diff options
-rw-r--r-- | core/variant/variant_call.cpp | 1 | ||||
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 12 | ||||
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 10 | ||||
-rw-r--r-- | doc/classes/Transform3D.xml | 8 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 59 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/plugins/voxel_gi_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 4 | ||||
-rw-r--r-- | editor/scene_tree_dock.h | 1 | ||||
-rw-r--r-- | platform/android/SCsub | 1 | ||||
-rw-r--r-- | platform/android/export/export_plugin.cpp | 14 | ||||
-rw-r--r-- | platform/android/export/gradle_export_util.cpp | 5 | ||||
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 11 | ||||
-rw-r--r-- | platform/android/plugin/godot_plugin_jni.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 18 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 4 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 18 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 4 |
18 files changed, 106 insertions, 72 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 8dd48a4c28..289aac79b8 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1789,6 +1789,7 @@ static void _register_variant_builtin_methods() { bind_method(Transform3D, scaled, sarray("scale"), varray()); bind_method(Transform3D, translated, sarray("offset"), varray()); bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); + bind_method(Transform3D, sphere_interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform3D, is_equal_approx, sarray("xform"), varray()); diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 43e27ea437..68f7b94551 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -25,12 +25,12 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision2D" /> - <argument index="0" name="linear_velocity" type="Vector2" /> + <argument index="0" name="distance" type="Vector2" /> <argument index="1" name="test_only" type="bool" default="false" /> <argument index="2" name="safe_margin" type="float" default="0.08" /> <description> - Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion. + Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> @@ -45,12 +45,12 @@ <method name="test_move"> <return type="bool" /> <argument index="0" name="from" type="Transform2D" /> - <argument index="1" name="linear_velocity" type="Vector2" /> + <argument index="1" name="distance" type="Vector2" /> <argument index="2" name="collision" type="KinematicCollision2D" default="null" /> <argument index="3" name="safe_margin" type="float" default="0.08" /> <description> - Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. + Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 3c52850eec..4ea93d9f54 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -32,12 +32,12 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision3D" /> - <argument index="0" name="linear_velocity" type="Vector3" /> + <argument index="0" name="distance" type="Vector3" /> <argument index="1" name="test_only" type="bool" default="false" /> <argument index="2" name="safe_margin" type="float" default="0.001" /> <argument index="3" name="max_collisions" type="int" default="1" /> <description> - Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details). @@ -62,13 +62,13 @@ <method name="test_move"> <return type="bool" /> <argument index="0" name="from" type="Transform3D" /> - <argument index="1" name="linear_velocity" type="Vector3" /> + <argument index="1" name="distance" type="Vector3" /> <argument index="2" name="collision" type="KinematicCollision3D" default="null" /> <argument index="3" name="safe_margin" type="float" default="0.001" /> <argument index="4" name="max_collisions" type="int" default="1" /> <description> - Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. + Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details). [code]max_collisions[/code] allows to retrieve more than one collision result. diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index e679a8cfeb..ccecaaa6ac 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -106,6 +106,14 @@ Scales basis and origin of the transform by the given scale factor, using matrix multiplication. </description> </method> + <method name="sphere_interpolate_with" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="xform" type="Transform3D" /> + <argument index="1" name="weight" type="float" /> + <description> + Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). + </description> + </method> <method name="translated" qualifiers="const"> <return type="Transform3D" /> <argument index="0" name="offset" type="Vector3" /> diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 1aae82f66f..3f7fd29e27 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -882,10 +882,39 @@ void CanvasItemEditor::_selection_menu_hide() { } void CanvasItemEditor::_add_node_pressed(int p_result) { - if (p_result == AddNodeOption::ADD_NODE) { - SceneTreeDock::get_singleton()->open_add_child_dialog(); - } else if (p_result == AddNodeOption::ADD_INSTANCE) { - SceneTreeDock::get_singleton()->open_instance_child_dialog(); + List<Node *> nodes_to_move; + + switch (p_result) { + case ADD_NODE: { + SceneTreeDock::get_singleton()->open_add_child_dialog(); + } break; + case ADD_INSTANCE: { + SceneTreeDock::get_singleton()->open_instance_child_dialog(); + } break; + case ADD_PASTE: { + nodes_to_move = SceneTreeDock::get_singleton()->paste_nodes(); + [[fallthrough]]; + } + case ADD_MOVE: { + if (p_result == ADD_MOVE) { + nodes_to_move = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); + } + if (nodes_to_move.is_empty()) { + return; + } + + undo_redo->create_action(TTR("Move Node(s) to Position")); + for (Node *node : nodes_to_move) { + CanvasItem *ci = Object::cast_to<CanvasItem>(node); + if (ci) { + Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse() * ci->get_transform(); + undo_redo->add_do_method(ci, "_edit_set_position", xform.xform(node_create_position)); + undo_redo->add_undo_method(ci, "_edit_set_position", ci->_edit_get_position()); + } + } + undo_redo->commit_action(); + _reset_create_position(); + } break; } } @@ -2194,10 +2223,26 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) { + add_node_menu->clear(); + add_node_menu->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here"), ADD_NODE); + add_node_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate Scene Here"), ADD_INSTANCE); + for (Node *node : SceneTreeDock::get_singleton()->get_node_clipboard()) { + if (Object::cast_to<CanvasItem>(node)) { + add_node_menu->add_icon_item(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), TTR("Paste Node(s) Here"), ADD_PASTE); + break; + } + } + for (Node *node : EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()) { + if (Object::cast_to<CanvasItem>(node)) { + add_node_menu->add_icon_item(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")), TTR("Move Node(s) Here"), ADD_MOVE); + break; + } + } + add_node_menu->reset_size(); - add_node_menu->set_position(get_screen_transform().xform(get_local_mouse_position())); + add_node_menu->set_position(get_screen_transform().xform(b->get_position())); add_node_menu->popup(); - node_create_position = transform.affine_inverse().xform((get_local_mouse_position())); + node_create_position = transform.affine_inverse().xform(b->get_position()); return true; } @@ -5548,8 +5593,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { add_node_menu = memnew(PopupMenu); add_child(add_node_menu); - add_node_menu->add_icon_item(SceneTreeDock::get_singleton()->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here")); - add_node_menu->add_icon_item(SceneTreeDock::get_singleton()->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instance Scene Here")); add_node_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_add_node_pressed)); multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), Key::KP_MULTIPLY); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 1e8fc0670d..9fa44bfb25 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -84,6 +84,8 @@ public: enum AddNodeOption { ADD_NODE, ADD_INSTANCE, + ADD_PASTE, + ADD_MOVE, }; private: diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp index 1fd47b67c5..cef29032b2 100644 --- a/editor/plugins/voxel_gi_editor_plugin.cpp +++ b/editor/plugins/voxel_gi_editor_plugin.cpp @@ -115,7 +115,7 @@ EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr; void VoxelGIEditorPlugin::bake_func_begin(int p_steps) { ERR_FAIL_COND(tmp_progress != nullptr); - tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps)); + tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake VoxelGI"), p_steps)); } void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) { @@ -149,7 +149,7 @@ VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) { bake = memnew(Button); bake->set_flat(true); bake->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Bake"), SNAME("EditorIcons"))); - bake->set_text(TTR("Bake GI Probe")); + bake->set_text(TTR("Bake VoxelGI")); bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake)); bake_hb->add_child(bake); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 125fcc02dc..cece787bf3 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -3060,6 +3060,10 @@ List<Node *> SceneTreeDock::paste_nodes() { return pasted_nodes; } +List<Node *> SceneTreeDock::get_node_clipboard() const { + return node_clipboard; +} + void SceneTreeDock::add_remote_tree_editor(Control *p_remote) { ERR_FAIL_COND(remote_tree != nullptr); add_child(p_remote); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index d73038ef36..3639e66233 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -315,6 +315,7 @@ public: void open_instance_child_dialog(); List<Node *> paste_nodes(); + List<Node *> get_node_clipboard() const; ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; } diff --git a/platform/android/SCsub b/platform/android/SCsub index ecc72019e5..d031d14499 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -18,6 +18,7 @@ android_files = [ "jni_utils.cpp", "android_keys_utils.cpp", "display_server_android.cpp", + "plugin/godot_plugin_jni.cpp", "vulkan/vulkan_context_android.cpp", ] diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 78155fbef3..61d2f897ef 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -975,20 +975,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p } } - if (tname == "meta-data" && attrname == "name" && value == "xr_mode_metadata_name") { - // Update the meta-data 'android:name' attribute based on the selected XR mode. - if (xr_mode_index == XR_MODE_OPENXR) { - string_table.write[attr_value] = "com.samsung.android.vr.application.mode"; - } - } - - if (tname == "meta-data" && attrname == "value" && value == "xr_mode_metadata_value") { - // Update the meta-data 'android:value' attribute based on the selected XR mode. - if (xr_mode_index == XR_MODE_OPENXR) { - string_table.write[attr_value] = "vr_only"; - } - } - if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_metadata_name") { if (xr_mode_index == XR_MODE_OPENXR && hand_tracking_index > XR_HAND_TRACKING_NONE) { string_table.write[attr_value] = "com.oculus.handtracking.frequency"; diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index 287b669fd1..babd8173d0 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -278,7 +278,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ " android:requestLegacyExternalStorage=\"%s\"\n" " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n" " tools:ignore=\"GoogleAppIndexingWarning\">\n\n" - " <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n" " <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n", bool_to_string(p_preset->get("user_data_backup/allow")), bool_to_string(p_preset->get("package/classify_as_game")), @@ -286,8 +285,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ bool_to_string(p_has_storage_permission)); if (uses_xr) { - manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n"; - bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE; if (hand_tracking_enabled) { int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency"); @@ -296,6 +293,8 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.frequency\" android:value=\"%s\" />\n", hand_tracking_frequency); } + } else { + manifest_application_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.supportedDevices\" />\n"; } manifest_application_text += _get_activity_tag(p_preset); manifest_application_text += " </application>\n"; diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 3924aacccd..4c4501729d 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -33,11 +33,6 @@ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> - <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <meta-data - android:name="xr_mode_metadata_name" - android:value="xr_mode_metadata_value" /> - <!-- XR hand tracking metadata --> <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> @@ -45,6 +40,12 @@ android:name="xr_hand_tracking_metadata_name" android:value="xr_hand_tracking_metadata_value"/> + <!-- Supported Meta devices --> + <!-- This is removed by the exporter if the xr mode is not VR. --> + <meta-data + android:name="com.oculus.supportedDevices" + android:value="all" /> + <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp index 2207eec18d..48aeb3d070 100644 --- a/platform/android/plugin/godot_plugin_jni.cpp +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -126,7 +126,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS env->DeleteLocalRef(j_param); }; - singleton->emit_signal(SNAME(signal_name), args, count); + singleton->emit_signal(StringName(signal_name), args, count); } JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jclass clazz, jobjectArray gdnlib_paths) { diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 01fa109384..fb611addf8 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); - ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); @@ -54,11 +54,8 @@ PhysicsBody2D::~PhysicsBody2D() { } } -Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_linear_velocity, bool p_test_only, real_t p_margin) { - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); +Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) { + PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); PhysicsServer2D::MotionResult result; if (move_and_collide(parameters, result, p_test_only)) { @@ -129,7 +126,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_ return colliding; } -bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { +bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer2D::MotionResult *r = nullptr; @@ -141,10 +138,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear r = &temp_result; } - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin); bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index f1cc100a58..cfaa2570fb 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -47,11 +47,11 @@ protected: Ref<KinematicCollision2D> motion_cache; - Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08); + Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08); public: bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); + bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 1a707024c5..13a38f3b9f 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock); ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock); @@ -91,11 +91,8 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) { - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); +Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); parameters.max_collisions = p_max_collisions; PhysicsServer3D::MotionResult result; @@ -170,7 +167,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_ return colliding; } -bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { +bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; @@ -182,10 +179,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear r = &temp_result; } - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin); bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 65a763b21e..67dc7382c3 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,11 +50,11 @@ protected: uint16_t locked_axis = 0; - Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); + Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); public: bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); + bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; |