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-rw-r--r--core/variant_op.cpp54
-rw-r--r--scene/2d/path_texture.cpp64
-rw-r--r--scene/2d/path_texture.h34
-rw-r--r--scene/2d/polygon_2d.cpp363
-rw-r--r--scene/2d/polygon_2d.h78
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--servers/visual/rasterizer.cpp2
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--tools/editor/editor_node.cpp5
-rw-r--r--tools/editor/icons/icon_collision_2d.pngbin0 -> 694 bytes
-rw-r--r--tools/editor/icons/icon_uv.pngbin0 -> 381 bytes
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp19
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.h1
-rw-r--r--tools/editor/plugins/collision_polygon_editor_plugin.cpp16
-rw-r--r--tools/editor/plugins/polygon_2d_editor_plugin.cpp880
-rw-r--r--tools/editor/plugins/polygon_2d_editor_plugin.h123
16 files changed, 1631 insertions, 12 deletions
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 1f0f038d77..6c2667c7e9 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3354,7 +3354,59 @@ void Variant::interpolate(const Variant& a, const Variant& b, float c,Variant &r
case INT_ARRAY:{ r_dst=a; } return;
case REAL_ARRAY:{ r_dst=a; } return;
case STRING_ARRAY:{ r_dst=a; } return;
- case VECTOR3_ARRAY:{ r_dst=a; } return;
+ case VECTOR2_ARRAY:{
+ const DVector<Vector2> *arr_a=reinterpret_cast<const DVector<Vector2>* >(a._data._mem);
+ const DVector<Vector2> *arr_b=reinterpret_cast<const DVector<Vector2>* >(b._data._mem);
+ int sz = arr_a->size();
+ if (sz==0 || arr_b->size()!=sz) {
+
+ r_dst=a;
+ } else {
+
+ DVector<Vector2> v;
+ v.resize(sz);
+ {
+ DVector<Vector2>::Write vw=v.write();
+ DVector<Vector2>::Read ar=arr_a->read();
+ DVector<Vector2>::Read br=arr_b->read();
+
+ for(int i=0;i<sz;i++) {
+ vw[i]=ar[i].linear_interpolate(br[i],c);
+ }
+ }
+ r_dst=v;
+
+ }
+
+
+ } return;
+ case VECTOR3_ARRAY:{
+
+
+ const DVector<Vector3> *arr_a=reinterpret_cast<const DVector<Vector3>* >(a._data._mem);
+ const DVector<Vector3> *arr_b=reinterpret_cast<const DVector<Vector3>* >(b._data._mem);
+ int sz = arr_a->size();
+ if (sz==0 || arr_b->size()!=sz) {
+
+ r_dst=a;
+ } else {
+
+ DVector<Vector3> v;
+ v.resize(sz);
+ {
+ DVector<Vector3>::Write vw=v.write();
+ DVector<Vector3>::Read ar=arr_a->read();
+ DVector<Vector3>::Read br=arr_b->read();
+
+ for(int i=0;i<sz;i++) {
+ vw[i]=ar[i].linear_interpolate(br[i],c);
+ }
+ }
+ r_dst=v;
+
+ }
+
+ } return;
case COLOR_ARRAY:{ r_dst=a; } return;
default: {
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
new file mode 100644
index 0000000000..09596083eb
--- /dev/null
+++ b/scene/2d/path_texture.cpp
@@ -0,0 +1,64 @@
+#include "path_texture.h"
+
+
+void PathTexture::set_begin_texture(const Ref<Texture>& p_texture) {
+
+ begin=p_texture;
+ update();
+}
+
+Ref<Texture> PathTexture::get_begin_texture() const{
+
+ return begin;
+}
+
+void PathTexture::set_repeat_texture(const Ref<Texture>& p_texture){
+
+ repeat=p_texture;
+ update();
+
+}
+Ref<Texture> PathTexture::get_repeat_texture() const{
+
+ return repeat;
+}
+
+void PathTexture::set_end_texture(const Ref<Texture>& p_texture){
+
+ end=p_texture;
+ update();
+}
+Ref<Texture> PathTexture::get_end_texture() const{
+
+ return end;
+}
+
+void PathTexture::set_subdivisions(int p_amount){
+
+ ERR_FAIL_INDEX(p_amount,32);
+ subdivs=p_amount;
+ update();
+
+}
+
+int PathTexture::get_subdivisions() const{
+
+ return subdivs;
+}
+
+void PathTexture::set_overlap(int p_amount){
+
+ overlap=p_amount;
+ update();
+}
+int PathTexture::get_overlap() const{
+
+ return overlap;
+}
+
+
+PathTexture::PathTexture() {
+
+ overlap=0;
+ subdivs=1;
+}
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
new file mode 100644
index 0000000000..0e63758b10
--- /dev/null
+++ b/scene/2d/path_texture.h
@@ -0,0 +1,34 @@
+#ifndef PATH_TEXTURE_H
+#define PATH_TEXTURE_H
+
+#include "scene/2d/node_2d.h"
+
+class PathTexture : public Node2D {
+ OBJ_TYPE( PathTexture, Node2D );
+
+ Ref<Texture> begin;
+ Ref<Texture> repeat;
+ Ref<Texture> end;
+ int subdivs;
+ bool overlap;
+public:
+
+ void set_begin_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_begin_texture() const;
+
+ void set_repeat_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_repeat_texture() const;
+
+ void set_end_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_end_texture() const;
+
+ void set_subdivisions(int p_amount);
+ int get_subdivisions() const;
+
+ void set_overlap(int p_amount);
+ int get_overlap() const;
+
+ PathTexture();
+};
+
+#endif // PATH_TEXTURE_H
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
new file mode 100644
index 0000000000..2b4be734af
--- /dev/null
+++ b/scene/2d/polygon_2d.cpp
@@ -0,0 +1,363 @@
+#include "polygon_2d.h"
+
+Rect2 Polygon2D::get_item_rect() const {
+
+
+ if (rect_cache_dirty){
+ int l =polygon.size();
+ DVector<Vector2>::Read r = polygon.read();
+ item_rect=Rect2();
+ for(int i=0;i<l;i++) {
+ Vector2 pos = r[i] + offset;
+ if (i==0)
+ item_rect.pos=pos;
+ else
+ item_rect.expand_to(pos);
+ }
+ item_rect=item_rect.grow(20);
+ rect_cache_dirty=false;
+ }
+
+
+ return item_rect;
+
+
+}
+
