diff options
27 files changed, 360 insertions, 125 deletions
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 03beb25b03..c0463de427 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -91,7 +91,8 @@ enum { // Version 2: added 64 bits support for float and int. // Version 3: changed nodepath encoding. // Version 4: new string ID for ext/subresources, breaks forward compat. - FORMAT_VERSION = 4, + // Version 5: Ability to store script class in the header. + FORMAT_VERSION = 5, FORMAT_VERSION_CAN_RENAME_DEPS = 1, FORMAT_VERSION_NO_NODEPATH_PROPERTY = 3, }; @@ -1009,6 +1010,10 @@ void ResourceLoaderBinary::open(Ref<FileAccess> p_f, bool p_no_resources, bool p uid = ResourceUID::INVALID_ID; } + if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_HAS_SCRIPT_CLASS) { + script_class = get_unicode_string(); + } + for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) { f->get_32(); //skip a few reserved fields } @@ -1113,6 +1118,57 @@ String ResourceLoaderBinary::recognize(Ref<FileAccess> p_f) { return get_unicode_string(); } +String ResourceLoaderBinary::recognize_script_class(Ref<FileAccess> p_f) { + error = OK; + + f = p_f; + uint8_t header[4]; + f->get_buffer(header, 4); + if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') { + // Compressed. + Ref<FileAccessCompressed> fac; + fac.instantiate(); + error = fac->open_after_magic(f); + if (error != OK) { + f.unref(); + return ""; + } + f = fac; + + } else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') { + // Not normal. + error = ERR_FILE_UNRECOGNIZED; + f.unref(); + return ""; + } + + bool big_endian = f->get_32(); + f->get_32(); // use_real64 + + f->set_big_endian(big_endian != 0); //read big endian if saved as big endian + + uint32_t ver_major = f->get_32(); + f->get_32(); // ver_minor + uint32_t ver_fmt = f->get_32(); + + if (ver_fmt > FORMAT_VERSION || ver_major > VERSION_MAJOR) { + f.unref(); + return ""; + } + + get_unicode_string(); // type + + f->get_64(); // Metadata offset + uint32_t flags = f->get_32(); + f->get_64(); // UID + + if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_HAS_SCRIPT_CLASS) { + return get_unicode_string(); + } else { + return String(); + } +} + Ref<Resource> ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; @@ -1295,6 +1351,9 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons fw->store_32(flags); fw->store_64(uid_data); + if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_HAS_SCRIPT_CLASS) { + save_ustring(fw, get_ustring(f)); + } for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) { fw->store_32(0); // reserved @@ -1416,6 +1475,18 @@ String ResourceFormatLoaderBinary::get_resource_type(const String &p_path) const return ClassDB::get_compatibility_remapped_class(r); } +String ResourceFormatLoaderBinary::get_resource_script_class(const String &p_path) const { + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + if (f.is_null()) { + return ""; //could not read + } + + ResourceLoaderBinary loader; + loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path); + loader.res_path = loader.local_path; + return loader.recognize_script_class(f); +} + ResourceUID::ID ResourceFormatLoaderBinary::get_resource_uid(const String &p_path) const { String ext = p_path.get_extension().to_lower(); if (!ClassDB::is_resource_extension(ext)) { @@ -2033,15 +2104,31 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re save_unicode_string(f, _resource_get_class(p_resource)); f->store_64(0); //offset to import metadata + + String script_class; { uint32_t format_flags = FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS; #ifdef REAL_T_IS_DOUBLE format_flags |= FORMAT_FLAG_REAL_T_IS_DOUBLE; #endif + if (!p_resource->is_class("PackedScene")) { + Ref<Script> s = p_resource->get_script(); + if (s.is_valid()) { + script_class = s->get_global_name(); + if (!script_class.is_empty()) { + format_flags |= ResourceFormatSaverBinaryInstance::FORMAT_FLAG_HAS_SCRIPT_CLASS; + } + } + } + f->store_32(format_flags); } ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, true); f->store_64(uid); + if (!script_class.is_empty()) { + save_unicode_string(f, script_class); + } + for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) { f->store_32(0); // reserved } @@ -2294,6 +2381,10 @@ Error ResourceFormatSaverBinaryInstance::set_uid(const String &p_path, ResourceU fw->store_32(flags); fw->store_64(p_uid); + if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_HAS_SCRIPT_CLASS) { + save_ustring(fw, get_ustring(f)); + } + //rest of file uint8_t b = f->get_8(); while (!f->eof_reached()) { diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index 9dd208e3cd..add7cdf297 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -65,6 +65,7 @@ class ResourceLoaderBinary { bool using_named_scene_ids = false; bool using_uids = false; + String script_class; bool use_sub_threads = false; float *progress = nullptr; Vector<ExtResource> external_resources; @@ -99,6 +100,7 @@ public: void set_remaps(const HashMap<String, String> &p_remaps) { remaps = p_remaps; } void open(Ref<FileAccess> p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false); String recognize(Ref<FileAccess> p_f); + String recognize_script_class(Ref<FileAccess> p_f); void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types); void get_classes_used(Ref<FileAccess> p_f, HashSet<StringName> *p_classes); @@ -112,6 +114,7 @@ public: virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; + virtual