diff options
-rw-r--r-- | core/command_queue_mt.cpp | 4 | ||||
-rw-r--r-- | core/command_queue_mt.h | 19 | ||||
-rw-r--r-- | core/os/input_event.cpp | 14 | ||||
-rw-r--r-- | core/os/input_event.h | 1 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | modules/mono/godotsharp_dirs.cpp | 25 | ||||
-rw-r--r-- | modules/mono/godotsharp_dirs.h | 5 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 28 | ||||
-rw-r--r-- | modules/mono/utils/mono_reg_utils.cpp | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 6 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 15 |
12 files changed, 89 insertions, 33 deletions
diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index 36d4b0a32f..2bdf02295c 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -97,7 +97,7 @@ tryagain: return false; } - dealloc_ptr += (size >> 1) + sizeof(uint32_t); + dealloc_ptr += (size >> 1) + 8; return true; } @@ -107,6 +107,7 @@ CommandQueueMT::CommandQueueMT(bool p_sync) { write_ptr = 0; dealloc_ptr = 0; mutex = Mutex::create(); + command_mem = (uint8_t *)memalloc(COMMAND_MEM_SIZE); for (int i = 0; i < SYNC_SEMAPHORES; i++) { @@ -128,4 +129,5 @@ CommandQueueMT::~CommandQueueMT() { memdelete(sync_sems[i].sem); } + memfree(command_mem); } diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 3fd660a3db..59eabd8786 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -36,6 +36,7 @@ #include "core/os/semaphore.h" #include "core/simple_type.h" #include "core/typedefs.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -254,6 +255,7 @@ unlock(); \ if (sync) sync->post(); \ ss->sem->wait(); \ + ss->in_use = false; \ } #define CMD_SYNC_TYPE(N) CommandSync##N<T, M COMMA(N) COMMA_SEP_LIST(TYPE_ARG, N)> @@ -270,6 +272,7 @@ unlock(); \ if (sync) sync->post(); \ ss->sem->wait(); \ + ss->in_use = false; \ } #define MAX_CMD_PARAMS 13 @@ -295,7 +298,6 @@ class CommandQueueMT { virtual void post() { sync_sem->sem->post(); - sync_sem->in_use = false; } }; @@ -318,7 +320,7 @@ class CommandQueueMT { SYNC_SEMAPHORES = 8 }; - uint8_t command_mem[COMMAND_MEM_SIZE]; + uint8_t *command_mem; uint32_t read_ptr; uint32_t write_ptr; uint32_t dealloc_ptr; @@ -330,7 +332,7 @@ class CommandQueueMT { T *allocate() { // alloc size is size+T+safeguard - uint32_t alloc_size = sizeof(T) + sizeof(uint32_t); + uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8; tryagain: @@ -360,7 +362,7 @@ class CommandQueueMT { } // if this happens, it's a bug - ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < sizeof(uint32_t), NULL); + ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < 8, NULL); // zero means, wrap to beginning uint32_t *p = (uint32_t *)&command_mem[write_ptr]; @@ -372,12 +374,13 @@ class CommandQueueMT { // Allocate the size and the 'in use' bit. // First bit used to mark if command is still in use (1) // or if it has been destroyed and can be deallocated (0). + uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1); uint32_t *p = (uint32_t *)&command_mem[write_ptr]; - *p = (sizeof(T) << 1) | 1; - write_ptr += sizeof(uint32_t); + *p = (size << 1) | 1; + write_ptr += 8; // allocate the command T *cmd = memnew_placement(&command_mem[write_ptr], T); - write_ptr += sizeof(T); + write_ptr += size; return cmd; } @@ -415,7 +418,7 @@ class CommandQueueMT { goto tryagain; } - read_ptr += sizeof(uint32_t); + read_ptr += 8; CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]); diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 1e0e83c8d2..24ec8a1963 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -749,6 +749,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool * return match; } +bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const { + + Ref<InputEventJoypadButton> button = p_event; + if (button.is_null()) + return false; + + return button_index == button->button_index; +} + String InputEventJoypadButton::as_text() const { return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure)); @@ -950,11 +959,10 @@ bool InputEventAction::is_pressed() const { } bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const { - Ref<InputEventKey> event = p_event; - if (event.is_null()) + if (p_event.is_null()) return false; - return event->is_action(action); + return p_event->is_action(action); } bool InputEventAction::is_action(const StringName &p_action) const { diff --git a/core/os/input_event.h b/core/os/input_event.h index db31055b5f..a6a7012298 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -400,6 +400,7 @@ public: float get_pressure() const; virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; + virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 56bab440c9..614edda58c 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -115,8 +115,8 @@ void EditorPropertyMultilineText::_open_big_text() { add_child(big_text_dialog); } - big_text->set_text(text->get_text()); big_text_dialog->popup_centered_ratio(); + big_text->set_text(text->get_text()); } void EditorPropertyMultilineText::update_property() { diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 873bdd9e7f..b5d59dae99 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4559,6 +4559,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_grid = true; snap_guides = true; snap_rotation = false; + snap_relative = false; snap_pixel = false; skeleton_show_bones = true; diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 3943c0c7d7..09a1fc6fbc 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -99,7 +99,6 @@ public: String sln_filepath; String csproj_filepath; - String data_mono_bin_dir; String data_editor_tools_dir; String data_editor_prebuilt_api_dir; #endif @@ -107,6 +106,10 @@ public: String data_mono_etc_dir; String data_mono_lib_dir; +#ifdef WINDOWS_ENABLED + String data_mono_bin_dir; +#endif + private: _GodotSharpDirs() { res_data_dir = "res://.mono"; @@ -146,10 +149,13 @@ private: