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-rw-r--r--AUTHORS.md4
-rw-r--r--DONORS.md40
-rw-r--r--SConstruct17
-rw-r--r--core/SCsub11
-rw-r--r--core/bind/core_bind.cpp21
-rw-r--r--core/bind/core_bind.h6
-rw-r--r--core/command_queue_mt.h6
-rw-r--r--core/io/marshalls.cpp2
-rw-r--r--core/make_binders.py10
-rw-r--r--core/math/math_2d.cpp5
-rw-r--r--core/math/math_2d.h1
-rw-r--r--core/math/math_funcs.cpp15
-rw-r--r--core/math/math_funcs.h14
-rw-r--r--core/math/triangulate.cpp42
-rw-r--r--core/math/triangulate.h5
-rw-r--r--core/os/dir_access.cpp7
-rw-r--r--core/os/os.cpp29
-rw-r--r--core/os/os.h18
-rw-r--r--core/project_settings.cpp5
-rw-r--r--core/variant_call.cpp4
-rw-r--r--doc/classes/Area.xml6
-rw-r--r--doc/classes/Camera.xml4
-rw-r--r--doc/classes/DynamicFontData.xml12
-rw-r--r--doc/classes/Image.xml35
-rw-r--r--doc/classes/PinJoint2D.xml2
-rw-r--r--doc/classes/Vector2.xml9
-rw-r--r--doc/tools/makemd.py4
-rw-r--r--doc/tools/makerst.py3
-rw-r--r--drivers/SCsub1
-rw-r--r--drivers/gles2/SCsub7
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp1147
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h129
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp416
-rw-r--r--drivers/gles2/rasterizer_gles2.h72
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp235
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h258
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2061
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h838
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp891
-rw-r--r--drivers/gles2/shader_compiler_gles2.h101
-rw-r--r--drivers/gles2/shader_gles2.cpp689
-rw-r--r--drivers/gles2/shader_gles2.h386
-rw-r--r--drivers/gles2/shaders/SCsub22
-rw-r--r--drivers/gles2/shaders/blend_shape.glsl197
-rw-r--r--drivers/gles2/shaders/canvas.glsl141
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl49
-rw-r--r--drivers/gles2/shaders/copy.glsl72
-rw-r--r--drivers/gles2/shaders/cube_to_dp.glsl79
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl294
-rw-r--r--drivers/gles2/shaders/effect_blur.glsl301
-rw-r--r--drivers/gles2/shaders/exposure.glsl98
-rw-r--r--drivers/gles2/shaders/particles.glsl260
-rw-r--r--drivers/gles2/shaders/resolve.glsl44
-rw-r--r--drivers/gles2/shaders/scene.glsl2113
-rw-r--r--drivers/gles2/shaders/screen_space_reflection.glsl318
-rw-r--r--drivers/gles2/shaders/ssao.glsl293
-rw-r--r--drivers/gles2/shaders/ssao_blur.glsl124
-rw-r--r--drivers/gles2/shaders/ssao_minify.glsl59
-rw-r--r--drivers/gles2/shaders/subsurf_scattering.glsl192
-rw-r--r--drivers/gles2/shaders/tonemap.glsl323
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp37
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp20
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h1
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp62
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h3
-rw-r--r--drivers/unix/os_unix.cpp9
-rw-r--r--drivers/unix/os_unix.h6
-rw-r--r--editor/SCsub61
-rw-r--r--editor/animation_editor.cpp73
-rw-r--r--editor/create_dialog.cpp2
-rw-r--r--editor/editor_audio_buses.cpp5
-rw-r--r--editor/editor_autoload_settings.cpp4
-rw-r--r--editor/editor_export.cpp29
-rw-r--r--editor/editor_file_system.cpp66
-rw-r--r--editor/editor_fonts.cpp13
-rw-r--r--editor/editor_log.cpp9
-rw-r--r--editor/editor_log.h2
-rw-r--r--editor/editor_node.cpp7
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--editor/filesystem_dock.cpp2
-rw-r--r--editor/icons/SCsub5
-rw-r--r--editor/icons/icon_key_selected.svg5
-rw-r--r--editor/icons/icon_key_valid.svg (renamed from editor/icons/icon_key_hover.svg)0
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp1
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp89
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.h2
-rw-r--r--editor/plugins/script_editor_plugin.cpp10
-rw-r--r--editor/plugins/script_text_editor.cpp11
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp54
-rw-r--r--editor/plugins/tile_set_editor_plugin.h3
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/project_settings_editor.cpp8
-rw-r--r--editor/scene_tree_dock.cpp6
-rw-r--r--editor/translations/af.po10
-rw-r--r--editor/translations/ar.po16
-rw-r--r--editor/translations/bg.po10
-rw-r--r--editor/translations/bn.po18
-rw-r--r--editor/translations/ca.po44
-rw-r--r--editor/translations/cs.po18
-rw-r--r--editor/translations/da.po19
-rw-r--r--editor/translations/de.po19
-rw-r--r--editor/translations/de_CH.po10
-rw-r--r--editor/translations/editor.pot10
-rw-r--r--editor/translations/el.po41
-rw-r--r--editor/translations/es.po84
-rw-r--r--editor/translations/es_AR.po42
-rwxr-xr-xeditor/translations/extract.py16
-rw-r--r--editor/translations/fa.po10
-rw-r--r--editor/translations/fi.po19
-rw-r--r--editor/translations/fr.po34
-rw-r--r--editor/translations/he.po10
-rw-r--r--editor/translations/hi.po10
-rw-r--r--editor/translations/hu.po481
-rw-r--r--editor/translations/id.po711
-rw-r--r--editor/translations/is.po10
-rw-r--r--editor/translations/it.po19
-rw-r--r--editor/translations/ja.po19
-rw-r--r--editor/translations/ko.po50
-rw-r--r--editor/translations/lt.po10
-rw-r--r--editor/translations/nb.po18
-rw-r--r--editor/translations/nl.po19
-rw-r--r--editor/translations/pl.po19
-rw-r--r--editor/translations/pr.po10
-rw-r--r--editor/translations/pt_BR.po42
-rw-r--r--editor/translations/pt_PT.po49
-rw-r--r--editor/translations/ro.po10
-rw-r--r--editor/translations/ru.po49
-rw-r--r--editor/translations/sk.po10
-rw-r--r--editor/translations/sl.po10
-rw-r--r--editor/translations/sr_Cyrl.po19
-rw-r--r--editor/translations/sv.po10
-rw-r--r--editor/translations/ta.po10
-rw-r--r--editor/translations/th.po39
-rw-r--r--editor/translations/tr.po19
-rw-r--r--editor/translations/uk.po42
-rw-r--r--editor/translations/ur_PK.po10
-rw-r--r--editor/translations/vi.po10
-rw-r--r--editor/translations/zh_CN.po15
-rw-r--r--editor/translations/zh_HK.po10
-rw-r--r--editor/translations/zh_TW.po10
-rw-r--r--main/SCsub75
-rw-r--r--main/main.cpp7
-rw-r--r--methods.py745
-rwxr-xr-xmisc/hooks/pre-commit-clang-format2
-rw-r--r--misc/scripts/fix_headers.py8
-rw-r--r--misc/scripts/make_glwrapper.py9
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml16
-rw-r--r--modules/freetype/SCsub16
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp1
-rw-r--r--modules/gdscript/gdscript_parser.cpp11
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp22
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h1
-rw-r--r--modules/hdr/image_loader_hdr.cpp16
-rwxr-xr-xmodules/mbedtls/SCsub2
-rw-r--r--modules/mobile_vr/config.py2
-rw-r--r--modules/mono/config.py7
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.cpp1
-rw-r--r--modules/webm/SCsub4
-rw-r--r--modules/websocket/SCsub5
-rw-r--r--platform/SCsub9
-rw-r--r--platform/android/SCsub20
-rw-r--r--platform/android/audio_driver_opensl.cpp1
-rw-r--r--platform/android/os_android.cpp4
-rw-r--r--platform/iphone/os_iphone.cpp3
-rw-r--r--platform/iphone/platform_config.h1
-rw-r--r--platform/javascript/os_javascript.cpp32
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/export/export.cpp34
-rw-r--r--platform/osx/os_osx.h3
-rw-r--r--platform/osx/os_osx.mm69
-rw-r--r--platform/osx/platform_config.h1
-rw-r--r--platform/server/detect.py13
-rw-r--r--platform/server/platform_config.h6
-rw-r--r--platform/windows/context_gl_win.cpp3
-rw-r--r--platform/windows/os_windows.cpp47
-rw-r--r--platform/windows/os_windows.h6
-rw-r--r--platform/windows/platform_config.h1
-rw-r--r--platform/x11/context_gl_x11.cpp51
-rw-r--r--platform/x11/context_gl_x11.h12
-rw-r--r--platform/x11/crash_handler_x11.cpp3
-rw-r--r--platform/x11/os_x11.cpp52
-rw-r--r--platform/x11/os_x11.h6
-rw-r--r--platform/x11/platform_config.h1
-rw-r--r--scene/2d/collision_polygon_2d.cpp3
-rw-r--r--scene/2d/sprite.cpp56
-rw-r--r--scene/2d/sprite.h3
-rw-r--r--scene/2d/tile_map.cpp19
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/animation/animation_player.cpp1
-rw-r--r--scene/gui/color_picker.cpp51
-rw-r--r--scene/gui/color_picker.h3
-rw-r--r--scene/gui/grid_container.cpp24
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/text_edit.cpp16
-rw-r--r--scene/gui/texture_progress.cpp55
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp28
-rw-r--r--scene/resources/dynamic_font.cpp47
-rw-r--r--scene/resources/dynamic_font.h12
-rw-r--r--scene/resources/scene_format_text.cpp11
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp9
-rw-r--r--servers/visual/shader_language.cpp13
-rw-r--r--servers/visual/visual_server_raster.cpp1
-rw-r--r--servers/visual/visual_server_scene.cpp1
-rw-r--r--thirdparty/README.md13
-rw-r--r--thirdparty/b2d_convexdecomp/b2Polygon.cpp7
-rw-r--r--thirdparty/etc2comp/EtcFilter.cpp3
-rw-r--r--thirdparty/glad/glad.c84
-rw-r--r--thirdparty/glad/glad/glad.h120
-rw-r--r--thirdparty/libsimplewebm/libwebm/README.libvpx2
-rw-r--r--thirdparty/libsimplewebm/libwebm/common/webmids.h8
-rw-r--r--thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc428
-rw-r--r--thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h36
-rw-r--r--thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h2
-rw-r--r--thirdparty/lws/minilex.c272
224 files changed, 15259 insertions, 2769 deletions
diff --git a/AUTHORS.md b/AUTHORS.md
index 752300cb5b..3d7a6adf60 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -70,12 +70,14 @@ name is available.
Joshua Grams (JoshuaGrams)
Juan Linietsky (reduz)
Julian Murgia (StraToN)
+ Justo Delgado (mrcdk)
Kostadin Damyanov (Max-Might)
Leon Krause (eska014)
Marc Gilleron (Zylann)
Marcelo Fernandez (marcelofg55)
Mariano Javier Suligoy (MarianoGnu)
Mario Schlack (hurikhan)
+ Martin Sjursen (binbitten)
Masoud BH (masoudbh3)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
@@ -85,8 +87,10 @@ name is available.
Ovnuniarchos
Patrick (firefly2442)
Paul Batty (Paulb23)
+ Paul Joannon (paulloz)
Pawel Kowal (pkowal1982)
Pedro J. Estébanez (RandomShaper)
+ Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Ralf Hölzemer (rollenrolm)
diff --git a/DONORS.md b/DONORS.md
index 6756b2c15a..52c8da4c0c 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -18,6 +18,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Gamblify <https://www.gamblify.com>
GameDev.TV <https://www.gamedev.tv>
+ Skirmish <https://skirmish.io>
## Mini sponsors
@@ -26,16 +27,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Christian Uldall Pedersen
Christopher Igoe
Christoph Woinke
+ codetrotter
E Hewert
Hein-Pieter van Braam
Jamal Alyafei
Jay Sistar
- Jordan M Lucas
Matthieu Huvé
Nathan Warden
Neal Gompa (Conan Kudo)
Pascal Julien
Ruslan Mustakov
+ Sébastien Manin
Slobodan Milnovic
Stephan Lanfermann
Stoney Meyerhoeffer
@@ -62,7 +64,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Josep G. Camarasa
Kris Michael
Libre-Dépanne
+ Mike King
Ranoller
+ Rob Messick
Svenne Krap
Timothy Hagberg
@@ -77,18 +81,21 @@ generous deed immortalized in the next stable release of Godot Engine.
Garrett Dockins
Guilherme Felipe de C. G. da Silva
Harman Bains
+ Henrique Alves
Karsten Bock
Laurence Bannister
+ Rami
Robert Willes
Robin Arys
ScottMakesGames
Testus Maximus
Thomas Bjarnelöf
+ Wojciech Chojnacki
Xavier Tan
Zaq Poi
+ Alexey Dyadchenko
Amanda Haldy
- Andreas Haas
Arnaud Verstuyf
Chris Brown
Chris Wilson
@@ -96,27 +103,28 @@ generous deed immortalized in the next stable release of Godot Engine.
D
Daniel Eliasinski
Eric Monson
- Ezra Theunissen
flesk
François Cantin
+ G Barnes
GGGames.org
Heath Hayes
Jeppe Zapp
Jeremi Biernacki
joe513
+ Jordan M Lucas
Juraj Móza
Justin Arnold
Justo Delgado Baudí
Leandro Voltolino
Lisandro Lorea
Markus Wiesner
+ Marty Plumbo
+ Marvin
Nick Nikitin
Pablo Cholaky
- Paolo Munoz
Patrick Schnorbus
Pete Goodwin
- Rami
- Ryan Estes
+ Phyronnaz
Ted
Travis Womack
Trent McPheron
@@ -125,6 +133,7 @@ generous deed immortalized in the next stable release of Godot Engine.
1D_Inc
Adam Carr
+ Adam Smeltzer
Alder Stefano
Alessandro Senese
Ãlvaro Domínguez López
@@ -139,10 +148,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Benjamin Beshara
Ben Vercammen
Blair Allen
+ Bryan Crow
Bryanna M
Bryan Stevenson
Carwyn Edwards
Casey Foote
+ Chris Chapin
Christian Baune
Christian Winter
Collin Shooltz
@@ -152,25 +163,28 @@ generous deed immortalized in the next stable release of Godot Engine.
Daniel Mircea
David Cravens
David May
- Diego Moreira Guimarães
Dominik Wetzel
Eric Martini
Fabian Becker
fengjiongmax
Francesco Lisi
- Fredy Romero Sam
G3Dev sàrl
Geequlim
Gerrit Großkopf
+ Gerrit Procee
Gilberto K. Otubo
Guldoman
HeartBeast
Heribert Hirth
Hunter Jones
+ ialex32x
Jaime Ruiz-Borau Vizárraga
Jed Rose
Jeff Hungerford
+ Joel Fivat
+ Johannes du Randt
Jonas Yamazaki
+ Jonathan Martin
Jonathan Nieto
Jonathon
Josh 'Cheeseness' Bush
@@ -178,6 +192,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Judd
JuDelCo
Julian Murgia
+ Justin Luk
KC Chan
Kevin Boyer
Kevin Kamper Meejach Petersen
@@ -189,12 +204,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Novák
Matthew Fitzpatrick
Matthias Hölzl
- Maurice Meysel
Max R.R. Collada
memoryruins
mhilbrunner
Michael Dürwald
Michael Gringauz
+ Michael Labbe
+ Mikael Olsson
MoM
monokrome
Moritz Laass
@@ -203,6 +219,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Niclas Eriksen
Nik Lee
Niko Leopold
+ nivardus
Noi Sek
Oleg Tyshchenko
Pablo Seibelt
@@ -212,6 +229,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Patric Vormstein
Paul Mason
Paweł Kowal
+ Pedro Luz
Pierre-Igor Berthet
Pietro Vertechi
Piotr Kaczmarski
@@ -223,12 +241,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Sasori Olkof
Scott D. Yelich
Sootstone
- Stephen Traskal
Theo Cranmore
+ Thibault Barbaroux
Thomas Bell
Thomas Herzog & Xananax
Tom Larrow
+ Tyler Stafos
UltyX
+ Victor Holt
Wout Standaert
Yu He
diff --git a/SConstruct b/SConstruct
index c320513786..e8f9ec2964 100644
--- a/SConstruct
+++ b/SConstruct
@@ -354,7 +354,6 @@ if selected_platform in platform_list:
else: # 'no'
env.Append(CCFLAGS=['-w'])
env.Append(CCFLAGS=['-Werror=return-type'])
-
#env['platform_libsuffix'] = env['LIBSUFFIX']
suffix = "." + selected_platform
@@ -445,7 +444,8 @@ if selected_platform in platform_list:
methods.no_verbose(sys, env)
if (not env["platform"] == "server"): # FIXME: detect GLES3
- env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } )
+ env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } )
+ env.Append( BUILDERS = { 'GLES2_GLSL' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } )
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
@@ -491,13 +491,13 @@ else:
for x in platform_list:
print("\t" + x)
print("\nPlease run scons again with argument: platform=<string>")
+ sys.exit(255)
screen = sys.stdout
node_count = 0
node_count_max = 0
node_count_interval = 1
-node_pruning = 8 # Number of nodes to process before prunning the cache
if ('env' in locals()):
node_count_fname = str(env.Dir('#')) + '/.scons_node_count'
# Progress reporting is not available in non-TTY environments since it
@@ -512,17 +512,15 @@ import time, math
class cache_progress:
# The default is 1 GB cache and 12 hours half life
def __init__(self, path = None, limit = 1073741824, half_life = 43200):
- global node_pruning
self.path = path
self.limit = limit
self.exponent_scale = math.log(2) / half_life
if env['verbose'] and path != None:
screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n')
- self.pruning = node_pruning
self.delete(self.file_list())
def __call__(self, node, *args, **kw):
- global node_count, node_count_max, node_count_interval, node_count_fname, node_pruning, show_progress
+ global node_count, node_count_max, node_count_interval, node_count_fname, show_progress
if show_progress:
# Print the progress percentage
node_count += node_count_interval
@@ -535,11 +533,6 @@ class cache_progress:
else:
screen.write('\r[Initial build] ')
screen.flush()
- # Prune if the number of nodes processed is 'node_pruning' or bigger
- self.pruning -= node_count_interval
- if self.pruning <= 0:
- self.pruning = node_pruning
- self.delete(self.file_list())
def delete(self, files):
if len(files) == 0:
@@ -547,7 +540,7 @@ class cache_progress:
if env['verbose']:
# Utter something
screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file'))
- map(os.remove, files)
+ [os.remove(f) for f in files]
def file_list(self):
if self.path == None:
diff --git a/core/SCsub b/core/SCsub
index af83b49fea..383aaf0e12 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -18,9 +18,8 @@ gd_cpp = '#include "project_settings.h"\n'
gd_cpp += gd_inc
gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n"
-f = open("global_defaults.gen.cpp", "w")
-f.write(gd_cpp)
-f.close()
+with open("global_defaults.gen.cpp", "w") as f:
+ f.write(gd_cpp)
# Generate AES256 script encryption key
@@ -47,9 +46,8 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
-f = open("script_encryption_key.gen.cpp", "w")
-f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
-f.close()
+with open("script_encryption_key.gen.cpp", "w") as f:
+ f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
# Add required thirdparty code. Header paths are hardcoded, we don't need to append
@@ -68,7 +66,6 @@ thirdparty_sources = [
"md5.cpp",
"pcg.cpp",
"triangulator.cpp",
- "clipper.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.core_sources, thirdparty_sources)
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index b57b24ee7d..a81301e8ea 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -205,6 +205,22 @@ String _OS::get_clipboard() const {
return OS::get_singleton()->get_clipboard();
}
+int _OS::get_video_driver_count() const {
+ return OS::get_singleton()->get_video_driver_count();
+}
+
+String _OS::get_video_driver_name(int p_driver) const {
+ return OS::get_singleton()->get_video_driver_name(p_driver);
+}
+
+int _OS::get_audio_driver_count() const {
+ return OS::get_singleton()->get_audio_driver_count();
+}
+
+String _OS::get_audio_driver_name(int p_driver) const {
+ return OS::get_singleton()->get_audio_driver_name(p_driver);
+}
+
void _OS::set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen) {
OS::VideoMode vm;
@@ -1015,6 +1031,11 @@ void _OS::_bind_methods() {
//ClassDB::bind_method(D_METHOD("is_video_mode_resizable","screen"),&_OS::is_video_mode_resizable,DEFVAL(0));
//ClassDB::bind_method(D_METHOD("get_fullscreen_mode_list","screen"),&_OS::get_fullscreen_mode_list,DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_video_driver_count"), &_OS::get_video_driver_count);
+ ClassDB::bind_method(D_METHOD("get_video_driver_name"), &_OS::get_video_driver_name);
+ ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count);
+ ClassDB::bind_method(D_METHOD("get_audio_driver_name"), &_OS::get_audio_driver_name);
+
ClassDB::bind_method(D_METHOD("get_screen_count"), &_OS::get_screen_count);
ClassDB::bind_method(D_METHOD("get_current_screen"), &_OS::get_current_screen);
ClassDB::bind_method(D_METHOD("set_current_screen", "screen"), &_OS::set_current_screen);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 734b57937a..8ce7b4f7fe 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -146,6 +146,12 @@ public:
bool is_video_mode_resizable(int p_screen = 0) const;
Array get_fullscreen_mode_list(int p_screen = 0) const;
+ virtual int get_video_driver_count() const;
+ virtual String get_video_driver_name(int p_driver) const;
+
+ virtual int get_audio_driver_count() const;
+ virtual String get_audio_driver_name(int p_driver) const;
+
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 3942b961d3..c1439bdc4c 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -309,9 +309,9 @@ class CommandQueueMT {
};
uint8_t command_mem[COMMAND_MEM_SIZE];
- uint32_t read_ptr;
- uint32_t write_ptr;
- uint32_t dealloc_ptr;
+ uint32_t read_ptr = 0;
+ uint32_t write_ptr = 0;
+ uint32_t dealloc_ptr = 0;
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
Mutex *mutex;
Semaphore *sync;
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 9e21287780..2ebe8d6df7 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -813,7 +813,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) {
while (r_len % 4) {
r_len++; //pad
if (buf) {
- buf++;
+ *(buf++) = 0;
}
}
}
diff --git a/core/make_binders.py b/core/make_binders.py
index 1e581f8ce3..6a7602cd5d 100644
--- a/core/make_binders.py
+++ b/core/make_binders.py
@@ -265,10 +265,8 @@ def run(target, source, env):
else:
text += t
- f = open(target[0].path, "w")
- f.write(text)
- f.close()
+ with open(target[0].path, "w") as f:
+ f.write(text)
- f = open(target[1].path, "w")
- f.write(text_ext)
- f.close()
+ with open(target[1].path, "w") as f:
+ f.write(text_ext)
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index d2e4101999..3767d298a1 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -98,11 +98,6 @@ real_t Vector2::cross(const Vector2 &p_other) const {
return x * p_other.y - y * p_other.x;
}
-Vector2 Vector2::cross(real_t p_other) const {
-
- return Vector2(p_other * y, -p_other * x);
-}
-
Vector2 Vector2::floor() const {
return Vector2(Math::floor(x), Math::floor(y));
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 8928349a44..02d921b67e 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -104,7 +104,6 @@ struct Vector2 {
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
- Vector2 cross(real_t p_other) const;
Vector2 project(const Vector2 &p_vec) const;
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index f060a8e4ab..5c8512d8bd 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -177,18 +177,3 @@ float Math::random(float from, float to) {
float ret = (float)r / (float)RANDOM_MAX;
return (ret) * (to - from) + from;
}
-
-int Math::wrapi(int value, int min, int max) {
- --max;
- int rng = max - min + 1;
- value = ((value - min) % rng);
- if (value < 0)
- return max + 1 + value;
- else
- return min + value;
-}
-
-float Math::wrapf(float value, float min, float max) {
- float rng = max - min;
- return min + (value - min) - (rng * floor((value - min) / rng));
-}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index e15abc6b50..26e87f009b 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -209,8 +209,18 @@ public:
static _ALWAYS_INLINE_ double round(double p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); }
static _ALWAYS_INLINE_ float round(float p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); }
- static int wrapi(int value, int min, int max);
- static float wrapf(float value, float min, float max);
+ static _ALWAYS_INLINE_ int wrapi(int value, int min, int max) {
+ int rng = max - min;
+ return min + ((((value - min) % rng) + rng) % rng);
+ }
+ static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
+ double rng = max - min;
+ return min + (value - min) - (rng * Math::floor((value - min) / rng));
+ }
+ static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
+ float rng = max - min;
+ return min + (value - min) - (rng * Math::floor((value - min) / rng));
+ }
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 5bae74ac7e..563ba7268f 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -51,7 +51,8 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
- real_t Px, real_t Py)
+ real_t Px, real_t Py,
+ bool include_edges)
{
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
@@ -74,10 +75,14 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
cCROSSap = cx * apy - cy * apx;
bCROSScp = bx * cpy - by * cpx;
- return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ if (include_edges) {
+ return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ } else {
+ return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
+ }
};
-bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) {
+bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
int p;
real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py;
const Vector2 *contour = &p_contour[0];
@@ -91,13 +96,20 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
Cx = contour[V[w]].x;
Cy = contour[V[w]].y;
- if (CMP_EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false;
+ // It can happen that the triangulation ends up with three aligned vertices to deal with.
+ // In this scenario, making the check below strict may reject the possibility of
+ // forming a last triangle with these aligned vertices, preventing the triangulatiom
+ // from completing.
+ // To avoid that we allow zero-area triangles if all else failed.
+ float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
+
+ if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false;
for (p = 0; p < n; p++) {
if ((p == u) || (p == v) || (p == w)) continue;
Px = contour[V[p]].x;
Py = contour[V[p]].y;
- if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py)) return false;
+ if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) return false;
}
return true;
@@ -121,6 +133,8 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
for (int v = 0; v < n; v++)
V[v] = (n - 1) - v;
+ bool relaxed = false;
+
int nv = n;
/* remove nv-2 Vertices, creating 1 triangle every time */
@@ -129,8 +143,20 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
for (int v = nv - 1; nv > 2;) {
/* if we loop, it is probably a non-simple polygon */
if (0 >= (count--)) {
- //** Triangulate: ERROR - probable bad polygon!
- return false;
+ if (relaxed) {
+ //** Triangulate: ERROR - probable bad polygon!
+ return false;
+ } else {
+ // There may be aligned vertices that the strict
+ // checks prevent from triangulating. In this situation
+ // we are better off adding flat triangles than
+ // failing, so we relax the checks and try one last
+ // round.
+ // Only relaxing the constraints as a last resort avoids
+ // degenerate triangles when they aren't necessary.
+ count = 2 * nv;
+ relaxed = true;
+ }
}
/* three consecutive vertices in current polygon, <u,v,w> */
@@ -141,7 +167,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
int w = v + 1;
if (nv <= w) w = 0; /* next */
- if (snip(contour, u, v, w, nv, V)) {
+ if (snip(contour, u, v, w, nv, V, relaxed)) {
int a, b, c, s, t;
/* true names of the vertices */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index e336dc5756..b1a583d0c5 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -51,10 +51,11 @@ public:
static bool is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
- real_t Px, real_t Py);
+ real_t Px, real_t Py,
+ bool include_edges);
private:
- static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V);
+ static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed);
};
#endif
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 1941b82602..330a9153ef 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -301,8 +301,8 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
FileAccess *fsrc = FileAccess::open(p_from, FileAccess::READ, &err);
if (err) {
-
- ERR_FAIL_COND_V(err, err);
+ ERR_PRINTS("Failed to open " + p_from);
+ return err;
}
FileAccess *fdst = FileAccess::open(p_to, FileAccess::WRITE, &err);
@@ -310,7 +310,8 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
fsrc->close();
memdelete(fsrc);
- ERR_FAIL_COND_V(err, err);
+ ERR_PRINTS("Failed to open " + p_to);
+ return err;
}
fsrc->seek_end(0);
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 422acf95dc..618a4bbac3 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -34,6 +34,7 @@
#include "input.h"
#include "os/file_access.h"
#include "project_settings.h"
+#include "servers/audio_server.h"
#include "version_generated.gen.h"
#include <stdarg.h>
@@ -627,6 +628,34 @@ void OS::center_window() {
set_window_position(Vector2(x, y));
}
+int OS::get_video_driver_count() const {
+
+ return 2;
+}
+
+const char *OS::get_video_driver_name(int p_driver) const {
+
+ switch (p_driver) {
+ case VIDEO_DRIVER_GLES2:
+ return "GLES2";
+ case VIDEO_DRIVER_GLES3:
+ default:
+ return "GLES3";
+ }
+}
+
+int OS::get_audio_driver_count() const {
+
+ return AudioDriverManager::get_driver_count();
+}
+
+const char *OS::get_audio_driver_name(int p_driver) const {
+
+ AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
+ ERR_FAIL_COND_V(!driver, "");
+ return AudioDriverManager::get_driver(p_driver)->get_name();
+}
+
OS::OS() {
void *volatile stack_bottom;
diff --git a/core/os/os.h b/core/os/os.h
index 38e55fa3b7..5a2c998782 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -44,6 +44,12 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ VIDEO_DRIVER_MAX,
+};
+
class OS {
static OS *singleton;
@@ -115,12 +121,6 @@ protected:
RenderThreadMode _render_thread_mode;
// functions used by main to initialize/deintialize the OS
- virtual int get_video_driver_count() const = 0;
- virtual const char *get_video_driver_name(int p_driver) const = 0;
-
- virtual int get_audio_driver_count() const = 0;
- virtual const char *get_audio_driver_name(int p_driver) const = 0;
-
void add_logger(Logger *p_logger);
virtual void initialize_core() = 0;
@@ -175,6 +175,12 @@ public:
virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
+ virtual int get_video_driver_count() const;
+ virtual const char *get_video_driver_name(int p_driver) const;
+
+ virtual int get_audio_driver_count() const;
+ virtual const char *get_audio_driver_name(int p_driver) const;
+
virtual int get_screen_count() const { return 1; }
virtual int get_current_screen() const { return 0; }
virtual void set_current_screen(int p_screen) {}
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 427fa77e62..3eb8ad7bf5 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -692,7 +692,10 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
String vstr;
VariantWriter::write_to_string(value, vstr);
- file->store_string(F->get() + "=" + vstr + "\n");
+ if (F->get().find(" ") != -1)
+ file->store_string(F->get().quote() + "=" + vstr + "\n");
+ else
+ file->store_string(F->get() + "=" + vstr + "\n");
}
}
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index d1d45f0e7c..cda7dccf0c 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -347,7 +347,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, bounce);
VCALL_LOCALMEM1R(Vector2, reflect);
VCALL_LOCALMEM0R(Vector2, angle);
- //VCALL_LOCALMEM1R(Vector2,cross);
+ VCALL_LOCALMEM1R(Vector2, cross);
VCALL_LOCALMEM0R(Vector2, abs);
VCALL_LOCALMEM1R(Vector2, clamped);
@@ -1517,7 +1517,7 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray());
- //ADDFUNC1R(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
+ ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index eaf70beabd..5c56b5e21b 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -192,7 +192,7 @@
<argument index="0" name="body" type="Object">
</argument>
<description>
- Emitted when a [PhysicsBody2D] object exits.
+ Emitted when a [PhysicsBody] object exits.
</description>
</signal>
<signal name="body_shape_entered">
@@ -205,7 +205,7 @@
<argument index="3" name="area_shape" type="int">
</argument>
<description>
- Emitted when a [PhysicsBody2D] object enters, reporting which shapes overlapped.
+ Emitted when a [PhysicsBody] object enters, reporting which shapes overlapped.
</description>
</signal>
<signal name="body_shape_exited">
@@ -218,7 +218,7 @@
<argument index="3" name="area_shape" type="int">
</argument>
<description>
- Emitted when a [PhysicsBody2D] object exits, reporting which shapes were overlapping.
+ Emitted when a [PhysicsBody] object exits, reporting which shapes were overlapping.
</description>
</signal>
</signals>
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index 869a664073..0b7cd4ef7a 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -133,7 +133,7 @@
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
</member>
<member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset">
- The horizontal (X) offset of the Camear viewport.
+ The horizontal (X) offset of the Camera viewport.
</member>
<member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera.KeepAspect">
The axis to lock during [member fov]/[member size] adjustments.
@@ -148,7 +148,7 @@
The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
</member>
<member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset">
- The horizontal (Y) offset of the Camear viewport.
+ The horizontal (Y) offset of the Camera viewport.
</member>
</members>
<constants>
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml
index 510f19dd78..7b34d02316 100644
--- a/doc/classes/DynamicFontData.xml
+++ b/doc/classes/DynamicFontData.xml
@@ -16,7 +16,19 @@
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path">
The path to the vector font file.
</member>
+ <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting">
+ The font hinting mode used by FreeType.
+ </member>
</members>
<constants>
+ <constant name="HINTING_NONE" value="0" enum="Hinting">
+ Disable font hinting (smoother but less crisp).
+ </constant>
+ <constant name="HINTING_LIGHT" value="1" enum="Hinting">
+ Use the light font hinting mode.
+ </constant>
+ <constant name="HINTING_NORMAL" value="2" enum="Hinting">
+ Use the default font hinting mode (crisper but less smooth).
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index b158154c49..c1bd8d34eb 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -436,74 +436,109 @@
<constant name="FORMAT_LA8" value="1" enum="Format">
</constant>
<constant name="FORMAT_R8" value="2" enum="Format">
+ OpenGL texture format RED with a single component and a bitdepth of 8.
</constant>
<constant name="FORMAT_RG8" value="3" enum="Format">
+ OpenGL texture format RG with two components and a bitdepth of 8 for each.
</constant>
<constant name="FORMAT_RGB8" value="4" enum="Format">
+ OpenGL texture format RGB with three components, each with a bitdepth of 8.
</constant>
<constant name="FORMAT_RGBA8" value="5" enum="Format">
+ OpenGL texture format RGBA with four components, each with a bitdepth of 8.
</constant>
<constant name="FORMAT_RGBA4444" value="6" enum="Format">
+ OpenGL texture format RGBA with four components, each with a bitdepth of 4.
</constant>
<constant name="FORMAT_RGBA5551" value="7" enum="Format">
+ OpenGL texture format GL_RGB5_A1 where 5 bits of depth for each component of RGB and one bit for alpha.
</constant>
<constant name="FORMAT_RF" value="8" enum="Format">
+ OpenGL texture format GL_R32F where there's one component, a 32-bit floating-point value.
</constant>
<constant name="FORMAT_RGF" value="9" enum="Format">
+ OpenGL texture format GL_RG32F where there are two components, each a 32-bit floating-point values.
</constant>
<constant name="FORMAT_RGBF" value="10" enum="Format">
+ OpenGL texture format GL_RGB32F where there are three components, each a 32-bit floating-point values.
</constant>
<constant name="FORMAT_RGBAF" value="11" enum="Format">
+ OpenGL texture format GL_RGBA32F where there are four components, each a 32-bit floating-point values.
</constant>
<constant name="FORMAT_RH" value="12" enum="Format">
+ OpenGL texture format GL_R32F where there's one component, a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGH" value="13" enum="Format">
+ OpenGL texture format GL_RG32F where there's two components, each a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGBH" value="14" enum="Format">
+ OpenGL texture format GL_RGB32F where there's three components, each a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGBAH" value="15" enum="Format">
+ OpenGL texture format GL_RGBA32F where there's four components, each a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGBE9995" value="16" enum="Format">
+ A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single exponent.
</constant>
<constant name="FORMAT_DXT1" value="17" enum="Format">
+ The S3TC texture format that uses Block Compression 1, and is the smallest variation of S3TC, only providing 1 bit of alpha and color data being premultiplied with alpha. More information can be found at https://www.khronos.org/opengl/wiki/S3_Texture_Compression.
</constant>
<constant name="FORMAT_DXT3" value="18" enum="Format">
+ The S3TC texture format that uses Block Compression 2, and color data is interpreted as not having been premultiplied by alpha. Well suited for images with sharp alpha transitions between translucent and opaque areas.
</constant>
<constant name="FORMAT_DXT5" value="19" enum="Format">
+ The S3TC texture format also known as Block Compression 3 or BC3 that contains 64 bits of alpha channel data followed by 64 bits of DXT1-encoded color data. Color data is not premultiplied by alpha, same as DXT3. DXT5 generally produces superior results for transparency gradients than DXT3.
</constant>
<constant name="FORMAT_RGTC_R" value="20" enum="Format">
+ Texture format that uses Red Green Texture Compression, normalizing the red channel data using the same compression algorithm that DXT5 uses for the alpha channel. More information can be found here https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression.
</constant>
<constant name="FORMAT_RGTC_RG" value="21" enum="Format">
+ Texture format that uses Red Green Texture Compression, normalizing the red and green channel data using the same compression algorithm that DXT5 uses for the alpha channel.
</constant>
<constant name="FORMAT_BPTC_RGBA" value="22" enum="Format">
+ Texture format that uses BPTC compression with unsigned normalized RGBA components. More information can be found at https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression.
</constant>
<constant name="FORMAT_BPTC_RGBF" value="23" enum="Format">
+ Texture format that uses BPTC compression with signed floating-point RGB components.
</constant>
<constant name="FORMAT_BPTC_RGBFU" value="24" enum="Format">
+ Texture format that uses BPTC compression with unsigned floating-point RGB components.
</constant>
<constant name="FORMAT_PVRTC2" value="25" enum="Format">
+ Texture format used on PowerVR-supported mobile platforms, uses 2 bit color depth with no alpha. More information on PVRTC can be found here https://en.wikipedia.org/wiki/PVRTC.
</constant>
<constant name="FORMAT_PVRTC2A" value="26" enum="Format">
+ Same as PVRTC2, but with an alpha component.
</constant>
<constant name="FORMAT_PVRTC4" value="27" enum="Format">
+ Similar to PVRTC2, but with 4 bit color depth and no alpha.
</constant>
<constant name="FORMAT_PVRTC4A" value="28" enum="Format">
+ Same as PVRTC4, but with an alpha component.
</constant>
<constant name="FORMAT_ETC" value="29" enum="Format">
+ Ericsson Texture Compression format, also referred to as 'ETC1', and is part of the OpenGL ES graphics standard. An overview of the format is given at https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1.
</constant>
<constant name="FORMAT_ETC2_R11" value="30" enum="Format">
+ Ericsson Texture Compression format 2 variant R11_EAC, which provides one channel of unsigned data.
</constant>
<constant name="FORMAT_ETC2_R11S" value="31" enum="Format">
+ Ericsson Texture Compression format 2 variant SIGNED_R11_EAC, which provides one channel of signed data.
</constant>
<constant name="FORMAT_ETC2_RG11" value="32" enum="Format">
+ Ericsson Texture Compression format 2 variant RG11_EAC, which provides two channels of unsigned data.
</constant>
<constant name="FORMAT_ETC2_RG11S" value="33" enum="Format">
+ Ericsson Texture Compression format 2 variant SIGNED_RG11_EAC, which provides two channels of signed data.
</constant>
<constant name="FORMAT_ETC2_RGB8" value="34" enum="Format">
+ Ericsson Texture Compression format 2 variant RGB8, which is a followup of ETC1 and compresses RGB888 data.
</constant>
<constant name="FORMAT_ETC2_RGBA8" value="35" enum="Format">
+ Ericsson Texture Compression format 2 variant RGBA8, which compresses RGBA8888 data with full alpha support.
</constant>
<constant name="FORMAT_ETC2_RGB8A1" value="36" enum="Format">
+ Ericsson Texture Compression format 2 variant RGB8_PUNCHTHROUGH_ALPHA1, which compresses RGBA data to make alpha either fully transparent or fully opaque.
</constant>
<constant name="FORMAT_MAX" value="37" enum="Format">
</constant>
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index a180078ddc..42708151ec 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -4,7 +4,7 @@
Pin Joint for 2D Shapes.
</brief_description>
<description>
- Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space.
+ Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 9df2eb143b..b293ec3368 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -81,6 +81,15 @@
Returns the vector with a maximum length.
</description>
</method>
+ <method name="cross">
+ <return type="float">
+ </return>
+ <argument index="0" name="b" type="Vector2">
+ </argument>
+ <description>
+ Returns the 2-dimensional analog of the cross product with [code]b[/code].
+ </description>
+ </method>
<method name="cubic_interpolate">
<return type="Vector2">
</return>
diff --git a/doc/tools/makemd.py b/doc/tools/makemd.py
index a73a4337d0..056f1ca82d 100644
--- a/doc/tools/makemd.py
+++ b/doc/tools/makemd.py
@@ -93,6 +93,8 @@ def make_class_list(class_list, columns):
s += '\n'
f.write(s)
+ f.close()
+
def dokuize_text(txt):
@@ -330,6 +332,8 @@ def make_doku_class(node):
f.write('\n')
f.write(dokuize_text(d.text.strip()))
f.write('\n')
+
+ f.close()
for file in input_list:
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 9e767bf3d6..8074ce45ea 100644
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -104,6 +104,7 @@ def make_class_list(class_list, columns):
f.write("--+-------+")
f.write("\n")
+ f.close()
def rstize_text(text, cclass):
# Linebreak + tabs in the XML should become two line breaks unless in a "codeblock"
@@ -572,6 +573,8 @@ def make_rst_class(node):
f.write("\n\n")
f.write('\n')
+ f.close()
+
file_list = []
diff --git a/drivers/SCsub b/drivers/SCsub
index fc017f4891..2c5e9434e8 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -24,6 +24,7 @@ if env['xaudio2']:
# Graphics drivers
if (env["platform"] != "server"):
SConscript('gles3/SCsub')
+ SConscript('gles2/SCsub')
SConscript('gl_context/SCsub')
else:
SConscript('dummy/SCsub')
diff --git a/drivers/gles2/SCsub b/drivers/gles2/SCsub
new file mode 100644
index 0000000000..2471dd3739
--- /dev/null
+++ b/drivers/gles2/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.drivers_sources,"*.cpp")
+
+SConscript("shaders/SCsub")
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
new file mode 100644
index 0000000000..5efd27de7f
--- /dev/null
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -0,0 +1,1147 @@
+/*************************************************************************/
+/* rasterizer_canvas_gles2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rasterizer_canvas_gles2.h"
+#include "os/os.h"
+#include "project_settings.h"
+#include "rasterizer_scene_gles2.h"
+#include "servers/visual/visual_server_raster.h"
+#ifndef GLES_OVER_GL
+#define glClearDepth glClearDepthf
+#endif
+
+RID RasterizerCanvasGLES2::light_internal_create() {
+
+ return RID();
+}
+
+void RasterizerCanvasGLES2::light_internal_update(RID p_rid, Light *p_light) {
+}
+
+void RasterizerCanvasGLES2::light_internal_free(RID p_rid) {
+}
+
+void RasterizerCanvasGLES2::_set_uniforms() {
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, state.uniforms.projection_matrix);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix);
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::FINAL_MODULATE, state.uniforms.final_modulate);
+}
+
+void RasterizerCanvasGLES2::canvas_begin() {
+
+ if (storage->frame.clear_request) {
+ glClearColor(storage->frame.clear_request_color.r,
+ storage->frame.clear_request_color.g,
+ storage->frame.clear_request_color.b,
+ storage->frame.clear_request_color.a);
+ glClear(GL_COLOR_BUFFER_BIT);
+ storage->frame.clear_request = false;
+ }
+
+ if (storage->frame.current_rt) {
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ glColorMask(1, 1, 1, 1);
+ }
+
+ reset_canvas();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
+
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+
+ // set up default uniforms
+
+ Transform canvas_transform;
+
+ if (storage->frame.current_rt) {
+
+ float csy = 1.0;
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) {
+ csy = -1.0;
+ }
+ canvas_transform.translate(-(storage->frame.current_rt->width / 2.0f), -(storage->frame.current_rt->height / 2.0f), 0.0f);
+ canvas_transform.scale(Vector3(2.0f / storage->frame.current_rt->width, csy * -2.0f / storage->frame.current_rt->height, 1.0f));
+ } else {
+ Vector2 ssize = OS::get_singleton()->get_window_size();
+ canvas_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
+ canvas_transform.scale(Vector3(2.0f / ssize.width, -2.0f / ssize.height, 1.0f));
+ }
+
+ state.uniforms.projection_matrix = canvas_transform;
+
+ state.uniforms.final_modulate = Color(1, 1, 1, 1);
+
+ state.uniforms.modelview_matrix = Transform2D();
+ state.uniforms.extra_matrix = Transform2D();
+
+ _set_uniforms();
+ _bind_quad_buffer();
+}
+
+void RasterizerCanvasGLES2::canvas_end() {
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+ glDisableVertexAttribArray(i);
+ }
+
+ state.using_texture_rect = false;
+ state.using_ninepatch = false;
+}
+
+RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
+
+ RasterizerStorageGLES2::Texture *tex_return = NULL;
+
+ if (p_texture.is_valid()) {
+
+ RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(p_texture);
+
+ if (!texture) {
+ state.current_tex = RID();
+ state.current_tex_ptr = NULL;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
+
+ } else {
+
+ texture = texture->get_ptr();
+
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ state.current_tex = p_texture;
+ state.current_tex_ptr = texture;
+
+ tex_return = texture;
+ }
+ } else {
+ state.current_tex = RID();
+ state.current_tex_ptr = NULL;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
+ }
+
+ return tex_return;
+}
+
+void RasterizerCanvasGLES2::_set_texture_rect_mode(bool p_enable, bool p_ninepatch) {
+}
+
+void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
+
+ glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+
+ uint32_t buffer_ofs = 0;
+
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
+ buffer_ofs += sizeof(Vector2) * p_vertex_count;
+
+ if (p_singlecolor) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ Color m = *p_colors;
+ glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a);
+ } else if (!p_colors) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ } else {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
+ glEnableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(Color) * p_vertex_count;
+ }
+
+ if (p_uvs) {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(Vector2) * p_vertex_count;
+ } else {
+ glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
+
+ glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+}
+
+void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
+
+ glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+
+ uint32_t buffer_ofs = 0;
+
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), (uint8_t *)0);
+ buffer_ofs += sizeof(Vector2) * p_vertex_count;
+
+ if (p_singlecolor) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ Color m = *p_colors;
+ glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a);
+ } else if (!p_colors) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ } else {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
+ glEnableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(Color) * p_vertex_count;
+ }
+
+ if (p_uvs) {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ } else {
+ glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
+ }
+
+ glDrawArrays(p_primitive, 0, p_vertex_count);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
+void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) {
+
+ static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN };
+
+ int color_offset = 0;
+ int uv_offset = 0;
+ int stride = 2;
+
+ if (p_colors) {
+ color_offset = stride;
+ stride += 4;
+ }
+
+ if (p_uvs) {
+ uv_offset = stride;
+ stride += 2;
+ }
+
+ float buffer_data[(2 + 2 + 4) * 4];
+
+ for (int i = 0; i < p_points; i++) {
+ buffer_data[stride * i + 0] = p_vertices[i].x;
+ buffer_data[stride * i + 1] = p_vertices[i].y;
+ }
+
+ if (p_colors) {
+ for (int i = 0; i < p_points; i++) {
+ buffer_data[stride * i + color_offset + 0] = p_colors[i].r;
+ buffer_data[stride * i + color_offset + 1] = p_colors[i].g;
+ buffer_data[stride * i + color_offset + 2] = p_colors[i].b;
+ buffer_data[stride * i + color_offset + 3] = p_colors[i].a;
+ }
+ }
+
+ if (p_uvs) {
+ for (int i = 0; i < p_points; i++) {
+ buffer_data[stride * i + uv_offset + 0] = p_uvs[i].x;
+ buffer_data[stride * i + uv_offset + 1] = p_uvs[i].y;
+ }
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4 * sizeof(float), buffer_data);
+
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL);
+
+ if (p_colors) {
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + color_offset * sizeof(float));
+ glEnableVertexAttribArray(VS::ARRAY_COLOR);
+ }
+
+ if (p_uvs) {
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + uv_offset * sizeof(float));
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+ }
+
+ glDrawArrays(prim[p_points], 0, p_points);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
+void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip) {
+
+ int command_count = p_item->commands.size();
+ Item::Command **commands = p_item->commands.ptrw();
+
+ for (int i = 0; i < command_count; i++) {
+
+ Item::Command *command = commands[i];
+
+ switch (command->type) {
+
+ case Item::Command::TYPE_LINE: {
+
+ Item::CommandLine *line = static_cast<Item::CommandLine *>(command);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
+ state.canvas_shader.bind();
+
+ _set_uniforms();
+
+ _bind_canvas_texture(RID(), RID());
+
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttrib4fv(VS::ARRAY_COLOR, line->color.components);
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix);
+
+ if (line->width <= 1) {
+ Vector2 verts[2] = {
+ Vector2(line->from.x, line->from.y),
+ Vector2(line->to.x, line->to.y)
+ };
+
+ _draw_gui_primitive(2, verts, NULL, NULL);
+ } else {
+ Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5;
+
+ Vector2 verts[4] = {
+ line->from - t,
+ line->from + t,
+ line->to + t,
+ line->to - t
+ };
+
+ _draw_gui_primitive(4, verts, NULL, NULL);
+ }
+
+ } break;
+
+ case Item::Command::TYPE_RECT: {
+
+ Item::CommandRect *r = static_cast<Item::CommandRect *>(command);
+
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components);
+
+ _bind_quad_buffer();
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
+ if (state.canvas_shader.bind())
+ _set_uniforms();
+
+ RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map);
+
+ if (!tex) {
+ Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
+
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ } else {
+
+ bool untile = false;
+
+ if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ untile = true;
+ }
+
+ Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height);
+ Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
+
+ Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
+ if (r->flags & CANVAS_RECT_FLIP_H) {
+ src_rect.size.x *= -1;
+ }
+
+ if (r->flags & CANVAS_RECT_FLIP_V) {
+ src_rect.size.y *= -1;
+ }
+
+ if (r->flags & CANVAS_RECT_TRANSPOSE) {
+ dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform
+ }
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ if (untile) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ } break;
+
+ case Item::Command::TYPE_NINEPATCH: {
+
+ Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(command);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true);
+ if (state.canvas_shader.bind())
+ _set_uniforms();
+
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttrib4fv(VS::ARRAY_COLOR, np->color.components);
+
+ RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(np->texture, np->normal_map);
+
+ if (!tex) {
+ print_line("TODO: ninepatch without texture");
+ continue;
+ }
+
+ Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height);
+
+ // state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+
+ // prepare vertex buffer
+
+ float buffer[16 * 2 + 16 * 2];
+
+ {
+
+ // first row
+
+ buffer[(0 * 4 * 4) + 0] = np->rect.position.x;
+ buffer[(0 * 4 * 4) + 1] = np->rect.position.y;
+
+ buffer[(0 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x;
+ buffer[(0 * 4 * 4) + 3] = np->source.position.y * texpixel_size.y;
+
+ buffer[(0 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
+ buffer[(0 * 4 * 4) + 5] = np->rect.position.y;
+
+ buffer[(0 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
+ buffer[(0 * 4 * 4) + 7] = np->source.position.y * texpixel_size.y;
+
+ buffer[(0 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
+ buffer[(0 * 4 * 4) + 9] = np->rect.position.y;
+
+ buffer[(0 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
+ buffer[(0 * 4 * 4) + 11] = np->source.position.y * texpixel_size.y;
+
+ buffer[(0 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x;
+ buffer[(0 * 4 * 4) + 13] = np->rect.position.y;
+
+ buffer[(0 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x;
+ buffer[(0 * 4 * 4) + 15] = np->source.position.y * texpixel_size.y;
+
+ // second row
+
+ buffer[(1 * 4 * 4) + 0] = np->rect.position.x;
+ buffer[(1 * 4 * 4) + 1] = np->rect.position.y + np->margin[MARGIN_TOP];
+
+ buffer[(1 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x;
+ buffer[(1 * 4 * 4) + 3] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
+
+ buffer[(1 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
+ buffer[(1 * 4 * 4) + 5] = np->rect.position.y + np->margin[MARGIN_TOP];
+
+ buffer[(1 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
+ buffer[(1 * 4 * 4) + 7] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
+
+ buffer[(1 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
+ buffer[(1 * 4 * 4) + 9] = np->rect.position.y + np->margin[MARGIN_TOP];
+
+ buffer[(1 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
+ buffer[(1 * 4 * 4) + 11] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
+
+ buffer[(1 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x;
+ buffer[(1 * 4 * 4) + 13] = np->rect.position.y + np->margin[MARGIN_TOP];
+
+ buffer[(1 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x;
+ buffer[(1 * 4 * 4) + 15] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
+
+ // thrid row
+
+ buffer[(2 * 4 * 4) + 0] = np->rect.position.x;
+ buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+
+ buffer[(2 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x;
+ buffer[(2 * 4 * 4) + 3] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
+
+ buffer[(2 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
+ buffer[(2 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+
+ buffer[(2 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
+ buffer[(2 * 4 * 4) + 7] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
+
+ buffer[(2 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
+ buffer[(2 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+
+ buffer[(2 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
+ buffer[(2 * 4 * 4) + 11] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
+
+ buffer[(2 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x;
+ buffer[(2 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+
+ buffer[(2 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x;
+ buffer[(2 * 4 * 4) + 15] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
+
+ // fourth row
+
+ buffer[(3 * 4 * 4) + 0] = np->rect.position.x;
+ buffer[(3 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y;
+
+ buffer[(3 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x;
+ buffer[(3 * 4 * 4) + 3] = (np->source.position.y + np->source.size.y) * texpixel_size.y;
+
+ buffer[(3 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
+ buffer[(3 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y;
+
+ buffer[(3 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
+ buffer[(3 * 4 * 4) + 7] = (np->source.position.y + np->source.size.y) * texpixel_size.y;
+
+ buffer[(3 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
+ buffer[(3 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y;
+
+ buffer[(3 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
+ buffer[(3 * 4 * 4) + 11] = (np->source.position.y + np->source.size.y) * texpixel_size.y;
+
+ buffer[(3 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x;
+ buffer[(3 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y;
+
+ buffer[(3 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x;
+ buffer[(3 * 4 * 4) + 15] = (np->source.position.y + np->source.size.y) * texpixel_size.y;
+
+ // print_line(String::num((np->source.position.y + np->source.size.y) * texpixel_size.y));
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * (16 + 16) * 2, buffer);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements);
+
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), NULL);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (uint8_t *)0 + (sizeof(float) * 2));
+
+ glDrawElements(GL_TRIANGLES, 18 * 3 - (np->draw_center ? 0 : 6), GL_UNSIGNED_BYTE, NULL);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ } break;
+
+ case Item::Command::TYPE_CIRCLE: {
+
+ Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(command);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
+
+ if (state.canvas_shader.bind())
+ _set_uniforms();
+
+ static const int num_points = 32;
+
+ Vector2 points[num_points + 1];
+ points[num_points] = circle->pos;
+
+ int indices[num_points * 3];
+
+ for (int i = 0; i < num_points; i++) {
+ points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / num_points), Math::cos(i * Math_PI * 2.0 / num_points)) * circle->radius;
+ indices[i * 3 + 0] = i;
+ indices[i * 3 + 1] = (i + 1) % num_points;
+ indices[i * 3 + 2] = num_points;
+ }
+
+ _bind_canvas_texture(RID(), RID());
+
+ _draw_polygon(indices, num_points * 3, num_points + 1, points, NULL, &circle->color, true);
+ } break;
+
+ case Item::Command::TYPE_POLYGON: {
+
+ Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true);
+
+ if (state.canvas_shader.bind())
+ _set_uniforms();
+
+ RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map);
+
+ if (texture) {
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ }
+
+ _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ } break;
+
+ case Item::Command::TYPE_POLYLINE: {
+ Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
+
+ if (state.canvas_shader.bind())
+ _set_uniforms();
+
+ if (pline->triangles.size()) {
+ _draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
+ } else {
+ if (pline->multiline) {
+ int todo = pline->lines.size() / 2;
+ int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
+ int offset = 0;
+
+ while (todo) {
+ int to_draw = MIN(max_per_call, todo);
+ _draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1);
+ todo -= to_draw;
+ offset += to_draw * 2;
+ }
+ } else {
+ _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ }
+ }
+ } break;
+
+ case Item::Command::TYPE_PRIMITIVE: {
+
+ Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(command);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true);
+
+ if (state.canvas_shader.bind())
+ _set_uniforms();
+
+ ERR_CONTINUE(primitive->points.size() < 1);
+
+ RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(primitive->texture, primitive->normal_map);
+
+ if (texture) {
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ }
+
+ if (primitive->colors.size() == 1 && primitive->points.size() > 1) {
+ Color c = primitive->colors[0];
+ glVertexAttrib4f(VS::ARRAY_COLOR, c.r, c.g, c.b, c.a);
+ } else if (primitive->colors.empty()) {
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ }
+
+ _draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr());
+ } break;
+
+ case Item::Command::TYPE_TRANSFORM: {
+ Item::CommandTransform *transform = static_cast<Item::CommandTransform *>(command);
+ state.uniforms.extra_matrix = transform->xform;
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix);
+ } break;
+
+ case Item::Command::TYPE_PARTICLES: {
+
+ } break;
+
+ case Item::Command::TYPE_CLIP_IGNORE: {
+
+ Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(command);
+ if (current_clip) {
+ if (ci->ignore != reclip) {
+ if (ci->ignore) {
+ glDisable(GL_SCISSOR_TEST);
+ reclip = true;
+ } else {
+ glEnable(GL_SCISSOR_TEST);
+
+ int x = current_clip->final_clip_rect.position.x;
+ int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y);
+ int w = current_clip->final_clip_rect.size.x;
+ int h = current_clip->final_clip_rect.size.y;
+
+ glScissor(x, y, w, h);
+
+ reclip = false;
+ }
+ }
+ }
+
+ } break;
+
+ default: {
+ print_line("other");
+ } break;
+ }
+ }
+}
+
+void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) {
+
+ // This isn't really working yet, so disabling for now.
+
+ /*
+ glDisable(GL_BLEND);
+
+ state.canvas_texscreen_used = true;
+
+ Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height);
+ Color copy_section(p_rect.position.x / wh.x, p_rect.position.y / wh.y, p_rect.size.x / wh.x, p_rect.size.y / wh.y);
+
+ if (p_rect != Rect2()) {
+ // only use section
+
+ storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, true);
+ }
+
+
+ storage->shaders.copy.bind();
+ storage->shaders.copy.set_uniform(CopyShaderGLES2::COPY_SECTION, copy_section);
+
+ _bind_quad_buffer();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->copy_screen_effect.fbo);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDisableVertexAttribArray(VS::ARRAY_VERTEX);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+
+ state.canvas_shader.bind();
+ _bind_canvas_texture(state.current_tex, state.current_normal);
+
+ glEnable(GL_BLEND);
+ */
+}
+
+void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) {
+
+ Item *current_clip = NULL;
+
+ RasterizerStorageGLES2::Shader *shader_cache = NULL;
+
+ bool rebind_shader = true;
+
+ Size2 rt_size = Size2(storage->frame.current_rt->width, storage->frame.current_rt->height);
+
+ state.current_tex = RID();
+ state.current_tex_ptr = NULL;
+ state.current_normal = RID();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
+
+ int last_blend_mode = -1;
+
+ RID canvas_last_material = RID();
+
+ while (p_item_list) {
+
+ Item *ci = p_item_list;
+
+ if (current_clip != ci->final_clip_owner) {
+
+ current_clip = ci->final_clip_owner;
+
+ if (current_clip) {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+ // TODO: copy back buffer
+
+ if (ci->copy_back_buffer) {
+ if (ci->copy_back_buffer->full) {
+ _copy_texscreen(Rect2());
+ } else {
+ _copy_texscreen(ci->copy_back_buffer->rect);
+ }
+ }
+
+ Item *material_owner = ci->material_owner ? ci->material_owner : ci;
+
+ RID material = material_owner->material;
+
+ if (material != canvas_last_material || rebind_shader) {
+
+ RasterizerStorageGLES2::Material *material_ptr = storage->material_owner.getornull(material);
+ RasterizerStorageGLES2::Shader *shader_ptr = NULL;
+
+ if (material_ptr) {
+ shader_ptr = material_ptr->shader;
+
+ if (shader_ptr && shader_ptr->mode != VS::SHADER_CANVAS_ITEM) {
+ shader_ptr = NULL; // not a canvas item shader, don't use.
+ }
+ }
+
+ if (shader_ptr) {
+ if (shader_ptr->canvas_item.uses_screen_texture) {
+ _copy_texscreen(Rect2());
+ }
+
+ if (shader_ptr != shader_cache) {
+
+ if (shader_ptr->canvas_item.uses_time) {
+ VisualServerRaster::redraw_request();
+ }
+
+ state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id);
+ state.canvas_shader.bind();
+ }
+
+ int tc = material_ptr->textures.size();
+ RID *textures = material_ptr->textures.ptrw();
+
+ ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw();
+
+ for (int i = 0; i < tc; i++) {
+
+ glActiveTexture(GL_TEXTURE2 + i);
+
+ RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i]);
+
+ if (!t) {
+
+ switch (texture_hints[i]) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
+ glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex);
+ } break;
+ default: {
+ glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
+ } break;
+ }
+
+ continue;
+ }
+
+ t = t->get_ptr();
+
+ glBindTexture(t->target, t->tex_id);
+ }
+ } else {
+ state.canvas_shader.set_custom_shader(0);
+ state.canvas_shader.bind();
+ }
+
+ shader_cache = shader_ptr;
+
+ canvas_last_material = material;
+
+ rebind_shader = false;
+ }
+
+ int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX;
+ bool unshaded = true || (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX);
+ bool reclip = false;
+
+ if (last_blend_mode != blend_mode) {
+
+ switch (blend_mode) {
+
+ case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX: {
+ glBlendEquation(GL_FUNC_ADD);
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ } break;
+ case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: {
+
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ } break;
+ case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: {
+
+ glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ } break;
+ case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MUL: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ } break;
+ case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ } break;
+ }
+ }
+
+ state.uniforms.final_modulate = unshaded ? ci->final_modulate : Color(ci->final_modulate.r * p_modulate.r, ci->final_modulate.g * p_modulate.g, ci->final_modulate.b * p_modulate.b, ci->final_modulate.a * p_modulate.a);
+
+ state.uniforms.modelview_matrix = ci->final_transform;
+ state.uniforms.extra_matrix = Transform2D();
+
+ _set_uniforms();
+
+ _canvas_item_render_commands(p_item_list, NULL, reclip);
+
+ rebind_shader = true; // hacked in for now.
+
+ if (reclip) {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
+ }
+
+ p_item_list = p_item_list->next;
+ }
+
+ if (current_clip) {
+ glDisable(GL_SCISSOR_TEST);
+ }
+}
+
+void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {
+}
+
+void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {
+}
+
+void RasterizerCanvasGLES2::reset_canvas() {
+
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_DITHER);
+ glEnable(GL_BLEND);
+
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ // bind the back buffer to a texture so shaders can use it.
+ // It should probably use texture unit -3 (as GLES3 does as well) but currently that's buggy.
+ // keeping this for now as there's nothing else that uses texture unit 2
+ // TODO ^
+ if (storage->frame.current_rt) {
+ glActiveTexture(GL_TEXTURE0 + 2);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+}
+
+void RasterizerCanvasGLES2::_bind_quad_buffer() {
+ glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices);
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 0, NULL);
+}
+void RasterizerCanvasGLES2::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) {
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(p_src.position.x, p_src.position.y, p_src.size.x, p_src.size.y));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) {
+}
+
+void RasterizerCanvasGLES2::initialize() {
+
+ // quad buffer
+ {
+ glGenBuffers(1, &data.canvas_quad_vertices);
+ glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices);
+
+ const float qv[8] = {
+ 0, 0,
+ 0, 1,
+ 1, 1,
+ 1, 0
+ };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8, qv, GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ // polygon buffer
+ {
+ uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128);
+ poly_size *= 1024;
+ poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float));
+ glGenBuffers(1, &data.polygon_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+ glBufferData(GL_ARRAY_BUFFER, poly_size, NULL, GL_DYNAMIC_DRAW);
+
+ data.polygon_buffer_size = poly_size;
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_size_kb", 128);
+ index_size *= 1024; // kb
+ glGenBuffers(1, &data.polygon_index_buffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_size, NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+
+ // ninepatch buffers
+ {
+ // array buffer
+ glGenBuffers(1, &data.ninepatch_vertices);
+ glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, NULL, GL_DYNAMIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // element buffer
+ glGenBuffers(1, &data.ninepatch_elements);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements);
+
+#define _EIDX(y, x) (y * 4 + x)
+ uint8_t elems[3 * 2 * 9] = {
+
+ // first row
+
+ _EIDX(0, 0), _EIDX(0, 1), _EIDX(1, 1),
+ _EIDX(1, 1), _EIDX(1, 0), _EIDX(0, 0),
+
+ _EIDX(0, 1), _EIDX(0, 2), _EIDX(1, 2),
+ _EIDX(1, 2), _EIDX(1, 1), _EIDX(0, 1),
+
+ _EIDX(0, 2), _EIDX(0, 3), _EIDX(1, 3),
+ _EIDX(1, 3), _EIDX(1, 2), _EIDX(0, 2),
+
+ // second row
+
+ _EIDX(1, 0), _EIDX(1, 1), _EIDX(2, 1),
+ _EIDX(2, 1), _EIDX(2, 0), _EIDX(1, 0),
+
+ // the center one would be here, but we'll put it at the end
+ // so it's easier to disable the center and be able to use
+ // one draw call for both
+
+ _EIDX(1, 2), _EIDX(1, 3), _EIDX(2, 3),
+ _EIDX(2, 3), _EIDX(2, 2), _EIDX(1, 2),
+
+ // third row
+
+ _EIDX(2, 0), _EIDX(2, 1), _EIDX(3, 1),
+ _EIDX(3, 1), _EIDX(3, 0), _EIDX(2, 0),
+
+ _EIDX(2, 1), _EIDX(2, 2), _EIDX(3, 2),
+ _EIDX(3, 2), _EIDX(3, 1), _EIDX(2, 1),
+
+ _EIDX(2, 2), _EIDX(2, 3), _EIDX(3, 3),
+ _EIDX(3, 3), _EIDX(3, 2), _EIDX(2, 2),
+
+ // center field
+
+ _EIDX(1, 1), _EIDX(1, 2), _EIDX(2, 2),
+ _EIDX(2, 2), _EIDX(2, 1), _EIDX(1, 1)
+ };
+ ;
+#undef _EIDX
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elems), elems, GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+
+ state.canvas_shader.init();
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
+
+ state.canvas_shader.bind();
+}
+
+void RasterizerCanvasGLES2::finalize() {
+}
+
+RasterizerCanvasGLES2::RasterizerCanvasGLES2() {
+}
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
new file mode 100644
index 0000000000..06dcc57df4
--- /dev/null
+++ b/drivers/gles2/rasterizer_canvas_gles2.h
@@ -0,0 +1,129 @@
+/*************************************************************************/
+/* rasterizer_canvas_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RASTERIZERCANVASGLES2_H
+#define RASTERIZERCANVASGLES2_H
+
+#include "rasterizer_storage_gles2.h"
+#include "servers/visual/rasterizer.h"
+
+#include "shaders/canvas.glsl.gen.h"
+
+// #include "shaders/canvas_shadow.glsl.gen.h"
+
+class RasterizerSceneGLES2;
+
+class RasterizerCanvasGLES2 : public RasterizerCanvas {
+public:
+ struct Uniforms {
+ Transform projection_matrix;
+
+ Transform2D modelview_matrix;
+ Transform2D extra_matrix;
+
+ Color final_modulate;
+
+ float time;
+ };
+
+ struct Data {
+
+ GLuint canvas_quad_vertices;
+ GLuint polygon_buffer;
+ GLuint polygon_index_buffer;
+
+ uint32_t polygon_buffer_size;
+
+ GLuint ninepatch_vertices;
+ GLuint ninepatch_elements;
+
+ } data;
+
+ struct State {
+ Uniforms uniforms;
+ bool canvas_texscreen_used;
+ CanvasShaderGLES2 canvas_shader;
+ // CanvasShadowShaderGLES3 canvas_shadow_shader;
+
+ bool using_texture_rect;
+ bool using_ninepatch;
+
+ RID current_tex;
+ RID current_normal;
+ RasterizerStorageGLES2::Texture *current_tex_ptr;
+
+ Transform vp;
+
+ } state;
+
+ typedef void Texture;
+
+ RasterizerSceneGLES2 *scene_render;
+
+ RasterizerStorageGLES2 *storage;
+
+ virtual RID light_internal_create();
+ virtual void light_internal_update(RID p_rid, Light *p_light);
+ virtual void light_internal_free(RID p_rid);
+
+ void _set_uniforms();
+
+ virtual void canvas_begin();
+ virtual void canvas_end();
+
+ _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
+
+ _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
+ _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
+ _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
+
+ _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip);
+ _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect);
+
+ virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
+ virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow);
+
+ virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
+
+ virtual void reset_canvas();
+
+ RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
+
+ void _bind_quad_buffer();
+ void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
+
+ void initialize();
+ void finalize();
+
+ virtual void draw_window_margins(int *black_margin, RID *black_image);
+
+ RasterizerCanvasGLES2();
+};
+
+#endif // RASTERIZERCANVASGLES2_H
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
new file mode 100644
index 0000000000..f4f42df117
--- /dev/null
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -0,0 +1,416 @@
+/*************************************************************************/
+/* rasterizer_gles2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rasterizer_gles2.h"
+
+#include "gl_context/context_gl.h"
+#include "os/os.h"
+#include "project_settings.h"
+#include <string.h>
+
+#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define _EXT_DEBUG_SOURCE_API_ARB 0x8246
+#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
+#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
+#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define _EXT_DEBUG_OUTPUT 0x92E0
+
+#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
+#define GLAPIENTRY APIENTRY
+#else
+#define GLAPIENTRY
+#endif
+
+static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
+
+ if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
+ return;
+
+ if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
+ return; //these are ultimately annoying, so removing for now
+
+ char debSource[256], debType[256], debSev[256];
+ if (source == _EXT_DEBUG_SOURCE_API_ARB)
+ strcpy(debSource, "OpenGL");
+ else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
+ strcpy(debSource, "Windows");
+ else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
+ strcpy(debSource, "Shader Compiler");
+ else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
+ strcpy(debSource, "Third Party");
+ else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
+ strcpy(debSource, "Application");
+ else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
+ strcpy(debSource, "Other");
+
+ if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
+ strcpy(debType, "Error");
+ else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
+ strcpy(debType, "Deprecated behavior");
+ else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
+ strcpy(debType, "Undefined behavior");
+ else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
+ strcpy(debType, "Portability");
+ else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
+ strcpy(debType, "Performance");
+ else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
+ strcpy(debType, "Other");
+
+ if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
+ strcpy(debSev, "High");
+ else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
+ strcpy(debSev, "Medium");
+ else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
+ strcpy(debSev, "Low");
+
+ String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
+
+ ERR_PRINTS(output);
+}
+
+typedef void (*DEBUGPROCARB)(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const char *message,
+ const void *userParam);
+
+typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
+
+RasterizerStorage *RasterizerGLES2::get_storage() {
+
+ return storage;
+}
+
+RasterizerCanvas *RasterizerGLES2::get_canvas() {
+
+ return canvas;
+}
+
+RasterizerScene *RasterizerGLES2::get_scene() {
+
+ return scene;
+}
+
+void RasterizerGLES2::initialize() {
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ print_line("Using GLES2 video driver");
+ }
+
+#ifdef GLAD_ENABLED
+ if (!gladLoadGL()) {
+ ERR_PRINT("Error initializing GLAD");
+ }
+
+// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
+#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
+ if (GLVersion.major < 2) {
+#else // OpenGL ES 3.0
+ if (GLVersion.major < 2) {
+#endif
+ ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n"
+ "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
+ OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n"
+ "Godot Engine will self-destruct as soon as you acknowledge this error message.",
+ "Fatal error: Insufficient OpenGL / GLES driver support");
+ }
+
+#ifdef GLES_OVER_GL
+ //Test GL_ARB_framebuffer_object extension
+ if (!GLAD_GL_ARB_framebuffer_object) {
+ //Try older GL_EXT_framebuffer_object extension
+ if (GLAD_GL_EXT_framebuffer_object) {
+ glIsRenderbuffer = glIsRenderbufferEXT;
+ glBindRenderbuffer = glBindRenderbufferEXT;
+ glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
+ glGenRenderbuffers = glGenRenderbuffersEXT;
+ glRenderbufferStorage = glRenderbufferStorageEXT;
+ glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
+ glIsFramebuffer = glIsFramebufferEXT;
+ glBindFramebuffer = glBindFramebufferEXT;
+ glDeleteFramebuffers = glDeleteFramebuffersEXT;
+ glGenFramebuffers = glGenFramebuffersEXT;
+ glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
+ glFramebufferTexture1D = glFramebufferTexture1DEXT;
+ glFramebufferTexture2D = glFramebufferTexture2DEXT;
+ glFramebufferTexture3D = glFramebufferTexture3DEXT;
+ glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
+ glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
+ glGenerateMipmap = glGenerateMipmapEXT;
+ } else {
+ ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
+ "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
+ OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
+ "Godot Engine will self-destruct as soon as you acknowledge this error message.",
+ "Fatal error: Insufficient OpenGL / GLES driver support");
+ }
+ }
+#endif
+ if (true || OS::get_singleton()->is_stdout_verbose()) {
+ if (GLAD_GL_ARB_debug_output) {
+ glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ glDebugMessageCallbackARB(_gl_debug_print, NULL);
+ glEnable(_EXT_DEBUG_OUTPUT);
+ } else {
+ print_line("OpenGL debugging not supported!");
+ }
+ }
+
+#endif // GLAD_ENABLED
+
+ // For debugging
+#ifdef GLES_OVER_GL
+ if (GLAD_GL_ARB_debug_output) {
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ /* glDebugMessageInsertARB(
+ GL_DEBUG_SOURCE_API_ARB,
+ GL_DEBUG_TYPE_OTHER_ARB, 1,
+ GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
+ */
+ }
+#endif
+
+ const GLubyte *renderer = glGetString(GL_RENDERER);
+ print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
+ storage->initialize();
+ canvas->initialize();
+ scene->initialize();
+}
+
+void RasterizerGLES2::begin_frame() {
+ uint64_t tick = OS::get_singleton()->get_ticks_usec();
+
+ double delta = double(tick - prev_ticks) / 1000000.0;
+ delta *= Engine::get_singleton()->get_time_scale();
+
+ time_total += delta;
+
+ if (delta == 0) {
+ //to avoid hiccups
+ delta = 0.001;
+ }
+
+ prev_ticks = tick;
+
+ // double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
+ // if (time_total > time_roll_over)
+ // time_total = 0; //roll over every day (should be customz
+
+ storage->frame.time[0] = time_total;
+ storage->frame.time[1] = Math::fmod(time_total, 3600);
+ storage->frame.time[2] = Math::fmod(time_total, 900);
+ storage->frame.time[3] = Math::fmod(time_total, 60);
+ storage->frame.count++;
+ storage->frame.delta = delta;
+
+ storage->frame.prev_tick = tick;
+
+ storage->update_dirty_resources();
+
+ storage->info.render_final = storage->info.render;
+ storage->info.render.reset();
+
+ scene->iteration();
+}
+
+void RasterizerGLES2::set_current_render_target(RID p_render_target) {
+
+ if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
+ // pending clear request. Do that first.
