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-rw-r--r--.clang-format2
-rw-r--r--core/core_bind.cpp1
-rw-r--r--core/io/resource_loader.cpp6
-rw-r--r--core/math/transform_2d.cpp34
-rw-r--r--core/math/transform_2d.h5
-rw-r--r--core/math/transform_3d.cpp30
-rw-r--r--core/math/transform_3d.h3
-rw-r--r--core/object/class_db.cpp26
-rw-r--r--core/object/class_db.h2
-rw-r--r--core/object/object.h4
-rw-r--r--core/variant/variant_call.cpp6
-rw-r--r--doc/classes/CPUParticles2D.xml4
-rw-r--r--doc/classes/CPUParticles3D.xml4
-rw-r--r--doc/classes/Camera3D.xml3
-rw-r--r--doc/classes/DisplayServer.xml4
-rw-r--r--doc/classes/EditorSettings.xml2
-rw-r--r--doc/classes/GPUParticles2D.xml4
-rw-r--r--doc/classes/GPUParticles3D.xml4
-rw-r--r--doc/classes/Geometry2D.xml10
-rw-r--r--doc/classes/OptionButton.xml4
-rw-r--r--doc/classes/PhysicsRayQueryParameters2D.xml16
-rw-r--r--doc/classes/PhysicsRayQueryParameters3D.xml16
-rw-r--r--doc/classes/ProjectSettings.xml5
-rw-r--r--doc/classes/RenderingServer.xml28
-rw-r--r--doc/classes/RootMotionView.xml12
-rw-r--r--doc/classes/Transform2D.xml46
-rw-r--r--doc/classes/Transform3D.xml49
-rw-r--r--drivers/vulkan/vulkan_context.cpp21
-rw-r--r--editor/dependency_editor.cpp40
-rw-r--r--editor/dependency_editor.h1
-rw-r--r--editor/editor_inspector.cpp273
-rw-r--r--editor/editor_inspector.h12
-rw-r--r--editor/editor_node.cpp3
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_themes.cpp6
-rw-r--r--editor/icons/AudioStream.svg1
-rw-r--r--editor/icons/AudioStreamGenerator.svg1
-rw-r--r--editor/icons/AudioStreamMicrophone.svg1
-rw-r--r--editor/icons/AudioStreamRandomizer.svg1
-rw-r--r--editor/localization_editor.cpp103
-rw-r--r--editor/localization_editor.h5
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
-rw-r--r--editor/project_settings_editor.cpp4
-rw-r--r--editor/project_settings_editor.h3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs57
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs58
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs16
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/gui/button.cpp93
-rw-r--r--scene/gui/button.h4
-rw-r--r--scene/gui/color_picker.cpp6
-rw-r--r--scene/gui/option_button.cpp59
-rw-r--r--scene/gui/option_button.h7
-rw-r--r--scene/gui/scroll_container.cpp87
-rw-r--r--scene/gui/scroll_container.h4
-rw-r--r--scene/main/node.cpp15
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--servers/display_server.cpp4
-rw-r--r--servers/physics_server_2d.cpp12
-rw-r--r--servers/physics_server_2d.h1
-rw-r--r--servers/physics_server_3d.cpp12
-rw-r--r--servers/physics_server_3d.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp28
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp28
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl13
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h2
-rw-r--r--servers/rendering/shader_language.cpp9
-rw-r--r--servers/rendering_server.cpp10
-rw-r--r--servers/rendering_server.h6
-rw-r--r--tests/core/math/test_transform_2d.h88
-rw-r--r--tests/core/math/test_transform_3d.h89
-rw-r--r--tests/test_main.cpp2
79 files changed, 1261 insertions, 307 deletions
diff --git a/.clang-format b/.clang-format
index f7527b8927..1df6c35bfb 100644
--- a/.clang-format
+++ b/.clang-format
@@ -19,7 +19,7 @@ AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortEnumsOnASingleLine: true
# AllowShortBlocksOnASingleLine: Never
# AllowShortCaseLabelsOnASingleLine: false
-AllowShortFunctionsOnASingleLine: Inline
+# AllowShortFunctionsOnASingleLine: All
# AllowShortLambdasOnASingleLine: All
# AllowShortIfStatementsOnASingleLine: Never
# AllowShortLoopsOnASingleLine: false
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 2cf6e8a025..56130134a0 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -933,6 +933,7 @@ Dictionary Geometry2D::make_atlas(const Vector<Size2> &p_rects) {
void Geometry2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &Geometry2D::is_point_in_circle);
+ ClassDB::bind_method(D_METHOD("segment_intersects_circle", "segment_from", "segment_to", "circle_position", "circle_radius"), &Geometry2D::segment_intersects_circle);
ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &Geometry2D::segment_intersects_segment);
ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &Geometry2D::line_intersects_line);
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index fc4177004b..3e595557f9 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -819,6 +819,12 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
if (r_translation_remapped) {
*r_translation_remapped = true;
}
+
+ // Fallback to p_path if new_path does not exist.
+ if (!FileAccess::exists(new_path)) {
+ WARN_PRINT(vformat("Translation remap '%s' does not exist. Falling back to '%s'.", new_path, p_path));
+ new_path = p_path;
+ }
}
if (path_remaps.has(new_path)) {
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index bb8bf9f569..226076029b 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -217,34 +217,48 @@ Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
return t;
}
-Transform2D Transform2D::scaled(const Size2 &p_scale) const {
+Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
Transform2D copy = *this;
- copy.scale(p_scale);
+ copy.scale_basis(p_scale);
return copy;
}
-Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
+Transform2D Transform2D::scaled(const Size2 &p_scale) const {
+ // Equivalent to left multiplication
Transform2D copy = *this;
- copy.scale_basis(p_scale);
+ copy.scale(p_scale);
return copy;
}
+Transform2D Transform2D::scaled_local(const Size2 &p_scale) const {
+ // Equivalent to right multiplication
+ return Transform2D(columns[0] * p_scale.x, columns[1] * p_scale.y, columns[2]);
+}
+
Transform2D Transform2D::untranslated() const {
Transform2D copy = *this;
copy.columns[2] = Vector2();
return copy;
}
+Transform2D Transform2D::translated(const Vector2 &p_offset) const {
+ // Equivalent to left multiplication
+ return Transform2D(columns[0], columns[1], columns[2] + p_offset);
+}
+
Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
- Transform2D copy = *this;
- copy.translate_local(p_offset);
- return copy;
+ // Equivalent to right multiplication
+ return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
}
Transform2D Transform2D::rotated(const real_t p_angle) const {
- Transform2D copy = *this;
- copy.rotate(p_angle);
- return copy;
+ // Equivalent to left multiplication
+ return Transform2D(p_angle, Vector2()) * (*this);
+}
+
+Transform2D Transform2D::rotated_local(const real_t p_angle) const {
+ // Equivalent to right multiplication
+ return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
}
real_t Transform2D::basis_determinant() const {
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index e64d050f0c..f23f32867a 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -85,10 +85,13 @@ struct _NO_DISCARD_ Transform2D {
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
- Transform2D scaled(const Size2 &p_scale) const;
Transform2D basis_scaled(const Size2 &p_scale) const;
+ Transform2D scaled(const Size2 &p_scale) const;
+ Transform2D scaled_local(const Size2 &p_scale) const;
+ Transform2D translated(const Vector2 &p_offset) const;
Transform2D translated_local(const Vector2 &p_offset) const;
Transform2D rotated(const real_t p_angle) const;
+ Transform2D rotated_local(const real_t p_angle) const;
Transform2D untranslated() const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index c497a276f3..a634faca9a 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -62,7 +62,15 @@ void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
}
Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
- return Transform3D(Basis(p_axis, p_angle), Vector3()) * (*this);
+ // Equivalent to left multiplication
+ Basis p_basis(p_axis, p_angle);
+ return Transform3D(p_basis * basis, p_basis.xform(origin));
+}
+
+Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
+ // Equivalent to right multiplication
+ Basis p_basis(p_axis, p_angle);
+ return Transform3D(basis * p_basis, origin);
}
void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
@@ -120,9 +128,13 @@ void Transform3D::scale(const Vector3 &p_scale) {
}
Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
- Transform3D t = *this;
- t.scale(p_scale);
- return t;
+ // Equivalent to left multiplication
+ return Transform3D(basis.scaled(p_scale), origin * p_scale);
+}
+
+Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
+ // Equivalent to right multiplication
+ return Transform3D(basis.scaled_local(p_scale), origin);
}
void Transform3D::scale_basis(const Vector3 &p_scale) {
@@ -139,10 +151,14 @@ void Transform3D::translate_local(const Vector3 &p_translation) {
}
}
+Transform3D Transform3D::translated(const Vector3 &p_translation) const {
+ // Equivalent to left multiplication
+ return Transform3D(basis, origin + p_translation);
+}
+
Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
- Transform3D t = *this;
- t.translate_local(p_translation);
- return t;
+ // Equivalent to right multiplication
+ return Transform3D(basis, origin + basis.xform(p_translation));
}
void Transform3D::orthonormalize() {
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 1f8026043f..b572e90859 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -46,6 +46,7 @@ struct _NO_DISCARD_ Transform3D {
Transform3D affine_inverse() const;
Transform3D rotated(const Vector3 &p_axis, real_t p_angle) const;
+ Transform3D rotated_local(const Vector3 &p_axis, real_t p_angle) const;
void rotate(const Vector3 &p_axis, real_t p_angle);
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
@@ -55,9 +56,11 @@ struct _NO_DISCARD_ Transform3D {
void scale(const Vector3 &p_scale);
Transform3D scaled(const Vector3 &p_scale) const;
+ Transform3D scaled_local(const Vector3 &p_scale) const;
void scale_basis(const Vector3 &p_scale);
void translate_local(real_t p_tx, real_t p_ty, real_t p_tz);
void translate_local(const Vector3 &p_translation);
+ Transform3D translated(const Vector3 &p_translation) const;
Transform3D translated_local(const Vector3 &p_translation) const;
const Basis &get_basis() const { return basis; }
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index d67315f20d..9790cc44e3 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -963,8 +963,11 @@ void ClassDB::add_linked_property(const StringName &p_class, const String &p_pro
ERR_FAIL_COND(!type->property_map.has(p_property));
ERR_FAIL_COND(!type->property_map.has(p_linked_property));
- PropertyInfo &pinfo = type->property_map[p_property];
- pinfo.linked_properties.push_back(p_linked_property);
+ if (!type->linked_properties.has(p_property)) {
+ type->linked_properties.insert(p_property, List<StringName>());
+ }
+ type->linked_properties[p_property].push_back(p_linked_property);
+
#endif
}
@@ -992,6 +995,25 @@ void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p
}
}
+void ClassDB::get_linked_properties_info(const StringName &p_class, const StringName &p_property, List<StringName> *r_properties, bool p_no_inheritance) {
+#ifdef TOOLS_ENABLED
+ ClassInfo *check = classes.getptr(p_class);
+ while (check) {
+ if (!check->linked_properties.has(p_property)) {
+ return;
+ }
+ for (const StringName &E : check->linked_properties[p_property]) {
+ r_properties->push_back(E);
+ }
+
+ if (p_no_inheritance) {
+ break;
+ }
+ check = check->inherits_ptr;
+ }
+#endif
+}
+
bool ClassDB::get_property_info(const StringName &p_class, const StringName &p_property, PropertyInfo *r_info, bool p_no_inheritance, const Object *p_validator) {
OBJTYPE_RLOCK;
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 8b6a260d86..5fba52e23e 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -120,6 +120,7 @@ public:
List<MethodInfo> virtual_methods;
HashMap<StringName, MethodInfo> virtual_methods_map;
HashMap<StringName, Vector<Error>> method_error_values;
+ HashMap<StringName, List<StringName>> linked_properties;
#endif
HashMap<StringName, PropertySetGet> property_setget;
@@ -312,6 +313,7 @@ public:
static void add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property);
static void get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance = false, const Object *p_validator = nullptr);
static bool get_property_info(const StringName &p_class, const StringName &p_property, PropertyInfo *r_info, bool p_no_inheritance = false, const Object *p_validator = nullptr);
+ static void get_linked_properties_info(const StringName &p_class, const StringName &p_property, List<StringName> *r_properties, bool p_no_inheritance = false);
static bool set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid = nullptr);
static bool get_property(Object *p_object, const StringName &p_property, Variant &r_value);
static bool has_property(const StringName &p_class, const StringName &p_property, bool p_no_inheritance = false);
diff --git a/core/object/object.h b/core/object/object.h
index 649f42c9a0..35d0aaaa7d 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -154,9 +154,7 @@ struct PropertyInfo {
String hint_string;
uint32_t usage = PROPERTY_USAGE_DEFAULT;
-#ifdef TOOLS_ENABLED
- Vector<String> linked_properties;
-#endif
+ // If you are thinking about adding another member to this class, ask the maintainer (Juan) first.
