diff options
144 files changed, 2325 insertions, 863 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 25506e8db3..ac4e0db5b7 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1114,6 +1114,8 @@ ProjectSettings::ProjectSettings() { // Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum. custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor"); + // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum. + custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox"); custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_thread", false); GLOBAL_DEF("physics/3d/run_on_thread", false); diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp index 324933d7b7..8f68b8d848 100644 --- a/core/extension/gdnative_interface.cpp +++ b/core/extension/gdnative_interface.cpp @@ -520,6 +520,11 @@ static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) { return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name)); } +static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_instance, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks) { + Object *o = (Object *)p_instance; + return o->get_instance_binding(p_token, p_callbacks); +} + static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) { return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id)); } @@ -665,6 +670,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { gdni.object_method_bind_ptrcall = gdnative_object_method_bind_ptrcall; gdni.object_destroy = gdnative_object_destroy; gdni.global_get_singleton = gdnative_global_get_singleton; + gdni.object_get_instance_binding = gdnative_object_get_instance_binding; gdni.object_cast_to = gdnative_object_cast_to; gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id; diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h index 318912e889..c1ebb3e76a 100644 --- a/core/extension/gdnative_interface.h +++ b/core/extension/gdnative_interface.h @@ -171,6 +171,16 @@ typedef void (*GDNativePtrUtilityFunction)(GDNativeTypePtr r_return, const GDNat typedef GDNativeObjectPtr (*GDNativeClassConstructor)(); +typedef void *(*GDNativeInstanceBindingCreateCallback)(void *p_token, void *p_instance); +typedef void (*GDNativeInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding); +typedef GDNativeBool (*GDNativeInstanceBindingReferenceCallback)(void *p_token, void *p_instance, GDNativeBool p_reference); + +struct GDNativeInstanceBindingCallbacks { + GDNativeInstanceBindingCreateCallback create_callback; + GDNativeInstanceBindingFreeCallback free_callback; + GDNativeInstanceBindingReferenceCallback reference_callback; +}; + /* EXTENSION CLASSES */ typedef void *GDExtensionClassInstancePtr; @@ -373,6 +383,7 @@ typedef struct { void (*object_method_bind_ptrcall)(GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret); void (*object_destroy)(GDNativeObjectPtr p_o); GDNativeObjectPtr (*global_get_singleton)(const char *p_name); + void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks); GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag); GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id); diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 6de626db99..ca56509253 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -238,7 +238,10 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s case Z_DATA_ERROR: case Z_MEM_ERROR: case Z_STREAM_ERROR: - WARN_PRINT(strm.msg); + case Z_BUF_ERROR: + if (strm.msg) { + WARN_PRINT(strm.msg); + } (void)inflateEnd(&strm); p_dst_vect->resize(0); return ret; diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp index f9b3165a07..f291086808 100644 --- a/core/io/http_client_tcp.cpp +++ b/core/io/http_client_tcp.cpp @@ -590,6 +590,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { } } if (err != OK) { + ret.resize(_offset); break; } } diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 51ba8800e4..564397c88c 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -85,7 +85,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i if (id & (1 << 15)) { id = id & ~(1 << 15); config = p_node->get_node_rpc_methods(); - } else { + } else if (p_node->get_script_instance()) { config = p_node->get_script_instance()->get_rpc_methods(); } if (id < config.size()) { @@ -149,7 +149,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i } void MultiplayerAPI::poll() { - if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { + if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { return; } @@ -196,13 +196,13 @@ Node *MultiplayerAPI::get_root_node() { return root_node; } -void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { +void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) { if (p_peer == network_peer) { return; // Nothing to do } - ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, - "Supplied NetworkedMultiplayerPeer must be connecting or connected."); + ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, + "Supplied MultiplayerPeer must be connecting or connected."); if (network_peer.is_valid()) { network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); @@ -224,7 +224,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee } } -Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { +Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const { return network_peer; } @@ -513,7 +513,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, packet.write[1] = valid_rpc_checksum; encode_cstring(pname.get_data(), &packet.write[2]); - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); network_peer->put_packet(packet.ptr(), packet.size()); } @@ -592,7 +592,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { network_peer->set_target_peer(E->get()); // To all of you. - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->put_packet(packet.ptr(), packet.size()); psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. @@ -760,9 +760,9 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected."); ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255."); @@ -974,7 +974,7 @@ void MultiplayerAPI::_server_disconnected() { void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active."); ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected."); int node_id = network_peer->get_unique_id(); bool skip_rpc = node_id == p_peer_id; @@ -1033,10 +1033,10 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode."); } -Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { +Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) { ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active."); - ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); + ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); MAKE_ROOM(p_data.size() + 1); const uint8_t *r = p_data.ptr(); @@ -1105,7 +1105,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); - ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); + ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE)); ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); @@ -1123,7 +1123,7 @@ void MultiplayerAPI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 43804a20ec..e9f96383c9 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -31,7 +31,7 @@ #ifndef MULTIPLAYER_API_H #define MULTIPLAYER_API_H -#include "core/io/networked_multiplayer_peer.h" +#include "core/io/multiplayer_peer.h" #include "core/object/ref_counted.h" class MultiplayerAPI : public RefCounted { @@ -51,7 +51,7 @@ public: struct RPCConfig { StringName name; RPCMode rpc_mode = RPC_MODE_DISABLED; - NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; int channel = 0; bool operator==(RPCConfig const &p_other) const { @@ -83,7 +83,7 @@ private: Map<int, NodeInfo> nodes; }; - Ref<NetworkedMultiplayerPeer> network_peer; + Ref<MultiplayerPeer> network_peer; int rpc_sender_id = 0; Set<int> connected_peers; HashMap<NodePath, PathSentCache> path_send_cache; @@ -132,9 +132,9 @@ public: void clear(); void set_root_node(Node *p_node); Node *get_root_node(); - void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); - Ref<NetworkedMultiplayerPeer> get_network_peer() const; - Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + void set_network_peer(const Ref<MultiplayerPeer> &p_peer); + Ref<MultiplayerPeer> get_network_peer() const; + Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE); // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/multiplayer_peer.cpp index b6af046e77..8126b4cea3 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/multiplayer_peer.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* networked_multiplayer_peer.cpp */ +/* multiplayer_peer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,22 +28,22 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "networked_multiplayer_peer.h" +#include "multiplayer_peer.h" -void NetworkedMultiplayerPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode); - ClassDB::bind_method(D_METHOD("get_transfer_mode"), &NetworkedMultiplayerPeer::get_transfer_mode); - ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer); +void MultiplayerPeer::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode); + ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode); + ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer); - ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer); + ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer); - ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll); + ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll); - ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status); - ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id); + ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status); + ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id); - ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections); + ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections); + ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode"); diff --git a/core/io/networked_multiplayer_peer.h b/core/io/multiplayer_peer.h index 7c90f97d88..432f47280f 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/multiplayer_peer.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* networked_multiplayer_peer.h */ +/* multiplayer_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,8 +33,8 @@ #include "core/io/packet_peer.h" -class NetworkedMultiplayerPeer : public PacketPeer { - GDCLASS(NetworkedMultiplayerPeer, PacketPeer); +class MultiplayerPeer : public PacketPeer { + GDCLASS(MultiplayerPeer, PacketPeer); protected: static void _bind_methods(); @@ -73,10 +73,10 @@ public: virtual ConnectionStatus get_connection_status() const = 0; - NetworkedMultiplayerPeer() {} + MultiplayerPeer() {} }; -VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode) -VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus) +VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode) +VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus) #endif // NETWORKED_MULTIPLAYER_PEER_H diff --git a/core/object/object.cpp b/core/object/object.cpp index 1c8db89e5e..296d876701 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1769,42 +1769,41 @@ uint32_t Object::get_edited_version() const { } #endif -void *Object::get_script_instance_binding(int p_script_language_index) { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr); -#endif - - //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync - //just return the same pointer. - //if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it - //as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards - - if (!_script_instance_bindings[p_script_language_index]) { - void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this); - if (script_data) { - instance_binding_count.increment(); - _script_instance_bindings[p_script_language_index] = script_data; +void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) { + void *binding = nullptr; + _instance_binding_mutex.lock(); + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].token == p_token) { + binding = _instance_bindings[i].binding; + break; } } + if (unlikely(!binding)) { + uint32_t current_size = next_power_of_2(_instance_binding_count); + uint32_t new_size = next_power_of_2(_instance_binding_count + 1); - return _script_instance_bindings[p_script_language_index]; -} + if (current_size == 0 || new_size > current_size) { + _instance_bindings = (InstanceBinding *)memrealloc(_instance_bindings, new_size * sizeof(InstanceBinding)); + } -bool Object::has_script_instance_binding(int p_script_language_index) { - return _script_instance_bindings[p_script_language_index] != nullptr; -} + _instance_bindings[_instance_binding_count].free_callback = p_callbacks->free_callback; + _instance_bindings[_instance_binding_count].reference_callback = p_callbacks->reference_callback; + _instance_bindings[_instance_binding_count].token = p_token; -void Object::set_script_instance_binding(int p_script_language_index, void *p_data) { -#ifdef DEBUG_ENABLED - CRASH_COND(_script_instance_bindings[p_script_language_index] != nullptr); -#endif - _script_instance_bindings[p_script_language_index] = p_data; + binding = p_callbacks->create_callback(p_token, this); + _instance_bindings[_instance_binding_count].binding = binding; + + _instance_binding_count++; + } + + _instance_binding_mutex.unlock(); + + return binding; } void Object::_construct_object(bool p_reference) { type_is_reference = p_reference; _instance_id = ObjectDB::add_instance(this); - memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS); ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance); @@ -1864,12 +1863,13 @@ Object::~Object() { _instance_id = ObjectID(); _predelete_ok = 2; - if (!ScriptServer::are_languages_finished()) { - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]); + if (_instance_bindings != nullptr) { + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].free_callback) { + _instance_bindings[i].free_callback(_instance_bindings[i].token, _instance_bindings[i].binding, this); } } + memfree(_instance_bindings); } } @@ -1887,7 +1887,6 @@ void ObjectDB::debug_objects(DebugFunc p_func) { for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) { if (object_slots[i].validator) { p_func(object_slots[i].object); - count--; } } diff --git a/core/object/object.h b/core/object/object.h index e6eb6d1aaf..8389d80afc 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -480,10 +480,6 @@ public: }; private: - enum { - MAX_SCRIPT_INSTANCE_BINDINGS = 8 - }; - #ifdef DEBUG_ENABLED friend struct _ObjectDebugLock; #endif @@ -542,12 +538,35 @@ private: friend class RefCounted; bool type_is_reference = false; - SafeNumeric<uint32_t> instance_binding_count; - void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS]; + + std::mutex _instance_binding_mutex; + struct InstanceBinding { + void *binding; + void *token; + GDNativeInstanceBindingFreeCallback free_callback = nullptr; + GDNativeInstanceBindingReferenceCallback reference_callback = nullptr; + }; + InstanceBinding *_instance_bindings = nullptr; + uint32_t _instance_binding_count = 0; Object(bool p_reference); protected: + _FORCE_INLINE_ bool _instance_binding_reference(bool p_reference) { + bool can_die = true; + if (_instance_bindings) { + _instance_binding_mutex.lock(); + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].reference_callback) { + if (!_instance_bindings[i].reference_callback(_instance_bindings[i].token, _instance_bindings[i].binding, p_reference)) { + can_die = false; + } + } + } + _instance_binding_mutex.unlock(); + } + return can_die; + } friend class NativeExtensionMethodBind; _ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; } _ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; } @@ -785,9 +804,7 @@ public: #endif //used by script languages to store binding data - void *get_script_instance_binding(int p_script_language_index); - bool has_script_instance_binding(int p_script_language_index); - void set_script_instance_binding(int p_script_language_index, void *p_data); + void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks); void clear_internal_resource_paths(); diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp index 9862624972..2833f774dc 100644 --- a/core/object/ref_counted.cpp +++ b/core/object/ref_counted.cpp @@ -65,13 +65,8 @@ bool RefCounted::reference() { if (_get_extension() && _get_extension()->reference) { _get_extension()->reference(_get_extension_instance()); } - if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) { - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - ScriptServer::get_language(i)->refcount_incremented_instance_binding(this); - } - } - } + + _instance_binding_reference(true); } return success; @@ -89,14 +84,8 @@ bool RefCounted::unreference() { if (_get_extension() && _get_extension()->unreference) { _get_extension()->unreference(_get_extension_instance()); } - if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) { - for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { - if (_script_instance_bindings[i]) { - bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this); - die = die && script_ret; - } - } - } + + die = die && _instance_binding_reference(false); } return die; diff --git a/core/os/os.h b/core/os/os.h index 444f67431f..301718a8b3 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -58,8 +58,6 @@ class OS { int _orientation; bool _allow_hidpi = false; bool _allow_layered = false; - bool _use_vsync; - bool _vsync_via_compositor; bool _stdout_enabled = true; bool _stderr_enabled = true; diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 1cbb0bb597..0739a0336d 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -48,7 +48,7 @@ #include "core/io/json.h" #include "core/io/marshalls.h" #include "core/io/multiplayer_api.h" -#include "core/io/networked_multiplayer_peer.h" +#include "core/io/multiplayer_peer.h" #include "core/io/packed_data_container.h" #include "core/io/packet_peer.h" #include "core/io/packet_peer_dtls.h" @@ -188,7 +188,7 @@ void register_core_types() { resource_format_loader_crypto.instantiate(); ResourceLoader::add_resource_format_loader(resource_format_loader_crypto); - ClassDB::register_virtual_class<NetworkedMultiplayerPeer>(); + ClassDB::register_virtual_class<MultiplayerPeer>(); ClassDB::register_class<MultiplayerAPI>(); ClassDB::register_class<MainLoop>(); ClassDB::register_class<Translation>(); diff --git a/core/templates/list.h b/core/templates/list.h index 010e35eed8..6047b89670 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -135,6 +135,83 @@ public: _FORCE_INLINE_ Element() {} }; + typedef T ValueType; + + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ T *operator->() const { return &E->get(); } + _FORCE_INLINE_ Iterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + Iterator(Element *p_E) { E = p_E; } + Iterator() {} + Iterator(const Iterator &p_it) { E = p_it.E; } + + private: + Element *E = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ const T *operator->() const { return &E->get(); } + _FORCE_INLINE_ ConstIterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; } + _FORCE_INLINE_ ConstIterator() {} + _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; } + + private: + const Element *E = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(front()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ Iterator find(const K &p_key) { + return Iterator(find(p_key)); + } +#endif + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(front()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(nullptr); + } +#if 0 + //to use when replacing find() + _FORCE_INLINE_ ConstIterator find(const K &p_key) const { + return ConstIterator(find(p_key)); + } +#endif private: struct _Data { Element *first = nullptr; diff --git a/core/templates/map.h b/core/templates/map.h index 7dfee13d2c..a47547d355 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -33,6 +33,7 @@ #include "core/error/error_macros.h" #include "core/os/memory.h" +#include "core/templates/pair.h" // based on the very nice implementation of rb-trees by: // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html @@ -55,11 +56,12 @@ public: Element *parent = nullptr; Element *_next = nullptr; Element *_prev = nullptr; - K _key; - V _value; - //_Data *data; + KeyValue<K, V> _data; public: + KeyValue<K, V> &key_value() { return _data; } + const KeyValue<K, V> &key_value() const { return _data; } + const Element *next() const { return _next; } @@ -73,23 +75,106 @@ public: return _prev; } const K &key() const { - return _key; + return _data.key; } V &value() { - return _value; + return _data.value; } const V &value() const { - return _value; + return _data.value; } V &get() { - return _value; + return _data.value; } const V &get() const { - return _value; + return _data.value; } - Element() {} + Element(const KeyValue<K, V> &p_data) : + _data(p_data) {} }; + typedef KeyValue<K, V> ValueType; + + struct Iterator { + _FORCE_INLINE_ KeyValue<K, V> &operator*() const { + return E->key_value(); + } + _FORCE_INLINE_ KeyValue<K, V> *operator->() const { return &E->key_value(); } + _FORCE_INLINE_ Iterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + Iterator(Element *p_E) { E = p_E; } + Iterator() {} + Iterator(const Iterator &p_it) { E = p_it.E; } + + private: + Element *E = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const KeyValue<K, V> &operator*() const { + return E->key_value(); + } + _FORCE_INLINE_ const KeyValue<K, V> *operator->() const { return &E->key_value(); } + _FORCE_INLINE_ ConstIterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; } + + ConstIterator(const Element *p_E) { E = p_E; } + ConstIterator() {} + ConstIterator(const ConstIterator &p_it) { E = p_it.E; } + + private: + const Element *E = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(front()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ Iterator find(const K &p_key) { + return Iterator(find(p_key)); + } +#endif + _FORCE_INLINE_ void remove(const Iterator &p_iter) { + return erase(p_iter.E); + } + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(front()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ ConstIterator find(const K &p_key) const { + return ConstIterator(find(p_key)); + } +#endif private: struct _Data { Element *_root = nullptr; @@ -107,7 +192,7 @@ private: } void _create_root() { - _root = memnew_allocator(Element, A); + _root = memnew_allocator(Element(KeyValue<K, V>(K(), V())), A); _root->parent = _root->left = _root->right = _nil; _root->color = BLACK; } @@ -216,9 +301,9 @@ private: C less; while (node != _data._nil) { - if (less(p_key, node->_key)) { + if (less(p_key, node->_data.key)) { node = node->left; - } else if (less(node->_key, p_key)) { + } else if (less(node->_data.key, p_key)) { node = node->right; } else { return node; // found @@ -236,9 +321,9 @@ private: while (node != _data._nil) { prev = node; - if (less(p_key, node->_key)) { + if (less(p_key, node->_data.key)) { node = node->left; - } else if (less(node->_key, p_key)) { + } else if (less(node->_data.key, p_key)) { node = node->right; } else { return node; // found @@ -249,7 +334,7 @@ private: return nullptr; // tree empty } - if (less(p_key, prev->_key)) { + if (less(p_key, prev->_data.key)) { prev = prev->_prev; } @@ -312,25 +397,25 @@ private: while (node != _data._nil) { new_parent = node; - if (less(p_key, node->_key)) { + if (less(p_key, node->_data.key)) { node = node->left; - } else if (less(node->_key, p_key)) { + } else if (less(node->_data.key, p_key)) { node = node->right; } else { - node->_value = p_value; + node->_data.value = p_value; return node; // Return existing node with new value } } - Element *new_node = memnew_allocator(Element, A); + typedef KeyValue<K, V> KV; + Element *new_node = memnew_allocator(Element(KV(p_key, p_value)), A); new_node->parent = new_parent; new_node->right = _data._nil; new_node->left = _data._nil; - new_node->_key = p_key; - new_node->_value = p_value; + //new_node->data=_data; - if (new_parent == _data._root || less(p_key, new_parent->_key)) { + if (new_parent == _data._root || less(p_key, new_parent->_data.key)) { new_parent->left = new_node; } else { new_parent->right = new_node; @@ -575,7 +660,7 @@ public: CRASH_COND(!