diff options
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.cpp | 46 |
1 files changed, 42 insertions, 4 deletions
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 0b7ffd55f0..8b0d51093f 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -1519,17 +1519,55 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported } else if (p_node->get_type()=="AnimationPlayer") { //for paths, overwrite path - AnimationPlayer *aplayer_imported =imported_node->cast_to<AnimationPlayer>(); - AnimationPlayer *aplayer_node =p_node->cast_to<AnimationPlayer>(); + AnimationPlayer *aplayer_imported = imported_node->cast_to<AnimationPlayer>(); + AnimationPlayer *aplayer_node = p_node->cast_to<AnimationPlayer>(); //use imported bones, obviously List<StringName> anims; + List<StringName> existing_anims; aplayer_imported->get_animation_list(&anims); + aplayer_node->get_animation_list(&existing_anims); //use imported animations, could merge some stuff though - for (List<StringName>::Element *E=anims.front();E;E=E->next()) { + for (List<StringName>::Element *N = anims.front(); N; N = N->next()) { + Ref<Animation> candidate = aplayer_imported->get_animation(N->get()); - aplayer_node->add_animation(E->get(),aplayer_imported->get_animation(E->get())); + if (aplayer_node->has_animation(N->get())) { + + Ref<Animation> found = aplayer_node->get_animation(N->get()); + + candidate->set_loop(found->has_loop()); + candidate->set_step(found->get_step()); + + //For each track candidate + for (int i = 0; i < candidate->get_track_count(); i++) { + + NodePath track_path = candidate->track_get_path(i); + // For each track existing + for (int x = 0; x < found->get_track_count(); x++) { + + NodePath path_to_compare = found->track_get_path(x); + if (track_path == path_to_compare && candidate->track_get_type(x) == found->track_get_type(i)) { + + //Tracks matches + candidate->track_set_interpolation_type(i, found->track_get_interpolation_type(x)); + candidate->value_track_set_continuous(i, found->value_track_is_continuous(x)); + + //Key transitions might have changed, but the animation remained unchanged + if (candidate->track_get_key_count(x) == found->track_get_key_count(i)) { + for (int k = 0; k < candidate->track_get_key_count(x); k++) { + candidate->track_set_key_transition(x, k, found->track_get_key_transition(i, k)); + } + } + + } + + } + } + + } + + aplayer_node->add_animation(N->get(), candidate); } } else if (p_node->get_type()=="CollisionShape") { |