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-rw-r--r--editor/editor_audio_buses.cpp4
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/script_create_dialog.cpp2
-rw-r--r--modules/gdnative/godot/godot_array.cpp10
-rw-r--r--modules/gdnative/godot/godot_array.h2
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp9
-rw-r--r--modules/gdnative/godot/godot_dictionary.h2
-rw-r--r--platform/uwp/app.cpp117
-rw-r--r--platform/uwp/detect.py15
-rw-r--r--platform/uwp/gl_context_egl.cpp2
-rw-r--r--platform/uwp/os_uwp.cpp29
-rw-r--r--platform/uwp/os_uwp.h4
-rw-r--r--scene/resources/texture.cpp4
14 files changed, 92 insertions, 114 deletions
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index f60186e3b4..26029261b2 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -1108,9 +1108,9 @@ EditorAudioBuses::EditorAudioBuses() {
file_dialog = memnew(EditorFileDialog);
List<String> ext;
- ResourceLoader::get_recognized_extensions_for_type("AudioServerState", &ext);
+ ResourceLoader::get_recognized_extensions_for_type("AudioBusLayout", &ext);
for (List<String>::Element *E = ext.front(); E; E = E->next()) {
- file_dialog->add_filter("*." + E->get() + "; Audio Bus State");
+ file_dialog->add_filter("*." + E->get() + "; Audio Bus Layout");
}
add_child(file_dialog);
file_dialog->connect("file_selected", this, "_file_dialog_callback");
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index ea43477dc3..85d446f38a 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -54,7 +54,7 @@ String ResourceImporterCSVTranslation::get_save_extension() const {
String ResourceImporterCSVTranslation::get_resource_type() const {
- return "StreamCSVTranslation";
+ return "Translation";
}
bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2f1a4ce115..a626dffc3c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1531,8 +1531,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
continue;
}
- bool uniform = b->get_shift();
- bool symmetric = b->get_alt();
+ bool uniform = m->get_shift();
+ bool symmetric = m->get_alt();
dto = dto - (drag == DRAG_ALL || drag == DRAG_NODE_2D ? drag_from - drag_point_from : Vector2(0, 0));
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 1e86d8db4b..2220e3330f 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -539,10 +539,12 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Margins */
empty_h = memnew(Control);
+ empty_h->set_name("empty_h"); //duplicate() doesn't like nodes without a name
empty_h->set_h_size_flags(Control::SIZE_EXPAND_FILL);
empty_h->set_v_size_flags(Control::SIZE_EXPAND_FILL);
empty_h->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
empty_v = memnew(Control);
+ empty_v->set_name("empty_v");
empty_v->set_h_size_flags(Control::SIZE_EXPAND_FILL);
empty_v->set_v_size_flags(Control::SIZE_EXPAND_FILL);
empty_v->set_custom_minimum_size(Size2(10, 0 * EDSCALE));
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index 65353c5b0f..bf2ef35972 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -139,13 +139,9 @@ void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godo
a->operator[](p_idx) = *val;
}
-godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- memnew_placement(dest, Variant);
- const Array *a = (const Array *)p_arr;
- *dest = a->operator[](p_idx);
- return raw_dest;
+godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
+ Array *a = (Array *)p_arr;
+ return (godot_variant *)&a->operator[](p_idx);
}
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index 29a76304d0..f7150950fc 100644
--- a/modules/gdnative/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -59,7 +59,7 @@ void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_
void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
-godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx);
+godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx);
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index dda245e59e..b98ee5b5c9 100644
--- a/modules/gdnative/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -101,13 +101,10 @@ godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
return dest;
}
-godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Dictionary *dict = (const Dictionary *)p_dict;
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
+ Dictionary *dict = (Dictionary *)p_dict;
const Variant *key = (const Variant *)p_key;
- *dest = dict->operator[](*key);
- return raw_dest;
+ return (godot_variant *)&dict->operator[](*key);
}
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
index 9f6de77aac..42f7f872a1 100644
--- a/modules/gdnative/godot/godot_dictionary.h
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -68,7 +68,7 @@ godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 7c8f09b27b..51aba9b7fd 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -259,45 +259,48 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
int but = _get_button(point);
if (_is_touch(point)) {
- Ref<InputEvent> event;
- event.type = InputEvent::SCREEN_TOUCH;
- event.device = 0;
- event.screen_touch->is_pressed() = p_pressed;
- event.screen_touch.x = pos.X;
