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-rw-r--r--core/math/color.h10
-rw-r--r--core/math/vector2.h29
-rw-r--r--core/math/vector2i.cpp6
-rw-r--r--core/math/vector2i.h1
-rw-r--r--core/math/vector3.h34
-rw-r--r--core/math/vector3i.cpp7
-rw-r--r--core/math/vector3i.h1
-rw-r--r--core/math/vector4.cpp11
-rw-r--r--core/math/vector4i.cpp8
-rw-r--r--core/math/vector4i.h1
-rw-r--r--core/variant/variant_call.cpp3
-rw-r--r--core/variant/variant_utility.cpp87
-rw-r--r--doc/classes/@GlobalScope.xml64
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Vector2.xml16
-rw-r--r--doc/classes/Vector2i.xml9
-rw-r--r--doc/classes/Vector3.xml12
-rw-r--r--doc/classes/Vector3i.xml9
-rw-r--r--doc/classes/Vector4.xml10
-rw-r--r--doc/classes/Vector4i.xml9
-rw-r--r--editor/animation_bezier_editor.cpp12
-rw-r--r--editor/animation_bezier_editor.h3
-rw-r--r--editor/animation_track_editor.cpp62
-rw-r--r--editor/animation_track_editor.h7
-rw-r--r--editor/animation_track_editor_plugins.cpp27
-rw-r--r--editor/editor_inspector.cpp15
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_property_name_processor.cpp30
-rw-r--r--editor/editor_property_name_processor.h1
-rw-r--r--editor/find_in_files.cpp31
-rw-r--r--editor/history_dock.cpp2
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp10
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp12
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp12
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h3
-rw-r--r--editor/plugins/animation_library_editor.cpp24
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp14
-rw-r--r--editor/plugins/animation_state_machine_editor.h3
-rw-r--r--editor/plugins/cast_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/cast_2d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h2
-rw-r--r--editor/plugins/control_editor_plugin.cpp4
-rw-r--r--editor/plugins/control_editor_plugin.h2
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h2
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h2
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/navigation_link_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/navigation_link_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/path_2d_editor_plugin.h3
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp10
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h5
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h3
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp20
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h5
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.h3
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp4
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h3
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp24
-rw-r--r--editor/plugins/tiles/tile_data_editors.h13
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp13
-rw-r--r--editor/plugins/tiles/tile_map_editor.h5
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp7
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp7
-rw-r--r--editor/plugins/tiles/tile_set_editor.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp34
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
-rw-r--r--editor/rename_dialog.cpp6
-rw-r--r--editor/rename_dialog.h6
-rw-r--r--editor/scene_tree_dock.cpp361
-rw-r--r--editor/shader_globals_editor.cpp4
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml4
-rw-r--r--modules/gltf/gltf_document.cpp370
-rw-r--r--modules/gltf/gltf_state.cpp4
-rw-r--r--modules/gltf/gltf_state.h8
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp7
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.h2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs23
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs30
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs32
-rw-r--r--scene/2d/tile_map.cpp37
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/main/node.cpp6
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/resources/primitive_meshes.cpp8
-rw-r--r--tests/core/math/test_vector2i.h8
-rw-r--r--tests/core/math/test_vector3i.h8
-rw-r--r--tests/core/math/test_vector4i.h8
100 files changed, 1022 insertions, 751 deletions
diff --git a/core/math/color.h b/core/math/color.h
index a23a4953ce..5630539aa7 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -105,12 +105,10 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
Color res = *this;
-
- res.r += (p_weight * (p_to.r - r));
- res.g += (p_weight * (p_to.g - g));
- res.b += (p_weight * (p_to.b - b));
- res.a += (p_weight * (p_to.a - a));
-
+ res.r = Math::lerp(res.r, p_to.r, p_weight);
+ res.g = Math::lerp(res.g, p_to.g, p_weight);
+ res.b = Math::lerp(res.b, p_to.b, p_weight);
+ res.a = Math::lerp(res.a, p_to.a, p_weight);
return res;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 1266561a81..835c3d1ba6 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -243,10 +243,8 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
Vector2 res = *this;
-
- res.x += (p_weight * (p_to.x - x));
- res.y += (p_weight * (p_to.y - y));
-
+ res.x = Math::lerp(res.x, p_to.x, p_weight);
+ res.y = Math::lerp(res.y, p_to.y, p_weight);
return res;
}
@@ -279,27 +277,16 @@ Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
Vector2 res = *this;
-
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - p_t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = p_t * p_t;
- real_t t3 = t2 * p_t;
-
- return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
+ res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ return res;
}
Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
Vector2 res = *this;
-
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - p_t);
- real_t omt2 = omt * omt;
- real_t t2 = p_t * p_t;
-
- Vector2 d = (p_control_1 - res) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
- return d;
+ res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ return res;
}
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp
index dfed42e4d6..ff8693ee5b 100644
--- a/core/math/vector2i.cpp
+++ b/core/math/vector2i.cpp
@@ -39,6 +39,12 @@ Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
+Vector2i Vector2i::snapped(const Vector2i &p_step) const {
+ return Vector2i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y));
+}
+
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index e131bdea94..927be11030 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -119,6 +119,7 @@ struct _NO_DISCARD_ Vector2i {
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
+ Vector2i snapped(const Vector2i &p_step) const;
operator String() const;
operator Vector2() const;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index f5fe76a92c..dc74096690 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -209,10 +209,11 @@ Vector3 Vector3::round() const {
}
Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
- return Vector3(
- x + (p_weight * (p_to.x - x)),
- y + (p_weight * (p_to.y - y)),
- z + (p_weight * (p_to.z - z)));
+ Vector3 res = *this;
+ res.x = Math::lerp(res.x, p_to.x, p_weight);
+ res.y = Math::lerp(res.y, p_to.y, p_weight);
+ res.z = Math::lerp(res.z, p_to.z, p_weight);
+ return res;
}
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
@@ -255,27 +256,18 @@ Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
Vector3 res = *this;
-
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - p_t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = p_t * p_t;
- real_t t3 = t2 * p_t;
-
- return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
+ res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ res.z = Math::bezier_interpolate(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
+ return res;
}
Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
Vector3 res = *this;
-
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - p_t);
- real_t omt2 = omt * omt;
- real_t t2 = p_t * p_t;
-
- Vector3 d = (p_control_1 - res) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
- return d;
+ res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ res.z = Math::bezier_derivative(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
+ return res;
}
real_t Vector3::distance_to(const Vector3 &p_to) const {
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index b248f35035..901f2b5a64 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -48,6 +48,13 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
+Vector3i Vector3i::snapped(const Vector3i &p_step) const {
+ return Vector3i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y),
+ Math::snapped(z, p_step.z));
+}
+
Vector3i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 710fd96376..36bac3d8ae 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -77,6 +77,7 @@ struct _NO_DISCARD_ Vector3i {
_FORCE_INLINE_ Vector3i abs() const;
_FORCE_INLINE_ Vector3i sign() const;
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
+ Vector3i snapped(const Vector3i &p_step) const;
/* Operators */
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index 3b189f7ed4..5ddf2bb6f6 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -130,11 +130,12 @@ Vector4 Vector4::round() const {
}
Vector4 Vector4::lerp(const Vector4 &p_to, const real_t p_weight) const {
- return Vector4(
- x + (p_weight * (p_to.x - x)),
- y + (p_weight * (p_to.y - y)),
- z + (p_weight * (p_to.z - z)),
- w + (p_weight * (p_to.w - w)));
+ Vector4 res = *this;
+ res.x = Math::lerp(res.x, p_to.x, p_weight);
+ res.y = Math::lerp(res.y, p_to.y, p_weight);
+ res.z = Math::lerp(res.z, p_to.z, p_weight);
+ res.w = Math::lerp(res.w, p_to.w, p_weight);
+ return res;
}
Vector4 Vector4::cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const {
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
index 77f6fbd5b7..e906ab45ad 100644
--- a/core/math/vector4i.cpp
+++ b/core/math/vector4i.cpp
@@ -65,6 +65,14 @@ Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
CLAMP(w, p_min.w, p_max.w));
}
+Vector4i Vector4i::snapped(const Vector4i &p_step) const {
+ return Vector4i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y),
+ Math::snapped(z, p_step.z),
+ Math::snapped(w, p_step.w));
+}
+
Vector4i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
}
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index a32414bb18..cb5a48daf9 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -79,6 +79,7 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i abs() const;
_FORCE_INLINE_ Vector4i sign() const;
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
+ Vector4i snapped(const Vector4i &p_step) const;
/* Operators */
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 8f0e47a520..1e80e2681d 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1647,6 +1647,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray());
bind_method(Vector2i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector2i, snapped, sarray("step"), varray());
/* Rect2 */
@@ -1736,6 +1737,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector3i, snapped, sarray("step"), varray());
/* Vector4 */
@@ -1775,6 +1777,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4i, sign, sarray(), varray());
bind_method(Vector4i, abs, sarray(), varray());
bind_method(Vector4i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector4i, snapped, sarray("step"), varray());
/* Plane */
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index bf4f761f2b..4b82981fa9 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -322,8 +322,52 @@ struct VariantUtilityFunctions {
return Math::step_decimals(step);
}
- static inline double snapped(double value, double step) {
- return Math::snapped(value, step);
+ static inline Variant snapped(const Variant &x, const Variant &step, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+ if (x.get_type() != step.get_type() && !((x.get_type() == Variant::INT && step.get_type() == Variant::FLOAT) || (x.get_type() == Variant::FLOAT && step.get_type() == Variant::INT))) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ return Variant();
+ }
+
+ switch (step.get_type()) {
+ case Variant::INT: {
+ return snappedi(x, VariantInternalAccessor<int64_t>::get(&step));
+ } break;
+ case Variant::FLOAT: {
+ return snappedf(x, VariantInternalAccessor<double>::get(&step));
+ } break;
+ case Variant::VECTOR2: {
+ return VariantInternalAccessor<Vector2>::get(&x).snapped(VariantInternalAccessor<Vector2>::get(&step));
+ } break;
+ case Variant::VECTOR2I: {
+ return VariantInternalAccessor<Vector2i>::get(&x).snapped(VariantInternalAccessor<Vector2i>::get(&step));
+ } break;
+ case Variant::VECTOR3: {
+ return VariantInternalAccessor<Vector3>::get(&x).snapped(VariantInternalAccessor<Vector3>::get(&step));
+ } break;
+ case Variant::VECTOR3I: {
+ return VariantInternalAccessor<Vector3i>::get(&x).snapped(VariantInternalAccessor<Vector3i>::get(&step));
+ } break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).snapped(VariantInternalAccessor<Vector4>::get(&step));
+ } break;
+ case Variant::VECTOR4I: {
+ return VariantInternalAccessor<Vector4i>::get(&x).snapped(VariantInternalAccessor<Vector4i>::get(&step));
+ } break;
+ default: {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ }
+ }
+
+ static inline double snappedf(double x, double step) {
+ return Math::snapped(x, step);
+ }
+
+ static inline int64_t snappedi(double x, int64_t step) {
+ return Math::snapped(x, step);
}
static inline Variant lerp(const Variant &from, const Variant &to, double weight, Callable::CallError &r_error) {
@@ -1139,6 +1183,40 @@ static _FORCE_INLINE_ Variant::Type get_ret_type_helper(void (*p_func)(P...)) {
}; \
register_utility_function<Func_##m_func>(#m_func, m_args)
+#define FUNCBINDVR2(m_func, m_args, m_category) \
+ class Func_##m_func { \
+ public: \
+ static void call(Variant *r_ret, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { \
+ r_error.error = Callable::CallError::CALL_OK; \
+ *r_ret = VariantUtilityFunctions::m_func(*p_args[0], *p_args[1], r_error); \
+ } \
+ static void validated_call(Variant *r_ret, const Variant **p_args, int p_argcount) { \
+ Callable::CallError ce; \
+ *r_ret = VariantUtilityFunctions::m_func(*p_args[0], *p_args[1], ce); \
+ } \
+ static void ptrcall(void *ret, const void **p_args, int p_argcount) { \
+ Callable::CallError ce; \
+ Variant r; \
+ r = VariantUtilityFunctions::m_func(PtrToArg<Variant>::convert(p_args[0]), PtrToArg<Variant>::convert(p_args[1]), ce); \
+ PtrToArg<Variant>::encode(r, ret); \
+ } \
+ static int get_argument_count() { \
+ return 2; \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return Variant::NIL; \
+ } \
+ static Variant::Type get_return_type() { \
+ return Variant::NIL; \
+ } \
+ static bool has_return_type() { \
+ return true; \
+ } \
+ static bool is_vararg() { return false; } \
+ static Variant::UtilityFunctionType get_type() { return m_category; } \
+ }; \
+ register_utility_function<Func_##m_func>(#m_func, m_args)
+
#define FUNCBINDVR3(m_func, m_args, m_category) \
class Func_##m_func { \
public: \
@@ -1422,6 +1500,10 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(signf, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(signi, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDVR2(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(snappedf, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(snappedi, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+
FUNCBINDR(pow, sarray("base", "exp"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(log, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(exp, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
@@ -1435,7 +1517,6 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDVR3(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(lerpf, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index a85532dba6..33afe38446 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -16,7 +16,7 @@
<return type="Variant" />
<param index="0" name="x" type="Variant" />
<description>
- Returns the absolute value of a [Variant] parameter [param x] (i.e. non-negative value). Variant types [int], [float], [Vector2], [Vector2i], [Vector3] and [Vector3i] are supported.
+ Returns the absolute value of a [Variant] parameter [param x] (i.e. non-negative value). Supported types: [int], [float], [Vector2], [Vector2i], [Vector3], [Vector3i], [Vector4], [Vector4i].
[codeblock]
var a = abs(-1)
# a is 1
@@ -36,6 +36,7 @@
var f = abs(Vector3i(-7, -8, -9))
# f is (7, 8, 9)
[/codeblock]
+ [b]Note:[/b] For better type safety, use [method absf], [method absi], [method Vector2.abs], [method Vector2i.abs], [method Vector3.abs], [method Vector3i.abs], [method Vector4.abs], or [method Vector4i.abs].
</description>
</method>
<method name="absf">
@@ -154,7 +155,7 @@
i = ceil(1.001) # i is 2.0
[/codeblock]
See also [method floor], [method round], and [method snapped].
- [b]Note:[/b] For better type safety, see [method ceilf], [method ceili], [method Vector2.ceil], [method Vector3.ceil] and [method Vector4.ceil].
+ [b]Note:[/b] For better type safety, use [method ceilf], [method ceili], [method Vector2.ceil], [method Vector3.ceil], or [method Vector4.ceil].
</description>
</method>
<method name="ceilf">
@@ -179,7 +180,7 @@
<param index="1" name="min" type="Variant" />
<param index="2" name="max" type="Variant" />
<description>
- Clamps the [param value], returning a [Variant] not less than [param min] and not more than [param max]. Variant types [int], [float], [Vector2], [Vector2i], [Vector3] and [Vector3i] are supported.
+ Clamps the [param value], returning a [Variant] not less than [param min] and not more than [param max]. Supported types: [int], [float], [Vector2], [Vector2i], [Vector3], [Vector3i], [Vector4], [Vector4i].
[codeblock]
var a = clamp(-10, -1, 5)
# a is -1
@@ -199,6 +200,7 @@
var f = clamp(Vector3i(-7, -8, -9), Vector3i(-1, 2, 3), Vector3i(-4, -5, -6))
# f is (-4, -5, -6)
[/codeblock]
+ [b]Note:[/b] For better type safety, use [method clampf], [method clampi], [method Vector2.clamp], [method Vector2i.clamp], [method Vector3.clamp], [method Vector3i.clamp], [method Vector4.clamp], or [method Vector4i.clamp].
</description>
</method>
<method name="clampf">
@@ -378,7 +380,7 @@
a = floor(-2.99) # a is -3.0
[/codeblock]
See also [method ceil], [method round], and [method snapped].
- [b]Note:[/b] For better type safety, see [method floorf], [method floori], [method Vector2.floor], [method Vector3.floor] and [method Vector4.floor].
+ [b]Note:[/b] For better type safety, use [method floorf], [method floori], [method Vector2.floor], [method Vector3.floor], or [method Vector4.floor].
</description>
</method>
<method name="floorf">
@@ -794,14 +796,13 @@
</method>
<method name="printraw" qualifiers="vararg">
<description>
- Prints one or more arguments to strings in the best way possible to console. Unlike [method print], no newline is automatically added at the end.
+ Prints one or more arguments to strings in the best way possible to the OS terminal. Unlike [method print], no newline is automatically added at the end.
[codeblock]
printraw("A")
printraw("B")
printraw("C")
- # Prints ABC
+ # Prints ABC to terminal
[/codeblock]
- [b]Note:[/b] Due to limitations with Godot's built-in console, this only prints to the terminal. If you need to print in the editor, use another method, such as [method print].
</description>
</method>
<method name="prints" qualifiers="vararg">
@@ -961,7 +962,7 @@
round(2.6) # Returns 3
[/codeblock]
See also [method floor], [method ceil], and [method snapped].
- [b]Note:[/b] For better type safety, use [method roundf], [method roundi], [method Vector2.round], [method Vector3.round] or [method Vector4.round], instead.
+ [b]Note:[/b] For better type safety, use [method roundf], [method roundi], [method Vector2.round], [method Vector3.round], or [method Vector4.round].
</description>
</method>
<method name="roundf">
@@ -998,21 +999,22 @@
<return type="Variant" />
<param index="0" name="x" type="Variant" />
<description>
- Returns the sign of [param x] as same type of [Variant] as [param x] with each component being -1, 0 and 1 for each negative, zero and positive values respectively. Variant types [int], [float], [Vector2], [Vector2i], [Vector3] and [Vector3i] are supported.
+ Returns the same type of [Variant] as [param x], with [code]-1[/code] for negative values, [code]1[/code] for positive values, and [code]0[/code] for zeros. Supported types: [int], [float], [Vector2], [Vector2i], [Vector3], [Vector3i], [Vector4], [Vector4i].
[codeblock]
sign(-6.0) # Returns -1
sign(0.0) # Returns 0
sign(6.0) # Returns 1
- sign(Vector3(-6.0, 0.0, 6.0) # Returns (-1, 0, 1)
+ sign(Vector3(-6.0, 0.0, 6.0)) # Returns (-1, 0, 1)
[/codeblock]
+ [b]Note:[/b] For better type safety, use [method signf], [method signi], [method Vector2.sign], [method Vector2i.sign], [method Vector3.sign], [method Vector3i.sign], [method Vector4.sign], or [method Vector4i.sign].