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ glClearColor(storage->frame.clear_request_color.r,
+ storage->frame.clear_request_color.g,
+ storage->frame.clear_request_color.b,
+ storage->frame.clear_request_color.a);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ if (p_render_target.is_valid()) {
+ RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
+ storage->frame.current_rt = rt;
+ ERR_FAIL_COND(!rt);
+ storage->frame.clear_request = false;
+
+ glViewport(0, 0, rt->width, rt->height);
+ } else {
+ storage->frame.current_rt = NULL;
+ storage->frame.clear_request = false;
+ glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+ }
+}
+
+void RasterizerGLES2::restore_render_target() {
+ ERR_FAIL_COND(storage->frame.current_rt == NULL);
+ RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+ glViewport(0, 0, rt->width, rt->height);
+}
+
+void RasterizerGLES2::clear_render_target(const Color &p_color) {
+ ERR_FAIL_COND(!storage->frame.current_rt);
+
+ storage->frame.clear_request = true;
+ storage->frame.clear_request_color = p_color;
+}
+
+void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
+
+ if (p_image.is_null() || p_image->empty())
+ return;
+
+ int window_w = OS::get_singleton()->get_video_mode(0).width;
+ int window_h = OS::get_singleton()->get_video_mode(0).height;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, window_w, window_h);
+ glDisable(GL_BLEND);
+ glDepthMask(GL_FALSE);
+ glClearColor(p_color.r, p_color.g, p_color.b, p_color.a);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ canvas->canvas_begin();
+
+ RID texture = storage->texture_create();
+ storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER);
+ storage->texture_set_data(texture, p_image);
+
+ Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
+ Rect2 screenrect;
+
+ screenrect = imgrect;
+ screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
+
+ RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, t->tex_id);
+ canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
+ glBindTexture(GL_TEXTURE_2D, 0);
+ canvas->canvas_end();
+
+ storage->free(texture);
+
+ OS::get_singleton()->swap_buffers();
+}
+
+void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
+
+ ERR_FAIL_COND(storage->frame.current_rt);
+
+ RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
+ canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
+
+ canvas->state.canvas_shader.bind();
+
+ canvas->canvas_begin();
+ canvas->state.canvas_shader.set_uniform(CanvasShaderGLES2::BLIT_PASS, true);
+ glDisable(GL_BLEND);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+
+ // TODO normals
+
+ canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
+
+ canvas->state.canvas_shader.set_uniform(CanvasShaderGLES2::BLIT_PASS, false);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ canvas->canvas_end();
+}
+
+void RasterizerGLES2::end_frame(bool p_swap_buffers) {
+ if (p_swap_buffers)
+ OS::get_singleton()->swap_buffers();
+ else
+ glFinish();
+}
+
+void RasterizerGLES2::finalize() {
+}
+
+Rasterizer *RasterizerGLES2::_create_current() {
+
+ return memnew(RasterizerGLES2);
+}
+
+void RasterizerGLES2::make_current() {
+ _create_func = _create_current;
+}
+
+void RasterizerGLES2::register_config() {
+}
+
+RasterizerGLES2::RasterizerGLES2() {
+
+ storage = memnew(RasterizerStorageGLES2);
+ canvas = memnew(RasterizerCanvasGLES2);
+ scene = memnew(RasterizerSceneGLES2);
+ canvas->storage = storage;
+ canvas->scene_render = scene;
+ storage->canvas = canvas;
+ scene->storage = storage;
+ storage->scene = scene;
+
+ prev_ticks = 0;
+ time_total = 0;
+}
+
+RasterizerGLES2::~RasterizerGLES2() {
+
+ memdelete(storage);
+ memdelete(canvas);
+}
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
new file mode 100644
index 0000000000..3ab99109cb
--- /dev/null
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* rasterizer_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RASTERIZERGLES2_H
+#define RASTERIZERGLES2_H
+
+#include "rasterizer_canvas_gles2.h"
+#include "rasterizer_scene_gles2.h"
+#include "rasterizer_storage_gles2.h"
+#include "servers/visual/rasterizer.h"
+
+class RasterizerGLES2 : public Rasterizer {
+
+ static Rasterizer *_create_current();
+
+ RasterizerStorageGLES2 *storage;
+ RasterizerCanvasGLES2 *canvas;
+ RasterizerSceneGLES2 *scene;
+
+ uint64_t prev_ticks;
+ double time_total;
+
+public:
+ virtual RasterizerStorage *get_storage();
+ virtual RasterizerCanvas *get_canvas();
+ virtual RasterizerScene *get_scene();
+
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
+
+ virtual void initialize();
+ virtual void begin_frame();
+ virtual void set_current_render_target(RID p_render_target);
+ virtual void restore_render_target();
+ virtual void clear_render_target(const Color &p_color);
+ virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
+ virtual void end_frame(bool p_swap_buffers);
+ virtual void finalize();
+
+ static void make_current();
+
+ static void register_config();
+ RasterizerGLES2();
+ ~RasterizerGLES2();
+};
+
+#endif // RASTERIZERGLES2_H
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
new file mode 100644
index 0000000000..1f19e90f4e
--- /dev/null
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -0,0 +1,235 @@
+/*************************************************************************/
+/* rasterizer_scene_gles2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rasterizer_scene_gles2.h"
+#include "math_funcs.h"
+#include "os/os.h"
+#include "project_settings.h"
+#include "rasterizer_canvas_gles2.h"
+#include "servers/visual/visual_server_raster.h"
+
+#ifndef GLES_OVER_GL
+#define glClearDepth glClearDepthf
+#endif
+
+/* SHADOW ATLAS API */
+
+RID RasterizerSceneGLES2::shadow_atlas_create() {
+
+ return RID();
+}
+
+void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
+}
+
+void RasterizerSceneGLES2::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
+}
+
+bool RasterizerSceneGLES2::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
+ return false;
+}
+
+void RasterizerSceneGLES2::set_directional_shadow_count(int p_count) {
+}
+
+int RasterizerSceneGLES2::get_directional_light_shadow_size(RID p_light_intance) {
+ return 0;
+}
+//////////////////////////////////////////////////////
+
+RID RasterizerSceneGLES2::reflection_atlas_create() {
+ return RID();
+}
+
+void RasterizerSceneGLES2::reflection_atlas_set_size(RID p_ref_atlas, int p_size) {
+}
+
+void RasterizerSceneGLES2::reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) {
+}
+
+////////////////////////////////////////////////////
+
+RID RasterizerSceneGLES2::reflection_probe_instance_create(RID p_probe) {
+ return RID();
+}
+
+void RasterizerSceneGLES2::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {
+}
+
+void RasterizerSceneGLES2::reflection_probe_release_atlas_index(RID p_instance) {
+}
+
+bool RasterizerSceneGLES2::reflection_probe_instance_needs_redraw(RID p_instance) {
+ return false;
+}
+
+bool RasterizerSceneGLES2::reflection_probe_instance_has_reflection(RID p_instance) {
+ return false;
+}
+
+bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
+ return false;
+}
+
+bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_instance) {
+ return false;
+}
+
+/* ENVIRONMENT API */
+
+RID RasterizerSceneGLES2::environment_create() {
+
+ return RID();
+}
+
+void RasterizerSceneGLES2::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {
+}
+
+void RasterizerSceneGLES2::environment_set_sky(RID p_env, RID p_sky) {
+}
+
+void RasterizerSceneGLES2::environment_set_sky_custom_fov(RID p_env, float p_scale) {
+}
+
+void RasterizerSceneGLES2::environment_set_bg_color(RID p_env, const Color &p_color) {
+}
+
+void RasterizerSceneGLES2::environment_set_bg_energy(RID p_env, float p_energy) {
+}
+
+void RasterizerSceneGLES2::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
+}
+
+void RasterizerSceneGLES2::environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy, float p_sky_contribution) {
+}
+
+void RasterizerSceneGLES2::environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality) {
+}
+
+void RasterizerSceneGLES2::environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality) {
+}
+
+void RasterizerSceneGLES2::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) {
+}
+
+void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {
+}
+
+void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) {
+}
+
+void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+}
+
+void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
+}
+
+void RasterizerSceneGLES2::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {
+}
+
+void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {
+}
+
+void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
+}
+
+void RasterizerSceneGLES2::environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {
+}
+
+bool RasterizerSceneGLES2::is_environment(RID p_env) {
+ return false;
+}
+
+VS::EnvironmentBG RasterizerSceneGLES2::environment_get_background(RID p_env) {
+ return VS::ENV_BG_CLEAR_COLOR;
+}
+
+int RasterizerSceneGLES2::environment_get_canvas_max_layer(RID p_env) {
+ return 0;
+}
+
+RID RasterizerSceneGLES2::light_instance_create(RID p_light) {
+ return RID();
+}
+
+void RasterizerSceneGLES2::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {
+}
+
+void RasterizerSceneGLES2::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) {
+}
+
+void RasterizerSceneGLES2::light_instance_mark_visible(RID p_light_instance) {
+}
+
+//////////////////////
+
+RID RasterizerSceneGLES2::gi_probe_instance_create() {
+
+ return RID();
+}
+
+void RasterizerSceneGLES2::gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {
+}
+void RasterizerSceneGLES2::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
+}
+
+void RasterizerSceneGLES2::gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) {
+}
+
+////////////////////////////
+////////////////////////////
+////////////////////////////
+
+void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
+}
+
+void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {
+}
+
+void RasterizerSceneGLES2::set_scene_pass(uint64_t p_pass) {
+}
+
+bool RasterizerSceneGLES2::free(RID p_rid) {
+ return true;
+}
+
+void RasterizerSceneGLES2::set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) {
+}
+
+void RasterizerSceneGLES2::initialize() {
+}
+
+void RasterizerSceneGLES2::iteration() {
+}
+
+void RasterizerSceneGLES2::finalize() {
+}
+
+RasterizerSceneGLES2::RasterizerSceneGLES2() {
+}
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
new file mode 100644
index 0000000000..723accbb3b
--- /dev/null
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -0,0 +1,258 @@
+/*************************************************************************/
+/* rasterizer_scene_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RASTERIZERSCENEGLES2_H
+#define RASTERIZERSCENEGLES2_H
+
+/* Must come before shaders or the Windows build fails... */
+#include "rasterizer_storage_gles2.h"
+
+#include "shaders/scene.glsl.gen.h"
+/*
+
+#include "drivers/gles3/shaders/cube_to_dp.glsl.gen.h"
+#include "drivers/gles3/shaders/effect_blur.glsl.gen.h"
+#include "drivers/gles3/shaders/exposure.glsl.gen.h"
+#include "drivers/gles3/shaders/resolve.glsl.gen.h"
+#include "drivers/gles3/shaders/scene.glsl.gen.h"
+#include "drivers/gles3/shaders/screen_space_reflection.glsl.gen.h"
+#include "drivers/gles3/shaders/ssao.glsl.gen.h"
+#include "drivers/gles3/shaders/ssao_blur.glsl.gen.h"
+#include "drivers/gles3/shaders/ssao_minify.glsl.gen.h"
+#include "drivers/gles3/shaders/subsurf_scattering.glsl.gen.h"
+#include "drivers/gles3/shaders/tonemap.glsl.gen.h"
+
+*/
+
+class RasterizerSceneGLES2 : public RasterizerScene {
+public:
+ RasterizerStorageGLES2 *storage;
+ struct State {
+
+ bool texscreen_copied;
+ int current_blend_mode;
+ float current_line_width;
+ int current_depth_draw;
+ bool current_depth_test;
+ GLuint current_main_tex;
+
+ SceneShaderGLES2 scene_shader;
+ // CubeToDpShaderGLES3 cube_to_dp_shader;
+ // ResolveShaderGLES3 resolve_shader;
+ // ScreenSpaceReflectionShaderGLES3 ssr_shader;
+ // EffectBlurShaderGLES3 effect_blur_shader;
+ // SubsurfScatteringShaderGLES3 sss_shader;
+ // SsaoMinifyShaderGLES3 ssao_minify_shader;
+ // SsaoShaderGLES3 ssao_shader;
+ // SsaoBlurShaderGLES3 ssao_blur_shader;
+ // ExposureShaderGLES3 exposure_shader;
+ // TonemapShaderGLES3 tonemap_shader;
+
+ /*
+ struct SceneDataUBO {
+ //this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes
+ float projection_matrix[16];
+ float inv_projection_matrix[16];
+ float camera_inverse_matrix[16];
+ float camera_matrix[16];
+ float ambient_light_color[4];
+ float bg_color[4];
+ float fog_color_enabled[4];
+ float fog_sun_color_amount[4];
+
+ float ambient_energy;
+ float bg_energy;
+ float z_offset;
+ float z_slope_scale;
+ float shadow_dual_paraboloid_render_zfar;
+ float shadow_dual_paraboloid_render_side;
+ float viewport_size[2];
+ float screen_pixel_size[2];
+ float shadow_atlas_pixel_size[2];
+ float shadow_directional_pixel_size[2];
+
+ float time;
+ float z_far;
+ float reflection_multiplier;
+ float subsurface_scatter_width;
+ float ambient_occlusion_affect_light;
+
+ uint32_t fog_depth_enabled;
+ float fog_depth_begin;
+ float fog_depth_curve;
+ uint32_t fog_transmit_enabled;
+ float fog_transmit_curve;
+ uint32_t fog_height_enabled;
+ float fog_height_min;
+ float fog_height_max;
+ float fog_height_curve;
+ // make sure this struct is padded to be a multiple of 16 bytes for webgl
+
+ } ubo_data;
+
+ GLuint scene_ubo;
+
+ struct EnvironmentRadianceUBO {
+
+ float transform[16];
+ float ambient_contribution;
+ uint8_t padding[12];
+
+ } env_radiance_data;
+
+ GLuint env_radiance_ubo;
+
+ GLuint sky_verts;
+ GLuint sky_array;
+
+ GLuint directional_ubo;
+
+ GLuint spot_array_ubo;
+ GLuint omni_array_ubo;
+ GLuint reflection_array_ubo;
+
+ GLuint immediate_buffer;
+ GLuint immediate_array;
+
+ uint32_t ubo_light_size;
+ uint8_t *spot_array_tmp;
+ uint8_t *omni_array_tmp;
+ uint8_t *reflection_array_tmp;
+
+ int max_ubo_lights;
+ int max_forward_lights_per_object;
+ int max_ubo_reflections;
+ int max_skeleton_bones;
+
+ bool used_contact_shadows;
+
+ int spot_light_count;
+ int omni_light_count;
+ int directional_light_count;
+ int reflection_probe_count;
+
+ bool cull_front;
+ bool cull_disabled;
+ bool used_sss;
+ bool used_screen_texture;
+ bool using_contact_shadows;
+
+ VS::ViewportDebugDraw debug_draw;
+ */
+ } state;
+
+ /* SHADOW ATLAS API */
+
+ RID shadow_atlas_create();
+ void shadow_atlas_set_size(RID p_atlas, int p_size);
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
+
+ virtual int get_directional_light_shadow_size(RID p_light_intance);
+ virtual void set_directional_shadow_count(int p_count);
+
+ /* REFLECTION PROBE ATLAS API */
+
+ virtual RID reflection_atlas_create();
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size);
+ virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv);
+
+ /* REFLECTION CUBEMAPS */
+
+ /* REFLECTION PROBE INSTANCE */
+
+ virtual RID reflection_probe_instance_create(RID p_probe);
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform);
+ virtual void reflection_probe_release_atlas_index(RID p_instance);
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance);
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
+
+ /* ENVIRONMENT API */
+ virtual RID environment_create();
+
+ virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg);
+ virtual void environment_set_sky(RID p_env, RID p_sky);
+ virtual void environment_set_sky_custom_fov(RID p_env, float p_scale);
+ virtual void environment_set_bg_color(RID p_env, const Color &p_color);
+ virtual void environment_set_bg_energy(RID p_env, float p_energy);
+ virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0);
+
+ virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
+ virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale);
+ virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
+
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+
+ virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
+
+ virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
+
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
+ virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
+
+ virtual bool is_environment(RID p_env);
+
+ virtual VS::EnvironmentBG environment_get_background(RID p_env);
+ virtual int environment_get_canvas_max_layer(RID p_env);
+
+ /* LIGHT INSTANCE */
+ virtual RID light_instance_create(RID p_light);
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
+ virtual void light_instance_mark_visible(RID p_light_instance);
+
+ /* REFLECTION INSTANCE */
+
+ virtual RID gi_probe_instance_create();
+ virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data);
+ virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
+ virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds);
+
+ /* RENDER LIST */
+
+ virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
+ virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
+ virtual bool free(RID p_rid);
+
+ virtual void set_scene_pass(uint64_t p_pass);
+ virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw);
+
+ void iteration();
+ void initialize();
+ void finalize();
+ RasterizerSceneGLES2();
+};
+
+#endif // RASTERIZERSCENEGLES2_H
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
new file mode 100644
index 0000000000..0f5c139f45
--- /dev/null
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -0,0 +1,2061 @@
+/*************************************************************************/
+/* rasterizer_storage_gles2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rasterizer_storage_gles2.h"
+#include "project_settings.h"
+#include "rasterizer_canvas_gles2.h"
+#include "rasterizer_scene_gles2.h"
+
+GLuint RasterizerStorageGLES2::system_fbo = 0;
+
+/* TEXTURE API */
+
+Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type) {
+
+ r_gl_format = 0;
+ Ref<Image> image = p_image;
+
+ bool need_decompress = false;
+
+ switch (p_format) {
+
+ case Image::FORMAT_L8: {
+
+ r_gl_internal_format = GL_LUMINANCE;
+ r_gl_format = GL_LUMINANCE;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ } break;
+ case Image::FORMAT_LA8: {
+ r_gl_internal_format = GL_LUMINANCE_ALPHA;
+ r_gl_format = GL_LUMINANCE_ALPHA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ } break;
+ case Image::FORMAT_R8: {
+
+ r_gl_internal_format = GL_ALPHA;
+ r_gl_format = GL_ALPHA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ } break;
+ case Image::FORMAT_RG8: {
+
+ ERR_EXPLAIN("RG texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGB8: {
+
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ } break;
+ case Image::FORMAT_RGBA4444: {
+
+ r_gl_internal_format = GL_RGBA;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
+
+ } break;
+ case Image::FORMAT_RGBA5551: {
+
+ r_gl_internal_format = GL_RGB5_A1;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
+
+ } break;
+ case Image::FORMAT_RF: {
+ ERR_EXPLAIN("R float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGF: {
+ ERR_EXPLAIN("RG float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGBF: {
+
+ ERR_EXPLAIN("RGB float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGBAF: {
+
+ ERR_EXPLAIN("RGBA float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RH: {
+ ERR_EXPLAIN("R half float texture not supported");
+ ERR_FAIL_V(image);
+ } break;
+ case Image::FORMAT_RGH: {
+ ERR_EXPLAIN("RG half float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ ERR_EXPLAIN("RGB half float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGBAH: {
+ ERR_EXPLAIN("RGBA half float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ ERR_EXPLAIN("RGBA float texture not supported");
+ ERR_FAIL_V(image);
+
+ } break;
+ case Image::FORMAT_DXT1: {
+
+ need_decompress = true;
+
+ } break;
+ case Image::FORMAT_DXT3: {
+
+ need_decompress = true;
+
+ } break;
+ case Image::FORMAT_DXT5: {
+
+ need_decompress = true;
+
+ } break;
+ case Image::FORMAT_RGTC_R: {
+
+ need_decompress = true;
+
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+
+ need_decompress = true;
+
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_BPTC_RGBF: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_BPTC_RGBFU: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_PVRTC2: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_PVRTC2A: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_PVRTC4: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_PVRTC4A: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_R11: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_R11S: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_RG11: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_RGB8: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+
+ need_decompress = true;
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+
+ need_decompress = true;
+ } break;
+ default: {
+
+ ERR_FAIL_V(Ref<Image>());
+ }
+ }
+
+ if (need_decompress) {
+
+ if (!image.is_null()) {
+ image = image->duplicate();
+ image->decompress();
+ ERR_FAIL_COND_V(image->is_compressed(), image);
+ image->convert(Image::FORMAT_RGBA8);
+ }
+
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ return image;
+ }
+
+ return p_image;
+}
+
+static const GLenum _cube_side_enum[6] = {
+
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+
+};
+
+RID RasterizerStorageGLES2::texture_create() {
+
+ Texture *texture = memnew(Texture);
+ ERR_FAIL_COND_V(!texture, RID());
+ glGenTextures(1, &texture->tex_id);
+ texture->active = false;
+ texture->total_data_size = 0;
+
+ return texture_owner.make_rid(texture);
+}
+
+void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
+ GLenum format;
+ GLenum internal_format;
+ GLenum type;
+
+ if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
+ }
+
+ Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!texture);
+ texture->width = p_width;
+ texture->height = p_height;
+ texture->format = p_format;
+ texture->flags = p_flags;
+ texture->stored_cube_sides = 0;
+ texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type);
+
+ texture->alloc_width = texture->width;
+ texture->alloc_height = texture->height;
+
+ texture->gl_format_cache = format;
+ texture->gl_type_cache = type;
+ texture->gl_internal_format_cache = internal_format;
+ texture->data_size = 0;
+ texture->mipmaps = 1;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ //prealloc if video
+ glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL);
+ }
+
+ texture->active = true;
+}
+
+void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND(!texture);
+ ERR_FAIL_COND(!texture->active);
+ ERR_FAIL_COND(texture->render_target);
+ ERR_FAIL_COND(texture->format != p_image->get_format());
+ ERR_FAIL_COND(p_image.is_null());
+
+ GLenum type;
+ GLenum format;
+ GLenum internal_format;
+ bool compressed = false;
+ bool srgb;
+
+ if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
+ texture->images[p_cube_side] = p_image;
+ }
+
+ Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type);
+
+ if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
+
+ texture->alloc_height = MAX(1, texture->alloc_height / 2);
+ texture->alloc_width = MAX(1, texture->alloc_width / 2);
+
+ if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
+
+ img->shrink_x2();
+ } else if (img->get_format() <= Image::FORMAT_RGBA8) {
+
+ img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
+ }
+ };
+
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+
+ texture->data_size = img->get_data().size();
+ PoolVector<uint8_t>::Read read = img->get_data().read();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ texture->ignore_mipmaps = compressed && !img->has_mipmaps();
+
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
+ else {
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+ }
+
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
+
+ } else {
+
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
+ }
+
+ if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
+
+ if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ } else {
+
+ //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+//set swizle for older format compatibility
+#ifdef GLES_OVER_GL
+ switch (texture->format) {
+
+ case Image::FORMAT_L8: {
+
+ } break;
+ case Image::FORMAT_LA8: {
+
+ } break;
+ default: {
+
+ } break;
+ }
+#endif
+
+ int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
+
+ int w = img->get_width();
+ int h = img->get_height();
+
+ int tsize = 0;
+
+ for (int i = 0; i < mipmaps; i++) {
+
+ int size, ofs;
+ img->get_mipmap_offset_and_size(i, ofs, size);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ } else {
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ }
+
+ tsize += size;
+
+ w = MAX(1, w >> 1);
+ h = MAX(1, h >> 1);
+ }
+
+ info.texture_mem -= texture->total_data_size;
+ texture->total_data_size = tsize;
+ info.texture_mem += texture->total_data_size;
+
+ // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
+
+ texture->stored_cube_sides |= (1 << p_cube_side);
+
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
+ //generate mipmaps if they were requested and the image does not contain them
+ glGenerateMipmap(texture->target);
+ }
+
+ texture->mipmaps = mipmaps;
+}
+
+Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
+
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, Ref<Image>());
+ ERR_FAIL_COND_V(!texture->active, Ref<Image>());
+ ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
+
+ if (!texture->images[p_cube_side].is_null()) {
+ return texture->images[p_cube_side];
+ }
+#ifdef GLES_OVER_GL
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, texture->mipmaps > 1 ? -1 : 0);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glBindTexture(texture->target, texture->tex_id);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
+
+ for (int i = 0; i < texture->mipmaps; i++) {
+
+ int ofs = 0;
+ if (i > 0) {
+ ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1);
+ }
+
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
+ }
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data));
+
+ return Ref<Image>(img);
+#else
+
+ ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES");
+ return Ref<Image>();
+#endif
+}
+
+void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) {
+
+ Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+ uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
+ texture->flags = p_flags | cube; // can't remove a cube from being a cube
+
+ if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
+
+ if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ } else {
+ //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
+ if (!had_mipmaps && texture->mipmaps == 1) {
+ glGenerateMipmap(texture->target);
+ }
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
+
+ } else {
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+ }
+
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
+
+ } else {
+
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
+ }
+}
+
+uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->flags;
+}
+
+Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
+
+ return texture->format;
+}
+
+uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->tex_id;
+}
+
+uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->width;
+}
+
+uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->height;
+}
+
+void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND(!texture);
+ ERR_FAIL_COND(texture->render_target);
+
+ ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
+ ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
+ //real texture size is in alloc width and height
+ texture->width = p_width;
+ texture->height = p_height;
+}
+
+void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->path = p_path;
+}
+
+String RasterizerStorageGLES2::texture_get_path(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, "");
+
+ return texture->path;
+}
+
+void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) {
+ List<RID> textures;
+ texture_owner.get_owned_list(&textures);
+
+ for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
+
+ Texture *t = texture_owner.getornull(E->get());
+ if (!t)
+ continue;
+ VS::TextureInfo tinfo;
+ tinfo.path = t->path;
+ tinfo.format = t->format;
+ tinfo.size.x = t->alloc_width;
+ tinfo.size.y = t->alloc_height;
+ tinfo.bytes = t->total_data_size;
+ r_info->push_back(tinfo);
+ }
+}
+
+void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
+ config.shrink_textures_x2 = p_enable;
+}
+
+void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
+ config.keep_original_textures = p_enable;
+}
+
+void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
+ Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ if (texture->proxy) {
+ texture->proxy->proxy_owners.erase(texture);
+ texture->proxy = NULL;
+ }
+
+ if (p_proxy.is_valid()) {
+ Texture *proxy = texture_owner.get(p_proxy);
+ ERR_FAIL_COND(!proxy);
+ ERR_FAIL_COND(proxy == texture);
+ proxy->proxy_owners.insert(texture);
+ texture->proxy = proxy;
+ }
+}
+
+void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
+ // TODO
+}
+
+void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
+ // TODO
+}
+
+void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
+ // TODO
+}
+
+RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
+ // TODO
+ return RID();
+}
+
+RID RasterizerStorageGLES2::sky_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
+}
+
+/* SHADER API */
+
+RID RasterizerStorageGLES2::shader_create() {
+
+ Shader *shader = memnew(Shader);
+ shader->mode = VS::SHADER_SPATIAL;
+ shader->shader = &scene->state.scene_shader;
+ RID rid = shader_owner.make_rid(shader);
+ _shader_make_dirty(shader);
+ shader->self = rid;
+
+ return rid;
+}
+
+void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) {
+ if (p_shader->dirty_list.in_list())
+ return;
+
+ _shader_dirty_list.add(&p_shader->dirty_list);
+}
+
+void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) {
+
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->code = p_code;
+
+ String mode_string = ShaderLanguage::get_shader_type(p_code);
+ VS::ShaderMode mode;
+
+ if (mode_string == "canvas_item")
+ mode = VS::SHADER_CANVAS_ITEM;
+ else if (mode_string == "particles")
+ mode = VS::SHADER_PARTICLES;
+ else
+ mode = VS::SHADER_SPATIAL;
+
+ if (shader->custom_code_id && mode != shader->mode) {
+ shader->shader->free_custom_shader(shader->custom_code_id);
+ shader->custom_code_id = 0;
+ }
+
+ shader->mode = mode;
+
+ // TODO handle all shader types
+ if (mode == VS::SHADER_CANVAS_ITEM) {
+ shader->shader = &canvas->state.canvas_shader;
+
+ } else {
+ return;
+ }
+
+ if (shader->custom_code_id == 0) {
+ shader->custom_code_id = shader->shader->create_custom_shader();
+ }
+
+ _shader_make_dirty(shader);
+}
+
+String RasterizerStorageGLES2::shader_get_code(RID p_shader) const {
+
+ const Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader, "");
+
+ return shader->code;
+}
+
+void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
+
+ _shader_dirty_list.remove(&p_shader->dirty_list);
+
+ p_shader->valid = false;
+
+ p_shader->uniforms.clear();
+
+ ShaderCompilerGLES2::GeneratedCode gen_code;
+ ShaderCompilerGLES2::IdentifierActions *actions = NULL;
+
+ switch (p_shader->mode) {
+
+ // TODO
+
+ case VS::SHADER_CANVAS_ITEM: {
+
+ p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
+
+ p_shader->canvas_item.uses_screen_texture = false;
+ p_shader->canvas_item.uses_screen_uv = false;
+ p_shader->canvas_item.uses_time = false;
+
+ shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
+ shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
+ shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
+ shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
+ shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
+
+ // shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
+ // shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
+
+ shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv;
+ shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv;
+ shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
+ shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
+
+ actions = &shaders.actions_canvas;
+ actions->uniforms = &p_shader->uniforms;
+ } break;
+
+ default: {
+ return;
+ } break;
+ }
+
+ Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
+
+ ERR_FAIL_COND(err != OK);
+
+ p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines);
+
+ p_shader->texture_count = gen_code.texture_uniforms.size();
+ p_shader->texture_hints = gen_code.texture_hints;
+
+ p_shader->uses_vertex_time = gen_code.uses_vertex_time;
+ p_shader->uses_fragment_time = gen_code.uses_fragment_time;
+
+ for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
+ _material_make_dirty(E->self());
+ }
+
+ p_shader->valid = true;
+ p_shader->version++;
+}
+
+void RasterizerStorageGLES2::update_dirty_shaders() {
+ while (_shader_dirty_list.first()) {
+ _update_shader(_shader_dirty_list.first()->self());
+ }
+}
+
+void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+
+ Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ if (shader->dirty_list.in_list()) {
+ _update_shader(shader);
+ }
+
+ Map<int, StringName> order;
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+
+ if (E->get().texture_order >= 0) {
+ order[E->get().texture_order + 100000] = E->key();
+ } else {
+ order[E->get().order] = E->key();
+ }
+ }
+
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
+
+ PropertyInfo pi;
+ ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
+
+ pi.name = E->get();
+
+ switch (u.type) {
+ case ShaderLanguage::TYPE_VOID: {
+ pi.type = Variant::NIL;
+ } break;
+
+ case ShaderLanguage::TYPE_BOOL: {
+ pi.type = Variant::BOOL;
+ } break;
+
+ // bool vectors
+ case ShaderLanguage::TYPE_BVEC2: {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y";
+ } break;
+ case ShaderLanguage::TYPE_BVEC3: {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z";
+ } break;
+ case ShaderLanguage::TYPE_BVEC4: {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z,w";
+ } break;
+
+ // int stuff
+ case ShaderLanguage::TYPE_UINT:
+ case ShaderLanguage::TYPE_INT: {
+ pi.type = Variant::INT;
+
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
+ }
+ } break;
+
+ case ShaderLanguage::TYPE_IVEC2:
+ case ShaderLanguage::TYPE_UVEC2:
+ case ShaderLanguage::TYPE_IVEC3:
+ case ShaderLanguage::TYPE_UVEC3:
+ case ShaderLanguage::TYPE_IVEC4:
+ case ShaderLanguage::TYPE_UVEC4: {
+ pi.type = Variant::POOL_INT_ARRAY;
+ } break;
+
+ case ShaderLanguage::TYPE_VEC2: {
+ pi.type = Variant::VECTOR2;
+ } break;
+ case ShaderLanguage::TYPE_VEC3: {
+ pi.type = Variant::VECTOR3;
+ } break;
+
+ case ShaderLanguage::TYPE_VEC4: {
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::COLOR;
+ } else {
+ pi.type = Variant::PLANE;
+ }
+ } break;
+
+ case ShaderLanguage::TYPE_MAT2: {
+ pi.type = Variant::TRANSFORM2D;
+ } break;
+
+ case ShaderLanguage::TYPE_MAT3: {
+ pi.type = Variant::BASIS;
+ } break;
+
+ case ShaderLanguage::TYPE_MAT4: {
+ pi.type = Variant::TRANSFORM;
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLER2D:
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER2D: {
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture";
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "CubeMap";
+ } break;
+ }
+
+ p_param_list->push_back(pi);
+ }
+}
+
+void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+
+ Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND(!shader);
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+
+ if (p_texture.is_valid()) {
+ shader->default_textures[p_name] = p_texture;
+ } else {
+ shader->default_textures.erase(p_name);
+ }
+
+ _shader_make_dirty(shader);
+}
+
+RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+
+ const Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader, RID());
+
+ const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
+
+ if (!E) {
+ return RID();
+ }
+
+ return E->get();
+}
+
+/* COMMON MATERIAL API */
+
+void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const {
+
+ if (p_material->dirty_list.in_list())
+ return;
+
+ _material_dirty_list.add(&p_material->dirty_list);
+}
+
+RID RasterizerStorageGLES2::material_create() {
+
+ Material *material = memnew(Material);
+
+ return material_owner.make_rid(material);
+}
+
+void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+
+ Shader *shader = shader_owner.getornull(p_shader);
+
+ if (material->shader) {
+ // if a shader is present, remove the old shader
+ material->shader->materials.remove(&material->list);
+ }
+
+ material->shader = shader;
+
+ if (shader) {
+ shader->materials.add(&material->list);
+ }
+
+ _material_make_dirty(material);
+}
+
+RID RasterizerStorageGLES2::material_get_shader(RID p_material) const {
+
+ const Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, RID());
+
+ if (material->shader) {
+ return material->shader->self;
+ }
+
+ return RID();
+}
+
+void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (p_value.get_type() == Variant::NIL) {
+ material->params.erase(p_param);
+ } else {
+ material->params[p_param] = p_value;
+ }
+
+ _material_make_dirty(material);
+}
+
+Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const {
+
+ const Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, RID());
+
+ if (material->params.has(p_param)) {
+ return material->params[p_param];
+ }
+
+ return Variant();
+}
+
+void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) {
+}
+
+void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) {
+}
+
+bool RasterizerStorageGLES2::material_is_animated(RID p_material) {
+ return false;
+}
+
+bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) {
+ return false;
+}
+
+void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
+}
+
+void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
+}
+
+void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) {
+}
+
+void RasterizerStorageGLES2::update_dirty_materials() {
+}
+
+/* MESH API */
+
+RID RasterizerStorageGLES2::mesh_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
+}
+
+void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+}
+
+int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
+ return 0;
+}
+
+void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
+}
+
+VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const {
+ return VS::BLEND_SHAPE_MODE_NORMALIZED;
+}
+
+void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
+}
+
+void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+}
+
+RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ return RID();
+}
+
+int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+ return 0;
+}
+
+int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+ return 0;
+}
+
+PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
+ return PoolVector<uint8_t>();
+}
+
+PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
+ return PoolVector<uint8_t>();
+}
+
+uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const {
+ return 0;
+}
+
+VS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+ return VS::PRIMITIVE_TRIANGLES;
+}
+
+AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+ return AABB();
+}
+
+Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ return Vector<PoolVector<uint8_t> >();
+}
+Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+ return Vector<AABB>();
+}
+
+void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
+}
+
+int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
+ return 0;
+}
+
+void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+}
+
+AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const {
+ return AABB();
+}
+
+AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
+ return AABB();
+}
+void RasterizerStorageGLES2::mesh_clear(RID p_mesh) {
+}
+
+/* MULTIMESH API */
+
+RID RasterizerStorageGLES2::multimesh_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {
+}
+
+int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const {
+ return 0;
+}
+
+void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+}
+
+void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
+}
+
+void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+}
+
+void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const {
+ return RID();
+}
+
+Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ return Transform();
+}
+
+Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ return Transform2D();
+}
+
+Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+}
+
+int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
+ return 0;
+}
+
+AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const {
+
+ return AABB();
+}
+
+void RasterizerStorageGLES2::update_dirty_multimeshes() {
+}
+
+/* IMMEDIATE API */
+
+RID RasterizerStorageGLES2::immediate_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) {
+}
+
+void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
+}
+
+void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
+}
+
+void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
+}
+
+void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) {
+}
+
+void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
+}
+
+void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
+}
+
+void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
+}
+
+void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
+}
+
+AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
+ return AABB();
+}
+
+void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) {
+}
+
+RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
+ return RID();
+}
+
+/* SKELETON API */
+
+RID RasterizerStorageGLES2::skeleton_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+}
+
+int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const {
+ return 0;
+}
+
+void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
+}
+
+Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+ return Transform();
+}
+void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+}
+
+Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+ return Transform2D();
+}
+
+void RasterizerStorageGLES2::update_dirty_skeletons() {
+}
+
+/* Light API */
+
+RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
+ return RID();
+}
+
+void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) {
+}
+
+void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
+}
+
+void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
+}
+
+void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
+}
+
+void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) {
+}
+
+void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) {
+}
+
+void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+}
+
+void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+}
+
+void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
+}
+
+VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
+ return VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+}
+
+void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {
+}
+
+void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
+}
+
+void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+}
+
+bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
+ return false;
+}
+
+VS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) {
+ return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+}
+
+void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {
+}
+
+VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const {
+ return VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
+}
+
+VS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const {
+ return VS::LIGHT_DIRECTIONAL;
+}
+
+float RasterizerStorageGLES2::light_get_param(RID p_light, VS::LightParam p_param) {
+
+ return VS::LIGHT_DIRECTIONAL;
+}
+
+Color RasterizerStorageGLES2::light_get_color(RID p_light) {
+ return Color();
+}
+
+bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
+
+ return VS::LIGHT_DIRECTIONAL;
+}
+
+uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const {
+ return 0;
+}
+
+AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const {
+ return AABB();
+}
+
+/* PROBE API */
+
+RID RasterizerStorageGLES2::reflection_probe_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+}
+
+AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const {
+ return AABB();
+}
+VS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const {
+ return VS::REFLECTION_PROBE_UPDATE_ALWAYS;
+}
+
+uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const {
+ return 0;
+}
+
+Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const {
+ return Vector3();
+}
+Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const {
+ return Vector3();
+}
+
+bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const {
+ return false;
+}
+
+float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const {
+ return 0;
+}
+
+RID RasterizerStorageGLES2::gi_probe_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
+}
+
+AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const {
+ return AABB();
+}
+
+void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) {
+}
+
+float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const {
+ return 0.0;
+}
+
+void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {
+}
+
+Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const {
+ return Transform();
+}
+
+void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {
+}
+
+PoolVector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const {
+ return PoolVector<int>();
+}
+
+void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) {
+}
+
+int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const {
+ return 0;
+}
+
+void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) {
+}
+
+void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) {
+}
+
+void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) {
+}
+
+void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) {
+}
+
+void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) {
+}
+
+bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const {
+ return false;
+}
+
+void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) {
+}
+
+bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const {
+ return false;
+}
+float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const {
+ return 0;
+}
+
+float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const {
+ return 0;
+}
+
+float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const {
+ return 0;
+}
+
+float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const {
+ return 0;
+}
+
+uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) {
+ return 0;
+}
+
+RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const {
+ return GI_PROBE_UNCOMPRESSED;
+}
+
+RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
+ return RID();
+}
+
+void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
+}
+
+///////
+
+RID RasterizerStorageGLES2::lightmap_capture_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {
+}
+
+AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
+ return AABB();
+}
+
+void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
+}
+
+PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
+ return PoolVector<uint8_t>();
+}
+
+void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {
+}
+
+Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const {
+ return Transform();
+}
+
+void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {
+}
+
+int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const {
+ return 0;
+}
+
+void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) {
+}
+
+float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
+ return 0.0;
+}
+
+const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
+ return NULL;
+}
+
+///////
+
+RID RasterizerStorageGLES2::particles_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) {
+}
+
+bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) {
+ return false;
+}
+
+void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) {
+}
+
+void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) {
+}
+
+void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+}
+
+void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) {
+}
+
+void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
+}
+
+void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
+}
+
+void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+}
+
+void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) {
+}
+
+void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+}
+
+void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) {
+}
+
+void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+}
+
+void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) {
+}
+
+void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {
+}
+
+void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) {
+}
+
+void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+}
+
+void RasterizerStorageGLES2::particles_restart(RID p_particles) {
+}
+
+void RasterizerStorageGLES2::particles_request_process(RID p_particles) {
+}
+
+AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) {
+ return AABB();
+}
+
+AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const {
+ return AABB();
+}
+
+void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
+}
+
+int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const {
+ return 0;
+}
+
+RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+ return RID();
+}
+
+void RasterizerStorageGLES2::update_particles() {
+}
+
+////////
+
+void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
+}
+
+void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
+}
+
+void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
+}
+
+void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
+}
+
+/* RENDER TARGET */
+
+void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
+
+ if (rt->width <= 0 || rt->height <= 0)
+ return;
+
+ Texture *texture = texture_owner.getornull(rt->texture);
+ ERR_FAIL_COND(!texture);
+
+ // create fbo
+
+ glGenFramebuffers(1, &rt->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+
+ // color
+
+ glGenTextures(1, &rt->color);
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+
+ // depth
+
+ glGenRenderbuffers(1, &rt->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+
+ glDeleteRenderbuffers(1, &rt->fbo);
+ glDeleteTextures(1, &rt->depth);
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ rt->width = 0;
+ rt->height = 0;
+ rt->color = 0;
+ rt->depth = 0;
+ texture->tex_id = 0;
+ texture->active = false;
+ WARN_PRINT("Could not create framebuffer!!");
+ return;
+ }
+
+ texture->format = Image::FORMAT_RGBA8;
+ texture->gl_format_cache = GL_RGBA;
+ texture->gl_type_cache = GL_UNSIGNED_BYTE;
+ texture->gl_internal_format_cache = GL_RGBA;
+ texture->tex_id = rt->color;
+ texture->width = rt->width;
+ texture->alloc_width = rt->width;
+ texture->height = rt->height;
+ texture->alloc_height = rt->height;
+ texture->active = true;
+
+ texture_set_flags(rt->texture, texture->flags);
+
+ // copy texscreen buffers
+ {
+ int w = rt->width;
+ int h = rt->height;
+
+ glGenTextures(1, &rt->copy_screen_effect.color);
+ glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _render_target_clear(rt);
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+}
+
+void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
+
+ if (rt->fbo) {
+ glDeleteFramebuffers(1, &rt->fbo);
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ }
+
+ if (rt->depth) {
+ glDeleteRenderbuffers(1, &rt->depth);
+ rt->depth = 0;
+ }
+
+ Texture *tex = texture_owner.get(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+
+ // TODO hardcoded texscreen copy effect
+ if (rt->copy_screen_effect.color) {
+ glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
+ rt->copy_screen_effect.fbo = 0;
+
+ glDeleteTextures(1, &rt->copy_screen_effect.color);
+ rt->copy_screen_effect.color = 0;
+ }
+}
+
+RID RasterizerStorageGLES2::render_target_create() {
+
+ RenderTarget *rt = memnew(RenderTarget);
+
+ Texture *t = memnew(Texture);
+
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_R8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->texture = texture_owner.make_rid(t);
+
+ return render_target_owner.make_rid(rt);
+}
+
+void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_width == rt->width && p_height == rt->height)
+ return;
+
+ _render_target_clear(rt);
+
+ rt->width = p_width;
+ rt->height = p_height;
+
+ _render_target_allocate(rt);
+}
+
+RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->texture;
+}
+
+void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->flags[p_flag] = p_value;
+
+ switch (p_flag) {
+ case RENDER_TARGET_HDR:
+ case RENDER_TARGET_NO_3D:
+ case RENDER_TARGET_NO_SAMPLING:
+ case RENDER_TARGET_NO_3D_EFFECTS: {
+ //must reset for these formats
+ _render_target_clear(rt);
+ _render_target_allocate(rt);
+
+ } break;
+ default: {}
+ }
+}
+
+bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->used_in_frame;
+}
+
+void RasterizerStorageGLES2::render_target_clear_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->used_in_frame = false;
+}
+
+void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (rt->msaa == p_msaa)
+ return;
+
+ _render_target_clear(rt);
+ rt->msaa = p_msaa;
+ _render_target_allocate(rt);
+}
+
+/* CANVAS SHADOW */
+
+RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
+ return RID();
+}
+
+/* LIGHT SHADOW MAPPING */
+
+RID RasterizerStorageGLES2::canvas_light_occluder_create() {
+ return RID();
+}
+
+void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
+}
+
+VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
+ return VS::INSTANCE_NONE;
+}
+
+bool RasterizerStorageGLES2::free(RID p_rid) {
+ return false;
+}
+
+bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const {
+ return false;
+}
+
+////////////////////////////////////////////
+
+void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) {
+}
+
+void RasterizerStorageGLES2::render_info_begin_capture() {
+}
+
+void RasterizerStorageGLES2::render_info_end_capture() {
+}
+
+int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
+
+ return get_render_info(p_info);
+}
+
+int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
+ return 0;
+}
+
+void RasterizerStorageGLES2::initialize() {
+ RasterizerStorageGLES2::system_fbo = 0;
+
+ {
+ const char *gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
+ Vector<String> strings = String(gl_extensions).split(" ", false);
+ for (int i = 0; i < strings.size(); i++) {
+ config.extensions.insert(strings[i]);
+ }
+ }
+
+ frame.count = 0;
+ frame.prev_tick = 0;
+ frame.delta = 0;
+ frame.current_rt = NULL;
+ frame.clear_request = false;
+ // config.keep_original_textures = false;
+
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
+
+ shaders.copy.init();
+
+ {
+ //default textures
+
+ glGenTextures(1, &resources.white_tex);
+ unsigned char whitetexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i++) {
+ whitetexdata[i] = 255;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, resources.white_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glGenTextures(1, &resources.black_tex);
+ unsigned char blacktexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i++) {
+ blacktexdata[i] = 0;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, resources.black_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glGenTextures(1, &resources.normal_tex);
+ unsigned char normaltexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i += 3) {
+ normaltexdata[i + 0] = 128;
+ normaltexdata[i + 1] = 128;
+ normaltexdata[i + 2] = 255;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, resources.normal_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glGenTextures(1, &resources.aniso_tex);
+ unsigned char anisotexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i += 3) {
+ anisotexdata[i + 0] = 255;
+ anisotexdata[i + 1] = 128;
+ anisotexdata[i + 2] = 0;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, resources.aniso_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+}
+
+void RasterizerStorageGLES2::finalize() {
+}
+
+void RasterizerStorageGLES2::update_dirty_resources() {
+ update_dirty_shaders();
+ update_dirty_materials();
+}
+
+RasterizerStorageGLES2::RasterizerStorageGLES2() {
+ RasterizerStorageGLES2::system_fbo = 0;
+}
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
new file mode 100644
index 0000000000..c3c3a391d4
--- /dev/null
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -0,0 +1,838 @@
+/*************************************************************************/
+/* rasterizer_storage_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RASTERIZERSTORAGEGLES2_H
+#define RASTERIZERSTORAGEGLES2_H
+
+#include "self_list.h"
+#include "servers/visual/rasterizer.h"
+#include "servers/visual/shader_language.h"
+#include "shader_compiler_gles2.h"
+#include "shader_gles2.h"
+
+#include "shaders/copy.glsl.gen.h"
+/*
+#include "shaders/blend_shape.glsl.gen.h"
+#include "shaders/canvas.glsl.gen.h"
+#include "shaders/copy.glsl.gen.h"
+#include "shaders/cubemap_filter.glsl.gen.h"
+#include "shaders/particles.glsl.gen.h"
+*/
+
+class RasterizerCanvasGLES2;
+class RasterizerSceneGLES2;
+
+class RasterizerStorageGLES2 : public RasterizerStorage {
+public:
+ RasterizerCanvasGLES2 *canvas;
+ RasterizerSceneGLES2 *scene;
+
+ static GLuint system_fbo;
+
+ struct Config {
+
+ bool shrink_textures_x2;
+ bool use_fast_texture_filter;
+ // bool use_anisotropic_filter;
+
+ bool hdr_supported;
+
+ bool use_rgba_2d_shadows;
+
+ // float anisotropic_level;
+
+ int max_texture_image_units;
+ int max_texture_size;
+
+ bool generate_wireframes;
+
+ bool use_texture_array_environment;
+
+ Set<String> extensions;
+
+ bool keep_original_textures;
+
+ bool no_depth_prepass;
+ bool force_vertex_shading;
+ } config;
+
+ struct Resources {
+
+ GLuint white_tex;
+ GLuint black_tex;
+ GLuint normal_tex;
+ GLuint aniso_tex;
+
+ GLuint quadie;
+ GLuint quadie_array;
+
+ } resources;
+
+ mutable struct Shaders {
+
+ ShaderCompilerGLES2 compiler;
+
+ CopyShaderGLES2 copy;
+
+ ShaderCompilerGLES2::IdentifierActions actions_canvas;
+ ShaderCompilerGLES2::IdentifierActions actions_scene;
+ ShaderCompilerGLES2::IdentifierActions actions_particles;
+
+ } shaders;
+
+ struct Info {
+
+ uint64_t texture_mem;
+ uint64_t vertex_mem;
+
+ struct Render {
+ uint32_t object_count;
+ uint32_t draw_call_count;
+ uint32_t material_switch_count;
+ uint32_t surface_switch_count;
+ uint32_t shader_rebind_count;
+ uint32_t vertices_count;
+
+ void reset() {
+ object_count = 0;
+ draw_call_count = 0;
+ material_switch_count = 0;
+ surface_switch_count = 0;
+ shader_rebind_count = 0;
+ vertices_count = 0;
+ }
+ } render, render_final, snap;
+
+ Info() {
+
+ texture_mem = 0;
+ vertex_mem = 0;
+ render.reset();
+ render_final.reset();
+ }
+
+ } info;
+
+ /////////////////////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////DATA///////////////////////////////////////////////////
+ /////////////////////////////////////////////////////////////////////////////////////////
+
+ /////////////////////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////API////////////////////////////////////////////////////
+ /////////////////////////////////////////////////////////////////////////////////////////
+
+ /* TEXTURE API */
+
+ struct RenderTarget;
+
+ struct Texture : RID_Data {
+
+ Texture *proxy;
+ Set<Texture *> proxy_owners;
+
+ String path;
+ uint32_t flags;
+ int width, height;
+ int alloc_width, alloc_height;
+ Image::Format format;
+
+ GLenum target;
+ GLenum gl_format_cache;
+ GLenum gl_internal_format_cache;
+ GLenum gl_type_cache;
+
+ int data_size;
+ int total_data_size;
+ bool ignore_mipmaps;
+
+ int mipmaps;
+
+ bool active;
+ GLenum tex_id;
+
+ uint16_t stored_cube_sides;
+
+ RenderTarget *render_target;
+
+ Ref<Image> images[6];
+
+ Texture() {
+ flags = 0;
+ width = 0;
+ height = 0;
+ alloc_width = 0;
+ alloc_height = 0;
+ format = Image::FORMAT_L8;
+
+ target = 0;
+
+ data_size = 0;
+ total_data_size = 0;
+ ignore_mipmaps = false;
+
+ active = false;
+
+ tex_id = 0;
+
+ stored_cube_sides = 0;
+
+ proxy = NULL;
+
+ render_target = NULL;
+ }
+
+ _ALWAYS_INLINE_ Texture *get_ptr() {
+ if (proxy) {
+ return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
+ } else {
+ return this;
+ }
+ }
+
+ ~Texture() {
+ if (tex_id != 0) {
+ glDeleteTextures(1, &tex_id);
+ }
+
+ for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
+ E->get()->proxy = NULL;
+ }
+
+ if (proxy) {
+ proxy->proxy_owners.erase(this);
+ }
+ }
+ };
+
+ mutable RID_Owner<Texture> texture_owner;
+
+ Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type);
+
+ virtual RID texture_create();
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
+ virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
+ virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
+ virtual uint32_t texture_get_flags(RID p_texture) const;
+ virtual Image::Format texture_get_format(RID p_texture) const;
+ virtual uint32_t texture_get_texid(RID p_texture) const;
+ virtual uint32_t texture_get_width(RID p_texture) const;
+ virtual uint32_t texture_get_height(RID p_texture) const;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
+
+ virtual void texture_set_path(RID p_texture, const String &p_path);
+ virtual String texture_get_path(RID p_texture) const;
+
+ virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable);
+
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info);
+
+ virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
+
+ virtual void textures_keep_original(bool p_enable);
+
+ virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
+ virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
+ virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
+
+ /* SKY API */
+
+ virtual RID sky_create();
+ virtual void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size);
+
+ /* SHADER API */
+
+ struct Material;
+
+ struct Shader : public RID_Data {
+
+ RID self;
+
+ VS::ShaderMode mode;
+ ShaderGLES2 *shader;
+ String code;
+ SelfList<Material>::List materials;
+
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+
+ uint32_t texture_count;
+
+ uint32_t custom_code_id;
+ uint32_t version;
+
+ SelfList<Shader> dirty_list;
+
+ Map<StringName, RID> default_textures;
+
+ Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
+
+ bool valid;
+
+ String path;
+
+ struct CanvasItem {
+
+ enum BlendMode {
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ BLEND_MODE_PMALPHA,
+ };
+
+ int blend_mode;
+
+ /*
+ enum LightMode {
+ LIGHT_MODE_NORMAL,
+ LIGHT_MODE_UNSHADED,
+ LIGHT_MODE_LIGHT_ONLY
+ };
+
+ int light_mode;
+ */
+ bool uses_screen_texture;
+ bool uses_screen_uv;
+ bool uses_time;
+
+ } canvas_item;
+
+ /*
+ struct Spatial {
+
+ enum BlendMode {
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ };
+
+ int blend_mode;
+
+ enum DepthDrawMode {
+ DEPTH_DRAW_OPAQUE,
+ DEPTH_DRAW_ALWAYS,
+ DEPTH_DRAW_NEVER,
+ DEPTH_DRAW_ALPHA_PREPASS,
+ };
+
+ int depth_draw_mode;
+
+ enum CullMode {
+ CULL_MODE_FRONT,
+ CULL_MODE_BACK,
+ CULL_MODE_DISABLED,
+ };
+
+ int cull_mode;
+
+ bool uses_alpha;
+ bool uses_alpha_scissor;
+ bool unshaded;
+ bool no_depth_test;
+ bool uses_vertex;
+ bool uses_discard;
+ bool uses_sss;
+ bool uses_screen_texture;
+ bool uses_time;
+ bool writes_modelview_or_projection;
+ bool uses_vertex_lighting;
+ bool uses_world_coordinates;
+
+ } spatial;
+
+ struct Particles {
+
+ } particles;
+ */
+
+ bool uses_vertex_time;
+ bool uses_fragment_time;
+
+ Shader() :
+ dirty_list(this) {
+
+ shader = NULL;
+ valid = false;
+ custom_code_id = 0;
+ version = 1;
+ }
+ };
+
+ mutable RID_Owner<Shader> shader_owner;
+ mutable SelfList<Shader>::List _shader_dirty_list;
+
+ void _shader_make_dirty(Shader *p_shader);
+
+ virtual RID shader_create();
+
+ virtual void shader_set_code(RID p_shader, const String &p_code);
+ virtual String shader_get_code(RID p_shader) const;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
+
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
+
+ void _update_shader(Shader *p_shader) const;
+ void update_dirty_shaders();
+
+ /* COMMON MATERIAL API */
+
+ struct Material : public RID_Data {
+
+ Shader *shader;
+ Map<StringName, Variant> params;
+ SelfList<Material> list;
+ SelfList<Material> dirty_list;
+ Vector<RID> textures;
+ float line_width;
+ int render_priority;
+
+ RID next_pass;
+
+ uint32_t index;
+ uint64_t last_pass;
+
+ Map<Geometry *, int> geometry_owners;
+ Map<RasterizerScene::InstanceBase *, int> instance_owners;
+
+ bool can_cast_shadow_cache;
+ bool is_animated_cache;
+
+ Material() :
+ list(this),
+ dirty_list(this) {
+ can_cast_shadow_cache = false;
+ is_animated_cache = false;
+ shader = NULL;
+ line_width = 1.0;
+ last_pass = 0;
+ render_priority = 0;
+ }
+ };
+
+ mutable SelfList<Material>::List _material_dirty_list;
+ void _material_make_dirty(Material *p_material) const;
+
+ mutable RID_Owner<Material> material_owner;
+
+ virtual RID material_create();
+
+ virtual void material_set_shader(RID p_material, RID p_shader);
+ virtual RID material_get_shader(RID p_material) const;
+
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const;
+
+ virtual void material_set_line_width(RID p_material, float p_width);
+ virtual void material_set_next_pass(RID p_material, RID p_next_material);
+
+ virtual bool material_is_animated(RID p_material);
+ virtual bool material_casts_shadows(RID p_material);
+
+ virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance);
+ virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance);
+
+ virtual void material_set_render_priority(RID p_material, int priority);
+
+ void update_dirty_materials();
+
+ /* MESH API */
+ virtual RID mesh_create();
+
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const;
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode);
+ virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
+
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data);
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
+
+ virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
+ virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
+
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const;
+
+ virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
+ virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
+
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
+
+ virtual void mesh_remove_surface(RID p_mesh, int p_surface);
+ virtual int mesh_get_surface_count(RID p_mesh) const;
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
+ virtual void mesh_clear(RID p_mesh);
+
+ /* MULTIMESH API */
+
+ virtual RID multimesh_create();
+
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format);
+ virtual int multimesh_get_instance_count(RID p_multimesh) const;
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const;
+
+ virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const;
+
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const;
+
+ void update_dirty_multimeshes();
+
+ /* IMMEDIATE API */
+
+ virtual RID immediate_create();
+ virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID());
+ virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex);
+ virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal);
+ virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent);
+ virtual void immediate_color(RID p_immediate, const Color &p_color);
+ virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv);
+ virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv);
+ virtual void immediate_end(RID p_immediate);
+ virtual void immediate_clear(RID p_immediate);
+ virtual void immediate_set_material(RID p_immediate, RID p_material);
+ virtual RID immediate_get_material(RID p_immediate) const;
+ virtual AABB immediate_get_aabb(RID p_immediate) const;
+
+ /* SKELETON API */
+
+ void update_dirty_skeletons();
+
+ virtual RID skeleton_create();
+ virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
+ virtual int skeleton_get_bone_count(RID p_skeleton) const;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform);
+ virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
+
+ /* Light API */
+
+ virtual RID light_create(VS::LightType p_type);
+
+ virtual void light_set_color(RID p_light, const Color &p_color);
+ virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value);
+ virtual void light_set_shadow(RID p_light, bool p_enabled);
+ virtual void light_set_shadow_color(RID p_light, const Color &p_color);
+ virtual void light_set_projector(RID p_light, RID p_texture);
+ virtual void light_set_negative(RID p_light, bool p_enable);
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
+
+ virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
+ virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
+
+ virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode);
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable);
+ virtual bool light_directional_get_blend_splits(RID p_light) const;
+
+ virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
+ virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
+
+ virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode);
+ virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const;
+
+ virtual bool light_has_shadow(RID p_light) const;
+
+ virtual VS::LightType light_get_type(RID p_light) const;
+ virtual float light_get_param(RID p_light, VS::LightParam p_param);
+ virtual Color light_get_color(RID p_light);
+
+ virtual AABB light_get_aabb(RID p_light) const;
+ virtual uint64_t light_get_version(RID p_light) const;
+
+ /* PROBE API */
+ virtual RID reflection_probe_create();
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode);
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity);
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient);
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy);
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib);
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance);
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents);
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset);
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable);
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable);
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const;
+ virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
+
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const;
+
+ /* GI PROBE API */
+ virtual RID gi_probe_create();
+
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds);
+ virtual AABB gi_probe_get_bounds(RID p_probe) const;
+
+ virtual void gi_probe_set_cell_size(RID p_probe, float p_size);
+ virtual float gi_probe_get_cell_size(RID p_probe) const;
+
+ virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform);
+ virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const;
+
+ virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data);
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const;
+
+ virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range);
+ virtual int gi_probe_get_dynamic_range(RID p_probe) const;
+
+ virtual void gi_probe_set_energy(RID p_probe, float p_range);
+ virtual float gi_probe_get_energy(RID p_probe) const;
+
+ virtual void gi_probe_set_bias(RID p_probe, float p_range);
+ virtual float gi_probe_get_bias(RID p_probe) const;
+
+ virtual void gi_probe_set_normal_bias(RID p_probe, float p_range);
+ virtual float gi_probe_get_normal_bias(RID p_probe) const;
+
+ virtual void gi_probe_set_propagation(RID p_probe, float p_range);
+ virtual float gi_probe_get_propagation(RID p_probe) const;
+
+ virtual void gi_probe_set_interior(RID p_probe, bool p_enable);
+ virtual bool gi_probe_is_interior(RID p_probe) const;
+
+ virtual void gi_probe_set_compress(RID p_probe, bool p_enable);
+ virtual bool gi_probe_is_compressed(RID p_probe) const;
+
+ virtual uint32_t gi_probe_get_version(RID p_probe);
+
+ virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const;
+ virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression);
+ virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data);
+
+ /* LIGHTMAP */
+
+ virtual RID lightmap_capture_create();
+ virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds);
+ virtual AABB lightmap_capture_get_bounds(RID p_capture) const;
+ virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree);
+ virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const;
+ virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform);
+ virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const;
+ virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv);
+ virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const;
+ virtual void lightmap_capture_set_energy(RID p_capture, float p_energy);
+ virtual float lightmap_capture_get_energy(RID p_capture) const;
+ virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const;
+
+ /* PARTICLES */
+ void update_particles();
+
+ virtual RID particles_create();
+
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting);
+ virtual bool particles_get_emitting(RID p_particles);
+
+ virtual void particles_set_amount(RID p_particles, int p_amount);
+ virtual void particles_set_lifetime(RID p_particles, float p_lifetime);
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot);
+ virtual void particles_set_pre_process_time(RID p_particles, float p_time);
+ virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
+ virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio);
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
+ virtual void particles_set_speed_scale(RID p_particles, float p_scale);
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
+ virtual void particles_set_process_material(RID p_particles, RID p_material);
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps);
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable);
+ virtual void particles_restart(RID p_particles);
+
+ virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order);
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_passes);
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
+
+ virtual void particles_request_process(RID p_particles);
+ virtual AABB particles_get_current_aabb(RID p_particles);
+ virtual AABB particles_get_aabb(RID p_particles) const;
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform);
+
+ virtual int particles_get_draw_passes(RID p_particles) const;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+
+ /* INSTANCE */
+
+ virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
+ virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
+
+ virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance);
+ virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance);
+
+ /* RENDER TARGET */
+
+ struct RenderTarget : public RID_Data {
+ GLuint fbo;
+
+ GLuint color;
+ GLuint depth;
+
+ // TODO post processing effects?
+
+ // TODO HDR?
+
+ // TODO this is hardcoded for texscreen copies for now
+
+ struct Effect {
+ GLuint fbo;
+ int width;
+ int height;
+
+ GLuint color;
+
+ Effect() {
+ fbo = 0;
+ width = 0;
+ height = 0;
+ color = 0;
+ }
+ };
+
+ Effect copy_screen_effect;
+
+ int width, height;
+
+ bool flags[RENDER_TARGET_FLAG_MAX];
+
+ bool used_in_frame;
+ VS::ViewportMSAA msaa;
+
+ RID texture;
+
+ RenderTarget() {
+ fbo = 0;
+
+ color = 0;
+ depth = 0;
+
+ width = 0;
+ height = 0;
+
+ for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
+ flags[i] = false;
+ }
+
+ used_in_frame = false;
+
+ msaa = VS::VIEWPORT_MSAA_DISABLED;
+ }
+ };
+
+ mutable RID_Owner<RenderTarget> render_target_owner;
+
+ void _render_target_clear(RenderTarget *rt);
+ void _render_target_allocate(RenderTarget *rt);
+
+ virtual RID render_target_create();
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
+ virtual RID render_target_get_texture(RID p_render_target) const;
+
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
+ virtual bool render_target_was_used(RID p_render_target);
+ virtual void render_target_clear_used(RID p_render_target);
+ virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa);
+
+ /* CANVAS SHADOW */
+
+ virtual RID canvas_light_shadow_buffer_create(int p_width);
+
+ /* LIGHT SHADOW MAPPING */
+
+ virtual RID canvas_light_occluder_create();
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines);
+
+ virtual VS::InstanceType get_base_type(RID p_rid) const;
+
+ virtual bool free(RID p_rid);
+
+ struct Frame {
+
+ RenderTarget *current_rt;
+
+ bool clear_request;
+ Color clear_request_color;
+ int canvas_draw_commands;
+ float time[4];
+ float delta;
+ uint64_t prev_tick;
+ uint64_t count;
+
+ } frame;
+
+ void initialize();
+ void finalize();
+
+ virtual bool has_os_feature(const String &p_feature) const;
+
+ virtual void update_dirty_resources();
+
+ virtual void set_debug_generate_wireframes(bool p_generate);
+
+ virtual void render_info_begin_capture();
+ virtual void render_info_end_capture();
+ virtual int get_captured_render_info(VS::RenderInfo p_info);
+
+ virtual int get_render_info(VS::RenderInfo p_info);
+
+ RasterizerStorageGLES2();
+};
+
+#endif // RASTERIZERSTORAGEGLES2_H
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
new file mode 100644
index 0000000000..d2a4226905
--- /dev/null
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -0,0 +1,891 @@
+/*************************************************************************/
+/* shader_compiler_gles3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "shader_compiler_gles2.h"
+
+#include "os/os.h"
+#include "string_buffer.h"
+#include "string_builder.h"
+
+#define SL ShaderLanguage
+
+static String _mktab(int p_level) {
+
+ String tb;
+ for (int i = 0; i < p_level; i++) {
+ tb += "\t";
+ }
+
+ return tb;
+}
+
+static String _typestr(SL::DataType p_type) {
+
+ return ShaderLanguage::get_datatype_name(p_type);
+}
+
+static String _prestr(SL::DataPrecision p_pres) {
+
+ switch (p_pres) {
+ case SL::PRECISION_LOWP: return "lowp ";
+ case SL::PRECISION_MEDIUMP: return "mediump ";
+ case SL::PRECISION_HIGHP: return "highp ";
+ case SL::PRECISION_DEFAULT: return "";
+ }
+ return "";
+}
+
+static String _qualstr(SL::ArgumentQualifier p_qual) {
+
+ switch (p_qual) {
+ case SL::ARGUMENT_QUALIFIER_IN: return "in ";
+ case SL::ARGUMENT_QUALIFIER_OUT: return "out ";
+ case SL::ARGUMENT_QUALIFIER_INOUT: return "inout ";
+ }
+ return "";
+}
+
+static String _opstr(SL::Operator p_op) {
+
+ return SL::get_operator_text(p_op);
+}
+
+static String _mkid(const String &p_id) {
+
+ StringBuffer<> id;
+ id += "m_";
+ id += p_id;
+
+ return id.as_string();
+}
+
+static String f2sp0(float p_float) {
+
+ if (int(p_float) == p_float)
+ return itos(p_float) + ".0";
+ else
+ return rtoss(p_float);
+}
+
+static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
+
+ switch (p_type) {
+ case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false";
+ case SL::TYPE_BVEC2:
+ case SL::TYPE_BVEC3:
+ case SL::TYPE_BVEC4: {
+
+ StringBuffer<> text;
+
+ text += "bvec";
+ text += itos(p_type - SL::TYPE_BOOL + 1);
+ text += "(";
+
+ for (int i = 0; i < p_values.size(); i++) {
+ if (i > 0)
+ text += ",";
+
+ text += p_values[i].boolean ? "true" : "false";
+ }
+ text += ")";
+ return text.as_string();
+ }
+
+ // GLSL ES 2 doesn't support uints, so we just use signed ints instead...
