diff options
71 files changed, 2739 insertions, 452 deletions
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index 3e84702d7f..5b4de06e9e 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -24,8 +24,8 @@ jobs: - name: Install dependencies run: | - sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils - sudo update-alternatives --remove-all clang-format + sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils python3-pip moreutils + sudo update-alternatives --remove-all clang-format || true sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-13 100 sudo pip3 install black==22.3.0 pygments pytest diff --git a/core/config/engine.cpp b/core/config/engine.cpp index 94db3612b4..cf9697be07 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -194,7 +194,7 @@ String Engine::get_architecture_name() const { #elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC) return "arm64"; -#elif defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7S__) || defined(_M_ARM) +#elif defined(__arm__) || defined(_M_ARM) return "arm32"; #elif defined(__riscv) diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index f5874a3dec..5ae3b2c799 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -19,6 +19,7 @@ 03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, @@ -98,6 +99,8 @@ 03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, @@ -211,6 +214,7 @@ 03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, @@ -276,7 +280,7 @@ 030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, -03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows, +03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows, 030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -649,6 +653,7 @@ 030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows, +03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows, @@ -667,7 +672,6 @@ 03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, -03000000666600000288000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows, @@ -746,6 +750,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X, @@ -787,6 +792,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -973,6 +980,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, @@ -1032,8 +1041,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, -05000000050b00000045000031000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, -05000000050b00000045000040000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux, 03000000503200000110000011010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux, 05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux, @@ -1223,18 +1234,18 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux, -060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux, 03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux, 05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, +050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, 050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux, 050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, @@ -1242,8 +1253,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, -19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, +19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, +19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, 03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux, 05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, @@ -1383,6 +1394,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux, 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux, 03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1417,6 +1429,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, 030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux, +03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux, +03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux, +03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux, 030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, 03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, @@ -1448,8 +1464,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -1459,9 +1477,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, 03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, @@ -1479,8 +1498,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android, 34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android, +38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, -38426974446f2038426974446f204c69,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, diff --git a/core/math/vector2i.h b/core/math/vector2i.h index 13b70031bd..0245900a3b 100644 --- a/core/math/vector2i.h +++ b/core/math/vector2i.h @@ -115,7 +115,7 @@ struct _NO_DISCARD_ Vector2i { real_t aspect() const { return width / (real_t)height; } Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } - Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } + Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; operator String() const; diff --git a/core/math/vector3i.h b/core/math/vector3i.h index b49c1142ed..825ce40318 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -128,7 +128,7 @@ double Vector3i::length() const { } Vector3i Vector3i::abs() const { - return Vector3i(ABS(x), ABS(y), ABS(z)); + return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z)); } Vector3i Vector3i::sign() const { diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp index fb651fafce..3c25f454a3 100644 --- a/core/math/vector4.cpp +++ b/core/math/vector4.cpp @@ -80,15 +80,26 @@ real_t Vector4::length() const { } void Vector4::normalize() { - *this /= length(); + real_t lengthsq = length_squared(); + if (lengthsq == 0) { + x = y = z = w = 0; + } else { + real_t length = Math::sqrt(lengthsq); + x /= length; + y /= length; + z /= length; + w /= length; + } } Vector4 Vector4::normalized() const { - return *this / length(); + Vector4 v = *this; + v.normalize(); + return v; } bool Vector4::is_normalized() const { - return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); // Use less epsilon. + return Math::is_equal_approx(length_squared(), (real_t)1, (real_t)UNIT_EPSILON); } real_t Vector4::distance_to(const Vector4 &p_to) const { @@ -187,3 +198,5 @@ Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const { Vector4::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")"; } + +static_assert(sizeof(Vector4) == 4 * sizeof(real_t)); diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp index 2dc5b74202..a89b802675 100644 --- a/core/math/vector4i.cpp +++ b/core/math/vector4i.cpp @@ -84,8 +84,10 @@ Vector4i::operator Vector4() const { } Vector4i::Vector4i(const Vector4 &p_vec4) { - x = p_vec4.x; - y = p_vec4.y; - z = p_vec4.z; - w = p_vec4.w; + x = (int32_t)p_vec4.x; + y = (int32_t)p_vec4.y; + z = (int32_t)p_vec4.z; + w = (int32_t)p_vec4.w; } + +static_assert(sizeof(Vector4i) == 4 * sizeof(int32_t)); diff --git a/core/math/vector4i.h b/core/math/vector4i.h index 37d905878f..d08e40d754 100644 --- a/core/math/vector4i.h +++ b/core/math/vector4i.h @@ -132,7 +132,7 @@ double Vector4i::length() const { } Vector4i Vector4i::abs() const { - return Vector4i(ABS(x), ABS(y), ABS(z), ABS(w)); + return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); } Vector4i Vector4i::sign() const { diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 34653310b1..8151ff2102 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -1680,7 +1680,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } break; case Variant::OBJECT: { - Object *obj = p_variant; + Object *obj = p_variant.get_validated_object(); if (!obj) { p_store_string_func(p_store_string_ud, "null"); diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 555137ac45..50c0860d1f 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -36,7 +36,8 @@ The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead. </member> <member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false"> - Sets the layer to follow the viewport in order to simulate a pseudo 3D effect. + If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen. + Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect. </member> <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0"> Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales. diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index ebd4525b19..a80dd0d47f 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -265,6 +265,11 @@ Emitted when the GraphNode is requested to be closed. Happens on clicking the close button (see [member show_close]). </description> </signal> + <signal name="deselected"> + <description> + Emitted when the GraphNode is deselected. + </description> + </signal> <signal name="dragged"> <param index="0" name="from" type="Vector2" /> <param index="1" name="to" type="Vector2" /> @@ -288,6 +293,11 @@ Emitted when the GraphNode is requested to be resized. Happens on dragging the resizer handle (see [member resizable]). </description> </signal> + <signal name="selected"> + <description> + Emitted when the GraphNode is selected. + </description> + </signal> <signal name="slot_updated"> <param index="0" name="idx" type="int" /> <description> diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index 7e7c2d11ec..51a10f732d 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -13,6 +13,7 @@ <members> <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)"> The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored. + If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time. </member> <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)"> The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml new file mode 100644 index 0000000000..8fd34c1243 --- /dev/null +++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml @@ -0,0 +1,249 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsDirectBodyState2DExtension" inherits="PhysicsDirectBodyState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_add_constant_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_add_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <param index="1" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_add_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_apply_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_central_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="impulse" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <param index="1" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="impulse" type="Vector2" /> + <param index="1" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_apply_torque_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="impulse" type="float" /> + <description> + </description> + </method> + <method name="_get_angular_velocity" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_center_of_mass" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_center_of_mass_local" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_constant_force" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_constant_torque" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_contact_collider" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_object" qualifiers="virtual const"> + <return type="Object" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_shape" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_contact_local_normal" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_local_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_local_shape" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_inverse_inertia" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_inverse_mass" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_linear_velocity" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_space_state" qualifiers="virtual"> + <return type="PhysicsDirectSpaceState2D" /> + <description> + </description> + </method> + <method name="_get_step" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_total_angular_damp" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_total_gravity" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_total_linear_damp" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <description> + </description> + </method> + <method name="_get_velocity_at_local_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="local_position" type="Vector2" /> + <description> + </description> + </method> + <method name="_integrate_forces" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> + <method name="_is_sleeping" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_set_angular_velocity" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="velocity" type="float" /> + <description> + </description> + </method> + <method name="_set_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_set_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_set_linear_velocity" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="velocity" type="Vector2" /> + <description> + </description> + </method> + <method name="_set_sleep_state" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="enabled" type="bool" /> + <description> + </description> + </method> + <method name="_set_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="transform" type="Transform2D" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml new file mode 100644 index 0000000000..3235793853 --- /dev/null +++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml @@ -0,0 +1,91 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsDirectSpaceState2DExtension" inherits="PhysicsDirectSpaceState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_cast_motion" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="closest_safe" type="float*" /> + <param index="8" name="closest_unsafe" type="float*" /> + <description> + </description> + </method> + <method name="_collide_shape" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="results" type="void*" /> + <param index="8" name="max_results" type="int" /> + <param index="9" name="result_count" type="int32_t*" /> + <description> + </description> + </method> + <method name="_intersect_point" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="position" type="Vector2" /> + <param index="1" name="canvas_instance_id" type="int" /> + <param index="2" name="collision_mask" type="int" /> + <param index="3" name="collide_with_bodies" type="bool" /> + <param index="4" name="collide_with_areas" type="bool" /> + <param index="5" name="results" type="PhysicsServer2DExtensionShapeResult*" /> + <param index="6" name="max_results" type="int" /> + <description> + </description> + </method> + <method name="_intersect_ray" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="from" type="Vector2" /> + <param index="1" name="to" type="Vector2" /> + <param index="2" name="collision_mask" type="int" /> + <param index="3" name="collide_with_bodies" type="bool" /> + <param index="4" name="collide_with_areas" type="bool" /> + <param index="5" name="hit_from_inside" type="bool" /> + <param index="6" name="result" type="PhysicsServer2DExtensionRayResult*" /> + <description> + </description> + </method> + <method name="_intersect_shape" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="result" type="PhysicsServer2DExtensionShapeResult*" /> + <param index="8" name="max_results" type="int" /> + <description> + </description> + </method> + <method name="_rest_info" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="rest_info" type="PhysicsServer2DExtensionShapeRestInfo*" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 5ae7423a71..4b588033c0 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -1058,6 +1058,8 @@ </constant> <constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam"> </constant> + <constant name="PIN_JOINT_SOFTNESS" value="0" enum="PinJointParam"> + </constant> <constant name="DAMPED_SPRING_REST_LENGTH" value="0" enum="DampedSpringParam"> Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart. </constant> diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml new file mode 100644 index 0000000000..2659d3221f --- /dev/null +++ b/doc/classes/PhysicsServer2DExtension.xml @@ -0,0 +1,777 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsServer2DExtension" inherits="PhysicsServer2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_area_add_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape" type="RID" /> + <param index="2" name="transform" type="Transform2D" /> + <param