diff options
| -rw-r--r-- | doc/classes/Node3D.xml | 6 | ||||
| -rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 8 | ||||
| -rw-r--r-- | scene/3d/node_3d.cpp | 12 | ||||
| -rw-r--r-- | scene/3d/node_3d.h | 4 | ||||
| -rw-r--r-- | scene/3d/xr_nodes.cpp | 2 | 
5 files changed, 16 insertions, 16 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 6cc5bf61e9..a6237708c6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -291,6 +291,9 @@  		<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">  			World3D space (global) [Transform3D] of this node.  		</member> +		<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )"> +			Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code]. +		</member>  		<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">  			Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).  			[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. @@ -307,9 +310,6 @@  		<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">  			Local space [Transform3D] of this node, with respect to the parent node.  		</member> -		<member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> -			Local translation of this node. -		</member>  		<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">  			If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).  		</member> diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index b87cbd9eb6..dbda020346 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2500,9 +2500,9 @@ void Node3DEditorViewport::_notification(int p_what) {  		if (show_info) {  			String text; -			text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n"; -			text += "Y: " + rtos(current_camera->get_translation().y).pad_decimals(1) + "\n"; -			text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n"; +			text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n"; +			text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n"; +			text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";  			text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";  			text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n"; @@ -5834,7 +5834,7 @@ void Node3DEditor::_init_grid() {  		return;  	}  	Camera3D *camera = get_editor_viewport(0)->camera; -	Vector3 camera_position = camera->get_translation(); +	Vector3 camera_position = camera->get_position();  	if (camera_position == Vector3()) {  		return; // Camera3D is invalid, don't draw the grid.  	} diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index d6ce8e99dc..e96e4df55c 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -299,8 +299,8 @@ Transform3D Node3D::get_relative_transform(const Node *p_parent) const {  	}  } -void Node3D::set_translation(const Vector3 &p_translation) { -	data.local_transform.origin = p_translation; +void Node3D::set_position(const Vector3 &p_position) { +	data.local_transform.origin = p_position;  	_propagate_transform_changed(this);  	if (data.notify_local_transform) {  		notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -339,7 +339,7 @@ void Node3D::set_scale(const Vector3 &p_scale) {  	}  } -Vector3 Node3D::get_translation() const { +Vector3 Node3D::get_position() const {  	return data.local_transform.origin;  } @@ -693,8 +693,8 @@ void Node3D::force_update_transform() {  void Node3D::_bind_methods() {  	ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);  	ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); -	ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation); -	ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation); +	ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position); +	ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);  	ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);  	ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);  	ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees); @@ -759,7 +759,7 @@ void Node3D::_bind_methods() {  	//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;  	ADD_GROUP("Transform", "");  	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); -	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation"); +	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");  	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");  	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");  	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 175885141e..09a96bf8ca 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -122,12 +122,12 @@ public:  	Ref<World3D> get_world_3d() const; -	void set_translation(const Vector3 &p_translation); +	void set_position(const Vector3 &p_position);  	void set_rotation(const Vector3 &p_euler_rad);  	void set_rotation_degrees(const Vector3 &p_euler_deg);  	void set_scale(const Vector3 &p_scale); -	Vector3 get_translation() const; +	Vector3 get_position() const;  	Vector3 get_rotation() const;  	Vector3 get_rotation_degrees() const;  	Vector3 get_scale() const; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index d959160315..09662f3e7a 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -493,7 +493,7 @@ TypedArray<String> XRAnchor3D::get_configuration_warnings() const {  };  Plane XRAnchor3D::get_plane() const { -	Vector3 location = get_translation(); +	Vector3 location = get_position();  	Basis orientation = get_transform().basis;  	Plane plane(location, orientation.get_axis(1).normalized());  |