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-rw-r--r--.github/workflows/static_checks.yml14
-rw-r--r--core/config/engine.cpp39
-rw-r--r--core/config/engine.h10
-rw-r--r--core/input/input_event.cpp14
-rw-r--r--core/input/input_event.h2
-rw-r--r--core/io/json.cpp23
-rw-r--r--core/io/json.h3
-rw-r--r--core/math/vector3.cpp16
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/object/class_db.cpp4
-rw-r--r--core/object/object.cpp3
-rw-r--r--core/object/object.h16
-rw-r--r--core/os/os.cpp4
-rw-r--r--core/os/os.h3
-rw-r--r--core/string/ustring.cpp6
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml3
-rw-r--r--doc/classes/AnimationNodeTransition.xml4
-rw-r--r--doc/classes/BaseMaterial3D.xml2
-rw-r--r--doc/classes/Button.xml2
-rw-r--r--doc/classes/CheckBox.xml2
-rw-r--r--doc/classes/CheckButton.xml2
-rw-r--r--doc/classes/EditorInterface.xml7
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorUndoRedoManager.xml118
-rw-r--r--doc/classes/JSON.xml17
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/OptionButton.xml2
-rw-r--r--drivers/gles3/shaders/scene.glsl22
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp17
-rw-r--r--editor/animation_bezier_editor.cpp3
-rw-r--r--editor/animation_bezier_editor.h5
-rw-r--r--editor/animation_track_editor.cpp46
-rw-r--r--editor/animation_track_editor.h16
-rw-r--r--editor/animation_track_editor_plugins.cpp1
-rw-r--r--editor/array_property_edit.cpp7
-rw-r--r--editor/connections_dialog.cpp5
-rw-r--r--editor/connections_dialog.h6
-rw-r--r--editor/debugger/editor_debugger_node.cpp8
-rw-r--r--editor/debugger/editor_debugger_node.h2
-rw-r--r--editor/debugger/script_editor_debugger.cpp3
-rw-r--r--editor/dictionary_property_edit.cpp5
-rw-r--r--editor/editor_audio_buses.cpp39
-rw-r--r--editor/editor_autoload_settings.cpp11
-rw-r--r--editor/editor_data.cpp78
-rw-r--r--editor/editor_data.h20
-rw-r--r--editor/editor_file_system.cpp5
-rw-r--r--editor/editor_inspector.cpp19
-rw-r--r--editor/editor_inspector.h11
-rw-r--r--editor/editor_locale_dialog.cpp1
-rw-r--r--editor/editor_locale_dialog.h4
-rw-r--r--editor/editor_log.cpp6
-rw-r--r--editor/editor_log.h3
-rw-r--r--editor/editor_node.cpp130
-rw-r--r--editor/editor_node.h12
-rw-r--r--editor/editor_plugin.cpp15
-rw-r--r--editor/editor_plugin.h8
-rw-r--r--editor/editor_run.cpp9
-rw-r--r--editor/editor_settings_dialog.cpp10
-rw-r--r--editor/editor_settings_dialog.h4
-rw-r--r--editor/editor_undo_redo_manager.cpp442
-rw-r--r--editor/editor_undo_redo_manager.h134
-rw-r--r--editor/groups_editor.cpp9
-rw-r--r--editor/groups_editor.h11
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp157
-rw-r--r--editor/import/resource_importer_scene.cpp16
-rw-r--r--editor/import/resource_importer_scene.h2
-rw-r--r--editor/inspector_dock.cpp5
-rw-r--r--editor/localization_editor.cpp1
-rw-r--r--editor/localization_editor.h2
-rw-r--r--editor/multi_node_edit.cpp3
-rw-r--r--editor/node_dock.cpp2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp1
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h3
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp1
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h3
-rw-r--r--editor/plugins/animation_library_editor.cpp25
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/animation_player_editor_plugin.h5
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp1
-rw-r--r--editor/plugins/animation_state_machine_editor.h3
-rw-r--r--editor/plugins/audio_stream_randomizer_editor_plugin.cpp5
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp55
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h5
-rw-r--r--editor/plugins/cast_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/cast_2d_editor_plugin.h3
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h3
-rw-r--r--editor/plugins/control_editor_plugin.cpp1
-rw-r--r--editor/plugins/control_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h3
-rw-r--r--editor/plugins/curve_editor_plugin.cpp54
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h3
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp3
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h6
-rw-r--r--editor/plugins/material_editor_plugin.cpp7
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp15
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp43
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp42
-rw-r--r--editor/plugins/node_3d_editor_plugin.h9
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/path_2d_editor_plugin.h3
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp13
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h3
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp6
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h5
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp11
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h3
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp9
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp7
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h5
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp1
-rw-r--r--editor/plugins/texture_region_editor_plugin.h3
-rw-r--r--editor/plugins/theme_editor_plugin.cpp49
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp1
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h3
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp26
-rw-r--r--editor/plugins/tiles/tile_data_editors.h14
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp5
-rw-r--r--editor/plugins/tiles/tile_map_editor.h8
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp1
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp14
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp9
-rw-r--r--editor/plugins/tiles/tile_set_editor.h4
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp13
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h3
-rw-r--r--editor/project_manager.cpp29
-rw-r--r--editor/project_settings_editor.cpp5
-rw-r--r--editor/project_settings_editor.h4
-rw-r--r--editor/rename_dialog.cpp5
-rw-r--r--editor/rename_dialog.h7
-rw-r--r--editor/scene_tree_dock.cpp360
-rw-r--r--editor/scene_tree_editor.cpp14
-rw-r--r--editor/scene_tree_editor.h7
-rw-r--r--editor/shader_globals_editor.cpp7
-rw-r--r--editor/shader_globals_editor.h1
-rw-r--r--gles3_builders.py8
-rw-r--r--glsl_builders.py126
-rw-r--r--main/main.cpp78
-rw-r--r--main/main.h11
-rwxr-xr-xmisc/scripts/clang_format.sh3
-rwxr-xr-xmisc/scripts/pytest_builders.sh5
-rw-r--r--modules/csg/csg_shape.cpp27
-rw-r--r--modules/csg/csg_shape.h4
-rw-r--r--modules/csg/editor/csg_gizmos.cpp10
-rw-r--r--modules/gltf/doc_classes/GLTFCamera.xml13
-rw-r--r--modules/gltf/gltf_document.cpp87
-rw-r--r--modules/gltf/structures/gltf_camera.cpp15
-rw-r--r--modules/gltf/structures/gltf_camera.h27
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp1
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.h3
-rw-r--r--modules/multiplayer/editor/replication_editor_plugin.cpp7
-rw-r--r--modules/noise/fastnoise_lite.cpp18
-rw-r--r--modules/noise/fastnoise_lite.h2
-rw-r--r--modules/noise/noise_texture.cpp10
-rw-r--r--modules/noise/noise_texture.h2
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp9
-rw-r--r--modules/visual_script/editor/visual_script_editor.h4
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp194
-rw-r--r--modules/visual_script/visual_script_func_nodes.h8
-rw-r--r--modules/visual_script/visual_script_nodes.cpp74
-rw-r--r--modules/visual_script/visual_script_nodes.h20
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp24
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h4
-rw-r--r--platform/javascript/os_javascript.h1
-rw-r--r--scene/2d/animated_sprite_2d.cpp26
-rw-r--r--scene/2d/animated_sprite_2d.h2
-rw-r--r--scene/2d/area_2d.cpp26
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/camera_2d.cpp6
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/cpu_particles_2d.cpp30
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/gpu_particles_2d.h2
-rw-r--r--scene/2d/light_2d.cpp6
-rw-r--r--scene/2d/light_2d.h2
-rw-r--r--scene/2d/navigation_obstacle_2d.h2
-rw-r--r--scene/2d/path_2d.cpp6
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/polygon_2d.cpp6
-rw-r--r--scene/2d/polygon_2d.h2
-rw-r--r--scene/2d/sprite_2d.cpp18
-rw-r--r--scene/2d/sprite_2d.h2
-rw-r--r--scene/3d/area_3d.cpp28
-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/bone_attachment_3d.cpp14
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/camera_3d.h2
-rw-r--r--scene/3d/cpu_particles_3d.cpp32
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/decal.cpp7
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/fog_volume.cpp7
-rw-r--r--scene/3d/fog_volume.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp10
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/label_3d.cpp18
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/3d/light_3d.cpp36
-rw-r--r--scene/3d/light_3d.h4
-rw-r--r--scene/3d/lightmap_gi.cpp15
-rw-r--r--scene/3d/lightmap_gi.h2
-rw-r--r--scene/3d/navigation_obstacle_3d.h2
-rw-r--r--scene/3d/node_3d.cpp22
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/path_3d.cpp7
-rw-r--r--scene/3d/path_3d.h2
-rw-r--r--scene/3d/physics_body_3d.cpp14
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/3d/reflection_probe.cpp7
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/skeleton_3d.cpp22
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/skeleton_ik_3d.cpp14
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.cpp75
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/xr_nodes.cpp12
-rw-r--r--scene/3d/xr_nodes.h2
-rw-r--r--scene/animation/animation_blend_space_1d.cpp9
-rw-r--r--scene/animation/animation_blend_space_1d.h2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp13
-rw-r--r--scene/animation/animation_blend_space_2d.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp53
-rw-r--r--scene/animation/animation_blend_tree.h14
-rw-r--r--scene/animation/animation_node_state_machine.cpp21
-rw-r--r--scene/animation/animation_node_state_machine.h7
-rw-r--r--scene/animation/animation_player.cpp11
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree.cpp6
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/audio/audio_stream_player.cpp8
-rw-r--r--scene/audio/audio_stream_player.h2
-rw-r--r--scene/gui/button.cpp10
-rw-r--r--scene/gui/check_box.cpp2
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/control.cpp149
-rw-r--r--scene/gui/control.h9
-rw-r--r--scene/gui/graph_node.cpp7
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/line_edit.cpp6
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/option_button.cpp8
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/tree.cpp34
-rw-r--r--scene/gui/tree.h7
-rw-r--r--scene/gui/video_stream_player.h2
-rw-r--r--scene/main/canvas_layer.cpp6
-rw-r--r--scene/main/canvas_layer.h2
-rw-r--r--scene/main/viewport.cpp6
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp6
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/resources/animation.cpp378
-rw-r--r--scene/resources/animation.h17
-rw-r--r--scene/resources/bone_map.cpp2
-rw-r--r--scene/resources/bone_map.h2
-rw-r--r--scene/resources/camera_effects.cpp10
-rw-r--r--scene/resources/camera_effects.h2
-rw-r--r--scene/resources/canvas_item_material.cpp6
-rw-r--r--scene/resources/canvas_item_material.h2
-rw-r--r--scene/resources/environment.cpp42
-rw-r--r--scene/resources/environment.h2
-rw-r--r--scene/resources/material.cpp174
-rw-r--r--scene/resources/material.h4
-rw-r--r--scene/resources/mesh.cpp149
-rw-r--r--scene/resources/navigation_mesh.cpp10
-rw-r--r--scene/resources/navigation_mesh.h2
-rw-r--r--scene/resources/particles_material.cpp58
-rw-r--r--scene/resources/particles_material.h2
-rw-r--r--scene/resources/skeleton_profile.cpp14
-rw-r--r--scene/resources/skeleton_profile.h2
-rw-r--r--scene/resources/style_box.cpp6
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/texture.cpp12
-rw-r--r--scene/resources/texture.h8
-rw-r--r--scene/resources/tile_set.cpp10
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/visual_shader.cpp6
-rw-r--r--scene/resources/visual_shader.h2
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp8
-rw-r--r--servers/audio/effects/audio_effect_chorus.h2
-rw-r--r--servers/audio/effects/audio_effect_compressor.cpp6
-rw-r--r--servers/audio/effects/audio_effect_compressor.h2
-rw-r--r--servers/audio/effects/audio_effect_filter.h18
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl18
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl18
-rw-r--r--servers/rendering/renderer_rd/shaders/skeleton.glsl64
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp9
-rw-r--r--servers/rendering_server.cpp51
-rw-r--r--tests/python_build/conftest.py26
-rw-r--r--tests/python_build/fixtures/gles3/_included.glsl1
-rw-r--r--tests/python_build/fixtures/gles3/vertex_fragment.glsl34
-rw-r--r--tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl50
-rw-r--r--tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json52
-rw-r--r--tests/python_build/fixtures/glsl/_included.glsl1
-rw-r--r--tests/python_build/fixtures/glsl/compute.glsl12
-rw-r--r--tests/python_build/fixtures/glsl/compute_expected_full.glsl8
-rw-r--r--tests/python_build/fixtures/glsl/compute_expected_parts.json3
-rw-r--r--tests/python_build/fixtures/glsl/vertex_fragment.glsl32
-rw-r--r--tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl8
-rw-r--r--tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json3
-rw-r--r--tests/python_build/fixtures/rd_glsl/_included.glsl1
-rw-r--r--tests/python_build/fixtures/rd_glsl/compute.glsl13
-rw-r--r--tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl20
-rw-r--r--tests/python_build/fixtures/rd_glsl/compute_expected_parts.json28
-rw-r--r--tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl25
-rw-r--r--tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl23
-rw-r--r--tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json40
-rw-r--r--tests/python_build/test_gles3_builder.py31
-rw-r--r--tests/python_build/test_glsl_builder.py37
333 files changed, 3805 insertions, 2199 deletions
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index 81c7042663..fea82791ed 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -27,16 +27,12 @@ jobs:
sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils
sudo update-alternatives --remove-all clang-format
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-13 100
- sudo pip3 install black==22.3.0 pygments
+ sudo pip3 install black==22.3.0 pygments pytest
- name: File formatting checks (file_format.sh)
run: |
bash ./misc/scripts/file_format.sh
- - name: Style checks via clang-format (clang_format.sh)
- run: |
- bash ./misc/scripts/clang_format.sh
-
- name: Header guards formatting checks (header_guards.sh)
run: |
bash ./misc/scripts/header_guards.sh
@@ -45,6 +41,10 @@ jobs:
run: |
bash ./misc/scripts/black_format.sh
+ - name: Python builders checks via pytest (pytest_builders.sh)
+ run: |
+ bash ./misc/scripts/pytest_builders.sh
+
- name: JavaScript style and documentation checks via ESLint and JSDoc
run: |
cd platform/javascript
@@ -59,3 +59,7 @@ jobs:
- name: Documentation checks
run: |
doc/tools/make_rst.py --dry-run --color doc/classes modules
+
+ - name: Style checks via clang-format (clang_format.sh)
+ run: |
+ bash ./misc/scripts/clang_format.sh
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index e1da9eb44e..6606557fce 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -33,7 +33,9 @@
#include "core/authors.gen.h"
#include "core/config/project_settings.h"
#include "core/donors.gen.h"
+#include "core/io/json.h"
#include "core/license.gen.h"
+#include "core/os/os.h"
#include "core/version.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
@@ -307,6 +309,43 @@ Engine::Engine() {
singleton = this;
}
+void Engine::startup_begin() {
+ startup_benchmark_total_from = OS::get_singleton()->get_ticks_usec();
+}
+
+void Engine::startup_benchmark_begin_measure(const String &p_what) {
+ startup_benchmark_section = p_what;
+ startup_benchmark_from = OS::get_singleton()->get_ticks_usec();
+}
+void Engine::startup_benchmark_end_measure() {
+ uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_from;
+ double total_f = double(total) / double(1000000);
+
+ startup_benchmark_json[startup_benchmark_section] = total_f;
+}
+
+void Engine::startup_dump(const String &p_to_file) {
+ uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_total_from;
+ double total_f = double(total) / double(1000000);
+ startup_benchmark_json["total_time"] = total_f;
+
+ if (!p_to_file.is_empty()) {
+ Ref<FileAccess> f = FileAccess::open(p_to_file, FileAccess::WRITE);
+ if (f.is_valid()) {
+ Ref<JSON> json;
+ json.instantiate();
+ f->store_string(json->stringify(startup_benchmark_json, "\t", false, true));
+ }
+ } else {
+ List<Variant> keys;
+ startup_benchmark_json.get_key_list(&keys);
+ print_line("STARTUP BENCHMARK:");
+ for (const Variant &K : keys) {
+ print_line("\t-", K, ": ", startup_benchmark_json[K], +" sec.");
+ }
+ }
+}
+
Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
name(p_name),
ptr(p_ptr),
diff --git a/core/config/engine.h b/core/config/engine.h
index 649be23717..b4364dbda4 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -79,6 +79,11 @@ private:
String write_movie_path;
String shader_cache_path;
+ Dictionary startup_benchmark_json;
+ String startup_benchmark_section;
+ uint64_t startup_benchmark_from = 0;
+ uint64_t startup_benchmark_total_from = 0;
+
public:
static Engine *get_singleton();
@@ -151,6 +156,11 @@ public:
bool is_validation_layers_enabled() const;
int32_t get_gpu_index() const;
+ void startup_begin();
+ void startup_benchmark_begin_measure(const String &p_what);
+ void startup_benchmark_end_measure();
+ void startup_dump(const String &p_to_file);
+
Engine();
virtual ~Engine() {}
};
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 8ad2193fca..3f02d80c26 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -274,24 +274,24 @@ void InputEventWithModifiers::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_pressed"), "set_command_pressed", "is_command_pressed");
}
-void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
+void InputEventWithModifiers::_validate_property(PropertyInfo &p_property) const {
if (store_command) {
// If we only want to Store "Command".
#ifdef APPLE_STYLE_KEYS
// Don't store "Meta" on Mac.
- if (property.name == "meta_pressed") {
- property.usage ^= PROPERTY_USAGE_STORAGE;
+ if (p_property.name == "meta_pressed") {
+ p_property.usage ^= PROPERTY_USAGE_STORAGE;
}
#else
// Don't store "Ctrl".
- if (property.name == "ctrl_pressed") {
- property.usage ^= PROPERTY_USAGE_STORAGE;
+ if (p_property.name == "ctrl_pressed") {
+ p_property.usage ^= PROPERTY_USAGE_STORAGE;
}
#endif
} else {
// We don't want to store command, only ctrl or meta (on mac).
- if (property.name == "command_pressed") {
- property.usage ^= PROPERTY_USAGE_STORAGE;
+ if (p_property.name == "command_pressed") {
+ p_property.usage ^= PROPERTY_USAGE_STORAGE;
}
}
}
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 59a2df497c..6cfc031c8a 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -128,7 +128,7 @@ class InputEventWithModifiers : public InputEventFromWindow {
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_store_command(bool p_enabled);
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 4c4d91f851..91500ff3d5 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -528,11 +528,6 @@ Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_st
return err;
}
-String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
- HashSet<const void *> markers;
- return _stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
-}
-
Error JSON::parse(const String &p_json_string) {
Error err = _parse_string(p_json_string, data, err_str, err_line);
if (err == Error::OK) {
@@ -541,8 +536,24 @@ Error JSON::parse(const String &p_json_string) {
return err;
}
+String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ Ref<JSON> jason;
+ jason.instantiate();
+ HashSet<const void *> markers;
+ return jason->_stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
+}
+
+Variant JSON::parse_string(const String &p_json_string) {
+ Ref<JSON> jason;
+ jason.instantiate();
+ Error error = jason->parse(p_json_string);
+ ERR_FAIL_COND_V_MSG(error != Error::OK, Variant(), vformat("Parse JSON failed. Error at line %d: %s", jason->get_error_line(), jason->get_error_message()));
+ return jason->get_data();
+}
+
void JSON::_bind_methods() {
- ClassDB::bind_method(D_METHOD("stringify", "data", "indent", "sort_keys", "full_precision"), &JSON::stringify, DEFVAL(""), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_static_method("JSON", D_METHOD("stringify", "data", "indent", "sort_keys", "full_precision"), &JSON::stringify, DEFVAL(""), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_static_method("JSON", D_METHOD("parse_string", "json_string"), &JSON::parse_string);
ClassDB::bind_method(D_METHOD("parse", "json_string"), &JSON::parse);
ClassDB::bind_method(D_METHOD("get_data"), &JSON::get_data);
diff --git a/core/io/json.h b/core/io/json.h
index 6ba0a8c76b..840b1cc08a 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -81,8 +81,9 @@ protected:
static void _bind_methods();
public:
- String stringify(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
Error parse(const String &p_json_string);
+ static String stringify(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
+ static Variant parse_string(const String &p_json_string);
inline Variant get_data() const { return data; }
inline int get_error_line() const { return err_line; }
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index d71d365053..fdbbb8cb5c 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -117,6 +117,22 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
return n.normalized();
}
+Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
+ Vector2 res = this->octahedron_encode();
+ res.y = res.y * 0.5f + 0.5f;
+ res.y = sign >= 0.0f ? res.y : 1 - res.y;
+ return res;
+}
+
+Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *sign) {
+ Vector2 oct_compressed = p_oct;
+ oct_compressed.y = oct_compressed.y * 2 - 1;
+ *sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f;
+ oct_compressed.y = Math::abs(oct_compressed.y);
+ Vector3 res = Vector3::octahedron_decode(oct_compressed);
+ return res;
+}
+
Basis Vector3::outer(const Vector3 &p_with) const {
Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index eb654008b2..7cae6e2481 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -112,6 +112,8 @@ struct _NO_DISCARD_ Vector3 {
Vector2 octahedron_encode() const;
static Vector3 octahedron_decode(const Vector2 &p_oct);
+ Vector2 octahedron_tangent_encode(const float sign) const;
+ static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index 9790cc44e3..99b20560da 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -981,7 +981,7 @@ void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p
if (p_validator) {
// Making a copy as we may modify it.
PropertyInfo pi_mut = pi;
- p_validator->_validate_property(pi_mut);
+ p_validator->validate_property(pi_mut);
p_list->push_back(pi_mut);
} else {
p_list->push_back(pi);
@@ -1022,7 +1022,7 @@ bool ClassDB::get_property_info(const StringName &p_class, const StringName &p_p
if (check->property_map.has(p_property)) {
PropertyInfo pinfo = check->property_map[p_property];
if (p_validator) {
- p_validator->_validate_property(pinfo);
+ p_validator->validate_property(pinfo);
}
if (r_info) {
*r_info = pinfo;
diff --git a/core/object/object.cpp b/core/object/object.cpp
index a95ba7992b..5203685c7f 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -515,7 +515,8 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
}
}
-void Object::_validate_property(PropertyInfo &property) const {
+void Object::validate_property(PropertyInfo &p_property) const {
+ _validate_propertyv(p_property);
}
bool Object::property_can_revert(const String &p_name) const {
diff --git a/core/object/object.h b/core/object/object.h
index 154ef176d3..093b104664 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -471,6 +471,15 @@ protected:
m_inherits::_get_property_listv(p_list, p_reversed); \
} \
} \
+ _FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo & p_property) const { \
+ return (void(Object::*)(PropertyInfo &) const) & m_class::_validate_property; \
+ } \
+ virtual void _validate_propertyv(PropertyInfo &p_property) const override { \
+ m_inherits::_validate_propertyv(p_property); \
+ if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
+ _validate_property(p_property); \
+ } \
+ } \
_FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const { \
return (bool(Object::*)(const StringName &) const) & m_class::_property_can_revert; \
} \
@@ -637,6 +646,7 @@ protected:
virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
+ virtual void _validate_propertyv(PropertyInfo &p_property) const {};
virtual bool _property_can_revertv(const StringName &p_name) const { return false; };
virtual bool _property_get_revertv(const StringName &p_name, Variant &r_property) const { return false; };
virtual void _notificationv(int p_notification, bool p_reversed) {}
@@ -645,6 +655,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_property) { return false; };
bool _get(const StringName &p_name, Variant &r_property) const { return false; };
void _get_property_list(List<PropertyInfo> *p_list) const {};
+ void _validate_property(PropertyInfo &p_property) const {};
bool _property_can_revert(const StringName &p_name) const { return false; };
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; };
void _notification(int p_notification) {}
@@ -661,6 +672,9 @@ protected:
_FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
return &Object::_get_property_list;
}
+ _FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo &p_property) const {
+ return &Object::_validate_property;
+ }
_FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const {
return &Object::_property_can_revert;
}
@@ -690,7 +704,6 @@ protected:
void _clear_internal_resource_paths(const Variant &p_var);
friend class ClassDB;
- virtual void _validate_property(PropertyInfo &property) const;
void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
@@ -791,6 +804,7 @@ public:
Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const;
void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
+ void validate_property(PropertyInfo &p_property) const;
bool property_can_revert(const String &p_name) const;
Variant property_get_revert(const String &p_name) const;
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 1358c926d1..6091079241 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -166,10 +166,6 @@ bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
-bool OS::is_single_window() const {
- return _single_window;
-}
-
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
diff --git a/core/os/os.h b/core/os/os.h
index 9152b797ef..be9d73c22d 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -52,7 +52,6 @@ class OS {
int low_processor_usage_mode_sleep_usec = 10000;
bool _verbose_stdout = false;
bool _debug_stdout = false;
- bool _single_window = false;
String _local_clipboard;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
bool _allow_hidpi = false;
@@ -243,8 +242,6 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
- virtual bool is_single_window() const;
-
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index e93375bff7..13be7516d5 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -531,10 +531,12 @@ String &String::operator+=(const String &p_str) {
resize(lhs_len + rhs_len + 1);
- const char32_t *src = p_str.get_data();
+ const char32_t *src = p_str.ptr();
char32_t *dst = ptrw() + lhs_len;
- memcpy(dst, src, (rhs_len + 1) * sizeof(char32_t));
+ // Don't copy the terminating null with `memcpy` to avoid undefined behavior when string is being added to itself (it would overlap the destination).
+ memcpy(dst, src, rhs_len * sizeof(char32_t));
+ *(dst + rhs_len) = _null;
return *this;
}
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 0badb831de..beb259b12b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -37,6 +37,9 @@
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
The transition type.
</member>
+ <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ Ease curve for better control over cross-fade between this state and the next.
+ </member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
The time to cross-fade between this state and the next.
</member>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index a5de170ccd..d574bc044d 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -46,7 +46,9 @@
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of available input ports for this node.
</member>
- <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
+ <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ </member>
+ <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
Cross-fading time (in seconds) between each animation connected to the inputs.
</member>
</members>
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 044e2db5a3..fcdf59e36e 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -398,6 +398,7 @@
</member>
<member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness" default="1.0">
A lower number blends the texture more softly while a higher number blends the texture more sharply.
+ [b]Note:[/b] [member uv1_triplanar_sharpness] is clamped between [code]0.0[/code] and [code]150.0[/code] (inclusive) as values outside that range can look broken depending on the mesh.
</member>
<member name="uv1_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in world space rather than object local space. See also [member uv1_triplanar].
@@ -413,6 +414,7 @@
</member>
<member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness" default="1.0">
A lower number blends the texture more softly while a higher number blends the texture more sharply.
+ [b]Note:[/b] [member uv2_triplanar_sharpness] is clamped between [code]0.0[/code] and [code]150.0[/code] (inclusive) as values outside that range can look broken depending on the mesh.
</member>
<member name="uv2_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated in world space rather than object local space. See also [member uv2_triplanar].
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 1cd9ca0afb..e78cdfc951 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -114,7 +114,7 @@
Icon modulate [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="2">
- The horizontal space between [Button]'s icon and text.
+ The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 6483faf763..d39b75ae52 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -39,7 +39,7 @@
The vertical offset used when rendering the check icons (in pixels).
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
- The separation between the check icon and the text (in pixels).
+ The separation between the check icon and the text (in pixels). Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 51b0411f4e..f49da69926 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -39,7 +39,7 @@
The vertical offset used when rendering the toggle icons (in pixels).
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
- The separation between the toggle icon and the text (in pixels).
+ The separation between the toggle icon and the text (in pixels). Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 1dd53e1394..beed364974 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -206,6 +206,13 @@
Reloads the scene at the given path.
</description>
</method>
+ <method name="restart_editor">
+ <return type="void" />
+ <param index="0" name="save" type="bool" default="true" />
+ <description>
+ Restarts the editor. This closes the editor and then opens the same project. If [param save] is [code]true[/code], the project will be saved before restarting.
+ </description>
+ </method>
<method name="save_scene">
<return type="int" enum="Error" />
<description>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 5a1037aebe..fdd3807b69 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -532,7 +532,7 @@
</description>
</method>
<method name="get_undo_redo">
- <return type="UndoRedo" />
+ <return type="EditorUndoRedoManager" />
<description>
Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
</description>
diff --git a/doc/classes/EditorUndoRedoManager.xml b/doc/classes/EditorUndoRedoManager.xml
new file mode 100644
index 0000000000..1350e4487c
--- /dev/null
+++ b/doc/classes/EditorUndoRedoManager.xml
@@ -0,0 +1,118 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorUndoRedoManager" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Manages undo history of scenes opened in the editor.
+ </brief_description>
+ <description>
+ [EditorUndoRedoManager] is a manager for [UndoRedo] objects associated with edited scenes. Each scene has its own undo history and [EditorUndoRedoManager] ensures that each action performed in the editor gets associated with a proper scene. For actions not related to scenes ([ProjectSettings] edits, external resources, etc.), a separate global history is used.
+ The usage is mostly the same as [UndoRedo]. You create and commit actions and the manager automatically decides under-the-hood what scenes it belongs to. The scene is deduced based on the first operation in an action, using the object from the operation. The rules are as follows:
+ - If the object is a [Node], use the currently edited scene;
+ - If the object is a built-in resource, use the scene from its path;
+ - If the object is external resource or anything else, use global history.
+ This guessing can sometimes yield false results, so you can provide a custom context object when creating an action.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_do_method" qualifiers="vararg">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="method" type="StringName" />
+ <description>
+ Register a method that will be called when the action is committed (i.e. the "do" action).
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_do_property">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="property" type="StringName" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ Register a property value change for "do".
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_do_reference">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <description>
+ Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
+ </description>
+ </method>
+ <method name="add_undo_method" qualifiers="vararg">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="method" type="StringName" />
+ <description>
+ Register a method that will be called when the action is undone (i.e. the "undo" action).
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_undo_property">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="property" type="StringName" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ Register a property value change for "undo".
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_undo_reference">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <description>
+ Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
+ </description>
+ </method>
+ <method name="commit_action">
+ <return type="void" />
+ <param index="0" name="execute" type="bool" default="true" />
+ <description>
+ Commit the action. If [param execute] is true (default), all "do" methods/properties are called/set when this function is called.
+ </description>
+ </method>
+ <method name="create_action">
+ <return type="void" />
+ <param index="0" name="name" type="String" />
+ <param index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
+ <param index="2" name="custom_context" type="Object" default="null" />
+ <description>
+ Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
+ The way actions are merged is dictated by the [param merge_mode] argument. See [enum UndoRedo.MergeMode] for details.
+ If [param custom_context] object is provided, it will be used for deducing target history (instead of using the first operation).
+ </description>
+ </method>
+ <method name="get_history_undo_redo" qualifiers="const">
+ <return type="UndoRedo" />
+ <param index="0" name="id" type="int" />
+ <description>
+ Returns the [UndoRedo] object associated with the given history [param id].
+ [param id] above [code]0[/code] are mapped to the opened scene tabs (but it doesn't match their order). [param id] of [code]0[/code] or lower have special meaning (see [enum SpecialHistory]).
+ Best used with [method get_object_history_id]. This method is only provided in case you need some more advanced methods of [UndoRedo] (but keep in mind that directly operating on the [UndoRedo] object might affect editor's stability).
+ </description>
+ </method>
+ <method name="get_object_history_id" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="object" type="Object" />
+ <description>
+ Returns the history ID deduced from the given [param object]. It can be used with [method get_history_undo_redo].
+ </description>
+ </method>
+ <method name="is_committing_action" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the [EditorUndoRedoManager] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="GLOBAL_HISTORY" value="0" enum="SpecialHistory">
+ Global history not associated with any scene, but with external resources etc.
+ </constant>
+ <constant name="INVALID_HISTORY" value="-99" enum="SpecialHistory">
+ Invalid "null" history. It's a special value, not associated with any object.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index 49ebb55a52..46e46cc164 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -10,8 +10,7 @@
[b]Example[/b]
[codeblock]
var data_to_send = ["a", "b", "c"]
- var json = JSON.new()
- var json_string = json.stringify(data_to_send)
+ var json_string = JSON.stringify(data_to_send)
# Save data
# ...
# Retrieve data
@@ -25,6 +24,10 @@
else:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
[/codeblock]
+ Alternatively, you can parse string using the static [method parse_string] method, but it doesn't allow to handle errors.
+ [codeblock]
+ var data = JSON.parse_string(json_string) # Returns null if parsing failed.
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -54,9 +57,17 @@
<description>
Attempts to parse the [param json_string] provided.
Returns an [enum Error]. If the parse was successful, it returns [code]OK[/code] and the result can be retrieved using [method get_data]. If unsuccessful, use [method get_error_line] and [method get_error_message] for identifying the source of the failure.
+ Non-static variant of [method parse_string], if you want custom error handling.
+ </description>
+ </method>
+ <method name="parse_string" qualifiers="static">
+ <return type="Variant" />
+ <param index="0" name="json_string" type="String" />
+ <description>
+ Attempts to parse the [param json_string] provided and returns the parsed data. Returns [code]null[/code] if parse failed.
</description>
</method>
- <method name="stringify">
+ <method name="stringify" qualifiers="static">
<return type="String" />
<param index="0" name="data" type="Variant" />
<param index="1" name="indent" type="String" default="&quot;&quot;" />
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 8baa724292..1f38510e83 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -65,7 +65,7 @@
Text [Color] used when the [MenuButton] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="3">
- The horizontal space between [MenuButton]'s icon and text.
+ The horizontal space between [MenuButton]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index a552a2c16c..f10c096c1b 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -246,7 +246,7 @@
The horizontal space between the arrow icon and the right edge of the button.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="2">
- The horizontal space between [OptionButton]'s icon and text.
+ The horizontal space between [OptionButton]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="modulate_arrow" data_type="constant" type="int" default="0">
If different than [code]0[/code], the arrow icon will be modulated to the font color.
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 84daf839e9..c7fdd6ebd8 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -35,8 +35,8 @@ USE_RADIANCE_MAP = true
/*
from RenderingServer:
ARRAY_VERTEX = 0, // RG32F or RGB32F (depending on 2D bit)
-ARRAY_NORMAL = 1, // A2B10G10R10, A is ignored.
-ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal.
+ARRAY_NORMAL = 1, // RG16 octahedral compression
+ARRAY_TANGENT = 2, // RG16 octahedral compression, sign stored in sign of G
ARRAY_COLOR = 3, // RGBA8
ARRAY_TEX_UV = 4, // RG32F
ARRAY_TEX_UV2 = 5, // RG32F
@@ -54,11 +54,11 @@ layout(location = 0) in highp vec3 vertex_attrib;
/* clang-format on */
#ifdef NORMAL_USED
-layout(location = 1) in vec3 normal_attrib;
+layout(location = 1) in vec2 normal_attrib;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-layout(location = 2) in vec4 tangent_attrib;
+layout(location = 2) in vec2 tangent_attrib;
#endif
#if defined(COLOR_USED)
@@ -97,6 +97,13 @@ layout(location = 10) in uvec4 bone_attrib;
layout(location = 11) in vec4 weight_attrib;
#endif
+vec3 oct_to_vec3(vec2 e) {
+ vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
#ifdef USE_INSTANCING
layout(location = 12) in highp vec4 instance_xform0;
layout(location = 13) in highp vec4 instance_xform1;
@@ -209,13 +216,14 @@ void main() {
#endif
#ifdef NORMAL_USED
- vec3 normal = normal_attrib * 2.0 - 1.0;
+ vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
#endif
highp mat3 model_normal_matrix = mat3(model_matrix);
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
- float binormalf = tangent_attrib.a * 2.0 - 1.0;
+ vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
+ vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ float binormalf = sign(signed_tangent_attrib.y);
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 38de0220e3..ddf94af5b8 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -124,11 +124,11 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
} break;
case RS::ARRAY_NORMAL: {
- stride += sizeof(int32_t);
+ stride += sizeof(uint16_t) * 2;
} break;
case RS::ARRAY_TANGENT: {
- stride += sizeof(int32_t);
+ stride += sizeof(uint16_t) * 2;
} break;
case RS::ARRAY_COLOR: {
@@ -604,17 +604,16 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
} break;
case RS::ARRAY_NORMAL: {
attribs[i].offset = vertex_stride;
- // Will need to change to accommodate octahedral compression
- attribs[i].size = 4;
- attribs[i].type = GL_UNSIGNED_INT_2_10_10_10_REV;
- vertex_stride += sizeof(float);
+ attribs[i].size = 2;
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ vertex_stride += sizeof(uint16_t) * 2;
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_TANGENT: {
attribs[i].offset = vertex_stride;
- attribs[i].size = 4;
- attribs[i].type = GL_UNSIGNED_INT_2_10_10_10_REV;
- vertex_stride += sizeof(float);
+ attribs[i].size = 2;
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ vertex_stride += sizeof(uint16_t) * 2;
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_COLOR: {
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index e10ed7e976..11e46152ef 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/text_line.h"
@@ -649,7 +650,7 @@ Size2 AnimationBezierTrackEdit::get_minimum_size() const {
return Vector2(1, 1);
}
-void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+void AnimationBezierTrackEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index 070a6589ad..3e94b4fa84 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -34,6 +34,7 @@
#include "animation_track_editor.h"
#include "core/templates/rb_set.h"
+class EditorUndoRedoManager;
class ViewPanner;
class AnimationBezierTrackEdit : public Control {
@@ -48,7 +49,7 @@ class AnimationBezierTrackEdit : public Control {
};
AnimationTimelineEdit *timeline = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
float play_position_pos = 0;
@@ -180,7 +181,7 @@ public:
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 5580d3d5b1..3df3a3b76a 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/animation_bezier_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/separator.h"
@@ -680,7 +681,7 @@ public:
}
}
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<Animation> animation;
int track = -1;
float key_ofs = 0;
@@ -1374,7 +1375,7 @@ public:
bool use_fps = false;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void notify_change() {
notify_property_list_changed();
@@ -1708,7 +1709,7 @@ Size2 AnimationTimelineEdit::get_minimum_size() const {
return ms;
}
-void AnimationTimelineEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+void AnimationTimelineEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -2507,10 +2508,14 @@ Size2 AnimationTrackEdit::get_minimum_size() const {
return Vector2(1, max_h + separation);
}
-void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+void AnimationTrackEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
+Ref<EditorUndoRedoManager> AnimationTrackEdit::get_undo_redo() const {
+ return undo_redo;
+}
+
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
timeline->set_track_edit(this);
@@ -6063,9 +6068,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
} break;
case EDIT_OPTIMIZE_ANIMATION_CONFIRM: {
- animation->optimize(optimize_linear_error->get_value(), optimize_angular_error->get_value(), optimize_max_angle->get_value());
+ animation->optimize(optimize_velocity_error->get_value(), optimize_angular_error->get_value(), optimize_precision_error->get_value());
_update_tracks();
- undo_redo->clear_history();
+ undo_redo->clear_history(true, undo_redo->get_history_for_object(animation.ptr()).id);
} break;
case EDIT_CLEAN_UP_ANIMATION: {
@@ -6133,7 +6138,7 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) {
}
}
- undo_redo->clear_history();
+ undo_redo->clear_history(true, undo_redo->get_history_for_object(animation.ptr()).id);
_update_tracks();
}
@@ -6303,7 +6308,7 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
}
AnimationTrackEditor::AnimationTrackEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
main_panel = memnew(PanelContainer);
main_panel->set_focus_mode(FOCUS_ALL); // Allow panel to have focus so that shortcuts work as expected.