+void Polygon2D::edit_set_pivot(const Point2& p_pivot) {
+
+ set_offset(p_pivot);
+}
+
+Point2 Polygon2D::edit_get_pivot() const {
+
+ return get_offset();
+}
+bool Polygon2D::edit_has_pivot() const {
+
+ return true;
+}
+
+void Polygon2D::_notification(int p_what) {
+
+
+ switch(p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (polygon.size()<3)
+ return;
+
+ Vector<Vector2> points;
+ Vector<Vector2> uvs;
+
+ points.resize(polygon.size());
+
+ int len = points.size();
+ {
+
+ DVector<Vector2>::Read polyr =polygon.read();
+ for(int i=0;i<len;i++) {
+ points[i]=polyr[i]+offset;
+ }
+ }
+
+ if (invert) {
+
+ Rect2 bounds;
+ int highest_idx=-1;
+ float highest_y=-1e20;
+ float sum=0;
+
+ for(int i=0;i<len;i++) {
+ if (i==0)
+ bounds.pos=points[i];
+ else
+ bounds.expand_to(points[i]);
+ if (points[i].y>highest_y) {
+ highest_idx=i;
+ highest_y=points[i].y;
+ }
+ int ni=(i+1)%len;
+ sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y);
+ }
+
+ bounds=bounds.grow(invert_border);
+
+ Vector2 ep[7]={
+ Vector2(points[highest_idx].x,points[highest_idx].y+invert_border),
+ Vector2(bounds.pos+bounds.size),
+ Vector2(bounds.pos+Vector2(bounds.size.x,0)),
+ Vector2(bounds.pos),
+ Vector2(bounds.pos+Vector2(0,bounds.size.y)),
+ Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border),
+ Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y),
+ };
+
+
+ if (sum>0) {
+ SWAP(ep[1],ep[4]);
+ SWAP(ep[2],ep[3]);
+ SWAP(ep[5],ep[0]);
+ SWAP(ep[6],points[highest_idx]);
+ }
+
+ points.resize(points.size()+7);
+ for(int i=points.size()-1;i>=highest_idx+7;i--) {
+
+ points[i]=points[i-7];
+ }
+
+ for(int i=0;i<7;i++) {
+
+ points[highest_idx+i+1]=ep[i];
+ }
+
+
+ len=points.size();
+
+ }
+
+ if (texture.is_valid()) {
+
+ Matrix32 texmat(tex_rot,tex_ofs);
+ texmat.scale(tex_scale);
+ Size2 tex_size=Vector2(1,1);
+
+ tex_size=texture->get_size();
+ uvs.resize(points.size());
+
+ if (points.size()==uv.size()) {
+
+ DVector<Vector2>::Read uvr = uv.read();
+
+ for(int i=0;i<len;i++) {
+ uvs[i]=texmat.xform(uvr[i])/tex_size;
+ }
+
+ } else {
+ for(int i=0;i<len;i++) {
+ uvs[i]=texmat.xform(points[i])/tex_size;
+ }
+ }
+
+ }
+
+
+ Vector<Color> colors;
+ colors.push_back(color);
+ Vector<int> indices = Geometry::triangulate_polygon(points);
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID());
+
+ } break;
+ }
+}
+
+
+void Polygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
+ polygon=p_polygon;
+ rect_cache_dirty=true;
+ update();
+}
+
+DVector<Vector2> Polygon2D::get_polygon() const{
+
+ return polygon;
+}
+
+
+void Polygon2D::set_uv(const DVector<Vector2>& p_uv) {
+
+ uv=p_uv;
+ update();
+}
+
+DVector<Vector2> Polygon2D::get_uv() const{
+
+ return uv;
+}
+
+void Polygon2D::set_color(const Color& p_color){
+
+ color=p_color;
+ update();
+}
+Color Polygon2D::get_color() const{
+
+ return color;
+}
+
+void Polygon2D::set_texture(const Ref<Texture>& p_texture){
+
+ texture=p_texture;
+
+ if (texture.is_valid()) {
+ uint32_t flags=texture->get_flags();
+ flags&=~Texture::FLAG_REPEAT;
+ if (tex_tile)
+ flags|=Texture::FLAG_REPEAT;
+
+ texture->set_flags(flags);
+ }
+ update();
+}
+Ref<Texture> Polygon2D::get_texture() const{
+
+ return texture;
+}
+
+
+void Polygon2D::set_texture_offset(const Vector2& p_offset){
+
+ tex_ofs=p_offset;
+ update();
+}
+Vector2 Polygon2D::get_texture_offset() const{
+
+ return tex_ofs;
+}
+
+void Polygon2D::set_texture_rotation(float p_rot){
+
+ tex_rot=p_rot;
+ update();
+}
+float Polygon2D::get_texture_rotation() const{
+
+ return tex_rot;
+}
+
+void Polygon2D::set_texture_repeat(bool p_enable){
+
+ tex_tile=p_enable;
+ if (texture.is_valid()) {
+ uint32_t flags=texture->get_flags();
+ flags&=~Texture::FLAG_REPEAT;
+ if (p_enable)
+ flags|=Texture::FLAG_REPEAT;
+ texture->set_flags(flags);
+ }
+ update();
+}
+bool Polygon2D::get_texture_repeat() const{
+
+ return tex_tile;
+}
+
+void Polygon2D::_set_texture_rotationd(float p_rot){
+
+ set_texture_rotation(Math::deg2rad(p_rot));
+}
+float Polygon2D::_get_texture_rotationd() const{
+
+ return Math::rad2deg(get_texture_rotation());
+}
+
+
+void Polygon2D::set_texture_scale(const Vector2& p_scale){
+
+ tex_scale=p_scale;
+ update();
+}
+Vector2 Polygon2D::get_texture_scale() const{
+
+ return tex_scale;
+}
+
+void Polygon2D::set_invert(bool p_invert){
+
+ invert=p_invert;
+ update();
+}
+bool Polygon2D::get_invert() const{
+
+ return invert;
+}
+
+void Polygon2D::set_invert_border(float p_invert_border){
+
+ invert_border=p_invert_border;
+ update();
+}
+float Polygon2D::get_invert_border() const{
+
+ return invert_border;
+}
+
+void Polygon2D::set_offset(const Vector2& p_offset) {
+
+ offset=p_offset;
+ rect_cache_dirty=true;
+ update();
+}
+
+Vector2 Polygon2D::get_offset() const {
+
+ return offset;
+}
+
+
+void Polygon2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&Polygon2D::set_polygon);
+ ObjectTypeDB::bind_method(_MD("get_polygon"),&Polygon2D::get_polygon);
+
+ ObjectTypeDB::bind_method(_MD("set_uv","uv"),&Polygon2D::set_uv);
+ ObjectTypeDB::bind_method(_MD("get_uv"),&Polygon2D::get_uv);
