diff options
-rw-r--r-- | core/io/logger.cpp | 10 | ||||
-rw-r--r-- | core/io/logger.h | 4 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 20 | ||||
-rw-r--r-- | editor/scene_tree_dock.h | 1 | ||||
-rw-r--r-- | main/main.cpp | 6 | ||||
-rw-r--r-- | scene/main/node.cpp | 112 | ||||
-rw-r--r-- | scene/main/node.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 8 |
10 files changed, 42 insertions, 125 deletions
diff --git a/core/io/logger.cpp b/core/io/logger.cpp index bd0285a7a9..8a07459a1d 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -43,6 +43,12 @@ bool Logger::should_log(bool p_err) { return (!p_err || _print_error_enabled) && (p_err || _print_line_enabled); } +bool Logger::_flush_stdout_on_print = true; + +void Logger::set_flush_stdout_on_print(bool value) { + _flush_stdout_on_print = value; +} + void Logger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) { if (!should_log(true)) { return; @@ -207,7 +213,7 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) { Memory::free_static(buf); } - if (p_err || !ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) { + if (p_err || _flush_stdout_on_print) { // Don't always flush when printing stdout to avoid performance // issues when `print()` is spammed in release builds. file->flush(); @@ -228,7 +234,7 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) { vfprintf(stderr, p_format, p_list); } else { vprintf(p_format, p_list); - if (!ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) { + if (_flush_stdout_on_print) { // Don't always flush when printing stdout to avoid performance // issues when `print()` is spammed in release builds. fflush(stdout); diff --git a/core/io/logger.h b/core/io/logger.h index b8e615b436..a12945911c 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -41,6 +41,8 @@ class Logger { protected: bool should_log(bool p_err); + static bool _flush_stdout_on_print; + public: enum ErrorType { ERR_ERROR, @@ -49,6 +51,8 @@ public: ERR_SHADER }; + static void set_flush_stdout_on_print(bool value); + virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0; virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b68ca2ac67..a1e5e60b4a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -273,9 +273,11 @@ If [code]true[/code], flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally"). [b]Note:[/b] Regardless of this setting, the standard error stream ([code]stderr[/code]) is always flushed when a line is printed to it. + Changes to this setting will only be applied upon restarting the application. </member> <member name="application/run/flush_stdout_on_print.debug" type="bool" setter="" getter="" default="true"> Debug build override for [member application/run/flush_stdout_on_print], as performance is less important during debugging. + Changes to this setting will only be applied upon restarting the application. </member> <member name="application/run/frame_delay_msec" type="int" setter="" getter="" default="0"> Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization. diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 58589467a8..0975decefb 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2321,10 +2321,14 @@ void SceneTreeDock::_new_scene_from(String p_file) { Node *base = selection.front()->get(); - Map<Node *, Node *> reown; - reown[editor_data->get_edited_scene_root()] = base; - Node *copy = base->duplicate_and_reown(reown); + Map<const Node *, Node *> duplimap; + Node *copy = base->duplicate_from_editor(duplimap); + if (copy) { + for (int i = 0; i < copy->get_child_count(); i++) { + _set_node_owner_recursive(copy->get_child(i), copy); + } + Ref<PackedScene> sdata = memnew(PackedScene); Error err = sdata->pack(copy); memdelete(copy); @@ -2354,6 +2358,16 @@ void SceneTreeDock::_new_scene_from(String p_file) { } } +void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) { + if (!p_node->get_owner()) { + p_node->set_owner(p_owner); + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _set_node_owner_recursive(p_node->get_child(i), p_owner); + } +} + static bool _is_node_visible(Node *p_node) { if (!p_node->get_owner()) { return false; diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 3779b61c60..807e922418 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -203,6 +203,7 @@ class SceneTreeDock : public VBoxContainer { void _import_subscene(); void _new_scene_from(String p_file); + void _set_node_owner_recursive(Node *p_node, Node *p_owner); bool _validate_no_foreign(); bool _validate_no_instance(); diff --git a/main/main.cpp b/main/main.cpp index e9b06f6b07..884caab1e9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -538,8 +538,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Only flush stdout in debug builds by default, as spamming `print()` will // decrease performance if this is enabled. - GLOBAL_DEF("application/run/flush_stdout_on_print", false); - GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); + GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false); + GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); @@ -1174,6 +1174,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph _print_line_enabled = false; } + Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print")); + OS::get_singleton()->set_cmdline(execpath, main_args); GLOBAL_DEF("rendering/driver/driver_name", "Vulkan"); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index