_data._root); const Element *e = find(p_key); CRASH_COND(!e); - return e->_value; + return e->_data.value; } V &operator[](const K &p_key) { @@ -588,7 +673,7 @@ public: e = insert(p_key, V()); } - return e->_value; + return e->_data.value; } Element *front() const { diff --git a/core/templates/pair.h b/core/templates/pair.h index bc1a764694..31706b6ecb 100644 --- a/core/templates/pair.h +++ b/core/templates/pair.h @@ -31,6 +31,8 @@ #ifndef PAIR_H #define PAIR_H +#include "core/typedefs.h" + template <class F, class S> struct Pair { F first; @@ -64,4 +66,37 @@ struct PairSort { } }; +template <class K, class V> +struct KeyValue { + const K key; + V value; + + void operator=(const KeyValue &p_kv) = delete; + _FORCE_INLINE_ KeyValue(const KeyValue &p_kv) : + key(p_kv.key), + value(p_kv.value) { + } + _FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) : + key(p_key), + value(p_value) { + } +}; + +template <class K, class V> +bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) { + return (pair.key == other.key) && (pair.value == other.value); +} + +template <class K, class V> +bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) { + return (pair.key != other.key) || (pair.value != other.value); +} + +template <class K, class V> +struct KeyValueSort { + bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const { + return A.key < B.key; + } +}; + #endif // PAIR_H diff --git a/core/templates/set.h b/core/templates/set.h index 3036ecf27d..245c174862 100644 --- a/core/templates/set.h +++ b/core/templates/set.h @@ -77,6 +77,85 @@ public: Element() {} }; + typedef T ValueType; + + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ T *operator->() const { return &E->get(); } + _FORCE_INLINE_ Iterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + Iterator(Element *p_E) { E = p_E; } + Iterator() {} + Iterator(const Iterator &p_it) { E = p_it.E; } + + private: + Element *E = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return E->get(); + } + _FORCE_INLINE_ const T *operator->() const { return &E->get(); } + _FORCE_INLINE_ ConstIterator &operator++() { + E = E->next(); + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + E = E->prev(); + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } + + _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; } + _FORCE_INLINE_ ConstIterator() {} + _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; } + + private: + const Element *E = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(front()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ Iterator find(const K &p_key) { + return Iterator(find(p_key)); + } +#endif + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(front()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(nullptr); + } + +#if 0 + //to use when replacing find() + _FORCE_INLINE_ ConstIterator find(const K &p_key) const { + return ConstIterator(find(p_key)); + } +#endif private: struct _Data { Element *_root = nullptr; diff --git a/core/templates/vector.h b/core/templates/vector.h index dae8874a87..08cbef6ba4 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -187,6 +187,70 @@ public: return false; } + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return *elem_ptr; + } + _FORCE_INLINE_ T *operator->() const { return elem_ptr; } + _FORCE_INLINE_ Iterator &operator++() { + elem_ptr++; + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + elem_ptr--; + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; } + + Iterator(T *p_ptr) { elem_ptr = p_ptr; } + Iterator() {} + Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; } + + private: + T *elem_ptr = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return *elem_ptr; + } + _FORCE_INLINE_ const T *operator->() const { return elem_ptr; } + _FORCE_INLINE_ ConstIterator &operator++() { + elem_ptr++; + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + elem_ptr--; + return *this; + } + + _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; } + _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; } + + ConstIterator(T *p_ptr) { elem_ptr = p_ptr; } + ConstIterator() {} + ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; } + + private: + const T *elem_ptr = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(ptrw()); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(ptrw() + size()); + } + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(ptr()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(ptr() + size()); + } + _FORCE_INLINE_ Vector() {} _FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); } diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index ef20174ee6..17b51d5cbe 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -44,9 +44,11 @@ </return> <argument index="0" name="mode" type="int" enum="DisplayServer.WindowMode"> </argument> - <argument index="1" name="flags" type="int"> + <argument index="1" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode"> </argument> - <argument index="2" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)"> + <argument index="2" name="flags" type="int"> + </argument> + <argument index="3" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)"> </argument> <description> </description> @@ -671,34 +673,6 @@ [b]Note:[/b] This method is implemented on Android, iOS and UWP. </description> </method> - <method name="vsync_is_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="vsync_is_using_via_compositor" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="vsync_set_enabled"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="vsync_set_use_via_compositor"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> <method name="window_attach_instance_id"> <return type="void"> </return> @@ -791,6 +765,15 @@ <description> </description> </method> + <method name="window_get_vsync_mode" qualifiers="const"> + <return type="int" enum="DisplayServer.VSyncMode"> + </return> + <argument index="0" name="window_id" type="int" default="0"> + </argument> + <description> + Returns the VSync mode of the given window. + </description> + </method> <method name="window_move_to_foreground"> <return type="void"> </return> @@ -995,6 +978,19 @@ <description> </description> </method> + <method name="window_set_vsync_mode"> + <return type="void"> + </return> + <argument index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode"> + </argument> + <argument index="1" name="window_id" type="int" default="0"> + </argument> + <description> + Sets the VSync mode of the given window. + See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. + Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported. + </description> + </method> <method name="window_set_window_event_callback"> <return type="void"> </return> @@ -1151,5 +1147,18 @@ </constant> <constant name="WINDOW_EVENT_DPI_CHANGE" value="6" enum="WindowEvent"> </constant> + <constant name="VSYNC_DISABLED" value="0" enum="VSyncMode"> + No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). + </constant> + <constant name="VSYNC_ENABLED" value="1" enum="VSyncMode"> + Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). + </constant> + <constant name="VSYNC_ADAPTIVE" value="2" enum="VSyncMode"> + Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible), otherwise vertical synchronization is enabled to avoid tearing. + </constant> + <constant name="VSYNC_MAILBOX" value="3" enum="VSyncMode"> + Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). + Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag. + </constant> </constants> </class> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index a549994a69..a08bed751f 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -158,7 +158,8 @@ <argument index="3" name="body" type="String" default=""""> </argument> <description> - Sends a request to the connected host. The URL parameter is just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]index.php[/code]. + Sends a request to the connected host. + The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. To create a POST request with query strings to push to the server, do: [codeblocks] @@ -166,7 +167,7 @@ var fields = {"username" : "user", "password" : "pass"} var query_string = http_client.query_string_from_dict(fields) var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(query_string.length())] - var result = http_client.request(http_client.METHOD_POST, "index.php", headers, query_string) + var result = http_client.request(http_client.METHOD_POST, "/index.php", headers, query_string) [/gdscript] [csharp] var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } }; @@ -190,7 +191,8 @@ <argument index="3" name="body" type="PackedByteArray"> </argument> <description> - Sends a raw request to the connected host. The URL parameter is just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]index.php[/code]. + Sends a raw request to the connected host. + The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. Sends the body data raw, as a byte array and does not encode it in any way. </description> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 3bbdfbe62e..2cc0bd2ef9 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -16,8 +16,14 @@ <method name="create_convex_shape" qualifiers="const"> <return type="Shape3D"> </return> + <argument index="0" name="clean" type="bool" default="true"> + </argument> + <argument index="1" name="simplify" type="bool" default="false"> + </argument> <description> Calculate a [ConvexPolygonShape3D] from the mesh. + If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. + If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_outline" qualifiers="const"> diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 7c4e75793e..930301a742 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -16,8 +16,14 @@ <method name="create_convex_collision"> <return type="void"> </return> + <argument index="0" name="clean" type="bool" default="true"> + </argument> + <argument index="1" name="simplify" type="bool" default="false"> + </argument> <description> This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. + If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. + If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_debug_tangents"> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 5de5703d95..c4d8a5b1b9 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -4,7 +4,7 @@ High-level multiplayer API. </brief_description> <description> - This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer]. + This class implements most of the logic behind the high-level multiplayer API. See also [MultiplayerPeer]. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. @@ -70,10 +70,10 @@ </argument> <argument index="1" name="id" type="int" default="0"> </argument> - <argument index="2" name="mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2"> + <argument index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2"> </argument> <description> - Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers. + Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers. </description> </method> </methods> @@ -82,7 +82,7 @@ If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs. [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </member> - <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> + <member name="network_peer" type="MultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master, or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml index 06ea46f023..713cd64b82 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/MultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" version="4.0"> +<class name="MultiplayerPeer" inherits="PacketPeer" version="4.0"> <brief_description> A high-level network interface to simplify multiplayer interactions. </brief_description> @@ -13,7 +13,7 @@ </tutorials> <methods> <method name="get_connection_status" qualifiers="const"> - <return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus"> + <return type="int" enum="MultiplayerPeer.ConnectionStatus"> </return> <description> Returns the current state of the connection. See [enum ConnectionStatus]. @@ -23,14 +23,14 @@ <return type="int"> </return> <description> - Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet. + Returns the ID of the [MultiplayerPeer] who sent the most recent packet. </description> </method> <method name="get_unique_id" qualifiers="const"> <return type="int"> </return> <description> - Returns the ID of this [NetworkedMultiplayerPeer]. + Returns the ID of this [MultiplayerPeer]. </description> </method> <method name="poll"> @@ -53,9 +53,9 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="true"> - If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. + If [code]true[/code], this [MultiplayerPeer] refuses new connections. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode" default="0"> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="0"> The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. </member> </members> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 88e69968d2..fc971effd7 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -14,7 +14,7 @@ To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instantiated what. This is mostly useful when writing editors and tools, though. Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children. [b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. - [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. + [b]Networking with nodes:[/b] After connecting to a server (or making one, see [ENetMultiplayerPeer]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> <link title="Scenes and nodes">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> @@ -660,7 +660,7 @@ </argument> <description> Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant]. - [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. + [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. </description> </method> <method name="rpc_config"> @@ -670,12 +670,12 @@ </argument> <argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> - <argument index="2" name="transfer_mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2"> + <argument index="2" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2"> </argument> <argument index="3" name="channel" type="int" default="0"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum NetworkedMultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). + Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -686,7 +686,7 @@ <argument index="1" name="method" type="StringName"> </argument> <description> - Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]. + Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). Returns an empty [Variant]. </description> </method> <method name="set_display_folded"> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index c95ba29ea2..56bf98772b 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -12,6 +12,9 @@ <methods> </methods> <members> + <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> + Offset of the generated plane. Useful for particles. + </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)"> Size of the generated plane. </member> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 366a0a5f0f..fbd257cdba 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -445,7 +445,7 @@ </member> <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. - If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. + If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions. </member> <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024"> @@ -532,12 +532,10 @@ <member name="display/window/size/width" type="int" setter="" getter="" default="1024"> Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. </member> - <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> - If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). - </member> - <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> - If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) - [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. + <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> + Sets the VSync mode for the main game window. + See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. + Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported. </member> <member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0"> When creating node names automatically, set the type of casing in this project. This is mostly an editor setting. diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 94d638888c..4209e3db14 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -13,6 +13,9 @@ <methods> </methods> <members> + <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> + Offset of the generated Quad. Useful for particles. + </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)"> Size on the X and Y axes. </member> diff --git a/doc/classes/RDPipelineSpecializationConstant.xml b/doc/classes/RDPipelineSpecializationConstant.xml new file mode 100644 index 0000000000..4d9481b846 --- /dev/null +++ b/doc/classes/RDPipelineSpecializationConstant.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RDPipelineSpecializationConstant" inherits="RefCounted" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="constant_id" type="int" setter="set_constant_id" getter="get_constant_id" default="0"> + </member> + <member name="value" type="Variant" setter="set_value" getter="get_value"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index f2b22af8c6..901a985961 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -140,6 +140,8 @@ </return> <argument index="0" name="shader" type="RID"> </argument> + <argument index="1" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]"> + </argument> <description> </description> </method> @@ -580,6 +582,8 @@ </argument> <argument index="9" name="for_render_pass" type="int" default="0"> </argument> + <argument index="10" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]"> + </argument> <description> </description> </method> @@ -1709,6 +1713,12 @@ </constant> <constant name="SHADER_LANGUAGE_HLSL" value="1" enum="ShaderLanguage"> </constant> + <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL" value="0" enum="PipelineSpecializationConstantType"> + </constant> + <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT" value="1" enum="PipelineSpecializationConstantType"> + </constant> + <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT" value="2" enum="PipelineSpecializationConstantType"> + </constant> <constant name="LIMIT_MAX_BOUND_UNIFORM_SETS" value="0" enum="Limit"> </constant> <constant name="LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS" value="1" enum="Limit"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index d327e8cbca..bf51b4dfa7 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -112,20 +112,6 @@ Returns the current frame number, i.e. the total frame count since the application started. </description> </method> - <method name="get_network_connected_peers" qualifiers="const"> - <return type="PackedInt32Array"> - </return> - <description> - Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]. - </description> - </method> - <method name="get_network_unique_id" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the unique peer ID of this [SceneTree]'s [member network_peer]. - </description> - </method> <method name="get_node_count" qualifiers="const"> <return type="int"> </return> @@ -149,13 +135,6 @@ Returns an array of currently exising [Tween]s in the [SceneTree] (both running and paused). </description> </method> - <method name="get_rpc_sender_id" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the sender's peer ID for the most recently received RPC call. - </description> - </method> <method name="has_group" qualifiers="const"> <return type="bool"> </return> @@ -165,20 +144,6 @@ Returns [code]true[/code] if the given group exists. </description> </method> - <method name="has_network_peer" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if there is a [member network_peer] set. - </description> - </method> - <method name="is_network_server" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in server mode (listening for connections). - </description> - </method> <method name="notify_group"> <return type="void"> </return> @@ -301,32 +266,16 @@ If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame]. If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> - <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals. - </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false"> If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: - 2D and 3D physics will be stopped. - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes. </member> - <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> - If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections. - </member> <member name="root" type="Window" setter="" getter="get_root"> The [SceneTree]'s root [Window]. </member> </members> <signals> - <signal name="connected_to_server"> - <description> - Emitted whenever this [SceneTree]'s [member network_peer] successfully connected to a server. Only emitted on clients. - </description> - </signal> - <signal name="connection_failed"> - <description> - Emitted whenever this [SceneTree]'s [member network_peer] fails to establish a connection to a server. Only emitted on clients. - </description> - </signal> <signal name="files_dropped"> <argument index="0" name="files" type="PackedStringArray"> </argument> @@ -336,20 +285,6 @@ Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> - <signal name="network_peer_connected"> - <argument index="0" name="id" type="int"> - </argument> - <description> - Emitted whenever this [SceneTree]'s [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). - </description> - </signal> - <signal name="network_peer_disconnected"> - <argument index="0" name="id" type="int"> - </argument> - <description> - Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. - </description> - </signal> <signal name="node_added"> <argument index="0" name="node" type="Node"> </argument> @@ -388,11 +323,6 @@ Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. </description> </signal> - <signal name="server_disconnected"> - <description> - Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients. - </description> - </signal> <signal name="tree_changed"> <description> Emitted whenever the [SceneTree] hierarchy changed (children being moved or renamed, etc.). diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 87c79048d8..9be7751d3d 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -842,7 +842,7 @@ def rstize_text(text, state): # type: (str, State) -> str inside_code = True elif cmd == "gdscript": tag_depth += 1 - tag_text = "\n .. code-tab:: gdscript GDScript\n" + tag_text = "\n .. code-tab:: gdscript\n" inside_code = True elif cmd == "csharp": tag_depth += 1 diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 6c1f1e4852..d3d49503d8 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -4374,6 +4374,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages uint32_t stages_processed = 0; + Vector<Shader::SpecializationConstant> specialization_constants; + bool is_compute = false; uint32_t compute_local_size[3] = { 0, 0, 0 }; @@ -4560,6 +4562,62 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } } + { + //specialization constants + + uint32_t sc_count = 0; + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating specialization constants."); + + if (sc_count) { + Vector<SpvReflectSpecializationConstant *> spec_constants; + spec_constants.resize(sc_count); + + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining specialization constants."); + + for (uint32_t j = 0; j < sc_count; j++) { + int32_t existing = -1; + Shader::SpecializationConstant sconst; + sconst.constant.constant_id = spec_constants[j]->constant_id; + switch (spec_constants[j]->constant_type) { + case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: { + sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sconst.constant.bool_value = spec_constants[j]->default_value.int_bool_value != 0; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: { + sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sconst.constant.int_value = spec_constants[j]->default_value.int_bool_value; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: { + sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sconst.constant.float_value = spec_constants[j]->default_value.float_value; + } break; + } + sconst.stage_flags = 1 << p_stages[i].shader_stage; + + print_line("spec constant " + itos(i) + ": " + String(spec_constants[j]->name) + " type " + itos(spec_constants[j]->constant_type) + " id " + itos(spec_constants[j]->constant_id)); + + for (int k = 0; k < specialization_constants.size(); k++) { + if (specialization_constants[k].constant.constant_id == sconst.constant.constant_id) { + ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.type != sconst.constant.type, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their types differ."); + ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.int_value != sconst.constant.int_value, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their default values differ."); + existing = k; + break; + } + } + + if (existing > 0) { + specialization_constants.write[existing].stage_flags |= sconst.stage_flags; + } else { + specialization_constants.push_back(sconst); + } + } + } + } + if (stage == SHADER_STAGE_VERTEX) { uint32_t iv_count = 0; result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr); @@ -4656,6 +4714,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages shader.compute_local_size[0] = compute_local_size[0]; shader.compute_local_size[1] = compute_local_size[1]; shader.compute_local_size[2] = compute_local_size[2]; + shader.specialization_constants = specialization_constants; String error_text; @@ -5651,7 +5710,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { /**** RENDER PIPELINE ****/ /*************************/ -RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) { +RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) { _THREAD_SAFE_METHOD_ //needs a shader @@ -5969,8 +6028,63 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma graphics_pipeline_create_info.pNext = nullptr; graphics_pipeline_create_info.flags = 0; - graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size(); - graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr(); + Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages; + Vector<VkSpecializationInfo> specialization_info; + Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries; + Vector<uint32_t> specialization_constant_data; + + if (shader->specialization_constants.size()) { + specialization_constant_data.resize(shader->specialization_constants.size()); + uint32_t *data_ptr = specialization_constant_data.ptrw(); + specialization_info.resize(pipeline_stages.size()); + specialization_map_entries.resize(pipeline_stages.size()); + for (int i = 0; i < shader->specialization_constants.size(); i++) { + //see if overriden + const Shader::SpecializationConstant &sc = shader->specialization_constants[i]; + data_ptr[i] = sc.constant.int_value; //just copy the 32 bits + + for (int j = 0; j < p_specialization_constants.size(); j++) { + const PipelineSpecializationConstant &psc = p_specialization_constants[j]; + if (psc.constant_id == sc.constant.constant_id) { + ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type."); + data_ptr[i] = sc.constant.int_value; + break; + } + } + + VkSpecializationMapEntry entry; + + entry.constantID = sc.constant.constant_id; + entry.offset = i * sizeof(uint32_t); + entry.size = sizeof(uint32_t); + + for (int j = 0; j < SHADER_STAGE_MAX; j++) { + if (sc.stage_flags & (1 << j)) { + VkShaderStageFlagBits stage = shader_stage_masks[j]; + for (int k = 0; k < pipeline_stages.size(); k++) { + if (pipeline_stages[k].stage == stage) { + specialization_map_entries.write[k].push_back(entry); + } + } + } + } + } + + for (int k = 0; k < pipeline_stages.size(); k++) { + if (specialization_map_entries[k].size()) { + specialization_info.write[k].dataSize = specialization_constant_data.size() * sizeof(uint32_t); + specialization_info.write[k].pData = data_ptr; + specialization_info.write[k].mapEntryCount = specialization_map_entries[k].size(); + specialization_info.write[k].pMapEntries = specialization_map_entries[k].ptr(); + + pipeline_stages.write[k].pSpecializationInfo = specialization_info.ptr(); + } + } + } + + graphics_pipeline_create_info.stageCount = pipeline_stages.size(); + graphics_pipeline_create_info.pStages = pipeline_stages.ptr(); + graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info; graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info; graphics_pipeline_create_info.pTessellationState = &tessellation_create_info; @@ -6039,7 +6153,7 @@ bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) { /**** COMPUTE PIPELINE ****/ /**************************/ -RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { +RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) { _THREAD_SAFE_METHOD_ //needs a shader @@ -6061,6 +6175,44 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; compute_pipeline_create_info.basePipelineIndex = 0; + VkSpecializationInfo specialization_info; + Vector<VkSpecializationMapEntry> specialization_map_entries; + Vector<uint32_t> specialization_constant_data; + + if (shader->specialization_constants.size()) { + specialization_constant_data.resize(shader->specialization_constants.size()); + uint32_t *data_ptr = specialization_constant_data.ptrw(); + for (int i = 0; i < shader->specialization_constants.size(); i++) { + //see if overriden + const Shader::SpecializationConstant &sc = shader->specialization_constants[i]; + data_ptr[i] = sc.constant.int_value; //just copy the 32 bits + + for (int j = 0; j < p_specialization_constants.size(); j++) { + const PipelineSpecializationConstant &psc = p_specialization_constants[j]; + if (psc.constant_id == sc.constant.constant_id) { + ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type."); + data_ptr[i] = sc.constant.int_value; + break; + } + } + + VkSpecializationMapEntry entry; + + entry.constantID = sc.constant.constant_id; + entry.offset = i * sizeof(uint32_t); + entry.size = sizeof(uint32_t); + + specialization_map_entries.push_back(entry); + } + + specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t); + specialization_info.pData = data_ptr; + specialization_info.mapEntryCount = specialization_map_entries.size(); + specialization_info.pMapEntries = specialization_map_entries.ptr(); + + compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info; + } + ComputePipeline pipeline; VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline); ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + "."); diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index ff9ad71268..8b95ff43b8 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -623,11 +623,17 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t compute_local_size[3] = { 0, 0, 0 }; + struct SpecializationConstant { + PipelineSpecializationConstant constant; + uint32_t stage_flags = 0; + }; + bool is_compute = false; int max_output = 