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-rw-r--r--doc/classes/TextEdit.xml1
-rw-r--r--scene/gui/base_button.cpp5
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp6
4 files changed, 9 insertions, 5 deletions
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 0c6615c53b..643da891a1 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -458,6 +458,7 @@
<member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true">
</member>
<member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true">
+ If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled.
</member>
<member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false">
If [code]true[/code], line numbers are displayed to the left of the text.
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index d8229b5f43..6fef44481a 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -271,6 +271,11 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
}
void BaseButton::set_toggle_mode(bool p_on) {
+ // Make sure to set 'pressed' to false if we are not in toggle mode
+ if (!p_on) {
+ set_pressed(false);
+ }
+
toggle_mode = p_on;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 5ae27081ea..22e5bd55f3 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -256,7 +256,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \
line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \
line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \
- if (p_mode == PROCESS_DRAW) { \
+ if ((p_mode == PROCESS_DRAW) && (align != ALIGN_FILL)) { \
if (line < l.offset_caches.size()) { \
wofs = l.offset_caches[line]; \
} \
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 258979ff22..5997959432 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -255,9 +255,8 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_SHAPE) {
motion_B = B->get_motion();
}
- //faster to set than to check..
- //bool prev_collided=collided;
+ bool prev_collided = collided;
collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis);
if (!collided) {
@@ -285,8 +284,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
return false;
}
- //if (!prev_collided) {
- {
+ if (!prev_collided) {
if (A->is_shape_set_as_one_way_collision(shape_A)) {
Vector2 direction = xform_A.get_axis(1).normalized();
bool valid = false;