</description>
</method>
<method name="signf">
<return type="float" />
<param index="0" name="x" type="float" />
<description>
- Returns the sign of [param x] as a [float]: -1.0 or 1.0. Returns 0.0 if [param x] is 0.0.
+ Returns [code]-1.0[/code] if [param x] is negative, [code]1.0[/code] if [param x] is positive, and [code]0.0[/code] if if [param x] is zero.
[codeblock]
sign(-6.5) # Returns -1.0
sign(0.0) # Returns 0.0
@@ -1024,7 +1026,7 @@
<return type="int" />
<param index="0" name="x" type="int" />
<description>
- Returns the sign of [param x] as an [int]: -1 or 1. Returns 0 if [param x] is 0.
+ Returns [code]-1[/code] if [param x] is negative, [code]1[/code] if [param x] is positive, and [code]0[/code] if if [param x] is zero.
[codeblock]
sign(-6) # Returns -1
sign(0) # Returns 0
@@ -1074,16 +1076,46 @@
</description>
</method>
<method name="snapped">
+ <return type="Variant" />
+ <param index="0" name="x" type="Variant" />
+ <param index="1" name="step" type="Variant" />
+ <description>
+ Returns the multiple of [param step] that is the closest to [param x]. This can also be used to round a floating point number to an arbitrary number of decimals.
+ The returned value is the same type of [Variant] as [param step]. Supported types: [int], [float], [Vector2], [Vector2i], [Vector3], [Vector3i], [Vector4], [Vector4i].
+ [codeblock]
+ snapped(100, 32) # Returns 96
+ snapped(3.14159, 0.01) # Returns 3.14
+
+ snapped(Vector2(34, 70), Vector2(8, 8)) # Returns (32, 72)
+ [/codeblock]
+ See also [method ceil], [method floor], and [method round].
+ [b]Note:[/b] For better type safety, use [method snappedf], [method snappedi], [method Vector2.snapped], [method Vector2i.snapped], [method Vector3.snapped], [method Vector3i.snapped], [method Vector4.snapped], or [method Vector4i.snapped].
+ </description>
+ </method>
+ <method name="snappedf">
<return type="float" />
<param index="0" name="x" type="float" />
<param index="1" name="step" type="float" />
<description>
- Snaps the float value [param x] to a given [param step]. This can also be used to round a floating point number to an arbitrary number of decimals.
+ Returns the multiple of [param step] that is the closest to [param x]. This can also be used to round a floating point number to an arbitrary number of decimals.
+ A type-safe version of [method snapped], returning a [float].
[codeblock]
- snapped(100, 32) # Returns 96
- snapped(3.14159, 0.01) # Returns 3.14
+ snapped(32.0, 2.5) # Returns 32.5
+ snapped(3.14159, 0.01) # Returns 3.14
+ [/codeblock]
+ </description>
+ </method>
+ <method name="snappedi">
+ <return type="int" />
+ <param index="0" name="x" type="float" />
+ <param index="1" name="step" type="int" />
+ <description>
+ Returns the multiple of [param step] that is the closest to [param x].
+ A type-safe version of [method snapped], returning an [int].
+ [codeblock]
+ snapped(53, 16) # Returns 48
+ snapped(4096, 100) # Returns 4100
[/codeblock]
- See also [method ceil], [method floor], and [method round].
</description>
</method>
<method name="sqrt">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 21fb9d139c..0368f29a13 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -535,7 +535,7 @@
[b]Note:[/b] Internal children can only be moved within their expected "internal range" (see [code]internal[/code] parameter in [method add_child]).
</description>
</method>
- <method name="print_orphan_nodes">
+ <method name="print_orphan_nodes" qualifiers="static">
<return type="void" />
<description>
Prints all orphan nodes (nodes outside the [SceneTree]). Used for debugging.
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index fac672c764..4156030d77 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -110,7 +110,7 @@
<return type="Vector2" />
<param index="0" name="n" type="Vector2" />
<description>
- Returns the vector "bounced off" from a plane defined by the given normal.
+ Returns a new vector "bounced off" from a plane defined by the given normal.
</description>
</method>
<method name="ceil" qualifiers="const">
@@ -287,7 +287,7 @@
<method name="normalized" qualifiers="const">
<return type="Vector2" />
<description>
- Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
+ Returns a new vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
</description>
</method>
<method name="orthogonal" qualifiers="const">
@@ -314,21 +314,21 @@
<return type="Vector2" />
<param index="0" name="b" type="Vector2" />
<description>
- Returns this vector projected onto the vector [code]b[/code].
+ Returns the result of projecting the vector onto the given vector [param b].
</description>
</method>
<method name="reflect" qualifiers="const">
<return type="Vector2" />
<param index="0" name="n" type="Vector2" />
<description>
- Returns the vector reflected (i.e. mirrored, or symmetric) over a line defined by the given direction vector [param n].
+ Returns the result of reflecting the vector from a line defined by the given direction vector [param n].
</description>
</method>
<method name="rotated" qualifiers="const">
<return type="Vector2" />
<param index="0" name="angle" type="float" />
<description>
- Returns the vector rotated by [param angle] (in radians). See also [method @GlobalScope.deg_to_rad].
+ Returns the result of rotating this vector by [param angle] (in radians). See also [method @GlobalScope.deg_to_rad].
</description>
</method>
<method name="round" qualifiers="const">
@@ -340,7 +340,7 @@
<method name="sign" qualifiers="const">
<return type="Vector2" />
<description>
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ Returns a new vector with each component set to [code]1.0[/code] if it's positive, [code]-1.0[/code] if it's negative, and [code]0.0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
</description>
</method>
<method name="slerp" qualifiers="const">
@@ -356,14 +356,14 @@
<return type="Vector2" />
<param index="0" name="n" type="Vector2" />
<description>
- Returns this vector slid along a plane defined by the given normal.
+ Returns the result of sliding the vector along a plane defined by the given normal.
</description>
</method>
<method name="snapped" qualifiers="const">
<return type="Vector2" />
<param index="0" name="step" type="Vector2" />
<description>
- Returns this vector with each component snapped to the nearest multiple of [param step]. This can also be used to round to an arbitrary number of decimals.
+ Returns a new vector with each component snapped to the nearest multiple of the corresponding component in [param step]. This can also be used to round the components to an arbitrary number of decimals.
</description>
</method>
</methods>
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index fd02e3c530..db6bc8f237 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -92,7 +92,14 @@
<method name="sign" qualifiers="const">
<return type="Vector2i" />
<description>
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
+ </description>
+ </method>
+ <method name="snapped" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="step" type="Vector2i" />
+ <description>
+ Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
</description>
</method>
</methods>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index f075915a9c..2896408505 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -298,14 +298,14 @@
<return type="Vector3" />
<param index="0" name="b" type="Vector3" />
<description>
- Returns this vector projected onto the vector [param b].
+ Returns the result of projecting the vector onto the given vector [param b].
</description>
</method>
<method name="reflect" qualifiers="const">
<return type="Vector3" />
<param index="0" name="n" type="Vector3" />
<description>
- Returns this vector reflected from a plane defined by the given normal.
+ Returns the result of reflecting the vector from a plane defined by the given normal [param n].
</description>
</method>
<method name="rotated" qualifiers="const">
@@ -313,7 +313,7 @@
<param index="0" name="axis" type="Vector3" />
<param index="1" name="angle" type="float" />
<description>
- Rotates this vector around a given axis by [param angle] (in radians). The axis must be a normalized vector.
+ Returns the result of rotating this vector around a given axis by [param angle] (in radians). The axis must be a normalized vector. See also [method @GlobalScope.deg_to_rad].
</description>
</method>
<method name="round" qualifiers="const">
@@ -325,7 +325,7 @@
<method name="sign" qualifiers="const">
<return type="Vector3" />
<description>
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ Returns a new vector with each component set to [code]1.0[/code] if it's positive, [code]-1.0[/code] if it's negative, and [code]0.0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
</description>
</method>
<method name="signed_angle_to" qualifiers="const">
@@ -349,14 +349,14 @@
<return type="Vector3" />
<param index="0" name="n" type="Vector3" />
<description>
- Returns this vector slid along a plane defined by the given normal.
+ Returns a new vector slid along a plane defined by the given normal.
</description>
</method>
<method name="snapped" qualifiers="const">
<return type="Vector3" />
<param index="0" name="step" type="Vector3" />
<description>
- Returns this vector with each component snapped to the nearest multiple of [param step]. This can also be used to round to an arbitrary number of decimals.
+ Returns a new vector with each component snapped to the nearest multiple of the corresponding component in [param step]. This can also be used to round the components to an arbitrary number of decimals.
</description>
</method>
</methods>
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index eb64e098ce..5c6dc3c1c5 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -87,7 +87,14 @@
<method name="sign" qualifiers="const">
<return type="Vector3i" />
<description>
- Returns the vector with each component set to one or negative one, depending on the signs of the components.
+ Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
+ </description>
+ </method>
+ <method name="snapped" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="step" type="Vector3i" />
+ <description>
+ Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
</description>
</method>
</methods>
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
index a2759937c1..d15ae35b59 100644
--- a/doc/classes/Vector4.xml
+++ b/doc/classes/Vector4.xml
@@ -190,21 +190,21 @@
<method name="normalized" qualifiers="const">
<return type="Vector4" />
<description>
- Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
+ Returns the result of scaling the vector to unit length. Equivalent to [code]v / v.length()[/code].
</description>
</method>
<method name="posmod" qualifiers="const">
<return type="Vector4" />
<param index="0" name="mod" type="float" />
<description>
- Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [param mod].
+ Returns a new vector composed of the [method @GlobalScope.fposmod] of this vector's components and [param mod].
</description>
</method>
<method name="posmodv" qualifiers="const">
<return type="Vector4" />
<param index="0" name="modv" type="Vector4" />
<description>
- Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [param modv]'s components.
+ Returns a new vector composed of the [method @GlobalScope.fposmod] of this vector's components and [param modv]'s components.
</description>
</method>
<method name="round" qualifiers="const">
@@ -216,14 +216,14 @@
<method name="sign" qualifiers="const">
<return type="Vector4" />
<description>
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ Returns a new vector with each component set to [code]1.0[/code] if it's positive, [code]-1.0[/code] if it's negative, and [code]0.0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
</description>
</method>
<method name="snapped" qualifiers="const">
<return type="Vector4" />
<param index="0" name="step" type="Vector4" />
<description>
- Returns this vector with each component snapped to the nearest multiple of [param step]. This can also be used to round to an arbitrary number of decimals.
+ Returns a new vector with each component snapped to the nearest multiple of the corresponding component in [param step]. This can also be used to round the components to an arbitrary number of decimals.
</description>
</method>
</methods>
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
index 2dc10234ee..95797df90a 100644
--- a/doc/classes/Vector4i.xml
+++ b/doc/classes/Vector4i.xml
@@ -83,7 +83,14 @@
<method name="sign" qualifiers="const">
<return type="Vector4i" />
<description>
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
+ </description>
+ </method>
+ <method name="snapped" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="step" type="Vector4i" />
+ <description>
+ Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
</description>
</method>
</methods>
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index da75bf1f3b..a7a07a41ac 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -655,10 +655,6 @@ Size2 AnimationBezierTrackEdit::get_minimum_size() const {
return Vector2(1, 1);
}
-void AnimationBezierTrackEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
@@ -791,6 +787,7 @@ void AnimationBezierTrackEdit::_clear_selection() {
}
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Update Selected Key Handles"));
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
const IntPair track_key_pair = E->get();
@@ -987,6 +984,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if (I.value.has_point(mb->get_position())) {
if (I.key == REMOVE_ICON) {
if (!read_only) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action("Remove Bezier Track");
undo_redo->add_do_method(this, "_update_locked_tracks_after", track);
@@ -1173,6 +1171,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
time += 0.001;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
@@ -1270,6 +1269,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if (moving_selection) {
//combit it
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Bezier Points"));
List<AnimMoveRestore> to_restore;
@@ -1470,6 +1470,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Bezier Points"));
if (moving_handle == -1) {
real_t ratio = timeline->get_zoom_scale() * v_zoom;
@@ -1541,6 +1542,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
time += 0.001;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
@@ -1588,6 +1590,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
}
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Duplicate Keys"));
List<Pair<int, real_t>> new_selection_values;
@@ -1633,6 +1636,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
void AnimationBezierTrackEdit::delete_selection() {
if (selection.size()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Delete Keys"));
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index beb7a5e9c6..8f03787429 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -34,7 +34,6 @@
#include "animation_track_editor.h"
#include "core/templates/hashfuncs.h"
-class EditorUndoRedoManager;
class ViewPanner;
class AnimationBezierTrackEdit : public Control {
@@ -53,7 +52,6 @@ class AnimationBezierTrackEdit : public Control {
};
AnimationTimelineEdit *timeline = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
real_t play_position_pos = 0;
@@ -197,7 +195,6 @@ public:
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 8305baf0a1..9587a84e18 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -133,6 +133,7 @@ public:
int existing = animation->track_find_key(track, new_time, true);
setting = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Change Keyframe Time"), UndoRedo::MERGE_ENDS);
Variant val = animation->track_get_key_value(track, key);
@@ -160,6 +161,7 @@ public:
float val = p_value;
float prev_val = animation->track_get_key_transition(track, key);
setting = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Change Transition"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
@@ -171,6 +173,7 @@ public:
return true;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (animation->track_get_type(track)) {
case Animation::TYPE_POSITION_3D:
case Animation::TYPE_ROTATION_3D:
@@ -685,7 +688,6 @@ public:
}
}
- Ref<EditorUndoRedoManager> undo_redo;
Ref<Animation> animation;
int track = -1;
float key_ofs = 0;
@@ -810,6 +812,7 @@ public:
int existing = animation->track_find_key(track, new_time, true);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!setting) {
setting = true;
undo_redo->create_action(TTR("Anim Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS);
@@ -834,6 +837,7 @@ public:
float val = p_value;
float prev_val = animation->track_get_key_transition(track, key);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!setting) {
setting = true;
undo_redo->create_action(TTR("Anim Multi Change Transition"), UndoRedo::MERGE_ENDS);
@@ -843,6 +847,7 @@ public:
update_obj = true;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (animation->track_get_type(track)) {
case Animation::TYPE_POSITION_3D:
case Animation::TYPE_ROTATION_3D:
@@ -1053,6 +1058,7 @@ public:
}
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (setting) {
if (update_obj) {
undo_redo->add_do_method(this, "_update_obj", animation);
@@ -1376,8 +1382,6 @@ public:
bool use_fps = false;
- Ref<EditorUndoRedoManager> undo_redo;
-
void notify_change() {
notify_property_list_changed();
}
@@ -1419,6 +1423,7 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
}
editing = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Length"));
undo_redo->add_do_method(animation.ptr(), "set_length", p_new_len);
undo_redo->add_undo_method(animation.ptr(), "set_length", animation->get_length());
@@ -1431,6 +1436,7 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
void AnimationTimelineEdit::_anim_loop_pressed() {
if (!read_only) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Loop"));
switch (animation->get_loop_mode()) {
case Animation::LOOP_NONE: {
@@ -1712,10 +1718,6 @@ Size2 AnimationTimelineEdit::get_minimum_size() const {
return ms;
}
-void AnimationTimelineEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
zoom = p_zoom;
zoom->connect("value_changed", callable_mp(this, &AnimationTimelineEdit::_zoom_changed));
@@ -2514,14 +2516,6 @@ Size2 AnimationTrackEdit::get_minimum_size() const {
return Vector2(1, max_h + separation);
}
-void AnimationTrackEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
-Ref<EditorUndoRedoManager> AnimationTrackEdit::get_undo_redo() const {
- return undo_redo;
-}
-
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
timeline->set_track_edit(this);
@@ -2568,6 +2562,7 @@ void AnimationTrackEdit::_zoom_changed() {
}
void AnimationTrackEdit::_path_submitted(const String &p_text) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Track Path"));
undo_redo->add_do_method(animation.ptr(), "track_set_path", track, p_text);
undo_redo->add_undo_method(animation.ptr(), "track_set_path", track, animation->track_get_path(track));
@@ -2805,6 +2800,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if (!read_only) {
if (check_rect.has_point(pos)) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Toggle Track Enabled"));
undo_redo->add_do_method(animation.ptr(), "track_set_enabled", track, !animation->track_is_enabled(track));
undo_redo->add_undo_method(animation.ptr(), "track_set_enabled", track, animation->track_is_enabled(track));
@@ -3196,6 +3192,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
case MENU_CALL_MODE_TRIGGER:
case MENU_CALL_MODE_CAPTURE: {
Animation::UpdateMode update_mode = Animation::UpdateMode(p_index);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Update Mode"));
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", track, update_mode);
undo_redo->add_undo_method(animation.ptr(), "value_track_set_update_mode", track, animation->value_track_get_update_mode(track));
@@ -3209,6 +3206,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
case MENU_INTERPOLATION_LINEAR_ANGLE:
case MENU_INTERPOLATION_CUBIC_ANGLE: {
Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);
undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_type", track, animation->track_get_interpolation_type(track));
@@ -3218,6 +3216,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
case MENU_LOOP_WRAP:
case MENU_LOOP_CLAMP: {
bool loop_wrap = p_index == MENU_LOOP_WRAP;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Loop Mode"));
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, loop_wrap);
undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, animation->track_get_interpolation_loop_wrap(track));
@@ -3611,6 +3610,7 @@ void AnimationTrackEditor::_animation_track_remove_request(int p_track, Ref<Anim
}
int idx = p_track;
if (idx >= 0 && idx < p_from_animation->get_track_count()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Anim Track"), UndoRedo::MERGE_DISABLE, p_from_animation.ptr());
// Remove corresponding reset tracks if they are no longer needed.
@@ -3811,6 +3811,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
}
void AnimationTrackEditor::_insert_track(bool p_reset_wanted, bool p_create_beziers) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Insert"));
Ref<Animation> reset_anim;
@@ -4141,6 +4142,7 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
Ref<Animation> reset_anim;
reset_anim.instantiate();
reset_anim->set_length(ANIM_MIN_LENGTH);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(al.ptr(), "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim);
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
undo_redo->add_undo_method(al.ptr(), "remove_animation", SceneStringNames::get_singleton()->RESET);
@@ -4150,6 +4152,7 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
}
void AnimationTrackEditor::_confirm_insert_list() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Create & Insert"));
bool create_reset = insert_confirm_reset->is_visible() && insert_confirm_reset->is_pressed();
@@ -4323,6 +4326,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
}
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (create_normal_track) {
if (p_create_beziers) {
bool valid;
@@ -4607,7 +4611,6 @@ void AnimationTrackEditor::_update_tracks() {
track_vbox->add_child(track_edit);
}
- track_edit->set_undo_redo(undo_redo);
track_edit->set_timeline(timeline);
track_edit->set_root(root);
track_edit->set_animation_and_track(animation, i, file_read_only);
@@ -4781,6 +4784,7 @@ void AnimationTrackEditor::_update_scroll(double) {
}
void AnimationTrackEditor::_update_step(double p_new_step) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Step"));
float step_value = p_new_step;
if (timeline->is_using_fps()) {
@@ -4807,6 +4811,7 @@ void AnimationTrackEditor::_dropped_track(int p_from_track, int p_to_track) {
}
_clear_selection(true);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Rearrange Tracks"));
undo_redo->add_do_method(animation.ptr(), "track_move_to", p_from_track, p_to_track);
// Take into account that the position of the tracks that come after the one removed will change.
