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-rw-r--r--.gitignore1
-rw-r--r--drivers/gles2/shaders/canvas.glsl9
-rw-r--r--scene/resources/shader_graph.cpp323
-rw-r--r--scene/resources/shader_graph.h8
-rw-r--r--tools/editor/icons/icon_graph_color_ramp.pngbin0 -> 290 bytes
-rw-r--r--tools/editor/icons/icon_graph_curve_map.pngbin0 -> 619 bytes
-rw-r--r--tools/editor/icons/icon_graph_default_texture.pngbin0 -> 326 bytes
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp835
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h74
9 files changed, 1240 insertions, 10 deletions
diff --git a/.gitignore b/.gitignore
index 4aee83c13f..1e53f3712b 100644
--- a/.gitignore
+++ b/.gitignore
@@ -258,3 +258,4 @@ Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
logo.h
+*.autosave
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 464cb9e188..5a26f7321e 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -46,14 +46,15 @@ void main() {
color_interp = color_attrib;
uv_interp = uv_attrib;
- highp vec4 outvec = vec4(vertex, 1.0);
+ highp vec4 outvec = vec4(vertex, 1.0);
{
- vec2 src_vtx=outvec.xy;
+ vec2 src_vtx=outvec.xy;
VERTEX_SHADER_CODE
}
- outvec = extra_matrix * outvec;
- outvec = modelview_matrix * outvec;
+ outvec = extra_matrix * outvec;
+ outvec = modelview_matrix * outvec;
+
#ifdef USE_PIXEL_SNAP
outvec.xy=floor(outvec.xy+0.5);
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index fcadf60bfe..9fc2f99a0a 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -221,6 +221,13 @@ void ShaderGraph::_bind_methods() {
ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
+ ObjectTypeDB::bind_method(_MD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp);
+ ObjectTypeDB::bind_method(_MD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors);
+ ObjectTypeDB::bind_method(_MD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets);
+
+ ObjectTypeDB::bind_method(_MD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points);
+ ObjectTypeDB::bind_method(_MD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points);
+
ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
@@ -522,8 +529,8 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve)
- case NODE_COLOR_RAMP: { node.param1=Array();} break; // vec3 interpolation (with optional curve)
- case NODE_CURVE_MAP: { node.param1=Array();} break; // vec3 interpolation (with optional curve)
+ case NODE_COLOR_RAMP: { node.param1=DVector<Color>(); node.param2=DVector<real_t>();} break; // vec3 interpolation (with optional curve)
+ case NODE_CURVE_MAP: { node.param1=DVector<Vector2>();} break; // vec3 interpolation (with optional curve)
case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
@@ -970,6 +977,59 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type,
return VecFunc(func);
}
+void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ ERR_FAIL_COND(p_colors.size()!=p_offsets.size());
+ Node& n = shader[p_type].node_map[p_id];
+ n.param1=p_colors;
+ n.param2=p_offsets;
+ _request_update();
+
+}
+
+DVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,DVector<Color>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>());
+ const Node& n = shader[p_type].node_map[p_id];
+ return n.param1;
+
+
+}
+
+DVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>());
+ const Node& n = shader[p_type].node_map[p_id];
+ return n.param2;
+
+}
+
+
+void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector<Vector2>& p_points) {
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ n.param1=p_points;
+ _request_update();
+
+}
+
+DVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>());
+ const Node& n = shader[p_type].node_map[p_id];
+ return n.param1;
+
+}
+
+
+
void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
ERR_FAIL_INDEX(p_type,3);
@@ -1305,7 +1365,7 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
{NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
{NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
{NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
- {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
+ {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
{NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
{NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
{NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
@@ -1696,6 +1756,134 @@ void ShaderGraph::_update_shader() {
emit_signal(SceneStringNames::get_singleton()->updated);
}
+void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) {
+
+ float geometry[4][4];
+ float tmp1[4][4];
+ float tmp2[4][4];
+ float deltas[4][4];
+ double x, dx, dx2, dx3;
+ double y, dy, dy2, dy3;
+ double d, d2, d3;
+ int lastx, lasty;
+ int newx, newy;
+ int ntimes;
+ int i,j;
+
+ int xmax=255;
+ int ymax=255;
+
+ /* construct the geometry matrix from the segment */
+ for (i = 0; i < 4; i++) {
+ geometry[i][2] = 0;
+ geometry[i][3] = 0;
+ }
+
+ geometry[0][0] = (p_a[0] * xmax);
+ geometry[1][0] = (p_b[0] * xmax);
+ geometry[2][0] = (p_c[0] * xmax);
+ geometry[3][0] = (p_d[0] * xmax);
+
+ geometry[0][1] = (p_a[1] * ymax);
+ geometry[1][1] = (p_b[1] * ymax);
+ geometry[2][1] = (p_c[1] * ymax);
+ geometry[3][1] = (p_d[1] * ymax);
+
+ /* subdivide the curve ntimes (1000) times */
+ ntimes = 4 * xmax;
+ /* ntimes can be adjusted to give a finer or coarser curve */
+ d = 1.0 / ntimes;
+ d2 = d * d;
+ d3 = d * d * d;
+
+ /* construct a temporary matrix for determining the forward differencing deltas */
+ tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
+ tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
+ tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
+ tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
+
+ /* compose the basis and geometry matrices */
+
+ static const float CR_basis[4][4] =
+ {
+ { -0.5, 1.5, -1.5, 0.5 },
+ { 1.0, -2.5, 2.0, -0.5 },
+ { -0.5, 0.0, 0.5, 0.0 },
+ { 0.0, 1.0, 0.0, 0.0 },
+ };
+
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
+ CR_basis[i][1] * geometry[1][j] +
+ CR_basis[i][2] * geometry[2][j] +
+ CR_basis[i][3] * geometry[3][j]);
+ }
+ }
+ /* compose the above results to get the deltas matrix */
+
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
+ tmp2[i][1] * tmp1[1][j] +
+ tmp2[i][2] * tmp1[2][j] +
+ tmp2[i][3] * tmp1[3][j]);
+ }
+ }
+
+
+ /* extract the x deltas */
+ x = deltas[0][0];
+ dx = deltas[1][0];
+ dx2 = deltas[2][0];
+ dx3 = deltas[3][0];
+
+ /* extract the y deltas */
+ y = deltas[0][1];
+ dy = deltas[1][1];
+ dy2 = deltas[2][1];
+ dy3 = deltas[3][1];
+
+
+ lastx = CLAMP (x, 0, xmax);
+ lasty = CLAMP (y, 0, ymax);
+
+ p_heights[lastx] = lasty;
+ p_useds[lastx] = true;
+
+ /* loop over the curve */
+ for (i = 0; i < ntimes; i++)
+ {
+ /* increment the x values */
+ x += dx;
+ dx += dx2;
+ dx2 += dx3;
+
+ /* increment the y values */
+ y += dy;
+ dy += dy2;
+ dy2 += dy3;
+
+ newx = CLAMP ((Math::round (x)), 0, xmax);
+ newy = CLAMP ((Math::round (y)), 0, ymax);
+
+ /* if this point is different than the last one...then draw it */
+ if ((lastx != newx) || (lasty != newy))
+ {
+ p_useds[newx]=true;
+ p_heights[newx]=newy;
+ }
+
+ lastx = newx;
+ lasty = newy;
+ }
+}
+
+
void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
@@ -1998,8 +2186,125 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_COLOR_RAMP: {
+ static const int color_ramp_len=512;
+ DVector<uint8_t> cramp;
+ cramp.resize(color_ramp_len*4);
+ {
+
+ DVector<Color> colors=p_node->param1;
+ DVector<real_t> offsets=p_node->param2;
+ int cc =colors.size();
+ DVector<uint8_t>::Write crw = cramp.write();
+ DVector<Color>::Read cr = colors.read();
+ DVector<real_t>::Read ofr = offsets.read();
+
+ int at=0;
+ Color color_at(0,0,0,1);
+ for(int i=0;i<=cc;i++) {
+
+ int pos;
+ Color to;
+ if (i==cc) {
+ if (at==color_ramp_len)
+ break;
+ pos=color_ramp_len;
