diff options
-rw-r--r-- | editor/scene_tree_editor.cpp | 6 | ||||
-rw-r--r-- | modules/gdscript/gd_script.cpp | 5 |
2 files changed, 8 insertions, 3 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index a6e0af05b2..c4b86c6b2b 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -354,7 +354,11 @@ void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) { void SceneTreeEditor::_node_script_changed(Node *p_node) { - _update_tree(); + if (tree_dirty) + return; + + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; /* changes the order :| TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index ba0353ae4a..e5d834c9e7 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -1599,17 +1599,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so Object *obj = E->get()->placeholders.front()->get()->get_owner(); //save instance info - List<Pair<StringName, Variant> > state; if (obj->get_script_instance()) { + map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >()); + List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()]; obj->get_script_instance()->get_property_state(state); - map[obj->get_instance_id()] = state; obj->set_script(RefPtr()); } else { // no instance found. Let's remove it so we don't loop forever E->get()->placeholders.erase(E->get()->placeholders.front()->get()); } } + #endif for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) { |