@@ -6538,25 +6543,24 @@ AnimationTrackEditor::AnimationTrackEditor() {
VBoxContainer *optimize_vb = memnew(VBoxContainer);
optimize_dialog->add_child(optimize_vb);
- optimize_linear_error = memnew(SpinBox);
- optimize_linear_error->set_max(1.0);
- optimize_linear_error->set_min(0.001);
- optimize_linear_error->set_step(0.001);
- optimize_linear_error->set_value(0.05);
- optimize_vb->add_margin_child(TTR("Max. Linear Error:"), optimize_linear_error);
+ optimize_velocity_error = memnew(SpinBox);
+ optimize_velocity_error->set_max(1.0);
+ optimize_velocity_error->set_min(0.001);
+ optimize_velocity_error->set_step(0.001);
+ optimize_velocity_error->set_value(0.01);
+ optimize_vb->add_margin_child(TTR("Max. Velocity Error:"), optimize_velocity_error);
optimize_angular_error = memnew(SpinBox);
optimize_angular_error->set_max(1.0);
optimize_angular_error->set_min(0.001);
optimize_angular_error->set_step(0.001);
optimize_angular_error->set_value(0.01);
-
optimize_vb->add_margin_child(TTR("Max. Angular Error:"), optimize_angular_error);
- optimize_max_angle = memnew(SpinBox);
- optimize_vb->add_margin_child(TTR("Max Optimizable Angle:"), optimize_max_angle);
- optimize_max_angle->set_max(360.0);
- optimize_max_angle->set_min(0.0);
- optimize_max_angle->set_step(0.1);
- optimize_max_angle->set_value(22);
+ optimize_precision_error = memnew(SpinBox);
+ optimize_precision_error->set_max(6);
+ optimize_precision_error->set_min(1);
+ optimize_precision_error->set_step(1);
+ optimize_precision_error->set_value(3);
+ optimize_vb->add_margin_child(TTR("Max. Precision Error:"), optimize_precision_error);
optimize_dialog->set_ok_button_text(TTR("Optimize"));
optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_OPTIMIZE_ANIMATION_CONFIRM));
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index a785f5aec7..806d3ffb14 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -78,7 +78,7 @@ class AnimationTimelineEdit : public Range {
void _anim_loop_pressed();
void _play_position_draw();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Rect2 hsize_rect;
bool editing = false;
@@ -112,7 +112,7 @@ public:
void set_track_edit(AnimationTrackEdit *p_track_edit);
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_play_position(float p_pos);
float get_play_position() const;
@@ -153,7 +153,7 @@ class AnimationTrackEdit : public Control {
};
AnimationTimelineEdit *timeline = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Popup *path_popup = nullptr;
LineEdit *path = nullptr;
Node *root = nullptr;
@@ -234,12 +234,12 @@ public:
Ref<Animation> get_animation() const;
AnimationTimelineEdit *get_timeline() const { return timeline; }
AnimationTrackEditor *get_editor() const { return editor; }
- UndoRedo *get_undo_redo() const { return undo_redo; }
+ Ref<EditorUndoRedoManager> get_undo_redo() const;
NodePath get_path() const;
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
@@ -334,7 +334,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _animation_track_remove_request(int p_track, Ref<Animation> p_from_animation);
void _track_grab_focus(int p_track);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _update_scroll(double);
void _update_step(double p_new_step);
@@ -452,9 +452,9 @@ class AnimationTrackEditor : public VBoxContainer {
////////////// edit menu stuff
ConfirmationDialog *optimize_dialog = nullptr;
- SpinBox *optimize_linear_error = nullptr;
+ SpinBox *optimize_velocity_error = nullptr;
SpinBox *optimize_angular_error = nullptr;
- SpinBox *optimize_max_angle = nullptr;
+ SpinBox *optimize_precision_error = nullptr;
ConfirmationDialog *cleanup_dialog = nullptr;
CheckBox *cleanup_keys = nullptr;
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index cd40b53919..ab64aaa24d 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -33,6 +33,7 @@
#include "editor/audio_stream_preview.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
index 58527ee4d1..ab0e801c88 100644
--- a/editor/array_property_edit.cpp
+++ b/editor/array_property_edit.cpp
@@ -32,6 +32,7 @@
#include "core/io/marshalls.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#define ITEMS_PER_PAGE 100
@@ -87,7 +88,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Resize Array"));
ur->add_do_method(this, "_set_size", newsize);
ur->add_undo_method(this, "_set_size", size);
@@ -134,7 +135,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Callable::CallError ce;
Variant new_value;
Variant::construct(Variant::Type(type), new_value, nullptr, 0, ce);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Array Value Type"));
ur->add_do_method(this, "_set_value", idx, new_value);
@@ -150,7 +151,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Variant arr = get_array();
Variant value = arr.get(idx);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Array Value"));
ur->add_do_method(this, "_set_value", idx, p_value);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 6fdd9563fb..6c86b341da 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "plugins/script_editor_plugin.h"
@@ -924,6 +925,10 @@ void ConnectionsDock::_bind_methods() {
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
+void ConnectionsDock::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void ConnectionsDock::set_node(Node *p_node) {
selected_node = p_node;
update_tree();
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index d141d1a880..7e7192019b 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -31,7 +31,6 @@
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
-#include "core/object/undo_redo.h"
#include "editor/editor_inspector.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
@@ -48,6 +47,7 @@
#include "scene/gui/tree.h"
class ConnectDialogBinds;
+class EditorUndoRedoManager;
class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
@@ -194,7 +194,7 @@ class ConnectionsDock : public VBoxContainer {
Button *connect_button = nullptr;
PopupMenu *signal_menu = nullptr;
PopupMenu *slot_menu = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
LineEdit *search_box = nullptr;
HashMap<StringName, HashMap<StringName, String>> descr_cache;
@@ -225,7 +225,7 @@ protected:
static void _bind_methods();
public:
- void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_node(Node *p_node);
void update_tree();
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 472e53c0e8..9fd7fa578f 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -30,6 +30,7 @@
#include "editor_debugger_node.h"
+#include "core/object/undo_redo.h"
#include "editor/debugger/editor_debugger_tree.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_log.h"
@@ -83,8 +84,6 @@ EditorDebuggerNode::EditorDebuggerNode() {
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
EditorNode *editor = EditorNode::get_singleton();
- editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
- editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
}
@@ -181,6 +180,11 @@ void EditorDebuggerNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
}
+void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) {
+ p_undo_redo->set_method_notify_callback(_method_changeds, this);
+ p_undo_redo->set_property_notify_callback(_property_changeds, this);
+}
+
EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current()));
}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 4c9ad49ac4..e79e60b180 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -41,6 +41,7 @@ class EditorDebuggerRemoteObject;
class MenuButton;
class ScriptEditorDebugger;
class TabContainer;
+class UndoRedo;
class EditorDebuggerNode : public MarginContainer {
GDCLASS(EditorDebuggerNode, MarginContainer);
@@ -152,6 +153,7 @@ protected:
public:
static EditorDebuggerNode *get_singleton() { return singleton; }
+ void register_undo_redo(UndoRedo *p_undo_redo);
ScriptEditorDebugger *get_current_debugger() const;
ScriptEditorDebugger *get_default_debugger() const;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index ac2e958c5b..1bee0513ca 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1959,15 +1959,18 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
info_left->set_columns(2);
misc->add_child(info_left);
clicked_ctrl = memnew(LineEdit);
+ clicked_ctrl->set_editable(false);
clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
info_left->add_child(clicked_ctrl);
clicked_ctrl_type = memnew(LineEdit);
+ clicked_ctrl_type->set_editable(false);
info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
info_left->add_child(clicked_ctrl_type);
scene_tree = memnew(SceneDebuggerTree);
live_edit_root = memnew(LineEdit);
+ live_edit_root->set_editable(false);
live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
{
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
index 630265e268..f16c5402ad 100644
--- a/editor/dictionary_property_edit.cpp
+++ b/editor/dictionary_property_edit.cpp
@@ -30,6 +30,7 @@
#include "dictionary_property_edit.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
void DictionaryPropertyEdit::_notif_change() {
notify_property_list_changed();
@@ -118,7 +119,7 @@ bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_val
int index = pn.substr(0, slash).to_int();
if (type == "key" && index < keys.size()) {
const Variant &key = keys[index];
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Dictionary Key"));
ur->add_do_method(this, "_set_key", key, p_value);
@@ -130,7 +131,7 @@ bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_val
const Variant &key = keys[index];
if (dict.has(key)) {
Variant value = dict[key];
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Dictionary Value"));
ur->add_do_method(this, "_set_value", key, p_value);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b6d7bbc45f..f1add65b7c 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "filesystem_dock.h"
#include "scene/resources/font.h"
#include "servers/audio_server.h"
@@ -280,7 +281,7 @@ void EditorAudioBus::_name_changed(const String &p_new_name) {
}
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
StringName current = AudioServer::get_singleton()->get_bus_name(get_index());
ur->create_action(TTR("Rename Audio Bus"));
@@ -321,7 +322,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS);
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), AudioServer::get_singleton()->get_bus_volume_db(get_index()));
@@ -415,7 +416,7 @@ void EditorAudioBus::_hide_value_preview() {
void EditorAudioBus::_solo_toggled() {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Solo"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_solo", get_index(), solo->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_solo", get_index(), AudioServer::get_singleton()->is_bus_solo(get_index()));
@@ -429,7 +430,7 @@ void EditorAudioBus::_solo_toggled() {
void EditorAudioBus::_mute_toggled() {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Mute"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_mute", get_index(), mute->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_mute", get_index(), AudioServer::get_singleton()->is_bus_mute(get_index()));
@@ -443,7 +444,7 @@ void EditorAudioBus::_mute_toggled() {
void EditorAudioBus::_bypass_toggled() {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Bypass Effects"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_bypass_effects", get_index(), bypass->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_bypass_effects", get_index(), AudioServer::get_singleton()->is_bus_bypassing_effects(get_index()));
@@ -457,7 +458,7 @@ void EditorAudioBus::_bypass_toggled() {
void EditorAudioBus::_send_selected(int p_which) {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Select Audio Bus Send"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", get_index(), send->get_item_text(p_which));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", get_index(), AudioServer::get_singleton()->get_bus_send(get_index()));
@@ -507,7 +508,7 @@ void EditorAudioBus::_effect_edited() {
int index = effect->get_metadata(0);
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Select Audio Bus Send"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, effect->is_checked(0));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, AudioServer::get_singleton()->is_bus_effect_enabled(get_index(), index));
@@ -534,7 +535,7 @@ void EditorAudioBus::_effect_add(int p_which) {
afxr->set_name(effect_options->get_item_text(p_which));
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Audio Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), afxr, -1);
ur->add_undo_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect_count(get_index()));
@@ -688,7 +689,7 @@ void EditorAudioBus::drop_data_fw(const Point2 &p_point, const Variant &p_data,
bool enabled = AudioServer::get_singleton()->is_bus_effect_enabled(bus, effect);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Move Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", bus, effect);
ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(bus, effect), paste_at);
@@ -730,7 +731,7 @@ void EditorAudioBus::_delete_effect_pressed(int p_option) {
int index = item->get_metadata(0);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Delete Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), index);
ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(get_index(), index), index);
@@ -1063,7 +1064,7 @@ void EditorAudioBuses::_notification(int p_what) {
}
void EditorAudioBuses::_add_bus() {
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_count", AudioServer::get_singleton()->get_bus_count() + 1);
@@ -1095,7 +1096,7 @@ void EditorAudioBuses::_delete_bus(Object *p_which) {
return;
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Delete Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus", index);
@@ -1117,7 +1118,7 @@ void EditorAudioBuses::_delete_bus(Object *p_which) {
void EditorAudioBuses::_duplicate_bus(int p_which) {
int add_at_pos = p_which + 1;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Duplicate Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "add_bus", add_at_pos);
ur->add_do_method(AudioServer::get_singleton(), "set_bus_name", add_at_pos, AudioServer::get_singleton()->get_bus_name(p_which) + " Copy");
@@ -1140,7 +1141,7 @@ void EditorAudioBuses::_reset_bus_volume(Object *p_which) {
EditorAudioBus *bus = Object::cast_to<EditorAudioBus>(p_which);
int index = bus->get_index();
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Reset Bus Volume"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", index, 0.f);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", index, AudioServer::get_singleton()->get_bus_volume_db(index));
@@ -1160,7 +1161,7 @@ void EditorAudioBuses::_request_drop_end() {
}
void EditorAudioBuses::_drop_at_index(int p_bus, int p_index) {
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Move Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "move_bus", p_bus, p_index);
@@ -1219,7 +1220,7 @@ void EditorAudioBuses::_load_default_layout() {
file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
}
@@ -1235,7 +1236,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
} else if (file_dialog->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
@@ -1255,7 +1256,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
edited_path = p_string;
file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
}
}
@@ -1354,7 +1355,7 @@ void EditorAudioBuses::open_layout(const String &p_path) {
file->set_text(p_path.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
}
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index ee4955d0a0..120ac5b984 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "project_settings_editor.h"
#include "scene/main/window.h"
@@ -193,7 +194,7 @@ void EditorAutoloadSettings::_autoload_edited() {
TreeItem *ti = tree->get_edited();
int column = tree->get_edited_column();
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
if (column == 0) {
String name = ti->get_text(0);
@@ -288,7 +289,7 @@ void EditorAutoloadSettings::_autoload_button_pressed(Object *p_item, int p_colu
String name = "autoload/" + ti->get_text(0);
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
switch (p_button) {
case BUTTON_OPEN: {
@@ -713,7 +714,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
orders.sort();
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Rearrange Autoloads"));
@@ -757,7 +758,7 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
name = "autoload/" + name;
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Autoload"));
// Singleton autoloads are represented with a leading "*" in their path.
@@ -783,7 +784,7 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
void EditorAutoloadSettings::autoload_remove(const String &p_name) {
String name = "autoload/" + p_name;
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
int order = ProjectSettings::get_singleton()->get_order(name);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 2d4945db14..64bdac1e77 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/resources/packed_scene.h"
@@ -364,13 +365,13 @@ void EditorData::restore_editor_global_states() {
void EditorData::paste_object_params(Object *p_object) {
ERR_FAIL_NULL(p_object);
- undo_redo.create_action(TTR("Paste Params"));
+ undo_redo_manager->create_action(TTR("Paste Params"));
for (const PropertyData &E : clipboard) {
String name = E.name;
- undo_redo.add_do_property(p_object, name, E.value);
- undo_redo.add_undo_property(p_object, name, p_object->get(name));
+ undo_redo_manager->add_do_property(p_object, name, E.value);
+ undo_redo_manager->add_undo_property(p_object, name, p_object->get(name));
}
- undo_redo.commit_action();
+ undo_redo_manager->commit_action();
}
bool EditorData::call_build() {
@@ -383,8 +384,49 @@ bool EditorData::call_build() {
return result;
}
-UndoRedo &EditorData::get_undo_redo() {
- return undo_redo;
+void EditorData::set_scene_as_saved(int p_idx) {
+ if (p_idx == -1) {
+ p_idx = current_edited_scene;
+ }
+ ERR_FAIL_INDEX(p_idx, edited_scene.size());
+
+ get_undo_redo()->set_history_as_saved(edited_scene[p_idx].history_id);
+}
+
+bool EditorData::is_scene_changed(int p_idx) {
+ if (p_idx == -1) {
+ p_idx = current_edited_scene;
+ }
+ ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
+
+ uint64_t current_scene_version = get_undo_redo()->get_or_create_history(edited_scene[p_idx].history_id).undo_redo->get_version();
+ bool is_changed = edited_scene[p_idx].last_checked_version != current_scene_version;
+ edited_scene.write[p_idx].last_checked_version = current_scene_version;
+ return is_changed;
+}
+
+int EditorData::get_scene_history_id_from_path(const String &p_path) const {
+ for (const EditedScene &E : edited_scene) {
+ if (E.path == p_path) {
+ return E.history_id;
+ }
+ }
+ return 0;
+}
+
+int EditorData::get_current_edited_scene_history_id() const {
+ if (current_edited_scene != -1) {
+ return edited_scene[current_edited_scene].history_id;
+ }
+ return 0;
+}
+
+int EditorData::get_scene_history_id(int p_idx) const {
+ return edited_scene[p_idx].history_id;
+}
+
+Ref<EditorUndoRedoManager> &EditorData::get_undo_redo() {
+ return undo_redo_manager;
}
void EditorData::add_undo_redo_inspector_hook_callback(Callable p_callable) {
@@ -415,12 +457,12 @@ Callable EditorData::get_move_array_element_function(const StringName &p_class)
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
- p_plugin->undo_redo = nullptr;
+ p_plugin->undo_redo = Ref<EditorUndoRedoManager>();
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
- p_plugin->undo_redo = &undo_redo;
+ p_plugin->undo_redo = undo_redo_manager;
editor_plugins.push_back(p_plugin);
}
@@ -505,8 +547,8 @@ int EditorData::add_edited_scene(int p_at_pos) {
es.path = String();
es.file_modified_time = 0;
es.history_current = -1;
- es.version = 0;
es.live_edit_root = NodePath(String("/root"));
+ es.history_id = last_created_scene++;
if (p_at_pos == edited_scene.size()) {
edited_scene.push_back(es);
@@ -547,6 +589,7 @@ void EditorData::remove_scene(int p_idx) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(edited_scene[p_idx].path);
}
+ undo_redo_manager->discard_history(edited_scene[p_idx].history_id);
edited_scene.remove_at(p_idx);
}
@@ -679,26 +722,10 @@ Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
return out_edited_scenes_list;
}
-void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) {
- ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
- if (p_scene_idx < 0) {
- edited_scene.write[current_edited_scene].version = version;
- } else {
- ERR_FAIL_INDEX(p_scene_idx, edited_scene.size());
- edited_scene.write[p_scene_idx].version = version;
- }
-}
-
-uint64_t EditorData::get_scene_version(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
- return edited_scene[p_idx].version;
-}
-
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
-
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].file_modified_time = p_time;
@@ -991,6 +1018,7 @@ void EditorData::script_class_load_icon_paths() {
EditorData::EditorData() {
current_edited_scene = -1;
+ undo_redo_manager.instantiate();
script_class_load_icon_paths();
}
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 351c63f4b9..655a62a9ae 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -31,12 +31,12 @@
#ifndef EDITOR_DATA_H
#define EDITOR_DATA_H
-#include "core/object/undo_redo.h"
#include "core/templates/list.h"
#include "scene/resources/texture.h"
class ConfigFile;
class EditorPlugin;
+class EditorUndoRedoManager;
/**
* Stores the history of objects which have been selected for editing in the Editor & the Inspector.
@@ -118,8 +118,9 @@ public:
Vector<EditorSelectionHistory::HistoryElement> history_stored;
int history_current = 0;
Dictionary custom_state;
- uint64_t version = 0;
NodePath live_edit_root;
+ int history_id = 0;
+ uint64_t last_checked_version = 0;
};
private:
@@ -132,12 +133,13 @@ private:
HashMap<String, Vector<CustomType>> custom_types;
List<PropertyData> clipboard;
- UndoRedo undo_redo;
+ Ref<EditorUndoRedoManager> undo_redo_manager;
Vector<Callable> undo_redo_callbacks;
HashMap<StringName, Callable> move_element_functions;
Vector<EditedScene> edited_scene;
- int current_edited_scene;
+ int current_edited_scene = -1;
+ int last_created_scene = 1;
bool _find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths);
@@ -166,7 +168,7 @@ public:
int get_editor_plugin_count() const;
EditorPlugin *get_editor_plugin(int p_idx);
- UndoRedo &get_undo_redo();
+ Ref<EditorUndoRedoManager> &get_undo_redo();
void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have this signature: void (Object* undo_redo, Object *modified_object, String property, Variant new_value)
void remove_undo_redo_inspector_hook_callback(Callable p_callable);
const Vector<Callable> get_undo_redo_inspector_hook_callback();
@@ -200,7 +202,6 @@ public:
void set_scene_path(int p_idx, const String &p_path);
Ref<Script> get_scene_root_script(int p_idx) const;
void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
- uint64_t get_scene_version(int p_idx) const;
void set_scene_modified_time(int p_idx, uint64_t p_time);
uint64_t get_scene_modified_time(int p_idx) const;
void clear_edited_scenes();
@@ -210,6 +211,13 @@ public:
void move_edited_scene_to_index(int p_idx);
bool call_build();
+ void set_scene_as_saved(int p_idx);
+ bool is_scene_changed(int p_idx);
+
+ int get_scene_history_id_from_path(const String &p_path) const;
+ int get_current_edited_scene_history_id() const;
+ int get_scene_history_id(int p_idx) const;
+
void set_plugin_window_layout(Ref<ConfigFile> p_layout);
void get_plugin_window_layout(Ref<ConfigFile> p_layout);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 1a105c7fe8..bda2e283ef 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1192,11 +1192,6 @@ void EditorFileSystem::scan_changes() {
void EditorFileSystem::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- call_deferred(SNAME("scan")); //this should happen after every editor node entered the tree
-
- } break;
-
case NOTIFICATION_EXIT_TREE: {
Thread &active_thread = thread.is_started() ? thread : thread_sources;
if (use_threads && active_thread.is_started()) {
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index e954f06f08..855f4b1366 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1701,7 +1701,7 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, p_element_index, p_to_pos };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, p_element_index, p_to_pos };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -1845,7 +1845,7 @@ void EditorInspectorArray::_clear_array() {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -1898,7 +1898,7 @@ void EditorInspectorArray::_resize_array(int p_size) {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, -1, -1 };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, -1, -1 };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -1917,7 +1917,7 @@ void EditorInspectorArray::_resize_array(int p_size) {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -2240,7 +2240,7 @@ void EditorInspectorArray::_bind_methods() {
ADD_SIGNAL(MethodInfo("page_change_request"));
}
-void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) {
+void EditorInspectorArray::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -2502,7 +2502,7 @@ Button *EditorInspector::create_inspector_action_button(const String &p_text) {
return button;
}
-void EditorInspector::set_undo_redo(UndoRedo *p_undo_redo) {
+void EditorInspector::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -3525,7 +3525,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
- if (!undo_redo || bool(object->call("_dont_undo_redo"))) {
+ if (!undo_redo.is_valid() || bool(object->call("_dont_undo_redo"))) {
object->set(p_name, p_value);
if (p_refresh_all) {
_edit_request_change(object, "");
@@ -3568,7 +3568,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
- Variant v_undo_redo = (Object *)undo_redo;
+ Variant v_undo_redo = undo_redo;
Variant v_object = object;
Variant v_name = p_name;
for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_undo_redo_inspector_hook_callback().size(); i++) {
@@ -3744,7 +3744,7 @@ void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
Node *node = Object::cast_to<Node>(object);
ERR_FAIL_COND(!node);
- if (undo_redo) {
+ if (undo_redo.is_valid()) {
undo_redo->create_action(vformat(p_pinned ? TTR("Pinned %s") : TTR("Unpinned %s"), p_path));
undo_redo->add_do_method(node, "_set_property_pinned", p_path, p_pinned);
undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned);
@@ -4026,7 +4026,6 @@ void EditorInspector::_bind_methods() {
EditorInspector::EditorInspector() {
object = nullptr;
- undo_redo = nullptr;
main_vbox = memnew(VBoxContainer);
main_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
main_vbox->add_theme_constant_override("separation", 0);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index baba9ec1f4..905e13b3a9 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -31,6 +31,7 @@
#ifndef EDITOR_INSPECTOR_H
#define EDITOR_INSPECTOR_H
+#include "editor/editor_undo_redo_manager.h"
#include "editor_property_name_processor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
@@ -42,8 +43,6 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
-class UndoRedo;
-
class EditorPropertyRevert {
public:
static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
@@ -313,7 +312,7 @@ public:
class EditorInspectorArray : public EditorInspectorSection {
GDCLASS(EditorInspectorArray, EditorInspectorSection);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
enum Mode {
MODE_NONE,
@@ -408,7 +407,7 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
@@ -448,7 +447,7 @@ public:
class EditorInspector : public ScrollContainer {
GDCLASS(EditorInspector, ScrollContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
enum {
MAX_PLUGINS = 1024
};
@@ -562,7 +561,7 @@ public:
static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
String get_selected_path() const;
diff --git a/editor/editor_locale_dialog.cpp b/editor/editor_locale_dialog.cpp
index cd8150d235..0cf7f7df2a 100644
--- a/editor/editor_locale_dialog.cpp
+++ b/editor/editor_locale_dialog.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
diff --git a/editor/editor_locale_dialog.h b/editor/editor_locale_dialog.h
index 7a4828e83a..8ac642a038 100644
--- a/editor/editor_locale_dialog.h
+++ b/editor/editor_locale_dialog.h
@@ -40,7 +40,7 @@ class VBoxContainer;
class LineEdit;
class Tree;
class OptionButton;
-class UndoRedo;
+class EditorUndoRedoManager;
class EditorLocaleDialog : public ConfirmationDialog {
GDCLASS(EditorLocaleDialog, ConfirmationDialog);
@@ -63,7 +63,7 @@ class EditorLocaleDialog : public ConfirmationDialog {
Tree *script_list = nullptr;
Tree *cnt_list = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool locale_set = false;
bool updating_lists = false;
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 8aa099ddff..dc03a1f270 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -224,6 +224,10 @@ void EditorLog::set_tool_button(Button *p_tool_button) {
tool_button = p_tool_button;
}
+void EditorLog::register_undo_redo(UndoRedo *p_undo_redo) {
+ p_undo_redo->set_commit_notify_callback(_undo_redo_cbk, this);
+}
+
void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
EditorLog *self = static_cast<EditorLog *>(p_self);
self->add_message(p_name, EditorLog::MSG_TYPE_EDITOR);
@@ -458,8 +462,6 @@ EditorLog::EditorLog() {
add_error_handler(&eh);
current = Thread::get_caller_id();
-
- EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
}
void EditorLog::deinit() {
diff --git a/editor/editor_log.h b/editor/editor_log.h
index c225e6d8c5..3bdfd936c1 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -41,6 +41,8 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
+class UndoRedo;
+
class EditorLog : public HBoxContainer {
GDCLASS(EditorLog, HBoxContainer);
@@ -182,6 +184,7 @@ protected:
public:
void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
void set_tool_button(Button *p_tool_button);
+ void register_undo_redo(UndoRedo *p_undo_redo);
void deinit();
void clear();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2941ae6695..362159cb56 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -105,6 +105,7 @@
#include "editor/editor_themes.h"
#include "editor/editor_toaster.h"
#include "editor/editor_translation_parser.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/export/export_template_manager.h"
#include "editor/export/project_export.h"
@@ -349,8 +350,7 @@ void EditorNode::_update_scene_tabs() {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
- int current = editor_data.get_edited_scene();
- bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
+ bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
@@ -597,15 +597,15 @@ void EditorNode::_notification(int p_what) {
opening_prev = false;
}
- bool unsaved_cache_changed = false;
- if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
- unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
- unsaved_cache_changed = true;
+ bool global_unsaved = get_undo_redo()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY);
+ bool scene_or_global_unsaved = global_unsaved || get_undo_redo()->is_history_unsaved(editor_data.get_current_edited_scene_history_id());
+ if (unsaved_cache != scene_or_global_unsaved) {
+ unsaved_cache = scene_or_global_unsaved;
+ _update_title();
}
- if (last_checked_version != editor_data.get_undo_redo().get_version()) {
+ if (editor_data.is_scene_changed(-1)) {
_update_scene_tabs();
- last_checked_version = editor_data.get_undo_redo().get_version();
}
// Update the animation frame of the update spinner.
@@ -631,7 +631,7 @@ void EditorNode::_notification(int p_what) {
ResourceImporterTexture::get_singleton()->update_imports();
- if (settings_changed || unsaved_cache_changed) {
+ if (settings_changed) {
_update_title();
}
@@ -661,6 +661,7 @@ void EditorNode::_notification(int p_what) {
command_palette->register_shortcuts_as_command();
+ MessageQueue::get_singleton()->push_callable(callable_mp(this, &EditorNode::_begin_first_scan));
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -1043,6 +1044,8 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
+ Engine::get_singleton()->startup_benchmark_end_measure(); // editor_scan_and_reimport
+
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true);
@@ -1055,8 +1058,16 @@ void EditorNode::_sources_changed(bool p_exist) {
_load_docks();
if (!defer_load_scene.is_empty()) {
+ Engine::get_singleton()->startup_benchmark_begin_measure("editor_load_scene");
load_scene(defer_load_scene);
defer_load_scene = "";
+ Engine::get_singleton()->startup_benchmark_end_measure();
+
+ if (use_startup_benchmark) {
+ Engine::get_singleton()->startup_dump(startup_benchmark_file);
+ startup_benchmark_file = String();
+ use_startup_benchmark = false;
+ }
}
}
}
@@ -1127,7 +1138,6 @@ void EditorNode::_reload_modified_scenes() {
}
}
- get_undo_redo()->clear_history(false);
set_current_scene(current_idx);
_update_scene_tabs();
disk_changed->hide();
@@ -1681,6 +1691,8 @@ int EditorNode::_save_external_resources() {
saved++;
}
+ get_undo_redo()->set_history_as_saved(EditorUndoRedoManager::GLOBAL_HISTORY);
+
return saved;
}
@@ -1762,11 +1774,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
if (err == OK) {
scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_file));
- if (idx < 0 || idx == editor_data.get_edited_scene()) {
- set_current_version(editor_data.get_undo_redo().get_version());
- } else {
- editor_data.set_edited_scene_version(0, idx);
- }
+ editor_data.set_scene_as_saved(idx);
editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
editor_folding.save_scene_folding(scene, p_file);
@@ -1811,15 +1819,15 @@ void EditorNode::restart_editor() {
List<String> args;
+ for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
+ args.push_back(a);
+ }
+
args.push_back("--path");
args.push_back(ProjectSettings::get_singleton()->get_resource_path());
args.push_back("-e");
- if (OS::get_singleton()->is_disable_crash_handler()) {
- args.push_back("--disable-crash-handler");
- }
-
if (!to_reopen.is_empty()) {
args.push_back(to_reopen);
}
@@ -1858,12 +1866,9 @@ void EditorNode::_mark_unsaved_scenes() {
}
String path = node->get_scene_file_path();
- if (!(path.is_empty() || FileAccess::exists(path))) {
- if (i == editor_data.get_edited_scene()) {
- set_current_version(-1);
- } else {
- editor_data.set_edited_scene_version(-1, i);
- }
+ if (!path.is_empty() && !FileAccess::exists(path)) {
+ // Mark scene tab as unsaved if the file is gone.
+ get_undo_redo()->set_history_as_unsaved(editor_data.get_scene_history_id(i));
}
}
@@ -2721,9 +2726,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
- String action = editor_data.get_undo_redo().get_current_action_name();
+ String action = editor_data.get_undo_redo()->get_current_action_name();
- if (!editor_data.get_undo_redo().undo()) {
+ if (!editor_data.get_undo_redo()->undo()) {
log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR);
} else if (!action.is_empty()) {
log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
@@ -2734,10 +2739,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
- if (!editor_data.get_undo_redo().redo()) {
+ if (!editor_data.get_undo_redo()->redo()) {
log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR);
} else {
- String action = editor_data.get_undo_redo().get_current_action_name();
+ String action = editor_data.get_undo_redo()->get_current_action_name();
log->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
}
@@ -2772,7 +2777,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ERR_PRINT("Failed to load scene");
}
editor_data.move_edited_scene_to_index(cur_idx);
- get_undo_redo()->clear_history(false);
+ get_undo_redo()->clear_history(false, editor_data.get_current_edited_scene_history_id());
scene_tabs->set_current_tab(cur_idx);
} break;
@@ -3085,8 +3090,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
if (!editor_data.get_edited_scene_root(i)) {
continue;
}
- int current = editor_data.get_edited_scene();
- bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
+ bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
if (unsaved) {
String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path();
if (p_valid_filename && scene_filename.length() == 0) {
@@ -3172,6 +3176,9 @@ void EditorNode::_discard_changes(const String &p_str) {
String exec = OS::get_singleton()->get_executable_path();
List<String> args;
+ for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
+ args.push_back(a);
+ }
args.push_back("--path");
args.push_back(exec.get_base_dir());
args.push_back("--project-manager");
@@ -3193,9 +3200,9 @@ void EditorNode::_update_file_menu_opened() {
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
- const UndoRedo &undo_redo = editor_data.get_undo_redo();
- file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo.has_undo());
- file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo.has_redo());
+ Ref<EditorUndoRedoManager> undo_redo = editor_data.get_undo_redo();
+ file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo->has_undo());
+ file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo->has_redo());
}
void EditorNode::_update_file_menu_closed() {
@@ -3451,7 +3458,6 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
_scene_tab_changed(new_index);
}
editor_data.remove_scene(old_index);
- editor_data.get_undo_redo().clear_history(false);
_update_title();
_update_scene_tabs();
}
@@ -3507,7 +3513,6 @@ Dictionary EditorNode::_get_main_scene_state() {
state["main_tab"] = _get_current_main_editor();
state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
- state["saved_version"] = saved_version;
state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
return state;
}
@@ -3567,11 +3572,6 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
editor_data.notify_edited_scene_changed();
}
-void EditorNode::set_current_version(uint64_t p_version) {
- saved_version = p_version;
- editor_data.set_edited_scene_version(p_version);
-}
-
bool EditorNode::is_changing_scene() const {
return changing_scene;
}
@@ -3591,7 +3591,7 @@ void EditorNode::set_current_scene(int p_idx) {
editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
- call_deferred(SNAME("_clear_undo_history"));
+ get_undo_redo()->clear_history(false, editor_data.get_scene_history_id(p_idx));
}
changing_scene = true;
@@ -3608,8 +3608,8 @@ void EditorNode::set_current_scene(int p_idx) {
Node *new_scene = editor_data.get_edited_scene_root();
- if (Object::cast_to<Popup>(new_scene)) {
- Object::cast_to<Popup>(new_scene)->show();
+ if (Popup *p = Object::cast_to<Popup>(new_scene)) {
+ p->show();
}
SceneTreeDock::get_singleton()->set_edited_scene(new_scene);
@@ -3627,6 +3627,7 @@ void EditorNode::set_current_scene(int p_idx) {
_edit_current(true);
_update_title();
+ _update_scene_tabs();
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
}
@@ -3785,7 +3786,6 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
set_edited_scene(new_scene);
_get_scene_metadata(p_scene);
- saved_version = editor_data.get_undo_redo().get_version();
_update_title();
_update_scene_tabs();
_add_to_recent_scenes(lpath);
@@ -3836,6 +3836,10 @@ void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) {
SceneTreeDock::get_singleton()->instantiate_scenes(p_files);
}
+Ref<EditorUndoRedoManager> &EditorNode::get_undo_redo() {
+ return singleton->editor_data.get_undo_redo();
+}
+
void EditorNode::_inherit_request(String p_file) {
current_menu_option = FILE_NEW_INHERITED_SCENE;
_dialog_action(p_file);
@@ -3996,6 +4000,7 @@ void EditorNode::register_editor_types() {
GDREGISTER_CLASS(EditorSpinSlider);
GDREGISTER_CLASS(EditorResourcePicker);
GDREGISTER_CLASS(EditorScriptPicker);
+ GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
@@ -4318,6 +4323,15 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
+void EditorNode::_begin_first_scan() {
+ Engine::get_singleton()->startup_benchmark_begin_measure("editor_scan_and_import");
+ EditorFileSystem::get_singleton()->scan();
+}
+void EditorNode::set_use_startup_benchmark(bool p_use_startup_benchmark, const String &p_startup_benchmark_file) {
+ use_startup_benchmark = p_use_startup_benchmark;
+ startup_benchmark_file = p_startup_benchmark_file;
+}
+
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
export_defer.preset = p_preset;
export_defer.path = p_path;
@@ -5128,9 +5142,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
return;
}
- bool unsaved = (p_tab == editor_data.get_edited_scene())
- ? saved_version != editor_data.get_undo_redo().get_version()
- : editor_data.get_scene_version(p_tab) != 0;
+ bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
if (unsaved) {
save_confirmation->set_ok_button_text(TTR("Save & Close"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
@@ -5242,23 +5254,10 @@ void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_p
void EditorNode::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
- bool unsaved = (saved_version != editor_data.get_undo_redo().get_version());
-
if (p_tab == editor_data.get_edited_scene()) {
return; // Pointless.