+ to=Color(1,1,1,1);
+ } else {
+ to=cr[i];
+ pos= MIN(ofr[i]*color_ramp_len,color_ramp_len);
+ }
+ for(int j=at;j<pos;j++) {
+ float t = (j-at)/float(pos-at);
+ Color c = color_at.linear_interpolate(to,t);
+ crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) );
+ crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) );
+ crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) );
+ crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) );
+ }
+
+ at=pos;
+ color_at=to;
+ }
+ }
+
+ Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA,cramp);
+ Ref<ImageTexture> it = memnew( ImageTexture );
+ it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
+
+ String crampname= "cramp_"+itos(p_node->id);
+ set_default_texture_param(crampname,it);
+
+ code +="uniform texture "+crampname+";\n";
+ code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n";
+ code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n";
+ code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n";
+
}break;
case NODE_CURVE_MAP: {
+ static const int curve_map_len=256;
+ bool mapped[256];
+ zeromem(mapped,sizeof(mapped));
+ DVector<uint8_t> cmap;
+ cmap.resize(curve_map_len);
+ {
+
+ DVector<Point2> points=p_node->param1;
+ int pc =points.size();
+ DVector<uint8_t>::Write cmw = cmap.write();
+ DVector<Point2>::Read pr = points.read();
+
+ Vector2 prev=Vector2(0,0);
+ Vector2 prev2=Vector2(0,0);
+
+ for(int i=-1;i<pc;i++) {
+
+ Vector2 next;
+ Vector2 next2;
+ if (i+1>=pc) {
+ next=Vector2(1,1);
+ } else {
+ next=Vector2(pr[i+1].x,pr[i+1].y);
+ }
+
+ if (i+2>=pc) {
+ next2=Vector2(1,1);
+ } else {
+ next2=Vector2(pr[i+2].x,pr[i+2].y);
+ }
+
+ /*if (i==-1 && prev.offset==next.offset) {
+ prev=next;
+ continue;
+ }*/
+
+ _plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped);
+
+ prev2=prev;
+ prev=next;
+ }
+
+ uint8_t pp=0;
+ for(int i=0;i<curve_map_len;i++) {
+
+ if (!mapped[i]) {
+ cmw[i]=pp;
+ } else {
+ pp=cmw[i];
+ }
+ }
+ }
+
+
+
+ Image gradient(curve_map_len,1,0,Image::FORMAT_GRAYSCALE,cmap);
+ Ref<ImageTexture> it = memnew( ImageTexture );
+ it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
+
+ String cmapname= "cmap_"+itos(p_node->id);
+ set_default_texture_param(cmapname,it);
+
+ code +="uniform texture "+cmapname+";\n";
+ code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n";
}break;
case NODE_SCALAR_INPUT: {
@@ -2059,7 +2364,19 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break;
case NODE_DEFAULT_TEXTURE: {
+ if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {
+ String rname="rt_default_tex"+itos(p_node->id);
+ code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n";
+ code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
+ code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
+
+ } else {
+
+ code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
+ code += OUTNAME(p_node->id,1)+"=1.0;\n";
+
+ }
} break;
case NODE_OUTPUT: {
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 88818f5615..ff2ca68335 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -175,6 +175,7 @@ private:
void _update_shader();
void _request_update();
+ void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
Array _get_node_list(ShaderType p_type) const;
@@ -316,6 +317,13 @@ public:
void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
+ void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets);
+ DVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
+ DVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
+
+ void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector<Vector2>& p_points);
+ DVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
+
void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
String input_node_get_name(ShaderType p_which,int p_id);
diff --git a/tools/editor/icons/icon_graph_color_ramp.png b/tools/editor/icons/icon_graph_color_ramp.png
new file mode 100644
