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-rw-r--r--doc/classes/ProjectSettings.xml6
-rw-r--r--doc/classes/SceneTree.xml3
-rw-r--r--editor/editor_run.cpp5
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp13
-rw-r--r--editor/plugins/debugger_editor_plugin.h1
-rw-r--r--main/main.cpp7
-rw-r--r--scene/2d/path_2d.cpp14
-rw-r--r--scene/3d/path_3d.cpp90
-rw-r--r--scene/3d/path_3d.h11
-rw-r--r--scene/main/scene_tree.cpp46
-rw-r--r--scene/main/scene_tree.h17
11 files changed, 204 insertions, 9 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 2391cb892c..553005c4c4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -494,6 +494,12 @@
<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/paths/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
+ Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
+ </member>
+ <member name="debug/shapes/paths/geometry_width" type="float" setter="" getter="" default="2.0">
+ Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
+ </member>
<member name="display/mouse_cursor/custom_image" type="String" setter="" getter="" default="&quot;&quot;">
Custom image for the mouse cursor (limited to 256×256).
</member>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index c6b80f171a..cf6ab977db 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -221,6 +221,9 @@
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false">
If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes.
</member>
+ <member name="debug_paths_hint" type="bool" setter="set_debug_paths_hint" getter="is_debugging_paths_hint" default="false">
+ If [code]true[/code], curves from [Path2D] and [Path3D] nodes will be visible when running the game from the editor for debugging purposes.
+ </member>
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
The root of the edited scene.
</member>
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 04a3bf2915..ba49c6dc5f 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -59,11 +59,16 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
args.push_back(itos(OS::get_singleton()->get_process_id()));
bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
if (debug_collisions) {
args.push_back("--debug-collisions");
}
+ if (debug_paths) {
+ args.push_back("--debug-paths");
+ }
+
if (debug_navigation) {
args.push_back("--debug-navigation");
}
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 8ea50c4529..5c90d70982 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -72,6 +72,9 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(MenuButton *p_debug_menu) {
p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
p->set_item_tooltip(-1,
TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project."));
+ p->add_check_shortcut(ED_SHORTCUT("editor/visible_paths", TTR("Visible Paths")), RUN_DEBUG_PATHS);
+ p->set_item_tooltip(-1,
+ TTR("When this option is enabled, curve resources used by path nodes will be visible in the running project."));
p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(-1,
TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project."));
@@ -153,6 +156,12 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
} break;
+ case RUN_DEBUG_PATHS: {
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_PATHS));
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_PATHS), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_paths", !ischecked);
+
+ } break;
case RUN_DEBUG_NAVIGATION: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION), !ischecked);
@@ -182,6 +191,7 @@ void DebuggerEditorPlugin::_update_debug_options() {
bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
@@ -196,6 +206,9 @@ void DebuggerEditorPlugin::_update_debug_options() {
if (check_debug_collisions) {
_menu_option(RUN_DEBUG_COLLISONS);
}
+ if (check_debug_paths) {
+ _menu_option(RUN_DEBUG_PATHS);
+ }
if (check_debug_navigation) {
_menu_option(RUN_DEBUG_NAVIGATION);
}
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
index 10e1a27933..fb963385cd 100644
--- a/editor/plugins/debugger_editor_plugin.h
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -49,6 +49,7 @@ private:
RUN_FILE_SERVER,
RUN_LIVE_DEBUG,
RUN_DEBUG_COLLISONS,
+ RUN_DEBUG_PATHS,
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
RUN_RELOAD_SCRIPTS,
diff --git a/main/main.cpp b/main/main.cpp
index bfb0eacdfc..f3c56c7205 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -175,6 +175,7 @@ static Vector2 init_custom_pos;
static bool use_debug_profiler = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
+static bool debug_paths = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
@@ -357,6 +358,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
+ OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
@@ -1107,6 +1109,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#if defined(DEBUG_ENABLED)
} else if (I->get() == "--debug-collisions") {
debug_collisions = true;
+ } else if (I->get() == "--debug-paths") {
+ debug_paths = true;
} else if (I->get() == "--debug-navigation") {
debug_navigation = true;
} else if (I->get() == "--debug-stringnames") {
@@ -2375,6 +2379,9 @@ bool Main::start() {
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
+ if (debug_paths) {
+ sml->set_debug_paths_hint(true);
+ }
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index ba90a275e6..8eb48ffb30 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -87,13 +87,13 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
void Path2D::_notification(int p_what) {
switch (p_what) {
- // Draw the curve if navigation debugging is enabled.