+ case SL::TYPE_UINT: return itos(p_values[0].uint);
+ case SL::TYPE_UVEC2:
+ case SL::TYPE_UVEC3:
+ case SL::TYPE_UVEC4: {
+
+ StringBuffer<> text;
+
+ text += "ivec";
+ text += itos(p_type - SL::TYPE_UINT + 1);
+ text += "(";
+
+ for (int i = 0; i < p_values.size(); i++) {
+ if (i > 0)
+ text += ",";
+
+ text += itos(p_values[i].uint);
+ }
+ text += ")";
+ return text.as_string();
+
+ } break;
+
+ case SL::TYPE_INT: return itos(p_values[0].sint);
+ case SL::TYPE_IVEC2:
+ case SL::TYPE_IVEC3:
+ case SL::TYPE_IVEC4: {
+
+ StringBuffer<> text;
+
+ text += "ivec";
+ text += itos(p_type - SL::TYPE_INT + 1);
+ text += "(";
+
+ for (int i = 0; i < p_values.size(); i++) {
+ if (i > 0)
+ text += ",";
+
+ text += itos(p_values[i].sint);
+ }
+ text += ")";
+ return text.as_string();
+
+ } break;
+ case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f";
+ case SL::TYPE_VEC2:
+ case SL::TYPE_VEC3:
+ case SL::TYPE_VEC4: {
+
+ StringBuffer<> text;
+
+ text += "vec";
+ text += itos(p_type - SL::TYPE_FLOAT + 1);
+ text += "(";
+
+ for (int i = 0; i < p_values.size(); i++) {
+ if (i > 0)
+ text += ",";
+
+ text += f2sp0(p_values[i].real);
+ }
+ text += ")";
+ return text.as_string();
+
+ } break;
+ case SL::TYPE_MAT2:
+ case SL::TYPE_MAT3:
+ case SL::TYPE_MAT4: {
+
+ StringBuffer<> text;
+
+ text += "mat";
+ text += itos(p_type - SL::TYPE_MAT2 + 2);
+ text += "(";
+
+ for (int i = 0; i < p_values.size(); i++) {
+ if (i > 0)
+ text += ",";
+
+ text += f2sp0(p_values[i].real);
+ }
+ text += ")";
+ return text.as_string();
+
+ } break;
+ default: ERR_FAIL_V(String());
+ }
+}
+
+void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) {
+ int fidx = -1;
+
+ for (int i = 0; i < p_node->functions.size(); i++) {
+ if (p_node->functions[i].name == p_for_func) {
+ fidx = i;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(fidx == -1);
+
+ for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
+
+ if (r_added.has(E->get())) {
+ continue;
+ }
+
+ _dump_function_deps(p_node, E->get(), p_func_code, r_to_add, r_added);
+
+ SL::FunctionNode *fnode = NULL;
+
+ for (int i = 0; i < p_node->functions.size(); i++) {
+ if (p_node->functions[i].name == E->get()) {
+ fnode = p_node->functions[i].function;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(!fnode);
+
+ r_to_add += "\n";
+
+ StringBuffer<128> header;
+
+ header += _typestr(fnode->return_type);
+ header += " ";
+ header += _mkid(fnode->name);
+ header += "(";
+
+ for (int i = 0; i < fnode->arguments.size(); i++) {
+ if (i > 0)
+ header += ", ";
+
+ header += _qualstr(fnode->arguments[i].qualifier);
+ header += _prestr(fnode->arguments[i].precision);
+ header += _typestr(fnode->arguments[i].type);
+ header += " ";
+ header += _mkid(fnode->arguments[i].name);
+ }
+
+ header += ")\n";
+ r_to_add += header.as_string();
+ r_to_add += p_func_code[E->get()];
+
+ r_added.insert(E->get());
+ }
+}
+
+String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
+
+ StringBuilder code;
+
+ switch (p_node->type) {
+
+ case SL::Node::TYPE_SHADER: {
+
+ SL::ShaderNode *snode = (SL::ShaderNode *)p_node;
+
+ for (int i = 0; i < snode->render_modes.size(); i++) {
+
+ if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) {
+
+ r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8());
+ used_rmode_defines.insert(snode->render_modes[i]);
+ }
+
+ if (p_actions.render_mode_flags.has(snode->render_modes[i])) {
+ *p_actions.render_mode_flags[snode->render_modes[i]] = true;
+ }
+
+ if (p_actions.render_mode_values.has(snode->render_modes[i])) {
+ Pair<int *, int> &p = p_actions.render_mode_values[snode->render_modes[i]];
+ *p.first = p.second;
+ }
+ }
+
+ int max_texture_uniforms = 0;
+ int max_uniforms = 0;
+
+ for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
+ if (SL::is_sampler_type(E->get().type))
+ max_texture_uniforms++;
+ else
+ max_uniforms++;
+ }
+
+ r_gen_code.texture_uniforms.resize(max_texture_uniforms);
+ r_gen_code.texture_hints.resize(max_texture_uniforms);
+
+ r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms);
+
+ StringBuilder vertex_global;
+ StringBuilder fragment_global;
+
+ // uniforms
+
+ for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
+ StringBuffer<> uniform_code;
+
+ uniform_code += "uniform ";
+
+ uniform_code += _prestr(E->get().precission);
+ uniform_code += _typestr(E->get().type);
+ uniform_code += " ";
+ uniform_code += _mkid(E->key());
+ uniform_code += ";\n";
+
+ if (SL::is_sampler_type(E->get().type)) {
+ r_gen_code.texture_uniforms[E->get().texture_order] = _mkid(E->key());
+ r_gen_code.texture_hints[E->get().texture_order] = E->get().hint;
+ } else {
+ r_gen_code.uniforms[E->get().order] = E->key();
+ }
+
+ vertex_global += uniform_code.as_string();
+ fragment_global += uniform_code.as_string();
+
+ p_actions.uniforms->insert(E->key(), E->get());
+ }
+
+ // varyings
+
+ for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) {
+
+ StringBuffer<> varying_code;
+
+ varying_code += "varying ";
+ varying_code += _prestr(E->get().precission);
+ varying_code += _typestr(E->get().type);
+ varying_code += " ";
+ varying_code += _mkid(E->key());
+ varying_code += ";\n";
+
+ String final_code = varying_code.as_string();
+
+ vertex_global += final_code;
+ fragment_global += final_code;
+ }
+
+ // functions
+
+ Map<StringName, String> function_code;
+
+ for (int i = 0; i < snode->functions.size(); i++) {
+ SL::FunctionNode *fnode = snode->functions[i].function;
+ function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+
+ Set<StringName> added_vertex;
+ Set<StringName> added_fragment;
+
+ for (int i = 0; i < snode->functions.size(); i++) {
+
+ SL::FunctionNode *fnode = snode->functions[i].function;
+
+ current_func_name = fnode->name;
+
+ if (fnode->name == vertex_name) {
+ _dump_function_deps(snode, fnode->name, function_code, vertex_global, added_vertex);
+ r_gen_code.vertex = function_code[vertex_name];
+
+ } else if (fnode->name == fragment_name) {
+ _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment);
+ r_gen_code.fragment = function_code[fragment_name];
+
+ } else if (fnode->name == light_name) {
+ _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment);
+ r_gen_code.light = function_code[light_name];
+ }
+ }
+
+ r_gen_code.vertex_global = vertex_global.as_string();
+ r_gen_code.fragment_global = fragment_global.as_string();
+
+ } break;
+
+ case SL::Node::TYPE_FUNCTION: {
+
+ } break;
+
+ case SL::Node::TYPE_BLOCK: {
+
+ SL::BlockNode *bnode = (SL::BlockNode *)p_node;
+
+ if (!bnode->single_statement) {
+ code += _mktab(p_level - 1);
+ code += "{\n";
+ }
+
+ for (int i = 0; i < bnode->statements.size(); i++) {
+ String statement_code = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+
+ if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
+ code += statement_code;
+ } else {
+ code += _mktab(p_level);
+ code += statement_code;
+ code += ";\n";
+ }
+ }
+
+ if (!bnode->single_statement) {
+ code += _mktab(p_level - 1);
+ code += "}\n";
+ }
+ } break;
+
+ case SL::Node::TYPE_VARIABLE_DECLARATION: {
+ SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node;
+
+ StringBuffer<> declaration;
+
+ declaration += _prestr(var_dec_node->precision);
+ declaration += _typestr(var_dec_node->datatype);
+
+ for (int i = 0; i < var_dec_node->declarations.size(); i++) {
+
+ if (i > 0) {
+ declaration += ",";
+ }
+
+ declaration += " ";
+
+ declaration += _mkid(var_dec_node->declarations[i].name);
+
+ if (var_dec_node->declarations[i].initializer) {
+ declaration += " = ";
+ declaration += _dump_node_code(var_dec_node->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+ }
+
+ code += declaration.as_string();
+ } break;
+
+ case SL::Node::TYPE_VARIABLE: {
+ SL::VariableNode *var_node = (SL::VariableNode *)p_node;
+
+ if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) {
+ *p_actions.write_flag_pointers[var_node->name] = true;
+ }
+
+ if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
+ String define = p_default_actions.usage_defines[var_node->name];
+
+ if (define.begins_with("@")) {
+ define = p_default_actions.usage_defines[define.substr(1, define.length())];
+ }
+
+ r_gen_code.custom_defines.push_back(define.utf8());
+ used_name_defines.insert(var_node->name);
+ }
+
+ if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) {
+ *p_actions.usage_flag_pointers[var_node->name] = true;
+ used_flag_pointers.insert(var_node->name);
+ }
+
+ if (p_default_actions.renames.has(var_node->name)) {
+ code += p_default_actions.renames[var_node->name];
+ } else {
+ code += _mkid(var_node->name);
+ }
+
+ if (var_node->name == time_name) {
+ if (current_func_name == vertex_name) {
+ r_gen_code.uses_vertex_time = true;
+ }
+ if (current_func_name == fragment_name || current_func_name == light_name) {
+ r_gen_code.uses_fragment_time = true;
+ }
+ }
+ } break;
+
+ case SL::Node::TYPE_CONSTANT: {
+ SL::ConstantNode *const_node = (SL::ConstantNode *)p_node;
+
+ return get_constant_text(const_node->datatype, const_node->values);
+ } break;
+
+ case SL::Node::TYPE_OPERATOR: {
+ SL::OperatorNode *op_node = (SL::OperatorNode *)p_node;
+
+ switch (op_node->op) {
+ case SL::OP_ASSIGN:
+ case SL::OP_ASSIGN_ADD:
+ case SL::OP_ASSIGN_SUB:
+ case SL::OP_ASSIGN_MUL:
+ case SL::OP_ASSIGN_DIV:
+ case SL::OP_ASSIGN_SHIFT_LEFT:
+ case SL::OP_ASSIGN_SHIFT_RIGHT:
+ case SL::OP_ASSIGN_MOD:
+ case SL::OP_ASSIGN_BIT_AND:
+ case SL::OP_ASSIGN_BIT_OR:
+ case SL::OP_ASSIGN_BIT_XOR: {
+ code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true);
+ code += " ";
+ code += _opstr(op_node->op);
+ code += " ";
+ code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ } break;
+
+ case SL::OP_BIT_INVERT:
+ case SL::OP_NEGATE:
+ case SL::OP_NOT:
+ case SL::OP_DECREMENT:
+ case SL::OP_INCREMENT: {
+ code += _opstr(op_node->op);
+ code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ } break;
+
+ case SL::OP_POST_DECREMENT:
+ case SL::OP_POST_INCREMENT: {
+ code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _opstr(op_node->op);
+ } break;
+
+ case SL::OP_CALL:
+ case SL::OP_CONSTRUCT: {
+ ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
+
+ SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0];
+
+ if (op_node->op == SL::OP_CONSTRUCT) {
+ code += var_node->name;
+ } else {
+
+ if (var_node->name == "texture") {
+ // emit texture call
+
+ if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) {
+ code += "texture2D";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
+ code += "textureCube";
+ }
+
+ } else if (p_default_actions.renames.has(var_node->name)) {
+ code += p_default_actions.renames[var_node->name];
+ } else if (internal_functions.has(var_node->name)) {
+ code += var_node->name;
+ } else {
+ code += _mkid(var_node->name);
+ }
+ }
+
+ code += "(";
+
+ for (int i = 1; i < op_node->arguments.size(); i++) {
+ if (i > 1) {
+ code += ", ";
+ }
+
+ code += _dump_node_code(op_node->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+
+ code += ")";
+
+ } break;
+
+ case SL::OP_INDEX: {
+ code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "[";
+ code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "]";
+ } break;
+
+ case SL::OP_SELECT_IF: {
+ code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += " ? ";
+ code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += " : ";
+ code += _dump_node_code(op_node->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ } break;
+
+ default: {
+ code += "(";
+ code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += " ";
+ code += _opstr(op_node->op);
+ code += " ";
+ code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += ")";
+ } break;
+ }
+ } break;
+
+ case SL::Node::TYPE_CONTROL_FLOW: {
+ SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node;
+
+ if (cf_node->flow_op == SL::FLOW_OP_IF) {
+
+ code += _mktab(p_level);
+ code += "if (";
+ code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += ")\n";
+ code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+
+ if (cf_node->blocks.size() == 2) {
+ code += _mktab(p_level);
+ code += "else\n";
+ code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+ } else if (cf_node->flow_op == SL::FLOW_OP_WHILE) {
+ code += _mktab(p_level);
+ code += "while (";
+ code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += ")\n";
+ code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+ } else if (cf_node->flow_op == SL::FLOW_OP_FOR) {
+
+ code += _mktab(p_level);
+ code += "for (";
+ code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "; ";
+ code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "; ";
+ code += _dump_node_code(cf_node->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += ")\n";
+
+ code += _dump_node_code(cf_node->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+
+ } else if (cf_node->flow_op == SL::FLOW_OP_RETURN) {
+ code += _mktab(p_level);
+ code += "return";
+
+ if (cf_node->expressions.size()) {
+ code += " ";
+ code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+ code += ";\n";
+ } else if (cf_node->flow_op == SL::FLOW_OP_DISCARD) {
+ code += "discard;";
+ } else if (cf_node->flow_op == SL::FLOW_OP_CONTINUE) {
+ code += "continue;";
+ } else if (cf_node->flow_op == SL::FLOW_OP_BREAK) {
+ code += "break;";
+ }
+ } break;
+
+ case SL::Node::TYPE_MEMBER: {
+ SL::MemberNode *member_node = (SL::MemberNode *)p_node;
+ code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += ".";
+ code += member_node->name;
+ } break;
+ }
+
+ return code.as_string();
+}
+
+Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
+
+ Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types());
+
+ if (err != OK) {
+
+ Vector<String> shader = p_code.split("\n");
+ for (int i = 0; i < shader.size(); i++) {
+ print_line(itos(i) + " " + shader[i]);
+ }
+
+ _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
+ return err;
+ }
+
+ r_gen_code.custom_defines.clear();
+ r_gen_code.uniforms.clear();
+ r_gen_code.texture_uniforms.clear();
+ r_gen_code.texture_hints.clear();
+ r_gen_code.vertex = String();
+ r_gen_code.vertex_global = String();
+ r_gen_code.fragment = String();
+ r_gen_code.fragment_global = String();
+ r_gen_code.light = String();
+ r_gen_code.uses_fragment_time = false;
+ r_gen_code.uses_vertex_time = false;
+
+ used_name_defines.clear();
+ used_rmode_defines.clear();
+ used_flag_pointers.clear();
+
+ _dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
+
+ return OK;
+}
+
+ShaderCompilerGLES2::ShaderCompilerGLES2() {
+
+ /** CANVAS ITEM SHADER **/
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
+ actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
+ actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
+ actions[VS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord";
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
+ //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
+
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+
+ actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
+
+ /** SPATIAL SHADER **/
+
+ actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
+ actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
+ actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
+ actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
+ actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
+ actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";
+
+ actions[VS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz";
+ actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
+ actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
+ actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
+ actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
+ actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
+ actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
+ //actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
+
+ //builtins
+
+ actions[VS::SHADER_SPATIAL].renames["TIME"] = "time";
+ actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size";
+
+ actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
+ actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
+ actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
+ actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
+ actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
+ actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
+ actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
+ actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
+ actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
+ actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim";
+ actions[VS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint";
+ actions[VS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat";
+ actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
+ actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
+ actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
+ //actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread";
+ actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
+ actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
+ actions[VS::SHADER_SPATIAL].renames["AO"] = "ao";
+ actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
+ actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
+ //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
+ actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
+ actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
+ actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
+ actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
+ actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
+ actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
+ actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
+
+ //for light
+ actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
+ actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
+ actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
+ actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
+ actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
+
+ actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT";
+ actions[VS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM";
+ actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
+ actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
+ actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP";
+ actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
+
+ actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
+
+ actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+
+ actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
+
+ actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
+
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
+
+ /* PARTICLES SHADER */
+
+ actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
+ actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
+ actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
+ actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
+ actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
+ actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
+ actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
+ actions[VS::SHADER_PARTICLES].renames["TIME"] = "time";
+ actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime";
+ actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta";
+ actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number";
+ actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
+ actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
+ actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
+ actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
+
+ actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+
+ vertex_name = "vertex";
+ fragment_name = "fragment";
+ light_name = "light";
+ time_name = "TIME";
+
+ List<String> func_list;
+
+ ShaderLanguage::get_builtin_funcs(&func_list);
+
+ for (List<String>::Element *E = func_list.front(); E; E = E->next()) {
+ internal_functions.insert(E->get());
+ }
+}
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
new file mode 100644
index 0000000000..b9cbc216d7
--- /dev/null
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* shader_compiler_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SHADERCOMPILERGLES2_H
+#define SHADERCOMPILERGLES2_H
+
+#include "pair.h"
+#include "servers/visual/shader_language.h"
+#include "servers/visual/shader_types.h"
+#include "servers/visual_server.h"
+
+#include "string_builder.h"
+
+class ShaderCompilerGLES2 {
+public:
+ struct IdentifierActions {
+
+ Map<StringName, Pair<int *, int> > render_mode_values;
+ Map<StringName, bool *> render_mode_flags;
+ Map<StringName, bool *> usage_flag_pointers;
+ Map<StringName, bool *> write_flag_pointers;
+
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
+ };
+
+ struct GeneratedCode {
+
+ Vector<CharString> custom_defines;
+ Vector<StringName> uniforms;
+ Vector<StringName> texture_uniforms;
+ Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
+
+ String vertex_global;
+ String vertex;
+ String fragment_global;
+ String fragment;
+ String light;
+
+ bool uses_fragment_time;
+ bool uses_vertex_time;
+ };
+
+private:
+ ShaderLanguage parser;
+
+ struct DefaultIdentifierActions {
+
+ Map<StringName, String> renames;
+ Map<StringName, String> render_mode_defines;
+ Map<StringName, String> usage_defines;
+ };
+
+ void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
+ String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
+
+ StringName current_func_name;
+ StringName vertex_name;
+ StringName fragment_name;
+ StringName light_name;
+ StringName time_name;
+
+ Set<StringName> used_name_defines;
+ Set<StringName> used_flag_pointers;
+ Set<StringName> used_rmode_defines;
+ Set<StringName> internal_functions;
+
+ DefaultIdentifierActions actions[VS::SHADER_MAX];
+
+public:
+ Error compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
+
+ ShaderCompilerGLES2();
+};
+
+#endif // SHADERCOMPILERGLES3_H
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
new file mode 100644
index 0000000000..7564497d47
--- /dev/null
+++ b/drivers/gles2/shader_gles2.cpp
@@ -0,0 +1,689 @@
+/*************************************************************************/
+/* shader_gles2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "shader_gles2.h"
+
+#include "memory.h"
+#include "print_string.h"
+#include "string_builder.h"
+
+//#define DEBUG_OPENGL
+
+// #include "shaders/copy.glsl.gen.h"
+
+#ifdef DEBUG_OPENGL
+
+#define DEBUG_TEST_ERROR(m_section) \
+ { \
+ uint32_t err = glGetError(); \
+ if (err) { \
+ print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \
+ } \
+ }
+#else
+
+#define DEBUG_TEST_ERROR(m_section)
+
+#endif
+
+ShaderGLES2 *ShaderGLES2::active = NULL;
+
+//#define DEBUG_SHADER
+
+#ifdef DEBUG_SHADER
+
+#define DEBUG_PRINT(m_text) print_line(m_text);
+
+#else
+
+#define DEBUG_PRINT(m_text)
+
+#endif
+
+void ShaderGLES2::bind_uniforms() {
+ if (!uniforms_dirty)
+ return;
+
+ // regular uniforms
+
+ const Map<uint32_t, Variant>::Element *E = uniform_defaults.front();
+
+ while (E) {
+ int idx = E->key();
+ int location = version->uniform_location[idx];
+
+ if (location < 0) {
+ E = E->next();
+ continue;
+ }
+
+ const Variant &v = E->value();
+ _set_uniform_variant(location, v);
+ E = E->next();
+ }
+
+ // camera uniforms
+
+ const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front();
+
+ while (C) {
+ int idx = E->key();
+ int location = version->uniform_location[idx];
+
+ if (location < 0) {
+ C = C->next();
+ continue;
+ }
+
+ glUniformMatrix4fv(location, 1, GL_FALSE, &(C->get().matrix[0][0]));
+ C = C->next();
+ }
+
+ uniforms_dirty = false;
+}
+
+GLint ShaderGLES2::get_uniform_location(int p_index) const {
+
+ ERR_FAIL_COND_V(!version, -1);
+
+ return version->uniform_location[p_index];
+}
+
+bool ShaderGLES2::bind() {
+
+ if (active != this || !version || new_conditional_version.key != conditional_version.key) {
+ conditional_version = new_conditional_version;
+ version = get_current_version();
+ } else {
+ return false;
+ }
+
+ ERR_FAIL_COND_V(!version, false);
+
+ glUseProgram(version->id);
+
+ DEBUG_TEST_ERROR("use program");
+
+ active = this;
+ uniforms_dirty = true;
+
+ return true;
+}
+
+void ShaderGLES2::unbind() {
+ version = NULL;
+ glUseProgram(0);
+ uniforms_dirty = true;
+ active = NULL;
+}
+
+static String _fix_error_code_line(const String &p_error, int p_code_start, int p_offset) {
+
+ int last_find_pos = -1;
+ // NVIDIA
+ String error = p_error;
+ while ((last_find_pos = p_error.find("(", last_find_pos + 1)) != -1) {
+
+ int end_pos = last_find_pos + 1;
+
+ while (true) {
+
+ if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') {
+
+ end_pos++;
+ continue;
+ } else if (p_error[end_pos] == ')') {
+ break;
+ } else {
+
+ end_pos = -1;
+ break;
+ }
+ }
+
+ if (end_pos == -1)
+ continue;
+
+ String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1);
+ String begin = error.substr(0, last_find_pos + 1);
+ String end = error.substr(end_pos, error.length());
+ int num = numstr.to_int() + p_code_start - p_offset;
+ error = begin + itos(num) + end;
+ }
+
+ // ATI
+ last_find_pos = -1;
+ while ((last_find_pos = p_error.find("ERROR: ", last_find_pos + 1)) != -1) {
+
+ last_find_pos += 6;
+ int end_pos = last_find_pos + 1;
+
+ while (true) {
+
+ if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') {
+
+ end_pos++;
+ continue;
+ } else if (p_error[end_pos] == ':') {
+ break;
+ } else {
+
+ end_pos = -1;
+ break;
+ }
+ }
+ continue;
+ if (end_pos == -1)
+ continue;
+
+ String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1);
+ print_line("numstr: " + numstr);
+ String begin = error.substr(0, last_find_pos + 1);
+ String end = error.substr(end_pos, error.length());
+ int num = numstr.to_int() + p_code_start - p_offset;
+ error = begin + itos(num) + end;
+ }
+ return error;
+}
+
+ShaderGLES2::Version *ShaderGLES2::get_current_version() {
+
+ Version *_v = version_map.getptr(conditional_version);
+
+ if (_v) {
+ if (conditional_version.code_version != 0) {
+ CustomCode *cc = custom_code_map.getptr(conditional_version.code_version);
+ ERR_FAIL_COND_V(!cc, _v);
+ if (cc->version == _v->code_version)
+ return _v;
+ } else {
+ return _v;
+ }
+ }
+
+ if (!_v)
+ version_map[conditional_version];
+
+ Version &v = version_map[conditional_version];
+
+ if (!_v) {
+ v.uniform_location = memnew_arr(GLint, uniform_count);
+ } else {
+ if (v.ok) {
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+ }
+ }
+
+ v.ok = false;
+
+ Vector<const char *> strings;
+
+#ifdef GLES_OVER_GL
+ strings.push_back("#version 120\n");
+ strings.push_back("#define USE_GLES_OVER_GL\n");
+#else
+ strings.push_back("#version 100\n");
+#endif
+
+ int define_line_ofs = 1;
+
+ for (int j = 0; j < conditional_count; j++) {
+ bool enable = (conditional_version.version & (1 << j)) > 0;
+
+ if (enable) {
+ strings.push_back(conditional_defines[j]);
+ define_line_ofs++;
+ DEBUG_PRINT(conditional_defines[j]);
+ }
+ }
+
+ // keep them around during the functino
+ CharString code_string;
+ CharString code_string2;
+ CharString code_globals;
+
+ CustomCode *cc = NULL;
+
+ if (conditional_version.code_version > 0) {
+ cc = custom_code_map.getptr(conditional_version.code_version);
+
+ ERR_FAIL_COND_V(!cc, NULL);
+ v.code_version = cc->version;
+ define_line_ofs += 2;
+ }
+
+ // program
+
+ v.id = glCreateProgram();
+ ERR_FAIL_COND_V(v.id == 0, NULL);
+
+ if (cc) {
+ for (int i = 0; i < cc->custom_defines.size(); i++) {
+ strings.push_back(cc->custom_defines[i]);
+ DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i]));
+ }
+ }
+
+ // vertex shader
+
+ int string_base_size = strings.size();
+
+ strings.push_back(vertex_code0.get_data());
+
+ if (cc) {
+ code_globals = cc->vertex_globals.ascii();
+ strings.push_back(code_globals.get_data());
+ }
+
+ strings.push_back(vertex_code1.get_data());
+
+ if (cc) {
+ code_string = cc->vertex.ascii();
+ strings.push_back(code_string.get_data());
+ }
+
+ strings.push_back(vertex_code2.get_data());
+
+#ifdef DEBUG_SHADER
+
+ DEBUG_PRINT("\nVertex Code:\n\n" + String(code_string.get_data()));
+
+#endif
+
+ v.vert_id = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(v.vert_id, strings.size(), &strings[0], NULL);
+ glCompileShader(v.vert_id);
+
+ GLint status;
+
+ glGetShaderiv(v.vert_id, GL_COMPILE_STATUS, &status);
+ if (status == GL_FALSE) {
+ GLsizei iloglen;
+ glGetShaderiv(v.vert_id, GL_INFO_LOG_LENGTH, &iloglen);
+
+ if (iloglen < 0) {
+ glDeleteShader(v.vert_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+
+ ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?");
+ } else {
+ if (iloglen == 0) {
+ iloglen = 4096; // buggy driver (Adreno 220+)
+ }
+
+ char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
+ ilogmem[iloglen] = '\0';
+ glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem);
+
+ String err_string = get_shader_name() + ": Vertex shader compilation failed:\n";
+
+ err_string += ilogmem;
+ err_string = _fix_error_code_line(err_string, vertex_code_start, define_line_ofs);
+
+ ERR_PRINTS(err_string);
+
+ Memory::free_static(ilogmem);
+ glDeleteShader(v.vert_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+ }
+
+ ERR_FAIL_V(NULL);
+ }
+
+ strings.resize(string_base_size);
+
+ // fragment shader
+
+ strings.push_back(fragment_code0.get_data());
+
+ if (cc) {
+ code_globals = cc->fragment_globals.ascii();
+ strings.push_back(code_globals.get_data());
+ }
+
+ strings.push_back(fragment_code1.get_data());
+
+ if (cc) {
+ code_string = cc->fragment.ascii();
+ strings.push_back(code_string.get_data());
+ }
+
+ strings.push_back(fragment_code2.get_data());
+
+ if (cc) {
+ code_string2 = cc->light.ascii();
+ strings.push_back(code_string2.get_data());
+ }
+
+ strings.push_back(fragment_code3.get_data());
+
+#ifdef DEBUG_SHADER
+ DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data()));
+#endif
+
+ v.frag_id = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(v.frag_id, strings.size(), &strings[0], NULL);
+ glCompileShader(v.frag_id);
+
+ glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status);
+ if (status == GL_FALSE) {
+ GLsizei iloglen;
+ glGetShaderiv(v.frag_id, GL_INFO_LOG_LENGTH, &iloglen);
+
+ if (iloglen < 0) {
+ glDeleteShader(v.frag_id);
+ glDeleteShader(v.vert_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+
+ ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?");
+ } else {
+ if (iloglen == 0) {
+ iloglen = 4096; // buggy driver (Adreno 220+)
+ }
+
+ char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
+ ilogmem[iloglen] = '\0';
+ glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem);
+
+ String err_string = get_shader_name() + ": Fragment shader compilation failed:\n";
+
+ err_string += ilogmem;
+ err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs);
+
+ ERR_PRINTS(err_string);
+
+ Memory::free_static(ilogmem);
+ glDeleteShader(v.frag_id);
+ glDeleteShader(v.vert_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+ }
+
+ ERR_FAIL_V(NULL);
+ }
+
+ glAttachShader(v.id, v.frag_id);
+ glAttachShader(v.id, v.vert_id);
+
+ // bind the attribute locations. This has to be done before linking so that the
+ // linker doesn't assign some random indices
+
+ for (int i = 0; i < attribute_pair_count; i++) {
+ glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name);
+ }
+
+ glLinkProgram(v.id);
+
+ glGetProgramiv(v.id, GL_LINK_STATUS, &status);
+ if (status == GL_FALSE) {
+ GLsizei iloglen;
+ glGetProgramiv(v.id, GL_INFO_LOG_LENGTH, &iloglen);
+
+ if (iloglen < 0) {
+ glDeleteShader(v.frag_id);
+ glDeleteShader(v.vert_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+
+ ERR_PRINT("No OpenGL program link log. What the frick?");
+ ERR_FAIL_V(NULL);
+ }
+
+ if (iloglen == 0) {
+ iloglen = 4096; // buggy driver (Adreno 220+)
+ }
+
+ char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
+ ilogmem[iloglen] = '\0';
+ glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem);
+
+ String err_string = get_shader_name() + ": Program linking failed:\n";
+
+ err_string += ilogmem;
+ err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs);
+
+ ERR_PRINTS(err_string);
+
+ Memory::free_static(ilogmem);
+ glDeleteShader(v.frag_id);
+ glDeleteShader(v.vert_id);
+ glDeleteProgram(v.id);
+ v.id = 0;
+
+ ERR_FAIL_V(NULL);
+ }
+
+ // get uniform locations
+
+ glUseProgram(v.id);
+
+ for (int i = 0; i < uniform_count; i++) {
+ v.uniform_location[i] = glGetUniformLocation(v.id, uniform_names[i]);
+ }
+
+ for (int i = 0; i < texunit_pair_count; i++) {
+ GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name);
+ if (loc >= 0)
+ glUniform1i(loc, texunit_pairs[i].index);
+ }
+
+ if (cc) {
+ v.custom_uniform_locations.resize(cc->custom_uniforms.size());
+ for (int i = 0; i < cc->custom_uniforms.size(); i++) {
+ v.custom_uniform_locations[i] = glGetUniformLocation(v.id, String(cc->custom_uniforms[i]).ascii().get_data());
+ }
+ }
+
+ glUseProgram(0);
+ v.ok = true;
+
+ return &v;
+}
+
+GLint ShaderGLES2::get_uniform_location(const String &p_name) const {
+
+ ERR_FAIL_COND_V(!version, -1);
+ return glGetUniformLocation(version->id, p_name.ascii().get_data());
+}
+
+void ShaderGLES2::setup(
+ const char **p_conditional_defines,
+ int p_conditional_count,
+ const char **p_uniform_names,
+ int p_uniform_count,
+ const AttributePair *p_attribute_pairs,
+ int p_attribute_count,
+ const TexUnitPair *p_texunit_pairs,
+ int p_texunit_pair_count,
+ const char *p_vertex_code,
+ const char *p_fragment_code,
+ int p_vertex_code_start,
+ int p_fragment_code_start) {
+
+ ERR_FAIL_COND(version);
+
+ conditional_version.key = 0;
+ new_conditional_version.key = 0;
+ uniform_count = p_uniform_count;
+ conditional_count = p_conditional_count;
+ conditional_defines = p_conditional_defines;
+ uniform_names = p_uniform_names;
+ vertex_code = p_vertex_code;
+ fragment_code = p_fragment_code;
+ texunit_pairs = p_texunit_pairs;
+ texunit_pair_count = p_texunit_pair_count;
+ vertex_code_start = p_vertex_code_start;
+ fragment_code_start = p_fragment_code_start;
+ attribute_pairs = p_attribute_pairs;
+ attribute_pair_count = p_attribute_count;
+
+ {
+ String globals_tag = "\nVERTEX_SHADER_GLOBALS";
+ String code_tag = "\nVERTEX_SHADER_CODE";
+ String code = vertex_code;
+ int cpos = code.find(globals_tag);
+ if (cpos == -1) {
+ vertex_code0 = code.ascii();
+ } else {
+ vertex_code0 = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + globals_tag.length(), code.length());
+
+ cpos = code.find(code_tag);
+
+ if (cpos == -1) {
+ vertex_code1 = code.ascii();
+ } else {
+ vertex_code1 = code.substr(0, cpos).ascii();
+ vertex_code2 = code.substr(cpos + code_tag.length(), code.length()).ascii();
+ }
+ }
+ }
+
+ {
+ String globals_tag = "\nFRAGMENT_SHADER_GLOBALS";
+ String code_tag = "\nFRAGMENT_SHADER_CODE";
+ String light_code_tag = "\nLIGHT_SHADER_CODE";
+ String code = fragment_code;
+ int cpos = code.find(globals_tag);
+ if (cpos == -1) {
+ fragment_code0 = code.ascii();
+ } else {
+ fragment_code0 = code.substr(0, cpos).ascii();
+ code = code.substr(cpos + globals_tag.length(), code.length());
+
+ cpos = code.find(code_tag);
+
+ if (cpos == -1) {
+ fragment_code1 = code.ascii();
+ } else {
+
+ fragment_code1 = code.substr(0, cpos).ascii();
+ String code2 = code.substr(cpos + code_tag.length(), code.length());
+
+ cpos = code2.find(light_code_tag);
+ if (cpos == -1) {
+ fragment_code2 = code2.ascii();
+ } else {
+ fragment_code2 = code2.substr(0, cpos).ascii();
+ fragment_code3 = code2.substr(cpos + light_code_tag.length(), code2.length()).ascii();
+ }
+ }
+ }
+ }
+}
+
+void ShaderGLES2::finish() {
+ const VersionKey *V = NULL;
+
+ while ((V = version_map.next(V))) {
+ Version &v = version_map[*V];
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ }
+}
+
+void ShaderGLES2::clear_caches() {
+ const VersionKey *V = NULL;
+
+ while ((V = version_map.next(V))) {
+ Version &v = version_map[*V];
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ }
+
+ version_map.clear();
+
+ custom_code_map.clear();
+ version = NULL;
+ last_custom_code = 1;
+ uniforms_dirty = true;
+}
+
+uint32_t ShaderGLES2::create_custom_shader() {
+ custom_code_map[last_custom_code] = CustomCode();
+ custom_code_map[last_custom_code].version = 1;
+ return last_custom_code++;
+}
+
+void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id,
+ const String &p_vertex,
+ const String &p_vertex_globals,
+ const String &p_fragment,
+ const String &p_light,
+ const String &p_fragment_globals,
+ const Vector<StringName> &p_uniforms,
+ const Vector<StringName> &p_texture_uniforms,
+ const Vector<CharString> &p_custom_defines) {
+ CustomCode *cc = custom_code_map.getptr(p_code_id);
+ ERR_FAIL_COND(!cc);
+
+ cc->vertex = p_vertex;
+ cc->vertex_globals = p_vertex_globals;
+ cc->fragment = p_fragment;
+ cc->fragment_globals = p_fragment_globals;
+ cc->light = p_light;
+ cc->custom_uniforms = p_uniforms;
+ cc->custom_defines = p_custom_defines;
+ cc->version++;
+}
+
+void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
+ new_conditional_version.code_version = p_code_id;
+}
+
+void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
+ ERR_FAIL_COND(!custom_code_map.has(p_code_id));
+ if (conditional_version.code_version == p_code_id)
+ conditional_version.code_version = 0;
+
+ custom_code_map.erase(p_code_id);
+}
+
+void ShaderGLES2::set_base_material_tex_index(int p_idx) {
+}
+
+ShaderGLES2::ShaderGLES2() {
+ version = NULL;
+ last_custom_code = 1;
+ uniforms_dirty = true;
+}
+
+ShaderGLES2::~ShaderGLES2() {
+ finish();
+}
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
new file mode 100644
index 0000000000..d92c1ddb62
--- /dev/null
+++ b/drivers/gles2/shader_gles2.h
@@ -0,0 +1,386 @@
+/*************************************************************************/
+/* shader_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SHADER_GLES2_H
+#define SHADER_GLES2_H
+
+#include <stdio.h>
+
+#include "platform_config.h"
+#ifndef GLES2_INCLUDE_H
+#include <GLES2/gl2.h>
+#else
+#include GLES2_INCLUDE_H
+#endif
+
+#include "camera_matrix.h"
+#include "hash_map.h"
+#include "map.h"
+#include "variant.h"
+
+class ShaderGLES2 {
+protected:
+ struct Enum {
+
+ uint64_t mask;
+ uint64_t shift;
+ const char *defines[16];
+ };
+
+ struct EnumValue {
+
+ uint64_t set_mask;
+ uint64_t clear_mask;
+ };
+
+ struct AttributePair {
+
+ const char *name;
+ int index;
+ };
+
+ struct UniformPair {
+ const char *name;
+ Variant::Type type_hint;
+ };
+
+ struct TexUnitPair {
+
+ const char *name;
+ int index;
+ };
+
+ bool uniforms_dirty;
+
+private:
+ //@TODO Optimize to a fixed set of shader pools and use a LRU
+ int uniform_count;
+ int texunit_pair_count;
+ int conditional_count;
+ int vertex_code_start;
+ int fragment_code_start;
+ int attribute_pair_count;
+
+ struct CustomCode {
+
+ String vertex;
+ String vertex_globals;
+ String fragment;
+ String fragment_globals;
+ String light;
+ uint32_t version;
+ Vector<StringName> texture_uniforms;
+ Vector<StringName> custom_uniforms;
+ Vector<CharString> custom_defines;
+ };
+
+ struct Version {
+
+ GLuint id;
+ GLuint vert_id;
+ GLuint frag_id;
+ GLint *uniform_location;
+ Vector<GLint> texture_uniform_locations;
+ Vector<GLint> custom_uniform_locations;
+ uint32_t code_version;
+ bool ok;
+ Version() {
+ code_version = 0;
+ ok = false;
+ uniform_location = NULL;
+ }
+ };
+
+ Version *version;
+
+ union VersionKey {
+
+ struct {
+ uint32_t version;
+ uint32_t code_version;
+ };
+ uint64_t key;
+ bool operator==(const VersionKey &p_key) const { return key == p_key.key; }
+ bool operator<(const VersionKey &p_key) const { return key < p_key.key; }
+ };
+
+ struct VersionKeyHash {
+
+ static _FORCE_INLINE_ uint32_t hash(const VersionKey &p_key) { return HashMapHasherDefault::hash(p_key.key); }
+ };
+
+ //this should use a way more cachefriendly version..
+ HashMap<VersionKey, Version, VersionKeyHash> version_map;
+
+ HashMap<uint32_t, CustomCode> custom_code_map;
+ uint32_t last_custom_code;
+
+ VersionKey conditional_version;
+ VersionKey new_conditional_version;
+
+ virtual String get_shader_name() const = 0;
+
+ const char **conditional_defines;
+ const char **uniform_names;
+ const AttributePair *attribute_pairs;
+ const TexUnitPair *texunit_pairs;
+ const char *vertex_code;
+ const char *fragment_code;
+ CharString fragment_code0;
+ CharString fragment_code1;
+ CharString fragment_code2;
+ CharString fragment_code3;
+
+ CharString vertex_code0;
+ CharString vertex_code1;
+ CharString vertex_code2;
+
+ Vector<CharString> custom_defines;
+
+ Version *get_current_version();
+
+ static ShaderGLES2 *active;
+
+ int max_image_units;
+
+ _FORCE_INLINE_ void _set_uniform_variant(GLint p_uniform, const Variant &p_value) {
+
+ if (p_uniform < 0)
+ return; // do none
+ switch (p_value.get_type()) {
+
+ case Variant::BOOL:
+ case Variant::INT: {
+
+ int val = p_value;
+ glUniform1i(p_uniform, val);
+ } break;
+ case Variant::REAL: {
+
+ real_t val = p_value;
+ glUniform1f(p_uniform, val);
+ } break;
+ case Variant::COLOR: {
+
+ Color val = p_value;
+ glUniform4f(p_uniform, val.r, val.g, val.b, val.a);
+ } break;
+ case Variant::VECTOR2: {
+
+ Vector2 val = p_value;
+ glUniform2f(p_uniform, val.x, val.y);
+ } break;
+ case Variant::VECTOR3: {
+
+ Vector3 val = p_value;
+ glUniform3f(p_uniform, val.x, val.y, val.z);
+ } break;
+ case Variant::PLANE: {
+
+ Plane val = p_value;
+ glUniform4f(p_uniform, val.normal.x, val.normal.y, val.normal.z, val.d);
+ } break;
+ case Variant::QUAT: {
+
+ Quat val = p_value;
+ glUniform4f(p_uniform, val.x, val.y, val.z, val.w);
+ } break;
+
+ case Variant::TRANSFORM2D: {
+
+ Transform2D tr = p_value;
+ GLfloat matrix[16] = { /* build a 16x16 matrix */
+ tr.elements[0][0],
+ tr.elements[0][1],
+ 0,
+ 0,
+ tr.elements[1][0],
+ tr.elements[1][1],
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 0,
+ tr.elements[2][0],
+ tr.elements[2][1],
+ 0,
+ 1
+ };
+
+ glUniformMatrix4fv(p_uniform, 1, false, matrix);
+
+ } break;
+ case Variant::BASIS:
+ case Variant::TRANSFORM: {
+
+ Transform tr = p_value;
+ GLfloat matrix[16] = { /* build a 16x16 matrix */
+ tr.basis.elements[0][0],
+ tr.basis.elements[1][0],
+ tr.basis.elements[2][0],
+ 0,
+ tr.basis.elements[0][1],
+ tr.basis.elements[1][1],
+ tr.basis.elements[2][1],
+ 0,
+ tr.basis.elements[0][2],
+ tr.basis.elements[1][2],
+ tr.basis.elements[2][2],
+ 0,
+ tr.origin.x,
+ tr.origin.y,
+ tr.origin.z,
+ 1
+ };
+
+ glUniformMatrix4fv(p_uniform, 1, false, matrix);
+ } break;
+ default: { ERR_FAIL(); } // do nothing
+ }
+ }
+
+ Map<uint32_t, Variant> uniform_defaults;
+ Map<uint32_t, CameraMatrix> uniform_cameras;
+
+protected:
+ _FORCE_INLINE_ int _get_uniform(int p_which) const;
+ _FORCE_INLINE_ void _set_conditional(int p_which, bool p_value);
+
+ void setup(const char **p_conditional_defines,
+ int p_conditional_count,
+ const char **p_uniform_names,
+ int p_uniform_count,
+ const AttributePair *p_attribute_pairs,
+ int p_attribute_count,
+ const TexUnitPair *p_texunit_pairs,
+ int p_texunit_pair_count,
+ const char *p_vertex_code,
+ const char *p_fragment_code,
+ int p_vertex_code_start,
+ int p_fragment_code_start);
+
+ ShaderGLES2();
+
+public:
+ enum {
+ CUSTOM_SHADER_DISABLED = 0
+ };
+
+ GLint get_uniform_location(const String &p_name) const;
+ GLint get_uniform_location(int p_index) const;
+
+ static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; }
+ bool bind();
+ void unbind();
+ void bind_uniforms();
+
+ inline GLuint get_program() const { return version ? version->id : 0; }
+
+ void clear_caches();
+
+ uint32_t create_custom_shader();
+ void set_custom_shader_code(uint32_t p_code_id,
+ const String &p_vertex,
+ const String &p_vertex_globals,
+ const String &p_fragment,
+ const String &p_light,
+ const String &p_fragment_globals,
+ const Vector<StringName> &p_uniforms,
+ const Vector<StringName> &p_texture_uniforms,
+ const Vector<CharString> &p_custom_defines);
+
+ void set_custom_shader(uint32_t p_code_id);
+ void free_custom_shader(uint32_t p_code_id);
+
+ void set_uniform_default(int p_idx, const Variant &p_value) {
+
+ if (p_value.get_type() == Variant::NIL) {
+
+ uniform_defaults.erase(p_idx);
+ } else {
+
+ uniform_defaults[p_idx] = p_value;
+ }
+ uniforms_dirty = true;
+ }
+
+ uint32_t get_version() const { return new_conditional_version.version; }
+
+ void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) {
+
+ uniform_cameras[p_idx] = p_mat;
+ uniforms_dirty = true;
+ }
+
+ _FORCE_INLINE_ void set_texture_uniform(int p_idx, const Variant &p_value) {
+
+ ERR_FAIL_COND(!version);
+ ERR_FAIL_INDEX(p_idx, version->texture_uniform_locations.size());
+ _set_uniform_variant(version->texture_uniform_locations[p_idx], p_value);
+ }
+
+ _FORCE_INLINE_ GLint get_texture_uniform_location(int p_idx) {
+
+ ERR_FAIL_COND_V(!version, -1);
+ ERR_FAIL_INDEX_V(p_idx, version->texture_uniform_locations.size(), -1);
+ return version->texture_uniform_locations[p_idx];
+ }
+
+ virtual void init() = 0;
+ void finish();
+
+ void set_base_material_tex_index(int p_idx);
+
+ void add_custom_define(const String &p_define) {
+ custom_defines.push_back(p_define.utf8());
+ }
+
+ virtual ~ShaderGLES2();
+};
+
+// called a lot, made inline
+
+int ShaderGLES2::_get_uniform(int p_which) const {
+
+ ERR_FAIL_INDEX_V(p_which, uniform_count, -1);
+ ERR_FAIL_COND_V(!version, -1);
+ return version->uniform_location[p_which];
+}
+
+void ShaderGLES2::_set_conditional(int p_which, bool p_value) {
+
+ ERR_FAIL_INDEX(p_which, conditional_count);
+ if (p_value)
+ new_conditional_version.version |= (1 << p_which);
+ else
+ new_conditional_version.version &= ~(1 << p_which);
+}
+
+#endif
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub
new file mode 100644
index 0000000000..5de3e1ac90
--- /dev/null
+++ b/drivers/gles2/shaders/SCsub
@@ -0,0 +1,22 @@
+#!/usr/bin/env python
+
+Import('env')
+
+if 'GLES2_GLSL' in env['BUILDERS']:
+ env.GLES2_GLSL('copy.glsl');
+# env.GLES2_GLSL('resolve.glsl');
+ env.GLES2_GLSL('canvas.glsl');
+# env.GLES2_GLSL('canvas_shadow.glsl');
+ env.GLES2_GLSL('scene.glsl');
+# env.GLES2_GLSL('cubemap_filter.glsl');
+# env.GLES2_GLSL('cube_to_dp.glsl');
+# env.GLES2_GLSL('blend_shape.glsl');
+# env.GLES2_GLSL('screen_space_reflection.glsl');
+# env.GLES2_GLSL('effect_blur.glsl');
+# env.GLES2_GLSL('subsurf_scattering.glsl');
+# env.GLES2_GLSL('ssao.glsl');
+# env.GLES2_GLSL('ssao_minify.glsl');
+# env.GLES2_GLSL('ssao_blur.glsl');
+# env.GLES2_GLSL('exposure.glsl');
+# env.GLES2_GLSL('tonemap.glsl');
+# env.GLES2_GLSL('particles.glsl');
diff --git a/drivers/gles2/shaders/blend_shape.glsl b/drivers/gles2/shaders/blend_shape.glsl
new file mode 100644
index 0000000000..4e0d066823
--- /dev/null
+++ b/drivers/gles2/shaders/blend_shape.glsl
@@ -0,0 +1,197 @@
+[vertex]
+
+
+/*
+from VisualServer:
+
+ARRAY_VERTEX=0,
+ARRAY_NORMAL=1,
+ARRAY_TANGENT=2,
+ARRAY_COLOR=3,
+ARRAY_TEX_UV=4,
+ARRAY_TEX_UV2=5,
+ARRAY_BONES=6,
+ARRAY_WEIGHTS=7,
+ARRAY_INDEX=8,
+*/
+
+#ifdef USE_2D_VERTEX
+#define VFORMAT vec2
+#else
+#define VFORMAT vec3
+#endif
+
+/* INPUT ATTRIBS */
+
+layout(location=0) in highp VFORMAT vertex_attrib;
+layout(location=1) in vec3 normal_attrib;
+
+#ifdef ENABLE_TANGENT
+layout(location=2) in vec4 tangent_attrib;
+#endif
+
+#ifdef ENABLE_COLOR
+layout(location=3) in vec4 color_attrib;
+#endif
+
+#ifdef ENABLE_UV
+layout(location=4) in vec2 uv_attrib;
+#endif
+
+#ifdef ENABLE_UV2
+layout(location=5) in vec2 uv2_attrib;
+#endif
+
+#ifdef ENABLE_SKELETON
+layout(location=6) in ivec4 bone_attrib;
+layout(location=7) in vec4 weight_attrib;
+#endif
+
+/* BLEND ATTRIBS */
+
+#ifdef ENABLE_BLEND
+
+layout(location=8) in highp VFORMAT vertex_attrib_blend;
+layout(location=9) in vec3 normal_attrib_blend;
+
+#ifdef ENABLE_TANGENT
+layout(location=10) in vec4 tangent_attrib_blend;
+#endif
+
+#ifdef ENABLE_COLOR
+layout(location=11) in vec4 color_attrib_blend;
+#endif
+
+#ifdef ENABLE_UV
+layout(location=12) in vec2 uv_attrib_blend;
+#endif
+
+#ifdef ENABLE_UV2
+layout(location=13) in vec2 uv2_attrib_blend;
+#endif
+
+#ifdef ENABLE_SKELETON
+layout(location=14) in ivec4 bone_attrib_blend;
+layout(location=15) in vec4 weight_attrib_blend;
+#endif
+
+#endif
+
+/* OUTPUTS */
+
+out VFORMAT vertex_out; //tfb:
+
+#ifdef ENABLE_NORMAL
+out vec3 normal_out; //tfb:ENABLE_NORMAL
+#endif
+
+#ifdef ENABLE_TANGENT
+out vec4 tangent_out; //tfb:ENABLE_TANGENT
+#endif
+
+#ifdef ENABLE_COLOR
+out vec4 color_out; //tfb:ENABLE_COLOR
+#endif
+
+#ifdef ENABLE_UV
+out vec2 uv_out; //tfb:ENABLE_UV
+#endif
+
+#ifdef ENABLE_UV2
+out vec2 uv2_out; //tfb:ENABLE_UV2
+#endif
+
+#ifdef ENABLE_SKELETON
+out ivec4 bone_out; //tfb:ENABLE_SKELETON
+out vec4 weight_out; //tfb:ENABLE_SKELETON
+#endif
+
+uniform float blend_amount;
+
+void main() {
+
+
+#ifdef ENABLE_BLEND
+
+ vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount;
+
+#ifdef ENABLE_NORMAL
+ normal_out = normal_attrib_blend + normal_attrib * blend_amount;
+#endif
+
+#ifdef ENABLE_TANGENT
+
+ tangent_out.xyz = tangent_attrib_blend.xyz + tangent_attrib.xyz * blend_amount;
+ tangent_out.w = tangent_attrib_blend.w; //just copy, no point in blending his
+#endif
+
+#ifdef ENABLE_COLOR
+
+ color_out = color_attrib_blend + color_attrib * blend_amount;
+#endif
+
+#ifdef ENABLE_UV
+
+ uv_out = uv_attrib_blend + uv_attrib * blend_amount;
+#endif
+
+#ifdef ENABLE_UV2
+
+ uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount;
+#endif
+
+
+#ifdef ENABLE_SKELETON
+
+ bone_out = bone_attrib_blend;
+ weight_out = weight_attrib_blend + weight_attrib * blend_amount;
+#endif
+
+#else //ENABLE_BLEND
+
+
+ vertex_out = vertex_attrib * blend_amount;
+
+#ifdef ENABLE_NORMAL
+ normal_out = normal_attrib * blend_amount;
+#endif
+
+#ifdef ENABLE_TANGENT
+
+ tangent_out.xyz = tangent_attrib.xyz * blend_amount;
+ tangent_out.w = tangent_attrib.w; //just copy, no point in blending his
+#endif
+
+#ifdef ENABLE_COLOR
+
+ color_out = color_attrib * blend_amount;
+#endif
+
+#ifdef ENABLE_UV
+
+ uv_out = uv_attrib * blend_amount;
+#endif
+
+#ifdef ENABLE_UV2
+
+ uv2_out = uv2_attrib * blend_amount;
+#endif
+
+
+#ifdef ENABLE_SKELETON
+
+ bone_out = bone_attrib;
+ weight_out = weight_attrib * blend_amount;
+#endif
+
+#endif
+ gl_Position = vec4(0.0);
+}
+
+[fragment]
+
+
+void main() {
+
+}
+
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
new file mode 100644
index 0000000000..11c6ab9b76
--- /dev/null
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -0,0 +1,141 @@
+[vertex]
+
+#ifdef USE_GLES_OVER_GL
+#define mediump
+#define highp
+#else
+precision mediump float;
+precision mediump int;
+#endif
+
+uniform highp mat4 projection_matrix;
+uniform highp mat4 modelview_matrix;
+uniform highp mat4 extra_matrix;
+attribute highp vec2 vertex; // attrib:0
+attribute vec4 color_attrib; // attrib:3
+attribute vec2 uv_attrib; // attrib:4
+
+varying vec2 uv_interp;
+varying vec4 color_interp;
+
+uniform highp vec2 color_texpixel_size;
+
+#ifdef USE_TEXTURE_RECT
+
+uniform vec4 dst_rect;
+uniform vec4 src_rect;
+
+#endif
+
+uniform bool blit_pass;
+
+VERTEX_SHADER_GLOBALS
+
+vec2 select(vec2 a, vec2 b, bvec2 c) {
+ vec2 ret;
+
+ ret.x = c.x ? b.x : a.x;
+ ret.y = c.y ? b.y : a.y;
+
+ return ret;
+}
+
+void main() {
+
+ vec4 color = color_attrib;
+
+#ifdef USE_TEXTURE_RECT
+
+ if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z
+ uv_interp = src_rect.xy + abs(src_rect.zw) * vertex.yx;
+ } else {
+ uv_interp = src_rect.xy + abs(src_rect.zw) * vertex;
+ }
+
+ vec4 outvec = vec4(0.0, 0.0, 0.0, 1.0);
+
+ // This is what is done in the GLES 3 bindings and should
+ // take care of flipped rects.
+ //
+ // But it doesn't.
+ // I don't know why, will need to investigate further.
