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-rw-r--r--.github/ISSUE_TEMPLATE/bug_report.md29
-rw-r--r--.github/ISSUE_TEMPLATE/bug_report.yml56
-rw-r--r--.github/workflows/android_builds.yml6
-rw-r--r--core/config/engine.cpp6
-rw-r--r--core/config/project_settings.cpp6
-rw-r--r--core/core_bind.cpp244
-rw-r--r--core/core_bind.h39
-rw-r--r--core/core_constants.cpp2
-rw-r--r--core/crypto/aes_context.h6
-rw-r--r--core/crypto/crypto.h10
-rw-r--r--core/crypto/crypto_core.h2
-rw-r--r--core/crypto/hashing_context.h6
-rw-r--r--core/debugger/remote_debugger_peer.h4
-rw-r--r--core/input/input_event.cpp2
-rw-r--r--core/input/input_map.cpp1
-rw-r--r--core/io/config_file.h8
-rw-r--r--core/io/dir_access.cpp (renamed from core/os/dir_access.cpp)2
-rw-r--r--core/io/dir_access.h (renamed from core/os/dir_access.h)0
-rw-r--r--core/io/dtls_server.cpp2
-rw-r--r--core/io/dtls_server.h4
-rw-r--r--core/io/file_access.cpp (renamed from core/os/file_access.cpp)1
-rw-r--r--core/io/file_access.h (renamed from core/os/file_access.h)0
-rw-r--r--core/io/file_access_compressed.h2
-rw-r--r--core/io/file_access_encrypted.cpp1
-rw-r--r--core/io/file_access_encrypted.h2
-rw-r--r--core/io/file_access_memory.cpp3
-rw-r--r--core/io/file_access_memory.h2
-rw-r--r--core/io/file_access_network.h2
-rw-r--r--core/io/file_access_pack.h4
-rw-r--r--core/io/file_access_zip.cpp2
-rw-r--r--core/io/http_client.h6
-rw-r--r--core/io/image.cpp44
-rw-r--r--core/io/image.h9
-rw-r--r--core/io/image_loader.h2
-rw-r--r--core/io/json.cpp19
-rw-r--r--core/io/json.h10
-rw-r--r--core/io/logger.cpp9
-rw-r--r--core/io/logger.h2
-rw-r--r--core/io/marshalls.cpp16
-rw-r--r--core/io/marshalls.h6
-rw-r--r--core/io/multiplayer_api.cpp314
-rw-r--r--core/io/multiplayer_api.h51
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/packed_data_container.cpp2
-rw-r--r--core/io/packed_data_container.h4
-rw-r--r--core/io/packet_peer.h4
-rw-r--r--core/io/packet_peer_dtls.cpp2
-rw-r--r--core/io/pck_packer.cpp2
-rw-r--r--core/io/pck_packer.h6
-rw-r--r--core/io/resource.cpp2
-rw-r--r--core/io/resource.h6
-rw-r--r--core/io/resource_format_binary.cpp14
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/io/resource_importer.h4
-rw-r--r--core/io/resource_loader.cpp42
-rw-r--r--core/io/resource_loader.h4
-rw-r--r--core/io/resource_saver.cpp20
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/io/stream_peer.h6
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp2
-rw-r--r--core/io/translation_loader_po.h2
-rw-r--r--core/io/udp_server.h4
-rw-r--r--core/io/xml_parser.h9
-rw-r--r--core/io/zip_io.h2
-rw-r--r--core/math/a_star.h10
-rw-r--r--core/math/aabb.cpp2
-rw-r--r--core/math/basis.cpp53
-rw-r--r--core/math/basis.h20
-rw-r--r--core/math/color.cpp8
-rw-r--r--core/math/delaunay_3d.h2
-rw-r--r--core/math/expression.cpp2
-rw-r--r--core/math/expression.h6
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/plane.cpp2
-rw-r--r--core/math/quaternion.cpp (renamed from core/math/quat.cpp)70
-rw-r--r--core/math/quaternion.h (renamed from core/math/quat.h)106
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/random_number_generator.h6
-rw-r--r--core/math/rect2.cpp8
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/transform_2d.cpp11
-rw-r--r--core/math/transform_2d.h2
-rw-r--r--core/math/transform_3d.cpp11
-rw-r--r--core/math/triangle_mesh.h6
-rw-r--r--core/math/vector2.cpp8
-rw-r--r--core/math/vector2.h4
-rw-r--r--core/math/vector3.cpp2
-rw-r--r--core/math/vector3i.cpp2
-rw-r--r--core/object/class_db.cpp62
-rw-r--r--core/object/class_db.h9
-rw-r--r--core/object/object.cpp59
-rw-r--r--core/object/object.h84
-rw-r--r--core/object/object_id.h2
-rw-r--r--core/object/ref_counted.cpp (renamed from core/object/reference.cpp)30
-rw-r--r--core/object/ref_counted.h (renamed from core/object/reference.h)30
-rw-r--r--core/object/script_language.cpp8
-rw-r--r--core/object/script_language.h51
-rw-r--r--core/object/undo_redo.cpp24
-rw-r--r--core/object/undo_redo.h4
-rw-r--r--core/os/main_loop.h2
-rw-r--r--core/os/os.cpp42
-rw-r--r--core/os/os.h34
-rw-r--r--core/os/time.cpp433
-rw-r--r--core/os/time.h109
-rw-r--r--core/register_core_types.cpp5
-rw-r--r--core/string/translation_po.cpp2
-rw-r--r--core/string/ustring.cpp41
-rw-r--r--core/string/ustring.h4
-rw-r--r--core/templates/bin_sorted_array.h181
-rw-r--r--core/templates/command_queue_mt.cpp29
-rw-r--r--core/templates/command_queue_mt.h161
-rw-r--r--core/templates/hash_map.h6
-rw-r--r--core/templates/oa_hash_map.h4
-rw-r--r--core/variant/callable.cpp2
-rw-r--r--core/variant/method_ptrcall.h2
-rw-r--r--core/variant/type_info.h2
-rw-r--r--core/variant/typed_array.h4
-rw-r--r--core/variant/variant.cpp165
-rw-r--r--core/variant/variant.h10
-rw-r--r--core/variant/variant_call.cpp34
-rw-r--r--core/variant/variant_construct.cpp24
-rw-r--r--core/variant/variant_internal.h34
-rw-r--r--core/variant/variant_op.cpp42
-rw-r--r--core/variant/variant_parser.cpp21
-rw-r--r--core/variant/variant_parser.h2
-rw-r--r--core/variant/variant_setget.cpp38
-rw-r--r--core/variant/variant_utility.cpp2
-rw-r--r--doc/classes/@GlobalScope.xml7
-rw-r--r--doc/classes/AESContext.xml2
-rw-r--r--doc/classes/AStar.xml2
-rw-r--r--doc/classes/AStar2D.xml2
-rw-r--r--doc/classes/AnimatedSprite2D.xml4
-rw-r--r--doc/classes/AnimatedSprite3D.xml4
-rw-r--r--doc/classes/Animation.xml4
-rw-r--r--doc/classes/AnimationNode.xml118
-rw-r--r--doc/classes/AnimationNodeAnimation.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml2
-rw-r--r--doc/classes/AnimationTrackEditPlugin.xml2
-rw-r--r--doc/classes/Area2D.xml2
-rw-r--r--doc/classes/Area3D.xml4
-rw-r--r--doc/classes/Array.xml4
-rw-r--r--doc/classes/ArrayMesh.xml1
-rw-r--r--doc/classes/AudioEffectCompressor.xml2
-rw-r--r--doc/classes/AudioEffectInstance.xml2
-rw-r--r--doc/classes/AudioStreamPlayback.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
-rw-r--r--doc/classes/BaseMaterial3D.xml7
-rw-r--r--doc/classes/Basis.xml10
-rw-r--r--doc/classes/BitMap.xml6
-rw-r--r--doc/classes/Bone2D.xml69
-rw-r--r--doc/classes/Camera3D.xml11
-rw-r--r--doc/classes/CameraFeed.xml2
-rw-r--r--doc/classes/CharFXTransform.xml2
-rw-r--r--doc/classes/CharacterBody2D.xml132
-rw-r--r--doc/classes/CharacterBody3D.xml115
-rw-r--r--doc/classes/CollisionObject3D.xml12
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml2
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/Control.xml212
-rw-r--r--doc/classes/Crypto.xml2
-rw-r--r--doc/classes/DTLSServer.xml2
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--doc/classes/EditorDebuggerPlugin.xml2
-rw-r--r--doc/classes/EditorExportPlugin.xml2
-rw-r--r--doc/classes/EditorFeatureProfile.xml2
-rw-r--r--doc/classes/EditorImportPlugin.xml52
-rw-r--r--doc/classes/EditorInspectorPlugin.xml94
-rw-r--r--doc/classes/EditorNode3DGizmo.xml138
-rw-r--r--doc/classes/EditorNode3DGizmoPlugin.xml162
-rw-r--r--doc/classes/EditorPlugin.xml536
-rw-r--r--doc/classes/EditorProperty.xml20
-rw-r--r--doc/classes/EditorResourceConversionPlugin.xml2
-rw-r--r--doc/classes/EditorResourcePicker.xml50
-rw-r--r--doc/classes/EditorResourcePreviewGenerator.xml18
-rw-r--r--doc/classes/EditorSceneImporter.xml2
-rw-r--r--doc/classes/EditorScenePostImport.xml22
-rw-r--r--doc/classes/EditorScript.xml2
-rw-r--r--doc/classes/EditorSyntaxHighlighter.xml2
-rw-r--r--doc/classes/EditorTranslationParserPlugin.xml16
-rw-r--r--doc/classes/EncodedObjectAsID.xml2
-rw-r--r--doc/classes/Engine.xml1
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/Expression.xml2
-rw-r--r--doc/classes/File.xml4
-rw-r--r--doc/classes/FileSystemDock.xml34
-rw-r--r--doc/classes/GeometryInstance3D.xml26
-rw-r--r--doc/classes/HMACContext.xml2
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HashingContext.xml2
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/JSON.xml3
-rw-r--r--doc/classes/JSONParseResult.xml2
-rw-r--r--doc/classes/JSONParser.xml2
-rw-r--r--doc/classes/JavaClass.xml2
-rw-r--r--doc/classes/JavaScriptObject.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml176
-rw-r--r--doc/classes/KinematicBody3D.xml188
-rw-r--r--doc/classes/KinematicCollision2D.xml6
-rw-r--r--doc/classes/KinematicCollision3D.xml6
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/LightmapGI.xml (renamed from doc/classes/BakedLightmap.xml)10
-rw-r--r--doc/classes/LightmapGIData.xml (renamed from doc/classes/BakedLightmapData.xml)2
-rw-r--r--doc/classes/Lightmapper.xml2
-rw-r--r--doc/classes/MeshDataTool.xml2
-rw-r--r--doc/classes/MultiplayerAPI.xml10
-rw-r--r--doc/classes/Mutex.xml2
-rw-r--r--doc/classes/Node.xml95
-rw-r--r--doc/classes/Node2D.xml4
-rw-r--r--doc/classes/Node3D.xml5
-rw-r--r--doc/classes/Node3DGizmo.xml2
-rw-r--r--doc/classes/OS.xml85
-rw-r--r--doc/classes/Object.xml4
-rw-r--r--doc/classes/PCKPacker.xml2
-rw-r--r--doc/classes/PackedDataContainerRef.xml4
-rw-r--r--doc/classes/PacketPeer.xml2
-rw-r--r--doc/classes/PhysicalBone2D.xml49
-rw-r--r--doc/classes/PhysicalBone3D.xml36
-rw-r--r--doc/classes/PhysicsBody2D.xml40
-rw-r--r--doc/classes/PhysicsBody3D.xml80
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml2
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml2
-rw-r--r--doc/classes/PhysicsServer2D.xml12
-rw-r--r--doc/classes/PhysicsServer3D.xml30
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryResult2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryResult3D.xml2
-rw-r--r--doc/classes/PhysicsTestMotionResult2D.xml2
-rw-r--r--doc/classes/PinJoint2D.xml2
-rw-r--r--doc/classes/PinJoint3D.xml2
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/ProjectSettings.xml29
-rw-r--r--doc/classes/Quaternion.xml (renamed from doc/classes/Quat.xml)90
-rw-r--r--doc/classes/RDAttachmentFormat.xml2
-rw-r--r--doc/classes/RDPipelineColorBlendState.xml2
-rw-r--r--doc/classes/RDPipelineColorBlendStateAttachment.xml2
-rw-r--r--doc/classes/RDPipelineDepthStencilState.xml2
-rw-r--r--doc/classes/RDPipelineMultisampleState.xml2
-rw-r--r--doc/classes/RDPipelineRasterizationState.xml2
-rw-r--r--doc/classes/RDSamplerState.xml2
-rw-r--r--doc/classes/RDShaderFile.xml4
-rw-r--r--doc/classes/RDShaderSource.xml2
-rw-r--r--doc/classes/RDTextureFormat.xml2
-rw-r--r--doc/classes/RDTextureView.xml2
-rw-r--r--doc/classes/RDUniform.xml2
-rw-r--r--doc/classes/RDVertexAttribute.xml2
-rw-r--r--doc/classes/RandomNumberGenerator.xml2
-rw-r--r--doc/classes/RefCounted.xml (renamed from doc/classes/Reference.xml)4
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RenderingServer.xml70
-rw-r--r--doc/classes/Resource.xml4
-rw-r--r--doc/classes/ResourceFormatLoader.xml14
-rw-r--r--doc/classes/ResourceFormatSaver.xml10
-rw-r--r--doc/classes/ResourceImporter.xml2
-rw-r--r--doc/classes/RigidBody2D.xml30
-rw-r--r--doc/classes/RigidBody3D.xml53
-rw-r--r--doc/classes/SceneState.xml2
-rw-r--r--doc/classes/SceneTree.xml1
-rw-r--r--doc/classes/SceneTreeTimer.xml2
-rw-r--r--doc/classes/ScriptEditor.xml34
-rw-r--r--doc/classes/ScriptEditorBase.xml2
-rw-r--r--doc/classes/Semaphore.xml2
-rw-r--r--doc/classes/Skeleton2D.xml54
-rw-r--r--doc/classes/SkeletonIK3D.xml4
-rw-r--r--doc/classes/SkeletonModification2D.xml104
-rw-r--r--doc/classes/SkeletonModification2DCCDIK.xml170
-rw-r--r--doc/classes/SkeletonModification2DFABRIK.xml108
-rw-r--r--doc/classes/SkeletonModification2DJiggle.xml232
-rw-r--r--doc/classes/SkeletonModification2DLookAt.xml107
-rw-r--r--doc/classes/SkeletonModification2DPhysicalBones.xml68
-rw-r--r--doc/classes/SkeletonModification2DStackHolder.xml32
-rw-r--r--doc/classes/SkeletonModification2DTwoBoneIK.xml94
-rw-r--r--doc/classes/SkeletonModificationStack2D.xml108
-rw-r--r--doc/classes/SkinReference.xml2
-rw-r--r--doc/classes/Sprite3D.xml5
-rw-r--r--doc/classes/StaticBody2D.xml15
-rw-r--r--doc/classes/StaticBody3D.xml15
-rw-r--r--doc/classes/StreamPeer.xml2
-rw-r--r--doc/classes/String.xml2
-rw-r--r--doc/classes/StyleBoxTexture.xml7
-rw-r--r--doc/classes/SurfaceTool.xml2
-rw-r--r--doc/classes/TCPServer.xml2
-rw-r--r--doc/classes/TextLine.xml2
-rw-r--r--doc/classes/TextParagraph.xml2
-rw-r--r--doc/classes/TextServer.xml2
-rw-r--r--doc/classes/Thread.xml2
-rw-r--r--doc/classes/Time.xml270
-rw-r--r--doc/classes/Transform2D.xml35
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/TriangleMesh.xml2
-rw-r--r--doc/classes/UDPServer.xml2
-rw-r--r--doc/classes/Variant.xml32
-rw-r--r--doc/classes/Vector3.xml2
-rw-r--r--doc/classes/VelocityTracker3D.xml2
-rw-r--r--doc/classes/VideoPlayer.xml2
-rw-r--r--doc/classes/Viewport.xml24
-rw-r--r--doc/classes/VisualShader.xml12
-rw-r--r--doc/classes/VisualShaderNode.xml16
-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml25
-rw-r--r--doc/classes/VisualShaderNodeParticleBoxEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleConeVelocity.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleEmit.xml27
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml17
-rw-r--r--doc/classes/VisualShaderNodeParticleOutput.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml23
-rw-r--r--doc/classes/VisualShaderNodeParticleRingEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleSphereEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml28
-rw-r--r--doc/classes/VoxelGI.xml (renamed from doc/classes/GIProbe.xml)20
-rw-r--r--doc/classes/VoxelGIData.xml (renamed from doc/classes/GIProbeData.xml)2
-rw-r--r--doc/classes/WeakRef.xml4
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--doc/classes/XMLParser.xml2
-rw-r--r--doc/classes/XRInterface.xml16
-rw-r--r--doc/classes/XRPositionalTracker.xml2
-rw-r--r--doc/classes/XRServer.xml4
-rw-r--r--doc/classes/YSort.xml21
-rw-r--r--doc/classes/float.xml6
-rw-r--r--doc/classes/int.xml4
-rw-r--r--doc/translations/ar.po26
-rw-r--r--doc/translations/ca.po26
-rw-r--r--doc/translations/classes.pot26
-rw-r--r--doc/translations/cs.po26
-rw-r--r--doc/translations/de.po26
-rw-r--r--doc/translations/es.po28
-rw-r--r--doc/translations/fa.po26
-rw-r--r--doc/translations/fi.po26
-rw-r--r--doc/translations/fr.po26
-rw-r--r--doc/translations/id.po26
-rw-r--r--doc/translations/it.po26
-rw-r--r--doc/translations/ja.po26
-rw-r--r--doc/translations/ko.po26
-rw-r--r--doc/translations/nl.po26
-rw-r--r--doc/translations/pl.po26
-rw-r--r--doc/translations/pt_BR.po26
-rw-r--r--doc/translations/ro.po26
-rw-r--r--doc/translations/ru.po26
-rw-r--r--doc/translations/sr_Cyrl.po26
-rw-r--r--doc/translations/th.po26
-rw-r--r--doc/translations/tr.po26
-rw-r--r--doc/translations/uk.po26
-rw-r--r--doc/translations/zh_Hans.po26
-rw-r--r--doc/translations/zh_Hant.po26
-rw-r--r--drivers/png/image_loader_png.cpp4
-rw-r--r--drivers/png/resource_saver_png.cpp2
-rw-r--r--drivers/unix/dir_access_unix.h2
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--drivers/unix/file_access_unix.h2
-rw-r--r--drivers/unix/net_socket_posix.cpp2
-rw-r--r--drivers/unix/os_unix.cpp4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp48
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h20
-rw-r--r--drivers/vulkan/vulkan_context.cpp66
-rw-r--r--drivers/vulkan/vulkan_context.h6
-rw-r--r--drivers/windows/dir_access_windows.cpp2
-rw-r--r--drivers/windows/dir_access_windows.h2
-rw-r--r--drivers/windows/file_access_windows.cpp1
-rw-r--r--drivers/windows/file_access_windows.h2
-rw-r--r--editor/action_map_editor.cpp6
-rw-r--r--editor/animation_track_editor.cpp18
-rw-r--r--editor/animation_track_editor.h4
-rw-r--r--editor/array_property_edit.h4
-rw-r--r--editor/audio_stream_preview.h4
-rw-r--r--editor/code_editor.cpp48
-rw-r--r--editor/code_editor.h9
-rw-r--r--editor/connections_dialog.cpp6
-rw-r--r--editor/create_dialog.cpp6
-rw-r--r--editor/debugger/editor_debugger_server.h4
-rw-r--r--editor/dependency_editor.cpp2
-rw-r--r--editor/dictionary_property_edit.h4
-rw-r--r--editor/doc_tools.cpp2
-rw-r--r--editor/editor_about.cpp2
-rw-r--r--editor/editor_asset_installer.cpp4
-rw-r--r--editor/editor_audio_buses.cpp6
-rw-r--r--editor/editor_autoload_settings.cpp6
-rw-r--r--editor/editor_data.cpp6
-rw-r--r--editor/editor_dir_dialog.h2
-rw-r--r--editor/editor_export.cpp6
-rw-r--r--editor/editor_export.h14
-rw-r--r--editor/editor_feature_profile.cpp2
-rw-r--r--editor/editor_feature_profile.h8
-rw-r--r--editor/editor_file_dialog.cpp5
-rw-r--r--editor/editor_file_dialog.h2
-rw-r--r--editor/editor_file_system.cpp21
-rw-r--r--editor/editor_file_system.h2
-rw-r--r--editor/editor_folding.cpp2
-rw-r--r--editor/editor_fonts.cpp2
-rw-r--r--editor/editor_help_search.h2
-rw-r--r--editor/editor_inspector.cpp49
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_node.cpp62
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/editor_path.cpp100
-rw-r--r--editor/editor_path.h16
-rw-r--r--editor/editor_paths.cpp106
-rw-r--r--editor/editor_paths.h28
-rw-r--r--editor/editor_plugin.cpp152
-rw-r--r--editor/editor_plugin_settings.cpp2
-rw-r--r--editor/editor_properties.cpp26
-rw-r--r--editor/editor_properties.h6
-rw-r--r--editor/editor_properties_array_dict.cpp8
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-rw-r--r--scene/3d/node_3d.cpp62
-rw-r--r--scene/3d/node_3d.h16
-rw-r--r--scene/3d/physics_body_3d.cpp704
-rw-r--r--scene/3d/physics_body_3d.h145
-rw-r--r--scene/3d/skeleton_3d.h4
-rw-r--r--scene/3d/sprite_3d.cpp2
-rw-r--r--scene/3d/velocity_tracker_3d.h4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp2
-rw-r--r--scene/3d/visual_instance_3d.cpp66
-rw-r--r--scene/3d/visual_instance_3d.h30
-rw-r--r--scene/3d/voxel_gi.cpp (renamed from scene/3d/gi_probe.cpp)234
-rw-r--r--scene/3d/voxel_gi.h (renamed from scene/3d/gi_probe.h)34
-rw-r--r--scene/3d/voxelizer.cpp14
-rw-r--r--scene/3d/voxelizer.h12
-rw-r--r--scene/3d/xr_nodes.cpp19
-rw-r--r--scene/animation/animation_cache.cpp2
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/animation_player.h6
-rw-r--r--scene/animation/animation_tree.cpp42
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/animation/tween.cpp14
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/code_edit.cpp3
-rw-r--r--scene/gui/control.cpp22
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/graph_edit.cpp11
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/grid_container.cpp2
-rw-r--r--scene/gui/nine_patch_rect.cpp3
-rw-r--r--scene/gui/rich_text_effect.h4
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/gui/tabs.cpp1
-rw-r--r--scene/gui/texture_button.cpp3
-rw-r--r--scene/main/http_request.h2
-rw-r--r--scene/main/node.cpp270
-rw-r--r--scene/main/node.h49
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/scene_tree.h4
-rw-r--r--scene/main/viewport.cpp9
-rw-r--r--scene/main/viewport.h6
-rw-r--r--scene/register_scene_types.cpp61
-rw-r--r--scene/resources/animation.cpp34
-rw-r--r--scene/resources/animation.h14
-rw-r--r--scene/resources/audio_stream_sample.cpp2
-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/mesh_data_tool.h4
-rw-r--r--scene/resources/packed_scene.h4
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/resource_format_text.h2
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/skeleton_modification_2d.cpp253
-rw-r--r--scene/resources/skeleton_modification_2d.h85
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp545
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.h116
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp444
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.h108
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp564
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.h139
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp407
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.h100
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.cpp297
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.h82
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.cpp131
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.h (renamed from scene/2d/y_sort.h)39
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp481
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.h107
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp269
-rw-r--r--scene/resources/skeleton_modification_stack_2d.h99
-rw-r--r--scene/resources/style_box.cpp3
-rw-r--r--scene/resources/surface_tool.cpp8
-rw-r--r--scene/resources/surface_tool.h4
-rw-r--r--scene/resources/text_file.cpp2
-rw-r--r--scene/resources/text_line.h4
-rw-r--r--scene/resources/text_paragraph.h4
-rw-r--r--scene/resources/texture.cpp8
-rw-r--r--scene/resources/texture.h23
-rw-r--r--scene/resources/theme.cpp131
-rw-r--r--scene/resources/theme.h11
-rw-r--r--scene/resources/tile_set.cpp6
-rw-r--r--scene/resources/visual_shader.cpp363
-rw-r--r--scene/resources/visual_shader.h10
-rw-r--r--scene/resources/visual_shader_nodes.cpp139
-rw-r--r--scene/resources/visual_shader_nodes.h45
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp1025
-rw-r--r--scene/resources/visual_shader_particle_nodes.h285
-rw-r--r--scene/scene_string_names.cpp9
-rw-r--r--scene/scene_string_names.h9
-rw-r--r--servers/audio/audio_effect.h4
-rw-r--r--servers/audio/audio_stream.h4
-rw-r--r--servers/audio/effects/audio_effect_capture.h2
-rw-r--r--servers/audio/effects/audio_effect_record.h2
-rw-r--r--servers/audio/effects/reverb.cpp2
-rw-r--r--servers/audio_server.cpp2
-rw-r--r--servers/camera/camera_feed.h4
-rw-r--r--servers/camera_server.h2
-rw-r--r--servers/physics_2d/body_2d_sw.cpp29
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h4
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp4
-rw-r--r--servers/physics_3d/body_3d_sw.cpp33
-rw-r--r--servers/physics_3d/body_3d_sw.h4
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.h6
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp17
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h5
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.cpp2
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h7
-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp2
-rw-r--r--servers/physics_3d/space_3d_sw.cpp21
-rw-r--r--servers/physics_server_2d.cpp10
-rw-r--r--servers/physics_server_2d.h42
-rw-r--r--servers/physics_server_3d.cpp7
-rw-r--r--servers/physics_server_3d.h36
-rw-r--r--servers/rendering/rasterizer_dummy.h82
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp213
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_compositor.cpp9
-rw-r--r--servers/rendering/renderer_compositor.h47
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp70
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h33
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp154
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h29
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp31
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp59
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h17
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp73
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h7
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp290
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h118
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp147
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h39
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp57
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h7
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp424
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h91
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/gi.glsl76
-rw-r--r--servers/rendering/renderer_rd/shaders/resolve.glsl22
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl24
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl20
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl32
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl9
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl36
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/sky.glsl31
-rw-r--r--servers/rendering/renderer_rd/shaders/tonemap.glsl35
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog.glsl32
-rw-r--r--servers/rendering/renderer_rd/shaders/voxel_gi.glsl (renamed from servers/rendering/renderer_rd/shaders/giprobe.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl (renamed from servers/rendering/renderer_rd/shaders/giprobe_debug.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl (renamed from servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl)0
-rw-r--r--servers/rendering/renderer_scene.h13
-rw-r--r--servers/rendering/renderer_scene_cull.cpp1027
-rw-r--r--servers/rendering/renderer_scene_cull.h121
-rw-r--r--servers/rendering/renderer_scene_render.cpp150
-rw-r--r--servers/rendering/renderer_scene_render.h36
-rw-r--r--servers/rendering/renderer_storage.h66
-rw-r--r--servers/rendering/renderer_viewport.cpp132
-rw-r--r--servers/rendering/renderer_viewport.h6
-rw-r--r--servers/rendering/rendering_device.h4
-rw-r--r--servers/rendering/rendering_device_binds.h48
-rw-r--r--servers/rendering/rendering_server_default.cpp2
-rw-r--r--servers/rendering/rendering_server_default.h64
-rw-r--r--servers/rendering/shader_language.cpp8
-rw-r--r--servers/rendering/shader_language.h2
-rw-r--r--servers/rendering/shader_types.cpp9
-rw-r--r--servers/rendering_server.cpp76
-rw-r--r--servers/rendering_server.h80
-rw-r--r--servers/text_server.h2
-rw-r--r--servers/xr/xr_interface.cpp3
-rw-r--r--servers/xr/xr_interface.h22
-rw-r--r--servers/xr/xr_positional_tracker.h4
-rw-r--r--servers/xr_server.cpp4
-rw-r--r--servers/xr_server.h2
-rw-r--r--tests/test_aabb.h4
-rw-r--r--tests/test_class_db.h10
-rw-r--r--tests/test_color.h2
-rw-r--r--tests/test_command_queue.h46
-rw-r--r--tests/test_file_access.h2
-rw-r--r--tests/test_macros.h2
-rw-r--r--tests/test_main.cpp1
-rw-r--r--tests/test_math.cpp10
-rw-r--r--tests/test_object.h35
-rw-r--r--tests/test_physics_3d.cpp6
-rw-r--r--tests/test_rect2.h4
-rw-r--r--tests/test_shader_lang.cpp2
-rw-r--r--tests/test_string.h2
-rw-r--r--tests/test_time.h145
-rw-r--r--tests/test_validate_testing.h2
936 files changed, 22073 insertions, 11681 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md
deleted file mode 100644
index bc56cba21b..0000000000
--- a/.github/ISSUE_TEMPLATE/bug_report.md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-name: Bug report
-about: Report a bug in Godot
-title: ''
-labels: ''
-assignees: ''
-
----
-<!-- Please search existing issues for potential duplicates before filing yours:
-https://github.com/godotengine/godot/issues?q=is%3Aissue
--->
-
-**Godot version:**
-<!-- Specify commit hash if using non-official build. -->
-
-
-**OS/device including version:**
-<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
-
-
-**Issue description:**
-<!-- What happened, and what was expected. -->
-
-
-**Steps to reproduce:**
-
-
-**Minimal reproduction project:**
-<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml
new file mode 100644
index 0000000000..43ba5ef357
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/bug_report.yml
@@ -0,0 +1,56 @@
+name: Bug report
+description: Report a bug in Godot
+body:
+
+- type: markdown
+ attributes:
+ value: |
+ - Read our [CONTRIBUTING.md guide](CONTRIBUTING.md#reporting-bugs) on reporting bugs.
+ - Write a descriptive issue title above.
+ - Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
+ - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
+
+- type: input
+ attributes:
+ label: Godot version
+ description: >
+ Specify the Git commit hash if using a development or non-official build.
+ If you use a custom build, please test if your issue is reproducible in official builds too.
+ placeholder: 3.3.stable, 4.0.dev (3041becc6)
+ validations:
+ required: true
+
+- type: input
+ attributes:
+ label: System information
+ description: |
+ Specify the OS version, and when relevant hardware information.
+ For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
+ placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Issue description
+ description: |
+ Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
+ You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Steps to reproduce
+ description: |
+ List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
+ If you include a minimal reproduction project below, you can detail how to use it here.
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Minimal reproduction project
+ description: |
+ A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
+ Drag and drop a ZIP archive to upload it.
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml
index 2dad253288..63930aa9e2 100644
--- a/.github/workflows/android_builds.yml
+++ b/.github/workflows/android_builds.yml
@@ -6,7 +6,6 @@ env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
- ANDROID_NDK_VERSION: 21.4.7075529
jobs:
android-template:
@@ -29,10 +28,6 @@ jobs:
with:
java-version: 8
- - name: Install Android NDK
- run: |
- sudo ${ANDROID_HOME}/tools/bin/sdkmanager --install 'ndk;${{env.ANDROID_NDK_VERSION}}'
-
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: android-template-cache
@@ -64,7 +59,6 @@ jobs:
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk/${{env.ANDROID_NDK_VERSION}}/
run: |
scons target=release tools=no android_arch=armv7
scons target=release tools=no android_arch=arm64v8
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index c43e32868c..99ec1aeb5b 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -232,9 +232,9 @@ Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr) :
name(p_name),
ptr(p_ptr) {
#ifdef DEBUG_ENABLED
- Reference *ref = Object::cast_to<Reference>(p_ptr);
- if (ref && !ref->is_referenced()) {
- WARN_PRINT("You must use Ref<> to ensure the lifetime of a Reference object intended to be used as a singleton.");
+ RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
+ if (rc && !rc->is_referenced()) {
+ WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
}
#endif
}
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 9baec79d43..590c3ff50e 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -33,11 +33,11 @@
#include "core/core_bind.h"
#include "core/core_string_names.h"
#include "core/input/input_map.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
@@ -62,7 +62,7 @@ String ProjectSettings::localize_path(const String &p_path) const {
}
if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
- (p_path.is_abs_path() && !p_path.begins_with(resource_path))) {
+ (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
return p_path.simplify_path();
}
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index ed4387a1b9..60759cd71c 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -42,28 +42,6 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
-/**
- * Time constants borrowed from loc_time.h
- */
-#define EPOCH_YR 1970 /* EPOCH = Jan 1 1970 00:00:00 */
-#define SECS_DAY (24L * 60L * 60L)
-#define LEAPYEAR(year) (!((year) % 4) && (((year) % 100) || !((year) % 400)))
-#define YEARSIZE(year) (LEAPYEAR(year) ? 366 : 365)
-#define SECOND_KEY "second"
-#define MINUTE_KEY "minute"
-#define HOUR_KEY "hour"
-#define DAY_KEY "day"
-#define MONTH_KEY "month"
-#define YEAR_KEY "year"
-#define WEEKDAY_KEY "weekday"
-#define DST_KEY "dst"
-
-/// Table of number of days in each month (for regular year and leap year)
-static const unsigned int MONTH_DAYS_TABLE[2][12] = {
- { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 },
- { 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
-};
-
////// _ResourceLoader //////
_ResourceLoader *_ResourceLoader::singleton = nullptr;
@@ -322,197 +300,6 @@ uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
-/**
- * Get current datetime with consideration for utc and
- * dst
- */
-Dictionary _OS::get_datetime(bool utc) const {
- Dictionary dated = get_date(utc);
- Dictionary timed = get_time(utc);
-
- List<Variant> keys;
- timed.get_key_list(&keys);
-
- for (int i = 0; i < keys.size(); i++) {
- dated[keys[i]] = timed[keys[i]];
- }
-
- return dated;
-}
-
-Dictionary _OS::get_date(bool utc) const {
- OS::Date date = OS::get_singleton()->get_date(utc);
- Dictionary dated;
- dated[YEAR_KEY] = date.year;
- dated[MONTH_KEY] = date.month;
- dated[DAY_KEY] = date.day;
- dated[WEEKDAY_KEY] = date.weekday;
- dated[DST_KEY] = date.dst;
- return dated;
-}
-
-Dictionary _OS::get_time(bool utc) const {
- OS::Time time = OS::get_singleton()->get_time(utc);
- Dictionary timed;
- timed[HOUR_KEY] = time.hour;
- timed[MINUTE_KEY] = time.min;
- timed[SECOND_KEY] = time.sec;
- return timed;
-}
-
-/**
- * Get an epoch time value from a dictionary of time values
- * @p datetime must be populated with the following keys:
- * day, hour, minute, month, second, year. (dst is ignored).
- *
- * You can pass the output from
- * get_datetime_from_unix_time directly into this function
- *
- * @param datetime dictionary of date and time values to convert
- *
- * @return epoch calculated
- */
-int64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const {
- // if datetime is an empty Dictionary throws an error
- ERR_FAIL_COND_V_MSG(datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
-
- // Bunch of conversion constants
- static const unsigned int SECONDS_PER_MINUTE = 60;
- static const unsigned int MINUTES_PER_HOUR = 60;
- static const unsigned int HOURS_PER_DAY = 24;
- static const unsigned int SECONDS_PER_HOUR = MINUTES_PER_HOUR * SECONDS_PER_MINUTE;
- static const unsigned int SECONDS_PER_DAY = SECONDS_PER_HOUR * HOURS_PER_DAY;
-
- // Get all time values from the dictionary, set to zero if it doesn't exist.
- // Risk incorrect calculation over throwing errors
- unsigned int second = ((datetime.has(SECOND_KEY)) ? static_cast<unsigned int>(datetime[SECOND_KEY]) : 0);
- unsigned int minute = ((datetime.has(MINUTE_KEY)) ? static_cast<unsigned int>(datetime[MINUTE_KEY]) : 0);
- unsigned int hour = ((datetime.has(HOUR_KEY)) ? static_cast<unsigned int>(datetime[HOUR_KEY]) : 0);
- unsigned int day = ((datetime.has(DAY_KEY)) ? static_cast<unsigned int>(datetime[DAY_KEY]) : 1);
- unsigned int month = ((datetime.has(MONTH_KEY)) ? static_cast<unsigned int>(datetime[MONTH_KEY]) : 1);
- unsigned int year = ((datetime.has(YEAR_KEY)) ? static_cast<unsigned int>(datetime[YEAR_KEY]) : 1970);
-
- /// How many days come before each month (0-12)
- static const unsigned short int DAYS_PAST_THIS_YEAR_TABLE[2][13] = {
- /* Normal years. */
- { 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334, 365 },
- /* Leap years. */
- { 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335, 366 }
- };
-
- ERR_FAIL_COND_V_MSG(second > 59, 0, "Invalid second value of: " + itos(second) + ".");
- ERR_FAIL_COND_V_MSG(minute > 59, 0, "Invalid minute value of: " + itos(minute) + ".");
- ERR_FAIL_COND_V_MSG(hour > 23, 0, "Invalid hour value of: " + itos(hour) + ".");
- ERR_FAIL_COND_V_MSG(year == 0, 0, "Years before 1 AD are not supported. Value passed: " + itos(year) + ".");
- ERR_FAIL_COND_V_MSG(month > 12 || month == 0, 0, "Invalid month value of: " + itos(month) + ".");
- // Do this check after month is tested as valid
- unsigned int days_in_month = MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1];
- ERR_FAIL_COND_V_MSG(day == 0 || day > days_in_month, 0, "Invalid day value of: " + itos(day) + ". It should be comprised between 1 and " + itos(days_in_month) + " for month " + itos(month) + ".");
-
- // Calculate all the seconds from months past in this year
- uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month - 1] * SECONDS_PER_DAY;
-
- int64_t SECONDS_FROM_YEARS_PAST = 0;
- if (year >= EPOCH_YR) {
- for (unsigned int iyear = EPOCH_YR; iyear < year; iyear++) {
- SECONDS_FROM_YEARS_PAST += YEARSIZE(iyear) * SECONDS_PER_DAY;
- }
- } else {
- for (unsigned int iyear = EPOCH_YR - 1; iyear >= year; iyear--) {
- SECONDS_FROM_YEARS_PAST -= YEARSIZE(iyear) * SECONDS_PER_DAY;
- }
- }
-
- int64_t epoch =
- second +
- minute * SECONDS_PER_MINUTE +
- hour * SECONDS_PER_HOUR +
- // Subtract 1 from day, since the current day isn't over yet
- // and we cannot count all 24 hours.