0; Vector<Set> sets; Vector<uint32_t> set_formats; Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; + Vector<SpecializationConstant> specialization_constants; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; }; @@ -1100,14 +1106,14 @@ public: /**** RENDER PIPELINE ****/ /*************************/ - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()); virtual bool render_pipeline_is_valid(RID p_pipeline); /**************************/ /**** COMPUTE PIPELINE ****/ /**************************/ - virtual RID compute_pipeline_create(RID p_shader); + virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()); virtual bool compute_pipeline_is_valid(RID p_pipeline); /****************/ diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 74bd938822..d35c519320 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1189,7 +1189,7 @@ bool VulkanContext::_use_validation_layers() { return Engine::get_singleton()->is_validation_layers_enabled(); } -Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) { +Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height) { ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER); if (!queues_initialized) { @@ -1217,6 +1217,7 @@ Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfa window.surface = p_surface; window.width = p_width; window.height = p_height; + window.vsync_mode = p_vsync_mode; Error err = _update_swap_chain(&window); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); @@ -1360,7 +1361,6 @@ Error VulkanContext::_update_swap_chain(Window *window) { } // The FIFO present mode is guaranteed by the spec to be supported // and to have no tearing. It's a great default present mode to use. - VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; // There are times when you may wish to use another present mode. The // following code shows how to select them, and the comments provide some @@ -1389,16 +1389,41 @@ Error VulkanContext::_update_swap_chain(Window *window) { // the application wants the late image to be immediately displayed, even // though that may mean some tearing. - if (window->presentMode != swapchainPresentMode) { - for (size_t i = 0; i < presentModeCount; ++i) { - if (presentModes[i] == window->presentMode) { - swapchainPresentMode = window->presentMode; - break; - } + VkPresentModeKHR requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR; + switch (window->vsync_mode) { + case DisplayServer::VSYNC_MAILBOX: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_MAILBOX_KHR; + break; + case DisplayServer::VSYNC_ADAPTIVE: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_RELAXED_KHR; + break; + case DisplayServer::VSYNC_ENABLED: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR; + break; + case DisplayServer::VSYNC_DISABLED: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_IMMEDIATE_KHR; + break; + } + + // Check if the requested mode is available. + bool present_mode_available = false; + for (uint32_t i = 0; i < presentModeCount; i++) { + if (presentModes[i] == requested_present_mode) { + present_mode_available = true; } } + + // Set the windows present mode if it is available, otherwise FIFO is used (guaranteed supported). + if (present_mode_available) { + window->presentMode = requested_present_mode; + } else { + WARN_PRINT("Requested VSync mode is not available!"); + window->vsync_mode = DisplayServer::VSYNC_ENABLED; //Set to default + } + + print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode))); + free(presentModes); - ERR_FAIL_COND_V_MSG(swapchainPresentMode != window->presentMode, ERR_CANT_CREATE, "Present mode specified is not supported\n"); // Determine the number of VkImages to use in the swap chain. // Application desires to acquire 3 images at a time for triple @@ -1455,7 +1480,7 @@ Error VulkanContext::_update_swap_chain(Window *window) { /*pQueueFamilyIndices*/ nullptr, /*preTransform*/ (VkSurfaceTransformFlagBitsKHR)preTransform, /*compositeAlpha*/ compositeAlpha, - /*presentMode*/ swapchainPresentMode, + /*presentMode*/ window->presentMode, /*clipped*/ true, /*oldSwapchain*/ VK_NULL_HANDLE, }; @@ -2162,6 +2187,17 @@ String VulkanContext::get_device_pipeline_cache_uuid() const { return pipeline_cache_id; } +DisplayServer::VSyncMode VulkanContext::get_vsync_mode(DisplayServer::WindowID p_window) const { + ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get VSync mode for window with WindowID " + itos(p_window) + " because it does not exist."); + return windows[p_window].vsync_mode; +} + +void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) { + ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set VSync mode for window with WindowID " + itos(p_window) + " because it does not exist."); + windows[p_window].vsync_mode = p_mode; + _update_swap_chain(&windows[p_window]); +} + VulkanContext::VulkanContext() { command_buffer_queue.resize(1); // First one is always the setup command. command_buffer_queue.write[0] = nullptr; diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 8f1005d07f..83e9524046 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -124,6 +124,7 @@ private: uint32_t current_buffer = 0; int width = 0; int height = 0; + DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue. VkRenderPass render_pass = VK_NULL_HANDLE; }; @@ -222,7 +223,7 @@ private: protected: virtual const char *_get_platform_surface_extension() const = 0; - virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height); + virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height); virtual bool _use_validation_layers(); @@ -276,6 +277,9 @@ public: String get_device_name() const; String get_device_pipeline_cache_uuid() const; + void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode); + DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const; + VulkanContext(); virtual ~VulkanContext(); }; diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 61567598ed..9cf47fd51a 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -75,6 +75,15 @@ class AudioStreamPreviewGenerator : public Node { thread = p_rhs.thread; return *this; } + Preview(const Preview &p_rhs) { + preview = p_rhs.preview; + base_stream = p_rhs.base_stream; + playback = p_rhs.playback; + generating.set_to(generating.is_set()); + id = p_rhs.id; + thread = p_rhs.thread; + } + Preview() {} }; Map<ObjectID, Preview> previews; diff --git a/editor/icons/ImmediateMesh.svg b/editor/icons/ImmediateMesh.svg new file mode 100644 index 0000000000..9521530876 --- /dev/null +++ b/editor/icons/ImmediateMesh.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 14.999999 14.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2v2h5v-2zm5 2v3h2v-3zm2-2v2h5v-2zm-2 7v3h2v-3zm-5 3v2h5v-2zm7 0v2h5v-2z" fill="#ffca5f" transform="scale(.93749994)"/></svg> diff --git a/editor/icons/ORMMaterial3D.svg b/editor/icons/ORMMaterial3D.svg index 3d6db6910d..e09208155d 100644 --- a/editor/icons/ORMMaterial3D.svg +++ b/editor/icons/ORMMaterial3D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5.0534707 10.652714q0 .729229-.4538398 1.253141-.4538403.516832-1.0868283.516832h-1.1943162q-.6389592 0-1.1047425-.509753-.47175502-.509751-.47175502-1.26022v-5.5223119q0-.7575473.47175502-1.2672998.4717549-.5097517 1.1047425-.5097517h1.1943162q.6270165 0 1.0868283.516832.4538398.5168313.4538398 1.2602195zm-1.0808559-.233636v-5.0550395q0-.5734707-.3344086-.8141867-.1074887-.0849591-.2567782-.0778788h-.9912826q-.2567779 0-.4120391.2690357-.1552611.2690357-.1552611.6230298v5.0550395q0 .559311.3164938.807108.1074885.08496.2508064.08496h.9912826q.2746925 0 .4359254-.276116.1552614-.276115.1552614-.61595z" fill="#f00"/><path d="m9.9872948 12.451006h-1.0427362l-1.4698137-3.9222572h-.7931457v3.9222572h-1.0094573v-9.076416h2.739956q.5435541 0 .9318066.4601926.3882524.4601933.3882524 1.1540217v2.1239667q0 1.0053443-.6766682 1.3168588-.2107668.099119-.4659043.099119zm-1.2590481-5.64267v-1.5858953q0-.4743524-.2884169-.6867495-.088743-.070798-.2052192-.063719h-1.5530114v2.9452329h1.7194053q.2828702-.00708.3161488-.389394.011093-.1132781.011093-.2194752z" fill="#008000"/><path d="m10.201004 3.7285848q0-.4106342.529158-.3681546.126777.014161.209458.014161v.00708h.115753l1.692202 4.9205216 1.697714-4.9205216h.06063v-.00708h.463013q.198434 0 .297651.212397.03307.063719.03307.1415978v8.694102h-1.01422v-5.6001914l-1.058314 3.2284284h-.953584l-1.058315-2.9310723v5.3028353h-1.014218z" fill="#00f"/></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 3.1191406-3.7636719 1.8808594 3.7636719 1.8828125 3.763672-1.8828125z" fill="#80ff45"/><path d="m3 6.6191406v2.3808594 1.382812l1.234375.617188 2.765625 1.382812v-1.382812-2-.3808594l-3.2382812-1.6191406z" fill="#ff4545"/><path d="m13 6.6191406-.761719.3808594-3.238281 1.6191406v3.7636714l2.765625-1.382812 1.234375-.617188v-1.382812z" fill="#45d7ff"/></svg> diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index ce78166d1e..f8e93df382 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -506,7 +506,7 @@ Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const { const Vector<Face3> faces = get_faces(); - Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces); + Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1); Vector<Ref<Shape3D>> ret; diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 0d2b2ea2f5..7434accc1a 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -153,14 +153,18 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_undo_method(node->get_parent(), "remove_child", cshape); ur->commit_action(); } break; - case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: { + + case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: + case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: { if (node == get_tree()->get_edited_scene_root()) { err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root.")); err_dialog->popup_centered(); return; } - Ref<Shape3D> shape = mesh->create_convex_shape(); + bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE); + + Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify); if (shape.is_null()) { err_dialog->set_text(TTR("Couldn't create a single convex collision shape.")); @@ -169,7 +173,11 @@ void MeshInstance3DEditor::_menu_option(int p_option) { } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Create Single Convex Shape")); + if (simplify) { + ur->create_action(TTR("Create Simplified Convex Shape")); + } else { + ur->create_action(TTR("Create Single Convex Shape")); + } CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); @@ -186,6 +194,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->commit_action(); } break; + case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: { if (node == get_tree()->get_edited_scene_root()) { err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root.")); @@ -441,8 +450,10 @@ MeshInstance3DEditor::MeshInstance3DEditor() { options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection.")); options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE); options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection.")); + options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE); + options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy.")); options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES); - options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options.")); + options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision.")); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH); options->get_popup()->add_separator(); diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h index 69f494de7f..98b667c978 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.h +++ b/editor/plugins/mesh_instance_3d_editor_plugin.h @@ -43,6 +43,7 @@ class MeshInstance3DEditor : public Control { MENU_OPTION_CREATE_STATIC_TRIMESH_BODY, MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE, MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE, + MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE, MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES, MENU_OPTION_CREATE_NAVMESH, MENU_OPTION_CREATE_OUTLINE_MESH, diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a7177faafa..72a63539b3 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -467,22 +467,31 @@ void Node3DEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_ } void Node3DEditorViewport::_select(Node *p_node, bool p_append, bool p_single) { - if (!p_append) { - editor_selection->clear(); - } - - if (editor_selection->is_selected(p_node)) { - //erase - editor_selection->remove_node(p_node); + // Add or remove a single node from the selection + if (p_append && p_single) { + if (editor_selection->is_selected(p_node)) { + // Already in the selection, remove it from the selected nodes + editor_selection->remove_node(p_node); + } else { + // Add the item to the selection + editor_selection->add_node(p_node); + } + } else if (p_append && !p_single) { + // Add the item to the selection + editor_selection->add_node(p_node); } else { + // No append; single select + editor_selection->clear(); editor_selection->add_node(p_node); - } - - if (p_single) { + // Reselect if (Engine::get_singleton()->is_editor_hint()) { editor->call("edit_node", p_node); } } + + if (editor_selection->get_selected_node_list().size() == 1) { + editor->push_item(editor_selection->get_selected_node_list()[0]); + } } ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) { @@ -6218,9 +6227,14 @@ void Node3DEditor::_sun_environ_settings_pressed() { sun_environ_popup->popup(); } -void Node3DEditor::_add_sun_to_scene() { +void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) { sun_environ_popup->hide(); + if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + // Prevent infinite feedback loop between the sun and environment methods. + _add_environment_to_scene(true); + } + Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. @@ -6232,14 +6246,23 @@ void Node3DEditor::_add_sun_to_scene() { undo_redo->create_action("Add Preview Sun to Scene"); undo_redo->add_do_method(base, "add_child", new_sun); + // Move to the beginning of the scene tree since more "global" nodes + // generally look better when placed at the top. + undo_redo->add_do_method(base, "move_child", new_sun, 0); undo_redo->add_do_method(new_sun, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_sun); undo_redo->add_do_reference(new_sun); undo_redo->commit_action(); } -void Node3DEditor::_add_environment_to_scene() { + +void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { sun_environ_popup->hide(); + if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + // Prevent infinite feedback loop between the sun and environment methods. + _add_sun_to_scene(true); + } + Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. @@ -6253,6 +6276,9 @@ void Node3DEditor::_add_environment_to_scene() { undo_redo->create_action("Add Preview Environment to Scene"); undo_redo->add_do_method(base, "add_child", new_env); + // Move to the beginning of the scene tree since more "global" nodes + // generally look better when placed at the top. + undo_redo->add_do_method(base, "move_child", new_env, 0); undo_redo->add_do_method(new_env, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_env); undo_redo->add_do_reference(new_env); @@ -7180,7 +7206,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { sun_add_to_scene = memnew(Button); sun_add_to_scene->set_text(TTR("Add Sun to Scene")); - sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene)); + sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene.")); + sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false)); sun_vb->add_spacer(); sun_vb->add_child(sun_add_to_scene); @@ -7244,7 +7271,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { environ_add_to_scene = memnew(Button); environ_add_to_scene->set_text(TTR("Add Environment to Scene")); - environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene)); + environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene.")); + environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false)); environ_vb->add_spacer(); environ_vb->add_child(environ_add_to_scene); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index ac0b2e1859..a195a0eee0 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -805,8 +805,8 @@ private: void _preview_settings_changed(); void _sun_environ_settings_pressed(); - void _add_sun_to_scene(); - void _add_environment_to_scene(); + void _add_sun_to_scene(bool p_already_added_environment = false); + void _add_environment_to_scene(bool p_already_added_sun = false); protected: void _notification(int p_what); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 94863bf722..fb91cbb866 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -110,6 +110,7 @@ void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name); ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression); ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve); + ClassDB::bind_method("update_curve3", &VisualShaderGraphPlugin::update_curve3); ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant); } @@ -211,9 +212,19 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_ } void VisualShaderGraphPlugin::update_curve(int p_node_id) { - if (links.has(p_node_id) && links[p_node_id].curve_editor) { + if (links.has(p_node_id) && links[p_node_id].curve_editors[0]) { if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) { - links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve()); + links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve()); + } + } +} + +void VisualShaderGraphPlugin::update_curve3(int p_node_id) { + if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) { + if (((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture().is_valid()) { + links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_x()); + links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_y()); + links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_z()); } } } @@ -265,8 +276,8 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit * links[p_node_id].expression_edit = p_expression_edit; } -void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) { - links[p_node_id].curve_editor = p_curve_editor; +void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor) { + links[p_node_id].curve_editors[p_index] = p_curve_editor; } void VisualShaderGraphPlugin::update_uniform_refs() { @@ -312,7 +323,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { } void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { - links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr }); + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } }); } void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { @@ -472,6 +483,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { custom_editor = hbox; } + Ref<VisualShaderNodeCurve3Texture> curve3 = vsnode; + if (curve3.is_valid()) { + if (curve3->get_texture().is_valid() && !curve3->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3))) { + curve3->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3), varray(p_id)); + } + + HBoxContainer *hbox = memnew(HBoxContainer); + custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hbox->add_child(custom_editor); + custom_editor = hbox; + } + Ref<VisualShaderNodeFloatConstant> float_const = vsnode; if (float_const.is_valid()) { HBoxContainer *hbox = memnew(HBoxContainer); @@ -495,19 +518,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { port_offset++; node->add_child(custom_editor); - if (curve.is_valid()) { + bool is_curve = curve.is_valid() || curve3.is_valid(); + + if (is_curve) { VisualShaderEditor::get_singleton()->graph->add_child(node); VisualShaderEditor::get_singleton()->_update_created_node(node); - CurveEditor *curve_editor = memnew(CurveEditor); - node->add_child(curve_editor); - register_curve_editor(p_id, curve_editor); - curve_editor->set_custom_minimum_size(Size2(300, 0)); - curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); - if (curve->get_texture().is_valid()) { - curve_editor->set_curve(curve->get_texture()->get_curve()); - } - TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); @@ -519,12 +535,59 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED); custom_editor->add_child(preview); + if (vsnode->get_output_port_for_preview() >= 0) { + show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); + } + } + + if (curve.is_valid()) { + CurveEditor *curve_editor = memnew(CurveEditor); + node->add_child(curve_editor); + register_curve_editor(p_id, 0, curve_editor); + curve_editor->set_custom_minimum_size(Size2(300, 0)); + curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve->get_texture().is_valid()) { + curve_editor->set_curve(curve->get_texture()->get_curve()); + } + } + + if (curve3.is_valid()) { + CurveEditor *curve_editor_x = memnew(CurveEditor); + node->add_child(curve_editor_x); + register_curve_editor(p_id, 0, curve_editor_x); + curve_editor_x->set_custom_minimum_size(Size2(300, 0)); + curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_x->set_curve(curve3->get_texture()->get_curve_x()); + } + + CurveEditor *curve_editor_y = memnew(CurveEditor); + node->add_child(curve_editor_y); + register_curve_editor(p_id, 1, curve_editor_y); + curve_editor_y->set_custom_minimum_size(Size2(300, 0)); + curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_y->set_curve(curve3->get_texture()->get_curve_y()); + } + + CurveEditor *curve_editor_z = memnew(CurveEditor); + node->add_child(curve_editor_z); + register_curve_editor(p_id, 2, curve_editor_z); + curve_editor_z->set_custom_minimum_size(Size2(300, 0)); + curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_z->set_curve(curve3->get_texture()->get_curve_z()); + } + } + + if (is_curve) { VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0); VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]); VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size); } + if (vsnode->is_use_prop_slots()) { return; } @@ -2211,6 +2274,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) { ERR_FAIL_INDEX(p_idx, add_options.size()); + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNode> vsnode; bool is_custom = add_options[p_idx].is_custom; @@ -2237,6 +2302,29 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa } } + VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn); + + if (uniform_ref && to_node != -1 && to_slot != -1) { + VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); + bool success = false; + + for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) { + if (uniform_ref->get_port_type_by_index(i) == input_port_type) { + uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i)); + success = true; + break; + } + } + if (!success) { + for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) { + if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) { + uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i)); + break; + } + } + } + } + vsnode = Ref<VisualShaderNode>(vsn); } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); @@ -2257,8 +2345,6 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa } saved_node_pos_dirty = false; - VisualShader::Type type = get_current_shader_type(); - int id_to_use = visual_shader->get_valid_node_id(type); if (p_resource_path.is_empty()) { @@ -2387,6 +2473,11 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa graph_plugin->call_deferred("update_curve", id_to_use); } + VisualShaderNodeCurve3Texture *curve3 = Object::cast_to<VisualShaderNodeCurve3Texture>(vsnode.ptr()); + if (curve3) { + graph_plugin->call_deferred("update_curve3", id_to_use); + } + if (p_resource_path.is_empty()) { undo_redo->commit_action(); } else { @@ -2395,7 +2486,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()); VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr()); - if (texture2d || texture3d || curve) { + if (texture2d || texture3d || curve || curve3) { undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path)); return; } @@ -3590,6 +3681,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; _add_node(curve_node_option_idx, -1, arr[i], i); + } else if (type == "Curve3Texture") { + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); + saved_node_pos_dirty = true; + _add_node(curve3_node_option_idx, -1, arr[i], i); } else if (ClassDB::get_parent_class(type) == "Texture2D") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; @@ -4311,6 +4406,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); curve_node_option_idx = add_options.size(); add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1)); + curve3_node_option_idx = add_options.size(); + add_options.push_back(AddOption("CurveTexture3", "Textures", "Functions", "VisualShaderNodeCurve3Texture", TTR("Perform the ternary curve texture lookup."), -1, -1)); texture2d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); texture2d_array_node_option_idx = add_options.size(); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index d549a35306..2b354db7b3 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -75,7 +75,7 @@ private: LineEdit *uniform_name = nullptr; OptionButton *const_op = nullptr; CodeEdit *expression_edit = nullptr; - CurveEditor *curve_editor = nullptr; + CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr }; }; Ref<VisualShader> visual_shader; @@ -97,7 +97,7 @@ public: void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); void register_constant_option_btn(int p_node_id, OptionButton *p_button); void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit); - void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor); + void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor); void clear_links(); void set_shader_type(VisualShader::Type p_type); bool is_preview_visible(int p_id) const; @@ -117,6 +117,7 @@ public: void update_uniform_refs(); void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name); void update_curve(int p_node_id); + void update_curve3(int p_node_id); void update_constant(VisualShader::Type p_type, int p_node_id); void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression); int get_constant_index(float p_constant) const; @@ -289,6 +290,7 @@ class VisualShaderEditor : public VBoxContainer { int texture3d_node_option_idx; int custom_node_option_idx; int curve_node_option_idx; + int curve3_node_option_idx; List<String> keyword_list; List<VisualShaderNodeUniformRef> uniform_refs; diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 75736a0723..ad88e1b45b 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -64,6 +64,7 @@ void ProjectExportDialog::_notification(int p_what) { duplicate_preset->set_icon(presets->get_theme_icon("Duplicate", "EditorIcons")); delete_preset->set_icon(presets->get_theme_icon("Remove", "EditorIcons")); connect("confirmed", callable_mp(this, &ProjectExportDialog::_export_pck_zip)); + _update_export_all(); } break; } } @@ -182,10 +183,12 @@ void ProjectExportDialog::_update_export_all() { } } + export_all_button->set_disabled(!can_export); + if (can_export) { - export_all_button->set_disabled(false); + export_all_button->set_tooltip(TTR("Export the project for all the presets defined.")); } else { - export_all_button->set_disabled(true); + export_all_button->set_tooltip(TTR("All presets must have an export path defined for Export All to work.")); } } @@ -433,6 +436,7 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con current->set_export_path(p_value); _update_presets(); + _update_export_all(); } void ProjectExportDialog::_enc_filters_changed(const String &p_filters) { @@ -589,6 +593,10 @@ void ProjectExportDialog::_delete_preset_confirm() { get_ok_button()->set_disabled(true); EditorExport::get_singleton()->remove_export_preset(idx); _update_presets(); + + // The Export All button might become enabled (if all other presets have an export path defined), + // or it could