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-rw-r--r--SConstruct11
-rw-r--r--platform/windows/detect.py4
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp3
-rw-r--r--tools/editor/scenes_dock.cpp2
4 files changed, 17 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct
index 4df8e0089d..ed65f2b89f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -173,6 +173,17 @@ for p in platform_list:
env['CCFLAGS'] = ''
env.Append(CCFLAGS=string.split(str(CCFLAGS)))
+
+ CFLAGS = env.get('CFLAGS', '')
+ env['CFLAGS'] = ''
+
+ env.Append(CFLAGS=string.split(str(CFLAGS)))
+
+ LINKFLAGS = env.get('LINKFLAGS', '')
+ env['LINKFLAGS'] = ''
+
+ env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
+
detect.configure(env)
env['platform'] = p
if not env.has_key('platform_libsuffix'):
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index a94e43fc85..89c71418ea 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -129,8 +129,8 @@ def configure(env):
else:
VC_PATH=""
- env.Append(CCFLAGS=["/I"+VC_PATH+"/Include"])
- env.Append(LIBPATH=[VC_PATH+"/Lib"])
+ env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
+ env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
env['ENV'] = os.environ;
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index be7214aaa7..0014c5a68a 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -1407,6 +1407,9 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
} break;
+ case KEY_F: {
+ _menu_option(VIEW_CENTER_TO_SELECTION);
+ } break;
}
diff --git a/tools/editor/scenes_dock.cpp b/tools/editor/scenes_dock.cpp
index 02daa3c245..86331faa1d 100644
--- a/tools/editor/scenes_dock.cpp
+++ b/tools/editor/scenes_dock.cpp
@@ -181,7 +181,7 @@ void ScenesDock::_instance_pressed() {
if (!sel)
return;
String path = sel->get_metadata(0);
- emit_signal("instance","res://"+path);
+ emit_signal("instance",path);
}
void ScenesDock::_open_pressed(){