_FORCE_INLINE_ PropertyInfo added_usage(uint32_t p_fl) const {
PropertyInfo pi = *this;
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index b933a90a48..a774aac52f 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1882,7 +1882,10 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, get_skew, sarray(), varray());
bind_method(Transform2D, orthonormalized, sarray(), varray());
bind_method(Transform2D, rotated, sarray("angle"), varray());
+ bind_method(Transform2D, rotated_local, sarray("angle"), varray());
bind_method(Transform2D, scaled, sarray("scale"), varray());
+ bind_method(Transform2D, scaled_local, sarray("scale"), varray());
+ bind_method(Transform2D, translated, sarray("offset"), varray());
bind_method(Transform2D, translated_local, sarray("offset"), varray());
bind_method(Transform2D, basis_xform, sarray("v"), varray());
bind_method(Transform2D, basis_xform_inv, sarray("v"), varray());
@@ -1947,7 +1950,10 @@ static void _register_variant_builtin_methods() {
bind_method(Transform3D, affine_inverse, sarray(), varray());
bind_method(Transform3D, orthonormalized, sarray(), varray());
bind_method(Transform3D, rotated, sarray("axis", "angle"), varray());
+ bind_method(Transform3D, rotated_local, sarray("axis", "angle"), varray());
bind_method(Transform3D, scaled, sarray("scale"), varray());
+ bind_method(Transform3D, scaled_local, sarray("scale"), varray());
+ bind_method(Transform3D, translated, sarray("offset"), varray());
bind_method(Transform3D, translated_local, sarray("offset"), varray());
bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
bind_method(Transform3D, spherical_interpolate_with, sarray("xform", "weight"), varray());
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index dacdca1cee..b0282e4107 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -192,8 +192,8 @@
</member>
<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
</member>
- <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="false">
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index f2a0040ed4..d8faf8e91d 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -224,8 +224,8 @@
<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
Minimum linear acceleration.
</member>
- <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="false">
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles3D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles3D] node (and its parents) when it is moved or rotated.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] used for each particle. If [code]null[/code], particles will be spheres.
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 3aedbbd1e6..5595abc02a 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -113,7 +113,7 @@
<argument index="2" name="z_near" type="float" />
<argument index="3" name="z_far" type="float" />
<description>
- Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units.
+ Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units. See also [member frustum_offset].
</description>
</method>
<method name="set_orthogonal">
@@ -179,6 +179,7 @@
</member>
<member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2(0, 0)">
The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].
+ [b]Note:[/b] Only effective if [member projection] is [constant PROJECTION_FRUSTUM].
</member>
<member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
The horizontal (X) offset of the camera viewport.
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index cec504584c..d5db7da1f0 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1049,7 +1049,7 @@
<return type="int" enum="DisplayServer.VSyncMode" />
<argument index="0" name="window_id" type="int" default="0" />
<description>
- Returns the VSync mode of the given window.
+ Returns the V-Sync mode of the given window.
</description>
</method>
<method name="window_move_to_foreground">
@@ -1234,7 +1234,7 @@
<argument index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" />
<argument index="1" name="window_id" type="int" default="0" />
<description>
- Sets the VSync mode of the given window.
+ Sets the V-Sync mode of the given window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
</description>
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 687c3d70ca..fea4085019 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -347,7 +347,7 @@
</member>
<member name="editors/visual_editors/minimap_opacity" type="float" setter="" getter="">
</member>
- <member name="editors/visual_editors/visualshader/port_preview_size" type="int" setter="" getter="">
+ <member name="editors/visual_editors/visual_shader/port_preview_size" type="int" setter="" getter="">
</member>
<member name="filesystem/directories/autoscan_project_path" type="String" setter="" getter="">
</member>
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 53894bad87..e60ab094c6 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -63,8 +63,8 @@
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
</member>
- <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="false">
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [GPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [GPUParticles2D] node (and its parents) when it is moved or rotated.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index c4bd18db69..b415c56154 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -95,8 +95,8 @@
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
</member>
- <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
+ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="false">
+ If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [GPUParticles3D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [GPUParticles3D] node (and its parents) when it is moved or rotated.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only [code]amount[/code] particles will be emitted.
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index 195c481187..a4cfa1ddff 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -188,6 +188,16 @@
Returns if [code]point[/code] is inside the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code].
</description>
</method>
+ <method name="segment_intersects_circle">
+ <return type="float" />
+ <argument index="0" name="segment_from" type="Vector2" />
+ <argument index="1" name="segment_to" type="Vector2" />
+ <argument index="2" name="circle_position" type="Vector2" />
+ <argument index="3" name="circle_radius" type="float" />
+ <description>
+ Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
+ </description>
+ </method>
<method name="segment_intersects_segment">
<return type="Variant" />
<argument index="0" name="from_a" type="Vector2" />
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index a7b1f0ea33..737662fe69 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -194,6 +194,10 @@
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" overrides="Button" enum="HorizontalAlignment" default="0" />
+ <member name="fit_to_longest_item" type="bool" setter="set_fit_to_longest_item" getter="is_fit_to_longest_item" default="true">
+ If [code]true[/code], minimum size will be determined by the longest item's text, instead of the currently selected one's.
+ [b]Note:[/b] For performance reasons, the minimum size doesn't update immediately when adding, removing or modifying items.
+ </member>
<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items to select from.
</member>
diff --git a/doc/classes/PhysicsRayQueryParameters2D.xml b/doc/classes/PhysicsRayQueryParameters2D.xml
index 36933ef9a2..1cfc6caadf 100644
--- a/doc/classes/PhysicsRayQueryParameters2D.xml
+++ b/doc/classes/PhysicsRayQueryParameters2D.xml
@@ -8,6 +8,22 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="create" qualifiers="static">
+ <return type="PhysicsRayQueryParameters2D" />
+ <argument index="0" name="from" type="Vector2" />
+ <argument index="1" name="to" type="Vector2" />
+ <argument index="2" name="collision_mask" type="int" default="4294967295" />
+ <argument index="3" name="exclude" type="Array" default="[]" />
+ <description>
+ Returns a new, pre-configured [PhysicsRayQueryParameters2D] object. Use it to quickly create query parameters using the most common options.
+ [codeblock]
+ var query = PhysicsRayQueryParameters2D.create(global_position, global_position + Vector2(0, 100))
+ var collision = get_world_2d().direct_space_state.intersect_ray(query)
+ [/codeblock]
+ </description>
+ </method>
+ </methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], the query will take [Area2D]s into account.
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml
index 4244ec785f..e9216a8300 100644
--- a/doc/classes/PhysicsRayQueryParameters3D.xml
+++ b/doc/classes/PhysicsRayQueryParameters3D.xml
@@ -8,6 +8,22 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="create" qualifiers="static">
+ <return type="PhysicsRayQueryParameters3D" />
+ <argument index="0" name="from" type="Vector3" />
+ <argument index="1" name="to" type="Vector3" />
+ <argument index="2" name="collision_mask" type="int" default="4294967295" />
+ <argument index="3" name="exclude" type="Array" default="[]" />
+ <description>
+ Returns a new, pre-configured [PhysicsRayQueryParameters3D] object. Use it to quickly create query parameters using the most common options.
+ [codeblock]
+ var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
+ var collision = get_world_3d().direct_space_state.intersect_ray(query)
+ [/codeblock]
+ </description>
+ </method>
+ </methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], the query will take [Area3D]s into account.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index b1e3d2f628..40477d27d4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -588,7 +588,7 @@
[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
- Sets the VSync mode for the main game window.
+ Sets the V-Sync mode for the main game window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
</member>
@@ -1962,9 +1962,11 @@
Lower-end override for [member rendering/shadows/positional_shadow/soft_shadow_filter_quality] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/textures/decals/filter" type="int" setter="" getter="" default="3">
+ The filtering quality to use for [Decal] nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by [member rendering/textures/default_filters/anisotropic_filtering_level].
</member>
<member name="rendering/textures/default_filters/anisotropic_filtering_level" type="int" setter="" getter="" default="2">
Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of [code]0[/code] forcibly disables anisotropic filtering, even on materials where it is enabled.
+ The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See [member rendering/textures/decals/filter] and [member rendering/textures/light_projectors/filter].
[b]Note:[/b] This property is only read when the project starts. There is currently no way to change this setting at run-time.
</member>
<member name="rendering/textures/default_filters/texture_mipmap_bias" type="float" setter="" getter="" default="0.0">
@@ -1977,6 +1979,7 @@
[b]Note:[/b] This property is only read when the project starts. There is currently no way to change this setting at run-time.
</member>
<member name="rendering/textures/light_projectors/filter" type="int" setter="" getter="" default="3">
+ The filtering quality to use for [OmniLight3D] and [SpotLight3D] projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by [member rendering/textures/default_filters/anisotropic_filtering_level].
</member>
<member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 9616ab3515..9a398b1f33 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3747,14 +3747,22 @@
Use [Transform3D] to store MultiMesh transform.
</constant>
<constant name="LIGHT_PROJECTOR_FILTER_NEAREST" value="0" enum="LightProjectorFilter">
+ Nearest-neighbor filter for light projectors (use for pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
</constant>
- <constant name="LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS" value="1" enum="LightProjectorFilter">
+ <constant name="LIGHT_PROJECTOR_FILTER_LINEAR" value="1" enum="LightProjectorFilter">
+ Linear filter for light projectors (use for non-pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps.
</constant>
- <constant name="LIGHT_PROJECTOR_FILTER_LINEAR" value="2" enum="LightProjectorFilter">
+ <constant name="LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS" value="2" enum="LightProjectorFilter">
+ Nearest-neighbor filter for light projectors (use for pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
</constant>
<constant name="LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS" value="3" enum="LightProjectorFilter">
+ Linear filter for light projectors (use for non-pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
</constant>
- <constant name="LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC" value="4" enum="LightProjectorFilter">
+ <constant name="LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC" value="4" enum="LightProjectorFilter">
+ Nearest-neighbor filter for light projectors (use for pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ </constant>
+ <constant name="LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC" value="5" enum="LightProjectorFilter">
+ Linear filter for light projectors (use for non-pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
</constant>
<constant name="LIGHT_DIRECTIONAL" value="0" enum="LightType">
Is a directional (sun) light.
@@ -3896,14 +3904,22 @@
<constant name="DECAL_TEXTURE_MAX" value="4" enum="DecalTexture">
</constant>
<constant name="DECAL_FILTER_NEAREST" value="0" enum="DecalFilter">
+ Nearest-neighbor filter for decals (use for pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
</constant>
- <constant name="DECAL_FILTER_NEAREST_MIPMAPS" value="1" enum="DecalFilter">
+ <constant name="DECAL_FILTER_LINEAR" value="1" enum="DecalFilter">
+ Linear filter for decals (use for non-pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps.