be disabled (if there are no presets anymore). + _update_export_all(); } Variant ProjectExportDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) { @@ -1199,8 +1207,8 @@ ProjectExportDialog::ProjectExportDialog() { updating = false; get_cancel_button()->set_text(TTR("Close")); - get_ok_button()->set_text(TTR("Export PCK/Zip")); - export_button = add_button(TTR("Export Project"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); + get_ok_button()->set_text(TTR("Export PCK/ZIP...")); + export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project)); // Disable initially before we select a valid preset export_button->set_disabled(true); @@ -1209,19 +1217,19 @@ ProjectExportDialog::ProjectExportDialog() { export_all_dialog = memnew(ConfirmationDialog); add_child(export_all_dialog); export_all_dialog->set_title("Export All"); - export_all_dialog->set_text(TTR("Export mode?")); + export_all_dialog->set_text(TTR("Choose an export mode:")); export_all_dialog->get_ok_button()->hide(); export_all_dialog->add_button(TTR("Debug"), true, "debug"); export_all_dialog->add_button(TTR("Release"), true, "release"); export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action)); - export_all_button = add_button(TTR("Export All"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); + export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog)); export_all_button->set_disabled(true); export_pck_zip = memnew(EditorFileDialog); export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File")); - export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack")); + export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack")); export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM); export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); add_child(export_pck_zip); @@ -1282,8 +1290,6 @@ ProjectExportDialog::ProjectExportDialog() { default_filename = "UnnamedProject"; } } - - _update_export_all(); } ProjectExportDialog::~ProjectExportDialog() { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 3f66f1f375..a9dcbc9f09 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1206,9 +1206,6 @@ void SceneTreeDock::_notification(int p_what) { filter->set_right_icon(get_theme_icon("Search", "EditorIcons")); filter->set_clear_button_enabled(true); - EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); - scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed)); - // create_root_dialog HBoxContainer *top_row = memnew(HBoxContainer); top_row->set_name("NodeShortcutsTopRow"); @@ -3216,6 +3213,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin)); scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node)); + scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed)); + + editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); scene_tree->set_undo_redo(&editor_data->get_undo_redo()); scene_tree->set_editor_selection(editor_selection); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 3aa04e4dc3..ee66f28045 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -659,7 +659,14 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_ } else { editor_selection->remove_node(n); } - emit_signal("node_changed"); + + // Selection changed to be single node, so emit "selected" (for single node) rather than "changed" (for multiple nodes) + if (editor_selection->get_selected_nodes().size() == 1) { + selected = editor_selection->get_selected_node_list()[0]; + emit_signal("node_selected"); + } else { + emit_signal("node_changed"); + } } void SceneTreeEditor::_notification(int p_what) { diff --git a/main/main.cpp b/main/main.cpp index 9e3b5c9ba2..1ab36701ff 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -151,9 +151,9 @@ static bool auto_build_solutions = false; static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED; static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE; +static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED; static uint32_t window_flags = 0; static Size2i window_size = Size2i(1024, 600); -static bool window_vsync_via_compositor = false; static int init_screen = -1; static bool init_fullscreen = false; @@ -338,8 +338,6 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n"); OS::get_singleton()->print("\n"); @@ -599,11 +597,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Vector<String> breakpoints; bool use_custom_res = true; bool force_res = false; - bool saw_vsync_via_compositor_override = false; #ifdef TOOLS_ENABLED bool found_project = false; #endif - bool use_vsync = false; packed_data = PackedData::get_singleton(); if (!packed_data) { @@ -825,12 +821,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--no-window") { // disable window creation (Windows only) OS::get_singleton()->set_no_window_mode(true); - } else if (I->get() == "--enable-vsync-via-compositor") { - window_vsync_via_compositor = true; - saw_vsync_via_compositor_override = true; - } else if (I->get() == "--disable-vsync-via-compositor") { - window_vsync_via_compositor = false; - saw_vsync_via_compositor_override = true; #endif } else if (I->get() == "--profiling") { // enable profiling @@ -1287,19 +1277,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false); } - use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true); - OS::get_singleton()->_use_vsync = use_vsync; - - if (!saw_vsync_via_compositor_override) { - // If one of the command line options to enable/disable vsync via the - // window compositor ("--enable-vsync-via-compositor" or - // "--disable-vsync-via-compositor") was present then it overrides the - // project setting. - window_vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false); - } - - OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor; - /* todo restore OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false); @@ -1357,7 +1334,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph { window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE))); } - + { + window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED))); + } Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60)); ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", @@ -1550,14 +1529,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) { String rendering_driver; // temp broken Error err; - display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err); + display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); if (err != OK || display_server == nullptr) { //ok i guess we can't use this display server, try other ones for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i == display_driver_idx) { continue; //don't try the same twice } - display_server = DisplayServer::create(i, rendering_driver, window_mode, window_flags, window_size, err); + display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); if (err == OK && display_server != nullptr) { break; } diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 4140094813..3e5bdefdce 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -85,12 +85,6 @@ Force low\-DPI mode (macOS and Windows only). .TP \fB\-\-no\-window\fR Disable window creation (Windows only). Useful together with \fB\-\-script\fR. -.TP -\fB\-\-enable\-vsync\-via\-compositor\fR -When vsync is enabled, vsync via the OS' window compositor (Windows only). -.TP -\fB\-\-disable\-vsync\-via\-compositor\fR -Disable vsync via the OS' window compositor (Windows only). .SS "Debug options:" .TP \fB\-d\fR, \fB\-\-debug\fR diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 8e14240b53..b29746bfc4 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -51,8 +51,6 @@ _arguments \ '--position[request window position]:position in X,Y format' \ '--low-dpi[force low-DPI mode (macOS and Windows only)]' \ '--no-window[disable window creation (Windows only), useful together with --script]' \ - "--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \ - "--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \ '(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 14f2be37b1..03861e43f8 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -54,8 +54,6 @@ _complete_godot_options() { --position --low-dpi --no-window ---enable-vsync-via-compositor ---disable-vsync-via-compositor --debug --breakpoints --profiling diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index a485a1dcdb..1367665bbc 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -61,8 +61,6 @@ complete -c godot -l resolution -d "Request window resolution" -x complete -c godot -l position -d "Request window position" -x complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)" complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script" -complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)" -complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)" # Debug options: complete -c godot -s d -l debug -d "Debug (local stdout debugger)" diff --git a/modules/enet/config.py b/modules/enet/config.py index 5fd343c75d..3662b2d94e 100644 --- a/modules/enet/config.py +++ b/modules/enet/config.py @@ -8,7 +8,7 @@ def configure(env): def get_doc_classes(): return [ - "NetworkedMultiplayerENet", + "ENetMultiplayerPeer", ] diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml index 271cb03c9f..5b2c72dce4 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" version="4.0"> +<class name="ENetMultiplayerPeer" inherits="MultiplayerPeer" version="4.0"> <brief_description> PacketPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library. </brief_description> <description> - A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. + A PacketPeer implementation that should be passed to [member MultiplayerAPI.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). [b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server. </description> @@ -36,7 +36,7 @@ <argument index="4" name="local_port" type="int" default="0"> </argument> <description> - Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]"www.example.com"[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]"192.168.1.1"[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the client could not be created. If [code]local_port[/code] is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques. + Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]"www.example.com"[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]"192.168.1.1"[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this ENetMultiplayerPeer instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the client could not be created. If [code]local_port[/code] is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques. </description> </method> <method name="create_server"> @@ -51,7 +51,7 @@ <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> - Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created. + Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this ENetMultiplayerPeer instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created. </description> </method> <method name="disconnect_peer"> @@ -150,12 +150,12 @@ </methods> <members> <member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false"> - Enforce ordered packets when using [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system. + Enforce ordered packets when using [constant MultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant MultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system. </member> <member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count" default="3"> The number of channels to be used by ENet. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per-channel basis. This is done to combat latency and reduces ordering restrictions on packets. The delivery status of a packet in one channel won't stall the delivery of other packets in another channel. </member> - <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode" default="0"> + <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="ENetMultiplayerPeer.CompressionMode" default="0"> The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. </member> <member name="dtls_verify" type="bool" setter="set_dtls_verify_enabled" getter="is_dtls_verify_enabled" default="true"> @@ -168,7 +168,7 @@ <member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1"> Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel [code]0[/code] is reserved and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. See [member channel_count] for more information about ENet channels. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> <member name="use_dtls" type="bool" setter="set_dtls_enabled" getter="is_dtls_enabled" default="false"> When enabled, the client or server created by this peer, will use [PacketPeerDTLS] instead of raw UDP sockets for communicating with the remote peer. This will make the communication encrypted with DTLS at the cost of higher resource usage and potentially larger packet size. Note: When creating a DTLS server, make sure you setup the key/certificate pair via [method set_dtls_key] and [method set_dtls_certificate]. For DTLS clients, have a look at the [member dtls_verify] option, and configure the certificate accordingly via [method set_dtls_certificate]. diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/enet_multiplayer_peer.cpp index 94260e8c13..a9726426ad 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* networked_multiplayer_enet.cpp */ +/* enet_multiplayer_peer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,45 +28,45 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "networked_multiplayer_enet.h" +#include "enet_multiplayer_peer.h" #include "core/io/ip.h" #include "core/io/marshalls.h" #include "core/os/os.h" -void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) { +void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { transfer_mode = p_mode; } -NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const { +MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } -void NetworkedMultiplayerENet::set_target_peer(int p_peer) { +void ENetMultiplayerPeer::set_target_peer(int p_peer) { target_peer = p_peer; } -int NetworkedMultiplayerENet::get_packet_peer() const { +int ENetMultiplayerPeer::get_packet_peer() const { ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); return incoming_packets.front()->get().from; } -int NetworkedMultiplayerENet::get_packet_channel() const { +int ENetMultiplayerPeer::get_packet_channel() const { ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(incoming_packets.size() == 0, -1); return incoming_packets.front()->get().channel; } -int NetworkedMultiplayerENet::get_last_packet_channel() const { +int ENetMultiplayerPeer::get_last_packet_channel() const { ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V(!current_packet.packet, -1); return current_packet.channel; } -Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { +Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive)."); @@ -115,7 +115,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int connection_status = CONNECTION_CONNECTED; return OK; } -Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { +Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive)."); ERR_FAIL_COND_V_MSG(p_local_port < 0 || p_local_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); @@ -199,7 +199,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por return OK; } -void NetworkedMultiplayerENet::poll() { +void ENetMultiplayerPeer::poll() { ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); _pop_current_packet(); @@ -426,13 +426,13 @@ void NetworkedMultiplayerENet::poll() { } } -bool NetworkedMultiplayerENet::is_server() const { +bool ENetMultiplayerPeer::is_server() const { ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active."); return server; } -void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { +void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) { ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); _pop_current_packet(); @@ -463,7 +463,7 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { connection_status = CONNECTION_DISCONNECTED; } -void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { +void ENetMultiplayerPeer::disconnect_peer(int p_peer, bool now) { ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server."); ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer)); @@ -498,11 +498,11 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { } } -int NetworkedMultiplayerENet::get_available_packet_count() const { +int ENetMultiplayerPeer::get_available_packet_count() const { return incoming_packets.size(); } -Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { +Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available."); _pop_current_packet(); @@ -516,7 +516,7 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff return OK; } -Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) { +Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client."); @@ -591,11 +591,11 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer return OK; } -int NetworkedMultiplayerENet::get_max_packet_size() const { +int ENetMultiplayerPeer::get_max_packet_size() const { return 1 << 24; // Anything is good } -void NetworkedMultiplayerENet::_pop_current_packet() { +void ENetMultiplayerPeer::_pop_current_packet() { if (current_packet.packet) { enet_packet_destroy(current_packet.packet); current_packet.packet = nullptr; @@ -604,11 +604,11 @@ void NetworkedMultiplayerENet::_pop_current_packet() { } } -NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const { +MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const { return connection_status; } -uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { +uint32_t ENetMultiplayerPeer::_gen_unique_id() const { uint32_t hash = 0; while (hash == 0 || hash == 1) { @@ -629,12 +629,12 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { return hash; } -int NetworkedMultiplayerENet::get_unique_id() const { +int ENetMultiplayerPeer::get_unique_id() const { ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active."); return unique_id; } -void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { +void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; #ifdef GODOT_ENET if (active) { @@ -643,20 +643,20 @@ void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) { #endif } -bool NetworkedMultiplayerENet::is_refusing_new_connections() const { +bool ENetMultiplayerPeer::is_refusing_new_connections() const { return refuse_connections; } -void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) { +void ENetMultiplayerPeer::set_compression_mode(CompressionMode p_mode) { compression_mode = p_mode; } -NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const { +ENetMultiplayerPeer::CompressionMode ENetMultiplayerPeer::get_compression_mode() const { return compression_mode; } -size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context); +size_t ENetMultiplayerPeer::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) { + ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context); if (size_t(enet->src_compressor_mem.size()) < inLimit) { enet->src_compressor_mem.resize(inLimit); @@ -709,8 +709,8 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer * return ret; } -size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) { - NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context); +size_t ENetMultiplayerPeer::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) { + ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context); int ret = -1; switch (enet->compression_mode) { case COMPRESS_FASTLZ: { @@ -732,7 +732,7 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 } } -void NetworkedMultiplayerENet::_setup_compressor() { +void ENetMultiplayerPeer::_setup_compressor() { switch (compression_mode) { case COMPRESS_NONE: { enet_host_compress(host, nullptr); @@ -748,11 +748,11 @@ void NetworkedMultiplayerENet::_setup_compressor() { } } -void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) { +void ENetMultiplayerPeer::enet_compressor_destroy(void *context) { // Nothing to do } -IPAddress NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { +IPAddress ENetMultiplayerPeer::get_peer_address(int p_peer_id) const { ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IPAddress(), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IPAddress(), "Can't get the address of peers other than the server (ID -1) when acting as a client."); ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IPAddress(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); @@ -767,7 +767,7 @@ IPAddress NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const { return out; } -int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { +int ENetMultiplayerPeer::get_peer_port(int p_peer_id) const { ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id)); ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client."); ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); @@ -778,12 +778,12 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { #endif } -int NetworkedMultiplayerENet::get_local_port() const { +int ENetMultiplayerPeer::get_local_port() const { ERR_FAIL_COND_V_MSG(!active || !host, 0, "The multiplayer instance isn't currently active."); return host->address.port; } -void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) { +void ENetMultiplayerPeer::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) { ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client."); ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); @@ -791,73 +791,73 @@ void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_lim enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max); } -void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) { +void ENetMultiplayerPeer::set_transfer_channel(int p_channel) { ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel)); ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG)); transfer_channel = p_channel; } -int NetworkedMultiplayerENet::get_transfer_channel() const { +int ENetMultiplayerPeer::get_transfer_channel() const { return transfer_channel; } -void NetworkedMultiplayerENet::set_channel_count(int p_channel) { +void ENetMultiplayerPeer::set_channel_count(int p_channel) { ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active."); ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel)); channel_count = p_channel; } -int NetworkedMultiplayerENet::get_channel_count() const { +int ENetMultiplayerPeer::get_channel_count() const { return channel_count; } -void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) { +void ENetMultiplayerPeer::set_always_ordered(bool p_ordered) { always_ordered = p_ordered; } -bool NetworkedMultiplayerENet::is_always_ordered() const { +bool ENetMultiplayerPeer::is_always_ordered() const { return always_ordered; } -void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) { +void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) { ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active."); server_relay = p_enabled; } -bool NetworkedMultiplayerENet::is_server_relay_enabled() const { +bool ENetMultiplayerPeer::is_server_relay_enabled() const { return server_relay; } -void NetworkedMultiplayerENet::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100)); - ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode); - ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode); - ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip); - ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled); - ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled); - ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key); - ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate); - ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled); - ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled); - ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address); - ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port); - ClassDB::bind_method(D_METHOD("get_local_port"), &NetworkedMultiplayerENet::get_local_port); - ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout); - - ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel); - ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel); - ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel); - ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel); - ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count); - ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count); - ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered); - ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered); - ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled); - ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled); +void ENetMultiplayerPeer::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100)); + ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &ENetMultiplayerPeer::disconnect_peer, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &ENetMultiplayerPeer::set_compression_mode); + ClassDB::bind_method(D_METHOD("get_compression_mode"), &ENetMultiplayerPeer::get_compression_mode); + ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip); + ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &ENetMultiplayerPeer::is_dtls_enabled); + ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &ENetMultiplayerPeer::set_dtls_key); + ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &ENetMultiplayerPeer::set_dtls_certificate); + ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_verify_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &ENetMultiplayerPeer::is_dtls_verify_enabled); + ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &ENetMultiplayerPeer::get_peer_address); + ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &ENetMultiplayerPeer::get_peer_port); + ClassDB::bind_method(D_METHOD("get_local_port"), &ENetMultiplayerPeer::get_local_port); + ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &ENetMultiplayerPeer::set_peer_timeout); + + ClassDB::bind_method(D_METHOD("get_packet_channel"), &ENetMultiplayerPeer::get_packet_channel); + ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &ENetMultiplayerPeer::get_last_packet_channel); + ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &ENetMultiplayerPeer::set_transfer_channel); + ClassDB::bind_method(D_METHOD("get_transfer_channel"), &ENetMultiplayerPeer::get_transfer_channel); + ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &ENetMultiplayerPeer::set_channel_count); + ClassDB::bind_method(D_METHOD("get_channel_count"), &ENetMultiplayerPeer::get_channel_count); + ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &ENetMultiplayerPeer::set_always_ordered); + ClassDB::bind_method(D_METHOD("is_always_ordered"), &ENetMultiplayerPeer::is_always_ordered); + ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled); + ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled); ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel"); @@ -874,7 +874,7 @@ void NetworkedMultiplayerENet::_bind_methods() { BIND_ENUM_CONSTANT(COMPRESS_ZSTD); } -NetworkedMultiplayerENet::NetworkedMultiplayerENet() { +ENetMultiplayerPeer::ENetMultiplayerPeer() { enet_compressor.context = this; enet_compressor.compress = enet_compress; enet_compressor.decompress = enet_decompress; @@ -883,7 +883,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() { bind_ip = IPAddress("*"); } -NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { +ENetMultiplayerPeer::~ENetMultiplayerPeer() { if (active) { close_connection(); } @@ -891,36 +891,36 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { // Sets IP for ENet to bind when using create_server or create_client // if no IP is set, then ENet bind to ENET_HOST_ANY -void NetworkedMultiplayerENet::set_bind_ip(const IPAddress &p_ip) { +void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) { ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip))); bind_ip = p_ip; } -void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) { +void ENetMultiplayerPeer::set_dtls_enabled(bool p_enabled) { ERR_FAIL_COND(active); dtls_enabled = p_enabled; } -bool NetworkedMultiplayerENet::is_dtls_enabled() const { +bool ENetMultiplayerPeer::is_dtls_enabled() const { return dtls_enabled; } -void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) { +void ENetMultiplayerPeer::set_dtls_verify_enabled(bool p_enabled) { ERR_FAIL_COND(active); dtls_verify = p_enabled; } -bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const { +bool ENetMultiplayerPeer::is_dtls_verify_enabled() const { return dtls_verify; } -void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) { +void ENetMultiplayerPeer::set_dtls_key(Ref<CryptoKey> p_key) { ERR_FAIL_COND(active); dtls_key = p_key; } -void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) { +void ENetMultiplayerPeer::set_dtls_certificate(Ref<X509Certificate> p_cert) { ERR_FAIL_COND(active); dtls_cert = p_cert; } diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/enet_multiplayer_peer.h index 2d928859fa..e6d45eb16a 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/enet_multiplayer_peer.