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-rw-r--r--core/core_bind.cpp5
-rw-r--r--core/core_bind.h1
-rw-r--r--core/os/os.cpp4
-rw-r--r--core/os/os.h1
-rw-r--r--doc/classes/OS.xml8
-rw-r--r--doc/classes/SubViewport.xml2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp30
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp2
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp4
-rw-r--r--modules/mono/build_scripts/mono_configure.py10
-rw-r--r--platform/android/README.md7
-rw-r--r--platform/ios/README.md14
-rw-r--r--platform/javascript/README.md11
-rw-r--r--platform/linuxbsd/README.md14
-rw-r--r--platform/macos/README.md19
-rw-r--r--platform/uwp/README.md20
-rw-r--r--platform/windows/README.md15
-rw-r--r--scene/main/viewport.cpp5
19 files changed, 120 insertions, 54 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 6ce94fa1f3..bcc87d78c4 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -437,10 +437,6 @@ bool OS::is_stdout_verbose() const {
return ::OS::get_singleton()->is_stdout_verbose();
}
-void OS::dump_memory_to_file(const String &p_file) {
- ::OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data());
-}
-
struct OSCoreBindImg {
String path;
Size2 size;
@@ -667,7 +663,6 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build);
- ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &OS::dump_memory_to_file);
ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &OS::dump_resources_to_file);
ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &OS::print_resources_in_use, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &OS::print_all_resources, DEFVAL(""));
diff --git a/core/core_bind.h b/core/core_bind.h
index 3624bdf178..642a0c00c7 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -201,7 +201,6 @@ public:
String get_model_name() const;
- void dump_memory_to_file(const String &p_file);
void dump_resources_to_file(const String &p_file);
void print_resources_in_use(bool p_short = false);
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 6091079241..45cd7109e2 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -186,10 +186,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
_stderr_enabled = p_enabled;
}
-void OS::dump_memory_to_file(const char *p_file) {
- //Memory::dump_static_mem_to_file(p_file);
-}
-
static Ref<FileAccess> _OSPRF;
static void _OS_printres(Object *p_obj) {
diff --git a/core/os/os.h b/core/os/os.h
index be9d73c22d..ff769cc4f1 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -246,7 +246,6 @@ public:
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
- virtual void dump_memory_to_file(const char *p_file);
virtual void dump_resources_to_file(const char *p_file);
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index e4b5404c2c..e180c73733 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -88,14 +88,6 @@
[b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
</description>
</method>
- <method name="dump_memory_to_file">
- <return type="void" />
- <param index="0" name="file" type="String" />
- <description>
- Dumps the memory allocation ringlist to a file (only works in debug).
- Entry format per line: "Address - Size - Description".
- </description>
- </method>
<method name="dump_resources_to_file">
<return type="void" />
<param index="0" name="file" type="String" />
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index b62c294f2c..7020cae1de 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -25,7 +25,7 @@
The update mode when the sub-viewport is used as a render target.
</member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
- The width and height of the sub-viewport.
+ The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
</member>
<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index f119ada810..54ba28833c 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -127,8 +127,8 @@ void TileAtlasView::_update_zoom_and_panning(bool p_zoom_on_mouse_pos) {
}
// Update the backgrounds.
- background_left->update();
- background_right->update();
+ background_left->set_size(base_tiles_root_control->get_custom_minimum_size());
+ background_right->set_size(alternative_tiles_root_control->get_custom_minimum_size());
// Zoom on the position.
if (p_zoom_on_mouse_pos) {
@@ -374,13 +374,11 @@ void TileAtlasView::_draw_alternatives() {
void TileAtlasView::_draw_background_left() {
Ref<Texture2D> texture = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- background_left->set_size(base_tiles_root_control->get_custom_minimum_size());
background_left->draw_texture_rect(texture, Rect2(Vector2(), background_left->get_size()), true);
}
void TileAtlasView::_draw_background_right() {
Ref<Texture2D> texture = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- background_right->set_size(alternative_tiles_root_control->get_custom_minimum_size());
background_right->draw_texture_rect(texture, Rect2(Vector2(), background_right->get_size()), true);
}
@@ -405,23 +403,6 @@ void TileAtlasView::set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_
// Update everything.