index="3" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_area_attach_canvas_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_area_attach_object_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_area_clear_shapes" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_area_get_canvas_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_object_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_param" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <description> + </description> + </method> + <method name="_area_get_shape" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_area_get_shape_count" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_shape_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_area_get_space" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_remove_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_area_set_area_monitor_callback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="callback" type="Callable" /> + <description> + </description> + </method> + <method name="_area_set_collision_layer" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="layer" type="int" /> + <description> + </description> + </method> + <method name="_area_set_collision_mask" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="mask" type="int" /> + <description> + </description> + </method> + <method name="_area_set_monitor_callback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="callback" type="Callable" /> + <description> + </description> + </method> + <method name="_area_set_monitorable" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="monitorable" type="bool" /> + <description> + </description> + </method> + <method name="_area_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <param index="2" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="_area_set_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_area_set_shape_disabled" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_area_set_shape_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="transform" type="Transform2D" /> + <description> + </description> + </method> + <method name="_area_set_space" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_area_set_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <description> + </description> + </method> + <method name="_body_add_collision_exception" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="excepted_body" type="RID" /> + <description> + </description> + </method> + <method name="_body_add_constant_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_add_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <param index="2" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_add_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_body_add_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape" type="RID" /> + <param index="2" name="transform" type="Transform2D" /> + <param index="3" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_body_apply_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_central_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <param index="2" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="Vector2" /> + <param index="2" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_body_apply_torque_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="float" /> + <description> + </description> + </method> + <method name="_body_attach_canvas_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_body_attach_object_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_body_clear_shapes" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_body_get_canvas_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_collision_layer" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_collision_mask" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_collision_priority" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_constant_force" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_constant_torque" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_continuous_collision_detection_mode" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.CCDMode" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_direct_state" qualifiers="virtual"> + <return type="PhysicsDirectBodyState2D" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_max_contacts_reported" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_mode" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.BodyMode" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_object_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_param" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <description> + </description> + </method> + <method name="_body_get_shape" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_body_get_shape_count" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_shape_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_body_get_space" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_state" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <description> + </description> + </method> + <method name="_body_is_omitting_force_integration" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_remove_collision_exception" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="excepted_body" type="RID" /> + <description> + </description> + </method> + <method name="_body_remove_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_body_reset_mass_properties" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_set_axis_velocity" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="axis_velocity" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_set_collision_layer" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="layer" type="int" /> + <description> + </description> + </method> + <method name="_body_set_collision_mask" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mask" type="int" /> + <description> + </description> + </method> + <method name="_body_set_collision_priority" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="priority" type="float" /> + <description> + </description> + </method> + <method name="_body_set_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_set_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_body_set_continuous_collision_detection_mode" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" /> + <description> + </description> + </method> + <method name="_body_set_force_integration_callback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="callable" type="Callable" /> + <param index="2" name="userdata" type="Variant" /> + <description> + </description> + </method> + <method name="_body_set_max_contacts_reported" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="amount" type="int" /> + <description> + </description> + </method> + <method name="_body_set_mode" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" /> + <description> + </description> + </method> + <method name="_body_set_omit_force_integration" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="enable" type="bool" /> + <description> + </description> + </method> + <method name="_body_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <param index="2" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="_body_set_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_body_set_shape_as_one_way_collision" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="enable" type="bool" /> + <param index="3" name="margin" type="float" /> + <description> + </description> + </method> + <method name="_body_set_shape_disabled" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_body_set_shape_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="transform" type="Transform2D" /> + <description> + </description> + </method> + <method name="_body_set_space" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_body_set_state" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <param index="2" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="_body_test_motion" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="from" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collide_separation_ray" type="bool" /> + <param index="5" name="recovery_as_collision" type="bool" /> + <param index="6" name="result" type="PhysicsServer2DExtensionMotionResult*" /> + <description> + </description> + </method> + <method name="_capsule_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_circle_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_concave_polygon_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_convex_polygon_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_damped_spring_joint_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <description> + </description> + </method> + <method name="_damped_spring_joint_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_free_rid" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="rid" type="RID" /> + <description> + </description> + </method> + <method name="_get_process_info" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" /> + <description> + </description> + </method> + <method name="_joint_clear" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <description> + </description> + </method> + <method name="_joint_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_joint_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <description> + </description> + </method> + <method name="_joint_get_type" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.JointType" /> + <param index="0" name="joint" type="RID" /> + <description> + </description> + </method> + <method name="_joint_make_damped_spring" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="anchor_a" type="Vector2" /> + <param index="2" name="anchor_b" type="Vector2" /> + <param index="3" name="body_a" type="RID" /> + <param index="4" name="body_b" type="RID" /> + <description> + </description> + </method> + <method name="_joint_make_groove" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="a_groove1" type="Vector2" /> + <param index="2" name="a_groove2" type="Vector2" /> + <param index="3" name="b_anchor" type="Vector2" /> + <param index="4" name="body_a" type="RID" /> + <param index="5" name="body_b" type="RID" /> + <description> + </description> + </method> + <method name="_joint_make_pin" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="anchor" type="Vector2" /> + <param index="2" name="body_a" type="RID" /> + <param index="3" name="body_b" type="RID" /> + <description> + </description> + </method> + <method name="_joint_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_pin_joint_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" /> + <description> + </description> + </method> + <method name="_pin_joint_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_rectangle_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_segment_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_separation_ray_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_set_active" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="active" type="bool" /> + <description> + </description> + </method> + <method name="_shape_get_data" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_shape_get_type" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.ShapeType" /> + <param index="0" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_shape_set_data" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="shape" type="RID" /> + <param index="1" name="data" type="Variant" /> + <description> + </description> + </method> + <method name="_space_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_space_get_direct_state" qualifiers="virtual"> + <return type="PhysicsDirectSpaceState2D" /> + <param index="0" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_space_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <description> + </description> + </method> + <method name="_space_is_active" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_space_set_active" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="active" type="bool" /> + <description> + </description> + </method> + <method name="_space_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_world_boundary_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 04658b10ad..881fc5615c 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -597,7 +597,7 @@ protected: public: static RasterizerSceneGLES3 *get_singleton() { return singleton; } - RasterizerCanvasGLES3 *canvas; + RasterizerCanvasGLES3 *canvas = nullptr; RenderGeometryInstance *geometry_instance_create(RID p_base) override; void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 4991b2cfaf..e64fc6e9e3 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -52,13 +52,9 @@ public: bool setting = false; bool animation_read_only = false; - bool _hide_script_from_inspector() { - return true; - } - - bool _dont_undo_redo() { - return true; - } + bool _hide_script_from_inspector() { return true; } + bool _hide_metadata_from_inspector() { return true; } + bool _dont_undo_redo() { return true; } bool _is_read_only() { return animation_read_only; @@ -68,6 +64,7 @@ public: ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj); ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed); ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector); + ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationTrackKeyEdit::_hide_metadata_from_inspector); ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path); ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo); ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationTrackKeyEdit::_is_read_only); @@ -719,13 +716,9 @@ public: bool setting = false; bool animation_read_only = false; - bool _hide_script_from_inspector() { - return true; - } - - bool _dont_undo_redo() { - return true; - } + bool _hide_script_from_inspector() { return true; } + bool _hide_metadata_from_inspector() { return true; } + bool _dont_undo_redo() { return true; } bool _is_read_only() { return animation_read_only; @@ -735,6 +728,7 @@ public: ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj); ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed); ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector); + ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_metadata_from_inspector); ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path); ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo); ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationMultiTrackKeyEdit::_is_read_only); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 2e35f21e47..af0cff9ad6 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -231,6 +231,7 @@ EditorHelpSearch::EditorHelpSearch() { filter_combo->add_item(TTR("Methods Only"), SEARCH_METHODS); filter_combo->add_item(TTR("Operators Only"), SEARCH_OPERATORS); filter_combo->add_item(TTR("Signals Only"), SEARCH_SIGNALS); + filter_combo->add_item(TTR("Annotations Only"), SEARCH_ANNOTATIONS); filter_combo->add_item(TTR("Constants Only"), SEARCH_CONSTANTS); filter_combo->add_item(TTR("Properties Only"), SEARCH_PROPERTIES); filter_combo->add_item(TTR("Theme Properties Only"), SEARCH_THEME_ITEMS); @@ -339,8 +340,9 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { match.name = (term.is_empty() && (!class_doc.is_script_doc || class_doc.name[0] != '\"')) || _match_string(term, class_doc.name); } - // Match members if the term is long enough. - if (term.length() > 1) { + // Match members only if the term is long enough, to avoid slow performance from building a large tree. + // Make an exception for annotations, since there are not that many of them. + if (term.length() > 1 || term == "@") { if (search_flags & SEARCH_CONSTRUCTORS) { for (int i = 0; i < class_doc.constructors.size(); i++) { String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.constructors[i].name : class_doc.constructors[i].name.to_lower(); @@ -402,6 +404,13 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { } } } + if (search_flags & SEARCH_ANNOTATIONS) { + for (int i = 0; i < class_doc.annotations.size(); i++) { + if (_match_string(term, class_doc.annotations[i].name)) { + match.annotations.push_back(const_cast<DocData::MethodDoc *>(&class_doc.annotations[i])); + } + } + } matches[class_doc.name] = match; } matches[class_doc.name] = match; @@ -485,6 +494,10 @@ bool EditorHelpSearch::Runner::_phase_member_items() { for (int i = 0; i < match.theme_properties.size(); i++) { _create_theme_property_item(parent, match.doc, match.theme_properties[i]); } + for (int i = 0; i < match.annotations.size(); i++) { + // Hide the redundant leading @ symbol. + _create_annotation_item(parent, match.doc, match.annotations[i]->name.substr(1), match.annotations[i]); + } ++iterator_match; return !iterator_match; @@ -523,6 +536,22 @@ void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_tex } } +String EditorHelpSearch::Runner::_build_method_tooltip(const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) const { + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (!arg.default_value.is_empty()) { + tooltip += " = " + arg.default_value; + } + if (i < p_doc->arguments.size() - 1) { + tooltip += ", "; + } + } + tooltip += ")"; + return tooltip; +} + TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_match) { if (p_match.doc->name.is_empty()) { return nullptr; @@ -576,37 +605,20 @@ TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const } TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { - String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; - for (int i = 0; i < p_doc->arguments.size(); i++) { - const DocData::ArgumentDoc &arg = p_doc->arguments[i]; - tooltip += arg.type + " " + arg.name; - if (!arg.default_value.is_empty()) { - tooltip += " = " + arg.default_value; - } - if (i < p_doc->arguments.size() - 1) { - tooltip += ", "; - } - } - tooltip += ")"; + String tooltip = _build_method_tooltip(p_class_doc, p_doc); return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { - String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; - for (int i = 0; i < p_doc->arguments.size(); i++) { - const DocData::ArgumentDoc &arg = p_doc->arguments[i]; - tooltip += arg.type + " " + arg.name; - if (!arg.default_value.is_empty()) { - tooltip += " = " + arg.default_value; - } - if (i < p_doc->arguments.size() - 1) { - tooltip += ", "; - } - } - tooltip += ")"; + String tooltip = _build_method_tooltip(p_class_doc, p_doc); return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip); } +TreeItem *EditorHelpSearch::Runner::_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { + String tooltip = _build_method_tooltip(p_class_doc, p_doc); + return _create_member_item(p_parent, p_class_doc->name, "MemberAnnotation", p_doc->name, p_text, TTRC("Annotation"), "annotation", tooltip); +} + TreeItem *EditorHelpSearch::Runner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { String tooltip = p_class_doc->name + "." + p_doc->name; return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip); diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 3f17c992ac..26abaec6e6 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -50,7 +50,8 @@ class EditorHelpSearch : public ConfirmationDialog { SEARCH_CONSTANTS = 1 << 5, SEARCH_PROPERTIES = 1 << 6, SEARCH_THEME_ITEMS = 1 << 7, - SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, + SEARCH_ANNOTATIONS = 1 << 8, + SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS | SEARCH_ANNOTATIONS, SEARCH_CASE_SENSITIVE = 1 << 29, SEARCH_SHOW_HIERARCHY = 1 << 30 }; @@ -108,9 +109,10 @@ class EditorHelpSearch::Runner : public RefCounted { Vector<DocData::ConstantDoc *> constants; Vector<DocData::PropertyDoc *> properties; Vector<DocData::ThemeItemDoc *> theme_properties; + Vector<DocData::MethodDoc *> annotations; bool required() { - return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size(); + return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size() || annotations.size(); } }; @@ -141,12 +143,15 @@ class EditorHelpSearch::Runner : public RefCounted { bool _phase_member_items(); bool _phase_select_match(); + String _build_method_tooltip(const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) const; + bool _match_string(const String &p_term, const String &p_string) const; void _match_item(TreeItem *p_item, const String &p_text); TreeItem *_create_class_hierarchy(const ClassMatch &p_match); TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray); TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc); TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); + TreeItem *_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc); TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index bdf1c314f8..77110044ec 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2711,6 +2711,11 @@ void EditorInspector::update_tree() { continue; } + // Hide the "MultiNodeEdit" category for MultiNodeEdit. + if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") { + continue; + } + // Iterate over remaining properties. If no properties in category, skip the category. List<PropertyInfo>::Element *N = E_property->next(); bool valid = true; @@ -2819,6 +2824,11 @@ void EditorInspector::update_tree() { continue; } + if (p.name.begins_with("metadata/") && bool(object->call("_hide_metadata_from_inspector"))) { + // Hide metadata from inspector if required. + continue; + } + // Get the path for property. String path = p.name; @@ -3089,6 +3099,8 @@ void EditorInspector::update_tree() { StringName classname = doc_name == "" ? object->get_class_name() : doc_name; if (!object_class.is_empty()) { classname = object_class; + } else if (Object::cast_to<MultiNodeEdit>(object)) { + classname = Object::cast_to<MultiNodeEdit>(object)->get_edited_class_name(); } StringName propname = property_prefix + p.name; @@ -3242,7 +3254,7 @@ void EditorInspector::update_tree() { } } - if (!hide_metadata) { + if (!hide_metadata && !object->call("_hide_metadata_from_inspector")) { // Add 4px of spacing between the "Add Metadata" button and the content above it. Control *spacer = memnew(Control); spacer->set_custom_minimum_size(Size2(0, 4) * EDSCALE); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 58377eef0f..7a7576b241 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -762,11 +762,8 @@ void EditorNode::_notification(int p_what) { gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles"))); scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles"))); - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); - + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer"))); - scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); - scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); } @@ -5475,7 +5472,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) { // This is the debug panel which uses tabs, so the top section should be smaller. bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))); } else { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); } center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE); center_split->set_collapsed(false); @@ -5485,7 +5482,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) { bottom_panel_raise->show(); } else { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); bottom_panel_items[p_idx].button->set_pressed(false); bottom_panel_items[p_idx].control->set_visible(false); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); @@ -6528,8 +6525,6 @@ EditorNode::EditorNode() { tabbar_panel->add_child(tabbar_container); scene_tabs = memnew(TabBar); - scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); - scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); scene_tabs->set_select_with_rmb(true); scene_tabs->add_tab("unsaved"); scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int()); @@ -7093,7 +7088,7 @@ EditorNode::EditorNode() { // Bottom panels. bottom_panel = memnew(PanelContainer); - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); center_split->add_child(bottom_panel); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index a8f8f7ab97..d1f41dad84 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -33,6 +33,7 @@ #include "editor/editor_data.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/multi_node_edit.h" void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { if (p_depth > 8) { @@ -121,14 +122,22 @@ void EditorPath::update_path() { continue; } - Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj); + Ref<Texture2D> icon; + if (Object::cast_to<MultiNodeEdit>(obj)) { + icon = EditorNode::get_singleton()->get_class_icon(Object::cast_to<MultiNodeEdit>(obj)->get_edited_class_name()); + } else { + icon = EditorNode::get_singleton()->get_object_icon(obj); + } + if (icon.is_valid()) { current_object_icon->set_texture(icon); } if (i == history->get_path_size() - 1) { String name; - if (Object::cast_to<Resource>(obj)) { + if (obj->has_method("_get_editor_name")) { + name = obj->call("_get_editor_name"); + } else if (Object::cast_to<Resource>(obj)) { Resource *r = Object::cast_to<Resource>(obj); if (r->get_path().is_resource_file()) { name = r->get_path().get_file(); @@ -149,7 +158,7 @@ void EditorPath::update_path() { name = obj->get_class(); } - current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon. + current_object_label->set_text(name); set_tooltip_text(obj->get_class()); } } @@ -161,12 +170,12 @@ void EditorPath::clear_path() { current_object_label->set_text(""); current_object_icon->set_texture(nullptr); - sub_objects_icon->set_visible(false); + sub_objects_icon->hide(); } void EditorPath::enable_path() { set_disabled(false); - sub_objects_icon->set_visible(true); + sub_objects_icon->show(); } void EditorPath::_id_pressed(int p_idx) { @@ -186,7 +195,7 @@ void EditorPath::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { update_path(); - sub_objects_icon->set_texture(get_theme_icon(SNAME("select_arrow"), SNAME("Tree"))); + sub_objects_icon->set_texture(get_theme_icon(SNAME("arrow"), SNAME("OptionButton"))); current_object_label->add_theme_font_override("font", get_theme_font(SNAME("main"), SNAME("EditorFonts"))); } break; @@ -216,13 +225,12 @@ EditorPath::EditorPath(EditorSelectionHistory *p_history) { main_hb->add_child(current_object_icon); current_object_label = memnew(Label); - current_object_label->set_clip_text(true); - current_object_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); + current_object_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); current_object_label->set_h_size_flags(SIZE_EXPAND_FILL); main_hb->add_child(current_object_label); sub_objects_icon = memnew(TextureRect); - sub_objects_icon->set_visible(false); + sub_objects_icon->hide(); sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); main_hb->add_child(sub_objects_icon); diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 82aeebe14a..ae61418528 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -151,7 +151,7 @@ class EditorPropertyDictionary : public EditorProperty { Button *edit = nullptr; MarginContainer *container = nullptr; VBoxContainer *property_vbox = nullptr; - EditorSpinSlider *size_sliderv; + EditorSpinSlider *size_sliderv = nullptr; Button *button_add_item = nullptr; EditorPaginator *paginator = nullptr; diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 33632649c8..58020cf682 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -42,7 +42,7 @@ String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const { #else Key key = Key::CTRL; #endif - return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key)); + return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers.\nHold Shift for more precise changes."), find_keycode_name(key)); } return TS->format_number(rtos(get_value())); } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 76d5daadfb..6934c2d13c 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -666,9 +666,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_base->set_corner_radius(CORNER_BOTTOM_LEFT, 0); style_tab_base->set_corner_radius(CORNER_BOTTOM_RIGHT, 0); - // Prevent visible artifacts and cover the top-left rounded corner of the panel below the tab if selected - // We can't prevent them with both rounded corners and non-zero border width, though - style_tab_base->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); // When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel. style_tab_base->set_expand_margin_size(SIDE_LEFT, -border_width); @@ -1209,17 +1206,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color", "ItemList", font_color); theme->set_color("font_selected_color", "ItemList", mono_color); theme->set_color("guide_color", "ItemList", guide_color); - theme->set_constant("v_separation", "ItemList", widget_default_margin.y - EDSCALE); + theme->set_constant("v_separation", "ItemList", force_even_vsep * 0.5 * EDSCALE); theme->set_constant("h_separation", "ItemList", 6 * EDSCALE); theme->set_constant("icon_margin", "ItemList", 6 * EDSCALE); theme->set_constant("line_separation", "ItemList", 3 * EDSCALE); // TabBar & TabContainer - Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); - style_tabbar_background->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); - style_tabbar_background->set_corner_detail(corner_width); - style_tabbar_background->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE); - style_tabbar_background->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE); + Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0, corner_radius * EDSCALE); + style_tabbar_background->set_corner_radius(CORNER_BOTTOM_LEFT, 0); + style_tabbar_background->set_corner_radius(CORNER_BOTTOM_RIGHT, 0); theme->set_stylebox("tabbar_background", "TabContainer", style_tabbar_background); theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); @@ -1230,8 +1225,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled); theme->set_stylebox("button_pressed", "TabBar", style_menu); theme->set_stylebox("button_highlight", "TabBar", style_menu); - theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); - theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); theme->set_color("font_selected_color", "TabContainer", font_color); theme->set_color("font_unselected_color", "TabContainer", font_disabled_color); theme->set_color("font_selected_color", "TabBar", font_color); @@ -1251,22 +1244,28 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons"))); theme->set_icon("drop_mark", "TabContainer", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons"))); theme->set_icon("drop_mark", "TabBar", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons"))); + theme->set_constant("side_margin", "TabContainer", 0); theme->set_constant("h_separation", "TabBar", 4 * EDSCALE); - // Content of each tab + // Content of each tab. Ref<StyleBoxFlat> style_content_panel = style_default->duplicate(); style_content_panel->set_border_color(dark_color_3); style_content_panel->set_border_width_all(border_width); style_content_panel->set_border_width(Side::SIDE_TOP, 0); style_content_panel->set_corner_radius(CORNER_TOP_LEFT, 0); style_content_panel->set_corner_radius(CORNER_TOP_RIGHT, 0); - // compensate the border + // Compensate for the border. style_content_panel->set_default_margin(SIDE_TOP, (2 + margin_size_extra) * EDSCALE); style_content_panel->set_default_margin(SIDE_RIGHT, margin_size_extra * EDSCALE); style_content_panel->set_default_margin(SIDE_BOTTOM, margin_size_extra * EDSCALE); style_content_panel->set_default_margin(SIDE_LEFT, margin_size_extra * EDSCALE); theme->set_stylebox("panel", "TabContainer", style_content_panel); + // Bottom panel. + Ref<StyleBoxFlat> style_bottom_panel = style_content_panel->duplicate(); + style_bottom_panel->set_corner_radius_all(corner_radius * EDSCALE); + theme->set_stylebox("BottomPanel", "EditorStyles", style_bottom_panel); + // TabContainerOdd can be used on tabs against the base color background (e.g. nested tabs). theme->set_type_variation("TabContainerOdd", "TabContainer"); @@ -1345,7 +1344,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("normal", "TextEdit", style_line_edit); theme->set_stylebox("focus", "TextEdit", style_widget_focus); theme->set_stylebox("read_only", "TextEdit", style_line_edit_disabled); - theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons"))); theme->set_icon("space", "TextEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons"))); theme->set_color("font_color", "TextEdit", font_color); diff --git a/editor/icons/MemberAnnotation.svg b/editor/icons/MemberAnnotation.svg new file mode 100644 index 0000000000..c73ebf7b9b --- /dev/null +++ b/editor/icons/MemberAnnotation.svg @@ -0,0 +1 @@ +<svg width="16" height="16" version="1.0" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><script id="custom-useragent-string-page-script"/><path d="m13.821 12.756c-5.0033 3.9148-12.551 2.248-12.49-4.538 0.67424-11.471 17.312-7.4502 12.446 2.1173-1.0549 1.1955-2.0737 1.4617-3.1983 0.4329-0.21023-0.19282-0.44783-1.1594-0.3819-1.5089 0.35827-1.8946 1.0885-4.0778-0.72151-4.7234-2.4171-0.86457-4.5592 1.6495-4.9697 4.0193-0.47396 2.7343 2.284 3.3749 4.1487 1.9879 0.4553-0.36324 1.6433-1.3796 1.6806-1.9742" fill="none" stroke="#e0e0e0" stroke-linejoin="round" stroke-width="1.4928"/></svg> diff --git a/editor/icons/SceneUniqueName.svg b/editor/icons/SceneUniqueName.svg index 34279a14a6..c8aca7b3e6 100644 --- a/editor/icons/SceneUniqueName.svg +++ b/editor/icons/SceneUniqueName.svg @@ -1 +1,2 @@ -<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218L5.677 13.78H4.442Zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" aria-label="%" style="font-weight:600;font-size:16.0277px;font-family:FreeSans;-inkscape-font-specification:'FreeSans Semi-Bold';letter-spacing:0;word-spacing:0;fill:#e0e0e0;fill-opacity:.996078;stroke-width:.400692"/></svg> +<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218l-6.331 11.684h-1.235zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" fill="#e0e0e0" stroke-width=".400692"/></svg> + diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp index 69c0a047e4..72ccb832c7 100644 --- a/editor/import/post_import_plugin_skeleton_renamer.cpp +++ b/editor/import/post_import_plugin_skeleton_renamer.cpp @@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_ // Make unique skeleton. if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) { String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]); - ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty."); + ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty."); TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); while (nodes.size()) { diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp index 6f775c7ea8..a5ef2e7f97 100644 --- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp +++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp @@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } - // Apply node transforms. + // Get global transform. + Transform3D global_transform; if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) { - LocalVector<Transform3D> old_skeleton_rest; - LocalVector<Transform3D> old_skeleton_global_rest; - for (int i = 0; i < src_skeleton->get_bone_count(); i++) { - old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i)); - old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i)); - } - - Transform3D global_transform; Node *pr = src_skeleton; while (pr) { Node3D *pr3d = Object::cast_to<Node3D>(pr); @@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } pr = pr->get_parent(); } + global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin. + } + + // Calc IBM difference. + LocalVector<Vector<Transform3D>> ibm_diffs; + { + TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D"); + while (nodes.size()) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); + ERR_CONTINUE(!mi); + + Ref<Skin> skin = mi->get_skin(); + ERR_CONTINUE(!skin.is_valid()); + + Node *node = mi->get_node(mi->get_skeleton_path()); + ERR_CONTINUE(!node); + + Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); + if (!mesh_skeleton || mesh_skeleton != src_skeleton) { + continue; + } + + Vector<Transform3D> ibm_diff; + ibm_diff.resize(src_skeleton->get_bone_count()); + Transform3D *ibm_diff_w = ibm_diff.ptrw(); + + int skin_len = skin->get_bind_count(); + for (int i = 0; i < skin_len; i++) { + StringName bn = skin->get_bind_name(i); + int bone_idx = src_skeleton->find_bone(bn); + if (bone_idx >= 0) { + ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i); + } + } + + ibm_diffs.push_back(ibm_diff); + } + } + + // Apply node transforms. + if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) { Vector3 scl = global_transform.basis.get_scale_local(); Vector<int> bones_to_process = src_skeleton->get_parentless_bones(); @@ -148,38 +182,42 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_subname(0); - if (bn) { - int bone_idx = src_skeleton->find_bone(bn); - int key_len = anim->track_get_key_count(i); - if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) { - if (bones_to_process.has(bone_idx)) { - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin); - } - } else { - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, ps * scl); - } - } - } else if (bones_to_process.has(bone_idx)) { - if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt); - } - } else { - for (int j = 0; j < key_len; j++) { - Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); - anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale()); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_subname(0); + if (!bn) { + continue; + } + + int bone_idx = src_skeleton->find_bone(bn); + int key_len = anim->track_get_key_count(i); + if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) { + if (bones_to_process.has(bone_idx)) { + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin); + } + } else { + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, ps * scl); + } + } + } else if (bones_to_process.has(bone_idx)) { + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt); + } + } else { + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale()); } } } @@ -220,24 +258,26 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } - if (found_skeleton) { - // Search and insert rot track if it doesn't exist. - for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) { - String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))); - if (bone_name == String()) { - continue; - } - int src_idx = src_skeleton->find_bone(bone_name); - if (src_idx == -1) { - continue; - } - String insert_path = track_path + ":" + bone_name; - int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D); - if (rot_track == -1) { - int track = anim->add_track(Animation::TYPE_ROTATION_3D); - anim->track_set_path(track, insert_path); - anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion()); - } + if (!found_skeleton) { + continue; + } + + // Search and insert rot track if it doesn't exist. + for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) { + String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))); + if (bone_name.is_empty()) { + continue; + } + int src_idx = src_skeleton->find_bone(bone_name); + if (src_idx == -1) { + continue; + } + String insert_path = track_path + ":" + bone_name; + int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D); + if (rot_track == -1) { + int track = anim->add_track(Animation::TYPE_ROTATION_3D); + anim->track_set_path(track, insert_path); + anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion()); } } } @@ -385,19 +425,23 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_concatenated_subnames(); - if (bn == scale_base_bone_name) { - int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); - pos.y += base_adjustment; - anim->track_set_key_value(i, j, pos); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_concatenated_subnames(); + if (bn != scale_base_bone_name) { + continue; + } + + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + pos.y += base_adjustment; + anim->track_set_key_value(i, j, pos); } } } @@ -441,16 +485,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - real_t mlt = 1 / src_skeleton->get_motion_scale(); - int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, pos * mlt); - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + real_t mlt = 1 / src_skeleton->get_motion_scale(); + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, pos * mlt); } } } @@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); while (nodes.size()) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); + ERR_CONTINUE(!ap); List<StringName> anims; ap->get_animation_list(&anims); for (const StringName &name : anims) { @@ -534,53 +581,57 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_subname(0); - if (bn) { - int bone_idx = src_skeleton->find_bone(bn); - - Transform3D old_rest = old_skeleton_rest[bone_idx]; - Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); - Transform3D old_pg; - Transform3D new_pg; - int parent_idx = src_skeleton->get_bone_parent(bone_idx); - if (parent_idx >= 0) { - old_pg = old_skeleton_global_rest[parent_idx]; - new_pg = src_skeleton->get_bone_global_rest(parent_idx); - } - - int key_len = anim->track_get_key_count(i); - if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); - Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); - Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); - Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); - } - } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { - Basis old_rest_b = old_rest.basis; - Basis new_rest_b = new_rest.basis; - Basis old_pg_b = old_pg.basis; - Basis new_pg_b = new_pg.basis; - for (int j = 0; j < key_len; j++) { - Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); - anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); - } - } else { - Vector3 old_rest_o = old_rest.origin; - Vector3 new_rest_o = new_rest.origin; - Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); - Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_subname(0); + if (!bn) { + continue; + } + + int bone_idx = src_skeleton->find_bone(bn); + + Transform3D old_rest = old_skeleton_rest[bone_idx]; + Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); + Transform3D old_pg; + Transform3D new_pg; + int parent_idx = src_skeleton->get_bone_parent(bone_idx); + if (parent_idx >= 0) { + old_pg = old_skeleton_global_rest[parent_idx]; + new_pg = src_skeleton->get_bone_global_rest(parent_idx); + } + + int key_len = anim->track_get_key_count(i); + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); + Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); + } + } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { + Basis old_rest_b = old_rest.basis; + Basis new_rest_b = new_rest.basis; + Basis old_pg_b = old_pg.basis; + Basis new_pg_b = new_pg.basis; + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); + } + } else { + Vector3 old_rest_o = old_rest.origin; + Vector3 new_rest_o = new_rest.origin; + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); } } } @@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory // Fix skin. { TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D"); + int skin_idx = 0; while (nodes.size()) { ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); + ERR_CONTINUE(!mi); + Ref<Skin> skin = mi->get_skin(); - if (skin.is_valid()) { - Node *node = mi->get_node(mi->get_skeleton_path()); - if (node) { - Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); - if (mesh_skeleton && node == src_skeleton) { - int skin_len = skin->get_bind_count(); - for (int i = 0; i < skin_len; i++) { - StringName bn = skin->get_bind_name(i); - int bone_idx = src_skeleton->find_bone(bn); - if (bone_idx >= 0) { - Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx); - skin->set_bind_pose(i, new_rest.inverse()); - } - } - } + ERR_CONTINUE(!skin.is_valid()); + + Node *node = mi->get_node(mi->get_skeleton_path()); + ERR_CONTINUE(!node); + + Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); + if (!mesh_skeleton || mesh_skeleton != src_skeleton) { + continue; + } + + Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx]; + + int skin_len = skin->get_bind_count(); + for (int i = 0; i < skin_len; i++) { + StringName bn = skin->get_bind_name(i); + int bone_idx = src_skeleton->find_bone(bn); + if (bone_idx >= 0) { + Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx); + skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]); } } + + skin_idx++; } } diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h index 104a7a9f7e..0e12a83116 100644 --- a/editor/import/scene_import_settings.h +++ b/editor/import/scene_import_settings.h @@ -192,7 +192,7 @@ class SceneImportSettings : public ConfirmationDialog { bool editing_animation = false; - Timer *update_view_timer; + Timer *update_view_timer = nullptr; protected: void _notification(int p_what); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 7af04e17c1..74fdbdebd7 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -311,7 +311,6 @@ void InspectorDock::_prepare_history() { history_menu->get_popup()->clear(); - Ref<Texture2D> base_icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); HashSet<ObjectID> already; for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) { ObjectID id = editor_history->get_history_obj(i); @@ -325,13 +324,12 @@ void InspectorDock::_prepare_history() { already.insert(id); - Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, ""); - if (icon.is_null()) { - icon = base_icon; - } + Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, "Object"); String text; - if (Object::cast_to<Resource>(obj)) { + if (obj->has_method("_get_editor_name")) { + text = obj->call("_get_editor_name"); + } else if (Object::cast_to<Resource>(obj)) { Resource *r = Object::cast_to<Resource>(obj); if (r->get_path().is_resource_file()) { text = r->get_path().get_file(); @@ -349,14 +347,14 @@ void InspectorDock::_prepare_history() { } if (i == editor_history->get_history_pos() && current) { - text = "[" + text + "]"; + text += " " + TTR("(Current)"); } history_menu->get_popup()->add_icon_item(icon, text, i); } } void InspectorDock::_select_history(int p_idx) { - //push it to the top, it is not correct, but it's more useful + // Push it to the top, it is not correct, but it's more useful. ObjectID id = EditorNode::get_singleton()->get_editor_selection_history()->get_history_obj(p_idx); Object *obj = ObjectDB::get_instance(id); if (!obj) { diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 70cc54668d..a386fba84d 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -46,7 +46,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, String name = p_name; - if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name + if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name. name = "script"; } @@ -57,13 +57,9 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); - ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS); + ur->create_action(vformat(TTR("Set %s on %d nodes"), name, get_node_count()), UndoRedo::MERGE_ENDS); for (const NodePath &E : nodes) { - if (!es->has_node(E)) { - continue; - } - - Node *n = es->get_node(E); + Node *n = es->get_node_or_null(E); if (!n) { continue; } @@ -100,16 +96,12 @@ bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const { } String name = p_name; - if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name + if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name. name = "script"; } for (const NodePath &E : nodes) { - if (!es->has_node(E)) { - continue; - } - - const Node *n = es->get_node(E); + const Node *n = es->get_node_or_null(E); if (!n) { continue; } @@ -137,11 +129,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { List<PLData *> data_list; for (const NodePath &E : nodes) { - if (!es->has_node(E)) { - continue; - } - - Node *n = es->get_node(E); + Node *n = es->get_node_or_null(E); if (!n) { continue; } @@ -151,7 +139,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { for (const PropertyInfo &F : plist) { if (F.name == "script") { - continue; //added later manually, since this is intercepted before being set (check Variant Object::get() ) + continue; // Added later manually, since this is intercepted before being set (check Variant Object::get()). } if (!usage.has(F.name)) { PLData pld; @@ -161,7 +149,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { data_list.push_back(usage.getptr(F.name)); } - // Make sure only properties with the same exact PropertyInfo data will appear + // Make sure only properties with the same exact PropertyInfo data will appear. if (usage[F.name].info == F) { usage[F.name].uses++; } @@ -179,6 +167,66 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script")); } +String MultiNodeEdit::_get_editor_name() const { + return vformat(TTR("%s (%d Selected)"), get_edited_class_name(), get_node_count()); +} + +bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const { + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (!es) { + return false; + } + + if (ClassDB::has_property(get_edited_class_name(), p_name)) { + StringName class_name; + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + class_name = node->get_class_name(); + } + + Variant default_value = ClassDB::class_get_default_property_value(class_name, p_name); + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + if (node->get(p_name) != default_value) { + // A node that doesn't have the default value has been found, so show the revert button. + return true; + } + } + + return false; + } + + // Don't show the revert button if the edited class doesn't have the property. + return false; +} + +bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_property) const { + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (!es) { + return false; + } + + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name); + return true; + } + + return false; +} + void MultiNodeEdit::add_node(const NodePath &p_node) { nodes.push_back(p_node); } @@ -192,9 +240,69 @@ NodePath MultiNodeEdit::get_node(int