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Polygon2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Polygon2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Polygon2D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&Polygon2D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Polygon2D::get_texture_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation);
+ ObjectTypeDB::bind_method(_MD("get_texture_rotation"),&Polygon2D::get_texture_rotation);
+
+ ObjectTypeDB::bind_method(_MD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd);
+ ObjectTypeDB::bind_method(_MD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale);
+ ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_repeat","enable"),&Polygon2D::set_texture_repeat);
+ ObjectTypeDB::bind_method(_MD("get_texture_repeat"),&Polygon2D::get_texture_repeat);
+
+ ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert);
+ ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert);
+
+ ObjectTypeDB::bind_method(_MD("set_invert_border","invert_border"),&Polygon2D::set_invert_border);
+ ObjectTypeDB::bind_method(_MD("get_invert_border"),&Polygon2D::get_invert_border);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Polygon2D::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&Polygon2D::get_offset);
+
+
+
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"texture/repeat"),_SCS("set_texture_repeat"),_SCS("get_texture_repeat"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border"));
+
+}
+
+Polygon2D::Polygon2D() {
+
+ invert=0;
+ invert_border=100;
+ tex_rot=0;
+ tex_tile=true;
+ tex_scale=Vector2(1,1);
+ rect_cache_dirty=true;
+}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
new file mode 100644
index 0000000000..38fa57b9b4
--- /dev/null
+++ b/scene/2d/polygon_2d.h
@@ -0,0 +1,78 @@
+#ifndef POLYGON_2D_H
+#define POLYGON_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Polygon2D : public Node2D {
+
+ OBJ_TYPE(Polygon2D,Node2D);
+
+ DVector<Vector2> polygon;
+ DVector<Vector2> uv;
+ Color color;
+ Ref<Texture> texture;
+ Vector2 tex_scale;
+ Vector2 tex_ofs;
+ bool tex_tile;
+ float tex_rot;
+ bool invert;
+ float invert_border;
+
+ Vector2 offset;
+ mutable bool rect_cache_dirty;
+ mutable Rect2 item_rect;
+
+ void _set_texture_rotationd(float p_rot);
+ float _get_texture_rotationd() const;
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_polygon(const DVector<Vector2>& p_polygon);
+ DVector<Vector2> get_polygon() const;
+
+ void set_uv(const DVector<Vector2>& p_uv);
+ DVector<Vector2> get_uv() const;
+
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ void set_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_offset(const Vector2& p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_texture_rotation(float p_rot);
+ float get_texture_rotation() const;
+
+ void set_texture_scale(const Vector2& p_scale);
+ Vector2 get_texture_scale() const;
+
+ void set_texture_repeat(bool p_rot);
+ bool get_texture_repeat() const;
+
+ void set_invert(bool p_rot);
+ bool get_invert() const;
+
+ void set_invert_border(float p_border);
+ float get_invert_border() const;
+
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
+
+ //editor stuff
+
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ virtual Rect2 get_item_rect() const;
+
+ Polygon2D();
+};
+
+#endif // POLYGON_2D_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ff8660a387..a468f0a379 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -82,6 +82,7 @@
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
#include "scene/2d/animated_sprite.h"
+#include "scene/2d/polygon_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
@@ -468,6 +469,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<RayCast2D>();
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
+ ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 610e9a6a1b..e160b4dccc 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -96,7 +96,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
} else {
uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL);
}
- scode+="vec3 normal=tex( fmp_normal_tex,"+uv_str+").xyz * 2.0 - vec3(1.0,1.0,1.0);\n";
+ scode+="vec3 normal=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n";
scode+="NORMAL = mix( NORMAL,mat3(TANGENT,BINORMAL,NORMAL) * normal, fmp_normal);\n";
code+=scode;
}
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index f171b47e9c..7c1f03b71b 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3432,7 +3432,7 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
Vector<int> indices = p_indices;
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index a86cdbfeb5..a6243df69d 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -86,6 +86,7 @@
#include "plugins/tile_set_editor_plugin.h"
#include "plugins/animation_player_editor_plugin.h"
#include "plugins/baked_light_editor_plugin.h"
+#include "plugins/polygon_2d_editor_plugin.h"
// end
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@@ -1323,6 +1324,7 @@ void EditorNode::_edit_current() {
/* Take care of PLUGIN EDITOR */
+
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
if (main_plugin) {