index 0000000000..9031b5ec53
--- /dev/null
+++ b/tools/editor/icons/icon_graph_color_ramp.png
Binary files differ
diff --git a/tools/editor/icons/icon_graph_curve_map.png b/tools/editor/icons/icon_graph_curve_map.png
new file mode 100644
index 0000000000..de5c32f09e
--- /dev/null
+++ b/tools/editor/icons/icon_graph_curve_map.png
Binary files differ
diff --git a/tools/editor/icons/icon_graph_default_texture.png b/tools/editor/icons/icon_graph_default_texture.png
new file mode 100644
index 0000000000..da77ec9364
--- /dev/null
+++ b/tools/editor/icons/icon_graph_default_texture.png
Binary files differ
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 0a206c4a45..39508464c1 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -32,6 +32,642 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "spatial_editor_plugin.h"
+#include "os/keyboard.h"
+
+
+void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
+
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+
+ points.remove(grabbed);
+ grabbed=-1;
+ update();
+ emit_signal("ramp_changed");
+ accept_event();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+
+ update();
+ int x = p_event.mouse_button.x;
+ int total_w = get_size().width-get_size().height-3;
+ if (x>total_w+3) {
+
+ if (grabbed==-1)
+ return;
+ Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
+ picker->set_color(points[grabbed].color);
+ popup->set_pos(get_global_pos()-Size2(0,ms.height));
+ popup->set_size(ms);
+ popup->popup();
+ return;
+ }
+
+
+ float ofs = CLAMP(x/float(total_w),0,1);
+
+ grabbed=-1;
+ grabbing=true;
+ int pos=-1;
+ for(int i=0;i<points.size();i++) {
+
+ if (ABS(x-points[i].offset*total_w)<4) {
+ grabbed=i;
+ }
+ if (points[i].offset<ofs)
+ pos=i;
+ }
+
+ grabbed_at=ofs;
+ //grab or select
+ if (grabbed!=-1) {
+ return;
+ }
+ //insert
+
+
+ Point p;
+ p.offset=ofs;
+
+ Point prev;
+ Point next;
+
+ if (pos==-1) {
+
+ prev.color=Color(0,0,0);
+ prev.offset=0;
+ if (points.size()) {
+ next=points[0];
+ } else {
+ next.color=Color(1,1,1);
+ next.offset=1.0;
+ }
+ } else {
+
+ if (pos==points.size()-1) {
+ next.color=Color(1,1,1);
+ next.offset=1.0;
+ } else {
+ next=points[pos+1];
+ }
+ prev=points[pos];
+
+ }
+
+ p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
+
+ points.push_back(p);
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==ofs) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+
+ if (grabbing) {
+ grabbing=false;
+ emit_signal("ramp_changed");
+ }
+ update();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+
+ int total_w = get_size().width-get_size().height-3;
+
+ int x = p_event.mouse_motion.x;
+ float newofs = CLAMP(x/float(total_w),0,1);
+
+ bool valid=true;
+ for(int i=0;i<points.size();i++) {
+
+ if (points[i].offset==newofs && i!=grabbed) {
+ valid=false;
+ }
+ }
+
+ if (!valid)
+ return;
+
+ points[grabbed].offset=newofs;
+
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==newofs) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+
+ update();
+ }
+}
+
+void GraphColorRampEdit::_notification(int p_what){
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+ picker->connect("color_changed",this,"_color_changed");
+ }
+ if (p_what==NOTIFICATION_DRAW) {
+
+
+ Point prev;
+ prev.offset=0;
+ prev.color=Color(0,0,0);
+ int w = get_size().x;
+ int h = get_size().y;
+
+ int total_w = get_size().width-get_size().height-3;
+
+ for(int i=-1;i<points.size();i++) {
+
+ Point next;
+ if (i+1==points.size()) {
+ next.color=Color(1,1,1);
+ next.offset=1;
+ } else {
+ next=points[i+1];
+ }
+
+ if (prev.offset==next.offset) {
+ prev=next;
+ continue;
+ }
+
+ Vector<Vector2> points;
+ Vector<Color> colors;
+ points.push_back(Vector2(prev.offset*total_w,h));
+ points.push_back(Vector2(prev.offset*total_w,0));
+ points.push_back(Vector2(next.offset*total_w,0));
+ points.push_back(Vector2(next.offset*total_w,h));
+ colors.push_back(prev.color);