}
-
- uint64_t next_scene_version = editor_data.get_scene_version(p_tab);
-
- editor_data.get_undo_redo().create_action(TTR("Switch Scene Tab"));
- editor_data.get_undo_redo().add_do_method(this, "set_current_version", unsaved ? saved_version : 0);
- editor_data.get_undo_redo().add_do_method(this, "set_current_scene", p_tab);
- editor_data.get_undo_redo().add_do_method(this, "set_current_version", next_scene_version == 0 ? editor_data.get_undo_redo().get_version() + 1 : next_scene_version);
-
- editor_data.get_undo_redo().add_undo_method(this, "set_current_version", next_scene_version);
- editor_data.get_undo_redo().add_undo_method(this, "set_current_scene", editor_data.get_edited_scene());
- editor_data.get_undo_redo().add_undo_method(this, "set_current_version", saved_version);
- editor_data.get_undo_redo().commit_action();
+ set_current_scene(p_tab);
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
@@ -5644,7 +5643,7 @@ void EditorNode::reload_scene(const String &p_path) {
if (scene_idx == -1) {
if (get_edited_scene()) {
// Scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
- editor_data.get_undo_redo().clear_history();
+ editor_data.get_undo_redo()->clear_history(false, editor_data.get_current_edited_scene_history_id());
}
return;
}
@@ -5660,7 +5659,7 @@ void EditorNode::reload_scene(const String &p_path) {
// Adjust index so tab is back a the previous position.
editor_data.move_edited_scene_to_index(scene_idx);
- get_undo_redo()->clear_history();
+ get_undo_redo()->clear_history(false, editor_data.get_scene_history_id(scene_idx));
// Recover the tab.
scene_tabs->set_current_tab(current_tab);
@@ -5844,7 +5843,6 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
- ClassDB::bind_method("set_current_version", &EditorNode::set_current_version);
ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index f7a102b4c7..7400bcd422 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -72,6 +72,7 @@ class EditorRun;
class EditorRunNative;
class EditorSettingsDialog;
class EditorToaster;
+class EditorUndoRedoManager;
class ExportTemplateManager;
class FileDialog;
class FileSystemDock;
@@ -471,9 +472,6 @@ private:
String open_navigate;
String run_custom_filename;
- uint64_t saved_version = 1;
- uint64_t last_checked_version = 0;
-
DynamicFontImportSettings *fontdata_import_settings = nullptr;
SceneImportSettings *scene_import_settings = nullptr;
AudioStreamImportSettings *audio_stream_import_settings = nullptr;
@@ -682,6 +680,10 @@ private:
void _bottom_panel_switch(bool p_enable, int p_idx);
void _bottom_panel_raise_toggled(bool);
+ void _begin_first_scan();
+ bool use_startup_benchmark = false;
+ String startup_benchmark_file;
+
protected:
friend class FileSystemDock;
@@ -705,7 +707,7 @@ public:
static EditorLog *get_log() { return singleton->log; }
static EditorData &get_editor_data() { return singleton->editor_data; }
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
- static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
+ static Ref<EditorUndoRedoManager> &get_undo_redo();
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
@@ -789,7 +791,6 @@ public:
bool is_scene_open(const String &p_path);
- void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
void setup_color_picker(ColorPicker *picker);
@@ -816,6 +817,7 @@ public:
void _copy_warning(const String &p_str);
+ void set_use_startup_benchmark(bool p_use_startup_benchmark, const String &p_startup_benchmark_file);
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
Control *get_gui_base() { return gui_base; }
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 400ad1ebac..2e64e46519 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/filesystem_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -312,6 +313,13 @@ void EditorInterface::set_distraction_free_mode(bool p_enter) {
EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
}
+void EditorInterface::restart_editor(bool p_save) {
+ if (p_save) {
+ EditorNode::get_singleton()->save_all_scenes();
+ }
+ EditorNode::get_singleton()->restart_editor();
+}
+
bool EditorInterface::is_distraction_free_mode_enabled() const {
return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
}
@@ -360,6 +368,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
@@ -885,7 +894,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
- ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
+ ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo);
ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
@@ -965,6 +974,10 @@ void EditorPlugin::_bind_methods() {
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
}
+Ref<EditorUndoRedoManager> EditorPlugin::get_undo_redo() {
+ return undo_redo;
+}
+
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
int EditorPlugins::creation_func_count = 0;
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 3f9d276b6a..201c7790a3 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -53,6 +53,7 @@ class EditorImportPlugin;
class EditorExportPlugin;
class EditorNode3DGizmoPlugin;
class EditorResourcePreview;
+class EditorUndoRedoManager;
class EditorFileSystem;
class EditorToolAddons;
class EditorPaths;
@@ -116,6 +117,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
+ void restart_editor(bool p_save = true);
Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
@@ -129,9 +131,7 @@ public:
class EditorPlugin : public Node {
GDCLASS(EditorPlugin, Node);
friend class EditorData;
- UndoRedo *undo_redo = nullptr;
-
- UndoRedo *_get_undo_redo() { return undo_redo; }
+ Ref<EditorUndoRedoManager> undo_redo;
bool input_event_forwarding_always_enabled = false;
bool force_draw_over_forwarding_enabled = false;
@@ -144,7 +144,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- UndoRedo &get_undo_redo() { return *undo_redo; }
+ Ref<EditorUndoRedoManager> get_undo_redo();
void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
void remove_custom_type(const String &p_type);
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 6ce8625daa..3b828951e4 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "main/main.h"
#include "servers/display_server.h"
EditorRun::Status EditorRun::get_status() const {
@@ -46,6 +47,10 @@ String EditorRun::get_running_scene() const {
Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
List<String> args;
+ for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
+ args.push_back(a);
+ }
+
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
if (!resource_path.is_empty()) {
args.push_back("--path");
@@ -105,10 +110,6 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
screen -= 3;
}
- if (OS::get_singleton()->is_disable_crash_handler()) {
- args.push_back("--disable-crash-handler");
- }
-
Rect2 screen_rect;
screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index 08ff63551f..67c602ad2d 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/margin_container.h"
void EditorSettingsDialog::ok_pressed() {
@@ -124,9 +125,9 @@ void EditorSettingsDialog::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, nullptr);
- undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, nullptr);
- undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
+ undo_redo->get_or_create_history(EditorUndoRedoManager::GLOBAL_HISTORY).undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, nullptr);
+ undo_redo->get_or_create_history(EditorUndoRedoManager::GLOBAL_HISTORY).undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, nullptr);
+ undo_redo->get_or_create_history(EditorUndoRedoManager::GLOBAL_HISTORY).undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -680,7 +681,7 @@ void EditorSettingsDialog::_bind_methods() {
EditorSettingsDialog::EditorSettingsDialog() {
set_title(TTR("Editor Settings"));
- undo_redo = memnew(UndoRedo);
+ undo_redo = EditorNode::get_undo_redo();
tabs = memnew(TabContainer);
tabs->set_theme_type_variation("TabContainerOdd");
@@ -776,5 +777,4 @@ EditorSettingsDialog::EditorSettingsDialog() {
}
EditorSettingsDialog::~EditorSettingsDialog() {
- memdelete(undo_redo);
}
diff --git a/editor/editor_settings_dialog.h b/editor/editor_settings_dialog.h
index a1ea54c6fb..87ed6a77eb 100644
--- a/editor/editor_settings_dialog.h
+++ b/editor/editor_settings_dialog.h
@@ -40,6 +40,8 @@
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
+class EditorUndoRedoManager;
+
class EditorSettingsDialog : public AcceptDialog {
GDCLASS(EditorSettingsDialog, AcceptDialog);
@@ -73,7 +75,7 @@ class EditorSettingsDialog : public AcceptDialog {
Timer *timer = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void cancel_pressed() override;
virtual void ok_pressed() override;
diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp
new file mode 100644
index 0000000000..eca2b3143b
--- /dev/null
+++ b/editor/editor_undo_redo_manager.cpp
@@ -0,0 +1,442 @@
+/*************************************************************************/
+/* editor_undo_redo_manager.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_undo_redo_manager.h"
+
+#include "core/io/resource.h"
+#include "core/os/os.h"
+#include "core/templates/local_vector.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "scene/main/node.h"
+
+EditorUndoRedoManager::History &EditorUndoRedoManager::get_or_create_history(int p_idx) {
+ if (!history_map.has(p_idx)) {
+ History history;
+ history.undo_redo = memnew(UndoRedo);
+ history.id = p_idx;
+ history_map[p_idx] = history;
+
+ EditorNode::get_singleton()->get_log()->register_undo_redo(history.undo_redo);
+ EditorDebuggerNode::get_singleton()->register_undo_redo(history.undo_redo);
+ }
+ return history_map[p_idx];
+}
+
+UndoRedo *EditorUndoRedoManager::get_history_undo_redo(int p_idx) const {
+ ERR_FAIL_COND_V(!history_map.has(p_idx), nullptr);
+ return history_map[p_idx].undo_redo;
+}
+
+int EditorUndoRedoManager::get_history_id_for_object(Object *p_object) const {
+ int history_id = INVALID_HISTORY;
+
+ if (Node *node = Object::cast_to<Node>(p_object)) {
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+
+ if (edited_scene && (node == edited_scene || edited_scene->is_ancestor_of(node))) {
+ int idx = EditorNode::get_singleton()->get_editor_data().get_current_edited_scene_history_id();
+ if (idx > 0) {
+ history_id = idx;
+ }
+ }
+ }
+
+ if (Resource *res = Object::cast_to<Resource>(p_object)) {
+ if (res->is_built_in()) {
+ if (res->get_path().is_empty()) {
+ int idx = EditorNode::get_singleton()->get_editor_data().get_current_edited_scene_history_id();
+ if (idx > 0) {
+ history_id = idx;
+ }
+ } else {
+ int idx = EditorNode::get_singleton()->get_editor_data().get_scene_history_id_from_path(res->get_path().get_slice("::", 0));
+ if (idx > 0) {
+ history_id = idx;
+ }
+ }
+ }
+ }
+
+ if (history_id == INVALID_HISTORY) {
+ if (pending_action.history_id != INVALID_HISTORY) {
+ history_id = pending_action.history_id;
+ } else {
+ history_id = GLOBAL_HISTORY;
+ }
+ }
+ return history_id;
+}
+
+EditorUndoRedoManager::History &EditorUndoRedoManager::get_history_for_object(Object *p_object) {
+ int history_id = get_history_id_for_object(p_object);
+ ERR_FAIL_COND_V_MSG(pending_action.history_id != INVALID_HISTORY && history_id != pending_action.history_id, get_or_create_history(pending_action.history_id), vformat("UndoRedo history mismatch: expected %d, got %d.", pending_action.history_id, history_id));
+
+ History &history = get_or_create_history(history_id);
+ if (pending_action.history_id == INVALID_HISTORY) {
+ pending_action.history_id = history_id;
+ history.undo_redo->create_action(pending_action.action_name, pending_action.merge_mode);
+ }
+
+ return history;
+}
+
+void EditorUndoRedoManager::create_action_for_history(const String &p_name, int p_history_id, UndoRedo::MergeMode p_mode) {
+ pending_action.action_name = p_name;
+ pending_action.timestamp = OS::get_singleton()->get_unix_time();
+ pending_action.merge_mode = p_mode;
+
+ if (p_history_id != INVALID_HISTORY) {
+ pending_action.history_id = p_history_id;
+ History &history = get_or_create_history(p_history_id);
+ history.undo_redo->create_action(pending_action.action_name, pending_action.merge_mode);
+ }
+}
+
+void EditorUndoRedoManager::create_action(const String &p_name, UndoRedo::MergeMode p_mode, Object *p_custom_context) {
+ create_action_for_history(p_name, INVALID_HISTORY, p_mode);
+
+ if (p_custom_context) {
+ // This assigns context to pending action.
+ get_history_for_object(p_custom_context);
+ }
+}
+
+void EditorUndoRedoManager::add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_do_methodp(p_object, p_method, p_args, p_argcount);
+}
+
+void EditorUndoRedoManager::add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_undo_methodp(p_object, p_method, p_args, p_argcount);
+}
+
+void EditorUndoRedoManager::_add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 2) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return;
+ }
+
+ if (p_args[0]->get_type() != Variant::OBJECT) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+ return;
+ }
+
+ if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::STRING_NAME;
+ return;
+ }
+
+ r_error.error = Callable::CallError::CALL_OK;
+
+ Object *object = *p_args[0];
+ StringName method = *p_args[1];
+
+ add_do_methodp(object, method, p_args + 2, p_argcount - 2);
+}
+
+void EditorUndoRedoManager::_add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 2) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return;
+ }
+
+ if (p_args[0]->get_type() != Variant::OBJECT) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+ return;
+ }
+
+ if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::STRING_NAME;
+ return;
+ }
+
+ r_error.error = Callable::CallError::CALL_OK;
+
+ Object *object = *p_args[0];
+ StringName method = *p_args[1];
+
+ add_undo_methodp(object, method, p_args + 2, p_argcount - 2);
+}
+
+void EditorUndoRedoManager::add_do_property(Object *p_object, const StringName &p_property, const Variant &p_value) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_do_property(p_object, p_property, p_value);
+}
+
+void EditorUndoRedoManager::add_undo_property(Object *p_object, const StringName &p_property, const Variant &p_value) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_undo_property(p_object, p_property, p_value);
+}
+
+void EditorUndoRedoManager::add_do_reference(Object *p_object) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_do_reference(p_object);
+}
+
+void EditorUndoRedoManager::add_undo_reference(Object *p_object) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_undo_reference(p_object);
+}
+
+void EditorUndoRedoManager::commit_action(bool p_execute) {
+ ERR_FAIL_COND(pending_action.history_id == INVALID_HISTORY);
+ is_committing = true;
+
+ History &history = get_or_create_history(pending_action.history_id);
+ history.undo_redo->commit_action(p_execute);
+ history.redo_stack.clear();
+
+ if (!history.undo_stack.is_empty()) {
+ const Action &prev_action = history.undo_stack.back()->get();
+ if (pending_action.merge_mode != UndoRedo::MERGE_DISABLE && pending_action.merge_mode == prev_action.merge_mode && pending_action.action_name == prev_action.action_name) {
+ // Discard action if it should be merged (UndoRedo handles merging internally).
+ pending_action = Action();
+ is_committing = false;
+ return;
+ }
+ }
+
+ history.undo_stack.push_back(pending_action);
+ pending_action = Action();
+ is_committing = false;
+}
+
+bool EditorUndoRedoManager::is_committing_action() const {
+ return is_committing;
+}
+
+bool EditorUndoRedoManager::undo() {
+ if (!has_undo()) {
+ return false;
+ }
+
+ History *selected_history = nullptr;
+ double global_timestamp = 0;
+
+ // Pick the history with greatest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.undo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.undo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ if (selected_history) {
+ Action action = selected_history->undo_stack.back()->get();
+ selected_history->undo_stack.pop_back();
+ selected_history->redo_stack.push_back(action);
+ return selected_history->undo_redo->undo();
+ }
+ return false;
+}
+
+bool EditorUndoRedoManager::redo() {
+ if (!has_redo()) {
+ return false;
+ }
+
+ History *selected_history = nullptr;
+ double global_timestamp = INFINITY;
+
+ // Pick the history with lowest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.redo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.redo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.redo_stack.is_empty() && history.redo_stack.back()->get().timestamp < global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ if (selected_history) {
+ Action action = selected_history->redo_stack.back()->get();
+ selected_history->redo_stack.pop_back();
+ selected_history->undo_stack.push_back(action);
+ return selected_history->undo_redo->redo();
+ }
+ return false;
+}
+
+void EditorUndoRedoManager::set_history_as_saved(int p_id) {
+ History &history = get_or_create_history(p_id);
+ history.saved_version = history.undo_redo->get_version();
+}
+
+void EditorUndoRedoManager::set_history_as_unsaved(int p_id) {
+ History &history = get_or_create_history(p_id);
+ history.saved_version = -1;
+}
+
+bool EditorUndoRedoManager::is_history_unsaved(int p_id) {
+ History &history = get_or_create_history(p_id);
+ return history.undo_redo->get_version() != history.saved_version;
+}
+
+bool EditorUndoRedoManager::has_undo() {
+ for (const KeyValue<int, History> &E : history_map) {
+ if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.undo_stack.is_empty()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool EditorUndoRedoManager::has_redo() {
+ for (const KeyValue<int, History> &E : history_map) {
+ if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.redo_stack.is_empty()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void EditorUndoRedoManager::clear_history(bool p_increase_version, int p_idx) {
+ if (p_idx != INVALID_HISTORY) {
+ get_or_create_history(p_idx).undo_redo->clear_history(p_increase_version);
+ if (!p_increase_version) {
+ set_history_as_saved(p_idx);
+ }
+ return;
+ }
+
+ for (const KeyValue<int, History> &E : history_map) {
+ E.value.undo_redo->clear_history(p_increase_version);
+ set_history_as_saved(E.key);
+ }
+}
+
+String EditorUndoRedoManager::get_current_action_name() {
+ if (has_undo()) {
+ History *selected_history = nullptr;
+ double global_timestamp = 0;
+
+ // Pick the history with greatest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.undo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.undo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ if (selected_history) {
+ return selected_history->undo_redo->get_current_action_name();
+ }
+ }
+ return "";
+}
+
+void EditorUndoRedoManager::discard_history(int p_idx, bool p_erase_from_map) {
+ ERR_FAIL_COND(!history_map.has(p_idx));
+ History &history = history_map[p_idx];
+
+ if (history.undo_redo) {
+ memdelete(history.undo_redo);
+ history.undo_redo = nullptr;
+ }
+
+ if (p_erase_from_map) {
+ history_map.erase(p_idx);
+ }
+}
+
+void EditorUndoRedoManager::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode", "custom_context"), &EditorUndoRedoManager::create_action, DEFVAL(UndoRedo::MERGE_DISABLE), DEFVAL((Object *)nullptr));
+ ClassDB::bind_method(D_METHOD("commit_action", "execute"), &EditorUndoRedoManager::commit_action, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("is_committing_action"), &EditorUndoRedoManager::is_committing_action);
+
+ {
+ MethodInfo mi;
+ mi.name = "add_do_method";
+ mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_do_method", &EditorUndoRedoManager::_add_do_method, mi, varray(), false);
+ }
+
+ {
+ MethodInfo mi;
+ mi.name = "add_undo_method";
+ mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_undo_method", &EditorUndoRedoManager::_add_undo_method, mi, varray(), false);
+ }
+
+ ClassDB::bind_method(D_METHOD("add_do_property", "object", "property", "value"), &EditorUndoRedoManager::add_do_property);
+ ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &EditorUndoRedoManager::add_undo_property);
+ ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &EditorUndoRedoManager::add_do_reference);
+ ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &EditorUndoRedoManager::add_undo_reference);
+
+ ClassDB::bind_method(D_METHOD("get_object_history_id", "object"), &EditorUndoRedoManager::get_history_id_for_object);
+ ClassDB::bind_method(D_METHOD("get_history_undo_redo", "id"), &EditorUndoRedoManager::get_history_undo_redo);
+
+ BIND_ENUM_CONSTANT(GLOBAL_HISTORY);
+ BIND_ENUM_CONSTANT(INVALID_HISTORY);
+}
+
+EditorUndoRedoManager::~EditorUndoRedoManager() {
+ for (const KeyValue<int, History> &E : history_map) {
+ discard_history(E.key, false);
+ }
+}
diff --git a/editor/editor_undo_redo_manager.h b/editor/editor_undo_redo_manager.h
new file mode 100644
index 0000000000..c4d85daa22
--- /dev/null
+++ b/editor/editor_undo_redo_manager.h
@@ -0,0 +1,134 @@
+/*************************************************************************/
+/* editor_undo_redo_manager.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_UNDO_REDO_MANAGER_H
+#define EDITOR_UNDO_REDO_MANAGER_H
+
+#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
+#include "core/object/undo_redo.h"
+
+class EditorUndoRedoManager : public RefCounted {
+ GDCLASS(EditorUndoRedoManager, RefCounted);
+
+public:
+ enum SpecialHistory {
+ GLOBAL_HISTORY = 0,
+ INVALID_HISTORY = -99,
+ };
+
+private:
+ struct Action {
+ int history_id = INVALID_HISTORY;
+ double timestamp = 0;
+ String action_name;
+ UndoRedo::MergeMode merge_mode = UndoRedo::MERGE_DISABLE;
+ };
+
+ struct History {
+ int id = INVALID_HISTORY;
+ UndoRedo *undo_redo = nullptr;
+ uint64_t saved_version = 1;
+ List<Action> undo_stack;
+ List<Action> redo_stack;
+ };
+
+ HashMap<int, History> history_map;
+ Action pending_action;
+
+ bool is_committing = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ History &get_or_create_history(int p_idx);
+ UndoRedo *get_history_undo_redo(int p_idx) const;
+ int get_history_id_for_object(Object *p_object) const;
+ History &get_history_for_object(Object *p_object);
+
+ void create_action_for_history(const String &p_name, int p_history_id, UndoRedo::MergeMode p_mode = UndoRedo::MERGE_DISABLE);
+ void create_action(const String &p_name = "", UndoRedo::MergeMode p_mode = UndoRedo::MERGE_DISABLE, Object *p_custom_context = nullptr);
+
+ void add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+ void add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ template <typename... VarArgs>
+ void add_do_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+
+ add_do_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void add_undo_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+
+ add_undo_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ void _add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+
+ void add_do_property(Object *p_object, const StringName &p_property, const Variant &p_value);
+ void add_undo_property(Object *p_object, const StringName &p_property, const Variant &p_value);
+ void add_do_reference(Object *p_object);
+ void add_undo_reference(Object *p_object);
+
+ void commit_action(bool p_execute = true);
+ bool is_committing_action() const;
+
+ bool undo();
+ bool redo();
+ void clear_history(bool p_increase_version = true, int p_idx = INVALID_HISTORY);
+
+ void set_history_as_saved(int p_idx);
+ void set_history_as_unsaved(int p_idx);
+ bool is_history_unsaved(int p_idx);
+ bool has_undo();
+ bool has_redo();
+
+ String get_current_action_name();
+
+ void discard_history(int p_idx, bool p_erase_from_map = true);
+ ~EditorUndoRedoManager();
+};
+
+VARIANT_ENUM_CAST(EditorUndoRedoManager::SpecialHistory);
+
+#endif // EDITOR_UNDO_REDO_MANAGER_H
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index f16097f109..15add50fd4 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/box_container.h"
@@ -397,6 +398,10 @@ void GroupDialog::_notification(int p_what) {
}
}
+void GroupDialog::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void GroupDialog::edit() {
popup_centered();
@@ -696,6 +701,10 @@ void GroupsEditor::update_tree() {
}
}
+void GroupsEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void GroupsEditor::set_current(Node *p_node) {
node = p_node;
update_tree();
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index fec8913e31..8bbea4e652 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -31,7 +31,6 @@
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
-#include "core/object/undo_redo.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
@@ -40,6 +39,8 @@
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class GroupDialog : public AcceptDialog {
GDCLASS(GroupDialog, AcceptDialog);
@@ -68,7 +69,7 @@ class GroupDialog : public AcceptDialog {
String selected_group;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _group_selected();
@@ -103,7 +104,7 @@ public:
};
void edit();
- void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
GroupDialog();
};
@@ -119,7 +120,7 @@ class GroupsEditor : public VBoxContainer {
Button *add = nullptr;
Tree *tree = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void update_tree();
void _add_group(const String &p_group = "");
@@ -137,7 +138,7 @@ public:
COPY_GROUP,
};
- void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_current(Node *p_node);
GroupsEditor();
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
index 4f00bd120a..2fa602846c 100644
--- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -38,6 +38,7 @@
void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/apply_node_transforms"), true));
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/normalize_position_tracks"), true));
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true));
@@ -67,6 +68,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
if (!src_skeleton) {
return;
}
+
bool is_renamed = bool(p_options["retarget/bone_renamer/rename_bones"]);
Array filter = p_options["retarget/rest_fixer/fix_silhouette/filter"];
bool is_rest_changed = false;
@@ -89,6 +91,107 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
+ // Apply node transforms.
+ if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
+ LocalVector<Transform3D> old_skeleton_rest;
+ LocalVector<Transform3D> old_skeleton_global_rest;
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
+ old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
+ }
+
+ Transform3D global_transform;
+ Node *pr = src_skeleton;
+ while (pr) {
+ Node3D *pr3d = Object::cast_to<Node3D>(pr);
+ if (pr3d) {
+ global_transform = pr3d->get_transform() * global_transform;
+ pr3d->set_transform(Transform3D());
+ }
+ pr = pr->get_parent();
+ }
+ Vector3 scl = global_transform.basis.get_scale_local();
+
+ Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
+ for (int i = 0; i < bones_to_process.size(); i++) {
+ src_skeleton->set_bone_rest(bones_to_process[i], global_transform.orthonormalized() * src_skeleton->get_bone_rest(bones_to_process[i]));
+ }
+
+ while (bones_to_process.size() > 0) {
+ int src_idx = bones_to_process[0];
+ bones_to_process.erase(src_idx);
+ Vector<int> src_children = src_skeleton->get_bone_children(src_idx);
+ for (int i = 0; i < src_children.size(); i++) {
+ bones_to_process.push_back(src_children[i]);
+ }
+ src_skeleton->set_bone_rest(src_idx, Transform3D(src_skeleton->get_bone_rest(src_idx).basis, src_skeleton->get_bone_rest(src_idx).origin * scl));
+ }
+
+ // Fix animation.
+ bones_to_process = src_skeleton->get_parentless_bones();
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+
+ if (anim->track_is_compressed(i)) {
+ continue; // Shouldn't occur in internal_process().
+ }
+
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (bn) {
+ int bone_idx = src_skeleton->find_bone(bn);
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
+ if (bones_to_process.has(bone_idx)) {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, ps * scl);
+ }
+ }
+ } else if (bones_to_process.has(bone_idx)) {
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ is_rest_changed = true;
+ }
+
// Set motion scale to Skeleton if normalize position tracks.
if (bool(p_options["retarget/rest_fixer/normalize_position_tracks"])) {
int src_bone_idx = src_skeleton->find_bone(profile->get_scale_base_bone());
@@ -367,32 +470,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
src_skeleton->set_bone_rest(src_idx, Transform3D(tgt_rot, diff.xform(src_skeleton->get_bone_rest(src_idx).origin)));
}
- // Fix skin.
- {
- TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
- while (nodes.size()) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
- Ref<Skin> skin = mi->get_skin();
- if (skin.is_valid()) {
- Node *node = mi->get_node(mi->get_skeleton_path());
- if (node) {
- Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
- if (mesh_skeleton && node == src_skeleton) {
- int skin_len = skin->get_bind_count();
- for (int i = 0; i < skin_len; i++) {
- StringName bn = skin->get_bind_name(i);
- int bone_idx = src_skeleton->find_bone(bn);
- if (bone_idx >= 0) {
- Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
- skin->set_bind_pose(i, new_rest.inverse());
- }
- }
- }
- }
- }
- }
- }
-
// Fix animation.
{
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
@@ -471,8 +548,34 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
is_rest_changed = true;
}
- // Init skeleton pose to new rest.
if (is_rest_changed) {
+ // Fix skin.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ Ref<Skin> skin = mi->get_skin();
+ if (skin.is_valid()) {
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ if (node) {
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (mesh_skeleton && node == src_skeleton) {
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ skin->set_bind_pose(i, new_rest.inverse());
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Init skeleton pose to new rest.
for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
Transform3D fixed_rest = src_skeleton->get_bone_rest(i);
src_skeleton->set_bone_pose_position(i, fixed_rest.origin);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 3c0de61d24..85dda24f8e 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -850,12 +850,12 @@ Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, co
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
bool use_optimizer = node_settings["optimizer/enabled"];
- float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
+ float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
- float anim_optimizer_maxang = node_settings["optimizer/max_angle"];
+ int anim_optimizer_preerr = node_settings["optimizer/max_precision_error"];
if (use_optimizer) {
- _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
+ _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr);
}
bool use_compression = node_settings["compression/enabled"];
@@ -1386,12 +1386,12 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
al->remove_animation("default"); // Remove default (no longer needed).
}
-void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
+void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (const StringName &E : anim_names) {
Ref<Animation> a = anim->get_animation(E);
- a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
+ a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
}
}
@@ -1467,9 +1467,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error", PROPERTY_HINT_NONE, "1,6,1"), 3));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index b336931476..da37893cc5 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -280,7 +280,7 @@ public:
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
- void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ void _optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error);
void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
Node *pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options);
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 79d94246ad..1bcbd2fe00 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -178,7 +178,8 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
}
}
- editor_data->get_undo_redo().clear_history();
+ int history_id = editor_data->get_undo_redo()->get_history_for_object(current).id;
+ editor_data->get_undo_redo()->clear_history(true, history_id);
EditorNode::get_singleton()->get_editor_plugins_over()->edit(nullptr);
EditorNode::get_singleton()->get_editor_plugins_over()->edit(current);
@@ -755,7 +756,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) {
inspector->set_property_name_style(EditorPropertyNameProcessor::get_default_inspector_style());
inspector->set_use_folding(!bool(EDITOR_GET("interface/inspector/disable_folding")));
inspector->register_text_enter(search);
- inspector->set_undo_redo(&editor_data->get_undo_redo());
+ inspector->set_undo_redo(editor_data->get_undo_redo());
inspector->set_use_filter(true); // TODO: check me
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index e8fb80eb57..77a1700ebf 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_translation_parser.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 10ccdfdc13..ecac171fe3 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -56,7 +56,7 @@ class LocalizationEditor : public VBoxContainer {
EditorFileDialog *pot_file_open_dialog = nullptr;
EditorFileDialog *pot_generate_dialog = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool updating_translations = false;
String localization_changed;
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index a694b8d754..70cc54668d 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -32,6 +32,7 @@
#include "core/math/math_fieldwise.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
return _set_impl(p_name, p_value, "");
@@ -54,7 +55,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
node_path_target = es->get_node(p_value);
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
for (const NodePath &E : nodes) {
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 986370f537..55fa2f22dd 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -117,7 +117,7 @@ NodeDock::NodeDock() {
groups_button->connect("pressed", callable_mp(this, &NodeDock::show_groups));
connections = memnew(ConnectionsDock);
- connections->set_undoredo(EditorNode::get_undo_redo());
+ connections->set_undo_redo(EditorNode::get_undo_redo());
add_child(connections);
connections->set_v_size_flags(SIZE_EXPAND_FILL);
connections->hide();
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index a7d7c0145a..275859f528 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/separator.h"
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 696fd7b637..1fbbe67c8d 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -36,6 +36,7 @@
#include "scene/gui/box_container.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
@@ -99,7 +100,7 @@ protected:
int mode = MODE_EDIT;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _menu_option(int p_option);
void _wip_changed();
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 32d97c65a9..2578099a9f 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 9b06f3248f..125a3382fa 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -40,6 +40,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
@@ -76,7 +78,7 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
bool updating = false;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
static AnimationNodeBlendSpace1DEditor *singleton;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index dc764725dd..c0723cef87 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 26471df051..df2bcf254d 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -40,6 +40,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);
@@ -82,7 +84,7 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
bool updating;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
static AnimationNodeBlendSpace2DEditor *singleton;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 79be2d04b3..e4f5576d66 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 18199676b8..af43da6197 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -41,6 +41,7 @@
class ProgressBar;
class EditorFileDialog;
+class EditorUndoRedoManager;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
@@ -54,7 +55,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
AcceptDialog *filter_dialog = nullptr;
Tree *filters = nullptr;
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
index c36ae1c521..f9e5aa799a 100644
--- a/editor/plugins/animation_library_editor.cpp
+++ b/editor/plugins/animation_library_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
void AnimationLibraryEditor::set_animation_player(Object *p_player) {
player = p_player;
@@ -92,7 +93,7 @@ void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
void AnimationLibraryEditor::_add_library_confirm() {
if (adding_animation) {
String anim_name = add_library_name->get_text();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(!al.is_valid());
@@ -109,7 +110,7 @@ void AnimationLibraryEditor::_add_library_confirm() {
} else {
String lib_name = add_library_name->get_text();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al;
al.instantiate();
@@ -203,7 +204,7 @@ void AnimationLibraryEditor::_file_popup_selected(int p_id) {
// TODO: should probably make all foreign animations assigned to this library
// unique too.
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(player, "add_animation_library", lib_name, ald);
@@ -272,7 +273,7 @@ void AnimationLibraryEditor::_file_popup_selected(int p_id) {
Ref<Animation> animd = anim->duplicate();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd);
@@ -320,7 +321,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name));
undo_redo->add_do_method(player, "add_animation_library", name, al);
@@ -358,7 +359,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
@@ -374,7 +375,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
EditorNode::get_singleton()->save_resource_in_path(al, p_path);
if (al->get_path() != prev_path) { // Save successful.
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library));
undo_redo->add_do_method(al.ptr(), "set_path", al->get_path());
@@ -395,7 +396,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
String prev_path = anim->get_path();
EditorNode::get_singleton()->save_resource_in_path(anim, p_path);
if (anim->get_path() != prev_path) { // Save successful.
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation));
undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path());
@@ -413,7 +414,7 @@ void AnimationLibraryEditor::_item_renamed() {
String text = ti->get_text(0);
String old_text = ti->get_metadata(0);
bool restore_text = false;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) {
restore_text = true;
@@ -527,7 +528,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
name = base_name + " (" + itos(attempt) + ")";
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
@@ -553,7 +554,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_dialog_library = lib_name;
} break;
case LIB_BUTTON_DELETE: {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
@@ -594,7 +595,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
} break;
case ANIM_BUTTON_DELETE: {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 516079673d..f374f48fb2 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1045,6 +1045,10 @@ void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
}
}
+void AnimationPlayerEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
@@ -1925,7 +1929,7 @@ void AnimationPlayerEditorPlugin::_update_keying() {
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
- anim_editor->set_undo_redo(&get_undo_redo());
+ anim_editor->set_undo_redo(get_undo_redo());
if (!p_object) {
return;
}
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 3b1de070fa..a37a9debef 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -41,6 +41,7 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
@@ -100,7 +101,7 @@ class AnimationPlayerEditor : public VBoxContainer {
LineEdit *name = nullptr;
OptionButton *library = nullptr;
Label *name_title = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<Texture2D> autoplay_icon;
Ref<Texture2D> reset_icon;
@@ -233,7 +234,7 @@ public:
void ensure_visibility();
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(AnimationPlayer *p_player);
void forward_force_draw_over_viewport(Control *p_overlay);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 473450b292..ef4ae3dca4 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 165940e639..fdd1af0f6d 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -40,6 +40,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
@@ -76,7 +77,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool updating = false;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
static AnimationNodeStateMachineEditor *singleton;
diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
index 9e551ae0ed..d670197c53 100644
--- a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "audio_stream_randomizer_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
}
@@ -43,8 +44,8 @@ void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
}
void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
if (!randomizer) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index fc70ace331..5682df845e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_toaster.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
@@ -3988,6 +3989,10 @@ void CanvasItemEditor::_selection_changed() {
selected_from_canvas = false;
}
+void CanvasItemEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
Array selection = editor_selection->get_selected_nodes();
if (selection.size() != 1 || Object::cast_to<Node>(selection[0]) != p_canvas_item) {
@@ -5419,7 +5424,7 @@ CanvasItemEditor::CanvasItemEditor() {
CanvasItemEditor *CanvasItemEditor::singleton = nullptr;
void CanvasItemEditorPlugin::edit(Object *p_object) {
- canvas_item_editor->set_undo_redo(&get_undo_redo());
+ canvas_item_editor->set_undo_redo(EditorNode::get_undo_redo());
canvas_item_editor->edit(Object::cast_to<CanvasItem>(p_object));
}
@@ -5572,34 +5577,34 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Ref<Texture2D> texture = ResourceCache::get_ref(path);
if (parent) {
- editor_data->get_undo_redo().add_do_method(parent, "add_child", child, true);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", child, true);
+ editor_data->get_undo_redo()->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", child);
} else { // If no parent is selected, set as root node of the scene.