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* networked_multiplayer_enet.h */ +/* enet_multiplayer_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,12 +33,12 @@ #include "core/crypto/crypto.h" #include "core/io/compression.h" -#include "core/io/networked_multiplayer_peer.h" +#include "core/io/multiplayer_peer.h" #include <enet/enet.h> -class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { - GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer); +class ENetMultiplayerPeer : public MultiplayerPeer { + GDCLASS(ENetMultiplayerPeer, MultiplayerPeer); public: enum CompressionMode { @@ -168,8 +168,8 @@ public: void set_server_relay_enabled(bool p_enabled); bool is_server_relay_enabled() const; - NetworkedMultiplayerENet(); - ~NetworkedMultiplayerENet(); + ENetMultiplayerPeer(); + ~ENetMultiplayerPeer(); void set_bind_ip(const IPAddress &p_ip); void set_dtls_enabled(bool p_enabled); @@ -180,6 +180,6 @@ public: void set_dtls_certificate(Ref<X509Certificate> p_cert); }; -VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode); +VARIANT_ENUM_CAST(ENetMultiplayerPeer::CompressionMode); #endif // NETWORKED_MULTIPLAYER_ENET_H diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 8da2d17e13..7a32903d76 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" #include "core/error/error_macros.h" -#include "networked_multiplayer_enet.h" +#include "enet_multiplayer_peer.h" static bool enet_ok = false; @@ -41,7 +41,7 @@ void register_enet_types() { enet_ok = true; } - ClassDB::register_class<NetworkedMultiplayerENet>(); + ClassDB::register_class<ENetMultiplayerPeer>(); } void unregister_enet_types() { diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml index 9f33d32e81..b88f5e7e1e 100644 --- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml +++ b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" version="4.0"> +<class name="MultiplayerPeerGDNative" inherits="MultiplayerPeer" version="4.0"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index 2fa576a5bf..94e7739ef9 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -90,7 +90,7 @@ typedef struct { godot_int (*get_available_packet_count)(const void *); godot_int (*get_max_packet_size)(const void *); - /* This is NetworkedMultiplayerPeer */ + /* This is MultiplayerPeer */ void (*set_transfer_mode)(void *, godot_int); godot_int (*get_transfer_mode)(const void *); // 0 = broadcast, 1 = server, <0 = all but abs(value) diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index b10a747568..70b14836bf 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -332,7 +332,7 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i } void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) { - return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object); + return nullptr; } void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) { diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 3695f6b9a3..d7943827c2 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1258,6 +1258,8 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { } void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) { + return nullptr; +#if 0 ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr); ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist."); @@ -1287,9 +1289,12 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec } return (*binding_data)[p_idx]; +#endif } void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { + return nullptr; +#if 0 Vector<void *> *binding_data = new Vector<void *>; binding_data->resize(binding_functions.size()); @@ -1301,9 +1306,11 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { binding_instances.insert(binding_data); return (void *)binding_data; +#endif } void NativeScriptLanguage::free_instance_binding_data(void *p_data) { +#if 0 if (!p_data) { return; } @@ -1323,9 +1330,11 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) { binding_instances.erase(&binding_data); delete &binding_data; +#endif } void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) { +#if 0 void *data = p_object->get_script_instance_binding(lang_idx); if (!data) { @@ -1347,9 +1356,11 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object); } } +#endif } bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) { +#if 0 void *data = p_object->get_script_instance_binding(lang_idx); if (!data) { @@ -1375,6 +1386,8 @@ bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_objec } return can_die; +#endif + return false; } void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) { diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index 8b5fc8db5c..8ceba0f339 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -61,13 +61,13 @@ int MultiplayerPeerGDNative::get_available_packet_count() const { return interface->get_available_packet_count(interface->data); } -/* NetworkedMultiplayerPeer */ +/* MultiplayerPeer */ void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) { ERR_FAIL_COND(interface == nullptr); interface->set_transfer_mode(interface->data, (godot_int)p_mode); } -NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { +MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE); return (TransferMode)interface->get_transfer_mode(interface->data); } @@ -107,7 +107,7 @@ bool MultiplayerPeerGDNative::is_refusing_new_connections() const { return interface->is_refusing_new_connections(interface->data); } -NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { +MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED); return (ConnectionStatus)interface->get_connection_status(interface->data); } diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index 593b2534dd..7c10ab77f7 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -31,12 +31,12 @@ #ifndef MULTIPLAYER_PEER_GDNATIVE_H #define MULTIPLAYER_PEER_GDNATIVE_H -#include "core/io/networked_multiplayer_peer.h" +#include "core/io/multiplayer_peer.h" #include "modules/gdnative/gdnative.h" #include "modules/gdnative/include/net/godot_net.h" -class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer { - GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer); +class MultiplayerPeerGDNative : public MultiplayerPeer { + GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer); protected: static void _bind_methods(); @@ -55,7 +55,7 @@ public: virtual int get_max_packet_size() const override; virtual int get_available_packet_count() const override; - /* Specific to NetworkedMultiplayerPeer */ + /* Specific to MultiplayerPeer */ virtual void set_transfer_mode(TransferMode p_mode) override; virtual TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer_id) override; diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 397776ba1a..8b12b1eae4 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1170,7 +1170,7 @@ void GDScript::_init_rpc_methods_properties() { nd.name = E->key(); nd.rpc_mode = E->get()->get_rpc_mode(); // TODO - nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; nd.channel = 0; if (-1 == rpc_functions.find(nd)) { rpc_functions.push_back(nd); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index c48230f524..ff6a47f59b 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1510,6 +1510,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { } void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { +#if 0 RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); #ifdef DEBUG_ENABLED @@ -1544,9 +1545,11 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { gchandle.release(); gchandle = strong_gchandle; } +#endif } bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { +#if 0 RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); #ifdef DEBUG_ENABLED @@ -1586,6 +1589,8 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { } return refcount == 0; +#endif + return false; } CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) { @@ -2264,8 +2269,10 @@ CSharpInstance::~CSharpInstance() { // Otherwise, the unsafe reference debug checks will incorrectly detect a bug. bool die = _unreference_owner_unsafe(); CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die - +#if 0 void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + + CRASH_COND(data == nullptr); CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -2284,6 +2291,7 @@ CSharpInstance::~CSharpInstance() { // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope CRASH_COND(rc_owner->reference_get_count() <= 1); #endif +#endif } if (script.is_valid() && owner) { @@ -3030,7 +3038,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { nd.name = methods[i]->get_name(); nd.rpc_mode = mode; // TODO Transfer mode, channel - nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; nd.channel = 0; if (-1 == p_script->rpc_functions.find(nd)) { p_script->rpc_functions.push_back(nd); @@ -3101,7 +3109,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance. ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner)); } - +#if 0 // If the object had a script instance binding, dispose it before adding the CSharpInstance if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) { void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); @@ -3123,7 +3131,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg script_binding.inited = false; } } - +#endif CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this))); instance->base_ref_counted = p_is_ref_counted; instance->owner = p_owner; diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 2b87c2d9a4..2d04cedb9b 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -64,7 +64,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { return; } } - +#if 0 void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); if (data) { @@ -76,6 +76,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { } } } +#endif } void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) { @@ -84,7 +85,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole // This is only called with RefCounted derived classes CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); #endif - +#if 0 RefCounted *rc = static_cast<RefCounted *>(p_ptr); if (rc->get_script_instance()) { @@ -124,6 +125,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole } } } +#endif } void godot_icall_Object_ConnectEventSignals(Object *p_ptr) { diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index d7df18d5da..d6545d50ec 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -45,7 +45,7 @@ namespace GDMonoInternals { void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This method should not fail - +#if 0 CRASH_COND(!unmanaged); // All mono objects created from the managed world (e.g.: 'new Player()') @@ -108,6 +108,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script, csharp_instance); +#endif } void unhandled_exception(MonoException *p_exc) { diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 0b9a577e01..080398c997 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -54,6 +54,7 @@ namespace GDMonoUtils { MonoObject *unmanaged_get_managed(Object *unmanaged) { +#if 0 if (!unmanaged) { return nullptr; } @@ -120,6 +121,8 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { } return mono_object; +#endif + return nullptr; } void set_main_thread(MonoThread *p_thread) { diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index daad39bdfb..3d7aaee921 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -32,7 +32,7 @@ #include "scene/resources/mesh.h" #include "thirdparty/vhacd/public/VHACD.h" -static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) { +static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) { Vector<float> vertices; vertices.resize(p_faces.size() * 9); Vector<uint32_t> indices; @@ -47,8 +47,12 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) { } } - VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); VHACD::IVHACD::Parameters params; + if (p_max_convex_hulls > 0) { + params.m_maxConvexHulls = p_max_convex_hulls; + } + + VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params); int hull_count = decomposer->GetNConvexHulls(); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index d49060bea8..c4b3f9ba44 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1025,7 +1025,7 @@ void VisualScript::_set_data(const Dictionary &p_data) { MultiplayerAPI::RPCConfig nd; nd.name = E->get(); nd.rpc_mode = vsf->get_rpc_mode(); - nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO + nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); } diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 69920a81b6..8712bfa06b 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1428,7 +1428,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, pos); undo_redo->add_undo_method(script.ptr(), "remove_function", name); - undo_redo->add_do_method(script.ptr(), "remove_node", fn_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py index 0a075ccef1..3281415f38 100644 --- a/modules/webrtc/config.py +++ b/modules/webrtc/config.py @@ -10,7 +10,7 @@ def get_doc_classes(): return [ "WebRTCPeerConnection", "WebRTCDataChannel", - "WebRTCMultiplayer", + "WebRTCMultiplayerPeer", ] diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index 5b9459bc27..26c5bfa6ce 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebRTCMultiplayer" inherits="NetworkedMultiplayerPeer" version="4.0"> +<class name="WebRTCMultiplayerPeer" inherits="MultiplayerPeer" version="4.0"> <brief_description> A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]. </brief_description> <description> This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer]. You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections. - [signal NetworkedMultiplayerPeer.connection_succeeded] and [signal NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [NetworkedMultiplayerPeer]. + [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer]. </description> <tutorials> </tutorials> @@ -66,8 +66,8 @@ </argument> <description> Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647). - If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal NetworkedMultiplayerPeer.connection_succeeded] will not be emitted. - If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal NetworkedMultiplayerPeer.connection_succeeded]. After that the signal [signal NetworkedMultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal NetworkedMultiplayerPeer.server_disconnected] will be emitted and state will become [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED]. + If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted. + If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED]. </description> </method> <method name="remove_peer"> @@ -76,13 +76,13 @@ <argument index="0" name="peer_id" type="int"> </argument> <description> - Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] will be emitted. + Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal MultiplayerPeer.peer_connected] was emitted for it, then [signal MultiplayerPeer.peer_disconnected] will be emitted. </description> </method> </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> </members> <constants> </constants> diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index ecfaed9089..fcdf04fc2b 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -41,7 +41,7 @@ #include "webrtc_data_channel_gdnative.h" #include "webrtc_peer_connection_gdnative.h" #endif -#include "webrtc_multiplayer.h" +#include "webrtc_multiplayer_peer.h" void register_webrtc_types() { #define _SET_HINT(NAME, _VAL_, _MAX_) \ @@ -62,7 +62,7 @@ void register_webrtc_types() { ClassDB::register_class<WebRTCDataChannelGDNative>(); #endif ClassDB::register_virtual_class<WebRTCDataChannel>(); - ClassDB::register_class<WebRTCMultiplayer>(); + ClassDB::register_class<WebRTCMultiplayerPeer>(); } void unregister_webrtc_types() {} diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index 741cad5640..ac75f9e860 100644 --- a/modules/webrtc/webrtc_multiplayer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* webrtc_multiplayer.cpp */ +/* webrtc_multiplayer_peer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,43 +28,43 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "webrtc_multiplayer.h" +#include "webrtc_multiplayer_peer.h" #include "core/io/marshalls.h" #include "core/os/os.h" -void WebRTCMultiplayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayer::initialize, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayer::add_peer, DEFVAL(1)); - ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayer::remove_peer); - ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayer::has_peer); - ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayer::get_peer); - ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayer::get_peers); - ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayer::close); +void WebRTCMultiplayerPeer::_bind_methods() { + ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayerPeer::add_peer, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayerPeer::remove_peer); + ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer); + ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayerPeer::get_peer); + ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayerPeer::get_peers); + ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close); } -void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) { +void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { transfer_mode = p_mode; } -NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const { +MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } -void WebRTCMultiplayer::set_target_peer(int p_peer_id) { +void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) { target_peer = p_peer_id; } -/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */ -int WebRTCMultiplayer::get_packet_peer() const { +/* Returns the ID of the MultiplayerPeer who sent the most recent packet: */ +int WebRTCMultiplayerPeer::get_packet_peer() const { return next_packet_peer; } -bool WebRTCMultiplayer::is_server() const { +bool WebRTCMultiplayerPeer::is_server() const { return unique_id == TARGET_PEER_SERVER; } -void WebRTCMultiplayer::poll() { +void WebRTCMultiplayerPeer::poll() { if (peer_map.size() == 0) { return; } @@ -147,7 +147,7 @@ void WebRTCMultiplayer::poll() { } } -void WebRTCMultiplayer::_find_next_peer() { +void WebRTCMultiplayerPeer::_find_next_peer() { Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(next_packet_peer); if (E) { E = E->next(); @@ -180,19 +180,19 @@ void WebRTCMultiplayer::_find_next_peer() { next_packet_peer = 0; } -void WebRTCMultiplayer::set_refuse_new_connections(bool p_enable) { +void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; } -bool WebRTCMultiplayer::is_refusing_new_connections() const { +bool WebRTCMultiplayerPeer::is_refusing_new_connections() const { return refuse_connections; } -NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const { +MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const { return connection_status; } -Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) { +Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat) { ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER); unique_id = p_self_id; server_compat = p_server_compat; @@ -206,12 +206,12 @@ Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) { return OK; } -int WebRTCMultiplayer::get_unique_id() const { +int WebRTCMultiplayerPeer::get_unique_id() const { ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1); return unique_id; } -void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) { +void WebRTCMultiplayerPeer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) { Array channels; for (List<Ref<WebRTCDataChannel>>::Element *F = p_connected_peer->channels.front(); F; F = F->next()) { channels.push_back(F->get()); @@ -221,18 +221,18 @@ void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dicti r_dict["channels"] = channels; } -bool WebRTCMultiplayer::has_peer(int p_peer_id) { +bool WebRTCMultiplayerPeer::has_peer(int p_peer_id) { return peer_map.has(p_peer_id); } -Dictionary WebRTCMultiplayer::get_peer(int p_peer_id) { +Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary()); Dictionary out; _peer_to_dict(peer_map[p_peer_id], out); return out; } -Dictionary WebRTCMultiplayer::get_peers() { +Dictionary WebRTCMultiplayerPeer::get_peers() { Dictionary out; for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { Dictionary d; @@ -242,7 +242,7 @@ Dictionary WebRTCMultiplayer::get_peers() { return out; } -Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) { +Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) { ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED); @@ -277,7 +277,7 @@ Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_i return OK; } -void WebRTCMultiplayer::remove_peer(int p_peer_id) { +void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) { ERR_FAIL_COND(!peer_map.has(p_peer_id)); Ref<ConnectedPeer> peer = peer_map[p_peer_id]; peer_map.erase(p_peer_id); @@ -291,7 +291,7 @@ void WebRTCMultiplayer::remove_peer(int p_peer_id) { } } -Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { +Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { // Peer not available if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) { _find_next_peer(); @@ -309,7 +309,7 @@ Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size ERR_FAIL_V(ERR_BUG); } -Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { +Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED); int ch = CH_RELIABLE; @@ -351,7 +351,7 @@ Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size) return OK; } -int WebRTCMultiplayer::get_available_packet_count() const { +int WebRTCMultiplayerPeer::get_available_packet_count() const { if (next_packet_peer == 0) { return 0; // To be sure next call to get_packet works if size > 0 . } @@ -364,11 +364,11 @@ int WebRTCMultiplayer::get_available_packet_count() const { return size; } -int WebRTCMultiplayer::get_max_packet_size() const { +int WebRTCMultiplayerPeer::get_max_packet_size() const { return 1200; } -void WebRTCMultiplayer::close() { +void WebRTCMultiplayerPeer::close() { peer_map.clear(); unique_id = 0; next_packet_peer = 0; @@ -376,7 +376,7 @@ void WebRTCMultiplayer::close() { connection_status = CONNECTION_DISCONNECTED; } -WebRTCMultiplayer::WebRTCMultiplayer() { +WebRTCMultiplayerPeer::WebRTCMultiplayerPeer() { unique_id = 0; next_packet_peer = 0; target_peer = 0; @@ -387,6 +387,6 @@ WebRTCMultiplayer::WebRTCMultiplayer() { server_compat = false; } -WebRTCMultiplayer::~WebRTCMultiplayer() { +WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() { close(); } diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer_peer.h index 2ddb98f656..1d9387b6dc 100644 --- a/modules/webrtc/webrtc_multiplayer.h +++ b/modules/webrtc/webrtc_multiplayer_peer.