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-rw-r--r--core/image.cpp57
-rw-r--r--core/image.h1
-rw-r--r--core/variant_op.cpp42
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp62
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h5
-rw-r--r--drivers/gles3/shaders/copy.glsl5
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp3
-rw-r--r--editor/plugins/gradient_editor_plugin.h1
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.cpp539
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.h98
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp5
-rw-r--r--editor/property_editor.cpp2
-rw-r--r--editor/script_create_dialog.cpp2
-rw-r--r--modules/gdscript/gd_parser.cpp4
-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp422
-rw-r--r--scene/2d/physics_body_2d.h78
-rw-r--r--scene/3d/scenario_fx.cpp35
-rw-r--r--scene/3d/scenario_fx.h4
-rw-r--r--scene/gui/color_picker.cpp47
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/main/viewport.cpp11
-rw-r--r--scene/resources/environment.cpp3
-rw-r--r--scene/resources/texture.cpp160
-rw-r--r--scene/resources/texture.h69
-rw-r--r--servers/physics_2d/space_2d_sw.cpp1
-rw-r--r--servers/physics_2d_server.h1
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/visual_server_scene.cpp12
-rw-r--r--servers/visual/visual_server_scene.h1
-rw-r--r--servers/visual/visual_server_viewport.cpp68
32 files changed, 497 insertions, 1255 deletions
diff --git a/core/image.cpp b/core/image.cpp
index e0cf82d920..023a058667 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1646,6 +1646,62 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
}
}
+void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest) {
+
+ ERR_FAIL_COND(p_src.is_null());
+ ERR_FAIL_COND(p_mask.is_null());
+ int dsize = data.size();
+ int srcdsize = p_src->data.size();
+ int maskdsize = p_mask->data.size();
+ ERR_FAIL_COND(dsize == 0);
+ ERR_FAIL_COND(srcdsize == 0);
+ ERR_FAIL_COND(maskdsize == 0);
+ ERR_FAIL_COND(p_src->width != p_mask->width);
+ ERR_FAIL_COND(p_src->height != p_mask->height);
+ ERR_FAIL_COND(format != p_src->format);
+
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0)
+ return;
+
+ Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size));
+
+ PoolVector<uint8_t>::Write wp = data.write();
+ uint8_t *dst_data_ptr = wp.ptr();
+
+ PoolVector<uint8_t>::Read rp = p_src->data.read();
+ const uint8_t *src_data_ptr = rp.ptr();
+
+ int pixel_size = get_format_pixel_size(format);
+
+ Ref<Image> msk = p_mask;
+ msk->lock();
+
+ for (int i = 0; i < dest_rect.size.y; i++) {
+
+ for (int j = 0; j < dest_rect.size.x; j++) {
+
+ int src_x = clipped_src_rect.position.x + j;
+ int src_y = clipped_src_rect.position.y + i;
+
+ if (msk->get_pixel(src_x, src_y).a != 0) {
+
+ int dst_x = dest_rect.position.x + j;
+ int dst_y = dest_rect.position.y + i;
+
+ const uint8_t *src = &src_data_ptr[(src_y * p_src->width + src_x) * pixel_size];
+ uint8_t *dst = &dst_data_ptr[(dst_y * width + dst_x) * pixel_size];
+
+ for (int k = 0; k < pixel_size; k++) {
+ dst[k] = src[k];
+ }
+ }
+ }
+ }
+
+ msk->unlock();
+}
+
void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest) {
ERR_FAIL_COND(p_src.is_null());
@@ -2199,6 +2255,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("normalmap_to_xy"), &Image::normalmap_to_xy);
ClassDB::bind_method(D_METHOD("blit_rect", "src:Image", "src_rect", "dst"), &Image::blit_rect);
+ ClassDB::bind_method(D_METHOD("blit_rect_mask", "src:Image", "mask:Image", "src_rect", "dst"), &Image::blit_rect_mask);
ClassDB::bind_method(D_METHOD("blend_rect", "src:Image", "src_rect", "dst"), &Image::blend_rect);
ClassDB::bind_method(D_METHOD("blend_rect_mask", "src:Image", "mask:Image", "src_rect", "dst"), &Image::blend_rect_mask);
ClassDB::bind_method(D_METHOD("fill", "color"), &Image::fill);
diff --git a/core/image.h b/core/image.h
index 3323afdc4b..e523f703fa 100644
--- a/core/image.h
+++ b/core/image.h
@@ -283,6 +283,7 @@ public:
void normalmap_to_xy();
void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
+ void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void fill(const Color &c);
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 7b2d0f6886..a463a5a23f 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -2236,30 +2236,30 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const {
return _data._int > 0;
} break;
case REAL: {
- r_iter = 0.0;
+ r_iter = 0;
return _data._real > 0.0;
} break;
case VECTOR2: {
- real_t from = reinterpret_cast<const Vector2 *>(_data._mem)->x;
- real_t to = reinterpret_cast<const Vector2 *>(_data._mem)->y;
+ int64_t from = reinterpret_cast<const Vector2 *>(_data._mem)->x;
+ int64_t to = reinterpret_cast<const Vector2 *>(_data._mem)->y;
r_iter = from;
return from < to;
} break;
case VECTOR3: {
- real_t from = reinterpret_cast<const Vector3 *>(_data._mem)->x;
- real_t to = reinterpret_cast<const Vector3 *>(_data._mem)->y;
- real_t step = reinterpret_cast<const Vector3 *>(_data._mem)->z;
+ int64_t from = reinterpret_cast<const Vector3 *>(_data._mem)->x;
+ int64_t to = reinterpret_cast<const Vector3 *>(_data._mem)->y;
+ int64_t step = reinterpret_cast<const Vector3 *>(_data._mem)->z;
r_iter = from;
if (from == to) {
return false;
} else if (from < to) {
- return step > 0.0;
+ return step > 0;
} else {
- return step < 0.0;
+ return step < 0;
}
//return true;
} break;
@@ -2387,7 +2387,6 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
valid = true;
switch (type) {
case INT: {
-
int64_t idx = r_iter;
idx++;
if (idx >= _data._int)
@@ -2396,33 +2395,36 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
return true;
} break;
case REAL: {
-
- double idx = r_iter;
- idx += 1.0;
+ int64_t idx = r_iter;
+ idx++;
if (idx >= _data._real)
return false;
r_iter = idx;
return true;
} break;
case VECTOR2: {
- real_t idx = r_iter;
- idx += 1.0;
- if (idx >= reinterpret_cast<const Vector2 *>(_data._mem)->y)
+ int64_t to = reinterpret_cast<const Vector3 *>(_data._mem)->y;
+
+ int64_t idx = r_iter;
+ idx++;
+
+ if (idx >= to)
return false;
+
r_iter = idx;
return true;
} break;
case VECTOR3: {
- real_t to = reinterpret_cast<const Vector3 *>(_data._mem)->y;
- real_t step = reinterpret_cast<const Vector3 *>(_data._mem)->z;
+ int64_t to = reinterpret_cast<const Vector3 *>(_data._mem)->y;
+ int64_t step = reinterpret_cast<const Vector3 *>(_data._mem)->z;
- real_t idx = r_iter;
+ int64_t idx = r_iter;
idx += step;
- if (step < 0.0 && idx <= to)
+ if (step < 0 && idx <= to)
return false;
- if (step > 0.0 && idx >= to)
+ if (step > 0 && idx >= to)
return false;
r_iter = idx;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 913aa62452..96c3da99f0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -977,6 +977,27 @@ void RasterizerSceneGLES3::environment_set_fog_height(RID p_env, bool p_enable,
env->fog_height_curve = p_height_curve;
}
+bool RasterizerSceneGLES3::is_environment(RID p_env) {
+
+ return environment_owner.owns(p_env);
+}
+
+VS::EnvironmentBG RasterizerSceneGLES3::environment_get_background(RID p_env) {
+
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX);
+
+ return env->bg_mode;
+}
+
+int RasterizerSceneGLES3::environment_get_canvas_max_layer(RID p_env) {
+
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, -1);
+
+ return env->canvas_max_layer;
+}
+
RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
LightInstance *light_instance = memnew(LightInstance);