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
+ editor_data->get_undo_redo()->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
if (parent) {
String new_name = parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
}
if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) {
- editor_data->get_undo_redo().add_do_property(child, "texture_normal", texture);
+ editor_data->get_undo_redo()->add_do_property(child, "texture_normal", texture);
} else {
- editor_data->get_undo_redo().add_do_property(child, "texture", texture);
+ editor_data->get_undo_redo()->add_do_property(child, "texture", texture);
}
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
Size2 texture_size = texture->get_size();
- editor_data->get_undo_redo().add_do_property(child, "rect_size", texture_size);
+ editor_data->get_undo_redo()->add_do_property(child, "rect_size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
@@ -5608,7 +5613,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Vector2(texture_size.width, texture_size.height),
Vector2(0, texture_size.height)
};
- editor_data->get_undo_redo().add_do_property(child, "polygon", list);
+ editor_data->get_undo_redo()->add_do_property(child, "polygon", list);
}
// Compute the global position
@@ -5617,7 +5622,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
// there's nothing to be used as source position so snapping will work as absolute if enabled
target_position = canvas_item_editor->snap_point(target_position);
- editor_data->get_undo_redo().add_do_method(child, "set_global_position", target_position);
+ editor_data->get_undo_redo()->add_do_method(child, "set_global_position", target_position);
}
bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
@@ -5642,15 +5647,15 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_reference(instantiated_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene);
+ editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene);
if (instance_ci) {
@@ -5664,7 +5669,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
// Preserve instance position of the original scene.
target_pos += instance_ci->_edit_get_position();
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_position", target_pos);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_position", target_pos);
}
return true;
@@ -5682,7 +5687,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Vector<String> error_files;
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
@@ -5713,7 +5718,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
}
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
if (error_files.size() > 0) {
String files_str;
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 04fd819dec..2ca495e5d6 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -45,6 +45,7 @@
class EditorData;
class CanvasItemEditorViewport;
class ViewPanner;
+class EditorUndoRedoManager;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
@@ -400,7 +401,7 @@ private:
void _prepare_grid_menu();
void _on_grid_menu_id_pressed(int p_id);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
@@ -547,7 +548,7 @@ public:
Tool get_current_tool() { return tool; }
void set_current_tool(Tool p_tool);
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(CanvasItem *p_canvas_item);
void focus_selection();
diff --git a/editor/plugins/cast_2d_editor_plugin.cpp b/editor/plugins/cast_2d_editor_plugin.cpp
index 18c38e7ab8..a8d255f997 100644
--- a/editor/plugins/cast_2d_editor_plugin.cpp
+++ b/editor/plugins/cast_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/shape_cast_2d.h"
diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h
index d9c0cc4a06..85ff497bc7 100644
--- a/editor/plugins/cast_2d_editor_plugin.h
+++ b/editor/plugins/cast_2d_editor_plugin.h
@@ -35,11 +35,12 @@
#include "scene/2d/node_2d.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class Cast2DEditor : public Control {
GDCLASS(Cast2DEditor, Control);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
Node2D *node;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index af20064a8d..11992ad10e 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index f7de05ddd1..49e0820ae9 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -35,6 +35,7 @@
#include "scene/2d/collision_shape_2d.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class CollisionShape2DEditor : public Control {
GDCLASS(CollisionShape2DEditor, Control);
@@ -61,7 +62,7 @@ class CollisionShape2DEditor : public Control {
Point2(1, -1),
};
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
CollisionShape2D *node = nullptr;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index ff5d112956..2a12dc0e89 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/gui/separator.h"
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index f1b9190a0b..584d05aab0 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -44,6 +44,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
+class EditorUndoRedoManager;
+
// Inspector controls.
class ControlPositioningWarning : public MarginContainer {
GDCLASS(ControlPositioningWarning, MarginContainer);
@@ -203,7 +205,7 @@ public:
class ControlEditorToolbar : public HBoxContainer {
GDCLASS(ControlEditorToolbar, HBoxContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
EditorSelection *editor_selection = nullptr;
ControlEditorPopupButton *anchors_button = nullptr;
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index a7c3c32120..e20d298195 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/separator.h"
#include "scene/resources/particles_material.h"
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index cc59bc924f..06ca208463 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -39,6 +39,7 @@
class EditorPlugin;
class SpinBox;
class EditorFileDialog;
+class EditorUndoRedoManager;
class CPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
@@ -70,7 +71,7 @@ class CPUParticles2DEditorPlugin : public EditorPlugin {
String source_emission_file;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_emission_mask();
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 8aeab684e3..013a9f10a4 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -139,14 +139,14 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
if (!mb.is_pressed() && _dragging && mb.get_button_index() == MouseButton::LEFT) {
_dragging = false;
if (_has_undo_data) {
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur.create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
- ur.add_do_method(*_curve_ref, "_set_data", _curve_ref->get_data());
- ur.add_undo_method(*_curve_ref, "_set_data", _undo_data);
+ ur->create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
+ ur->add_do_method(*_curve_ref, "_set_data", _curve_ref->get_data());
+ ur->add_undo_method(*_curve_ref, "_set_data", _undo_data);
// Note: this will trigger one more "changed" signal even if nothing changes,
// but it's ok since it would have fired every frame during the drag anyways
- ur.commit_action();
+ ur->commit_action();
_has_undo_data = false;
}
@@ -301,13 +301,13 @@ void CurveEditor::on_preset_item_selected(int preset_id) {
break;
}
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Load Curve Preset"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Load Curve Preset"));
- ur.add_do_method(&curve, "_set_data", curve.get_data());
- ur.add_undo_method(&curve, "_set_data", previous_data);
+ ur->add_do_method(&curve, "_set_data", curve.get_data());
+ ur->add_undo_method(&curve, "_set_data", previous_data);
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::_curve_changed() {
@@ -435,8 +435,8 @@ CurveEditor::TangentIndex CurveEditor::get_tangent_at(Vector2 pos) const {
void CurveEditor::add_point(Vector2 pos) {
ERR_FAIL_COND(_curve_ref.is_null());
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Remove Curve Point"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Remove Curve Point"));
Vector2 point_pos = get_world_pos(pos);
if (point_pos.y < 0.0) {
@@ -449,22 +449,22 @@ void CurveEditor::add_point(Vector2 pos) {
int i = _curve_ref->add_point(point_pos);
_curve_ref->remove_point(i);
- ur.add_do_method(*_curve_ref, "add_point", point_pos);
- ur.add_undo_method(*_curve_ref, "remove_point", i);
+ ur->add_do_method(*_curve_ref, "add_point", point_pos);
+ ur->add_undo_method(*_curve_ref, "remove_point", i);
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::remove_point(int index) {
ERR_FAIL_COND(_curve_ref.is_null());
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Remove Curve Point"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Remove Curve Point"));
Curve::Point p = _curve_ref->get_point(index);
- ur.add_do_method(*_curve_ref, "remove_point", index);
- ur.add_undo_method(*_curve_ref, "add_point", p.position, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
+ ur->add_do_method(*_curve_ref, "remove_point", index);
+ ur->add_undo_method(*_curve_ref, "add_point", p.position, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
if (index == _selected_point) {
set_selected_point(-1);
@@ -474,14 +474,14 @@ void CurveEditor::remove_point(int index) {
set_hover_point_index(-1);
}
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::toggle_linear(TangentIndex tangent) {
ERR_FAIL_COND(_curve_ref.is_null());
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Toggle Curve Linear Tangent"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Toggle Curve Linear Tangent"));
if (tangent == TANGENT_NONE) {
tangent = _selected_tangent;
@@ -493,8 +493,8 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
Curve::TangentMode prev_mode = _curve_ref->get_point_left_mode(_selected_point);
Curve::TangentMode mode = is_linear ? Curve::TANGENT_FREE : Curve::TANGENT_LINEAR;
- ur.add_do_method(*_curve_ref, "set_point_left_mode", _selected_point, mode);
- ur.add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
+ ur->add_do_method(*_curve_ref, "set_point_left_mode", _selected_point, mode);
+ ur->add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
} else {
bool is_linear = _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
@@ -502,11 +502,11 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
Curve::TangentMode prev_mode = _curve_ref->get_point_right_mode(_selected_point);
Curve::TangentMode mode = is_linear ? Curve::TANGENT_FREE : Curve::TANGENT_LINEAR;
- ur.add_do_method(*_curve_ref, "set_point_right_mode", _selected_point, mode);
- ur.add_undo_method(*_curve_ref, "set_point_right_mode", _selected_point, prev_mode);
+ ur->add_do_method(*_curve_ref, "set_point_right_mode", _selected_point, mode);
+ ur->add_undo_method(*_curve_ref, "set_point_right_mode", _selected_point, prev_mode);
}
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::set_selected_point(int index) {
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 8e6687c836..1487f8b7bc 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/separator.h"
@@ -111,7 +112,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
cpu_particles->set_process_mode(particles->get_process_mode());
cpu_particles->set_z_index(particles->get_z_index());
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to CPUParticles2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index bf49a82166..0229b57c10 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -38,6 +38,7 @@
#include "scene/gui/spin_box.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class GPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
@@ -75,7 +76,7 @@ class GPUParticles2DEditorPlugin : public EditorPlugin {
String source_emission_file;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_visibility_rect();
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 6750f1aa9c..335efd6949 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/cpu_particles_3d.h"
@@ -271,7 +272,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
cpu_particles->set_visible(node->is_visible());
cpu_particles->set_process_mode(node->get_process_mode());
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to CPUParticles3D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
@@ -321,7 +322,7 @@ void GPUParticles3DEditor::_generate_aabb() {
node->set_emitting(false);
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Generate Visibility AABB"));
ur->add_do_method(node, "set_visibility_aabb", rect);
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 542aee879b..460178490e 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
@@ -55,7 +56,7 @@ void GradientEditor::_gradient_changed() {
void GradientEditor::_ramp_changed() {
editing = true;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index df45d6c290..6c463f71cf 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/separator.h"
@@ -175,7 +176,7 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
}
GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
@@ -222,7 +223,7 @@ void GradientTexture2DEditor::_notification(int p_what) {
}
GradientTexture2DEditor::GradientTexture2DEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
HFlowContainer *toolbar = memnew(HFlowContainer);
add_child(toolbar);
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 93c49b1e6f..9faf33152a 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -34,6 +34,8 @@
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
+class EditorUndoRedoManager;
+
class GradientTexture2DEditorRect : public Control {
GDCLASS(GradientTexture2DEditorRect, Control);
@@ -44,7 +46,7 @@ class GradientTexture2DEditorRect : public Control {
};
Ref<GradientTexture2D> texture;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool snap_enabled = false;
float snap_size = 0;
@@ -74,7 +76,7 @@ class GradientTexture2DEditor : public VBoxContainer {
GDCLASS(GradientTexture2DEditor, VBoxContainer);
Ref<GradientTexture2D> texture;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 1b4d98fc3f..5d59f62f05 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/particles_material.h"
@@ -261,10 +262,8 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
}
void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- if (!undo_redo) {
- return;
- }
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo.is_valid());
// For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
// set the respective metallic or roughness factor to 1.0 as a convenience feature
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 5fb885ad1f..7bd406b869 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/navigation_region_3d.h"
@@ -60,7 +61,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
List<Node *> selection = editor_selection->get_selected_node_list();
@@ -147,7 +148,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = get_tree()->get_edited_scene_root();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Trimesh Static Shape"));
@@ -177,7 +178,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
if (simplify) {
ur->create_action(TTR("Create Simplified Convex Shape"));
@@ -217,7 +218,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Multiple Convex Shapes"));
@@ -254,7 +255,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = get_tree()->get_edited_scene_root();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node, "add_child", nmi, true);
@@ -311,7 +312,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Unwrap UV2"));
ur->add_do_method(node, "set_mesh", unwrapped_mesh);
@@ -470,7 +471,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
mi->set_mesh(mesho);
Node *owner = get_tree()->get_edited_scene_root();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index e8f143a637..8f1e6c9ec2 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -35,6 +35,7 @@
#include "core/math/geometry_3d.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
@@ -1347,13 +1348,13 @@ void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_i
light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
} else if (p_id == 0) {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
ur->commit_action();
} else if (p_id == 1) {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
@@ -1571,7 +1572,7 @@ void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gi
player->set_emission_angle(p_restore);
} else {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
ur->add_undo_method(player, "set_emission_angle", p_restore);
@@ -1814,7 +1815,7 @@ void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_
if (p_cancel) {
camera->set("fov", p_restore);
} else {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera, "fov", camera->get_fov());
ur->add_undo_property(camera, "fov", p_restore);
@@ -1825,7 +1826,7 @@ void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_
if (p_cancel) {
camera->set("size", p_restore);
} else {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera, "size", camera->get_size());
ur->add_undo_property(camera, "size", p_restore);
@@ -2141,7 +2142,7 @@ void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_giz
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
ur->add_undo_method(so.ptr(), "set_radius", p_restore);
@@ -2155,7 +2156,7 @@ void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_giz
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
ur->add_undo_method(bo.ptr(), "set_size", p_restore);
@@ -2169,7 +2170,7 @@ void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_giz
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
ur->add_undo_method(qo.ptr(), "set_size", p_restore);
@@ -2870,7 +2871,7 @@ void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Notifier AABB"));
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
ur->add_undo_method(notifier, "set_aabb", p_restore);
@@ -3061,7 +3062,7 @@ void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo,
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
@@ -3227,7 +3228,7 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Radius"));
ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
ur->add_undo_method(sn, "set_radius", p_restore);
@@ -3240,7 +3241,7 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
ur->add_undo_method(sn, "set_extents", p_restore);
@@ -3499,7 +3500,7 @@ void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo,
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
@@ -3651,7 +3652,7 @@ void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Decal Extents"));
ur->add_do_method(decal, "set_extents", decal->get_extents());
ur->add_undo_method(decal, "set_extents", restore);
@@ -3791,7 +3792,7 @@ void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_i
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_undo_method(probe, "set_extents", restore);
@@ -4406,7 +4407,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
@@ -4420,7 +4421,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
ur->add_undo_method(ss.ptr(), "set_size", p_restore);
@@ -4437,7 +4438,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
@@ -4462,7 +4463,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Cylinder Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
@@ -4487,7 +4488,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Separation Ray Shape Length"));
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
@@ -5745,7 +5746,7 @@ void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Fog Volume Extents"));
ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
ur->add_undo_method(sn, "set_extents", p_restore);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6afc6798d0..2798f3d93e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4003,15 +4003,15 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
}
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(instantiated_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
@@ -4024,7 +4024,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
global_transform.basis *= node3d->get_transform().basis;
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_global_transform", global_transform);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", global_transform);
}
return true;
@@ -4035,15 +4035,15 @@ void Node3DEditorViewport::_perform_drop_data() {
GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
- editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
- editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
- editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
+ editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
+ editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo()->commit_action();
} else if (geometry_instance) {
- editor_data->get_undo_redo().create_action(TTR("Set Material Override"));
- editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
- editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Set Material Override"));
+ editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
+ editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo()->commit_action();
}
_remove_preview_material();
@@ -4054,7 +4054,7 @@ void Node3DEditorViewport::_perform_drop_data() {
Vector<String> error_files;
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
@@ -4072,7 +4072,7 @@ void Node3DEditorViewport::_perform_drop_data() {
}
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
if (error_files.size() > 0) {
String files_str;
@@ -7247,6 +7247,14 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
return ret;
}
+void Node3DEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
+Ref<EditorUndoRedoManager> Node3DEditor::get_undo_redo() {
+ return undo_redo;
+}
+
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
context_menu_hbox->add_child(p_control);
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 4469271a38..e0298ebd5f 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -53,6 +53,7 @@ class Node3DEditorViewport;
class SubViewportContainer;
class DirectionalLight3D;
class WorldEnvironment;
+class EditorUndoRedoManager;
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
@@ -201,7 +202,7 @@ private:
EditorData *editor_data = nullptr;
EditorSelection *editor_selection = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CheckBox *preview_camera = nullptr;
SubViewportContainer *subviewport_container = nullptr;
@@ -682,7 +683,7 @@ private:
HBoxContainer *context_menu_hbox = nullptr;
void _generate_selection_boxes();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
int camera_override_viewport_id;
@@ -820,13 +821,13 @@ public:
void select_gizmo_highlight_axis(int p_axis);
void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
Dictionary get_state() const;
void set_state(const Dictionary &p_state);
Ref<Environment> get_viewport_environment() { return viewport_environment; }
- UndoRedo *get_undo_redo() { return undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
+ Ref<EditorUndoRedoManager> get_undo_redo();
void add_control_to_menu_panel(Control *p_control);
void remove_control_from_menu_panel(Control *p_control);
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index fd331c4127..1d8a3f5c81 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
void Path2DEditor::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 720f5c090f..13eca79010 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -36,11 +36,12 @@
#include "scene/gui/separator.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
Panel *panel = nullptr;
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 65b15a6001..084c0c2bb0 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
@@ -172,7 +173,7 @@ void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_res
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (!p_secondary) {
if (p_cancel) {
@@ -385,7 +386,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
}
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (closest_seg != -1) {
//subdivide
@@ -427,21 +428,21 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
// Find the offset and point index of the place to break up.
// Also check for the control points.
if (dist_to_p < click_dist) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Path Point"));
ur->add_do_method(c.ptr(), "remove_point", i);
ur->add_undo_method(c.ptr(), "add_point", c->get_point_position(i), c->get_point_in(i), c->get_point_out(i), i);
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_out < click_dist) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Out-Control Point"));
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_in < click_dist) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove In-Control Point"));
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
@@ -520,7 +521,7 @@ void Path3DEditorPlugin::_close_curve() {
if (c->get_point_position(0) == c->get_point_position(c->get_point_count() - 1)) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Close Curve"));
ur->add_do_method(c.ptr(), "add_point", c->get_point_position(0), c->get_point_in(0), c->get_point_out(0), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 83092f990f..2b3a5c3e23 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index e1e1261250..0eb02a39e2 100644
--- a/editor/plugins/polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -37,11 +37,12 @@
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 4e528ef066..201a3af539 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -234,6 +234,10 @@ void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column,
}
}
+void ResourcePreloaderEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void ResourcePreloaderEditor::edit(ResourcePreloader *p_preloader) {
preloader = p_preloader;
@@ -387,7 +391,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
}
void ResourcePreloaderEditorPlugin::edit(Object *p_object) {
- preloader_editor->set_undo_redo(&get_undo_redo());
+ preloader_editor->set_undo_redo(EditorNode::get_undo_redo());
ResourcePreloader *s = Object::cast_to<ResourcePreloader>(p_object);
if (!s) {
return;
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 96cef3de21..ef80283dae 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -37,6 +37,7 @@
#include "scene/main/resource_preloader.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class ResourcePreloaderEditor : public PanelContainer {
GDCLASS(ResourcePreloaderEditor, PanelContainer);
@@ -66,7 +67,7 @@ class ResourcePreloaderEditor : public PanelContainer {
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _item_edited();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -78,7 +79,7 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(ResourcePreloader *p_preloader);
ResourcePreloaderEditor();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index c53ac59c11..de13c77e1a 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1408,8 +1408,6 @@ void ScriptEditor::_menu_option(int p_option) {
es->set_editor(EditorNode::get_singleton());
es->_run();
-
- EditorNode::get_undo_redo()->clear_history();
} break;
case FILE_CLOSE: {
if (current->is_unsaved()) {
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 5a1505c232..3dc068a72a 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/gui/box_container.h"
#include "thirdparty/misc/clipper.hpp"
@@ -59,7 +60,7 @@ void Skeleton2DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Rest Pose to Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
@@ -75,7 +76,7 @@ void Skeleton2DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 2263dd098c..1e4ef217f0 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
@@ -267,7 +268,7 @@ void Skeleton3DEditor::reset_pose(const bool p_all_bones) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
if (p_all_bones) {
for (int i = 0; i < bone_len; i++) {
@@ -334,7 +335,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS);
if (p_all_bones) {
for (int i = 0; i < bone_len; i++) {
@@ -354,7 +355,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
}
void Skeleton3DEditor::create_physical_skeleton() {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ERR_FAIL_COND(!get_tree());
Node *owner = get_tree()->get_edited_scene_root();
@@ -587,7 +588,7 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se
Node *node = get_node_or_null(p_skeleton_path);
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
ERR_FAIL_NULL(skeleton);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Parentage"));
// If the target is a child of ourselves, we move only *us* and not our children.
if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
@@ -1309,7 +1310,7 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Transform"));
if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
for (int i = 0; i < p_ids.size(); i++) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 9f610e1b7d..f51d4e60e8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -40,6 +40,7 @@
#include "scene/resources/immediate_mesh.h"
class EditorInspectorPluginSkeleton;
+class EditorUndoRedoManager;
class Joint;
class PhysicalBone3D;
class Skeleton3DEditorPlugin;
@@ -63,7 +64,7 @@ class BoneTransformEditor : public VBoxContainer {
Skeleton3D *skeleton = nullptr;
// String property;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool toggle_enabled = false;
bool updating = false;
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 7d350fd46f..e45c907e86 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -342,7 +343,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Convert to MeshInstance2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
ur->add_do_reference(mesh_instance);
@@ -400,7 +401,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
polygon_2d_instance->set_polygon(polygon);
polygon_2d_instance->set_polygons(polys);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Convert to Polygon2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false);
ur->add_do_reference(polygon_2d_instance);
@@ -422,7 +423,7 @@ void Sprite2DEditor::_create_collision_polygon_2d_node() {
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
collision_polygon_2d_instance->set_polygon(outline);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
ur->add_do_reference(collision_polygon_2d_instance);
@@ -455,7 +456,7 @@ void Sprite2DEditor::_create_light_occluder_2d_node() {
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
light_occluder_2d_instance->set_occluder_polygon(polygon);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create LightOccluder2D Sibling"));
ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
ur->add_do_reference(light_occluder_2d_instance);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index a39d24a167..205fed48b4 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
@@ -1010,6 +1011,10 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
}
}
+void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!frames->has_animation(edited_anim)) {
return false;
@@ -1471,7 +1476,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
- frames_editor->set_undo_redo(&get_undo_redo());
+ frames_editor->set_undo_redo(get_undo_redo());
SpriteFrames *s;
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 6352259b73..f2530b732f 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -45,6 +45,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);
@@ -151,7 +152,7 @@ class SpriteFramesEditor : public HSplitContainer {
bool updating;
bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -176,7 +177,7 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(SpriteFrames *p_frames);
SpriteFramesEditor();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 0bd8a8a484..772bae6544 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_box.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index a18c87f153..e3bbaf49fc 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -40,6 +40,7 @@
#include "scene/resources/texture.h"
class ViewPanner;
+class EditorUndoRedoManager;
class TextureRegionEditor : public AcceptDialog {
GDCLASS(TextureRegionEditor, AcceptDialog);
@@ -68,7 +69,7 @@ class TextureRegionEditor : public AcceptDialog {
VScrollBar *vscroll = nullptr;
HScrollBar *hscroll = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Vector2 draw_ofs;
float draw_zoom = 0.0;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index bbc22c8622..af3959d47c 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/progress_dialog.h"
#include "scene/gui/color_picker.h"
@@ -796,7 +797,7 @@ void ThemeItemImportTree::_import_selected() {
ProgressDialog::get_singleton()->end_task("import_theme_items");
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Import Theme Items"));
ur->add_do_method(*edited_theme, "clear");
@@ -1494,7 +1495,7 @@ void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_colu
String item_name = item->get_text(0);
int data_type = item->get_parent()->get_metadata(0);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Theme Item"));
ur->add_do_method(*edited_theme, "clear_theme_item", (Theme::DataType)data_type, item_name, edited_item_type);
ur->add_undo_method(*edited_theme, "set_theme_item", (Theme::DataType)data_type, item_name, edited_item_type, edited_theme->get_theme_item((Theme::DataType)data_type, item_name, edited_item_type));
@@ -1513,7 +1514,7 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
const String new_type = edit_add_type_value->get_text().strip_edges();
edit_add_type_value->clear();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Theme Type"));
ur->add_do_method(*edited_theme, "add_type", new_type);
@@ -1525,7 +1526,7 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
}
void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create Theme Item"));
switch (p_data_type) {
@@ -1570,7 +1571,7 @@ void ThemeItemEditorDialog::_remove_theme_type(const String &p_theme_type) {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Theme Type"));
new_snapshot->remove_type(p_theme_type);
@@ -1593,7 +1594,7 @@ void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type,
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Data Type Items From Theme"));
new_snapshot->get_theme_item_list(p_data_type, p_item_type, &names);
@@ -1622,7 +1623,7 @@ void ThemeItemEditorDialog::_remove_class_items() {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Class Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
@@ -1658,7 +1659,7 @@ void ThemeItemEditorDialog::_remove_custom_items() {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Custom Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
@@ -1694,7 +1695,7 @@ void ThemeItemEditorDialog::_remove_all_items() {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove All Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
@@ -1798,7 +1799,7 @@ void ThemeItemEditorDialog::_confirm_edit_theme_item() {
if (item_popup_mode == CREATE_THEME_ITEM) {
_add_theme_item(edit_item_data_type, theme_item_name->get_text(), edited_item_type);
} else if (item_popup_mode == RENAME_THEME_ITEM) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Rename Theme Item"));
ur->add_do_method(*edited_theme, "rename_theme_item", edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type);
@@ -2824,7 +2825,7 @@ void ThemeTypeEditor::_add_default_type_items() {
updating = false;
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Override All Default Theme Items"));
ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
@@ -2844,7 +2845,7 @@ void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) {
}
String item_name = le->get_text().strip_edges();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Theme Item"));
switch (p_data_type) {
@@ -2889,7 +2890,7 @@ void ThemeTypeEditor::_item_add_lineedit_cbk(String p_value, int p_data_type, Co
}
void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Override Theme Item"));
switch (p_data_type) {
@@ -2928,7 +2929,7 @@ void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
}
void ThemeTypeEditor::_item_remove_cbk(int p_data_type, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Theme Item"));
switch (p_data_type) {
@@ -3002,7 +3003,7 @@ void ThemeTypeEditor::_item_rename_confirmed(int p_data_type, String p_item_name
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Rename Theme Item"));
switch (p_data_type) {
@@ -3058,7 +3059,7 @@ void ThemeTypeEditor::_item_rename_canceled(int p_data_type, String p_item_name,
}
void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Color Item in Theme"), UndoRedo::MERGE_ENDS);
ur->add_do_method(*edited_theme, "set_color", p_item_name, edited_type, p_value);
ur->add_undo_method(*edited_theme, "set_color", p_item_name, edited_type, edited_theme->get_color(p_item_name, edited_type));
@@ -3066,7 +3067,7 @@ void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
}
void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Constant Item in Theme"));
ur->add_do_method(*edited_theme, "set_constant", p_item_name, edited_type, p_value);
ur->add_undo_method(*edited_theme, "set_constant", p_item_name, edited_type, edited_theme->get_constant(p_item_name, edited_type));
@@ -3074,7 +3075,7 @@ void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name)
}
void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Font Size Item in Theme"));
ur->add_do_method(*edited_theme, "set_font_size", p_item_name, edited_type, p_value);
ur->add_undo_method(*edited_theme, "set_font_size", p_item_name, edited_type, edited_theme->get_font_size(p_item_name, edited_type));
@@ -3086,7 +3087,7 @@ void ThemeTypeEditor::_edit_resource_item(Ref<Resource> p_resource, bool p_edit)
}
void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Font Item in Theme"));
ur->add_do_method(*edited_theme, "set_font", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Font>());
@@ -3103,7 +3104,7 @@ void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name)
}
void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Icon Item in Theme"));
ur->add_do_method(*edited_theme, "set_icon", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Texture2D>());
@@ -3120,7 +3121,7 @@ void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_n
}
void ThemeTypeEditor::_stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Stylebox Item in Theme"));
ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<StyleBox>());
@@ -3163,7 +3164,7 @@ void ThemeTypeEditor::_on_pin_leader_button_pressed(Control *p_editor, String p_
stylebox = Object::cast_to<EditorResourcePicker>(p_editor)->get_edited_resource();
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Pin Stylebox"));
ur->add_do_method(this, "_pin_leading_stylebox", p_item_name, stylebox);
@@ -3196,7 +3197,7 @@ void ThemeTypeEditor::_pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_
}
void ThemeTypeEditor::_on_unpin_leader_button_pressed() {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Unpin Stylebox"));
ur->add_do_method(this, "_unpin_leading_stylebox");
ur->add_undo_method(this, "_pin_leading_stylebox", leading_stylebox.item_name, leading_stylebox.stylebox);
@@ -3265,7 +3266,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
}
void ThemeTypeEditor::_type_variation_changed(const String p_value) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Theme Type Variation"));
if (p_value.is_empty()) {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 3fe6778f48..de4f3f7989 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/control.h"
#include "scene/gui/split_container.h"
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index c54e259594..c7e4635d16 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -38,6 +38,7 @@
#include "scene/resources/tile_set.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class AtlasMergingDialog : public ConfirmationDialog {
GDCLASS(AtlasMergingDialog, ConfirmationDialog);
@@ -49,7 +50,7 @@ private:
LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
// Settings.
int next_line_after_column = 30;
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index a00e1ed9e8..b44b6fcc53 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
void TileDataEditor::_tile_set_changed_plan_update() {
_tile_set_changed_update_needed = true;
@@ -248,7 +249,14 @@ void GenericTilePolygonEditor::_zoom_changed() {
}
void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
- UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
+ Ref<EditorUndoRedoManager> undo_redo;
+ if (use_undo_redo) {
+ undo_redo = editor_undo_redo;
+ } else {
+ // This nice hack allows for discarding undo actions without making code too complex.
+ undo_redo.instantiate();
+ }
+
switch (p_item_pressed) {
case RESET_TO_DEFAULT_TILE: {
undo_redo->create_action(TTR("Reset Polygons"));
@@ -322,9 +330,6 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
default:
break;
}
- if (!use_undo_redo) {
- memdelete(undo_redo);
- }
}
void GenericTilePolygonEditor::_grab_polygon_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_point_index) {
@@ -409,7 +414,14 @@ void GenericTilePolygonEditor::_snap_to_half_pixel(Point2 &r_point) {
}
void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event) {
- UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
+ Ref<EditorUndoRedoManager> undo_redo;
+ if (use_undo_redo) {
+ undo_redo = editor_undo_redo;
+ } else {
+ // This nice hack allows for discarding undo actions without making code too complex.
+ undo_redo.instantiate();
+ }
+
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
hovered_polygon_index = -1;
@@ -600,10 +612,6 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
}
base_control->update();
-
- if (!use_undo_redo) {
- memdelete(undo_redo);
- }
}
void GenericTilePolygonEditor::set_use_undo_redo(bool p_use_undo_redo) {
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index f9b8948d0a..c1560138b2 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -39,6 +39,8 @@
#include "scene/gui/control.h"
#include "scene/gui/label.h"
+class EditorUndoRedoManager;
+
class TileDataEditor : public VBoxContainer {
GDCLASS(TileDataEditor, VBoxContainer);
@@ -93,7 +95,7 @@ private:
bool multiple_polygon_mode = false;
bool use_undo_redo = true;
- UndoRedo *editor_undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> editor_undo_redo;
// UI
int hovered_polygon_index = -1;
@@ -214,7 +216,7 @@ private:
protected:
DummyObject *dummy_object = memnew(DummyObject);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
StringName type;
String property;
@@ -279,7 +281,7 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _tile_set_changed() override;
@@ -314,7 +316,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _tile_set_changed() override;
@@ -366,7 +368,7 @@ protected:
void _notification(int p_what);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
public:
virtual Control *get_toolbar() override { return toolbar; };
@@ -399,7 +401,7 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _tile_set_changed() override;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 1bf24a7393..3f355a1ed2 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/camera_2d.h"
@@ -3697,8 +3698,8 @@ void TileMapEditor::_update_layers_selection() {
}
void TileMapEditor::_move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
TileMap *tile_map = Object::cast_to<TileMap>(p_edited);
if (!tile_map) {
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 605fbe4823..9a47d8bbc4 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -47,7 +47,7 @@
#include "scene/gui/tab_bar.h"
#include "scene/gui/tree.h"
-class UndoRedo;
+class EditorUndoRedoManager;
class TileMapEditorPlugin : public Object {
public:
@@ -70,7 +70,7 @@ class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
@@ -223,7 +223,7 @@ class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
private:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
@@ -317,7 +317,7 @@ class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
private:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
int tile_map_layer = -1;
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 12e1615484..9e4c29fa79 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index) {
if (p_mouse_button_index != MouseButton::RIGHT) {
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index 44de708898..511e442a10 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -43,7 +43,7 @@ private:
int commited_actions_count = 0;
Ref<TileSet> tile_set;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
TileMapCell from;
TileMapCell to;
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 6950f57a00..09722d3d65 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2058,14 +2058,16 @@ void TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed(String p_what)
}
void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo.is_valid());
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
- undo_redo->start_force_keep_in_merge_ends();
AtlasTileProxyObject *tile_data_proxy = Object::cast_to<AtlasTileProxyObject>(p_edited);
if (tile_data_proxy) {
+ UndoRedo *internal_undo_redo = undo_redo->get_history_for_object(tile_data_proxy).undo_redo;
+ internal_undo_redo->start_force_keep_in_merge_ends();
+
Vector<String> components = String(p_property).split("/", true, 2);
if (components.size() == 2 && components[1] == "polygons_count") {
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
@@ -2088,6 +2090,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
}
}
}
+ internal_undo_redo->end_force_keep_in_merge_ends();
}
TileSetAtlasSourceProxyObject *atlas_source_proxy = Object::cast_to<TileSetAtlasSourceProxyObject>(p_edited);
@@ -2095,6 +2098,9 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
TileSetAtlasSource *atlas_source = atlas_source_proxy->get_edited();
ERR_FAIL_COND(!atlas_source);
+ UndoRedo *internal_undo_redo = undo_redo->get_history_for_object(atlas_source).undo_redo;
+ internal_undo_redo->start_force_keep_in_merge_ends();
+
PackedVector2Array arr;
if (p_property == "texture") {
arr = atlas_source->get_tiles_to_be_removed_on_change(p_new_value, atlas_source->get_margins(), atlas_source->get_separation(), atlas_source->get_texture_region_size());
@@ -2121,8 +2127,8 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
}
}
}
+ internal_undo_redo->end_force_keep_in_merge_ends();
}
- undo_redo->end_force_keep_in_merge_ends();
#undef ADD_UNDO
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index 738fe1044d..badb702e29 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -114,7 +114,7 @@ private:
TileSetAtlasSource *tile_set_atlas_source = nullptr;
int tile_set_atlas_source_id = TileSet::INVALID_SOURCE;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool tile_set_changed_needs_update = false;
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 81804710b4..8d04dd3121 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
@@ -405,8 +406,8 @@ void TileSetEditor::_tab_changed(int p_tab_changed) {
}
void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
if (!tile_set) {
@@ -586,8 +587,8 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
}
void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index c45240043e..3b9b80dac4 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -39,6 +39,8 @@
#include "tile_set_atlas_source_editor.h"
#include "tile_set_scenes_collection_source_editor.h"
+class EditorUndoRedoManager;
+
class TileSetEditor : public VBoxContainer {
GDCLASS(TileSetEditor, VBoxContainer);
@@ -58,7 +60,7 @@ private:
TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr;
TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 77a583e522..0284b45c0f 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -97,7 +97,7 @@ private:
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int tile_set_source_id = -1;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool tile_set_scenes_collection_source_changed_needs_update = false;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index cf24095582..961f092650 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "scene/animation/animation_player.h"
@@ -4063,7 +4064,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
bool type_changed = next_input_type != prev_input_type;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name);
@@ -4132,7 +4133,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
bool type_changed = p_uniform_ref->get_uniform_type_by_name(p_name) != p_uniform_ref->get_uniform_type_by_name(prev_name);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("UniformRef Name Changed"));
undo_redo->add_do_method(p_uniform_ref.ptr(), "set_uniform_name", p_name);
@@ -4176,7 +4177,7 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var
bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Varying Name Changed"));
undo_redo->add_do_method(p_varying.ptr(), "set_varying_name", p_name);
@@ -5668,7 +5669,7 @@ VisualShaderEditor::VisualShaderEditor() {
_update_options_menu();
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
Ref<VisualShaderNodePluginDefault> default_plugin;
default_plugin.instantiate();
@@ -5876,7 +5877,7 @@ public:
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
updating = true;
undo_redo->create_action(TTR("Edit Visual Property:") + " " + p_property, UndoRedo::MERGE_ENDS);
@@ -6078,7 +6079,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Mode Changed"));
//do is easy
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b6a3b43754..ede6513b83 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,6 +48,7 @@ class TextEdit;
class Tree;
class VisualShaderEditor;
+class EditorUndoRedoManager;
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
@@ -192,7 +193,7 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Point2 saved_node_pos;
bool saved_node_pos_dirty = false;
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 9d2dcd129c..46eb7ac17c 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -47,6 +47,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
#include "editor/editor_vcs_interface.h"
+#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
@@ -2115,27 +2116,15 @@ void ProjectManager::_open_selected_projects() {
List<String> args;
+ for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
+ args.push_back(a);
+ }
+
args.push_back("--path");
args.push_back(path);
args.push_back("--editor");
- if (OS::get_singleton()->is_stdout_debug_enabled()) {
- args.push_back("--debug");
- }
-
- if (OS::get_singleton()->is_stdout_verbose()) {
- args.push_back("--verbose");
- }
-
- if (OS::get_singleton()->is_disable_crash_handler()) {
- args.push_back("--disable-crash-handler");
- }
-
- if (OS::get_singleton()->is_single_window()) {
- args.push_back("--single-window");
- }
-
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
@@ -2248,13 +2237,13 @@ void ProjectManager::_run_project_confirm() {
List<String> args;
+ for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
+ args.push_back(a);
+ }
+
args.push_back("--path");
args.push_back(path);
- if (OS::get_singleton()->is_disable_crash_handler()) {
- args.push_back("--disable-crash-handler");
- }
-
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index ca5eeaa787..581315d512 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
@@ -566,7 +567,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
set_title(TTR("Project Settings (project.godot)"));
ps = ProjectSettings::get_singleton();
- undo_redo = &p_data->get_undo_redo();
+ undo_redo = p_data->get_undo_redo();
data = p_data;
tab_container = memnew(TabContainer);
@@ -625,7 +626,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
custom_properties->add_child(del_button);
general_settings_inspector = memnew(SectionedInspector);
- general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
+ general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_undo_redo());
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
general_settings_inspector->register_search_box(search_box);
general_settings_inspector->get_inspector()->set_use_filter(true);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index c2d2c2d8f4..040d992e40 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -32,7 +32,6 @@
#define PROJECT_SETTINGS_EDITOR_H
#include "core/config/project_settings.h"
-#include "core/object/undo_redo.h"
#include "editor/action_map_editor.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
@@ -43,6 +42,7 @@
#include "editor/shader_globals_editor.h"
#include "scene/gui/tab_container.h"
+class EditorUndoRedoManager;
class FileSystemDock;
class ProjectSettingsEditor : public AcceptDialog {
@@ -77,7 +77,7 @@ class ProjectSettingsEditor : public AcceptDialog {
ImportDefaultsEditor *import_defaults_editor = nullptr;
EditorData *data = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _advanced_toggled(bool p_button_pressed);
void _update_advanced(bool p_is_advanced);
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 665aca6a37..84923a94a2 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
+#include "editor/editor_undo_redo_manager.h"
#include "modules/regex/regex.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/control.h"
@@ -45,7 +46,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
-RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
+RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo) {
scene_tree_editor = p_scene_tree_editor;
undo_redo = p_undo_redo;
preview_node = nullptr;
@@ -581,7 +582,7 @@ void RenameDialog::rename() {
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
- if (undo_redo && !to_rename.is_empty()) {
+ if (undo_redo.is_valid() && !to_rename.is_empty()) {
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index f3a850045e..dac73b13b8 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -34,7 +34,6 @@
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
-#include "core/object/undo_redo.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
@@ -43,6 +42,8 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
+class EditorUndoRedoManager;
+
class RenameDialog : public ConfirmationDialog {
GDCLASS(RenameDialog, ConfirmationDialog);
@@ -63,7 +64,7 @@ class RenameDialog : public ConfirmationDialog {
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
SceneTreeEditor *scene_tree_editor = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
int global_count = 0;
LineEdit *lne_search = nullptr;
@@ -109,7 +110,7 @@ public:
void reset();
void rename();
- RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo = nullptr);
+ RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo = Ref<EditorUndoRedoManager>());
~RenameDialog() {}
};
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index f0884a4a91..9f80119c35 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -222,28 +222,28 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
return;
}
- editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
+ editor_data->get_undo_redo()->create_action(TTR("Instance Scene(s)"));
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
- editor_data->get_undo_redo().add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
+ editor_data->get_undo_redo()->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
}
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instantiated_scene);
- editor_data->get_undo_redo().add_do_reference(instantiated_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene);
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
_push_item(instances[instances.size() - 1]);
for (int i = 0; i < instances.size(); i++) {
emit_signal(SNAME("node_created"), instances[i]);
@@ -265,7 +265,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
@@ -530,23 +530,23 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo().create_action(TTR("Detach Script"));
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
+ editor_data->get_undo_redo()->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
Ref<Script> existing = n->get_script();
Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
if (existing != empty) {
- editor_data->get_undo_redo().add_do_method(n, "set_script", empty);
- editor_data->get_undo_redo().add_undo_method(n, "set_script", existing);
+ editor_data->get_undo_redo()->add_do_method(n, "set_script", empty);
+ editor_data->get_undo_redo()->add_undo_method(n, "set_script", existing);
}
}
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
@@ -601,10 +601,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
if (selection.size() == 1) {
- editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
+ editor_data->get_undo_redo()->create_action(TTR("Move Node In Parent"));
}
if (selection.size() > 1) {
- editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
+ editor_data->get_undo_redo()->create_action(TTR("Move Nodes In Parent"));
}
for (int i = 0; i < selection.size(); i++) {
@@ -617,11 +617,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
- editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
- editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
+ editor_data->get_undo_redo()->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
+ editor_data->get_undo_redo()->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
} break;
case TOOL_DUPLICATE: {
@@ -649,8 +649,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
+ editor_data->get_undo_redo()->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
@@ -675,28 +675,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
- editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup, true);
+ editor_data->get_undo_redo()->add_do_method(add_below_node, "add_sibling", dup, true);
for (Node *F : owned) {
if (!duplimap.has(F)) {
continue;
}
Node *d = duplimap[F];
- editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
+ editor_data->get_undo_redo()->add_do_method(d, "set_owner", node->get_owner());
}
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
- editor_data->get_undo_redo().add_do_reference(dup);
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", dup);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", dup);
+ editor_data->get_undo_redo()->add_do_reference(dup);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
add_below_node = dup;
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
if (dupsingle) {
_push_item(dupsingle);
@@ -765,29 +765,29 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
- editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
- editor_data->get_undo_redo().add_do_method(node, "add_child", root, true);
- editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
- editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String());
- editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr);
- editor_data->get_undo_redo().add_do_method(root, "set_owner", node);
+ editor_data->get_undo_redo()->create_action(TTR("Make node as Root"));
+ editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
+ editor_data->get_undo_redo()->add_do_method(node, "add_child", root, true);
+ editor_data->get_undo_redo()->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
+ editor_data->get_undo_redo()->add_do_method(root, "set_scene_file_path", String());
+ editor_data->get_undo_redo()->add_do_method(node, "set_owner", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_do_method(root, "set_owner", node);
_node_replace_owner(root, root, node, MODE_DO);
- editor_data->get_undo_redo().add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
- editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String());
- editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
- editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr);
- editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);
+ editor_data->get_undo_redo()->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_scene_file_path", String());
+ editor_data->get_undo_redo()->add_undo_method(node, "remove_child", root);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
+ editor_data->get_undo_redo()->add_undo_method(root, "set_owner", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->commit_action();
} break;
case TOOL_MULTI_EDIT: {
if (!profile_allow_editing) {
@@ -1008,7 +1008,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
if (!root) {
break;
}
@@ -1071,7 +1071,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
Node *node = e->get();
bool enabled = node->is_unique_name_in_owner();
if (!enabled && get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(node->get_name())) != nullptr) {
@@ -1160,19 +1160,19 @@ void SceneTreeDock::_property_selected(int p_idx) {
}
void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) {
- editor_data->get_undo_redo().create_action(vformat(TTR("Set %s"), p_property));
- editor_data->get_undo_redo().add_do_property(p_node, p_property, p_res);
- editor_data->get_undo_redo().add_undo_property(p_node, p_property, p_node->get(p_property));
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(vformat(TTR("Set %s"), p_property));
+ editor_data->get_undo_redo()->add_do_property(p_node, p_property, p_res);
+ editor_data->get_undo_redo()->add_undo_property(p_node, p_property, p_node->get(p_property));
+ editor_data->get_undo_redo()->commit_action();
}
void SceneTreeDock::add_root_node(Node *p_node) {
- editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_do_reference(p_node);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id());
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
+ editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_do_reference(p_node);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->commit_action();
}
void SceneTreeDock::_node_collapsed(Object *p_obj) {
@@ -1334,7 +1334,7 @@ void SceneTreeDock::_notification(int p_what) {
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
if (p_node->get_owner() == p_base && p_node != p_root) {
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
switch (p_mode) {
case MODE_BIDI: {
bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
@@ -1567,8 +1567,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
Variant old_variant = p_base->get(propertyname);
Variant updated_variant = old_variant;
if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
- editor_data->get_undo_redo().add_do_property(p_base, propertyname, updated_variant);
- editor_data->get_undo_redo().add_undo_property(p_base, propertyname, old_variant);
+ editor_data->get_undo_redo()->add_do_property(p_base, propertyname, updated_variant);
+ editor_data->get_undo_redo()->add_undo_property(p_base, propertyname, old_variant);
p_base->set(propertyname, updated_variant);
}
}
@@ -1626,12 +1626,12 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
ERR_FAIL_COND(!EI); //another bug
}
- editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
+ editor_data->get_undo_redo()->add_do_method(anim.ptr(), "remove_track", idx);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
for (int j = 0; j < anim->track_get_key_count(i); j++) {
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
}
ran.erase(i); //byebye channel
@@ -1644,8 +1644,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
if (new_path == track_np) {
continue; //bleh
}
- editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np);
+ editor_data->get_undo_redo()->add_do_method(anim.ptr(), "track_set_path", i, new_path);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", i, track_np);
}
}
}
@@ -1779,7 +1779,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
- editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Reparent Node"));
HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
@@ -1804,11 +1804,11 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
inc--; // If the child will generate a gap when moved, adjust.