@@ -4850,6 +4855,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
case Animation::TYPE_ROTATION_3D:
case Animation::TYPE_SCALE_3D:
case Animation::TYPE_METHOD: {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Track"));
undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
@@ -4878,6 +4884,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Track"));
undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
@@ -4896,6 +4903,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Track"));
undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
@@ -4920,6 +4928,7 @@ void AnimationTrackEditor::_add_track(int p_type) {
void AnimationTrackEditor::_new_track_property_selected(String p_name) {
String full_path = String(adding_track_path) + ":" + p_name;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (adding_track_type == Animation::TYPE_VALUE) {
Animation::UpdateMode update_mode = Animation::UPDATE_DISCRETE;
{
@@ -5014,6 +5023,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
p_ofs += 0.001;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (animation->track_get_type(p_track)) {
case Animation::TYPE_POSITION_3D: {
if (!root->has_node(animation->track_get_path(p_track))) {
@@ -5169,6 +5179,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) {
}
d["args"] = params;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Method Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", insert_key_from_track_call_track, insert_key_from_track_call_ofs, d);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", insert_key_from_track_call_track, insert_key_from_track_call_ofs);
@@ -5284,7 +5295,6 @@ void AnimationTrackEditor::_update_key_edit() {
NodePath np;
key_edit->hint = _find_hint_for_track(key_edit->track, np);
- key_edit->undo_redo = undo_redo;
key_edit->base = np;
EditorNode::get_singleton()->push_item(key_edit);
@@ -5312,13 +5322,9 @@ void AnimationTrackEditor::_update_key_edit() {
multi_key_edit->key_ofs_map = key_ofs_map;
multi_key_edit->base_map = base_map;
multi_key_edit->hint = _find_hint_for_track(first_track, base_map[first_track]);
-
multi_key_edit->use_fps = timeline->is_using_fps();
-
multi_key_edit->root_path = root;
- multi_key_edit->undo_redo = undo_redo;
-
EditorNode::get_singleton()->push_item(multi_key_edit);
}
}
@@ -5349,6 +5355,7 @@ void AnimationTrackEditor::_select_at_anim(const Ref<Animation> &p_anim, int p_t
}
void AnimationTrackEditor::_move_selection_commit() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Move Keys"));
List<_AnimMoveRestore> to_restore;
@@ -5601,6 +5608,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
int start_track = transpose ? _get_track_selected() : top_track;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Duplicate Keys"));
List<Pair<int, float>> new_selection_values;
@@ -5831,6 +5839,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
int base_track = animation->get_track_count();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Paste Tracks"));
for (int i = 0; i < track_clipboard.size(); i++) {
undo_redo->add_do_method(animation.ptr(), "add_track", track_clipboard[i].track_type);
@@ -5902,6 +5911,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
ERR_PRINT("Can't scale to 0");
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Scale Keys"));
List<_AnimMoveRestore> to_restore;
@@ -5983,6 +5993,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
ease_dialog->popup_centered(Size2(200, 100) * EDSCALE);
} break;
case EDIT_EASE_CONFIRM: {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Make Easing Keys"));
Tween::TransitionType transition_type = static_cast<Tween::TransitionType>(transition_selection->get_selected_id());
@@ -6089,6 +6100,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
_anim_duplicate_keys(true);
} break;
case EDIT_ADD_RESET_KEY: {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Add RESET Keys"));
Ref<Animation> reset = _create_and_get_reset_animation();
@@ -6149,6 +6161,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
if (selection.size()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Anim Delete Keys"));
for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
@@ -6179,6 +6192,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
bake_dialog->popup_centered(Size2(200, 100) * EDSCALE);
} break;
case EDIT_BAKE_ANIMATION_CONFIRM: {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Bake Animation as Linear keys."));
int track_len = animation->get_track_count();
@@ -6299,6 +6313,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
animation->optimize(optimize_velocity_error->get_value(), optimize_angular_error->get_value(), optimize_precision_error->get_value());
_redraw_tracks();
_update_key_edit();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->clear_history(true, undo_redo->get_history_id_for_object(animation.ptr()));
undo_redo->clear_history(true, undo_redo->get_history_id_for_object(this));
@@ -6368,6 +6383,7 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) {
}
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->clear_history(true, undo_redo->get_history_id_for_object(animation.ptr()));
undo_redo->clear_history(true, undo_redo->get_history_id_for_object(this));
_update_tracks();
@@ -6533,8 +6549,6 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
}
AnimationTrackEditor::AnimationTrackEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
main_panel = memnew(PanelContainer);
main_panel->set_focus_mode(FOCUS_ALL); // Allow panel to have focus so that shortcuts work as expected.
add_child(main_panel);
@@ -6559,7 +6573,6 @@ AnimationTrackEditor::AnimationTrackEditor() {
main_panel->add_child(info_message);
timeline = memnew(AnimationTimelineEdit);
- timeline->set_undo_redo(undo_redo);
timeline_vbox->add_child(timeline);
timeline->connect("timeline_changed", callable_mp(this, &AnimationTrackEditor::_timeline_changed));
timeline->connect("name_limit_changed", callable_mp(this, &AnimationTrackEditor::_name_limit_changed));
@@ -6582,7 +6595,6 @@ AnimationTrackEditor::AnimationTrackEditor() {
bezier_edit = memnew(AnimationBezierTrackEdit);
timeline_vbox->add_child(bezier_edit);
- bezier_edit->set_undo_redo(undo_redo);
bezier_edit->set_editor(this);
bezier_edit->set_timeline(timeline);
bezier_edit->hide();
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index db2f8b32dc..e7d73cc8dd 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -79,7 +79,6 @@ class AnimationTimelineEdit : public Range {
void _anim_loop_pressed();
void _play_position_draw();
- Ref<EditorUndoRedoManager> undo_redo;
Rect2 hsize_rect;
bool editing = false;
@@ -113,7 +112,6 @@ public:
void set_track_edit(AnimationTrackEdit *p_track_edit);
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_play_position(float p_pos);
float get_play_position() const;
@@ -156,7 +154,6 @@ class AnimationTrackEdit : public Control {
};
AnimationTimelineEdit *timeline = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
Popup *path_popup = nullptr;
LineEdit *path = nullptr;
Node *root = nullptr;
@@ -237,12 +234,10 @@ public:
Ref<Animation> get_animation() const;
AnimationTimelineEdit *get_timeline() const { return timeline; }
AnimationTrackEditor *get_editor() const { return editor; }
- Ref<EditorUndoRedoManager> get_undo_redo() const;
NodePath get_path() const;
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
@@ -339,8 +334,6 @@ class AnimationTrackEditor : public VBoxContainer {
void _animation_track_remove_request(int p_track, Ref<Animation> p_from_animation);
void _track_grab_focus(int p_track);
- Ref<EditorUndoRedoManager> undo_redo;
-
void _update_scroll(double);
void _update_step(double p_new_step);
void _update_length(double p_new_len);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 971b671a0c..a5f6f449a6 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -31,6 +31,7 @@
#include "animation_track_editor_plugins.h"
#include "editor/audio_stream_preview.h"
+#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
@@ -1021,10 +1022,11 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
ofs += 0.001;
}
- get_undo_redo()->create_action(TTR("Add Audio Track Clip"));
- get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_insert_key", get_track(), ofs, stream);
- get_undo_redo()->add_undo_method(get_animation().ptr(), "track_remove_key_at_time", get_track(), ofs);
- get_undo_redo()->commit_action();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Add Audio Track Clip"));
+ undo_redo->add_do_method(get_animation().ptr(), "audio_track_insert_key", get_track(), ofs, stream);
+ undo_redo->add_undo_method(get_animation().ptr(), "track_remove_key_at_time", get_track(), ofs);
+ undo_redo->commit_action();
queue_redraw();
return;
@@ -1102,21 +1104,22 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
- get_undo_redo()->create_action(TTR("Change Audio Track Clip Start Offset"));
- get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
- get_undo_redo()->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs);
- get_undo_redo()->commit_action();
+ undo_redo->create_action(TTR("Change Audio Track Clip Start Offset"));
+ undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
+ undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs);
+ undo_redo->commit_action();
} else {
float prev_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), len_resizing_index);
- get_undo_redo()->create_action(TTR("Change Audio Track Clip End Offset"));
- get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
- get_undo_redo()->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs);
- get_undo_redo()->commit_action();
+ undo_redo->create_action(TTR("Change Audio Track Clip End Offset"));
+ undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
+ undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs);
+ undo_redo->commit_action();
}
len_resizing_index = -1;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 6e18bde303..4822aab7d4 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3114,11 +3114,24 @@ void EditorInspector::update_tree() {
// Build the doc hint, to use as tooltip.
// Get the class name.
- StringName classname = doc_name == "" ? object->get_class_name() : doc_name;
+ StringName classname = doc_name;
if (!object_class.is_empty()) {
classname = object_class;
} else if (Object::cast_to<MultiNodeEdit>(object)) {
classname = Object::cast_to<MultiNodeEdit>(object)->get_edited_class_name();
+ } else if (classname == "") {
+ classname = object->get_class_name();
+ Resource *res = Object::cast_to<Resource>(object);
+ if (res && !res->get_script().is_null()) {
+ // Grab the script of this resource to get the evaluated script class.
+ Ref<Script> scr = res->get_script();
+ if (scr.is_valid()) {
+ Vector<DocData::ClassDoc> docs = scr->get_documentation();
+ if (!docs.is_empty()) {
+ classname = docs[0].name;
+ }
+ }
+ }
}
StringName propname = property_prefix + p.name;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 995cfb138c..7c297a39d0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -7036,7 +7036,7 @@ EditorNode::EditorNode() {
// Dock numbers are based on DockSlot enum value + 1.
default_layout->set_value(docks_section, "dock_3", "Scene,Import");
default_layout->set_value(docks_section, "dock_4", "FileSystem");
- default_layout->set_value(docks_section, "dock_5", "Inspector,Node");
+ default_layout->set_value(docks_section, "dock_5", "Inspector,Node,History");
for (int i = 0; i < vsplits.size(); i++) {
default_layout->set_value(docks_section, "dock_split_" + itos(i + 1), 0);
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index a2dfa4f80e..bd8b753720 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -64,6 +64,10 @@ String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const
Vector<String> parts = p_name.split("_", false);
for (int i = 0; i < parts.size(); i++) {
+ // Articles/conjunctions/prepositions which should only be capitalized if first word.
+ if (i != 0 && stop_words.find(parts[i]) != -1) {
+ continue;
+ }
HashMap<String, String>::ConstIterator remap = capitalize_string_remaps.find(parts[i]);
if (remap) {
parts.write[i] = remap->value;
@@ -143,6 +147,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["gdscript"] = "GDScript";
capitalize_string_remaps["ggx"] = "GGX";
capitalize_string_remaps["gi"] = "GI";
+ capitalize_string_remaps["gl"] = "GL";
capitalize_string_remaps["glb"] = "GLB";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
@@ -157,6 +162,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["html"] = "HTML";
capitalize_string_remaps["http"] = "HTTP";
capitalize_string_remaps["id"] = "ID";
+ capitalize_string_remaps["ids"] = "IDs";
capitalize_string_remaps["igd"] = "IGD";
capitalize_string_remaps["ik"] = "IK";
capitalize_string_remaps["image@2x"] = "Image @2x";
@@ -223,6 +229,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["svg"] = "SVG";
capitalize_string_remaps["taa"] = "TAA";
capitalize_string_remaps["tcp"] = "TCP";
+ capitalize_string_remaps["tls"] = "TLS";
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
@@ -237,6 +244,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["vector2"] = "Vector2";
capitalize_string_remaps["vpn"] = "VPN";
capitalize_string_remaps["vram"] = "VRAM";
+ capitalize_string_remaps["vrs"] = "VRS";
capitalize_string_remaps["vsync"] = "V-Sync";
capitalize_string_remaps["wap"] = "WAP";
capitalize_string_remaps["webp"] = "WebP";
@@ -246,9 +254,31 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["wifi"] = "Wi-Fi";
capitalize_string_remaps["x86"] = "x86";
capitalize_string_remaps["xr"] = "XR";
+ capitalize_string_remaps["xray"] = "X-Ray";
capitalize_string_remaps["xy"] = "XY";
capitalize_string_remaps["xz"] = "XZ";
capitalize_string_remaps["yz"] = "YZ";
+
+ // Articles, conjunctions, prepositions.
+ stop_words = LocalVector<String>({
+ "a",
+ "an",
+ "and",
+ "as",
+ "at",
+ "by",
+ "for",
+ "in",
+ "not",
+ "of",
+ "on",
+ "or",
+ "over",
+ "per",
+ "the",
+ "then",
+ "to",
+ });
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
diff --git a/editor/editor_property_name_processor.h b/editor/editor_property_name_processor.h
index 37d905c806..fcabbfd9d3 100644
--- a/editor/editor_property_name_processor.h
+++ b/editor/editor_property_name_processor.h
@@ -40,6 +40,7 @@ class EditorPropertyNameProcessor : public Node {
mutable HashMap<String, String> capitalize_string_cache;
HashMap<String, String> capitalize_string_remaps;
+ LocalVector<String> stop_words; // Exceptions that shouldn't be capitalized.
// Capitalizes property path segments.
String _capitalize_name(const String &p_name) const;
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index b7605d8e2b..666444eaf9 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -606,6 +606,7 @@ FindInFilesPanel::FindInFilesPanel() {
_results_display->set_hide_root(true);
_results_display->set_select_mode(Tree::SELECT_ROW);
_results_display->set_allow_rmb_select(true);
+ _results_display->set_allow_reselect(true);
_results_display->create_item(); // Root
vbc->add_child(_results_display);
@@ -717,6 +718,10 @@ void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin
file_item = E->value;
}
+ Color file_item_color = _results_display->get_theme_color(SNAME("font_color")) * Color(1, 1, 1, 0.67);
+ file_item->set_custom_color(0, file_item_color);
+ file_item->set_selectable(0, false);
+
int text_index = _with_replace ? 1 : 0;
TreeItem *item = _results_display->create_item(file_item);
@@ -763,13 +768,13 @@ void FindInFilesPanel::draw_result_text(Object *item_obj, Rect2 rect) {
int font_size = _results_display->get_theme_font_size(SNAME("font_size"));
Rect2 match_rect = rect;
- match_rect.position.x += font->get_string_size(item_text.left(r.begin_trimmed), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x;
- match_rect.size.x = font->get_string_size(_search_text_label->get_text(), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x;
+ match_rect.position.x += font->get_string_size(item_text.left(r.begin_trimmed), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x - 1;
+ match_rect.size.x = font->get_string_size(_search_text_label->get_text(), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x + 2;
match_rect.position.y += 1 * EDSCALE;
match_rect.size.y -= 2 * EDSCALE;
- // Use the inverted accent color to help match rectangles stand out even on the currently selected line.
- _results_display->draw_rect(match_rect, get_theme_color(SNAME("accent_color"), SNAME("Editor")).inverted() * Color(1, 1, 1, 0.5));
+ _results_display->draw_rect(match_rect, get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.33), false, 2.0);
+ _results_display->draw_rect(match_rect, get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.17), true);
// Text is drawn by Tree already.
}
@@ -777,14 +782,12 @@ void FindInFilesPanel::draw_result_text(Object *item_obj, Rect2 rect) {
void FindInFilesPanel::_on_item_edited() {
TreeItem *item = _results_display->get_selected();
- if (item->is_checked(0)) {
- item->set_custom_color(1, _results_display->get_theme_color(SNAME("font_color")));
- } else {
- // Grey out.
- Color color = _results_display->get_theme_color(SNAME("font_color"));
- color.a /= 2.0;
- item->set_custom_color(1, color);
+ // Change opacity to half if checkbox is checked, otherwise full.
