diff options
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 15 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 18 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 1 |
3 files changed, 31 insertions, 3 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 9276c5dc65..c569da2df1 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -4,7 +4,7 @@ Node that instances meshes into a scenario. </brief_description> <description> - MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. + MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. </description> <tutorials> </tutorials> @@ -30,13 +30,22 @@ This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. </description> </method> + <method name="get_active_material" qualifiers="const"> + <return type="Material"> + </return> + <argument index="0" name="surface" type="int"> + </argument> + <description> + Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material. + </description> + </method> <method name="get_surface_material" qualifiers="const"> <return type="Material"> </return> <argument index="0" name="surface" type="int"> </argument> <description> - Returns the [Material] for a surface of the [Mesh] resource. + Returns the override [Material] for the specified surface of the [Mesh] resource. </description> </method> <method name="get_surface_material_count" qualifiers="const"> @@ -54,7 +63,7 @@ <argument index="1" name="material" type="Material"> </argument> <description> - Sets the [Material] for a surface of the [Mesh] resource. + Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource. </description> </method> </methods> diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 284bbd7091..30aabf6e00 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -305,6 +305,23 @@ Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const { return materials[p_surface]; } +Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { + + if (get_material_override() != Ref<Material>()) { + return get_material_override(); + } else if (p_surface < materials.size()) { + return materials[p_surface]; + } else { + Ref<Mesh> mesh = get_mesh(); + + if (mesh.is_null() || p_surface >= mesh->get_surface_count()) { + return Ref<Material>(); + } + + return mesh->surface_get_material(p_surface); + } +} + void MeshInstance3D::_mesh_changed() { materials.resize(mesh->get_surface_count()); @@ -397,6 +414,7 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count); ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material); ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material); + ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material); ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision); ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index e45f68e295..914148f427 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -84,6 +84,7 @@ public: int get_surface_material_count() const; void set_surface_material(int p_surface, const Ref<Material> &p_material); Ref<Material> get_surface_material(int p_surface) const; + Ref<Material> get_active_material(int p_surface) const; Node *create_trimesh_collision_node(); void create_trimesh_collision(); |