@@ -3561,7 +3582,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
glUniform2iv(state.exposure_shader.get_uniform(ExposureShaderGLES3::SOURCE_RENDER_SIZE), 1, ss);
glUniform2iv(state.exposure_shader.get_uniform(ExposureShaderGLES3::TARGET_SIZE), 1, ds);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->buffers.diffuse);
+ glBindTexture(GL_TEXTURE_2D, composite_from);
glBindFramebuffer(GL_FRAMEBUFFER, exposure_shrink[0].fbo);
glViewport(0, 0, exposure_shrink_size, exposure_shrink_size);
@@ -3957,6 +3978,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
use_mrt = use_mrt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
use_mrt = use_mrt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS];
use_mrt = use_mrt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW;
+ use_mrt = use_mrt && env && (env->bg_mode != VS::ENV_BG_KEEP && env->bg_mode != VS::ENV_BG_CANVAS);
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
@@ -4020,6 +4042,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->frame.clear_request = false;
}
+ } else if (env->bg_mode == VS::ENV_BG_CANVAS) {
+
+ clear_color = env->bg_color.to_linear();
+ storage->frame.clear_request = false;
} else if (env->bg_mode == VS::ENV_BG_COLOR) {
clear_color = env->bg_color.to_linear();
@@ -4037,7 +4063,39 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->frame.clear_request = false;
}
- glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular
+ if (!env || env->bg_mode != VS::ENV_BG_KEEP) {
+ glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular
+ }
+
+ if (env && env->bg_mode == VS::ENV_BG_CANVAS) {
+ //copy canvas to 3d buffer and convert it to linear
+
+ glDisable(GL_BLEND);
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
+
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true);
+
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, true);
+
+ storage->shaders.copy.bind();
+
+ _copy_screen();
+
+ //turn off everything used
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, false);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false);
+
+ //restore
+ glEnable(GL_BLEND);
+ glDepthMask(GL_TRUE);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ }
state.texscreen_copied = false;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 3e15da52ab..c52a00bf17 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -536,6 +536,11 @@ public:
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
+ virtual bool is_environment(RID p_env);
+
+ virtual VS::EnvironmentBG environment_get_background(RID p_env);
+ virtual int environment_get_canvas_max_layer(RID p_env);
+
/* LIGHT INSTANCE */
struct LightDataUBO {
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 4c8648903e..b0fb525e20 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -129,6 +129,11 @@ void main() {
color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
#endif
+#ifdef SRGB_TO_LINEAR
+
+ color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045)));
+#endif
+
#ifdef DEBUG_GRADIENT
color.rg=uv_interp;
color.b=0.0;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2b29e4b08a..04257b8cd1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -77,7 +77,6 @@
#include "plugins/curve_editor_plugin.h"
#include "plugins/gi_probe_editor_plugin.h"
#include "plugins/gradient_editor_plugin.h"
-#include "plugins/gradient_texture_editor_plugin.h"
#include "plugins/item_list_editor_plugin.h"
#include "plugins/light_occluder_2d_editor_plugin.h"
#include "plugins/line_2d_editor_plugin.h"
@@ -6112,7 +6111,6 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this)));
add_editor_plugin(memnew(GradientEditorPlugin(this)));
- add_editor_plugin(memnew(GradientTextureEditorPlugin(this)));
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 9884db934b..4aaa155cfd 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -91,8 +91,7 @@ void GradientEditorPlugin::_ramp_changed() {
}
}
-void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets,
- const Vector<Color> &colors) {
+void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets, const Vector<Color> &colors) {
gradient_ref->set_offsets(offsets);
gradient_ref->set_colors(colors);
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 843e98a917..c319a13a01 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -38,7 +38,6 @@ class GradientEditorPlugin : public EditorPlugin {
GDCLASS(GradientEditorPlugin, EditorPlugin);
- bool _2d;
Ref<Gradient> gradient_ref;
GradientEdit *ramp_editor;
EditorNode *editor;
diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp
deleted file mode 100644
index bc985dcdf7..0000000000
--- a/editor/plugins/gradient_texture_editor_plugin.cpp
+++ /dev/null
@@ -1,539 +0,0 @@
-/*************************************************************************/
-/* gradient_texture_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gradient_texture_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "os/keyboard.h"
-#include "scene/resources/default_theme/theme_data.h"
-#include "spatial_editor_plugin.h"
-
-#define POINT_WIDTH 8
-
-GradientTextureEdit::GradientTextureEdit() {
- grabbed = -1;
- grabbing = false;
- set_focus_mode(FOCUS_ALL);
-
- popup = memnew(PopupPanel);
- picker = memnew(ColorPicker);
- popup->add_child(picker);
-
- add_child(popup);
-
- checker = Ref<ImageTexture>(memnew(ImageTexture));
- Ref<Image> checker_bg = memnew(Image(checker_bg_png));
- checker->create_from_image(checker_bg, ImageTexture::FLAG_REPEAT);
-}
-
-int GradientTextureEdit::_get_point_from_pos(int x) {
- int result = -1;
- int total_w = get_size().width - get_size().height - 3;
- for (int i = 0; i < points.size(); i++) {
- //Check if we clicked at point
- if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
- result = i;
- }
- }
- return result;
-}
-
-void GradientTextureEdit::_show_color_picker() {
- if (grabbed == -1)
- return;
- Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
- picker->set_pick_color(points[grabbed].color);
- popup->set_position(get_global_position() - Vector2(ms.width - get_size().width, ms.height));
- popup->set_size(ms);
- popup->popup();
-}
-
-GradientTextureEdit::~GradientTextureEdit() {
-}
-
-void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
-
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) {
-
- points.remove(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
-
- Ref<InputEventMouseButton> mb = p_event;
- //Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- _show_color_picker();
- accept_event();
- }
-
- //Delete point on right click
- if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- if (grabbed != -1) {
- points.remove(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
- }
-
- //Hold alt key to duplicate selected color
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
-
- int x = mb->get_position().x;
- grabbed = _get_point_from_pos(x);
-
- if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - 3;
- GradientTexture::Point newPoint = points[grabbed];
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
-
- points.push_back(newPoint);
- points.sort();
- for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == newPoint.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
- update();
- }
- }
-
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
-
- update();
- int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - 3;
-
- //Check if color selector was clicked.