+
+ outvec.xy = dst_rect.xy + abs(dst_rect.zw) * select(vertex, vec2(1.0, 1.0) - vertex, lessThan(src_rect.zw, vec2(0.0, 0.0)));
+
+ // outvec.xy = dst_rect.xy + abs(dst_rect.zw) * vertex;
+#else
+ vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
+
+#ifdef USE_UV_ATTRIBUTE
+ uv_interp = uv_attrib;
+#else
+ uv_interp = vertex.xy;
+#endif
+
+#endif
+
+{
+ vec2 src_vtx=outvec.xy;
+VERTEX_SHADER_CODE
+
+}
+
+ color_interp = color;
+
+ gl_Position = projection_matrix * modelview_matrix * outvec;
+
+}
+
+[fragment]
+
+#ifdef USE_GLES_OVER_GL
+#define mediump
+#define highp
+#else
+precision mediump float;
+precision mediump int;
+#endif
+
+uniform sampler2D color_texture; // texunit:0
+uniform highp vec2 color_texpixel_size;
+uniform mediump sampler2D normal_texture; // texunit:1
+
+varying mediump vec2 uv_interp;
+varying mediump vec4 color_interp;
+
+uniform bool blit_pass;
+
+uniform vec4 final_modulate;
+
+#ifdef SCREEN_TEXTURE_USED
+
+uniform sampler2D screen_texture; // texunit:2
+
+#endif
+
+#ifdef SCREEN_UV_USED
+
+uniform vec2 screen_pixel_size;
+
+#endif
+
+FRAGMENT_SHADER_GLOBALS
+
+
+void main() {
+
+ vec4 color = color_interp;
+
+ color *= texture2D(color_texture, uv_interp);
+{
+
+FRAGMENT_SHADER_CODE
+
+
+}
+
+ color *= final_modulate;
+
+ gl_FragColor = color;
+
+}
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
new file mode 100644
index 0000000000..c757990de0
--- /dev/null
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -0,0 +1,49 @@
+[vertex]
+
+
+
+uniform highp mat4 projection_matrix;
+uniform highp mat4 light_matrix;
+uniform highp mat4 world_matrix;
+uniform highp float distance_norm;
+
+layout(location=0) in highp vec3 vertex;
+
+out highp vec4 position_interp;
+
+void main() {
+
+ gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0)));
+ position_interp=gl_Position;
+}
+
+[fragment]
+
+in highp vec4 position_interp;
+
+#ifdef USE_RGBA_SHADOWS
+
+layout(location=0) out lowp vec4 distance_buf;
+
+#else
+
+layout(location=0) out highp float distance_buf;
+
+#endif
+
+void main() {
+
+ highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias;
+
+#ifdef USE_RGBA_SHADOWS
+
+ highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
+ comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ distance_buf=comp;
+#else
+
+ distance_buf=depth;
+
+#endif
+}
+
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
new file mode 100644
index 0000000000..a21da68525
--- /dev/null
+++ b/drivers/gles2/shaders/copy.glsl
@@ -0,0 +1,72 @@
+[vertex]
+
+#ifdef USE_GLES_OVER_GL
+#define mediump
+#define highp
+#else
+precision mediump float;
+precision mediump int;
+#endif
+
+attribute highp vec4 vertex_attrib; // attrib:0
+attribute vec2 uv_in; // attrib:4
+attribute vec2 uv2_in; // attrib:5
+
+varying vec2 uv_interp;
+
+varying vec2 uv2_interp;
+
+#ifdef USE_COPY_SECTION
+uniform vec4 copy_section;
+#endif
+
+void main() {
+
+ uv_interp = uv_in;
+ uv2_interp = uv2_in;
+ gl_Position = vertex_attrib;
+
+#ifdef USE_COPY_SECTION
+ uv_interp = copy_section.xy + uv_interp * copy_section.zw;
+ gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0;
+#endif
+}
+
+[fragment]
+
+#ifdef USE_GLES_OVER_GL
+#define mediump
+#define highp
+#else
+precision mediump float;
+precision mediump int;
+#endif
+
+
+varying vec2 uv_interp;
+uniform sampler2D source; // texunit:0
+
+varying vec2 uv2_interp;
+
+#ifdef USE_CUSTOM_ALPHA
+uniform float custom_alpha;
+#endif
+
+
+void main() {
+
+ //vec4 color = color_interp;
+ vec4 color = texture2D( source, uv_interp );
+
+
+#ifdef USE_NO_ALPHA
+ color.a=1.0;
+#endif
+
+#ifdef USE_CUSTOM_ALPHA
+ color.a=custom_alpha;
+#endif
+
+
+ gl_FragColor = color;
+}
diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl
new file mode 100644
index 0000000000..5ffc78c0b9
--- /dev/null
+++ b/drivers/gles2/shaders/cube_to_dp.glsl
@@ -0,0 +1,79 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vertex_attrib;
+}
+
+[fragment]
+
+
+uniform highp samplerCube source_cube; //texunit:0
+in vec2 uv_interp;
+
+uniform bool z_flip;
+uniform highp float z_far;
+uniform highp float z_near;
+uniform highp float bias;
+
+void main() {
+
+ highp vec3 normal = vec3( uv_interp * 2.0 - 1.0, 0.0 );
+/*
+ if(z_flip) {
+ normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ } else {
+ normal.z = -0.5 + 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ }
+*/
+
+ //normal.z = sqrt(1.0-dot(normal.xy,normal.xy));
+ //normal.xy*=1.0+normal.z;
+
+ normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ normal = normalize(normal);
+
+/*
+ normal.z=0.5;
+ normal=normalize(normal);
+*/
+ if (!z_flip) {
+ normal.z=-normal.z;
+ }
+
+ //normal = normalize(vec3( uv_interp * 2.0 - 1.0, 1.0 ));
+ float depth = texture(source_cube,normal).r;
+
+ // absolute values for direction cosines, bigger value equals closer to basis axis
+ vec3 unorm = abs(normal);
+
+ if ( (unorm.x >= unorm.y) && (unorm.x >= unorm.z) ) {
+ // x code
+ unorm = normal.x > 0.0 ? vec3( 1.0, 0.0, 0.0 ) : vec3( -1.0, 0.0, 0.0 ) ;
+ } else if ( (unorm.y > unorm.x) && (unorm.y >= unorm.z) ) {
+ // y code
+ unorm = normal.y > 0.0 ? vec3( 0.0, 1.0, 0.0 ) : vec3( 0.0, -1.0, 0.0 ) ;
+ } else if ( (unorm.z > unorm.x) && (unorm.z > unorm.y) ) {
+ // z code
+ unorm = normal.z > 0.0 ? vec3( 0.0, 0.0, 1.0 ) : vec3( 0.0, 0.0, -1.0 ) ;
+ } else {
+ // oh-no we messed up code
+ // has to be
+ unorm = vec3( 1.0, 0.0, 0.0 );
+ }
+
+ float depth_fix = 1.0 / dot(normal,unorm);
+
+
+ depth = 2.0 * depth - 1.0;
+ float linear_depth = 2.0 * z_near * z_far / (z_far + z_near - depth * (z_far - z_near));
+ gl_FragDepth = (linear_depth*depth_fix+bias) / z_far;
+}
+
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
new file mode 100644
index 0000000000..485fbb6ee0
--- /dev/null
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -0,0 +1,294 @@
+[vertex]
+
+
+layout(location=0) in highp vec2 vertex;
+
+layout(location=4) in highp vec2 uv;
+
+out highp vec2 uv_interp;
+
+void main() {
+
+ uv_interp=uv;
+ gl_Position=vec4(vertex,0,1);
+}
+
+[fragment]
+
+
+precision highp float;
+precision highp int;
+
+#ifdef USE_SOURCE_PANORAMA
+uniform sampler2D source_panorama; //texunit:0
+#endif
+
+#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
+uniform sampler2DArray source_dual_paraboloid_array; //texunit:0
+uniform int source_array_index;
+#endif
+
+#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
+uniform samplerCube source_cube; //texunit:0
+#endif
+
+uniform int face_id;
+uniform float roughness;
+in highp vec2 uv_interp;
+
+
+layout(location = 0) out vec4 frag_color;
+
+
+#define M_PI 3.14159265359
+
+
+vec3 texelCoordToVec(vec2 uv, int faceID)
+{
+ mat3 faceUvVectors[6];
+/*
+ // -x
+ faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z
+ faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face
+
+ // +x
+ faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z
+ faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face
+
+ // -y
+ faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z
+ faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face
+
+ // +y
+ faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z
+ faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face
+
+ // -z
+ faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
+ faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face
+
+ // +z
+ faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face
+*/
+
+ // -x
+ faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
+ faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face
+
+ // +x
+ faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z
+ faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
+
+ // -y
+ faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z
+ faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face
+
+ // +y
+ faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
+ faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
+
+ // -z
+ faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
+ faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face
+
+ // +z
+ faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
+
+ // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
+ vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
+ return normalize(result);
+}
+
+vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N)
+{
+ float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
+
+ // Compute distribution direction
+ float Phi = 2.0 * M_PI * Xi.x;
+ float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a*a - 1.0) * Xi.y));
+ float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
+
+ // Convert to spherical direction
+ vec3 H;
+ H.x = SinTheta * cos(Phi);
+ H.y = SinTheta * sin(Phi);
+ H.z = CosTheta;
+
+ vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ vec3 TangentX = normalize(cross(UpVector, N));
+ vec3 TangentY = cross(N, TangentX);
+
+ // Tangent to world space
+ return TangentX * H.x + TangentY * H.y + N * H.z;
+}
+
+// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
+float GGX(float NdotV, float a)
+{
+ float k = a / 2.0;
+ return NdotV / (NdotV * (1.0 - k) + k);
+}
+
+// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
+float G_Smith(float a, float nDotV, float nDotL)
+{
+ return GGX(nDotL, a * a) * GGX(nDotV, a * a);
+}
+
+float radicalInverse_VdC(uint bits) {
+ bits = (bits << 16u) | (bits >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ return float(bits) * 2.3283064365386963e-10; // / 0x100000000
+}
+
+vec2 Hammersley(uint i, uint N) {
+ return vec2(float(i)/float(N), radicalInverse_VdC(i));
+}
+
+
+
+#ifdef LOW_QUALITY
+
+#define SAMPLE_COUNT 64u
+
+#else
+
+#define SAMPLE_COUNT 512u
+
+#endif
+
+uniform bool z_flip;
+
+#ifdef USE_SOURCE_PANORAMA
+
+vec4 texturePanorama(vec3 normal,sampler2D pano ) {
+
+ vec2 st = vec2(
+ atan(normal.x, normal.z),
+ acos(normal.y)
+ );
+
+ if(st.x < 0.0)
+ st.x += M_PI*2.0;
+
+ st/=vec2(M_PI*2.0,M_PI);
+
+ return textureLod(pano,st,0.0);
+
+}
+
+#endif
+
+#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
+
+
+vec4 textureDualParaboloidArray(vec3 normal) {
+
+ vec3 norm = normalize(normal);
+ norm.xy/=1.0+abs(norm.z);
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
+ if (norm.z<0.0) {
+ norm.y=0.5-norm.y+0.5;
+ }
+ return textureLod(source_dual_paraboloid_array, vec3(norm.xy, float(source_array_index) ), 0.0);
+
+}
+
+#endif
+
+void main() {
+
+#ifdef USE_DUAL_PARABOLOID
+
+ vec3 N = vec3( uv_interp * 2.0 - 1.0, 0.0 );
+ N.z = 0.5 - 0.5*((N.x * N.x) + (N.y * N.y));
+ N = normalize(N);
+
+ if (z_flip) {
+ N.y=-N.y; //y is flipped to improve blending between both sides
+ N.z=-N.z;
+ }
+
+
+#else
+ vec2 uv = (uv_interp * 2.0) - 1.0;
+ vec3 N = texelCoordToVec(uv, face_id);
+#endif
+ //vec4 color = color_interp;
+
+#ifdef USE_DIRECT_WRITE
+
+#ifdef USE_SOURCE_PANORAMA
+
+ frag_color=vec4(texturePanorama(N,source_panorama).rgb,1.0);
+#endif
+
+#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
+
+ frag_color=vec4(textureDualParaboloidArray(N).rgb,1.0);
+#endif
+
+#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
+
+ N.y=-N.y;
+ frag_color=vec4(texture(N,source_cube).rgb,1.0);
+#endif
+
+
+
+
+#else
+
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ for(uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) {
+ vec2 xi = Hammersley(sampleNum, SAMPLE_COUNT);
+
+ vec3 H = ImportanceSampleGGX( xi, roughness, N );
+ vec3 V = N;
+ vec3 L = normalize(2.0 * dot( V, H ) * H - V);
+
+ float ndotl = clamp(dot(N, L),0.0,1.0);
+
+ if (ndotl>0.0) {
+#ifdef USE_SOURCE_PANORAMA
+ sum.rgb += texturePanorama(H,source_panorama).rgb *ndotl;
+#endif
+
+#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
+
+ sum.rgb += textureDualParaboloidArray(H).rgb *ndotl;
+#endif
+
+#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
+ H.y=-H.y;
+ sum.rgb += textureLod(source_cube, H, 0.0).rgb *ndotl;
+#endif
+ sum.a += ndotl;
+ }
+ }
+ sum /= sum.a;
+
+ frag_color = vec4(sum.rgb, 1.0);
+
+#endif
+
+}
+
diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl
new file mode 100644
index 0000000000..b5f98a1244
--- /dev/null
+++ b/drivers/gles2/shaders/effect_blur.glsl
@@ -0,0 +1,301 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+
+#ifdef USE_BLUR_SECTION
+
+uniform vec4 blur_section;
+
+#endif
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vertex_attrib;
+#ifdef USE_BLUR_SECTION
+
+ uv_interp = blur_section.xy + uv_interp * blur_section.zw;
+ gl_Position.xy = (blur_section.xy + (gl_Position.xy * 0.5 + 0.5) * blur_section.zw) * 2.0 - 1.0;
+#endif
+}
+
+[fragment]
+
+#if !defined(GLES_OVER_GL)
+precision mediump float;
+#endif
+
+in vec2 uv_interp;
+uniform sampler2D source_color; //texunit:0
+
+#ifdef SSAO_MERGE
+uniform sampler2D source_ssao; //texunit:1
+#endif
+
+uniform float lod;
+uniform vec2 pixel_size;
+
+
+layout(location = 0) out vec4 frag_color;
+
+#ifdef SSAO_MERGE
+
+uniform vec4 ssao_color;
+
+#endif
+
+#if defined (GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL)
+
+uniform float glow_strength;
+
+#endif
+
+#if defined(DOF_FAR_BLUR) || defined (DOF_NEAR_BLUR)
+
+#ifdef DOF_QUALITY_LOW
+const int dof_kernel_size=5;
+const int dof_kernel_from=2;
+const float dof_kernel[5] = float[] (0.153388,0.221461,0.250301,0.221461,0.153388);
+#endif
+
+#ifdef DOF_QUALITY_MEDIUM
+const int dof_kernel_size=11;
+const int dof_kernel_from=5;
+const float dof_kernel[11] = float[] (0.055037,0.072806,0.090506,0.105726,0.116061,0.119726,0.116061,0.105726,0.090506,0.072806,0.055037);
+
+#endif
+
+#ifdef DOF_QUALITY_HIGH
+const int dof_kernel_size=21;
+const int dof_kernel_from=10;
+const float dof_kernel[21] = float[] (0.028174,0.032676,0.037311,0.041944,0.046421,0.050582,0.054261,0.057307,0.059587,0.060998,0.061476,0.060998,0.059587,0.057307,0.054261,0.050582,0.046421,0.041944,0.037311,0.032676,0.028174);
+#endif
+
+uniform sampler2D dof_source_depth; //texunit:1
+uniform float dof_begin;
+uniform float dof_end;
+uniform vec2 dof_dir;
+uniform float dof_radius;
+
+#ifdef DOF_NEAR_BLUR_MERGE
+
+uniform sampler2D source_dof_original; //texunit:2
+#endif
+
+#endif
+
+
+#ifdef GLOW_FIRST_PASS
+
+uniform float exposure;
+uniform float white;
+
+#ifdef GLOW_USE_AUTO_EXPOSURE
+
+uniform highp sampler2D source_auto_exposure; //texunit:1
+uniform highp float auto_exposure_grey;
+
+#endif
+
+uniform float glow_bloom;
+uniform float glow_hdr_threshold;
+uniform float glow_hdr_scale;
+
+#endif
+
+uniform float camera_z_far;
+uniform float camera_z_near;
+
+void main() {
+
+
+
+#ifdef GAUSSIAN_HORIZONTAL
+ vec2 pix_size = pixel_size;
+ pix_size*=0.5; //reading from larger buffer, so use more samples
+ vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.214607;
+ color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.189879;
+ color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.157305;
+ color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.071303;
+ color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.189879;
+ color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.157305;
+ color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.071303;
+ frag_color = color;
+#endif
+
+#ifdef GAUSSIAN_VERTICAL
+ vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pixel_size,lod )*0.38774;
+ color+=textureLod( source_color, uv_interp+vec2( 0.0, 1.0)*pixel_size,lod )*0.24477;
+ color+=textureLod( source_color, uv_interp+vec2( 0.0, 2.0)*pixel_size,lod )*0.06136;
+ color+=textureLod( source_color, uv_interp+vec2( 0.0,-1.0)*pixel_size,lod )*0.24477;
+ color+=textureLod( source_color, uv_interp+vec2( 0.0,-2.0)*pixel_size,lod )*0.06136;
+ frag_color = color;
+#endif
+
+//glow uses larger sigma for a more rounded blur effect
+
+#ifdef GLOW_GAUSSIAN_HORIZONTAL
+ vec2 pix_size = pixel_size;
+ pix_size*=0.5; //reading from larger buffer, so use more samples
+ vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.174938;
+ color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.165569;
+ color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.140367;
+ color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.106595;
+ color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.165569;
+ color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.140367;
+ color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.106595;
+ color*=glow_strength;
+ frag_color = color;
+#endif
+
+#ifdef GLOW_GAUSSIAN_VERTICAL
+ vec4 color =textureLod( source_color, uv_interp+vec2(0.0, 0.0)*pixel_size,lod )*0.288713;
+ color+=textureLod( source_color, uv_interp+vec2(0.0, 1.0)*pixel_size,lod )*0.233062;
+ color+=textureLod( source_color, uv_interp+vec2(0.0, 2.0)*pixel_size,lod )*0.122581;
+ color+=textureLod( source_color, uv_interp+vec2(0.0,-1.0)*pixel_size,lod )*0.233062;
+ color+=textureLod( source_color, uv_interp+vec2(0.0,-2.0)*pixel_size,lod )*0.122581;
+ color*=glow_strength;
+ frag_color = color;
+#endif
+
+#ifdef DOF_FAR_BLUR
+
+ vec4 color_accum = vec4(0.0);
+
+ float depth = textureLod( dof_source_depth, uv_interp, 0.0).r;
+ depth = depth * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
+#endif
+
+ float amount = smoothstep(dof_begin,dof_end,depth);
+ float k_accum=0.0;
+
+ for(int i=0;i<dof_kernel_size;i++) {
+
+ int int_ofs = i-dof_kernel_from;
+ vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius;
+
+ float tap_k = dof_kernel[i];
+
+ float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r;
+ tap_depth = tap_depth * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
+#endif
+ float tap_amount = mix(smoothstep(dof_begin,dof_end,tap_depth),1.0,int_ofs==0);
+ tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect
+
+ vec4 tap_color = textureLod( source_color, tap_uv, 0.0) * tap_k;
+
+ k_accum+=tap_k*tap_amount;
+ color_accum+=tap_color*tap_amount;
+
+
+ }
+
+ if (k_accum>0.0) {
+ color_accum/=k_accum;
+ }
+
+ frag_color = color_accum;///k_accum;
+
+#endif
+
+#ifdef DOF_NEAR_BLUR
+
+ vec4 color_accum = vec4(0.0);
+
+ float max_accum=0;
+
+ for(int i=0;i<dof_kernel_size;i++) {
+
+ int int_ofs = i-dof_kernel_from;
+ vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius;
+ float ofs_influence = max(0.0,1.0-float(abs(int_ofs))/float(dof_kernel_from));
+
+ float tap_k = dof_kernel[i];
+
+ vec4 tap_color = textureLod( source_color, tap_uv, 0.0);
+
+ float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r;
+ tap_depth = tap_depth * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
+#endif
+ float tap_amount = 1.0-smoothstep(dof_end,dof_begin,tap_depth);
+ tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect
+
+#ifdef DOF_NEAR_FIRST_TAP
+
+ tap_color.a= 1.0-smoothstep(dof_end,dof_begin,tap_depth);
+
+#endif
+
+ max_accum=max(max_accum,tap_amount*ofs_influence);
+
+ color_accum+=tap_color*tap_k;
+
+ }
+
+ color_accum.a=max(color_accum.a,sqrt(max_accum));
+
+
+#ifdef DOF_NEAR_BLUR_MERGE
+
+ vec4 original = textureLod( source_dof_original, uv_interp, 0.0);
+ color_accum = mix(original,color_accum,color_accum.a);
+
+#endif
+
+#ifndef DOF_NEAR_FIRST_TAP
+ //color_accum=vec4(vec3(color_accum.a),1.0);
+#endif
+ frag_color = color_accum;
+
+#endif
+
+
+
+#ifdef GLOW_FIRST_PASS
+
+#ifdef GLOW_USE_AUTO_EXPOSURE
+
+ frag_color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey;
+#endif
+ frag_color*=exposure;
+
+ float luminance = max(frag_color.r,max(frag_color.g,frag_color.b));
+ float feedback = max( smoothstep(glow_hdr_threshold,glow_hdr_threshold+glow_hdr_scale,luminance), glow_bloom );
+
+ frag_color *= feedback;
+
+#endif
+
+
+#ifdef SIMPLE_COPY
+ vec4 color =textureLod( source_color, uv_interp,0.0);
+ frag_color = color;
+#endif
+
+#ifdef SSAO_MERGE
+
+ vec4 color =textureLod( source_color, uv_interp,0.0);
+ float ssao =textureLod( source_ssao, uv_interp,0.0).r;
+
+ frag_color = vec4( mix(color.rgb,color.rgb*mix(ssao_color.rgb,vec3(1.0),ssao),color.a), 1.0 );
+
+#endif
+
+
+}
diff --git a/drivers/gles2/shaders/exposure.glsl b/drivers/gles2/shaders/exposure.glsl
new file mode 100644
index 0000000000..001b90a0f1
--- /dev/null
+++ b/drivers/gles2/shaders/exposure.glsl
@@ -0,0 +1,98 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+
+
+void main() {
+
+ gl_Position = vertex_attrib;
+
+}
+
+[fragment]
+
+
+uniform highp sampler2D source_exposure; //texunit:0
+
+#ifdef EXPOSURE_BEGIN
+
+uniform highp ivec2 source_render_size;
+uniform highp ivec2 target_size;
+
+#endif
+
+#ifdef EXPOSURE_END
+
+uniform highp sampler2D prev_exposure; //texunit:1
+uniform highp float exposure_adjust;
+uniform highp float min_luminance;
+uniform highp float max_luminance;
+
+#endif
+
+layout(location = 0) out highp float exposure;
+
+
+
+void main() {
+
+
+
+#ifdef EXPOSURE_BEGIN
+
+
+ ivec2 src_pos = ivec2(gl_FragCoord.xy)*source_render_size/target_size;
+
+#if 1
+ //more precise and expensive, but less jittery
+ ivec2 next_pos = ivec2(gl_FragCoord.xy+ivec2(1))*source_render_size/target_size;
+ next_pos = max(next_pos,src_pos+ivec2(1)); //so it at least reads one pixel
+ highp vec3 source_color=vec3(0.0);
+ for(int i=src_pos.x;i<next_pos.x;i++) {
+ for(int j=src_pos.y;j<next_pos.y;j++) {
+ source_color += texelFetch(source_exposure,ivec2(i,j),0).rgb;
+ }
+ }
+
+ source_color/=float( (next_pos.x-src_pos.x)*(next_pos.y-src_pos.y) );
+#else
+ highp vec3 source_color = texelFetch(source_exposure,src_pos,0).rgb;
+
+#endif
+
+ exposure = max(source_color.r,max(source_color.g,source_color.b));
+
+#else
+
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ exposure = texelFetch(source_exposure,coord*3+ivec2(0,0),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(1,0),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(2,0),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(0,1),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(1,1),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(2,1),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(0,2),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(1,2),0).r;
+ exposure += texelFetch(source_exposure,coord*3+ivec2(2,2),0).r;
+ exposure *= (1.0/9.0);
+
+#ifdef EXPOSURE_END
+
+#ifdef EXPOSURE_FORCE_SET
+ //will stay as is
+#else
+ highp float prev_lum = texelFetch(prev_exposure,ivec2(0,0),0).r; //1 pixel previous exposure
+ exposure = clamp( prev_lum + (exposure-prev_lum)*exposure_adjust,min_luminance,max_luminance);
+
+#endif //EXPOSURE_FORCE_SET
+
+
+#endif //EXPOSURE_END
+
+#endif //EXPOSURE_BEGIN
+
+
+}
+
+
diff --git a/drivers/gles2/shaders/particles.glsl b/drivers/gles2/shaders/particles.glsl
new file mode 100644
index 0000000000..a62c124dfe
--- /dev/null
+++ b/drivers/gles2/shaders/particles.glsl
@@ -0,0 +1,260 @@
+[vertex]
+
+
+
+layout(location=0) in highp vec4 color;
+layout(location=1) in highp vec4 velocity_active;
+layout(location=2) in highp vec4 custom;
+layout(location=3) in highp vec4 xform_1;
+layout(location=4) in highp vec4 xform_2;
+layout(location=5) in highp vec4 xform_3;
+
+
+struct Attractor {
+
+ vec3 pos;
+ vec3 dir;
+ float radius;
+ float eat_radius;
+ float strength;
+ float attenuation;
+};
+
+#define MAX_ATTRACTORS 64
+
+uniform bool emitting;
+uniform float system_phase;
+uniform float prev_system_phase;
+uniform int total_particles;
+uniform float explosiveness;
+uniform float randomness;
+uniform float time;
+uniform float delta;
+
+uniform int attractor_count;
+uniform Attractor attractors[MAX_ATTRACTORS];
+uniform bool clear;
+uniform uint cycle;
+uniform float lifetime;
+uniform mat4 emission_transform;
+uniform uint random_seed;
+
+
+out highp vec4 out_color; //tfb:
+out highp vec4 out_velocity_active; //tfb:
+out highp vec4 out_custom; //tfb:
+out highp vec4 out_xform_1; //tfb:
+out highp vec4 out_xform_2; //tfb:
+out highp vec4 out_xform_3; //tfb:
+
+
+#if defined(USE_MATERIAL)
+
+layout(std140) uniform UniformData { //ubo:0
+
+MATERIAL_UNIFORMS
+
+};
+
+#endif
+
+
+VERTEX_SHADER_GLOBALS
+
+uint hash(uint x) {
+
+ x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b);
+ x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b);
+ x = (x >> uint(16)) ^ x;
+ return x;
+}
+
+
+void main() {
+
+#ifdef PARTICLES_COPY
+
+ out_color=color;
+ out_velocity_active=velocity_active;
+ out_custom = custom;
+ out_xform_1 = xform_1;
+ out_xform_2 = xform_2;
+ out_xform_3 = xform_3;
+
+#else
+
+ bool apply_forces=true;
+ bool apply_velocity=true;
+ float local_delta=delta;
+
+ float mass = 1.0;
+
+ float restart_phase = float(gl_VertexID)/float(total_particles);
+
+ if (randomness>0.0) {
+ uint seed = cycle;
+ if (restart_phase >= system_phase) {
+ seed-=uint(1);
+ }
+ seed*=uint(total_particles);
+ seed+=uint(gl_VertexID);
+ float random = float(hash(seed) % uint(65536)) / 65536.0;
+ restart_phase+=randomness * random * 1.0 / float(total_particles);
+ }
+
+ restart_phase*= (1.0-explosiveness);
+ bool restart=false;
+ bool shader_active = velocity_active.a > 0.5;
+
+ if (system_phase > prev_system_phase) {
+ // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
+
+ if (restart_phase >= prev_system_phase && restart_phase < system_phase ) {
+ restart=true;
+#ifdef USE_FRACTIONAL_DELTA
+ local_delta = (system_phase - restart_phase) * lifetime;
+#endif
+ }
+
+ } else {
+ if (restart_phase >= prev_system_phase) {
+ restart=true;
+#ifdef USE_FRACTIONAL_DELTA
+ local_delta = (1.0 - restart_phase + system_phase) * lifetime;
+#endif
+ } else if (restart_phase < system_phase ) {
+ restart=true;
+#ifdef USE_FRACTIONAL_DELTA
+ local_delta = (system_phase - restart_phase) * lifetime;
+#endif
+ }
+ }
+
+ uint current_cycle = cycle;
+
+ if (system_phase < restart_phase) {
+ current_cycle-=uint(1);
+ }
+
+ uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID);
+ int index = int(gl_VertexID);
+
+ if (restart) {
+ shader_active=emitting;
+ }
+
+ mat4 xform;
+
+#if defined(ENABLE_KEEP_DATA)
+ if (clear) {
+#else
+ if (clear || restart) {
+#endif
+ out_color=vec4(1.0);
+ out_velocity_active=vec4(0.0);
+ out_custom=vec4(0.0);
+ if (!restart)
+ shader_active=false;
+
+ xform = mat4(
+ vec4(1.0,0.0,0.0,0.0),
+ vec4(0.0,1.0,0.0,0.0),
+ vec4(0.0,0.0,1.0,0.0),
+ vec4(0.0,0.0,0.0,1.0)
+ );
+ } else {
+ out_color=color;
+ out_velocity_active=velocity_active;
+ out_custom=custom;
+ xform = transpose(mat4(xform_1,xform_2,xform_3,vec4(vec3(0.0),1.0)));
+ }
+
+ if (shader_active) {
+ //execute shader
+
+ {
+VERTEX_SHADER_CODE
+ }
+
+#if !defined(DISABLE_FORCE)
+
+ if (false) {
+
+ vec3 force = vec3(0.0);
+ for(int i=0;i<attractor_count;i++) {
+
+ vec3 rel_vec = xform[3].xyz - attractors[i].pos;
+ float dist = length(rel_vec);
+ if (attractors[i].radius < dist)
+ continue;
+ if (attractors[i].eat_radius>0.0 && attractors[i].eat_radius > dist) {
+ out_velocity_active.a=0.0;
+ }
+
+ rel_vec = normalize(rel_vec);
+
+ float attenuation = pow(dist / attractors[i].radius,attractors[i].attenuation);
+
+ if (attractors[i].dir==vec3(0.0)) {
+ //towards center
+ force+=attractors[i].strength * rel_vec * attenuation * mass;
+ } else {
+ force+=attractors[i].strength * attractors[i].dir * attenuation *mass;
+
+ }
+ }
+
+ out_velocity_active.xyz += force * local_delta;
+ }
+#endif
+
+#if !defined(DISABLE_VELOCITY)
+
+ if (true) {
+
+ xform[3].xyz += out_velocity_active.xyz * local_delta;
+ }
+#endif
+ } else {
+ xform=mat4(0.0);
+ }
+
+ xform = transpose(xform);
+
+ out_velocity_active.a = mix(0.0,1.0,shader_active);
+
+ out_xform_1 = xform[0];
+ out_xform_2 = xform[1];
+ out_xform_3 = xform[2];
+
+#endif //PARTICLES_COPY
+
+}
+
+[fragment]
+
+//any code here is never executed, stuff is filled just so it works
+
+
+#if defined(USE_MATERIAL)
+
+layout(std140) uniform UniformData {
+
+MATERIAL_UNIFORMS
+
+};
+
+#endif
+
+FRAGMENT_SHADER_GLOBALS
+
+void main() {
+
+ {
+LIGHT_SHADER_CODE
+ }
+
+ {
+FRAGMENT_SHADER_CODE
+ }
+}
diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl
new file mode 100644
index 0000000000..0b50a9c57b
--- /dev/null
+++ b/drivers/gles2/shaders/resolve.glsl
@@ -0,0 +1,44 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vertex_attrib;
+}
+
+[fragment]
+
+#if !defined(GLES_OVER_GL)
+precision mediump float;
+#endif
+
+in vec2 uv_interp;
+uniform sampler2D source_specular; //texunit:0
+uniform sampler2D source_ssr; //texunit:1
+
+uniform vec2 pixel_size;
+
+in vec2 uv2_interp;
+
+layout(location = 0) out vec4 frag_color;
+
+void main() {
+
+ vec4 specular = texture( source_specular, uv_interp );
+
+#ifdef USE_SSR
+
+ vec4 ssr = textureLod(source_ssr,uv_interp,0.0);
+ specular.rgb = mix(specular.rgb,ssr.rgb*specular.a,ssr.a);
+#endif
+
+ frag_color = vec4(specular.rgb,1.0);
+}
+
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
new file mode 100644
index 0000000000..79b989be4a
--- /dev/null
+++ b/drivers/gles2/shaders/scene.glsl
@@ -0,0 +1,2113 @@
+[vertex]
+
+#define M_PI 3.14159265359
+
+/*
+from VisualServer:
+
+ARRAY_VERTEX=0,
+ARRAY_NORMAL=1,
+ARRAY_TANGENT=2,
+ARRAY_COLOR=3,
+ARRAY_TEX_UV=4,
+ARRAY_TEX_UV2=5,
+ARRAY_BONES=6,
+ARRAY_WEIGHTS=7,
+ARRAY_INDEX=8,
+*/
+
+//hack to use uv if no uv present so it works with lightmap
+
+
+/* INPUT ATTRIBS */
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=1) in vec3 normal_attrib;
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+layout(location=2) in vec4 tangent_attrib;
+#endif
+
+#if defined(ENABLE_COLOR_INTERP)
+layout(location=3) in vec4 color_attrib;
+#endif
+
+#if defined(ENABLE_UV_INTERP)
+layout(location=4) in vec2 uv_attrib;
+#endif
+
+#if defined(ENABLE_UV2_INTERP)
+layout(location=5) in vec2 uv2_attrib;
+#endif
+
+uniform float normal_mult;
+
+#ifdef USE_SKELETON
+layout(location=6) in ivec4 bone_indices; // attrib:6
+layout(location=7) in vec4 bone_weights; // attrib:7
+#endif
+
+#ifdef USE_INSTANCING
+
+layout(location=8) in highp vec4 instance_xform0;
+layout(location=9) in highp vec4 instance_xform1;
+layout(location=10) in highp vec4 instance_xform2;
+layout(location=11) in lowp vec4 instance_color;
+
+#if defined(ENABLE_INSTANCE_CUSTOM)
+layout(location=12) in highp vec4 instance_custom_data;
+#endif
+
+#endif
+
+layout(std140) uniform SceneData { //ubo:0
+
+ highp mat4 projection_matrix;
+ highp mat4 inv_projection_matrix;
+ highp mat4 camera_inverse_matrix;
+ highp mat4 camera_matrix;
+
+ mediump vec4 ambient_light_color;
+ mediump vec4 bg_color;
+
+ mediump vec4 fog_color_enabled;
+ mediump vec4 fog_sun_color_amount;
+
+ mediump float ambient_energy;
+ mediump float bg_energy;
+
+ mediump float z_offset;
+ mediump float z_slope_scale;
+ highp float shadow_dual_paraboloid_render_zfar;
+ highp float shadow_dual_paraboloid_render_side;
+
+ highp vec2 viewport_size;
+ highp vec2 screen_pixel_size;
+ highp vec2 shadow_atlas_pixel_size;
+ highp vec2 directional_shadow_pixel_size;
+
+ highp float time;
+ highp float z_far;
+ mediump float reflection_multiplier;
+ mediump float subsurface_scatter_width;
+ mediump float ambient_occlusion_affect_light;
+
+ bool fog_depth_enabled;
+ highp float fog_depth_begin;
+ highp float fog_depth_curve;
+ bool fog_transmit_enabled;
+ highp float fog_transmit_curve;
+ bool fog_height_enabled;
+ highp float fog_height_min;
+ highp float fog_height_max;
+ highp float fog_height_curve;
+
+};
+
+uniform highp mat4 world_transform;
+
+
+#ifdef USE_LIGHT_DIRECTIONAL
+
+layout(std140) uniform DirectionalLightData { //ubo:3
+
+ highp vec4 light_pos_inv_radius;
+ mediump vec4 light_direction_attenuation;
+ mediump vec4 light_color_energy;
+ mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_clamp;
+ mediump vec4 shadow_color_contact;
+ highp mat4 shadow_matrix1;
+ highp mat4 shadow_matrix2;
+ highp mat4 shadow_matrix3;
+ highp mat4 shadow_matrix4;
+ mediump vec4 shadow_split_offsets;
+};
+
+#endif
+
+#ifdef USE_VERTEX_LIGHTING
+//omni and spot
+
+struct LightData {
+
+ highp vec4 light_pos_inv_radius;
+ mediump vec4 light_direction_attenuation;
+ mediump vec4 light_color_energy;
+ mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_clamp;
+ mediump vec4 shadow_color_contact;
+ highp mat4 shadow_matrix;
+
+};
+
+
+layout(std140) uniform OmniLightData { //ubo:4
+
+ LightData omni_lights[MAX_LIGHT_DATA_STRUCTS];
+};
+
+layout(std140) uniform SpotLightData { //ubo:5
+
+ LightData spot_lights[MAX_LIGHT_DATA_STRUCTS];
+};
+
+#ifdef USE_FORWARD_LIGHTING
+
+
+uniform int omni_light_indices[MAX_FORWARD_LIGHTS];
+uniform int omni_light_count;
+
+uniform int spot_light_indices[MAX_FORWARD_LIGHTS];
+uniform int spot_light_count;
+
+#endif
+
+out vec4 diffuse_light_interp;
+out vec4 specular_light_interp;
+
+void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
+
+ float dotNL = max(dot(N,L), 0.0 );
+ diffuse += dotNL * light_color / M_PI;
+
+ if (roughness > 0.0) {
+
+ vec3 H = normalize(V + L);
+ float dotNH = max(dot(N,H), 0.0 );
+ float intensity = pow( dotNH, (1.0-roughness) * 256.0);
+ specular += light_color * intensity;
+
+ }
+}
+
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal, float roughness,inout vec3 diffuse, inout vec3 specular) {
+
+ vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
+ float light_length = length( light_rel_vec );
+ float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w;
+ vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w ));
+
+ light_compute(normal,normalize(light_rel_vec),eye_vec,omni_lights[idx].light_color_energy.rgb * light_attenuation,roughness,diffuse,specular);
+
+}
+
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) {
+
+ vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
+ float light_length = length( light_rel_vec );
+ float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w;
+ vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w ));
+ vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz;
+ float spot_cutoff=spot_lights[idx].light_params.y;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff);
+ float spot_rim = (1.0 - scos) / (1.0 - spot_cutoff);
+ light_attenuation *= 1.0 - pow( max(spot_rim,0.001), spot_lights[idx].light_params.x);
+
+
+ light_compute(normal,normalize(light_rel_vec),eye_vec,spot_lights[idx].light_color_energy.rgb*light_attenuation,roughness,diffuse,specular);
+}
+
+
+#endif
+
+/* Varyings */
+
+out highp vec3 vertex_interp;
+out vec3 normal_interp;
+
+#if defined(ENABLE_COLOR_INTERP)
+out vec4 color_interp;
+#endif
+
+#if defined(ENABLE_UV_INTERP)
+out vec2 uv_interp;
+#endif
+
+#if defined(ENABLE_UV2_INTERP)
+out vec2 uv2_interp;
+#endif
+
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+out vec3 tangent_interp;
+out vec3 binormal_interp;
+#endif
+
+
+
+
+
+#if defined(USE_MATERIAL)
+
+layout(std140) uniform UniformData { //ubo:1
+
+MATERIAL_UNIFORMS
+
+};
+
+#endif
+
+VERTEX_SHADER_GLOBALS
+
+#ifdef RENDER_DEPTH_DUAL_PARABOLOID
+
+out highp float dp_clip;
+
+#endif
+
+#define SKELETON_TEXTURE_WIDTH 256
+
+#ifdef USE_SKELETON
+uniform highp sampler2D skeleton_texture; //texunit:-1
+#endif
+
+out highp vec4 position_interp;
+
+// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
+// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
+//invariant gl_Position;
+
+void main() {
+
+ highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0);
+
+ mat4 world_matrix = world_transform;
+
+
+#ifdef USE_INSTANCING
+
+ {
+ highp mat4 m=mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0));
+ world_matrix = world_matrix * transpose(m);
+ }
+#endif
+
+ vec3 normal = normal_attrib * normal_mult;
+
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+ vec3 tangent = tangent_attrib.xyz;
+ tangent*=normal_mult;
+ float binormalf = tangent_attrib.a;
+#endif
+
+#if defined(ENABLE_COLOR_INTERP)
+ color_interp = color_attrib;
+#if defined(USE_INSTANCING)
+ color_interp *= instance_color;
+#endif
+
+#endif
+
+#ifdef USE_SKELETON
+ {
+ //skeleton transform
+ ivec2 tex_ofs = ivec2( bone_indices.x%256, (bone_indices.x/256)*3 );
+ highp mat3x4 m = mat3x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
+ ) * bone_weights.x;
+
+ tex_ofs = ivec2( bone_indices.y%256, (bone_indices.y/256)*3 );
+
+ m+= mat3x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
+ ) * bone_weights.y;
+
+ tex_ofs = ivec2( bone_indices.z%256, (bone_indices.z/256)*3 );
+
+ m+= mat3x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
+ ) * bone_weights.z;
+
+
+ tex_ofs = ivec2( bone_indices.w%256, (bone_indices.w/256)*3 );
+
+ m+= mat3x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
+ ) * bone_weights.w;
+
+
+ vertex.xyz = vertex * m;
+
+ normal = vec4(normal,0.0) * m;
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+ tangent.xyz = vec4(tangent.xyz,0.0) * m;
+#endif
+ }
+#endif
+
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+
+ vec3 binormal = normalize( cross(normal,tangent) * binormalf );
+#endif
+
+#if defined(ENABLE_UV_INTERP)
+ uv_interp = uv_attrib;
+#endif
+
+#if defined(ENABLE_UV2_INTERP)
+ uv2_interp = uv2_attrib;
+#endif
+
+#if defined(USE_INSTANCING) && defined(ENABLE_INSTANCE_CUSTOM)
+ vec4 instance_custom = instance_custom_data;
+#else
+ vec4 instance_custom = vec4(0.0);
+#endif
+
+ highp mat4 modelview = camera_inverse_matrix * world_matrix;
+ highp mat4 local_projection = projection_matrix;
+
+//using world coordinates
+#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
+
+ vertex = world_matrix * vertex;
+ normal = normalize((world_matrix * vec4(normal,0.0)).xyz);
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+
+ tangent = normalize((world_matrix * vec4(tangent,0.0)).xyz);
+ binormal = normalize((world_matrix * vec4(binormal,0.0)).xyz);
+#endif
+#endif
+
+ float roughness=0.0;
+
+//defines that make writing custom shaders easier
+#define projection_matrix local_projection
+#define world_transform world_matrix
+{
+
+VERTEX_SHADER_CODE
+
+}
+
+
+
+//using local coordinates (default)
+#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
+
+ vertex = modelview * vertex;
+ normal = normalize((modelview * vec4(normal,0.0)).xyz);
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+
+ tangent = normalize((modelview * vec4(tangent,0.0)).xyz);
+ binormal = normalize((modelview * vec4(binormal,0.0)).xyz);
+#endif
+#endif
+
+//using world coordinates
+#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
+
+ vertex = camera_inverse_matrix * vertex;
+ normal = normalize((camera_inverse_matrix * vec4(normal,0.0)).xyz);
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+
+ tangent = normalize((camera_inverse_matrix * vec4(tangent,0.0)).xyz);
+ binormal = normalize((camera_inverse_matrix * vec4(binormal,0.0)).xyz);
+#endif
+#endif
+
+ vertex_interp = vertex.xyz;
+ normal_interp = normal;
+
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+ tangent_interp = tangent;
+ binormal_interp = binormal;
+#endif
+
+
+#ifdef RENDER_DEPTH
+
+
+#ifdef RENDER_DEPTH_DUAL_PARABOLOID
+
+ vertex_interp.z*= shadow_dual_paraboloid_render_side;
+ normal_interp.z*= shadow_dual_paraboloid_render_side;
+
+ dp_clip=vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias
+
+ //for dual paraboloid shadow mapping, this is the fastest but least correct way, as it curves straight edges
+
+ highp vec3 vtx = vertex_interp+normalize(vertex_interp)*z_offset;
+ highp float distance = length(vtx);
+ vtx = normalize(vtx);
+ vtx.xy/=1.0-vtx.z;
+ vtx.z=(distance/shadow_dual_paraboloid_render_zfar);
+ vtx.z=vtx.z * 2.0 - 1.0;
+
+ vertex.xyz=vtx;
+ vertex.w=1.0;
+
+
+#else
+
+ float z_ofs = z_offset;
+ z_ofs += (1.0-abs(normal_interp.z))*z_slope_scale;
+ vertex_interp.z-=z_ofs;
+
+#endif //RENDER_DEPTH_DUAL_PARABOLOID
+
+#endif //RENDER_DEPTH
+
+ gl_Position = projection_matrix * vec4(vertex_interp,1.0);
+
+ position_interp=gl_Position;
+
+#ifdef USE_VERTEX_LIGHTING
+
+ diffuse_light_interp=vec4(0.0);
+ specular_light_interp=vec4(0.0);
+
+#ifdef USE_FORWARD_LIGHTING
+
+ for(int i=0;i<omni_light_count;i++) {
+ light_process_omni(omni_light_indices[i],vertex_interp,-normalize( vertex_interp ),normal_interp,roughness,diffuse_light_interp.rgb,specular_light_interp.rgb);
+ }
+
+ for(int i=0;i<spot_light_count;i++) {
+ light_process_spot(spot_light_indices[i],vertex_interp,-normalize( vertex_interp ),normal_interp,roughness,diffuse_light_interp.rgb,specular_light_interp.rgb);
+ }
+#endif
+
+#ifdef USE_LIGHT_DIRECTIONAL
+
+ vec3 directional_diffuse = vec3(0.0);
+ vec3 directional_specular = vec3(0.0);
+ light_compute(normal_interp,-light_direction_attenuation.xyz,-normalize( vertex_interp ),light_color_energy.rgb,roughness,directional_diffuse,directional_specular);
+
+ float diff_avg = dot(diffuse_light_interp.rgb,vec3(0.33333));
+ float diff_dir_avg = dot(directional_diffuse,vec3(0.33333));
+ if (diff_avg>0.0) {
+ diffuse_light_interp.a=diff_dir_avg/(diff_avg+diff_dir_avg);
+ } else {
+ diffuse_light_interp.a=1.0;
+ }
+
+ diffuse_light_interp.rgb+=directional_diffuse;
+
+ float spec_avg = dot(specular_light_interp.rgb,vec3(0.33333));
+ float spec_dir_avg = dot(directional_specular,vec3(0.33333));
+ if (spec_avg>0.0) {
+ specular_light_interp.a=spec_dir_avg/(spec_avg+spec_dir_avg);
+ } else {
+ specular_light_interp.a=1.0;
+ }
+
+ specular_light_interp.rgb+=directional_specular;
+
+#endif //USE_LIGHT_DIRECTIONAL
+
+
+#endif // USE_VERTEX_LIGHTING
+
+}
+
+
+[fragment]
+
+/* texture unit usage, N is max_texture_unity-N
+
+1-skeleton
+2-radiance
+3-reflection_atlas
+4-directional_shadow
+5-shadow_atlas
+6-decal_atlas
+7-screen
+8-depth
+9-probe1
+10-probe2
+
+*/
+
+uniform highp mat4 world_transform;
+
+#define M_PI 3.14159265359
+
+/* Varyings */
+
+#if defined(ENABLE_COLOR_INTERP)
+in vec4 color_interp;
+#endif
+
+#if defined(ENABLE_UV_INTERP)
+in vec2 uv_interp;
+#endif
+
+#if defined(ENABLE_UV2_INTERP)
+in vec2 uv2_interp;
+#endif
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+in vec3 tangent_interp;
+in vec3 binormal_interp;
+#endif
+
+in highp vec3 vertex_interp;
+in vec3 normal_interp;
+
+
+/* PBR CHANNELS */
+
+//used on forward mainly
+uniform bool no_ambient_light;
+
+
+
+#ifdef USE_RADIANCE_MAP
+
+
+
+layout(std140) uniform Radiance { //ubo:2
+
+ mat4 radiance_inverse_xform;
+ float radiance_ambient_contribution;
+
+};
+
+#define RADIANCE_MAX_LOD 5.0
+
+#ifdef USE_RADIANCE_MAP_ARRAY
+
+uniform sampler2DArray radiance_map; //texunit:-2
+
+vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
+
+ vec3 norm = normalize(p_vec);
+ norm.xy/=1.0+abs(norm.z);
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
+
+ // we need to lie the derivatives (normg) and assume that DP side is always the same
+ // to get proper texture filtering
+ vec2 normg=norm.xy;
+ if (norm.z>0.0) {
+ norm.y=0.5-norm.y+0.5;
+ }
+
+ // thanks to OpenGL spec using floor(layer + 0.5) for texture arrays,
+ // it's easy to have precision errors using fract() to interpolate layers
+ // as such, using fixed point to ensure it works.
+
+ float index = p_roughness * RADIANCE_MAX_LOD;
+ int indexi = int(index * 256.0);
+ vec3 base = textureGrad(p_tex, vec3(norm.xy, float(indexi/256)),dFdx(normg),dFdy(normg)).xyz;
+ vec3 next = textureGrad(p_tex, vec3(norm.xy, float(indexi/256+1)),dFdx(normg),dFdy(normg)).xyz;
+ return mix(base,next,float(indexi%256)/256.0);
+}
+
+#else
+
+uniform sampler2D radiance_map; //texunit:-2
+
+vec3 textureDualParaboloid(sampler2D p_tex, vec3 p_vec,float p_roughness) {
+
+ vec3 norm = normalize(p_vec);
+ norm.xy/=1.0+abs(norm.z);
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
+ if (norm.z>0.0) {
+ norm.y=0.5-norm.y+0.5;
+ }
+ return textureLod(p_tex, norm.xy, p_roughness * RADIANCE_MAX_LOD).xyz;
+}
+
+#endif
+
+#endif
+
+/* Material Uniforms */
+
+
+
+#if defined(USE_MATERIAL)
+
+layout(std140) uniform UniformData {
+
+MATERIAL_UNIFORMS
+
+};
+
+#endif
+
+FRAGMENT_SHADER_GLOBALS
+
+layout(std140) uniform SceneData {
+
+ highp mat4 projection_matrix;
+ highp mat4 inv_projection_matrix;
+ highp mat4 camera_inverse_matrix;
+ highp mat4 camera_matrix;
+
+ mediump vec4 ambient_light_color;
+ mediump vec4 bg_color;
+
+ mediump vec4 fog_color_enabled;
+ mediump vec4 fog_sun_color_amount;
+
+ mediump float ambient_energy;
+ mediump float bg_energy;
+
+ mediump float z_offset;
+ mediump float z_slope_scale;
+ highp float shadow_dual_paraboloid_render_zfar;
+ highp float shadow_dual_paraboloid_render_side;
+
+ highp vec2 viewport_size;
+ highp vec2 screen_pixel_size;
+ highp vec2 shadow_atlas_pixel_size;
+ highp vec2 directional_shadow_pixel_size;
+
+ highp float time;
+ highp float z_far;
+ mediump float reflection_multiplier;
+ mediump float subsurface_scatter_width;
+ mediump float ambient_occlusion_affect_light;
+
+ bool fog_depth_enabled;
+ highp float fog_depth_begin;
+ highp float fog_depth_curve;
+ bool fog_transmit_enabled;
+ highp float fog_transmit_curve;
+ bool fog_height_enabled;
+ highp float fog_height_min;
+ highp float fog_height_max;
+ highp float fog_height_curve;
+};
+
+//directional light data
+
+#ifdef USE_LIGHT_DIRECTIONAL
+
+layout(std140) uniform DirectionalLightData {
+
+ highp vec4 light_pos_inv_radius;
+ mediump vec4 light_direction_attenuation;
+ mediump vec4 light_color_energy;
+ mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_clamp;
+ mediump vec4 shadow_color_contact;
+ highp mat4 shadow_matrix1;
+ highp mat4 shadow_matrix2;
+ highp mat4 shadow_matrix3;
+ highp mat4 shadow_matrix4;
+ mediump vec4 shadow_split_offsets;
+};
+
+
+uniform highp sampler2DShadow directional_shadow; //texunit:-4
+
+#endif
+
+#ifdef USE_VERTEX_LIGHTING
+in vec4 diffuse_light_interp;
+in vec4 specular_light_interp;
+#endif
+//omni and spot
+
+struct LightData {
+
+ highp vec4 light_pos_inv_radius;
+ mediump vec4 light_direction_attenuation;
+ mediump vec4 light_color_energy;
+ mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_clamp;
+ mediump vec4 shadow_color_contact;
+ highp mat4 shadow_matrix;
+
+};
+
+
+layout(std140) uniform OmniLightData { //ubo:4
+
+ LightData omni_lights[MAX_LIGHT_DATA_STRUCTS];
+};
+
+layout(std140) uniform SpotLightData { //ubo:5
+
+ LightData spot_lights[MAX_LIGHT_DATA_STRUCTS];
+};
+
+
+uniform highp sampler2DShadow shadow_atlas; //texunit:-5
+
+
+struct ReflectionData {
+
+ mediump vec4 box_extents;
+ mediump vec4 box_offset;
+ mediump vec4 params; // intensity, 0, interior , boxproject
+ mediump vec4 ambient; //ambient color, energy
+ mediump vec4 atlas_clamp;
+ highp mat4 local_matrix; //up to here for spot and omni, rest is for directional
+ //notes: for ambientblend, use distance to edge to blend between already existing global environment
+};
+
+layout(std140) uniform ReflectionProbeData { //ubo:6
+
+ ReflectionData reflections[MAX_REFLECTION_DATA_STRUCTS];
+};
+uniform mediump sampler2D reflection_atlas; //texunit:-3
+
+
+#ifdef USE_FORWARD_LIGHTING
+
+uniform int omni_light_indices[MAX_FORWARD_LIGHTS];
+uniform int omni_light_count;
+
+uniform int spot_light_indices[MAX_FORWARD_LIGHTS];
+uniform int spot_light_count;
+
+uniform int reflection_indices[MAX_FORWARD_LIGHTS];
+uniform int reflection_count;
+
+#endif
+
+
+#if defined(SCREEN_TEXTURE_USED)
+
+uniform highp sampler2D screen_texture; //texunit:-7
+
+#endif
+
+#ifdef USE_MULTIPLE_RENDER_TARGETS
+
+layout(location=0) out vec4 diffuse_buffer;
+layout(location=1) out vec4 specular_buffer;
+layout(location=2) out vec4 normal_mr_buffer;
+#if defined(ENABLE_SSS)
+layout(location=3) out float sss_buffer;
+#endif
+
+#else
+
+layout(location=0) out vec4 frag_color;
+
+#endif
+
+in highp vec4 position_interp;
+uniform highp sampler2D depth_buffer; //texunit:-8
+
+#ifdef USE_CONTACT_SHADOWS
+
+float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
+
+ if (abs(dir.z)>0.99)
+ return 1.0;
+
+ vec3 endpoint = pos+dir*max_distance;
+ vec4 source = position_interp;
+ vec4 dest = projection_matrix * vec4(endpoint, 1.0);
+
+ vec2 from_screen = (source.xy / source.w) * 0.5 + 0.5;
+ vec2 to_screen = (dest.xy / dest.w) * 0.5 + 0.5;
+
+ vec2 screen_rel = to_screen - from_screen;
+
+ if (length(screen_rel)<0.00001)
+ return 1.0; //too small, don't do anything
+
+ /*float pixel_size; //approximate pixel size
+
+ if (screen_rel.x > screen_rel.y) {
+
+ pixel_size = abs((pos.x-endpoint.x)/(screen_rel.x/screen_pixel_size.x));
+ } else {
+ pixel_size = abs((pos.y-endpoint.y)/(screen_rel.y/screen_pixel_size.y));
+
+ }*/
+ vec4 bias = projection_matrix * vec4(pos+vec3(0.0,0.0,0.04), 1.0); //todo un-harcode the 0.04
+
+
+
+ vec2 pixel_incr = normalize(screen_rel)*screen_pixel_size;
+
+
+ float steps = length(screen_rel) / length(pixel_incr);
+ steps = min(2000.0,steps); //put a limit to avoid freezing in some strange situation
+ //steps=10.0;
+
+ vec4 incr = (dest - source)/steps;
+ float ratio=0.0;
+ float ratio_incr = 1.0/steps;
+
+ while(steps>0.0) {
+ source += incr*2.0;
+ bias+=incr*2.0;
+
+ vec3 uv_depth = (source.xyz / source.w) * 0.5 + 0.5;
+ float depth = texture(depth_buffer,uv_depth.xy).r;
+
+ if (depth < uv_depth.z) {
+ if (depth > (bias.z/bias.w) * 0.5 + 0.5) {
+ return min(pow(ratio,4.0),1.0);
+ } else {
+ return 1.0;
+ }
+ }
+
+
+ ratio+=ratio_incr;
+ steps-=1.0;
+ }
+
+ return 1.0;
+}
+
+#endif
+
+
+// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V.
+// We're dividing this factor off because the overall term we'll end up looks like
+// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012):
+//
+// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V)
+//
+// We're basically regouping this as
+//
+// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)]
+//
+// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V.
+//
+// The contents of the D and G (G1) functions (GGX) are taken from
+// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014).
+// Eqns 71-72 and 85-86 (see also Eqns 43 and 80).
+
+float G_GGX_2cos(float cos_theta_m, float alpha) {
+ // Schlick's approximation
+ // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
+ // Eq. (19), although see Heitz (2014) the about the problems with his derivation.
+ // It nevertheless approximates GGX well with k = alpha/2.
+ float k = 0.5*alpha;
+ return 0.5 / (cos_theta_m * (1.0 - k) + k);
+
+ // float cos2 = cos_theta_m*cos_theta_m;
+ // float sin2 = (1.0-cos2);
+ // return 1.0 /( cos_theta_m + sqrt(cos2 + alpha*alpha*sin2) );
+}
+
+float D_GGX(float cos_theta_m, float alpha) {
+ float alpha2 = alpha*alpha;
+ float d = 1.0 + (alpha2-1.0)*cos_theta_m*cos_theta_m;
+ return alpha2/(M_PI * d * d);
+}
+
+float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
+ float cos2 = cos_theta_m * cos_theta_m;
+ float sin2 = (1.0-cos2);
+ float s_x = alpha_x * cos_phi;
+ float s_y = alpha_y * sin_phi;
+ return 1.0 / (cos_theta_m + sqrt(cos2 + (s_x*s_x + s_y*s_y)*sin2 ));
+}
+
+float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
+ float cos2 = cos_theta_m * cos_theta_m;
+ float sin2 = (1.0-cos2);
+ float r_x = cos_phi/alpha_x;
+ float r_y = sin_phi/alpha_y;
+ float d = cos2 + sin2*(r_x * r_x + r_y * r_y);
+ return 1.0 / (M_PI * alpha_x * alpha_y * d * d );
+}
+
+
+float SchlickFresnel(float u)
+{
+ float m = 1.0-u;
+ float m2 = m*m;
+ return m2*m2*m; // pow(m,5)
+}
+
+float GTR1(float NdotH, float a)
+{
+ if (a >= 1.0) return 1.0/M_PI;
+ float a2 = a*a;
+ float t = 1.0 + (a2-1.0)*NdotH*NdotH;
+ return (a2-1.0) / (M_PI*log(a2)*t);
+}
+
+vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) {
+ float dielectric = (0.034 * 2.0) * specular;
+ // energy conservation
+ return mix(vec3(dielectric), albedo, metallic); // TODO: reference?
+}
+
+void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
+
+#if defined(USE_LIGHT_SHADER_CODE)
+//light is written by the light shader
+
+ vec3 normal = N;
+ vec3 albedo = diffuse_color;
+ vec3 light = L;
+ vec3 view = V;
+
+LIGHT_SHADER_CODE
+
+
+#else
+ float NdotL = dot(N,L);
+ float cNdotL = max(NdotL, 0.0); // clamped NdotL
+ float NdotV = dot(N, V);
+ float cNdotV = max(NdotV, 0.0);
+
+ if (metallic < 1.0) {
+#if defined(DIFFUSE_OREN_NAYAR)
+ vec3 diffuse_brdf_NL;
+#else
+ float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
+#endif
+
+
+#if defined(DIFFUSE_LAMBERT_WRAP)
+ //energy conserving lambert wrap shader
+ diffuse_brdf_NL = max(0.0,(NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+
+#elif defined(DIFFUSE_OREN_NAYAR)
+
+ {
+ // see http://mimosa-pudica.net/improved-oren-nayar.html
+ float LdotV = dot(L, V);
+
+
+ float s = LdotV - NdotL * NdotV;
+ float t = mix(1.0, max(NdotL, NdotV), step(0.0, s));
+
+ float sigma2 = roughness * roughness; // TODO: this needs checking
+ vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) );
+ float B = 0.45 * sigma2 / (sigma2 + 0.09);
+
+ diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI);
+ }
+
+#elif defined(DIFFUSE_TOON)
+
+ diffuse_brdf_NL = smoothstep(-roughness,max(roughness,0.01),NdotL);
+
+#elif defined(DIFFUSE_BURLEY)
+
+ {
+
+
+ vec3 H = normalize(V + L);
+ float cLdotH = max(0.0,dot(L, H));
+
+ float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
+ float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
+ diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
+ /*
+ float energyBias = mix(roughness, 0.0, 0.5);
+ float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
+ float fd90 = energyBias + 2.0 * VoH * VoH * roughness;
+ float f0 = 1.0;
+ float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0);
+ float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0);
+
+ diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;*/
+ }
+#else
+ //lambert
+ diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
+#endif
+
+#if defined(TRANSMISSION_USED)
+ diffuse_light += light_color * diffuse_color * mix(vec3(diffuse_brdf_NL), vec3(M_PI), transmission) * attenuation;
+#else
+ diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation;
+#endif
+
+
+
+#if defined(LIGHT_USE_RIM)
+ float rim_light = pow(1.0-cNdotV, (1.0-roughness)*16.0);
+ diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
+#endif
+ }
+
+
+ if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
+
+
+ // D
+
+#if defined(SPECULAR_BLINN)
+
+ vec3 H = normalize(V + L);
+ float cNdotH = max(dot(N,H), 0.0 );
+ float intensity = pow( cNdotH, (1.0-roughness) * 256.0);
+ specular_light += light_color * intensity * specular_blob_intensity * attenuation;
+
+#elif defined(SPECULAR_PHONG)
+
+ vec3 R = normalize(-reflect(L,N));
+ float cRdotV = max(0.0,dot(R,V));
+ float intensity = pow( cRdotV, (1.0-roughness) * 256.0);
+ specular_light += light_color * intensity * specular_blob_intensity * attenuation;
+
+#elif defined(SPECULAR_TOON)
+
+ vec3 R = normalize(-reflect(L,N));
+ float RdotV = dot(R,V);
+ float mid = 1.0-roughness;
+ mid*=mid;
+ float intensity = smoothstep(mid-roughness*0.5, mid+roughness*0.5, RdotV) * mid;
+ diffuse_light += light_color * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection
+
+#elif defined(SPECULAR_DISABLED)
+ //none..
+
+#elif defined(SPECULAR_SCHLICK_GGX)
+ // shlick+ggx as default
+
+ vec3 H = normalize(V + L);
+
+ float cNdotH = max(dot(N,H), 0.0);
+ float cLdotH = max(dot(L,H), 0.0);
+
+# if defined(LIGHT_USE_ANISOTROPY)
+
+ float aspect = sqrt(1.0-anisotropy*0.9);
+ float rx = roughness/aspect;
+ float ry = roughness*aspect;
+ float ax = rx*rx;
+ float ay = ry*ry;
+ float XdotH = dot( T, H );
+ float YdotH = dot( B, H );
+ float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
+ float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
+
+# else
+ float alpha = roughness * roughness;
+ float D = D_GGX(cNdotH, alpha);
+ float G = G_GGX_2cos(cNdotL, alpha) * G_GGX_2cos(cNdotV, alpha);
+# endif
+ // F
+ float F0 = 1.0; // FIXME
+ float cLdotH5 = SchlickFresnel(cLdotH);
+ float F = mix(cLdotH5, 1.0, F0);
+
+ float specular_brdf_NL = cNdotL * D * F * G;
+
+ specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
+#endif
+
+#if defined(LIGHT_USE_CLEARCOAT)
+ if (clearcoat_gloss > 0.0) {
+# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
+ vec3 H = normalize(V + L);
+# endif
+# if !defined(SPECULAR_SCHLICK_GGX)
+ float cNdotH = max(dot(N,H), 0.0);
+ float cLdotH = max(dot(L,H), 0.0);
+ float cLdotH5 = SchlickFresnel(cLdotH);
+#endif
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
+
+
+ float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+
+ specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
+ }
+#endif
+ }
+
+
+#endif //defined(USE_LIGHT_SHADER_CODE)
+}
+
+
+float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 pos, float depth, vec4 clamp_rect) {
+
+#ifdef SHADOW_MODE_PCF_13
+
+ float avg=textureProj(shadow,vec4(pos,depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,0.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,-shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,-shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x*2.0,0.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x*2.0,0.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y*2.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y*2.0),depth,1.0));
+ return avg*(1.0/13.0);
+
+#elif defined(SHADOW_MODE_PCF_5)
+
+ float avg=textureProj(shadow,vec4(pos,depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,0.0),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0));
+ avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0));
+ return avg*(1.0/5.0);
+
+#else
+
+ return textureProj(shadow,vec4(pos,depth,1.0));
+
+#endif
+
+}
+
+#ifdef RENDER_DEPTH_DUAL_PARABOLOID
+
+in highp float dp_clip;
+
+#endif
+
+
+
+#if 0
+//need to save texture depth for this
+
+vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 pos, float distance) {
+
+ float scale = 8.25 * (1.0 - translucency) / subsurface_scatter_width;
+ float d = scale * distance;
+
+ /**
+ * Armed with the thickness, we can now calculate the color by means of the
+ * precalculated transmittance profile.
+ * (It can be precomputed into a texture, for maximum performance):
+ */
+ float dd = -d * d;
+ vec3 profile = vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) +
+ vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
+ vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
+ vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
+ vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
+ vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
+
+ /**
+ * Using the profile, we finally approximate the transmitted lighting from
+ * the back of the object:
+ */
+ return profile * clamp(0.3 + dot(light_vec, normal),0.0,1.0);
+}
+#endif
+
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+
+ vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
+ float light_length = length( light_rel_vec );
+ float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w;
+ vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w ));
+
+ if (omni_lights[idx].light_params.w>0.5) {
+ //there is a shadowmap
+
+ highp vec3 splane=(omni_lights[idx].shadow_matrix * vec4(vertex,1.0)).xyz;
+ float shadow_len=length(splane);
+ splane=normalize(splane);
+ vec4 clamp_rect=omni_lights[idx].light_clamp;
+
+ if (splane.z>=0.0) {
+
+ splane.z+=1.0;
+
+ clamp_rect.y+=clamp_rect.w;
+
+ } else {
+
+ splane.z=1.0 - splane.z;
+
+ /*
+ if (clamp_rect.z<clamp_rect.w) {
+ clamp_rect.x+=clamp_rect.z;
+ } else {
+ clamp_rect.y+=clamp_rect.w;
+ }
+ */
+
+ }
+
+ splane.xy/=splane.z;
+ splane.xy=splane.xy * 0.5 + 0.5;
+ splane.z = shadow_len * omni_lights[idx].light_pos_inv_radius.w;
+
+ splane.xy = clamp_rect.xy+splane.xy*clamp_rect.zw;
+ float shadow = sample_shadow(shadow_atlas,shadow_atlas_pixel_size,splane.xy,splane.z,clamp_rect);
+
+#ifdef USE_CONTACT_SHADOWS
+
+ if (shadow>0.01 && omni_lights[idx].shadow_color_contact.a>0.0) {
+
+ float contact_shadow = contact_shadow_compute(vertex,normalize(light_rel_vec),min(light_length,omni_lights[idx].shadow_color_contact.a));
+ shadow=min(shadow,contact_shadow);
+
+ }
+#endif
+ light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
+ }
+
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+
+}
+
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, vec3 transmission,float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+
+ vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
+ float light_length = length( light_rel_vec );
+ float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w;
+ vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w ));
+ vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz;
+ float spot_cutoff=spot_lights[idx].light_params.y;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff);
+ float spot_rim = (1.0 - scos) / (1.0 - spot_cutoff);
+ light_attenuation *= 1.0 - pow( max(spot_rim,0.001), spot_lights[idx].light_params.x);
+
+ if (spot_lights[idx].light_params.w>0.5) {
+ //there is a shadowmap
+ highp vec4 splane=(spot_lights[idx].shadow_matrix * vec4(vertex,1.0));
+ splane.xyz/=splane.w;
+
+ float shadow = sample_shadow(shadow_atlas,shadow_atlas_pixel_size,splane.xy,splane.z,spot_lights[idx].light_clamp);
+
+#ifdef USE_CONTACT_SHADOWS
+ if (shadow>0.01 && spot_lights[idx].shadow_color_contact.a>0.0) {
+
+ float contact_shadow = contact_shadow_compute(vertex,normalize(light_rel_vec),min(light_length,spot_lights[idx].shadow_color_contact.a));
+ shadow=min(shadow,contact_shadow);
+
+ }
+#endif
+ light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
+ }
+
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+
+}
+
+void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
+
+ vec3 ref_vec = normalize(reflect(vertex,normal));
+ vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex,1.0)).xyz;
+ vec3 box_extents = reflections[idx].box_extents.xyz;
+
+ if (any(greaterThan(abs(local_pos),box_extents))) { //out of the reflection box
+ return;
+ }
+
+ vec3 inner_pos = abs(local_pos / box_extents);
+ float blend = max(inner_pos.x,max(inner_pos.y,inner_pos.z));
+ //make blend more rounded
+ blend=mix(length(inner_pos),blend,blend);
+ blend*=blend;
+ blend=1.001-blend;
+
+ if (reflections[idx].params.x>0.0){// compute reflection
+
+ vec3 local_ref_vec = (reflections[idx].local_matrix * vec4(ref_vec,0.0)).xyz;
+
+ if (reflections[idx].params.w > 0.5) { //box project
+
+ vec3 nrdir = normalize(local_ref_vec);
+ vec3 rbmax = (box_extents - local_pos)/nrdir;
+ vec3 rbmin = (-box_extents - local_pos)/nrdir;
+
+
+ vec3 rbminmax = mix(rbmin,rbmax,greaterThan(nrdir,vec3(0.0,0.0,0.0)));
+
+ float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z);
+ vec3 posonbox = local_pos + nrdir * fa;
+ local_ref_vec = posonbox - reflections[idx].box_offset.xyz;
+ }
+
+
+ vec4 clamp_rect=reflections[idx].atlas_clamp;
+ vec3 norm = normalize(local_ref_vec);
+ norm.xy/=1.0+abs(norm.z);
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
+ if (norm.z>0.0) {
+ norm.y=0.5-norm.y+0.5;
+ }
+
+ vec2 atlas_uv = norm.xy * clamp_rect.zw + clamp_rect.xy;
+ atlas_uv = clamp(atlas_uv,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
+
+ highp vec4 reflection;
+ reflection.rgb = textureLod(reflection_atlas,atlas_uv,roughness*5.0).rgb;
+
+ if (reflections[idx].params.z < 0.5) {
+ reflection.rgb = mix(skybox,reflection.rgb,blend);
+ }
+ reflection.rgb*=reflections[idx].params.x;
+ reflection.a = blend;
+ reflection.rgb*=reflection.a;
+
+ reflection_accum+=reflection;
+ }
+
+ if (reflections[idx].ambient.a>0.0) { //compute ambient using skybox
+
+
+ vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal,0.0)).xyz;
+
+ vec3 splane=normalize(local_amb_vec);
+ vec4 clamp_rect=reflections[idx].atlas_clamp;
+
+ splane.z*=-1.0;
+ if (splane.z>=0.0) {
+ splane.z+=1.0;
+ clamp_rect.y+=clamp_rect.w;
+ } else {
+ splane.z=1.0 - splane.z;
+ splane.y=-splane.y;
+ }
+
+ splane.xy/=splane.z;
+ splane.xy=splane.xy * 0.5 + 0.5;
+
+ splane.xy = splane.xy * clamp_rect.zw + clamp_rect.xy;
+ splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
+
+ highp vec4 ambient_out;
+ ambient_out.a=blend;
+ ambient_out.rgb = textureLod(reflection_atlas,splane.xy,5.0).rgb;
+ ambient_out.rgb=mix(reflections[idx].ambient.rgb,ambient_out.rgb,reflections[idx].ambient.a);
+ if (reflections[idx].params.z < 0.5) {
+ ambient_out.rgb = mix(ambient,ambient_out.rgb,blend);
+ }
+
+ ambient_out.rgb *= ambient_out.a;
+ ambient_accum+=ambient_out;
+ } else {
+
+ highp vec4 ambient_out;
+ ambient_out.a=blend;
+ ambient_out.rgb=reflections[idx].ambient.rgb;
+ if (reflections[idx].params.z < 0.5) {
+ ambient_out.rgb = mix(ambient,ambient_out.rgb,blend);
+ }
+ ambient_out.rgb *= ambient_out.a;
+ ambient_accum+=ambient_out;
+
+ }
+}
+
+#ifdef USE_GI_PROBES
+
+uniform mediump sampler3D gi_probe1; //texunit:-9
+uniform highp mat4 gi_probe_xform1;
+uniform highp vec3 gi_probe_bounds1;
+uniform highp vec3 gi_probe_cell_size1;
+uniform highp float gi_probe_multiplier1;
+uniform highp float gi_probe_bias1;
+uniform highp float gi_probe_normal_bias1;
+uniform bool gi_probe_blend_ambient1;
+
+uniform mediump sampler3D gi_probe2; //texunit:-10
+uniform highp mat4 gi_probe_xform2;
+uniform highp vec3 gi_probe_bounds2;
+uniform highp vec3 gi_probe_cell_size2;
+uniform highp float gi_probe_multiplier2;
+uniform highp float gi_probe_bias2;
+uniform highp float gi_probe_normal_bias2;
+uniform bool gi_probe2_enabled;
+uniform bool gi_probe_blend_ambient2;
+
+vec3 voxel_cone_trace(mediump sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
+
+ float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;
+ float alpha=0.0;
+ vec3 color = vec3(0.0);
+
+ while(dist < max_distance && alpha < 0.95) {
+ float diameter = max(1.0, 2.0 * tan_half_angle * dist);
+ vec4 scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) );
+ float a = (1.0 - alpha);
+ color += scolor.rgb * a;
+ alpha += a * scolor.a;
+ dist += diameter * 0.5;
+ }
+
+ if (blend_ambient) {
+ color.rgb = mix(ambient,color.rgb,min(1.0,alpha/0.95));
+ }
+
+ return color;
+}
+
+void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {
+
+
+
+ vec3 probe_pos = (probe_xform * vec4(pos,1.0)).xyz;
+ vec3 ref_pos = (probe_xform * vec4(pos+ref_vec,1.0)).xyz;
+ ref_vec = normalize(ref_pos - probe_pos);
+
+ probe_pos+=(probe_xform * vec4(normal_mtx[2],0.0)).xyz*p_normal_bias;
+
+/* out_diff.rgb = voxel_cone_trace(probe,cell_size,probe_pos,normalize((probe_xform * vec4(ref_vec,0.0)).xyz),0.0 ,100.0);
+ out_diff.a = 1.0;
+ return;*/
+ //out_diff = vec4(textureLod(probe,probe_pos*cell_size,3.0).rgb,1.0);
+ //return;
+
+ //this causes corrupted pixels, i have no idea why..