p_index) const { return nodes[p_index]; } +StringName MultiNodeEdit::get_edited_class_name() const { + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (!es) { + return SNAME("Node"); + } + + // Get the class name of the first node. + StringName class_name; + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + class_name = node->get_class_name(); + break; + } + + if (class_name == StringName()) { + return SNAME("Node"); + } + + bool check_again = true; + while (check_again) { + check_again = false; + + if (class_name == SNAME("Node") || class_name == StringName()) { + // All nodes inherit from Node, so no need to continue checking. + return SNAME("Node"); + } + + // Check that all nodes inherit from class_name. + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + const StringName node_class_name = node->get_class_name(); + if (class_name == node_class_name || ClassDB::is_parent_class(node_class_name, class_name)) { + // class_name is the same or a parent of the node's class. + continue; + } + + // class_name is not a parent of the node's class, so check again with the parent class. + class_name = ClassDB::get_parent_class(class_name); + check_again = true; + break; + } + } + + return class_name; +} + void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) { _set_impl(p_property, p_value, p_field); } +void MultiNodeEdit::_bind_methods() { + ClassDB::bind_method("_hide_script_from_inspector", &MultiNodeEdit::_hide_script_from_inspector); + ClassDB::bind_method("_hide_metadata_from_inspector", &MultiNodeEdit::_hide_metadata_from_inspector); + ClassDB::bind_method("_get_editor_name", &MultiNodeEdit::_get_editor_name); +} + MultiNodeEdit::MultiNodeEdit() { } diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 31678d7b01..9c0ec85e20 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -45,15 +45,25 @@ class MultiNodeEdit : public RefCounted { bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field); protected: + static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; public: + bool _hide_script_from_inspector() { return true; } + bool _hide_metadata_from_inspector() { return true; } + + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; + String _get_editor_name() const; + void add_node(const NodePath &p_node); int get_node_count() const; NodePath get_node(int p_index) const; + StringName get_edited_class_name() const; void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 2809eb01cd..6baeaf6273 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -267,6 +267,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected connecting = true; + connection_follows_cursor = true; connecting_from = node_rects[i].node_name; connecting_to = mb->get_position(); connecting_to_node = StringName(); @@ -296,6 +297,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv _open_menu(mb->get_position()); } connecting_to_node = StringName(); + connection_follows_cursor = false; state_machine_draw->queue_redraw(); } @@ -332,7 +334,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } // Move mouse while connecting - if (mm.is_valid() && connecting && !read_only) { + if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) { connecting_to = mm->get_position(); connecting_to_node = StringName(); state_machine_draw->queue_redraw(); @@ -1023,11 +1025,9 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) { } updating = true; - undo_redo->create_action(TTR("Add Node")); + undo_redo->create_action(TTR("Add Node and Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos); undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); connecting_to_node = name; _add_transition(true); undo_redo->commit_action(); @@ -1051,11 +1051,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { } updating = true; - undo_redo->create_action(TTR("Add Node")); + undo_redo->create_action(TTR("Add Node and Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos); undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); connecting_to_node = name; _add_transition(true); undo_redo->commit_action(); @@ -1083,16 +1081,16 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action if (!p_nested_action) { updating = true; + undo_redo->create_action(TTR("Add Transition")); } - undo_redo->create_action(TTR("Add Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr); undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); if (!p_nested_action) { + undo_redo->commit_action(); updating = false; } diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 3a59e94a5f..d0828a5f52 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -100,8 +100,8 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { Vector2 add_node_pos; - ConfirmationDialog *delete_window; - Tree *delete_tree; + ConfirmationDialog *delete_window = nullptr; + Tree *delete_tree = nullptr; bool box_selecting = false; Point2 box_selecting_from; @@ -117,6 +117,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { StringName snap_y; bool connecting = false; + bool connection_follows_cursor = false; StringName connecting_from; Vector2 connecting_to; StringName connecting_to_node; diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 41383edafe..6bc443039f 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -591,10 +591,12 @@ void EditorAssetLibrary::_notification(int p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { +#ifndef ANDROID_ENABLED // Focus the search box automatically when switching to the Templates tab (in the Project Manager) // or switching to the AssetLib tab (in the editor). // The Project Manager's project filter box is automatically focused in the project manager code. filter->grab_focus(); +#endif if (initial_loading) { _repository_changed(0); // Update when shown for the first time. diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h index 0541ce6eac..55261ab477 100644 --- a/editor/plugins/bone_map_editor_plugin.h +++ b/editor/plugins/bone_map_editor_plugin.h @@ -62,7 +62,7 @@ private: bool selected = false; bool require = false; - TextureRect *circle; + TextureRect *circle = nullptr; void fetch_textures(); @@ -87,8 +87,8 @@ class BoneMapperItem : public VBoxContainer { Ref<BoneMap> bone_map; - EditorPropertyText *skeleton_bone_selector; - Button *picker_button; + EditorPropertyText *skeleton_bone_selector = nullptr; + Button *picker_button = nullptr; void _update_property(); void _open_picker(); @@ -135,24 +135,24 @@ public: class BoneMapper : public VBoxContainer { GDCLASS(BoneMapper, VBoxContainer); - Skeleton3D *skeleton; + Skeleton3D *skeleton = nullptr; Ref<BoneMap> bone_map; - EditorPropertyResource *profile_selector; + EditorPropertyResource *profile_selector = nullptr; Vector<BoneMapperItem *> bone_mapper_items; - Button *clear_mapping_button; + Button *clear_mapping_button = nullptr; - VBoxContainer *mapper_item_vbox; + VBoxContainer *mapper_item_vbox = nullptr; int current_group_idx = 0; int current_bone_idx = -1; - AspectRatioContainer *bone_mapper_field; - EditorPropertyEnum *profile_group_selector; - ColorRect *profile_bg; - TextureRect *profile_texture; + AspectRatioContainer *bone_mapper_field = nullptr; + EditorPropertyEnum *profile_group_selector = nullptr; + ColorRect *profile_bg = nullptr; + TextureRect *profile_texture = nullptr; Vector<BoneMapperButton *> bone_mapper_buttons; void create_editor(); @@ -201,9 +201,9 @@ public: class BoneMapEditor : public VBoxContainer { GDCLASS(BoneMapEditor, VBoxContainer); - Skeleton3D *skeleton; + Skeleton3D *skeleton = nullptr; Ref<BoneMap> bone_map; - BoneMapper *bone_mapper; + BoneMapper *bone_mapper = nullptr; void fetch_objects(); void clear_editors(); @@ -219,7 +219,7 @@ public: class EditorInspectorPluginBoneMap : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin); - BoneMapEditor *editor; + BoneMapEditor *editor = nullptr; public: virtual bool can_handle(Object *p_object) override; diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h index 85ff497bc7..ceed9b9111 100644 --- a/editor/plugins/cast_2d_editor_plugin.h +++ b/editor/plugins/cast_2d_editor_plugin.h @@ -42,7 +42,7 @@ class Cast2DEditor : public Control { Ref<EditorUndoRedoManager> undo_redo; CanvasItemEditor *canvas_item_editor = nullptr; - Node2D *node; + Node2D *node = nullptr; bool pressed = false; Point2 original_target_position; diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h index 584d05aab0..22267cbc04 100644 --- a/editor/plugins/control_editor_plugin.h +++ b/editor/plugins/control_editor_plugin.h @@ -186,7 +186,7 @@ public: class SizeFlagPresetPicker : public ControlEditorPresetPicker { GDCLASS(SizeFlagPresetPicker, ControlEditorPresetPicker); - CheckBox *expand_button; + CheckBox *expand_button = nullptr; bool vertical = false; diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h index 1c1251bec7..0a3d9b8810 100644 --- a/editor/plugins/navigation_link_2d_editor_plugin.h +++ b/editor/plugins/navigation_link_2d_editor_plugin.h @@ -42,7 +42,7 @@ class NavigationLink2DEditor : public Control { Ref<EditorUndoRedoManager> undo_redo; CanvasItemEditor *canvas_item_editor = nullptr; - NavigationLink2D *node; + NavigationLink2D *node = nullptr; bool start_grabbed = false; Vector2 original_start_location; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index fff956a05e..cc955eae76 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -340,7 +340,9 @@ void ScriptTextEditor::set_edit_state(const Variant &p_state) { } if (editor_enabled) { +#ifndef ANDROID_ENABLED ensure_focus(); +#endif } } diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 15ae4ffcff..1facf04ca7 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -852,6 +852,20 @@ void Skeleton3DEditor::_notification(int p_what) { update_joint_tree(); } break; + case NOTIFICATION_PREDELETE: { + if (skeleton) { + select_bone(-1); // Requires that the joint_tree has not been deleted. +#ifdef TOOLS_ENABLED + skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); + skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); + skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); + skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); + skeleton->set_transform_gizmo_visible(true); +#endif + handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); + } + edit_mode_toggled(false); + } break; } } @@ -1066,18 +1080,7 @@ void Skeleton3DEditor::select_bone(int p_idx) { } Skeleton3DEditor::~Skeleton3DEditor() { - if (skeleton) { - select_bone(-1); -#ifdef TOOLS_ENABLED - skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); - skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); - skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); - skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); - skeleton->set_transform_gizmo_visible(true); -#endif - handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); - } - edit_mode_toggled(false); + singleton = nullptr; handles_mesh_instance->queue_delete(); @@ -1128,7 +1131,7 @@ Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() { EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); Node3DEditor *ne = Node3DEditor::get_singleton(); - if (se->is_edit_mode()) { + if (se && se->is_edit_mode()) { const Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) { diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index ed8c7b14c8..a5f6d3f142 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1901,11 +1901,13 @@ void ProjectManager::_notification(int p_what) { filter_option->select(default_sorting); _project_list->set_order_option(default_sorting); +#ifndef ANDROID_ENABLED if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse search_box->grab_focus(); } +#endif if (asset_library) { // Removes extra border margins. @@ -2443,6 +2445,7 @@ void ProjectManager::_on_order_option_changed(int p_idx) { } void ProjectManager::_on_tab_changed(int p_tab) { +#ifndef ANDROID_ENABLED if (p_tab == 0) { // Projects // Automatically grab focus when the user moves from the Templates tab // back to the Projects tab. @@ -2451,6 +2454,7 @@ void ProjectManager::_on_tab_changed(int p_tab) { // The Templates tab's search field is focused on display in the asset // library editor plugin code. +#endif } void ProjectManager::_on_search_term_changed(const String &p_term) { diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c120468ecb..50bb6496e1 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -387,17 +387,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { Ref<Script> script = p_node->get_script(); if (!script.is_null()) { String additional_notes; + Color button_color = Color(1, 1, 1); // Can't set tooltip after adding button, need to do it before. if (script->is_tool()) { additional_notes += "\n" + TTR("This script is currently running in the editor."); + button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); } - item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes); if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) { - item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5)); - } - if (script->is_tool()) { - item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor"))); + additional_notes += "\n" + TTR("This script is a custom type."); + button_color.a = 0.5; } + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes); + item->set_button_color(0, item->get_button_count(0) - 1, button_color); } if (p_node->is_class("CanvasItem")) { diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh index 731b3ee005..1200b96ea0 100755 --- a/misc/scripts/file_format.sh +++ b/misc/scripts/file_format.sh @@ -41,7 +41,7 @@ while IFS= read -rd '' f; do continue fi # Ensure that files are UTF-8 formatted. - recode UTF-8 "$f" 2> /dev/null + isutf8 "$f" >> utf8-validation.txt 2>&1 # Ensure that files have LF line endings and do not contain a BOM. dos2unix "$f" 2> /dev/null # Remove trailing space characters and ensures that files end @@ -51,15 +51,28 @@ done diff=$(git diff --color) -# If no diff has been generated all is OK, clean up, and exit. -if [ -z "$diff" ] ; then +# If no UTF-8 violations were collected and no diff has been +# generated all is OK, clean up, and exit. +if [ ! -s utf8-validation.txt ] && [ -z "$diff" ] ; then printf "Files in this commit comply with the formatting rules.