+ colors.push_back(prev.color);
+ colors.push_back(next.color);
+ colors.push_back(next.color);
+ draw_primitive(points,colors,Vector<Point2>());
+ prev=next;
+ }
+
+ for(int i=0;i<points.size();i++) {
+
+ Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+
+ draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
+ draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
+ draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
+ draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
+ draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
+
+ }
+
+ if (grabbed!=-1) {
+
+ draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+ }
+
+ if (has_focus()) {
+
+ draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
+ draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ }
+
+ }
+}
+
+Size2 GraphColorRampEdit::get_minimum_size() const {
+
+ return Vector2(0,16);
+}
+
+
+void GraphColorRampEdit::_color_changed(const Color& p_color) {
+
+ if (grabbed==-1)
+ return;
+ points[grabbed].color=p_color;
+ update();
+ emit_signal("ramp_changed");
+
+}
+
+void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
+
+ ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
+ points.clear();
+ for(int i=0;i<p_offsets.size();i++) {
+ Point p;
+ p.offset=p_offsets[i];
+ p.color=p_colors[i];
+ points.push_back(p);
+ }
+
+ points.sort();
+ update();
+}
+
+Vector<float> GraphColorRampEdit::get_offsets() const{
+ Vector<float> ret;
+ for(int i=0;i<points.size();i++)
+ ret.push_back(points[i].offset);
+ return ret;
+}
+Vector<Color> GraphColorRampEdit::get_colors() const{
+
+ Vector<Color> ret;
+ for(int i=0;i<points.size();i++)
+ ret.push_back(points[i].color);
+ return ret;
+}
+
+
+void GraphColorRampEdit::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
+ ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
+ ADD_SIGNAL(MethodInfo("ramp_changed"));
+}
+
+GraphColorRampEdit::GraphColorRampEdit(){
+
+ grabbed=-1;
+ grabbing=false;
+ set_focus_mode(FOCUS_ALL);
+
+ popup = memnew( PopupPanel );
+ picker = memnew( ColorPicker );
+ popup->add_child(picker);
+ popup->set_child_rect(picker);
+ add_child(popup);
+
+}
+////////////
+
+void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
+
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+
+ points.remove(grabbed);
+ grabbed=-1;
+ update();
+ emit_signal("curve_changed");
+ accept_event();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+
+ update();
+ Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
+ p.y=1.0-p.y;
+ grabbed=-1;
+ grabbing=true;
+
+ for(int i=0;i<points.size();i++) {
+
+ Vector2 ps = p*get_size();
+ Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
+ if (ps.distance_to(pt)<4) {
+ grabbed=i;
+ }
+
+ }
+
+
+ //grab or select
+ if (grabbed!=-1) {
+ return;
+ }
+ //insert
+
+
+ Point np;
+ np.offset=p.x;
+ np.height=p.y;
+
+ points.push_back(np);
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==p.x && points[i].height==p.y) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("curve_changed");
+
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+
+ if (grabbing) {
+ grabbing=false;
+ emit_signal("curve_changed");
+ }
+ update();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+
+ Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
+ p.y=1.0-p.y;
+
+ p.x = CLAMP(p.x,0.0,1.0);
+ p.y = CLAMP(p.y,0.0,1.0);
+
+ bool valid=true;
+
+ for(int i=0;i<points.size();i++) {
+
+ if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
+ valid=false;
+ }
+ }
+
+ if (!valid)
+ return;
+
+ points[grabbed].offset=p.x;
+ points[grabbed].height=p.y;
+
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==p.x && points[i].height==p.y) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("curve_changed");
+
+ update();
+ }
+}
+
+void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
+
+ float geometry[4][4];
+ float tmp1[4][4];
+ float tmp2[4][4];
