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-rw-r--r--editor/editor_file_dialog.cpp16
-rw-r--r--editor/editor_settings.cpp9
-rw-r--r--editor/plugins/physical_bone_plugin.cpp24
-rw-r--r--editor/plugins/physical_bone_plugin.h2
-rw-r--r--modules/bullet/godot_collision_configuration.cpp56
-rw-r--r--modules/bullet/godot_collision_configuration.h13
-rw-r--r--modules/bullet/space_bullet.cpp15
-rw-r--r--modules/bullet/space_bullet.h2
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--servers/visual/shader_language.cpp18
10 files changed, 128 insertions, 29 deletions
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index f11a30bb86..08fd8a1319 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -198,8 +198,18 @@ void EditorFileDialog::update_dir() {
dir->set_text(dir_access->get_current_dir());
- // Disable "Open" button only when we in selecting file(s) mode or open dir mode.
+ // Disable "Open" button only when selecting file(s) mode.
get_ok()->set_disabled(_is_open_should_be_disabled());
+ switch (mode) {
+
+ case MODE_OPEN_FILE:
+ case MODE_OPEN_FILES:
+ get_ok()->set_text(TTR("Open"));
+ break;
+ case MODE_OPEN_DIR:
+ get_ok()->set_text(TTR("Select Current Folder"));
+ break;
+ }
}
void EditorFileDialog::_dir_entered(String p_dir) {
@@ -453,6 +463,8 @@ void EditorFileDialog::_item_selected(int p_item) {
file->set_text(d["name"]);
_request_single_thumbnail(get_current_dir().plus_file(get_current_file()));
+ } else if (mode == MODE_OPEN_DIR) {
+ get_ok()->set_text(TTR("Select This Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
@@ -637,7 +649,7 @@ bool EditorFileDialog::_is_open_should_be_disabled() {
Vector<int> items = item_list->get_selected_items();
if (items.size() == 0)
- return true;
+ return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder.
for (int i = 0; i < items.size(); i++) {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 3f49edf88d..29ce8d1830 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -1216,18 +1216,25 @@ bool EditorSettings::is_dark_theme() {
void EditorSettings::list_text_editor_themes() {
String themes = "Adaptive,Default,Custom";
+
DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
if (d) {
+ List<String> custom_themes;
d->list_dir_begin();
String file = d->get_next();
while (file != String()) {
if (file.get_extension() == "tet" && file.get_basename().to_lower() != "default" && file.get_basename().to_lower() != "adaptive" && file.get_basename().to_lower() != "custom") {
- themes += "," + file.get_basename();
+ custom_themes.push_back(file.get_basename());
}
file = d->get_next();
}
d->list_dir_end();
memdelete(d);
+
+ custom_themes.sort();
+ for (List<String>::Element *E = custom_themes.front(); E; E = E->next()) {
+ themes += "," + E->get();
+ }
}
add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
}
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 1c3c000808..6341d7f2ef 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -69,15 +69,7 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
hide();
}
-PhysicalBoneEditor::~PhysicalBoneEditor() {
- // TODO the spatial_editor_hb should be removed from SpatialEditor, but in this moment it's not possible
- for (int i = spatial_editor_hb->get_child_count() - 1; 0 <= i; --i) {
- Node *n = spatial_editor_hb->get_child(i);
- spatial_editor_hb->remove_child(n);
- memdelete(n);
- }
- memdelete(spatial_editor_hb);
-}
+PhysicalBoneEditor::~PhysicalBoneEditor() {}
void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) {
@@ -98,19 +90,17 @@ void PhysicalBoneEditor::show() {
PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
editor(p_editor),
- selected(NULL) {
-
- physical_bone_editor = memnew(PhysicalBoneEditor(editor));
-}
+ selected(NULL),
+ physical_bone_editor(editor) {}
void PhysicalBonePlugin::make_visible(bool p_visible) {
if (p_visible) {
- physical_bone_editor->show();
+ physical_bone_editor.show();
} else {
- physical_bone_editor->hide();
- physical_bone_editor->set_selected(NULL);
+ physical_bone_editor.hide();
+ physical_bone_editor.set_selected(NULL);
selected = NULL;
}
}
@@ -119,5 +109,5 @@ void PhysicalBonePlugin::edit(Object *p_node) {
selected = static_cast<PhysicalBone *>(p_node); // Trust it
ERR_FAIL_COND(!selected);
- physical_bone_editor->set_selected(selected);
+ physical_bone_editor.set_selected(selected);
}
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
index e03d342709..e1f8c9ec47 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_plugin.h
@@ -64,7 +64,7 @@ class PhysicalBonePlugin : public EditorPlugin {
EditorNode *editor;
PhysicalBone *selected;
- PhysicalBoneEditor *physical_bone_editor;
+ PhysicalBoneEditor physical_bone_editor;
public:
virtual String get_name() const { return "PhysicalBone"; }
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
index f4bb9acbd7..919c3152d7 100644
--- a/modules/bullet/godot_collision_configuration.cpp
