diff options
380 files changed, 21395 insertions, 42971 deletions
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index b24a36beef..2dad253288 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -6,7 +6,7 @@ env: GODOT_BASE_BRANCH: master SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 - ANDROID_NDK_VERSION: 21.1.6352462 + ANDROID_NDK_VERSION: 21.4.7075529 jobs: android-template: @@ -29,7 +29,7 @@ jobs: with: java-version: 8 - - name: Install Android NDK r21 + - name: Install Android NDK run: | sudo ${ANDROID_HOME}/tools/bin/sdkmanager --install 'ndk;${{env.ANDROID_NDK_VERSION}}' diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 0982d768d6..b4bbaaacb1 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -144,7 +144,7 @@ jobs: scons --version # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it + # [Workaround] SwiftShader doesn't support tessellation, so we skip Godot check about it - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index b7cc127226..d1db449ab0 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -46,7 +46,7 @@ jobs: - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" - python -m pip install scons pywin32 + python -m pip install scons python --version scons --version @@ -102,7 +102,7 @@ jobs: - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" - python -m pip install scons pywin32 + python -m pip install scons python --version scons --version @@ -68,6 +68,7 @@ Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.c Kelly Thomas <kelly.thomas@hotmail.com.au> Kongfa Waroros <gongpha@hotmail.com> K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> +kleonc <9283098+kleonc@users.noreply.github.com> <kleonc@users.noreply.github.com> Leon Krause <lk@leonkrause.com> <eska@eska.me> Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com> Liz Haas <27thLiz@gmail.com> @@ -94,6 +95,7 @@ Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com> Nils ANDRÉ-CHANG <nils@nilsand.re> Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com> Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt> +Pawel Kowal <pkowal1982@gmail.com> Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com> Paul Batty <p_batty@hotmail.co.uk> Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com> diff --git a/AUTHORS.md b/AUTHORS.md index 7c5eb0c56b..0aacde20e8 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -109,6 +109,7 @@ name is available. Julian Murgia (StraToN) Justo Delgado (mrcdk) Kelly Thomas (KellyThomas) + kleonc Kongfa Waroros (gongpha) Kostadin Damyanov (Max-Might) K. S. Ernest (iFire) Lee (fire) @@ -7,7 +7,7 @@ support of generous donors. The ways to donate to the project, as well as details on how the funds are used, are described on [Godot's website](https://godotengine.org/donate). -The following is a list of the current monthly donors, to be have their +The following is a list of the current monthly donors, who will have their generous deed immortalized in the next stable release of Godot Engine. ## Platinum sponsors @@ -23,8 +23,7 @@ generous deed immortalized in the next stable release of Godot Engine. ## Silver sponsors ASIFA-Hollywood <https://www.asifa-hollywood.org> - Moonwards <https://www.moonwards.com> - Zenva Academy <https://academy.zenva.com> + LITSLINK <https://litslink.com> ## Bronze sponsors @@ -32,7 +31,10 @@ generous deed immortalized in the next stable release of Godot Engine. Garry Newman Gordon MacPherson Hunter Dickson + Kitcat490 Kyle Szklenski + Moonwards <https://www.moonwards.com> + TrampolineTales <http://trampolinetales.com> ## Mini sponsors @@ -40,6 +42,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alejandro Saucedo alex brown Andrew Dunai + Angry Skull anti666 Ben Nolan blurp @@ -56,7 +59,6 @@ generous deed immortalized in the next stable release of Godot Engine. Gamechuck GameDev.net Hein-Pieter van Braam - Jacob McKenney Jasper Brooks Javary Co. Jeffery Chiu @@ -65,11 +67,13 @@ generous deed immortalized in the next stable release of Godot Engine. Justin Arnold Kamil Brzezinski Marcel Kräml + Marek Belski Matthieu Huvé Maxim Karsten Mike King Nathan Warden Neal Gompa (Conan Kudo) + Ninja_5tyl3 Patrick Horn Patrick Schmidt Péter Magyar @@ -86,8 +90,10 @@ generous deed immortalized in the next stable release of Godot Engine. ## Gold donors Acheron + Adam Brown albinaask Alvaro A Baena R + Andres Hernandez Asher Glick Barugon Carlo Cabanilla @@ -131,6 +137,7 @@ generous deed immortalized in the next stable release of Godot Engine. Sarksus Scott B Sean + segfault-god Sergey Sofox Taylor Ritenour @@ -150,13 +157,13 @@ generous deed immortalized in the next stable release of Godot Engine. Alexey Dyadchenko Alex Khayrullin alice gambrell - Andreas Funke Andrew Cunningham Antanas Paskauskas Antoni Batchelli Arisaka Mayuki Arthur S. Muszynski Ben Botwin + Björn Hjorth Brandon Hawkinson Caleb Sizemore Can Eris @@ -166,6 +173,7 @@ generous deed immortalized in the next stable release of Godot Engine. Chris Petrich Chris Serino Christian Leth Jeppesen + Container7 Craig Ostrin Craig Smith Cristopher @@ -174,6 +182,7 @@ generous deed immortalized in the next stable release of Godot Engine. Darrian Little Dennis Belfrage Dev To be curious + Dietrich Schuetz Digital Denizen Dimitri Nüscheler Donn Eddy @@ -183,6 +192,7 @@ generous deed immortalized in the next stable release of Godot Engine. Eugenio Hugo Salgüero Jáñez EXUREI flesk + foxydevloper F S Gabrielius VaiÅ¡kÅ«nas Gary Hulst @@ -196,12 +206,15 @@ generous deed immortalized in the next stable release of Godot Engine. Hu Hund Jake Burga James Couzens + Jan Sælid Jared Jared White + Jeppe Zapp Jesús Chicharro Joel Fivat Joel Höglund Johnathan Kupferer + John Knight Jose Malheiro Jose Manuel Muñoz Perez Joseph Crane @@ -218,6 +231,7 @@ generous deed immortalized in the next stable release of Godot Engine. Kelteseth kickmaniac kinfox + Kis Levente Lorand Kos Lachie Lain Ballard @@ -226,12 +240,9 @@ generous deed immortalized in the next stable release of Godot Engine. Leo Fidel R Liban Liam Smyth Luc-Frédéric Langis - Åukasz Nowak MadScientistCarl - Marcelo Dornbusch Lopes Marcus Dobler Marcus Richter - Marek Belski Mark Barrett Martin Eigel Martin Kotz @@ -241,6 +252,7 @@ generous deed immortalized in the next stable release of Godot Engine. Matthias Toepp medecau Michael + Michael Bordießer-Krauth Michael Dürwald Michael Policastro MightyPossum @@ -257,7 +269,9 @@ generous deed immortalized in the next stable release of Godot Engine. Pavel Kotlyar Pedro Silva Pete Goodwin + Peter Richmond Petr Malac + Petrus Prinsloo PhaineOfCatz pl Raymond Harris @@ -265,6 +279,7 @@ generous deed immortalized in the next stable release of Godot Engine. Rene Tailleur Rhodochrone Ricardo Alcantara + Rob Robert Larnach Robert Willes Rob McInroy @@ -300,11 +315,10 @@ generous deed immortalized in the next stable release of Godot Engine. Vincent Cloutier Vlad Ceru Opran VoidPointer - voxelv + Winston Wojciech Chojnacki xzibiting Yuancheng Zhang - Zhou Tuizhi Zie Weaver Zoran Kukulj @@ -313,7 +327,6 @@ generous deed immortalized in the next stable release of Godot Engine. 1D_Inc Abraham Haskins Adam - Adam Brown Adam Brunnmeier Adam Carr Adam Long @@ -322,6 +335,7 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Smeltzer Adam SzymaÅ„ski Adisibio + Adrien de Pierres Agar3s - Giovanny Beltrán Agustinus Arya Ahmet Kalyoncu @@ -339,6 +353,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alexandre Beaudoin alex clavelle Alex (Well Done Games) + alks Allan Davis Allen Schade Anders Marstein Kruke @@ -351,14 +366,15 @@ generous deed immortalized in the next stable release of Godot Engine. Anthony Avina Anton Bouwer aomimezura11 - AP Condomines Arch Toasty Arda Erol Armin Preiml Arseniy M + Arthur Brainville Ashley Claymore Astier Mickael Aubrey Falconer + aurelien condomines AzulCrescent Balázs Batári Bartosz Bielecki @@ -387,11 +403,13 @@ generous deed immortalized in the next stable release of Godot Engine. Carl van der Geest Carwyn Edwards Cas Brugman + Casey Cassidy James Cédric Givord Chad Steadman Charles Alston Chris Chapin + Chris Jagusch Chris Langford Christian Clavet Christian Mauduit @@ -454,7 +472,6 @@ generous deed immortalized in the next stable release of Godot Engine. Gary Thomas George Marques georgios katsanakis - GFizz Greg Lincoln Greg Olson Greyson Richey @@ -466,6 +483,7 @@ generous deed immortalized in the next stable release of Godot Engine. Hal A helija Heribert Hirth + Houdini Blueprints Hunter Jones Ian Williams Iiari @@ -487,6 +505,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jan Vetulani JARKKO PARVIAINEN Jason Bolton + Jason Malcolm-Herzmark Jason Uechi Jeff Hungerford Jennifer Graves @@ -500,6 +519,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jonas Rudlang Jonas Yamazaki Jonatan R + Jonathan Bieber Jonathan G Jon Bonazza Jon Oakes @@ -535,9 +555,9 @@ generous deed immortalized in the next stable release of Godot Engine. Kiri Jolly Kjetil Haugland Konstantin Goncharov - Kridsada Thanabulpong Kristian Nygaard Jensen KsyTek Games + kt kycho Kyle Jacobs Kyuppin @@ -565,14 +585,15 @@ generous deed immortalized in the next stable release of Godot Engine. Martin Holas Martin Trbola Marvin + MatÄ›j Drábek Mathieu Matt Edwards Matthew Booe Matt Sylvia + Maverick C. Max Fiedler Maxime Blade Maxwell - Megasploot Melissa Mears Merlyn Morgan-Graham mewin @@ -588,9 +609,12 @@ generous deed immortalized in the next stable release of Godot Engine. Mike Cunningham Mitchell J. Wagner MJacred + ModularMind Molinghu Molly Jameson + MoltenGears MrAZIE + Mrjemandem Nathan Fish Nathaniel nee @@ -599,7 +623,7 @@ generous deed immortalized in the next stable release of Godot Engine. Neil Wang Nerdforge Nerdyninja - Nicholas + Nicholas Orlowski Nick Macholl Niclas Eriksen Nicolas Goll-Perrier @@ -612,6 +636,7 @@ generous deed immortalized in the next stable release of Godot Engine. OKV Oleg Reva Oleksandr Kryvonos + Olle Soprani Omar Delarosa Oriol Muñoz Princep Oscar Domingo @@ -620,20 +645,20 @@ generous deed immortalized in the next stable release of Godot Engine. Paul Gieske PaweÅ‚ Kowal PaweÅ‚ Åyczkowski + p_brighenti Peter Höglund - Peter Richmond - Petrus Prinsloo Philip Cohoe Philip Ludington (MrPhil) Pierre Caye Piotr Góral + pj Point08 Preethi Vaidyanathan pwab + Rackat Rad Cat Rafa Laguna Raffaele Aramo - Rami Hanano RAMupgrade Remi Rampin Rémi Verschelde @@ -653,14 +678,12 @@ generous deed immortalized in the next stable release of Godot Engine. Sam Caulfield Sam Edson Samuele Zolfanelli - scapegoat57 Scott D. Yelich Scott Longley Sean Lynch Sebastian Michailidis SeongWan Kim Sergey - Sergiy Onenko Shane Shane Sicienski Shane Spoor @@ -679,15 +702,17 @@ generous deed immortalized in the next stable release of Godot Engine. summerblind Sung soo Choi Svenne Krap + SxP tadashi endo - tannhauser_gate Tarch Terry + the9thdude Theodore Lindsey TheVoiceInMyHead thomas Thomas Bechtold Thomas Detoy + Thomas Hermansen Thomas Horwath Tim Drumheller Tim Erskine @@ -697,7 +722,6 @@ generous deed immortalized in the next stable release of Godot Engine. Tobias Bradtke Tom Coxon Toni Duran - Tony Zhao Torgeir Lilleskog Torsten Crass toupeira @@ -718,6 +742,7 @@ generous deed immortalized in the next stable release of Godot Engine. Vi Watch Vladimir Savin Vladislav Smirnov + VojtÄ›ch Vytenis NaruÅ¡is waka nya Wayne Haak @@ -729,9 +754,9 @@ generous deed immortalized in the next stable release of Godot Engine. Wyatt Goodin x1212 xenomat + Yan Shi Yegor Smirnov Zak Stephens - Ðльдар Будагов è•æƒŸå… ## Bronze donors diff --git a/core/SCsub b/core/SCsub index 607daada21..bdf8544840 100644 --- a/core/SCsub +++ b/core/SCsub @@ -18,7 +18,7 @@ if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ: ec_valid = False else: txt = "" - for i in range(len(e) >> 1): + for i in range(len(key) >> 1): if i > 0: txt += "," txts = "0x" + key[i * 2 : i * 2 + 2] diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 84d8d0d4d3..2f5d7cb081 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -1259,6 +1259,7 @@ String _File::get_path_absolute() const { void _File::seek(int64_t p_position) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); + ERR_FAIL_COND_MSG(p_position < 0, "Seek position must be a positive integer."); f->seek(p_position); } @@ -1267,12 +1268,12 @@ void _File::seek_end(int64_t p_position) { f->seek_end(p_position); } -int64_t _File::get_position() const { +uint64_t _File::get_position() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_position(); } -int64_t _File::get_len() const { +uint64_t _File::get_len() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_len(); } @@ -1317,7 +1318,7 @@ real_t _File::get_real() const { return f->get_real(); } -Vector<uint8_t> _File::get_buffer(int p_length) const { +Vector<uint8_t> _File::get_buffer(int64_t p_length) const { Vector<uint8_t> data; ERR_FAIL_COND_V_MSG(!f, data, "File must be opened before use."); @@ -1330,8 +1331,7 @@ Vector<uint8_t> _File::get_buffer(int p_length) const { ERR_FAIL_COND_V_MSG(err != OK, data, "Can't resize data to " + itos(p_length) + " elements."); uint8_t *w = data.ptrw(); - int len = f->get_buffer(&w[0], p_length); - ERR_FAIL_COND_V(len < 0, Vector<uint8_t>()); + int64_t len = f->get_buffer(&w[0], p_length); if (len < p_length) { data.resize(len); @@ -1344,7 +1344,7 @@ String _File::get_as_text() const { ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use."); String text; - size_t original_pos = f->get_position(); + uint64_t original_pos = f->get_position(); f->seek(0); String l = get_line(); @@ -1473,7 +1473,7 @@ void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim void _File::store_buffer(const Vector<uint8_t> &p_buffer) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); - int len = p_buffer.size(); + uint64_t len = p_buffer.size(); if (len == 0) { return; } @@ -1721,9 +1721,9 @@ bool _Directory::dir_exists(String p_dir) { return d->dir_exists(p_dir); } -int _Directory::get_space_left() { - ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use."); - return d->get_space_left() / 1024 * 1024; //return value in megabytes, given binding is int +uint64_t _Directory::get_space_left() { + ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use."); + return d->get_space_left() / 1024 * 1024; // Truncate to closest MiB. } Error _Directory::copy(String p_from, String p_to) { diff --git a/core/core_bind.h b/core/core_bind.h index 3920116ca4..8bd96d8268 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -390,8 +390,8 @@ public: void seek(int64_t p_position); // Seek to a given position. void seek_end(int64_t p_position = 0); // Seek from the end of file. - int64_t get_position() const; // Get position in the file. - int64_t get_len() const; // Get size of the file. + uint64_t get_position() const; // Get position in the file. + uint64_t get_len() const; // Get size of the file. bool eof_reached() const; // Reading passed EOF. @@ -406,7 +406,7 @@ public: Variant get_var(bool p_allow_objects = false) const; - Vector<uint8_t> get_buffer(int p_length) const; // Get an array of bytes. + Vector<uint8_t> get_buffer(int64_t p_length) const; // Get an array of bytes. String get_line() const; Vector<String> get_csv_line(const String &p_delim = ",") const; String get_as_text() const; @@ -486,7 +486,7 @@ public: bool file_exists(String p_file); bool dir_exists(String p_dir); - int get_space_left(); + uint64_t get_space_left(); Error copy(String p_from, String p_to); Error rename(String p_from, String p_to); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index f40928350a..a0a41015dc 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -161,7 +161,7 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(KEY_PAGEUP); BIND_CORE_ENUM_CONSTANT(KEY_PAGEDOWN); BIND_CORE_ENUM_CONSTANT(KEY_SHIFT); - BIND_CORE_ENUM_CONSTANT(KEY_CONTROL); + BIND_CORE_ENUM_CONSTANT(KEY_CTRL); BIND_CORE_ENUM_CONSTANT(KEY_META); BIND_CORE_ENUM_CONSTANT(KEY_ALT); BIND_CORE_ENUM_CONSTANT(KEY_CAPSLOCK); diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 46629d742e..6f063c217f 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -147,66 +147,66 @@ bool InputEventWithModifiers::is_storing_command() const { return store_command; } -void InputEventWithModifiers::set_shift(bool p_enabled) { - shift = p_enabled; +void InputEventWithModifiers::set_shift_pressed(bool p_enabled) { + shift_pressed = p_enabled; } -bool InputEventWithModifiers::get_shift() const { - return shift; +bool InputEventWithModifiers::is_shift_pressed() const { + return shift_pressed; } -void InputEventWithModifiers::set_alt(bool p_enabled) { - alt = p_enabled; +void InputEventWithModifiers::set_alt_pressed(bool p_enabled) { + alt_pressed = p_enabled; } -bool InputEventWithModifiers::get_alt() const { - return alt; +bool InputEventWithModifiers::is_alt_pressed() const { + return alt_pressed; } -void InputEventWithModifiers::set_control(bool p_enabled) { - control = p_enabled; +void InputEventWithModifiers::set_ctrl_pressed(bool p_enabled) { + ctrl_pressed = p_enabled; } -bool InputEventWithModifiers::get_control() const { - return control; +bool InputEventWithModifiers::is_ctrl_pressed() const { + return ctrl_pressed; } -void InputEventWithModifiers::set_metakey(bool p_enabled) { - meta = p_enabled; +void InputEventWithModifiers::set_meta_pressed(bool p_enabled) { + meta_pressed = p_enabled; } -bool InputEventWithModifiers::get_metakey() const { - return meta; +bool InputEventWithModifiers::is_meta_pressed() const { + return meta_pressed; } -void InputEventWithModifiers::set_command(bool p_enabled) { - command = p_enabled; +void InputEventWithModifiers::set_command_pressed(bool p_enabled) { + command_pressed = p_enabled; } -bool InputEventWithModifiers::get_command() const { - return command; +bool InputEventWithModifiers::is_command_pressed() const { + return command_pressed; } void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) { - set_alt(event->get_alt()); - set_shift(event->get_shift()); - set_control(event->get_control()); - set_metakey(event->get_metakey()); + set_alt_pressed(event->is_alt_pressed()); + set_shift_pressed(event->is_shift_pressed()); + set_ctrl_pressed(event->is_ctrl_pressed()); + set_meta_pressed(event->is_meta_pressed()); } String InputEventWithModifiers::as_text() const { Vector<String> mod_names; - if (get_control()) { - mod_names.push_back(find_keycode_name(KEY_CONTROL)); + if (is_ctrl_pressed()) { + mod_names.push_back(find_keycode_name(KEY_CTRL)); } - if (get_shift()) { + if (is_shift_pressed()) { mod_names.push_back(find_keycode_name(KEY_SHIFT)); } - if (get_alt()) { + if (is_alt_pressed()) { mod_names.push_back(find_keycode_name(KEY_ALT)); } - if (get_metakey()) { + if (is_meta_pressed()) { mod_names.push_back(find_keycode_name(KEY_META)); } @@ -225,27 +225,27 @@ void InputEventWithModifiers::_bind_methods() { ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command); ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command); - ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt); - ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt); + ClassDB::bind_method(D_METHOD("set_alt_pressed", "pressed"), &InputEventWithModifiers::set_alt_pressed); + ClassDB::bind_method(D_METHOD("is_alt_pressed"), &InputEventWithModifiers::is_alt_pressed); - ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift); - ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift); + ClassDB::bind_method(D_METHOD("set_shift_pressed", "pressed"), &InputEventWithModifiers::set_shift_pressed); + ClassDB::bind_method(D_METHOD("is_shift_pressed"), &InputEventWithModifiers::is_shift_pressed); - ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control); - ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control); + ClassDB::bind_method(D_METHOD("set_ctrl_pressed", "pressed"), &InputEventWithModifiers::set_ctrl_pressed); + ClassDB::bind_method(D_METHOD("is_ctrl_pressed"), &InputEventWithModifiers::is_ctrl_pressed); - ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey); - ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey); + ClassDB::bind_method(D_METHOD("set_meta_pressed", "pressed"), &InputEventWithModifiers::set_meta_pressed); + ClassDB::bind_method(D_METHOD("is_meta_pressed"), &InputEventWithModifiers::is_meta_pressed); - ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command); - ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command); + ClassDB::bind_method(D_METHOD("set_command_pressed", "pressed"), &InputEventWithModifiers::set_command_pressed); + ClassDB::bind_method(D_METHOD("is_command_pressed"), &InputEventWithModifiers::is_command_pressed); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt_pressed"), "set_alt_pressed", "is_alt_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift_pressed"), "set_shift_pressed", "is_shift_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ctrl_pressed"), "set_ctrl_pressed", "is_ctrl_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_pressed"), "set_meta_pressed", "is_meta_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_pressed"), "set_command_pressed", "is_command_pressed"); } void InputEventWithModifiers::_validate_property(PropertyInfo &property) const { @@ -253,18 +253,18 @@ void InputEventWithModifiers::_validate_property(PropertyInfo &property) const { // If we only want to Store "Command". #ifdef APPLE_STYLE_KEYS // Don't store "Meta" on Mac. - if (property.name == "meta") { + if (property.name == "meta_pressed") { property.usage ^= PROPERTY_USAGE_STORAGE; } #else - // Don't store "Control". - if (property.name == "control") { + // Don't store "Ctrl". + if (property.name == "ctrl_pressed") { property.usage ^= PROPERTY_USAGE_STORAGE; } #endif } else { - // We don't want to store command, only control or meta (on mac). - if (property.name == "command") { + // We don't want to store command, only ctrl or meta (on mac). + if (property.name == "command_pressed") { property.usage ^= PROPERTY_USAGE_STORAGE; } } @@ -314,16 +314,16 @@ bool InputEventKey::is_echo() const { uint32_t InputEventKey::get_keycode_with_modifiers() const { uint32_t sc = keycode; - if (get_control()) { + if (is_ctrl_pressed()) { sc |= KEY_MASK_CTRL; } - if (get_alt()) { + if (is_alt_pressed()) { sc |= KEY_MASK_ALT; } - if (get_shift()) { + if (is_shift_pressed()) { sc |= KEY_MASK_SHIFT; } - if (get_metakey()) { + if (is_meta_pressed()) { sc |= KEY_MASK_META; } @@ -332,16 +332,16 @@ uint32_t InputEventKey::get_keycode_with_modifiers() const { uint32_t InputEventKey::get_physical_keycode_with_modifiers() const { uint32_t sc = physical_keycode; - if (get_control()) { + if (is_ctrl_pressed()) { sc |= KEY_MASK_CTRL; } - if (get_alt()) { + if (is_alt_pressed()) { sc |= KEY_MASK_ALT; } - if (get_shift()) { + if (is_shift_pressed()) { sc |= KEY_MASK_SHIFT; } - if (get_metakey()) { + if (is_meta_pressed()) { sc |= KEY_MASK_META; } @@ -372,16 +372,16 @@ String InputEventKey::to_string() { String kc = ""; String physical = "false"; if (keycode == 0) { - kc = itos(physical_keycode) + " " + keycode_get_string(physical_keycode); + kc = itos(physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")"; physical = "true"; } else { - kc = itos(keycode) + " " + keycode_get_string(keycode); + kc = itos(keycode) + " (" + keycode_get_string(keycode) + ")"; } String mods = InputEventWithModifiers::as_text(); - mods = mods == "" ? TTR("None") : mods; + mods = mods == "" ? TTR("none") : mods; - return vformat("InputEventKey: keycode=%s mods=%s physical=%s pressed=%s echo=%s", kc, mods, physical, p, e); + return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e); } Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) { @@ -391,19 +391,19 @@ Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) { ie->set_unicode(p_keycode & KEY_CODE_MASK); if (p_keycode & KEY_MASK_SHIFT) { - ie->set_shift(true); + ie->set_shift_pressed(true); } if (p_keycode & KEY_MASK_ALT) { - ie->set_alt(true); + ie->set_alt_pressed(true); } if (p_keycode & KEY_MASK_CTRL) { - ie->set_control(true); + ie->set_ctrl_pressed(true); } if (p_keycode & KEY_MASK_CMD) { - ie->set_command(true); + ie->set_command_pressed(true); } if (p_keycode & KEY_MASK_META) { - ie->set_metakey(true); + ie->set_meta_pressed(true); } return ie; @@ -667,11 +667,11 @@ String InputEventMouseButton::to_string() { } String mods = InputEventWithModifiers::as_text(); - mods = mods == "" ? TTR("None") : mods; + mods = mods == "" ? TTR("none") : mods; // Work around the fact vformat can only take 5 substitutions but 6 need to be passed. - String index_and_mods = vformat("button_index=%s mods=%s", button_index, mods); - return vformat("InputEventMouseButton: %s pressed=%s position=(%s) button_mask=%s double_click=%s", index_and_mods, p, String(get_position()), itos(get_button_mask()), d); + String index_and_mods = vformat("button_index=%s, mods=%s", button_index, mods); + return vformat("InputEventMouseButton: %s, pressed=%s, position=(%s), button_mask=%d, double_click=%s", index_and_mods, p, String(get_position()), get_button_mask(), d); } void InputEventMouseButton::_bind_methods() { @@ -780,7 +780,9 @@ String InputEventMouseMotion::to_string() { break; } - return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + ")"; + // Work around the fact vformat can only take 5 substitutions but 6 need to be passed. + String mask_and_position = vformat("button_mask=%s, position=(%s)", button_mask_string, String(get_position())); + return vformat("InputEventMouseMotion: %s, relative=(%s), speed=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_speed()), get_pressure(), String(get_tilt())); } bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { @@ -801,19 +803,19 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { return false; } - if (get_shift() != motion->get_shift()) { + if (is_shift_pressed() != motion->is_shift_pressed()) { return false; } - if (get_control() != motion->get_control()) { + if (is_ctrl_pressed() != motion->is_ctrl_pressed()) { return false; } - if (get_alt() != motion->get_alt()) { + if (is_alt_pressed() != motion->is_alt_pressed()) { return false; } - if (get_metakey() != motion->get_metakey()) { + if (is_meta_pressed() != motion->is_meta_pressed()) { return false; } @@ -918,11 +920,11 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = { String InputEventJoypadMotion::as_text() const { String desc = axis < JOY_AXIS_MAX ? RTR(_joy_axis_descriptions[axis]) : TTR("Unknown Joypad Axis"); - return vformat(TTR("Joypad Motion on Axis %s (%s) with Value %s"), itos(axis), desc, String(Variant(axis_value))); + return vformat(TTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value); } String InputEventJoypadMotion::to_string() { - return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value)); + return vformat("InputEventJoypadMotion: axis=%d, axis_value=%.2f", axis, axis_value); } void InputEventJoypadMotion::_bind_methods() { @@ -1033,7 +1035,8 @@ String InputEventJoypadButton::as_text() const { } String InputEventJoypadButton::to_string() { - return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure)); + String p = pressed ? "true" : "false"; + return vformat("InputEventJoypadButton: button_index=%d, pressed=%s, pressure=%.2f", button_index, p, pressure); } Ref<InputEventJoypadButton> InputEventJoypadButton::create_reference(int p_btn_index) { @@ -1104,7 +1107,8 @@ String InputEventScreenTouch::as_text() const { } String InputEventScreenTouch::to_string() { - return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")"; + String p = pressed ? "true" : "false"; + return vformat("InputEventScreenTouch: index=%d, pressed=%s, position=(%s)", index, p, String(get_position())); } void InputEventScreenTouch::_bind_methods() { @@ -1177,7 +1181,7 @@ String InputEventScreenDrag::as_text() const { } String InputEventScreenDrag::to_string() { - return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")"; + return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed())); } void InputEventScreenDrag::_bind_methods() { @@ -1264,7 +1268,8 @@ String InputEventAction::as_text() const { } String InputEventAction::to_string() { - return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false"); + String p = pressed ? "true" : "false"; + return vformat("InputEventAction: action=\"%s\", pressed=%s", action, p); } void InputEventAction::_bind_methods() { @@ -1331,7 +1336,7 @@ String InputEventMagnifyGesture::as_text() const { } String InputEventMagnifyGesture::to_string() { - return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")"; + return vformat("InputEventMagnifyGesture: factor=%.2f, position=(%s)", factor, String(get_position())); } void InputEventMagnifyGesture::_bind_methods() { @@ -1371,7 +1376,7 @@ String InputEventPanGesture::as_text() const { } String InputEventPanGesture::to_string() { - return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")"; + return vformat("InputEventPanGesture: delta=(%s), position=(%s)", String(get_delta()), String(get_position())); } void InputEventPanGesture::_bind_methods() { @@ -1452,7 +1457,7 @@ String InputEventMIDI::as_text() const { } String InputEventMIDI::to_string() { - return vformat("InputEvenMIDI: channel=%s message=%s pitch=%s velocity=%s pressure=%s", itos(channel), itos(message), itos(pitch), itos(velocity), itos(pressure)); + return vformat("InputEventMIDI: channel=%d, message=%d, pitch=%d, velocity=%d, pressure=%d", channel, message, pitch, velocity, pressure); } void InputEventMIDI::_bind_methods() { diff --git a/core/input/input_event.h b/core/input/input_event.h index 5a33ee7b9c..eed0d79326 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -170,21 +170,21 @@ class InputEventWithModifiers : public InputEventFromWindow { bool store_command = true; - bool shift = false; - bool alt = false; + bool shift_pressed = false; + bool alt_pressed = false; #ifdef APPLE_STYLE_KEYS union { - bool command; - bool meta = false; //< windows/mac key + bool command_pressed; + bool meta_pressed = false; //< windows/mac key }; - bool control = false; + bool ctrl_pressed = false; #else union { - bool command; //< windows/mac key - bool control = false; + bool command_pressed; //< windows/mac key + bool ctrl_pressed = false; }; - bool meta = false; //< windows/mac key + bool meta_pressed = false; //< windows/mac key #endif protected: @@ -195,20 +195,20 @@ public: void set_store_command(bool p_enabled); bool is_storing_command() const; - void set_shift(bool p_enabled); - bool get_shift() const; + void set_shift_pressed(bool p_pressed); + bool is_shift_pressed() const; - void set_alt(bool p_enabled); - bool get_alt() const; + void set_alt_pressed(bool p_pressed); + bool is_alt_pressed() const; - void set_control(bool p_enabled); - bool get_control() const; + void set_ctrl_pressed(bool p_pressed); + bool is_ctrl_pressed() const; - void set_metakey(bool p_enabled); - bool get_metakey() const; + void set_meta_pressed(bool p_pressed); + bool is_meta_pressed() const; - void set_command(bool p_enabled); - bool get_command() const; + void set_command_pressed(bool p_pressed); + bool is_command_pressed() const; void set_modifiers_from_event(const InputEventWithModifiers *event); diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 7421909650..424509eb47 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -166,7 +166,7 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object."); ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action)); if (_find_event(input_map[p_action], p_event, true)) { - return; // Already addded. + return; // Already added. } input_map[p_action].inputs.push_back(p_event); diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index b2440629e3..efcaa80fc5 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -32,7 +32,7 @@ #include "core/string/print_string.h" -void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) { +void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, uint32_t p_block_size) { magic = p_magic.ascii().get_data(); if (magic.length() > 4) { magic = magic.substr(0, 4); @@ -67,10 +67,10 @@ Error FileAccessCompressed::open_after_magic(FileAccess *p_base) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Can't open compressed file '" + p_base->get_path() + "' with block size 0, it is corrupted."); } read_total = f->get_32(); - int bc = (read_total / block_size) + 1; - int acc_ofs = f->get_position() + bc * 4; - int max_bs = 0; - for (int i = 0; i < bc; i++) { + uint32_t bc = (read_total / block_size) + 1; + uint64_t acc_ofs = f->get_position() + bc * 4; + uint32_t max_bs = 0; + for (uint32_t i = 0; i < bc; i++) { ReadBlock rb; rb.offset = acc_ofs; rb.csize = f->get_32(); @@ -148,15 +148,15 @@ void FileAccessCompressed::close() { f->store_32(cmode); //write compression mode 4 f->store_32(block_size); //write block size 4 f->store_32(write_max); //max amount of data written 4 - int bc = (write_max / block_size) + 1; + uint32_t bc = (write_max / block_size) + 1; - for (int i = 0; i < bc; i++) { + for (uint32_t i = 0; i < bc; i++) { f->store_32(0); //compressed sizes, will update later } Vector<int> block_sizes; - for (int i = 0; i < bc; i++) { - int bl = i == (bc - 1) ? write_max % block_size : block_size; + for (uint32_t i = 0; i < bc; i++) { + uint32_t bl = i == (bc - 1) ? write_max % block_size : block_size; uint8_t *bp = &write_ptr[i * block_size]; Vector<uint8_t> cblock; @@ -168,7 +168,7 @@ void FileAccessCompressed::close() { } f->seek(16); //ok write block sizes - for (int i = 0; i < bc; i++) { + for (uint32_t i = 0; i < bc; i++) { f->store_32(block_sizes[i]); } f->seek_end(); @@ -190,8 +190,9 @@ bool FileAccessCompressed::is_open() const { return f != nullptr; } -void FileAccessCompressed::seek(size_t p_position) { +void FileAccessCompressed::seek(uint64_t p_position) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); + if (writing) { ERR_FAIL_COND(p_position > write_max); @@ -204,7 +205,7 @@ void FileAccessCompressed::seek(size_t p_position) { } else { at_end = false; read_eof = false; - int block_idx = p_position / block_size; + uint32_t block_idx = p_position / block_size; if (block_idx != read_block) { read_block = block_idx; f->seek(read_blocks[read_block].offset); @@ -227,7 +228,7 @@ void FileAccessCompressed::seek_end(int64_t p_position) { } } -size_t FileAccessCompressed::get_position() const { +uint64_t FileAccessCompressed::get_position() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); if (writing) { return write_pos; @@ -236,7 +237,7 @@ size_t FileAccessCompressed::get_position() const { } } -size_t FileAccessCompressed::get_len() const { +uint64_t FileAccessCompressed::get_len() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); if (writing) { return write_max; @@ -285,9 +286,8 @@ uint8_t FileAccessCompressed::get_8() const { return ret; } -int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessCompressed::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use."); ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode."); @@ -296,7 +296,7 @@ int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const { return 0; } - for (int i = 0; i < p_length; i++) { + for (uint64_t i = 0; i < p_length; i++) { p_dst[i] = read_ptr[read_pos]; read_pos++; if (read_pos >= read_block_size) { diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 118d05ea57..d8a81c2417 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -37,34 +37,34 @@ class FileAccessCompressed : public FileAccess { Compression::Mode cmode = Compression::MODE_ZSTD; bool writing = false; - uint32_t write_pos = 0; + uint64_t write_pos = 0; uint8_t *write_ptr = nullptr; uint32_t write_buffer_size = 0; - uint32_t write_max = 0; + uint64_t write_max = 0; uint32_t block_size = 0; mutable bool read_eof = false; mutable bool at_end = false; struct ReadBlock { - int csize; - int offset; + uint32_t csize; + uint64_t offset; }; mutable Vector<uint8_t> comp_buffer; uint8_t *read_ptr = nullptr; - mutable int read_block = 0; - int read_block_count = 0; - mutable int read_block_size = 0; - mutable int read_pos = 0; + mutable uint32_t read_block = 0; + uint32_t read_block_count = 0; + mutable uint32_t read_block_size = 0; + mutable uint64_t read_pos = 0; Vector<ReadBlock> read_blocks; - uint32_t read_total = 0; + uint64_t read_total = 0; String magic = "GCMP"; mutable Vector<uint8_t> buffer; FileAccess *f = nullptr; public: - void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, int p_block_size = 4096); + void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, uint32_t p_block_size = 4096); Error open_after_magic(FileAccess *p_base); @@ -72,15 +72,15 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 13377a3a25..9a6bee7348 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -70,13 +70,13 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8 base = p_base->get_position(); ERR_FAIL_COND_V(p_base->get_len() < base + length, ERR_FILE_CORRUPT); - uint32_t ds = length; + uint64_t ds = length; if (ds % 16) { ds += 16 - (ds % 16); } data.resize(ds); - uint32_t blen = p_base->get_buffer(data.ptrw(), ds); + uint64_t blen = p_base->get_buffer(data.ptrw(), ds); ERR_FAIL_COND_V(blen != ds, ERR_FILE_CORRUPT); { @@ -141,7 +141,7 @@ void FileAccessEncrypted::release() { void FileAccessEncrypted::_release() { if (writing) { Vector<uint8_t> compressed; - size_t len = data.size(); + uint64_t len = data.size(); if (len % 16) { len += 16 - (len % 16); } @@ -198,9 +198,9 @@ String FileAccessEncrypted::get_path_absolute() const { } } -void FileAccessEncrypted::seek(size_t p_position) { - if (p_position > (size_t)data.size()) { - p_position = data.size(); +void FileAccessEncrypted::seek(uint64_t p_position) { + if (p_position > get_len()) { + p_position = get_len(); } pos = p_position; @@ -208,14 +208,14 @@ void FileAccessEncrypted::seek(size_t p_position) { } void FileAccessEncrypted::seek_end(int64_t p_position) { - seek(data.size() + p_position); + seek(get_len() + p_position); } -size_t FileAccessEncrypted::get_position() const { +uint64_t FileAccessEncrypted::get_position() const { return pos; } -size_t FileAccessEncrypted::get_len() const { +uint64_t FileAccessEncrypted::get_len() const { return data.size(); } @@ -225,7 +225,7 @@ bool FileAccessEncrypted::eof_reached() const { uint8_t FileAccessEncrypted::get_8() const { ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode."); - if (pos >= data.size()) { + if (pos >= get_len()) { eofed = true; return 0; } @@ -235,13 +235,12 @@ uint8_t FileAccessEncrypted::get_8() const { return b; } -int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessEncrypted::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode."); - int to_copy = MIN(p_length, data.size() - pos); - for (int i = 0; i < to_copy; i++) { + uint64_t to_copy = MIN(p_length, get_len() - pos); + for (uint64_t i = 0; i < to_copy; i++) { p_dst[i] = data[pos++]; } @@ -256,16 +255,16 @@ Error FileAccessEncrypted::get_error() const { return eofed ? ERR_FILE_EOF : OK; } -void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) { +void FileAccessEncrypted::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); - if (pos < data.size()) { - for (int i = 0; i < p_length; i++) { + if (pos < get_len()) { + for (uint64_t i = 0; i < p_length; i++) { store_8(p_src[i]); } - } else if (pos == data.size()) { + } else if (pos == get_len()) { data.resize(pos + p_length); - for (int i = 0; i < p_length; i++) { + for (uint64_t i = 0; i < p_length; i++) { data.write[pos + i] = p_src[i]; } pos += p_length; @@ -281,10 +280,10 @@ void FileAccessEncrypted::flush() { void FileAccessEncrypted::store_8(uint8_t p_dest) { ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); - if (pos < data.size()) { + if (pos < get_len()) { data.write[pos] = p_dest; pos++; - } else if (pos == data.size()) { + } else if (pos == get_len()) { data.push_back(p_dest); pos++; } diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index 969052d04f..8bea8c2585 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -47,10 +47,10 @@ private: Vector<uint8_t> key; bool writing = false; FileAccess *file = nullptr; - size_t base = 0; - size_t length = 0; + uint64_t base = 0; + uint64_t length = 0; Vector<uint8_t> data; - mutable int pos = 0; + mutable uint64_t pos = 0; mutable bool eofed = false; bool use_magic = true; @@ -68,21 +68,21 @@ public: virtual String get_path() const; /// returns the path for the current open file virtual String get_path_absolute() const; /// returns the absolute path for the current open file - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte - virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes + virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes virtual bool file_exists(const String &p_name); ///< return true if a file exists diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index af155a77a8..14e24d6668 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -71,7 +71,7 @@ bool FileAccessMemory::file_exists(const String &p_name) { return files && (files->find(name) != nullptr); } -Error FileAccessMemory::open_custom(const uint8_t *p_data, int p_len) { +Error FileAccessMemory::open_custom(const uint8_t *p_data, uint64_t p_len) { data = (uint8_t *)p_data; length = p_len; pos = 0; @@ -102,7 +102,7 @@ bool FileAccessMemory::is_open() const { return data != nullptr; } -void FileAccessMemory::seek(size_t p_position) { +void FileAccessMemory::seek(uint64_t p_position) { ERR_FAIL_COND(!data); pos = p_position; } @@ -112,12 +112,12 @@ void FileAccessMemory::seek_end(int64_t p_position) { pos = length + p_position; } -size_t FileAccessMemory::get_position() const { +uint64_t FileAccessMemory::get_position() const { ERR_FAIL_COND_V(!data, 0); return pos; } -size_t FileAccessMemory::get_len() const { +uint64_t FileAccessMemory::get_len() const { ERR_FAIL_COND_V(!data, 0); return length; } @@ -136,13 +136,12 @@ uint8_t FileAccessMemory::get_8() const { return ret; } -int FileAccessMemory::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessMemory::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(!data, -1); - int left = length - pos; - int read = MIN(p_length, left); + uint64_t left = length - pos; + uint64_t read = MIN(p_length, left); if (read < p_length) { WARN_PRINT("Reading less data than requested"); @@ -168,9 +167,9 @@ void FileAccessMemory::store_8(uint8_t p_byte) { data[pos++] = p_byte; } -void FileAccessMemory::store_buffer(const uint8_t *p_src, int p_length) { - int left = length - pos; - int write = MIN(p_length, left); +void FileAccessMemory::store_buffer(const uint8_t *p_src, uint64_t p_length) { + uint64_t left = length - pos; + uint64_t write = MIN(p_length, left); if (write < p_length) { WARN_PRINT("Writing less data than requested"); } diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index 0e3b0ad7b1..cc589dc259 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -35,8 +35,8 @@ class FileAccessMemory : public FileAccess { uint8_t *data = nullptr; - int length = 0; - mutable int pos = 0; + uint64_t length = 0; + mutable uint64_t pos = 0; static FileAccess *create(); @@ -44,27 +44,27 @@ public: static void register_file(String p_name, Vector<uint8_t> p_data); static void cleanup(); - virtual Error open_custom(const uint8_t *p_data, int p_len); ///< open a file + virtual Error open_custom(const uint8_t *p_data, uint64_t p_len); ///< open a file virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; ///< get an array of bytes virtual Error get_error() const; ///< get last error virtual void flush(); virtual void store_8(uint8_t p_byte); ///< store a byte - virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes + virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes virtual bool file_exists(const String &p_name); ///< return true if a file exists diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 4cc73bcd22..dedd5523ed 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -126,7 +126,7 @@ void FileAccessNetworkClient::_thread_func() { if (status != OK) { fa->_respond(0, Error(status)); } else { - uint64_t len = get_64(); + int64_t len = get_64(); fa->_respond(len, Error(status)); } @@ -135,7 +135,7 @@ void FileAccessNetworkClient::_thread_func() { } break; case FileAccessNetwork::RESPONSE_DATA: { int64_t offset = get_64(); - uint32_t len = get_32(); + int32_t len = get_32(); Vector<uint8_t> block; block.resize(len); @@ -219,13 +219,13 @@ FileAccessNetworkClient::~FileAccessNetworkClient() { thread.wait_to_finish(); } -void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) { - int page = p_offset / page_size; +void FileAccessNetwork::_set_block(uint64_t p_offset, const Vector<uint8_t> &p_block) { + int32_t page = p_offset / page_size; ERR_FAIL_INDEX(page, pages.size()); if (page < pages.size() - 1) { ERR_FAIL_COND(p_block.size() != page_size); } else { - ERR_FAIL_COND((p_block.size() != (int)(total_size % page_size))); + ERR_FAIL_COND((uint64_t)p_block.size() != total_size % page_size); } { @@ -240,7 +240,7 @@ void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) } } -void FileAccessNetwork::_respond(size_t p_len, Error p_status) { +void FileAccessNetwork::_respond(uint64_t p_len, Error p_status) { DEBUG_PRINT("GOT RESPONSE - len: " + itos(p_len) + " status: " + itos(p_status)); response = p_status; if (response != OK) { @@ -248,7 +248,7 @@ void FileAccessNetwork::_respond(size_t p_len, Error p_status) { } opened = true; total_size = p_len; - int pc = ((total_size - 1) / page_size) + 1; + int32_t pc = ((total_size - 1) / page_size) + 1; pages.resize(pc); } @@ -307,8 +307,9 @@ bool FileAccessNetwork::is_open() const { return opened; } -void FileAccessNetwork::seek(size_t p_position) { +void FileAccessNetwork::seek(uint64_t p_position) { ERR_FAIL_COND_MSG(!opened, "File must be opened before use."); + eof_flag = p_position > total_size; if (p_position >= total_size) { @@ -322,12 +323,12 @@ void FileAccessNetwork::seek_end(int64_t p_position) { seek(total_size + p_position); } -size_t FileAccessNetwork::get_position() const { +uint64_t FileAccessNetwork::get_position() const { ERR_FAIL_COND_V_MSG(!opened, 0, "File must be opened before use."); return pos; } -size_t FileAccessNetwork::get_len() const { +uint64_t FileAccessNetwork::get_len() const { ERR_FAIL_COND_V_MSG(!opened, 0, "File must be opened before use."); return total_size; } @@ -343,7 +344,7 @@ uint8_t FileAccessNetwork::get_8() const { return v; } -void FileAccessNetwork::_queue_page(int p_page) const { +void FileAccessNetwork::_queue_page(int32_t p_page) const { if (p_page >= pages.size()) { return; } @@ -354,7 +355,7 @@ void FileAccessNetwork::_queue_page(int p_page) const { FileAccessNetworkClient::BlockRequest br; br.id = id; - br.offset = size_t(p_page) * page_size; + br.offset = (uint64_t)p_page * page_size; br.size = page_size; nc->block_requests.push_back(br); pages.write[p_page].queued = true; @@ -365,11 +366,9 @@ void FileAccessNetwork::_queue_page(int p_page) const { } } -int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessNetwork::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); - //bool eof=false; if (pos + p_length > total_size) { eof_flag = true; } @@ -377,18 +376,16 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { p_length = total_size - pos; } - //FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; - uint8_t *buff = last_page_buff; - for (int i = 0; i < p_length; i++) { - int page = pos / page_size; + for (uint64_t i = 0; i < p_length; i++) { + int32_t page = pos / page_size; if (page != last_page) { buffer_mutex.lock(); if (pages[page].buffer.is_empty()) { waiting_on_page = page; - for (int j = 0; j < read_ahead; j++) { + for (int32_t j = 0; j < read_ahead; j++) { _queue_page(page + j); } buffer_mutex.unlock(); @@ -396,10 +393,9 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { page_sem.wait(); DEBUG_PRINT("done"); } else { - for (int j = 0; j < read_ahead; j++) { + for (int32_t j = 0; j < read_ahead; j++) { _queue_page(page + j); } - //queue pages buffer_mutex.unlock(); } diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index 1f5de3e5dd..4810cca195 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -40,9 +40,9 @@ class FileAccessNetwork; class FileAccessNetworkClient { struct BlockRequest { - int id; + int32_t id; uint64_t offset; - int size; + int32_t size; }; List<BlockRequest> block_requests; @@ -54,17 +54,17 @@ class FileAccessNetworkClient { Mutex blockrequest_mutex; Map<int, FileAccessNetwork *> accesses; Ref<StreamPeerTCP> client; - int last_id = 0; - int lockcount = 0; + int32_t last_id = 0; + int32_t lockcount = 0; Vector<uint8_t> block; void _thread_func(); static void _thread_func(void *s); - void put_32(int p_32); + void put_32(int32_t p_32); void put_64(int64_t p_64); - int get_32(); + int32_t get_32(); int64_t get_64(); void lock_mutex(); void unlock_mutex(); @@ -86,15 +86,15 @@ class FileAccessNetwork : public FileAccess { Semaphore page_sem; Mutex buffer_mutex; bool opened = false; - size_t total_size; - mutable size_t pos = 0; - int id; + uint64_t total_size; + mutable uint64_t pos = 0; + int32_t id; mutable bool eof_flag = false; - mutable int last_page = -1; + mutable int32_t last_page = -1; mutable uint8_t *last_page_buff = nullptr; - int page_size; - int read_ahead; + int32_t page_size; + int32_t read_ahead; mutable int waiting_on_page = -1; @@ -110,9 +110,9 @@ class FileAccessNetwork : public FileAccess { uint64_t exists_modtime; friend class FileAccessNetworkClient; - void _queue_page(int p_page) const; - void _respond(size_t p_len, Error p_status); - void _set_block(int p_offset, const Vector<uint8_t> &p_block); + void _queue_page(int32_t p_page) const; + void _respond(uint64_t p_len, Error p_status); + void _set_block(uint64_t p_offset, const Vector<uint8_t> &p_block); public: enum Command { @@ -134,15 +134,15 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index e24dc40166..3e1c51b733 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -36,7 +36,7 @@ #include <stdio.h> -Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_offset) { +Error PackedData::add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) { for (int i = 0; i < sources.size(); i++) { if (sources[i]->try_open_pack(p_path, p_replace_files, p_offset)) { return OK; @@ -46,17 +46,16 @@ Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_ return ERR_FILE_UNRECOGNIZED; } -void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted) { - PathMD5 pmd5(path.md5_buffer()); - //printf("adding path %s, %lli, %lli\n", path.utf8().get_data(), pmd5.a, pmd5.b); +void PackedData::add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted) { + PathMD5 pmd5(p_path.md5_buffer()); bool exists = files.has(pmd5); PackedFile pf; pf.encrypted = p_encrypted; - pf.pack = pkg_path; - pf.offset = ofs; - pf.size = size; + pf.pack = p_pkg_path; + pf.offset = p_ofs; + pf.size = p_size; for (int i = 0; i < 16; i++) { pf.md5[i] = p_md5[i]; } @@ -68,7 +67,7 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o if (!exists) { //search for dir - String p = path.replace_first("res://", ""); + String p = p_path.replace_first("res://", ""); PackedDir *cd = root; if (p.find("/") != -1) { //in a subdir @@ -87,7 +86,7 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o } } } - String filename = path.get_file(); + String filename = p_path.get_file(); // Don't add as a file if the path points to a directory if (!filename.is_empty()) { cd->files.insert(filename); @@ -126,7 +125,7 @@ PackedData::~PackedData() { ////////////////////////////////////////////////////////////////// -bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) { +bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { return false; @@ -261,7 +260,7 @@ bool FileAccessPack::is_open() const { return f->is_open(); } -void FileAccessPack::seek(size_t p_position) { +void FileAccessPack::seek(uint64_t p_position) { if (p_position > pf.size) { eof = true; } else { @@ -276,11 +275,11 @@ void FileAccessPack::seek_end(int64_t p_position) { seek(pf.size + p_position); } -size_t FileAccessPack::get_position() const { +uint64_t FileAccessPack::get_position() const { return pos; } -size_t FileAccessPack::get_len() const { +uint64_t FileAccessPack::get_len() const { return pf.size; } @@ -298,18 +297,17 @@ uint8_t FileAccessPack::get_8() const { return f->get_8(); } -int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessPack::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); if (eof) { return 0; } - uint64_t to_read = p_length; + int64_t to_read = p_length; if (to_read + pos > pf.size) { eof = true; - to_read = int64_t(pf.size) - int64_t(pos); + to_read = (int64_t)pf.size - (int64_t)pos; } pos += p_length; @@ -342,7 +340,7 @@ void FileAccessPack::store_8(uint8_t p_dest) { ERR_FAIL(); } -void FileAccessPack::store_buffer(const uint8_t *p_src, int p_length) { +void FileAccessPack::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL(); } @@ -549,7 +547,7 @@ Error DirAccessPack::remove(String p_name) { return ERR_UNAVAILABLE; } -size_t DirAccessPack::get_space_left() { +uint64_t DirAccessPack::get_space_left() { return 0; } diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 955108f455..e47c9ea543 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -112,13 +112,13 @@ private: public: void add_pack_source(PackSource *p_source); - void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource + void add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource void set_disabled(bool p_disabled) { disabled = p_disabled; } _FORCE_INLINE_ bool is_disabled() const { return disabled; } static PackedData *get_singleton() { return singleton; } - Error add_pack(const String &p_path, bool p_replace_files, size_t p_offset); + Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset); _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path); _FORCE_INLINE_ bool has_path(const String &p_path); @@ -132,21 +132,21 @@ public: class PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) = 0; + virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0; virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0; virtual ~PackSource() {} }; class PackedSourcePCK : public PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset); virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); }; class FileAccessPack : public FileAccess { PackedData::PackedFile pf; - mutable size_t pos; + mutable uint64_t pos; mutable bool eof; uint64_t off; @@ -160,16 +160,16 @@ public: virtual void close(); virtual bool is_open() const; - virtual void seek(size_t p_position); + virtual void seek(uint64_t p_position); virtual void seek_end(int64_t p_position = 0); - virtual size_t get_position() const; - virtual size_t get_len() const; + virtual uint64_t get_position() const; + virtual uint64_t get_len() const; virtual bool eof_reached() const; virtual uint8_t get_8() const; - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual void set_endian_swap(bool p_swap); @@ -178,7 +178,7 @@ public: virtual void flush(); virtual void store_8(uint8_t p_dest); - virtual void store_buffer(const uint8_t *p_src, int p_length); + virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); virtual bool file_exists(const String &p_name); @@ -243,7 +243,7 @@ public: virtual Error rename(String p_from, String p_to); virtual Error remove(String p_name); - size_t get_space_left(); + uint64_t get_space_left(); virtual String get_filesystem_type() const; diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 397b577612..304e24ee90 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -43,14 +43,14 @@ static void *godot_open(void *data, const char *p_fname, int mode) { return nullptr; } - FileAccess *f = (FileAccess *)data; - f->open(p_fname, FileAccess::READ); + FileAccess *f = FileAccess::open(p_fname, FileAccess::READ); + ERR_FAIL_COND_V(!f, nullptr); - return f->is_open() ? data : nullptr; + return f; } static uLong godot_read(void *data, void *fdata, void *buf, uLong size) { - FileAccess *f = (FileAccess *)data; + FileAccess *f = (FileAccess *)fdata; f->get_buffer((uint8_t *)buf, size); return size; } @@ -60,14 +60,14 @@ static uLong godot_write(voidpf opaque, voidpf stream, const void *buf, uLong si } static long godot_tell(voidpf opaque, voidpf stream) { - FileAccess *f = (FileAccess *)opaque; + FileAccess *f = (FileAccess *)stream; return f->get_position(); } static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { - FileAccess *f = (FileAccess *)opaque; + FileAccess *f = (FileAccess *)stream; - int pos = offset; + uint64_t pos = offset; switch (origin) { case ZLIB_FILEFUNC_SEEK_CUR: pos = f->get_position() + offset; @@ -84,13 +84,17 @@ static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { } static int godot_close(voidpf opaque, voidpf stream) { - FileAccess *f = (FileAccess *)opaque; - f->close(); + FileAccess *f = (FileAccess *)stream; + if (f) { + f->close(); + memdelete(f); + f = nullptr; + } return 0; } static int godot_testerror(voidpf opaque, voidpf stream) { - FileAccess *f = (FileAccess *)opaque; + FileAccess *f = (FileAccess *)stream; return f->get_error() != OK ? 1 : 0; } @@ -105,23 +109,18 @@ static void godot_free(voidpf opaque, voidpf address) { void ZipArchive::close_handle(unzFile p_file) const { ERR_FAIL_COND_MSG(!p_file, "Cannot close a file if none is open."); - FileAccess *f = (FileAccess *)unzGetOpaque(p_file); unzCloseCurrentFile(p_file); unzClose(p_file); - memdelete(f); } unzFile ZipArchive::get_file_handle(String p_file) const { ERR_FAIL_COND_V_MSG(!file_exists(p_file), nullptr, "File '" + p_file + " doesn't exist."); File file = files[p_file]; - FileAccess *f = FileAccess::open(packages[file.package].filename, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!f, nullptr, "Cannot open file '" + packages[file.package].filename + "'."); - zlib_filefunc_def io; memset(&io, 0, sizeof(io)); - io.opaque = f; + io.opaque = nullptr; io.zopen_file = godot_open; io.zread_file = godot_read; io.zwrite_file = godot_write; @@ -135,7 +134,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const { io.free_mem = godot_free; unzFile pkg = unzOpen2(packages[file.package].filename.utf8().get_data(), &io); - ERR_FAIL_COND_V(!pkg, nullptr); + ERR_FAIL_COND_V_MSG(!pkg, nullptr, "Cannot open file '" + packages[file.package].filename + "'."); int unz_err = unzGoToFilePos(pkg, &file.file_pos); if (unz_err != UNZ_OK || unzOpenCurrentFile(pkg) != UNZ_OK) { unzClose(pkg); @@ -145,8 +144,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const { return pkg; } -bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset = 0) { - //printf("opening zip pack %s, %i, %i\n", p_name.utf8().get_data(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); +bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset = 0) { // load with offset feature only supported for PCK files ERR_FAIL_COND_V_MSG(p_offset != 0, false, "Invalid PCK data. Note that loading files with a non-zero offset isn't supported with ZIP archives."); @@ -155,12 +153,9 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_ } zlib_filefunc_def io; + memset(&io, 0, sizeof(io)); - FileAccess *fa = FileAccess::open(p_path, FileAccess::READ); - if (!fa) { - return false; - } - io.opaque = fa; + io.opaque = nullptr; io.zopen_file = godot_open; io.zread_file = godot_read; io.zwrite_file = godot_write; @@ -269,8 +264,9 @@ bool FileAccessZip::is_open() const { return zfile != nullptr; } -void FileAccessZip::seek(size_t p_position) { +void FileAccessZip::seek(uint64_t p_position) { ERR_FAIL_COND(!zfile); + unzSeekCurrentFile(zfile, p_position); } @@ -279,12 +275,12 @@ void FileAccessZip::seek_end(int64_t p_position) { unzSeekCurrentFile(zfile, get_len() + p_position); } -size_t FileAccessZip::get_position() const { +uint64_t FileAccessZip::get_position() const { ERR_FAIL_COND_V(!zfile, 0); return unztell(zfile); } -size_t FileAccessZip::get_len() const { +uint64_t FileAccessZip::get_len() const { ERR_FAIL_COND_V(!zfile, 0); return file_info.uncompressed_size; } @@ -301,17 +297,17 @@ uint8_t FileAccessZip::get_8() const { return ret; } -int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessZip::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(!zfile, -1); + at_eof = unzeof(zfile); if (at_eof) { return 0; } - int read = unzReadCurrentFile(zfile, p_dst, p_length); + int64_t read = unzReadCurrentFile(zfile, p_dst, p_length); ERR_FAIL_COND_V(read < 0, read); - if (read < p_length) { + if ((uint64_t)read < p_length) { at_eof = true; } return read; diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 8559f871ce..91bdaafb68 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -67,7 +67,7 @@ public: bool file_exists(String p_name) const; - virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset); FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); static ZipArchive *get_singleton(); @@ -87,20 +87,21 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte + virtual bool file_exists(const String &p_name); ///< return true if a file exists virtual uint64_t _get_modified_time(const String &p_file) { return 0; } // todo diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 8414ee7c0c..fda4083804 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -843,7 +843,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p if (property_id == UINT16_MAX && p_from->get_script_instance()) { property_id = p_from->get_script_instance()->get_rset_property_id(p_name); } - ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". this can happen only if this property is not marked as `remote`."); + ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`."); if (property_id <= UINT8_MAX) { // The ID fits in 1 byte diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index a0697ca18b..4fe22e57d8 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -236,7 +236,7 @@ Error PCKPacker::flush(bool p_verbose) { } while (to_write > 0) { - int read = src->get_buffer(buf, MIN(to_write, buf_max)); + uint64_t read = src->get_buffer(buf, MIN(to_write, buf_max)); ftmp->store_buffer(buf, read); to_write -= read; } diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index c4eb2a20bb..50c9b2371a 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1157,8 +1157,8 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons save_ustring(fw, get_ustring(f)); //type - size_t md_ofs = f->get_position(); - size_t importmd_ofs = f->get_64(); + uint64_t md_ofs = f->get_position(); + uint64_t importmd_ofs = f->get_64(); fw->store_64(0); //metadata offset for (int i = 0; i < 14; i++) { diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index fe46868dd0..e0e491dc85 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -68,7 +68,7 @@ long zipio_tell(voidpf opaque, voidpf stream) { long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) { FileAccess *f = *(FileAccess **)opaque; - int pos = offset; + uint64_t pos = offset; switch (origin) { case ZLIB_FILEFUNC_SEEK_CUR: pos = f->get_position() + offset; diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 50299902eb..037378b9d7 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -109,7 +109,7 @@ bool Basis::is_diagonal() const { } bool Basis::is_rotation() const { - return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal(); + return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal(); } #ifdef MATH_CHECKS diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index c0d7649b65..40234f6ae5 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -311,20 +311,20 @@ public: static float random(float from, float to); static int random(int from, int to); - static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) { + static _ALWAYS_INLINE_ bool is_equal_approx(float a, float b) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { return true; } // Then check for approximate equality. - real_t tolerance = CMP_EPSILON * abs(a); + float tolerance = CMP_EPSILON * abs(a); if (tolerance < CMP_EPSILON) { tolerance = CMP_EPSILON; } return abs(a - b) < tolerance; } - static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t tolerance) { + static _ALWAYS_INLINE_ bool is_equal_approx(float a, float b, float tolerance) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { return true; @@ -333,7 +333,33 @@ public: return abs(a - b) < tolerance; } - static _ALWAYS_INLINE_ bool is_zero_approx(real_t s) { + static _ALWAYS_INLINE_ bool is_zero_approx(float s) { + return abs(s) < CMP_EPSILON; + } + + static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b) { + // Check for exact equality first, required to handle "infinity" values. + if (a == b) { + return true; + } + // Then check for approximate equality. + double tolerance = CMP_EPSILON * abs(a); + if (tolerance < CMP_EPSILON) { + tolerance = CMP_EPSILON; + } + return abs(a - b) < tolerance; + } + + static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b, double tolerance) { + // Check for exact equality first, required to handle "infinity" values. + if (a == b) { + return true; + } + // Then check for approximate equality. + return abs(a - b) < tolerance; + } + + static _ALWAYS_INLINE_ bool is_zero_approx(double s) { return abs(s) < CMP_EPSILON; } diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 6f13e04027..3982a0b993 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -87,7 +87,7 @@ Quat Quat::normalized() const { } bool Quat::is_normalized() const { - return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon + return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon } Quat Quat::inverse() const { diff --git a/core/math/quat.h b/core/math/quat.h index 9db914fe52..d9b130c050 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -28,14 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Circular dependency between Vector3 and Basis :/ -#include "core/math/vector3.h" - #ifndef QUAT_H #define QUAT_H #include "core/math/math_defs.h" #include "core/math/math_funcs.h" +#include "core/math/vector3.h" #include "core/string/ustring.h" class Quat { diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 5129ed336e..46a08b53ab 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -59,7 +59,7 @@ Vector2 Vector2::normalized() const { bool Vector2::is_normalized() const { // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. - return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); + return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); } real_t Vector2::distance_to(const Vector2 &p_vector2) const { diff --git a/core/math/vector3.h b/core/math/vector3.h index b47c3cc916..adfc52566f 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -423,7 +423,7 @@ Vector3 Vector3::normalized() const { bool Vector3::is_normalized() const { // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. - return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); + return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); } Vector3 Vector3::inverse() const { diff --git a/core/object/object.cpp b/core/object/object.cpp index 413f917518..a8b2c4a939 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1345,7 +1345,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, if (!s) { bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) || (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)); - ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. signal: '" + p_signal + "', callable: '" + p_callable + "'."); + ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'."); } ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string())); diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 7f0bcd372d..ec738d30d5 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -87,7 +87,7 @@ public: virtual bool is_readable(String p_dir) { return true; }; virtual bool is_writable(String p_dir) { return true; }; static bool exists(String p_dir); - virtual size_t get_space_left() = 0; + virtual uint64_t get_space_left() = 0; Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1); virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1); diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index ad234c2d49..d00d0ac5bb 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -367,10 +367,10 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const { return strings; } -int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccess::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); - int i = 0; + + uint64_t i = 0; for (i = 0; i < p_length && !eof_reached(); i++) { p_dst[i] = get_8(); } @@ -380,11 +380,11 @@ int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const { String FileAccess::get_as_utf8_string() const { Vector<uint8_t> sourcef; - int len = get_len(); + uint64_t len = get_len(); sourcef.resize(len + 1); uint8_t *w = sourcef.ptrw(); - int r = get_buffer(w, len); + uint64_t r = get_buffer(w, len); ERR_FAIL_COND_V(r != len, String()); w[len] = 0; @@ -550,8 +550,8 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_ store_line(line); } -void FileAccess::store_buffer(const uint8_t *p_src, int p_length) { - for (int i = 0; i < p_length; i++) { +void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) { + for (uint64_t i = 0; i < p_length; i++) { store_8(p_src[i]); } } @@ -601,7 +601,7 @@ String FileAccess::get_md5(const String &p_file) { unsigned char step[32768]; while (true) { - int br = f->get_buffer(step, 32768); + uint64_t br = f->get_buffer(step, 32768); if (br > 0) { ctx.update(step, br); } @@ -629,7 +629,7 @@ String FileAccess::get_multiple_md5(const Vector<String> &p_file) { unsigned char step[32768]; while (true) { - int br = f->get_buffer(step, 32768); + uint64_t br = f->get_buffer(step, 32768); if (br > 0) { ctx.update(step, br); } @@ -658,7 +658,7 @@ String FileAccess::get_sha256(const String &p_file) { unsigned char step[32768]; while (true) { - int br = f->get_buffer(step, 32768); + uint64_t br = f->get_buffer(step, 32768); if (br > 0) { ctx.update(step, br); } diff --git a/core/os/file_access.h b/core/os/file_access.h index 1c78204c1d..f9749c0fd1 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -93,10 +93,10 @@ public: virtual String get_path() const { return ""; } /// returns the path for the current open file virtual String get_path_absolute() const { return ""; } /// returns the absolute path for the current open file - virtual void seek(size_t p_position) = 0; ///< seek to a given position - virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file - virtual size_t get_position() const = 0; ///< get position in the file - virtual size_t get_len() const = 0; ///< get size of the file + virtual void seek(uint64_t p_position) = 0; ///< seek to a given position + virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file with negative offset + virtual uint64_t get_position() const = 0; ///< get position in the file + virtual uint64_t get_len() const = 0; ///< get size of the file virtual bool eof_reached() const = 0; ///< reading passed EOF @@ -109,7 +109,7 @@ public: virtual double get_double() const; virtual real_t get_real() const; - virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; ///< get an array of bytes virtual String get_line() const; virtual String get_token() const; virtual Vector<String> get_csv_line(const String &p_delim = ",") const; @@ -142,7 +142,7 @@ public: virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); - virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes + virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes virtual bool file_exists(const String &p_name) = 0; ///< return true if a file exists diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index 4b2cafd8fe..4c5f0b5220 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -60,7 +60,7 @@ static const _KeyCodeText _keycodes[] = { {KEY_PAGEUP ,"PageUp"}, {KEY_PAGEDOWN ,"PageDown"}, {KEY_SHIFT ,"Shift"}, - {KEY_CONTROL ,"Control"}, + {KEY_CTRL ,"Ctrl"}, #ifdef OSX_ENABLED {KEY_META ,"Command"}, #else @@ -314,7 +314,7 @@ bool keycode_has_unicode(uint32_t p_keycode) { case KEY_PAGEUP: case KEY_PAGEDOWN: case KEY_SHIFT: - case KEY_CONTROL: + case KEY_CTRL: case KEY_META: case KEY_ALT: case KEY_CAPSLOCK: @@ -401,7 +401,7 @@ String keycode_get_string(uint32_t p_code) { codestr += "+"; } if (p_code & KEY_MASK_CTRL) { - codestr += find_keycode_name(KEY_CONTROL); + codestr += find_keycode_name(KEY_CTRL); codestr += "+"; } if (p_code & KEY_MASK_META) { diff --git a/core/os/keyboard.h b/core/os/keyboard.h index f6fe5fc070..33f9213c4e 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -68,7 +68,7 @@ enum Key { KEY_PAGEUP = SPKEY | 0x13, KEY_PAGEDOWN = SPKEY | 0x14, KEY_SHIFT = SPKEY | 0x15, - KEY_CONTROL = SPKEY | 0x16, + KEY_CTRL = SPKEY | 0x16, KEY_META = SPKEY | 0x17, KEY_ALT = SPKEY | 0x18, KEY_CAPSLOCK = SPKEY | 0x19, diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 7d33d85cd6..fb791f8c0c 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -43,18 +43,21 @@ public: v->type = p_type; switch (p_type) { - case Variant::AABB: - init_aabb(v); + case Variant::STRING: + init_string(v); break; case Variant::TRANSFORM2D: init_transform2d(v); break; + case Variant::AABB: + init_aabb(v); + break; + case Variant::BASIS: + init_basis(v); + break; case Variant::TRANSFORM: init_transform(v); break; - case Variant::STRING: - init_string(v); - break; case Variant::STRING_NAME: init_string_name(v); break; @@ -192,6 +195,10 @@ public: v->type = GetTypeInfo<T>::VARIANT_TYPE; } + // Should be in the same order as Variant::Type for consistency. + // Those primitive and vector types don't need an `init_` method: + // Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, Color, RID. + // Object is a special case, handled via `object_assign_null`. _FORCE_INLINE_ static void init_string(Variant *v) { memnew_placement(v->_data._mem, String); v->type = Variant::STRING; diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index af66a11fe5..e210fa8808 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1393,7 +1393,7 @@ <constant name="KEY_SHIFT" value="16777237" enum="Key"> Shift key. </constant> - <constant name="KEY_CONTROL" value="16777238" enum="Key"> + <constant name="KEY_CTRL" value="16777238" enum="Key"> Control key. </constant> <constant name="KEY_META" value="16777239" enum="Key"> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index a1e522d146..f7a116b934 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -60,8 +60,8 @@ <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> If [code]true[/code], the area's audio bus overrides the default audio bus. </member> - <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0"> + The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. @@ -107,7 +107,7 @@ </description> </signal> <signal name="area_shape_entered"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area2D"> </argument> @@ -124,7 +124,7 @@ </description> </signal> <signal name="area_shape_exited"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area2D"> </argument> @@ -157,7 +157,7 @@ </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node2D"> </argument> @@ -174,7 +174,7 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node2D"> </argument> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index e69a89a836..108387823b 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -59,7 +59,7 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + The area's gravity intensity (in meters per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. @@ -117,7 +117,7 @@ </description> </signal> <signal name="area_shape_entered"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area3D"> </argument> @@ -134,7 +134,7 @@ </description> </signal> <signal name="area_shape_exited"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area3D"> </argument> @@ -167,7 +167,7 @@ </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node3D"> </argument> @@ -184,7 +184,7 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node3D"> </argument> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 624b51e463..879b61a880 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -333,14 +333,14 @@ [gdscript] # Will evaluate to `true`. if 2 in [2, 4, 6, 8]: - print("Containes!") + print("Contains!") [/gdscript] [csharp] // As there is no "in" keyword in C#, you have to use Contains var array = new Godot.Collections.Array{2, 4, 6, 8}; if (array.Contains(2)) { - GD.Print("Containes!"); + GD.Print("Contains!"); } [/csharp] [/codeblocks] diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index aa9f99a31e..9e70978db8 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -199,7 +199,7 @@ <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )"> + <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 980 )"> Gravity applied to every particle. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml index 850098f741..7b57dc05f8 100644 --- a/doc/classes/CharFXTransform.xml +++ b/doc/classes/CharFXTransform.xml @@ -37,7 +37,7 @@ The position offset the character will be drawn with (in pixels). </member> <member name="outline" type="bool" setter="set_outline" getter="is_outline" default="false"> - If [code]ture[/code], FX transform is called for outline drawing. Setting this property won't affect drawing. + If [code]true[/code], FX transform is called for outline drawing. Setting this property won't affect drawing. </member> <member name="range" type="Vector2i" setter="set_range" getter="get_range" default="Vector2i( 0, 0 )"> Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index c0f918a01f..a9a230b78f 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -462,10 +462,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns a color from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code]. + Returns a color from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code]. [codeblocks] [gdscript] func _ready(): @@ -485,10 +485,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns a constant from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code]. + Returns a constant from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code]. </description> </method> <method name="get_theme_font" qualifiers="const"> @@ -496,10 +496,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns a font from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code]. + Returns a font from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code]. </description> </method> <method name="get_theme_font_size" qualifiers="const"> @@ -507,10 +507,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns a font size from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code]. + Returns a font size from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code]. </description> </method> <method name="get_theme_icon" qualifiers="const"> @@ -518,10 +518,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns an icon from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code]. + Returns an icon from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code]. </description> </method> <method name="get_theme_stylebox" qualifiers="const"> @@ -529,10 +529,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code]. + Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code]. </description> </method> <method name="get_tooltip" qualifiers="const"> @@ -593,10 +593,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if [Color] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme]. + Returns [code]true[/code] if [Color] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme]. </description> </method> <method name="has_theme_color_override" qualifiers="const"> @@ -613,10 +613,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if constant with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme]. + Returns [code]true[/code] if constant with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme]. </description> </method> <method name="has_theme_constant_override" qualifiers="const"> @@ -633,10 +633,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if font with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme]. + Returns [code]true[/code] if font with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme]. </description> </method> <method name="has_theme_font_override" qualifiers="const"> @@ -653,10 +653,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if font size with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme]. + Returns [code]true[/code] if font size with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme]. </description> </method> <method name="has_theme_font_size_override" qualifiers="const"> @@ -673,10 +673,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if icon with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme]. + Returns [code]true[/code] if icon with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme]. </description> </method> <method name="has_theme_icon_override" qualifiers="const"> @@ -693,10 +693,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme]. + Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme]. </description> </method> <method name="has_theme_stylebox_override" qualifiers="const"> @@ -1173,7 +1173,12 @@ Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does. </member> <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> - Changing this property replaces the current [Theme] resource this node and all its [Control] children use. + The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority. + </member> + <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@"""> + The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names. + [b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code]. + [b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last. </member> </members> <signals> diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml new file mode 100644 index 0000000000..e31a681b8b --- /dev/null +++ b/doc/classes/EditorResourcePicker.xml @@ -0,0 +1,84 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorResourcePicker" inherits="HBoxContainer" version="4.0"> + <brief_description> + Godot editor's control for selecting [Resource] type properties. + </brief_description> + <description> + This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources. + [b]Note:[/b] It does not include an editor for the resource. + </description> + <tutorials> + </tutorials> + <methods> + <method name="can_drop_data_fw" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="position" type="Vector2"> + </argument> + <argument index="1" name="data" type="Variant"> + </argument> + <argument index="2" name="from" type="Control"> + </argument> + <description> + </description> + </method> + <method name="drop_data_fw"> + <return type="void"> + </return> + <argument index="0" name="position" type="Vector2"> + </argument> + <argument index="1" name="data" type="Variant"> + </argument> + <argument index="2" name="from" type="Control"> + </argument> + <description> + </description> + </method> + <method name="get_allowed_types" qualifiers="const"> + <return type="PackedStringArray"> + </return> + <description> + Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned. + </description> + </method> + <method name="get_drag_data_fw"> + <return type="Variant"> + </return> + <argument index="0" name="position" type="Vector2"> + </argument> + <argument index="1" name="from" type="Control"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""""> + The base type of allowed resource types. Can be a comma-separated list of several options. + </member> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> + If [code]true[/code], the value can be selected and edited. + </member> + <member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource"> + The edited resource value. + </member> + </members> + <signals> + <signal name="resource_changed"> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + Emitted when the value of the edited resource was changed. + </description> + </signal> + <signal name="resource_selected"> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + Emitted when the resource value was set and user clicked to edit it. + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index aae3126c0f..82ba45f11a 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -40,7 +40,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color of the input connection [code]idx[/code]. + Returns the [Color] of the input connection [code]idx[/code]. </description> </method> <method name="get_connection_input_count"> @@ -74,7 +74,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color of the output connection [code]idx[/code]. + Returns the [Color] of the output connection [code]idx[/code]. </description> </method> <method name="get_connection_output_count"> @@ -117,7 +117,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color set to [code]idx[/code] left (input) slot. + Returns the left (input) [Color] of the slot [code]idx[/code]. </description> </method> <method name="get_slot_color_right" qualifiers="const"> @@ -126,7 +126,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color set to [code]idx[/code] right (output) slot. + Returns the right (output) [Color] of the slot [code]idx[/code]. </description> </method> <method name="get_slot_type_left" qualifiers="const"> @@ -135,7 +135,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the (integer) type of left (input) [code]idx[/code] slot. + Returns the left (input) type of the slot [code]idx[/code]. </description> </method> <method name="get_slot_type_right" qualifiers="const"> @@ -144,7 +144,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the (integer) type of right (output) [code]idx[/code] slot. + Returns the right (output) type of the slot [code]idx[/code]. </description> </method> <method name="is_slot_enabled_left" qualifiers="const"> @@ -153,7 +153,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns [code]true[/code] if left (input) slot [code]idx[/code] is enabled, [code]false[/code] otherwise. + Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] is enabled. </description> </method> <method name="is_slot_enabled_right" qualifiers="const"> @@ -162,7 +162,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns [code]true[/code] if right (output) slot [code]idx[/code] is enabled, [code]false[/code] otherwise. + Returns [code]true[/code] if right (output) side of the slot [code]idx[/code] is enabled. </description> </method> <method name="set_opentype_feature"> @@ -204,6 +204,73 @@ [code]color_left[/code]/[code]right[/code] is the tint of the port's icon on this side. [code]custom_left[/code]/[code]right[/code] is a custom texture for this side's port. [b]Note:[/b] This method only sets properties of the slot. To create the slot, add a [Control]-derived child to the GraphNode. + Individual properties can be set using one of the [code]set_slot_*[/code] methods. You must enable at least one side of the slot to do so. + </description> + </method> + <method name="set_slot_color_left"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="color_left" type="Color"> + </argument> + <description> + Sets the [Color] of the left (input) side of the slot [code]idx[/code] to [code]color_left[/code]. + </description> + </method> + <method name="set_slot_color_right"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="color_right" type="Color"> + </argument> + <description> + Sets the [Color] of the right (output) side of the slot [code]idx[/code] to [code]color_right[/code]. + </description> + </method> + <method name="set_slot_enabled_left"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="enable_left" type="bool"> + </argument> + <description> + Toggles the left (input) side of the slot [code]idx[/code]. If [code]enable_left[/code] is [code]true[/code], a port will appear on the left side and the slot will be able to be connected from this side. + </description> + </method> + <method name="set_slot_enabled_right"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="enable_right" type="bool"> + </argument> + <description> + Toggles the right (output) side of the slot [code]idx[/code]. If [code]enable_right[/code] is [code]true[/code], a port will appear on the right side and the slot will be able to be connected from this side. + </description> + </method> + <method name="set_slot_type_left"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="type_left" type="int"> + </argument> + <description> + Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/code]. + </description> + </method> + <method name="set_slot_type_right"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="type_right" type="int"> + </argument> + <description> + Sets the right (output) type of the slot [code]idx[/code] to [code]type_right[/code]. </description> </method> </methods> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index dd782209e5..3beea7f9a0 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -12,23 +12,23 @@ <methods> </methods> <members> - <member name="alt" type="bool" setter="set_alt" getter="get_alt" default="false"> + <member name="alt_pressed" type="bool" setter="set_alt_pressed" getter="is_alt_pressed" default="false"> State of the [kbd]Alt[/kbd] modifier. </member> - <member name="command" type="bool" setter="set_command" getter="get_command" default="false"> + <member name="command_pressed" type="bool" setter="set_command_pressed" getter="is_command_pressed" default="false"> State of the [kbd]Cmd[/kbd] modifier. </member> - <member name="control" type="bool" setter="set_control" getter="get_control" default="false"> + <member name="ctrl_pressed" type="bool" setter="set_ctrl_pressed" getter="is_ctrl_pressed" default="false"> State of the [kbd]Ctrl[/kbd] modifier. </member> - <member name="meta" type="bool" setter="set_metakey" getter="get_metakey" default="false"> + <member name="meta_pressed" type="bool" setter="set_meta_pressed" getter="is_meta_pressed" default="false"> State of the [kbd]Meta[/kbd] modifier. </member> - <member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false"> + <member name="shift_pressed" type="bool" setter="set_shift_pressed" getter="is_shift_pressed" default="false"> State of the [kbd]Shift[/kbd] modifier. </member> <member name="store_command" type="bool" setter="set_store_command" getter="is_storing_command" default="true"> - If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command]. If [code]false[/code], those same keys will be serialized as [member meta] on macOS and [member control] on all other platforms. + If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command_pressed]. If [code]false[/code], those same keys will be serialized as [member meta_pressed] on macOS and [member ctrl_pressed] on all other platforms. This aids with cross-platform compatibility when developing e.g. on Windows for macOS, or vice-versa. </member> </members> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index db7a3187f0..3c679047a0 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -15,7 +15,7 @@ mdt.create_from_surface(mesh, 0) for i in range(mdt.get_vertex_count()): var vertex = mdt.get_vertex(i) - # In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded. + # In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded. vertex += mdt.get_vertex_normal(i) # Save your change. mdt.set_vertex(i, vertex) @@ -33,7 +33,7 @@ for (var i = 0; i < mdt.GetVertexCount(); i++) { Vector3 vertex = mdt.GetVertex(i); - // In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded. + // In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded. vertex += mdt.GetVertexNormal(i); // Save your change. mdt.SetVertex(i, vertex); diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index eed0ec8d7e..988fb72267 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -154,7 +154,7 @@ If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5. </member> <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0"> - Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. + Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between [constant RenderingServer.CANVAS_ITEM_Z_MIN] and [constant RenderingServer.CANVAS_ITEM_Z_MAX] (inclusive). </member> </members> <constants> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index cb95deb9a0..05826ecbf0 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -357,7 +357,7 @@ </return> <description> Returns the current UNIX epoch timestamp in seconds. - [b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease). + [b]Important:[/b] This is the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease). </description> </method> <method name="get_unix_time_from_datetime" qualifiers="const"> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 229facd08b..cfa4215fd4 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -1018,6 +1018,15 @@ Activates or deactivates the 2D physics engine. </description> </method> + <method name="set_collision_iterations"> + <return type="void"> + </return> + <argument index="0" name="iterations" type="int"> + </argument> + <description> + Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount, the more accurate the collisions, but with a performance loss. + </description> + </method> <method name="shape_get_data" qualifiers="const"> <return type="Variant"> </return> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index d38c3fc0d8..24d4a8a46e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -6,7 +6,7 @@ <description> Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog. - [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url]. + [b]Feature tags:[/b] Project settings can be overridden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url]. [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations. </description> <tutorials> @@ -1201,17 +1201,17 @@ The default angular damp in 2D. [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. </member> - <member name="physics/2d/default_gravity" type="int" setter="" getter="" default="98"> - The default gravity strength in 2D. + <member name="physics/2d/default_gravity" type="float" setter="" getter="" default="980.0"> + The default gravity strength in 2D (in pixels per second squared). [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: [codeblocks] [gdscript] - # Set the default gravity strength to 98. - PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 98) + # Set the default gravity strength to 980. + PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980) [/gdscript] [csharp] - // Set the default gravity strength to 98. - PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 98); + // Set the default gravity strength to 980. + PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 980); [/csharp] [/codeblocks] </member> @@ -1254,7 +1254,7 @@ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. </member> <member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8"> - The default gravity strength in 3D. + The default gravity strength in 3D (in meters per second squared). [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: [codeblocks] [gdscript] diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index ed375a8b1e..a37ebb2dd5 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -193,7 +193,7 @@ </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node"> </argument> @@ -210,7 +210,7 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node"> </argument> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 1c6c8852a9..2ee8e2697c 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -103,7 +103,7 @@ [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. </description> </method> - <method name="get_inverse_inertia_tensor"> + <method name="get_inverse_inertia_tensor" qualifiers="const"> <return type="Basis"> </return> <description> @@ -217,7 +217,7 @@ </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node"> </argument> @@ -235,7 +235,7 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node"> </argument> diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml index ee498de302..e5c4c32450 100644 --- a/doc/classes/ScriptEditorBase.xml +++ b/doc/classes/ScriptEditorBase.xml @@ -18,6 +18,13 @@ Adds a [EditorSyntaxHighlighter] to the open script. </description> </method> + <method name="get_base_editor" qualifiers="const"> + <return type="Control"> + </return> + <description> + Returns the underlying [Control] used for editing scripts. This can be either [CodeEdit] (for text scripts) or [GraphEdit] (for visual scripts). + </description> + </method> </methods> <signals> <signal name="edited_script_changed"> diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index a1b858acf6..f120103916 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -4,7 +4,7 @@ Abstraction and base class for stream-based protocols. </brief_description> <description> - StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings. + StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings. </description> <tutorials> </tutorials> diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index b6e9eda1d1..f54f22d6fa 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -25,7 +25,7 @@ <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2"> The update mode when the sub-viewport is used as a render target. </member> - <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 0, 0 )"> + <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 512, 512 )"> The width and height of the sub-viewport. </member> <member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i( 0, 0 )"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 088bcd1c3c..b97728ccd4 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -5,6 +5,7 @@ </brief_description> <description> TextEdit is meant for editing large, multiline text. It also has facilities for editing code, such as syntax highlighting support and multiple levels of undo/redo. + [b]Note:[/b] When holding down [kbd]Alt[/kbd], the vertical scroll wheel will scroll 5 times as fast as it would normally do. This also works in the Godot script editor. </description> <tutorials> </tutorials> @@ -282,6 +283,13 @@ Returns the selection end line. </description> </method> + <method name="get_visible_line_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of visible lines, including wrapped text. + </description> + </method> <method name="get_word_under_cursor" qualifiers="const"> <return type="String"> </return> @@ -714,10 +722,10 @@ If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> - If there is a horizontal scrollbar this determines the current horizontal scroll value in pixels. + If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels. </member> <member name="scroll_vertical" type="float" setter="set_v_scroll" getter="get_v_scroll" default="0.0"> - If there is a vertical scrollbar this determines the current vertical scroll value in line numbers, starting at 0 for the top line. + If there is a vertical scrollbar, this determines the current vertical scroll value in line numbers, starting at 0 for the top line. </member> <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> If [code]true[/code], text can be selected. diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 3173dddb42..7448697df3 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -23,10 +23,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/code]. + Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="clear_constant"> @@ -34,10 +34,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Clears the constant at [code]name[/code] if the theme has [code]node_type[/code]. + Clears the constant at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="clear_font"> @@ -45,10 +45,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/code]. + Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="clear_font_size"> @@ -56,10 +56,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Clears the font size [code]name[/code] if the theme has [code]node_type[/code]. + Clears the font size [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="clear_icon"> @@ -67,10 +67,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]. + Clears the icon at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="clear_stylebox"> @@ -78,10 +78,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code]. + Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="clear_theme_item"> @@ -91,10 +91,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]node_type[/code]. + Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="copy_default_theme"> @@ -118,19 +118,19 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/code]. + Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_color_list" qualifiers="const"> <return type="PackedStringArray"> </return> - <argument index="0" name="node_type" type="String"> + <argument index="0" name="theme_type" type="String"> </argument> <description> - Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has [code]node_type[/code]. + Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has [code]theme_type[/code]. </description> </method> <method name="get_color_type_list" qualifiers="const"> @@ -145,19 +145,19 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns the constant at [code]name[/code] if the theme has [code]node_type[/code]. + Returns the constant at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_constant_list" qualifiers="const"> <return type="PackedStringArray"> </return> - <argument index="0" name="node_type" type="String"> + <argument index="0" name="theme_type" type="String"> </argument> <description> - Returns all the constants as a [PackedStringArray] filled with each constant's name, for use in [method get_constant], if the theme has [code]node_type[/code]. + Returns all the constants as a [PackedStringArray] filled with each constant's name, for use in [method get_constant], if the theme has [code]theme_type[/code]. </description> </method> <method name="get_constant_type_list" qualifiers="const"> @@ -172,19 +172,19 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/code]. + Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_font_list" qualifiers="const"> <return type="PackedStringArray"> </return> - <argument index="0" name="node_type" type="String"> + <argument index="0" name="theme_type" type="String"> </argument> <description> - Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has [code]node_type[/code]. + Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has [code]theme_type[/code]. </description> </method> <method name="get_font_size" qualifiers="const"> @@ -192,19 +192,19 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns the font size at [code]name[/code] if the theme has [code]node_type[/code]. + Returns the font size at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_font_size_list" qualifiers="const"> <return type="PackedStringArray"> </return> - <argument index="0" name="node_type" type="String"> + <argument index="0" name="theme_type" type="String"> </argument> <description> - Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]node_type[/code]. + Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]theme_type[/code]. </description> </method> <method name="get_font_size_type_list" qualifiers="const"> @@ -226,19 +226,19 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns the icon [Texture2D] at [code]name[/code] if the theme has [code]node_type[/code]. + Returns the icon [Texture2D] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_icon_list" qualifiers="const"> <return type="PackedStringArray"> </return> - <argument index="0" name="node_type" type="String"> + <argument index="0" name="theme_type" type="String"> </argument> <description> - Returns all the icons as a [PackedStringArray] filled with each [Texture2D]'s name, for use in [method get_icon], if the theme has [code]node_type[/code]. + Returns all the icons as a [PackedStringArray] filled with each [Texture2D]'s name, for use in [method get_icon], if the theme has [code]theme_type[/code]. </description> </method> <method name="get_icon_type_list" qualifiers="const"> @@ -253,21 +253,21 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns the [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code]. - Valid [code]name[/code]s may be found using [method get_stylebox_list]. Valid [code]node_type[/code]s may be found using [method get_stylebox_type_list]. + Returns the [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/code]. + Valid [code]name[/code]s may be found using [method get_stylebox_list]. Valid [code]theme_type[/code]s may be found using [method get_stylebox_type_list]. </description> </method> <method name="get_stylebox_list" qualifiers="const"> <return type="PackedStringArray"> </return> - <argument index="0" name="node_type" type="String"> + <argument index="0" name="theme_type" type="String"> </argument> <description> - Returns all the [StyleBox]s as a [PackedStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]node_type[/code]. - Valid [code]node_type[/code]s may be found using [method get_stylebox_type_list]. + Returns all the [StyleBox]s as a [PackedStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]theme_type[/code]. + Valid [code]theme_type[/code]s may be found using [method get_stylebox_type_list]. </description> </method> <method name="get_stylebox_type_list" qualifiers="const"> @@ -284,11 +284,11 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Returns the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]node_type[/code]. - Valid [code]name[/code]s may be found using [method get_theme_item_list] or a data type specific method. Valid [code]node_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. + Returns the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code]. + Valid [code]name[/code]s may be found using [method get_theme_item_list] or a data type specific method. Valid [code]theme_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. </description> </method> <method name="get_theme_item_list" qualifiers="const"> @@ -296,11 +296,11 @@ </return> <argument index="0" name="data_type" type="int" enum="Theme.DataType"> </argument> - <argument index="1" name="node_type" type="String"> + <argument index="1" name="theme_type" type="String"> </argument> <description> - Returns all the theme items of [code]data_type[/code] as a [PackedStringArray] filled with each theme items's name, for use in [method get_theme_item] or a data type specific method, if the theme has [code]node_type[/code]. - Valid [code]node_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. + Returns all the theme items of [code]data_type[/code] as a [PackedStringArray] filled with each theme items's name, for use in [method get_theme_item] or a data type specific method, if the theme has [code]theme_type[/code]. + Valid [code]theme_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. </description> </method> <method name="get_theme_item_type_list" qualifiers="const"> @@ -324,11 +324,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_constant" qualifiers="const"> @@ -336,11 +336,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if constant with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if constant with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_font" qualifiers="const"> @@ -348,11 +348,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_font_size" qualifiers="const"> @@ -360,11 +360,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if font size with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if font size with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_icon" qualifiers="const"> @@ -372,11 +372,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_stylebox" qualifiers="const"> @@ -384,11 +384,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_theme_item" qualifiers="const"> @@ -398,11 +398,11 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Returns [code]true[/code] if a theme item of [code]data_type[/code] with [code]name[/code] is in [code]node_type[/code]. - Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + Returns [code]true[/code] if a theme item of [code]data_type[/code] with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="rename_color"> @@ -412,10 +412,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="rename_constant"> @@ -425,10 +425,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Renames the constant at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the constant at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="rename_font"> @@ -438,10 +438,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="rename_font_size"> @@ -451,10 +451,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Renames the font size [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the font size [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="rename_icon"> @@ -464,10 +464,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="rename_stylebox"> @@ -477,10 +477,10 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <description> - Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="rename_theme_item"> @@ -492,10 +492,10 @@ </argument> <argument index="2" name="name" type="StringName"> </argument> - <argument index="3" name="node_type" type="StringName"> + <argument index="3" name="theme_type" type="StringName"> </argument> <description> - Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. </description> </method> <method name="set_color"> @@ -503,13 +503,13 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <argument index="2" name="color" type="Color"> </argument> <description> - Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]node_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]theme_type[/code]. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> <method name="set_constant"> @@ -517,13 +517,13 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <argument index="2" name="constant" type="int"> </argument> <description> - Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]node_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]theme_type[/code]. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> <method name="set_font"> @@ -531,13 +531,13 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <argument index="2" name="font" type="Font"> </argument> <description> - Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]node_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]theme_type[/code]. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> <method name="set_font_size"> @@ -545,13 +545,13 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <argument index="2" name="font_size" type="int"> </argument> <description> - Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]node_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]theme_type[/code]. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> <method name="set_icon"> @@ -559,13 +559,13 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <argument index="2" name="texture" type="Texture2D"> </argument> <description> - Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]node_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]theme_type[/code]. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> <method name="set_stylebox"> @@ -573,13 +573,13 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="node_type" type="StringName"> + <argument index="1" name="theme_type" type="StringName"> </argument> <argument index="2" name="texture" type="StyleBox"> </argument> <description> - Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]node_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]theme_type[/code]. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> <method name="set_theme_item"> @@ -589,14 +589,14 @@ </argument> <argument index="1" name="name" type="StringName"> </argument> - <argument index="2" name="node_type" type="StringName"> + <argument index="2" name="theme_type" type="StringName"> </argument> <argument index="3" name="value" type="Variant"> </argument> <description> - Sets the theme item of [code]data_type[/code] to [code]value[/code] at [code]name[/code] in [code]node_type[/code]. + Sets the theme item of [code]data_type[/code] to [code]value[/code] at [code]name[/code] in [code]theme_type[/code]. Does nothing if the [code]value[/code] type does not match [code]data_type[/code]. - Creates [code]node_type[/code] if the theme does not have it. + Creates [code]theme_type[/code] if the theme does not have it. </description> </method> </methods> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index ff68a017a1..2015b1f1cd 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -20,7 +20,7 @@ <method name="add_source"> <return type="int"> </return> - <argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource"> + <argument index="0" name="atlas_source_id_override" type="TileSetSource"> </argument> <argument index="1" name="arg1" type="int" default="-1"> </argument> diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml new file mode 100644 index 0000000000..1a00eb51c0 --- /dev/null +++ b/doc/classes/TileSetScenesCollectionSource.xml @@ -0,0 +1,155 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="create_scene_tile"> + <return type="int"> + </return> + <argument index="0" name="packed_scene" type="PackedScene"> + </argument> + <argument index="1" name="id_override" type="int" default="-1"> + </argument> + <description> + </description> + </method> + <method name="get_alternative_tile_id" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="atlas_coords" type="Vector2i"> + </argument> + <argument index="1" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_alternative_tiles_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="atlas_coords" type="Vector2i"> + </argument> + <description> + </description> + </method> + <method name="get_next_scene_tile_id" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_scene_tile_display_placeholder" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_scene_tile_id"> + <return type="int"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_scene_tile_scene" qualifiers="const"> + <return type="PackedScene"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_scene_tiles_count"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_tile_id" qualifiers="const"> + <return type="Vector2i"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_tiles_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="has_alternative_tile" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="atlas_coords" type="Vector2i"> + </argument> + <argument index="1" name="alternative_tile" type="int"> + </argument> + <description> + </description> + </method> + <method name="has_scene_tile_id"> + <return type="bool"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> + <method name="has_tile" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="atlas_coords" type="Vector2i"> + </argument> + <description> + </description> + </method> + <method name="remove_scene_tile"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_scene_tile_display_placeholder"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="display_placeholder" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_scene_tile_id"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="new_id" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_scene_tile_scene"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="packed_scene" type="PackedScene"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index a09f1bf470..27b26801f3 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -30,7 +30,7 @@ } [/csharp] [/codeblocks] - To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree]. + To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_first_child] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree]. </description> <tutorials> </tutorials> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index add23c2ce6..7d37580504 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -63,6 +63,16 @@ Removes all OpenType features. </description> </method> + <method name="create_child"> + <return type="TreeItem"> + </return> + <argument index="0" name="idx" type="int" default="-1"> + </argument> + <description> + Creates an item and adds it as a child. + The new item will be inserted as position [code]idx[/code] (the default value [code]-1[/code] means the last position), or it will be the last child if [code]idx[/code] is higher than the child count. + </description> + </method> <method name="deselect"> <return type="void"> </return> @@ -123,11 +133,28 @@ Returns the column's cell mode. </description> </method> - <method name="get_children"> + <method name="get_child"> <return type="TreeItem"> </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Returns a child item by its index (see [method get_child_count]). This method is often used for iterating all children of an item. + Negative indices access the children from the last one. + </description> + </method> + <method name="get_child_count"> + <return type="int"> + </return> <description> - Returns the TreeItem's first child item or a null object if there is none. + Returns the number of child items. + </description> + </method> + <method name="get_children"> + <return type="Array"> + </return> + <description> + Returns an array of references to the item's children. </description> </method> <method name="get_custom_bg_color" qualifiers="const"> @@ -157,6 +184,13 @@ Returns [code]true[/code] if [code]expand_right[/code] is set. </description> </method> + <method name="get_first_child"> + <return type="TreeItem"> + </return> + <description> + Returns the TreeItem's first child. + </description> + </method> <method name="get_icon" qualifiers="const"> <return type="Texture2D"> </return> @@ -193,6 +227,13 @@ Returns the icon [Texture2D] region as [Rect2]. </description> </method> + <method name="get_index"> + <return type="int"> + </return> + <description> + Returns the node's order in the tree. For example, if called on the first child item the position is [code]0[/code]. + </description> + </method> <method name="get_language" qualifiers="const"> <return type="String"> </return> @@ -342,6 +383,13 @@ Returns the given column's tooltip. </description> </method> + <method name="get_tree"> + <return type="Tree"> + </return> + <description> + Returns the [Tree] that owns this TreeItem. + </description> + </method> <method name="is_button_disabled" qualifiers="const"> <return type="bool"> </return> @@ -397,18 +445,24 @@ Returns [code]true[/code] if column [code]column[/code] is selected. </description> </method> - <method name="move_to_bottom"> + <method name="move_after"> <return type="void"> </return> + <argument index="0" name="item" type="Object"> + </argument> <description> - Moves this TreeItem to the bottom in the [Tree] hierarchy. + Moves this TreeItem right after the given [code]item[/code]. + [b]Note:[/b] You can't move to the root or move the root. </description> </method> - <method name="move_to_top"> + <method name="move_before"> <return type="void"> </return> + <argument index="0" name="item" type="Object"> + </argument> <description> - Moves this TreeItem to the top in the [Tree] hierarchy. + Moves this TreeItem right before the given [code]item[/code]. + [b]Note:[/b] You can't move to the root or move the root. </description> </method> <method name="remove_child"> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index b99a251a11..37709753bc 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -45,7 +45,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -55,7 +55,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -65,10 +65,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns the [Font] at [code]name[/code] if the theme has [code]type[/code]. + Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_theme_font_size" qualifiers="const"> @@ -76,10 +76,10 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns the font size at [code]name[/code] if the theme has [code]type[/code]. + Returns the font size at [code]name[/code] if the theme has [code]theme_type[/code]. </description> </method> <method name="get_theme_icon" qualifiers="const"> @@ -87,7 +87,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -97,7 +97,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -119,7 +119,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -129,7 +129,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -139,11 +139,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if the theme does not have [code]type[/code]. + Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_theme_font_size" qualifiers="const"> @@ -151,11 +151,11 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> - Returns [code]true[/code] if font size with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if the theme does not have [code]type[/code]. + Returns [code]true[/code] if font size with [code]name[/code] is in [code]theme_type[/code]. + Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> <method name="has_theme_icon" qualifiers="const"> @@ -163,7 +163,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -173,7 +173,7 @@ </return> <argument index="0" name="name" type="StringName"> </argument> - <argument index="1" name="type" type="StringName" default=""""> + <argument index="1" name="theme_type" type="StringName" default=""""> </argument> <description> </description> @@ -340,6 +340,8 @@ </member> <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> </member> + <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@"""> + </member> <member name="title" type="String" setter="set_title" getter="get_title" default=""""> </member> <member name="transient" type="bool" setter="set_transient" getter="is_transient" default="false"> diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index ded6bbc53e..41554bc93f 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -37,7 +37,7 @@ #include <string.h> Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { - const size_t buffer_size = f->get_len(); + const uint64_t buffer_size = f->get_len(); Vector<uint8_t> file_buffer; Error err = file_buffer.resize(buffer_size); if (err) { diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 22151b60c1..3323da5db4 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -406,7 +406,7 @@ Error DirAccessUnix::remove(String p_path) { } } -size_t DirAccessUnix::get_space_left() { +uint64_t DirAccessUnix::get_space_left() { #ifndef NO_STATVFS struct statvfs vfs; if (statvfs(current_dir.utf8().get_data(), &vfs) != 0) { diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 54f4a5c312..12994a6b76 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -79,7 +79,7 @@ public: virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); - virtual size_t get_space_left(); + virtual uint64_t get_space_left(); virtual String get_filesystem_type() const; diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 4c08380dd0..de9a7867ee 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -184,11 +184,11 @@ String FileAccessUnix::get_path_absolute() const { return path; } -void FileAccessUnix::seek(size_t p_position) { +void FileAccessUnix::seek(uint64_t p_position) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); last_error = OK; - if (fseek(f, p_position, SEEK_SET)) { + if (fseeko(f, p_position, SEEK_SET)) { check_errors(); } } @@ -196,15 +196,15 @@ void FileAccessUnix::seek(size_t p_position) { void FileAccessUnix::seek_end(int64_t p_position) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); - if (fseek(f, p_position, SEEK_END)) { + if (fseeko(f, p_position, SEEK_END)) { check_errors(); } } -size_t FileAccessUnix::get_position() const { +uint64_t FileAccessUnix::get_position() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); - long pos = ftell(f); + int64_t pos = ftello(f); if (pos < 0) { check_errors(); ERR_FAIL_V(0); @@ -212,15 +212,15 @@ size_t FileAccessUnix::get_position() const { return pos; } -size_t FileAccessUnix::get_len() const { +uint64_t FileAccessUnix::get_len() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); - long pos = ftell(f); + int64_t pos = ftello(f); ERR_FAIL_COND_V(pos < 0, 0); - ERR_FAIL_COND_V(fseek(f, 0, SEEK_END), 0); - long size = ftell(f); + ERR_FAIL_COND_V(fseeko(f, 0, SEEK_END), 0); + int64_t size = ftello(f); ERR_FAIL_COND_V(size < 0, 0); - ERR_FAIL_COND_V(fseek(f, pos, SEEK_SET), 0); + ERR_FAIL_COND_V(fseeko(f, pos, SEEK_SET), 0); return size; } @@ -239,11 +239,11 @@ uint8_t FileAccessUnix::get_8() const { return b; } -int FileAccessUnix::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessUnix::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use."); - int read = fread(p_dst, 1, p_length, f); + + uint64_t read = fread(p_dst, 1, p_length, f); check_errors(); return read; }; @@ -262,10 +262,10 @@ void FileAccessUnix::store_8(uint8_t p_dest) { ERR_FAIL_COND(fwrite(&p_dest, 1, 1, f) != 1); } -void FileAccessUnix::store_buffer(const uint8_t *p_src, int p_length) { +void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); ERR_FAIL_COND(!p_src); - ERR_FAIL_COND((int)fwrite(p_src, 1, p_length, f) != p_length); + ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length); } bool FileAccessUnix::file_exists(const String &p_path) { diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 998fad7909..6aa3e1529f 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -61,21 +61,21 @@ public: virtual String get_path() const; /// returns the path for the current open file virtual String get_path_absolute() const; /// returns the absolute path for the current open file - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte - virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes + virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes virtual bool file_exists(const String &p_path); ///< return true if a file exists diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 4649cee17f..38455bdbed 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -529,7 +529,7 @@ Error VulkanContext::_check_capabilities() { device_features_func(gpu, &device_features); multiview_capabilities.is_supported = multiview_features.multiview; - // For now we ignore if multiview is available in geometry and tesselation as we do not currently support those + // For now we ignore if multiview is available in geometry and tessellation as we do not currently support those } // check extended properties diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 2c9f28717d..5aa777757f 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -325,14 +325,15 @@ FileType DirAccessWindows::get_file_type(const String& p_file) const { } */ -size_t DirAccessWindows::get_space_left() { + +uint64_t DirAccessWindows::get_space_left() { uint64_t bytes = 0; if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) { return 0; } //this is either 0 or a value in bytes. - return (size_t)bytes; + return bytes; } String DirAccessWindows::get_filesystem_type() const { diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 7f10023470..553d5c4701 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -78,8 +78,7 @@ public: virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); - //virtual FileType get_file_type() const; - size_t get_space_left(); + uint64_t get_space_left(); virtual String get_filesystem_type() const; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index b1b3fc9092..0f52c70482 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -193,10 +193,11 @@ bool FileAccessWindows::is_open() const { return (f != nullptr); } -void FileAccessWindows::seek(size_t p_position) { +void FileAccessWindows::seek(uint64_t p_position) { ERR_FAIL_COND(!f); + last_error = OK; - if (fseek(f, p_position, SEEK_SET)) { + if (_fseeki64(f, p_position, SEEK_SET)) { check_errors(); } prev_op = 0; @@ -204,28 +205,27 @@ void FileAccessWindows::seek(size_t p_position) { void FileAccessWindows::seek_end(int64_t p_position) { ERR_FAIL_COND(!f); - if (fseek(f, p_position, SEEK_END)) { + if (_fseeki64(f, p_position, SEEK_END)) { check_errors(); } prev_op = 0; } -size_t FileAccessWindows::get_position() const { - size_t aux_position = 0; - aux_position = ftell(f); - if (!aux_position) { +uint64_t FileAccessWindows::get_position() const { + int64_t aux_position = _ftelli64(f); + if (aux_position < 0) { check_errors(); } return aux_position; } -size_t FileAccessWindows::get_len() const { +uint64_t FileAccessWindows::get_len() const { ERR_FAIL_COND_V(!f, 0); - size_t pos = get_position(); - fseek(f, 0, SEEK_END); - int size = get_position(); - fseek(f, pos, SEEK_SET); + uint64_t pos = get_position(); + _fseeki64(f, 0, SEEK_END); + uint64_t size = get_position(); + _fseeki64(f, pos, SEEK_SET); return size; } @@ -252,17 +252,17 @@ uint8_t FileAccessWindows::get_8() const { return b; } -int FileAccessWindows::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessWindows::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(!f, -1); + if (flags == READ_WRITE || flags == WRITE_READ) { if (prev_op == WRITE) { fflush(f); } prev_op = READ; } - int read = fread(p_dst, 1, p_length, f); + uint64_t read = fread(p_dst, 1, p_length, f); check_errors(); return read; }; @@ -292,7 +292,7 @@ void FileAccessWindows::store_8(uint8_t p_dest) { fwrite(&p_dest, 1, 1, f); } -void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) { +void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND(!f); if (flags == READ_WRITE || flags == WRITE_READ) { if (prev_op == READ) { diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 507e0b2c20..008c69de66 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -56,21 +56,21 @@ public: virtual String get_path() const; /// returns the path for the current open file virtual String get_path_absolute() const; /// returns the absolute path for the current open file - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte - virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes + virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes virtual bool file_exists(const String &p_name); ///< return true if a file exists diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index c0d5716c4e..d195561a85 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -63,7 +63,7 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX * 2] = { String InputEventConfigurationDialog::get_event_text(const Ref<InputEvent> &p_event) { ERR_FAIL_COND_V_MSG(p_event.is_null(), String(), "Provided event is not a valid instance of InputEvent"); - // Joypad motion events will display slighlty differently than what the event->as_text() provides. See #43660. + // Joypad motion events will display slightly differently than what the event->as_text() provides. See #43660. Ref<InputEventJoypadMotion> jpmotion = p_event; if (jpmotion.is_valid()) { String desc = TTR("Unknown Joypad Axis"); @@ -97,11 +97,11 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) { if (mod.is_valid()) { show_mods = true; - mod_checkboxes[MOD_ALT]->set_pressed(mod->get_alt()); - mod_checkboxes[MOD_SHIFT]->set_pressed(mod->get_shift()); - mod_checkboxes[MOD_COMMAND]->set_pressed(mod->get_command()); - mod_checkboxes[MOD_CONTROL]->set_pressed(mod->get_control()); - mod_checkboxes[MOD_META]->set_pressed(mod->get_metakey()); + mod_checkboxes[MOD_ALT]->set_pressed(mod->is_alt_pressed()); + mod_checkboxes[MOD_SHIFT]->set_pressed(mod->is_shift_pressed()); + mod_checkboxes[MOD_COMMAND]->set_pressed(mod->is_command_pressed()); + mod_checkboxes[MOD_CTRL]->set_pressed(mod->is_ctrl_pressed()); + mod_checkboxes[MOD_META]->set_pressed(mod->is_meta_pressed()); store_command_checkbox->set_pressed(mod->is_storing_command()); } @@ -122,9 +122,9 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) { // Update selected item in input list for keys, joybuttons and joyaxis only (since the mouse cannot be "listened" for). if (k.is_valid() || joyb.is_valid() || joym.is_valid()) { - TreeItem *category = input_list_tree->get_root()->get_children(); + TreeItem *category = input_list_tree->get_root()->get_first_child(); while (category) { - TreeItem *input_item = category->get_children(); + TreeItem *input_item = category->get_first_child(); // has_type this should be always true, unless the tree structure has been misconfigured. bool has_type = input_item->get_parent()->has_meta("__type"); @@ -384,15 +384,15 @@ void InputEventConfigurationDialog::_mod_toggled(bool p_checked, int p_index) { } if (p_index == 0) { - ie->set_alt(p_checked); + ie->set_alt_pressed(p_checked); } else if (p_index == 1) { - ie->set_shift(p_checked); + ie->set_shift_pressed(p_checked); } else if (p_index == 2) { - ie->set_command(p_checked); + ie->set_command_pressed(p_checked); } else if (p_index == 3) { - ie->set_control(p_checked); + ie->set_ctrl_pressed(p_checked); } else if (p_index == 4) { - ie->set_metakey(p_checked); + ie->set_meta_pressed(p_checked); } _set_event(ie); @@ -413,7 +413,7 @@ void InputEventConfigurationDialog::_store_command_toggled(bool p_checked) { mod_checkboxes[MOD_COMMAND]->show(); mod_checkboxes[MOD_COMMAND]->set_text("Meta (Command)"); #else - mod_checkboxes[MOD_CONTROL]->hide(); + mod_checkboxes[MOD_CTRL]->hide(); mod_checkboxes[MOD_COMMAND]->show(); mod_checkboxes[MOD_COMMAND]->set_text("Control (Command)"); @@ -421,7 +421,7 @@ void InputEventConfigurationDialog::_store_command_toggled(bool p_checked) { } else { // If not, hide Command, show Control and Meta. mod_checkboxes[MOD_COMMAND]->hide(); - mod_checkboxes[MOD_CONTROL]->show(); + mod_checkboxes[MOD_CTRL]->show(); mod_checkboxes[MOD_META]->show(); } } @@ -469,11 +469,11 @@ void InputEventConfigurationDialog::_input_list_item_selected() { } // Maintain modifier state from checkboxes - k->set_alt(mod_checkboxes[MOD_ALT]->is_pressed()); - k->set_shift(mod_checkboxes[MOD_SHIFT]->is_pressed()); - k->set_command(mod_checkboxes[MOD_COMMAND]->is_pressed()); - k->set_control(mod_checkboxes[MOD_CONTROL]->is_pressed()); - k->set_metakey(mod_checkboxes[MOD_META]->is_pressed()); + k->set_alt_pressed(mod_checkboxes[MOD_ALT]->is_pressed()); + k->set_shift_pressed(mod_checkboxes[MOD_SHIFT]->is_pressed()); + k->set_command_pressed(mod_checkboxes[MOD_COMMAND]->is_pressed()); + k->set_ctrl_pressed(mod_checkboxes[MOD_CTRL]->is_pressed()); + k->set_meta_pressed(mod_checkboxes[MOD_META]->is_pressed()); k->set_store_command(store_command_checkbox->is_pressed()); _set_event(k); @@ -484,11 +484,11 @@ void InputEventConfigurationDialog::_input_list_item_selected() { mb.instance(); mb->set_button_index(idx); // Maintain modifier state from checkboxes - mb->set_alt(mod_checkboxes[MOD_ALT]->is_pressed()); - mb->set_shift(mod_checkboxes[MOD_SHIFT]->is_pressed()); - mb->set_command(mod_checkboxes[MOD_COMMAND]->is_pressed()); - mb->set_control(mod_checkboxes[MOD_CONTROL]->is_pressed()); - mb->set_metakey(mod_checkboxes[MOD_META]->is_pressed()); + mb->set_alt_pressed(mod_checkboxes[MOD_ALT]->is_pressed()); + mb->set_shift_pressed(mod_checkboxes[MOD_SHIFT]->is_pressed()); + mb->set_command_pressed(mod_checkboxes[MOD_COMMAND]->is_pressed()); + mb->set_ctrl_pressed(mod_checkboxes[MOD_CTRL]->is_pressed()); + mb->set_meta_pressed(mod_checkboxes[MOD_META]->is_pressed()); mb->set_store_command(store_command_checkbox->is_pressed()); _set_event(mb); @@ -731,7 +731,7 @@ void ActionMapEditor::_add_action_pressed() { void ActionMapEditor::_add_action(const String &p_name) { if (p_name == "" || !_is_action_name_valid(p_name)) { - show_message(TTR("Invalid action name. it cannot be.is_empty()() nor contain '/', ':', '=', '\\' or '\"'")); + show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'")); return; } @@ -756,7 +756,7 @@ void ActionMapEditor::_action_edited() { if (new_name == "" || !_is_action_name_valid(new_name)) { ti->set_text(0, old_name); - show_message(TTR("Invalid action name. it cannot be.is_empty()() nor contain '/', ':', '=', '\\' or '\"'")); + show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'")); return; } diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h index fb097ddfdd..aff3e6e957 100644 --- a/editor/action_map_editor.h +++ b/editor/action_map_editor.h @@ -78,11 +78,11 @@ private: MOD_ALT, MOD_SHIFT, MOD_COMMAND, - MOD_CONTROL, + MOD_CTRL, MOD_META, MOD_MAX }; - String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Control", "Meta" }; + String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Ctrl", "Metakey" }; CheckBox *mod_checkboxes[MOD_MAX]; CheckBox *store_command_checkbox; diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 67b52bf0ca..63ffab6727 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -619,7 +619,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { float v_zoom_orig = v_zoom; - if (mb->get_command()) { + if (mb->is_command_pressed()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); } else { if (v_zoom < 100000) { @@ -632,7 +632,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { float v_zoom_orig = v_zoom; - if (mb->get_command()) { + if (mb->is_command_pressed()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); } else { if (v_zoom > 0.000001) { @@ -691,9 +691,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { //first check point //command makes it ignore the main point, so control point editors can be force-edited //path 2D editing in the 3D and 2D editors works the same way - if (!mb->get_command()) { + if (!mb->is_command_pressed()) { if (edit_points[i].point_rect.has_point(mb->get_position())) { - if (mb->get_shift()) { + if (mb->is_shift_pressed()) { //add to selection if (selection.has(i)) { selection.erase(i); @@ -743,7 +743,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } //insert new point - if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) { + if (mb->is_command_pressed() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) { Array new_point; new_point.resize(5); @@ -961,7 +961,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { if (box_selecting_attempt && mm.is_valid()) { if (!box_selecting) { box_selecting = true; - box_selecting_add = mm->get_shift(); + box_selecting_add = mm->is_shift_pressed(); } box_selection_to = mm->get_position(); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 89f77f3c77..9d5811dcbd 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -2662,7 +2662,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } if (key_idx != -1) { - if (mb->get_command() || mb->get_shift()) { + if (mb->is_command_pressed() || mb->is_shift_pressed()) { if (editor->is_key_selected(track, key_idx)) { emit_signal("deselect_key", key_idx); } else { @@ -4028,7 +4028,7 @@ bool AnimationTrackEditor::is_selection_active() const { } bool AnimationTrackEditor::is_snap_enabled() const { - return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); + return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL); } void AnimationTrackEditor::_update_tracks() { @@ -4959,12 +4959,12 @@ void AnimationTrackEditor::_box_selection_draw() { void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { + if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); scroll->accept_event(); } - if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { + if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); scroll->accept_event(); } @@ -4980,7 +4980,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { for (int i = 0; i < track_edits.size(); i++) { Rect2 local_rect = box_select_rect; local_rect.position -= track_edits[i]->get_global_position(); - track_edits[i]->append_to_selection(local_rect, mb->get_command()); + track_edits[i]->append_to_selection(local_rect, mb->is_command_pressed()); } if (_get_track_selected() == -1 && track_edits.size() > 0) { //minimal hack to make shortcuts work @@ -5010,7 +5010,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { } if (!box_selection->is_visible_in_tree()) { - if (!mm->get_command() && !mm->get_shift()) { + if (!mm->is_command_pressed() && !mm->is_shift_pressed()) { _clear_selection(); } box_selection->show(); @@ -5216,7 +5216,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { track_clipboard.clear(); TreeItem *root = track_copy_select->get_root(); if (root) { - TreeItem *it = root->get_children(); + TreeItem *it = root->get_first_child(); while (it) { Dictionary md = it->get_metadata(0); int idx = md["track_idx"]; @@ -5602,7 +5602,7 @@ void AnimationTrackEditor::_show_imported_anim_warning() { } void AnimationTrackEditor::_select_all_tracks_for_copy() { - TreeItem *track = track_copy_select->get_root()->get_children(); + TreeItem *track = track_copy_select->get_root()->get_first_child(); if (!track) { return; } @@ -5616,7 +5616,7 @@ void AnimationTrackEditor::_select_all_tracks_for_copy() { track = track->get_next(); } - track = track_copy_select->get_root()->get_children(); + track = track_copy_select->get_root()->get_first_child(); while (track) { track->set_checked(0, !all_selected); track = track->get_next(); @@ -5681,7 +5681,7 @@ void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const p_select_candidates.push_back(node); } - TreeItem *c = p_item->get_children(); + TreeItem *c = p_item->get_first_child(); while (c) { _pick_track_select_recursive(c, p_filter, p_select_candidates); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index ae79299331..54c1e89d1e 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -1091,7 +1091,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) { if (len_resizing && mm.is_valid()) { len_resizing_rel += mm->get_relative().x; - len_resizing_start = mm->get_shift(); + len_resizing_start = mm->is_shift_pressed(); update(); accept_event(); return; @@ -1100,7 +1100,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) { len_resizing = true; - len_resizing_start = mb->get_shift(); + len_resizing_start = mb->is_shift_pressed(); len_resizing_from_px = mb->get_position().x; len_resizing_rel = 0; update(); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 1c62c3d3e1..86f3850d91 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -726,7 +726,7 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_command()) { + if (mb->is_pressed() && mb->is_command_pressed()) { if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { _zoom_in(); } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 0c1fb6fe4d..511c2a48cc 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -655,7 +655,7 @@ void ConnectionsDock::_disconnect_all() { return; } - TreeItem *child = item->get_children(); + TreeItem *child = item->get_first_child(); String signalName = item->get_metadata(0).operator Dictionary()["name"]; undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName)); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 1d95161e6c..7493cc2a8d 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -220,7 +220,7 @@ void ScriptEditorDebugger::_file_selected(const String &p_file) { file->store_csv_line(headers); if (vmem_tree->get_root()) { - TreeItem *ti = vmem_tree->get_root()->get_children(); + TreeItem *ti = vmem_tree->get_root()->get_first_child(); while (ti) { Vector<String> values; values.resize(vmem_tree->get_columns()); @@ -1319,7 +1319,7 @@ bool ScriptEditorDebugger::is_skip_breakpoints() { void ScriptEditorDebugger::_error_activated() { TreeItem *selected = error_tree->get_selected(); - TreeItem *ci = selected->get_children(); + TreeItem *ci = selected->get_first_child(); if (ci) { selected->set_collapsed(!selected->is_collapsed()); } @@ -1341,7 +1341,7 @@ void ScriptEditorDebugger::_expand_errors_list() { return; } - TreeItem *item = root->get_children(); + TreeItem *item = root->get_first_child(); while (item) { item->set_collapsed(false); item = item->get_next(); @@ -1354,7 +1354,7 @@ void ScriptEditorDebugger::_collapse_errors_list() { return; } - TreeItem *item = root->get_children(); + TreeItem *item = root->get_first_child(); while (item) { item->set_collapsed(true); item = item->get_next(); @@ -1403,7 +1403,7 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { int rpad_len = text.length(); text = type + text + ti->get_text(1) + "\n"; - TreeItem *ci = ti->get_children(); + TreeItem *ci = ti->get_first_child(); while (ci) { text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n"; ci = ci->get_next(); @@ -1419,7 +1419,7 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { } // We only need the first child here (C++ source stack trace). - TreeItem *ci = ti->get_children(); + TreeItem *ci = ti->get_first_child(); // Parse back the `file:line @ method()` string. const Vector<String> file_line_number = ci->get_text(1).split("@")[0].strip_edges().split(":"); ERR_FAIL_COND_MSG(file_line_number.size() < 2, "Incorrect C++ source stack trace file:line format (please report)."); diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 57d44ca56c..c085205f63 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -725,8 +725,8 @@ void OrphanResourcesDialog::_find_to_delete(TreeItem *p_item, List<String> &path paths.push_back(p_item->get_metadata(0)); } - if (p_item->get_children()) { - _find_to_delete(p_item->get_children(), paths); + if (p_item->get_first_child()) { + _find_to_delete(p_item->get_first_child(), paths); } p_item = p_item->get_next(); diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 2d29076476..9dcd550f5c 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -45,8 +45,8 @@ void EditorAssetInstaller::_update_subitems(TreeItem *p_item, bool p_check, bool p_item->set_checked(0, false); } - if (p_item->get_children()) { - _update_subitems(p_item->get_children(), p_check); + if (p_item->get_first_child()) { + _update_subitems(p_item->get_first_child(), p_check); } if (!p_first && p_item->get_next()) { @@ -60,7 +60,7 @@ void EditorAssetInstaller::_uncheck_parent(TreeItem *p_item) { } bool any_checked = false; - TreeItem *item = p_item->get_children(); + TreeItem *item = p_item->get_first_child(); while (item) { if (item->is_checked(0)) { any_checked = true; diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index e7934bed0a..466ca70130 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -312,7 +312,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) { const float p_db = this->_normalized_volume_to_scaled_db(p_normalized); - if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) { // Snap the value when holding Ctrl for easier editing. // To do so, it needs to be converted back to normalized volume (as the slider uses that unit). slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db))); @@ -372,7 +372,7 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) { void EditorAudioBus::_show_value(float slider_value) { float db; - if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) { // Display the correct (snapped) value when holding Ctrl db = Math::round(_normalized_volume_to_scaled_db(slider_value)); } else { diff --git a/editor/editor_builders.py b/editor/editor_builders.py index 86c5c87a68..ff0daa86ff 100644 --- a/editor/editor_builders.py +++ b/editor/editor_builders.py @@ -53,7 +53,7 @@ def make_fonts_header(target, source, env): g.write("#ifndef _EDITOR_FONTS_H\n") g.write("#define _EDITOR_FONTS_H\n") - # saving uncompressed, since freetype will reference from memory pointer + # Saving uncompressed, since FreeType will reference from memory pointer. for i in range(len(source)): with open(source[i], "rb") as f: buf = f.read() diff --git a/editor/editor_data.h b/editor/editor_data.h index 2ece94d6a3..df6ba9d0c9 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -167,7 +167,7 @@ public: EditorPlugin *get_editor_plugin(int p_idx); UndoRedo &get_undo_redo(); - void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks shoud have 4 args: (Object* undo_redo, Object *modified_object, String property, Varian new_value) + void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have 4 args: (Object* undo_redo, Object *modified_object, String property, Variant new_value) void remove_undo_redo_inspector_hook_callback(Callable p_callable); const Vector<Callable> get_undo_redo_inspector_hook_callback(); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index a368a9618e..b3755bef80 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1222,12 +1222,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c } for (int i = 0; i < pd.file_ofs.size(); i++) { - int string_len = pd.file_ofs[i].path_utf8.length(); - int pad = _get_pad(4, string_len); + uint32_t string_len = pd.file_ofs[i].path_utf8.length(); + uint32_t pad = _get_pad(4, string_len); fhead->store_32(string_len + pad); fhead->store_buffer((const uint8_t *)pd.file_ofs[i].path_utf8.get_data(), string_len); - for (int j = 0; j < pad; j++) { + for (uint32_t j = 0; j < pad; j++) { fhead->store_8(0); } @@ -1269,8 +1269,8 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c uint8_t buf[bufsize]; while (true) { - int got = ftmp->get_buffer(buf, bufsize); - if (got <= 0) { + uint64_t got = ftmp->get_buffer(buf, bufsize); + if (got == 0) { break; } f->store_buffer(buf, got); @@ -1280,13 +1280,13 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c if (p_embed) { // Ensure embedded data ends at a 64-bit multiple - int64_t embed_end = f->get_position() - embed_pos + 12; - int pad = embed_end % 8; - for (int i = 0; i < pad; i++) { + uint64_t embed_end = f->get_position() - embed_pos + 12; + uint64_t pad = embed_end % 8; + for (uint64_t i = 0; i < pad; i++) { f->store_8(0); } - int64_t pck_size = f->get_position() - pck_start_pos; + uint64_t pck_size = f->get_position() - pck_start_pos; f->store_64(pck_size); f->store_32(PACK_HEADER_MAGIC); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 495bdd42f7..69663b9ed9 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -506,7 +506,7 @@ bool EditorFileSystem::_update_scan_actions() { case ItemAction::ACTION_DIR_ADD: { int idx = 0; for (int i = 0; i < ia.dir->subdirs.size(); i++) { - if (ia.new_dir->name < ia.dir->subdirs[i]->name) { + if (ia.new_dir->name.naturalnocasecmp_to(ia.dir->subdirs[i]->name) < 0) { break; } idx++; @@ -528,7 +528,7 @@ bool EditorFileSystem::_update_scan_actions() { case ItemAction::ACTION_FILE_ADD: { int idx = 0; for (int i = 0; i < ia.dir->files.size(); i++) { - if (ia.new_file->file < ia.dir->files[i]->file) { + if (ia.new_file->file.naturalnocasecmp_to(ia.dir->files[i]->file) < 0) { break; } idx++; @@ -713,7 +713,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess int idx2 = 0; for (int i = 0; i < p_dir->subdirs.size(); i++) { - if (efd->name < p_dir->subdirs[i]->name) { + if (efd->name.naturalnocasecmp_to(p_dir->subdirs[i]->name) < 0) { break; } idx2++; @@ -1245,7 +1245,7 @@ bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirector int idx2 = 0; for (int j = 0; j < fs->get_subdir_count(); j++) { - if (efsd->name < fs->get_subdir(j)->get_name()) { + if (efsd->name.naturalnocasecmp_to(fs->get_subdir(j)->get_name()) < 0) { break; } idx2++; @@ -1481,7 +1481,7 @@ void EditorFileSystem::update_file(const String &p_file) { String file_name = p_file.get_file(); for (int i = 0; i < fs->files.size(); i++) { - if (file_name < fs->files[i]->file) { + if (p_file.naturalnocasecmp_to(fs->files[i]->file) < 0) { break; } idx++; diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 7c485d53c5..469fb41406 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -376,7 +376,7 @@ EditorLog::EditorLog() { collapse_button = memnew(Button); collapse_button->set_flat(true); collapse_button->set_focus_mode(FOCUS_NONE); - collapse_button->set_tooltip(TTR("Collapse duplicate messages into one log entry. Shows number of occurences.")); + collapse_button->set_tooltip(TTR("Collapse duplicate messages into one log entry. Shows number of occurrences.")); collapse_button->set_toggle_mode(true); collapse_button->set_pressed(false); collapse_button->connect("toggled", callable_mp(this, &EditorLog::_set_collapse)); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0208600fbf..9d7fc0a6ad 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -82,6 +82,7 @@ #include "editor/editor_log.h" #include "editor/editor_plugin.h" #include "editor/editor_properties.h" +#include "editor/editor_resource_picker.h" #include "editor/editor_resource_preview.h" #include "editor/editor_run_native.h" #include "editor/editor_run_script.h" @@ -699,11 +700,11 @@ void EditorNode::_notification(int p_what) { p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon("HelpSearch", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon("Instance", "EditorIcons")); - p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon("Heart", "EditorIcons")); _update_update_spinner(); } break; @@ -2806,6 +2807,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case HELP_ABOUT: { about->popup_centered(Size2(780, 500) * EDSCALE); } break; + case HELP_SUPPORT_GODOT_DEVELOPMENT: { + OS::get_singleton()->shell_open("https://godotengine.org/donate"); + } break; case SET_VIDEO_DRIVER_SAVE_AND_RESTART: { ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request); @@ -3090,10 +3094,11 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_chan if (p_config_changed) { p_editor->disable_plugin(); } - singleton->editor_plugins_over->get_plugins_list().erase(p_editor); + singleton->editor_plugins_over->remove_plugin(p_editor); + singleton->editor_plugins_force_over->remove_plugin(p_editor); + singleton->editor_plugins_force_input_forwarding->remove_plugin(p_editor); singleton->remove_child(p_editor); singleton->editor_data.remove_editor_plugin(p_editor); - singleton->get_editor_plugins_force_input_forwarding()->remove_plugin(p_editor); } void EditorNode::_update_addon_config() { @@ -3162,7 +3167,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Errors in the script cause the base_type to be an empty string. if (String(script->get_instance_base_type()) == "") { - show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script. \nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon)); + show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon)); _remove_plugin_from_enabled(p_addon); return; } @@ -3754,6 +3759,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<ScriptCreateDialog>(); ClassDB::register_class<EditorFeatureProfile>(); ClassDB::register_class<EditorSpinSlider>(); + ClassDB::register_class<EditorResourcePicker>(); ClassDB::register_class<EditorSceneImporterMesh>(); ClassDB::register_class<EditorSceneImporterMeshNode3D>(); @@ -5285,7 +5291,7 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) { void EditorNode::reload_scene(const String &p_path) { /* - * No longer necesary since scenes now reset and reload their internal resource if needed. + * No longer necessary since scenes now reset and reload their internal resource if needed. //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk List<Ref<Resource>> cached; @@ -6371,13 +6377,14 @@ EditorNode::EditorNode() { p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH); #endif p->add_separator(); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); - p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); + p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Documentation")), HELP_DOCS); + p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Questions & Answers")), HELP_QA); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); p->add_separator(); - p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About Godot")), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_theme_icon("Heart", "EditorIcons"), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT); HBoxContainer *play_hb = memnew(HBoxContainer); menu_hb->add_child(play_hb); diff --git a/editor/editor_node.h b/editor/editor_node.h index ec67a7c93a..9824702d7b 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -196,6 +196,7 @@ private: HELP_SEND_DOCS_FEEDBACK, HELP_COMMUNITY, HELP_ABOUT, + HELP_SUPPORT_GODOT_DEVELOPMENT, SET_VIDEO_DRIVER_SAVE_AND_RESTART, diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp new file mode 100644 index 0000000000..c72d240962 --- /dev/null +++ b/editor/editor_resource_picker.cpp @@ -0,0 +1,764 @@ +/*************************************************************************/ +/* editor_resource_picker.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_resource_picker.h" + +#include "editor/editor_resource_preview.h" +#include "editor_node.h" +#include "editor_scale.h" +#include "editor_settings.h" +#include "filesystem_dock.h" + +void EditorResourcePicker::_update_resource() { + preview_rect->set_texture(Ref<Texture2D>()); + assign_button->set_custom_minimum_size(Size2(1, 1)); + + if (edited_resource == RES()) { + assign_button->set_icon(Ref<Texture2D>()); + assign_button->set_text(TTR("[empty]")); + } else { + assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object")); + + if (edited_resource->get_name() != String()) { + assign_button->set_text(edited_resource->get_name()); + } else if (edited_resource->get_path().is_resource_file()) { + assign_button->set_text(edited_resource->get_path().get_file()); + assign_button->set_tooltip(edited_resource->get_path()); + } else { + assign_button->set_text(edited_resource->get_class()); + } + + if (edited_resource->get_path().is_resource_file()) { + assign_button->set_tooltip(edited_resource->get_path()); + } + + // Preview will override the above, so called at the end. + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id()); + } +} + +void EditorResourcePicker::_update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj) { + if (!edited_resource.is_valid() || edited_resource->get_instance_id() != p_obj) { + return; + } + + String type = edited_resource->get_class_name(); + if (ClassDB::is_parent_class(type, "Script")) { + assign_button->set_text(edited_resource->get_path().get_file()); + return; + } + + if (p_preview.is_valid()) { + preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox("normal")->get_default_margin(SIDE_LEFT) + get_theme_constant("hseparation", "Button")); + + if (type == "GradientTexture") { + preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE); + assign_button->set_custom_minimum_size(Size2(1, 1)); + } else { + preview_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); + int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); + thumbnail_size *= EDSCALE; + assign_button->set_custom_minimum_size(Size2(1, thumbnail_size)); + } + + preview_rect->set_texture(p_preview); + assign_button->set_text(""); + } +} + +void EditorResourcePicker::_resource_selected() { + if (edited_resource.is_null()) { + edit_button->set_pressed(true); + _update_menu(); + return; + } + + emit_signal("resource_selected", edited_resource); +} + +void EditorResourcePicker::_file_selected(const String &p_path) { + RES loaded_resource = ResourceLoader::load(p_path); + ERR_FAIL_COND_MSG(loaded_resource.is_null(), "Cannot load resource from path '" + p_path + "'."); + + if (base_type != "") { + bool any_type_matches = false; + + for (int i = 0; i < base_type.get_slice_count(","); i++) { + String base = base_type.get_slice(",", i); + if (loaded_resource->is_class(base)) { + any_type_matches = true; + break; + } + } + + if (!any_type_matches) { + EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), loaded_resource->get_class(), base_type)); + return; + } + } + + edited_resource = loaded_resource; + emit_signal("resource_changed", edited_resource); + _update_resource(); +} + +void EditorResourcePicker::_update_menu() { + _update_menu_items(); + + Rect2 gt = edit_button->get_screen_rect(); + edit_menu->set_as_minsize(); + int ms = edit_menu->get_contents_minimum_size().width; + Vector2 popup_pos = gt.position + gt.size - Vector2(ms, 0); + edit_menu->set_position(popup_pos); + edit_menu->popup(); +} + +void EditorResourcePicker::_update_menu_items() { + edit_menu->clear(); + + // Add options for creating specific subtypes of the base resource type. + if (base_type != "") { + int idx = 0; + + Set<String> allowed_types; + _get_allowed_types(false, &allowed_types); + + Vector<EditorData::CustomType> custom_resources; + if (EditorNode::get_editor_data().get_custom_types().has("Resource")) { + custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"]; + } + + for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { + const String &t = E->get(); + + bool is_custom_resource = false; + Ref<Texture2D> icon; + if (!custom_resources.is_empty()) { + for (int j = 0; j < custom_resources.size(); j++) { + if (custom_resources[j].name == t) { + is_custom_resource = true; + if (custom_resources[j].icon.is_valid()) { + icon = custom_resources[j].icon; + } + break; + } + } + } + + if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) { + continue; + } + + inheritors_array.push_back(t); + + if (!icon.is_valid()) { + icon = get_theme_icon(has_theme_icon(t, "EditorIcons") ? t : "Object", "EditorIcons"); + } + + int id = TYPE_BASE_ID + idx; + edit_menu->add_icon_item(icon, vformat(TTR("New %s"), t), id); + + idx++; + } + + if (edit_menu->get_item_count()) { + edit_menu->add_separator(); + } + } + + // Add an option to load a resource from a file. + edit_menu->add_icon_item(get_theme_icon("Load", "EditorIcons"), TTR("Load"), OBJ_MENU_LOAD); + + // Add options for changing existing value of the resource. + if (edited_resource.is_valid()) { + edit_menu->add_icon_item(get_theme_icon("Edit", "EditorIcons"), TTR("Edit"), OBJ_MENU_EDIT); + edit_menu->add_icon_item(get_theme_icon("Clear", "EditorIcons"), TTR("Clear"), OBJ_MENU_CLEAR); + edit_menu->add_icon_item(get_theme_icon("Duplicate", "EditorIcons"), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE); + edit_menu->add_icon_item(get_theme_icon("Save", "EditorIcons"), TTR("Save"), OBJ_MENU_SAVE); + + if (edited_resource->get_path().is_resource_file()) { + edit_menu->add_separator(); + edit_menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); + } + } + + // Add options to copy/paste resource. + RES cb = EditorSettings::get_singleton()->get_resource_clipboard(); + bool paste_valid = false; + if (cb.is_valid()) { + if (base_type == "") { + paste_valid = true; + } else { + for (int i = 0; i < base_type.get_slice_count(","); i++) { + if (ClassDB::is_parent_class(cb->get_class(), base_type.get_slice(",", i))) { + paste_valid = true; + break; + } + } + } + } + + if (edited_resource.is_valid() || paste_valid) { + edit_menu->add_separator(); + + if (edited_resource.is_valid()) { + edit_menu->add_item(TTR("Copy"), OBJ_MENU_COPY); + } + + if (paste_valid) { + edit_menu->add_item(TTR("Paste"), OBJ_MENU_PASTE); + } + } + + // Add options to convert existing resource to another type of resource. + if (edited_resource.is_valid()) { + Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource); + if (conversions.size()) { + edit_menu->add_separator(); + } + for (int i = 0; i < conversions.size(); i++) { + String what = conversions[i]->converts_to(); + Ref<Texture2D> icon; + if (has_theme_icon(what, "EditorIcons")) { + icon = get_theme_icon(what, "EditorIcons"); + } else { + icon = get_theme_icon(what, "Resource"); + } + + edit_menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i); + } + } +} + +void EditorResourcePicker::_edit_menu_cbk(int p_which) { + switch (p_which) { + case OBJ_MENU_LOAD: { + List<String> extensions; + for (int i = 0; i < base_type.get_slice_count(","); i++) { + String base = base_type.get_slice(",", i); + ResourceLoader::get_recognized_extensions_for_type(base, &extensions); + } + + Set<String> valid_extensions; + for (List<String>::Element *E = extensions.front(); E; E = E->next()) { + valid_extensions.insert(E->get()); + } + + file_dialog->clear_filters(); + for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) { + file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper()); + } + + file_dialog->popup_file_dialog(); + } break; + + case OBJ_MENU_EDIT: { + if (edited_resource.is_valid()) { + emit_signal("resource_selected", edited_resource); + } + } break; + + case OBJ_MENU_CLEAR: { + edited_resource = RES(); + emit_signal("resource_changed", edited_resource); + _update_resource(); + } break; + + case OBJ_MENU_MAKE_UNIQUE: { + if (edited_resource.is_null()) { + return; + } + + List<PropertyInfo> property_list; + edited_resource->get_property_list(&property_list); + List<Pair<String, Variant>> propvalues; + for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) { + Pair<String, Variant> p; + PropertyInfo &pi = E->get(); + if (pi.usage & PROPERTY_USAGE_STORAGE) { + p.first = pi.name; + p.second = edited_resource->get(pi.name); + } + + propvalues.push_back(p); + } + + String orig_type = edited_resource->get_class(); + Object *inst = ClassDB::instance(orig_type); + Ref<Resource> unique_resource = Ref<Resource>(Object::cast_to<Resource>(inst)); + ERR_FAIL_COND(unique_resource.is_null()); + + for (List<Pair<String, Variant>>::Element *E = propvalues.front(); E; E = E->next()) { + Pair<String, Variant> &p = E->get(); + unique_resource->set(p.first, p.second); + } + + edited_resource = unique_resource; + emit_signal("resource_changed", edited_resource); + _update_resource(); + } break; + + case OBJ_MENU_SAVE: { + if (edited_resource.is_null()) { + return; + } + EditorNode::get_singleton()->save_resource(edited_resource); + } break; + + case OBJ_MENU_COPY: { + EditorSettings::get_singleton()->set_resource_clipboard(edited_resource); + } break; + + case OBJ_MENU_PASTE: { + edited_resource = EditorSettings::get_singleton()->get_resource_clipboard(); + emit_signal("resource_changed", edited_resource); + _update_resource(); + } break; + + case OBJ_MENU_SHOW_IN_FILE_SYSTEM: { + FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); + file_system_dock->navigate_to_path(edited_resource->get_path()); + + // Ensure that the FileSystem dock is visible. + TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); + tab_container->set_current_tab(file_system_dock->get_index()); + } break; + + default: { + if (p_which >= CONVERT_BASE_ID) { + int to_type = p_which - CONVERT_BASE_ID; + Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource); + ERR_FAIL_INDEX(to_type, conversions.size()); + + edited_resource = conversions[to_type]->convert(edited_resource); + emit_signal("resource_changed", edited_resource); + _update_resource(); + break; + } + + ERR_FAIL_COND(inheritors_array.is_empty()); + + String intype = inheritors_array[p_which - TYPE_BASE_ID]; + Variant obj; + + if (ScriptServer::is_global_class(intype)) { + obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype)); + if (obj) { + Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); + if (script.is_valid()) { + ((Object *)obj)->set_script(script); + } + } + } else { + obj = ClassDB::instance(intype); + } + + if (!obj) { + obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); + } + + Resource *resp = Object::cast_to<Resource>(obj); + ERR_BREAK(!resp); + + edited_resource = RES(resp); + emit_signal("resource_changed", edited_resource); + _update_resource(); + } break; + } +} + +void EditorResourcePicker::_button_draw() { + if (dropping) { + Color color = get_theme_color("accent_color", "Editor"); + assign_button->draw_rect(Rect2(Point2(), assign_button->get_size()), color, false); + } +} + +void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) { + if (!editable) { + return; + } + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + _update_menu_items(); + + Vector2 pos = get_screen_position() + mb->get_position(); + edit_menu->set_as_minsize(); + edit_menu->set_position(pos); + edit_menu->popup(); + } + } +} + +void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *p_vector) const { + Vector<String> allowed_types = base_type.split(","); + int size = allowed_types.size(); + + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + + for (int i = 0; i < size; i++) { + String base = allowed_types[i].strip_edges(); + p_vector->insert(base); + + List<StringName> inheriters; + + ClassDB::get_inheriters_from_class(base, &inheriters); + for (List<StringName>::Element *E = inheriters.front(); E; E = E->next()) { + p_vector->insert(E->get()); + } + + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + if (EditorNode::get_editor_data().script_class_is_parent(E->get(), base)) { + p_vector->insert(E->get()); + } + } + + if (p_with_convert) { + if (base == "StandardMaterial3D") { + p_vector->insert("Texture2D"); + } else if (base == "ShaderMaterial") { + p_vector->insert("Shader"); + } else if (base == "Font") { + p_vector->insert("FontData"); + } + } + } + + if (EditorNode::get_editor_data().get_custom_types().has("Resource")) { + Vector<EditorData::CustomType> custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"]; + + for (int i = 0; i < custom_resources.size(); i++) { + p_vector->insert(custom_resources[i].name); + } + } +} + +bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const { + if (base_type.is_empty()) { + return true; + } + + Dictionary drag_data = p_drag_data; + + Ref<Resource> res; + if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]); + res = se->get_edited_resource(); + } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { + res = drag_data["resource"]; + } + + Set<String> allowed_types; + _get_allowed_types(true, &allowed_types); + + if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) { + return true; + } + + if (res.is_valid() && res->get_script()) { + StringName custom_class = EditorNode::get_singleton()->get_object_custom_type_name(res->get_script()); + if (_is_type_valid(custom_class, allowed_types)) { + return true; + } + } + + if (drag_data.has("type") && String(drag_data["type"]) == "files") { + Vector<String> files = drag_data["files"]; + + if (files.size() == 1) { + String file = files[0]; + + String file_type = EditorFileSystem::get_singleton()->get_file_type(file); + if (file_type != "" && _is_type_valid(file_type, allowed_types)) { + return true; + } + } + } + + return false; +} + +bool EditorResourcePicker::_is_type_valid(const String p_type_name, Set<String> p_allowed_types) const { + for (Set<String>::Element *E = p_allowed_types.front(); E; E = E->next()) { + String at = E->get().strip_edges(); + if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) { + return true; + } + } + + return false; +} + +Variant EditorResourcePicker::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + if (edited_resource.is_valid()) { + return EditorNode::get_singleton()->drag_resource(edited_resource, p_from); + } + + return Variant(); +} + +bool EditorResourcePicker::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + return editable && _is_drop_valid(p_data); +} + +void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + ERR_FAIL_COND(!_is_drop_valid(p_data)); + + Dictionary drag_data = p_data; + + Ref<Resource> dropped_resource; + if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]); + dropped_resource = se->get_edited_resource(); + } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { + dropped_resource = drag_data["resource"]; + } + + if (!dropped_resource.is_valid() && drag_data.has("type") && String(drag_data["type"]) == "files") { + Vector<String> files = drag_data["files"]; + + if (files.size() == 1) { + String file = files[0]; + dropped_resource = ResourceLoader::load(file); + } + } + + if (dropped_resource.is_valid()) { + Set<String> allowed_types; + _get_allowed_types(false, &allowed_types); + + // If the accepted dropped resource is from the extended list, it requires conversion. + if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) { + for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { + String at = E->get().strip_edges(); + + if (at == "StandardMaterial3D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture2D")) { + Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); + mat->set_texture(StandardMaterial3D::TextureParam::TEXTURE_ALBEDO, dropped_resource); + dropped_resource = mat; + break; + } + + if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) { + Ref<ShaderMaterial> mat = memnew(ShaderMaterial); + mat->set_shader(dropped_resource); + dropped_resource = mat; + break; + } + + if (at == "Font" && ClassDB::is_parent_class(dropped_resource->get_class(), "FontData")) { + Ref<Font> font = memnew(Font); + font->add_data(dropped_resource); + dropped_resource = font; + break; + } + } + } + + edited_resource = dropped_resource; + emit_signal("resource_changed", edited_resource); + _update_resource(); + } +} + +void EditorResourcePicker::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_resource_preview"), &EditorResourcePicker::_update_resource_preview); + ClassDB::bind_method(D_METHOD("get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw); + + ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &EditorResourcePicker::set_base_type); + ClassDB::bind_method(D_METHOD("get_base_type"), &EditorResourcePicker::get_base_type); + ClassDB::bind_method(D_METHOD("get_allowed_types"), &EditorResourcePicker::get_allowed_types); + ClassDB::bind_method(D_METHOD("set_edited_resource", "resource"), &EditorResourcePicker::set_edited_resource); + ClassDB::bind_method(D_METHOD("get_edited_resource"), &EditorResourcePicker::get_edited_resource); + ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable); + ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", 0), "set_edited_resource", "get_edited_resource"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); + + ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); + ADD_SIGNAL(MethodInfo("resource_changed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); +} + +void EditorResourcePicker::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + _update_resource(); + [[fallthrough]]; + } + case NOTIFICATION_THEME_CHANGED: { + edit_button->set_icon(get_theme_icon("select_arrow", "Tree")); + } break; + + case NOTIFICATION_DRAW: { + draw_style_box(get_theme_stylebox("bg", "Tree"), Rect2(Point2(), get_size())); + } break; + + case NOTIFICATION_DRAG_BEGIN: { + if (editable && _is_drop_valid(get_viewport()->gui_get_drag_data())) { + dropping = true; + assign_button->update(); + } + } break; + + case NOTIFICATION_DRAG_END: { + if (dropping) { + dropping = false; + assign_button->update(); + } + } break; + } +} + +void EditorResourcePicker::set_base_type(const String &p_base_type) { + base_type = p_base_type; + + // There is a possibility that the new base type is conflicting with the existing value. + // Keep the value, but warn the user that there is a potential mistake. + if (!base_type.is_empty() && edited_resource.is_valid()) { + Set<String> allowed_types; + _get_allowed_types(true, &allowed_types); + + StringName custom_class; + bool is_custom = false; + if (edited_resource->get_script()) { + custom_class = EditorNode::get_singleton()->get_object_custom_type_name(edited_resource->get_script()); + is_custom = _is_type_valid(custom_class, allowed_types); + } + + if (!is_custom && !_is_type_valid(edited_resource->get_class(), allowed_types)) { + String class_str = (custom_class == StringName() ? edited_resource->get_class() : vformat("%s (%s)", custom_class, edited_resource->get_class())); + WARN_PRINT(vformat("Value mismatch between the new base type of this EditorResourcePicker, '%s', and the type of the value it already has, '%s'.", base_type, class_str)); + } + } +} + +String EditorResourcePicker::get_base_type() const { + return base_type; +} + +Vector<String> EditorResourcePicker::get_allowed_types() const { + Set<String> allowed_types; + _get_allowed_types(false, &allowed_types); + + Vector<String> types; + types.resize(allowed_types.size()); + + int i = 0; + String *w = types.ptrw(); + for (Set<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + + return types; +} + +void EditorResourcePicker::set_edited_resource(RES p_resource) { + if (!p_resource.is_valid()) { + return; + } + + if (!base_type.is_empty()) { + Set<String> allowed_types; + _get_allowed_types(true, &allowed_types); + + StringName custom_class; + bool is_custom = false; + if (p_resource->get_script()) { + custom_class = EditorNode::get_singleton()->get_object_custom_type_name(p_resource->get_script()); + is_custom = _is_type_valid(custom_class, allowed_types); + } + + if (!is_custom && !_is_type_valid(p_resource->get_class(), allowed_types)) { + String class_str = (custom_class == StringName() ? p_resource->get_class() : vformat("%s (%s)", custom_class, p_resource->get_class())); + ERR_FAIL_MSG(vformat("Failed to set a resource of the type '%s' because this EditorResourcePicker only accepts '%s' and its derivatives.", class_str, base_type)); + } + } + + edited_resource = p_resource; + _update_resource(); +} + +RES EditorResourcePicker::get_edited_resource() { + return edited_resource; +} + +void EditorResourcePicker::set_editable(bool p_editable) { + editable = p_editable; + assign_button->set_disabled(!editable); + edit_button->set_visible(editable); +} + +bool EditorResourcePicker::is_editable() const { + return editable; +} + +EditorResourcePicker::EditorResourcePicker() { + assign_button = memnew(Button); + assign_button->set_flat(true); + assign_button->set_h_size_flags(SIZE_EXPAND_FILL); + assign_button->set_clip_text(true); + assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected)); + assign_button->set_drag_forwarding(this); + assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw)); + add_child(assign_button); + + preview_rect = memnew(TextureRect); + preview_rect->set_expand(true); + preview_rect->set_anchors_and_offsets_preset(PRESET_WIDE); + preview_rect->set_offset(SIDE_TOP, 1); + preview_rect->set_offset(SIDE_BOTTOM, -1); + preview_rect->set_offset(SIDE_RIGHT, -1); + assign_button->add_child(preview_rect); + assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input)); + + edit_menu = memnew(PopupMenu); + add_child(edit_menu); + edit_button = memnew(Button); + edit_button->set_flat(true); + edit_button->set_toggle_mode(true); + edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk)); + edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false)); + edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu)); + add_child(edit_button); + edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input)); + + file_dialog = memnew(EditorFileDialog); + file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); + add_child(file_dialog); + file_dialog->connect("file_selected", callable_mp(this, &EditorResourcePicker::_file_selected)); +} diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h new file mode 100644 index 0000000000..8123b5e966 --- /dev/null +++ b/editor/editor_resource_picker.h @@ -0,0 +1,110 @@ +/*************************************************************************/ +/* editor_resource_picker.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_RESOURCE_PICKER_H +#define EDITOR_RESOURCE_PICKER_H + +#include "editor_file_dialog.h" +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "scene/gui/popup_menu.h" +#include "scene/gui/texture_rect.h" + +class EditorResourcePicker : public HBoxContainer { + GDCLASS(EditorResourcePicker, HBoxContainer); + + String base_type; + RES edited_resource; + + bool editable = true; + bool dropping = false; + + Vector<String> inheritors_array; + + Button *assign_button; + TextureRect *preview_rect; + Button *edit_button; + EditorFileDialog *file_dialog; + + enum MenuOption { + OBJ_MENU_LOAD, + OBJ_MENU_EDIT, + OBJ_MENU_CLEAR, + OBJ_MENU_MAKE_UNIQUE, + OBJ_MENU_SAVE, + OBJ_MENU_COPY, + OBJ_MENU_PASTE, + OBJ_MENU_SHOW_IN_FILE_SYSTEM, + + TYPE_BASE_ID = 100, + CONVERT_BASE_ID = 1000, + }; + + PopupMenu *edit_menu; + + void _update_resource(); + void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj); + + void _resource_selected(); + void _file_selected(const String &p_path); + + void _update_menu(); + void _update_menu_items(); + void _edit_menu_cbk(int p_which); + + void _button_draw(); + void _button_input(const Ref<InputEvent> &p_event); + + void _get_allowed_types(bool p_with_convert, Set<String> *p_vector) const; + bool _is_drop_valid(const Dictionary &p_drag_data) const; + bool _is_type_valid(const String p_type_name, Set<String> p_allowed_types) const; + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + void set_base_type(const String &p_base_type); + String get_base_type() const; + Vector<String> get_allowed_types() const; + void set_edited_resource(RES p_resource); + RES get_edited_resource(); + + void set_editable(bool p_editable); + bool is_editable() const; + + EditorResourcePicker(); +}; + +#endif // EDITOR_RESOURCE_PICKER_H diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index f81c87be9e..7532f1c796 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -135,7 +135,7 @@ void SectionedInspector::_section_selected() { } selected_category = sections->get_selected()->get_metadata(0); - filter->set_section(selected_category, sections->get_selected()->get_children() == nullptr); + filter->set_section(selected_category, sections->get_selected()->get_first_child() == nullptr); inspector->set_property_prefix(selected_category + "/"); } @@ -187,8 +187,8 @@ void SectionedInspector::edit(Object *p_object) { TreeItem *first_item = sections->get_root(); if (first_item) { - while (first_item->get_children()) { - first_item = first_item->get_children(); + while (first_item->get_first_child()) { + first_item = first_item->get_first_child(); } first_item->select(0); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index aba14df812..0868c31c45 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1656,10 +1656,10 @@ Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p ie->set_unicode(p_keycode & KEY_CODE_MASK); ie->set_keycode(p_keycode & KEY_CODE_MASK); - ie->set_shift(bool(p_keycode & KEY_MASK_SHIFT)); - ie->set_alt(bool(p_keycode & KEY_MASK_ALT)); - ie->set_control(bool(p_keycode & KEY_MASK_CTRL)); - ie->set_metakey(bool(p_keycode & KEY_MASK_META)); + ie->set_shift_pressed(bool(p_keycode & KEY_MASK_SHIFT)); + ie->set_alt_pressed(bool(p_keycode & KEY_MASK_ALT)); + ie->set_ctrl_pressed(bool(p_keycode & KEY_MASK_CTRL)); + ie->set_meta_pressed(bool(p_keycode & KEY_MASK_META)); } if (!EditorSettings::get_singleton()) { diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index dba53a9708..942a2d35ab 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -96,7 +96,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { if (mm.is_valid()) { if (grabbing_spinner_attempt) { double diff_x = mm->get_relative().x; - if (mm->get_shift() && grabbing_spinner) { + if (mm->is_shift_pressed() && grabbing_spinner) { diff_x *= 0.1; } grabbing_spinner_dist_cache += diff_x; @@ -115,7 +115,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { pre_grab_value = get_max(); } - if (mm->get_control()) { + if (mm->is_ctrl_pressed()) { // If control was just pressed, don't make the value do a huge jump in magnitude. if (grabbing_spinner_dist_cache != 0) { pre_grab_value += grabbing_spinner_dist_cache * get_step(); diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index d80003a12a..b04e518b0b 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -230,8 +230,7 @@ void EditorFileServer::_subthread_start(void *s) { cd->files[id]->seek(offset); Vector<uint8_t> buf; buf.resize(blocklen); - int read = cd->files[id]->get_buffer(buf.ptrw(), blocklen); - ERR_CONTINUE(read < 0); + uint32_t read = cd->files[id]->get_buffer(buf.ptrw(), blocklen); print_verbose("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen)); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 6cd45fdf97..a21a33a44a 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -180,12 +180,12 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() { Vector<String> uncollapsed_paths; TreeItem *root = tree->get_root(); if (root) { - TreeItem *favorites_item = root->get_children(); + TreeItem *favorites_item = root->get_first_child(); if (!favorites_item->is_collapsed()) { uncollapsed_paths.push_back(favorites_item->get_metadata(0)); } - TreeItem *resTree = root->get_children()->get_next(); + TreeItem *resTree = root->get_first_child()->get_next(); if (resTree) { Vector<TreeItem *> needs_check; needs_check.push_back(resTree); @@ -193,7 +193,7 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() { while (needs_check.size()) { if (!needs_check[0]->is_collapsed()) { uncollapsed_paths.push_back(needs_check[0]->get_metadata(0)); - TreeItem *child = needs_check[0]->get_children(); + TreeItem *child = needs_check[0]->get_first_child(); while (child) { needs_check.push_back(child); child = child->get_next(); @@ -464,7 +464,7 @@ void FileSystemDock::_tree_multi_selected(Object *p_item, int p_column, bool p_s return; } - TreeItem *favorites_item = tree->get_root()->get_children(); + TreeItem *favorites_item = tree->get_root()->get_first_child(); if (selected->get_parent() == favorites_item && !String(selected->get_metadata(0)).ends_with("/")) { // Go to the favorites if we click in the favorites and the path has changed. path = "Favorites"; @@ -860,7 +860,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { file_list.push_back(fi); } } - file_list.sort(); } // Sort the file list if needed. @@ -1644,7 +1643,7 @@ Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) { // Build a list of selected items with the active one at the first position. Vector<String> selected_strings; - TreeItem *favorites_item = tree->get_root()->get_children(); + TreeItem *favorites_item = tree->get_root()->get_first_child(); TreeItem *active_selected = tree->get_selected(); if (active_selected && active_selected != favorites_item) { selected_strings.push_back(active_selected->get_metadata(0)); @@ -1700,7 +1699,7 @@ void FileSystemDock::_tree_rmb_option(int p_option) { while (needs_check.size()) { needs_check[0]->set_collapsed(is_collapsed); - TreeItem *child = needs_check[0]->get_children(); + TreeItem *child = needs_check[0]->get_first_child(); while (child) { needs_check.push_back(child); child = child->get_next(); @@ -1986,6 +1985,20 @@ void FileSystemDock::_resource_created() { editor->save_resource_as(RES(r), fpath); } +void FileSystemDock::_focus_current_search_box() { + LineEdit *current_search_box = nullptr; + if (display_mode == DISPLAY_MODE_TREE_ONLY) { + current_search_box = tree_search_box; + } else if (display_mode == DISPLAY_MODE_SPLIT) { + current_search_box = file_list_search_box; + } + + if (current_search_box) { + current_search_box->grab_focus(); + current_search_box->select_all(); + } +} + void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) { if (searched_string.length() == 0) { // Register the uncollapsed paths before they change. @@ -2048,13 +2061,13 @@ Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from) // Check if the first selected is in favorite. TreeItem *selected = tree->get_next_selected(tree->get_root()); while (selected) { - TreeItem *favorites_item = tree->get_root()->get_children(); + TreeItem *favorites_item = tree->get_root()->get_first_child(); if (selected == favorites_item) { // The "Favorites" item is not draggable. return Variant(); } - bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_children() == selected->get_parent(); + bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_first_child() == selected->get_parent(); all_favorites &= is_favorite; all_not_favorites &= !is_favorite; selected = tree->get_next_selected(selected); @@ -2100,7 +2113,7 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da } int drop_section = tree->get_drop_section_at_position(p_point); - TreeItem *favorites_item = tree->get_root()->get_children(); + TreeItem *favorites_item = tree->get_root()->get_first_child(); TreeItem *resources_item = favorites_item->get_next(); @@ -2176,7 +2189,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, int drop_position; Vector<String> files = drag_data["files"]; - TreeItem *favorites_item = tree->get_root()->get_children(); + TreeItem *favorites_item = tree->get_root()->get_first_child(); TreeItem *resources_item = favorites_item->get_next(); if (ti == favorites_item) { @@ -2250,7 +2263,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, } } if (!to_move.is_empty()) { - if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) { for (int i = 0; i < to_move.size(); i++) { String new_path; String new_path_base; @@ -2314,10 +2327,10 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori int section = tree->get_drop_section_at_position(p_point); if (ti) { // Check the favorites first. - if (ti == tree->get_root()->get_children() && section >= 0) { + if (ti == tree->get_root()->get_first_child() && section >= 0) { target_favorites = true; return; - } else if (ti->get_parent() == tree->get_root()->get_children()) { + } else if (ti->get_parent() == tree->get_root()->get_first_child()) { target_favorites = true; return; } else { @@ -2333,7 +2346,7 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori return; } } else { - if (ti->get_parent() != tree->get_root()->get_children()) { + if (ti->get_parent() != tree->get_root()->get_first_child()) { // Not in the favorite section. if (fpath != "res://") { // We drop between two files @@ -2576,6 +2589,8 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) { _tree_rmb_option(FILE_REMOVE); } else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) { _tree_rmb_option(FILE_RENAME); + } else if (ED_IS_SHORTCUT("editor/open_search", p_event)) { + _focus_current_search_box(); } else { return; } @@ -2595,6 +2610,8 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) { _file_list_rmb_option(FILE_REMOVE); } else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) { _file_list_rmb_option(FILE_RENAME); + } else if (ED_IS_SHORTCUT("editor/open_search", p_event)) { + _focus_current_search_box(); } else { return; } @@ -2717,12 +2734,12 @@ MenuButton *FileSystemDock::_create_file_menu_button() { PopupMenu *p = button->get_popup(); p->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_sort_popup)); - p->add_radio_check_item("Sort by Name (Ascending)", FILE_SORT_NAME); - p->add_radio_check_item("Sort by Name (Descending)", FILE_SORT_NAME_REVERSE); - p->add_radio_check_item("Sort by Type (Ascending)", FILE_SORT_TYPE); - p->add_radio_check_item("Sort by Type (Descending)", FILE_SORT_TYPE_REVERSE); - p->add_radio_check_item("Sort by Last Modified", FILE_SORT_MODIFIED_TIME); - p->add_radio_check_item("Sort by First Modified", FILE_SORT_MODIFIED_TIME_REVERSE); + p->add_radio_check_item(TTR("Sort by Name (Ascending)"), FILE_SORT_NAME); + p->add_radio_check_item(TTR("Sort by Name (Descending)"), FILE_SORT_NAME_REVERSE); + p->add_radio_check_item(TTR("Sort by Type (Ascending)"), FILE_SORT_TYPE); + p->add_radio_check_item(TTR("Sort by Type (Descending)"), FILE_SORT_TYPE_REVERSE); + p->add_radio_check_item(TTR("Sort by Last Modified"), FILE_SORT_MODIFIED_TIME); + p->add_radio_check_item(TTR("Sort by First Modified"), FILE_SORT_MODIFIED_TIME_REVERSE); p->set_item_checked(file_sort, true); return button; } diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 39dc4784b8..8783c402cd 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -253,6 +253,7 @@ private: void _toggle_split_mode(bool p_active); + void _focus_current_search_box(); void _search_changed(const String &p_text, const Control *p_from); MenuButton *_create_file_menu_button(); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 47079a92b7..4fa131e991 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -838,7 +838,7 @@ void FindInFilesPanel::_on_replace_all_clicked() { String fpath = file_item->get_metadata(0); Vector<Result> locations; - for (TreeItem *item = file_item->get_children(); item; item = item->get_next()) { + for (TreeItem *item = file_item->get_first_child(); item; item = item->get_next()) { if (!item->is_checked(0)) { continue; } diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index f2a110ca03..d8e5a05c5d 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -52,7 +52,7 @@ void GroupDialog::_group_selected() { selected_group = groups->get_selected()->get_text(0); _load_nodes(scene_tree->get_edited_scene_root()); - group_empty->set_visible(!remove_node_root->get_children()); + group_empty->set_visible(!remove_node_root->get_first_child()); } void GroupDialog::_load_nodes(Node *p_current) { @@ -217,7 +217,7 @@ void GroupDialog::_group_renamed() { } const String name = renamed_group->get_text(0).strip_edges(); - for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) { + for (TreeItem *E = groups_root->get_first_child(); E; E = E->get_next()) { if (E != renamed_group && E->get_text(0) == name) { renamed_group->set_text(0, selected_group); error->set_text(TTR("Group name already exists.")); @@ -274,7 +274,7 @@ void GroupDialog::_rename_group_item(const String &p_old_name, const String &p_n selected_group = p_new_name; - for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) { + for (TreeItem *E = groups_root->get_first_child(); E; E = E->get_next()) { if (E->get_text(0) == p_old_name) { E->set_text(0, p_new_name); return; @@ -351,7 +351,7 @@ void GroupDialog::_delete_group_item(const String &p_name) { selected_group = ""; } - for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) { + for (TreeItem *E = groups_root->get_first_child(); E; E = E->get_next()) { if (E->get_text(0) == p_name) { groups_root->remove_child(E); return; diff --git a/editor/icons/Heart.svg b/editor/icons/Heart.svg new file mode 100644 index 0000000000..4f46908760 --- /dev/null +++ b/editor/icons/Heart.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 14c-.1249999 0-.25-.046875-.34375-.140625l-4.875-4.703125c-.0625-.054687-1.7812496-1.6249999-1.7812496-3.5 0-2.2890626 1.3984372-3.6562499 3.7343748-3.6562499 1.3671873 0 2.6484373 1.390625 3.2656248 1.9999999.6171875-.6093749 1.8984375-1.9999999 3.265625-1.9999999 2.335938 0 3.734375 1.3671873 3.734375 3.6562499 0 1.8750001-1.71875 3.4453125-1.789062 3.5156251l-4.867188 4.6874999c-.09375.09375-.2187499.140625-.34375.140625z" fill="#ff7070"/></svg> diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 26c6a8462b..fa6ce5fc89 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -75,7 +75,7 @@ Error ResourceImporterImage::import(const String &p_source_file, const String &p ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file from path '" + p_source_file + "'."); - size_t len = f->get_len(); + uint64_t len = f->get_len(); Vector<uint8_t> data; data.resize(len); diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 48340ac242..488c124c28 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -339,7 +339,7 @@ void SceneImportSettings::_update_scene() { material_tree->clear(); mesh_tree->clear(); - //hiden roots + //hidden roots material_tree->create_item(); mesh_tree->create_item(); diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 80d0a7db60..e6f7ec1fbf 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -266,7 +266,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) { if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { - if (mb->get_control() || mb->get_shift() || mb->get_alt()) { + if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) { return false; } @@ -399,7 +399,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint))); //Move the point in a single axis. Should only work when editing a polygon and while holding shift. - if (mode == MODE_EDIT && mm->get_shift()) { + if (mode == MODE_EDIT && mm->is_shift_pressed()) { Vector2 old_point = pre_move_edit.get(selected_point.vertex); if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) { cpoint.y = old_point.y; diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 612a8f30a4..e459d2f756 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1222,10 +1222,10 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); Ref<InputEventKey> k = p_ev; - if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) { + if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) { switch (k->get_keycode()) { case KEY_A: { - if (!k->get_shift()) { + if (!k->is_shift_pressed()) { _play_bw_from_pressed(); } else { _play_bw_pressed(); @@ -1237,7 +1237,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { accept_event(); } break; case KEY_D: { - if (!k->get_shift()) { + if (!k->is_shift_pressed()) { _play_from_pressed(); } else { _play_pressed(); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index a9709bbb16..c915276d3a 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } // select node or push a field inside - if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { selected_transition_from = StringName(); selected_transition_to = StringName(); selected_node = StringName(); @@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } //connect nodes - if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { + if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected connecting = true; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 91022ccb2c..21bff41498 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -332,7 +332,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; - bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CTRL); // Smart snap using the canvas position Vector2 output = p_target; @@ -460,7 +460,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig } float CanvasItemEditor::snap_angle(float p_target, float p_start) const { - if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) { + if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) && snap_rotation_step != 0) { if (snap_relative) { return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step); } else { @@ -481,11 +481,11 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { } if (k.is_valid()) { - if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) { + if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) { viewport->update(); } - if (k->is_pressed() && !k->get_control() && !k->is_echo()) { + if (k->is_pressed() && !k->is_ctrl_pressed() && !k->is_echo()) { if ((grid_snap_active || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) { // Multiply the grid size grid_step_multiplier = MIN(grid_step_multiplier + 1, 12); @@ -1269,12 +1269,12 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) { Ref<InputEventMouseButton> b = p_event; if (b.is_valid() && !p_already_accepted) { - const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control(); + const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->is_ctrl_pressed(); if (pan_on_scroll) { // Perform horizontal scrolling first so we can check for Shift being held. if (b->is_pressed() && - (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) { + (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) { // Pan left view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); update_viewport(); @@ -1282,7 +1282,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo } if (b->is_pressed() && - (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) { + (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) { // Pan right view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); update_viewport(); @@ -1389,7 +1389,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo Ref<InputEventPanGesture> pan_gesture = p_event; if (pan_gesture.is_valid() && !p_already_accepted) { // If control key pressed, then zoom instead of pan - if (pan_gesture->get_control()) { + if (pan_gesture->is_ctrl_pressed()) { const float factor = pan_gesture->get_delta().y; zoom_widget->set_zoom_by_increments(1); @@ -1574,7 +1574,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { // Start rotation if (drag_type == DRAG_NONE) { if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { - if ((b->get_command() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) { + if ((b->is_command_pressed() && !b->is_alt_pressed() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) { List<CanvasItem *> selection = _get_edited_canvas_items(); // Remove not movable nodes @@ -1740,7 +1740,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { Vector2 new_anchor = xform.xform(snap_point(previous_anchor + (drag_to - drag_from), SNAP_GRID | SNAP_OTHER_NODES, SNAP_NODE_PARENT | SNAP_NODE_SIDES | SNAP_NODE_CENTER, control)); new_anchor = _position_to_anchor(control, new_anchor).snapped(Vector2(0.001, 0.001)); - bool use_single_axis = m->get_shift(); + bool use_single_axis = m->is_shift_pressed(); Vector2 drag_vector = xform.xform(drag_to) - xform.xform(drag_from); bool use_y = Math::abs(drag_vector.y) > Math::abs(drag_vector.x); @@ -1888,8 +1888,8 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { //Reset state canvas_item->_edit_set_state(se->undo_state); - bool uniform = m->get_shift(); - bool symmetric = m->get_alt(); + bool uniform = m->is_shift_pressed(); + bool symmetric = m->is_alt_pressed(); Rect2 local_rect = canvas_item->_edit_get_rect(); float aspect = local_rect.get_size().y / local_rect.get_size().x; @@ -2028,7 +2028,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { // Drag resize handles if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->is_alt_pressed() && b->is_ctrl_pressed()) || tool == TOOL_SCALE)) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { CanvasItem *canvas_item = selection[0]; @@ -2074,8 +2074,8 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { Transform2D unscaled_transform = (transform * parent_xform * canvas_item->_edit_get_transform()).orthonormalized(); Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform; - bool uniform = m->get_shift(); - bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool uniform = m->is_shift_pressed(); + bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); Point2 drag_from_local = simple_xform.xform(drag_from); Point2 drag_to_local = simple_xform.xform(drag_to); @@ -2167,7 +2167,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_NONE) { //Start moving the nodes if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { - if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) { + if ((b->is_alt_pressed() && !b->is_ctrl_pressed()) || tool == TOOL_MOVE) { List<CanvasItem *> selection = _get_edited_canvas_items(); drag_selection.clear(); @@ -2235,7 +2235,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { new_pos.x = previous_pos.x; } - bool single_axis = m->get_shift(); + bool single_axis = m->is_shift_pressed(); if (single_axis) { if (ABS(new_pos.x - previous_pos.x) > ABS(new_pos.y - previous_pos.y)) { new_pos.y = previous_pos.y; @@ -2244,7 +2244,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } } - bool force_no_IK = m->get_alt(); + bool force_no_IK = m->is_alt_pressed(); int index = 0; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); @@ -2335,8 +2335,8 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { _restore_canvas_item_state(drag_selection, true); - bool move_local_base = k->get_alt(); - bool move_local_base_rotated = k->get_control() || k->get_metakey(); + bool move_local_base = k->is_alt_pressed(); + bool move_local_base_rotated = k->is_ctrl_pressed() || k->is_meta_pressed(); Vector2 dir; if (k->get_keycode() == KEY_UP) { @@ -2348,12 +2348,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } else if (k->get_keycode() == KEY_RIGHT) { dir += Vector2(1, 0); } - if (k->get_shift()) { + if (k->is_shift_pressed()) { dir *= grid_step * Math::pow(2.0, grid_step_multiplier); } drag_to += dir; - if (k->get_shift()) { + if (k->is_shift_pressed()) { drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier)); } @@ -2442,18 +2442,18 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_NONE) { if (b.is_valid() && - ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) || + ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) || (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_LIST_SELECT))) { // Popup the selection menu list Point2 click = transform.affine_inverse().xform(b->get_position()); - _get_canvas_items_at_pos(click, selection_results, b->get_alt() && tool != TOOL_LIST_SELECT); + _get_canvas_items_at_pos(click, selection_results, b->is_alt_pressed() && tool != TOOL_LIST_SELECT); if (selection_results.size() == 1) { CanvasItem *item = selection_results[0].item; selection_results.clear(); - _select_click_on_item(item, click, b->get_shift()); + _select_click_on_item(item, click, b->is_shift_pressed()); return true; } else if (!selection_results.is_empty()) { @@ -2497,14 +2497,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path); } - selection_menu_additive_selection = b->get_shift(); + selection_menu_additive_selection = b->is_shift_pressed(); selection_menu->set_position(get_screen_transform().xform(b->get_position())); selection_menu->popup(); return true; } } - if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->get_control()) { + if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_ctrl_pressed()) { add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position())); add_node_menu->set_size(Vector2(1, 1)); add_node_menu->popup(); @@ -2540,7 +2540,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { if (!canvas_item) { // Start a box selection - if (!b->get_shift()) { + if (!b->is_shift_pressed()) { // Clear the selection if not additive editor_selection->clear(); viewport->update(); @@ -2552,7 +2552,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { box_selecting_to = drag_from; return true; } else { - bool still_selected = _select_click_on_item(canvas_item, click, b->get_shift()); + bool still_selected = _select_click_on_item(canvas_item, click, b->is_shift_pressed()); // Start dragging if (still_selected) { // Drag the node(s) if requested @@ -3574,7 +3574,7 @@ void CanvasItemEditor::_draw_selection() { } // Draw the move handles - bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT); if (tool == TOOL_MOVE && show_transformation_gizmos) { if (_is_node_movable(canvas_item)) { diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index b50a497ccf..252e5c68a0 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -175,7 +175,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con case MODE_EDIT: { if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { - if (mb->get_control()) { + if (mb->is_ctrl_pressed()) { if (poly.size() < 3) { undo_redo->create_action(TTR("Edit Poly")); undo_redo->add_undo_method(node, "set_polygon", poly); @@ -317,7 +317,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con Vector2 cpoint(spoint.x, spoint.y); - if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) { snap_ignore = false; } diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index db999f50ab..7a38fd2bd5 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -168,8 +168,8 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { // Snap to "round" coordinates when holding Ctrl. // Be more precise when holding Shift as well. float snap_threshold; - if (mm.get_control()) { - snap_threshold = mm.get_shift() ? 0.025 : 0.1; + if (mm.is_ctrl_pressed()) { + snap_threshold = mm.is_shift_pressed() ? 0.025 : 0.1; } else { snap_threshold = 0.0; } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 81f1852fba..641d823d8f 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -309,7 +309,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) { bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4); manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT); manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT); - manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL); + manipulated |= Input::get_singleton()->is_key_pressed(KEY_CTRL); float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia); float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia); @@ -794,22 +794,22 @@ static int _get_key_modifier_setting(const String &p_property) { case 3: return KEY_META; case 4: - return KEY_CONTROL; + return KEY_CTRL; } return 0; } static int _get_key_modifier(Ref<InputEventWithModifiers> e) { - if (e->get_shift()) { + if (e->is_shift_pressed()) { return KEY_SHIFT; } - if (e->get_alt()) { + if (e->is_alt_pressed()) { return KEY_ALT; } - if (e->get_control()) { - return KEY_CONTROL; + if (e->is_ctrl_pressed()) { + return KEY_CTRL; } - if (e->get_metakey()) { + if (e->is_meta_pressed()) { return KEY_META; } return 0; @@ -1024,7 +1024,7 @@ bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) { } void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) { - _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift()); + _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->is_shift_pressed()); Node *scene = editor->get_edited_scene(); @@ -1037,7 +1037,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) { } } - clicked_wants_append = b->get_shift(); + clicked_wants_append = b->is_shift_pressed(); if (selection_results.size() == 1) { clicked = selection_results[0].item->get_instance_id(); @@ -1149,7 +1149,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) { - if (b->get_alt()) { + if (b->is_alt_pressed()) { if (nav_scheme == NAVIGATION_MAYA) { break; } @@ -1234,7 +1234,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { case MOUSE_BUTTON_LEFT: { if (b->is_pressed()) { NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); - if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->get_alt()) { + if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) { break; } @@ -1262,7 +1262,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { int handle = -1; Vector3 point; Vector3 normal; - bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->get_shift()); + bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->is_shift_pressed()); if (inters && handle != -1) { _edit.gizmo = seg; _edit.gizmo_handle = handle; @@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); clicked_includes_current = false; - if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { + if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { /* HANDLE ROTATION */ if (get_selected_count() == 0) { break; //bye @@ -1314,11 +1314,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { int gizmo_handle = -1; - clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift()); + clicked = _select_ray(b->get_position(), b->is_shift_pressed(), clicked_includes_current, &gizmo_handle, b->is_shift_pressed()); //clicking is always deferred to either move or release - clicked_wants_append = b->get_shift(); + clicked_wants_append = b->is_shift_pressed(); if (clicked.is_null()) { if (!clicked_wants_append) { @@ -1441,13 +1441,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { set_message(n + ": " + String(v)); } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { - if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) { + if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { nav_mode = NAVIGATION_ORBIT; - } else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_shift()) { + } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) { nav_mode = NAVIGATION_PAN; - } else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_control()) { + } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_ctrl_pressed()) { nav_mode = NAVIGATION_ZOOM; - } else if (nav_scheme == NAVIGATION_MODO && m->get_alt()) { + } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) { nav_mode = NAVIGATION_ORBIT; } else { if (clicked.is_valid()) { @@ -1831,7 +1831,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } } else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) { - if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) { + if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { nav_mode = NAVIGATION_ZOOM; } else if (freelook_active) { nav_mode = NAVIGATION_LOOK; @@ -1924,7 +1924,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } else if (nav_scheme == NAVIGATION_MAYA) { - if (pan_gesture->get_alt()) { + if (pan_gesture->is_alt_pressed()) { nav_mode = NAVIGATION_PAN; } } @@ -2053,7 +2053,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const real_t pan_speed = 1 / 150.0; int pan_speed_modifier = 10; - if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift()) { + if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) { pan_speed *= pan_speed_modifier; } @@ -2078,7 +2078,7 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const real_t zoom_speed = 1 / 80.0; int zoom_speed_modifier = 10; - if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift()) { + if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) { zoom_speed *= zoom_speed_modifier; } @@ -6204,7 +6204,7 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) { return; } - snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CTRL); } void Node3DEditor::_sun_environ_settings_pressed() { diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 84b4516452..208abeb87f 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -89,7 +89,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { // Check for point movement start (for point + in/out controls). if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { - if (mode == MODE_EDIT && !mb->get_shift() && dist_to_p < grab_threshold) { + if (mode == MODE_EDIT && !mb->is_shift_pressed() && dist_to_p < grab_threshold) { // Points can only be moved in edit mode. action = ACTION_MOVING_POINT; @@ -149,7 +149,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } // Check for point creation. - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->is_command_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) { Ref<Curve2D> curve = node->get_curve(); undo_redo->create_action(TTR("Add Point to Curve")); diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 47bd1114d2..8c73294723 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -316,7 +316,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref set_handle_clicked(false); } - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) { //click into curve, break it down Vector<Vector3> v3a = c->tessellate(); int idx = 0; diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 470d897dcc..6d82685c05 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -613,11 +613,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } if (uv_move_current == UV_MODE_EDIT_POINT) { - if (mb->get_shift() && mb->get_command()) { + if (mb->is_shift_pressed() && mb->is_command_pressed()) { uv_move_current = UV_MODE_SCALE; - } else if (mb->get_shift()) { + } else if (mb->is_shift_pressed()) { uv_move_current = UV_MODE_MOVE; - } else if (mb->get_command()) { + } else if (mb->is_command_pressed()) { uv_move_current = UV_MODE_ROTATE; } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 8c4c5a3461..1147267ce0 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -218,6 +218,8 @@ Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const { /*** SCRIPT EDITOR ****/ void ScriptEditorBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_base_editor"), &ScriptEditorBase::get_base_editor); + ADD_SIGNAL(MethodInfo("name_changed")); ADD_SIGNAL(MethodInfo("edited_script_changed")); ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic"))); @@ -337,13 +339,13 @@ void ScriptEditorQuickOpen::_update_search() { if ((search_box->get_text() == "" || file.findn(search_box->get_text()) != -1)) { TreeItem *ti = search_options->create_item(root); ti->set_text(0, file); - if (root->get_children() == ti) { + if (root->get_first_child() == ti) { ti->select(0); } } } - get_ok_button()->set_disabled(root->get_children() == nullptr); + get_ok_button()->set_disabled(root->get_first_child() == nullptr); } void ScriptEditorQuickOpen::_confirmed() { @@ -1501,6 +1503,9 @@ void ScriptEditor::_notification(int p_what) { filename->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("normal", "LineEdit")); recent_scripts->set_as_minsize(); + + _update_script_colors(); + _update_script_names(); } break; case NOTIFICATION_READY: { @@ -1675,7 +1680,7 @@ struct _ScriptEditorItemData { if (sort_key == id.sort_key) { return index < id.index; } else { - return sort_key < id.sort_key; + return sort_key.naturalnocasecmp_to(id.sort_key) < 0; } } else { return category < id.category; @@ -2279,8 +2284,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra void ScriptEditor::save_current_script() { ScriptEditorBase *current = _get_current_editor(); - - if (_test_script_times_on_disk()) { + if (!current || _test_script_times_on_disk()) { return; } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 570ebfba4e..9ae63b7c4f 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -163,6 +163,8 @@ public: virtual Control *get_edit_menu() = 0; virtual void clear_edit_menu() = 0; + virtual Control *get_base_editor() const = 0; + virtual void validate() = 0; ScriptEditorBase() {} diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index edf540bf48..25755cc6cc 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1402,6 +1402,10 @@ void ScriptTextEditor::set_tooltip_request_func(String p_method, Object *p_obj) void ScriptTextEditor::set_debugger_active(bool p_active) { } +Control *ScriptTextEditor::get_base_editor() const { + return code_editor->get_text_editor(); +} + Variant ScriptTextEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { return Variant(); } diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 17abfcf4cc..f79abc60ab 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -233,6 +233,8 @@ public: virtual void clear_edit_menu() override; static void register_editor(); + virtual Control *get_base_editor() const override; + virtual void validate() override; ScriptTextEditor(); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index bd6dac7490..551d1c027a 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -115,7 +115,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { int idx = h * y + x; - if (mb->get_shift() && last_frame_selected >= 0) { + if (mb->is_shift_pressed() && last_frame_selected >= 0) { //select multiple int from = idx; int to = last_frame_selected; @@ -124,7 +124,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { } for (int i = from; i <= to; i++) { - if (mb->get_control()) { + if (mb->is_ctrl_pressed()) { frames_selected.erase(i); } else { frames_selected.insert(i); @@ -150,11 +150,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) { // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_in(); // Don't scroll up after zooming in. accept_event(); - } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_out(); // Don't scroll down after zooming out. accept_event(); @@ -513,7 +513,7 @@ void SpriteFramesEditor::_animation_select() { if (frames->has_animation(edited_anim)) { double value = anim_speed->get_line_edit()->get_text().to_float(); - if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) { + if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) { _animation_fps_changed(value); } } @@ -694,11 +694,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) { const Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_in(); // Don't scroll up after zooming in. accept_event(); - } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_out(); // Don't scroll down after zooming out. accept_event(); @@ -954,7 +954,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (String(d["type"]) == "files") { Vector<String> files = d["files"]; - if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) { _prepare_sprite_sheet(files[0]); } else { _file_load_request(files, at_pos); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 2b8bfe067d..e6fb2710ae 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -171,6 +171,10 @@ void TextEditor::add_callback(const String &p_function, PackedStringArray p_args void TextEditor::set_debugger_active(bool p_active) { } +Control *TextEditor::get_base_editor() const { + return code_editor->get_text_editor(); +} + Array TextEditor::get_breakpoints() { return Array(); } diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index c066d51b18..abb75cc9d8 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -142,6 +142,8 @@ public: virtual void validate() override; + virtual Control *get_base_editor() const override; + static void register_editor(); TextEditor(); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 7b927ad98b..62ecdb8c32 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -331,7 +331,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) { if (E->get().has_point(point)) { rect = E->get(); - if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) { + if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) { Rect2 r; if (node_sprite) { r = node_sprite->get_region_rect(); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 0f7468bead..f1c73f99dc 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -321,7 +321,7 @@ void ThemeItemImportTree::_toggle_type_items(bool p_collapse) { return; } - TreeItem *type_node = root->get_children(); + TreeItem *type_node = root->get_first_child(); while (type_node) { type_node->set_collapsed(p_collapse); type_node = type_node->get_next(); @@ -491,7 +491,7 @@ void ThemeItemImportTree::_tree_item_edited() { } void ThemeItemImportTree::_select_all_subitems(TreeItem *p_root_item, bool p_select_with_data) { - TreeItem *child_item = p_root_item->get_children(); + TreeItem *child_item = p_root_item->get_first_child(); while (child_item) { child_item->set_checked(IMPORT_ITEM, true); if (p_select_with_data) { @@ -505,7 +505,7 @@ void ThemeItemImportTree::_select_all_subitems(TreeItem *p_root_item, bool p_sel } void ThemeItemImportTree::_deselect_all_subitems(TreeItem *p_root_item, bool p_deselect_completely) { - TreeItem *child_item = p_root_item->get_children(); + TreeItem *child_item = p_root_item->get_first_child(); while (child_item) { child_item->set_checked(IMPORT_ITEM_DATA, false); if (p_deselect_completely) { @@ -527,7 +527,7 @@ void ThemeItemImportTree::_update_parent_items(TreeItem *p_root_item) { bool any_checked = false; bool any_checked_with_data = false; - TreeItem *child_item = parent_item->get_children(); + TreeItem *child_item = parent_item->get_first_child(); while (child_item) { if (child_item->is_checked(IMPORT_ITEM)) { any_checked = true; diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 4f7eabac24..6e82951d3d 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -41,7 +41,7 @@ #include "editor/editor_scale.h" void TileAtlasView::_gui_input(const Ref<InputEvent> &p_event) { - bool ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { @@ -195,9 +195,9 @@ void TileAtlasView::_base_tiles_root_control_gui_input(const Ref<InputEvent> &p_ if (mm.is_valid()) { Transform2D xform = base_tiles_drawing_root->get_transform().affine_inverse(); Vector2i coords = get_atlas_tile_coords_at_pos(xform.xform(mm->get_position())); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { coords = tile_set_atlas_source->get_tile_at_coords(coords); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { base_tiles_root_control->set_tooltip(vformat(TTR("Source: %d\nAtlas coordinates: %s\nAlternative: 0"), source_id, coords)); } } @@ -215,7 +215,7 @@ void TileAtlasView::_draw_base_tiles() { for (int x = 0; x < grid_size.x; x++) { for (int y = 0; y < grid_size.y; y++) { Vector2i coords = Vector2i(x, y); - if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { Rect2i rect = Rect2i(texture_region_size * coords + margins, texture_region_size); base_tiles_draw->draw_texture_rect_region(texture, rect, rect); } @@ -229,17 +229,23 @@ void TileAtlasView::_draw_base_tiles() { rect.set_end(Vector2i(texture->get_size().x, margins.y)); base_tiles_draw->draw_texture_rect_region(texture, rect, rect); // Bottom - rect.position = Vector2i(0, margins.y + (grid_size.y * texture_region_size.y)); - rect.set_end(texture->get_size()); - base_tiles_draw->draw_texture_rect_region(texture, rect, rect); + int bottom_border = margins.y + (grid_size.y * texture_region_size.y); + if (bottom_border < texture->get_size().y) { + rect.position = Vector2i(0, bottom_border); + rect.set_end(texture->get_size()); + base_tiles_draw->draw_texture_rect_region(texture, rect, rect); + } // Left rect.position = Vector2i(0, margins.y); rect.set_end(Vector2i(margins.x, margins.y + (grid_size.y * texture_region_size.y))); base_tiles_draw->draw_texture_rect_region(texture, rect, rect); // Right. - rect.position = Vector2i(margins.x + (grid_size.x * texture_region_size.x), margins.y); - rect.set_end(Vector2i(texture->get_size().x, margins.y + (grid_size.y * texture_region_size.y))); - base_tiles_draw->draw_texture_rect_region(texture, rect, rect); + int right_border = margins.x + (grid_size.x * texture_region_size.x); + if (right_border < texture->get_size().x) { + rect.position = Vector2i(right_border, margins.y); + rect.set_end(Vector2i(texture->get_size().x, margins.y + (grid_size.y * texture_region_size.y))); + base_tiles_draw->draw_texture_rect_region(texture, rect, rect); + } // Draw actual tiles, using their properties (modulation, etc...) for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) { @@ -249,7 +255,7 @@ void TileAtlasView::_draw_base_tiles() { Vector2i offset_pos = (margins + (atlas_coords * texture_region_size) + tile_set_atlas_source->get_tile_texture_region(atlas_coords).size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0)); // Draw the tile. - TileSetAtlasPluginRendering::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0); + TileSetPluginAtlasRendering::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0); } } } @@ -268,7 +274,7 @@ void TileAtlasView::_draw_base_tiles_texture_grid() { for (int y = 0; y < grid_size.y; y++) { Vector2i origin = margins + (Vector2i(x, y) * (texture_region_size + separation)); Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y)); - if (base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) { if (base_tile_coords == Vector2i(x, y)) { // Draw existing tile. Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(base_tile_coords); @@ -299,7 +305,7 @@ void TileAtlasView::_draw_base_tiles_dark() { Vector2i origin = margins + (Vector2i(x, y) * (texture_region_size + separation)); Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y)); - if (base_tile_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (base_tile_coords == TileSetSource::INVALID_ATLAS_COORDS) { // Draw the grid. base_tiles_dark->draw_rect(Rect2i(origin, texture_region_size), Color(0.0, 0.0, 0.0, 0.5), true); } @@ -331,7 +337,7 @@ void TileAtlasView::_alternative_tiles_root_control_gui_input(const Ref<InputEve Vector3i coords3 = get_alternative_tile_at_pos(xform.xform(mm->get_position())); Vector2i coords = Vector2i(coords3.x, coords3.y); int alternative_id = coords3.z; - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) { alternative_tiles_root_control->set_tooltip(vformat(TTR("Source: %d\nAtlas coordinates: %s\nAlternative: %d"), source_id, coords, alternative_id)); } } @@ -364,7 +370,7 @@ void TileAtlasView::_draw_alternatives() { } // Draw the tile. - TileSetAtlasPluginRendering::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id); + TileSetPluginAtlasRendering::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id); // Increment the x position. current_pos.x += transposed ? texture_region.size.y : texture_region.size.x; @@ -464,7 +470,7 @@ Vector2i TileAtlasView::get_atlas_tile_coords_at_pos(const Vector2 p_pos) const return ret; } - return TileSetAtlasSource::INVALID_ATLAS_COORDS; + return TileSetSource::INVALID_ATLAS_COORDS; } void TileAtlasView::_update_alternative_tiles_rect_cache() { @@ -506,7 +512,7 @@ Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const { } } - return Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + return Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE); } Rect2i TileAtlasView::get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile) { diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 0b674bec39..d2665a3a2b 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -166,7 +166,7 @@ void TileDataTerrainsEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform Vector<String> components = String(p_property).split("/", true); if (components[0] == "terrain_mode" || components[0] == "terrain" || components[0] == "terrains_peering_bit") { - TileSetAtlasPluginTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data); + TileSetPluginAtlasTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data); } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 5937472e2b..80ba396936 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -32,6 +32,7 @@ #include "tiles_editor_plugin.h" +#include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" #include "editor/plugins/canvas_item_editor_plugin.h" @@ -55,7 +56,7 @@ void TileMapEditorTilesPlugin::_notification(int p_what) { picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons")); erase_button->set_icon(get_theme_icon("Eraser", "EditorIcons")); - missing_texture_texture = get_theme_icon("TileSet", "EditorIcons"); + missing_atlas_texture_icon = get_theme_icon("TileSet", "EditorIcons"); break; case NOTIFICATION_VISIBILITY_CHANGED: _stop_dragging(); @@ -64,9 +65,8 @@ void TileMapEditorTilesPlugin::_notification(int p_what) { void TileMapEditorTilesPlugin::tile_set_changed() { _update_fix_selected_and_hovered(); - _update_bottom_panel(); _update_tile_set_sources_list(); - _update_atlas_view(); + _update_bottom_panel(); } void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) { @@ -146,19 +146,38 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { for (int i = 0; i < tile_set->get_source_count(); i++) { int source_id = tile_set->get_source_id(i); - // TODO: handle with virtual functions TileSetSource *source = *tile_set->get_source(source_id); + + Ref<Texture2D> texture; + String item_text; + + // Atlas source. TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - Ref<Texture2D> texture = atlas_source->get_texture(); + texture = atlas_source->get_texture(); if (texture.is_valid()) { - sources_list->add_item(vformat("%s - (id:%d)", texture->get_path().get_file(), source_id), texture); + item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id); } else { - sources_list->add_item(vformat("No Texture Atlas Source - (id:%d)", source_id), missing_texture_texture); + item_text = vformat("No Texture Atlas Source (id:%d)", source_id); } - } else { - sources_list->add_item(vformat("Unknown Type Source - (id:%d)", source_id), missing_texture_texture); } + + // Scene collection source. + TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scene_collection_source) { + texture = get_theme_icon("PackedScene", "EditorIcons"); + item_text = vformat(TTR("Scene Collection Source (id:%d)"), source_id); + } + + // Use default if not valid. + if (item_text.is_empty()) { + item_text = vformat(TTR("Unknown Type Source (id:%d)"), source_id); + } + if (!texture.is_valid()) { + texture = missing_atlas_texture_icon; + } + + sources_list->add_item(item_text, texture); sources_list->set_item_metadata(i, source_id); } @@ -176,7 +195,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { TilesEditor::get_singleton()->set_atlas_sources_lists_current(sources_list->get_current()); } -void TileMapEditorTilesPlugin::_update_atlas_view() { +void TileMapEditorTilesPlugin::_update_bottom_panel() { // Update the atlas display. TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { @@ -185,39 +204,161 @@ void TileMapEditorTilesPlugin::_update_atlas_view() { Ref<TileSet> tile_set = tile_map->get_tileset(); if (!tile_set.is_valid()) { - tile_atlas_view->hide(); return; } int source_index = sources_list->get_current(); if (source_index >= 0 && source_index < sources_list->get_item_count()) { + atlas_sources_split_container->show(); + missing_source_label->hide(); + int source_id = sources_list->get_item_metadata(source_index); TileSetSource *source = *tile_set->get_source(source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (atlas_source) { - tile_atlas_view->set_atlas_source(*tile_map->get_tileset(), atlas_source, source_id); tile_atlas_view->show(); + scene_tiles_list->hide(); + invalid_source_label->hide(); + _update_atlas_view(); + } else if (scenes_collection_source) { + tile_atlas_view->hide(); + scene_tiles_list->show(); + invalid_source_label->hide(); + _update_scenes_collection_view(); + } else { + tile_atlas_view->hide(); + scene_tiles_list->hide(); + invalid_source_label->show(); } } else { + atlas_sources_split_container->hide(); + missing_source_label->show(); + tile_atlas_view->hide(); + scene_tiles_list->hide(); + invalid_source_label->hide(); } +} - // Synchronize atlas view. - TilesEditor::get_singleton()->synchronize_atlas_view(tile_atlas_view); +void TileMapEditorTilesPlugin::_update_atlas_view() { + TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); + if (!tile_map) { + return; + } + Ref<TileSet> tile_set = tile_map->get_tileset(); + if (!tile_set.is_valid()) { + return; + } + + int source_id = sources_list->get_item_metadata(sources_list->get_current()); + TileSetSource *source = *tile_set->get_source(source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + ERR_FAIL_COND(!atlas_source); + + tile_atlas_view->set_atlas_source(*tile_map->get_tileset(), atlas_source, source_id); + TilesEditor::get_singleton()->synchronize_atlas_view(tile_atlas_view); tile_atlas_control->update(); } -void TileMapEditorTilesPlugin::_update_bottom_panel() { +void TileMapEditorTilesPlugin::_update_scenes_collection_view() { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { return; } + Ref<TileSet> tile_set = tile_map->get_tileset(); + if (!tile_set.is_valid()) { + return; + } + + int source_id = sources_list->get_item_metadata(sources_list->get_current()); + TileSetSource *source = *tile_set->get_source(source_id); + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + ERR_FAIL_COND(!scenes_collection_source); + + // Clear the list. + scene_tiles_list->clear(); + + // Rebuild the list. + for (int i = 0; i < scenes_collection_source->get_scene_tiles_count(); i++) { + int scene_id = scenes_collection_source->get_scene_tile_id(i); + + Ref<PackedScene> scene = scenes_collection_source->get_scene_tile_scene(scene_id); + + int item_index = 0; + if (scene.is_valid()) { + item_index = scene_tiles_list->add_item(vformat("%s (path:%s id:%d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id)); + Variant udata = i; + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(scene, this, "_scene_thumbnail_done", udata); + } else { + item_index = scene_tiles_list->add_item(TTR("Tile with Invalid Scene"), get_theme_icon("PackedScene", "EditorIcons")); + } + scene_tiles_list->set_item_metadata(item_index, scene_id); - // Update the tabs. - missing_source_label->set_visible(tile_set.is_valid() && tile_set->get_source_count() == 0); - atlas_sources_split_container->set_visible(tile_set.is_valid() && tile_set->get_source_count() > 0); + // Check if in selection. + if (tile_set_selection.has(TileMapCell(source_id, Vector2i(), scene_id))) { + scene_tiles_list->select(item_index, false); + } + } + + // Icon size update. + int int_size = int(EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size")) * EDSCALE; + scene_tiles_list->set_fixed_icon_size(Vector2(int_size, int_size)); +} + +void TileMapEditorTilesPlugin::_scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud) { + int index = p_ud; + + if (index >= 0 && index < scene_tiles_list->get_item_count()) { + scene_tiles_list->set_item_icon(index, p_preview); + } +} + +void TileMapEditorTilesPlugin::_scenes_list_multi_selected(int p_index, bool p_selected) { + TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); + if (!tile_map) { + return; + } + + Ref<TileSet> tile_set = tile_map->get_tileset(); + if (!tile_set.is_valid()) { + return; + } + + // Add or remove the Tile form the selection. + int scene_id = scene_tiles_list->get_item_metadata(p_index); + int source_id = sources_list->get_item_metadata(sources_list->get_current()); + TileSetSource *source = *tile_set->get_source(source_id); + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + ERR_FAIL_COND(!scenes_collection_source); + + TileMapCell selected = TileMapCell(source_id, Vector2i(), scene_id); + + // Clear the selection if shift is not pressed. + if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + tile_set_selection.clear(); + } + + if (p_selected) { + tile_set_selection.insert(selected); + } else { + if (tile_set_selection.has(selected)) { + tile_set_selection.erase(selected); + } + } + + _update_selection_pattern_from_tileset_selection(); +} + +void TileMapEditorTilesPlugin::_scenes_list_nothing_selected() { + scene_tiles_list->deselect_all(); + tile_set_selection.clear(); + tile_map_selection.clear(); + selection_pattern->clear(); + _update_selection_pattern_from_tileset_selection(); } bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { @@ -257,7 +398,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p if (!tile_map_selection.is_empty()) { undo_redo->create_action(TTR("Delete tiles")); for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get())); } undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection()); @@ -288,7 +429,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p if (!tile_map_selection.is_empty()) { undo_redo->create_action(TTR("Delete tiles")); for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get())); } undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection()); @@ -357,14 +498,14 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p // Pressed if (tool_buttons_group->get_pressed_button() == select_tool_button) { drag_start_mouse_pos = mpos; - if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->get_shift()) { + if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { // Move the selection drag_type = DRAG_TYPE_MOVE; drag_modified.clear(); for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { Vector2i coords = E->get(); drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords))); - tile_map->set_cell(coords, -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + tile_map->set_cell(coords, -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } else { // Select tiles @@ -460,14 +601,14 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the selection. if (is_visible_in_tree() && tool_buttons_group->get_pressed_button() == select_tool_button) { // In select mode, we only draw the current selection if we are modifying it (pressing control or shift). - if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { // Do nothing } else { tile_map->draw_cells_outline(p_overlay, tile_map_selection, Color(0.0, 0.0, 1.0), xform); } } - // handle the preview of the tiles to be placed. + // Handle the preview of the tiles to be placed. if (is_visible_in_tree() && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered. Map<Vector2i, TileMapCell> preview; Rect2i drawn_grid_rect; @@ -583,11 +724,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the preview. for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) { + Vector2i size = tile_set->get_tile_size(); + Vector2 position = tile_map->map_to_world(E->key()) - size / 2; + Rect2 cell_region = xform.xform(Rect2(position, size)); if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) { - Vector2i size = tile_set->get_tile_size(); - Vector2 position = tile_map->map_to_world(E->key()) - size / 2; - Rect2 cell_region = xform.xform(Rect2(position, size)); - tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true); } else { if (tile_set->has_source(E->get().source_id)) { @@ -629,12 +769,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the tile. p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping()); + } else { + tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true); } } else { - Vector2i size = tile_set->get_tile_size(); - Vector2 position = tile_map->map_to_world(E->key()) - size / 2; - Rect2 cell_region = xform.xform(Rect2(position, size)); - tile_set->draw_tile_shape(p_overlay, cell_region, Color(0.0, 0.0, 0.0, 0.5), true); } } @@ -669,7 +807,9 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(const TileMapPattern *p_ TileSetSource *source = *tile_set->get_source(source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - sum += Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile))->get_probability(); + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile)); + ERR_FAIL_COND_V(!tile_data, TileMapCell()); + sum += tile_data->get_probability(); } else { sum += 1.0; } @@ -698,7 +838,7 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(const TileMapPattern *p_ return TileMapCell(); } -Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos) { +Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos) { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { return Map<Vector2i, TileMapCell>(); @@ -711,7 +851,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_ // Get or create the pattern. TileMapPattern erase_pattern; - erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern; Map<Vector2i, TileMapCell> output; @@ -763,7 +903,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start // Get or create the pattern. TileMapPattern erase_pattern; - erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern; // Compute the offset to align things to the bottom or right. @@ -814,7 +954,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i // Get or create the pattern. TileMapPattern erase_pattern; - erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern; Map<Vector2i, TileMapCell> output; @@ -930,14 +1070,14 @@ void TileMapEditorTilesPlugin::_stop_dragging() { undo_redo->create_action(TTR("Change selection")); undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection()); - if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) { tile_map_selection.clear(); } Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); for (int x = rect.position.x; x <= rect.get_end().x; x++) { for (int y = rect.position.y; y <= rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); - if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) { if (tile_map_selection.has(coords)) { tile_map_selection.erase(coords); } @@ -1090,8 +1230,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { hovered_tile.source_id = -1; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; tile_set_selection.clear(); tile_map_selection.clear(); selection_pattern->clear(); @@ -1101,8 +1241,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() { Ref<TileSet> tile_set = tile_map->get_tileset(); if (!tile_set.is_valid()) { hovered_tile.source_id = -1; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; tile_set_selection.clear(); tile_map_selection.clear(); selection_pattern->clear(); @@ -1112,8 +1252,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() { int source_index = sources_list->get_current(); if (source_index < 0 || source_index >= sources_list->get_item_count()) { hovered_tile.source_id = -1; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; tile_set_selection.clear(); tile_map_selection.clear(); selection_pattern->clear(); @@ -1128,8 +1268,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() { !tile_set->get_source(hovered_tile.source_id)->has_tile(hovered_tile.get_atlas_coords()) || !tile_set->get_source(hovered_tile.source_id)->has_alternative_tile(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile)) { hovered_tile.source_id = -1; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } // Selection if needed. @@ -1187,6 +1327,7 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( per_source[E->get().source_id].push_back(&(E->get())); } + int vertical_offset = 0; for (Map<int, List<const TileMapCell *>>::Element *E_source = per_source.front(); E_source; E_source = E_source->next()) { // Per source. List<const TileMapCell *> unorganized; @@ -1199,24 +1340,21 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( // Organize using coordinates. for (List<const TileMapCell *>::Element *E_cell = E_source->get().front(); E_cell; E_cell = E_cell->next()) { const TileMapCell *current = E_cell->get(); - if (organized_pattern.has(current->get_atlas_coords())) { - if (current->alternative_tile < organized_pattern[current->get_atlas_coords()]->alternative_tile) { - unorganized.push_back(organized_pattern[current->get_atlas_coords()]); - organized_pattern[current->get_atlas_coords()] = current; - } else { - unorganized.push_back(current); - } - } else { + if (current->alternative_tile == 0) { organized_pattern[current->get_atlas_coords()] = current; + } else { + unorganized.push_back(current); } } // Compute the encompassing rect for the organized pattern. Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front(); - encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1)); - for (; E_cell; E_cell = E_cell->next()) { - encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1)); - encompassing_rect_coords.expand_to(E_cell->key()); + if (E_cell) { + encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1)); + for (; E_cell; E_cell = E_cell->next()) { + encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1)); + encompassing_rect_coords.expand_to(E_cell->key()); + } } } else { // Add everything unorganized. @@ -1227,12 +1365,15 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( // Now add everything to the output pattern. for (Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front(); E_cell; E_cell = E_cell->next()) { - selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position, E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile); + selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile); } Vector2i organized_size = selection_pattern->get_size(); + int unorganized_index = 0; for (List<const TileMapCell *>::Element *E_cell = unorganized.front(); E_cell; E_cell = E_cell->next()) { - selection_pattern->set_cell(Vector2(organized_size.x, 0), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile); + selection_pattern->set_cell(Vector2(organized_size.x + unorganized_index, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile); + unorganized_index++; } + vertical_offset += MAX(organized_size.y, 1); } CanvasItemEditor::get_singleton()->update_viewport(); } @@ -1246,7 +1387,7 @@ void TileMapEditorTilesPlugin::_update_tileset_selection_from_selection_pattern( tile_set_selection.insert(TileMapCell(selection_pattern->get_cell_source_id(coords), selection_pattern->get_cell_atlas_coords(coords), selection_pattern->get_cell_alternative_tile(coords))); } } - _update_atlas_view(); + _update_bottom_panel(); } void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { @@ -1283,7 +1424,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { } // Draw the hovered tile. - if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) { + if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) { tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords()), Color(1.0, 1.0, 1.0), false); } @@ -1299,7 +1440,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { for (int x = region.position.x; x < region.get_end().x; x++) { for (int y = region.position.y; y < region.get_end().y; y++) { Vector2i tile = atlas->get_tile_at_coords(Vector2i(x, y)); - if (tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile != TileSetSource::INVALID_ATLAS_COORDS) { to_draw.insert(tile); } } @@ -1313,8 +1454,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { void TileMapEditorTilesPlugin::_tile_atlas_control_mouse_exited() { hovered_tile.source_id = -1; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; tile_set_dragging_selection = false; tile_atlas_control->update(); } @@ -1347,12 +1488,12 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven // Update the hovered tile hovered_tile.source_id = source_id; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position()); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { coords = atlas->get_tile_at_coords(coords); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { hovered_tile.set_atlas_coords(coords); hovered_tile.alternative_tile = 0; } @@ -1369,12 +1510,12 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven if (mb->is_pressed()) { // Pressed tile_set_dragging_selection = true; tile_set_drag_start_mouse_pos = tile_atlas_control->get_local_mouse_position(); - if (!mb->get_shift()) { + if (!mb->is_shift_pressed()) { tile_set_selection.clear(); } - if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0) { - if (mb->get_shift() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0))) { + if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0) { + if (mb->is_shift_pressed() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0))) { tile_set_selection.erase(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0)); } else { tile_set_selection.insert(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0)); @@ -1383,24 +1524,24 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven _update_selection_pattern_from_tileset_selection(); } else { // Released if (tile_set_dragging_selection) { - if (!mb->get_shift()) { + if (!mb->is_shift_pressed()) { tile_set_selection.clear(); } // Compute the covered area. Vector2i start_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_set_drag_start_mouse_pos); Vector2i end_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position()); - if (start_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && end_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (start_tile != TileSetSource::INVALID_ATLAS_COORDS && end_tile != TileSetSource::INVALID_ATLAS_COORDS) { Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs(); region.size += Vector2i(1, 1); // To update the selection, we copy the selected/not selected status of the tiles we drag from. Vector2i start_coords = atlas->get_tile_at_coords(start_tile); - if (mb->get_shift() && start_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && !tile_set_selection.has(TileMapCell(source_id, start_coords, 0))) { + if (mb->is_shift_pressed() && start_coords != TileSetSource::INVALID_ATLAS_COORDS && !tile_set_selection.has(TileMapCell(source_id, start_coords, 0))) { // Remove from the selection. for (int x = region.position.x; x < region.get_end().x; x++) { for (int y = region.position.y; y < region.get_end().y; y++) { Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y)); - if (tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_selection.has(TileMapCell(source_id, tile_coords, 0))) { + if (tile_coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_selection.has(TileMapCell(source_id, tile_coords, 0))) { tile_set_selection.erase(TileMapCell(source_id, tile_coords, 0)); } } @@ -1410,7 +1551,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven for (int x = region.position.x; x < region.get_end().x; x++) { for (int y = region.position.y; y < region.get_end().y; y++) { Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y)); - if (tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile_coords != TileSetSource::INVALID_ATLAS_COORDS) { tile_set_selection.insert(TileMapCell(source_id, tile_coords, 0)); } } @@ -1453,7 +1594,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() { // Draw the selection. for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) { - if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) { + if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().get_atlas_coords(), E->get().alternative_tile); if (rect != Rect2i()) { alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false); @@ -1462,7 +1603,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() { } // Draw hovered tile. - if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) { + if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile); if (rect != Rect2i()) { alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false); @@ -1472,8 +1613,8 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() { void TileMapEditorTilesPlugin::_tile_alternatives_control_mouse_exited() { hovered_tile.source_id = -1; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; tile_set_dragging_selection = false; alternative_tiles_control->update(); } @@ -1506,12 +1647,12 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<In // Update the hovered tile hovered_tile.source_id = source_id; - hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; Vector3i alternative_coords = tile_atlas_view->get_alternative_tile_at_pos(alternative_tiles_control->get_local_mouse_position()); Vector2i coords = Vector2i(alternative_coords.x, alternative_coords.y); int alternative = alternative_coords.z; - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative != TileSetSource::INVALID_TILE_ALTERNATIVE) { hovered_tile.set_atlas_coords(coords); hovered_tile.alternative_tile = alternative; } @@ -1526,12 +1667,12 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<In if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { // Pressed // Left click pressed. - if (!mb->get_shift()) { + if (!mb->is_shift_pressed()) { tile_set_selection.clear(); } - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { - if (mb->get_shift() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile))) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + if (mb->is_shift_pressed() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile))) { tile_set_selection.erase(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile)); } else { tile_set_selection.insert(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile)); @@ -1565,13 +1706,14 @@ TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const { void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id) { tile_map_id = p_tile_map_id; - // Clean the selection. + // Clear the selection. tile_set_selection.clear(); tile_map_selection.clear(); selection_pattern->clear(); } void TileMapEditorTilesPlugin::_bind_methods() { + ClassDB::bind_method(D_METHOD("_scene_thumbnail_done"), &TileMapEditorTilesPlugin::_scene_thumbnail_done); ClassDB::bind_method(D_METHOD("_set_tile_map_selection", "selection"), &TileMapEditorTilesPlugin::_set_tile_map_selection); ClassDB::bind_method(D_METHOD("_get_tile_map_selection"), &TileMapEditorTilesPlugin::_get_tile_map_selection); } @@ -1718,20 +1860,20 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { sources_list->set_h_size_flags(SIZE_EXPAND_FILL); sources_list->set_stretch_ratio(0.25); sources_list->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); + sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1)); - sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_atlas_view).unbind(1)); + sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_bottom_panel).unbind(1)); sources_list->connect("item_selected", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_sources_lists_current)); sources_list->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_sources_list), varray(sources_list)); - //sources_list->set_drag_forwarding(this); atlas_sources_split_container->add_child(sources_list); + // Tile atlas source. tile_atlas_view = memnew(TileAtlasView); tile_atlas_view->set_h_size_flags(SIZE_EXPAND_FILL); tile_atlas_view->set_v_size_flags(SIZE_EXPAND_FILL); tile_atlas_view->set_texture_grid_visible(false); tile_atlas_view->set_tile_shape_grid_visible(false); tile_atlas_view->connect("transform_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_view_transform)); - //tile_atlas_view->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_view), varray(tile_atlas_view)); atlas_sources_split_container->add_child(tile_atlas_view); tile_atlas_control = memnew(Control); @@ -1746,6 +1888,27 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { alternative_tiles_control->connect("gui_input", callable_mp(this, &TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input)); tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control); + // Scenes collection source. + scene_tiles_list = memnew(ItemList); + scene_tiles_list->set_h_size_flags(SIZE_EXPAND_FILL); + scene_tiles_list->set_v_size_flags(SIZE_EXPAND_FILL); + scene_tiles_list->set_drag_forwarding(this); + scene_tiles_list->set_select_mode(ItemList::SELECT_MULTI); + scene_tiles_list->connect("multi_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_multi_selected)); + scene_tiles_list->connect("nothing_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_nothing_selected)); + scene_tiles_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); + atlas_sources_split_container->add_child(scene_tiles_list); + + // Invalid source label. + invalid_source_label = memnew(Label); + invalid_source_label->set_text(TTR("Invalid source selected.")); + invalid_source_label->set_h_size_flags(SIZE_EXPAND_FILL); + invalid_source_label->set_v_size_flags(SIZE_EXPAND_FILL); + invalid_source_label->set_align(Label::ALIGN_CENTER); + invalid_source_label->set_valign(Label::VALIGN_CENTER); + invalid_source_label->hide(); + atlas_sources_split_container->add_child(invalid_source_label); + _update_bottom_panel(); } @@ -2147,7 +2310,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c Map<int, int> terrain_count; - // Count the number of occurences per terrain. + // Count the number of occurrences per terrain. Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) { if (!p_to_replace.has(E_overlapping->key())) { @@ -2165,7 +2328,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c } } - // Get the terrain with the max number of occurences. + // Get the terrain with the max number of occurrences. int max = 0; int max_terrain = -1; for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) { @@ -2231,7 +2394,7 @@ Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTer per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints); } - // Ouput map. + // Output map. Map<Vector2i, TerrainsTilePattern> output; // Add all positions to a set. @@ -2450,7 +2613,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get()); } - // Override the WFC results to make sure at least the painted tiles are acutally painted. + // Override the WFC results to make sure at least the painted tiles are actually painted. for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get()); } @@ -2587,7 +2750,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> } if (need_tree_item_switch) { - for (tree_item = terrains_tree->get_root()->get_children(); tree_item; tree_item = tree_item->get_next_visible()) { + for (tree_item = terrains_tree->get_root()->get_first_child(); tree_item; tree_item = tree_item->get_next_visible()) { Dictionary metadata_dict = tree_item->get_metadata(0); if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) { int terrain_set = metadata_dict["terrain_set"]; @@ -2771,8 +2934,8 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { TileMapCell empty_cell; empty_cell.source_id = -1; - empty_cell.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS); - empty_cell.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell); } } diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index f780686b82..a1fb9af3ef 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -58,7 +58,7 @@ private: ObjectID tile_map_id; virtual void edit(ObjectID p_tile_map_id) override; - // Toolbar. + ///// Toolbar ///// HBoxContainer *toolbar; Ref<ButtonGroup> tool_buttons_group; @@ -84,7 +84,7 @@ private: void _update_toolbar(); - // Tilemap editing. + ///// Tilemap editing. ///// bool has_mouse = false; void _mouse_exited_viewport(); @@ -105,12 +105,12 @@ private: Map<Vector2i, TileMapCell> drag_modified; TileMapCell _pick_random_tile(const TileMapPattern *p_pattern); - Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos); - Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_mouse_pos, Vector2i p_end_mouse_pos); + Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos); + Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell); Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous); void _stop_dragging(); - // Selection system. + ///// Selection system. ///// Set<Vector2i> tile_map_selection; TileMapPattern *tile_map_clipboard = memnew(TileMapPattern); TileMapPattern *selection_pattern = memnew(TileMapPattern); @@ -124,22 +124,24 @@ private: void _update_tileset_selection_from_selection_pattern(); void _update_fix_selected_and_hovered(); - // Bottom panel. - bool tile_set_dragging_selection = false; - Vector2i tile_set_drag_start_mouse_pos; - + ///// Bottom panel. ////. Label *missing_source_label; - HSplitContainer *atlas_sources_split_container; + Label *invalid_source_label; ItemList *sources_list; - TileAtlasView *tile_atlas_view; - Ref<Texture2D> missing_texture_texture; + + Ref<Texture2D> missing_atlas_texture_icon; void _update_tile_set_sources_list(); - void _update_atlas_view(); void _update_bottom_panel(); + // Atlas sources. TileMapCell hovered_tile; + TileAtlasView *tile_atlas_view; + HSplitContainer *atlas_sources_split_container; + + bool tile_set_dragging_selection = false; + Vector2i tile_set_drag_start_mouse_pos; Control *tile_atlas_control; void _tile_atlas_control_mouse_exited(); @@ -151,6 +153,16 @@ private: void _tile_alternatives_control_mouse_exited(); void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event); + void _update_atlas_view(); + + // Scenes collection sources. + ItemList *scene_tiles_list; + + void _update_scenes_collection_view(); + void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud); + void _scenes_list_multi_selected(int p_index, bool p_selected); + void _scenes_list_nothing_selected(); + // Update callback virtual void tile_set_changed() override; diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 69abbb29f1..b6e1a318cb 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -53,10 +53,10 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) { if (source_id == p_id) { return; } - ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_id)); + ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet Atlas Source ID. Another source exists with id %d.", p_id)); int previous_source = source_id; - source_id = p_id; // source_id must be updated before, because it's used by the atlas source list update. + source_id = p_id; // source_id must be updated before, because it's used by the source list update. tile_set->set_source_id(previous_source, p_id); emit_signal("changed", "id"); } @@ -126,7 +126,7 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::edit(Ref<TileSet> } // -- Proxy object used by the tile inspector -- -bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, const Variant &p_value) { +bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_name, const Variant &p_value) { if (!tile_set_atlas_source) { return false; } @@ -152,9 +152,9 @@ bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, c return true; } else if (alternative == 0 && p_name == "size_in_atlas") { Vector2i as_vector2i = Vector2i(p_value); - ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, TileSetAtlasSource::INVALID_ATLAS_COORDS, as_vector2i), false); + ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i), false); - tile_set_atlas_source->move_tile_in_atlas(coords, TileSetAtlasSource::INVALID_ATLAS_COORDS, as_vector2i); + tile_set_atlas_source->move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i); emit_signal("changed", "size_in_atlas"); return true; } else if (alternative > 0 && p_name == "alternative_id") { @@ -197,7 +197,7 @@ bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, c return any_valid; } -bool TileSetAtlasSourceEditor::TileProxyObject::_get(const StringName &p_name, Variant &r_ret) const { +bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const { if (!tile_set_atlas_source) { return false; } @@ -237,7 +237,7 @@ bool TileSetAtlasSourceEditor::TileProxyObject::_get(const StringName &p_name, V return false; } -void TileSetAtlasSourceEditor::TileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { +void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { if (!tile_set_atlas_source) { return; } @@ -310,12 +310,11 @@ void TileSetAtlasSourceEditor::TileProxyObject::_get_property_list(List<Property } } -void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id, Set<TileSelection> p_tiles) { +void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles) { ERR_FAIL_COND(!p_tile_set_atlas_source); - ERR_FAIL_COND(p_source_id < 0); ERR_FAIL_COND(p_tiles.is_empty()); for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) { - ERR_FAIL_COND(E->get().tile == TileSetAtlasSource::INVALID_ATLAS_COORDS); + ERR_FAIL_COND(E->get().tile == TileSetSource::INVALID_ATLAS_COORDS); ERR_FAIL_COND(E->get().alternative < 0); } @@ -333,7 +332,6 @@ void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_ } tile_set_atlas_source = p_tile_set_atlas_source; - source_id = p_source_id; tiles = Set<TileSelection>(p_tiles); // Connect to changes. @@ -352,7 +350,7 @@ void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_ notify_property_list_changed(); } -void TileSetAtlasSourceEditor::TileProxyObject::_bind_methods() { +void TileSetAtlasSourceEditor::AtlasTileProxyObject::_bind_methods() { ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what"))); } @@ -391,12 +389,12 @@ void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() { // Fix hovered. if (!tile_set_atlas_source->has_tile(hovered_base_tile_coords)) { - hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS; + hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS; } Vector2i coords = Vector2i(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y); int alternative = hovered_alternative_tile_coords.z; if (!tile_set_atlas_source->has_tile(coords) || !tile_set_atlas_source->has_alternative_tile(coords, alternative)) { - hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE); } } @@ -405,7 +403,7 @@ void TileSetAtlasSourceEditor::_update_tile_inspector() { // Update the proxy object. if (has_atlas_tile_selected) { - tile_proxy_object->edit(tile_set_atlas_source, tile_set_atlas_source_id, selection); + tile_proxy_object->edit(tile_set_atlas_source, selection); } // Update visibility. @@ -486,7 +484,7 @@ void TileSetAtlasSourceEditor::_update_toolbar() { } void TileSetAtlasSourceEditor::_tile_atlas_control_mouse_exited() { - hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS; + hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS; tile_atlas_control->update(); tile_atlas_control_unscaled->update(); tile_atlas_view->update(); @@ -514,7 +512,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven if (selection.size() == 1) { // Change the cursor depending on the hovered thing. TileSelection selected = selection.front()->get(); - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selected.alternative == 0) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selected.alternative == 0) { Vector2 mouse_local_pos = tile_atlas_control->get_local_mouse_position(); Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile); Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile); @@ -560,7 +558,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords); for (int i = 0; i < line.size(); i++) { - if (tile_set_atlas_source->get_tile_at_coords(line[i]) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile_set_atlas_source->get_tile_at_coords(line[i]) == TileSetSource::INVALID_ATLAS_COORDS) { tile_set_atlas_source->create_tile(line[i]); drag_modified_tiles.insert(line[i]); } @@ -576,7 +574,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords); for (int i = 0; i < line.size(); i++) { Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(line[i]); - if (base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) { drag_modified_tiles.insert(base_tile_coords); } } @@ -662,17 +660,17 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven // Remove a first tile. Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { coords = tile_set_atlas_source->get_tile_at_coords(coords); } - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { drag_modified_tiles.insert(coords); } } else { - if (mb->get_shift()) { + if (mb->is_shift_pressed()) { // Create a big tile. Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { // Setup the dragging info, only if we start on an empty tile. drag_type = DRAG_TYPE_CREATE_BIG_TILE; drag_start_mouse_pos = mouse_local_pos; @@ -692,7 +690,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven // Create a first tile if needed. Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { tile_set_atlas_source->create_tile(coords); drag_modified_tiles.insert(coords); } @@ -707,10 +705,10 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven drag_start_mouse_pos = mouse_local_pos; drag_last_mouse_pos = drag_start_mouse_pos; } else { - if (mb->get_shift()) { + if (mb->is_shift_pressed()) { // Create a big tile. Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { // Setup the dragging info, only if we start on an empty tile. drag_type = DRAG_TYPE_CREATE_BIG_TILE; drag_start_mouse_pos = mouse_local_pos; @@ -732,7 +730,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven drag_type = DRAG_TYPE_NONE; if (selection.size() == 1) { TileSelection selected = selection.front()->get(); - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selected.alternative == 0) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selected.alternative == 0) { Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile); Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile); Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom(); @@ -771,17 +769,17 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven // Selecting then dragging a tile. if (drag_type == DRAG_TYPE_NONE) { - TileSelection selected = { TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE }; + TileSelection selected = { TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE }; Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { coords = tile_set_atlas_source->get_tile_at_coords(coords); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { selected = { coords, 0 }; } } - bool shift = mb->get_shift(); - if (!shift && selection.size() == 1 && selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selection.has(selected)) { + bool shift = mb->is_shift_pressed(); + if (!shift && selection.size() == 1 && selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) { // Start move dragging. drag_type = DRAG_TYPE_MOVE_TILE; drag_start_mouse_pos = mouse_local_pos; @@ -812,13 +810,13 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven // Right click pressed. TileSelection selected = { tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos), 0 }; - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) { selected.tile = tile_set_atlas_source->get_tile_at_coords(selected.tile); } // Set the selection if needed. if (selection.size() <= 1) { - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) { undo_redo->create_action(TTR("Select tiles")); undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array()); selection.clear(); @@ -831,15 +829,15 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven } // Pops up the correct menu, depending on whether we have a tile or not. - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selection.has(selected)) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) { // We have a tile. menu_option_coords = selected.tile; menu_option_alternative = 0; base_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i())); - } else if (hovered_base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + } else if (hovered_base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) { // We don't have a tile, but can create one. menu_option_coords = hovered_base_tile_coords; - menu_option_alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + menu_option_alternative = TileSetSource::INVALID_TILE_ALTERNATIVE; empty_base_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i())); } } else { @@ -902,7 +900,7 @@ void TileSetAtlasSourceEditor::_end_dragging() { for (int x = area.get_position().x; x < area.get_end().x; x++) { for (int y = area.get_position().y; y < area.get_end().y; y++) { Vector2i coords = Vector2i(x, y); - if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { undo_redo->add_do_method(tile_set_atlas_source, "create_tile", coords); undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", coords); } @@ -923,7 +921,7 @@ void TileSetAtlasSourceEditor::_end_dragging() { for (int x = area.get_position().x; x < area.get_end().x; x++) { for (int y = area.get_position().y; y < area.get_end().y; y++) { Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y)); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { to_delete.insert(coords); } } @@ -964,8 +962,8 @@ void TileSetAtlasSourceEditor::_end_dragging() { case DRAG_TYPE_RECT_SELECT: { Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos); Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position()); - ERR_FAIL_COND(start_base_tiles_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS); - ERR_FAIL_COND(new_base_tiles_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS); + ERR_FAIL_COND(start_base_tiles_coords == TileSetSource::INVALID_ATLAS_COORDS); + ERR_FAIL_COND(new_base_tiles_coords == TileSetSource::INVALID_ATLAS_COORDS); Rect2i region = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs(); region.size += Vector2i(1, 1); @@ -977,7 +975,7 @@ void TileSetAtlasSourceEditor::_end_dragging() { bool add_to_selection = true; if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { if (selection.has({ coords, 0 })) { add_to_selection = false; } @@ -991,7 +989,7 @@ void TileSetAtlasSourceEditor::_end_dragging() { for (int y = region.position.y; y < region.get_end().y; y++) { Vector2i coords = Vector2i(x, y); coords = tile_set_atlas_source->get_tile_at_coords(coords); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { if (add_to_selection && !selection.has({ coords, 0 })) { selection.insert({ coords, 0 }); } else if (!add_to_selection && selection.has({ coords, 0 })) { @@ -1243,7 +1241,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { for (int x = area.get_position().x; x < area.get_end().x; x++) { for (int y = area.get_position().y; y < area.get_end().y; y++) { Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y)); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { to_paint.insert(coords); } } @@ -1266,7 +1264,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { for (int x = area.get_position().x; x < area.get_end().x; x++) { for (int y = area.get_position().y; y < area.get_end().y; y++) { Vector2i coords = Vector2i(x, y); - if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { Vector2i origin = margins + (coords * (tile_size + separation)); tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false); } @@ -1290,7 +1288,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size(); if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) { Vector2i hovered_tile = tile_set_atlas_source->get_tile_at_coords(hovered_base_tile_coords); - if (hovered_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (hovered_tile != TileSetSource::INVALID_ATLAS_COORDS) { // Draw existing hovered tile. tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile), Color(1.0, 1.0, 1.0), false); } else { @@ -1349,7 +1347,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In selection.clear(); TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) }; - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) { selection.insert(selected); } @@ -1364,7 +1362,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In selection.clear(); TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) }; - if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) { selection.insert(selected); } @@ -1387,7 +1385,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In } void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() { - hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE); tile_atlas_control->update(); tile_atlas_control_unscaled->update(); alternative_tiles_control->update(); @@ -1399,7 +1397,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() { if (tools_button_group->get_pressed_button() == tool_select_button) { // Draw hovered tile. Vector2i coords = Vector2(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y); - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, hovered_alternative_tile_coords.z); if (rect != Rect2i()) { alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false); @@ -1441,7 +1439,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo #define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property)); - TileProxyObject *tile_data = Object::cast_to<TileProxyObject>(p_edited); + AtlasTileProxyObject *tile_data = Object::cast_to<AtlasTileProxyObject>(p_edited); if (tile_data) { Vector<String> components = String(p_property).split("/", true, 2); if (components.size() == 2 && components[1] == "shapes_count") { @@ -1518,7 +1516,7 @@ void TileSetAtlasSourceEditor::_auto_create_tiles() { for (int x = 0; x < grid_size.x; x++) { // Check if we have a tile at the coord Vector2i coords = Vector2i(x, y); - if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { // Check if the texture is empty at the given coords. Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size); bool is_opaque = false; @@ -1673,7 +1671,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { tile_inspector_label->hide(); middle_vbox_container->add_child(tile_inspector_label); - tile_proxy_object = memnew(TileProxyObject(this)); + tile_proxy_object = memnew(AtlasTileProxyObject(this)); tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1)); tile_inspector = memnew(EditorInspector); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h index ff68aa8288..70f2cdbe01 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.h +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h @@ -45,8 +45,8 @@ class TileSetAtlasSourceEditor : public HBoxContainer { private: // A class to store which tiles are selected. struct TileSelection { - Vector2i tile = TileSetAtlasSource::INVALID_ATLAS_COORDS; - int alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + Vector2i tile = TileSetSource::INVALID_ATLAS_COORDS; + int alternative = TileSetSource::INVALID_TILE_ALTERNATIVE; bool operator<(const TileSelection &p_other) const { if (tile == p_other.tile) { @@ -80,14 +80,13 @@ private: }; // -- Proxy object for a tile, needed by the inspector -- - class TileProxyObject : public Object { - GDCLASS(TileProxyObject, Object); + class AtlasTileProxyObject : public Object { + GDCLASS(AtlasTileProxyObject, Object); private: TileSetAtlasSourceEditor *tiles_set_atlas_source_editor; TileSetAtlasSource *tile_set_atlas_source = nullptr; - int source_id; Set<TileSelection> tiles = Set<TileSelection>(); protected: @@ -99,10 +98,10 @@ private: public: // Update the proxyed object. - void edit(TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id = -1, Set<TileSelection> p_tiles = Set<TileSelection>()); + void edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles = Set<TileSelection>()); - TileProxyObject(TileSetAtlasSourceEditor *p_tiles_editor_source_tab) { - tiles_set_atlas_source_editor = p_tiles_editor_source_tab; + AtlasTileProxyObject(TileSetAtlasSourceEditor *p_tiles_set_atlas_source_editor) { + tiles_set_atlas_source_editor = p_tiles_set_atlas_source_editor; } }; @@ -115,7 +114,7 @@ private: bool tile_set_atlas_source_changed_needs_update = false; // -- Inspector -- - TileProxyObject *tile_proxy_object; + AtlasTileProxyObject *tile_proxy_object; Label *tile_inspector_label; EditorInspector *tile_inspector; String selected_property; @@ -175,7 +174,7 @@ private: ADVANCED_AUTO_REMOVE_TILES, }; Vector2i menu_option_coords; - int menu_option_alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + int menu_option_alternative = TileSetSource::INVALID_TILE_ALTERNATIVE; void _menu_option(int p_option); // Tool buttons. @@ -198,7 +197,7 @@ private: Array _get_selection_as_array(); // A control on the tile atlas to draw and handle input events. - Vector2i hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS; + Vector2i hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS; PopupMenu *base_tile_popup_menu; PopupMenu *empty_base_tile_popup_menu; @@ -213,7 +212,7 @@ private: void _tile_atlas_view_transform_changed(); // A control over the alternative tiles. - Vector3i hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + Vector3i hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE); PopupMenu *alternative_tile_popup_menu; Control *alternative_tiles_control; diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index 8a5890e9a4..05ebe408a5 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -76,7 +76,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C tile_set_atlas_source_editor->init_source(); } - // Update the selected source (thus trigerring an update). + // Update the selected source (thus triggering an update). _update_atlas_sources_list(source_id); } } @@ -140,20 +140,39 @@ void TileSetEditor::_update_atlas_sources_list(int force_selected_id) { for (int i = 0; i < tile_set->get_source_count(); i++) { int source_id = tile_set->get_source_id(i); - // TODO: handle with virtual functions TileSetSource *source = *tile_set->get_source(source_id); + + Ref<Texture2D> texture; + String item_text; + + // Atlas source. TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - Ref<Texture2D> texture = atlas_source->get_texture(); + texture = atlas_source->get_texture(); if (texture.is_valid()) { - sources_list->add_item(vformat("%s - (id:%d)", texture->get_path().get_file(), source_id), texture); + item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id); } else { - sources_list->add_item(vformat("No texture atlas source - (id:%d)", source_id), missing_texture_texture); + item_text = vformat(TTR("No Texture Atlas Source (id:%d)"), source_id); } - } else { - sources_list->add_item(vformat("Unknown type source - (id:%d)", source_id), missing_texture_texture); } - sources_list->set_item_metadata(sources_list->get_item_count() - 1, source_id); + + // Scene collection source. + TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scene_collection_source) { + texture = get_theme_icon("PackedScene", "EditorIcons"); + item_text = vformat(TTR("Scene Collection Source (id:%d)"), source_id); + } + + // Use default if not valid. + if (item_text.is_empty()) { + item_text = vformat(TTR("Unknown Type Source (id:%d)"), source_id); + } + if (!texture.is_valid()) { + texture = missing_texture_texture; + } + + sources_list->add_item(item_text, texture); + sources_list->set_item_metadata(i, source_id); } // Set again the current selected item if needed. @@ -193,35 +212,63 @@ void TileSetEditor::_source_selected(int p_source_index) { if (p_source_index >= 0) { int source_id = sources_list->get_item_metadata(p_source_index); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id)); + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(*tile_set->get_source(source_id)); if (atlas_source) { - tile_set_atlas_source_editor->edit(*tile_set, atlas_source, source_id); no_source_selected_label->hide(); + tile_set_atlas_source_editor->edit(*tile_set, atlas_source, source_id); tile_set_atlas_source_editor->show(); + tile_set_scenes_collection_source_editor->hide(); + } else if (scenes_collection_source) { + no_source_selected_label->hide(); + tile_set_atlas_source_editor->hide(); + tile_set_scenes_collection_source_editor->edit(*tile_set, scenes_collection_source, source_id); + tile_set_scenes_collection_source_editor->show(); } else { no_source_selected_label->show(); tile_set_atlas_source_editor->hide(); + tile_set_scenes_collection_source_editor->hide(); } } else { no_source_selected_label->show(); tile_set_atlas_source_editor->hide(); + tile_set_scenes_collection_source_editor->hide(); } } -void TileSetEditor::_source_add_pressed() { +void TileSetEditor::_source_add_id_pressed(int p_id_pressed) { ERR_FAIL_COND(!tile_set.is_valid()); - int source_id = tile_set->get_next_source_id(); + switch (p_id_pressed) { + case 0: { + int source_id = tile_set->get_next_source_id(); - Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource); + Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource); - // Add a new source. - undo_redo->create_action(TTR("Add atlas source")); - undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id); - undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size()); - undo_redo->add_undo_method(*tile_set, "remove_source", source_id); - undo_redo->commit_action(); + // Add a new source. + undo_redo->create_action(TTR("Add atlas source")); + undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id); + undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size()); + undo_redo->add_undo_method(*tile_set, "remove_source", source_id); + undo_redo->commit_action(); + + _update_atlas_sources_list(source_id); + } break; + case 1: { + int source_id = tile_set->get_next_source_id(); + + Ref<TileSetScenesCollectionSource> scene_collection_source = memnew(TileSetScenesCollectionSource); - _update_atlas_sources_list(source_id); + // Add a new source. + undo_redo->create_action(TTR("Add atlas source")); + undo_redo->add_do_method(*tile_set, "add_source", scene_collection_source, source_id); + undo_redo->add_undo_method(*tile_set, "remove_source", source_id); + undo_redo->commit_action(); + + _update_atlas_sources_list(source_id); + } break; + default: + ERR_FAIL(); + } } void TileSetEditor::_source_delete_pressed() { @@ -434,6 +481,7 @@ void TileSetEditor::edit(Ref<TileSet> p_tile_set) { } tile_set_atlas_source_editor->hide(); + tile_set_scenes_collection_source_editor->hide(); no_source_selected_label->show(); } @@ -464,6 +512,7 @@ TileSetEditor::TileSetEditor() { sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected)); sources_list->connect("item_selected", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_sources_lists_current)); sources_list->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_sources_list), varray(sources_list)); + sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); sources_list->set_drag_forwarding(this); split_container_left_side->add_child(sources_list); @@ -477,11 +526,19 @@ TileSetEditor::TileSetEditor() { sources_delete_button->connect("pressed", callable_mp(this, &TileSetEditor::_source_delete_pressed)); sources_bottom_actions->add_child(sources_delete_button); - sources_add_button = memnew(Button); + sources_add_button = memnew(MenuButton); sources_add_button->set_flat(true); - sources_add_button->connect("pressed", callable_mp(this, &TileSetEditor::_source_add_pressed)); + sources_add_button->get_popup()->add_item(TTR("Atlas")); + sources_add_button->get_popup()->add_item(TTR("Scenes Collection")); + sources_add_button->get_popup()->connect("id_pressed", callable_mp(this, &TileSetEditor::_source_add_id_pressed)); sources_bottom_actions->add_child(sources_add_button); + // Right side container. + VBoxContainer *split_container_right_side = memnew(VBoxContainer); + split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL); + split_container_right_side->set_v_size_flags(SIZE_EXPAND_FILL); + split_container->add_child(split_container_right_side); + // No source selected. no_source_selected_label = memnew(Label); no_source_selected_label->set_text(TTR("No TileSet source selected. Select or create a TileSet source.")); @@ -489,16 +546,24 @@ TileSetEditor::TileSetEditor() { no_source_selected_label->set_v_size_flags(SIZE_EXPAND_FILL); no_source_selected_label->set_align(Label::ALIGN_CENTER); no_source_selected_label->set_valign(Label::VALIGN_CENTER); - split_container->add_child(no_source_selected_label); + split_container_right_side->add_child(no_source_selected_label); // Atlases editor. tile_set_atlas_source_editor = memnew(TileSetAtlasSourceEditor); tile_set_atlas_source_editor->set_h_size_flags(SIZE_EXPAND_FILL); tile_set_atlas_source_editor->set_v_size_flags(SIZE_EXPAND_FILL); tile_set_atlas_source_editor->connect("source_id_changed", callable_mp(this, &TileSetEditor::_update_atlas_sources_list)); - split_container->add_child(tile_set_atlas_source_editor); + split_container_right_side->add_child(tile_set_atlas_source_editor); tile_set_atlas_source_editor->hide(); + // Scenes collection editor. + tile_set_scenes_collection_source_editor = memnew(TileSetScenesCollectionSourceEditor); + tile_set_scenes_collection_source_editor->set_h_size_flags(SIZE_EXPAND_FILL); + tile_set_scenes_collection_source_editor->set_v_size_flags(SIZE_EXPAND_FILL); + tile_set_scenes_collection_source_editor->connect("source_id_changed", callable_mp(this, &TileSetEditor::_update_atlas_sources_list)); + split_container_right_side->add_child(tile_set_scenes_collection_source_editor); + tile_set_scenes_collection_source_editor->hide(); + // Registers UndoRedo inspector callback. EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetEditor::_undo_redo_inspector_callback)); } diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h index c4aebb40a2..d508c04319 100644 --- a/editor/plugins/tiles/tile_set_editor.h +++ b/editor/plugins/tiles/tile_set_editor.h @@ -35,6 +35,7 @@ #include "scene/resources/tile_set.h" #include "tile_data_editors.h" #include "tile_set_atlas_source_editor.h" +#include "tile_set_scenes_collection_source_editor.h" class TileSetEditor : public VBoxContainer { GDCLASS(TileSetEditor, VBoxContainer); @@ -47,6 +48,7 @@ private: Label *no_source_selected_label; TileSetAtlasSourceEditor *tile_set_atlas_source_editor; + TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor; UndoRedo *undo_redo = EditorNode::get_undo_redo(); @@ -64,11 +66,11 @@ private: // -- Sources management -- Button *sources_delete_button; - Button *sources_add_button; + MenuButton *sources_add_button; ItemList *sources_list; Ref<Texture2D> missing_texture_texture; void _source_selected(int p_source_index); - void _source_add_pressed(); + void _source_add_id_pressed(int p_id_pressed); void _source_delete_pressed(); void _tile_set_changed(); diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp new file mode 100644 index 0000000000..568d4ca8d7 --- /dev/null +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp @@ -0,0 +1,511 @@ +/*************************************************************************/ +/* tile_set_scenes_collection_source_editor.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "tile_set_scenes_collection_source_editor.h" + +#include "editor/editor_resource_preview.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" + +#include "scene/gui/item_list.h" + +#include "core/core_string_names.h" + +void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::set_id(int p_id) { + ERR_FAIL_COND(p_id < 0); + if (source_id == p_id) { + return; + } + ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet Scenes Collection source ID. Another TileSet source exists with id %d.", p_id)); + + int previous_source = source_id; + source_id = p_id; // source_id must be updated before, because it's used by the source list update. + tile_set->set_source_id(previous_source, p_id); + emit_signal("changed", "id"); +} + +int TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::get_id() { + return source_id; +} + +bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_set(const StringName &p_name, const Variant &p_value) { + bool valid = false; + tile_set_scenes_collection_source->set(p_name, p_value, &valid); + if (valid) { + emit_signal("changed", String(p_name).utf8().get_data()); + } + return valid; +} + +bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_get(const StringName &p_name, Variant &r_ret) const { + if (!tile_set_scenes_collection_source) { + return false; + } + bool valid = false; + r_ret = tile_set_scenes_collection_source->get(p_name, &valid); + return valid; +} + +void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_bind_methods() { + // -- Shape and layout -- + ClassDB::bind_method(D_METHOD("set_id", "id"), &TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::set_id); + ClassDB::bind_method(D_METHOD("get_id"), &TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::get_id); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); + + ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what"))); +} + +void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) { + ERR_FAIL_COND(!p_tile_set.is_valid()); + ERR_FAIL_COND(!p_tile_set_scenes_collection_source); + ERR_FAIL_COND(p_source_id < 0); + ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_scenes_collection_source); + + // Disconnect to changes. + if (tile_set_scenes_collection_source) { + tile_set_scenes_collection_source->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed)); + } + + tile_set = p_tile_set; + tile_set_scenes_collection_source = p_tile_set_scenes_collection_source; + source_id = p_source_id; + + // Connect to changes. + if (tile_set_scenes_collection_source) { + if (!tile_set_scenes_collection_source->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) { + tile_set_scenes_collection_source->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed)); + } + } + + notify_property_list_changed(); +} + +// -- Proxy object used by the tile inspector -- +bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_set(const StringName &p_name, const Variant &p_value) { + if (!tile_set_scenes_collection_source) { + return false; + } + + if (p_name == "id") { + int as_int = int(p_value); + ERR_FAIL_COND_V(as_int < 0, false); + ERR_FAIL_COND_V(tile_set_scenes_collection_source->has_scene_tile_id(as_int), false); + tile_set_scenes_collection_source->set_scene_tile_id(scene_id, as_int); + scene_id = as_int; + emit_signal("changed", "id"); + for (int i = 0; i < tile_set_scenes_collection_source_editor->scene_tiles_list->get_item_count(); i++) { + if (int(tile_set_scenes_collection_source_editor->scene_tiles_list->get_item_metadata(i)) == scene_id) { + tile_set_scenes_collection_source_editor->scene_tiles_list->select(i); + break; + } + } + return true; + } else if (p_name == "scene") { + tile_set_scenes_collection_source->set_scene_tile_scene(scene_id, p_value); + emit_signal("changed", "scene"); + return true; + } else if (p_name == "display_placeholder") { + tile_set_scenes_collection_source->set_scene_tile_display_placeholder(scene_id, p_value); + emit_signal("changed", "display_placeholder"); + return true; + } + + return false; +} + +bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const { + if (!tile_set_scenes_collection_source) { + return false; + } + + if (p_name == "id") { + r_ret = scene_id; + return true; + } else if (p_name == "scene") { + r_ret = tile_set_scenes_collection_source->get_scene_tile_scene(scene_id); + return true; + } else if (p_name == "display_placeholder") { + r_ret = tile_set_scenes_collection_source->get_scene_tile_display_placeholder(scene_id); + return true; + } + + return false; +} + +void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { + if (!tile_set_scenes_collection_source) { + return; + } + + p_list->push_back(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene")); + p_list->push_back(PropertyInfo(Variant::BOOL, "display_placeholder", PROPERTY_HINT_NONE, "")); +} + +void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::edit(TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_scene_id) { + ERR_FAIL_COND(!p_tile_set_scenes_collection_source); + ERR_FAIL_COND(!p_tile_set_scenes_collection_source->has_scene_tile_id(p_scene_id)); + + tile_set_scenes_collection_source = p_tile_set_scenes_collection_source; + scene_id = p_scene_id; + + notify_property_list_changed(); +} + +void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_bind_methods() { + ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what"))); +} + +void TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed(String p_what) { + if (p_what == "id") { + emit_signal("source_id_changed", scenes_collection_source_proxy_object->get_id()); + } +} + +void TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed() { + tile_set_scenes_collection_source_changed_needs_update = true; +} + +void TileSetScenesCollectionSourceEditor::_scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud) { + int index = p_ud; + + if (index >= 0 && index < scene_tiles_list->get_item_count()) { + scene_tiles_list->set_item_icon(index, p_preview); + } +} + +void TileSetScenesCollectionSourceEditor::_scenes_list_item_activated(int p_index) { + Ref<PackedScene> packed_scene = tile_set_scenes_collection_source->get_scene_tile_scene(scene_tiles_list->get_item_metadata(p_index)); + if (packed_scene.is_valid()) { + EditorNode::get_singleton()->open_request(packed_scene->get_path()); + } +} + +void TileSetScenesCollectionSourceEditor::_source_add_pressed() { + int scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id(); + undo_redo->create_action(TTR("Add a Scene Tile")); + undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", Ref<PackedScene>(), scene_id); + undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id); + undo_redo->commit_action(); + _update_scenes_list(); + _update_action_buttons(); + _update_tile_inspector(); +} + +void TileSetScenesCollectionSourceEditor::_source_delete_pressed() { + Vector<int> selected_indices = scene_tiles_list->get_selected_items(); + ERR_FAIL_COND(selected_indices.size() <= 0); + int scene_id = scene_tiles_list->get_item_metadata(selected_indices[0]); + + undo_redo->create_action(TTR("Remove a Scene Tile")); + undo_redo->add_do_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id); + undo_redo->add_undo_method(tile_set_scenes_collection_source, "create_scene_tile", tile_set_scenes_collection_source->get_scene_tile_scene(scene_id), scene_id); + undo_redo->commit_action(); + _update_scenes_list(); + _update_action_buttons(); + _update_tile_inspector(); +} + +void TileSetScenesCollectionSourceEditor::_update_source_inspector() { + // Update the proxy object. + scenes_collection_source_proxy_object->edit(tile_set, tile_set_scenes_collection_source, tile_set_source_id); +} + +void TileSetScenesCollectionSourceEditor::_update_tile_inspector() { + Vector<int> selected_indices = scene_tiles_list->get_selected_items(); + bool has_atlas_tile_selected = (selected_indices.size() > 0); + + // Update the proxy object. + if (has_atlas_tile_selected) { + int scene_id = scene_tiles_list->get_item_metadata(selected_indices[0]); + tile_proxy_object->edit(tile_set_scenes_collection_source, scene_id); + } + + // Update visibility. + tile_inspector_label->set_visible(has_atlas_tile_selected); + tile_inspector->set_visible(has_atlas_tile_selected); +} + +void TileSetScenesCollectionSourceEditor::_update_action_buttons() { + Vector<int> selected_indices = scene_tiles_list->get_selected_items(); + scene_tile_delete_button->set_disabled(selected_indices.size() <= 0); +} + +void TileSetScenesCollectionSourceEditor::_update_scenes_list() { + if (!tile_set_scenes_collection_source) { + return; + } + + // Get the previously selected id. + Vector<int> selected_indices = scene_tiles_list->get_selected_items(); + int old_selected_scene_id = (selected_indices.size() > 0) ? int(scene_tiles_list->get_item_metadata(selected_indices[0])) : -1; + + // Clear the list. + scene_tiles_list->clear(); + + // Rebuild the list. + int to_reselect = -1; + for (int i = 0; i < tile_set_scenes_collection_source->get_scene_tiles_count(); i++) { + int scene_id = tile_set_scenes_collection_source->get_scene_tile_id(i); + + Ref<PackedScene> scene = tile_set_scenes_collection_source->get_scene_tile_scene(scene_id); + + int item_index = 0; + if (scene.is_valid()) { + item_index = scene_tiles_list->add_item(vformat("%s (path:%s id:%d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id)); + Variant udata = i; + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(scene, this, "_scene_thumbnail_done", udata); + } else { + item_index = scene_tiles_list->add_item(TTR("Tile with Invalid Scene"), get_theme_icon("PackedScene", "EditorIcons")); + } + scene_tiles_list->set_item_metadata(item_index, scene_id); + + if (old_selected_scene_id >= 0 && scene_id == old_selected_scene_id) { + to_reselect = i; + } + } + + // Reselect if needed. + if (to_reselect >= 0) { + scene_tiles_list->select(to_reselect); + } + + // Icon size update. + int int_size = int(EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size")) * EDSCALE; + scene_tiles_list->set_fixed_icon_size(Vector2(int_size, int_size)); +} + +void TileSetScenesCollectionSourceEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: + scene_tile_add_button->set_icon(get_theme_icon("Add", "EditorIcons")); + scene_tile_delete_button->set_icon(get_theme_icon("Remove", "EditorIcons")); + _update_scenes_list(); + break; + case NOTIFICATION_INTERNAL_PROCESS: + if (tile_set_scenes_collection_source_changed_needs_update) { + // Update everything. + _update_source_inspector(); + _update_scenes_list(); + _update_action_buttons(); + _update_tile_inspector(); + tile_set_scenes_collection_source_changed_needs_update = false; + } + break; + case NOTIFICATION_VISIBILITY_CHANGED: + // Update things just in case. + _update_scenes_list(); + _update_action_buttons(); + break; + default: + break; + } +} + +void TileSetScenesCollectionSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) { + ERR_FAIL_COND(!p_tile_set.is_valid()); + ERR_FAIL_COND(!p_tile_set_scenes_collection_source); + ERR_FAIL_COND(p_source_id < 0); + ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_scenes_collection_source); + + if (p_tile_set == tile_set && p_tile_set_scenes_collection_source == tile_set_scenes_collection_source && p_source_id == tile_set_source_id) { + return; + } + + // Remove listener for old objects. + if (tile_set_scenes_collection_source) { + tile_set_scenes_collection_source->disconnect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed)); + } + + // Change the edited object. + tile_set = p_tile_set; + tile_set_scenes_collection_source = p_tile_set_scenes_collection_source; + tile_set_source_id = p_source_id; + + // Add the listener again. + if (tile_set_scenes_collection_source) { + tile_set_scenes_collection_source->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed)); + } + + // Update everything. + _update_source_inspector(); + _update_scenes_list(); + _update_action_buttons(); + _update_tile_inspector(); +} + +void TileSetScenesCollectionSourceEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (!can_drop_data_fw(p_point, p_data, p_from)) { + return; + } + + if (p_from == scene_tiles_list) { + // Handle dropping a texture in the list of atlas resources. + int scene_id = -1; + Dictionary d = p_data; + Vector<String> files = d["files"]; + for (int i = 0; i < files.size(); i++) { + Ref<PackedScene> resource = ResourceLoader::load(files[i]); + if (resource.is_valid()) { + scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id(); + undo_redo->create_action(TTR("Add a Scene Tile")); + undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", resource, scene_id); + undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id); + undo_redo->commit_action(); + } + } + + _update_scenes_list(); + _update_action_buttons(); + _update_tile_inspector(); + } +} + +bool TileSetScenesCollectionSourceEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + if (p_from == scene_tiles_list) { + Dictionary d = p_data; + + if (!d.has("type")) { + return false; + } + + // Check if we have a Texture2D. + if (String(d["type"]) == "files") { + Vector<String> files = d["files"]; + + if (files.size() == 0) { + return false; + } + + for (int i = 0; i < files.size(); i++) { + String file = files[i]; + String ftype = EditorFileSystem::get_singleton()->get_file_type(file); + + if (!ClassDB::is_parent_class(ftype, "PackedScene")) { + return false; + } + } + + return true; + } + } + return false; +} + +void TileSetScenesCollectionSourceEditor::_bind_methods() { + ADD_SIGNAL(MethodInfo("source_id_changed", PropertyInfo(Variant::INT, "source_id"))); + + ClassDB::bind_method(D_METHOD("_scene_thumbnail_done"), &TileSetScenesCollectionSourceEditor::_scene_thumbnail_done); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetScenesCollectionSourceEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetScenesCollectionSourceEditor::drop_data_fw); +} + +TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() { + // -- Right side -- + HSplitContainer *split_container_right_side = memnew(HSplitContainer); + split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL); + add_child(split_container_right_side); + + // Middle panel. + ScrollContainer *middle_panel = memnew(ScrollContainer); + middle_panel->set_enable_h_scroll(false); + middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE); + split_container_right_side->add_child(middle_panel); + + VBoxContainer *middle_vbox_container = memnew(VBoxContainer); + middle_vbox_container->set_h_size_flags(SIZE_EXPAND_FILL); + middle_panel->add_child(middle_vbox_container); + + // Scenes collection source inspector. + scenes_collection_source_inspector_label = memnew(Label); + scenes_collection_source_inspector_label->set_text(TTR("Scenes collection properties:")); + middle_vbox_container->add_child(scenes_collection_source_inspector_label); + + scenes_collection_source_proxy_object = memnew(TileSetScenesCollectionProxyObject()); + scenes_collection_source_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed)); + + scenes_collection_source_inspector = memnew(EditorInspector); + scenes_collection_source_inspector->set_undo_redo(undo_redo); + scenes_collection_source_inspector->set_enable_v_scroll(false); + scenes_collection_source_inspector->edit(scenes_collection_source_proxy_object); + middle_vbox_container->add_child(scenes_collection_source_inspector); + + // Tile inspector. + tile_inspector_label = memnew(Label); + tile_inspector_label->set_text(TTR("Tile properties:")); + tile_inspector_label->hide(); + middle_vbox_container->add_child(tile_inspector_label); + + tile_proxy_object = memnew(SceneTileProxyObject(this)); + tile_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_scenes_list).unbind(1)); + tile_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_action_buttons).unbind(1)); + + tile_inspector = memnew(EditorInspector); + tile_inspector->set_undo_redo(undo_redo); + tile_inspector->set_enable_v_scroll(false); + tile_inspector->edit(tile_proxy_object); + tile_inspector->set_use_folding(true); + middle_vbox_container->add_child(tile_inspector); + + // Scenes list. + VBoxContainer *right_vbox_container = memnew(VBoxContainer); + split_container_right_side->add_child(right_vbox_container); + + scene_tiles_list = memnew(ItemList); + scene_tiles_list->set_h_size_flags(SIZE_EXPAND_FILL); + scene_tiles_list->set_v_size_flags(SIZE_EXPAND_FILL); + scene_tiles_list->set_drag_forwarding(this); + scene_tiles_list->connect("item_selected", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_tile_inspector).unbind(1)); + scene_tiles_list->connect("item_selected", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_action_buttons).unbind(1)); + scene_tiles_list->connect("item_activated", callable_mp(this, &TileSetScenesCollectionSourceEditor::_scenes_list_item_activated)); + scene_tiles_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); + right_vbox_container->add_child(scene_tiles_list); + + HBoxContainer *scenes_bottom_actions = memnew(HBoxContainer); + right_vbox_container->add_child(scenes_bottom_actions); + + scene_tile_add_button = memnew(Button); + scene_tile_add_button->set_flat(true); + scene_tile_add_button->connect("pressed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_source_add_pressed)); + scenes_bottom_actions->add_child(scene_tile_add_button); + + scene_tile_delete_button = memnew(Button); + scene_tile_delete_button->set_flat(true); + scene_tile_delete_button->set_disabled(true); + scene_tile_delete_button->connect("pressed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_source_delete_pressed)); + scenes_bottom_actions->add_child(scene_tile_delete_button); +} + +TileSetScenesCollectionSourceEditor::~TileSetScenesCollectionSourceEditor() { + memdelete(scenes_collection_source_proxy_object); + memdelete(tile_proxy_object); +} diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h new file mode 100644 index 0000000000..195aa79bc4 --- /dev/null +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h @@ -0,0 +1,139 @@ +/*************************************************************************/ +/* tile_set_scenes_collection_source_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H +#define TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H + +#include "editor/editor_node.h" +#include "scene/gui/box_container.h" +#include "scene/resources/tile_set.h" + +class TileSetScenesCollectionSourceEditor : public HBoxContainer { + GDCLASS(TileSetScenesCollectionSourceEditor, HBoxContainer); + +private: + // -- Proxy object for an atlas source, needed by the inspector -- + class TileSetScenesCollectionProxyObject : public Object { + GDCLASS(TileSetScenesCollectionProxyObject, Object); + + private: + Ref<TileSet> tile_set; + TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr; + int source_id = -1; + + protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + static void _bind_methods(); + + public: + void set_id(int p_id); + int get_id(); + + void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id); + }; + + // -- Proxy object for a tile, needed by the inspector -- + class SceneTileProxyObject : public Object { + GDCLASS(SceneTileProxyObject, Object); + + private: + TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor; + + TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr; + int source_id; + int scene_id; + + protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + + public: + // Update the proxyed object. + void edit(TileSetScenesCollectionSource *p_tile_set_atlas_source, int p_scene_id); + + SceneTileProxyObject(TileSetScenesCollectionSourceEditor *p_tiles_set_scenes_collection_source_editor) { + tile_set_scenes_collection_source_editor = p_tiles_set_scenes_collection_source_editor; + } + }; + +private: + Ref<TileSet> tile_set; + TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr; + int tile_set_source_id = -1; + + UndoRedo *undo_redo = EditorNode::get_undo_redo(); + + bool tile_set_scenes_collection_source_changed_needs_update = false; + + // Source inspector. + TileSetScenesCollectionProxyObject *scenes_collection_source_proxy_object; + Label *scenes_collection_source_inspector_label; + EditorInspector *scenes_collection_source_inspector; + + // Tile inspector. + SceneTileProxyObject *tile_proxy_object; + Label *tile_inspector_label; + EditorInspector *tile_inspector; + + ItemList *scene_tiles_list; + Button *scene_tile_add_button; + Button *scene_tile_delete_button; + + void _tile_set_scenes_collection_source_changed(); + void _scenes_collection_source_proxy_object_changed(String p_what); + void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud); + void _scenes_list_item_activated(int p_index); + + void _source_add_pressed(); + void _source_delete_pressed(); + + // Update methods. + void _update_source_inspector(); + void _update_tile_inspector(); + void _update_scenes_list(); + void _update_action_buttons(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id); + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + TileSetScenesCollectionSourceEditor(); + ~TileSetScenesCollectionSourceEditor(); +}; + +#endif diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 0af3b936cb..75a944e910 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -180,7 +180,7 @@ void VersionControlEditorPlugin::_stage_selected() { staged_files_count = 0; TreeItem *root = stage_files->get_root(); if (root) { - TreeItem *file_entry = root->get_children(); + TreeItem *file_entry = root->get_first_child(); while (file_entry) { if (file_entry->is_checked(0)) { EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0)); @@ -207,7 +207,7 @@ void VersionControlEditorPlugin::_stage_all() { staged_files_count = 0; TreeItem *root = stage_files->get_root(); if (root) { - TreeItem *file_entry = root->get_children(); + TreeItem *file_entry = root->get_first_child(); while (file_entry) { EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0)); file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor")); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1d4c23fee6..18a1e7f693 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -729,7 +729,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { CodeEdit *expression_box = memnew(CodeEdit); Ref<CodeHighlighter> expression_syntax_highlighter; expression_syntax_highlighter.instance(); - expression_node->set_control(expression_box, 0); + expression_node->set_ctrl_pressed(expression_box, 0); node->add_child(expression_box); register_expression_edit(p_id, expression_box); @@ -1584,7 +1584,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); Control *text_box = nullptr; if (!expression_node.is_null()) { - text_box = expression_node->get_control(0); + text_box = expression_node->is_ctrl_pressed(0); if (text_box) { text_box->set_custom_minimum_size(Size2(0, 0)); } @@ -2427,7 +2427,7 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { for (Set<int>::Element *E = current_set.front(); E; E = E->next()) { int node_id = E->get(); Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id); - bool catched = false; + bool caught = false; Variant var; // float @@ -2436,112 +2436,112 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (float_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform"); var = float_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr()); if (float_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant"); var = float_uniform->get_default_value(); - catched = true; + caught = true; } } // int - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr()); if (int_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform"); var = int_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr()); if (int_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant"); var = int_uniform->get_default_value(); - catched = true; + caught = true; } } } // boolean - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr()); if (boolean_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform"); var = boolean_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr()); if (boolean_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant"); var = boolean_uniform->get_default_value(); - catched = true; + caught = true; } } } // vec3 - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr()); if (vec3_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform"); var = vec3_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr()); if (vec3_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant"); var = vec3_uniform->get_default_value(); - catched = true; + caught = true; } } } // color - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr()); if (color_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform"); var = color_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr()); if (color_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant"); var = color_uniform->get_default_value(); - catched = true; + caught = true; } } } // transform - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr()); if (transform_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform"); var = transform_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr()); if (transform_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant"); var = transform_uniform->get_default_value(); - catched = true; + caught = true; } } } - ERR_CONTINUE(!catched); + ERR_CONTINUE(!caught); int preview_port = node->get_output_port_for_preview(); if (!p_vice_versa) { @@ -2762,10 +2762,10 @@ void VisualShaderEditor::_notification(int p_what) { // collapse tree by default - TreeItem *category = members->get_root()->get_children(); + TreeItem *category = members->get_root()->get_first_child(); while (category) { category->set_collapsed(true); - TreeItem *sub_category = category->get_children(); + TreeItem *sub_category = category->get_first_child(); while (sub_category) { sub_category->set_collapsed(true); sub_category = sub_category->get_next(); @@ -3210,14 +3210,14 @@ void VisualShaderEditor::_member_cancel() { } void VisualShaderEditor::_tools_menu_option(int p_idx) { - TreeItem *category = members->get_root()->get_children(); + TreeItem *category = members->get_root()->get_first_child(); switch (p_idx) { case EXPAND_ALL: while (category) { category->set_collapsed(false); - TreeItem *sub_category = category->get_children(); + TreeItem *sub_category = category->get_first_child(); while (sub_category) { sub_category->set_collapsed(false); sub_category = sub_category->get_next(); @@ -3231,7 +3231,7 @@ void VisualShaderEditor::_tools_menu_option(int p_idx) { while (category) { category->set_collapsed(true); - TreeItem *sub_category = category->get_children(); + TreeItem *sub_category = category->get_first_child(); while (sub_category) { sub_category->set_collapsed(true); sub_category = sub_category->get_next(); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 3ede50320a..9b99372735 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -795,7 +795,7 @@ void ProjectExportDialog::_tree_changed() { } void ProjectExportDialog::_check_dir_recursive(TreeItem *p_dir, bool p_checked) { - for (TreeItem *child = p_dir->get_children(); child; child = child->get_next()) { + for (TreeItem *child = p_dir->get_first_child(); child; child = child->get_next()) { String path = child->get_metadata(0); child->set_checked(0, p_checked); @@ -818,7 +818,7 @@ void ProjectExportDialog::_refresh_parent_checks(TreeItem *p_item) { } bool checked = true; - for (TreeItem *child = parent->get_children(); child; child = child->get_next()) { + for (TreeItem *child = parent->get_first_child(); child; child = child->get_next()) { checked = checked && child->is_checked(0); if (!checked) { break; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 2b75144ac7..2d0ff24723 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -100,7 +100,6 @@ private: FileDialog *fdialog_install; String zip_path; String zip_title; - String zip_root; AcceptDialog *dialog_error; String fav_dir; @@ -201,9 +200,7 @@ private: char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String fname_str = String(fname); - if (fname_str.ends_with("project.godot")) { - zip_root = fname_str.substr(0, fname_str.rfind("project.godot")); + if (String(fname).ends_with("project.godot")) { break; } @@ -524,7 +521,24 @@ private: return; } + // Find the zip_root + String zip_root; int ret = unzGoToFirstFile(pkg); + while (ret == UNZ_OK) { + unz_file_info info; + char fname[16384]; + unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); + + String name = fname; + if (name.ends_with("project.godot")) { + zip_root = name.substr(0, name.rfind("project.godot")); + break; + } + + ret = unzGoToNextFile(pkg); + } + + ret = unzGoToFirstFile(pkg); Vector<String> failed_files; @@ -1740,7 +1754,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { const Item &clicked_project = _projects[clicked_index]; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { - if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) { + if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) { int anchor_index = -1; for (int i = 0; i < _projects.size(); ++i) { const Item &p = _projects[i]; @@ -1752,7 +1766,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { CRASH_COND(anchor_index == -1); select_range(anchor_index, clicked_index); - } else if (mb->get_control()) { + } else if (mb->is_ctrl_pressed()) { toggle_select(clicked_index); } else { @@ -1762,7 +1776,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { emit_signal(SIGNAL_SELECTION_CHANGED); - if (!mb->get_control() && mb->is_double_click()) { + if (!mb->is_ctrl_pressed() && mb->is_double_click()) { emit_signal(SIGNAL_PROJECT_ASK_OPEN); } } @@ -1937,7 +1951,7 @@ void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) { } break; case KEY_UP: { - if (k->get_shift()) { + if (k->is_shift_pressed()) { break; } @@ -1951,7 +1965,7 @@ void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) { break; } case KEY_DOWN: { - if (k->get_shift()) { + if (k->is_shift_pressed()) { break; } @@ -1964,7 +1978,7 @@ void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) { } break; case KEY_F: { - if (k->get_command()) { + if (k->is_command_pressed()) { this->search_box->grab_focus(); } else { keycode_handled = false; diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 76290b4b62..e76d757516 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -72,17 +72,9 @@ void ProjectSettingsEditor::_setting_edited(const String &p_name) { queue_save(); } -void ProjectSettingsEditor::_advanced_pressed() { - if (advanced->is_pressed()) { - _update_advanced_bar(); - advanced_bar->show(); - EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", true); - inspector->set_restrict_to_basic_settings(false); - } else { - advanced_bar->hide(); - EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", false); - inspector->set_restrict_to_basic_settings(true); - } +void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) { + EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed); + inspector->set_restrict_to_basic_settings(!p_button_pressed); } void ProjectSettingsEditor::_setting_selected(const String &p_path) { @@ -90,12 +82,9 @@ void ProjectSettingsEditor::_setting_selected(const String &p_path) { return; } - category_box->set_text(inspector->get_current_section()); - property_box->set_text(p_path); + property_box->set_text(inspector->get_current_section() + "/" + p_path); - if (advanced_bar->is_visible()) { - _update_advanced_bar(); // set_text doesn't trigger text_changed - } + _update_property_box(); // set_text doesn't trigger text_changed } void ProjectSettingsEditor::_add_setting() { @@ -104,7 +93,7 @@ void ProjectSettingsEditor::_add_setting() { // Initialize the property with the default value for the given type. Callable::CallError ce; Variant value; - Variant::construct(Variant::Type(type->get_selected_id()), value, nullptr, 0, ce); + Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce); undo_redo->create_action(TTR("Add Project Setting")); undo_redo->add_do_property(ps, setting, value); @@ -117,19 +106,14 @@ void ProjectSettingsEditor::_add_setting() { undo_redo->commit_action(); inspector->set_current_section(setting.get_slice("/", 1)); + add_button->release_focus(); } -void ProjectSettingsEditor::_delete_setting(bool p_confirmed) { +void ProjectSettingsEditor::_delete_setting() { String setting = _get_setting_name(); Variant value = ps->get(setting); int order = ps->get_order(setting); - if (!p_confirmed) { - del_confirmation->set_text(vformat(TTR("Are you sure you want to delete '%s'?"), setting)); - del_confirmation->popup_centered(); - return; - } - undo_redo->create_action(TTR("Delete Item")); undo_redo->add_do_method(ps, "clear", setting); @@ -144,65 +128,84 @@ void ProjectSettingsEditor::_delete_setting(bool p_confirmed) { undo_redo->commit_action(); property_box->clear(); + del_button->release_focus(); } -void ProjectSettingsEditor::_text_field_changed(const String &p_text) { - _update_advanced_bar(); +void ProjectSettingsEditor::_property_box_changed(const String &p_text) { + _update_property_box(); } void ProjectSettingsEditor::_feature_selected(int p_index) { - _update_advanced_bar(); + Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1); + const String feature = p_index ? "." + feature_box->get_item_text(p_index) : ""; + property_box->set_text(t[0] + feature); + _update_property_box(); } -void ProjectSettingsEditor::_update_advanced_bar() { - const String property_text = property_box->get_text().strip_edges(); +void ProjectSettingsEditor::_update_property_box() { + const String setting = _get_setting_name(); + const Vector<String> t = setting.split(".", true, 1); + const String name = t[0]; + const String feature = (t.size() == 2) ? t[1] : ""; + bool feature_invalid = (t.size() == 2) && (t[1] == ""); + + add_button->set_disabled(true); + del_button->set_disabled(true); + + if (feature != "") { + feature_invalid = true; + for (int i = 1; i < feature_box->get_item_count(); i++) { + if (feature == feature_box->get_item_text(i)) { + feature_invalid = false; + feature_box->select(i); + break; + } + } + } - String error_msg = ""; - bool disable_add = true; - bool disable_del = true; + if (feature == "" || feature_invalid) { + feature_box->select(0); + } - if (!property_box->get_text().is_empty()) { - const String setting = _get_setting_name(); - bool setting_exists = ps->has_setting(setting); - if (setting_exists) { - error_msg = TTR(" - Cannot add already existing setting."); + if (property_box->get_text() == "") { + return; + } - disable_del = ps->is_builtin_setting(setting); - if (disable_del) { - String msg = TTR(" - Cannot delete built-in setting."); - error_msg += (error_msg == "") ? msg : "\n" + msg; - } + if (ps->has_setting(setting)) { + del_button->set_disabled(ps->is_builtin_setting(setting)); + _select_type(ps->get_setting(setting).get_type()); + } else { + if (ps->has_setting(name)) { + _select_type(ps->get_setting(name).get_type()); } else { - bool bad_category = false; // Allow empty string. - Vector<String> cats = category_box->get_text().strip_edges().split("/"); - for (int i = 0; i < cats.size(); i++) { - if (!cats[i].is_valid_identifier()) { - bad_category = true; - error_msg = TTR(" - Invalid category name."); - break; - } - } + type_box->select(0); + } - disable_add = bad_category; + if (feature_invalid) { + return; + } - if (!property_text.is_valid_identifier()) { - disable_add = true; - String msg = TTR(" - Invalid property name."); - error_msg += (error_msg == "") ? msg : "\n" + msg; + const Vector<String> names = name.split("/"); + for (int i = 0; i < names.size(); i++) { + if (!names[i].is_valid_identifier()) { + return; } } + + add_button->set_disabled(false); } +} - add_button->set_disabled(disable_add); - del_button->set_disabled(disable_del); +void ProjectSettingsEditor::_select_type(Variant::Type p_type) { + type_box->select(type_box->get_item_index(p_type)); } String ProjectSettingsEditor::_get_setting_name() const { - const String cat = category_box->get_text(); - const String name = (cat.is_empty() ? "global" : cat.strip_edges()).plus_file(property_box->get_text().strip_edges()); - const String feature = feature_override->get_item_text(feature_override->get_selected()); - - return (feature == "") ? name : (name + "." + feature); + String name = property_box->get_text().strip_edges(); + if (name.find("/") == -1) { + name = "global/" + name; + } + return name; } void ProjectSettingsEditor::_add_feature_overrides() { @@ -248,11 +251,11 @@ void ProjectSettingsEditor::_add_feature_overrides() { } } - feature_override->clear(); - feature_override->add_item("", 0); // So it is always on top. + feature_box->clear(); + feature_box->add_item(TTR("(All)"), 0); // So it is always on top. int id = 1; for (Set<String>::Element *E = presets.front(); E; E = E->next()) { - feature_override->add_item(E->get(), id++); + feature_box->add_item(E->get(), id++); } } @@ -480,9 +483,6 @@ void ProjectSettingsEditor::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { inspector->edit(ps); - add_button->set_icon(get_theme_icon("Add", "EditorIcons")); - del_button->set_icon(get_theme_icon("Remove", "EditorIcons")); - search_box->set_right_icon(get_theme_icon("Search", "EditorIcons")); search_box->set_clear_button_enabled(true); @@ -525,87 +525,56 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); tab_container->add_child(general_editor); - VBoxContainer *header = memnew(VBoxContainer); - header->set_h_size_flags(Control::SIZE_EXPAND_FILL); - general_editor->add_child(header); + HBoxContainer *search_bar = memnew(HBoxContainer); + general_editor->add_child(search_bar); - { - // Search bar. - search_bar = memnew(HBoxContainer); - search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL); - header->add_child(search_bar); - - search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Search")); - search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - search_bar->add_child(search_box); - - advanced = memnew(CheckButton); - advanced->set_text(TTR("Advanced Settings")); - advanced->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_advanced_pressed)); - search_bar->add_child(advanced); - } + search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Filter Settings")); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + search_bar->add_child(search_box); - { - // Advanced bar. - advanced_bar = memnew(HBoxContainer); - advanced_bar->hide(); - header->add_child(advanced_bar); - - HBoxContainer *hbc = advanced_bar; - hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL); - - category_box = memnew(LineEdit); - category_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - category_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed)); - category_box->set_placeholder(TTR("Category")); - hbc->add_child(category_box); - - Label *l = memnew(Label); - l->set_text(" / "); - hbc->add_child(l); - - property_box = memnew(LineEdit); - property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - property_box->set_placeholder(TTR("Property")); - property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed)); - hbc->add_child(property_box); - - l = memnew(Label); - l->set_text(TTR("Type:")); - hbc->add_child(l); - - type = memnew(OptionButton); - type->set_custom_minimum_size(Size2(100, 0) * EDSCALE); - hbc->add_child(type); - - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - // There's no point in adding Nil types, and Object types - // can't be serialized correctly in the project settings. - if (i != Variant::NIL && i != Variant::OBJECT) { - type->add_item(Variant::get_type_name(Variant::Type(i)), i); - } - } + advanced = memnew(CheckButton); + advanced->set_text(TTR("Advanced Settings")); + advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled)); + search_bar->add_child(advanced); - l = memnew(Label); - l->set_text(TTR("Feature Override:")); - hbc->add_child(l); + HBoxContainer *header = memnew(HBoxContainer); + general_editor->add_child(header); - feature_override = memnew(OptionButton); - feature_override->set_custom_minimum_size(Size2(100, 0) * EDSCALE); - feature_override->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected)); - hbc->add_child(feature_override); + property_box = memnew(LineEdit); + property_box->set_placeholder(TTR("Select a setting or type its name")); + property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed)); + header->add_child(property_box); + + feature_box = memnew(OptionButton); + feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); + feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected)); + header->add_child(feature_box); + + type_box = memnew(OptionButton); + type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); + header->add_child(type_box); + + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + // There's no point in adding Nil types, and Object types + // can't be serialized correctly in the project settings. + if (i != Variant::NIL && i != Variant::OBJECT) { + type_box->add_item(Variant::get_type_name(Variant::Type(i)), i); + } + } - add_button = memnew(Button); - add_button->set_flat(true); - add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting)); - hbc->add_child(add_button); + add_button = memnew(Button); + add_button->set_text(TTR("Add")); + add_button->set_disabled(true); + add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting)); + header->add_child(add_button); - del_button = memnew(Button); - del_button->set_flat(true); - del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(false)); - hbc->add_child(del_button); - } + del_button = memnew(Button); + del_button->set_text(TTR("Delete")); + del_button->set_disabled(true); + del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting)); + header->add_child(del_button); inspector = memnew(SectionedInspector); inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo()); @@ -676,10 +645,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { timer->set_one_shot(true); add_child(timer); - del_confirmation = memnew(ConfirmationDialog); - del_confirmation->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(true)); - add_child(del_confirmation); - get_ok_button()->set_text(TTR("Close")); set_hide_on_ok(true); @@ -687,7 +652,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { if (use_advanced) { advanced->set_pressed(true); - advanced_bar->show(); } inspector->set_restrict_to_basic_settings(!use_advanced); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index cde46ac4c4..eb6c300d5b 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -51,25 +51,20 @@ class ProjectSettingsEditor : public AcceptDialog { TabContainer *tab_container; SectionedInspector *inspector; + ActionMapEditor *action_map; LocalizationEditor *localization_editor; EditorAutoloadSettings *autoload_settings; ShaderGlobalsEditor *shaders_global_variables_editor; EditorPluginSettings *plugin_settings; - ActionMapEditor *action_map; - HBoxContainer *search_bar; LineEdit *search_box; CheckButton *advanced; - HBoxContainer *advanced_bar; - LineEdit *category_box; LineEdit *property_box; + OptionButton *feature_box; + OptionButton *type_box; Button *add_button; Button *del_button; - OptionButton *type; - OptionButton *feature_override; - - ConfirmationDialog *del_confirmation; Label *restart_label; TextureRect *restart_icon; @@ -80,16 +75,17 @@ class ProjectSettingsEditor : public AcceptDialog { EditorData *data; UndoRedo *undo_redo; - void _advanced_pressed(); - void _update_advanced_bar(); - void _text_field_changed(const String &p_text); + void _advanced_toggled(bool p_button_pressed); + void _property_box_changed(const String &p_text); + void _update_property_box(); void _feature_selected(int p_index); + void _select_type(Variant::Type p_type); String _get_setting_name() const; void _setting_edited(const String &p_name); void _setting_selected(const String &p_path); void _add_setting(); - void _delete_setting(bool p_confirmed); + void _delete_setting(); void _editor_restart_request(); void _editor_restart(); diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index da798962e5..bf31be536c 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -52,7 +52,7 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { search_box->accept_event(); TreeItem *root = search_options->get_root(); - if (!root->get_children()) { + if (!root->get_first_child()) { break; } @@ -150,7 +150,7 @@ void PropertySelector::_update_search() { for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { if (E->get().usage == PROPERTY_USAGE_CATEGORY) { - if (category && category->get_children() == nullptr) { + if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused } category = search_options->create_item(root); @@ -192,7 +192,7 @@ void PropertySelector::_update_search() { item->set_selectable(0, true); } - if (category && category->get_children() == nullptr) { + if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused } } else { @@ -225,7 +225,7 @@ void PropertySelector::_update_search() { for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { if (E->get().name.begins_with("*")) { - if (category && category->get_children() == nullptr) { + if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused } category = search_options->create_item(root); @@ -316,12 +316,12 @@ void PropertySelector::_update_search() { } } - if (category && category->get_children() == nullptr) { + if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused } } - get_ok_button()->set_disabled(root->get_children() == nullptr); + get_ok_button()->set_disabled(root->get_first_child() == nullptr); } void PropertySelector::_confirmed() { diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 7f720d65d0..e8e13bab21 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -102,7 +102,7 @@ void EditorQuickOpen::_update_search() { ti->set_icon(0, *icons.lookup_ptr(entries[i].path.get_extension())); } - TreeItem *to_select = root->get_children(); + TreeItem *to_select = root->get_first_child(); to_select->select(0); to_select->set_as_cursor(0); search_options->scroll_to_item(to_select); @@ -170,7 +170,7 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) { if (allow_multi_select) { TreeItem *root = search_options->get_root(); - if (!root->get_children()) { + if (!root->get_first_child()) { break; } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 4068a102df..349e05b47b 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1833,7 +1833,7 @@ bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { TreeItem *item = needs_check.back()->get(); needs_check.pop_back(); - TreeItem *child = item->get_children(); + TreeItem *child = item->get_first_child(); is_branch_collapsed = item->is_collapsed() && child; if (is_branch_collapsed) { @@ -1857,7 +1857,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) item->set_collapsed(p_collapsed); - TreeItem *child = item->get_children(); + TreeItem *child = item->get_first_child(); while (child) { to_collapse.push_back(child); child = child->get_next(); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index d0bf83eb2d..6f9b0ae873 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -699,7 +699,7 @@ TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) { return p_node; } - TreeItem *children = p_node->get_children(); + TreeItem *children = p_node->get_first_child(); while (children) { TreeItem *n = _find(children, p_path); if (n) { @@ -883,7 +883,7 @@ void SceneTreeEditor::_update_selection(TreeItem *item) { item->deselect(0); } - TreeItem *c = item->get_children(); + TreeItem *c = item->get_first_child(); while (c) { _update_selection(c); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 541ec224b9..4cdf820877 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -235,8 +235,8 @@ void EditorSettingsDialog::_update_shortcuts() { // Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated. Map<String, bool> collapsed; - if (shortcuts->get_root() && shortcuts->get_root()->get_children()) { - for (TreeItem *item = shortcuts->get_root()->get_children(); item; item = item->get_next()) { + if (shortcuts->get_root() && shortcuts->get_root()->get_first_child()) { + for (TreeItem *item = shortcuts->get_root()->get_first_child(); item; item = item->get_next()) { collapsed[item->get_text(0)] = item->is_collapsed(); } } @@ -380,7 +380,7 @@ void EditorSettingsDialog::_update_shortcuts() { // remove sections with no shortcuts for (Map<String, TreeItem *>::Element *E = sections.front(); E; E = E->next()) { TreeItem *section = E->get(); - if (section->get_children() == nullptr) { + if (section->get_first_child() == nullptr) { root->remove_child(section); } } diff --git a/editor/translations/af.po b/editor/translations/af.po index 1b952d51b6..887b7983eb 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -2589,8 +2589,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -3005,6 +3006,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 9051e2cf82..a93fc9a473 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -55,8 +55,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-16 07:52+0000\n" -"Last-Translator: Hatim Jamal <hatimjamal8@gmail.com>\n" +"PO-Revision-Date: 2021-05-07 02:12+0000\n" +"Last-Translator: ILG - Game <moegypt277@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -65,7 +65,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2565,9 +2565,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "غير قادر علي تØميل النص البرمجي للإضاÙØ© من المسار: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "غير قادر علي تØميل النص البرمجي الإضاÙب من المسار: '%s' يبدو أن Ø´ÙÙرة " "البرمجية يوجد بها أخطاء , الرجاء مراجعة الشÙÙرة البرمجية." @@ -3016,6 +3018,10 @@ msgid "About" msgstr "Øول" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "تشغيل المشروع." @@ -3826,9 +3832,8 @@ msgid "Duplicate..." msgstr "تكرير..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move to Trash" -msgstr "نقل التØميل التلقائي" +msgstr "نقل الي سلة المØذوÙات" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3939,19 +3944,16 @@ msgid "Searching..." msgstr "جاري البØØ«..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d تطابقات." +msgstr "d% تطابق ÙÙŠ d% الملÙ." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d تطابقات." +msgstr "d% تطابقات ÙÙŠ d% الملÙ." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d تطابقات." +msgstr "d% تطابقات ÙÙŠ d% الملÙ." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4088,18 +4090,16 @@ msgid "Saving..." msgstr "جاري الØÙظ..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "تØديد الوضع" +msgstr "Øدد المستورد" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "المستورد:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "تØميل الإÙتراضي" +msgstr "اعادة التعيين للإÙتراضيات" #: editor/import_dock.cpp msgid "Keep File (No Import)" @@ -4666,7 +4666,7 @@ msgstr "أدوات الرسم المتØرك" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "الرسم المتØرك" +msgstr "رسوم متØركة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -5071,9 +5071,8 @@ msgid "Got:" msgstr "ما تم الØصول عليه:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Ùشل التاكد من ترميز sha256" +msgstr "Ùشل ÙÙŠ تجزئة SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5238,6 +5237,7 @@ msgstr "" "[0.0ØŒ1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "تم تجميع Ù…Øرر Godot دون دعم لتتبع الأشعة. لا يمكن بناء خرائط الإضاءة." @@ -8354,7 +8354,7 @@ msgstr "تنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" -msgstr "قناع البÙت" +msgstr "قناع-البÙت" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" diff --git a/editor/translations/az.po b/editor/translations/az.po new file mode 100644 index 0000000000..1dcbe3a7a5 --- /dev/null +++ b/editor/translations/az.po @@ -0,0 +1,12562 @@ +# Azerbaijani translation of the Godot Engine editor. +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" +"Last-Translator: Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>\n" +"Language-Team: Azerbaijani <https://hosted.weblate.org/projects/godot-engine/" +"godot/az/>\n" +"Language: az\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 4.7-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" +"convert() üçün uyÄŸun olmayan növdÉ™ arqument, TYPE_* sabitlÉ™rini istifadÉ™ " +"edin." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "1 uzunluÄŸunda mÉ™tin (bir iÅŸarÉ™) gözlÉ™nilir." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Baytların dekodlanması üçün kifayÉ™t qÉ™dÉ™r Bayt yoxdur, vÉ™ ya uyÄŸun olmayan " +"format." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Ä°fadÉ™dÉ™ uyÄŸunsuz giriÅŸ %d (ötürülmÉ™di)" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self istifadÉ™ edilÉ™ bilmÉ™z, çünki \"instance\" null-dur (ötürülmÉ™di)" + +#: core/math/expression.cpp +#, fuzzy +msgid "Invalid operands to operator %s, %s and %s." +msgstr "%s, %s vÉ™ %s operatoruna sÉ™hv operandlar." + +#: core/math/expression.cpp +#, fuzzy +msgid "Invalid index of type %s for base type %s" +msgstr "%s baza növü üçün %s növünün sÉ™hv indeksi" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "%s baza tipi üçün '% s' adlı etibarsız indeks" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "'%s' qurmaq üçün etibarsız arqumentlÉ™r" + +#: core/math/expression.cpp +#, fuzzy +msgid "On call to '%s':" +msgstr "'%s'-É™ çağırış zamanı:" + +#: core/ustring.cpp +msgid "B" +msgstr "B" + +#: core/ustring.cpp +msgid "KiB" +msgstr "KiB" + +#: core/ustring.cpp +msgid "MiB" +msgstr "MiB" + +#: core/ustring.cpp +msgid "GiB" +msgstr "GiB" + +#: core/ustring.cpp +msgid "TiB" +msgstr "TiB" + +#: core/ustring.cpp +msgid "PiB" +msgstr "PiB" + +#: core/ustring.cpp +msgid "EiB" +msgstr "EiB" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Free" +msgstr "SÉ™rbÉ™st" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "Balanslı" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Güzgü" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Vaxt:" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "DÉ™yÉ™r:" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "Açar sözü buraya daxil edin" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Seçili açar(lar)-ı çoxalt" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Seçili açar(lar)ı sil" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Bezier NöqtÉ™si É™lavÉ™ edin" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Bezier NöqtÉ™lÉ™rini Köçür" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Animasya açarlarını çoxalt" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Animasya açarlarını sil" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "Animasya Açar-kadr(keyframe) vaxtını dÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "Animasya keçidini dÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Change Transform" +msgstr "Animasya transformasiyasını dÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "Animasya Açar-kadr (Keyframe) dÉ™yÉ™rini dÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "Animasiya DÉ™yiÅŸim Çağırısı" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Keyframe Time" +msgstr "Animasya Açar-kadr(Keyframe) vaxtını çoxlu(multiple) dÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "Animasya keçidinin çoxlu(Multi) dÉ™yiÅŸimi" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "Animasya Transformasiyasinin çoxlu(Multi) deyiÅŸimi" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "Animasya Açar-Kadr(keyframe) dÉ™yÉ™rinin Çoxlu (Multi) DÉ™yiÅŸimi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Call" +msgstr "Animasya Çağırışının çoxlu(Multi) DÉ™yiÅŸimi" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "Animasya UzunluÄŸunu DÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Change Animation Loop" +msgstr "Animasya Döngüsünü DÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Property Track" +msgstr "XassÉ™" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "3D Transform Track" +msgstr "3D Transformasya izi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Call Method Track" +msgstr "Metod çağırma izi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Bezier Curve Track" +msgstr "Bezier Æyrisi izi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Audio Playback Track" +msgstr "SÉ™s oxutma izi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Playback Track" +msgstr "Animasya oynatma izi" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "Animasiya uzunluÄŸu (kadrlar)" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "Animasiya uzunluÄŸu (saniyÉ™lÉ™r)" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Ä°z É™lavÉ™ et" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "Animasiya Döngüsü" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funksiyalar:" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "Audio kliplÉ™r:" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "Animasiyalar:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Ä°zin yolunu dÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "Bu izi açın / söndürün." + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "YenilÉ™mÉ™ rejimi (bu xüsusiyyÉ™t necÉ™ qurulur)" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "Ä°nterpolasiya rejimi" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "Döngü BükmÉ™ Rejimi (DöngüdÉ™ baÅŸlayan interpolasyanın sonu)" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Bu izi sil." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Vaxt (sn): " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "Ä°z funksiyasını aktiv edin" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Continuous" +msgstr "Davamlı" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "Ayrı" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "TÉ™tiklÉ™yici" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "Tutmaq" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Æn yaxın" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "XÉ™tti" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "Kubik" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "Döngü AradÉ™yÉ™rlÉ™ndirmÉ™sini(Ä°nterp) Qısqacla" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "Döngü AradÉ™yÉ™rlÉ™ndirmÉ™sini(Ä°nterp) Bük" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Açar daxil et" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Açar(lar)ı çoxalt" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "Açar(lar)ı sil" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "Animasya YenilÉ™mÉ™ Rejimini DÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "Animasya AradÉ™yÉ™rlÉ™ndirmÉ™(Ä°nterpolation) Rejimini DÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "Animasya Döngü Rejimini DÉ™yiÅŸ" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "Animasya Ä°zini Sil" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "%s üçün YENÄ° iz yaradılsın vÉ™ açar daxil edilsin?" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "%d YENÄ° izlÉ™r yarat vÉ™ açarları daxil et?" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Create" +msgstr "Yarat" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "Animasiya Daxil Et" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "AnimationPlayer özünü canlandıra bilmÉ™z, yalnız digÉ™r playerlÉ™r." + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "Animasiya yaradın vÉ™ É™lavÉ™ edin" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Animasya izi vÉ™ açarı É™lavÉ™ edin" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "Animasya açarı daxil edin" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "Animasiya Addımını DÉ™yiÅŸdirin" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "Ä°zlÉ™ri yenidÉ™n sırala" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" +"Transformasya izlÉ™ri yalnız MÉ™kan Æsaslı(Spatial-Based) düyünlÉ™rÉ™ uyÄŸulana " +"bilÉ™r." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" +"Audio treklÉ™r yalnız bu növ düyünlÉ™rÉ™ iÅŸarÉ™ edÉ™ bilÉ™r:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" +"Animasiya parçaları yalnız AnimationPlayer düyünlÉ™rini iÅŸarÉ™ edÉ™ bilÉ™r." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "An animation player can't animate itself, only other players." +msgstr "Animasiya pleyeri özünü canlandıra bilmÉ™z, yalnız digÉ™r pleyerlÉ™r." + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "Kök olmadan yeni iz É™lavÉ™ etmÉ™k mümkün deyil" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "Bezier üçün sÉ™hv iz (uyÄŸun alt-xüsusiyyÉ™tlÉ™r yoxdur)" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "Bezier iz É™lavÉ™ edin" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "Yol (Track path) keçərsizdir, buna görÉ™ açar É™lavÉ™ edÉ™ bilmÉ™zsiniz." + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "Ä°z MÉ™kan tipli deyil, açarı É™lavÉ™ etmÉ™k mümkün deyil" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "Transformasya Ä°z Açarı É™lavÉ™ edin" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "Ä°z Açarı ÆlavÉ™ Et" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" +"Yol (Track path) keçərsizdir, buna görÉ™ metod açarı É™lavÉ™ edÉ™ bilmÉ™zsiniz." + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "Metod Ä°z Açarı É™lavÉ™ edin" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "Metod obyektdÉ™ tapılmadı: " + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "Animasya KöçürmÉ™ Açarları" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "Panel(Clipboard) boÅŸdur" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Ä°zlÉ™ri yapışdır" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "Animasya Açarlarını ÖlçülÉ™" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "Bu seçim Bezier redaktÉ™si üçün iÅŸlÉ™mir, çünki yalnız bir izlidir." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" +"Bu animasiya idxal olunan sÉ™hnÉ™yÉ™ mÉ™xsusdur, buna görÉ™ dÉ™ idxal olunan izdÉ™ " +"edilÉ™n dÉ™yiÅŸikliklÉ™r yadda saxlanılmayacaq.\n" +"\n" +"Xüsusi iz É™lavÉ™ etmÉ™k imkanını tÉ™min etmÉ™k üçün, sÉ™hnÉ™nin idxal ayarlarına " +"istiqamÉ™tlÉ™nin vÉ™ tÉ™yin edin\n" +"\"Animation > Storage\" to \"Files\", aktivləşdir \"Animation > Keep Custom " +"Tracks\", sonra yenidÉ™n idxal.\n" +"Alternativ olaraq, faylları ayırmaq üçün animasiya idxal edÉ™n É™vvÉ™lcÉ™dÉ™n " +"qurulmuÅŸ idxaldan(import preset) istifadÉ™ edin." + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "XÉ™bÉ™rdarlıq: Ä°dxal edilmiÅŸ animasiyanın redaktÉ™si" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Animasiya yaratmaq vÉ™ redaktÉ™ etmÉ™k üçün AnimationPlayer düyünü seçin." + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "Yalnız aÄŸacda seçilÉ™n düyünlÉ™rdÉ™n izlÉ™ri göstÉ™r." + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" +"Ä°zlÉ™ri düyünlÉ™rÉ™ görÉ™ qruplaÅŸdır vÉ™ ya onları sadÉ™ siyahı ÅŸÉ™klindÉ™ nümayiÅŸ " +"etdir." + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "Yapışdır(Snap):" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "Animasiya addım dÉ™yÉ™ri." + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "SaniyÉ™" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "FPS" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "RedaktÉ™ et" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "Animasiya xüsusiyyÉ™tlÉ™ri." + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "Ä°zlÉ™ri Kopyala" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "ÖlçmÉ™ seçimi" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "Kursordan ÖlçülÉ™" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "SeçilÉ™ni Çoxalt" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "TÉ™rsinÉ™ çevrilmiÅŸi Çoxalt" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "SeçilÉ™ni Sil" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "NövbÉ™ti addıma keç" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "ÆvvÉ™lki addıma keç" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "Animasiyanı OptimallaÅŸdırma" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "Animasiyanı TÉ™mizlÉ™mÉ™" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "Animasiya edilÉ™cÉ™k düyünü seçin:" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "Bezier Æyrisini istifadÉ™ edin" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "Animasya Optimizator" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "Maks. XÉ™tti XÉ™ta:" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "Maks.Bucaqlı XÉ™ta:" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "Maks Optimize EdilÉ™ BilÉ™n Bucaq:" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "OptimallaÅŸdır" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "SÉ™hv açarları sil" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "HÉ™ll edilmÉ™miÅŸ vÉ™ boÅŸ izlÉ™ri sil" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "Bütün animasiyaları tÉ™mizlÉ™" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "Animasiya(lar)nı TÉ™mizlÉ™ (GERÄ° QAYTARMA YOXDUR!)" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "TÉ™mizlÉ™" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "Ölçüm NisbÉ™ti:" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "Kopyalanacaq izlÉ™ri seçin" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopyala" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "Hamısını Seç/SeçmÉ™" + +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Audio Ä°z Klipi É™lavÉ™ et" + +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Change Audio Track Clip Start Offset" +msgstr "Audio Ä°z Klipinin BaÅŸlanğıc SürüşmÉ™sini DÉ™yiÅŸ" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "Audio Ä°z Klipinin BitiÅŸ SürüşmÉ™sini DÉ™yiÅŸ" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Massiv Ölçüsünü DÉ™yiÅŸ" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Massiv QiymÉ™t Növünü DÉ™yiÅŸ" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Massiv dÉ™yÉ™rini dÉ™yiÅŸ" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "SÉ™tirÉ™ get" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "SÉ™tir NömrÉ™si:" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "% d dÉ™yiÅŸdirildi." + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "%d uyÄŸun gÉ™lir." + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "%d uyÄŸun gÉ™lir." + +#: editor/code_editor.cpp editor/find_in_files.cpp +#, fuzzy +msgid "Match Case" +msgstr "HÉ™rf UyÄŸunlaÅŸdır" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "Bütün sözlÉ™r" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "ÆvÉ™z Et" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "Hamısını ÆvÉ™z Et" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "Yalnız Seçim" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "Standart" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "SkriptlÉ™r Panelini Aktivləşdir/Söndür" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "YaxınlaÅŸdır" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "UzaqlaÅŸdır" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "YaxınlaÅŸdırmanı Sıfırla" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "XÉ™bÉ™rdarlıqlar" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "SÉ™tir vÉ™ sütun É™dÉ™dlÉ™ri." + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "HÉ™dÉ™f düyünündÉ™ metod göstÉ™rilmÉ™lidir." + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "Metod adı hökmlü identifikativ olmalıdır." + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" +"HÉ™dÉ™f metodu tapılmadı. HÉ™dÉ™f düyününÉ™ hökmlü bir metod tÉ™yin edin vÉ™ ya " +"skript yapışdırın." + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "DüyünÉ™ qoÅŸulun:" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "SkriptÉ™ qoÅŸulun:" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "Siqnaldan:" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "SÉ™hnÉ™dÉ™ heç bir skript yoxdur." + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "ÆlavÉ™ Et" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "Sil" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "Ekstra Çağırış Arqumenti ÆlavÉ™ Et:" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "Ekstra Çağırış ArqumentlÉ™ri:" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Alıcı metod:" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "Qabaqcıl" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "TÉ™xirÉ™ salınmış" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" +"Siqnalı tÉ™xirÉ™ salar, növbÉ™dÉ™ saxlayar vÉ™ yalnız prosessorun bikar vaxtında " +"atəşlÉ™r." + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "TÉ™k atış" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "Ä°lk buraxılışından sonra Siqnalı kÉ™sir." + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "Siqnala baÄŸlana bilmir" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "BaÄŸla" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "QoÅŸ" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "Siqnal:" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "'%s' ilÉ™ '%s' qoÅŸ" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "'%s' ilÉ™ '%s' arasında É™laqÉ™ni kÉ™s" + +#: editor/connections_dialog.cpp +#, fuzzy +msgid "Disconnect all from signal: '%s'" +msgstr "Hamısını '% s' Siqnalından ayır" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "QoÅŸ ..." + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "Ayır" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "Siqnalı bir Metoda BaÄŸla" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "ÆlaqÉ™ni redaktÉ™ edin:" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" +"Æminsinizmi ki, bütün É™laqÉ™lÉ™ri \"%s\" siqnalından çıxartmaq istÉ™yirsiniz?" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "Siqnallar" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "Siqnalları filtirlÉ™" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "Æminsinizmi ki, bütün É™laqÉ™lÉ™ri bu siqnaldan çıxartmaq istÉ™yirsiniz?" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "Hamısını ayır" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "RedaktÉ™ et..." + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "Metoda Get" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "%s növünü dÉ™yiÅŸdirin" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "DÉ™yiÅŸdir" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "Yeni %s yarat" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "FavoritlÉ™r:" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Son:" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "Axtar:" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "UyÄŸunlaÅŸmalar:" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "Ä°zah:" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Bunun üçün DÉ™yiÅŸdirmÉ™ Axtar:" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Bunun üçün Asılılıqlar:" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" +"'%s' sÉ™hnÉ™si hazırda redaktÉ™ olunur.\n" +"DÉ™yiÅŸikliklÉ™r yalnız yenidÉ™n yüklÉ™ndikdÉ™ qüvvÉ™yÉ™ minÉ™cÉ™k." + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" +"'%s' resursu istifadÉ™dÉ™dir.\n" +"DÉ™yiÅŸikliklÉ™r yalnız yenidÉ™n yüklÉ™ndikdÉ™ qüvvÉ™yÉ™ minÉ™cÉ™k." + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "Asılılıqlar" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "MÉ™nbÉ™" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "Yol" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Asılılıqlar:" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Qırılmışı düzÉ™ldin" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Asılılıq redaktoru" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "ÆvÉ™zetmÉ™ mÉ™nbÉ™yini axtarın:" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Aç" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Bunların SahiblÉ™ri:" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" +"Seçili fayllar layihÉ™nizdÉ™n silindi? (geri qaytarma yoxdur)\n" +"Aradan qaldırılan faylları sistemin zibil qutusunda tapıb bÉ™rpa edÉ™ " +"bilÉ™rsiniz." + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" +"Aradan qaldırılan fayllar iÅŸlÉ™mÉ™si üçün digÉ™r resurslar tÉ™rÉ™findÉ™n tÉ™lÉ™b " +"olunur.\n" +"YenÉ™ dÉ™ onlar silinsin? (geri qaytarma yoxdur)\n" +"Aradan qaldırılan faylları sistemin zibil qutusunda tapıb bÉ™rpa edÉ™ " +"bilÉ™rsiniz." + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "SilinÉ™ bilmÉ™di:" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "YüklÉ™mÉ™ xÉ™tası:" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "Æksik asılılıqlar sÉ™bÉ™bindÉ™n yüklÉ™nmÉ™ uÄŸursuz oldu:" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "YenÉ™ dÉ™ aç" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Hansı tÉ™dbir görülmÉ™lidir?" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Asılılıqları düzÉ™lt" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "YüklÉ™mÉ™ xÉ™taları!" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "%d MaddÉ™(lÉ™r)i Qalıcı olaraq silinsin?(Geri qaytarmaq yoxdu!)" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "Asılılıqları göstÉ™r" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "Orphan qaynaq SÉ™yyahı" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "Sil" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "SahiblÉ™r" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "Açıq Sahibsiz Resurslar:" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "Lüğət Açarını DÉ™yiÅŸ" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "Lüğət dÉ™yÉ™rini dÉ™yiÅŸ" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "Godot topluluÄŸundan təşəkkürlÉ™r!" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "Godot oyun motoruna töhvÉ™ verÉ™nlÉ™r" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "LayihÉ™ Qurucuları" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "BaÅŸ Developer" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "LayihÉ™ Meneceri " + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "Developers" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "MüəlliflÉ™r" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "Platin Sponsorlar" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "Qızıl Sponsorlar" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Gümüş Sponsorlar" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Bürünc Sponsorlar" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "Mini Sponsorlar" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "Qızıl Donorlar" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "Gümüş Donorlar" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "Bürünc Donorlar" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "Donorlar" + +#: editor/editor_about.cpp +msgid "License" +msgstr "Lisenziya" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "Üçüncü tÉ™rÉ™f Lisenziyalar" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" +"Godot Engine, hamısı MIT lisenziyasının ÅŸÉ™rtlÉ™rinÉ™ uyÄŸun bir sıra üçüncü " +"tÉ™rÉ™f pulsuz vÉ™ açıq mÉ™nbÉ™li kitabxanalara etibar edir. AÅŸağıda, müvafiq " +"müəllif hüquqları bildiriÅŸlÉ™ri vÉ™ lisenziya ÅŸÉ™rtlÉ™ri ilÉ™ bütün bu üçüncü " +"tÉ™rÉ™f komponentlÉ™rinin tam siyahısı verilmiÅŸdir." + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "Bütün komponentlÉ™r" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "KomponentlÉ™r" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "Lisenziyalar" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Select Importer" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Importer:" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" +msgstr "" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed SHA-256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't paste root node into the same scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Paste Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Cut Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Done" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 548d71df18..4005ff2090 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -2454,9 +2454,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Ðе може да Ñе зареди добавката-Ñкрипт от: „%s“." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Ðе може да Ñе зареди добавката-Ñкрипт от: „%s“. Изглежда има грешка в кода. " "МолÑ, проверете ÑинтакÑиÑа." @@ -2884,6 +2886,10 @@ msgid "About" msgstr "ОтноÑно" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "ПуÑкане на проекта." @@ -5063,6 +5069,7 @@ msgstr "" "принадлежат на квадратната облаÑÑ‚ [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 21144a829b..5192cd4164 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -7,7 +7,7 @@ # Tahmid Karim <tahmidk15@gmail.com>, 2016. # Tawhid H. <Tawhidk757@yahoo.com>, 2019. # Hasibul Hasan <hasibeng78@gmail.com>, 2019. -# Oymate <dhruboadittya96@gmail.com>, 2020. +# Oymate <dhruboadittya96@gmail.com>, 2020, 2021. # Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020, 2021. # Sagen Soren <sagensoren03@gmail.com>, 2020. # Hasibul Hasan <d1hasib@yahoo.com>, 2020. @@ -15,8 +15,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-15 10:51+0000\n" -"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" +"PO-Revision-Date: 2021-05-14 11:19+0000\n" +"Last-Translator: Oymate <dhruboadittya96@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" "Language: bn\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -729,7 +729,7 @@ msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "আদরà§à¦¶" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -1179,11 +1179,11 @@ msgstr "লেখক" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "পà§à¦²à§à¦¯à¦¾à¦Ÿà¦¿à¦¨à¦¾à¦® সà§à¦ªà¦¨à¦¸à¦°" +msgstr "পà§à¦²à§à¦¯à¦¾à¦Ÿà¦¿à¦¨à¦¾à¦® বিজà§à¦žà¦¾à¦ªà¦•" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "গোলà§à¦¡ সà§à¦ªà¦¨à¦¸à¦°" +msgstr "সোনালি বিজà§à¦žà¦¾à¦ªà¦•" #: editor/editor_about.cpp #, fuzzy @@ -1197,7 +1197,7 @@ msgstr "বà§à¦°à§‹à¦žà§à¦œ ডোনার" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "মিনি সà§à¦ªà¦¨à¦¸à¦°" +msgstr "কà§à¦·à§à¦¦à§à¦° বিজà§à¦žà¦¾à¦ªà¦•" #: editor/editor_about.cpp msgid "Gold Donors" @@ -1375,7 +1375,7 @@ msgstr "ইফেকà§à¦Ÿ ডিলিট করà§à¦¨" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "শবà§à¦¦" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" @@ -1581,7 +1581,7 @@ msgstr "(খালি/শূনà§à¦¯)" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[অসংরকà§à¦·à¦¿à¦¤]" #: editor/editor_dir_dialog.cpp #, fuzzy @@ -2654,8 +2654,9 @@ msgstr "%s হতে সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তà§à¦²à¦¤à§‡/লোডে ঠ#: editor/editor_node.cpp #, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "'%s' পাথ বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করে অà§à¦¯à¦¾à¦¡-অন সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ লোড করা সমà§à¦à¦¬ হয়নি। সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà¦Ÿà¦¿ টà§à¦² মোডে নেই।" @@ -3135,6 +3136,10 @@ msgid "About" msgstr "সমà§à¦¬à¦¨à§à¦§à§‡" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "পà§à¦°à¦•à¦²à§à¦ªà¦Ÿà¦¿ চালান।" @@ -3441,7 +3446,7 @@ msgstr "চালà§" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "সà§à¦¤à¦°" #: editor/editor_properties.cpp #, fuzzy @@ -3537,7 +3542,7 @@ msgstr "সেল (Cell)-à¦à¦° আকার:" #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "পাতা: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -4480,7 +4485,7 @@ msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "উপফোলà§à¦¡à¦¾à¦°:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp #, fuzzy @@ -4993,7 +4998,7 @@ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "গà¦à§€à¦°à¦¤à¦¾" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" @@ -5078,11 +5083,11 @@ msgstr "সমাপà§à¦¤à¦¿(সমূহ)" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "তাৎকà§à¦·à¦£à¦¿à¦•" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "সিঙà§à¦•" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" @@ -5090,7 +5095,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "à¦à§à¦°à¦®à¦£" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." @@ -5467,7 +5472,7 @@ msgstr "পরবরà§à¦¤à§€" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "শেষ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -7021,7 +7026,7 @@ msgstr "Polygon 2D UV à¦à¦¡à¦¿à¦Ÿà¦°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "অতিবেগà§à¦¨à§€" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -7097,7 +7102,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -8364,7 +8369,7 @@ msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "সরলীকরণ: " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -8556,7 +8561,7 @@ msgstr "পদকà§à¦·à§‡à¦ª:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "বিà¦à¦•à§à¦¤à¦•à¦¾à¦°à¦•:" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy @@ -10970,7 +10975,7 @@ msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾/অà§à¦¯à¦¾à¦•à¦¶à¦¨" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "মৃতসà§à¦¥à¦¾à¦¨" #: editor/project_settings_editor.cpp msgid "Device:" @@ -12225,7 +12230,7 @@ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "সমতল:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -12238,7 +12243,7 @@ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "মেà¦à§‡:" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -13796,7 +13801,7 @@ msgstr "" #: scene/gui/tree.cpp msgid "(Other)" -msgstr "" +msgstr "(অনà§à¦¯à¦¾à¦¨à§à¦¯)" #: scene/main/scene_tree.cpp msgid "" diff --git a/editor/translations/br.po b/editor/translations/br.po index 4d03911bbe..dfab47a0e2 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -2456,8 +2456,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2862,6 +2863,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 01e60b0fac..3346449af2 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -11,13 +11,16 @@ # Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020. # Xavier Gomez <hiulit@gmail.com>, 2020. # Aina <ainasoga@gmail.com>, 2020. -# Alex Mancha <codingstain@gmail.com>, 2020. +# Alex Mancha <codingstain@gmail.com>, 2020, 2021. +# Carles Pastor Badosa <cpbadosa@gmail.com>, 2021. +# Roberto Pérez <djleizar@gmail.com>, 2021. +# Joel Garcia Cascalló <jocsencat@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-15 01:48+0000\n" -"Last-Translator: roger <616steam@gmail.com>\n" +"PO-Revision-Date: 2021-05-14 11:19+0000\n" +"Last-Translator: Joel Garcia Cascalló <jocsencat@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" "Language: ca\n" @@ -25,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -766,17 +769,16 @@ msgid "Method in target node must be specified." msgstr "S'ha d'especificar el mètode al node de destinació." #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "El nom no és un identificador và lid:" +msgstr "El nom del mètode no és un identificador và lid." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"El mètode objectiu no s'ha trobat. Especifiqueu un mètode và lid o adjunteu-" -"li un script." +"El mètode objectiu no s'ha trobat. Especifiqueu un mètode và lid o adjunteu " +"un script al node." #: editor/connections_dialog.cpp msgid "Connect to Node:" @@ -813,7 +815,7 @@ msgstr "Treu" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Arguments de Crida addicionals:" +msgstr "Afegir arguments de crida addicionals:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -862,11 +864,11 @@ msgstr "No es pot connectar el senyal" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "Tanca" +msgstr "Tancar" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "Connecta" +msgstr "Connectar" #: editor/connections_dialog.cpp msgid "Signal:" @@ -874,11 +876,11 @@ msgstr "Senyal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Connecta '%s' amb '%s'" +msgstr "Connectar '%s' amb '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "Desconnecta '%s' de '%s'" +msgstr "Desconnectar '%s' de '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" @@ -886,12 +888,12 @@ msgstr "Desconnecta-ho tot del senyal: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "Connecta..." +msgstr "Connectar..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "Desconnecta" +msgstr "Desconnectar" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" @@ -911,9 +913,8 @@ msgid "Signals" msgstr "Senyals" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Filtrat de Fitxers" +msgstr "Filtrat de senyals" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1483,7 +1484,7 @@ msgstr "Treu Autocà rrega" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "Activa" +msgstr "Activar" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -1491,7 +1492,7 @@ msgstr "Reorganitza AutoCà rregues" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "No es pot afegir l'autocà rrega:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -2369,14 +2370,13 @@ msgstr "" "panell d'importació i torneu-lo a importar." #: editor/editor_node.cpp -#, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"En ser una escena importada, no se'n conservaran els canvis. \n" +"En ser una escena importada, no se'n conservaran els canvis.\n" "Instanciar o heretar l'escena permetria la seva modificació.\n" "Referiu-vos a la documentació rellevant sobre la importació d'escenes per a " "més informació." @@ -2558,9 +2558,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Error carregant l'Script complement des del camÃ: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "No es pot carregar l'script d'addon des del camÃ: '%s' Sembla que hi ha un " "error en el codi, si us plau comproveu la sintaxi." @@ -3015,6 +3017,10 @@ msgid "About" msgstr "Quant a" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Reprodueix el projecte." @@ -3159,13 +3165,12 @@ msgid "Open & Run a Script" msgstr "Obre i Executa un Script" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" -"El disc conté versions més recents dels fitxer següents. \n" -"Quina acció voleu seguir?:" +"El disc conté versions més recents dels fitxer següents.\n" +"Quina acció voleu seguir?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -4803,9 +4808,8 @@ msgid "Move Node" msgstr "Moure Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Transició: " +msgstr "La transició existeix!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -7500,9 +7504,8 @@ msgid "Yaw" msgstr "Guinyada" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Mida: " +msgstr "Mida:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10780,9 +10783,8 @@ msgid "Batch Rename" msgstr "Reanomena" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Reemplaça: " +msgstr "Reemplaça:" #: editor/rename_dialog.cpp #, fuzzy @@ -11543,7 +11545,7 @@ msgstr "Procés Fill Connectat" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "Error de Còpia" +msgstr "Copia l'error" #: editor/script_editor_debugger.cpp #, fuzzy @@ -13258,15 +13260,15 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A i Node B han de ser PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El node A ha de ser de tipus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El node B ha de ser de tipus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" @@ -13274,7 +13276,7 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El Node A i el Node B han de ser PhysicsBodies diferents" #: scene/3d/remote_transform.cpp #, fuzzy @@ -13343,18 +13345,16 @@ msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "Eines d'Animació" +msgstr "Animació no trobada: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "En el node '%s', l'animació no és valida: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "ERROR: El Nom de l'Animació no és và lid!" +msgstr "Animació invà lida: '%s'." #: scene/animation/animation_tree.cpp #, fuzzy @@ -13382,7 +13382,7 @@ msgstr "L'arbre d'animació no és và lid." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" +msgstr "Aquest node està en desús. Fes servir AnimationTree." #: scene/gui/color_picker.cpp #, fuzzy @@ -13443,9 +13443,8 @@ msgid "Must use a valid extension." msgstr "Cal utilitzar una extensió và lida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activar Ajustament" +msgstr "Activar graella del minimapa" #: scene/gui/popup.cpp #, fuzzy diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 79163c835f..b37f9a6a3f 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -29,8 +29,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-21 07:35+0000\n" -"Last-Translator: ZbynÄ›k <zbynek.fiala@gmail.com>\n" +"PO-Revision-Date: 2021-05-03 06:13+0000\n" +"Last-Translator: VojtÄ›ch Å amla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -2547,9 +2547,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nelze naÄÃst skript rozÅ¡ÃÅ™enà z cesty: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Nelze naÄÃst skript rozÅ¡ÃÅ™enà z cesty: '%s'. Zdá se, že se v kódu nacházà " "chyba. ProsÃm, zkontrolujte syntax." @@ -2992,6 +2994,10 @@ msgid "About" msgstr "O aplikaci" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Spustit projekt." @@ -5178,14 +5184,12 @@ msgid "Assets ZIP File" msgstr "ZIP soubor asetů" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Nelze urÄit cestu pro uloženà obrázků svÄ›telné mapy.\n" -"Uložte scénu (obrázky se uložà do stejného adresáře) nebo vyberte cestu pro " -"uloženà z vlastnosti BakedLightmap." +"Uložte scénu a zkuste to znovu." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5215,6 +5219,7 @@ msgstr "" "Ätvercové oblasti [0.0, 1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" diff --git a/editor/translations/da.po b/editor/translations/da.po index 01d6dbc42e..3cb65a5d82 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -5,7 +5,7 @@ # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. # Esben Damkjær Sørensen <esben@damkjaergaard.com>, 2018. -# Kim Nielsen <kimmowich@stofanet.dk>, 2017, 2018. +# Kim Nielsen <kimmowich@stofanet.dk>, 2017, 2018, 2021. # Michael Madsen <mim@michael-madsen.dk>, 2017. # Christoffer Schindel <ceas@outlook.com>, 2018. # frederikzt <frederikzt@gmail.com>, 2018. @@ -22,8 +22,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-20 04:18+0000\n" -"Last-Translator: snakatk <snaqii@live.dk>\n" +"PO-Revision-Date: 2021-04-26 22:31+0000\n" +"Last-Translator: Kim Nielsen <kimmowich@stofanet.dk>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" "Language: da\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2636,9 +2636,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Kan ikke indlæse addon script fra stien: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Kan ikke indlæse tilføjelse script fra sti: '%s' Der ser ud til at være en " "fejl i koden, tjek syntaksen." @@ -3100,6 +3102,10 @@ msgid "About" msgstr "Om" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Spil dit projekt." @@ -4813,47 +4819,43 @@ msgstr "Animationsposition (i sekunder)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "Skalér animation afspilningen globalt for node." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation Tools" -msgstr "Animation Værktøjer" +msgstr "Animations Værktøjer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Animation" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." msgstr "Rediger Overgange..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Inspektør" +msgstr "Ã…ben i Inspector" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "Vis liste over animationer i afspiller" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "" +msgstr "Autoplay ved Load" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "Aktivér Onion Skin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" -msgstr "" +msgstr "Onion Skin Muligheder" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "Beskrivelse" +msgstr "Retninger" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4862,7 +4864,7 @@ msgstr "Indsæt" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "Fremtid" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4883,15 +4885,15 @@ msgstr "3 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Kun Forskelle" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "Tving Hvid Modulate" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Inkludér Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4904,7 +4906,7 @@ msgstr "Opret Ny Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "Animation Navn:" +msgstr "Animations Navn:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4918,7 +4920,6 @@ msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Next (Auto Queue):" msgstr "Næste (Auto Kø):" @@ -4927,9 +4928,8 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Flyt Node(s)" +msgstr "Flyt Node" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" @@ -4946,32 +4946,31 @@ msgstr "Tilføj Node" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Slut" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Umiddelbart" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Synkroniser" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "I Slutningen" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Rejse" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "Start og slut nodes er nødvendige for en under-overgang." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "Ikke i stien for ressource." +msgstr "Ingen afspilnings ressource indstillet pÃ¥ stien: %s" #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" @@ -4983,7 +4982,7 @@ msgstr "Overgang Fjernet" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Sæt Start Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4991,44 +4990,43 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"Vælg og flyt nodes.\n" +"RMB for at tilføje ny nodes.\n" +"Shift+LMB for at oprette forbindelse." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Opret Ny %s" +msgstr "Opret ny nodes." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Forbind Nodes" +msgstr "Forbind nodes." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "Fjern valgte spor." +msgstr "Fjern valgte node eller overgang." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Skift autoplay pÃ¥ denne animation ved start, genstart eller seek til zero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "Sæt slut animation. Dette er nyttigt ved under-overgange." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "Eksporter Projekt" +msgstr "Afspil Mode:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "AnimationTree" -msgstr "Animation Zoom." +msgstr "Animation Tree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5037,7 +5035,7 @@ msgstr "Nyt navn:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "Skalér:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" @@ -5062,7 +5060,7 @@ msgstr "Auto Genstart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "" +msgstr "Genstart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" @@ -5116,11 +5114,11 @@ msgstr "Fjern Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "" +msgstr "Animationstræ er gyldigt." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "" +msgstr "Animationstræ er ugyldigt." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" diff --git a/editor/translations/de.po b/editor/translations/de.po index 9b49a15db4..1c6136ff6f 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -44,7 +44,7 @@ # datenbauer <d-vaupel@web.de>, 2019. # Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019. # Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019. -# Linux User <no-ads@mail.de>, 2019. +# Linux User <no-ads@mail.de>, 2019, 2021. # David May <wasser@gmail.com>, 2019. # Draco Drache <jan.holger.te@gmail.com>, 2019. # Jonas <dotchucknorris@gmx.de>, 2019. @@ -52,7 +52,7 @@ # artism90 <artism90@googlemail.com>, 2020. # Jaigskim <filzstift112@gmail.com>, 2020. # Jacqueline Ulken <Jacqueline.Ulken@protonmail.com>, 2020. -# Günther Bohn <ciscouser@gmx.de>, 2020. +# Günther Bohn <ciscouser@gmx.de>, 2020, 2021. # Tom Wor <mail@tomwor.com>, 2020. # Bjarne Hiller <bjarne.hiller@gmail.com>, 2020. # Dirk Federmann <weblategodot@dirkfedermann.de>, 2020. @@ -67,11 +67,12 @@ # Raphipod <podraphi@googlemail.com>, 2021. # Daniel Plaster <danimineiromc@googlemail.com>, 2021. # El Captian <elcaptian@posteo.me>, 2021. +# Ron Eric Hackländer <mail@roneric.net>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"PO-Revision-Date: 2021-05-14 20:34+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -80,7 +81,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -176,15 +177,15 @@ msgstr "Wert:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Hier Schlüsselbild einfügen" +msgstr "Schlüsselbild hier einfügen" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Ausgewählte Schlüssel duplizieren" +msgstr "Ausgewählte Schlüsselbilder duplizieren" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Ausgewählte Schlüssel löschen" +msgstr "Ausgewählte Schlüsselbilder löschen" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -1372,15 +1373,15 @@ msgstr "Mittels Drag&Drop umordnen." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "Solo" +msgstr "Allein" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "Stumm" +msgstr "Stummschalten" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "Bypass" +msgstr "Brücke" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1572,7 +1573,7 @@ msgstr "Name" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "Singleton" +msgstr "Einzelelement" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" @@ -1728,7 +1729,7 @@ msgstr "Skript Editor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "Bestandsbibliothek" +msgstr "Bestandsbibliothek (AssetLib)" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -2169,7 +2170,7 @@ msgstr "Methode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" -msgstr "Signal" +msgstr "Ereignis" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" @@ -2617,11 +2618,13 @@ msgstr "Erweiterungsskript konnte nicht geladen werden: ‚%s‘." #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"Erweiterungsskript konnte nicht von folgendem Pfad geladen werden: ‚%s‘. Es " -"scheint ein Fehler im Quellcode zu sein. Bitte Syntax überprüfen." +"Erweiterungsskript auf folgendem Pfad konnte nicht geladen werden: ‚%s‘. Es " +"scheint ein Fehler in dessen Quellcode zu sein.\n" +"Die Erweiterung ‚%s‘ wird deaktiviert um weitere Fehler zu verhindern." #: editor/editor_node.cpp msgid "" @@ -3065,13 +3068,17 @@ msgstr "Dokumentationsvorschläge senden" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "Gemeinschaft" +msgstr "Community" #: editor/editor_node.cpp msgid "About" msgstr "Ãœber" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt abspielen." @@ -4160,7 +4167,7 @@ msgstr "Importer auswählen" #: editor/import_defaults_editor.cpp msgid "Importer:" -msgstr "Importer:" +msgstr "Importierer:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" @@ -5309,10 +5316,11 @@ msgstr "" "Kanals im Bereich von 0.0 bis 1.0 liegen." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" -"Diese Godot-Version wurde ohne Raytracing-Unterstützung erstellt, Lightmaps " +"Der Godot-Editor wurde ohne Raytracing-Unterstützung erstellt; Lightmaps " "können damit nicht gebacken werden." #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -7142,7 +7150,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "Debugger" +msgstr "Testhilfsprogramm" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" @@ -7649,6 +7657,8 @@ msgstr "Sichtrotation gesperrt" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Um weiter zoomen zu können müssen die Kameraausschnittebenen geändert werden " +"(Anzeige -> Einstellungen… )" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7943,7 +7953,7 @@ msgstr "LightOccluder2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" -msgstr "Sprite" +msgstr "Bild" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -8712,7 +8722,7 @@ msgstr "Diese Eigenschaft kann nicht geändert werden." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "TileSet" +msgstr "Kachelsatz" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." @@ -8823,7 +8833,7 @@ msgstr "Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" -msgstr "Sampler" +msgstr "Abtaster" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -8904,7 +8914,7 @@ msgstr "UniformRef-Name geändert" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "Vertex" +msgstr "Eckpunkt" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" @@ -10617,7 +10627,7 @@ msgstr "Präfix:" #: editor/rename_dialog.cpp msgid "Suffix:" -msgstr "Suffix:" +msgstr "Endung:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10918,7 +10928,7 @@ msgstr "Benutzerschnittstelle" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "Anderer Node" +msgstr "Anderes Node" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -11055,6 +11065,10 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Falls ausgewählt wird das Panel für den Fern-Szenenbaum jedes mal beim " +"Aktualisieren das Projekt zum Ruckeln bringen.\n" +"Für bessere Geschwindigkeit sollte diese Option auf Lokaler Szenenbaum " +"gestellt werden." #: editor/scene_tree_dock.cpp msgid "Local" @@ -13314,6 +13328,18 @@ msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." #~ msgid "" +#~ "Godot editor was built without ray tracing support; lightmaps can't be " +#~ "baked.\n" +#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta " +#~ "emulation on Godot.app in the application settings\n" +#~ "then restart the editor." +#~ msgstr "" +#~ "Der Godot-Editor wurde ohne Raytracing-Unterstützung gebaut; Lightmaps " +#~ "können nicht gebacken werden.\n" +#~ "Nutzer eines Macs basierend auf Apple Silicon sollten Rosetta-Emulation " +#~ "in den Anwendungseinstellungen aktivieren und den Editor neu starten." + +#~ msgid "" #~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." #~ msgstr "" #~ "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 1c44e9dd5c..5ffb9f106d 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -2434,8 +2434,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2840,6 +2841,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 4648f83a72..591ad55930 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -16,8 +16,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-29 21:57+0000\n" -"Last-Translator: leriaz <leriaz@live.com>\n" +"PO-Revision-Date: 2021-04-26 22:31+0000\n" +"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2557,9 +2557,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "ΑδÏνατη η φόÏτωση δÎσμης ενεÏγειών Ï€ÏοσθÎτου από τη διαδÏομή: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Αποτυχία φόÏτωσης δÎσμης ενεÏγειών Ï€ÏοσθÎτου από τη διαδÏομή: '%s'. Φαίνεται " "πως υπάÏχει λάθος στον κώδικα." @@ -3013,6 +3015,10 @@ msgid "About" msgstr "Σχετικά" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "ΑναπαÏαγωγή του ÎÏγου." @@ -10362,7 +10368,7 @@ msgstr "Σφάλμα κατά την αποθήκευση Ïυθμίσεων." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "Οι Ïυθμίσεις αποθηκεÏτικαν εντάξει." +msgstr "Οι Ïυθμίσεις αποθηκεÏτηκαν εντάξει." #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 3fe7877be0..4bb0dcbeae 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-04-19 22:33+0000\n" +"PO-Revision-Date: 2021-05-11 06:54+0000\n" "Last-Translator: mourning20s <mourning20s@protonmail.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" @@ -1831,7 +1831,7 @@ msgstr "Aktualigi" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Ĉiaj rekonaj dosiertipoj" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -1992,7 +1992,6 @@ msgid "Properties" msgstr "Atributoj" #: editor/editor_help.cpp -#, fuzzy msgid "override:" msgstr "redifino:" @@ -2126,7 +2125,6 @@ msgid "Set Multiple:" msgstr "Agordi pluroblan:" #: editor/editor_log.cpp -#, fuzzy msgid "Output:" msgstr "Eligo:" @@ -2208,13 +2206,12 @@ msgid "Error saving resource!" msgstr "Eraras konservi risurcon!" #: editor/editor_node.cpp -#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" -"Ĉi tiu risurco ne konserveblas, ĉar Äi ne apartenas la redaktita sceno. " -"Farigu Äin unikan unue." +"Ĉi tiun risurcon ne konserveblas ĉar Äi ne apartenas al la redaktita sceno. " +"Unikigu Äin unue." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2241,31 +2238,31 @@ msgstr "Ne malfermeblas '%s'. La dosiero estus movita aÅ forigita." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Eraras dum la analizo de '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Neatenda dosierfino '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "'%s' aÅ Äiaj dependoj forestas." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Eraro dum Åarginto de '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Konservas scenon" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Analizas" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Kreas bildeton" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -2282,26 +2279,29 @@ msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Ne eble konservi scenon. VerÅajne dependoj (ekzemploj aÅ heredito) ne " +"verigus." #: editor/editor_node.cpp editor/scene_tree_dock.cpp +#, fuzzy msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Ne eble anstataÅigas scenon ke esti ankoraÅ malferma!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Ne eble Åargas MeshLibrary por la kunfando!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Eraras konservi MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Ne eble Åargas TileSet por la kunfando!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Eraras konservi TileSet!" #: editor/editor_node.cpp msgid "" @@ -2318,7 +2318,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Nomon de aranÄo ne trovis!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." @@ -2364,19 +2364,19 @@ msgstr "" #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Konservu scenon antaÅ ruloto..." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Ne eble komencas subprocezon!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "" +msgstr "Malfermi scenon" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Malfermi scenon de bazo" #: editor/editor_node.cpp msgid "Quick Open..." @@ -2400,7 +2400,7 @@ msgstr "Konservi ÅanÄojn al '%s' antaÅ fermo?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "Konservis %s modifikita(j)n risurco(j)n." #: editor/editor_node.cpp msgid "A root node is required to save the scene." @@ -2517,8 +2517,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2582,7 +2583,7 @@ msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "DefaÅlto" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -2591,60 +2592,59 @@ msgstr "Montri en dosiersistemo" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "" +msgstr "Starti ĉi tiu scenon" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "" +msgstr "Fermi langeton" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Malfari fermi langeto" +msgstr "Malfari ferminton de la langeto" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "" +msgstr "Fermi aliajn langetojn" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Fermi langetojn dekstre" #: editor/editor_node.cpp msgid "Close All Tabs" -msgstr "" +msgstr "Fermi ĉiu langetojn" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "InterÅanÄi langeton de sceno" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d plu dosiero(j) aÅ dosierujo(j)" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d plu dosierujo(j)" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d plu dosiero(j)" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "Pozicio de doko" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Sendistra reÄimo" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Baskuli sendistran reÄimon." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "" +msgstr "Aldoni novan scenon." #: editor/editor_node.cpp msgid "Scene" @@ -2655,25 +2655,24 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "Duplikati" +msgstr "Kopii la tekston" #: editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Posta tabo" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "AntaÅa tabo" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "Filtri dosierojn..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operacioj kun scenaj dosieroj." #: editor/editor_node.cpp msgid "New Scene" @@ -2700,7 +2699,6 @@ msgid "Save All Scenes" msgstr "Konservi ĉiujn scenojn" #: editor/editor_node.cpp -#, fuzzy msgid "Convert To..." msgstr "Konverti al..." @@ -2710,7 +2708,7 @@ msgstr "MaÅo biblioteko..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2842,9 +2840,8 @@ msgstr "" "agordo estas Åaltita." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Sinkronigi scenan ÅanÄojn" +msgstr "Sinkronigi ÅanÄojn en sceno" #: editor/editor_node.cpp #, fuzzy @@ -2859,9 +2856,8 @@ msgstr "" "Kiam uzantis malproksime en aparato, estas pli efika kun reta dosiersistemo." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" -msgstr "Sinkronigi skriptajn ÅanÄojn" +msgstr "Sinkronigi ÅanÄojn en skripto" #: editor/editor_node.cpp #, fuzzy @@ -2877,7 +2873,7 @@ msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "" +msgstr "Redaktilo" #: editor/editor_node.cpp msgid "Editor Settings..." @@ -2901,7 +2897,7 @@ msgstr "Baskuli plenekranon" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "" +msgstr "Baskuli la konzolon de sistemo" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -2935,85 +2931,90 @@ msgstr "Enreta dokoj" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Demandoj kaj respondoj" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "" +msgstr "Raporti cimon" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Sendi rimarkojn pri la dokumentaro" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komunumo" #: editor/editor_node.cpp msgid "About" +msgstr "Pri" + +#: editor/editor_node.cpp +msgid "Support Godot Development" msgstr "" #: editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "Stari la projekton." #: editor/editor_node.cpp msgid "Play" -msgstr "" +msgstr "Starti" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "PaÅzi la plenumon de la sceno por sencimigo." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "PaÅzi scenon" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Halti la scenon." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Starti la redaktantan scenon." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Starti scenon" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Starti propran scenon" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Starti propran scenon" #: editor/editor_node.cpp +#, fuzzy msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "ÅœanÄanto de la videa pelilo postulas rekomenci la redaktilon." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "" +msgstr "Konservi kaj rekomenci" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Rotacius kiam la fenestron de la redaktilo redesegniÄi." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Seninterrompa" +msgstr "Äœisdatigi kontinue" #: editor/editor_node.cpp +#, fuzzy msgid "Update When Changed" -msgstr "" +msgstr "Äœisdatigi kiam ÅanÄitis" #: editor/editor_node.cpp msgid "Hide Update Spinner" -msgstr "" +msgstr "KaÅi la Äisdatan indikilon" #: editor/editor_node.cpp msgid "FileSystem" @@ -3021,7 +3022,7 @@ msgstr "Dosiersistemo" #: editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "Inspektoro" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3029,11 +3030,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Eligo" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "Ne konservi" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." @@ -3109,48 +3110,47 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "Elekti" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "" +msgstr "Malfermi 2D-an redaktilon" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "" +msgstr "Malfermi 3D-an redaktilon" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "" +msgstr "Malfermi la redaktilon de skripto" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "" +msgstr "Malfermi bibliotekon de havaĵo" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "" +msgstr "Malfermi la postan redaktilon" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "Malfermi la antaÅan redaktilon" #: editor/editor_node.h -#, fuzzy msgid "Warning!" -msgstr "Avertoj" +msgstr "Avert!" #: editor/editor_path.cpp msgid "No sub-resources found." -msgstr "" +msgstr "Ne sub-risurcojn trovis." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "Kreas antaÅvidojn de maÅoj" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Bildeto..." #: editor/editor_plugin_settings.cpp #, fuzzy @@ -3167,20 +3167,20 @@ msgstr "" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Äœisdatigi" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versio:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "AÅtoro:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Stato:" #: editor/editor_plugin_settings.cpp msgid "Edit:" @@ -3188,43 +3188,43 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Mezuro:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Tempo kadre (sekundoj)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "Meza tempo (sekundoj)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Kadro %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Fiziko-kadro %" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Inkluziva" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "Memo" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Kadro #:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Tempo" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Alvokoj" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -3252,7 +3252,7 @@ msgstr "" #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "" +msgstr "Malvalida RID" #: editor/editor_properties.cpp msgid "" @@ -3280,19 +3280,19 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Nova skripto" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" -msgstr "" +msgstr "Etendi skripton" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "Nova %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Farigi unikan" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3306,11 +3306,11 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "Alglui" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Konverti al %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" @@ -3318,28 +3318,28 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Grando: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "PaÄo: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Forigi elementon" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "Nova Ålosilo:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Nova valoro:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Aldoni Ålosilo/valoro paro" #: editor/editor_run_native.cpp msgid "" @@ -3399,11 +3399,11 @@ msgstr "ReelÅuti" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "Malinstali" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(Instalita)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3412,15 +3412,15 @@ msgstr "ElÅuti" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Oficaj eksportaj Åablonoj estas ne haveblaj por programistaj muntoj." #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(Manka)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(Aktuala)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." @@ -3603,7 +3603,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Favorites" -msgstr "" +msgstr "Favoritaj" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." @@ -3636,19 +3636,19 @@ msgstr "" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "Ne nomon provizis." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "" +msgstr "Provizita nomo enhavas malvalidajn signojn." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "Dosiero aÅ dosierujo kun ĉi tiu nomo jam ekzistas." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "Nomo enhavas malvalidajn signojn." #: editor/filesystem_dock.cpp msgid "" @@ -3687,31 +3687,31 @@ msgstr "Konservi ĉiujn scenojn" #: editor/filesystem_dock.cpp msgid "Open Scenes" -msgstr "" +msgstr "Malfermi scenojn" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Ekzemplodoni" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Aldoni al favoritaj" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "" +msgstr "Forigi el favoritaj" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Redakti dependojn..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Vidi posedojn..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Movi al..." #: editor/filesystem_dock.cpp msgid "New Scene..." @@ -3719,11 +3719,11 @@ msgstr "Nova sceno..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Nova skripto..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Nova risurco..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3737,35 +3737,35 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Duobligi..." #: editor/filesystem_dock.cpp msgid "Move to Trash" -msgstr "" +msgstr "Movi al rubujo" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Renomi..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "AntaÅa dosierujo/dosiero" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "Posta dosierujo/dosiero" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "Reesplori dosiersistemo" +msgstr "Reesplori dosiersistemon" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "Baskuli dividan reÄimon" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "Serĉi dosieroj" +msgstr "Serĉi dosierojn" #: editor/filesystem_dock.cpp msgid "" @@ -3775,7 +3775,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Movi" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3970,20 +3970,19 @@ msgstr "Enportas scenon..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "Naskas lummapojn" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Naskas por maÅo: " #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Running Custom Script..." -msgstr "Rulas propra skripto..." +msgstr "Rulas propran skripton..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "Ne elbe Åargis la post-enportan skripton:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" @@ -3999,17 +3998,15 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "Konservas..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Selektu nodo(j)n por enporti" +msgstr "Elektu enportilon" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Enporti" +msgstr "Enportilo:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" @@ -4034,7 +4031,7 @@ msgstr "" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "Enporti kiel:" #: editor/import_dock.cpp msgid "Preset" @@ -4053,9 +4050,11 @@ msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp +#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"AVERTO: Havaĵoj ekzistas ke uzis ĉi tiu risurcon, ili povas ĉesi Åargi dece." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -4072,7 +4071,7 @@ msgstr "" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "Konservi kiel..." #: editor/inspector_dock.cpp msgid "Copy Params" @@ -4294,7 +4293,7 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Malfermi la redaktilon" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4572,7 +4571,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animacio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4580,7 +4579,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "" +msgstr "Malfermi en la Inspektoro" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -5580,7 +5579,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Vido" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" @@ -6191,7 +6190,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "" +msgstr "Konverti al CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" @@ -6207,7 +6206,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" -msgstr "" +msgstr "Konverti al CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6643,7 +6642,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "" +msgstr "Malfermi en la Redaktilo" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" @@ -6679,7 +6678,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" -msgstr "" +msgstr "Eraras konservi dosieron!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." @@ -6699,15 +6698,15 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." -msgstr "" +msgstr "Nova teksta dosiero..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" -msgstr "" +msgstr "Malfermi dosieron" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." -msgstr "" +msgstr "Konservi dosieron kiel..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." @@ -6740,7 +6739,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "" +msgstr "Konservi etoson kiel..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" @@ -6794,7 +6793,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "Dosiero" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." @@ -6806,11 +6805,11 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "Konservi tuton" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "" +msgstr "Varme reÅargi skripton" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" @@ -6915,7 +6914,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "Sencimigilo" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" @@ -7062,11 +7061,11 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "" +msgstr "Konverti krommarÄenon al spacoj" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "" +msgstr "Konverti krommarÄenon al taboj" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -7505,7 +7504,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "" +msgstr "Transformo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" @@ -9454,7 +9453,7 @@ msgstr "" #: editor/project_export.cpp msgid "Script" -msgstr "" +msgstr "Skripto" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -10391,7 +10390,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Ekzemplodoni infanan scenon" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." @@ -10496,7 +10495,7 @@ msgstr "Nova radiko de sceno" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "" +msgstr "Krei radikan nodon:" #: editor/scene_tree_dock.cpp msgid "2D Scene" @@ -10628,10 +10627,12 @@ msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" +"Ekzemplodoni scenan dosieron kiel Nodo. Kreus hereditan scenon se radika " +"nodo ne ekzistas." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." -msgstr "" +msgstr "Alfiksi novan aÅ ekzistantan skripton al la elektinta nodo." #: editor/scene_tree_dock.cpp msgid "Detach the script from the selected node." @@ -11515,7 +11516,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "" +msgstr "Signaloj:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy diff --git a/editor/translations/es.po b/editor/translations/es.po index e83d33e9fa..643fb16a57 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -60,12 +60,13 @@ # Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021. # SteamGoblin <SteamGoblin860@gmail.com>, 2021. # Francisco C <pruebasfrancisco17@gmail.com>, 2021. +# Cam <cameron.toms@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-19 22:33+0000\n" -"Last-Translator: Francisco C <pruebasfrancisco17@gmail.com>\n" +"PO-Revision-Date: 2021-04-27 22:12+0000\n" +"Last-Translator: Cam <cameron.toms@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -658,7 +659,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimizador de Animación" +msgstr "Optimizar animación" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -865,7 +866,7 @@ msgstr "Eliminar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Añadir Argumento Extra de Llamada:" +msgstr "Añadir argumento extra de llamada:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -2074,7 +2075,7 @@ msgstr "Métodos" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "Propiedades del Tema" +msgstr "Propiedades de Temas" #: editor/editor_help.cpp msgid "Enumerations" @@ -2086,7 +2087,7 @@ msgstr "Constantes" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "Descripciones de Propiedad" +msgstr "Descripciones de Propiedades" #: editor/editor_help.cpp msgid "(value)" @@ -2610,9 +2611,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "No se pudo cargar el script addon desde la ruta: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "No se puede cargar el script de addon desde la ruta: '%s' Parece que hay un " "error en el código, por favor compruebe la sintaxis." @@ -3065,6 +3068,10 @@ msgid "About" msgstr "Acerca de" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Reproducir el proyecto." @@ -5309,6 +5316,7 @@ msgstr "" "están contenidos dentro de la región cuadrangular [0,0,1,0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7647,6 +7655,8 @@ msgstr "Bloquear Rotación de Vista" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Para alejar más, cambia los planos de corte de la cámara (Vista -> " +"Configuración...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -11048,6 +11058,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Si está seleccionado, el panel de árbol de escena Remota provocará saltos de " +"framerate en el proyecto cada vez que se actualice.\n" +"Vuelve a seleccionar el árbol de escena Local para mejorar el rendimiento." #: editor/scene_tree_dock.cpp msgid "Local" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index d9e193da4e..5441d3def1 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -8,7 +8,7 @@ # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # Jose Luis Bossio <joseluisbossio@gmail.com>, 2018. # Reynaldo Cruz <rcruz60@gmail.com>, 2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021. # Andrés S <andres.segovia.dev@gmail.com>, 2019. # Florencia Menéndez <mariaflormz2@gmail.com>, 2019. # roger <616steam@gmail.com>, 2019, 2020. @@ -21,8 +21,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-31 03:53+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2021-04-22 14:39+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2564,9 +2564,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "No se pudo cargar el script de addon desde la ruta: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un " "error en el código. Por favor, revisá la sintaxis." @@ -3017,6 +3019,10 @@ msgid "About" msgstr "Acerca de" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Reproducir el proyecto." @@ -5260,6 +5266,7 @@ msgstr "" "contenidos dentro de la región cuadrada [0,0,1,0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7592,6 +7599,8 @@ msgstr "Rotación de Vista Trabada" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Para alejar más, cambiá los planos de corte de la cámara (Vista -> " +"Configuración...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -10992,6 +11001,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Al seleccionar, el panel de árbol de escena remota causará saltos de " +"framerate en el proyecto cada vez que se actualice.\n" +"Volvé a seleccionar escena local para mejorar el rendimiento." #: editor/scene_tree_dock.cpp msgid "Local" diff --git a/editor/translations/et.po b/editor/translations/et.po index de0b0360ee..e4b33e89a0 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-03-07 06:04+0000\n" +"PO-Revision-Date: 2021-05-10 15:32+0000\n" "Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2481,9 +2481,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on " "viga, palun kontrolli süntaksi." @@ -2895,6 +2897,10 @@ msgid "About" msgstr "Teave" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Mängi projekti." @@ -4058,7 +4064,7 @@ msgstr "Filtreeri atribuudid" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "Muudatused võivad kaduma minna!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 421a255054..26f1c1a3bd 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -2449,8 +2449,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2855,6 +2856,10 @@ msgid "About" msgstr "Honi buruz" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 4a1906f4e3..54cf408469 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -2491,8 +2491,9 @@ msgstr "امکان بارگیری اسکریپت اÙزونه از مسیر وج #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2906,6 +2907,10 @@ msgid "About" msgstr "درباره" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "اجرای پروژه." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index dd1d5da4e8..912e0f14f4 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -16,8 +16,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-05 14:28+0000\n" -"Last-Translator: Severi Vidnäs <severi.vidnas@gmail.com>\n" +"PO-Revision-Date: 2021-05-18 10:00+0000\n" +"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" "Language: fi\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2540,11 +2540,13 @@ msgstr "Virhe ladattaessa lisäosaa polusta: '%s'." #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"Virhe ladattaessa lisäosaa polusta: '%s'. Koodissa vaikuttaa olevan virhe, " -"ole hyvä ja tarkista syntaksi." +"Lisäosaskriptin lataus ei onnistunut polusta: '%s'. Tämä saattaa johtua " +"koodivirheestä skriptissä.\n" +"Lisäosa '%s' poistetaan käytöstä tulevien virheiden estämiseksi." #: editor/editor_node.cpp msgid "" @@ -2983,6 +2985,10 @@ msgid "About" msgstr "Tietoja" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Käynnistä projekti." @@ -5216,6 +5222,7 @@ msgstr "" "välisen neliön alueella." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7545,6 +7552,8 @@ msgstr "Näkymän kierto lukittu" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Lähentääksesi tai loitontaaksesi enemmän, muuta kameran leikkaustasoja " +"(Näytä -> Asetukset...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -10935,6 +10944,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Jos tämä on valittuna, etäskenepuun telakka saa projektin nykimään aina " +"päivittyessään.\n" +"Vaihda takaisin paikallisen skenepuun telakkaan parantaaksesi suorituskykyä." #: editor/scene_tree_dock.cpp msgid "Local" @@ -13157,6 +13169,19 @@ msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." #~ msgid "" +#~ "Godot editor was built without ray tracing support; lightmaps can't be " +#~ "baked.\n" +#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta " +#~ "emulation on Godot.app in the application settings\n" +#~ "then restart the editor." +#~ msgstr "" +#~ "Godot-editori on käännetty ilman ray tracing -tukea, joten lightmappeja " +#~ "ei voi kehittää.\n" +#~ "Jos käytät Apple Silicon -pohjaista Mac-tietokonetta, yritä pakottaa " +#~ "Rosetta-emulaatio Godot.app:iin sovelluksen asetuksissa\n" +#~ "ja käynnistä sitten editori uudestaan." + +#~ msgid "" #~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." #~ msgstr "" #~ "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 99964e6ee8..525dc19561 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -2449,8 +2449,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2855,6 +2856,10 @@ msgid "About" msgstr "Tungkol" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 1ce05a4b93..95af6d8a20 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -78,12 +78,14 @@ # Joseph Boudou <joseph.boudou@matabio.net>, 2020. # Vincent Foulon <vincent.foulon80@gmail.com>, 2020. # TechnoPorg <jonah.janzen@gmail.com>, 2021. +# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021. +# Julien Vanelian <julienvanelian@hotmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-21 12:25+0000\n" -"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2021-04-30 23:03+0000\n" +"Last-Translator: Julien Vanelian <julienvanelian@hotmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -91,7 +93,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -107,7 +109,7 @@ msgstr "Une chaîne de caractères de longueur 1 est attendue (un caractère)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Pas assez d’octets pour le décodage, ou format non valide." +msgstr "Pas assez d’octets pour le décodage, ou format invalide." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -1244,7 +1246,7 @@ msgstr "Sponsors Bronze" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "Mini Sponsors" +msgstr "Petits Sponsors" #: editor/editor_about.cpp msgid "Gold Donors" @@ -2633,11 +2635,13 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"Impossible de charger le script de l’extension depuis le chemin : « %s ». Il " -"semble y avoir une erreur dans le code, merci de vérifier la syntaxe." +"Impossible de charger le script de l’extension depuis le chemin : « %s ». " +"Cela peut être dû à une erreur de programmation dans ce script.\n" +"L'extension « %s » a été désactivée pour prévenir de nouvelles erreures." #: editor/editor_node.cpp msgid "" @@ -3088,6 +3092,10 @@ msgid "About" msgstr "À propos" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "Soutenir le développement de Godot" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Lancer le projet." @@ -3194,7 +3202,7 @@ msgstr "" "personnalisé à l'exportation (ajout de modules, modification du fichier " "AndroidManifest.xml, etc.).\n" "Notez que pour faire des compilations personnalisées au lieu d'utiliser des " -"APKs pré-construits, l'option \"Use Custom Build\" doit être activée dans le " +"APKs préconstruits, l'option \"Use Custom Build\" doit être activée dans le " "Preset d'exportation Android." #: editor/editor_node.cpp @@ -5337,7 +5345,7 @@ msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" "L'éditeur Godot a été compilé sans support du ray tracing, les lightmaps ne " -"peuvent pas être pré-calculées." +"peuvent pas être précalculées." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -5345,7 +5353,7 @@ msgstr "Précalculer les lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" -msgstr "Sélectionnez le fichier de pré-calcul de lightmap :" +msgstr "Sélectionnez le fichier de précalcul de lightmap :" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6315,7 +6323,7 @@ msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" -msgstr "Mesh Library" +msgstr "Librairie de maillages" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -7392,7 +7400,7 @@ msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" -msgstr "Shader" +msgstr "Ombrage" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." @@ -7680,6 +7688,8 @@ msgstr "Rotation de la vue verrouillée" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Pour zoomer d'avantage, modifiez les plans de détourage de la caméra " +"(Affichage -> Paramètres...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -11088,6 +11098,10 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"S'il est sélectionné, le dock de l'arborescence de la scène distante sera " +"instable à chaque mise à jour de celui-ci.\n" +"Revenez au dock de l'arborescence de la scène locale afin d'améliorer les " +"performances." #: editor/scene_tree_dock.cpp msgid "Local" @@ -11789,7 +11803,7 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "Commencer le pré-calcul" +msgstr "Commencer le précalcul" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 8a6c2a3f0b..cbecefd928 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -2444,8 +2444,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2850,6 +2851,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 771b0f07e6..0e30715772 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -5,18 +5,19 @@ # # Andy Barcia <andybarcia4@gmail.com>, 2021. # PokeGalaico <abloodyfreaks@gmail.com>, 2021. +# Kkai <kaieltroll@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-02-15 10:51+0000\n" -"Last-Translator: Andy Barcia <andybarcia4@gmail.com>\n" +"PO-Revision-Date: 2021-04-26 22:32+0000\n" +"Last-Translator: Kkai <kaieltroll@gmail.com>\n" "Language-Team: Galician <https://hosted.weblate.org/projects/godot-engine/" "godot/gl/>\n" "Language: gl\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,7 +37,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Entrada inválida %i (non recibida) na expresión" +msgstr "Entrada inválida %i (non pasada) na expresión" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -659,11 +660,11 @@ msgstr "Engadir Clip de Pista de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Cambiar Inicio do Clip na Pista de Audio" +msgstr "Cambiar Offset de Inicio de Clip de Pista de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "Cambiar Final do Clip na Pista de Audio" +msgstr "Cambiar Offset Final del Clip de Pista de Audio" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -1278,7 +1279,7 @@ msgstr "Act./Desact. Silencio do Bus de Son" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "" +msgstr "Act./Desact. Bypass de Efectos do Bus de Son" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" @@ -1310,7 +1311,7 @@ msgstr "Silenciar" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Bypass" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1445,11 +1446,11 @@ msgstr "Non debe coincidir co nome dunha constante global xa existente." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "Unha palabra clave non pode usarse como nome dun AutoCargador." +msgstr "A palabra clave non pode empregarse como nome dun AutoCargador." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "Xa existe un AutoCargador nomeado '%s'!" +msgstr "AutoCargador '%s' xa existe!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" @@ -1457,7 +1458,7 @@ msgstr "Renomear AutoCargador" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Act./Desact. Globais de AutoCargador" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" @@ -1502,7 +1503,7 @@ msgstr "Nome" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Singleton" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" @@ -1560,7 +1561,7 @@ msgstr "Elixir" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "Gardando Arquivo:" +msgstr "Almacenando Arquivo:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" @@ -1637,7 +1638,7 @@ msgstr "Non se encontrou un modelo de depuración personalizado." #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Non se encontrou un modelo release personalizado." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1665,15 +1666,15 @@ msgstr "Edición de Ãrbore de Escenas" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "Panel de Nodos" +msgstr "Nodos" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" -msgstr "Panel de Sistema de Arquivos" +msgstr "Sistema de Arquivos" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "Panel de Importación" +msgstr "Importación" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1732,11 +1733,11 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "Erro gardando o perfil á ruta: '%s'." +msgstr "Erro ao gardar o perfil na ruta: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "" +msgstr "Desactivar" #: editor/editor_feature_profile.cpp msgid "Current Profile:" @@ -1755,7 +1756,7 @@ msgstr "Novo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importación" +msgstr "Importar" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -1763,15 +1764,15 @@ msgstr "Exportación" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" -msgstr "Perfils Dispoñibles:" +msgstr "PerfÃs Dispoñibles:" #: editor/editor_feature_profile.cpp msgid "Class Options" -msgstr "Opcións de Clase" +msgstr "Opcións de Clases" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "Nome do novo perfil:" +msgstr "Novo nome de perfil:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" @@ -1783,7 +1784,7 @@ msgstr "Perfil de CaracterÃsticas de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "Importar Perfil(s)" +msgstr "Importar Perf(il/Ãs)" #: editor/editor_feature_profile.cpp msgid "Export Profile" @@ -1875,7 +1876,6 @@ msgid "Go Up" msgstr "Subir" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Toggle Hidden Files" msgstr "Amosar/Ocultar Arquivos Ocultos" @@ -2001,7 +2001,6 @@ msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Propiedades do Tema" @@ -2287,19 +2286,19 @@ msgstr "Non se pode sobreescribir escena que sigue aberta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Non se pode cargar MeshLibrary para fusionarse!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Erro ao gardar MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Non se pode cargar TileSet para fusionarse!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Erro ao gardar TileSet!" #: editor/editor_node.cpp msgid "" @@ -2531,11 +2530,10 @@ msgstr "" "sintáctica da configuración de '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" "Non se puido encontrar o campo do Script na caracterÃstica adicional " -"(Plugin) en 'res://addons/%s'." +"(Plugin) en '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -2543,9 +2541,11 @@ msgstr "" "Non se puido cargar Script de caracterÃstica adicional (Addon) na ruta: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Non se puido cargar Script de caracterÃstica adicional (Addon) na ruta: " "'%s'. Parece que hai un erro no código; por favor, comproba a sintaxe." @@ -2797,7 +2797,7 @@ msgstr "Exportar..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "Instalar plantilla de compilación de Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2993,6 +2993,10 @@ msgid "About" msgstr "Acerca De" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Reproduce o proxecto." @@ -4055,9 +4059,8 @@ msgid "Select Importer" msgstr "Elixir Modo" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importación" +msgstr "Importador:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -9915,11 +9918,8 @@ msgid "Projects" msgstr "Proxectos" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "" -"Examinando arquivos,\n" -"Por favor, espere..." +msgstr "Cargando, por favor agarde..." #: editor/project_manager.cpp msgid "Last Modified" diff --git a/editor/translations/he.po b/editor/translations/he.po index 2966711057..bb16512835 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -19,12 +19,13 @@ # Guy Dadon <guydadon14@gmail.com>, 2020. # bruvzg <bruvzg13@gmail.com>, 2020. # Omer I.S. <omeritzicschwartz@gmail.com>, 2021. +# Ram Tourgeman <ramtorgeman@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-11 22:02+0000\n" -"Last-Translator: Omer I.S. <omeritzicschwartz@gmail.com>\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" +"Last-Translator: Ram Tourgeman <ramtorgeman@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -33,7 +34,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -212,9 +213,8 @@ msgid "3D Transform Track" msgstr "רצועת ×©×™× ×•×™ 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Call Method Track" -msgstr "רצועת שיטה" +msgstr "רצועת קרי×ת ×¤×•× ×§×¦×™×”" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -462,7 +462,7 @@ msgstr "הוספת רצועות חדשות." #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "×”× ×ª×™×‘ לרצועה ××™× ×• תקין, ולכן מפתח לשיטה (מתודה) ×œ× ×™×›×œ להתווסף" #: editor/animation_track_editor.cpp #, fuzzy @@ -475,7 +475,7 @@ msgstr "×œ× × ×ž×¦××” מתודה בעצ×: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "מפתחות הזזת ×× ×™×ž×¦×™×™×”" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" @@ -487,7 +487,7 @@ msgstr "הדבקת רצועות" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "×”× ×¤×©×” - ×©× ×” גודל של רצועות מפתח" #: editor/animation_track_editor.cpp msgid "" @@ -883,11 +883,11 @@ msgstr "× ×™×ª×•×§ '%s' מ-'%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "× ×ª×§ הכל מה×ות '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "התחבר..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -905,7 +905,7 @@ msgstr "עריכת חיבור:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "×”×× ×תה בטוח ש×תה רוצה להסיר ×ת כל ×”×—×™×‘×•×¨×™× ×ž×”×ות \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -918,7 +918,7 @@ msgstr "מ××¤×™×™× ×™ פריט." #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "×”×× ×תה בטוח ש×תה רוצה להסיר ×ת כל ×”×—×™×‘×•×¨×™× ×ž×”×ות ×”×–×”?" #: editor/connections_dialog.cpp #, fuzzy @@ -935,7 +935,7 @@ msgstr "מעבר למתודה" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "×©× ×” ×ת הסוג של s%" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" @@ -987,12 +987,16 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"×¡×¦× ×” 's%' × ×ž×¦×ת כרגע בעריכה.\n" +"×©×™× ×•×™×™× ×™×›× ×¡×• לתוקף ×‘×˜×¢×™× ×” מחדש." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"מש×ב 's%' × ×ž×¦× ×‘×©×™×ž×•×©.\n" +"×©×™× ×•×™×™× ×™×›× ×¡×• לתוקף רק ×‘×˜×¢×™× ×” מחדש." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1036,7 +1040,7 @@ msgstr "פתיחה" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "×‘×¢×œ×™× ×©×œ:" #: editor/dependency_editor.cpp #, fuzzy @@ -1105,7 +1109,7 @@ msgstr "מחיקה" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "בעליו של" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" @@ -2537,9 +2541,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' × ×¨××” שיש שגי××” בקוד, ×× × ×‘×“×•×§ ×ת " "התחביר." @@ -2974,6 +2980,10 @@ msgid "About" msgstr "על ×ודות" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "הרצת המיז×." @@ -6334,9 +6344,8 @@ msgid "Convert to CPUParticles" msgstr "המרה ל×ותיות גדולות" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "× ×•×¦×¨ ×ž×™×–× C#‎…" +msgstr "חולל × ×¨×ות ריבוע" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 6c465ad015..cf1ab6d57a 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -13,12 +13,13 @@ # Abhay Patel <Traumaticbean@protonmail.com>, 2020. # Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. # l4KKY <greenforcesave@gmail.com>, 2020. +# harvinder rathor <harvinderr09@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-06 18:29+0000\n" -"Last-Translator: Shirious <sad3119823@gmail.com>\n" +"PO-Revision-Date: 2021-05-03 21:29+0000\n" +"Last-Translator: harvinder rathor <harvinderr09@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -26,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -759,9 +760,8 @@ msgid "Method in target node must be specified." msgstr "Method को target node में निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ कीजिà¤." #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "Method को target node में निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ कीजिà¤." +msgstr "विधि नाम à¤à¤• मानà¥à¤¯ पहचानकरà¥à¤¤à¤¾ होना चाहिà¤à¥¤" #: editor/connections_dialog.cpp msgid "" @@ -901,9 +901,8 @@ msgid "Signals" msgstr "संकेत" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "फ़िलà¥à¤Ÿà¤° फ़ाइलें..." +msgstr "सà¥à¤•à¥à¤°à¥€à¤¨à¤¿à¤‚ग सिगà¥à¤¨à¤²" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1031,22 +1030,23 @@ msgid "Owners Of:" msgstr "के सà¥à¤µà¤¾à¤®à¥€:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "परियोजना से चयनित फ़ाइलों को हटा दें? (बहाल नहीं किया जा सकता है)" +msgstr "" +"कà¥à¤¯à¤¾ आप पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ से चयनित फ़ाइल को हटाना चाहते हैं? (पूरà¥à¤µà¤µà¤¤ नहीं किया जा सकता है)\n" +"आप सिसà¥à¤Ÿà¤® रीसायकल बिन में हटाई गई फ़ाइलों को पà¥à¤¨à¤°à¥à¤¸à¥à¤¥à¤¾à¤ªà¤¿à¤¤ कर सकते हैं।" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"निकाली गई फ़ाइलों को दूसरे संसाधनों दà¥à¤µà¤¾à¤°à¤¾ उनके लिठकाम करने के लिठआवशà¥à¤¯à¤• है\n" -"वैसे à¤à¥€ उनà¥à¤¹à¥‡à¤‚ निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)" +"हटाई जाने वाली फ़ाइल अनà¥à¤¯ संसाधनों पर निरà¥à¤à¤° है।\n" +"कà¥à¤¯à¤¾ आप अà¤à¥€ à¤à¥€ हटाना चाहते हैं? (पूरà¥à¤µà¤µà¤¤ नहीं किया जा सकता है)\n" +"आप सिसà¥à¤Ÿà¤® रीसायकल बिन में हटाई गई फ़ाइलों को पà¥à¤¨à¤°à¥à¤¸à¥à¤¥à¤¾à¤ªà¤¿à¤¤ कर सकते हैं।" #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1156,9 +1156,8 @@ msgid "Silver Sponsors" msgstr "रजत पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "कांसà¥à¤¯ दाताओं" +msgstr "कांसà¥à¤¯ पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1598,34 +1597,31 @@ msgstr "" "निषà¥à¤•à¥à¤°à¤¿à¤¯ करे." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"GLES2 के लिये टारà¥à¤—ेट पà¥à¤²à¥à¤Ÿà¥ˆà¥žà¥‹à¤°à¥à¤® को 'ETC' टेâ€à¤•à¥à¤¸à¤šà¤° कोमà¥à¤ªà¥à¤°à¥‡à¤¶à¤¨ की आवशà¥à¤¯à¤•à¤¤à¤¾ है. 'Import Etc' " -"को पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिनà¥à¤—स मे सकà¥à¤°à¤¿à¤¯ करे." +"लकà¥à¤·à¥à¤¯ मंच को GLES2 के \"PVRTC\" बनावट संपीड़न की आवशà¥à¤¯à¤•à¤¤à¤¾ है। पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸ में \"आयात " +"Pvrtc\" सकà¥à¤·à¤® करें।" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"GLES3 के लिये टारà¥à¤—ेट पà¥à¤²à¥à¤Ÿà¥ˆà¥žà¥‹à¤°à¥à¤® को 'ETC2' टेâ€à¤•à¥à¤¸à¤šà¤° कोमà¥à¤ªà¥à¤°à¥‡à¤¶à¤¨ की आवशà¥à¤¯à¤•à¤¤à¤¾ है. 'Import Etc " -"2' को पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिनà¥à¤—स मे सकà¥à¤°à¤¿à¤¯ करे." +"लकà¥à¤·à¥à¤¯ मंच को GLES2 के \"PVRTC\" बनावट संपीड़न की आवशà¥à¤¯à¤•à¤¤à¤¾ है। पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸ में \"आयात " +"Pvrtc\" सकà¥à¤·à¤® करें।" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"GLES2 के लिये टारà¥à¤—ेट पà¥à¤²à¥à¤Ÿà¥ˆà¥žà¥‹à¤°à¥à¤® को 'ETC' टेâ€à¤•à¥à¤¸à¤šà¤° कोमà¥à¤ªà¥à¤°à¥‡à¤¶à¤¨ की आवशà¥à¤¯à¤•à¤¤à¤¾ है. \n" -"'Import Etc' को पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिनà¥à¤—स मे सकà¥à¤°à¤¿à¤¯ करे, या 'Driver Fallback Enabled' को " -"निषà¥à¤•à¥à¤°à¤¿à¤¯ करे." +"डà¥à¤°à¤¾à¤‡à¤µà¤° के लिठGLES2 पर वापस आने के लिठलकà¥à¤·à¥à¤¯ पà¥à¤²à¥‡à¤Ÿà¤«à¤¼à¥‰à¤°à¥à¤® को \"PVRTC\" बनावट संपीड़न की " +"आवशà¥à¤¯à¤•à¤¤à¤¾ होती है।\n" +"पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸ में \"आयात Pvrtc\" सकà¥à¤·à¤® करें, या \"डà¥à¤°à¤¾à¤‡à¤µà¤° फ़ॉलबैक सकà¥à¤·à¤®\" अकà¥à¤·à¤® करें।" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1668,9 +1664,8 @@ msgid "Node Dock" msgstr "नोड डॉक" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "फ़ाइल" +msgstr "फाइल सिसà¥à¤Ÿà¤® पैनल" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -1755,7 +1750,7 @@ msgstr "नई" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "इंपोरà¥à¤Ÿ" +msgstr "आयात" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -1986,7 +1981,7 @@ msgstr "ऑनलाइन टà¥à¤¯à¥‚टोरियल" #: editor/editor_help.cpp msgid "Properties" -msgstr "पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ" +msgstr "विशेषता" #: editor/editor_help.cpp msgid "override:" @@ -1998,15 +1993,15 @@ msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤•:" #: editor/editor_help.cpp msgid "Methods" -msgstr "मेथड" +msgstr "तरीकों" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "थिम पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ" +msgstr "थीम विशेषता" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "à¤à¤¨à¥à¤¯à¥à¤®à¤°à¥‡à¤¶à¤¨" +msgstr "गणना" #: editor/editor_help.cpp msgid "Constants" @@ -2316,9 +2311,8 @@ msgid "Layout name not found!" msgstr "लेआउट नाम नहीं मिला!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "आधार सेटिंगà¥à¤¸ के लिठडिफ़ॉलà¥à¤Ÿ लेआउट बहाल।" +msgstr "डिफ़ॉलà¥à¤Ÿ लेआउट को मूल सामगà¥à¤°à¥€ पर बहाल कर दिया गया है।" #: editor/editor_node.cpp msgid "" @@ -2374,7 +2368,7 @@ msgstr "चलाने के लिठकोई परिà¤à¤¾à¤·à¤¿à¤¤ दà #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "अंजाम देने से पहले सीन को बचाà¤à¤‚ ..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2449,9 +2443,8 @@ msgid "Can't reload a scene that was never saved." msgstr "à¤à¤• दृशà¥à¤¯ है कि कà¤à¥€ नहीं बचाया गया था फिर से लोड नहीं कर सकते ।" #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "दृशà¥à¤¯ बचाओ" +msgstr "सहेजे गठदृशà¥à¤¯ को पà¥à¤¨à¤ƒ लोड करें" #: editor/editor_node.cpp msgid "" @@ -2518,18 +2511,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "à¤à¤¡à¤‘न पà¥à¤²à¤—इन को सकà¥à¤·à¤® करने में असमरà¥à¤¥: '%' कॉनà¥à¤«à¤¿à¤— का पारà¥à¤¸à¤¿à¤‚ग विफल रहा।" #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "à¤à¤¡à¤‘न पà¥à¤²à¤—इन के लिठसà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ फ़ीलà¥à¤¡ खोजने में असमरà¥à¤¥: 'res://addons/% s'।" +msgstr "à¤à¤¡-इन का सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ फ़ीलà¥à¤¡ \"% s\" पर नहीं पाया जा सका।" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "पथ से à¤à¤¡à¤‘न सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ लोड करने में असमरà¥à¤¥: '%' ।" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "रासà¥à¤¤à¥‡ से à¤à¤¡à¤‘न सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ लोड करने में असमरà¥à¤¥: '% à¤à¤¸' कोड में गड़बड़ी लगती है, कृपया सिंटेकà¥à¤¸ की " "जांच करें।" @@ -2815,12 +2809,10 @@ msgstr "" "इसे GDScript इसि मशीन पर डिबग करने के लिये इसे सकà¥à¤°à¤¿à¤¯ करने कि जरà¥à¤°à¤¤ नही|" #: editor/editor_node.cpp -#, fuzzy msgid "Small Deploy with Network Filesystem" -msgstr "नेटवरà¥à¤• à¤à¤«à¤à¤¸ के साथ छोटे तैनात" +msgstr "छोटी तैनाती के लिठनेटवरà¥à¤• फाइल सिसà¥à¤Ÿà¤® का उपयोग करें" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2829,70 +2821,67 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" -"जब यह विकलà¥à¤ª सकà¥à¤·à¤® हो जाता है, तो निरà¥à¤¯à¤¾à¤¤ या तैनाती नà¥à¤¯à¥‚नतम निषà¥à¤ªà¤¾à¤¦à¤¿à¤¤ उतà¥à¤ªà¤¾à¤¦à¤¨ करेगी।\n" -"नेटवरà¥à¤• के ऊपर संपादक दà¥à¤µà¤¾à¤°à¤¾ परियोजना से फाइलसिसà¥à¤Ÿà¤® उपलबà¥à¤§ कराया जाà¤à¤—ा।\n" -"à¤à¤‚डà¥à¤°à¥‰à¤¯à¤¡ पर, तैनात तेजी से पà¥à¤°à¤¦à¤°à¥à¤¶à¤¨ के लिठयूà¤à¤¸à¤¬à¥€ केबल का उपयोग करेंगे । यह विकलà¥à¤ª à¤à¤• बड़े " -"पदचिहà¥à¤¨ के साथ खेल के लिठपरीकà¥à¤·à¤£ को गति देता है।" +"जब यह विकलà¥à¤ª सकà¥à¤·à¤® हो जाता है, तो Android पर à¤à¤•-कà¥à¤²à¤¿à¤• परिनियोजन के दौरान निरà¥à¤¯à¤¾à¤¤ " +"की गई निषà¥à¤ªà¤¾à¤¦à¤¨ योगà¥à¤¯ फ़ाइल में पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ डेटा नहीं होगा।\n" +"फ़ाइल सिसà¥à¤Ÿà¤® परियोजना पर आधारित नेटवरà¥à¤• पर संपादक दà¥à¤µà¤¾à¤°à¤¾ पà¥à¤°à¤¦à¤¾à¤¨ किया जाà¤à¤—ा।\n" +"Android पà¥à¤²à¥‡à¤Ÿà¤«à¥‰à¤°à¥à¤® पर, पà¥à¤°à¤¦à¤°à¥à¤¶à¤¨ में सà¥à¤§à¤¾à¤° के लिठà¤à¤• USB केबल के माधà¥à¤¯à¤® से तैनाती की जाà¤à¤—ी। " +"यदि पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ में बड़ी सामगà¥à¤°à¥€ है, तो यह विकलà¥à¤ª परीकà¥à¤·à¤£ की गति बढ़ा सकता है।" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "दृशà¥à¤¯à¤®à¤¾à¤¨ टकराव आकार" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" -"यदि यह विकलà¥à¤ª चालू हो जाता है तो टकराव के आकार और रेकासà¥à¤Ÿ नोडà¥à¤¸ (2डी और 3 डी के लिà¤) " -"चल रहे खेल पर दिखाई देंगे।" +"जब यह विकलà¥à¤ª चालू होता है, तो पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ निषà¥à¤ªà¤¾à¤¦à¤¿à¤¤ होने पर टकà¥à¤•à¤° कà¥à¤·à¥‡à¤¤à¥à¤° और किरण नोडà¥à¤¸ (2D " +"और 3D) दिखाई देगा।" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "दरà¥à¤¶à¤¨à¥€à¤¯ नेविगेशन" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." -msgstr "यदि यह विकलà¥à¤ª चालू हो जाता है तो नेविगेशन मेशेस और बहà¥à¤à¥à¤œ चल रहे खेल पर दिखाई देंगे।" +msgstr "" +"जब यह विकलà¥à¤ª सकà¥à¤·à¤® हो जाता है, तो पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ चालू होने पर नेविगेशन गà¥à¤°à¤¿à¤¡ और बहà¥à¤à¥à¤œ दिखाई " +"देंगे।" #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "सिंक सीन बदलता है" +msgstr "दृशà¥à¤¯ संशोधन सिंकà¥à¤°à¤¨à¤¾à¤‡à¤œà¤¼ करें" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"जब इस विकलà¥à¤ª को चालू किया जाता है, तो संपादक में दृशà¥à¤¯ में किठगठकिसी à¤à¥€ परिवरà¥à¤¤à¤¨ को " -"चल रहे खेल में दोहराया जाà¤à¤—ा।\n" -"जब किसी डिवाइस पर दूर से उपयोग किया जाता है, तो यह नेटवरà¥à¤• फाइलसिसà¥à¤Ÿà¤® के साथ अधिक " -"कà¥à¤¶à¤² होता है।" +"जब यह विकलà¥à¤ª सकà¥à¤·à¤® हो जाता है, तो संपादक के दृशà¥à¤¯ में कोई à¤à¥€ बदलाव रनिंग पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ पर लागू " +"किया जाà¤à¤—ा।\n" +"यदि इसका उपयोग दूरसà¥à¤¥ डिवाइस पर किया जाता है, तो नेटवरà¥à¤• फ़ाइल सिसà¥à¤Ÿà¤® NFS का उपयोग " +"सरà¥à¤µà¤¶à¥à¤°à¥‡à¤·à¥à¤ पà¥à¤°à¤¦à¤°à¥à¤¶à¤¨ के लिठकिया जा सकता है।" #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" -msgstr "सिंक सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ परिवरà¥à¤¤à¤¨" +msgstr "सिंक सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ संशोधन" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"जब यह विकलà¥à¤ª चालू हो जाà¤à¤—ा, तो सहेजी गई किसी à¤à¥€ सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ को चल रहे गेम पर फिर से लोड " -"किया जाà¤à¤—ा।\n" -"जब किसी डिवाइस पर दूर से उपयोग किया जाता है, तो यह नेटवरà¥à¤• फाइलसिसà¥à¤Ÿà¤® के साथ अधिक " -"कà¥à¤¶à¤² होता है।" +"जब यह विकलà¥à¤ª सकà¥à¤·à¤® हो जाता है, तो किसी à¤à¥€ सहेजी गई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ को रनिंग पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ दà¥à¤µà¤¾à¤°à¤¾ " +"पà¥à¤¨à¤ƒ लोड किया जाà¤à¤—ा।\n" +"जब दूरसà¥à¤¥ उपकरणों में उपयोग किया जाता है, तो नेटवरà¥à¤• फ़ाइल सिसà¥à¤Ÿà¤® को सकà¥à¤·à¤® करना संपादन " +"दकà¥à¤·à¤¤à¤¾ में सà¥à¤§à¤¾à¤° कर सकता है।" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -2972,6 +2961,10 @@ msgid "About" msgstr "के बारे में" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ चलाà¤à¤‚।" @@ -3110,21 +3103,22 @@ msgid "Open & Run a Script" msgstr "ओपन à¤à¤‚ड रन à¤à¤• सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" -msgstr "निमà¥à¤¨ फ़ाइलों का निसà¥à¤¸à¤¾à¤°à¤£ नहीं हो पाया:" +msgstr "" +"डिसà¥à¤• पर निमà¥à¤¨ फ़ाइलें नई हैं।\n" +"कà¥à¤¯à¤¾ किया जाà¤?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" -msgstr "" +msgstr "पà¥à¤¨à¤ƒ लोड करें" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "" +msgstr "पà¥à¤¨: सहेज" #: editor/editor_node.cpp msgid "New Inherited" @@ -3372,14 +3366,14 @@ msgid "Add Key/Value Pair" msgstr "कà¥à¤‚जी/मूलà¥à¤¯ जोड़ी जोड़ें" #: editor/editor_run_native.cpp -#, fuzzy msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" -"इस मंच के लिठकोई रननयोगà¥à¤¯ निरà¥à¤¯à¤¾à¤¤ पूरà¥à¤µ निरà¥à¤§à¤¾à¤°à¤¿à¤¤ नहीं मिला।\n" -"कृपया निरà¥à¤¯à¤¾à¤¤ मेनू में à¤à¤• रननेबल पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ जोड़ें।" +"पà¥à¤²à¥‡à¤Ÿà¤«à¤¼à¥‰à¤°à¥à¤® के अनà¥à¤°à¥‚प कोई निषà¥à¤ªà¤¾à¤¦à¤¨ योगà¥à¤¯ पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ नहीं है।\n" +"कृपया निरà¥à¤¯à¤¾à¤¤ मेनू में à¤à¤• निषà¥à¤ªà¤¾à¤¦à¤¨ योगà¥à¤¯ पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ जोड़ें, या मौजूदा पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ को निषà¥à¤ªà¤¾à¤¦à¤¨ योगà¥à¤¯ के " +"रूप में सेट करें।" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3649,6 +3643,7 @@ msgstr "" msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" +"इस फ़ाइल का आयात अकà¥à¤·à¤® कर दिया गया है, इसलिठइसे संपादन के लिठनहीं खोला जा सकता है।" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -3780,9 +3775,8 @@ msgid "Duplicate..." msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•à¥‡à¤Ÿ..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move to Trash" -msgstr "औटोलोड हिलाइये" +msgstr "टà¥à¤°à¥ˆà¤¶ में ले जाà¤à¤‚" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3892,19 +3886,16 @@ msgid "Searching..." msgstr "खोज..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d मिल गया।" +msgstr "%d मैच, कà¥à¤² %d फाइलें।" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d मिल गया।" +msgstr "%d मिलान परिणाम (%d फ़ाइलों में)।" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d मिल गया।" +msgstr "%d मैच, कà¥à¤² %d फाइलें।" #: editor/groups_editor.cpp msgid "Add to Group" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index dc71edeec3..a78a4f01c3 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -2456,8 +2456,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2862,6 +2863,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 2ef5783de9..76aaf2da96 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -2561,9 +2561,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nem sikerült az addon szkript betöltése a következÅ‘ útvonalról: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Nem lehet betölteni az addon szkriptet a(z) '%s' útvonalról. Úgy tűnik, hiba " "történt a kódban, ellenÅ‘rizze a szintaxist." @@ -3007,6 +3009,10 @@ msgid "About" msgstr "Névjegy" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt futtatása." diff --git a/editor/translations/id.po b/editor/translations/id.po index e97e193d0f..13ce1dba23 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -2561,9 +2561,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Tidak bisa memuat script addon dari lokasi: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Tidak dapat memuat script addon dari path: '%s' Mungkin ada kesalahan dalam " "kode, mohon periksa sintaks." @@ -3009,6 +3011,10 @@ msgid "About" msgstr "Tentang" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Mainkan proyek." @@ -5229,6 +5235,7 @@ msgstr "" "persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index fd9e23d91b..693a6f9397 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -2481,8 +2481,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2890,6 +2891,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index d1b39155c9..e087489c94 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -57,12 +57,14 @@ # Ziv D <wizdavid@gmail.com>, 2020. # Riteo Siuga <lorenzocerqua@tutanota.com>, 2021. # Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021. +# Jusef Azzolina <rosarioazzolina33@gmail.com>, 2021. +# Daniele Basso <tiziodcaio@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-16 07:52+0000\n" -"Last-Translator: Marco Galli <mrcgll98@gmail.com>\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" +"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -70,7 +72,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -105,15 +107,15 @@ msgstr "Indice di tipo %s non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Nome dell'indice '%s' non valido per il tipo base %s" +msgstr "Nome dell'indice \"%s\" non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Argomenti non validi per costruire '%s'" +msgstr "Argomenti non validi per costruire \"%s\"" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "Alla chiamata di '%s':" +msgstr "Alla chiamata di \"%s\":" #: core/ustring.cpp msgid "B" @@ -250,7 +252,7 @@ msgstr "Traccia di trasformazioni 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "Traccia di chiamate di metodo" +msgstr "Traccia di metodi" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -258,11 +260,11 @@ msgstr "Traccia di curve di Bézier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Traccia di riproduzione audio" +msgstr "Traccia sonora" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Traccia di riproduzione di animazioni" +msgstr "Traccia di animazioni" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -385,7 +387,7 @@ msgstr "Cambia la modalità d'interpolazione di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Cambia Modalità Loop Animazione" +msgstr "Cambia la modalità del ciclo di un'animazione" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -397,7 +399,7 @@ msgstr "Creare una NUOVA traccia per %s e inserire la chiave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Crea %d NUOVE tracce ed inserire fotogrammi chiave?" +msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -417,19 +419,19 @@ msgstr "Inserisci un'animazione" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer può solo animare altri riproduttori, non se stesso." +msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "Crea & Inserisci Animazione" +msgstr "Crea un'animazione e inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Inserisci Traccia e Fotogramma Chiave Animazione" +msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "Inserisci Fotogramma Chiave Animazione" +msgstr "Inserisci un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -442,8 +444,7 @@ msgstr "Riordina delle tracce" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" -"Le tracce di trasformazione possono essere applicate soltanto ai nodi basati " -"sul nodo Spatial." +"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -460,14 +461,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" -"Le tracce di riproduzione di animazioni possono puntare solo a nodi di tipo " -"AnimationPlayer." +"Le tracce di animazioni possono puntare solo a nodi di tipo AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" -"Un riproduttore di animazioni può solo animare altri riproduttori, non se " -"stesso." +msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -475,7 +473,8 @@ msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "Traccia non valida per Bezier (nessuna sotto-proprietà valida)" +msgstr "" +"Traccia non valida per una curva di Bézier (nessuna sotto-proprietà adatta)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -500,12 +499,12 @@ msgstr "Aggiungi una chiave a una traccia" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" -"La traccia non è valida, quindi, non è stato possibile aggiungere una chiave " -"chiamata metodo." +"La traccia non è valida, quindi non è stato possibile aggiungere una chiave " +"di metodo." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "Aggiungi una chiave a una traccia di chiamate di metodi" +msgstr "Aggiungi una chiave a una traccia di chiamate metodi" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -521,11 +520,11 @@ msgstr "Gli appunti sono vuoti" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "Incolla Tracce" +msgstr "Incolla delle tracce" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "Scala Chiavi Animazione" +msgstr "Scala delle chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "" @@ -546,23 +545,24 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"Questa animazione appartiene ad una scena importata, quindi i cambiamenti " -"alle tracce importate non saranno salvate.\n" +"Quest'animazione appartiene a una scena importata, eventuali modifiche fatte " +"alle tracce importate non verranno salvate.\n" "\n" -"Per abilitare l'aggiunta di tracce personalizzate, naviga alle impostazioni " -"d'importazione della scena ed imposta\n" -"\"Animation > Storage\" a \"Files\", abilita \"Animation > Keep Custom Tracks" -"\", e poi re-importa.\n" -"In alternativa, usa un preset d'importo che importa le animazioni da file " -"separati." +"Per abilitare la possibilità di aggiungere ulteriori tracce, è necessario " +"andare nelle impostazioni d'importazione della scena, impostare\n" +"\"Animation > Storage\" su \"Files\", attivare \"Animation > Keep Custom " +"Tracks\" e infine reimportare la scena.\n" +"In alternativa è possibile usare una preimpostazione che importi le " +"animazioni in file separati." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "Attenzione: stai modificando un'animazione importata" +msgstr "Attenzione: sta venendo modificata un'animazione importata" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "Seleziona un nodo AnimationPlayer per creare e modificare animazioni." +msgstr "" +"Selezionare un nodo AnimationPlayer per creare e modificare animazioni." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -621,7 +621,7 @@ msgstr "Duplica la selezione" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "Duplica Trasposto" +msgstr "Duplica trasposto" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -629,11 +629,11 @@ msgstr "Elimina la selezione" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Vai allo Step Successivo" +msgstr "Vai al passo successivo" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Vai allo Step Precedente" +msgstr "Vai al passo precedente" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -657,15 +657,15 @@ msgstr "Ottimizzatore anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "Max Errore Lineare:" +msgstr "Max errore lineare:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "Max Errore Angolare:" +msgstr "Max errore angolare:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Max Angolo Ottimizzabile:" +msgstr "Max angolo ottimizzabile:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -710,47 +710,47 @@ msgstr "Copia" #: editor/animation_track_editor.cpp msgid "Select All/None" -msgstr "De/Seleziona Tutto" +msgstr "Seleziona/Deseleziona tutto" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "Aggiungi audio in una traccia di riproduzione audio" +msgstr "Aggiungi audio in una traccia sonora" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Cambia Offset Inizio Clip Traccia Audio" +msgstr "Cambia lo scostamento dell'inizio della traccia audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "Cambia Offset Fine Clip Traccia Audio" +msgstr "Cambia lo scostamento della fine della traccia audio" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "Ridimensiona Array" +msgstr "Ridimensiona lista" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Cambia Tipo Valore Array" +msgstr "Cambia il tipo del valore della lista" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Cambia Valore Array" +msgstr "Cambia il valore della lista" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "Vai alla Linea" +msgstr "Vai alla linea" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "Numero Linea:" +msgstr "Numero della linea:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "%d rimpiazzato." +msgstr "%d sostituito." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "%d corrispondenza." +msgstr "%d corrispondenze." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." @@ -758,11 +758,11 @@ msgstr "%d corrispondenze." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Distingui Maiuscole" +msgstr "Maiuscole distinte" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "Parole Intere" +msgstr "Parole intere" #: editor/code_editor.cpp msgid "Replace" @@ -770,11 +770,11 @@ msgstr "Sostituisci" #: editor/code_editor.cpp msgid "Replace All" -msgstr "Rimpiazza Tutti" +msgstr "Sostituisci tutti" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Solo Selezione" +msgstr "Solo nella selezione" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -783,7 +783,7 @@ msgstr "Standard" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "Toggle Pannello Script" +msgstr "Commuta il pannello degli script" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -799,7 +799,7 @@ msgstr "Rimpicciolisci" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Reimposta ingrandimento" +msgstr "Reimposta l'ingrandimento" #: editor/code_editor.cpp msgid "Warnings" @@ -822,8 +822,8 @@ msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"Metodo di destinazione non trovato. Specifica un metodo valido o attribuisci " -"uno script al nodo di destinazione." +"Metodo di destinazione non trovato. Specifica un metodo valido o assegna uno " +"script al nodo di destinazione." #: editor/connections_dialog.cpp msgid "Connect to Node:" @@ -831,11 +831,11 @@ msgstr "Connetti al Nodo:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "Connetti allo Script:" +msgstr "Connetti allo script:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "Dal Segnale:" +msgstr "Dal segnale:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." @@ -860,15 +860,15 @@ msgstr "Rimuovi" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Aggiungi argomento extra di chiamata:" +msgstr "Aggiungi un argomento di chiamata aggiuntivo:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Argomenti chiamata extra:" +msgstr "Argomenti di chiamata aggiuntivi:" #: editor/connections_dialog.cpp msgid "Receiver Method:" -msgstr "Metodo Ricevitore:" +msgstr "Metodo ricevitore:" #: editor/connections_dialog.cpp msgid "Advanced" @@ -882,8 +882,8 @@ msgstr "Differita" msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase di " -"inattività ." +"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase " +"d'inattività ." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -921,15 +921,15 @@ msgstr "Segnale:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Connetti '%s' a '%s'" +msgstr "Connetti \"%s\" a \"%s\"" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "Disconnetti '%s' da '%s'" +msgstr "Disconnetti \"%s\" da \"%s\"" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "Disconnetti tutto dal segnale: '%s'" +msgstr "Disconnetti tutto dal segnale: \"%s\"" #: editor/connections_dialog.cpp msgid "Connect..." @@ -942,11 +942,11 @@ msgstr "Disconnetti" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "Connetti un Segnale a un Metodo" +msgstr "Connetti un segnale a un metodo" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "Modifica Connessione:" +msgstr "Modifica una connessione:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -962,7 +962,7 @@ msgstr "Filtra segnali" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "Sei sicuro di voler rimuovere tutte le connessioni da questo segnale?" +msgstr "Confermare la rimozione di tutte le connessioni da questo segnale?" #: editor/connections_dialog.cpp msgid "Disconnect All" @@ -974,11 +974,11 @@ msgstr "Modifica..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "Va' al metodo" +msgstr "Vai al metodo" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "Cambia tipo di %s" +msgstr "Cambia il tipo di %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" @@ -986,7 +986,7 @@ msgstr "Cambia" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "Crea nuovo %s" +msgstr "Crea un nuovo %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -1030,16 +1030,16 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"La scena '%s' è al momento in modifica.\n" -"I cambiamenti avranno effetto quando sarà ricaricata." +"La scena \"%s\" sta venendo modificata in questo momento.\n" +"I cambiamenti avranno effetto solo una volta ricaricata." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"La risorsa '%s' è in uso.\n" -"I cambiamenti avranno effetto quando sarà ricaricata." +"La risorsa \"%s\" è in uso.\n" +"I cambiamenti avranno effetto una volta ricaricata." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1061,11 +1061,11 @@ msgstr "Dipendenze:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "Ripara rotti" +msgstr "Ripara le dipendenze rotte" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "Editor Dipendenze" +msgstr "Editor di dipendenze" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" @@ -1090,8 +1090,8 @@ msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Rimuovere i file selezionati dal progetto? (Non può essere annullato)\n" -"Puoi trovare i file rimossi nel cestino di sistema per ripristinarli." +"Rimuovere i file selezionati dal progetto? (non annullabile)\n" +"Sarà possibile ripristinarli accedendo al cestino di sistema." #: editor/dependency_editor.cpp msgid "" @@ -1103,7 +1103,7 @@ msgstr "" "I file che stanno per essere rimossi sono richiesti per il funzionamento di " "altre risorse.\n" "Rimuoverli comunque? (non annullabile)\n" -"Puoi trovare i file rimossi nel cestino di sistema per ripristinarli." +"Sarà possibile ripristinarli accedendo al cestino di sistema." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1127,19 +1127,19 @@ msgstr "Quale azione deve essere intrapresa?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "Ripara dipendenze" +msgstr "Ripara delle dipendenze" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "Errori in caricamento!" +msgstr "Errori durante il caricamento!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Eliminare permanentemente %d elementi? (Non annullabile!)" +msgstr "Eliminare definitivamente %d elementi? (Non annullabile!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "Mostra Dipendenze" +msgstr "Mostra le dipendenze" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" @@ -1159,15 +1159,15 @@ msgstr "Possiede" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Risorse senza proprietario esplicito:" +msgstr "Risorse senza un proprietario esplicito:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "Cambia Chiave Dizionario" +msgstr "Cambia una chiave di un dizionario" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "Cambia valore del dizionario" +msgstr "Cambia il valore di un dizionario" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" @@ -1175,7 +1175,7 @@ msgstr "Grazie dalla comunità di Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "Contributori di Godot engine" +msgstr "Contributori di Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" @@ -1190,7 +1190,7 @@ msgstr "Sviluppatore principale" #. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gestore progetto " +msgstr "Gestore del progetto " #: editor/editor_about.cpp msgid "Developers" @@ -1210,11 +1210,11 @@ msgstr "Sponsor oro" #: editor/editor_about.cpp msgid "Silver Sponsors" -msgstr "Sponsor Argento" +msgstr "Sponsor argento" #: editor/editor_about.cpp msgid "Bronze Sponsors" -msgstr "Sponsor Bronzo" +msgstr "Sponsor bronzo" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1242,7 +1242,7 @@ msgstr "Licenza" #: editor/editor_about.cpp msgid "Third-party Licenses" -msgstr "Licenza di terze parti" +msgstr "Licenze di terze parti" #: editor/editor_about.cpp msgid "" @@ -1251,14 +1251,14 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine si basa su parecchie librerie gratuite ed open source, tutte " -"compatibili con i termini della licenza MIT dell'engine. Qui di seguito " -"trovi una lista esaustiva di tutti i componenti di terze parti con le " -"rispettive dichiarazioni sui diritti d'autore e termini di licenza." +"Godot Engine dipende da molte librerie di terze parti gratuite e aperte, " +"tutte compatibili con i termini della sua licenza MIT. Qui di seguito una " +"lista esaustiva di tutti i componenti di terze parti con le rispettive " +"dichiarazioni sui loro diritti d'autore e termini di licenza." #: editor/editor_about.cpp msgid "All Components" -msgstr "Tutte le componenti" +msgstr "Tutti i componenti" #: editor/editor_about.cpp msgid "Components" @@ -1270,7 +1270,7 @@ msgstr "Licenze" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." -msgstr "Errore nell'apertura del file package: non è in formato ZIP." +msgstr "Errore nell'apertura del file del pacchetto, non è in formato ZIP." #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" @@ -1282,7 +1282,7 @@ msgstr "Estrazione asset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "Impossibile estrarre i file seguenti dal pacchetto:" +msgstr "Impossibile estrarre i seguenti file dal pacchetto:" #: editor/editor_asset_installer.cpp msgid "And %s more files." @@ -1307,7 +1307,7 @@ msgstr "Installa" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "Installatore pacchetto" +msgstr "Installatore di pacchetti" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -1327,11 +1327,11 @@ msgstr "Cambia il volume del bus audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "Imposta bus audio su solo" +msgstr "Commuta lo stato di solista di un bus audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "Imposta bus audio su Muto" +msgstr "Commuta l'ammutolimento di un bus audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" @@ -1343,15 +1343,15 @@ msgstr "Seleziona invio del bus audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "Aggiungi un effetto bus audio" +msgstr "Aggiungi un effetto a un bus audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "Sposta effetti bus" +msgstr "Sposta un effetto di un bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "Cancella effetto bus" +msgstr "Cancella un effetto di un bus" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." @@ -1359,7 +1359,7 @@ msgstr "Trascina e rilascia per riordinare." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "Solo" +msgstr "Solista" #: editor/editor_audio_buses.cpp msgid "Mute" @@ -1371,7 +1371,7 @@ msgstr "Bypassa" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "Opzioni bus" +msgstr "Opzioni del bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -1380,11 +1380,11 @@ msgstr "Duplica" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "Ripristina volume" +msgstr "Ripristina il volume" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "Elimina effetto" +msgstr "Elimina l'effetto" #: editor/editor_audio_buses.cpp msgid "Audio" @@ -1392,7 +1392,7 @@ msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "Aggiungi bus audio" +msgstr "Aggiungi un bus audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" @@ -1400,23 +1400,23 @@ msgstr "Il bus principale non può essere cancellato!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "Elimina bus audio" +msgstr "Elimina un bus audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "Duplica bus audio" +msgstr "Duplica un bus audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "Ripristina volume del Bus" +msgstr "Ripristina il volume di un bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "Sposta bus audio" +msgstr "Sposta un bus audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Salva disposizione del bus audio come..." +msgstr "Salva la disposizione del bus audio come..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1424,11 +1424,11 @@ msgstr "Posizione per la nuova disposizione..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Apri disposizione bus audio" +msgstr "Apri la disposizione di un bus audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "File '%s' assente." +msgstr "File \"%s\" assente." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1440,7 +1440,7 @@ msgstr "File non valido, non è una disposizione di un bus audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "Errore nel salvataggio file: %s" +msgstr "Errore nel salvataggio del file: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" @@ -1458,7 +1458,7 @@ msgstr "Carica" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "Carica una disposizione bus esistente." +msgstr "Carica una disposizione di bus esistente." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1466,19 +1466,19 @@ msgstr "Salva come" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "Salva questa disposizione bus in un file." +msgstr "Salva questa disposizione di bus in un file." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "Carica Predefiniti" +msgstr "Carica i predefiniti" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Carica la disposizione dei bus predefinita." +msgstr "Carica la disposizione di bus predefinita." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "Crea una nuova disposizione dei bus." +msgstr "Crea una nuova disposizione di bus." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1490,29 +1490,27 @@ msgstr "Caratteri validi:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" -"Non deve essere in conflitto con un nome di una classe esistente dell'engine." +msgstr "Non deve collidere con il nome di una classe del motore esistente." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "Non deve essere in conflitto con un nome di tipo built-in esistente." +msgstr "Non deve collidere con il nome di un tipo built-in esistente." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" -"Non deve essere in conflitto con un nome di una costante globale esistente." +msgstr "Non deve collidere con il nome di una costante globale esistente." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "La parola chiave non può essere utilizzata come nome di un Autoload." +msgstr "Una parola chiave non può essere utilizzata come nome di un Autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "Autoload '%s' esiste già !" +msgstr "L'Autoload \"%s\" esiste già !" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "Rinomina Autoload" +msgstr "Rinomina un Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" @@ -1520,11 +1518,11 @@ msgstr "Commuta AutoLoad globals" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "Sposta Autoload" +msgstr "Sposta un Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "Rimuovi Autoload" +msgstr "Rimuovi un Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" @@ -1540,7 +1538,7 @@ msgstr "Non è possibile aggiungere l'autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "Aggiungi Autoload" +msgstr "Aggiungi un Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp @@ -1551,7 +1549,7 @@ msgstr "Percorso:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "Nome nodo:" +msgstr "Nome del nodo:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp @@ -1565,11 +1563,11 @@ msgstr "Singleton" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" -msgstr "Incolla Parametri" +msgstr "Incolla dei parametri" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "Aggiornamento scena" +msgstr "Aggiornamento della scena" #: editor/editor_data.cpp msgid "Storing local changes..." @@ -1593,13 +1591,13 @@ msgstr "Si prega di selezionare prima una cartella di base." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "Scegli una cartella" +msgstr "Scegliere una cartella" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "Crea cartella" +msgstr "Crea una cartella" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1623,7 +1621,7 @@ msgstr "Memorizzazione file:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "Nessun modello di esportazione trovato nel percorso previsto:" +msgstr "Nessun modello d'esportazione trovato nel percorso previsto:" #: editor/editor_export.cpp msgid "Packing" @@ -1634,16 +1632,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"La piattaforma di destinazione richiede la compressione 'ETC' delle texture " -"per GLES2. Attiva 'Import Etc' nelle impostazioni del progetto." +"La piattaforma di destinazione richiede la compressione \"ETC\" delle " +"texture per GLES2. Attiva \"Import Etc\" nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"La piattaforma di destinazione richiede la compressione 'ETC2' delle texture " -"per GLES3. Attiva 'Import Etc 2' nelle impostazioni del progetto." +"La piattaforma di destinazione richiede la compressione \"ETC2\" delle " +"texture per GLES3. Attiva \"Import Etc 2\" nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" @@ -1652,26 +1650,26 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La piattaforma di destinazione richiede la compressione 'ETC' delle texture " -"per il fallback del driver a GLES2.\n" -"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare " -"'Driver Fallback Enabled'." +"La piattaforma di destinazione richiede la compressione \"ETC\" delle " +"texture per il fallback del driver a GLES2.