\n" + rm -f utf8-violations.txt exit 0 fi -# A diff has been created, notify the user, clean up, and exit. -printf "\n*** The following differences were found between the code " -printf "and the formatting rules:\n\n" -echo "$diff" +# Violations detected, notify the user, clean up, and exit. +if [ -s utf8-validation.txt ] +then + printf "\n*** The following files contain invalid UTF-8 character sequences:\n\n" + cat utf8-validation.txt + rm -f utf8-validation.txt +fi + +if [ ! -z "$diff" ] +then + printf "\n*** The following differences were found between the code " + printf "and the formatting rules:\n\n" + echo "$diff" +fi + printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" exit 1 diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp index ab5a15c671..6923c765cb 100644 --- a/modules/gltf/extensions/gltf_light.cpp +++ b/modules/gltf/extensions/gltf_light.cpp @@ -109,6 +109,7 @@ void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) { Ref<GLTFLight> l; l.instantiate(); + ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light3D node, but the given node was null."); l->color = p_light->get_color(); if (cast_to<DirectionalLight3D>(p_light)) { l->light_type = "directional"; diff --git a/modules/gltf/structures/gltf_camera.cpp b/modules/gltf/structures/gltf_camera.cpp index 5069f39c4b..212b9b80c8 100644 --- a/modules/gltf/structures/gltf_camera.cpp +++ b/modules/gltf/structures/gltf_camera.cpp @@ -58,6 +58,7 @@ void GLTFCamera::_bind_methods() { Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) { Ref<GLTFCamera> c; c.instantiate(); + ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null."); c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE); // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. c->set_fov(Math::deg_to_rad(p_camera->get_fov())); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 64792a795f..990a95821e 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -784,6 +784,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { for (Object *obj : script->instances) { script->pending_reload_instances.insert(obj->get_instance_id()); + // Since this script instance wasn't a placeholder, add it to the list of placeholders + // that will have to be eventually replaced with a script instance in case it turns into one. + // This list is not cleared after the reload and the collected instances only leave + // the list if the script is instantiated or if it was a tool script but becomes a + // non-tool script in a rebuild. + script->pending_replace_placeholders.insert(obj->get_instance_id()); + RefCounted *rc = Object::cast_to<RefCounted>(obj); if (rc) { rc_instances.push_back(Ref<RefCounted>(rc)); @@ -836,6 +843,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload) } + script->was_tool_before_reload = script->tool; script->_clear(); } @@ -924,24 +932,34 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { ScriptInstance *si = obj->get_script_instance(); + // Check if the script must be instantiated or kept as a placeholder + // when the script may not be a tool (see #65266) + bool replace_placeholder = script->pending_replace_placeholders.has(obj->get_instance_id()); + if (!script->is_tool() && script->was_tool_before_reload) { + // The script was a tool before the rebuild so the removal was intentional. + replace_placeholder = false; + script->pending_replace_placeholders.erase(obj->get_instance_id()); + } + #ifdef TOOLS_ENABLED if (si) { // If the script instance is not null, then it must be a placeholder. // Non-placeholder script instances are removed in godot_icall_Object_Disposed. CRASH_COND(!si->is_placeholder()); - if (script->is_tool() || ScriptServer::is_scripting_enabled()) { - // Replace placeholder with a script instance + if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) { + // Replace placeholder with a script instance. CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id]; - // Backup placeholder script instance state before replacing it with a script instance + // Backup placeholder script instance state before replacing it with a script instance. si->get_property_state(state_backup.properties); ScriptInstance *script_instance = script->instance_create(obj); if (script_instance) { script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si)); + script->pending_replace_placeholders.erase(obj->get_instance_id()); obj->set_script_instance(script_instance); } } @@ -951,8 +969,24 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #else CRASH_COND(si != nullptr); #endif - // Re-create script instance - obj->set_script(script); // will create the script instance as well + + // Re-create the script instance. + if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) { + // Create script instance or replace placeholder with a script instance. + ScriptInstance *script_instance = script->instance_create(obj); + + if (script_instance) { + script->pending_replace_placeholders.erase(obj->get_instance_id()); + obj->set_script_instance(script_instance); + continue; + } + } + // The script instance could not be instantiated or wasn't in the list of placeholders to replace. + obj->set_script(script); +#if DEBUG_ENABLED + // If we reached here, the instantiated script must be a placeholder. + CRASH_COND(!obj->get_script_instance()->is_placeholder()); +#endif } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 3509a5c87d..f2844a051d 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -90,6 +90,9 @@ class CSharpScript : public Script { HashSet<ObjectID> pending_reload_instances; RBMap<ObjectID, StateBackup> pending_reload_state; + + bool was_tool_before_reload = false; + HashSet<ObjectID> pending_replace_placeholders; #endif String source; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 15a40c8ca5..c27bb959fe 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -113,7 +113,7 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) { #define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToManaged" // Types that will be ignored by the generator and won't be available in C#. -const Vector<String> ignored_types = { "PhysicsServer3DExtension" }; +const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" }; void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) { // C interface for enums is the same as that of 'uint32_t'. Remember to apply diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index 3884781988..092724a6b1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -130,7 +130,6 @@ namespace Godot.Bridge { // Performance is not critical here as this will be replaced with source generators. Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr); - var obj = (Object)FormatterServices.GetUninitializedObject(scriptType); var ctor = scriptType .GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) @@ -151,6 +150,8 @@ namespace Godot.Bridge } } + var obj = (Object)FormatterServices.GetUninitializedObject(scriptType); + var parameters = ctor.GetParameters(); int paramCount = parameters.Length; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index d1962c68cf..e2da41ff47 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -187,7 +187,7 @@ namespace Godot ( Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight), Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight), - Mathf.CubicInterpolate(y, b.z, preA.z, postB.z, weight), + Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight), Mathf.CubicInterpolate(w, b.w, preA.w, postB.w, weight) ); } @@ -212,7 +212,7 @@ namespace Godot ( Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT), Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT), - Mathf.CubicInterpolateInTime(y, b.z, preA.z, postB.z, weight, t, preAT, postBT), + Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT), Mathf.CubicInterpolateInTime(w, b.w, preA.w, postB.w, weight, t, preAT, postBT) ); } @@ -258,7 +258,7 @@ namespace Godot /// <returns>The dot product of the two vectors.</returns> public real_t Dot(Vector4 with) { - return (x * with.x) + (y * with.y) + (z * with.z) + (w + with.w); + return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w); } /// <summary> @@ -455,6 +455,7 @@ namespace Godot /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> public Vector4 Snapped(Vector4 step) { return new Vector4( @@ -632,6 +633,56 @@ namespace Godot } /// <summary> + /// Gets the remainder of each component of the <see cref="Vector4"/> + /// with the components of the given <see cref="real_t"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(real_t)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector4(10, -20, 30, 40) % 7); // Prints "(3, -6, 2, 5)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The remainder vector.</returns> + public static Vector4 operator %(Vector4 vec, real_t divisor) + { + vec.x %= divisor; + vec.y %= divisor; + vec.z %= divisor; + vec.w %= divisor; + return vec; + } + + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector4"/> + /// with the components of the given <see cref="Vector4"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(Vector4)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector4(10, -20, 30, 10) % new Vector4(7, 8, 9, 10)); // Prints "(3, -4, 3, 0)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The remainder vector.</returns> + public static Vector4 operator %(Vector4 vec, Vector4 divisorv) + { + vec.x %= divisorv.x; + vec.y %= divisorv.y; + vec.z %= divisorv.z; + vec.w %= divisorv.w; + return vec; + } + + /// <summary> /// Returns <see langword="true"/> if the vectors are exactly equal. /// Note: Due to floating-point precision errors, consider using /// <see cref="IsEqualApprox"/> instead, which is more reliable. diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 607c583df8..c619e8eceb 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -4900,6 +4900,8 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode } } show_window(main_window); + XSync(x11_display, False); + _validate_mode_on_map(main_window); #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { @@ -5046,24 +5048,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode } cursor_set_shape(CURSOR_BUSY); - Vector<XEvent> save_events; - while (XPending(x11_display) > 0) { - XEvent xevent{ 0 }; - XNextEvent(x11_display, &xevent); - if (xevent.type == ConfigureNotify) { - _window_changed(&xevent); - } else { - // Don't discard this event, we must resend it... - save_events.push_back(xevent); - } - } - - // Resend events that would have been dropped by the early event queue - // processing we just performed. - for (XEvent &ev : save_events) { - XSendEvent(x11_display, ev.xany.window, False, 0, &ev); + // Search the X11 event queue for ConfigureNotify events and process all + // that are currently queued early, so we can get the final window size + // for correctly drawing of the bootsplash. + XEvent config_event; + while (XCheckTypedEvent(x11_display, ConfigureNotify, &config_event)) { + _window_changed(&config_event); } - events_thread.start(_poll_events_thread, this); _update_real_mouse_position(windows[MAIN_WINDOW_ID]); diff --git a/platform/macos/detect.py b/platform/macos/detect.py index e5bcb46b02..cfd3789b41 100644 --- a/platform/macos/detect.py +++ b/platform/macos/detect.py @@ -54,11 +54,13 @@ def get_mvk_sdk_path(): return [int_or_zero(i) for i in a.split(".")] dirname = os.path.expanduser("~/VulkanSDK") - files = os.listdir(dirname) + if not os.path.exists(dirname): + return "" ver_file = "0.0.0.0" ver_num = ver_parse(ver_file) + files = os.listdir(dirname) for file in files: if os.path.isdir(os.path.join(dirname, file)): ver_comp = ver_parse(file) @@ -145,7 +147,7 @@ def configure(env): env.Append(LINKFLAGS=["-isysroot", "$MACOS_SDK_PATH"]) else: # osxcross build - root = os.environ.get("OSXCROSS_ROOT", 0) + root = os.environ.get("OSXCROSS_ROOT", "") if env["arch"] == "arm64": basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-" else: @@ -248,7 +250,7 @@ def configure(env): env.Append(LINKFLAGS=["-L" + mvk_path]) if not mvk_found: mvk_path = get_mvk_sdk_path() - if os.path.isfile(os.path.join(mvk_path, "libMoltenVK.a")): + if mvk_path and os.path.isfile(os.path.join(mvk_path, "libMoltenVK.a")): mvk_found = True env.Append(LINKFLAGS=["-L" + mvk_path]) if not mvk_found: diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 32c112d21f..b0bccc4571 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -105,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) { Vector<Ref<Image>> images; for (int i = 0; i < p_data.size(); i++) { Ref<TextureLayered> texture = p_data[i]; + ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i)); for (int j = 0; j < texture->get_layers(); j++) { images.push_back(texture->get_layer_data(j)); } diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp index d324e09df5..a2fecf9c31 100644 --- a/scene/3d/shape_cast_3d.cpp +++ b/scene/3d/shape_cast_3d.cpp @@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const { void ShapeCast3D::set_target_position(const Vector3 &p_point) { target_position = p_point; - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } update_gizmos(); @@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const { } void ShapeCast3D::resource_changed(Ref<Resource> p_res) { - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } update_gizmos(); @@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) { shape_rid = shape->get_rid(); } - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 8c16f8ca26..3efd465939 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -353,7 +353,20 @@ void GraphEdit::_graph_node_raised(Node *p_gn) { } else { gn->raise(); } - emit_signal(SNAME("node_selected"), p_gn); +} + +void GraphEdit::_graph_node_selected(Node *p_gn) { + GraphNode *gn = Object::cast_to<GraphNode>(p_gn); + ERR_FAIL_COND(!gn); + + emit_signal(SNAME("node_selected"), gn); +} + +void GraphEdit::_graph_node_deselected(Node *p_gn) { + GraphNode *gn = Object::cast_to<GraphNode>(p_gn); + ERR_FAIL_COND(!gn); + + emit_signal(SNAME("node_deselected"), gn); } void GraphEdit::_graph_node_moved(Node *p_gn) { @@ -383,6 +396,8 @@ void GraphEdit::add_child_notify(Node *p_child) { if (gn) { gn->set_scale(Vector2(zoom, zoom)); gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn)); + gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn)); + gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn)); gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn)); gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn)); gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); @@ -409,6 +424,8 @@ void GraphEdit::remove_child_notify(Node *p_child) { GraphNode *gn = Object::cast_to<GraphNode>(p_child); if (gn) { gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); + gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected)); + gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected)); gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); @@ -1170,24 +1187,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { bool in_box = r.intersects(box_selecting_rect); if (in_box) { - if (!gn->is_selected() && box_selection_mode_additive) { - emit_signal(SNAME("node_selected"), gn); - } else if (gn->is_selected() && !box_selection_mode_additive) { - emit_signal(SNAME("node_deselected"), gn); - } - if (gn->is_selectable()) { - gn->set_selected(box_selection_mode_additive); - } + gn->set_selected(box_selection_mode_additive); } else { - bool select = (previous_selected.find(gn) != nullptr); - if (gn->is_selected() && !select) { - emit_signal(SNAME("node_deselected"), gn); - } else if (!gn->is_selected() && select) { - emit_signal(SNAME("node_selected"), gn); - } - if (gn->is_selectable()) { - gn->set_selected(select); - } + gn->set_selected(previous_selected.find(gn) != nullptr); } } @@ -1206,13 +1208,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { continue; } - bool select = (gn->is_selectable() && previous_selected.find(gn) != nullptr); - if (gn->is_selected() && !select) { - emit_signal(SNAME("node_deselected"), gn); - } else if (!gn->is_selected() && select) { - emit_signal(SNAME("node_selected"), gn); - } - gn->set_selected(select); + gn->set_selected(previous_selected.find(gn) != nullptr); } top_layer->queue_redraw(); minimap->queue_redraw(); @@ -1235,7 +1231,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { Rect2 r = gn->get_rect(); r.size *= zoom; if (r.has_point(b->get_position())) { - emit_signal(SNAME("node_deselected"), gn); gn->set_selected(false); } } @@ -1270,18 +1265,21 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) { GraphNode *gn = nullptr; + // Find node which was clicked on. for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i)); - if (gn_selected) { - if (gn_selected->is_resizing()) { - continue; - } + if (!gn_selected) { + continue; + } - if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) { - gn = gn_selected; - break; - } + if (gn_selected->is_resizing()) { + continue; + } + + if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) { + gn = gn_selected; + break; } } @@ -1290,26 +1288,22 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { return; } + // Left-clicked on a node, select it. dragging = true; drag_accum = Vector2(); just_selected = !gn->is_selected(); if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); - if (o_gn) { - if (o_gn == gn) { - o_gn->set_selected(o_gn->is_selectable()); - } else { - if (o_gn->is_selected()) { - emit_signal(SNAME("node_deselected"), o_gn); - } - o_gn->set_selected(false); - } + if (!o_gn) { + continue; } + + o_gn->set_selected(o_gn == gn); } } - gn->set_selected(gn->is_selectable()); + gn->set_selected(true); for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (!o_gn) { @@ -1332,6 +1326,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { return; } + // Left-clicked on empty space, start box select. box_selecting = true; box_selecting_from = b->get_position(); if (b->is_ctrl_pressed()) { @@ -1364,9 +1359,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { if (!gn2) { continue; } - if (gn2->is_selected()) { - emit_signal(SNAME("node_deselected"), gn2); - } + gn2->set_selected(false); } } @@ -1374,6 +1367,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) { + // Box selection ended. Nodes were selected during mouse movement. box_selecting = false; box_selecting_rect = Rect2(); previous_selected.clear(); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 0a0676699f..b6ce575009 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -186,6 +186,8 @@ private: PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom); + void _graph_node_selected(Node *p_gn); + void _graph_node_deselected(Node *p_gn); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); void _graph_node_slot_updated(int p_index, Node *p_gn); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 5976d9fc37..f441144a8e 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -736,11 +736,12 @@ Vector2 GraphNode::get_position_offset() const { } void GraphNode::set_selected(bool p_selected) { - if (selected == p_selected) { + if (!is_selectable() || selected == p_selected) { return; } selected = p_selected; + emit_signal(p_selected ? SNAME("selected") : SNAME("deselected")); queue_redraw(); } @@ -1012,6 +1013,9 @@ bool GraphNode::is_draggable() { } void GraphNode::set_selectable(bool p_selectable) { + if (!p_selectable) { + set_selected(false); + } selectable = p_selectable; } @@ -1123,6 +1127,8 @@ void GraphNode::_bind_methods() { ADD_GROUP("", ""); ADD_SIGNAL(MethodInfo("position_offset_changed")); + ADD_SIGNAL(MethodInfo("selected")); + ADD_SIGNAL(MethodInfo("deselected")); ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx"))); ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to"))); ADD_SIGNAL(MethodInfo("raise_request")); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 04bd5b3282..d4fea0d206 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -67,9 +67,51 @@ Ref<Texture2D> SplitContainer::_get_grabber_icon() const { } } -void SplitContainer::_resort() { +void SplitContainer::_compute_middle_sep(bool p_clamp) { + Control *first = _getch(0); + Control *second = _getch(1); + + // Determine expanded children. + bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND; + bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND; + + // Compute the minimum size. int axis = vertical ? 