@@ -2759,7 +2761,7 @@ Error EditorNode::load_scene(const String& p_scene) {
top_pallete->set_current_tab(0); //always go to scene
- //push_item(new_scene);
+ push_item(new_scene);
return OK;
}
@@ -4088,6 +4090,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
+ add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
add_editor_plugin( EditorPlugins::create(i,this) );
diff --git a/tools/editor/icons/icon_collision_2d.png b/tools/editor/icons/icon_collision_2d.png
new file mode 100644
index 0000000000..f195569753
--- /dev/null
+++ b/tools/editor/icons/icon_collision_2d.png
Binary files differ
diff --git a/tools/editor/icons/icon_uv.png b/tools/editor/icons/icon_uv.png
new file mode 100644
index 0000000000..4d9d198d86
--- /dev/null
+++ b/tools/editor/icons/icon_uv.png
Binary files differ
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index 10028a2f21..e2944af422 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1770,6 +1770,25 @@ void CanvasItemEditor::_notification(int p_what) {
}
+ for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) {
+
+ Object *b = ObjectDB::get_instance(E->get().bone);
+ if (!b) {
+ viewport->update();
+ break;
+ }
+
+ Node2D *b2 = b->cast_to<Node2D>();
+ if (!b2) {
+ continue;
+ }
+
+ if (b2->get_global_transform()!=E->get().xform) {
+
+ E->get().xform=b2->get_global_transform();
+ viewport->update();
+ }
+ }
}
if (p_what==NOTIFICATION_ENTER_SCENE) {
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h
index 425e691f07..15ac7b1bb3 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.h
+++ b/tools/editor/plugins/canvas_item_editor_plugin.h
@@ -167,6 +167,7 @@ class CanvasItemEditor : public VBoxContainer {
struct BoneList {
+ Matrix32 xform;
Vector2 from;
Vector2 to;
ObjectID bone;
diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
index fc40320e29..93ad918b0e 100644
--- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -96,8 +96,8 @@ void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action("Create Poly");
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
- undo_redo->add_do_method(canvas_item_editor,"update");
- undo_redo->add_undo_method(canvas_item_editor,"update");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
wip.clear();
wip_active=false;
@@ -186,8 +186,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(canvas_item_editor,"update");
- undo_redo->add_undo_method(canvas_item_editor,"update");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
@@ -265,8 +265,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
- undo_redo->add_do_method(canvas_item_editor,"update");
- undo_redo->add_undo_method(canvas_item_editor,"update");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
edited_point=-1;
@@ -300,8 +300,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(canvas_item_editor,"update");
- undo_redo->add_undo_method(canvas_item_editor,"update");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.cpp b/tools/editor/plugins/polygon_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..7dd8dd3035
--- /dev/null
+++ b/tools/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -0,0 +1,880 @@
+/*************************************************************************/
+/* collision_polygon_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "polygon_2d_editor_plugin.h"
+#include "canvas_item_editor_plugin.h"
+#include "os/file_access.h"
+#include "tools/editor/editor_settings.h"
+#include "os/keyboard.h"
+#include "os/input.h"
+
+void Polygon2DEditor::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_READY: {
+
+ button_create->set_icon( get_icon("Edit","EditorIcons"));
+ button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
+ button_edit->set_pressed(true);
+ button_uv->set_icon( get_icon("Uv","EditorIcons"));
+
+ uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect","EditorIcons"));
+ uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove","EditorIcons"));
+ uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate","EditorIcons"));
+ uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale","EditorIcons"));
+
+
+ } break;
+ case NOTIFICATION_FIXED_PROCESS: {
+
+
+ } break;
+ }
+
+}
+void Polygon2DEditor::_node_removed(Node *p_node) {
+
+ if(p_node==node) {
+ node=NULL;
+ hide();
+ }
+
+}
+
+
+Vector2 Polygon2DEditor::snap_point(const Vector2& p_point) const {
+
+ if (canvas_item_editor->is_snap_active()) {
+
+ return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
+
+ } else {
+ return p_point;
+ }
+}
+
+void Polygon2DEditor::_menu_option(int p_option) {
+
+ switch(p_option) {
+
+ case MODE_CREATE: {
+
+ mode=MODE_CREATE;
+ button_create->set_pressed(true);
+ button_edit->set_pressed(false);
+ } break;
+ case MODE_EDIT: {
+
+ mode=MODE_EDIT;
+ button_create->set_pressed(false);
+ button_edit->set_pressed(true);
+ } break;
+ case MODE_EDIT_UV: {
+
+ if (node->get_texture().is_null()) {
+
+ error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV.");
+ error->popup_centered_minsize(Size2(300,70));
+ return;
+ }
+
+
+ DVector<Vector2> points = node->get_polygon();
+ DVector<Vector2> uvs = node->get_uv();
+ if (uvs.size()!=points.size()) {