- (day - 1) * SECONDS_PER_DAY +
- SECONDS_FROM_MONTHS_PAST_THIS_YEAR +
- SECONDS_FROM_YEARS_PAST;
- return epoch;
-}
-
-/**
- * Get a dictionary of time values when given epoch time
- *
- * Dictionary Time values will be a union if values from #get_time
- * and #get_date dictionaries (with the exception of dst =
- * day light standard time, as it cannot be determined from epoch)
- *
- * @param unix_time_val epoch time to convert
- *
- * @return dictionary of date and time values
- */
-Dictionary _OS::get_datetime_from_unix_time(int64_t unix_time_val) const {
- OS::Date date;
- OS::Time time;
-
- long dayclock, dayno;
- int year = EPOCH_YR;
-
- if (unix_time_val >= 0) {
- dayno = unix_time_val / SECS_DAY;
- dayclock = unix_time_val % SECS_DAY;
- /* day 0 was a thursday */
- date.weekday = static_cast<OS::Weekday>((dayno + 4) % 7);
- while (dayno >= YEARSIZE(year)) {
- dayno -= YEARSIZE(year);
- year++;
- }
- } else {
- dayno = (unix_time_val - SECS_DAY + 1) / SECS_DAY;
- dayclock = unix_time_val - dayno * SECS_DAY;
- date.weekday = static_cast<OS::Weekday>(((dayno % 7) + 11) % 7);
- do {
- year--;
- dayno += YEARSIZE(year);
- } while (dayno < 0);
- }
-
- time.sec = dayclock % 60;
- time.min = (dayclock % 3600) / 60;
- time.hour = dayclock / 3600;
- date.year = year;
-
- size_t imonth = 0;
-
- while ((unsigned long)dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) {
- dayno -= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth];
- imonth++;
- }
-
- /// Add 1 to month to make sure months are indexed starting at 1
- date.month = static_cast<OS::Month>(imonth + 1);
-
- date.day = dayno + 1;
-
- Dictionary timed;
- timed[HOUR_KEY] = time.hour;
- timed[MINUTE_KEY] = time.min;
- timed[SECOND_KEY] = time.sec;
- timed[YEAR_KEY] = date.year;
- timed[MONTH_KEY] = date.month;
- timed[DAY_KEY] = date.day;
- timed[WEEKDAY_KEY] = date.weekday;
-
- return timed;
-}
-
-Dictionary _OS::get_time_zone_info() const {
- OS::TimeZoneInfo info = OS::get_singleton()->get_time_zone_info();
- Dictionary infod;
- infod["bias"] = info.bias;
- infod["name"] = info.name;
- return infod;
-}
-
-double _OS::get_unix_time() const {
- return OS::get_singleton()->get_unix_time();
-}
-
/** This method uses a signed argument for better error reporting as it's used from the scripting API. */
void _OS::delay_usec(int p_usec) const {
ERR_FAIL_COND_MSG(
@@ -529,14 +316,6 @@ void _OS::delay_msec(int p_msec) const {
OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000);
}
-uint32_t _OS::get_ticks_msec() const {
- return OS::get_singleton()->get_ticks_msec();
-}
-
-uint64_t _OS::get_ticks_usec() const {
- return OS::get_singleton()->get_ticks_usec();
-}
-
bool _OS::can_use_threads() const {
return OS::get_singleton()->can_use_threads();
}
@@ -643,6 +422,10 @@ String _OS::get_user_data_dir() const {
return OS::get_singleton()->get_user_data_dir();
}
+String _OS::get_external_data_dir() const {
+ return OS::get_singleton()->get_external_data_dir();
+}
+
bool _OS::is_debug_build() const {
#ifdef DEBUG_ENABLED
return true;
@@ -712,18 +495,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &_OS::get_name);
ClassDB::bind_method(D_METHOD("get_cmdline_args"), &_OS::get_cmdline_args);
- ClassDB::bind_method(D_METHOD("get_datetime", "utc"), &_OS::get_datetime, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_date", "utc"), &_OS::get_date, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_time", "utc"), &_OS::get_time, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_time_zone_info"), &_OS::get_time_zone_info);
- ClassDB::bind_method(D_METHOD("get_unix_time"), &_OS::get_unix_time);
- ClassDB::bind_method(D_METHOD("get_datetime_from_unix_time", "unix_time_val"), &_OS::get_datetime_from_unix_time);
- ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime", "datetime"), &_OS::get_unix_time_from_datetime);
-
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec);
- ClassDB::bind_method(D_METHOD("get_ticks_msec"), &_OS::get_ticks_msec);
- ClassDB::bind_method(D_METHOD("get_ticks_usec"), &_OS::get_ticks_usec);
ClassDB::bind_method(D_METHOD("get_locale"), &_OS::get_locale);
ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name);
@@ -743,6 +516,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &_OS::get_static_memory_peak_usage);
ClassDB::bind_method(D_METHOD("get_user_data_dir"), &_OS::get_user_data_dir);
+ ClassDB::bind_method(D_METHOD("get_external_data_dir"), &_OS::get_external_data_dir);
ClassDB::bind_method(D_METHOD("get_system_dir", "dir"), &_OS::get_system_dir);
ClassDB::bind_method(D_METHOD("get_unique_id"), &_OS::get_unique_id);
@@ -2069,7 +1843,7 @@ Variant _ClassDB::instance(const StringName &p_class) const {
return Variant();
}
- Reference *r = Object::cast_to<Reference>(obj);
+ RefCounted *r = Object::cast_to<RefCounted>(obj);
if (r) {
return REF(r);
} else {
@@ -2415,12 +2189,12 @@ Variant JSONParseResult::get_result() const {
}
void _JSON::_bind_methods() {
- ClassDB::bind_method(D_METHOD("print", "value", "indent", "sort_keys"), &_JSON::print, DEFVAL(String()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("print", "value", "indent", "sort_keys", "full_precision"), &_JSON::print, DEFVAL(String()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("parse", "json"), &_JSON::parse);
}
-String _JSON::print(const Variant &p_value, const String &p_indent, bool p_sort_keys) {
- return JSON::print(p_value, p_indent, p_sort_keys);
+String _JSON::print(const Variant &p_value, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ return JSON::print(p_value, p_indent, p_sort_keys, p_full_precision);
}
Ref<JSONParseResult> _JSON::parse(const String &p_json) {
diff --git a/core/core_bind.h b/core/core_bind.h
index d05353bf0f..b161effe95 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -32,11 +32,11 @@
#define CORE_BIND_H
#include "core/io/compression.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
@@ -199,14 +199,6 @@ public:
void set_use_file_access_save_and_swap(bool p_enable);
- Dictionary get_date(bool utc) const;
- Dictionary get_time(bool utc) const;
- Dictionary get_datetime(bool utc) const;
- Dictionary get_datetime_from_unix_time(int64_t unix_time_val) const;
- int64_t get_unix_time_from_datetime(Dictionary datetime) const;
- Dictionary get_time_zone_info() const;
- double get_unix_time() const;
-
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
@@ -237,6 +229,7 @@ public:
String get_system_dir(SystemDir p_dir) const;
String get_user_data_dir() const;
+ String get_external_data_dir() const;
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
@@ -352,8 +345,8 @@ public:
_Geometry3D() { singleton = this; }
};
-class _File : public Reference {
- GDCLASS(_File, Reference);
+class _File : public RefCounted {
+ GDCLASS(_File, RefCounted);
FileAccess *f = nullptr;
bool big_endian = false;
@@ -454,8 +447,8 @@ public:
VARIANT_ENUM_CAST(_File::ModeFlags);
VARIANT_ENUM_CAST(_File::CompressionMode);
-class _Directory : public Reference {
- GDCLASS(_Directory, Reference);
+class _Directory : public RefCounted {
+ GDCLASS(_Directory, RefCounted);
DirAccess *d;
bool dir_open = false;
@@ -524,8 +517,8 @@ public:
~_Marshalls() { singleton = nullptr; }
};
-class _Mutex : public Reference {
- GDCLASS(_Mutex, Reference);
+class _Mutex : public RefCounted {
+ GDCLASS(_Mutex, RefCounted);
Mutex mutex;
static void _bind_methods();
@@ -536,8 +529,8 @@ public:
void unlock();
};
-class _Semaphore : public Reference {
- GDCLASS(_Semaphore, Reference);
+class _Semaphore : public RefCounted {
+ GDCLASS(_Semaphore, RefCounted);
Semaphore semaphore;
static void _bind_methods();
@@ -548,8 +541,8 @@ public:
void post();
};
-class _Thread : public Reference {
- GDCLASS(_Thread, Reference);
+class _Thread : public RefCounted {
+ GDCLASS(_Thread, RefCounted);
protected:
Variant ret;
@@ -665,8 +658,8 @@ public:
class _JSON;
-class JSONParseResult : public Reference {
- GDCLASS(JSONParseResult, Reference);
+class JSONParseResult : public RefCounted {
+ GDCLASS(JSONParseResult, RefCounted);
friend class _JSON;
@@ -705,7 +698,7 @@ protected:
public:
static _JSON *get_singleton() { return singleton; }
- String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false);
+ String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false, bool p_full_precision = false);
Ref<JSONParseResult> parse(const String &p_json);
_JSON() { singleton = this; }
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 30c2ed80ac..7fc09fc3a6 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -580,7 +580,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h
index cc00b18fd2..2f8422f537 100644
--- a/core/crypto/aes_context.h
+++ b/core/crypto/aes_context.h
@@ -32,10 +32,10 @@
#define AES_CONTEXT_H
#include "core/crypto/crypto_core.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class AESContext : public Reference {
- GDCLASS(AESContext, Reference);
+class AESContext : public RefCounted {
+ GDCLASS(AESContext, RefCounted);
public:
enum Mode {
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index 9438fcfea5..a2ccbba58a 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -35,7 +35,7 @@
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class CryptoKey : public Resource {
GDCLASS(CryptoKey, Resource);
@@ -67,8 +67,8 @@ public:
virtual Error save(String p_path) = 0;
};
-class HMACContext : public Reference {
- GDCLASS(HMACContext, Reference);
+class HMACContext : public RefCounted {
+ GDCLASS(HMACContext, RefCounted);
protected:
static void _bind_methods();
@@ -84,8 +84,8 @@ public:
HMACContext() {}
};
-class Crypto : public Reference {
- GDCLASS(Crypto, Reference);
+class Crypto : public RefCounted {
+ GDCLASS(Crypto, RefCounted);
protected:
static void _bind_methods();
diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h
index 27b380e838..7a2f4df589 100644
--- a/core/crypto/crypto_core.h
+++ b/core/crypto/crypto_core.h
@@ -31,7 +31,7 @@
#ifndef CRYPTO_CORE_H
#define CRYPTO_CORE_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class CryptoCore {
public:
diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h
index 892a48a4e8..31521a147c 100644
--- a/core/crypto/hashing_context.h
+++ b/core/crypto/hashing_context.h
@@ -31,10 +31,10 @@
#ifndef HASHING_CONTEXT_H
#define HASHING_CONTEXT_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class HashingContext : public Reference {
- GDCLASS(HashingContext, Reference);
+class HashingContext : public RefCounted {
+ GDCLASS(HashingContext, RefCounted);
public:
enum HashType {
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 652e2d9d20..8cba53a81c 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -32,12 +32,12 @@
#define REMOTE_DEBUGGER_PEER_H
#include "core/io/stream_peer_tcp.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/string/ustring.h"
-class RemoteDebuggerPeer : public Reference {
+class RemoteDebuggerPeer : public RefCounted {
protected:
int max_queued_messages = 4096;
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 6f063c217f..9c1cf15342 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1023,7 +1023,7 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
String InputEventJoypadButton::as_text() const {
String text = "Joypad Button " + itos(button_index);
- if (button_index < JOY_BUTTON_SDL_MAX) {
+ if (button_index >= 0 && button_index < JOY_BUTTON_SDL_MAX) {
text += vformat(" (%s)", _joy_button_descriptions[button_index]);
}
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 878ce820fb..5b96babe44 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -511,6 +511,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 1b28257c60..dbba43ace5 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -31,13 +31,13 @@
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "core/templates/ordered_hash_map.h"
#include "core/variant/variant_parser.h"
-class ConfigFile : public Reference {
- GDCLASS(ConfigFile, Reference);
+class ConfigFile : public RefCounted {
+ GDCLASS(ConfigFile, RefCounted);
OrderedHashMap<String, OrderedHashMap<String, Variant>> values;
diff --git a/core/os/dir_access.cpp b/core/io/dir_access.cpp
index 39ae475c12..dfba00067f 100644
--- a/core/os/dir_access.cpp
+++ b/core/io/dir_access.cpp
@@ -31,7 +31,7 @@
#include "dir_access.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/memory.h"
#include "core/os/os.h"
diff --git a/core/os/dir_access.h b/core/io/dir_access.h
index 16154a4850..16154a4850 100644
--- a/core/os/dir_access.h
+++ b/core/io/dir_access.h
diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp
index 288b2efe0e..655fb18535 100644
--- a/core/io/dtls_server.cpp
+++ b/core/io/dtls_server.cpp
@@ -31,7 +31,7 @@
#include "dtls_server.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
DTLSServer *(*DTLSServer::_create)() = nullptr;
bool DTLSServer::available = false;
diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h
index 92b6caf508..02a32533e1 100644
--- a/core/io/dtls_server.h
+++ b/core/io/dtls_server.h
@@ -34,8 +34,8 @@
#include "core/io/net_socket.h"
#include "core/io/packet_peer_dtls.h"
-class DTLSServer : public Reference {
- GDCLASS(DTLSServer, Reference);
+class DTLSServer : public RefCounted {
+ GDCLASS(DTLSServer, RefCounted);
protected:
static DTLSServer *(*_create)();
diff --git a/core/os/file_access.cpp b/core/io/file_access.cpp
index 3d04e4e619..d21c0bd9a2 100644
--- a/core/os/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -551,6 +551,7 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_
}
void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) {
+ ERR_FAIL_COND(!p_src && p_length > 0);
for (uint64_t i = 0; i < p_length; i++) {
store_8(p_src[i]);
}
diff --git a/core/os/file_access.h b/core/io/file_access.h
index 5804aa2c47..5804aa2c47 100644
--- a/core/os/file_access.h
+++ b/core/io/file_access.h
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 19e4f241dd..3389e020e3 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -32,7 +32,7 @@
#define FILE_ACCESS_COMPRESSED_H
#include "core/io/compression.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
class FileAccessCompressed : public FileAccess {
Compression::Mode cmode = Compression::MODE_ZSTD;
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index b9514c8c8b..9e316291e8 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -257,6 +257,7 @@ Error FileAccessEncrypted::get_error() const {
void FileAccessEncrypted::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode.");
+ ERR_FAIL_COND(!p_src && p_length > 0);
if (pos < get_length()) {
for (uint64_t i = 0; i < p_length; i++) {
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 00f14099f9..decffae696 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_ENCRYPTED_H
#define FILE_ACCESS_ENCRYPTED_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#define ENCRYPTED_HEADER_MAGIC 0x43454447
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 0114ab1765..627fd2bf9c 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -31,7 +31,7 @@
#include "file_access_memory.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/templates/map.h"
static Map<String, Vector<uint8_t>> *files = nullptr;
@@ -168,6 +168,7 @@ void FileAccessMemory::store_8(uint8_t p_byte) {
}
void FileAccessMemory::store_buffer(const uint8_t *p_src, uint64_t p_length) {
+ ERR_FAIL_COND(!p_src && p_length > 0);
uint64_t left = length - pos;
uint64_t write = MIN(p_length, left);
if (write < p_length) {
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index 4157531d01..14135bd68c 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_MEMORY_H
#define FILE_ACCESS_MEMORY_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
class FileAccessMemory : public FileAccess {
uint8_t *data = nullptr;
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 94b66c2480..1d9d761fbb 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -31,8 +31,8 @@
#ifndef FILE_ACCESS_NETWORK_H
#define FILE_ACCESS_NETWORK_H
+#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/os/file_access.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 7a83fc938f..2f0ee62723 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -31,8 +31,8 @@
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index b8383fd865..b5c882e9ce 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -32,7 +32,7 @@
#include "file_access_zip.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
ZipArchive *ZipArchive::instance = nullptr;
diff --git a/core/io/http_client.h b/core/io/http_client.h
index ec4b86b26f..f70999836f 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -34,10 +34,10 @@
#include "core/io/ip.h"
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class HTTPClient : public Reference {
- GDCLASS(HTTPClient, Reference);
+class HTTPClient : public RefCounted {
+ GDCLASS(HTTPClient, RefCounted);
public:
enum ResponseCode {
diff --git a/core/io/image.cpp b/core/io/image.cpp
index c36fa6e45f..9cd0ea7b5d 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -1428,16 +1428,23 @@ void Image::flip_x() {
}
}
+/// Get mipmap size and offset.
int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps, int *r_mm_width, int *r_mm_height) {
+ // Data offset in mipmaps (including the original texture).
int size = 0;
+
int w = p_width;
int h = p_height;
+
+ // Current mipmap index in the loop below. p_mipmaps is the target mipmap index.
+ // In this function, mipmap 0 represents the first mipmap instead of the original texture.
int mm = 0;
int pixsize = get_format_pixel_size(p_format);
int pixshift = get_format_pixel_rshift(p_format);
int block = get_format_block_size(p_format);
- //technically, you can still compress up to 1 px no matter the format, so commenting this
+
+ // Technically, you can still compress up to 1 px no matter the format, so commenting this.
//int minw, minh;
//get_format_min_pixel_size(p_format, minw, minh);
int minw = 1, minh = 1;
@@ -1453,17 +1460,6 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
size += s;
- if (r_mm_width) {
- *r_mm_width = bw;
- }
- if (r_mm_height) {
- *r_mm_height = bh;
- }
-
- if (p_mipmaps >= 0 && mm == p_mipmaps) {
- break;
- }
-
if (p_mipmaps >= 0) {
w = MAX(minw, w >> 1);
h = MAX(minh, h >> 1);
@@ -1474,6 +1470,21 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
w = MAX(minw, w >> 1);
h = MAX(minh, h >> 1);
}
+
+ // Set mipmap size.
+ // It might be necessary to put this after the minimum mipmap size check because of the possible occurrence of "1 >> 1".
+ if (r_mm_width) {
+ *r_mm_width = bw >> 1;
+ }
+ if (r_mm_height) {
+ *r_mm_height = bh >> 1;
+ }
+
+ // Reach target mipmap.
+ if (p_mipmaps >= 0 && mm == p_mipmaps) {
+ break;
+ }
+
mm++;
}
@@ -2718,10 +2729,11 @@ void (*Image::_image_decompress_bptc)(Image *) = nullptr;
void (*Image::_image_decompress_etc1)(Image *) = nullptr;
void (*Image::_image_decompress_etc2)(Image *) = nullptr;
-Vector<uint8_t> (*Image::lossy_packer)(const Ref<Image> &, float) = nullptr;
-Ref<Image> (*Image::lossy_unpacker)(const Vector<uint8_t> &) = nullptr;
-Vector<uint8_t> (*Image::lossless_packer)(const Ref<Image> &) = nullptr;
-Ref<Image> (*Image::lossless_unpacker)(const Vector<uint8_t> &) = nullptr;
+Vector<uint8_t> (*Image::webp_lossy_packer)(const Ref<Image> &, float) = nullptr;
+Vector<uint8_t> (*Image::webp_lossless_packer)(const Ref<Image> &) = nullptr;
+Ref<Image> (*Image::webp_unpacker)(const Vector<uint8_t> &) = nullptr;
+Vector<uint8_t> (*Image::png_packer)(const Ref<Image> &) = nullptr;
+Ref<Image> (*Image::png_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::basis_universal_packer)(const Ref<Image> &, Image::UsedChannels) = nullptr;
Ref<Image> (*Image::basis_universal_unpacker)(const Vector<uint8_t> &) = nullptr;
diff --git a/core/io/image.h b/core/io/image.h
index df8f9b35a1..060e54a308 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -148,10 +148,11 @@ public:
static void (*_image_decompress_etc1)(Image *);
static void (*_image_decompress_etc2)(Image *);
- static Vector<uint8_t> (*lossy_packer)(const Ref<Image> &p_image, float p_quality);
- static Ref<Image> (*lossy_unpacker)(const Vector<uint8_t> &p_buffer);
- static Vector<uint8_t> (*lossless_packer)(const Ref<Image> &p_image);
- static Ref<Image> (*lossless_unpacker)(const Vector<uint8_t> &p_buffer);
+ static Vector<uint8_t> (*webp_lossy_packer)(const Ref<Image> &p_image, float p_quality);
+ static Vector<uint8_t> (*webp_lossless_packer)(const Ref<Image> &p_image);
+ static Ref<Image> (*webp_unpacker)(const Vector<uint8_t> &p_buffer);
+ static Vector<uint8_t> (*png_packer)(const Ref<Image> &p_image);
+ static Ref<Image> (*png_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*basis_universal_packer)(const Ref<Image> &p_image, UsedChannels p_channels);
static Ref<Image> (*basis_universal_unpacker)(const Vector<uint8_t> &p_buffer);
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index a5d588e0b5..6d1b1e3646 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -31,9 +31,9 @@
#ifndef IMAGE_LOADER_H
#define IMAGE_LOADER_H
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 394cf216e8..e3e9d6158b 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -55,7 +55,7 @@ static String _make_indent(const String &p_indent, int p_size) {
return indent_text;
}
-String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys) {
+String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, bool p_full_precision) {
String colon = ":";
String end_statement = "";
@@ -71,8 +71,17 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
return p_var.operator bool() ? "true" : "false";
case Variant::INT:
return itos(p_var);
- case Variant::FLOAT:
- return rtos(p_var);
+ case Variant::FLOAT: {
+ double num = p_var;
+ if (p_full_precision) {
+ // Store unreliable digits (17) instead of just reliable
+ // digits (14) so that the value can be decoded exactly.
+ return String::num(num, 17 - (int)floor(log10(num)));
+ } else {
+ // Store only reliable digits (14) by default.
+ return String::num(num, 14 - (int)floor(log10(num)));
+ }
+ }
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
case Variant::PACKED_FLOAT32_ARRAY:
@@ -121,8 +130,8 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
}
}
-String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_keys) {
- return _print_var(p_var, p_indent, 0, p_sort_keys);
+String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ return _print_var(p_var, p_indent, 0, p_sort_keys, p_full_precision);
}
Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) {
diff --git a/core/io/json.h b/core/io/json.h
index 537477666e..bfd2347725 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -31,7 +31,7 @@
#ifndef JSON_H
#define JSON_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/variant/variant.h"
class JSON {
enum TokenType {
@@ -62,7 +62,7 @@ class JSON {
static const char *tk_name[TK_MAX];
- static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys);
+ static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, bool p_full_precision = false);
static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
@@ -70,12 +70,12 @@ class JSON {
static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
public:
- static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true);
+ static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
static Error parse(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line);
};
-class JSONParser : public Reference {
- GDCLASS(JSONParser, Reference);
+class JSONParser : public RefCounted {
+ GDCLASS(JSONParser, RefCounted);
Variant data;
String string;
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 8a07459a1d..09539f716c 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -31,8 +31,9 @@
#include "logger.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
+#include "core/os/time.h"
#include "core/string/print_string.h"
#if defined(MINGW_ENABLED) || defined(_MSC_VER)
@@ -156,11 +157,7 @@ void RotatedFileLogger::rotate_file() {
if (FileAccess::exists(base_path)) {
if (max_files > 1) {
- char timestamp[21];
- OS::Date date = OS::get_singleton()->get_date();
- OS::Time time = OS::get_singleton()->get_time();
- sprintf(timestamp, "_%04d-%02d-%02d_%02d.%02d.%02d", date.year, date.month, date.day, time.hour, time.min, time.sec);
-
+ String timestamp = Time::get_singleton()->get_datetime_string_from_system().replace(":", ".");
String backup_name = base_path.get_basename() + timestamp;
if (base_path.get_extension() != String()) {
backup_name += "." + base_path.get_extension();
diff --git a/core/io/logger.h b/core/io/logger.h
index a12945911c..ccf68562d6 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -31,7 +31,7 @@
#ifndef LOGGER_H
#define LOGGER_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index de32ffbcdc..4c58c84c14 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -30,7 +30,7 @@
#include "marshalls.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
@@ -279,9 +279,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
}
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
ERR_FAIL_COND_V(len < 4 * 4, ERR_INVALID_DATA);
- Quat val;
+ Quaternion val;
val.x = decode_float(&buf[0]);
val.y = decode_float(&buf[4]);
val.z = decode_float(&buf[8]);
@@ -489,8 +489,8 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
obj->set(str, value);
}
- if (Object::cast_to<Reference>(obj)) {
- REF ref = REF(Object::cast_to<Reference>(obj));
+ if (Object::cast_to<RefCounted>(obj)) {
+ REF ref = REF(Object::cast_to<RefCounted>(obj));
r_variant = ref;
} else {
r_variant = obj;
@@ -889,7 +889,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
// Test for potential wrong values sent by the debugger when it breaks.
Object *obj = p_variant.get_validated_object();
if (!obj) {
- // Object is invalid, send a nullptr instead.
+ // Object is invalid, send a nullptr instead.
if (buf) {
encode_uint32(Variant::NIL, buf);
}
@@ -1099,9 +1099,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 4 * 4;
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
if (buf) {
- Quat q = p_variant;
+ Quaternion q = p_variant;
encode_float(q.x, &buf[0]);
encode_float(q.y, &buf[4]);
encode_float(q.z, &buf[8]);
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index cc0e9ba301..7fac708f97 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -31,7 +31,7 @@
#ifndef MARSHALLS_H
#define MARSHALLS_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
@@ -165,8 +165,8 @@ static inline double decode_double(const uint8_t *p_arr) {
return md.d;
}
-class EncodedObjectAsID : public Reference {
- GDCLASS(EncodedObjectAsID, Reference);
+class EncodedObjectAsID : public RefCounted {
+ GDCLASS(EncodedObjectAsID, RefCounted);
ObjectID id;
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index fda4083804..78ec7ea21a 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -44,6 +44,56 @@
#include "core/os/os.h"
#endif
+String _get_rpc_md5(const Node *p_node) {
+ String rpc_list;
+ const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ rpc_list += String(node_config[i].name);
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ rpc_list += String(script_config[i].name);
+ }
+ }
+ return rpc_list.md5_text();
+}
+
+const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
+ const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ if (node_config[i].name == p_method) {
+ r_id = ((uint16_t)i) & (1 << 15);
+ return node_config[i];
+ }
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ if (script_config[i].name == p_method) {
+ r_id = (uint16_t)i;
+ return script_config[i];
+ }
+ }
+ }
+ return MultiplayerAPI::RPCConfig();
+}
+
+const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
+ Vector<MultiplayerAPI::RPCConfig> config;
+ uint16_t id = p_id;
+ if (id & (1 << 15)) {
+ id = id & ~(1 << 15);
+ config = p_node->get_node_rpc_methods();
+ } else {
+ config = p_node->get_script_instance()->get_rpc_methods();
+ }
+ if (id < config.size()) {
+ return config[p_id];
+ }
+ return MultiplayerAPI::RPCConfig();
+}
+
_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
@@ -231,8 +281,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
_process_confirm_path(p_from, p_packet, p_packet_len);
} break;
- case NETWORK_COMMAND_REMOTE_CALL:
- case NETWORK_COMMAND_REMOTE_SET: {
+ case NETWORK_COMMAND_REMOTE_CALL: {
// Extract packet meta
int packet_min_size = 1;
int name_id_offset = 1;
@@ -302,13 +351,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
const int packet_len = get_packet_len(node_target, p_packet_len);
- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
-
- } else {
- _process_rset(node, name_id, p_from, p_packet, packet_len, packet_min_size);
- }
-
+ _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
} break;
case NETWORK_COMMAND_RAW: {
@@ -362,16 +405,11 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
// Check that remote can call the RPC on this node.
- StringName name = p_node->get_node_rpc_method(p_rpc_method_id);
- RPCMode rpc_mode = p_node->get_node_rpc_mode_by_id(p_rpc_method_id);
- if (name == StringName() && p_node->get_script_instance()) {
- name = p_node->get_script_instance()->get_rpc_method(p_rpc_method_id);
- rpc_mode = p_node->get_script_instance()->get_rpc_mode_by_id(p_rpc_method_id);
- }
- ERR_FAIL_COND(name == StringName());
+ const RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
+ ERR_FAIL_COND(config.name == StringName());
- bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
int argc = 0;
bool byte_only = false;
@@ -424,47 +462,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
Callable::CallError ce;
- p_node->call(name, (const Variant **)argp.ptr(), argc, ce);
+ p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce);
+ String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
error = "RPC - " + error;
ERR_PRINT(error);
}
}
-void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RSET on this node.
- StringName name = p_node->get_node_rset_property(p_rpc_property_id);
- RPCMode rset_mode = p_node->get_node_rset_mode_by_id(p_rpc_property_id);
- if (name == StringName() && p_node->get_script_instance()) {
- name = p_node->get_script_instance()->get_rset_property(p_rpc_property_id);
- rset_mode = p_node->get_script_instance()->get_rset_mode_by_id(p_rpc_property_id);
- }
- ERR_FAIL_COND(name == StringName());
-
- bool can_call = _can_call_mode(p_node, rset_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("in_rset", p_node->get_instance_id());
-#endif
-
- Variant value;
- Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, nullptr);
-
- ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value.");
-
- bool valid;
-
- p_node->set(name, value, &valid);
- if (!valid) {
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + p_node->get_class() + ".";
- ERR_PRINT(error);
- }
-}
-
void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
int ofs = 1;
@@ -487,7 +492,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
Node *node = root_node->get_node(path);
ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5;
+ const bool valid_rpc_checksum = _get_rpc_md5(node) == methods_md5;
if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
@@ -569,7 +574,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
const int path_len = encode_cstring(path.get_data(), nullptr);
// Extract MD5 from rpc methods list.
- const String methods_md5 = p_node->get_rpc_md5();
+ const String methods_md5 = _get_rpc_md5(p_node);
const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
Vector<uint8_t> packet;
@@ -752,7 +757,7 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
return OK;
}
-void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
@@ -797,7 +802,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
// - `NetworkNameIdCompression` in the next 1 bit.
// - `byte_only_or_no_args` in the next 1 bit.
// - So we still have the last bit free!
- uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ uint8_t command_type = NETWORK_COMMAND_REMOTE_CALL;
uint8_t node_id_compression = UINT8_MAX;
uint8_t name_id_compression = UINT8_MAX;
bool byte_only_or_no_args = false;
@@ -837,81 +842,42 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
ofs += 4;
}
- if (p_set) {
- // Take the rpc property ID
- uint16_t property_id = p_from->get_node_rset_property_id(p_name);
- if (property_id == UINT16_MAX && p_from->get_script_instance()) {
- property_id = p_from->get_script_instance()->get_rset_property_id(p_name);
- }
- ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`.");
-
- if (property_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(property_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(property_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- // Set argument.
- int len(0);
- Error err = _encode_and_compress_variant(*p_arg[0], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len);
- ofs += len;
-
+ // Encode method ID
+ if (p_rpc_id <= UINT8_MAX) {
+ // The ID fits in 1 byte
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
+ ofs += 1;
} else {
- // Take the rpc method ID
- uint16_t method_id = p_from->get_node_rpc_method_id(p_name);
- if (method_id == UINT16_MAX && p_from->get_script_instance()) {
- method_id = p_from->get_script_instance()->get_rpc_method_id(p_name);
- }
- ERR_FAIL_COND_MSG(method_id == UINT16_MAX,
- vformat("Unable to take the `method_id` for the function \"%s\" at path: \"%s\". This happens when the method is not marked as `remote`.", p_name, p_from->get_path()));
-
- if (method_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(method_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(method_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
+ // The ID is larger, let's use 2 bytes
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
+ ofs += 2;
+ }
- if (p_argcount == 0) {
- byte_only_or_no_args = true;
- } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
- byte_only_or_no_args = true;
- // Special optimization when only the byte vector is sent.
- const Vector<uint8_t> data = *p_arg[0];
- MAKE_ROOM(ofs + data.size());
- memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
- ofs += data.size();
- } else {
- // Arguments
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- int len(0);
- Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
- ofs += len;
- }
+ if (p_argcount == 0) {
+ byte_only_or_no_args = true;
+ } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
+ byte_only_or_no_args = true;
+ // Special optimization when only the byte vector is sent.
+ const Vector<uint8_t> data = *p_arg[0];
+ MAKE_ROOM(ofs + data.size());
+ memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
+ ofs += data.size();
+ } else {
+ // Arguments
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ int len(0);
+ Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len);
+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
+ MAKE_ROOM(ofs + len);
+ _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
+ ofs += len;
}
}
@@ -927,7 +893,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
#endif
// Take chance and set transfer mode, since all send methods will use it.
- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(p_config.transfer_mode);
if (has_all_peers) {
// They all have verified paths, so send fast.
@@ -1015,19 +981,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
-
+ uint16_t rpc_id = UINT16_MAX;
+ const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
+ ERR_FAIL_COND_MSG(config.name == StringName(),
+ vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- // Check that send mode can use local call.
-
- RPCMode rpc_mode = p_node->get_node_rpc_mode(p_method);
- call_local_native = _should_call_local(rpc_mode, is_master, skip_rpc);
-
- if (call_local_native) {
- // Done below.
- } else if (p_node->get_script_instance()) {
- // Attempt with script.
- rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
- call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
+ if (rpc_id & (1 << 15)) {
+ call_local_native = _should_call_local(config.rpc_mode, is_master, skip_rpc);
+ } else {
+ call_local_script = _should_call_local(config.rpc_mode, is_master, skip_rpc);
}
}
@@ -1036,7 +998,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
_profile_node_data("out_rpc", p_node->get_instance_id());
#endif
- _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
+ _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
}
if (call_local_native) {
@@ -1071,70 +1033,6 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to RSET while no network peer is active.");
- ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to RSET on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to send an RSET via a network peer which is not connected.");
-
- int node_id = network_peer->get_unique_id();
- bool is_master = p_node->is_network_master();
- bool skip_rset = node_id == p_peer_id;
- bool set_local = false;
-
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- // Check that send mode can use local call.
- RPCMode rpc_mode = p_node->get_node_rset_mode(p_property);
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
-
- if (set_local) {
- bool valid;
- int temp_id = rpc_sender_id;
-
- rpc_sender_id = get_network_unique_id();
- p_node->set(p_property, p_value, &valid);
- rpc_sender_id = temp_id;
-
- if (!valid) {
- String error = "rset() aborted in local set, property not found: - " + String(p_property) + ".";
- ERR_PRINT(error);
- return;
- }
- } else if (p_node->get_script_instance()) {
- // Attempt with script.
- rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
-
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
-
- if (set_local) {
- int temp_id = rpc_sender_id;
-
- rpc_sender_id = get_network_unique_id();
- bool valid = p_node->get_script_instance()->set(p_property, p_value);
- rpc_sender_id = temp_id;
-
- if (!valid) {
- String error = "rset() aborted in local script set, property not found: - " + String(p_property) + ".";
- ERR_PRINT(error);
- return;
- }
- }
- }
- }
-
- if (skip_rset) {
- ERR_FAIL_COND_MSG(!set_local, "RSET for '" + p_property + "' on yourself is not allowed by selected mode.");
- return;
- }
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("out_rset", p_node->get_instance_id());
-#endif
-
- const Variant *vptr = &p_value;
-
- _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
-}
-
Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 7f88b53a27..43804a20ec 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -32,10 +32,39 @@
#define MULTIPLAYER_API_H
#include "core/io/networked_multiplayer_peer.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class MultiplayerAPI : public Reference {
- GDCLASS(MultiplayerAPI, Reference);
+class MultiplayerAPI : public RefCounted {
+ GDCLASS(MultiplayerAPI, RefCounted);
+
+public:
+ enum RPCMode {
+ RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
+ RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
+ RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
+ RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally
+ RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally
+ RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally
+ };
+
+ struct RPCConfig {
+ StringName name;
+ RPCMode rpc_mode = RPC_MODE_DISABLED;
+ NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ int channel = 0;
+
+ bool operator==(RPCConfig const &p_other) const {
+ return name == p_other.name;
+ }
+ };
+
+ struct SortRPCConfig {
+ StringName::AlphCompare compare;
+ bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
+ return compare(p_a.name, p_b.name);
+ }
+ };
private:
//path sent caches
@@ -72,10 +101,9 @@ protected:
void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
- void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
@@ -84,7 +112,6 @@ protected:
public:
enum NetworkCommands {
NETWORK_COMMAND_REMOTE_CALL = 0,
- NETWORK_COMMAND_REMOTE_SET,
NETWORK_COMMAND_SIMPLIFY_PATH,
NETWORK_COMMAND_CONFIRM_PATH,
NETWORK_COMMAND_RAW,
@@ -101,16 +128,6 @@ public:
NETWORK_NAME_ID_COMPRESSION_16,
};
- enum RPCMode {
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
- RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally
- RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
- RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally
- };
-
void poll();
void clear();
void set_root_node(Node *p_node);
@@ -121,8 +138,6 @@ public:
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
- // Called by Node.rset
- void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
void _add_peer(int p_id);
void _del_peer(int p_id);
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index 98ff9562d9..fd7d50c704 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -32,9 +32,9 @@
#define NET_SOCKET_H
#include "core/io/ip.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class NetSocket : public Reference {
+class NetSocket : public RefCounted {
protected:
static NetSocket *(*_create)();
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index 7565e8e01a..cf6a0b6027 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -227,7 +227,7 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
case Variant::VECTOR3:
case Variant::TRANSFORM2D:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM3D:
diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h
index 7791e21bb3..40772bb2bf 100644
--- a/core/io/packed_data_container.h
+++ b/core/io/packed_data_container.h
@@ -80,8 +80,8 @@ public:
PackedDataContainer() {}
};
-class PackedDataContainerRef : public Reference {
- GDCLASS(PackedDataContainerRef, Reference);
+class PackedDataContainerRef : public RefCounted {
+ GDCLASS(PackedDataContainerRef, RefCounted);
friend class PackedDataContainer;
uint32_t offset = 0;
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index 9e03c44750..9a345af3d0 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -35,8 +35,8 @@
#include "core/object/class_db.h"
#include "core/templates/ring_buffer.h"
-class PacketPeer : public Reference {
- GDCLASS(PacketPeer, Reference);
+class PacketPeer : public RefCounted {
+ GDCLASS(PacketPeer, RefCounted);
Variant _bnd_get_var(bool p_allow_objects = false);
diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp
index bac98e20e7..a6d220622b 100644
--- a/core/io/packet_peer_dtls.cpp
+++ b/core/io/packet_peer_dtls.cpp
@@ -30,7 +30,7 @@
#include "packet_peer_dtls.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
PacketPeerDTLS *(*PacketPeerDTLS::_create)() = nullptr;
bool PacketPeerDTLS::available = false;
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index cadb02b5dd..806a95398f 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -31,9 +31,9 @@
#include "pck_packer.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
-#include "core/os/file_access.h"
#include "core/version.h"
static int _get_pad(int p_alignment, int p_n) {
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index dec8f8748d..3d2ce8f240 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -31,12 +31,12 @@
#ifndef PCK_PACKER_H
#define PCK_PACKER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class FileAccess;
-class PCKPacker : public Reference {
- GDCLASS(PCKPacker, Reference);
+class PCKPacker : public RefCounted {
+ GDCLASS(PCKPacker, RefCounted);
FileAccess *file = nullptr;
int alignment = 0;
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index d46e9edafa..b970e85c99 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -31,9 +31,9 @@
#include "resource.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/main/node.h" //only so casting works
diff --git a/core/io/resource.h b/core/io/resource.h
index 75a9f928f8..028fed1c6e 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -32,7 +32,7 @@
#define RESOURCE_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/self_list.h"
@@ -43,8 +43,8 @@ public:
\
private:
-class Resource : public Reference {
- GDCLASS(Resource, Reference);
+class Resource : public RefCounted {
+ GDCLASS(Resource, RefCounted);
OBJ_CATEGORY("Resources");
public:
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 59474a5bc5..f83ba30514 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -31,10 +31,10 @@
#include "resource_format_binary.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_compressed.h"
#include "core/io/image.h"
#include "core/io/marshalls.h"
-#include "core/os/dir_access.h"
#include "core/version.h"
//#define print_bl(m_what) print_line(m_what)
@@ -51,7 +51,7 @@ enum {
VARIANT_RECT2 = 11,
VARIANT_VECTOR3 = 12,
VARIANT_PLANE = 13,
- VARIANT_QUAT = 14,
+ VARIANT_QUATERNION = 14,
VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
VARIANT_TRANSFORM = 17,
@@ -199,8 +199,8 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
v.d = f->get_real();
r_v = v;
} break;
- case VARIANT_QUAT: {
- Quat v;
+ case VARIANT_QUATERNION: {
+ Quaternion v;
v.x = f->get_real();
v.y = f->get_real();
v.z = f->get_real();
@@ -1371,9 +1371,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
f->store_real(val.d);
} break;
- case Variant::QUAT: {
- f->store_32(VARIANT_QUAT);
- Quat val = p_property;
+ case Variant::QUATERNION: {
+ f->store_32(VARIANT_QUATERNION);
+ Quaternion val = p_property;
f->store_real(val.x);
f->store_real(val.y);
f->store_real(val.z);
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index 3592bbdbc4..abc7403935 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -31,9 +31,9 @@
#ifndef RESOURCE_FORMAT_BINARY_H
#define RESOURCE_FORMAT_BINARY_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
class ResourceLoaderBinary {
bool translation_remapped = false;
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index a14d6ba52c..2ceeb176e5 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -93,8 +93,8 @@ public:
ResourceFormatImporter();
};
-class ResourceImporter : public Reference {
- GDCLASS(ResourceImporter, Reference);
+class ResourceImporter : public RefCounted {
+ GDCLASS(ResourceImporter, RefCounted);
public:
virtual String get_importer_name() const = 0;
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index b942c30086..1700766cbf 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -31,8 +31,8 @@
#include "resource_loader.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
@@ -68,17 +68,17 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_
}
bool ResourceFormatLoader::handles_type(const String &p_type) const {
- if (get_script_instance() && get_script_instance()->has_method("handles_type")) {
+ if (get_script_instance() && get_script_instance()->has_method("_handles_type")) {
// I guess custom loaders for custom resources should use "Resource"
- return get_script_instance()->call("handles_type", p_type);
+ return get_script_instance()->call("_handles_type", p_type);
}
return false;
}
String ResourceFormatLoader::get_resource_type(const String &p_path) const {
- if (get_script_instance() && get_script_instance()->has_method("get_resource_type")) {
- return get_script_instance()->call("get_resource_type", p_path);
+ if (get_script_instance() && get_script_instance()->has_method("_get_resource_type")) {
+ return get_script_instance()->call("_get_resource_type", p_path);
}
return "";
@@ -101,8 +101,8 @@ bool ResourceFormatLoader::exists(const String &p_path) const {
}
void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const {
- if (get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")) {
- PackedStringArray exts = get_script_instance()->call("get_recognized_extensions");
+ if (get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")) {
+ PackedStringArray exts = get_script_instance()->call("_get_recognized_extensions");
{
const String *r = exts.ptr();
@@ -115,8 +115,8 @@ void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions)
RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
// Check user-defined loader if there's any. Hard fail if it returns an error.