_update_zoom_and_panning();
- // Change children control size.
- Size2i base_tiles_control_size = _compute_base_tiles_control_size();
- for (int i = 0; i < base_tiles_drawing_root->get_child_count(); i++) {
- Control *control = Object::cast_to<Control>(base_tiles_drawing_root->get_child(i));
- if (control) {
- control->set_size(base_tiles_control_size);
- }
- }
-
- Size2i alternative_control_size = _compute_alternative_tiles_control_size();
- for (int i = 0; i < alternative_tiles_drawing_root->get_child_count(); i++) {
- Control *control = Object::cast_to<Control>(alternative_tiles_drawing_root->get_child(i));
- if (control) {
- control->set_size(alternative_control_size);
- }
- }
-
// Update.
base_tiles_draw->update();
base_tiles_texture_grid->update();
@@ -613,7 +594,7 @@ TileAtlasView::TileAtlasView() {
background_left = memnew(Control);
background_left->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- background_left->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ background_left->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT);
background_left->set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
background_left->connect("draw", callable_mp(this, &TileAtlasView::_draw_background_left));
base_tiles_root_control->add_child(background_left);
@@ -651,23 +632,26 @@ TileAtlasView::TileAtlasView() {
alternative_tiles_root_control = memnew(Control);
alternative_tiles_root_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ alternative_tiles_root_control->set_v_size_flags(Control::SIZE_EXPAND_FILL);
alternative_tiles_root_control->connect("gui_input", callable_mp(this, &TileAtlasView::_alternative_tiles_root_control_gui_input));
right_vbox->add_child(alternative_tiles_root_control);
background_right = memnew(Control);
background_right->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ background_right->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT);
background_right->set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
background_right->connect("draw", callable_mp(this, &TileAtlasView::_draw_background_right));
-
alternative_tiles_root_control->add_child(background_right);
alternative_tiles_drawing_root = memnew(Control);
alternative_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ alternative_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
alternative_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST);
alternative_tiles_root_control->add_child(alternative_tiles_drawing_root);
alternatives_draw = memnew(Control);
alternatives_draw->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ alternatives_draw->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
alternatives_draw->connect("draw", callable_mp(this, &TileAtlasView::_draw_alternatives));
alternative_tiles_drawing_root->add_child(alternatives_draw);
}
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index 196a642283..1c0b622bb1 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -136,6 +136,7 @@ public:
} else {
base_tiles_root_control->add_child(p_control);
}
+ p_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
};
@@ -149,6 +150,7 @@ public:
} else {
alternative_tiles_root_control->add_child(p_control);
}
+ p_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
};
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 09722d3d65..2c1fad45d9 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2524,7 +2524,6 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control);
tile_atlas_control_unscaled = memnew(Control);
- tile_atlas_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
tile_atlas_control_unscaled->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw));
tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control_unscaled, false);
tile_atlas_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
@@ -2541,7 +2540,6 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control);
alternative_tiles_control_unscaled = memnew(Control);
- alternative_tiles_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
alternative_tiles_control_unscaled->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw));
tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control_unscaled, false);
alternative_tiles_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 681aa45c8f..b9560ea69b 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -646,13 +646,13 @@ void GDScriptSyntaxHighlighter::_update_cache() {
node_path_color = Color(0.72, 0.77, 0.49);
node_ref_color = Color(0.39, 0.76, 0.35);
annotation_color = Color(1.0, 0.7, 0.45);
- string_name_color = Color(1.0, 0.66, 0.72);
+ string_name_color = Color(1.0, 0.76, 0.65);
} else {
function_definition_color = Color(0, 0.6, 0.6);
node_path_color = Color(0.18, 0.55, 0);
node_ref_color = Color(0.0, 0.5, 0);
annotation_color = Color(0.8, 0.37, 0);
- string_name_color = Color(0.8, 0.46, 0.52);
+ string_name_color = Color(0.8, 0.56, 0.45);
}
EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color);
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 8141bc2422..3277f9beeb 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -287,6 +287,10 @@ def find_dotnet_executable(arch):
os.path.join(dir, "arm32"),
] # search subfolders for cross compiling
+ # `dotnet --info` may not specify architecture. In such cases,
+ # we fallback to the first one we find without architecture.