+ float deltas[4][4];
+ double x, dx, dx2, dx3;
+ double y, dy, dy2, dy3;
+ double d, d2, d3;
+ int lastx, lasty;
+ int newx, newy;
+ int ntimes;
+ int i,j;
+
+ int xmax=get_size().x;
+ int ymax=get_size().y;
+
+ /* construct the geometry matrix from the segment */
+ for (i = 0; i < 4; i++) {
+ geometry[i][2] = 0;
+ geometry[i][3] = 0;
+ }
+
+ geometry[0][0] = (p_a[0] * xmax);
+ geometry[1][0] = (p_b[0] * xmax);
+ geometry[2][0] = (p_c[0] * xmax);
+ geometry[3][0] = (p_d[0] * xmax);
+
+ geometry[0][1] = (p_a[1] * ymax);
+ geometry[1][1] = (p_b[1] * ymax);
+ geometry[2][1] = (p_c[1] * ymax);
+ geometry[3][1] = (p_d[1] * ymax);
+
+ /* subdivide the curve ntimes (1000) times */
+ ntimes = 4 * xmax;
+ /* ntimes can be adjusted to give a finer or coarser curve */
+ d = 1.0 / ntimes;
+ d2 = d * d;
+ d3 = d * d * d;
+
+ /* construct a temporary matrix for determining the forward differencing deltas */
+ tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
+ tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
+ tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
+ tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
+
+ /* compose the basis and geometry matrices */
+
+ static const float CR_basis[4][4] =
+ {
+ { -0.5, 1.5, -1.5, 0.5 },
+ { 1.0, -2.5, 2.0, -0.5 },
+ { -0.5, 0.0, 0.5, 0.0 },
+ { 0.0, 1.0, 0.0, 0.0 },
+ };
+
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
+ CR_basis[i][1] * geometry[1][j] +
+ CR_basis[i][2] * geometry[2][j] +
+ CR_basis[i][3] * geometry[3][j]);
+ }
+ }
+ /* compose the above results to get the deltas matrix */
+
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
+ tmp2[i][1] * tmp1[1][j] +
+ tmp2[i][2] * tmp1[2][j] +
+ tmp2[i][3] * tmp1[3][j]);
+ }
+ }
+
+
+ /* extract the x deltas */
+ x = deltas[0][0];
+ dx = deltas[1][0];
+ dx2 = deltas[2][0];
+ dx3 = deltas[3][0];
+
+ /* extract the y deltas */
+ y = deltas[0][1];
+ dy = deltas[1][1];
+ dy2 = deltas[2][1];
+ dy3 = deltas[3][1];
+
+
+ lastx = CLAMP (x, 0, xmax);
+ lasty = CLAMP (y, 0, ymax);
+
+/* if (fix255)
+ {
+ cd->curve[cd->outline][lastx] = lasty;
+ }
+ else
+ {
+ cd->curve_ptr[cd->outline][lastx] = lasty;
+ if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
+ }
+*/
+ /* loop over the curve */
+ for (i = 0; i < ntimes; i++)
+ {
+ /* increment the x values */
+ x += dx;
+ dx += dx2;
+ dx2 += dx3;
+
+ /* increment the y values */
+ y += dy;
+ dy += dy2;
+ dy2 += dy3;
+
+ newx = CLAMP ((Math::round (x)), 0, xmax);
+ newy = CLAMP ((Math::round (y)), 0, ymax);
+
+ /* if this point is different than the last one...then draw it */
+ if ((lastx != newx) || (lasty != newy))
+ {
+#if 0
+ /*
+ if(fix255)
+ {
+ /* use fixed array size (for the curve graph) */
+ cd->curve[cd->outline][newx] = newy;
+ }
+ else
+ {
+ /* use dynamic allocated curve_ptr (for the real curve) */
+ cd->curve_ptr[cd->outline][newx] = newy;
+
+ if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
+ }
+#endif
+ draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
+ }
+
+ lastx = newx;
+ lasty = newy;
+ }
+}
+
+
+void GraphCurveMapEdit::_notification(int p_what){
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
+
+ int w = get_size().x;
+ int h = get_size().y;
+
+ Vector2 prev=Vector2(0,0);
+ Vector2 prev2=Vector2(0,0);
+
+ for(int i=-1;i<points.size();i++) {
+
+ Vector2 next;
+ Vector2 next2;
+ if (i+1>=points.size()) {
+ next=Vector2(1,1);
+ } else {
+ next=Vector2(points[i+1].offset,points[i+1].height);
+ }
+
+ if (i+2>=points.size()) {
+ next2=Vector2(1,1);
+ } else {
+ next2=Vector2(points[i+2].offset,points[i+2].height);
+ }
+
+ /*if (i==-1 && prev.offset==next.offset) {
+ prev=next;
+ continue;
+ }*/
+
+ _plot_curve(prev2,prev,next,next2);
+
+ prev2=prev;
+ prev=next;
+ }
+
+ for(int i=0;i<points.size();i++) {
+
+ Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+
+
+ draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