}
- editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node, true);
+ editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
+ editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
if (p_position_in_parent >= 0) {
- editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
+ editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
}
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
@@ -1838,29 +1838,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
}
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
- editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
+ editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
}
if (Object::cast_to<Node3D>(node)) {
- editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
+ editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
}
if (Object::cast_to<Control>(node)) {
- editor_data->get_undo_redo().add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
+ editor_data->get_undo_redo()->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
}
}
- editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners);
+ editor_data->get_undo_redo()->add_do_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
- editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
+ editor_data->get_undo_redo()->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
- editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node);
- editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]);
+ editor_data->get_undo_redo()->add_undo_method(new_parent, "remove_child", node);
+ editor_data->get_undo_redo()->add_undo_method(node, "set_name", former_names[ni]);
inc++;
}
@@ -1878,29 +1878,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
int child_pos = node->get_index();
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
- editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, child_pos);
+ editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
- editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
+ editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
- editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
}
if (Object::cast_to<Node3D>(node)) {
- editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
if (Object::cast_to<Control>(node)) {
- editor_data->get_undo_redo().add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
}
perform_node_renames(nullptr, &path_renames);
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
}
bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
@@ -1956,30 +1956,30 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
Node *node = selected.front()->get();
Ref<Script> existing = node->get_script();
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
- editor_data->get_undo_redo().add_do_method(node, "set_script", p_script);
- editor_data->get_undo_redo().add_undo_method(node, "set_script", existing);
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ editor_data->get_undo_redo()->add_do_method(node, "set_script", p_script);
+ editor_data->get_undo_redo()->add_undo_method(node, "set_script", existing);
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->commit_action();
} else {
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
- Ref<Script> existing = E->get()->get_script();
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
- editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
- editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->create_action(TTR("Attach Script"));
+ for (Node *E : selected) {
+ Ref<Script> existing = E->get_script();
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
+ editor_data->get_undo_redo()->add_do_method(E, "set_script", p_script);
+ editor_data->get_undo_redo()->add_undo_method(E, "set_script", existing);
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
}
_push_item(p_script.operator->());
@@ -1993,10 +1993,10 @@ void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
Ref<Shader> existing = selected_shader_material->get_shader();
- editor_data->get_undo_redo().create_action(TTR("Set Shader"));
- editor_data->get_undo_redo().add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
- editor_data->get_undo_redo().add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Set Shader"));
+ editor_data->get_undo_redo()->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
+ editor_data->get_undo_redo()->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
+ editor_data->get_undo_redo()->commit_action();
}
void SceneTreeDock::_script_creation_closed() {
@@ -2062,9 +2062,9 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false);
if (p_cut) {
- editor_data->get_undo_redo().create_action(TTR("Cut Node(s)"));
+ editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)"));
} else {
- editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
+ editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)"));
}
bool entire_scene = false;
@@ -2076,11 +2076,11 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
}
if (entire_scene) {
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
- editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
- editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_undo_reference(edited_scene);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
+ editor_data->get_undo_redo()->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
+ editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
@@ -2109,21 +2109,21 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
owners.push_back(F);
}
- editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n, true);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
+ editor_data->get_undo_redo()->add_do_method(n->get_parent(), "remove_child", n);
+ editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "add_child", n, true);
+ editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
- editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
+ editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
}
- editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
- editor_data->get_undo_redo().add_undo_reference(n);
+ editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners);
+ editor_data->get_undo_redo()->add_undo_reference(n);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
}
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
@@ -2189,29 +2189,29 @@ void SceneTreeDock::_do_create(Node *p_parent) {
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_COND(!child);
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Create Node"));
if (edited_scene) {
- editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child, true);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
+ editor_data->get_undo_redo()->add_do_method(p_parent, "add_child", child, true);
+ editor_data->get_undo_redo()->add_do_method(child, "set_owner", edited_scene);
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", child);
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
} else {
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
+ editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
_push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
@@ -2258,8 +2258,8 @@ void SceneTreeDock::_create() {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change type of node(s)"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
for (Node *n : selection) {
ERR_FAIL_COND(!n);
@@ -2392,7 +2392,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
}
//p_remove_old was added to support undo
if (p_remove_old) {
- editor_data->get_undo_redo().clear_history();
+ editor_data->get_undo_redo()->clear_history();
}
newnode->set_name(newname);
@@ -2606,16 +2606,16 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
if (Node *n = get_node(p_to)) {
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
- editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
- editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ editor_data->get_undo_redo()->add_do_method(n, "set_script", scr);
+ editor_data->get_undo_redo()->add_undo_method(n, "set_script", n->get_script());
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->commit_action();
}
}
@@ -3063,9 +3063,9 @@ List<Node *> SceneTreeDock::paste_nodes() {
owner = paste_parent;
}
- UndoRedo &ur = editor_data->get_undo_redo();
- ur.create_action(TTR("Paste Node(s)"));
- ur.add_do_method(editor_selection, "clear");
+ Ref<EditorUndoRedoManager> &ur = editor_data->get_undo_redo();
+ ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ ur->add_do_method(editor_selection, "clear");
HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
String target_scene;
@@ -3094,36 +3094,36 @@ List<Node *> SceneTreeDock::paste_nodes() {
if (!paste_parent) {
paste_parent = dup;
owner = dup;
- ur.add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
+ ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
} else {
- ur.add_do_method(paste_parent, "add_child", dup, true);
+ ur->add_do_method(paste_parent, "add_child", dup, true);
}
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
Node *d = E2.value;
if (d != dup) {
- ur.add_do_method(d, "set_owner", owner);
+ ur->add_do_method(d, "set_owner", owner);
}
}
if (dup != owner) {
- ur.add_do_method(dup, "set_owner", owner);
+ ur->add_do_method(dup, "set_owner", owner);
}
- ur.add_do_method(editor_selection, "add_node", dup);
+ ur->add_do_method(editor_selection, "add_node", dup);
if (dup == paste_parent) {
- ur.add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ ur->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
} else {
- ur.add_undo_method(paste_parent, "remove_child", dup);
+ ur->add_undo_method(paste_parent, "remove_child", dup);
}
- ur.add_do_reference(dup);
+ ur->add_do_reference(dup);
if (node_clipboard.size() == 1) {
- ur.add_do_method(EditorNode::get_singleton(), "push_item", dup);
+ ur->add_do_method(EditorNode::get_singleton(), "push_item", dup);
}
}
- ur.commit_action();
+ ur->commit_action();
return pasted_nodes;
}
@@ -3491,7 +3491,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
- scene_tree->set_undo_redo(&editor_data->get_undo_redo());
+ scene_tree->set_undo_redo(editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew(CreateDialog);
@@ -3501,7 +3501,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
#ifdef MODULE_REGEX_ENABLED
- rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
+ rename_dialog = memnew(RenameDialog(scene_tree, editor_data->get_undo_redo()));
add_child(rename_dialog);
#endif // MODULE_REGEX_ENABLED
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index ad83db9b60..b977b012a8 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -365,7 +366,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_tooltip(0, tooltip);
}
- if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
+ if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
@@ -602,7 +603,9 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
}
if (!keep) {
- keep = filter.is_subsequence_ofn(p_parent->get_text(0));
+ StringName node_type = get_node(p_parent->get_metadata(0))->get_class();
+ bool is_kept_by_type = (filter.begins_with("type:") && filter.trim_prefix("type:").is_subsequence_ofn(node_type)) || (filter.begins_with("t:") && filter.trim_prefix("t:").is_subsequence_ofn(node_type));
+ keep = (filter.is_subsequence_ofn(p_parent->get_text(0)) || is_kept_by_type);
}
p_parent->set_visible(keep);
@@ -883,7 +886,7 @@ void SceneTreeEditor::_renamed() {
return;
}
- if (!undo_redo) {
+ if (!undo_redo.is_valid()) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());
emit_signal(SNAME("node_renamed"));
@@ -927,6 +930,10 @@ String SceneTreeEditor::get_filter() const {
return filter;
}
+void SceneTreeEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
display_foreign = p_display;
_update_tree();
@@ -1258,7 +1265,6 @@ void SceneTreeEditor::_bind_methods() {
}
SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
- undo_redo = nullptr;
selected = nullptr;
can_rename = p_can_rename;
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 31772e55b5..0c13ad96cd 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -31,13 +31,14 @@
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
-#include "core/object/undo_redo.h"
#include "editor/editor_data.h"
#include "editor/editor_settings.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
@@ -98,7 +99,7 @@ class SceneTreeEditor : public Control {
bool show_enabled_subscene = false;
void _renamed();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
HashSet<Node *> marked;
bool marked_selectable = false;
@@ -139,7 +140,7 @@ public:
void set_filter(const String &p_filter);
String get_filter() const;
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_display_foreign_nodes(bool p_display);
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 1cd1b4ea00..9058596830 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
@@ -85,7 +86,7 @@ protected:
return false;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Shader Global Variable"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value);
@@ -393,7 +394,7 @@ void ShaderGlobalsEditor::_variable_added() {
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected()));
@@ -412,7 +413,7 @@ void ShaderGlobalsEditor::_variable_added() {
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add Shader Global Uniform"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable);
diff --git a/editor/shader_globals_editor.h b/editor/shader_globals_editor.h
index d29052eaee..1e2f1dd828 100644
--- a/editor/shader_globals_editor.h
+++ b/editor/shader_globals_editor.h
@@ -31,7 +31,6 @@
#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H
-#include "core/object/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
diff --git a/gles3_builders.py b/gles3_builders.py
index a9fabd93ce..eafe503dd5 100644
--- a/gles3_builders.py
+++ b/gles3_builders.py
@@ -182,8 +182,8 @@ def include_file_in_gles3_header(filename, header_data, depth):
return header_data
-def build_gles3_header(filename, include, class_suffix, output_attribs):
- header_data = GLES3HeaderStruct()
+def build_gles3_header(filename, include, class_suffix, header_data=None):
+ header_data = header_data or GLES3HeaderStruct()
include_file_in_gles3_header(filename, header_data, 0)
out_file = filename + ".gen.h"
@@ -191,8 +191,6 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
defspec = 0
defvariant = ""
- enum_constants = []
-
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
@@ -552,7 +550,7 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
def build_gles3_headers(target, source, env):
for x in source:
- build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
+ build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3")
if __name__ == "__main__":
diff --git a/glsl_builders.py b/glsl_builders.py
index 0926212e50..8cb5807f21 100644
--- a/glsl_builders.py
+++ b/glsl_builders.py
@@ -3,9 +3,26 @@
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
+import os.path
from platform_methods import subprocess_main
+def generate_inline_code(input_lines, insert_newline=True):
+ """Take header data and generate inline code
+
+ :param: list input_lines: values for shared inline code
+ :return: str - generated inline value
+ """
+ output = []
+ for line in input_lines:
+ if line:
+ output.append(",".join(str(ord(c)) for c in line))
+ if insert_newline:
+ output.append("%s" % ord("\n"))
+ output.append("0")
+ return ",".join(output)
+
+
class RDHeaderStruct:
def __init__(self):
self.vertex_lines = []
@@ -57,10 +74,6 @@ def include_file_in_rd_header(filename, header_data, depth):
while line.find("#include ") != -1:
includeline = line.replace("#include ", "").strip()[1:-1]
- import os.path
-
- included_file = ""
-
if includeline.startswith("thirdparty/"):
included_file = os.path.relpath(includeline)
@@ -82,8 +95,7 @@ def include_file_in_rd_header(filename, header_data, depth):
line = fs.readline()
- line = line.replace("\r", "")
- line = line.replace("\n", "")
+ line = line.replace("\r", "").replace("\n", "")
if header_data.reading == "vertex":
header_data.vertex_lines += [line]
@@ -100,65 +112,53 @@ def include_file_in_rd_header(filename, header_data, depth):
return header_data
-def build_rd_header(filename):
- header_data = RDHeaderStruct()
+def build_rd_header(filename, header_data=None):
+ header_data = header_data or RDHeaderStruct()
include_file_in_rd_header(filename, header_data, 0)
out_file = filename + ".gen.h"
- fd = open(out_file, "w")
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
-
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
out_file_ifdef = out_file_base.replace(".", "_").upper()
- fd.write("#ifndef " + out_file_ifdef + "_RD\n")
- fd.write("#define " + out_file_ifdef + "_RD\n")
-
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD"
- fd.write("\n")
- fd.write('#include "servers/rendering/renderer_rd/shader_rd.h"\n\n')
- fd.write("class " + out_file_class + " : public ShaderRD {\n\n")
- fd.write("public:\n\n")
- fd.write("\t" + out_file_class + "() {\n\n")
+ if header_data.compute_lines:
+ body_parts = [
+ "static const char _compute_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.compute_lines),
+ f'setup(nullptr, nullptr, _compute_code, "{out_file_class}");',
+ ]
+ else:
+ body_parts = [
+ "static const char _vertex_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.vertex_lines),
+ "static const char _fragment_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.fragment_lines),
+ f'setup(_vertex_code, _fragment_code, nullptr, "{out_file_class}");',
+ ]
- if len(header_data.compute_lines):
+ body_content = "\n\t\t".join(body_parts)
- fd.write("\t\tstatic const char _compute_code[] = {\n")
- for x in header_data.compute_lines:
- for c in x:
- fd.write(str(ord(c)) + ",")
- fd.write(str(ord("\n")) + ",")
- fd.write("\t\t0};\n\n")
+ # Intended curly brackets are doubled so f-string doesn't eat them up.
+ shader_template = f"""/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef {out_file_ifdef}_RD
+#define {out_file_ifdef}_RD
- fd.write('\t\tsetup(nullptr, nullptr, _compute_code, "' + out_file_class + '");\n')
- fd.write("\t}\n")
+#include "servers/rendering/renderer_rd/shader_rd.h"
- else:
+class {out_file_class} : public ShaderRD {{
- fd.write("\t\tstatic const char _vertex_code[] = {\n")
- for x in header_data.vertex_lines:
- for c in x:
- fd.write(str(ord(c)) + ",")
- fd.write(str(ord("\n")) + ",")
- fd.write("\t\t0};\n\n")
+public:
- fd.write("\t\tstatic const char _fragment_code[]={\n")
- for x in header_data.fragment_lines:
- for c in x:
- fd.write(str(ord(c)) + ",")
- fd.write(str(ord("\n")) + ",")
- fd.write("\t\t0};\n\n")
+ {out_file_class}() {{
- fd.write('\t\tsetup(_vertex_code, _fragment_code, nullptr, "' + out_file_class + '");\n')
- fd.write("\t}\n")
+ {body_content}
+ }}
+}};
- fd.write("};\n\n")
+#endif
+"""
- fd.write("#endif\n")
- fd.close()
+ with open(out_file, "w") as fd:
+ fd.write(shader_template)
def build_rd_headers(target, source, env):
@@ -180,8 +180,6 @@ def include_file_in_raw_header(filename, header_data, depth):
while line.find("#include ") != -1:
includeline = line.replace("#include ", "").strip()[1:-1]
- import os.path
-
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
include_file_in_raw_header(included_file, header_data, depth + 1)
@@ -193,28 +191,28 @@ def include_file_in_raw_header(filename, header_data, depth):
fs.close()
-def build_raw_header(filename):
- header_data = RAWHeaderStruct()
+def build_raw_header(filename, header_data=None):
+ header_data = header_data or RAWHeaderStruct()
include_file_in_raw_header(filename, header_data, 0)
out_file = filename + ".gen.h"
- fd = open(out_file, "w")
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
-
out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl")
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
out_file_ifdef = out_file_base.replace(".", "_").upper()
- fd.write("#ifndef " + out_file_ifdef + "_RAW_H\n")
- fd.write("#define " + out_file_ifdef + "_RAW_H\n")
- fd.write("\n")
- fd.write("static const char " + out_file_base + "[] = {\n")
- for c in header_data.code:
- fd.write(str(ord(c)) + ",")
- fd.write("\t\t0};\n\n")
- fd.write("#endif\n")
- fd.close()
+
+ shader_template = f"""/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef {out_file_ifdef}_RAW_H
+#define {out_file_ifdef}_RAW_H
+
+static const char {out_file_base}[] = {{
+ {generate_inline_code(header_data.code, insert_newline=False)}
+}};
+#endif
+"""
+
+ with open(out_file, "w") as f:
+ f.write(shader_template)
def build_raw_headers(target, source, env):
diff --git a/main/main.cpp b/main/main.cpp
index 740e3cc69d..8a25827e02 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -143,6 +143,7 @@ static int audio_driver_idx = -1;
// Engine config/tools
+static bool single_window = false;
static bool editor = false;
static bool project_manager = false;
static bool cmdline_tool = false;
@@ -153,7 +154,11 @@ static OS::ProcessID editor_pid = 0;
#ifdef TOOLS_ENABLED
static bool auto_build_solutions = false;
static String debug_server_uri;
+
+HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments;
#endif
+bool use_startup_benchmark = false;
+String startup_benchmark_file;
// Display
@@ -196,6 +201,12 @@ bool Main::is_cmdline_tool() {
return cmdline_tool;
}
+#ifdef TOOLS_ENABLED
+const Vector<String> &Main::get_forwardable_cli_arguments(Main::CLIScope p_scope) {
+ return forwardable_cli_arguments[p_scope];
+}
+#endif
+
static String unescape_cmdline(const String &p_str) {
return p_str.replace("%20", " ");
}
@@ -386,6 +397,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
+ OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n");
+ OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n");
#ifdef TESTS_ENABLED
OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
@@ -594,6 +607,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
engine = memnew(Engine);
MAIN_PRINT("Main: Initialize CORE");
+ engine->startup_begin();
+ engine->startup_benchmark_begin_measure("core");
register_core_types();
register_core_driver_types();
@@ -703,6 +718,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
List<String>::Element *N = I->next();
+#ifdef TOOLS_ENABLED
+ if (I->get() == "--debug" ||
+ I->get() == "--verbose" ||
+ I->get() == "--disable-crash-handler") {
+ forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
+ forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->get());
+ }
+ if (I->get() == "--single-window" ||
+ I->get() == "--audio-driver" ||
+ I->get() == "--display-driver" ||
+ I->get() == "--rendering-driver") {
+ forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
+ }
+#endif
+
if (adding_user_args) {
user_args.push_back(I->get());
} else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
@@ -881,7 +911,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "--single-window") { // force single window
- OS::get_singleton()->_single_window = true;
+ single_window = true;
} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
init_always_on_top = true;
@@ -1208,6 +1238,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing --xr-mode argument, aborting.\n");
goto error;
}
+
+ } else if (I->get() == "--startup-benchmark") {
+ use_startup_benchmark = true;
+ } else if (I->get() == "--startup-benchmark-file") {
+ if (I->next()) {
+ use_startup_benchmark = true;
+ startup_benchmark_file = I->next()->get();
+ N = I->next()->next();
+ } else {
+ OS::get_singleton()->print("Missing <path> argument for --startup-benchmark-file <path>.\n");
+ goto error;
+ }
+
} else if (I->get() == "--") {
adding_user_args = true;
} else {
@@ -1624,6 +1667,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
message_queue = memnew(MessageQueue);
+ engine->startup_benchmark_end_measure(); // core
+
if (p_second_phase) {
return setup2();
}
@@ -1690,6 +1735,8 @@ error:
}
Error Main::setup2(Thread::ID p_main_tid_override) {
+ engine->startup_benchmark_begin_measure("servers");
+
tsman = memnew(TextServerManager);
if (tsman) {
@@ -2047,8 +2094,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
}
+ engine->startup_benchmark_end_measure(); // servers
+
MAIN_PRINT("Main: Load Scene Types");
+ engine->startup_benchmark_begin_measure("scene");
+
register_scene_types();
register_driver_types();
@@ -2124,6 +2175,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
MAIN_PRINT("Main: Done");
+ engine->startup_benchmark_end_measure(); // scene
+
return OK;
}
@@ -2440,7 +2493,7 @@ bool Main::start() {
bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true);
- if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
+ if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
sml->get_root()->set_embedding_subwindows(true);
}
@@ -2450,6 +2503,7 @@ bool Main::start() {
if (!project_manager && !editor) { // game
if (!game_path.is_empty() || !script.is_empty()) {
//autoload
+ Engine::get_singleton()->startup_benchmark_begin_measure("load_autoloads");
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
//first pass, add the constants so they exist before any script is loaded
@@ -2504,12 +2558,14 @@ bool Main::start() {
for (Node *E : to_add) {
sml->get_root()->add_child(E);
}
+ Engine::get_singleton()->startup_benchmark_end_measure(); // load autoloads
}
}
#ifdef TOOLS_ENABLED
EditorNode *editor_node = nullptr;
if (editor) {
+ Engine::get_singleton()->startup_benchmark_begin_measure("editor");
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
@@ -2517,6 +2573,13 @@ bool Main::start() {
editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
game_path = ""; // Do not load anything.
}
+
+ Engine::get_singleton()->startup_benchmark_end_measure();
+
+ editor_node->set_use_startup_benchmark(use_startup_benchmark, startup_benchmark_file);
+ // Editor takes over
+ use_startup_benchmark = false;
+ startup_benchmark_file = String();
}
#endif
@@ -2681,6 +2744,8 @@ bool Main::start() {
if (!project_manager && !editor) { // game
+ Engine::get_singleton()->startup_benchmark_begin_measure("game_load");
+
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
@@ -2720,16 +2785,20 @@ bool Main::start() {
}
}
}
+
+ Engine::get_singleton()->startup_benchmark_end_measure(); // game_load
}
#ifdef TOOLS_ENABLED
if (project_manager) {
+ Engine::get_singleton()->startup_benchmark_begin_measure("project_manager");
Engine::get_singleton()->set_editor_hint(true);
ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN);
+ Engine::get_singleton()->startup_benchmark_end_measure();
}
if (project_manager || editor) {
@@ -2759,6 +2828,11 @@ bool Main::start() {
}
}
+ if (use_startup_benchmark) {
+ Engine::get_singleton()->startup_dump(startup_benchmark_file);
+ startup_benchmark_file = String();
+ }
+
return true;
}
diff --git a/main/main.h b/main/main.h
index d1870ab8df..f0bfe69b34 100644
--- a/main/main.h
+++ b/main/main.h
@@ -35,6 +35,9 @@
#include "core/os/thread.h"
#include "core/typedefs.h"
+template <class T>
+class Vector;
+
class Main {
static void print_help(const char *p_binary);
static uint64_t last_ticks;
@@ -47,6 +50,14 @@ class Main {
public:
static bool is_cmdline_tool();
+#ifdef TOOLS_ENABLED
+ enum CLIScope {
+ CLI_SCOPE_TOOL, // Editor and project manager.
+ CLI_SCOPE_PROJECT,
+ };
+ static const Vector<String> &get_forwardable_cli_arguments(CLIScope p_scope);
+#endif
+
static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
static Error setup2(Thread::ID p_main_tid_override = 0);
diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh
index 2b7179f5be..b7c577d5fb 100755
--- a/misc/scripts/clang_format.sh
+++ b/misc/scripts/clang_format.sh
@@ -7,7 +7,8 @@ set -uo pipefail
# Loops through all code files tracked by Git.
git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \
- ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
+ ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' \
+ ':!:tests/python_build/*' |
while read -r f; do
# Run clang-format.
clang-format --Wno-error=unknown -i "$f"
diff --git a/misc/scripts/pytest_builders.sh b/misc/scripts/pytest_builders.sh
new file mode 100755
index 0000000000..eb2ddbcddc
--- /dev/null
+++ b/misc/scripts/pytest_builders.sh
@@ -0,0 +1,5 @@
+#!/usr/bin/env bash
+set -uo pipefail
+
+echo "Running Python checks for builder system"
+pytest ./tests/python_build
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index bfa0b6bb9a..243c23342e 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -597,15 +597,14 @@ bool CSGShape3D::is_calculating_tangents() const {
return calculate_tangents;
}
-void CSGShape3D::_validate_property(PropertyInfo &property) const {
- bool is_collision_prefixed = property.name.begins_with("collision_");
- if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
+void CSGShape3D::_validate_property(PropertyInfo &p_property) const {
+ bool is_collision_prefixed = p_property.name.begins_with("collision_");
+ if ((is_collision_prefixed || p_property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
//hide collision if not root
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else if (is_collision_prefixed && !bool(get("use_collision"))) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- GeometryInstance3D::_validate_property(property);
}
Array CSGShape3D::get_meshes() const {
@@ -2075,18 +2074,16 @@ void CSGPolygon3D::_notification(int p_what) {
}
}
-void CSGPolygon3D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("spin") && mode != MODE_SPIN) {
- property.usage = PROPERTY_USAGE_NONE;
+void CSGPolygon3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("spin") && mode != MODE_SPIN) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("path") && mode != MODE_PATH) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("path") && mode != MODE_PATH) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "depth" && mode != MODE_DEPTH) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "depth" && mode != MODE_DEPTH) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- CSGShape3D::_validate_property(property);
}
void CSGPolygon3D::_path_changed() {
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 65658ce68b..7db5477b10 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -118,7 +118,7 @@ protected:
friend class CSGCombiner3D;
CSGBrush *_get_brush();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
Array get_meshes() const;
@@ -387,7 +387,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp
index 6442ff71fc..ba9b96db74 100644
--- a/modules/csg/editor/csg_gizmos.cpp
+++ b/modules/csg/editor/csg_gizmos.cpp
@@ -32,7 +32,9 @@
#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
@@ -215,7 +217,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
ur->add_undo_method(s, "set_radius", p_restore);
@@ -229,7 +231,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(s, "set_size", s->get_size());
ur->add_undo_method(s, "set_size", p_restore);
@@ -247,7 +249,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Cylinder Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
@@ -272,7 +274,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Torus Inner Radius"));
ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 9b9eff6141..b90abd105d 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -1,19 +1,30 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFCamera" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ Represents a GLTF camera.
</brief_description>
<description>
+ Represents a camera as defined by the base GLTF spec.
</description>
<tutorials>
+ <link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
+ <link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
</tutorials>
<members>
<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
+ The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
</member>
<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
+ The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property.
</member>
- <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ <member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.309">
+ The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true.
</member>
<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera3D.projection] and the GLTF spec for more information.
+ </member>
+ <member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">
+ The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false.
</member>
</members>
</class>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 6a6de40fbb..b913a771e1 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -50,7 +50,6 @@
#include "core/version.h"
#include "drivers/png/png_driver_common.h"
#include "scene/2d/node_2d.h"
-#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/node_3d.h"
@@ -4582,22 +4581,21 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Ref<GLTFCamera> camera = state->cameras[i];
- if (camera->get_perspective() == false) {
- Dictionary og;
- og["ymag"] = Math::deg2rad(camera->get_fov_size());
- og["xmag"] = Math::deg2rad(camera->get_fov_size());
- og["zfar"] = camera->get_depth_far();
- og["znear"] = camera->get_depth_near();
- d["orthographic"] = og;
- d["type"] = "orthographic";
- } else if (camera->get_perspective()) {
- Dictionary ppt;
- // GLTF spec is in radians, Godot's camera is in degrees.
- ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
- ppt["zfar"] = camera->get_depth_far();
- ppt["znear"] = camera->get_depth_near();
- d["perspective"] = ppt;
+ if (camera->get_perspective()) {
+ Dictionary persp;
+ persp["yfov"] = camera->get_fov();
+ persp["zfar"] = camera->get_depth_far();
+ persp["znear"] = camera->get_depth_near();
+ d["perspective"] = persp;
d["type"] = "perspective";
+ } else {
+ Dictionary ortho;
+ ortho["ymag"] = camera->get_size_mag();
+ ortho["xmag"] = camera->get_size_mag();
+ ortho["zfar"] = camera->get_depth_far();
+ ortho["znear"] = camera->get_depth_near();
+ d["orthographic"] = ortho;
+ d["type"] = "orthographic";
}
cameras[i] = d;
}
@@ -4680,27 +4678,23 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
camera.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
- if (type == "orthographic") {
- camera->set_perspective(false);
- if (d.has("orthographic")) {
- const Dictionary &og = d["orthographic"];
- // GLTF spec is in radians, Godot's camera is in degrees.
- camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
- camera->set_depth_far(og["zfar"]);
- camera->set_depth_near(og["znear"]);
- } else {
- camera->set_fov_size(10);
- }
- } else if (type == "perspective") {
+ if (type == "perspective") {
camera->set_perspective(true);
if (d.has("perspective")) {
- const Dictionary &ppt = d["perspective"];
- // GLTF spec is in radians, Godot's camera is in degrees.
- camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
- camera->set_depth_far(ppt["zfar"]);
- camera->set_depth_near(ppt["znear"]);
- } else {
- camera->set_fov_size(10);
+ const Dictionary &persp = d["perspective"];
+ camera->set_fov(persp["yfov"]);
+ if (persp.has("zfar")) {
+ camera->set_depth_far(persp["zfar"]);
+ }
+ camera->set_depth_near(persp["znear"]);
+ }
+ } else if (type == "orthographic") {
+ camera->set_perspective(false);
+ if (d.has("orthographic")) {
+ const Dictionary &ortho = d["orthographic"];
+ camera->set_size_mag(ortho["ymag"]);
+ camera->set_depth_far(ortho["zfar"]);
+ camera->set_depth_near(ortho["znear"]);
}
} else {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'");
@@ -5204,12 +5198,13 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeInd
print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
- if (c->get_perspective()) {
- camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
- } else {
- camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
- }
-
+ camera->set_projection(c->get_perspective() ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
+ // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
+ camera->set_fov(Math::rad2deg(c->get_fov()));
+ // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
+ camera->set_size(c->get_size_mag() * 2.0f);
+ camera->set_near(c->get_depth_near());
+ camera->set_far(c->get_depth_far());
return camera;
}
@@ -5218,11 +5213,11 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
Ref<GLTFCamera> c;
c.instantiate();
-
- if (p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE) {
- c->set_perspective(true);
- }
- c->set_fov_size(p_camera->get_fov());
+ c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
+ // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
+ c->set_fov(Math::deg2rad(p_camera->get_fov()));
+ // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
+ c->set_size_mag(p_camera->get_size() * 0.5f);
c->set_depth_far(p_camera->get_far());
c->set_depth_near(p_camera->get_near());
GLTFCameraIndex camera_index = state->cameras.size();
diff --git a/modules/gltf/structures/gltf_camera.cpp b/modules/gltf/structures/gltf_camera.cpp
index f3ea6a1c4c..c492913ea7 100644
--- a/modules/gltf/structures/gltf_camera.cpp
+++ b/modules/gltf/structures/gltf_camera.cpp
@@ -33,15 +33,18 @@
void GLTFCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
- ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
- ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
+ ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
+ ClassDB::bind_method(D_METHOD("set_fov", "fov"), &GLTFCamera::set_fov);
+ ClassDB::bind_method(D_METHOD("get_size_mag"), &GLTFCamera::get_size_mag);
+ ClassDB::bind_method(D_METHOD("set_size_mag", "size_mag"), &GLTFCamera::set_size_mag);
ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov"), "set_fov", "get_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag"), "set_size_mag", "get_size_mag");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
}
diff --git a/modules/gltf/structures/gltf_camera.h b/modules/gltf/structures/gltf_camera.h
index b7df741825..714ec21693 100644
--- a/modules/gltf/structures/gltf_camera.h
+++ b/modules/gltf/structures/gltf_camera.h
@@ -32,15 +32,22 @@
#define GLTF_CAMERA_H
#include "core/io/resource.h"
+#include "scene/3d/camera_3d.h"
+
+// Reference and test file:
+// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md
class GLTFCamera : public Resource {
GDCLASS(GLTFCamera, Resource);
private:
+ // GLTF has no default camera values, they should always be specified in
+ // the GLTF file. Here we default to Godot's default camera settings.