+ Color use_color = _results_display->get_theme_color(SNAME("font_color"));
+ if (!item->is_checked(0)) {
+ use_color.a *= 0.5;
}
+ item->set_custom_color(1, use_color);
}
void FindInFilesPanel::_on_finished() {
@@ -793,11 +796,11 @@ void FindInFilesPanel::_on_finished() {
int file_count = _file_items.size();
if (result_count == 1 && file_count == 1) {
- results_text = vformat(TTR("%d match in %d file."), result_count, file_count);
+ results_text = vformat(TTR("%d match in %d file"), result_count, file_count);
} else if (result_count != 1 && file_count == 1) {
- results_text = vformat(TTR("%d matches in %d file."), result_count, file_count);
+ results_text = vformat(TTR("%d matches in %d file"), result_count, file_count);
} else {
- results_text = vformat(TTR("%d matches in %d files."), result_count, file_count);
+ results_text = vformat(TTR("%d matches in %d files"), result_count, file_count);
}
_status_label->set_text(results_text);
diff --git a/editor/history_dock.cpp b/editor/history_dock.cpp
index 47b7e9f5d7..93599eff56 100644
--- a/editor/history_dock.cpp
+++ b/editor/history_dock.cpp
@@ -206,7 +206,7 @@ void HistoryDock::seek_history(int p_index) {
void HistoryDock::_notification(int p_notification) {
switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
+ case NOTIFICATION_READY: {
EditorNode::get_singleton()->connect("scene_changed", callable_mp(this, &HistoryDock::on_history_changed));
} break;
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index d11217cc5e..03c801c42b 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -153,6 +153,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
@@ -341,6 +342,7 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change BlendSpace1D Config"));
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", max_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
@@ -364,6 +366,7 @@ void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change BlendSpace1D Labels"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(blend_space.ptr(), "set_value_label", label_value->get_text());
undo_redo->add_undo_method(blend_space.ptr(), "set_value_label", blend_space->get_value_label());
@@ -419,6 +422,7 @@ void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
@@ -437,6 +441,7 @@ void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
anim->set_animation(animations_to_add[p_index]);
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Animation Point"));
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
@@ -510,6 +515,7 @@ void AnimationNodeBlendSpace1DEditor::_erase_selected() {
if (selected_point != -1) {
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove BlendSpace1D Point"));
undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
@@ -529,6 +535,7 @@ void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move BlendSpace1D Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, edit_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
@@ -762,8 +769,6 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
error_panel->add_child(error_label);
error_label->set_text("hmmm");
- undo_redo = EditorNode::get_undo_redo();
-
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_add_menu_type));
@@ -778,7 +783,6 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
open_file->set_title(TTR("Open Animation Node"));
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_file_opened));
- undo_redo = EditorNode::get_undo_redo();
set_custom_minimum_size(Size2(0, 150 * EDSCALE));
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 54aa227c96..ec07678b27 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -80,8 +80,6 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
bool updating = false;
- Ref<EditorUndoRedoManager> undo_redo;
-
static AnimationNodeBlendSpace1DEditor *singleton;
void _blend_space_gui_input(const Ref<InputEvent> &p_event);
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 0adac598a6..f27fd0cded 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -222,6 +222,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Triangle"));
undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]);
undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count());
@@ -247,6 +248,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
if (!read_only) {
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
@@ -354,6 +356,7 @@ void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
@@ -372,6 +375,7 @@ void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
anim->set_animation(animations_to_add[p_index]);
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Animation Point"));
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
@@ -661,6 +665,7 @@ void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change BlendSpace2D Config"));
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
@@ -686,6 +691,7 @@ void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change BlendSpace2D Labels"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text());
undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label());
@@ -698,6 +704,7 @@ void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
}
void AnimationNodeBlendSpace2DEditor::_erase_selected() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (selected_point != -1) {
updating = true;
undo_redo->create_action(TTR("Remove BlendSpace2D Point"));
@@ -760,6 +767,7 @@ void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
return;
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
@@ -836,6 +844,7 @@ void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
}
void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Toggle Auto Triangles"));
undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles());
@@ -1059,8 +1068,6 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
error_panel->add_child(error_label);
error_label->set_text("eh");
- undo_redo = EditorNode::get_undo_redo();
-
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
menu = memnew(PopupMenu);
@@ -1077,7 +1084,6 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
open_file->set_title(TTR("Open Animation Node"));
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_file_opened));
- undo_redo = EditorNode::get_undo_redo();
selected_point = -1;
selected_triangle = -1;
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index e4512b78a3..60873e5473 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -44,8 +44,6 @@ class CheckBox;
class OptionButton;
class PanelContainer;
-class EditorUndoRedoManager;
-
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);
@@ -89,8 +87,6 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
bool updating;
- Ref<EditorUndoRedoManager> undo_redo;
-
static AnimationNodeBlendSpace2DEditor *singleton;
void _blend_space_gui_input(const Ref<InputEvent> &p_event);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 1a4774b98b..9da6e15e75 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -98,6 +98,7 @@ Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(tree, p_property, p_value);
undo_redo->add_undo_property(tree, p_property, tree->get(p_property));
@@ -353,6 +354,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
name = base_name + " " + itos(base);
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Node to BlendTree"));
undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode, instance_pos / EDSCALE);
undo_redo->add_undo_method(blend_tree.ptr(), "remove_node", name);
@@ -416,6 +418,7 @@ void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, in
void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) {
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Node Moved"));
undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE);
undo_redo->add_undo_method(blend_tree.ptr(), "set_node_position", p_which, p_from / EDSCALE);
@@ -437,6 +440,7 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Nodes Connected"));
undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
@@ -453,6 +457,7 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from,
graph->disconnect_node(p_from, p_from_index, p_to, p_to_index);
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Nodes Disconnected"));
undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
@@ -468,6 +473,7 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options,
Ref<AnimationNodeAnimation> anim = blend_tree->get_node(p_node);
ERR_FAIL_COND(!anim.is_valid());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Animation"));
undo_redo->add_do_method(anim.ptr(), "set_animation", option);
undo_redo->add_undo_method(anim.ptr(), "set_animation", anim->get_animation());
@@ -481,6 +487,7 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Node"));
undo_redo->add_do_method(blend_tree.ptr(), "remove_node", p_which);
undo_redo->add_undo_method(blend_tree.ptr(), "add_node", p_which, blend_tree->get_node(p_which), blend_tree.ptr()->get_node_position(p_which));
@@ -525,6 +532,7 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request(const TypedArray<String
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Node(s)"));
for (const StringName &F : to_erase) {
@@ -558,6 +566,7 @@ void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) {
void AnimationNodeBlendTreeEditor::_filter_toggled() {
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Toggle Filter On/Off"));
undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_enabled", filter_enabled->is_pressed());
undo_redo->add_undo_method(_filter_edit.ptr(), "set_filter_enabled", _filter_edit->is_filter_enabled());
@@ -575,6 +584,7 @@ void AnimationNodeBlendTreeEditor::_filter_edited() {
bool filtered = edited->is_checked(0);
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Filter"));
undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_path", edited_path, filtered);
undo_redo->add_undo_method(_filter_edit.ptr(), "set_filter_path", edited_path, _filter_edit->is_path_filtered(edited_path));
@@ -949,6 +959,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
String base_path = AnimationTreeEditor::get_singleton()->get_base_path();
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name);
@@ -1117,5 +1128,4 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
open_file->set_title(TTR("Open Animation Node"));
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendTreeEditor::_file_opened));
- undo_redo = EditorNode::get_undo_redo();
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 112c824d8e..fb19cce147 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -44,7 +44,6 @@ class CheckBox;
class ProgressBar;
class EditorFileDialog;
class EditorProperty;
-class EditorUndoRedoManager;
class MenuButton;
class PanelContainer;
@@ -63,8 +62,6 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
-
AcceptDialog *filter_dialog = nullptr;
Tree *filters = nullptr;
CheckBox *filter_enabled = nullptr;
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
index 2d20c0cca7..e377366c0d 100644
--- a/editor/plugins/animation_library_editor.cpp
+++ b/editor/plugins/animation_library_editor.cpp
@@ -93,7 +93,7 @@ void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
void AnimationLibraryEditor::_add_library_confirm() {
if (adding_animation) {
String anim_name = add_library_name->get_text();
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(!al.is_valid());
@@ -110,7 +110,7 @@ void AnimationLibraryEditor::_add_library_confirm() {
} else {
String lib_name = add_library_name->get_text();
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al;
al.instantiate();
@@ -210,7 +210,7 @@ void AnimationLibraryEditor::_file_popup_selected(int p_id) {
ald->add_animation(animation_name, animation);
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(player, "add_animation_library", lib_name, ald);
@@ -279,7 +279,7 @@ void AnimationLibraryEditor::_file_popup_selected(int p_id) {
Ref<Animation> animd = anim->duplicate();
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd);
@@ -327,7 +327,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name));
undo_redo->add_do_method(player, "add_animation_library", name, al);
@@ -365,7 +365,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
@@ -381,7 +381,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
EditorNode::get_singleton()->save_resource_in_path(al, p_path);
if (al->get_path() != prev_path) { // Save successful.
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library));
undo_redo->add_do_method(al.ptr(), "set_path", al->get_path());
@@ -402,7 +402,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
String prev_path = anim->get_path();
EditorNode::get_singleton()->save_resource_in_path(anim, p_path);
if (anim->get_path() != prev_path) { // Save successful.
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation));
undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path());
@@ -420,7 +420,7 @@ void AnimationLibraryEditor::_item_renamed() {
String text = ti->get_text(0);
String old_text = ti->get_metadata(0);
bool restore_text = false;
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) {
restore_text = true;
@@ -534,7 +534,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
name = base_name + " (" + itos(attempt) + ")";
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
@@ -560,7 +560,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_dialog_library = lib_name;
} break;
case LIB_BUTTON_DELETE: {
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
@@ -601,7 +601,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
} break;
case ANIM_BUTTON_DELETE: {
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 060e9d0d10..bd34d3808d 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -238,6 +238,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Node"));
for (int i = 0; i < node_rects.size(); i++) {
@@ -534,6 +535,7 @@ void AnimationNodeStateMachineEditor::_group_selected_nodes() {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action("Group");
// Move selected nodes to the new state machine
@@ -648,6 +650,7 @@ void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
Vector<TransitionUR> transitions_ur;
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action("Ungroup");
// Move all child nodes to current state machine
@@ -921,6 +924,7 @@ void AnimationNodeStateMachineEditor::_stop_connecting() {
void AnimationNodeStateMachineEditor::_delete_selected() {
TreeItem *item = delete_tree->get_next_selected(nullptr);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
while (item) {
if (!updating) {
updating = true;
@@ -948,6 +952,7 @@ void AnimationNodeStateMachineEditor::_delete_all() {
selected_multi_transition = TransitionLine();
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action("Transition(s) Removed");
_erase_selected(true);
for (int i = 0; i < multi_transitions.size(); i++) {
@@ -1027,6 +1032,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
@@ -1053,6 +1059,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
@@ -1081,6 +1088,7 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action
tr.instantiate();
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!p_nested_action) {
updating = true;
undo_redo->create_action(TTR("Add Transition"));
@@ -1745,6 +1753,7 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
}
updating = true;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
@@ -1779,6 +1788,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
if (!p_nested_action) {
updating = true;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Node Removed"));
for (int i = 0; i < node_rects.size(); i++) {
@@ -1847,6 +1857,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
if (!p_nested_action) {
updating = true;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Transition Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
@@ -2013,8 +2024,6 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
error_panel->add_child(error_label);
error_panel->hide();
- undo_redo = EditorNode::get_undo_redo();
-
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
menu = memnew(PopupMenu);
@@ -2055,7 +2064,6 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
open_file->set_title(TTR("Open Animation Node"));
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
- undo_redo = EditorNode::get_undo_redo();
delete_window = memnew(ConfirmationDialog);
delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true);
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 180f238834..5edf803c41 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -39,7 +39,6 @@
class ConfirmationDialog;
class EditorFileDialog;
-class EditorUndoRedoManager;
class OptionButton;
class PanelContainer;
@@ -80,8 +79,6 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool updating = false;
- Ref<EditorUndoRedoManager> undo_redo;
-
static AnimationNodeStateMachineEditor *singleton;
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
diff --git a/editor/plugins/cast_2d_editor_plugin.cpp b/editor/plugins/cast_2d_editor_plugin.cpp
index a8d255f997..d991cdf27f 100644
--- a/editor/plugins/cast_2d_editor_plugin.cpp
+++ b/editor/plugins/cast_2d_editor_plugin.cpp
@@ -77,6 +77,7 @@ bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
} else if (pressed) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set target_position"));
undo_redo->add_do_property(node, "target_position", target_position);
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
@@ -130,10 +131,6 @@ void Cast2DEditor::edit(Node2D *p_node) {
canvas_item_editor->update_viewport();
}
-Cast2DEditor::Cast2DEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
-}
-
///////////////////////
void Cast2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h
index ceed9b9111..1165a301f6 100644
--- a/editor/plugins/cast_2d_editor_plugin.h
+++ b/editor/plugins/cast_2d_editor_plugin.h
@@ -35,12 +35,10 @@
#include "scene/2d/node_2d.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
class Cast2DEditor : public Control {
GDCLASS(Cast2DEditor, Control);
- Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
Node2D *node = nullptr;
@@ -55,8 +53,6 @@ public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node2D *p_node);
-
- Cast2DEditor();
};
class Cast2DEditorPlugin : public EditorPlugin {
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 11992ad10e..a7f842aa66 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -219,6 +219,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
}
void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Handle"));
switch (shape_type) {
@@ -588,8 +589,6 @@ CollisionShape2DEditor::CollisionShape2DEditor() {
node = nullptr;
canvas_item_editor = nullptr;
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
edit_handle = -1;
pressed = false;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 49e0820ae9..51cdab7396 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -35,7 +35,6 @@
#include "scene/2d/collision_shape_2d.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
class CollisionShape2DEditor : public Control {
GDCLASS(CollisionShape2DEditor, Control);
@@ -62,7 +61,6 @@ class CollisionShape2DEditor : public Control {
Point2(1, -1),
};
- Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
CollisionShape2D *node = nullptr;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index 00b7845cee..c18876b9ef 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -721,6 +721,7 @@ void ControlEditorToolbar::_anchors_preset_selected(int p_preset) {
LayoutPreset preset = (LayoutPreset)p_preset;
List<Node *> selection = editor_selection->get_selected_node_list();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Anchors, Offsets, Grow Direction"));
for (Node *E : selection) {
@@ -740,6 +741,7 @@ void ControlEditorToolbar::_anchors_preset_selected(int p_preset) {
void ControlEditorToolbar::_anchors_to_current_ratio() {
List<Node *> selection = editor_selection->get_selected_node_list();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Anchors, Offsets (Keep Ratio)"));
for (Node *E : selection) {
@@ -790,6 +792,7 @@ void ControlEditorToolbar::_anchor_mode_toggled(bool p_status) {
void ControlEditorToolbar::_container_flags_selected(int p_flags, bool p_vertical) {
List<Node *> selection = editor_selection->get_selected_node_list();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (p_vertical) {
undo_redo->create_action(TTR("Change Vertical Size Flags"));
} else {
@@ -1025,7 +1028,6 @@ ControlEditorToolbar::ControlEditorToolbar() {
container_v_picker->connect("size_flags_selected", callable_mp(this, &ControlEditorToolbar::_container_flags_selected).bind(true));
// Editor connections.
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
editor_selection = EditorNode::get_singleton()->get_editor_selection();
editor_selection->add_editor_plugin(this);
editor_selection->connect("selection_changed", callable_mp(this, &ControlEditorToolbar::_selection_changed));
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index 14886e77a4..cf2c6f4e20 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -45,7 +45,6 @@
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
-class EditorUndoRedoManager;
class GridContainer;
// Inspector controls.
@@ -207,7 +206,6 @@ public:
class ControlEditorToolbar : public HBoxContainer {
GDCLASS(ControlEditorToolbar, HBoxContainer);
- Ref<EditorUndoRedoManager> undo_redo;
EditorSelection *editor_selection = nullptr;
ControlEditorPopupButton *anchors_button = nullptr;
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index a0e6771768..891a22cc71 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -34,7 +34,6 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
-#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/separator.h"
#include "scene/resources/particle_process_material.h"
@@ -239,7 +238,6 @@ void CPUParticles2DEditorPlugin::_bind_methods() {
CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
particles = nullptr;
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
toolbar = memnew(HBoxContainer);
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index 694162588b..1fc9ed763c 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -40,7 +40,6 @@ class CheckBox;
class ConfirmationDialog;
class SpinBox;
class EditorFileDialog;
-class EditorUndoRedoManager;
class MenuButton;
class OptionButton;
@@ -74,7 +73,6 @@ class CPUParticles2DEditorPlugin : public EditorPlugin {
String source_emission_file;
- Ref<EditorUndoRedoManager> undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_emission_mask();
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 891b9efa4f..87381b3221 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -160,6 +160,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
particles->set_emitting(false);
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Generate Visibility Rect"));
undo_redo->add_do_method(particles, "set_visibility_rect", rect);
undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
@@ -359,7 +360,6 @@ void GPUParticles2DEditorPlugin::_bind_methods() {
GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
particles = nullptr;
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
toolbar = memnew(HBoxContainer);
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index 0a0ea21c1f..34cadaf7de 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -40,7 +40,6 @@
class CheckBox;
class ConfirmationDialog;
class EditorFileDialog;
-class EditorUndoRedoManager;
class MenuButton;
class OptionButton;
@@ -80,7 +79,6 @@ class GPUParticles2DEditorPlugin : public EditorPlugin {
String source_emission_file;
- Ref<EditorUndoRedoManager> undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_visibility_rect();
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index 561dca4fc6..0591288c6e 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -55,6 +55,7 @@ void GradientTexture2DEditorRect::_update_fill_position() {
String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(texture.ptr(), property_name, percent);
undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
@@ -175,8 +176,6 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
}
GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
- undo_redo = EditorNode::get_undo_redo();
-
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_ignore_texture_size(true);
@@ -189,6 +188,7 @@ GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
///////////////////////
void GradientTexture2DEditor::_reverse_button_pressed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
@@ -223,8 +223,6 @@ void GradientTexture2DEditor::_notification(int p_what) {
}
GradientTexture2DEditor::GradientTexture2DEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
HFlowContainer *toolbar = memnew(HFlowContainer);
add_child(toolbar);
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 0737300498..3172944ea8 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -35,8 +35,6 @@
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
-class EditorUndoRedoManager;
-
class GradientTexture2DEditorRect : public Control {
GDCLASS(GradientTexture2DEditorRect, Control);
@@ -47,7 +45,6 @@ class GradientTexture2DEditorRect : public Control {
};
Ref<GradientTexture2D> texture;
- Ref<EditorUndoRedoManager> undo_redo;
bool snap_enabled = false;
float snap_size = 0;
@@ -77,7 +74,6 @@ class GradientTexture2DEditor : public VBoxContainer {
GDCLASS(GradientTexture2DEditor, VBoxContainer);
Ref<GradientTexture2D> texture;
- Ref<EditorUndoRedoManager> undo_redo;
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index d5cdb70ccf..68fbce771a 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -271,7 +271,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
case MENU_OPTION_CREATE_DEBUG_TANGENTS: {
- Ref<EditorUndoRedoManager> ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Debug Tangents"));
MeshInstance3D *tangents = node->create_debug_tangents_node();
diff --git a/editor/plugins/navigation_link_2d_editor_plugin.cpp b/editor/plugins/navigation_link_2d_editor_plugin.cpp
index b72f639fbf..560454e5d3 100644
--- a/editor/plugins/navigation_link_2d_editor_plugin.cpp
+++ b/editor/plugins/navigation_link_2d_editor_plugin.cpp
@@ -85,6 +85,7 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
end_grabbed = false;
}
} else {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (start_grabbed) {
undo_redo->create_action(TTR("Set start_location"));
undo_redo->add_do_method(node, "set_start_location", node->get_start_location());
@@ -165,10 +166,6 @@ void NavigationLink2DEditor::edit(NavigationLink2D *p_node) {
canvas_item_editor->update_viewport();
}
-NavigationLink2DEditor::NavigationLink2DEditor() {
- undo_redo = EditorNode::get_undo_redo();
-}
-
///////////////////////
void NavigationLink2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h
index 0a3d9b8810..fea9f58a40 100644
--- a/editor/plugins/navigation_link_2d_editor_plugin.h
+++ b/editor/plugins/navigation_link_2d_editor_plugin.h
@@ -35,12 +35,10 @@
#include "scene/2d/navigation_link_2d.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
class NavigationLink2DEditor : public Control {
GDCLASS(NavigationLink2DEditor, Control);
- Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
NavigationLink2D *node = nullptr;
@@ -58,8 +56,6 @@ public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(NavigationLink2D *p_node);
-
- NavigationLink2DEditor();
};
class NavigationLink2DEditorPlugin : public EditorPlugin {
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index c8bd4c1d05..133a7e5327 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -119,6 +119,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point deletion.