- if (get_script_instance() && get_script_instance()->has_method("load")) {
- Variant res = get_script_instance()->call("load", p_path, p_original_path, p_use_sub_threads, p_cache_mode);
+ if (get_script_instance() && get_script_instance()->has_method("_load")) {
+ Variant res = get_script_instance()->call("_load", p_path, p_original_path, p_use_sub_threads, p_cache_mode);
if (res.get_type() == Variant::INT) { // Error code, abort.
if (r_error) {
@@ -135,8 +135,8 @@ RES ResourceFormatLoader::load(const String &p_path, const String &p_original_pa
}
void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
- if (get_script_instance() && get_script_instance()->has_method("get_dependencies")) {
- PackedStringArray deps = get_script_instance()->call("get_dependencies", p_path, p_add_types);
+ if (get_script_instance() && get_script_instance()->has_method("_get_dependencies")) {
+ PackedStringArray deps = get_script_instance()->call("_get_dependencies", p_path, p_add_types);
{
const String *r = deps.ptr();
@@ -148,13 +148,13 @@ void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *
}
Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
- if (get_script_instance() && get_script_instance()->has_method("rename_dependencies")) {
+ if (get_script_instance() && get_script_instance()->has_method("_rename_dependencies")) {
Dictionary deps_dict;
for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) {
deps_dict[E->key()] = E->value();
}
- int64_t res = get_script_instance()->call("rename_dependencies", deps_dict);
+ int64_t res = get_script_instance()->call("_rename_dependencies", deps_dict);
return (Error)res;
}
@@ -163,16 +163,16 @@ Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<
void ResourceFormatLoader::_bind_methods() {
{
- MethodInfo info = MethodInfo(Variant::NIL, "load", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "original_path"), PropertyInfo(Variant::BOOL, "use_sub_threads"), PropertyInfo(Variant::INT, "cache_mode"));
+ MethodInfo info = MethodInfo(Variant::NIL, "_load", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "original_path"), PropertyInfo(Variant::BOOL, "use_sub_threads"), PropertyInfo(Variant::INT, "cache_mode"));
info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- ClassDB::add_virtual_method(get_class_static(), info);
+ BIND_VMETHOD(info);
}
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_recognized_extensions"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles_type", PropertyInfo(Variant::STRING_NAME, "typename")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type", PropertyInfo(Variant::STRING, "path")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "add_types")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "rename_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "renames")));
+ BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles_type", PropertyInfo(Variant::STRING_NAME, "typename")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type", PropertyInfo(Variant::STRING, "path")));
+ BIND_VMETHOD(MethodInfo("_get_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "add_types")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_rename_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "renames")));
BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE);
BIND_ENUM_CONSTANT(CACHE_MODE_REUSE);
@@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
ThreadLoadTask &load_task = thread_load_tasks[local_path];
- if (load_task.resource.is_null()) { //needs to be loaded in thread
+ if (load_task.resource.is_null()) { //needs to be loaded in thread
load_task.semaphore = memnew(Semaphore);
if (thread_loading_count < thread_load_max) {
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 914d988caa..c656b9a69c 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -35,8 +35,8 @@
#include "core/os/semaphore.h"
#include "core/os/thread.h"
-class ResourceFormatLoader : public Reference {
- GDCLASS(ResourceFormatLoader, Reference);
+class ResourceFormatLoader : public RefCounted {
+ GDCLASS(ResourceFormatLoader, RefCounted);
public:
enum CacheMode {
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 7ebc7f34b3..389a4fdbbd 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -30,9 +30,9 @@
#include "resource_saver.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
Ref<ResourceFormatSaver> ResourceSaver::saver[MAX_SAVERS];
@@ -41,24 +41,24 @@ bool ResourceSaver::timestamp_on_save = false;
ResourceSavedCallback ResourceSaver::save_callback = nullptr;
Error ResourceFormatSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- if (get_script_instance() && get_script_instance()->has_method("save")) {
- return (Error)get_script_instance()->call("save", p_path, p_resource, p_flags).operator int64_t();
+ if (get_script_instance() && get_script_instance()->has_method("_save")) {
+ return (Error)get_script_instance()->call("_save", p_path, p_resource, p_flags).operator int64_t();
}
return ERR_METHOD_NOT_FOUND;
}
bool ResourceFormatSaver::recognize(const RES &p_resource) const {
- if (get_script_instance() && get_script_instance()->has_method("recognize")) {
- return get_script_instance()->call("recognize", p_resource);
+ if (get_script_instance() && get_script_instance()->has_method("_recognize")) {
+ return get_script_instance()->call("_recognize", p_resource);
}
return false;
}
void ResourceFormatSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")) {
- PackedStringArray exts = get_script_instance()->call("get_recognized_extensions", p_resource);
+ if (get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")) {
+ PackedStringArray exts = get_script_instance()->call("_get_recognized_extensions", p_resource);
{
const String *r = exts.ptr();
@@ -74,11 +74,11 @@ void ResourceFormatSaver::_bind_methods() {
PropertyInfo arg0 = PropertyInfo(Variant::STRING, "path");
PropertyInfo arg1 = PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
PropertyInfo arg2 = PropertyInfo(Variant::INT, "flags");
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "save", arg0, arg1, arg2));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_save", arg0, arg1, arg2));
}
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_recognized_extensions", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "recognize", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
+ BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_recognized_extensions", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_recognize", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
}
Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 2c9e8f1aa3..07154aac4d 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -33,8 +33,8 @@
#include "core/io/resource.h"
-class ResourceFormatSaver : public Reference {
- GDCLASS(ResourceFormatSaver, Reference);
+class ResourceFormatSaver : public RefCounted {
+ GDCLASS(ResourceFormatSaver, RefCounted);
protected:
static void _bind_methods();
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index 1e1a3e890c..effc3850af 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -31,10 +31,10 @@
#ifndef STREAM_PEER_H
#define STREAM_PEER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class StreamPeer : public Reference {
- GDCLASS(StreamPeer, Reference);
+class StreamPeer : public RefCounted {
+ GDCLASS(StreamPeer, RefCounted);
OBJ_CATEGORY("Networking");
protected:
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index abefa53c6f..10985a04d5 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -36,8 +36,8 @@
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"
-class TCPServer : public Reference {
- GDCLASS(TCPServer, Reference);
+class TCPServer : public RefCounted {
+ GDCLASS(TCPServer, RefCounted);
protected:
enum {
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 9adf912224..83d575cee8 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -30,7 +30,7 @@
#include "translation_loader_po.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/string/translation.h"
#include "core/string/translation_po.h"
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 36d33fcac3..c52820e60d 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -31,8 +31,8 @@
#ifndef TRANSLATION_LOADER_PO_H
#define TRANSLATION_LOADER_PO_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/string/translation.h"
class TranslationLoaderPO : public ResourceFormatLoader {
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
index 60d03f37f0..e49a559c51 100644
--- a/core/io/udp_server.h
+++ b/core/io/udp_server.h
@@ -34,8 +34,8 @@
#include "core/io/net_socket.h"
#include "core/io/packet_peer_udp.h"
-class UDPServer : public Reference {
- GDCLASS(UDPServer, Reference);
+class UDPServer : public RefCounted {
+ GDCLASS(UDPServer, RefCounted);
protected:
enum {
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index 847edf958d..1113cce715 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -31,8 +31,8 @@
#ifndef XML_PARSER_H
#define XML_PARSER_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
@@ -40,8 +40,8 @@
Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader.
*/
-class XMLParser : public Reference {
- GDCLASS(XMLParser, Reference);
+class XMLParser : public RefCounted {
+ GDCLASS(XMLParser, RefCounted);
public:
//! Enumeration of all supported source text file formats
@@ -80,7 +80,6 @@ private:
Vector<Attribute> attributes;
- String _replace_special_characters(const String &origstr);
bool _set_text(char *start, char *end);
void _parse_closing_xml_element();
void _ignore_definition();
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index 52691c65e9..776473bfa1 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -31,7 +31,7 @@
#ifndef ZIP_IO_H
#define ZIP_IO_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// Not directly used in this header, but assumed available in downstream users
// like platform/*/export/export.cpp. Could be fixed, but probably better to have
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 4c61abd91c..44758cb046 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -31,7 +31,7 @@
#ifndef A_STAR_H
#define A_STAR_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/oa_hash_map.h"
/**
@@ -40,8 +40,8 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class AStar : public Reference {
- GDCLASS(AStar, Reference);
+class AStar : public RefCounted {
+ GDCLASS(AStar, RefCounted);
friend class AStar2D;
struct Point {
@@ -157,8 +157,8 @@ public:
~AStar();
};
-class AStar2D : public Reference {
- GDCLASS(AStar2D, Reference);
+class AStar2D : public RefCounted {
+ GDCLASS(AStar2D, RefCounted);
AStar astar;
bool _solve(AStar::Point *begin_point, AStar::Point *end_point);
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 2c721997d8..33aa65f15d 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -392,5 +392,5 @@ Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) c
}
AABB::operator String() const {
- return String() + position + " - " + size;
+ return "[P: " + position.operator String() + ", S: " + size + "]";
}
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 037378b9d7..aa3831d4cf 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -345,12 +345,12 @@ void Basis::rotate(const Vector3 &p_euler) {
*this = rotated(p_euler);
}
-Basis Basis::rotated(const Quat &p_quat) const {
- return Basis(p_quat) * (*this);
+Basis Basis::rotated(const Quaternion &p_quaternion) const {
+ return Basis(p_quaternion) * (*this);
}
-void Basis::rotate(const Quat &p_quat) {
- *this = rotated(p_quat);
+void Basis::rotate(const Quaternion &p_quaternion) {
+ *this = rotated(p_quaternion);
}
Vector3 Basis::get_rotation_euler() const {
@@ -367,7 +367,7 @@ Vector3 Basis::get_rotation_euler() const {
return m.get_euler();
}
-Quat Basis::get_rotation_quat() const {
+Quaternion Basis::get_rotation_quaternion() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -378,7 +378,7 @@ Quat Basis::get_rotation_quat() const {
m.scale(Vector3(-1, -1, -1));
}
- return m.get_quat();
+ return m.get_quaternion();
}
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
@@ -756,23 +756,14 @@ bool Basis::operator!=(const Basis &p_matrix) const {
}
Basis::operator String() const {
- String mtx;
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- if (i != 0 || j != 0) {
- mtx += ", ";
- }
-
- mtx += rtos(elements[j][i]); //matrix is stored transposed for performance, so print it transposed
- }
- }
-
- return mtx;
+ return "[X: " + get_axis(0).operator String() +
+ ", Y: " + get_axis(1).operator String() +
+ ", Z: " + get_axis(2).operator String() + "]";
}
-Quat Basis::get_quat() const {
+Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_rotation(), Quat(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.");
+ ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead.");
#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
@@ -803,7 +794,7 @@ Quat Basis::get_quat() const {
temp[k] = (m.elements[k][i] + m.elements[i][k]) * s;
}
- return Quat(temp[0], temp[1], temp[2], temp[3]);
+ return Quaternion(temp[0], temp[1], temp[2], temp[3]);
}
static const Basis _ortho_bases[24] = {
@@ -945,13 +936,13 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = angle;
}
-void Basis::set_quat(const Quat &p_quat) {
- real_t d = p_quat.length_squared();
+void Basis::set_quaternion(const Quaternion &p_quaternion) {
+ real_t d = p_quaternion.length_squared();
real_t s = 2.0 / d;
- real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
- real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs;
- real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs;
- real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs;
+ real_t xs = p_quaternion.x * s, ys = p_quaternion.y * s, zs = p_quaternion.z * s;
+ real_t wx = p_quaternion.w * xs, wy = p_quaternion.w * ys, wz = p_quaternion.w * zs;
+ real_t xx = p_quaternion.x * xs, xy = p_quaternion.x * ys, xz = p_quaternion.x * zs;
+ real_t yy = p_quaternion.y * ys, yz = p_quaternion.y * zs, zz = p_quaternion.z * zs;
set(1.0 - (yy + zz), xy - wz, xz + wy,
xy + wz, 1.0 - (xx + zz), yz - wx,
xz - wy, yz + wx, 1.0 - (xx + yy));
@@ -997,9 +988,9 @@ void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) {
rotate(p_euler);
}
-void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) {
+void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) {
set_diagonal(p_scale);
- rotate(p_quat);
+ rotate(p_quaternion);
}
void Basis::set_diagonal(const Vector3 &p_diag) {
@@ -1018,8 +1009,8 @@ void Basis::set_diagonal(const Vector3 &p_diag) {
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
- Quat from(*this);
- Quat to(p_to);
+ Quaternion from(*this);
+ Quaternion to(p_to);
Basis b(from.slerp(to, p_weight));
b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight);
diff --git a/core/math/basis.h b/core/math/basis.h
index 56f6227313..3736047dd3 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -31,7 +31,7 @@
#ifndef BASIS_H
#define BASIS_H
-#include "core/math/quat.h"
+#include "core/math/quaternion.h"
#include "core/math/vector3.h"
class Basis {
@@ -79,13 +79,13 @@ public:
void rotate(const Vector3 &p_euler);
Basis rotated(const Vector3 &p_euler) const;
- void rotate(const Quat &p_quat);
- Basis rotated(const Quat &p_quat) const;
+ void rotate(const Quaternion &p_quaternion);
+ Basis rotated(const Quaternion &p_quaternion) const;
Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
- Quat get_rotation_quat() const;
+ Quaternion get_rotation_quaternion() const;
Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
@@ -108,8 +108,8 @@ public:
Vector3 get_euler_zyx() const;
void set_euler_zyx(const Vector3 &p_euler);
- Quat get_quat() const;
- void set_quat(const Quat &p_quat);
+ Quaternion get_quaternion() const;
+ void set_quaternion(const Quaternion &p_quaternion);
Vector3 get_euler() const { return get_euler_yxz(); }
void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
@@ -132,7 +132,7 @@ public:
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale);
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale);
- void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale);
+ void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
@@ -240,10 +240,10 @@ public:
#endif
Basis diagonalize();
- operator Quat() const { return get_quat(); }
+ operator Quaternion() const { return get_quaternion(); }
- Basis(const Quat &p_quat) { set_quat(p_quat); };
- Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); }
+ Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); };
+ Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
Basis(const Vector3 &p_euler) { set_euler(p_euler); }
Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); }
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 52f029ef4b..dc86cacf8f 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -368,7 +368,7 @@ Color Color::named(const String &p_name) {
ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + ".");
return Color();
}
- return get_named_color(idx);
+ return named_colors[idx].color;
}
Color Color::named(const String &p_name, const Color &p_default) {
@@ -376,7 +376,7 @@ Color Color::named(const String &p_name, const Color &p_default) {
if (idx == -1) {
return p_default;
}
- return get_named_color(idx);
+ return named_colors[idx].color;
}
int Color::find_named_color(const String &p_name) {
@@ -409,10 +409,12 @@ int Color::get_named_color_count() {
}
String Color::get_named_color_name(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), "");
return named_colors[p_idx].name;
}
Color Color::get_named_color(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), Color());
return named_colors[p_idx].color;
}
@@ -466,7 +468,7 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
}
Color::operator String() const {
- return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
+ return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
}
Color Color::operator+(const Color &p_color) const {
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 25cc1125db..6f7209556e 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -31,10 +31,10 @@
#ifndef DELAUNAY_3D_H
#define DELAUNAY_3D_H
+#include "core/io/file_access.h"
#include "core/math/aabb.h"
#include "core/math/camera_matrix.h"
#include "core/math/vector3.h"
-#include "core/os/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index f7ac44d321..0146c345f0 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -33,7 +33,7 @@
#include "core/io/marshalls.h"
#include "core/math/math_funcs.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
diff --git a/core/math/expression.h b/core/math/expression.h
index a6b288ed6e..aecf662d0a 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -31,10 +31,10 @@
#ifndef EXPRESSION_H
#define EXPRESSION_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class Expression : public Reference {
- GDCLASS(Expression, Reference);
+class Expression : public RefCounted {
+ GDCLASS(Expression, RefCounted);
private:
struct Input {
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index f2baef1a59..570c57e254 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -88,8 +88,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
- case Variant::QUAT: {
- SETUP_TYPE(Quat)
+ case Variant::QUATERNION: {
+ SETUP_TYPE(Quaternion)
/**/ TRY_TRANSFER_FIELD("x", x)
else TRY_TRANSFER_FIELD("y", y)
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index f1d3bbbd54..3c78b55b90 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -175,5 +175,5 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
}
Plane::operator String() const {
- return normal.operator String() + ", " + rtos(d);
+ return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
}
diff --git a/core/math/quat.cpp b/core/math/quaternion.cpp
index 3982a0b993..7037db7112 100644
--- a/core/math/quat.cpp
+++ b/core/math/quaternion.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.cpp */
+/* quaternion.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "quat.h"
+#include "quaternion.h"
#include "core/math/basis.h"
#include "core/string/print_string.h"
@@ -37,7 +37,7 @@
// (ax,ay,az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses XYZ convention (Z is the first rotation).
-Vector3 Quat::get_euler_xyz() const {
+Vector3 Quaternion::get_euler_xyz() const {
Basis m(*this);
return m.get_euler_xyz();
}
@@ -46,7 +46,7 @@ Vector3 Quat::get_euler_xyz() const {
// (ax,ay,az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
-Vector3 Quat::get_euler_yxz() const {
+Vector3 Quaternion::get_euler_yxz() const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
@@ -54,7 +54,7 @@ Vector3 Quat::get_euler_yxz() const {
return m.get_euler_yxz();
}
-void Quat::operator*=(const Quat &p_q) {
+void Quaternion::operator*=(const Quaternion &p_q) {
real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
@@ -64,45 +64,45 @@ void Quat::operator*=(const Quat &p_q) {
z = zz;
}
-Quat Quat::operator*(const Quat &p_q) const {
- Quat r = *this;
+Quaternion Quaternion::operator*(const Quaternion &p_q) const {
+ Quaternion r = *this;
r *= p_q;
return r;
}
-bool Quat::is_equal_approx(const Quat &p_quat) const {
- return Math::is_equal_approx(x, p_quat.x) && Math::is_equal_approx(y, p_quat.y) && Math::is_equal_approx(z, p_quat.z) && Math::is_equal_approx(w, p_quat.w);
+bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const {
+ return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w);
}
-real_t Quat::length() const {
+real_t Quaternion::length() const {
return Math::sqrt(length_squared());
}
-void Quat::normalize() {
+void Quaternion::normalize() {
*this /= length();
}
-Quat Quat::normalized() const {
+Quaternion Quaternion::normalized() const {
return *this / length();
}
-bool Quat::is_normalized() const {
+bool Quaternion::is_normalized() const {
return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
}
-Quat Quat::inverse() const {
+Quaternion Quaternion::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion must be normalized.");
#endif
- return Quat(-x, -y, -z, w);
+ return Quaternion(-x, -y, -z, w);
}
-Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const {
+Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
- Quat to1;
+ Quaternion to1;
real_t omega, cosom, sinom, scale0, scale1;
// calc cosine
@@ -137,19 +137,19 @@ Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const {
scale1 = p_weight;
}
// calculate final values
- return Quat(
+ return Quaternion(
scale0 * x + scale1 * to1.x,
scale0 * y + scale1 * to1.y,
scale0 * z + scale1 * to1.z,
scale0 * w + scale1 * to1.w);
}
-Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const {
+Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
- const Quat &from = *this;
+ const Quaternion &from = *this;
real_t dot = from.dot(p_to);
@@ -162,29 +162,29 @@ Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const {
newFactor = Math::sin(p_weight * theta) * sinT,
invFactor = Math::sin((1.0 - p_weight) * theta) * sinT;
- return Quat(invFactor * from.x + newFactor * p_to.x,
+ return Quaternion(invFactor * from.x + newFactor * p_to.x,
invFactor * from.y + newFactor * p_to.y,
invFactor * from.z + newFactor * p_to.z,
invFactor * from.w + newFactor * p_to.w);
}
-Quat Quat::cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const {
+Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
//the only way to do slerp :|
real_t t2 = (1.0 - p_weight) * p_weight * 2;
- Quat sp = this->slerp(p_b, p_weight);
- Quat sq = p_pre_a.slerpni(p_post_b, p_weight);
+ Quaternion sp = this->slerp(p_b, p_weight);
+ Quaternion sq = p_pre_a.slerpni(p_post_b, p_weight);
return sp.slerpni(sq, t2);
}
-Quat::operator String() const {
- return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
+Quaternion::operator String() const {
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
-Quat::Quat(const Vector3 &p_axis, real_t p_angle) {
+Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
#endif
@@ -209,7 +209,7 @@ Quat::Quat(const Vector3 &p_axis, real_t p_angle) {
// (ax, ay, az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
-Quat::Quat(const Vector3 &p_euler) {
+Quaternion::Quaternion(const Vector3 &p_euler) {
real_t half_a1 = p_euler.y * 0.5;
real_t half_a2 = p_euler.x * 0.5;
real_t half_a3 = p_euler.z * 0.5;
diff --git a/core/math/quat.h b/core/math/quaternion.h
index d9b130c050..796214b79e 100644
--- a/core/math/quat.h
+++ b/core/math/quaternion.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.h */
+/* quaternion.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -36,7 +36,7 @@
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-class Quat {
+class Quaternion {
public:
union {
struct {
@@ -55,21 +55,21 @@ public:
return components[idx];
}
_FORCE_INLINE_ real_t length_squared() const;
- bool is_equal_approx(const Quat &p_quat) const;
+ bool is_equal_approx(const Quaternion &p_quaternion) const;
real_t length() const;
void normalize();
- Quat normalized() const;
+ Quaternion normalized() const;
bool is_normalized() const;
- Quat inverse() const;
- _FORCE_INLINE_ real_t dot(const Quat &p_q) const;
+ Quaternion inverse() const;
+ _FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
Vector3 get_euler_xyz() const;
Vector3 get_euler_yxz() const;
Vector3 get_euler() const { return get_euler_yxz(); };
- Quat slerp(const Quat &p_to, const real_t &p_weight) const;
- Quat slerpni(const Quat &p_to, const real_t &p_weight) const;
- Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const;
+ Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
+ Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
+ Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
@@ -79,11 +79,11 @@ public:
r_axis.z = z * r;
}
- void operator*=(const Quat &p_q);
- Quat operator*(const Quat &p_q) const;
+ void operator*=(const Quaternion &p_q);
+ Quaternion operator*(const Quaternion &p_q) const;
- Quat operator*(const Vector3 &v) const {
- return Quat(w * v.x + y * v.z - z * v.y,
+ Quaternion operator*(const Vector3 &v) const {
+ return Quaternion(w * v.x + y * v.z - z * v.y,
w * v.y + z * v.x - x * v.z,
w * v.z + x * v.y - y * v.x,
-x * v.x - y * v.y - z * v.z);
@@ -102,42 +102,42 @@ public:
return inverse().xform(v);
}
- _FORCE_INLINE_ void operator+=(const Quat &p_q);
- _FORCE_INLINE_ void operator-=(const Quat &p_q);
+ _FORCE_INLINE_ void operator+=(const Quaternion &p_q);
+ _FORCE_INLINE_ void operator-=(const Quaternion &p_q);
_FORCE_INLINE_ void operator*=(const real_t &s);
_FORCE_INLINE_ void operator/=(const real_t &s);
- _FORCE_INLINE_ Quat operator+(const Quat &q2) const;
- _FORCE_INLINE_ Quat operator-(const Quat &q2) const;
- _FORCE_INLINE_ Quat operator-() const;
- _FORCE_INLINE_ Quat operator*(const real_t &s) const;
- _FORCE_INLINE_ Quat operator/(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator+(const Quaternion &q2) const;
+ _FORCE_INLINE_ Quaternion operator-(const Quaternion &q2) const;
+ _FORCE_INLINE_ Quaternion operator-() const;
+ _FORCE_INLINE_ Quaternion operator*(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator/(const real_t &s) const;
- _FORCE_INLINE_ bool operator==(const Quat &p_quat) const;
- _FORCE_INLINE_ bool operator!=(const Quat &p_quat) const;
+ _FORCE_INLINE_ bool operator==(const Quaternion &p_quaternion) const;
+ _FORCE_INLINE_ bool operator!=(const Quaternion &p_quaternion) const;
operator String() const;
- _FORCE_INLINE_ Quat() {}
+ _FORCE_INLINE_ Quaternion() {}
- _FORCE_INLINE_ Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
+ _FORCE_INLINE_ Quaternion(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
x(p_x),
y(p_y),
z(p_z),
w(p_w) {
}
- Quat(const Vector3 &p_axis, real_t p_angle);
+ Quaternion(const Vector3 &p_axis, real_t p_angle);
- Quat(const Vector3 &p_euler);
+ Quaternion(const Vector3 &p_euler);
- Quat(const Quat &p_q) :
+ Quaternion(const Quaternion &p_q) :
x(p_q.x),
y(p_q.y),
z(p_q.z),
w(p_q.w) {
}
- Quat &operator=(const Quat &p_q) {
+ Quaternion &operator=(const Quaternion &p_q) {
x = p_q.x;
y = p_q.y;
z = p_q.z;
@@ -145,7 +145,7 @@ public:
return *this;
}
- Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
+ Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1);
@@ -167,72 +167,72 @@ public:
}
};
-real_t Quat::dot(const Quat &p_q) const {
+real_t Quaternion::dot(const Quaternion &p_q) const {
return x * p_q.x + y * p_q.y + z * p_q.z + w * p_q.w;
}
-real_t Quat::length_squared() const {
+real_t Quaternion::length_squared() const {
return dot(*this);
}
-void Quat::operator+=(const Quat &p_q) {
+void Quaternion::operator+=(const Quaternion &p_q) {
x += p_q.x;
y += p_q.y;
z += p_q.z;
w += p_q.w;
}
-void Quat::operator-=(const Quat &p_q) {
+void Quaternion::operator-=(const Quaternion &p_q) {
x -= p_q.x;
y -= p_q.y;
z -= p_q.z;
w -= p_q.w;
}
-void Quat::operator*=(const real_t &s) {
+void Quaternion::operator*=(const real_t &s) {
x *= s;
y *= s;
z *= s;
w *= s;
}
-void Quat::operator/=(const real_t &s) {
+void Quaternion::operator/=(const real_t &s) {
*this *= 1.0 / s;
}
-Quat Quat::operator+(const Quat &q2) const {
- const Quat &q1 = *this;
- return Quat(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
+Quaternion Quaternion::operator+(const Quaternion &q2) const {
+ const Quaternion &q1 = *this;
+ return Quaternion(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
}
-Quat Quat::operator-(const Quat &q2) const {
- const Quat &q1 = *this;
- return Quat(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
+Quaternion Quaternion::operator-(const Quaternion &q2) const {
+ const Quaternion &q1 = *this;
+ return Quaternion(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
}
-Quat Quat::operator-() const {
- const Quat &q2 = *this;
- return Quat(-q2.x, -q2.y, -q2.z, -q2.w);
+Quaternion Quaternion::operator-() const {
+ const Quaternion &q2 = *this;
+ return Quaternion(-q2.x, -q2.y, -q2.z, -q2.w);
}
-Quat Quat::operator*(const real_t &s) const {
- return Quat(x * s, y * s, z * s, w * s);
+Quaternion Quaternion::operator*(const real_t &s) const {
+ return Quaternion(x * s, y * s, z * s, w * s);
}
-Quat Quat::operator/(const real_t &s) const {
+Quaternion Quaternion::operator/(const real_t &s) const {
return *this * (1.0 / s);
}
-bool Quat::operator==(const Quat &p_quat) const {
- return x == p_quat.x && y == p_quat.y && z == p_quat.z && w == p_quat.w;
+bool Quaternion::operator==(const Quaternion &p_quaternion) const {
+ return x == p_quaternion.x && y == p_quaternion.y && z == p_quaternion.z && w == p_quaternion.w;
}
-bool Quat::operator!=(const Quat &p_quat) const {
- return x != p_quat.x || y != p_quat.y || z != p_quat.z || w != p_quat.w;
+bool Quaternion::operator!=(const Quaternion &p_quaternion) const {
+ return x != p_quaternion.x || y != p_quaternion.y || z != p_quaternion.z || w != p_quaternion.w;
}
-_FORCE_INLINE_ Quat operator*(const real_t &p_real, const Quat &p_quat) {
- return p_quat * p_real;
+_FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_quaternion) {
+ return p_quaternion * p_real;
}
#endif // QUAT_H
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index fe18cc3d41..0d77bfe933 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -112,7 +112,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
}
- //fourth vertex is the one most further away from the plane
+ //fourth vertex is the one most further away from the plane
{
real_t maxd = 0;
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index a396c2b7d7..06cd3999f3 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -32,10 +32,10 @@
#define RANDOM_NUMBER_GENERATOR_H
#include "core/math/random_pcg.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class RandomNumberGenerator : public Reference {
- GDCLASS(RandomNumberGenerator, Reference);
+class RandomNumberGenerator : public RefCounted {
+ GDCLASS(RandomNumberGenerator, RefCounted);
protected:
RandomPCG randbase;
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 60c44999f7..f64bf560c8 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -263,3 +263,11 @@ next4:
return true;
}
+
+Rect2::operator String() const {
+ return "[P: " + position.operator String() + ", S: " + size + "]";
+}
+
+Rect2i::operator String() const {
+ return "[P: " + position.operator String() + ", S: " + size + "]";
+}
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 1dc027cf72..ab0b489b4a 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -320,7 +320,7 @@ struct Rect2 {
return position + size;
}
- operator String() const { return String(position) + ", " + String(size); }
+ operator String() const;
Rect2() {}
Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
@@ -498,7 +498,7 @@ struct Rect2i {
return position + size;
}
- operator String() const { return String(position) + ", " + String(size); }
+ operator String() const;
operator Rect2() const { return Rect2(position, size); }
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 4a521b96ae..0140f31b8a 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -158,6 +158,13 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
}
+Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
+ Transform2D return_trans = Transform2D(get_rotation(), get_origin());
+ Vector2 target_position = affine_inverse().xform(p_target);
+ return_trans.set_rotation(return_trans.get_rotation() + (target_position * get_scale()).angle());
+ return return_trans;
+}
+
bool Transform2D::operator==(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) {
@@ -270,5 +277,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
}
Transform2D::operator String() const {
- return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
+ return "[X: " + elements[0].operator String() +
+ ", Y: " + elements[1].operator String() +
+ ", O: " + elements[2].operator String() + "]";
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 327d0f244f..715f013701 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -100,6 +100,8 @@ struct Transform2D {
Transform2D orthonormalized() const;
bool is_equal_approx(const Transform2D &p_transform) const;
+ Transform2D looking_at(const Vector2 &p_target) const;
+
bool operator==(const Transform2D &p_transform) const;
bool operator!=(const Transform2D &p_transform) const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 2611d6accf..a34d998dde 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -112,15 +112,15 @@ Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis.get_rotation_quat();
+ Quaternion src_rot = basis.get_rotation_quaternion();
Vector3 src_loc = origin;
Vector3 dst_scale = p_transform.basis.get_scale();
- Quat dst_rot = p_transform.basis.get_rotation_quat();
+ Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
Vector3 dst_loc = p_transform.origin;
Transform3D interp;
- interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
+ interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;
@@ -191,7 +191,10 @@ Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
}
Transform3D::operator String() const {
- return basis.operator String() + " - " + origin.operator String();
+ return "[X: " + basis.get_axis(0).operator String() +
+ ", Y: " + basis.get_axis(1).operator String() +
+ ", Z: " + basis.get_axis(2).operator String() +
+ ", O: " + origin.operator String() + "]";
}
Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 1d1dbc114b..463b0dd5c8 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -32,10 +32,10 @@
#define TRIANGLE_MESH_H
#include "core/math/face3.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class TriangleMesh : public Reference {
- GDCLASS(TriangleMesh, Reference);
+class TriangleMesh : public RefCounted {
+ GDCLASS(TriangleMesh, RefCounted);
struct Triangle {
Vector3 normal;
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index ea430b15c4..eb3301f5d0 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -193,6 +193,10 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
}
+Vector2::operator String() const {
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
+}
+
/* Vector2i */
Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
@@ -269,3 +273,7 @@ bool Vector2i::operator==(const Vector2i &p_vec2) const {
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
+
+Vector2i::operator String() const {
+ return "(" + itos(x) + ", " + itos(y) + ")";
+}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index b0d2049f55..78deb473b4 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -165,7 +165,7 @@ struct Vector2 {
Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const;
real_t aspect() const { return width / height; }
- operator String() const { return String::num(x) + ", " + String::num(y); }
+ operator String() const;
_FORCE_INLINE_ Vector2() {}
_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
@@ -340,7 +340,7 @@ struct Vector2i {
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
- operator String() const { return String::num(x) + ", " + String::num(y); }
+ operator String() const;
operator Vector2() const { return Vector2(x, y); }
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index d5ca985244..3d59064af6 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -126,5 +126,5 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
}
Vector3::operator String() const {
- return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
}
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index a82db7f7fc..2de1e4e331 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -56,5 +56,5 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
}
Vector3i::operator String() const {
- return (itos(x) + ", " + itos(y) + ", " + itos(z));
+ return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index fb7eb42738..5bf874ccae 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -501,12 +501,27 @@ void ClassDB::add_compatibility_class(const StringName &p_class, const StringNam
compat_classes[p_class] = p_fallback;
}
+thread_local bool initializing_with_extension = false;
+thread_local ObjectNativeExtension *initializing_extension = nullptr;
+thread_local void *initializing_extension_instance = nullptr;
+
+void ClassDB::instance_get_native_extension_data(ObjectNativeExtension **r_extension, void **r_extension_instance) {
+ if (initializing_with_extension) {
+ *r_extension = initializing_extension;
+ *r_extension_instance = initializing_extension_instance;
+ initializing_with_extension = false;
+ } else {
+ *r_extension = nullptr;
+ *r_extension_instance = nullptr;
+ }
+}
+
Object *ClassDB::instance(const StringName &p_class) {
ClassInfo *ti;
{
OBJTYPE_RLOCK;
ti = classes.getptr(p_class);
- if (!ti || ti->disabled || !ti->creation_func) {
+ if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) {
if (compat_classes.has(p_class)) {
ti = classes.getptr(compat_classes[p_class]);
}
@@ -521,6 +536,11 @@ Object *ClassDB::instance(const StringName &p_class) {
return nullptr;
}
#endif
+ if (ti->native_extension) {
+ initializing_with_extension = true;
+ initializing_extension = ti->native_extension;
+ initializing_extension_instance = ti->native_extension->create_instance(ti->native_extension->create_instance_userdata);
+ }
return ti->creation_func();
}
@@ -534,7 +554,7 @@ bool ClassDB::can_instance(const StringName &p_class) {
return false;
}
#endif
- return (!ti->disabled && ti->creation_func != nullptr);
+ return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance));
}
void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) {
@@ -1310,6 +1330,24 @@ bool ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inhe
return false;
}
+void ClassDB::bind_method_custom(const StringName &p_class, MethodBind *p_method) {
+ ClassInfo *type = classes.getptr(p_class);
+ if (!type) {
+ ERR_FAIL_MSG("Couldn't bind custom method '" + p_method->get_name() + "' for instance '" + p_class + "'.");
+ }
+
+ if (type->method_map.has(p_method->get_name())) {
+ // overloading not supported
+ ERR_FAIL_MSG("Method already bound '" + p_class + "::" + p_method->get_name() + "'.");
+ }
+
+#ifdef DEBUG_METHODS_ENABLED
+ type->method_order.push_back(p_method->get_name());
+#endif
+
+ type->method_map[p_method->get_name()] = p_method;
+}
+
#ifdef DEBUG_METHODS_ENABLED
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount) {
StringName mdname = method_name.name;
@@ -1545,6 +1583,26 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
return var;
}
+void ClassDB::register_extension_class(ObjectNativeExtension *p_extension) {
+ GLOBAL_LOCK_FUNCTION;
+
+ ERR_FAIL_COND_MSG(classes.has(p_extension->class_name), "Class already registered: " + String(p_extension->class_name));
+ ERR_FAIL_COND_MSG(classes.has(p_extension->parent_class_name), "Parent class name for extension class not found: " + String(p_extension->parent_class_name));
+
+ ClassInfo *parent = classes.getptr(p_extension->parent_class_name);
+
+ ClassInfo c;
+ c.api = p_extension->editor_class ? API_EDITOR_EXTENSION : API_EXTENSION;
+ c.native_extension = p_extension;
+ c.name = p_extension->class_name;
+ c.creation_func = parent->creation_func;
+ c.inherits = parent->name;
+ c.class_ptr = parent->class_ptr;
+ c.inherits_ptr = parent;
+
+ classes[p_extension->class_name] = c;
+}
+
RWLock ClassDB::lock;
void ClassDB::cleanup_defaults() {
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 6fd5748dbb..4355c9b0ea 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -97,6 +97,8 @@ public:
enum APIType {
API_CORE,
API_EDITOR,
+ API_EXTENSION,
+ API_EDITOR_EXTENSION,
API_NONE
};
@@ -115,6 +117,8 @@ public:
ClassInfo *inherits_ptr = nullptr;
void *class_ptr = nullptr;
+ ObjectNativeExtension *native_extension = nullptr;
+
HashMap<StringName, MethodBind *> method_map;
HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName>> enum_map;