df00af8f5b..9d8c7981e6 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2052,6 +2052,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (get_filename() != "") { //an instance node->set_filename(get_filename()); + node->data.editable_instance = data.editable_instance; } StringName script_property_name = CoreStringNames::get_singleton()->_script; @@ -2267,74 +2268,6 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc } #endif -void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const { - if (get_owner() != get_parent()->get_owner()) { - return; - } - - Node *node = nullptr; - - if (get_filename() != "") { - Ref<PackedScene> res = ResourceLoader::load(get_filename()); - ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename()); - node = res->instance(); - ERR_FAIL_COND(!node); - } else { - Object *obj = ClassDB::instance(get_class()); - ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + "."); - node = Object::cast_to<Node>(obj); - if (!node) { - memdelete(obj); - ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + "."); - } - } - - List<PropertyInfo> plist; - - get_property_list(&plist); - - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { - continue; - } - String name = E->get().name; - - Variant value = get(name).duplicate(true); - - node->set(name, value); - } - - List<GroupInfo> groups; - get_groups(&groups); - - for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) { - node->add_to_group(E->get().name, E->get().persistent); - } - - node->set_name(get_name()); - p_new_parent->add_child(node); - - Node *owner = get_owner(); - - if (p_reown_map.has(owner)) { - owner = p_reown_map[owner]; - } - - if (owner) { - NodePath p = get_path_to(owner); - if (owner != this) { - Node *new_owner = node->get_node(p); - if (new_owner) { - node->set_owner(new_owner); - } - } - } - - for (int i = 0; i < get_child_count(); i++) { - get_child(i)->_duplicate_and_reown(node, p_reown_map); - } -} - // Duplication of signals must happen after all the node descendants have been copied, // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver @@ -2389,49 +2322,6 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { } } -Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { - ERR_FAIL_COND_V(get_filename() != "", nullptr); - - Object *obj = ClassDB::instance(get_class()); - ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + "."); - - Node *node = Object::cast_to<Node>(obj); - if (!node) { - memdelete(obj); - ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + "."); - } - node->set_name(get_name()); - - List<PropertyInfo> plist; - - get_property_list(&plist); - - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { - continue; - } - String name = E->get().name; - node->set(name, get(name)); - } - - List<GroupInfo> groups; - get_groups(&groups); - - for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) { - node->add_to_group(E->get().name, E->get().persistent); - } - - for (int i = 0; i < get_child_count(); i++) { - get_child(i)->_duplicate_and_reown(node, p_reown_map); - } - - // Duplication of signals must happen after all the node descendants have been copied, - // because re-targeting of connections from some descendant to another is not possible - // if the emitter node comes later in tree order than the receiver - _duplicate_signals(this, node); - return node; -} - static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) { if (p_node->get_owner() == p_by) { p_owned->push_back(p_node); diff --git a/scene/main/node.h b/scene/main/node.h index 249a0ff86e..d47d271a10 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -173,7 +173,6 @@ private: Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const; - void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const; Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; TypedArray<Node> _get_children() const; @@ -366,7 +365,6 @@ public: bool is_processing_unhandled_key_input() const; Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const; - Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const; #ifdef TOOLS_ENABLED Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const; Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d6200059f6..566d0e659e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3032,7 +3032,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { set_input_port_default_value(0, 0.0); // edge } if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, 0.0); // x + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x } break; default: diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index cb98a71e86..e5978e4f1b 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -558,13 +558,13 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid numeric constant"); } hexa_found = true; - } else if (GETCHAR(i) == 'e') { - if (hexa_found || exponent_found || float_suffix_found) { + } else if (GETCHAR(i) == 'e' && !hexa_found) { + if (exponent_found || float_suffix_found) { return _make_token(TK_ERROR, "Invalid numeric constant"); } exponent_found = true; - } else if (GETCHAR(i) == 'f') { - if (hexa_found || exponent_found) { + } else if (GETCHAR(i) == 'f' && !hexa_found) { + if (exponent_found) { return _make_token(TK_ERROR, "Invalid numeric constant"); } float_suffix_found = true; |