</constant>
- <constant name="DECAL_FILTER_LINEAR" value="2" enum="DecalFilter">
+ <constant name="DECAL_FILTER_NEAREST_MIPMAPS" value="2" enum="DecalFilter">
+ Nearest-neighbor filter for decals (use for pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
</constant>
<constant name="DECAL_FILTER_LINEAR_MIPMAPS" value="3" enum="DecalFilter">
+ Linear filter for decals (use for non-pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
+ </constant>
+ <constant name="DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC" value="4" enum="DecalFilter">
+ Nearest-neighbor filter for decals (use for pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
</constant>
- <constant name="DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC" value="4" enum="DecalFilter">
+ <constant name="DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC" value="5" enum="DecalFilter">
+ Linear filter for decals (use for non-pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
</constant>
<constant name="VOXEL_GI_QUALITY_LOW" value="0" enum="VoxelGIQuality">
</constant>
diff --git a/doc/classes/RootMotionView.xml b/doc/classes/RootMotionView.xml
index 88b8f2cd03..3f3b00e2cb 100644
--- a/doc/classes/RootMotionView.xml
+++ b/doc/classes/RootMotionView.xml
@@ -5,25 +5,25 @@
</brief_description>
<description>
[i]Root motion[/i] refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also [AnimationTree].
- [b]Note:[/b] [RootMotionView] is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain [Node] in the running project. This means a script attached to a [RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of [code]extends RootMotionView[/code]. Additionally, it must not be a [code]@tool[/code] script.
+ [b]Note:[/b] [RootMotionView] is only visible in the editor. It will be hidden automatically in the running project.
</description>
<tutorials>
<link title="Using AnimationTree - Root motion">$DOCS_URL/tutorials/animation/animation_tree.html#root-motion</link>
</tutorials>
<members>
- <member name="animation_path" type="NodePath" setter="set_animation_path" getter="get_animation_path">
+ <member name="animation_path" type="NodePath" setter="set_animation_path" getter="get_animation_path" default="NodePath(&quot;&quot;)">
Path to an [AnimationTree] node to use as a basis for root motion.
</member>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size">
+ <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0">
The grid's cell size in 3D units.
</member>
- <member name="color" type="Color" setter="set_color" getter="get_color">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0.5, 0.5, 1, 1)">
The grid's color.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this [member radius] is reached.
</member>
- <member name="zero_y" type="bool" setter="set_zero_y" getter="get_zero_y">
+ <member name="zero_y" type="bool" setter="set_zero_y" getter="get_zero_y" default="true">
If [code]true[/code], the grid's points will all be on the same Y coordinate ([i]local[/i] Y = 0). If [code]false[/code], the points' original Y coordinate is preserved.
</member>
</members>
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 924b4cd8e4..9979a73527 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -141,14 +141,40 @@
<return type="Transform2D" />
<argument index="0" name="angle" type="float" />
<description>
- Returns a copy of the transform rotated by the given [code]angle[/code] (in radians), using matrix multiplication.
+ Returns a copy of the transform rotated by the given [code]angle[/code] (in radians).
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
+ <method name="rotated_local" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="angle" type="float" />
+ <description>
+ Returns a copy of the transform rotated by the given [code]angle[/code] (in radians).
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
<method name="scaled" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="scale" type="Vector2" />
<description>
- Returns a copy of the transform scaled by the given [code]scale[/code] factor, using matrix multiplication.
+ Returns a copy of the transform scaled by the given [code]scale[/code] factor.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
+ <method name="scaled_local" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="scale" type="Vector2" />
+ <description>
+ Returns a copy of the transform scaled by the given [code]scale[/code] factor.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
<method name="set_rotation">
@@ -173,12 +199,24 @@
Sets the transform's skew (in radians).
</description>
</method>
+ <method name="translated" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="offset" type="Vector2" />
+ <description>
+ Returns a copy of the transform translated by the given [code]offset[/code].
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
<method name="translated_local" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="offset" type="Vector2" />
<description>
- Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
- Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
+ Returns a copy of the transform translated by the given [code]offset[/code].
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
</methods>
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index de1db718c2..9b673701ae 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -102,14 +102,43 @@
<argument index="0" name="axis" type="Vector3" />
<argument index="1" name="angle" type="float" />
<description>
- Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
+ Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
+ The [code]axis[/code] must be a normalized vector.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
+ <method name="rotated_local" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="axis" type="Vector3" />
+ <argument index="1" name="angle" type="float" />
+ <description>
+ Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
+ The [code]axis[/code] must be a normalized vector.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
<method name="scaled" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="scale" type="Vector3" />
<description>
- Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
+ Returns a copy of the transform scaled by the given [code]scale[/code] factor.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
+ <method name="scaled_local" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="scale" type="Vector3" />
+ <description>
+ Returns a copy of the transform scaled by the given [code]scale[/code] factor.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
<method name="spherical_interpolate_with" qualifiers="const">
@@ -120,12 +149,24 @@
Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
</description>
</method>
+ <method name="translated" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="offset" type="Vector3" />
+ <description>
+ Returns a copy of the transform translated by the given [code]offset[/code].
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
<method name="translated_local" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="offset" type="Vector3" />
<description>
- Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
- Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
+ Returns a copy of the transform translated by the given [code]offset[/code].
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
</methods>
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 0d8a3310fd..a9a8ce68ac 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -1666,7 +1666,22 @@ Error VulkanContext::_update_swap_chain(Window *window) {
if (present_mode_available) {
window->presentMode = requested_present_mode;
} else {
- WARN_PRINT("Requested VSync mode is not available!");
+ String present_mode_string;
+ switch (window->vsync_mode) {
+ case DisplayServer::VSYNC_MAILBOX:
+ present_mode_string = "Mailbox";
+ break;
+ case DisplayServer::VSYNC_ADAPTIVE:
+ present_mode_string = "Adaptive";
+ break;
+ case DisplayServer::VSYNC_ENABLED:
+ present_mode_string = "Enabled";
+ break;
+ case DisplayServer::VSYNC_DISABLED:
+ present_mode_string = "Disabled";
+ break;
+ }
+ WARN_PRINT(vformat("The requested V-Sync mode %s is not available. Falling back to V-Sync mode Enabled.", present_mode_string));
window->vsync_mode = DisplayServer::VSYNC_ENABLED; // Set to default.
}
@@ -2471,12 +2486,12 @@ String VulkanContext::get_device_pipeline_cache_uuid() const {
}
DisplayServer::VSyncMode VulkanContext::get_vsync_mode(DisplayServer::WindowID p_window) const {
- ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get VSync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get V-Sync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
return windows[p_window].vsync_mode;
}
void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) {
- ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set VSync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set V-Sync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
windows[p_window].vsync_mode = p_mode;
_update_swap_chain(&windows[p_window]);
}
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 5b4da0e32b..43961a7ceb 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -417,6 +417,45 @@ void DependencyRemoveDialog::_find_all_removed_dependencies(EditorFileSystemDire
}
}
+void DependencyRemoveDialog::_find_localization_remaps_of_removed_files(Vector<RemovedDependency> &p_removed) {
+ for (KeyValue<String, String> &files : all_remove_files) {
+ const String &path = files.key;
+
+ // Look for dependencies in the translation remaps.
+ if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
+ Dictionary remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+
+ if (remaps.has(path)) {
+ RemovedDependency dep;
+ dep.file = TTR("Localization remap");
+ dep.file_type = "";
+ dep.dependency = path;
+ dep.dependency_folder = files.value;
+ p_removed.push_back(dep);
+ }
+
+ Array remap_keys = remaps.keys();
+ for (int j = 0; j < remap_keys.size(); j++) {
+ PackedStringArray remapped_files = remaps[remap_keys[j]];
+ for (int k = 0; k < remapped_files.size(); k++) {
+ int splitter_pos = remapped_files[k].rfind(":");
+ String res_path = remapped_files[k].substr(0, splitter_pos);
+ if (res_path == path) {
+ String locale_name = remapped_files[k].substr(splitter_pos + 1);
+
+ RemovedDependency dep;
+ dep.file = vformat(TTR("Localization remap for path '%s' and locale '%s'."), remap_keys[j], locale_name);
+ dep.file_type = "";
+ dep.dependency = path;
+ dep.dependency_folder = files.value;
+ p_removed.push_back(dep);
+ }
+ }
+ }
+ }
+ }
+}
+
void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed) {
owners->clear();
owners->create_item(); // root
@@ -473,6 +512,7 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
Vector<RemovedDependency> removed_deps;
_find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps);
+ _find_localization_remaps_of_removed_files(removed_deps);
removed_deps.sort();
if (removed_deps.is_empty()) {
owners->hide();
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index 96d82d58eb..6e39015ec3 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -119,6 +119,7 @@ class DependencyRemoveDialog : public ConfirmationDialog {
void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder);
void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed);
+ void _find_localization_remaps_of_removed_files(Vector<RemovedDependency> &p_removed);
void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed);
void ok_pressed() override;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index c21d69a982..13506718ec 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1677,7 +1677,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::RIGHT) {
+ if (movable && mb->get_button_index() == MouseButton::RIGHT) {
popup_array_index_pressed = begin_array_index + p_index;
rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
@@ -1712,43 +1712,112 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {
}
} else if (mode == MODE_USE_COUNT_PROPERTY) {
ERR_FAIL_COND(p_to_pos < -1 || p_to_pos > count);
- List<PropertyInfo> object_property_list;
- object->get_property_list(&object_property_list);
- Array properties_as_array = _extract_properties_as_array(object_property_list);
- properties_as_array.resize(count);
+ if (!swap_method.is_empty()) {
+ ERR_FAIL_COND(!object->has_method(swap_method));
- // For undoing things
- undo_redo->add_undo_property(object, count_property, properties_as_array.size());
- for (int i = 0; i < (int)properties_as_array.size(); i++) {
- Dictionary d = Dictionary(properties_as_array[i]);
- Array keys = d.keys();
- for (int j = 0; j < keys.size(); j++) {
- String key = keys[j];
- undo_redo->add_undo_property(object, vformat(key, i), d[key]);
- }
- }
+ // Swap method was provided, use it.
+ if (p_element_index < 0) {
+ // Add an element at position
+ undo_redo->add_do_property(object, count_property, count + 1);
+ if (p_to_pos >= 0) {
+ for (int i = count; i > p_to_pos; i--) {
+ undo_redo->add_do_method(object, swap_method, i, i - 1);
+ }
+ for (int i = p_to_pos; i < count; i++) {
+ undo_redo->add_undo_method(object, swap_method, i, i + 1);
+ }
+ }
+ undo_redo->add_undo_property(object, count_property, count);
+
+ } else if (p_to_pos < 0) {
+ if (count > 0) {
+ // Remove element at position
+ undo_redo->add_undo_property(object, count_property, count);
+
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
+
+ for (int i = p_element_index; i < count - 1; i++) {
+ undo_redo->add_do_method(object, swap_method, i, i + 1);
+ }
+
+ for (int i = count; i > p_element_index; i--) {
+ undo_redo->add_undo_method(object, swap_method, i, i - 1);
+ }
+
+ String erase_prefix = String(array_element_prefix) + itos(p_element_index);
+
+ for (const PropertyInfo &E : object_property_list) {
+ if (E.name.begins_with(erase_prefix)) {
+ undo_redo->add_undo_property(object, E.name, object->get(E.name));
+ }
+ }
- if (p_element_index < 0) {
- // Add an element.
- properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
- } else if (p_to_pos < 0) {
- // Delete the element.
- properties_as_array.remove_at(p_element_index);
+ undo_redo->add_do_property(object, count_property, count - 1);
+ }
+ } else {
+ if (p_to_pos > p_element_index) {
+ p_to_pos--;
+ }
+
+ if (p_to_pos < p_element_index) {
+ for (int i = p_element_index; i > p_to_pos; i--) {
+ undo_redo->add_do_method(object, swap_method, i, i - 1);
+ }
+ for (int i = p_to_pos; i < p_element_index; i++) {
+ undo_redo->add_undo_method(object, swap_method, i, i + 1);
+ }
+ } else if (p_to_pos > p_element_index) {
+ for (int i = p_element_index; i < p_to_pos; i++) {
+ undo_redo->add_do_method(object, swap_method, i, i + 1);
+ }
+
+ for (int i = p_to_pos; i > p_element_index; i--) {
+ undo_redo->add_undo_method(object, swap_method, i, i - 1);
+ }
+ }
+ }
} else {
- // Move the element.
- properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
- properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);
- }
+ // Use standard properties.
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
- // Change the array size then set the properties.
- undo_redo->add_do_property(object, count_property, properties_as_array.size());
- for (int i = 0; i < (int)properties_as_array.size(); i++) {
- Dictionary d = properties_as_array[i];
- Array keys = d.keys();
- for (int j = 0; j < keys.size(); j++) {
- String key = keys[j];
- undo_redo->add_do_property(object, vformat(key, i), d[key]);
+ Array properties_as_array = _extract_properties_as_array(object_property_list);
+ properties_as_array.resize(count);
+
+ // For undoing things
+ undo_redo->add_undo_property(object, count_property, properties_as_array.size());
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = Dictionary(properties_as_array[i]);
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_undo_property(object, vformat(key, i), d[key]);
+ }
+ }
+
+ if (p_element_index < 0) {
+ // Add an element.
+ properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
+ } else if (p_to_pos < 0) {
+ // Delete the element.
+ properties_as_array.remove_at(p_element_index);
+ } else {
+ // Move the element.
+ properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
+ properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);
+ }
+
+ // Change the array size then set the properties.
+ undo_redo->add_do_property(object, count_property, properties_as_array.size());
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = properties_as_array[i];
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_do_property(object, vformat(key, i), d[key]);
+ }
}
}
}
@@ -1988,6 +2057,20 @@ void EditorInspectorArray::_setup() {
page = CLAMP(page, 0, max_page);
}
+ Ref<Font> numbers_font;
+ int numbers_min_w = 0;
+
+ if (numbered) {
+ numbers_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int digits_found = count;
+ String test;
+ while (digits_found) {
+ test += "8";
+ digits_found /= 10;
+ }
+ numbers_min_w = numbers_font->get_string_size(test).width;
+ }
+
for (int i = 0; i < (int)array_elements.size(); i++) {
ArrayElement &ae = array_elements[i];
@@ -2022,19 +2105,38 @@ void EditorInspectorArray::_setup() {
ae.margin->add_child(ae.hbox);
// Move button.
- ae.move_texture_rect = memnew(TextureRect);
- ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
- if (is_inside_tree()) {
- ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ if (movable) {
+ ae.move_texture_rect = memnew(TextureRect);
+ ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
+
+ if (is_inside_tree()) {
+ ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ }
+ ae.hbox->add_child(ae.move_texture_rect);
+ }
+
+ if (numbered) {
+ ae.number = memnew(Label);
+ ae.number->add_theme_font_override("font", numbers_font);
+ ae.number->set_custom_minimum_size(Size2(numbers_min_w, 0));
+ ae.number->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ ae.number->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ ae.number->set_text(itos(begin_array_index + i));
+ ae.hbox->add_child(ae.number);
}
- ae.hbox->add_child(ae.move_texture_rect);
// Right vbox.
ae.vbox = memnew(VBoxContainer);
ae.vbox->set_h_size_flags(SIZE_EXPAND_FILL);
ae.vbox->set_v_size_flags(SIZE_EXPAND_FILL);
ae.hbox->add_child(ae.vbox);
+
+ ae.erase = memnew(Button);
+ ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ ae.erase->set_v_size_flags(SIZE_SHRINK_CENTER);
+ ae.erase->connect("pressed", callable_mp(this, &EditorInspectorArray::_remove_item).bind(begin_array_index + i));
+ ae.hbox->add_child(ae.erase);
}
// Hide/show the add button.
@@ -2049,7 +2151,14 @@ void EditorInspectorArray::_setup() {
}
}
+void EditorInspectorArray::_remove_item(int p_index) {
+ _move_element(p_index, -1);
+}
+
Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ if (!movable) {
+ return Variant();
+ }
int index = p_from->get_meta("index");
Dictionary dict;
dict["type"] = "property_array_element";
@@ -2071,6 +2180,9 @@ void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_
}
bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ if (!movable) {
+ return false;
+ }
// First, update drawing.
control_dropping->update();
@@ -2100,13 +2212,19 @@ void EditorInspectorArray::_notification(int p_what) {
for (int i = 0; i < (int)array_elements.size(); i++) {
ArrayElement &ae = array_elements[i];
- ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ if (ae.move_texture_rect) {
+ ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ }
Size2 min_size = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->get_minimum_size();
ae.margin->add_theme_constant_override("margin_left", min_size.x / 2);
ae.margin->add_theme_constant_override("margin_top", min_size.y / 2);
ae.margin->add_theme_constant_override("margin_right", min_size.x / 2);
ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2);
+
+ if (ae.erase) {
+ ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ }
}
add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
@@ -2142,23 +2260,31 @@ void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) {
undo_redo = p_undo_redo;
}
-void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) {
+void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text) {
count_property = "";
mode = MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION;
array_element_prefix = p_array_element_prefix;
page = p_page;
+ movable = p_movable;
+ page_length = p_page_length;
+ numbered = p_numbered;
EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable, 0);
_setup();
}
-void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) {
+void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text, const String &p_swap_method) {
count_property = p_count_property;
mode = MODE_USE_COUNT_PROPERTY;
array_element_prefix = p_array_element_prefix;
page = p_page;
+ movable = p_movable;
+ page_length = p_page_length;
+ numbered = p_numbered;
+ swap_method = p_swap_method;
+ add_button->set_text(p_add_item_text);
EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable, 0);
_setup();
@@ -2887,9 +3013,35 @@ void EditorInspector::update_tree() {
StringName array_element_prefix;
Color c = sscolor;
c.a /= level;
+
+ Vector<String> class_name_components = String(p.class_name).split(",");
+
+ array_element_prefix = class_name_components[1];
+ int page_size = 5;
+ bool movable = true;
+ bool numbered = false;
+ bool foldable = use_folding;
+ String add_button_text;
+ String swap_method;
+ for (int i = (p.type == Variant::NIL ? 1 : 2); i < class_name_components.size(); i++) {
+ if (class_name_components[i].begins_with("page_size") && class_name_components[i].get_slice_count("=") == 2) {
+ page_size = class_name_components[i].get_slice("=", 1).to_int();
+ } else if (class_name_components[i].begins_with("add_button_text") && class_name_components[i].get_slice_count("=") == 2) {
+ add_button_text = class_name_components[i].get_slice("=", 1).strip_edges();
+ } else if (class_name_components[i] == "static") {
+ movable = false;
+ } else if (class_name_components[i] == "numbered") {
+ numbered = true;
+ } else if (class_name_components[i] == "unfoldable") {
+ foldable = false;
+ } else if (class_name_components[i].begins_with("swap_method") && class_name_components[i].get_slice_count("=") == 2) {
+ swap_method = class_name_components[i].get_slice("=", 1).strip_edges();
+ }
+ }
+
if (p.type == Variant::NIL) {
// Setup the array to use a method to create/move/delete elements.
- array_element_prefix = p.class_name;
+ array_element_prefix = class_name_components[0];
editor_inspector_array = memnew(EditorInspectorArray);
String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path;
@@ -2900,13 +3052,14 @@ void EditorInspector::update_tree() {
editor_inspector_array->set_undo_redo(undo_redo);
} else if (p.type == Variant::INT) {
// Setup the array to use the count property and built-in functions to create/move/delete elements.
- Vector<String> class_name_components = String(p.class_name).split(",");
- if (class_name_components.size() == 2) {
- array_element_prefix = class_name_components[1];
+
+ if (class_name_components.size() > 2) {
editor_inspector_array = memnew(EditorInspectorArray);
int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
- editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, use_folding);
+
+ editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method);
editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix));
+
editor_inspector_array->set_undo_redo(undo_redo);
}
}
@@ -2915,6 +3068,7 @@ void EditorInspector::update_tree() {
current_vbox->add_child(editor_inspector_array);
editor_inspector_array_per_prefix[array_element_prefix] = editor_inspector_array;
}
+
continue;
}
@@ -3401,14 +3555,23 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
undo_redo->add_undo_property(object, p_name, value);
}
- PropertyInfo prop_info;
- if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) {
- for (const String &linked_prop : prop_info.linked_properties) {
- valid = false;
- value = object->get(linked_prop, &valid);
- if (valid) {
- undo_redo->add_undo_property(object, linked_prop, value);
- }
+ List<StringName> linked_properties;
+ ClassDB::get_linked_properties_info(object->get_class_name(), p_name, &linked_properties);
+
+ for (const StringName &linked_prop : linked_properties) {
+ valid = false;
+ Variant undo_value = object->get(linked_prop, &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, linked_prop, undo_value);
+ }
+ }
+
+ PackedStringArray linked_properties_dynamic = object->call("_get_linked_undo_properties", p_name, p_value);
+ for (int i = 0; i < linked_properties_dynamic.size(); i++) {
+ valid = false;
+ Variant undo_value = object->get(linked_properties_dynamic[i], &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, linked_properties_dynamic[i], undo_value);
}
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 54533de960..9b5e295854 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -321,6 +321,7 @@ class EditorInspectorArray : public EditorInspectorSection {
} mode;
StringName count_property;
StringName array_element_prefix;
+ String swap_method;
int count = 0;
@@ -342,6 +343,9 @@ class EditorInspectorArray : public EditorInspectorSection {
int begin_array_index = 0;
int end_array_index = 0;
+ bool movable = true;
+ bool numbered = false;
+
enum MenuOptions {
OPTION_MOVE_UP = 0,
OPTION_MOVE_DOWN,
@@ -359,7 +363,9 @@ class EditorInspectorArray : public EditorInspectorSection {
MarginContainer *margin = nullptr;
HBoxContainer *hbox = nullptr;
TextureRect *move_texture_rect = nullptr;
+ Label *number = nullptr;
VBoxContainer *vbox = nullptr;
+ Button *erase = nullptr;
};
LocalVector<ArrayElement> array_elements;
@@ -395,6 +401,8 @@ class EditorInspectorArray : public EditorInspectorSection {
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void _remove_item(int p_index);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -402,8 +410,8 @@ protected:
public:
void set_undo_redo(UndoRedo *p_undo_redo);
- void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable);
- void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable);
+ void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
+ void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
VBoxContainer *get_vbox(int p_index);
EditorInspectorArray();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index ce885032a3..8caa38737c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6157,8 +6157,6 @@ EditorNode::EditorNode() {
register_exporters();
- ClassDB::set_class_enabled("RootMotionView", true);
-
EDITOR_DEF("interface/editor/save_on_focus_loss", false);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
@@ -6877,6 +6875,7 @@ EditorNode::EditorNode() {
filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request));
filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks));
+ get_project_settings()->connect_filesystem_dock_signals(filesystem_dock);
// Scene: Top left.
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton());
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 4846fd6478..80e77a1125 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -685,7 +685,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Visual editors
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
- EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
/* Run */
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 02380c4e39..d188871f59 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -641,6 +641,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Add a highlight line at the top of the selected tab.
style_tab_selected->set_border_width_all(0);
+ style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x - border_width);
style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE));
// Make the highlight line prominent, but not too prominent as to not be distracting.
Color tab_highlight = dark_color_2.lerp(accent_color, 0.75);
@@ -653,6 +654,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// We can't prevent them with both rounded corners and non-zero border width, though
style_tab_selected->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width);
+ // When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel.