+ // Draw the curve if path debugging is enabled.
case NOTIFICATION_DRAW: {
if (!curve.is_valid()) {
break;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
@@ -102,12 +102,10 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const real_t line_width = 2 * EDSCALE;
+ const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
#else
- const real_t line_width = 2;
+ const real_t line_width = get_tree()->get_debug_paths_width();
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
-
_cached_draw_pts.resize(curve->get_point_count() * 8);
int count = 0;
@@ -119,7 +117,7 @@ void Path2D::_notification(int p_what) {
}
}
- draw_polyline(_cached_draw_pts, color, line_width, true);
+ draw_polyline(_cached_draw_pts, get_tree()->get_debug_paths_color(), line_width, true);
} break;
}
}
@@ -129,7 +127,7 @@ void Path2D::_curve_changed() {
return;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index e13cf6f9c8..f53e783fbd 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -30,6 +30,92 @@
#include "path_3d.h"
+Path3D::Path3D() {
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ debug_instance = RS::get_singleton()->instance_create();
+ set_notify_transform(true);
+ _update_debug_mesh();
+ }
+}
+
+Path3D::~Path3D() {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->free(debug_instance);
+ }
+ if (debug_mesh.is_valid()) {
+ RS::get_singleton()->free(debug_mesh->get_rid());
+ }
+}
+
+void Path3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ _update_debug_mesh();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_inside_tree() && debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ }
+ } break;
+ }
+}
+
+void Path3D::_update_debug_mesh() {
+ SceneTree *st = SceneTree::get_singleton();
+ if (!(st && st->is_debugging_paths_hint())) {
+ return;
+ }
+
+ if (!debug_mesh.is_valid()) {
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ if (!(curve.is_valid())) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ return;
+ }
+ if (curve->get_point_count() < 2) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ return;
+ }
+
+ Vector<Vector3> vertex_array;
+
+ for (int i = 1; i < curve->get_point_count(); i++) {
+ Vector3 line_end = curve->get_point_position(i);
+ Vector3 line_start = curve->get_point_position(i - 1);
+ vertex_array.push_back(line_start);
+ vertex_array.push_back(line_end);
+ }
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
+
+ debug_mesh->clear_surfaces();
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
+
+ RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
+ RS::get_singleton()->mesh_surface_set_material(debug_mesh->get_rid(), 0, st->get_debug_paths_material()->get_rid());
+ if (is_inside_tree()) {
+ RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
+ }
+}
+
void Path3D::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
update_gizmos();
@@ -48,6 +134,10 @@ void Path3D::_curve_changed() {
}
}
}
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ _update_debug_mesh();
+ }
}
void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index cb67a044d1..7c7284534e 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -41,14 +41,23 @@ class Path3D : public Node3D {
void _curve_changed();
+ RID debug_instance;
+ Ref<ArrayMesh> debug_mesh;
+
+private:
+ void _update_debug_mesh();
+
protected:
+ void _notification(int p_what);
+
static void _bind_methods();
public:
void set_curve(const Ref<Curve3D> &p_curve);
Ref<Curve3D> get_curve() const;
- Path3D() {}
+ Path3D();
+ ~Path3D();
};
class PathFollow3D : public Node3D {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index dd77877c7d..18f69ecc82 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -659,6 +659,14 @@ bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
+void SceneTree::set_debug_paths_hint(bool p_enabled) {
+ debug_paths_hint = p_enabled;
+}
+
+bool SceneTree::is_debugging_paths_hint() const {
+ return debug_paths_hint;
+}
+
