diff options
-rw-r--r-- | core/ustring.cpp | 3 | ||||
-rw-r--r-- | doc/classes/CPUParticles.xml | 1 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 6 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 15 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 18 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 1 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 44 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 3 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 32 | ||||
-rw-r--r-- | drivers/wasapi/audio_driver_wasapi.cpp | 27 | ||||
-rw-r--r-- | editor/editor_node.cpp | 4 | ||||
-rw-r--r-- | editor/editor_node.h | 1 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/item_list_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | main/tests/test_string.cpp | 8 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 2 |
22 files changed, 123 insertions, 57 deletions
diff --git a/core/ustring.cpp b/core/ustring.cpp index b9914fb530..ff8fcaaaaf 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -1359,6 +1359,9 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { #define _UNICERROR(m_err) print_line("Unicode error: " + String(m_err)); + if (!p_utf8) + return true; + String aux; int cstr_size = 0; diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 2073ca0664..6db2acac43 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -54,6 +54,7 @@ <member name="color" type="Color" setter="set_color" getter="get_color"> </member> <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> + Each particle's vertex color will vary along this [GradientTexture]. </member> <member name="damping" type="float" setter="set_param" getter="get_param"> </member> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 880dc43c90..09891ca889 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -80,7 +80,11 @@ <return type="ViewportTexture"> </return> <description> - Returns the viewport's texture. + Returns the viewport's texture. Note that due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example: + [codeblock] + var img = get_viewport().get_texture().get_data() + img.flip_y() + [/codeblock] </description> </method> <method name="get_viewport_rid" qualifiers="const"> diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 7d643330cc..9a49d5a7e4 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -115,12 +115,10 @@ void RasterizerCanvasGLES2::canvas_begin() { state.using_transparent_rt = false; if (storage->frame.current_rt) { glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - glColorMask(1, 1, 1, 1); state.using_transparent_rt = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]; } if (storage->frame.clear_request) { - glColorMask(true, true, true, true); glClearColor(storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, @@ -129,8 +127,6 @@ void RasterizerCanvasGLES2::canvas_begin() { storage->frame.clear_request = false; } - glColorMask(1, 1, 1, state.using_transparent_rt ? 1 : 0); - /* if (storage->frame.current_rt) { glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); @@ -186,9 +182,6 @@ void RasterizerCanvasGLES2::canvas_end() { state.using_texture_rect = false; state.using_skeleton = false; state.using_ninepatch = false; - if (state.using_transparent_rt) { - glColorMask(1, 1, 1, 1); - } state.using_transparent_rt = false; } @@ -1182,10 +1175,6 @@ void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) { ERR_FAIL(); } - if (state.using_transparent_rt) { - glColorMask(1, 1, 1, 1); - } - glDisable(GL_BLEND); Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height); @@ -1229,10 +1218,6 @@ void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) { storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, false); - if (state.using_transparent_rt) { - glColorMask(1, 1, 1, 0); - } - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front glEnable(GL_BLEND); } diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 3920a5f96a..a7becdde24 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1183,9 +1183,14 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color); } + if (p_material->shader->spatial.uses_depth_texture && storage->frame.current_rt) { + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); + } + bool shader_rebind = state.scene_shader.bind(); - if (p_material->shader->spatial.no_depth_test) { + if (p_material->shader->spatial.no_depth_test || p_material->shader->spatial.uses_depth_texture) { glDisable(GL_DEPTH_TEST); } else { glEnable(GL_DEPTH_TEST); @@ -1195,10 +1200,10 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS: case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_OPAQUE: { - glDepthMask(!p_alpha_pass); + glDepthMask(!p_alpha_pass && !p_material->shader->spatial.uses_depth_texture); } break; case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALWAYS: { - glDepthMask(GL_TRUE); + glDepthMask(GL_TRUE && !p_material->shader->spatial.uses_depth_texture); } break; case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_NEVER: { glDepthMask(GL_FALSE); @@ -2359,7 +2364,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, } else { state.scene_shader.set_uniform(SceneShaderGLES2::BG_ENERGY, 1.0); state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_SKY_CONTRIBUTION, 1.0); - state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_COLOR, Color(1.0, 1.0, 1.0, 1.0)); + state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_COLOR, state.default_ambient); state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_ENERGY, 1.0); } @@ -2471,7 +2476,6 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C glDisable(GL_CULL_FACE); glDisable(GL_BLEND); glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); // Camera CameraMatrix camera; @@ -2673,7 +2677,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const // clear color - Color clear_color(0, 0, 0, 0); + Color clear_color(0, 0, 0, 1); if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { clear_color = Color(0, 0, 0, 0); @@ -2694,6 +2698,8 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a); } + state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 0d917f4da2..aab9ae0fdc 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -103,6 +103,7 @@ public: GLuint sky_verts; GLuint immediate_buffer; + Color default_ambient; // ResolveShaderGLES3 resolve_shader; // ScreenSpaceReflectionShaderGLES3 ssr_shader; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 0227cd2b34..9def9d27e7 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -1230,6 +1230,10 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { actions = &shaders.actions_scene; actions->uniforms = &p_shader->uniforms; + + if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) { + WARN_PRINT("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2"); + } } break; default: { @@ -2231,7 +2235,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: } mesh->surfaces.push_back(surface); - mesh->instance_change_notify(true, false); + mesh->instance_change_notify(true, true); info.vertex_mem += surface->total_data_size; } @@ -4200,7 +4204,12 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { glGenTextures(1, &rt->color); glBindTexture(GL_TEXTURE_2D, rt->color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + } if (texture->flags & VS::TEXTURE_FLAG_FILTER) { @@ -4218,20 +4227,26 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { // depth - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); + glGenTextures(1, &rt->depth); + glBindTexture(GL_TEXTURE_2D, rt->depth); + #ifdef JAVASCRIPT_ENABLED - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); #else - glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, rt->width, rt->height); + glTexImage2D(GL_TEXTURE_2D, 0, _DEPTH_COMPONENT24_OES, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); #endif - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { - glDeleteRenderbuffers(1, &rt->fbo); + glDeleteFramebuffers(1, &rt->fbo); glDeleteTextures(1, &rt->depth); glDeleteTextures(1, &rt->color); rt->fbo = 0; @@ -4264,13 +4279,15 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { // copy texscreen buffers if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) { - int w = rt->width; - int h = rt->height; - glGenTextures(1, &rt->copy_screen_effect.color); glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -4302,7 +4319,7 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { } if (rt->depth) { - glDeleteRenderbuffers(1, &rt->depth); + glDeleteTextures(1, &rt->depth); rt->depth = 0; } @@ -4313,7 +4330,6 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { tex->height = 0; tex->active = false; - // TODO hardcoded texscreen copy effect if (rt->copy_screen_effect.color) { glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); rt->copy_screen_effect.fbo = 0; diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 15897fe587..fdd905458b 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -859,7 +859,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; - actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; + actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_texture"; // Defined in GLES3, but not available in GLES2 //actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth"; actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; @@ -895,6 +895,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["DEPTH_TEXTURE"] = "#define DEPTH_TEXTURE_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 327fb65e8e..6f86152598 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -724,6 +724,9 @@ uniform vec2 screen_pixel_size; #if defined(SCREEN_TEXTURE_USED) uniform highp sampler2D screen_texture; //texunit:-4 #endif +#if defined(DEPTH_TEXTURE_USED) +uniform highp sampler2D depth_texture; //texunit:-4 +#endif #ifdef USE_REFLECTION_PROBE1 diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index dee01db4a5..4cf9054bf6 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2349,7 +2349,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G if (p_depth_pass) { - if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) + if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test) return; //bye if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 5189017437..99e594d242 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -3620,7 +3620,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: } mesh->surfaces.push_back(surface); - mesh->instance_change_notify(true, false); + mesh->instance_change_notify(true, true); info.vertex_mem += surface->total_data_size; } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 1a8ad5e1ef..125faa4eac 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -44,7 +44,7 @@ layout(location = 5) in vec2 uv2_attrib; #ifdef USE_SKELETON layout(location = 6) in uvec4 bone_indices; // attrib:6 -layout(location = 7) in vec4 bone_weights; // attrib:7 +layout(location = 7) in highp vec4 bone_weights; // attrib:7 #endif #ifdef USE_INSTANCING @@ -314,7 +314,7 @@ void main() { highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0); - mat4 world_matrix = world_transform; + highp mat4 world_matrix = world_transform; #ifdef USE_INSTANCING @@ -395,44 +395,46 @@ void main() { ivec4 bone_indicesi = ivec4(bone_indices); // cast to signed int ivec2 tex_ofs = ivec2(bone_indicesi.x % 256, (bone_indicesi.x / 256) * 3); - highp mat3x4 m; - m = mat3x4( + highp mat4 m; + m = mat4( texelFetch(skeleton_texture, tex_ofs, 0), texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0), - texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0)) * + texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0), + vec4(0.0,0.0,0.0,1.0)) * bone_weights.x; tex_ofs = ivec2(bone_indicesi.y % 256, (bone_indicesi.y / 256) * 3); - m += mat3x4( + m += mat4( texelFetch(skeleton_texture, tex_ofs, 0), texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0), - texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0)) * + texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0), + vec4(0.0,0.0,0.0,1.0)) * bone_weights.y; tex_ofs = ivec2(bone_indicesi.z % 256, (bone_indicesi.z / 256) * 3); - m += mat3x4( + m += mat4( texelFetch(skeleton_texture, tex_ofs, 0), texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0), - texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0)) * + texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0), + vec4(0.0,0.0,0.0,1.0)) * bone_weights.z; tex_ofs = ivec2(bone_indicesi.w % 256, (bone_indicesi.w / 256) * 3); - m += mat3x4( + m += mat4( texelFetch(skeleton_texture, tex_ofs, 0), texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0), - texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0)) * + texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0), + vec4(0.0,0.0,0.0,1.0)) * bone_weights.w; - mat4 bone_matrix = transpose(mat4(m[0], m[1], m[2], vec4(0.0, 0.0, 0.0, 1.0))); - - world_matrix = bone_matrix * world_matrix; + world_matrix = transpose(m) * world_matrix; } #endif - mat4 modelview = camera_inverse_matrix * world_matrix; + highp mat4 modelview = camera_inverse_matrix * world_matrix; { /* clang-format off */ diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 38012f8f76..c97849ef07 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -238,6 +238,32 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c hr = p_device->audio_client->GetMixFormat(&pwfex); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); + print_verbose("WASAPI: wFormatTag = " + itos(pwfex->wFormatTag)); + print_verbose("WASAPI: nChannels = " + itos(pwfex->nChannels)); + print_verbose("WASAPI: nSamplesPerSec = " + itos(pwfex->nSamplesPerSec)); + print_verbose("WASAPI: nAvgBytesPerSec = " + itos(pwfex->nAvgBytesPerSec)); + print_verbose("WASAPI: nBlockAlign = " + itos(pwfex->nBlockAlign)); + print_verbose("WASAPI: wBitsPerSample = " + itos(pwfex->wBitsPerSample)); + print_verbose("WASAPI: cbSize = " + itos(pwfex->cbSize)); + + WAVEFORMATEX *closest = NULL; + hr = p_device->audio_client->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, pwfex, &closest); + if (hr == S_FALSE) { + WARN_PRINT("WASAPI: Mix format is not supported by the Device"); + if (closest) { + print_verbose("WASAPI: closest->wFormatTag = " + itos(closest->wFormatTag)); + print_verbose("WASAPI: closest->nChannels = " + itos(closest->nChannels)); + print_verbose("WASAPI: closest->nSamplesPerSec = " + itos(closest->nSamplesPerSec)); + print_verbose("WASAPI: closest->nAvgBytesPerSec = " + itos(closest->nAvgBytesPerSec)); + print_verbose("WASAPI: closest->nBlockAlign = " + itos(closest->nBlockAlign)); + print_verbose("WASAPI: closest->wBitsPerSample = " + itos(closest->wBitsPerSample)); + print_verbose("WASAPI: closest->cbSize = " + itos(closest->cbSize)); + + WARN_PRINT("WASAPI: Using closest match instead"); + pwfex = closest; + } + } + // Since we're using WASAPI Shared Mode we can't control any of these, we just tag along p_device->channels = pwfex->nChannels; p_device->format_tag = pwfex->wFormatTag; @@ -270,6 +296,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c } hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, NULL); + ERR_EXPLAIN("WASAPI: Initialize failed with error 0x" + String::num_uint64(hr, 16)); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); if (p_capture) { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 538b3f02bd..8c9974404e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1370,6 +1370,9 @@ bool EditorNode::item_has_editor(Object *p_object) { return editor_data.get_subeditors(p_object).size() > 0; } +void EditorNode::edit_item_resource(RES p_resource) { + edit_item(p_resource.ptr()); +} void EditorNode::edit_item(Object *p_object) { Vector<EditorPlugin *> sub_plugins; @@ -4730,6 +4733,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_clear_undo_history", &EditorNode::_clear_undo_history); ClassDB::bind_method("_dropped_files", &EditorNode::_dropped_files); ClassDB::bind_method("_toggle_distraction_free_mode", &EditorNode::_toggle_distraction_free_mode); + ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource); ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base); ClassDB::bind_method(D_METHOD("_bottom_panel_switch"), &EditorNode::_bottom_panel_switch); diff --git a/editor/editor_node.h b/editor/editor_node.h index 077704ca05..46a65b56fa 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -673,6 +673,7 @@ public: void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false); void edit_item(Object *p_object); + void edit_item_resource(RES p_resource); bool item_has_editor(Object *p_object); void open_request(const String &p_path); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 08e4260deb..a07cffb078 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2439,7 +2439,7 @@ void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) { void EditorPropertyResource::_open_editor_pressed() { RES res = get_edited_object()->get(get_edited_property()); if (res.is_valid()) { - EditorNode::get_singleton()->edit_item(res.ptr()); + EditorNode::get_singleton()->call_deferred("edit_item_resource", res); //may clear the editor so do it deferred } } diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index db0816064c..b3f3ccf501 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -353,6 +353,7 @@ void ItemListEditor::_bind_methods() { ItemListEditor::ItemListEditor() { selected_idx = -1; + item_list = NULL; toolbar_button = memnew(ToolButton); toolbar_button->set_text(TTR("Items")); diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 36fe1af33f..26f8b74862 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -2705,6 +2705,7 @@ void TilesetEditorContext::_bind_methods() { TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) { tileset_editor = p_tileset_editor; + snap_options_visible = false; } void TileSetEditorPlugin::edit(Object *p_node) { diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp index 511646db0a..edc4fb0c97 100644 --- a/main/tests/test_string.cpp +++ b/main/tests/test_string.cpp @@ -1046,6 +1046,13 @@ bool test_32() { #undef STRIP_TEST } +bool test_33() { + OS::get_singleton()->print("\n\nTest 33: parse_utf8(null, -1)\n"); + + String empty; + return empty.parse_utf8(NULL, -1) == true; +} + typedef bool (*TestFunc)(void); TestFunc test_funcs[] = { @@ -1082,6 +1089,7 @@ TestFunc test_funcs[] = { test_30, test_31, test_32, + test_33, 0 }; diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 42c2318701..9250ca7937 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -2208,7 +2208,7 @@ PoolVector<int> VoxelLightBaker::create_gi_probe_data() { } { - uint16_t alpha = MAX(uint32_t(bake_cells[i].alpha * 65535.0), 65535); + uint16_t alpha = MIN(uint32_t(bake_cells[i].alpha * 65535.0), 65535); uint16_t level = bake_cells[i].level; w32[ofs++] = (uint32_t(level) << 16) | uint32_t(alpha); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 31b73100b9..090e6bdcb0 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3202,6 +3202,8 @@ Viewport::Viewport() { gui.drag_attempted = false; gui.canvas_sort_index = 0; gui.roots_order_dirty = false; + gui.mouse_focus = NULL; + gui.last_mouse_focus = NULL; msaa = MSAA_DISABLED; hdr = true; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 619af375da..190dc707c4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -830,7 +830,7 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } - if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) { + if (proximity_fade_enabled) { code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; code += "\tworld_pos.xyz/=world_pos.w;\n"; |