diff options
-rw-r--r-- | doc/classes/NodePath.xml | 13 | ||||
-rw-r--r-- | editor/project_settings_editor.cpp | 3 |
2 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 5deee941da..0310068a90 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -7,6 +7,19 @@ A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite"[/code] which is a child of the other named nodes in the path. You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties. + Some examples of NodePaths include the following: + [codeblock] + # No leading slash means it is relative to the current node. + @"A" # Immediate child A + @"A/B" # A's child B + @"." # The current node. + @".." # The parent node. + @"../C" # A sibling node C. + # A leading slash means it is absolute from the SceneTree. + @"/root" # Equivalent to get_tree().get_root(). + @"/root/Main" # If your main scene's root node were named "Main". + @"/root/MyAutoload" # If you have an autoloaded node or scene. + [/codeblock] </description> <tutorials> </tutorials> diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 9ac775e456..0428aafe7e 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -445,6 +445,7 @@ void ProjectSettingsEditor::_wait_for_key(const Ref<InputEvent> &p_event) { const String str = keycode_get_string(k->get_scancode_with_modifiers()); press_a_key_label->set_text(str); + press_a_key->get_ok()->set_disabled(false); press_a_key->accept_event(); } } @@ -458,6 +459,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even case INPUT_KEY: { press_a_key_label->set_text(TTR("Press a Key...")); + press_a_key->get_ok()->set_disabled(true); last_wait_for_key = Ref<InputEvent>(); press_a_key->popup_centered(Size2(250, 80) * EDSCALE); press_a_key->grab_focus(); @@ -1958,6 +1960,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { l->set_align(Label::ALIGN_CENTER); l->set_margin(MARGIN_TOP, 20); l->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 30); + press_a_key->get_ok()->set_disabled(true); press_a_key_label = l; press_a_key->add_child(l); press_a_key->connect("gui_input", this, "_wait_for_key"); |