- if (x > total_w + 3) {
- _show_color_picker();
- return;
- }
-
- grabbing = true;
-
- grabbed = _get_point_from_pos(x);
- //grab or select
- if (grabbed != -1) {
- return;
- }
-
- //insert
- GradientTexture::Point newPoint;
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
-
- GradientTexture::Point prev;
- GradientTexture::Point next;
-
- int pos = -1;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < newPoint.offset)
- pos = i;
- }
-
- if (pos == -1) {
-
- prev.color = Color(0, 0, 0);
- prev.offset = 0;
- if (points.size()) {
- next = points[0];
- } else {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- }
- } else {
-
- if (pos == points.size() - 1) {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- } else {
- next = points[pos + 1];
- }
- prev = points[pos];
- }
-
- newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
-
- points.push_back(newPoint);
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newPoint.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
- }
-
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
-
- if (grabbing) {
- grabbing = false;
- emit_signal("ramp_changed");
- }
- update();
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid() && grabbing) {
-
- int total_w = get_size().width - get_size().height - 3;
-
- int x = mm->get_position().x;
- float newofs = CLAMP(x / float(total_w), 0, 1);
-
- //Snap to nearest point if holding shift
- if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
- for (int i = 0; i < points.size(); ++i) {
- if (i != grabbed) {
- float temp_ofs = ABS(points[i].offset - newofs);
- if (temp_ofs < smallest_ofs) {
- smallest_ofs = temp_ofs;
- nearest_point = i;
- if (founded)
- break;
- founded = true;
- }
- }
- }
- if (founded) {
- if (points[nearest_point].offset < newofs)
- newofs = points[nearest_point].offset + 0.00001;
- else
- newofs = points[nearest_point].offset - 0.00001;
- newofs = CLAMP(newofs, 0, 1);
- }
- }
-
- bool valid = true;
- for (int i = 0; i < points.size(); i++) {
-
- if (points[i].offset == newofs && i != grabbed) {
- valid = false;
- }
- }
-
- if (!valid)
- return;
-
- points[grabbed].offset = newofs;
-
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
-
- update();
- }
-}
-
-void GradientTextureEdit::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed", this, "_color_changed")) {
- picker->connect("color_changed", this, "_color_changed");
- }
- }
- if (p_what == NOTIFICATION_DRAW) {
-
- int w = get_size().x;
- int h = get_size().y;
-
- if (w == 0 || h == 0)
- return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
-
- int total_w = get_size().width - get_size().height - 3;
-
- //Draw checker pattern for ramp
- _draw_checker(0, 0, total_w, h);
-
- //Draw color ramp
- GradientTexture::Point prev;
- prev.offset = 0;
- if (points.size() == 0)
- prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- else
- prev.color = points[0].color; //Extend color of first point to the beginning.
-
- for (int i = -1; i < points.size(); i++) {
-
- GradientTexture::Point next;
- //If there is no next point
- if (i + 1 == points.size()) {
- if (points.size() == 0)
- next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- else
- next.color = points[i].color; //Extend color of last point to the end.
- next.offset = 1;
- } else {
- next = points[i + 1];
- }
-
- if (prev.offset == next.offset) {
- prev = next;
- continue;
- }
-
- Vector<Vector2> points;
- Vector<Color> colors;
- points.push_back(Vector2(prev.offset * total_w, h));
- points.push_back(Vector2(prev.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, h));
- colors.push_back(prev.color);
- colors.push_back(prev.color);
- colors.push_back(next.color);
- colors.push_back(next.color);
- draw_primitive(points, colors, Vector<Point2>());
- prev = next;
- }
-
- //Draw point markers
- for (int i = 0; i < points.size(); i++) {
-
- Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- }
-
- //Draw "button" for color selector
- _draw_checker(total_w + 3, 0, h, h);
- if (grabbed != -1) {
- //Draw with selection color
- draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
- } else {
- //if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
- }
-
- //Draw borders around color ramp if in focus
- if (has_focus()) {
-
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- }
-}
-
-void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) {
- //Draw it with polygon to insert UVs for scale
- Vector<Vector2> backPoints;
- backPoints.push_back(Vector2(x, y));
- backPoints.push_back(Vector2(x, y + h));
- backPoints.push_back(Vector2(x + w, y + h));
- backPoints.push_back(Vector2(x + w, y));
- Vector<Color> colorPoints;
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- Vector<Vector2> uvPoints;
- //Draw checker pattern pixel-perfect and scale it by 2.
- uvPoints.push_back(Vector2(x, y));
- uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
- draw_polygon(backPoints, colorPoints, uvPoints, checker);
-}
-
-Size2 GradientTextureEdit::get_minimum_size() const {
-
- return Vector2(0, 16);
-}
-
-void GradientTextureEdit::_color_changed(const Color &p_color) {
-
- if (grabbed == -1)
- return;
- points[grabbed].color = p_color;
- update();
- emit_signal("ramp_changed");
-}
-
-void GradientTextureEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
-
- ERR_FAIL_COND(p_offsets.size() != p_colors.size());
- points.clear();
- for (int i = 0; i < p_offsets.size(); i++) {
- GradientTexture::Point p;
- p.offset = p_offsets[i];
- p.color = p_colors[i];
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<float> GradientTextureEdit::get_offsets() const {
- Vector<float> ret;
- for (int i = 0; i < points.size(); i++)
- ret.push_back(points[i].offset);
- return ret;
-}
-
-Vector<Color> GradientTextureEdit::get_colors() const {
- Vector<Color> ret;
- for (int i = 0; i < points.size(); i++)
- ret.push_back(points[i].color);
- return ret;
-}
-
-void GradientTextureEdit::set_points(Vector<GradientTexture::Point> &p_points) {
- if (points.size() != p_points.size())
- grabbed = -1;
- points.clear();
- points = p_points;
-}
-
-Vector<GradientTexture::Point> &GradientTextureEdit::get_points() {
- return points;
-}
-
-void GradientTextureEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input);
- ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed);
- ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
-
-GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- ramp_editor = memnew(GradientTextureEdit);
-
- gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor);
-
- gradient_button->hide();
- ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE));
- ramp_editor->hide();
- ramp_editor->connect("ramp_changed", this, "ramp_changed");
-}
-
-void GradientTextureEditorPlugin::edit(Object *p_object) {
-
- GradientTexture *gradient_texture = p_object->cast_to<GradientTexture>();
- if (!gradient_texture)
- return;
- gradient_texture_ref = Ref<GradientTexture>(gradient_texture);
- ramp_editor->set_points(gradient_texture_ref->get_points());
-}
-
-bool GradientTextureEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("GradientTexture");
-}
-
-void GradientTextureEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- gradient_button->show();
- editor->make_bottom_panel_item_visible(ramp_editor);
-
- } else {
-
- gradient_button->hide();
- if (ramp_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- }
-}
-
-void GradientTextureEditorPlugin::_ramp_changed() {
-
- if (gradient_texture_ref.is_valid()) {
-
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-
- //Not sure if I should convert this data to PoolVector
- Vector<float> new_offsets = ramp_editor->get_offsets();
- Vector<Color> new_colors = ramp_editor->get_colors();
- Vector<float> old_offsets = gradient_texture_ref->get_offsets();
- Vector<Color> old_colors = gradient_texture_ref->get_colors();
-
- if (old_offsets.size() != new_offsets.size())
- ur->create_action(TTR("Add/Remove Color Ramp Point"));
- else
- ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors);
- ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors);
- ur->commit_action();
-
- //gradient_texture_ref->set_points(ramp_editor->get_points());
- }
-}
-
-void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector<float> &offsets,
- const Vector<Color> &colors) {
-
- gradient_texture_ref->set_offsets(offsets);
- gradient_texture_ref->set_colors(colors);
- ramp_editor->set_points(gradient_texture_ref->get_points());
- ramp_editor->update();
-}
-
-GradientTextureEditorPlugin::~GradientTextureEditorPlugin() {
-}
-
-void GradientTextureEditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed);
- ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture);
-}
diff --git a/editor/plugins/gradient_texture_editor_plugin.h b/editor/plugins/gradient_texture_editor_plugin.h
deleted file mode 100644
index 842d586541..0000000000
--- a/editor/plugins/gradient_texture_editor_plugin.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* gradient_texture_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GRADIENT_TEXTURE_EDITOR_PLUGIN_H
