diff options
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 26 | ||||
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 12 | ||||
-rw-r--r-- | editor/import_dock.cpp | 3 | ||||
-rw-r--r-- | modules/gdscript/editor/gdscript_highlighter.cpp | 106 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs | 5 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs | 2 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs | 4 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 6 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 4 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 |
12 files changed, 117 insertions, 59 deletions
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 67d5a667e8..ee69015ae1 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -20,6 +20,32 @@ [b]Note:[/b] [method _input_event] requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. </description> </method> + <method name="_mouse_enter" qualifiers="virtual"> + <return type="void" /> + <description> + Called when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject2D] won't cause this function to be called. + </description> + </method> + <method name="_mouse_exit" qualifiers="virtual"> + <return type="void" /> + <description> + Called when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject2D] won't cause this function to be called. + </description> + </method> + <method name="_mouse_shape_enter" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="shape_idx" type="int" /> + <description> + Called when the mouse pointer enters any of this object's shapes or moves from one shape to another. [param shape_idx] is the child index of the newly entered [Shape2D]. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be called. + </description> + </method> + <method name="_mouse_shape_exit" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="shape_idx" type="int" /> + <description> + Called when the mouse pointer exits any of this object's shapes. [param shape_idx] is the child index of the exited [Shape2D]. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be called. + </description> + </method> <method name="create_shape_owner"> <return type="int" /> <param index="0" name="owner" type="Object" /> diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 4d10a33032..f10136521a 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -21,6 +21,18 @@ [b]Note:[/b] [method _input_event] requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. </description> </method> + <method name="_mouse_enter" qualifiers="virtual"> + <return type="void" /> + <description> + Called when the mouse pointer enters any of this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject3D] won't cause this function to be called. + </description> + </method> + <method name="_mouse_exit" qualifiers="virtual"> + <return type="void" /> + <description> + Called when the mouse pointer exits all this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject3D] won't cause this function to be called. + </description> + </method> <method name="create_shape_owner"> <return type="int" /> <param index="0" name="owner" type="Object" /> diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 02270e163f..4732268256 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -628,6 +628,9 @@ ImportDock::ImportDock() { content->add_margin_child(TTR("Import As:"), hb); import_as = memnew(OptionButton); import_as->set_disabled(true); + import_as->set_fit_to_longest_item(false); + import_as->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); + import_as->set_h_size_flags(SIZE_EXPAND_FILL); import_as->connect("item_selected", callable_mp(this, &ImportDock::_importer_selected)); hb->add_child(import_as); import_as->set_h_size_flags(SIZE_EXPAND_FILL); diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 61df8cdf06..95fc9b34a0 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -45,10 +45,11 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l int previous_column = 0; bool prev_is_char = false; - bool prev_is_number = false; + bool prev_is_digit = false; bool prev_is_binary_op = false; bool in_keyword = false; bool in_word = false; + bool in_number = false; bool in_function_name = false; bool in_lambda = false; bool in_variable_declaration = false; @@ -94,7 +95,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = is_digit(str[j]); + bool is_a_digit = is_digit(str[j]); bool is_binary_op = false; /* color regions */ @@ -233,58 +234,79 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l in_region = -1; prev_is_char = false; - prev_is_number = false; + prev_is_digit = false; + prev_is_binary_op = false; continue; } } } + // A bit of a hack, but couldn't come up with anything better. + if (j > 0 && (str[j] == '&' || str[j] == '^' || str[j] == '%' || str[j] == '+' || str[j] == '-' || str[j] == '~' || str[j] == '.')) { + if (!keywords.has(previous_text)) { + if (previous_text == "PI" || previous_text == "TAU" || previous_text == "INF" || previous_text == "NAN") { + is_binary_op = true; + } else { + int k = j - 1; + while (k > 0 && is_whitespace(str[k])) { + k--; + } + if (!is_symbol(str[k]) || str[k] == '"' || str[k] == '\'' || str[k] == ')' || str[k] == ']' || str[k] == '}') { + is_binary_op = true; + } + } + } + } + + if (!is_char) { + in_keyword = false; + } + // allow ABCDEF in hex notation - if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { - is_number = true; + if (is_hex_notation && (is_hex_digit(str[j]) || is_a_digit)) { + is_a_digit = true; } else { is_hex_notation = false; } // disallow anything not a 0 or 1 in binary notation - if (is_bin_notation && (is_binary_digit(str[j]))) { - is_number = true; - } else if (is_bin_notation) { - is_bin_notation = false; - is_number = false; - } else { + if (is_bin_notation && !is_binary_digit(str[j])) { + is_a_digit = false; is_bin_notation = false; } - // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation - if ((str[j] == '.' || str[j] == 'x' || str[j] == 'b' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { - is_number = true; - is_a_symbol = false; - is_char = false; + if (!in_number && !in_word && is_a_digit) { + in_number = true; + } - if (str[j] == 'x' && str[j - 1] == '0') { - is_hex_notation = true; - } else if (str[j] == 'b' && str[j - 1] == '0') { - is_bin_notation = true; + // Special cases for numbers: Unary operators, separator '_', decimal point '.', literals '0x' and '0b', and scientific notation 'e'. + if (in_number && !is_a_digit) { + if ((str[j] == '+' || str[j] == '-') && j > 0 && str[j - 1] == 'e' && !prev_is_digit) { + in_number = true; + } else if ((str[j] == 'e' || str[j] == '_' || str[j] == '.') && prev_is_digit) { + in_number = true; + } else if ((str[j] == 'b' || str[j] == 'x') && (j > 0 && str[j - 1] == '0')) { + in_number = true; + if (str[j] == 'b') { + is_bin_notation = true; + } else if (str[j] == 'x') { + is_hex_notation = true; + } + } else { + in_number = false; } + } else if ((str[j] == '.' || str[j] == '+' || str[j] == '-' || str[j] == '~') && !is_binary_op) { + in_number = true; } - if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !in_number) { in_word = true; } - if ((in_keyword || in_word) && !is_hex_notation) { - is_number = false; - } - if (is_a_symbol && str[j] != '.' && in_word) { in_word = false; } - if (!is_char) { - in_keyword = false; - } - if (!in_keyword && is_char && !prev_is_char) { int to = j; while (to < line_length && !is_symbol(str[to])) { @@ -355,7 +377,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { + if (!in_function_name && !in_member_variable && !in_keyword && !in_number && in_word) { int k = j; while (k > 0 && !is_symbol(str[k]) && !is_whitespace(str[k])) { k--; @@ -403,22 +425,6 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l in_member_variable = false; } - if (j > 0 && (str[j] == '&' || str[j] == '^' || str[j] == '%' || str[j] == '+' || str[j] == '-' || str[j] == '~')) { - int k = j - 1; - while (k > 0 && is_whitespace(str[k])) { - k--; - } - if (!is_symbol(str[k]) || str[k] == '"' || str[k] == '\'' || str[k] == ')' || str[k] == ']' || str[k] == '}') { - is_binary_op = true; - } - } - - // Highlight '+' and '-' like numbers when unary - if ((str[j] == '+' || str[j] == '-' || str[j] == '~') && !is_binary_op) { - is_number = true; - is_a_symbol = false; - } - // Keep symbol color for binary '&&'. In the case of '&&&' use StringName color for the last ampersand if (!in_string_name && in_region == -1 && str[j] == '&' && !is_binary_op) { if (j >= 2 && str[j - 1] == '&' && str[j - 2] != '&' && prev_is_binary_op) { @@ -479,12 +485,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } else { color = function_color; } + } else if (in_number) { + next_type = NUMBER; + color = number_color; } else if (is_a_symbol) { next_type = SYMBOL; color = symbol_color; - } else if (is_number) { - next_type = NUMBER; - color = number_color; } else if (expect_type) { next_type = TYPE; color = type_color; @@ -516,7 +522,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } prev_is_char = is_char; - prev_is_number = is_number; + prev_is_digit = is_a_digit; prev_is_binary_op = is_binary_op; if (color != prev_color) { diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index 655be0ab5e..d0cd529d1f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -176,8 +176,9 @@ namespace GodotTools.Build arguments.Add("--no-restore"); // Incremental or rebuild - if (buildInfo.Rebuild) - arguments.Add("--no-incremental"); + // TODO: Not supported in `dotnet publish` (https://github.com/dotnet/sdk/issues/11099) + // if (buildInfo.Rebuild) + // arguments.Add("--no-incremental"); // Configuration arguments.Add("-c"); diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 951bff7e7a..851a8b3689 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -112,7 +112,7 @@ namespace GodotTools.Export string buildConfig = isDebug ? "ExportDebug" : "ExportRelease"; // TODO: This works for now, as we only implemented support for x86 family desktop so far, but it needs to be fixed - string arch = features.Contains("64") ? "x86_64" : "x86"; + string arch = features.Contains("x86_64") ? "x86_64" : "x86"; string ridOS = DetermineRuntimeIdentifierOS(platform); string ridArch = DetermineRuntimeIdentifierArch(arch); diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 6290b2c56f..c16f803226 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -70,9 +70,7 @@ namespace GodotTools.Utils { ["Windows"] = Platforms.Windows, ["macOS"] = Platforms.MacOS, - ["LinuxBSD"] = Platforms.LinuxBSD, - // "X11" for compatibility, temporarily, while we are on an outdated branch - ["X11"] = Platforms.LinuxBSD, + ["Linux"] = Platforms.LinuxBSD, ["UWP"] = Platforms.UWP, ["Haiku"] = Platforms.Haiku, ["Android"] = Platforms.Android, diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 0532cc915b..4057cc00e4 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -103,12 +103,12 @@ const char_t *get_data(const HostFxrCharString &p_char_str) { } #ifdef TOOLS_ENABLED -String find_hostfxr(size_t p_known_buffet_size, get_hostfxr_parameters *p_get_hostfxr_params) { +String find_hostfxr(size_t p_known_buffer_size, get_hostfxr_parameters *p_get_hostfxr_params) { // Pre-allocate a large buffer for the path to hostfxr Vector<char_t> buffer; - buffer.resize(p_known_buffet_size); + buffer.resize(p_known_buffer_size); - int rc = get_hostfxr_path(buffer.ptrw(), &p_known_buffet_size, p_get_hostfxr_params); + int rc = get_hostfxr_path(buffer.ptrw(), &p_known_buffer_size, p_get_hostfxr_params); ERR_FAIL_COND_V_MSG(rc != 0, String(), "get_hostfxr_path failed with code: " + itos(rc)); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 85de1fedee..a79c81e8bd 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -612,6 +612,10 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); + GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx"); + GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index af216edc98..48ea59e040 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -103,6 +103,10 @@ protected: void set_body_mode(PhysicsServer2D::BodyMode p_mode); GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) + GDVIRTUAL1(_mouse_shape_enter, int) + GDVIRTUAL1(_mouse_shape_exit, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 48eb2a66b1..f5e3e8b015 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -469,6 +469,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 51c31da79f..c638be9d90 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -113,6 +113,8 @@ protected: bool is_only_update_transform_changes_enabled() const; GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; |