- event.screen_touch.y = pos.Y;
- event.screen_touch.index = _get_finger(point->PointerId);
-
- last_touch_x[event.screen_touch.index] = pos.X;
- last_touch_y[event.screen_touch.index] = pos.Y;
-
- os->input_event(event);
+ Ref<InputEventScreenTouch> screen_touch;
+ screen_touch.instance();
+ screen_touch->set_device(0);
+ screen_touch->set_pressed(p_pressed);
+ screen_touch->set_pos(Vector2(pos.X, pos.Y));
+ screen_touch->set_index(_get_finger(point->PointerId));
+
+ last_touch_x[screen_touch->get_index()] = pos.X;
+ last_touch_y[screen_touch->get_index()] = pos.Y;
+
+ os->input_event(screen_touch);
if (number_of_contacts > 1)
return;
}; // fallthrought of sorts
- Ref<InputEvent> event;
- event.type = InputEvent::MOUSE_BUTTON;
- event.device = 0;
- event->is_pressed() = p_pressed;
- event->get_button_index() = but;
- event->get_pos().x = pos.X;
- event->get_pos().y = pos.Y;
- event.mouse_button.global_x = pos.X;
- event.mouse_button.global_y = pos.Y;
+ Ref<InputEventMouseButton> mouse_button;
+ mouse_button.instance();
+ mouse_button->set_device(0);
+ mouse_button->set_pressed(p_pressed);
+ mouse_button->set_button_index(but);
+ mouse_button->set_pos(Vector2(pos.X, pos.Y));
+ mouse_button->set_global_pos(Vector2(pos.X, pos.Y));
if (p_is_wheel) {
if (point->Properties->MouseWheelDelta > 0) {
- event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
+ mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP);
} else if (point->Properties->MouseWheelDelta < 0) {
- event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
+ mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN);
}
}
last_touch_x[31] = pos.X;
last_touch_y[31] = pos.Y;
- os->input_event(event);
+ os->input_event(mouse_button);
+
+ if (p_is_wheel) {
+ // Send release for mouse wheel
+ mouse_button->set_pressed(false);
+ os->input_event(mouse_button);
+ }
};
void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
@@ -349,16 +352,14 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
if (point->IsInContact && _is_touch(point)) {
- InputEvent event;
- event.type = Ref<InputEvent>::SCREEN_DRAG;
- event.device = 0;
- event.screen_drag.x = pos.X;
- event.screen_drag.y = pos.Y;
- event.screen_drag.index = _get_finger(point->PointerId);
- event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
- event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
+ Ref<InputEventScreenDrag> screen_drag;
+ screen_drag.instance();
+ screen_drag->set_device(0);
+ screen_drag->set_pos(Vector2(pos.X, pos.Y));
+ screen_drag->set_index(_get_finger(point->PointerId));
+ screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()]));
- os->input_event(event);
+ os->input_event(screen_drag);
if (number_of_contacts > 1)
return;
@@ -368,19 +369,16 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
return;
- InputEvent event;
- event.type = Ref<InputEvent>::MOUSE_MOTION;
- event.device = 0;
- event.mouse_motion.x = pos.X;
- event.mouse_motion.y = pos.Y;
- event.mouse_motion.global_x = pos.X;
- event.mouse_motion.global_y = pos.Y;
- event->get_relative().x = pos.X - last_touch_x[31];
- event->get_relative().y = pos.Y - last_touch_y[31];
+ Ref<InputEventMouseMotion> mouse_motion;
+ mouse_motion.instance();
+ mouse_motion->set_device(0);
+ mouse_motion->set_pos(Vector2(pos.X, pos.Y));
+ mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
+ mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31]));
last_mouse_pos = pos;
- os->input_event(event);
+ os->input_event(mouse_motion);
}
void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
@@ -393,47 +391,40 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
pos.X = last_mouse_pos.X + args->MouseDelta.X;
pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
- InputEvent event;
- event.type = Ref<InputEvent>::MOUSE_MOTION;
- event.device = 0;
- event.mouse_motion.x = pos.X;
- event.mouse_motion.y = pos.Y;
- event.mouse_motion.global_x = pos.X;
- event.mouse_motion.global_y = pos.Y;
- event->get_relative().x = args->MouseDelta.X;
- event->get_relative().y = args->MouseDelta.Y;
+ Ref<InputEventMouseMotion> mouse_motion;
+ mouse_motion.instance();
+ mouse_motion->set_device(0);
+ mouse_motion->set_pos(Vector2(pos.X, pos.Y));
+ mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
+ mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y));
last_mouse_pos = pos;
- os->input_event(event);
+ os->input_event(mouse_motion);
}
void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) {
OSUWP::KeyEvent ke;
- InputModifierState mod;
- mod.meta = false;
- mod.command = false;
- mod.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
- mod.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
- mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
- ke.mod_state = mod;
+ ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
+ ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
+ ke.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
- ke->is_pressed() = p_pressed;
+ ke.pressed = p_pressed;
if (key_args != nullptr) {
ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
ke.unicode = 0;