-#define GRADIENT_TEXTURE_EDITOR_PLUGIN_H
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/resources/texture.h"
-
-class GradientTextureEdit : public Control {
-
- GDCLASS(GradientTextureEdit, Control);
-
- PopupPanel *popup;
- ColorPicker *picker;
-
- Ref<ImageTexture> checker;
-
- bool grabbing;
- int grabbed;
- Vector<GradientTexture::Point> points;
-
- void _draw_checker(int x, int y, int w, int h);
- void _color_changed(const Color &p_color);
- int _get_point_from_pos(int x);
- void _show_color_picker();
-
-protected:
- void _gui_input(const Ref<InputEvent> &p_event);
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- void set_points(Vector<GradientTexture::Point> &p_points);
- Vector<GradientTexture::Point> &get_points();
- virtual Size2 get_minimum_size() const;
-
- GradientTextureEdit();
- virtual ~GradientTextureEdit();
-};
-
-class GradientTextureEditorPlugin : public EditorPlugin {
-
- GDCLASS(GradientTextureEditorPlugin, EditorPlugin);
-
- bool _2d;
- Ref<GradientTexture> gradient_texture_ref;
- GradientTextureEdit *ramp_editor;
- EditorNode *editor;
- ToolButton *gradient_button;
-
-protected:
- static void _bind_methods();
- void _ramp_changed();
- void _undo_redo_gradient_texture(const Vector<float> &offsets, const Vector<Color> &colors);
-
-public:
- virtual String get_name() const { return "GradientTexture"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- GradientTextureEditorPlugin(EditorNode *p_node);
- ~GradientTextureEditorPlugin();
-};
-
-#endif // GRADIENT_TEXTURE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 2d27e218ec..c55bef1b03 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -775,6 +775,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
freelook_active = b->is_pressed();
+ if (freelook_active && !surface->has_focus()) {
+ // Focus usually doesn't trigger on right-click, but in case of freelook it should,
+ // otherwise using keyboard navigation would misbehave
+ surface->grab_focus();
+ }
} break;
case BUTTON_MIDDLE: {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index da26c84e45..65ec697b73 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -824,7 +824,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
color_picker->show();
color_picker->set_edit_alpha(hint != PROPERTY_HINT_COLOR_NO_ALPHA);
color_picker->set_pick_color(v);
- set_size(Size2(300 * EDSCALE, color_picker->get_combined_minimum_size().height + 10 * EDSCALE));
+ set_size(Size2(307 * EDSCALE, 460 * EDSCALE));
color_picker->set_focus_on_line_edit();
/*
int ofs=80;
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index dbd0758256..0f3f5500a8 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -245,7 +245,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
template_menu->clear();
template_menu->add_item(TTR("Default"));
for (int i = 0; i < template_list.size(); i++) {
- template_menu->add_item(template_list[i]);
+ template_menu->add_item(template_list[i].capitalize());
}
}
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index d64cd86de6..75029a020b 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -2626,7 +2626,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
ConstantNode *cn = alloc_node<ConstantNode>();
switch (args.size()) {
- case 1: cn->value = constants[0]; break;
+ case 1: cn->value = (int)constants[0]; break;
case 2: cn->value = Vector2(constants[0], constants[1]); break;
case 3: cn->value = Vector3(constants[0], constants[1], constants[2]); break;
}
@@ -2639,7 +2639,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
on->arguments.push_back(tn);
switch (args.size()) {
- case 1: tn->vtype = Variant::REAL; break;
+ case 1: tn->vtype = Variant::INT; break;
case 2: tn->vtype = Variant::VECTOR2; break;
case 3: tn->vtype = Variant::VECTOR3; break;
}
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 045f1f51aa..c5c274e225 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -160,9 +160,9 @@ void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transf
sd.xform = p_transform;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
- Physics2DServer::get_singleton()->area_set_shape_transform(rid, i, p_transform);
+ Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
} else {
- Physics2DServer::get_singleton()->body_set_shape_transform(rid, i, p_transform);
+ Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2540a5b6a3..fd261117e1 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -941,248 +941,105 @@ RigidBody2D::~RigidBody2D() {
//////////////////////////
-Variant KinematicBody2D::_get_collider() const {
-
- ObjectID oid = get_collider();
- if (oid == 0)
- return Variant();
- Object *obj = ObjectDB::get_instance(oid);
- if (!obj)
- return Variant();
-
- Reference *ref = obj->cast_to<Reference>();
- if (ref) {
- return Ref<Reference>(ref);
- }
+Dictionary KinematicBody2D::_move(const Vector2 &p_motion) {
+
+ Collision col;
+ if (move(p_motion, col)) {
+ Dictionary d;
+ d["position"] = col.collision;
+ d["normal"] = col.collision;
+ d["local_shape"] = col.local_shape;
+ d["travel"] = col.travel;
+ d["remainder"] = col.remainder;
+ d["collider_id"] = col.collider;
+ if (col.collider) {
+ d["collider"] = ObjectDB::get_instance(col.collider);
+ } else {
+ d["collider"] = Variant();
+ }
- return obj;
-}
+ d["collider_shape_index"] = col.collider_shape;
+ d["collider_metadata"] = col.collider_metadata;
-void KinematicBody2D::revert_motion() {
+ return d;
- Transform2D gt = get_global_transform();
- gt.elements[2] -= travel;
- travel = Vector2();
- set_global_transform(gt);
-}
-
-Vector2 KinematicBody2D::get_travel() const {
-
- return travel;
+ } else {
+ return Dictionary();
+ }
}
-Vector2 KinematicBody2D::move(const Vector2 &p_motion) {
-
-#if 1
+bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) {
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
- colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
-
- collider_metadata = result.collider_metadata;
- collider_shape = result.collider_shape;
- collider_vel = result.collider_velocity;
- collision = result.collision_point;
- normal = result.collision_normal;
- collider = result.collider_id;
-
- gt.elements[2] += result.motion;
- set_global_transform(gt);
- travel = result.motion;
-
- return result.remainder;
-
-#else
- //give me back regular physics engine logic
- //this is madness
- //and most people using this function will think
- //what it does is simpler than using physics
- //this took about a week to get right..
- //but is it right? who knows at this point..
-
- colliding = false;
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
- ERR_FAIL_COND_V(!dss, Vector2());
- const int max_shapes = 32;
- Vector2 sr[max_shapes * 2];
- int res_shapes;
-
- Set<RID> exclude;
- exclude.insert(get_rid());
-
- //recover first
- int recover_attempts = 4;
-
- bool collided = false;
- uint32_t mask = 0;
- if (true)
- mask |= Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (true)
- mask |= Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (true)
- mask |= Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (true)
- mask |= Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-
- //print_line("margin: "+rtos(margin));
- do {
-
- //motion recover
- for (int i = 0; i < get_shape_count(); i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
- if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), Vector2(), margin, sr, max_shapes, res_shapes, exclude, get_layer_mask(), mask))
- collided = true;
- }
-
- if (!collided)
- break;
-
- Vector2 recover_motion;
-
- for (int i = 0; i < res_shapes; i++) {
-
- Vector2 a = sr[i * 2 + 0];
- Vector2 b = sr[i * 2 + 1];
-
- float d = a.distance_to(b);
-
- /*
- if (d<margin)
- continue;
- */
- recover_motion += (b - a) * 0.4;
- }
-
- if (recover_motion == Vector2()) {
- collided = false;
- break;
- }
-
- Transform2D gt = get_global_transform();
- gt.elements[2] += recover_motion;
- set_global_transform(gt);
-
- recover_attempts--;
-
- } while (recover_attempts);
-
- //move second
- float safe = 1.0;
- float unsafe = 1.0;
- int best_shape = -1;
-
- for (int i = 0; i < get_shape_count(); i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
-
- float lsafe, lunsafe;
- bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0, lsafe, lunsafe, exclude, get_layer_mask(), mask);
- //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
- if (!valid) {
-
- safe = 0;
- unsafe = 0;
- best_shape = i; //sadly it's the best
- break;
- }
- if (lsafe == 1.0) {
- continue;
- }
- if (lsafe < safe) {
-
- safe = lsafe;
- unsafe = lunsafe;
- best_shape = i;
- }
- }
-
- //print_line("best shape: "+itos(best_shape)+" motion "+p_motion);
-
- if (safe >= 1) {
- //not collided
- colliding = false;
-
- } else {
-
- //it collided, let's get the rest info in unsafe advance
- Transform2D ugt = get_global_transform();
- ugt.elements[2] += p_motion * unsafe;
- Physics2DDirectSpaceState::ShapeRestInfo rest_info;
- bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), Vector2(), margin, &rest_info, exclude, get_layer_mask(), mask);
- if (!c2) {
- //should not happen, but floating point precision is so weird..