bool perspective = true;
- float fov_size = 75.0;
- float depth_far = 4000.0;
- float depth_near = 0.05;
+ real_t fov = Math::deg2rad(75.0);
+ real_t size_mag = 0.5;
+ real_t depth_far = 4000.0;
+ real_t depth_near = 0.05;
protected:
static void _bind_methods();
@@ -48,12 +55,14 @@ protected:
public:
bool get_perspective() const { return perspective; }
void set_perspective(bool p_val) { perspective = p_val; }
- float get_fov_size() const { return fov_size; }
- void set_fov_size(float p_val) { fov_size = p_val; }
- float get_depth_far() const { return depth_far; }
- void set_depth_far(float p_val) { depth_far = p_val; }
- float get_depth_near() const { return depth_near; }
- void set_depth_near(float p_val) { depth_near = p_val; }
+ real_t get_fov() const { return fov; }
+ void set_fov(real_t p_val) { fov = p_val; }
+ real_t get_size_mag() const { return size_mag; }
+ void set_size_mag(real_t p_val) { size_mag = p_val; }
+ real_t get_depth_far() const { return depth_far; }
+ void set_depth_far(real_t p_val) { depth_far = p_val; }
+ real_t get_depth_near() const { return depth_near; }
+ void set_depth_near(real_t p_val) { depth_near = p_val; }
};
#endif // GLTF_CAMERA_H
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 7471bae093..17f9832096 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/main/window.h"
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h
index 3b29397502..a64dc4a80b 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.h
+++ b/modules/gridmap/editor/grid_map_editor_plugin.h
@@ -39,6 +39,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
+class EditorUndoRedoManager;
class Node3DEditorPlugin;
class GridMapEditor : public VBoxContainer {
@@ -62,7 +63,7 @@ class GridMapEditor : public VBoxContainer {
DISPLAY_LIST
};
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
InputAction input_action = INPUT_NONE;
Panel *panel = nullptr;
MenuButton *options = nullptr;
diff --git a/modules/multiplayer/editor/replication_editor_plugin.cpp b/modules/multiplayer/editor/replication_editor_plugin.cpp
index 50f1434ad8..f045018f25 100644
--- a/modules/multiplayer/editor/replication_editor_plugin.cpp
+++ b/modules/multiplayer/editor/replication_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/scene_tree_editor.h"
#include "modules/multiplayer/multiplayer_synchronizer.h"
@@ -139,7 +140,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
@@ -354,7 +355,7 @@ void ReplicationEditor::_tree_item_edited() {
int column = tree->get_edited_column();
ERR_FAIL_COND(column < 1 || column > 2);
const NodePath prop = ti->get_metadata(0);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
bool value = ti->is_checked(column);
String method;
if (column == 1) {
@@ -394,7 +395,7 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
int idx = config->property_get_index(prop);
bool spawn = config->property_get_spawn(prop);
bool sync = config->property_get_sync(prop);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Property"));
undo_redo->add_do_method(config.ptr(), "remove_property", prop);
undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
diff --git a/modules/noise/fastnoise_lite.cpp b/modules/noise/fastnoise_lite.cpp
index b21e3247d7..06d97838f6 100644
--- a/modules/noise/fastnoise_lite.cpp
+++ b/modules/noise/fastnoise_lite.cpp
@@ -476,24 +476,24 @@ void FastNoiseLite::_bind_methods() {
BIND_ENUM_CONSTANT(DOMAIN_WARP_FRACTAL_INDEPENDENT);
}
-void FastNoiseLite::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("cellular") && get_noise_type() != TYPE_CELLULAR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void FastNoiseLite::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("cellular") && get_noise_type() != TYPE_CELLULAR) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
- if (property.name != "fractal_type" && property.name.begins_with("fractal") && get_fractal_type() == FRACTAL_NONE) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name != "fractal_type" && p_property.name.begins_with("fractal") && get_fractal_type() == FRACTAL_NONE) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
- if (property.name == "fractal_ping_pong_strength" && get_fractal_type() != FRACTAL_PING_PONG) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "fractal_ping_pong_strength" && get_fractal_type() != FRACTAL_PING_PONG) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
- if (property.name != "domain_warp_enabled" && property.name.begins_with("domain_warp") && !domain_warp_enabled) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name != "domain_warp_enabled" && p_property.name.begins_with("domain_warp") && !domain_warp_enabled) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}
diff --git a/modules/noise/fastnoise_lite.h b/modules/noise/fastnoise_lite.h
index fe8cd7ce6e..50c633b923 100644
--- a/modules/noise/fastnoise_lite.h
+++ b/modules/noise/fastnoise_lite.h
@@ -92,7 +92,7 @@ public:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
private:
_FastNoiseLite _noise;
diff --git a/modules/noise/noise_texture.cpp b/modules/noise/noise_texture.cpp
index 257a3ee8e6..923b420581 100644
--- a/modules/noise/noise_texture.cpp
+++ b/modules/noise/noise_texture.cpp
@@ -94,16 +94,16 @@ void NoiseTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise");
}
-void NoiseTexture::_validate_property(PropertyInfo &property) const {
- if (property.name == "bump_strength") {
+void NoiseTexture::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bump_strength") {
if (!as_normal_map) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "seamless_blend_skirt") {
+ if (p_property.name == "seamless_blend_skirt") {
if (!seamless) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
diff --git a/modules/noise/noise_texture.h b/modules/noise/noise_texture.h
index 6c088562a1..83fbcc2d10 100644
--- a/modules/noise/noise_texture.h
+++ b/modules/noise/noise_texture.h
@@ -75,7 +75,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_noise(Ref<Noise> p_noise);
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 2c7d23a3c4..a5eb09f786 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -43,6 +43,7 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/separator.h"
@@ -74,7 +75,7 @@ class VisualScriptEditorSignalEdit : public Object {
StringName sig;
public:
- UndoRedo *undo_redo;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<VisualScript> script;
protected:
@@ -197,8 +198,6 @@ public:
sig = p_sig;
notify_property_list_changed();
}
-
- VisualScriptEditorSignalEdit() { undo_redo = nullptr; }
};
class VisualScriptEditorVariableEdit : public Object {
@@ -207,7 +206,7 @@ class VisualScriptEditorVariableEdit : public Object {
StringName var;
public:
- UndoRedo *undo_redo;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<VisualScript> script;
protected:
@@ -355,8 +354,6 @@ public:
var = p_var;
notify_property_list_changed();
}
-
- VisualScriptEditorVariableEdit() { undo_redo = nullptr; }
};
static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index 6b337e52f6..306f71ecf8 100644
--- a/modules/visual_script/editor/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -38,6 +38,7 @@
class GraphEdit;
+class EditorUndoRedoManager;
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
@@ -135,8 +136,7 @@ class VisualScriptEditor : public ScriptEditorBase {
EditorProperty *default_property_editor = nullptr;
Ref<VisualScriptEditedProperty> edited_default_property_holder;
- UndoRedo *undo_redo = nullptr;
-
+ Ref<EditorUndoRedoManager> undo_redo;
Tree *members = nullptr;
AcceptDialog *function_name_edit = nullptr;
LineEdit *function_name_box = nullptr;
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 0750713fe3..e79d3bae8a 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -512,32 +512,32 @@ Dictionary VisualScriptFunctionCall::_get_argument_cache() const {
return method_cache;
}
-void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const {
- if (property.name == "base_type") {
+void VisualScriptFunctionCall::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "base_script") {
+ if (p_property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- if (property.name == "basic_type") {
+ if (p_property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- if (property.name == "singleton") {
+ if (p_property.name == "singleton") {
if (call_mode != CALL_MODE_SINGLETON) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
} else {
List<Engine::Singleton> names;
Engine::get_singleton()->get_singletons(&names);
- property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint = PROPERTY_HINT_ENUM;
String sl;
for (const Engine::Singleton &E : names) {
if (!sl.is_empty()) {
@@ -545,41 +545,41 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
sl += E.name;
}
- property.hint_string = sl;
+ p_property.hint_string = sl;
}
}
- if (property.name == "node_path") {
+ if (p_property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to long string
+ p_property.hint_string = bnode->get_path(); //convert to long string
}
}
}
- if (property.name == "function") {
+ if (p_property.name == "function") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
- property.hint = PROPERTY_HINT_METHOD_OF_VARIANT_TYPE;
- property.hint_string = Variant::get_type_name(basic_type);
+ p_property.hint = PROPERTY_HINT_METHOD_OF_VARIANT_TYPE;
+ p_property.hint_string = Variant::get_type_name(basic_type);
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
- property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
- property.hint_string = itos(get_visual_script()->get_instance_id());
+ p_property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
+ p_property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_SINGLETON) {
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
- property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
- property.hint_string = itos(obj->get_instance_id());
+ p_property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
+ p_property.hint_string = itos(obj->get_instance_id());
} else {
- property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
- property.hint_string = base_type; //should be cached
+ p_property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
+ p_property.hint_string = base_type; //should be cached
}
} else if (call_mode == CALL_MODE_INSTANCE) {
- property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
- property.hint_string = base_type;
+ p_property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
+ p_property.hint_string = base_type;
if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
@@ -589,8 +589,8 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (ResourceCache::has(base_script)) {
Ref<Script> script = ResourceCache::get_ref(base_script);
if (script.is_valid()) {
- property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
- property.hint_string = itos(script->get_instance_id());
+ p_property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
+ p_property.hint_string = itos(script->get_instance_id());
}
}
}
@@ -598,17 +598,17 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
} else if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
- property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
- property.hint_string = itos(node->get_instance_id());
+ p_property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
+ p_property.hint_string = itos(node->get_instance_id());
} else {
- property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
- property.hint_string = get_base_type();
+ p_property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
+ p_property.hint_string = get_base_type();
}
}
}
- if (property.name == "use_default_args") {
- property.hint = PROPERTY_HINT_RANGE;
+ if (p_property.name == "use_default_args") {
+ p_property.hint = PROPERTY_HINT_RANGE;
int mc = 0;
@@ -622,15 +622,15 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
if (mc == 0) {
- property.usage = PROPERTY_USAGE_NONE; //do not show
+ p_property.usage = PROPERTY_USAGE_NONE; //do not show
} else {
- property.hint_string = "0," + itos(mc) + ",1";
+ p_property.hint_string = "0," + itos(mc) + ",1";
}
}
- if (property.name == "rpc_call_mode") {
+ if (p_property.name == "rpc_call_mode") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -1290,47 +1290,47 @@ VisualScriptPropertySet::AssignOp VisualScriptPropertySet::get_assign_op() const
return assign_op;
}
-void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
- if (property.name == "base_type") {
+void VisualScriptPropertySet::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "base_script") {
+ if (p_property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- if (property.name == "basic_type") {
+ if (p_property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- if (property.name == "node_path") {
+ if (p_property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to long string
+ p_property.hint_string = bnode->get_path(); //convert to long string
}
}
}
- if (property.name == "property") {
+ if (p_property.name == "property") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
- property.hint_string = Variant::get_type_name(basic_type);
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
+ p_property.hint_string = Variant::get_type_name(basic_type);
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(get_visual_script()->get_instance_id());
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+ p_property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_INSTANCE) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
- property.hint_string = base_type;
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+ p_property.hint_string = base_type;
if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
@@ -1340,8 +1340,8 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
if (ResourceCache::has(base_script)) {
Ref<Script> script = ResourceCache::get_ref(base_script);
if (script.is_valid()) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(script->get_instance_id());
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+ p_property.hint_string = itos(script->get_instance_id());
}
}
}
@@ -1349,16 +1349,16 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
} else if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
- property.hint_string = itos(node->get_instance_id());
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
+ p_property.hint_string = itos(node->get_instance_id());
} else {
- property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
- property.hint_string = get_base_type();
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+ p_property.hint_string = get_base_type();
}
}
}
- if (property.name == "index") {
+ if (p_property.name == "index") {
Callable::CallError ce;
Variant v;
Variant::construct(type_cache.type, v, nullptr, 0, ce);
@@ -1369,11 +1369,11 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
options += "," + E.name;
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = options;
- property.type = Variant::STRING;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = options;
+ p_property.type = Variant::STRING;
if (options.is_empty()) {
- property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
+ p_property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
}
@@ -1996,47 +1996,47 @@ StringName VisualScriptPropertyGet::get_index() const {
return index;
}
-void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
- if (property.name == "base_type") {
+void VisualScriptPropertyGet::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "base_script") {
+ if (p_property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- if (property.name == "basic_type") {
+ if (p_property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- if (property.name == "node_path") {
+ if (p_property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to long string
+ p_property.hint_string = bnode->get_path(); //convert to long string
}
}
}
- if (property.name == "property") {
+ if (p_property.name == "property") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
- property.hint_string = Variant::get_type_name(basic_type);
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
+ p_property.hint_string = Variant::get_type_name(basic_type);
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(get_visual_script()->get_instance_id());
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+ p_property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_INSTANCE) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
- property.hint_string = base_type;
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+ p_property.hint_string = base_type;
if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
@@ -2046,24 +2046,24 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
if (ResourceCache::has(base_script)) {
Ref<Script> script = ResourceCache::get_ref(base_script);
if (script.is_valid()) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(script->get_instance_id());
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+ p_property.hint_string = itos(script->get_instance_id());
}
}
}
} else if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
- property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
- property.hint_string = itos(node->get_instance_id());
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
+ p_property.hint_string = itos(node->get_instance_id());
} else {
- property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
- property.hint_string = get_base_type();
+ p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+ p_property.hint_string = get_base_type();
}
}
}
- if (property.name == "index") {
+ if (p_property.name == "index") {
Callable::CallError ce;
Variant v;
Variant::construct(type_cache, v, nullptr, 0, ce);
@@ -2074,11 +2074,11 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
options += "," + E.name;
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = options;
- property.type = Variant::STRING;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = options;
+ p_property.type = Variant::STRING;
if (options.is_empty()) {
- property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
+ p_property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
}
@@ -2322,9 +2322,9 @@ StringName VisualScriptEmitSignal::get_signal() const {
return name;
}
-void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
- if (property.name == "signal") {
- property.hint = PROPERTY_HINT_ENUM;
+void VisualScriptEmitSignal::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "signal") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> sigs;
List<MethodInfo> base_sigs;
@@ -2349,7 +2349,7 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
ml += E.name;
}
- property.hint_string = ml;
+ p_property.hint_string = ml;
}
}
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index 886ed7bc81..70f601307b 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -75,7 +75,7 @@ private:
Dictionary _get_argument_cache() const;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -187,7 +187,7 @@ private:
void _adjust_input_index(PropertyInfo &pinfo) const;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -275,7 +275,7 @@ private:
void _adjust_input_index(PropertyInfo &pinfo) const;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -330,7 +330,7 @@ private:
StringName name;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 5907e6a489..f02a79a617 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1299,8 +1299,8 @@ StringName VisualScriptVariableGet::get_variable() const {
return variable;
}
-void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
- if (property.name == "var_name" && get_visual_script().is_valid()) {
+void VisualScriptVariableGet::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "var_name" && get_visual_script().is_valid()) {
Ref<VisualScript> vs = get_visual_script();
List<StringName> vars;
vs->get_variable_list(&vars);
@@ -1314,8 +1314,8 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
vhint += E.operator String();
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = vhint;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = vhint;
}
}
@@ -1409,8 +1409,8 @@ StringName VisualScriptVariableSet::get_variable() const {
return variable;
}
-void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
- if (property.name == "var_name" && get_visual_script().is_valid()) {
+void VisualScriptVariableSet::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "var_name" && get_visual_script().is_valid()) {
Ref<VisualScript> vs = get_visual_script();
List<StringName> vars;
vs->get_variable_list(&vars);
@@ -1424,8 +1424,8 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
vhint += E.operator String();
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = vhint;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = vhint;
}
}
@@ -1533,11 +1533,11 @@ Variant VisualScriptConstant::get_constant_value() const {
return value;
}
-void VisualScriptConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "value") {
- property.type = type;
+void VisualScriptConstant::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "value") {
+ p_property.type = type;
if (type == Variant::NIL) {
- property.usage = PROPERTY_USAGE_NONE; //do not save if nil
+ p_property.usage = PROPERTY_USAGE_NONE; //do not save if nil
}
}
}
@@ -1982,17 +1982,17 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instantiate(VisualScriptIns
return instance;
}
-void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant") {
+void VisualScriptClassConstant::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "constant") {
List<String> constants;
ClassDB::get_integer_constant_list(base_type, &constants, true);
- property.hint_string = "";
+ p_property.hint_string = "";
for (const String &E : constants) {
- if (!property.hint_string.is_empty()) {
- property.hint_string += ",";
+ if (!p_property.hint_string.is_empty()) {
+ p_property.hint_string += ",";
}
- property.hint_string += E;
+ p_property.hint_string += E;
}
}
}
@@ -2115,21 +2115,21 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instantiate(VisualScrip
return instance;
}
-void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant") {
+void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "constant") {
List<StringName> constants;
Variant::get_constants_for_type(type, &constants);
if (constants.size() == 0) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
- property.hint_string = "";
+ p_property.hint_string = "";
for (const StringName &E : constants) {
- if (!property.hint_string.is_empty()) {
- property.hint_string += ",";
+ if (!p_property.hint_string.is_empty()) {
+ p_property.hint_string += ",";
}
- property.hint_string += String(E);
+ p_property.hint_string += String(E);
}
}
}
@@ -2344,7 +2344,7 @@ VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output
return tg;
}
-void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) const {
+void VisualScriptEngineSingleton::_validate_property(PropertyInfo &p_property) const {
String cc;
List<Engine::Singleton> singletons;
@@ -2362,8 +2362,8 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con
cc += E.name;
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = cc;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = cc;
}
void VisualScriptEngineSingleton::_bind_methods() {
@@ -2525,9 +2525,9 @@ VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGu
return tg;
}
-void VisualScriptSceneNode::_validate_property(PropertyInfo &property) const {
+void VisualScriptSceneNode::_validate_property(PropertyInfo &p_property) const {
#ifdef TOOLS_ENABLED
- if (property.name == "node_path") {
+ if (p_property.name == "node_path") {
Ref<Script> script = get_visual_script();
if (!script.is_valid()) {
return;
@@ -2552,7 +2552,7 @@ void VisualScriptSceneNode::_validate_property(PropertyInfo &property) const {
return;
}
- property.hint_string = script_node->get_path();
+ p_property.hint_string = script_node->get_path();
}
#endif
}
@@ -2646,7 +2646,7 @@ VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGu
return tg;
}
-void VisualScriptSceneTree::_validate_property(PropertyInfo &property) const {
+void VisualScriptSceneTree::_validate_property(PropertyInfo &p_property) const {
}
void VisualScriptSceneTree::_bind_methods() {
@@ -3757,9 +3757,9 @@ VisualScriptNodeInstance *VisualScriptInputAction::instantiate(VisualScriptInsta
return instance;
}
-void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
- if (property.name == "action") {
- property.hint = PROPERTY_HINT_ENUM;
+void VisualScriptInputAction::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "action") {
+ p_property.hint = PROPERTY_HINT_ENUM;
String actions;
List<PropertyInfo> pinfo;
@@ -3785,7 +3785,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
actions += al[i];
}
- property.hint_string = actions;
+ p_property.hint_string = actions;
}
}
@@ -3935,7 +3935,7 @@ VisualScriptNodeInstance *VisualScriptDeconstruct::instantiate(VisualScriptInsta
return instance;
}
-void VisualScriptDeconstruct::_validate_property(PropertyInfo &property) const {
+void VisualScriptDeconstruct::_validate_property(PropertyInfo &p_property) const {
}
void VisualScriptDeconstruct::_bind_methods() {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 35e3c490cd..72a99b9fd2 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -269,7 +269,7 @@ class VisualScriptVariableGet : public VisualScriptNode {
StringName variable;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -301,7 +301,7 @@ class VisualScriptVariableSet : public VisualScriptNode {
StringName variable;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -334,7 +334,7 @@ class VisualScriptConstant : public VisualScriptNode {
Variant value;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -478,7 +478,7 @@ class VisualScriptClassConstant : public VisualScriptNode {
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual int get_output_sequence_port_count() const override;
@@ -514,7 +514,7 @@ class VisualScriptBasicTypeConstant : public VisualScriptNode {
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual int get_output_sequence_port_count() const override;
@@ -598,7 +598,7 @@ class VisualScriptEngineSingleton : public VisualScriptNode {
String singleton;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -633,7 +633,7 @@ class VisualScriptSceneNode : public VisualScriptNode {
NodePath path;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -665,7 +665,7 @@ class VisualScriptSceneTree : public VisualScriptNode {
GDCLASS(VisualScriptSceneTree, VisualScriptNode);
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -1010,7 +1010,7 @@ public:
Mode mode;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -1058,7 +1058,7 @@ class VisualScriptDeconstruct : public VisualScriptNode {
void _set_elem_cache(const Array &p_elements);
Array _get_elem_cache() const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
protected:
static void _bind_methods();
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 96e91a0baf..05dbe102f5 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -171,10 +171,10 @@ double VisualScriptYield::get_wait_time() {
return wait_time;
}
-void VisualScriptYield::_validate_property(PropertyInfo &property) const {
- if (property.name == "wait_time") {
+void VisualScriptYield::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "wait_time") {
if (yield_mode != YIELD_WAIT) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -417,26 +417,26 @@ VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const
return call_mode;
}
-void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
- if (property.name == "base_type") {
+void VisualScriptYieldSignal::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "node_path") {
+ if (p_property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to long string
+ p_property.hint_string = bnode->get_path(); //convert to long string
}
}
}
- if (property.name == "signal") {
- property.hint = PROPERTY_HINT_ENUM;
+ if (p_property.name == "signal") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<MethodInfo> methods;
@@ -460,7 +460,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
ml += E;
}
- property.hint_string = ml;
+ p_property.hint_string = ml;
}
}
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index a7bf4e8a78..248f2b6e94 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -50,7 +50,7 @@ private:
double wait_time;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -103,7 +103,7 @@ private:
StringName _get_base_type() const;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 35e13c94fc..d932745177 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -98,7 +98,6 @@ public:
String get_user_data_dir() const override;
bool is_userfs_persistent() const override;
- bool is_single_window() const override { return true; }
void alert(const String &p_alert, const String &p_title = "ALERT!") override;
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index d56c7b8811..177f587f4f 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -104,12 +104,12 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
@@ -118,33 +118,33 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (E->prev()) {
- property.hint_string += ",";
+ p_property.hint_string += ",";
}
- property.hint_string += String(E->get());
+ p_property.hint_string += String(E->get());
if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- property.hint_string = "0,0,1";
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index ec38795a1a..0a19e250d8 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -62,7 +62,7 @@ class AnimatedSprite2D : public Node2D {
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index af722b2461..75f1497edc 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -498,8 +498,8 @@ StringName Area2D::get_audio_bus_name() const {
return "Master";
}
-void Area2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "audio_bus_name") {
+void Area2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "audio_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -509,28 +509,28 @@ void Area2D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
- } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ p_property.hint_string = options;
+ } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
- if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "gravity_direction") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with("gravity_point_")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
- } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index a584420ced..3d8d77eabb 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -135,7 +135,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_gravity_space_override_mode(SpaceOverride p_mode);
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 94d22111ea..fa49552085 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -323,8 +323,8 @@ bool AudioStreamPlayer2D::_is_active() const {
return active.is_set();
}
-void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
+void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -334,7 +334,7 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
+ p_property.hint_string = options;
}
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index d1c4dc4fdf..616d7fdb60 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -85,7 +85,7 @@ private:
float cached_global_panning_strength = 1.0f;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index c43a796170..88f9c2a4a6 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -655,9 +655,9 @@ bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
-void Camera2D::_validate_property(PropertyInfo &property) const {
- if (!smoothing_enabled && property.name == "smoothing_speed") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Camera2D::_validate_property(PropertyInfo &p_property) const {
+ if (!smoothing_enabled && p_property.name == "smoothing_speed") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 294a6fcb80..78654ee606 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -100,7 +100,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_offset(const Vector2 &p_offset);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 26204a3b1a..40f74d3f50 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -503,32 +503,32 @@ bool CPUParticles2D::get_split_scale() {
return split_scale;
}
-void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
- property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("scale_curve_") && !split_scale) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 51d58723b4..8f1671d280 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -193,7 +193,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_emitting(bool p_emitting);
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 075421a26d..e4354a69e2 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -340,7 +340,7 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void GPUParticles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
}
void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index a4231cc45d..7eece32898 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -84,7 +84,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
void _update_collision_size();
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 0481a58431..7eb6b43af7 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -227,9 +227,9 @@ real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
-void Light2D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light2D::_validate_property(PropertyInfo &p_property) const {
+ if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index a84b6516c0..373cfe59fd 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -79,7 +79,7 @@ protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_enabled(bool p_enabled);
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index afda05956a..5795c6c94f 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -46,7 +46,7 @@ class NavigationObstacle2D : public Node {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 9862c4bfb1..3c393f9752 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -245,14 +245,14 @@ bool PathFollow2D::get_cubic_interpolation() const {
return cubic;
}
-void PathFollow2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "offset") {
+void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "offset") {
real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index bc55f84831..1f3ee08a2b 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -76,7 +76,7 @@ private:
void _update_transform();
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index e170caf80e..797f08058f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1062,10 +1062,10 @@ void RigidDynamicBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+void RigidDynamicBody2D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
- if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "center_of_mass") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
@@ -1776,14 +1776,14 @@ void CharacterBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
}
-void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+void CharacterBody2D::_validate_property(PropertyInfo &p_property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
- if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name == "wall_min_slide_angle") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "wall_min_slide_angle") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c762a832c4..75ea535424 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -216,7 +216,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
@@ -450,7 +450,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
};
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index ba62941d3a..cb918ecb8b 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -90,9 +90,9 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
#endif
-void Polygon2D::_validate_property(PropertyInfo &property) const {
- if (!invert && property.name == "invert_border") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Polygon2D::_validate_property(PropertyInfo &p_property) const {
+ if (!invert && p_property.name == "invert_border") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index d6a1be0f6d..d333152f62 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -77,7 +77,7 @@ class Polygon2D : public Node2D {
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index b3062ca02a..e1983f9cb9 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -368,19 +368,19 @@ Rect2 Sprite2D::get_rect() const {
return Rect2(ofs, s);
}
-void Sprite2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
+ p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ if (p_property.name == "frame_coords") {
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 5b33bb6802..60f5940cfe 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -64,7 +64,7 @@ protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 1f0fd37d0b..db7c3233f6 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -598,8 +598,8 @@ float Area3D::get_reverb_uniformity() const {
return reverb_uniformity;
}
-void Area3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
+void Area3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -609,32 +609,30 @@ void Area3D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
- } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ p_property.hint_string = options;
+ } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
- if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "gravity_direction") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with("gravity_point_")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
- } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
-
- CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 3b892baf57..48364739b7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -141,7 +141,7 @@ private:
float reverb_amount = 0.0;
float reverb_uniformity = 0.0;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _initialize_wind();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 65b00742ee..93e91f9b5b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -648,8 +648,8 @@ bool AudioStreamPlayer3D::_is_active() const {
return active.is_set();
}
-void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
+void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -659,10 +659,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
+ p_property.hint_string = options;
}
-
- Node3D::_validate_property(property);
}
void AudioStreamPlayer3D::_bus_layout_changed() {
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 647b18a4a7..ef48269544 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -120,7 +120,7 @@ private:
float cached_global_panning_strength = 1.0f;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index fbd5b5b65b..b3ff6497a7 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -30,8 +30,8 @@
#include "bone_attachment_3d.h"
-void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bone_name") {
+void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bone_name") {
// Because it is a constant function, we cannot use the _get_skeleton_3d function.
const Skeleton3D *parent = nullptr;
if (use_external_skeleton) {
@@ -51,15 +51,13 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
names += parent->get_bone_name(i);
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = names;
} else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
+ p_property.hint = PROPERTY_HINT_NONE;
+ p_property.hint_string = "";
}
}
-
- Node3D::_validate_property(property);
}
bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 3224361a25..f85053e614 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -64,7 +64,7 @@ class BoneAttachment3D : public Node3D {
Skeleton3D *_get_skeleton3d();
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index f654373ee5..e07f89fc65 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -71,8 +71,6 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
-
- Node3D::_validate_property(p_property);
}
void Camera3D::_update_camera() {
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cedd976890..1a00017b0b 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -99,7 +99,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 4df0c37ad6..a79fd15b1a 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -516,36 +516,34 @@ bool CPUParticles3D::get_split_scale() {
return split_scale;
}
-void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
- property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("scale_curve_") && !split_scale) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- Node3D::_validate_property(property);
}
static uint32_t idhash(uint32_t x) {
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index e26c301038..d84b0aedd2 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -198,7 +198,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
AABB get_aabb() const override;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 0112f24e0c..460402ad1d 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -152,11 +152,10 @@ AABB Decal::get_aabb() const {
return aabb;
}
-void Decal::_validate_property(PropertyInfo &property) const {
- if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Decal::_validate_property(PropertyInfo &p_property) const {
+ if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- VisualInstance3D::_validate_property(property);
}
TypedArray<String> Decal::get_configuration_warnings() const {
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 38da4c14e3..1a7d55b108 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -62,7 +62,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 1b329143b6..319129603e 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -45,12 +45,11 @@ void FogVolume::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
}
-void FogVolume::_validate_property(PropertyInfo &property) const {
- if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
- property.usage = PROPERTY_USAGE_NONE;
+void FogVolume::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
- VisualInstance3D::_validate_property(property);
}
void FogVolume::set_extents(const Vector3 &p_extents) {
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 556a92ad3f..fcdc1e2807 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -49,7 +49,7 @@ class FogVolume : public VisualInstance3D {
protected:
_FORCE_INLINE_ RID _get_volume() { return volume; }
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 2ee126e161..b46e6a8b71 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -376,16 +376,14 @@ AABB GPUParticles3D::capture_aabb() const {
return RS::get_singleton()->particles_get_current_aabb(particles);
}
-void GPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("draw_pass_")) {
- int index = property.name.get_slicec('_', 2).to_int() - 1;
+void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("draw_pass_")) {
+ int index = p_property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
-
- GeometryInstance3D::_validate_property(property);
}
void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c745dd734..2ad9672474 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -94,7 +94,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
AABB get_aabb() const override;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index ed2bce253a..f2d3dda792 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -162,19 +162,19 @@ void Label3D::_bind_methods() {
BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
}
-void Label3D::_validate_property(PropertyInfo &property) const {
+void Label3D::_validate_property(PropertyInfo &p_property) const {
if (
- property.name == "material_override" ||
- property.name == "material_overlay" ||
- property.name == "lod_bias" ||
- property.name == "gi_mode" ||
- property.name == "gi_lightmap_scale") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.name == "material_override" ||
+ p_property.name == "material_overlay" ||
+ p_property.name == "lod_bias" ||
+ p_property.name == "gi_mode" ||
+ p_property.name == "gi_lightmap_scale") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
+ if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
// Alpha-blended materials can't cast shadows.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index d4bfe743a6..3c9a758e6e 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -149,7 +149,7 @@ protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _im_update();
void _font_changed();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 53c072c318..0581544e07 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -223,21 +223,19 @@ bool Light3D::is_editor_only() const {
return editor_only;
}
-void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light3D::_validate_property(PropertyInfo &p_property) const {
+ if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
+ if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") {
// Angular distance is only used in DirectionalLight3D.
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
-
- VisualInstance3D::_validate_property(property);
}
void Light3D::_bind_methods() {
@@ -429,29 +427,27 @@ DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
return sky_mode;
}
-void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
- if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
+void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const {
+ if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits")) {
// Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
+ if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3")) {
// Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
+ if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular") {
// Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`).
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length") {
// Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
// For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- Light3D::_validate_property(property);
}
void DirectionalLight3D::_bind_methods() {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index ef003e133d..035ba50e42 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -93,7 +93,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
Light3D(RenderingServer::LightType p_type);
@@ -171,7 +171,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_shadow_mode(ShadowMode p_mode);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 6b6a2eff9e..7efda6db32 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1410,17 +1410,16 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
-void LightmapGI::_validate_property(PropertyInfo &property) const {
- if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = PROPERTY_USAGE_NONE;
+void LightmapGI::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- VisualInstance3D::_validate_property(property);
}
void LightmapGI::_bind_methods() {
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 85150b833f..87add9facc 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -216,7 +216,7 @@ private:
void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 0316fc37a8..7f6af668b6 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -45,7 +45,7 @@ class NavigationObstacle3D : public Node {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4ae834cf7a..ec60c8fdc2 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -879,21 +879,21 @@ NodePath Node3D::get_visibility_parent() const {
return visibility_parent_path;
}
-void Node3D::_validate_property(PropertyInfo &property) const {
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") {
- property.usage = 0;
+void Node3D::_validate_property(PropertyInfo &p_property) const {
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") {
- property.usage = 0;
+ if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") {
+ p_property.usage = 0;
}
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 3d1c59445b..2757f9e9ed 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -155,7 +155,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 25226ad384..8c4e5c5275 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -330,16 +330,15 @@ bool PathFollow3D::get_cubic_interpolation() const {
return cubic;
}
-void PathFollow3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "offset") {
+void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "offset") {
real_t max = 10000;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
- Node3D::_validate_property(property);
}
TypedArray<String> PathFollow3D::get_configuration_warnings() const {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index b4cc6db7e3..bc4db61a01 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -85,7 +85,7 @@ private:
void _update_transform(bool p_update_xyz_rot = true);
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 7ecc073422..515665bde6 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1124,13 +1124,12 @@ void RigidDynamicBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
}
-void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
+void RigidDynamicBody3D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
- if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "center_of_mass") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- PhysicsBody3D::_validate_property(property);
}
RigidDynamicBody3D::RigidDynamicBody3D() :
@@ -2022,13 +2021,12 @@ void CharacterBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
}
-void CharacterBody3D::_validate_property(PropertyInfo &property) const {
+void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
- if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- PhysicsBody3D::_validate_property(property);
}
CharacterBody3D::CharacterBody3D() :
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index b9baba4d96..5d466f7e3c 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -226,7 +226,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
@@ -483,7 +483,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
};
VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 92fc91ee4e..bc3cc31963 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,13 +178,12 @@ AABB ReflectionProbe::get_aabb() const {
return aabb;
}
-void ReflectionProbe::_validate_property(PropertyInfo &property) const {
- if (property.name == "ambient_color" || property.name == "ambient_color_energy") {
+void ReflectionProbe::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "ambient_color" || p_property.name == "ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- VisualInstance3D::_validate_property(property);
}
void ReflectionProbe::_bind_methods() {
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index a161717ece..5a5a3fe0bb 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -67,7 +67,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_intensity(float p_intensity);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index e16435d5fb..0cd7188c23 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void Skeleton3D::_validate_property(PropertyInfo &property) const {
- PackedStringArray split = property.name.split("/");
+void Skeleton3D::_validate_property(PropertyInfo &p_property) const {
+ PackedStringArray split = p_property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "rest") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (is_show_rest_only()) {
if (split[2] == "enabled") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else if (!is_bone_enabled(split[1].to_int())) {
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
-
- Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 6b3a952ee6..79feadf44f 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -156,7 +156,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 2182c5ba11..f0534c8099 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -329,8 +329,8 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
}
}
-void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "root_bone" || property.name == "tip_bone") {
+void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
if (skeleton) {
String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
@@ -340,15 +340,13 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
names += skeleton->get_bone_name(i);
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = names;
} else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
+ p_property.hint = PROPERTY_HINT_NONE;
+ p_property.hint_string = "";
}
}
-
- Node::_validate_property(property);
}
void SkeletonIK3D::_bind_methods() {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 6ae86a2bf6..097df2c400 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -137,7 +137,7 @@ class SkeletonIK3D : public Node {
FabrikInverseKinematic::Task *task = nullptr;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 15f050defb..c9eafc77e0 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -88,10 +88,10 @@ void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const vo
memcpy(&n, p_vector3, sizeof(Vector3));
n *= Vector3(0.5, 0.5, 0.5);
n += Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t));
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index ef2b9e1ce5..212d220ace 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -562,23 +562,21 @@ void Sprite3D::_draw() {
{
Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_normal = value;
}
uint32_t v_tangent;
{
Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
+
v_tangent = value;
}
@@ -751,18 +749,16 @@ Rect2 Sprite3D::get_item_rect() const {
return Rect2(ofs, s);
}
-void Sprite3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
+ p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ if (p_property.name == "frame_coords") {
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void Sprite3D::_bind_methods() {
@@ -929,23 +925,20 @@ void AnimatedSprite3D::_draw() {
{
Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_normal = value;
}
uint32_t v_tangent;
{
Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_tangent = value;
}
@@ -1000,12 +993,12 @@ void AnimatedSprite3D::_draw() {
}
}
-void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
@@ -1014,36 +1007,34 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (E->prev()) {
- property.hint_string += ",";
+ p_property.hint_string += ",";
}
- property.hint_string += String(E->get());
+ p_property.hint_string += String(E->get());
if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- property.hint_string = "0,0,1";
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void AnimatedSprite3D::_notification(int p_what) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 6ac85a7bbc..03688cf787 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -174,7 +174,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_texture(const Ref<Texture2D> &p_texture);
@@ -229,7 +229,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 40a43043c6..de765d7ccb 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -244,27 +244,25 @@ void XRNode3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
};
-void XRNode3D::_validate_property(PropertyInfo &property) const {
+void XRNode3D::_validate_property(PropertyInfo &p_property) const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- if (property.name == "tracker") {
+ if (p_property.name == "tracker") {
PackedStringArray names = xr_server->get_suggested_tracker_names();
String hint_string;
for (const String &name : names) {
hint_string += name + ",";
}
- property.hint_string = hint_string;
- } else if (property.name == "pose") {
+ p_property.hint_string = hint_string;
+ } else if (p_property.name == "pose") {
PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name);
String hint_string;
for (const String &name : names) {
hint_string += name + ",";
}
- property.hint_string = hint_string;
+ p_property.hint_string = hint_string;
}
-
- Node3D::_validate_property(property);
}
void XRNode3D::set_tracker(const StringName p_tracker_name) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 3079e20dc7..312bef7856 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -93,7 +93,7 @@ protected:
void _pose_changed(const Ref<XRPose> &p_pose);
public:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void set_tracker(const StringName p_tracker_name);
StringName get_tracker() const;
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index b42e426f51..f30aea3bdd 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -42,15 +42,14 @@ Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName
return get_blend_point_node(p_name.operator String().to_int());
}
-void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("blend_point_")) {
- String left = property.name.get_slicec('/', 0);
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("blend_point_")) {
+ String left = p_property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace1D::_tree_changed() {
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 346e8a3a2f..1876ccebc7 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -65,7 +65,7 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
protected:
bool sync = false;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 6b5851a977..2dc61efb94 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -566,18 +566,17 @@ String AnimationNodeBlendSpace2D::get_caption() const {
return "BlendSpace2D";
}
-void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
- if (auto_triangles && property.name == "triangles") {
- property.usage = PROPERTY_USAGE_NONE;
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {
+ if (auto_triangles && p_property.name == "triangles") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("blend_point_")) {
- String left = property.name.get_slicec('/', 0);
+ if (p_property.name.begins_with("blend_point_")) {
+ String left = p_property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 689b96e356..250189f202 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -90,7 +90,7 @@ protected:
protected:
bool sync = false;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index fe2fb1b7a1..61f068408c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -47,8 +47,8 @@ void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) cons
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
-void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
- if (property.name == "animation" && get_editable_animation_list) {
+void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "animation" && get_editable_animation_list) {
Vector<String> names = get_editable_animation_list();
String anims;
for (int i = 0; i < names.size(); i++) {
@@ -58,8 +58,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
anims += String(names[i]);
}
if (!anims.is_empty()) {
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = anims;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = anims;
}
}
}
@@ -676,12 +676,20 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
- xfade = p_fade;
+void AnimationNodeTransition::set_xfade_time(float p_fade) {
+ xfade_time = p_fade;
}
-float AnimationNodeTransition::get_cross_fade_time() const {
- return xfade;
+float AnimationNodeTransition::get_xfade_time() const {
+ return xfade_time;
+}
+
+void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeTransition::set_from_start(bool p_from_start) {
@@ -707,7 +715,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
set_parameter(this->prev, prev_current);
prev = prev_current;
- prev_xfading = xfade;
+ prev_xfading = xfade_time;
time = 0;
switched = true;
}
@@ -734,13 +742,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
time += p_time;
}
- if (inputs[current].auto_advance && rem <= xfade) {
+ if (inputs[current].auto_advance && rem <= xfade_time) {
set_parameter(this->current, (current + 1) % enabled_inputs);
}
} else { // cross-fading from prev to current
- float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
+ float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
+ if (xfade_curve.is_valid()) {
+ blend = xfade_curve->interpolate(blend);
+ }
if (from_start && !p_seek && switched) { //just switched, seek to start of current
@@ -768,18 +779,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
return rem;
}
-void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("input_")) {
- String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
+void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("input_")) {
+ String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1);
if (n != "count") {
int idx = n.to_int();
if (idx >= enabled_inputs) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
-
- AnimationNode::_validate_property(property);
}
void AnimationNodeTransition::_bind_methods() {
@@ -792,14 +801,18 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
- ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
for (int i = 0; i < MAX_INPUTS; i++) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index d35ff04f30..59c074cc80 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -67,7 +67,7 @@ public:
AnimationNodeAnimation();
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
private:
@@ -297,14 +297,15 @@ class AnimationNodeTransition : public AnimationNodeSync {
StringName current = PNAME("current");
StringName prev_current = "prev_current";
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool from_start = true;
void _update_inputs();
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
@@ -321,8 +322,11 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
- void set_cross_fade_time(float p_fade);
- float get_cross_fade_time() const;
+ void set_xfade_time(float p_fade);
+ float get_xfade_time() const;
+
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
void set_from_start(bool p_from_start);
bool is_from_start() const;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 793967d9ad..4b3d7fd0a6 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -98,12 +98,20 @@ NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node()
void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
ERR_FAIL_COND(p_xfade < 0);
- xfade = p_xfade;
+ xfade_time = p_xfade;
emit_changed();
}
float AnimationNodeStateMachineTransition::get_xfade_time() const {
- return xfade;
+ return xfade_time;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
@@ -137,6 +145,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
+
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
@@ -150,6 +161,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
@@ -420,6 +432,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
+ if (current_curve.is_valid()) {
+ fade_blend = current_curve->interpolate(fade_blend);
+ }
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
if (fading_from != StringName()) {
@@ -450,6 +465,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
+ current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
next = path[0];
}
@@ -504,6 +520,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
tr.next = p_state_machine->transitions[auto_advance_to].to;
current_transition = tr;
+ current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index ead914db7a..ab78b1afe8 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -49,7 +49,8 @@ private:
bool auto_advance = false;
StringName advance_condition;
StringName advance_condition_name;
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool disabled = false;
int priority = 1;
String advance_expression;
@@ -82,6 +83,9 @@ public:
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
+
void set_disabled(bool p_disabled);
bool is_disabled() const;
@@ -117,6 +121,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName current;
Transition current_transition;
+ Ref<Curve> current_curve;
bool force_auto_advance = false;
StringName fading_from;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 1a7bf4c302..48626ccc1b 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,6 +37,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -174,8 +175,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void AnimationPlayer::_validate_property(PropertyInfo &property) const {
- if (property.name == "current_animation") {
+void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "current_animation") {
List<String> names;
for (const KeyValue<StringName, AnimationData> &E : animation_set) {
@@ -191,10 +192,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
hint += E->get();
}
- property.hint_string = hint;
+ p_property.hint_string = hint;
}
-
- Node::_validate_property(property);
}
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
@@ -2046,7 +2045,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Anim Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index b6d8dab1ed..caf1387ff0 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -311,7 +311,7 @@ private:
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 14cf64afad..7dbe892299 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -399,9 +399,9 @@ void AnimationNode::_set_filters(const Array &p_filters) {
}
}
-void AnimationNode::_validate_property(PropertyInfo &property) const {
- if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = PROPERTY_USAGE_NONE;
+void AnimationNode::_validate_property(PropertyInfo &p_property) const {
+ if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 99851d140e..ee51a54557 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -111,7 +111,7 @@ protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL0RC(Dictionary, _get_child_nodes)
GDVIRTUAL0RC(Array, _get_parameter_list)
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 04debcab05..7c85b650bf 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -283,8 +283,8 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
return volume_vector;
}
-void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
+void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -294,10 +294,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
+ p_property.hint_string = options;
}
-
- Node::_validate_property(property);
}
void AudioStreamPlayer::_bus_layout_changed() {
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 67e616312a..45a6d7663e 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -72,7 +72,7 @@ private:
Vector<AudioFrame> _get_volume_vector();
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 0a163b65ff..e163f4355c 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -34,11 +34,9 @@
#include "servers/rendering_server.h"
Size2 Button::get_minimum_size() const {
- Ref<Texture2D> _icon;
- if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
+ Ref<Texture2D> _icon = icon;
+ if (_icon.is_null() && has_theme_icon(SNAME("icon"))) {
_icon = Control::get_theme_icon(SNAME("icon"));
- } else {
- _icon = icon;
}
return get_minimum_size_for_text_and_icon("", _icon);
@@ -342,13 +340,13 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu
minsize.width = 0;
}
- if (!expand_icon && !p_icon.is_null()) {
+ if (!expand_icon && p_icon.is_valid()) {
minsize.height = MAX(minsize.height, p_icon->get_height());
if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += p_icon->get_width();
if (!xl_text.is_empty() || !p_text.is_empty()) {
- minsize.width += get_theme_constant(SNAME("hseparation"));
+ minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
}
} else {
minsize.width = MAX(minsize.width, p_icon->get_width());
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index cb80f5b5ef..26edc1f1b0 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -75,7 +75,7 @@ Size2 CheckBox::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += get_theme_constant(SNAME("h_separation"));
+ minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index a09873ea4f..b9674ca41e 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -52,7 +52,7 @@ Size2 CheckButton::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += get_theme_constant(SNAME("h_separation"));
+ minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 6d0380c898..545c39a605 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -422,9 +422,9 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void Control::_validate_property(PropertyInfo &property) const {
+void Control::_validate_property(PropertyInfo &p_property) const {
// Update theme type variation options.
