+
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
+
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp
index 5f71b9f7e4..f9942af6e5 100644
--- a/modules/gdnative/godot/godot_vector3.cpp
+++ b/modules/gdnative/godot/godot_vector3.cpp
@@ -28,313 +28,274 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_vector3.h"
+#include "core/variant.h"
-#include "math/vector3.h"
+#include "core/vector.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _vector3_api_anchor() {
-}
+void _vector3_api_anchor() {}
-godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z) {
- godot_vector3 value;
- Vector3 *v = (Vector3 *)&value;
- *v = Vector3(p_x, p_y, p_z);
- return value;
-}
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) {
- Vector3 *v = (Vector3 *)p_v;
- v->set_axis(p_axis, p_val);
+ Vector3 *dest = (Vector3 *)r_dest;
+ *dest = Vector3(p_x, p_y, p_z);
}
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) {
- Vector3 *v = (Vector3 *)p_v;
- return v->get_axis(p_axis);
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
+ godot_string ret;
+ const Vector3 *self = (const Vector3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->min_axis();
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->min_axis();
}
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->max_axis();
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->max_axis();
}
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->length();
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length();
}
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->length_squared();
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length_squared();
}
-void GDAPI godot_vector3_normalize(godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- v->normalize();
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->is_normalized();
}
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- *d = v->normalized();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->normalized();
return dest;
}
-godot_vector3 godot_vector3_inverse(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->inverse();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->inverse();
return dest;
}
-void godot_vector3_zero(godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- v->zero();
-}
-
-void godot_vector3_snap(godot_vector3 *p_v, const godot_real val) {
- Vector3 *v = (Vector3 *)p_v;
- v->snap(val);
-}
-
-godot_vector3 godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val) {
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->snapped(val);
- return dest;
-}
+ const Vector3 *self = (const Vector3 *)p_self;
-void godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) {
- Vector3 *v = (Vector3 *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- v->rotate(*axis, phi);
+ *((Vector3 *)&dest) = self->snapped(p_by);
+ return dest;
}
-godot_vector3 godot_vector3_rotated(const godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) {
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *d = v->rotated(*axis, phi);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
return dest;
}
-godot_vector3 godot_vector3_linear_interpolate(const godot_vector3 *p_v, const godot_vector3 p_b, const godot_real t) {
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- *d = v->linear_interpolate(*b, t);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
-godot_vector3 godot_vector3_cubic_interpolate(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t) {
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- const Vector3 *pre_a = (Vector3 *)&p_pre_a;
- const Vector3 *post_b = (Vector3 *)&p_post_b;
- *d = v->cubic_interpolate(*b, *pre_a, *post_b, t);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ const Vector3 *pre_a = (const Vector3 *)p_pre_a;
+ const Vector3 *post_b = (const Vector3 *)p_post_b;
+ *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
return dest;
}
-godot_vector3 godot_vector3_cubic_interpolaten(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- const Vector3 *pre_a = (Vector3 *)&p_pre_a;
- const Vector3 *post_b = (Vector3 *)&p_post_b;
- *d = v->cubic_interpolaten(*b, *pre_a, *post_b, t);
- return dest;
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->dot(*b);
}
-godot_vector3 godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b) {
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- *d = v->cross(*b);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->cross(*b);
return dest;
}
-godot_real godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b) {
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- return v->dot(*b);
-}
-
-godot_basis godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b) {
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
godot_basis dest;
- Basis *d = (Basis *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *b = (Vector3 *)&p_b;
- *d = v->outer(*b);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Basis *)&dest) = self->outer(*b);
return dest;
}
-godot_basis godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v) {
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
godot_basis dest;
- Basis *d = (Basis *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->to_diagonal_matrix();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Basis *)&dest) = self->to_diagonal_matrix();
return dest;
}
-godot_vector3 godot_vector3_abs(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->abs();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->abs();
return dest;
}
-godot_vector3 godot_vector3_floor(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->floor();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->floor();
return dest;
}
-godot_vector3 godot_vector3_ceil(const godot_vector3 *p_v) {
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = v->ceil();
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->ceil();
return dest;
}
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return v->distance_to(*b);
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_to(*b);
}
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return v->distance_squared_to(*b);
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_squared_to(*b);
}
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return v->angle_to(*b);
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->angle_to(*to);
}
-godot_vector3 godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec) {
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *vec = (Vector3 *)&p_vec;
- *d = v->slide(*vec);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->slide(*n);
return dest;
}
-godot_vector3 godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec) {
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *vec = (Vector3 *)&p_vec;
- *d = v->bounce(*vec);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->bounce(*n);
return dest;
}
-godot_vector3 godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec) {
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- const Vector3 *vec = (Vector3 *)&p_vec;
- *d = v->reflect(*vec);
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->reflect(*n);
return dest;
}
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v + *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v - *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v * *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- *d = *v * p_b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- *d = *v / *b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- Vector3 *v = (Vector3 *)p_v;
- *d = *v / p_b;
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
}
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return *v == *b;
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self == *b;
}
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b) {
- Vector3 *v = (Vector3 *)p_v;
- Vector3 *b = (Vector3 *)&p_b;
- return *v < *b;
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self < *b;
}
-godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v) {
- godot_string dest;
- String *d = (String *)&dest;
- const Vector3 *v = (Vector3 *)p_v;
- *d = "(" + *v + ")";
- return dest;
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
+ Vector3 *self = (Vector3 *)p_self;
+ self->set_axis(p_axis, p_val);
+}
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->get_axis(p_axis);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h
index 654ddd7792..8e2aed8173 100644
--- a/modules/gdnative/godot/godot_vector3.h
+++ b/modules/gdnative/godot/godot_vector3.h
@@ -37,74 +37,94 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
typedef struct godot_vector3 {
uint8_t _dont_touch_that[12];
} godot_vector3;
#endif
-#define GODOT_VECTOR3_AXIX_X 0
-#define GODOT_VECTOR3_AXIX_Y 1
-#define GODOT_VECTOR3_AXIX_Z 2
-
#include "../godot.h"
#include "godot_basis.h"
-godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val);
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v);
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v);
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v);
-
-void GDAPI godot_vector3_normalize(godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_v);
-void GDAPI godot_vector3_zero(godot_vector3 *p_v);
-void GDAPI godot_vector3_snap(godot_vector3 *p_v, const godot_real val);
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val);
-void GDAPI godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi);
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_v,
- const godot_vector3 p_axis, const godot_real phi);
-godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_real t);
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t);
-godot_vector3 GDAPI godot_vector3_cubic_interpolaten(const godot_vector3 *p_v,
- const godot_vector3 p_b, const godot_vector3 p_pre_a,
- const godot_vector3 p_post_b, const godot_real t);
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_v);
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_v);
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b);
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec);
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec);
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec);
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b);
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b);
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b);
-
-godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v);
+typedef enum {
+ GODOT_VECTOR3_AXIS_X,
+ GODOT_VECTOR3_AXIS_Y,
+ GODOT_VECTOR3_AXIS_Z,
+} godot_vector3_axis;
+
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
+
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
+
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
+
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
+
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
+
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
#ifdef __cplusplus
}