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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp12
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp11
2 files changed, 23 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 2e8c95fe61..2a0ef317c0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1973,6 +1973,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
}
+ bool should_request_redraw = false;
+
for (uint32_t i = p_from_element; i < p_to_element; i++) {
const GeometryInstanceSurface *surf = p_params->elements[i];
GeometryInstanceGLES3 *inst = surf->owner;
@@ -2003,6 +2005,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
continue;
}
+ //request a redraw if one of the shaders uses TIME
+ if (shader->uses_time) {
+ should_request_redraw = true;
+ }
+
if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
if (scene_state.current_depth_test != shader->depth_test) {
if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
@@ -2227,6 +2234,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glDisableVertexAttribArray(15);
}
}
+
+ // Make the actual redraw request
+ if (should_request_redraw) {
+ RenderingServerDefault::redraw_request();
+ }
}
void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index f76d016ae7..898521ca4d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2004,6 +2004,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
RID prev_index_array_rd;
RID prev_pipeline_rd;
RID prev_xforms_uniform_set;
+ bool should_request_redraw = false;
bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP);
@@ -2090,6 +2091,11 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
continue;
}
+ //request a redraw if one of the shaders uses TIME
+ if (shader->uses_time) {
+ should_request_redraw = true;
+ }
+
//find cull variant
SceneShaderForwardMobile::ShaderData::CullVariant cull_variant;
@@ -2191,6 +2197,11 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
}
+
+ // Make the actual redraw request
+ if (should_request_redraw) {
+ RenderingServerDefault::redraw_request();
+ }
}
/* Geometry instance */