- if (property.name == "theme_type_variation") {
+ if (p_property.name == "theme_type_variation") {
List<StringName> names;
// Only the default theme and the project theme are used for the list of options.
@@ -447,18 +447,18 @@ void Control::_validate_property(PropertyInfo &property) const {
unique_names.append(E);
}
- property.hint_string = hint_string;
+ p_property.hint_string = hint_string;
}
- if (property.name == "mouse_force_pass_scroll_events") {
+ if (p_property.name == "mouse_force_pass_scroll_events") {
// Disable force pass if the control is not stopping the event.
if (data.mouse_filter != MOUSE_FILTER_STOP) {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
- if (property.name == "scale") {
- property.hint = PROPERTY_HINT_LINK;
+ if (p_property.name == "scale") {
+ p_property.hint = PROPERTY_HINT_LINK;
}
// Validate which positioning properties should be displayed depending on the parent and the layout mode.
@@ -467,33 +467,33 @@ void Control::_validate_property(PropertyInfo &property) const {
// If there is no parent, display both anchor and container options.
// Set the layout mode to be disabled with the proper value.
- if (property.name == "layout_mode") {
- property.hint_string = "Position,Anchors,Container,Uncontrolled";
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ if (p_property.name == "layout_mode") {
+ p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
// Use the layout mode to display or hide advanced anchoring properties.
bool use_custom_anchors = _get_anchors_layout_preset() == -1; // Custom "preset".
- if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) {
- property.usage ^= PROPERTY_USAGE_EDITOR;
+ if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
+ p_property.usage ^= PROPERTY_USAGE_EDITOR;
}
} else if (Object::cast_to<Container>(parent_node)) {
// If the parent is a container, display only container-related properties.
- if (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_") || property.name == "anchors_preset" ||
- property.name == "position" || property.name == "rotation" || property.name == "scale" || property.name == "size" || property.name == "pivot_offset") {
- property.usage ^= PROPERTY_USAGE_EDITOR;
+ if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset" ||
+ p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") {
+ p_property.usage ^= PROPERTY_USAGE_EDITOR;
- } else if (property.name == "layout_mode") {
+ } else if (p_property.name == "layout_mode") {
// Set the layout mode to be disabled with the proper value.
- property.hint_string = "Position,Anchors,Container,Uncontrolled";
- property.usage |= PROPERTY_USAGE_READ_ONLY;
- } else if (property.name == "size_flags_horizontal" || property.name == "size_flags_vertical") {
+ p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
+ } else if (p_property.name == "size_flags_horizontal" || p_property.name == "size_flags_vertical") {
// Filter allowed size flags based on the parent container configuration.
Container *parent_container = Object::cast_to<Container>(parent_node);
Vector<int> size_flags;
- if (property.name == "size_flags_horizontal") {
+ if (p_property.name == "size_flags_horizontal") {
size_flags = parent_container->get_allowed_size_flags_horizontal();
- } else if (property.name == "size_flags_vertical") {
+ } else if (p_property.name == "size_flags_vertical") {
size_flags = parent_container->get_allowed_size_flags_vertical();
}
@@ -522,30 +522,30 @@ void Control::_validate_property(PropertyInfo &property) const {
}
if (hint_string.is_empty()) {
- property.hint_string = "";
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.hint_string = "";
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
} else {
- property.hint_string = hint_string;
+ p_property.hint_string = hint_string;
}
}
} else {
// If the parent is NOT a container or not a control at all, display only anchoring-related properties.
- if (property.name.begins_with("size_flags_")) {
- property.usage ^= PROPERTY_USAGE_EDITOR;
+ if (p_property.name.begins_with("size_flags_")) {
+ p_property.usage ^= PROPERTY_USAGE_EDITOR;
- } else if (property.name == "layout_mode") {
+ } else if (p_property.name == "layout_mode") {
// Set the layout mode to be enabled with proper options.
- property.hint_string = "Position,Anchors";
+ p_property.hint_string = "Position,Anchors";
}
// Use the layout mode to display or hide advanced anchoring properties.
bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS;
- if (!use_anchors && property.name == "anchors_preset") {
- property.usage ^= PROPERTY_USAGE_EDITOR;
+ if (!use_anchors && p_property.name == "anchors_preset") {
+ p_property.usage ^= PROPERTY_USAGE_EDITOR;
}
bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; // Custom "preset".
- if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) {
- property.usage ^= PROPERTY_USAGE_EDITOR;
+ if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
+ p_property.usage ^= PROPERTY_USAGE_EDITOR;
}
}
@@ -555,16 +555,36 @@ void Control::_validate_property(PropertyInfo &property) const {
}
bool property_is_managed_by_container = false;
for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
- property_is_managed_by_container = properties_managed_by_container[i] == property.name;
+ property_is_managed_by_container = properties_managed_by_container[i] == p_property.name;
if (property_is_managed_by_container) {
break;
}
}
if (property_is_managed_by_container) {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
+bool Control::_property_can_revert(const StringName &p_name) const {
+ if (p_name == "layout_mode" || p_name == "anchors_preset") {
+ return true;
+ }
+
+ return false;
+}
+
+bool Control::_property_get_revert(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "layout_mode") {
+ r_property = _get_default_layout_mode();
+ return true;
+ } else if (p_name == "anchors_preset") {
+ r_property = LayoutPreset::PRESET_TOP_LEFT;
+ return true;
+ }
+
+ return false;
+}
+
// Global relations.
bool Control::is_top_level_control() const {
@@ -794,24 +814,15 @@ void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (
void Control::_set_layout_mode(LayoutMode p_mode) {
bool list_changed = false;
- if (p_mode == LayoutMode::LAYOUT_MODE_POSITION || p_mode == LayoutMode::LAYOUT_MODE_ANCHORS) {
- if ((int)get_meta("_edit_layout_mode", p_mode) != (int)p_mode) {
- list_changed = true;
- }
-
- set_meta("_edit_layout_mode", (int)p_mode);
+ if (data.stored_layout_mode != p_mode) {
+ list_changed = true;
+ data.stored_layout_mode = p_mode;
+ }
- if (p_mode == LayoutMode::LAYOUT_MODE_POSITION) {
- remove_meta("_edit_layout_mode");
- remove_meta("_edit_use_custom_anchors");
- set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE);
- set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT);
- }
- } else {
- if (has_meta("_edit_layout_mode")) {
- remove_meta("_edit_layout_mode");
- list_changed = true;
- }
+ if (data.stored_layout_mode == LayoutMode::LAYOUT_MODE_POSITION) {
+ data.stored_use_custom_anchors = false;
+ set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE);
+ set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT);
}
if (list_changed) {
@@ -832,33 +843,43 @@ Control::LayoutMode Control::_get_layout_mode() const {
if (_get_anchors_layout_preset() != (int)LayoutPreset::PRESET_TOP_LEFT) {
return LayoutMode::LAYOUT_MODE_ANCHORS;
}
- // Otherwise check what was saved.
- if (has_meta("_edit_layout_mode")) {
- return (LayoutMode)(int)get_meta("_edit_layout_mode");
+
+ // Otherwise fallback on what's stored.
+ return data.stored_layout_mode;
+}
+
+Control::LayoutMode Control::_get_default_layout_mode() const {
+ Node *parent_node = get_parent_control();
+ // In these modes the property is read-only.
+ if (!parent_node) {
+ return LayoutMode::LAYOUT_MODE_UNCONTROLLED;
+ } else if (Object::cast_to<Container>(parent_node)) {
+ return LayoutMode::LAYOUT_MODE_CONTAINER;
}
- // Or fallback on default.
+
+ // Otherwise fallback on the position mode.
return LayoutMode::LAYOUT_MODE_POSITION;
}
void Control::_set_anchors_layout_preset(int p_preset) {
bool list_changed = false;
- if (get_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS).operator int() != LayoutMode::LAYOUT_MODE_ANCHORS) {
+ if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
list_changed = true;
- set_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS);
+ data.stored_layout_mode = LayoutMode::LAYOUT_MODE_ANCHORS;
}
if (p_preset == -1) {
- if (!get_meta("_edit_use_custom_anchors", false)) {
- set_meta("_edit_use_custom_anchors", true);
+ if (!data.stored_use_custom_anchors) {
+ data.stored_use_custom_anchors = true;
notify_property_list_changed();
}
return; // Keep settings as is.
}
- if (get_meta("_edit_use_custom_anchors", true)) {
+ if (data.stored_use_custom_anchors) {
list_changed = true;
- remove_meta("_edit_use_custom_anchors");
+ data.stored_use_custom_anchors = false;
}
LayoutPreset preset = (LayoutPreset)p_preset;
@@ -899,7 +920,7 @@ void Control::_set_anchors_layout_preset(int p_preset) {
int Control::_get_anchors_layout_preset() const {
// If the custom preset was selected by user, use it.
- if ((bool)get_meta("_edit_use_custom_anchors", false)) {
+ if (data.stored_use_custom_anchors) {
return -1;
}
@@ -3391,7 +3412,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
const String anchors_presets_options = "Custom:-1,PresetFullRect:15,"
@@ -3399,7 +3420,7 @@ void Control::_bind_methods() {
"PresetCenterLeft:4,PresetCenterTop:5,PresetCenterRight:6,PresetCenterBottom:7,PresetCenter:8,"
"PresetLeftWide:9,PresetTopWide:10,PresetRightWide:11,PresetBottomWide:12,PresetVCenterWide:13,PresetHCenterWide:14";
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchors_preset", PROPERTY_HINT_ENUM, anchors_presets_options, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_anchors_layout_preset", "_get_anchors_layout_preset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "anchors_preset", PROPERTY_HINT_ENUM, anchors_presets_options, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_anchors_layout_preset", "_get_anchors_layout_preset");
ADD_PROPERTY_DEFAULT("anchors_preset", -1);
ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index db19d09b11..a50c66b634 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -170,6 +170,9 @@ private:
// Positioning and sizing.
+ LayoutMode stored_layout_mode = LayoutMode::LAYOUT_MODE_POSITION;
+ bool stored_use_custom_anchors = false;
+
real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 };
real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
FocusMode focus_mode = FOCUS_NONE;
@@ -275,6 +278,7 @@ private:
void _set_layout_mode(LayoutMode p_mode);
LayoutMode _get_layout_mode() const;
+ LayoutMode _get_default_layout_mode() const;
void _set_anchors_layout_preset(int p_preset);
int _get_anchors_layout_preset() const;
@@ -317,7 +321,10 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
+
+ bool _property_can_revert(const StringName &p_name) const;
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
// Internationalization.
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 112b8c74af..582519e70f 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -446,12 +446,11 @@ void GraphNode::_edit_set_position(const Point2 &p_position) {
set_position(p_position);
}
-void GraphNode::_validate_property(PropertyInfo &property) const {
- Control::_validate_property(property);
+void GraphNode::_validate_property(PropertyInfo &p_property) const {
GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
if (graph) {
- if (property.name == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ if (p_property.name == "position") {
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 0651eb5cc9..6d5bb4361e 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -101,7 +101,7 @@ private:
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
#endif
protected:
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index f315b2bbf1..b523c2bb8b 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -2224,9 +2224,9 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
}
}
-void LineEdit::_validate_property(PropertyInfo &property) const {
- if (!caret_blink_enabled && property.name == "caret_blink_speed") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void LineEdit::_validate_property(PropertyInfo &p_property) const {
+ if (!caret_blink_enabled && p_property.name == "caret_blink_speed") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 4d5ebf441c..254f842b66 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -221,7 +221,7 @@ protected:
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_horizontal_alignment(HorizontalAlignment p_alignment);
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index b26410e318..a5a6240e27 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -47,7 +47,7 @@ Size2 OptionButton::get_minimum_size() const {
const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size();
Size2 content_size = minsize - padding;
- content_size.width += arrow_size.width + get_theme_constant(SNAME("h_separation"));
+ content_size.width += arrow_size.width + MAX(0, get_theme_constant(SNAME("h_separation")));
content_size.height = MAX(content_size.height, arrow_size.height);
minsize = content_size + padding;
@@ -471,9 +471,9 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const {
popup->get_translatable_strings(p_strings);
}
-void OptionButton::_validate_property(PropertyInfo &property) const {
- if (property.name == "text" || property.name == "icon") {
- property.usage = PROPERTY_USAGE_NONE;
+void OptionButton::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "text" || p_property.name == "icon") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 49b5eee910..cd709b8f5f 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -58,7 +58,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1eb6c5a554..ede7bfb0bf 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -749,6 +749,7 @@ int TreeItem::get_child_count() {
}
Array TreeItem::get_children() {
+ // Don't need to explicitly create children cache, because get_child_count creates it.
int size = get_child_count();
Array arr;
arr.resize(size);
@@ -770,6 +771,22 @@ int TreeItem::get_index() {
return idx - 1;
}
+#ifdef DEV_ENABLED
+void TreeItem::validate_cache() const {
+ if (!parent || parent->children_cache.is_empty()) {
+ return;
+ }
+ TreeItem *scan = parent->first_child;
+ int index = 0;
+ while (scan) {
+ DEV_ASSERT(parent->children_cache[index] == scan);
+ ++index;
+ scan = scan->get_next();
+ }
+ DEV_ASSERT(index == parent->children_cache.size());
+}
+#endif
+
void TreeItem::move_before(TreeItem *p_item) {
ERR_FAIL_NULL(p_item);
ERR_FAIL_COND(is_root);
@@ -797,7 +814,11 @@ void TreeItem::move_before(TreeItem *p_item) {
parent->children_cache.clear();
} else {
parent->first_child = this;
- parent->children_cache.insert(0, this);
+ // If the cache is empty, it has not been built but there
+ // are items in the tree (note p_item != nullptr,) so we cannot update it.
+ if (!parent->children_cache.is_empty()) {
+ parent->children_cache.insert(0, this);
+ }
}
prev = item_prev;
@@ -807,6 +828,8 @@ void TreeItem::move_before(TreeItem *p_item) {
if (tree && old_tree == tree) {
tree->update();
}
+
+ validate_cache();
}
void TreeItem::move_after(TreeItem *p_item) {
@@ -839,12 +862,17 @@ void TreeItem::move_after(TreeItem *p_item) {
if (next) {
parent->children_cache.clear();
} else {
- parent->children_cache.append(this);
+ // If the cache is empty, it has not been built but there
+ // are items in the tree (note p_item != nullptr,) so we cannot update it.
+ if (!parent->children_cache.is_empty()) {
+ parent->children_cache.append(this);
+ }
}
if (tree && old_tree == tree) {
tree->update();
}
+ validate_cache();
}
void TreeItem::remove_child(TreeItem *p_item) {
@@ -859,6 +887,7 @@ void TreeItem::remove_child(TreeItem *p_item) {
if (tree) {
tree->update();
}
+ validate_cache();
}
void TreeItem::set_selectable(int p_column, bool p_selectable) {
@@ -1396,6 +1425,7 @@ TreeItem::TreeItem(Tree *p_tree) {
TreeItem::~TreeItem() {
_unlink_from_tree();
+ validate_cache();
prev = nullptr;
clear_children();
_change_tree(nullptr);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index f0819e2980..bcc2419b80 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -342,6 +342,13 @@ public:
Array get_children();
int get_index();
+#ifdef DEV_ENABLED
+ // This debugging code can be removed once the current refactoring of this class is complete.
+ void validate_cache() const;
+#else
+ void validate_cache() const {}
+#endif
+
void move_before(TreeItem *p_item);
void move_after(TreeItem *p_item);
diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h
index 913e7905b6..9974eb8488 100644
--- a/scene/gui/video_stream_player.h
+++ b/scene/gui/video_stream_player.h
@@ -79,7 +79,7 @@ class VideoStreamPlayer : public Control {
protected:
static void _bind_methods();
void _notification(int p_notification);
- void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
Size2 get_minimum_size() const override;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 3a071ef542..8f40f257f9 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -286,9 +286,9 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
}
}
-void CanvasLayer::_validate_property(PropertyInfo &property) const {
- if (!follow_viewport && property.name == "follow_viewport_scale") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void CanvasLayer::_validate_property(PropertyInfo &p_property) const {
+ if (!follow_viewport && p_property.name == "follow_viewport_scale") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 2493675b31..74b5ebd453 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -64,7 +64,7 @@ class CanvasLayer : public Node {
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_layer(int p_xform);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 584fad9648..cc356e513c 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3953,9 +3953,9 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(VRS_MAX);
}
-void Viewport::_validate_property(PropertyInfo &property) const {
- if (vrs_mode != VRS_TEXTURE && (property.name == "vrs_texture")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Viewport::_validate_property(PropertyInfo &p_property) const {
+ if (vrs_mode != VRS_TEXTURE && (p_property.name == "vrs_texture")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4221baff06..a0ec2d54dd 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -709,7 +709,7 @@ public:
bool is_using_xr();
#endif // _3D_DISABLED
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
Viewport();
~Viewport();
};
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index d40b82f5eb..63cc535e26 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1510,8 +1510,8 @@ bool Window::is_auto_translating() const {
return auto_translate;
}
-void Window::_validate_property(PropertyInfo &property) const {
- if (property.name == "theme_type_variation") {
+void Window::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "theme_type_variation") {
List<StringName> names;
// Only the default theme and the project theme are used for the list of options.
@@ -1534,7 +1534,7 @@ void Window::_validate_property(PropertyInfo &property) const {
unique_names.append(E);
}
- property.hint_string = hint_string;
+ p_property.hint_string = hint_string;
}
}
diff --git a/scene/main/window.h b/scene/main/window.h
index c060f1d79d..aa32edbb04 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -158,7 +158,7 @@ protected:
virtual Size2 _get_contents_minimum_size() const;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 289d026ddb..0782f779b5 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -4001,316 +4001,208 @@ void Animation::clear() {
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
-bool Animation::_position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm) {
- const Vector3 &v0 = t0.value;
- const Vector3 &v1 = t1.value;
- const Vector3 &v2 = t2.value;
-
- if (v0.is_equal_approx(v2)) {
- //0 and 2 are close, let's see if 1 is close
- if (!v0.is_equal_approx(v1)) {
- //not close, not optimizable
- return false;
- }
-
- } else {
- Vector3 pd = (v2 - v0);
- real_t d0 = pd.dot(v0);
- real_t d1 = pd.dot(v1);
- real_t d2 = pd.dot(v2);
- if (d1 < d0 || d1 > d2) {
- return false;
- }
-
- Vector3 s[2] = { v0, v2 };
- real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
-
- if (d > pd.length() * p_allowed_linear_err) {
- return false; //beyond allowed error for collinearity
- }
-
- if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_allowed_angular_error) {
- return false;
- }
+bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+ // Remove overlapping keys.
+ if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
+ return true;
}
-
- return true;
-}
-
-bool Animation::_rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle) {
- const Quaternion &q0 = t0.value;
- const Quaternion &q1 = t1.value;
- const Quaternion &q2 = t2.value;
-
- //localize both to rotation from q0
-
- if (q0.is_equal_approx(q2)) {
- if (!q0.is_equal_approx(q1)) {
- return false;
- }
-
- } else {
- Quaternion r02 = (q0.inverse() * q2).normalized();
- Quaternion r01 = (q0.inverse() * q1).normalized();
-
- Vector3 v02, v01;
- real_t a02, a01;
-
- r02.get_axis_angle(v02, a02);
- r01.get_axis_angle(v01, a01);
-
- if (Math::abs(a02) > p_max_optimizable_angle) {
- return false;
- }
-
- if (v01.dot(v02) < 0) {
- //make sure both rotations go the same way to compare
- v02 = -v02;
- a02 = -a02;
- }
-
- real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI;
- if (err_01 > p_allowed_angular_error) {
- //not rotating in the same axis
- return false;
- }
-
- if (a01 * a02 < 0) {
- //not rotating in the same direction
- return false;
- }
-
- real_t tr = a01 / a02;
- if (tr < 0 || tr > 1) {
- return false; //rotating too much or too less
+ if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
+ return true;
+ }
+ // Calc velocities.
+ Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
+ Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
+ real_t v0 = vc0.length();
+ real_t v1 = vc1.length();
+ // Avoid zero div but check equality.
+ if (abs(v0 - v1) < p_allowed_precision_error) {
+ return true;
+ } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
+ return false;
+ }
+ // Check axis.
+ if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) {
+ real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ if (ratio >= 1.0 - p_allowed_velocity_err) {
+ return true;
}
}
-
- return true;
+ return false;
}
-bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error) {
- const Vector3 &v0 = t0.value;
- const Vector3 &v1 = t1.value;
- const Vector3 &v2 = t2.value;
-
- if (v0.is_equal_approx(v2)) {
- //0 and 2 are close, let's see if 1 is close
- if (!v0.is_equal_approx(v1)) {
- //not close, not optimizable
+bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+ // Remove overlapping keys.
+ if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
+ return true;
+ }
+ if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
+ return true;
+ }
+ // Check axis.
+ Quaternion q0 = t0.value * t1.value * t0.value.inverse();
+ Quaternion q1 = t1.value * t2.value * t1.value.inverse();
+ if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) {
+ // Calc velocities.
+ real_t v0 = Math::acos(t0.value.dot(t1.value)) / (t1.time - t0.time);
+ real_t v1 = Math::acos(t1.value.dot(t2.value)) / (t2.time - t1.time);
+ // Avoid zero div but check equality.
+ if (abs(v0 - v1) < p_allowed_precision_error) {
+ return true;
+ } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
return false;
}
-
- } else {
- Vector3 pd = (v2 - v0);
- real_t d0 = pd.dot(v0);
- real_t d1 = pd.dot(v1);
- real_t d2 = pd.dot(v2);
- if (d1 < d0 || d1 > d2) {
- return false; //beyond segment range
- }
-
- Vector3 s[2] = { v0, v2 };
- real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
-
- if (d > pd.length() * p_allowed_linear_error) {
- return false; //beyond allowed error for colinearity
+ real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ if (ratio >= 1.0 - p_allowed_velocity_err) {
+ return true;
}
}
-
- return true;
+ return false;
}
-bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error) {
- float v0 = t0.value;
- float v1 = t1.value;
- float v2 = t2.value;
-
- if (Math::is_equal_approx(v1, v2, (float)p_allowed_unit_error)) {
- //0 and 2 are close, let's see if 1 is close
- if (!Math::is_equal_approx(v0, v1, (float)p_allowed_unit_error)) {
- //not close, not optimizable
- return false;
- }
- } else {
- /*
- TODO eventually discuss a way to optimize these better.
- float pd = (v2 - v0);
- real_t d0 = pd.dot(v0);
- real_t d1 = pd.dot(v1);
- real_t d2 = pd.dot(v2);
- if (d1 < d0 || d1 > d2) {
- return false; //beyond segment range
- }
-
- float s[2] = { v0, v2 };
- real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
-
- if (d > pd.length() * p_allowed_linear_error) {
- return false; //beyond allowed error for colinearity
+bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
+ // Remove overlapping keys.
+ if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
+ return true;
+ }
+ if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) {
+ return true;
+ }
+ // Calc velocities.
+ real_t v0 = (t1.value - t0.value) / (t1.time - t0.time);
+ real_t v1 = (t2.value - t1.value) / (t2.time - t1.time);
+ // Avoid zero div but check equality.
+ if (abs(v0 - v1) < p_allowed_precision_error) {
+ return true;
+ } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
+ return false;
+ }
+ if (!signbit(v0 * v1)) {
+ real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ if (ratio >= 1.0 - p_allowed_velocity_err) {
+ return true;
}
-*/
}
-
- return true;
+ return false;
}
-void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) {
+void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D);
PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]);
- bool prev_erased = false;
- TKey<Vector3> first_erased;
-
- Vector3 norm;
-
- for (int i = 1; i < tt->positions.size() - 1; i++) {
- TKey<Vector3> &t0 = tt->positions.write[i - 1];
- TKey<Vector3> &t1 = tt->positions.write[i];
- TKey<Vector3> &t2 = tt->positions.write[i + 1];
- bool erase = _position_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, norm);
- if (erase && !prev_erased) {
- norm = (t2.value - t1.value).normalized();
- }
-
- if (prev_erased && !_position_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, norm)) {
- //avoid error to go beyond first erased key
- erase = false;
- }
+ int i = 0;
+ while (i < tt->positions.size() - 2) {
+ TKey<Vector3> t0 = tt->positions[i];
+ TKey<Vector3> t1 = tt->positions[i + 1];
+ TKey<Vector3> t2 = tt->positions[i + 2];
+ bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
- if (!prev_erased) {
- first_erased = t1;
- prev_erased = true;
- }
-
- tt->positions.remove_at(i);
- i--;
-
+ tt->positions.remove_at(i + 1);
} else {
- prev_erased = false;
- norm = Vector3();
+ i++;
+ }
+ }
+
+ if (tt->positions.size() == 2) {
+ if ((tt->positions[0].value - tt->positions[1].value).length() < p_allowed_precision_error) {
+ tt->positions.remove_at(1);
}
}
}
-void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) {
+void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D);
RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]);
- bool prev_erased = false;
- TKey<Quaternion> first_erased;
-
- for (int i = 1; i < tt->rotations.size() - 1; i++) {
- TKey<Quaternion> &t0 = tt->rotations.write[i - 1];
- TKey<Quaternion> &t1 = tt->rotations.write[i];
- TKey<Quaternion> &t2 = tt->rotations.write[i + 1];
-
- bool erase = _rotation_track_optimize_key(t0, t1, t2, p_allowed_angular_err, p_max_optimizable_angle);
- if (prev_erased && !_rotation_track_optimize_key(t0, first_erased, t2, p_allowed_angular_err, p_max_optimizable_angle)) {
- //avoid error to go beyond first erased key
- erase = false;
- }
+ int i = 0;
+ while (i < tt->rotations.size() - 2) {
+ TKey<Quaternion> t0 = tt->rotations[i];
+ TKey<Quaternion> t1 = tt->rotations[i + 1];
+ TKey<Quaternion> t2 = tt->rotations[i + 2];
+ bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
- if (!prev_erased) {
- first_erased = t1;
- prev_erased = true;
- }
-
- tt->rotations.remove_at(i);
- i--;
-
+ tt->rotations.remove_at(i + 1);
} else {
- prev_erased = false;
+ i++;
+ }
+ }
+
+ if (tt->rotations.size() == 2) {
+ if ((tt->rotations[0].value - tt->rotations[1].value).length() < p_allowed_precision_error) {
+ tt->rotations.remove_at(1);
}
}
}
-void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) {
+void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D);
ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]);
- bool prev_erased = false;
- TKey<Vector3> first_erased;
-
- for (int i = 1; i < tt->scales.size() - 1; i++) {
- TKey<Vector3> &t0 = tt->scales.write[i - 1];
- TKey<Vector3> &t1 = tt->scales.write[i];
- TKey<Vector3> &t2 = tt->scales.write[i + 1];
- bool erase = _scale_track_optimize_key(t0, t1, t2, p_allowed_linear_err);
-
- if (prev_erased && !_scale_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) {
- //avoid error to go beyond first erased key
- erase = false;
- }
+ int i = 0;
+ while (i < tt->scales.size() - 2) {
+ TKey<Vector3> t0 = tt->scales[i];
+ TKey<Vector3> t1 = tt->scales[i + 1];
+ TKey<Vector3> t2 = tt->scales[i + 2];
+ bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
- if (!prev_erased) {
- first_erased = t1;
- prev_erased = true;
- }
-
- tt->scales.remove_at(i);
- i--;
-
+ tt->scales.remove_at(i + 1);
} else {
- prev_erased = false;
+ i++;
+ }
+ }
+
+ if (tt->scales.size() == 2) {
+ if ((tt->scales[0].value - tt->scales[1].value).length() < p_allowed_precision_error) {
+ tt->scales.remove_at(1);
}
}
}
-void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_err) {
+void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE);
BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]);
- bool prev_erased = false;
- TKey<float> first_erased;
- first_erased.value = 0.0;
-
- for (int i = 1; i < tt->blend_shapes.size() - 1; i++) {
- TKey<float> &t0 = tt->blend_shapes.write[i - 1];
- TKey<float> &t1 = tt->blend_shapes.write[i];
- TKey<float> &t2 = tt->blend_shapes.write[i + 1];
-
- bool erase = _blend_shape_track_optimize_key(t0, t1, t2, p_allowed_linear_err);
- if (prev_erased && !_blend_shape_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) {
- //avoid error to go beyond first erased key
- erase = false;
- }
+ int i = 0;
+ while (i < tt->blend_shapes.size() - 2) {
+ TKey<float> t0 = tt->blend_shapes[i];
+ TKey<float> t1 = tt->blend_shapes[i + 1];
+ TKey<float> t2 = tt->blend_shapes[i + 2];
+ bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
if (erase) {
- if (!prev_erased) {
- first_erased = t1;
- prev_erased = true;
- }
-
- tt->blend_shapes.remove_at(i);
- i--;
-
+ tt->blend_shapes.remove_at(i + 1);
} else {
- prev_erased = false;
+ i++;
+ }
+ }
+
+ if (tt->blend_shapes.size() == 2) {
+ if (abs(tt->blend_shapes[0].value - tt->blend_shapes[1].value) < p_allowed_precision_error) {
+ tt->blend_shapes.remove_at(1);
}
}
}
-void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) {
+void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular_err, int p_precision) {
+ real_t precision = Math::pow(0.1, p_precision);
for (int i = 0; i < tracks.size(); i++) {
if (track_is_compressed(i)) {
continue; //not possible to optimize compressed track
}
if (tracks[i]->type == TYPE_POSITION_3D) {
- _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err);
+ _position_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
} else if (tracks[i]->type == TYPE_ROTATION_3D) {
- _rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle);
+ _rotation_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
} else if (tracks[i]->type == TYPE_SCALE_3D) {
- _scale_track_optimize(i, p_allowed_linear_err);
+ _scale_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
} else if (tracks[i]->type == TYPE_BLEND_SHAPE) {
- _blend_shape_track_optimize(i, p_allowed_linear_err);
+ _blend_shape_track_optimize(i, p_allowed_velocity_err, precision);
}
}
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index b141b4e15f..367134b94c 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -357,15 +357,14 @@ private:
return idxr;
}
- bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm);
- bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle);
- bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error);
- bool _blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error);
+ bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+ bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+ bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
- void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err);
- void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle);
- void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err);
- void _blend_shape_track_optimize(int p_idx, real_t p_allowed_unit_error);
+ void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
+ void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+ void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
+ void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -481,7 +480,7 @@ public:
void clear();
- void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125);
+ void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3);
void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests
Animation();
diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp
index aff917b2d4..f4697a09b8 100644
--- a/scene/resources/bone_map.cpp
+++ b/scene/resources/bone_map.cpp
@@ -167,7 +167,7 @@ void BoneMap::_bind_methods() {
ADD_SIGNAL(MethodInfo("profile_updated"));
}
-void BoneMap::_validate_property(PropertyInfo &property) const {
+void BoneMap::_validate_property(PropertyInfo &p_property) const {
//
}
diff --git a/scene/resources/bone_map.h b/scene/resources/bone_map.h
index 17452dfc73..e1bb571df9 100644
--- a/scene/resources/bone_map.h
+++ b/scene/resources/bone_map.h
@@ -45,7 +45,7 @@ class BoneMap : public Resource {
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 97617adbae..0b11366591 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -145,11 +145,11 @@ void CameraEffects::_update_override_exposure() {
// Private methods, constructor and destructor
-void CameraEffects::_validate_property(PropertyInfo &property) const {
- if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
- (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
- (!override_exposure_enabled && property.name == "override_exposure")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void CameraEffects::_validate_property(PropertyInfo &p_property) const {
+ if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
+ (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition")) ||
+ (!override_exposure_enabled && p_property.name == "override_exposure")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index 85ae64cdf5..7353931d16 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -59,7 +59,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual RID get_rid() const override;
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index aa6cc4aded..b16059c218 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -227,9 +227,9 @@ bool CanvasItemMaterial::get_particles_anim_loop() const {
return particles_anim_loop;
}
-void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("particles_anim_") && !particles_animation) {
- property.usage = PROPERTY_USAGE_NONE;
+void CanvasItemMaterial::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("particles_anim_") && !particles_animation) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index 160c67d6b1..7eaf5051d4 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -117,7 +117,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_blend_mode(BlendMode p_blend_mode);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 4af287a915..f7a7818b3b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1037,46 +1037,46 @@ void Environment::_update_adjustment() {
// Private methods, constructor and destructor
-void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light_sky_contribution") {
+void Environment::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") {
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "fog_aerial_perspective") {
+ if (p_property.name == "fog_aerial_perspective") {
if (bg_mode != BG_SKY) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "background_color") {
+ if (p_property.name == "background_color") {
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "background_canvas_max_layer") {
+ if (p_property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "background_camera_feed_id") {
+ if (p_property.name == "background_camera_feed_id") {
if (bg_mode != BG_CAMERA_FEED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -1107,8 +1107,8 @@ void Environment::_validate_property(PropertyInfo &property) const {
String prefix = String(*prefixes);
String enabled = prefix + "enabled";
- if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with(prefix) && p_property.name != enabled && !bool(get(enabled))) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
@@ -1120,8 +1120,8 @@ void Environment::_validate_property(PropertyInfo &property) const {
while (*prefixes) {
String prefix = String(*prefixes);
- if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with(prefix)) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 385d815230..d39cb1acd8 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -211,7 +211,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 5d887dae17..bd0e470112 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -71,12 +71,12 @@ RID Material::get_rid() const {
return material;
}
-void Material::_validate_property(PropertyInfo &property) const {
- if (!_can_do_next_pass() && property.name == "next_pass") {
- property.usage = PROPERTY_USAGE_NONE;
+void Material::_validate_property(PropertyInfo &p_property) const {
+ if (!_can_do_next_pass() && p_property.name == "next_pass") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (!_can_use_render_priority() && property.name == "render_priority") {
- property.usage = PROPERTY_USAGE_NONE;
+ if (!_can_use_render_priority() && p_property.name == "render_priority") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -1867,61 +1867,61 @@ void BaseMaterial3D::_validate_high_end(const String &text, PropertyInfo &proper
}
}
-void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
- _validate_feature("normal", FEATURE_NORMAL_MAPPING, property);
- _validate_feature("emission", FEATURE_EMISSION, property);
- _validate_feature("rim", FEATURE_RIM, property);
- _validate_feature("clearcoat", FEATURE_CLEARCOAT, property);
- _validate_feature("anisotropy", FEATURE_ANISOTROPY, property);
- _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property);
- _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, property);
- _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, property);
- _validate_feature("backlight", FEATURE_BACKLIGHT, property);
- _validate_feature("refraction", FEATURE_REFRACTION, property);
- _validate_feature("detail", FEATURE_DETAIL, property);
+void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const {
+ _validate_feature("normal", FEATURE_NORMAL_MAPPING, p_property);
+ _validate_feature("emission", FEATURE_EMISSION, p_property);
+ _validate_feature("rim", FEATURE_RIM, p_property);
+ _validate_feature("clearcoat", FEATURE_CLEARCOAT, p_property);
+ _validate_feature("anisotropy", FEATURE_ANISOTROPY, p_property);
+ _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, p_property);
+ _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, p_property);
+ _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, p_property);
+ _validate_feature("backlight", FEATURE_BACKLIGHT, p_property);
+ _validate_feature("refraction", FEATURE_REFRACTION, p_property);
+ _validate_feature("detail", FEATURE_DETAIL, p_property);
- _validate_high_end("refraction", property);
- _validate_high_end("subsurf_scatter", property);
- _validate_high_end("heightmap", property);
+ _validate_high_end("refraction", p_property);
+ _validate_high_end("subsurf_scatter", p_property);
+ _validate_high_end("heightmap", p_property);
- if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "grow_amount" && !grow_enabled) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "grow_amount" && !grow_enabled) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if ((p_property.name == "distance_fade_max_distance" || p_property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if ((property.name == "uv1_triplanar_sharpness" || property.name == "uv1_world_triplanar") && !flags[FLAG_UV1_USE_TRIPLANAR]) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if ((p_property.name == "uv1_triplanar_sharpness" || p_property.name == "uv1_world_triplanar") && !flags[FLAG_UV1_USE_TRIPLANAR]) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if ((property.name == "uv2_triplanar_sharpness" || property.name == "uv2_world_triplanar") && !flags[FLAG_UV2_USE_TRIPLANAR]) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if ((p_property.name == "uv2_triplanar_sharpness" || p_property.name == "uv2_world_triplanar") && !flags[FLAG_UV2_USE_TRIPLANAR]) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
// you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
@@ -1930,96 +1930,96 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
// alpha scissor slider isn't needed when alpha antialiasing is enabled
- if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
// alpha hash scale slider is only needed if transparency is alpha hash
- if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "alpha_antialiasing_mode" && !can_select_aa) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "alpha_antialiasing_mode" && !can_select_aa) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
// we can't choose an antialiasing mode if alpha isn't possible
- if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "blend_mode" && alpha_aa_enabled) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "blend_mode" && alpha_aa_enabled) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "heightmap_min_layers" || p_property.name == "heightmap_max_layers") && !deep_parallax) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (p_property.name == "subsurf_scatter_transmittance_color" || p_property.name == "subsurf_scatter_transmittance_texture")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
if (orm) {
- if (property.name == "shading_mode") {
+ if (p_property.name == "shading_mode") {
// Vertex not supported in ORM mode, since no individual roughness.