\n" +"Attivare \"Import Etc\" nelle impostazioni del progetto, oppure disattivare " +"\"Driver Fallback Enabled\"." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"La piattaforma di destinazione richiede la compressione 'PVRTC' delle " -"texture per GLES2. Attiva 'Import Pvrtc' nelle impostazioni del progetto." +"La piattaforma di destinazione richiede la compressione \"PVRTC\" delle " +"texture per GLES2. Attivare \"Import Pvrtc\" nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"La piattaforma di destinazione richiede la compressione 'ETC2' o 'PVRTC' " -"delle texture per GLES3. Attiva 'Import Etc 2' oppure 'Import Pvrtc' nelle " +"La piattaforma di destinazione richiede la compressione \"ETC2\" o \"PVRTC\" " +"delle texture per GLES3. Attivare \"Import Etc 2\" o \"Import Pvrtc\" nelle " "impostazioni del progetto." #: editor/editor_export.cpp @@ -1681,31 +1679,32 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La piattaforma di destinazione richiede la compressione 'PVRTC' delle " +"La piattaforma di destinazione richiede la compressione \"PVRTC\" delle " "texture per il fallback del driver a GLES2.\n" -"Attiva 'Import Pvrtc' nelle impostazioni del progetto, oppure disattiva " -"'Driver Fallback Enabled'." +"Attiva \"Import Pvrtc\" nelle impostazioni del progetto, oppure disattiva " +"\"Driver Fallback Enabled\"." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "Modello di debug personalizzato non trovato." +msgstr "Modello di sviluppo personalizzato non trovato." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "Modello di release personalizzato non trovato." +msgstr "Modello di rilascio personalizzato non trovato." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "Modello non trovato:" +msgstr "File del modello non trovato:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" -"Su export di 32-bit il PCK integrato non può essere più grande di 4 GiB." +"Il PCK integrato non può essere più grande di 4 GiB nelle esportazioni a 32 " +"bit." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1725,23 +1724,24 @@ msgstr "Editor delle scene" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "Nodo" +msgstr "Riquadro dei nodi" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" -msgstr "Riquadro FileSystem" +msgstr "Riquadro del FileSystem" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "Importa" +msgstr "Riquadro d'importazione" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "Eliminare il profilo '%s'? (non annullabile)" +msgstr "Eliminare il profilo \"%s\"? (non annullabile)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "Il profilo deve essere un nome di file valido e non può contenere '.'" +msgstr "" +"Il profilo deve essere un nome di file valido e non può contenere \".\"" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." @@ -1781,19 +1781,19 @@ msgstr "Classi abilitate:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "Il formato del file '%s' non è valido, importazione annullata." +msgstr "Il formato del file \"%s\" non è valido, importazione annullata." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"Il profilo '%s' è già presente, rimuovilo prima dell'importazione. " +"Il profilo \"%s\" è già presente, rimuoverlo prima dell'importazione. " "Operazione annullata." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "Errore di salvataggio del profilo nel percorso: '%s'." +msgstr "Errore di salvataggio del profilo nel percorso: \"%s\"." #: editor/editor_feature_profile.cpp msgid "Unset" @@ -1801,7 +1801,7 @@ msgstr "Disattiva" #: editor/editor_feature_profile.cpp msgid "Current Profile:" -msgstr "Profilo corrente:" +msgstr "Profilo attuale:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1816,7 +1816,7 @@ msgstr "Nuovo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importare" +msgstr "Importazione" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -1836,23 +1836,23 @@ msgstr "Nome del nuovo profilo:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" -msgstr "Cancella profilo" +msgstr "Cancella il profilo" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "Profilo Caratteristiche Godot" +msgstr "Profilo di funzionalità di Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "Importa profili" +msgstr "Importa i profili" #: editor/editor_feature_profile.cpp msgid "Export Profile" -msgstr "Esporta profilo" +msgstr "Esporta il profilo" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "Gestisci i profili delle funzionalità dell'editor" +msgstr "Gestisci i profili di funzionalità dell'editor" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1868,16 +1868,16 @@ msgstr "Seleziona questa cartella" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Copia percorso" +msgstr "Copia il percorso" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "Apri nel gestore file" +msgstr "Apri nel gestore dei file" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" -msgstr "Mostra nel gestore file" +msgstr "Mostra nel gestore dei file" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1902,7 +1902,7 @@ msgstr "Apri un file" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "Apri file" +msgstr "Apri i file" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" @@ -1937,15 +1937,15 @@ msgstr "Vai su" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Mostra/nascondi file nascosti" +msgstr "Commuta la visibilità dei file nascosti" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Attiva/disattiva preferito" +msgstr "Commuta preferito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "Commuta Modalità " +msgstr "Commuta la modalità " #: editor/editor_file_dialog.cpp msgid "Focus Path" @@ -1953,11 +1953,11 @@ msgstr "Metti a fuoco il percorso" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Sposta preferito in su" +msgstr "Sposta il preferito su" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Sposta preferito in giù" +msgstr "Sposta il preferito giù" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." @@ -1969,23 +1969,23 @@ msgstr "Vai alla cartella successiva." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "Va' alla cartella superiore." +msgstr "Vai alla cartella superiore." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "Ricarica files." +msgstr "Ricarica i file." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "Aggiungi/rimuovi cartella attuale dai preferiti." +msgstr "Aggiungi/rimuovi la cartella attuale dai preferiti." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "Attiva/disattiva visibilità dei file nascosti." +msgstr "Commuta la visibilità dei file nascosti." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "Visualizza elementi in una griglia di miniature." +msgstr "Visualizza gli elementi in una griglia di miniature." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." @@ -2291,23 +2291,24 @@ msgstr "Errore durante il salvataggio." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" -"Impossibile aprire '%s'. Il file potrebbe essere stato spostato o eliminato." +"Impossibile aprire \"%s\". Il file potrebbe essere stato spostato o " +"eliminato." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "Errore durante l'elaborazione di '%s'." +msgstr "Errore durante l'elaborazione di \"%s\"." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "Fine del file '%s' non prevista." +msgstr "Fine del file \"%s\" non prevista." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "'%s' mancante o dipendenze mancanti." +msgstr "\"%s\" mancante o dipendenze mancanti." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "Errore durante il caricamento di '%s'." +msgstr "Errore durante il caricamento di \"%s\"." #: editor/editor_node.cpp msgid "Saving Scene" @@ -2479,7 +2480,7 @@ msgstr "Salva e chiudi" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "Salvare le modifiche a '%s' prima di chiudere?" +msgstr "Salvare le modifiche a \"%s\" prima di chiudere?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." @@ -2590,47 +2591,49 @@ msgstr "Riapri la scena chiusa" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" -"Impossibile abilitare il componente aggiuntivo in: '%s' lettura della " +"Impossibile abilitare il componente aggiuntivo in: \"%s\" lettura della " "configurazione fallita." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" -"Impossibile trovare il campo script per il plugin addon in posizione: '%s'." +"Impossibile trovare il campo script per il plugin addon in posizione: \"%s\"." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "" -"Impossibile caricare lo script di un componente aggiuntivo dal percorso: " -"'%s'." +"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s" +"\"." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"Impossibile caricare uno script aggiuntivo dal percorso: '%s' Sembra esserci " -"un errore nel codice, controlla la sintassi." +"Impossibile caricare uno script aggiuntivo dal percorso: \"%s\" Sembra " +"esserci un errore nel codice, controlla la sintassi." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Impossibile caricare uno script aggiuntivo dal percorso: La tipologia di " -"base di '%s' non è EditorPlugin." +"base di \"%s\" non è EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"Impossibile caricare lo script di un componente aggiuntivo dal percorso: " -"'%s' Lo script non è in modalità strumento." +"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s" +"\" Lo script non è in modalità strumento." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"La scena '%s' è stata automaticamente importata, pertanto non può essere " +"La scena \"%s\" è stata automaticamente importata, pertanto non può essere " "modificata.\n" "Per modificarla, può essere creata una nuova scena ereditata." @@ -2640,12 +2643,12 @@ msgid "" "open the scene, then save it inside the project path." msgstr "" "Errore di caricamento della scena, deve essere all'interno del percorso del " -"progetto. Usare 'Importa' per aprire la scena e salvarla nel percorso del " +"progetto. Usare \"Importa\" per aprire la scena e salvarla nel percorso del " "progetto." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "La scena '%s' ha rotto le dipendenze:" +msgstr "La scena \"%s\" ha rotto le dipendenze:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -2659,7 +2662,7 @@ msgid "" msgstr "" "Non è stata definita alcuna scena principale, selezionarne una?\n" "Potrai cambiarla successivamente da \"Impostazioni progetto\" sotto la " -"categoria 'applicazioni'." +"categoria \"applicazioni\"." #: editor/editor_node.cpp msgid "" @@ -2667,9 +2670,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"La scena selezionata '%s' non esiste, sceglierne una valida?\n" +"La scena selezionata \"%s\" non esiste, sceglierne una valida?\n" "Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " -"categoria 'applicazioni'." +"categoria \"applicazioni\"." #: editor/editor_node.cpp msgid "" @@ -2677,9 +2680,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"La scena selezionata '%s non è un file scena, sceglierne una valida?\n" +"La scena selezionata \"%s non è un file scena, sceglierne una valida?\n" "Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " -"categoria 'applicazioni'." +"categoria \"applicazioni\"." #: editor/editor_node.cpp msgid "Save Layout" @@ -3057,6 +3060,10 @@ msgid "About" msgstr "Informazioni su Godot" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Esegui il progetto." @@ -3488,7 +3495,7 @@ msgstr "Impossibile istanziare script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "Hai dimenticato la keyword 'tool'?" +msgstr "Hai dimenticato la keyword \"tool\"?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" @@ -3496,7 +3503,7 @@ msgstr "Impossibile eseguire lo script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "Hai dimenticato il metodo '_run'?" +msgstr "Hai dimenticato il metodo \"_run\"?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." @@ -3557,7 +3564,7 @@ msgstr "Recupero dei mirror, attendi..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "Rimuovere versione '%s' del template?" +msgstr "Rimuovere versione \"%s\" del template?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." @@ -3643,7 +3650,7 @@ msgid "" "The problematic templates archives can be found at '%s'." msgstr "" "Installazione del template fallita.\n" -"Gli archivi dei template problematici possono essere trovati qui: '%s'." +"Gli archivi dei template problematici possono essere trovati qui: \"%s\"." #: editor/export_template_manager.cpp msgid "Error requesting URL:" @@ -3749,6 +3756,8 @@ msgstr "" msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" +"L'importazione è stata disabilitata per questo file, perciò non possiamo " +"aprirlo per modificarlo." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -3796,7 +3805,7 @@ msgid "" "Do you wish to overwrite them?" msgstr "" "I seguenti file o cartelle vanno in conflitto con gli oggetti nel percorso " -"di destinazione '%s':\n" +"di destinazione \"%s\":\n" "\n" "%s\n" "\n" @@ -3970,7 +3979,7 @@ msgstr "Trova..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "Rimpiazza..." +msgstr "Sostituisci..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" @@ -4153,7 +4162,7 @@ msgstr "Ripristinare le impostazioni predefinite" #: editor/import_dock.cpp msgid "Keep File (No Import)" -msgstr "" +msgstr "Mantieni il file ( Non importare)" #: editor/import_dock.cpp msgid "%d Files" @@ -4161,11 +4170,11 @@ msgstr "%d File" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "Imposta come Predefinito per '%s'" +msgstr "Imposta come Predefinito per \"%s\"" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "Elimina Predefinito per '%s'" +msgstr "Elimina Predefinito per \"%s\"" #: editor/import_dock.cpp msgid "Import As:" @@ -5273,7 +5282,7 @@ msgid "" "Light' flag is on." msgstr "" "Nessuna mesh da preprocessare. Assicurarsi che contengano un canale UV2 e " -"che la spunta 'Bake Light' sia abilitata." +"che la spunta \"Bake Light\" sia abilitata." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." @@ -5296,6 +5305,7 @@ msgstr "" "all'interno nella regione [0.0,1.0] quadra." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -5607,8 +5617,8 @@ msgstr "Alt+Drag: Muovi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -"Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo " -"spostamento)." +"Premi \"v\" per Cambiare Perno, \"Shift+v\" per Trascinare il Pernno " +"(durante lo spostamento)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" @@ -6468,7 +6478,7 @@ msgstr "Sorgente Emissione: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "Un processor material di tipo 'ParticlesMaterial' é richiesto." +msgstr "Un processor material di tipo \"ParticlesMaterial\" é richiesto." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -7159,7 +7169,8 @@ msgstr "Target" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"Manca il metodo connesso '%s' per il segnale '%s' dal nodo '%s' al nodo '%s'." +"Manca il metodo connesso \"%s\" per il segnale \"%s\" dal nodo \"%s\" al " +"nodo \"%s\"." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" @@ -7181,7 +7192,7 @@ msgstr "Solo le risorse dal filesystem possono essere eliminate." #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" -"Impossibile rilasciare i nodi perché lo script '%s' non è usato in questa " +"Impossibile rilasciare i nodi perché lo script \"%s\" non è usato in questa " "scena." #: editor/plugins/script_text_editor.cpp @@ -9065,7 +9076,7 @@ msgstr "Uniforme booleana." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "Parametro di input '%s' per tutte le modalità shader." +msgstr "Parametro di input \"%s\" per tutte le modalità shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." @@ -9073,27 +9084,27 @@ msgstr "Parametro di input." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "Parametro di input '%s' per le modalità shader vertice e frammento." +msgstr "Parametro di input \"%s\" per le modalità shader vertice e frammento." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "Parametro di input '%s' per le modalità shader frammento e luce." +msgstr "Parametro di input \"%s\" per le modalità shader frammento e luce." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "Parametro di input '%s' per la modalità shader frammento." +msgstr "Parametro di input \"%s\" per la modalità shader frammento." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "Parametro di input '%s' per la modalità shader luce." +msgstr "Parametro di input \"%s\" per la modalità shader luce." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "Parametro di input '%s' per la modalità shader vertice." +msgstr "Parametro di input \"%s\" per la modalità shader vertice." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "Parametro di input '%s' per la modalità shader vertice e frammento." +msgstr "Parametro di input \"%s\" per la modalità shader vertice e frammento." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9290,9 +9301,9 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" -"Restituisce 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più grande " -"di 'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " -"usando i polinomi di Hermite." +"Restituisce 0.0 se \"x\" è più piccolo di \"edge0\", o 1.0 se \"x\" è più " +"grande di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 " +"ed 1.0 usando i polinomi di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9302,7 +9313,7 @@ msgid "" msgstr "" "Step function( scalar(edge), scalar(x) ).\n" "\n" -"Restituisce 0.0 se 'x' è più piccolo di 'edge', altrimenti 1.0." +"Restituisce 0.0 se \"x\" è più piccolo di \"edge\", altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -9380,11 +9391,12 @@ msgid "" msgstr "" "Calcola il prodotto esterno di una coppia di vettori.\n" "\n" -"OuterProduct considera il primo parametro 'c' come un vettore colonna " -"(matrice con una colonna) ed il secondo, 'r', come un vettore riga (matrice " -"con una riga) ed esegue una moltiplicazione algebrica lineare di matrici 'c " -"* r', creando una matrice i cui numeri di righe sono il numero di componenti " -"di 'c' e le cui colonne sono il numero di componenti in 'r'." +"OuterProduct considera il primo parametro \"c\" come un vettore colonna " +"(matrice con una colonna) ed il secondo, \"r\", come un vettore riga " +"(matrice con una riga) ed esegue una moltiplicazione algebrica lineare di " +"matrici \"c * r\", creando una matrice i cui numeri di righe sono il numero " +"di componenti di \"c\" e le cui colonne sono il numero di componenti in \"r" +"\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -9509,8 +9521,8 @@ msgid "" msgstr "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" -"Restituisce 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di " -"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"Restituisce 0.0 se \"x\" è minore di \"edge0\", ed 1.0 se \"x\" è più grande " +"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " "usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9523,8 +9535,8 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" -"Restituisce 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di " -"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"Restituisce 0.0 se \"x\" è minore di \"edge0\", ed 1.0 se \"x\" è più grande " +"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " "usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9535,7 +9547,7 @@ msgid "" msgstr "" "Step function( vector(edge), vector(x) ).\n" "\n" -"Restituisce 0.0 se 'x' è minore di 'edge', altrimenti 1.0." +"Restituisce 0.0 se \"x\" è minore di \"edge\", altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9545,7 +9557,7 @@ msgid "" msgstr "" "Step function( scalar(edge), vector(x) ).\n" "\n" -"Restituisce 0.0 se 'x' è minore di 'edge', altrimenti 1.0." +"Restituisce 0.0 se \"x\" è minore di \"edge\", altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -9623,7 +9635,7 @@ msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" -"(Solo modalità Fragment/Light) (Vettore) Derivata in 'x' usando la " +"(Solo modalità Fragment/Light) (Vettore) Derivata in \"x\" usando la " "differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9631,7 +9643,7 @@ msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" -"(Solo modalità Fragment/Light) (Scalare) Derivata in 'x' usando la " +"(Solo modalità Fragment/Light) (Scalare) Derivata in \"x\" usando la " "differeziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9639,7 +9651,7 @@ msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" -"(Soltanto modalità Fragment/Light) (Vettore) Derivata in 'y' usando la " +"(Soltanto modalità Fragment/Light) (Vettore) Derivata in \"y\" usando la " "differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9647,7 +9659,7 @@ msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" -"(Soltanto modalità Fragment/Light) (Scalare) Derivata in 'y' usando la " +"(Soltanto modalità Fragment/Light) (Scalare) Derivata in \"y\" usando la " "differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9656,7 +9668,7 @@ msgid "" "'y'." msgstr "" "(Soltanto modalità Fragment/Light) (Vettore) Somma delle derivate assolute " -"in 'x' ed 'y'." +"in \"x\" ed \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9664,7 +9676,7 @@ msgid "" "'y'." msgstr "" "(Soltanto modalità Fragment/Light) (Scalare) Somma delle derivate assolute " -"in 'x' ed 'y'." +"in \"x\" ed \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -9684,14 +9696,14 @@ msgstr "Eseguibile" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "Eliminare preset '%s'?" +msgstr "Eliminare preset \"%s\"?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" -"Impossibile esportare il progetto per la piattaforma '%s'.\n" +"Impossibile esportare il progetto per la piattaforma \"%s\".\n" "I template di esportazione sembrano essere mancanti o non validi." #: editor/project_export.cpp @@ -9700,7 +9712,7 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" -"Impossibile esportare il progetto per la piattaforma '%s'.\n" +"Impossibile esportare il progetto per la piattaforma \"%s\".\n" "Questo potrebbe essere dovuto ad un problema di configurazione nel preset di " "esportazione o nelle impostazioni di esportazione." @@ -9870,8 +9882,8 @@ msgstr "Errore nell'apertura del file package (non è in formato ZIP)." msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" -"File progetto '.zip' non valido; non contiene un file denominato 'project." -"godot'." +"File progetto \".zip\" non valido; non contiene un file denominato \"project." +"godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -9879,7 +9891,7 @@ msgstr "Si prega di scegliere una cartella vuota." #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "Perfavore, scegli un file 'project.godot' o '.zip'." +msgstr "Perfavore, scegli un file \"project.godot\" o \".zip\"." #: editor/project_manager.cpp msgid "This directory already contains a Godot project." @@ -10029,7 +10041,7 @@ msgstr "Errore: il Progetto non è presente nel filesystem." #: editor/project_manager.cpp msgid "Can't open project at '%s'." -msgstr "Impossibile aprire il progetto a '%s'." +msgstr "Impossibile aprire il progetto a \"%s\"." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -10234,12 +10246,12 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"Nome dell'azione non valido. Non può essere vuoto o contenere '/', ':', '=', " -"'\\' oppure '\"'" +"Nome dell'azione non valido. Non può essere vuoto o contenere \"/\", \":\", " +"\"=\", \"\\\" oppure \"\"\"" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." -msgstr "Un'azione col nome '%s' è già esistente." +msgstr "Un'azione col nome \"%s\" è già esistente." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10363,11 +10375,11 @@ msgstr "Prima seleziona un oggetto di impostazione!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "Non esiste nessuna proprietà '%s'." +msgstr "Non esiste nessuna proprietà \"%s\"." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "L'impostazione '%s' è interna e non può essere rimossa." +msgstr "L'impostazione \"%s\" è interna e non può essere rimossa." #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -10378,8 +10390,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"Nome azione non valida. Non può essere vuoto né contenere '/', ':', '=', " -"'\\' o '\"'." +"Nome azione non valida. Non può essere vuoto né contenere \"/\", \":\", \"=" +"\", \"\\\" o \"\"\"." #: editor/project_settings_editor.cpp msgid "Add Input Action" @@ -10771,8 +10783,8 @@ msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -"Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno " -"dei suoi nodi." +"Impossibile istanziale la scena \"%s\" perché la scena corrente esiste in " +"uno dei suoi nodi." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" @@ -11044,6 +11056,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Se selezionato, il riquadro della scena remota farà ricaricare il progetto " +"ogni volta che viene aggiornato.\n" +"Torna al riquadro della scena Locale per migliorare le prestazioni." #: editor/scene_tree_dock.cpp msgid "Local" @@ -11183,7 +11198,7 @@ msgstr "Selezionata estensione errata." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "Errore caricamento template '%s'" +msgstr "Errore caricamento template \"%s\"" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." @@ -12019,9 +12034,9 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" -"Impossibile lasciare le proprietà perché lo script '%s' non è usato nella " +"Impossibile lasciare le proprietà perché lo script \"%s\" non è usato nella " "scena.\n" -"Lascia andare premendo 'Shift (Maiuscolo)' per copiare solo la firma." +"Lascia andare premendo \"Shift (Maiuscolo)\" per copiare solo la firma." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" @@ -12061,7 +12076,7 @@ msgstr "Connetti Sequenza del Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "Lo Script ha già la funzione '%s'" +msgstr "Lo Script ha già la funzione \"%s\"" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" @@ -12205,7 +12220,7 @@ msgstr "Il percorso non conduce ad un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "Nome proprietà indice invalido '%s' nel nodo %s." +msgstr "Nome proprietà indice invalido \"%s\" nel nodo %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -12260,8 +12275,8 @@ msgstr "I segmenti del pacchetto devono essere di lunghezza diversa da zero." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" -"Il carattere '%s' non è consentito nei nomi dei pacchetti delle applicazioni " -"Android." +"Il carattere \"%s\" non è consentito nei nomi dei pacchetti delle " +"applicazioni Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." @@ -12271,12 +12286,12 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" -"Il carattere '%s' non può essere il primo carattere di un segmento di " +"Il carattere \"%s\" non può essere il primo carattere di un segmento di " "pacchetto." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "Il pacchetto deve avere almeno un '.' separatore." +msgstr "Il pacchetto deve avere almeno un \".\" separatore." #: platform/android/export/export.cpp msgid "Select device from the list" @@ -12284,7 +12299,7 @@ msgstr "Seleziona il dispositivo dall'elenco" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "Impossibile trovare lo strumento 'apksigner'." +msgstr "Impossibile trovare lo strumento \"apksigner\"." #: platform/android/export/export.cpp msgid "" @@ -12315,7 +12330,7 @@ msgstr "Un percorso invalido per il SDK Android nelle Impostazioni Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "Cartella 'platform-tools' inesistente!" +msgstr "Cartella \"platform-tools\" inesistente!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." @@ -12331,7 +12346,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "Cartella 'build-tools' inesistente!" +msgstr "Cartella \"build-tools\" inesistente!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." @@ -12405,7 +12420,7 @@ msgid "" msgstr "" "Tentativo di costruire da un template build personalizzato, ma nesuna " "informazione sulla sua versione esiste. Perfavore, reinstallalo dal menu " -"'Progetto'." +"\"Progetto\"." #: platform/android/export/export.cpp msgid "" @@ -12417,7 +12432,7 @@ msgstr "" "Versione build di Android non coerente:\n" " Template installato: %s\n" " Versione Godot: %s\n" -"Perfavore, reinstalla il build template di Android dal menu 'Progetto'." +"Perfavore, reinstalla il build template di Android dal menu \"Progetto\"." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" @@ -12451,7 +12466,7 @@ msgstr "L'identificatore è mancante." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "Il carattere '%s' non è consentito nell'Identificatore." +msgstr "Il carattere \"%s\" non è consentito nell'Identificatore." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." @@ -12614,13 +12629,13 @@ msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione." msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" "Poligono non valido. Sono necessari almeno 3 punti nella modalità di " -"costruzione 'Solidi'." +"costruzione \"Solidi\"." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" "Poligono non valido. Sono necessari almeno 2 punti nella modalità di " -"costruzione 'Segmenti'." +"costruzione \"Segmenti\"." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -13093,23 +13108,23 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "Sul nodo BlendTree '%s', animazione non trovata: '%s'" +msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\"" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" -msgstr "Animazione non trovata: '%s'" +msgstr "Animazione non trovata: \"%s\"" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "Nel nodo '%s', animazione non valida: '%s'." +msgstr "Nel nodo \"%s\", animazione non valida: \"%s\"." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." -msgstr "Animazione non valida: '%s'." +msgstr "Animazione non valida: \"%s\"." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Nulla collegato all'ingresso '%s' del nodo '%s'." +msgstr "Nulla collegato all'ingresso \"%s\" del nodo \"%s\"." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -13258,7 +13273,7 @@ msgid "" "'SamplerPort'." msgstr "" "La porta del sampler è connessa ma mai usata. Considera cambiare la sorgente " -"a 'SamplerPort'." +"a \"SamplerPort\"." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 2d694989fc..3e03c04b72 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,7 +36,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-01 02:04+0000\n" +"PO-Revision-Date: 2021-05-10 15:32+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2562,9 +2562,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トをèªè¾¼ã‚ã¾ã›ã‚“。" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トをèªã¿è¾¼ã‚ã¾ã›ã‚“。コードã«ã‚¨ãƒ©ãƒ¼ãŒã‚ã‚‹å¯èƒ½æ€§" "ãŒã‚ã‚Šã¾ã™ã€‚構文を確èªã—ã¦ãã ã•ã„。" @@ -3011,6 +3013,10 @@ msgid "About" msgstr "概è¦" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆã‚’実行。" @@ -3695,6 +3701,8 @@ msgstr "" msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" +"ã“ã®ãƒ•ã‚¡ã‚¤ãƒ«ã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆã¯ç„¡åŠ¹åŒ–ã•ã‚Œã¦ã„ã‚‹ãŸã‚ã€ç·¨é›†ã®ãŸã‚ã«é–‹ãã“ã¨ã¯ã§ãã¾" +"ã›ã‚“。" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -4101,7 +4109,7 @@ msgstr "デフォルトをèªè¾¼ã‚€" #: editor/import_dock.cpp msgid "Keep File (No Import)" -msgstr "" +msgstr "ファイルをä¿æŒ (インãƒãƒ¼ãƒˆã—ãªã„)" #: editor/import_dock.cpp msgid "%d Files" @@ -5235,6 +5243,7 @@ msgstr "" "ã“ã¨ã‚’確èªã—ã¦ãã ã•ã„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 1894b0e156..fd1f34ae59 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -2561,8 +2561,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2974,6 +2975,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/km.po b/editor/translations/km.po index 9e167dfe2c..3d0c4b2f9d 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -2440,8 +2440,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2846,6 +2847,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9770daf14a..604479435e 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -26,7 +26,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-11 22:02+0000\n" +"PO-Revision-Date: 2021-05-18 10:00+0000\n" "Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -35,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2545,11 +2545,13 @@ msgstr "ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 것 ê°™" -"습니다. ë¬¸ë²•ì„ í™•ì¸í•´ë³´ì„¸ìš”." +"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' 해당 스í¬ë¦½íŠ¸ì˜ ì½”ë“œì— " +"오류가 있는 것 같습니다.\n" +"추가 오류를 ë°©ì§€í•˜ë ¤ë©´ '%s'ì—ì„œ ì• ë“œì˜¨ì„ ë¹„í™œì„±í™”í•˜ì„¸ìš”." #: editor/editor_node.cpp msgid "" @@ -2794,7 +2796,7 @@ msgstr "내보내기..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "안드로ì´ë“œ 빌드 템플릿 설치..." +msgstr "Android 빌드 템플릿 설치..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2989,6 +2991,10 @@ msgid "About" msgstr "ì •ë³´" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "프로ì 트를 실행합니다." @@ -3071,7 +3077,7 @@ msgstr "ì €ìž¥í•˜ì§€ ì•ŠìŒ" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì—†ìŠµë‹ˆë‹¤, ê´€ë ¨ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•´ì£¼ì„¸ìš”." +msgstr "Android 빌드 í…œí”Œë¦¿ì´ ì—†ìŠµë‹ˆë‹¤, ê´€ë ¨ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Manage Templates" @@ -3087,12 +3093,12 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" -"\"res://android/build\"ì— ì†ŒìŠ¤ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•´ì„œ, 프로ì 트를 맞춤 안드로ì´ë“œ " -"ë¹Œë“œì— ë§žê²Œ ì„¤ì •í• ê²ƒìž…ë‹ˆë‹¤.\n" +"\"res://android/build\"ì— ì†ŒìŠ¤ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•´ì„œ, 프로ì 트를 맞춤 Android 빌" +"ë“œì— ë§žê²Œ ì„¤ì •í• ê²ƒìž…ë‹ˆë‹¤.\n" "그런 ë‹¤ìŒ ìˆ˜ì • 사í•ì„ ì ìš©í•˜ê³ ë§žì¶¤ APK를 만들어 내보낼 수 있습니다 (모듈 추" "ê°€, AndroidManifest.xml 바꾸기 등).\n" -"미리 ë¹Œë“œëœ APK를 사용하는 ëŒ€ì‹ ë§žì¶¤ 빌드를 ë§Œë“¤ë ¤ë©´, 안드로ì´ë“œ 내보내기 프" -"리셋ì—ì„œ \"맞춤 빌드 사용\" ì„¤ì •ì„ ì¼œ 놓아야 합니다." +"미리 ë¹Œë“œëœ APK를 사용하는 ëŒ€ì‹ ë§žì¶¤ 빌드를 ë§Œë“¤ë ¤ë©´, Android 내보내기 프리셋" +"ì—ì„œ \"맞춤 빌드 사용\" ì„¤ì •ì„ ì¼œ 놓아야 합니다." #: editor/editor_node.cpp msgid "" @@ -3101,7 +3107,7 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" -"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì´ë¯¸ ì´ í”„ë¡œì íŠ¸ì— ì„¤ì¹˜í–ˆê³ , ë®ì–´ 쓸 수 없습니다.\n" +"Android 빌드 í…œí”Œë¦¿ì´ ì´ë¯¸ ì´ í”„ë¡œì íŠ¸ì— ì„¤ì¹˜í–ˆê³ , ë®ì–´ 쓸 수 없습니다.\n" "ì´ ëª…ë ¹ì„ ë‹¤ì‹œ 실행 ì „ì— \"res://android/build\" ë””ë ‰í† ë¦¬ë¥¼ ì‚ì œí•˜ì„¸ìš”." #: editor/editor_node.cpp @@ -3616,7 +3622,7 @@ msgstr "SSL 핸드셰ì´í¬ 오류" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "안드로ì´ë“œ 빌드 소스 압축 푸는 중" +msgstr "Android 빌드 소스 압축 푸는 중" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -5201,11 +5207,12 @@ msgstr "" "ì–´ 있는지 확ì¸í•´ì£¼ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" -"Godot 편집기가 ë ˆì´ íŠ¸ë ˆì´ì‹± ì§€ì› ì—†ì´ ë¹Œë“œë˜ì–´ 있어, ë¼ì´íŠ¸ë§µì´ 구워질 수 ì—†" -"습니다." +"Godot 편집기는 ë ˆì´ íŠ¸ë ˆì´ì‹± ì§€ì› ì—†ì´ ë¹Œë“œë˜ì—ˆìœ¼ë©° ë¼ì´íŠ¸ë§µì€ 구울 수 없습니" +"다." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -7515,7 +7522,7 @@ msgstr "ë·° íšŒì „ ìž ê¹€" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" +msgstr "ë”ìš± í™•ëŒ€í•˜ë ¤ë©´, ì¹´ë©”ë¼ì˜ í´ë¦½í•‘ í‰ë©´ì„ 변경하세요 (보기 -> ì„¤ì •...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -10863,6 +10870,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"ì„ íƒë˜ì–´ 있다면, ì›ê²© 씬 트리 ë…ì€ ê·¸ê²ƒì´ ì—…ë°ì´íŠ¸ë 때마다 프로ì 트가 ëŠê¸°" +"는 ì›ì¸ì´ ë©ë‹ˆë‹¤.\n" +"ì„±ëŠ¥ì„ í–¥ìƒì‹œí‚¤ë ¤ë©´ 로컬 씬 트리 ë…으로 다시 ì „í™˜í•˜ì„¸ìš”." #: editor/scene_tree_dock.cpp msgid "Local" @@ -12075,8 +12085,7 @@ msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" -"ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ ì• í”Œë¦¬ì¼€ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) Android ì• í”Œë¦¬ì¼€ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없습니다." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." @@ -13043,6 +13052,19 @@ msgid "Constants cannot be modified." msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "" +#~ "Godot editor was built without ray tracing support; lightmaps can't be " +#~ "baked.\n" +#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta " +#~ "emulation on Godot.app in the application settings\n" +#~ "then restart the editor." +#~ msgstr "" +#~ "Godot 편집기는 ë ˆì´ íŠ¸ë ˆì´ì‹± ì§€ì› ì—†ì´ ë¹Œë“œë˜ì—ˆìœ¼ë©° ë¼ì´íŠ¸ë§µì€ 구울 수 ì—†" +#~ "습니다.\n" +#~ "Apple Silicon ê¸°ë°˜ì˜ Macì„ ì‚¬ìš© ì¤‘ì¸ ê²½ìš°, ì• í”Œë¦¬ì¼€ì´ì…˜ ì„¤ì •ì—ì„œ Godot.app" +#~ "ì˜ Rosetta ì—ë®¬ë ˆì´ì…˜ ê°•ì œë¡œ\n" +#~ "ì‹œë„í•˜ê³ ë‚˜ì„œ 편집기를 다시 시작하세요." + +#~ msgid "" #~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." #~ msgstr "" #~ "InterpolatedCamera는 ë” ì´ìƒ 사용ë˜ì§€ 않으며 Godot 4.0ì—ì„œ ì œê±°ë©ë‹ˆë‹¤." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index e5ca1dd50c..6dad903aac 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -2513,8 +2513,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2926,6 +2927,10 @@ msgid "About" msgstr "Apie" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 606c690a55..3333b65210 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -2486,8 +2486,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2892,6 +2893,10 @@ msgid "About" msgstr "Par" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 1259cbeed4..780599c2da 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -2432,8 +2432,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2838,6 +2839,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 25f0c1bedd..01dbc3ed02 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -2439,8 +2439,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2845,6 +2846,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 2ffb3793b7..b03638aded 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -2444,8 +2444,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2850,6 +2851,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 119e1ce931..d7a76e3f10 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -2439,8 +2439,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2845,6 +2846,10 @@ msgid "About" msgstr "आमचà¥à¤¯à¤¾ बदà¥à¤¦à¤²" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 127e06c898..3798405050 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-12 13:32+0000\n" +"PO-Revision-Date: 2021-05-10 15:32+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1607,22 +1607,20 @@ msgstr "" "Fallback Enabled'." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan " -"'Import Etc' dalam Tetapan Projek." +"Platform sasaran memerlukan pemampatan tekstur 'PVRTC' untuk GLES2. Aktifkan " +"'Import Pvrtc' dalam Tetapan Projek." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan " -"'Import Etc 2' dalam Tetapan Projek." +"Platform sasaran memerlukan pemampatan tekstur 'ETC2' atau 'PVRTC' untuk " +"GLES3. Aktifkan 'Import Etc 2' atau 'Import Pvrtc' dalam Tetapan Projek." #: editor/editor_export.cpp #, fuzzy @@ -1679,9 +1677,8 @@ msgid "Node Dock" msgstr "Dok nod" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "Sistem Fail dan Dok Import" +msgstr "Dok FileSystem" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -1768,7 +1765,7 @@ msgstr "Baru" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Import" +msgstr "import" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -2000,7 +1997,7 @@ msgstr "Tutorial Dalam Talian" #: editor/editor_help.cpp msgid "Properties" -msgstr "Sifat" +msgstr "Sifat-sifat" #: editor/editor_help.cpp msgid "override:" @@ -2396,7 +2393,7 @@ msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Simpan adegan sebelum menjalankan..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2552,9 +2549,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Tidak dapat memuatkan skrip addon dari laluan: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Tidak dapat memuat skrip addon dari laluan: '%s' Nampaknya terdapat ralat " "dalam kod, sila periksa sintaksnya." @@ -2593,9 +2592,8 @@ msgid "Scene '%s' has broken dependencies:" msgstr "Adegan '%s' mengandungi kebergantungan yang pecah:" #: editor/editor_node.cpp -#, fuzzy msgid "Clear Recent Scenes" -msgstr "Kosongkan Adegan Terbaru" +msgstr "Kosongkan Adegan-adegan Terbaru" #: editor/editor_node.cpp msgid "" @@ -2608,7 +2606,6 @@ msgstr "" "'aplikasi'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2647,81 +2644,66 @@ msgid "Show in FileSystem" msgstr "Tunjukkan dalam FileSystem" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" msgstr "Mainkan Adegan Ini" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" msgstr "Tutup Tab" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" msgstr "Buat Asal Tutup Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Other Tabs" -msgstr "Tutup Tab Lain" +msgstr "Tutup Tab-tab Lain" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "Tutup Tab-tab ke Kanan" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" msgstr "Tutup Semua Tab" #: editor/editor_node.cpp -#, fuzzy msgid "Switch Scene Tab" msgstr "Tukar Tab Adegan" #: editor/editor_node.cpp -#, fuzzy msgid "%d more files or folders" -msgstr "%d lebih banyak fail atau folder" +msgstr "%d lebih banyak fail-fail atau folder-folder" #: editor/editor_node.cpp -#, fuzzy msgid "%d more folders" -msgstr "%d lebih banyak folder" +msgstr "%d lebih banyak folder-folder" #: editor/editor_node.cpp -#, fuzzy msgid "%d more files" -msgstr "%d lebih banyak fail" +msgstr "%d lebih banyak fail-fail" #: editor/editor_node.cpp -#, fuzzy msgid "Dock Position" msgstr "Kedudukan Dok" #: editor/editor_node.cpp -#, fuzzy msgid "Distraction Free Mode" msgstr "Mod Bebas Gangguan" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle distraction-free mode." msgstr "Togol mod bebas gangguan." #: editor/editor_node.cpp -#, fuzzy msgid "Add a new scene." msgstr "Tambah adegan baru." #: editor/editor_node.cpp -#, fuzzy msgid "Scene" msgstr "Adegan" #: editor/editor_node.cpp -#, fuzzy msgid "Go to previously opened scene." msgstr "Pergi ke adegan yang dibuka sebelum ini." @@ -2731,14 +2713,12 @@ msgid "Copy Text" msgstr "Semua Pilihan" #: editor/editor_node.cpp -#, fuzzy msgid "Next tab" msgstr "Tab seterusnya" #: editor/editor_node.cpp -#, fuzzy msgid "Previous tab" -msgstr "Tab terdahulu" +msgstr "Tab sebelumnya" #: editor/editor_node.cpp msgid "Filter Files..." @@ -2749,12 +2729,10 @@ msgid "Operations with scene files." msgstr "Operasi dengan fail adegan." #: editor/editor_node.cpp -#, fuzzy msgid "New Scene" msgstr "Adegan Baru" #: editor/editor_node.cpp -#, fuzzy msgid "New Inherited Scene..." msgstr "Adegan Baru Diwarisi..." @@ -3052,6 +3030,10 @@ msgid "About" msgstr "Tentang" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp #, fuzzy msgid "Play the project." msgstr "Main projek." @@ -3205,21 +3187,24 @@ msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" -msgstr "Fail berikut gagal diekstrak dari pakej:" +msgstr "" +"Fail berikut lebih baru pada cakera.\n" +"Apakah tindakan yang harus diambil?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Reload" -msgstr "" +msgstr "Muatkan Semula" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Resave" -msgstr "" +msgstr "Simpan semula" #: editor/editor_node.cpp #, fuzzy @@ -3703,152 +3688,165 @@ msgstr "Muat turun Selesai." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" -msgstr "" +msgstr "Tidak dapat membuang fail sementara:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" +"Pemasangan templat gagal.\n" +"Arkib templat yang bermasalah boleh didapati di '%s'." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error requesting URL:" -msgstr "" +msgstr "Ralat semasa meminta URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "" +msgstr "Menyambung ke Cermin..." #: editor/export_template_manager.cpp msgid "Disconnected" -msgstr "" +msgstr "Sambungan terputus" #: editor/export_template_manager.cpp +#, fuzzy msgid "Resolving" -msgstr "" +msgstr "Menyelesaikan" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Tidak Dapat Menyelesaikan" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "" +msgstr "Menyambung..." #: editor/export_template_manager.cpp msgid "Can't Connect" -msgstr "" +msgstr "Tidak Dapat Menyambung" #: editor/export_template_manager.cpp msgid "Connected" -msgstr "" +msgstr "Disambungkan" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Requesting..." -msgstr "" +msgstr "Meminta..." #: editor/export_template_manager.cpp msgid "Downloading" -msgstr "" +msgstr "Memuat turun" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "" +msgstr "Ralat Sambungan" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "Ralat Jabat Tangan SSL" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "" +msgstr "Nyahmemampatkan Sumber Binaan Android" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Versi Terkini:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Installed Versions:" -msgstr "" +msgstr "Versi Yang Dipasang:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "Pasang Dari Fail" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "" +msgstr "Alih Keluar Templat" #: editor/export_template_manager.cpp msgid "Select Template File" -msgstr "" +msgstr "Pilih Fail Templat" #: editor/export_template_manager.cpp msgid "Godot Export Templates" -msgstr "" +msgstr "Templat Eksport Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "Pengurus Templat Eksport" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "" +msgstr "Muat Turun Templat-templat" #: editor/export_template_manager.cpp +#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "Pilih cermin daripada senarai: (Shift+Click: Buka dalam Pelayar)" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Favorites" -msgstr "" +msgstr "Kegemaran" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Status: Import fail gagal. Sila betulkan fail dan import semula secara " +"manual." #: editor/filesystem_dock.cpp +#, fuzzy msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" +"Pengimportan telah dilumpuhkan untuk fail ini, jadi tidak dapat dibuka untuk " +"diedit." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "" +msgstr "Tidak dapat memindahkan/menamakan semula akar sumber." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "Tidak dapat memindahkan folder ke dalamnya sendiri." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "" +msgstr "Ralat semasa memindahkan:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" -msgstr "" +msgstr "Ralat penduaan:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" -msgstr "" +msgstr "Tidak dapat mengemaskini kebergantungan:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "Tidak ada nama yang diberikan." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "" +msgstr "Nama yang diberikan mengandungi aksara yang tidak sah." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "Fail atau folder dengan nama ini sudah wujud." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "Nama mengandungi aksara yang tidak sah." #: editor/filesystem_dock.cpp msgid "" @@ -3859,84 +3857,90 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Fail atau folder berikut bercanggah dengan barang-barang dalam lokasi " +"sasaran '%s':\n" +"\n" +"%s\n" +"\n" +"Adakah anda ingin menulis ganti mereka?" #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "" +msgstr "Menamakan semula fail:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "Menamakan semula folder:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "" +msgstr "Menduakan fail:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "Menduakan folder:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" -msgstr "" +msgstr "Adegan Baru Yang Diwarisi" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" -msgstr "" +msgstr "Tetapkan Sebagai Adegan Utama" #: editor/filesystem_dock.cpp msgid "Open Scenes" -msgstr "" +msgstr "Buka Adegan-adegan" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Contoh" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Tambah ke Kegemaran" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "" +msgstr "Alih keluar dari Kegemaran" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Sunting Kebergantungan..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Lihat Pemilik..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Pindah Ke..." #: editor/filesystem_dock.cpp msgid "New Scene..." -msgstr "" +msgstr "Adegan Baru..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Skrip Baru..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Sumber Baru..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Kembangkan Semua" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Runtuhkan Semua" #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Penduakan..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3945,107 +3949,116 @@ msgstr "Pindah Autoload" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Namakan semula..." #: editor/filesystem_dock.cpp +#, fuzzy msgid "Previous Folder/File" -msgstr "" +msgstr "Folder/Fail Terdahulu" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "Folder/Fail Seterusnya" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "Imbas Semula Sistem Fail" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "Togol Mod Berpisah" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "" +msgstr "Cari fail" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"Mengimbas Fail,\n" +"Sila Tunggu..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Pindah" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Rename" -msgstr "" +msgstr "Namakan semula" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Overwrite" -msgstr "" +msgstr "Tulis ganti" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Create Scene" -msgstr "" +msgstr "Cipta Adegan" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Cipta Skrip" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" -msgstr "" +msgstr "Cari dalam Fail-fail" #: editor/find_in_files.cpp msgid "Find:" -msgstr "" +msgstr "Cari:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "Folder:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "" +msgstr "Penapis:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"Sertakan fail-fail dengan sambungan berikut. Tambah atau keluar mereka dalam " +"ProjectSettings." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "Cari..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "Ganti..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "Batal" #: editor/find_in_files.cpp msgid "Find: " -msgstr "" +msgstr "Cari: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "" +msgstr "Ganti: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "" +msgstr "Ganti semua (tiada buat asal)" #: editor/find_in_files.cpp +#, fuzzy msgid "Searching..." -msgstr "" +msgstr "Mencari..." #: editor/find_in_files.cpp #, fuzzy @@ -4064,23 +4077,23 @@ msgstr "%d padan." #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "Tambah ke Kumpulan" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Alih keluar dari Kumpulan" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "" +msgstr "Nama kumpulan sudah wujud." #: editor/groups_editor.cpp msgid "Invalid group name." -msgstr "" +msgstr "Nama kumpulan tidak sah." #: editor/groups_editor.cpp msgid "Rename Group" -msgstr "" +msgstr "Namakan semula Kumpulan" #: editor/groups_editor.cpp #, fuzzy @@ -4089,113 +4102,117 @@ msgstr "Semua Pilihan" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "Kumpulan" #: editor/groups_editor.cpp msgid "Nodes Not in Group" -msgstr "" +msgstr "Nod-nod Tidak dalam Kumpulan" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "" +msgstr "Tapis nod-nod" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "Nod-nod dalam Kumpulan" #: editor/groups_editor.cpp +#, fuzzy msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Kumpulan kosong akan dikeluarkan secara automatik." #: editor/groups_editor.cpp msgid "Group Editor" -msgstr "" +msgstr "Editor Kumpulan" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "Urus Kumpulan-kumpulan" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" -msgstr "" +msgstr "Import sebagai Satu Adegan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "Import dengan Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "Import dengan Bahan Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "Import dengan Objek Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "Import dengan Objek+Bahan Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "Import dengan Objek+Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "Import dengan Bahan+Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "Import dengan Objek+Bahan+Animasi Berasingan" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import as Multiple Scenes" -msgstr "" +msgstr "Import sebagai Pelbagai Adegan" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "Import sebagai Pelbagai Adegan +Bahan" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Import Adegan" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Mengimport Adegan..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "Menjana Peta Cahaya" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Menjana untuk Mesh: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "Menjalankan Skrip Tersuai..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "Tidak dapat memuatkan skrip pasca-import:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "Skrip tidak sah/rosak untuk pasca-import (periksa konsol):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "Ralat semasa menjalankan skrip pasca-import:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Adakah anda mengembalikan objek yang diperolehi dari Nod dalam kaedah " +"'post_import()'?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "Menyimpan..." #: editor/import_defaults_editor.cpp #, fuzzy @@ -4203,9 +4220,8 @@ msgid "Select Importer" msgstr "Pilih Nod(Nod-nod) untuk Diimport" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Import" +msgstr "Pengimport:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4214,168 +4230,171 @@ msgstr "Muatkan Lalai" #: editor/import_dock.cpp msgid "Keep File (No Import)" -msgstr "" +msgstr "Simpan Fail (Tiada Import)" #: editor/import_dock.cpp msgid "%d Files" -msgstr "" +msgstr "%d Fail-fail" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "Tetapkan sebagai Lalai untuk '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "Kosongkan Lalai untuk '%s'" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "Import Sebagai:" #: editor/import_dock.cpp msgid "Preset" -msgstr "" +msgstr "Pratetap" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "Import semula" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" -msgstr "" +msgstr "Simpan Adegan, Import semula, dan Mula Semula" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "Mengubah jenis fail yang diimport memerlukan editor dimulakan semula." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"AMARAN: Terdapat aset-aset yang menggunakan sumber ini, mereka mungkin " +"berhenti memuat dengan betul." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Gagal untuk memuatkan sumber." #: editor/inspector_dock.cpp msgid "Expand All Properties" -msgstr "" +msgstr "Kembangkan Semua Sifat-sifat" #: editor/inspector_dock.cpp msgid "Collapse All Properties" -msgstr "" +msgstr "Tutup Semua Sifat-sifat" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "Simpan Sebagai..." #: editor/inspector_dock.cpp msgid "Copy Params" -msgstr "" +msgstr "Salin Parameter-parameter" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" -msgstr "" +msgstr "Sunting Papan Klip Sumber" #: editor/inspector_dock.cpp msgid "Copy Resource" -msgstr "" +msgstr "Salin Sumber" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "" +msgstr "Buat Terbina Dalaman" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Buat Sub-Sumber Unik" #: editor/inspector_dock.cpp msgid "Open in Help" -msgstr "" +msgstr "Buka dalam Bantuan" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "Cipta sumber baru dalam ingatan dan suntingnya." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "Muatkan sumber sedia ada dari cakera dan suntingnya." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "Simpan sumber yang sedang disunting." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Pergi ke objek yang disunting sebelumnya dalam sejarah." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Pergi ke objek yang disunting seterusnya dalam sejarah." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "Sejarah objek-objek yang baru disunting." #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "Sifat-sifat objek." #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "" +msgstr "Tapis sifat-sifat" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "Perubahan mungkin akan hilang!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "" +msgstr "Tetap MultiNode" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." -msgstr "" +msgstr "Pilih satu nod untuk menyunting isyarat dan kumpulan-kumpulannya." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Sunting satu Plugin" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" -msgstr "" +msgstr "Cipta satu Plugin" #: editor/plugin_config_dialog.cpp +#, fuzzy msgid "Plugin Name:" -msgstr "" +msgstr "Nama Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Subfolder:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Bahasa:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Nama Skrip:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Aktifkan sekarang?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" -msgstr "" +msgstr "Buat Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "" +msgstr "Cipta titik-titik." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4383,15 +4402,18 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" +"Sunting titik-titik.\n" +"LMB: Pindah Titik\n" +"RMB: Padam Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "" +msgstr "Padam titik-titik." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "" +msgstr "Sunting Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" @@ -7143,7 +7165,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" -msgstr "" +msgstr "Pergi ke Fungsi" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -7243,9 +7265,8 @@ msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Semua Pilihan" +msgstr "Menilai Pemilihan" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7419,9 +7440,8 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Saiz: " +msgstr "Saiz" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7680,7 +7700,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "Masukkan Kunci Animasi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -8233,9 +8253,8 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Semua Pilihan" +msgstr "Potong Pilihan" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8318,9 +8337,8 @@ msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Kosongkan Transformasi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -8818,7 +8836,7 @@ msgstr "Anim Menduakan Kunci" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "" +msgstr "Tampal Nod" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9608,7 +9626,7 @@ msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "Eksport semua sumber dalam projek" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -10392,9 +10410,8 @@ msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Ubah Nama Trek Anim" +msgstr "Namakan Semula Kumpulan" #: editor/rename_dialog.cpp msgid "Replace:" @@ -11923,15 +11940,15 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "" +msgstr "Salin Nod" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" -msgstr "" +msgstr "Potong Nod" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" -msgstr "" +msgstr "Buat Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 398330b3e9..39f45f5ae5 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2640,8 +2640,9 @@ msgstr "Kan ikke laste addon-skript fra bane: '%s'." #: editor/editor_node.cpp #, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus." @@ -3102,6 +3103,10 @@ msgid "About" msgstr "Om" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Spill prosjektet." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index e12d8c9324..32b3ff9117 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -2587,9 +2587,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Volgend script kon niet geladen worden: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de " "code te zijn, controleer de syntax." @@ -3037,6 +3039,10 @@ msgid "About" msgstr "Over" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Speel het project." diff --git a/editor/translations/or.po b/editor/translations/or.po index 77e9075f6a..8e40eb4b04 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -2438,8 +2438,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2844,6 +2845,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 122c89f2b6..483d572041 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -52,7 +52,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-19 22:33+0000\n" +"PO-Revision-Date: 2021-04-22 14:39+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -2572,9 +2572,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nie można zaÅ‚adować skryptu dodatku z Å›cieżki: \"%s\"." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Nie można zaÅ‚adować skryptu dodatku ze Å›cieżki: \"%s\" W kodzie znajduje siÄ™ " "bÅ‚Ä…d, sprawdź skÅ‚adniÄ™." @@ -3020,6 +3022,10 @@ msgid "About" msgstr "O silniku" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Uruchom projekt." @@ -5251,6 +5257,7 @@ msgstr "" "mieszczÄ… siÄ™ w kwadratowym obszarze [0.0, 1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7580,6 +7587,8 @@ msgstr "Obroty widoku zablokowane" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"By przybliżyć bardziej, zmieÅ„ pÅ‚aszczyzny odciÄ™cia kamery (Widok -> " +"Ustawienia...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -10971,6 +10980,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Kiedy wybrany, dok zdalnego drzewa sceny bÄ™dzie powodowaÅ‚ przestoje za " +"każdym razem, gdy siÄ™ aktualizuje.\n" +"ZmieÅ„ z powrotem na drzewo lokalne, by zwiÄ™kszyć wydajność." #: editor/scene_tree_dock.cpp msgid "Local" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 24e2c7146a..a0a9719128 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -2519,8 +2519,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2936,6 +2937,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 26c28d5a19..99f9934e1c 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -13,7 +13,7 @@ # Rueben Stevens <supercell03@gmail.com>, 2017. # SARDON <fabio3_Santos@hotmail.com>, 2017. # Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017. -# ssantos <ssantos@web.de>, 2018, 2019, 2020. +# ssantos <ssantos@web.de>, 2018, 2019, 2020, 2021. # Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019. # Manuela Silva <mmsrs@sky.com>, 2020. # Murilo Gama <murilovsky2030@gmail.com>, 2020. @@ -22,8 +22,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-20 22:25+0000\n" -"Last-Translator: João Lopes <linux-man@hotmail.com>\n" +"PO-Revision-Date: 2021-05-10 15:32+0000\n" +"Last-Translator: ssantos <ssantos@web.de>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" "Language: pt\n" @@ -2550,9 +2550,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Incapaz de carregar script addon do caminho: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Incapaz de carregar script addon do caminho: '%s' Parece haver um erro no " "código, reveja a sintaxe." @@ -2684,7 +2686,7 @@ msgstr "%d mais Ficheiros" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "Posição do Painel" +msgstr "Posição da Doca" #: editor/editor_node.cpp msgid "Distraction Free Mode" @@ -2843,7 +2845,7 @@ msgstr "" "irá tentar ligar-se ao endereço IP deste computador, para que o projeto " "possa ser depurado.\n" "Esta opção foi criada para ser usada pela depuração remota (tipicamente com " -"um dispositivo móvel).\n" +"um aparelho móvel).\n" "Não é necessário ativá-la para usar o depurador de GDScript localmente." #: editor/editor_node.cpp @@ -2902,8 +2904,8 @@ msgid "" msgstr "" "Quando esta opção está ativada, quaisquer alterações feitas a uma cena no " "editor serão propagadas no projeto em execução.\n" -"Quando é usada remotamente num dispositivo, é mais eficiente quando a opção " -"do sistema de ficheiros em rede está ativa." +"Quando é usada remotamente num aparelho, é mais eficiente quando a opção do " +"sistema de ficheiros em rede está ativa." #: editor/editor_node.cpp msgid "Synchronize Script Changes" @@ -3000,6 +3002,10 @@ msgid "About" msgstr "Sobre" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Executa o projeto." @@ -3476,7 +3482,7 @@ msgstr "(Instalado)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "Download" +msgstr "Descarrega" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." @@ -3572,7 +3578,7 @@ msgstr "Falhou:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "Download Completo." +msgstr "Descarrega completa." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" @@ -5229,6 +5235,7 @@ msgstr "" "contidos na região quadrada [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -5454,8 +5461,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" -"Sobreposição de Câmera de Jogo\n" -"Sobrepõe câmara de jogo com câmera viewport do editor." +"Sobreposição de Câmara de Jogo\n" +"Sobrepõe câmara de jogo com câmara viewport do editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5463,7 +5470,7 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" -"Sobreposição de Câmera de Jogo\n" +"Sobreposição de Câmara de Jogo\n" "Nenhuma instância de jogo em execução." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7551,6 +7558,8 @@ msgstr "Rotação da Vista Bloqueada" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Para aumentar o zoom, mude os planos de corte da câmara (Ver -> " +"Configurações...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -9490,7 +9499,7 @@ msgid "" "direction of camera (pass associated inputs to it)." msgstr "" "Devolve queda baseada no produto escalar da normal à superfÃcie e da direção " -"da câmera (passa entradas associadas)." +"da câmara (passa entradas associadas)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10936,6 +10945,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Se selecionada, a doca de árvore da cena Remota vai travar o projeto cada " +"vez que atualiza.\n" +"Volte para a doca de árvore da cena Local para melhorar o desempenho." #: editor/scene_tree_dock.cpp msgid "Local" @@ -11347,11 +11359,11 @@ msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "Mudar FOV da Câmera" +msgstr "Mudar FOV da Câmara" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "Mudar tamanho da Câmera" +msgstr "Mudar tamanho da Câmara" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -12956,7 +12968,7 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -"Este WorldEnvironment é ignorado. Pode adicionar uma Câmera (para cenas 3D) " +"Este WorldEnvironment é ignorado. Pode adicionar uma Câmara (para cenas 3D) " "ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)." #: scene/animation/animation_blend_tree.cpp diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 3509d790d8..25cdec4f49 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -2650,9 +2650,11 @@ msgstr "" "'%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Não foi possÃvel localizar a área do script para o complemento do plugin em: " "'%s'." @@ -3100,6 +3102,10 @@ msgid "About" msgstr "Sobre" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Roda o projeto." @@ -5339,6 +5345,7 @@ msgstr "" "contidos na região quadrada [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 5761aadd1d..d2ecad4c74 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -2557,9 +2557,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nu a putut fi încărcat scriptul add-on din calea: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Imposibil de încărcat scriptul addon din cale: '%s' Se pare că există o " "eroare în cod, verificaÈ›i sintaxa." @@ -3009,6 +3011,10 @@ msgid "About" msgstr "Despre" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Rulează proiectul." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index b12e95793a..dfda002c17 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -93,11 +93,12 @@ # Dmytro Meleshko <dmytro.meleshko@gmail.com>, 2021. # narrnika <narr13niki@gmail.com>, 2021. # nec-trou <darya.bilyalova@gmail.com>, 2021. +# IindinAndEdresia <kapitan_pol@inbox.ru>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-19 22:33+0000\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -2624,9 +2625,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Ðе удалоÑÑŒ загрузить Ñкрипт из иÑточника: «%s»." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Ðевозможно загрузить Ñкрипт аддона из иÑточника: «%s». Ð’ коде еÑÑ‚ÑŒ ошибка, " "пожалуйÑта, проверьте ÑинтакÑиÑ." @@ -3072,6 +3075,10 @@ msgid "About" msgstr "О Godot Engine" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "ЗапуÑтить проект." @@ -5301,6 +5308,7 @@ msgstr "" "находÑÑ‚ÑÑ Ð² квадратной облаÑти [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7627,6 +7635,8 @@ msgstr "Блокировать вращение камеры" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Чтобы увеличить маÑштаб дальше, измените плоÑкоÑти отÑÐµÑ‡ÐµÐ½Ð¸Ñ ÐºÐ°Ð¼ÐµÑ€Ñ‹ (Вид -> " +"ÐаÑтройки...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -11018,6 +11028,10 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"ЕÑли выбрано, панель удалённого дерева Ñцены будет вызывать задержки при " +"каждом обновлении.\n" +"Ð”Ð»Ñ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ñти переключитеÑÑŒ обратно в панель локального " +"дерева Ñцены." #: editor/scene_tree_dock.cpp msgid "Local" diff --git a/editor/translations/si.po b/editor/translations/si.po index 20b9001362..7bc9066904 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -2464,8 +2464,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2870,6 +2871,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 95b0fc7136..3bb1bce542 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -2531,9 +2531,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nepodarilo sa naÄÃtaÅ¥ addon script z cesty: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Nepodarilo sa nájsÅ¥ addon script z cesty: '%s' Vyzerá to tak že by mohol byÅ¥ " "problém v kóde, prosÃm skontrolujte syntax." @@ -2978,6 +2980,10 @@ msgid "About" msgstr "O nás" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "SpustiÅ¥ projekt." diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 500b8b1e54..fd38959e1d 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -2646,8 +2646,9 @@ msgstr "Ni mogoÄe naložiti dodatno skripto iz poti: '%s'." #: editor/editor_node.cpp #, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Ni mogoÄe naložiti dodatno skripto iz poti: '%s' Skripta ni v naÄinu orodje." @@ -3113,6 +3114,10 @@ msgid "About" msgstr "O Programu" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Zaženi projekt." diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 7b2fee263a..abf3243545 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -2586,9 +2586,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Me sa duket është " "një gabim në kod, ju lutem kontrolloni sintaksën." @@ -3050,6 +3052,10 @@ msgid "About" msgstr "Rreth" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Luaj projektin." diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index cb28a6b876..6518f9b2bd 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -2763,8 +2763,9 @@ msgstr "ÐеуÑпех при учитавању Ñкриптице додатк #: editor/editor_node.cpp #, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "ÐеуÑпех при учитавању Ñкриптице додатка Ñа путем „%s“. Скриптица није у " "режиму алатке." @@ -3241,6 +3242,10 @@ msgid "About" msgstr "О" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Покрени пројекат." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 86ce05a7f2..b646003e1a 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -2477,8 +2477,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2885,6 +2886,10 @@ msgid "About" msgstr "O nama / O Godou" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 2b3c17e07e..7253693a74 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -26,8 +26,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-24 23:44+0000\n" -"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n" +"PO-Revision-Date: 2021-05-03 21:29+0000\n" +"Last-Translator: Alex25820 <Alexander_sjogren@hotmail.se>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -35,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2599,8 +2599,9 @@ msgstr "Kunde inte ladda addon script frÃ¥n sökväg: '%s'." #: editor/editor_node.cpp #, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Kunde inte ladda addon script frÃ¥n sökväg: '%s' Skript är inte i " "verktygsläge." @@ -2814,7 +2815,6 @@ msgid "MeshLibrary..." msgstr "MeshBibliotek..." #: editor/editor_node.cpp -#, fuzzy msgid "TileSet..." msgstr "TileSet..." @@ -2830,7 +2830,7 @@ msgstr "Ã…terställ" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Diverse projekt eller scenövergripande-verktyg." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp @@ -2859,7 +2859,7 @@ msgstr "Exportera..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "Installera Android Build Template..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -3025,7 +3025,7 @@ msgstr "Importera om" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Skicka Dokumentations Feedback" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3036,6 +3036,10 @@ msgid "About" msgstr "Om" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Spela projektet." @@ -3114,7 +3118,7 @@ msgstr "Expandera alla" #: editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Utdata" #: editor/editor_node.cpp msgid "Don't Save" @@ -3275,7 +3279,7 @@ msgstr "Redigera:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Mät:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" @@ -3287,11 +3291,11 @@ msgstr "Genomsnittlig Tid (sek)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Bildruta %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Fysik Bildruta %" #: editor/editor_profiler.cpp msgid "Inclusive" @@ -3303,7 +3307,7 @@ msgstr "Själv" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Bildruta #:" #: editor/editor_profiler.cpp msgid "Time" @@ -3323,7 +3327,7 @@ msgstr "PÃ¥" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Lager" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -3331,7 +3335,7 @@ msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[Tom]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." @@ -3377,11 +3381,11 @@ msgstr "Öppna Skript" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "Ny %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Gör Unik" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3407,11 +3411,11 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Storlek: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Sida: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3441,7 +3445,7 @@ msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Skriv din logik i _run() metoden." #: editor/editor_run_script.cpp msgid "There is an edited scene already." @@ -3461,7 +3465,7 @@ msgstr "Kunde inte köra Skript:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Glömde du '_run' metoden?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." @@ -3558,6 +3562,8 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Ingen nedladdningslänk hittades för denna version. Direkt nedladdning finns " +"endast tillgängligt för officiella utgÃ¥vor." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3576,16 +3582,16 @@ msgstr "Inget svar." #: editor/export_template_manager.cpp msgid "Request Failed." -msgstr "" +msgstr "FörfrÃ¥gning Misslyckades." #: editor/export_template_manager.cpp msgid "Redirect Loop." -msgstr "" +msgstr "Omdirigera Loop." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Misslyckades:" #: editor/export_template_manager.cpp msgid "Download Complete." @@ -3617,11 +3623,11 @@ msgstr "FrÃ¥nkopplad" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "Löser" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Kan inte lösa" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3641,7 +3647,7 @@ msgstr "Ansluten" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "" +msgstr "Begär..." #: editor/export_template_manager.cpp msgid "Downloading" @@ -3653,7 +3659,7 @@ msgstr "Anslutningsfel" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "Fel vid SSL-handskakning" #: editor/export_template_manager.cpp #, fuzzy @@ -3717,7 +3723,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "Det gÃ¥r inte att flytta en mapp in i sig själv." #: editor/filesystem_dock.cpp #, fuzzy @@ -3736,11 +3742,11 @@ msgstr "Scen '%s' har trasiga beroenden:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "Inget namn har angetts." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "" +msgstr "Angivet namn innehÃ¥ller ogiltiga tecken." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." @@ -3748,7 +3754,7 @@ msgstr "En fil eller mapp med detta namn finns redan." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "Namnet innehÃ¥ller ogiltiga tecken." #: editor/filesystem_dock.cpp msgid "" @@ -3886,6 +3892,8 @@ msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"Skannar Filer,\n" +"Snälla Vänta..." #: editor/filesystem_dock.cpp msgid "Move" @@ -3900,7 +3908,7 @@ msgstr "Byt namn" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Skriv över" #: editor/filesystem_dock.cpp #, fuzzy @@ -4030,7 +4038,7 @@ msgstr "Lägg till i Grupp" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Tomma grupper tas automatiskt bort." #: editor/groups_editor.cpp #, fuzzy @@ -4282,11 +4290,11 @@ msgstr "Skapa Prenumeration" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Plugin Namn:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Undermapp:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" @@ -4298,7 +4306,7 @@ msgstr "Skript Namn:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Aktivera nu?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -4751,9 +4759,8 @@ msgid "Onion Skinning Options" msgstr "Alternativ" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "Sektioner:" +msgstr "Riktningar" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -5386,9 +5393,8 @@ msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Roterar %s grader." +msgstr "Rotera CanvasItem \"%s\" till %d grader" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" @@ -5840,9 +5846,8 @@ msgid "Auto Insert Key" msgstr "Anim Infoga Nyckel" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "Animation längd (i sekunder)." +msgstr "Animations Nyckel och Pose Inställningar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -8361,9 +8366,8 @@ msgid "Enable Priority" msgstr "Redigera Filter" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Filtrera Filer..." +msgstr "Filtrera tiles" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." @@ -8616,9 +8620,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Ta bort valda filer?" +msgstr "Ta bort vald Rect." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -9834,9 +9837,8 @@ msgid "Export Project" msgstr "Exportera Projekt" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Exportera Projekt" +msgstr "Export läge?" #: editor/project_export.cpp #, fuzzy diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 9b57af9595..9107c43f7c 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -2468,8 +2468,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2876,6 +2877,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index a3c48112a6..c983fbe90e 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -2441,8 +2441,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2847,6 +2848,10 @@ msgid "About" msgstr "à°—à±à°°à°¿à°‚à°šà°¿" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index d865b04b16..24b007b891 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -8,12 +8,15 @@ # Anonymous <noreply@weblate.org>, 2020. # Lon3r <mptube.p@gmail.com>, 2020. # Kongfa Warorot <gongpha@hotmail.com>, 2020, 2021. +# Kongfa Waroros <gongpha@hotmail.com>, 2021. +# Atirut Wattanamongkol <artjang301@gmail.com>, 2021. +# PT 07 <porton555@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-05 14:28+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" +"Last-Translator: Kongfa Waroros <gongpha@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -21,50 +24,53 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "ชนิดตัวà¹à¸›à¸£à¹ƒà¸™ convert() ผิดพลาด ใช้ค่าคงที่ TYPE_* เท่านั้น" +msgstr "ชนิดตัวà¹à¸›à¸£à¹ƒà¸™ convert() ผิด ใช้ค่าคงที่ TYPE_* เท่านั้น" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "พบ String ที่มีความยาวเท่าà¸à¸±à¸š 1 (ตัวà¸à¸±à¸à¸©à¸£)" +msgstr "String นี้ต้à¸à¸‡à¸¡à¸µà¸„วามยาวเท่าà¸à¸±à¸š 1 ตัวà¸à¸±à¸à¸©à¸£" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "ไบต์ไม่ครบหรืà¸à¸œà¸´à¸”รูปà¹à¸šà¸š ไม่สามารถà¹à¸›à¸¥à¸‡à¸„่าได้" +msgstr "ไบต์ไม่เพียงพà¸à¸«à¸£à¸·à¸à¸£à¸¹à¸›à¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸à¸²à¸£à¸–à¸à¸”รหัสไบต์" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "ค่าà¸à¸´à¸™à¸žà¸¸à¸•à¸œà¸´à¸”พลาด %i (ไม่ผ่าน)" +msgstr "à¸à¸´à¸™à¸žà¸¸à¸• %i ใน expression ไม่ถูà¸à¸•à¹‰à¸à¸‡ (ไม่ผ่าน)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self ไม่สามารถใช้ได้เนื่à¸à¸‡à¸ˆà¸²à¸ instance ว่าง (ไม่ผ่าน)" +msgstr "ไม่สามารถใช้ self ได้เนื่à¸à¸‡à¸ˆà¸²à¸à¸à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¹€à¸›à¹‡à¸™ null (ไม่ผ่าน)" #: core/math/expression.cpp +#, fuzzy msgid "Invalid operands to operator %s, %s and %s." -msgstr "ดำเนินà¸à¸²à¸£à¸œà¸´à¸”พลาดที่ตัวดำเนินà¸à¸²à¸£ %s, %s à¹à¸¥à¸° %s" +msgstr "ตัวดำเนินà¸à¸²à¸£à¸ªà¸³à¸«à¸£à¸±à¸šà¹‚à¸à¹€à¸›à¸à¹€à¸£à¹€à¸•à¸à¸£à¹Œ %s, %s à¹à¸¥à¸° %s ไม่ถูà¸à¸•à¹‰à¸à¸‡" #: core/math/expression.cpp +#, fuzzy msgid "Invalid index of type %s for base type %s" -msgstr "ดัชนีขà¸à¸‡à¸Šà¸™à¸´à¸” '%s' ผิดพลาด ในชนิดà¸à¸²à¸™ %s" +msgstr "ดัชนีขà¸à¸‡à¸Šà¸™à¸´à¸” '%s' ไม่ถูà¸à¸•à¹‰à¸à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸Šà¸™à¸´à¸”à¸à¸²à¸™ %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "ชื่à¸à¸”ัชนีขà¸à¸‡ '%s' ผิดพลาด สำหรับà¸à¸²à¸™ %s" +msgstr "ชื่à¸à¸”ัชนีขà¸à¸‡ '%s' ผิดพลาดสำหรับà¸à¸²à¸™ %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "à¸à¸²à¸£à¹Œà¸à¸´à¸§à¹€à¸¡à¸™à¸•à¹Œà¸‚à¸à¸‡à¸„à¸à¸™à¸ªà¸•à¸£à¸±à¸„ '%s' ผิดพลาด" #: core/math/expression.cpp +#, fuzzy msgid "On call to '%s':" -msgstr "เรียภ'%s':" +msgstr "ขณะเรียภ'%s':" #: core/ustring.cpp msgid "B" @@ -99,12 +105,14 @@ msgid "Free" msgstr "à¸à¸´à¸ªà¸£à¸°" #: editor/animation_bezier_editor.cpp +#, fuzzy msgid "Balanced" -msgstr "ความสมดุล" +msgstr "สมดุล" #: editor/animation_bezier_editor.cpp +#, fuzzy msgid "Mirror" -msgstr "à¸à¸£à¸°à¸ˆà¸" +msgstr "สะท้à¸à¸™" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -115,12 +123,13 @@ msgid "Value:" msgstr "ค่า:" #: editor/animation_bezier_editor.cpp +#, fuzzy msgid "Insert Key Here" -msgstr "เพิ่มปุ่มที่นี่" +msgstr "เพิ่มคีย์ที่นี่" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "ทำซ้ำคีย์ที่เลืà¸à¸" +msgstr "คัดลà¸à¸à¸„ีย์ที่เลืà¸à¸" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" @@ -135,8 +144,9 @@ msgid "Move Bezier Points" msgstr "ย้ายจุดเบซิเยร์" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Duplicate Keys" -msgstr "ทำซ้ำคีย์à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" +msgstr "คีย์à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸‹à¹‰à¸³à¸à¸±à¸™" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -147,10 +157,12 @@ msgid "Anim Change Keyframe Time" msgstr "à¹à¸à¹‰à¹„ขเวลาคีย์เฟรมà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Transition" -msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" +msgstr "เปลี่ยนทรานสิชันขà¸à¸‡à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Transform" msgstr "เคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -171,8 +183,9 @@ msgid "Anim Multi Change Transition" msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transform" -msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง" +msgstr "à¹à¸à¹‰à¹„ขตำà¹à¸«à¸™à¹ˆà¸‡à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" @@ -189,11 +202,11 @@ msgstr "à¹à¸à¹‰à¹„ขความยาวà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" +msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¸‚à¸à¸‡à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "คุณสมบัติà¹à¸—ร็à¸" +msgstr "à¹à¸—ร็à¸à¸„ุณสมบัติ" #: editor/animation_track_editor.cpp msgid "3D Transform Track" @@ -250,7 +263,7 @@ msgstr "เปลี่ยนที่à¸à¸¢à¸¹à¹ˆà¹à¸—ร็à¸" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "เปิด/ปิดà¸à¸²à¸£à¸•à¸´à¸”ตามà¹à¸—ร็à¸à¸™à¸µà¹‰" +msgstr "เปิด/ปิดà¹à¸—ร็à¸à¸™à¸µà¹‰" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -261,8 +274,9 @@ msgid "Interpolation Mode" msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "โหมดลูปวาร์ป (à¹à¸à¹‰à¹„ขจุดสิ้นสุดด้วยจุดเริ่มตต้นบนลูป)" +msgstr "โหมดวนลูป (Interpolate จุดสิ้นสุดด้วยจุดเริ่มตต้นบนลูป)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -348,7 +362,7 @@ msgstr "เพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆà¸ªà¸³à¸«à¸£à¸±à¸š %s à¹à¸¥à¸ #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "เพิ่ม %d à¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆà¹à¸¥à¸°à¹€à¸žà¸´à¹ˆà¸¡à¸„ีย์?" +msgstr "เพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆ %d à¹à¸—ร็à¸à¹à¸¥à¸°à¹€à¸žà¸´à¹ˆà¸¡à¸„ีย์?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -391,17 +405,19 @@ msgid "Rearrange Tracks" msgstr "จัดเรียงà¹à¸—ร็à¸" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "à¹à¸›à¸¥à¸‡à¹à¸—ร็à¸à¹€à¸‰à¸žà¸²à¸°à¸—ี่ Spatial-based nodes" +msgstr "à¹à¸—ร็ภTransform ส่งผลต่à¸à¹‚นดประเภท Spatial-based เท่านั้น" #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"à¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡à¸ªà¸²à¸¡à¸²à¸£à¸–ติดไว้บนโหนดชนิดเหล่านี้เท่านั้น:\n" +"à¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡à¸ªà¸²à¸¡à¸²à¸£à¸–ชี้ไปยังโนดชนิดเหล่านี้ได้เท่านั้น:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" @@ -505,7 +521,7 @@ msgstr "เลืà¸à¸à¹‚หนด AnimationPlayer เพื่à¸à¸ªà¸£à¹‰à¸²à #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "โชว์à¹à¸—ร็à¸à¸ˆà¸²à¸à¹‚หนดที่เลืà¸à¸à¹ƒà¸™à¸œà¸±à¸‡à¹€à¸—่านั้น" +msgstr "à¹à¸ªà¸”งà¹à¸—ร็à¸à¸ˆà¸²à¸à¹‚หนดที่เลืà¸à¸à¹ƒà¸™à¸œà¸±à¸‡à¹€à¸—่านั้น" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -1634,11 +1650,11 @@ msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸à¸à¸à¹à¸šà¸š 32 bit PCK à¹à¸šà¸šà¸à¸±à¸‡à¸•à¸± #: editor/editor_feature_profile.cpp msgid "3D Editor" -msgstr "เà¸à¸”ิเตà¸à¸£à¹Œ 3D" +msgstr "ตัวà¹à¸à¹‰à¹„ข 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "เà¸à¸”ิเตà¸à¸£à¹Œà¸ªà¸„ริปต์" +msgstr "ตัวà¹à¸à¹‰à¹„ขสคริปต์" #: editor/editor_feature_profile.cpp msgid "Asset Library" @@ -1674,7 +1690,7 @@ msgstr "มีโปรไฟล์ที่มีชื่à¸à¸™à¸µà¹‰à¸à¸¢à¸¹ #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "(เà¸à¸”ิเตà¸à¸£à¹Œà¸–ูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™, คุณสมบัติถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)" +msgstr "(ตัวà¹à¸à¹‰à¹„ขถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™, คุณสมบัติถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" @@ -1682,7 +1698,7 @@ msgstr "(ปิดà¸à¸²à¸£à¸—ำงานคุณสมบัติ)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" -msgstr "(เà¸à¸”ิเตà¸à¸£à¹Œà¸–ูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)" +msgstr "(ตัวà¹à¸à¹‰à¹„ขถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)" #: editor/editor_feature_profile.cpp msgid "Class Options:" @@ -1690,7 +1706,7 @@ msgstr "ตั้งค่าคลาส:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "เปิดà¸à¸²à¸£à¸—ำงานเà¸à¸”ิเตà¸à¸£à¹Œà¸•à¸²à¸¡à¸šà¸£à¸´à¸šà¸—" +msgstr "เปิดà¸à¸²à¸£à¸—ำงานตัวà¹à¸à¹‰à¹„ขตามบริบท" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" @@ -1775,7 +1791,7 @@ msgstr "ส่งà¸à¸à¸à¹‚ปรไฟล์" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "จัดà¸à¸²à¸£à¸£à¸²à¸¢à¸¥à¸°à¹€à¸à¸µà¸¢à¸”คุณสมบัติเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "จัดà¸à¸²à¸£à¸£à¸²à¸¢à¸¥à¸°à¹€à¸à¸µà¸¢à¸”คุณสมบัติตัวà¹à¸à¹‰à¹„ข" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1981,7 +1997,7 @@ msgstr "ค่าเริ่มต้น:" #: editor/editor_help.cpp msgid "Methods" -msgstr "เมท็à¸à¸”" +msgstr "เมธà¸à¸”" #: editor/editor_help.cpp msgid "Theme Properties" @@ -2278,8 +2294,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" -"เà¸à¸´à¸”ข้à¸à¸œà¸´à¸”พลาดขณะà¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸à¹€à¸¥à¹€à¸à¸²à¸•à¹Œà¸‚à¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ\n" -"ตรวจสà¸à¸šà¹ƒà¸«à¹‰à¹à¸™à¹ˆà¹ƒà¸ˆà¸§à¹ˆà¸²à¸—ี่à¸à¸¢à¸¹à¹ˆà¸‚้à¸à¸¡à¸¹à¸¥à¸œà¸¹à¹‰à¹ƒà¸Šà¹‰à¹€à¸à¸”ิเตà¸à¸£à¹Œà¸ªà¸²à¸¡à¸²à¸£à¸–à¹à¸à¹‰à¹„ขได้" +"เà¸à¸´à¸”ข้à¸à¸œà¸´à¸”พลาดขณะà¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸à¹€à¸¥à¹€à¸à¸²à¸•à¹Œà¸‚à¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข\n" +"ตรวจสà¸à¸šà¹ƒà¸«à¹‰à¹à¸™à¹ˆà¹ƒà¸ˆà¸§à¹ˆà¸²à¸—ี่à¸à¸¢à¸¹à¹ˆà¸‚้à¸à¸¡à¸¹à¸¥à¸œà¸¹à¹‰à¹ƒà¸Šà¹‰à¸•à¸±à¸§à¹à¸à¹‰à¹„ขสามารถà¹à¸à¹‰à¹„ขได้" #: editor/editor_node.cpp msgid "" @@ -2287,8 +2303,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" -"เลเà¸à¸²à¸•à¹Œà¹€à¸à¸”ิเตà¸à¸£à¹Œà¸”ั้งเดิมถูà¸à¹€à¸‚ียนทับ\n" -"เพื่à¸à¸—ี่จะà¸à¸¹à¹‰à¸„ืนเลเà¸à¸²à¸•à¹Œà¸”ั้งเดิมไปยังà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าพื้นà¸à¸²à¸™ ใช้à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า Delete Layout à¹à¸¥à¸°à¸¥à¸šà¹€à¸¥à¹€à¸à¸²à¸•à¹Œà¸•à¸±à¹‰à¸‡à¹€à¸”ิม" +"à¸à¸²à¸£à¸ˆà¸±à¸”เค้าโครงตัวà¹à¸à¹‰à¹„ขดั้งเดิมถูà¸à¹€à¸‚ียนทับ\n" +"เพื่à¸à¸—ี่จะà¸à¸¹à¹‰à¸„ืนเค้าโครงดั้งเดิมไปยังà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าพื้นà¸à¸²à¸™ ใช้à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า Delete Layout " +"à¹à¸¥à¸°à¸¥à¸šà¹€à¸„้าโครงตั้งเดิม" #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2497,9 +2514,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "ไม่สามารถโหลดสคริปต์จาà¸: '%s'" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "ไม่สามารถโหลดสคริปต์ส่วนเสริมจาà¸: '%s' เหมืà¸à¸™à¸§à¹ˆà¸²à¸ˆà¸°à¹€à¸à¸´à¸”ข้à¸à¸œà¸´à¸”พลาดขึ้นในโค้ด " "à¸à¸£à¸¸à¸“าเช็ตรูปà¹à¸šà¸šà¸à¸²à¸£à¹€à¸‚ียนโค้ด" @@ -2799,7 +2818,7 @@ msgid "" msgstr "" "ถ้าเปิดตัวเลืà¸à¸à¸™à¸µà¹‰ à¸à¸²à¸£à¹ƒà¸Šà¹‰ deploy สำหรับà¹à¸à¸™à¸”รà¸à¸¢à¸”์จะส่งà¸à¸à¸à¹€à¸‰à¸žà¸²à¸°à¹„ฟล์ปà¸à¸´à¸šà¸±à¸•à¸´à¸à¸²à¸£ " "ไม่มีข้à¸à¸¡à¸¹à¸¥à¹‚ปรเจà¸à¸•à¹Œ\n" -"ระบบไฟล์จะถูà¸à¸ˆà¸±à¸”เตรียมจาà¸à¹‚ปรเจ็à¸à¸•à¹Œà¹‚ดยเà¸à¸”ิเตà¸à¸£à¹Œà¸šà¸™à¹€à¸„รืà¸à¸‚่าย\n" +"ระบบไฟล์จะถูà¸à¸ˆà¸±à¸”เตรียมจาà¸à¹‚ปรเจ็à¸à¸•à¹Œà¹‚ดยตัวà¹à¸à¹‰à¹„ขบนเครืà¸à¸‚่าย\n" "บน Android จะ deploy โดยใช้สาย USB เพื่à¸à¸›à¸£à¸°à¸ªà¸´à¸—ธิภาพที่ดี " "ตัวเลืà¸à¸à¸™à¸µà¹‰à¸ˆà¸°à¸Šà¹ˆà¸§à¸¢à¹ƒà¸«à¹‰à¸à¸²à¸£à¸—ดสà¸à¸šà¹€à¸à¸¡à¹€à¸£à¹‡à¸§à¸‚ึ้น สำหรับโปรเจà¸à¸•à¹Œà¸‚นาดใหà¸à¹ˆ" @@ -2837,7 +2856,7 @@ msgid "" "filesystem option is enabled." msgstr "" "เมื่à¸à¹€à¸›à¸´à¸”ใช้งานตัวเลืà¸à¸à¸™à¸µà¹‰ à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¹ƒà¸” ๆ " -"ที่เà¸à¸´à¸”ขึ้นà¸à¸±à¸šà¸‰à¸²à¸à¹ƒà¸™à¹€à¸à¸”ิเตà¸à¸£à¹Œà¸ˆà¸°à¸›à¸£à¸²à¸à¸à¹ƒà¸™à¹‚ปรเจ็à¸à¸•à¹Œà¸—ี่à¸à¸³à¸¥à¸±à¸‡à¸—ำงานà¸à¸¢à¸¹à¹ˆ\n" +"ที่เà¸à¸´à¸”ขึ้นà¸à¸±à¸šà¸‰à¸²à¸à¹ƒà¸™à¸•à¸±à¸§à¹à¸à¹‰à¹„ขจะปราà¸à¸à¹ƒà¸™à¹‚ปรเจ็à¸à¸•à¹Œà¸—ี่à¸à¸³à¸¥à¸±à¸‡à¸—ำงานà¸à¸¢à¸¹à¹ˆ\n" "เมื่à¸à¸£à¸µà¹‚มตผ่านà¸à¸¸à¸›à¸à¸£à¸“์ นี่จะมีประสิทธิภาพมาà¸à¸‚ึ้นเมื่à¸à¹€à¸›à¸´à¸”ใช้งานตัวเลืà¸à¸à¸£à¸°à¸šà¸šà¹„ฟล์เครืà¸à¸‚่าย" #: editor/editor_node.cpp @@ -2856,15 +2875,15 @@ msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "เà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ตัวà¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Editor Settings..." -msgstr "ตั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ตั้งค่าตัวà¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "เลย์เà¸à¸²à¸•à¹Œà¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "เค้าโครงตัวà¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Take Screenshot" @@ -2872,7 +2891,7 @@ msgstr "ถ่ายภาพหน้าจà¸" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "ภาพหน้าจà¸à¸ˆà¸°à¸–ูà¸à¹€à¸à¹‡à¸šà¹„ว้ในโฟลเดà¸à¸£à¹Œà¸‚้à¸à¸¡à¸¹à¸¥/à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ภาพหน้าจà¸à¸ˆà¸°à¸–ูà¸à¹€à¸à¹‡à¸šà¹„ว้ในโฟลเดà¸à¸£à¹Œà¸‚้à¸à¸¡à¸¹à¸¥/à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าขà¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2884,19 +2903,19 @@ msgstr "เปิด/ปิด คà¸à¸™à¹‚ซลระบบ" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "เปิดโฟลเดà¸à¸£à¹Œà¸‚้à¸à¸¡à¸¹à¸¥/ตั้งค่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "เปิดโฟลเดà¸à¸£à¹Œà¸‚้à¸à¸¡à¸¹à¸¥/ตั้งค่าขà¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "เปิดโฟลเดà¸à¸£à¹Œà¸‚à¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "เปิดโฟลเดà¸à¸£à¹Œà¸‚à¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "เปิดโฟลเดà¸à¸£à¹Œà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "เปิดโฟลเดà¸à¸£à¹Œà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าขà¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "จัดà¸à¸²à¸£à¸Ÿà¸µà¹€à¸ˆà¸à¸£à¹Œà¸‚à¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ..." +msgstr "จัดà¸à¸²à¸£à¸¥à¸±à¸à¸©à¸“ะเฉพาะขà¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2932,6 +2951,10 @@ msgid "About" msgstr "เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸š" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "เล่นโปรเจà¸à¸•à¹Œ" @@ -2969,7 +2992,7 @@ msgstr "เลืà¸à¸à¹€à¸¥à¹ˆà¸™à¸‰à¸²à¸" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹„ดรเวà¸à¸£à¹Œà¸à¸²à¸£à¹Œà¸”จà¸à¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸à¸‡à¹€à¸£à¸´à¹ˆà¸¡à¹€à¸à¸”ิเตà¸à¸£à¹Œà¹ƒà¸«à¸¡à¹ˆ" +msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹„ดรเวà¸à¸£à¹Œà¸à¸²à¸£à¹Œà¸”จà¸à¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸à¸‡à¹€à¸£à¸´à¹ˆà¸¡à¸•à¸±à¸§à¹à¸à¹‰à¹„ขใหม่" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -3099,15 +3122,15 @@ msgstr "เลืà¸à¸" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œ 2D" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ข 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œ 3D" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ข 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œà¸ªà¸„ริปต์" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ขสคริปต์" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3115,11 +3138,11 @@ msgstr "เปิดà¹à¸«à¸¥à¹ˆà¸‡à¸£à¸§à¸¡à¸—รัพยาà¸à¸£" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œà¸–ัดไป" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ขà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" #: editor/editor_node.h msgid "Warning!" @@ -4036,7 +4059,7 @@ msgstr "บันทึà¸à¸‰à¸²à¸, นำเข้าà¹à¸¥à¸°à¹€à¸£à¸´à¹ˆà¸¡à #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸Šà¸™à¸´à¸”ขà¸à¸‡à¹„ฟล์ที่นำเข้า จำเป็นต้à¸à¸‡à¹€à¸£à¸´à¹ˆà¸¡à¹€à¸à¸”ิเตà¸à¸£à¹Œà¹ƒà¸«à¸¡à¹ˆ" +msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸Šà¸™à¸´à¸”ขà¸à¸‡à¹„ฟล์ที่นำเข้า จำเป็นต้à¸à¸‡à¹€à¸£à¸´à¹ˆà¸¡à¸•à¸±à¸§à¹à¸à¹‰à¹„ขใหม่" #: editor/import_dock.cpp msgid "" @@ -4285,7 +4308,7 @@ msgstr "จุด" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ข" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -5122,11 +5145,11 @@ msgid "" msgstr "mesh บางส่วนไม่ถูà¸à¸•à¹‰à¸à¸‡ ตรวจสà¸à¸šà¹ƒà¸«à¹‰à¹à¸™à¹ˆà¹ƒà¸ˆà¸§à¹ˆà¸²à¸„่า UV2 à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸žà¸·à¹‰à¸™à¸—ี่สี่เหลี่ยม [0.0,1.0]" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" -"เà¸à¸”ิเตà¸à¸£à¹Œ Godot ถูà¸à¸ªà¸£à¹‰à¸²à¸‡à¹‚ดยไม่ได้สนับสนุน ray tracing ดังนั้นจึงไม่สามารถ bake lightmaps " -"ได้" +"ตัวà¹à¸à¹‰à¹„ข Godot ถูà¸à¸ªà¸£à¹‰à¸²à¸‡à¹‚ดยไม่ได้สนับสนุน Ray Tracing ดังนั้นจึงไม่สามารถปั้น Lightmap ได้" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -5344,7 +5367,7 @@ msgid "" "Overrides game camera with editor viewport camera." msgstr "" "เขียนทับà¸à¸¥à¹‰à¸à¸‡à¸‚à¸à¸‡à¹€à¸à¸¡à¸ªà¹Œ\n" -"เขียนทับà¸à¸¥à¹‰à¸à¸‡à¸‚à¸à¸‡à¹€à¸à¸¡à¸ªà¹Œà¸”้วยเà¸à¸”ิเตà¸à¸£à¹Œà¸‚à¸à¸‡à¸§à¸´à¸§à¸žà¸à¸£à¹Œà¸•à¸‚à¸à¸‡à¸à¸¥à¹‰à¸à¸‡" +"เขียนทับà¸à¸¥à¹‰à¸à¸‡à¸‚à¸à¸‡à¹€à¸à¸¡à¸ªà¹Œà¸”้วยตัวà¹à¸à¹‰à¹„ขขà¸à¸‡à¸§à¸´à¸§à¸žà¸à¸£à¹Œà¸•à¸‚à¸à¸‡à¸à¸¥à¹‰à¸à¸‡" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6475,11 +6498,11 @@ msgstr "เติมน้ำหนัà¸à¹‚ครง" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "เปิดเà¸à¸”ิเตà¸à¸£à¹Œ Polygon 2D UV" +msgstr "เปิดตัวà¹à¸à¹‰à¹„ข Polygon 2D UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "เà¸à¸”ิเตà¸à¸£à¹Œ Polygon 2D UV" +msgstr "ตัวà¹à¸à¹‰à¹„ข Polygon 2D UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" @@ -6734,7 +6757,8 @@ msgstr "สคริปต์ไม่ได้à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¹‚หมดเ #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "เพื่à¸à¸—ี่จะเริ่มสคริปต์ จำเป็นต้à¸à¸‡à¸ªà¸·à¸šà¸—à¸à¸”สคริปต์เà¸à¸”ิเตà¸à¸£à¹Œ à¹à¸¥à¸°à¸•à¸±à¹‰à¸‡à¹‚หมดเป็นโหมดเครื่à¸à¸‡à¸¡à¸·à¸" +msgstr "" +"หาà¸à¸•à¹‰à¸à¸‡à¸à¸²à¸£à¸—ี่จะเริ่มสคริปต์ มันจำเป็นต้à¸à¸‡à¸ªà¸·à¸šà¸—à¸à¸”จาภEditorScript à¹à¸¥à¸°à¸•à¸±à¹‰à¸‡à¹‚หมดเป็นโหมดเครื่à¸à¸‡à¸¡à¸·à¸" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -6894,7 +6918,7 @@ msgstr "เปิดตัวดีบัà¸à¸„้างไว้" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" -msgstr "ดีบัà¸à¸”้วยเà¸à¸”ิเตà¸à¸£à¹Œà¸à¸·à¹ˆà¸™" +msgstr "ดีบัà¸à¸”้วยตัวà¹à¸à¹‰à¹„ขภายนà¸à¸" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." @@ -7426,14 +7450,14 @@ msgstr "ล็à¸à¸„à¸à¸²à¸£à¸«à¸¡à¸¸à¸™à¸§à¸´à¸§à¹à¸¥à¹‰à¸§" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" +msgstr "หาà¸à¸•à¹‰à¸à¸‡à¸à¸²à¸£à¸—ี่จะขยายให้ไà¸à¸¥à¸à¸à¸à¹„ป ให้เปลี่ยนระนà¸à¸šà¸à¸²à¸£à¸•à¸±à¸”ขà¸à¸‡à¸à¸¥à¹‰à¸à¸‡ (มุมมà¸à¸‡ -> ตั้งค่า...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" -"หมายเหตุ: ค่า FPS ที่à¹à¸ªà¸”งเป็นà¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡à¸‚à¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ\n" +"หมายเหตุ: ค่า FPS ที่à¹à¸ªà¸”งเป็นà¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡à¸‚à¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข\n" "ไม่สามารถใช้เป็นตัวบ่งชี้ประสิทธิภาพในเà¸à¸¡à¸—ี่à¹à¸—้จริงได้" #: editor/plugins/spatial_editor_plugin.cpp @@ -7933,7 +7957,7 @@ msgstr "สร้างเทมเพลตเปล่า" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "สร้างเทมเพลตเปล่าสำหรับเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "สร้างà¹à¸¡à¹ˆà¹à¸šà¸šà¹€à¸›à¸¥à¹ˆà¸²à¸ªà¸³à¸«à¸£à¸±à¸šà¸•à¸±à¸§à¹à¸à¹‰à¹„ข" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" @@ -9861,8 +9885,8 @@ msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" -"เปลี่ยนภาษาà¹à¸¥à¹‰à¸§\n" -"à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ˆà¸°à¸¡à¸µà¸œà¸¥à¹€à¸¡à¸·à¹ˆà¸à¹€à¸›à¸´à¸”เà¸à¸”ิเตà¸à¸£à¹Œà¸«à¸£à¸·à¸à¸•à¸±à¸§à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œà¹ƒà¸«à¸¡à¹ˆ" +"ภาษาได้ถูà¸à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸¥à¹‰à¸§\n" +"à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ˆà¸°à¸¡à¸µà¸œà¸¥à¹€à¸¡à¸·à¹ˆà¸à¹€à¸›à¸´à¸”ตัวà¹à¸à¹‰à¹„ขหรืà¸à¸•à¸±à¸§à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œà¹ƒà¸«à¸¡à¹ˆ" #: editor/project_manager.cpp msgid "" @@ -10168,7 +10192,7 @@ msgstr "à¸à¸³à¸«à¸™à¸”เฉพาะ..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "ต้à¸à¸‡à¹€à¸›à¸´à¸”เà¸à¸”ิเตà¸à¸£à¹Œà¹ƒà¸«à¸¡à¹ˆà¹€à¸žà¸·à¹ˆà¸à¹ƒà¸«à¹‰à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸¡à¸µà¸œà¸¥" +msgstr "ต้à¸à¸‡à¹€à¸›à¸´à¸”ตัวà¹à¸à¹‰à¹„ขใหม่เพื่à¸à¹ƒà¸«à¹‰à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸¡à¸µà¸œà¸¥" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -10685,8 +10709,8 @@ msgid "" "This is probably because this editor was built with all language modules " "disabled." msgstr "" -"ไม่สามารถà¹à¸™à¸šà¸ªà¸„ริปต์: ไม่มีภาษาโปรà¹à¸à¸£à¸¡à¸—ี่เปิดใช้\n" -"à¸à¸²à¸ˆà¹€à¸›à¹‡à¸™à¹€à¸žà¸£à¸²à¸°à¹€à¸à¸”ิเตà¸à¸£à¹Œà¸™à¸µà¹‰à¸ªà¸£à¹‰à¸²à¸‡à¸‚ึ้นโดยปิดใช้งานโมดูลภาษาโปรà¹à¸à¸£à¸¡à¸—ั้งหมด" +"ไม่สามารถà¹à¸™à¸šà¸ªà¸„ริปต์: ไม่มีภาษาที่เปิดใช้\n" +"à¸à¸²à¸ˆà¹€à¸›à¹‡à¸™à¹€à¸žà¸£à¸²à¸°à¸•à¸±à¸§à¹à¸à¹‰à¹„ขนี้สร้างขึ้นโดยปิดใช้งานโมดูลภาษาทั้งหมด" #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10752,6 +10776,8 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"หาà¸à¹€à¸¥à¸·à¸à¸à¹„ว้ à¹à¸œà¸‡à¸œà¸±à¸‡à¸‰à¸²à¸à¸ˆà¸²à¸à¸£à¸°à¸¢à¸°à¹„à¸à¸¥à¸ˆà¸°à¸—ำให้โปรเจà¸à¸•à¹Œà¹€à¸à¸´à¸”à¸à¸²à¸£à¸à¸£à¸°à¸•à¸¸à¸à¸—ุà¸à¸„รั้งที่à¸à¸±à¸›à¹€à¸”ต\n" +"สลับà¸à¸¥à¸±à¸šà¹„ปยัง à¹à¸œà¸‡à¸œà¸±à¸‡à¸‰à¸²à¸à¸ˆà¸²à¸à¸£à¸°à¸¢à¸°à¹ƒà¸à¸¥à¹‰à¹€à¸žà¸·à¹ˆà¸à¹€à¸žà¸´à¹ˆà¸¡à¸›à¸£à¸°à¸ªà¸´à¸—ธิภาพในà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™" #: editor/scene_tree_dock.cpp msgid "Local" @@ -10961,7 +10987,7 @@ msgstr "ไฟล์สคริปต์มีà¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§" msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." -msgstr "หมายเหตุ: บิวท์à¸à¸´à¸™à¸ªà¸„ริปต์มีข้à¸à¸ˆà¸³à¸à¸±à¸” ไม่สามารถà¹à¸à¹‰à¹„ขได้โดยใช้เà¸à¸”ิเตà¸à¸£à¹Œà¸ ายนà¸à¸" +msgstr "หมายเหตุ: สคริปต์ในตัวมีข้à¸à¸ˆà¸³à¸à¸±à¸” ไม่สามารถà¹à¸à¹‰à¹„ขได้โดยใช้ตัวà¹à¸à¹‰à¹„ขภายนà¸à¸" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11141,7 +11167,7 @@ msgstr "à¹à¸à¹‰à¹„ขทางลัด" #: editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "ตั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าตัวà¹à¸à¹‰à¹„ข" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -11980,7 +12006,7 @@ msgstr "เทมเพลตà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸à¸™ #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "Debug keystore ไม่ได้ถูà¸à¸•à¸±à¹‰à¸‡à¹„ว้ในตั้งค่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œà¸«à¸£à¸·à¸à¹ƒà¸™à¸žà¸£à¸µà¹€à¸‹à¹‡à¸•" +msgstr "ดีบัภKeystore ไม่ได้ถูà¸à¸•à¸±à¹‰à¸‡à¹„ว้ในตั้งค่าขà¸à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ขหรืà¸à¹ƒà¸™à¸žà¸£à¸µà¹€à¸‹à¹‡à¸•" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." @@ -11988,11 +12014,11 @@ msgstr "Release keystore à¸à¸³à¸«à¸™à¸”ค่าไว้à¸à¸¢à¹ˆà¸²à¸‡à¹„มà #: platform/android/export/export.cpp msgid "A valid Android SDK path is required in Editor Settings." -msgstr "ต้à¸à¸‡à¸à¸²à¸£à¸—ี่à¸à¸¢à¸¹à¹ˆà¸‚à¸à¸‡ Android SDK ที่ถูà¸à¸•à¹‰à¸à¸‡ ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ต้à¸à¸‡à¸à¸²à¸£à¸—ี่à¸à¸¢à¸¹à¹ˆà¸‚à¸à¸‡ Android SDK ที่ถูà¸à¸•à¹‰à¸à¸‡ ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าตัวà¹à¸à¹‰à¹„ข" #: platform/android/export/export.cpp msgid "Invalid Android SDK path in Editor Settings." -msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ไม่ถูà¸à¸•à¹‰à¸à¸‡à¹ƒà¸™à¸•à¸±à¹‰à¸‡à¸„่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ไม่ถูà¸à¸•à¹‰à¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าตัวà¹à¸à¹‰à¹„ข" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12004,7 +12030,7 @@ msgstr "ไม่พบคำสั่ง adb ขà¸à¸‡ Android SDK platform-too #: platform/android/export/export.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "โปรดตรวจสà¸à¸šà¹ƒà¸™à¹„ดเร็à¸à¸—à¸à¸£à¸µ Android SDK ที่ระบุใตัวตั้งค่าขà¸à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "à¸à¸£à¸¸à¸“าตรวจสà¸à¸šà¹ƒà¸™à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¸‚à¸à¸‡ Android SDK ที่ระบุไว้ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าตัวà¹à¸à¹‰à¹„ข" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12737,7 +12763,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." -msgstr "เลืà¸à¸à¸ªà¸µà¸ˆà¸²à¸à¸«à¸™à¹‰à¸²à¸•à¹ˆà¸²à¸‡à¹€à¸à¸”ิเตà¸à¸£à¹Œ" +msgstr "เลืà¸à¸à¸ªà¸µà¸ˆà¸²à¸à¸«à¸™à¹‰à¸²à¸•à¹ˆà¸²à¸‡à¸•à¸±à¸§à¹à¸à¹‰à¹„ข" #: scene/gui/color_picker.cpp msgid "HSV" @@ -12762,7 +12788,7 @@ msgid "" "If you don't intend to add a script, use a plain Control node instead." msgstr "" "ตัวคà¸à¸™à¹€à¸—นเนà¸à¸£à¹Œà¹€à¸à¸‡à¹„ม่มีบทบาทเว้นà¹à¸•à¹ˆà¸„ุณจะตั้งค่าลัà¸à¸©à¸“ะà¸à¸²à¸£à¸—ำงานขà¸à¸‡à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¸£à¸à¸‡à¹ƒà¸™à¸ªà¸„ริปต์\n" -"หาà¸à¸„ุณไม่ต้à¸à¸‡à¸à¸²à¸£à¹€à¸žà¸´à¹ˆà¸¡à¸ªà¸„ริปต์ให้ใช้โหนด \"ควบคุม\" ปà¸à¸•à¸´à¹à¸—น" +"หาà¸à¸„ุณไม่ต้à¸à¸‡à¸à¸²à¸£à¹€à¸žà¸´à¹ˆà¸¡à¸ªà¸„ริปต์ให้ใช้โหนด Control ปà¸à¸•à¸´à¹à¸—น" #: scene/gui/control.cpp msgid "" @@ -12795,7 +12821,7 @@ msgid "" "running." msgstr "" "ป๊à¸à¸›à¸à¸±à¸›à¸ˆà¸°à¸–ูà¸à¸‹à¹ˆà¸à¸™à¸•à¸²à¸¡à¸„่าเริ่มต้นยà¸à¹€à¸§à¹‰à¸™à¹à¸•à¹ˆà¸„ุณจะเรียà¸à¹ƒà¸Šà¹‰ popup() หรืà¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™ popup*() ใด ๆ " -"à¸à¸²à¸£à¸—ำให้มà¸à¸‡à¹€à¸«à¹‡à¸™à¹„ด้สำหรับà¸à¸²à¸£à¹à¸à¹‰à¹„ขเป็นเรื่à¸à¸‡à¸›à¸à¸•à¸´ à¹à¸•à¹ˆà¸ˆà¸°à¸‹à¹ˆà¸à¸™à¹€à¸¡à¸·à¹ˆà¸à¸—ำงาน" +"คุณสามารถทำให้มันมà¸à¸‡à¹€à¸«à¹‡à¸™à¹„ด้เมื่à¸à¹à¸à¹‰à¹„ข à¹à¸•à¹ˆà¸¡à¸±à¸™à¸ˆà¸°à¸–ูà¸à¸‹à¹ˆà¸à¸™à¹€à¸¡à¸·à¹ˆà¸à¸—ำงานจริง" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 47ac3ea764..43c8aa9e52 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -57,12 +57,13 @@ # Suleyman Poyraz <zaryob.dev@gmail.com>, 2020. # ÇaÄŸlar KOPARIR <ckoparir@gmail.com>, 2021. # Cem Eren Fukara <cefukara@hotmail.com>, 2021. +# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-31 03:53+0000\n" -"Last-Translator: OÄŸuz Ersen <oguzersen@protonmail.com>\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" +"Last-Translator: Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -70,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2587,9 +2588,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Yoldaki eklenti betiÄŸi yüklenemedi: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "'%s' adresindeki eklenti betik yüklenemiyor. Kodun içinde bir hata var gibi " "görünüyor, lütfen sözdizimini kontrol edin." @@ -3035,6 +3038,10 @@ msgid "About" msgstr "Hakkında" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Projeti oynat." @@ -5266,6 +5273,7 @@ msgstr "" "içerdiÄŸinden emin olun." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7589,6 +7597,8 @@ msgstr "Dönme Kilitli Görünüm" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Daha fazla yakınlaÅŸtırmak için, kameranın kırpma düzlemlerini deÄŸiÅŸtirin " +"(Görünüm -> Ayarlar ...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index d13e2e5705..a28dce76f9 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -2439,8 +2439,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2845,6 +2846,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 1eed824645..251c85a8ba 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"PO-Revision-Date: 2021-05-14 20:34+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2557,11 +2557,13 @@ msgstr "Ðеможливо завантажити Ð´Ð¾Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ ÑкриР#: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"Ðеможливо завантажити Ñкрипт Ð´Ð¾Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ Ð· шлÑху «%s». ЗдаєтьÑÑ, у коді Ñ” " -"помилка, будь лаÑка, перевірте ÑинтакÑиÑ." +"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ додатковий Ñкрипт з такою адреÑою: «%s». Причиною " +"може бути помилка у коді цього Ñкрипту.\n" +"Вимикаємо додаток у «%s», щоб запобігти подальшим помилкам." #: editor/editor_node.cpp msgid "" @@ -3008,6 +3010,10 @@ msgid "About" msgstr "Про" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "ЗапуÑтити проєкт." @@ -5245,6 +5251,7 @@ msgstr "" "потраплÑÑŽÑ‚ÑŒ до квадратної облаÑÑ‚Ñ– [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" @@ -7576,6 +7583,8 @@ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"Ð”Ð»Ñ Ð¿Ð¾Ð´Ð°Ð»ÑŒÑˆÐ¾Ð³Ð¾ маÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð¼Ñ–Ð½Ñ–Ñ‚ÑŒ площини Ð¾Ð±Ñ€Ñ–Ð·Ð°Ð½Ð½Ñ ÐºÐ°Ð¼ÐµÑ€Ð¸ (ПереглÑд -> " +"Параметри...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -10974,6 +10983,10 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"Якщо позначено, бічна панель ієрархії віддаленої Ñцени призупинÑтиме роботу " +"проєкту під Ñ‡Ð°Ñ ÐºÐ¾Ð¶Ð½Ð¾Ð³Ð¾ Ñвого оновленнÑ.\n" +"ПеремкнітьÑÑ Ð½Ð°Ð·Ð°Ð´ на бічну панель ієрархії локальної Ñцени, щоб пришвидшити " +"роботу." #: editor/scene_tree_dock.cpp msgid "Local" @@ -13217,6 +13230,19 @@ msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." #~ msgid "" +#~ "Godot editor was built without ray tracing support; lightmaps can't be " +#~ "baked.\n" +#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta " +#~ "emulation on Godot.app in the application settings\n" +#~ "then restart the editor." +#~ msgstr "" +#~ "Редактор Godot було зібрано без підтримки траÑÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ–Ð²; мапи " +#~ "оÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñтворити не вдаÑÑ‚ÑŒÑÑ.\n" +#~ "Якщо ви кориÑтуєтеÑÑ Mac на оÑнові Apple Silicon, Ñпробуйте примуÑово " +#~ "вÑтановити емулÑцію Rosetta Ð´Ð»Ñ Godot.app у параметрах програми,\n" +#~ "а потім перезапуÑÑ‚Ñ–Ñ‚ÑŒ редактор." + +#~ msgid "" #~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." #~ msgstr "" #~ "InterpolatedCamera вважаєтьÑÑ Ð·Ð°Ñтарілою, Ñ—Ñ— буде вилучено у Godot 4.0." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 697cc3e5a4..32a88830cb 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -2489,8 +2489,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2899,6 +2900,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 74d8666e35..3939ac7a4d 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -18,11 +18,13 @@ # LetterC67 <hoangdeptoong@gmail.com>, 2020, 2021. # Rev <revolnoom7801@gmail.com>, 2021. # SyliawDeV <thanhlongstranger@gmail.com>, 2021. +# IoeCmcomc <hopdaigia2004@gmail.com>, 2021. +# Hung <hungthitkhia@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-19 22:33+0000\n" +"PO-Revision-Date: 2021-05-14 11:20+0000\n" "Last-Translator: Rev <revolnoom7801@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" @@ -904,7 +906,7 @@ msgstr "Bạn muốn xoá tất cả kết nối từ tÃn hiệu \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "TÃn hiệu (Signal)" +msgstr "TÃn hiệu" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -936,7 +938,7 @@ msgstr "Äổi" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "Tạo %s Má»›i" +msgstr "Tạo %s má»›i" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -1316,7 +1318,7 @@ msgstr "Tắt tiếng" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Bá» qua" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1381,7 +1383,7 @@ msgstr "Không có tệp tin '%s'." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" -msgstr "Bố trÃ" +msgstr "Bố cục" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -1467,7 +1469,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Di chuyển Tá»± nạp" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" @@ -1620,16 +1622,15 @@ msgstr "" "ETC2' hoặc 'Nháºp Pvrtc' trong Cà i đặt Dá»± án." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Ná»n tảng yêu cầu kiểu nén 'ETC' cho trình Ä‘iá»u khiển dá»± phòng GLES2.\n" -"Chá»n kÃch hoạt 'Nháºp ETC' trong Cà i đặt Dá»± án, hoặc chá»n tắt 'KÃch hoạt " -"Trình Ä‘iá»u khiển Dá»± phòng'." +"Ná»n tảng yêu cầu kiểu nén 'PVRTC' cho driver tÆ°Æ¡ng thÃch ngược GLES2.\n" +"Chá»n kÃch hoạt 'Nháºp PVRTC' trong Cà i đặt Dá»± án, hoặc tắt 'KÃch hoạt Driver " +"TÆ°Æ¡ng thÃch Ngược'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1649,7 +1650,7 @@ msgstr "Không tìm thấy tệp tin mẫu:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Ở các bản xuất 32-bit thì PCK được nhúng và o không thể lá»›n hÆ¡n 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1781,9 +1782,8 @@ msgid "Erase Profile" msgstr "Xoá hồ sÆ¡" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Quản lý trình tÃnh năng" +msgstr "Quản lý TÃnh năng Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -1892,7 +1892,7 @@ msgstr "Báºt tắt Chức năng" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "Táºp trung ÄÆ°á»ng dẫn" +msgstr "ÄÆ°á»ng dẫn Táºp trung" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" @@ -1983,7 +1983,7 @@ msgstr "Äược thừa kế bởi:" #: editor/editor_help.cpp msgid "Description" -msgstr "Mô tả" +msgstr "Ná»™i dung" #: editor/editor_help.cpp msgid "Online Tutorials" @@ -2007,11 +2007,11 @@ msgstr "Hà m" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "Cà i đặt Tông mà u" +msgstr "Thuá»™c tÃnh Chủ Ä‘á»" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Liệt kê" #: editor/editor_help.cpp msgid "Constants" @@ -2019,7 +2019,7 @@ msgstr "Hằng số" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "Mô tả thuá»™c tÃnh" +msgstr "Ná»™i dung Thuá»™c tÃnh" #: editor/editor_help.cpp msgid "(value)" @@ -2035,7 +2035,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "Mô tả hà m" +msgstr "Ná»™i dung Hà m" #: editor/editor_help.cpp msgid "" @@ -2318,7 +2318,7 @@ msgid "" "option and delete the Default layout." msgstr "" "Bố cục mặc định của trình chỉnh sá»a đã bị ghi đè.\n" -"Äể hồi lại bố cục mặc định vá» cà i đặt gốc, sá» dụng tùy chá»n \"Xóa bố cục\" " +"Äể khôi phục bố cục mặc định vá» cà i đặt gốc, sá» dụng tùy chá»n \"Xóa bố cục\" " "rồi xóa bố cục \"Mặc định\"." #: editor/editor_node.cpp @@ -2480,7 +2480,7 @@ msgstr "Có" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "Thoát trình biên táºp?" +msgstr "Thoát trình chỉnh sá»a?" #: editor/editor_node.cpp msgid "Open Project Manager?" @@ -2521,33 +2521,38 @@ msgstr "Mở lại Cảnh đã đóng" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"Không thể kÃch hoạt plugin addon tại: '%s' phân tÃch thiết láºp thất bại." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" +msgstr "Không thể tìm trÆ°á»ng táºp lệnh của plugin addon tại: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "Không thể nạp tệp lệnh bổ trợ từ Ä‘Æ°á»ng dẫn: '%s'." +msgstr "Không thể tải tệp addon từ Ä‘Æ°á»ng dẫn: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" -"Không thể nạp tệp lệnh bổ trợ từ Ä‘Æ°á»ng dẫn: '%s' Có vẻ có lá»—i trong mã " -"nguồn, hãy kiểm tra lại cú pháp." +"Không thể nạp tệp lệnh bổ trợ từ Ä‘Æ°á»ng dẫn: '%s' Có vẻ có lá»—i trong mã, hãy " +"kiểm tra lại cú pháp." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"Không thể tải script addon từ Ä‘Æ°á»ng dẫn: '%s' Kiểu gốc không phải " +"Không thể tải táºp lệnh addon từ Ä‘Æ°á»ng dẫn: '%s' Kiểu gốc không phải " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Không thể tải script addon từ Ä‘Æ°á»ng dẫn: '%s' Script không ở trong \"trạng " +"thái công cụ\"." #: editor/editor_node.cpp msgid "" @@ -2790,9 +2795,8 @@ msgid "Tools" msgstr "Công cụ" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "LÆ°u tà i nguyên thà nh ..." +msgstr "Tìm kiếm tà i nguyên mất gốc..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2819,10 +2823,9 @@ msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" -msgstr "" +msgstr "Triển khai nhá» vá»›i hệ thống tệp mạng" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2831,9 +2834,9 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" -"Khi tuỳ chá»n nà y được báºt, lúc xuất hoặc triển khai sẽ tạo má»™t tệp thá»±c thi " -"tối giản nhất.\n" -"Hệ thống tệp tin sẽ được cung cấp từ dá»± án bởi trình soạn thảo qua mạng.\n" +"Khi tuỳ chá»n nà y được báºt, lúc xuất hoặc triển khai ra Android sẽ chỉ tạo " +"má»™t tệp thá»±c thi tối giản nhất.\n" +"Hệ thống tệp tin sẽ được cung cấp từ dá»± án bởi trình chỉnh sá»a qua mạng.\n" "Trên ná»n tảng Android, triển khai sẽ sá» dụng cáp USB để có hiệu suất nhanh " "hÆ¡n. Tuỳ chá»n nà y tăng tốc Ä‘á»™ khi thá» nghiệm cho các trò chÆ¡i nặng." @@ -2872,6 +2875,10 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Khi tuỳ chá»n nà y được báºt, bất cứ thay đổi nà o được tạo ra lên cảnh trong " +"trình chỉnh sá»a sẽ được sao lại trong dá»± án Ä‘ang chạy.\n" +"Khi được dùng từ xa trên má»™t thiết bị, là m nhÆ° váºy sẽ hiệu quả hÆ¡n khi tuỳ " +"chá»n hệ thống tệp mạng được báºt." #: editor/editor_node.cpp msgid "Synchronize Script Changes" @@ -2887,11 +2894,11 @@ msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "Editor (trình biên táºp)" +msgstr "Trình chỉnh sá»a" #: editor/editor_node.cpp msgid "Editor Settings..." -msgstr "Cà i đặt Trình biên táºp..." +msgstr "Cà i đặt trình chỉnh sá»a..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2904,32 +2911,31 @@ msgstr "Chụp mà n hình" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "" -"Ảnh chụp mà n hình được lÆ°u ở thÆ° mục Dữ liệu/Cà i đặt của trình biên táºp." +"Ảnh chụp mà n hình được lÆ°u ở thÆ° mục Dữ liệu/Cà i đặt của trình chỉnh sá»a." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Chế Ä‘á»™ Toà n mà n hình" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "Chế Ä‘á»™ Phân chia" +msgstr "KÃch hoạt Console Hệ thống" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "Mở thÆ° mục dữ liệu Trình biên táºp" +msgstr "Mở thÆ° mục dữ liệu của trình chỉnh sá»a" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "Mở thÆ° mục dữ liệu Trình biên táºp" +msgstr "Mở thÆ° mục dữ liệu của trình chỉnh sá»a" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "Mở thÆ° mục Thiết láºp Trình biên táºp" +msgstr "Mở thÆ° mục Thiết láºp trình chỉnh sá»a" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "Quản lý tÃnh năng Trình biên táºp..." +msgstr "Quản lý tÃnh năng trình chỉnh sá»a..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2965,6 +2971,10 @@ msgid "About" msgstr "Vá» chúng tôi" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Chạy dá»± án." @@ -3002,7 +3012,8 @@ msgstr "Chạy Cảnh Tuỳ Chá»n" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "Thay đổi trình Ä‘iá»u khiển Video cần phải khởi Ä‘á»™ng lại Trình biên táºp." +msgstr "" +"Thay đổi trình Ä‘iá»u khiển Video cần phải khởi Ä‘á»™ng lại trình chỉnh sá»a." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -3011,7 +3022,7 @@ msgstr "LÆ°u & Khởi Ä‘á»™ng lại" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "Xoay khi cá»a sổ trình biên soạn được vẽ lại." +msgstr "Xoay khi cá»a sổ trình chỉnh sá»a được vẽ lại." #: editor/editor_node.cpp msgid "Update Continuously" @@ -3134,15 +3145,15 @@ msgstr "Chá»n" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "Mở Trình biên táºp 2D" +msgstr "Mở trình chỉnh sá»a 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "Mở Trình biên táºp 3D" +msgstr "Mở trình chỉnh sá»a 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Mở Trình biên soạn Mã lệnh" +msgstr "Mở trình chỉnh sá»a táºp lệnh" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3150,11 +3161,11 @@ msgstr "Mở ThÆ° viện Nguyên liệu" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "Mở Trình biên soạn tiếp theo" +msgstr "Mở trình chỉnh sá»a tiếp theo" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "Mở Trình biên soạn trÆ°á»›c đó" +msgstr "Mở trình chỉnh sá»a trÆ°á»›c đó" #: editor/editor_node.h msgid "Warning!" @@ -3231,7 +3242,7 @@ msgstr "Bao gồm" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "ChÃnh nó" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -3243,7 +3254,7 @@ msgstr "Thá»i gian" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Lượt gá»i" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -3305,13 +3316,12 @@ msgid "New Script" msgstr "Mã lệnh má»›i" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Tạo Script" +msgstr "Mở rá»™ng Script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "Má»›i %s" +msgstr "%s má»›i" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" @@ -3416,9 +3426,8 @@ msgid "Import From Node:" msgstr "Nháºp từ Nút:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "Tải lại" +msgstr "Tải lại xuống" #: editor/export_template_manager.cpp msgid "Uninstall" @@ -3446,9 +3455,8 @@ msgid "(Current)" msgstr "(Hiện tại)" #: editor/export_template_manager.cpp -#, fuzzy msgid "Retrieving mirrors, please wait..." -msgstr "Äang tìm các trang mirror, đợi xÃu..." +msgstr "Äang tìm các trang dá»± phòng, đợi xÃu..