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -94,3 +94,59 @@ btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlg
return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
}
}
+
+GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
+ btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) {
+
+ void *mem = NULL;
+
+ mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
+ m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
+
+ mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
+ m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
+}
+
+GodotSoftCollisionConfiguration::~GodotSoftCollisionConfiguration() {
+ m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree(m_rayWorldCF);
+
+ m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree(m_swappedRayWorldCF);
+}
+
+btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
+
+ if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ // This collision is not supported
+ return m_emptyCreateFunc;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
+
+ return m_rayWorldCF;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ return m_swappedRayWorldCF;
+ } else {
+
+ return btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
+ }
+}
+
+btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
+
+ if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ // This collision is not supported
+ return m_emptyCreateFunc;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
+
+ return m_rayWorldCF;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ return m_swappedRayWorldCF;
+ } else {
+
+ return btSoftBodyRigidBodyCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
+ }
+}
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h
index 9b30ad0c62..11012c5f6d 100644
--- a/modules/bullet/godot_collision_configuration.h
+++ b/modules/bullet/godot_collision_configuration.h
@@ -32,6 +32,7 @@
#define GODOT_COLLISION_CONFIGURATION_H
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
+#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
/**
@author AndreaCatania
@@ -50,4 +51,16 @@ public:
virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
};
+
+class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration {
+ btCollisionAlgorithmCreateFunc *m_rayWorldCF;
+ btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
+
+public:
+ GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
+ virtual ~GodotSoftCollisionConfiguration();
+
+ virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
+ virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
+};
#endif
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 404cb8e37b..329e12cfff 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -150,14 +150,14 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
+bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
if (!btShape->isConvex()) {
bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
- return 0;
+ return false;
}
btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
@@ -177,10 +177,13 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002);
+ r_closest_unsafe = 1.0;
+ r_closest_safe = 1.0;
+
if (btResult.hasHit()) {
const btScalar l = bt_motion.length();
- p_closest_unsafe = btResult.m_closestHitFraction;
- p_closest_safe = MAX(p_closest_unsafe - (1 - ((l - 0.01) / l)), 0);
+ r_closest_unsafe = btResult.m_closestHitFraction;
+ r_closest_safe = MAX(r_closest_unsafe - (1 - ((l - 0.01) / l)), 0);
if (r_info) {
if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
@@ -195,7 +198,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
}
bulletdelete(bt_convex_shape);
- return btResult.hasHit();
+ return true; // Mean success
}
/// Returns the list of contacts pairs in this order: Local contact, other body contact
@@ -577,7 +580,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
}
if (p_create_soft_world) {
- collisionConfiguration = bulletnew(btSoftBodyRigidBodyCollisionConfiguration);
+ collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
} else {
collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 0649e1f7e3..67ab5c610d 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -78,7 +78,7 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
/// Returns the list of contacts pairs in this order: Local contact, other body contact
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5f162a3652..283d66d8de 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -349,7 +349,7 @@ void FileDialog::_tree_selected() {
file->set_text(d["name"]);
} else if (mode == MODE_OPEN_DIR) {
- get_ok()->set_text(RTR("Select this Folder"));
+ get_ok()->set_text(RTR("Select This Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 4718eb14a5..417617fa5b 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1622,33 +1622,51 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
{ "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
{ "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },