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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index e6a3b9146c..c4fdf9f4bb 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5228,7 +5228,7 @@ void Node3DEditor::_init_indicators() {
gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
- mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
gizmo_color_hl[i] = mat_hl;
Vector3 ivec;
@@ -5323,7 +5323,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
@@ -5406,7 +5406,7 @@ void Node3DEditor::_init_indicators() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
- rotate_mat_hl->set_shader_param("albedo", Color(col.r, col.g, col.b, 1.0));
+ rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
@@ -5533,7 +5533,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
@@ -6541,8 +6541,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
- EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
+ EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);