@@ -199,6 +203,8 @@ public:
//nothing
}
+ static void register_extension_class(ObjectNativeExtension *p_extension);
+
template <class T>
static Object *_create_ptr_func() {
return T::create();
@@ -226,6 +232,7 @@ public:
static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
static bool can_instance(const StringName &p_class);
static Object *instance(const StringName &p_class);
+ static void instance_get_native_extension_data(ObjectNativeExtension **r_extension, void **r_extension_instance);
static APIType get_api_type(const StringName &p_class);
static uint64_t get_api_hash(APIType p_api);
@@ -334,6 +341,8 @@ public:
return bind;
}
+ static void bind_method_custom(const StringName &p_class, MethodBind *p_method);
+
static void add_signal(StringName p_class, const MethodInfo &p_signal);
static bool has_signal(StringName p_class, StringName p_signal, bool p_no_inheritance = false);
static bool get_signal(StringName p_class, StringName p_signal, MethodInfo *r_signal);
diff --git a/core/object/object.cpp b/core/object/object.cpp
index a8b2c4a939..799e63a512 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -385,6 +385,15 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
}
}
+ if (_extension && _extension->set) {
+ if (_extension->set(_extension_instance, &p_name, &p_value)) {
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return;
+ }
+ }
+
//try built-in setgetter
{
if (ClassDB::set_property(this, p_name, p_value, r_valid)) {
@@ -451,6 +460,15 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
}
}
+ if (_extension && _extension->get) {
+ if (_extension->get(_extension_instance, &p_name, &ret)) {
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return ret;
+ }
+ }
+
//try built-in setgetter
{
if (ClassDB::get_property(const_cast<Object *>(this), p_name, ret)) {
@@ -596,6 +614,17 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
_get_property_listv(p_list, p_reversed);
+ if (_extension && _extension->get_property_list) {
+ uint32_t pcount;
+ const ObjectNativeExtension::PInfo *pinfo = _extension->get_property_list(_extension_instance, &pcount);
+ for (uint32_t i = 0; i < pcount; i++) {
+ p_list->push_back(PropertyInfo(Variant::Type(pinfo[i].type), pinfo[i].class_name, PropertyHint(pinfo[i].hint), pinfo[i].hint_string, pinfo[i].usage, pinfo[i].class_name));
+ }
+ if (_extension->free_property_list) {
+ _extension->free_property_list(_extension_instance, pinfo);
+ }
+ }
+
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
@@ -740,7 +769,7 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
return Variant();
}
- if (Object::cast_to<Reference>(this)) {
+ if (Object::cast_to<RefCounted>(this)) {
r_error.argument = 0;
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_V_MSG(Variant(), "Can't 'free' a reference.");
@@ -761,6 +790,7 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
Variant ret;
OBJ_DEBUG_LOCK
+
if (script_instance) {
ret = script_instance->call(p_method, p_args, p_argcount, r_error);
//force jumptable
@@ -778,6 +808,8 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
}
}
+ //extension does not need this, because all methods are registered in MethodBind
+
MethodBind *method = ClassDB::get_method(get_class_name(), p_method);
if (method) {
@@ -795,6 +827,10 @@ void Object::notification(int p_notification, bool p_reversed) {
if (script_instance) {
script_instance->notification(p_notification);
}
+
+ if (_extension && _extension->notification) {
+ _extension->notification(_extension_instance, p_notification);
+ }
}
String Object::to_string() {
@@ -805,6 +841,9 @@ String Object::to_string() {
return ret;
}
}
+ if (_extension && _extension->to_string) {
+ return _extension->to_string(_extension_instance);
+ }
return "[" + get_class() + ":" + itos(get_instance_id()) + "]";
}
@@ -1751,6 +1790,8 @@ void Object::_construct_object(bool p_reference) {
_instance_id = ObjectDB::add_instance(this);
memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
+ ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance);
+
#ifdef DEBUG_ENABLED
_lock_index.init(1);
#endif
@@ -1770,6 +1811,12 @@ Object::~Object() {
}
script_instance = nullptr;
+ if (_extension && _extension->free_instance) {
+ _extension->free_instance(_extension->create_instance_userdata, _extension_instance);
+ _extension = nullptr;
+ _extension_instance = nullptr;
+ }
+
const StringName *S = nullptr;
if (_emitting) {
@@ -1853,7 +1900,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
object_slots = (ObjectSlot *)memrealloc(object_slots, sizeof(ObjectSlot) * new_slot_max);
for (uint32_t i = slot_max; i < new_slot_max; i++) {
object_slots[i].object = nullptr;
- object_slots[i].is_reference = false;
+ object_slots[i].is_ref_counted = false;
object_slots[i].next_free = i;
object_slots[i].validator = 0;
}
@@ -1866,7 +1913,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
ERR_FAIL_COND_V(object_slots[slot].object != nullptr, ObjectID());
}
object_slots[slot].object = p_object;
- object_slots[slot].is_reference = p_object->is_reference();
+ object_slots[slot].is_ref_counted = p_object->is_ref_counted();
validator_counter = (validator_counter + 1) & OBJECTDB_VALIDATOR_MASK;
if (unlikely(validator_counter == 0)) {
validator_counter = 1;
@@ -1877,7 +1924,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
id <<= OBJECTDB_SLOT_MAX_COUNT_BITS;
id |= uint64_t(slot);
- if (p_object->is_reference()) {
+ if (p_object->is_ref_counted()) {
id |= OBJECTDB_REFERENCE_BIT;
}
@@ -1915,7 +1962,7 @@ void ObjectDB::remove_instance(Object *p_object) {
object_slots[slot_count].next_free = slot;
//invalidate, so checks against it fail
object_slots[slot].validator = 0;
- object_slots[slot].is_reference = false;
+ object_slots[slot].is_ref_counted = false;
object_slots[slot].object = nullptr;
spin_lock.unlock();
@@ -1950,7 +1997,7 @@ void ObjectDB::cleanup() {
extra_info = " - Resource path: " + String(resource_get_path->call(obj, nullptr, 0, call_error));
}
- uint64_t id = uint64_t(i) | (uint64_t(object_slots[i].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[i].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
+ uint64_t id = uint64_t(i) | (uint64_t(object_slots[i].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[i].is_ref_counted ? OBJECTDB_REFERENCE_BIT : 0);
print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + extra_info);
count--;
diff --git a/core/object/object.h b/core/object/object.h
index 448a33d3bc..37b2e61dfe 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -238,6 +238,50 @@ struct MethodInfo {
////else
//return nullptr;
+// API used to extend in GDNative and other C compatible compiled languages
+class MethodBind;
+
+struct ObjectNativeExtension {
+ ObjectNativeExtension *parent = nullptr;
+ StringName parent_class_name;
+ StringName class_name;
+ bool editor_class = false;
+ bool (*set)(void *instance, const void *name, const void *value) = nullptr;
+ bool (*get)(void *instance, const void *name, void *ret_variant) = nullptr;
+ struct PInfo {
+ uint32_t type;
+ const char *name;
+ const char *class_name;
+ uint32_t hint;
+ const char *hint_string;
+ uint32_t usage;
+ };
+ const PInfo *(*get_property_list)(void *instance, uint32_t *count) = nullptr;
+ void (*free_property_list)(void *instance, const PInfo *) = nullptr;
+
+ //call is not used, as all methods registered in ClassDB
+
+ void (*notification)(void *instance, int32_t what) = nullptr;
+ const char *(*to_string)(void *instance) = nullptr;
+
+ void (*reference)(void *instance) = nullptr;
+ void (*unreference)(void *instance) = nullptr;
+
+ _FORCE_INLINE_ bool is_class(const String &p_class) const {
+ const ObjectNativeExtension *e = this;
+ while (e) {
+ if (p_class == e->class_name.operator String()) {
+ return true;
+ }
+ e = e->parent;
+ }
+ return false;
+ }
+ void *create_instance_userdata = nullptr;
+ void *(*create_instance)(void *create_instance_userdata) = nullptr;
+ void (*free_instance)(void *create_instance_userdata, void *instance) = nullptr;
+};
+
/*
the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
*/
@@ -262,9 +306,15 @@ private:
\
public: \
virtual String get_class() const override { \
+ if (_get_extension()) { \
+ return _get_extension()->class_name.operator String(); \
+ } \
return String(#m_class); \
} \
virtual const StringName *_get_class_namev() const override { \
+ if (_get_extension()) { \
+ return &_get_extension()->class_name; \
+ } \
if (!_class_name) { \
_class_name = get_class_static(); \
} \
@@ -297,7 +347,12 @@ public:
static String inherits_static() { \
return String(#m_inherits); \
} \
- virtual bool is_class(const String &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
+ virtual bool is_class(const String &p_class) const override { \
+ if (_get_extension() && _get_extension()->is_class(p_class)) { \
+ return true; \
+ } \
+ return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \
+ } \
virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
\
static void get_valid_parents_static(List<String> *p_parents) { \
@@ -440,6 +495,9 @@ private:
friend bool predelete_handler(Object *);
friend void postinitialize_handler(Object *);
+ ObjectNativeExtension *_extension = nullptr;
+ void *_extension_instance = nullptr;
+
struct SignalData {
struct Slot {
int reference_count = 0;
@@ -487,7 +545,7 @@ private:
_FORCE_INLINE_ void _construct_object(bool p_reference);
- friend class Reference;
+ friend class RefCounted;
bool type_is_reference = false;
SafeNumeric<uint32_t> instance_binding_count;
void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
@@ -495,6 +553,8 @@ private:
Object(bool p_reference);
protected:
+ _ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
+ _ALWAYS_INLINE_ void *_get_extension_instance() const { return _extension_instance; }
virtual void _initialize_classv() { initialize_class(); }
virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
@@ -610,13 +670,25 @@ public:
static String get_parent_class_static() { return String(); }
static String get_category_static() { return String(); }
- virtual String get_class() const { return "Object"; }
+ virtual String get_class() const {
+ if (_extension)
+ return _extension->class_name.operator String();
+ return "Object";
+ }
virtual String get_save_class() const { return get_class(); } //class stored when saving
- virtual bool is_class(const String &p_class) const { return (p_class == "Object"); }
+ virtual bool is_class(const String &p_class) const {
+ if (_extension && _extension->is_class(p_class)) {
+ return true;
+ }
+ return (p_class == "Object");
+ }
virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
_FORCE_INLINE_ const StringName &get_class_name() const {
+ if (_extension) {
+ return _extension->class_name;
+ }
if (!_class_ptr) {
return *_get_class_namev();
} else {
@@ -723,7 +795,7 @@ public:
void clear_internal_resource_paths();
- _ALWAYS_INLINE_ bool is_reference() const { return type_is_reference; }
+ _ALWAYS_INLINE_ bool is_ref_counted() const { return type_is_reference; }
Object();
virtual ~Object();
@@ -743,7 +815,7 @@ class ObjectDB {
struct ObjectSlot { //128 bits per slot
uint64_t validator : OBJECTDB_VALIDATOR_BITS;
uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS;
- uint64_t is_reference : 1;
+ uint64_t is_ref_counted : 1;
Object *object;
};
diff --git a/core/object/object_id.h b/core/object/object_id.h
index 7f2496ad48..0666ec0855 100644
--- a/core/object/object_id.h
+++ b/core/object/object_id.h
@@ -42,7 +42,7 @@ class ObjectID {
uint64_t id = 0;
public:
- _ALWAYS_INLINE_ bool is_reference() const { return (id & (uint64_t(1) << 63)) != 0; }
+ _ALWAYS_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
_ALWAYS_INLINE_ bool is_valid() const { return id != 0; }
_ALWAYS_INLINE_ bool is_null() const { return id == 0; }
_ALWAYS_INLINE_ operator uint64_t() const { return id; }
diff --git a/core/object/reference.cpp b/core/object/ref_counted.cpp
index 22e4e8a336..9862624972 100644
--- a/core/object/reference.cpp
+++ b/core/object/ref_counted.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* reference.cpp */
+/* ref_counted.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "reference.h"
+#include "ref_counted.h"
#include "core/object/script_language.h"
-bool Reference::init_ref() {
+bool RefCounted::init_ref() {
if (reference()) {
if (!is_referenced() && refcount_init.unref()) {
unreference(); // first referencing is already 1, so compensate for the ref above
@@ -44,17 +44,17 @@ bool Reference::init_ref() {
}
}
-void Reference::_bind_methods() {
- ClassDB::bind_method(D_METHOD("init_ref"), &Reference::init_ref);
- ClassDB::bind_method(D_METHOD("reference"), &Reference::reference);
- ClassDB::bind_method(D_METHOD("unreference"), &Reference::unreference);
+void RefCounted::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("init_ref"), &RefCounted::init_ref);
+ ClassDB::bind_method(D_METHOD("reference"), &RefCounted::reference);
+ ClassDB::bind_method(D_METHOD("unreference"), &RefCounted::unreference);
}
-int Reference::reference_get_count() const {
+int RefCounted::reference_get_count() const {
return refcount.get();
}
-bool Reference::reference() {
+bool RefCounted::reference() {
uint32_t rc_val = refcount.refval();
bool success = rc_val != 0;
@@ -62,6 +62,9 @@ bool Reference::reference() {
if (get_script_instance()) {
get_script_instance()->refcount_incremented();
}
+ if (_get_extension() && _get_extension()->reference) {
+ _get_extension()->reference(_get_extension_instance());
+ }
if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
@@ -74,7 +77,7 @@ bool Reference::reference() {
return success;
}
-bool Reference::unreference() {
+bool RefCounted::unreference() {
uint32_t rc_val = refcount.unrefval();
bool die = rc_val == 0;
@@ -83,6 +86,9 @@ bool Reference::unreference() {
bool script_ret = get_script_instance()->refcount_decremented();
die = die && script_ret;
}
+ if (_get_extension() && _get_extension()->unreference) {
+ _get_extension()->unreference(_get_extension_instance());
+ }
if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
@@ -96,7 +102,7 @@ bool Reference::unreference() {
return die;
}
-Reference::Reference() :
+RefCounted::RefCounted() :
Object(true) {
refcount.init();
refcount_init.init();
@@ -111,7 +117,7 @@ Variant WeakRef::get_ref() const {
if (!obj) {
return Variant();
}
- Reference *r = cast_to<Reference>(obj);
+ RefCounted *r = cast_to<RefCounted>(obj);
if (r) {
return REF(r);
}
diff --git a/core/object/reference.h b/core/object/ref_counted.h
index d02cb12069..3dd7cc456b 100644
--- a/core/object/reference.h
+++ b/core/object/ref_counted.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* reference.h */
+/* ref_counted.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef REFERENCE_H
-#define REFERENCE_H
+#ifndef REF_COUNTED_H
+#define REF_COUNTED_H
#include "core/object/class_db.h"
#include "core/templates/safe_refcount.h"
-class Reference : public Object {
- GDCLASS(Reference, Object);
+class RefCounted : public Object {
+ GDCLASS(RefCounted, Object);
SafeRefCount refcount;
SafeRefCount refcount_init;
@@ -49,8 +49,8 @@ public:
bool unreference();
int reference_get_count() const;
- Reference();
- ~Reference() {}
+ RefCounted();
+ ~RefCounted() {}
};
template <class T>
@@ -78,7 +78,7 @@ class Ref {
}
}
- //virtual Reference * get_reference() const { return reference; }
+ //virtual RefCounted * get_reference() const { return reference; }
public:
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
return reference == p_ptr;
@@ -130,7 +130,7 @@ public:
template <class T_Other>
void operator=(const Ref<T_Other> &p_from) {
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
if (!refb) {
unref();
return;
@@ -179,7 +179,7 @@ public:
template <class T_Other>
Ref(const Ref<T_Other> &p_from) {
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
if (!refb) {
unref();
return;
@@ -234,10 +234,10 @@ public:
}
};
-typedef Ref<Reference> REF;
+typedef Ref<RefCounted> REF;
-class WeakRef : public Reference {
- GDCLASS(WeakRef, Reference);
+class WeakRef : public RefCounted {
+ GDCLASS(WeakRef, RefCounted);
ObjectID ref;
@@ -259,7 +259,7 @@ struct PtrToArg<Ref<T>> {
}
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
- *(Ref<Reference> *)p_ptr = p_val;
+ *(Ref<RefCounted> *)p_ptr = p_val;
}
};
@@ -294,4 +294,4 @@ struct GetTypeInfo<const Ref<T> &> {
#endif // DEBUG_METHODS_ENABLED
-#endif // REFERENCE_H
+#endif // REF_COUNTED_H
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 42fb0a0caf..aa91c6cbf7 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -585,14 +585,6 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
return Variant();
}
-uint16_t PlaceHolderScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return UINT16_MAX;
-}
-
-uint16_t PlaceHolderScriptInstance::get_rset_property_id(const StringName &p_method) const {
- return UINT16_MAX;
-}
-
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 9ed3c7e80f..a22e91870e 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -41,21 +41,6 @@ class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
-struct ScriptNetData {
- StringName name;
- MultiplayerAPI::RPCMode mode;
- bool operator==(ScriptNetData const &p_other) const {
- return name == p_other.name;
- }
-};
-
-struct SortNetData {
- StringName::AlphCompare compare;
- bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
- return compare(p_a.name, p_b.name);
- }
-};
-
class ScriptServer {
enum {
MAX_LANGUAGES = 16
@@ -174,17 +159,7 @@ public:
virtual bool is_placeholder_fallback_enabled() const { return false; }
- virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
-
- virtual Vector<ScriptNetData> get_rset_properties() const = 0;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
Script() {}
};
@@ -225,17 +200,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
- virtual StringName get_rpc_method(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
-
- virtual Vector<ScriptNetData> get_rset_properties() const = 0;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
- virtual StringName get_rset_property(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
virtual ScriptLanguage *get_language() = 0;
virtual ~ScriptInstance();
@@ -447,17 +412,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
- virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
-
- virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
~PlaceHolderScriptInstance();
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index e8735e335c..96c96c1efb 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -122,8 +122,8 @@ void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIA
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
do_op.type = Operation::TYPE_METHOD;
@@ -148,8 +148,8 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
undo_op.type = Operation::TYPE_METHOD;
@@ -167,8 +167,8 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
do_op.type = Operation::TYPE_PROPERTY;
@@ -189,8 +189,8 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
undo_op.type = Operation::TYPE_PROPERTY;
@@ -205,8 +205,8 @@ void UndoRedo::add_do_reference(Object *p_object) {
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
do_op.type = Operation::TYPE_REFERENCE;
@@ -225,8 +225,8 @@ void UndoRedo::add_undo_reference(Object *p_object) {
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
undo_op.type = Operation::TYPE_REFERENCE;
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index a08ca7792f..8f009830e3 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -32,7 +32,7 @@
#define UNDO_REDO_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class UndoRedo : public Object {
GDCLASS(UndoRedo, Object);
@@ -61,7 +61,7 @@ private:
};
Type type;
- Ref<Reference> ref;
+ Ref<RefCounted> ref;
ObjectID object;
StringName name;
Variant args[VARIANT_ARG_MAX];
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 25a09fe98f..34e944709b 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -32,7 +32,7 @@
#define MAIN_LOOP_H
#include "core/input/input_event.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
class MainLoop : public Object {
diff --git a/core/os/os.cpp b/core/os/os.cpp
index ca1b798e11..535eee4797 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/midi_driver.h"
#include "core/version_generated.gen.h"
#include "servers/audio_server.h"
@@ -47,37 +47,8 @@ OS *OS::get_singleton() {
return singleton;
}
-uint32_t OS::get_ticks_msec() const {
- return get_ticks_usec() / 1000;
-}
-
-String OS::get_iso_date_time(bool local) const {
- OS::Date date = get_date(local);
- OS::Time time = get_time(local);
-
- String timezone;
- if (!local) {
- TimeZoneInfo zone = get_time_zone_info();
- if (zone.bias >= 0) {
- timezone = "+";
- }
- timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
- } else {
- timezone = "Z";
- }
-
- return itos(date.year).pad_zeros(2) +
- "-" +
- itos(date.month).pad_zeros(2) +
- "-" +
- itos(date.day).pad_zeros(2) +
- "T" +
- itos(time.hour).pad_zeros(2) +
- ":" +
- itos(time.min).pad_zeros(2) +
- ":" +
- itos(time.sec).pad_zeros(2) +
- timezone;
+uint64_t OS::get_ticks_msec() const {
+ return get_ticks_usec() / 1000ULL;
}
double OS::get_unix_time() const {
@@ -310,6 +281,11 @@ String OS::get_user_data_dir() const {
return ".";
}
+// Android OS path to app's external data storage
+String OS::get_external_data_dir() const {
+ return get_user_data_dir();
+};
+
// Absolute path to res://
String OS::get_resource_dir() const {
return ProjectSettings::get_singleton()->get_resource_path();
diff --git a/core/os/os.h b/core/os/os.h
index 7198607237..444f67431f 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -158,17 +158,17 @@ public:
virtual void yield();
- enum Weekday {
- DAY_SUNDAY,
- DAY_MONDAY,
- DAY_TUESDAY,
- DAY_WEDNESDAY,
- DAY_THURSDAY,
- DAY_FRIDAY,
- DAY_SATURDAY
+ enum Weekday : uint8_t {
+ WEEKDAY_SUNDAY,
+ WEEKDAY_MONDAY,
+ WEEKDAY_TUESDAY,
+ WEEKDAY_WEDNESDAY,
+ WEEKDAY_THURSDAY,
+ WEEKDAY_FRIDAY,
+ WEEKDAY_SATURDAY,
};
- enum Month {
+ enum Month : uint8_t {
/// Start at 1 to follow Windows SYSTEMTIME structure
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
@@ -182,21 +182,21 @@ public:
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
- MONTH_DECEMBER
+ MONTH_DECEMBER,
};
struct Date {
- int year;
+ int64_t year;
Month month;
- int day;
+ uint8_t day;
Weekday weekday;
bool dst;
};
struct Time {
- int hour;
- int min;
- int sec;
+ uint8_t hour;
+ uint8_t minute;
+ uint8_t second;
};
struct TimeZoneInfo {
@@ -207,14 +207,13 @@ public:
virtual Date get_date(bool local = false) const = 0;
virtual Time get_time(bool local = false) const = 0;
virtual TimeZoneInfo get_time_zone_info() const = 0;
- virtual String get_iso_date_time(bool local = false) const;
virtual double get_unix_time() const;
virtual void delay_usec(uint32_t p_usec) const = 0;
virtual void add_frame_delay(bool p_can_draw);
virtual uint64_t get_ticks_usec() const = 0;
- uint32_t get_ticks_msec() const;
+ uint64_t get_ticks_msec() const;
virtual bool is_userfs_persistent() const { return true; }
@@ -252,6 +251,7 @@ public:
virtual String get_bundle_resource_dir() const;
virtual String get_user_data_dir() const;
+ virtual String get_external_data_dir() const;
virtual String get_resource_dir() const;
enum SystemDir {
diff --git a/core/os/time.cpp b/core/os/time.cpp
new file mode 100644
index 0000000000..a185029969
--- /dev/null
+++ b/core/os/time.cpp
@@ -0,0 +1,433 @@
+/*************************************************************************/
+/* time.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "time.h"
+
+#include "core/os/os.h"
+
+#define UNIX_EPOCH_YEAR_AD 1970 // 1970
+#define SECONDS_PER_DAY (24 * 60 * 60) // 86400
+#define IS_LEAP_YEAR(year) (!((year) % 4) && (((year) % 100) || !((year) % 400)))
+#define YEAR_SIZE(year) (IS_LEAP_YEAR(year) ? 366 : 365)
+
+#define YEAR_KEY "year"
+#define MONTH_KEY "month"
+#define DAY_KEY "day"
+#define WEEKDAY_KEY "weekday"
+#define HOUR_KEY "hour"
+#define MINUTE_KEY "minute"
+#define SECOND_KEY "second"
+#define DST_KEY "dst"
+
+// Table of number of days in each month (for regular year and leap year).
+static const uint8_t MONTH_DAYS_TABLE[2][12] = {
+ { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 },
+ { 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
+};
+
+VARIANT_ENUM_CAST(Time::Month);
+VARIANT_ENUM_CAST(Time::Weekday);
+
+#define UNIX_TIME_TO_HMS \
+ uint8_t hour, minute, second; \
+ { \
+ /* The time of the day (in seconds since start of day). */ \
+ uint32_t day_clock = Math::posmod(p_unix_time_val, SECONDS_PER_DAY); \
+ /* On x86 these 4 lines can be optimized to only 2 divisions. */ \
+ second = day_clock % 60; \
+ day_clock /= 60; \
+ minute = day_clock % 60; \
+ hour = day_clock / 60; \
+ }
+
+#define UNIX_TIME_TO_YMD \
+ int64_t year; \
+ Month month; \
+ uint8_t day; \
+ /* The day number since Unix epoch (0-index). Days before 1970 are negative. */ \
+ int64_t day_number = Math::floor(p_unix_time_val / (double)SECONDS_PER_DAY); \
+ { \
+ int64_t day_number_copy = day_number; \
+ year = UNIX_EPOCH_YEAR_AD; \
+ uint8_t month_zero_index = 0; \
+ while (day_number_copy >= YEAR_SIZE(year)) { \
+ day_number_copy -= YEAR_SIZE(year); \
+ year++; \
+ } \
+ while (day_number_copy < 0) { \
+ year--; \
+ day_number_copy += YEAR_SIZE(year); \
+ } \
+ /* After the above, day_number now represents the day of the year (0-index). */ \
+ while (day_number_copy >= MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month_zero_index]) { \
+ day_number_copy -= MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month_zero_index]; \
+ month_zero_index++; \
+ } \
+ /* After the above, day_number now represents the day of the month (0-index). */ \
+ month = (Month)(month_zero_index + 1); \
+ day = day_number_copy + 1; \
+ }
+
+#define VALIDATE_YMDHMS \
+ ERR_FAIL_COND_V_MSG(month == 0, 0, "Invalid month value of: " + itos(month) + ", months are 1-indexed and cannot be 0. See the Time.Month enum for valid values."); \
+ ERR_FAIL_COND_V_MSG(month > 12, 0, "Invalid month value of: " + itos(month) + ". See the Time.Month enum for valid values."); \
+ ERR_FAIL_COND_V_MSG(hour > 23, 0, "Invalid hour value of: " + itos(hour) + "."); \
+ ERR_FAIL_COND_V_MSG(minute > 59, 0, "Invalid minute value of: " + itos(minute) + "."); \
+ ERR_FAIL_COND_V_MSG(second > 59, 0, "Invalid second value of: " + itos(second) + " (leap seconds are not supported)."); \
+ /* Do this check after month is tested as valid. */ \
+ ERR_FAIL_COND_V_MSG(day == 0, 0, "Invalid day value of: " + itos(month) + ", days are 1-indexed and cannot be 0."); \
+ uint8_t days_in_this_month = MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month - 1]; \
+ ERR_FAIL_COND_V_MSG(day > days_in_this_month, 0, "Invalid day value of: " + itos(day) + " which is larger than the maximum for this month, " + itos(days_in_this_month) + ".");
+
+#define YMD_TO_DAY_NUMBER \
+ /* The day number since Unix epoch (0-index). Days before 1970 are negative. */ \
+ int64_t day_number = day - 1; \
+ /* Add the days in the months to day_number. */ \
+ for (int i = 0; i < month - 1; i++) { \
+ day_number += MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][i]; \
+ } \
+ /* Add the days in the years to day_number. */ \
+ if (year >= UNIX_EPOCH_YEAR_AD) { \
+ for (int64_t iyear = UNIX_EPOCH_YEAR_AD; iyear < year; iyear++) { \
+ day_number += YEAR_SIZE(iyear); \
+ } \
+ } else { \
+ for (int64_t iyear = UNIX_EPOCH_YEAR_AD - 1; iyear >= year; iyear--) { \
+ day_number -= YEAR_SIZE(iyear); \
+ } \
+ }
+
+#define PARSE_ISO8601_STRING \
+ int64_t year = UNIX_EPOCH_YEAR_AD; \
+ Month month = MONTH_JANUARY; \
+ uint8_t day = 1; \
+ uint8_t hour = 0; \
+ uint8_t minute = 0; \
+ uint8_t second = 0; \
+ { \
+ bool has_date = false, has_time = false; \
+ String date, time; \
+ if (p_datetime.find_char('T') > 0) { \
+ has_date = has_time = true; \
+ PackedStringArray array = p_datetime.split("T"); \
+ date = array[0]; \
+ time = array[1]; \
+ } else if (p_datetime.find_char(' ') > 0) { \
+ has_date = has_time = true; \
+ PackedStringArray array = p_datetime.split(" "); \
+ date = array[0]; \
+ time = array[1]; \
+ } else if (p_datetime.find_char('-', 1) > 0) { \
+ has_date = true; \
+ date = p_datetime; \
+ } else if (p_datetime.find_char(':') > 0) { \
+ has_time = true; \
+ time = p_datetime; \
+ } \
+ /* Set the variables from the contents of the string. */ \
+ if (has_date) { \
+ PackedInt32Array array = date.split_ints("-", false); \
+ year = array[0]; \
+ month = (Month)array[1]; \
+ day = array[2]; \
+ /* Handle negative years. */ \
+ if (p_datetime.find_char('-') == 0) { \
+ year *= -1; \
+ } \
+ } \
+ if (has_time) { \
+ PackedInt32Array array = time.split_ints(":", false); \
+ hour = array[0]; \
+ minute = array[1]; \
+ second = array[2]; \
+ } \
+ }
+
+#define EXTRACT_FROM_DICTIONARY \
+ /* Get all time values from the dictionary. If it doesn't exist, set the */ \
+ /* values to the default values for Unix epoch (1970-01-01 00:00:00). */ \
+ int64_t year = p_datetime.has(YEAR_KEY) ? int64_t(p_datetime[YEAR_KEY]) : UNIX_EPOCH_YEAR_AD; \
+ Month month = Month((p_datetime.has(MONTH_KEY)) ? uint8_t(p_datetime[MONTH_KEY]) : 1); \
+ uint8_t day = p_datetime.has(DAY_KEY) ? uint8_t(p_datetime[DAY_KEY]) : 1; \
+ uint8_t hour = p_datetime.has(HOUR_KEY) ? uint8_t(p_datetime[HOUR_KEY]) : 0; \
+ uint8_t minute = p_datetime.has(MINUTE_KEY) ? uint8_t(p_datetime[MINUTE_KEY]) : 0; \
+ uint8_t second = p_datetime.has(SECOND_KEY) ? uint8_t(p_datetime[SECOND_KEY]) : 0;
+
+Time *Time::singleton = nullptr;
+
+Time *Time::get_singleton() {
+ if (!singleton) {
+ memnew(Time);
+ }
+ return singleton;
+}
+
+Dictionary Time::get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_HMS
+ UNIX_TIME_TO_YMD
+ Dictionary datetime;
+ datetime[YEAR_KEY] = year;
+ datetime[MONTH_KEY] = (uint8_t)month;
+ datetime[DAY_KEY] = day;
+ // Unix epoch was a Thursday (day 0 aka 1970-01-01).
+ datetime[WEEKDAY_KEY] = Math::posmod(day_number + WEEKDAY_THURSDAY, 7);
+ datetime[HOUR_KEY] = hour;
+ datetime[MINUTE_KEY] = minute;
+ datetime[SECOND_KEY] = second;
+
+ return datetime;
+}
+
+Dictionary Time::get_date_dict_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_YMD
+ Dictionary datetime;
+ datetime[YEAR_KEY] = year;
+ datetime[MONTH_KEY] = (uint8_t)month;
+ datetime[DAY_KEY] = day;
+ // Unix epoch was a Thursday (day 0 aka 1970-01-01).
+ datetime[WEEKDAY_KEY] = Math::posmod(day_number + WEEKDAY_THURSDAY, 7);
+
+ return datetime;
+}
+
+Dictionary Time::get_time_dict_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_HMS
+ Dictionary datetime;
+ datetime[HOUR_KEY] = hour;
+ datetime[MINUTE_KEY] = minute;
+ datetime[SECOND_KEY] = second;
+
+ return datetime;
+}
+
+String Time::get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space) const {
+ UNIX_TIME_TO_HMS
+ UNIX_TIME_TO_YMD
+ // vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
+ String timestamp = vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
+ if (p_use_space) {
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, hour, minute, second);
+ } else {
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, hour, minute, second);
+ }
+
+ return timestamp;
+}
+
+String Time::get_date_string_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_YMD
+ // Android is picky about the types passed to make Variant, so we need a cast.
+ return vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
+}
+
+String Time::get_time_string_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_HMS
+ return vformat("%02d:%02d:%02d", hour, minute, second);
+}
+
+Dictionary Time::get_datetime_dict_from_string(String p_datetime, bool p_weekday) const {
+ PARSE_ISO8601_STRING
+ Dictionary dict;
+ dict[YEAR_KEY] = year;
+ dict[MONTH_KEY] = (uint8_t)month;
+ dict[DAY_KEY] = day;
+ if (p_weekday) {
+ YMD_TO_DAY_NUMBER
+ // Unix epoch was a Thursday (day 0 aka 1970-01-01).
+ dict[WEEKDAY_KEY] = Math::posmod(day_number + WEEKDAY_THURSDAY, 7);
+ }
+ dict[HOUR_KEY] = hour;
+ dict[MINUTE_KEY] = minute;
+ dict[SECOND_KEY] = second;
+
+ return dict;
+}
+
+String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space) const {
+ ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), "", "Invalid datetime Dictionary: Dictionary is empty.");
+ EXTRACT_FROM_DICTIONARY
+ // vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
+ String timestamp = vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
+ if (p_use_space) {
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, hour, minute, second);
+ } else {
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, hour, minute, second);
+ }
+ return timestamp;
+}
+
+int64_t Time::get_unix_time_from_datetime_dict(Dictionary p_datetime) const {
+ ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
+ EXTRACT_FROM_DICTIONARY
+ VALIDATE_YMDHMS
+ YMD_TO_DAY_NUMBER
+ return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
+}
+
+int64_t Time::get_unix_time_from_datetime_string(String p_datetime) const {
+ PARSE_ISO8601_STRING
+ VALIDATE_YMDHMS
+ YMD_TO_DAY_NUMBER
+ return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
+}
+
+Dictionary Time::get_datetime_dict_from_system(bool p_utc) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ Dictionary datetime;
+ datetime[YEAR_KEY] = date.year;
+ datetime[MONTH_KEY] = (uint8_t)date.month;
+ datetime[DAY_KEY] = date.day;
+ datetime[WEEKDAY_KEY] = (uint8_t)date.weekday;
+ datetime[DST_KEY] = date.dst;
+ datetime[HOUR_KEY] = time.hour;
+ datetime[MINUTE_KEY] = time.minute;
+ datetime[SECOND_KEY] = time.second;
+ return datetime;
+}
+
+Dictionary Time::get_date_dict_from_system(bool p_utc) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ Dictionary date_dictionary;
+ date_dictionary[YEAR_KEY] = date.year;
+ date_dictionary[MONTH_KEY] = (uint8_t)date.month;
+ date_dictionary[DAY_KEY] = date.day;
+ date_dictionary[WEEKDAY_KEY] = (uint8_t)date.weekday;
+ date_dictionary[DST_KEY] = date.dst;
+ return date_dictionary;
+}
+
+Dictionary Time::get_time_dict_from_system(bool p_utc) const {
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ Dictionary time_dictionary;
+ time_dictionary[HOUR_KEY] = time.hour;
+ time_dictionary[MINUTE_KEY] = time.minute;
+ time_dictionary[SECOND_KEY] = time.second;
+ return time_dictionary;
+}
+
+String Time::get_datetime_string_from_system(bool p_utc, bool p_use_space) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ // vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
+ String timestamp = vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+ if (p_use_space) {
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ } else {
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ }
+
+ return timestamp;
+}
+
+String Time::get_date_string_from_system(bool p_utc) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ // Android is picky about the types passed to make Variant, so we need a cast.
+ return vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+}
+
+String Time::get_time_string_from_system(bool p_utc) const {
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ return vformat("%02d:%02d:%02d", time.hour, time.minute, time.second);
+}
+
+Dictionary Time::get_time_zone_from_system() const {
+ OS::TimeZoneInfo info = OS::get_singleton()->get_time_zone_info();
+ Dictionary timezone;
+ timezone["bias"] = info.bias;
+ timezone["name"] = info.name;
+ return timezone;
+}
+
+double Time::get_unix_time_from_system() const {
+ return OS::get_singleton()->get_unix_time();
+}
+
+uint64_t Time::get_ticks_msec() const {
+ return OS::get_singleton()->get_ticks_msec();
+}
+
+uint64_t Time::get_ticks_usec() const {
+ return OS::get_singleton()->get_ticks_usec();
+}
+
+void Time::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_datetime_dict_from_unix_time", "unix_time_val"), &Time::get_datetime_dict_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_date_dict_from_unix_time", "unix_time_val"), &Time::get_date_dict_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_time_dict_from_unix_time", "unix_time_val"), &Time::get_time_dict_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_datetime_string_from_unix_time", "unix_time_val", "use_space"), &Time::get_datetime_string_from_unix_time, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_date_string_from_unix_time", "unix_time_val"), &Time::get_date_string_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_time_string_from_unix_time", "unix_time_val"), &Time::get_time_string_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_datetime_dict_from_string", "datetime", "weekday"), &Time::get_datetime_dict_from_string);
+ ClassDB::bind_method(D_METHOD("get_datetime_string_from_dict", "datetime", "use_space"), &Time::get_datetime_string_from_dict);
+ ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_dict", "datetime"), &Time::get_unix_time_from_datetime_dict);
+ ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_string", "datetime"), &Time::get_unix_time_from_datetime_string);
+
+ ClassDB::bind_method(D_METHOD("get_datetime_dict_from_system", "utc"), &Time::get_datetime_dict_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_date_dict_from_system", "utc"), &Time::get_date_dict_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_time_dict_from_system", "utc"), &Time::get_time_dict_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_datetime_string_from_system", "utc", "use_space"), &Time::get_datetime_string_from_system, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_date_string_from_system", "utc"), &Time::get_date_string_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_time_string_from_system", "utc"), &Time::get_time_string_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_time_zone_from_system"), &Time::get_time_zone_from_system);
+ ClassDB::bind_method(D_METHOD("get_unix_time_from_system"), &Time::get_unix_time_from_system);
+ ClassDB::bind_method(D_METHOD("get_ticks_msec"), &Time::get_ticks_msec);
+ ClassDB::bind_method(D_METHOD("get_ticks_usec"), &Time::get_ticks_usec);
+
+ BIND_ENUM_CONSTANT(MONTH_JANUARY);
+ BIND_ENUM_CONSTANT(MONTH_FEBRUARY);
+ BIND_ENUM_CONSTANT(MONTH_MARCH);
+ BIND_ENUM_CONSTANT(MONTH_APRIL);
+ BIND_ENUM_CONSTANT(MONTH_MAY);
+ BIND_ENUM_CONSTANT(MONTH_JUNE);
+ BIND_ENUM_CONSTANT(MONTH_JULY);
+ BIND_ENUM_CONSTANT(MONTH_AUGUST);
+ BIND_ENUM_CONSTANT(MONTH_SEPTEMBER);
+ BIND_ENUM_CONSTANT(MONTH_OCTOBER);
+ BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
+ BIND_ENUM_CONSTANT(MONTH_DECEMBER);
+
+ BIND_ENUM_CONSTANT(WEEKDAY_SUNDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_MONDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_TUESDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_WEDNESDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_THURSDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_FRIDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_SATURDAY);
+}
+
+Time::Time() {
+ ERR_FAIL_COND_MSG(singleton, "Singleton for Time already exists.");
+ singleton = this;
+}
+
+Time::~Time() {
+ singleton = nullptr;
+}
diff --git a/core/os/time.h b/core/os/time.h
new file mode 100644
index 0000000000..4325f93d56
--- /dev/null
+++ b/core/os/time.h
@@ -0,0 +1,109 @@
+/*************************************************************************/
+/* time.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TIME_H
+#define TIME_H
+
+#include "core/object/class_db.h"
+
+// This Time class conforms with as many of the ISO 8601 standards as possible.
+// * As per ISO 8601:2004 4.3.2.1, all dates follow the Proleptic Gregorian
+// calendar. As such, the day before 1582-10-15 is 1582-10-14, not 1582-10-04.
+// See: https://en.wikipedia.org/wiki/Proleptic_Gregorian_calendar
+// * As per ISO 8601:2004 3.4.2 and 4.1.2.4, the year before 1 AD (aka 1 BC)
+// is number "0", with the year before that (2 BC) being "-1", etc.
+// Conversion methods assume "the same timezone", and do not handle DST.
+// Leap seconds are not handled, they must be done manually if desired.
+// Suffixes such as "Z" are not handled, you need to strip them away manually.
+
+class Time : public Object {
+ GDCLASS(Time, Object);
+ static void _bind_methods();
+ static Time *singleton;
+
+public:
+ static Time *get_singleton();
+
+ enum Month : uint8_t {
+ /// Start at 1 to follow Windows SYSTEMTIME structure
+ /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
+ MONTH_JANUARY = 1,
+ MONTH_FEBRUARY,
+ MONTH_MARCH,
+ MONTH_APRIL,
+ MONTH_MAY,
+ MONTH_JUNE,
+ MONTH_JULY,
+ MONTH_AUGUST,
+ MONTH_SEPTEMBER,
+ MONTH_OCTOBER,
+ MONTH_NOVEMBER,
+ MONTH_DECEMBER,
+ };
+
+ enum Weekday : uint8_t {
+ WEEKDAY_SUNDAY,
+ WEEKDAY_MONDAY,
+ WEEKDAY_TUESDAY,
+ WEEKDAY_WEDNESDAY,
+ WEEKDAY_THURSDAY,
+ WEEKDAY_FRIDAY,
+ WEEKDAY_SATURDAY,
+ };
+
+ // Methods that convert times.
+ Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const;
+ Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const;
+ Dictionary get_time_dict_from_unix_time(int64_t p_unix_time_val) const;
+ String get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space = false) const;
+ String get_date_string_from_unix_time(int64_t p_unix_time_val) const;
+ String get_time_string_from_unix_time(int64_t p_unix_time_val) const;
+ Dictionary get_datetime_dict_from_string(String p_datetime, bool p_weekday = true) const;
+ String get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space = false) const;
+ int64_t get_unix_time_from_datetime_dict(Dictionary p_datetime) const;
+ int64_t get_unix_time_from_datetime_string(String p_datetime) const;
+
+ // Methods that get information from OS.