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
debug_navigation_hint = p_enabled;
}
@@ -684,6 +692,22 @@ Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
+void SceneTree::set_debug_paths_color(const Color &p_color) {
+ debug_paths_color = p_color;
+}
+
+Color SceneTree::get_debug_paths_color() const {
+ return debug_paths_color;
+}
+
+void SceneTree::set_debug_paths_width(float p_width) {
+ debug_paths_width = p_width;
+}
+
+float SceneTree::get_debug_paths_width() const {
+ return debug_paths_width;
+}
+
void SceneTree::set_debug_navigation_color(const Color &p_color) {
debug_navigation_color = p_color;
}
@@ -700,6 +724,23 @@ Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
+Ref<Material> SceneTree::get_debug_paths_material() {
+ if (debug_paths_material.is_valid()) {
+ return debug_paths_material;
+ }
+
+ Ref<StandardMaterial3D> _debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ _debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ _debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ _debug_material->set_albedo(get_debug_paths_color());
+
+ debug_paths_material = _debug_material;
+
+ return debug_paths_material;
+}
+
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid()) {
return navigation_material;
@@ -1207,6 +1248,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
+ ClassDB::bind_method(D_METHOD("set_debug_paths_hint", "enable"), &SceneTree::set_debug_paths_hint);
+ ClassDB::bind_method(D_METHOD("is_debugging_paths_hint"), &SceneTree::is_debugging_paths_hint);
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
@@ -1268,6 +1311,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_paths_hint"), "set_debug_paths_hint", "is_debugging_paths_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
@@ -1344,6 +1388,8 @@ SceneTree::SceneTree() {
}
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
+ debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
+ debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 67a17a69f2..a34aa8e2cd 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -97,6 +97,7 @@ private:
#ifdef DEBUG_ENABLED
bool debug_collisions_hint = false;
+ bool debug_paths_hint = false;
bool debug_navigation_hint = false;
#endif
bool paused = false;
@@ -146,9 +147,12 @@ private:
Color debug_collisions_color;
Color debug_collision_contact_color;
+ Color debug_paths_color;
+ float debug_paths_width = 1.0f;
Color debug_navigation_color;
Color debug_navigation_disabled_color;
Ref<ArrayMesh> debug_contact_mesh;
+ Ref<Material> debug_paths_material;
Ref<Material> navigation_material;
Ref<Material> navigation_disabled_material;
Ref<Material> collision_material;
@@ -297,12 +301,18 @@ public:
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;
+ void set_debug_paths_hint(bool p_enabled);
+ bool is_debugging_paths_hint() const;
+
void set_debug_navigation_hint(bool p_enabled);
bool is_debugging_navigation_hint() const;
#else
void set_debug_collisions_hint(bool p_enabled) {}
bool is_debugging_collisions_hint() const { return false; }
+ void set_debug_paths_hint(bool p_enabled) {}
+ bool is_debugging_paths_hint() const { return false; }
+
void set_debug_navigation_hint(bool p_enabled) {}
bool is_debugging_navigation_hint() const { return false; }
#endif
@@ -313,12 +323,19 @@ public:
void set_debug_collision_contact_color(const Color &p_color);
Color get_debug_collision_contact_color() const;
+ void set_debug_paths_color(const Color &p_color);
+ Color get_debug_paths_color() const;
+
+ void set_debug_paths_width(float p_width);
+ float get_debug_paths_width() const;
+
void set_debug_navigation_color(const Color &p_color);
Color get_debug_navigation_color() const;
void set_debug_navigation_disabled_color(const Color &p_color);
Color get_debug_navigation_disabled_color() const;
+ Ref<Material> get_debug_paths_material();
Ref<Material> get_debug_navigation_material();
Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();