diff options
-rw-r--r-- | modules/gdnative/godot/godot_pool_arrays.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp index cb0b5d2f11..ff4586ebe7 100644 --- a/modules/gdnative/godot/godot_pool_arrays.cpp +++ b/modules/gdnative/godot/godot_pool_arrays.cpp @@ -124,8 +124,8 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) { // int void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + memnew_placement(pba, PoolVector<godot_int>); } void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) { @@ -135,9 +135,9 @@ void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const god } void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); + memnew_placement(pba, PoolVector<godot_int>); pba->resize(a->size()); for (size_t i = 0; i < a->size(); i++) { @@ -203,8 +203,8 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) { // real void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + memnew_placement(pba, PoolVector<godot_real>); } void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) { @@ -214,9 +214,9 @@ void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const g } void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); + memnew_placement(pba, PoolVector<godot_real>); pba->resize(a->size()); for (size_t i = 0; i < a->size(); i++) { |