- property.hint_string = "Unshaded,Per-Pixel";
+ p_property.hint_string = "Unshaded,Per-Pixel";
}
- if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("roughness") || p_property.name.begins_with("metallic") || p_property.name.begins_with("ao_texture")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
} else {
- if (property.name == "orm_texture") {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "orm_texture") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
if (shading_mode != SHADING_MODE_PER_PIXEL) {
if (shading_mode != SHADING_MODE_PER_VERTEX) {
//these may still work per vertex
- if (property.name.begins_with("ao")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("ao")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("emission")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("emission")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("metallic")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("metallic")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("rim")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("rim")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("roughness")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("roughness")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("subsurf_scatter")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("subsurf_scatter")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
//these definitely only need per pixel
- if (property.name.begins_with("anisotropy")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("anisotropy")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("clearcoat")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("clearcoat")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("normal")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("normal")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("backlight")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("backlight")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("transmittance")) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("transmittance")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -2052,8 +2052,9 @@ Vector3 BaseMaterial3D::get_uv1_offset() const {
}
void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) {
- uv1_triplanar_sharpness = p_sharpness;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness);
+ // Negative values or values higher than 150 can result in NaNs, leading to broken rendering.
+ uv1_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0);
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, uv1_triplanar_sharpness);
}
float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const {
@@ -2079,8 +2080,9 @@ Vector3 BaseMaterial3D::get_uv2_offset() const {
}
void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) {
- uv2_triplanar_sharpness = p_sharpness;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness);
+ // Negative values or values higher than 150 can result in NaNs, leading to broken rendering.
+ uv2_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0);
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, uv2_triplanar_sharpness);
}
float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 6049671582..c6be1b8766 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -54,7 +54,7 @@ protected:
virtual bool _can_do_next_pass() const;
virtual bool _can_use_render_priority() const;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL0RC(RID, _get_shader_rid)
GDVIRTUAL0RC(Shader::Mode, _get_shader_mode)
@@ -553,7 +553,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
virtual bool _can_do_next_pass() const override { return true; }
virtual bool _can_use_render_priority() const override { return true; }
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 89ffa37067..1f75d4a323 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -865,27 +865,6 @@ static Mesh::PrimitiveType _old_primitives[7] = {
};
#endif // DISABLE_DEPRECATED
-// Convert Octahedron-mapped normalized vector back to Cartesian
-// Assumes normalized format (elements of v within range [-1, 1])
-Vector3 _oct_to_norm(const Vector2 v) {
- Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y)));
- float t = MAX(-res.z, 0.0f);
- res.x += t * -SIGN(res.x);
- res.y += t * -SIGN(res.y);
- return res.normalized();
-}
-
-// Convert Octahedron-mapped normalized tangent vector back to Cartesian
-// out_sign provides the direction for the original cartesian tangent
-// Assumes normalized format (elements of v within range [-1, 1])
-Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) {
- Vector2 v_decompressed = v;
- v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1;
- Vector3 res = _oct_to_norm(v_decompressed);
- *out_sign = SIGN(v[1]);
- return res;
-}
-
void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_attribute_stride;
@@ -956,127 +935,93 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
-
- const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767);
+ dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767);
}
- src_offset += sizeof(int8_t) * 2;
+ src_offset += sizeof(int16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
-
- const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
}
src_offset += sizeof(int16_t) * 2;
}
} else { // No Octahedral compression
if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector3 original_normal(src[0], src[1], src[2]);
+ Vector2 res = original_normal.octahedron_encode();
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint32_t);
+ src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector3 original_normal(src[0], src[1], src[2]);
+ Vector2 res = original_normal.octahedron_encode();
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(float) * 3;
+ src_offset += sizeof(uint16_t) * 2;
}
}
} break;
case OLD_ARRAY_TANGENT: {
if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
- if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
- const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
- float out_sign;
- const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
- if (out_sign > 0) {
- *dst |= 3 << 30;
- }
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535);
}
- src_offset += sizeof(int8_t) * 2;
- } else { // int16
+ src_offset += sizeof(uint16_t) * 2;
+ } else { // int16 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
- const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
- float out_sign;
- Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
- if (out_sign > 0) {
- *dst |= 3 << 30;
- }
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ dst[0] = (uint16_t)CLAMP((src[0] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP((src[1] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
}
- src_offset += sizeof(int16_t) * 2;
+ src_offset += sizeof(uint16_t) * 2;
}
} else { // No Octahedral compression
if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
- }
+ const Vector3 original_tangent(src[0], src[1], src[2]);
+ Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
+
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint32_t);
+ src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
- }
+ const Vector3 original_tangent(src[0], src[1], src[2]);
+ Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
+
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(float) * 4;
+ src_offset += sizeof(uint16_t) * 2;
}
}
} break;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index e8b78a06f1..6c9c8ffdba 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -660,17 +660,17 @@ void NavigationMesh::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
}
-void NavigationMesh::_validate_property(PropertyInfo &property) const {
- if (property.name == "geometry_collision_mask") {
+void NavigationMesh::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "geometry_collision_mask") {
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
- if (property.name == "geometry_source_group_name") {
+ if (p_property.name == "geometry_source_group_name") {
if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index d5d6b9eb08..c66025dc6d 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -58,7 +58,7 @@ class NavigationMesh : public Resource {
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 4b2e029f47..0fe5c8f2db 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1386,54 +1386,54 @@ RID ParticlesMaterial::get_shader_rid() const {
return shader_map[current_key].shader;
}
-void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
- property.usage = PROPERTY_USAGE_NONE;
+void ParticlesMaterial::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
if (!turbulence_enabled) {
- if (property.name == "turbulence_noise_strength" ||
- property.name == "turbulence_noise_scale" ||
- property.name == "turbulence_noise_speed" ||
- property.name == "turbulence_noise_speed_random" ||
- property.name == "turbulence_influence_over_life" ||
- property.name == "turbulence_influence_min" ||
- property.name == "turbulence_influence_max" ||
- property.name == "turbulence_initial_displacement_min" ||
- property.name == "turbulence_initial_displacement_max") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "turbulence_noise_strength" ||
+ p_property.name == "turbulence_noise_scale" ||
+ p_property.name == "turbulence_noise_speed" ||
+ p_property.name == "turbulence_noise_speed_random" ||
+ p_property.name == "turbulence_influence_over_life" ||
+ p_property.name == "turbulence_influence_min" ||
+ p_property.name == "turbulence_influence_max" ||
+ p_property.name == "turbulence_initial_displacement_min" ||
+ p_property.name == "turbulence_initial_displacement_max") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 7fb46d6ac5..116d8b7d06 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -307,7 +307,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_direction(Vector3 p_direction);
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index bfb4bb6e2b..875d2dcff7 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -121,26 +121,26 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
return true;
}
-void SkeletonProfile::_validate_property(PropertyInfo &property) const {
+void SkeletonProfile::_validate_property(PropertyInfo &p_property) const {
if (is_read_only) {
- if (property.name == ("group_size") || property.name == ("bone_size") || property.name == ("root_bone") || property.name == ("scale_base_bone")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}
- if (property.name == ("root_bone") || property.name == ("scale_base_bone")) {
+ if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
String hint = "";
for (int i = 0; i < bones.size(); i++) {
hint += i == 0 ? String(bones[i].bone_name) : "," + String(bones[i].bone_name);
}
- property.hint_string = hint;
+ p_property.hint_string = hint;
}
- PackedStringArray split = property.name.split("/");
+ PackedStringArray split = p_property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h
index 84dfca458e..66344d954d 100644
--- a/scene/resources/skeleton_profile.h
+++ b/scene/resources/skeleton_profile.h
@@ -72,7 +72,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index a53c299d00..ff5210f1b3 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -842,9 +842,9 @@ float StyleBoxFlat::get_style_margin(Side p_side) const {
return border_width[p_side];
}
-void StyleBoxFlat::_validate_property(PropertyInfo &property) const {
- if (!anti_aliased && property.name == "anti_aliasing_size") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
+ if (!anti_aliased && p_property.name == "anti_aliasing_size") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 9f4f69d3ba..88db4f5fbd 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -166,7 +166,7 @@ class StyleBoxFlat : public StyleBox {
protected:
virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_bg_color(const Color &p_color);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 6fe86447f6..25f5006c4f 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1038,7 +1038,7 @@ void CompressedTexture2D::reload_from_file() {
load(path);
}
-void CompressedTexture2D::_validate_property(PropertyInfo &property) const {
+void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTexture2D::_bind_methods() {
@@ -1394,7 +1394,7 @@ void CompressedTexture3D::reload_from_file() {
load(path);
}
-void CompressedTexture3D::_validate_property(PropertyInfo &property) const {
+void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTexture3D::_bind_methods() {
@@ -2789,12 +2789,12 @@ bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void AnimatedTexture::_validate_property(PropertyInfo &property) const {
- String prop = property.name;
+void AnimatedTexture::_validate_property(PropertyInfo &p_property) const {
+ String prop = p_property.name;
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -3214,7 +3214,7 @@ void CompressedTextureLayered::reload_from_file() {
load(path);
}
-void CompressedTextureLayered::_validate_property(PropertyInfo &property) const {
+void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTextureLayered::_bind_methods() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 7c5624bd09..133b312d27 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -251,7 +251,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
@@ -506,7 +506,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
@@ -651,7 +651,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
@@ -940,7 +940,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_frames(int p_frames);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index b0b9f1228f..552d856034 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3302,11 +3302,11 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void TileSet::_validate_property(PropertyInfo &property) const {
- if (property.name == "tile_layout" && tile_shape == TILE_SHAPE_SQUARE) {
- property.usage ^= PROPERTY_USAGE_READ_ONLY;
- } else if (property.name == "tile_offset_axis" && tile_shape == TILE_SHAPE_SQUARE) {
- property.usage ^= PROPERTY_USAGE_READ_ONLY;
+void TileSet::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "tile_layout" && tile_shape == TILE_SHAPE_SQUARE) {
+ p_property.usage ^= PROPERTY_USAGE_READ_ONLY;
+ } else if (p_property.name == "tile_offset_axis" && tile_shape == TILE_SHAPE_SQUARE) {
+ p_property.usage ^= PROPERTY_USAGE_READ_ONLY;
}
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 6ea3889fce..4c0823cdf2 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -295,7 +295,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
private:
// --- TileSet data ---
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index fa24a95115..0180b2ffcf 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3153,8 +3153,8 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const {
return "";
}
-void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
- if (property.name == "input_name") {
+void VisualShaderNodeInput::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "input_name") {
String port_list;
int idx = 0;
@@ -3172,7 +3172,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
if (port_list.is_empty()) {
port_list = RTR("None");
}
- property.hint_string = port_list;
+ p_property.hint_string = port_list;
}
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 7ca4e5fc4a..527588b6e6 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -428,7 +428,7 @@ public:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual int get_input_port_count() const override;
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index e5434eac02..54c08ef644 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -272,11 +272,11 @@ float AudioEffectChorus::get_dry() const {
return dry;
}
-void AudioEffectChorus::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("voice/")) {
- int voice_idx = property.name.get_slice("/", 1).to_int();
+void AudioEffectChorus::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("voice/")) {
+ int voice_idx = p_property.name.get_slice("/", 1).to_int();
if (voice_idx > voice_count) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index 72b495f7f9..dd4b431e7a 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -96,7 +96,7 @@ private:
float dry;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index ee71a6dba7..0e1accba16 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -184,15 +184,15 @@ StringName AudioEffectCompressor::get_sidechain() const {
return sidechain;
}
-void AudioEffectCompressor::_validate_property(PropertyInfo &property) const {
- if (property.name == "sidechain") {
+void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sidechain") {
String buses = "";
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
buses += ",";
buses += AudioServer::get_singleton()->get_bus_name(i);
}
- property.hint_string = buses;
+ p_property.hint_string = buses;
}
}
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index 998bd3c978..886255b958 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -61,7 +61,7 @@ class AudioEffectCompressor : public AudioEffect {
StringName sidechain;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index a40af2f13c..1510ee2af7 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -98,9 +98,9 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -111,9 +111,9 @@ public:
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -124,9 +124,9 @@ public:
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter);
- void _validate_property(PropertyInfo &property) const override {
- if (property.name == "gain") {
- property.usage = PROPERTY_USAGE_NONE;
+ void _validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "gain") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index e9515c7670..6b4e4a5a16 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -15,11 +15,11 @@ layout(location = 0) in vec3 vertex_attrib;
//only for pure render depth when normal is not used
#ifdef NORMAL_USED
-layout(location = 1) in vec3 normal_attrib;
+layout(location = 1) in vec2 normal_attrib;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-layout(location = 2) in vec4 tangent_attrib;
+layout(location = 2) in vec2 tangent_attrib;
#endif
#if defined(COLOR_USED)
@@ -58,6 +58,13 @@ layout(location = 10) in uvec4 bone_attrib;
layout(location = 11) in vec4 weight_attrib;
#endif
+vec3 oct_to_vec3(vec2 e) {
+ vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
/* Varyings */
layout(location = 0) out vec3 vertex_interp;
@@ -231,12 +238,13 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
vec3 vertex = vertex_attrib;
#ifdef NORMAL_USED
- vec3 normal = normal_attrib * 2.0 - 1.0;
+ vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
- float binormalf = tangent_attrib.a * 2.0 - 1.0;
+ vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
+ vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ float binormalf = sign(signed_tangent_attrib.y);
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 6548793bee..0960533917 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -16,11 +16,11 @@ layout(location = 0) in vec3 vertex_attrib;
//only for pure render depth when normal is not used
#ifdef NORMAL_USED
-layout(location = 1) in vec3 normal_attrib;
+layout(location = 1) in vec2 normal_attrib;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-layout(location = 2) in vec4 tangent_attrib;
+layout(location = 2) in vec2 tangent_attrib;
#endif
#if defined(COLOR_USED)
@@ -59,6 +59,13 @@ layout(location = 10) in uvec4 bone_attrib;
layout(location = 11) in vec4 weight_attrib;
#endif
+vec3 oct_to_vec3(vec2 e) {
+ vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
/* Varyings */
layout(location = 0) highp out vec3 vertex_interp;
@@ -229,12 +236,13 @@ void main() {
vec3 vertex = vertex_attrib;
#ifdef NORMAL_USED
- vec3 normal = normal_attrib * 2.0 - 1.0;
+ vec3 normal = oct_to_vec3(normal_attrib * 2.0 - 1.0);
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
- float binormalf = tangent_attrib.a * 2.0 - 1.0;
+ vec3 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
+ vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
+ float binormalf = sign(signed_tangent_attrib.y);
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index a893a66c94..75bea9300b 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -54,14 +54,54 @@ layout(push_constant, std430) uniform Params {
}
params;
-vec4 decode_abgr_2_10_10_10(uint base) {
- uvec4 abgr_2_10_10_10 = (uvec4(base) >> uvec4(0, 10, 20, 30)) & uvec4(0x3FF, 0x3FF, 0x3FF, 0x3);
- return vec4(abgr_2_10_10_10) / vec4(1023.0, 1023.0, 1023.0, 3.0) * 2.0 - 1.0;
+vec2 uint_to_vec2(uint base) {
+ uvec2 decode = (uvec2(base) >> uvec2(0, 16)) & uvec2(0xFFFF, 0xFFFF);
+ return vec2(decode) / vec2(65535.0, 65535.0) * 2.0 - 1.0;
}
-uint encode_abgr_2_10_10_10(vec4 base) {
- uvec4 abgr_2_10_10_10 = uvec4(clamp(ivec4((base * 0.5 + 0.5) * vec4(1023.0, 1023.0, 1023.0, 3.0)), ivec4(0), ivec4(0x3FF, 0x3FF, 0x3FF, 0x3))) << uvec4(0, 10, 20, 30);
- return abgr_2_10_10_10.x | abgr_2_10_10_10.y | abgr_2_10_10_10.z | abgr_2_10_10_10.w;
+vec3 oct_to_vec3(vec2 oct) {
+ vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));
+ float t = max(-v.z, 0.0);
+ v.xy += t * -sign(v.xy);
+ return v;
+}
+
+vec3 decode_uint_oct_to_norm(uint base) {
+ return oct_to_vec3(uint_to_vec2(base));
+}
+
+vec4 decode_uint_oct_to_tang(uint base) {
+ vec2 oct_sign_encoded = uint_to_vec2(base);
+ // Binormal sign encoded in y component
+ vec2 oct = vec2(oct_sign_encoded.x, abs(oct_sign_encoded.y) * 2.0 - 1.0);
+ return vec4(oct_to_vec3(oct), sign(oct_sign_encoded.y));
+}
+
+vec2 signNotZero(vec2 v) {
+ return mix(vec2(-1.0), vec2(1.0), greaterThanEqual(v.xy, vec2(0.0)));
+}
+
+uint vec2_to_uint(vec2 base) {
+ uvec2 enc = uvec2(clamp(ivec2(base * vec2(65535, 65535)), ivec2(0), ivec2(0xFFFF, 0xFFFF))) << uvec2(0, 16);
+ return enc.x | enc.y;
+}
+
+vec2 vec3_to_oct(vec3 e) {
+ e /= abs(e.x) + abs(e.y) + abs(e.z);
+ vec2 oct = e.z >= 0.0f ? e.xy : (vec2(1.0f) - abs(e.yx)) * signNotZero(e.xy);
+ return oct * 0.5f + 0.5f;
+}
+
+uint encode_norm_to_uint_oct(vec3 base) {
+ return vec2_to_uint(vec3_to_oct(base));
+}
+
+uint encode_tang_to_uint_oct(vec4 base) {
+ vec2 oct = vec3_to_oct(base.xyz);
+ // Encode binormal sign in y component
+ oct.y = oct.y * 0.5f + 0.5f;
+ oct.y = base.w >= 0.0f ? oct.y : 1 - oct.y;
+ return vec2_to_uint(oct);
}
void main() {
@@ -131,12 +171,12 @@ void main() {
src_offset += 3;
if (params.has_normal) {
- normal = decode_abgr_2_10_10_10(src_vertices.data[src_offset]).rgb;
+ normal = decode_uint_oct_to_norm(src_vertices.data[src_offset]);
src_offset++;
}
if (params.has_tangent) {
- tangent = decode_abgr_2_10_10_10(src_vertices.data[src_offset]);
+ tangent = decode_uint_oct_to_tang(src_vertices.data[src_offset]);
}
if (params.has_blend_shape) {
@@ -155,12 +195,12 @@ void main() {
base_offset += 3;
if (params.has_normal) {
- blend_normal += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
+ blend_normal += decode_uint_oct_to_norm(src_blend_shapes.data[base_offset]) * w;
base_offset++;
}
if (params.has_tangent) {
- blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
+ blend_tangent += decode_uint_oct_to_tang(src_blend_shapes.data[base_offset]).rgb * w;
}
blend_total += w;
@@ -234,12 +274,12 @@ void main() {
dst_offset += 3;
if (params.has_normal) {
- dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(vec4(normal, 0.0));
+ dst_vertices.data[dst_offset] = encode_norm_to_uint_oct(normal);
dst_offset++;
}
if (params.has_tangent) {
- dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(tangent);
+ dst_vertices.data[dst_offset] = encode_tang_to_uint_oct(tangent);
}
#endif
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 1516e5e4fd..49d7198ec2 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -1073,10 +1073,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
} break;
case RS::ARRAY_NORMAL: {
vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ stride += sizeof(uint16_t) * 2;
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
-
- stride += sizeof(uint32_t);
if (mis) {
buffer = mis->vertex_buffer;
} else {
@@ -1085,9 +1084,9 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
} break;
case RS::ARRAY_TANGENT: {
vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_R16G16_UNORM;
+ stride += sizeof(uint16_t) * 2;
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
- stride += sizeof(uint32_t);
if (mis) {
buffer = mis->vertex_buffer;
} else {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index dcdc56d948..bbe78236b5 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -398,16 +398,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector3 *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ Vector2 res = src[i].octahedron_encode();
+ int16_t vector[2] = {
+ (int16_t)CLAMP(res.x * 65535, 0, 65535),
+ (int16_t)CLAMP(res.y * 65535, 0, 65535),
+ };
- memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
}
-
} break;
case RS::ARRAY_TANGENT: {
@@ -416,33 +414,32 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
if (type == Variant::PACKED_FLOAT32_ARRAY) {
Vector<float> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
- const float *src = array.ptr();
+ const float *src_ptr = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- uint32_t value = 0;
- value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (src[i * 4 + 3] > 0) {
- value |= 3UL << 30;
- }
-
- memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
+ Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
+ int16_t vector[2] = {
+ (int16_t)CLAMP(res.x * 65535, 0, 65535),
+ (int16_t)CLAMP(res.y * 65535, 0, 65535),
+ };
+
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
}
} else { // PACKED_FLOAT64_ARRAY
Vector<double> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
- const double *src = array.ptr();
+ const double *src_ptr = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- uint32_t value = 0;
- value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (src[i * 4 + 3] > 0) {
- value |= 3UL << 30;
- }
- memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
+ Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
+ int16_t vector[2] = {
+ (int16_t)CLAMP(res.x * 65535, 0, 65535),
+ (int16_t)CLAMP(res.y * 65535, 0, 65535),
+ };
+
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
}
}
} break;
diff --git a/tests/python_build/conftest.py b/tests/python_build/conftest.py
new file mode 100644
index 0000000000..617230926a
--- /dev/null
+++ b/tests/python_build/conftest.py
@@ -0,0 +1,26 @@
+import os
+import sys
+from pathlib import Path
+
+import pytest
+
+CWD = Path(__file__).parent
+ROOT = CWD.parent.parent
+# append directory with build files to sys.path to import them
+sys.path.append(str(ROOT))
+
+
+@pytest.fixture
+def shader_files(request):
+ shader_path = request.param
+
+ res = {
+ "path_input": str(CWD / "fixtures" / f"{shader_path}.glsl"),
+ "path_output": str(CWD / "fixtures" / f"{shader_path}.glsl.gen.h"),
+ "path_expected_full": str(CWD / "fixtures" / f"{shader_path}_expected_full.glsl"),
+ "path_expected_parts": str(CWD / "fixtures" / f"{shader_path}_expected_parts.json"),
+ }
+ yield res
+
+ if not os.getenv("PYTEST_KEEP_GENERATED_FILES"):
+ os.remove(res["path_output"])
diff --git a/tests/python_build/fixtures/gles3/_included.glsl b/tests/python_build/fixtures/gles3/_included.glsl
new file mode 100644
index 0000000000..adf5f702d3
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/_included.glsl
@@ -0,0 +1 @@
+#define M_PI 3.14159265359
diff --git a/tests/python_build/fixtures/gles3/vertex_fragment.glsl b/tests/python_build/fixtures/gles3/vertex_fragment.glsl
new file mode 100644
index 0000000000..3004e22f25
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/vertex_fragment.glsl
@@ -0,0 +1,34 @@
+#include "_included.glsl"
+
+#[modes]
+
+mode_ninepatch = #define USE_NINEPATCH
+
+#[specializations]
+
+DISABLE_LIGHTING = false
+
+#[vertex]
+
+precision highp float;
+precision highp int;
+
+layout(location = 0) in highp vec3 vertex;
+
+out highp vec4 position_interp;
+
+void main() {
+ position_interp = vec4(vertex.x,1,0,1);
+}
+
+#[fragment]
+
+precision highp float;
+precision highp int;
+
+in highp vec4 position_interp;
+
+void main() {
+ highp float depth = ((position_interp.z / position_interp.w) + 1.0);
+ frag_color = vec4(depth);
+}
diff --git a/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl
new file mode 100644
index 0000000000..7bf56e73cd
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl
@@ -0,0 +1,50 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
+#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
+
+
+#include "drivers/gles3/shader_gles3.h"
+
+
+class VertexFragmentShaderGLES3 : public ShaderGLES3 {
+
+public:
+
+ enum ShaderVariant {
+ MODE_NINEPATCH,
+ };
+
+ enum Specializations {
+ DISABLE_LIGHTING=1,
+ };
+
+ _FORCE_INLINE_ void version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { _version_bind_shader(p_version,p_variant,p_specialization); }
+
+protected:
+
+ virtual void _init() override {
+
+ static const char **_uniform_strings=nullptr;
+ static const char* _variant_defines[]={
+ "#define USE_NINEPATCH",
+ };
+
+ static TexUnitPair *_texunit_pairs=nullptr;
+ static UBOPair *_ubo_pairs=nullptr;
+ static Specialization _spec_pairs[]={
+ {"DISABLE_LIGHTING",false},
+ };
+
+ static const char _vertex_code[]={
+10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,104,105,103,104,112,32,118,101,99,51,32,118,101,114,116,101,120,59,10,10,111,117,116,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,32,61,32,118,101,99,52,40,118,101,114,116,101,120,46,120,44,49,44,48,44,49,41,59,10,125,10,10, 0};
+
+ static const char _fragment_code[]={
+10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,105,110,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,104,105,103,104,112,32,102,108,111,97,116,32,100,101,112,116,104,32,61,32,40,40,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,122,32,47,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,119,41,32,43,32,49,46,48,41,59,10,9,102,114,97,103,95,99,111,108,111,114,32,61,32,118,101,99,52,40,100,101,112,116,104,41,59,10,125,10, 0};
+
+ _setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
+ }
+
+};
+
+#endif
+
diff --git a/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json
new file mode 100644
index 0000000000..eaeb5981c0
--- /dev/null
+++ b/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json
@@ -0,0 +1,52 @@
+{
+ "vertex_lines": [
+ "",
+ "precision highp float;",
+ "precision highp int;",
+ "",
+ "layout(location = 0) in highp vec3 vertex;",
+ "",
+ "out highp vec4 position_interp;",
+ "",
+ "void main() {",
+ "\tposition_interp = vec4(vertex.x,1,0,1);",
+ "}",
+ ""
+ ],
+ "fragment_lines": [
+ "",
+ "precision highp float;",
+ "precision highp int;",
+ "",
+ "in highp vec4 position_interp;",
+ "",
+ "void main() {",
+ "\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);",
+ "\tfrag_color = vec4(depth);",
+ "}"
+ ],
+ "uniforms": [],
+ "fbos": [],
+ "texunits": [],
+ "texunit_names": [],
+ "ubos": [],
+ "ubo_names": [],
+ "vertex_included_files": [],
+ "fragment_included_files": [],
+ "reading": "fragment",
+ "line_offset": 33,
+ "vertex_offset": 10,
+ "fragment_offset": 23,
+ "variant_defines": [
+ "#define USE_NINEPATCH"
+ ],
+ "variant_names": [
+ "MODE_NINEPATCH"
+ ],
+ "specialization_names": [
+ "DISABLE_LIGHTING"
+ ],
+ "specialization_values": [
+ " false\n"
+ ]
+}
diff --git a/tests/python_build/fixtures/glsl/_included.glsl b/tests/python_build/fixtures/glsl/_included.glsl
new file mode 100644
index 0000000000..adf5f702d3
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/_included.glsl
@@ -0,0 +1 @@
+#define M_PI 3.14159265359
diff --git a/tests/python_build/fixtures/glsl/compute.glsl b/tests/python_build/fixtures/glsl/compute.glsl
new file mode 100644
index 0000000000..e81f48d463
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/compute.glsl
@@ -0,0 +1,12 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+
+#include "_included.glsl"
+
+void main() {
+ vec3 static_light = vec3(0, 1, 0);
+}
diff --git a/tests/python_build/fixtures/glsl/compute_expected_full.glsl b/tests/python_build/fixtures/glsl/compute_expected_full.glsl
new file mode 100644
index 0000000000..b937d732c8
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/compute_expected_full.glsl
@@ -0,0 +1,8 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef COMPUTE_SHADER_GLSL_RAW_H
+#define COMPUTE_SHADER_GLSL_RAW_H
+
+static const char compute_shader_glsl[] = {
+ 35,91,99,111,109,112,117,116,101,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,118,101,99,51,32,115,116,97,116,105,99,95,108,105,103,104,116,32,61,32,118,101,99,51,40,48,44,32,49,44,32,48,41,59,10,125,10,0
+};
+#endif
diff --git a/tests/python_build/fixtures/glsl/compute_expected_parts.json b/tests/python_build/fixtures/glsl/compute_expected_parts.json
new file mode 100644
index 0000000000..025c568ae0
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/compute_expected_parts.json
@@ -0,0 +1,3 @@
+{
+ "code": "#[compute]\n\n#version 450\n\n#VERSION_DEFINES\n\n\n#define M_PI 3.14159265359\n\nvoid main() {\n\tvec3 static_light = vec3(0, 1, 0);\n}\n"
+}
diff --git a/tests/python_build/fixtures/glsl/vertex_fragment.glsl b/tests/python_build/fixtures/glsl/vertex_fragment.glsl
new file mode 100644
index 0000000000..0bdce783d7
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/vertex_fragment.glsl
@@ -0,0 +1,32 @@
+#[versions]
+
+lines = "#define MODE_LINES";
+
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(location = 0) out vec3 uv_interp;
+
+void main() {
+
+#ifdef MODE_LINES
+ uv_interp = vec3(0,0,1);
+#endif
+}
+
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "_included.glsl"
+
+layout(location = 0) out vec4 dst_color;
+
+void main() {
+ dst_color = vec4(1,1,0,0);
+}
diff --git a/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl
new file mode 100644
index 0000000000..3f53a17fac
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl
@@ -0,0 +1,8 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
+#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
+
+static const char vertex_fragment_shader_glsl[] = {
+ 35,91,118,101,114,115,105,111,110,115,93,10,10,108,105,110,101,115,32,61,32,34,35,100,101,102,105,110,101,32,77,79,68,69,95,76,73,78,69,83,34,59,10,10,35,91,118,101,114,116,101,120,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,51,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,10,35,105,102,100,101,102,32,77,79,68,69,95,76,73,78,69,83,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,51,40,48,44,48,44,49,41,59,10,35,101,110,100,105,102,10,125,10,10,35,91,102,114,97,103,109,101,110,116,93,10,10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,52,32,100,115,116,95,99,111,108,111,114,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,100,115,116,95,99,111,108,111,114,32,61,32,118,101,99,52,40,49,44,49,44,48,44,48,41,59,10,125,10,0
+};
+#endif
diff --git a/tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json
new file mode 100644
index 0000000000..38312367a0
--- /dev/null
+++ b/tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json
@@ -0,0 +1,3 @@
+{
+ "code": "#[versions]\n\nlines = \"#define MODE_LINES\";\n\n#[vertex]\n\n#version 450\n\n#VERSION_DEFINES\n\nlayout(location = 0) out vec3 uv_interp;\n\nvoid main() {\n\n#ifdef MODE_LINES\n\tuv_interp = vec3(0,0,1);\n#endif\n}\n\n#[fragment]\n\n#version 450\n\n#VERSION_DEFINES\n\n#define M_PI 3.14159265359\n\nlayout(location = 0) out vec4 dst_color;\n\nvoid main() {\n\tdst_color = vec4(1,1,0,0);\n}\n"
+}
diff --git a/tests/python_build/fixtures/rd_glsl/_included.glsl b/tests/python_build/fixtures/rd_glsl/_included.glsl
new file mode 100644
index 0000000000..adf5f702d3
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/_included.glsl
@@ -0,0 +1 @@
+#define M_PI 3.14159265359
diff --git a/tests/python_build/fixtures/rd_glsl/compute.glsl b/tests/python_build/fixtures/rd_glsl/compute.glsl
new file mode 100644
index 0000000000..66fbbeb401
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/compute.glsl
@@ -0,0 +1,13 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#define BLOCK_SIZE 8
+
+#include "_included.glsl"
+
+void main() {
+ uint t = BLOCK_SIZE + 1;
+}
diff --git a/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl b/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl
new file mode 100644
index 0000000000..b59923e28a
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl
@@ -0,0 +1,20 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef COMPUTE_GLSL_GEN_H_RD
+#define COMPUTE_GLSL_GEN_H_RD
+
+#include "servers/rendering/renderer_rd/shader_rd.h"
+
+class ComputeShaderRD : public ShaderRD {
+
+public:
+
+ ComputeShaderRD() {
+
+ static const char _compute_code[] = {
+10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,66,76,79,67,75,95,83,73,90,69,32,56,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,105,110,116,32,116,32,61,32,66,76,79,67,75,95,83,73,90,69,32,43,32,49,59,10,125,10,0
+ };
+ setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
+ }
+};
+
+#endif
diff --git a/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json b/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json
new file mode 100644
index 0000000000..26ba9e4fc4
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json
@@ -0,0 +1,28 @@
+{
+ "vertex_lines": [],
+ "fragment_lines": [],
+ "compute_lines": [
+ "",
+ "#version 450",
+ "",
+ "#VERSION_DEFINES",
+ "",
+ "#define BLOCK_SIZE 8",
+ "",
+ "#define M_PI 3.14159265359",
+ "",
+ "void main() {",
+ "\tuint t = BLOCK_SIZE + 1;",
+ "}"
+ ],
+ "vertex_included_files": [],
+ "fragment_included_files": [],
+ "compute_included_files": [
+ "tests/python_build/fixtures/rd_glsl/_included.glsl"
+ ],
+ "reading": "compute",
+ "line_offset": 13,
+ "vertex_offset": 0,
+ "fragment_offset": 0,
+ "compute_offset": 1
+}
diff --git a/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl b/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl
new file mode 100644
index 0000000000..27be08a857
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl
@@ -0,0 +1,25 @@
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "_included.glsl"
+
+layout(location = 0) out vec2 uv_interp;
+
+void main() {
+ uv_interp = vec2(0, 1);
+}
+
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(location = 0) in vec2 uv_interp;
+
+void main() {
+ uv_interp = vec2(1, 0);
+}
diff --git a/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl
new file mode 100644
index 0000000000..ff804dbf89
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl
@@ -0,0 +1,23 @@
+/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
+#ifndef VERTEX_FRAGMENT_GLSL_GEN_H_RD
+#define VERTEX_FRAGMENT_GLSL_GEN_H_RD
+
+#include "servers/rendering/renderer_rd/shader_rd.h"
+
+class VertexFragmentShaderRD : public ShaderRD {
+
+public:
+
+ VertexFragmentShaderRD() {
+
+ static const char _vertex_code[] = {
+10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,48,44,32,49,41,59,10,125,10,10,0
+ };
+ static const char _fragment_code[] = {
+10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,49,44,32,48,41,59,10,125,10,0
+ };
+ setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
+ }
+};
+
+#endif
diff --git a/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json
new file mode 100644
index 0000000000..dbf833edea
--- /dev/null
+++ b/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json
@@ -0,0 +1,40 @@
+{
+ "vertex_lines": [
+ "",
+ "#version 450",
+ "",
+ "#VERSION_DEFINES",
+ "",
+ "#define M_PI 3.14159265359",
+ "",
+ "layout(location = 0) out vec2 uv_interp;",
+ "",
+ "void main() {",
+ "\tuv_interp = vec2(0, 1);",
+ "}",
+ ""
+ ],
+ "fragment_lines": [
+ "",
+ "#version 450",
+ "",
+ "#VERSION_DEFINES",
+ "",
+ "layout(location = 0) in vec2 uv_interp;",
+ "",
+ "void main() {",
+ "\tuv_interp = vec2(1, 0);",
+ "}"
+ ],
+ "compute_lines": [],
+ "vertex_included_files": [
+ "tests/python_build/fixtures/rd_glsl/_included.glsl"
+ ],
+ "fragment_included_files": [],
+ "compute_included_files": [],
+ "reading": "fragment",
+ "line_offset": 25,
+ "vertex_offset": 1,
+ "fragment_offset": 15,
+ "compute_offset": 0
+}
diff --git a/tests/python_build/test_gles3_builder.py b/tests/python_build/test_gles3_builder.py
new file mode 100644
index 0000000000..861e0b84c4
--- /dev/null
+++ b/tests/python_build/test_gles3_builder.py
@@ -0,0 +1,31 @@
+import json
+
+import pytest
+
+from gles3_builders import build_gles3_header, GLES3HeaderStruct
+
+
+@pytest.mark.parametrize(
+ ["shader_files", "builder", "header_struct"],
+ [
+ ("gles3/vertex_fragment", build_gles3_header, GLES3HeaderStruct),
+ ],
+ indirect=["shader_files"],
+)
+def test_gles3_builder(shader_files, builder, header_struct):
+ header = header_struct()
+
+ builder(shader_files["path_input"], "drivers/gles3/shader_gles3.h", "GLES3", header_data=header)
+
+ with open(shader_files["path_expected_parts"], "r") as f:
+ expected_parts = json.load(f)
+ assert expected_parts == header.__dict__
+
+ with open(shader_files["path_output"], "r") as f:
+ actual_output = f.read()
+ assert actual_output
+
+ with open(shader_files["path_expected_full"], "r") as f:
+ expected_output = f.read()
+
+ assert actual_output == expected_output
diff --git a/tests/python_build/test_glsl_builder.py b/tests/python_build/test_glsl_builder.py
new file mode 100644
index 0000000000..b9dcef48ac
--- /dev/null
+++ b/tests/python_build/test_glsl_builder.py
@@ -0,0 +1,37 @@
+import json
+
+import pytest
+
+from glsl_builders import build_raw_header, RAWHeaderStruct, build_rd_header, RDHeaderStruct
+
+
+@pytest.mark.parametrize(
+ [
+ "shader_files",
+ "builder",
+ "header_struct",
+ ],
+ [
+ ("glsl/vertex_fragment", build_raw_header, RAWHeaderStruct),
+ ("glsl/compute", build_raw_header, RAWHeaderStruct),
+ ("rd_glsl/vertex_fragment", build_rd_header, RDHeaderStruct),
+ ("rd_glsl/compute", build_rd_header, RDHeaderStruct),
+ ],
+ indirect=["shader_files"],
+)
+def test_glsl_builder(shader_files, builder, header_struct):
+ header = header_struct()
+ builder(shader_files["path_input"], header_data=header)
+
+ with open(shader_files["path_expected_parts"], "r") as f:
+ expected_parts = json.load(f)
+ assert expected_parts == header.__dict__
+
+ with open(shader_files["path_output"], "r") as f:
+ actual_output = f.read()
+ assert actual_output
+
+ with open(shader_files["path_expected_full"], "r") as f:
+ expected_output = f.read()
+
+ assert actual_output == expected_output