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if ((mb->get_button_index() == MouseButton::RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) {
if (dist_to_p < grab_threshold) {
undo_redo->create_action(TTR("Remove Point from Curve"));
@@ -153,6 +154,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && ((mb->is_command_or_control_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
Ref<Curve2D> curve = node->get_curve();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Point to Curve"));
undo_redo->add_do_method(curve.ptr(), "add_point", cpoint);
undo_redo->add_undo_method(curve.ptr(), "remove_point", curve->get_point_count());
@@ -188,6 +190,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
insertion_point = curve->get_point_count() - 2;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Split Curve"));
undo_redo->add_do_method(curve.ptr(), "add_point", xform.affine_inverse().xform(gpoint2), Vector2(0, 0), Vector2(0, 0), insertion_point + 1);
undo_redo->add_undo_method(curve.ptr(), "remove_point", insertion_point + 1);
@@ -211,6 +214,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) {
Ref<Curve2D> curve = node->get_curve();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch (action) {
case ACTION_NONE:
@@ -486,6 +490,7 @@ void Path2DEditor::_mode_selected(int p_mode) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(node->get_curve().ptr(), "add_point", begin);
undo_redo->add_undo_method(node->get_curve().ptr(), "remove_point", node->get_curve()->get_point_count());
@@ -519,7 +524,6 @@ void Path2DEditor::_handle_option_pressed(int p_option) {
Path2DEditor::Path2DEditor() {
canvas_item_editor = nullptr;
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
mirror_handle_angle = true;
mirror_handle_length = true;
on_edge = false;
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index d2015b2bb8..c6ed257540 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -37,14 +37,11 @@
#include "scene/gui/separator.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
class MenuButton;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
- Ref<EditorUndoRedoManager> undo_redo;
-
CanvasItemEditor *canvas_item_editor = nullptr;
Panel *panel = nullptr;
Path2D *node = nullptr;
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index dc6ae6be96..1cd4804b79 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -95,6 +95,7 @@ void Polygon3DEditor::_menu_option(int p_option) {
void Polygon3DEditor::_wip_close() {
Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
ERR_FAIL_COND_MSG(!obj, "Edited object is not valid.");
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Create Polygon3D"));
undo_redo->add_undo_method(obj, "set_polygon", obj->call("get_polygon"));
undo_redo->add_do_method(obj, "set_polygon", wip);
@@ -184,6 +185,7 @@ EditorPlugin::AfterGUIInput Polygon3DEditor::forward_3d_gui_input(Camera3D *p_ca
if (mb->is_pressed()) {
if (mb->is_ctrl_pressed()) {
if (poly.size() < 3) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(obj, "set_polygon", poly);
poly.push_back(cpoint);
@@ -262,6 +264,7 @@ EditorPlugin::AfterGUIInput Polygon3DEditor::forward_3d_gui_input(Camera3D *p_ca
ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
poly.write[edited_point] = edited_point_pos;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(obj, "set_polygon", poly);
undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit);
@@ -290,6 +293,7 @@ EditorPlugin::AfterGUIInput Polygon3DEditor::forward_3d_gui_input(Camera3D *p_ca
}
if (closest_idx >= 0) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(obj, "set_polygon", poly);
poly.remove_at(closest_idx);
@@ -527,7 +531,6 @@ void Polygon3DEditor::_bind_methods() {
Polygon3DEditor::Polygon3DEditor() {
node = nullptr;
- undo_redo = EditorNode::get_undo_redo();
add_child(memnew(VSeparator));
button_create = memnew(Button);
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index fe8e2ce36d..2fa9820aa6 100644
--- a/editor/plugins/polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -38,13 +38,11 @@
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
class MenuButton;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);
- Ref<EditorUndoRedoManager> undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index e35e794b24..2794b02ba6 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -71,6 +71,7 @@ void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths)
name = basename + " " + itos(counter);
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Resource"));
undo_redo->add_do_method(preloader, "add_resource", name, resource);
undo_redo->add_undo_method(preloader, "remove_resource", name);
@@ -115,6 +116,7 @@ void ResourcePreloaderEditor::_item_edited() {
}
Ref<Resource> samp = preloader->get_resource(old_name);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Rename Resource"));
undo_redo->add_do_method(preloader, "remove_resource", old_name);
undo_redo->add_do_method(preloader, "add_resource", new_name, samp);
@@ -127,6 +129,7 @@ void ResourcePreloaderEditor::_item_edited() {
}
void ResourcePreloaderEditor::_remove_resource(const String &p_to_remove) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(preloader, "remove_resource", p_to_remove);
undo_redo->add_undo_method(preloader, "add_resource", p_to_remove, preloader->get_resource(p_to_remove));
@@ -160,6 +163,7 @@ void ResourcePreloaderEditor::_paste_pressed() {
name = basename + " " + itos(counter);
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Paste Resource"));
undo_redo->add_do_method(preloader, "add_resource", name, r);
undo_redo->add_undo_method(preloader, "remove_resource", name);
@@ -235,10 +239,6 @@ void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column,
}
}
-void ResourcePreloaderEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
void ResourcePreloaderEditor::edit(ResourcePreloader *p_preloader) {
preloader = p_preloader;
@@ -322,6 +322,7 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
name = basename + "_" + itos(counter);
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Resource"));
undo_redo->add_do_method(preloader, "add_resource", name, r);
undo_redo->add_undo_method(preloader, "remove_resource", name);
@@ -392,7 +393,6 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
}
void ResourcePreloaderEditorPlugin::edit(Object *p_object) {
- preloader_editor->set_undo_redo(EditorNode::get_undo_redo());
ResourcePreloader *s = Object::cast_to<ResourcePreloader>(p_object);
if (!s) {
return;
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 59641e2561..7c1be9114d 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -38,7 +38,6 @@
#include "scene/main/resource_preloader.h"
class EditorFileDialog;
-class EditorUndoRedoManager;
class ResourcePreloaderEditor : public PanelContainer {
GDCLASS(ResourcePreloaderEditor, PanelContainer);
@@ -68,8 +67,6 @@ class ResourcePreloaderEditor : public PanelContainer {
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _item_edited();
- Ref<EditorUndoRedoManager> undo_redo;
-
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
@@ -80,8 +77,6 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
-
void edit(ResourcePreloader *p_preloader);
ResourcePreloaderEditor();
};
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 2a05f95321..8e80d0d5d8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -113,6 +113,7 @@ void BoneTransformEditor::_value_changed(const String &p_property, Variant p_val
return;
}
if (skeleton) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
undo_redo->add_do_property(skeleton, p_property, p_value);
@@ -122,7 +123,6 @@ void BoneTransformEditor::_value_changed(const String &p_property, Variant p_val
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
skeleton(p_skeleton) {
- undo_redo = EditorNode::get_undo_redo();
}
void BoneTransformEditor::set_keyable(const bool p_keyable) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 9f02d144ed..273bdeaac8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -41,7 +41,6 @@
#include "scene/resources/immediate_mesh.h"
class EditorInspectorPluginSkeleton;
-class EditorUndoRedoManager;
class Joint;
class PhysicalBone3D;
class Skeleton3DEditorPlugin;
@@ -65,8 +64,6 @@ class BoneTransformEditor : public VBoxContainer {
Skeleton3D *skeleton = nullptr;
// String property;
- Ref<EditorUndoRedoManager> undo_redo;
-
bool toggle_enabled = false;
bool updating = false;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index cf8cc71db7..6924cb58bf 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -249,6 +249,7 @@ void SpriteFramesEditor::_sheet_add_frames() {
const Size2i offset = _get_offset();
const Size2i separation = _get_separation();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
@@ -467,6 +468,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
@@ -527,6 +529,7 @@ void SpriteFramesEditor::_paste_pressed() {
return; ///beh should show an error i guess
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
@@ -564,6 +567,7 @@ void SpriteFramesEditor::_empty_pressed() {
Ref<Texture2D> r;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
@@ -587,6 +591,7 @@ void SpriteFramesEditor::_empty2_pressed() {
Ref<Texture2D> r;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
@@ -610,6 +615,7 @@ void SpriteFramesEditor::_up_pressed() {
sel = to_move;
sel -= 1;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
@@ -635,6 +641,7 @@ void SpriteFramesEditor::_down_pressed() {
sel = to_move;
sel += 1;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
@@ -657,6 +664,7 @@ void SpriteFramesEditor::_delete_pressed() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
@@ -743,6 +751,7 @@ void SpriteFramesEditor::_animation_name_edited() {
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
@@ -772,6 +781,7 @@ void SpriteFramesEditor::_animation_add() {
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames, "add_animation", name);
undo_redo->add_undo_method(frames, "remove_animation", name);
@@ -804,6 +814,7 @@ void SpriteFramesEditor::_animation_remove() {
}
void SpriteFramesEditor::_animation_remove_confirmed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
@@ -831,6 +842,7 @@ void SpriteFramesEditor::_animation_loop_changed() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
@@ -844,6 +856,7 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
@@ -1035,10 +1048,6 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
delete_frame->set_disabled(read_only);
}
-void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (read_only) {
return false;
@@ -1136,6 +1145,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
reorder = true;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (reorder) { //drop is from reordering frames
int from_frame = -1;
if (d.has("frame")) {
@@ -1530,8 +1540,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
- frames_editor->set_undo_redo(get_undo_redo());
-
SpriteFrames *s;
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
if (animated_sprite) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 5fc3fe4481..64245ee1e0 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -45,7 +45,6 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
-class EditorUndoRedoManager;
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);
@@ -154,8 +153,6 @@ class SpriteFramesEditor : public HSplitContainer {
bool updating;
bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
- Ref<EditorUndoRedoManager> undo_redo;
-
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
@@ -179,8 +176,6 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
-
void edit(SpriteFrames *p_frames);
SpriteFramesEditor();
};
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index b0c8597adf..2e84a4fac9 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -298,6 +298,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0)
};
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
@@ -1065,7 +1066,6 @@ TextureRegionEditor::TextureRegionEditor() {
node_ninepatch = nullptr;
obj_styleBox = Ref<StyleBoxTexture>(nullptr);
atlas_tex = Ref<AtlasTexture>(nullptr);
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
preview_tex = Ref<CanvasTexture>(memnew(CanvasTexture));
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 48cbb6b70e..310de19cc5 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -41,7 +41,6 @@
#include "scene/resources/texture.h"
class ViewPanner;
-class EditorUndoRedoManager;
class OptionButton;
class TextureRegionEditor : public AcceptDialog {
@@ -71,8 +70,6 @@ class TextureRegionEditor : public AcceptDialog {
VScrollBar *vscroll = nullptr;
HScrollBar *hscroll = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
-
Vector2 draw_ofs;
float draw_zoom = 0.0;
bool updating_scroll = false;
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 167c6d169b..e266d26b73 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -154,6 +154,7 @@ void AtlasMergingDialog::_merge_confirmed(String p_path) {
Ref<Texture2D> new_texture_resource = ResourceLoader::load(p_path, "Texture2D");
merged->set_texture(new_texture_resource);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Merge TileSetAtlasSource"));
int next_id = tile_set->get_next_source_id();
undo_redo->add_do_method(*tile_set, "add_source", merged, next_id);
@@ -193,6 +194,7 @@ void AtlasMergingDialog::ok_pressed() {
}
void AtlasMergingDialog::cancel_pressed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (int i = 0; i < commited_actions_count; i++) {
undo_redo->undo();
}
@@ -248,8 +250,6 @@ void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) {
}
AtlasMergingDialog::AtlasMergingDialog() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
// Atlas merging window.
set_title(TTR("Atlas Merging"));
set_hide_on_ok(false);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index c7e4635d16..228c188817 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -38,7 +38,6 @@
#include "scene/resources/tile_set.h"
class EditorFileDialog;
-class EditorUndoRedoManager;
class AtlasMergingDialog : public ConfirmationDialog {
GDCLASS(AtlasMergingDialog, ConfirmationDialog);
@@ -50,8 +49,6 @@ private:
LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
- Ref<EditorUndoRedoManager> undo_redo;
-
// Settings.
int next_line_after_column = 30;
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 42eceb82ab..c0f6ccb95a 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -255,7 +255,7 @@ void GenericTilePolygonEditor::_zoom_changed() {
void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
Ref<EditorUndoRedoManager> undo_redo;
if (use_undo_redo) {
- undo_redo = editor_undo_redo;
+ undo_redo = EditorNode::get_undo_redo();
} else {
// This nice hack allows for discarding undo actions without making code too complex.
undo_redo.instantiate();
@@ -420,7 +420,7 @@ void GenericTilePolygonEditor::_snap_to_half_pixel(Point2 &r_point) {
void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event) {
Ref<EditorUndoRedoManager> undo_redo;
if (use_undo_redo) {
- undo_redo = editor_undo_redo;
+ undo_redo = EditorNode::get_undo_redo();
} else {
// This nice hack allows for discarding undo actions without making code too complex.
undo_redo.instantiate();
@@ -756,8 +756,6 @@ void GenericTilePolygonEditor::_bind_methods() {
}
GenericTilePolygonEditor::GenericTilePolygonEditor() {
- editor_undo_redo = EditorNode::get_undo_redo();
-
toolbar = memnew(HBoxContainer);
add_child(toolbar);
@@ -876,6 +874,7 @@ Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_s
}
void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), E.value);
@@ -944,6 +943,7 @@ void TileDataDefaultEditor::forward_painting_atlas_gui_input(TileAtlasView *p_ti
}
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
@@ -1067,6 +1067,7 @@ void TileDataDefaultEditor::forward_painting_alternatives_gui_input(TileAtlasVie
drag_last_pos = mb->get_position();
}
} else {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Painting Tiles Property"));
_setup_undo_redo_action(p_tile_set_atlas_source, drag_modified, drag_painted_value);
undo_redo->commit_action(false);
@@ -1188,8 +1189,6 @@ Variant::Type TileDataDefaultEditor::get_property_type() {
}
TileDataDefaultEditor::TileDataDefaultEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
label = memnew(Label);
label->set_text(TTR("Painting:"));
label->set_theme_type_variation("HeaderSmall");
@@ -1320,6 +1319,7 @@ Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_
}
void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), E.value);
@@ -1340,8 +1340,6 @@ void TileDataOcclusionShapeEditor::_notification(int p_what) {
}
TileDataOcclusionShapeEditor::TileDataOcclusionShapeEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
polygon_editor = memnew(GenericTilePolygonEditor);
add_child(polygon_editor);
}
@@ -1501,6 +1499,7 @@ Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas
void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
Array new_array = p_new_value;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Array old_array = E.value;
@@ -1537,8 +1536,6 @@ void TileDataCollisionEditor::_notification(int p_what) {
}
TileDataCollisionEditor::TileDataCollisionEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
polygon_editor = memnew(GenericTilePolygonEditor);
polygon_editor->set_multiple_polygon_mode(true);
polygon_editor->connect("polygons_changed", callable_mp(this, &TileDataCollisionEditor::_polygons_changed));
@@ -2185,6 +2182,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
}
}
} else {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET_RECT) {
Rect2i rect;
rect.set_position(p_tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_pos));
@@ -2557,6 +2555,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
}
}
} else {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) {
undo_redo->create_action(TTR("Painting Tiles Property"));
for (KeyValue<TileMapCell, Variant> &E : drag_modified) {
@@ -2622,8 +2621,6 @@ void TileDataTerrainsEditor::_notification(int p_what) {
}
TileDataTerrainsEditor::TileDataTerrainsEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
label = memnew(Label);
label->set_text(TTR("Painting:"));
label->set_theme_type_variation("HeaderSmall");
@@ -2707,6 +2704,7 @@ Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atla
}
void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) {
Vector2i coords = E.key.get_atlas_coords();
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), E.value);
@@ -2729,8 +2727,6 @@ void TileDataNavigationEditor::_notification(int p_what) {
}
TileDataNavigationEditor::TileDataNavigationEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
polygon_editor = memnew(GenericTilePolygonEditor);
polygon_editor->set_multiple_polygon_mode(true);
add_child(polygon_editor);
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 0a947fce8b..98d337b4cf 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -39,8 +39,6 @@
#include "scene/gui/control.h"
#include "scene/gui/label.h"
-class EditorUndoRedoManager;
-
class TileDataEditor : public VBoxContainer {
GDCLASS(TileDataEditor, VBoxContainer);
@@ -95,7 +93,6 @@ private:
bool multiple_polygon_mode = false;
bool use_undo_redo = true;
- Ref<EditorUndoRedoManager> editor_undo_redo;
// UI
int hovered_polygon_index = -1;
@@ -216,8 +213,6 @@ private:
protected:
DummyObject *dummy_object = memnew(DummyObject);
- Ref<EditorUndoRedoManager> undo_redo;
-
StringName type;
String property;
Variant::Type property_type;
@@ -283,8 +278,6 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- Ref<EditorUndoRedoManager> undo_redo;
-
virtual void _tile_set_changed() override;
void _notification(int p_what);
@@ -318,8 +311,6 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- Ref<EditorUndoRedoManager> undo_redo;
-
virtual void _tile_set_changed() override;
void _notification(int p_what);
@@ -370,8 +361,6 @@ protected:
void _notification(int p_what);
- Ref<EditorUndoRedoManager> undo_redo;
-
public:
virtual Control *get_toolbar() override { return toolbar; };
virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
@@ -403,8 +392,6 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- Ref<EditorUndoRedoManager> undo_redo;
-
virtual void _tile_set_changed() override;
void _notification(int p_what);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 93f9df4d6e..eb7c93872e 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -272,6 +272,7 @@ void TileMapEditorTilesPlugin::_patterns_item_list_gui_input(const Ref<InputEven
if (ED_IS_SHORTCUT("tiles_editor/paste", p_event) && p_event->is_pressed() && !p_event->is_echo()) {
select_last_pattern = true;
int new_pattern_index = tile_set->get_patterns_count();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add TileSet pattern"));
undo_redo->add_do_method(*tile_set, "add_pattern", tile_map_clipboard, new_pattern_index);
undo_redo->add_undo_method(*tile_set, "remove_pattern", new_pattern_index);
@@ -281,6 +282,7 @@ void TileMapEditorTilesPlugin::_patterns_item_list_gui_input(const Ref<InputEven
if (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) {
Vector<int> selected = patterns_item_list->get_selected_items();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove TileSet patterns"));
for (int i = 0; i < selected.size(); i++) {
int pattern_index = selected[i];
@@ -511,6 +513,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (ED_IS_SHORTCUT("tiles_editor/cut", p_event)) {
// Delete selected tiles.
if (!tile_map_selection.is_empty()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete tiles"));
for (const Vector2i &E : tile_map_selection) {
undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
@@ -542,6 +545,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (ED_IS_SHORTCUT("tiles_editor/delete", p_event)) {
// Delete selected tiles.
if (!tile_map_selection.is_empty()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete tiles"));
for (const Vector2i &E : tile_map_selection) {
undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
@@ -1233,6 +1237,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
Vector2 mpos = xform.affine_inverse().xform(CanvasItemEditor::get_singleton()->get_viewport_control()->get_local_mouse_position());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (drag_type) {
case DRAG_TYPE_SELECT: {
undo_redo->create_action(TTR("Change selection"));
@@ -2012,8 +2017,6 @@ void TileMapEditorTilesPlugin::_bind_methods() {
}
TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
- undo_redo = EditorNode::get_undo_redo();
-
CanvasItemEditor::get_singleton()
->get_viewport_control()
->connect("mouse_exited", callable_mp(this, &TileMapEditorTilesPlugin::_mouse_exited_viewport));
@@ -2634,6 +2637,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
Vector2 mpos = xform.affine_inverse().xform(CanvasItemEditor::get_singleton()->get_viewport_control()->get_local_mouse_position());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (drag_type) {
case DRAG_TYPE_PICK: {
Vector2i coords = tile_map->local_to_map(mpos);
@@ -3304,8 +3308,6 @@ void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_la
}
TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
- undo_redo = EditorNode::get_undo_redo();
-
main_vbox_container = memnew(VBoxContainer);
main_vbox_container->connect("tree_entered", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme));
main_vbox_container->connect("theme_changed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme));
@@ -3479,6 +3481,7 @@ void TileMapEditor::_advanced_menu_button_id_pressed(int p_id) {
}
if (p_id == 0) { // Replace Tile Proxies
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Replace Tiles with Proxies"));
for (int layer_index = 0; layer_index < tile_map->get_layers_count(); layer_index++) {
TypedArray<Vector2i> used_cells = tile_map->get_used_cells(layer_index);
@@ -3952,8 +3955,6 @@ void TileMapEditor::edit(TileMap *p_tile_map) {
}
TileMapEditor::TileMapEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
set_process_internal(true);
// Shortcuts.