String get_resource_script_class(const String &p_path) const; virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes); virtual ResourceUID::ID get_resource_uid(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); @@ -164,6 +167,7 @@ public: FORMAT_FLAG_NAMED_SCENE_IDS = 1, FORMAT_FLAG_UIDS = 2, FORMAT_FLAG_REAL_T_IS_DOUBLE = 4, + FORMAT_FLAG_HAS_SCRIPT_CLASS = 8, // Amount of reserved 32-bit fields in resource header RESERVED_FIELDS = 11 diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 68b9f8b6f7..7447119ab7 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -99,6 +99,12 @@ String ResourceFormatLoader::get_resource_type(const String &p_path) const { return ret; } +String ResourceFormatLoader::get_resource_script_class(const String &p_path) const { + String ret; + GDVIRTUAL_CALL(_get_resource_script_class, p_path, ret); + return ret; +} + ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) const { int64_t uid = ResourceUID::INVALID_ID; GDVIRTUAL_CALL(_get_resource_uid, p_path, uid); @@ -184,6 +190,7 @@ void ResourceFormatLoader::_bind_methods() { GDVIRTUAL_BIND(_recognize_path, "path", "type"); GDVIRTUAL_BIND(_handles_type, "type"); GDVIRTUAL_BIND(_get_resource_type, "path"); + GDVIRTUAL_BIND(_get_resource_script_class, "path"); GDVIRTUAL_BIND(_get_resource_uid, "path"); GDVIRTUAL_BIND(_get_dependencies, "path", "add_types"); GDVIRTUAL_BIND(_rename_dependencies, "path", "renames"); @@ -764,6 +771,19 @@ String ResourceLoader::get_resource_type(const String &p_path) { return ""; } +String ResourceLoader::get_resource_script_class(const String &p_path) { + String local_path = _validate_local_path(p_path); + + for (int i = 0; i < loader_count; i++) { + String result = loader[i]->get_resource_script_class(local_path); + if (!result.is_empty()) { + return result; + } + } + + return ""; +} + ResourceUID::ID ResourceLoader::get_resource_uid(const String &p_path) { String local_path = _validate_local_path(p_path); diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index e427a2f5fc..eb8155e046 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -54,6 +54,7 @@ protected: GDVIRTUAL2RC(bool, _recognize_path, String, StringName) GDVIRTUAL1RC(bool, _handles_type, StringName) GDVIRTUAL1RC(String, _get_resource_type, String) + GDVIRTUAL1RC(String, _get_resource_script_class, String) GDVIRTUAL1RC(ResourceUID::ID, _get_resource_uid, String) GDVIRTUAL2RC(Vector<String>, _get_dependencies, String, bool) GDVIRTUAL1RC(Vector<String>, _get_classes_used, String) @@ -71,6 +72,7 @@ public: virtual bool handles_type(const String &p_type) const; virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes); virtual String get_resource_type(const String &p_path) const; + virtual String get_resource_script_class(const String &p_path) const; virtual ResourceUID::ID get_resource_uid(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map); @@ -175,6 +177,7 @@ public: static void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader); static void get_classes_used(const String &p_path, HashSet<StringName> *r_classes); static String get_resource_type(const String &p_path); + static String get_resource_script_class(const String &p_path); static ResourceUID::ID get_resource_uid(const String &p_path); static void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); static Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map); diff --git a/core/object/script_language.h b/core/object/script_language.h index 0c64b079c1..f82b58439f 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -123,7 +123,7 @@ public: virtual bool can_instantiate() const = 0; virtual Ref<Script> get_base_script() const = 0; //for script inheritance - + virtual StringName get_global_name() const = 0; virtual bool inherits_script(const Ref<Script> &p_script) const = 0; virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h index 912f2218c4..8e162a1b0f 100644 --- a/core/object/script_language_extension.h +++ b/core/object/script_language_extension.h @@ -53,6 +53,7 @@ protected: public: EXBIND0RC(bool, can_instantiate) EXBIND0RC(Ref<Script>, get_base_script) + EXBIND0RC(StringName, get_global_name) EXBIND1RC(bool, inherits_script, const Ref<Script> &) EXBIND0RC(StringName, get_instance_base_type) diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index 2b6376f2cd..bb55123b37 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -38,6 +38,13 @@ Gets the list of extensions for files this loader is able to read. </description> </method> + <method name="_get_resource_script_class" qualifiers="virtual const"> + <return type="String" /> + <param index="0" name="path" type="String" /> + <description> + Returns the script class name associated with the [Resource] under the given [param path]. If the resource has no script or the script isn't a named class, it should return [code]""[/code]. + </description> + </method> <method name="_get_resource_type" qualifiers="virtual const"> <return type="String" /> <param index="0" name="path" type="String" /> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 75f835260a..c472ab647e 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -26,12 +26,12 @@ Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> - <method name="has_parameter" qualifiers="const"> - <return type="bool" /> - <param index="0" name="name" type="StringName" /> + <method name="get_shader_uniform_list"> + <return type="Array" /> + <param