+ style_tab_selected->set_expand_margin_size(SIDE_LEFT, -border_width);
+
style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE);
style_tab_selected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE);
style_tab_selected->set_default_margin(SIDE_BOTTOM, widget_default_margin.y);
@@ -830,6 +834,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("pressed", "CheckButton", style_menu);
theme->set_stylebox("disabled", "CheckButton", style_menu);
theme->set_stylebox("hover", "CheckButton", style_menu);
+ theme->set_stylebox("hover_pressed", "CheckButton", style_menu);
theme->set_icon("on", "CheckButton", theme->get_icon(SNAME("GuiToggleOn"), SNAME("EditorIcons")));
theme->set_icon("on_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabled"), SNAME("EditorIcons")));
@@ -867,6 +872,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("pressed", "CheckBox", sb_checkbox);
theme->set_stylebox("disabled", "CheckBox", sb_checkbox);
theme->set_stylebox("hover", "CheckBox", sb_checkbox);
+ theme->set_stylebox("hover_pressed", "CheckBox", sb_checkbox);
theme->set_icon("checked", "CheckBox", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons")));
theme->set_icon("unchecked", "CheckBox", theme->get_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons")));
theme->set_icon("radio_checked", "CheckBox", theme->get_icon(SNAME("GuiRadioChecked"), SNAME("EditorIcons")));
diff --git a/editor/icons/AudioStream.svg b/editor/icons/AudioStream.svg
new file mode 100644
index 0000000000..5d92dc25a5
--- /dev/null
+++ b/editor/icons/AudioStream.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m12 2a-1 1 0 0 1 1 1-1 1 0 0 1 -1 1c-4.4301 0-8 3.5699-8 8a-1 1 0 0 1 -1 1-1 1 0 0 1 -1-1c0-5.511 4.489-10 10-10zm0 4a-1 1 0 0 1 1 1-1 1 0 0 1 -1 1c-2.221 0-4 1.779-4 4a-1 1 0 0 1 -1 1-1 1 0 0 1 -1-1c0-3.3018 2.6981-6 6-6zm0 4a-2 2 0 0 1 2 2-2 2 0 0 1 -2 2-2 2 0 0 1 -2-2-2 2 0 0 1 2-2z" fill="url(#a)"/></svg>
diff --git a/editor/icons/AudioStreamGenerator.svg b/editor/icons/AudioStreamGenerator.svg
new file mode 100644
index 0000000000..55b0fb9d92
--- /dev/null
+++ b/editor/icons/AudioStreamGenerator.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m14 9-3 5-3-12-3 7-3-2" fill="none" stroke="url(#a)" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/></svg>
diff --git a/editor/icons/AudioStreamMicrophone.svg b/editor/icons/AudioStreamMicrophone.svg
new file mode 100644
index 0000000000..51009e9d53
--- /dev/null
+++ b/editor/icons/AudioStreamMicrophone.svg
@@ -0,0 +1 @@
+<svg viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m7 1c-1.108 0-2 .892-2 2h2v1h-2v2h2v1h-2c0 1.108.892 2 2 2v4l-2 2h6l-2-2v-4c1.108 0 2-.892 2-2h-2v-1h2v-2h-2v-1h2c0-1.108-.892-2-2-2z" fill="url(#a)"/></svg>
diff --git a/editor/icons/AudioStreamRandomizer.svg b/editor/icons/AudioStreamRandomizer.svg
new file mode 100644
index 0000000000..1696dff795
--- /dev/null
+++ b/editor/icons/AudioStreamRandomizer.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m7.9999997 1c6.6837543 0 7.0000003.3165085 7.0000003 7.0057779 0 6.6877711-.286255 6.9755641-6.9367525 6.9938021-3.0191555.008313-4.4456225-.105997-5.1863245-.415726-1.570375-.65669-1.876923-1.727949-1.876923-6.5780761 0-6.6892694.316247-7.0057779 6.9999997-7.0057779zm3.5299143 1.7638478c-1.5662016 0-2.4379256 1.7724432-1.475213 2.9973439.738933.9401693 2.041543 1.025967 2.876923.1899002 1.183646-1.1846229.303279-3.1872441-1.40171-3.1872441zm-3.5760682 3.2710739c-1.5661974 0-2.4379268 1.7707341-1.4752138 2.9956331.7389365.9401892 2.0415435 1.0276772 2.8769233.191611 1.1836457-1.1846231.3032798-3.1872441-1.4017095-3.1872441zm-3.5538458 3.4729499c-.958537.031867-1.875214.7423284-1.875214 1.8493884 0 1.564955 2.248443 2.516522 3.249573 1.375494.7905175-.900982.8551191-1.664857.208547-2.487522-.416627-.5300879-1.007786-.7565128-1.582906-.7373604z" fill="url(#a)"/></svg>
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 0325f4bd5c..e8fb80eb57 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_translation_parser.h"
+#include "editor/filesystem_dock.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"
@@ -379,6 +380,95 @@ void LocalizationEditor::_update_pot_file_extensions() {
}
}
+void LocalizationEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
+ p_fs_dock->connect("files_moved", callable_mp(this, &LocalizationEditor::_filesystem_files_moved));
+ p_fs_dock->connect("file_removed", callable_mp(this, &LocalizationEditor::_filesystem_file_removed));
+}
+
+void LocalizationEditor::_filesystem_files_moved(const String &p_old_file, const String &p_new_file) {
+ // Update remaps if the moved file is a part of them.
+ Dictionary remaps;
+ bool remaps_changed = false;
+
+ if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
+ remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+ }
+
+ // Check for the keys.
+ if (remaps.has(p_old_file)) {
+ PackedStringArray remapped_files = remaps[p_old_file];
+ remaps.erase(p_old_file);
+ remaps[p_new_file] = remapped_files;
+ remaps_changed = true;
+ print_verbose(vformat("Changed remap key \"%s\" to \"%s\" due to a moved file.", p_old_file, p_new_file));
+ }
+
+ // Check for the Array elements of the values.
+ Array remap_keys = remaps.keys();
+ for (int i = 0; i < remap_keys.size(); i++) {
+ PackedStringArray remapped_files = remaps[remap_keys[i]];
+ bool remapped_files_updated = false;
+
+ for (int j = 0; j < remapped_files.size(); j++) {
+ int splitter_pos = remapped_files[j].rfind(":");
+ String res_path = remapped_files[j].substr(0, splitter_pos);
+
+ if (res_path == p_old_file) {
+ String locale_name = remapped_files[j].substr(splitter_pos + 1);
+ // Replace the element at that index.
+ remapped_files.insert(j, p_new_file + ":" + locale_name);
+ remapped_files.remove_at(j + 1);
+ remaps_changed = true;
+ remapped_files_updated = true;
+ print_verbose(vformat("Changed remap value \"%s\" to \"%s\" of key \"%s\" due to a moved file.", res_path + ":" + locale_name, remapped_files[j], remap_keys[i]));
+ }
+ }
+
+ if (remapped_files_updated) {
+ remaps[remap_keys[i]] = remapped_files;
+ }
+ }
+
+ if (remaps_changed) {
+ ProjectSettings::get_singleton()->set_setting("internationalization/locale/translation_remaps", remaps);
+ update_translations();
+ emit_signal("localization_changed");
+ }
+}
+
+void LocalizationEditor::_filesystem_file_removed(const String &p_file) {
+ // Check if the remaps are affected.
+ Dictionary remaps;
+
+ if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
+ remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+ }
+
+ bool remaps_changed = remaps.has(p_file);
+
+ if (!remaps_changed) {
+ Array remap_keys = remaps.keys();
+ for (int i = 0; i < remap_keys.size() && !remaps_changed; i++) {
+ PackedStringArray remapped_files = remaps[remap_keys[i]];
+ for (int j = 0; j < remapped_files.size() && !remaps_changed; j++) {
+ int splitter_pos = remapped_files[j].rfind(":");
+ String res_path = remapped_files[j].substr(0, splitter_pos);
+ remaps_changed = p_file == res_path;
+ if (remaps_changed) {
+ print_verbose(vformat("Remap value \"%s\" of key \"%s\" has been removed from the file system.", remapped_files[j], remap_keys[i]));
+ }
+ }
+ }
+ } else {
+ print_verbose(vformat("Remap key \"%s\" has been removed from the file system.", p_file));
+ }
+
+ if (remaps_changed) {
+ update_translations();
+ emit_signal("localization_changed");
+ }
+}
+
void LocalizationEditor::update_translations() {
if (updating_translations) {
return;
@@ -432,6 +522,13 @@ void LocalizationEditor::update_translations() {
t->set_tooltip(0, keys[i]);
t->set_metadata(0, keys[i]);
t->add_button(0, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), 0, false, TTR("Remove"));
+
+ // Display that it has been removed if this is the case.
+ if (!FileAccess::exists(keys[i])) {
+ t->set_text(0, t->get_text(0) + vformat(" (%s)", TTR("Removed")));
+ t->set_tooltip(0, vformat(TTR("%s cannot be found."), t->get_tooltip(0)));
+ }
+
if (keys[i] == remap_selected) {
t->select(0);
translation_res_option_add_button->set_disabled(false);
@@ -454,6 +551,12 @@ void LocalizationEditor::update_translations() {
t2->set_editable(1, true);
t2->set_metadata(1, path);
t2->set_tooltip(1, locale);
+
+ // Display that it has been removed if this is the case.
+ if (!FileAccess::exists(path)) {
+ t2->set_text(0, t2->get_text(0) + vformat(" (%s)", TTR("Removed")));
+ t2->set_tooltip(0, vformat(TTR("%s cannot be found."), t2->get_tooltip(0)));
+ }
}
}
}
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 4b41a90cc2..10ccdfdc13 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -36,6 +36,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
+class FileSystemDock;
class LocalizationEditor : public VBoxContainer {
GDCLASS(LocalizationEditor, VBoxContainer);
@@ -81,6 +82,9 @@ class LocalizationEditor : public VBoxContainer {
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
+ void _filesystem_files_moved(const String &p_old_file, const String &p_new_file);
+ void _filesystem_file_removed(const String &p_file);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -88,6 +92,7 @@ protected:
public:
void add_translation(const String &p_translation);
void update_translations();
+ void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
LocalizationEditor();
};
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 65d684c2a1..ad82f2e9b2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -6249,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
}
Size2 VisualShaderNodePortPreview::get_minimum_size() const {
- int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
+ int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size");
return Size2(port_preview_size, port_preview_size) * EDSCALE;
}
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index fba8c5c522..ca5eeaa787 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -39,6 +39,10 @@
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
+void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
+ localization_editor->connect_filesystem_dock_signals(p_fs_dock);
+}
+
void ProjectSettingsEditor::popup_project_settings() {
// Restore valid window bounds or pop up at default size.
Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 849c50b9ba..c2d2c2d8f4 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -43,6 +43,8 @@
#include "editor/shader_globals_editor.h"
#include "scene/gui/tab_container.h"
+class FileSystemDock;
+
class ProjectSettingsEditor : public AcceptDialog {
GDCLASS(ProjectSettingsEditor, AcceptDialog);
@@ -120,6 +122,7 @@ public:
TabContainer *get_tabs() { return tab_container; }
void queue_save();
+ void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
ProjectSettingsEditor(EditorData *p_data);
};
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index b1f1decd72..437878818c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -828,6 +828,22 @@ namespace Godot
}
/// <summary>
+ /// Constructs a pure scale basis matrix with no rotation or shearing.
+ /// The scale values are set as the main diagonal of the matrix,
+ /// and all of the other parts of the matrix are zero.
+ /// </summary>
+ /// <param name="scale">The scale Vector3.</param>
+ /// <returns>A pure scale Basis matrix.</returns>
+ public static Basis FromScale(Vector3 scale)
+ {
+ return new Basis(
+ scale.x, 0, 0,
+ 0, scale.y, 0,
+ 0, 0, scale.z
+ );
+ }
+
+ /// <summary>
/// Composes these two basis matrices by multiplying them
/// together. This has the effect of transforming the second basis
/// (the child) by the first basis (the parent).
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index b8413f1e16..68d097eb4e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -297,7 +297,9 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform by <paramref name="angle"/> (in radians), using matrix multiplication.
+ /// Rotates the transform by <paramref name="angle"/> (in radians).
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
@@ -307,7 +309,21 @@ namespace Godot
}
/// <summary>
- /// Scales the transform by the given scaling factor, using matrix multiplication.
+ /// Rotates the transform by <paramref name="angle"/> (in radians).
