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-rw-r--r--core/safe_refcount.h16
-rw-r--r--scene/2d/canvas_item.cpp9
-rw-r--r--scene/resources/visual_shader.cpp2
3 files changed, 18 insertions, 9 deletions
diff --git a/core/safe_refcount.h b/core/safe_refcount.h
index 0b65ffb9ca..54f540b0c7 100644
--- a/core/safe_refcount.h
+++ b/core/safe_refcount.h
@@ -97,8 +97,8 @@ static _ALWAYS_INLINE_ T atomic_exchange_if_greater(volatile T *pw, volatile V v
/* Implementation for GCC & Clang */
-#include <stdbool.h>
-#include <atomic>
+// GCC guarantees atomic intrinsics for sizes of 1, 2, 4 and 8 bytes.
+// Clang states it supports GCC atomic builtins.
template <class T>
static _ALWAYS_INLINE_ T atomic_conditional_increment(volatile T *pw) {
@@ -107,7 +107,7 @@ static _ALWAYS_INLINE_ T atomic_conditional_increment(volatile T *pw) {
T tmp = static_cast<T const volatile &>(*pw);
if (tmp == 0)
return 0; // if zero, can't add to it anymore
- if (__atomic_compare_exchange_n(pw, &tmp, tmp + 1, false, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST) == true)
+ if (__sync_val_compare_and_swap(pw, tmp, tmp + 1) == tmp)
return tmp + 1;
}
}
@@ -115,25 +115,25 @@ static _ALWAYS_INLINE_ T atomic_conditional_increment(volatile T *pw) {
template <class T>
static _ALWAYS_INLINE_ T atomic_decrement(volatile T *pw) {
- return __atomic_sub_fetch(pw, 1, __ATOMIC_SEQ_CST);
+ return __sync_sub_and_fetch(pw, 1);
}
template <class T>
static _ALWAYS_INLINE_ T atomic_increment(volatile T *pw) {
- return __atomic_add_fetch(pw, 1, __ATOMIC_SEQ_CST);
+ return __sync_add_and_fetch(pw, 1);
}
template <class T, class V>
static _ALWAYS_INLINE_ T atomic_sub(volatile T *pw, volatile V val) {
- return __atomic_sub_fetch(pw, val, __ATOMIC_SEQ_CST);
+ return __sync_sub_and_fetch(pw, val);
}
template <class T, class V>
static _ALWAYS_INLINE_ T atomic_add(volatile T *pw, volatile V val) {
- return __atomic_add_fetch(pw, val, __ATOMIC_SEQ_CST);
+ return __sync_add_and_fetch(pw, val);
}
template <class T, class V>
@@ -143,7 +143,7 @@ static _ALWAYS_INLINE_ T atomic_exchange_if_greater(volatile T *pw, volatile V v
T tmp = static_cast<T const volatile &>(*pw);
if (tmp >= val)
return tmp; // already greater, or equal
- if (__atomic_compare_exchange_n(pw, &tmp, val, false, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST) == true)
+ if (__sync_val_compare_and_swap(pw, tmp, val) == tmp)
return val;
}
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index b605be47df..fc5e5cbba2 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -641,6 +641,9 @@ void CanvasItem::update() {
void CanvasItem::set_modulate(const Color &p_modulate) {
+ if (modulate == p_modulate)
+ return;
+
modulate = p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
}
@@ -679,6 +682,9 @@ CanvasItem *CanvasItem::get_parent_item() const {
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
+ if (self_modulate == p_self_modulate)
+ return;
+
self_modulate = p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
}
@@ -689,6 +695,9 @@ Color CanvasItem::get_self_modulate() const {
void CanvasItem::set_light_mask(int p_light_mask) {
+ if (light_mask == p_light_mask)
+ return;
+
light_mask = p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 699410719c..e37cbd9f92 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2479,9 +2479,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
static Vector<String> post_symbols;
if (post_symbols.empty()) {
- post_symbols.push_back("\0");
post_symbols.push_back("\t");
post_symbols.push_back("\n");
+ post_symbols.push_back(",");
post_symbols.push_back(";");
post_symbols.push_back("}");
post_symbols.push_back("]");