+ Dictionary get_datetime_dict_from_system(bool p_utc = false) const;
+ Dictionary get_date_dict_from_system(bool p_utc = false) const;
+ Dictionary get_time_dict_from_system(bool p_utc = false) const;
+ String get_datetime_string_from_system(bool p_utc = false, bool p_use_space = false) const;
+ String get_date_string_from_system(bool p_utc = false) const;
+ String get_time_string_from_system(bool p_utc = false) const;
+ Dictionary get_time_zone_from_system() const;
+ double get_unix_time_from_system() const;
+ uint64_t get_ticks_msec() const;
+ uint64_t get_ticks_usec() const;
+
+ Time();
+ virtual ~Time();
+};
+
+#endif // TIME_H
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index f1b1b98bea..f67d615418 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -68,6 +68,7 @@
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
#include "core/os/main_loop.h"
+#include "core/os/time.h"
#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
@@ -131,7 +132,7 @@ void register_core_types() {
ClassDB::register_virtual_class<Script>();
- ClassDB::register_class<Reference>();
+ ClassDB::register_class<RefCounted>();
ClassDB::register_class<WeakRef>();
ClassDB::register_class<Resource>();
ClassDB::register_class<Image>();
@@ -258,6 +259,7 @@ void register_core_singletons() {
ClassDB::register_class<_JSON>();
ClassDB::register_class<Expression>();
ClassDB::register_class<_EngineDebugger>();
+ ClassDB::register_class<Time>();
Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton()));
@@ -274,6 +276,7 @@ void register_core_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", _EngineDebugger::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Time", Time::get_singleton()));
}
void unregister_core_types() {
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index ad768f7140..d6b84cabc9 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -30,7 +30,7 @@
#include "translation_po.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#ifdef DEBUG_TRANSLATION_PO
void TranslationPO::print_translation_map() {
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 49cf171f2b..83ede0b11b 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -54,7 +54,7 @@
#define snprintf _snprintf_s
#endif
-#define MAX_DIGITS 6
+#define MAX_DECIMALS 32
#define UPPERCASE(m_c) (((m_c) >= 'a' && (m_c) <= 'z') ? ((m_c) - ('a' - 'A')) : (m_c))
#define LOWERCASE(m_c) (((m_c) >= 'A' && (m_c) <= 'Z') ? ((m_c) + ('a' - 'A')) : (m_c))
#define IS_DIGIT(m_d) ((m_d) >= '0' && (m_d) <= '9')
@@ -1379,8 +1379,11 @@ String String::num(double p_num, int p_decimals) {
}
#ifndef NO_USE_STDLIB
- if (p_decimals > 16) {
- p_decimals = 16;
+ if (p_decimals < 0) {
+ p_decimals = 14 - (int)floor(log10(p_num));
+ }
+ if (p_decimals > MAX_DECIMALS) {
+ p_decimals = MAX_DECIMALS;
}
char fmt[7];
@@ -1391,7 +1394,6 @@ String String::num(double p_num, int p_decimals) {
fmt[1] = 'l';
fmt[2] = 'f';
fmt[3] = 0;
-
} else if (p_decimals < 10) {
fmt[2] = '0' + p_decimals;
fmt[3] = 'l';
@@ -1458,8 +1460,9 @@ String String::num(double p_num, int p_decimals) {
double dec = p_num - (double)((int)p_num);
int digit = 0;
- if (p_decimals > MAX_DIGITS)
- p_decimals = MAX_DIGITS;
+ if (p_decimals > MAX_DECIMALS) {
+ p_decimals = MAX_DECIMALS;
+ }
int dec_int = 0;
int dec_max = 0;
@@ -1471,16 +1474,18 @@ String String::num(double p_num, int p_decimals) {
digit++;
if (p_decimals == -1) {
- if (digit == MAX_DIGITS) //no point in going to infinite
+ if (digit == MAX_DECIMALS) { //no point in going to infinite
break;
+ }
if (dec - (double)((int)dec) < 1e-6) {
break;
}
}
- if (digit == p_decimals)
+ if (digit == p_decimals) {
break;
+ }
}
dec *= 10;
int last = (int)dec % 10;
@@ -1589,7 +1594,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) {
return s;
}
-String String::num_real(double p_num) {
+String String::num_real(double p_num, bool p_trailing) {
if (Math::is_nan(p_num)) {
return "nan";
}
@@ -1616,7 +1621,15 @@ String String::num_real(double p_num) {
double dec = p_num - (double)((int)p_num);
int digit = 0;
- int decimals = MAX_DIGITS;
+
+#if REAL_T_IS_DOUBLE
+ int decimals = 14 - (int)floor(log10(p_num));
+#else
+ int decimals = 6 - (int)floor(log10(p_num));
+#endif
+ if (decimals > MAX_DECIMALS) {
+ decimals = MAX_DECIMALS;
+ }
int dec_int = 0;
int dec_max = 0;
@@ -1656,8 +1669,10 @@ String String::num_real(double p_num) {
dec_int /= 10;
}
sd = '.' + decimal;
- } else {
+ } else if (p_trailing) {
sd = ".0";
+ } else {
+ sd = "";
}
if (intn == 0) {
@@ -3786,7 +3801,7 @@ String String::humanize_size(uint64_t p_size) {
return String::num(p_size / divisor).pad_decimals(digits) + " " + prefixes[prefix_idx];
}
-bool String::is_abs_path() const {
+bool String::is_absolute_path() const {
if (length() > 1) {
return (operator[](0) == '/' || operator[](0) == '\\' || find(":/") != -1 || find(":\\") != -1);
} else if ((length()) == 1) {
@@ -4396,7 +4411,7 @@ bool String::is_resource_file() const {
}
bool String::is_rel_path() const {
- return !is_abs_path();
+ return !is_absolute_path();
}
String String::get_base_dir() const {
diff --git a/core/string/ustring.h b/core/string/ustring.h
index a56845deff..82cd3e1667 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -309,7 +309,7 @@ public:
String unquote() const;
static String num(double p_num, int p_decimals = -1);
static String num_scientific(double p_num);
- static String num_real(double p_num);
+ static String num_real(double p_num, bool p_trailing = true);
static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false);
static String chr(char32_t p_char);
@@ -397,7 +397,7 @@ public:
_FORCE_INLINE_ bool is_empty() const { return length() == 0; }
// path functions
- bool is_abs_path() const;
+ bool is_absolute_path() const;
bool is_rel_path() const;
bool is_resource_file() const;
String path_to(const String &p_path) const;
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
new file mode 100644
index 0000000000..be9d0b5475
--- /dev/null
+++ b/core/templates/bin_sorted_array.h
@@ -0,0 +1,181 @@
+/*************************************************************************/
+/* bin_sorted_array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BIN_SORTED_ARRAY_H
+#define BIN_SORTED_ARRAY_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/paged_array.h"
+
+template <class T>
+class BinSortedArray {
+ PagedArray<T> array;
+ LocalVector<uint64_t> bin_limits;
+
+ // Implement if elements need to keep track of their own index in the array.
+ _FORCE_INLINE_ virtual void _update_idx(T &r_element, uint64_t p_idx) {}
+
+ _FORCE_INLINE_ void _swap(uint64_t p_a, uint64_t p_b) {
+ SWAP(array[p_a], array[p_b]);
+ _update_idx(array[p_a], p_a);
+ _update_idx(array[p_b], p_b);
+ }
+
+public:
+ uint64_t insert(T &p_element, uint64_t p_bin) {
+ array.push_back(p_element);
+ uint64_t new_idx = array.size() - 1;
+ _update_idx(p_element, new_idx);
+ bin_limits[0] = new_idx;
+ if (p_bin != 0) {
+ new_idx = move(new_idx, p_bin);
+ }
+ return new_idx;
+ }
+
+ uint64_t move(uint64_t p_idx, uint64_t p_bin) {
+ ERR_FAIL_COND_V(p_idx >= array.size(), -1);
+
+ uint64_t current_bin = bin_limits.size() - 1;
+ while (p_idx > bin_limits[current_bin]) {
+ current_bin--;
+ }
+
+ if (p_bin == current_bin) {
+ return p_idx;
+ }
+
+ uint64_t current_idx = p_idx;
+ if (p_bin > current_bin) {
+ while (p_bin > current_bin) {
+ uint64_t swap_idx = 0;
+
+ if (current_bin == bin_limits.size() - 1) {
+ bin_limits.push_back(0);
+ } else {
+ bin_limits[current_bin + 1]++;
+ swap_idx = bin_limits[current_bin + 1];
+ }
+
+ if (current_idx != swap_idx) {
+ _swap(current_idx, swap_idx);
+ current_idx = swap_idx;
+ }
+
+ current_bin++;
+ }
+ } else {
+ while (p_bin < current_bin) {
+ uint64_t swap_idx = bin_limits[current_bin];
+
+ if (current_idx != swap_idx) {
+ _swap(current_idx, swap_idx);
+ }
+
+ if (current_bin == bin_limits.size() - 1 && bin_limits[current_bin] == 0) {
+ bin_limits.resize(bin_limits.size() - 1);
+ } else {
+ bin_limits[current_bin]--;
+ }
+ current_idx = swap_idx;
+ current_bin--;
+ }
+ }
+
+ return current_idx;
+ }
+
+ void remove(uint64_t p_idx) {
+ ERR_FAIL_COND(p_idx >= array.size());
+ uint64_t new_idx = move(p_idx, 0);
+ uint64_t swap_idx = array.size() - 1;
+
+ if (new_idx != swap_idx) {
+ _swap(new_idx, swap_idx);
+ }
+
+ if (bin_limits[0] > 0) {
+ bin_limits[0]--;
+ }
+
+ array.pop_back();
+ }
+
+ void set_page_pool(PagedArrayPool<T> *p_page_pool) {
+ array.set_page_pool(p_page_pool);
+ }
+
+ _FORCE_INLINE_ const T &operator[](uint64_t p_index) const {
+ return array[p_index];
+ }
+
+ _FORCE_INLINE_ T &operator[](uint64_t p_index) {
+ return array[p_index];
+ }
+
+ int get_bin_count() {
+ if (array.size() == 0) {
+ return 0;
+ }
+ return bin_limits.size();
+ }
+
+ int get_bin_start(int p_bin) {
+ ERR_FAIL_COND_V(p_bin >= get_bin_count(), ~0U);
+ if ((unsigned int)p_bin == bin_limits.size() - 1) {
+ return 0;
+ }
+ return bin_limits[p_bin + 1] + 1;
+ }
+
+ int get_bin_size(int p_bin) {
+ ERR_FAIL_COND_V(p_bin >= get_bin_count(), 0);
+ if ((unsigned int)p_bin == bin_limits.size() - 1) {
+ return bin_limits[p_bin] + 1;
+ }
+ return bin_limits[p_bin] - bin_limits[p_bin + 1];
+ }
+
+ void reset() {
+ array.reset();
+ bin_limits.clear();
+ bin_limits.push_back(0);
+ }
+
+ BinSortedArray() {
+ bin_limits.push_back(0);
+ }
+
+ virtual ~BinSortedArray() {
+ reset();
+ }
+};
+
+#endif //BIN_SORTED_ARRAY_H
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index 238bf3975c..04a8095f0b 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -70,35 +70,7 @@ CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
return &sync_sems[idx];
}
-bool CommandQueueMT::dealloc_one() {
-tryagain:
- if (dealloc_ptr == (write_ptr_and_epoch >> 1)) {
- // The queue is empty
- return false;
- }
-
- uint32_t size = *(uint32_t *)&command_mem[dealloc_ptr];
-
- if (size == 0) {
- // End of command buffer wrap down
- dealloc_ptr = 0;
- goto tryagain;
- }
-
- if (size & 1) {
- // Still used, nothing can be deallocated
- return false;
- }
-
- dealloc_ptr += (size >> 1) + 8;
- return true;
-}
-
CommandQueueMT::CommandQueueMT(bool p_sync) {
- command_mem_size = GLOBAL_DEF_RST("memory/limits/command_queue/multithreading_queue_size_kb", DEFAULT_COMMAND_MEM_SIZE_KB);
- ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/command_queue/multithreading_queue_size_kb", PropertyInfo(Variant::INT, "memory/limits/command_queue/multithreading_queue_size_kb", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"));
- command_mem_size *= 1024;
- command_mem = (uint8_t *)memalloc(command_mem_size);
if (p_sync) {
sync = memnew(Semaphore);
}
@@ -108,5 +80,4 @@ CommandQueueMT::~CommandQueueMT() {
if (sync) {
memdelete(sync);
}
- memfree(command_mem);
}
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 0012cea72d..acc46da0d5 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -34,6 +34,8 @@
#include "core/os/memory.h"
#include "core/os/mutex.h"
#include "core/os/semaphore.h"
+#include "core/string/print_string.h"
+#include "core/templates/local_vector.h"
#include "core/templates/simple_type.h"
#include "core/typedefs.h"
@@ -334,11 +336,7 @@ class CommandQueueMT {
SYNC_SEMAPHORES = 8
};
- uint8_t *command_mem = nullptr;
- uint32_t read_ptr_and_epoch = 0;
- uint32_t write_ptr_and_epoch = 0;
- uint32_t dealloc_ptr = 0;
- uint32_t command_mem_size = 0;
+ LocalVector<uint8_t> command_mem;
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
Mutex mutex;
Semaphore *sync = nullptr;
@@ -346,138 +344,47 @@ class CommandQueueMT {
template <class T>
T *allocate() {
// alloc size is size+T+safeguard
- uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8;
-
- // Assert that the buffer is big enough to hold at least two messages.
- ERR_FAIL_COND_V(alloc_size * 2 + sizeof(uint32_t) > command_mem_size, nullptr);
-
- tryagain:
- uint32_t write_ptr = write_ptr_and_epoch >> 1;
-
- if (write_ptr < dealloc_ptr) {
- // behind dealloc_ptr, check that there is room
- if ((dealloc_ptr - write_ptr) <= alloc_size) {
- // There is no more room, try to deallocate something
- if (dealloc_one()) {
- goto tryagain;
- }
- return nullptr;
- }
- } else {
- // ahead of dealloc_ptr, check that there is room
-
- if ((command_mem_size - write_ptr) < alloc_size + sizeof(uint32_t)) {
- // no room at the end, wrap down;
-
- if (dealloc_ptr == 0) { // don't want write_ptr to become dealloc_ptr
-
- // There is no more room, try to deallocate something
- if (dealloc_one()) {
- goto tryagain;
- }
- return nullptr;
- }
-
- // if this happens, it's a bug
- ERR_FAIL_COND_V((command_mem_size - write_ptr) < 8, nullptr);
- // zero means, wrap to beginning
-
- uint32_t *p = (uint32_t *)&command_mem[write_ptr];
- *p = 1;
- write_ptr_and_epoch = 0 | (1 & ~write_ptr_and_epoch); // Invert epoch.
- // See if we can get the thread to run and clear up some more space while we wait.
- // This is required if alloc_size * 2 + 4 > COMMAND_MEM_SIZE
- if (sync) {
- sync->post();
- }
- goto tryagain;
- }
- }
- // Allocate the size and the 'in use' bit.
- // First bit used to mark if command is still in use (1)
- // or if it has been destroyed and can be deallocated (0).
- uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1);
- uint32_t *p = (uint32_t *)&command_mem[write_ptr];
- *p = (size << 1) | 1;
- write_ptr += 8;
- // allocate the command
- T *cmd = memnew_placement(&command_mem[write_ptr], T);
- write_ptr += size;
- write_ptr_and_epoch = (write_ptr << 1) | (write_ptr_and_epoch & 1);
+ uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1));
+ uint64_t size = command_mem.size();
+ command_mem.resize(size + alloc_size + 8);
+ *(uint64_t *)&command_mem[size] = alloc_size;
+ T *cmd = memnew_placement(&command_mem[size + 8], T);
return cmd;
}
template <class T>
T *allocate_and_lock() {
lock();
- T *ret;
-
- while ((ret = allocate<T>()) == nullptr) {
- unlock();
- // sleep a little until fetch happened and some room is made
- wait_for_flush();
- lock();
- }
-
+ T *ret = allocate<T>();
return ret;
}
- bool flush_one(bool p_lock = true) {
- if (p_lock) {
- lock();
- }
- tryagain:
-
- // tried to read an empty queue
- if (read_ptr_and_epoch == write_ptr_and_epoch) {
- if (p_lock) {
- unlock();
- }
- return false;
- }
-
- uint32_t read_ptr = read_ptr_and_epoch >> 1;
- uint32_t size_ptr = read_ptr;
- uint32_t size = *(uint32_t *)&command_mem[read_ptr] >> 1;
-
- if (size == 0) {
- *(uint32_t *)&command_mem[read_ptr] = 0; // clear in-use bit.
- //end of ringbuffer, wrap
- read_ptr_and_epoch = 0 | (1 & ~read_ptr_and_epoch); // Invert epoch.
- goto tryagain;
- }
-
- read_ptr += 8;
+ void _flush() {
+ lock();
- CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
+ uint64_t read_ptr = 0;
+ uint64_t limit = command_mem.size();
- read_ptr += size;
+ while (read_ptr < limit) {
+ uint64_t size = *(uint64_t *)&command_mem[read_ptr];
+ read_ptr += 8;
+ CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
- read_ptr_and_epoch = (read_ptr << 1) | (read_ptr_and_epoch & 1);
+ cmd->call(); //execute the function
+ cmd->post(); //release in case it needs sync/ret
+ cmd->~CommandBase(); //should be done, so erase the command
- if (p_lock) {
- unlock();
- }
- cmd->call();
- if (p_lock) {
- lock();
+ read_ptr += size;
}
- cmd->post();
- cmd->~CommandBase();
- *(uint32_t *)&command_mem[size_ptr] &= ~1;
-
- if (p_lock) {
- unlock();
- }
- return true;
+ command_mem.clear();
+ unlock();
}
void lock();
void unlock();
void wait_for_flush();
SyncSemaphore *_alloc_sync_sem();
- bool dealloc_one();
public:
/* NORMAL PUSH COMMANDS */
@@ -492,23 +399,19 @@ public:
DECL_PUSH_AND_SYNC(0)
SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 15)
- void wait_and_flush_one() {
- ERR_FAIL_COND(!sync);
- sync->wait();
- flush_one();
- }
-
_FORCE_INLINE_ void flush_if_pending() {
- if (unlikely(read_ptr_and_epoch != write_ptr_and_epoch)) {
- flush_all();
+ if (unlikely(command_mem.size() > 0)) {
+ _flush();
}
}
void flush_all() {
- //ERR_FAIL_COND(sync);
- lock();
- while (flush_one(false)) {
- }
- unlock();
+ _flush();
+ }
+
+ void wait_and_flush() {
+ ERR_FAIL_COND(!sync);
+ sync->wait();
+ _flush();
}
CommandQueueMT(bool p_sync);
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index dc378aed69..1257b54449 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -291,7 +291,7 @@ public:
}
/**
- * Same as get, except it can return nullptr when item was not found.
+ * Same as get, except it can return nullptr when item was not found.
* This is mainly used for speed purposes.
*/
@@ -324,7 +324,7 @@ public:
}
/**
- * Same as get, except it can return nullptr when item was not found.
+ * Same as get, except it can return nullptr when item was not found.
* This version is custom, will take a hash and a custom key (that should support operator==()
*/
@@ -443,7 +443,7 @@ public:
/**
* Get the next key to p_key, and the first key if p_key is null.
- * Returns a pointer to the next key if found, nullptr otherwise.
+ * Returns a pointer to the next key if found, nullptr otherwise.
* Adding/Removing elements while iterating will, of course, have unexpected results, don't do it.
*
* Example:
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 2c7c64cd78..025cc30db4 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -231,7 +231,7 @@ public:
/**
* returns true if the value was found, false otherwise.
*
- * if r_data is not nullptr then the value will be written to the object
+ * if r_data is not nullptr then the value will be written to the object
* it points to.
*/
bool lookup(const TKey &p_key, TValue &r_data) const {
@@ -249,7 +249,7 @@ public:
/**
* returns true if the value was found, false otherwise.
*
- * if r_data is not nullptr then the value will be written to the object
+ * if r_data is not nullptr then the value will be written to the object
* it points to.
*/
TValue *lookup_ptr(const TKey &p_key) const {
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index 5c87042f6b..34b3e3ea35 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -33,7 +33,7 @@
#include "callable_bind.h"
#include "core/object/message_queue.h"
#include "core/object/object.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
void Callable::call_deferred(const Variant **p_arguments, int p_argcount) const {
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index f863962111..d4ec5e570c 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -122,7 +122,7 @@ MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG_BY_REFERENCE(Vector3i);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Plane);
-MAKE_PTRARG(Quat);
+MAKE_PTRARG(Quaternion);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform3D);
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 5712c90f4c..76cb065d10 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -146,7 +146,7 @@ MAKE_TYPE_INFO(Rect2i, Variant::RECT2I)
MAKE_TYPE_INFO(Vector3i, Variant::VECTOR3I)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
-MAKE_TYPE_INFO(Quat, Variant::QUAT)
+MAKE_TYPE_INFO(Quaternion, Variant::QUATERNION)
MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
MAKE_TYPE_INFO(Transform3D, Variant::TRANSFORM3D)
diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h
index 95c0578543..900dcf7689 100644
--- a/core/variant/typed_array.h
+++ b/core/variant/typed_array.h
@@ -98,7 +98,7 @@ MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3)
MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I)
MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
-MAKE_TYPED_ARRAY(Quat, Variant::QUAT)
+MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION)
MAKE_TYPED_ARRAY(AABB, Variant::AABB)
MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D)
@@ -196,7 +196,7 @@ MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I)
MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE)
-MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT)
+MAKE_TYPED_ARRAY_INFO(Quaternion, Variant::QUATERNION)
MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB)
MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS)
MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D)
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index d77b7ef140..d10f41b833 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -91,8 +91,8 @@ String Variant::get_type_name(Variant::Type p_type) {
case AABB: {
return "AABB";
} break;
- case QUAT: {
- return "Quat";
+ case QUATERNION: {
+ return "Quaternion";
} break;
case BASIS: {
@@ -300,7 +300,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
} break;
- case QUAT: {
+ case QUATERNION: {
static const Type valid[] = {
BASIS,
NIL
@@ -311,7 +311,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
} break;
case BASIS: {
static const Type valid[] = {
- QUAT,
+ QUATERNION,
VECTOR3,
NIL
};
@@ -322,7 +322,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
case TRANSFORM3D: {
static const Type valid[] = {
TRANSFORM2D,
- QUAT,
+ QUATERNION,
BASIS,
NIL
};
@@ -607,7 +607,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
} break;
- case QUAT: {
+ case QUATERNION: {
static const Type valid[] = {
BASIS,
NIL
@@ -618,7 +618,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
} break;
case BASIS: {
static const Type valid[] = {
- QUAT,
+ QUATERNION,
VECTOR3,
NIL
};
@@ -629,7 +629,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
case TRANSFORM3D: {
static const Type valid[] = {
TRANSFORM2D,
- QUAT,
+ QUATERNION,
BASIS,
NIL
};
@@ -873,8 +873,8 @@ bool Variant::is_zero() const {
case AABB: {
return *_data._aabb == ::AABB();
} break;
- case QUAT: {
- return *reinterpret_cast<const Quat *>(_data._mem) == Quat();
+ case QUATERNION: {
+ return *reinterpret_cast<const Quaternion *>(_data._mem) == Quaternion();
} break;
case BASIS: {
@@ -1092,8 +1092,8 @@ void Variant::reference(const Variant &p_variant) {
case AABB: {
_data._aabb = memnew(::AABB(*p_variant._data._aabb));
} break;
- case QUAT: {
- memnew_placement(_data._mem, Quat(*reinterpret_cast<const Quat *>(p_variant._data._mem)));
+ case QUATERNION: {
+ memnew_placement(_data._mem, Quaternion(*reinterpret_cast<const Quaternion *>(p_variant._data._mem)));
} break;
case BASIS: {
@@ -1115,9 +1115,9 @@ void Variant::reference(const Variant &p_variant) {
case OBJECT: {
memnew_placement(_data._mem, ObjData);
- if (p_variant._get_obj().obj && p_variant._get_obj().id.is_reference()) {
- Reference *reference = static_cast<Reference *>(p_variant._get_obj().obj);
- if (!reference->reference()) {
+ if (p_variant._get_obj().obj && p_variant._get_obj().id.is_ref_counted()) {
+ RefCounted *ref_counted = static_cast<RefCounted *>(p_variant._get_obj().obj);
+ if (!ref_counted->reference()) {
_get_obj().obj = nullptr;
_get_obj().id = ObjectID();
break;
@@ -1254,8 +1254,8 @@ void Variant::zero() {
case PLANE:
*reinterpret_cast<Plane *>(this->_data._mem) = Plane();
break;
- case QUAT:
- *reinterpret_cast<Quat *>(this->_data._mem) = Quat();
+ case QUATERNION:
+ *reinterpret_cast<Quaternion *>(this->_data._mem) = Quaternion();
break;
case COLOR:
*reinterpret_cast<Color *>(this->_data._mem) = Color();
@@ -1275,7 +1275,7 @@ void Variant::_clear_internal() {
// no point, they don't allocate memory
VECTOR3,
PLANE,
- QUAT,
+ QUATERNION,
COLOR,
VECTOR2,
RECT2
@@ -1301,11 +1301,11 @@ void Variant::_clear_internal() {
reinterpret_cast<NodePath *>(_data._mem)->~NodePath();
} break;
case OBJECT: {
- if (_get_obj().id.is_reference()) {
+ if (_get_obj().id.is_ref_counted()) {
//we are safe that there is a reference here
- Reference *reference = static_cast<Reference *>(_get_obj().obj);
- if (reference->unreference()) {
- memdelete(reference);
+ RefCounted *ref_counted = static_cast<RefCounted *>(_get_obj().obj);
+ if (ref_counted->unreference()) {
+ memdelete(ref_counted);
}
}
_get_obj().obj = nullptr;
@@ -1636,52 +1636,27 @@ String Variant::stringify(List<const void *> &stack) const {
case STRING:
return *reinterpret_cast<const String *>(_data._mem);
case VECTOR2:
- return "(" + operator Vector2() + ")";
+ return operator Vector2();
case VECTOR2I:
- return "(" + operator Vector2i() + ")";
+ return operator Vector2i();
case RECT2:
- return "(" + operator Rect2() + ")";
+ return operator Rect2();
case RECT2I:
- return "(" + operator Rect2i() + ")";
- case TRANSFORM2D: {
- Transform2D mat32 = operator Transform2D();
- return "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).operator String() + ", " + Variant(mat32.elements[2]).operator String() + ")";
- } break;
+ return operator Rect2i();
+ case TRANSFORM2D:
+ return operator Transform2D();
case VECTOR3:
- return "(" + operator Vector3() + ")";
+ return operator Vector3();
case VECTOR3I:
- return "(" + operator Vector3i() + ")";
+ return operator Vector3i();
case PLANE:
return operator Plane();
- //case QUAT:
case AABB:
return operator ::AABB();
- case QUAT:
- return "(" + operator Quat() + ")";
- case BASIS: {
- Basis mat3 = operator Basis();
-
- String mtx("(");
- for (int i = 0; i < 3; i++) {
- if (i != 0) {
- mtx += ", ";
- }
-
- mtx += "(";
-
- for (int j = 0; j < 3; j++) {
- if (j != 0) {
- mtx += ", ";
- }
-
- mtx += Variant(mat3.elements[i][j]).operator String();
- }
-
- mtx += ")";
- }
-
- return mtx + ")";
- } break;
+ case QUATERNION:
+ return operator Quaternion();
+ case BASIS:
+ return operator Basis();
case TRANSFORM3D:
return operator Transform3D();
case STRING_NAME:
@@ -1689,7 +1664,7 @@ String Variant::stringify(List<const void *> &stack) const {
case NODE_PATH:
return operator NodePath();
case COLOR:
- return String::num(operator Color().r) + "," + String::num(operator Color().g) + "," + String::num(operator Color().b) + "," + String::num(operator Color().a);
+ return operator Color();
case DICTIONARY: {
const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
if (stack.find(d.id())) {
@@ -1831,7 +1806,7 @@ String Variant::stringify(List<const void *> &stack) const {
} break;
case OBJECT: {
if (_get_obj().obj) {
- if (!_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (!_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
return "[Freed Object]";
}
@@ -1956,8 +1931,8 @@ Variant::operator ::AABB() const {
Variant::operator Basis() const {
if (type == BASIS) {
return *_data._basis;
- } else if (type == QUAT) {
- return *reinterpret_cast<const Quat *>(_data._mem);
+ } else if (type == QUATERNION) {
+ return *reinterpret_cast<const Quaternion *>(_data._mem);
} else if (type == VECTOR3) {
return Basis(*reinterpret_cast<const Vector3 *>(_data._mem));
} else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert?
@@ -1967,15 +1942,15 @@ Variant::operator Basis() const {
}
}
-Variant::operator Quat() const {
- if (type == QUAT) {
- return *reinterpret_cast<const Quat *>(_data._mem);
+Variant::operator Quaternion() const {
+ if (type == QUATERNION) {
+ return *reinterpret_cast<const Quaternion *>(_data._mem);
} else if (type == BASIS) {
return *_data._basis;
} else if (type == TRANSFORM3D) {
return _data._transform3d->basis;
} else {
- return Quat();
+ return Quaternion();
}
}
@@ -1984,8 +1959,8 @@ Variant::operator Transform3D() const {
return *_data._transform3d;
} else if (type == BASIS) {
return Transform3D(*_data._basis, Vector3());
- } else if (type == QUAT) {
- return Transform3D(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3());
+ } else if (type == QUATERNION) {
+ return Transform3D(Basis(*reinterpret_cast<const Quaternion *>(_data._mem)), Vector3());
} else if (type == TRANSFORM2D) {
const Transform2D &t = *_data._transform2d;
Transform3D m;
@@ -2495,9 +2470,9 @@ Variant::Variant(const Basis &p_matrix) {
_data._basis = memnew(Basis(p_matrix));
}
-Variant::Variant(const Quat &p_quat) {
- type = QUAT;
- memnew_placement(_data._mem, Quat(p_quat));
+Variant::Variant(const Quaternion &p_quaternion) {
+ type = QUATERNION;
+ memnew_placement(_data._mem, Quaternion(p_quaternion));
}
Variant::Variant(const Transform3D &p_transform) {
@@ -2531,9 +2506,9 @@ Variant::Variant(const Object *p_object) {
memnew_placement(_data._mem, ObjData);
if (p_object) {
- if (p_object->is_reference()) {
- Reference *reference = const_cast<Reference *>(static_cast<const Reference *>(p_object));
- if (!reference->init_ref()) {
+ if (p_object->is_ref_counted()) {
+ RefCounted *ref_counted = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_object));
+ if (!ref_counted->init_ref()) {
_get_obj().obj = nullptr;
_get_obj().id = ObjectID();
return;
@@ -2739,8 +2714,8 @@ void Variant::operator=(const Variant &p_variant) {
case AABB: {
*_data._aabb = *(p_variant._data._aabb);
} break;
- case QUAT: {
- *reinterpret_cast<Quat *>(_data._mem) = *reinterpret_cast<const Quat *>(p_variant._data._mem);
+ case QUATERNION: {
+ *reinterpret_cast<Quaternion *>(_data._mem) = *reinterpret_cast<const Quaternion *>(p_variant._data._mem);
} break;
case BASIS: {
*_data._basis = *(p_variant._data._basis);
@@ -2757,17 +2732,17 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<::RID *>(_data._mem) = *reinterpret_cast<const ::RID *>(p_variant._data._mem);
} break;
case OBJECT: {
- if (_get_obj().id.is_reference()) {
+ if (_get_obj().id.is_ref_counted()) {
//we are safe that there is a reference here
- Reference *reference = static_cast<Reference *>(_get_obj().obj);
- if (reference->unreference()) {
- memdelete(reference);
+ RefCounted *ref_counted = static_cast<RefCounted *>(_get_obj().obj);
+ if (ref_counted->unreference()) {
+ memdelete(ref_counted);
}
}
- if (p_variant._get_obj().obj && p_variant._get_obj().id.is_reference()) {
- Reference *reference = static_cast<Reference *>(p_variant._get_obj().obj);
- if (!reference->reference()) {
+ if (p_variant._get_obj().obj && p_variant._get_obj().id.is_ref_counted()) {
+ RefCounted *ref_counted = static_cast<RefCounted *>(p_variant._get_obj().obj);
+ if (!ref_counted->reference()) {
_get_obj().obj = nullptr;
_get_obj().id = ObjectID();
break;
@@ -2916,11 +2891,11 @@ uint32_t Variant::hash() const {
return hash;
} break;
- case QUAT: {
- uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->x);
- hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->y, hash);
- hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->z, hash);
- return hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->w, hash);
+ case QUATERNION: {
+ uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->x);
+ hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->y, hash);
+ hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->z, hash);
+ return hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->w, hash);
} break;
case BASIS: {
@@ -3127,7 +3102,7 @@ uint32_t Variant::hash() const {
(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
(hash_compare_scalar((p_lhs).z, (p_rhs).z))
-#define hash_compare_quat(p_lhs, p_rhs) \
+#define hash_compare_quaternion(p_lhs, p_rhs) \
(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
(hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
@@ -3235,11 +3210,11 @@ bool Variant::hash_compare(const Variant &p_variant) const {
} break;
- case QUAT: {
- const Quat *l = reinterpret_cast<const Quat *>(_data._mem);
- const Quat *r = reinterpret_cast<const Quat *>(p_variant._data._mem);
+ case QUATERNION: {
+ const Quaternion *l = reinterpret_cast<const Quaternion *>(_data._mem);
+ const Quaternion *r = reinterpret_cast<const Quaternion *>(p_variant._data._mem);
- return hash_compare_quat(*l, *r);
+ return hash_compare_quaternion(*l, *r);
} break;
case BASIS: {
@@ -3324,7 +3299,7 @@ bool Variant::hash_compare(const Variant &p_variant) const {
}
bool Variant::is_ref() const {
- return type == OBJECT && _get_obj().id.is_reference();
+ return type == OBJECT && _get_obj().id.is_ref_counted();
}
Vector<Variant> varray() {
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 4945e967eb..75316da63f 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -37,7 +37,7 @@
#include "core/math/color.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
-#include "core/math/quat.h"
+#include "core/math/quaternion.h"
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
@@ -88,7 +88,7 @@ public:
VECTOR3I,
TRANSFORM2D,
PLANE,
- QUAT,
+ QUATERNION,
AABB,
BASIS,
TRANSFORM3D,
@@ -225,7 +225,7 @@ private:
false, //VECTOR3I,
true, //TRANSFORM2D,
false, //PLANE,
- false, //QUAT,
+ false, //QUATERNION,
true, //AABB,
true, //BASIS,
true, //TRANSFORM,
@@ -320,7 +320,7 @@ public:
operator Vector3i() const;
operator Plane() const;
operator ::AABB() const;
- operator Quat() const;
+ operator Quaternion() const;
operator Basis() const;
operator Transform2D() const;
operator Transform3D() const;
@@ -392,7 +392,7 @@ public:
Variant(const Vector3i &p_vector3i);
Variant(const Plane &p_plane);
Variant(const ::AABB &p_aabb);
- Variant(const Quat &p_quat);
+ Variant(const Quaternion &p_quat);
Variant(const Basis &p_matrix);
Variant(const Transform2D &p_transform);
Variant(const Transform3D &p_transform);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index a93a166d33..05ed35c760 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -972,7 +972,7 @@ void Variant::call(const StringName &p_method, const Variant **p_args, int p_arg
return;
}
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
}
@@ -1365,7 +1365,7 @@ static void _register_variant_builtin_methods() {
// FIXME: Static function, not sure how to bind
//bind_method(String, humanize_size, sarray("size"), varray());
- bind_method(String, is_abs_path, sarray(), varray());
+ bind_method(String, is_absolute_path, sarray(), varray());
bind_method(String, is_rel_path, sarray(), varray());
bind_method(String, get_base_dir, sarray(), varray());
bind_method(String, get_file, sarray(), varray());
@@ -1544,19 +1544,19 @@ static void _register_variant_builtin_methods() {
bind_methodv(Plane, intersects_ray, &Plane::intersects_ray_bind, sarray("from", "dir"), varray());
bind_methodv(Plane, intersects_segment, &Plane::intersects_segment_bind, sarray("from", "to"), varray());
- /* Quat */
+ /* Quaternion */
- bind_method(Quat, length, sarray(), varray());
- bind_method(Quat, length_squared, sarray(), varray());
- bind_method(Quat, normalized, sarray(), varray());
- bind_method(Quat, is_normalized, sarray(), varray());
- bind_method(Quat, is_equal_approx, sarray("to"), varray());
- bind_method(Quat, inverse, sarray(), varray());
- bind_method(Quat, dot, sarray("with"), varray());
- bind_method(Quat, slerp, sarray("to", "weight"), varray());
- bind_method(Quat, slerpni, sarray("to", "weight"), varray());
- bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
- bind_method(Quat, get_euler, sarray(), varray());
+ bind_method(Quaternion, length, sarray(), varray());
+ bind_method(Quaternion, length_squared, sarray(), varray());
+ bind_method(Quaternion, normalized, sarray(), varray());
+ bind_method(Quaternion, is_normalized, sarray(), varray());
+ bind_method(Quaternion, is_equal_approx, sarray("to"), varray());
+ bind_method(Quaternion, inverse, sarray(), varray());
+ bind_method(Quaternion, dot, sarray("with"), varray());
+ bind_method(Quaternion, slerp, sarray("to", "weight"), varray());
+ bind_method(Quaternion, slerpni, sarray("to", "weight"), varray());
+ bind_method(Quaternion, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Quaternion, get_euler, sarray(), varray());
/* Color */
@@ -1651,6 +1651,8 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, basis_xform_inv, sarray("v"), varray());
bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform2D, is_equal_approx, sarray("xform"), varray());
+ bind_method(Transform2D, set_rotation, sarray("rotation"), varray());
+ bind_method(Transform2D, looking_at, sarray("target"), varray(Transform2D()));
/* Basis */
@@ -1668,7 +1670,7 @@ static void _register_variant_builtin_methods() {
bind_method(Basis, get_orthogonal_index, sarray(), varray());
bind_method(Basis, slerp, sarray("to", "weight"), varray());
bind_method(Basis, is_equal_approx, sarray("b"), varray());
- bind_method(Basis, get_rotation_quat, sarray(), varray());
+ bind_method(Basis, get_rotation_quaternion, sarray(), varray());
/* AABB */
@@ -2047,7 +2049,7 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XZ", Plane(Vector3(0, 1, 0), 0));
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XY", Plane(Vector3(0, 0, 1), 0));
- _VariantCall::add_variant_constant(Variant::QUAT, "IDENTITY", Quat(0, 0, 0, 1));
+ _VariantCall::add_variant_constant(Variant::QUATERNION, "IDENTITY", Quaternion(0, 0, 0, 1));
}
void Variant::_register_variant_methods() {
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index 699496ce19..9e3ab5897b 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -62,7 +62,7 @@ MAKE_PTRCONSTRUCT(Vector3);
MAKE_PTRCONSTRUCT(Vector3i);
MAKE_PTRCONSTRUCT(Transform2D);
MAKE_PTRCONSTRUCT(Plane);
-MAKE_PTRCONSTRUCT(Quat);
+MAKE_PTRCONSTRUCT(Quaternion);
MAKE_PTRCONSTRUCT(AABB);
MAKE_PTRCONSTRUCT(Basis);
MAKE_PTRCONSTRUCT(Transform3D);
@@ -659,13 +659,13 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<Plane, Vector3, Vector3, Vector3>>(sarray("point1", "point2", "point3"));
add_constructor<VariantConstructor<Plane, double, double, double, double>>(sarray("a", "b", "c", "d"));
- add_constructor<VariantConstructNoArgs<Quat>>(sarray());
- add_constructor<VariantConstructor<Quat, Quat>>(sarray("from"));
- add_constructor<VariantConstructor<Quat, Basis>>(sarray("from"));
- add_constructor<VariantConstructor<Quat, Vector3>>(sarray("euler"));
- add_constructor<VariantConstructor<Quat, Vector3, double>>(sarray("axis", "angle"));
- add_constructor<VariantConstructor<Quat, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
- add_constructor<VariantConstructor<Quat, double, double, double, double>>(sarray("x", "y", "z", "w"));
+ add_constructor<VariantConstructNoArgs<Quaternion>>(sarray());
+ add_constructor<VariantConstructor<Quaternion, Quaternion>>(sarray("from"));
+ add_constructor<VariantConstructor<Quaternion, Basis>>(sarray("from"));
+ add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler"));
+ add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle"));
+ add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
+ add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w"));
add_constructor<VariantConstructNoArgs<::AABB>>(sarray());
add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from"));
@@ -673,7 +673,7 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Basis>>(sarray());
add_constructor<VariantConstructor<Basis, Basis>>(sarray("from"));
- add_constructor<VariantConstructor<Basis, Quat>>(sarray("from"));
+ add_constructor<VariantConstructor<Basis, Quaternion>>(sarray("from"));
add_constructor<VariantConstructor<Basis, Vector3>>(sarray("euler"));
add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi"));
add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis"));
@@ -836,9 +836,9 @@ String Variant::get_constructor_argument_name(Variant::Type p_type, int p_constr
void VariantInternal::object_assign(Variant *v, const Object *o) {
if (o) {
- if (o->is_reference()) {
- Reference *reference = const_cast<Reference *>(static_cast<const Reference *>(o));
- if (!reference->init_ref()) {
+ if (o->is_ref_counted()) {
+ RefCounted *ref_counted = const_cast<RefCounted *>(static_cast<const RefCounted *>(o));
+ if (!ref_counted->init_ref()) {
v->_get_obj().obj = nullptr;
v->_get_obj().id = ObjectID();
return;
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 1eaa211b37..78e1ad06ae 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -138,8 +138,8 @@ public:
_FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; }
_FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); }
_FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); }
- _FORCE_INLINE_ static Quat *get_quat(Variant *v) { return reinterpret_cast<Quat *>(v->_data._mem); }
- _FORCE_INLINE_ static const Quat *get_quat(const Variant *v) { return reinterpret_cast<const Quat *>(v->_data._mem); }
+ _FORCE_INLINE_ static Quaternion *get_quaternion(Variant *v) { return reinterpret_cast<Quaternion *>(v->_data._mem); }
+ _FORCE_INLINE_ static const Quaternion *get_quaternion(const Variant *v) { return reinterpret_cast<const Quaternion *>(v->_data._mem); }
_FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; }
@@ -285,7 +285,7 @@ public:
v->clear();
}
- static void object_assign(Variant *v, const Object *o); // Needs Reference, so it's implemented elsewhere.