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="angle">The angle to rotate, in radians.</param>
+ /// <returns>The rotated transformation matrix.</returns>
+ public Transform2D RotatedLocal(real_t angle)
+ {
+ return new Transform2D(angle, new Vector2()) * this;
+ }
+
+ /// <summary>
+ /// Scales the transform by the given scaling factor.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
@@ -320,6 +336,21 @@ namespace Godot
return copy;
}
+ /// <summary>
+ /// Scales the transform by the given scaling factor.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="scale">The scale to introduce.</param>
+ /// <returns>The scaled transformation matrix.</returns>
+ public Transform2D ScaledLocal(Vector2 scale)
+ {
+ Transform2D copy = this;
+ copy.x *= scale;
+ copy.y *= scale;
+ return copy;
+ }
+
private real_t Tdotx(Vector2 with)
{
return (this[0, 0] * with[0]) + (this[1, 0] * with[1]);
@@ -331,11 +362,23 @@ namespace Godot
}
/// <summary>
- /// Translates the transform by the given <paramref name="offset"/>,
- /// relative to the transform's basis vectors.
- ///
- /// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>,
- /// this does not use matrix multiplication.
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
+ /// </summary>
+ /// <param name="offset">The offset to translate by.</param>
+ /// <returns>The translated matrix.</returns>
+ public Transform2D Translated(Vector2 offset)
+ {
+ Transform2D copy = this;
+ copy.origin += offset;
+ return copy;
+ }
+
+ /// <summary>
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 97b4a87713..9eaf4f3252 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -186,8 +186,10 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians),
- /// using matrix multiplication. The axis must be a normalized vector.
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians).
+ /// The axis must be a normalized vector.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
@@ -198,7 +200,24 @@ namespace Godot
}
/// <summary>
- /// Scales the transform by the given 3D scaling factor, using matrix multiplication.
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians).
+ /// The axis must be a normalized vector.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="axis">The axis to rotate around. Must be normalized.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
+ /// <returns>The rotated transformation matrix.</returns>
+ public Transform3D RotatedLocal(Vector3 axis, real_t angle)
+ {
+ Basis tmpBasis = new Basis(axis, angle);
+ return new Transform3D(basis * tmpBasis, origin);
+ }
+
+ /// <summary>
+ /// Scales the transform by the given 3D <paramref name="scale"/> factor.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
@@ -207,6 +226,19 @@ namespace Godot
return new Transform3D(basis.Scaled(scale), origin * scale);
}
+ /// <summary>
+ /// Scales the transform by the given 3D <paramref name="scale"/> factor.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="scale">The scale to introduce.</param>
+ /// <returns>The scaled transformation matrix.</returns>
+ public Transform3D ScaledLocal(Vector3 scale)
+ {
+ Basis tmpBasis = Basis.FromScale(scale);
+ return new Transform3D(basis * tmpBasis, origin);
+ }
+
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
{
// Make rotation matrix
@@ -231,11 +263,21 @@ namespace Godot
}
/// <summary>
- /// Translates the transform by the given <paramref name="offset"/>,
- /// relative to the transform's basis vectors.
- ///
- /// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>,
- /// this does not use matrix multiplication.
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
+ /// </summary>
+ /// <param name="offset">The offset to translate by.</param>
+ /// <returns>The translated matrix.</returns>
+ public Transform3D Translated(Vector3 offset)
+ {
+ return new Transform3D(basis, origin + offset);
+ }
+
+ /// <summary>
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index ec2e724b10..c3d5fbfdef 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -620,22 +620,6 @@ namespace Godot
);
}
- /// <summary>
- /// Returns a diagonal matrix with the vector as main diagonal.
- ///
- /// This is equivalent to a <see cref="Basis"/> with no rotation or shearing and
- /// this vector's components set as the scale.
- /// </summary>
- /// <returns>A <see cref="Basis"/> with the vector as its main diagonal.</returns>
- public Basis ToDiagonalMatrix()
- {
- return new Basis(
- x, 0, 0,
- 0, y, 0,
- 0, 0, z
- );
- }
-
// Constants
private static readonly Vector3 _zero = new Vector3(0, 0, 0);
private static readonly Vector3 _one = new Vector3(1, 1, 1);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4155d0797f..26204a3b1a 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1470,7 +1470,7 @@ CPUParticles2D::CPUParticles2D() {
set_emitting(true);
set_amount(8);
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index a869cf2525..075421a26d 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -660,7 +660,7 @@ GPUParticles2D::GPUParticles2D() {
set_explosiveness_ratio(0);
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
set_fixed_fps(30);
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index da4a14394d..f654373ee5 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -507,7 +507,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.01,suffix:m"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 4cb693f494..e26c301038 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -138,7 +138,7 @@ private:
real_t randomness_ratio = 0.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
- bool local_coords = true;
+ bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = true;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 01aff32954..2ee126e161 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -631,7 +631,7 @@ GPUParticles3D::GPUParticles3D() {
set_randomness_ratio(0);
set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index a67f850a86..9bcb061526 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -34,39 +34,14 @@
#include "servers/rendering_server.h"
Size2 Button::get_minimum_size() const {
- Size2 minsize = text_buf->get_size();
- if (clip_text || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
- minsize.width = 0;
- }
-
- if (!expand_icon) {
- Ref<Texture2D> _icon;
- if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
- _icon = Control::get_theme_icon(SNAME("icon"));
- } else {
- _icon = icon;
- }
-
- if (!_icon.is_null()) {
- minsize.height = MAX(minsize.height, _icon->get_height());
-
- if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
- minsize.width += _icon->get_width();
- if (!xl_text.is_empty()) {
- minsize.width += get_theme_constant(SNAME("h_separation"));
- }
- } else {
- minsize.width = MAX(minsize.width, _icon->get_width());
- }
- }
- }
- if (!xl_text.is_empty()) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
- minsize.height = MAX(font_height, minsize.height);
+ Ref<Texture2D> _icon;
+ if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
+ _icon = Control::get_theme_icon(SNAME("icon"));
+ } else {
+ _icon = icon;
}
- return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize;
+ return get_minimum_size_for_text_and_icon("", _icon);
}
void Button::_set_internal_margin(Side p_side, float p_value) {
@@ -352,18 +327,62 @@ void Button::_notification(int p_what) {
}
}
-void Button::_shape() {
+Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const {
+ Ref<TextParagraph> paragraph;
+ if (p_text.is_empty()) {
+ paragraph = text_buf;
+ } else {
+ paragraph.instantiate();
+ const_cast<Button *>(this)->_shape(paragraph, p_text);
+ }
+
+ Size2 minsize = paragraph->get_size();
+ if (clip_text || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
+ minsize.width = 0;
+ }
+
+ if (!expand_icon && !p_icon.is_null()) {
+ minsize.height = MAX(minsize.height, p_icon->get_height());
+
+ if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
+ minsize.width += p_icon->get_width();
+ if (!xl_text.is_empty() || !p_text.is_empty()) {
+ minsize.width += get_theme_constant(SNAME("hseparation"));
+ }
+ } else {
+ minsize.width = MAX(minsize.width, p_icon->get_width());
+ }
+ }
+
+ if (!xl_text.is_empty() || !p_text.is_empty()) {
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
+ minsize.height = MAX(font_height, minsize.height);
+ }
+
+ return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize;
+}
+
+void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {
+ if (p_paragraph.is_null()) {
+ p_paragraph = text_buf;
+ }
+
+ if (p_text.is_empty()) {
+ p_text = xl_text;
+ }
+
Ref<Font> font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
- text_buf->clear();
+ p_paragraph->clear();
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
- text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
+ p_paragraph->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
- text_buf->set_direction((TextServer::Direction)text_direction);
+ p_paragraph->set_direction((TextServer::Direction)text_direction);
}
- text_buf->add_string(xl_text, font, font_size, language);
- text_buf->set_text_overrun_behavior(overrun_behavior);
+ p_paragraph->add_string(p_text, font, font_size, language);
+ p_paragraph->set_text_overrun_behavior(overrun_behavior);
}
void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 9d8d457f7c..23b5c78166 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -54,7 +54,7 @@ private:
HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
float _internal_margin[4] = {};
- void _shape();
+ void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
protected:
void _set_internal_margin(Side p_side, float p_value);
@@ -64,6 +64,8 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
+ Size2 get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const;
+
void set_text(const String &p_text);
String get_text() const;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 788feacdd9..8f63d76347 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -171,6 +171,9 @@ uniform float v = 1.0;
void fragment() {
float x = UV.x - 0.5;
float y = UV.y - 0.5;
+ float h = atan(y, x) / (2.0 * M_PI);
+ float s = sqrt(x * x + y * y) * 2.0;
+ vec3 col = okhsl_to_srgb(vec3(h, s, v));
x += 0.001;
y += 0.001;
float b = float(sqrt(x * x + y * y) < 0.5);
@@ -180,9 +183,6 @@ void fragment() {
float b3 = float(sqrt(x * x + y * y) < 0.5);
x += 0.002;
float b4 = float(sqrt(x * x + y * y) < 0.5);
- float s = sqrt(x * x + y * y);
- float h = atan(y, x) / (2.0*M_PI);
- vec3 col = okhsl_to_srgb(vec3(h, s, v));
COLOR = vec4(col, (b + b2 + b3 + b4) / 4.00);
})");
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index a10ec1db06..c58513df17 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -35,7 +35,12 @@
static const int NONE_SELECTED = -1;
Size2 OptionButton::get_minimum_size() const {
- Size2 minsize = Button::get_minimum_size();
+ Size2 minsize;
+ if (fit_to_longest_item) {
+ minsize = _cached_size;
+ } else {
+ minsize = Button::get_minimum_size();
+ }
if (has_theme_icon(SNAME("arrow"))) {
const Size2 padding = get_theme_stylebox(SNAME("normal"))->get_minimum_size();
@@ -107,6 +112,7 @@ void OptionButton::_notification(int p_what) {
_set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width());
}
}
+ _refresh_size_cache();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -135,6 +141,10 @@ bool OptionButton::_set(const StringName &p_name, const Variant &p_value) {
_select(idx, false);
}
+ if (property == "text" || property == "icon") {
+ _queue_refresh_cache();
+ }
+
return valid;
}
return false;
@@ -208,6 +218,7 @@ void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_l
if (first_selectable) {
select(get_item_count() - 1);
}
+ _queue_refresh_cache();
}
void OptionButton::add_item(const String &p_label, int p_id) {
@@ -216,6 +227,7 @@ void OptionButton::add_item(const String &p_label, int p_id) {
if (first_selectable) {
select(get_item_count() - 1);
}
+ _queue_refresh_cache();
}
void OptionButton::set_item_text(int p_idx, const String &p_text) {
@@ -224,6 +236,7 @@ void OptionButton::set_item_text(int p_idx, const String &p_text) {
if (current == p_idx) {
set_text(p_text);
}
+ _queue_refresh_cache();
}
void OptionButton::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
@@ -232,6 +245,7 @@ void OptionButton::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
if (current == p_idx) {
set_icon(p_icon);
}
+ _queue_refresh_cache();
}
void OptionButton::set_item_id(int p_idx, int p_id) {
@@ -301,6 +315,7 @@ void OptionButton::set_item_count(int p_count) {
}
}
+ _refresh_size_cache();
notify_property_list_changed();
}
@@ -333,6 +348,19 @@ int OptionButton::get_item_count() const {
return popup->get_item_count();
}
+void OptionButton::set_fit_to_longest_item(bool p_fit) {
+ if (p_fit == fit_to_longest_item) {
+ return;
+ }
+ fit_to_longest_item = p_fit;
+
+ _refresh_size_cache();
+}
+
+bool OptionButton::is_fit_to_longest_item() const {
+ return fit_to_longest_item;
+}
+
void OptionButton::add_separator(const String &p_text) {
popup->add_separator(p_text);
}
@@ -341,6 +369,7 @@ void OptionButton::clear() {
popup->clear();
set_text("");
current = NONE_SELECTED;
+ _refresh_size_cache();
}
void OptionButton::_select(int p_which, bool p_emit) {
@@ -380,6 +409,29 @@ void OptionButton::_select_int(int p_which) {
_select(p_which, false);
}
+void OptionButton::_refresh_size_cache() {
+ cache_refresh_pending = false;
+
+ if (!fit_to_longest_item) {
+ return;
+ }
+
+ _cached_size = Vector2();
+ for (int i = 0; i < get_item_count(); i++) {
+ _cached_size = _cached_size.max(get_minimum_size_for_text_and_icon(get_item_text(i), get_item_icon(i)));
+ }
+ update_minimum_size();
+}
+
+void OptionButton::_queue_refresh_cache() {
+ if (cache_refresh_pending) {
+ return;
+ }
+ cache_refresh_pending = true;
+
+ callable_mp(this, &OptionButton::_refresh_size_cache).call_deferredp(nullptr, 0);
+}
+
void OptionButton::select(int p_idx) {
_select(p_idx, false);
}
@@ -405,6 +457,7 @@ void OptionButton::remove_item(int p_idx) {
if (current == p_idx) {
_select(NONE_SELECTED);
}
+ _queue_refresh_cache();
}
PopupMenu *OptionButton::get_popup() const {
@@ -453,10 +506,13 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
ClassDB::bind_method(D_METHOD("has_selectable_items"), &OptionButton::has_selectable_items);
ClassDB::bind_method(D_METHOD("get_selectable_item", "from_last"), &OptionButton::get_selectable_item, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_fit_to_longest_item", "fit"), &OptionButton::set_fit_to_longest_item);
+ ClassDB::bind_method(D_METHOD("is_fit_to_longest_item"), &OptionButton::is_fit_to_longest_item);
// "selected" property must come after "item_count", otherwise GH-10213 occurs.
ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_to_longest_item"), "set_fit_to_longest_item", "is_fit_to_longest_item");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}
@@ -482,6 +538,7 @@ OptionButton::OptionButton(const String &p_text) :
popup->connect("index_pressed", callable_mp(this, &OptionButton::_selected));
popup->connect("id_focused", callable_mp(this, &OptionButton::_focused));
popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed).bind(false));
+ _refresh_size_cache();
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 5665296699..49b5eee910 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -39,11 +39,16 @@ class OptionButton : public Button {
PopupMenu *popup = nullptr;
int current = -1;
+ bool fit_to_longest_item = true;
+ Vector2 _cached_size;
+ bool cache_refresh_pending = false;
void _focused(int p_which);
void _selected(int p_which);
void _select(int p_which, bool p_emit = false);
void _select_int(int p_which);
+ void _refresh_size_cache();
+ void _queue_refresh_cache();
virtual void pressed() override;
@@ -85,6 +90,8 @@ public:
void set_item_count(int p_count);
int get_item_count() const;
+ void set_fit_to_longest_item(bool p_fit);
+ bool is_fit_to_longest_item() const;
void add_separator(const String &p_text = "");
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 9efab27e3a..8fd547813d 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -37,7 +37,10 @@
Size2 ScrollContainer::get_minimum_size() const {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
Size2 min_size;
- Size2 content_min_size;
+
+ // Calculated in this function, as it needs to traverse all child controls once to calculate;
+ // and needs to be calculated before being used by update_scrollbars().
+ largest_child_min_size = Size2();
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -50,25 +53,27 @@ Size2 ScrollContainer::get_minimum_size() const {
if (c == h_scroll || c == v_scroll) {
continue;
}
- Size2 minsize = c->get_combined_minimum_size();
- content_min_size.x = MAX(content_min_size.x, minsize.x);
- content_min_size.y = MAX(content_min_size.y, minsize.y);
+ Size2 child_min_size = c->get_combined_minimum_size();
+
+ largest_child_min_size.x = MAX(largest_child_min_size.x, child_min_size.x);
+ largest_child_min_size.y = MAX(largest_child_min_size.y, child_min_size.y);
}
if (horizontal_scroll_mode == SCROLL_MODE_DISABLED) {
- min_size.x = MAX(min_size.x, content_min_size.x);
+ min_size.x = MAX(min_size.x, largest_child_min_size.x);
}
if (vertical_scroll_mode == SCROLL_MODE_DISABLED) {
- min_size.y = MAX(min_size.y, content_min_size.y);
+ min_size.y = MAX(min_size.y, largest_child_min_size.y);
}
- bool h_scroll_show = horizontal_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (horizontal_scroll_mode == SCROLL_MODE_AUTO && content_min_size.x > min_size.x);
- bool v_scroll_show = vertical_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (vertical_scroll_mode == SCROLL_MODE_AUTO && content_min_size.y > min_size.y);
- if (h_scroll_show) {
+ bool h_scroll_show = horizontal_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (horizontal_scroll_mode == SCROLL_MODE_AUTO && largest_child_min_size.x > min_size.x);
+ bool v_scroll_show = vertical_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (vertical_scroll_mode == SCROLL_MODE_AUTO && largest_child_min_size.y > min_size.y);
+
+ if (h_scroll_show && h_scroll->get_parent() == this) {
min_size.y += h_scroll->get_minimum_size().y;
}
- if (v_scroll_show) {
+ if (v_scroll_show && v_scroll->get_parent() == this) {
min_size.x += v_scroll->get_minimum_size().x;
}
@@ -261,8 +266,8 @@ void ScrollContainer::ensure_control_visible(Control *p_control) {
set_v_scroll(get_v_scroll() + (diff.y - global_rect.position.y));
}
-void ScrollContainer::_update_dimensions() {
- child_max_size = Size2(0, 0);
+void ScrollContainer::_reposition_children() {
+ update_scrollbars();
Size2 size = get_size();
Point2 ofs;
@@ -291,25 +296,13 @@ void ScrollContainer::_update_dimensions() {
continue;
}
Size2 minsize = c->get_combined_minimum_size();
- child_max_size.x = MAX(child_max_size.x, minsize.x);
- child_max_size.y = MAX(child_max_size.y, minsize.y);
Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
- if (horizontal_scroll_mode == SCROLL_MODE_DISABLED || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
- r.position.x = 0;
- if (c->get_h_size_flags() & SIZE_EXPAND) {
- r.size.width = MAX(size.width, minsize.width);
- } else {
- r.size.width = minsize.width;
- }
+ if (c->get_h_size_flags() & SIZE_EXPAND) {
+ r.size.width = MAX(size.width, minsize.width);
}
- if (vertical_scroll_mode == SCROLL_MODE_DISABLED || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
- r.position.y = 0;
- if (c->get_v_size_flags() & SIZE_EXPAND) {
- r.size.height = MAX(size.height, minsize.height);
- } else {
- r.size.height = minsize.height;
- }
+ if (c->get_v_size_flags() & SIZE_EXPAND) {
+ r.size.height = MAX(size.height, minsize.height);
}
r.position += ofs;
if (rtl && v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) {
@@ -319,7 +312,6 @@ void ScrollContainer::_update_dimensions() {
fit_child_in_rect(c, r);
}
- update_scrollbars();
update();
}
@@ -337,18 +329,16 @@ void ScrollContainer::_notification(int p_what) {
Viewport *viewport = get_viewport();
ERR_FAIL_COND(!viewport);
viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
- _update_dimensions();
+ _reposition_children();
} break;
case NOTIFICATION_SORT_CHILDREN: {
- _update_dimensions();
+ _reposition_children();
} break;
case NOTIFICATION_DRAW: {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
draw_style_box(sb, Rect2(Vector2(), get_size()));
-
- update_scrollbars();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -426,36 +416,25 @@ void ScrollContainer::update_scrollbars() {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
size -= sb->get_minimum_size();
- Size2 hmin;
- Size2 vmin;
- if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
- hmin = h_scroll->get_combined_minimum_size();
- }
- if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
- vmin = v_scroll->get_combined_minimum_size();
- }
-
- Size2 min = child_max_size;
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
- bool hide_scroll_h = horizontal_scroll_mode != SCROLL_MODE_SHOW_ALWAYS && (horizontal_scroll_mode == SCROLL_MODE_DISABLED || horizontal_scroll_mode == SCROLL_MODE_SHOW_NEVER || (horizontal_scroll_mode == SCROLL_MODE_AUTO && min.width <= size.width));
- bool hide_scroll_v = vertical_scroll_mode != SCROLL_MODE_SHOW_ALWAYS && (vertical_scroll_mode == SCROLL_MODE_DISABLED || vertical_scroll_mode == SCROLL_MODE_SHOW_NEVER || (vertical_scroll_mode == SCROLL_MODE_AUTO && min.height <= size.height));
+ h_scroll->set_visible(horizontal_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (horizontal_scroll_mode == SCROLL_MODE_AUTO && largest_child_min_size.width > size.width));
+ v_scroll->set_visible(vertical_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (vertical_scroll_mode == SCROLL_MODE_AUTO && largest_child_min_size.height > size.height));
- h_scroll->set_max(min.width);
- h_scroll->set_page(size.width - (hide_scroll_v ? 0 : vmin.width));
- h_scroll->set_visible(!hide_scroll_h);
+ h_scroll->set_max(largest_child_min_size.width);
+ h_scroll->set_page((v_scroll->is_visible() && v_scroll->get_parent() == this) ? size.width - vmin.width : size.width);
- v_scroll->set_max(min.height);
- v_scroll->set_page(size.height - (hide_scroll_h ? 0 : hmin.height));
- v_scroll->set_visible(!hide_scroll_v);
+ v_scroll->set_max(largest_child_min_size.height);
+ v_scroll->set_page((h_scroll->is_visible() && h_scroll->get_parent() == this) ? size.height - hmin.height : size.height);
// Avoid scrollbar overlapping.
- h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, hide_scroll_v ? 0 : -vmin.width);
- v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, hide_scroll_h ? 0 : -hmin.height);
+ h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, (v_scroll->is_visible() && v_scroll->get_parent() == this) ? -vmin.width : 0);
+ v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, (h_scroll->is_visible() && h_scroll->get_parent() == this) ? -hmin.height : 0);
}
void ScrollContainer::_scroll_moved(float) {
queue_sort();
- update();
};
void ScrollContainer::set_h_scroll(int p_pos) {
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 7c8690538d..bfa74cfd0f 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -50,7 +50,7 @@ private:
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
- Size2 child_max_size;
+ mutable Size2 largest_child_min_size; // The largest one among the min sizes of all available child controls.
void update_scrollbars();
@@ -75,7 +75,7 @@ protected:
Size2 get_minimum_size() const override;
void _gui_focus_changed(Control *p_control);
- void _update_dimensions();
+ void _reposition_children();
void _notification(int p_what);
void _scroll_moved(float);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6617bd1726..ea9788de27 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -653,21 +653,6 @@ Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallE
return err;
}
-template <typename... VarArgs>
-Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
- return rpc_id(0, p_method, p_args...);
-}
-
-template <typename... VarArgs>
-Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
- return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
-}
-
Error Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
return get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
diff --git a/scene/main/node.h b/scene/main/node.h
index 0645c68eb9..ccd1d561d2 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -512,4 +512,22 @@ VARIANT_ENUM_CAST(Node::DuplicateFlags);
typedef HashSet<Node *, Node::Comparator> NodeSet;
+// Template definitions must be in the header so they are always fully initialized before their usage.