-
- colliding = false;
- } else {
-
- //print_line("Travel: "+rtos(travel));
- colliding = true;
- collision = rest_info.point;
- normal = rest_info.normal;
- collider = rest_info.collider_id;
- collider_vel = rest_info.linear_velocity;
- collider_shape = rest_info.shape;
- collider_metadata = rest_info.metadata;
- }
+ bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+
+ if (colliding) {
+ r_collision.collider_metadata = result.collider_metadata;
+ r_collision.collider_shape = result.collider_shape;
+ r_collision.collider_vel = result.collider_velocity;
+ r_collision.collision = result.collision_point;
+ r_collision.normal = result.collision_normal;
+ r_collision.collider = result.collider_id;
+ r_collision.travel = result.motion;
+ r_collision.remainder = result.remainder;
+ r_collision.local_shape = result.collision_local_shape;
}
- Vector2 motion = p_motion * safe;
- Transform2D gt = get_global_transform();
- gt.elements[2] += motion;
+ gt.elements[2] += result.motion;
set_global_transform(gt);
- return p_motion - motion;
-#endif
+ return colliding;
}
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) {
- Vector2 motion = (move_and_slide_floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
Vector2 lv = p_linear_velocity;
- move_and_slide_on_floor = false;
- move_and_slide_on_ceiling = false;
- move_and_slide_on_wall = false;
- move_and_slide_colliders.clear();
- move_and_slide_floor_velocity = Vector2();
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector2();
while (p_max_bounces) {
- motion = move(motion);
+ Collision collision;
- if (is_colliding()) {
+ bool collided = move(motion, collision);
+
+ if (collided) {
+
+ motion = collision.remainder;
if (p_floor_direction == Vector2()) {
//all is a wall
- move_and_slide_on_wall = true;
+ on_wall = true;
} else {
- if (get_collision_normal().dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
- move_and_slide_on_floor = true;
- move_and_slide_floor_velocity = get_collider_velocity();
+ on_floor = true;
+ floor_velocity = collision.collider_vel;
- if (get_travel().length() < 1 && ABS((lv.x - move_and_slide_floor_velocity.x)) < p_slope_stop_min_velocity) {
- revert_motion();
+ if (collision.travel.length() < 1 && ABS((lv.x - floor_velocity.x)) < p_slope_stop_min_velocity) {
+ Transform2D gt = get_global_transform();
+ gt.elements[2] -= collision.travel;
+ set_global_transform(gt);
return Vector2();
}
- } else if (get_collision_normal().dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
- move_and_slide_on_ceiling = true;
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
+ on_ceiling = true;
} else {
- move_and_slide_on_wall = true;
+ on_wall = true;
}
}
- Vector2 n = get_collision_normal();
+ Vector2 n = collision.normal;
motion = motion.slide(n);
lv = lv.slide(n);
- Variant collider = _get_collider();
- if (collider.get_type() != Variant::NIL) {
- move_and_slide_colliders.push_back(collider);
- }
+
+ colliders.push_back(collision);
} else {
break;
@@ -1196,26 +1053,22 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
-bool KinematicBody2D::is_move_and_slide_on_floor() const {
+bool KinematicBody2D::is_on_floor() const {
- return move_and_slide_on_floor;
+ return on_floor;
}
-bool KinematicBody2D::is_move_and_slide_on_wall() const {
+bool KinematicBody2D::is_on_wall() const {
- return move_and_slide_on_wall;
+ return on_wall;
}
-bool KinematicBody2D::is_move_and_slide_on_ceiling() const {
+bool KinematicBody2D::is_on_ceiling() const {
- return move_and_slide_on_ceiling;
+ return on_ceiling;
}
-Array KinematicBody2D::get_move_and_slide_colliders() const {
- return move_and_slide_colliders;
-}
+Vector2 KinematicBody2D::get_floor_velocity() const {
-Vector2 KinematicBody2D::move_to(const Vector2 &p_position) {
-
- return move(p_position - get_global_position());
+ return floor_velocity;
}
bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion) {
@@ -1225,98 +1078,123 @@ bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_moti
return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
}
-Vector2 KinematicBody2D::get_collision_pos() const {
+void KinematicBody2D::set_safe_margin(float p_margin) {
- ERR_FAIL_COND_V(!colliding, Vector2());
- return collision;
+ margin = p_margin;
}
-Vector2 KinematicBody2D::get_collision_normal() const {
+float KinematicBody2D::get_safe_margin() const {
- ERR_FAIL_COND_V(!colliding, Vector2());
- return normal;
+ return margin;
}
-Vector2 KinematicBody2D::get_collider_velocity() const {
+int KinematicBody2D::get_collision_count() const {
- return collider_vel;
+ return colliders.size();
}
+Vector2 KinematicBody2D::get_collision_position(int p_collision) const {
-ObjectID KinematicBody2D::get_collider() const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
- ERR_FAIL_COND_V(!colliding, 0);
- return collider;
+ return colliders[p_collision].collision;
}
-
-int KinematicBody2D::get_collider_shape() const {
-
- ERR_FAIL_COND_V(!colliding, 0);
- return collider_shape;
+Vector2 KinematicBody2D::get_collision_normal(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
+ return colliders[p_collision].normal;
}
-Variant KinematicBody2D::get_collider_metadata() const {
-
- ERR_FAIL_COND_V(!colliding, 0);
- return collider_metadata;
+Vector2 KinematicBody2D::get_collision_travel(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
+ return colliders[p_collision].travel;
}
-
-bool KinematicBody2D::is_colliding() const {
-
- return colliding;
+Vector2 KinematicBody2D::get_collision_remainder(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
+ return colliders[p_collision].remainder;
}
+Object *KinematicBody2D::get_collision_local_shape(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
+ uint32_t owner = shape_find_owner(colliders[p_collision].local_shape);
+ return shape_owner_get_owner(owner);
+}
+Object *KinematicBody2D::get_collision_collider(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
-void KinematicBody2D::set_collision_margin(float p_margin) {
+ if (colliders[p_collision].collider) {
+ return ObjectDB::get_instance(colliders[p_collision].collider);
+ }
- margin = p_margin;
+ return NULL;
}
+ObjectID KinematicBody2D::get_collision_collider_id(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0);
-float KinematicBody2D::get_collision_margin() const {
+ return colliders[p_collision].collider;
+}
+Object *KinematicBody2D::get_collision_collider_shape(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
+ Object *collider = get_collision_collider(p_collision);
+ if (collider) {
+ CollisionObject2D *obj2d = collider->cast_to<CollisionObject2D>();
+ if (obj2d) {
+ uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
+ return obj2d->shape_owner_get_owner(owner);
+ }
+ }
- return margin;
+ return NULL;
+}
+int KinematicBody2D::get_collision_collider_shape_index(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1);
+ return colliders[p_collision].collider_shape;
+}
+Vector2 KinematicBody2D::get_collision_collider_velocity(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
+ return colliders[p_collision].collider_vel;
+}
+Variant KinematicBody2D::get_collision_collider_metadata(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant());
+ return colliders[p_collision].collider_metadata;
}
void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody2D::move);
- ClassDB::bind_method(D_METHOD("move_to", "position"), &KinematicBody2D::move_to);
+ ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody2D::_move);
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move);
- ClassDB::bind_method(D_METHOD("get_travel"), &KinematicBody2D::get_travel);
- ClassDB::bind_method(D_METHOD("revert_motion"), &KinematicBody2D::revert_motion);
- ClassDB::bind_method(D_METHOD("is_colliding"), &KinematicBody2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody2D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody2D::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("get_collision_pos"), &KinematicBody2D::get_collision_pos);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &KinematicBody2D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicBody2D::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider:Variant"), &KinematicBody2D::_get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicBody2D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collider_metadata:Variant"), &KinematicBody2D::get_collider_metadata);
- ClassDB::bind_method(D_METHOD("get_move_and_slide_colliders"), &KinematicBody2D::get_move_and_slide_colliders);
- ClassDB::bind_method(D_METHOD("is_move_and_slide_on_floor"), &KinematicBody2D::is_move_and_slide_on_floor);
- ClassDB::bind_method(D_METHOD("is_move_and_slide_on_ceiling"), &KinematicBody2D::is_move_and_slide_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_move_and_slide_on_wall"), &KinematicBody2D::is_move_and_slide_on_wall);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin", "pixels"), &KinematicBody2D::get_safe_margin);
- ClassDB::bind_method(D_METHOD("set_collision_margin", "pixels"), &KinematicBody2D::set_collision_margin);
- ClassDB::bind_method(D_METHOD("get_collision_margin", "pixels"), &KinematicBody2D::get_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody2D::get_collision_count);
+ ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody2D::get_collision_position);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody2D::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody2D::get_collision_travel);
+ ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody2D::get_collision_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody2D::get_collision_local_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody2D::get_collision_collider);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody2D::get_collision_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody2D::get_collision_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody2D::get_collision_collider_shape_index);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody2D::get_collision_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody2D::get_collision_collider_metadata);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_collision_margin", "get_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
KinematicBody2D::KinematicBody2D()
: PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) {
- colliding = false;
- collider = 0;
-
- collider_shape = 0;
-
margin = 0.08;
- move_and_slide_on_floor = false;
- move_and_slide_on_ceiling = false;
- move_and_slide_on_wall = false;
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
}
KinematicBody2D::~KinematicBody2D() {
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 9871a56fe2..8c8e4ebc77 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -264,54 +264,60 @@ class KinematicBody2D : public PhysicsBody2D {
GDCLASS(KinematicBody2D, PhysicsBody2D);
+public:
+ struct Collision {
+ Vector2 collision;
+ Vector2 normal;
+ Vector2 collider_vel;
+ ObjectID collider;
+ int collider_shape;
+ Variant collider_metadata;
+ Vector2 remainder;
+ Vector2 travel;
+ int local_shape;
+ };
+
+private:
float margin;
- bool colliding;
- Vector2 collision;
- Vector2 normal;
- Vector2 collider_vel;
- ObjectID collider;
- int collider_shape;
- Variant collider_metadata;
- Vector2 travel;
-
- Vector2 move_and_slide_floor_velocity;
- bool move_and_slide_on_floor;
- bool move_and_slide_on_ceiling;
- bool move_and_slide_on_wall;
- Array move_and_slide_colliders;
-
- Variant _get_collider() const;
+
+ Vector2 floor_velocity;
+ bool on_floor;
+ bool on_ceiling;
+ bool on_wall;
+ Vector<Collision> colliders;
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
+ Dictionary _move(const Vector2 &p_motion);
+
protected:
static void _bind_methods();
public:
- Vector2 move(const Vector2 &p_motion);
- Vector2 move_to(const Vector2 &p_position);
-
+ bool move(const Vector2 &p_motion, Collision &r_collision);
bool test_move(const Transform2D &p_from, const Vector2 &p_motion);
- bool is_colliding() const;
-
- Vector2 get_travel() const;
- void revert_motion();
-
- Vector2 get_collision_pos() const;
- Vector2 get_collision_normal() const;
- Vector2 get_collider_velocity() const;
- ObjectID get_collider() const;
- int get_collider_shape() const;
- Variant get_collider_metadata() const;
- void set_collision_margin(float p_margin);
- float get_collision_margin() const;
+ void set_safe_margin(float p_margin);
+ float get_safe_margin() const;
Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45));
- bool is_move_and_slide_on_floor() const;
- bool is_move_and_slide_on_wall() const;
- bool is_move_and_slide_on_ceiling() const;
- Array get_move_and_slide_colliders() const;
+ bool is_on_floor() const;
+ bool is_on_wall() const;
+ bool is_on_ceiling() const;
+ Vector2 get_floor_velocity() const;
+
+ int get_collision_count() const;
+ Vector2 get_collision_position(int p_collision) const;
+ Vector2 get_collision_normal(int p_collision) const;
+ Vector2 get_collision_travel(int p_collision) const;
+ Vector2 get_collision_remainder(int p_collision) const;
+ Object *get_collision_local_shape(int p_collision) const;
+ Object *get_collision_collider(int p_collision) const;
+ ObjectID get_collision_collider_id(int p_collision) const;
+ Object *get_collision_collider_shape(int p_collision) const;
+ int get_collision_collider_shape_index(int p_collision) const;
+ Vector2 get_collision_collider_velocity(int p_collision) const;
+ Variant get_collision_collider_metadata(int p_collision) const;
KinematicBody2D();
~KinematicBody2D();
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 874c21546d..abc7766ecb 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -28,43 +28,44 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scenario_fx.h"
+#include "scene/main/viewport.h"
void WorldEnvironment::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_WORLD) {
+ if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_world()->get_scenario().get_id()));
+ get_viewport()->find_world()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
}
- } else if (p_what == NOTIFICATION_EXIT_WORLD) {
+ } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_world()->get_environment() == environment) {
- get_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_world()->get_scenario().get_id()));
+ if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
+ get_viewport()->find_world()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
}
}
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_world() && environment.is_valid() && get_world()->get_environment() == environment) {
- get_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_world()->get_scenario().get_id()));
+ if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
+ get_viewport()->find_world()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
//clean up
}
environment = p_environment;
- if (is_inside_world() && environment.is_valid()) {
- if (get_world()->get_environment().is_valid()) {
+ if (is_inside_tree() && environment.is_valid()) {
+ if (get_viewport()->find_world()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_world()->get_scenario().get_id()));
+ get_viewport()->find_world()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
}
update_configuration_warning();
@@ -77,11 +78,11 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree() || !environment.is_valid())
+ if (/*!is_visible_in_tree() ||*/ !is_inside_tree() || !environment.is_valid())
return String();
List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_world()->get_scenario().get_id()), &nodes);
+ get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h
index b2a4bc5472..d1e0a63130 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/scenario_fx.h
@@ -36,9 +36,9 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class WorldEnvironment : public Spatial {
+class WorldEnvironment : public Node {
- GDCLASS(WorldEnvironment, Spatial);
+ GDCLASS(WorldEnvironment, Node);
Ref<Environment> environment;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index ee6af21dbd..9ef340edbc 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -122,9 +122,6 @@ void ColorPicker::_value_changed(double) {
}
set_pick_color(color);
-
- _update_text_value();
-
emit_signal("color_changed", color);
}
@@ -257,7 +254,7 @@ void ColorPicker::_update_text_value() {
}
void ColorPicker::_sample_draw() {
- sample->draw_rect(Rect2(Point2(), Size2(256, 20)), color);
+ sample->draw_rect(Rect2(Point2(), Size2(uv_edit->get_size().width, 20)), color);
}
void ColorPicker::_hsv_draw(int p_wich, Control *c) {
@@ -277,12 +274,12 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
c->draw_polygon(points, colors);
Vector<Color> colors2;
Color col = color;
- col.set_hsv(color.get_h(), 1, 1);
+ col.set_hsv(h, 1, 1);
col.a = 0;
colors2.push_back(col);
col.a = 1;
colors2.push_back(col);
- col.set_hsv(color.get_h(), 1, 0);
+ col.set_hsv(h, 1, 0);
colors2.push_back(col);
col.a = 0;
colors2.push_back(col);
@@ -311,10 +308,10 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
if (bev.is_valid()) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- float x = CLAMP((float)bev->get_position().x, 0, 256);
- float y = CLAMP((float)bev->get_position().y, 0, 256);
- s = x / 256;
- v = 1.0 - y / 256.0;
+ float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width);
+ float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height);
+ s = x / uv_edit->get_size().width;
+ v = 1.0 - y / uv_edit->get_size().height;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);
@@ -330,10 +327,10 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
if (!changing_color)
return;
- float x = CLAMP((float)mev->get_position().x, 0, 256);
- float y = CLAMP((float)mev->get_position().y, 0, 256);
- s = x / 256;
- v = 1.0 - y / 256.0;
+ float x = CLAMP((float)mev->get_position().x, 0, uv_edit->get_size().width);
+ float y = CLAMP((float)mev->get_position().y, 0, uv_edit->get_size().height);
+ s = x / uv_edit->get_size().width;
+ v = 1.0 - y / uv_edit->get_size().height;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);
@@ -350,8 +347,8 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- h = 1 - (256.0 - (float)bev->get_position().y) / 256.0;
-
+ float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
+ h = y / w_edit->get_size().height;
} else {
changing_color = false;
}
@@ -368,9 +365,8 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (!changing_color)
return;