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 9a47d8bbc4..ad27795437 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -47,8 +47,6 @@
#include "scene/gui/tab_bar.h"
#include "scene/gui/tree.h"
-class EditorUndoRedoManager;
-
class TileMapEditorPlugin : public Object {
public:
struct TabData {
@@ -70,7 +68,6 @@ class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
- Ref<EditorUndoRedoManager> undo_redo;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
@@ -223,7 +220,6 @@ class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
private:
- Ref<EditorUndoRedoManager> undo_redo;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
@@ -317,7 +313,6 @@ class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
private:
- Ref<EditorUndoRedoManager> undo_redo;
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
int tile_map_layer = -1;
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 9e4c29fa79..50350de97e 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -53,6 +53,7 @@ void TileProxiesManagerDialog::_menu_id_pressed(int p_id) {
}
void TileProxiesManagerDialog::_delete_selected_bindings() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Tile Proxies"));
Vector<int> source_level_selected = source_level_list->get_selected_items();
@@ -152,6 +153,7 @@ void TileProxiesManagerDialog::_property_changed(const String &p_path, const Var
}
void TileProxiesManagerDialog::_add_button_pressed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (from.source_id != TileSet::INVALID_SOURCE && to.source_id != TileSet::INVALID_SOURCE) {
Vector2i from_coords = from.get_atlas_coords();
Vector2i to_coords = to.get_atlas_coords();
@@ -192,6 +194,7 @@ void TileProxiesManagerDialog::_add_button_pressed() {
}
void TileProxiesManagerDialog::_clear_invalid_button_pressed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete All Invalid Tile Proxies"));
undo_redo->add_do_method(*tile_set, "cleanup_invalid_tile_proxies");
@@ -219,6 +222,7 @@ void TileProxiesManagerDialog::_clear_invalid_button_pressed() {
}
void TileProxiesManagerDialog::_clear_all_button_pressed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete All Tile Proxies"));
undo_redo->add_do_method(*tile_set, "clear_tile_proxies");
@@ -299,6 +303,7 @@ void TileProxiesManagerDialog::_unhandled_key_input(Ref<InputEvent> p_event) {
}
void TileProxiesManagerDialog::cancel_pressed() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (int i = 0; i < commited_actions_count; i++) {
undo_redo->undo();
}
@@ -318,8 +323,6 @@ void TileProxiesManagerDialog::update_tile_set(Ref<TileSet> p_tile_set) {
}
TileProxiesManagerDialog::TileProxiesManagerDialog() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
// Tile proxy management window.
set_title(TTR("Tile Proxies Management"));
set_process_unhandled_key_input(true);
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index 511e442a10..d0f1933882 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -43,8 +43,6 @@ private:
int commited_actions_count = 0;
Ref<TileSet> tile_set;
- Ref<EditorUndoRedoManager> undo_redo;
-
TileMapCell from;
TileMapCell to;
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index eaae9555dc..dccff80512 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -66,6 +66,7 @@ void TileSetEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data,
// Actually create the new source.
Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
atlas_source->set_texture(resource);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add a new atlas source"));
undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
@@ -256,6 +257,7 @@ void TileSetEditor::_source_delete_pressed() {
Ref<TileSetSource> source = tile_set->get_source(to_delete);
// Remove the source.
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove source"));
undo_redo->add_do_method(*tile_set, "remove_source", to_delete);
undo_redo->add_undo_method(*tile_set, "add_source", source, to_delete);
@@ -274,6 +276,7 @@ void TileSetEditor::_source_add_id_pressed(int p_id_pressed) {
Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
// Add a new source.
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add atlas source"));
undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
@@ -288,6 +291,7 @@ void TileSetEditor::_source_add_id_pressed(int p_id_pressed) {
Ref<TileSetScenesCollectionSource> scene_collection_source = memnew(TileSetScenesCollectionSource);
// Add a new source.
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add atlas source"));
undo_redo->add_do_method(*tile_set, "add_source", scene_collection_source, source_id);
undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
@@ -361,6 +365,7 @@ void TileSetEditor::_patterns_item_list_gui_input(const Ref<InputEvent> &p_event
if (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) {
Vector<int> selected = patterns_item_list->get_selected_items();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove TileSet patterns"));
for (int i = 0; i < selected.size(); i++) {
int pattern_index = selected[i];
@@ -666,8 +671,6 @@ void TileSetEditor::edit(Ref<TileSet> p_tile_set) {
TileSetEditor::TileSetEditor() {
singleton = this;
- undo_redo = EditorNode::get_undo_redo();
-
set_process_internal(true);
// TabBar.
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index 76a471db74..95697f7ecc 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -39,8 +39,6 @@
#include "tile_set_atlas_source_editor.h"
#include "tile_set_scenes_collection_source_editor.h"
-class EditorUndoRedoManager;
-
class TileSetEditor : public VBoxContainer {
GDCLASS(TileSetEditor, VBoxContainer);
@@ -60,8 +58,6 @@ private:
TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr;
TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
-
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index d7777d9ebe..a51396d712 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1661,6 +1661,7 @@ void VisualShaderEditor::_update_parameters(bool p_update_refs) {
}
void VisualShaderEditor::_update_parameter_refs(HashSet<String> &p_deleted_names) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
VisualShader::Type type = VisualShader::Type(i);
@@ -1760,6 +1761,7 @@ void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Input Port"));
undo_redo->add_do_method(node.ptr(), "add_input_port", p_port, p_port_type, p_name);
undo_redo->add_undo_method(node.ptr(), "remove_input_port", p_port);
@@ -1775,6 +1777,7 @@ void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_typ
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Output Port"));
undo_redo->add_do_method(node.ptr(), "add_output_port", p_port, p_port_type, p_name);
undo_redo->add_undo_method(node.ptr(), "remove_output_port", p_port);
@@ -1790,6 +1793,7 @@ void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_p
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Input Port Type"));
undo_redo->add_do_method(node.ptr(), "set_input_port_type", p_port, p_type);
undo_redo->add_undo_method(node.ptr(), "set_input_port_type", p_port, node->get_input_port_type(p_port));
@@ -1805,6 +1809,7 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Output Port Type"));
undo_redo->add_do_method(node.ptr(), "set_output_port_type", p_port, p_type);
undo_redo->add_undo_method(node.ptr(), "set_output_port_type", p_port, node->get_output_port_type(p_port));
@@ -1833,6 +1838,7 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Input Port Name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
@@ -1859,6 +1865,7 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Output Port Name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
@@ -1871,6 +1878,7 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
ERR_FAIL_COND(!node.is_valid());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (p_expand) {
undo_redo->create_action(TTR("Expand Output Port"));
} else {
@@ -1968,6 +1976,7 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Input Port"));
List<VisualShader::Connection> conns;
@@ -2017,6 +2026,7 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Output Port"));
List<VisualShader::Connection> conns;
@@ -2083,6 +2093,7 @@ void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set VisualShader Expression"));
undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
@@ -2146,6 +2157,7 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Resize VisualShader Node"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size);
undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
@@ -2162,6 +2174,7 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
if (node->get_output_port_for_preview() == p_port) {
p_port = -1; //toggle it
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview"));
undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port);
undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", prev_port);
@@ -2207,6 +2220,7 @@ void VisualShaderEditor::_comment_title_popup_hide() {
if (node->get_title() == comment_title_change_edit->get_text()) {
return; // nothing changed - ignored
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Comment Node Title"));
undo_redo->add_do_method(node.ptr(), "set_title", comment_title_change_edit->get_text());
undo_redo->add_undo_method(node.ptr(), "set_title", node->get_title());
@@ -2249,6 +2263,7 @@ void VisualShaderEditor::_comment_desc_popup_hide() {
if (node->get_description() == comment_desc_change_edit->get_text()) {
return; // nothing changed - ignored
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Comment Node Description"));
undo_redo->add_do_method(node.ptr(), "set_description", comment_desc_change_edit->get_text());
undo_redo->add_undo_method(node.ptr(), "set_description", node->get_title());
@@ -2269,6 +2284,7 @@ void VisualShaderEditor::_parameter_line_edit_changed(const String &p_text, int
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Parameter Name"));
undo_redo->add_do_method(node.ptr(), "set_parameter_name", validated_name);
undo_redo->add_undo_method(node.ptr(), "set_parameter_name", node->get_parameter_name());
@@ -2304,6 +2320,7 @@ void VisualShaderEditor::_port_edited(const StringName &p_property, const Varian
Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node);
ERR_FAIL_COND(!vsn.is_valid());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Input Default Port"));
Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
@@ -2727,6 +2744,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
int id_to_use = visual_shader->get_valid_node_id(type);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (p_resource_path.is_empty()) {
undo_redo->create_action(TTR("Add Node to Visual Shader"));
} else {
@@ -2896,6 +2914,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
void VisualShaderEditor::_add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Varying to Visual Shader: %s"), p_name));
undo_redo->add_do_method(visual_shader.ptr(), "add_varying", p_name, p_mode, p_type);
@@ -2930,6 +2949,7 @@ void VisualShaderEditor::_add_varying(const String &p_name, VisualShader::Varyin
}
void VisualShaderEditor::_remove_varying(const String &p_name) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Varying from Visual Shader: %s"), p_name));
VisualShader::VaryingMode var_mode = visual_shader->get_varying_mode(p_name);
@@ -3017,6 +3037,7 @@ void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_t
void VisualShaderEditor::_nodes_dragged() {
drag_dirty = false;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Node(s) Moved"));
for (const DragOp &E : drag_buffer) {
@@ -3040,6 +3061,7 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Nodes Connected"));
List<VisualShader::Connection> conns;
@@ -3071,6 +3093,7 @@ void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from
int from = p_from.to_int();
int to = p_to.to_int();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Nodes Disconnected"));
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
@@ -3110,6 +3133,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
for (const int &F : p_nodes) {
for (const VisualShader::Connection &E : conns) {
if (E.from_node == F || E.to_node == F) {
@@ -3182,6 +3206,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
}
void VisualShaderEditor::_replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(visual_shader.ptr(), "replace_node", p_type_id, p_node_id, p_to);
undo_redo->add_undo_method(visual_shader.ptr(), "replace_node", p_type_id, p_node_id, p_from);
}
@@ -3216,6 +3241,7 @@ void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_n
void VisualShaderEditor::_convert_constants_to_parameters(bool p_vice_versa) {
VisualShader::Type type_id = get_current_shader_type();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!p_vice_versa) {
undo_redo->create_action(TTR("Convert Constant Node(s) To Parameter(s)"));
} else {
@@ -3414,6 +3440,7 @@ void VisualShaderEditor::_delete_node_request(int p_type, int p_node) {
List<int> to_erase;
to_erase.push_back(p_node);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete VisualShader Node"));
_delete_nodes(p_type, to_erase);
undo_redo->commit_action();
@@ -3442,6 +3469,7 @@ void VisualShaderEditor::_delete_nodes_request(const TypedArray<StringName> &p_n
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Delete VisualShader Node(s)"));
_delete_nodes(get_current_shader_type(), to_erase);
undo_redo->commit_action();
@@ -3854,6 +3882,7 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, Li
}
void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (p_duplicate) {
undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
} else {
@@ -3972,6 +4001,7 @@ void VisualShaderEditor::_copy_nodes(bool p_cut) {
_dup_copy_nodes(get_current_shader_type(), copy_items_buffer, copy_connections_buffer);
if (p_cut) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Cut VisualShader Node(s)"));
List<int> ids;
@@ -4242,6 +4272,7 @@ void VisualShaderEditor::_float_constant_selected(int p_which) {
return; // same
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(vformat(TTR("Set Constant: %s"), float_constant_defs[p_which].name));
undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_which].value);
undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant());
@@ -4502,6 +4533,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos_dirty = true;
_add_node(idx, add_options[idx].ops);
} else if (d.has("files")) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Node(s) to Visual Shader"));
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
@@ -5677,8 +5709,6 @@ VisualShaderEditor::VisualShaderEditor() {
_update_options_menu();
- undo_redo = EditorNode::get_undo_redo();
-
Ref<VisualShaderNodePluginDefault> default_plugin;
default_plugin.instantiate();
default_plugin->set_editor(this);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index e673051eb3..e9d6257f81 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -41,7 +41,6 @@ class GraphEdit;
class GraphNode;
class VisualShaderEditor;
-class EditorUndoRedoManager;
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
@@ -185,7 +184,6 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
Point2 saved_node_pos;
bool saved_node_pos_dirty = false;
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index f918570c66..74c123d942 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -46,9 +46,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
-RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo) {
+RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor) {
scene_tree_editor = p_scene_tree_editor;
- undo_redo = p_undo_redo;
preview_node = nullptr;
set_title(TTR("Batch Rename"));
@@ -582,7 +581,8 @@ void RenameDialog::rename() {
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
- if (undo_redo.is_valid() && !to_rename.is_empty()) {
+ if (!to_rename.is_empty()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index dac73b13b8..2a3fda59a4 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -42,8 +42,6 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
-class EditorUndoRedoManager;
-
class RenameDialog : public ConfirmationDialog {
GDCLASS(RenameDialog, ConfirmationDialog);
@@ -64,7 +62,6 @@ class RenameDialog : public ConfirmationDialog {
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
SceneTreeEditor *scene_tree_editor = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
int global_count = 0;
LineEdit *lne_search = nullptr;
@@ -110,8 +107,7 @@ public:
void reset();
void rename();
- RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo = Ref<EditorUndoRedoManager>());
- ~RenameDialog() {}
+ RenameDialog(SceneTreeEditor *p_scene_tree_editor);
};
#endif // MODULE_REGEX_ENABLED
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8c0a30836f..9c3ef4cecc 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -226,28 +226,29 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
return;
}
- editor_data->get_undo_redo()->create_action(TTR("Instantiate Scene(s)"));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Instantiate Scene(s)"));
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
- editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
- editor_data->get_undo_redo()->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
+ undo_redo->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
}
- editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", instantiated_scene);
- editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
- editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
+ undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
+ undo_redo->add_do_method(editor_selection, "clear");
+ undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
+ undo_redo->add_do_reference(instantiated_scene);
+ undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name)));
+ undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name)));
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
_push_item(instances[instances.size() - 1]);
for (int i = 0; i < instances.size(); i++) {
emit_signal(SNAME("node_created"), instances[i]);
@@ -534,23 +535,24 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo()->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
Ref<Script> existing = n->get_script();
Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
if (existing != empty) {
- editor_data->get_undo_redo()->add_do_method(n, "set_script", empty);
- editor_data->get_undo_redo()->add_undo_method(n, "set_script", existing);
+ undo_redo->add_do_method(n, "set_script", empty);
+ undo_redo->add_undo_method(n, "set_script", existing);
}
}
- editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
+ undo_redo->add_do_method(this, "_update_script_button");
+ undo_redo->add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
@@ -604,11 +606,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break; // one or more nodes can not be moved
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (selection.size() == 1) {
- editor_data->get_undo_redo()->create_action(TTR("Move Node In Parent"));
+ undo_redo->create_action(TTR("Move Node In Parent"));
}
if (selection.size() > 1) {
- editor_data->get_undo_redo()->create_action(TTR("Move Nodes In Parent"));
+ undo_redo->create_action(TTR("Move Nodes In Parent"));
}
for (int i = 0; i < selection.size(); i++) {
@@ -621,11 +624,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
- editor_data->get_undo_redo()->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
- editor_data->get_undo_redo()->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
+ undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
+ undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
} break;
case TOOL_DUPLICATE: {
@@ -653,8 +656,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- editor_data->get_undo_redo()->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
- editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
+ undo_redo->add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
@@ -679,28 +683,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
- editor_data->get_undo_redo()->add_do_method(add_below_node, "add_sibling", dup, true);
+ undo_redo->add_do_method(add_below_node, "add_sibling", dup, true);
for (Node *F : owned) {
if (!duplimap.has(F)) {
continue;
}
Node *d = duplimap[F];
- editor_data->get_undo_redo()->add_do_method(d, "set_owner", node->get_owner());
+ undo_redo->add_do_method(d, "set_owner", node->get_owner());
}
- editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", dup);
- editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", dup);
- editor_data->get_undo_redo()->add_do_reference(dup);
+ undo_redo->add_do_method(editor_selection, "add_node", dup);
+ undo_redo->add_undo_method(parent, "remove_child", dup);
+ undo_redo->add_do_reference(dup);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
+ undo_redo->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
add_below_node = dup;
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
if (dupsingle) {
_push_item(dupsingle);
@@ -769,29 +773,30 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo()->create_action(TTR("Make node as Root"));
- editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
- editor_data->get_undo_redo()->add_do_method(node, "add_child", root, true);
- editor_data->get_undo_redo()->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
- editor_data->get_undo_redo()->add_do_method(root, "set_scene_file_path", String());
- editor_data->get_undo_redo()->add_do_method(node, "set_owner", (Object *)nullptr);
- editor_data->get_undo_redo()->add_do_method(root, "set_owner", node);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Make node as Root"));
+ undo_redo->add_do_method(node->get_parent(), "remove_child", node);
+ undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
+ undo_redo->add_do_method(node, "add_child", root, true);
+ undo_redo->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
+ undo_redo->add_do_method(root, "set_scene_file_path", String());
+ undo_redo->add_do_method(node, "set_owner", (Object *)nullptr);
+ undo_redo->add_do_method(root, "set_owner", node);
_node_replace_owner(root, root, node, MODE_DO);
- editor_data->get_undo_redo()->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
- editor_data->get_undo_redo()->add_undo_method(node, "set_scene_file_path", String());
- editor_data->get_undo_redo()->add_undo_method(node, "remove_child", root);
- editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
- editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true);
- editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
- editor_data->get_undo_redo()->add_undo_method(root, "set_owner", (Object *)nullptr);
- editor_data->get_undo_redo()->add_undo_method(node, "set_owner", root);
+ undo_redo->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
+ undo_redo->add_undo_method(node, "set_scene_file_path", String());
+ undo_redo->add_undo_method(node, "remove_child", root);
+ undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
+ undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
+ undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
+ undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