+ static void object_assign(Variant *v, const Object *o); // Needs RefCounted, so it's implemented elsewhere.
_FORCE_INLINE_ static void object_assign(Variant *v, const Variant *o) {
object_assign(v, o->_get_obj().obj);
@@ -324,8 +324,8 @@ public:
return get_transform(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
- case Variant::QUAT:
- return get_quat(v);
+ case Variant::QUATERNION:
+ return get_quaternion(v);
case Variant::PLANE:
return get_plane(v);
case Variant::BASIS:
@@ -402,8 +402,8 @@ public:
return get_transform(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
- case Variant::QUAT:
- return get_quat(v);
+ case Variant::QUATERNION:
+ return get_quaternion(v);
case Variant::PLANE:
return get_plane(v);
case Variant::BASIS:
@@ -602,9 +602,9 @@ struct VariantGetInternalPtr<Plane> {
};
template <>
-struct VariantGetInternalPtr<Quat> {
- static Quat *get_ptr(Variant *v) { return VariantInternal::get_quat(v); }
- static const Quat *get_ptr(const Variant *v) { return VariantInternal::get_quat(v); }
+struct VariantGetInternalPtr<Quaternion> {
+ static Quaternion *get_ptr(Variant *v) { return VariantInternal::get_quaternion(v); }
+ static const Quaternion *get_ptr(const Variant *v) { return VariantInternal::get_quaternion(v); }
};
template <>
@@ -831,9 +831,9 @@ struct VariantInternalAccessor<Plane> {
};
template <>
-struct VariantInternalAccessor<Quat> {
- static _FORCE_INLINE_ const Quat &get(const Variant *v) { return *VariantInternal::get_quat(v); }
- static _FORCE_INLINE_ void set(Variant *v, const Quat &p_value) { *VariantInternal::get_quat(v) = p_value; }
+struct VariantInternalAccessor<Quaternion> {
+ static _FORCE_INLINE_ const Quaternion &get(const Variant *v) { return *VariantInternal::get_quaternion(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Quaternion &p_value) { *VariantInternal::get_quaternion(v) = p_value; }
};
template <>
@@ -1067,8 +1067,8 @@ struct VariantInitializer<Plane> {
};
template <>
-struct VariantInitializer<Quat> {
- static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Quat>(v); }
+struct VariantInitializer<Quaternion> {
+ static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Quaternion>(v); }
};
template <>
@@ -1241,8 +1241,8 @@ struct VariantZeroAssigner<Plane> {
};
template <>
-struct VariantZeroAssigner<Quat> {
- static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_quat(v) = Quat(); }
+struct VariantZeroAssigner<Quaternion> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_quaternion(v) = Quaternion(); }
};
template <>
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index cce0177e20..10d0a83014 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -1395,7 +1395,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorAdd<Vector3i, Vector3i, Vector3i>>(Variant::OP_ADD, Variant::VECTOR3I, Variant::VECTOR3I);
- register_op<OperatorEvaluatorAdd<Quat, Quat, Quat>>(Variant::OP_ADD, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorAdd<Quaternion, Quaternion, Quaternion>>(Variant::OP_ADD, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorAdd<Color, Color, Color>>(Variant::OP_ADD, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorAddArray>(Variant::OP_ADD, Variant::ARRAY, Variant::ARRAY);
register_op<OperatorEvaluatorAppendArray<uint8_t>>(Variant::OP_ADD, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_BYTE_ARRAY);
@@ -1416,7 +1416,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorSub<Vector2i, Vector2i, Vector2i>>(Variant::OP_SUBTRACT, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorSub<Vector3, Vector3, Vector3>>(Variant::OP_SUBTRACT, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorSub<Vector3i, Vector3i, Vector3i>>(Variant::OP_SUBTRACT, Variant::VECTOR3I, Variant::VECTOR3I);
- register_op<OperatorEvaluatorSub<Quat, Quat, Quat>>(Variant::OP_SUBTRACT, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorSub<Quaternion, Quaternion, Quaternion>>(Variant::OP_SUBTRACT, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorSub<Color, Color, Color>>(Variant::OP_SUBTRACT, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorMul<int64_t, int64_t, int64_t>>(Variant::OP_MULTIPLY, Variant::INT, Variant::INT);
@@ -1449,9 +1449,9 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT);
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, Quat>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::QUAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, int64_t>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::INT);
- register_op<OperatorEvaluatorMul<Quat, Quat, double>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT);
@@ -1477,13 +1477,13 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorXForm<Vector3, Basis, Vector3>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::VECTOR3);
register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Basis>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::BASIS);
- register_op<OperatorEvaluatorMul<Quat, Quat, Quat>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::QUAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, int64_t>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::INT);
- register_op<OperatorEvaluatorMul<Quat, int64_t, Quat>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, double>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::FLOAT);
- register_op<OperatorEvaluatorMul<Quat, double, Quat>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUAT);
- register_op<OperatorEvaluatorXForm<Vector3, Quat, Vector3>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::VECTOR3);
- register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quat>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUAT);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
+ register_op<OperatorEvaluatorMul<Quaternion, int64_t, Quaternion>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUATERNION);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Quaternion, double, Quaternion>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUATERNION);
+ register_op<OperatorEvaluatorXForm<Vector3, Quaternion, Vector3>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::VECTOR3);
+ register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quaternion>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUATERNION);
register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT);
@@ -1516,8 +1516,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT);
- register_op<OperatorEvaluatorDiv<Quat, Quat, double>>(Variant::OP_DIVIDE, Variant::QUAT, Variant::FLOAT);
- register_op<OperatorEvaluatorDiv<Quat, Quat, int64_t>>(Variant::OP_DIVIDE, Variant::QUAT, Variant::INT);
+ register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
+ register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT);
register_op<OperatorEvaluatorDiv<Color, Color, Color>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorDiv<Color, Color, double>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::FLOAT);
@@ -1544,7 +1544,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorStringModT<Vector3i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3I);
register_op<OperatorEvaluatorStringModT<Transform2D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorStringModT<Plane>>(Variant::OP_MODULE, Variant::STRING, Variant::PLANE);
- register_op<OperatorEvaluatorStringModT<Quat>>(Variant::OP_MODULE, Variant::STRING, Variant::QUAT);
+ register_op<OperatorEvaluatorStringModT<Quaternion>>(Variant::OP_MODULE, Variant::STRING, Variant::QUATERNION);
register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB);
register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS);
register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D);
@@ -1574,7 +1574,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNeg<Vector2i, Vector2i>>(Variant::OP_NEGATE, Variant::VECTOR2I, Variant::NIL);
register_op<OperatorEvaluatorNeg<Vector3, Vector3>>(Variant::OP_NEGATE, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorNeg<Vector3i, Vector3i>>(Variant::OP_NEGATE, Variant::VECTOR3I, Variant::NIL);
- register_op<OperatorEvaluatorNeg<Quat, Quat>>(Variant::OP_NEGATE, Variant::QUAT, Variant::NIL);
+ register_op<OperatorEvaluatorNeg<Quaternion, Quaternion>>(Variant::OP_NEGATE, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorNeg<Plane, Plane>>(Variant::OP_NEGATE, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorNeg<Color, Color>>(Variant::OP_NEGATE, Variant::COLOR, Variant::NIL);
@@ -1584,7 +1584,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorPos<Vector2i, Vector2i>>(Variant::OP_POSITIVE, Variant::VECTOR2I, Variant::NIL);
register_op<OperatorEvaluatorPos<Vector3, Vector3>>(Variant::OP_POSITIVE, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorPos<Vector3i, Vector3i>>(Variant::OP_POSITIVE, Variant::VECTOR3I, Variant::NIL);
- register_op<OperatorEvaluatorPos<Quat, Quat>>(Variant::OP_POSITIVE, Variant::QUAT, Variant::NIL);
+ register_op<OperatorEvaluatorPos<Quaternion, Quaternion>>(Variant::OP_POSITIVE, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorPos<Plane, Plane>>(Variant::OP_POSITIVE, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorPos<Color, Color>>(Variant::OP_POSITIVE, Variant::COLOR, Variant::NIL);
@@ -1612,7 +1612,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorEqual<Vector3i, Vector3i>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorEqual<Transform2D, Transform2D>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorEqual<Plane, Plane>>(Variant::OP_EQUAL, Variant::PLANE, Variant::PLANE);
- register_op<OperatorEvaluatorEqual<Quat, Quat>>(Variant::OP_EQUAL, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorEqual<Quaternion, Quaternion>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorEqual<::AABB, ::AABB>>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorEqual<Basis, Basis>>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorEqual<Transform3D, Transform3D>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
@@ -1658,7 +1658,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotEqual<Vector3i, Vector3i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorNotEqual<Transform2D, Transform2D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorNotEqual<Plane, Plane>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::PLANE);
- register_op<OperatorEvaluatorNotEqual<Quat, Quat>>(Variant::OP_NOT_EQUAL, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorNotEqual<Quaternion, Quaternion>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorNotEqual<::AABB, ::AABB>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorNotEqual<Basis, Basis>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorNotEqual<Transform3D, Transform3D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
@@ -1849,7 +1849,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInDictionaryHas<Vector3i>>(Variant::OP_IN, Variant::VECTOR3I, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Transform2D>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Plane>>(Variant::OP_IN, Variant::PLANE, Variant::DICTIONARY);
- register_op<OperatorEvaluatorInDictionaryHas<Quat>>(Variant::OP_IN, Variant::QUAT, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Quaternion>>(Variant::OP_IN, Variant::QUATERNION, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<::AABB>>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Basis>>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Transform3D>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::DICTIONARY);
@@ -1886,7 +1886,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInArrayFind<Vector3i, Array>>(Variant::OP_IN, Variant::VECTOR3I, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Transform2D, Array>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Plane, Array>>(Variant::OP_IN, Variant::PLANE, Variant::ARRAY);
- register_op<OperatorEvaluatorInArrayFind<Quat, Array>>(Variant::OP_IN, Variant::QUAT, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Quaternion, Array>>(Variant::OP_IN, Variant::QUATERNION, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<::AABB, Array>>(Variant::OP_IN, Variant::AABB, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Basis, Array>>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Transform3D, Array>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::ARRAY);
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 62643e1d31..751cb64c62 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -190,10 +190,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
r_token.type = TK_COLOR;
return OK;
}
- case '@': {
+#ifndef DISABLE_DEPRECATED
+ case '@': // Compatibility with 3.x StringNames.
+#endif
+ case '&': { // StringName.
cchar = p_stream->get_char();
if (cchar != '"') {
- r_err_str = "Expected '\"' after '@'";
+ r_err_str = "Expected '\"' after '&'";
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
@@ -614,7 +617,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = Plane(args[0], args[1], args[2], args[3]);
- } else if (id == "Quat") {
+ } else if (id == "Quaternion" || id == "Quat") { // "Quat" kept for compatibility
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
@@ -626,7 +629,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- value = Quat(args[0], args[1], args[2], args[3]);
+ value = Quaternion(args[0], args[1], args[2], args[3]);
} else if (id == "AABB" || id == "Rect3") {
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
@@ -742,7 +745,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- REF ref = REF(Object::cast_to<Reference>(obj));
+ REF ref = REF(Object::cast_to<RefCounted>(obj));
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_COMMA) {
@@ -1454,9 +1457,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
} break;
- case Variant::QUAT: {
- Quat quat = p_variant;
- p_store_string_func(p_store_string_ud, "Quat( " + rtosfix(quat.x) + ", " + rtosfix(quat.y) + ", " + rtosfix(quat.z) + ", " + rtosfix(quat.w) + " )");
+ case Variant::QUATERNION: {
+ Quaternion quaternion = p_variant;
+ p_store_string_func(p_store_string_ud, "Quaternion( " + rtosfix(quaternion.x) + ", " + rtosfix(quaternion.y) + ", " + rtosfix(quaternion.z) + ", " + rtosfix(quaternion.w) + " )");
} break;
case Variant::TRANSFORM2D: {
@@ -1516,7 +1519,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
case Variant::STRING_NAME: {
String str = p_variant;
- str = "@\"" + str.c_escape() + "\"";
+ str = "&\"" + str.c_escape() + "\"";
p_store_string_func(p_store_string_ud, str);
} break;
diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h
index 5703f0200c..05fc29b5e0 100644
--- a/core/variant/variant_parser.h
+++ b/core/variant/variant_parser.h
@@ -31,8 +31,8 @@
#ifndef VARIANT_PARSER_H
#define VARIANT_PARSER_H
+#include "core/io/file_access.h"
#include "core/io/resource.h"
-#include "core/os/file_access.h"
#include "core/variant/variant.h"
class VariantParser {
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index c3f667d9a7..ae2795f2fd 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -279,10 +279,10 @@ SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, z, normal.z)
SETGET_STRUCT(Plane, Vector3, normal)
SETGET_NUMBER_STRUCT(Plane, double, d)
-SETGET_NUMBER_STRUCT(Quat, double, x)
-SETGET_NUMBER_STRUCT(Quat, double, y)
-SETGET_NUMBER_STRUCT(Quat, double, z)
-SETGET_NUMBER_STRUCT(Quat, double, w)
+SETGET_NUMBER_STRUCT(Quaternion, double, x)
+SETGET_NUMBER_STRUCT(Quaternion, double, y)
+SETGET_NUMBER_STRUCT(Quaternion, double, z)
+SETGET_NUMBER_STRUCT(Quaternion, double, w)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, x, set_axis, get_axis, 0)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, y, set_axis, get_axis, 1)
@@ -374,10 +374,10 @@ void register_named_setters_getters() {
REGISTER_MEMBER(Plane, d);
REGISTER_MEMBER(Plane, normal);
- REGISTER_MEMBER(Quat, x);
- REGISTER_MEMBER(Quat, y);
- REGISTER_MEMBER(Quat, z);
- REGISTER_MEMBER(Quat, w);
+ REGISTER_MEMBER(Quaternion, x);
+ REGISTER_MEMBER(Quaternion, y);
+ REGISTER_MEMBER(Quaternion, z);
+ REGISTER_MEMBER(Quaternion, w);
REGISTER_MEMBER(Basis, x);
REGISTER_MEMBER(Basis, y);
@@ -975,7 +975,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2, double, real_t, 2)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2i, int64_t, int32_t, 2)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3, double, real_t, 3)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3i, int64_t, int32_t, 3)
-INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quat, double, real_t, 4)
+INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .elements, 3)
@@ -1037,7 +1037,7 @@ void register_indexed_setters_getters() {
REGISTER_INDEXED_MEMBER(Vector2i);
REGISTER_INDEXED_MEMBER(Vector3);
REGISTER_INDEXED_MEMBER(Vector3i);
- REGISTER_INDEXED_MEMBER(Quat);
+ REGISTER_INDEXED_MEMBER(Quaternion);
REGISTER_INDEXED_MEMBER(Color);
REGISTER_INDEXED_MEMBER(Transform2D);
REGISTER_INDEXED_MEMBER(Basis);
@@ -1453,7 +1453,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const {
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
valid = false;
return false;
}
@@ -1680,7 +1680,7 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
valid = false;
return false;
}
@@ -1865,7 +1865,7 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
return Variant();
}
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
r_valid = false;
return Variant();
}
@@ -2135,10 +2135,10 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c);
}
return;
- case QUAT: {
- Quat empty_rot;
- const Quat *qa = reinterpret_cast<const Quat *>(a._data._mem);
- const Quat *qb = reinterpret_cast<const Quat *>(b._data._mem);
+ case QUATERNION: {
+ Quaternion empty_rot;
+ const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem);
+ const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem);
r_dst = *qa * empty_rot.slerp(*qb, c);
}
return;
@@ -2295,8 +2295,8 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
r_dst = a;
}
return;
- case QUAT: {
- r_dst = reinterpret_cast<const Quat *>(a._data._mem)->slerp(*reinterpret_cast<const Quat *>(b._data._mem), c);
+ case QUATERNION: {
+ r_dst = reinterpret_cast<const Quaternion *>(a._data._mem)->slerp(*reinterpret_cast<const Quaternion *>(b._data._mem), c);
}
return;
case AABB: {
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 553f2b23a2..5d1efb4166 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/io/marshalls.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/templates/oa_hash_map.h"
#include "core/variant/binder_common.h"
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 00bfb3dbb9..552fc41318 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1261,6 +1261,9 @@
<member name="TextServerManager" type="TextServerManager" setter="" getter="">
The [TextServerManager] singleton.
</member>
+ <member name="Time" type="Time" setter="" getter="">
+ The [Time] singleton.
+ </member>
<member name="TranslationServer" type="TranslationServer" setter="" getter="">
The [TranslationServer] singleton.
</member>
@@ -2596,8 +2599,8 @@
<constant name="TYPE_PLANE" value="12" enum="Variant.Type">
Variable is of type [Plane].
</constant>
- <constant name="TYPE_QUAT" value="13" enum="Variant.Type">
- Variable is of type [Quat].
+ <constant name="TYPE_QUATERNION" value="13" enum="Variant.Type">
+ Variable is of type [Quaternion].
</constant>
<constant name="TYPE_AABB" value="14" enum="Variant.Type">
Variable is of type [AABB].
diff --git a/doc/classes/AESContext.xml b/doc/classes/AESContext.xml
index f577bab992..9dde25028e 100644
--- a/doc/classes/AESContext.xml
+++ b/doc/classes/AESContext.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AESContext" inherits="Reference" version="4.0">
+<class name="AESContext" inherits="RefCounted" version="4.0">
<brief_description>
Interface to low level AES encryption features.
</brief_description>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index fce2b90197..cc7f7072b9 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AStar" inherits="Reference" version="4.0">
+<class name="AStar" inherits="RefCounted" version="4.0">
<brief_description>
An implementation of A* to find the shortest paths among connected points in space.
</brief_description>
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 3efd2f604c..9edc300169 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AStar2D" inherits="Reference" version="4.0">
+<class name="AStar2D" inherits="RefCounted" version="4.0">
<brief_description>
AStar class representation that uses 2D vectors as edges.
</brief_description>
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 969e9cc85b..d18419f163 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -22,7 +22,7 @@
<method name="play">
<return type="void">
</return>
- <argument index="0" name="anim" type="StringName" default="@&quot;&quot;">
+ <argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;">
</argument>
<argument index="1" name="backwards" type="bool" default="false">
</argument>
@@ -39,7 +39,7 @@
</method>
</methods>
<members>
- <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;default&quot;">
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 02ccab4e05..39ab317b79 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -20,7 +20,7 @@
<method name="play">
<return type="void">
</return>
- <argument index="0" name="anim" type="StringName" default="@&quot;&quot;">
+ <argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;">
</argument>
<description>
Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
@@ -35,7 +35,7 @@
</method>
</methods>
<members>
- <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;default&quot;">
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 7f99d06357..02203a3725 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -640,7 +640,7 @@
</argument>
<argument index="2" name="location" type="Vector3">
</argument>
- <argument index="3" name="rotation" type="Quat">
+ <argument index="3" name="rotation" type="Quaternion">
</argument>
<argument index="4" name="scale" type="Vector3">
</argument>
@@ -656,7 +656,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
- Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3]).
+ Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quaternion]) and scale ([Vector3]).
</description>
</method>
<method name="value_track_get_key_indices" qualifiers="const">
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 8204b456d9..fddd8989ab 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -11,6 +11,65 @@
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
+ <method name="_get_caption" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Gets the text caption for this node (used by some editors).
+ </description>
+ </method>
+ <method name="_get_child_by_name" qualifiers="virtual">
+ <return type="Object">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
+ </description>
+ </method>
+ <method name="_get_child_nodes" qualifiers="virtual">
+ <return type="Dictionary">
+ </return>
+ <description>
+ Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
+ </description>
+ </method>
+ <method name="_get_parameter_default_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
+ </description>
+ </method>
+ <method name="_get_parameter_list" qualifiers="virtual">
+ <return type="Array">
+ </return>
+ <description>
+ Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
+ </description>
+ </method>
+ <method name="_has_filter" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
+ </description>
+ </method>
+ <method name="_process" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="time" type="float">
+ </argument>
+ <argument index="1" name="seek" type="bool">
+ </argument>
+ <description>
+ User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
+ Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
+ This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
+ </description>
+ </method>
<method name="add_input">
<return type="void">
</return>
@@ -77,29 +136,6 @@
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>
</method>
- <method name="get_caption" qualifiers="virtual">
- <return type="String">
- </return>
- <description>
- Gets the text caption for this node (used by some editors).
- </description>
- </method>
- <method name="get_child_by_name" qualifiers="virtual">
- <return type="Object">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
- </description>
- </method>
- <method name="get_child_nodes" qualifiers="virtual">
- <return type="Dictionary">
- </return>
- <description>
- Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
- </description>
- </method>
<method name="get_input_count" qualifiers="const">
<return type="int">
</return>
@@ -125,29 +161,6 @@
Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
</description>
</method>
- <method name="get_parameter_default_value" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <description>
- Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
- </description>
- </method>
- <method name="get_parameter_list" qualifiers="virtual">
- <return type="Array">
- </return>
- <description>
- Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
- </description>
- </method>
- <method name="has_filter" qualifiers="virtual">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
- </description>
- </method>
<method name="is_path_filtered" qualifiers="const">
<return type="bool">
</return>
@@ -157,19 +170,6 @@
Returns [code]true[/code] whether a given path is filtered.
</description>
</method>
- <method name="process" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="time" type="float">
- </argument>
- <argument index="1" name="seek" type="bool">
- </argument>
- <description>
- User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
- Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
- This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
- </description>
- </method>
<method name="remove_input">
<return type="void">
</return>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 3f0843c112..75dae6a48e 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
- <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;&quot;">
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;&quot;">
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
</member>
</members>
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 2f0ebd7de6..7f07afecee 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -10,7 +10,7 @@
<methods>
</methods>
<members>
- <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@&quot;&quot;">
+ <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&amp;&quot;&quot;">
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
[codeblocks]
[gdscript]
diff --git a/doc/classes/AnimationTrackEditPlugin.xml b/doc/classes/AnimationTrackEditPlugin.xml
index 8490d48718..7b96808581 100644
--- a/doc/classes/AnimationTrackEditPlugin.xml
+++ b/doc/classes/AnimationTrackEditPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationTrackEditPlugin" inherits="Reference" version="4.0">
+<class name="AnimationTrackEditPlugin" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index f7a116b934..96333988f8 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -54,7 +54,7 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
</member>
- <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
+ <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 108387823b..a2724f3f23 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -52,7 +52,7 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
- <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
+ <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
@@ -89,7 +89,7 @@
<member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false">
If [code]true[/code], the area applies reverb to its associated audio.
</member>
- <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="@&quot;Master&quot;">
+ <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&amp;&quot;Master&quot;">
The reverb bus name to use for this area's associated audio.
</member>
<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 49775fa28b..543ec096c7 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -33,8 +33,8 @@
[/gdscript]
[csharp]
// Array concatenation is not possible with C# arrays, but is with Godot.Collections.Array.
- var array1 = new Godot.Collections.Array("One", 2);
- var array2 = new Godot.Collections.Array(3, "Four");
+ var array1 = new Godot.Collections.Array{"One", 2};
+ var array2 = new Godot.Collections.Array{3, "Four"};
GD.Print(array1 + array2); // Prints [One, 2, 3, Four]
[/csharp]
[/codeblocks]
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 7826932179..f8cbc942e6 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -77,7 +77,6 @@
Creates a new surface.
Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
The [code]arrays[/code] argument is an array of arrays. See [enum Mesh.ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant Mesh.ARRAY_INDEX] if it is used.
- Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.
</description>
</method>
<method name="clear_blend_shapes">
diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml
index 3117978d8a..4e924bcb65 100644
--- a/doc/classes/AudioEffectCompressor.xml
+++ b/doc/classes/AudioEffectCompressor.xml
@@ -32,7 +32,7 @@
<member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms" default="250.0">
Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
</member>
- <member name="sidechain" type="StringName" setter="set_sidechain" getter="get_sidechain" default="@&quot;&quot;">
+ <member name="sidechain" type="StringName" setter="set_sidechain" getter="get_sidechain" default="&amp;&quot;&quot;">
Reduce the sound level using another audio bus for threshold detection.
</member>
<member name="threshold" type="float" setter="set_threshold" getter="get_threshold" default="0.0">
diff --git a/doc/classes/AudioEffectInstance.xml b/doc/classes/AudioEffectInstance.xml
index dc76880a36..9ab6028901 100644
--- a/doc/classes/AudioEffectInstance.xml
+++ b/doc/classes/AudioEffectInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectInstance" inherits="Reference" version="4.0">
+<class name="AudioEffectInstance" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index da75ff206c..cb01aa75e8 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayback" inherits="Reference" version="4.0">
+<class name="AudioStreamPlayback" inherits="RefCounted" version="4.0">
<brief_description>
Meta class for playing back audio.
</brief_description>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 113cc64b9d..7c7f7e0cea 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -60,7 +60,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index e7c276f463..b1e18ab550 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -62,7 +62,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index a1759bd588..3bd20b4b9b 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -69,7 +69,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
The bus on which this audio is playing.
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0">
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 0a7b4c5dab..49edb4c691 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -199,7 +199,7 @@
The emitted light's color. See [member emission_enabled].
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
- If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [GIProbe] is used and this object is used in baked lighting.
+ If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [VoxelGI] is used and this object is used in baked lighting.
</member>
<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
The emitted light's strength. See [member emission_enabled].
@@ -671,10 +671,7 @@
<constant name="DIFFUSE_LAMBERT_WRAP" value="2" enum="DiffuseMode">
Extends Lambert to cover more than 90 degrees when roughness increases.
</constant>
- <constant name="DIFFUSE_OREN_NAYAR" value="3" enum="DiffuseMode">
- Attempts to use roughness to emulate microsurfacing.
- </constant>
- <constant name="DIFFUSE_TOON" value="4" enum="DiffuseMode">
+ <constant name="DIFFUSE_TOON" value="3" enum="DiffuseMode">
Uses a hard cut for lighting, with smoothing affected by roughness.
</constant>
<constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index f01a11e399..14fca04672 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -53,13 +53,13 @@
</argument>
<description>
Constructs a pure rotation basis matrix from the given Euler angles (in the YXZ convention: when *composing*, first Y, then X, and Z last), given in the vector format as (X angle, Y angle, Z angle).
- Consider using the [Quat] constructor instead, which uses a quaternion instead of Euler angles.
+ Consider using the [Quaternion] constructor instead, which uses a quaternion instead of Euler angles.
</description>
</method>
<method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
- <argument index="0" name="from" type="Quat">
+ <argument index="0" name="from" type="Quaternion">
</argument>
<description>
Constructs a pure rotation basis matrix from the given quaternion.
@@ -91,7 +91,7 @@
</return>
<description>
Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
- Consider using the [method get_rotation_quat] method instead, which returns a [Quat] quaternion instead of Euler angles.
+ Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
</description>
</method>
<method name="get_orthogonal_index" qualifiers="const">
@@ -101,8 +101,8 @@
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
</description>
</method>
- <method name="get_rotation_quat" qualifiers="const">
- <return type="Quat">
+ <method name="get_rotation_quaternion" qualifiers="const">
+ <return type="Quaternion">
</return>
<description>
Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles.
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index 27ead07e6f..83e598d2ba 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -71,6 +71,12 @@
<argument index="1" name="epsilon" type="float" default="2.0">
</argument>
<description>
+ Creates an [Array] of polygons covering a rectangular portion of the bitmap. It uses a marching squares algorithm, followed by Ramer-Douglas-Peucker (RDP) reduction of the number of vertices. Each polygon is described as a [PackedVector2Array] of its vertices.
+ To get polygons covering the whole bitmap, pass:
+ [codeblock]
+ Rect2(Vector2(), get_size())
+ [/codeblock]
+ [code]epsilon[/code] is passed to RDP to control how accurately the polygons cover the bitmap: a lower [code]epsilon[/code] corresponds to more points in the polygons.
</description>
</method>
<method name="set_bit">
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 910d488dfd..93744ddad7 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -19,6 +19,28 @@
Stores the node's current transforms in [member rest].
</description>
</method>
+ <method name="get_autocalculate_length_and_angle" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning.
+ </description>
+ </method>
+ <method name="get_bone_angle" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the angle of the bone in the [code]Bone2D[/code] node.
+ [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
+ </description>
+ </method>
+ <method name="get_default_length" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Deprecated. Please use [code]get_length[/code] instead.
+ </description>
+ </method>
<method name="get_index_in_skeleton" qualifiers="const">
<return type="int">
</return>
@@ -26,6 +48,13 @@
Returns the node's index as part of the entire skeleton. See [Skeleton2D].
</description>
</method>
+ <method name="get_length" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the length of the bone in the [code]Bone2D[/code] node.
+ </description>
+ </method>
<method name="get_skeleton_rest" qualifiers="const">
<return type="Transform2D">
</return>
@@ -33,11 +62,45 @@
Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent.
</description>
</method>
+ <method name="set_autocalculate_length_and_angle">
+ <return type="void">
+ </return>
+ <argument index="0" name="auto_calculate" type="bool">
+ </argument>
+ <description>
+ When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning.
+ </description>
+ </method>
+ <method name="set_bone_angle">
+ <return type="void">
+ </return>
+ <argument index="0" name="angle" type="float">
+ </argument>
+ <description>
+ Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node.
+ [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
+ </description>
+ </method>
+ <method name="set_default_length">
+ <return type="void">
+ </return>
+ <argument index="0" name="default_length" type="float">
+ </argument>
+ <description>
+ Deprecated. Please use [code]set_length[/code] instead.
+ </description>
+ </method>
+ <method name="set_length">
+ <return type="void">
+ </return>
+ <argument index="0" name="length" type="float">
+ </argument>
+ <description>
+ Sets the length of the bone in the [code]Bone2D[/code] node.
+ </description>
+ </method>
</methods>
<members>
- <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0">
- Length of the bone's representation drawn in the editor's viewport in pixels.
- </member>
<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )">
Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
</member>
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 30f6c2b951..016eb05308 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -55,10 +55,19 @@
<argument index="0" name="world_point" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the given position is behind the camera.
+ Returns [code]true[/code] if the given position is behind the camera (the blue part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
[b]Note:[/b] A position which returns [code]false[/code] may still be outside the camera's field of view.
</description>
</method>
+ <method name="is_position_in_frustum" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="world_point" type="Vector3">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the given position is inside the camera's frustum (the green part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
+ </description>
+ </method>
<method name="make_current">
<return type="void">
</return>
diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml
index 4fc124592f..fc7dcd3772 100644
--- a/doc/classes/CameraFeed.xml
+++ b/doc/classes/CameraFeed.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CameraFeed" inherits="Reference" version="4.0">
+<class name="CameraFeed" inherits="RefCounted" version="4.0">
<brief_description>
A camera feed gives you access to a single physical camera attached to your device.
</brief_description>
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml
index 7b57dc05f8..7a6a18f532 100644
--- a/doc/classes/CharFXTransform.xml
+++ b/doc/classes/CharFXTransform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CharFXTransform" inherits="Reference" version="4.0">
+<class name="CharFXTransform" inherits="RefCounted" version="4.0">
<brief_description>
Controls how an individual character will be displayed in a [RichTextEffect].
</brief_description>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
new file mode 100644
index 0000000000..0e6ca073a7
--- /dev/null
+++ b/doc/classes/CharacterBody2D.xml
@@ -0,0 +1,132 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CharacterBody2D" inherits="PhysicsBody2D" version="4.0">
+ <brief_description>
+ Character body 2D node.
+ </brief_description>
+ <description>
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
+ [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ </description>
+ <tutorials>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
+ </tutorials>
+ <methods>
+ <method name="get_floor_normal" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_floor_velocity" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_slide_collision">
+ <return type="KinematicCollision2D">
+ </return>
+ <argument index="0" name="slide_idx" type="int">
+ </argument>
+ <description>
+ Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
+ [b]Example usage:[/b]
+ [codeblocks]
+ [gdscript]
+ for i in get_slide_count():
+ var collision = get_slide_collision(i)
+ print("Collided with: ", collision.collider.name)
+ [/gdscript]
+ [csharp]
+ for (int i = 0; i &lt; GetSlideCount(); i++)
+ {
+ KinematicCollision2D collision = GetSlideCollision(i);
+ GD.Print("Collided with: ", (collision.Collider as Node).Name);
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="get_slide_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of times the body collided and changed direction during the last call to [method move_and_slide].
+ </description>
+ </method>
+ <method name="is_on_ceiling" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_floor" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_wall" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="move_and_slide">
+ <return type="void">
+ </return>
+ <description>
+ Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
+ This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
+ Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
+ Extra margin used for collision recovery when calling [method move_and_slide].
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of character bodies.
+ </member>
+ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
+ Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
+ </member>
+ <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
+ Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
+ </member>
+ <member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
+ If [code]true[/code], the body will be able to push [RigidBody2D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D].
+ </member>
+ <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2( 0, 0 )">
+ Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
+ </member>
+ <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
+ Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
+ </member>
+ <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method PhysicsBody2D.move_and_collide] functions.
+ </member>
+ <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0, 0 )">
+ When set to a value different from [code]Vector2(0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide].
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector2(0, 0)[/code].
+ </member>
+ <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false">
+ If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still.
+ </member>
+ <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2( 0, -1 )">
+ Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
new file mode 100644
index 0000000000..790edfcad1
--- /dev/null
+++ b/doc/classes/CharacterBody3D.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CharacterBody3D" inherits="PhysicsBody3D" version="4.0">
+ <brief_description>
+ Character body 3D node.
+ </brief_description>
+ <description>
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
+ [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ </description>
+ <tutorials>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
+ </tutorials>
+ <methods>
+ <method name="get_floor_normal" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_floor_velocity" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_slide_collision">
+ <return type="KinematicCollision3D">
+ </return>
+ <argument index="0" name="slide_idx" type="int">
+ </argument>
+ <description>
+ Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
+ </description>
+ </method>
+ <method name="get_slide_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of times the body collided and changed direction during the last call to [method move_and_slide].
+ </description>
+ </method>
+ <method name="is_on_ceiling" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_floor" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_wall" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="move_and_slide">
+ <return type="void">
+ </return>
+ <description>
+ Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
+ This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
+ Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
+ Extra margin used for collision recovery when calling [method move_and_slide].
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of character bodies.
+ </member>
+ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
+ Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
+ </member>
+ <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
+ Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
+ </member>
+ <member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
+ If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D].
+ </member>
+ <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
+ Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
+ </member>
+ <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
+ Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
+ </member>
+ <member name="snap" type="Vector3" setter="set_snap" getter="get_snap" default="Vector3( 0, 0, 0 )">
+ When set to a value different from [code]Vector3(0, 0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide].
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector3(0, 0, 0)[/code].
+ </member>
+ <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false">
+ If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still.
+ </member>
+ <member name="up_direction" type="Vector3" setter="set_up_direction" getter="get_up_direction" default="Vector3( 0, 1, 0 )">
+ Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index eb71407cf2..4ab37f5c7b 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -16,14 +16,14 @@
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
- <argument index="2" name="click_position" type="Vector3">
+ <argument index="2" name="position" type="Vector3">
</argument>
- <argument index="3" name="click_normal" type="Vector3">
+ <argument index="3" name="normal" type="Vector3">
</argument>
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
- Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape3D] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
+ Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
@@ -243,14 +243,14 @@
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
- <argument index="2" name="click_position" type="Vector3">
+ <argument index="2" name="position" type="Vector3">
</argument>
- <argument index="3" name="click_normal" type="Vector3">
+ <argument index="3" name="normal" type="Vector3">
</argument>
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
- Emitted when [method _input_event] receives an event. See its description for details.
+ Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point.
</description>
</signal>
<signal name="mouse_entered">
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index a9687abedc..b510905d1f 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
- Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static.
+ Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index 38948a2d6e..8b903d8dbc 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConfigFile" inherits="Reference" version="4.0">
+<class name="ConfigFile" inherits="RefCounted" version="4.0">
<brief_description>
Helper class to handle INI-style files.
</brief_description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index a9a230b78f..33969cf4c3 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -22,6 +22,34 @@
<link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link>
</tutorials>
<methods>
+ <method name="_can_drop_data" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="data" type="Variant">
+ </argument>
+ <description>
+ Godot calls this method to test if [code]data[/code] from a control's [method _get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control.
+ This method should only be used to test the data. Process the data in [method _drop_data].
+ [codeblocks]
+ [gdscript]
+ func _can_drop_data(position, data):
+ # Check position if it is relevant to you
+ # Otherwise, just check data
+ return typeof(data) == TYPE_DICTIONARY and data.has("expected")
+ [/gdscript]
+ [csharp]
+ public override bool CanDropData(Vector2 position, object data)
+ {
+ // Check position if it is relevant to you
+ // Otherwise, just check data
+ return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("expected");
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="_clips_input" qualifiers="virtual">
<return type="bool">
</return>
@@ -30,6 +58,61 @@
If not overridden, defaults to [code]false[/code].
</description>
</method>
+ <method name="_drop_data" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="data" type="Variant">
+ </argument>
+ <description>
+ Godot calls this method to pass you the [code]data[/code] from a control's [method _get_drag_data] result. Godot first calls [method _can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control.
+ [codeblocks]
+ [gdscript]
+ func _can_drop_data(position, data):
+ return typeof(data) == TYPE_DICTIONARY and data.has("color")
+ func _drop_data(position, data):
+ var color = data["color"]
+ [/gdscript]
+ [csharp]
+ public override bool CanDropData(Vector2 position, object data)
+ {
+ return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("color");
+ }
+ public override void DropData(Vector2 position, object data)
+ {
+ Color color = (Color)(data as Godot.Collections.Dictionary)["color"];
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="_get_drag_data" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <description>
+ Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method _can_drop_data] and [method _drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
+ A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method.
+ [codeblocks]
+ [gdscript]
+ func _get_drag_data(position):
+ var mydata = make_data() # This is your custom method generating the drag data.
+ set_drag_preview(make_preview(mydata)) # This is your custom method generating the preview of the drag data.
+ return mydata
+ [/gdscript]
+ [csharp]
+ public override object GetDragData(Vector2 position)
+ {
+ object mydata = MakeData(); // This is your custom method generating the drag data.
+ SetDragPreview(MakePreview(mydata)); // This is your custom method generating the preview of the drag data.