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" @@ -3483,9 +3491,9 @@ msgid "Error getting the list of mirrors." msgstr "Có lá»—i khi lấy các trang mirror." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "Có lá»—i khi phân tÃch JSON của danh sách trang mirror. Hãy báo cáo lá»—i!" +msgstr "" +"Có lá»—i khi phân tÃch JSON của danh sách trang dá»± phòng. Hãy báo cáo lá»—i!" #: editor/export_template_manager.cpp msgid "" @@ -3528,9 +3536,8 @@ msgid "Download Complete." msgstr "Tải xuống xong." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Không thể gỡ bá»:" +msgstr "Không thể gỡ bá» tệp tạm thá»i:" #: editor/export_template_manager.cpp msgid "" @@ -3611,9 +3618,8 @@ msgid "Remove Template" msgstr "Xóa Template" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select Template File" -msgstr "Chá»n file template" +msgstr "Chá»n tệp bản mẫu" #: editor/export_template_manager.cpp msgid "Godot Export Templates" @@ -3628,9 +3634,9 @@ msgid "Download Templates" msgstr "Tải Xuống Các Mẫu Xuất Bản" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "Chá»n trang mirror từ danh sách: (Shift+Nhấp: Mở trong trình duyệt)" +msgstr "" +"Chá»n trang dá»± phòng từ danh sách: (Shift + Chuá»™t trái: Mở trong trình duyệt)" #: editor/filesystem_dock.cpp msgid "Favorites" @@ -3718,9 +3724,8 @@ msgid "New Inherited Scene" msgstr "Tạo Cảnh kế thừa má»›i" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Set As Main Scene" -msgstr "Chá»n má»™t Scene chÃnh" +msgstr "Chá»n là m Scene chÃnh" #: editor/filesystem_dock.cpp msgid "Open Scenes" @@ -3777,9 +3782,8 @@ msgid "Duplicate..." msgstr "Nhân đôi..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move to Trash" -msgstr "Di chuyển Nút" +msgstr "Di chuyển và o Thùng rác" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3829,9 +3833,8 @@ msgid "Overwrite" msgstr "Ghi đè" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Tạo từ Scene" +msgstr "Tạo Scene" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3891,19 +3894,16 @@ msgid "Searching..." msgstr "Äang tìm kiếm ..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "Tìm thấy %d khá»›p." +msgstr "Tìm thấy %d Ä‘iểm khá»›p trong %d tệp." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "Tìm thấy %d khá»›p." +msgstr "Tìm thấy %d Ä‘iểm khá»›p trong %d tệp." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "Tìm thấy %d khá»›p." +msgstr "Tìm thấy %d Ä‘iểm khá»›p trong %d tệp." #: editor/groups_editor.cpp msgid "Add to Group" @@ -3922,14 +3922,12 @@ msgid "Invalid group name." msgstr "Tên nhóm không hợp lệ." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Quản lý Nhóm" +msgstr "Äổi tên Nhóm" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Xoá bố cục" +msgstr "Xoá Nhóm" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" @@ -3953,9 +3951,8 @@ msgid "Empty groups will be automatically removed." msgstr "Các nhóm trống sẽ tá»± Ä‘á»™ng bị xóa." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Trình viết mã lệnh" +msgstr "Trình chỉnh sá»a Nhóm" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3999,7 +3996,7 @@ msgstr "Nháºp và o Nhiá»u cảnh" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "Nháºp nhiá»u Scene + Váºt liệu" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -4044,18 +4041,16 @@ msgid "Saving..." msgstr "Äang lÆ°u ..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Chế Ä‘á»™ chá»n" +msgstr "Chá»n bá»™ nháºp" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "Công cụ nháºp:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Nạp mặc định" +msgstr "Äặt lại thà nh mặc định" #: editor/import_dock.cpp msgid "Keep File (No Import)" @@ -4091,7 +4086,7 @@ msgstr "LÆ°u các cảnh, nháºp lại, rồi tái khởi Ä‘á»™ng" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "Sá»a kiểu của tệp đã nháºp yêu cầu khởi Ä‘á»™ng lại trình biên soạn." +msgstr "Sá»a kiểu của tệp đã nháºp yêu cầu khởi Ä‘á»™ng lại trình chỉnh sá»a." #: editor/import_dock.cpp msgid "" @@ -4340,7 +4335,7 @@ msgstr "Äiểm" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "Mở Trình biên soạn" +msgstr "Mở trình chỉnh sá»a" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4358,23 +4353,20 @@ msgid "Add Triangle" msgstr "Thêm Tam giác" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Äổi Thá»i gian Chuyển Animation" +msgstr "Äổi các giá»›i hạn BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Äổi Thá»i gian Chuyển Animation" +msgstr "Äổi các nhãn BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "Xóa Ä‘iểm BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Xoá Variable" +msgstr "Bá» các tam giác BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -4749,11 +4741,11 @@ msgstr "Äồng bá»™ hoá" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Ở cuối" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Di chuyển" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." @@ -4839,11 +4831,11 @@ msgstr "Giảm dần (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "Hoà " #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "Trá»™n" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" @@ -4978,7 +4970,7 @@ msgstr "Không có phản hồi từ host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "Không thể phân giải tên máy lÆ°u trữ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" @@ -5001,7 +4993,6 @@ msgid "Request failed, too many redirects" msgstr "Yêu cầu thất bại, chuyển hÆ°á»›ng quá nhiá»u" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Chuyển hÆ°á»›ng vòng lặp." @@ -5224,7 +5215,7 @@ msgstr "bÆ°á»›c" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "Äá»™ lệch xoay:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" @@ -5336,43 +5327,40 @@ msgid "Bottom Left" msgstr "Góc dÆ°á»›i trái" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Trung tâm Bên trái" +msgstr "Giữa bên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" -msgstr "" +msgstr "Trên giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" -msgstr "" +msgstr "Phải giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" -msgstr "" +msgstr "DÆ°á»›i giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Giữa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Tịnh tuyến" +msgstr "Rá»™ng bên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "Rá»™ng bên trên" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Tịnh tuyến" +msgstr "Rá»™ng bên phải" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "Rá»™ng bên dÆ°á»›i" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" @@ -5408,6 +5396,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Ghi đè máy quay trò chÆ¡i\n" +"Ghi đè máy quay trò chÆ¡i bằng máy quay cổng xem của trình chỉnh sá»a." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5415,6 +5405,8 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"Ghi đè máy quay trò chÆ¡i\n" +"Không có thá»±c thể trò chÆ¡i nà y Ä‘ang chạy." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5438,7 +5430,7 @@ msgstr "Bá» nhóm đã chá»n" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "Dán tÆ° thé" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" @@ -5528,9 +5520,8 @@ msgid "Pan Mode" msgstr "Chế Ä‘á»™ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Chế Ä‘á»™ Tỉ lệ" +msgstr "Chế Ä‘á»™ thÆ°á»›c" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." @@ -5635,7 +5626,7 @@ msgstr "Tạo xÆ°Æ¡ng tuỳ chá»n từ các nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "" +msgstr "Xoá sạch các xÆ°Æ¡ng tuỳ chỉnh" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5643,9 +5634,8 @@ msgid "View" msgstr "Hiện thị" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Hiện lÆ°á»›i" +msgstr "Luôn hiện lÆ°á»›i" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -5673,7 +5663,7 @@ msgstr "Hiện biểu tượng Nhóm và Khóa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "Căn giữa phần được chá»n" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" @@ -5681,7 +5671,7 @@ msgstr "Lá»±a chá»n khung hình" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "Xem trÆ°á»›c tỉ lệ bức vẽ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5696,9 +5686,8 @@ msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Chèn Khóa (dá»±a trên mask)." +msgstr "Chèn khóa (dá»±a trên mặt nạ)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5709,9 +5698,8 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Chèn Key Anim" +msgstr "Tá»± chèn khoá" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5728,7 +5716,7 @@ msgstr "Sao chép TÆ° thế" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "Xoá sạch tÆ° thế" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -5740,7 +5728,7 @@ msgstr "Chia đôi bÆ°á»›c lÆ°á»›i" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "" +msgstr "Di chuyển tầm nhìn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" @@ -5837,9 +5825,8 @@ msgstr "Äiểm ảnh viá»n" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Directed Border Pixels" -msgstr "Các ThÆ° mục và Tệp tin:" +msgstr "Pixel ở Viá»n cạnh Có hÆ°á»›ng" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5853,7 +5840,7 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5907,14 +5894,12 @@ msgid "Remove Point" msgstr "Xoá Ä‘iểm" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "Tịnh tuyến" +msgstr "Tịnh tuyến trái" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" -msgstr "Tịnh tuyến" +msgstr "Tịnh tuyến phải" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" @@ -5954,7 +5939,7 @@ msgstr "Mục" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "" +msgstr "Trình chỉnh sá»a ItemList" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" @@ -6225,7 +6210,7 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "" +msgstr "Bá» mặt mục tiêu:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" @@ -6261,7 +6246,7 @@ msgstr "Thu phóng ngẫu nhiên:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" -msgstr "" +msgstr "Äiá»n" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp @@ -6325,7 +6310,7 @@ msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "" +msgstr "Các Ä‘iểm bá» mặt" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" @@ -6337,7 +6322,7 @@ msgstr "Âm lượng" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "" +msgstr "Nguồn phát ra: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -6345,7 +6330,7 @@ msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" -msgstr "" +msgstr "Äang sinh AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" @@ -6392,7 +6377,7 @@ msgstr "Chá»n Points" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "" +msgstr "Shift+Kéo: Chá»n các Ä‘iểm Ä‘iá»u khiển" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6467,7 +6452,7 @@ msgstr "Tách Ä‘Æ°á»ng" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "" +msgstr "Loại bá» Ä‘iểm Ä‘Æ°á»ng dẫn" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" @@ -6499,22 +6484,24 @@ msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"Không có hình kết cấu nà o trong Ä‘a giác nà y.\n" +"Äặt má»™ hình kết cấu để có thể chỉnh sá»a UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "" +msgstr "Tạo bản đồ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" -"Äa giác 2D có đỉnh nằm trong, vì váºy không thể chỉnh sá»a trong cổng xem." +"Äa giác 2D có đỉnh nằm trong, vì váºy nó không thể được chỉnh sá»a trong cổng " +"xem." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" -msgstr "" +msgstr "Tạo Ä‘a giác & UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" @@ -6558,7 +6545,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" @@ -6715,7 +6702,7 @@ msgstr "Dán tà i nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" -msgstr "" +msgstr "Thế:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp @@ -6948,7 +6935,7 @@ msgstr "Tìm kiếm" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "BÆ°á»›c và o" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" @@ -6956,7 +6943,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "Thoát" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp @@ -7263,11 +7250,11 @@ msgstr "Chạy IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" -msgstr "" +msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -7355,7 +7342,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" -msgstr "" +msgstr "DÆ°á»›i" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." @@ -7363,7 +7350,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" -msgstr "" +msgstr "Trái" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." @@ -7371,7 +7358,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" -msgstr "" +msgstr "Phải" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." @@ -7379,7 +7366,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" -msgstr "" +msgstr "TrÆ°á»›c" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." @@ -7760,7 +7747,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "Hình không hợp lệ, không thể thay thế bằng lÆ°á»›i." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" @@ -7768,7 +7755,7 @@ msgstr "Chuyển thà nh Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." -msgstr "" +msgstr "Hình không hợp lệ, không thể tạo Ä‘a giác." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" @@ -7776,20 +7763,19 @@ msgstr "Chuyển thà nh Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." -msgstr "" +msgstr "Hình há»c không hợp lệ, không thể tạo Ä‘a giác va chạm." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D Sibling" -msgstr "Tạo" +msgstr "Tạo CollisionPolygon2D cùng báºc" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." -msgstr "" +msgstr "Hình há»c không rõ, không thể tạo bá»™ tá»a ánh sáng." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" -msgstr "" +msgstr "Tạo LightOccluder2D cùng báºc" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -7805,7 +7791,7 @@ msgstr "Thu nhá» (Äiểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "" +msgstr "Phóng to (Äiểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -8101,7 +8087,7 @@ msgstr "Cây con" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" -msgstr "" +msgstr "Có, Nhiá»u, Tùy Chá»n" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" @@ -8114,7 +8100,7 @@ msgstr "Biểu tượng" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" -msgstr "" +msgstr "Kiểu" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" @@ -8298,7 +8284,7 @@ msgstr "Ưu tiên" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" -msgstr "" +msgstr "Chỉ số Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" @@ -8382,6 +8368,8 @@ msgstr "Hiển thị tên ô (Giữ phÃm Alt)" msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" +"Thêm hoặc chá»n má»™t há»a tiết ở bảng bên trái để chỉnh sá»a các ô bị nó giá»›i " +"hạn." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." @@ -8429,12 +8417,17 @@ msgid "Delete polygon." msgstr "Xóa Ä‘a giác." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" +"Chuá»™t trái: Báºt bit.\n" +"Chuá»™t phải: Tắt bit.\n" +"Shift + Chuá»™t trái: Äặt bit biến hóa.\n" +"Bấm chuá»™t và o ô khác để chỉnh sá»a nó." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8559,7 +8552,7 @@ msgstr "Lá»—i" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" -msgstr "" +msgstr "Không có tệp nà o trong giai Ä‘oạn chá»" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -8568,7 +8561,7 @@ msgstr "Cá»™ng đồng" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" -msgstr "" +msgstr "Trình kiểm soát phiên bản chÆ°a được khởi tạo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -8580,7 +8573,7 @@ msgstr "Khởi tạo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" -msgstr "" +msgstr "Vùng chá»" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -8629,7 +8622,7 @@ msgstr "Trạng thái" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "" +msgstr "Kiểm tra các khác biệt trÆ°á»›c khi xác nháºn và o phiên bản má»›i nhất" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" @@ -8696,9 +8689,8 @@ msgid "Remove output port" msgstr "Xóa Cổng ra" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "Phiên bản hiện tại:" +msgstr "Äặt phép diá»…n đạt" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" @@ -8778,11 +8770,11 @@ msgstr "Tạo Function" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "Chuyển đổi vector HSV sang RGB tÆ°Æ¡ng Ä‘Æ°Æ¡ng." +msgstr "Chuyển vector mà u HSV sang RGB tÆ°Æ¡ng ứng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "Chuyển đổi vector RGB sang HSV tÆ°Æ¡ng Ä‘Æ°Æ¡ng." +msgstr "Chuyển vector mà u RGB sang HSV tÆ°Æ¡ng ứng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." @@ -8954,7 +8946,7 @@ msgstr "Chá»n Scale" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." -msgstr "" +msgstr "Toán tá» vô hÆ°á»›ng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." @@ -8994,56 +8986,56 @@ msgstr "Trả vá» giá trị tuyệt đối của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "Trả vá» arc-cosine của tham số." +msgstr "Trả vá» côsin nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" +msgstr "Trả vá» côsin hyperbolic nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "Trả vá» arc-sin của tham số." +msgstr "Trả vá» sin nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" +msgstr "Trả vá» sin hyperbolic nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "Trả vá» arc-tan của tham số." +msgstr "Trả vá» tan nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "Trả vá» arc-tan của các tham số." +msgstr "Trả vá» tan nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" +msgstr "Trả vá» tan hyperbolic nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "Tìm số nguyên gần nhất lá»›n hÆ¡n hoặc bằng tham số." +msgstr "Trả vá» số nguyên nhá» nhất lá»›n hÆ¡n hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "" +msgstr "Kẹp má»™t giá trị giữa hai biên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "Trả vá» cosine của tham số." +msgstr "Trả vá» côsin của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" +msgstr "Trả vá» côsin hyperbolic của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "Äổi radian vá» Ä‘á»™." +msgstr "Chuyển đổi Ä‘Æ¡n vị radian sang Ä‘á»™." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "LÅ©y thừa cÆ¡ số e." +msgstr "LÅ©y thừa cÆ¡ số e (hằng số Euler)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." @@ -9051,23 +9043,23 @@ msgstr "LÅ©y thừa cÆ¡ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "Tìm số nguyên gần nhất nhá» hÆ¡n hoặc bằng tham số." +msgstr "Tìm số nguyên lá»›n nhất nhá» hÆ¡n hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "TÃnh phần phân số của tham số." +msgstr "TÃnh phần tháºp phân của phép chia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "" +msgstr "Trả vá» nghịch đảo căn báºc hai của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "Logarit tá»± nhiên." +msgstr "Lôgarit tá»± nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "Logarit cÆ¡ số 2." +msgstr "Lôgarit cÆ¡ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." @@ -9096,7 +9088,7 @@ msgstr "Trả vá» lÅ©y thừa cÆ¡ số tham số đầu tiên có số mÅ© tham #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "Äổi từ Ä‘á»™ vá» radian." +msgstr "Chuyển Ä‘Æ¡n vị Ä‘á»™ thà nh radian." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -9124,7 +9116,7 @@ msgstr "Trả vá» sin của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "Trả vá» sin hyperbolic của tham số." +msgstr "Trả vá» sin hyperbol của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." @@ -9152,7 +9144,7 @@ msgstr "Trả vá» tan của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "Trả vá» tan hyperbolic của tham số." +msgstr "Trả vá» tan hyperbol của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." @@ -9284,7 +9276,7 @@ msgstr "Tách vector thà nh ba giá trị vô hÆ°á»›ng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "TÃnh tÃch chéo của hai vector." +msgstr "TÃnh tÃch có hÆ°á»›ng của hai vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." @@ -9376,7 +9368,7 @@ msgstr "Cá»™ng vector vá»›i vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "Chia vector cho vector." +msgstr "Chia hai vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." @@ -10005,7 +9997,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "Khoá " #: editor/project_settings_editor.cpp msgid "Joy Button" @@ -10170,7 +10162,7 @@ msgstr "Tên hà nh Ä‘á»™ng không thể trống hoặc chứa '/', ':', '=', '\\ #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "Thêm hà nh Ä‘á»™ng đầu và o" #: editor/project_settings_editor.cpp msgid "Error saving settings." @@ -10242,7 +10234,7 @@ msgstr "Thay đổi sẽ được áp dụng sau khi Trình biên táºp khởi Ä #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "Ãnh xạ đầu và o" #: editor/project_settings_editor.cpp msgid "Action:" @@ -10263,19 +10255,19 @@ msgstr "Thiết bị:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "Chỉ mục:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Bản địa hoá" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Bản dịch" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Bản dịch:" #: editor/project_settings_editor.cpp msgid "Remaps" @@ -10291,7 +10283,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Vùng vị trÃ" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -10316,7 +10308,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Tá»± nạp" #: editor/project_settings_editor.cpp msgid "Plugins" @@ -10333,7 +10325,7 @@ msgstr "Cà i sẵn ..." #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Không" #: editor/property_editor.cpp msgid "Easing In-Out" @@ -10528,7 +10520,7 @@ msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "Äổi nút cha" #: editor/run_settings_dialog.cpp msgid "Run Mode:" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index e5826da638..3b528525e1 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -82,7 +82,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-04-19 22:33+0000\n" +"PO-Revision-Date: 2021-05-16 03:32+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -2565,9 +2565,12 @@ msgstr "æ— æ³•ä»Žè·¯å¾„ “%s†ä¸åŠ è½½åŠ è½½é¡¹è„šæœ¬ã€‚" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." -msgstr "æ— æ³•ä»Žè·¯å¾„ “%sâ€ åŠ è½½åŠ è½½é¡¹è„šæœ¬ï¼šè„šæœ¬ä¼¼ä¹Žæœ‰ä»£ç 错误,请检查其è¯æ³•ã€‚" +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." +msgstr "" +"æ— æ³•ä»Žè·¯å¾„â€œ%sâ€åŠ è½½åŠ è½½é¡¹è„šæœ¬ï¼šè¯¥è„šæœ¬å¯èƒ½æœ‰ä»£ç 错误。\n" +"ç¦ç”¨åŠ 载项“%sâ€å¯é˜»æ¢å…¶è¿›ä¸€æ¥æŠ¥é”™ã€‚" #: editor/editor_node.cpp msgid "" @@ -2993,6 +2996,10 @@ msgid "About" msgstr "关于" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "è¿è¡Œæ¤é¡¹ç›®ã€‚" @@ -5182,9 +5189,10 @@ msgid "" msgstr "æŸäº›ç½‘æ ¼æ— æ•ˆã€‚ç¡®ä¿UV2通é“值包å«åœ¨[0.0,1.0]平方区域内。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "Godot编辑器是在没有光线跟踪支æŒçš„æƒ…å†µä¸‹æž„å»ºçš„ï¼Œå…‰ç…§è´´å›¾æ— æ³•çƒ˜ç„™ã€‚" +msgstr "Godot 编辑器是在没有光线跟踪支æŒçš„æƒ…å†µä¸‹æž„å»ºçš„ï¼›æ— æ³•çƒ˜ç„™å…‰ç…§è´´å›¾ã€‚" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -7477,12 +7485,12 @@ msgstr "缓慢自由视图速度" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "é”定视角旋转" +msgstr "å·²é”定视角旋转" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" +msgstr "修改相机的è£å‰ªå¹³é¢åŽæ‰èƒ½è¿›ä¸€æ¥ç¼©æ”¾ï¼ˆè§†å›¾ -> 设置...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7595,27 +7603,27 @@ msgstr "å˜æ¢å¯¹è¯æ¡†..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 个视å£" +msgstr "1 个视窗" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 个视å£" +msgstr "2 个视窗" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 个视å£ï¼ˆå¤‡é€‰ï¼‰" +msgstr "2 个视窗(备选)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 个视å£" +msgstr "3 个视窗" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 个视å£ï¼ˆå¤‡é€‰ï¼‰" +msgstr "3 个视窗(备选)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 个视å£" +msgstr "4 个视窗" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -10798,6 +10806,8 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"选ä¸åŽï¼Œè¿œç¨‹åœºæ™¯æ ‘é¢æ¿åœ¨æ›´æ–°æ—¶ä¼šé€ æˆé¡¹ç›®çš„å¡é¡¿ã€‚\n" +"åˆ‡å›žæœ¬åœ°åœºæ™¯æ ‘é¢æ¿å¯ä»¥æå‡æ€§èƒ½ã€‚" #: editor/scene_tree_dock.cpp msgid "Local" @@ -12921,6 +12931,18 @@ msgid "Constants cannot be modified." msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "" +#~ "Godot editor was built without ray tracing support; lightmaps can't be " +#~ "baked.\n" +#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta " +#~ "emulation on Godot.app in the application settings\n" +#~ "then restart the editor." +#~ msgstr "" +#~ "Godot 编辑器是在没有光线跟踪支æŒçš„æƒ…å†µä¸‹æž„å»ºçš„ï¼›æ— æ³•çƒ˜ç„™å…‰ç…§è´´å›¾ã€‚\n" +#~ "å¦‚æžœä½ ä½¿ç”¨çš„æ˜¯åŸºäºŽ Apple Silicon çš„ Mac,å¯ä»¥å°è¯•åœ¨åº”用设置ä¸è®© Godot.app " +#~ "强制使用 Rosetta 模拟\n" +#~ "并é‡å¯ç¼–辑器。" + +#~ msgid "" #~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." #~ msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 ä¸åˆ 除。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 37e8f6ab61..2350817f1f 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2609,8 +2609,9 @@ msgstr "載入å—形出ç¾éŒ¯èª¤" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -3058,6 +3059,10 @@ msgid "About" msgstr "關於" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "é‹è¡Œå°ˆæ¡ˆ" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 50b323130e..a24b8831d2 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -2513,9 +2513,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "無法自路徑「%sã€è¼‰å…¥æ“´å……腳本。" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "無法自路徑「%sã€è¼‰å…¥æ“´å……腳本。å¯èƒ½ç‚ºç¨‹å¼ç¢¼ä¸æœ‰éŒ¯èª¤ï¼Œè«‹æª¢æŸ¥èªžæ³•ã€‚" #: editor/editor_node.cpp @@ -2942,6 +2944,10 @@ msgid "About" msgstr "關於" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "執行該專案。" @@ -5131,6 +5137,7 @@ msgid "" msgstr "éƒ¨åˆ†ç¶²æ ¼ç„¡æ•ˆã€‚è«‹ç¢ºä¿ UV2 通é“的值ä½æ–¼ [0.0,1.0] 矩形內。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index f8dee8cd5b..063e40a6cb 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -1,6 +1,6 @@ // This service worker is required to expose an exported Godot project as a // Progressive Web App. It provides an offline fallback page telling the user -// that they need an Internet conneciton to run the project if desired. +// that they need an Internet connection to run the project if desired. // Incrementing CACHE_VERSION will kick off the install event and force // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py index f2cdf95c7b..56c32b154c 100755 --- a/misc/scripts/check_ci_log.py +++ b/misc/scripts/check_ci_log.py @@ -53,11 +53,11 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1: # execution of project if file_contents.find("Assertion failed") != -1: - print("ERROR: Assertion failed in project, check exectution log for more info") + print("ERROR: Assertion failed in project, check execution log for more info") sys.exit(1) # For now Godot leaks a lot of rendering stuff so for now we just show info -# about it and this needs to be reenabled after fixing this memory leaks. +# about it and this needs to be re-enabled after fixing this memory leaks. if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: print("WARNING: Memory leak was found") diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index f22ff29349..271cb03c9f 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -144,7 +144,7 @@ </argument> <description> Sets the timeout parameters for a peer. The timeout parameters control how and when a peer will timeout from a failure to acknowledge reliable traffic. Timeout values are expressed in milliseconds. - The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the avarage round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped. + The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the average round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped. </description> </method> </methods> diff --git a/modules/fbx/README.md b/modules/fbx/README.md index 2a2f186463..69a50d4bea 100644 --- a/modules/fbx/README.md +++ b/modules/fbx/README.md @@ -15,7 +15,7 @@ functionality. If anything we should give this parser back to assimp at some poi # Updating assimp fbx parser -Don't. it's not possible the code is rewritten in many areas to remove thirdparty deps and various bugs are fixed. +Don't. It's not possible the code is rewritten in many areas to remove thirdparty deps and various bugs are fixed. Many days were put into rewriting the parser to use safe code and safe memory accessors. diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 304d1598f6..349bcaeeaa 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -945,7 +945,7 @@ void FBXMeshData::triangulate_polygon(SurfaceData *surface, const Vector<int> &p for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { TPPLPoly &tp = I->get(); - ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator retuned more points, how this is possible?"); + ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator returned more points, how this is possible?"); // Find Index for (int i = 2; i >= 0; i -= 1) { const Vector2 vertex = tp.GetPoint(i); diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index 575f833584..c4eaa7d170 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -156,7 +156,7 @@ private: /// [0, 2, 1, 3, 4] /// The negative values are computed using this formula: `(-value) - 1` /// - /// Returns the vertex index from the poligon vertex. + /// Returns the vertex index from the polygon vertex. /// Returns -1 if `p_index` is invalid. int get_vertex_from_polygon_vertex(const std::vector<int> &p_face_indices, int p_index) const; diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index ccbea21541..58bc450e9d 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -1056,7 +1056,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( //print_verbose("[doc] node animation path: " + node_path); } } else { - // note: this could actually be unsafe this means we should be careful about continuing here, if we see bizzare effects later we should disable this. + // note: this could actually be unsafe this means we should be careful about continuing here, if we see bizarre effects later we should disable this. // I am not sure if this is unsafe or not, testing will tell us this. print_error("[doc] invalid fbx target detected for this track"); continue; diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index bb85d6ff7c..89c69d2ee8 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -487,7 +487,7 @@ const std::vector<const AnimationStack *> &Document::AnimationStacks() const { const AnimationStack *stack = lazy->Get<AnimationStack>(); ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure"); - // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it wont be cleaned up. + // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up. animationStacksResolved.push_back(stack); } diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index 9664cd763a..e01e0471aa 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -699,7 +699,7 @@ private: typedef std::vector<int64_t> KeyTimeList; typedef std::vector<float> KeyValueList; -/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */ +/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */ class AnimationCurve : public Object { public: AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index a28e7565c6..2cc25a0690 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -125,7 +125,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str ScopePtr sc = element->Compound(); ERR_FAIL_COND_MSG(sc == nullptr, "failed to read geometry, prevented crash"); - ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertexes, didn't populate the mesh"); + ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertices, didn't populate the mesh"); // must have Mesh elements: const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element); @@ -140,7 +140,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str ParseVectorDataArray(m_vertices, Vertices); ParseVectorDataArray(m_face_indices, PolygonVertexIndex); - ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertexes in FBX file, did you mean to delete it?"); + ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertices in FBX file, did you mean to delete it?"); ERR_FAIL_COND_MSG(m_face_indices.empty(), "mesh has no faces, was this intended?"); // Retrieve layer elements, for all of the mesh @@ -278,7 +278,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str } } // As the algorithm above, this check is useless. Because the first - // ever vertex is always considered the begining of a polygon. + // ever vertex is always considered the beginning of a polygon. ERR_FAIL_COND_MSG(found_it == false, "Was not possible to find the first vertex of this polygon. FBX file is corrupted."); } else { @@ -418,7 +418,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array( // parse data into array ParseVectorDataArray(tempData.data, GetRequiredElement(source, dataElementName)); - // index array wont always exist + // index array won't always exist const ElementPtr element = GetOptionalElement(source, indexDataElementName); if (element) { ParseVectorDataArray(tempData.index, element); diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h index 05493c4aec..c9b25f008d 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -122,7 +122,7 @@ typedef std::vector<int> MatIndexArray; /// ## Map Type: /// * None The mapping is undetermined. /// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex). -/// * If you have direct reference type verticies[x] +/// * If you have direct reference type vertices[x] /// * If you have IndexToDirect reference type the UV /// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex) /// * ByPolygon There can be only one mapping coordinate for the whole polygon. @@ -186,7 +186,7 @@ public: /// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't // matter. static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b); - // Retuns the edge point bu that ID, or the edge with -1 vertices if the + // Returns the edge point bu that ID, or the edge with -1 vertices if the // id is not valid. static Edge get_edge(const std::vector<Edge> &p_map, int p_id); diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index c87dd1fd3a..368aa09a75 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -128,7 +128,7 @@ Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale) { } Vector3 get_poly_normal(const std::vector<Vector3> &p_vertices) { - ERR_FAIL_COND_V_MSG(p_vertices.size() < 3, Vector3(0, 0, 0), "At least 3 vertices are necesary"); + ERR_FAIL_COND_V_MSG(p_vertices.size() < 3, Vector3(0, 0, 0), "At least 3 vertices are necessary"); // Using long double to make sure that normal is computed for even really tiny objects. typedef long double ldouble; ldouble x = 0.0; diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 31e6a81975..a0d7fbf726 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -441,10 +441,10 @@ Error PluginScript::load_source_code(const String &p_path) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'."); - int len = f->get_len(); + uint64_t len = f->get_len(); sourcef.resize(len + 1); uint8_t *w = sourcef.ptrw(); - int r = f->get_buffer(w, len); + uint64_t r = f->get_buffer(w, len); f->close(); memdelete(f); ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index f2fb0a2fdc..1b7838846f 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -47,11 +47,7 @@ godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_si // if file exists if (file) { - long bytes_read = file->get_buffer(buf, buf_size); - // No bytes to read => EOF - if (bytes_read == 0) { - return 0; - } + int64_t bytes_read = file->get_buffer(buf, buf_size); return bytes_read; } return -1; @@ -62,41 +58,35 @@ int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) { FileAccess *file = reinterpret_cast<FileAccess *>(ptr); if (file) { - size_t len = file->get_len(); + int64_t len = file->get_len(); switch (whence) { case SEEK_SET: { - // Just for explicitness - size_t new_pos = static_cast<size_t>(pos); - if (new_pos > len) { + if (pos > len) { return -1; } - file->seek(new_pos); - pos = static_cast<int64_t>(file->get_position()); - return pos; + file->seek(pos); + return file->get_position(); } break; case SEEK_CUR: { // Just in case it doesn't exist - if (pos < 0 && (size_t)-pos > file->get_position()) { + if (pos < 0 && -pos > (int64_t)file->get_position()) { return -1; } - pos = pos + static_cast<int>(file->get_position()); - file->seek(pos); - pos = static_cast<int64_t>(file->get_position()); - return pos; + file->seek(file->get_position() + pos); + return file->get_position(); } break; case SEEK_END: { // Just in case something goes wrong - if ((size_t)-pos > len) { + if (-pos > len) { return -1; } file->seek_end(pos); - pos = static_cast<int64_t>(file->get_position()); - return pos; + return file->get_position(); } break; default: { // Only 4 possible options, hence default = AVSEEK_SIZE // Asks to return the length of file - return static_cast<int64_t>(len); + return len; } break; } } diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index 2513c62b6a..41306f0687 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -112,7 +112,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p } } - // Check for trival cases + // Check for trivial cases if (!begin_poly || !end_poly) { return Vector<Vector3>(); } diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 859c1acde9..2896420239 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -481,7 +481,7 @@ void GDScript::_update_doc() { methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type)); } - // Change class name if argumetn is script reference. + // Change class name if argument is script reference. for (int j = 0; j < fn->get_argument_count(); j++) { GDScriptDataType arg_type = fn->get_argument_type(j); if (arg_type.kind == GDScriptDataType::GDSCRIPT) { @@ -1045,10 +1045,10 @@ Error GDScript::load_source_code(const String &p_path) { ERR_FAIL_COND_V(err, err); } - int len = f->get_len(); + uint64_t len = f->get_len(); sourcef.resize(len + 1); uint8_t *w = sourcef.ptrw(); - int r = f->get_buffer(w, len); + uint64_t r = f->get_buffer(w, len); f->close(); memdelete(f); ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 17ae52f3ab..7b04959227 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -2078,9 +2078,23 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa mark_node_unsafe(p_call); return; } - reduce_expression(subscript->base); + if (subscript->attribute == nullptr) { + // Invalid call. Error already sent in parser. + p_call->set_datatype(call_type); + mark_node_unsafe(p_call); + return; + } - base_type = subscript->base->get_datatype(); + GDScriptParser::IdentifierNode *base_id = nullptr; + if (subscript->base->type == GDScriptParser::Node::IDENTIFIER) { + base_id = static_cast<GDScriptParser::IdentifierNode *>(subscript->base); + } + if (base_id && GDScriptParser::get_builtin_type(base_id->name) < Variant::VARIANT_MAX) { + base_type = make_builtin_meta_type(GDScriptParser::get_builtin_type(base_id->name)); + } else { + reduce_expression(subscript->base); + base_type = subscript->base->get_datatype(); + } } else { // Invalid call. Error already sent in parser. // TODO: Could check if Callable here too. diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 0da99ccee3..ea34a2ca2d 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -129,12 +129,6 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type int idx = temporaries.size(); pool.push_back(idx); temporaries.push_back(new_temp); - - // First time using this, so adjust to the proper type. - if (temp_type != Variant::NIL) { - Address addr(Address::TEMPORARY, idx, p_type); - write_type_adjust(addr, temp_type); - } } int slot = pool.front()->get(); pool.pop_front(); @@ -189,8 +183,12 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { append(GDScriptFunction::OPCODE_END, 0); for (int i = 0; i < temporaries.size(); i++) { + int stack_index = i + max_locals + RESERVED_STACK; for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) { - opcodes.write[temporaries[i].bytecode_indices[j]] = (i + max_locals + RESERVED_STACK) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + opcodes.write[temporaries[i].bytecode_indices[j]] = stack_index | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + } + if (temporaries[i].type != Variant::NIL) { + function->temporary_slots[stack_index] = temporaries[i].type; } } @@ -1017,6 +1015,56 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, append(Variant::get_validated_builtin_method(p_type, p_method)); } +void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) { + bool is_validated = false; + + // Check if all types are correct. + if (Variant::is_builtin_method_vararg(p_type, p_method)) { + is_validated = true; // Vararg works fine with any argument, since they can be any type. + } else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) { + bool all_types_exact = true; + for (int i = 0; i < p_arguments.size(); i++) { + if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) { + all_types_exact = false; + break; + } + } + + is_validated = all_types_exact; + } + + if (!is_validated) { + // Perform regular call. + append(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + append(p_type); + append(p_method); + append(p_arguments.size()); + return; + } + + if (p_target.mode == Address::TEMPORARY) { + Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method); + Variant::Type temp_type = temporaries[p_target.address].type; + if (result_type != temp_type) { + write_type_adjust(p_target, result_type); + } + } + + append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size()); + + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(Address()); // No base since it's static. + append(p_target); + append(p_arguments.size()); + append(Variant::get_validated_builtin_method(p_type, p_method)); +} + void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index c060476f39..f8c05fea83 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -461,6 +461,7 @@ public: virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) override; virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override; virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override; virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 113d36be98..6aa76703f1 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -153,9 +153,9 @@ String GDScriptCache::get_source_code(const String &p_path) { ERR_FAIL_COND_V(err, ""); } - int len = f->get_len(); + uint64_t len = f->get_len(); source_file.resize(len + 1); - int r = f->get_buffer(source_file.ptrw(), len); + uint64_t r = f->get_buffer(source_file.ptrw(), len); f->close(); ERR_FAIL_COND_V(r != len, ""); source_file.write[len] = 0; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index ae9a8ede5e..399c9d6de7 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -122,6 +122,7 @@ public: virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) = 0; virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) = 0; virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 37ce8ae2cb..4ac9864d4f 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -537,39 +537,44 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee); if (subscript->is_attribute) { - GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); - if (r_error) { - return GDScriptCodeGenerator::Address(); - } - if (within_await) { - gen->write_call_async(result, base, call->function_name, arguments); - } else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) { - // Native method, use faster path. - StringName class_name; - if (base.type.kind == GDScriptDataType::NATIVE) { - class_name = base.type.native_type; - } else { - class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type; + // May be static built-in method call. + if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) { + gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments); + } else { + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) { - MethodBind *method = ClassDB::get_method(class_name, call->function_name); - if (_have_exact_arguments(method, arguments)) { - // Exact arguments, use ptrcall. - gen->write_call_ptrcall(result, base, method, arguments); + if (within_await) { + gen->write_call_async(result, base, call->function_name, arguments); + } else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) { + // Native method, use faster path. + StringName class_name; + if (base.type.kind == GDScriptDataType::NATIVE) { + class_name = base.type.native_type; + } else { + class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type; + } + if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) { + MethodBind *method = ClassDB::get_method(class_name, call->function_name); + if (_have_exact_arguments(method, arguments)) { + // Exact arguments, use ptrcall. + gen->write_call_ptrcall(result, base, method, arguments); + } else { + // Not exact arguments, but still can use method bind call. + gen->write_call_method_bind(result, base, method, arguments); + } } else { - // Not exact arguments, but still can use method bind call. - gen->write_call_method_bind(result, base, method, arguments); + gen->write_call(result, base, call->function_name, arguments); } + } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) { + gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments); } else { gen->write_call(result, base, call->function_name, arguments); } - } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) { - gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments); - } else { - gen->write_call(result, base, call->function_name, arguments); - } - if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } } else { _set_error("Cannot call something that isn't a function.", call->callee); @@ -966,6 +971,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } else { gen->write_set(prev_base, key, assigned); } + if (key.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); } diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 789af57b4c..eee713aa45 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -397,7 +397,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += DADDR(1 + argc); text += " = "; - text += "<unkown type>("; + text += "<unknown type>("; for (int i = 0; i < argc; i++) { if (i > 0) { text += ", "; @@ -542,6 +542,28 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr = 5 + argc; } break; + case OPCODE_CALL_BUILTIN_STATIC: { + Variant::Type type = (Variant::Type)_code_ptr[ip + 1 + instr_var_args]; + int argc = _code_ptr[ip + 3 + instr_var_args]; + + text += "call built-in method static "; + text += DADDR(1 + argc); + text += " = "; + text += Variant::get_type_name(type); + text += "."; + text += _global_names_ptr[_code_ptr[ip + 2 + instr_var_args]].operator String(); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) { + text += ", "; + } + text += DADDR(1 + i); + } + text += ")"; + + incr += 5 + argc; + } break; case OPCODE_CALL_PTRCALL_NO_RETURN: { text += "call-ptrcall (no return) "; @@ -666,7 +688,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { int argc = _code_ptr[ip + 1 + instr_var_args]; text += DADDR(1 + argc) + " = "; - text += "<unkown function>"; + text += "<unknown function>"; text += "("; for (int i = 0; i < argc; i++) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 6ae825d2bd..c65f97e637 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -741,6 +741,7 @@ static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite, ScriptCodeCompletionOption option; if (p_suite->locals[i].type == GDScriptParser::SuiteNode::Local::CONSTANT) { option = ScriptCodeCompletionOption(p_suite->locals[i].name, ScriptCodeCompletionOption::KIND_CONSTANT); + option.default_value = p_suite->locals[i].constant->initializer->reduced_value; } else { option = ScriptCodeCompletionOption(p_suite->locals[i].name, ScriptCodeCompletionOption::KIND_VARIABLE); } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 70b62ced6d..26b8809337 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -263,6 +263,7 @@ public: OPCODE_CALL_SELF_BASE, OPCODE_CALL_METHOD_BIND, OPCODE_CALL_METHOD_BIND_RET, + OPCODE_CALL_BUILTIN_STATIC, // ptrcall have one instruction per return type. OPCODE_CALL_PTRCALL_NO_RETURN, OPCODE_CALL_PTRCALL_BOOL, @@ -496,6 +497,8 @@ private: Vector<GDScriptDataType> argument_types; GDScriptDataType return_type; + Map<int, Variant::Type> temporary_slots; + #ifdef TOOLS_ENABLED Vector<StringName> arg_names; Vector<Variant> default_arg_values; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index f9027c3a87..b61b469fbc 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -1173,7 +1173,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" for enum.)"); #ifdef TOOLS_ENABLED - // Enum values documentaion. + // Enum values documentation. for (int i = 0; i < enum_node->values.size(); i++) { if (i == enum_node->values.size() - 1) { // If close bracket is same line as last value. diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 4757ec6ca9..56b0f6db83 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -152,6 +152,44 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const return err_text; } +void (*type_init_function_table[])(Variant *) = { + nullptr, // NIL (shouldn't be called). + &VariantInitializer<bool>::init, // BOOL. + &VariantInitializer<int64_t>::init, // INT. + &VariantInitializer<double>::init, // FLOAT. + &VariantInitializer<String>::init, // STRING. + &VariantInitializer<Vector2>::init, // VECTOR2. + &VariantInitializer<Vector2i>::init, // VECTOR2I. + &VariantInitializer<Rect2>::init, // RECT2. + &VariantInitializer<Rect2i>::init, // RECT2I. + &VariantInitializer<Vector3>::init, // VECTOR3. + &VariantInitializer<Vector3i>::init, // VECTOR3I. + &VariantInitializer<Transform2D>::init, // TRANSFORM2D. + &VariantInitializer<Plane>::init, // PLANE. + &VariantInitializer<Quat>::init, // QUAT. + &VariantInitializer<AABB>::init, // AABB. + &VariantInitializer<Basis>::init, // BASIS. + &VariantInitializer<Transform>::init, // TRANSFORM. + &VariantInitializer<Color>::init, // COLOR. + &VariantInitializer<StringName>::init, // STRING_NAME. + &VariantInitializer<NodePath>::init, // NODE_PATH. + &VariantInitializer<RID>::init, // RID. + &VariantTypeAdjust<Object *>::adjust, // OBJECT. + &VariantInitializer<Callable>::init, // CALLABLE. + &VariantInitializer<Signal>::init, // SIGNAL. + &VariantInitializer<Dictionary>::init, // DICTIONARY. + &VariantInitializer<Array>::init, // ARRAY. + &VariantInitializer<PackedByteArray>::init, // PACKED_BYTE_ARRAY. + &VariantInitializer<PackedInt32Array>::init, // PACKED_INT32_ARRAY. + &VariantInitializer<PackedInt64Array>::init, // PACKED_INT64_ARRAY. + &VariantInitializer<PackedFloat32Array>::init, // PACKED_FLOAT32_ARRAY. + &VariantInitializer<PackedFloat64Array>::init, // PACKED_FLOAT64_ARRAY. + &VariantInitializer<PackedStringArray>::init, // PACKED_STRING_ARRAY. + &VariantInitializer<PackedVector2Array>::init, // PACKED_VECTOR2_ARRAY. + &VariantInitializer<PackedVector3Array>::init, // PACKED_VECTOR3_ARRAY. + &VariantInitializer<PackedColorArray>::init, // PACKED_COLOR_ARRAY. +}; + #if defined(__GNUC__) #define OPCODES_TABLE \ static const void *switch_table_ops[] = { \ @@ -196,6 +234,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_CALL_SELF_BASE, \ &&OPCODE_CALL_METHOD_BIND, \ &&OPCODE_CALL_METHOD_BIND_RET, \ + &&OPCODE_CALL_BUILTIN_STATIC, \ &&OPCODE_CALL_PTRCALL_NO_RETURN, \ &&OPCODE_CALL_PTRCALL_BOOL, \ &&OPCODE_CALL_PTRCALL_INT, \ @@ -491,6 +530,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); + for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) { + type_init_function_table[E->get()](&stack[E->key()]); + } + String err_text; #ifdef DEBUG_ENABLED @@ -1573,6 +1616,51 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_CALL_BUILTIN_STATIC) { + CHECK_SPACE(4 + instr_arg_count); + + ip += instr_arg_count; + + GD_ERR_BREAK(_code_ptr[ip + 1] < 0 || _code_ptr[ip + 1] >= Variant::VARIANT_MAX); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 1]; + + int methodname_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(methodname_idx < 0 || methodname_idx >= _global_names_count); + const StringName *methodname = &_global_names_ptr[methodname_idx]; + + int argc = _code_ptr[ip + 3]; + GD_ERR_BREAK(argc < 0); + + GET_INSTRUCTION_ARG(ret, argc); + + const Variant **argptrs = const_cast<const Variant **>(instruction_args); + +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + + if (GDScriptLanguage::get_singleton()->profiling) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + Callable::CallError err; + Variant::call_static(builtin_type, *methodname, argptrs, argc, *ret, err); + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; + } + + if (err.error != Callable::CallError::CALL_OK) { + err_text = _get_call_error(err, "static function '" + methodname->operator String() + "' in type '" + Variant::get_type_name(builtin_type) + "'", argptrs); + OPCODE_BREAK; + } +#endif + + ip += 4; + } + DISPATCH_OPCODE; + #ifdef DEBUG_ENABLED #define OPCODE_CALL_PTR(m_type) \ OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \ @@ -1882,7 +1970,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (err.error != Callable::CallError::CALL_OK) { // TODO: Add this information in debug. - String methodstr = "<unkown function>"; + String methodstr = "<unknown function>"; if (dst->get_type() == Variant::STRING) { // Call provided error string. err_text = "Error calling GDScript utility function '" + methodstr + "': " + String(*dst); diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h index 136907b316..8fd77239cd 100644 --- a/modules/gdscript/tests/gdscript_test_runner_suite.h +++ b/modules/gdscript/tests/gdscript_test_runner_suite.h @@ -48,6 +48,27 @@ TEST_SUITE("[Modules][GDScript]") { } } +TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") { + Ref<GDScript> gdscript = memnew(GDScript); + gdscript->set_source_code(R"( +extends Reference + +func _init(): + set_meta("result", 42) +)"); + // A spurious `Condition "err" is true` message is printed (despite parsing being successful and returning `OK`). + // Silence it. + ERR_PRINT_OFF; + const Error error = gdscript->reload(); + ERR_PRINT_ON; + CHECK_MESSAGE(error == OK, "The script should parse successfully."); + + // Run the script by assigning it to a reference-counted object. + Ref<Reference> reference = memnew(Reference); + reference->set_script(gdscript); + CHECK_MESSAGE(int(reference->get_meta("result")) == 42, "The script should assign object metadata successfully."); +} + } // namespace GDScriptTests #endif // GDSCRIPT_TEST_RUNNER_SUITE_H diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 36da64bbaa..8ad5cdacad 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -215,7 +215,7 @@ void test(TestType p_type) { init_language(fa->get_path_absolute().get_base_dir()); Vector<uint8_t> buf; - int flen = fa->get_len(); + uint64_t flen = fa->get_len(); buf.resize(fa->get_len() + 1); fa->get_buffer(buf.ptrw(), flen); buf.write[flen] = 0; diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 74ae45a46e..813b4b9689 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -615,13 +615,13 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() + mb->get_factor()); } return true; // Eaten. - } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() - mb->get_factor()); } @@ -630,7 +630,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In if (mb->is_pressed()) { Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); - if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) { + if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) { input_action = INPUT_NONE; } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool can_edit = (node && node->get_mesh_library().is_valid()); @@ -638,10 +638,10 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In _do_paste(); input_action = INPUT_NONE; _update_paste_indicator(); - } else if (mb->get_shift() && can_edit) { + } else if (mb->is_shift_pressed() && can_edit) { input_action = INPUT_SELECT; last_selection = selection; - } else if (mb->get_command() && can_edit) { + } else if (mb->is_command_pressed() && can_edit) { input_action = INPUT_PICK; } else { input_action = INPUT_PAINT; @@ -732,7 +732,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In } } - if (k->get_shift() && selection.active && input_action != INPUT_PASTE) { + if (k->is_shift_pressed() && selection.active && input_action != INPUT_PASTE) { if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { selection.click[edit_axis]--; _validate_selection(); @@ -749,7 +749,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Ref<InputEventPanGesture> pan_gesture = p_event; if (pan_gesture.is_valid()) { - if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) { + if (pan_gesture->is_alt_pressed() && (pan_gesture->is_command_pressed() || pan_gesture->is_shift_pressed())) { const real_t delta = pan_gesture->get_delta().y * 0.5; accumulated_floor_delta += delta; int step = 0; @@ -810,7 +810,7 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) { const Ref<InputEventMouseButton> mb = p_ie; // Zoom in/out using Ctrl + mouse wheel - if (mb.is_valid() && mb->is_pressed() && mb->get_command()) { + if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) { if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { size_slider->set_value(size_slider->get_value() + 0.2); } diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 7daf6a3a57..18beff41d8 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -105,7 +105,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { Vector<uint8_t> src_image; - int src_image_len = f->get_len(); + uint64_t src_image_len = f->get_len(); ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT); src_image.resize(src_image_len); diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 987306af2a..4a42e9af0d 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -58,7 +58,7 @@ Error CryptoKeyMbedTLS::load(String p_path, bool p_public_only) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open CryptoKeyMbedTLS file '" + p_path + "'."); - int flen = f->get_len(); + uint64_t flen = f->get_len(); out.resize(flen + 1); f->get_buffer(out.ptrw(), flen); out.write[flen] = 0; // string terminator @@ -146,7 +146,7 @@ Error X509CertificateMbedTLS::load(String p_path) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open X509CertificateMbedTLS file '" + p_path + "'."); - int flen = f->get_len(); + uint64_t flen = f->get_len(); out.resize(flen + 1); f->get_buffer(out.ptrw(), flen); out.write[flen] = 0; // string terminator diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp index afd26fb79e..96cce49c86 100644 --- a/modules/minimp3/resource_importer_mp3.cpp +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -79,7 +79,7 @@ Error ResourceImporterMP3::import(const String &p_source_file, const String &p_s ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); - size_t len = f->get_len(); + uint64_t len = f->get_len(); Vector<uint8_t> data; data.resize(len); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index ffb04bfd37..b6a7a7579c 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -368,7 +368,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "}\n"; // Replaces all spaces in p_class_name with underscores to prevent - // erronous C# Script templates from being generated when the object name + // invalid C# Script templates from being generated when the object name // has spaces in it. String class_name_no_spaces = p_class_name.replace(" ", "_"); String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 43de77005e..5d53394658 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -170,10 +170,10 @@ Error read_all_file_utf8(const String &p_path, String &r_content) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'."); - int len = f->get_len(); + uint64_t len = f->get_len(); sourcef.resize(len + 1); uint8_t *w = sourcef.ptrw(); - int r = f->get_buffer(w, len); + uint64_t r = f->get_buffer(w, len); f->close(); memdelete(f); ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index ec1c30783a..17380001f5 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -79,7 +79,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file '" + p_source_file + "'."); - size_t len = f->get_len(); + uint64_t len = f->get_len(); Vector<uint8_t> data; data.resize(len); diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 6ce3e4b4b3..24fe654946 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -140,7 +140,7 @@ Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *p } Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { - uint32_t size = f->get_len(); + uint64_t size = f->get_len(); Vector<uint8_t> src_image; src_image.resize(size + 1); uint8_t *src_w = src_image.ptrw(); diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp index 326af7f0ee..faeb83f920 100644 --- a/modules/text_server_adv/dynamic_font_adv.cpp +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -66,7 +66,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size( ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'."); } - size_t len = f->get_len(); + uint64_t len = f->get_len(); font_mem_cache.resize(len); f->get_buffer(font_mem_cache.ptrw(), len); font_mem = font_mem_cache.ptr(); diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 8b8b6b7cd3..361852547f 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -181,7 +181,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) { UErrorCode err = U_ZERO_ERROR; // ICU data found. - size_t len = f->get_len(); + uint64_t len = f->get_len(); icu_data = (uint8_t *)memalloc(len); f->get_buffer(icu_data, len); f->close(); diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp index dec1d6f83f..406f60b6f5 100644 --- a/modules/text_server_fb/dynamic_font_fb.cpp +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -65,7 +65,7 @@ DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size( ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'."); } - size_t len = f->get_len(); + uint64_t len = f->get_len(); font_mem_cache.resize(len); f->get_buffer(font_mem_cache.ptrw(), len); font_mem = font_mem_cache.ptr(); diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index ef53661557..52b92ee930 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -226,9 +226,9 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { Vector<uint8_t> src_image; - int src_image_len = f->get_len(); + uint64_t src_image_len = f->get_len(); ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT); - ERR_FAIL_COND_V(src_image_len < (int)sizeof(tga_header_s), ERR_FILE_CORRUPT); + ERR_FAIL_COND_V(src_image_len < (int64_t)sizeof(tga_header_s), ERR_FILE_CORRUPT); src_image.resize(src_image_len); Error err = OK; diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 54f5b3f424..7b421bdc16 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -58,7 +58,7 @@ int VideoStreamPlaybackTheora::buffer_data() { #else - int bytes = file->get_buffer((uint8_t *)buffer, 4096); + uint64_t bytes = file->get_buffer((uint8_t *)buffer, 4096); ogg_sync_wrote(&oy, bytes); return (bytes); @@ -176,7 +176,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { thread_eof = false; //pre-fill buffer int to_read = ring_buffer.space_left(); - int read = file->get_buffer(read_buffer.ptr(), to_read); + uint64_t read = file->get_buffer(read_buffer.ptr(), to_read); ring_buffer.write(read_buffer.ptr(), read); thread.start(_streaming_thread, this); @@ -632,8 +632,8 @@ void VideoStreamPlaybackTheora::_streaming_thread(void *ud) { //just fill back the buffer if (!vs->thread_eof) { int to_read = vs->ring_buffer.space_left(); - if (to_read) { - int read = vs->file->get_buffer(vs->read_buffer.ptr(), to_read); + if (to_read > 0) { + uint64_t read = vs->file->get_buffer(vs->read_buffer.ptr(), to_read); vs->ring_buffer.write(vs->read_buffer.ptr(), read); vs->thread_eof = vs->file->eof_reached(); } diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 47214e6974..cfb75fb93b 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -37,7 +37,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { Vector<uint8_t> src_image; - int src_image_len = f->get_len(); + uint64_t src_image_len = f->get_len(); ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT); src_image.resize(src_image_len); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index dc400982e8..7432440603 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1168,11 +1168,11 @@ void VisualScriptEditor::_member_selected() { selected = ti->get_metadata(0); - if (ti->get_parent() == members->get_root()->get_children()) { + if (ti->get_parent() == members->get_root()->get_first_child()) { #ifdef OSX_ENABLED bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif if (held_ctrl) { ERR_FAIL_COND(!script->has_function(selected)); @@ -1214,7 +1214,7 @@ void VisualScriptEditor::_member_edited() { TreeItem *root = members->get_root(); - if (ti->get_parent() == root->get_children()) { + if (ti->get_parent() == root->get_first_child()) { selected = new_name; int node_id = script->get_function_node_id(name); @@ -1255,7 +1255,7 @@ void VisualScriptEditor::_member_edited() { return; // Or crash because it will become invalid. } - if (ti->get_parent() == root->get_children()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()) { selected = new_name; undo_redo->create_action(TTR("Rename Variable")); undo_redo->add_do_method(script.ptr(), "rename_variable", name, new_name); @@ -1271,7 +1271,7 @@ void VisualScriptEditor::_member_edited() { return; // Or crash because it will become invalid. } - if (ti->get_parent() == root->get_children()->get_next()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) { selected = new_name; undo_redo->create_action(TTR("Rename Signal")); undo_redo->add_do_method(script.ptr(), "rename_custom_signal", name, new_name); @@ -1405,7 +1405,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt if (ti->get_parent() == root) { //main buttons - if (ti == root->get_children()) { + if (ti == root->get_first_child()) { // Add function, this one uses menu. if (p_button == 1) { @@ -1442,7 +1442,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt return; // Or crash because it will become invalid. } - if (ti == root->get_children()->get_next()) { + if (ti == root->get_first_child()->get_next()) { // Add variable. String name = _validate_name("new_variable"); selected = name; @@ -1458,7 +1458,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt return; // Or crash because it will become invalid. } - if (ti == root->get_children()->get_next()->get_next()) { + if (ti == root->get_first_child()->get_next()->get_next()) { // Add variable. String name = _validate_name("new_signal"); selected = name; @@ -1473,7 +1473,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->commit_action(); return; // Or crash because it will become invalid. } - } else if (ti->get_parent() == root->get_children()) { + } else if (ti->get_parent() == root->get_first_child()) { selected = ti->get_text(0); function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10)); function_name_edit->popup(); @@ -1841,13 +1841,13 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { TreeItem *ti = members->get_selected(); if (ti) { TreeItem *root = members->get_root(); - if (ti->get_parent() == root->get_children()) { + if (ti->get_parent() == root->get_first_child()) { member_type = MEMBER_FUNCTION; } - if (ti->get_parent() == root->get_children()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()) { member_type = MEMBER_VARIABLE; } - if (ti->get_parent() == root->get_children()->get_next()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) { member_type = MEMBER_SIGNAL; } member_name = ti->get_text(0); @@ -1864,7 +1864,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> btn = p_event; if (btn.is_valid() && btn->is_double_click()) { TreeItem *ti = members->get_selected(); - if (ti && ti->get_parent() == members->get_root()->get_children()) { // to check if it's a function + if (ti && ti->get_parent() == members->get_root()->get_first_child()) { // to check if it's a function _center_on_node(script->get_function_node_id(ti->get_metadata(0))); } } @@ -1946,13 +1946,13 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f Dictionary dd; TreeItem *root = members->get_root(); - if (it->get_parent() == root->get_children()) { + if (it->get_parent() == root->get_first_child()) { dd["type"] = "visual_script_function_drag"; dd["function"] = type; - } else if (it->get_parent() == root->get_children()->get_next()) { + } else if (it->get_parent() == root->get_first_child()->get_next()) { dd["type"] = "visual_script_variable_drag"; dd["variable"] = type; - } else if (it->get_parent() == root->get_children()->get_next()->get_next()) { + } else if (it->get_parent() == root->get_first_child()->get_next()->get_next()) { dd["type"] = "visual_script_signal_drag"; dd["signal"] = type; @@ -2070,7 +2070,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da #ifdef OSX_ENABLED bool use_set = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif Vector2 ofs = graph->get_scroll_ofs() + p_point; if (graph->is_using_snap()) { @@ -2258,7 +2258,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da #ifdef OSX_ENABLED bool use_node = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif Array nodes = d["nodes"]; @@ -2341,7 +2341,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da #ifdef OSX_ENABLED bool use_get = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { @@ -2710,6 +2710,10 @@ void VisualScriptEditor::set_debugger_active(bool p_active) { } } +Control *VisualScriptEditor::get_base_editor() const { + return graph; +} + void VisualScriptEditor::set_tooltip_request_func(String p_method, Object *p_obj) { } @@ -4111,7 +4115,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { Ref<Texture2D> edit_icon = Control::get_theme_icon("Edit", "EditorIcons"); - if (ti->get_parent() == root->get_children()) { + if (ti->get_parent() == root->get_first_child()) { member_type = MEMBER_FUNCTION; member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); @@ -4121,7 +4125,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { return; } - if (ti->get_parent() == root->get_children()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()) { member_type = MEMBER_VARIABLE; member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); @@ -4131,7 +4135,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { return; } - if (ti->get_parent() == root->get_children()->get_next()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) { member_type = MEMBER_SIGNAL; member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index fc9a2df60f..ef3a5d11c0 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -320,6 +320,8 @@ public: virtual bool can_lose_focus_on_node_selection() override { return false; } virtual void validate() override; + virtual Control *get_base_editor() const override; + static void register_editor(); static void free_clipboard(); diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 862cac5c67..93e14f60d0 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -59,7 +59,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { search_box->accept_event(); TreeItem *root = search_options->get_root(); - if (!root->get_children()) { + if (!root->get_first_child()) { break; } @@ -265,7 +265,7 @@ void VisualScriptPropertySelector::_update_search() { item->set_metadata(2, connecting); } - if (category && category->get_children() == nullptr) { + if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused } } @@ -310,7 +310,7 @@ void VisualScriptPropertySelector::_update_search() { found = true; } - get_ok_button()->set_disabled(root->get_children() == nullptr); + get_ok_button()->set_disabled(root->get_first_child() == nullptr); } void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) { diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index a6b64b342e..15bf9dbf2d 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -62,10 +62,10 @@ public: virtual int Read(long long pos, long len, unsigned char *buf) { if (file) { - if (file->get_position() != (size_t)pos) { + if (file->get_position() != (uint64_t)pos) { file->seek(pos); } - if (file->get_buffer(buf, len) == len) { + if (file->get_buffer(buf, len) == (uint64_t)len) { return 0; } } @@ -74,7 +74,7 @@ public: virtual int Length(long long *total, long long *available) { if (file) { - const size_t len = file->get_len(); + const uint64_t len = file->get_len(); if (total) { *total = len; } diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 6e62840a3e..d7e88d76b1 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -147,7 +147,7 @@ static Ref<Image> _webp_mem_loader_func(const uint8_t *p_png, int p_size) { Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { Vector<uint8_t> src_image; - int src_image_len = f->get_len(); + uint64_t src_image_len = f->get_len(); ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT); src_image.resize(src_image_len); diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index e21dee8eff..3b53892a3d 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -48,7 +48,7 @@ Valid [code]options[/code] are: [codeblock] { - "negotiated": true, # When set to true (default off), means the channel is negotiated out of band. "id" must be set too. data_channel_received will not be called. + "negotiated": true, # When set to true (default off), means the channel is negotiated out of band. "id" must be set too. "data_channel_received" will not be called. "id": 1, # When "negotiated" is true this value must also be set to the same value on both peer. # Only one of maxRetransmits and maxPacketLifeTime can be specified, not both. They make the channel unreliable (but also better at real time). diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml index 2407d44496..9b3a063ef5 100644 --- a/modules/webxr/doc_classes/WebXRInterface.xml +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -7,7 +7,7 @@ WebXR is an open standard that allows creating VR and AR applications that run in the web browser. As such, this interface is only available when running in an HTML5 export. WebXR supports a wide range of devices, from the very capable (like Valve Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like Google Cardboard, Oculus Go, GearVR, or plain smartphones). - Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces. + Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to initialize than other AR/VR interfaces. Here's the minimum code required to start an immersive VR session: [codeblock] extends Node3D diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h index e0ee2888c0..6d25a366a4 100644 --- a/platform/android/android_keys_utils.h +++ b/platform/android/android_keys_utils.h @@ -127,8 +127,8 @@ static _WinTranslatePair _ak_to_keycode[] = { { KEY_BACKSLASH, AKEYCODE_BACKSLASH }, { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET }, { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET }, - { KEY_CONTROL, AKEYCODE_CTRL_LEFT }, - { KEY_CONTROL, AKEYCODE_CTRL_RIGHT }, + { KEY_CTRL, AKEYCODE_CTRL_LEFT }, + { KEY_CTRL, AKEYCODE_CTRL_RIGHT }, { KEY_UNKNOWN, 0 } }; /* diff --git a/platform/android/detect.py b/platform/android/detect.py index 2a80a3c45b..1b6af8662e 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -250,7 +250,7 @@ def configure(env): env["RANLIB"] = tools_path + "/ranlib" env["AS"] = tools_path + "/as" - common_opts = ["-fno-integrated-as", "-gcc-toolchain", gcc_toolchain_path] + common_opts = ["-gcc-toolchain", gcc_toolchain_path] # Compile flags @@ -285,6 +285,9 @@ def configure(env): ) env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"]) + if get_platform(env["ndk_platform"]) >= 24: + env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)]) + env["neon_enabled"] = False if env["android_arch"] == "x86": target_opts = ["-target", "i686-none-linux-android"] diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index f8ac29c738..0bae090702 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -201,8 +201,7 @@ String DirAccessJAndroid::get_filesystem_type() const { return "APK"; } -//FileType get_file_type() const; -size_t DirAccessJAndroid::get_space_left() { +uint64_t DirAccessJAndroid::get_space_left() { return 0; } diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index fed468d051..fe87644fe2 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -76,8 +76,7 @@ public: virtual String get_filesystem_type() const; - //virtual FileType get_file_type() const; - size_t get_space_left(); + uint64_t get_space_left(); static void setup(jobject p_io); diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 7a32184139..f46dcf58dc 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -36,8 +36,6 @@ #include "java_godot_wrapper.h" #include "os_android.h" -#include <android/input.h> - #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/android/vulkan/vulkan_context_android.h" @@ -51,7 +49,7 @@ DisplayServerAndroid *DisplayServerAndroid::get_singleton() { bool DisplayServerAndroid::has_feature(Feature p_feature) const { switch (p_feature) { //case FEATURE_CONSOLE_WINDOW: - //case FEATURE_CURSOR_SHAPE: + case FEATURE_CURSOR_SHAPE: //case FEATURE_CUSTOM_CURSOR_SHAPE: //case FEATURE_GLOBAL_MENU: //case FEATURE_HIDPI: @@ -490,10 +488,10 @@ void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p } void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) { - ev->set_shift(shift_mem); - ev->set_alt(alt_mem); - ev->set_metakey(meta_mem); - ev->set_control(control_mem); + ev->set_shift_pressed(shift_mem); + ev->set_alt_pressed(alt_mem); + ev->set_meta_pressed(meta_mem); + ev->set_ctrl_pressed(control_mem); } void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) { @@ -528,7 +526,7 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int if (keycode == KEY_ALT) { alt_mem = p_pressed; } - if (keycode == KEY_CONTROL) { + if (keycode == KEY_CTRL) { control_mem = p_pressed; } if (keycode == KEY_META) { @@ -829,6 +827,12 @@ void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) { return; } + if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) { + OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL); + } else { + cursor_set_shape(cursor_shape); + } + if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) { OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture(); } else { @@ -870,3 +874,19 @@ int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_ return godot_button_mask; } + +void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) { + if (cursor_shape == p_shape) { + return; + } + + cursor_shape = p_shape; + + if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) { + OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]); + } +} + +DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const { + return cursor_shape; +} diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index b9d1641656..53c768f406 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -70,6 +70,28 @@ private: int buttons_state; + // https://developer.android.com/reference/android/view/PointerIcon + // mapping between Godot's cursor shape to Android's' + int android_cursors[CURSOR_MAX] = { + 1000, //CURSOR_ARROW + 1008, //CURSOR_IBEAM + 1002, //CURSOR_POINTIN + 1007, //CURSOR_CROSS + 1004, //CURSOR_WAIT + 1004, //CURSOR_BUSY + 1021, //CURSOR_DRAG + 1021, //CURSOR_CAN_DRO + 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default) + 1015, //CURSOR_VSIZE + 1014, //CURSOR_HSIZE + 1017, //CURSOR_BDIAGSI + 1016, //CURSOR_FDIAGSI + 1020, //CURSOR_MOVE + 1015, //CURSOR_VSPLIT + 1014, //CURSOR_HSPLIT + 1003, //CURSOR_HELP + }; + const int CURSOR_TYPE_NULL = 0; MouseMode mouse_mode; bool keep_screen_on; @@ -78,6 +100,8 @@ private: Point2 hover_prev_pos; // needed to calculate the relative position on hover events Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events + CursorShape cursor_shape = CursorShape::CURSOR_ARROW; + #if defined(VULKAN_ENABLED) VulkanContextAndroid *context_vulkan; RenderingDeviceVulkan *rendering_device_vulkan; @@ -180,6 +204,9 @@ public: void process_joy_event(JoypadEvent p_event); void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed); + virtual void cursor_set_shape(CursorShape p_shape); + virtual CursorShape cursor_get_shape() const; + void mouse_set_mode(MouseMode p_mode); MouseMode mouse_get_mode() const; diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 705891713f..900d4d9b20 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -71,8 +71,9 @@ bool FileAccessAndroid::is_open() const { return a != nullptr; } -void FileAccessAndroid::seek(size_t p_position) { +void FileAccessAndroid::seek(uint64_t p_position) { ERR_FAIL_COND(!a); + AAsset_seek(a, p_position, SEEK_SET); pos = p_position; if (pos > len) { @@ -89,11 +90,11 @@ void FileAccessAndroid::seek_end(int64_t p_position) { pos = len + p_position; } -size_t FileAccessAndroid::get_position() const { +uint64_t FileAccessAndroid::get_position() const { return pos; } -size_t FileAccessAndroid::get_len() const { +uint64_t FileAccessAndroid::get_len() const { return len; } @@ -113,11 +114,10 @@ uint8_t FileAccessAndroid::get_8() const { return byte; } -int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const { +uint64_t FileAccessAndroid::get_buffer(uint8_t *p_dst, uint64_t p_length) const { ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); - ERR_FAIL_COND_V(p_length < 0, -1); - off_t r = AAsset_read(a, p_dst, p_length); + int r = AAsset_read(a, p_dst, p_length); if (pos + p_length > len) { eof = true; diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 56010c918a..9b0f85089d 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -40,8 +40,8 @@ class FileAccessAndroid : public FileAccess { static FileAccess *create_android(); mutable AAsset *a = nullptr; - mutable size_t len = 0; - mutable size_t pos = 0; + mutable uint64_t len = 0; + mutable uint64_t pos = 0; mutable bool eof = false; public: @@ -51,15 +51,15 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open - virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file - virtual size_t get_position() const; ///< get position in the file - virtual size_t get_len() const; ///< get size of the file + virtual uint64_t get_position() const; ///< get position in the file + virtual uint64_t get_len() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF virtual uint8_t get_8() const; ///< get a byte - virtual int get_buffer(uint8_t *p_dst, int p_length) const; + virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; virtual Error get_error() const; ///< get last error diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index 63c91561ff..b3ee55ea64 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -44,11 +44,15 @@ import android.annotation.SuppressLint; import android.content.Context; import android.graphics.PixelFormat; import android.opengl.GLSurfaceView; +import android.os.Build; import android.view.GestureDetector; import android.view.KeyEvent; import android.view.MotionEvent; +import android.view.PointerIcon; import android.view.SurfaceView; +import androidx.annotation.Keep; + /** * A simple GLSurfaceView sub-class that demonstrate how to perform * OpenGL ES 2.0 rendering into a GL Surface. Note the following important @@ -72,6 +76,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView private final GodotInputHandler inputHandler; private final GestureDetector detector; private final GodotRenderer godotRenderer; + private PointerIcon pointerIcon; public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_32_bits, boolean p_use_debug_opengl) { @@ -83,6 +88,9 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView this.inputHandler = new GodotInputHandler(this); this.detector = new GestureDetector(context, new GodotGestureHandler(this)); this.godotRenderer = new GodotRenderer(); + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { + pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT); + } init(xrMode, false, 16, 0); } @@ -149,6 +157,21 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView return inputHandler.onGenericMotionEvent(event); } + /** + * called from JNI to change pointer icon + */ + @Keep + public void setPointerIcon(int pointerType) { + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { + pointerIcon = PointerIcon.getSystemIcon(getContext(), pointerType); + } + } + + @Override + public PointerIcon onResolvePointerIcon(MotionEvent me, int pointerIndex) { + return pointerIcon; + } + private void init(XRMode xrMode, boolean translucent, int depth, int stencil) { setPreserveEGLContextOnPause(true); setFocusableInTouchMode(true); diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java index 2047c88070..ac333dd827 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java @@ -47,4 +47,6 @@ public interface GodotRenderView { abstract public void onBackPressed(); abstract public GodotInputHandler getInputHandler(); + + abstract public void setPointerIcon(int pointerType); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java index 2e59dbc0d0..169c6cf770 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java @@ -37,17 +37,22 @@ import org.godotengine.godot.vulkan.VkSurfaceView; import android.annotation.SuppressLint; import android.content.Context; +import android.os.Build; import android.view.GestureDetector; import android.view.InputDevice; import android.view.KeyEvent; import android.view.MotionEvent; +import android.view.PointerIcon; import android.view.SurfaceView; +import androidx.annotation.Keep; + public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderView { private final Godot godot; private final GodotInputHandler mInputHandler; private final GestureDetector mGestureDetector; private final VkRenderer mRenderer; + private PointerIcon pointerIcon; public GodotVulkanRenderView(Context context, Godot godot) { super(context); @@ -56,7 +61,9 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV mInputHandler = new GodotInputHandler(this); mGestureDetector = new GestureDetector(context, new GodotGestureHandler(this)); mRenderer = new VkRenderer(); - + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { + pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT); + } setFocusableInTouchMode(true); startRenderer(mRenderer); } @@ -124,6 +131,21 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV return mInputHandler.onGenericMotionEvent(event); } + /** + * called from JNI to change pointer icon + */ + @Keep + public void setPointerIcon(int pointerType) { + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { + pointerIcon = PointerIcon.getSystemIcon(getContext(), pointerType); + } + } + + @Override + public PointerIcon onResolvePointerIcon(MotionEvent me, int pointerIndex) { + return pointerIcon; + } + @Override public void onResume() { super.onResume(); diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp index 6b5e44f371..837d2aeced 100644 --- a/platform/android/java_godot_view_wrapper.cpp +++ b/platform/android/java_godot_view_wrapper.cpp @@ -43,6 +43,7 @@ GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) { if (android_get_device_api_level() >= __ANDROID_API_O__) { _request_pointer_capture = env->GetMethodID(_cls, "requestPointerCapture", "()V"); _release_pointer_capture = env->GetMethodID(_cls, "releasePointerCapture", "()V"); + _set_pointer_icon = env->GetMethodID(_cls, "setPointerIcon", "(I)V"); } } @@ -64,6 +65,15 @@ void GodotJavaViewWrapper::release_pointer_capture() { } } +void GodotJavaViewWrapper::set_pointer_icon(int pointer_type) { + if (_set_pointer_icon != 0) { + JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + + env->CallVoidMethod(_godot_view, _set_pointer_icon, pointer_type); + } +} + GodotJavaViewWrapper::~GodotJavaViewWrapper() { JNIEnv *env = get_jni_env(); ERR_FAIL_COND(env == nullptr); diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index bfb4369fb8..da547d8118 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -45,12 +45,14 @@ private: jmethodID _request_pointer_capture = 0; jmethodID _release_pointer_capture = 0; + jmethodID _set_pointer_icon = 0; public: GodotJavaViewWrapper(jobject godot_view); void request_pointer_capture(); void release_pointer_capture(); + void set_pointer_icon(int pointer_type); ~GodotJavaViewWrapper(); }; diff --git a/platform/iphone/godot_app_delegate.m b/platform/iphone/godot_app_delegate.m index 3ce9bffc79..6c433c5c3c 100644 --- a/platform/iphone/godot_app_delegate.m +++ b/platform/iphone/godot_app_delegate.m @@ -56,7 +56,7 @@ static NSMutableArray<ApplicationDelegateService *> *services = nil; [services addObject:service]; } -// UIApplicationDelegate documantation can be found here: https://developer.apple.com/documentation/uikit/uiapplicationdelegate +// UIApplicationDelegate documentation can be found here: https://developer.apple.com/documentation/uikit/uiapplicationdelegate // MARK: Window diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 6717ae1920..d68ab7f7c9 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -47,6 +47,7 @@ if env["gdnative_enabled"]: sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) + sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"]) # Force exporting the standard library (printf, malloc, etc.) sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" # The main emscripten runtime, with exported standard libraries. diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp index 7a2c2b2335..015440f5be 100644 --- a/platform/javascript/api/javascript_tools_editor_plugin.cpp +++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp @@ -79,7 +79,7 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z return; } Vector<uint8_t> data; - int len = f->get_len(); + uint64_t len = f->get_len(); data.resize(len); f->get_buffer(data.ptrw(), len); f->close(); diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 736a8a9a34..dae0b5f7e7 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -120,10 +120,10 @@ void DisplayServerJavaScript::request_quit_callback() { template <typename T> void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { - godot_event->set_shift(emscripten_event_ptr->shiftKey); - godot_event->set_alt(emscripten_event_ptr->altKey); - godot_event->set_control(emscripten_event_ptr->ctrlKey); - godot_event->set_metakey(emscripten_event_ptr->metaKey); + godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey); + godot_event->set_alt_pressed(emscripten_event_ptr->altKey); + godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey); + godot_event->set_meta_pressed(emscripten_event_ptr->metaKey); } Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { @@ -455,10 +455,10 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_position(input->get_mouse_position()); ev->set_global_position(ev->get_position()); - ev->set_shift(input->is_key_pressed(KEY_SHIFT)); - ev->set_alt(input->is_key_pressed(KEY_ALT)); - ev->set_control(input->is_key_pressed(KEY_CONTROL)); - ev->set_metakey(input->is_key_pressed(KEY_META)); + ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT)); + ev->set_alt_pressed(input->is_key_pressed(KEY_ALT)); + ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL)); + ev->set_meta_pressed(input->is_key_pressed(KEY_META)); if (p_event->deltaY < 0) ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); @@ -536,7 +536,7 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { return godot_js_display_touchscreen_is_available(); } -// Virtual Keybaord +// Virtual Keyboard void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) { DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); if (!ds || ds->input_text_callback.is_null()) { diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 951d86d09e..e398072312 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -170,8 +170,8 @@ public: while (true) { uint8_t bytes[4096]; - int read = f->get_buffer(bytes, 4096); - if (read < 1) { + uint64_t read = f->get_buffer(bytes, 4096); + if (read == 0) { break; } err = peer->put_data(bytes, read); diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index ac4055516c..45c3a3fe2e 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -59,7 +59,7 @@ const GodotAudio = { } onstatechange(state); }; - ctx.onstatechange(); // Immeditately notify state. + ctx.onstatechange(); // Immediately notify state. // Update computed latency GodotAudio.interval = setInterval(function () { let computed_latency = 0; diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 1876960c57..ee59537ee0 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -363,6 +363,7 @@ def configure(env): env.Prepend(CPPPATH=["#platform/linuxbsd"]) env.Append(CPPDEFINES=["X11_ENABLED", "UNIX_ENABLED"]) + env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)]) env.Append(CPPDEFINES=["VULKAN_ENABLED"]) if not env["builtin_vulkan"]: diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index be69b2e5da..b50b5f3479 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -2166,10 +2166,10 @@ static Atom pick_target_from_atoms(Display *p_disp, Atom p_t1, Atom p_t2, Atom p } void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) { - state->set_shift((p_x11_state & ShiftMask)); - state->set_control((p_x11_state & ControlMask)); - state->set_alt((p_x11_state & Mod1Mask /*|| p_x11_state&Mod5Mask*/)); //altgr should not count as alt - state->set_metakey((p_x11_state & Mod4Mask)); + state->set_shift_pressed((p_x11_state & ShiftMask)); + state->set_ctrl_pressed((p_x11_state & ControlMask)); + state->set_alt_pressed((p_x11_state & Mod1Mask /*|| p_x11_state&Mod5Mask*/)); //altgr should not count as alt + state->set_meta_pressed((p_x11_state & Mod4Mask)); } unsigned int DisplayServerX11::_get_mouse_button_state(unsigned int p_x11_button, int p_x11_type) { @@ -2281,7 +2281,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, //make it consistent across platforms. k->set_keycode(KEY_TAB); k->set_physical_keycode(KEY_TAB); - k->set_shift(true); + k->set_shift_pressed(true); } Input::get_singleton()->accumulate_input_event(k); @@ -2409,20 +2409,20 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, //make it consistent across platforms. k->set_keycode(KEY_TAB); k->set_physical_keycode(KEY_TAB); - k->set_shift(true); + k->set_shift_pressed(true); } //don't set mod state if modifier keys are released by themselves //else event.is_action() will not work correctly here if (!k->is_pressed()) { if (k->get_keycode() == KEY_SHIFT) { - k->set_shift(false); - } else if (k->get_keycode() == KEY_CONTROL) { - k->set_control(false); + k->set_shift_pressed(false); + } else if (k->get_keycode() == KEY_CTRL) { + k->set_ctrl_pressed(false); } else if (k->get_keycode() == KEY_ALT) { - k->set_alt(false); + k->set_alt_pressed(false); } else if (k->get_keycode() == KEY_META) { - k->set_metakey(false); + k->set_meta_pressed(false); } } diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp index f9f612fa74..74257a7e61 100644 --- a/platform/linuxbsd/key_mapping_x11.cpp +++ b/platform/linuxbsd/key_mapping_x11.cpp @@ -61,8 +61,8 @@ static _XTranslatePair _xkeysym_to_keycode[] = { { XK_Shift_L, KEY_SHIFT }, { XK_Shift_R, KEY_SHIFT }, { XK_Shift_Lock, KEY_SHIFT }, - { XK_Control_L, KEY_CONTROL }, - { XK_Control_R, KEY_CONTROL }, + { XK_Control_L, KEY_CTRL }, + { XK_Control_R, KEY_CTRL }, { XK_Meta_L, KEY_META }, { XK_Meta_R, KEY_META }, { XK_Alt_L, KEY_ALT }, @@ -213,7 +213,7 @@ static _TranslatePair _scancode_to_keycode[] = { { KEY_BRACELEFT, 0x22 }, { KEY_BRACERIGHT, 0x23 }, { KEY_ENTER, 0x24 }, - { KEY_CONTROL, 0x25 }, + { KEY_CTRL, 0x25 }, { KEY_A, 0x26 }, { KEY_S, 0x27 }, { KEY_D, 0x28 }, @@ -272,7 +272,7 @@ static _TranslatePair _scancode_to_keycode[] = { { KEY_F11, 0x5F }, { KEY_F12, 0x60 }, { KEY_KP_ENTER, 0x68 }, - { KEY_CONTROL, 0x69 }, + { KEY_CTRL, 0x69 }, { KEY_KP_DIVIDE, 0x6A }, { KEY_PRINT, 0x6B }, { KEY_ALT, 0x6C }, diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 473ae95036..a9e9aa889a 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -66,10 +66,10 @@ static bool ignore_momentum_scroll = false; static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) { - r_state->set_shift((p_osx_state & NSEventModifierFlagShift)); - r_state->set_control((p_osx_state & NSEventModifierFlagControl)); - r_state->set_alt((p_osx_state & NSEventModifierFlagOption)); - r_state->set_metakey((p_osx_state & NSEventModifierFlagCommand)); + r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift)); + r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl)); + r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption)); + r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand)); } static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_locationInWindow) { @@ -1133,10 +1133,10 @@ static int translateKey(unsigned int key) { /* 38 */ KEY_SHIFT, /* 39 */ KEY_CAPSLOCK, /* 3a */ KEY_ALT, - /* 3b */ KEY_CONTROL, + /* 3b */ KEY_CTRL, /* 3c */ KEY_SHIFT, /* 3d */ KEY_ALT, - /* 3e */ KEY_CONTROL, + /* 3e */ KEY_CTRL, /* 3f */ KEY_UNKNOWN, /* Function */ /* 40 */ KEY_UNKNOWN, /* F17 */ /* 41 */ KEY_KP_PERIOD, @@ -3467,7 +3467,7 @@ void DisplayServerOSX::set_native_icon(const String &p_filename) { ERR_FAIL_COND(!f); Vector<uint8_t> data; - uint32_t len = f->get_len(); + uint64_t len = f->get_len(); data.resize(len); f->get_buffer((uint8_t *)&data.write[0], len); memdelete(f); diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 51204bc8f6..a7868efaa8 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -312,7 +312,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_ } int ofs = data.size(); - uint32_t len = f->get_len(); + uint64_t len = f->get_len(); data.resize(data.size() + len + 8); f->get_buffer(&data.write[ofs + 8], len); memdelete(f); diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 2314a392cc..435f829c9b 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -565,9 +565,9 @@ void OS_UWP::process_key_events() { Ref<InputEventKey> key_event; key_event.instance(); - key_event->set_alt(kev.alt); - key_event->set_shift(kev.shift); - key_event->set_control(kev.control); + key_event->set_alt_pressed(kev.alt); + key_event->set_shift_pressed(kev.shift); + key_event->set_ctrl_pressed(kev.control); key_event->set_echo(kev.echo); key_event->set_keycode(kev.keycode); key_event->set_physical_keycode(kev.physical_keycode); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 4b859da340..0dd02b4888 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1966,9 +1966,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm.instance(); mm->set_window_id(window_id); - mm->set_control(control_mem); - mm->set_shift(shift_mem); - mm->set_alt(alt_mem); + mm->set_ctrl_pressed(control_mem); + mm->set_shift_pressed(shift_mem); + mm->set_alt_pressed(alt_mem); mm->set_pressure((raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_DOWN) ? 1.0f : 0.0f); @@ -2062,9 +2062,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA Ref<InputEventMouseMotion> mm; mm.instance(); mm->set_window_id(window_id); - mm->set_control(GetKeyState(VK_CONTROL) < 0); - mm->set_shift(GetKeyState(VK_SHIFT) < 0); - mm->set_alt(alt_mem); + mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0); + mm->set_shift_pressed(GetKeyState(VK_SHIFT) < 0); + mm->set_alt_pressed(alt_mem); mm->set_pressure(windows[window_id].last_pressure); mm->set_tilt(windows[window_id].last_tilt); @@ -2205,9 +2205,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm->set_tilt(Vector2((float)pen_info.tiltX / 90, (float)pen_info.tiltY / 90)); } - mm->set_control(GetKeyState(VK_CONTROL) < 0); - mm->set_shift(GetKeyState(VK_SHIFT) < 0); - mm->set_alt(alt_mem); + mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0); + mm->set_shift_pressed(GetKeyState(VK_SHIFT) < 0); + mm->set_alt_pressed(alt_mem); mm->set_button_mask(last_button_state); @@ -2300,9 +2300,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA Ref<InputEventMouseMotion> mm; mm.instance(); mm->set_window_id(window_id); - mm->set_control((wParam & MK_CONTROL) != 0); - mm->set_shift((wParam & MK_SHIFT) != 0); - mm->set_alt(alt_mem); + mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0); + mm->set_shift_pressed((wParam & MK_SHIFT) != 0); + mm->set_alt_pressed(alt_mem); if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) { // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not updated recently. @@ -2477,10 +2477,10 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA } } - mb->set_control((wParam & MK_CONTROL) != 0); - mb->set_shift((wParam & MK_SHIFT) != 0); - mb->set_alt(alt_mem); - //mb->get_alt()=(wParam&MK_MENU)!=0; + mb->set_ctrl_pressed((wParam & MK_CONTROL) != 0); + mb->set_shift_pressed((wParam & MK_SHIFT) != 0); + mb->set_alt_pressed(alt_mem); + //mb->is_alt_pressed()=(wParam&MK_MENU)!