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* webrtc_multiplayer.h */ +/* webrtc_multiplayer_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -31,11 +31,11 @@ #ifndef WEBRTC_MULTIPLAYER_H #define WEBRTC_MULTIPLAYER_H -#include "core/io/networked_multiplayer_peer.h" +#include "core/io/multiplayer_peer.h" #include "webrtc_peer_connection.h" -class WebRTCMultiplayer : public NetworkedMultiplayerPeer { - GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer); +class WebRTCMultiplayerPeer : public MultiplayerPeer { + GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer); protected: static void _bind_methods(); @@ -77,8 +77,8 @@ private: void _find_next_peer(); public: - WebRTCMultiplayer(); - ~WebRTCMultiplayer(); + WebRTCMultiplayerPeer(); + ~WebRTCMultiplayerPeer(); Error initialize(int p_self_id, bool p_server_compat = false); Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1); @@ -94,7 +94,7 @@ public: int get_available_packet_count() const override; int get_max_packet_size() const override; - // NetworkedMultiplayerPeer + // MultiplayerPeer void set_transfer_mode(TransferMode p_mode) override; TransferMode get_transfer_mode() const override; void set_target_peer(int p_peer_id) override; diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 6af610c689..40c0ad17ad 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -6,7 +6,7 @@ <description> This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server. This client can be optionally used as a network peer for the [MultiplayerAPI]. - After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). + After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. </description> <tutorials> diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index 0679acf78a..ee1b60f739 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0"> +<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" version="4.0"> <brief_description> Base class for WebSocket server and client. </brief_description> @@ -39,7 +39,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> </members> <signals> <signal name="peer_packet"> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 7bc0d64718..26e09fd8b3 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -5,7 +5,7 @@ </brief_description> <description> This class implements a WebSocket server that can also support the high-level multiplayer API. - After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. + After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. [b]Note:[/b] Not available in HTML5 exports. </description> <tutorials> diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 626498e1ae..744053b6e2 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -107,7 +107,7 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const { return _peer; } -NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const { +MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const { if (_peer->is_connected_to_host()) { if (_is_connecting) return CONNECTION_CONNECTING; diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index fa0ef7060f..1beeb67b91 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -123,13 +123,13 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer } // -// NetworkedMultiplayerPeer +// MultiplayerPeer // void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { // Websocket uses TCP, reliable } -NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { +MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { // Websocket uses TCP, reliable return TRANSFER_MODE_RELIABLE; } diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 48a6607d89..e3ccd1a795 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -32,12 +32,12 @@ #define WEBSOCKET_MULTIPLAYER_PEER_H #include "core/error/error_list.h" -#include "core/io/networked_multiplayer_peer.h" +#include "core/io/multiplayer_peer.h" #include "core/templates/list.h" #include "websocket_peer.h" -class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer { - GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer); +class WebSocketMultiplayerPeer : public MultiplayerPeer { + GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer); private: Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size); @@ -78,7 +78,7 @@ protected: int _gen_unique_id() const; public: - /* NetworkedMultiplayerPeer */ + /* MultiplayerPeer */ void set_transfer_mode(TransferMode p_mode) override; TransferMode get_transfer_mode() const override; void set_target_peer(int p_target_peer) override; diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index 9b2d04f14f..b996852f28 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -121,7 +121,7 @@ void WebSocketServer::set_handshake_timeout(float p_timeout) { handshake_timeout = p_timeout * 1000; } -NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const { +MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const { if (is_listening()) { return CONNECTION_CONNECTED; } diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index 74017fedd7..49997b42d3 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -288,7 +288,7 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const { return _peer; } -NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const { +MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const { if (_peer->is_connected_to_host()) { return CONNECTION_CONNECTED; } diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 66a2013c4e..1fcc3d4a5c 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -358,8 +358,8 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() { return drivers; } -DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver"); } @@ -377,10 +377,11 @@ void DisplayServerAndroid::reset_window() { ERR_FAIL_COND(!native_window); ERR_FAIL_COND(!context_vulkan); + VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID); context_vulkan->window_destroy(MAIN_WINDOW_ID); Size2i display_size = OS_Android::get_singleton()->get_display_size(); - if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) { + if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to reset Vulkan window."); @@ -402,7 +403,7 @@ void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) { rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce); } -DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { rendering_driver = p_rendering_driver; // TODO: rendering_driver is broken, change when different drivers are supported again @@ -446,7 +447,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis } Size2i display_size = OS_Android::get_singleton()->get_display_size(); - if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) { + if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to create Vulkan window."); @@ -901,3 +902,17 @@ void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const { return cursor_shape; } + +void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const { +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 8c626d28d5..bd5bed31cd 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -188,6 +188,8 @@ public: virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID); virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const; virtual bool can_any_window_draw() const; + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID); + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const; virtual void alert(const String &p_alert, const String &p_title); @@ -211,7 +213,7 @@ public: void mouse_set_mode(MouseMode p_mode); MouseMode mouse_get_mode() const; - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_android_driver(); @@ -221,7 +223,7 @@ public: virtual Point2i mouse_get_position() const; virtual MouseButton mouse_get_button_state() const; - DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerAndroid(); }; diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index 63f2026fae..a031f3beee 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -36,7 +36,7 @@ const char *VulkanContextAndroid::_get_platform_surface_extension() const { return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME; } -int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, int p_height) { +int VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) { VkAndroidSurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; @@ -49,7 +49,7 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err)); } - return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height); + return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height); } bool VulkanContextAndroid::_use_validation_layers() { diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h index 5a84eaf8f3..182ce33c97 100644 --- a/platform/android/vulkan/vulkan_context_android.h +++ b/platform/android/vulkan/vulkan_context_android.h @@ -39,7 +39,7 @@ class VulkanContextAndroid : public VulkanContext { virtual const char *_get_platform_surface_extension() const override; public: - int window_create(ANativeWindow *p_window, int p_width, int p_height); + int window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height); VulkanContextAndroid() = default; ~VulkanContextAndroid() override = default; diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h index 34c56382a4..6f64130b23 100644 --- a/platform/iphone/display_server_iphone.h +++ b/platform/iphone/display_server_iphone.h @@ -67,7 +67,7 @@ class DisplayServerIPhone : public DisplayServer { void perform_event(const Ref<InputEvent> &p_event); - DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerIPhone(); public: @@ -76,7 +76,7 @@ public: static DisplayServerIPhone *get_singleton(); static void register_iphone_driver(); - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); // MARK: - Events @@ -176,6 +176,9 @@ public: virtual bool can_any_window_draw() const override; + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual bool screen_is_touchscreen(int p_screen) const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override; diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 74d7419715..bd95e2c703 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -48,7 +48,7 @@ DisplayServerIPhone *DisplayServerIPhone::get_singleton() { return (DisplayServerIPhone *)DisplayServer::get_singleton(); } -DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { rendering_driver = p_rendering_driver; #if defined(OPENGL_ENABLED) @@ -108,7 +108,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Displ } Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale(); - if (context_vulkan->window_create(MAIN_WINDOW_ID, layer, size.width, size.height) != OK) { + if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) { memdelete(context_vulkan); context_vulkan = nullptr; ERR_FAIL_MSG("Failed to create Vulkan window."); @@ -147,8 +147,8 @@ DisplayServerIPhone::~DisplayServerIPhone() { #endif } -DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); } Vector<String> DisplayServerIPhone::get_rendering_drivers_func() { @@ -581,3 +581,19 @@ void DisplayServerIPhone::resize_window(CGSize viewSize) { Variant resize_rect = Rect2i(Point2i(), size); _window_callback(window_resize_callback, resize_rect); } + +void DisplayServerIPhone::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerIPhone::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h index 88764e270e..ec6aaf46e8 100644 --- a/platform/iphone/vulkan_context_iphone.h +++ b/platform/iphone/vulkan_context_iphone.h @@ -39,7 +39,7 @@ class VulkanContextIPhone : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - Error window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height); VulkanContextIPhone(); ~VulkanContextIPhone(); diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm index 08c9007fbb..17f2b167b3 100644 --- a/platform/iphone/vulkan_context_iphone.mm +++ b/platform/iphone/vulkan_context_iphone.mm @@ -35,7 +35,7 @@ const char *VulkanContextIPhone::_get_platform_surface_extension() const { return VK_MVK_IOS_SURFACE_EXTENSION_NAME; } -Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height) { +Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height) { VkIOSSurfaceCreateInfoMVK createInfo; createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; @@ -47,7 +47,7 @@ Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CA vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextIPhone::VulkanContextIPhone() {} diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index fd652c0af2..8f0742041c 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -855,10 +855,10 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const { return ret; } -DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { _THREAD_SAFE_METHOD_ - WindowID id = _create_window(p_mode, p_flags, p_rect); + WindowID id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); @@ -3641,6 +3641,22 @@ void DisplayServerX11::set_icon(const Ref<Image> &p_icon) { XSetErrorHandler(oldHandler); } +void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerX11::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} + Vector<String> DisplayServerX11::get_rendering_drivers_func() { Vector<String> drivers; @@ -3654,8 +3670,8 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() { return drivers; } -DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n" "Please update your drivers or if you have a very old or integrated GPU upgrade it.", @@ -3664,7 +3680,7 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W return ds; } -DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { //Create window long visualMask = VisualScreenMask; @@ -3828,7 +3844,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u #if defined(VULKAN_ENABLED) if (context_vulkan) { - Error err = context_vulkan->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height); + Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height); ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window"); } #endif @@ -3865,7 +3881,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u return id; } -DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; @@ -4101,7 +4117,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode Point2i window_position( (screen_get_size(0).width - p_resolution.width) / 2, (screen_get_size(0).height - p_resolution.height) / 2); - WindowID main_window = _create_window(p_mode, p_flags, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution)); if (main_window == INVALID_WINDOW_ID) { r_error = ERR_CANT_CREATE; return; diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 707775a1da..c5cf5ee4cb 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -152,7 +152,7 @@ class DisplayServerX11 : public DisplayServer { Map<WindowID, WindowData> windows; WindowID window_id_counter = MAIN_WINDOW_ID; - WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect); String internal_clipboard; Window xdnd_source_window; @@ -307,7 +307,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); @@ -362,6 +362,9 @@ public: virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual void cursor_set_shape(CursorShape p_shape); virtual CursorShape cursor_get_shape() const; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); @@ -383,12 +386,12 @@ public: virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref<Image> &p_icon); - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_x11_driver(); - DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerX11(); }; diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp index 021db630e0..88cb00a8a1 100644 --- a/platform/linuxbsd/vulkan_context_x11.cpp +++ b/platform/linuxbsd/vulkan_context_x11.cpp @@ -35,7 +35,7 @@ const char *VulkanContextX11::_get_platform_surface_extension() const { return VK_KHR_XLIB_SURFACE_EXTENSION_NAME; } -Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) { +Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height) { VkXlibSurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; @@ -46,7 +46,7 @@ Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Win VkSurfaceKHR surface; VkResult err = vkCreateXlibSurfaceKHR(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextX11::VulkanContextX11() { diff --git a/platform/linuxbsd/vulkan_context_x11.h b/platform/linuxbsd/vulkan_context_x11.h index 26472444ad..de4a9c7b90 100644 --- a/platform/linuxbsd/vulkan_context_x11.h +++ b/platform/linuxbsd/vulkan_context_x11.h @@ -38,7 +38,7 @@ class VulkanContextX11 : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height); VulkanContextX11(); ~VulkanContextX11(); diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 5f7f5f84a2..c7b9e411b8 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -145,7 +145,7 @@ public: WindowID window_id_counter = MAIN_WINDOW_ID; - WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); void _update_window(WindowData p_wd); void _send_window_event(const WindowData &wd, WindowEvent p_event); static void _dispatch_input_events(const Ref<InputEvent> &p_event); @@ -232,7 +232,7 @@ public: virtual Vector<int> get_window_list() const override; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; virtual void show_window(WindowID p_id) override; virtual void delete_sub_window(WindowID p_id) override; @@ -286,6 +286,9 @@ public: virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual Point2i ime_get_selection() const override; virtual String ime_get_text() const override; @@ -314,12 +317,12 @@ public: virtual void console_set_visible(bool p_enabled) override; virtual bool is_console_visible() const override; - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_osx_driver(); - DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerOSX(); }; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 4a672a4b17..dec6da42fe 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -2388,10 +2388,10 @@ Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const { return ret; } -DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { _THREAD_SAFE_METHOD_ - WindowID id = _create_window(p_mode, p_rect); + WindowID id = _create_window(p_mode, p_vsync_mode, p_rect); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); @@ -3546,6 +3546,22 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) { [nsimg release]; } +void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} + Vector<String> DisplayServerOSX::get_rendering_drivers_func() { Vector<String> drivers; @@ -3596,15 +3612,15 @@ ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) co return windows[p_window].instance_id; } -DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Metal versions.", "Unable to initialize Video driver"); } return ds; } -DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, const Rect2i &p_rect) { +DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { WindowID id; const float scale = screen_get_max_scale(); { @@ -3651,7 +3667,7 @@ DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, c #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { if (context_vulkan) { - Error err = context_vulkan->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); + Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context"); } } @@ -3750,7 +3766,7 @@ bool DisplayServerOSX::is_console_visible() const { return isatty(STDIN_FILENO); } -DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; @@ -3886,7 +3902,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode Point2i window_position( screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2, screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2); - WindowID main_window = _create_window(p_mode, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution)); ERR_FAIL_COND(main_window == INVALID_WINDOW_ID); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index f68ff32012..ea34b8a24e 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -163,9 +163,13 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false)); + if (!Engine::get_singleton()->has_singleton("GodotSharp")) { + // These entitlements are required to run managed code, and are always enabled in Mono builds. + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false)); + } + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/disable_library_validation"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/audio_input"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/camera"), false)); @@ -786,18 +790,29 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); ent_f->store_line("<plist version=\"1.0\">"); ent_f->store_line("<dict>"); - if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) { + if (Engine::get_singleton()->has_singleton("GodotSharp")) { + // These entitlements are required to run managed code, and are always enabled in Mono builds. ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>"); ent_f->store_line("<true/>"); - } - if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) { ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>"); ent_f->store_line("<true/>"); - } - if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) { ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>"); ent_f->store_line("<true/>"); + } else { + if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) { + ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>"); + ent_f->store_line("<true/>"); + } + if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) { + ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>"); + ent_f->store_line("<true/>"); + } + if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) { + ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>"); + ent_f->store_line("<true/>"); + } } + if ((bool)p_preset->get("codesign/entitlements/disable_library_validation")) { ent_f->store_line("<key>com.apple.security.cs.disable-library-validation</key>"); ent_f->store_line("<true/>"); diff --git a/platform/osx/vulkan_context_osx.h b/platform/osx/vulkan_context_osx.h index 8b6a75adfb..22d43688a3 100644 --- a/platform/osx/vulkan_context_osx.h +++ b/platform/osx/vulkan_context_osx.h @@ -38,7 +38,7 @@ class VulkanContextOSX : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - Error window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height); + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height); VulkanContextOSX(); ~VulkanContextOSX(); diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm index 6b87fbd489..7e18e177c1 100644 --- a/platform/osx/vulkan_context_osx.mm +++ b/platform/osx/vulkan_context_osx.mm @@ -35,7 +35,7 @@ const char *VulkanContextOSX::_get_platform_surface_extension() const { return VK_MVK_MACOS_SURFACE_EXTENSION_NAME; } -Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height) { +Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height) { VkMacOSSurfaceCreateInfoMVK createInfo; createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; @@ -45,7 +45,7 @@ Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_ VkSurfaceKHR surface; VkResult err = vkCreateMacOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextOSX::VulkanContextOSX() { diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 7cf9738f13..74b12cbb3b 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -66,46 +66,13 @@ int ContextGL_Windows::get_window_height() { return OS::get_singleton()->get_video_mode().height; } -bool ContextGL_Windows::should_vsync_via_compositor() { - if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) { - return false; - } - - // Note: All Windows versions supported by Godot have a compositor. - // It can be disabled on earlier Windows versions. - BOOL dwm_enabled; - - if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) { - return dwm_enabled; - } - - return false; -} - void ContextGL_Windows::swap_buffers() { SwapBuffers(hDC); - - if (use_vsync) { - bool vsync_via_compositor_now = should_vsync_via_compositor(); - - if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) { - DwmFlush(); - } - - if (vsync_via_compositor_now != vsync_via_compositor) { - // The previous frame had a different operating mode than this - // frame. Set the 'vsync_via_compositor' member variable and the - // OpenGL swap interval to their proper values. - set_use_vsync(true); - } - } } void ContextGL_Windows::set_use_vsync(bool p_use) { - vsync_via_compositor = p_use && should_vsync_via_compositor(); - if (wglSwapIntervalEXT) { - int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0; + int swap_interval = p_use ? 1 : 0; wglSwapIntervalEXT(swap_interval); } @@ -210,7 +177,6 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) { opengl_3_context = p_opengl_3_context; hWnd = hwnd; use_vsync = false; - vsync_via_compositor = false; pixel_format = 0; } diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index e44e2945ca..c8e8a0891d 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -50,13 +50,10 @@ class ContextGL_Windows { HWND hWnd; bool opengl_3_context; bool use_vsync; - bool vsync_via_compositor; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; - static bool should_vsync_via_compositor(); - public: void release_current(); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index f7172598ec..4f64809abc 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -477,10 +477,10 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons return INVALID_WINDOW_ID; } -DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { _THREAD_SAFE_METHOD_ - WindowID window_id = _create_window(p_mode, p_flags, p_rect); + WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect); ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window."); WindowData &wd = windows[window_id]; @@ -1697,11 +1697,20 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) { SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)hicon); } -void DisplayServerWindows::vsync_set_use_via_compositor(bool p_enable) { +void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif } -bool DisplayServerWindows::vsync_is_using_via_compositor() const { - return false; +DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif } void DisplayServerWindows::set_context(Context p_context) { @@ -2968,7 +2977,7 @@ void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const } } -DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { DWORD dwExStyle; DWORD dwStyle; @@ -3030,7 +3039,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { - if (context_vulkan->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) { + if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) { memdelete(context_vulkan); context_vulkan = nullptr; windows.erase(id); @@ -3151,7 +3160,7 @@ void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) { } } -DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { drop_events = false; key_event_pos = 0; @@ -3270,7 +3279,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } context_gles2->set_use_vsync(video_mode.use_vsync); - set_vsync_via_compositor(video_mode.vsync_via_compositor); if (RasterizerGLES2::is_viable() == OK) { RasterizerGLES2::register_config(); @@ -3286,7 +3294,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win (screen_get_size(0).width - p_resolution.width) / 2, (screen_get_size(0).height - p_resolution.height) / 2); - WindowID main_window = _create_window(p_mode, 0, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution)); ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window."); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { @@ -3347,8 +3355,8 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() { return drivers; } -DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n" "Please update your drivers or if you have a very old or integrated GPU upgrade it.", diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index d71e579c67..394bed79b0 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -389,7 +389,7 @@ class DisplayServerWindows : public DisplayServer { JoypadWindows *joypad; - WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect); WindowID window_id_counter = MAIN_WINDOW_ID; Map<WindowID, WindowData> windows; @@ -469,7 +469,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_window); virtual void delete_sub_window(WindowID p_window); @@ -525,6 +525,9 @@ public: virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + virtual void console_set_visible(bool p_enabled); virtual bool is_console_visible() const; @@ -558,16 +561,13 @@ public: virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref<Image> &p_icon); - virtual void vsync_set_use_via_compositor(bool p_enable); - virtual bool vsync_is_using_via_compositor() const; - virtual void set_context(Context p_context); - static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static Vector<String> get_rendering_drivers_func(); static void register_windows_driver(); - DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerWindows(); }; diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp index e5e176ab93..191792b329 100644 --- a/platform/windows/vulkan_context_win.cpp +++ b/platform/windows/vulkan_context_win.cpp @@ -35,18 +35,17 @@ const char *VulkanContextWindows::_get_platform_surface_extension() const { return VK_KHR_WIN32_SURFACE_EXTENSION_NAME; } -int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) { +int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) { VkWin32SurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; createInfo.flags = 0; createInfo.hinstance = p_instance; createInfo.hwnd = p_window; - VkSurfaceKHR surface; VkResult err = vkCreateWin32SurfaceKHR(_get_instance(), &createInfo, nullptr, &surface); ERR_FAIL_COND_V(err, -1); - return _window_create(p_window_id, surface, p_width, p_height); + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); } VulkanContextWindows::VulkanContextWindows() { diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h index 4fe987218d..39dd2641fd 100644 --- a/platform/windows/vulkan_context_win.h +++ b/platform/windows/vulkan_context_win.h @@ -38,7 +38,7 @@ class VulkanContextWindows : public VulkanContext { virtual const char *_get_platform_surface_extension() const; public: - int window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height); + int window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height); VulkanContextWindows(); ~VulkanContextWindows(); diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 7d6abe458a..5af7b8ca07 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -45,6 +45,7 @@ void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) { textures[p_type] = p_texture; RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid); + update_configuration_warnings(); } Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const { @@ -137,6 +138,7 @@ float Decal::get_distance_fade_length() const { void Decal::set_cull_mask(uint32_t p_layers) { cull_mask = p_layers; RS::get_singleton()->decal_set_cull_mask(decal, cull_mask); + update_configuration_warnings(); } uint32_t Decal::get_cull_mask() const { @@ -160,6 +162,27 @@ void Decal::_validate_property(PropertyInfo &property) const { } } +TypedArray<String> Decal::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) { + warnings.push_back(TTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible.")); + } + + if ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) { + warnings.push_back(TTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0.")); + } + + if (cull_mask == 0) { + // NOTE: This warning will not be emitted if none of the 20 checkboxes + // exposed in the editor are checked. This is because there are + // currently 12 unexposed layers