- ke->get_scancode() = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
+ ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
} else {
ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
ke.unicode = char_args->KeyCode;
- ke->get_scancode() = 0;
+ ke.scancode = 0;
ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
}
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index f1e0716241..baff7f9788 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -49,6 +49,8 @@ def configure(env):
arch = ""
env['ENV'] = os.environ
+ vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
+
# ANGLE
angle_root = os.getenv("ANGLE_SRC_PATH")
env.Append(CPPPATH=[angle_root + '/include'])
@@ -65,7 +67,7 @@ def configure(env):
arch = "arm"
env["bits"] = "32"
env.Append(LINKFLAGS=['/MACHINE:ARM'])
- env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/arm'])
+ env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
angle_build_cmd += "ARM"
@@ -92,7 +94,7 @@ def configure(env):
env.Append(CPPFLAGS=['/DPNG_ABORT=abort'])
env.Append(LINKFLAGS=['/MACHINE:X86'])
- env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store'])
+ env.Append(LIBPATH=[vc_base_path + 'lib/store'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
else:
@@ -107,10 +109,9 @@ def configure(env):
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32'])
- env.Append(CPPFLAGS=['/FU', os.environ['VCINSTALLDIR'] + 'lib/store/references/platform.winmd'])
- env.Append(CPPFLAGS=['/AI', os.environ['VCINSTALLDIR'] + 'lib/store/references'])
-
- env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/references'])
+
+ env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
+ env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
if (env["target"] == "release"):
@@ -133,7 +134,7 @@ def configure(env):
env.Append(CCFLAGS=string.split('/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW /FS'))
- env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR'] + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
+ env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp
index d79ce75db5..57c4c5d572 100644
--- a/platform/uwp/gl_context_egl.cpp
+++ b/platform/uwp/gl_context_egl.cpp
@@ -97,7 +97,7 @@ Error ContextEGL::initialize() {
EGLContext context = EGL_NO_CONTEXT;
EGLSurface surface = EGL_NO_SURFACE;
EGLConfig config = nullptr;
- EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
+ EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, EGL_NONE };
try {
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 47f4b3f3c8..28aaf9161b 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -330,16 +330,9 @@ String OSUWP::get_clipboard() const {
return "";
};
-void OSUWP::input_event(Ref<InputEvent> &p_event) {
+void OSUWP::input_event(const Ref<InputEvent> &p_event) {
input->parse_input_event(p_event);
-
- if (p_event.type == Ref<InputEvent>::MOUSE_BUTTON && p_event->is_pressed() && p_event->get_button_index() > 3) {
-
- //send release for mouse wheel
- p_event->is_pressed() = false;
- input->parse_input_event(p_event);
- }
};
void OSUWP::delete_main_loop() {
@@ -663,16 +656,18 @@ void OSUWP::process_key_events() {
for (int i = 0; i < key_event_pos; i++) {
KeyEvent &kev = key_event_buffer[i];
- Ref<InputEvent> iev;
-
- iev.type = Ref<InputEvent>::KEY;
- iev.key.mod = kev.mod_state;
- iev->is_echo() = kev.echo;
- iev->get_scancode() = kev->get_scancode();
- iev.key.unicode = kev.unicode;
- iev->is_pressed() = kev->is_pressed();
- input_event(iev);
+ Ref<InputEventKey> key_event;
+ key_event.instance();
+ key_event->set_alt(kev.alt);
+ key_event->set_shift(kev.shift);
+ key_event->set_control(kev.control);
+ key_event->set_echo(kev.echo);
+ key_event->set_scancode(kev.scancode);
+ key_event->set_unicode(kev.unicode);
+ key_event->set_pressed(kev.pressed);
+
+ input_event(key_event);
}
key_event_pos = 0;
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index d2a51aad4c..45b8eefdee 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -63,7 +63,7 @@ public:
CHAR_EVENT_MESSAGE
};
- InputModifierState mod_state;
+ bool alt, shift, control;
MessageType type;
bool pressed;
unsigned int scancode;
@@ -257,7 +257,7 @@ public:
virtual bool get_swap_ok_cancel() { return true; }
- void input_event(Ref<InputEvent> &p_event);
+ void input_event(const Ref<InputEvent> &p_event);
virtual PowerState get_power_state();
virtual int get_power_seconds_left();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 6b9407be8c..bc8deb501e 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -351,10 +351,6 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
- ClassDB::set_method_flags(get_class_static(), _scs_create("fix_alpha_edges"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::set_method_flags(get_class_static(), _scs_create("premultiply_alpha"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::set_method_flags(get_class_static(), _scs_create("normal_to_xy"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::set_method_flags(get_class_static(), _scs_create("shrink_x2_and_keep_size"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
BIND_CONSTANT(STORAGE_RAW);