diff options
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 12 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp | 11 |
2 files changed, 23 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 2e8c95fe61..2a0ef317c0 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1973,6 +1973,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } } + bool should_request_redraw = false; + for (uint32_t i = p_from_element; i < p_to_element; i++) { const GeometryInstanceSurface *surf = p_params->elements[i]; GeometryInstanceGLES3 *inst = surf->owner; @@ -2003,6 +2005,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, continue; } + //request a redraw if one of the shaders uses TIME + if (shader->uses_time) { + should_request_redraw = true; + } + if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) { if (scene_state.current_depth_test != shader->depth_test) { if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) { @@ -2227,6 +2234,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, glDisableVertexAttribArray(15); } } + + // Make the actual redraw request + if (should_request_redraw) { + RenderingServerDefault::redraw_request(); + } } void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index f76d016ae7..898521ca4d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -2004,6 +2004,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr RID prev_index_array_rd; RID prev_pipeline_rd; RID prev_xforms_uniform_set; + bool should_request_redraw = false; bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); @@ -2090,6 +2091,11 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr continue; } + //request a redraw if one of the shaders uses TIME + if (shader->uses_time) { + should_request_redraw = true; + } + //find cull variant SceneShaderForwardMobile::ShaderData::CullVariant cull_variant; @@ -2191,6 +2197,11 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count); } + + // Make the actual redraw request + if (should_request_redraw) { + RenderingServerDefault::redraw_request(); + } } /* Geometry instance */ |