+ undo_redo->create_action("Create UV Map");
+ undo_redo->add_do_method(node,"set_uv",points);
+ undo_redo->add_undo_method(node,"set_uv",uvs);
+ undo_redo->add_do_method(uv_edit_draw,"update");
+ undo_redo->add_undo_method(uv_edit_draw,"update");
+ undo_redo->commit_action();
+
+ }
+
+
+ uv_edit->popup_centered_ratio(0.85);
+ } break;
+ case UVEDIT_POLYGON_TO_UV: {
+
+ DVector<Vector2> points = node->get_polygon();
+ if (points.size()==0)
+ break;
+ DVector<Vector2> uvs = node->get_uv();
+ undo_redo->create_action("Create UV Map");
+ undo_redo->add_do_method(node,"set_uv",points);
+ undo_redo->add_undo_method(node,"set_uv",uvs);
+ undo_redo->add_do_method(uv_edit_draw,"update");
+ undo_redo->add_undo_method(uv_edit_draw,"update");
+ undo_redo->commit_action();
+
+
+ } break;
+ case UVEDIT_UV_TO_POLYGON: {
+
+ DVector<Vector2> points = node->get_polygon();
+ DVector<Vector2> uvs = node->get_uv();
+ if (uvs.size()==0)
+ break;
+
+ undo_redo->create_action("Create UV Map");
+ undo_redo->add_do_method(node,"set_polygon",uvs);
+ undo_redo->add_undo_method(node,"set_polygon",points);
+ undo_redo->add_do_method(uv_edit_draw,"update");
+ undo_redo->add_undo_method(uv_edit_draw,"update");
+ undo_redo->commit_action();
+
+ } break;
+ case UVEDIT_UV_CLEAR: {
+
+ DVector<Vector2> uvs = node->get_uv();
+ if (uvs.size()==0)
+ break;
+ undo_redo->create_action("Create UV Map");
+ undo_redo->add_do_method(node,"set_uv",DVector<Vector2>());
+ undo_redo->add_undo_method(node,"set_uv",uvs);
+ undo_redo->add_do_method(uv_edit_draw,"update");
+ undo_redo->add_undo_method(uv_edit_draw,"update");
+ undo_redo->commit_action();
+
+ } break;
+
+
+ }
+}
+
+void Polygon2DEditor::_wip_close() {
+
+ undo_redo->create_action("Create Poly");
+ undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
+ undo_redo->add_do_method(node,"set_polygon",wip);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ wip.clear();
+ wip_active=false;
+ mode=MODE_EDIT;
+ button_edit->set_pressed(true);
+ button_create->set_pressed(false);
+ edited_point=-1;
+}
+
+bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
+
+
+ switch(p_event.type) {
+
+ case InputEvent::MOUSE_BUTTON: {
+
+ const InputEventMouseButton &mb=p_event.mouse_button;
+
+ Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+
+ Vector2 gpoint = Point2(mb.x,mb.y);
+ Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint=snap_point(cpoint);
+ cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
+
+
+ Vector<Vector2> poly = Variant(node->get_polygon());
+
+ //first check if a point is to be added (segment split)
+ real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+
+ switch(mode) {
+
+
+ case MODE_CREATE: {
+
+ if (mb.button_index==BUTTON_LEFT && mb.pressed) {
+
+
+ if (!wip_active) {
+
+ wip.clear();
+ wip.push_back( cpoint-node->get_offset() );
+ wip_active=true;
+ edited_point_pos=cpoint;
+ canvas_item_editor->get_viewport_control()->update();
+ edited_point=1;
+ return true;
+ } else {
+
+
+ if (wip.size()>1 && xform.xform(wip[0]+node->get_offset()).distance_to(gpoint)<grab_treshold) {
+ //wip closed
+ _wip_close();
+
+ return true;
+ } else {
+
+ wip.push_back( cpoint-node->get_offset() );
+ edited_point=wip.size();
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+
+ //add wip point
+ }
+ }
+ } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
+ _wip_close();
+ }
+
+
+
+ } break;
+
+ case MODE_EDIT: {
+
+ if (mb.button_index==BUTTON_LEFT) {
+ if (mb.pressed) {
+
+ if (mb.mod.control) {
+
+
+ if (poly.size() < 3) {
+
+ undo_redo->create_action("Edit Poly");
+ undo_redo->add_undo_method(node,"set_polygon",poly);
+ poly.push_back(cpoint);
+ undo_redo->add_do_method(node,"set_polygon",poly);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ return true;
+ }
+
+ //search edges
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+ for(int i=0;i<poly.size();i++) {
+
+ Vector2 points[2] ={ xform.xform(poly[i]+node->get_offset()),
+ xform.xform(poly[(i+1)%poly.size()]+node->get_offset()) };
+
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
+ if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
+ continue; //not valid to reuse point
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+
+ }
+
+ if (closest_idx>=0) {
+
+ pre_move_edit=poly;
+ poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)-node->get_offset());
+ edited_point=closest_idx+1;
+ edited_point_pos=xform.affine_inverse().xform(closest_pos);
+ node->set_polygon(Variant(poly));
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ } else {
+
+ //look for points to move
+
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+ for(int i=0;i<poly.size();i++) {
+
+ Vector2 cp =xform.xform(poly[i]+node->get_offset());
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+ }
+
+ if (closest_idx>=0) {
+
+ pre_move_edit=poly;
+ edited_point=closest_idx;
+ edited_point_pos=xform.affine_inverse().xform(closest_pos);
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ }
+ } else {
+
+ if (edited_point!=-1) {
+
+ //apply
+
+ ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