+ sdk_path_unknown_arch = ""
+
for dir in search_dirs:
path = os.path.join(dir, "dotnet")
@@ -298,10 +302,14 @@ def find_dotnet_executable(arch):
sdk_arch = find_dotnet_arch(path_with_ext)
if sdk_arch == arch or arch == "":
return path_with_ext
+ elif sdk_arch == "":
+ sdk_path_unknown_arch = path_with_ext
else:
if os.path.isfile(path) and os.access(path, os.X_OK):
sdk_arch = find_dotnet_arch(path)
if sdk_arch == arch or arch == "":
return path
+ elif sdk_arch == "":
+ sdk_path_unknown_arch = path
- return ""
+ return sdk_path_unknown_arch
diff --git a/platform/android/README.md b/platform/android/README.md
index 343e588553..f6aabab708 100644
--- a/platform/android/README.md
+++ b/platform/android/README.md
@@ -3,6 +3,13 @@
This folder contains the Java and C++ (JNI) code for the Android platform port,
using [Gradle](https://gradle.org/) as a build system.
+## Documentation
+
+- [Compiling for Android](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_android.html)
+ - Instructions on building this platform port from source.
+- [Exporting for Android](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html)
+ - Instructions on using the compiled export templates to export a project.
+
## Artwork license
[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
diff --git a/platform/ios/README.md b/platform/ios/README.md
new file mode 100644
index 0000000000..82c275ad31
--- /dev/null
+++ b/platform/ios/README.md
@@ -0,0 +1,14 @@
+# iOS platform port
+
+This folder contains the C++, Objective-C and Objective-C++ code for the iOS
+platform port.
+
+See also [`misc/dist/ios_xcode`](/misc/dist/ios_xcode) folder for the Xcode
+project template used for packaging the iOS export templates.
+
+## Documentation
+
+- [Compiling for iOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_ios.html)
+ - Instructions on building this platform port from source.
+- [Exporting for iOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_ios.html)
+ - Instructions on using the compiled export templates to export a project.
diff --git a/platform/javascript/README.md b/platform/javascript/README.md
index f181bea9e0..812ab6778b 100644
--- a/platform/javascript/README.md
+++ b/platform/javascript/README.md
@@ -5,8 +5,15 @@ compiled using [Emscripten](https://emscripten.org/).
It also contains a ESLint linting setup (see [`package.json`](package.json)).
-See also [`misc/dist/html`](/misc/dist/html) folder for files used by this platform
-such as the HTML5 shell.
+See also [`misc/dist/html`](/misc/dist/html) folder for additional files used by
+this platform such as the HTML5 shell.
+
+## Documentation
+
+- [Compiling for the Web](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html)
+ - Instructions on building this platform port from source.
+- [Exporting for the Web](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html)
+ - Instructions on using the compiled export templates to export a project.
## Artwork license
diff --git a/platform/linuxbsd/README.md b/platform/linuxbsd/README.md
index 0d3fb37be5..efa8682062 100644
--- a/platform/linuxbsd/README.md
+++ b/platform/linuxbsd/README.md
@@ -2,10 +2,20 @@
This folder contains the C++ code for the Linux/*BSD platform port.