+ if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds))))) {
+ return;
+ }
+
+ //vec3 blendv = probe_pos/bounds * 2.0 - 1.0;
+ //float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
+ float blend=1.0;
+
+ float max_distance = length(bounds);
+
+ //radiance
+#ifdef VCT_QUALITY_HIGH
+
+#define MAX_CONE_DIRS 6
+ vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] (
+ vec3(0, 0, 1),
+ vec3(0.866025, 0, 0.5),
+ vec3(0.267617, 0.823639, 0.5),
+ vec3(-0.700629, 0.509037, 0.5),
+ vec3(-0.700629, -0.509037, 0.5),
+ vec3(0.267617, -0.823639, 0.5)
+ );
+
+ float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15);
+ float cone_angle_tan = 0.577;
+ float min_ref_tan = 0.0;
+#else
+
+#define MAX_CONE_DIRS 4
+
+ vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] (
+ vec3(0.707107, 0, 0.707107),
+ vec3(0, 0.707107, 0.707107),
+ vec3(-0.707107, 0, 0.707107),
+ vec3(0, -0.707107, 0.707107)
+ );
+
+ float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25);
+ float cone_angle_tan = 0.98269;
+ max_distance*=0.5;
+ float min_ref_tan = 0.2;
+
+#endif
+ vec3 light=vec3(0.0);
+ for(int i=0;i<MAX_CONE_DIRS;i++) {
+
+ vec3 dir = normalize( (probe_xform * vec4(pos + normal_mtx * cone_dirs[i],1.0)).xyz - probe_pos);
+ light+=cone_weights[i] * voxel_cone_trace(probe,cell_size,probe_pos,ambient,blend_ambient,dir,cone_angle_tan,max_distance,p_bias);
+
+ }
+
+ light*=multiplier;
+
+ out_diff += vec4(light*blend,blend);
+
+ //irradiance
+
+ vec3 irr_light = voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,max(min_ref_tan,tan(roughness * 0.5 * M_PI)) ,max_distance,p_bias);
+
+ irr_light *= multiplier;
+ //irr_light=vec3(0.0);
+
+ out_spec += vec4(irr_light*blend,blend);
+
+}
+
+
+void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_specular, inout vec3 out_ambient) {
+
+ roughness = roughness * roughness;
+
+ vec3 ref_vec = normalize(reflect(normalize(pos),normal));
+
+ //find arbitrary tangent and bitangent, then build a matrix
+ vec3 v0 = abs(normal.z) < 0.999 ? vec3(0, 0, 1) : vec3(0, 1, 0);
+ vec3 tangent = normalize(cross(v0, normal));
+ vec3 bitangent = normalize(cross(tangent, normal));
+ mat3 normal_mat = mat3(tangent,bitangent,normal);
+
+ vec4 diff_accum = vec4(0.0);
+ vec4 spec_accum = vec4(0.0);
+
+ vec3 ambient = out_ambient;
+ out_ambient = vec3(0.0);
+
+ vec3 environment = out_specular;
+
+ out_specular = vec3(0.0);
+
+ gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,gi_probe_normal_bias1,spec_accum,diff_accum);
+
+ if (gi_probe2_enabled) {
+
+ gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,gi_probe_normal_bias2,spec_accum,diff_accum);
+ }
+
+ if (diff_accum.a>0.0) {
+ diff_accum.rgb/=diff_accum.a;
+ }
+
+ if (spec_accum.a>0.0) {
+ spec_accum.rgb/=spec_accum.a;
+ }
+
+ out_specular+=spec_accum.rgb;
+ out_ambient+=diff_accum.rgb;
+
+}
+
+#endif
+
+
+
+void main() {
+
+#ifdef RENDER_DEPTH_DUAL_PARABOLOID
+
+ if (dp_clip>0.0)
+ discard;
+#endif
+
+ //lay out everything, whathever is unused is optimized away anyway
+ highp vec3 vertex = vertex_interp;
+ vec3 albedo = vec3(0.8,0.8,0.8);
+ vec3 transmission = vec3(0.0);
+ float metallic = 0.0;
+ float specular = 0.5;
+ vec3 emission = vec3(0.0,0.0,0.0);
+ float roughness = 1.0;
+ float rim = 0.0;
+ float rim_tint = 0.0;
+ float clearcoat=0.0;
+ float clearcoat_gloss=0.0;
+ float anisotropy = 1.0;
+ vec2 anisotropy_flow = vec2(1.0,0.0);
+
+#if defined(ENABLE_AO)
+ float ao=1.0;
+ float ao_light_affect=0.0;
+#endif
+
+ float alpha = 1.0;
+
+#ifdef METERIAL_DOUBLESIDED
+ float side=float(gl_FrontFacing)*2.0-1.0;
+#else
+ float side=1.0;
+#endif
+
+
+#if defined(ALPHA_SCISSOR_USED)
+ float alpha_scissor = 0.5;
+#endif
+
+#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
+ vec3 binormal = normalize(binormal_interp)*side;
+ vec3 tangent = normalize(tangent_interp)*side;
+#else
+ vec3 binormal = vec3(0.0);
+ vec3 tangent = vec3(0.0);
+#endif
+ vec3 normal = normalize(normal_interp)*side;
+
+#if defined(ENABLE_UV_INTERP)
+ vec2 uv = uv_interp;
+#endif
+
+#if defined(ENABLE_UV2_INTERP)
+ vec2 uv2 = uv2_interp;
+#endif
+
+#if defined(ENABLE_COLOR_INTERP)
+ vec4 color = color_interp;
+#endif
+
+#if defined(ENABLE_NORMALMAP)
+
+ vec3 normalmap = vec3(0.0);
+#endif
+
+ float normaldepth=1.0;
+
+#if defined(SCREEN_UV_USED)
+ vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size;
+#endif
+
+#if defined (ENABLE_SSS)
+ float sss_strength=0.0;
+#endif
+
+{
+
+
+FRAGMENT_SHADER_CODE
+
+}
+
+
+#if defined(ALPHA_SCISSOR_USED)
+ if (alpha<alpha_scissor) {
+ discard;
+ }
+#endif
+
+#ifdef USE_OPAQUE_PREPASS
+
+ if (alpha<0.99) {
+ discard;
+ }
+#endif
+
+#if defined(ENABLE_NORMALMAP)
+
+ normalmap.xy=normalmap.xy*2.0-1.0;
+ normalmap.z=sqrt(1.0-dot(normalmap.xy,normalmap.xy)); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
+
+ normal = normalize( mix(normal_interp,tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z,normaldepth) ) * side;
+
+#endif
+
+#if defined(LIGHT_USE_ANISOTROPY)
+
+ if (anisotropy>0.01) {
+ //rotation matrix
+ mat3 rot = mat3( tangent, binormal, normal );
+ //make local to space
+ tangent = normalize(rot * vec3(anisotropy_flow.x,anisotropy_flow.y,0.0));
+ binormal = normalize(rot * vec3(-anisotropy_flow.y,anisotropy_flow.x,0.0));
+ }
+
+#endif
+
+#ifdef ENABLE_CLIP_ALPHA
+ if (albedo.a<0.99) {
+ //used for doublepass and shadowmapping
+ discard;
+ }
+#endif
+
+/////////////////////// LIGHTING //////////////////////////////
+
+ //apply energy conservation
+
+#ifdef USE_VERTEX_LIGHTING
+
+ vec3 specular_light = specular_light_interp.rgb;
+ vec3 diffuse_light = diffuse_light_interp.rgb;
+#else
+
+ vec3 specular_light = vec3(0.0,0.0,0.0);
+ vec3 diffuse_light = vec3(0.0,0.0,0.0);
+
+#endif
+
+ vec3 ambient_light;
+ vec3 env_reflection_light = vec3(0.0,0.0,0.0);
+
+ vec3 eye_vec = -normalize( vertex_interp );
+
+
+
+#ifdef USE_RADIANCE_MAP
+
+ if (no_ambient_light) {
+ ambient_light=vec3(0.0,0.0,0.0);
+ } else {
+ {
+
+ { //read radiance from dual paraboloid
+
+ vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
+ ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
+ vec3 radiance = textureDualParaboloid(radiance_map,ref_vec,roughness) * bg_energy;
+ env_reflection_light = radiance;
+
+ }
+ //no longer a cubemap
+ //vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y);
+
+ }
+
+ {
+
+ vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
+ vec3 env_ambient=textureDualParaboloid(radiance_map,ambient_dir,1.0) * bg_energy;
+
+ ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);
+ //ambient_light=vec3(0.0,0.0,0.0);
+ }
+ }
+
+#else
+
+ if (no_ambient_light){
+ ambient_light=vec3(0.0,0.0,0.0);
+ } else {
+ ambient_light=ambient_light_color.rgb;
+ }
+#endif
+
+ ambient_light*=ambient_energy;
+
+ float specular_blob_intensity=1.0;
+#if defined(SPECULAR_TOON)
+ specular_blob_intensity*=specular * 2.0;
+#endif
+
+#if defined(USE_LIGHT_DIRECTIONAL)
+
+ vec3 light_attenuation=vec3(1.0);
+
+ float depth_z = -vertex.z;
+#ifdef LIGHT_DIRECTIONAL_SHADOW
+
+#ifdef LIGHT_USE_PSSM4
+ if (depth_z < shadow_split_offsets.w) {
+#elif defined(LIGHT_USE_PSSM2)
+ if (depth_z < shadow_split_offsets.y) {
+#else
+ if (depth_z < shadow_split_offsets.x) {
+#endif //LIGHT_USE_PSSM4
+
+ vec3 pssm_coord;
+ float pssm_fade=0.0;
+
+#ifdef LIGHT_USE_PSSM_BLEND
+ float pssm_blend;
+ vec3 pssm_coord2;
+ bool use_blend=true;
+#endif
+
+
+#ifdef LIGHT_USE_PSSM4
+
+
+ if (depth_z < shadow_split_offsets.y) {
+
+ if (depth_z < shadow_split_offsets.x) {
+
+ highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+
+ splane=(shadow_matrix2 * vec4(vertex,1.0));
+ pssm_coord2=splane.xyz/splane.w;
+ pssm_blend=smoothstep(0.0,shadow_split_offsets.x,depth_z);
+#endif
+
+ } else {
+
+ highp vec4 splane=(shadow_matrix2 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+ splane=(shadow_matrix3 * vec4(vertex,1.0));
+ pssm_coord2=splane.xyz/splane.w;
+ pssm_blend=smoothstep(shadow_split_offsets.x,shadow_split_offsets.y,depth_z);
+#endif
+
+ }
+ } else {
+
+
+ if (depth_z < shadow_split_offsets.z) {
+
+ highp vec4 splane=(shadow_matrix3 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+ splane=(shadow_matrix4 * vec4(vertex,1.0));
+ pssm_coord2=splane.xyz/splane.w;
+ pssm_blend=smoothstep(shadow_split_offsets.y,shadow_split_offsets.z,depth_z);
+#endif
+
+ } else {
+
+ highp vec4 splane=(shadow_matrix4 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+ pssm_fade = smoothstep(shadow_split_offsets.z,shadow_split_offsets.w,depth_z);
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+ use_blend=false;
+
+#endif
+
+ }
+ }
+
+
+
+#endif //LIGHT_USE_PSSM4
+
+#ifdef LIGHT_USE_PSSM2
+
+ if (depth_z < shadow_split_offsets.x) {
+
+ highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+
+ splane=(shadow_matrix2 * vec4(vertex,1.0));
+ pssm_coord2=splane.xyz/splane.w;
+ pssm_blend=smoothstep(0.0,shadow_split_offsets.x,depth_z);
+#endif
+
+ } else {
+ highp vec4 splane=(shadow_matrix2 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+ pssm_fade = smoothstep(shadow_split_offsets.x,shadow_split_offsets.y,depth_z);
+#if defined(LIGHT_USE_PSSM_BLEND)
+ use_blend=false;
+
+#endif
+
+ }
+
+#endif //LIGHT_USE_PSSM2
+
+#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
+ { //regular orthogonal
+ highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0));
+ pssm_coord=splane.xyz/splane.w;
+ }
+#endif
+
+
+ //one one sample
+
+ float shadow = sample_shadow(directional_shadow,directional_shadow_pixel_size,pssm_coord.xy,pssm_coord.z,light_clamp);
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+
+ if (use_blend) {
+ shadow=mix(shadow, sample_shadow(directional_shadow,directional_shadow_pixel_size,pssm_coord2.xy,pssm_coord2.z,light_clamp),pssm_blend);
+ }
+#endif
+
+#ifdef USE_CONTACT_SHADOWS
+ if (shadow>0.01 && shadow_color_contact.a>0.0) {
+
+ float contact_shadow = contact_shadow_compute(vertex,-light_direction_attenuation.xyz,shadow_color_contact.a);
+ shadow=min(shadow,contact_shadow);
+
+ }
+#endif
+ light_attenuation=mix(mix(shadow_color_contact.rgb,vec3(1.0),shadow),vec3(1.0),pssm_fade);
+
+
+ }
+
+
+#endif //LIGHT_DIRECTIONAL_SHADOW
+
+#ifdef USE_VERTEX_LIGHTING
+ diffuse_light*=mix(vec3(1.0),light_attenuation,diffuse_light_interp.a);
+ specular_light*=mix(vec3(1.0),light_attenuation,specular_light_interp.a);
+
+#else
+ light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb,light_attenuation,albedo,transmission,light_params.z*specular_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+#endif
+
+
+#endif //#USE_LIGHT_DIRECTIONAL
+
+#ifdef USE_GI_PROBES
+ gi_probes_compute(vertex,normal,roughness,env_reflection_light,ambient_light);
+
+#endif
+
+#ifdef USE_FORWARD_LIGHTING
+
+
+ highp vec4 reflection_accum = vec4(0.0,0.0,0.0,0.0);
+ highp vec4 ambient_accum = vec4(0.0,0.0,0.0,0.0);
+ for(int i=0;i<reflection_count;i++) {
+ reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,env_reflection_light,reflection_accum,ambient_accum);
+ }
+
+ if (reflection_accum.a>0.0) {
+ specular_light+=reflection_accum.rgb/reflection_accum.a;
+ } else {
+ specular_light+=env_reflection_light;
+ }
+
+ if (ambient_accum.a>0.0) {
+ ambient_light+=ambient_accum.rgb/ambient_accum.a;
+ }
+
+
+
+#ifdef USE_VERTEX_LIGHTING
+
+ diffuse_light*=albedo;
+#else
+
+ for(int i=0;i<omni_light_count;i++) {
+ light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
+ }
+
+ for(int i=0;i<spot_light_count;i++) {
+ light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
+ }
+
+#endif //USE_VERTEX_LIGHTING
+
+#endif
+
+
+
+
+#ifdef RENDER_DEPTH
+//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
+#else
+
+ specular_light*=reflection_multiplier;
+ ambient_light*=albedo; //ambient must be multiplied by albedo at the end
+
+#if defined(ENABLE_AO)
+ ambient_light*=ao;
+ ao_light_affect = mix(1.0,ao,ao_light_affect);
+ specular_light*=ao_light_affect;
+ diffuse_light*=ao_light_affect;
+#endif
+
+
+
+ //energy conservation
+ diffuse_light *= 1.0-metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point
+ ambient_light *= 1.0-metallic;
+
+
+ {
+
+#if defined(DIFFUSE_TOON)
+ //simplify for toon, as
+ specular_light *= specular * metallic * albedo * 2.0;
+#else
+ // Environment brdf approximation (Lazarov 2013)
+ // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile
+ const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
+ const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04);
+ vec4 r = roughness * c0 + c1;
+ float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
+ float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y;
+ vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;
+
+ vec3 specular_color = metallic_to_specular_color(metallic, specular, albedo);
+ specular_light *= AB.x * specular_color + AB.y;
+#endif
+
+ }
+
+ if (fog_color_enabled.a > 0.5) {
+
+ float fog_amount=0.0;
+
+
+
+#ifdef USE_LIGHT_DIRECTIONAL
+
+ vec3 fog_color = mix( fog_color_enabled.rgb, fog_sun_color_amount.rgb,fog_sun_color_amount.a * pow(max( dot(normalize(vertex),-light_direction_attenuation.xyz), 0.0),8.0) );
+#else
+
+ vec3 fog_color = fog_color_enabled.rgb;
+#endif
+
+ //apply fog
+
+ if (fog_depth_enabled) {
+
+ float fog_z = smoothstep(fog_depth_begin,z_far,length(vertex));
+
+ fog_amount = pow(fog_z,fog_depth_curve);
+ if (fog_transmit_enabled) {
+ vec3 total_light = emission + ambient_light + specular_light + diffuse_light;
+ float transmit = pow(fog_z,fog_transmit_curve);
+ fog_color = mix(max(total_light,fog_color),fog_color,transmit);
+ }
+ }
+
+ if (fog_height_enabled) {
+ float y = (camera_matrix * vec4(vertex,1.0)).y;
+ fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
+ }
+
+ float rev_amount = 1.0 - fog_amount;
+
+
+ emission = emission * rev_amount + fog_color * fog_amount;
+ ambient_light*=rev_amount;
+ specular_light*rev_amount;
+ diffuse_light*=rev_amount;
+
+ }
+
+#ifdef USE_MULTIPLE_RENDER_TARGETS
+
+
+#ifdef SHADELESS
+ diffuse_buffer=vec4(albedo.rgb,0.0);
+ specular_buffer=vec4(0.0);
+
+#else
+
+#if defined(ENABLE_AO)
+
+ float ambient_scale=0.0; // AO is supplied by material
+#else
+ //approximate ambient scale for SSAO, since we will lack full ambient
+ float max_emission=max(emission.r,max(emission.g,emission.b));
+ float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
+ float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
+ float total_ambient = max_ambient+max_diffuse+max_emission;
+ float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
+#endif //ENABLE_AO
+
+ diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
+ specular_buffer=vec4(specular_light,metallic);
+
+#endif //SHADELESS
+
+ normal_mr_buffer=vec4(normalize(normal)*0.5+0.5,roughness);
+
+#if defined (ENABLE_SSS)
+ sss_buffer = sss_strength;
+#endif
+
+
+#else //USE_MULTIPLE_RENDER_TARGETS
+
+
+#ifdef SHADELESS
+ frag_color=vec4(albedo,alpha);
+#else
+ frag_color=vec4(emission+ambient_light+diffuse_light+specular_light,alpha);
+#endif //SHADELESS
+
+
+#endif //USE_MULTIPLE_RENDER_TARGETS
+
+
+
+#endif //RENDER_DEPTH
+
+
+}
diff --git a/drivers/gles2/shaders/screen_space_reflection.glsl b/drivers/gles2/shaders/screen_space_reflection.glsl
new file mode 100644
index 0000000000..b2e6f7a736
--- /dev/null
+++ b/drivers/gles2/shaders/screen_space_reflection.glsl
@@ -0,0 +1,318 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+out vec2 pos_interp;
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vertex_attrib;
+ pos_interp.xy=gl_Position.xy;
+}
+
+[fragment]
+
+
+in vec2 uv_interp;
+in vec2 pos_interp;
+
+uniform sampler2D source_diffuse; //texunit:0
+uniform sampler2D source_normal_roughness; //texunit:1
+uniform sampler2D source_depth; //texunit:2
+
+uniform float camera_z_near;
+uniform float camera_z_far;
+
+uniform vec2 viewport_size;
+uniform vec2 pixel_size;
+
+uniform float filter_mipmap_levels;
+
+uniform mat4 inverse_projection;
+uniform mat4 projection;
+
+uniform int num_steps;
+uniform float depth_tolerance;
+uniform float distance_fade;
+uniform float curve_fade_in;
+
+
+layout(location = 0) out vec4 frag_color;
+
+
+vec2 view_to_screen(vec3 view_pos,out float w) {
+ vec4 projected = projection * vec4(view_pos, 1.0);
+ projected.xyz /= projected.w;
+ projected.xy = projected.xy * 0.5 + 0.5;
+ w=projected.w;
+ return projected.xy;
+}
+
+
+
+#define M_PI 3.14159265359
+
+void main() {
+
+
+ ////
+
+ vec4 diffuse = texture( source_diffuse, uv_interp );
+ vec4 normal_roughness = texture( source_normal_roughness, uv_interp);
+
+ vec3 normal;
+
+ normal = normal_roughness.xyz*2.0-1.0;
+
+ float roughness = normal_roughness.w;
+
+ float depth_tex = texture(source_depth,uv_interp).r;
+
+ vec4 world_pos = inverse_projection * vec4( uv_interp*2.0-1.0, depth_tex*2.0-1.0, 1.0 );
+ vec3 vertex = world_pos.xyz/world_pos.w;
+
+ vec3 view_dir = normalize(vertex);
+ vec3 ray_dir = normalize(reflect(view_dir, normal));
+
+ if (dot(ray_dir,normal)<0.001) {
+ frag_color=vec4(0.0);
+ return;
+ }
+ //ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0);
+
+ //ray_dir = normalize(vec3(1,1,-1));
+
+
+ ////////////////
+
+
+ //make ray length and clip it against the near plane (don't want to trace beyond visible)
+ float ray_len = (vertex.z + ray_dir.z * camera_z_far) > -camera_z_near ? (-camera_z_near - vertex.z) / ray_dir.z : camera_z_far;
+ vec3 ray_end = vertex + ray_dir*ray_len;
+
+ float w_begin;
+ vec2 vp_line_begin = view_to_screen(vertex,w_begin);
+ float w_end;
+ vec2 vp_line_end = view_to_screen( ray_end, w_end);
+ vec2 vp_line_dir = vp_line_end-vp_line_begin;
+
+ //we need to interpolate w along the ray, to generate perspective correct reflections
+
+ w_begin = 1.0/w_begin;
+ w_end = 1.0/w_end;
+
+
+ float z_begin = vertex.z*w_begin;
+ float z_end = ray_end.z*w_end;
+
+ vec2 line_begin = vp_line_begin/pixel_size;
+ vec2 line_dir = vp_line_dir/pixel_size;
+ float z_dir = z_end - z_begin;
+ float w_dir = w_end - w_begin;
+
+
+ // clip the line to the viewport edges
+
+ float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
+ float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y));
+ float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x));
+ float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y));
+ float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y);
+ line_dir *= line_clip;
+ z_dir *= line_clip;
+ w_dir *=line_clip;
+
+ //clip z and w advance to line advance
+ vec2 line_advance = normalize(line_dir); //down to pixel
+ float step_size = length(line_advance)/length(line_dir);
+ float z_advance = z_dir*step_size; // adapt z advance to line advance
+ float w_advance = w_dir*step_size; // adapt w advance to line advance
+
+ //make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice)
+ float advance_angle_adj = 1.0/max(abs(line_advance.x),abs(line_advance.y));
+ line_advance*=advance_angle_adj; // adapt z advance to line advance
+ z_advance*=advance_angle_adj;
+ w_advance*=advance_angle_adj;
+
+ vec2 pos = line_begin;
+ float z = z_begin;
+ float w = w_begin;
+ float z_from=z/w;
+ float z_to=z_from;
+ float depth;
+ vec2 prev_pos=pos;
+
+ bool found=false;
+
+ float steps_taken=0.0;
+
+ for(int i=0;i<num_steps;i++) {
+
+ pos+=line_advance;
+ z+=z_advance;
+ w+=w_advance;
+
+ //convert to linear depth
+
+ depth = texture(source_depth, pos*pixel_size).r * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
+#endif
+ depth=-depth;
+
+ z_from = z_to;
+ z_to = z/w;
+
+ if (depth>z_to) {
+ //if depth was surpassed
+ if (depth<=max(z_to,z_from)+depth_tolerance) {
+ //check the depth tolerance
+ found=true;
+ }
+ break;
+ }
+
+ steps_taken+=1.0;
+ prev_pos=pos;
+ }
+
+
+
+
+ if (found) {
+
+ float margin_blend=1.0;
+
+
+ vec2 margin = vec2((viewport_size.x+viewport_size.y)*0.5*0.05); //make a uniform margin
+ if (any(bvec4(lessThan(pos,-margin),greaterThan(pos,viewport_size+margin)))) {
+ //clip outside screen + margin
+ frag_color=vec4(0.0);
+ return;
+ }
+
+ {
+ //blend fading out towards external margin
+ vec2 margin_grad = mix(pos-viewport_size,-pos,lessThan(pos,vec2(0.0)));
+ margin_blend = 1.0-smoothstep(0.0,margin.x,max(margin_grad.x,margin_grad.y));
+ //margin_blend=1.0;
+
+ }
+
+ vec2 final_pos;
+ float grad;
+ grad=steps_taken/float(num_steps);
+ float initial_fade = curve_fade_in==0.0 ? 1.0 : pow(clamp(grad,0.0,1.0),curve_fade_in);
+ float fade = pow(clamp(1.0-grad,0.0,1.0),distance_fade)*initial_fade;
+ final_pos=pos;
+
+
+
+
+
+
+
+#ifdef REFLECT_ROUGHNESS
+
+
+ vec4 final_color;
+ //if roughness is enabled, do screen space cone tracing
+ if (roughness > 0.001) {
+ ///////////////////////////////////////////////////////////////////////////////////////
+ //use a blurred version (in consecutive mipmaps) of the screen to simulate roughness
+
+ float gloss = 1.0-roughness;
+ float cone_angle = roughness * M_PI * 0.5;
+ vec2 cone_dir = final_pos - line_begin;
+ float cone_len = length(cone_dir);
+ cone_dir = normalize(cone_dir); //will be used normalized from now on
+ float max_mipmap = filter_mipmap_levels - 1.0;
+ float gloss_mult=gloss;
+
+ float rem_alpha=1.0;
+ final_color = vec4(0.0);
+
+ for(int i=0;i<7;i++) {
+
+ float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
+ float radius;
+ {
+ //fit to sphere inside cone (sphere ends at end of cone), something like this:
+ // ___
+ // \O/
+ // V
+ //
+ // as it avoids bleeding from beyond the reflection as much as possible. As a plus
+ // it also makes the rough reflection more elongated.
+ float a = op_len;
+ float h = cone_len;
+ float a2 = a * a;
+ float fh2 = 4.0f * h * h;
+ radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h);
+ }
+
+ //find the place where screen must be sampled
+ vec2 sample_pos = ( line_begin + cone_dir * (cone_len - radius) ) * pixel_size;
+ //radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels
+ float mipmap = clamp( log2( radius ), 0.0, max_mipmap );
+
+ //mipmap = max(mipmap-1.0,0.0);
+ //do sampling
+
+ vec4 sample_color;
+ {
+ sample_color = textureLod(source_diffuse,sample_pos,mipmap);
+ }
+
+ //multiply by gloss
+ sample_color.rgb*=gloss_mult;
+ sample_color.a=gloss_mult;
+
+ rem_alpha -= sample_color.a;
+ if(rem_alpha < 0.0) {
+ sample_color.rgb *= (1.0 - abs(rem_alpha));
+ }
+
+ final_color+=sample_color;
+
+ if (final_color.a>=0.95) {
+ // This code of accumulating gloss and aborting on near one
+ // makes sense when you think of cone tracing.
+ // Think of it as if roughness was 0, then we could abort on the first
+ // iteration. For lesser roughness values, we need more iterations, but
+ // each needs to have less influence given the sphere is smaller
+ break;
+ }
+
+ cone_len-=radius*2.0; //go to next (smaller) circle.
+
+ gloss_mult*=gloss;
+
+
+ }
+ } else {
+ final_color = textureLod(source_diffuse,final_pos*pixel_size,0.0);
+ }
+
+ frag_color = vec4(final_color.rgb,fade*margin_blend);
+
+#else
+ frag_color = vec4(textureLod(source_diffuse,final_pos*pixel_size,0.0).rgb,fade*margin_blend);
+#endif
+
+
+
+ } else {
+ frag_color = vec4(0.0,0.0,0.0,0.0);
+ }
+
+
+
+}
+
diff --git a/drivers/gles2/shaders/ssao.glsl b/drivers/gles2/shaders/ssao.glsl
new file mode 100644
index 0000000000..219f0957e0
--- /dev/null
+++ b/drivers/gles2/shaders/ssao.glsl
@@ -0,0 +1,293 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+
+void main() {
+
+ gl_Position = vertex_attrib;
+ gl_Position.z=1.0;
+}
+
+[fragment]
+
+#define TWO_PI 6.283185307179586476925286766559
+
+#ifdef SSAO_QUALITY_HIGH
+
+#define NUM_SAMPLES (80)
+
+#endif
+
+#ifdef SSAO_QUALITY_LOW
+
+#define NUM_SAMPLES (15)
+
+#endif
+
+#if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH)
+
+#define NUM_SAMPLES (40)
+
+#endif
+
+// If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower
+// miplevel to maintain reasonable spatial locality in the cache
+// If this number is too small (< 3), too many taps will land in the same pixel, and we'll get bad variance that manifests as flashing.
+// If it is too high (> 5), we'll get bad performance because we're not using the MIP levels effectively
+#define LOG_MAX_OFFSET (3)
+
+// This must be less than or equal to the MAX_MIP_LEVEL defined in SSAO.cpp
+#define MAX_MIP_LEVEL (4)
+
+// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent
+// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9
+
+const int ROTATIONS[] = int[]( 1, 1, 2, 3, 2, 5, 2, 3, 2,
+3, 3, 5, 5, 3, 4, 7, 5, 5, 7,
+9, 8, 5, 5, 7, 7, 7, 8, 5, 8,
+11, 12, 7, 10, 13, 8, 11, 8, 7, 14,
+11, 11, 13, 12, 13, 19, 17, 13, 11, 18,
+19, 11, 11, 14, 17, 21, 15, 16, 17, 18,
+13, 17, 11, 17, 19, 18, 25, 18, 19, 19,
+29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
+31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
+19, 27, 21, 25, 39, 29, 17, 21, 27 );
+
+//#define NUM_SPIRAL_TURNS (7)
+const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES-1];
+
+uniform sampler2D source_depth; //texunit:0
+uniform highp usampler2D source_depth_mipmaps; //texunit:1
+uniform sampler2D source_normal; //texunit:2
+
+uniform ivec2 screen_size;
+uniform float camera_z_far;
+uniform float camera_z_near;
+
+uniform float intensity_div_r6;
+uniform float radius;
+
+#ifdef ENABLE_RADIUS2
+uniform float intensity_div_r62;
+uniform float radius2;
+#endif
+
+uniform float bias;
+uniform float proj_scale;
+
+layout(location = 0) out float visibility;
+
+uniform vec4 proj_info;
+
+vec3 reconstructCSPosition(vec2 S, float z) {
+#ifdef USE_ORTHOGONAL_PROJECTION
+ return vec3((S.xy * proj_info.xy + proj_info.zw), z);
+#else
+ return vec3((S.xy * proj_info.xy + proj_info.zw) * z, z);
+
+#endif
+}
+
+vec3 getPosition(ivec2 ssP) {
+ vec3 P;
+ P.z = texelFetch(source_depth, ssP, 0).r;
+
+ P.z = P.z * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
+#endif
+ P.z = -P.z;
+
+ // Offset to pixel center
+ P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
+ return P;
+}
+
+/** Reconstructs screen-space unit normal from screen-space position */
+vec3 reconstructCSFaceNormal(vec3 C) {
+ return normalize(cross(dFdy(C), dFdx(C)));
+}
+
+
+
+/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */
+vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR){
+ // Radius relative to ssR
+ float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES));
+ float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle;
+
+ ssR = alpha;
+ return vec2(cos(angle), sin(angle));
+}
+
+
+/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */
+vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
+ // Derivation:
+ // mipLevel = floor(log(ssR / MAX_OFFSET));
+ int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL);
+
+ ivec2 ssP = ivec2(ssR * unitOffset) + ssC;
+
+ vec3 P;
+
+ // We need to divide by 2^mipLevel to read the appropriately scaled coordinate from a MIP-map.
+ // Manually clamp to the texture size because texelFetch bypasses the texture unit
+ ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (screen_size >> mipLevel) - ivec2(1));
+
+
+ if (mipLevel < 1) {
+ //read from depth buffer
+ P.z = texelFetch(source_depth, mipP, 0).r;
+ P.z = P.z * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
+
+#endif
+ P.z = -P.z;
+
+ } else {
+ //read from mipmaps
+ uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel-1).r;
+ P.z = -(float(d)/65535.0)*camera_z_far;
+ }
+
+
+ // Offset to pixel center
+ P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
+
+ return P;
+}
+
+
+
+/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds
+ to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius
+
+ Note that units of H() in the HPG12 paper are meters, not
+ unitless. The whole falloff/sampling function is therefore
+ unitless. In this implementation, we factor out (9 / radius).
+
+ Four versions of the falloff function are implemented below
+*/
+float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius,in float p_radius, in int tapIndex, in float randomPatternRotationAngle) {
+ // Offset on the unit disk, spun for this pixel
+ float ssR;
+ vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR);
+ ssR *= ssDiskRadius;
+
+ // The occluding point in camera space
+ vec3 Q = getOffsetPosition(ssC, unitOffset, ssR);
+
+ vec3 v = Q - C;
+
+ float vv = dot(v, v);
+ float vn = dot(v, n_C);
+
+ const float epsilon = 0.01;
+ float radius2 = p_radius*p_radius;
+
+ // A: From the HPG12 paper
+ // Note large epsilon to avoid overdarkening within cracks
+ //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6;
+
+ // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended]
+ float f=max(radius2 - vv, 0.0);
+ return f * f * f * max((vn - bias) / (epsilon + vv), 0.0);
+
+ // C: Medium contrast (which looks better at high radii), no division. Note that the
+ // contribution still falls off with radius^2, but we've adjusted the rate in a way that is
+ // more computationally efficient and happens to be aesthetically pleasing.
+ // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
+
+ // D: Low contrast, no division operation
+ // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0);
+}
+
+
+
+void main() {
+
+
+ // Pixel being shaded
+ ivec2 ssC = ivec2(gl_FragCoord.xy);
+
+ // World space point being shaded
+ vec3 C = getPosition(ssC);
+
+/* if (C.z <= -camera_z_far*0.999) {
+ // We're on the skybox
+ visibility=1.0;
+ return;
+ }*/
+
+ //visibility=-C.z/camera_z_far;
+ //return;
+#if 0
+ vec3 n_C = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0;
+#else
+ vec3 n_C = reconstructCSFaceNormal(C);
+ n_C = -n_C;
+#endif
+
+ // Hash function used in the HPG12 AlchemyAO paper
+ float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI);
+
+ // Reconstruct normals from positions. These will lead to 1-pixel black lines
+ // at depth discontinuities, however the blur will wipe those out so they are not visible
+ // in the final image.
+
+ // Choose the screen-space sample radius
+ // proportional to the projected area of the sphere
+#ifdef USE_ORTHOGONAL_PROJECTION
+ float ssDiskRadius = -proj_scale * radius;
+#else
+ float ssDiskRadius = -proj_scale * radius / C.z;
+#endif
+ float sum = 0.0;
+ for (int i = 0; i < NUM_SAMPLES; ++i) {
+ sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius,i, randomPatternRotationAngle);
+ }
+
+ float A = max(0.0, 1.0 - sum * intensity_div_r6 * (5.0 / float(NUM_SAMPLES)));
+
+#ifdef ENABLE_RADIUS2
+
+ //go again for radius2
+ randomPatternRotationAngle = mod(float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11), TWO_PI);
+
+ // Reconstruct normals from positions. These will lead to 1-pixel black lines
+ // at depth discontinuities, however the blur will wipe those out so they are not visible
+ // in the final image.
+
+ // Choose the screen-space sample radius
+ // proportional to the projected area of the sphere
+ ssDiskRadius = -proj_scale * radius2 / C.z;
+
+ sum = 0.0;
+ for (int i = 0; i < NUM_SAMPLES; ++i) {
+ sum += sampleAO(ssC, C, n_C, ssDiskRadius,radius2, i, randomPatternRotationAngle);
+ }
+
+ A= min(A,max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES))));
+#endif
+ // Bilateral box-filter over a quad for free, respecting depth edges
+ // (the difference that this makes is subtle)
+ if (abs(dFdx(C.z)) < 0.02) {
+ A -= dFdx(A) * (float(ssC.x & 1) - 0.5);
+ }
+ if (abs(dFdy(C.z)) < 0.02) {
+ A -= dFdy(A) * (float(ssC.y & 1) - 0.5);
+ }
+
+ visibility = A;
+
+}
+
+
+
diff --git a/drivers/gles2/shaders/ssao_blur.glsl b/drivers/gles2/shaders/ssao_blur.glsl
new file mode 100644
index 0000000000..472dc21acf
--- /dev/null
+++ b/drivers/gles2/shaders/ssao_blur.glsl
@@ -0,0 +1,124 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+
+
+void main() {
+
+ gl_Position = vertex_attrib;
+ gl_Position.z=1.0;
+}
+
+[fragment]
+
+
+uniform sampler2D source_ssao; //texunit:0
+uniform sampler2D source_depth; //texunit:1
+uniform sampler2D source_normal; //texunit:3
+
+
+layout(location = 0) out float visibility;
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////
+// Tunable Parameters:
+
+/** Increase to make depth edges crisper. Decrease to reduce flicker. */
+uniform float edge_sharpness;
+
+/** Step in 2-pixel intervals since we already blurred against neighbors in the
+ first AO pass. This constant can be increased while R decreases to improve
+ performance at the expense of some dithering artifacts.
+
+ Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was
+ unobjectionable after shading was applied but eliminated most temporal incoherence
+ from using small numbers of sample taps.
+ */
+
+uniform int filter_scale;
+
+/** Filter radius in pixels. This will be multiplied by SCALE. */
+#define R (4)
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////
+
+
+// Gaussian coefficients
+const float gaussian[R + 1] =
+// float[](0.356642, 0.239400, 0.072410, 0.009869);
+// float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0
+ float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
+// float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0
+
+/** (1, 0) or (0, 1)*/
+uniform ivec2 axis;
+
+uniform float camera_z_far;
+uniform float camera_z_near;
+
+uniform ivec2 screen_size;
+
+void main() {
+
+ ivec2 ssC = ivec2(gl_FragCoord.xy);
+
+ float depth = texelFetch(source_depth, ssC, 0).r;
+ //vec3 normal = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0;
+
+ depth = depth * 2.0 - 1.0;
+ depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
+
+ float depth_divide = 1.0 / camera_z_far;
+
+// depth*=depth_divide;
+
+ /*
+ if (depth > camera_z_far*0.999) {
+ discard;//skybox
+ }
+ */
+
+ float sum = texelFetch(source_ssao, ssC, 0).r;
+
+ // Base weight for depth falloff. Increase this for more blurriness,
+ // decrease it for better edge discrimination
+ float BASE = gaussian[0];
+ float totalWeight = BASE;
+ sum *= totalWeight;
+
+ ivec2 clamp_limit = screen_size - ivec2(1);
+
+ for (int r = -R; r <= R; ++r) {
+ // We already handled the zero case above. This loop should be unrolled and the static branch optimized out,
+ // so the IF statement has no runtime cost
+ if (r != 0) {
+
+ ivec2 ppos = ssC + axis * (r * filter_scale);
+ float value = texelFetch(source_ssao, clamp(ppos,ivec2(0),clamp_limit), 0).r;
+ ivec2 rpos = clamp(ppos,ivec2(0),clamp_limit);
+ float temp_depth = texelFetch(source_depth, rpos, 0).r;
+ //vec3 temp_normal = texelFetch(source_normal, rpos, 0).rgb * 2.0 - 1.0;
+
+ temp_depth = temp_depth * 2.0 - 1.0;
+ temp_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - temp_depth * (camera_z_far - camera_z_near));
+// temp_depth *= depth_divide;
+
+ // spatial domain: offset gaussian tap
+ float weight = 0.3 + gaussian[abs(r)];
+ //weight *= max(0.0,dot(temp_normal,normal));
+
+ // range domain (the "bilateral" weight). As depth difference increases, decrease weight.
+ weight *= max(0.0, 1.0
+ - edge_sharpness * abs(temp_depth - depth)
+ );
+
+ sum += value * weight;
+ totalWeight += weight;
+ }
+ }
+
+ const float epsilon = 0.0001;
+ visibility = sum / (totalWeight + epsilon);
+}
diff --git a/drivers/gles2/shaders/ssao_minify.glsl b/drivers/gles2/shaders/ssao_minify.glsl
new file mode 100644
index 0000000000..647c762438
--- /dev/null
+++ b/drivers/gles2/shaders/ssao_minify.glsl
@@ -0,0 +1,59 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+
+void main() {
+
+ gl_Position = vertex_attrib;
+}
+
+[fragment]
+
+
+#ifdef MINIFY_START
+
+#define SDEPTH_TYPE highp sampler2D
+uniform float camera_z_far;
+uniform float camera_z_near;
+
+#else
+
+#define SDEPTH_TYPE mediump usampler2D
+
+#endif
+
+uniform SDEPTH_TYPE source_depth; //texunit:0
+
+uniform ivec2 from_size;
+uniform int source_mipmap;
+
+layout(location = 0) out mediump uint depth;
+
+void main() {
+
+
+ ivec2 ssP = ivec2(gl_FragCoord.xy);
+
+ // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling.
+ // On DX9, the bit-and can be implemented with floating-point modulo
+
+#ifdef MINIFY_START
+ float fdepth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
+ fdepth = fdepth * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ fdepth = ((fdepth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ fdepth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - fdepth * (camera_z_far - camera_z_near));
+#endif
+ fdepth /= camera_z_far;
+ depth = uint(clamp(fdepth*65535.0,0.0,65535.0));
+
+#else
+ depth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
+#endif
+
+
+}
+
+
diff --git a/drivers/gles2/shaders/subsurf_scattering.glsl b/drivers/gles2/shaders/subsurf_scattering.glsl
new file mode 100644
index 0000000000..fc66d66198
--- /dev/null
+++ b/drivers/gles2/shaders/subsurf_scattering.glsl
@@ -0,0 +1,192 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vertex_attrib;
+}
+
+[fragment]
+
+//#define QUALIFIER uniform // some guy on the interweb says it may be faster with this
+#define QUALIFIER const
+
+#ifdef USE_25_SAMPLES
+
+const int kernel_size=25;
+QUALIFIER vec2 kernel[25] = vec2[] (
+ vec2(0.530605, 0.0),
+ vec2(0.000973794, -3.0),
+ vec2(0.00333804, -2.52083),
+ vec2(0.00500364, -2.08333),
+ vec2(0.00700976, -1.6875),
+ vec2(0.0094389, -1.33333),
+ vec2(0.0128496, -1.02083),
+ vec2(0.017924, -0.75),
+ vec2(0.0263642, -0.520833),
+ vec2(0.0410172, -0.333333),
+ vec2(0.0493588, -0.1875),
+ vec2(0.0402784, -0.0833333),
+ vec2(0.0211412, -0.0208333),
+ vec2(0.0211412, 0.0208333),
+ vec2(0.0402784, 0.0833333),
+ vec2(0.0493588, 0.1875),
+ vec2(0.0410172, 0.333333),
+ vec2(0.0263642, 0.520833),
+ vec2(0.017924, 0.75),
+ vec2(0.0128496, 1.02083),
+ vec2(0.0094389, 1.33333),
+ vec2(0.00700976, 1.6875),
+ vec2(0.00500364, 2.08333),
+ vec2(0.00333804, 2.52083),
+ vec2(0.000973794, 3.0)
+);
+
+#endif //USE_25_SAMPLES
+
+#ifdef USE_17_SAMPLES
+
+const int kernel_size=17;
+
+QUALIFIER vec2 kernel[17] = vec2[](
+ vec2(0.536343, 0.0),
+ vec2(0.00317394, -2.0),
+ vec2(0.0100386, -1.53125),
+ vec2(0.0144609, -1.125),
+ vec2(0.0216301, -0.78125),
+ vec2(0.0347317, -0.5),
+ vec2(0.0571056, -0.28125),
+ vec2(0.0582416, -0.125),
+ vec2(0.0324462, -0.03125),
+ vec2(0.0324462, 0.03125),
+ vec2(0.0582416, 0.125),
+ vec2(0.0571056, 0.28125),
+ vec2(0.0347317, 0.5),
+ vec2(0.0216301, 0.78125),
+ vec2(0.0144609, 1.125),
+ vec2(0.0100386, 1.53125),
+ vec2(0.00317394,2.0)
+);
+
+#endif //USE_17_SAMPLES
+
+
+#ifdef USE_11_SAMPLES
+
+const int kernel_size=11;
+
+QUALIFIER vec2 kernel[11] = vec2[](
+ vec2(0.560479, 0.0),
+ vec2(0.00471691, -2.0),
+ vec2(0.0192831, -1.28),
+ vec2(0.03639, -0.72),
+ vec2(0.0821904, -0.32),
+ vec2(0.0771802, -0.08),
+ vec2(0.0771802, 0.08),
+ vec2(0.0821904, 0.32),
+ vec2(0.03639, 0.72),
+ vec2(0.0192831, 1.28),
+ vec2(0.00471691,2.0)
+);
+
+#endif //USE_11_SAMPLES
+
+
+
+uniform float max_radius;
+uniform float camera_z_far;
+uniform float camera_z_near;
+uniform float unit_size;
+uniform vec2 dir;
+in vec2 uv_interp;
+
+uniform sampler2D source_diffuse; //texunit:0
+uniform sampler2D source_sss; //texunit:1
+uniform sampler2D source_depth; //texunit:2
+
+layout(location = 0) out vec4 frag_color;
+
+void main() {
+
+ float strength = texture(source_sss,uv_interp).r;
+ strength*=strength; //stored as sqrt
+
+ // Fetch color of current pixel:
+ vec4 base_color = texture(source_diffuse, uv_interp);
+
+
+ if (strength>0.0) {
+
+
+ // Fetch linear depth of current pixel:
+ float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ float scale = unit_size; //remember depth is negative by default in OpenGL
+#else
+ depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
+ float scale = unit_size / depth; //remember depth is negative by default in OpenGL
+#endif
+
+
+
+ // Calculate the final step to fetch the surrounding pixels:
+ vec2 step = max_radius * scale * dir;
+ step *= strength; // Modulate it using the alpha channel.
+ step *= 1.0 / 3.0; // Divide by 3 as the kernels range from -3 to 3.
+
+ // Accumulate the center sample:
+ vec3 color_accum = base_color.rgb;
+ color_accum *= kernel[0].x;
+#ifdef ENABLE_STRENGTH_WEIGHTING
+ float color_weight = kernel[0].x;
+#endif
+
+ // Accumulate the other samples:
+ for (int i = 1; i < kernel_size; i++) {
+ // Fetch color and depth for current sample:
+ vec2 offset = uv_interp + kernel[i].y * step;
+ vec3 color = texture(source_diffuse, offset).rgb;
+
+#ifdef ENABLE_FOLLOW_SURFACE
+ // If the difference in depth is huge, we lerp color back to "colorM":
+ float depth_cmp = texture(source_depth, offset).r *2.0 - 1.0;
+
+#ifdef USE_ORTHOGONAL_PROJECTION
+ depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#else
+ depth_cmp = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth_cmp * (camera_z_far - camera_z_near));
+#endif
+
+ float s = clamp(300.0f * scale *
+ max_radius * abs(depth - depth_cmp),0.0,1.0);
+ color = mix(color, base_color.rgb, s);
+#endif
+
+ // Accumulate:
+ color*=kernel[i].x;
+
+#ifdef ENABLE_STRENGTH_WEIGHTING
+ float color_s = texture(source_sss, offset).r;
+ color_weight+=color_s * kernel[i].x;
+ color*=color_s;
+#endif
+ color_accum += color;
+
+ }
+
+#ifdef ENABLE_STRENGTH_WEIGHTING
+ color_accum/=color_weight;
+#endif
+ frag_color = vec4(color_accum,base_color.a); //keep alpha (used for SSAO)
+ } else {
+ frag_color = base_color;
+ }
+}
diff --git a/drivers/gles2/shaders/tonemap.glsl b/drivers/gles2/shaders/tonemap.glsl
new file mode 100644
index 0000000000..2f671158b2
--- /dev/null
+++ b/drivers/gles2/shaders/tonemap.glsl
@@ -0,0 +1,323 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+
+void main() {
+
+ gl_Position = vertex_attrib;
+ uv_interp = uv_in;
+#ifdef V_FLIP
+ uv_interp.y = 1.0-uv_interp.y;
+#endif
+
+}
+
+[fragment]
+
+#if !defined(GLES_OVER_GL)
+precision mediump float;
+#endif
+
+
+in vec2 uv_interp;
+
+uniform highp sampler2D source; //texunit:0
+
+uniform float exposure;
+uniform float white;
+
+#ifdef USE_AUTO_EXPOSURE
+
+uniform highp sampler2D source_auto_exposure; //texunit:1
+uniform highp float auto_exposure_grey;
+
+#endif
+
+#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7)
+
+uniform highp sampler2D source_glow; //texunit:2
+uniform highp float glow_intensity;
+
+#endif
+
+#ifdef USE_BCS
+
+uniform vec3 bcs;
+
+#endif
+
+#ifdef USE_COLOR_CORRECTION
+
+uniform sampler2D color_correction; //texunit:3
+
+#endif
+
+
+layout(location = 0) out vec4 frag_color;
+
+#ifdef USE_GLOW_FILTER_BICUBIC
+
+// w0, w1, w2, and w3 are the four cubic B-spline basis functions
+float w0(float a)
+{
+ return (1.0/6.0)*(a*(a*(-a + 3.0) - 3.0) + 1.0);
+}
+
+float w1(float a)
+{
+ return (1.0/6.0)*(a*a*(3.0*a - 6.0) + 4.0);
+}
+
+float w2(float a)
+{
+ return (1.0/6.0)*(a*(a*(-3.0*a + 3.0) + 3.0) + 1.0);
+}
+
+float w3(float a)
+{
+ return (1.0/6.0)*(a*a*a);
+}
+
+// g0 and g1 are the two amplitude functions
+float g0(float a)
+{
+ return w0(a) + w1(a);
+}
+
+float g1(float a)
+{
+ return w2(a) + w3(a);
+}
+
+// h0 and h1 are the two offset functions
+float h0(float a)
+{
+ return -1.0 + w1(a) / (w0(a) + w1(a));
+}
+
+float h1(float a)
+{
+ return 1.0 + w3(a) / (w2(a) + w3(a));
+}
+
+uniform ivec2 glow_texture_size;
+
+vec4 texture2D_bicubic(sampler2D tex, vec2 uv,int p_lod)
+{
+ float lod=float(p_lod);
+ vec2 tex_size = vec2(glow_texture_size >> p_lod);
+ vec2 pixel_size =1.0/tex_size;
+ uv = uv*tex_size + 0.5;
+ vec2 iuv = floor( uv );
+ vec2 fuv = fract( uv );
+
+ float g0x = g0(fuv.x);
+ float g1x = g1(fuv.x);
+ float h0x = h0(fuv.x);
+ float h1x = h1(fuv.x);
+ float h0y = h0(fuv.y);
+ float h1y = h1(fuv.y);
+
+ vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - 0.5) * pixel_size;
+ vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - 0.5) * pixel_size;
+ vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - 0.5) * pixel_size;
+ vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - 0.5) * pixel_size;
+
+ return g0(fuv.y) * (g0x * textureLod(tex, p0,lod) +
+ g1x * textureLod(tex, p1,lod)) +
+ g1(fuv.y) * (g0x * textureLod(tex, p2,lod) +
+ g1x * textureLod(tex, p3,lod));
+}
+
+
+
+#define GLOW_TEXTURE_SAMPLE(m_tex,m_uv,m_lod) texture2D_bicubic(m_tex,m_uv,m_lod)
+
+#else
+
+#define GLOW_TEXTURE_SAMPLE(m_tex,m_uv,m_lod) textureLod(m_tex,m_uv,float(m_lod))
+
+#endif
+
+
+vec3 tonemap_filmic(vec3 color,float white) {
+
+ float A = 0.15;
+ float B = 0.50;
+ float C = 0.10;
+ float D = 0.20;
+ float E = 0.02;
+ float F = 0.30;
+ float W = 11.2;
+
+ vec3 coltn = ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F;
+ float whitetn = ((white*(A*white+C*B)+D*E)/(white*(A*white+B)+D*F))-E/F;
+
+ return coltn/whitetn;
+
+}
+
+vec3 tonemap_aces(vec3 color) {
+ float a = 2.51f;
+ float b = 0.03f;
+ float c = 2.43f;
+ float d = 0.59f;
+ float e = 0.14f;
+ return color = clamp((color*(a*color+b))/(color*(c*color+d)+e),vec3(0.0),vec3(1.0));
+}
+
+vec3 tonemap_reindhart(vec3 color,float white) {
+
+ return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color );
+}
+
+void main() {
+
+ vec4 color = textureLod(source, uv_interp, 0.0);
+
+#ifdef USE_AUTO_EXPOSURE
+
+ color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey;
+#endif
+
+ color*=exposure;
+
+#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7)
+#define USING_GLOW
+#endif
+
+#if defined(USING_GLOW)
+ vec3 glow = vec3(0.0);
+
+#ifdef USE_GLOW_LEVEL1
+
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,1).rgb;
+#endif
+
+#ifdef USE_GLOW_LEVEL2
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,2).rgb;
+#endif
+
+#ifdef USE_GLOW_LEVEL3
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,3).rgb;
+#endif
+
+#ifdef USE_GLOW_LEVEL4
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,4).rgb;
+#endif
+
+#ifdef USE_GLOW_LEVEL5
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,5).rgb;
+#endif
+
+#ifdef USE_GLOW_LEVEL6
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,6).rgb;
+#endif
+
+#ifdef USE_GLOW_LEVEL7
+ glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,7).rgb;
+#endif
+
+
+ glow *= glow_intensity;
+
+#endif
+
+
+#ifdef USE_REINDHART_TONEMAPPER
+
+ color.rgb = tonemap_reindhart(color.rgb,white);
+
+# if defined(USING_GLOW)
+ glow = tonemap_reindhart(glow,white);
+# endif
+
+#endif
+
+#ifdef USE_FILMIC_TONEMAPPER
+
+ color.rgb = tonemap_filmic(color.rgb,white);
+
+# if defined(USING_GLOW)
+ glow = tonemap_filmic(glow,white);
+# endif
+
+#endif
+
+#ifdef USE_ACES_TONEMAPPER
+
+ color.rgb = tonemap_aces(color.rgb);
+
+# if defined(USING_GLOW)
+ glow = tonemap_aces(glow);
+# endif
+
+#endif
+
+ //regular Linear -> SRGB conversion
+ vec3 a = vec3(0.055);
+ color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
+
+#if defined(USING_GLOW)
+ glow = mix( (vec3(1.0)+a)*pow(glow,vec3(1.0/2.4))-a , 12.92*glow , lessThan(glow,vec3(0.0031308)));
+#endif
+
+//glow needs to be added in SRGB space (together with image space effects)
+
+ color.rgb = clamp(color.rgb,0.0,1.0);
+
+#if defined(USING_GLOW)
+ glow = clamp(glow,0.0,1.0);
+#endif
+
+#ifdef USE_GLOW_REPLACE
+
+ color.rgb = glow;
+
+#endif
+
+#ifdef USE_GLOW_SCREEN
+
+ color.rgb = max((color.rgb + glow) - (color.rgb * glow), vec3(0.0));
+
+#endif
+
+#ifdef USE_GLOW_SOFTLIGHT
+
+ {
+
+ glow = (glow * 0.5) + 0.5;
+ color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r)));
+ color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g)));
+ color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b)));
+ }
+
+#endif
+
+#if defined(USING_GLOW) && !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE)
+ //additive
+ color.rgb+=glow;
+#endif
+
+#ifdef USE_BCS
+
+ color.rgb = mix(vec3(0.0),color.rgb,bcs.x);
+ color.rgb = mix(vec3(0.5),color.rgb,bcs.y);
+ color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z);
+
+#endif
+
+#ifdef USE_COLOR_CORRECTION
+
+ color.r = texture(color_correction,vec2(color.r,0.0)).r;
+ color.g = texture(color_correction,vec2(color.g,0.0)).g;
+ color.b = texture(color_correction,vec2(color.b,0.0)).b;
+#endif
+
+
+ frag_color=vec4(color.rgb,1.0);
+}
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index b43deab58f..ca39d9f966 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -160,29 +160,31 @@ void RasterizerGLES3::initialize() {
"Fatal error: Insufficient OpenGL / GLES driver support");
}
-#ifdef __APPLE__
-// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas..
-#else
if (OS::get_singleton()->is_stdout_verbose()) {
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
+ if (GLAD_GL_ARB_debug_output) {
+ glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ glDebugMessageCallbackARB(_gl_debug_print, NULL);
+ glEnable(_EXT_DEBUG_OUTPUT);
+ } else {
+ print_line("OpenGL debugging not supported!");
+ }
}
-#endif
#endif // GLAD_ENABLED
/* // For debugging
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageInsertARB(
- GL_DEBUG_SOURCE_API_ARB,
- GL_DEBUG_TYPE_OTHER_ARB, 1,
- GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
+ if (GLAD_GL_ARB_debug_output) {
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ glDebugMessageInsertARB(
+ GL_DEBUG_SOURCE_API_ARB,
+ GL_DEBUG_TYPE_OTHER_ARB, 1,
+ GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
+ }
*/
const GLubyte *renderer = glGetString(GL_RENDERER);
@@ -413,4 +415,5 @@ RasterizerGLES3::~RasterizerGLES3() {
memdelete(storage);
memdelete(canvas);
+ memdelete(scene);
}
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 5bb332816d..02d851288a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -5118,3 +5118,23 @@ void RasterizerSceneGLES3::finalize() {
RasterizerSceneGLES3::RasterizerSceneGLES3() {
}
+
+RasterizerSceneGLES3::~RasterizerSceneGLES3() {
+
+ memdelete(default_material.get_data());
+ memdelete(default_material_twosided.get_data());
+ memdelete(default_shader.get_data());
+ memdelete(default_shader_twosided.get_data());
+
+ memdelete(default_worldcoord_material.get_data());
+ memdelete(default_worldcoord_material_twosided.get_data());
+ memdelete(default_worldcoord_shader.get_data());
+ memdelete(default_worldcoord_shader_twosided.get_data());
+
+ memdelete(default_overdraw_material.get_data());
+ memdelete(default_overdraw_shader.get_data());
+
+ memfree(state.spot_array_tmp);
+ memfree(state.omni_array_tmp);
+ memfree(state.reflection_array_tmp);
+}
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 1b99e119ce..a6faeef473 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -852,6 +852,7 @@ public:
void initialize();
void finalize();
RasterizerSceneGLES3();
+ ~RasterizerSceneGLES3();
};
#endif // RASTERIZERSCENEGLES3_H
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index e90245b300..9639f06345 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -156,38 +156,50 @@ Error AudioDriverPulseAudio::init() {
exit_thread = false;
mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE);
- channels = detect_channels();
- switch (channels) {
+ // Detect the amount of channels PulseAudio is using
+ // Note: If using an even amount of channels (2, 4, etc) channels and pa_channels will be equal,
+ // if not then pa_channels will have the real amount of channels PulseAudio is using and channels
+ // will have the amount of channels Godot is using (in this case it's pa_channels + 1)
+ pa_channels = detect_channels();
+ switch (pa_channels) {
+ case 1: // Mono
+ case 3: // Surround 2.1
+ case 5: // Surround 5.0
+ case 7: // Surround 7.0
+ channels = pa_channels + 1;
+ break;
+
case 2: // Stereo
- case 4: // Surround 3.1
+ case 4: // Surround 4.0
case 6: // Surround 5.1
case 8: // Surround 7.1
+ channels = pa_channels;
break;
default:
- ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(channels));
+ ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_channels));
ERR_FAIL_V(ERR_CANT_OPEN);
break;
}
pa_sample_spec spec;
spec.format = PA_SAMPLE_S16LE;
- spec.channels = channels;
+ spec.channels = pa_channels;
spec.rate = mix_rate;
int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
- buffer_size = buffer_frames * channels;
+ pa_buffer_size = buffer_frames * pa_channels;
if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("PulseAudio: detected " + itos(channels) + " channels");
+ print_line("PulseAudio: detected " + itos(pa_channels) + " channels");
print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
}
pa_buffer_attr attr;
// set to appropriate buffer length (in bytes) from global settings
- attr.tlength = buffer_size * sizeof(int16_t);
+ attr.tlength = pa_buffer_size * sizeof(int16_t);
// set them to be automatically chosen
attr.prebuf = (uint32_t)-1;
attr.maxlength = (uint32_t)-1;
@@ -209,8 +221,8 @@ Error AudioDriverPulseAudio::init() {
ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
}
- samples_in.resize(buffer_size);
- samples_out.resize(buffer_size);
+ samples_in.resize(buffer_frames * channels);
+ samples_out.resize(pa_buffer_size);
mutex = Mutex::create();
thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
@@ -235,7 +247,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
while (!ad->exit_thread) {
if (!ad->active) {
- for (unsigned int i = 0; i < ad->buffer_size; i++) {
+ for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
ad->samples_out[i] = 0;
}
@@ -246,15 +258,30 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
ad->unlock();
- for (unsigned int i = 0; i < ad->buffer_size; i++) {
- ad->samples_out[i] = ad->samples_in[i] >> 16;
+ if (ad->channels == ad->pa_channels) {
+ for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
+ ad->samples_out[i] = ad->samples_in[i] >> 16;
+ }
+ } else {
+ // Uneven amount of channels
+ unsigned int in_idx = 0;
+ unsigned int out_idx = 0;
+
+ for (unsigned int i = 0; i < ad->buffer_frames; i++) {
+ for (unsigned int j = 0; j < ad->pa_channels - 1; j++) {
+ ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16;
+ }
+ uint32_t l = ad->samples_in[in_idx++];
+ uint32_t r = ad->samples_in[in_idx++];
+ ad->samples_out[out_idx++] = (l >> 1 + r >> 1) >> 16;
+ }
}
}
// pa_simple_write always consumes the entire buffer
int error_code;
- int byte_size = ad->buffer_size * sizeof(int16_t);
+ int byte_size = ad->pa_buffer_size * sizeof(int16_t);
if (pa_simple_write(ad->pulse, ad->samples_out.ptr(), byte_size, &error_code) < 0) {
// can't recover here
fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
@@ -328,17 +355,16 @@ AudioDriverPulseAudio::AudioDriverPulseAudio() {
samples_out.clear();
mix_rate = 0;
- buffer_size = 0;
+ buffer_frames = 0;
+ pa_buffer_size = 0;
channels = 0;
+ pa_channels = 0;
active = false;
thread_exited = false;
exit_thread = false;
latency = 0;
- buffer_frames = 0;
- buffer_size = 0;
- channels = 0;
}
AudioDriverPulseAudio::~AudioDriverPulseAudio() {
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 3bd1146f53..5737f24314 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -51,8 +51,9 @@ class AudioDriverPulseAudio : public AudioDriver {
unsigned int mix_rate;
unsigned int buffer_frames;
- unsigned int buffer_size;
+ unsigned int pa_buffer_size;
int channels;
+ int pa_channels;
bool active;
bool thread_exited;
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index aa01f22673..20722557e7 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -73,15 +73,6 @@ void OS_Unix::debug_break() {
assert(false);
};
-int OS_Unix::get_audio_driver_count() const {
-
- return 1;
-}
-const char *OS_Unix::get_audio_driver_name(int p_driver) const {
-
- return "dummy";
-}
-
int OS_Unix::unix_initialize_audio(int p_audio_driver) {
return 0;
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index a7c9015330..db0fe1e00b 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -48,12 +48,6 @@ protected:
// UNIX only handles the core functions.
// inheriting platforms under unix (eg. X11) should handle the rest
- //virtual int get_video_driver_count() const;
- //virtual const char * get_video_driver_name(int p_driver) const;
-
- virtual int get_audio_driver_count() const;
- virtual const char *get_audio_driver_name(int p_driver) const;
-
virtual void initialize_core();
virtual int unix_initialize_audio(int p_audio_driver);
//virtual Error initialize(int p_video_driver,int p_audio_driver);
diff --git a/editor/SCsub b/editor/SCsub
index 8f87e12cb9..4ca6b9e3fd 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -4,6 +4,7 @@ Import('env')
env.editor_sources = []
import os
+import os.path
from compat import encode_utf8, byte_to_str, open_utf8, escape_string
@@ -29,6 +30,9 @@ def make_certs_header(target, source, env):
g.write("};\n")
g.write("#endif")
+ g.close()
+ f.close()
+
def make_doc_header(target, source, env):
@@ -41,8 +45,8 @@ def make_doc_header(target, source, env):
src = s.srcnode().abspath
if not src.endswith(".xml"):
continue
- f = open_utf8(src, "r")
- content = f.read()
+ with open_utf8(src, "r") as f:
+ content = f.read()
buf += content
buf = encode_utf8(docbegin + buf + docend)
@@ -62,6 +66,8 @@ def make_doc_header(target, source, env):
g.write("#endif")
+ g.close()
+
def make_fonts_header(target, source, env):
@@ -76,9 +82,8 @@ def make_fonts_header(target, source, env):
# saving uncompressed, since freetype will reference from memory pointer
xl_names = []
for i in range(len(source)):
- f = open(source[i].srcnode().abspath, "rb")
- buf = f.read()
- import os.path
+ with open(source[i].srcnode().abspath, "rb")as f:
+ buf = f.read()
name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0]
@@ -91,6 +96,8 @@ def make_fonts_header(target, source, env):
g.write("#endif")
+ g.close()
+
def make_translations_header(target, source, env):
@@ -110,8 +117,8 @@ def make_translations_header(target, source, env):
xl_names = []
for i in range(len(sorted_paths)):
- f = open(sorted_paths[i], "rb")
- buf = f.read()
+ with open(sorted_paths[i], "rb") as f:
+ buf = f.read()
decomp_size = len(buf)
buf = zlib.compress(buf)
name = os.path.splitext(os.path.basename(sorted_paths[i]))[0]
@@ -138,6 +145,9 @@ def make_translations_header(target, source, env):
g.write("#endif")
+ g.close()
+
+
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
@@ -180,6 +190,9 @@ def make_authors_header(target, source, env):
g.write("#endif\n")
+ g.close()
+ f.close()
+
def make_donors_header(target, source, env):
sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors", "Gold donors", "Silver donors", "Bronze donors"]
@@ -222,6 +235,10 @@ def make_donors_header(target, source, env):
g.write("#endif\n")
+ g.close()
+ f.close()
+
+
def make_license_header(target, source, env):
src_copyright = source[0].srcnode().abspath
@@ -387,17 +404,23 @@ def make_license_header(target, source, env):
g.write("#endif\n")
+ g.close()
+ fc.close()
+ f.close()
+
def _make_doc_data_class_path(to_path):
- g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w")
- g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
- g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
+ g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w")
+ g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
+ g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
+
+ g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n");
+ for c in sorted(env.doc_class_path):
+ g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n")
+ g.write("\t{NULL, NULL}\n")
+ g.write("};\n")
- g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n");
- for c in sorted(env.doc_class_path):
- g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n")
- g.write("\t{NULL, NULL}\n")
- g.write("};\n")
+ g.close()
if env['tools']:
@@ -409,10 +432,9 @@ if env['tools']:
reg_exporters += '\tregister_' + e + '_exporter();\n'
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += '}\n'
- f = open_utf8("register_exporters.gen.cpp", "w")
- f.write(reg_exporters_inc)
- f.write(reg_exporters)
- f.close()
+ with open_utf8("register_exporters.gen.cpp", "w") as f:
+ f.write(reg_exporters_inc)
+ f.write(reg_exporters)
# API documentation
docs = []
@@ -466,6 +488,7 @@ if env['tools']:
env.add_source_files(env.editor_sources, "*.cpp")
+ env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])
SConscript('collada/SCsub')
SConscript('doc/SCsub')
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index 1b97a24968..439ec37e71 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1149,14 +1149,12 @@ void AnimationKeyEditor::_track_editor_draw() {
get_icon("KeyCall", "EditorIcons")
};
+ Ref<Texture> valid_icon = get_icon("KeyValid", "EditorIcons");
Ref<Texture> invalid_icon = get_icon("KeyInvalid", "EditorIcons");
- Ref<Texture> invalid_icon_hover = get_icon("KeyInvalidHover", "EditorIcons");
+ const Color modulate_selected = Color(0x84 / 255.0, 0xc2 / 255.0, 0xff / 255.0);
Ref<Texture> hsize_icon = get_icon("Hsize", "EditorIcons");
- Ref<Texture> type_hover = get_icon("KeyHover", "EditorIcons");
- Ref<Texture> type_selected = get_icon("KeySelected", "EditorIcons");
-
int right_separator_ofs = right_data_size_cache;
int h = font->get_height() + sep;
@@ -1268,8 +1266,21 @@ void AnimationKeyEditor::_track_editor_draw() {
int decimals = 2;
bool step_found = false;
+ const int period_width = font->get_char_size('.').width;
+ int max_digit_width = font->get_char_size('0').width;
+ for (int i = 1; i <= 9; i++) {
+ const int digit_width = font->get_char_size('0' + i).width;
+ max_digit_width = MAX(digit_width, max_digit_width);
+ }
+ const int max_sc = int(Math::ceil(zoomw / scale));
+ const int max_sc_width = String::num(max_sc).length() * max_digit_width;
+
while (!step_found) {
+ min = max_sc_width;
+ if (decimals > 0)
+ min += period_width + max_digit_width * decimals;
+
static const int _multp[3] = { 1, 2, 5 };
for (int i = 0; i < 3; i++) {
@@ -1464,6 +1475,10 @@ void AnimationKeyEditor::_track_editor_draw() {
float x = key_hofs + name_limit + (time - keys_from) * zoom_scale;
Ref<Texture> tex = type_icon[tt];
+ Color modulate = Color(1, 1, 1);
+
+ bool is_hover = false;
+ bool is_selected = false;
SelectedKey sk;
sk.key = i;
@@ -1472,13 +1487,33 @@ void AnimationKeyEditor::_track_editor_draw() {
if (click.click == ClickOver::CLICK_MOVE_KEYS)
continue;
- tex = type_selected;
+ is_selected = true;
}
if (mouse_over.over == MouseOver::OVER_KEY && mouse_over.track == idx && mouse_over.over_key == i)
- tex = type_hover;
+ is_hover = true;
Variant value = animation->track_get_key_value(idx, i);
+
+ if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) {
+
+ tex = invalid_icon;
+ if (is_hover)
+ modulate = Color(1.5, 1.5, 1.5);
+ else
+ modulate = Color(1, 1, 1);
+ } else if (is_selected) {
+
+ tex = valid_icon;
+ modulate = modulate_selected;
+ if (is_hover)
+ modulate = modulate.lightened(0.2);
+ } else if (is_hover) {
+
+ tex = valid_icon;
+ modulate = Color(1, 1, 1);
+ }
+
if (first && i > 0 && value == animation->track_get_key_value(idx, i - 1)) {
te->draw_line(ofs + Vector2(name_limit, y + h / 2), ofs + Point2(x, y + h / 2), color);
@@ -1491,19 +1526,7 @@ void AnimationKeyEditor::_track_editor_draw() {
te->draw_line(ofs + Point2(x_n, y + h / 2), ofs + Point2(x, y + h / 2), color);
}
- if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) {
- te->draw_texture(invalid_icon, ofs + Point2(x, y + key_vofs).floor());
- }
-
- if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) {
- if (tex == type_hover)
- te->draw_texture(invalid_icon_hover, ofs + Point2(x, y + key_vofs).floor());
- else
- te->draw_texture(invalid_icon, ofs + Point2(x, y + key_vofs).floor());
- } else {
-
- te->draw_texture(tex, ofs + Point2(x, y + key_vofs).floor());
- }
+ te->draw_texture(tex, ofs + Point2(x, y + key_vofs).floor(), modulate);
first = false;
}
@@ -1539,8 +1562,8 @@ void AnimationKeyEditor::_track_editor_draw() {
continue;
int y = h + i * h + sep;
- float key_vofs = Math::floor((float)(h - type_selected->get_height()) / 2);
- float key_hofs = -Math::floor((float)type_selected->get_height() / 2);
+ float key_vofs = Math::floor((float)(h - valid_icon->get_height()) / 2);
+ float key_hofs = -Math::floor((float)valid_icon->get_height() / 2);
float time = animation->track_get_key_time(idx, E->key().key);
float diff = time - from_t;
@@ -1554,7 +1577,7 @@ void AnimationKeyEditor::_track_editor_draw() {
x += name_limit;
- te->draw_texture(type_selected, ofs + Point2(x + key_hofs, y + key_vofs).floor());
+ te->draw_texture(valid_icon, ofs + Point2(x + key_hofs, y + key_vofs).floor(), modulate_selected);
}
} break;
default: {};
@@ -2930,8 +2953,8 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
- h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * pan_gesture->get_delta().x / 8);
- v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * pan_gesture->get_delta().y / 8);
+ h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
+ v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
@@ -3998,6 +4021,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
//key_edit->ke_dialog=key_edit_dialog;
type_menu = memnew(PopupMenu);
+ type_menu->set_pass_on_modal_close_click(false);
add_child(type_menu);
for (int i = 0; i < Variant::VARIANT_MAX; i++)
type_menu->add_item(Variant::get_type_name(Variant::Type(i)), i);
@@ -4038,6 +4062,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
add_child(track_name);
track_name->connect("text_entered", this, "_track_name_changed");
track_menu = memnew(PopupMenu);
+ track_menu->set_pass_on_modal_close_click(false);
add_child(track_menu);
track_menu->connect("id_pressed", this, "_track_menu_selected");
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index fdc58e6292..13ef6e9e0e 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -476,6 +476,8 @@ void CreateDialog::_item_selected() {
return;
help_bit->set_text(EditorHelp::get_doc_data()->class_list[name].brief_description);
+
+ get_ok()->set_disabled(false);
}
void CreateDialog::_favorite_toggled() {
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 9d0de930f2..0b39540273 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -707,6 +707,9 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
channel[i].vu_r->set_min(-80);
channel[i].vu_r->set_max(24);
channel[i].vu_r->set_step(0.1);
+
+ channel[i].peak_l = 0.0f;
+ channel[i].peak_r = 0.0f;
}
scale = memnew(TextureRect);
@@ -716,6 +719,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
effects->set_hide_root(true);
effects->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
effects->set_hide_folding(true);
+ effects->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(effects);
effects->connect("item_edited", this, "_effect_edited");
effects->connect("cell_selected", this, "_effect_selected");
@@ -1148,6 +1152,7 @@ EditorAudioBuses::EditorAudioBuses() {
bus_scroll->set_enable_v_scroll(false);
add_child(bus_scroll);
bus_hb = memnew(HBoxContainer);
+ bus_hb->set_v_size_flags(SIZE_EXPAND_FILL);
bus_scroll->add_child(bus_hb);
save_timer = memnew(Timer);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 0e9b7b74fd..a2f5c1aa1a 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -643,10 +643,10 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(2, TTR("Singleton"));
tree->set_column_expand(2, false);
- tree->set_column_min_width(2, 80);
+ tree->set_column_min_width(2, 80 * EDSCALE);
tree->set_column_expand(3, false);
- tree->set_column_min_width(3, 120);
+ tree->set_column_min_width(3, 120 * EDSCALE);
tree->connect("cell_selected", this, "_autoload_selected");
tree->connect("item_edited", this, "_autoload_edited");
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index da4bbf9b7a..7456cc902a 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1352,27 +1352,24 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->copy(template_path, p_path, get_chmod_flags());
- memdelete(da);
-
- if (err != OK) {
- return err;
- }
-
- String pck_path = p_path.get_basename() + ".pck";
+ if (err == OK) {
+ String pck_path = p_path.get_basename() + ".pck";
- Vector<SharedObject> so_files;
+ Vector<SharedObject> so_files;
- err = save_pack(p_preset, pck_path, &so_files);
+ err = save_pack(p_preset, pck_path, &so_files);
- if (err != OK || so_files.empty())
- return err;
- //if shared object files, copy them
- da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- for (int i = 0; i < so_files.size(); i++) {
- da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
+ if (err == OK && !so_files.empty()) {
+ //if shared object files, copy them
+ da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < so_files.size() && err == OK; i++) {
+ err = da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
+ }
+ }
}
+
memdelete(da);
- return OK;
+ return err;
}
void EditorExportPlatformPC::set_extension(const String &p_extension, const String &p_feature_key) {
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index dca32d7492..27d086d19e 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -321,10 +321,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
List<String> to_check;
- String source_file;
- String source_md5;
+ String source_file = "";
+ String source_md5 = "";
Vector<String> dest_files;
- String dest_md5;
+ String dest_md5 = "";
while (true) {
@@ -334,7 +334,6 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
- memdelete(f);
break;
} else if (err != OK) {
ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import:" + itos(lines) + " error: " + error_text);
@@ -351,12 +350,8 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
to_check.push_back(fa[i]);
}
} else if (!p_only_imported_files) {
- if (assign == "source_md5") {
- source_md5 = value;
- } else if (assign == "source_file") {
+ if (assign == "source_file") {
source_file = value;
- } else if (assign == "dest_md5") {
- dest_md5 = value;
} else if (assign == "dest_files") {
dest_files = value;
}
@@ -369,6 +364,42 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
memdelete(f);
+ // Read the md5's from a separate file (so the import parameters aren't dependant on the file version
+ String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_path);
+ FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::READ, &err);
+ if (!md5s) { // No md5's stored for this resource
+ return true;
+ }
+
+ VariantParser::StreamFile md5_stream;
+ md5_stream.f = md5s;
+
+ while (true) {
+ assign = Variant();
+ next_tag.fields.clear();
+ next_tag.name = String();
+
+ err = VariantParser::parse_tag_assign_eof(&md5_stream, lines, error_text, next_tag, assign, value, NULL, true);
+
+ if (err == ERR_FILE_EOF) {
+ break;
+ } else if (err != OK) {
+ ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import.md5:" + itos(lines) + " error: " + error_text);
+ memdelete(md5s);
+ return false; // parse error
+ }
+ if (assign != String()) {
+ if (!p_only_imported_files) {
+ if (assign == "source_md5") {
+ source_md5 = value;
+ } else if (assign == "dest_md5") {
+ dest_md5 = value;
+ }
+ }
+ }
+ }
+ memdelete(md5s);
+
//imported files are gone, reimport
for (List<String>::Element *E = to_check.front(); E; E = E->next()) {
if (!FileAccess::exists(E->get())) {
@@ -1316,6 +1347,9 @@ void EditorFileSystem::update_file(const String &p_file) {
fs->files[cpos]->deps = _get_dependencies(p_file);
fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file);
+ // Update preview
+ EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
+
call_deferred("emit_signal", "filesystem_changed"); //update later
}
@@ -1456,15 +1490,13 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
}
f->store_line("source_file=" + Variant(p_file).get_construct_string());
- f->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"\n");
if (dest_paths.size()) {
Array dp;
for (int i = 0; i < dest_paths.size(); i++) {
dp.push_back(dest_paths[i]);
}
- f->store_line("dest_files=" + Variant(dp).get_construct_string());
- f->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n");
+ f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n");
}
f->store_line("[params]");
@@ -1483,6 +1515,16 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
f->close();
memdelete(f);
+ // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled.
+ FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE);
+ ERR_FAIL_COND(!md5s);
+ md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"");
+ if (dest_paths.size()) {
+ md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n");
+ }
+ md5s->close();
+ memdelete(md5s);
+
//update modified times, to avoid reimport
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index a58257962a..2ec3cdb08f 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -103,9 +103,11 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Custom font */
String custom_font = EditorSettings::get_singleton()->get("interface/editor/main_font");
+ DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting");
Ref<DynamicFontData> CustomFont;
if (custom_font.length() > 0) {
CustomFont.instance();
+ CustomFont->set_hinting(font_hinting);
CustomFont->set_font_path(custom_font);
CustomFont->set_force_autohinter(true); //just looks better..i think?
}
@@ -113,9 +115,11 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Custom source code font */
String custom_font_source = EditorSettings::get_singleton()->get("interface/editor/code_font");
+ DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting");
Ref<DynamicFontData> CustomFontSource;
if (custom_font_source.length() > 0) {
CustomFontSource.instance();
+ CustomFontSource->set_hinting(font_source_hinting);
CustomFontSource->set_font_path(custom_font_source);
}
@@ -123,38 +127,45 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<DynamicFontData> DefaultFont;
DefaultFont.instance();
+ DefaultFont->set_hinting(font_hinting);
DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size);
DefaultFont->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontFallback;
FontFallback.instance();
+ FontFallback->set_hinting(font_hinting);
FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size);
FontFallback->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontJapanese;
FontJapanese.instance();
+ FontJapanese->set_hinting(font_hinting);
FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size);
FontJapanese->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontArabic;
FontArabic.instance();
+ FontArabic->set_hinting(font_hinting);
FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
FontArabic->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontHebrew;
FontHebrew.instance();
+ FontHebrew->set_hinting(font_hinting);
FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size);
FontHebrew->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontThai;
FontThai.instance();
+ FontThai->set_hinting(font_hinting);
FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size);
FontThai->set_force_autohinter(true); //just looks better..i think?
- /* Source Code Pro */
+ /* Hack */
Ref<DynamicFontData> dfmono;
dfmono.instance();
+ dfmono->set_hinting(font_source_hinting);
dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size);
//dfd->set_force_autohinter(true); //just looks better..i think?