+ }
+
+/* if (grabbed!=-1) {
+
+ draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+ }
+*/
+ if (has_focus()) {
+
+ draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
+ draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ }
+
+ }
+}
+
+Size2 GraphCurveMapEdit::get_minimum_size() const {
+
+ return Vector2(64,64);
+}
+
+
+
+void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
+
+
+ points.clear();
+ for(int i=0;i<p_points.size();i++) {
+ Point p;
+ p.offset=p_points[i].x;
+ p.height=p_points[i].y;
+ points.push_back(p);
+ }
+
+ points.sort();
+ update();
+}
+
+Vector<Vector2> GraphCurveMapEdit::get_points() const {
+ Vector<Vector2> ret;
+ for(int i=0;i<points.size();i++)
+ ret.push_back(Vector2(points[i].offset,points[i].height));
+ return ret;
+}
+
+void GraphCurveMapEdit::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
+ ADD_SIGNAL(MethodInfo("curve_changed"));
+}
+
+GraphCurveMapEdit::GraphCurveMapEdit(){
+
+ grabbed=-1;
+ grabbing=false;
+ set_focus_mode(FOCUS_ALL);
+
+}
+
////cbacks
///
@@ -306,6 +942,84 @@ void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
}
+void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
+
+ GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+
+ Vector<float> offsets=cr->get_offsets();
+ Vector<Color> colors=cr->get_colors();
+
+ DVector<float> new_offsets;
+ DVector<Color> new_colors;
+ {
+ new_offsets.resize(offsets.size());
+ new_colors.resize(colors.size());
+ DVector<float>::Write ow=new_offsets.write();
+ DVector<Color>::Write cw=new_colors.write();
+ for(int i=0;i<new_offsets.size();i++) {
+ ow[i]=offsets[i];
+ cw[i]=colors[i];
+ }
+
+ }
+
+
+ DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
+ DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
+
+ if (old_offsets.size()!=new_offsets.size())
+ ur->create_action("Add/Remove to Color Ramp");
+ else
+ ur->create_action("Modify Color Ramp",true);
+
+ ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
+ ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+
+void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
+
+ GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+
+ Vector<Point2> points=cr->get_points();
+
+ DVector<Vector2> new_points;
+ {
+ new_points.resize(points.size());
+ DVector<Vector2>::Write ow=new_points.write();
+ for(int i=0;i<new_points.size();i++) {
+ ow[i]=points[i];
+ }
+
+ }
+
+
+ DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
+
+ if (old_points.size()!=new_points.size())
+ ur->create_action("Add/Remove to Curve Map");
+ else
+ ur->create_action("Modify Curve Map",true);
+
+ ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
+ ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+
void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
@@ -1026,6 +1740,96 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 interpolation (with optional curve)
+ case ShaderGraph::NODE_COLOR_RAMP: {
+
+ gn->set_title("ColorRamp");
+ GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
+
+ DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
+ DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
+
+ int oc = offsets.size();
+
+ if (oc) {
+ DVector<real_t>::Read rofs = offsets.read();
+ DVector<Color>::Read rcol = colors.read();
+
+ Vector<float> ofsv;
+ Vector<Color> colorv;
+ for(int i=0;i<oc;i++) {
+ ofsv.push_back(rofs[i]);
+ colorv.push_back(rcol[i]);
+ }
+
+ ramp->set_ramp(ofsv,colorv);
+
+ }
+
+ ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
+ ramp->set_custom_minimum_size(Size2(128,1));
+ gn->add_child(ramp);
+
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("c")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("rgb"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("alpha"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_CURVE_MAP: {
+
+ gn->set_title("CurveMap");
+ GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