+ return mydata;
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="_get_minimum_size" qualifiers="virtual">
<return type="Vector2">
</return>
@@ -68,13 +151,24 @@
[/csharp]
[/codeblocks]
The event won't trigger if:
- * clicking outside the control (see [method has_point]);
+ * clicking outside the control (see [method _has_point]);
* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];
* control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];
* control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event;
* it happens outside parent's rectangle and the parent has either [member rect_clip_content] or [method _clips_input] enabled.
</description>
</method>
+ <method name="_has_point" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="point" type="Vector2">
+ </argument>
+ <description>
+ Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control.
+ If not overridden, default behavior is checking if the point is within control's Rect.
+ [b]Note:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code].
+ </description>
+ </method>
<method name="_make_custom_tooltip" qualifiers="virtual">
<return type="Control">
</return>
@@ -249,63 +343,6 @@
[/codeblocks]
</description>
</method>
- <method name="can_drop_data" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <description>
- Godot calls this method to test if [code]data[/code] from a control's [method get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control.
- This method should only be used to test the data. Process the data in [method drop_data].
- [codeblocks]
- [gdscript]
- func can_drop_data(position, data):
- # Check position if it is relevant to you
- # Otherwise, just check data
- return typeof(data) == TYPE_DICTIONARY and data.has("expected")
- [/gdscript]
- [csharp]
- public override bool CanDropData(Vector2 position, object data)
- {
- // Check position if it is relevant to you
- // Otherwise, just check data
- return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("expected");
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- <method name="drop_data" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <description>
- Godot calls this method to pass you the [code]data[/code] from a control's [method get_drag_data] result. Godot first calls [method can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control.
- [codeblocks]
- [gdscript]
- func can_drop_data(position, data):
- return typeof(data) == TYPE_DICTIONARY and data.has("color")
- func drop_data(position, data):
- var color = data["color"]
- [/gdscript]
- [csharp]
- public override bool CanDropData(Vector2 position, object data)
- {
- return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("color");
- }
- public override void DropData(Vector2 position, object data)
- {
- Color color = (Color)(data as Godot.Collections.Dictionary)["color"];
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
<method name="find_next_valid_focus" qualifiers="const">
<return type="Control">
</return>
@@ -328,8 +365,8 @@
<argument index="1" name="preview" type="Control">
</argument>
<description>
- Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control.
- The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data.
+ Forces drag and bypasses [method _get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control.
+ The methods [method _can_drop_data] and [method _drop_data] must be implemented on controls that want to receive drop data.
</description>
</method>
<method name="get_anchor" qualifiers="const">
@@ -364,32 +401,6 @@
Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape].
</description>
</method>
- <method name="get_drag_data" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <description>
- Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
- A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method.
- [codeblocks]
- [gdscript]
- func get_drag_data(position):
- var mydata = make_data() # This is your custom method generating the drag data.
- set_drag_preview(make_preview(mydata)) # This is your custom method generating the preview of the drag data.
- return mydata
- [/gdscript]
- [csharp]
- public override object GetDragData(Vector2 position)
- {
- object mydata = MakeData(); // This is your custom method generating the drag data.
- SetDragPreview(MakePreview(mydata)); // This is your custom method generating the preview of the drag data.
- return mydata;
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
<method name="get_end" qualifiers="const">
<return type="Vector2">
</return>
@@ -577,17 +588,6 @@
Returns [code]true[/code] if this is the current focused control. See [member focus_mode].
</description>
</method>
- <method name="has_point" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <description>
- Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control.
- If not overridden, default behavior is checking if the point is within control's Rect.
- [b]Note:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code].
- </description>
- </method>
<method name="has_theme_color" qualifiers="const">
<return type="bool">
</return>
@@ -856,7 +856,7 @@
</argument>
<description>
Forwards the handling of this control's drag and drop to [code]target[/code] control.
- Forwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:
+ Forwarding can be implemented in the target control similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences:
1. The function name must be suffixed with [b]_fw[/b]
2. The function must take an extra argument that is the control doing the forwarding
[codeblocks]
@@ -871,13 +871,13 @@
# TargetControl.gd
extends Control
- func can_drop_data_fw(position, data, from_control):
+ func _can_drop_data_fw(position, data, from_control):
return true
- func drop_data_fw(position, data, from_control):
+ func _drop_data_fw(position, data, from_control):
my_handle_data(data) # Your handler method.
- func get_drag_data_fw(position, from_control):
+ func _get_drag_data_fw(position, from_control):
set_drag_preview(my_preview)
return my_data()
[/gdscript]
@@ -922,12 +922,12 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
+ Shows the given control at the mouse pointer. A good time to call this method is in [method _get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
[codeblocks]
[gdscript]
export (Color, RGBA) var color = Color(1, 0, 0, 1)
- func get_drag_data(position):
+ func _get_drag_data(position):
# Use a control that is not in the tree
var cpb = ColorPickerButton.new()
cpb.color = color
@@ -1055,7 +1055,7 @@
Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
</member>
<member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0">
- Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
+ Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
@@ -1067,7 +1067,7 @@
Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one.
</member>
<member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
- Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
</member>
<member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
@@ -1175,7 +1175,7 @@
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority.
</member>
- <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@&quot;&quot;">
+ <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&amp;&quot;&quot;">
The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names.
[b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code].
[b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last.
diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml
index 1f6cb40cde..deda6116f4 100644
--- a/doc/classes/Crypto.xml
+++ b/doc/classes/Crypto.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Crypto" inherits="Reference" version="4.0">
+<class name="Crypto" inherits="RefCounted" version="4.0">
<brief_description>
Access to advanced cryptographic functionalities.
</brief_description>
diff --git a/doc/classes/DTLSServer.xml b/doc/classes/DTLSServer.xml
index 91a04b1f28..28d68d309f 100644
--- a/doc/classes/DTLSServer.xml
+++ b/doc/classes/DTLSServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="DTLSServer" inherits="Reference" version="4.0">
+<class name="DTLSServer" inherits="RefCounted" version="4.0">
<brief_description>
Helper class to implement a DTLS server.
</brief_description>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 2c61d723cd..dae8d83f0c 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Directory" inherits="Reference" version="4.0">
+<class name="Directory" inherits="RefCounted" version="4.0">
<brief_description>
Type used to handle the filesystem.
</brief_description>
diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml
index b97933e582..9484d33252 100644
--- a/doc/classes/EditorDebuggerPlugin.xml
+++ b/doc/classes/EditorDebuggerPlugin.xml
@@ -38,7 +38,7 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
+ Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
</description>
</method>
<method name="register_message_capture">
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index b29734de1c..d9e3003fbb 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorExportPlugin" inherits="Reference" version="4.0">
+<class name="EditorExportPlugin" inherits="RefCounted" version="4.0">
<brief_description>
A script that is executed when exporting the project.
</brief_description>
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index e05a685dd7..0cd839f370 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorFeatureProfile" inherits="Reference" version="4.0">
+<class name="EditorFeatureProfile" inherits="RefCounted" version="4.0">
<brief_description>
An editor feature profile which can be used to disable specific features.
</brief_description>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index aa64ab4043..a532e9bc2b 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -5,45 +5,45 @@
</brief_description>
<description>
EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin].
- EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory.
+ EditorImportPlugins work by associating with specific file extensions and a resource type. See [method _get_recognized_extensions] and [method _get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory.
Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec":
[codeblocks]
[gdscript]
tool
extends EditorImportPlugin
- func get_importer_name():
+ func _get_importer_name():
return "my.special.plugin"
- func get_visible_name():
+ func _get_visible_name():
return "Special Mesh"
- func get_recognized_extensions():
+ func _get_recognized_extensions():
return ["special", "spec"]
- func get_save_extension():
+ func _get_save_extension():
return "mesh"
- func get_resource_type():
+ func _get_resource_type():
return "Mesh"
- func get_preset_count():
+ func _get_preset_count():
return 1
- func get_preset_name(i):
+ func _get_preset_name(i):
return "Default"
- func get_import_options(i):
+ func _get_import_options(i):
return [{"name": "my_option", "default_value": false}]
- func import(source_file, save_path, options, platform_variants, gen_files):
+ func _import(source_file, save_path, options, platform_variants, gen_files):
var file = File.new()
if file.open(source_file, File.READ) != OK:
return FAILED
var mesh = ArrayMesh.new()
# Fill the Mesh with data read in "file", left as an exercise to the reader.
- var filename = save_path + "." + get_save_extension()
+ var filename = save_path + "." + _get_save_extension()
return ResourceSaver.save(filename, mesh)
[/gdscript]
[csharp]
@@ -92,7 +92,7 @@
return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}};
}
- public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles)
+ public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles)
{
var file = new File();
if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok)
@@ -113,7 +113,7 @@
<link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<methods>
- <method name="get_import_options" qualifiers="virtual">
+ <method name="_get_import_options" qualifiers="virtual">
<return type="Array">
</return>
<argument index="0" name="preset" type="int">
@@ -122,21 +122,21 @@
Gets the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional).
</description>
</method>
- <method name="get_import_order" qualifiers="virtual">
+ <method name="_get_import_order" qualifiers="virtual">
<return type="int">
</return>
<description>
Gets the order of this importer to be run when importing resources. Higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported.
</description>
</method>
- <method name="get_importer_name" qualifiers="virtual">
+ <method name="_get_importer_name" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the unique name of the importer.
</description>
</method>
- <method name="get_option_visibility" qualifiers="virtual">
+ <method name="_get_option_visibility" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="option" type="String">
@@ -147,7 +147,7 @@
This method can be overridden to hide specific import options if conditions are met. This is mainly useful for hiding options that depend on others if one of them is disabled. For example:
[codeblocks]
[gdscript]
- func get_option_visibility(option, options):
+ func _get_option_visibility(option, options):
# Only show the lossy quality setting if the compression mode is set to "Lossy".
if option == "compress/lossy_quality" and options.has("compress/mode"):
return int(options["compress/mode"]) == COMPRESS_LOSSY # This is a constant that you set
@@ -170,14 +170,14 @@
Return [code]true[/code] to make all options always visible.
</description>
</method>
- <method name="get_preset_count" qualifiers="virtual">
+ <method name="_get_preset_count" qualifiers="virtual">
<return type="int">
</return>
<description>
- Gets the number of initial presets defined by the plugin. Use [method get_import_options] to get the default options for the preset and [method get_preset_name] to get the name of the preset.
+ Gets the number of initial presets defined by the plugin. Use [method _get_import_options] to get the default options for the preset and [method _get_preset_name] to get the name of the preset.
</description>
</method>
- <method name="get_preset_name" qualifiers="virtual">
+ <method name="_get_preset_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="preset" type="int">
@@ -186,42 +186,42 @@
Gets the name of the options preset at this index.
</description>
</method>
- <method name="get_priority" qualifiers="virtual">
+ <method name="_get_priority" qualifiers="virtual">
<return type="float">
</return>
<description>
Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code].
</description>
</method>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the list of file extensions to associate with this loader (case-insensitive). e.g. [code]["obj"][/code].
</description>
</method>
- <method name="get_resource_type" qualifiers="virtual">
+ <method name="_get_resource_type" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code].
</description>
</method>
- <method name="get_save_extension" qualifiers="virtual">
+ <method name="_get_save_extension" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the extension used to save this resource in the [code].godot/imported[/code] directory.
</description>
</method>
- <method name="get_visible_name" qualifiers="virtual">
+ <method name="_get_visible_name" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".
</description>
</method>
- <method name="import" qualifiers="virtual">
+ <method name="_import" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="source_file" type="String">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index 8204dc931e..c992d0fbb4 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -1,106 +1,100 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorInspectorPlugin" inherits="Reference" version="4.0">
+<class name="EditorInspectorPlugin" inherits="RefCounted" version="4.0">
<brief_description>
Plugin for adding custom property editors on inspector.
</brief_description>
<description>
These plugins allow adding custom property editors to [EditorInspector].
Plugins are registered via [method EditorPlugin.add_inspector_plugin].
- When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
- If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
- Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
- Finally, [method parse_end] will be called.
+ When an object is edited, the [method _can_handle] function is called and must return [code]true[/code] if the object type is supported.
+ If supported, the function [method _parse_begin] will be called, allowing to place custom controls at the beginning of the class.
+ Subsequently, the [method _parse_category] and [method _parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
+ Finally, [method _parse_end] will be called.
On each of these calls, the "add" functions can be called.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="add_custom_control">
- <return type="void">
+ <method name="_can_handle" qualifiers="virtual">
+ <return type="bool">
</return>
- <argument index="0" name="control" type="Control">
+ <argument index="0" name="object" type="Object">
</argument>
<description>
- Adds a custom control, not necessarily a property editor.
+ Returns [code]true[/code] if this object can be handled by this plugin.
</description>
</method>
- <method name="add_property_editor">
+ <method name="_parse_begin" qualifiers="virtual">
<return type="void">
</return>
- <argument index="0" name="property" type="String">
- </argument>
- <argument index="1" name="editor" type="Control">
- </argument>
<description>
- Adds a property editor, this must inherit [EditorProperty].
+ Called to allow adding controls at the beginning of the list.
</description>
</method>
- <method name="add_property_editor_for_multiple_properties">
+ <method name="_parse_category" qualifiers="virtual">
<return type="void">
</return>
- <argument index="0" name="label" type="String">
- </argument>
- <argument index="1" name="properties" type="PackedStringArray">
- </argument>
- <argument index="2" name="editor" type="Control">
+ <argument index="0" name="category" type="String">
</argument>
<description>
- Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty].
+ Called to allow adding controls at the beginning of the category.
</description>
</method>
- <method name="can_handle" qualifiers="virtual">
- <return type="bool">
+ <method name="_parse_end" qualifiers="virtual">
+ <return type="void">
</return>
- <argument index="0" name="object" type="Object">
- </argument>
<description>
- Returns [code]true[/code] if this object can be handled by this plugin.
+ Called to allow adding controls at the end of the list.
</description>
</method>
- <method name="parse_begin" qualifiers="virtual">
- <return type="void">
+ <method name="_parse_property" qualifiers="virtual">
+ <return type="bool">
</return>
- <argument index="0" name="object" type="Object">
+ <argument index="0" name="type" type="int">
+ </argument>
+ <argument index="1" name="path" type="String">
+ </argument>
+ <argument index="2" name="hint" type="int">
+ </argument>
+ <argument index="3" name="hint_text" type="String">
+ </argument>
+ <argument index="4" name="usage" type="int">
</argument>
<description>
- Called to allow adding controls at the beginning of the list.
+ Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
</description>
</method>
- <method name="parse_category" qualifiers="virtual">
+ <method name="add_custom_control">
<return type="void">
</return>
- <argument index="0" name="object" type="Object">
- </argument>
- <argument index="1" name="category" type="String">
+ <argument index="0" name="control" type="Control">
</argument>
<description>
- Called to allow adding controls at the beginning of the category.
+ Adds a custom control, not necessarily a property editor.
</description>
</method>
- <method name="parse_end" qualifiers="virtual">
+ <method name="add_property_editor">
<return type="void">
</return>
+ <argument index="0" name="property" type="String">
+ </argument>
+ <argument index="1" name="editor" type="Control">
+ </argument>
<description>
- Called to allow adding controls at the end of the list.
+ Adds a property editor, this must inherit [EditorProperty].
</description>
</method>
- <method name="parse_property" qualifiers="virtual">
- <return type="bool">
+ <method name="add_property_editor_for_multiple_properties">
+ <return type="void">
</return>
- <argument index="0" name="object" type="Object">
- </argument>
- <argument index="1" name="type" type="int">
- </argument>
- <argument index="2" name="path" type="String">
- </argument>
- <argument index="3" name="hint" type="int">
+ <argument index="0" name="label" type="String">
</argument>
- <argument index="4" name="hint_text" type="String">
+ <argument index="1" name="properties" type="PackedStringArray">
</argument>
- <argument index="5" name="usage" type="int">
+ <argument index="2" name="editor" type="Control">
</argument>
<description>
- Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
+ Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty].
</description>
</method>
</methods>
diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml
index 45541b9263..dcc6d6ef12 100644
--- a/doc/classes/EditorNode3DGizmo.xml
+++ b/doc/classes/EditorNode3DGizmo.xml
@@ -9,13 +9,76 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_commit_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="restore" type="Variant">
+ </argument>
+ <argument index="2" name="cancel" type="bool" default="false">
+ </argument>
+ <description>
+ Commit a handle being edited (handles must have been previously added by [method add_handles]).
+ If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
+ </description>
+ </method>
+ <method name="_get_handle_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
+ Handles can be named for reference to the user when editing.
+ </description>
+ </method>
+ <method name="_get_handle_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method _commit_handle].
+ </description>
+ </method>
+ <method name="_is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
+ </description>
+ </method>
+ <method name="_redraw" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
+ </description>
+ </method>
+ <method name="_set_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="camera" type="Camera3D">
+ </argument>
+ <argument index="2" name="point" type="Vector2">
+ </argument>
+ <description>
+ This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
+ The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
+ </description>
+ </method>
<method name="add_collision_segments">
<return type="void">
</return>
<argument index="0" name="segments" type="PackedVector3Array">
</argument>
<description>
- Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method redraw].
+ Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method _redraw].
</description>
</method>
<method name="add_collision_triangles">
@@ -24,7 +87,7 @@
<argument index="0" name="triangles" type="TriangleMesh">
</argument>
<description>
- Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
+ Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method _redraw].
</description>
</method>
<method name="add_handles">
@@ -40,7 +103,7 @@
</argument>
<description>
Adds a list of handles (points) which can be used to deform the object being edited.
- There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
+ There are virtual functions which will be called upon editing of these handles. Call this function during [method _redraw].
</description>
</method>
<method name="add_lines">
@@ -55,7 +118,7 @@
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
+ Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method _redraw].
</description>
</method>
<method name="add_mesh">
@@ -70,7 +133,7 @@
<argument index="3" name="material" type="Material" default="null">
</argument>
<description>
- Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method redraw].
+ Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method _redraw].
</description>
</method>
<method name="add_unscaled_billboard">
@@ -83,7 +146,7 @@
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Adds an unscaled billboard for visualization. Call this function during [method redraw].
+ Adds an unscaled billboard for visualization. Call this function during [method _redraw].
</description>
</method>
<method name="clear">
@@ -93,39 +156,6 @@
Removes everything in the gizmo including meshes, collisions and handles.
</description>
</method>
- <method name="commit_handle" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="restore" type="Variant">
- </argument>
- <argument index="2" name="cancel" type="bool" default="false">
- </argument>
- <description>
- Commit a handle being edited (handles must have been previously added by [method add_handles]).
- If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
- </description>
- </method>
- <method name="get_handle_name" qualifiers="virtual">
- <return type="String">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
- Handles can be named for reference to the user when editing.
- </description>
- </method>
- <method name="get_handle_value" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
- </description>
- </method>
<method name="get_plugin" qualifiers="const">
<return type="EditorNode3DGizmoPlugin">
</return>
@@ -140,36 +170,6 @@
Returns the Node3D node associated with this gizmo.
</description>
</method>
- <method name="is_handle_highlighted" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
- </description>
- </method>
- <method name="redraw" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
- </description>
- </method>
- <method name="set_handle" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="camera" type="Camera3D">
- </argument>
- <argument index="2" name="point" type="Vector2">
- </argument>
- <description>
- This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
- The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
- </description>
- </method>
<method name="set_hidden">
<return type="void">
</return>
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml
index 34657a1c08..5551326533 100644
--- a/doc/classes/EditorNode3DGizmoPlugin.xml
+++ b/doc/classes/EditorNode3DGizmoPlugin.xml
@@ -10,25 +10,14 @@
<link title="Spatial gizmo plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link>
</tutorials>
<methods>
- <method name="add_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="material" type="StandardMaterial3D">
- </argument>
- <description>
- Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
- </description>
- </method>
- <method name="can_be_hidden" qualifiers="virtual">
+ <method name="_can_be_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden.
</description>
</method>
- <method name="commit_handle" qualifiers="virtual">
+ <method name="_commit_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -43,69 +32,23 @@
Override this method to commit gizmo handles. Called for this plugin's active gizmos.
</description>
</method>
- <method name="create_gizmo" qualifiers="virtual">
+ <method name="_create_gizmo" qualifiers="virtual">
<return type="EditorNode3DGizmo">
</return>
<argument index="0" name="spatial" type="Node3D">
</argument>
<description>
- Override this method to return a custom [EditorNode3DGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method has_gizmo].
- </description>
- </method>
- <method name="create_handle_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="billboard" type="bool" default="false">
- </argument>
- <argument index="2" name="texture" type="Texture2D" default="null">
- </argument>
- <description>
- Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden.
- You can optionally provide a texture to use instead of the default icon.
- </description>
- </method>
- <method name="create_icon_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
- <argument index="2" name="on_top" type="bool" default="false">
- </argument>
- <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
- </argument>
- <description>
- Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_unscaled_billboard]. Should not be overridden.
- </description>
- </method>
- <method name="create_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="color" type="Color">
- </argument>
- <argument index="2" name="billboard" type="bool" default="false">
- </argument>
- <argument index="3" name="on_top" type="bool" default="false">
- </argument>
- <argument index="4" name="use_vertex_color" type="bool" default="false">
- </argument>
- <description>
- Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden.
+ Override this method to return a custom [EditorNode3DGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method _has_gizmo].
</description>
</method>
- <method name="get_gizmo_name" qualifiers="virtual">
+ <method name="_get_gizmo_name" qualifiers="virtual">
<return type="String">
</return>
<description>
Override this method to provide the name that will appear in the gizmo visibility menu.
</description>
</method>
- <method name="get_handle_name" qualifiers="virtual">
+ <method name="_get_handle_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -116,7 +59,7 @@
Override this method to provide gizmo's handle names. Called for this plugin's active gizmos.
</description>
</method>
- <method name="get_handle_value" qualifiers="virtual">
+ <method name="_get_handle_value" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -127,18 +70,7 @@
Gets actual value of a handle from gizmo. Called for this plugin's active gizmos.
</description>
</method>
- <method name="get_material">
- <return type="StandardMaterial3D">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="gizmo" type="EditorNode3DGizmo" default="null">
- </argument>
- <description>
- Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable).
- </description>
- </method>
- <method name="get_priority" qualifiers="virtual">
+ <method name="_get_priority" qualifiers="virtual">
<return type="int">
</return>
<description>
@@ -146,7 +78,7 @@
All built-in editor gizmos return a priority of [code]-1[/code]. If not overridden, this method will return [code]0[/code], which means custom gizmos will automatically override built-in gizmos.
</description>
</method>
- <method name="has_gizmo" qualifiers="virtual">
+ <method name="_has_gizmo" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="spatial" type="Node3D">
@@ -155,7 +87,7 @@
Override this method to define which Node3D nodes have a gizmo from this plugin. Whenever a [Node3D] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] assigned and is added to this plugin's list of active gizmos.
</description>
</method>
- <method name="is_handle_highlighted" qualifiers="virtual">
+ <method name="_is_handle_highlighted" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -166,14 +98,14 @@
Gets whether a handle is highlighted or not. Called for this plugin's active gizmos.
</description>
</method>
- <method name="is_selectable_when_hidden" qualifiers="virtual">
+ <method name="_is_selectable_when_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
Override this method to define whether Node3D with this gizmo should be selectable even when the gizmo is hidden.
</description>
</method>
- <method name="redraw" qualifiers="virtual">
+ <method name="_redraw" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -182,7 +114,7 @@
Callback to redraw the provided gizmo. Called for this plugin's active gizmos.
</description>
</method>
- <method name="set_handle" qualifiers="virtual">
+ <method name="_set_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -197,6 +129,74 @@
Update the value of a handle after it has been updated. Called for this plugin's active gizmos.
</description>
</method>
+ <method name="add_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="material" type="StandardMaterial3D">
+ </argument>
+ <description>
+ Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
+ </description>
+ </method>
+ <method name="create_handle_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="2" name="texture" type="Texture2D" default="null">
+ </argument>
+ <description>
+ Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden.
+ You can optionally provide a texture to use instead of the default icon.
+ </description>
+ </method>
+ <method name="create_icon_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="texture" type="Texture2D">
+ </argument>
+ <argument index="2" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_unscaled_billboard]. Should not be overridden.
+ </description>
+ </method>
+ <method name="create_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="3" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="4" name="use_vertex_color" type="bool" default="false">
+ </argument>
+ <description>
+ Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden.
+ </description>
+ </method>
+ <method name="get_material">
+ <return type="StandardMaterial3D">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="gizmo" type="EditorNode3DGizmo" default="null">
+ </argument>
+ <description>
+ Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable).
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 6c40b7aa9d..0c0439e9d3 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -10,185 +10,7 @@
<link title="Editor plugins tutorial index">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link>
</tutorials>
<methods>
- <method name="add_autoload_singleton">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="path" type="String">
- </argument>
- <description>
- Adds a script at [code]path[/code] to the Autoload list as [code]name[/code].
- </description>
- </method>
- <method name="add_control_to_bottom_panel">
- <return type="Button">
- </return>
- <argument index="0" name="control" type="Control">
- </argument>
- <argument index="1" name="title" type="String">
- </argument>
- <description>
- Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
- </description>
- </method>
- <method name="add_control_to_container">
- <return type="void">
- </return>
- <argument index="0" name="container" type="int" enum="EditorPlugin.CustomControlContainer">
- </argument>
- <argument index="1" name="control" type="Control">
- </argument>
- <description>
- Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.
- Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
- When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free].
- </description>
- </method>
- <method name="add_control_to_dock">
- <return type="void">
- </return>
- <argument index="0" name="slot" type="int" enum="EditorPlugin.DockSlot">
- </argument>
- <argument index="1" name="control" type="Control">
- </argument>
- <description>
- Adds the control to a specific dock slot (see [enum DockSlot] for options).
- If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
- When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free].
- </description>
- </method>
- <method name="add_custom_type">
- <return type="void">
- </return>
- <argument index="0" name="type" type="String">
- </argument>
- <argument index="1" name="base" type="String">
- </argument>
- <argument index="2" name="script" type="Script">
- </argument>
- <argument index="3" name="icon" type="Texture2D">
- </argument>
- <description>
- Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
- When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
- You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
- During run-time, this will be a simple object with a script so this function does not need to be called then.
- </description>
- </method>
- <method name="add_debugger_plugin">
- <return type="void">
- </return>
- <argument index="0" name="script" type="Script">
- </argument>
- <description>
- Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin].
- </description>
- </method>
- <method name="add_export_plugin">
- <return type="void">
- </return>
- <argument index="0" name="plugin" type="EditorExportPlugin">
- </argument>
- <description>
- Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
- See [method add_inspector_plugin] for an example of how to register a plugin.
- </description>
- </method>
- <method name="add_import_plugin">
- <return type="void">
- </return>
- <argument index="0" name="importer" type="EditorImportPlugin">
- </argument>
- <description>
- Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
- [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
- See [method add_inspector_plugin] for an example of how to register a plugin.
- </description>
- </method>
- <method name="add_inspector_plugin">
- <return type="void">
- </return>
- <argument index="0" name="plugin" type="EditorInspectorPlugin">
- </argument>
- <description>
- Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
- [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
- [codeblocks]
- [gdscript]
- const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
- var inspector_plugin = MyInspectorPlugin.new()
-
- func _enter_tree():
- add_inspector_plugin(inspector_plugin)
-
- func _exit_tree():
- remove_inspector_plugin(inspector_plugin)
- [/gdscript]
- [/codeblocks]
- </description>
- </method>
- <method name="add_scene_import_plugin">
- <return type="void">
- </return>
- <argument index="0" name="scene_importer" type="EditorSceneImporter">
- </argument>
- <description>
- Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
- </description>
- </method>
- <method name="add_spatial_gizmo_plugin">
- <return type="void">
- </return>
- <argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
- </argument>
- <description>
- Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D].
- See [method add_inspector_plugin] for an example of how to register a plugin.
- </description>
- </method>
- <method name="add_tool_menu_item">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="callable" type="Callable">
- </argument>
- <description>
- Adds a custom menu item to [b]Project &gt; Tools[/b] named [code]name[/code]. When clicked, the provided [code]callable[/code] will be called.
- </description>
- </method>
- <method name="add_tool_submenu_item">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="submenu" type="Object">
- </argument>
- <description>
- Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
- </description>
- </method>
- <method name="add_translation_parser_plugin">
- <return type="void">
- </return>
- <argument index="0" name="parser" type="EditorTranslationParserPlugin">
- </argument>
- <description>
- Registers a custom translation parser plugin for extracting translatable strings from custom files.
- </description>
- </method>
- <method name="add_undo_redo_inspector_hook_callback">
- <return type="void">
- </return>
- <argument index="0" name="callable" type="Callable">
- </argument>
- <description>
- Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
- The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
- </description>
- </method>
- <method name="apply_changes" qualifiers="virtual">
+ <method name="_apply_changes" qualifiers="virtual">
<return type="void">
</return>
<description>
@@ -196,29 +18,29 @@
This is used, for example, in shader editors to let the plugin know that it must apply the shader code being written by the user to the object.
</description>
</method>
- <method name="build" qualifiers="virtual">
+ <method name="_build" qualifiers="virtual">
<return type="bool">
</return>
<description>
This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
- This method must return a boolean. If this method returns [code]false[/code], the project will not run. The run is aborted immediately, so this also prevents all other plugins' [method build] methods from running.
+ This method must return a boolean. If this method returns [code]false[/code], the project will not run. The run is aborted immediately, so this also prevents all other plugins' [method _build] methods from running.
</description>
</method>
- <method name="clear" qualifiers="virtual">
+ <method name="_clear" qualifiers="virtual">
<return type="void">
</return>
<description>
Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
</description>
</method>
- <method name="disable_plugin" qualifiers="virtual">
+ <method name="_disable_plugin" qualifiers="virtual">
<return type="void">
</return>
<description>
Called by the engine when the user disables the [EditorPlugin] in the Plugin tab of the project settings window.
</description>
</method>
- <method name="edit" qualifiers="virtual">
+ <method name="_edit" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="object" type="Object">
@@ -227,14 +49,14 @@
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
</description>
</method>
- <method name="enable_plugin" qualifiers="virtual">
+ <method name="_enable_plugin" qualifiers="virtual">
<return type="void">
</return>
<description>
Called by the engine when the user enables the [EditorPlugin] in the Plugin tab of the project settings window.
</description>
</method>
- <method name="forward_canvas_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_canvas_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
@@ -243,11 +65,11 @@
Called by the engine when the 2D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
[codeblocks]
[gdscript]
- func forward_canvas_draw_over_viewport(overlay):
+ func _forward_canvas_draw_over_viewport(overlay):
# Draw a circle at cursor position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white)
- func forward_canvas_gui_input(event):
+ func _forward_canvas_gui_input(event):
if event is InputEventMouseMotion:
# Redraw viewport when cursor is moved.
update_overlays()
@@ -274,27 +96,27 @@
[/codeblocks]
</description>
</method>
- <method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_canvas_force_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
</argument>
<description>
- This method is the same as [method forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
+ This method is the same as [method _forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled].
</description>
</method>
- <method name="forward_canvas_gui_input" qualifiers="virtual">
+ <method name="_forward_canvas_gui_input" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
- Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
+ Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
[codeblocks]
[gdscript]
# Prevents the InputEvent to reach other Editor classes
- func forward_canvas_gui_input(event):
+ func _forward_canvas_gui_input(event):
return true
[/gdscript]
[csharp]
@@ -309,7 +131,7 @@
[codeblocks]
[gdscript]
# Consumes InputEventMouseMotion and forwards other InputEvent types.
- func forward_canvas_gui_input(event):
+ func _forward_canvas_gui_input(event):
return event is InputEventMouseMotion
[/gdscript]
[csharp]
@@ -322,7 +144,7 @@
[/codeblocks]
</description>
</method>
- <method name="forward_spatial_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_spatial_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
@@ -331,11 +153,11 @@
Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
[codeblocks]
[gdscript]
- func forward_spatial_draw_over_viewport(overlay):
+ func _forward_spatial_draw_over_viewport(overlay):
# Draw a circle at cursor position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64)
- func forward_spatial_gui_input(camera, event):
+ func _forward_spatial_gui_input(camera, event):
if event is InputEventMouseMotion:
# Redraw viewport when cursor is moved.
update_overlays()
@@ -362,17 +184,17 @@
[/codeblocks]
</description>
</method>
- <method name="forward_spatial_force_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_spatial_force_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
</argument>
<description>
- This method is the same as [method forward_spatial_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
+ This method is the same as [method _forward_spatial_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled].
</description>
</method>
- <method name="forward_spatial_gui_input" qualifiers="virtual">
+ <method name="_forward_spatial_gui_input" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="camera" type="Camera3D">
@@ -380,11 +202,11 @@
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
- Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
+ Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
[codeblocks]
[gdscript]
# Prevents the InputEvent to reach other Editor classes.
- func forward_spatial_gui_input(camera, event):
+ func _forward_spatial_gui_input(camera, event):
return true
[/gdscript]
[csharp]
@@ -399,7 +221,7 @@
[codeblocks]
[gdscript]
# Consumes InputEventMouseMotion and forwards other InputEvent types.
- func forward_spatial_gui_input(camera, event):
+ func _forward_spatial_gui_input(camera, event):
return event is InputEventMouseMotion
[/gdscript]
[csharp]
@@ -412,21 +234,14 @@
[/codeblocks]
</description>
</method>
- <method name="get_breakpoints" qualifiers="virtual">
+ <method name="_get_breakpoints" qualifiers="virtual">
<return type="PackedStringArray">
</return>
<description>
This is for editors that edit script-based objects. You can return a list of breakpoints in the format ([code]script:line[/code]), for example: [code]res://path_to_script.gd:25[/code].
</description>
</method>
- <method name="get_editor_interface">
- <return type="EditorInterface">
- </return>
- <description>
- Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
- </description>
- </method>
- <method name="get_plugin_icon" qualifiers="virtual">
+ <method name="_get_plugin_icon" qualifiers="virtual">
<return type="Texture2D">
</return>
<description>
@@ -435,7 +250,7 @@
Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
[codeblocks]
[gdscript]
- func get_plugin_icon():
+ func _get_plugin_icon():
# You can use a custom icon:
return preload("res://addons/my_plugin/my_plugin_icon.svg")
# Or use a built-in icon:
@@ -453,7 +268,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_plugin_name" qualifiers="virtual">
+ <method name="_get_plugin_name" qualifiers="virtual">
<return type="String">
</return>
<description>
@@ -461,75 +276,285 @@
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
</description>
</method>
- <method name="get_script_create_dialog">
- <return type="ScriptCreateDialog">
+ <method name="_get_state" qualifiers="virtual">
+ <return type="Dictionary">
</return>
<description>
- Gets the Editor's dialogue used for making scripts.
- [b]Note:[/b] Users can configure it before use.
+ Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns).
</description>
</method>
- <method name="get_state" qualifiers="virtual">
- <return type="Dictionary">
+ <method name="_get_window_layout" qualifiers="virtual">
+ <return type="void">
</return>
+ <argument index="0" name="layout" type="ConfigFile">
+ </argument>
<description>
- Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns).
+ Gets the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock).
</description>
</method>
- <method name="get_undo_redo">
- <return type="UndoRedo">
+ <method name="_handles" qualifiers="virtual">
+ <return type="bool">
</return>
+ <argument index="0" name="object" type="Object">
+ </argument>
<description>
- Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
+ Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_spatial_gui_input] these will be called too.
+ </description>
+ </method>
+ <method name="_has_main_screen" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
+ </description>
+ </method>
+ <method name="_make_visible" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="visible" type="bool">
+ </argument>
+ <description>
+ This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
+ Remember that you have to manage the visibility of all your editor controls manually.
+ </description>
+ </method>
+ <method name="_save_external_data" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
+ </description>
+ </method>
+ <method name="_set_state" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="state" type="Dictionary">
+ </argument>
+ <description>
+ Restore the state saved by [method _get_state].
</description>
</method>
- <method name="get_window_layout" qualifiers="virtual">
+ <method name="_set_window_layout" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="layout" type="ConfigFile">
</argument>
<description>
- Gets the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock).
+ Restore the plugin GUI layout saved by [method _get_window_layout].
</description>
</method>
- <method name="handles" qualifiers="virtual">
- <return type="bool">
+ <method name="add_autoload_singleton">
+ <return type="void">
</return>
- <argument index="0" name="object" type="Object">
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="path" type="String">
</argument>
<description>
- Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method edit] and [method make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too.
+ Adds a script at [code]path[/code] to the Autoload list as [code]name[/code].
</description>
</method>
- <method name="has_main_screen" qualifiers="virtual">
- <return type="bool">
+ <method name="add_control_to_bottom_panel">
+ <return type="Button">
</return>
+ <argument index="0" name="control" type="Control">
+ </argument>
+ <argument index="1" name="title" type="String">
+ </argument>
<description>
- Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
+ Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
</description>
</method>
- <method name="hide_bottom_panel">
+ <method name="add_control_to_container">
<return type="void">
</return>
+ <argument index="0" name="container" type="int" enum="EditorPlugin.CustomControlContainer">
+ </argument>
+ <argument index="1" name="control" type="Control">
+ </argument>
<description>
+ Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.
+ Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
+ When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free].
</description>
</method>
- <method name="make_bottom_panel_item_visible">
+ <method name="add_control_to_dock">
<return type="void">
</return>
- <argument index="0" name="item" type="Control">
+ <argument index="0" name="slot" type="int" enum="EditorPlugin.DockSlot">
+ </argument>
+ <argument index="1" name="control" type="Control">
</argument>
<description>
+ Adds the control to a specific dock slot (see [enum DockSlot] for options).
+ If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
+ When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free].
</description>
</method>
- <method name="make_visible" qualifiers="virtual">
+ <method name="add_custom_type">
<return type="void">
</return>
- <argument index="0" name="visible" type="bool">
+ <argument index="0" name="type" type="String">
+ </argument>
+ <argument index="1" name="base" type="String">
+ </argument>
+ <argument index="2" name="script" type="Script">
+ </argument>
+ <argument index="3" name="icon" type="Texture2D">
+ </argument>
+ <description>
+ Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
+ When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
+ You can use the virtual method [method _handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
+ During run-time, this will be a simple object with a script so this function does not need to be called then.
+ </description>
+ </method>
+ <method name="add_debugger_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="script" type="Script">
+ </argument>
+ <description>
+ Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin].
+ </description>
+ </method>
+ <method name="add_export_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorExportPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
+ </description>
+ </method>
+ <method name="add_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="importer" type="EditorImportPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
+ </description>
+ </method>
+ <method name="add_inspector_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorInspectorPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
+ [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
+ [codeblocks]
+ [gdscript]
+ const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
+ var inspector_plugin = MyInspectorPlugin.new()
+
+ func _enter_tree():
+ add_inspector_plugin(inspector_plugin)
+
+ func _exit_tree():
+ remove_inspector_plugin(inspector_plugin)
+ [/gdscript]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="add_scene_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_importer" type="EditorSceneImporter">
+ </argument>
+ <description>
+ Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
+ </description>
+ </method>
+ <method name="add_spatial_gizmo_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D].
+ See [method add_inspector_plugin] for an example of how to register a plugin.
+ </description>
+ </method>
+ <method name="add_tool_menu_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="callable" type="Callable">
+ </argument>
+ <description>
+ Adds a custom menu item to [b]Project &gt; Tools[/b] named [code]name[/code]. When clicked, the provided [code]callable[/code] will be called.
+ </description>
+ </method>
+ <method name="add_tool_submenu_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="submenu" type="Object">
+ </argument>
+ <description>
+ Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
+ </description>
+ </method>
+ <method name="add_translation_parser_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="parser" type="EditorTranslationParserPlugin">
+ </argument>
+ <description>
+ Registers a custom translation parser plugin for extracting translatable strings from custom files.
+ </description>
+ </method>
+ <method name="add_undo_redo_inspector_hook_callback">
+ <return type="void">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
+ The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
+ </description>
+ </method>
+ <method name="get_editor_interface">
+ <return type="EditorInterface">
+ </return>
+ <description>
+ Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
+ </description>
+ </method>
+ <method name="get_script_create_dialog">
+ <return type="ScriptCreateDialog">
+ </return>
+ <description>
+ Gets the Editor's dialogue used for making scripts.
+ [b]Note:[/b] Users can configure it before use.
+ </description>
+ </method>
+ <method name="get_undo_redo">
+ <return type="UndoRedo">
+ </return>
+ <description>
+ Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
+ </description>
+ </method>
+ <method name="hide_bottom_panel">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="make_bottom_panel_item_visible">
+ <return type="void">
+ </return>
+ <argument index="0" name="item" type="Control">
</argument>
<description>
- This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
- Remember that you have to manage the visibility of all your editor controls manually.