+// See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
+
+template <typename... VarArgs>
+Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
+ return rpc_id(0, p_method, p_args...);
+}
+
+template <typename... VarArgs>
+Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+}
+
#endif // NODE_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0878a9f78f..d7fcd500b2 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -523,9 +523,7 @@ void register_scene_types() {
GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
GDREGISTER_CLASS(CPUParticles3D);
GDREGISTER_CLASS(Position3D);
-
GDREGISTER_CLASS(RootMotionView);
- ClassDB::set_class_enabled("RootMotionView", false); // disabled by default, enabled by editor
OS::get_singleton()->yield(); // may take time to init
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index e0918b17c7..4b2e029f47 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1650,7 +1650,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
- ADD_GROUP("ParticleFlags", "particle_flag_");
+ ADD_GROUP("Particle Flags", "particle_flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index e9bc28873b..2bd108e897 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -494,11 +494,11 @@ int64_t DisplayServer::window_get_native_handle(HandleType p_handle_type, Window
}
void DisplayServer::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
- WARN_PRINT("Changing the VSync mode is not supported by this display server.");
+ WARN_PRINT("Changing the V-Sync mode is not supported by this display server.");
}
DisplayServer::VSyncMode DisplayServer::window_get_vsync_mode(WindowID p_window) const {
- WARN_PRINT("Changing the VSync mode is not supported by this display server.");
+ WARN_PRINT("Changing the V-Sync mode is not supported by this display server.");
return VSyncMode::VSYNC_ENABLED;
}
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 41aae36785..26768e300c 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -147,6 +147,16 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
+Ref<PhysicsRayQueryParameters2D> PhysicsRayQueryParameters2D::create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
+ Ref<PhysicsRayQueryParameters2D> params;
+ params.instantiate();
+ params->set_from(p_from);
+ params->set_to(p_to);
+ params->set_collision_mask(p_mask);
+ params->set_exclude(p_exclude);
+ return params;
+}
+
void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
@@ -165,6 +175,8 @@ Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
}
void PhysicsRayQueryParameters2D::_bind_methods() {
+ ClassDB::bind_static_method("PhysicsRayQueryParameters2D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters2D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
+
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 7a821c64e6..6d95c591c2 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -605,6 +605,7 @@ protected:
static void _bind_methods();
public:
+ static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector2 &p_from) { parameters.from = p_from; }
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index a606d055f7..f25db22e66 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -184,6 +184,8 @@ Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
}
void PhysicsRayQueryParameters3D::_bind_methods() {
+ ClassDB::bind_static_method("PhysicsRayQueryParameters3D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
+
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
@@ -220,6 +222,16 @@ void PhysicsRayQueryParameters3D::_bind_methods() {
///////////////////////////////////////////////////////
+Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
+ Ref<PhysicsRayQueryParameters3D> params;
+ params.instantiate();
+ params->set_from(p_from);
+ params->set_to(p_to);
+ params->set_collision_mask(p_mask);
+ params->set_exclude(p_exclude);
+ return params;
+}
+
void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 86a41d96ef..837073409a 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -816,6 +816,7 @@ protected:
static void _bind_methods();
public:
+ static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector3 &p_from) { parameters.from = p_from; }
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 827cce6047..c3af0868e0 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2265,15 +2265,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
case RS::DECAL_FILTER_NEAREST: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
- case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- } break;
case RS::DECAL_FILTER_LINEAR: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
@@ -2292,15 +2295,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
- case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- } break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
@@ -3275,12 +3281,18 @@ void RenderForwardClustered::_update_shader_quality_settings() {
sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
sc.constant_id = SPEC_CONSTANT_DECAL_FILTER;
- sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
+ sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS ||
+ decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS ||
+ decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC ||
+ decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
spec_constants.push_back(sc);
sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER;
- sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
+ sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS ||
+ light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS ||
+ light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC ||
+ light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
spec_constants.push_back(sc);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 15f810fb3b..f74ad7617d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1214,15 +1214,18 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
case RS::DECAL_FILTER_NEAREST: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
- case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- } break;
case RS::DECAL_FILTER_LINEAR: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
@@ -1241,15 +1244,18 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
- case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- } break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
+ case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ } break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
@@ -2558,12 +2564,18 @@ void RenderForwardMobile::_update_shader_quality_settings() {
sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
sc.constant_id = SPEC_CONSTANT_DECAL_USE_MIPMAPS;
- sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
+ sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS ||
+ decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS ||
+ decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC ||
+ decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
spec_constants.push_back(sc);
sc.constant_id = SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS;
- sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
+ sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS ||
+ light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS ||
+ light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC ||
+ light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
spec_constants.push_back(sc);
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
index d85ab3af2e..246ef81cb2 100644
--- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
@@ -182,17 +182,18 @@ void main() {
if (found) {
float margin_blend = 1.0;
- vec2 margin = vec2((params.screen_size.x + params.screen_size.y) * 0.5 * 0.05); // make a uniform margin
- if (any(bvec4(lessThan(pos, -margin), greaterThan(pos, params.screen_size + margin)))) {
- // clip outside screen + margin
+ vec2 margin = vec2((params.screen_size.x + params.screen_size.y) * 0.05); // make a uniform margin
+ if (any(bvec4(lessThan(pos, vec2(0.0, 0.0)), greaterThan(pos, params.screen_size)))) {
+ // clip at the screen edges
imageStore(ssr_image, ssC, vec4(0.0));
return;
}
{
- //blend fading out towards external margin
- vec2 margin_grad = mix(pos - params.screen_size, -pos, lessThan(pos, vec2(0.0)));
- margin_blend = 1.0 - smoothstep(0.0, margin.x, max(margin_grad.x, margin_grad.y));
+ //blend fading out towards inner margin
+ // 0.5 = midpoint of reflection
+ vec2 margin_grad = mix(params.screen_size - pos, pos, lessThan(pos, params.screen_size * 0.5));
+ margin_blend = smoothstep(0.0, margin.x * margin.y, margin_grad.x * margin_grad.y);
//margin_blend = 1.0;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 04ecfcfdce..8a69ee45f9 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -159,7 +159,7 @@ private:
real_t randomness = 0.0;
bool restart_request = false;
AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
- bool use_local_coords = true;
+ bool use_local_coords = false;
bool has_collision_cache = false;
bool has_sdf_collision = false;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 7de175647b..019f10fe38 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7158,9 +7158,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (!n) {
return ERR_PARSE_ERROR;
}
- if (n->get_datatype() != TYPE_INT) {
- _set_error(RTR("Expected an integer expression."));
- return ERR_PARSE_ERROR;
+ {
+ const ShaderLanguage::DataType switch_type = n->get_datatype();
+ if (switch_type != TYPE_INT && switch_type != TYPE_UINT) {
+ _set_error(RTR("Expected an integer expression."));
+ return ERR_PARSE_ERROR;
+ }
}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index bb76281782..e02d82fbc3 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1885,9 +1885,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
- BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
@@ -1989,9 +1990,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
- BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
+ BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
/* GI API (affects VoxelGI and SDFGI) */
@@ -2956,9 +2958,9 @@ void RenderingServer::init() {
PROPERTY_HINT_RANGE, "-2,2,0.001"));
GLOBAL_DEF("rendering/textures/decals/filter", DECAL_FILTER_LINEAR_MIPMAPS);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"));
GLOBAL_DEF("rendering/textures/light_projectors/filter", LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"));
GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1f2012ac8d..845a4a7a3e 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -495,9 +495,10 @@ public:
enum LightProjectorFilter {
LIGHT_PROJECTOR_FILTER_NEAREST,
- LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS,
LIGHT_PROJECTOR_FILTER_LINEAR,
+ LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS,
LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS,
+ LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC,
LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC,
};
@@ -557,9 +558,10 @@ public:
enum DecalFilter {
DECAL_FILTER_NEAREST,
- DECAL_FILTER_NEAREST_MIPMAPS,
DECAL_FILTER_LINEAR,
+ DECAL_FILTER_NEAREST_MIPMAPS,
DECAL_FILTER_LINEAR_MIPMAPS,
+ DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC,
DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC,
};
diff --git a/tests/core/math/test_transform_2d.h b/tests/core/math/test_transform_2d.h
new file mode 100644
index 0000000000..697bf63fc5
--- /dev/null
+++ b/tests/core/math/test_transform_2d.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* test_transform_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_TRANSFORM_2D_H
+#define TEST_TRANSFORM_2D_H
+
+#include "core/math/transform_2d.h"
+
+#include "tests/test_macros.h"
+
+namespace TestTransform2D {
+
+Transform2D create_dummy_transform() {
+ return Transform2D(Vector2(1, 2), Vector2(3, 4), Vector2(5, 6));
+}
+
+Transform2D identity() {
+ return Transform2D();
+}
+
+TEST_CASE("[Transform2D] translation") {
+ Vector2 offset = Vector2(1, 2);
+
+ // Both versions should give the same result applied to identity.
+ CHECK(identity().translated(offset) == identity().translated_local(offset));
+
+ // Check both versions against left and right multiplications.
+ Transform2D orig = create_dummy_transform();
+ Transform2D T = identity().translated(offset);
+ CHECK(orig.translated(offset) == T * orig);
+ CHECK(orig.translated_local(offset) == orig * T);
+}
+
+TEST_CASE("[Transform2D] scaling") {
+ Vector2 scaling = Vector2(1, 2);
+
+ // Both versions should give the same result applied to identity.
+ CHECK(identity().scaled(scaling) == identity().scaled_local(scaling));
+
+ // Check both versions against left and right multiplications.
+ Transform2D orig = create_dummy_transform();
+ Transform2D S = identity().scaled(scaling);
+ CHECK(orig.scaled(scaling) == S * orig);
+ CHECK(orig.scaled_local(scaling) == orig * S);
+}
+
+TEST_CASE("[Transform2D] rotation") {
+ real_t phi = 1.0;
+
+ // Both versions should give the same result applied to identity.
+ CHECK(identity().rotated(phi) == identity().rotated_local(phi));
+
+ // Check both versions against left and right multiplications.
+ Transform2D orig = create_dummy_transform();
+ Transform2D R = identity().rotated(phi);
+ CHECK(orig.rotated(phi) == R * orig);
+ CHECK(orig.rotated_local(phi) == orig * R);
+}
+} // namespace TestTransform2D
+
+#endif // TEST_TRANSFORM_2D_H
diff --git a/tests/core/math/test_transform_3d.h b/tests/core/math/test_transform_3d.h
new file mode 100644
index 0000000000..da166b43f7
--- /dev/null
+++ b/tests/core/math/test_transform_3d.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* test_transform_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_TRANSFORM_3D_H
+#define TEST_TRANSFORM_3D_H
+
+#include "core/math/transform_3d.h"
+
+#include "tests/test_macros.h"
+
+namespace TestTransform3D {
+
+Transform3D create_dummy_transform() {
+ return Transform3D(Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9)), Vector3(10, 11, 12));
+}
+
+Transform3D identity() {
+ return Transform3D();
+}
+
+TEST_CASE("[Transform3D] translation") {
+ Vector3 offset = Vector3(1, 2, 3);
+
+ // Both versions should give the same result applied to identity.
+ CHECK(identity().translated(offset) == identity().translated_local(offset));
+
+ // Check both versions against left and right multiplications.
+ Transform3D orig = create_dummy_transform();
+ Transform3D T = identity().translated(offset);
+ CHECK(orig.translated(offset) == T * orig);
+ CHECK(orig.translated_local(offset) == orig * T);
+}
+
+TEST_CASE("[Transform3D] scaling") {
+ Vector3 scaling = Vector3(1, 2, 3);
+
+ // Both versions should give the same result applied to identity.
+ CHECK(identity().scaled(scaling) == identity().scaled_local(scaling));
+
+ // Check both versions against left and right multiplications.
+ Transform3D orig = create_dummy_transform();
+ Transform3D S = identity().scaled(scaling);
+ CHECK(orig.scaled(scaling) == S * orig);
+ CHECK(orig.scaled_local(scaling) == orig * S);
+}
+
+TEST_CASE("[Transform3D] rotation") {
+ Vector3 axis = Vector3(1, 2, 3).normalized();
+ real_t phi = 1.0;
+
+ // Both versions should give the same result applied to identity.
+ CHECK(identity().rotated(axis, phi) == identity().rotated_local(axis, phi));
+
+ // Check both versions against left and right multiplications.
+ Transform3D orig = create_dummy_transform();
+ Transform3D R = identity().rotated(axis, phi);
+ CHECK(orig.rotated(axis, phi) == R * orig);
+ CHECK(orig.rotated_local(axis, phi) == orig * R);
+}
+} // namespace TestTransform3D
+
+#endif // TEST_TRANSFORM_3D_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 16654181c6..d533ce4f63 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -49,6 +49,8 @@
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"
#include "tests/core/math/test_rect2i.h"
+#include "tests/core/math/test_transform_2d.h"
+#include "tests/core/math/test_transform_3d.h"
#include "tests/core/math/test_vector2.h"
#include "tests/core/math/test_vector2i.h"
#include "tests/core/math/test_vector3.h"