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-rw-r--r--editor/animation_track_editor.cpp11
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp5
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/scene_string_names.cpp1
-rw-r--r--scene/scene_string_names.h1
5 files changed, 15 insertions, 11 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 6fce55f8e3..f36a2099d5 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -39,6 +39,7 @@
#include "editor_scale.h"
#include "scene/animation/animation_player.h"
#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
class AnimationTrackKeyEdit : public Object {
@@ -3505,7 +3506,7 @@ void AnimationTrackEditor::make_insert_queue() {
void AnimationTrackEditor::commit_insert_queue() {
bool reset_allowed = true;
AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
- if (player->has_animation("RESET") && player->get_animation("RESET") == animation) {
+ if (player->has_animation(SceneStringNames::get_singleton()->RESET) && player->get_animation(SceneStringNames::get_singleton()->RESET) == animation) {
// Avoid messing with the reset animation itself.
reset_allowed = false;
} else {
@@ -3925,15 +3926,15 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
- if (player->has_animation("RESET")) {
- return player->get_animation("RESET");
+ if (player->has_animation(SceneStringNames::get_singleton()->RESET)) {
+ return player->get_animation(SceneStringNames::get_singleton()->RESET);
} else {
Ref<Animation> reset_anim;
reset_anim.instantiate();
reset_anim->set_length(ANIM_MIN_LENGTH);
- undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim);
+ undo_redo->add_do_method(player, "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim);
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
- undo_redo->add_undo_method(player, "remove_animation", "RESET");
+ undo_redo->add_undo_method(player, "remove_animation", SceneStringNames::get_singleton()->RESET);
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
return reset_anim;
}
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 226046f250..f936871bce 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -42,6 +42,7 @@
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "scene/main/window.h"
#include "scene/resources/animation.h"
+#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
@@ -836,12 +837,12 @@ void AnimationPlayerEditor::_update_player() {
for (const StringName &E : animlist) {
Ref<Texture2D> icon;
if (E == player->get_autoplay()) {
- if (E == "RESET") {
+ if (E == SceneStringNames::get_singleton()->RESET) {
icon = autoplay_reset_icon;
} else {
icon = autoplay_icon;
}
- } else if (E == "RESET") {
+ } else if (E == SceneStringNames::get_singleton()->RESET) {
icon = reset_icon;
}
animation->add_icon_item(icon, E);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 93339711bd..b9435b6692 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1754,7 +1754,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o
Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
- Ref<Animation> reset_anim = animation_set["RESET"].animation;
+ Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation;
ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
Node *root_node = get_node_or_null(root);
@@ -1762,8 +1762,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
AnimationPlayer *aux_player = memnew(AnimationPlayer);
EditorNode::get_singleton()->add_child(aux_player);
- aux_player->add_animation("RESET", reset_anim);
- aux_player->set_assigned_animation("RESET");
+ aux_player->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
+ aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);
@@ -1785,7 +1785,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
}
bool AnimationPlayer::can_apply_reset() const {
- return has_animation("RESET") && playback.assigned != StringName("RESET");
+ return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET;
}
#endif
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 186764e69e..a5ed27cb7b 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -61,6 +61,7 @@ SceneStringNames::SceneStringNames() {
animation_finished = StaticCString::create("animation_finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
+ RESET = StaticCString::create("RESET");
pose_updated = StaticCString::create("pose_updated");
bone_pose_changed = StaticCString::create("bone_pose_changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 67007c85e0..b1ace1748c 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -97,6 +97,7 @@ public:
StringName animation_finished;
StringName animation_changed;
StringName animation_started;
+ StringName RESET;
StringName pose_updated;
StringName bone_pose_changed;