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index e301d12214..158eedfb0f 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -88,6 +88,7 @@ void EditorLog::_notification(int p_what) {
void EditorLog::_clear_request() {
log->clear();
+ tool_button->set_icon(Ref<Texture>());
}
void EditorLog::clear() {
@@ -103,9 +104,7 @@ void EditorLog::add_message(const String &p_msg, bool p_error) {
Ref<Texture> icon = get_icon("Error", "EditorIcons");
log->add_image(icon);
log->add_text(" ");
- //button->set_icon(icon);
- } else {
- //button->set_icon(Ref<Texture>());
+ tool_button->set_icon(icon);
}
log->add_text(p_msg);
@@ -115,6 +114,10 @@ void EditorLog::add_message(const String &p_msg, bool p_error) {
log->pop();
}
+void EditorLog::set_tool_button(ToolButton *p_tool_button) {
+ tool_button = p_tool_button;
+}
+
/*
void EditorLog::_dragged(const Point2& p_ofs) {
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 42137f71cc..f9bc82de7d 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -51,6 +51,7 @@ class EditorLog : public VBoxContainer {
RichTextLabel *log;
HBoxContainer *title_hb;
//PaneDrag *pd;
+ ToolButton *tool_button;
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
@@ -68,6 +69,7 @@ protected:
public:
void add_message(const String &p_msg, bool p_error = false);
+ void set_tool_button(ToolButton *p_tool_button);
void deinit();
void clear();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8132575479..69451df060 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -597,6 +597,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
+ current_option = -1;
accept->set_text(TTR("Error saving resource!"));
accept->popup_centered_minsize();
return;
@@ -983,6 +984,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
String file = cache_base + ".png";
+ post_process_preview(img);
img->save_png(file);
}
@@ -1194,6 +1196,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
+ current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving MeshLibrary!"));
accept->popup_centered_minsize();
@@ -1228,6 +1231,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
+ current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving TileSet!"));
accept->popup_centered_minsize();
@@ -5557,7 +5561,8 @@ EditorNode::EditorNode() {
bottom_panel_vb->add_child(bottom_panel_hb);
log = memnew(EditorLog);
- add_bottom_panel_item(TTR("Output"), log);
+ ToolButton *output_button = add_bottom_panel_item(TTR("Output"), log);
+ log->set_tool_button(output_button);
old_split_ofs = 0;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 29363e29c1..905ee81ec8 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -290,6 +290,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "10,40,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/code_font_size", 14);
hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/main_font_hinting", 2);
+ hints["interface/editor/main_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/main_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/code_font_hinting", 2);
+ hints["interface/editor/code_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/code_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/main_font", "");
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/code_font", "");
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 096a60afa3..b10f785a28 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1139,7 +1139,9 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme");
if (custom_theme != "") {
theme = ResourceLoader::load(custom_theme);
- } else {
+ }
+
+ if (!theme.is_valid()) {
theme = create_editor_theme(p_theme);
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 0be3bb86c7..9bfa50148f 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -918,7 +918,7 @@ void FileSystemDock::_make_dir_confirm() {
if (dir_name.length() == 0) {
EditorNode::get_singleton()->show_warning(TTR("No name provided"));
return;
- } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1) {
+ } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.ends_with(".")) {
EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters"));
return;
}
diff --git a/editor/icons/SCsub b/editor/icons/SCsub
index 64992a9f90..7f94073e01 100644
--- a/editor/icons/SCsub
+++ b/editor/icons/SCsub
@@ -82,10 +82,9 @@ def make_editor_icons_action(target, source, env):
s.write("#endif\n")
+ with open(dst, "w") as f:
+ f.write(s.getvalue())
- f = open(dst, "w")
- f.write(s.getvalue())
- f.close()
s.close()
icons_string.close()
diff --git a/editor/icons/icon_key_selected.svg b/editor/icons/icon_key_selected.svg
deleted file mode 100644
index c73d31981d..0000000000
--- a/editor/icons/icon_key_selected.svg
+++ /dev/null
@@ -1,5 +0,0 @@
-<svg width="8" height="8" version="1.1" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1044.4)">
-<rect transform="rotate(-45)" x="-741.53" y="741.08" width="6.1027" height="6.1027" ry=".76286" fill="#84c2ff"/>
-</g>
-</svg>
diff --git a/editor/icons/icon_key_hover.svg b/editor/icons/icon_key_valid.svg
index 4a3fab4754..4a3fab4754 100644
--- a/editor/icons/icon_key_hover.svg
+++ b/editor/icons/icon_key_valid.svg
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index c22e1cd88b..04c9246aed 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1011,6 +1011,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
player->seek_delta(pos, pos - cpos);
} else {
+ player->stop(true);
player->seek(pos, true);
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 4b9e5ae301..6999ca86d4 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -514,6 +514,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
download = memnew(HTTPRequest);
add_child(download);
download->connect("request_completed", this, "_http_download_completed");
+ download->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
download_error = memnew(AcceptDialog);
add_child(download_error);
@@ -832,6 +833,7 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
iq.image_index = p_image_index;
iq.image_type = p_type;
iq.request = memnew(HTTPRequest);
+ iq.request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
iq.target = p_for;
iq.queue_id = ++last_queue_id;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f16747f929..a502048726 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1615,10 +1615,10 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
if (b.is_valid() &&
- ((b->get_button_index() == BUTTON_LEFT && b->get_alt() && tool == TOOL_SELECT) ||
+ ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) ||
(b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
// Popup the selection menu list
- Point2 click = transform.xform(b->get_position());
+ Point2 click = transform.affine_inverse().xform(b->get_position());
Node *scene = editor->get_edited_scene();
@@ -1681,7 +1681,22 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
Vector<_SelectResult> selection;
- _find_canvas_items_at_pos(click, scene, selection, 1);
+ _find_canvas_items_at_pos(click, scene, selection, editor_selection->get_selection().empty() ? 1 : 0);
+
+ for (int i = 0; i < selection.size(); i++) {
+ if (editor_selection->is_selected(selection[i].item)) {
+ // Drag the node(s) if requested
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+
+ drag_type = DRAG_ALL;
+ drag_selection = selection;
+ drag_from = click;
+ _save_canvas_item_state(drag_selection);
+
+ return true;
+ }
+ }
+
if (!selection.empty())
canvas_item = selection[0].item;
@@ -2384,26 +2399,34 @@ void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_c
}
void CanvasItemEditor::_draw_axis() {
- RID ci = viewport->get_canvas_item();
- Color x_axis_color(1.0, 0.4, 0.4, 0.6);
- Color y_axis_color(0.4, 1.0, 0.4, 0.6);
- Color area_axis_color(0.4, 0.4, 1.0, 0.4);
+ if (show_origin) {
+
+ Color x_axis_color(1.0, 0.4, 0.4, 0.6);
+ Color y_axis_color(0.4, 1.0, 0.4, 0.6);
- _draw_straight_line(Point2(), Point2(1, 0), x_axis_color);
- _draw_straight_line(Point2(), Point2(0, 1), y_axis_color);
+ _draw_straight_line(Point2(), Point2(1, 0), x_axis_color);
+ _draw_straight_line(Point2(), Point2(0, 1), y_axis_color);
+ }
- Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ if (show_viewport) {
- Vector2 screen_endpoints[4] = {
- transform.xform(Vector2(0, 0)),
- transform.xform(Vector2(screen_size.width, 0)),
- transform.xform(Vector2(screen_size.width, screen_size.height)),
- transform.xform(Vector2(0, screen_size.height))
- };
+ RID ci = viewport->get_canvas_item();
+
+ Color area_axis_color(0.4, 0.4, 1.0, 0.4);
+
+ Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
- for (int i = 0; i < 4; i++) {
- VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
+ Vector2 screen_endpoints[4] = {
+ transform.xform(Vector2(0, 0)),
+ transform.xform(Vector2(screen_size.width, 0)),
+ transform.xform(Vector2(screen_size.width, screen_size.height)),
+ transform.xform(Vector2(0, screen_size.height))
+ };
+
+ for (int i = 0; i < 4; i++) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
+ }
}
}
@@ -2987,6 +3010,18 @@ void CanvasItemEditor::_popup_callback(int p_op) {
view_menu->get_popup()->set_item_checked(idx, show_grid);
viewport->update();
} break;
+ case SHOW_ORIGIN: {
+ show_origin = !show_origin;
+ int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
+ view_menu->get_popup()->set_item_checked(idx, show_origin);
+ viewport->update();
+ } break;
+ case SHOW_VIEWPORT: {
+ show_viewport = !show_viewport;
+ int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
+ view_menu->get_popup()->set_item_checked(idx, show_viewport);
+ viewport->update();
+ } break;
case SNAP_USE_NODE_PARENT: {
snap_node_parent = !snap_node_parent;
int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT);
@@ -3574,6 +3609,8 @@ Dictionary CanvasItemEditor::get_state() const {
state["snap_grid"] = snap_grid;
state["snap_guides"] = snap_guides;
state["show_grid"] = show_grid;
+ state["show_origin"] = show_origin;
+ state["show_viewport"] = show_viewport;
state["show_rulers"] = show_rulers;
state["show_guides"] = show_guides;
state["show_helpers"] = show_helpers;
@@ -3667,6 +3704,18 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
view_menu->get_popup()->set_item_checked(idx, show_grid);
}
+ if (state.has("show_origin")) {
+ show_origin = state["show_origin"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
+ view_menu->get_popup()->set_item_checked(idx, show_origin);
+ }
+
+ if (state.has("show_viewport")) {
+ show_viewport = state["show_viewport"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
+ view_menu->get_popup()->set_item_checked(idx, show_viewport);
+ }
+
if (state.has("show_rulers")) {
show_rulers = state["show_rulers"];
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
@@ -3940,6 +3989,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION);
@@ -4025,6 +4076,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_scale = false;
show_grid = false;
+ show_origin = true;
+ show_viewport = true;
show_helpers = false;
show_rulers = true;
show_guides = true;
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index adf203cf3d..a6e2ef800a 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -100,6 +100,8 @@ class CanvasItemEditor : public VBoxContainer {
SHOW_HELPERS,
SHOW_RULERS,
SHOW_GUIDES,
+ SHOW_ORIGIN,
+ SHOW_VIEWPORT,
LOCK_SELECTED,
UNLOCK_SELECTED,
GROUP_SELECTED,
@@ -215,6 +217,8 @@ class CanvasItemEditor : public VBoxContainer {
bool show_grid;
bool show_rulers;
bool show_guides;
+ bool show_origin;
+ bool show_viewport;
bool show_helpers;
float zoom;
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 47d730cdf1..8542296bde 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -40,7 +40,7 @@
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
-static void post_process_preview(Ref<Image> p_image) {
+void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8)
p_image->convert(Image::FORMAT_RGBA8);
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 2e12515e30..35b5c3a5f0 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -33,6 +33,8 @@
#include "editor/editor_resource_preview.h"
+void post_process_preview(Ref<Image> p_image);
+
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
public:
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 261bece8f7..09388870f1 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2577,8 +2577,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
waiting_update_names = false;
pending_auto_reload = false;
auto_reload_running_scripts = false;
- members_overview_enabled = true;
- help_overview_enabled = true;
+ members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview");
+ help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index");
editor = p_editor;
VBoxContainer *main_container = memnew(VBoxContainer);
@@ -2820,9 +2820,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
//debugger_gui->hide();
edit_pass = 0;
- trim_trailing_whitespace_on_save = false;
- convert_indent_on_save = false;
- use_space_indentation = false;
+ trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
+ convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save");
+ use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type");
ScriptServer::edit_request_func = _open_script_request;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index aeba0ff930..c8ea2f79fe 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -349,7 +349,12 @@ void ScriptTextEditor::_convert_case(CaseStyle p_case) {
int end_col = te->get_selection_to_column();
for (int i = begin; i <= end; i++) {
- String new_line = te->get_line(i);
+ int len = te->get_line(i).length();
+ if (i == end)
+ len -= len - end_col;
+ if (i == begin)
+ len -= begin_col;
+ String new_line = te->get_line(i).substr(i == begin ? begin_col : 0, len);
switch (p_case) {
case UPPER: {
@@ -364,10 +369,10 @@ void ScriptTextEditor::_convert_case(CaseStyle p_case) {
}
if (i == begin) {
- new_line = te->get_line(i).left(begin_col) + new_line.right(begin_col);
+ new_line = te->get_line(i).left(begin_col) + new_line;
}
if (i == end) {
- new_line = new_line.left(end_col) + te->get_line(i).right(end_col);
+ new_line = new_line + te->get_line(i).right(end_col);
}
te->set_line(i, new_line);
}
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 215d2ca551..8272ec2efd 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -57,8 +57,9 @@ void TextureRegionEditor::_region_draw() {
base_tex = obj_styleBox->get_texture();
else if (atlas_tex.is_valid())
base_tex = atlas_tex->get_atlas();
- else if (tile_set.is_valid() && selected_tile != -1)
+ else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile))
base_tex = tile_set->tile_get_texture(selected_tile);
+
if (base_tex.is_null())
return;
@@ -688,10 +689,11 @@ void TextureRegionEditor::_edit_region() {
texture = obj_styleBox->get_texture();
else if (atlas_tex.is_valid())
texture = atlas_tex->get_atlas();
- else if (tile_set.is_valid() && selected_tile != -1)
+ else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile))
texture = tile_set->tile_get_texture(selected_tile);
if (texture.is_null()) {
+ edit_draw->update();
return;
}
@@ -780,9 +782,11 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
tile_set = Ref<TileSet>(NULL);
editor = p_editor;
undo_redo = editor->get_undo_redo();
+ selected_tile = -1;
snap_step = Vector2(10, 10);
snap_separation = Vector2(0, 0);
+ snap_mode = SNAP_NONE;
edited_margin = -1;
drag_index = -1;
drag = false;
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 686ad566fd..fb16c59dc9 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -242,6 +242,7 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_name_dialog_confirm", &TileSetEditor::_name_dialog_confirm);
ClassDB::bind_method("_on_tile_list_selected", &TileSetEditor::_on_tile_list_selected);
ClassDB::bind_method("_on_edit_mode_changed", &TileSetEditor::_on_edit_mode_changed);
+ ClassDB::bind_method("_on_workspace_overlay_draw", &TileSetEditor::_on_workspace_overlay_draw);
ClassDB::bind_method("_on_workspace_draw", &TileSetEditor::_on_workspace_draw);
ClassDB::bind_method("_on_workspace_input", &TileSetEditor::_on_workspace_input);
ClassDB::bind_method("_on_tool_clicked", &TileSetEditor::_on_tool_clicked);
@@ -519,10 +520,15 @@ void TileSetEditor::initialize_bottom_editor() {
workspace_container = memnew(Control);
scroll->add_child(workspace_container);
+ workspace_overlay = memnew(Control);
+ workspace_overlay->connect("draw", this, "_on_workspace_overlay_draw");
+ workspace_container->add_child(workspace_overlay);
+
workspace = memnew(Control);
workspace->connect("draw", this, "_on_workspace_draw");
workspace->connect("gui_input", this, "_on_workspace_input");
- workspace_container->add_child(workspace);
+ workspace->set_draw_behind_parent(true);
+ workspace_overlay->add_child(workspace);
preview = memnew(Sprite);
workspace->add_child(preview);
@@ -558,6 +564,8 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
add_child(err_dialog);
err_dialog->set_title(TTR("Error"));
+ draw_handles = false;
+
initialize_bottom_editor();
}
@@ -739,9 +747,23 @@ void TileSetEditor::_on_workspace_draw() {
}
}
}
+ workspace_overlay->update();
+}
+
+void TileSetEditor::_on_workspace_overlay_draw() {
+
+ int t_id = get_current_tile();
+ if (t_id < 0 || !draw_handles)
+ return;
+
+ Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+
+ for (int i = 0; i < current_shape.size(); i++) {
+ workspace_overlay->draw_texture(handle, current_shape[i] * workspace->get_scale().x - handle->get_size() * 0.5);
+ }
}
-#define MIN_DISTANCE_SQUARED 10
+#define MIN_DISTANCE_SQUARED 6
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (get_current_tile() >= 0 && !tileset.is_null()) {
@@ -1162,15 +1184,18 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
scale /= 2;
workspace->set_scale(Vector2(scale, scale));
workspace_container->set_custom_minimum_size(preview->get_region_rect().size * scale);
+ workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size * scale);
}
} else if (p_tool == ZOOM_1) {
workspace->set_scale(Vector2(1, 1));
workspace_container->set_custom_minimum_size(preview->get_region_rect().size);
+ workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size);
} else if (p_tool == ZOOM_IN) {
float scale = workspace->get_scale().x;
scale *= 2;
workspace->set_scale(Vector2(scale, scale));
workspace_container->set_custom_minimum_size(preview->get_region_rect().size * scale);
+ workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size * scale);
} else if (p_tool == TOOL_SELECT) {
if (creating_shape) {
//Cancel Creation
@@ -1292,6 +1317,8 @@ void TileSetEditor::draw_polygon_shapes() {
if (t_id < 0)
return;
+ draw_handles = false;
+
switch (edit_mode) {
case EDITMODE_COLLISION: {
Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
@@ -1339,9 +1366,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
if (shape == edited_collision_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0, 0.7f));
- }
+ draw_handles = true;
}
}
}
@@ -1367,9 +1392,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1], shape->get_polygon()[0], c_border, 1, true);
if (shape == edited_occlusion_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
- }
+ draw_handles = true;
}
}
} else {
@@ -1412,9 +1435,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
if (shape == edited_occlusion_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
- }
+ draw_handles = true;
}
}
}
@@ -1445,9 +1466,7 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_line(vertices[shape->get_polygon(0)[j]], vertices[shape->get_polygon(0)[j + 1]], c_border, 1, true);
}
if (shape == edited_navigation_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
- }
+ draw_handles = true;
}
}
}
@@ -1494,9 +1513,7 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
}
if (shape == edited_navigation_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
- }
+ draw_handles = true;
}
}
}
@@ -1809,6 +1826,8 @@ bool TileSetEditorHelper::_get(const StringName &p_name, Variant &r_ret) const {
if (selected_tile < 0 || tileset.is_null())
return false;
+ if (!tileset->has_tile(selected_tile))
+ return false;
String name = p_name.operator String();
bool v = false;
@@ -1833,6 +1852,7 @@ void TileSetEditorHelper::_get_property_list(List<PropertyInfo> *p_list) const {
TileSetEditorHelper::TileSetEditorHelper(TileSetEditor *p_tileset_editor) {
tileset_editor = p_tileset_editor;
+ selected_tile = -1;
}
void TileSetEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index f57ec9a117..4894d641a3 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -91,6 +91,8 @@ class TileSetEditor : public Control {
Sprite *preview;
ScrollContainer *scroll;
Control *workspace_container;
+ bool draw_handles;
+ Control *workspace_overlay;
Control *workspace;
Button *tool_editmode[EDITMODE_MAX];
HBoxContainer *tool_containers[TOOLBAR_MAX];
@@ -160,6 +162,7 @@ public:
private:
void _on_tile_list_selected(int p_index);
void _on_edit_mode_changed(int p_edit_mode);
+ void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 42c2956127..5f93e984cc 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -689,7 +689,7 @@ void ProjectManager::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- if (scroll_children->get_child_count() == 0)
+ if (scroll_children->get_child_count() == 0 && StreamPeerSSL::is_available())
open_templates->popup_centered_minsize();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 9625bc19c0..096d9c1a90 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -137,12 +137,12 @@ void ProjectSettingsEditor::_action_edited() {
if (new_name == old_name)
return;
- if (new_name.find("/") != -1 || new_name.find(":") != -1 || new_name == "") {
+ if (new_name.find("/") != -1 || new_name.find(":") != -1 || new_name.find("\"") != -1 || new_name == "") {
ti->set_text(0, old_name);
add_at = "input/" + old_name;
- message->set_text(TTR("Invalid action (anything goes but '/' or ':')."));
+ message->set_text(TTR("Invalid action (anything goes but '/', ':' or '\"')."));
message->popup_centered(Size2(300, 100) * EDSCALE);
return;
}
@@ -830,9 +830,9 @@ void ProjectSettingsEditor::_action_check(String p_action) {
action_add->set_disabled(true);
} else {
- if (p_action.find("/") != -1 || p_action.find(":") != -1) {
+ if (p_action.find("/") != -1 || p_action.find(":") != -1 || p_action.find("\"") != -1) {
- action_add_error->set_text(TTR("Can't contain '/' or ':'"));
+ action_add_error->set_text(TTR("Can't contain '/', ':' or '\"'"));
action_add_error->show();
action_add->set_disabled(true);
return;
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 9f0f62592b..002d702bac 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1411,6 +1411,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
Node *n = p_node;
Node *newnode = p_by_node;
+ Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
@@ -1419,8 +1420,11 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
continue;
if (E->get().name == "__meta__")
continue;
- newnode->set(E->get().name, n->get(E->get().name));
+ if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
+ newnode->set(E->get().name, n->get(E->get().name));
+ }
}
+ memdelete(default_oldnode);
editor->push_item(NULL);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index d2aa951580..0f5a2b890f 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -2400,12 +2400,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7306,6 +7300,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 69f011012e..7e9f894292 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -2445,12 +2445,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "صيغة غير صالحة لـ version.txt داخل القالب."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr "صيغة غير صالحة لـ version.txt داخل القالب. المراجعة ليست معرÙاً صالحاً."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "لا مل٠version.txt تم إيجاده داخل القالب."
@@ -7359,6 +7353,10 @@ msgstr "بناء المشروع"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8031,6 +8029,12 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "صيغة غير صالحة لـ version.txt داخل القالب. المراجعة ليست معرÙاً صالحاً."
+
#~ msgid "Can't write file."
#~ msgstr "لا يمكن كتابة الملÙ."
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 79b1571b06..24b9345051 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -2375,12 +2375,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7361,6 +7355,10 @@ msgstr "Проект"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index dec1917280..ff5533e22e 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -2519,13 +2519,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ গà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ নয়।"
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯à¥¤ Revision কোন কাংখিত আইডেনà§à¦Ÿà¦¿à¦«à¦¾à§Ÿà¦¾à¦° নয়।"
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "টেমপà§à¦²à§‡à¦Ÿà§‡ version.txt খà§à¦à¦œà§‡ পাওয়া যায়নি।"
@@ -7748,6 +7741,10 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•à¦²à§à¦ª"
msgid "Warnings"
msgstr "সতরà§à¦•à¦¤à¦¾"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8508,6 +8505,13 @@ msgstr "ফনà§à¦Ÿ তà§à¦²à¦¤à§‡/লোডে সমসà§à¦¯à¦¾ হয়েà¦
msgid "Invalid font size."
msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯à¥¤ Revision কোন কাংখিত আইডেনà§à¦Ÿà¦¿à¦«à¦¾à§Ÿà¦¾à¦° "
+#~ "নয়।"
+
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 6b27845274..5af9d98ec6 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 02:50+0000\n"
+"PO-Revision-Date: 2018-02-27 02:34+0000\n"
"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2455,14 +2455,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "El format de version.txt dins de les plantilles no és vàlid."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"El format de version.txt dins les plantilles no és vàlid. \"Revision\" no és "
-"un indentificador vàlid."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No s'ha trobat cap version.txt dins les plantilles."
@@ -3980,7 +3972,7 @@ msgstr "La Malla continguda no és del tipus ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla"
+msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
@@ -5982,11 +5974,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "El Camí del Projecte no és vàlid (S'ha produit algun canvi?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "No es pot editar el fitxer 'project.godot' en el camí del projecte."
+msgstr ""
+"No es pot carregar el fitxer 'project.godot' en el camí del projecte (error "
+"%d). Pot ser que falti o que estigui malmès."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7254,18 +7247,16 @@ msgid "Object can't provide a length."
msgstr "L'objecte no pot proporcionar una longitud."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Pestanya Següent"
+msgstr "Pla següent"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Pestanya Anterior"
+msgstr "Pla anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Pla:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7401,7 +7392,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Sobre el suport de C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7419,6 +7410,10 @@ msgstr "Munta el Projecte"
msgid "Warnings"
msgstr "Avisos"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7972,11 +7967,11 @@ msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Temps restant: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8178,6 +8173,13 @@ msgstr "Error carregant lletra."
msgid "Invalid font size."
msgstr "La mida de la lletra no és vàlida."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "El format de version.txt dins les plantilles no és vàlid. \"Revision\" no "
+#~ "és un indentificador vàlid."
+
#~ msgid "Can't write file."
#~ msgstr "No es pot escriure el fitxer."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 453253e192..aa29f16038 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -2428,13 +2428,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Neplatný formát version.txt uvnitř šablon."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Neplatný formát version.txt uvnitř šablon. Revize není platný identifikátor."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nenalezena version.txt uvnitÅ™ Å¡ablon."
@@ -7391,6 +7384,10 @@ msgstr "Sestavit projekt"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -8133,6 +8130,13 @@ msgstr "Chyba nahrávání fontu."
msgid "Invalid font size."
msgstr "Neplatná velikost fontu."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Neplatný formát version.txt uvnitř šablon. Revize není platný "
+#~ "identifikátor."
+
#~ msgid "Can't write file."
#~ msgstr "Nelze zapsat soubor."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 3825e15c23..ca47dc00e1 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ugyldigt version.txt format inde i skabeloner."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig "
-"identifikator."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt fundet inde i skabeloner."
@@ -7440,6 +7432,10 @@ msgstr "Projekt"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8173,6 +8169,13 @@ msgstr "Error loading skrifttype."
msgid "Invalid font size."
msgstr "Ugyldig skriftstørrelse."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig "
+#~ "identifikator."
+
#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive til fil."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 2ee39425de..87f69c3fde 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -2486,14 +2486,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ungültiges version.txt-Format in Templates."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
-"Bezeichner."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Keine version.txt in Templates gefunden."
@@ -7466,6 +7458,10 @@ msgstr "Projekt bauen"
msgid "Warnings"
msgstr "Warnungen"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8243,6 +8239,13 @@ msgstr "Fehler beim Laden der Schriftart."
msgid "Invalid font size."
msgstr "Ungültige Schriftgröße."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
+#~ "Bezeichner."
+
#~ msgid "Can't write file."
#~ msgstr "Konnte Datei nicht schreiben."
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 38b337667e..a9b1b8a994 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -2398,12 +2398,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7403,6 +7397,10 @@ msgstr "Projektname:"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index eb8a983eb4..7a13a5bcc8 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -2357,12 +2357,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7244,6 +7238,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 3163d5c277..6eea5da60d 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 19:46+0000\n"
+"PO-Revision-Date: 2018-02-27 22:19+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -16,7 +16,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2460,14 +2460,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "ΆκυÏη μοÏφή version.txt μέσα στα Ï€Ïότυπα."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"ΆκυÏη μοÏφή version.txt μέσα στα Ï€Ïότυπα. Το Revision δεν είναι έγκυÏο "
-"αναγνωÏιστικό."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Δεν βÏέθηκε version.txt μέσα στα Ï€Ïότυπα."
@@ -6003,12 +5995,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Μη έγκυÏη διαδÏομή έÏγου (Αλλάξατε τίποτα;)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Δεν ήταν δυνατή η επεξεÏγασία του project.godot στη διαδÏομή του έÏγου."
+"ΑδÏνατη η φόÏτωση του project.godot (σφάλμα %d). ΜποÏεί να λείπει ή να είναι "
+"κατεστÏαμένο."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7287,18 +7279,16 @@ msgid "Object can't provide a length."
msgstr "Το αντικείμενο δεν έχει μήκος."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Επόμενη καÏτέλα"
+msgstr "Επόμενο επίπεδο"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "ΠÏοηγοÏμενη καÏτέλα"
+msgstr "ΠÏοηγοÏμενο επίπεδο"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Επίπεδο:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7434,7 +7424,7 @@ msgstr "Μονοφωνικό"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Σχετικά με την υποστήÏιξη C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7452,6 +7442,10 @@ msgstr "Δόμηση έÏγου"
msgid "Warnings"
msgstr "ΠÏοειδοποιήσεις"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8011,11 +8005,11 @@ msgstr "Το ARVROrigin απαιτεί έναν κόμβο ARVRCamera ως παÎ
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(ΟλοκλήÏωση σε: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8222,6 +8216,13 @@ msgstr "Σφάλμα κατά την φόÏτωση της γÏαμματοσεÎ
msgid "Invalid font size."
msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "ΆκυÏη μοÏφή version.txt μέσα στα Ï€Ïότυπα. Το Revision δεν είναι έγκυÏο "
+#~ "αναγνωÏιστικό."
+
#~ msgid "Can't write file."
#~ msgstr "Δεν ήταν δυνατή η εγγÏαφή στο αÏχείο."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 591efe631e..b9b342114c 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -29,8 +29,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-19 20:49+0000\n"
-"Last-Translator: anonymous <>\n"
+"PO-Revision-Date: 2018-03-03 09:49+0000\n"
+"Last-Translator: David Arranz <davarrcal@hotmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2096,7 +2096,7 @@ msgstr "Modo Pantalla Completa"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr "Cargando Plantillas de Exportación"
+msgstr "Cargar Plantillas de Exportación"
#: editor/editor_node.cpp
msgid "Help"
@@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato de \"version.txt\" inválido dentro de las plantillas."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"El archivo \"version.txt\" que hay dentro de las plantillas tiene un formato "
-"inválido. \"Revisión\" no es un identificador válido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas."
@@ -3118,7 +3110,7 @@ msgstr "Anterior"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr "Futuro"
+msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
@@ -3653,7 +3645,7 @@ msgstr "Ajustar rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurar fijado..."
+msgstr "Configurar Cuadrícula..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -4920,7 +4912,7 @@ msgstr "Des/activar «breakpoint»"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Desactivar todos los «breakpoints»"
+msgstr "Borrar todos los «breakpoints»"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
@@ -5052,27 +5044,27 @@ msgstr "Cambiar Nombre de Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr "Conectar Nodos de Gráfico"
+msgstr "Conectar Nodos Gráficos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodo de Gráfico"
+msgstr "Desconectar Nodos Gráficos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr "Quitar Nodo de Gráfico de Shaders"
+msgstr "Borrar Nodo Gráfico de Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr "Mover Nodo de Gráfico de Shaders"
+msgstr "Mover Nodo Gráfico de Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nodo(s) de Gráfico"
+msgstr "Duplicar Nodo(s) Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+msgstr "Borrar Nodo(s) Gráfico(s) de Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
@@ -5084,7 +5076,7 @@ msgstr "Error: Conexiones de Entrada Faltantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr "Añadir nodo de gráfico de Shader"
+msgstr "Añadir nodo gráfico de Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5128,7 +5120,7 @@ msgstr "Girando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr "Poner claves está desactivado (no se insertaron claves)."
+msgstr "Insertar claves está desactivado (no se insertaron claves)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
@@ -5144,7 +5136,7 @@ msgstr "Cambios del material"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
-msgstr "Cambios de shader"
+msgstr "Cambios del shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
@@ -5767,7 +5759,7 @@ msgstr "Borrar selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "Pintar TileMap"
+msgstr "Dibujar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -5779,7 +5771,7 @@ msgstr "Dibujar Rectángulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr "Cubo"
+msgstr "Cubo de relleno"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
@@ -5807,7 +5799,7 @@ msgstr "Voltear verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Pintar Tile"
+msgstr "Dibujar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -5843,7 +5835,7 @@ msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "¿Mergear desde escena?"
+msgstr "¿Mezclar desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
@@ -5870,8 +5862,8 @@ msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
-"Seleccione sub-tile para utilizar como icono, este se utilizará también en "
-"enlaces de autotile no válidos."
+"Seleccione sub-tile para utilizar como icono, éste se utilizará también en "
+"enlazados automáticos no válidos."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -5924,7 +5916,7 @@ msgstr "Recursos"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr "Exportar todos los recursos en el proyecto"
+msgstr "Exportar todos los recursos del proyecto"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -6026,11 +6018,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "No se pudo editar project.godot en la ruta del proyecto."
+msgstr ""
+"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
+"ruta no existe o está corrupta."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7307,18 +7300,16 @@ msgid "Object can't provide a length."
msgstr "El objeto no puede proporcionar una longitud."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Pestaña siguiente"
+msgstr "Plano siguiente"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Pestaña anterior"
+msgstr "Plano anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7454,7 +7445,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Sobre el soporte de C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7472,6 +7463,10 @@ msgstr "Compilar proyecto"
msgid "Warnings"
msgstr "Advertencias"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8032,11 +8027,11 @@ msgstr "ARVROrigin necesita un nodo ARVRCamera hijo"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Tiempo restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8239,6 +8234,13 @@ msgstr "Error al cargar la tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía incorrecto."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "El archivo \"version.txt\" que hay dentro de las plantillas tiene un "
+#~ "formato inválido. \"Revisión\" no es un identificador válido."
+
#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index e706603e69..f2d6508201 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-24 20:49+0000\n"
+"PO-Revision-Date: 2018-02-24 21:43+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -21,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2464,14 +2464,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato de version.txt invalido dentro de plantillas."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato de version.txt invalido dentro de plantillas. Revision no es un "
-"identificador valido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se encontro ningún version.txt dentro de las plantillas."
@@ -6002,11 +5994,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "No se pudo editar project.godot en la ruta de proyecto."
+msgstr ""
+"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
+"ruta no existe o está corrupta."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7281,18 +7274,16 @@ msgid "Object can't provide a length."
msgstr "El objeto no puede proveer un largo."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Pestaña siguiente"
+msgstr "Plano siguiente"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Pestaña anterior"
+msgstr "Plano anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7428,7 +7419,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Sobre el soporte de C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7446,6 +7437,10 @@ msgstr "Construir Proyecto"
msgid "Warnings"
msgstr "Advertencias"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7999,11 +7994,11 @@ msgstr "ARVROrigin requiere un nodo hijo ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Tiempo Restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8204,6 +8199,13 @@ msgstr "Error cargando tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
+#~ "identificador valido."
+
#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index bbc157788d..4b3f416343 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -52,11 +52,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\\n"
"""
-print("Updating the editor.pot template...")
-
-for fname in matches:
-
- f = open(fname, "rb")
+def process_file(f, fname):
l = f.readline()
lc = 1
@@ -100,12 +96,14 @@ for fname in matches:
l = f.readline()
lc += 1
- f.close()
+print("Updating the editor.pot template...")
+for fname in matches:
+ with open(fname, "rb") as f:
+ process_file(f, fname)
-f = open("editor.pot", "wb")
-f.write(main_po)
-f.close()
+with open("editor.pot", "wb") as f:
+ f.write(main_po)
if (os.name == "posix"):
print("Wrapping template at 79 characters for compatibility with Weblate.")
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 7f784fc253..7bcbeb15f0 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -2399,12 +2399,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7398,6 +7392,10 @@ msgstr "پروژه"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index f9bf16edfe..efc69a02bb 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -2505,14 +2505,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Paketti sisältää viallisen version.txt tiedoston."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole "
-"hyväksytty tunniste."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "version.txt -tiedostoa ei löytynyt."
@@ -7640,6 +7632,10 @@ msgstr "Uusi projekti"
msgid "Warnings"
msgstr "Varoitus"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8343,6 +8339,13 @@ msgstr "Virhe fontin latauksessa."
msgid "Invalid font size."
msgstr "Virheellinen fonttikoko."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole "
+#~ "hyväksytty tunniste."
+
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Ei voitu kirjoittaa tiedostoa:\n"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index d08986aa0c..d9fd96081f 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -8,6 +8,7 @@
# Arthur Templé <tuturtemple@gmail.com>, 2018.
# Brice <bbric@free.fr>, 2016.
# Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017.
+# Cindy Dallaire <c.dallaire93@gmail.com>, 2018.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018.
@@ -35,8 +36,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-06 00:36+0000\n"
-"Last-Translator: Hugo Locurcio <hugo.locurcio@hugo.pro>\n"
+"PO-Revision-Date: 2018-02-24 02:36+0000\n"
+"Last-Translator: Cindy Dallaire <c.dallaire93@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -44,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2496,14 +2497,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Format de version.txt invalide dans les modèles."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Format de version.txt invalide dans les modèles. Revision n'est pas un "
-"identifiant valide."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Aucun version.txt n'a été trouvé dans les modèles."
@@ -6026,7 +6019,7 @@ msgstr "Impossible de créer le dossier."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Un dossier avec le nom spécifié existe déjà dans ce chemin."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -7344,7 +7337,7 @@ msgstr "Onglet precedent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Onglet :"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7458,7 +7451,7 @@ msgstr "Création des coutours..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "Création du projet C# ..."
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
@@ -7486,7 +7479,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "À propos du support C#"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
@@ -7507,6 +7500,10 @@ msgstr "Projet"
msgid "Warnings"
msgstr "Avertissement"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8276,6 +8273,13 @@ msgstr "Erreur lors du chargement de la police."
msgid "Invalid font size."
msgstr "Taille de police invalide."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Format de version.txt invalide dans les modèles. Revision n'est pas un "
+#~ "identifiant valide."
+
#~ msgid "Can't write file."
#~ msgstr "Impossible d'écrire le fichier."
diff --git a/editor/translations/he.po b/editor/translations/he.po
index b35c09bf55..a5f727b8ee 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -2374,12 +2374,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "תבנית ה־version.txt שגויה בתוך התבניות."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "×œ× × ×ž×¦× version.txt בתוך התבניות."
@@ -7271,6 +7265,10 @@ msgstr ""
msgid "Warnings"
msgstr "×זהרות"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 76395eea30..cba5b3059b 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -2405,12 +2405,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7305,6 +7299,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 2e498f29a7..3b728caafc 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -10,7 +10,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-05 23:37+0000\n"
+"PO-Revision-Date: 2018-02-24 12:37+0000\n"
"Last-Translator: Varga Dániel <danikah.danikah@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -143,7 +143,7 @@ msgstr "Ãtméretezés A Kurzortól"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr "Ugrás A következő lépésre"
+msgstr "Ugrás A Következő Lépésre"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
@@ -426,7 +426,7 @@ msgid ""
"Node."
msgstr ""
"Nem található a cél metódus! Nevezzen meg egy érvényes metódust, vagy "
-"csatoljon egy scriptet a cél Node-hoz."
+"csatoljon egy szkriptet a cél Node-hoz."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -1648,7 +1648,7 @@ msgstr "Jelenet Gyors Megnyitása.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr "Script Gyors Megnyitása.."
+msgstr "Szkript Gyors Megnyitása.."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1762,25 +1762,25 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
-"Nem található script mező az addon pluginnak a következő helyen: 'res://"
+"Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Nem sikerült az addon script betöltése a következő útvonalról: '%s'."
+msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Nem sikerült az addon script betöltése a következő útvonalról: '%s' Az "
+"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' Az "
"alaptípus nem EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Nem sikerült az addon script betöltése a következő útvonalról: '%s' A script "
-"nem eszközmódban van."
+"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A "
+"szkript nem eszközmódban van."
#: editor/editor_node.cpp
msgid ""
@@ -1950,7 +1950,7 @@ msgstr "Projekt Beállítások"
#: editor/editor_node.cpp
msgid "Run Script"
-msgstr "Script Futtatása"
+msgstr "Szkript Futtatása"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
@@ -2042,7 +2042,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Script Változtatások Szinkronizálása"
+msgstr "Szkript Változtatások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
@@ -2051,7 +2051,7 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Ha ez a beállítás be van kapcsolva, bármilyen script, amit elment, újra "
+"Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra "
"betöltődik a futó játékba.\n"
"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati "
"fájlrendszerrel együtt."
@@ -2250,7 +2250,7 @@ msgstr "Jelszó:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Megnyit és Scriptet Futtat"
+msgstr "Szkriptet Megnyit és Futtat"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -2274,7 +2274,7 @@ msgstr "3D Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Script Szerkesztő Megnyitása"
+msgstr "Szkript Szerkesztő Megnyitása"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -2391,7 +2391,7 @@ msgstr "Már létezik szerkesztett jelenet."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr "Nem sikerült a script példányosítása:"
+msgstr "Nem sikerült a szkript példányosítása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
@@ -2399,7 +2399,7 @@ msgstr "Nem felejtette el a 'tool' kulcsszót?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr "Nem sikerült a script futtatása:"
+msgstr "Nem sikerült a szkript futtatása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
@@ -2462,14 +2462,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Érvénytelen version.txt formátum a sablonokban."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes "
-"azonosító."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nem található version.txt a sablonokban."
@@ -2830,20 +2822,20 @@ msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
-msgstr "Tetszőleges Script Futtatása.."
+msgstr "Tetszőleges Szkript Futtatása.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr "Nem sikerült az import utáni script betöltése:"
+msgstr "Nem sikerült az import utáni szkript betöltése:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
-"Érvénytelen vagy sérült az importálás utáni script (ellenőrizze a konzolt):"
+"Érvénytelen vagy sérült az importálás utáni szkript (ellenőrizze a konzolt):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr "Hiba történt az importálás utána script futtatásakor:"
+msgstr "Hiba történt az importálás utána szkript futtatásakor:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
@@ -4070,102 +4062,103 @@ msgstr "Körvonal Mérete:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
+"Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállítva)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Mesh forrás érvénytelen (nem MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erőforrást)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "Nincs felületi forrás meghatározva."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "Felületi forrás érvénytelen (nincs geometria)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "Felületi forrás érvénytelen (nincsenek oldalak)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "A szülőnek nincsenek kitölthető szilárd oldalai."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "A területet nem lehetett leképezni."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Válasszon Ki Egy Forrás Mesh-t:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Válasszon Ki Egy Cél Felületet:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "Felület Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "MultiMesh Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Cél Felület:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Forrás Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
-msgstr ""
+msgstr "X-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
-msgstr ""
+msgstr "Y-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr ""
+msgstr "Z-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Mesh \"Fel\" Tengelye:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Véletlenszerű Forgatás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Véletlenszerű Billentés:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Véletlenszerű Skálázás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "Kitöltés"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
@@ -4177,323 +4170,323 @@ msgstr "A navigációs mesh besütése."
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Navigációs háló törlése."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
-msgstr ""
+msgstr "Konfiguráció beállítása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Rácsméret kiszámítása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr ""
+msgstr "Magasságmező létrehozása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
-msgstr ""
+msgstr "Járható háromszögek megjelölése…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr ""
+msgstr "Kompakt magasságmező kiépítése…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Járható terület lepusztítása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr ""
+msgstr "Particionálás…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
-msgstr ""
+msgstr "Kontúrok létrehozása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
-msgstr ""
+msgstr "Polymesh létrehozása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr ""
+msgstr "Ãtkonvertálás natív navigációs hálóra…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Navigációs Háló Generátor Beállítás:"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
-msgstr ""
+msgstr "Geometria Elemzése…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr ""
+msgstr "Kész!"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Navigációs Sokszög Létrehozása"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
-msgstr ""
+msgstr "AABB Generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
+msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Hiba a kép betöltésekor:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
-msgstr ""
+msgstr "Láthatósági Téglalap Generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Kibocsátási Maszk Betöltése"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Kibocsátási Maszk Törlése"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Részecskék"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Generált Pontok Száma:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
-msgstr ""
+msgstr "Generálási Idő (mp):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr ""
+msgstr "Kibocsátási Maszk"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
-msgstr ""
+msgstr "Kinyerés Pixelből"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr ""
+msgstr "Kibocsátási Színek"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "A Node nem tartalmaz geometriát."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "A Node nem tartalmaz geometriát (oldalakat)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
+msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "Az oldalak nem tartalmaznak területet!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "Nincsenek oldalak!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr ""
+msgstr "AABB Generálása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Kibocsátási Pontok Létrehozása A Node Alapján"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Kibocsátó Létrehozása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
-msgstr ""
+msgstr "Kibocsátási Pontok:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Felületi Pontok"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr ""
+msgstr "Felületi Pontok + Normálok (Irányított)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "Mennyiség"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
-msgstr ""
+msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
-msgstr ""
+msgstr "Láthatósági AABB Generálása"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Pont Eltávolítása Görbéről"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr ""
+msgstr "Ki-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
-msgstr ""
+msgstr "Be-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Pont Hozzáadása a Görbéhez"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Pont Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Be-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Ki-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "Pontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift + Húzás: Vezérlőpontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "Kattintás: Pont Hozzáadása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Jobb Kattintás: Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "Vezérlőpontok Kiválasztása (Shift + Húzás)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Pont Hozzáadása (üres helyre)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Szakasz Felosztása (görbén)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Görbe Lezárása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Görbe Pont #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
-msgstr ""
+msgstr "Görbe Pont Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr ""
+msgstr "Be-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
-msgstr ""
+msgstr "Ki-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Útvonal Felosztása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Útvonal Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
-msgstr ""
+msgstr "Ki-Vezérlő Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr ""
+msgstr "Be-Vezérlő Pont Eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "UV Térkép Létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "UV Térkép Transzformálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "2D UV Sokszög Szerkesztő"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "Pont Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Mind Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift + Ctrl: Skálázás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Sokszög Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Sokszög Forgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Sokszög Skálázása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4505,321 +4498,324 @@ msgstr "Szerkesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "Sokszög -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV -> Sokszög"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "UV Törlése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Illesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Illesztés Engedélyezése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Rács"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Erőforrás Hozzáadása"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "ErÅ‘forrás Ãtnevezése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Erőforrás Törlése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Az erőforrás vágólap üres!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Megnyitás Szerkesztőben"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Példány:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
-msgstr ""
+msgstr "Típus:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Erőforrás Betöltése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "Beillesztés"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr ""
+msgstr "ResourcePreloader"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Legutóbbi Fájlok Törlése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "HIba történt a téma mentésekor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Hiba mentés közben"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "Hiba történt a téma importálásakor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "Hiba importáláskor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Téma Importálása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "Téma Mentése Másként.."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
-msgstr ""
+msgstr " Osztály Referencia"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr ""
+msgstr "Rendezés"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr ""
+msgstr "Mozgatás Felfelé"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr ""
+msgstr "Mozgatás Lefelé"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Következő Szkript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Előző Szkript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Fájl"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Új"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Összes Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "Szkript Puha Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "Útvonal másolása"
+msgstr "Szkript Útvonal Másolása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
-msgstr ""
+msgstr "Mutassa a Fájlrendszerben"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "Előző Előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "Következő Előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Téma Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Téma Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "Téma Mentése Másként"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "Dokumentációs Lapok Bezárása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "Mind Bezárása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "A Többi Lap Bezárása"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Futtatás"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Szkript Panel Megjelenítése"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
-msgstr ""
+msgstr "Keresés.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr ""
+msgstr "Következő Keresése"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "Ãtlépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "Belépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Szünet"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "Folytatás"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Hibakereső Nyitva Tartása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
-msgstr ""
+msgstr "Hibakeresés külső szerkesztővel"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
-msgstr ""
+msgstr "Godot online dokumentáció megnyitása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "Keresés az osztályhierarchiában."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Keresés a referencia dokumentációban."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Ugrás az előzőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Ugrás a következőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr ""
+msgstr "Elvetés"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Szkript Létrehozása"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"A alábbi fájlok újabbak a lemezen.\n"
+"Mit szeretne lépni?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Újratöltés"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Újramentés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Hibakereső"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"A beépített szkriptek csak akkor szerkeszthetőek, amikor az a jelenet, "
+"amihez tartoznak, éppen be van töltve"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr ""
+msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni."
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "Szín Választása"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "Mind Nagybetű"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "Mind Kisbetű"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "Szó Eleji Nagybetű"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
-msgstr ""
+msgstr "Kivágás"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -4830,59 +4826,59 @@ msgstr "Másolás"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "Összes Kijelölése"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "Sor Törlése"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "Behúzás Balra"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "Behúzás Jobbra"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "Ãtváltás Megjegyzésre"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr ""
+msgstr "Sor Összezárása / Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "Összes Sor Összezárása"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "Összes Sor Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr ""
+msgstr "Klónozás Lefelé"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr ""
+msgstr "Szimbólum Befejezése"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "Sorvégi Szóközök Lenyírása"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
-msgstr ""
+msgstr "Behúzások Ãtkonvertálása Szóközökre"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
-msgstr ""
+msgstr "Behúzások Ãtkonvertálása Tabokra"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "Automatikus Behúzás"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4891,47 +4887,47 @@ msgstr "Töréspont Elhelyezése"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr ""
+msgstr "Ugrás Következő Töréspontra"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "Ugrás Előző Töréspontra"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
-msgstr ""
+msgstr "Konvertálás Nagybetűsre"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
-msgstr ""
+msgstr "Konvertálás Kisbetűsre"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "Előző Keresése"
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
-msgstr ""
+msgstr "Csere.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr ""
+msgstr "Ugrás Funkcióra.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
-msgstr ""
+msgstr "Ugrás Sorra.."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
+msgstr "Kontextusérzékeny Súgó"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr ""
+msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
@@ -6022,9 +6018,8 @@ msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Létrehozás"
+msgstr "Létrehozás és Szerkesztés"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -6687,9 +6682,8 @@ msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "Forrás másolása"
+msgstr "Al-Erőforrások"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -6980,9 +6974,8 @@ msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Póz másolása"
+msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -7137,9 +7130,8 @@ msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Jelenlegi nyomvonal felfelé mozgatása."
+msgstr "Jelenlegi tétel eltávolítása"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -7229,14 +7221,12 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Következő fül"
+msgstr "Következő Sík"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Előző fül"
+msgstr "Előző Sík"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
@@ -7394,6 +7384,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8072,6 +8066,13 @@ msgstr "Hiba a betűtípus betöltésekor."
msgid "Invalid font size."
msgstr "Érvénytelen betűtípus méret."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes "
+#~ "azonosító."
+
#~ msgid "Can't write file."
#~ msgstr "Nem lehet fájlt írni."
diff --git a/editor/translations/id.po b/editor/translations/id.po
index cb17c0a2a3..df10490482 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -10,22 +10,22 @@
# Damar S. M <the.last.walla@gmail.com>, 2017.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017.
-# Sofyan Sugianto <sofyanartem@gmail.com>, 2017.
+# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-12-11 10:47+0000\n"
-"Last-Translator: Romi Kusuma Bakti <romikusumab@gmail.com>\n"
+"PO-Revision-Date: 2018-03-02 01:38+0000\n"
+"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -36,9 +36,8 @@ msgid "All Selection"
msgstr "Semua pilihan"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
-msgstr "Ubah Nilai Animasi"
+msgstr "Ubah Waktu Keyframe Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -49,9 +48,8 @@ msgid "Anim Change Transform"
msgstr "Ubah Transformasi Animasi"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "Ubah Nilai Animasi"
+msgstr "Ubah Nilai Keyframe Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -99,7 +97,7 @@ msgstr "Ubah Trek Anim ke Wrap Mode"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr "Edit Kurva Node"
+msgstr "Sunting Kurva Node"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
@@ -380,9 +378,8 @@ msgid "No Matches"
msgstr "Tidak ada yang cocok"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Replaced %d occurrence(s)."
-msgstr "Diganti kejadian (kejadian-kejadian) %d."
+msgstr "%d kejadian diganti."
#: editor/code_editor.cpp
msgid "Match Case"
@@ -504,9 +501,8 @@ msgid "Connecting Signal:"
msgstr "Menyambungkan Sinyal:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Sambungkan '%s' ke '%s'"
+msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -522,9 +518,8 @@ msgid "Signals"
msgstr "Sinyal-sinyal"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "Ubah Tipe Nilai Array"
+msgstr "Ubah Tipe %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -532,9 +527,8 @@ msgid "Change"
msgstr "Ubah"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Buat Baru"
+msgstr "Buat Baru %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -612,9 +606,8 @@ msgid "Fix Broken"
msgstr "Perbaiki yang Rusak"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependency Editor"
-msgstr "Editor Ketergantungan"
+msgstr "Penyunting Dependensi"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -647,9 +640,8 @@ msgstr ""
"Hapus saja? (tidak bisa dibatalkan/undo)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "Tidak bisa dibuang:\n"
+msgstr "Tidak bisa menghapus:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -710,7 +702,7 @@ msgstr "Ubah Kunci Kamus"
#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Value"
-msgstr "Ubah Nilai Array"
+msgstr "Ubah Nilai Dictionary"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -733,9 +725,8 @@ msgid "Lead Developer"
msgstr "Pengembang Utama"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "Manajer Proyek"
+msgstr "Manajer Proyek "
#: editor/editor_about.cpp
msgid "Developers"
@@ -794,14 +785,12 @@ msgstr ""
"lisensi masing-masing."
#: editor/editor_about.cpp
-#, fuzzy
msgid "All Components"
-msgstr "Konstanta:"
+msgstr "Semua Komponen"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Components"
-msgstr "Konstanta:"
+msgstr "Komponen"
#: editor/editor_about.cpp
msgid "Licenses"
@@ -812,9 +801,8 @@ msgid "Error opening package file, not in zip format."
msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Uncompressing Assets"
-msgstr "Mengimpor ulang"
+msgstr "Membuka Aset Terkompresi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
@@ -843,14 +831,12 @@ msgid "Add Effect"
msgstr "Tambahkan Efek"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Rename Audio Bus"
-msgstr "Namai kembali Autoload"
+msgstr "Ubah Nama Bus Audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Alih Audio Bus Solo"
+msgstr "Ubah Volume Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -877,9 +863,8 @@ msgid "Move Bus Effect"
msgstr "Pindah Efek Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Bus Effect"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Effect Bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
@@ -907,18 +892,16 @@ msgid "Duplicate"
msgstr "Gandakan"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Reset Volume"
-msgstr "Kebalikan Semula Pandangan"
+msgstr "Setel Ulang Volume"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Effect"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Efek"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Suara"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -931,22 +914,20 @@ msgstr "Master Bus tidak dapat dihapus!"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Audio Bus"
-msgstr "Hapus Penampilan"
+msgstr "Hapus Bus Audio"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Duplicate Audio Bus"
-msgstr "Duplikat Pilihan"
+msgstr "Duplikat Audio Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Reset Bus Volume"
-msgstr "Kebalikan Semula Pandangan"
+msgstr "Setel Ulang Bus Volume"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Move Audio Bus"
-msgstr "Pindahkan Kunci Tambah"
+msgstr "Pindahkan Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
@@ -997,7 +978,7 @@ msgstr "Simpan Layout Bus ke berkas."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
#, fuzzy
msgid "Load Default"
-msgstr "Bawaan"
+msgstr "Muat Konfigurasi Bawaan"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
@@ -1012,9 +993,9 @@ msgid "Valid characters:"
msgstr "Karakter sah:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid name. Must not collide with an existing engine class name."
-msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada."
+msgstr ""
+"Nama tidak valid. Tidak boleh sama dengan nama kelas bawaan engine yang ada."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
@@ -1062,7 +1043,6 @@ msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Enable"
msgstr "Aktifkan"
@@ -1102,16 +1082,16 @@ msgstr "Memperbaharui scene.."
#: editor/editor_data.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[kosong]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[belum disimpan]"
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first"
-msgstr "Mohon simpan scene terlebih dahulu."
+msgstr "Pilih direktori kerja terlebih dahulu"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1147,31 +1127,28 @@ msgid "Packing"
msgstr "Mengemas"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "Template berkas tidak ditemukan:\n"
+msgstr "Templat berkas tidak ditemukan:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "File telah ada, Overwrite?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "Buat Folder"
+msgstr "Pilih Folder Saat Ini"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "Salin Lokasi"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Tampilkan di Manajer Berkas"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Folder.."
-msgstr "Buat Folder"
+msgstr "Buat Direktori..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
@@ -1212,17 +1189,14 @@ msgid "Save a File"
msgstr "Simpan sebuah File"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go Back"
-msgstr "Mundur"
+msgstr "Kembali"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go Forward"
msgstr "Maju"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go Up"
msgstr "Naik"
@@ -1251,9 +1225,8 @@ msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder"
-msgstr "Tidak dapat membuat folder."
+msgstr "Pergi ke direktori induk"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1277,9 +1250,8 @@ msgid "ScanSources"
msgstr "Sumber Pemindaian"
#: editor/editor_file_system.cpp
-#, fuzzy
msgid "(Re)Importing Assets"
-msgstr "Mengimpor ulang"
+msgstr "Mengimpor ulang Aset"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -1315,9 +1287,8 @@ msgid "Brief Description:"
msgstr "Deskripsi Singkat:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Members"
-msgstr "Member-member:"
+msgstr "Anggota"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
@@ -1326,7 +1297,7 @@ msgstr "Member-member:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Public Methods"
-msgstr "Metode Publik:"
+msgstr "Fungsi Publik"
#: editor/editor_help.cpp
msgid "Public Methods:"
@@ -1346,57 +1317,50 @@ msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Enumerations"
-msgstr "Fungsi-fungsi:"
+msgstr "Enumerasi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Enumerations:"
-msgstr "Fungsi-fungsi:"
+msgstr "Enumerasi:"
#: editor/editor_help.cpp
msgid "enum "
-msgstr ""
+msgstr "enum "
#: editor/editor_help.cpp
-#, fuzzy
msgid "Constants"
-msgstr "Konstanta:"
+msgstr "Konstanta"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanta:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Deskripsi:"
+msgstr "Deskripsi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials:"
-msgstr "Online Dokumentasi"
+msgstr "Tutorial Daring:"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
-"[color=$color][url=$url]kontribusi[/url][/color]!"
+"Untuk saat ini tidak ada tutorial dalam kelas ini, anda bisa [color=$color]"
+"[url=$url]ikut berkontribusi[/url][/color] atau [color=$color][url="
+"$url2]memberikan usulan[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Properties"
-msgstr "Properti Objek."
+msgstr "Properti Objek"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Description:"
-msgstr "Deskripsi Singkat:"
+msgstr "Deskripsi Properti Objek:"
#: editor/editor_help.cpp
msgid ""
@@ -1407,9 +1371,8 @@ msgstr ""
"dengan[color=$color][url=$url]kontribusi[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods"
-msgstr "Daftar Fungsi:"
+msgstr "Fungsi"
#: editor/editor_help.cpp
msgid "Method Description:"
@@ -1432,9 +1395,8 @@ msgid "Find"
msgstr "Cari"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Output:"
-msgstr " Keluaran:"
+msgstr "Keluaran:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
@@ -1444,9 +1406,8 @@ msgid "Clear"
msgstr "Bersihkan"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Luaran"
+msgstr "Bersihkan Luaran"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1475,28 +1436,24 @@ msgid "Error while saving."
msgstr "Error saat menyimpan."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Can't open '%s'."
-msgstr "Menyambungkan.."
+msgstr "Tidak dapat membuka '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while parsing '%s'."
-msgstr "Error saat menyimpan."
+msgstr "Kesalahan saat melakukan parsing '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "akhir dari berkas tak terduga '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Missing '%s' or its dependencies."
-msgstr "Scene '%s' memiliki dependensi yang rusak:"
+msgstr "'%s' hilang atau memiliki dependensi yang rusak."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while loading '%s'."
-msgstr "Error saat menyimpan."
+msgstr "Terjadi kesalahan saat memuat '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -1513,15 +1470,15 @@ msgstr "Membuat Thumbnail"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
-msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
+msgstr "Tindakan ini tidak bisa dilakukan tanpa \"tree root\""
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi."
+"Tidak dapat menyimpan scene. Dependensi (instance atau turunannya) mungkin "
+"tidak terpenuhi."
#: editor/editor_node.cpp
msgid "Failed to load resource."
@@ -1532,9 +1489,8 @@ msgid "Can't load MeshLibrary for merging!"
msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error saving MeshLibrary!"
-msgstr "Error menyimpan MeshLibrary!"
+msgstr "Terjadi kesalahan saat menyimpan MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -1650,15 +1606,14 @@ msgid "There is no defined scene to run."
msgstr "Tidak ada definisi scene untuk dijalankan."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n"
-"Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah "
-"kategori 'application'."
+"Anda dapat mengubahnya nanti di \"Project Settings\" di bawah kategori "
+"'application'."
#: editor/editor_node.cpp
msgid ""
@@ -1707,9 +1662,8 @@ msgid "Quick Open Script.."
msgstr "Buka Cepat Script.."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Close"
-msgstr "Simpan sebuah File"
+msgstr "Simpan & Tutup"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -1740,9 +1694,8 @@ msgid "Export Mesh Library"
msgstr "Ekspor Mesh Library"
#: editor/editor_node.cpp
-#, fuzzy
msgid "This operation can't be done without a root node."
-msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
+msgstr "Tindakan ini tidak bisa dilakukan tanpa node dasar."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -1785,19 +1738,16 @@ msgid "Open Project Manager?"
msgstr "Buka Project Manager?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Quit"
-msgstr "Simpan sebuah File"
+msgstr "Simpan & Keluar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "Simpan perubahan saat ini sebelum keluar?"
+msgstr "Simpan perubahan scene saat ini sebelum keluar?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes the following scene(s) before opening Project Manager?"
-msgstr "Simpan perubahan saat ini sebelum membuka Manajer Projek?"
+msgstr "Simpan perubahan scene saat ini sebelum membuka Manajer Projek?"
#: editor/editor_node.cpp
msgid ""
@@ -1823,9 +1773,8 @@ msgstr ""
"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to load addon script from path: '%s'."
-msgstr "Error memuat font."
+msgstr "Tidak bisa memuat script addon dari lokasi: '%s'."
#: editor/editor_node.cpp
msgid ""
@@ -1887,17 +1836,14 @@ msgid "Switch Scene Tab"
msgstr "Pilih Tab Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files or folders"
msgstr "%d file atau folder lagi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more folders"
-msgstr "%d file lagi"
+msgstr "%d folder lagi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files"
msgstr "%d file lagi"
@@ -1915,9 +1861,8 @@ msgid "Toggle distraction-free mode."
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
-msgstr "Tambah tracks baru."
+msgstr "Tambah scene baru."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2117,9 +2062,8 @@ msgstr ""
"jaringan filesystem."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor"
-msgstr "Edit"
+msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2130,14 +2074,12 @@ msgid "Editor Layout"
msgstr "Tata Letak Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle Fullscreen"
msgstr "Mode Layar Penuh"
#: editor/editor_node.cpp editor/project_export.cpp
-#, fuzzy
msgid "Manage Export Templates"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Mengatur Templat Ekspor"
#: editor/editor_node.cpp
msgid "Help"
@@ -2145,7 +2087,7 @@ msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
-msgstr ""
+msgstr "Kelas"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2160,7 +2102,7 @@ msgstr "Online Dokumentasi"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Tanya Jawab"
#: editor/editor_node.cpp
msgid "Issue Tracker"
@@ -2184,11 +2126,11 @@ msgstr "Mainkan"
#: editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "Hentikan sementara scene ini"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Hentikan Sementara Scene"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -2276,9 +2218,8 @@ msgid "Import"
msgstr "Impor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Node"
-msgstr "Titik"
+msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -2293,7 +2234,6 @@ msgid "Don't Save"
msgstr "Jangan Simpan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Import Templates From ZIP File"
msgstr "Impor Templat dari Berkas ZIP"
@@ -2306,7 +2246,6 @@ msgid "Export Library"
msgstr "Ekspor Pustaka"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Merge With Existing"
msgstr "Gabung dengan yang Ada"
@@ -2319,12 +2258,10 @@ msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid "New Inherited"
-msgstr "Scene Turunan Baru.."
+msgstr "Turunan Baru"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Load Errors"
msgstr "Muat Galat"
@@ -2333,12 +2270,10 @@ msgid "Select"
msgstr "Pilih"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open 2D Editor"
msgstr "Buka Penyunting 2D"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open 3D Editor"
msgstr "Buka Penyunting 3D"
@@ -2385,7 +2320,7 @@ msgstr "Pembuat:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Status:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
@@ -2432,12 +2367,10 @@ msgid "Frame #:"
msgstr "Bingkai #:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Time"
-msgstr "Waktu:"
+msgstr "Waktu"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Calls"
msgstr "Panggil"
@@ -2450,79 +2383,80 @@ msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
+"Tidak ada preset ekspor yang bisa digunakan untuk platform ini.\n"
+"Mohon tambahkan preset yang bisa digunakan di menu ekspor."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Tulis logika di dalam fungsi _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Ada scene yang disunting."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Tidak bisa meng-instance script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Apakah anda lupa dengan kata kunci 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Tidak bisa menjalankan script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Apakah anda lupa dengan fungsi '_run' ?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Baku (Samakan seperti Penyunting saat ini)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Pilih node untuk diimpor"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Lokasi Scene:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Impor dari Node:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr ""
+msgstr "Unduh Ulang"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "Copot Pemasangan"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(terpasang)"
#: editor/export_template_manager.cpp
msgid "Download"
-msgstr ""
+msgstr "Unduh"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(hilang)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Kondisi Saat Ini)"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Retrieving mirrors, please wait.."
-msgstr "Gangguan koneks, silakan coba lagi."
+msgstr "Mendapatkan informasi cermin, silakan tunggu.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Hapus templat versi '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -2530,27 +2464,19 @@ msgstr "Tidak dapat membuka ekspor template-template zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
+msgstr "Format version.txt tidak valid dalam berkas templat."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Berkas version.txt tidak ditemukan dalam templat."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Gagal menyimpan atlas:"
+msgstr "Kesalahan saat membuat lokasi untuk templat:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Extracting Export Templates"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Mengekstrak Berkas Templat Ekspor"
#: editor/export_template_manager.cpp
msgid "Importing:"
@@ -2561,17 +2487,18 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Tautan unduh tidak ditemukan untuk versi ini. Unduhan langsung hanya "
+"tersedia untuk versi rilis resmi."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Tidak bisa menyelesaikan."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Can't connect."
-msgstr "Menyambungkan.."
+msgstr "Tidak dapat terhubung."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2580,9 +2507,8 @@ msgstr "Tidak ada respon."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request Failed."
-msgstr "Menguji"
+msgstr "Permintaan Gagal."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2592,26 +2518,23 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "Gagal:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "Unduhan Selesai."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting url: "
-msgstr "Gagal menyimpan atlas:"
+msgstr "Kesalahan saat meminta url: "
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to Mirror.."
msgstr "Menyambungkan.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Disconnected"
-msgstr "Tidak tersambung"
+msgstr "Terputus"
#: editor/export_template_manager.cpp
msgid "Resolving"
@@ -2623,160 +2546,146 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Connecting.."
msgstr "Menyambungkan.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "Menyambungkan.."
+msgstr "Tidak dapat terhubung"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connected"
-msgstr "Menghubungkan"
+msgstr "Terhubung"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Requesting.."
-msgstr "Menguji"
+msgstr "Melakukan permintaan.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Downloading"
-msgstr "Error memuat:"
+msgstr "Mengunduh"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connection Error"
-msgstr "Menyambungkan.."
+msgstr "Gangguan Koneksi"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "SSL Handshake Error"
-msgstr "Muat Galat"
+msgstr "Kesalahan jabat tangan SSL"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Versi sekarang:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Versi Terpasang:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Memasang dari berkas"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove Template"
-msgstr "Hapus Pilihan"
+msgstr "Hapus Templat"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select template file"
-msgstr "Hapus file yang dipilih?"
+msgstr "Pilih berkas templat"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Export Template Manager"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Manajer Templat Ekspor"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Templates"
-msgstr "Hapus Pilihan"
+msgstr "Unduh Templat"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
-msgstr ""
+msgstr "Pilih cermin dari daftar: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"Tidak dapat membuka file_type_cache.cch untuk menulis, berkas cache tidak "
+"disimpan!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
+"'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas sistem!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
-msgstr ""
+msgstr "Tampilkan item sebagai grid thumbnail"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
-msgstr ""
+msgstr "Tampilkan item sebagai daftar"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Status: Gagal mengimpor berkas. Mohon perbaiki berkas dan impor ulang secara "
+"manual."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "Tidak bisa memindah/mengubah nama aset root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Error memuat:"
+msgstr "Galat saat memindahkan:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Error saat memuat:"
+msgstr "Galat saat menggandakan berkas:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Scene '%s' memiliki dependensi yang rusak:"
+msgstr "Tidak bisa memperbarui dependensi:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr ""
+msgstr "Nama masih kosong"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "Nama yang dimasukkan tidak valid"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "No name provided."
-msgstr "Ubah Nama atau Pindahkan.."
+msgstr "Nama masih kosong."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Name contains invalid characters."
-msgstr "Karakter sah:"
+msgstr "Nama mengandung karakter tidak valid."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Sudah ada nama berkas atau folder seperti itu."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Renaming file:"
-msgstr "Namai kembali Variabel"
+msgstr "Mengubah nama berkas dengan:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Mengubah nama folder dengan:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Gandakan"
+msgstr "Menggandakan berkas:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "Gandakan"
+msgstr "Menggandakan folder:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
@@ -2787,16 +2696,14 @@ msgid "Collapse all"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Rename.."
-msgstr "Ubah Nama atau Pindahkan.."
+msgstr "Ubah Nama.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr "Pindah Ke.."
+msgstr "Pindahkan ke.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scene(s)"
msgstr "Buka Scene"
@@ -2806,16 +2713,15 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr ""
+msgstr "Sunting Dependensi.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr ""
+msgstr "Tampilkan Pemilik Berkas.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate.."
-msgstr "Gandakan"
+msgstr "Gandakan.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
@@ -2831,14 +2737,13 @@ msgstr "Pindai Ulang Berkas Sistem"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "Kondisikan status folder sebagai Favorit"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
+msgstr "Instance scene terpilih sebagai anak node saat ini."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid ""
"Scanning Files,\n"
"Please Wait.."
@@ -2853,7 +2758,7 @@ msgstr "Pindahkan"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr ""
+msgstr "Ubah Nama"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2861,112 +2766,110 @@ msgstr "Tambahkan ke Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Hapus dari Grup"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Single Scene"
-msgstr "Memperbaharui Scene"
+msgstr "Impor sebagai Scene Tunggal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "Impor dengan Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "Impor dengan Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "Impor dengan Objek Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "Impor dengan Objek+Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "Impor dengan Objek+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "Impor dengan Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "Impor dengan Objek+Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "Impor sebagai Beberapa Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Impor Beberapa Scene+Material"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Impor Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "Mengimpor scene.."
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Sedang Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Running Custom Script.."
-msgstr ""
+msgstr "Menjalankan Skrip Buatan.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Tidak dapat memuat skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Skrip post-import rusak/tidak valid (cek konsol):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Kesalahan saat menjalankan skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
-msgstr ""
+msgstr "Menyimpan.."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Jadikan Baku untuk '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Bersihkan Baku untuk '%s'"
#: editor/import_dock.cpp
-#, fuzzy
msgid " Files"
-msgstr "File:"
+msgstr " Berkas"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
-msgstr "Mengimpor:"
+msgstr "Impor sebagai:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
msgid "Reimport"
-msgstr "Mengimpor ulang"
+msgstr "Impor ulang"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
@@ -2974,97 +2877,105 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Grup"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#, fuzzy
msgid "Create Poly"
-msgstr ""
+msgstr "Buat Bidang"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#, fuzzy
msgid "Edit Poly"
-msgstr ""
+msgstr "Sunting Bidang"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Tambah Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Sunting Bidang (Hapus Titik)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Hapus Bidang dan Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
msgid "Create a new polygon from scratch"
-msgstr ""
+msgstr "Buat bidang baru dari awal"
#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
+"Sunting bidang yang ada:\n"
+"LMB: Pindahkan Titik.\n"
+"Ctrl+LMB: Pecah Segmen.\n"
+"RMB: Hapus Titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Delete points"
-msgstr "Hapus"
+msgstr "Hapus Titik"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Kondisikan Putar Otomatis"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Nama Animasi Baru:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Ubah Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Delete Animation?"
-msgstr "Optimalkan Animasi"
+msgstr "Hapus Animasi?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Hapus Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "KESALAHAN: Nama animasi tidak valid!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Tambah Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
@@ -3076,95 +2987,106 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Muat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Gandakan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr ""
+msgstr "KESALAHAN: Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Pasted Animation"
-msgstr ""
+msgstr "Animasi Ditempel"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Paste Animation"
-msgstr ""
+msgstr "Tempelkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "KESALAHAN: Tidak ada animasi untuk disunting!"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Mainkan mundur animasi terpilih dari akhir. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Hentikan playback animasi. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Mainkan animasi terpilih dari awal. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Mainkan animasi terpilih dari posisi sekarang. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Posisi Animasi (dalam detik)."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Skalakan playback animasi secara global untuk node ini."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Create new animation in player."
-msgstr ""
+msgstr "Buat animasi baru dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Load animation from disk."
-msgstr ""
+msgstr "Memuat animasi dari diska."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Memuat animasi dari diska."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Simpan animasi saat ini"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Tampilkan daftar animasi dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Putar Otomatis saat Dimuat"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Sunting Target Waktu Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Perkakas Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "Salin Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
@@ -3194,19 +3116,19 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Hanya yang berbeda"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
@@ -3218,18 +3140,18 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Buat Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "Kesalahan!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
@@ -3250,12 +3172,12 @@ msgstr "Animasi"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Nama baru:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
-msgstr "File:"
+msgstr "Sunting Filter"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
@@ -3384,8 +3306,9 @@ msgid "Import Animations.."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
+#, fuzzy
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Sunting Filter Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
@@ -3415,27 +3338,26 @@ msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Connection error, please try again."
-msgstr "Gangguan koneks, silakan coba lagi."
+msgstr "Gangguan koneksi, silakan coba lagi."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
-msgstr "Sambungkan Ke Node:"
+msgstr "Tidak bisa terhubung ke host:"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "No response from host:"
-msgstr ""
+msgstr "Tidak ada respon dari host:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, return code:"
-msgstr "Format file yang diminta tidak diketahui:"
+msgstr "Permintaan gagal, return code:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -3450,12 +3372,13 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Failed sha256 hash check"
-msgstr ""
+msgstr "Gagal mengecek hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Gagal Mengunduh Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
@@ -3466,9 +3389,8 @@ msgid "Resolving.."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Error making request"
-msgstr "Error menyimpan resource!"
+msgstr "Kesalahan saat melakukan permintaan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
@@ -3480,27 +3402,27 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "Unduhan Gagal"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
-msgstr ""
+msgstr "pertama"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
-msgstr ""
+msgstr "sebelumnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
-msgstr ""
+msgstr "selanjutnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
-msgstr ""
+msgstr "terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3510,7 +3432,7 @@ msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Pengaya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
@@ -3543,14 +3465,18 @@ msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr "Aset-aset File ZIP"
+msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap\n"
+"Simpan scene-mu (untuk gambar silakan simpan di direktori yang sama dengan "
+"scene), atau tentukan lokasi penyimpanan dari properti BakedLightmap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -3570,11 +3496,11 @@ msgstr "Ganti Radius Lampu"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Pratinjau"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Atur Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3635,12 +3561,14 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Edit IK Chain"
-msgstr ""
+msgstr "Sunting Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "Sunting CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4001,8 +3929,9 @@ msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -4026,8 +3955,9 @@ msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
+#, fuzzy
msgid "Item List Editor"
-msgstr ""
+msgstr "Penyunting Daftar Item"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
@@ -4044,8 +3974,9 @@ msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#, fuzzy
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "Sunting poligon yang ada:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
@@ -4567,8 +4498,9 @@ msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Penyunting UV Poligon 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
@@ -4604,7 +4536,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "Edit"
+msgstr "Sunting"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4654,8 +4586,9 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
msgid "Open in Editor"
-msgstr ""
+msgstr "Buka dalam Penyunting"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
@@ -4848,7 +4781,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
-msgstr "Editor Ketergantungan"
+msgstr "Debug menggunakan penyunting eksternal"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -4864,11 +4797,12 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Ke dokumen yang disunting sebelumnya."
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Go to next edited document."