- float y = CLAMP((float)mev->get_position().y, 0, 256);
- //h = 1.0 - y / 256.0;
- h = y / 256.0;
+ float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height);
+ h = y / w_edit->get_size().height;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);
@@ -508,12 +504,14 @@ ColorPicker::ColorPicker()
add_child(hb_smpl);
HBoxContainer *hb_edit = memnew(HBoxContainer);
+ hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit = memnew(Control);
uv_edit->connect("gui_input", this, "_uv_input");
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
- uv_edit->set_custom_minimum_size(Size2(256, 256));
+ uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ uv_edit->set_v_size_flags(SIZE_EXPAND_FILL);
Vector<Variant> args = Vector<Variant>();
args.push_back(0);
args.push_back(uv_edit);
@@ -523,7 +521,9 @@ ColorPicker::ColorPicker()
w_edit = memnew(Control);
//w_edit->set_ignore_mouse(false);
- w_edit->set_custom_minimum_size(Size2(30, 256));
+ w_edit->set_custom_minimum_size(Size2(30, 0));
+ w_edit->set_h_size_flags(SIZE_FILL);
+ w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
w_edit->connect("gui_input", this, "_w_input");
args.clear();
args.push_back(1);
@@ -549,6 +549,7 @@ ColorPicker::ColorPicker()
HBoxContainer *hbc = memnew(HBoxContainer);
labels[i] = memnew(Label(lt[i]));
+ labels[i]->set_custom_minimum_size(Size2(10, 0));
hbc->add_child(labels[i]);
scroll[i] = memnew(HSlider);
@@ -570,7 +571,7 @@ ColorPicker::ColorPicker()
HBoxContainer *hhb = memnew(HBoxContainer);
btn_mode = memnew(CheckButton);
- btn_mode->set_text("RAW Mode");
+ btn_mode->set_text(TTR("RAW Mode"));
btn_mode->connect("toggled", this, "set_raw_mode");
hhb->add_child(btn_mode);
vbr->add_child(hhb);
@@ -601,7 +602,7 @@ ColorPicker::ColorPicker()
bt_add_preset = memnew(Button);
bt_add_preset->set_icon(get_icon("add_preset"));
- bt_add_preset->set_tooltip("Add current color as a preset");
+ bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 0b8595de42..78ede6e494 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1831,7 +1831,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_image", "image:Texture"), &RichTextLabel::add_image);
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line"), &RichTextLabel::remove_line);
- ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font);
+ ClassDB::bind_method(D_METHOD("push_font", "font:Font"), &RichTextLabel::push_font);
ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color);
ClassDB::bind_method(D_METHOD("push_align", "align"), &RichTextLabel::push_align);
ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent);
@@ -1854,7 +1854,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scroll_follow", "follow"), &RichTextLabel::set_scroll_follow);
ClassDB::bind_method(D_METHOD("is_scroll_following"), &RichTextLabel::is_scroll_following);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &RichTextLabel::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll:VScrollBar"), &RichTextLabel::get_v_scroll);
ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 714327c5b7..a87c83f17c 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -49,6 +49,7 @@
#include "scene/scene_string_names.h"
#include "global_config.h"
+#include "scene/3d/scenario_fx.h"
void ViewportTexture::setup_local_to_scene() {
@@ -1017,10 +1018,9 @@ void Viewport::_propagate_enter_world(Node *p_node) {
if (!p_node->is_inside_tree()) //may not have entered scene yet
return;
- Spatial *s = p_node->cast_to<Spatial>();
- if (s) {
+ if (p_node->cast_to<Spatial>() || p_node->cast_to<WorldEnvironment>()) {
- s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
+ p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
} else {
Viewport *v = p_node->cast_to<Viewport>();
if (v) {
@@ -1055,10 +1055,9 @@ void Viewport::_propagate_exit_world(Node *p_node) {
if (!p_node->is_inside_tree()) //may have exited scene already
return;
- Spatial *s = p_node->cast_to<Spatial>();
- if (s) {
+ if (p_node->cast_to<Spatial>() || p_node->cast_to<WorldEnvironment>()) {
- s->notification(Spatial::NOTIFICATION_EXIT_WORLD, true);
+ p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
} else {
Viewport *v = p_node->cast_to<Viewport>();
if (v) {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index a435ba06cc..24e3977de8 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -959,7 +959,6 @@ void Environment::_bind_methods() {
ADD_GROUP("SS Reflections", "ss_reflections_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_enabled"), "set_ssr_enabled", "is_ssr_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ss_reflections_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_accel", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_ssr_accel", "get_ssr_accel");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_fade_in", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_in", "get_ssr_fade_in");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
@@ -1040,7 +1039,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_far_amount", "get_dof_blur_far_amount");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_far_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_far_quality", "get_dof_blur_far_quality");
- ADD_GROUP("DOF Far Near", "dof_blur_near_");
+ ADD_GROUP("DOF Near Blur", "dof_blur_near_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 7b393233f1..5049c0a1d6 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1508,13 +1508,6 @@ CurveTexture::~CurveTexture() {
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
- //Set initial color ramp transition from black to white
- points.resize(2);
- points[0].color = Color(0, 0, 0, 1);
- points[0].offset = 0;
- points[1].color = Color(1, 1, 1, 1);
- points[1].offset = 1;
- is_sorted = true;
update_pending = false;
width = 2048;
@@ -1528,32 +1521,33 @@ GradientTexture::~GradientTexture() {
void GradientTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point);
-
- ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color);
- ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color);
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient:Gradient"), &GradientTexture::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset);
-
- ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count);
-
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
+}
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors);
+void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
+ if (p_gradient == gradient)
+ return;
+ if (gradient.is_valid()) {
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ gradient = p_gradient;
+ if (gradient.is_valid()) {
+ gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ _update();
+ emit_changed();
+}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
+Ref<Gradient> GradientTexture::get_gradient() const {
+ return gradient;
}
void GradientTexture::_queue_update() {
@@ -1566,16 +1560,22 @@ void GradientTexture::_queue_update() {
void GradientTexture::_update() {
+ if (gradient.is_null())
+ return;
+
update_pending = false;
PoolVector<uint8_t> data;
data.resize(width * 4);
{
PoolVector<uint8_t>::Write wd8 = data.write();
+ Gradient &g = **gradient;
+
for (int i = 0; i < width; i++) {
+
float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
- Color color = get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
@@ -1601,112 +1601,6 @@ int GradientTexture::get_width() const {
return width;
}
-Vector<float> GradientTexture::get_offsets() const {
- Vector<float> offsets;
- offsets.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- offsets[i] = points[i].offset;
- }
- return offsets;
-}
-
-Vector<Color> GradientTexture::get_colors() const {
- Vector<Color> colors;
- colors.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- colors[i] = points[i].color;
- }
- return colors;
-}
-
-void GradientTexture::set_offsets(const Vector<float> &p_offsets) {
- points.resize(p_offsets.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].offset = p_offsets[i];
- }
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_colors(const Vector<Color> &p_colors) {
- if (points.size() < p_colors.size())
- is_sorted = false;
- points.resize(p_colors.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].color = p_colors[i];
- }
- emit_changed();
- _queue_update();
-}
-
-Vector<GradientTexture::Point> &GradientTexture::get_points() {
- return points;
-}
-
-void GradientTexture::add_point(float p_offset, const Color &p_color) {
-
- Point p;
- p.offset = p_offset;
- p.color = p_color;
- is_sorted = false;
- points.push_back(p);
-
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::remove_point(int p_index) {
-
- ERR_FAIL_INDEX(p_index, points.size());
- ERR_FAIL_COND(points.size() <= 2);
- points.remove(p_index);
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_points(Vector<GradientTexture::Point> &p_points) {
- points = p_points;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_offset(int pos, const float offset) {
- if (points.size() <= pos)
- points.resize(pos + 1);
- points[pos].offset = offset;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-float GradientTexture::get_offset(int pos) const {
- if (points.size() > pos)
- return points[pos].offset;
- return 0; //TODO: Maybe throw some error instead?
