diff options
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | scene/gui/progress_bar.cpp | 9 |
2 files changed, 7 insertions, 3 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index eef3358260..afe2573898 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -231,6 +231,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { } pb->set_percent_visible(false); + pb->set_custom_minimum_size(Vector2(0, 14) * EDSCALE); animations[E->get()] = pb; node->add_child(pb); diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 2195ec9778..264eda4035 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -39,9 +39,12 @@ Size2 ProgressBar::get_minimum_size() const { Size2 minimum_size = bg->get_minimum_size(); minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height); minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width); - //if (percent_visible) { this is needed, else the progressbar will collapse - minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height()); - //} + if (percent_visible) { + minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height()); + } else { // this is needed, else the progressbar will collapse + minimum_size.width = MAX(minimum_size.width, 1); + minimum_size.height = MAX(minimum_size.height, 1); + } return minimum_size; } |