+ poly[edited_point]=edited_point_pos-node->get_offset();
+ undo_redo->create_action("Edit Poly");
+ undo_redo->add_do_method(node,"set_polygon",poly);
+ undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+
+ edited_point=-1;
+ return true;
+ }
+ }
+ } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
+
+
+
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+ for(int i=0;i<poly.size();i++) {
+
+ Vector2 cp =xform.xform(poly[i]+node->get_offset());
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+ }
+
+ if (closest_idx>=0) {
+
+
+ undo_redo->create_action("Edit Poly (Remove Point)");
+ undo_redo->add_undo_method(node,"set_polygon",poly);
+ poly.remove(closest_idx);
+ undo_redo->add_do_method(node,"set_polygon",poly);
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ return true;
+ }
+
+ }
+
+
+
+ } break;
+ }
+
+
+
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ const InputEventMouseMotion &mm=p_event.mouse_motion;
+
+ if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
+
+ Vector2 gpoint = Point2(mm.x,mm.y);
+ Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint=snap_point(cpoint);
+ edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
+
+ canvas_item_editor->get_viewport_control()->update();
+
+ }
+
+ } break;
+ }
+
+ return false;
+}
+void Polygon2DEditor::_canvas_draw() {
+
+ if (!node)
+ return;
+
+ Control *vpc = canvas_item_editor->get_viewport_control();
+
+ Vector<Vector2> poly;
+
+ if (wip_active)
+ poly=wip;
+ else
+ poly=Variant(node->get_polygon());
+
+
+ Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+ Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
+
+ int len = poly.size();
+
+ for(int i=0;i<poly.size();i++) {
+
+
+ Vector2 p,p2;
+ p = i==edited_point ? edited_point_pos : (poly[i]+node->get_offset());
+ if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
+ p2=edited_point_pos;
+ else
+ p2 = poly[(i+1)%poly.size()]+node->get_offset();
+
+ Vector2 point = xform.xform(p);
+ Vector2 next_point = xform.xform(p2);
+
+ Color col=Color(1,0.3,0.1,0.8);
+ vpc->draw_line(point,next_point,col,2);
+ vpc->draw_texture(handle,point-handle->get_size()*0.5);
+ }
+}
+
+
+void Polygon2DEditor::_uv_mode(int p_mode) {
+
+
+ uv_mode=UVMode(p_mode);
+ for(int i=0;i<UV_MODE_MAX;i++) {
+ uv_button[i]->set_pressed(p_mode==i);
+ }
+}
+
+
+void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
+
+
+ Matrix32 mtx;
+ mtx.elements[2]=-uv_draw_ofs;
+ mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
+
+ if (p_input.type==InputEvent::MOUSE_BUTTON) {
+
+
+ const InputEventMouseButton &mb=p_input.mouse_button;
+
+ if (mb.button_index==BUTTON_LEFT) {
+
+
+ if (mb.pressed) {
+
+ uv_drag_from=Vector2(mb.x,mb.y);
+ uv_drag=true;
+ uv_prev=node->get_uv();
+ uv_move_current=uv_mode;
+ if (uv_move_current==UV_MODE_EDIT_POINT) {
+
+ if (mb.mod.shift && mb.mod.command)
+ uv_move_current=UV_MODE_SCALE;
+ else if (mb.mod.shift)
+ uv_move_current=UV_MODE_MOVE;
+ else if (mb.mod.command)
+ uv_move_current=UV_MODE_ROTATE;
+ }
+
+ if (uv_move_current==UV_MODE_EDIT_POINT) {
+
+ uv_drag_index=-1;
+ for(int i=0;i<uv_prev.size();i++) {
+
+ Vector2 tuv=mtx.xform(uv_prev[i]);
+ if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
+
+ uv_drag_index=i;
+ }
+ }
+
+ if (uv_drag_index==-1) {
+ uv_drag=false;
+ }
+
+ }
+ } else if (uv_drag) {
+
+ undo_redo->create_action("Transform UV Map");
+ undo_redo->add_do_method(node,"set_uv",node->get_uv());
+ undo_redo->add_undo_method(node,"set_uv",uv_prev);
+ undo_redo->add_do_method(uv_edit_draw,"update");
+ undo_redo->add_undo_method(uv_edit_draw,"update");
+ undo_redo->commit_action();
+
+ uv_drag=false;
+ }
+
+ } else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
+
+ if (uv_drag) {
+
+ uv_drag=false;
+ node->set_uv(uv_prev);
+ uv_edit_draw->update();
+ }
+
+ } else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
+
+ uv_zoom->set_val( uv_zoom->get_val()/0.9 );
+ } else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
+
+ uv_zoom->set_val( uv_zoom->get_val()*0.9);
+ }
+
+ } else if (p_input.type==InputEvent::MOUSE_MOTION) {
+
+ const InputEventMouseMotion &mm=p_input.mouse_motion;
+
+ if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+
+ Vector2 drag(mm.relative_x,mm.relative_y);
+ uv_hscroll->set_val( uv_hscroll->get_val()-drag.x );
+ uv_vscroll->set_val( uv_vscroll->get_val()-drag.y );
+
+ } else if (uv_drag) {
+
+ Vector2 uv_drag_to(mm.x,mm.y);
+ Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
+
+
+ switch(uv_move_current) {
+
+ case UV_MODE_EDIT_POINT: {
+
+ DVector<Vector2> uv_new=uv_prev;
+ uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag );
+ node->set_uv(uv_new);
+ } break;
+ case UV_MODE_MOVE: {
+
+ DVector<Vector2> uv_new=uv_prev;
+ for(int i=0;i<uv_new.size();i++)
+ uv_new.set( i, uv_new[i]+drag );
+
+ node->set_uv(uv_new);
+
+
+ } break;
+ case UV_MODE_ROTATE: {
+
+ Vector2 center;
+ DVector<Vector2> uv_new=uv_prev;
+
+ for(int i=0;i<uv_new.size();i++)
+ center+=uv_prev[i];
+ center/=uv_new.size();
+
+ float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to( (uv_drag_to - mtx.xform(center)).normalized() );
+