=0; if (mb->is_pressed()) last_button_state |= (1 << (mb->get_button_index() - 1)); else @@ -2835,17 +2835,17 @@ void DisplayServerWindows::_process_key_events() { k.instance(); k->set_window_id(ke.window_id); - k->set_shift(ke.shift); - k->set_alt(ke.alt); - k->set_control(ke.control); - k->set_metakey(ke.meta); + k->set_shift_pressed(ke.shift); + k->set_alt_pressed(ke.alt); + k->set_ctrl_pressed(ke.control); + k->set_meta_pressed(ke.meta); k->set_pressed(true); k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam)); k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))); k->set_unicode(unicode); if (k->get_unicode() && gr_mem) { - k->set_alt(false); - k->set_control(false); + k->set_alt_pressed(false); + k->set_ctrl_pressed(false); } if (k->get_unicode() < 32) @@ -2862,10 +2862,10 @@ void DisplayServerWindows::_process_key_events() { k.instance(); k->set_window_id(ke.window_id); - k->set_shift(ke.shift); - k->set_alt(ke.alt); - k->set_control(ke.control); - k->set_metakey(ke.meta); + k->set_shift_pressed(ke.shift); + k->set_alt_pressed(ke.alt); + k->set_ctrl_pressed(ke.control); + k->set_meta_pressed(ke.meta); k->set_pressed(ke.uMsg == WM_KEYDOWN); @@ -2900,8 +2900,8 @@ void DisplayServerWindows::_process_key_events() { k->set_unicode(unicode); } if (k->get_unicode() && gr_mem) { - k->set_alt(false); - k->set_control(false); + k->set_alt_pressed(false); + k->set_ctrl_pressed(false); } if (k->get_unicode() < 32) diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index 3312c91932..c367c69826 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -47,7 +47,7 @@ static _WinTranslatePair _vk_to_keycode[] = { { KEY_SHIFT, VK_SHIFT }, //(0x10) - { KEY_CONTROL, VK_CONTROL }, //(0x11) + { KEY_CTRL, VK_CONTROL }, //(0x11) { KEY_ALT, VK_MENU }, //(0x12) @@ -166,8 +166,8 @@ static _WinTranslatePair _vk_to_keycode[] = { { KEY_SCROLLLOCK, VK_SCROLL }, // (0x91) { KEY_SHIFT, VK_LSHIFT }, // (0xA0) { KEY_SHIFT, VK_RSHIFT }, // (0xA1) - { KEY_CONTROL, VK_LCONTROL }, // (0xA2) - { KEY_CONTROL, VK_RCONTROL }, // (0xA3) + { KEY_CTRL, VK_LCONTROL }, // (0xA2) + { KEY_CTRL, VK_RCONTROL }, // (0xA3) { KEY_MENU, VK_LMENU }, // (0xA4) { KEY_MENU, VK_RMENU }, // (0xA5) @@ -265,7 +265,7 @@ static _WinTranslatePair _scancode_to_keycode[] = { { KEY_BRACELEFT, 0x1A }, { KEY_BRACERIGHT, 0x1B }, { KEY_ENTER, 0x1C }, - { KEY_CONTROL, 0x1D }, + { KEY_CTRL, 0x1D }, { KEY_A, 0x1E }, { KEY_S, 0x1F }, { KEY_D, 0x20 }, diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9dfdd7bd0e..597693aa6a 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -118,7 +118,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } @@ -132,7 +132,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } @@ -154,6 +154,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); + E->get().rid = p_body; E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -170,7 +171,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); } } else { @@ -192,7 +193,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } } if (!node || in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape); } } @@ -211,7 +212,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } @@ -225,7 +226,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } @@ -246,6 +247,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); + E->get().rid = p_area; E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -262,7 +264,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); } } else { @@ -284,7 +286,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } } if (!node || in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape); } } @@ -315,7 +317,7 @@ void Area2D::_clear_monitoring() { } for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, obj); @@ -343,7 +345,7 @@ void Area2D::_clear_monitoring() { } for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -532,13 +534,13 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout); ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); @@ -551,7 +553,7 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); @@ -568,7 +570,7 @@ void Area2D::_bind_methods() { Area2D::Area2D() : CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) { - set_gravity(98); + set_gravity(980); set_gravity_vector(Vector2(0, 1)); set_monitoring(true); set_monitorable(true); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index d6fcb2c2a5..2c29e4660d 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -83,6 +83,7 @@ private: }; struct BodyState { + RID rid; int rc = 0; bool in_tree = false; VSet<ShapePair> shapes; @@ -114,6 +115,7 @@ private: }; struct AreaState { + RID rid; int rc = 0; bool in_tree = false; VSet<AreaShapePair> shapes; diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index ba34a0f45d..92b8be77cf 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -169,7 +169,7 @@ private: Vector<Color> emission_colors; int emission_point_count = 0; - Vector2 gravity = Vector2(0, 98); + Vector2 gravity = Vector2(0, 980); void _update_internal(); void _particles_process(float p_delta); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 3f2f6d6b1c..4f52f62e99 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -165,7 +165,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } contact_monitor->locked = false; @@ -186,13 +186,13 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } contact_monitor->locked = false; } -void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -207,6 +207,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap if (body_in) { if (!E) { E = contact_monitor->body_map.insert(objid, BodyState()); + E->get().rid = p_body; //E->get().rc=0; E->get().in_scene = node && node->is_inside_tree(); if (node) { @@ -225,7 +226,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } if (E->get().in_scene) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape); } } else { @@ -249,12 +250,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap contact_monitor->body_map.erase(E); } if (node && in_scene) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape); } } } struct _RigidBody2DInOut { + RID rid; ObjectID id; int shape = 0; int local_shape = 0; @@ -311,6 +313,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //put the ones to add for (int i = 0; i < state->get_contact_count(); i++) { + RID rid = state->get_contact_collider(i); ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); @@ -319,6 +322,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj); if (!E) { + toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -329,6 +333,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { ShapePair sp(shape, local_shape); int idx = E->get().shapes.find(sp); if (idx == -1) { + toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -344,6 +349,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { for (int i = 0; i < E->get().shapes.size(); i++) { if (!E->get().shapes[i].tagged) { + toremove[toremove_count].rid = E->get().rid; toremove[toremove_count].body_id = E->key(); toremove[toremove_count].pair = E->get().shapes[i]; toremove_count++; @@ -354,13 +360,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //process removals for (int i = 0; i < toremove_count; i++) { - _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); + _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } //process additions for (int i = 0; i < toadd_count; i++) { - _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); + _body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape); } contact_monitor->locked = false; @@ -755,8 +761,8 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index e0fc0766bc..47d55d11fa 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -140,10 +140,12 @@ private: } }; struct RigidBody2D_RemoveAction { + RID rid; ObjectID body_id; ShapePair pair; }; struct BodyState { + RID rid; //int rc; bool in_scene = false; VSet<ShapePair> shapes; @@ -158,7 +160,7 @@ private: void _body_enter_tree(ObjectID p_id); void _body_exit_tree(ObjectID p_id); - void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); + void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 0afead0863..188f8d300d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -64,13 +64,13 @@ int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { } Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_ATLAS_COORDS); + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); return pattern[p_coords].get_atlas_coords(); } int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); return pattern[p_coords].alternative_tile; } @@ -113,7 +113,7 @@ void TileMapPattern::clear() { }; void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); @@ -520,12 +520,12 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i Vector2i atlas_coords = p_atlas_coords; int alternative_tile = p_alternative_tile; - if ((source_id == -1 || atlas_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) && - (source_id != -1 || atlas_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)) { + if ((source_id == -1 || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && + (source_id != -1 || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly."); source_id = -1; - atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS; - alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; + alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } if (!E && source_id == -1) { @@ -602,7 +602,7 @@ Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const { const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); if (!E) { - return TileSetAtlasSource::INVALID_ATLAS_COORDS; + return TileSetSource::INVALID_ATLAS_COORDS; } return E->get().get_atlas_coords(); @@ -613,7 +613,7 @@ int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const { const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); if (!E) { - return TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + return TileSetSource::INVALID_TILE_ALTERNATIVE; } return E->get().alternative_tile; @@ -721,7 +721,7 @@ void TileMap::fix_invalid_tiles() { for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { TileSetSource *source = *tile_set->get_source(E->get().source_id); if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { - set_cell(E->key(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + set_cell(E->key(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } } @@ -1716,7 +1716,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e9dbccbdb9..2703e1980e 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -48,7 +48,7 @@ union TileMapCell { }; uint64_t _u64t; - TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) { source_id = p_source_id; set_atlas_coords(p_atlas_coords); alternative_tile = p_alternative_tile; @@ -112,16 +112,19 @@ struct TileMapQuadrant { // Debug. RID debug_canvas_item; - // Rendering + // Rendering. List<RID> canvas_items; List<RID> occluders; // Physics. List<RID> bodies; - // Navigation + // Navigation. Map<Vector2i, Vector<RID>> navigation_regions; + // Scenes. + Map<Vector2i, String> scenes; + void operator=(const TileMapQuadrant &q) { coords = q.coords; debug_canvas_item = q.debug_canvas_item; @@ -248,7 +251,7 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(const Vector2i &p_coords) const; Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; int get_cell_alternative_tile(const Vector2i &p_coords) const; diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index e187e06308..44708cddff 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -118,7 +118,7 @@ void Area3D::_body_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } @@ -132,7 +132,7 @@ void Area3D::_body_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } @@ -154,6 +154,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); + E->get().rid = p_body; E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -170,7 +171,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } if (E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); } } else { @@ -192,7 +193,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } } if (node && in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape); } } @@ -224,7 +225,7 @@ void Area3D::_clear_monitoring() { } for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, node); @@ -253,7 +254,7 @@ void Area3D::_clear_monitoring() { } for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -298,7 +299,7 @@ void Area3D::_area_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } @@ -312,7 +313,7 @@ void Area3D::_area_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } @@ -334,6 +335,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); + E->get().rid = p_area; E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -350,7 +352,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); } } else { @@ -372,7 +374,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } } if (!node || in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape); } } @@ -582,13 +584,13 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity); ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); @@ -601,7 +603,7 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 9605a937af..5b8d612717 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -83,6 +83,7 @@ private: }; struct BodyState { + RID rid; int rc = 0; bool in_tree = false; VSet<ShapePair> shapes; @@ -114,6 +115,7 @@ private: }; struct AreaState { + RID rid; int rc = 0; bool in_tree = false; VSet<AreaShapePair> shapes; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 4d7fc29f15..6505fb1ee8 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { mmi->set_multimesh(baker.create_debug_multimesh()); add_child(mmi); #ifdef TOOLS_ENABLED - if (get_tree()->get_edited_scene_root() == this) { + if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) { mmi->set_owner(this); } else { mmi->set_owner(get_owner()); diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 628b823f89..2d59461ff0 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -653,7 +653,7 @@ void GPUParticlesCollisionHeightField::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution"); ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode"); - ADD_GROUP("Folow Camera", "follow_camera_"); + ADD_GROUP("Follow Camera", "follow_camera_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio"); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 27d5487a1a..c495f68890 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() { add_child(mi); #ifdef TOOLS_ENABLED - if (this == get_tree()->get_edited_scene_root()) { + if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { mi->set_owner(this); } else { mi->set_owner(get_owner()); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index dd1a797568..e895d18604 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -178,7 +178,7 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } contact_monitor->locked = false; @@ -199,13 +199,13 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } contact_monitor->locked = false; } -void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -220,6 +220,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap if (body_in) { if (!E) { E = contact_monitor->body_map.insert(objid, BodyState()); + E->get().rid = p_body; //E->get().rc=0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -236,7 +237,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } if (E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape); } } else { @@ -260,12 +261,13 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap contact_monitor->body_map.erase(E); } if (node && in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape); } } } struct _RigidBodyInOut { + RID rid; ObjectID id; int shape = 0; int local_shape = 0; @@ -314,6 +316,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { //put the ones to add for (int i = 0; i < state->get_contact_count(); i++) { + RID rid = state->get_contact_collider(i); ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); @@ -322,6 +325,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj); if (!E) { + toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -332,6 +336,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { ShapePair sp(shape, local_shape); int idx = E->get().shapes.find(sp); if (idx == -1) { + toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -347,6 +352,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { for (int i = 0; i < E->get().shapes.size(); i++) { if (!E->get().shapes[i].tagged) { + toremove[toremove_count].rid = E->get().rid; toremove[toremove_count].body_id = E->key(); toremove[toremove_count].pair = E->get().shapes[i]; toremove_count++; @@ -357,13 +363,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { //process removals for (int i = 0; i < toremove_count; i++) { - _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); + _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } //process additions for (int i = 0; i < toadd_count; i++) { - _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); + _body_inout(1, toremove[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape); } contact_monitor->locked = false; @@ -511,7 +517,7 @@ Vector3 RigidBody3D::get_angular_velocity() const { return angular_velocity; } -Basis RigidBody3D::get_inverse_inertia_tensor() { +Basis RigidBody3D::get_inverse_inertia_tensor() const { return inverse_inertia_tensor; } @@ -745,8 +751,8 @@ void RigidBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); @@ -1952,6 +1958,8 @@ void PhysicalBone3D::_notification(int p_what) { if (parent_skeleton) { if (-1 != bone_id) { parent_skeleton->unbind_physical_bone_from_bone(bone_id); + parent_skeleton->unbind_child_node_from_bone(bone_id, this); + bone_id = -1; } } parent_skeleton = nullptr; diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 21afe66861..818ff97730 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -137,10 +137,12 @@ protected: } }; struct RigidBody3D_RemoveAction { + RID rid; ObjectID body_id; ShapePair pair; }; struct BodyState { + RID rid; //int rc; bool in_tree = false; VSet<ShapePair> shapes; @@ -155,7 +157,7 @@ protected: void _body_enter_tree(ObjectID p_id); void _body_exit_tree(ObjectID p_id); - void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); + void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); virtual void _direct_state_changed(Object *p_state); void _notification(int p_what); @@ -181,7 +183,7 @@ public: void set_angular_velocity(const Vector3 &p_velocity); Vector3 get_angular_velocity() const override; - Basis get_inverse_inertia_tensor(); + Basis get_inverse_inertia_tensor() const; void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index fdee136b82..9ccb2886e1 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -84,6 +84,57 @@ void ColorPicker::_notification(int p_what) { } } +Ref<Shader> ColorPicker::wheel_shader; +Ref<Shader> ColorPicker::circle_shader; + +void ColorPicker::init_shaders() { + wheel_shader.instance(); + wheel_shader->set_code( + "shader_type canvas_item;" + "const float TAU = 6.28318530718;" + "void fragment() {" + " float x = UV.x - 0.5;" + " float y = UV.y - 0.5;" + " float a = atan(y, x);" + " x += 0.001;" + " y += 0.001;" + " float b = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" + " x -= 0.002;" + " float b2 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" + " y -= 0.002;" + " float b3 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" + " x += 0.002;" + " float b4 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" + " COLOR = vec4(clamp((abs(fract(((a - TAU) / TAU) + vec3(3.0, 2.0, 1.0) / 3.0) * 6.0 - 3.0) - 1.0), 0.0, 1.0), (b + b2 + b3 + b4) / 4.00);" + "}"); + + circle_shader.instance(); + circle_shader->set_code( + "shader_type canvas_item;" + "const float TAU = 6.28318530718;" + "uniform float v = 1.0;" + "void fragment() {" + " float x = UV.x - 0.5;" + " float y = UV.y - 0.5;" + " float a = atan(y, x);" + " x += 0.001;" + " y += 0.001;" + " float b = float(sqrt(x * x + y * y) < 0.5);" + " x -= 0.002;" + " float b2 = float(sqrt(x * x + y * y) < 0.5);" + " y -= 0.002;" + " float b3 = float(sqrt(x * x + y * y) < 0.5);" + " x += 0.002;" + " float b4 = float(sqrt(x * x + y * y) < 0.5);" + " COLOR = vec4(mix(vec3(1.0), clamp(abs(fract(vec3((a - TAU) / TAU) + vec3(1.0, 2.0 / 3.0, 1.0 / 3.0)) * 6.0 - vec3(3.0)) - vec3(1.0), 0.0, 1.0), ((float(sqrt(x * x + y * y)) * 2.0)) / 1.0) * vec3(v), (b + b2 + b3 + b4) / 4.00);" + "}"); +} + +void ColorPicker::finish_shaders() { + wheel_shader.unref(); + circle_shader.unref(); +} + void ColorPicker::set_focus_on_line_edit() { c_text->call_deferred("grab_focus"); } @@ -1165,14 +1216,8 @@ ColorPicker::ColorPicker() : hb_edit->add_child(wheel_edit); wheel_mat.instance(); - circle_mat.instance(); - - Ref<Shader> wheel_shader(memnew(Shader)); - wheel_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);COLOR=vec4(clamp((abs(fract(((a-TAU)/TAU)+vec3(3.0,2.0,1.0)/3.0)*6.0-3.0)-1.0),0.0,1.0),(b+b2+b3+b4)/4.00);}"); wheel_mat->set_shader(wheel_shader); - - Ref<Shader> circle_shader(memnew(Shader)); - circle_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;uniform float v=1.0;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5);COLOR=vec4(mix(vec3(1.0),clamp(abs(fract(vec3((a-TAU)/TAU)+vec3(1.0,2.0/3.0,1.0/3.0))*6.0-vec3(3.0))-vec3(1.0),0.0,1.0),((float(sqrt(x*x+y*y))*2.0))/1.0)*vec3(v),(b+b2+b3+b4)/4.00);}"); + circle_mat.instance(); circle_mat->set_shader(circle_shader); MarginContainer *wheel_margin(memnew(MarginContainer)); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 400074e6e9..14113467d0 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -56,6 +56,9 @@ public: }; private: + static Ref<Shader> wheel_shader; + static Ref<Shader> circle_shader; + Control *screen = nullptr; Control *uv_edit = memnew(Control); Control *w_edit = memnew(Control); @@ -128,6 +131,9 @@ protected: static void _bind_methods(); public: + static void init_shaders(); + static void finish_shaders(); + void set_edit_alpha(bool p_show); bool is_editing_alpha() const; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index ce5eef93aa..83abd02b40 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -168,6 +168,12 @@ Size2 Control::_edit_get_minimum_size() const { } #endif +void Control::accept_event() { + if (is_inside_tree()) { + get_viewport()->_gui_accept_event(); + } +} + void Control::set_custom_minimum_size(const Size2 &p_custom) { if (p_custom == data.custom_minimum_size) { return; @@ -765,32 +771,27 @@ Size2 Control::get_minimum_size() const { } template <class T> -bool Control::_find_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, T &r_ret, T (Theme::*get_func)(const StringName &, const StringName &) const, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type) { - // try with custom themes +T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // For each control iterate through its inheritance chain and see if p_name exists in any of them. Control *theme_owner = p_theme_owner; Window *theme_owner_window = p_theme_owner_window; while (theme_owner || theme_owner_window) { - StringName class_name = p_node_type; - - while (class_name != StringName()) { - if (theme_owner && (theme_owner->data.theme.operator->()->*has_func)(p_name, class_name)) { - r_ret = (theme_owner->data.theme.operator->()->*get_func)(p_name, class_name); - return true; + for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { + if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E->get())) { + return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E->get()); } - if (theme_owner_window && (theme_owner_window->theme.operator->()->*has_func)(p_name, class_name)) { - r_ret = (theme_owner_window->theme.operator->()->*get_func)(p_name, class_name); - return true; + if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E->get())) { + return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E->get()); } - - class_name = ClassDB::get_parent_class_nocheck(class_name); } Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { theme_owner = parent_c->data.theme_owner; theme_owner_window = parent_c->data.theme_owner_window; @@ -805,33 +806,47 @@ bool Control::_find_theme_item(Control *p_theme_owner, Window *p_theme_owner_win } } } - return false; + + // Secondly, check the project-defined Theme resource. + if (Theme::get_project_default().is_valid()) { + for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { + if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E->get())) { + return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E->get()); + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { + if (Theme::get_default()->has_theme_item(p_data_type, p_name, E->get())) { + return Theme::get_default()->get_theme_item(p_data_type, p_name, E->get()); + } + } + // If they don't exist, use any type to return the default/empty value. + return Theme::get_default()->get_theme_item(p_data_type, p_name, p_theme_types[0]); } -bool Control::_has_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type) { - // try with custom themes +bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // For each control iterate through its inheritance chain and see if p_name exists in any of them. Control *theme_owner = p_theme_owner; Window *theme_owner_window = p_theme_owner_window; while (theme_owner || theme_owner_window) { - StringName class_name = p_node_type; - - while (class_name != StringName()) { - if (theme_owner && (theme_owner->data.theme.operator->()->*has_func)(p_name, class_name)) { + for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { + if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E->get())) { return true; } - if (theme_owner_window && (theme_owner_window->theme.operator->()->*has_func)(p_name, class_name)) { + if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E->get())) { return true; } - - class_name = ClassDB::get_parent_class_nocheck(class_name); } Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); - Control *parent_c = Object::cast_to<Control>(parent); - if (parent_c) { theme_owner = parent_c->data.theme_owner; theme_owner_window = parent_c->data.theme_owner_window; @@ -846,179 +861,112 @@ bool Control::_has_theme_item(Control *p_theme_owner, Window *p_theme_owner_wind } } } - return false; -} -Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { - const Ref<Texture2D> *tex = data.icon_override.getptr(p_name); - if (tex) { - return *tex; + // Secondly, check the project-defined Theme resource. + if (Theme::get_project_default().is_valid()) { + for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { + if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E->get())) { + return true; + } } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return get_icons(data.theme_owner, data.theme_owner_window, p_name, type); + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { + if (Theme::get_default()->has_theme_item(p_data_type, p_name, E->get())) { + return true; + } + } + return false; } -Ref<Texture2D> Control::get_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - Ref<Texture2D> icon; - - if (_find_theme_item(p_theme_owner, p_theme_owner_window, icon, &Theme::get_icon, &Theme::has_icon, p_name, p_node_type)) { - return icon; +void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { + if (data.theme_custom_type != StringName()) { + p_list->push_back(data.theme_custom_type); + } + Theme::get_type_dependencies(get_class_name(), p_list); + } else { + Theme::get_type_dependencies(p_theme_type, p_list); } +} - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_icon(p_name, p_node_type)) { - return Theme::get_project_default()->get_icon(p_name, p_node_type); +Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { + const Ref<Texture2D> *tex = data.icon_override.getptr(p_name); + if (tex) { + return *tex; } } - return Theme::get_default()->get_icon(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return get_theme_item_in_types<Ref<Texture2D>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); } -Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { const Ref<StyleBox> *style = data.style_override.getptr(p_name); if (style) { return *style; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return get_styleboxs(data.theme_owner, data.theme_owner_window, p_name, type); -} - -Ref<StyleBox> Control::get_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - Ref<StyleBox> stylebox; - - if (_find_theme_item(p_theme_owner, p_theme_owner_window, stylebox, &Theme::get_stylebox, &Theme::has_stylebox, p_name, p_node_type)) { - return stylebox; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_stylebox(p_name, p_node_type)) { - return Theme::get_project_default()->get_stylebox(p_name, p_node_type); - } - } - - return Theme::get_default()->get_stylebox(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return get_theme_item_in_types<Ref<StyleBox>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); } -Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { const Ref<Font> *font = data.font_override.getptr(p_name); if (font) { return *font; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return get_fonts(data.theme_owner, data.theme_owner_window, p_name, type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return get_theme_item_in_types<Ref<Font>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); } -int Control::get_theme_font_size(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +int Control::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { const int *font_size = data.font_size_override.getptr(p_name); if (font_size) { return *font_size; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return get_font_sizes(data.theme_owner, data.theme_owner_window, p_name, type); -} - -Ref<Font> Control::get_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - Ref<Font> font; - - if (_find_theme_item(p_theme_owner, p_theme_owner_window, font, &Theme::get_font, &Theme::has_font, p_name, p_node_type)) { - return font; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_font(p_name, p_node_type)) { - return Theme::get_project_default()->get_font(p_name, p_node_type); - } - } - - return Theme::get_default()->get_font(p_name, p_node_type); -} - -int Control::get_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - int font_size; - - if (_find_theme_item(p_theme_owner, p_theme_owner_window, font_size, &Theme::get_font_size, &Theme::has_font_size, p_name, p_node_type)) { - return font_size; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_font_size(p_name, p_node_type)) { - return Theme::get_project_default()->get_font_size(p_name, p_node_type); - } - } - - return Theme::get_default()->get_font_size(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); } -Color Control::get_theme_color(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +Color Control::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { const Color *color = data.color_override.getptr(p_name); if (color) { return *color; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return get_colors(data.theme_owner, data.theme_owner_window, p_name, type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return get_theme_item_in_types<Color>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); } -Color Control::get_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - Color color; - - if (_find_theme_item(p_theme_owner, p_theme_owner_window, color, &Theme::get_color, &Theme::has_color, p_name, p_node_type)) { - return color; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_color(p_name, p_node_type)) { - return Theme::get_project_default()->get_color(p_name, p_node_type); - } - } - return Theme::get_default()->get_color(p_name, p_node_type); -} - -int Control::get_theme_constant(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +int Control::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { const int *constant = data.constant_override.getptr(p_name); if (constant) { return *constant; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return get_constants(data.theme_owner, data.theme_owner_window, p_name, type); -} - -int Control::get_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - int constant; - - if (_find_theme_item(p_theme_owner, p_theme_owner_window, constant, &Theme::get_constant, &Theme::has_constant, p_name, p_node_type)) { - return constant; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_constant(p_name, p_node_type)) { - return Theme::get_project_default()->get_constant(p_name, p_node_type); - } - } - return Theme::get_default()->get_constant(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } bool Control::has_theme_icon_override(const StringName &p_name) const { @@ -1051,154 +999,76 @@ bool Control::has_theme_constant_override(const StringName &p_name) const { return constant != nullptr; } -bool Control::has_theme_icon(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { if (has_theme_icon_override(p_name)) { return true; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return has_icons(data.theme_owner, data.theme_owner_window, p_name, type); -} - -bool Control::has_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_icon, p_name, p_node_type)) { - return true; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_color(p_name, p_node_type)) { - return true; - } - } - return Theme::get_default()->has_icon(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); } -bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { if (has_theme_stylebox_override(p_name)) { return true; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return has_styleboxs(data.theme_owner, data.theme_owner_window, p_name, type); -} - -bool Control::has_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_stylebox, p_name, p_node_type)) { - return true; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_stylebox(p_name, p_node_type)) { - return true; - } - } - return Theme::get_default()->has_stylebox(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); } -bool Control::has_theme_font(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { if (has_theme_font_override(p_name)) { return true; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return has_fonts(data.theme_owner, data.theme_owner_window, p_name, type); -} - -bool Control::has_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_font, p_name, p_node_type)) { - return true; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_font(p_name, p_node_type)) { - return true; - } - } - return Theme::get_default()->has_font(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); } -bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { if (has_theme_font_size_override(p_name)) { return true; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return has_font_sizes(data.theme_owner, data.theme_owner_window, p_name, type); -} - -bool Control::has_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_font_size, p_name, p_node_type)) { - return true; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_font_size(p_name, p_node_type)) { - return true; - } - } - return Theme::get_default()->has_font_size(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); } -bool Control::has_theme_color(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { if (has_theme_color_override(p_name)) { return true; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return has_colors(data.theme_owner, data.theme_owner_window, p_name, type); -} - -bool Control::has_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_color, p_name, p_node_type)) { - return true; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_color(p_name, p_node_type)) { - return true; - } - } - return Theme::get_default()->has_color(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); } -bool Control::has_theme_constant(const StringName &p_name, const StringName &p_node_type) const { - if (p_node_type == StringName() || p_node_type == get_class_name()) { +bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) { if (has_theme_constant_override(p_name)) { return true; } } - StringName type = p_node_type ? p_node_type : get_class_name(); - - return has_constants(data.theme_owner, data.theme_owner_window, p_name, p_node_type); -} - -bool Control::has_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) { - if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_constant, p_name, p_node_type)) { - return true; - } - - if (Theme::get_project_default().is_valid()) { - if (Theme::get_project_default()->has_constant(p_name, p_node_type)) { - return true; - } - } - return Theme::get_default()->has_constant(p_name, p_node_type); + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } Rect2 Control::get_parent_anchorable_rect() const { @@ -2171,16 +2041,19 @@ void Control::set_theme(const Ref<Theme> &p_theme) { } } -void Control::accept_event() { - if (is_inside_tree()) { - get_viewport()->_gui_accept_event(); - } -} - Ref<Theme> Control::get_theme() const { return data.theme; } +void Control::set_theme_custom_type(const StringName &p_theme_type) { + data.theme_custom_type = p_theme_type; + _propagate_theme_changed(this, data.theme_owner, data.theme_owner_window); +} + +StringName Control::get_theme_custom_type() const { + return data.theme_custom_type; +} + void Control::set_tooltip(const String &p_tooltip) { data.tooltip = p_tooltip; update_configuration_warnings(); @@ -2499,9 +2372,9 @@ bool Control::is_text_field() const { return false; } -Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_type, const Array &p_args, const String p_text) const { +Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const { Vector<Vector2i> ret; - switch (p_node_type) { + switch (p_theme_type) { case STRUCTURED_TEXT_URI: { int prev = 0; for (int i = 0; i < p_text.length(); i++) { @@ -2811,6 +2684,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Control::set_theme); ClassDB::bind_method(D_METHOD("get_theme"), &Control::get_theme); + ClassDB::bind_method(D_METHOD("set_theme_custom_type", "theme_type"), &Control::set_theme_custom_type); + ClassDB::bind_method(D_METHOD("get_theme_custom_type"), &Control::get_theme_custom_type); + ClassDB::bind_method(D_METHOD("add_theme_icon_override", "name", "texture"), &Control::add_theme_icon_override); ClassDB::bind_method(D_METHOD("add_theme_stylebox_override", "name", "stylebox"), &Control::add_theme_style_override); ClassDB::bind_method(D_METHOD("add_theme_font_override", "name", "font"), &Control::add_theme_font_override); @@ -2825,12 +2701,12 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_theme_color_override", "name"), &Control::remove_theme_color_override); ClassDB::bind_method(D_METHOD("remove_theme_constant_override", "name"), &Control::remove_theme_constant_override); - ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "node_type"), &Control::get_theme_icon, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "node_type"), &Control::get_theme_stylebox, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_font", "name", "node_type"), &Control::get_theme_font, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "node_type"), &Control::get_theme_font_size, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_color", "name", "node_type"), &Control::get_theme_color, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "node_type"), &Control::get_theme_constant, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "theme_type"), &Control::get_theme_icon, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "theme_type"), &Control::get_theme_stylebox, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_font", "name", "theme_type"), &Control::get_theme_font, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "theme_type"), &Control::get_theme_font_size, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_color", "name", "theme_type"), &Control::get_theme_color, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "theme_type"), &Control::get_theme_constant, DEFVAL("")); ClassDB::bind_method(D_METHOD("has_theme_icon_override", "name"), &Control::has_theme_icon_override); ClassDB::bind_method(D_METHOD("has_theme_stylebox_override", "name"), &Control::has_theme_stylebox_override); @@ -2839,12 +2715,12 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("has_theme_color_override", "name"), &Control::has_theme_color_override); ClassDB::bind_method(D_METHOD("has_theme_constant_override", "name"), &Control::has_theme_constant_override); - ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "node_type"), &Control::has_theme_icon, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "node_type"), &Control::has_theme_stylebox, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_font", "name", "node_type"), &Control::has_theme_font, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "node_type"), &Control::has_theme_font_size, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_color", "name", "node_type"), &Control::has_theme_color, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "node_type"), &Control::has_theme_constant, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "theme_type"), &Control::has_theme_icon, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "theme_type"), &Control::has_theme_stylebox, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_font", "name", "theme_type"), &Control::has_theme_font, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "theme_type"), &Control::has_theme_font_size, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Control::has_theme_color, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Control::has_theme_constant, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_parent_control"), &Control::get_parent_control); @@ -2958,8 +2834,9 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); - ADD_GROUP("Theme", ""); + ADD_GROUP("Theme", "theme_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_custom_type"), "set_theme_custom_type", "get_theme_custom_type"); ADD_GROUP("", ""); BIND_ENUM_CONSTANT(FOCUS_NONE); diff --git a/scene/gui/control.h b/scene/gui/control.h index 1f397df589..a05025c32d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -201,6 +201,8 @@ private: Ref<Theme> theme; Control *theme_owner = nullptr; Window *theme_owner_window = nullptr; + StringName theme_custom_type; + String tooltip; CursorShape default_cursor = CURSOR_ARROW; @@ -258,23 +260,9 @@ private: static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true); template <class T> - _FORCE_INLINE_ static bool _find_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, T &, T (Theme::*get_func)(const StringName &, const StringName &) const, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type); - - _FORCE_INLINE_ static bool _has_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type); - - static Ref<Texture2D> get_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static Ref<StyleBox> get_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static Ref<Font> get_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static int get_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static Color get_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static int get_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - - static bool has_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static bool has_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static bool has_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static bool has_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static bool has_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); - static bool has_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName()); + static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; protected: virtual void add_child_notify(Node *p_child) override; @@ -282,7 +270,7 @@ protected: //virtual void _window_gui_input(InputEvent p_event); - virtual Vector<Vector2i> structured_text_parser(StructuredTextParser p_node_type, const Array &p_args, const String p_text) const; + virtual Vector<Vector2i> structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -415,6 +403,9 @@ public: void set_theme(const Ref<Theme> &p_theme); Ref<Theme> get_theme() const; + void set_theme_custom_type(const StringName &p_theme_type); + StringName get_theme_custom_type() const; + void set_h_size_flags(int p_flags); int get_h_size_flags() const; @@ -466,12 +457,12 @@ public: void remove_theme_color_override(const StringName &p_name); void remove_theme_constant_override(const StringName &p_name); - Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const; - Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const; - Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const; - int get_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const; - Color get_theme_color(const StringName &p_name, const StringName &p_node_type = StringName()) const; - int get_theme_constant(const StringName &p_name, const StringName &p_node_type = StringName()) const; + Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_icon_override(const StringName &p_name) const; bool has_theme_stylebox_override(const StringName &p_name) const; @@ -480,12 +471,12 @@ public: bool has_theme_color_override(const StringName &p_name) const; bool has_theme_constant_override(const StringName &p_name) const; - bool has_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const; - bool has_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const; - bool has_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const; - bool has_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const; - bool has_theme_color(const StringName &p_name, const StringName &p_node_type = StringName()) const; - bool has_theme_constant(const StringName &p_name, const StringName &p_node_type = StringName()) const; + bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; /* TOOLTIP */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 5409b44b9e..806039d7ac 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -105,7 +105,7 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { switch (k->get_keycode()) { case KEY_H: { - if (k->get_command()) { + if (k->is_command_pressed()) { set_show_hidden_files(!show_hidden_files); } else { handled = false; @@ -589,8 +589,8 @@ void FileDialog::update_file_list() { files.pop_front(); } - if (tree->get_root() && tree->get_root()->get_children() && tree->get_selected() == nullptr) { - tree->get_root()->get_children()->select(0); + if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { + tree->get_root()->get_first_child()->select(0); } } diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index ebefb2938f..7278ca6e94 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -127,7 +127,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { } //Hold alt key to duplicate selected color - if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) { + if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) { int x = mb->get_position().x; grabbed = _get_point_from_pos(x); @@ -236,9 +236,9 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { // Snap to "round" coordinates if holding Ctrl. // Be more precise if holding Shift as well - if (mm->get_control()) { - newofs = Math::snapped(newofs, mm->get_shift() ? 0.025 : 0.1); - } else if (mm->get_shift()) { + if (mm->is_ctrl_pressed()) { + newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1); + } else if (mm->is_shift_pressed()) { // Snap to nearest point if holding just Shift const float snap_threshold = 0.03; float smallest_ofs = snap_threshold; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 06c9cf1b63..5a4dacd897 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1091,7 +1091,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { // Snapping can be toggled temporarily by holding down Ctrl. // This is done here as to not toggle the grid when holding down Ctrl. - if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) { const int snap = get_snap(); pos = pos.snapped(Vector2(snap, snap)); } @@ -1174,7 +1174,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) { - if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CTRL)) { //deselect current node for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -1238,7 +1238,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { dragging = true; drag_accum = Vector2(); just_selected = !gn->is_selected(); - if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (o_gn) { @@ -1275,7 +1275,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { box_selecting = true; box_selecting_from = b->get_position(); - if (b->get_control()) { + if (b->is_ctrl_pressed()) { box_selection_mode_additive = true; previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1286,7 +1286,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { previous_selected.push_back(gn2); } - } else if (b->get_shift()) { + } else if (b->is_shift_pressed()) { box_selection_mode_additive = false; previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1322,9 +1322,9 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { minimap->update(); } - if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CTRL)) { set_zoom_custom(zoom * ZOOM_SCALE, b->get_position()); - } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CTRL)) { set_zoom_custom(zoom / ZOOM_SCALE, b->get_position()); } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 7d5c53effe..1ca54a16ae 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -228,7 +228,7 @@ void GraphNode::_resort() { } stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space. - /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable + /** Second, pass successively to discard elements that can't be stretched, this will run while stretchable elements exist */ while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist @@ -459,7 +459,7 @@ void GraphNode::_shape() { } void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) { - ERR_FAIL_COND(p_idx < 0); + ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx)); if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) && !p_enable_right && p_type_right == 0 && p_color_right == Color(1, 1, 1, 1) && @@ -503,6 +503,26 @@ bool GraphNode::is_slot_enabled_left(int p_idx) const { return slot_info[p_idx].enable_left; } +void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) { + ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_left for the slot with p_idx (%d) lesser than zero.", p_idx)); + + slot_info[p_idx].enable_left = p_enable_left; + update(); + connpos_dirty = true; + + emit_signal("slot_updated", p_idx); +} + +void GraphNode::set_slot_type_left(int p_idx, int p_type_left) { + ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_left for the slot '%d' because it hasn't been enabled.", p_idx)); + + slot_info[p_idx].type_left = p_type_left; + update(); + connpos_dirty = true; + + emit_signal("slot_updated", p_idx); +} + int GraphNode::get_slot_type_left(int p_idx) const { if (!slot_info.has(p_idx)) { return 0; @@ -510,6 +530,16 @@ int GraphNode::get_slot_type_left(int p_idx) const { return slot_info[p_idx].type_left; } +void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) { + ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_left for the slot '%d' because it hasn't been enabled.", p_idx)); + + slot_info[p_idx].color_left = p_color_left; + update(); + connpos_dirty = true; + + emit_signal("slot_updated", p_idx); +} + Color GraphNode::get_slot_color_left(int p_idx) const { if (!slot_info.has(p_idx)) { return Color(1, 1, 1, 1); @@ -524,6 +554,26 @@ bool GraphNode::is_slot_enabled_right(int p_idx) const { return slot_info[p_idx].enable_right; } +void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) { + ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_right for the slot with p_idx (%d) lesser than zero.", p_idx)); + + slot_info[p_idx].enable_right = p_enable_right; + update(); + connpos_dirty = true; + + emit_signal("slot_updated", p_idx); +} + +void GraphNode::set_slot_type_right(int p_idx, int p_type_right) { + ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_right for the slot '%d' because it hasn't been enabled.", p_idx)); + + slot_info[p_idx].type_right = p_type_right; + update(); + connpos_dirty = true; + + emit_signal("slot_updated", p_idx); +} + int GraphNode::get_slot_type_right(int p_idx) const { if (!slot_info.has(p_idx)) { return 0; @@ -531,6 +581,16 @@ int GraphNode::get_slot_type_right(int p_idx) const { return slot_info[p_idx].type_right; } +void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) { + ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_right for the slot '%d' because it hasn't been enabled.", p_idx)); + + slot_info[p_idx].color_right = p_color_right; + update(); + connpos_dirty = true; + + emit_signal("slot_updated", p_idx); +} + Color GraphNode::get_slot_color_right(int p_idx) const { if (!slot_info.has(p_idx)) { return Color(1, 1, 1, 1); @@ -891,11 +951,23 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot); ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots); + ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left); + ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "idx", "enable_left"), &GraphNode::set_slot_enabled_left); + + ClassDB::bind_method(D_METHOD("set_slot_type_left", "idx", "type_left"), &GraphNode::set_slot_type_left); ClassDB::bind_method(D_METHOD("get_slot_type_left", "idx"), &GraphNode::get_slot_type_left); + + ClassDB::bind_method(D_METHOD("set_slot_color_left", "idx", "color_left"), &GraphNode::set_slot_color_left); ClassDB::bind_method(D_METHOD("get_slot_color_left", "idx"), &GraphNode::get_slot_color_left); + ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "idx"), &GraphNode::is_slot_enabled_right); + ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "idx", "enable_right"), &GraphNode::set_slot_enabled_right); + + ClassDB::bind_method(D_METHOD("set_slot_type_right", "idx", "type_right"), &GraphNode::set_slot_type_right); ClassDB::bind_method(D_METHOD("get_slot_type_right", "idx"), &GraphNode::get_slot_type_right); + + ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right); ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right); ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 1bc54dddb7..c70f616b47 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -113,11 +113,23 @@ public: void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>()); void clear_slot(int p_idx); void clear_all_slots(); + bool is_slot_enabled_left(int p_idx) const; + void set_slot_enabled_left(int p_idx, bool p_enable_left); + + void set_slot_type_left(int p_idx, int p_type_left); int get_slot_type_left(int p_idx) const; + + void set_slot_color_left(int p_idx, const Color &p_color_left); Color get_slot_color_left(int p_idx) const; + bool is_slot_enabled_right(int p_idx) const; + void set_slot_enabled_right(int p_idx, bool p_enable_right); + + void set_slot_type_right(int p_idx, int p_type_right); int get_slot_type_right(int p_idx) const; + + void set_slot_color_right(int p_idx, const Color &p_color_right); Color get_slot_color_right(int p_idx) const; void set_title(const String &p_title); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 0bdae2b118..150980b2e9 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -581,11 +581,11 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { if (closest != -1) { int i = closest; - if (select_mode == SELECT_MULTI && items[i].selected && mb->get_command()) { + if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_pressed()) { deselect(i); emit_signal("multi_selected", i, false); - } else if (select_mode == SELECT_MULTI && mb->get_shift() && current >= 0 && current < items.size() && current != i) { + } else if (select_mode == SELECT_MULTI && mb->is_shift_pressed() && current >= 0 && current < items.size() && current != i) { int from = current; int to = i; if (i < current) { @@ -603,7 +603,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } } else { - if (!mb->is_double_click() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) { defer_select_single = i; return; } @@ -613,7 +613,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { } else { bool selected = items[i].selected; - select(i, select_mode == SELECT_SINGLE || !mb->get_command()); + select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed()); if (!selected || allow_reselect) { if (select_mode == SELECT_SINGLE) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index bfd739788f..98dd9f624b 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -250,11 +250,11 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { return; } - shift_selection_check_pre(b->get_shift()); + shift_selection_check_pre(b->is_shift_pressed()); set_caret_at_pixel_pos(b->get_position().x); - if (b->get_shift()) { + if (b->is_shift_pressed()) { selection_fill_at_caret(); selection.creating = true; @@ -442,9 +442,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { // Cursor Movement k = k->duplicate(); - bool shift_pressed = k->get_shift(); + bool shift_pressed = k->is_shift_pressed(); // Remove shift or else actions will not match. Use above variable for selection. - k->set_shift(false); + k->set_shift_pressed(false); if (k->is_action("ui_text_caret_word_left", true)) { _move_caret_left(shift_pressed, true); @@ -490,7 +490,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { // Allow unicode handling if: // * No Modifiers are pressed (except shift) - bool allow_unicode_handling = !(k->get_command() || k->get_control() || k->get_alt() || k->get_metakey()); + bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); if (allow_unicode_handling && editable && k->get_unicode() >= 32) { // Handle Unicode (if no modifiers active) diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 44df8eafdc..2100707d2d 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -1282,16 +1282,16 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo if (code == 0) { code = k->get_unicode(); } - if (k->get_control()) { + if (k->is_ctrl_pressed()) { code |= KEY_MASK_CTRL; } - if (k->get_alt()) { + if (k->is_alt_pressed()) { code |= KEY_MASK_ALT; } - if (k->get_metakey()) { + if (k->is_meta_pressed()) { code |= KEY_MASK_META; } - if (k->get_shift()) { + if (k->is_shift_pressed()) { code |= KEY_MASK_SHIFT; } } diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 67dcf458b0..46db4a3c2f 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -98,7 +98,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { if (mb.is_valid()) { if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally - if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) { + if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor()); } else if (v_scroll->is_visible_in_tree()) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() / 8 * mb->get_factor()); @@ -107,7 +107,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally - if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) { + if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor()); } else if (v_scroll->is_visible()) { v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() / 8 * mb->get_factor()); diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 6cbc5890ce..471b26be75 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -127,7 +127,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) { if (scrolling_enabled && buttons_visible) { if (offset > 0) { offset--; @@ -136,7 +136,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) { if (scrolling_enabled && buttons_visible) { if (missing_right) { offset++; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index c924f89709..e305c6210d 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2914,17 +2914,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (mb->is_pressed()) { - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) { - if (mb->get_shift()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) { + if (mb->is_shift_pressed()) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); + } else if (mb->is_alt_pressed()) { + // Scroll 5 times as fast as normal (like in Visual Studio Code). + _scroll_up(15 * mb->get_factor()); } else if (v_scroll->is_visible()) { + // Scroll 3 lines. _scroll_up(3 * mb->get_factor()); } } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) { - if (mb->get_shift()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) { + if (mb->is_shift_pressed()) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); + } else if (mb->is_alt_pressed()) { + // Scroll 5 times as fast as normal (like in Visual Studio Code). + _scroll_down(15 * mb->get_factor()); } else if (v_scroll->is_visible()) { + // Scroll 3 lines. _scroll_down(3 * mb->get_factor()); } } @@ -2977,7 +2985,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { cursor_set_line(row, false, false); cursor_set_column(col); - if (mb->get_shift() && (cursor.column != prev_col || cursor.line != prev_line)) { + if (mb->is_shift_pressed() && (cursor.column != prev_col || cursor.line != prev_line)) { if (!selection.active) { selection.active = true; selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER; @@ -3073,7 +3081,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } else { if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { - if (mb->get_command() && highlighted_word != String()) { + if (mb->is_command_pressed() && highlighted_word != String()) { int row, col; _get_mouse_pos(Point2i(mpos.x, mpos.y), row, col); @@ -3116,7 +3124,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { mpos.x = get_size().x - mpos.x; } if (select_identifiers_enabled) { - if (!dragging_minimap && !dragging_selection && mm->get_command() && mm->get_button_mask() == 0) { + if (!dragging_minimap && !dragging_selection && mm->is_command_pressed() && mm->get_button_mask() == 0) { String new_word = get_word_at_pos(mpos); if (new_word != highlighted_word) { emit_signal("symbol_validate", new_word); @@ -3165,7 +3173,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #ifdef OSX_ENABLED if (k->get_keycode() == KEY_META) { #else - if (k->get_keycode() == KEY_CONTROL) { + if (k->get_keycode() == KEY_CTRL) { #endif if (select_identifiers_enabled) { if (k->is_pressed() && !dragging_minimap && !dragging_selection) { @@ -3183,7 +3191,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } // If a modifier has been pressed, and nothing else, return. - if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) { + if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) { return; } @@ -3191,7 +3199,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // Allow unicode handling if: // * No Modifiers are pressed (except shift) - bool allow_unicode_handling = !(k->get_command() || k->get_control() || k->get_alt() || k->get_metakey()); + bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed()); // Save here for insert mode, just in case it is cleared in the following section. bool had_selection = selection.active; @@ -3436,9 +3444,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // CURSOR MOVEMENT k = k->duplicate(); - bool shift_pressed = k->get_shift(); + bool shift_pressed = k->is_shift_pressed(); // Remove shift or else actions will not match. Use above variable for selection. - k->set_shift(false); + k->set_shift_pressed(false); // CURSOR MOVEMENT - LEFT, RIGHT. if (k->is_action("ui_text_caret_word_left", true)) { @@ -6845,6 +6853,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_count"), &TextEdit::get_line_count); ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text); ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line); + ClassDB::bind_method(D_METHOD("get_visible_line_count"), &TextEdit::get_total_visible_rows); ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line); ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &TextEdit::set_structured_text_bidi_override); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 7028d7aed4..2f78736a12 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -47,36 +47,6 @@ #include <limits.h> -void TreeItem::move_to_top() { - if (!parent || parent->children == this) { - return; //already on top - } - TreeItem *prev = get_prev(); - prev->next = next; - next = parent->children; - parent->children = this; -} - -void TreeItem::move_to_bottom() { - if (!parent || !next) { - return; - } - - TreeItem *prev = get_prev(); - TreeItem *last = next; - while (last->next) { - last = last->next; - } - - if (prev) { - prev->next = next; - } else { - parent->children = next; - } - last->next = this; - next = nullptr; -} - Size2 TreeItem::Cell::get_icon_size() const { if (icon.is_null()) { return Size2(); @@ -118,6 +88,54 @@ void TreeItem::_cell_deselected(int p_cell) { tree->item_deselected(p_cell, this); } +void TreeItem::_change_tree(Tree *p_tree) { + if (p_tree == tree) { + return; + } + + TreeItem *c = first_child; + while (c) { + c->_change_tree(p_tree); + c = c->next; + } + + if (tree && tree->root == this) { + tree->root = nullptr; + } + + if (tree && tree->popup_edited_item == this) { + tree->popup_edited_item = nullptr; + tree->pressing_for_editor = false; + } + + if (tree && tree->cache.hover_item == this) { + tree->cache.hover_item = nullptr; + } + + if (tree && tree->selected_item == this) { + tree->selected_item = nullptr; + } + + if (tree && tree->drop_mode_over == this) { + tree->drop_mode_over = nullptr; + } + + if (tree && tree->single_select_defer == this) { + tree->single_select_defer = nullptr; + } + + if (tree && tree->edited_item == this) { + tree->edited_item = nullptr; + tree->pressing_for_editor = false; + } + + tree = p_tree; + + if (tree) { + cells.resize(tree->columns.size()); + } +} + /* cell mode */ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) { ERR_FAIL_INDEX(p_column, cells.size()); @@ -427,19 +445,73 @@ int TreeItem::get_custom_minimum_height() const { return custom_min_height; } +/* Item manipulation */ + +TreeItem *TreeItem::create_child(int p_idx) { + TreeItem *ti = memnew(TreeItem(tree)); + if (tree) { + ti->cells.resize(tree->columns.size()); + } + + TreeItem *l_prev = nullptr; + TreeItem *c = first_child; + int idx = 0; + + while (c) { + if (idx++ == p_idx) { + c->prev = ti; + ti->next = c; + break; + } + l_prev = c; + c = c->next; + } + + if (l_prev) { + l_prev->next = ti; + ti->prev = l_prev; + if (!children_cache.is_empty()) { + if (ti->next) { + children_cache.insert(p_idx, ti); + } else { + children_cache.append(ti); + } + } + } else { + first_child = ti; + if (!children_cache.is_empty()) { + children_cache.insert(0, ti); + } + } + + ti->parent = this; + + return ti; +} + +Tree *TreeItem::get_tree() { + return tree; +} + TreeItem *TreeItem::get_next() { return next; } TreeItem *TreeItem::get_prev() { - if (!parent || parent->children == this) { - return nullptr; + if (prev) { + return prev; } - TreeItem *prev = parent->children; - while (prev && prev->next != this) { - prev = prev->next; + if (!parent || parent->first_child == this) { + return nullptr; } + // This is an edge case + TreeItem *l_prev = parent->first_child; + while (l_prev && l_prev->next != this) { + l_prev = l_prev->next; + } + + prev = l_prev; return prev; } @@ -448,8 +520,8 @@ TreeItem *TreeItem::get_parent() { return parent; } -TreeItem *TreeItem::get_children() { - return children; +TreeItem *TreeItem::get_first_child() { + return first_child; } TreeItem *TreeItem::get_prev_visible(bool p_wrap) { @@ -475,10 +547,10 @@ TreeItem *TreeItem::get_prev_visible(bool p_wrap) { } } else { current = prev; - while (!current->collapsed && current->children) { + while (!current->collapsed && current->first_child) { //go to the very end - current = current->children; + current = current->first_child; while (current->next) { current = current->next; } @@ -491,8 +563,8 @@ TreeItem *TreeItem::get_prev_visible(bool p_wrap) { TreeItem *TreeItem::get_next_visible(bool p_wrap) { TreeItem *current = this; - if (!current->collapsed && current->children) { - current = current->children; + if (!current->collapsed && current->first_child) { + current = current->first_child; } else if (current->next) { current = current->next; @@ -515,24 +587,136 @@ TreeItem *TreeItem::get_next_visible(bool p_wrap) { return current; } -void TreeItem::remove_child(TreeItem *p_item) { +TreeItem *TreeItem::get_child(int p_idx) { + _create_children_cache(); + ERR_FAIL_INDEX_V(p_idx, children_cache.size(), nullptr); + return children_cache.get(p_idx); +} + +int TreeItem::get_child_count() { + _create_children_cache(); + return children_cache.size(); +} + +Array TreeItem::get_children() { + int size = get_child_count(); + Array arr; + arr.resize(size); + for (int i = 0; i < size; i++) { + arr[i] = children_cache[i]; + } + + return arr; +} + +int TreeItem::get_index() { + int idx = 0; + TreeItem *c = this; + + while (c) { + c = c->get_prev(); + idx++; + } + return idx - 1; +} + +void TreeItem::move_before(TreeItem *p_item) { ERR_FAIL_NULL(p_item); - TreeItem **c = &children; + ERR_FAIL_COND(is_root); + ERR_FAIL_COND(!p_item->parent); - while (*c) { - if ((*c) == p_item) { - TreeItem *aux = *c; + if (p_item == this) { + return; + } - *c = (*c)->next; + TreeItem *p = p_item->parent; + while (p) { + ERR_FAIL_COND_MSG(p == this, "Can't move to a descendant"); + p = p->parent; + } - aux->parent = nullptr; - return; - } + Tree *old_tree = tree; + _unlink_from_tree(); + _change_tree(p_item->tree); - c = &(*c)->next; + parent = p_item->parent; + + TreeItem *item_prev = p_item->get_prev(); + if (item_prev) { + item_prev->next = this; + parent->children_cache.clear(); + } else { + parent->first_child = this; + parent->children_cache.insert(0, this); } - ERR_FAIL(); + prev = item_prev; + next = p_item; + p_item->prev = this; + + if (old_tree && old_tree != tree) { + old_tree->update(); + } + + if (tree) { + tree->update(); + } +} + +void TreeItem::move_after(TreeItem *p_item) { + ERR_FAIL_NULL(p_item); + ERR_FAIL_COND(is_root); + ERR_FAIL_COND(!p_item->parent); + + if (p_item == this) { + return; + } + + TreeItem *p = p_item->parent; + while (p) { + ERR_FAIL_COND_MSG(p == this, "Can't move to a descendant"); + p = p->parent; + } + + Tree *old_tree = tree; + _unlink_from_tree(); + _change_tree(p_item->tree); + + if (p_item->next) { + p_item->next->prev = this; + } + parent = p_item->parent; + prev = p_item; + next = p_item->next; + p_item->next = this; + + if (next) { + parent->children_cache.clear(); + } else { + parent->children_cache.append(this); + } + + if (old_tree && old_tree != tree) { + old_tree->update(); + } + + if (tree) { + tree->update(); + } +} + +void TreeItem::remove_child(TreeItem *p_item) { + ERR_FAIL_NULL(p_item); + ERR_FAIL_COND(p_item->parent != this); + + p_item->_unlink_from_tree(); + p_item->prev = nullptr; + p_item->next = nullptr; + p_item->parent = nullptr; + + if (tree) { + tree->update(); + } } void TreeItem::set_selectable(int p_column, bool p_selectable) { @@ -785,7 +969,7 @@ void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Vari return; } p_item->call(p_method, p_args, p_argcount, r_error); - TreeItem *c = p_item->get_children(); + TreeItem *c = p_item->get_first_child(); while (c) { recursive_call_aux(c, p_method, p_args, p_argcount, r_error); c = c->get_next(); @@ -855,16 +1039,6 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height); ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height); - ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next); - ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev); - ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent); - ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children); - - ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false)); - - ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child); - ClassDB::bind_method(D_METHOD("set_selectable", "column", "selectable"), &TreeItem::set_selectable); ClassDB::bind_method(D_METHOD("is_selectable", "column"), &TreeItem::is_selectable); @@ -895,19 +1069,38 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled); ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled); - ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right); - ClassDB::bind_method(D_METHOD("get_expand_right", "column"), &TreeItem::get_expand_right); - ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip); ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip); ClassDB::bind_method(D_METHOD("set_text_align", "column", "text_align"), &TreeItem::set_text_align); ClassDB::bind_method(D_METHOD("get_text_align", "column"), &TreeItem::get_text_align); - ClassDB::bind_method(D_METHOD("move_to_top"), &TreeItem::move_to_top); - ClassDB::bind_method(D_METHOD("move_to_bottom"), &TreeItem::move_to_bottom); + + ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right); + ClassDB::bind_method(D_METHOD("get_expand_right", "column"), &TreeItem::get_expand_right); ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding); ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled); + ClassDB::bind_method(D_METHOD("create_child", "idx"), &TreeItem::create_child, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_tree"), &TreeItem::get_tree); + + ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next); + ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev); + ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent); + ClassDB::bind_method(D_METHOD("get_first_child"), &TreeItem::get_first_child); + + ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false)); + + ClassDB::bind_method(D_METHOD("get_child", "idx"), &TreeItem::get_child); + ClassDB::bind_method(D_METHOD("get_child_count"), &TreeItem::get_child_count); + ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children); + ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index); + + ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::_move_before); + ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::_move_after); + + ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child); + { MethodInfo mi; mi.name = "call_recursive"; @@ -932,7 +1125,7 @@ void TreeItem::_bind_methods() { } void TreeItem::clear_children() { - TreeItem *c = children; + TreeItem *c = first_child; while (c) { TreeItem *aux = c; c = c->get_next(); @@ -940,56 +1133,18 @@ void TreeItem::clear_children() { memdelete(aux); } - children = nullptr; + first_child = nullptr; }; TreeItem::TreeItem(Tree *p_tree) { tree = p_tree; - collapsed = false; - disable_folding = false; - custom_min_height = 0; - - parent = nullptr; // parent item - next = nullptr; // next in list - children = nullptr; //child items } TreeItem::~TreeItem() { + _unlink_from_tree(); + prev = nullptr; clear_children(); - - if (parent) { - parent->remove_child(this); - } - - if (tree && tree->root == this) { - tree->root = nullptr; - } - - if (tree && tree->popup_edited_item == this) { - tree->popup_edited_item = nullptr; - tree->pressing_for_editor = false; - } - - if (tree && tree->cache.hover_item == this) { - tree->cache.hover_item = nullptr; - } - - if (tree && tree->selected_item == this) { - tree->selected_item = nullptr; - } - - if (tree && tree->drop_mode_over == this) { - tree->drop_mode_over = nullptr; - } - - if (tree && tree->single_select_defer == this) { - tree->single_select_defer = nullptr; - } - - if (tree && tree->edited_item == this) { - tree->edited_item = nullptr; - tree->pressing_for_editor = false; - } + _change_tree(nullptr); } /**********************************************/ @@ -1116,7 +1271,7 @@ int Tree::get_item_height(TreeItem *p_item) const { if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->children; + TreeItem *c = p_item->first_child; while (c) { height += get_item_height(c); @@ -1263,7 +1418,7 @@ void Tree::update_item_cache(TreeItem *p_item) { update_item_cell(p_item, i); } - TreeItem *c = p_item->children; + TreeItem *c = p_item->first_child; while (c) { update_item_cache(c); c = c->next; @@ -1430,7 +1585,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (drop_mode_flags && drop_mode_over == p_item) { Rect2 r = cell_rect; - bool has_parent = p_item->get_children() != nullptr; + bool has_parent = p_item->get_first_child() != nullptr; if (rtl) { r.position.x = get_size().width - r.position.x - r.size.x; } @@ -1626,7 +1781,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } - if (!p_item->disable_folding && !hide_folding && p_item->children) { //has children, draw the guide box + if (!p_item->disable_folding && !hide_folding && p_item->first_child) { //has children, draw the guide box Ref<Texture2D> arrow; @@ -1656,7 +1811,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->children; + TreeItem *c = p_item->first_child; int prev_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y; @@ -1666,7 +1821,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; - if (c->get_children() != nullptr) { + if (c->get_first_child() != nullptr) { root_pos -= Point2i(cache.arrow->get_width(), 0); } @@ -1723,8 +1878,8 @@ int Tree::_count_selected_items(TreeItem *p_from) const { } } - if (p_from->get_children()) { - count += _count_selected_items(p_from->get_children()); + if (p_from->get_first_child()) { + count += _count_selected_items(p_from->get_first_child()); } if (p_from->get_next()) { @@ -1812,7 +1967,7 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c *r_in_range = false; } - TreeItem *c = p_current->children; + TreeItem *c = p_current->first_child; while (c) { select_single_item(p_selected, c, p_col, p_prev, r_in_range, p_current->is_collapsed() || p_force_deselect); @@ -1839,7 +1994,6 @@ void Tree::_range_click_timeout() { click_handled = false; Ref<InputEventMouseButton> mb; mb.instance(); - ; propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; @@ -1879,7 +2033,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } if (!p_item->disable_folding && !hide_folding && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) { - if (p_item->children) { + if (p_item->first_child) { p_item->set_collapsed(!p_item->is_collapsed()); } @@ -1926,7 +2080,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool x -= cache.hseparation; } - if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_children()) { + if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) { p_item->set_collapsed(!p_item->is_collapsed()); return -1; //collapse/uncollapse because nothing can be done with item } @@ -1971,7 +2125,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool return -1; } - if (select_mode == SELECT_MULTI && p_mod->get_command() && c.selectable) { + if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) { if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) { p_item->select(col); emit_signal("multi_selected", p_item, col, true); @@ -1988,7 +2142,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } else { if (c.selectable) { - if (select_mode == SELECT_MULTI && p_mod->get_shift() && selected_item && selected_item != p_item) { + if (select_mode == SELECT_MULTI && p_mod->is_shift_pressed() && selected_item && selected_item != p_item) { bool inrange = false; select_single_item(p_item, root, col, selected_item, &inrange); @@ -2164,7 +2318,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->children; + TreeItem *c = p_item->first_child; while (c) { int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, p_double_click, c, p_button, p_mod); @@ -2270,7 +2424,7 @@ void Tree::popup_select(int p_option) { void Tree::_go_left() { if (selected_col == 0) { - if (selected_item->get_children() != nullptr && !selected_item->is_collapsed()) { + if (selected_item->get_first_child() != nullptr && !selected_item->is_collapsed()) { selected_item->set_collapsed(true); } else { if (columns.size() == 1) { // goto parent with one column @@ -2298,7 +2452,7 @@ void Tree::_go_left() { void Tree::_go_right() { if (selected_col == (columns.size() - 1)) { - if (selected_item->get_children() != nullptr && selected_item->is_collapsed()) { + if (selected_item->get_first_child() != nullptr && selected_item->is_collapsed()) { selected_item->set_collapsed(false); } else if (selected_item->get_next_visible()) { selected_col = 0; @@ -2406,7 +2560,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventKey> k = p_event; - bool is_command = k.is_valid() && k->get_command(); + bool is_command = k.is_valid() && k->is_command_pressed(); if (p_event->is_action("ui_right") && p_event->is_pressed()) { if (!cursor_can_exit_tree) { accept_event(); @@ -2415,9 +2569,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) { return; } - if (k.is_valid() && k->get_alt()) { + if (k.is_valid() && k->is_alt_pressed()) { selected_item->set_collapsed(false); - TreeItem *next = selected_item->get_children(); + TreeItem *next = selected_item->get_first_child(); while (next && next != selected_item->next) { next->set_collapsed(false); next = next->get_next_visible(); @@ -2434,9 +2588,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { return; } - if (k.is_valid() && k->get_alt()) { + if (k.is_valid() && k->is_alt_pressed()) { selected_item->set_collapsed(true); - TreeItem *next = selected_item->get_children(); + TreeItem *next = selected_item->get_first_child(); while (next && next != selected_item->next) { next->set_collapsed(true); next = next->get_next_visible(); @@ -2564,7 +2718,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { if (!k->is_pressed()) { return; } - if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey()) { + if (k->is_command_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) { return; } if (!root) { @@ -2834,7 +2988,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { break; } } - if (!root || (!root->get_children() && hide_root)) { + if (!root || (!root->get_first_child() && hide_root)) { if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) { emit_signal("empty_tree_rmb_selected", get_local_mouse_position()); } @@ -2880,7 +3034,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } if (b->get_button_index() == MOUSE_BUTTON_LEFT) { - if (get_item_at_position(b->get_position()) == nullptr && !b->get_shift() && !b->get_control() && !b->get_command()) { + if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) { emit_signal("nothing_selected"); } } @@ -3269,38 +3423,15 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) { TreeItem *ti = nullptr; if (p_parent) { - // Append or insert a new item to the given parent. - ti = memnew(TreeItem(this)); - ERR_FAIL_COND_V(!ti, nullptr); - ti->cells.resize(columns.size()); - - TreeItem *prev = nullptr; - TreeItem *c = p_parent->children; - int idx = 0; - - while (c) { - if (idx++ == p_idx) { - ti->next = c; - break; - } - prev = c; - c = c->next; - } - - if (prev) { - prev->next = ti; - } else { - p_parent->children = ti; - } - ti->parent = p_parent; - + ERR_FAIL_COND_V_MSG(p_parent->tree != this, nullptr, "A different tree owns the given parent"); + ti = p_parent->create_child(p_idx); } else { if (!root) { // No root exists, make the given item the new root. ti = memnew(TreeItem(this)); ERR_FAIL_COND_V(!ti, nullptr); ti->cells.resize(columns.size()); - + ti->is_root = true; root = ti; } else { // Root exists, append or insert to root. @@ -3321,8 +3452,8 @@ TreeItem *Tree::get_last_item() { while (last) { if (last->next) { last = last->next; - } else if (last->children) { - last = last->children; + } else if (last->first_child) { + last = last->first_child; } else { break; } @@ -3491,8 +3622,8 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) { if (!p_item) { p_item = root; } else { - if (p_item->children) { - p_item = p_item->children; + if (p_item->first_child) { + p_item = p_item->first_child; } else if (p_item->next) { p_item = p_item->next; @@ -3561,7 +3692,7 @@ int Tree::get_column_width(int p_column) const { void Tree::propagate_set_columns(TreeItem *p_item) { p_item->cells.resize(columns.size()); - TreeItem *c = p_item->get_children(); + TreeItem *c = p_item->get_first_child(); while (c) { propagate_set_columns(c); c = c->next; @@ -3611,8 +3742,8 @@ int Tree::get_item_offset(TreeItem *p_item) const { ofs += cache.vseparation; } - if (it->children && !it->collapsed) { - it = it->children; + if (it->first_child && !it->collapsed) { + it = it->first_child; } else if (it->next) { it = it->next; @@ -3935,7 +4066,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_ return nullptr; // do not try children, it's collapsed } - TreeItem *n = p_item->get_children(); + TreeItem *n = p_item->get_first_child(); while (n) { int ch; TreeItem *r = _find_item_at_pos(n, pos, r_column, ch, section); @@ -4334,6 +4465,8 @@ Tree::Tree() { set_mouse_filter(MOUSE_FILTER_STOP); set_clip_contents(true); + + update_cache(); } Tree::~Tree() { diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 6d36f0df7f..9dbfd93082 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -122,14 +122,18 @@ private: Vector<Cell> cells; - bool collapsed; // won't show children - bool disable_folding; - int custom_min_height; + bool collapsed = false; // won't show children + bool disable_folding = false; + int custom_min_height = 0; - TreeItem *parent; // parent item - TreeItem *next; // next in list - TreeItem *children; //child items - Tree *tree; //tree (for reference) + TreeItem *parent = nullptr; // parent item + TreeItem *prev = nullptr; // previous in list + TreeItem *next = nullptr; // next in list + TreeItem *first_child = nullptr; + + Vector<TreeItem *> children_cache; + bool is_root = false; // for tree root + Tree *tree; // tree (for reference) TreeItem(Tree *p_tree); @@ -138,9 +142,40 @@ private: void _cell_selected(int p_cell); void _cell_deselected(int p_cell); + void _change_tree(Tree *p_tree); + + _FORCE_INLINE_ void _create_children_cache() { + if (children_cache.is_empty()) { + TreeItem *c = first_child; + while (c) { + children_cache.append(c); + c = c->next; + } + } + } + + _FORCE_INLINE_ void _unlink_from_tree() { + TreeItem *p = get_prev(); + if (p) { + p->next = next; + } + if (next) { + next->prev = p; + } + if (parent) { + if (!parent->children_cache.is_empty()) { + parent->children_cache.remove(get_index()); + } + if (parent->first_child == this) { + parent->first_child = next; + } + } + } + protected: static void _bind_methods(); - //bind helpers + + // Bind helpers Dictionary _get_range_config(int p_column) { Dictionary d; double min = 0.0, max = 0.0, step = 0.0; @@ -156,6 +191,13 @@ protected: remove_child(Object::cast_to<TreeItem>(p_child)); } + void _move_before(Object *p_item) { + move_before(Object::cast_to<TreeItem>(p_item)); + } + void _move_after(Object *p_item) { + move_after(Object::cast_to<TreeItem>(p_item)); + } + Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); public: @@ -234,16 +276,6 @@ public: void set_custom_minimum_height(int p_height); int get_custom_minimum_height() const; - TreeItem *get_prev(); - TreeItem *get_next(); - TreeItem *get_parent(); - TreeItem *get_children(); - - TreeItem *get_prev_visible(bool p_wrap = false); - TreeItem *get_next_visible(bool p_wrap = false); - - void remove_child(TreeItem *p_item); - void set_selectable(int p_column, bool p_selectable); bool is_selectable(int p_column) const; @@ -269,22 +301,43 @@ public: void set_tooltip(int p_column, const String &p_tooltip); String get_tooltip(int p_column) const; - void clear_children(); - void set_text_align(int p_column, TextAlign p_align); TextAlign get_text_align(int p_column) const; void set_expand_right(int p_column, bool p_enable); bool get_expand_right(int p_column) const; - void move_to_top(); - void move_to_bottom(); - void set_disable_folding(bool p_disable); bool is_folding_disabled() const; + /* Item manipulation */ + + TreeItem *create_child(int p_idx = -1); + + Tree *get_tree(); + + TreeItem *get_prev(); + TreeItem *get_next(); + TreeItem *get_parent(); + TreeItem *get_first_child(); + + TreeItem *get_prev_visible(bool p_wrap = false); + TreeItem *get_next_visible(bool p_wrap = false); + + TreeItem *get_child(int p_idx); + int get_child_count(); + Array get_children(); + int get_index(); + + void move_before(TreeItem *p_item); + void move_after(TreeItem *p_item); + + void remove_child(TreeItem *p_item); + void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void clear_children(); + ~TreeItem(); }; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index fa98a10a26..d594c6c8b6 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -1414,7 +1414,7 @@ CanvasItem::~CanvasItem() { /////////////////////////////////////////////////////////////////// void CanvasTexture::set_diffuse_texture(const Ref<Texture2D> &p_diffuse) { - ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_diffuse.ptr()) != nullptr, "Cant self-assign a CanvasTexture"); + ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_diffuse.ptr()) != nullptr, "Can't self-assign a CanvasTexture"); diffuse_texture = p_diffuse; RID tex_rid = diffuse_texture.is_valid() ? diffuse_texture->get_rid() : RID(); @@ -1426,7 +1426,7 @@ Ref<Texture2D> CanvasTexture::get_diffuse_texture() const { } void CanvasTexture::set_normal_texture(const Ref<Texture2D> &p_normal) { - ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_normal.ptr()) != nullptr, "Cant self-assign a CanvasTexture"); + ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_normal.ptr()) != nullptr, "Can't self-assign a CanvasTexture"); normal_texture = p_normal; RID tex_rid = normal_texture.is_valid() ? normal_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_NORMAL, tex_rid); @@ -1436,7 +1436,7 @@ Ref<Texture2D> CanvasTexture::get_normal_texture() const { } void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) { - ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_specular.ptr()) != nullptr, "Cant self-assign a CanvasTexture"); + ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_specular.ptr()) != nullptr, "Can't self-assign a CanvasTexture"); specular_texture = p_specular; RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 387af3703b..3e08f86fc9 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1267,7 +1267,7 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); - ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it cant be removed in run-time + ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it can't be removed in run-time ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b94a818b06..62e1223fb0 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -617,10 +617,10 @@ void Viewport::_process_picking() { mm->set_device(InputEvent::DEVICE_ID_INTERNAL); mm->set_global_position(physics_last_mousepos); mm->set_position(physics_last_mousepos); - mm->set_alt(physics_last_mouse_state.alt); - mm->set_shift(physics_last_mouse_state.shift); - mm->set_control(physics_last_mouse_state.control); - mm->set_metakey(physics_last_mouse_state.meta); + mm->set_alt_pressed(physics_last_mouse_state.alt); + mm->set_shift_pressed(physics_last_mouse_state.shift); + mm->set_ctrl_pressed(physics_last_mouse_state.control); + mm->set_meta_pressed(physics_last_mouse_state.meta); mm->set_button_mask(physics_last_mouse_state.mouse_mask); physics_picking_events.push_back(mm); } @@ -641,10 +641,10 @@ void Viewport::_process_picking() { physics_has_last_mousepos = true; physics_last_mousepos = pos; - physics_last_mouse_state.alt = mm->get_alt(); - physics_last_mouse_state.shift = mm->get_shift(); - physics_last_mouse_state.control = mm->get_control(); - physics_last_mouse_state.meta = mm->get_metakey(); + physics_last_mouse_state.alt = mm->is_alt_pressed(); + physics_last_mouse_state.shift = mm->is_shift_pressed(); + physics_last_mouse_state.control = mm->is_ctrl_pressed(); + physics_last_mouse_state.meta = mm->is_meta_pressed(); physics_last_mouse_state.mouse_mask = mm->get_button_mask(); } @@ -656,10 +656,10 @@ void Viewport::_process_picking() { physics_has_last_mousepos = true; physics_last_mousepos = pos; - physics_last_mouse_state.alt = mb->get_alt(); - physics_last_mouse_state.shift = mb->get_shift(); - physics_last_mouse_state.control = mb->get_control(); - physics_last_mouse_state.meta = mb->get_metakey(); + physics_last_mouse_state.alt = mb->is_alt_pressed(); + physics_last_mouse_state.shift = mb->is_shift_pressed(); + physics_last_mouse_state.control = mb->is_ctrl_pressed(); + physics_last_mouse_state.meta = mb->is_meta_pressed(); if (mb->is_pressed()) { physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1)); @@ -676,10 +676,10 @@ void Viewport::_process_picking() { Ref<InputEventKey> k = ev; if (k.is_valid()) { //only for mask - physics_last_mouse_state.alt = k->get_alt(); - physics_last_mouse_state.shift = k->get_shift(); - physics_last_mouse_state.control = k->get_control(); - physics_last_mouse_state.meta = k->get_metakey(); + physics_last_mouse_state.alt = k->is_alt_pressed(); + physics_last_mouse_state.shift = k->is_shift_pressed(); + physics_last_mouse_state.control = k->is_ctrl_pressed(); + physics_last_mouse_state.meta = k->is_meta_pressed(); continue; } @@ -2402,10 +2402,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm //keyboard focus - //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) { + //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) { Ref<InputEventKey> k = p_event; //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be. - bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey()); + bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed()); if (from && p_event->is_pressed()) { Control *next = nullptr; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 2e88e1251d..a55df4fbc2 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -231,7 +231,7 @@ private: Transform2D global_canvas_transform; Transform2D stretch_transform; - Size2i size; + Size2i size = Size2i(512, 512); Size2i size_2d_override; bool size_allocated = false; bool use_xr = false; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index bacb0030bb..b7bc2a83c5 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1169,64 +1169,96 @@ Ref<Theme> Window::get_theme() const { return theme; } -Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::get_icons(theme_owner, theme_owner_window, p_name, type); +void Window::set_theme_custom_type(const StringName &p_theme_type) { + theme_custom_type = p_theme_type; + Control::_propagate_theme_changed(this, theme_owner, theme_owner_window); } -Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::get_styleboxs(theme_owner, theme_owner_window, p_name, type); +StringName Window::get_theme_custom_type() const { + return theme_custom_type; } -Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::get_fonts(theme_owner, theme_owner_window, p_name, type); +void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { + if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_custom_type) { + if (theme_custom_type != StringName()) { + p_list->push_back(theme_custom_type); + } + Theme::get_type_dependencies(get_class_name(), p_list); + } else { + Theme::get_type_dependencies(p_theme_type, p_list); + } +} + +Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::get_theme_item_in_types<Ref<Texture2D>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); } -int Window::get_theme_font_size(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::get_font_sizes(theme_owner, theme_owner_window, p_name, type); +Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::get_theme_item_in_types<Ref<StyleBox>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); } -Color Window::get_theme_color(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::get_colors(theme_owner, theme_owner_window, p_name, type); +Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::get_theme_item_in_types<Ref<Font>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); } -int Window::get_theme_constant(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::get_constants(theme_owner, theme_owner_window, p_name, type); +int Window::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); } -bool Window::has_theme_icon(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::has_icons(theme_owner, theme_owner_window, p_name, type); +Color Window::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::get_theme_item_in_types<Color>(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); } -bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::has_styleboxs(theme_owner, theme_owner_window, p_name, type); +int Window::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } -bool Window::has_theme_font(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::has_fonts(theme_owner, theme_owner_window, p_name, type); +bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types); } -bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::has_font_sizes(theme_owner, theme_owner_window, p_name, type); +bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types); } -bool Window::has_theme_color(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::has_colors(theme_owner, theme_owner_window, p_name, type); +bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types); } -bool Window::has_theme_constant(const StringName &p_name, const StringName &p_type) const { - StringName type = p_type ? p_type : get_class_name(); - return Control::has_constants(theme_owner, theme_owner_window, p_name, type); +bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types); +} + +bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types); +} + +bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const { + List<StringName> theme_types; + _get_theme_type_dependencies(p_theme_type, &theme_types); + return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } Rect2i Window::get_parent_rect() const { @@ -1382,19 +1414,22 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme); ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme); - ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "type"), &Window::get_theme_icon, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "type"), &Window::get_theme_stylebox, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_font", "name", "type"), &Window::get_theme_font, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "type"), &Window::get_theme_font_size, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_color", "name", "type"), &Window::get_theme_color, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "type"), &Window::get_theme_constant, DEFVAL("")); + ClassDB::bind_method(D_METHOD("set_theme_custom_type", "theme_type"), &Window::set_theme_custom_type); + ClassDB::bind_method(D_METHOD("get_theme_custom_type"), &Window::get_theme_custom_type); + + ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "theme_type"), &Window::get_theme_icon, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "theme_type"), &Window::get_theme_stylebox, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_font", "name", "theme_type"), &Window::get_theme_font, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "theme_type"), &Window::get_theme_font_size, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_color", "name", "theme_type"), &Window::get_theme_color, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "theme_type"), &Window::get_theme_constant, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "type"), &Window::has_theme_icon, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "type"), &Window::has_theme_stylebox, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_font", "name", "type"), &Window::has_theme_font, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "type"), &Window::has_theme_font_size, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_color", "name", "type"), &Window::has_theme_color, DEFVAL("")); - ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "type"), &Window::has_theme_constant, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "theme_type"), &Window::has_theme_icon, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "theme_type"), &Window::has_theme_stylebox, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_font", "name", "theme_type"), &Window::has_theme_font, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "theme_type"), &Window::has_theme_font_size, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Window::has_theme_color, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Window::has_theme_constant, DEFVAL("")); ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Window::set_layout_direction); ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction); @@ -1428,8 +1463,9 @@ void Window::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,CanvasItems,Viewport"), "set_content_scale_mode", "get_content_scale_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,KeepWidth,KeepHeight,Expand"), "set_content_scale_aspect", "get_content_scale_aspect"); - ADD_GROUP("Theme", ""); + ADD_GROUP("Theme", "theme_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_custom_type"), "set_theme_custom_type", "get_theme_custom_type"); ADD_SIGNAL(MethodInfo("window_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"))); diff --git a/scene/main/window.h b/scene/main/window.h index 38846ed00e..494c386606 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -130,6 +130,7 @@ private: Ref<Theme> theme; Control *theme_owner = nullptr; Window *theme_owner_window = nullptr; + StringName theme_custom_type; Viewport *embedder = nullptr; @@ -241,6 +242,10 @@ public: void set_theme(const Ref<Theme> &p_theme); Ref<Theme> get_theme() const; + void set_theme_custom_type(const StringName &p_theme_type); + StringName get_theme_custom_type() const; + _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; + Size2 get_contents_minimum_size() const; void grab_focus(); @@ -252,19 +257,19 @@ public: Rect2i get_usable_parent_rect() const; - Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; - Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; - Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; - int get_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const; - Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; - int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; - - bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; - bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; - bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; - bool has_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const; - bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; - bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + + bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Rect2i get_parent_rect() const; virtual DisplayServer::WindowID get_window_id() const override; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 5b5eb946f0..b9c1659fd1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -657,6 +657,7 @@ void register_scene_types() { ClassDB::register_class<TileSet>(); ClassDB::register_virtual_class<TileSetSource>(); ClassDB::register_class<TileSetAtlasSource>(); + ClassDB::register_class<TileSetScenesCollectionSource>(); ClassDB::register_class<TileData>(); ClassDB::register_class<TileMap>(); ClassDB::register_class<ParallaxBackground>(); @@ -979,6 +980,7 @@ void register_scene_types() { // Always make the default theme to avoid invalid default font/icon/style in the given theme. if (RenderingServer::get_singleton()) { make_default_theme(default_theme_hidpi, font); + ColorPicker::init_shaders(); // RenderingServer needs to exist for this to succeed. } if (theme_path != String()) { @@ -1035,5 +1037,6 @@ void unregister_scene_types() { ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); + ColorPicker::finish_shaders(); SceneStringNames::free(); } diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index e9bfac3653..0ffeb8a5bf 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -38,7 +38,7 @@ void BitMap::create(const Size2 &p_size) { width = p_size.width; height = p_size.height; - bitmask.resize(((width * height) / 8) + 1); + bitmask.resize((((width * height) - 1) / 8) + 1); memset(bitmask.ptrw(), 0, bitmask.size()); } diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub index fc61250247..0fb6bb2c62 100644 --- a/scene/resources/default_theme/SCsub +++ b/scene/resources/default_theme/SCsub @@ -2,4 +2,16 @@ Import("env") +import os +import os.path +from platform_methods import run_in_subprocess +import default_theme_builders + env.add_source_files(env.scene_sources, "*.cpp") + +env.Depends("#scene/resources/default_theme/default_font.gen.h", "#thirdparty/fonts/OpenSans_SemiBold.ttf") +env.CommandNoCache( + "#scene/resources/default_theme/default_font.gen.h", + "#thirdparty/fonts/OpenSans_SemiBold.ttf", + run_in_subprocess(default_theme_builders.make_fonts_header), +) diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7c00c6d146..b671ee4644 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -30,15 +30,12 @@ #include "default_theme.h" -#include "scene/resources/theme.h" - #include "core/os/os.h" -#include "theme_data.h" - -#include "font_hidpi.inc" -#include "font_lodpi.inc" - +#include "default_font.gen.h" +#include "scene/resources/font.h" +#include "scene/resources/theme.h" #include "servers/text_server.h" +#include "theme_data.h" typedef Map<const void *, Ref<ImageTexture>> TexCacheMap; @@ -128,38 +125,6 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, return texture; } -static Ref<FontData> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { - Ref<FontData> font(memnew(FontData)); - font->new_bitmap(p_height, p_ascent, p_height); - - Ref<Image> image = memnew(Image(p_img)); - Ref<ImageTexture> tex = memnew(ImageTexture); - tex->create_from_image(image); - - font->bitmap_add_texture(tex); - - for (int i = 0; i < p_charcount; i++) { - const int *c = &p_char_rects[i * 8]; - - int chr = c[0]; - Rect2 frect; - frect.position.x = c[1]; - frect.position.y = c[2]; - frect.size.x = c[3]; - frect.size.y = c[4]; - Point2 align(c[6], c[5]); - int advance = c[7]; - - font->bitmap_add_char(chr, 0, frect, align, advance); - } - - for (int i = 0; i < p_kerning_count; i++) { - font->bitmap_add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]); - } - - return font; -} - static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { Ref<StyleBox> style(memnew(StyleBoxEmpty)); @@ -1024,18 +989,25 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; - int default_font_size = 14; + int default_font_size = 16; if (p_font.is_valid()) { + // Use the custom font defined in the Project Settings. default_font = p_font; - } else if (p_hidpi) { - Ref<FontData> font_data = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data); - default_font.instance(); - default_font->add_data(font_data); } else { - Ref<FontData> font_data = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); - default_font.instance(); - default_font->add_data(font_data); + // Use the default DynamicFont (separate from the editor font). + // The default DynamicFont is chosen to have a small file size since it's + // embedded in both editor and export template binaries. + Ref<Font> dynamic_font; + dynamic_font.instance(); + + Ref<FontData> dynamic_font_data; + dynamic_font_data.instance(); + dynamic_font_data->load_memory(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size, "ttf", default_font_size); + dynamic_font->add_data(dynamic_font_data); + + default_font = dynamic_font; } + Ref<Font> large_font = default_font; fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0); diff --git a/scene/resources/default_theme/default_theme_builders.py b/scene/resources/default_theme/default_theme_builders.py new file mode 100644 index 0000000000..0455d6d246 --- /dev/null +++ b/scene/resources/default_theme/default_theme_builders.py @@ -0,0 +1,40 @@ +"""Functions used to generate source files during build time + +All such functions are invoked in a subprocess on Windows to prevent build flakiness. + +""" +import os +import os.path +from platform_methods import subprocess_main + + +def make_fonts_header(target, source, env): + dst = target[0] + + g = open(dst, "w", encoding="utf-8") + + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("#ifndef _DEFAULT_FONTS_H\n") + g.write("#define _DEFAULT_FONTS_H\n") + + # Saving uncompressed, since FreeType will reference from memory pointer. + for i in range(len(source)): + with open(source[i], "rb") as f: + buf = f.read() + + name = os.path.splitext(os.path.basename(source[i]))[0] + + g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n") + g.write("static const unsigned char _font_" + name + "[] = {\n") + for j in range(len(buf)): + g.write("\t" + str(buf[j]) + ",\n") + + g.write("};\n") + + g.write("#endif") + + g.close() + + +if __name__ == "__main__": + subprocess_main(globals()) diff --git a/scene/resources/default_theme/font_hidpi.inc b/scene/resources/default_theme/font_hidpi.inc deleted file mode 100644 index 4860149e6b..0000000000 --- a/scene/resources/default_theme/font_hidpi.inc +++ /dev/null @@ -1,25463 +0,0 @@ -/* clang-format off */ -static const int _hidpi_font_height=25; -static const int _hidpi_font_ascent=19; -static const int _hidpi_font_charcount=191; -static const int _hidpi_font_charrects[191][8]={ -/* charidx , ofs_x, ofs_y, size_x, size_y, valign, halign, advance */ -{192,63,23,16,23,-4,-1,15}, -{224,184,182,10,19,0,1,13}, -{64,98,2,18,19,2,1,21}, -{96,159,234,5,4,0,5,14}, -{160,0,0,0,0,19,0,6}, -{32,0,0,0,0,19,0,6}, -{33,2,249,3,17,2,2,6}, -{193,83,25,16,23,-4,-1,15}, -{225,92,160,10,19,0,1,13}, -{65,163,23,16,17,2,-1,15}, -{161,246,236,3,17,6,2,6}, -{97,142,190,10,13,6,1,13}, -{162,67,214,9,17,2,2,13}, -{98,242,136,11,18,1,2,14}, -{194,103,25,16,23,-4,-1,15}, -{226,106,160,10,19,0,1,13}, -{66,122,146,11,17,2,2,15}, -{34,226,203,8,6,2,1,10}, -{35,189,44,14,17,2,1,16}, -{163,62,166,11,17,2,1,13}, -{195,123,23,16,23,-4,-1,15}, -{227,134,167,10,19,0,1,13}, -{67,209,65,12,17,2,1,14}, -{99,225,186,9,13,6,1,11}, -{228,170,182,10,18,1,1,13}, -{100,227,143,11,18,1,1,14}, -{196,23,23,16,22,-3,-1,15}, -{36,2,179,10,20,1,2,13}, -{68,193,65,12,17,2,2,16}, -{164,176,65,13,12,5,0,13}, -{37,120,2,18,17,2,1,20}, -{69,41,222,9,17,2,2,13}, -{165,98,99,12,17,2,1,13}, -{197,43,23,16,21,-2,-1,15}, -{229,16,179,10,20,-1,1,13}, -{101,189,109,11,13,6,1,13}, -{38,183,23,16,17,2,1,17}, -{70,54,222,9,17,2,2,12}, -{198,75,2,19,17,2,-1,20}, -{102,202,212,8,18,1,1,8}, -{166,44,268,2,24,1,6,13}, -{230,142,2,18,13,6,1,20}, -{71,2,71,14,17,2,1,17}, -{167,176,160,10,18,1,0,12}, -{199,146,94,12,23,2,1,14}, -{103,159,67,13,19,6,0,13}, -{231,212,189,9,19,6,1,11}, -{39,30,271,3,6,2,1,5}, -{72,130,99,12,17,2,2,17}, -{104,162,160,10,18,1,2,14}, -{200,238,186,9,23,-4,2,13}, -{40,46,243,7,21,2,1,7}, -{232,2,156,11,19,0,1,13}, -{168,68,235,7,3,1,4,14}, -{73,106,209,8,17,2,0,9}, -{169,230,2,17,17,2,1,20}, -{105,222,232,4,18,1,1,6}, -{201,28,222,9,23,-4,2,13}, -{41,130,238,6,21,2,0,7}, -{233,197,126,11,19,0,1,13}, -{202,93,209,9,23,-4,2,13}, -{74,13,225,7,22,2,-2,7}, -{234,167,137,11,19,0,1,13}, -{42,82,120,12,11,1,0,13}, -{170,100,236,6,8,2,1,8}, -{106,110,237,6,24,1,-1,6}, -{171,144,121,11,10,8,0,12}, -{43,2,119,12,12,5,1,13}, -{203,80,209,9,22,-3,2,13}, -{107,32,177,11,18,1,2,12}, -{235,77,166,11,18,1,1,13}, -{75,74,77,13,17,2,2,14}, -{44,230,213,4,6,16,1,6}, -{172,204,109,11,7,10,1,13}, -{236,204,234,5,19,0,0,6}, -{204,130,211,8,23,-4,0,9}, -{108,23,271,3,18,1,2,6}, -{76,86,188,10,17,2,2,12}, -{173,140,238,6,2,12,1,8}, -{45,120,237,6,2,12,1,8}, -{109,208,2,18,13,6,2,22}, -{205,178,205,8,23,-4,0,9}, -{237,213,234,5,19,0,2,6}, -{77,143,19,16,17,2,2,21}, -{46,9,251,3,3,16,2,6}, -{110,100,183,10,13,6,2,14}, -{206,154,207,8,23,-4,0,9}, -{238,238,213,8,19,0,-1,6}, -{174,2,23,17,17,2,1,20}, -{78,91,78,13,17,2,2,18}, -{175,18,125,12,2,-1,0,12}, -{111,162,90,12,13,6,1,14}, -{207,118,211,8,22,-3,0,9}, -{239,24,249,7,18,1,0,6}, -{79,203,23,15,17,2,1,18}, -{47,120,167,10,17,2,-1,9}, -{176,166,207,8,8,2,1,10}, -{112,212,143,11,19,6,2,14}, -{240,18,103,12,18,1,1,14}, -{208,171,44,14,17,2,0,16}, -{80,128,190,10,17,2,2,14}, -{48,234,115,11,17,2,1,13}, -{177,66,127,12,14,5,1,13}, -{113,182,126,11,19,6,1,14}, -{241,30,199,10,19,0,2,14}, -{81,97,52,15,22,2,1,18}, -{209,142,67,13,23,-4,2,18}, -{49,57,243,7,17,2,2,13}, -{178,190,206,8,10,2,0,8}, -{114,142,207,8,13,6,2,10}, -{242,242,87,12,19,0,1,14}, -{210,59,50,15,23,-4,1,18}, -{82,82,99,12,17,2,2,14}, -{50,2,135,11,17,2,1,13}, -{179,35,249,7,10,2,0,8}, -{115,72,188,10,13,6,0,11}, -{243,226,92,12,19,0,1,14}, -{211,40,49,15,23,-4,1,18}, -{83,129,125,11,17,2,0,13}, -{51,17,135,11,17,2,1,13}, -{180,168,219,5,4,0,5,14}, -{116,214,212,8,16,3,0,8}, -{244,194,86,12,19,0,1,14}, -{212,21,49,15,23,-4,1,18}, -{84,66,106,12,17,2,0,13}, -{52,125,78,13,17,2,0,13}, -{53,32,156,11,17,2,1,13}, -{85,50,106,12,17,2,2,17}, -{181,204,166,10,19,6,2,14}, -{117,198,189,10,13,6,2,14}, -{245,178,86,12,19,0,1,14}, -{213,2,44,15,23,-4,1,18}, -{54,47,156,11,17,2,1,13}, -{86,222,23,15,17,2,-1,14}, -{246,241,65,12,18,1,1,14}, -{214,116,52,15,22,-3,1,18}, -{182,34,131,12,21,1,1,16}, -{118,135,50,14,13,6,-1,12}, -{55,62,145,11,17,2,1,13}, -{87,2,2,22,17,2,-1,21}, -{119,28,2,20,13,6,-1,18}, -{215,114,125,11,11,5,1,13}, -{247,210,92,12,10,6,0,13}, -{183,16,251,3,3,9,2,6}, -{56,77,145,11,17,2,1,13}, -{88,225,44,14,17,2,-1,13}, -{216,78,52,15,19,1,1,18}, -{248,98,120,12,15,5,1,14}, -{120,50,127,12,13,6,0,12}, -{184,150,234,5,6,19,0,5}, -{89,207,44,14,17,2,-1,13}, -{121,153,44,14,19,6,-1,12}, -{217,225,65,12,23,-4,2,17}, -{249,44,199,10,19,0,2,14}, -{57,92,139,11,17,2,1,13}, -{185,177,232,5,10,2,0,8}, -{218,2,92,12,23,-4,2,17}, -{250,156,184,10,19,0,2,14}, -{90,232,165,10,17,2,1,13}, -{122,148,167,10,13,6,1,11}, -{58,37,263,3,13,6,2,6}, -{186,90,236,6,8,2,1,8}, -{219,34,104,12,23,-4,2,17}, -{123,2,224,7,21,2,1,9}, -{91,186,232,5,21,2,2,7}, -{251,58,191,10,19,0,2,14}, -{59,238,236,4,16,6,1,6}, -{187,47,177,11,10,8,1,12}, -{188,164,2,18,17,2,0,18}, -{252,190,149,10,18,1,2,14}, -{124,50,268,2,24,1,6,13}, -{220,114,99,12,22,-3,2,17}, -{92,137,146,11,17,2,-1,9}, -{60,159,121,11,12,5,1,13}, -{189,186,2,18,17,2,0,18}, -{253,56,77,14,25,0,-1,12}, -{221,20,76,14,23,-4,-1,13}, -{125,79,235,7,21,2,1,9}, -{93,195,234,5,21,2,0,7}, -{61,152,137,11,6,8,1,13}, -{190,52,2,19,17,2,0,18}, -{222,114,188,10,17,2,2,14}, -{254,219,115,11,24,1,2,14}, -{62,174,109,11,12,5,1,13}, -{94,108,78,13,11,2,0,13}, -{126,107,140,11,5,8,1,13}, -{223,17,156,11,18,1,2,14}, -{191,15,203,9,18,6,0,10}, -{255,38,76,14,24,1,-1,12}, -{63,2,203,9,17,2,0,10}, -{95,218,166,10,2,21,0,10}, -}; -static const int _hidpi_font_kerning_pair_count=0; -static const int _hidpi_font_kerning_pairs[1][3]={ -{0,0,0} -}; -static const int _hidpi_font_img_width=256; -static const int _hidpi_font_img_height=512; -static const int _hidpi_font_img_data_size=25255; -static const unsigned char _hidpi_font_img_data[25255]={ -137, -80, -78, -71, -13, -10, -26, -10, -0, -0, -0, -13, -73, -72, -68, -82, -0, -0, -1, -0, -0, -0, -2, -0, -8, -6, -0, -0, -0, -109, -154, -178, -251, -0, -0, -32, -0, -73, -68, -65, -84, -120, -156, -236, -157, -119, -184, -38, -53, -245, -199, -51, -84, -165, -55, -1, -21, -16, -41, -34, -42, -130, -98, -23, -1, -21, -20, -84, -108, -40, -138, -138, -10, -34, -40, -86, -148, -159, -216, -11, -34, -138, -130, -162, -40, -32, -160, -128, -160, -2, -162, -32, -162, -34, -34, -29, -145, -142, -235, -210, -219, -210, -151, -14, -219, -251, -231, -247, -199, -57, -97, -114, -231, -205, -204, -100, -102, -50, -239, -189, -119, -111, -190, -207, -179, -207, -221, -55, -57, -57, -147, -153, -73, -206, -36, -39, -167, -24, -147, -144, -144, -144, -144, -144, -144, -48, -129, -1, -172, -75, -142, -45, -74, -104, 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-68, -174, -66, -96, -130, -}; -/* clang-format on */ diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc deleted file mode 100644 index d2f5851224..0000000000 --- a/scene/resources/default_theme/font_lodpi.inc +++ /dev/null @@ -1,13117 +0,0 @@ -/* clang-format off */ -static const int _lodpi_font_height=14; -static const int _lodpi_font_ascent=11; -static const int _lodpi_font_charcount=191; -static const int _lodpi_font_charrects[191][8]={ -/* charidx , ofs_x, ofs_y, size_x, size_y, valign, halign, advance */ -{64,72,34,10,11,1,1,12}, -{224,85,180,5,11,0,1,7}, -{192,32,16,11,13,-2,-1,9}, -{96,2,216,3,2,0,3,8}, -{160,0,0,0,0,11,0,4}, -{32,0,0,0,0,11,0,4}, -{33,65,234,2,10,1,1,4}, -{225,112,169,5,11,0,1,7}, -{193,17,16,11,13,-2,-1,9}, -{161,2,222,2,11,3,1,4}, -{65,2,16,11,10,1,-1,9}, -{97,76,188,5,8,3,1,7}, -{98,102,165,6,11,0,1,8}, -{226,72,143,6,11,0,1,7}, -{194,113,2,11,13,-2,-1,9}, -{66,46,109,7,10,1,1,9}, -{162,12,136,6,10,1,1,8}, -{34,49,187,5,4,1,1,6}, -{35,78,66,8,10,1,0,9}, -{163,22,167,6,10,1,1,8}, -{195,53,2,11,14,-3,-1,9}, -{227,2,155,6,12,-1,1,7}, -{67,68,115,7,10,1,1,8}, -{99,40,179,5,8,3,1,7}, -{228,121,169,5,11,0,1,7}, -{196,98,2,11,13,-2,-1,9}, -{36,102,137,6,12,0,1,8}, -{100,82,150,6,11,0,1,8}, -{68,90,66,8,10,1,1,10}, -{164,14,79,8,7,3,0,8}, -{37,2,30,10,10,1,1,12}, -{69,29,191,5,10,1,1,7}, -{165,79,98,7,10,1,0,8}, -{229,20,196,5,12,-1,1,7}, -{197,83,2,11,12,-1,-1,9}, -{101,32,124,6,8,3,1,8}, -{38,67,49,9,10,1,1,10}, -{70,101,105,6,10,1,1,7}, -{198,21,2,12,10,1,-1,12}, -{166,95,228,2,14,0,3,7}, -{102,2,201,5,11,0,0,4}, -{230,58,34,10,8,3,1,12}, -{71,66,65,8,10,1,1,10}, -{231,2,186,5,11,3,1,7}, -{199,57,97,7,13,1,1,8}, -{103,13,107,7,11,3,1,7}, -{167,112,131,6,11,0,0,7}, -{39,119,219,2,4,1,1,3}, -{72,54,65,8,10,1,1,10}, -{232,62,143,6,11,0,1,8}, -{200,47,195,5,13,-2,1,7}, -{40,93,212,4,12,1,1,4}, -{104,72,158,6,11,0,1,8}, -{168,77,217,4,2,0,2,8}, -{73,38,191,5,10,1,0,5}, -{169,44,34,10,10,1,1,12}, -{233,52,142,6,11,0,1,8}, -{201,56,197,5,13,-2,1,7}, -{41,51,226,3,12,1,0,4}, -{105,109,213,3,11,0,0,4}, -{106,101,213,4,14,0,-1,4}, -{74,92,195,5,13,1,-2,3}, -{202,65,202,5,13,-2,1,7}, -{42,108,80,7,6,0,0,8}, -{170,29,205,4,5,1,0,5}, -{234,12,181,6,11,0,1,8}, -{171,22,181,5,6,4,1,7}, -{43,101,94,7,7,3,0,8}, -{107,112,92,7,11,0,1,7}, -{203,83,200,5,13,-2,1,7}, -{235,2,171,6,11,0,1,8}, -{75,102,66,8,10,1,1,8}, -{44,107,231,2,3,9,1,4}, -{172,2,104,7,4,6,0,8}, -{108,113,228,2,11,0,1,4}, -{204,101,196,5,13,-2,0,5}, -{236,30,214,3,11,0,0,4}, -{76,22,124,6,10,1,1,7}, -{173,16,229,3,2,7,1,5}, -{45,123,201,3,2,7,1,5}, -{109,68,2,11,8,3,1,13}, -{205,11,211,5,13,-2,0,5}, -{237,37,214,3,11,0,1,4}, -{77,62,20,10,10,1,1,12}, -{46,101,231,2,2,9,1,4}, -{110,111,107,6,8,3,1,8}, -{206,20,212,5,13,-2,0,5}, -{238,11,196,5,11,0,-1,4}, -{174,30,33,10,10,1,1,12}, -{78,2,79,8,10,1,1,10}, -{175,35,111,7,1,-1,0,7}, -{111,102,153,6,8,3,1,8}, -{207,119,184,5,13,-2,0,5}, -{239,69,219,4,11,0,0,4}, -{79,41,66,9,10,1,1,11}, -{47,90,105,7,10,1,-1,5}, -{176,61,219,4,4,1,1,6}, -{112,32,150,6,11,3,1,8}, -{240,82,165,6,11,0,1,8}, -{208,86,33,9,10,1,0,10}, -{80,52,128,6,10,1,1,8}, -{48,42,135,6,10,1,1,8}, -{177,46,97,7,8,3,0,8}, -{113,22,152,6,11,3,1,8}, -{241,2,112,6,12,-1,1,8}, -{81,15,59,9,13,1,1,11}, -{209,74,80,8,14,-3,1,10}, -{49,45,212,4,10,1,2,8}, -{178,58,187,5,6,1,0,5}, -{114,85,217,4,8,3,1,5}, -{210,2,62,9,13,-2,1,11}, -{242,62,165,6,11,0,1,8}, -{82,35,97,7,10,1,1,8}, -{50,57,114,7,10,1,1,8}, -{179,53,214,4,6,1,0,5}, -{115,112,146,6,8,3,0,7}, -{211,106,49,9,13,-2,1,11}, -{243,52,172,6,11,0,1,8}, -{83,24,96,7,10,1,0,7}, -{51,22,138,6,10,1,1,8}, -{180,9,228,3,2,0,3,8}, -{116,67,188,5,10,1,0,5}, -{212,93,49,9,13,-2,1,11}, -{244,42,164,6,11,0,1,8}, -{84,13,93,7,10,1,0,7}, -{52,24,110,7,10,1,1,8}, -{53,92,119,6,10,1,1,8}, -{85,114,66,8,10,1,1,10}, -{213,2,44,9,14,-3,1,11}, -{117,42,123,6,8,3,1,8}, -{181,2,140,6,11,3,1,8}, -{245,12,165,6,12,-1,1,8}, -{54,82,121,6,10,1,1,8}, -{86,76,18,10,10,1,-1,8}, -{246,72,173,6,11,0,1,8}, -{214,80,49,9,13,-2,1,11}, -{182,68,98,7,13,0,1,9}, -{118,15,47,9,8,3,-1,7}, -{55,72,129,6,10,1,1,8}, -{87,2,2,15,10,1,-1,13}, -{119,37,2,12,8,3,-1,10}, -{247,90,94,7,7,3,0,8}, -{215,2,93,7,7,3,0,8}, -{183,77,223,2,2,5,1,4}, -{56,62,129,6,10,1,1,8}, -{88,90,19,10,10,1,-1,8}, -{216,99,33,9,12,0,1,11}, -{248,2,128,6,8,3,1,8}, -{120,119,80,7,8,3,0,7}, -{184,116,212,3,3,11,0,3}, -{89,28,65,9,10,1,-1,7}, -{217,38,80,8,13,-2,1,10}, -{249,52,157,6,11,0,1,8}, -{121,112,33,9,11,3,-1,7}, -{57,12,122,6,10,1,1,8}, -{185,23,229,3,6,1,0,5}, -{218,26,79,8,13,-2,1,10}, -{250,42,149,6,11,0,1,8}, -{90,32,136,6,10,1,1,8}, -{122,112,119,6,8,3,1,7}, -{58,89,229,2,8,3,1,4}, -{186,37,205,4,5,1,0,5}, -{219,50,80,8,13,-2,1,10}, -{91,58,227,3,12,1,1,4}, -{123,103,180,5,12,1,0,5}, -{251,12,150,6,11,0,1,8}, -{59,71,234,2,9,3,1,4}, -{187,31,181,5,6,4,1,7}, -{188,16,33,10,10,1,0,10}, -{124,83,229,2,14,0,3,7}, -{220,62,79,8,13,-2,1,10}, -{252,92,133,6,11,0,1,8}, -{92,97,80,7,10,1,-1,5}, -{60,92,153,6,7,3,1,8}, -{189,47,20,11,10,1,0,10}, -{253,28,47,9,14,0,-1,7}, -{221,54,48,9,13,-2,-1,7}, -{93,44,226,3,12,1,0,4}, -{125,110,196,5,12,1,0,5}, -{61,79,112,7,5,4,0,8}, -{190,104,19,10,10,1,0,10}, -{222,32,165,6,10,1,1,8}, -{254,102,119,6,14,0,1,8}, -{62,112,158,6,7,3,1,8}, -{94,86,80,7,6,1,0,7}, -{126,62,158,6,3,5,1,8}, -{223,82,135,6,11,0,1,8}, -{255,41,48,9,14,0,-1,7}, -{191,94,180,5,11,3,0,6}, -{63,74,202,5,10,1,0,6}, -{95,92,148,6,1,12,0,6}, -}; -static const int _lodpi_font_kerning_pair_count=0; -static const int _lodpi_font_kerning_pairs[1][3]={ -{0,0,0}, -}; -static const int _lodpi_font_img_width=128; -static const int _lodpi_font_img_height=256; -static const int _lodpi_font_img_data_size=12909; -static const unsigned char _lodpi_font_img_data[12909]={ -137, -80, -78, -71, -13, -10, -26, -10, -0, -0, -0, -13, -73, -72, -68, -82, -0, -0, -0, -128, -0, -0, -1, -0, -8, -6, -0, -0, -0, -123, -249, -126, -167, -0, -0, 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left_to_right, 0.0); - normal_right = Vector3(size.y, size.x * left_to_right, 0.0); + normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0); normal_left.normalize(); normal_right.normalize(); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index f2751b7604..2414704a57 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -978,7 +978,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) } wf->store_32(0); //string table size, will not be in use - size_t ext_res_count_pos = wf->get_position(); + uint64_t ext_res_count_pos = wf->get_position(); wf->store_32(0); //zero ext resources, still parsing them @@ -1041,7 +1041,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) //now, save resources to a separate file, for now - size_t sub_res_count_pos = wf->get_position(); + uint64_t sub_res_count_pos = wf->get_position(); wf->store_32(0); //zero sub resources, still parsing them String temp_file = p_path + ".temp"; @@ -1050,8 +1050,8 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) return ERR_CANT_OPEN; } - Vector<size_t> local_offsets; - Vector<size_t> local_pointers_pos; + Vector<uint64_t> local_offsets; + Vector<uint64_t> local_pointers_pos; while (next_tag.name == "sub_resource" || next_tag.name == "resource") { String type; @@ -1089,7 +1089,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) wf->store_64(0); //temp local offset bs_save_unicode_string(wf2, type); - size_t propcount_ofs = wf2->get_position(); + uint64_t propcount_ofs = wf2->get_position(); wf2->store_32(0); int prop_count = 0; @@ -1159,7 +1159,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) local_offsets.push_back(wf2->get_position()); bs_save_unicode_string(wf2, "PackedScene"); - size_t propcount_ofs = wf2->get_position(); + uint64_t propcount_ofs = wf2->get_position(); wf2->store_32(0); int prop_count = 0; @@ -1185,7 +1185,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) wf2->close(); - size_t offset_from = wf->get_position(); + uint64_t offset_from = wf->get_position(); wf->seek(sub_res_count_pos); //plus one because the saved one wf->store_32(local_offsets.size()); diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index cf07003720..b71909b6bb 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -55,10 +55,10 @@ Error TextFile::load_text(const String &p_path) { ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'."); - int len = f->get_len(); + uint64_t len = f->get_len(); sourcef.resize(len + 1); uint8_t *w = sourcef.ptrw(); - int r = f->get_buffer(w, len); + uint64_t r = f->get_buffer(w, len); f->close(); memdelete(f); ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 624eae0411..1b2176d30a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -335,7 +335,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit //mipmaps need to be read independently, they will be later combined Vector<Ref<Image>> mipmap_images; - int total_size = 0; + uint64_t total_size = 0; bool first = true; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index e8b203417e..786a96501a 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -36,11 +36,11 @@ void Theme::_emit_theme_changed() { emit_changed(); } -Vector<String> Theme::_get_icon_list(const String &p_node_type) const { +Vector<String> Theme::_get_icon_list(const String &p_theme_type) const { Vector<String> ilret; List<StringName> il; - get_icon_list(p_node_type, &il); + get_icon_list(p_theme_type, &il); ilret.resize(il.size()); int i = 0; @@ -66,11 +66,11 @@ Vector<String> Theme::_get_icon_type_list() const { return ilret; } -Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const { +Vector<String> Theme::_get_stylebox_list(const String &p_theme_type) const { Vector<String> ilret; List<StringName> il; - get_stylebox_list(p_node_type, &il); + get_stylebox_list(p_theme_type, &il); ilret.resize(il.size()); int i = 0; @@ -96,11 +96,11 @@ Vector<String> Theme::_get_stylebox_type_list() const { return ilret; } -Vector<String> Theme::_get_font_list(const String &p_node_type) const { +Vector<String> Theme::_get_font_list(const String &p_theme_type) const { Vector<String> ilret; List<StringName> il; - get_font_list(p_node_type, &il); + get_font_list(p_theme_type, &il); ilret.resize(il.size()); int i = 0; @@ -126,11 +126,11 @@ Vector<String> Theme::_get_font_type_list() const { return ilret; } -Vector<String> Theme::_get_font_size_list(const String &p_node_type) const { +Vector<String> Theme::_get_font_size_list(const String &p_theme_type) const { Vector<String> ilret; List<StringName> il; - get_font_size_list(p_node_type, &il); + get_font_size_list(p_theme_type, &il); ilret.resize(il.size()); int i = 0; @@ -156,11 +156,11 @@ Vector<String> Theme::_get_font_size_type_list() const { return ilret; } -Vector<String> Theme::_get_color_list(const String &p_node_type) const { +Vector<String> Theme::_get_color_list(const String &p_theme_type) const { Vector<String> ilret; List<StringName> il; - get_color_list(p_node_type, &il); + get_color_list(p_theme_type, &il); ilret.resize(il.size()); int i = 0; @@ -186,11 +186,11 @@ Vector<String> Theme::_get_color_type_list() const { return ilret; } -Vector<String> Theme::_get_constant_list(const String &p_node_type) const { +Vector<String> Theme::_get_constant_list(const String &p_theme_type) const { Vector<String> ilret; List<StringName> il; - get_constant_list(p_node_type, &il); + get_constant_list(p_theme_type, &il); ilret.resize(il.size()); int i = 0; @@ -216,20 +216,20 @@ Vector<String> Theme::_get_constant_type_list() const { return ilret; } -Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const { +Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_theme_type) const { switch (p_data_type) { case DATA_TYPE_COLOR: - return _get_color_list(p_node_type); + return _get_color_list(p_theme_type); case DATA_TYPE_CONSTANT: - return _get_constant_list(p_node_type); + return _get_constant_list(p_theme_type); case DATA_TYPE_FONT: - return _get_font_list(p_node_type); + return _get_font_list(p_theme_type); case DATA_TYPE_FONT_SIZE: - return _get_font_size_list(p_node_type); + return _get_font_size_list(p_theme_type); case DATA_TYPE_ICON: - return _get_icon_list(p_node_type); + return _get_icon_list(p_theme_type); case DATA_TYPE_STYLEBOX: - return _get_stylebox_list(p_node_type); + return _get_stylebox_list(p_theme_type); case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } @@ -278,19 +278,19 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { if (sname.find("/") != -1) { String type = sname.get_slicec('/', 1); - String node_type = sname.get_slicec('/', 0); + String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); if (type == "icons") { - set_icon(name, node_type, p_value); + set_icon(name, theme_type, p_value); } else if (type == "styles") { - set_stylebox(name, node_type, p_value); + set_stylebox(name, theme_type, p_value); } else if (type == "fonts") { - set_font(name, node_type, p_value); + set_font(name, theme_type, p_value); } else if (type == "colors") { - set_color(name, node_type, p_value); + set_color(name, theme_type, p_value); } else if (type == "constants") { - set_constant(name, node_type, p_value); + set_constant(name, theme_type, p_value); } else { return false; } @@ -306,31 +306,31 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const { if (sname.find("/") != -1) { String type = sname.get_slicec('/', 1); - String node_type = sname.get_slicec('/', 0); + String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); if (type == "icons") { - if (!has_icon(name, node_type)) { + if (!has_icon(name, theme_type)) { r_ret = Ref<Texture2D>(); } else { - r_ret = get_icon(name, node_type); + r_ret = get_icon(name, theme_type); } } else if (type == "styles") { - if (!has_stylebox(name, node_type)) { + if (!has_stylebox(name, theme_type)) { r_ret = Ref<StyleBox>(); } else { - r_ret = get_stylebox(name, node_type); + r_ret = get_stylebox(name, theme_type); } } else if (type == "fonts") { - if (!has_font(name, node_type)) { + if (!has_font(name, theme_type)) { r_ret = Ref<Font>(); } else { - r_ret = get_font(name, node_type); + r_ret = get_font(name, theme_type); } } else if (type == "colors") { - r_ret = get_color(name, node_type); + r_ret = get_color(name, theme_type); } else if (type == "constants") { - r_ret = get_constant(name, node_type); + r_ret = get_constant(name, theme_type); } else { return false; } @@ -477,17 +477,17 @@ void Theme::set_default_font_size(int p_font_size) { default_font_size = p_font_size; } -void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) { - bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name); +void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) { + bool new_value = !icon_map.has(p_theme_type) || !icon_map[p_theme_type].has(p_name); - if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { - icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) { + icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - icon_map[p_node_type][p_name] = p_icon; + icon_map[p_theme_type][p_name] = p_icon; if (p_icon.is_valid()) { - icon_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + icon_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -496,64 +496,64 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, co } } -Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_node_type) const { - if (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { - return icon_map[p_node_type][p_name]; +Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_theme_type) const { + if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) { + return icon_map[p_theme_type][p_name]; } else { return default_icon; } } -bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) const { - return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()); +bool Theme::has_icon(const StringName &p_name, const StringName &p_theme_type) const { + return (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()); } -bool Theme::has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const { - return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name)); +bool Theme::has_icon_nocheck(const StringName &p_name, const StringName &p_theme_type) const { + return (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name)); } -void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); - ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist."); +void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!icon_map.has(p_theme_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(icon_map[p_theme_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!icon_map[p_theme_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist."); - icon_map[p_node_type][p_name] = icon_map[p_node_type][p_old_name]; - icon_map[p_node_type].erase(p_old_name); + icon_map[p_theme_type][p_name] = icon_map[p_theme_type][p_old_name]; + icon_map[p_theme_type].erase(p_old_name); notify_property_list_changed(); emit_changed(); } -void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist."); +void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!icon_map.has(p_theme_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!icon_map[p_theme_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist."); - if (icon_map[p_node_type][p_name].is_valid()) { - icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (icon_map[p_theme_type][p_name].is_valid()) { + icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - icon_map[p_node_type].erase(p_name); + icon_map[p_theme_type].erase(p_name); notify_property_list_changed(); emit_changed(); } -void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!icon_map.has(p_node_type)) { + if (!icon_map.has(p_theme_type)) { return; } const StringName *key = nullptr; - while ((key = icon_map[p_node_type].next(key))) { + while ((key = icon_map[p_theme_type].next(key))) { p_list->push_back(*key); } } -void Theme::add_icon_type(const StringName &p_node_type) { - icon_map[p_node_type] = HashMap<StringName, Ref<Texture2D>>(); +void Theme::add_icon_type(const StringName &p_theme_type) { + icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>(); } void Theme::get_icon_type_list(List<StringName> *p_list) const { @@ -565,17 +565,17 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const { } } -void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) { - bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name); +void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) { + bool new_value = !style_map.has(p_theme_type) || !style_map[p_theme_type].has(p_name); - if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { - style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) { + style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - style_map[p_node_type][p_name] = p_style; + style_map[p_theme_type][p_name] = p_style; if (p_style.is_valid()) { - style_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + style_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -584,64 +584,64 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type emit_changed(); } -Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_node_type) const { - if (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { - return style_map[p_node_type][p_name]; +Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) { + return style_map[p_theme_type][p_name]; } else { return default_style; } } -bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type) const { - return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()); +bool Theme::has_stylebox(const StringName &p_name, const StringName &p_theme_type) const { + return (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()); } -bool Theme::has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const { - return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name)); +bool Theme::has_stylebox_nocheck(const StringName &p_name, const StringName &p_theme_type) const { + return (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name)); } -void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); - ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist."); +void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!style_map.has(p_theme_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(style_map[p_theme_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!style_map[p_theme_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist."); - style_map[p_node_type][p_name] = style_map[p_node_type][p_old_name]; - style_map[p_node_type].erase(p_old_name); + style_map[p_theme_type][p_name] = style_map[p_theme_type][p_old_name]; + style_map[p_theme_type].erase(p_old_name); notify_property_list_changed(); emit_changed(); } -void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist."); +void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!style_map.has(p_theme_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!style_map[p_theme_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist."); - if (style_map[p_node_type][p_name].is_valid()) { - style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (style_map[p_theme_type][p_name].is_valid()) { + style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - style_map[p_node_type].erase(p_name); + style_map[p_theme_type].erase(p_name); notify_property_list_changed(); emit_changed(); } -void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!style_map.has(p_node_type)) { + if (!style_map.has(p_theme_type)) { return; } const StringName *key = nullptr; - while ((key = style_map[p_node_type].next(key))) { + while ((key = style_map[p_theme_type].next(key))) { p_list->push_back(*key); } } -void Theme::add_stylebox_type(const StringName &p_node_type) { - style_map[p_node_type] = HashMap<StringName, Ref<StyleBox>>(); +void Theme::add_stylebox_type(const StringName &p_theme_type) { + style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>(); } void Theme::get_stylebox_type_list(List<StringName> *p_list) const { @@ -653,17 +653,17 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const { } } -void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) { - bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name); +void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) { + bool new_value = !font_map.has(p_theme_type) || !font_map[p_theme_type].has(p_name); - if (font_map[p_node_type][p_name].is_valid()) { - font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (font_map[p_theme_type][p_name].is_valid()) { + font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - font_map[p_node_type][p_name] = p_font; + font_map[p_theme_type][p_name] = p_font; if (p_font.is_valid()) { - font_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + font_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -672,9 +672,9 @@ void Theme::set_font(const StringName &p_name, const StringName &p_node_type, co } } -Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_type) const { - if (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) { - return font_map[p_node_type][p_name]; +Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const { + if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) { + return font_map[p_theme_type][p_name]; } else if (default_theme_font.is_valid()) { return default_theme_font; } else { @@ -682,55 +682,55 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_typ } } -bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) const { - return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid()); +bool Theme::has_font(const StringName &p_name, const StringName &p_theme_type) const { + return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || default_theme_font.is_valid()); } -bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const { - return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name)); +bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const { + return (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name)); } -void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); - ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist."); +void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!font_map.has(p_theme_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(font_map[p_theme_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!font_map[p_theme_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist."); - font_map[p_node_type][p_name] = font_map[p_node_type][p_old_name]; - font_map[p_node_type].erase(p_old_name); + font_map[p_theme_type][p_name] = font_map[p_theme_type][p_old_name]; + font_map[p_theme_type].erase(p_old_name); notify_property_list_changed(); emit_changed(); } -void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist."); +void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!font_map.has(p_theme_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!font_map[p_theme_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist."); - if (font_map[p_node_type][p_name].is_valid()) { - font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (font_map[p_theme_type][p_name].is_valid()) { + font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - font_map[p_node_type].erase(p_name); + font_map[p_theme_type].erase(p_name); notify_property_list_changed(); emit_changed(); } -void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!font_map.has(p_node_type)) { + if (!font_map.has(p_theme_type)) { return; } const StringName *key = nullptr; - while ((key = font_map[p_node_type].next(key))) { + while ((key = font_map[p_theme_type].next(key))) { p_list->push_back(*key); } } -void Theme::add_font_type(const StringName &p_node_type) { - font_map[p_node_type] = HashMap<StringName, Ref<Font>>(); +void Theme::add_font_type(const StringName &p_theme_type) { + font_map[p_theme_type] = HashMap<StringName, Ref<Font>>(); } void Theme::get_font_type_list(List<StringName> *p_list) const { @@ -742,10 +742,10 @@ void Theme::get_font_type_list(List<StringName> *p_list) const { } } -void Theme::set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size) { - bool new_value = !font_size_map.has(p_node_type) || !font_size_map[p_node_type].has(p_name); +void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) { + bool new_value = !font_size_map.has(p_theme_type) || !font_size_map[p_theme_type].has(p_name); - font_size_map[p_node_type][p_name] = p_font_size; + font_size_map[p_theme_type][p_name] = p_font_size; if (new_value) { notify_property_list_changed(); @@ -753,9 +753,9 @@ void Theme::set_font_size(const StringName &p_name, const StringName &p_node_typ } } -int Theme::get_font_size(const StringName &p_name, const StringName &p_node_type) const { - if (font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) { - return font_size_map[p_node_type][p_name]; +int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const { + if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) { + return font_size_map[p_theme_type][p_name]; } else if (default_theme_font_size > 0) { return default_theme_font_size; } else { @@ -763,51 +763,51 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_node_type } } -bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_type) const { - return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0)); +bool Theme::has_font_size(const StringName &p_name, const StringName &p_theme_type) const { + return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || (default_theme_font_size > 0)); } -bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_node_type) const { - return (font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name)); +bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const { + return (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name)); } -void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); - ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist."); +void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!font_size_map.has(p_theme_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(font_size_map[p_theme_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist."); - font_size_map[p_node_type][p_name] = font_size_map[p_node_type][p_old_name]; - font_size_map[p_node_type].erase(p_old_name); + font_size_map[p_theme_type][p_name] = font_size_map[p_theme_type][p_old_name]; + font_size_map[p_theme_type].erase(p_old_name); notify_property_list_changed(); emit_changed(); } -void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist."); +void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!font_size_map.has(p_theme_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist."); - font_size_map[p_node_type].erase(p_name); + font_size_map[p_theme_type].erase(p_name); notify_property_list_changed(); emit_changed(); } -void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!font_size_map.has(p_node_type)) { + if (!font_size_map.has(p_theme_type)) { return; } const StringName *key = nullptr; - while ((key = font_size_map[p_node_type].next(key))) { + while ((key = font_size_map[p_theme_type].next(key))) { p_list->push_back(*key); } } -void Theme::add_font_size_type(const StringName &p_node_type) { - font_size_map[p_node_type] = HashMap<StringName, int>(); +void Theme::add_font_size_type(const StringName &p_theme_type) { + font_size_map[p_theme_type] = HashMap<StringName, int>(); } void Theme::get_font_size_type_list(List<StringName> *p_list) const { @@ -819,10 +819,10 @@ void Theme::get_font_size_type_list(List<StringName> *p_list) const { } } -void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) { - bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name); +void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) { + bool new_value = !color_map.has(p_theme_type) || !color_map[p_theme_type].has(p_name); - color_map[p_node_type][p_name] = p_color; + color_map[p_theme_type][p_name] = p_color; if (new_value) { notify_property_list_changed(); @@ -830,59 +830,59 @@ void Theme::set_color(const StringName &p_name, const StringName &p_node_type, c } } -Color Theme::get_color(const StringName &p_name, const StringName &p_node_type) const { - if (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)) { - return color_map[p_node_type][p_name]; +Color Theme::get_color(const StringName &p_name, const StringName &p_theme_type) const { + if (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name)) { + return color_map[p_theme_type][p_name]; } else { return Color(); } } -bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) const { - return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)); +bool Theme::has_color(const StringName &p_name, const StringName &p_theme_type) const { + return (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name)); } -bool Theme::has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const { - return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)); +bool Theme::has_color_nocheck(const StringName &p_name, const StringName &p_theme_type) const { + return (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name)); } -void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); - ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist."); +void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!color_map.has(p_theme_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(color_map[p_theme_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist."); - color_map[p_node_type][p_name] = color_map[p_node_type][p_old_name]; - color_map[p_node_type].erase(p_old_name); + color_map[p_theme_type][p_name] = color_map[p_theme_type][p_old_name]; + color_map[p_theme_type].erase(p_old_name); notify_property_list_changed(); emit_changed(); } -void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist."); +void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!color_map.has(p_theme_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist."); - color_map[p_node_type].erase(p_name); + color_map[p_theme_type].erase(p_name); notify_property_list_changed(); emit_changed(); } -void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!color_map.has(p_node_type)) { + if (!color_map.has(p_theme_type)) { return; } const StringName *key = nullptr; - while ((key = color_map[p_node_type].next(key))) { + while ((key = color_map[p_theme_type].next(key))) { p_list->push_back(*key); } } -void Theme::add_color_type(const StringName &p_node_type) { - color_map[p_node_type] = HashMap<StringName, Color>(); +void Theme::add_color_type(const StringName &p_theme_type) { + color_map[p_theme_type] = HashMap<StringName, Color>(); } void Theme::get_color_type_list(List<StringName> *p_list) const { @@ -894,9 +894,9 @@ void Theme::get_color_type_list(List<StringName> *p_list) const { } } -void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) { - bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name); - constant_map[p_node_type][p_name] = p_constant; +void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) { + bool new_value = !constant_map.has(p_theme_type) || !constant_map[p_theme_type].has(p_name); + constant_map[p_theme_type][p_name] = p_constant; if (new_value) { notify_property_list_changed(); @@ -904,59 +904,59 @@ void Theme::set_constant(const StringName &p_name, const StringName &p_node_type } } -int Theme::get_constant(const StringName &p_name, const StringName &p_node_type) const { - if (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)) { - return constant_map[p_node_type][p_name]; +int Theme::get_constant(const StringName &p_name, const StringName &p_theme_type) const { + if (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name)) { + return constant_map[p_theme_type][p_name]; } else { return 0; } } -bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type) const { - return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)); +bool Theme::has_constant(const StringName &p_name, const StringName &p_theme_type) const { + return (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name)); } -bool Theme::has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const { - return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)); +bool Theme::has_constant_nocheck(const StringName &p_name, const StringName &p_theme_type) const { + return (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name)); } -void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); - ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist."); +void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!constant_map.has(p_theme_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(constant_map[p_theme_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist."); - constant_map[p_node_type][p_name] = constant_map[p_node_type][p_old_name]; - constant_map[p_node_type].erase(p_old_name); + constant_map[p_theme_type][p_name] = constant_map[p_theme_type][p_old_name]; + constant_map[p_theme_type].erase(p_old_name); notify_property_list_changed(); emit_changed(); } -void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); - ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist."); +void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!constant_map.has(p_theme_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist."); - constant_map[p_node_type].erase(p_name); + constant_map[p_theme_type].erase(p_name); notify_property_list_changed(); emit_changed(); } -void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!constant_map.has(p_node_type)) { + if (!constant_map.has(p_theme_type)) { return; } const StringName *key = nullptr; - while ((key = constant_map[p_node_type].next(key))) { + while ((key = constant_map[p_theme_type].next(key))) { p_list->push_back(*key); } } -void Theme::add_constant_type(const StringName &p_node_type) { - constant_map[p_node_type] = HashMap<StringName, int>(); +void Theme::add_constant_type(const StringName &p_theme_type) { + constant_map[p_theme_type] = HashMap<StringName, int>(); } void Theme::get_constant_type_list(List<StringName> *p_list) const { @@ -968,63 +968,63 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const { } } -void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value) { +void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value) { switch (p_data_type) { case DATA_TYPE_COLOR: { ERR_FAIL_COND_MSG(p_value.get_type() != Variant::COLOR, "Theme item's data type (Color) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); Color color_value = p_value; - set_color(p_name, p_node_type, color_value); + set_color(p_name, p_theme_type, color_value); } break; case DATA_TYPE_CONSTANT: { ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); int constant_value = p_value; - set_constant(p_name, p_node_type, constant_value); + set_constant(p_name, p_theme_type, constant_value); } break; case DATA_TYPE_FONT: { ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); Ref<Font> font_value = Object::cast_to<Font>(p_value.get_validated_object()); - set_font(p_name, p_node_type, font_value); + set_font(p_name, p_theme_type, font_value); } break; case DATA_TYPE_FONT_SIZE: { ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); int font_size_value = p_value; - set_font_size(p_name, p_node_type, font_size_value); + set_font_size(p_name, p_theme_type, font_size_value); } break; case DATA_TYPE_ICON: { ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); Ref<Texture2D> icon_value = Object::cast_to<Texture2D>(p_value.get_validated_object()); - set_icon(p_name, p_node_type, icon_value); + set_icon(p_name, p_theme_type, icon_value); } break; case DATA_TYPE_STYLEBOX: { ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); Ref<StyleBox> stylebox_value = Object::cast_to<StyleBox>(p_value.get_validated_object()); - set_stylebox(p_name, p_node_type, stylebox_value); + set_stylebox(p_name, p_theme_type, stylebox_value); } break; case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } } -Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { +Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const { switch (p_data_type) { case DATA_TYPE_COLOR: - return get_color(p_name, p_node_type); + return get_color(p_name, p_theme_type); case DATA_TYPE_CONSTANT: - return get_constant(p_name, p_node_type); + return get_constant(p_name, p_theme_type); case DATA_TYPE_FONT: - return get_font(p_name, p_node_type); + return get_font(p_name, p_theme_type); case DATA_TYPE_FONT_SIZE: - return get_font_size(p_name, p_node_type); + return get_font_size(p_name, p_theme_type); case DATA_TYPE_ICON: - return get_icon(p_name, p_node_type); + return get_icon(p_name, p_theme_type); case DATA_TYPE_STYLEBOX: - return get_stylebox(p_name, p_node_type); + return get_stylebox(p_name, p_theme_type); case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } @@ -1032,20 +1032,20 @@ Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, co return Variant(); } -bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { +bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const { switch (p_data_type) { case DATA_TYPE_COLOR: - return has_color(p_name, p_node_type); + return has_color(p_name, p_theme_type); case DATA_TYPE_CONSTANT: - return has_constant(p_name, p_node_type); + return has_constant(p_name, p_theme_type); case DATA_TYPE_FONT: - return has_font(p_name, p_node_type); + return has_font(p_name, p_theme_type); case DATA_TYPE_FONT_SIZE: - return has_font_size(p_name, p_node_type); + return has_font_size(p_name, p_theme_type); case DATA_TYPE_ICON: - return has_icon(p_name, p_node_type); + return has_icon(p_name, p_theme_type); case DATA_TYPE_STYLEBOX: - return has_stylebox(p_name, p_node_type); + return has_stylebox(p_name, p_theme_type); case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } @@ -1053,20 +1053,20 @@ bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const return false; } -bool Theme::has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { +bool Theme::has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const { switch (p_data_type) { case DATA_TYPE_COLOR: - return has_color_nocheck(p_name, p_node_type); + return has_color_nocheck(p_name, p_theme_type); case DATA_TYPE_CONSTANT: - return has_constant_nocheck(p_name, p_node_type); + return has_constant_nocheck(p_name, p_theme_type); case DATA_TYPE_FONT: - return has_font_nocheck(p_name, p_node_type); + return has_font_nocheck(p_name, p_theme_type); case DATA_TYPE_FONT_SIZE: - return has_font_size_nocheck(p_name, p_node_type); + return has_font_size_nocheck(p_name, p_theme_type); case DATA_TYPE_ICON: - return has_icon_nocheck(p_name, p_node_type); + return has_icon_nocheck(p_name, p_theme_type); case DATA_TYPE_STYLEBOX: - return has_stylebox_nocheck(p_name, p_node_type); + return has_stylebox_nocheck(p_name, p_theme_type); case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } @@ -1074,100 +1074,100 @@ bool Theme::has_theme_item_nocheck(DataType p_data_type, const StringName &p_nam return false; } -void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { +void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) { switch (p_data_type) { case DATA_TYPE_COLOR: - rename_color(p_old_name, p_name, p_node_type); + rename_color(p_old_name, p_name, p_theme_type); break; case DATA_TYPE_CONSTANT: - rename_constant(p_old_name, p_name, p_node_type); + rename_constant(p_old_name, p_name, p_theme_type); break; case DATA_TYPE_FONT: - rename_font(p_old_name, p_name, p_node_type); + rename_font(p_old_name, p_name, p_theme_type); break; case DATA_TYPE_FONT_SIZE: - rename_font_size(p_old_name, p_name, p_node_type); + rename_font_size(p_old_name, p_name, p_theme_type); break; case DATA_TYPE_ICON: - rename_icon(p_old_name, p_name, p_node_type); + rename_icon(p_old_name, p_name, p_theme_type); break; case DATA_TYPE_STYLEBOX: - rename_stylebox(p_old_name, p_name, p_node_type); + rename_stylebox(p_old_name, p_name, p_theme_type); break; case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } } -void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) { +void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) { switch (p_data_type) { case DATA_TYPE_COLOR: - clear_color(p_name, p_node_type); + clear_color(p_name, p_theme_type); break; case DATA_TYPE_CONSTANT: - clear_constant(p_name, p_node_type); + clear_constant(p_name, p_theme_type); break; case DATA_TYPE_FONT: - clear_font(p_name, p_node_type); + clear_font(p_name, p_theme_type); break; case DATA_TYPE_FONT_SIZE: - clear_font_size(p_name, p_node_type); + clear_font_size(p_name, p_theme_type); break; case DATA_TYPE_ICON: - clear_icon(p_name, p_node_type); + clear_icon(p_name, p_theme_type); break; case DATA_TYPE_STYLEBOX: - clear_stylebox(p_name, p_node_type); + clear_stylebox(p_name, p_theme_type); break; case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } } -void Theme::get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const { +void Theme::get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const { switch (p_data_type) { case DATA_TYPE_COLOR: - get_color_list(p_node_type, p_list); + get_color_list(p_theme_type, p_list); break; case DATA_TYPE_CONSTANT: - get_constant_list(p_node_type, p_list); + get_constant_list(p_theme_type, p_list); break; case DATA_TYPE_FONT: - get_font_list(p_node_type, p_list); + get_font_list(p_theme_type, p_list); break; case DATA_TYPE_FONT_SIZE: - get_font_size_list(p_node_type, p_list); + get_font_size_list(p_theme_type, p_list); break; case DATA_TYPE_ICON: - get_icon_list(p_node_type, p_list); + get_icon_list(p_theme_type, p_list); break; case DATA_TYPE_STYLEBOX: - get_stylebox_list(p_node_type, p_list); + get_stylebox_list(p_theme_type, p_list); break; case DATA_TYPE_MAX: break; // Can't happen, but silences warning. } } -void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_node_type) { +void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_theme_type) { switch (p_data_type) { case DATA_TYPE_COLOR: - add_color_type(p_node_type); + add_color_type(p_theme_type); break; case DATA_TYPE_CONSTANT: - add_constant_type(p_node_type); + add_constant_type(p_theme_type); break; case DATA_TYPE_FONT: - add_font_type(p_node_type); + add_font_type(p_theme_type); break; case DATA_TYPE_FONT_SIZE: - add_font_size_type(p_node_type); + add_font_size_type(p_theme_type); break; case DATA_TYPE_ICON: - add_icon_type(p_node_type); + add_icon_type(p_theme_type); break; case DATA_TYPE_STYLEBOX: - add_stylebox_type(p_node_type); + add_stylebox_type(p_theme_type); break; case DATA_TYPE_MAX: break; // Can't happen, but silences warning. @@ -1340,56 +1340,66 @@ void Theme::get_type_list(List<StringName> *p_list) const { } } +void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) { + ERR_FAIL_NULL(p_list); + + StringName class_name = p_theme_type; + while (class_name != StringName()) { + p_list->push_back(class_name); + class_name = ClassDB::get_parent_class_nocheck(class_name); + } +} + void Theme::reset_state() { clear(); } void Theme::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon); - ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon); - ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon); - ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "node_type"), &Theme::rename_icon); - ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon); - ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list); + ClassDB::bind_method(D_METHOD("set_icon", "name", "theme_type", "texture"), &Theme::set_icon); + ClassDB::bind_method(D_METHOD("get_icon", "name", "theme_type"), &Theme::get_icon); + ClassDB::bind_method(D_METHOD("has_icon", "name", "theme_type"), &Theme::has_icon); + ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "theme_type"), &Theme::rename_icon); + ClassDB::bind_method(D_METHOD("clear_icon", "name", "theme_type"), &Theme::clear_icon); + ClassDB::bind_method(D_METHOD("get_icon_list", "theme_type"), &Theme::_get_icon_list); ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list); - ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox); - ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox); - ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox); - ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "node_type"), &Theme::rename_stylebox); - ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox); - ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list); + ClassDB::bind_method(D_METHOD("set_stylebox", "name", "theme_type", "texture"), &Theme::set_stylebox); + ClassDB::bind_method(D_METHOD("get_stylebox", "name", "theme_type"), &Theme::get_stylebox); + ClassDB::bind_method(D_METHOD("has_stylebox", "name", "theme_type"), &Theme::has_stylebox); + ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "theme_type"), &Theme::rename_stylebox); + ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "theme_type"), &Theme::clear_stylebox); + ClassDB::bind_method(D_METHOD("get_stylebox_list", "theme_type"), &Theme::_get_stylebox_list); ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list); - ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font); - ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font); - ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font); - ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "node_type"), &Theme::rename_font); - ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font); - ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list); + ClassDB::bind_method(D_METHOD("set_font", "name", "theme_type", "font"), &Theme::set_font); + ClassDB::bind_method(D_METHOD("get_font", "name", "theme_type"), &Theme::get_font); + ClassDB::bind_method(D_METHOD("has_font", "name", "theme_type"), &Theme::has_font); + ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "theme_type"), &Theme::rename_font); + ClassDB::bind_method(D_METHOD("clear_font", "name", "theme_type"), &Theme::clear_font); + ClassDB::bind_method(D_METHOD("get_font_list", "theme_type"), &Theme::_get_font_list); ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list); - ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size); - ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size); - ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size); - ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "node_type"), &Theme::rename_font_size); - ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size); - ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list); + ClassDB::bind_method(D_METHOD("set_font_size", "name", "theme_type", "font_size"), &Theme::set_font_size); + ClassDB::bind_method(D_METHOD("get_font_size", "name", "theme_type"), &Theme::get_font_size); + ClassDB::bind_method(D_METHOD("has_font_size", "name", "theme_type"), &Theme::has_font_size); + ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "theme_type"), &Theme::rename_font_size); + ClassDB::bind_method(D_METHOD("clear_font_size", "name", "theme_type"), &Theme::clear_font_size); + ClassDB::bind_method(D_METHOD("get_font_size_list", "theme_type"), &Theme::_get_font_size_list); ClassDB::bind_method(D_METHOD("get_font_size_type_list"), &Theme::_get_font_size_type_list); - ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color); - ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color); - ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color); - ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "node_type"), &Theme::rename_color); - ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color); - ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list); + ClassDB::bind_method(D_METHOD("set_color", "name", "theme_type", "color"), &Theme::set_color); + ClassDB::bind_method(D_METHOD("get_color", "name", "theme_type"), &Theme::get_color); + ClassDB::bind_method(D_METHOD("has_color", "name", "theme_type"), &Theme::has_color); + ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "theme_type"), &Theme::rename_color); + ClassDB::bind_method(D_METHOD("clear_color", "name", "theme_type"), &Theme::clear_color); + ClassDB::bind_method(D_METHOD("get_color_list", "theme_type"), &Theme::_get_color_list); ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list); - ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant); - ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant); - ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant); - ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "node_type"), &Theme::rename_constant); - ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant); - ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list); + ClassDB::bind_method(D_METHOD("set_constant", "name", "theme_type", "constant"), &Theme::set_constant); + ClassDB::bind_method(D_METHOD("get_constant", "name", "theme_type"), &Theme::get_constant); + ClassDB::bind_method(D_METHOD("has_constant", "name", "theme_type"), &Theme::has_constant); + ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "theme_type"), &Theme::rename_constant); + ClassDB::bind_method(D_METHOD("clear_constant", "name", "theme_type"), &Theme::clear_constant); + ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); @@ -1400,12 +1410,12 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size); ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size); - ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "node_type", "value"), &Theme::set_theme_item); - ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "node_type"), &Theme::get_theme_item); - ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "node_type"), &Theme::has_theme_item); - ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "node_type"), &Theme::rename_theme_item); - ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "node_type"), &Theme::clear_theme_item); - ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "node_type"), &Theme::_get_theme_item_list); + ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "theme_type", "value"), &Theme::set_theme_item); + ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "theme_type"), &Theme::get_theme_item); + ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "theme_type"), &Theme::has_theme_item); + ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "theme_type"), &Theme::rename_theme_item); + ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "theme_type"), &Theme::clear_theme_item); + ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "theme_type"), &Theme::_get_theme_item_list); ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list); ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 7e887b6343..4de1f065e1 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -62,20 +62,20 @@ private: HashMap<StringName, HashMap<StringName, Color>> color_map; HashMap<StringName, HashMap<StringName, int>> constant_map; - Vector<String> _get_icon_list(const String &p_node_type) const; + Vector<String> _get_icon_list(const String &p_theme_type) const; Vector<String> _get_icon_type_list() const; - Vector<String> _get_stylebox_list(const String &p_node_type) const; + Vector<String> _get_stylebox_list(const String &p_theme_type) const; Vector<String> _get_stylebox_type_list() const; - Vector<String> _get_font_list(const String &p_node_type) const; + Vector<String> _get_font_list(const String &p_theme_type) const; Vector<String> _get_font_type_list() const; - Vector<String> _get_font_size_list(const String &p_node_type) const; + Vector<String> _get_font_size_list(const String &p_theme_type) const; Vector<String> _get_font_size_type_list() const; - Vector<String> _get_color_list(const String &p_node_type) const; + Vector<String> _get_color_list(const String &p_theme_type) const; Vector<String> _get_color_type_list() const; - Vector<String> _get_constant_list(const String &p_node_type) const; + Vector<String> _get_constant_list(const String &p_theme_type) const; Vector<String> _get_constant_type_list() const; - Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_node_type) const; + Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_theme_type) const; Vector<String> _get_theme_item_type_list(DataType p_data_type) const; Vector<String> _get_type_list() const; @@ -116,77 +116,78 @@ public: void set_default_theme_font_size(int p_font_size); int get_default_theme_font_size() const; - void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon); - Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const; - bool has_icon(const StringName &p_name, const StringName &p_node_type) const; - bool has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const; - void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_icon(const StringName &p_name, const StringName &p_node_type); - void get_icon_list(StringName p_node_type, List<StringName> *p_list) const; - void add_icon_type(const StringName &p_node_type); + void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const; + bool has_icon(const StringName &p_name, const StringName &p_theme_type) const; + bool has_icon_nocheck(const StringName &p_name, const StringName &p_theme_type) const; + void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_icon(const StringName &p_name, const StringName &p_theme_type); + void get_icon_list(StringName p_theme_type, List<StringName> *p_list) const; + void add_icon_type(const StringName &p_theme_type); void get_icon_type_list(List<StringName> *p_list) const; - void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style); - Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const; - bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; - bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const; - void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_stylebox(const StringName &p_name, const StringName &p_node_type); - void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const; - void add_stylebox_type(const StringName &p_node_type); + void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style); + Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const; + bool has_stylebox(const StringName &p_name, const StringName &p_theme_type) const; + bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_theme_type) const; + void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_stylebox(const StringName &p_name, const StringName &p_theme_type); + void get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const; + void add_stylebox_type(const StringName &p_theme_type); void get_stylebox_type_list(List<StringName> *p_list) const; - void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font); - Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const; - bool has_font(const StringName &p_name, const StringName &p_node_type) const; - bool has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const; - void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_font(const StringName &p_name, const StringName &p_node_type); - void get_font_list(StringName p_node_type, List<StringName> *p_list) const; - void add_font_type(const StringName &p_node_type); + void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font); + Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const; + bool has_font(const StringName &p_name, const StringName &p_theme_type) const; + bool has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const; + void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_font(const StringName &p_name, const StringName &p_theme_type); + void get_font_list(StringName p_theme_type, List<StringName> *p_list) const; + void add_font_type(const StringName &p_theme_type); void get_font_type_list(List<StringName> *p_list) const; - void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size); - int get_font_size(const StringName &p_name, const StringName &p_node_type) const; - bool has_font_size(const StringName &p_name, const StringName &p_node_type) const; - bool has_font_size_nocheck(const StringName &p_name, const StringName &p_node_type) const; - void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_font_size(const StringName &p_name, const StringName &p_node_type); - void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const; - void add_font_size_type(const StringName &p_node_type); + void set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size); + int get_font_size(const StringName &p_name, const StringName &p_theme_type) const; + bool has_font_size(const StringName &p_name, const StringName &p_theme_type) const; + bool has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const; + void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_font_size(const StringName &p_name, const StringName &p_theme_type); + void get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const; + void add_font_size_type(const StringName &p_theme_type); void get_font_size_type_list(List<StringName> *p_list) const; - void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); - Color get_color(const StringName &p_name, const StringName &p_node_type) const; - bool has_color(const StringName &p_name, const StringName &p_node_type) const; - bool has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const; - void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_color(const StringName &p_name, const StringName &p_node_type); - void get_color_list(StringName p_node_type, List<StringName> *p_list) const; - void add_color_type(const StringName &p_node_type); + void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color); + Color get_color(const StringName &p_name, const StringName &p_theme_type) const; + bool has_color(const StringName &p_name, const StringName &p_theme_type) const; + bool has_color_nocheck(const StringName &p_name, const StringName &p_theme_type) const; + void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_color(const StringName &p_name, const StringName &p_theme_type); + void get_color_list(StringName p_theme_type, List<StringName> *p_list) const; + void add_color_type(const StringName &p_theme_type); void get_color_type_list(List<StringName> *p_list) const; - void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); - int get_constant(const StringName &p_name, const StringName &p_node_type) const; - bool has_constant(const StringName &p_name, const StringName &p_node_type) const; - bool has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const; - void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_constant(const StringName &p_name, const StringName &p_node_type); - void get_constant_list(StringName p_node_type, List<StringName> *p_list) const; - void add_constant_type(const StringName &p_node_type); + void set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant); + int get_constant(const StringName &p_name, const StringName &p_theme_type) const; + bool has_constant(const StringName &p_name, const StringName &p_theme_type) const; + bool has_constant_nocheck(const StringName &p_name, const StringName &p_theme_type) const; + void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_constant(const StringName &p_name, const StringName &p_theme_type); + void get_constant_list(StringName p_theme_type, List<StringName> *p_list) const; + void add_constant_type(const StringName &p_theme_type); void get_constant_type_list(List<StringName> *p_list) const; - void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value); - Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; - bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; - bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; - void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); - void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type); - void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const; - void add_theme_item_type(DataType p_data_type, const StringName &p_node_type); + void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value); + Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const; + bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const; + bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const; + void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type); + void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type); + void get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const; + void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type); void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; void get_type_list(List<StringName> *p_list) const; + static void get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list); void copy_default_theme(); void copy_theme(const Ref<Theme> &p_other); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index c4b8a56f54..3cc9627af3 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -106,15 +106,15 @@ void TileSet::_compute_next_source_id() { } // Sources management -int TileSet::add_source(Ref<TileSetAtlasSource> p_tile_atlas_source, int p_atlas_source_id_override) { - ERR_FAIL_COND_V(!p_tile_atlas_source.is_valid(), -1); +int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) { + ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), -1); ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override)); int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id; - sources[new_source_id] = p_tile_atlas_source; + sources[new_source_id] = p_tile_set_source; source_ids.append(new_source_id); source_ids.sort(); - p_tile_atlas_source->set_tile_set(this); + p_tile_set_source->set_tile_set(this); _compute_next_source_id(); sources[new_source_id]->connect("changed", callable_mp(this, &TileSet::_source_changed)); @@ -668,8 +668,8 @@ void TileSet::reset_state() { custom_data_layers.clear(); } -const Vector2i TileSetAtlasSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1); -const int TileSetAtlasSource::INVALID_TILE_ALTERNATIVE = -1; +const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1); +const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1; #ifndef DISABLE_DEPRECATED void TileSet::compatibility_conversion() { @@ -1086,7 +1086,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { return true; } } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) { - // Create atlas if it does not exists. + // Create source only if it does not exists. int source_id = components[1].to_int(); if (!has_source(source_id)) { @@ -1399,10 +1399,11 @@ void TileSet::_bind_methods() { TileSet::TileSet() { // Instanciatie and list all plugins. - tile_set_plugins_vector.append(memnew(TileSetAtlasPluginRendering)); - tile_set_plugins_vector.append(memnew(TileSetAtlasPluginPhysics)); - tile_set_plugins_vector.append(memnew(TileSetAtlasPluginTerrain)); - tile_set_plugins_vector.append(memnew(TileSetAtlasPluginNavigation)); + tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering)); + tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics)); + tile_set_plugins_vector.append(memnew(TileSetPluginAtlasTerrain)); + tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation)); + tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections)); } TileSet::~TileSet() { @@ -1530,13 +1531,13 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) // Compute the vector2i if we have coordinates. Vector<String> coords_split = components[0].split(":"); - Vector2i coords = TileSetAtlasSource::INVALID_ATLAS_COORDS; + Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS; if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) { coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); } // Properties. - if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { // Create the tile if needed. if (!has_tile(coords)) { create_tile(coords); @@ -1549,7 +1550,7 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) tiles[coords].next_alternative_id = p_value; } else if (components[1].is_valid_integer()) { int alternative_id = components[1].to_int(); - if (alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) { // Create the alternative if needed ? if (!has_alternative_tile(coords, alternative_id)) { create_alternative_tile(coords, alternative_id); @@ -1594,7 +1595,7 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if (components[1].is_valid_integer()) { int alternative_id = components[1].to_int(); - if (alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) { + if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) { if (components.size() >= 3) { bool valid; r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid); @@ -1745,7 +1746,7 @@ int TileSetAtlasSource::get_tiles_count() const { } Vector2i TileSetAtlasSource::get_tile_id(int p_index) const { - ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetAtlasSource::INVALID_ATLAS_COORDS); + ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetSource::INVALID_ATLAS_COORDS); return tiles_ids[p_index]; } @@ -1798,7 +1799,7 @@ bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2 for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) { for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) { Vector2i coords = get_tile_at_coords(Vector2i(x, y)); - if (coords != p_atlas_coords && coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { + if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) { return false; } } @@ -1880,7 +1881,7 @@ void TileSetAtlasSource::clear_tiles_outside_texture() { int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); - ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && (tiles[p_atlas_coords].alternatives.has(p_alternative_id_override) || tiles[p_atlas_coords].alternatives.has(p_alternative_id_override)), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); + ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id; @@ -2034,6 +2035,202 @@ void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coo }; } +/////////////////////////////// TileSetScenesCollectionSource ////////////////////////////////////// + +void TileSetScenesCollectionSource::_compute_next_alternative_id() { + while (scenes.has(next_scene_id)) { + next_scene_id = (next_scene_id % 1073741823) + 1; // 2 ** 30 + }; +} + +int TileSetScenesCollectionSource::get_tiles_count() const { + return 1; +} + +Vector2i TileSetScenesCollectionSource::get_tile_id(int p_tile_index) const { + ERR_FAIL_COND_V(p_tile_index != 0, TileSetSource::INVALID_ATLAS_COORDS); + return Vector2i(); +} + +bool TileSetScenesCollectionSource::has_tile(Vector2i p_atlas_coords) const { + return p_atlas_coords == Vector2i(); +} + +int TileSetScenesCollectionSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const { + return scenes_ids.size(); +} + +int TileSetScenesCollectionSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const { + ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), TileSetSource::INVALID_TILE_ALTERNATIVE); + ERR_FAIL_INDEX_V(p_index, scenes_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); + + return scenes_ids[p_index]; +} + +bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const { + ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), false); + return scenes.has(p_alternative_tile); +} + +int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) { + ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), -1, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override)); + + int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id; + + scenes[new_scene_id] = SceneData(); + scenes_ids.append(new_scene_id); + scenes_ids.sort(); + set_scene_tile_scene(new_scene_id, p_packed_scene); + _compute_next_alternative_id(); + + emit_signal("changed"); + + return new_scene_id; +} + +void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { + ERR_FAIL_COND(p_new_id < 0); + ERR_FAIL_COND(!has_scene_tile_id(p_id)); + ERR_FAIL_COND(has_scene_tile_id(p_new_id)); + + scenes[p_new_id] = SceneData(); + scenes[p_new_id] = scenes[p_id]; + scenes_ids.append(p_new_id); + scenes_ids.sort(); + + _compute_next_alternative_id(); + + scenes.erase(p_id); + scenes_ids.erase(p_id); + + emit_signal("changed"); +} + +void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) { + ERR_FAIL_COND(!scenes.has(p_id)); + if (p_packed_scene.is_valid()) { + // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. + ERR_FAIL_COND(!p_packed_scene->get_state().is_valid()); + ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1); + + // Check if it extends CanvasItem. + String type = p_packed_scene->get_state()->get_node_type(0); + bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D"); + ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path())); + + scenes[p_id].scene = p_packed_scene; + } else { + scenes[p_id].scene = Ref<PackedScene>(); + } + emit_signal("changed"); +} + +Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const { + ERR_FAIL_COND_V(!scenes.has(p_id), Ref<PackedScene>()); + return scenes[p_id].scene; +} + +void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, bool p_display_placeholder) { + ERR_FAIL_COND(!scenes.has(p_id)); + + scenes[p_id].display_placeholder = p_display_placeholder; + + emit_signal("changed"); +} + +bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const { + ERR_FAIL_COND_V(!scenes.has(p_id), false); + return scenes[p_id].display_placeholder; +} + +void TileSetScenesCollectionSource::remove_scene_tile(int p_id) { + ERR_FAIL_COND(!scenes.has(p_id)); + + scenes.erase(p_id); + scenes_ids.erase(p_id); + emit_signal("changed"); +} + +int TileSetScenesCollectionSource::get_next_scene_tile_id() const { + return next_scene_id; +} + +bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + + if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer()) { + int scene_id = components[1].to_int(); + if (components.size() >= 3 && components[2] == "scene") { + if (has_scene_tile_id(scene_id)) { + set_scene_tile_scene(scene_id, p_value); + } else { + create_scene_tile(p_value, scene_id); + } + return true; + } else if (components.size() >= 3 && components[2] == "display_placeholder") { + if (!has_scene_tile_id(scene_id)) { + create_scene_tile(p_value, scene_id); + } + + return true; + } + } + + return false; +} + +bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + + if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer() && scenes.has(components[1].to_int())) { + if (components.size() >= 3 && components[2] == "scene") { + r_ret = scenes[components[1].to_int()].scene; + return true; + } else if (components.size() >= 3 && components[2] == "display_placeholder") { + r_ret = scenes[components[1].to_int()].scene; + return true; + } + } + + return false; +} + +void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < scenes_ids.size(); i++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); + + PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i])); + if (scenes[scenes_ids[i]].display_placeholder == false) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } +} + +void TileSetScenesCollectionSource::_bind_methods() { + // Base tiles + ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count); + ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id); + ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile); + + // Alternative tiles + ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count); + ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id); + ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile); + + ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count); + ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id); + ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id); + ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id); + ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene); + ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene); + ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder); + ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder); + ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile); + ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id); +} + /////////////////////////////// TileData ////////////////////////////////////// void TileData::set_tile_set(const TileSet *p_tile_set) { @@ -2834,10 +3031,10 @@ void TileData::_bind_methods() { ADD_SIGNAL(MethodInfo("changed")); } -/////////////////////////////// TileSetAtlasPluginTerrain ////////////////////////////////////// +/////////////////////////////// TileSetPluginAtlasTerrain ////////////////////////////////////// // --- PLUGINS --- -void TileSetAtlasPluginTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { +void TileSetPluginAtlasTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { Rect2 bit_rect; bit_rect.size = Vector2(p_size) / 3; switch (p_bit) { @@ -2872,7 +3069,7 @@ void TileSetAtlasPluginTerrain::_draw_square_corner_or_side_terrain_bit(CanvasIt p_canvas_item->draw_rect(bit_rect, p_color); } -void TileSetAtlasPluginTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { +void TileSetPluginAtlasTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { PackedColorArray color_array; color_array.push_back(p_color); @@ -2919,7 +3116,7 @@ void TileSetAtlasPluginTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_ca } } -void TileSetAtlasPluginTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { +void TileSetPluginAtlasTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { PackedColorArray color_array; color_array.push_back(p_color); @@ -2958,7 +3155,7 @@ void TileSetAtlasPluginTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canv } } -void TileSetAtlasPluginTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { +void TileSetPluginAtlasTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { PackedColorArray color_array; color_array.push_back(p_color); @@ -3021,7 +3218,7 @@ void TileSetAtlasPluginTerrain::_draw_isometric_corner_or_side_terrain_bit(Canva } } -void TileSetAtlasPluginTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { +void TileSetPluginAtlasTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { PackedColorArray color_array; color_array.push_back(p_color); @@ -3068,7 +3265,7 @@ void TileSetAtlasPluginTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p } } -void TileSetAtlasPluginTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { +void TileSetPluginAtlasTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) { PackedColorArray color_array; color_array.push_back(p_color); @@ -3107,7 +3304,7 @@ void TileSetAtlasPluginTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_c } } -void TileSetAtlasPluginTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { +void TileSetPluginAtlasTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { PackedColorArray color_array; color_array.push_back(p_color); @@ -3272,7 +3469,7 @@ void TileSetAtlasPluginTerrain::_draw_half_offset_corner_or_side_terrain_bit(Can } } -void TileSetAtlasPluginTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { +void TileSetPluginAtlasTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { PackedColorArray color_array; color_array.push_back(p_color); @@ -3383,7 +3580,7 @@ void TileSetAtlasPluginTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem } } -void TileSetAtlasPluginTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { +void TileSetPluginAtlasTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { PackedColorArray color_array; color_array.push_back(p_color); @@ -3498,7 +3695,7 @@ void TileSetAtlasPluginTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p } \ } -void TileSetAtlasPluginTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) { +void TileSetPluginAtlasTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) { ERR_FAIL_COND(!p_tile_set); ERR_FAIL_COND(!p_tile_data); @@ -3632,9 +3829,9 @@ void TileSetAtlasPluginTerrain::draw_terrains(CanvasItem *p_canvas_item, Transfo RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D()); } -/////////////////////////////// TileSetAtlasPluginRendering ////////////////////////////////////// +/////////////////////////////// TileSetPluginAtlasRendering ////////////////////////////////////// -void TileSetAtlasPluginRendering::tilemap_notification(TileMap *p_tile_map, int p_what) { +void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) { switch (p_what) { case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: { bool visible = p_tile_map->is_visible_in_tree(); @@ -3672,7 +3869,7 @@ void TileSetAtlasPluginRendering::tilemap_notification(TileMap *p_tile_map, int } } -void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) { +void TileSetPluginAtlasRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); @@ -3687,6 +3884,12 @@ void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_positi return; } + // Check if we are in the texture, return otherwise. + Vector2i grid_size = atlas_source->get_atlas_grid_size(); + if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { + return; + } + // Get tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); @@ -3724,7 +3927,7 @@ void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_positi } } -void TileSetAtlasPluginRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { +void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!p_tile_map); ERR_FAIL_COND(!p_tile_map->is_inside_tree()); Ref<TileSet> tile_set = p_tile_map->get_tileset(); @@ -3858,14 +4061,14 @@ void TileSetAtlasPluginRendering::update_dirty_quadrants(TileMap *p_tile_map, Se } } -void TileSetAtlasPluginRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { Ref<TileSet> tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); quadrant_order_dirty = true; } -void TileSetAtlasPluginRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Free the canvas items. for (List<RID>::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) { RenderingServer::get_singleton()->free(E->get()); @@ -3879,9 +4082,60 @@ void TileSetAtlasPluginRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQ p_quadrant->occluders.clear(); } -/////////////////////////////// TileSetAtlasPluginPhysics ////////////////////////////////////// +void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { + Ref<TileSet> tile_set = p_tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + if (!Engine::get_singleton()->is_editor_hint()) { + return; + } + + // Draw a placeholder for scenes needing one. + RenderingServer *rs = RenderingServer::get_singleton(); + Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); + for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { + const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); -void TileSetAtlasPluginPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) { + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + Vector2i grid_size = atlas_source->get_atlas_grid_size(); + if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { + // Generate a random color from the hashed values of the tiles. + Array to_hash; + to_hash.push_back(c.source_id); + to_hash.push_back(c.get_atlas_coords()); + to_hash.push_back(c.alternative_tile); + uint32_t hash = RandomPCG(to_hash.hash()).rand(); + + Color color; + color = color.from_hsv( + (float)((hash >> 24) & 0xFF) / 256.0, + Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), + Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), + 0.8); + + // Draw a placeholder tile. + Transform2D xform; + xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); + } + } + } + } +} + +/////////////////////////////// TileSetPluginAtlasPhysics ////////////////////////////////////// + +void TileSetPluginAtlasPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) { switch (p_what) { case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { // Update the bodies transforms. @@ -3905,7 +4159,7 @@ void TileSetAtlasPluginPhysics::tilemap_notification(TileMap *p_tile_map, int p_ } } -void TileSetAtlasPluginPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { +void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!p_tile_map); ERR_FAIL_COND(!p_tile_map->is_inside_tree()); Ref<TileSet> tile_set = p_tile_map->get_tileset(); @@ -3971,7 +4225,7 @@ void TileSetAtlasPluginPhysics::update_dirty_quadrants(TileMap *p_tile_map, Self } } -void TileSetAtlasPluginPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { Ref<TileSet> tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -4016,7 +4270,7 @@ void TileSetAtlasPluginPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuad } } -void TileSetAtlasPluginPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Remove a quadrant. for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]); @@ -4024,7 +4278,7 @@ void TileSetAtlasPluginPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQua p_quadrant->bodies.clear(); } -void TileSetAtlasPluginPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Draw the debug collision shapes. Ref<TileSet> tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -4071,9 +4325,9 @@ void TileSetAtlasPluginPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMap } }; -/////////////////////////////// TileSetAtlasPluginNavigation ////////////////////////////////////// +/////////////////////////////// TileSetPluginAtlasNavigation ////////////////////////////////////// -void TileSetAtlasPluginNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) { +void TileSetPluginAtlasNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) { switch (p_what) { case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { if (p_tile_map->is_inside_tree()) { @@ -4098,7 +4352,7 @@ void TileSetAtlasPluginNavigation::tilemap_notification(TileMap *p_tile_map, int } } -void TileSetAtlasPluginNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { +void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!p_tile_map); ERR_FAIL_COND(!p_tile_map->is_inside_tree()); Ref<TileSet> tile_set = p_tile_map->get_tileset(); @@ -4169,7 +4423,7 @@ void TileSetAtlasPluginNavigation::update_dirty_quadrants(TileMap *p_tile_map, S } } -void TileSetAtlasPluginNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) { for (int i = 0; i < E->get().size(); i++) { @@ -4183,7 +4437,7 @@ void TileSetAtlasPluginNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMap p_quadrant->navigation_regions.clear(); } -void TileSetAtlasPluginNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { +void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Draw the debug collision shapes. Ref<TileSet> tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -4240,11 +4494,129 @@ void TileSetAtlasPluginNavigation::draw_quadrant_debug(TileMap *p_tile_map, Tile Vector<Color> colors; colors.push_back(random_variation_color); - RS::get_singleton()->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); + rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); + } + } + } + } + } + } +} + +/////////////////////////////// TileSetPluginScenesCollections ////////////////////////////////////// + +void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + Ref<TileSet> tile_set = p_tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); + + // Clear the scenes. + for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) { + Node *node = p_tile_map->get_node(E->get()); + if (node) { + node->queue_delete(); + } + } + + q.scenes.clear(); + + // Recreate the scenes. + for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { + const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } + + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scenes_collection_source) { + Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); + if (packed_scene.is_valid()) { + Node *scene = packed_scene->instance(); + p_tile_map->add_child(scene); + Control *scene_as_control = Object::cast_to<Control>(scene); + Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); + if (scene_as_control) { + scene_as_control->set_position(p_tile_map->map_to_world(E_cell->get()) + scene_as_control->get_position()); + } else if (scene_as_node2d) { + Transform2D xform; + xform.set_origin(p_tile_map->map_to_world(E_cell->get())); + scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } + q.scenes[E_cell->get()] = scene->get_name(); } } } } + + q_list_element = q_list_element->next(); + } +} + +void TileSetPluginScenesCollections::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { + // Clear the scenes. + for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) { + Node *node = p_tile_map->get_node(E->get()); + if (node) { + node->queue_delete(); + } + } + + p_quadrant->scenes.clear(); +} + +void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { + Ref<TileSet> tile_set = p_tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + if (!Engine::get_singleton()->is_editor_hint()) { + return; + } + + // Draw a placeholder for scenes needing one. + RenderingServer *rs = RenderingServer::get_singleton(); + Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); + for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { + const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } + + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scenes_collection_source) { + if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { + // Generate a random color from the hashed values of the tiles. + Array to_hash; + to_hash.push_back(c.source_id); + to_hash.push_back(c.alternative_tile); + uint32_t hash = RandomPCG(to_hash.hash()).rand(); + + Color color; + color = color.from_hsv( + (float)((hash >> 24) & 0xFF) / 256.0, + Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), + Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), + 0.8); + + // Draw a placeholder tile. + Transform2D xform; + xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); + } + } + } } } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 20cf183a20..ae80299d85 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -57,10 +57,10 @@ class TileData; // Forward-declare the plugins. class TileSetPlugin; -class TileSetAtlasPluginRendering; -class TileSetAtlasPluginPhysics; -class TileSetAtlasPluginNavigation; -class TileSetAtlasPluginTerrain; +class TileSetPluginAtlasRendering; +class TileSetPluginAtlasPhysics; +class TileSetPluginAtlasNavigation; +class TileSetPluginAtlasTerrain; class TileSet : public Resource { GDCLASS(TileSet, Resource); @@ -264,7 +264,7 @@ public: int get_next_source_id() const; int get_source_count() const; int get_source_id(int p_index) const; - int add_source(Ref<TileSetAtlasSource> p_tile_atlas_source, int p_source_id_override = -1); + int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1); void set_source_id(int p_source_id, int p_new_id); void remove_source(int p_source_id); bool has_source(int p_source_id) const; @@ -338,6 +338,9 @@ protected: const TileSet *tile_set = nullptr; public: + static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); + static const int INVALID_TILE_ALTERNATIVE; // -1; + // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set); virtual void notify_tile_data_properties_should_change(){}; @@ -358,9 +361,6 @@ class TileSetAtlasSource : public TileSetSource { GDCLASS(TileSetAtlasSource, TileSetSource); public: - static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); - static const int INVALID_TILE_ALTERNATIVE; // -1; - struct TileAlternativesData { Vector2i size_in_atlas = Vector2i(1, 1); Vector2i texture_offset; @@ -443,6 +443,52 @@ public: ~TileSetAtlasSource(); }; +class TileSetScenesCollectionSource : public TileSetSource { + GDCLASS(TileSetScenesCollectionSource, TileSetSource); + +private: + struct SceneData { + Ref<PackedScene> scene; + bool display_placeholder = false; + }; + Vector<int> scenes_ids; + Map<int, SceneData> scenes; + int next_scene_id = 1; + + void _compute_next_alternative_id(); + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + // Tiles. + int get_tiles_count() const override; + Vector2i get_tile_id(int p_tile_index) const override; + bool has_tile(Vector2i p_atlas_coords) const override; + + // Alternative tiles. + int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; + int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; + bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; + + // Scenes sccessors. Lot are similar to "Alternative tiles". + int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); } + int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }; + bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }; + int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1); + void set_scene_tile_id(int p_id, int p_new_id); + void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene); + Ref<PackedScene> get_scene_tile_scene(int p_id) const; + void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene); + bool get_scene_tile_display_placeholder(int p_id) const; + void remove_scene_tile(int p_id); + int get_next_scene_tile_id() const; +}; + class TileData : public Object { GDCLASS(TileData, Object); @@ -572,8 +618,8 @@ public: virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){}; }; -class TileSetAtlasPluginRendering : public TileSetPlugin { - GDCLASS(TileSetAtlasPluginRendering, TileSetPlugin); +class TileSetPluginAtlasRendering : public TileSetPlugin { + GDCLASS(TileSetPluginAtlasRendering, TileSetPlugin); private: static constexpr float fp_adjust = 0.00001; @@ -585,13 +631,14 @@ public: virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override; virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; + virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; // Other. static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); }; -class TileSetAtlasPluginTerrain : public TileSetPlugin { - GDCLASS(TileSetAtlasPluginTerrain, TileSetPlugin); +class TileSetPluginAtlasTerrain : public TileSetPlugin { + GDCLASS(TileSetPluginAtlasTerrain, TileSetPlugin); private: static void _draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit); @@ -607,13 +654,11 @@ private: static void _draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis); public: - //virtual void tilemap_notification(const TileMap * p_tile_map, int p_what); - static void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data); }; -class TileSetAtlasPluginPhysics : public TileSetPlugin { - GDCLASS(TileSetAtlasPluginPhysics, TileSetPlugin); +class TileSetPluginAtlasPhysics : public TileSetPlugin { + GDCLASS(TileSetPluginAtlasPhysics, TileSetPlugin); public: // Tilemap updates @@ -624,14 +669,23 @@ public: virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; }; -class TileSetAtlasPluginNavigation : public TileSetPlugin { - GDCLASS(TileSetAtlasPluginNavigation, TileSetPlugin); +class TileSetPluginAtlasNavigation : public TileSetPlugin { + GDCLASS(TileSetPluginAtlasNavigation, TileSetPlugin); public: // Tilemap updates virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override; virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override; - //virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; + virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; + virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; +}; + +class TileSetPluginScenesCollections : public TileSetPlugin { + GDCLASS(TileSetPluginScenesCollections, TileSetPlugin); + +public: + // Tilemap updates + virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; }; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b810f9562e..da29f2ebd8 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3148,11 +3148,11 @@ int VisualShaderNodeGroupBase::get_free_output_port_id() const { return output_ports.size(); } -void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) { +void VisualShaderNodeGroupBase::set_ctrl_pressed(Control *p_control, int p_index) { controls[p_index] = p_control; } -Control *VisualShaderNodeGroupBase::get_control(int p_index) { +Control *VisualShaderNodeGroupBase::is_ctrl_pressed(int p_index) { ERR_FAIL_COND_V(!controls.has(p_index), nullptr); return controls[p_index]; } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 8af0fc9e44..841672294e 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -255,7 +255,8 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty. + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; @@ -610,8 +611,8 @@ public: int get_free_input_port_id() const; int get_free_output_port_id() const; - void set_control(Control *p_control, int p_index); - Control *get_control(int p_index); + void set_ctrl_pressed(Control *p_control, int p_index); + Control *is_ctrl_pressed(int p_index); void set_editable(bool p_enabled); bool is_editable() const; diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 594a494cf1..d3397fad6f 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -74,7 +74,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_constant(float p_value); float get_constant() const; @@ -104,7 +104,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_constant(int p_value); int get_constant() const; @@ -134,7 +134,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_constant(bool p_value); bool get_constant() const; @@ -164,7 +164,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_constant(Color p_value); Color get_constant() const; @@ -194,7 +194,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_constant(Vector3 p_value); Vector3 get_constant() const; @@ -224,7 +224,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_constant(Transform p_value); Transform get_constant() const; @@ -280,7 +280,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_source(Source p_source); Source get_source() const; @@ -323,7 +323,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_texture(Ref<CurveTexture> p_value); Ref<CurveTexture> get_texture() const; @@ -360,7 +360,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_source(Source p_source); Source get_source() const; @@ -455,7 +455,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_source(Source p_source); Source get_source() const; @@ -512,7 +512,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_operator(Operator p_op); Operator get_operator() const; @@ -554,7 +554,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_operator(Operator p_op); Operator get_operator() const; @@ -601,7 +601,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_operator(Operator p_op); Operator get_operator() const; @@ -647,7 +647,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_operator(Operator p_op); Operator get_operator() const; @@ -690,7 +690,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_operator(Operator p_op); Operator get_operator() const; @@ -733,7 +733,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_operator(Operator p_op); Operator get_operator() const; @@ -804,7 +804,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -846,7 +846,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -920,7 +920,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -961,7 +961,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -1002,7 +1002,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -1032,7 +1032,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeDotProduct(); }; @@ -1055,7 +1055,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorLen(); }; @@ -1078,7 +1078,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeDeterminant(); }; @@ -1118,7 +1118,7 @@ public: virtual Vector<StringName> get_editable_properties() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeClamp(); }; @@ -1155,7 +1155,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -1195,7 +1195,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -1225,7 +1225,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFaceForward(); }; @@ -1248,7 +1248,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeOuterProduct(); }; @@ -1288,7 +1288,7 @@ public: virtual Vector<StringName> get_editable_properties() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeStep(); }; @@ -1330,7 +1330,7 @@ public: virtual Vector<StringName> get_editable_properties() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeSmoothStep(); }; @@ -1355,7 +1355,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDistance(); }; @@ -1378,7 +1378,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorRefract(); }; @@ -1418,7 +1418,7 @@ public: virtual Vector<StringName> get_editable_properties() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeMix(); }; @@ -1443,7 +1443,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorCompose(); }; @@ -1464,7 +1464,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeTransformCompose(); }; @@ -1487,7 +1487,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDecompose(); }; @@ -1508,7 +1508,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeTransformDecompose(); }; @@ -1550,7 +1550,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_show_prop_names() const override; virtual bool is_use_prop_slots() const override; @@ -1616,7 +1616,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_show_prop_names() const override; virtual bool is_use_prop_slots() const override; @@ -1673,7 +1673,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_show_prop_names() const override; virtual bool is_use_prop_slots() const override; @@ -1716,7 +1716,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_show_prop_names() const override; @@ -1758,7 +1758,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_show_prop_names() const override; virtual bool is_use_prop_slots() const override; @@ -1801,7 +1801,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_show_prop_names() const override; virtual bool is_use_prop_slots() const override; @@ -1858,7 +1858,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual bool is_code_generated() const override; @@ -1895,7 +1895,7 @@ public: virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeTextureUniformTriplanar(); }; @@ -1918,7 +1918,7 @@ public: virtual String get_input_port_default_hint(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeTexture2DArrayUniform(); }; @@ -1941,7 +1941,7 @@ public: virtual String get_input_port_default_hint(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeTexture3DUniform(); }; @@ -1964,7 +1964,7 @@ public: virtual String get_input_port_default_hint(int p_port) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeCubemapUniform(); }; @@ -2092,7 +2092,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_function(Function p_func); Function get_function() const; @@ -2153,7 +2153,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_comparison_type(ComparisonType p_type); ComparisonType get_comparison_type() const; @@ -2201,7 +2201,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_op_type(OpType p_type); OpType get_op_type() const; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index ccdc5bebd0..0a0742753f 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -357,7 +357,7 @@ World2D::World2D() { // Create and configure space2D to be more friendly with pixels than meters space = PhysicsServer2D::get_singleton()->space_create(); PhysicsServer2D::get_singleton()->space_set_active(space, true); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98)); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0)); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1))); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1)); ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 425546e5ca..1c2dca0259 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -1237,6 +1237,10 @@ void PhysicsServer2DSW::set_active(bool p_active) { active = p_active; }; +void PhysicsServer2DSW::set_collision_iterations(int p_iterations) { + iterations = p_iterations; +}; + void PhysicsServer2DSW::init() { doing_sync = false; last_step = 0.001; diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index efa0784245..f1eb78a776 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -288,6 +288,8 @@ public: virtual void end_sync() override; virtual void finish() override; + virtual void set_collision_iterations(int p_iterations) override; + virtual bool is_flushing_queries() const override { return flushing_queries; } int get_process_info(ProcessInfo p_info) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 88ac742e40..c776641699 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -303,6 +303,7 @@ public: FUNC1(free, RID); FUNC1(set_active, bool); + FUNC1(set_collision_iterations, int); virtual void init() override; virtual void step(real_t p_step) override; diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 9d5448dbfa..fcac0587b2 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -690,7 +690,7 @@ public: Vector3 axis = (p_point_B - p_point_A); real_t depth = axis.length(); - // Filter out bogus directions with a treshold and re-testing axis. + // Filter out bogus directions with a threshold and re-testing axis. if (separator->best_depth - depth > 0.001) { separator->test_axis(axis / depth); } diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 384179f2c3..7c5761cc61 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -675,6 +675,8 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active); + ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer2D::set_collision_iterations); + ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index a5cf3f3a46..f2836961f2 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -589,6 +589,8 @@ public: virtual bool is_flushing_queries() const = 0; + virtual void set_collision_iterations(int iterations) = 0; + enum ProcessInfo { INFO_ACTIVE_OBJECTS, INFO_COLLISION_PAIRS, diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 24ac85bb35..3a000bd06e 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -1280,6 +1280,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } else if (mnode->assign_expression != nullptr) { code += "="; code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); + } else if (mnode->call_expression != nullptr) { + code += "."; + code += _dump_node_code(mnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); } } break; } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 1d67a3f1df..e09b8f15be 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -662,7 +662,7 @@ void main() { #endif #ifdef ALPHA_ANTIALIASING_EDGE_USED -// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather +// If alpha scissor is used, we must further the edge threshold, otherwise we won't get any edge feather #ifdef ALPHA_SCISSOR_USED alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0); #endif diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index b38b8d803d..d488c99b6d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -622,7 +622,7 @@ void main() { #endif #ifdef ALPHA_ANTIALIASING_EDGE_USED -// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather +// If alpha scissor is used, we must further the edge threshold, otherwise we won't get any edge feather #ifdef ALPHA_SCISSOR_USED alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0); #endif diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index a61b04afc8..930ac0df70 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -845,7 +845,7 @@ public: RID_PtrOwner<Instance, true> instance_owner; - uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered + uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecessary on clustered virtual RID instance_allocate(); virtual void instance_initialize(RID p_rid); diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index f7be6c6c60..9ac2c1918f 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -322,7 +322,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_ Vector2 point = clip_rect.position + clip_rect.size * signs[j]; if (sign_cmp == light_dir_sign) { - //both point in same direction, plot offseted + //both point in same direction, plot offsetted points[point_count++] = point + light_dir * cull_distance; } else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) { int next_j = (j + 1) % 4; diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index d86c44a206..27bded9810 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -982,7 +982,7 @@ public: enum InitialAction { INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params) INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params) - INITIAL_ACTION_CLEAR_REGION_CONTINUE, //countinue rendering and clear the framebuffer in the specified region (supply params) + INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params) INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index a81306b97d..e92940b31a 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3186,7 +3186,7 @@ bool ShaderLanguage::_check_node_constness(const Node *p_node) const { switch (p_node->type) { case Node::TYPE_OPERATOR: { OperatorNode *op_node = (OperatorNode *)p_node; - for (int i = (1 ? op_node->op == OP_CALL : 0); i < op_node->arguments.size(); i++) { + for (int i = int(op_node->op == OP_CALL); i < op_node->arguments.size(); i++) { if (!_check_node_constness(op_node->arguments[i])) { return false; } @@ -4301,8 +4301,15 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } mn->assign_expression = assign_expression; } else if (tk.type == TK_PERIOD) { - _set_error("Nested array length() is not yet implemented"); - return nullptr; + completion_class = TAG_ARRAY; + p_block->block_tag = SubClassTag::TAG_ARRAY; + Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info); + p_block->block_tag = SubClassTag::TAG_GLOBAL; + if (!call_expression) { + return nullptr; + } + mn->datatype = call_expression->get_datatype(); + mn->call_expression = call_expression; } else if (tk.type == TK_BRACKET_OPEN) { Node *index_expression = _parse_and_reduce_expression(p_block, p_function_info); if (!index_expression) { diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index e00f4dce19..cdedc5edbb 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -546,6 +546,7 @@ public: Node *owner = nullptr; Node *index_expression = nullptr; Node *assign_expression = nullptr; + Node *call_expression = nullptr; bool has_swizzling_duplicates = false; virtual DataType get_datatype() const { return datatype; } diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 49990407e3..a9601fd661 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -873,10 +873,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } else if (i == RS::ARRAY_BONES) { switch (p_arrays[i].get_type()) { case Variant::PACKED_INT32_ARRAY: { - Vector<Vector3> vertexes = p_arrays[RS::ARRAY_VERTEX]; + Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX]; Vector<int32_t> bones = p_arrays[i]; int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2); - int32_t vertex_count = vertexes.size(); + int32_t vertex_count = vertices.size(); if (vertex_count == bone_8_group_count) { format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 8b03565291..daed612b02 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -987,7 +987,7 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, while (i < ranges.size()) { int j = i + 1; while (j < ranges.size()) { - if (Math::is_equal_approx(ranges[i].y, ranges[j].x, UNIT_EPSILON)) { + if (Math::is_equal_approx(ranges[i].y, ranges[j].x, (real_t)UNIT_EPSILON)) { ranges.write[i].y = ranges[j].y; ranges.remove(j); continue; diff --git a/tests/test_color.h b/tests/test_color.h index eb8d7dcbd4..ad4a7cd3f2 100644 --- a/tests/test_color.h +++ b/tests/test_color.h @@ -101,13 +101,13 @@ TEST_CASE("[Color] Reading methods") { const Color dark_blue = Color(0, 0, 0.5, 0.4); CHECK_MESSAGE( - Math::is_equal_approx(dark_blue.get_h(), 240 / 360.0), + Math::is_equal_approx(dark_blue.get_h(), 240.0f / 360.0f), "The returned HSV hue should match the expected value."); CHECK_MESSAGE( - Math::is_equal_approx(dark_blue.get_s(), 1), + Math::is_equal_approx(dark_blue.get_s(), 1.0f), "The returned HSV saturation should match the expected value."); CHECK_MESSAGE( - Math::is_equal_approx(dark_blue.get_v(), 0.5), + Math::is_equal_approx(dark_blue.get_v(), 0.5f), "The returned HSV value should match the expected value."); } diff --git a/tests/test_curve.h b/tests/test_curve.h index 019941a7ce..3055cfd97b 100644 --- a/tests/test_curve.h +++ b/tests/test_curve.h @@ -83,13 +83,13 @@ TEST_CASE("[Curve] Custom curve with free tangents") { Math::is_equal_approx(curve->interpolate(-0.1), 0), "Custom free curve should return the expected value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.1), 0.352), + Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.352), "Custom free curve should return the expected value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.4), 0.352), + Math::is_equal_approx(curve->interpolate(0.4), (real_t)0.352), "Custom free curve should return the expected value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.7), 0.896), + Math::is_equal_approx(curve->interpolate(0.7), (real_t)0.896), "Custom free curve should return the expected value at offset 0.1."); CHECK_MESSAGE( Math::is_equal_approx(curve->interpolate(1), 1), @@ -102,13 +102,13 @@ TEST_CASE("[Curve] Custom curve with free tangents") { Math::is_equal_approx(curve->interpolate_baked(-0.1), 0), "Custom free curve should return the expected baked value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.1), 0.352), + Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.352), "Custom free curve should return the expected baked value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.4), 0.352), + Math::is_equal_approx(curve->interpolate_baked(0.4), (real_t)0.352), "Custom free curve should return the expected baked value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.7), 0.896), + Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.896), "Custom free curve should return the expected baked value at offset 0.1."); CHECK_MESSAGE( Math::is_equal_approx(curve->interpolate_baked(1), 1), @@ -172,13 +172,13 @@ TEST_CASE("[Curve] Custom curve with linear tangents") { Math::is_equal_approx(curve->interpolate(-0.1), 0), "Custom linear curve should return the expected value at offset -0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.1), 0.4), + Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.4), "Custom linear curve should return the expected value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.4), 0.4), + Math::is_equal_approx(curve->interpolate(0.4), (real_t)0.4), "Custom linear curve should return the expected value at offset 0.4."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.7), 0.8), + Math::is_equal_approx(curve->interpolate(0.7), (real_t)0.8), "Custom linear curve should return the expected value at offset 0.7."); CHECK_MESSAGE( Math::is_equal_approx(curve->interpolate(1), 1), @@ -191,13 +191,13 @@ TEST_CASE("[Curve] Custom curve with linear tangents") { Math::is_equal_approx(curve->interpolate_baked(-0.1), 0), "Custom linear curve should return the expected baked value at offset -0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.1), 0.4), + Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.4), "Custom linear curve should return the expected baked value at offset 0.1."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.4), 0.4), + Math::is_equal_approx(curve->interpolate_baked(0.4), (real_t)0.4), "Custom linear curve should return the expected baked value at offset 0.4."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.7), 0.8), + Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.8), "Custom linear curve should return the expected baked value at offset 0.7."); CHECK_MESSAGE( Math::is_equal_approx(curve->interpolate_baked(1), 1), @@ -210,10 +210,10 @@ TEST_CASE("[Curve] Custom curve with linear tangents") { curve->remove_point(10); ERR_PRINT_ON; CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate(0.7), 0.8), + Math::is_equal_approx(curve->interpolate(0.7), (real_t)0.8), "Custom free curve should return the expected value at offset 0.7 after removing point at invalid index 10."); CHECK_MESSAGE( - Math::is_equal_approx(curve->interpolate_baked(0.7), 0.8), + Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.8), "Custom free curve should return the expected baked value at offset 0.7 after removing point at invalid index 10."); } } // namespace TestCurve diff --git a/tests/test_expression.h b/tests/test_expression.h index 0ef60d1a19..cb1d29389f 100644 --- a/tests/test_expression.h +++ b/tests/test_expression.h @@ -83,42 +83,42 @@ TEST_CASE("[Expression] Floating-point arithmetic") { expression.parse("-123.456") == OK, "Float identity should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), -123.456), + Math::is_equal_approx(double(expression.execute()), -123.456), "Float identity should return the expected result."); CHECK_MESSAGE( expression.parse("2.0 + 3.0") == OK, "Float addition should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 5), + Math::is_equal_approx(double(expression.execute()), 5), "Float addition should return the expected result."); CHECK_MESSAGE( expression.parse("3.0 / 10") == OK, "Float / integer division should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 0.3), + Math::is_equal_approx(double(expression.execute()), 0.3), "Float / integer division should return the expected result."); CHECK_MESSAGE( expression.parse("3 / 10.0") == OK, "Basic integer / float division should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 0.3), + Math::is_equal_approx(double(expression.execute()), 0.3), "Basic integer / float division should return the expected result."); CHECK_MESSAGE( expression.parse("3.0 / 10.0") == OK, "Float / float division should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 0.3), + Math::is_equal_approx(double(expression.execute()), 0.3), "Float / float division should return the expected result."); CHECK_MESSAGE( expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK, "Float multiplication-addition-subtraction-division should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 20.18905), + Math::is_equal_approx(double(expression.execute()), 20.18905), "Float multiplication-addition-subtraction-division should return the expected result."); } @@ -129,7 +129,7 @@ TEST_CASE("[Expression] Scientific notation") { expression.parse("2.e5") == OK, "The expression should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 200'000), + Math::is_equal_approx(double(expression.execute()), 200'000), "The expression should return the expected result."); // The middle "e" is ignored here. @@ -137,14 +137,14 @@ TEST_CASE("[Expression] Scientific notation") { expression.parse("2e5") == OK, "The expression should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 25), + Math::is_equal_approx(double(expression.execute()), 25), "The expression should return the expected result."); CHECK_MESSAGE( expression.parse("2e.5") == OK, "The expression should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 2), + Math::is_equal_approx(double(expression.execute()), 2), "The expression should return the expected result."); } @@ -176,14 +176,14 @@ TEST_CASE("[Expression] Built-in functions") { expression.parse("snapped(sin(0.5), 0.01)") == OK, "The expression should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(float(expression.execute()), 0.48), + Math::is_equal_approx(double(expression.execute()), 0.48), "`snapped(sin(0.5), 0.01)` should return the expected result."); CHECK_MESSAGE( expression.parse("pow(2.0, -2500)") == OK, "The expression should parse successfully."); CHECK_MESSAGE( - Math::is_zero_approx(float(expression.execute())), + Math::is_zero_approx(double(expression.execute())), "`pow(2.0, -2500)` should return the expected result (asymptotically zero)."); } @@ -410,7 +410,7 @@ TEST_CASE("[Expression] Unusual expressions") { "The expression should parse successfully."); ERR_PRINT_OFF; CHECK_MESSAGE( - Math::is_inf(float(expression.execute())), + Math::is_inf(double(expression.execute())), "`-25.4 / 0` should return inf."); ERR_PRINT_ON; diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h index c9313f3625..32d4114a1c 100644 --- a/tests/test_geometry_2d.h +++ b/tests/test_geometry_2d.h @@ -50,7 +50,7 @@ TEST_CASE("[Geometry2D] Point in circle") { CHECK(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.7)); CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.5)); - // This tests points on the edge of the circle. They are treated as beeing inside the circle. + // This tests points on the edge of the circle. They are treated as being inside the circle. // In `is_point_in_triangle` and `is_point_in_polygon` they are treated as being outside, so in order the make // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). CHECK(Geometry2D::is_point_in_circle(Vector2(1.0, 0.0), Vector2(0, 0), 1.0)); @@ -65,7 +65,7 @@ TEST_CASE("[Geometry2D] Point in triangle") { CHECK(Geometry2D::is_point_in_triangle(Vector2(-3, -2.5), Vector2(-1, -4), Vector2(-3, -2), Vector2(-5, -4))); CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4))); - // This tests points on the edge of the triangle. They are treated as beeing outside the triangle. + // This tests points on the edge of the triangle. They are treated as being outside the triangle. // In `is_point_in_circle` they are treated as being inside, so in order the make // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(1, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); @@ -95,7 +95,7 @@ TEST_CASE("[Geometry2D] Point in polygon") { CHECK(Geometry2D::is_point_in_polygon(Vector2(370, 55), p)); CHECK(Geometry2D::is_point_in_polygon(Vector2(-160, 190), p)); - // This tests points on the edge of the polygon. They are treated as beeing outside the polygon. + // This tests points on the edge of the polygon. They are treated as being outside the polygon. // In `is_point_in_circle` they are treated as being inside, so in order the make // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(68, 112), p)); @@ -227,7 +227,7 @@ TEST_CASE("[Geometry2D] Polygon intersection") { CHECK(r[0][2].is_equal_approx(Point2(160.52632, 92.63157))); } - SUBCASE("[Geometry2D] Intersection with one polygon beeing completly inside the other polygon") { + SUBCASE("[Geometry2D] Intersection with one polygon being completely inside the other polygon") { b.push_back(Point2(80, 100)); b.push_back(Point2(50, 50)); b.push_back(Point2(150, 50)); diff --git a/tests/test_json.h b/tests/test_json.h index e652a8fced..f1cb4799dc 100644 --- a/tests/test_json.h +++ b/tests/test_json.h @@ -80,7 +80,7 @@ TEST_CASE("[JSON] Parsing single data types") { err_line == 0, "Parsing an integer number as JSON should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(result, 123'456), + (int)result == 123'456, "Parsing an integer number as JSON should return the expected value."); json.parse("0.123456", result, err_str, err_line); @@ -155,7 +155,7 @@ TEST_CASE("[JSON] Parsing objects (dictionaries)") { dictionary["bugs"] == Variant(), "The parsed JSON should contain the expected values."); CHECK_MESSAGE( - Math::is_equal_approx(Dictionary(dictionary["apples"])["blue"], -20), + (int)Dictionary(dictionary["apples"])["blue"] == -20, "The parsed JSON should contain the expected values."); CHECK_MESSAGE( dictionary["empty_object"].hash() == Dictionary().hash(), diff --git a/tests/test_main.cpp b/tests/test_main.cpp index d06d604532..67fb38aa86 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -74,8 +74,10 @@ #include "test_shader_lang.h" #include "test_string.h" #include "test_text_server.h" +#include "test_translation.h" #include "test_validate_testing.h" #include "test_variant.h" +#include "test_vector.h" #include "test_xml_parser.h" #include "modules/modules_tests.gen.h" diff --git a/tests/test_math.cpp b/tests/test_math.cpp index 26c2aa2088..85cfdf7d2c 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -529,7 +529,7 @@ MainLoop *test() { ERR_FAIL_COND_V_MSG(!fa, nullptr, "Could not open file: " + test); Vector<uint8_t> buf; - int flen = fa->get_len(); + uint64_t flen = fa->get_len(); buf.resize(fa->get_len() + 1); fa->get_buffer(buf.ptrw(), flen); buf.write[flen] = 0; diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index 25b2871890..a9e2e92b34 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -320,7 +320,7 @@ public: ps->space_set_active(space, true); ps->set_active(true); ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1)); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 98); + ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 980); { RID vp = vs->viewport_create(); diff --git a/tests/test_rect2.h b/tests/test_rect2.h index b94a8b7d05..821aa69970 100644 --- a/tests/test_rect2.h +++ b/tests/test_rect2.h @@ -144,7 +144,7 @@ TEST_CASE("[Rect2] Absolute coordinates") { "abs() should return the expected Rect2."); } -TEST_CASE("[Rect2] Intersecton") { +TEST_CASE("[Rect2] Intersection") { CHECK_MESSAGE( Rect2(0, 100, 1280, 720).intersection(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)), "intersection() with fully enclosed Rect2 should return the expected result."); @@ -312,19 +312,19 @@ TEST_CASE("[Rect2i] Basic setters") { TEST_CASE("[Rect2i] Area getters") { CHECK_MESSAGE( - Math::is_equal_approx(Rect2i(0, 100, 1280, 720).get_area(), 921'600), + Rect2i(0, 100, 1280, 720).get_area() == 921'600, "get_area() should return the expected value."); CHECK_MESSAGE( - Math::is_equal_approx(Rect2i(0, 100, -1280, -720).get_area(), 921'600), + Rect2i(0, 100, -1280, -720).get_area() == 921'600, "get_area() should return the expected value."); CHECK_MESSAGE( - Math::is_equal_approx(Rect2i(0, 100, 1280, -720).get_area(), -921'600), + Rect2i(0, 100, 1280, -720).get_area() == -921'600, "get_area() should return the expected value."); CHECK_MESSAGE( - Math::is_equal_approx(Rect2i(0, 100, -1280, 720).get_area(), -921'600), + Rect2i(0, 100, -1280, 720).get_area() == -921'600, "get_area() should return the expected value."); CHECK_MESSAGE( - Math::is_zero_approx(Rect2i(0, 100, 0, 720).get_area()), + Rect2i(0, 100, 0, 720).get_area() == 0, "get_area() should return the expected value."); CHECK_MESSAGE( diff --git a/tests/test_translation.h b/tests/test_translation.h new file mode 100644 index 0000000000..52ff49bf9b --- /dev/null +++ b/tests/test_translation.h @@ -0,0 +1,150 @@ +/*************************************************************************/ +/* test_translation.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_TRANSLATION_H +#define TEST_TRANSLATION_H + +#include "core/string/optimized_translation.h" +#include "core/string/translation.h" +#include "core/string/translation_po.h" + +#include "thirdparty/doctest/doctest.h" + +namespace TestTranslation { + +TEST_CASE("[Translation] Messages") { + Ref<Translation> translation = memnew(Translation); + translation->set_locale("fr"); + translation->add_message("Hello", "Bonjour"); + CHECK(translation->get_message("Hello") == "Bonjour"); + + translation->erase_message("Hello"); + // The message no longer exists, so it returns an empty string instead. + CHECK(translation->get_message("Hello") == ""); + + List<StringName> messages; + translation->get_message_list(&messages); + CHECK(translation->get_message_count() == 0); + CHECK(messages.size() == 0); + + translation->add_message("Hello2", "Bonjour2"); + translation->add_message("Hello3", "Bonjour3"); + messages.clear(); + translation->get_message_list(&messages); + CHECK(translation->get_message_count() == 2); + CHECK(messages.size() == 2); + // Messages are stored in a Map, don't assume ordering. + CHECK(messages.find("Hello2")); + CHECK(messages.find("Hello3")); +} + +TEST_CASE("[TranslationPO] Messages with context") { + Ref<TranslationPO> translation = memnew(TranslationPO); + translation->set_locale("fr"); + translation->add_message("Hello", "Bonjour"); + translation->add_message("Hello", "Salut", "friendly"); + CHECK(translation->get_message("Hello") == "Bonjour"); + CHECK(translation->get_message("Hello", "friendly") == "Salut"); + CHECK(translation->get_message("Hello", "nonexistent_context") == ""); + + // Only remove the message for the default context, not the "friendly" context. + translation->erase_message("Hello"); + // The message no longer exists, so it returns an empty string instead. + CHECK(translation->get_message("Hello") == ""); + CHECK(translation->get_message("Hello", "friendly") == "Salut"); + CHECK(translation->get_message("Hello", "nonexistent_context") == ""); + + List<StringName> messages; + translation->get_message_list(&messages); + + // `get_message_count()` takes all contexts into account. + CHECK(translation->get_message_count() == 1); + // Only the default context is taken into account. + // Since "Hello" is now only present in a non-default context, it is not counted in the list of messages. + CHECK(messages.size() == 0); + + translation->add_message("Hello2", "Bonjour2"); + translation->add_message("Hello2", "Salut2", "friendly"); + translation->add_message("Hello3", "Bonjour3"); + messages.clear(); + translation->get_message_list(&messages); + + // `get_message_count()` takes all contexts into account. + CHECK(translation->get_message_count() == 4); + // Only the default context is taken into account. + CHECK(messages.size() == 2); + // Messages are stored in a Map, don't assume ordering. + CHECK(messages.find("Hello2")); + CHECK(messages.find("Hello3")); +} + +TEST_CASE("[TranslationPO] Plural messages") { + Ref<TranslationPO> translation = memnew(TranslationPO); + translation->set_locale("fr"); + translation->set_plural_rule("Plural-Forms: nplurals=2; plural=(n >= 2);"); + CHECK(translation->get_plural_forms() == 2); + + PackedStringArray plurals; + plurals.push_back("Il y a %d pomme"); + plurals.push_back("Il y a %d pommes"); + translation->add_plural_message("There are %d apples", plurals); + ERR_PRINT_OFF; + // This is invalid, as the number passed to `get_plural_message()` may not be negative. + CHECK(vformat(translation->get_plural_message("There are %d apples", "", -1), -1) == ""); + ERR_PRINT_ON; + CHECK(vformat(translation->get_plural_message("There are %d apples", "", 0), 0) == "Il y a 0 pomme"); + CHECK(vformat(translation->get_plural_message("There are %d apples", "", 1), 1) == "Il y a 1 pomme"); + CHECK(vformat(translation->get_plural_message("There are %d apples", "", 2), 2) == "Il y a 2 pommes"); +} + +TEST_CASE("[OptimizedTranslation] Generate from Translation and read messages") { + Ref<Translation> translation = memnew(Translation); + translation->set_locale("fr"); + translation->add_message("Hello", "Bonjour"); + translation->add_message("Hello2", "Bonjour2"); + translation->add_message("Hello3", "Bonjour3"); + + Ref<OptimizedTranslation> optimized_translation = memnew(OptimizedTranslation); + optimized_translation->generate(translation); + CHECK(optimized_translation->get_message("Hello") == "Bonjour"); + CHECK(optimized_translation->get_message("Hello2") == "Bonjour2"); + CHECK(optimized_translation->get_message("Hello3") == "Bonjour3"); + CHECK(optimized_translation->get_message("DoesNotExist") == ""); + + List<StringName> messages; + // `get_message_list()` can't return the list of messages stored in an OptimizedTranslation. + optimized_translation->get_message_list(&messages); + CHECK(optimized_translation->get_message_count() == 0); + CHECK(messages.size() == 0); +} + +} // namespace TestTranslation + +#endif // TEST_TRANSLATION_H diff --git a/tests/test_vector.h b/tests/test_vector.h new file mode 100644 index 0000000000..02c56e59f6 --- /dev/null +++ b/tests/test_vector.h @@ -0,0 +1,496 @@ +/*************************************************************************/ +/* test_vector.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_VECTOR_H +#define TEST_VECTOR_H + +#include "core/templates/vector.h" + +#include "tests/test_macros.h" + +namespace TestVector { + +TEST_CASE("[Vector] Push back and append") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + // Alias for `push_back`. + vector.append(4); + + CHECK(vector[0] == 0); + CHECK(vector[1] == 1); + CHECK(vector[2] == 2); + CHECK(vector[3] == 3); + CHECK(vector[4] == 4); +} + +TEST_CASE("[Vector] Append array") { + Vector<int> vector; + vector.push_back(1); + vector.push_back(2); + + Vector<int> vector_other; + vector_other.push_back(128); + vector_other.push_back(129); + vector.append_array(vector_other); + + CHECK(vector.size() == 4); + CHECK(vector[0] == 1); + CHECK(vector[1] == 2); + CHECK(vector[2] == 128); + CHECK(vector[3] == 129); +} + +TEST_CASE("[Vector] Insert") { + Vector<int> vector; + vector.insert(0, 2); + vector.insert(0, 8); + vector.insert(2, 5); + vector.insert(1, 5); + vector.insert(0, -2); + + CHECK(vector.size() == 5); + CHECK(vector[0] == -2); + CHECK(vector[1] == 8); + CHECK(vector[2] == 5); + CHECK(vector[3] == 2); + CHECK(vector[4] == 5); +} + +TEST_CASE("[Vector] Ordered insert") { + Vector<int> vector; + vector.ordered_insert(2); + vector.ordered_insert(8); + vector.ordered_insert(5); + vector.ordered_insert(5); + vector.ordered_insert(-2); + + CHECK(vector.size() == 5); + CHECK(vector[0] == -2); + CHECK(vector[1] == 2); + CHECK(vector[2] == 5); + CHECK(vector[3] == 5); + CHECK(vector[4] == 8); +} + +TEST_CASE("[Vector] Insert + Ordered insert") { + Vector<int> vector; + vector.ordered_insert(2); + vector.ordered_insert(8); + vector.insert(0, 5); + vector.ordered_insert(5); + vector.insert(1, -2); + + CHECK(vector.size() == 5); + CHECK(vector[0] == 5); + CHECK(vector[1] == -2); + CHECK(vector[2] == 2); + CHECK(vector[3] == 5); + CHECK(vector[4] == 8); +} + +TEST_CASE("[Vector] Fill large array and modify it") { + Vector<int> vector; + vector.resize(1'000'000); + vector.fill(0x60d07); + + vector.write[200] = 0; + CHECK(vector.size() == 1'000'000); + CHECK(vector[0] == 0x60d07); + CHECK(vector[200] == 0); + CHECK(vector[499'999] == 0x60d07); + CHECK(vector[999'999] == 0x60d07); + vector.remove(200); + CHECK(vector[200] == 0x60d07); + + vector.clear(); + CHECK(vector.size() == 0); +} + +TEST_CASE("[Vector] Copy creation") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + Vector<int> vector_other = Vector<int>(vector); + vector_other.remove(0); + CHECK(vector_other[0] == 1); + CHECK(vector_other[1] == 2); + CHECK(vector_other[2] == 3); + CHECK(vector_other[3] == 4); + + // Make sure the original vector isn't modified. + CHECK(vector[0] == 0); + CHECK(vector[1] == 1); + CHECK(vector[2] == 2); + CHECK(vector[3] == 3); + CHECK(vector[4] == 4); +} + +TEST_CASE("[Vector] Duplicate") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + Vector<int> vector_other = vector.duplicate(); + vector_other.remove(0); + CHECK(vector_other[0] == 1); + CHECK(vector_other[1] == 2); + CHECK(vector_other[2] == 3); + CHECK(vector_other[3] == 4); + + // Make sure the original vector isn't modified. + CHECK(vector[0] == 0); + CHECK(vector[1] == 1); + CHECK(vector[2] == 2); + CHECK(vector[3] == 3); + CHECK(vector[4] == 4); +} + +TEST_CASE("[Vector] Get, set") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + CHECK(vector.get(0) == 0); + CHECK(vector.get(1) == 1); + vector.set(2, 256); + CHECK(vector.get(2) == 256); + CHECK(vector.get(3) == 3); + + ERR_PRINT_OFF; + // Invalid (but should not crash): setting out of bounds. + vector.set(6, 500); + ERR_PRINT_ON; + + CHECK(vector.get(4) == 4); +} + +TEST_CASE("[Vector] To byte array") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(-1); + vector.push_back(2008); + vector.push_back(999999999); + + Vector<uint8_t> byte_array = vector.to_byte_array(); + CHECK(byte_array.size() == 16); + // vector[0] + CHECK(byte_array[0] == 0); + CHECK(byte_array[1] == 0); + CHECK(byte_array[2] == 0); + CHECK(byte_array[3] == 0); + + // vector[1] + CHECK(byte_array[4] == 255); + CHECK(byte_array[5] == 255); + CHECK(byte_array[6] == 255); + CHECK(byte_array[7] == 255); + + // vector[2] + CHECK(byte_array[8] == 216); + CHECK(byte_array[9] == 7); + CHECK(byte_array[10] == 0); + CHECK(byte_array[11] == 0); + + // vector[3] + CHECK(byte_array[12] == 255); + CHECK(byte_array[13] == 201); + CHECK(byte_array[14] == 154); + CHECK(byte_array[15] == 59); +} + +TEST_CASE("[Vector] Subarray") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + Vector<int> subarray1 = vector.subarray(1, 2); + CHECK(subarray1.size() == 2); + CHECK(subarray1[0] == 1); + CHECK(subarray1[1] == 2); + + Vector<int> subarray2 = vector.subarray(1, -1); + CHECK(subarray2.size() == 4); + CHECK(subarray2[0] == 1); + CHECK(subarray2[1] == 2); + CHECK(subarray2[2] == 3); + CHECK(subarray2[3] == 4); + + Vector<int> subarray3 = vector.subarray(-2, -1); + CHECK(subarray3.size() == 2); + CHECK(subarray3[0] == 3); + CHECK(subarray3[1] == 4); + + Vector<int> subarray4 = vector.subarray(-3, 3); + CHECK(subarray4.size() == 2); + CHECK(subarray4[0] == 2); + CHECK(subarray4[1] == 3); +} + +TEST_CASE("[Vector] Find, has") { + Vector<int> vector; + vector.push_back(3); + vector.push_back(1); + vector.push_back(4); + vector.push_back(0); + vector.push_back(2); + + CHECK(vector[0] == 3); + CHECK(vector[1] == 1); + CHECK(vector[2] == 4); + CHECK(vector[3] == 0); + CHECK(vector[4] == 2); + + CHECK(vector.find(0) == 3); + CHECK(vector.find(1) == 1); + CHECK(vector.find(2) == 4); + CHECK(vector.find(3) == 0); + CHECK(vector.find(4) == 2); + + CHECK(vector.find(-1) == -1); + CHECK(vector.find(5) == -1); + + CHECK(vector.has(0)); + CHECK(vector.has(1)); + CHECK(vector.has(2)); + CHECK(vector.has(3)); + CHECK(vector.has(4)); + + CHECK(!vector.has(-1)); + CHECK(!vector.has(5)); +} + +TEST_CASE("[Vector] Remove") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + vector.remove(0); + + CHECK(vector[0] == 1); + CHECK(vector[1] == 2); + CHECK(vector[2] == 3); + CHECK(vector[3] == 4); + + vector.remove(2); + + CHECK(vector[0] == 1); + CHECK(vector[1] == 2); + CHECK(vector[2] == 4); + + vector.remove(1); + + CHECK(vector[0] == 1); + CHECK(vector[1] == 4); + + vector.remove(0); + + CHECK(vector[0] == 4); +} + +TEST_CASE("[Vector] Remove and find") { + Vector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + CHECK(vector.size() == 5); + + vector.remove(0); + + CHECK(vector.size() == 4); + + CHECK(vector.find(0) == -1); + CHECK(vector.find(1) != -1); + CHECK(vector.find(2) != -1); + CHECK(vector.find(3) != -1); + CHECK(vector.find(4) != -1); + + vector.remove(vector.find(3)); + + CHECK(vector.size() == 3); + + CHECK(vector.find(3) == -1); + CHECK(vector.find(1) != -1); + CHECK(vector.find(2) != -1); + CHECK(vector.find(4) != -1); + + vector.remove(vector.find(2)); + + CHECK(vector.size() == 2); + + CHECK(vector.find(2) == -1); + CHECK(vector.find(1) != -1); + CHECK(vector.find(4) != -1); + + vector.remove(vector.find(4)); + + CHECK(vector.size() == 1); + + CHECK(vector.find(4) == -1); + CHECK(vector.find(1) != -1); + + vector.remove(0); + + CHECK(vector.is_empty()); + CHECK(vector.size() == 0); +} + +TEST_CASE("[Vector] Erase") { + Vector<int> vector; + vector.push_back(1); + vector.push_back(3); + vector.push_back(0); + vector.push_back(2); + vector.push_back(4); + + CHECK(vector.find(2) == 3); + + vector.erase(2); + + CHECK(vector.find(2) == -1); + CHECK(vector.size() == 4); +} + +TEST_CASE("[Vector] Size, resize, reserve") { + Vector<int> vector; + CHECK(vector.is_empty()); + CHECK(vector.size() == 0); + + vector.resize(10); + + CHECK(vector.size() == 10); + + vector.resize(5); + + CHECK(vector.size() == 5); + + vector.remove(0); + vector.remove(0); + vector.remove(0); + + CHECK(vector.size() == 2); + + vector.clear(); + + CHECK(vector.size() == 0); + CHECK(vector.is_empty()); + + vector.push_back(0); + vector.push_back(0); + vector.push_back(0); + + CHECK(vector.size() == 3); + + vector.push_back(0); + + CHECK(vector.size() == 4); +} + +TEST_CASE("[Vector] Sort") { + Vector<int> vector; + vector.push_back(2); + vector.push_back(8); + vector.push_back(-4); + vector.push_back(5); + vector.sort(); + + CHECK(vector.size() == 4); + CHECK(vector[0] == -4); + CHECK(vector[1] == 2); + CHECK(vector[2] == 5); + CHECK(vector[3] == 8); +} + +TEST_CASE("[Vector] Sort custom") { + Vector<String> vector; + vector.push_back("world"); + vector.push_back("World"); + vector.push_back("Hello"); + vector.push_back("10Hello"); + vector.push_back("12Hello"); + vector.push_back("01Hello"); + vector.push_back("1Hello"); + vector.push_back(".Hello"); + vector.sort_custom<NaturalNoCaseComparator>(); + + CHECK(vector.size() == 8); + CHECK(vector[0] == ".Hello"); + CHECK(vector[1] == "01Hello"); + CHECK(vector[2] == "1Hello"); + CHECK(vector[3] == "10Hello"); + CHECK(vector[4] == "12Hello"); + CHECK(vector[5] == "Hello"); + CHECK(vector[6] == "world"); + CHECK(vector[7] == "World"); +} + +TEST_CASE("[Vector] Operators") { + Vector<int> vector; + vector.push_back(2); + vector.push_back(8); + vector.push_back(-4); + vector.push_back(5); + + Vector<int> vector_other; + vector_other.push_back(2); + vector_other.push_back(8); + vector_other.push_back(-4); + vector_other.push_back(5); + + CHECK(vector == vector_other); + + vector_other.push_back(10); + CHECK(vector != vector_other); +} + +} // namespace TestVector + +#endif // TEST_VECTOR_H diff --git a/thirdparty/README.md b/thirdparty/README.md index c6d8d06ee5..1e7d990dda 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -72,7 +72,7 @@ Files extracted from upstream: - All cpp files listed in `modules/raycast/godot_update_embree.py` - All header files in the directories listed in `modules/raycast/godot_update_embree.py` -The `modules/raycast/godot_update_embree.py`script can be used to pull the +The `modules/raycast/godot_update_embree.py` script can be used to pull the relevant files from the latest Embree-aarch64 release and apply some automatic changes. Some changes have been made in order to remove exceptions and fix minor build errors. @@ -137,6 +137,10 @@ Files extracted from upstream source: * Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/ * Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted) * License: Apache 2.0 +- `OpenSans_SemiBold.ttf`: + * Upstream: https://fonts.google.com/specimen/Open+Sans + * Version: 1.10 (downloaded from Google Fonts in February 2021) + * License: Apache 2.0 - `Tamsyn*.png`: * Upstream: http://www.fial.com/~scott/tamsyn-font/ * Version: 1.11 (2015) diff --git a/thirdparty/fonts/OpenSans_SemiBold.ttf b/thirdparty/fonts/OpenSans_SemiBold.ttf Binary files differnew file mode 100644 index 0000000000..54e7059cf3 --- /dev/null +++ b/thirdparty/fonts/OpenSans_SemiBold.ttf |