-msgstr ""
+msgstr "Ke dokumen yang disunting selanjutnya."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -4900,7 +4834,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
+msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5728,8 +5662,9 @@ msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Texture Region Editor"
-msgstr ""
+msgstr "Penyunting Daerah Tekstur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -5760,11 +5695,11 @@ msgstr "Hapus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
-msgstr ""
+msgstr "Sunting tema.."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr ""
+msgstr "Menu untuk menyunting tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -5779,12 +5714,14 @@ msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "Buat Templat Penyunting Kosongan"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Create From Current Editor Theme"
-msgstr ""
+msgstr "Buat dari Tema Editor Saat Ini"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
@@ -6133,7 +6070,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -6158,27 +6095,24 @@ msgid "Import Existing Project"
msgstr "Impor Projek yang Sudah Ada"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Impor"
+msgstr "Impor & Ubah"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Buat Projek Baru"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Buat"
+msgstr "Buat & Ubah"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Pasang"
+msgstr "Pasang & Ubah"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -7603,6 +7537,10 @@ msgstr "Proyek"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8377,6 +8315,13 @@ msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
#, fuzzy
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Format version.txt tidak valid dalam berkas templat. Revisi tidak valid."
+
+#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Tidak dapat membuat folder."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index b5cfaed2af..b0b8698f37 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -2365,12 +2365,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7253,6 +7247,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 1d1094ef30..ba1a09e3ad 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato di version.txt invalido nelle templates."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato di version.txt invalido nelle templates. Revision non é un "
-"identificatore valido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Non é stato trovato version.txt all'interno di templates."
@@ -7621,6 +7613,10 @@ msgstr "Progetto"
msgid "Warnings"
msgstr "Avvertimento"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8416,6 +8412,13 @@ msgstr "Errore caricamento font."
msgid "Invalid font size."
msgstr "Dimensione font Invalida."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato di version.txt invalido nelle templates. Revision non é un "
+#~ "identificatore valido."
+
#~ msgid "Can't write file."
#~ msgstr "Impossibile scrivere il file."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index e53819c999..905c498a3c 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -2746,14 +2746,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "テンプレート内ã®version.txt フォーマットãŒä¸æ­£ã§ã™."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"テンプレート内ã®version.txt フォーマットãŒä¸æ­£ã§ã™. Revisionã¯æœ‰åŠ¹ãªè­˜åˆ¥å­ã§"
-"ã¯ã‚ã‚Šã¾ã›ã‚“."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "テンプレート内ã«version.txtãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
@@ -8258,6 +8250,10 @@ msgstr "プロジェクト"
msgid "Warnings"
msgstr "警告"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -9088,6 +9084,13 @@ msgstr "フォント読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚"
msgid "Invalid font size."
msgstr "無効ãªãƒ•ã‚©ãƒ³ãƒˆ サイズã§ã™ã€‚"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "テンプレート内ã®version.txt フォーマットãŒä¸æ­£ã§ã™. Revisionã¯æœ‰åŠ¹ãªè­˜åˆ¥å­"
+#~ "ã§ã¯ã‚ã‚Šã¾ã›ã‚“."
+
#~ msgid "Can't write file."
#~ msgstr "ファイルã«æ›¸ãè¾¼ã¿ã§ãã¾ã›ã‚“ã§ã—ãŸ."
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index b80beb1273..28294c7307 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-04 04:40+0000\n"
-"Last-Translator: Xavier Cho <mysticfallband@gmail.com>\n"
+"PO-Revision-Date: 2018-02-24 08:39+0000\n"
+"Last-Translator: TheRedPlanet <junmo.moon8@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -37,8 +37,9 @@ msgid "Anim Change Keyframe Time"
msgstr "애니메ì´ì…˜ 키프레임 시간 변경"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Change Transition"
-msgstr "애니메ì´ì…˜ 변화 변경"
+msgstr "애니메ì´ì…˜ êµì²´ 트랜지션"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -163,8 +164,9 @@ msgid "Constant"
msgstr "비선형"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "In"
-msgstr "안"
+msgstr "In"
#: editor/animation_editor.cpp
msgid "Out"
@@ -2444,14 +2446,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "템플릿 ì•ˆì— version.txtê°€ 유효하지 ì•Šì€ í˜•ì‹ìž…니다."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"í…œí”Œë¦¿ì— version.txt 형ì‹ì´ 유효하지 않습니다. ë¦¬ë¹„ì „ì€ ìœ íš¨í•œ ì‹ë³„ìžê°€ ì•„ë‹™"
-"니다."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없습니다."
@@ -5960,11 +5954,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "유효하지 ì•Šì€ í”„ë¡œì íŠ¸ 경로 (뭔가 변경하신 ê±°ë¼ë„?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "프로ì íŠ¸ ê²½ë¡œì— project.godot 파ì¼ì„ 편집할 수 없습니다."
+msgstr ""
+"프로ì íŠ¸ 경로로 부터 project.godot 파ì¼ì„ 로드 í•  수 없습니다 (ì—러 %d). 존재"
+"하지 않거나 ì†ìƒë˜ì—ˆì„ 수 있습니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7226,18 +7221,16 @@ msgid "Object can't provide a length."
msgstr "오브ì íŠ¸ëŠ” 길ì´ë¥¼ 제공할 수 없습니다."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "ë‹¤ìŒ íƒ­"
+msgstr "ë‹¤ìŒ í‰ë©´"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "ì´ì „ 탭"
+msgstr "ì´ì „ í‰ë©´"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "í‰ë©´:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7373,7 +7366,7 @@ msgstr "모노"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "C# 지ì›ì— 대하여"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7391,6 +7384,10 @@ msgstr "프로ì íŠ¸ 빌드"
msgid "Warnings"
msgstr "경고"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7933,11 +7930,11 @@ msgstr "ARVROriginì€ ARVRCamera ìžì‹ 노드를 요구 함"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(ë‚¨ì€ ì‹œê°„: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8135,6 +8132,13 @@ msgstr "í°íŠ¸ 로딩 ì—러."
msgid "Invalid font size."
msgstr "유효하지 ì•Šì€ í°íŠ¸ í¬ê¸°."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "í…œí”Œë¦¿ì— version.txt 형ì‹ì´ 유효하지 않습니다. ë¦¬ë¹„ì „ì€ ìœ íš¨í•œ ì‹ë³„ìžê°€ ì•„"
+#~ "닙니다."
+
#~ msgid "Can't write file."
#~ msgstr "파ì¼ì— 쓸 수 없습니다."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 520e4fd1d8..0ad2945bdc 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -2374,12 +2374,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Å ablonuose nerasta version.txt failo."
@@ -7275,6 +7269,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index e6ad8950f6..8d9ffe7a21 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -2477,13 +2477,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ugyldig version.txt format i mal."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ugyldig version.txt format i mal. Revisjon er ikke en gyldig identifikator."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt funnet i mal."
@@ -7481,6 +7474,10 @@ msgstr "Prosjekt"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8172,6 +8169,13 @@ msgstr ""
msgid "Invalid font size."
msgstr "Ugyldig fontstørrelse."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ugyldig version.txt format i mal. Revisjon er ikke en gyldig "
+#~ "identifikator."
+
#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive fil."
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index fb2ba35793..e54a0c7960 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -2471,14 +2471,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ongeldig version.txt formaat in sjablonen."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
-"identificatienummer."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Geen version.txt gevonden in sjablonen."
@@ -7514,6 +7506,10 @@ msgstr "Project"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8279,6 +8275,13 @@ msgstr "Fout bij het laden van lettertype."
msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
+#~ "identificatienummer."
+
#~ msgid "Can't write file."
#~ msgstr "Kan niet naar bestand schrijven."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index efd392cf27..21618953a0 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -2463,14 +2463,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Nieprawidłowy format pliku version.txt w szablonach."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"nieprawidłowy format pliku version.txt wewnątrz szablonów. Zmiana nie jest "
-"prawidłowym identyfikatorem."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nie znaleziono pliku version.txt w szablonach."
@@ -7502,6 +7494,10 @@ msgstr "Zbuduj projekt"
msgid "Warnings"
msgstr "Ostrzeżenia"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8247,6 +8243,13 @@ msgstr "BÅ‚Ä…d Å‚adowania fonta."
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "nieprawidłowy format pliku version.txt wewnątrz szablonów. Zmiana nie "
+#~ "jest prawidłowym identyfikatorem."
+
#~ msgid "Can't write file."
#~ msgstr "Nie można zapisać pliku."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index ee893fa770..6029e861fd 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -2382,12 +2382,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7328,6 +7322,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 534aed164c..ae67217cfd 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -26,7 +26,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-02-19 19:38+0000\n"
+"PO-Revision-Date: 2018-02-22 20:49+0000\n"
"Last-Translator: Michael Alexsander Silva Dias <michaelalexsander@protonmail."
"com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
@@ -36,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.19\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2469,14 +2469,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato do version.txt dentro dos modelos é inválido."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato do version.txt dentro dos modelos é inválido. A revisão não é um "
-"identificador válido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Não foi encontrado um version.txt dentro dos modelos."
@@ -6007,11 +5999,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Caminho de projeto inválido (mudou alguma coisa?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Não foi possível editar project.godot no caminho do projeto."
+msgstr ""
+"Não foi possível carregar project.godot no caminho do projeto (erro %d). Ele "
+"pode estar ausente ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7278,18 +7271,16 @@ msgid "Object can't provide a length."
msgstr "Objeto não pôde fornecer um comprimento."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Próxima guia"
+msgstr "Próximo Plano"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Guia anterior"
+msgstr "Plano Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7425,7 +7416,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Sobre o suporte ao C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7443,6 +7434,10 @@ msgstr "Compilar Projeto"
msgid "Warnings"
msgstr "Avisos"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7998,11 +7993,11 @@ msgstr "ARVROrigin necessita um nó ARVRCamera como filho"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Tempo Restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8204,6 +8199,13 @@ msgstr "Erro ao carregar fonte."
msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato do version.txt dentro dos modelos é inválido. A revisão não é um "
+#~ "identificador válido."
+
#~ msgid "Can't write file."
#~ msgstr "Não foi possível escrever o arquivo."
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 9ba20417e5..9f520ddf46 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -8,6 +8,7 @@
# João Graça <jgraca95@gmail.com>, 2017.
# João Lopes <linux-man@hotmail.com>, 2017-2018.
# Miguel Gomes <miggas09@gmail.com>, 2017.
+# Paulo Caldeira <paucal@gmail.com>, 2018.
# Pedro Gomes <pedrogomes1698@gmail.com>, 2017.
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
@@ -16,15 +17,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-31 20:40+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2018-02-24 23:41+0000\n"
+"Last-Translator: Paulo Caldeira <paucal@gmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
"Language: pt_PT\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -837,7 +838,7 @@ msgstr "Alterar Volume do canal áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Alternar solo do canal áudio"
+msgstr "Alternar solo do canal de áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
@@ -845,7 +846,7 @@ msgstr "Alternar silêncio do canal áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Alternar efeitos do canal áudio"
+msgstr "Alternar efeitos bypass do canal de áudio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -2458,14 +2459,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato de version.txt inválido, dentro dos Modelos."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato de version.txt inválido, dentro dos Modelos. Revisão não é um "
-"identificador válido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Não foi encontrado version.txt dentro dos Modelos."
@@ -5986,11 +5979,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Caminho de Projeto inválido (alguma alteração?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Impossível editar project.godot no Caminho do Projeto."
+msgstr ""
+"Não foi possível carregar o project.godot no caminho do projeto. Poderá "
+"estar em falta ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7257,18 +7251,16 @@ msgid "Object can't provide a length."
msgstr "Objeto não fornece um comprimento."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Próxima guia"
+msgstr "Plano seguinte"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Guia anterior"
+msgstr "Plano anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7404,7 +7396,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Sobre o suporte C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7422,6 +7414,10 @@ msgstr "Construir Projeto"
msgid "Warnings"
msgstr "Avisos"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7976,11 +7972,11 @@ msgstr "ARVROrigin exige um Nó filho ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Tempo restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8184,6 +8180,13 @@ msgstr "Erro ao carregar letra."
msgid "Invalid font size."
msgstr "Tamanho de letra inválido."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato de version.txt inválido, dentro dos Modelos. Revisão não é um "
+#~ "identificador válido."
+
#~ msgid "Can't write file."
#~ msgstr "Impossível escrever o Ficheiro."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 287ababbd6..1d89dd74ea 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -2364,12 +2364,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7251,6 +7245,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 95627dbb37..67e02b9ce8 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-24 12:27+0000\n"
+"PO-Revision-Date: 2018-02-23 20:40+0000\n"
"Last-Translator: ijet <my-ijet@mail.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2459,14 +2459,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ðеверный формат version.txt файла внутри шаблонов."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ðеверный формат version.txt файла внутри шаблонов. Идентификатор ревизии не "
-"верен."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ðе найден version.txt файл в шаблонах."
@@ -5990,11 +5982,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ðеверный путь к проекту (Что-то изменили?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Ðе удалоÑÑŒ изменить project.godot в папке проекта."
+msgstr ""
+"Ðе удалоÑÑŒ загрузить project.godot в пути проекта (ошибка %d). Возможно, он "
+"отÑутÑтвует или поврежден."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7262,18 +7255,16 @@ msgid "Object can't provide a length."
msgstr "Объект не может предоÑтавить длину."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð¾ÑкоÑÑ‚ÑŒ"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð»Ð¾ÑкоÑÑ‚ÑŒ"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "ПлоÑкоÑÑ‚ÑŒ:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7409,7 +7400,7 @@ msgstr "Моно"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "О C# поддержке"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7427,6 +7418,10 @@ msgstr "Собрать проект"
msgid "Warnings"
msgstr "ПредупреждениÑ"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7830,6 +7825,10 @@ msgid ""
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
+"Этот узел не имеет дочерних форм, поÑтому он не может взаимодейÑтвовать Ñ "
+"проÑтранÑтвом.\n"
+"РаÑÑмотрите возможноÑÑ‚ÑŒ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ CollisionShape2D или CollisionPolygon2D "
+"дочерних узлов, Ð´Ð»Ñ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ñ ÐµÐ³Ð¾ формы."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -7981,8 +7980,9 @@ msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(ОÑталоÑÑŒ: %d:%02d Ñек)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8006,6 +8006,10 @@ msgid ""
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
+"Этот узел не имеет дочерних форм, поÑтому он не может взаимодейÑтвовать Ñ "
+"проÑтранÑтвом.\n"
+"РаÑÑмотрите возможноÑÑ‚ÑŒ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ CollisionShape или CollisionPolygon "
+"дочерних узлов, чтобы определить его форму."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -8181,6 +8185,13 @@ msgstr "Ошибка загрузки шрифта."
msgid "Invalid font size."
msgstr "ÐедопуÑтимый размер шрифта."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ðеверный формат version.txt файла внутри шаблонов. Идентификатор ревизии "
+#~ "не верен."
+
#~ msgid "Can't write file."
#~ msgstr "Ðе удалоÑÑŒ запиÑать файл."
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index d9bd671d69..c5fa76fb01 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -2385,12 +2385,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7332,6 +7326,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 787d5e23c3..04fb6d9816 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -2380,12 +2380,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7315,6 +7309,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 66ceb3e449..e411ff2305 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -2453,14 +2453,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ðеважећи формат датотеке version.txt унутар шаблона."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ðеважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није "
-"важећи идентификатор."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "„version.txt“ није пронаћен у шаблону."
@@ -7436,6 +7428,10 @@ msgstr "Пројекат"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8110,6 +8106,13 @@ msgstr ""
msgid "Invalid font size."
msgstr "Ðеважећа величина фонта."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ðеважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није "
+#~ "важећи идентификатор."
+
#~ msgid "Can't write file."
#~ msgstr "ÐеуÑпех при запиÑивању датотеке."
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 4754d7cb18..64a268a7bc 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -2699,12 +2699,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7878,6 +7872,10 @@ msgstr "Projekt"
msgid "Warnings"
msgstr "Varning"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 0fb480b38a..4be5e8b832 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -2365,12 +2365,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7253,6 +7247,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 5b664777b0..b31fba186a 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-22 12:40+0000\n"
+"PO-Revision-Date: 2018-02-25 04:41+0000\n"
"Last-Translator: Poommetee Ketson <poommetee@protonmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
@@ -2404,12 +2404,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡ หมายเลขรุ่น revision ต้องใช้ระบุได้"
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "ไม่พบ version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸š"
@@ -5910,11 +5904,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¹‚ปรเจà¸à¸•à¹Œà¸œà¸´à¸”พลาด (ได้à¹à¸à¹‰à¹„ขอะไรไปหรือไม่?)"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "à¹à¸à¹‰à¹„ขไฟล์ project.godot ไม่ได้"
+msgstr ""
+"โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจà¸à¸•à¹Œà¹„ม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูà¸à¸«à¸²à¸¢à¸«à¸£à¸·à¸­à¹€à¸ªà¸µà¸¢à¸«à¸²à¸¢"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6345,11 +6339,11 @@ msgstr "รีซอร์ส:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
-msgstr "à¹à¸—นที่ตามท้องถิ่น:"
+msgstr "à¹à¸—นที่ตามภูมิภาค:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "ท้องถิ่น"
+msgstr "ภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -7169,18 +7163,16 @@ msgid "Object can't provide a length."
msgstr "ไม่สามารถบอà¸à¸„วามยาวของวัตถุได้"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "à¹à¸—็บถัดไป"
+msgstr "ระนาบถัดไป"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "à¹à¸—็บà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+msgstr "ระนาบà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "ระนาบ:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7316,7 +7308,7 @@ msgstr "โมโน"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸šà¸à¸²à¸£à¸ªà¸™à¸±à¸šà¸ªà¸™à¸¸à¸™ C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7334,6 +7326,10 @@ msgstr "Build โปรเจà¸à¸•à¹Œ"
msgid "Warnings"
msgstr "คำเตือน"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7850,11 +7846,11 @@ msgstr "ARVROrigin ต้องมี ARVRCamera เป็นโหนดลูà
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(เหลืออีà¸: %d:%02d วิ)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8038,6 +8034,11 @@ msgstr "ผิดพลาดขณะโหลดฟอนต์"
msgid "Invalid font size."
msgstr "ขนาดฟอนต์ผิดพลาด"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡ หมายเลขรุ่น revision ต้องใช้ระบุได้"
+
#~ msgid "Can't write file."
#~ msgstr "เขียนไฟล์ไม่ได้"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index f486ca5fce..bb485dc603 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -2453,14 +2453,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Şablonların içinde geçersiz version.txt formatı."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Şablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir "
-"tanımlayıcı değil."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Şablonların içinde version.txt bulunamadı."
@@ -7417,6 +7409,10 @@ msgstr "Projeyi Ä°nÅŸa et"
msgid "Warnings"
msgstr "Uyarılar"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8175,6 +8171,13 @@ msgstr "Yazıtipi yükleme hatası."
msgid "Invalid font size."
msgstr "Geçersiz yazıtipi boyutu."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Şablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir "
+#~ "tanımlayıcı değil."
+
#~ msgid "Can't write file."
#~ msgstr "Dosyaya yazılamıyor."
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 4b5943bd44..685812f2d4 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -13,7 +13,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
-"PO-Revision-Date: 2018-01-24 17:51+0000\n"
+"PO-Revision-Date: 2018-02-22 18:08+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2456,14 +2456,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ðеправильний формат version.txt у шаблонах."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ðеправильний формат version.txt у шаблонах. Ідентифікатор ревізії не Ñ” "
-"дійÑним."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Файл version.txt не знайдено у шаблонах."
@@ -5991,11 +5983,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ðекоректний шлÑÑ… до проекту (щоÑÑŒ змінилоÑÑ?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Ðе вдалоÑÑ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ñ‚Ð¸ project.godot у каталозі проекту."
+msgstr ""
+"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ project.godot у каталозі проекту (помилка %d). "
+"Можливо, файл вилучено або пошкоджено."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7264,18 +7257,16 @@ msgid "Object can't provide a length."
msgstr "Об'єкт не може надавати довжину."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "ÐаÑтупна вкладка"
+msgstr "ÐаÑтупна площина"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð¿Ð»Ð¾Ñ‰Ð¸Ð½Ð°"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Площина:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7411,7 +7402,7 @@ msgstr "Моно"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Про підтримку C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7429,6 +7420,10 @@ msgstr "Зібрати проект"
msgid "Warnings"
msgstr "ПопередженнÑ"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7981,11 +7976,11 @@ msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamer
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(ЛишилоÑÑ Ñ‡Ð°Ñу: %d:%02d Ñ)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8190,6 +8185,13 @@ msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÑ€Ð¸Ñ„Ñ‚Ñƒ."
msgid "Invalid font size."
msgstr "Ðекоректний розмір шрифту."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ðеправильний формат version.txt у шаблонах. Ідентифікатор ревізії не Ñ” "
+#~ "дійÑним."
+
#~ msgid "Can't write file."
#~ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿Ð¸Ñати файл."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 556701f7d9..96fbfbeee6 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -2377,12 +2377,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7310,6 +7304,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 8ca55c778b..c39ccc4db9 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -2368,12 +2368,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7260,6 +7254,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index c83806677e..9c55ece6db 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -2419,12 +2419,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "模æ¿æ–‡ä»¶ä¸­çš„version.txtä¸åˆæ³•ã€‚"
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr "模æ¿ä¸­çš„ version.txt文件格å¼ä¸åˆæ³•ï¼Œæ— æ•ˆçš„版本标识符。"
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "模æ¿ä¸­æ²¡æœ‰æ‰¾åˆ°version.txt文件。"
@@ -7352,6 +7346,10 @@ msgstr "构建项目"
msgid "Warnings"
msgstr "警告"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8061,6 +8059,11 @@ msgstr "加载字体出错。"
msgid "Invalid font size."
msgstr "字体大å°éžæ³•ã€‚"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr "模æ¿ä¸­çš„ version.txt文件格å¼ä¸åˆæ³•ï¼Œæ— æ•ˆçš„版本标识符。"
+
#~ msgid "Can't write file."
#~ msgstr "无法写入文件。"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 5d5ea0fa4d..6e2e5ac502 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -2520,12 +2520,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "無效的 version.txt æ ¼å¼ inside templates."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside templates."
msgstr "找ä¸åˆ°version.txt inside templates."
@@ -7567,6 +7561,10 @@ msgstr "專案"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index d212fa995f..2d67ef98c1 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -2400,12 +2400,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -7390,6 +7384,10 @@ msgstr "專案設定"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
diff --git a/main/SCsub b/main/SCsub
index 5748bc38d2..aa9092ca51 100644
--- a/main/SCsub
+++ b/main/SCsub
@@ -8,60 +8,59 @@ def make_splash(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
- f = open(src, "rb")
- g = open(dst, "w")
- buf = f.read()
+ with open(src, "rb") as f:
+ buf = f.read()
- g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- g.write("#ifndef BOOT_SPLASH_H\n")
- g.write("#define BOOT_SPLASH_H\n")
- g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
- g.write("static const unsigned char boot_splash_png[] = {\n")
- for i in range(len(buf)):
- g.write(byte_to_str(buf[i]) + ",\n")
- g.write("};\n")
- g.write("#endif")
+ with open(dst, "w") as g:
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("#ifndef BOOT_SPLASH_H\n")
+ g.write("#define BOOT_SPLASH_H\n")
+ g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
+ g.write("static const unsigned char boot_splash_png[] = {\n")
+ for i in range(len(buf)):
+ g.write(byte_to_str(buf[i]) + ",\n")
+ g.write("};\n")
+ g.write("#endif")
def make_splash_editor(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
- f = open(src, "rb")
- g = open(dst, "w")
- buf = f.read()
-
- g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
- g.write("#define BOOT_SPLASH_EDITOR_H\n")
- g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
- g.write("static const unsigned char boot_splash_editor_png[] = {\n")
- for i in range(len(buf)):
- g.write(byte_to_str(buf[i]) + ",\n")
- g.write("};\n")
- g.write("#endif")
+ with open(src, "rb") as f:
+ buf = f.read()
+ with open(dst, "w") as g:
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
+ g.write("#define BOOT_SPLASH_EDITOR_H\n")
+ g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
+ g.write("static const unsigned char boot_splash_editor_png[] = {\n")
+ for i in range(len(buf)):
+ g.write(byte_to_str(buf[i]) + ",\n")
+ g.write("};\n")
+ g.write("#endif")
def make_app_icon(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
- f = open(src, "rb")
- g = open(dst, "w")
-
- buf = f.read()
-
- g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- g.write("#ifndef APP_ICON_H\n")
- g.write("#define APP_ICON_H\n")
- g.write("static const unsigned char app_icon_png[] = {\n")
- for i in range(len(buf)):
- g.write(byte_to_str(buf[i]) + ",\n")
- g.write("};\n")
- g.write("#endif")
+
+ with open(src, "rb") as f:
+ buf = f.read()
+
+ with open(dst, "w") as g:
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("#ifndef APP_ICON_H\n")
+ g.write("#define APP_ICON_H\n")
+ g.write("static const unsigned char app_icon_png[] = {\n")
+ for i in range(len(buf)):
+ g.write(byte_to_str(buf[i]) + ",\n")
+ g.write("};\n")
+ g.write("#endif")
env.main_sources = []
diff --git a/main/main.cpp b/main/main.cpp
index efb5fa8dd9..82b79cd9a2 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -829,8 +829,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_cmdline(execpath, main_args);
- //if (video_driver == "") // useless for now, so removing
- // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
+ GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES3,GLES2"));
+ if (video_driver == "") {
+ video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
+ }
GLOBAL_DEF("display/window/size/width", 1024);
GLOBAL_DEF("display/window/size/height", 600);
diff --git a/methods.py b/methods.py
index ab49ae9dda..6f03f79be3 100644
--- a/methods.py
+++ b/methods.py
@@ -19,637 +19,6 @@ def add_source_files(self, sources, filetype, lib_env=None, shared=False):
sources.append(self.Object(f))
-def build_shader_header(target, source, env):
-
- for x in source:
- print(x)
-
- name = str(x)
- name = name[name.rfind("/") + 1:]
- name = name[name.rfind("\\") + 1:]
- name = name.replace(".", "_")
-
- fs = open(str(x), "r")
- fd = open(str(x) + ".gen.h", "w")
- fd.write("/* this file has been generated by SCons, do not edit! */\n")
- fd.write("static const char *" + name + "=\n")
- line = fs.readline()
- while(line):
- line = line.replace("\r", "")
- line = line.replace("\n", "")
- line = line.replace("\\", "\\\\")
- line = line.replace("\"", "\\\"")
- fd.write("\"" + line + "\\n\"\n")
- line = fs.readline()
-
- fd.write(";\n")
-
- return 0
-
-
-def build_glsl_header(filename):
-
- fs = open(filename, "r")
- line = fs.readline()
-
- vertex_lines = []
- fragment_lines = []
- uniforms = []
- attributes = []
- fbos = []
- conditionals = []
- texunits = []
- texunit_names = []
- ubos = []
- ubo_names = []
-
- reading = ""
- line_offset = 0
- vertex_offset = 0
- fragment_offset = 0
-
- while(line):
-
- if (line.find("[vertex]") != -1):
- reading = "vertex"
- line = fs.readline()
- line_offset += 1
- vertex_offset = line_offset
- continue
-
- if (line.find("[fragment]") != -1):
- reading = "fragment"
- line = fs.readline()
- line_offset += 1
- fragment_offset = line_offset
- continue
-
- if (line.find("#ifdef ") != -1):
- ifdefline = line.replace("#ifdef ", "").strip()
- if (not ifdefline in conditionals):
- conditionals += [ifdefline]
-
- if (line.find("#elif defined(") != -1):
- ifdefline = line.replace("#elif defined(", "").strip()
- ifdefline = ifdefline.replace(")", "").strip()
- if (not ifdefline in conditionals):
- conditionals += [ifdefline]
-
- import re
- if re.search(r"^\s*uniform", line):
-
- if (line.lower().find("texunit:") != -1):
- # texture unit
- texunit = str(int(line[line.find(":") + 1:].strip()))
- uline = line[:line.lower().find("//")]
- uline = uline.replace("uniform", "")
- uline = uline.replace(";", "")
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[x.rfind(" ") + 1:]
- if (x.find("[") != -1):
- # unfiorm array
- x = x[:x.find("[")]
-
- if (not x in texunit_names):
- texunits += [(x, texunit)]
- texunit_names += [x]
-
- elif (line.lower().find("ubo:") != -1):
- # ubo
- uboidx = str(int(line[line.find(":") + 1:].strip()))
- uline = line[:line.lower().find("//")]
- uline = uline[uline.find("uniform") + len("uniform"):]
- uline = uline.replace(";", "")
- uline = uline.replace("{", "").strip()
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[x.rfind(" ") + 1:]
- if (x.find("[") != -1):
- # unfiorm array
- x = x[:x.find("[")]
-
- if (not x in ubo_names):
- ubos += [(x, uboidx)]
- ubo_names += [x]
-
- else:
- uline = line.replace("uniform", "")
- uline = uline.replace(";", "")
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[x.rfind(" ") + 1:]
- if (x.find("[") != -1):
- # unfiorm array
- x = x[:x.find("[")]
-
- if (not x in uniforms):
- uniforms += [x]
-
- if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
- uline = line.replace("in ", "")
- uline = uline.replace("attribute ", "")
- uline = uline.replace(";", "")
- uline = uline[uline.find(" "):].strip()
-
- if (uline.find("//") != -1):
- name, bind = uline.split("//")
- if (bind.find("attrib:") != -1):
- name = name.strip()
- bind = bind.replace("attrib:", "").strip()
- attributes += [(name, bind)]
-
- if (line.strip().find("out ") == 0):
- uline = line.replace("out", "").strip()
- uline = uline.replace(";", "")
- uline = uline[uline.find(" "):].strip()
-
- if (uline.find("//") != -1):
- name, bind = uline.split("//")
- if (bind.find("drawbuffer:") != -1):
- name = name.strip()
- bind = bind.replace("drawbuffer:", "").strip()
- fbos += [(name, bind)]
-
- line = line.replace("\r", "")
- line = line.replace("\n", "")
- line = line.replace("\\", "\\\\")
- line = line.replace("\"", "\\\"")
- # line=line+"\\n\\" no need to anymore
-
- if (reading == "vertex"):
- vertex_lines += [line]
- if (reading == "fragment"):
- fragment_lines += [line]
-
- line = fs.readline()
- line_offset += 1
-
- fs.close()
-
- out_file = filename + ".gen.h"
- fd = open(out_file, "w")
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
-
- out_file_base = out_file
- out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
- out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
-# print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".", "_").upper()
- fd.write("#ifndef " + out_file_ifdef + "\n")
- fd.write("#define " + out_file_ifdef + "\n")
-
- out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"
- fd.write("\n\n")
- fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n")
- fd.write("class " + out_file_class + " : public ShaderGL {\n\n")
- fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
- fd.write("public:\n\n")
-
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n")
- for x in conditionals:
- fd.write("\t\t" + x + ",\n")
- fd.write("\t};\n\n")
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n")
- for x in uniforms:
- fd.write("\t\t" + x.upper() + ",\n")
- fd.write("\t};\n\n")
-
- fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
- if (len(conditionals)):
-
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
- fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value?1:0); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Plane& p_plane) { _FU GLfloat plane[4]={p_plane.normal.x,p_plane.normal.y,p_plane.normal.z,p_plane.d}; glUniform4fv(get_uniform(p_uniform),1,plane); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
-
- const Transform &tr = p_transform;
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
-
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
-
-
- }
-
- """)
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
-
- const Transform2D &tr = p_transform;
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
- };
-
-
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
-
-
- }
-
- """)
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
-
- GLfloat matrix[16];
-
- for (int i=0;i<4;i++) {
- for (int j=0;j<4;j++) {
-
- matrix[i*4+j]=p_matrix.matrix[i][j];
- }
- }
-
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }; """)
-
- fd.write("\n\n#undef _FU\n\n\n")
-
- fd.write("\tvirtual void init() {\n\n")
- if (len(conditionals)):
-
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\"#define " + x + "\\n\",\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
-
- if (len(uniforms)):
-
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\"" + x + "\",\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
-
- if (len(attributes)):
-
- fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
- for x in attributes:
- fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
-
- if (len(fbos)):
- fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
- for x in fbos:
- fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
-
- if (len(ubos)):
- fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
- for x in ubos:
- fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
-
- if (len(texunits)):
- fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
- for x in texunits:
- fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
-
- fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
- for x in vertex_lines:
- fd.write("\t\t\t" + x + "\n")
- fd.write("\t\t\";\n\n")
-
- fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
-
- fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
- for x in fragment_lines:
- fd.write("\t\t\t" + x + "\n")
- fd.write("\t\t\";\n\n")
-
- fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
-
- fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
-
- fd.write("};\n\n")
- fd.write("#endif\n\n")
- fd.close()
-
-
-def build_glsl_headers(target, source, env):
-
- for x in source:
-
- build_glsl_header(str(x))
-
- return 0
-
-
-def build_hlsl_dx9_header(filename):
-
- fs = open(filename, "r")
- line = fs.readline()
-
- vertex_lines = []
- fragment_lines = []
- uniforms = []
- fragment_uniforms = []
- attributes = []
- fbos = []
- conditionals = []
-
- reading = ""
- line_offset = 0
- vertex_offset = 0
- fragment_offset = 0
-
- while(line):
-
- if (line.find("[vertex]") != -1):
- reading = "vertex"
- line = fs.readline()
- line_offset += 1
- vertex_offset = line_offset
- continue
-
- if (line.find("[fragment]") != -1):
- reading = "fragment"
- line = fs.readline()
- line_offset += 1
- fragment_offset = line_offset
- continue
-
- if (line.find("#ifdef ") != -1):
- ifdefline = line.replace("#ifdef ", "").strip()
- if (not ifdefline in conditionals):
- conditionals += [ifdefline]
-
- if (line.find("#elif defined(") != -1):
- ifdefline = line.replace("#elif defined(", "").strip()
- ifdefline = ifdefline.replace(")", "").strip()
- if (not ifdefline in conditionals):
- conditionals += [ifdefline]
- if (line.find("uniform") != -1):
- uline = line.replace("uniform", "")
- uline = uline.replace(";", "")
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[x.rfind(" ") + 1:]
- if (x.find("[") != -1):
- # unfiorm array
- x = x[:x.find("[")]
-
- if (not x in uniforms):
- uniforms += [x]
- fragment_uniforms += [reading == "fragment"]
- line = line.replace("\r", "")
- line = line.replace("\n", "")
- line = line.replace("\\", "\\\\")
- line = line.replace("\"", "\\\"")
- line = line + "\\n\\"
-
- if (reading == "vertex"):
- vertex_lines += [line]
- if (reading == "fragment"):
- fragment_lines += [line]
-
- line = fs.readline()
- line_offset += 1
-
- fs.close()
-
- out_file = filename + ".gen.h"
- fd = open(out_file, "w")
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
-
- out_file_base = out_file
- out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
- out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
-# print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".", "_").upper()
- fd.write("#ifndef " + out_file_ifdef + "\n")
- fd.write("#define " + out_file_ifdef + "\n")
-
- out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"
- fd.write("\n\n")
- fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n")
- fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n")
- fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
- fd.write("public:\n\n")
-
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n")
- for x in conditionals:
- fd.write("\t\t" + x + ",\n")
- fd.write("\t};\n\n")
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n")
- for x in uniforms:
- fd.write("\t\t" + x.upper() + ",\n")
- fd.write("\t};\n\n")
-
- if (len(conditionals)):
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
-
- fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n")
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n")
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
-
- const Transform &tr = p_transform;
-
- float matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[0][1],
- tr.basis.elements[0][2],
- tr.origin.x,
- tr.basis.elements[1][0],
- tr.basis.elements[1][1],
- tr.basis.elements[1][2],
- tr.origin.y,
- tr.basis.elements[2][0],
- tr.basis.elements[2][1],
- tr.basis.elements[2][2],
- tr.origin.z,
- 0,
- 0,
- 0,
- 1
- };
-
- set_uniformfv(p_uniform,&matrix[0],4);
-
- }
-
- """)
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
-
- float matrix[16];
-
- for (int i=0;i<4;i++) {
- for (int j=0;j<4;j++) {
-
- matrix[i*4+j]=p_matrix.matrix[j][i];
- }
- }
-
- set_uniformfv(p_uniform,&matrix[0],4);
- }; """)
-
- fd.write("\n\n#undef _FU\n\n\n")
-
- fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n")
- if (len(conditionals)):
-
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\"" + x + "\",\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
-
- if (len(uniforms)):
-
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\"" + x + "\",\n")
- fd.write("\t\t};\n\n")
-
- fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
-
- if (len(uniforms)):
- for x in fragment_uniforms:
- if (x):
- fd.write("\t\t\ttrue,\n")
- else:
- fd.write("\t\t\tfalse,\n")
- fd.write("\t\t};\n\n")
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
- fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
-
- fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
- for x in vertex_lines:
- fd.write("\t\t\t" + x + "\n")
- fd.write("\t\t\";\n\n")
-
- fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
-
- fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
- for x in fragment_lines:
- fd.write("\t\t\t" + x + "\n")
- fd.write("\t\t\";\n\n")
-
- fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
-
- fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
-
- fd.write("};\n\n")
- fd.write("#endif\n\n")
- fd.close()
-
-
-def build_hlsl_dx9_headers(target, source, env):
-
- for x in source:
-
- build_hlsl_dx9_header(str(x))
-
- return 0
-
class LegacyGLHeaderStruct:
@@ -840,7 +209,7 @@ def include_file_in_legacygl_header(filename, header_data, depth):
return header_data
-def build_legacygl_header(filename, include, class_suffix, output_attribs):
+def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
header_data = LegacyGLHeaderStruct()
include_file_in_legacygl_header(filename, header_data, 0)
@@ -928,14 +297,14 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
};
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
+ fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
const Transform2D &tr = p_transform;
@@ -959,14 +328,14 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
};
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+ fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
GLfloat matrix[16];
@@ -978,7 +347,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }; """)
+ } """)
fd.write("\n\n#undef _FU\n\n\n")
@@ -1061,7 +430,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
feedback_count = 0
- if (len(header_data.feedbacks)):
+ if (not gles2 and len(header_data.feedbacks)):
fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
for x in header_data.feedbacks:
@@ -1076,7 +445,10 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("\t\t};\n\n")
else:
- fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
+ if gles2:
+ pass
+ else:
+ fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
if (len(header_data.texunits)):
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
@@ -1086,13 +458,16 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
else:
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
- if (len(header_data.ubos)):
+ if (not gles2 and len(header_data.ubos)):
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
for x in header_data.ubos:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
- fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
+ if gles2:
+ pass
+ else:
+ fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
fd.write("\t\tstatic const char _vertex_code[]={\n")
for x in header_data.vertex_lines:
@@ -1115,11 +490,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
if output_attribs:
- fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ if gles2:
+ fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ else:
+ fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
- fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ if gles2:
+ fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ else:
+ fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
+ fd.write("\t}\n\n")
if (len(enum_constants)):
@@ -1134,20 +515,16 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.close()
-def build_legacygl_headers(target, source, env):
+def build_gles3_headers(target, source, env):
for x in source:
-
- build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False)
-
- return 0
+ build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
-def build_gles3_headers(target, source, env):
+def build_gles2_headers(target, source, env):
for x in source:
- build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
-
+ build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True)
def add_module_version_string(self,s):
self.module_version_string += "." + s
@@ -1220,43 +597,7 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
line = fs.readline()
-
-def build_cg_shader(sname):
-
- vp_uniforms = []
- vp_uniform_sizes = []
- vp_conditionals = []
-
- parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals)
-
- fp_uniforms = []
- fp_uniform_sizes = []
- fp_conditionals = []
-
- parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
-
- fd = open("shader_" + sname + ".cg.gen.h", "w")
-
- fd.write('\n#include "shader_cell.h"\n')
- fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
- fd.write("\n\tstatic struct VertexUniforms[] = {\n")
-
- offset = 0
- for i in range(0, len(vp_uniforms)):
-
- fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
- offset = offset + vp_uniform_sizes[i]
- fd.write("\t};\n\n")
-
- fd.write("public:\n\n")
-
- fd.write("\tenum {\n")
-
- for i in range(0, len(vp_uniforms)):
-
- fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
-
- fd.write("\t};\n")
+ fs.close()
import glob
@@ -1306,8 +647,8 @@ void unregister_module_types() {
}
"""
- f = open("modules/register_module_types.gen.cpp", "w")
- f.write(modules_cpp)
+ with open("modules/register_module_types.gen.cpp", "w") as f:
+ f.write(modules_cpp)
return module_list
@@ -1406,18 +747,18 @@ def android_add_default_config(self, config):
def android_add_to_manifest(self, file):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
- f = open(base_path, "r")
- self.android_manifest_chunk += f.read()
+ with open(base_path, "r") as f:
+ self.android_manifest_chunk += f.read()
def android_add_to_permissions(self, file):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
- f = open(base_path, "r")
- self.android_permission_chunk += f.read()
+ with open(base_path, "r") as f:
+ self.android_permission_chunk += f.read()
def android_add_to_attributes(self, file):
base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
- f = open(base_path, "r")
- self.android_appattributes_chunk += f.read()
+ with open(base_path, "r") as f:
+ self.android_appattributes_chunk += f.read()
def disable_module(self):
self.disabled_modules.append(self.current_module)
@@ -1548,9 +889,11 @@ def save_active_platforms(apnames, ap):
str += "};\n"
+ pngf.close()
+
wf = x + "/" + name + ".gen.h"
- pngw = open(wf, "w")
- pngw.write(str)
+ with open(wf, "w") as pngw:
+ pngw.write(str)
def no_verbose(sys, env):
@@ -1710,8 +1053,8 @@ def generate_cpp_hint_file(filename):
pass
else:
try:
- fd = open(filename, "w")
- fd.write("#define GDCLASS(m_class, m_inherits)\n")
+ with open(filename, "w") as fd:
+ fd.write("#define GDCLASS(m_class, m_inherits)\n")
except IOError:
print("Could not write cpp.hint file.")
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 8ef4e27748..016a43038b 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -1,4 +1,4 @@
-#!/bin/bash
+#!/usr/bin/env bash
# git pre-commit hook that runs a clang-format stylecheck.
# Features:
diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py
index 809820c20f..48b9628b1f 100644
--- a/misc/scripts/fix_headers.py
+++ b/misc/scripts/fix_headers.py
@@ -92,9 +92,11 @@ while (fname != ""):
fileread.close()
# Write
- fileread = open(fname.strip(), "wb")
- fileread.write(text)
- fileread.close()
+ filewrite = open(fname.strip(), "wb")
+ filewrite.write(text)
+ filewrite.close()
# Next file
fname = files.readline()
+
+files.close() \ No newline at end of file
diff --git a/misc/scripts/make_glwrapper.py b/misc/scripts/make_glwrapper.py
index 5694d2327e..15b66a950b 100644
--- a/misc/scripts/make_glwrapper.py
+++ b/misc/scripts/make_glwrapper.py
@@ -16,9 +16,7 @@ READ_CONSTANTS = 2
read_what = READ_TYPES
-for x in (range(len(sys.argv) - 1)):
- f = open(sys.argv[x + 1], "r")
-
+def read_file(f):
while(True):
line = f.readline()
@@ -86,6 +84,9 @@ for x in (range(len(sys.argv) - 1)):
functions.append(funcdata)
print(funcdata)
+for path in sys.argv[1:]:
+ with open(path, "r") as f:
+ read_file(f)
# print(types)
# print(constants)
@@ -156,6 +157,7 @@ f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n")
f.write("#ifdef __cplusplus\n}\n#endif\n")
f.write("#endif\n\n")
+f.close()
f = open("glwrapper.c", "w")
@@ -176,3 +178,4 @@ for x in functions:
f.write("\n\n")
f.write("}\n")
f.write("\n\n")
+f.close()
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 45d570f4b7..5f94353840 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -4,9 +4,11 @@
PacketPeer implementation using the ENet library.
</brief_description>
<description>
- A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
+ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
+ http://enet.bespin.org/usergroup0.html
</tutorials>
<demos>
</demos>
@@ -15,6 +17,7 @@
<return type="void">
</return>
<description>
+ Closes the connection. Ignored if no connection is currently established. If this is a server it tries to notify all clients before forcibly disconnecting them. If this is a client it simply closes the connection to the server.
</description>
</method>
<method name="create_client">
@@ -29,7 +32,7 @@
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
- Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
+ Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code]. The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time.
</description>
</method>
<method name="create_server">
@@ -44,7 +47,7 @@
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
- Create server that listens to connections via [code]port[/code].
+ Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]*[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client].
</description>
</method>
<method name="set_bind_ip">
@@ -53,23 +56,30 @@
<argument index="0" name="ip" type="String">
</argument>
<description>
+ The IP used when creating a server. This is set to the wildcard [code]*[/code] by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code].
</description>
</method>
</methods>
<members>
<member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode">
+ The compression method used for network packets. Default is no compression. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
</member>
</members>
<constants>
<constant name="COMPRESS_NONE" value="0" enum="CompressionMode">
+ No compression.
</constant>
<constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode">
+ ENet's buildin range encoding.
</constant>
<constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode">
+ FastLZ compression.
</constant>
<constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode">
+ zlib compression.
</constant>
<constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode">
+ ZStandard compression.
</constant>
</constants>
</class>
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index a34a650a4d..8a7c2a773a 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -49,7 +49,6 @@ if env['builtin_freetype']:
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
- "src/sfnt/sfnt.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
@@ -58,9 +57,18 @@ if env['builtin_freetype']:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- # Include header for UWP to fix build issues
- if "platform" in env and env["platform"] == "uwp":
- env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
+ sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
+
+ if 'platform' in env:
+ if env['platform'] == 'uwp':
+ # Include header for UWP to fix build issues
+ env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
+ elif env['platform'] == 'javascript':
+ # Forcibly undefine this macro so SIMD is not used in this file,
+ # since currently unsuported in WASM
+ sfnt = env.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
+
+ thirdparty_sources += [sfnt]
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index f2e9bef467..5806ee3f3f 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -958,6 +958,7 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
#ifndef NO_THREADS
+ has_objects_to_register = false;
mutex = Mutex::create();
#endif
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ac7fd94141..435bc327dc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -461,18 +461,21 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
} else if (!for_completion || FileAccess::exists(path)) {
res = ResourceLoader::load(path);
}
- if (!res.is_valid()) {
- _set_error("Can't preload resource at path: " + path);
- return NULL;
- }
} else {
if (!FileAccess::exists(path)) {
_set_error("Can't preload resource at path: " + path);
return NULL;
+ } else if (ScriptCodeCompletionCache::get_singleton()) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
}
}
+ if (!res.is_valid()) {
+ _set_error("Can't preload resource at path: " + path);
+ return NULL;
+ }
+
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' after 'preload' path");
return NULL;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index a2f48940c4..869492232c 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -101,8 +101,8 @@ void GridMapEditor::_menu_option(int p_option) {
}
if (edit_axis != new_axis) {
- int item1 = options->get_popup()->get_item_id(MENU_OPTION_NEXT_LEVEL);
- int item2 = options->get_popup()->get_item_id(MENU_OPTION_PREV_LEVEL);
+ int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL);
+ int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL);
if (edit_axis == Vector3::AXIS_Y) {
options->get_popup()->set_item_text(item1, TTR("Next Plane"));
options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
@@ -641,12 +641,21 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
- if (pan_gesture->get_command() || pan_gesture->get_shift()) {
- const real_t delta = pan_gesture->get_delta().y;
- floor->set_value(floor->get_value() + SGN(delta));
+ if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) {
+ const real_t delta = pan_gesture->get_delta().y * 0.5;
+ accumulated_floor_delta += delta;
+ int step = 0;
+ if (ABS(accumulated_floor_delta) > 1.0) {
+ step = SGN(accumulated_floor_delta);
+ accumulated_floor_delta -= step;
+ }
+ if (step) {
+ floor->set_value(floor->get_value() + step);
+ }
return true;
}
}
+ accumulated_floor_delta = 0.0;
return false;
}
@@ -770,7 +779,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
set_process(true);
- Vector3 edited_floor = p_gridmap->get_meta("_editor_floor_");
+ Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant();
clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED;
for (int i = 0; i < 3; i++) {
@@ -1247,6 +1256,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection.active = false;
updating = false;
+ accumulated_floor_delta = 0.0;
}
GridMapEditor::~GridMapEditor() {
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 9651770528..f79d9aefa0 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -76,6 +76,7 @@ class GridMapEditor : public VBoxContainer {
Panel *panel;
MenuButton *options;
SpinBox *floor;
+ double accumulated_floor_delta;
ToolButton *mode_thumbnail;
ToolButton *mode_list;
HBoxContainer *spatial_editor_hb;
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 3cc362b5d6..d592c19b97 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -42,14 +42,18 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
while (true) {
- String format = f->get_token();
+ String line = f->get_line();
ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
- if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") {
- ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files.");
- return ERR_FILE_UNRECOGNIZED;
- }
- if (format == "FORMAT=32-bit_rle_rgbe")
+ if (line == "") // empty line indicates end of header
break;
+ if (line.begins_with("FORMAT=")) { // leave option to implement other commands
+ if (line != "FORMAT=32-bit_rle_rgbe") {
+ ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for HDR files.");
+ return ERR_FILE_UNRECOGNIZED;
+ }
+ } else if (!line.begins_with("#")) { // not comment
+ WARN_PRINTS("Ignoring unsupported header information in HDR : " + line);
+ }
}
String token = f->get_token();
diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub
index b846ae38ad..38198c9105 100755
--- a/modules/mbedtls/SCsub
+++ b/modules/mbedtls/SCsub
@@ -85,7 +85,7 @@ if env['builtin_mbedtls']:
thirdparty_dir = "#thirdparty/mbedtls/library/"
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_mbed_tls.add_source_files(env.modules_sources, thirdparty_sources)
- env_mbed_tls.Append(CPPPATH=["#thirdparty/mbedtls/include/"])
+ env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
# Module sources
env_mbed_tls.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py
index 4e1155f0c6..aa8ef111d3 100644
--- a/modules/mobile_vr/config.py
+++ b/modules/mobile_vr/config.py
@@ -1,6 +1,6 @@
def can_build(platform):
# should probably change this to only be true on iOS and Android
- return True
+ return False
def configure(env):
pass
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 331449a13f..5591ed25bf 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -2,6 +2,7 @@
import imp
import os
import sys
+import subprocess
from SCons.Script import BoolVariable, Dir, Environment, PathVariable, Variables
@@ -150,6 +151,8 @@ def configure(env):
raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+
+ copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
if mono_static:
raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
@@ -158,6 +161,7 @@ def configure(env):
mono_lib_path = ''
mono_so_name = ''
+ mono_prefix = subprocess.check_output(["pkg-config", "mono-2", "--variable=prefix"]).strip()
tmpenv = Environment()
tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
@@ -174,8 +178,7 @@ def configure(env):
raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
-
- copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
+ copy_file(os.path.join(mono_prefix, 'lib', 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
env.Append(LINKFLAGS='-rdynamic')
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 16ebfa2832..c8acdb689a 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -100,6 +100,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ogg_stream.instance();
ogg_stream->set_data(data);
+ ERR_FAIL_COND_V(!ogg_stream->get_data().size(), ERR_FILE_CORRUPT);
ogg_stream->set_loop(loop);
ogg_stream->set_loop_offset(loop_offset);
diff --git a/modules/webm/SCsub b/modules/webm/SCsub
index 2f1a28a54c..33561da098 100644
--- a/modules/webm/SCsub
+++ b/modules/webm/SCsub
@@ -18,6 +18,10 @@ thirdparty_libsimplewebm_sources = [thirdparty_libsimplewebm_dir + file for file
env_webm.add_source_files(env.modules_sources, thirdparty_libsimplewebm_sources)
env_webm.Append(CPPPATH=[thirdparty_libsimplewebm_dir, thirdparty_libsimplewebm_dir + "libwebm/"])
+# upstream uses c++11
+if (not env_webm.msvc):
+ env_webm.Append(CCFLAGS="-std=c++11")
+
# also requires libogg, libvorbis and libopus
if env['builtin_libogg']:
env_webm.Append(CPPPATH=["#thirdparty/libogg"])
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
index 1a36e05863..b36f1beacd 100644
--- a/modules/websocket/SCsub
+++ b/modules/websocket/SCsub
@@ -35,7 +35,6 @@ thirdparty_sources = [
"handshake.c",
"header.c",
"libwebsockets.c",
- "minilex.c",
"output.c",
"pollfd.c",
"service.c",
@@ -69,11 +68,11 @@ else:
env_lws.Append(CPPPATH=[thirdparty_dir])
wrapper_includes = ["#thirdparty/lws/mbedtls_wrapper/include/" + inc for inc in ["internal", "openssl", "platform", ""]]
- env_lws.Append(CPPPATH=wrapper_includes)
+ env_lws.Prepend(CPPPATH=wrapper_includes)
if env['builtin_mbedtls']:
mbedtls_includes = "#thirdparty/mbedtls/include"
- env_lws.Append(CPPPATH=[mbedtls_includes])
+ env_lws.Prepend(CPPPATH=[mbedtls_includes])
if env_lws["platform"] == "windows" or env_lws["platform"] == "uwp":
env_lws.Append(CPPPATH=[thirdparty_dir + helper_dir])
diff --git a/platform/SCsub b/platform/SCsub
index e624f8e90f..2019a30be7 100644
--- a/platform/SCsub
+++ b/platform/SCsub
@@ -18,11 +18,10 @@ for platform in env.platform_apis:
reg_apis_inc += '\n'
reg_apis += '}\n\n'
unreg_apis += '}\n'
-f = open_utf8('register_platform_apis.gen.cpp', 'w')
-f.write(reg_apis_inc)
-f.write(reg_apis)
-f.write(unreg_apis)
-f.close()
+with open_utf8('register_platform_apis.gen.cpp', 'w') as f:
+ f.write(reg_apis_inc)
+ f.write(reg_apis)
+ f.write(unreg_apis)
platform_sources.append('register_platform_apis.gen.cpp')
lib = env.add_library('platform', platform_sources)
diff --git a/platform/android/SCsub b/platform/android/SCsub
index d2285a82dd..8c08289932 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -41,10 +41,8 @@ prog = None
abspath = env.Dir(".").abspath
-gradle_basein = open_utf8(abspath + "/build.gradle.template", "r")
-gradle_baseout = open_utf8(abspath + "/java/build.gradle", "w")
-
-gradle_text = gradle_basein.read()
+with open_utf8(abspath + "/build.gradle.template", "r") as gradle_basein:
+ gradle_text = gradle_basein.read()
gradle_maven_flat_text = ""
if len(env.android_flat_dirs) > 0:
@@ -131,17 +129,19 @@ gradle_text = gradle_text.replace("$$GRADLE_DEFAULT_CONFIG$$", gradle_default_co
gradle_text = gradle_text.replace("$$GRADLE_PLUGINS$$", gradle_plugins)
gradle_text = gradle_text.replace("$$GRADLE_CLASSPATH$$", gradle_classpath)
-gradle_baseout.write(gradle_text)
-gradle_baseout.close()
+with open_utf8(abspath + "/java/build.gradle", "w") as gradle_baseout:
+ gradle_baseout.write(gradle_text)
+
+with open_utf8(abspath + "/AndroidManifest.xml.template", "r") as pp_basein:
+ manifest = pp_basein.read()
-pp_basein = open_utf8(abspath + "/AndroidManifest.xml.template", "r")
-pp_baseout = open_utf8(abspath + "/java/AndroidManifest.xml", "w")
-manifest = pp_basein.read()
manifest = manifest.replace("$$ADD_APPLICATION_CHUNKS$$", env.android_manifest_chunk)
manifest = manifest.replace("$$ADD_PERMISSION_CHUNKS$$", env.android_permission_chunk)
manifest = manifest.replace("$$ADD_APPATTRIBUTE_CHUNKS$$", env.android_appattributes_chunk)
-pp_baseout.write(manifest)
+
+with open_utf8(abspath + "/java/AndroidManifest.xml", "w") as pp_baseout:
+ pp_baseout.write(manifest)
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index bc77a4e729..e6bd3ff253 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -271,4 +271,5 @@ AudioDriverOpenSL::AudioDriverOpenSL() {
s_ad = this;
mutex = Mutex::create(); //NULL;
pause = false;
+ active = false;
}
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 67ce796279..5557c1de44 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -130,8 +130,6 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
if (gfx_init_func)
gfx_init_func(gfx_init_ud, use_gl2);
- AudioDriverManager::add_driver(&audio_driver_android);
-
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
@@ -775,6 +773,8 @@ OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURI
Vector<Logger *> loggers;
loggers.push_back(memnew(AndroidLogger));
_set_logger(memnew(CompositeLogger(loggers)));
+
+ AudioDriverManager::add_driver(&audio_driver_android);
}
OS_Android::~OS_Android() {
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index c284ab6905..c4c59431f2 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -123,7 +123,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p
// reset this to what it should be, it will have been set to 0 after visual_server->init() is called
RasterizerStorageGLES3::system_fbo = gl_view_base_fb;
- AudioDriverManager::add_driver(&audio_driver);
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
@@ -632,6 +631,8 @@ OSIPhone::OSIPhone(int width, int height, String p_data_dir) {
loggers.push_back(memnew(StdLogger));
#endif
_set_logger(memnew(CompositeLogger(loggers)));
+
+ AudioDriverManager::add_driver(&audio_driver);
};
OSIPhone::~OSIPhone() {
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index d205c7da83..d9fd61fb6e 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -30,6 +30,7 @@
#include <alloca.h>
+#define GLES2_INCLUDE_H <ES2/gl.h>
#define GLES3_INCLUDE_H <ES3/gl.h>
#define PLATFORM_REFCOUNT
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index e226ab6332..ace0bdad60 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -33,6 +33,7 @@
#include "core/engine.h"
#include "core/io/file_access_buffered_fa.h"
#include "dom_keys.h"
+#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
@@ -57,12 +58,19 @@ static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> g
int OS_JavaScript::get_video_driver_count() const {
- return 1;
+ return VIDEO_DRIVER_MAX;
}
const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
- return "GLES3";
+ switch (p_driver) {
+ case VIDEO_DRIVER_GLES3:
+ return "GLES3";
+ case VIDEO_DRIVER_GLES2:
+ return "GLES2";
+ }
+ ERR_EXPLAIN("Invalid video driver index " + itos(p_driver));
+ ERR_FAIL_V(NULL);
}
int OS_JavaScript::get_audio_driver_count() const {
@@ -422,7 +430,19 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = false;
attributes.antialias = false;
- attributes.majorVersion = 2;
+ ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
+ switch (p_video_driver) {
+ case VIDEO_DRIVER_GLES3:
+ attributes.majorVersion = 2;
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ break;
+ case VIDEO_DRIVER_GLES2:
+ attributes.majorVersion = 1;
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ break;
+ }
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
ERR_FAIL_COND_V(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS, ERR_UNAVAILABLE);
@@ -447,12 +467,8 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
print_line("Init Audio");
- AudioDriverManager::add_driver(&audio_driver_javascript);
AudioDriverManager::initialize(p_audio_driver);
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
-
print_line("Init VS");
visual_server = memnew(VisualServerRaster());
@@ -1012,6 +1028,8 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_us
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
+
+ AudioDriverManager::add_driver(&audio_driver_javascript);
}
OS_JavaScript::~OS_JavaScript() {
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 6a9fd6b134..e51a8082f7 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -59,7 +59,7 @@ def configure(env):
# Mac OS X no longer runs on 32-bit since 10.7 which is unsupported since 2014
# As such, we only support 64-bit
- env["bits"] = 64
+ env["bits"] = "64"
## Compiler configuration
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 7985a241e4..db265812fa 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -496,7 +496,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (use_dmg()) {
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
Vector<SharedObject> shared_objects;
- Error err = save_pack(p_preset, pack_path, &shared_objects);
+ err = save_pack(p_preset, pack_path, &shared_objects);
// see if we can code sign our new package
String identity = p_preset->get("codesign/identity");
@@ -504,7 +504,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (err == OK) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
- da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
+ err = da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
if (err == OK && identity != "") {
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
}
@@ -549,7 +549,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String pack_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".pck");
Vector<SharedObject> shared_objects;
- Error err = save_pack(p_preset, pack_path, &shared_objects);
+ err = save_pack(p_preset, pack_path, &shared_objects);
if (err == OK) {
zipOpenNewFileInZip(dst_pkg_zip,
@@ -581,7 +581,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
} else {
err = ERR_CANT_OPEN;
}
+ }
+ if (err == OK) {
//add shared objects
for (int i = 0; i < shared_objects.size(); i++) {
Vector<uint8_t> file = FileAccess::get_file_as_array(shared_objects[i].path);
@@ -609,26 +611,32 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
zipClose(dst_pkg_zip, NULL);
}
- return OK;
+ return err;
}
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- bool valid = true;
+ bool valid = false;
String err;
- if (!exists_export_template("osx.zip", &err)) {
- valid = false;
+ if (exists_export_template("osx.zip", &err)) {
+ valid = true;
}
- if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
- valid = false;
- err += "Custom debug package not found.\n";
+ if (p_preset->get("custom_package/debug") != "") {
+ if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
+ valid = true;
+ } else {
+ err += "Custom debug package not found.\n";
+ }
}
- if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
- valid = false;
- err += "Custom release package not found.\n";
+ if (p_preset->get("custom_package/release") != "") {
+ if (FileAccess::exists(p_preset->get("custom_package/release"))) {
+ valid = true;
+ } else {
+ err += "Custom release package not found.\n";
+ }
}
if (!err.empty())
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index aa8db8f300..486d7af1c1 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -134,9 +134,6 @@ public:
void _update_window();
protected:
- virtual int get_video_driver_count() const;
- virtual const char *get_video_driver_name(int p_driver) const;
-
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6e42eb58bd..a811ff585d 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -31,6 +31,7 @@
#include "os_osx.h"
#include "dir_access_osx.h"
+#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "main/main.h"
#include "os/keyboard.h"
@@ -149,10 +150,44 @@ static Vector2 get_mouse_pos(NSEvent *event) {
@end
@interface GodotApplicationDelegate : NSObject
+- (void)forceUnbundledWindowActivationHackStep1;
+- (void)forceUnbundledWindowActivationHackStep2;
+- (void)forceUnbundledWindowActivationHackStep3;
@end
@implementation GodotApplicationDelegate
+- (void)forceUnbundledWindowActivationHackStep1 {
+ // Step1: Switch focus to macOS Dock.
+ // Required to perform step 2, TransformProcessType will fail if app is already the in focus.
+ for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
+ [app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
+ break;
+ }
+ [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02];
+}
+
+- (void)forceUnbundledWindowActivationHackStep2 {
+ // Step 2: Register app as foreground process.
+ ProcessSerialNumber psn = { 0, kCurrentProcess };
+ (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
+
+ [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
+}
+
+- (void)forceUnbundledWindowActivationHackStep3 {
+ // Step 3: Switch focus back to app window.
+ [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
+}
+
+- (void)applicationDidFinishLaunching:(NSNotification *)notice {
+ NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
+ if (nsappname == nil) {
+ // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
+ [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
+ }
+}
+
- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
// Note: called before main loop init!
char *utfs = strdup([filename UTF8String]);
@@ -991,15 +1026,6 @@ void OS_OSX::set_ime_position(const Point2 &p_pos) {
im_position = p_pos;
}
-int OS_OSX::get_video_driver_count() const {
- return 1;
-}
-
-const char *OS_OSX::get_video_driver_name(int p_driver) const {
-
- return "GLES3";
-}
-
void OS_OSX::initialize_core() {
crash_handler.initialize();
@@ -1111,8 +1137,12 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
- //we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ if (p_video_driver == VIDEO_DRIVER_GLES2) {
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy);
+ } else {
+ //we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ }
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
@@ -1169,13 +1199,14 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
/*** END OSX INITIALIZATION ***/
- bool use_gl2 = p_video_driver != 1;
-
- AudioDriverManager::add_driver(&audio_driver);
-
// only opengl support here...