+
+ DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+
+ int oc = points.size();
+
+ if (oc) {
+ DVector<Vector2>::Read rofs = points.read();
+
+
+ Vector<Vector2> ofsv;
+ for(int i=0;i<oc;i++) {
+ ofsv.push_back(rofs[i]);
+ }
+
+ map->set_points(ofsv);
+
+ }
+ map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
+
+ //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
+ map->set_custom_minimum_size(Size2(128,64));
+ gn->add_child(map);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("c")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("cmap"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // scalar interpolation (with optional curve)
+
case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title("ScalarUniform");
@@ -1173,6 +1977,28 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // cubemap input (assignable in material)
+ case ShaderGraph::NODE_DEFAULT_TEXTURE: {
+
+ gn->set_title("CanvasItemTex");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+
case ShaderGraph::NODE_OUTPUT: {
gn->set_title("Output");
@@ -1360,6 +2186,8 @@ void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
+ ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
+ ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
}
@@ -1455,13 +2283,16 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
"GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
"GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
"GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve)
- "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
+ "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve)
+ "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve)
+ "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
"GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
"GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
"GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
"GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
"GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
- "Output", // output (shader type dependent)
+ "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
+ "Output", // output (shader type dependent)
"GraphComment:Comment", // comment
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index bd983c59be..c6fb2f82b1 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -45,6 +45,77 @@
*/
+class GraphColorRampEdit : public Control {
+
+ OBJ_TYPE(GraphColorRampEdit,Control);
+
+
+ struct Point {
+
+ float offset;
+ Color color;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
+
+ PopupPanel *popup;
+ ColorPicker *picker;
+
+
+ bool grabbing;
+ int grabbed;
+ float grabbed_at;
+ Vector<Point> points;
+
+ void _color_changed(const Color& p_color);
+
+protected:
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
+ Vector<float> get_offsets() const;
+ Vector<Color> get_colors() const;
+ virtual Size2 get_minimum_size() const;
+ GraphColorRampEdit();
+};
+
+
+class GraphCurveMapEdit : public Control {
+
+ OBJ_TYPE(GraphCurveMapEdit,Control);
+
+
+ struct Point {
+
+ float offset;
+ float height;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
+
+
+ bool grabbing;
+ int grabbed;
+ Vector<Point> points;
+
+ void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
+protected:
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_points(const Vector<Vector2>& p_points);
+ Vector<Vector2> get_points() const;
+ virtual Size2 get_minimum_size() const;
+ GraphCurveMapEdit();
+};
+
class ShaderGraphView : public Node {
OBJ_TYPE(ShaderGraphView,Node);
@@ -95,7 +166,8 @@ class ShaderGraphView : public Node {
void _cube_edited(int p_id,Node* p_button);
void _variant_edited();
void _comment_edited(int p_id,Node* p_button);
-
+ void _color_ramp_changed(int p_id,Node* p_ramp);
+ void _curve_changed(int p_id,Node* p_curve);
void _sg_updated();
Map<int,GraphNode*> node_map;
protected: