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-rw-r--r--scene/gui/text_edit.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e106f0dfc6..40fc9a70cc 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4140,13 +4140,26 @@ void TextEdit::_update_completion_candidates() {
int ci_match=0;
Vector<float> sim_cache;
for(int i=0;i<completion_strings.size();i++) {
+ if (s == completion_strings[i]) {
+ // A perfect match, stop completion
+ _cancel_completion();
+ return;
+ }
if (s.is_subsequence_ofi(completion_strings[i])) {
// don't remove duplicates if no input is provided
if (s != "" && completion_options.find(completion_strings[i]) != -1) {
continue;
}
// Calculate the similarity to keep completions in good order
- float similarity = s.similarity(completion_strings[i]);
+ float similarity;
+ if (completion_strings[i].to_lower().begins_with(s.to_lower())) {
+ // Substrings are the best candidates
+ similarity = 1.1;
+ } else {
+ // Otherwise compute the similarity
+ similarity = s.to_lower().similarity(completion_strings[i].to_lower());
+ }
+
int comp_size = completion_options.size();
if (comp_size == 0) {
completion_options.push_back(completion_strings[i]);
@@ -4156,8 +4169,8 @@ void TextEdit::_update_completion_candidates() {
int pos = 0;
do {
comp_sim = sim_cache[pos++];
- } while(pos < comp_size && similarity <= comp_sim);
- pos--; // Pos will be off by one
+ } while(pos < comp_size && similarity < comp_sim);
+ pos = similarity > comp_sim ? pos - 1 : pos; // Pos will be off by one
completion_options.insert(pos, completion_strings[i]);
sim_cache.insert(pos, similarity);
}