1 : 0; + int size = get_size()[axis]; + int ms_first = first->get_combined_minimum_size()[axis]; + int ms_second = second->get_combined_minimum_size()[axis]; + + // Determine the separation between items. + Ref<Texture2D> g = get_theme_icon(SNAME("grabber")); + int sep = get_theme_constant(SNAME("separation")); + sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0; + + // Compute the wished separation_point. + int wished_middle_sep = 0; + int split_offset_with_collapse = 0; + if (!collapsed) { + split_offset_with_collapse = split_offset; + } + if (first_expanded && second_expanded) { + float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio()); + wished_middle_sep = size * ratio - sep / 2 + split_offset_with_collapse; + } else if (first_expanded) { + wished_middle_sep = size - sep + split_offset_with_collapse; + } else { + wished_middle_sep = split_offset_with_collapse; + } + + // Clamp the middle sep to acceptatble values. + middle_sep = CLAMP(wished_middle_sep, ms_first, size - sep - ms_second); + + // Clamp the split_offset if requested. + if (p_clamp) { + split_offset -= wished_middle_sep - middle_sep; + p_clamp = false; + } +} +void SplitContainer::_resort() { Control *first = _getch(0); Control *second = _getch(1); @@ -83,41 +125,12 @@ void SplitContainer::_resort() { return; } - // Determine expanded children - bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND; - bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND; + // If we have more that one. + _compute_middle_sep(false); - // Determine the separation between items Ref<Texture2D> g = _get_grabber_icon(); int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0; - // Compute the minimum size - Size2 ms_first = first->get_combined_minimum_size(); - Size2 ms_second = second->get_combined_minimum_size(); - - // Compute the separator position without the split offset - float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio()); - int no_offset_middle_sep = 0; - if (first_expanded && second_expanded) { - no_offset_middle_sep = get_size()[axis] * ratio - sep / 2; - } else if (first_expanded) { - no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep; - } else { - no_offset_middle_sep = ms_first[axis]; - } - - // Compute the final middle separation. - middle_sep = no_offset_middle_sep; - if (!collapsed) { - int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep); - middle_sep += clamped_split_offset; - if (should_clamp_split_offset) { - split_offset = clamped_split_offset; - - should_clamp_split_offset = false; - } - } - if (vertical) { fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep))); int sofs = middle_sep + sep; @@ -248,12 +261,14 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) { if (mb->is_pressed()) { if (vertical) { if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + theme_cache.separation) { + _compute_middle_sep(true); dragging = true; drag_from = mb->get_position().y; drag_ofs = split_offset; } } else { if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + theme_cache.separation) { + _compute_middle_sep(true); dragging = true; drag_from = mb->get_position().x; drag_ofs = split_offset; @@ -287,11 +302,11 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) { } if (!vertical && is_layout_rtl()) { - split_offset = drag_ofs + (drag_from - (vertical ? mm->get_position().y : mm->get_position().x)); + split_offset = drag_ofs - ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from); } else { split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from); } - should_clamp_split_offset = true; + _compute_middle_sep(true); queue_sort(); emit_signal(SNAME("dragged"), get_split_offset()); } @@ -332,8 +347,11 @@ int SplitContainer::get_split_offset() const { } void SplitContainer::clamp_split_offset() { - should_clamp_split_offset = true; + if (!_getch(0) || !_getch(1)) { + return; + } + _compute_middle_sep(true); queue_sort(); } diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 8ab0779d4b..598b0ba485 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -44,7 +44,6 @@ public: }; private: - bool should_clamp_split_offset = false; int split_offset = 0; int middle_sep = 0; bool vertical = false; @@ -66,6 +65,7 @@ private: Control *_getch(int p_idx) const; Ref<Texture2D> _get_grabber_icon() const; + void _compute_middle_sep(bool p_clamp); void _resort(); protected: diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a9470596b2..72c57f1bfc 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -1130,6 +1130,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray"); ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D"); ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered"); + ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter"); #endif /* DISABLE_DEPRECATED */ OS::get_singleton()->yield(); // may take time to init diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 72e55ac47d..5dfa25163b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1636,10 +1636,14 @@ String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const return "linear depth"; } +bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const { + return false; +} + String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " float _log_depth = texture(DEPTH_TEXTURE, SCREEN_UV).x;\n"; + code += " float _log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n"; code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n"; code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n"; code += " _depth_view.xyz /= _depth_view.w;"; @@ -7194,6 +7198,10 @@ String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const { return "amount"; } +bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const { + return false; +} + String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]); @@ -7235,6 +7243,10 @@ String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const { return "fade"; } +bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const { + return false; +} + String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index ecba412fcb..4f18447333 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -636,6 +636,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2643,6 +2644,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2662,6 +2664,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp new file mode 100644 index 0000000000..2ef4cd3352 --- /dev/null +++ b/servers/extensions/physics_server_2d_extension.cpp @@ -0,0 +1,294 @@ +/*************************************************************************/ +/* physics_server_2d_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physics_server_2d_extension.h" + +bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const { + return exclude && exclude->has(p_body); +} + +thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr; + +void PhysicsDirectSpaceState2DExtension::_bind_methods() { + GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result"); + GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); + GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results"); + GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe"); + GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count"); + GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info"); +} + +PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() { +} + +void PhysicsDirectBodyState2DExtension::_bind_methods() { + GDVIRTUAL_BIND(_get_total_gravity); + GDVIRTUAL_BIND(_get_total_linear_damp); + GDVIRTUAL_BIND(_get_total_angular_damp); + + GDVIRTUAL_BIND(_get_center_of_mass); + GDVIRTUAL_BIND(_get_center_of_mass_local); + GDVIRTUAL_BIND(_get_inverse_mass); + GDVIRTUAL_BIND(_get_inverse_inertia); + + GDVIRTUAL_BIND(_set_linear_velocity, "velocity"); + GDVIRTUAL_BIND(_get_linear_velocity); + + GDVIRTUAL_BIND(_set_angular_velocity, "velocity"); + GDVIRTUAL_BIND(_get_angular_velocity); + + GDVIRTUAL_BIND(_set_transform, "transform"); + GDVIRTUAL_BIND(_get_transform); + + GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position"); + + GDVIRTUAL_BIND(_apply_central_impulse, "impulse"); + GDVIRTUAL_BIND(_apply_impulse, "impulse", "position"); + GDVIRTUAL_BIND(_apply_torque_impulse, "impulse"); + + GDVIRTUAL_BIND(_apply_central_force, "force"); + GDVIRTUAL_BIND(_apply_force, "force", "position"); + GDVIRTUAL_BIND(_apply_torque, "torque"); + + GDVIRTUAL_BIND(_add_constant_central_force, "force"); + GDVIRTUAL_BIND(_add_constant_force, "force", "position"); + GDVIRTUAL_BIND(_add_constant_torque, "torque"); + + GDVIRTUAL_BIND(_set_constant_force, "force"); + GDVIRTUAL_BIND(_get_constant_force); + + GDVIRTUAL_BIND(_set_constant_torque, "torque"); + GDVIRTUAL_BIND(_get_constant_torque); + + GDVIRTUAL_BIND(_set_sleep_state, "enabled"); + GDVIRTUAL_BIND(_is_sleeping); + + GDVIRTUAL_BIND(_get_contact_count); + + GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx"); + + GDVIRTUAL_BIND(_get_step); + GDVIRTUAL_BIND(_integrate_forces); + + GDVIRTUAL_BIND(_get_space_state); +} + +PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() { +} + +thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr; +thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr; + +bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const { + return exclude_bodies && exclude_bodies->has(p_body); +} + +bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { + return exclude_objects && exclude_objects->has(p_object); +} + +void PhysicsServer2DExtension::_bind_methods() { + GDVIRTUAL_BIND(_world_boundary_shape_create); + GDVIRTUAL_BIND(_separation_ray_shape_create); + GDVIRTUAL_BIND(_segment_shape_create); + GDVIRTUAL_BIND(_circle_shape_create); + GDVIRTUAL_BIND(_rectangle_shape_create); + GDVIRTUAL_BIND(_capsule_shape_create); + GDVIRTUAL_BIND(_convex_polygon_shape_create); + GDVIRTUAL_BIND(_concave_polygon_shape_create); + + GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); + + GDVIRTUAL_BIND(_shape_get_type, "shape"); + GDVIRTUAL_BIND(_shape_get_data, "shape"); + + GDVIRTUAL_BIND(_space_create); + GDVIRTUAL_BIND(_space_set_active, "space", "active"); + GDVIRTUAL_BIND(_space_is_active, "space"); + GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); + GDVIRTUAL_BIND(_space_get_param, "space", "param"); + GDVIRTUAL_BIND(_space_get_direct_state, "space"); + + GDVIRTUAL_BIND(_area_create); + GDVIRTUAL_BIND(_area_set_space, "area", "space"); + GDVIRTUAL_BIND(_area_get_space, "area"); + + GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled"); + GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape"); + GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform"); + GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled"); + + GDVIRTUAL_BIND(_area_get_shape_count, "area"); + GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx"); + GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx"); + + GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); + GDVIRTUAL_BIND(_area_clear_shapes, "area"); + + GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); + GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + + GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); + GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); + + GDVIRTUAL_BIND(_area_get_param, "area", "param"); + GDVIRTUAL_BIND(_area_get_transform, "area"); + + GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); + GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); + + GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id"); + GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area"); + + GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); + GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); + GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); + + GDVIRTUAL_BIND(_body_create); + + GDVIRTUAL_BIND(_body_set_space, "body", "space"); + GDVIRTUAL_BIND(_body_get_space, "body"); + + GDVIRTUAL_BIND(_body_set_mode, "body", "mode"); + GDVIRTUAL_BIND(_body_get_mode, "body"); + + GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled"); + GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape"); + GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform"); + + GDVIRTUAL_BIND(_body_get_shape_count, "body"); + GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx"); + GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx"); + + GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); + GDVIRTUAL_BIND(_body_clear_shapes, "body"); + + GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled"); + GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin"); + + GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id"); + GDVIRTUAL_BIND(_body_get_object_instance_id, "body"); + + GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body", "id"); + GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body"); + + GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body", "mode"); + GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body"); + + GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); + GDVIRTUAL_BIND(_body_get_collision_layer, "body"); + + GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); + GDVIRTUAL_BIND(_body_get_collision_mask, "body"); + + GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority"); + GDVIRTUAL_BIND(_body_get_collision_priority, "body"); + + GDVIRTUAL_BIND(_body_set_param, "body", "param", "value"); + GDVIRTUAL_BIND(_body_get_param, "body", "param"); + + GDVIRTUAL_BIND(_body_reset_mass_properties, "body"); + + GDVIRTUAL_BIND(_body_set_state, "body", "state", "value"); + GDVIRTUAL_BIND(_body_get_state, "body", "state"); + + GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse"); + GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse"); + GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position"); + + GDVIRTUAL_BIND(_body_apply_central_force, "body", "force"); + GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position"); + GDVIRTUAL_BIND(_body_apply_torque, "body", "torque"); + + GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force"); + GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position"); + GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque"); + + GDVIRTUAL_BIND(_body_set_constant_force, "body", "force"); + GDVIRTUAL_BIND(_body_get_constant_force, "body"); + + GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque"); + GDVIRTUAL_BIND(_body_get_constant_torque, "body"); + + GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity"); + + GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); + GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); + + GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); + GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); + + GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); + GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); + + GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); + + GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result"); + + GDVIRTUAL_BIND(_body_get_direct_state, "body"); + + GDVIRTUAL_BIND(_joint_create); + GDVIRTUAL_BIND(_joint_clear, "joint"); + + GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b"); + GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b"); + GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b"); + + GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_joint_get_type, "joint"); + + GDVIRTUAL_BIND(_free_rid, "rid"); + + GDVIRTUAL_BIND(_set_active, "active"); + + GDVIRTUAL_BIND(_get_process_info, "process_info"); +} + +PhysicsServer2DExtension::PhysicsServer2DExtension() { +} + +PhysicsServer2DExtension::~PhysicsServer2DExtension() { +} diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h new file mode 100644 index 0000000000..4c83664b14 --- /dev/null +++ b/servers/extensions/physics_server_2d_extension.h @@ -0,0 +1,462 @@ +/*************************************************************************/ +/* physics_server_2d_extension.