+See also [`misc/dist/linux`](/misc/dist/linux) folder for additional files
+used by this platform.
+
+## Documentation
+
+- [Compiling for Linux/*BSD](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_linuxbsd.html)
+ - Instructions on building this platform port from source.
+- [Exporting for Linux/*BSD](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_linux.html)
+ - Instructions on using the compiled export templates to export a project.
+
## Artwork license
[`logo.png`](logo.png) is derived from the [Linux logo](https://isc.tamu.edu/~lewing/linux/):
> Permission to use and/or modify this image is granted provided you acknowledge me
- <lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/)
- if someone asks.
+> <lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/)
+> if someone asks.
diff --git a/platform/macos/README.md b/platform/macos/README.md
new file mode 100644
index 0000000000..feead80736
--- /dev/null
+++ b/platform/macos/README.md
@@ -0,0 +1,19 @@
+# macOS platform port
+
+This folder contains the C++, Objective-C and Objective-C++ code for the macOS
+platform port.
+
+See also [`misc/dist/macos`](/misc/dist/macos) folder for additional files used
+by this platform. [`misc/dist/macos_tools.app`](/misc/dist/macos_tools.app) is
+an `.app` bundle template used for packaging the macOS editor, while
+[`misc/dist/macos_template.app`](/misc/dist/macos_template.app) is used for
+packaging macOS export templates.
+
+## Documentation
+
+- [Compiling for macOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_macos.html)
+ - Instructions on building this platform port from source.
+- [Exporting for macOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_macos.html)
+ - Instructions on using the compiled export templates to export a project.
+- [Running Godot apps on macOS](https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html)
+ - Instructions on running Godot projects on macOS.
diff --git a/platform/uwp/README.md b/platform/uwp/README.md
new file mode 100644
index 0000000000..575f90e3c7
--- /dev/null
+++ b/platform/uwp/README.md
@@ -0,0 +1,20 @@
+# UWP platform port
+
+> **Warning**
+>
+> The UWP platform port is not currently in a working state for the `master`
+> branch, and may be dropped in the future.
+
+This folder contains the C++ code for the Universal Windows Platform (UWP)
+platform port. **This is not to be confused with the "standard" Win32 port**,
+which is available in [`platform/windows`](/platform/windows).
+
+See also [`misc/dist/uwp_template`](/misc/dist/uwp_template) folder for the UWP
+project template used for packaging the UWP export templates.
+
+## Documentation
+
+- [Compiling for Universal Windows Platform](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_uwp.html)
+ - Instructions on building this platform port from source.
+- [Exporting for Universal Windows Platform](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_uwp.html)
+ - Instructions on using the compiled export templates to export a project.
diff --git a/platform/windows/README.md b/platform/windows/README.md
new file mode 100644
index 0000000000..17ce6f216b
--- /dev/null
+++ b/platform/windows/README.md
@@ -0,0 +1,15 @@
+# Windows platform port
+
+This folder contains the C++ and JavaScript code for the Windows platform port.
+
+See also [`misc/dist/windows`](/misc/dist/windows) folder for additional files
+used by this platform.
+
+## Documentation
+
+- [Compiling for Windows](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html)
+ - Instructions on building this platform port from source.
+- [Exporting for Windows](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_windows.html)
+ - Instructions on using the compiled export templates to export a project.
+- [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html)
+ - Instructions on using a custom icon for the exported project executable.
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 764fc60bc1..36cc8ebfa2 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -798,6 +798,7 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
RS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
_update_global_transform();
+ update_configuration_warnings();
update_canvas_items();
@@ -2853,8 +2854,8 @@ Variant Viewport::gui_get_drag_data() const {
TypedArray<String> Viewport::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (size.x == 0 || size.y == 0) {
- warnings.push_back(RTR("Viewport size must be greater than 0 to render anything."));
+ if (size.x <= 1 || size.y <= 1) {
+ warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
}
return warnings;
}