-}
-
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
-
-void GradientTexture::set_color(int pos, const Color &color) {
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
- points[pos].color = color;
- emit_changed();
- _queue_update();
-}
-
-Color GradientTexture::get_color(int pos) const {
- if (points.size() > pos)
- return points[pos].color;
- return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
-}
-
-int GradientTexture::get_points_count() const {
- return points.size();
-}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 2c36cdef87..ff5a58c221 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -34,6 +34,7 @@
#include "io/resource_loader.h"
#include "math_2d.h"
#include "resource.h"
+#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
/**
@@ -451,7 +452,7 @@ public:
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture);
+ GDCLASS(GradientTexture, Texture)
public:
struct Point {
@@ -464,8 +465,7 @@ public:
};
private:
- Vector<Point> points;
- bool is_sorted;
+ Ref<Gradient> gradient;
bool update_pending;
RID texture;
int width;
@@ -477,23 +477,8 @@ protected:
static void _bind_methods();
public:
- void add_point(float p_offset, const Color &p_color);
- void remove_point(int p_index);
-
- void set_points(Vector<Point> &points);
- Vector<Point> &get_points();
-
- void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
-
- void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
-
- void set_offsets(const Vector<float> &offsets);
- Vector<float> get_offsets() const;
-
- void set_colors(const Vector<Color> &colors);
- Vector<Color> get_colors() const;
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
void set_width(int p_width);
int get_width() const;
@@ -505,52 +490,8 @@ public:
virtual void set_flags(uint32_t p_flags) {}
virtual uint32_t get_flags() const { return FLAG_FILTER; }
- _FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
-
- if (points.empty())
- return Color(0, 0, 0, 1);
-
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
-
- //binary search
- int low = 0;
- int high = points.size() - 1;
- int middle;
-
- while (low <= high) {
- middle = (low + high) / 2;
- Point &point = points[middle];
- if (point.offset > p_offset) {
- high = middle - 1; //search low end of array
- } else if (point.offset < p_offset) {
- low = middle + 1; //search high end of array
- } else {
- return point.color;
- }
- }
-
- //return interpolated value
- if (points[middle].offset > p_offset) {
- middle--;
- }
- int first = middle;
- int second = middle + 1;
- if (second >= points.size())
- return points[points.size() - 1].color;
- if (first < 0)
- return points[0].color;
- Point &pointFirst = points[first];
- Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
- }
-
virtual Ref<Image> get_data() const;
- int get_points_count() const;
-
GradientTexture();
virtual ~GradientTexture();
};
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index b197ba5905..0b31ff144b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -781,6 +781,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
r_result->collider = rcd.best_object->get_self();
r_result->collider_id = rcd.best_object->get_instance_id();
r_result->collider_shape = rcd.best_shape;
+ r_result->collision_local_shape = best_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index f25f05bafc..f50faa42eb 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -474,6 +474,7 @@ public:
Vector2 collision_point;
Vector2 collision_normal;
Vector2 collider_velocity;
+ int collision_local_shape;
ObjectID collider_id;
RID collider;
int collider_shape;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 43452b714c..2ce83e6c64 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -75,6 +75,10 @@ public:
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual bool is_environment(RID p_env) = 0;
+ virtual VS::EnvironmentBG environment_get_background(RID p_env) = 0;
+ virtual int environment_get_canvas_max_layer(RID p_env) = 0;
+
struct InstanceBase : RID_Data {
VS::InstanceType base_type;
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 6d1f698a5c..fb1c66d0b9 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2162,6 +2162,18 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
VSG::scene_render->render_scene(p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, environment, p_shadow_atlas, scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}
+void VisualServerScene::render_empty_scene(RID p_scenario, RID p_shadow_atlas) {
+
+ Scenario *scenario = scenario_owner.getornull(p_scenario);
+
+ RID environment;
+ if (scenario->environment.is_valid())
+ environment = scenario->environment;
+ else
+ environment = scenario->fallback_environment;
+ VSG::scene_render->render_scene(Transform(), CameraMatrix(), true, NULL, 0, NULL, 0, NULL, 0, environment, p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
+}
+
bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 92c6421987..d13c24ae24 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -519,6 +519,7 @@ public:
_FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
+ void render_empty_scene(RID p_scenario, RID p_shadow_atlas);
void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
void update_dirty_instances();
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 2fbbcd225f..2c2bd2b167 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -35,23 +35,24 @@
void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
-/* Camera should always be BEFORE any other 3D */
-#if 0
- bool scenario_draw_canvas_bg=false;
- int scenario_canvas_max_layer=0;
+ /* Camera should always be BEFORE any other 3D */
- if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
+ bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
+ int scenario_canvas_max_layer = 0;
- Scenario *scenario=scenario_owner.get(p_viewport->scenario);
- if (scenario->environment.is_valid()) {
- if (rasterizer->is_environment(scenario->environment)) {
- scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
- scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
- }
+ if (!p_viewport->hide_canvas && !p_viewport->disable_environment && VSG::scene->scenario_owner.owns(p_viewport->scenario)) {
+
+ VisualServerScene::Scenario *scenario = VSG::scene->scenario_owner.get(p_viewport->scenario);
+ if (VSG::scene_render->is_environment(scenario->environment)) {
+ scenario_draw_canvas_bg = VSG::scene_render->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS;
+
+ scenario_canvas_max_layer = VSG::scene_render->environment_get_canvas_max_layer(scenario->environment);
}
}
- bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
+ bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera);
+#if 0
+
if (scenario_draw_canvas_bg) {
@@ -88,7 +89,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (!p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && p_viewport->camera.is_valid()) {
+ if (!scenario_draw_canvas_bg && can_draw_3d) {
VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
@@ -199,14 +200,15 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
VSG::rasterizer->restore_render_target();
-#if 0
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
-
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+ if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) {
+ if (can_draw_3d) {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ }
+ scenario_draw_canvas_bg = false;
}
-#endif
for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
@@ -229,19 +231,29 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
VSG::canvas->render_canvas(canvas, xform, canvas_lights, lights_with_mask, clip_rect);
i++;
-#if 0
- if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+
+ if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) {
+
+ if (can_draw_3d) {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ }
+
+ scenario_draw_canvas_bg = false;
}
-#endif
}
-#if 0
+
if (scenario_draw_canvas_bg) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+
+ if (can_draw_3d) {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ }
+
+ scenario_draw_canvas_bg = false;
}
-#endif
//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
}