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICS_SERVER_2D_EXTENSION_H +#define PHYSICS_SERVER_2D_EXTENSION_H + +#include "core/extension/ext_wrappers.gen.inc" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" +#include "core/variant/type_info.h" +#include "core/variant/typed_array.h" +#include "servers/physics_server_2d.h" + +class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D { + GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D); + +protected: + static void _bind_methods(); + +public: + // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. + + EXBIND0RC(Vector2, get_total_gravity) + EXBIND0RC(real_t, get_total_angular_damp) + EXBIND0RC(real_t, get_total_linear_damp) + + EXBIND0RC(Vector2, get_center_of_mass) + EXBIND0RC(Vector2, get_center_of_mass_local) + EXBIND0RC(real_t, get_inverse_mass) + EXBIND0RC(real_t, get_inverse_inertia) + + EXBIND1(set_linear_velocity, const Vector2 &) + EXBIND0RC(Vector2, get_linear_velocity) + + EXBIND1(set_angular_velocity, real_t) + EXBIND0RC(real_t, get_angular_velocity) + + EXBIND1(set_transform, const Transform2D &) + EXBIND0RC(Transform2D, get_transform) + + EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &) + + EXBIND1(apply_central_impulse, const Vector2 &) + EXBIND1(apply_torque_impulse, real_t) + EXBIND2(apply_impulse, const Vector2 &, const Vector2 &) + + EXBIND1(apply_central_force, const Vector2 &) + EXBIND2(apply_force, const Vector2 &, const Vector2 &) + EXBIND1(apply_torque, real_t) + + EXBIND1(add_constant_central_force, const Vector2 &) + EXBIND2(add_constant_force, const Vector2 &, const Vector2 &) + EXBIND1(add_constant_torque, real_t) + + EXBIND1(set_constant_force, const Vector2 &) + EXBIND0RC(Vector2, get_constant_force) + + EXBIND1(set_constant_torque, real_t) + EXBIND0RC(real_t, get_constant_torque) + + EXBIND1(set_sleep_state, bool) + EXBIND0RC(bool, is_sleeping) + + EXBIND0RC(int, get_contact_count) + + EXBIND1RC(Vector2, get_contact_local_position, int) + EXBIND1RC(Vector2, get_contact_local_normal, int) + EXBIND1RC(int, get_contact_local_shape, int) + + EXBIND1RC(RID, get_contact_collider, int) + EXBIND1RC(Vector2, get_contact_collider_position, int) + EXBIND1RC(ObjectID, get_contact_collider_id, int) + EXBIND1RC(Object *, get_contact_collider_object, int) + EXBIND1RC(int, get_contact_collider_shape, int) + EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int) + + EXBIND0RC(real_t, get_step) + EXBIND0(integrate_forces) + + EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state) + + PhysicsDirectBodyState2DExtension(); +}; + +typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult; +typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult; +typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo; + +GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult) +GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult) +GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo) + +class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D { + GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D); + + thread_local static const HashSet<RID> *exclude; + +protected: + static void _bind_methods(); + bool is_body_excluded_from_query(const RID &p_body) const; + + GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDNativePtr<PhysicsServer2DExtensionRayResult>) + GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int) + GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int) + GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>) + GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector2>, int, GDNativePtr<int>) + GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeRestInfo>) + +public: + virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret); + exclude = nullptr; + return ret; + } + virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { + exclude = &p_parameters.exclude; + int ret = false; + GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); + exclude = nullptr; + return ret; + } + virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { + exclude = &p_parameters.exclude; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); + exclude = nullptr; + return ret; + } + virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret); + exclude = nullptr; + return ret; + } + virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret); + exclude = nullptr; + return ret; + } + virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret); + exclude = nullptr; + return ret; + } + + PhysicsDirectSpaceState2DExtension(); +}; + +typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult; + +struct PhysicsServer2DExtensionStateCallback { + void *instance = nullptr; + void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state); +}; + +GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult) +GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionStateCallback) + +class PhysicsServer2DExtension : public PhysicsServer2D { + GDCLASS(PhysicsServer2DExtension, PhysicsServer2D); + +protected: + static void _bind_methods(); + + GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>) + + GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>) + +public: + // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. + + EXBIND0R(RID, world_boundary_shape_create) + EXBIND0R(RID, separation_ray_shape_create) + EXBIND0R(RID, segment_shape_create) + EXBIND0R(RID, circle_shape_create) + EXBIND0R(RID, rectangle_shape_create) + EXBIND0R(RID, capsule_shape_create) + EXBIND0R(RID, convex_polygon_shape_create) + EXBIND0R(RID, concave_polygon_shape_create) + + EXBIND2(shape_set_data, RID, const Variant &) + EXBIND2(shape_set_custom_solver_bias, RID, real_t) + + EXBIND1RC(ShapeType, shape_get_type, RID) + EXBIND1RC(Variant, shape_get_data, RID) + EXBIND1RC(real_t, shape_get_custom_solver_bias, RID) + + virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override { + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret); + return ret; + } + + /* SPACE API */ + + EXBIND0R(RID, space_create) + EXBIND2(space_set_active, RID, bool) + EXBIND1RC(bool, space_is_active, RID) + + EXBIND3(space_set_param, RID, SpaceParameter, real_t) + EXBIND2RC(real_t, space_get_param, RID, SpaceParameter) + + EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID) + + EXBIND2(space_set_debug_contacts, RID, int) + EXBIND1RC(Vector<Vector2>, space_get_contacts, RID) + EXBIND1RC(int, space_get_contact_count, RID) + + /* AREA API */ + + //EXBIND0RID(area); + EXBIND0R(RID, area_create) + + EXBIND2(area_set_space, RID, RID) + EXBIND1RC(RID, area_get_space, RID) + + EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool) + EXBIND3(area_set_shape, RID, int, RID) + EXBIND3(area_set_shape_transform, RID, int, const Transform2D &) + + EXBIND1RC(int, area_get_shape_count, RID) + EXBIND2RC(RID, area_get_shape, RID, int) + EXBIND2RC(Transform2D, area_get_shape_transform, RID, int) + + EXBIND2(area_remove_shape, RID, int) + EXBIND1(area_clear_shapes, RID) + + EXBIND3(area_set_shape_disabled, RID, int, bool) + + EXBIND2(area_attach_object_instance_id, RID, ObjectID) + EXBIND1RC(ObjectID, area_get_object_instance_id, RID) + + EXBIND2(area_attach_canvas_instance_id, RID, ObjectID) + EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID) + + EXBIND3(area_set_param, RID, AreaParameter, const Variant &) + EXBIND2(area_set_transform, RID, const Transform2D &) + + EXBIND2RC(Variant, area_get_param, RID, AreaParameter) + EXBIND1RC(Transform2D, area_get_transform, RID) + + EXBIND2(area_set_collision_mask, RID, uint32_t) + EXBIND2(area_set_collision_layer, RID, uint32_t) + + EXBIND2(area_set_monitorable, RID, bool) + EXBIND2(area_set_pickable, RID, bool) + + EXBIND2(area_set_monitor_callback, RID, const Callable &) + EXBIND2(area_set_area_monitor_callback, RID, const Callable &) + + /* BODY API */ + + //EXBIND2RID(body,BodyMode,bool); + EXBIND0R(RID, body_create) + + EXBIND2(body_set_space, RID, RID) + EXBIND1RC(RID, body_get_space, RID) + + EXBIND2(body_set_mode, RID, BodyMode) + EXBIND1RC(BodyMode, body_get_mode, RID) + + EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool) + EXBIND3(body_set_shape, RID, int, RID) + EXBIND3(body_set_shape_transform, RID, int, const Transform2D &) + + EXBIND1RC(int, body_get_shape_count, RID) + EXBIND2RC(RID, body_get_shape, RID, int) + EXBIND2RC(Transform2D, body_get_shape_transform, RID, int) + + EXBIND3(body_set_shape_disabled, RID, int, bool) + EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t) + + EXBIND2(body_remove_shape, RID, int) + EXBIND1(body_clear_shapes, RID) + + EXBIND2(body_attach_object_instance_id, RID, ObjectID) + EXBIND1RC(ObjectID, body_get_object_instance_id, RID) + + EXBIND2(body_attach_canvas_instance_id, RID, ObjectID) + EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID) + + EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode) + EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID) + + EXBIND2(body_set_collision_layer, RID, uint32_t) + EXBIND1RC(uint32_t, body_get_collision_layer, RID) + + EXBIND2(body_set_collision_mask, RID, uint32_t) + EXBIND1RC(uint32_t, body_get_collision_mask, RID) + + EXBIND2(body_set_collision_priority, RID, real_t) + EXBIND1RC(real_t, body_get_collision_priority, RID) + + EXBIND3(body_set_param, RID, BodyParameter, const Variant &) + EXBIND2RC(Variant, body_get_param, RID, BodyParameter) + + EXBIND1(body_reset_mass_properties, RID) + + EXBIND3(body_set_state, RID, BodyState, const Variant &) + EXBIND2RC(Variant, body_get_state, RID, BodyState) + + EXBIND2(body_apply_central_impulse, RID, const Vector2 &) + EXBIND2(body_apply_torque_impulse, RID, real_t) + EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &) + + EXBIND2(body_apply_central_force, RID, const Vector2 &) + EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &) + EXBIND2(body_apply_torque, RID, real_t) + + EXBIND2(body_add_constant_central_force, RID, const Vector2 &) + EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &) + EXBIND2(body_add_constant_torque, RID, real_t) + + EXBIND2(body_set_constant_force, RID, const Vector2 &) + EXBIND1RC(Vector2, body_get_constant_force, RID) + + EXBIND2(body_set_constant_torque, RID, real_t) + EXBIND1RC(real_t, body_get_constant_torque, RID) + + EXBIND2(body_set_axis_velocity, RID, const Vector2 &) + + EXBIND2(body_add_collision_exception, RID, RID) + EXBIND2(body_remove_collision_exception, RID, RID) + GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID) + + void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override { + TypedArray<RID> ret; + GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret); + for (int i = 0; i < ret.size(); i++) { + p_exceptions->push_back(ret[i]); + } + } + + EXBIND2(body_set_max_contacts_reported, RID, int) + EXBIND1RC(int, body_get_max_contacts_reported, RID) + + EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t) + EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID) + + EXBIND2(body_set_omit_force_integration, RID, bool) + EXBIND1RC(bool, body_is_omitting_force_integration, RID) + + GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer2DExtensionStateCallback>) + void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override { + PhysicsServer2DExtensionStateCallback callback; + callback.callback = p_callback; + callback.instance = p_instance; + GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback); + } + EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &) + + virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret); + return ret; + } + + EXBIND2(body_set_pickable, RID, bool) + + EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID) + + GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionMotionResult>) + + thread_local static const HashSet<RID> *exclude_bodies; + thread_local static const HashSet<ObjectID> *exclude_objects; + + bool body_test_motion_is_excluding_body(RID p_body) const; + bool body_test_motion_is_excluding_object(ObjectID p_object) const; + + bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { + bool ret = false; + exclude_bodies = &p_parameters.exclude_bodies; + exclude_objects = &p_parameters.exclude_objects; + GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret); + exclude_bodies = nullptr; + exclude_objects = nullptr; + return ret; + } + + /* JOINT API */ + + EXBIND0R(RID, joint_create) + + EXBIND1(joint_clear, RID) + + EXBIND3(joint_set_param, RID, JointParam, real_t) + EXBIND2RC(real_t, joint_get_param, RID, JointParam) + + EXBIND2(joint_disable_collisions_between_bodies, RID, bool) + EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID) + + EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID) + EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID) + EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID) + + EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t) + EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam) + + EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t) + EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam) + + EXBIND1RC(JointType, joint_get_type, RID) + + /* MISC */ + + GDVIRTUAL1(_free_rid, RID) + virtual void free(RID p_rid) override { + GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid); + } + + EXBIND1(set_active, bool) + + EXBIND0(init) + EXBIND1(step, real_t) + EXBIND0(sync) + EXBIND0(flush_queries) + EXBIND0(end_sync) + EXBIND0(finish) + + EXBIND0RC(bool, is_flushing_queries) + EXBIND1R(int, get_process_info, ProcessInfo) + + PhysicsServer2DExtension(); + ~PhysicsServer2DExtension(); +}; + +#endif // PHYSICS_SERVER_2D_EXTENSION_H diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 6424915b58..528ac18f88 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -850,6 +850,8 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS); BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE); + BIND_ENUM_CONSTANT(PIN_JOINT_SOFTNESS); + BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH); BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS); BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index f7c44533bf..f1e05e7a46 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -820,6 +820,7 @@ VARIANT_ENUM_CAST(PhysicsServer2D::BodyState); VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode); VARIANT_ENUM_CAST(PhysicsServer2D::JointParam); VARIANT_ENUM_CAST(PhysicsServer2D::JointType); +VARIANT_ENUM_CAST(PhysicsServer2D::PinJointParam); VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam); VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus); VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index db473f6296..2e794683b9 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -72,6 +72,7 @@ #include "rendering/rendering_device.h" #include "rendering/rendering_device_binds.h" #include "rendering_server.h" +#include "servers/extensions/physics_server_2d_extension.h" #include "servers/extensions/physics_server_3d_extension.h" #include "servers/rendering/shader_types.h" #include "text/text_server_dummy.h" @@ -133,6 +134,16 @@ void register_server_types() { GDREGISTER_CLASS(AudioServer); GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D); + GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension); + GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension); + GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension); + + GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)"); + GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D); GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension); diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h index 1eb4fd854f..336049852d 100644 --- a/servers/rendering/dummy/storage/mesh_storage.h +++ b/servers/rendering/dummy/storage/mesh_storage.h @@ -81,6 +81,7 @@ public: s->vertex_count = p_surface.vertex_count; s->index_data = p_surface.index_data; s->index_count = p_surface.index_count; + s->skin_data = p_surface.skin_data; } virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; } |