+ for(int i=0;i<uv_new.size();i++) {
+ Vector2 rel = uv_prev[i] - center;
+ rel=rel.rotated(angle);
+ uv_new.set(i,center+rel);
+ }
+
+ node->set_uv(uv_new);
+
+ } break;
+ case UV_MODE_SCALE: {
+
+ Vector2 center;
+ DVector<Vector2> uv_new=uv_prev;
+
+ for(int i=0;i<uv_new.size();i++)
+ center+=uv_prev[i];
+ center/=uv_new.size();
+
+ float from_dist = uv_drag_from.distance_to(mtx.xform(center));
+ float to_dist = uv_drag_to.distance_to(mtx.xform(center));
+ if (from_dist<2)
+ break;
+
+ float scale = to_dist/from_dist;
+
+
+ for(int i=0;i<uv_new.size();i++) {
+ Vector2 rel = uv_prev[i] - center;
+ rel=rel*scale;
+ uv_new.set(i,center+rel);
+ }
+
+ node->set_uv(uv_new);
+ } break;
+
+
+ }
+ uv_edit_draw->update();
+ }
+
+ }
+
+}
+
+
+void Polygon2DEditor::_uv_scroll_changed(float) {
+
+ if (updating_uv_scroll)
+ return;
+
+ uv_draw_ofs.x=uv_hscroll->get_val();
+ uv_draw_ofs.y=uv_vscroll->get_val();
+ uv_draw_zoom=uv_zoom->get_val();
+ uv_edit_draw->update();
+}
+
+void Polygon2DEditor::_uv_draw() {
+
+ Ref<Texture> base_tex = node->get_texture();
+ if (base_tex.is_null())
+ return;
+
+ Matrix32 mtx;
+ mtx.elements[2]=-uv_draw_ofs;
+ mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
+
+ VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
+ VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
+ uv_edit_draw->draw_texture(base_tex,Point2());
+ VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
+
+ DVector<Vector2> uvs = node->get_uv();
+ Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");
+
+ Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
+ rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
+
+ for(int i=0;i<uvs.size();i++) {
+
+ int next = (i+1)%uvs.size();
+ uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
+ uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
+ rect.expand_to(mtx.basis_xform(uvs[i]));
+ }
+
+ rect=rect.grow(200);
+ updating_uv_scroll=true;
+ uv_hscroll->set_min(rect.pos.x);
+ uv_hscroll->set_max(rect.pos.x+rect.size.x);
+ uv_hscroll->set_page(uv_edit_draw->get_size().x);
+ uv_hscroll->set_val(uv_draw_ofs.x);
+ uv_hscroll->set_step(0.001);
+
+ uv_vscroll->set_min(rect.pos.y);
+ uv_vscroll->set_max(rect.pos.y+rect.size.y);
+ uv_vscroll->set_page(uv_edit_draw->get_size().y);
+ uv_vscroll->set_val(uv_draw_ofs.y);
+ uv_vscroll->set_step(0.001);
+ updating_uv_scroll=false;
+
+}
+
+void Polygon2DEditor::edit(Node *p_collision_polygon) {
+
+ if (!canvas_item_editor) {
+ canvas_item_editor=CanvasItemEditor::get_singleton();
+ }
+
+
+ if (p_collision_polygon) {
+
+ node=p_collision_polygon->cast_to<Polygon2D>();
+ if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
+ wip.clear();
+ wip_active=false;
+ edited_point=-1;
+
+ } else {
+ node=NULL;
+
+ if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
+
+ }
+
+}
+
+void Polygon2DEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_menu_option"),&Polygon2DEditor::_menu_option);
+ ObjectTypeDB::bind_method(_MD("_canvas_draw"),&Polygon2DEditor::_canvas_draw);
+ ObjectTypeDB::bind_method(_MD("_uv_mode"),&Polygon2DEditor::_uv_mode);
+ ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
+ ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
+ ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
+
+
+}
+
+Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
+
+ canvas_item_editor=NULL;
+ editor=p_editor;
+ undo_redo = editor->get_undo_redo();
+
+ add_child( memnew( VSeparator ));
+ button_create = memnew( ToolButton );
+ add_child(button_create);
+ button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
+ button_create->set_toggle_mode(true);
+
+ button_edit = memnew( ToolButton );
+ add_child(button_edit);
+ button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
+ button_edit->set_toggle_mode(true);
+
+ button_uv = memnew( ToolButton );
+ add_child(button_uv);
+ button_uv->connect("pressed",this,"_menu_option",varray(MODE_EDIT_UV));
+
+ //add_constant_override("separation",0);
+
+#if 0
+ options = memnew( MenuButton );
+ add_child(options);
+ options->set_area_as_parent_rect();
+ options->set_text("Polygon");
+ //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
+ options->get_popup()->connect("item_pressed", this,"_menu_option");
+#endif
+
+ mode = MODE_EDIT;
+ wip_active=false;
+
+ uv_mode=UV_MODE_EDIT_POINT;
+ uv_edit = memnew( AcceptDialog );
+ add_child(uv_edit);
+ uv_edit->set_title("Polygon 2D UV Editor");
+ uv_edit->set_self_opacity(0.9);
+
+ VBoxContainer *uv_main_vb = memnew( VBoxContainer );
+ uv_edit->add_child(uv_main_vb);
+ uv_edit->set_child_rect(uv_main_vb);
+ HBoxContainer *uv_mode_hb = memnew( HBoxContainer );
+ uv_main_vb->add_child(uv_mode_hb);
+ for(int i=0;i<UV_MODE_MAX;i++) {
+
+ uv_button[i]=memnew( ToolButton );
+ uv_button[i]->set_toggle_mode(true);
+ uv_mode_hb->add_child(uv_button[i]);
+ uv_button[i]->connect("pressed",this,"_uv_mode",varray(i));
+ uv_button[i]->set_focus_mode(FOCUS_NONE);
+ }
+
+ uv_button[0]->set_tooltip("Move Point\nCtrl: Rotate\nShift: Move All\n:Shift+Ctrl: Scale");
+ uv_button[1]->set_tooltip("Move Polygon");
+ uv_button[2]->set_tooltip("Rotate Polygon");