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
+ if (p_video_driver == VIDEO_DRIVER_GLES2) {
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ } else {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ }
visual_server = memnew(VisualServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
@@ -2325,7 +2356,7 @@ OS_OSX::OS_OSX() {
NSMenuItem *menu_item;
NSString *title;
- NSString *nsappname = [[[NSBundle mainBundle] performSelector:@selector(localizedInfoDictionary)] objectForKey:@"CFBundleName"];
+ NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
if (nsappname == nil)
nsappname = [[NSProcessInfo processInfo] processName];
@@ -2396,6 +2427,8 @@ OS_OSX::OS_OSX() {
[NSApp sendEvent:event];
}
+
+ AudioDriverManager::add_driver(&audio_driver);
}
bool OS_OSX::_check_internal_feature_support(const String &p_feature) {
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index 1b497cebef..3f72831d77 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -31,4 +31,5 @@
#include <alloca.h>
#define GLES3_INCLUDE_H "glad/glad.h"
+#define GLES2_INCLUDE_H "glad/glad.h"
#define PTHREAD_RENAME_SELF
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 43aad4ad26..7bf445b43f 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -1,4 +1,5 @@
import os
+import platform
import sys
@@ -123,6 +124,11 @@ def configure(env):
if not env['builtin_libogg']:
env.ParseConfig('pkg-config ogg --cflags --libs')
+ # On Linux wchar_t should be 32-bits
+ # 16-bit library shouldn't be required due to compiler optimisations
+ if not env['builtin_pcre2']:
+ env.ParseConfig('pkg-config libpcre2-32 --cflags --libs')
+
## Flags
# Linkflags below this line should typically stay the last ones
@@ -132,7 +138,12 @@ def configure(env):
env.Append(CPPPATH=['#platform/server'])
env.Append(CPPFLAGS=['-DSERVER_ENABLED', '-DUNIX_ENABLED'])
env.Append(LIBS=['pthread'])
- env.Append(LIBS=['dl'])
+
+ if (platform.system() == "Linux"):
+ env.Append(LIBS=['dl'])
+
+ if (platform.system().find("BSD") >= 0):
+ env.Append(LIBS=['execinfo'])
# Link those statically for portability
if env['use_static_cpp']:
diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h
index af4cf07393..2fa8eda337 100644
--- a/platform/server/platform_config.h
+++ b/platform/server/platform_config.h
@@ -28,4 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifdef __linux__
#include <alloca.h>
+#endif
+#if defined(__FreeBSD__) || defined(__OpenBSD__)
+#include <stdlib.h>
+#define PTHREAD_BSD_SET_NAME
+#endif
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index 8b57fdd9ce..d312fbcb12 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -38,6 +38,8 @@
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
@@ -153,6 +155,7 @@ Error ContextGL_Win::initialize() {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//and it shall be forward compatible so that we can only use up to date functionality
+ WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
0
}; //zero indicates the end of the array
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 20129299a1..13fe781ff3 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -30,6 +30,7 @@
#include "os_windows.h"
+#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
@@ -151,26 +152,6 @@ void RedirectIOToConsole() {
// point to console as well
}
-int OS_Windows::get_video_driver_count() const {
-
- return 1;
-}
-const char *OS_Windows::get_video_driver_name(int p_driver) const {
-
- return "GLES3";
-}
-
-int OS_Windows::get_audio_driver_count() const {
-
- return AudioDriverManager::get_driver_count();
-}
-const char *OS_Windows::get_audio_driver_name(int p_driver) const {
-
- AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
- ERR_FAIL_COND_V(!driver, "");
- return AudioDriverManager::get_driver(p_driver)->get_name();
-}
-
void OS_Windows::initialize_core() {
crash_handler.initialize();
@@ -632,7 +613,16 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
video_mode.width = window_w;
video_mode.height = window_h;
}
- //return 0; // Jump Back
+ if (wParam == SIZE_MAXIMIZED) {
+ maximized = true;
+ minimized = false;
+ } else if (wParam == SIZE_MINIMIZED) {
+ maximized = false;
+ minimized = true;
+ } else if (wParam == SIZE_RESTORED) {
+ maximized = false;
+ minimized = false;
+ }
} break;
case WM_ENTERSIZEMOVE: {
@@ -1080,12 +1070,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
}
#if defined(OPENGL_ENABLED)
- gl_context = memnew(ContextGL_Win(hWnd, true));
- gl_context->initialize();
+ if (p_video_driver == VIDEO_DRIVER_GLES2) {
+ gl_context = memnew(ContextGL_Win(hWnd, false));
+ gl_context->initialize();
- RasterizerGLES3::register_config();
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ } else {
+ gl_context = memnew(ContextGL_Win(hWnd, true));
+ gl_context->initialize();
- RasterizerGLES3::make_current();
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ }
gl_context->set_use_vsync(video_mode.use_vsync);
#endif
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 4c4fbcf8f0..3d13627bfa 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -142,12 +142,6 @@ class OS_Windows : public OS {
// functions used by main to initialize/deintialize the OS
protected:
- virtual int get_video_driver_count() const;
- virtual const char *get_video_driver_name(int p_driver) const;
-
- virtual int get_audio_driver_count() const;
- virtual const char *get_audio_driver_name(int p_driver) const;
-
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 10ec9110d1..d100385e80 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -33,3 +33,4 @@
//#include <alloca.h>
//#endif
#define GLES3_INCLUDE_H "glad/glad.h"
+#define GLES2_INCLUDE_H "glad/glad.h"
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index 20f2212861..1a7cbc0d6d 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -146,20 +146,39 @@ Error ContextGL_X11::initialize() {
int (*oldHandler)(Display *, XErrorEvent *) =
XSetErrorHandler(&ctxErrorHandler);
- if (!opengl_3_context) {
- //oldstyle context:
- p->glx_context = glXCreateContext(x11_display, vi, 0, GL_TRUE);
- } else {
- static int context_attribs[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
- GLX_CONTEXT_MINOR_VERSION_ARB, 3,
- GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
- None
- };
-
- p->glx_context = glXCreateContextAttribsARB(x11_display, fbc[0], NULL, true, context_attribs);
- ERR_EXPLAIN("Could not obtain an OpenGL 3.3 context!");
- ERR_FAIL_COND_V(ctxErrorOccurred || !p->glx_context, ERR_UNCONFIGURED);
+ switch (context_type) {
+ case GLES_2_0_COMPATIBLE:
+ case OLDSTYLE: {
+ p->glx_context = glXCreateContext(x11_display, vi, 0, GL_TRUE);
+ } break;
+ /*
+ case ContextType::GLES_2_0_COMPATIBLE: {
+
+ static int context_attribs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 0,
+ None
+ };
+
+ p->glx_context = glXCreateContextAttribsARB(x11_display, fbc[0], NULL, true, context_attribs);
+ ERR_EXPLAIN("Could not obtain an OpenGL 3.0 context!");
+ ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
+ } break;
+ */
+ case GLES_3_0_COMPATIBLE: {
+
+ static int context_attribs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 3,
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
+ None
+ };
+
+ p->glx_context = glXCreateContextAttribsARB(x11_display, fbc[0], NULL, true, context_attribs);
+ ERR_EXPLAIN("Could not obtain an OpenGL 3.3 context!");
+ ERR_FAIL_COND_V(ctxErrorOccurred || !p->glx_context, ERR_UNCONFIGURED);
+ } break;
}
XSync(x11_display, False);
@@ -229,13 +248,13 @@ bool ContextGL_X11::is_using_vsync() const {
return use_vsync;
}
-ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context) :
+ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) :
x11_window(p_x11_window) {
default_video_mode = p_default_video_mode;
x11_display = p_x11_display;
- opengl_3_context = p_opengl_3_context;
+ context_type = p_context_type;
double_buffer = false;
direct_render = false;
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index c969f0044d..b54cc84fac 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -46,6 +46,14 @@ struct ContextGL_X11_Private;
class ContextGL_X11 : public ContextGL {
+public:
+ enum ContextType {
+ OLDSTYLE,
+ GLES_2_0_COMPATIBLE,
+ GLES_3_0_COMPATIBLE
+ };
+
+private:
ContextGL_X11_Private *p;
OS::VideoMode default_video_mode;
//::Colormap x11_colormap;
@@ -54,8 +62,8 @@ class ContextGL_X11 : public ContextGL {
bool double_buffer;
bool direct_render;
int glx_minor, glx_major;
- bool opengl_3_context;
bool use_vsync;
+ ContextType context_type;
public:
virtual void release_current();
@@ -69,7 +77,7 @@ public:
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
- ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context);
+ ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
~ContextGL_X11();
};
diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp
index 43b9051ea7..d39fc33f81 100644
--- a/platform/x11/crash_handler_x11.cpp
+++ b/platform/x11/crash_handler_x11.cpp
@@ -32,8 +32,9 @@
#define CRASH_HANDLER_ENABLED 1
#endif
+#include "crash_handler_x11.h"
#include "main/main.h"
-#include "os_x11.h"
+#include "os/os.h"
#include "project_settings.h"
#ifdef CRASH_HANDLER_ENABLED
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 66c02561b5..c06c7516d0 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "os_x11.h"
+#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "errno.h"
#include "key_mapping_x11.h"
@@ -76,25 +77,6 @@
#include <X11/XKBlib.h>
-int OS_X11::get_video_driver_count() const {
- return 1;
-}
-
-const char *OS_X11::get_video_driver_name(int p_driver) const {
- return "GLES3";
-}
-
-int OS_X11::get_audio_driver_count() const {
- return AudioDriverManager::get_driver_count();
-}
-
-const char *OS_X11::get_audio_driver_name(int p_driver) const {
-
- AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
- ERR_FAIL_COND_V(!driver, "");
- return AudioDriverManager::get_driver(p_driver)->get_name();
-}
-
void OS_X11::initialize_core() {
crash_handler.initialize();
@@ -283,12 +265,25 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
//print_line("def videomode "+itos(current_videomode.width)+","+itos(current_videomode.height));
#if defined(OPENGL_ENABLED)
- context_gl = memnew(ContextGL_X11(x11_display, x11_window, current_videomode, true));
- context_gl->initialize();
+ ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
- RasterizerGLES3::register_config();
+ if (p_video_driver == VIDEO_DRIVER_GLES2) {
+ opengl_api_type = ContextGL_X11::GLES_2_0_COMPATIBLE;
+ }
- RasterizerGLES3::make_current();
+ context_gl = memnew(ContextGL_X11(x11_display, x11_window, current_videomode, opengl_api_type));
+ context_gl->initialize();
+
+ switch (opengl_api_type) {
+ case ContextGL_X11::GLES_2_0_COMPATIBLE: {
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ } break;
+ case ContextGL_X11::GLES_3_0_COMPATIBLE: {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ } break;
+ }
context_gl->set_use_vsync(current_videomode.use_vsync);
@@ -1193,6 +1188,7 @@ bool OS_X11::is_window_maximized() const {
unsigned long len;
unsigned long remaining;
unsigned char *data = NULL;
+ bool retval = false;
int result = XGetWindowProperty(
x11_display,
@@ -1221,13 +1217,15 @@ bool OS_X11::is_window_maximized() const {
if (atoms[i] == wm_max_vert)
found_wm_max_vert = true;
- if (found_wm_max_horz && found_wm_max_vert)
- return true;
+ if (found_wm_max_horz && found_wm_max_vert) {
+ retval = true;
+ break;
+ }
}
- XFree(atoms);
}
- return false;
+ XFree(data);
+ return retval;
}
void OS_X11::set_window_always_on_top(bool p_enabled) {
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 494845bc56..610dba0716 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -188,12 +188,6 @@ class OS_X11 : public OS_Unix {
Bool xrandr_ext_ok;
protected:
- virtual int get_video_driver_count() const;
- virtual const char *get_video_driver_name(int p_driver) const;
-
- virtual int get_audio_driver_count() const;
- virtual const char *get_audio_driver_name(int p_driver) const;
-
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index 58d6b210ee..b757be49c3 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -37,3 +37,4 @@
#endif
#define GLES3_INCLUDE_H "glad/glad.h"
+#define GLES2_INCLUDE_H "glad/glad.h"
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 978fb379ac..7e2026d225 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
+ // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
+ draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 796969be1e..67f016ae79 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -73,8 +73,8 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
s = s / Size2(hframes, vframes);
r_src_rect.size = s;
- r_src_rect.position.x += float(frame % hframes) * s.x;
- r_src_rect.position.y += float(frame / hframes) * s.y;
+ r_src_rect.position.x = float(frame % hframes) * s.x;
+ r_src_rect.position.y = float(frame / hframes) * s.y;
}
Point2 ofs = offset;
@@ -121,7 +121,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
+
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+
texture = p_texture;
+
+ if (texture.is_valid())
+ texture->add_change_receptor(this);
+
update();
emit_signal("texture_changed");
item_rect_changed();
@@ -281,13 +289,39 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
+ dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point))
return false;
- Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
+ Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
+ if (hflip)
+ q.x = 1.0f - q.x;
+ if (vflip)
+ q.y = 1.0f - q.y;
+ q = q * src_rect.size + src_rect.position;
+
+ Ref<Image> image;
+ Ref<AtlasTexture> atlasTexture = texture;
+ if (atlasTexture.is_null()) {
+ image = texture->get_data();
+ } else {
+ ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
+
+ image = atlasTexture->get_atlas()->get_data();
+
+ Rect2 region = atlasTexture->get_region();
+ Rect2 margin = atlasTexture->get_margin();
+
+ q -= margin.position;
+
+ if ((q.x > region.size.width) || (q.y > region.size.height)) {
+ return false;
+ }
+
+ q += region.position;
+ }
- Ref<Image> image = texture->get_data();
ERR_FAIL_COND_V(image.is_null(), false);
image->lock();
@@ -336,6 +370,15 @@ void Sprite::_validate_property(PropertyInfo &property) const {
}
}
+void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
+
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid() && texture.ptr() == p_changed) {
+ update();
+ }
+}
+
void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
@@ -410,3 +453,8 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
+
+Sprite::~Sprite() {
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index dd3719099f..abd04515ec 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -64,6 +64,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
@@ -113,6 +115,7 @@ public:
Rect2 get_rect() const;
Sprite();
+ ~Sprite();
};
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2aa55e2825..3af77bfcc7 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -142,16 +142,20 @@ void TileMap::_update_quadrant_transform() {
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->disconnect("changed", this, "_recreate_quadrants");
+ tile_set->remove_change_receptor(this);
+ }
_clear_quadrants();
tile_set = p_tileset;
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->connect("changed", this, "_recreate_quadrants");
- else
+ tile_set->add_change_receptor(this);
+ } else {
clear();
+ }
_recreate_quadrants();
emit_signal("settings_changed");
@@ -1573,6 +1577,12 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
+void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
+ emit_signal("settings_changed");
+ }
+}
+
TileMap::TileMap() {
rect_cache_dirty = true;
@@ -1601,5 +1611,8 @@ TileMap::TileMap() {
TileMap::~TileMap() {
+ if (tile_set.is_valid())
+ tile_set->remove_change_receptor(this);
+
clear();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 973e527b42..104842d52f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -217,6 +217,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
enum {
INVALID_CELL = -1
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 9db4a5fb04..04e7d5cc10 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1010,6 +1010,7 @@ void AnimationPlayer::stop(bool p_reset) {
c.blend.clear();
if (p_reset) {
c.current.from = NULL;
+ c.current.speed_scale = 1;
}
_set_process(false);
queued.clear();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 30bcc48149..31be18612f 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -77,8 +77,7 @@ void ColorPicker::_notification(int p_what) {
void ColorPicker::set_focus_on_line_edit() {
- c_text->grab_focus();
- c_text->select();
+ c_text->call_deferred("grab_focus");
}
void ColorPicker::_update_controls() {
@@ -159,14 +158,16 @@ void ColorPicker::_update_color() {
updating = true;
for (int i = 0; i < 4; i++) {
- scroll[i]->set_max(255);
scroll[i]->set_step(0.01);
if (raw_mode_enabled) {
+ scroll[i]->set_max(100);
if (i == 3)
scroll[i]->set_max(1);
scroll[i]->set_value(color.components[i]);
} else {
- scroll[i]->set_value(color.components[i] * 255);
+ const int byte_value = color.components[i] * 255;
+ scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
+ scroll[i]->set_value(byte_value);
}
}
@@ -242,6 +243,7 @@ bool ColorPicker::is_raw_mode() const {
}
void ColorPicker::_update_text_value() {
+ bool visible = true;
if (text_is_constructor) {
String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
if (edit_alpha && color.a < 1)
@@ -250,8 +252,13 @@ void ColorPicker::_update_text_value() {
t += ")";
c_text->set_text(t);
} else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
}
+ c_text->set_visible(visible);
}
void ColorPicker::_sample_draw() {
@@ -462,6 +469,31 @@ void ColorPicker::_screen_pick_pressed() {
screen->show_modal();
}
+void ColorPicker::_focus_enter() {
+ if (c_text->has_focus()) {
+ c_text->select_all();
+ return;
+ }
+ for (int i = 0; i < 4; i++) {
+ if (values[i]->get_line_edit()->has_focus()) {
+ values[i]->get_line_edit()->select_all();
+ break;
+ }
+ }
+}
+
+void ColorPicker::_focus_exit() {
+ for (int i = 0; i < 4; i++) {
+ values[i]->get_line_edit()->select(0, 0);
+ }
+ c_text->select(0, 0);
+}
+
+void ColorPicker::_html_focus_exit() {
+ _html_entered(c_text->get_text());
+ _focus_exit();
+}
+
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
@@ -483,6 +515,9 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_w_input"), &ColorPicker::_w_input);
ClassDB::bind_method(D_METHOD("_preset_input"), &ColorPicker::_preset_input);
ClassDB::bind_method(D_METHOD("_screen_input"), &ColorPicker::_screen_input);
+ ClassDB::bind_method(D_METHOD("_focus_enter"), &ColorPicker::_focus_enter);
+ ClassDB::bind_method(D_METHOD("_focus_exit"), &ColorPicker::_focus_exit);
+ ClassDB::bind_method(D_METHOD("_html_focus_exit"), &ColorPicker::_html_focus_exit);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
@@ -559,11 +594,14 @@ ColorPicker::ColorPicker() :
scroll[i] = memnew(HSlider);
scroll[i]->set_v_size_flags(SIZE_SHRINK_CENTER);
+ scroll[i]->set_focus_mode(FOCUS_NONE);
hbc->add_child(scroll[i]);
values[i] = memnew(SpinBox);
scroll[i]->share(values[i]);
hbc->add_child(values[i]);
+ values[i]->get_line_edit()->connect("focus_entered", this, "_focus_enter");
+ values[i]->get_line_edit()->connect("focus_exited", this, "_focus_exit");
scroll[i]->set_min(0);
scroll[i]->set_page(0);
@@ -589,6 +627,9 @@ ColorPicker::ColorPicker() :
c_text = memnew(LineEdit);
hhb->add_child(c_text);
c_text->connect("text_entered", this, "_html_entered");
+ c_text->connect("focus_entered", this, "_focus_enter");
+ c_text->connect("focus_exited", this, "_html_focus_exit");
+
text_type->set_text("#");
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 01ae1cc464..40ded4fff5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -88,6 +88,9 @@ private:
void _screen_input(const Ref<InputEvent> &p_event);
void _add_preset_pressed();
void _screen_pick_pressed();
+ void _focus_enter();
+ void _focus_exit();
+ void _html_focus_exit();
protected:
void _notification(int);
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index c2b8a7dfab..9948672097 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -36,10 +36,10 @@ void GridContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
- Set<int> col_expanded;
- Set<int> row_expanded;
+ Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col)
+ Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row)
+ Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set
+ Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
@@ -88,13 +88,13 @@ void GridContainer::_notification(int p_what) {
remaining_space.width -= hsep * (max_col - 1);
bool can_fit = false;
- while (!can_fit) {
+ while (!can_fit && col_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = col_expanded.front()->get();
for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
if (col_minw[E->get()] > col_minw[max_index]) {
- max_index = col_minw[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) {
can_fit = false;
@@ -109,13 +109,13 @@ void GridContainer::_notification(int p_what) {
}
can_fit = false;
- while (!can_fit) {
+ while (!can_fit && row_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = row_expanded.front()->get();
for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
if (row_minh[E->get()] > row_minh[max_index]) {
- max_index = row_minh[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) {
can_fit = false;
@@ -130,8 +130,8 @@ void GridContainer::_notification(int p_what) {
}
// Finally, fit the nodes
- int col_expand = remaining_space.width / col_expanded.size();
- int row_expand = remaining_space.height / row_expanded.size();
+ int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
+ int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
int col_ofs = 0;
int row_ofs = 0;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f7574ca2cd..50041ffd89 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1465,6 +1465,8 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+ ClassDB::bind_method(D_METHOD("is_anything_selected"), &ItemList::is_anything_selected);
+
ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 381c6c75a5..5bc5d8e690 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -247,6 +247,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ int fh = 0;
while (it) {
@@ -262,14 +263,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const CharType *c = text->text.c_str();
const CharType *cf = c;
- int fh = font->get_height();
int ascent = font->get_ascent();
int descent = font->get_descent();
- line_ascent = MAX(line_ascent, ascent);
- line_descent = MAX(line_descent, descent);
- fh = MAX(fh, line_ascent + line_descent); // various fonts!
-
Color color;
bool underline = false;
@@ -317,8 +313,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
end++;
}
+ CHECK_HEIGHT(fh);
ENSURE_WIDTH(w);
+ line_ascent = MAX(line_ascent, ascent);
+ line_descent = MAX(line_descent, descent);
+ fh = line_ascent + line_descent;
+
if (end && c[end - 1] == ' ') {
if (p_mode == PROCESS_CACHE) {
spaces_size += font->get_char_size(' ').width;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f0e89877cd..dee32aef7a 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -882,4 +882,6 @@ Tabs::Tabs() {
min_width = 0;
scrolling_enabled = true;
+ buttons_visible = false;
+ hover = -1;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 95d9173d39..48bd733e80 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2141,9 +2141,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index > 0) {
completion_index--;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = completion_options.size() - 1;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -2152,9 +2155,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = 0;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -5232,7 +5238,7 @@ void TextEdit::_update_completion_candidates() {
} else {
- while (cofs > 0 && l[cofs - 1] > 32 && _is_completable(l[cofs - 1])) {
+ while (cofs > 0 && l[cofs - 1] > 32 && (l[cofs - 1] == '/' || _is_completable(l[cofs - 1]))) {
s = String::chr(l[cofs - 1]) + s;
if (l[cofs - 1] == '\'' || l[cofs - 1] == '"' || l[cofs - 1] == '$')
break;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 4a419098a0..4b3ba6df3c 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -117,22 +117,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
Point2 p = get_relative_center();
- if (val < 0.125)
- return Point2(p.x + (1 - p.x) * val * 8, 0);
- if (val < 0.25)
- return Point2(1, p.y * (val - 0.125) * 8);
- if (val < 0.375)
- return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8);
- if (val < 0.5)
- return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1);
- if (val < 0.625)
- return Point2(p.x * (1 - (val - 0.5) * 8), 1);
- if (val < 0.75)
- return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8));
- if (val < 0.875)
- return Point2(0, p.y - p.y * (val - 0.75) * 8);
- else
- return Point2(p.x * (val - 0.875) * 8, 0);
+ // Minimal version of Liang-Barsky clipping algorithm
+ float angle = (val * Math_TAU) - Math_PI * 0.5;
+ Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
+ float t1 = 1.0;
+ float cp;
+ float cq;
+ float cr;
+ float edgeLeft = 0.0;
+ float edgeRight = 1.0;
+ float edgeBottom = 0.0;
+ float edgeTop = 1.0;
+
+ for (int edge = 0; edge < 4; edge++) {
+ if (edge == 0) {
+ if (dir.x > 0)
+ continue;
+ cp = -dir.x;
+ cq = -(edgeLeft - p.x);
+ } else if (edge == 1) {
+ if (dir.x < 0)
+ continue;
+ cp = dir.x;
+ cq = (edgeRight - p.x);
+ } else if (edge == 2) {
+ if (dir.y > 0)
+ continue;
+ cp = -dir.y;
+ cq = -(edgeBottom - p.y);
+ } else if (edge == 3) {
+ if (dir.y < 0)
+ continue;
+ cp = dir.y;
+ cq = (edgeTop - p.y);
+ }
+ cr = cq / cp;
+ if (cr >= 0 && cr < t1)
+ t1 = cr;
+ }
+ return (p + t1 * dir);
}
Point2 TextureProgress::get_relative_center() {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index cdbdc9b0d7..b8fd2ce16e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3911,6 +3911,8 @@ Tree::Tree() {
cache.click_id = -1;
cache.click_item = NULL;
cache.click_column = 0;
+ cache.hover_cell = -1;
+ cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 136fd4cfd1..12c3da78bd 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -615,6 +615,8 @@ void SceneTree::_notification(int p_notification) {
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
+ case NOTIFICATION_WM_MOUSE_ENTER:
+ case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1ff1f4b6d8..4f702e8ed9 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -192,6 +192,7 @@ Viewport::GUI::GUI() {
}
/////////////////////////////////////
+
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
@@ -318,6 +319,11 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
#endif
+
+ // Enable processing for tooltips, collision debugging, physics object picking, etc.
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -345,15 +351,18 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_physics_process_delta_time();
+ gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
@@ -2404,9 +2413,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_physics_process(physics_object_picking);
- if (!physics_object_picking)
+ if (!physics_object_picking) {
physics_picking_events.clear();
+ }
+}
+
+bool Viewport::get_physics_object_picking() {
+
+ return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
@@ -2420,11 +2434,6 @@ Vector2 Viewport::get_camera_rect_size() const {
return size;
}
-bool Viewport::get_physics_object_picking() {
-
- return physics_object_picking;
-}
-
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
@@ -2789,6 +2798,7 @@ Viewport::Viewport() {
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
+ gui.roots_order_dirty = false;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 23c6dc200b..26e29b3ccb 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -80,6 +80,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) {
void DynamicFontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path);
ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path);
+ ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting);
+ ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
+
+ BIND_ENUM_CONSTANT(HINTING_NONE);
+ BIND_ENUM_CONSTANT(HINTING_LIGHT);
+ BIND_ENUM_CONSTANT(HINTING_NORMAL);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path");
}
@@ -87,6 +95,7 @@ void DynamicFontData::_bind_methods() {
DynamicFontData::DynamicFontData() {
force_autohinter = false;
+ hinting = DynamicFontData::HINTING_NORMAL;
font_mem = NULL;
font_mem_size = 0;
}
@@ -212,8 +221,6 @@ Error DynamicFontAtSize::_load() {
if (id.filter)
texture_flags |= Texture::FLAG_FILTER;
- //print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER));
-
valid = true;
return OK;
}
@@ -454,15 +461,28 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
char_map[p_char] = ch;
return;
}
- int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+
+ int ft_hinting;
+
+ switch (font->hinting) {
+ case DynamicFontData::HINTING_NONE:
+ ft_hinting = FT_LOAD_NO_HINTING;
+ break;
+ case DynamicFontData::HINTING_LIGHT:
+ ft_hinting = FT_LOAD_TARGET_LIGHT;
+ break;
+ default:
+ ft_hinting = FT_LOAD_TARGET_NORMAL;
+ break;
+ }
+
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
if (!error) {
error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
}
if (error) {
int advance = 0;
- //stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale));
Character ch;
ch.texture_idx = -1;
ch.advance = advance;
@@ -477,7 +497,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
int w = slot->bitmap.width;
int h = slot->bitmap.rows;
- //int p = slot->bitmap.pitch;
int yofs = slot->bitmap_top;
int xofs = slot->bitmap_left;
int advance = slot->advance.x >> 6;
@@ -536,8 +555,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y));
-
if (tex_index == -1) {
//could not find texture to fit, create one
tex_x = 0;
@@ -645,8 +662,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
chr.rect.position /= oversampling;
chr.rect.size /= oversampling;
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs));
-
char_map[p_char] = chr;
}
@@ -758,6 +773,18 @@ void DynamicFont::set_use_filter(bool p_enable) {
_reload_cache();
}
+DynamicFontData::Hinting DynamicFontData::get_hinting() const {
+
+ return hinting;
+}
+
+void DynamicFontData::set_hinting(Hinting p_hinting) {
+
+ if (hinting == p_hinting)
+ return;
+ hinting = p_hinting;
+}
+
int DynamicFont::get_spacing(int p_type) const {
if (p_type == SPACING_TOP) {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index d8adf35b6b..db8bd87587 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -64,10 +64,20 @@ public:
}
};
+ enum Hinting {
+ HINTING_NONE,
+ HINTING_LIGHT,
+ HINTING_NORMAL
+ };
+
+ Hinting get_hinting() const;
+ void set_hinting(Hinting p_hinting);
+
private:
const uint8_t *font_mem;
int font_mem_size;
bool force_autohinter;
+ Hinting hinting;
String font_path;
Map<CacheID, DynamicFontAtSize *> size_cache;
@@ -91,6 +101,8 @@ public:
~DynamicFontData();
};
+VARIANT_ENUM_CAST(DynamicFontData::Hinting);
+
class DynamicFontAtSize : public Reference {
GDCLASS(DynamicFontAtSize, Reference)
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index bb5295709a..030b822f3b 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
static String _valprop(const String &p_name) {
- if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1)
- return "\"" + p_name.c_escape_multiline() + "\"";
+ // Escape and quote strings with extended ASCII or further Unicode characters
+ // as well as '"', '=' or ' ' (32)
+ const CharType *cstr = p_name.c_str();
+ for (int i = 0; cstr[i]; i++) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ return "\"" + p_name.c_escape_multiline() + "\"";
+ }
+ }
+ // Keep as is
return p_name;
}
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 7fba8acebd..d49c1b8376 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -146,14 +146,19 @@ bool PinJoint2DSW::setup(real_t p_step) {
return true;
}
+inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) {
+
+ return Vector2(p_other * p_vec.y, -p_other * p_vec.x);
+}
+
void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
- Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity());
+ Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity());
Vector2 rel_vel;
if (B)
- rel_vel = B->get_linear_velocity() - rB.cross(B->get_angular_velocity()) - vA;
+ rel_vel = B->get_linear_velocity() - custom_cross(rB, B->get_angular_velocity()) - vA;
else
rel_vel = -vA;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index d9f2c949e9..f5c926c093 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
"TYPE_SAMPLERCUBE",
+ "INTERPOLATION_FLAT",
+ "INTERPOLATION_NO_PERSPECTIVE",
+ "INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",
@@ -1608,7 +1611,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC3, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
{ "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
@@ -1641,10 +1644,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 64a3502e40..fca3126604 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -205,4 +205,5 @@ VisualServerRaster::~VisualServerRaster() {
memdelete(VSG::canvas);
memdelete(VSG::viewport);
memdelete(VSG::rasterizer);
+ memdelete(VSG::scene);
}
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 0920fa748b..884489375f 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -3333,6 +3333,7 @@ VisualServerScene::~VisualServerScene() {
#ifndef NO_THREADS
probe_bake_thread_exit = true;
+ probe_bake_sem->post();
Thread::wait_to_finish(probe_bake_thread);
memdelete(probe_bake_thread);
memdelete(probe_bake_sem);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index ff05f3d084..d3fa0e4664 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -11,6 +11,9 @@ The files were adapted to Godot by removing the dependency on b2Math (replacing
it by b2Glue.h) and commenting out some verbose printf calls.
Upstream code has not changed in 10 years, no need to keep track of changes.
+Important: Some files have Godot-made changes.
+They are marked with `// -- GODOT start --` and `// -- GODOT end --`
+comments.
## bullet
@@ -69,6 +72,9 @@ Files extracted from upstream source:
- all .cpp and .h files in EtcLib/
- README.md, LICENSE, AUTHORS
+Important: Some files have Godot-made changes.
+They are marked with `// -- GODOT start --` and `// -- GODOT end --`
+comments.
## fonts
@@ -165,6 +171,9 @@ Files extracted from upstream source:
TODO.
+Important: Some files have Godot-made changes.
+They are marked with `// -- GODOT start --` and `// -- GODOT end --`
+comments.
## libtheora
@@ -229,13 +238,13 @@ changes are marked with `// -- GODOT --` comments.
- License: LGPLv2.1 + static linking exception
File extracted from upstream source:
-- Everything in `lib/` except `http2/`, `event-libs/`.
+- Everything in `lib/` except `minilex.c`, `http2/`, `event-libs/`.
- From `misc/` exclude `lws-genhash.c`, `lws-ring.c`, `romfs.{c,h}`, `smtp.c`.
- From `plat/` exclude `lws-plat-{esp*,optee}.c`.
- From `server/` exclude `access-log.c`, `cgi.c`, `daemonize.c`, `lws-spa.c`,
`peer-limits.c`, `rewrite.c`
- Also copy `win32helpers/` from `win32port/`
-- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX (missing `malloc.h`).
+- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX and FreeBSD (missing `malloc.h`).
The bug is fixed in upstream master via `LWS_HAVE_MALLOC_H`, but not in the 2.4.1 branch (as the file structure has changed).
Important: `lws_config.h` and `lws_config_private.h` contains custom
diff --git a/thirdparty/b2d_convexdecomp/b2Polygon.cpp b/thirdparty/b2d_convexdecomp/b2Polygon.cpp
index b6ead62c63..c80204ae21 100644
--- a/thirdparty/b2d_convexdecomp/b2Polygon.cpp
+++ b/thirdparty/b2d_convexdecomp/b2Polygon.cpp
@@ -1342,7 +1342,12 @@ b2Polygon TraceEdge(b2Polygon* p){
if (nodes[j].nConnected == 0) continue;
b2Vec2 diff = nodes[i].position - nodes[j].position;
if (diff.LengthSquared() <= COLLAPSE_DIST_SQR){
- if (nActive <= 3) return b2Polygon();
+ if (nActive <= 3) {
+ // -- GODOT start --
+ delete[] nodes;
+ // -- GODOT end --
+ return b2Polygon();
+ }
//printf("Found dupe, %d left\n",nActive);
--nActive;
foundDupe = true;
diff --git a/thirdparty/etc2comp/EtcFilter.cpp b/thirdparty/etc2comp/EtcFilter.cpp
index bc899a533e..1ec8acdf3f 100644
--- a/thirdparty/etc2comp/EtcFilter.cpp
+++ b/thirdparty/etc2comp/EtcFilter.cpp
@@ -228,6 +228,9 @@ int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
pTempImage = (RGBCOLOR *)malloc( destWidth * srcHeight * sizeof(RGBCOLOR) );
if ( pTempImage == NULL )
{
+ // -- GODOT start --
+ free( contrib );
+ // -- GODOT end --
return 0;
}
diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c
index f87ec8cf93..c2aaea2144 100644
--- a/thirdparty/glad/glad.c
+++ b/thirdparty/glad/glad.c
@@ -1,21 +1,23 @@
/*
- OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017.
+ OpenGL loader generated by glad 0.1.18a0 on Mon Mar 5 18:43:52 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: compatibility
Extensions:
- GL_ARB_debug_output
+ GL_ARB_debug_output,
+ GL_ARB_framebuffer_object,
+ GL_EXT_framebuffer_object
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
- --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output"
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object"
Online:
- http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output
+ http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object
*/
#include <stdio.h>
@@ -47,8 +49,8 @@ int open_gl(void) {
static
void close_gl(void) {
if(libGL != NULL) {
- FreeLibrary(libGL);
- libGL = NULL;
+ FreeLibrary((HMODULE) libGL);
+ libGL = NULL;
}
}
#else
@@ -112,7 +114,7 @@ void* get_proc(const char *namez) {
#endif
if(result == NULL) {
#ifdef _WIN32
- result = (void*)GetProcAddress(libGL, namez);
+ result = (void*)GetProcAddress((HMODULE) libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
@@ -168,7 +170,7 @@ static int get_exts(void) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
- char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
+ char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
#if _MSC_VER >= 1400
strncpy_s(local_str, len+1, gl_str_tmp, len);
@@ -971,11 +973,30 @@ PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+int GLAD_GL_ARB_framebuffer_object;
+int GLAD_GL_EXT_framebuffer_object;
int GLAD_GL_ARB_debug_output;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
@@ -1746,9 +1767,54 @@ static void load_GL_ARB_debug_output(GLADloadproc load) {
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
}
+static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
+ if(!GLAD_GL_ARB_framebuffer_object) return;
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+}
+static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
+ if(!GLAD_GL_EXT_framebuffer_object) return;
+ glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
+ glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
+ glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
+ glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
+ glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
+ glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
+ glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
+ glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
+ glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
+ glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
+ glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
+ glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
+ glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
+ glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
+ glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
+ glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
+ glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
+}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
+ GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
+ GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
free_exts();
return 1;
}
@@ -1828,6 +1894,8 @@ int gladLoadGLLoader(GLADloadproc load) {
if (!find_extensionsGL()) return 0;
load_GL_ARB_debug_output(load);
+ load_GL_ARB_framebuffer_object(load);
+ load_GL_EXT_framebuffer_object(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}
diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h
index 69413ef65f..9de720fbc2 100644
--- a/thirdparty/glad/glad/glad.h
+++ b/thirdparty/glad/glad/glad.h
@@ -1,21 +1,23 @@
/*
- OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017.
+ OpenGL loader generated by glad 0.1.18a0 on Mon Mar 5 18:43:52 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: compatibility
Extensions:
- GL_ARB_debug_output
+ GL_ARB_debug_output,
+ GL_ARB_framebuffer_object,
+ GL_EXT_framebuffer_object
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
- --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output"
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object"
Online:
- http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output
+ http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object
*/
@@ -3680,6 +3682,57 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#ifndef GL_ARB_debug_output
#define GL_ARB_debug_output 1
GLAPI int GLAD_GL_ARB_debug_output;
@@ -3696,6 +3749,65 @@ typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei
GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
#endif
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+GLAPI int GLAD_GL_ARB_framebuffer_object;
+#endif
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+GLAPI int GLAD_GL_EXT_framebuffer_object;
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT glad_glIsFramebufferEXT
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT glad_glBindFramebufferEXT
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
+#endif
#ifdef __cplusplus
}
diff --git a/thirdparty/libsimplewebm/libwebm/README.libvpx b/thirdparty/libsimplewebm/libwebm/README.libvpx
index ae62f36525..1aa93b75aa 100644
--- a/thirdparty/libsimplewebm/libwebm/README.libvpx
+++ b/thirdparty/libsimplewebm/libwebm/README.libvpx
@@ -1,5 +1,5 @@
URL: https://chromium.googlesource.com/webm/libwebm
-Version: 32d5ac49414a8914ec1e1f285f3f927c6e8ec29d
+Version: d7c62173ff6b4a5e0a2f86683a5b67db98cf09bf
License: BSD
License File: LICENSE.txt
diff --git a/thirdparty/libsimplewebm/libwebm/common/webmids.h b/thirdparty/libsimplewebm/libwebm/common/webmids.h
index 32a0c5fb91..89d722a71b 100644
--- a/thirdparty/libsimplewebm/libwebm/common/webmids.h
+++ b/thirdparty/libsimplewebm/libwebm/common/webmids.h
@@ -124,6 +124,14 @@ enum MkvId {
kMkvLuminanceMin = 0x55DA,
// end mastering metadata
// end colour
+ // projection
+ kMkvProjection = 0x7670,
+ kMkvProjectionType = 0x7671,
+ kMkvProjectionPrivate = 0x7672,
+ kMkvProjectionPoseYaw = 0x7673,
+ kMkvProjectionPosePitch = 0x7674,
+ kMkvProjectionPoseRoll = 0x7675,
+ // end projection
// audio
kMkvAudio = 0xE1,
kMkvSamplingFrequency = 0xB5,
diff --git a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc
index bda67a5758..e7b76f7da1 100644
--- a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc
+++ b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc
@@ -12,51 +12,30 @@
#define MSC_COMPAT
#endif
-#include <assert.h>
-#include <float.h>
-#include <limits.h>
-#include <math.h>
-#include <string.h>
+#include <cassert>
+#include <cfloat>
+#include <climits>
+#include <cmath>
+#include <cstring>
+#include <memory>
+#include <new>
#include "common/webmids.h"
namespace mkvparser {
+const long long kStringElementSizeLimit = 20 * 1000 * 1000;
const float MasteringMetadata::kValueNotPresent = FLT_MAX;
const long long Colour::kValueNotPresent = LLONG_MAX;
+const float Projection::kValueNotPresent = FLT_MAX;
#ifdef MSC_COMPAT
inline bool isnan(double val) { return !!_isnan(val); }
inline bool isinf(double val) { return !_finite(val); }
+#else
+inline bool isnan(double val) { return std::isnan(val); }
+inline bool isinf(double val) { return std::isinf(val); }
#endif // MSC_COMPAT
-template<typename T>
-class my_auto_ptr {
- my_auto_ptr(const my_auto_ptr &);
- T *operator =(const my_auto_ptr &);
-
- T *m_ptr;
-public:
- my_auto_ptr(T *ptr) :
- m_ptr(ptr)
- {}
- my_auto_ptr() :
- m_ptr(NULL)
- {}
- ~my_auto_ptr() {
- delete m_ptr;
- }
-
- T *release() {
- T *ptr = m_ptr;
- m_ptr = NULL;
- return ptr;
- }
-
- T *operator ->() const {
- return m_ptr;
- }
-};
-
IMkvReader::~IMkvReader() {}
template <typename Type>
@@ -72,7 +51,7 @@ Type* SafeArrayAlloc(unsigned long long num_elements,
if (num_bytes != static_cast<size_t>(num_bytes))
return NULL;
- return new Type[static_cast<size_t>(num_bytes)];
+ return new (std::nothrow) Type[static_cast<size_t>(num_bytes)];
}
void GetVersion(int& major, int& minor, int& build, int& revision) {
@@ -304,7 +283,7 @@ long UnserializeFloat(IMkvReader* pReader, long long pos, long long size_,
result = d;
}
- if (isinf(result) || isnan(result))
+ if (mkvparser::isinf(result) || mkvparser::isnan(result))
return E_FILE_FORMAT_INVALID;
return 0;
@@ -347,7 +326,7 @@ long UnserializeString(IMkvReader* pReader, long long pos, long long size,
delete[] str;
str = NULL;
- if (size >= LONG_MAX || size < 0)
+ if (size >= LONG_MAX || size < 0 || size > kStringElementSizeLimit)
return E_FILE_FORMAT_INVALID;
// +1 for '\0' terminator
@@ -818,7 +797,9 @@ long long Segment::CreateInstance(IMkvReader* pReader, long long pos,
else if ((pos + size) > total)
size = -1;
- pSegment = new Segment(pReader, idpos, pos, size);
+ pSegment = new (std::nothrow) Segment(pReader, idpos, pos, size);
+ if (pSegment == NULL)
+ return E_PARSE_FAILED;
return 0; // success
}
@@ -954,7 +935,11 @@ long long Segment::ParseHeaders() {
if (m_pInfo)
return E_FILE_FORMAT_INVALID;
- m_pInfo = new SegmentInfo(this, pos, size, element_start, element_size);
+ m_pInfo = new (std::nothrow)
+ SegmentInfo(this, pos, size, element_start, element_size);
+
+ if (m_pInfo == NULL)
+ return -1;
const long status = m_pInfo->Parse();
@@ -964,7 +949,11 @@ long long Segment::ParseHeaders() {
if (m_pTracks)
return E_FILE_FORMAT_INVALID;
- m_pTracks = new Tracks(this, pos, size, element_start, element_size);
+ m_pTracks = new (std::nothrow)
+ Tracks(this, pos, size, element_start, element_size);
+
+ if (m_pTracks == NULL)
+ return -1;
const long status = m_pTracks->Parse();
@@ -972,11 +961,19 @@ long long Segment::ParseHeaders() {
return status;
} else if (id == libwebm::kMkvCues) {
if (m_pCues == NULL) {
- m_pCues = new Cues(this, pos, size, element_start, element_size);
+ m_pCues = new (std::nothrow)
+ Cues(this, pos, size, element_start, element_size);
+
+ if (m_pCues == NULL)
+ return -1;
}
} else if (id == libwebm::kMkvSeekHead) {
if (m_pSeekHead == NULL) {
- m_pSeekHead = new SeekHead(this, pos, size, element_start, element_size);
+ m_pSeekHead = new (std::nothrow)
+ SeekHead(this, pos, size, element_start, element_size);
+
+ if (m_pSeekHead == NULL)
+ return -1;
const long status = m_pSeekHead->Parse();
@@ -985,7 +982,11 @@ long long Segment::ParseHeaders() {
}
} else if (id == libwebm::kMkvChapters) {
if (m_pChapters == NULL) {
- m_pChapters = new Chapters(this, pos, size, element_start, element_size);
+ m_pChapters = new (std::nothrow)
+ Chapters(this, pos, size, element_start, element_size);
+
+ if (m_pChapters == NULL)
+ return -1;
const long status = m_pChapters->Parse();
@@ -994,7 +995,11 @@ long long Segment::ParseHeaders() {
}
} else if (id == libwebm::kMkvTags) {
if (m_pTags == NULL) {
- m_pTags = new Tags(this, pos, size, element_start, element_size);
+ m_pTags = new (std::nothrow)
+ Tags(this, pos, size, element_start, element_size);
+
+ if (m_pTags == NULL)
+ return -1;
const long status = m_pTags->Parse();
@@ -1136,7 +1141,9 @@ long Segment::DoLoadCluster(long long& pos, long& len) {
if (m_pCues == NULL) {
const long long element_size = (pos - idpos) + size;
- m_pCues = new Cues(this, pos, size, idpos, element_size);
+ m_pCues = new (std::nothrow) Cues(this, pos, size, idpos, element_size);
+ if (m_pCues == NULL)
+ return -1;
}
m_pos = pos + size; // consume payload
@@ -1342,7 +1349,9 @@ bool Segment::AppendCluster(Cluster* pCluster) {
if (count >= size) {
const long n = (size <= 0) ? 2048 : 2 * size;
- Cluster** const qq = new Cluster*[n];
+ Cluster** const qq = new (std::nothrow) Cluster*[n];
+ if (qq == NULL)
+ return false;
Cluster** q = qq;
Cluster** p = m_clusters;
@@ -1397,7 +1406,9 @@ bool Segment::PreloadCluster(Cluster* pCluster, ptrdiff_t idx) {
if (count >= size) {
const long n = (size <= 0) ? 2048 : 2 * size;
- Cluster** const qq = new Cluster*[n];
+ Cluster** const qq = new (std::nothrow) Cluster*[n];
+ if (qq == NULL)
+ return false;
Cluster** q = qq;
Cluster** p = m_clusters;
@@ -1466,6 +1477,8 @@ long Segment::Load() {
}
}
+SeekHead::Entry::Entry() : id(0), pos(0), element_start(0), element_size(0) {}
+
SeekHead::SeekHead(Segment* pSegment, long long start, long long size_,
long long element_start, long long element_size)
: m_pSegment(pSegment),
@@ -1516,9 +1529,19 @@ long SeekHead::Parse() {
if (pos != stop)
return E_FILE_FORMAT_INVALID;
- m_entries = new Entry[entry_count];
+ if (entry_count > 0) {
+ m_entries = new (std::nothrow) Entry[entry_count];
- m_void_elements = new VoidElement[void_element_count];
+ if (m_entries == NULL)
+ return -1;
+ }
+
+ if (void_element_count > 0) {
+ m_void_elements = new (std::nothrow) VoidElement[void_element_count];
+
+ if (m_void_elements == NULL)
+ return -1;
+ }
// now parse the entries and void elements
@@ -1537,14 +1560,14 @@ long SeekHead::Parse() {
if (status < 0) // error
return status;
- if (id == libwebm::kMkvSeek) {
+ if (id == libwebm::kMkvSeek && entry_count > 0) {
if (ParseEntry(pReader, pos, size, pEntry)) {
Entry& e = *pEntry++;
e.element_start = idpos;
e.element_size = (pos + size) - idpos;
}
- } else if (id == libwebm::kMkvVoid) {
+ } else if (id == libwebm::kMkvVoid && void_element_count > 0) {
VoidElement& e = *pVoidElement++;
e.element_start = idpos;
@@ -1706,7 +1729,10 @@ long Segment::ParseCues(long long off, long long& pos, long& len) {
const long long element_size = element_stop - element_start;
- m_pCues = new Cues(this, pos, size, element_start, element_size);
+ m_pCues =
+ new (std::nothrow) Cues(this, pos, size, element_start, element_size);
+ if (m_pCues == NULL)
+ return -1;
return 0; // success
}
@@ -1748,18 +1774,7 @@ bool SeekHead::ParseEntry(IMkvReader* pReader, long long start, long long size_,
if ((pos + seekIdSize) > stop)
return false;
- // Note that the SeekId payload really is serialized
- // as a "Matroska integer", not as a plain binary value.
- // In fact, Matroska requires that ID values in the
- // stream exactly match the binary representation as listed
- // in the Matroska specification.
- //
- // This parser is more liberal, and permits IDs to have
- // any width. (This could make the representation in the stream
- // different from what's in the spec, but it doesn't matter here,
- // since we always normalize "Matroska integer" values.)
-
- pEntry->id = ReadUInt(pReader, pos, len); // payload
+ pEntry->id = ReadID(pReader, pos, len); // payload
if (pEntry->id <= 0)
return false;
@@ -1898,7 +1913,9 @@ bool Cues::PreloadCuePoint(long& cue_points_size, long long pos) const {
if (m_preload_count >= cue_points_size) {
const long n = (cue_points_size <= 0) ? 2048 : 2 * cue_points_size;
- CuePoint** const qq = new CuePoint*[n];
+ CuePoint** const qq = new (std::nothrow) CuePoint*[n];
+ if (qq == NULL)
+ return false;
CuePoint** q = qq; // beginning of target
@@ -1914,7 +1931,9 @@ bool Cues::PreloadCuePoint(long& cue_points_size, long long pos) const {
cue_points_size = n;
}
- CuePoint* const pCP = new CuePoint(m_preload_count, pos);
+ CuePoint* const pCP = new (std::nothrow) CuePoint(m_preload_count, pos);
+ if (pCP == NULL)
+ return false;
m_cue_points[m_preload_count++] = pCP;
return true;
@@ -2320,7 +2339,9 @@ bool CuePoint::Load(IMkvReader* pReader) {
// << " timecode=" << m_timecode
// << endl;
- m_track_positions = new TrackPosition[m_track_positions_count];
+ m_track_positions = new (std::nothrow) TrackPosition[m_track_positions_count];
+ if (m_track_positions == NULL)
+ return false;
// Now parse track positions
@@ -2410,7 +2431,9 @@ bool CuePoint::TrackPosition::Parse(IMkvReader* pReader, long long start_,
}
const CuePoint::TrackPosition* CuePoint::Find(const Track* pTrack) const {
- assert(pTrack);
+ if (pTrack == NULL) {
+ return NULL;
+ }
const long long n = pTrack->GetNumber();
@@ -2915,7 +2938,10 @@ long Segment::DoParseNext(const Cluster*& pResult, long long& pos, long& len) {
const long long element_size = element_stop - element_start;
if (m_pCues == NULL) {
- m_pCues = new Cues(this, pos, size, element_start, element_size);
+ m_pCues = new (std::nothrow)
+ Cues(this, pos, size, element_start, element_size);
+ if (m_pCues == NULL)
+ return false;
}
pos += size; // consume payload
@@ -3266,7 +3292,10 @@ bool Chapters::ExpandEditionsArray() {
const int size = (m_editions_size == 0) ? 1 : 2 * m_editions_size;
- Edition* const editions = new Edition[size];
+ Edition* const editions = new (std::nothrow) Edition[size];
+
+ if (editions == NULL)
+ return false;
for (int idx = 0; idx < m_editions_count; ++idx) {
m_editions[idx].ShallowCopy(editions[idx]);
@@ -3378,7 +3407,10 @@ bool Chapters::Edition::ExpandAtomsArray() {
const int size = (m_atoms_size == 0) ? 1 : 2 * m_atoms_size;
- Atom* const atoms = new Atom[size];
+ Atom* const atoms = new (std::nothrow) Atom[size];
+
+ if (atoms == NULL)
+ return false;
for (int idx = 0; idx < m_atoms_count; ++idx) {
m_atoms[idx].ShallowCopy(atoms[idx]);
@@ -3563,7 +3595,10 @@ bool Chapters::Atom::ExpandDisplaysArray() {
const int size = (m_displays_size == 0) ? 1 : 2 * m_displays_size;
- Display* const displays = new Display[size];
+ Display* const displays = new (std::nothrow) Display[size];
+
+ if (displays == NULL)
+ return false;
for (int idx = 0; idx < m_displays_count; ++idx) {
m_displays[idx].ShallowCopy(displays[idx]);
@@ -3723,7 +3758,10 @@ bool Tags::ExpandTagsArray() {
const int size = (m_tags_size == 0) ? 1 : 2 * m_tags_size;
- Tag* const tags = new Tag[size];
+ Tag* const tags = new (std::nothrow) Tag[size];
+
+ if (tags == NULL)
+ return false;
for (int idx = 0; idx < m_tags_count; ++idx) {
m_tags[idx].ShallowCopy(tags[idx]);
@@ -3834,7 +3872,10 @@ bool Tags::Tag::ExpandSimpleTagsArray() {
const int size = (m_simple_tags_size == 0) ? 1 : 2 * m_simple_tags_size;
- SimpleTag* const displays = new SimpleTag[size];
+ SimpleTag* const displays = new (std::nothrow) SimpleTag[size];
+
+ if (displays == NULL)
+ return false;
for (int idx = 0; idx < m_simple_tags_count; ++idx) {
m_simple_tags[idx].ShallowCopy(displays[idx]);
@@ -3992,7 +4033,7 @@ long SegmentInfo::Parse() {
}
const double rollover_check = m_duration * m_timecodeScale;
- if (rollover_check > LLONG_MAX)
+ if (rollover_check > static_cast<double>(LLONG_MAX))
return E_FILE_FORMAT_INVALID;
if (pos != stop)
@@ -4083,7 +4124,7 @@ ContentEncoding::~ContentEncoding() {
}
const ContentEncoding::ContentCompression*
- ContentEncoding::GetCompressionByIndex(unsigned long idx) const {
+ContentEncoding::GetCompressionByIndex(unsigned long idx) const {
const ptrdiff_t count = compression_entries_end_ - compression_entries_;
assert(count >= 0);
@@ -4179,12 +4220,20 @@ long ContentEncoding::ParseContentEncodingEntry(long long start, long long size,
return -1;
if (compression_count > 0) {
- compression_entries_ = new ContentCompression*[compression_count];
+ compression_entries_ =
+ new (std::nothrow) ContentCompression*[compression_count];
+ if (!compression_entries_)
+ return -1;
compression_entries_end_ = compression_entries_;
}
if (encryption_count > 0) {
- encryption_entries_ = new ContentEncryption*[encryption_count];
+ encryption_entries_ =
+ new (std::nothrow) ContentEncryption*[encryption_count];
+ if (!encryption_entries_) {
+ delete[] compression_entries_;
+ return -1;
+ }
encryption_entries_end_ = encryption_entries_;
}
@@ -4204,7 +4253,10 @@ long ContentEncoding::ParseContentEncodingEntry(long long start, long long size,
} else if (id == libwebm::kMkvContentEncodingType) {
encoding_type_ = UnserializeUInt(pReader, pos, size);
} else if (id == libwebm::kMkvContentCompression) {
- ContentCompression* const compression = new ContentCompression();
+ ContentCompression* const compression =
+ new (std::nothrow) ContentCompression();
+ if (!compression)
+ return -1;
status = ParseCompressionEntry(pos, size, pReader, compression);
if (status) {
@@ -4213,7 +4265,10 @@ long ContentEncoding::ParseContentEncodingEntry(long long start, long long size,
}
*compression_entries_end_++ = compression;
} else if (id == libwebm::kMkvContentEncryption) {
- ContentEncryption* const encryption = new ContentEncryption();
+ ContentEncryption* const encryption =
+ new (std::nothrow) ContentEncryption();
+ if (!encryption)
+ return -1;
status = ParseEncryptionEntry(pos, size, pReader, encryption);
if (status) {
@@ -4419,7 +4474,11 @@ long Track::Create(Segment* pSegment, const Info& info, long long element_start,
if (pResult)
return -1;
- Track* const pTrack = new Track(pSegment, element_start, element_size);
+ Track* const pTrack =
+ new (std::nothrow) Track(pSegment, element_start, element_size);
+
+ if (pTrack == NULL)
+ return -1; // generic error
const int status = info.Copy(pTrack->m_info);
@@ -4871,7 +4930,10 @@ long Track::ParseContentEncodingsEntry(long long start, long long size) {
if (count <= 0)
return -1;
- content_encoding_entries_ = new ContentEncoding*[count];
+ content_encoding_entries_ = new (std::nothrow) ContentEncoding*[count];
+ if (!content_encoding_entries_)
+ return -1;
+
content_encoding_entries_end_ = content_encoding_entries_;
pos = start;
@@ -4883,7 +4945,10 @@ long Track::ParseContentEncodingsEntry(long long start, long long size) {
// pos now designates start of element
if (id == libwebm::kMkvContentEncoding) {
- ContentEncoding* const content_encoding = new ContentEncoding();
+ ContentEncoding* const content_encoding =
+ new (std::nothrow) ContentEncoding();
+ if (!content_encoding)
+ return -1;
status = content_encoding->ParseContentEncodingEntry(pos, size, pReader);
if (status) {
@@ -4917,20 +4982,27 @@ bool PrimaryChromaticity::Parse(IMkvReader* reader, long long read_pos,
if (!reader)
return false;
- my_auto_ptr<PrimaryChromaticity> chromaticity_ptr(*chromaticity ? *chromaticity : new PrimaryChromaticity());
+ if (!*chromaticity)
+ *chromaticity = new PrimaryChromaticity();
- float* value = is_x ? &chromaticity_ptr->x : &chromaticity_ptr->y;
+ if (!*chromaticity)
+ return false;
+
+ PrimaryChromaticity* pc = *chromaticity;
+ float* value = is_x ? &pc->x : &pc->y;
double parser_value = 0;
- const long long value_parse_status =
+ const long long parse_status =
UnserializeFloat(reader, read_pos, value_size, parser_value);
- *value = static_cast<float>(parser_value);
-
- if (value_parse_status < 0 || *value < 0.0 || *value > 1.0)
+ // Valid range is [0, 1]. Make sure the double is representable as a float
+ // before casting.
+ if (parse_status < 0 || parser_value < 0.0 || parser_value > 1.0 ||
+ (parser_value > 0.0 && parser_value < FLT_MIN))
return false;
- *chromaticity = chromaticity_ptr.release();
+ *value = static_cast<float>(parser_value);
+
return true;
}
@@ -4939,7 +5011,9 @@ bool MasteringMetadata::Parse(IMkvReader* reader, long long mm_start,
if (!reader || *mm)
return false;
- my_auto_ptr<MasteringMetadata> mm_ptr(new MasteringMetadata());
+ std::unique_ptr<MasteringMetadata> mm_ptr(new MasteringMetadata());
+ if (!mm_ptr.get())
+ return false;
const long long mm_end = mm_start + mm_size;
long long read_pos = mm_start;
@@ -4957,6 +5031,10 @@ bool MasteringMetadata::Parse(IMkvReader* reader, long long mm_start,
double value = 0;
const long long value_parse_status =
UnserializeFloat(reader, read_pos, child_size, value);
+ if (value < -FLT_MAX || value > FLT_MAX ||
+ (value > 0.0 && value < FLT_MIN)) {
+ return false;
+ }
mm_ptr->luminance_max = static_cast<float>(value);
if (value_parse_status < 0 || mm_ptr->luminance_max < 0.0 ||
mm_ptr->luminance_max > 9999.99) {
@@ -4966,6 +5044,10 @@ bool MasteringMetadata::Parse(IMkvReader* reader, long long mm_start,
double value = 0;
const long long value_parse_status =
UnserializeFloat(reader, read_pos, child_size, value);
+ if (value < -FLT_MAX || value > FLT_MAX ||
+ (value > 0.0 && value < FLT_MIN)) {
+ return false;
+ }
mm_ptr->luminance_min = static_cast<float>(value);
if (value_parse_status < 0 || mm_ptr->luminance_min < 0.0 ||
mm_ptr->luminance_min > 999.9999) {
@@ -5018,7 +5100,9 @@ bool Colour::Parse(IMkvReader* reader, long long colour_start,
if (!reader || *colour)
return false;
- my_auto_ptr<Colour> colour_ptr(new Colour());
+ std::unique_ptr<Colour> colour_ptr(new Colour());
+ if (!colour_ptr.get())
+ return false;
const long long colour_end = colour_start + colour_size;
long long read_pos = colour_start;
@@ -5109,11 +5193,94 @@ bool Colour::Parse(IMkvReader* reader, long long colour_start,
return true;
}
+bool Projection::Parse(IMkvReader* reader, long long start, long long size,
+ Projection** projection) {
+ if (!reader || *projection)
+ return false;
+
+ std::unique_ptr<Projection> projection_ptr(new Projection());
+ if (!projection_ptr.get())
+ return false;
+
+ const long long end = start + size;
+ long long read_pos = start;
+
+ while (read_pos < end) {
+ long long child_id = 0;
+ long long child_size = 0;
+
+ const long long status =
+ ParseElementHeader(reader, read_pos, end, child_id, child_size);
+ if (status < 0)
+ return false;
+
+ if (child_id == libwebm::kMkvProjectionType) {
+ long long projection_type = kTypeNotPresent;
+ projection_type = UnserializeUInt(reader, read_pos, child_size);
+ if (projection_type < 0)
+ return false;
+
+ projection_ptr->type = static_cast<ProjectionType>(projection_type);
+ } else if (child_id == libwebm::kMkvProjectionPrivate) {
+ unsigned char* data = SafeArrayAlloc<unsigned char>(1, child_size);
+
+ if (data == NULL)
+ return false;
+
+ const int status =
+ reader->Read(read_pos, static_cast<long>(child_size), data);
+
+ if (status) {
+ delete[] data;
+ return false;
+ }
+
+ projection_ptr->private_data = data;
+ projection_ptr->private_data_length = static_cast<size_t>(child_size);
+ } else {
+ double value = 0;
+ const long long value_parse_status =
+ UnserializeFloat(reader, read_pos, child_size, value);
+ // Make sure value is representable as a float before casting.
+ if (value_parse_status < 0 || value < -FLT_MAX || value > FLT_MAX ||
+ (value > 0.0 && value < FLT_MIN)) {
+ return false;
+ }
+
+ switch (child_id) {
+ case libwebm::kMkvProjectionPoseYaw:
+ projection_ptr->pose_yaw = static_cast<float>(value);
+ break;
+ case libwebm::kMkvProjectionPosePitch:
+ projection_ptr->pose_pitch = static_cast<float>(value);
+ break;
+ case libwebm::kMkvProjectionPoseRoll:
+ projection_ptr->pose_roll = static_cast<float>(value);
+ break;
+ default:
+ return false;
+ }
+ }
+
+ read_pos += child_size;
+ if (read_pos > end)
+ return false;
+ }
+
+ *projection = projection_ptr.release();
+ return true;
+}
+
VideoTrack::VideoTrack(Segment* pSegment, long long element_start,
long long element_size)
- : Track(pSegment, element_start, element_size), m_colour(NULL) {}
+ : Track(pSegment, element_start, element_size),
+ m_colour(NULL),
+ m_projection(NULL) {}
-VideoTrack::~VideoTrack() { delete m_colour; }
+VideoTrack::~VideoTrack() {
+ delete m_colour;
+ delete m_projection;
+}
long VideoTrack::Parse(Segment* pSegment, const Info& info,
long long element_start, long long element_size,
@@ -5145,6 +5312,7 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info,
const long long stop = pos + s.size;
Colour* colour = NULL;
+ Projection* projection = NULL;
while (pos < stop) {
long long id, size;
@@ -5195,6 +5363,9 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info,
} else if (id == libwebm::kMkvColour) {
if (!Colour::Parse(pReader, pos, size, &colour))
return E_FILE_FORMAT_INVALID;
+ } else if (id == libwebm::kMkvProjection) {
+ if (!Projection::Parse(pReader, pos, size, &projection))
+ return E_FILE_FORMAT_INVALID;
}
pos += size; // consume payload
@@ -5205,7 +5376,11 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info,
if (pos != stop)
return E_FILE_FORMAT_INVALID;
- VideoTrack* const pTrack = new VideoTrack(pSegment, element_start, element_size);
+ VideoTrack* const pTrack =
+ new (std::nothrow) VideoTrack(pSegment, element_start, element_size);
+
+ if (pTrack == NULL)
+ return -1; // generic error
const int status = info.Copy(pTrack->m_info);
@@ -5222,6 +5397,7 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info,
pTrack->m_stereo_mode = stereo_mode;
pTrack->m_rate = rate;
pTrack->m_colour = colour;
+ pTrack->m_projection = projection;
pResult = pTrack;
return 0; // success
@@ -5322,6 +5498,8 @@ long VideoTrack::Seek(long long time_ns, const BlockEntry*& pResult) const {
Colour* VideoTrack::GetColour() const { return m_colour; }
+Projection* VideoTrack::GetProjection() const { return m_projection; }
+
long long VideoTrack::GetWidth() const { return m_width; }
long long VideoTrack::GetHeight() const { return m_height; }
@@ -5404,7 +5582,11 @@ long AudioTrack::Parse(Segment* pSegment, const Info& info,
if (pos != stop)
return E_FILE_FORMAT_INVALID;
- AudioTrack* const pTrack = new AudioTrack(pSegment, element_start, element_size);
+ AudioTrack* const pTrack =
+ new (std::nothrow) AudioTrack(pSegment, element_start, element_size);
+
+ if (pTrack == NULL)
+ return -1; // generic error
const int status = info.Copy(pTrack->m_info);
@@ -5472,7 +5654,11 @@ long Tracks::Parse() {
if (count <= 0)
return 0; // success
- m_trackEntries = new Track*[count];
+ m_trackEntries = new (std::nothrow) Track*[count];
+
+ if (m_trackEntries == NULL)
+ return -1;
+
m_trackEntriesEnd = m_trackEntries;
pos = m_start;
@@ -6575,7 +6761,10 @@ Cluster* Cluster::Create(Segment* pSegment, long idx, long long off) {
const long long element_start = pSegment->m_start + off;
- return new Cluster(pSegment, idx, element_start);
+ Cluster* const pCluster =
+ new (std::nothrow) Cluster(pSegment, idx, element_start);
+
+ return pCluster;
}
Cluster::Cluster()
@@ -6604,8 +6793,10 @@ Cluster::Cluster(Segment* pSegment, long idx, long long element_start
{}
Cluster::~Cluster() {
- if (m_entries_count <= 0)
+ if (m_entries_count <= 0) {
+ delete[] m_entries;
return;
+ }
BlockEntry** i = m_entries;
BlockEntry** const j = m_entries + m_entries_count;
@@ -6918,7 +7109,9 @@ long Cluster::CreateBlock(long long id,
assert(m_entries_size == 0);
m_entries_size = 1024;
- m_entries = new BlockEntry*[m_entries_size];
+ m_entries = new (std::nothrow) BlockEntry*[m_entries_size];
+ if (m_entries == NULL)
+ return -1;
m_entries_count = 0;
} else {
@@ -6929,7 +7122,9 @@ long Cluster::CreateBlock(long long id,
if (m_entries_count >= m_entries_size) {
const long entries_size = 2 * m_entries_size;
- BlockEntry** const entries = new BlockEntry*[entries_size];
+ BlockEntry** const entries = new (std::nothrow) BlockEntry*[entries_size];
+ if (entries == NULL)
+ return -1;
BlockEntry** src = m_entries;
BlockEntry** const src_end = src + m_entries_count;
@@ -7038,7 +7233,11 @@ long Cluster::CreateBlockGroup(long long start_offset, long long size,
BlockEntry** const ppEntry = m_entries + idx;
BlockEntry*& pEntry = *ppEntry;
- pEntry = new BlockGroup(this, idx, bpos, bsize, prev, next, duration, discard_padding);
+ pEntry = new (std::nothrow)
+ BlockGroup(this, idx, bpos, bsize, prev, next, duration, discard_padding);
+
+ if (pEntry == NULL)
+ return -1; // generic error
BlockGroup* const p = static_cast<BlockGroup*>(pEntry);
@@ -7066,7 +7265,10 @@ long Cluster::CreateSimpleBlock(long long st, long long sz) {
BlockEntry** const ppEntry = m_entries + idx;
BlockEntry*& pEntry = *ppEntry;
- pEntry = new SimpleBlock(this, idx, st, sz);
+ pEntry = new (std::nothrow) SimpleBlock(this, idx, st, sz);
+
+ if (pEntry == NULL)
+ return -1; // generic error
SimpleBlock* const p = static_cast<SimpleBlock*>(pEntry);
@@ -7461,7 +7663,9 @@ long Block::Parse(const Cluster* pCluster) {
return E_FILE_FORMAT_INVALID;
m_frame_count = 1;
- m_frames = new Frame[m_frame_count];
+ m_frames = new (std::nothrow) Frame[m_frame_count];
+ if (m_frames == NULL)
+ return -1;
Frame& f = m_frames[0];
f.pos = pos;
@@ -7492,7 +7696,9 @@ long Block::Parse(const Cluster* pCluster) {
m_frame_count = int(biased_count) + 1;
- m_frames = new Frame[m_frame_count];
+ m_frames = new (std::nothrow) Frame[m_frame_count];
+ if (m_frames == NULL)
+ return -1;
if (!m_frames)
return E_FILE_FORMAT_INVALID;
@@ -7701,6 +7907,10 @@ long Block::Parse(const Cluster* pCluster) {
return E_FILE_FORMAT_INVALID;
curr.len = static_cast<long>(frame_size);
+ // Check if size + curr.len could overflow.
+ if (size > LLONG_MAX - curr.len) {
+ return E_FILE_FORMAT_INVALID;
+ }
size += curr.len; // contribution of this frame
--frame_count;
@@ -7741,7 +7951,6 @@ long Block::Parse(const Cluster* pCluster) {
pf = m_frames;
while (pf != pf_end) {
Frame& f = *pf++;
- assert((pos + f.len) <= stop);
if ((pos + f.len) > stop)
return E_FILE_FORMAT_INVALID;
@@ -7763,6 +7972,11 @@ long long Block::GetTimeCode(const Cluster* pCluster) const {
const long long tc0 = pCluster->GetTimeCode();
assert(tc0 >= 0);
+ // Check if tc0 + m_timecode would overflow.
+ if (tc0 < 0 || LLONG_MAX - tc0 < m_timecode) {
+ return -1;
+ }
+
const long long tc = tc0 + m_timecode;
return tc; // unscaled timecode units
@@ -7780,6 +7994,10 @@ long long Block::GetTime(const Cluster* pCluster) const {
const long long scale = pInfo->GetTimeCodeScale();
assert(scale >= 1);
+ // Check if tc * scale could overflow.
+ if (tc != 0 && scale > LLONG_MAX / tc) {
+ return -1;
+ }
const long long ns = tc * scale;
return ns;
diff --git a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h
index 1ef274b162..6dce7e50ba 100644
--- a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h
+++ b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h
@@ -8,7 +8,7 @@
#ifndef MKVPARSER_MKVPARSER_H_
#define MKVPARSER_MKVPARSER_H_
-#include <stddef.h>
+#include <cstddef>
namespace mkvparser {
@@ -21,6 +21,7 @@ class IMkvReader {
virtual int Read(long long pos, long len, unsigned char* buf) = 0;
virtual int Length(long long* total, long long* available) = 0;
+ public:
virtual ~IMkvReader();
};
@@ -472,6 +473,34 @@ struct Colour {
MasteringMetadata* mastering_metadata;
};
+struct Projection {
+ enum ProjectionType {
+ kTypeNotPresent = -1,
+ kRectangular = 0,
+ kEquirectangular = 1,
+ kCubeMap = 2,
+ kMesh = 3,
+ };
+ static const float kValueNotPresent;
+ Projection()
+ : type(kTypeNotPresent),
+ private_data(NULL),
+ private_data_length(0),
+ pose_yaw(kValueNotPresent),
+ pose_pitch(kValueNotPresent),
+ pose_roll(kValueNotPresent) {}
+ ~Projection() { delete[] private_data; }
+ static bool Parse(IMkvReader* reader, long long element_start,
+ long long element_size, Projection** projection);
+
+ ProjectionType type;
+ unsigned char* private_data;
+ size_t private_data_length;
+ float pose_yaw;
+ float pose_pitch;
+ float pose_roll;
+};
+
class VideoTrack : public Track {
VideoTrack(const VideoTrack&);
VideoTrack& operator=(const VideoTrack&);
@@ -496,6 +525,8 @@ class VideoTrack : public Track {
Colour* GetColour() const;
+ Projection* GetProjection() const;
+
private:
long long m_width;
long long m_height;
@@ -507,6 +538,7 @@ class VideoTrack : public Track {
double m_rate;
Colour* m_colour;
+ Projection* m_projection;
};
class AudioTrack : public Track {
@@ -812,6 +844,8 @@ class SeekHead {
long Parse();
struct Entry {
+ Entry();
+
// the SeekHead entry payload
long long id;
long long pos;
diff --git a/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h b/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h
index fd461e9819..2ffd7e7544 100644
--- a/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h
+++ b/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h
@@ -25,7 +25,7 @@
*/
#include "string.h"
-#ifdef __APPLE__
+#if defined(__APPLE__) || defined(__FreeBSD__)
#include <stdlib.h>
#else
#include "malloc.h"
diff --git a/thirdparty/lws/minilex.c b/thirdparty/lws/minilex.c
deleted file mode 100644
index 3cb1e33696..0000000000
--- a/thirdparty/lws/minilex.c
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * minilex.c
- *
- * High efficiency lexical state parser
- *
- * Copyright (C)2011-2014 Andy Green <andy@warmcat.com>
- *
- * Licensed under LGPL2
- *
- * Usage: gcc minilex.c -o minilex && ./minilex > lextable.h
- *
- * Run it twice to test parsing on the generated table on stderr
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "lextable-strings.h"
-
-/*
- * b7 = 0 = 1-byte seq
- * 0x08 = fail
- * 2-byte seq
- * 0x00 - 0x07, then terminal as given in 2nd byte
- 3-byte seq
- * no match: go fwd 3 byte, match: jump fwd by amt in +1/+2 bytes
- * = 1 = 1-byte seq
- * no match: die, match go fwd 1 byte
- */
-
-unsigned char lextable[] = {
- #include "lextable.h"
-};
-
-#define PARALLEL 30
-
-struct state {
- char c[PARALLEL];
- int state[PARALLEL];
- int count;
- int bytepos;
-
- int real_pos;
-};
-
-struct state state[1000];
-int next = 1;
-
-#define FAIL_CHAR 0x08
-
-int lextable_decode(int pos, char c)
-{
- while (1) {
- if (lextable[pos] & (1 << 7)) { /* 1-byte, fail on mismatch */
- if ((lextable[pos] & 0x7f) != c)
- return -1;
- /* fall thru */
- pos++;
- if (lextable[pos] == FAIL_CHAR)
- return -1;
- return pos;
- } else { /* b7 = 0, end or 3-byte */
- if (lextable[pos] < FAIL_CHAR) /* terminal marker */
- return pos;
-
- if (lextable[pos] == c) /* goto */
- return pos + (lextable[pos + 1]) +
- (lextable[pos + 2] << 8);
- /* fall thru goto */
- pos += 3;
- /* continue */
- }
- }
-}
-
-int main(void)
-{
- int n = 0;
- int m = 0;
- int prev;
- char c;
- int walk;
- int saw;
- int y;
- int j;
- int pos = 0;
-
- while (n < sizeof(set) / sizeof(set[0])) {
-
- m = 0;
- walk = 0;
- prev = 0;
-
- if (set[n][0] == '\0') {
- n++;
- continue;
- }
-
- while (set[n][m]) {
-
- saw = 0;
- for (y = 0; y < state[walk].count; y++)
- if (state[walk].c[y] == set[n][m]) {
- /* exists -- go forward */
- walk = state[walk].state[y];
- saw = 1;
- break;
- }
-
- if (saw)
- goto again;
-
- /* something we didn't see before */
-
- state[walk].c[state[walk].count] = set[n][m];
-
- state[walk].state[state[walk].count] = next;
- state[walk].count++;
- walk = next++;
-again:
- m++;
- }
-
- state[walk].c[0] = n++;
- state[walk].state[0] = 0; /* terminal marker */
- state[walk].count = 1;
- }
-
- walk = 0;
- for (n = 0; n < next; n++) {
- state[n].bytepos = walk;
- walk += (2 * state[n].count);
- }
-
- /* compute everyone's position first */
-
- pos = 0;
- walk = 0;
- for (n = 0; n < next; n++) {
-
- state[n].real_pos = pos;
-
- for (m = 0; m < state[n].count; m++) {
-
- if (state[n].state[m] == 0)
- pos += 2; /* terminal marker */
- else { /* c is a character */
- if ((state[state[n].state[m]].bytepos -
- walk) == 2)
- pos++;
- else {
- pos += 3;
- if (m == state[n].count - 1)
- pos++; /* fail */
- }
- }
- walk += 2;
- }
- }
-
- walk = 0;
- pos = 0;
- for (n = 0; n < next; n++) {
- for (m = 0; m < state[n].count; m++) {
-
- if (!m)
- fprintf(stdout, "/* pos %04x: %3d */ ",
- state[n].real_pos, n);
- else
- fprintf(stdout, " ");
-
- y = state[n].c[m];
- saw = state[n].state[m];
-
- if (saw == 0) { // c is a terminal then
-
- if (y > 0x7ff) {
- fprintf(stderr, "terminal too big\n");
- return 2;
- }
-
- fprintf(stdout, " 0x%02X, 0x%02X "
- " "
- "/* - terminal marker %2d - */,\n",
- y >> 8, y & 0xff, y & 0x7f);
- pos += 2;
- walk += 2;
- continue;
- }
-
- /* c is a character */
-
- prev = y &0x7f;
- if (prev < 32 || prev > 126)
- prev = '.';
-
-
- if ((state[saw].bytepos - walk) == 2) {
- fprintf(stdout, " 0x%02X /* '%c' -> */,\n",
- y | 0x80, prev);
- pos++;
- walk += 2;
- continue;
- }
-
- j = state[saw].real_pos - pos;
-
- if (j > 0xffff) {
- fprintf(stderr,
- "Jump > 64K bytes ahead (%d to %d)\n",
- state[n].real_pos, state[saw].real_pos);
- return 1;
- }
- fprintf(stdout, " 0x%02X /* '%c' */, 0x%02X, 0x%02X "
- "/* (to 0x%04X state %3d) */,\n",
- y, prev,
- j & 0xff, j >> 8,
- state[saw].real_pos, saw);
- pos += 3;
-
- if (m == state[n].count - 1) {
- fprintf(stdout,
- " 0x%02X, /* fail */\n",
- FAIL_CHAR);
- pos++; /* fail */
- }
-
- walk += 2;
- }
- }
-
- fprintf(stdout, "/* total size %d bytes */\n", pos);
-
- /*
- * Try to parse every legal input string
- */
-
- for (n = 0; n < sizeof(set) / sizeof(set[0]); n++) {
- walk = 0;
- m = 0;
- y = -1;
-
- if (set[n][0] == '\0')
- continue;
-
- fprintf(stderr, " trying '%s'\n", set[n]);
-
- while (set[n][m]) {
- walk = lextable_decode(walk, set[n][m]);
- if (walk < 0) {
- fprintf(stderr, "failed\n");
- return 3;
- }
-
- if (lextable[walk] < FAIL_CHAR) {
- y = (lextable[walk] << 8) + lextable[walk + 1];
- break;
- }
- m++;
- }
-
- if (y != n) {
- fprintf(stderr, "decode failed %d\n", y);
- return 4;
- }
- }
-
- fprintf(stderr, "All decode OK\n");
-
- return 0;
-}