in the editor inspector. + warnings.push_back(TTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property.")); + } + + return warnings; +} + void Decal::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); @@ -207,7 +230,9 @@ void Decal::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade"); + // A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface. + // Due to this, limit Normal Fade to 0.999. + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,0.999,0.001"), "set_normal_fade", "get_normal_fade"); ADD_GROUP("Vertical Fade", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade"); diff --git a/scene/3d/decal.h b/scene/3d/decal.h index ce19e76de1..31a6315213 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -67,6 +67,8 @@ protected: void _validate_property(PropertyInfo &property) const override; public: + virtual TypedArray<String> get_configuration_warnings() const override; + void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 279a1fb7de..28ccbd3e68 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -241,12 +241,12 @@ void MeshInstance3D::create_trimesh_collision() { } } -Node *MeshInstance3D::create_convex_collision_node() { +Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) { if (mesh.is_null()) { return nullptr; } - Ref<Shape3D> shape = mesh->create_convex_shape(); + Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); if (shape.is_null()) { return nullptr; } @@ -258,8 +258,8 @@ Node *MeshInstance3D::create_convex_collision_node() { return static_body; } -void MeshInstance3D::create_convex_collision() { - StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node()); +void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { + StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify)); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); @@ -451,7 +451,7 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision); ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT); - ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision); + ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false)); ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT); ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions); ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 9dea5804e0..e2d20d0a90 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -83,8 +83,8 @@ public: Node *create_trimesh_collision_node(); void create_trimesh_collision(); - Node *create_convex_collision_node(); - void create_convex_collision(); + Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false); + void create_convex_collision(bool p_clean = true, bool p_simplify = false); Node *create_multiple_convex_collisions_node(); void create_multiple_convex_collisions(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ef6d2e72f6..787b283e8c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -507,7 +507,7 @@ bool Node::is_network_master() const { /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { +uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; @@ -2623,7 +2623,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); diff --git a/scene/main/node.h b/scene/main/node.h index fc5af43829..c6727ce884 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -430,7 +430,7 @@ public: int get_network_master() const; bool is_network_master() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 4b52c4e99f..fefe4c9f0d 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1142,26 +1142,6 @@ Array SceneTree::get_processed_tweens() { return ret; } -void SceneTree::_network_peer_connected(int p_id) { - emit_signal("network_peer_connected", p_id); -} - -void SceneTree::_network_peer_disconnected(int p_id) { - emit_signal("network_peer_disconnected", p_id); -} - -void SceneTree::_connected_to_server() { - emit_signal("connected_to_server"); -} - -void SceneTree::_connection_failed() { - emit_signal("connection_failed"); -} - -void SceneTree::_server_disconnected() { - emit_signal("server_disconnected"); -} - Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { return multiplayer; } @@ -1177,58 +1157,8 @@ bool SceneTree::is_multiplayer_poll_enabled() const { void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); - if (multiplayer.is_valid()) { - multiplayer->disconnect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); - multiplayer->disconnect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); - multiplayer->disconnect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); - multiplayer->disconnect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); - multiplayer->disconnect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); - } - multiplayer = p_multiplayer; multiplayer->set_root_node(root); - - multiplayer->connect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); - multiplayer->connect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); - multiplayer->connect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); - multiplayer->connect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); - multiplayer->connect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); -} - -void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { - multiplayer->set_network_peer(p_network_peer); -} - -Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { - return multiplayer->get_network_peer(); -} - -bool SceneTree::is_network_server() const { - return multiplayer->is_network_server(); -} - -bool SceneTree::has_network_peer() const { - return multiplayer->has_network_peer(); -} - -int SceneTree::get_network_unique_id() const { - return multiplayer->get_network_unique_id(); -} - -Vector<int> SceneTree::get_network_connected_peers() const { - return multiplayer->get_network_connected_peers(); -} - -int SceneTree::get_rpc_sender_id() const { - return multiplayer->get_rpc_sender_id(); -} - -void SceneTree::set_refuse_new_network_connections(bool p_refuse) { - multiplayer->set_refuse_new_network_connections(p_refuse); -} - -bool SceneTree::is_refusing_new_network_connections() const { - return multiplayer->is_refusing_new_network_connections(); } void SceneTree::_bind_methods() { @@ -1297,24 +1227,12 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); - ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); - ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); - ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); - ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer); - ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_peers); - ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id); - ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id); - ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); - ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); @@ -1330,11 +1248,6 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("physics_frame")); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); - ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("connected_to_server")); - ADD_SIGNAL(MethodInfo("connection_failed")); - ADD_SIGNAL(MethodInfo("server_disconnected")); BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT); BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0e9ffb0f5f..0be0e185a5 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -159,13 +159,6 @@ private: Ref<MultiplayerAPI> multiplayer; bool multiplayer_poll = true; - void _network_peer_connected(int p_id); - void _network_peer_disconnected(int p_id); - - void _connected_to_server(); - void _connection_failed(); - void _server_disconnected(); - static SceneTree *singleton; friend class Node; @@ -337,16 +330,6 @@ public: void set_multiplayer_poll_enabled(bool p_enabled); bool is_multiplayer_poll_enabled() const; void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer); - Ref<NetworkedMultiplayerPeer> get_network_peer() const; - bool is_network_server() const; - bool has_network_peer() const; - int get_network_unique_id() const; - Vector<int> get_network_connected_peers() const; - int get_rpc_sender_id() const; - - void set_refuse_new_network_connections(bool p_refuse); - bool is_refusing_new_network_connections() const; static void add_idle_callback(IdleCallback p_callback); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index cf2a6b2adf..9299f8d6be 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -227,7 +227,8 @@ void Window::_make_window() { } } - window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), f, Rect2i(position, size)); + DisplayServer::VSyncMode vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID); + window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, Rect2i(position, size)); ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 24a9b12733..ea0df685a1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -586,6 +586,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTransformDecompose>(); ClassDB::register_class<VisualShaderNodeTexture>(); ClassDB::register_class<VisualShaderNodeCurveTexture>(); + ClassDB::register_class<VisualShaderNodeCurve3Texture>(); ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); ClassDB::register_class<VisualShaderNodeTexture2DArray>(); ClassDB::register_class<VisualShaderNodeTexture3D>(); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index f44c0c3ee2..2f92872ad5 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,6 +30,7 @@ #include "mesh.h" +#include "core/math/convex_hull.h" #include "core/templates/pair.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" @@ -221,9 +222,17 @@ Vector<Face3> Mesh::get_faces() const { */ } -Ref<Shape3D> Mesh::create_convex_shape() const { - Vector<Vector3> vertices; +Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { + if (p_simplify) { + Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + if (decomposed.size() == 1) { + return decomposed[0]; + } else { + ERR_PRINT("Convex shape simplification failed, falling back to simpler process."); + } + } + Vector<Vector3> vertices; for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>()); @@ -232,6 +241,18 @@ Ref<Shape3D> Mesh::create_convex_shape() const { } Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + + if (p_clean) { + Geometry3D::MeshData md; + Error err = ConvexHullComputer::convex_hull(vertices, md); + if (err == OK) { + shape->set_points(md.vertices); + return shape; + } else { + ERR_PRINT("Convex shape cleaning failed, falling back to simpler process."); + } + } + shape->set_points(vertices); return shape; } @@ -543,12 +564,12 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose() const { +Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); - Vector<Vector<Face3>> decomposed = convex_composition_function(faces); + Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); Vector<Ref<Shape3D>> ret; @@ -1852,7 +1873,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); - ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); + ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 02cab9a5e1..27b0eb098b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -149,7 +149,7 @@ public: void generate_debug_mesh_indices(Vector<Vector3> &r_points); Ref<Shape3D> create_trimesh_shape() const; - Ref<Shape3D> create_convex_shape() const; + Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; Ref<Mesh> create_outline(float p_margin) const; @@ -159,11 +159,11 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &); + typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); static ConvexDecompositionFunc convex_composition_function; - Vector<Ref<Shape3D>> convex_decompose() const; + Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index cc3346d182..dfa45cc810 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -714,7 +714,7 @@ int BoxMesh::get_subdivide_depth() const { BoxMesh::BoxMesh() {} /** - CylinderMesh + CylinderMesh */ void CylinderMesh::_create_mesh_array(Array &p_arr) const { @@ -955,7 +955,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { u /= (subdivide_w + 1.0); v /= (subdivide_d + 1.0); - points.push_back(Vector3(-x, 0.0, -z)); + points.push_back(Vector3(-x, 0.0, -z) + center_offset); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ @@ -993,10 +993,13 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width); ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1026,6 +1029,15 @@ int PlaneMesh::get_subdivide_depth() const { return subdivide_d; } +void PlaneMesh::set_center_offset(const Vector3 p_offset) { + center_offset = p_offset; + _request_update(); +} + +Vector3 PlaneMesh::get_center_offset() const { + return center_offset; +} + PlaneMesh::PlaneMesh() {} /** @@ -1326,10 +1338,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); Vector3 quad_faces[4] = { - Vector3(-_size.x, -_size.y, 0), - Vector3(-_size.x, _size.y, 0), - Vector3(_size.x, _size.y, 0), - Vector3(_size.x, -_size.y, 0), + Vector3(-_size.x, -_size.y, 0) + center_offset, + Vector3(-_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, -_size.y, 0) + center_offset, }; static const int indices[6] = { @@ -1365,7 +1377,11 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { void QuadMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); + ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } QuadMesh::QuadMesh() { @@ -1381,6 +1397,15 @@ Size2 QuadMesh::get_size() const { return size; } +void QuadMesh::set_center_offset(Vector3 p_center_offset) { + center_offset = p_center_offset; + _request_update(); +} + +Vector3 QuadMesh::get_center_offset() const { + return center_offset; +} + /** SphereMesh */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index bd6f94921e..a3de34d3e3 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -211,6 +211,7 @@ private: Size2 size = Size2(2.0, 2.0); int subdivide_w = 0; int subdivide_d = 0; + Vector3 center_offset; protected: static void _bind_methods(); @@ -226,6 +227,9 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; + PlaneMesh(); }; @@ -274,6 +278,7 @@ class QuadMesh : public PrimitiveMesh { private: Size2 size = Size2(1.0, 1.0); + Vector3 center_offset; protected: static void _bind_methods(); @@ -284,6 +289,9 @@ public: void set_size(const Size2 &p_size); Size2 get_size() const; + + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; }; /** diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 54bc7382db..36a1c206c8 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2708,6 +2708,28 @@ VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_ return UniformType::UNIFORM_TYPE_FLOAT; } +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + switch (uniforms[p_idx].type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case UniformType::UNIFORM_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case UniformType::UNIFORM_TYPE_SAMPLER: + return PORT_TYPE_SAMPLER; + case UniformType::UNIFORM_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + case UniformType::UNIFORM_TYPE_COLOR: + return PORT_TYPE_VECTOR; + default: + break; + } + } + return PORT_TYPE_SCALAR; +} + String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { switch (uniform_type) { case UniformType::UNIFORM_TYPE_FLOAT: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 454012b7ed..880c401b29 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -517,6 +517,7 @@ public: String get_uniform_name_by_index(int p_idx) const; UniformType get_uniform_type_by_name(const String &p_name) const; UniformType get_uniform_type_by_index(int p_idx) const; + PortType get_port_type_by_index(int p_idx) const; virtual Vector<StringName> get_editable_properties() const override; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d3b094de31..4e73b8db44 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -805,7 +805,7 @@ void VisualShaderNodeTexture::_bind_methods() { VisualShaderNodeTexture::VisualShaderNodeTexture() { } -////////////// Curve +////////////// CurveTexture String VisualShaderNodeCurveTexture::get_caption() const { return "CurveTexture"; @@ -889,6 +889,90 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { allow_v_resize = false; } +////////////// Curve3Texture + +String VisualShaderNodeCurve3Texture::get_caption() const { + return "Curve3Texture"; +} + +int VisualShaderNodeCurve3Texture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurve3Texture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurve3Texture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeCurve3Texture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurve3Texture::set_texture(Ref<Curve3Texture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<Curve3Texture> VisualShaderNodeCurve3Texture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurve3Texture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurve3Texture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n"; +} + +String VisualShaderNodeCurve3Texture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + } + String id = make_unique_id(p_type, p_id, "curve3d"); + String code; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurve3Texture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurve3Texture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurve3Texture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurve3Texture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Curve3Texture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurve3Texture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurve3Texture::VisualShaderNodeCurve3Texture() { + simple_decl = true; + allow_v_resize = false; +} + ////////////// Sample3D int VisualShaderNodeSample3D::get_input_port_count() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 5b44e9f776..3ae79723e9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -338,6 +338,39 @@ public: /////////////////////////////////////// +class VisualShaderNodeCurve3Texture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurve3Texture, VisualShaderNodeResizableBase); + Ref<Curve3Texture> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_texture(Ref<Curve3Texture> p_value); + Ref<Curve3Texture> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual bool is_use_prop_slots() const override; + + VisualShaderNodeCurve3Texture(); +}; + +/////////////////////////////////////// + class VisualShaderNodeSample3D : public VisualShaderNode { GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); diff --git a/servers/display_server.cpp b/servers/display_server.cpp index d746117884..be2a813fd1 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -35,7 +35,6 @@ #include "servers/display_server_headless.h" DisplayServer *DisplayServer::singleton = nullptr; -DisplayServer::SwitchVSyncCallbackInThread DisplayServer::switch_vsync_function = nullptr; bool DisplayServer::hidpi_allowed = false; @@ -185,7 +184,7 @@ bool DisplayServer::screen_is_kept_on() const { return false; } -DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server."); } @@ -309,29 +308,13 @@ void DisplayServer::set_icon(const Ref<Image> &p_icon) { WARN_PRINT("Icon not supported by this display server."); } -void DisplayServer::_set_use_vsync(bool p_enable) { - WARN_PRINT("VSync not supported by this display server."); +void DisplayServer::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + WARN_PRINT("Changing the VSync mode is not supported by this display server."); } -void DisplayServer::vsync_set_enabled(bool p_enable) { - vsync_enabled = p_enable; - if (switch_vsync_function) { //if a function was set, use function - switch_vsync_function(p_enable); - } else { //otherwise just call here - _set_use_vsync(p_enable); - } -} - -bool DisplayServer::vsync_is_enabled() const { - return vsync_enabled; -} - -void DisplayServer::vsync_set_use_via_compositor(bool p_enable) { - WARN_PRINT("VSync via compositor not supported by this display server."); -} - -bool DisplayServer::vsync_is_using_via_compositor() const { - return false; +DisplayServer::VSyncMode DisplayServer::window_get_vsync_mode(WindowID p_window) const { + WARN_PRINT("Changing the VSync mode is not supported by this display server."); + return VSyncMode::VSYNC_ENABLED; } void DisplayServer::set_context(Context p_context) { @@ -394,7 +377,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_window_list"), &DisplayServer::get_window_list); ClassDB::bind_method(D_METHOD("get_window_at_screen_position", "position"), &DisplayServer::get_window_at_screen_position); - ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i())); + ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "vsync_mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i())); ClassDB::bind_method(D_METHOD("delete_sub_window", "window_id"), &DisplayServer::delete_sub_window); ClassDB::bind_method(D_METHOD("window_set_title", "title", "window_id"), &DisplayServer::window_set_title, DEFVAL(MAIN_WINDOW_ID)); @@ -441,6 +424,9 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("window_set_ime_active", "active", "window_id"), &DisplayServer::window_set_ime_active, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_set_ime_position", "position", "window_id"), &DisplayServer::window_set_ime_position, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_set_vsync_mode", "vsync_mode", "window_id"), &DisplayServer::window_set_vsync_mode, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_get_vsync_mode", "window_id"), &DisplayServer::window_get_vsync_mode, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection); ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text); @@ -472,12 +458,6 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("process_events"), &DisplayServer::process_events); ClassDB::bind_method(D_METHOD("force_process_and_drop_events"), &DisplayServer::force_process_and_drop_events); - ClassDB::bind_method(D_METHOD("vsync_set_enabled", "enabled"), &DisplayServer::vsync_set_enabled); - ClassDB::bind_method(D_METHOD("vsync_is_enabled"), &DisplayServer::vsync_is_enabled); - - ClassDB::bind_method(D_METHOD("vsync_set_use_via_compositor", "enabled"), &DisplayServer::vsync_set_use_via_compositor); - ClassDB::bind_method(D_METHOD("vsync_is_using_via_compositor"), &DisplayServer::vsync_is_using_via_compositor); - ClassDB::bind_method(D_METHOD("set_native_icon", "filename"), &DisplayServer::set_native_icon); ClassDB::bind_method(D_METHOD("set_icon", "image"), &DisplayServer::set_icon); @@ -561,6 +541,11 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(WINDOW_EVENT_CLOSE_REQUEST); BIND_ENUM_CONSTANT(WINDOW_EVENT_GO_BACK_REQUEST); BIND_ENUM_CONSTANT(WINDOW_EVENT_DPI_CHANGE); + + BIND_ENUM_CONSTANT(VSYNC_DISABLED); + BIND_ENUM_CONSTANT(VSYNC_ENABLED); + BIND_ENUM_CONSTANT(VSYNC_ADAPTIVE); + BIND_ENUM_CONSTANT(VSYNC_MAILBOX); } void DisplayServer::register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers) { @@ -587,9 +572,9 @@ Vector<String> DisplayServer::get_create_function_rendering_drivers(int p_index) return server_create_functions[p_index].get_rendering_drivers_function(); } -DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr); - return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_flags, p_resolution, r_error); + return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error); } void DisplayServer::_input_set_mouse_mode(Input::MouseMode p_mode) { diff --git a/servers/display_server.h b/servers/display_server.h index 7dab7b7481..8d289b10fd 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -42,7 +42,6 @@ class DisplayServer : public Object { GDCLASS(DisplayServer, Object) static DisplayServer *singleton; - bool vsync_enabled = true; static bool hidpi_allowed; public: @@ -57,7 +56,16 @@ public: WINDOW_MODE_FULLSCREEN }; - typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error); + // Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode` + // project setting hint. + enum VSyncMode { + VSYNC_DISABLED, + VSYNC_ENABLED, + VSYNC_ADAPTIVE, + VSYNC_MAILBOX + }; + + typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Size2i &, Error &r_error); typedef Vector<String> (*GetRenderingDriversFunction)(); private: @@ -84,7 +92,6 @@ protected: static int server_create_count; friend class RendererViewport; - virtual void _set_use_vsync(bool p_enable); public: enum Feature { @@ -221,7 +228,7 @@ public: WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS) }; - virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); @@ -272,6 +279,9 @@ public: virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0; + virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID); + virtual VSyncMode window_get_vsync_mode(WindowID p_window) const; + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0; @@ -352,18 +362,6 @@ public: virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref<Image> &p_icon); - typedef void (*SwitchVSyncCallbackInThread)(bool); - - static SwitchVSyncCallbackInThread switch_vsync_function; - - void vsync_set_enabled(bool p_enable); - bool vsync_is_enabled() const; - - virtual void vsync_set_use_via_compositor(bool p_enable); - virtual bool vsync_is_using_via_compositor() const; - - //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed - enum Context { CONTEXT_EDITOR, CONTEXT_PROJECTMAN, @@ -376,7 +374,7 @@ public: static int get_create_function_count(); static const char *get_create_function_name(int p_index); static Vector<String> get_create_function_rendering_drivers(int p_index); - static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); DisplayServer(); ~DisplayServer(); @@ -389,5 +387,6 @@ VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation) VARIANT_ENUM_CAST(DisplayServer::WindowMode) VARIANT_ENUM_CAST(DisplayServer::WindowFlags) VARIANT_ENUM_CAST(DisplayServer::CursorShape) +VARIANT_ENUM_CAST(DisplayServer::VSyncMode) #endif // DISPLAY_SERVER_H diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h index 8b386c8d9c..870401b180 100644 --- a/servers/display_server_headless.h +++ b/servers/display_server_headless.h @@ -45,7 +45,7 @@ private: return drivers; } - static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { r_error = OK; RasterizerDummy::make_current(); return memnew(DisplayServerHeadless()); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 2118dca015..ef82ce5cae 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -207,6 +207,7 @@ void register_server_types() { ClassDB::register_class<RDShaderSource>(); ClassDB::register_class<RDShaderBytecode>(); ClassDB::register_class<RDShaderFile>(); + ClassDB::register_class<RDPipelineSpecializationConstant>(); ClassDB::register_class<CameraFeed>(); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 46057bddab..a70514e9e5 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -709,6 +709,10 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } } + if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? + atlas->reflections.write[rpi->atlas_index].owner = p_instance; + } + rpi->atlas = p_reflection_atlas; rpi->rendering = true; rpi->dirty = false; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 46e340c0ac..15ce1dbe63 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -694,7 +694,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { ERR_FAIL_COND(!viewport); if (p_active) { - ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active + ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active."); viewport->occlusion_buffer_dirty = true; active_viewports.push_back(viewport); } else { @@ -1116,9 +1116,9 @@ void RendererViewport::set_default_clear_color(const Color &p_color) { RSG::storage->set_default_clear_color(p_color); } -//workaround for setting this on thread -void RendererViewport::call_set_use_vsync(bool p_enable) { - DisplayServer::get_singleton()->_set_use_vsync(p_enable); +// Workaround for setting this on thread. +void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) { + DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window); } int