+ undo_redo->add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
- editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree");
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->add_do_method(scene_tree, "update_tree");
+ undo_redo->add_undo_method(scene_tree, "update_tree");
+ undo_redo->commit_action();
} break;
case TOOL_MULTI_EDIT: {
if (!profile_allow_editing) {
@@ -1013,7 +1018,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
- Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!root) {
break;
}
@@ -1089,7 +1094,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
bool enabling = !first_selected->get()->is_unique_name_in_owner();
List<Node *> full_selection = editor_selection->get_full_selected_node_list();
- Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (enabling) {
Vector<Node *> new_unique_nodes;
@@ -1212,19 +1217,21 @@ void SceneTreeDock::_property_selected(int p_idx) {
}
void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) {
- editor_data->get_undo_redo()->create_action(vformat(TTR("Set %s"), p_property));
- editor_data->get_undo_redo()->add_do_property(p_node, p_property, p_res);
- editor_data->get_undo_redo()->add_undo_property(p_node, p_property, p_node->get(p_property));
- editor_data->get_undo_redo()->commit_action();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(vformat(TTR("Set %s"), p_property));
+ undo_redo->add_do_property(p_node, p_property, p_res);
+ undo_redo->add_undo_property(p_node, p_property, p_node->get(p_property));
+ undo_redo->commit_action();
}
void SceneTreeDock::add_root_node(Node *p_node) {
- editor_data->get_undo_redo()->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id());
- editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
- editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo()->add_do_reference(p_node);
- editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo()->commit_action();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id());
+ undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
+ undo_redo->add_do_method(scene_tree, "update_tree");
+ undo_redo->add_do_reference(p_node);
+ undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ undo_redo->commit_action();
}
void SceneTreeDock::_notification(int p_what) {
@@ -1369,7 +1376,7 @@ void SceneTreeDock::_notification(int p_what) {
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
if (p_node->get_owner() == p_base && p_node != p_root) {
- Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (p_mode) {
case MODE_BIDI: {
bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
@@ -1603,8 +1610,9 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
Variant old_variant = p_base->get(propertyname);
Variant updated_variant = old_variant;
if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
- editor_data->get_undo_redo()->add_do_property(p_base, propertyname, updated_variant);
- editor_data->get_undo_redo()->add_undo_property(p_base, propertyname, old_variant);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->add_do_property(p_base, propertyname, updated_variant);
+ undo_redo->add_undo_property(p_base, propertyname, old_variant);
p_base->set(propertyname, updated_variant);
}
}
@@ -1649,6 +1657,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
}
HashMap<Node *, NodePath>::Iterator found_path = p_renames->find(n);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (found_path) {
if (found_path->value == NodePath()) {
//will be erased
@@ -1662,12 +1671,12 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
ERR_FAIL_COND(!EI); //another bug
}
- editor_data->get_undo_redo()->add_do_method(anim.ptr(), "remove_track", idx);
- editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
- editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
- editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
+ undo_redo->add_do_method(anim.ptr(), "remove_track", idx);
+ undo_redo->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
+ undo_redo->add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
+ undo_redo->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
for (int j = 0; j < anim->track_get_key_count(i); j++) {
- editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
+ undo_redo->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
}
ran.erase(i); //byebye channel
@@ -1680,8 +1689,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
if (new_path == track_np) {
continue; //bleh
}
- editor_data->get_undo_redo()->add_do_method(anim.ptr(), "track_set_path", i, new_path);
- editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", i, track_np);
+ undo_redo->add_do_method(anim.ptr(), "track_set_path", i, new_path);
+ undo_redo->add_undo_method(anim.ptr(), "track_set_path", i, track_np);
}
}
}
@@ -1815,7 +1824,8 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
- editor_data->get_undo_redo()->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
@@ -1842,12 +1852,12 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
if (!same_parent) {
- editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
+ undo_redo->add_do_method(node->get_parent(), "remove_child", node);
+ undo_redo->add_do_method(new_parent, "add_child", node, true);
}
if (p_position_in_parent >= 0 || same_parent) {
- editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
+ undo_redo->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
}
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
@@ -1877,29 +1887,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
}
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
+ undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
+ undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
- editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
+ undo_redo->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
}
if (Object::cast_to<Node3D>(node)) {
- editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
+ undo_redo->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
}
if (Object::cast_to<Control>(node)) {
- editor_data->get_undo_redo()->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
+ undo_redo->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
}
}
- editor_data->get_undo_redo()->add_do_method(this, "_set_owners", edited_scene, owners);
+ undo_redo->add_do_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
- editor_data->get_undo_redo()->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
+ undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
- editor_data->get_undo_redo()->add_undo_method(new_parent, "remove_child", node);
- editor_data->get_undo_redo()->add_undo_method(node, "set_name", former_names[ni]);
+ undo_redo->add_undo_method(new_parent, "remove_child", node);
+ undo_redo->add_undo_method(node, "set_name", former_names[ni]);
inc++;
}
@@ -1917,29 +1927,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
int child_pos = node->get_index();
- editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true);
- editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, child_pos);
- editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners);
+ undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
+ undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
+ undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
- editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
+ undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
- editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
+ undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
}
if (Object::cast_to<Node3D>(node)) {
- editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
+ undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
if (Object::cast_to<Control>(node)) {
- editor_data->get_undo_redo()->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
+ undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
}
perform_node_renames(nullptr, &path_renames);
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
@@ -1949,34 +1959,35 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (selected.size() == 1) {
Node *node = selected.front()->get();
Ref<Script> existing = node->get_script();
- editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, node);
- editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
- editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
- editor_data->get_undo_redo()->add_do_method(node, "set_script", p_script);
- editor_data->get_undo_redo()->add_undo_method(node, "set_script", existing);
- editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
- editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
- editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, node);
+ undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ undo_redo->add_do_method(node, "set_script", p_script);
+ undo_redo->add_undo_method(node, "set_script", existing);
+ undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ undo_redo->add_do_method(this, "_update_script_button");
+ undo_redo->add_undo_method(this, "_update_script_button");
+ undo_redo->commit_action();
} else {
- editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get());
+ undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get());
for (Node *E : selected) {
Ref<Script> existing = E->get_script();
- editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
- editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
- editor_data->get_undo_redo()->add_do_method(E, "set_script", p_script);
- editor_data->get_undo_redo()->add_undo_method(E, "set_script", existing);
- editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
- editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
- editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
+ undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
+ undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
+ undo_redo->add_do_method(E, "set_script", p_script);
+ undo_redo->add_undo_method(E, "set_script", existing);
+ undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
+ undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
+ undo_redo->add_do_method(this, "_update_script_button");
+ undo_redo->add_undo_method(this, "_update_script_button");
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
}
_push_item(p_script.operator->());
@@ -1990,10 +2001,11 @@ void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
Ref<Shader> existing = selected_shader_material->get_shader();
- editor_data->get_undo_redo()->create_action(TTR("Set Shader"));
- editor_data->get_undo_redo()->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
- editor_data->get_undo_redo()->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
- editor_data->get_undo_redo()->commit_action();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Set Shader"));
+ undo_redo->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
+ undo_redo->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
+ undo_redo->commit_action();
}
void SceneTreeDock::_script_creation_closed() {
@@ -2058,11 +2070,8 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false);
- if (p_cut) {
- editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
- } else {
- editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
- }
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
bool entire_scene = false;
@@ -2074,11 +2083,11 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
}
if (entire_scene) {
- editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
- editor_data->get_undo_redo()->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
- editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree");
- editor_data->get_undo_redo()->add_undo_reference(edited_scene);
+ undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
+ undo_redo->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
+ undo_redo->add_undo_method(scene_tree, "update_tree");
+ undo_redo->add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
@@ -2107,21 +2116,21 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
owners.push_back(F);
}
- editor_data->get_undo_redo()->add_do_method(n->get_parent(), "remove_child", n);
- editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "add_child", n, true);
- editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
+ undo_redo->add_do_method(n->get_parent(), "remove_child", n);
+ undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
+ undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
- editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
+ undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
}
- editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners);
- editor_data->get_undo_redo()->add_undo_reference(n);
+ undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
+ undo_redo->add_undo_reference(n);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
+ undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
+ undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
}
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
@@ -2191,28 +2200,29 @@ void SceneTreeDock::_do_create(Node *p_parent) {
}
child->set_name(new_name);
- editor_data->get_undo_redo()->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id());
if (edited_scene) {
- editor_data->get_undo_redo()->add_do_method(p_parent, "add_child", child, true);
- editor_data->get_undo_redo()->add_do_method(child, "set_owner", edited_scene);
- editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", child);
- editor_data->get_undo_redo()->add_do_reference(child);
- editor_data->get_undo_redo()->add_undo_method(p_parent, "remove_child", child);
+ undo_redo->add_do_method(p_parent, "add_child", child, true);
+ undo_redo->add_do_method(child, "set_owner", edited_scene);
+ undo_redo->add_do_method(editor_selection, "clear");
+ undo_redo->add_do_method(editor_selection, "add_node", child);
+ undo_redo->add_do_reference(child);
+ undo_redo->add_undo_method(p_parent, "remove_child", child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
+ undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
} else {
- editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
- editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo()->add_do_reference(child);
- editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
+ undo_redo->add_do_method(scene_tree, "update_tree");
+ undo_redo->add_do_reference(child);
+ undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
_push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
@@ -2393,7 +2403,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
}
//p_remove_old was added to support undo
if (p_remove_old) {
- editor_data->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history();
}
newnode->set_name(newname);
@@ -2612,6 +2622,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
Object *obj = ClassDB::instantiate(scr->get_instance_base_type());
ERR_FAIL_NULL(obj);
@@ -2626,29 +2637,29 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
new_node->set_name(Node::adjust_name_casing(p_file.get_file().get_basename()));
new_node->set_script(scr);
- editor_data->get_undo_redo()->create_action(TTR("Instantiate Script"));
- editor_data->get_undo_redo()->add_do_method(n, "add_child", new_node, true);
- editor_data->get_undo_redo()->add_do_method(new_node, "set_owner", edited_scene);
- editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", new_node);
- editor_data->get_undo_redo()->add_do_reference(new_node);
- editor_data->get_undo_redo()->add_undo_method(n, "remove_child", new_node);
+ undo_redo->create_action(TTR("Instantiate Script"));
+ undo_redo->add_do_method(n, "add_child", new_node, true);
+ undo_redo->add_do_method(new_node, "set_owner", edited_scene);
+ undo_redo->add_do_method(editor_selection, "clear");
+ undo_redo->add_do_method(editor_selection, "add_node", new_node);
+ undo_redo->add_do_reference(new_node);
+ undo_redo->add_undo_method(n, "remove_child", new_node);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(n), new_node->get_class(), new_node->get_name());
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(n)).path_join(new_node->get_name())));
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(n), new_node->get_class(), new_node->get_name());
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(n)).path_join(new_node->get_name())));
+ undo_redo->commit_action();
} else {
- editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n);
- editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
- editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
- editor_data->get_undo_redo()->add_do_method(n, "set_script", scr);
- editor_data->get_undo_redo()->add_undo_method(n, "set_script", n->get_script());
- editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
- editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
- editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n);
+ undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ undo_redo->add_do_method(n, "set_script", scr);
+ undo_redo->add_undo_method(n, "set_script", n->get_script());
+ undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ undo_redo->add_do_method(this, "_update_script_button");
+ undo_redo->add_undo_method(this, "_update_script_button");
+ undo_redo->commit_action();
}
}
@@ -3183,7 +3194,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
owner = paste_parent;
}
- Ref<EditorUndoRedoManager> &ur = editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
ur->add_do_method(editor_selection, "clear");
@@ -3616,7 +3627,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
#ifdef MODULE_REGEX_ENABLED
- rename_dialog = memnew(RenameDialog(scene_tree, editor_data->get_undo_redo()));
+ rename_dialog = memnew(RenameDialog(scene_tree));
add_child(rename_dialog);
#endif // MODULE_REGEX_ENABLED
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 9b82e80072..22a1d49422 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -394,7 +394,7 @@ void ShaderGlobalsEditor::_variable_added() {
return;
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
@@ -413,7 +413,7 @@ void ShaderGlobalsEditor::_variable_added() {
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add Shader Global Parameter"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index d0740cf7ca..9a554a0d49 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -66,7 +66,7 @@
</description>
</method>
<method name="get_materials">
- <return type="BaseMaterial3D[]" />
+ <return type="Material[]" />
<description>
</description>
</method>
@@ -169,7 +169,7 @@
</method>
<method name="set_materials">
<return type="void" />
- <param index="0" name="materials" type="BaseMaterial3D[]" />
+ <param index="0" name="materials" type="Material[]" />
<description>
</description>
</method>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index f27e2385c6..eb8f7e5ebc 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2484,12 +2484,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
if (surface_i < instance_materials.size()) {
v = instance_materials.get(surface_i);
}
- Ref<BaseMaterial3D> mat = v;
+ Ref<Material> mat = v;
if (!mat.is_valid()) {
mat = import_mesh->get_surface_material(surface_i);
}
if (mat.is_valid()) {
- HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
+ HashMap<Ref<Material>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
if (material_cache_i && material_cache_i->value != -1) {
primitive["material"] = material_cache_i->value;
} else {
@@ -2937,16 +2937,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
}
- Ref<BaseMaterial3D> mat;
+ Ref<Material> mat;
String mat_name;
if (!state->discard_meshes_and_materials) {
if (p.has("material")) {
const int material = p["material"];
ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
- Ref<BaseMaterial3D> mat3d = state->materials[material];
+ Ref<Material> mat3d = state->materials[material];
ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
- if (has_vertex_color) {
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+
+ Ref<BaseMaterial3D> base_material = mat3d;
+ if (has_vertex_color && base_material.is_valid()) {
+ base_material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
mat = mat3d;
@@ -2954,7 +2956,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Ref<StandardMaterial3D> mat3d;
mat3d.instantiate();
if (has_vertex_color) {
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat3d->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
mat = mat3d;
}
@@ -3382,8 +3384,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Array materials;
for (int32_t i = 0; i < state->materials.size(); i++) {
Dictionary d;
-
- Ref<BaseMaterial3D> material = state->materials[i];
+ Ref<Material> material = state->materials[i];
if (material.is_null()) {
materials.push_back(d);
continue;
@@ -3391,11 +3392,12 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (!material->get_name().is_empty()) {
d["name"] = _gen_unique_name(state, material->get_name());
}
- {
+ Ref<BaseMaterial3D> base_material = material;
+ if (base_material.is_valid()) {
Dictionary mr;
{
Array arr;
- const Color c = material->get_albedo().srgb_to_linear();
+ const Color c = base_material->get_albedo().srgb_to_linear();
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
@@ -3404,167 +3406,169 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
{
Dictionary bct;
- Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- GLTFTextureIndex gltf_texture_index = -1;
+ if (base_material.is_valid()) {
+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
+ GLTFTextureIndex gltf_texture_index = -1;
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (gltf_texture_index != -1) {
- bct["index"] = gltf_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- bct["extensions"] = extensions;
- state->use_khr_texture_transform = true;
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
+ albedo_texture->set_name(material->get_name() + "_albedo");
+ gltf_texture_index = _set_texture(state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ }
+ if (gltf_texture_index != -1) {
+ bct["index"] = gltf_texture_index;
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ bct["extensions"] = extensions;
+ state->use_khr_texture_transform = true;
+ }
+ mr["baseColorTexture"] = bct;
}
- mr["baseColorTexture"] = bct;
}
}
-
- mr["metallicFactor"] = material->get_metallic();
- mr["roughnessFactor"] = material->get_roughness();
- bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
- bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
- if (has_ao || has_roughness || has_metalness) {
- Dictionary mrt;
- Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
- BaseMaterial3D::TextureChannel roughness_channel = material->get_roughness_texture_channel();
- Ref<Texture2D> metallic_texture = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
- BaseMaterial3D::TextureChannel metalness_channel = material->get_metallic_texture_channel();
- Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
- BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel();
- Ref<ImageTexture> orm_texture;
- orm_texture.instantiate();
- Ref<Image> orm_image;
- orm_image.instantiate();