+ uv_button[3]->set_tooltip("Scale Polygon");
+
+ uv_button[0]->set_pressed(true);
+ HBoxContainer *uv_main_hb = memnew( HBoxContainer );
+ uv_main_vb->add_child(uv_main_hb);
+ uv_edit_draw = memnew( Control );
+ uv_main_hb->add_child(uv_edit_draw);
+ uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
+ uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
+ uv_menu = memnew( MenuButton );
+ uv_mode_hb->add_child(uv_menu);
+ uv_menu->set_text("Edit");
+ uv_menu->get_popup()->add_item("Polygon->UV",UVEDIT_POLYGON_TO_UV);
+ uv_menu->get_popup()->add_item("UV->Polygon",UVEDIT_UV_TO_POLYGON);
+ uv_menu->get_popup()->add_separator();
+ uv_menu->get_popup()->add_item("Clear UV",UVEDIT_UV_CLEAR);
+ uv_menu->get_popup()->connect("item_pressed",this,"_menu_option");
+ uv_mode_hb->add_child( memnew( VSeparator ));
+ uv_icon_zoom = memnew( TextureFrame );
+ uv_main_hb->add_child( uv_icon_zoom );
+ uv_zoom = memnew( HSlider );
+ uv_zoom->set_min(0.01);
+ uv_zoom->set_max(4);
+ uv_zoom->set_val(1);
+ uv_zoom->set_step(0.01);
+ uv_mode_hb->add_child(uv_zoom);
+ uv_zoom->set_custom_minimum_size(Size2(200,0));
+ uv_zoom_value = memnew( SpinBox );
+ uv_zoom->share(uv_zoom_value);
+ uv_zoom_value->set_custom_minimum_size(Size2(50,0));
+ uv_mode_hb->add_child(uv_zoom_value);
+ uv_zoom->connect("value_changed",this,"_uv_scroll_changed");
+
+
+
+ uv_vscroll = memnew( VScrollBar);
+ uv_main_hb->add_child(uv_vscroll);
+ uv_vscroll->connect("value_changed",this,"_uv_scroll_changed");
+ uv_hscroll = memnew( HScrollBar );
+ uv_main_vb->add_child(uv_hscroll);
+ uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
+
+ uv_edit_draw->connect("draw",this,"_uv_draw");
+ uv_edit_draw->connect("input_event",this,"_uv_input");
+ uv_draw_zoom=1.0;
+ uv_drag_index=-1;
+ uv_drag=false;
+ updating_uv_scroll=false;
+
+ error = memnew( AcceptDialog);
+ add_child(error);
+
+}
+
+
+void Polygon2DEditorPlugin::edit(Object *p_object) {
+
+
+ collision_polygon_editor->edit(p_object->cast_to<Node>());
+}
+
+bool Polygon2DEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("Polygon2D");
+}
+
+void Polygon2DEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ collision_polygon_editor->show();
+ } else {
+
+ collision_polygon_editor->hide();
+ collision_polygon_editor->edit(NULL);
+ }
+
+}
+
+Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ collision_polygon_editor = memnew( Polygon2DEditor(p_node) );
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
+
+ collision_polygon_editor->hide();
+
+}
+
+
+Polygon2DEditorPlugin::~Polygon2DEditorPlugin()
+{
+}
+
diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.h b/tools/editor/plugins/polygon_2d_editor_plugin.h
new file mode 100644
index 0000000000..88d1c20493
--- /dev/null
+++ b/tools/editor/plugins/polygon_2d_editor_plugin.h
@@ -0,0 +1,123 @@
+#ifndef POLYGON_2D_EDITOR_PLUGIN_H
+#define POLYGON_2D_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/2d/polygon_2d.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/button_group.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class CanvasItemEditor;
+
+class Polygon2DEditor : public HBoxContainer {
+
+ OBJ_TYPE(Polygon2DEditor, HBoxContainer );
+
+ UndoRedo *undo_redo;
+ enum Mode {
+
+ MODE_CREATE,
+ MODE_EDIT,
+ MODE_EDIT_UV,
+ UVEDIT_POLYGON_TO_UV,
+ UVEDIT_UV_TO_POLYGON,
+ UVEDIT_UV_CLEAR
+
+ };
+
+ enum UVMode {
+ UV_MODE_EDIT_POINT,
+ UV_MODE_MOVE,
+ UV_MODE_ROTATE,
+ UV_MODE_SCALE,
+ UV_MODE_MAX
+ };
+
+ Mode mode;
+
+ UVMode uv_mode;
+ AcceptDialog *uv_edit;
+ ToolButton *uv_button[4];
+ Control *uv_edit_draw;
+ HSlider *uv_zoom;
+ SpinBox *uv_zoom_value;
+ HScrollBar *uv_hscroll;
+ VScrollBar *uv_vscroll;
+ MenuButton *uv_menu;
+ TextureFrame *uv_icon_zoom;
+
+ Vector2 uv_draw_ofs;
+ float uv_draw_zoom;
+ DVector<Vector2> uv_prev;
+ int uv_drag_index;
+ bool uv_drag;
+ UVMode uv_move_current;
+ Vector2 uv_drag_from;
+ bool updating_uv_scroll;
+
+
+
+ AcceptDialog *error;
+
+ ToolButton *button_create;
+ ToolButton *button_edit;
+ ToolButton *button_uv;
+
+ CanvasItemEditor *canvas_item_editor;
+ EditorNode *editor;
+ Panel *panel;
+ Polygon2D *node;
+ MenuButton *options;
+
+ int edited_point;
+ Vector2 edited_point_pos;
+ Vector<Vector2> pre_move_edit;
+ Vector<Vector2> wip;
+ bool wip_active;
+
+ void _uv_scroll_changed(float);
+ void _uv_input(const InputEvent& p_input);
+ void _uv_draw();
+ void _uv_mode(int p_mode);
+ void _wip_close();
+ void _canvas_draw();
+ void _menu_option(int p_option);
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ Vector2 snap_point(const Vector2& p_point) const;
+ bool forward_input_event(const InputEvent& p_event);
+ void edit(Node *p_collision_polygon);
+ Polygon2DEditor(EditorNode *p_editor);
+};
+
+class Polygon2DEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin );
+
+ Polygon2DEditor *collision_polygon_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+
+ virtual String get_name() const { return "Polygon2D"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ Polygon2DEditorPlugin(EditorNode *p_node);
+ ~Polygon2DEditorPlugin();
+
+};
+
+#endif // POLYGON_2D_EDITOR_PLUGIN_H