RendererViewport::get_total_objects_drawn() const { diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index b449a9fa1a..ac7a35f97d 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -271,8 +271,8 @@ public: int get_total_vertices_drawn() const; int get_total_draw_calls_used() const; - //workaround for setting this on thread - void call_set_use_vsync(bool p_enable); + // Workaround for setting this on thread. + void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window); RendererViewport(); virtual ~RendererViewport() {} diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 9f586b29fc..3594939362 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -221,7 +221,36 @@ Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier); } -RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) { +static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constants(const TypedArray<RDPipelineSpecializationConstant> &p_constants) { + Vector<RenderingDevice::PipelineSpecializationConstant> ret; + ret.resize(p_constants.size()); + for (int i = 0; i < p_constants.size(); i++) { + Ref<RDPipelineSpecializationConstant> c = p_constants[i]; + ERR_CONTINUE(c.is_null()); + RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i]; + Variant value = c->get_value(); + switch (value.get_type()) { + case Variant::BOOL: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sc.bool_value = value; + } break; + case Variant::INT: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sc.int_value = value; + } break; + case Variant::FLOAT: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sc.float_value = value; + } break; + default: { + } + } + + sc.constant_id = c->get_constant_id(); + } + return ret; +} +RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) { PipelineRasterizationState rasterization_state; if (p_rasterization_state.is_valid()) { rasterization_state = p_rasterization_state->base; @@ -252,7 +281,11 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p } } - return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass); + return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants)); +} + +RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants = TypedArray<RDPipelineSpecializationConstant>()) { + return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants)); } Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) { @@ -348,10 +381,10 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); - ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid); - ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create); + ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid); ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID)); @@ -853,6 +886,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL); BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT); + BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS); BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 0ca84bd79e..9a154ef7e9 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -48,6 +48,7 @@ class RDPipelineMultisampleState; class RDPipelineDepthStencilState; class RDPipelineColorBlendState; class RDFramebufferPass; +class RDPipelineSpecializationConstant; class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) @@ -722,6 +723,32 @@ public: virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving + /******************************************/ + /**** PIPELINE SPECIALIZATION CONSTANT ****/ + /******************************************/ + + enum PipelineSpecializationConstantType { + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL, + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT, + PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT, + }; + + struct PipelineSpecializationConstant { + PipelineSpecializationConstantType type; + uint32_t constant_id; + union { + uint32_t int_value; + float float_value; + bool bool_value; + }; + + PipelineSpecializationConstant() { + type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + constant_id = 0; + int_value = 0; + } + }; + /*************************/ /**** RENDER PIPELINE ****/ /*************************/ @@ -978,13 +1005,13 @@ public: }; virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0) = 0; + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; /**************************/ /**** COMPUTE PIPELINE ****/ /**************************/ - virtual RID compute_pipeline_create(RID p_shader) = 0; + virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; /****************/ @@ -1173,7 +1200,8 @@ protected: Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); - RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); + RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); + RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); @@ -1205,6 +1233,7 @@ VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) +VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType) VARIANT_ENUM_CAST(RenderingDevice::InitialAction) VARIANT_ENUM_CAST(RenderingDevice::FinalAction) VARIANT_ENUM_CAST(RenderingDevice::Limit) diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index dc59568ce9..1af427b356 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -452,6 +452,41 @@ protected: ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids"); } }; + +class RDPipelineSpecializationConstant : public RefCounted { + GDCLASS(RDPipelineSpecializationConstant, RefCounted) + friend class RenderingDevice; + + Variant value = false; + uint32_t constant_id; + +public: + void set_value(const Variant &p_value) { + ERR_FAIL_COND(p_value.get_type() != Variant::BOOL && p_value.get_type() != Variant::INT && p_value.get_type() != Variant::FLOAT); + value = p_value; + } + Variant get_value() const { return value; } + + void set_constant_id(uint32_t p_id) { + constant_id = p_id; + } + uint32_t get_constant_id() const { + return constant_id; + } + +protected: + static void _bind_methods() { + ClassDB::bind_method(D_METHOD("set_value", "value"), &RDPipelineSpecializationConstant::set_value); + ClassDB::bind_method(D_METHOD("get_value"), &RDPipelineSpecializationConstant::get_value); + + ClassDB::bind_method(D_METHOD("set_constant_id", "constant_id"), &RDPipelineSpecializationConstant::set_constant_id); + ClassDB::bind_method(D_METHOD("get_constant_id"), &RDPipelineSpecializationConstant::get_constant_id); + + ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_value", "get_value"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "constant_id", PROPERTY_HINT_RANGE, "0,65535,0"), "set_constant_id", "get_constant_id"); + } +}; + class RDPipelineRasterizationState : public RefCounted { GDCLASS(RDPipelineRasterizationState, RefCounted) friend class RenderingDevice; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 48c96cb02a..79665dcdd2 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -577,7 +577,7 @@ public: FUNC1RC(float, viewport_get_measured_render_time_cpu, RID) FUNC1RC(float, viewport_get_measured_render_time_gpu, RID) - FUNC1(call_set_use_vsync, bool) + FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) /* ENVIRONMENT API */ diff --git a/servers/rendering_server.h b/servers/rendering_server.h index e260ff99a1..0d01d4a2bd 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1454,7 +1454,7 @@ public: virtual void set_debug_generate_wireframes(bool p_generate) = 0; - virtual void call_set_use_vsync(bool p_enable) = 0; + virtual void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) = 0; virtual bool is_low_end() const = 0; diff --git a/thirdparty/README.md b/thirdparty/README.md index 03a2ddf5e4..31e88180d0 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -616,6 +616,11 @@ Files extracted from upstream source: - `include` folder - `LICENSE` +Some downstream changes have been made and are identified by +`// -- GODOT begin --` and `// -- GODOT end --` comments. +They can be reapplied using the patch included in the `patches` +folder. + ## squish diff --git a/thirdparty/spirv-reflect/patches/specialization-constants.patch b/thirdparty/spirv-reflect/patches/specialization-constants.patch new file mode 100644 index 0000000000..8ff1dcc2e5 --- /dev/null +++ b/thirdparty/spirv-reflect/patches/specialization-constants.patch @@ -0,0 +1,293 @@ +diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c +index 0fc979a8a4..3e3643717a 100644 +--- a/thirdparty/spirv-reflect/spirv_reflect.c ++++ b/thirdparty/spirv-reflect/spirv_reflect.c +@@ -124,6 +124,9 @@ typedef struct Decorations { + NumberDecoration location; + NumberDecoration offset; + NumberDecoration uav_counter_buffer; ++// -- GODOT begin -- ++ NumberDecoration specialization_constant; ++// -- GODOT end -- + StringDecoration semantic; + uint32_t array_stride; + uint32_t matrix_stride; +@@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser) + p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE; + p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE; + p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE; ++// -- GODOT begin -- ++ p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE; ++// -- GODOT end -- + } + // Mark source file id node + p_parser->source_file_id = (uint32_t)INVALID_VALUE; +@@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser) + CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); + } + break; +- ++// -- GODOT begin -- + case SpvOpSpecConstantTrue: + case SpvOpSpecConstantFalse: +- case SpvOpSpecConstant: ++ case SpvOpSpecConstant: { ++ CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); ++ CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); ++ p_node->is_type = true; ++ } ++ break; ++// -- GODOT end -- + case SpvOpSpecConstantComposite: + case SpvOpSpecConstantOp: { + CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); +@@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) + skip = true; + } + break; ++// -- GODOT begin -- ++ case SpvDecorationSpecId: ++// -- GODOT end -- + case SpvDecorationBlock: + case SpvDecorationBufferBlock: + case SpvDecorationColMajor: +@@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) + p_target_decorations->input_attachment_index.word_offset = word_offset; + } + break; +- ++// -- GODOT begin -- ++ case SpvDecorationSpecId: { ++ uint32_t word_offset = p_node->word_offset + member_offset+ 3; ++ CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value); ++ p_target_decorations->specialization_constant.word_offset = word_offset; ++ } ++ break; ++// -- GODOT end -- + case SpvReflectDecorationHlslCounterBufferGOOGLE: { + uint32_t word_offset = p_node->word_offset + member_offset+ 3; + CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value); +@@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType( + p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE; + } + break; ++// -- GODOT begin -- ++ case SpvOpSpecConstantTrue: ++ case SpvOpSpecConstantFalse: ++ case SpvOpSpecConstant: { ++ } ++ break; ++// -- GODOT end -- + } + + if (result == SPV_REFLECT_RESULT_SUCCESS) { +@@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo + return SPV_REFLECT_RESULT_SUCCESS; + } + ++// -- GODOT begin -- ++static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module) ++{ ++ p_module->specialization_constant_count = 0; ++ p_module->specialization_constants = NULL; ++ for (size_t i = 0; i < p_parser->node_count; ++i) { ++ Node* p_node = &(p_parser->nodes[i]); ++ if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) { ++ p_module->specialization_constant_count++; ++ } ++ } ++ ++ if (p_module->specialization_constant_count == 0) { ++ return SPV_REFLECT_RESULT_SUCCESS; ++ } ++ ++ p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant)); ++ ++ uint32_t index = 0; ++ ++ for (size_t i = 0; i < p_parser->node_count; ++i) { ++ Node* p_node = &(p_parser->nodes[i]); ++ switch(p_node->op) { ++ default: continue; ++ case SpvOpSpecConstantTrue: { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; ++ p_module->specialization_constants[index].default_value.int_bool_value = 1; ++ } break; ++ case SpvOpSpecConstantFalse: { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; ++ p_module->specialization_constants[index].default_value.int_bool_value = 0; ++ } break; ++ case SpvOpSpecConstant: { ++ SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; ++ uint32_t element_type_id = (uint32_t)INVALID_VALUE; ++ uint32_t default_value = 0; ++ IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id); ++ IF_READU32(result, p_parser, p_node->word_offset + 3, default_value); ++ ++ Node* p_next_node = FindNode(p_parser, element_type_id); ++ ++ if (p_next_node->op == SpvOpTypeInt) { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT; ++ } else if (p_next_node->op == SpvOpTypeFloat) { ++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT; ++ } else { ++ return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED; ++ } ++ ++ p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float ++ } break; ++ } ++ ++ p_module->specialization_constants[index].name = p_node->name; ++ p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value; ++ p_module->specialization_constants[index].spirv_id = p_node->result_id; ++ index++; ++ } ++ ++ return SPV_REFLECT_RESULT_SUCCESS; ++} ++// -- GODOT end -- ++ + static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module) + { + for (size_t i = 0; i < p_parser->node_count; ++i) { +@@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule( + result = ParsePushConstantBlocks(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); + } ++// -- GODOT begin -- ++ if (result == SPV_REFLECT_RESULT_SUCCESS) { ++ result = ParseSpecializationConstants(&parser, p_module); ++ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); ++ } ++// -- GODOT end -- + if (result == SPV_REFLECT_RESULT_SUCCESS) { + result = ParseEntryPoints(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); +@@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) + SafeFree(p_entry->used_push_constants); + } + SafeFree(p_module->entry_points); ++// -- GODOT begin -- ++ SafeFree(p_module->specialization_constants); ++// -- GODOT end -- + + // Push constants + for (size_t i = 0; i < p_module->push_constant_block_count; ++i) { +@@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( + return SPV_REFLECT_RESULT_SUCCESS; + } + ++// -- GODOT begin -- ++SpvReflectResult spvReflectEnumerateSpecializationConstants( ++ const SpvReflectShaderModule* p_module, ++ uint32_t* p_count, ++ SpvReflectSpecializationConstant** pp_constants ++) ++{ ++ if (IsNull(p_module)) { ++ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; ++ } ++ if (IsNull(p_count)) { ++ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; ++ } ++ ++ if (IsNotNull(pp_constants)) { ++ if (*p_count != p_module->specialization_constant_count) { ++ return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; ++ } ++ ++ for (uint32_t index = 0; index < *p_count; ++index) { ++ SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index]; ++ pp_constants[index] = p_const; ++ } ++ } ++ else { ++ *p_count = p_module->specialization_constant_count; ++ } ++ ++ return SPV_REFLECT_RESULT_SUCCESS; ++} ++// -- GODOT end -- ++ + SpvReflectResult spvReflectEnumerateInputVariables( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, +diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h +index a5a956e9e8..21f8160770 100644 +--- a/thirdparty/spirv-reflect/spirv_reflect.h ++++ b/thirdparty/spirv-reflect/spirv_reflect.h +@@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription { + struct SpvReflectTypeDescription* members; + } SpvReflectTypeDescription; + ++// -- GODOT begin -- ++/*! @struct SpvReflectSpecializationConstant ++ ++*/ ++ ++typedef enum SpvReflectSpecializationConstantType { ++ SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0, ++ SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1, ++ SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2, ++} SpvReflectSpecializationConstantType; ++ ++typedef struct SpvReflectSpecializationConstant { ++ const char* name; ++ uint32_t spirv_id; ++ uint32_t constant_id; ++ SpvReflectSpecializationConstantType constant_type; ++ union { ++ float float_value; ++ uint32_t int_bool_value; ++ } default_value; ++} SpvReflectSpecializationConstant; ++// -- GODOT end -- + + /*! @struct SpvReflectInterfaceVariable + +@@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule { + SpvReflectInterfaceVariable* interface_variables; + uint32_t push_constant_block_count; + SpvReflectBlockVariable* push_constant_blocks; ++ // -- GODOT begin -- ++ uint32_t specialization_constant_count; ++ SpvReflectSpecializationConstant* specialization_constants; ++ // -- GODOT end -- + + struct Internal { + size_t spirv_size; +@@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables( + SpvReflectInterfaceVariable** pp_variables + ); + ++// -- GOODT begin -- ++/*! @fn spvReflectEnumerateSpecializationConstants ++ @brief If the module contains multiple entry points, this will only get ++ the specialization constants for the first one. ++ @param p_module Pointer to an instance of SpvReflectShaderModule. ++ @param p_count If pp_constants is NULL, the module's specialization constant ++ count will be stored here. ++ If pp_variables is not NULL, *p_count must contain ++ the module's specialization constant count. ++ @param pp_variables If NULL, the module's specialization constant count will be ++ written to *p_count. ++ If non-NULL, pp_constants must point to an array with ++ *p_count entries, where pointers to the module's ++ specialization constants will be written. The caller must not ++ free the specialization constants written to this array. ++ @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. ++ Otherwise, the error code indicates the cause of the ++ failure. ++ ++*/ ++SpvReflectResult spvReflectEnumerateSpecializationConstants( ++ const SpvReflectShaderModule* p_module, ++ uint32_t* p_count, ++ SpvReflectSpecializationConstant** pp_constants ++); ++// -- GODOT end -- ++ + /*! @fn spvReflectEnumerateEntryPointInputVariables + @brief Enumerate the input variables for a given entry point. + @param entry_point The name of the entry point to get the input variables for. diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c index 0fc979a8a4..8f614c8874 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.c +++ b/thirdparty/spirv-reflect/spirv_reflect.c @@ -124,6 +124,9 @@ typedef struct Decorations { NumberDecoration location; NumberDecoration offset; NumberDecoration uav_counter_buffer; +// -- GODOT begin -- + NumberDecoration specialization_constant; +// -- GODOT end -- StringDecoration semantic; uint32_t array_stride; uint32_t matrix_stride; @@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser) p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE; p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE; p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE; +// -- GODOT begin -- + p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE; +// -- GODOT end -- } // Mark source file id node p_parser->source_file_id = (uint32_t)INVALID_VALUE; @@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser) CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); } break; - +// -- GODOT begin -- case SpvOpSpecConstantTrue: case SpvOpSpecConstantFalse: - case SpvOpSpecConstant: + case SpvOpSpecConstant: { + CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); + CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id); + p_node->is_type = true; + } + break; +// -- GODOT end -- case SpvOpSpecConstantComposite: case SpvOpSpecConstantOp: { CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id); @@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) skip = true; } break; +// -- GODOT begin -- + case SpvDecorationSpecId: +// -- GODOT end -- case SpvDecorationBlock: case SpvDecorationBufferBlock: case SpvDecorationColMajor: @@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser) p_target_decorations->input_attachment_index.word_offset = word_offset; } break; - +// -- GODOT begin -- + case SpvDecorationSpecId: { + uint32_t word_offset = p_node->word_offset + member_offset+ 3; + CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value); + p_target_decorations->specialization_constant.word_offset = word_offset; + } + break; +// -- GODOT end -- case SpvReflectDecorationHlslCounterBufferGOOGLE: { uint32_t word_offset = p_node->word_offset + member_offset+ 3; CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value); @@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType( p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE; } break; +// -- GODOT begin -- + case SpvOpSpecConstantTrue: + case SpvOpSpecConstantFalse: + case SpvOpSpecConstant: { + } + break; +// -- GODOT end -- } if (result == SPV_REFLECT_RESULT_SUCCESS) { @@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo return SPV_REFLECT_RESULT_SUCCESS; } +// -- GODOT begin -- +static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module) +{ + p_module->specialization_constant_count = 0; + p_module->specialization_constants = NULL; + for (size_t i = 0; i < p_parser->node_count; ++i) { + Node* p_node = &(p_parser->nodes[i]); + if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) { + p_module->specialization_constant_count++; + } + } + + if (p_module->specialization_constant_count == 0) { + return SPV_REFLECT_RESULT_SUCCESS; + } + + p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant)); + + uint32_t index = 0; + + for (size_t i = 0; i < p_parser->node_count; ++i) { + Node* p_node = &(p_parser->nodes[i]); + switch(p_node->op) { + default: continue; + case SpvOpSpecConstantTrue: { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; + p_module->specialization_constants[index].default_value.int_bool_value = 1; + } break; + case SpvOpSpecConstantFalse: { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL; + p_module->specialization_constants[index].default_value.int_bool_value = 0; + } break; + case SpvOpSpecConstant: { + SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; + uint32_t element_type_id = (uint32_t)INVALID_VALUE; + uint32_t default_value = 0; + IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id); + IF_READU32(result, p_parser, p_node->word_offset + 3, default_value); + + Node* p_next_node = FindNode(p_parser, element_type_id); + + if (p_next_node->op == SpvOpTypeInt) { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT; + } else if (p_next_node->op == SpvOpTypeFloat) { + p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT; + } else { + return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED; + } + + p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float + } break; + } + + p_module->specialization_constants[index].name = p_node->name; + p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value; + p_module->specialization_constants[index].spirv_id = p_node->result_id; + index++; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} +// -- GODOT end -- + static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module) { for (size_t i = 0; i < p_parser->node_count; ++i) { @@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule( result = ParsePushConstantBlocks(&parser, p_module); SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } +// -- GODOT begin -- + if (result == SPV_REFLECT_RESULT_SUCCESS) { + result = ParseSpecializationConstants(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); + } +// -- GODOT end -- if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseEntryPoints(&parser, p_module); SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); @@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) SafeFree(p_entry->used_push_constants); } SafeFree(p_module->entry_points); +// -- GODOT begin -- + SafeFree(p_module->specialization_constants); +// -- GODOT end -- // Push constants for (size_t i = 0; i < p_module->push_constant_block_count; ++i) { @@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( return SPV_REFLECT_RESULT_SUCCESS; } +// -- GODOT begin -- +SpvReflectResult spvReflectEnumerateSpecializationConstants( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectSpecializationConstant** pp_constants +) +{ + if (IsNull(p_module)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + if (IsNull(p_count)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + + if (IsNotNull(pp_constants)) { + if (*p_count != p_module->specialization_constant_count) { + return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; + } + + for (uint32_t index = 0; index < *p_count; ++index) { + SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index]; + pp_constants[index] = p_const; + } + } + else { + *p_count = p_module->specialization_constant_count; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} +// -- GODOT end -- + SpvReflectResult spvReflectEnumerateInputVariables( const SpvReflectShaderModule* p_module, uint32_t* p_count, diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h index a5a956e9e8..21f8160770 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.h +++ b/thirdparty/spirv-reflect/spirv_reflect.h @@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription { struct SpvReflectTypeDescription* members; } SpvReflectTypeDescription; +// -- GODOT begin -- +/*! @struct SpvReflectSpecializationConstant + +*/ + +typedef enum SpvReflectSpecializationConstantType { + SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0, + SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1, + SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2, +} SpvReflectSpecializationConstantType; + +typedef struct SpvReflectSpecializationConstant { + const char* name; + uint32_t spirv_id; + uint32_t constant_id; + SpvReflectSpecializationConstantType constant_type; + union { + float float_value; + uint32_t int_bool_value; + } default_value; +} SpvReflectSpecializationConstant; +// -- GODOT end -- /*! @struct SpvReflectInterfaceVariable @@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule { SpvReflectInterfaceVariable* interface_variables; uint32_t push_constant_block_count; SpvReflectBlockVariable* push_constant_blocks; + // -- GODOT begin -- + uint32_t specialization_constant_count; + SpvReflectSpecializationConstant* specialization_constants; + // -- GODOT end -- struct Internal { size_t spirv_size; @@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables( SpvReflectInterfaceVariable** pp_variables ); +// -- GOODT begin -- +/*! @fn spvReflectEnumerateSpecializationConstants + @brief If the module contains multiple entry points, this will only get + the specialization constants for the first one. + @param p_module Pointer to an instance of SpvReflectShaderModule. + @param p_count If pp_constants is NULL, the module's specialization constant + count will be stored here. + If pp_variables is not NULL, *p_count must contain + the module's specialization constant count. + @param pp_variables If NULL, the module's specialization constant count will be + written to *p_count. + If non-NULL, pp_constants must point to an array with + *p_count entries, where pointers to the module's + specialization constants will be written. The caller must not + free the specialization constants written to this array. + @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. + Otherwise, the error code indicates the cause of the + failure. + +*/ +SpvReflectResult spvReflectEnumerateSpecializationConstants( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectSpecializationConstant** pp_constants +); +// -- GODOT end -- + /*! @fn spvReflectEnumerateEntryPointInputVariables @brief Enumerate the input variables for a given entry point. @param entry_point The name of the entry point to get the input variables for. |