index="0" name="get_groups" type="bool" default="false" /> <description> - Returns [code]true[/code] if the shader has this param defined as a uniform in its code. - [b]Note:[/b] [param name] must match the name of the uniform in the code exactly. + Get the list of shader uniforms that can be assigned to a [ShaderMaterial], for use with [method ShaderMaterial.set_shader_parameter] and [method ShaderMaterial.get_shader_parameter]. The parameters returned are contained in dictionaries in a similar format to the ones returned by [method Object.get_property_list]. + If argument [param get_groups] is true, parameter grouping hints will be provided. </description> </method> <method name="set_default_texture_parameter"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index f67b84f96f..2fd42666b4 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -104,7 +104,8 @@ <param index="1" name="coords" type="Vector2i" /> <param index="2" name="use_proxies" type="bool" default="false" /> <description> - Returns the tile source ID of the cell on layer [param layer] at coordinates [param coords]. If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. + Returns the tile source ID of the cell on layer [param layer] at coordinates [param coords]. Returns [code]-1[/code] if the cell does not exist. + If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_cell_tile_data" qualifiers="const"> @@ -113,8 +114,17 @@ <param index="1" name="coords" type="Vector2i" /> <param index="2" name="use_proxies" type="bool" default="false" /> <description> - Returns the [TileData] object associated with the given cell, or [code]null[/code] if the cell is not a [TileSetAtlasSource]. + Returns the [TileData] object associated with the given cell, or [code]null[/code] if the cell does not exist or is not a [TileSetAtlasSource]. If [param use_proxies] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. + [codeblock] + func get_clicked_tile_power(): + var clicked_cell = tile_map.local_to_map(tile_map.get_local_mouse_position()) + var data = tile_map.get_cell_tile_data(0, clicked_cell) + if data: + return data.get_custom_data("power") + else: + return 0 + [/codeblock] </description> </method> <method name="get_coords_for_body_rid"> diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index a9b4c08698..16ecac4dac 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -47,7 +47,7 @@ EditorFileSystem *EditorFileSystem::singleton = nullptr; //the name is the version, to keep compatibility with different versions of Godot -#define CACHE_FILE_NAME "filesystem_cache7" +#define CACHE_FILE_NAME "filesystem_cache8" void EditorFileSystemDirectory::sort_files() { files.sort_custom<FileInfoSort>(); @@ -169,6 +169,11 @@ StringName EditorFileSystemDirectory::get_file_type(int p_idx) const { return files[p_idx]->type; } +StringName EditorFileSystemDirectory::get_file_resource_script_class(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, files.size(), ""); + return files[p_idx]->resource_script_class; +} + String EditorFileSystemDirectory::get_name() { return name; } @@ -266,6 +271,10 @@ void EditorFileSystem::_scan_filesystem() { FileCache fc; fc.type = split[1]; + if (fc.type.find("/") != -1) { + fc.type = fc.type.get_slice("/", 0); + fc.resource_script_class = fc.type.get_slice("/", 1); + } fc.uid = split[2].to_int(); fc.modification_time = split[3].to_int(); fc.import_modification_time = split[4].to_int(); @@ -854,6 +863,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc if (fc && fc->modification_time == mt && fc->import_modification_time == import_mt && !_test_for_reimport(path, true)) { fi->type = fc->type; + fi->resource_script_class = fc->resource_script_class; fi->uid = fc->uid; fi->deps = fc->deps; fi->modified_time = fc->modification_time; @@ -875,6 +885,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc if (fc->type.is_empty()) { fi->type = ResourceLoader::get_resource_type(path); + fi->resource_script_class = ResourceLoader::get_resource_script_class(path); fi->import_group_file = ResourceLoader::get_import_group_file(path); //there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?) //note: I think this should not happen any longer.. @@ -904,6 +915,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc if (fc && fc->modification_time == mt) { //not imported, so just update type if changed fi->type = fc->type; + fi->resource_script_class = fc->resource_script_class; fi->uid = fc->uid; fi->modified_time = fc->modification_time; fi->deps = fc->deps; @@ -915,6 +927,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc } else { //new or modified time fi->type = ResourceLoader::get_resource_type(path); + fi->resource_script_class = ResourceLoader::get_resource_script_class(path); if (fi->type == "" && textfile_extensions.has(ext)) { fi->type = "TextFile"; } @@ -1029,6 +1042,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const fi->modified_time = FileAccess::get_modified_time(path); fi->import_modified_time = 0; fi->type = ResourceLoader::get_resource_type(path); + fi->resource_script_class = ResourceLoader::get_resource_script_class(path); if (fi->type == "" && textfile_extensions.has(ext)) { fi->type = "TextFile"; } @@ -1285,7 +1299,12 @@ void EditorFileSystem::_save_filesystem_cache(EditorFileSystemDirectory *p_dir, if (!p_dir->files[i]->import_group_file.is_empty()) { group_file_cache.insert(p_dir->files[i]->import_group_file); } - String s = p_dir->files[i]->file + "::" + p_dir->files[i]->type + "::" + itos(p_dir->files[i]->uid) + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->import_group_file + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path; + + String type = p_dir->files[i]->type; + if (p_dir->files[i]->resource_script_class) { + type += "/" + String(p_dir->files[i]->resource_script_class); + } + String s = p_dir->files[i]->file + "::" + type + "::" + itos(p_dir->files[i]->uid) + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->import_group_file + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path; s += "::"; for (int j = 0; j < p_dir->files[i]->deps.size(); j++) { if (j > 0) { @@ -1612,6 +1631,8 @@ void EditorFileSystem::update_file(const String &p_file) { if (type.is_empty() && textfile_extensions.has(p_file.get_extension())) { type = "TextFile"; } + String script_class = ResourceLoader::get_resource_script_class(p_file); + ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file); if (cpos == -1) { @@ -1645,6 +1666,7 @@ void EditorFileSystem::update_file(const String &p_file) { } fs->files[cpos]->type = type; + fs->files[cpos]->resource_script_class = script_class; fs->files[cpos]->uid = uid; fs->files[cpos]->script_class_name = _get_global_script_class(type, p_file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path); fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file); diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 03b1fb4a49..2490bd31b3 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -54,6 +54,7 @@ class EditorFileSystemDirectory : public Object { struct FileInfo { String file; StringName type; + StringName resource_script_class; // If any resource has script with a global class name, its found here. ResourceUID::ID uid = ResourceUID::INVALID_ID; uint64_t modified_time = 0; uint64_t import_modified_time = 0; @@ -61,6 +62,7 @@ class EditorFileSystemDirectory : public Object { String import_group_file; Vector<String> deps; bool verified = false; //used for checking changes + // These are for script resources only. String script_class_name; String script_class_extends; String script_class_icon_path; @@ -90,6 +92,7 @@ public: String get_file(int p_idx) const; String get_file_path(int p_idx) const; StringName get_file_type(int p_idx) const; + StringName get_file_resource_script_class(int p_idx) const; Vector<String> get_file_deps(int p_idx) const; bool get_file_import_is_valid(int p_idx) const; uint64_t get_file_modified_time(int p_idx) const; @@ -189,6 +192,7 @@ class EditorFileSystem : public Node { /* Used for reading the filesystem cache file */ struct FileCache { String type; + String resource_script_class; ResourceUID::ID uid = ResourceUID::INVALID_ID; uint64_t modification_time = 0; uint64_t import_modification_time = 0; diff --git a/editor/editor_quick_open.cpp b/editor/editor_quick_open.cpp index d516610908..b90edb8f90 100644 --- a/editor/editor_quick_open.cpp +++ b/editor/editor_quick_open.cpp @@ -69,17 +69,9 @@ void EditorQuickOpen::_build_search_cache(EditorFileSystemDirectory *p_efsd) { for (int i = 0; i < p_efsd->get_file_count(); i++) { String file = p_efsd->get_file_path(i); String engine_type = p_efsd->get_file_type(i); - // TODO: Fix lack of caching for resource's script's global class name (if applicable). - String script_type; - if (_load_resources) { - Ref<Resource> res = ResourceLoader::load(file); - if (res.is_valid()) { - Ref<Script> scr = res->get_script(); - if (scr.is_valid()) { - script_type = scr->get_language()->get_global_class_name(file); - } - } - } + + String script_type = p_efsd->get_file_resource_script_class(i); + String actual_type = script_type.is_empty() ? engine_type : script_type; // Iterate all possible base types. for (String &parent_type : base_types) { diff --git a/editor/editor_quick_open.h b/editor/editor_quick_open.h index 0503eec835..4b63a226c2 100644 --- a/editor/editor_quick_open.h +++ b/editor/editor_quick_open.h @@ -43,7 +43,6 @@ class EditorQuickOpen : public ConfirmationDialog { Tree *search_options = nullptr; String base_type; bool allow_multi_select = false; - bool _load_resources = false; // Prohibitively slow for now. Vector<String> files; OAHashMap<String, Ref<Texture2D>> icons; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index dea07ab50c..f1b7ed73b8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2208,11 +2208,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) { _menu_option(VIEW_CENTER_TO_SELECTION); } - // Orthgonal mode doesn't work in freelook. - if (!freelook_active && ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) { - _menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL); - _update_name(); - } if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) { _menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW); } @@ -3279,6 +3274,10 @@ void Node3DEditorViewport::_menu_option(int p_option) { _update_name(); } break; + case VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL: { + _menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL); + + } break; case VIEW_AUTO_ORTHOGONAL: { int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL); bool current = view_menu->get_popup()->is_item_checked(idx); @@ -4952,8 +4951,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR); view_menu->get_popup()->add_separator(); - view_menu->get_popup()->add_radio_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE); - view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL); + view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal"), VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL); + view_menu->get_popup()->add_radio_check_item(TTR("Perspective"), VIEW_PERSPECTIVE); + view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal"), VIEW_ORTHOGONAL); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true); view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index edc09f115a..a1fd9757d0 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -117,6 +117,7 @@ class Node3DEditorViewport : public Control { VIEW_PERSPECTIVE, VIEW_ENVIRONMENT, VIEW_ORTHOGONAL, + VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL, VIEW_HALF_RESOLUTION, VIEW_AUDIO_LISTENER, VIEW_AUDIO_DOPPLER, diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index ffe01eaa18..6b325d6451 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -248,6 +248,10 @@ Ref<Script> GDScript::get_base_script() const { } } +StringName GDScript::get_global_name() const { + return name; +} + StringName GDScript::get_instance_base_type() const { if (native.is_valid()) { return native->get_name(); diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 71184ac2da..82d04f641c 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -228,6 +228,7 @@ public: virtual bool can_instantiate() const override; virtual Ref<Script> get_base_script() const override; + virtual StringName get_global_name() const override; virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so virtual ScriptInstance *instance_create(Object *p_this) override; diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 7606465b8a..ca94917938 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2606,6 +2606,10 @@ Ref<Script> CSharpScript::get_base_script() const { return base_script; } +StringName CSharpScript::get_global_name() const { + return StringName(); +} + void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { #ifdef TOOLS_ENABLED const CSharpScript *top = this; diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index ef381fd76a..6021555255 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -186,6 +186,8 @@ public: bool inherits_script(const Ref<Script> &p_script) const override; Ref<Script> get_base_script() const override; + StringName get_global_name() const override; + ScriptLanguage *get_language() const override; void get_script_method_list(List<MethodInfo> *p_list) const override; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4f282dc0ab..a30b3c900d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2073,7 +2073,7 @@ void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) { int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE); - // Get a cell source id from position + // Get a cell source id from position. const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords); @@ -2129,7 +2129,9 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies); - ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords)); + if (source_id == TileSet::INVALID_SOURCE) { + return nullptr; + } Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); if (source.is_valid()) { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 3e2a952ea7..db7385428b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -149,11 +149,36 @@ Material::~Material() { bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { if (shader.is_valid()) { - StringName pr = shader->remap_parameter(p_name); - if (pr) { - set_shader_parameter(pr, p_value); + const StringName *sn = remap_cache.getptr(p_name); + if (sn) { + set_shader_parameter(*sn, p_value); + return true; + } + String s = p_name; + if (s.begins_with("shader_parameter/")) { + String param = s.replace_first("shader_parameter/", ""); + remap_cache[s] = param; + set_shader_parameter(param, p_value); return true; } +#ifndef DISABLE_DEPRECATED + // Compatibility remaps are only needed here. + if (s.begins_with("param/")) { + s = s.replace_first("param/", "shader_parameter/"); + } else if (s.begins_with("shader_param/")) { + s = s.replace_first("shader_param/", "shader_parameter/"); + } else if (s.begins_with("shader_uniform/")) { + s = s.replace_first("shader_uniform/", "shader_parameter/"); + } else { + return false; // Not a shader parameter. + } + + WARN_PRINT("This material (containing shader with path: '" + shader->get_path() + "') uses an old deprecated parameter names. Consider re-saving this resource (or scene which contains it) in order for it to continue working in future versions."); + String param = s.replace_first("shader_parameter/", ""); + remap_cache[s] = param; + set_shader_parameter(param, p_value); + return true; +#endif } return false; @@ -161,9 +186,10 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (shader.is_valid()) { - StringName pr = shader->remap_parameter(p_name); - if (pr) { - r_ret = get_shader_parameter(pr); + const StringName *sn = remap_cache.getptr(p_name); + if (sn) { + // Only return a parameter if it was previosly set. + r_ret = get_shader_parameter(*sn); return true; } } @@ -247,6 +273,12 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { PropertyInfo info = E->get(); info.name = "shader_parameter/" + info.name; + if (!param_cache.has(E->get().name)) { + // Property has never been edited, retrieve with default value. + Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), E->get().name); + param_cache.insert(E->get().name, default_value); + remap_cache.insert(info.name, E->get().name); + } groups[last_group][last_subgroup].push_back(info); } @@ -275,11 +307,10 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { if (shader.is_valid()) { - StringName pr = shader->remap_parameter(p_name); + const StringName *pr = remap_cache.getptr(p_name); if (pr) { - Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr); - Variant current_value; - _get(p_name, current_value); + Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr); + Variant current_value = get_shader_parameter(*pr); return default_value.get_type() != Variant::NIL && default_value != current_value; } } @@ -288,9 +319,9 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const { if (shader.is_valid()) { - StringName pr = shader->remap_parameter(p_name); - if (pr) { - r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr); + const StringName *pr = remap_cache.getptr(p_name); + if (*pr) { + r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr); return true; } } diff --git a/scene/resources/material.h b/scene/resources/material.h index f1777d31f4..83c7a09cc4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -82,7 +82,8 @@ class ShaderMaterial : public Material { GDCLASS(ShaderMaterial, Material); Ref<Shader> shader; - HashMap<StringName, Variant> param_cache; + mutable HashMap<StringName, StringName> remap_cache; + mutable HashMap<StringName, Variant> param_cache; protected: bool _set(const StringName &p_name, const Variant &p_value); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 2e8b4f93be..0ba177f882 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -923,7 +923,11 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String if (is_scene) { fw->store_line("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n"); } else { - fw->store_line("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n"); + String script_res_text; + if (!script_class.is_empty()) { + script_res_text = "script_class=\"" + script_class + "\" "; + } + fw->store_line("[gd_resource type=\"" + res_type + "\" " + script_res_text + "load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n"); } } @@ -1047,6 +1051,10 @@ void ResourceLoaderText::open(Ref<FileAccess> p_f, bool p_skip_first_tag) { return; } + if (tag.fields.has("script_class")) { + script_class = tag.fields["script_class"]; + } + res_type = tag.fields["type"]; } else { @@ -1493,6 +1501,44 @@ Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) { return OK; } +String ResourceLoaderText::recognize_script_class(Ref<FileAccess> p_f) { + error = OK; + + lines = 1; + f = p_f; + + stream.f = f; + + ignore_resource_parsing = true; + + VariantParser::Tag tag; + Error err = VariantParser::parse_tag(&stream, lines, error_text, tag); + + if (err) { + _printerr(); + return ""; + } + + if (tag.fields.has("format")) { + int fmt = tag.fields["format"]; + if (fmt > FORMAT_VERSION) { + error_text = "Saved with newer format version"; + _printerr(); + return ""; + } + } + + if (tag.name != "gd_resource") { + return ""; + } + + if (tag.fields.has("script_class")) { + return tag.fields["script_class"]; + } + + return ""; +} + String ResourceLoaderText::recognize(Ref<FileAccess> p_f) { error = OK; @@ -1662,6 +1708,25 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { return ClassDB::get_compatibility_remapped_class(r); } +String ResourceFormatLoaderText::get_resource_script_class(const String &p_path) const { + String ext = p_path.get_extension().to_lower(); + if (ext != "tres") { + return String(); + } + + // ...for anything else must test... + + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + if (f.is_null()) { + return ""; //could not read + } + + ResourceLoaderText loader; + loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path); + loader.res_path = loader.local_path; + return loader.recognize_script_class(f); +} + ResourceUID::ID ResourceFormatLoaderText::get_resource_uid(const String &p_path) const { String ext = p_path.get_extension().to_lower(); @@ -1905,7 +1970,12 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource "; if (packed_scene.is_null()) { title += "type=\"" + _resource_get_class(p_resource) + "\" "; + Ref<Script> script = p_resource->get_script(); + if (script.is_valid() && script->get_global_name()) { + title += "script_class=\"" + String(script->get_global_name()) + "\" "; + } } + int load_steps = saved_resources.size() + external_resources.size(); if (load_steps > 1) { @@ -2244,7 +2314,12 @@ Error ResourceLoaderText::set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid) { if (is_scene) { fw->store_string("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]"); } else { - fw->store_string("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]"); + String script_res_text; + if (!script_class.is_empty()) { + script_res_text = "script_class=\"" + script_class + "\" "; + } + + fw->store_string("[gd_resource type=\"" + res_type + "\" " + script_res_text + "load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]"); } uint8_t c = f->get_8(); diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index 0cced3d20c..25001d8023 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -64,6 +64,7 @@ class ResourceLoaderText { int resources_total = 0; int resource_current = 0; String resource_type; + String script_class; VariantParser::Tag next_tag; @@ -124,6 +125,7 @@ public: void open(Ref<FileAccess> p_f, bool p_skip_first_tag = false); String recognize(Ref<FileAccess> p_f); + String recognize_script_class(Ref<FileAccess> p_f); ResourceUID::ID