data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api"); String data_mono_root_dir = data_dir_root.plus_file("Mono"); - data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); data_mono_etc_dir = data_mono_root_dir.plus_file("etc"); data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); +#ifdef WINDOWS_ENABLED + data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); +#endif + #ifdef OSX_ENABLED if (!DirAccess::exists(data_editor_tools_dir)) { data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools"); @@ -160,7 +166,6 @@ private: } if (!DirAccess::exists(data_mono_root_dir)) { - data_mono_bin_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/bin"); data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib"); } @@ -178,6 +183,10 @@ private: data_mono_etc_dir = data_mono_root_dir.plus_file("etc"); data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); +#ifdef WINDOWS_ENABLED + data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); +#endif + #ifdef OSX_ENABLED if (!DirAccess::exists(data_mono_root_dir)) { data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); @@ -251,10 +260,6 @@ String get_project_csproj_path() { return _GodotSharpDirs::get_singleton().csproj_filepath; } -String get_data_mono_bin_dir() { - return _GodotSharpDirs::get_singleton().data_mono_bin_dir; -} - String get_data_editor_tools_dir() { return _GodotSharpDirs::get_singleton().data_editor_tools_dir; } @@ -272,4 +277,10 @@ String get_data_mono_lib_dir() { return _GodotSharpDirs::get_singleton().data_mono_lib_dir; } +#ifdef WINDOWS_ENABLED +String get_data_mono_bin_dir() { + return _GodotSharpDirs::get_singleton().data_mono_bin_dir; +} +#endif + } // namespace GodotSharpDirs diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index a038e6486c..556df959e2 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -53,7 +53,6 @@ String get_build_logs_dir(); String get_project_sln_path(); String get_project_csproj_path(); -String get_data_mono_bin_dir(); String get_data_editor_tools_dir(); String get_data_editor_prebuilt_api_dir(); #endif @@ -61,6 +60,10 @@ String get_data_editor_prebuilt_api_dir(); String get_data_mono_etc_dir(); String get_data_mono_lib_dir(); +#ifdef WINDOWS_ENABLED +String get_data_mono_bin_dir(); +#endif + } // namespace GodotSharpDirs #endif // GODOTSHARP_DIRS_H diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index b45046cb6d..bba8b1050f 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -157,7 +157,17 @@ void GDMono::add_mono_shared_libs_dir_to_path() { path_value += ';'; String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir(); - path_value += DirAccess::exists(bundled_bin_dir) ? bundled_bin_dir : mono_reg_info.bin_dir; +#ifdef TOOLS_ENABLED + if (DirAccess::exists(bundled_bin_dir)) { + path_value += bundled_bin_dir; + } else { + path_value += mono_reg_info.bin_dir; + } +#else + if (DirAccess::exists(bundled_bin_dir)) + path_value += bundled_bin_dir; +#endif // TOOLS_ENABLED + #else path_value += ':'; @@ -167,10 +177,10 @@ void GDMono::add_mono_shared_libs_dir_to_path() { } else { // TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms? } -#endif +#endif // WINDOWS_ENABLED OS::get_singleton()->set_environment(path_var, path_value); -#endif +#endif // WINDOWS_ENABLED || UNIX_ENABLED } void GDMono::initialize() { @@ -231,11 +241,21 @@ void GDMono::initialize() { assembly_rootdir = bundled_assembly_rootdir; config_dir = bundled_config_dir; } + +#ifdef WINDOWS_ENABLED + if (assembly_rootdir.empty() || config_dir.empty()) { + // Assertion: if they are not set, then they weren't found in the registry + CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0); + + ERR_PRINT("Cannot find Mono in the registry"); + } +#endif // WINDOWS_ENABLED + #else // These are always the directories in export templates assembly_rootdir = bundled_assembly_rootdir; config_dir = bundled_config_dir; -#endif +#endif // TOOLS_ENABLED // Leak if we call mono_set_dirs more than once mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL, diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 76b250e038..0eb4b3b8b3 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -158,8 +158,6 @@ MonoRegInfo find_mono() { if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS) return info; - ERR_PRINT("Cannot find mono in the registry"); - return MonoRegInfo(); } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 805d30245a..a9878ef5c1 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -787,7 +787,6 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & Surface s; VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags); - surfaces.push_back(s); /* make aABB? */ { @@ -808,8 +807,9 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & aabb.expand_to(vtx[i]); } - surfaces.write[surfaces.size() - 1].aabb = aabb; - surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; + s.aabb = aabb; + s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; + surfaces.push_back(s); _recompute_aabb(); } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 5ed70803ed..4ea87efc52 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -587,6 +587,10 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + /* + * There is no point in supporting one way collisions with ray shapes, as they will always collide in the desired + * direction. Use a short ray shape if you want to achieve a similar effect. + * if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); @@ -594,10 +598,15 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t cbk.invalid_by_dir = 0; } else { - cbk.valid_dir = Vector2(); - cbk.valid_depth = 0; - cbk.invalid_by_dir = 0; +*/ + + cbk.valid_dir = Vector2(); + cbk.valid_depth = 0; + cbk.invalid_by_dir = 0; + + /* } + */ Shape2DSW *against_shape = col_obj->get_shape(shape_idx); if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) { |