diff options
-rw-r--r-- | scene/gui/text_edit.cpp | 8 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index fe1aaab557..7db1fae2b6 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -650,7 +650,7 @@ void TextEdit::_notification(int p_what) { } } - bool draw_placeholder = text[0].length() == 0; + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; // Get the highlighted words. String highlighted_text = get_selected_text(); @@ -6020,7 +6020,7 @@ void TextEdit::_update_scrollbars() { h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); - bool draw_placeholder = text[0].length() == 0; + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; int visible_rows = get_visible_line_count(); int total_rows = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_total_visible_line_count(); @@ -6101,7 +6101,7 @@ void TextEdit::_scroll_moved(double p_to_val) { } if (v_scroll->is_visible_in_tree()) { // Set line ofs and wrap ofs. - bool draw_placeholder = text[0].length() == 0; + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; int v_scroll_i = floor(get_v_scroll()); int sc = 0; @@ -6116,7 +6116,7 @@ void TextEdit::_scroll_moved(double p_to_val) { } } n_line = MIN(n_line, text.size() - 1); - int line_wrap_amount = (text[0].length() == 0) ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line); + int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line); int wi = line_wrap_amount - (sc - v_scroll_i - 1); wi = CLAMP(wi, 0, line_wrap_amount); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f16f66544a..59f9b0c808 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7799,7 +7799,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (uniform) { - if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { + if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform DataType gvtype = global_var_get_type_func(name); if (gvtype == TYPE_MAX) { |