get_uid(Ref<FileAccess> p_f); void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types); Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map); @@ -143,6 +145,7 @@ public: virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes); virtual String get_resource_type(const String &p_path) const; + virtual String get_resource_script_class(const String &p_path) const; virtual ResourceUID::ID get_resource_uid(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 9bb2db17ab..b3952e745f 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -43,7 +43,6 @@ Shader::Mode Shader::get_mode() const { void Shader::_dependency_changed() { RenderingServer::get_singleton()->shader_set_code(shader, RenderingServer::get_singleton()->shader_get_code(shader)); - params_cache_dirty = true; emit_changed(); } @@ -93,7 +92,6 @@ void Shader::set_code(const String &p_code) { } RenderingServer::get_singleton()->shader_set_code(shader, pp_code); - params_cache_dirty = true; emit_changed(); } @@ -108,8 +106,6 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr List<PropertyInfo> local; RenderingServer::get_singleton()->get_shader_parameter_list(shader, &local); - params_cache.clear(); - params_cache_dirty = false; for (PropertyInfo &pi : local) { bool is_group = pi.usage == PROPERTY_USAGE_GROUP || pi.usage == PROPERTY_USAGE_SUBGROUP; @@ -120,7 +116,6 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr if (default_textures.has(pi.name)) { //do not show default textures continue; } - params_cache[pi.name] = pi.name; } if (p_params) { //small little hack @@ -176,11 +171,17 @@ bool Shader::is_text_shader() const { return true; } -bool Shader::has_parameter(const StringName &p_name) const { - return params_cache.has(p_name); +void Shader::_update_shader() const { } -void Shader::_update_shader() const { +Array Shader::_get_shader_uniform_list(bool p_get_groups) { + List<PropertyInfo> uniform_list; + get_shader_uniform_list(&uniform_list, p_get_groups); + Array ret; + for (const PropertyInfo &pi : uniform_list) { + ret.push_back(pi.operator Dictionary()); + } + return ret; } void Shader::_bind_methods() { @@ -192,7 +193,7 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::set_default_texture_parameter, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::get_default_texture_parameter, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("has_parameter", "name"), &Shader::has_parameter); + ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false)); ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index e579c2fca1..75c490e912 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -57,15 +57,12 @@ private: HashSet<Ref<ShaderInclude>> include_dependencies; String code; - // hack the name of performance - // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make - // conversion fast and save memory. - mutable bool params_cache_dirty = true; - mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param.. HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures; void _dependency_changed(); virtual void _update_shader() const; //used for visual shader + Array _get_shader_uniform_list(bool p_get_groups = false); + protected: static void _bind_methods(); @@ -79,7 +76,6 @@ public: String get_code() const; void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; - bool has_parameter(const StringName &p_name) const; void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0); Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const; @@ -87,47 +83,6 @@ public: virtual bool is_text_shader() const; - // Finds the shader parameter name for the given property name, which should start with "shader_parameter/". - _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const { - if (params_cache_dirty) { - get_shader_uniform_list(nullptr); - } - - String n = p_property; - - // Backwards compatibility with old shader parameter names. - // Note: The if statements are important to make sure we are only replacing text exactly at index 0. - if (n.find("param/") == 0) { - n = n.replace_first("param/", "shader_parameter/"); - } - if (n.find("shader_param/") == 0) { - n = n.replace_first("shader_param/", "shader_parameter/"); - } - if (n.find("shader_uniform/") == 0) { - n = n.replace_first("shader_uniform/", "shader_parameter/"); - } - - { - // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development). - // These projects did not have any prefix for shader uniforms due to a bug. - // This code should be removed during beta or rc of 4.0. - const HashMap<StringName, StringName>::Iterator E = params_cache.find(n); - if (E) { - return E->value; - } - } - - if (n.begins_with("shader_parameter/")) { - n = n.replace_first("shader_parameter/", ""); - const HashMap<StringName, StringName>::Iterator E = params_cache.find(n); - if (E) { - return E->value; - } - } - - return StringName(); - } - virtual RID get_rid() const override; Shader(); diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp index 66d1811abb..2cb29b3dd0 100644 --- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp +++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp @@ -827,9 +827,9 @@ static void _collision_sphere_sphere(const GodotShape3D *p_a, const Transform3D // Perform an analytic sphere collision between the two spheres analytic_sphere_collision<withMargin>( p_transform_a.origin, - sphere_A->get_radius(), + sphere_A->get_radius() * p_transform_a.basis[0].length(), p_transform_b.origin, - sphere_B->get_radius(), + sphere_B->get_radius() * p_transform_b.basis[0].length(), p_collector, p_margin_a, p_margin_b); @@ -842,7 +842,7 @@ static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_ // Find the point on the box nearest to the center of the sphere. - Vector3 center = p_transform_b.xform_inv(p_transform_a.origin); + Vector3 center = p_transform_b.affine_inverse().xform(p_transform_a.origin); Vector3 extents = box_B->get_half_extents(); Vector3 nearest(MIN(MAX(center.x, -extents.x), extents.x), MIN(MAX(center.y, -extents.y), extents.y), @@ -853,7 +853,8 @@ static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_ Vector3 delta = nearest - p_transform_a.origin; real_t length = delta.length(); - if (length > sphere_A->get_radius() + p_margin_a + p_margin_b) { + real_t radius = sphere_A->get_radius() * p_transform_a.basis[0].length(); + if (length > radius + p_margin_a + p_margin_b) { return; } p_collector->collided = true; @@ -867,7 +868,7 @@ static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_ } else { axis = delta / length; } - Vector3 point_a = p_transform_a.origin + (sphere_A->get_radius() + p_margin_a) * axis; + Vector3 point_a = p_transform_a.origin + (radius + p_margin_a) * axis; Vector3 point_b = (withMargin ? nearest - p_margin_b * axis : nearest); p_collector->call(point_a, point_b, axis); } @@ -877,11 +878,12 @@ static void _collision_sphere_capsule(const GodotShape3D *p_a, const Transform3D const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a); const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b); - real_t capsule_B_radius = capsule_B->get_radius(); + real_t scale_A = p_transform_a.basis[0].length(); + real_t scale_B = p_transform_b.basis[0].length(); // Construct the capsule segment (ball-center to ball-center) Vector3 capsule_segment[2]; - Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B_radius); + Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius()); capsule_segment[0] = p_transform_b.origin + capsule_axis; capsule_segment[1] = p_transform_b.origin - capsule_axis; @@ -891,9 +893,9 @@ static void _collision_sphere_capsule(const GodotShape3D *p_a, const Transform3D // Perform an analytic sphere collision between the sphere and the sphere-collider in the capsule analytic_sphere_collision<withMargin>( p_transform_a.origin, - sphere_A->get_radius(), + sphere_A->get_radius() * scale_A, capsule_closest, - capsule_B_radius, + capsule_B->get_radius() * scale_B, p_collector, p_margin_a, p_margin_b); @@ -903,12 +905,12 @@ template <bool withMargin> static void analytic_sphere_cylinder_collision(real_t p_radius_a, real_t p_radius_b, real_t p_height_b, const Transform3D &p_transform_a, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { // Find the point on the cylinder nearest to the center of the sphere. - Vector3 center = p_transform_b.xform_inv(p_transform_a.origin); + Vector3 center = p_transform_b.affine_inverse().xform(p_transform_a.origin); Vector3 nearest = center; - real_t radius = p_radius_b; + real_t scale_A = p_transform_a.basis[0].length(); real_t r = Math::sqrt(center.x * center.x + center.z * center.z); - if (r > radius) { - real_t scale = radius / r; + if (r > p_radius_b) { + real_t scale = p_radius_b / r; nearest.x *= scale; nearest.z *= scale; } @@ -920,7 +922,7 @@ static void analytic_sphere_cylinder_collision(real_t p_radius_a, real_t p_radiu Vector3 delta = nearest - p_transform_a.origin; real_t length = delta.length(); - if (length > p_radius_a + p_margin_a + p_margin_b) { + if (length > p_radius_a * scale_A + p_margin_a + p_margin_b) { return; } p_collector->collided = true; @@ -934,7 +936,7 @@ static void analytic_sphere_cylinder_collision(real_t p_radius_a, real_t p_radiu } else { axis = delta / length; } - Vector3 point_a = p_transform_a.origin + (p_radius_a + p_margin_a) * axis; + Vector3 point_a = p_transform_a.origin + (p_radius_a * scale_A + p_margin_a) * axis; Vector3 point_b = (withMargin ? nearest - p_margin_b * axis : nearest); p_collector->call(point_a, point_b, axis); } @@ -1632,14 +1634,14 @@ static void _collision_capsule_capsule(const GodotShape3D *p_a, const Transform3 const GodotCapsuleShape3D *capsule_A = static_cast<const GodotCapsuleShape3D *>(p_a); const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b); - real_t capsule_A_radius = capsule_A->get_radius(); - real_t capsule_B_radius = capsule_B->get_radius(); + real_t scale_A = p_transform_a.basis[0].length(); + real_t scale_B = p_transform_b.basis[0].length(); // Get the closest points between the capsule segments Vector3 capsule_A_closest; Vector3 capsule_B_closest; - Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A_radius); - Vector3 capsule_B_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B_radius); + Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A->get_radius()); + Vector3 capsule_B_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius()); Geometry3D::get_closest_points_between_segments( p_transform_a.origin + capsule_A_axis, p_transform_a.origin - capsule_A_axis, @@ -1651,9 +1653,9 @@ static void _collision_capsule_capsule(const GodotShape3D *p_a, const Transform3 // Perform the analytic collision between the two closest capsule spheres analytic_sphere_collision<withMargin>( capsule_A_closest, - capsule_A_radius, + capsule_A->get_radius() * scale_A, capsule_B_closest, - capsule_B_radius, + capsule_B->get_radius() * scale_B, p_collector, p_margin_a, p_margin_b); |