- int32_t height = 0;
- int32_t width = 0;
- Ref<Image> ao_image;
- if (has_ao) {
- height = ao_texture->get_height();
- width = ao_texture->get_width();
- ao_image = ao_texture->get_image();
- Ref<ImageTexture> img_tex = ao_image;
- if (img_tex.is_valid()) {
- ao_image = img_tex->get_image();
+ if (base_material.is_valid()) {
+ mr["metallicFactor"] = base_material->get_metallic();
+ mr["roughnessFactor"] = base_material->get_roughness();
+ bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
+ bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
+ bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
+ if (has_ao || has_roughness || has_metalness) {
+ Dictionary mrt;
+ Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
+ BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
+ Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
+ BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
+ Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
+ BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
+ Ref<ImageTexture> orm_texture;
+ orm_texture.instantiate();
+ Ref<Image> orm_image;
+ orm_image.instantiate();
+ int32_t height = 0;
+ int32_t width = 0;
+ Ref<Image> ao_image;
+ if (has_ao) {
+ height = ao_texture->get_height();
+ width = ao_texture->get_width();
+ ao_image = ao_texture->get_image();
+ Ref<ImageTexture> img_tex = ao_image;
+ if (img_tex.is_valid()) {
+ ao_image = img_tex->get_image();
+ }
+ if (ao_image->is_compressed()) {
+ ao_image->decompress();
+ }
}
- if (ao_image->is_compressed()) {
- ao_image->decompress();
+ Ref<Image> roughness_image;
+ if (has_roughness) {
+ height = roughness_texture->get_height();
+ width = roughness_texture->get_width();
+ roughness_image = roughness_texture->get_image();
+ Ref<ImageTexture> img_tex = roughness_image;
+ if (img_tex.is_valid()) {
+ roughness_image = img_tex->get_image();
+ }
+ if (roughness_image->is_compressed()) {
+ roughness_image->decompress();
+ }
}
- }
- Ref<Image> roughness_image;
- if (has_roughness) {
- height = roughness_texture->get_height();
- width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_image();
- Ref<ImageTexture> img_tex = roughness_image;
- if (img_tex.is_valid()) {
- roughness_image = img_tex->get_image();
+ Ref<Image> metallness_image;
+ if (has_metalness) {
+ height = metallic_texture->get_height();
+ width = metallic_texture->get_width();
+ metallness_image = metallic_texture->get_image();
+ Ref<ImageTexture> img_tex = metallness_image;
+ if (img_tex.is_valid()) {
+ metallness_image = img_tex->get_image();
+ }
+ if (metallness_image->is_compressed()) {
+ metallness_image->decompress();
+ }
}
- if (roughness_image->is_compressed()) {
- roughness_image->decompress();
+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
+ height = albedo_texture->get_height();
+ width = albedo_texture->get_width();
}
- }
- Ref<Image> metallness_image;
- if (has_metalness) {
- height = metallic_texture->get_height();
- width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_image();
- Ref<ImageTexture> img_tex = metallness_image;
- if (img_tex.is_valid()) {
- metallness_image = img_tex->get_image();
+ orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
+ if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
+ ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
- if (metallness_image->is_compressed()) {
- metallness_image->decompress();
+ if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
+ roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
- }
- Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- height = albedo_texture->get_height();
- width = albedo_texture->get_width();
- }
- orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
- if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
- ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
- roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
- metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- for (int32_t h = 0; h < height; h++) {
- for (int32_t w = 0; w < width; w++) {
- Color c = Color(1.0f, 1.0f, 1.0f);
- if (has_ao) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
- c.r = ao_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
- c.r = ao_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
- c.r = ao_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
- c.r = ao_image->get_pixel(w, h).a;
+ if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
+ metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
+ }
+ for (int32_t h = 0; h < height; h++) {
+ for (int32_t w = 0; w < width; w++) {
+ Color c = Color(1.0f, 1.0f, 1.0f);
+ if (has_ao) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).a;
+ }
}
- }
- if (has_roughness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).a;
+ if (has_roughness) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).a;
+ }
}
- }
- if (has_metalness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).a;
+ if (has_metalness) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).a;
+ }
}
+ orm_image->set_pixel(w, h, c);
}
- orm_image->set_pixel(w, h, c);
}
- }
- orm_image->generate_mipmaps();
- orm_texture->set_image(orm_image);
- GLTFTextureIndex orm_texture_index = -1;
- if (has_ao || has_roughness || has_metalness) {
- orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (has_ao) {
- Dictionary occt;
- occt["index"] = orm_texture_index;
- d["occlusionTexture"] = occt;
- }
- if (has_roughness || has_metalness) {
- mrt["index"] = orm_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- mrt["extensions"] = extensions;
- state->use_khr_texture_transform = true;
+ orm_image->generate_mipmaps();
+ orm_texture->set_image(orm_image);
+ GLTFTextureIndex orm_texture_index = -1;
+ if (has_ao || has_roughness || has_metalness) {
+ orm_texture->set_name(material->get_name() + "_orm");
+ orm_texture_index = _set_texture(state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ }
+ if (has_ao) {
+ Dictionary occt;
+ occt["index"] = orm_texture_index;
+ d["occlusionTexture"] = occt;
+ }
+ if (has_roughness || has_metalness) {
+ mrt["index"] = orm_texture_index;
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ mrt["extensions"] = extensions;
+ state->use_khr_texture_transform = true;
+ }
+ mr["metallicRoughnessTexture"] = mrt;
}
- mr["metallicRoughnessTexture"] = mrt;
}
}
d["pbrMetallicRoughness"] = mr;
}
-
- if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
Dictionary nt;
Ref<ImageTexture> tex;
tex.instantiate();
{
- Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
+ Ref<Texture2D> normal_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
if (normal_texture.is_valid()) {
// Code for uncompressing RG normal maps
Ref<Image> img = normal_texture->get_image();
@@ -3594,30 +3598,30 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ gltf_texture_index = _set_texture(state, tex, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
- nt["scale"] = material->get_normal_scale();
+ nt["scale"] = base_material->get_normal_scale();
if (gltf_texture_index != -1) {
nt["index"] = gltf_texture_index;
d["normalTexture"] = nt;
}
}
- if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
- const Color c = material->get_emission().linear_to_srgb();
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
+ const Color c = base_material->get_emission().linear_to_srgb();
Array arr;
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
d["emissiveFactor"] = arr;
}
- if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
Dictionary et;
- Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
+ Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
GLTFTextureIndex gltf_texture_index = -1;
if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ gltf_texture_index = _set_texture(state, emission_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
@@ -3625,14 +3629,14 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
d["emissiveTexture"] = et;
}
}
- const bool ds = material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
+ const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
if (ds) {
d["doubleSided"] = ds;
}
- if (material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
+ if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
d["alphaMode"] = "MASK";
- d["alphaCutoff"] = material->get_alpha_scissor_threshold();
- } else if (material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
+ d["alphaCutoff"] = base_material->get_alpha_scissor_threshold();
+ } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
d["alphaMode"] = "BLEND";
}
materials.push_back(d);
@@ -3838,29 +3842,37 @@ void GLTFDocument::_set_texture_transform_uv1(const Dictionary &d, Ref<BaseMater
if (d.has("extensions")) {
const Dictionary &extensions = d["extensions"];
if (extensions.has("KHR_texture_transform")) {
- const Dictionary &texture_transform = extensions["KHR_texture_transform"];
- const Array &offset_arr = texture_transform["offset"];
- if (offset_arr.size() == 2) {
- const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
- material->set_uv1_offset(offset_vector3);
- }
+ if (material.is_valid()) {
+ const Dictionary &texture_transform = extensions["KHR_texture_transform"];
+ const Array &offset_arr = texture_transform["offset"];
+ if (offset_arr.size() == 2) {
+ const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
+ material->set_uv1_offset(offset_vector3);
+ }
- const Array &scale_arr = texture_transform["scale"];
- if (scale_arr.size() == 2) {
- const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
- material->set_uv1_scale(scale_vector3);
+ const Array &scale_arr = texture_transform["scale"];
+ if (scale_arr.size() == 2) {
+ const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
+ material->set_uv1_scale(scale_vector3);
+ }
}
}
}
}
void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<BaseMaterial3D> p_material) {
+ if (r_spec_gloss.is_null()) {
+ return;
+ }
if (r_spec_gloss->spec_gloss_img.is_null()) {
return;
}
if (r_spec_gloss->diffuse_img.is_null()) {
return;
}
+ if (p_material.is_null()) {
+ return;
+ }
bool has_roughness = false;
bool has_metal = false;
p_material->set_roughness(1.0f);
@@ -6657,21 +6669,17 @@ Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) {
}
Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) {
- if (p_material.is_valid()) {
- Vector3 offset = p_material->get_uv1_offset();
- Vector3 scale = p_material->get_uv1_scale();
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
- }
- return Dictionary();
+ ERR_FAIL_NULL_V(p_material, Dictionary());
+ Vector3 offset = p_material->get_uv1_offset();
+ Vector3 scale = p_material->get_uv1_scale();
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
}
Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) {
- if (p_material.is_valid()) {
- Vector3 offset = p_material->get_uv2_offset();
- Vector3 scale = p_material->get_uv2_scale();
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
- }
- return Dictionary();
+ ERR_FAIL_NULL_V(p_material, Dictionary());
+ Vector3 offset = p_material->get_uv2_offset();
+ Vector3 scale = p_material->get_uv2_scale();
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
}
Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index ac5665e396..6654c9e5d2 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -209,11 +209,11 @@ void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) {
GLTFTemplateConvert::set_from_array(meshes, p_meshes);
}
-TypedArray<BaseMaterial3D> GLTFState::get_materials() {
+TypedArray<Material> GLTFState::get_materials() {
return GLTFTemplateConvert::to_array(materials);
}
-void GLTFState::set_materials(TypedArray<BaseMaterial3D> p_materials) {
+void GLTFState::set_materials(TypedArray<Material> p_materials) {
GLTFTemplateConvert::set_from_array(materials, p_materials);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index e24017b0fd..1c20520b22 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -72,8 +72,8 @@ class GLTFState : public Resource {
Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to.
Vector<AnimationPlayer *> animation_players;
- HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
- Vector<Ref<BaseMaterial3D>> materials;
+ HashMap<Ref<Material>, GLTFMaterialIndex> material_cache;
+ Vector<Ref<Material>> materials;
String scene_name;
Vector<int> root_nodes;
@@ -138,8 +138,8 @@ public:
TypedArray<GLTFMesh> get_meshes();
void set_meshes(TypedArray<GLTFMesh> p_meshes);
- TypedArray<BaseMaterial3D> get_materials();
- void set_materials(TypedArray<BaseMaterial3D> p_materials);
+ TypedArray<Material> get_materials();
+ void set_materials(TypedArray<Material> p_materials);
String get_scene_name();
void set_scene_name(String p_scene_name);
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 9c6cbebf0e..c8aedc8b92 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -459,6 +459,7 @@ void GridMapEditor::_delete_selection() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Delete Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
@@ -479,6 +480,7 @@ void GridMapEditor::_fill_selection() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Fill Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
@@ -572,6 +574,7 @@ void GridMapEditor::_do_paste() {
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
Vector3 ofs = paste_indicator.current - paste_indicator.click;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Paste Selection"));
for (const ClipboardItem &item : clipboard_items) {
@@ -659,6 +662,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
} else {
if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
@@ -680,6 +684,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
@@ -1142,8 +1147,6 @@ void GridMapEditor::_bind_methods() {
}
GridMapEditor::GridMapEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
int mw = EDITOR_DEF("editors/grid_map/palette_min_width", 230);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(mw, 0) * EDSCALE);
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h
index 91f14690ca..1cf2e4cb89 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.h
+++ b/modules/gridmap/editor/grid_map_editor_plugin.h
@@ -41,7 +41,6 @@
#include "scene/gui/spin_box.h"
class ConfirmationDialog;
-class EditorUndoRedoManager;
class MenuButton;
class Node3DEditorPlugin;
@@ -66,7 +65,6 @@ class GridMapEditor : public VBoxContainer {
DISPLAY_LIST
};
- Ref<EditorUndoRedoManager> undo_redo;
InputAction input_action = INPUT_NONE;
Panel *panel = nullptr;
MenuButton *options = nullptr;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index f2667c6807..3f9e986f62 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -282,7 +282,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
- /// the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="start">The start value for the interpolation.</param>
/// <param name="control1">Control point that defines the bezier curve.</param>
@@ -303,6 +303,27 @@ namespace Godot
}
/// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on a one dimensional Bezier curve defined by
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="start">The start value for the interpolation.</param>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t BezierDerivative(real_t start, real_t control1, real_t control2, real_t end, real_t t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ real_t omt = 1 - t;
+ real_t omt2 = omt * omt;
+ real_t t2 = t * t;
+
+ real_t d = (control1 - start) * 3 * omt2 + (control2 - control1) * 6 * omt * t + (end - control2) * 3 * t2;
+ return d;
+ }
+
+ /// <summary>
/// Converts an angle expressed in degrees to radians.
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 535391f447..c471eceded 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -240,7 +240,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
- /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="control1">Control point that defines the bezier curve.</param>
/// <param name="control2">Control point that defines the bezier curve.</param>
@@ -249,14 +249,28 @@ namespace Godot
/// <returns>The interpolated vector.</returns>
public readonly Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
{
- // Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ return new Vector2
+ (
+ Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t)
+ );
+ }
- return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ /// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on the Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public readonly Vector2 BezierDerivative(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
+ {
+ return new Vector2(
+ Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t)
+ );
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 53bd0b0908..fefdee33a5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -234,7 +234,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
- /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="control1">Control point that defines the bezier curve.</param>
/// <param name="control2">Control point that defines the bezier curve.</param>
@@ -243,14 +243,30 @@ namespace Godot
/// <returns>The interpolated vector.</returns>
public readonly Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
{
- // Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ return new Vector3
+ (
+ Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t),
+ Mathf.BezierInterpolate(z, control1.z, control2.z, end.z, t)
+ );
+ }
- return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ /// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on the Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public readonly Vector3 BezierDerivative(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
+ {
+ return new Vector3(
+ Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t),
+ Mathf.BezierDerivative(z, control1.z, control2.z, end.y, t)
+ );
}
/// <summary>
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 40e8818262..0159e9f313 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1859,11 +1859,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_free();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
}
@@ -1871,6 +1873,15 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Recreate the scenes.
for (const Vector2i &E_cell : q.cells) {
+ Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
+ if (instantiated_scenes.has(cell_coords)) {
+ // Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
+ continue;
+ }
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ instantiated_scenes.insert(cell_coords);
+ }
+
const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
@@ -1907,15 +1918,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
}
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_free();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
+ p_quadrant->scenes.clear();
}
-
- p_quadrant->scenes.clear();
}
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
@@ -4037,6 +4049,7 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
_tile_set_changed_deferred_update_needed = true;
+ instantiated_scenes.clear();
call_deferred(SNAME("_tile_set_changed_deferred_update"));
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index eaf100631e..68a5d3c80b 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -236,6 +236,8 @@ private:
void _clear_layer_internals(int p_layer);
void _clear_internals();
+ HashSet<Vector3i> instantiated_scenes;
+
// Rect caching.
void _recompute_rect_cache();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 07dce9fbec..90b996e06b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2570,10 +2570,6 @@ static void _Node_debug_sn(Object *p_obj) {
}
#endif // DEBUG_ENABLED
-void Node::_print_orphan_nodes() {
- print_orphan_nodes();
-}
-
void Node::print_orphan_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
@@ -2745,6 +2741,7 @@ void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
+ ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
@@ -2802,7 +2799,6 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
- ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
diff --git a/scene/main/node.h b/scene/main/node.h
index 5e51ec6b0e..e07fb003d4 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -173,7 +173,6 @@ private:
void _propagate_ready();
void _propagate_exit_tree();
void _propagate_after_exit_tree();
- void _print_orphan_nodes();
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
void _propagate_groups_dirty();
Array _get_node_and_resource(const NodePath &p_path);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 4c6d533c72..2e8fcb3717 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -2779,13 +2779,7 @@ void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph
real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5);
real_t t = step;
while (t < 1.0) {
- real_t omt = (1.0 - t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3;
+ Vector2 point = p0.bezier_interpolate(p1, p2, p3, t);
Vector2 p = point * pixel_size + origin;
polygon.push_back(ContourPoint(p, false));
t += step;
diff --git a/tests/core/math/test_vector2i.h b/tests/core/math/test_vector2i.h
index c7a0dccdcc..9ee844ffa8 100644
--- a/tests/core/math/test_vector2i.h
+++ b/tests/core/math/test_vector2i.h
@@ -131,12 +131,16 @@ TEST_CASE("[Vector2i] Other methods") {
"Vector2i aspect should work as expected.");
CHECK_MESSAGE(
- Vector2i(1, 2) == vector.min(Vector2i(3, 2)),
+ vector.min(Vector2i(3, 2)) == Vector2i(1, 2),
"Vector2i min should return expected value.");
CHECK_MESSAGE(
- Vector2i(5, 3) == vector.max(Vector2i(5, 2)),
+ vector.max(Vector2i(5, 2)) == Vector2i(5, 3),
"Vector2i max should return expected value.");
+
+ CHECK_MESSAGE(
+ vector.snapped(Vector2i(4, 2)) == Vector2i(0, 4),
+ "Vector2i snapped should work as expected.");
}
TEST_CASE("[Vector2i] Abs and sign methods") {
diff --git a/tests/core/math/test_vector3i.h b/tests/core/math/test_vector3i.h
index 56578f99eb..45240bd2ff 100644
--- a/tests/core/math/test_vector3i.h
+++ b/tests/core/math/test_vector3i.h
@@ -127,6 +127,14 @@ TEST_CASE("[Vector3i] Operators") {
"Vector3i constructed from Vector3 should work as expected.");
}
+TEST_CASE("[Vector3i] Other methods") {
+ const Vector3i vector = Vector3i(1, 3, -7);
+
+ CHECK_MESSAGE(
+ vector.snapped(Vector3i(4, 2, 5)) == Vector3i(0, 4, -5),
+ "Vector3i snapped should work as expected.");
+}
+
TEST_CASE("[Vector3i] Abs and sign methods") {
const Vector3i vector1 = Vector3i(1, 3, 5);
const Vector3i vector2 = Vector3i(1, -3, -5);
diff --git a/tests/core/math/test_vector4i.h b/tests/core/math/test_vector4i.h
index 30d38607dd..8a9522f9cc 100644
--- a/tests/core/math/test_vector4i.h
+++ b/tests/core/math/test_vector4i.h
@@ -130,6 +130,14 @@ TEST_CASE("[Vector4i] Operators") {
"Vector4i constructed from Vector4 should work as expected.");
}
+TEST_CASE("[Vector3i] Other methods") {
+ const Vector4i vector = Vector4i(1, 3, -7, 13);
+
+ CHECK_MESSAGE(
+ vector.snapped(Vector4i(4, 2, 5, 8)) == Vector4i(0, 4, -5, 16),
+ "Vector4i snapped should work as expected.");
+}
+
TEST_CASE("[Vector4i] Abs and sign methods") {
const Vector4i vector1 = Vector4i(1, 3, 5, 7);
const Vector4i vector2 = Vector4i(1, -3, -5, 7);