</description>
</method>
<method name="queue_save_layout">
@@ -667,50 +692,25 @@
Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
</description>
</method>
- <method name="save_external_data" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
- </description>
- </method>
<method name="set_force_draw_over_forwarding_enabled">
<return type="void">
</return>
<description>
- Enables calling of [method forward_canvas_force_draw_over_viewport] for the 2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
+ Enables calling of [method _forward_canvas_force_draw_over_viewport] for the 2D editor and [method _forward_spatial_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
</description>
</method>
<method name="set_input_event_forwarding_always_enabled">
<return type="void">
</return>
<description>
- Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
- </description>
- </method>
- <method name="set_state" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="state" type="Dictionary">
- </argument>
- <description>
- Restore the state saved by [method get_state].
- </description>
- </method>
- <method name="set_window_layout" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="layout" type="ConfigFile">
- </argument>
- <description>
- Restore the plugin GUI layout saved by [method get_window_layout].
+ Use this method if you always want to receive inputs from 3D view screen inside [method _forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
</description>
</method>
<method name="update_overlays" qualifiers="const">
<return type="int">
</return>
<description>
- Updates the overlays of the 2D and 3D editor viewport. Causes methods [method forward_canvas_draw_over_viewport], [method forward_canvas_force_draw_over_viewport], [method forward_spatial_draw_over_viewport] and [method forward_spatial_force_draw_over_viewport] to be called.
+ Updates the overlays of the 2D and 3D editor viewport. Causes methods [method _forward_canvas_draw_over_viewport], [method _forward_canvas_force_draw_over_viewport], [method _forward_spatial_draw_over_viewport] and [method _forward_spatial_force_draw_over_viewport] to be called.
</description>
</method>
</methods>
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index f568263ff8..549d2c1628 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -9,6 +9,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_update_property" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ When this virtual function is called, you must update your editor.
+ </description>
+ </method>
<method name="add_focusable">
<return type="void">
</return>
@@ -25,7 +32,7 @@
</argument>
<argument index="1" name="value" type="Variant">
</argument>
- <argument index="2" name="field" type="StringName" default="@&quot;&quot;">
+ <argument index="2" name="field" type="StringName" default="&amp;&quot;&quot;">
</argument>
<argument index="3" name="changing" type="bool" default="false">
</argument>
@@ -44,7 +51,7 @@
<return type="StringName">
</return>
<description>
- Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property.
+ Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property.
</description>
</method>
<method name="get_tooltip_text" qualifiers="const">
@@ -63,13 +70,6 @@
Adds controls with this function if you want them on the bottom (below the label).
</description>
</method>
- <method name="update_property" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- When this virtual function is called, you must update your editor.
- </description>
- </method>
</methods>
<members>
<member name="checkable" type="bool" setter="set_checkable" getter="is_checkable" default="false">
@@ -101,7 +101,7 @@
<argument index="1" name="value" type="Array">
</argument>
<description>
- Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin.parse_property].
+ Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin._parse_property].
</description>
</signal>
<signal name="object_id_selected">
diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml
index 1976eb802c..1d7e98c99d 100644
--- a/doc/classes/EditorResourceConversionPlugin.xml
+++ b/doc/classes/EditorResourceConversionPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourceConversionPlugin" inherits="Reference" version="4.0">
+<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml
index 30c73daa77..0029955819 100644
--- a/doc/classes/EditorResourcePicker.xml
+++ b/doc/classes/EditorResourcePicker.xml
@@ -10,28 +10,23 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool">
+ <method name="_handle_menu_selected" qualifiers="virtual">
+ <return type="void">
</return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
+ <argument index="0" name="id" type="int">
</argument>
<description>
+ This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options].
</description>
</method>
- <method name="drop_data_fw">
+ <method name="_set_create_options" qualifiers="virtual">
<return type="void">
</return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
+ <argument index="0" name="menu_node" type="Object">
</argument>
<description>
+ This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
+ [b]Note:[/b] Implement [method _handle_menu_selected] to handle these custom items.
</description>
</method>
<method name="get_allowed_types" qualifiers="const">
@@ -41,35 +36,6 @@
Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
</description>
</method>
- <method name="get_drag_data_fw">
- <return type="Variant">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="handle_menu_selected" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options].
- </description>
- </method>
- <method name="set_create_options" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="menu_node" type="Object">
- </argument>
- <description>
- This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
- [b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items.
- </description>
- </method>
<method name="set_toggle_pressed">
<return type="void">
</return>
diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml
index e935bf19fc..3594474e36 100644
--- a/doc/classes/EditorResourcePreviewGenerator.xml
+++ b/doc/classes/EditorResourcePreviewGenerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourcePreviewGenerator" inherits="Reference" version="4.0">
+<class name="EditorResourcePreviewGenerator" inherits="RefCounted" version="4.0">
<brief_description>
Custom generator of previews.
</brief_description>
@@ -9,15 +9,15 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_generate_small_preview" qualifiers="virtual">
+ <method name="_can_generate_small_preview" qualifiers="virtual">
<return type="bool">
</return>
<description>
- If this function returns [code]true[/code], the generator will call [method generate] or [method generate_from_path] for small previews as well.
+ If this function returns [code]true[/code], the generator will call [method _generate] or [method _generate_from_path] for small previews as well.
By default, it returns [code]false[/code].
</description>
</method>
- <method name="generate" qualifiers="virtual">
+ <method name="_generate" qualifiers="virtual">
<return type="Texture2D">
</return>
<argument index="0" name="from" type="Resource">
@@ -30,7 +30,7 @@
Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
- <method name="generate_from_path" qualifiers="virtual">
+ <method name="_generate_from_path" qualifiers="virtual">
<return type="Texture2D">
</return>
<argument index="0" name="path" type="String">
@@ -38,20 +38,20 @@
<argument index="1" name="size" type="Vector2">
</argument>
<description>
- Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate].
+ Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method _generate].
Returning an empty texture is an OK way to fail and let another generator take care.
Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
- <method name="generate_small_preview_automatically" qualifiers="virtual">
+ <method name="_generate_small_preview_automatically" qualifiers="virtual">
<return type="bool">
</return>
<description>
- If this function returns [code]true[/code], the generator will automatically generate the small previews from the normal preview texture generated by the methods [method generate] or [method generate_from_path].
+ If this function returns [code]true[/code], the generator will automatically generate the small previews from the normal preview texture generated by the methods [method _generate] or [method _generate_from_path].
By default, it returns [code]false[/code].
</description>
</method>
- <method name="handles" qualifiers="virtual">
+ <method name="_handles" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="type" type="String">
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
index aa55a1653d..8df3091057 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporter" inherits="Reference" version="4.0">
+<class name="EditorSceneImporter" inherits="RefCounted" version="4.0">
<brief_description>
Imports scenes from third-parties' 3D files.
</brief_description>
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index d1cdc4e43e..d2b5e84ff7 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScenePostImport" inherits="Reference" version="4.0">
+<class name="EditorScenePostImport" inherits="RefCounted" version="4.0">
<brief_description>
Post-processes scenes after import.
</brief_description>
<description>
Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
- The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
+ The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
[codeblocks]
[gdscript]
tool # Needed so it runs in editor.
extends EditorScenePostImport
# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
- func post_import(scene):
+ func _post_import(scene):
# Change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # Remember to return the imported scene
@@ -55,14 +55,7 @@
<link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link>
</tutorials>
<methods>
- <method name="get_source_file" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
- </description>
- </method>
- <method name="post_import" qualifiers="virtual">
+ <method name="_post_import" qualifiers="virtual">
<return type="Object">
</return>
<argument index="0" name="scene" type="Object">
@@ -71,6 +64,13 @@
Called after the scene was imported. This method must return the modified version of the scene.
</description>
</method>
+ <method name="get_source_file" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 60ccf451b8..a91ea0eb14 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScript" inherits="Reference" version="4.0">
+<class name="EditorScript" inherits="RefCounted" version="4.0">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
diff --git a/doc/classes/EditorSyntaxHighlighter.xml b/doc/classes/EditorSyntaxHighlighter.xml
index b80e81928f..d81b25345f 100644
--- a/doc/classes/EditorSyntaxHighlighter.xml
+++ b/doc/classes/EditorSyntaxHighlighter.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor].
- Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
+ Add a syntax highlighter to an individual script by calling [method ScriptEditorBase._add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml
index c97459d9dc..a9f4e90e72 100644
--- a/doc/classes/EditorTranslationParserPlugin.xml
+++ b/doc/classes/EditorTranslationParserPlugin.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorTranslationParserPlugin" inherits="Reference" version="4.0">
+<class name="EditorTranslationParserPlugin" inherits="RefCounted" version="4.0">
<brief_description>
Plugin for adding custom parsers to extract strings that are to be translated from custom files (.csv, .json etc.).
</brief_description>
<description>
- Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method parse_file] method in script.
+ Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method _parse_file] method in script.
Add the extracted strings to argument [code]msgids[/code] or [code]msgids_context_plural[/code] if context or plural is used.
When adding to [code]msgids_context_plural[/code], you must add the data using the format [code]["A", "B", "C"][/code], where [code]A[/code] represents the extracted string, [code]B[/code] represents the context, and [code]C[/code] represents the plural version of the extracted string. If you want to add only context but not plural, put [code]""[/code] for the plural slot. The idea is the same if you only want to add plural but not context. See the code below for concrete examples.
The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu.
@@ -14,7 +14,7 @@
tool
extends EditorTranslationParserPlugin
- func parse_file(path, msgids, msgids_context_plural):
+ func _parse_file(path, msgids, msgids_context_plural):
var file = File.new()
file.open(path, File.READ)
var text = file.get_as_text()
@@ -23,7 +23,7 @@
msgids.append(s)
#print("Extracted string: " + s)
- func get_recognized_extensions():
+ func _get_recognized_extensions():
return ["csv"]
[/gdscript]
[csharp]
@@ -76,12 +76,12 @@
For example:
[codeblocks]
[gdscript]
- func parse_file(path, msgids, msgids_context_plural):
+ func _parse_file(path, msgids, msgids_context_plural):
var res = ResourceLoader.load(path, "Script")
var text = res.source_code
# Parsing logic.
- func get_recognized_extensions():
+ func _get_recognized_extensions():
return ["gd"]
[/gdscript]
[csharp]
@@ -102,14 +102,14 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the list of file extensions to associate with this parser, e.g. [code]["csv"][/code].
</description>
</method>
- <method name="parse_file" qualifiers="virtual">
+ <method name="_parse_file" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="path" type="String">
diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml
index 1e4fde453b..e3e36590a3 100644
--- a/doc/classes/EncodedObjectAsID.xml
+++ b/doc/classes/EncodedObjectAsID.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EncodedObjectAsID" inherits="Reference" version="4.0">
+<class name="EncodedObjectAsID" inherits="RefCounted" version="4.0">
<brief_description>
Holds a reference to an [Object]'s instance ID.
</brief_description>
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 1147b52102..ab480c50ab 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -171,6 +171,7 @@
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code].
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 6909fac2b7..878535a08d 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -206,7 +206,7 @@
The depth tolerance for screen-space reflections.
</member>
<member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled" default="false">
- If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others.
+ If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [VoxelGI]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others.
</member>
<member name="ss_reflections_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in" default="0.15">
The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection).
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index d777c6fd9d..e41de4c4ed 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Expression" inherits="Reference" version="4.0">
+<class name="Expression" inherits="RefCounted" version="4.0">
<brief_description>
A class that stores an expression you can execute.
</brief_description>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index ea3b82dc54..7feaaa2040 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="File" inherits="Reference" version="4.0">
+<class name="File" inherits="RefCounted" version="4.0">
<brief_description>
Type to handle file reading and writing operations.
</brief_description>
@@ -188,7 +188,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
- Returns the last time the [code]file[/code] was modified in unix timestamp format or returns a [String] "ERROR IN [code]file[/code]". This unix timestamp can be converted to datetime by using [method OS.get_datetime_from_unix_time].
+ Returns the last time the [code]file[/code] was modified in Unix timestamp format or returns a [String] "ERROR IN [code]file[/code]". This Unix timestamp can be converted to another format using the [Time] singleton.
</description>
</method>
<method name="get_pascal_string">
diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml
index c553f90e37..15f92e90e3 100644
--- a/doc/classes/FileSystemDock.xml
+++ b/doc/classes/FileSystemDock.xml
@@ -7,40 +7,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="drop_data_fw">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_drag_data_fw">
- <return type="Variant">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
<method name="navigate_to_path">
<return type="void">
</return>
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index b2c3bfc3ed..667ca2dacf 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -52,25 +52,21 @@
</member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
</member>
- <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
- The GeometryInstance3D's max LOD distance.
- [b]Note:[/b] This property currently has no effect.
+ <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
+ The material override for the whole geometry.
+ If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
</member>
- <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
- The GeometryInstance3D's max LOD margin.
- [b]Note:[/b] This property currently has no effect.
+ <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0">
+ Starting distance from which the GeometryInstance3D will be visible, taking [member visibility_range_begin_margin] into account as well. The default value of 0 is used to disable the range check.
</member>
- <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
- The GeometryInstance3D's min LOD distance.
- [b]Note:[/b] This property currently has no effect.
+ <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0">
+ Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount.
</member>
- <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
- The GeometryInstance3D's min LOD margin.
- [b]Note:[/b] This property currently has no effect.
+ <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0">
+ Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check..
</member>
- <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
- The material override for the whole geometry.
- If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
+ <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0">
+ Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount.
</member>
</members>
<constants>
diff --git a/doc/classes/HMACContext.xml b/doc/classes/HMACContext.xml
index 00d528ef8f..9fa96e5ddf 100644
--- a/doc/classes/HMACContext.xml
+++ b/doc/classes/HMACContext.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HMACContext" inherits="Reference" version="4.0">
+<class name="HMACContext" inherits="RefCounted" version="4.0">
<brief_description>
Used to create an HMAC for a message using a key.
</brief_description>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index ddfcdf7724..a549994a69 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HTTPClient" inherits="Reference" version="4.0">
+<class name="HTTPClient" inherits="RefCounted" version="4.0">
<brief_description>
Low-level hyper-text transfer protocol client.
</brief_description>
diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml
index e020293d76..1c7b7ca937 100644
--- a/doc/classes/HashingContext.xml
+++ b/doc/classes/HashingContext.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HashingContext" inherits="Reference" version="4.0">
+<class name="HashingContext" inherits="RefCounted" version="4.0">
<brief_description>
Context to compute cryptographic hashes over multiple iterations.
</brief_description>
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index ed290fc7e2..42326f344f 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
- <member name="action" type="StringName" setter="set_action" getter="get_action" default="@&quot;&quot;">
+ <member name="action" type="StringName" setter="set_action" getter="get_action" default="&amp;&quot;&quot;">
The action's name. Actions are accessed via this [String].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index a9fb50c262..7baff7aa39 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -27,9 +27,12 @@
</argument>
<argument index="2" name="sort_keys" type="bool" default="false">
</argument>
+ <argument index="3" name="full_precision" type="bool" default="false">
+ </argument>
<description>
Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
+ [b]Note:[/b] If [code]full_precision[/code] is true, when printing floats, the unreliable digits are printed in addition to the reliable digits to guarantee exact decoding.
Use [code]indent[/code] parameter to pretty print the output.
[b]Example output:[/b]
[codeblock]
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index bc94f74b07..7311343b68 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JSONParseResult" inherits="Reference" version="4.0">
+<class name="JSONParseResult" inherits="RefCounted" version="4.0">
<brief_description>
Data class wrapper for decoded JSON.
</brief_description>
diff --git a/doc/classes/JSONParser.xml b/doc/classes/JSONParser.xml
index 31ba295418..991629f255 100644
--- a/doc/classes/JSONParser.xml
+++ b/doc/classes/JSONParser.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JSONParser" inherits="Reference" version="4.0">
+<class name="JSONParser" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/JavaClass.xml b/doc/classes/JavaClass.xml
index 69b7a9b718..0b6a44fe14 100644
--- a/doc/classes/JavaClass.xml
+++ b/doc/classes/JavaClass.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JavaClass" inherits="Reference" version="4.0">
+<class name="JavaClass" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/JavaScriptObject.xml b/doc/classes/JavaScriptObject.xml
index a9e9c77e89..087fe163b4 100644
--- a/doc/classes/JavaScriptObject.xml
+++ b/doc/classes/JavaScriptObject.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JavaScriptObject" inherits="Reference" version="4.0">
+<class name="JavaScriptObject" inherits="RefCounted" version="4.0">
<brief_description>
A wrapper class for native JavaScript objects.
</brief_description>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
deleted file mode 100644
index fdd4db6115..0000000000
--- a/doc/classes/KinematicBody2D.xml
+++ /dev/null
@@ -1,176 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody2D" inherits="PhysicsBody2D" version="4.0">
- <brief_description>
- Kinematic body 2D node.
- </brief_description>
- <description>
- Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
- [b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but don't require advanced physics.
- </description>
- <tutorials>
- <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
- <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
- <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
- <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
- </tutorials>
- <methods>
- <method name="get_floor_normal" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_floor_velocity" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_slide_collision">
- <return type="KinematicCollision2D">
- </return>
- <argument index="0" name="slide_idx" type="int">
- </argument>
- <description>
- Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide] or [method move_and_slide_with_snap]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
- [b]Example usage:[/b]
- [codeblocks]
- [gdscript]
- for i in get_slide_count():
- var collision = get_slide_collision(i)
- print("Collided with: ", collision.collider.name)
- [/gdscript]
- [csharp]
- for (int i = 0; i &lt; GetSlideCount(); i++)
- {
- KinematicCollision2D collision = GetSlideCollision(i);
- GD.Print("Collided with: ", (collision.Collider as Node).Name);
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- <method name="get_slide_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of times the body collided and changed direction during the last call to [method move_and_slide] or [method move_and_slide_with_snap].
- </description>
- </method>
- <method name="is_on_ceiling" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_floor" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_wall" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="move_and_collide">
- <return type="KinematicCollision2D">
- </return>
- <argument index="0" name="rel_vec" type="Vector2">
- </argument>
- <argument index="1" name="infinite_inertia" type="bool" default="true">
- </argument>
- <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
- </argument>
- <argument index="3" name="test_only" type="bool" default="false">
- </argument>
- <description>
- Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
- If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
- </description>
- </method>
- <method name="move_and_slide">
- <return type="Vector2">
- </return>
- <argument index="0" name="linear_velocity" type="Vector2">
- </argument>
- <argument index="1" name="up_direction" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <argument index="2" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="3" name="max_slides" type="int" default="4">
- </argument>
- <argument index="4" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="5" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
- This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
- [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
- If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
- If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
- [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D].
- Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
- </description>
- </method>
- <method name="move_and_slide_with_snap">
- <return type="Vector2">
- </return>
- <argument index="0" name="linear_velocity" type="Vector2">
- </argument>
- <argument index="1" name="snap" type="Vector2">
- </argument>
- <argument index="2" name="up_direction" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <argument index="3" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="4" name="max_slides" type="int" default="4">
- </argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="6" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead.
- </description>
- </method>
- <method name="test_move">
- <return type="bool">
- </return>
- <argument index="0" name="from" type="Transform2D">
- </argument>
- <argument index="1" name="rel_vec" type="Vector2">
- </argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
- </description>
- </method>
- </methods>
- <members>
- <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
- Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
- If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
- A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
- A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
- </member>
- <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
- If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
deleted file mode 100644
index 1a197be0fb..0000000000
--- a/doc/classes/KinematicBody3D.xml
+++ /dev/null
@@ -1,188 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody3D" inherits="PhysicsBody3D" version="4.0">
- <brief_description>
- Kinematic body 3D node.
- </brief_description>
- <description>
- Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
- [b]Kinematic characters:[/b] KinematicBody3D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but don't require advanced physics.
- </description>
- <tutorials>
- <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
- <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
- <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
- <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <description>
- Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
- </description>
- </method>
- <method name="get_floor_normal" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_floor_velocity" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_slide_collision">
- <return type="KinematicCollision3D">
- </return>
- <argument index="0" name="slide_idx" type="int">
- </argument>
- <description>
- Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide] or [method move_and_slide_with_snap]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
- </description>
- </method>
- <method name="get_slide_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of times the body collided and changed direction during the last call to [method move_and_slide] or [method move_and_slide_with_snap].
- </description>
- </method>
- <method name="is_on_ceiling" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_floor" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_wall" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="move_and_collide">
- <return type="KinematicCollision3D">
- </return>
- <argument index="0" name="rel_vec" type="Vector3">
- </argument>
- <argument index="1" name="infinite_inertia" type="bool" default="true">
- </argument>
- <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
- </argument>
- <argument index="3" name="test_only" type="bool" default="false">
- </argument>
- <description>
- Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
- If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
- </description>
- </method>
- <method name="move_and_slide">
- <return type="Vector3">
- </return>
- <argument index="0" name="linear_velocity" type="Vector3">
- </argument>
- <argument index="1" name="up_direction" type="Vector3" default="Vector3( 0, 0, 0 )">
- </argument>
- <argument index="2" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="3" name="max_slides" type="int" default="4">
- </argument>
- <argument index="4" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="5" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
- This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
- [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall.
- If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
- If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
- [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody3D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D].
- Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
- </description>
- </method>
- <method name="move_and_slide_with_snap">
- <return type="Vector3">
- </return>
- <argument index="0" name="linear_velocity" type="Vector3">
- </argument>
- <argument index="1" name="snap" type="Vector3">
- </argument>
- <argument index="2" name="up_direction" type="Vector3" default="Vector3( 0, 0, 0 )">
- </argument>
- <argument index="3" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="4" name="max_slides" type="int" default="4">
- </argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="6" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead.
- </description>
- </method>
- <method name="set_axis_lock">
- <return type="void">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <argument index="1" name="lock" type="bool">
- </argument>
- <description>
- Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
- </description>
- </method>
- <method name="test_move">
- <return type="bool">
- </return>
- <argument index="0" name="from" type="Transform3D">
- </argument>
- <argument index="1" name="rel_vec" type="Vector3">
- </argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
- </description>
- </method>
- </methods>
- <members>
- <member name="axis_lock_motion_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's X axis movement.
- </member>
- <member name="axis_lock_motion_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's Y axis movement.
- </member>
- <member name="axis_lock_motion_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's Z axis movement.
- </member>
- <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
- Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
- If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
- A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
- A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index ec6e16e25a..5480d7d55f 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision2D" inherits="Reference" version="4.0">
+<class name="KinematicCollision2D" inherits="RefCounted" version="4.0">
<brief_description>
- Collision data for [KinematicBody2D] collisions.
+ Collision data for [method PhysicsBody2D.move_and_collide] collisions.
</brief_description>
<description>
- Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index f3248a9ca1..329efab474 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision3D" inherits="Reference" version="4.0">
+<class name="KinematicCollision3D" inherits="RefCounted" version="4.0">
<brief_description>
- Collision data for [KinematicBody3D] collisions.
+ Collision data for [method PhysicsBody3D.move_and_collide] collisions.
</brief_description>
<description>
- Contains collision data for [KinematicBody3D] collisions. When a [KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision3D object is returned.
+ Contains collision data for [method PhysicsBody3D.move_and_collide] collisions. When a [PhysicsBody3D] is moved using [method PhysicsBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 6bae612c9f..42b9ed8ab4 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -52,7 +52,7 @@
The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
- Secondary multiplier used with indirect light (light bounces). Used with [GIProbe].
+ Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI].
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/LightmapGI.xml
index 6fd08fc4e4..d7722a83b0 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/LightmapGI.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BakedLightmap" inherits="VisualInstance3D" version="4.0">
+<class name="LightmapGI" inherits="VisualInstance3D" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -21,17 +21,17 @@
</member>
<member name="environment_custom_sky" type="Sky" setter="set_environment_custom_sky" getter="get_environment_custom_sky">
</member>
- <member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="BakedLightmap.EnvironmentMode" default="0">
+ <member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="LightmapGI.EnvironmentMode" default="0">
</member>
- <member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="BakedLightmap.GenerateProbes" default="0">
+ <member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="LightmapGI.GenerateProbes" default="0">
</member>
<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
</member>
- <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
+ <member name="light_data" type="LightmapGIData" setter="set_light_data" getter="get_light_data">
</member>
<member name="max_texture_size" type="int" setter="set_max_texture_size" getter="get_max_texture_size" default="16384">
</member>
- <member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1">
+ <member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="LightmapGI.BakeQuality" default="1">
</member>
<member name="use_denoiser" type="bool" setter="set_use_denoiser" getter="is_using_denoiser" default="true">
</member>
diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/LightmapGIData.xml
index 904555c48e..3a37c6dcb7 100644
--- a/doc/classes/BakedLightmapData.xml
+++ b/doc/classes/LightmapGIData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BakedLightmapData" inherits="Resource" version="4.0">
+<class name="LightmapGIData" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Lightmapper.xml b/doc/classes/Lightmapper.xml
index e80194858a..79fae42d68 100644
--- a/doc/classes/Lightmapper.xml
+++ b/doc/classes/Lightmapper.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Lightmapper" inherits="Reference" version="4.0">
+<class name="Lightmapper" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 3c679047a0..da02511dc0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshDataTool" inherits="Reference" version="4.0">
+<class name="MeshDataTool" inherits="RefCounted" version="4.0">
<brief_description>
Helper tool to access and edit [Mesh] data.
</brief_description>
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index c168695d61..5de5703d95 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerAPI" inherits="Reference" version="4.0">
+<class name="MultiplayerAPI" inherits="RefCounted" version="4.0">
<brief_description>
High-level multiplayer API.
</brief_description>
@@ -135,16 +135,16 @@
</signals>
<constants>
<constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
+ Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
</constant>
<constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets.
+ Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets.
</constant>
<constant name="RPC_MODE_MASTER" value="2" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master].
+ Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master].
</constant>
<constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master].
+ Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master].
</constant>
<constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode">
Behave like [constant RPC_MODE_REMOTE] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword.
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index f5f6308401..dfda614f8e 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Mutex" inherits="Reference" version="4.0">
+<class name="Mutex" inherits="RefCounted" version="4.0">
<brief_description>
A synchronization mutex (mutual exclusion).
</brief_description>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 523f3a0c17..1300351e47 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -649,7 +649,7 @@
<argument index="0" name="method" type="StringName">
</argument>
<description>
- Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant].
+ Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant].
[b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code].
</description>
</method>
@@ -658,33 +658,17 @@
</return>
<argument index="0" name="method" type="StringName">
</argument>
- <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
+ <argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
- <description>
- Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties.
- </description>
- </method>
- <method name="rpc_id" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="peer_id" type="int">
+ <argument index="2" name="transfer_mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2">
</argument>
- <argument index="1" name="method" type="StringName">
- </argument>
- <description>
- Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
- </description>
- </method>
- <method name="rpc_unreliable" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="method" type="StringName">
+ <argument index="3" name="channel" type="int" default="0">
</argument>
<description>
- Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant].
+ Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum NetworkedMultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
- <method name="rpc_unreliable_id" qualifiers="vararg">
+ <method name="rpc_id" qualifiers="vararg">
<return type="Variant">
</return>
<argument index="0" name="peer_id" type="int">
@@ -692,66 +676,7 @@
<argument index="1" name="method" type="StringName">
</argument>
<description>
- Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
- </description>
- </method>
- <method name="rset">
- <return type="void">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well.
- </description>
- </method>
- <method name="rset_config">
- <return type="int">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
- </argument>
- <description>
- Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods.
- </description>
- </method>
- <method name="rset_id">
- <return type="void">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
- <argument index="1" name="property" type="StringName">
- </argument>
- <argument index="2" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes the property's value on a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]).
- </description>
- </method>
- <method name="rset_unreliable">
- <return type="void">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes the property's value on other peers (and locally) using an unreliable protocol.
- </description>
- </method>
- <method name="rset_unreliable_id">
- <return type="void">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
- <argument index="1" name="property" type="StringName">
- </argument>
- <argument index="2" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes property's value on a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]).
+ Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
</description>
</method>
<method name="set_display_folded">
@@ -969,6 +894,12 @@
<constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
</constant>
+ <constant name="NOTIFICATION_EDITOR_PRE_SAVE" value="9001">
+ Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
+ </constant>
+ <constant name="NOTIFICATION_EDITOR_POST_SAVE" value="9002">
+ Notification received right after the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 988fb72267..8ca945418c 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -150,6 +150,10 @@
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
Local [Transform2D].
</member>
+ <member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
+ If [code]true[/code], child nodes with the lowest Y position are drawn before those with a higher Y position. If [code]false[/code], Y-sorting is disabled. Y-sorting only affects children that inherit from [CanvasItem].
+ You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree.
+ </member>
<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true">
If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
</member>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index a6237708c6..1c161803db 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -20,7 +20,7 @@
Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
</description>
</method>
- <method name="get_parent_spatial" qualifiers="const">
+ <method name="get_parent_node_3d" qualifiers="const">
<return type="Node3D">
</return>
<description>
@@ -310,6 +310,9 @@
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Local space [Transform3D] of this node, with respect to the parent node.
</member>
+ <member name="visibility_parent" type="NodePath" setter="set_visibility_parent" getter="get_visibility_parent" default="NodePath(&quot;&quot;)">
+ Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependant instances will not take the hidden node or its ancestors into account.
+ </member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
</member>
diff --git a/doc/classes/Node3DGizmo.xml b/doc/classes/Node3DGizmo.xml
index 55080614fc..c561047332 100644
--- a/doc/classes/Node3DGizmo.xml
+++ b/doc/classes/Node3DGizmo.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node3DGizmo" inherits="Reference" version="4.0">
+<class name="Node3DGizmo" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index b8b437f78f..bfcd5b1beb 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -176,34 +176,6 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
- <method name="get_date" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="utc" type="bool" default="false">
- </argument>
- <description>
- Returns current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time).
- </description>
- </method>
- <method name="get_datetime" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="utc" type="bool" default="false">
- </argument>
- <description>
- Returns current datetime as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time), [code]hour[/code], [code]minute[/code], [code]second[/code].
- </description>
- </method>
- <method name="get_datetime_from_unix_time" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="unix_time_val" type="int">
- </argument>
- <description>
- Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).
- The returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch.
- </description>
- </method>
<method name="get_environment" qualifiers="const">
<return type="String">
</return>
@@ -221,6 +193,13 @@
Returns the path to the current engine executable.
</description>
</method>
+ <method name="get_external_data_dir" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ On Android, returns the absolute directory path where user data can be written to external storage if available. On all other platforms, this will return the same location as [method get_user_data_dir].
+ </description>
+ </method>
<method name="get_granted_permissions" qualifiers="const">
<return type="PackedStringArray">
</return>
@@ -313,36 +292,6 @@
[b]Note:[/b] Thread IDs are not deterministic and may be reused across application restarts.
</description>
</method>
- <method name="get_ticks_msec" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the amount of time passed in milliseconds since the engine started.
- </description>
- </method>
- <method name="get_ticks_usec" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the amount of time passed in microseconds since the engine started.
- </description>
- </method>
- <method name="get_time" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="utc" type="bool" default="false">
- </argument>
- <description>
- Returns current time as a dictionary of keys: hour, minute, second.
- </description>
- </method>
- <method name="get_time_zone_info" qualifiers="const">
- <return type="Dictionary">
- </return>
- <description>
- Returns the current time zone as a dictionary with the keys: bias and name.
- </description>
- </method>
<method name="get_unique_id" qualifiers="const">
<return type="String">
</return>
@@ -352,26 +301,6 @@
[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet.
</description>
</method>
- <method name="get_unix_time" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Returns the current UNIX epoch timestamp in seconds.
- [b]Important:[/b] This is the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
- </description>
- </method>
- <method name="get_unix_time_from_datetime" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="datetime" type="Dictionary">
- </argument>
- <description>
- Gets an epoch time value from a dictionary of time values.
- [code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code].
- If the dictionary is empty [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the UNIX epoch timestamp 0 (1970-01-01 at 00:00:00 UTC).
- You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored.
- </description>
- </method>
<method name="get_user_data_dir" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 7da9c1ac38..f5dcd6bcdc 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -7,7 +7,7 @@
Every class which is not a built-in type inherits from this class.
You can construct Objects from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript.
Objects do not manage memory. If a class inherits from Object, you will have to delete instances of it manually. To do so, call the [method free] method from your script or delete the instance from C++.
- Some classes that extend Object add memory management. This is the case of [Reference], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory.
+ Some classes that extend Object add memory management. This is the case of [RefCounted], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory.
Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.
Property membership can be tested directly in GDScript using [code]in[/code]:
[codeblocks]
@@ -26,7 +26,7 @@
[/codeblocks]
The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code].
Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification].
- [b]Note:[/b] Unlike references to a [Reference], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [Reference] for data classes instead of [Object].
+ [b]Note:[/b] Unlike references to a [RefCounted], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [RefCounted] for data classes instead of [Object].
</description>
<tutorials>
<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index e3c78e08f1..40e8683c93 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PCKPacker" inherits="Reference" version="4.0">
+<class name="PCKPacker" inherits="RefCounted" version="4.0">
<brief_description>
Creates packages that can be loaded into a running project.
</brief_description>
diff --git a/doc/classes/PackedDataContainerRef.xml b/doc/classes/PackedDataContainerRef.xml
index f0f59675de..bfd5a6f1c1 100644
--- a/doc/classes/PackedDataContainerRef.xml
+++ b/doc/classes/PackedDataContainerRef.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedDataContainerRef" inherits="Reference" version="4.0">
+<class name="PackedDataContainerRef" inherits="RefCounted" version="4.0">
<brief_description>
- Reference version of [PackedDataContainer].
+ Reference-counted version of [PackedDataContainer].
</brief_description>
<description>
</description>
diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml
index e3e2f63e14..0a758c2cd6 100644
--- a/doc/classes/PacketPeer.xml
+++ b/doc/classes/PacketPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PacketPeer" inherits="Reference" version="4.0">
+<class name="PacketPeer" inherits="RefCounted" version="4.0">
<brief_description>
Abstraction and base class for packet-based protocols.
</brief_description>
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml
new file mode 100644
index 0000000000..cea75bad52
--- /dev/null
+++ b/doc/classes/PhysicalBone2D.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicalBone2D" inherits="RigidBody2D" version="4.0">
+ <brief_description>
+ A 2D node that can be used for physically aware bones in 2D.
+ </brief_description>
+ <description>
+ The [code]PhysicalBone2D[/code] node is a [RigidBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D.
+ [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes.
+ [b]Note:[/b] The PhysicalBone2D node does not automatically create a [Joint2D] node to keep [code]PhysicalBone2D[/code] nodes together. You will need to create these manually. For most cases, you want to use a [PinJoint2D] node. The [code]PhysicalBone2D[/code] node can automatically configure the [Joint2D] node once it's been created as a child node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_joint" qualifiers="const">
+ <return type="Joint2D">
+ </return>
+ <description>
+ Returns the first [Joint2D] child node, if one exists. This is mainly a helper function to make it easier to get the [Joint2D] that the [code]PhysicalBone2D[/code] is autoconfiguring.
+ </description>
+ </method>
+ <method name="is_simulating_physics" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns a boolean that indicates whether the [code]PhysicalBone2D[/code] node is running and simulating using the Godot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="auto_configure_joint" type="bool" setter="set_auto_configure_joint" getter="get_auto_configure_joint" default="true">
+ If [code]true[/code], the [code]PhysicalBone2D[/code] node will automatically configure the first [Joint2D] child node. The automatic configuration is limited to setting up the node properties and positioning the [Joint2D].
+ </member>
+ <member name="bone2d_index" type="int" setter="set_bone2d_index" getter="get_bone2d_index" default="-1">
+ The index of the [Bone2D] node that this [code]PhysicalBone2D[/code] node is supposed to be simulating.
+ </member>
+ <member name="bone2d_nodepath" type="NodePath" setter="set_bone2d_nodepath" getter="get_bone2d_nodepath" default="NodePath(&quot;&quot;)">
+ The [NodePath] to the [Bone2D] node that this [code]PhysicalBone2D[/code] node is supposed to be simulating.
+ </member>
+ <member name="follow_bone_when_simulating" type="bool" setter="set_follow_bone_when_simulating" getter="get_follow_bone_when_simulating" default="false">
+ If [code]true[/code], the [code]PhysicalBone2D[/code] will keep the transform of the bone it is bound to when simulating physics.
+ </member>
+ <member name="simulate_physics" type="bool" setter="set_simulate_physics" getter="get_simulate_physics" default="false">
+ If [code]true[/code], the [code]PhysicalBone2D[/code] will start simulating using physics. If [code]false[/code], the [code]PhysicalBone2D[/code] will follow the transform of the [Bone2D] node.
+ [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index 656bcfc15c..5d15590a3f 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -25,14 +25,6 @@
<description>
</description>
</method>
- <method name="get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <description>
- </description>
- </method>
<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
@@ -51,39 +43,11 @@
<description>
</description>
</method>
- <method name="set_axis_lock">
- <return type="void">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <argument index="1" name="lock" type="bool">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
Damps the body's rotation if greater than [code]0[/code].
</member>
- <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the X axis.
- </member>
- <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Y axis.
- </member>
- <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Z axis.
- </member>
- <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the X axis.
- </member>
- <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Y axis.
- </member>
- <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Z axis.
- </member>
<member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Sets the body's transform.
</member>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index e43d3bb762..654b0fb668 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -26,6 +26,25 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
+ <method name="move_and_collide">
+ <return type="KinematicCollision2D">
+ </return>
+ <argument index="0" name="rel_vec" type="Vector2">
+ </argument>
+ <argument index="1" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="3" name="test_only" type="bool" default="false">
+ </argument>
+ <argument index="4" name="safe_margin" type="float" default="0.08">
+ </argument>
+ <description>
+ Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
+ If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -35,6 +54,27 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="test_move">
+ <return type="bool">
+ </return>
+ <argument index="0" name="from" type="Transform2D">
+ </argument>
+ <argument index="1" name="rel_vec" type="Vector2">
+ </argument>
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="3" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="4" name="collision" type="KinematicCollision2D" default="null">
+ </argument>
+ <argument index="5" name="safe_margin" type="float" default="0.08">
+ </argument>
+ <description>
+ Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
+ [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one).
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
+ </description>
+ </method>
</methods>
<members>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index b320d37d23..1ec38000be 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -19,6 +19,15 @@
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="get_axis_lock" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked.
+ </description>
+ </method>
<method name="get_collision_exceptions">
<return type="PhysicsBody3D[]">
</return>
@@ -26,6 +35,25 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
+ <method name="move_and_collide">
+ <return type="KinematicCollision3D">
+ </return>
+ <argument index="0" name="rel_vec" type="Vector3">
+ </argument>
+ <argument index="1" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="3" name="test_only" type="bool" default="false">
+ </argument>
+ <argument index="4" name="safe_margin" type="float" default="0.001">
+ </argument>
+ <description>
+ Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
+ If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -35,7 +63,59 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="set_axis_lock">
+ <return type="void">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
+ </argument>
+ <argument index="1" name="lock" type="bool">
+ </argument>
+ <description>
+ Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code].
+ </description>
+ </method>
+ <method name="test_move">
+ <return type="bool">
+ </return>
+ <argument index="0" name="from" type="Transform3D">
+ </argument>
+ <argument index="1" name="rel_vec" type="Vector3">
+ </argument>
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="3" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="4" name="collision" type="KinematicCollision3D" default="null">
+ </argument>
+ <argument index="5" name="safe_margin" type="float" default="0.001">
+ </argument>
+ <description>
+ Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
+ [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the X axis.
+ </member>
+ <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the Y axis.
+ </member>
+ <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the Z axis.
+ </member>
+ <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's linear movement in the X axis.
+ </member>
+ <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's linear movement in the Y axis.
+ </member>
+ <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's linear movement in the Z axis.
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index dfc0ab909a..66ff16a3ce 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -4,7 +4,7 @@
Direct access object to a physics body in the [PhysicsServer2D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
</description>
<tutorials>
<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index 09cc230253..7cb3a56338 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -4,7 +4,7 @@
Direct access object to a physics body in the [PhysicsServer3D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index cfa4215fd4..4c2abcb087 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -1207,16 +1207,16 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies.
+ Constant for static bodies. In this mode, a body can be only moved by user code.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
- Constant for kinematic bodies.
+ Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
</constant>
- <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode">
- Constant for rigid bodies.
+ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
+ Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode">
- Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
+ <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
+ Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 18194d53a0..2972d5155c 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -443,14 +443,6 @@
Returns the [PhysicsDirectBodyState3D] of the body.
</description>
</method>
- <method name="body_get_kinematic_safe_margin" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <description>
- </description>
- </method>
<method name="body_get_max_contacts_reported" qualifiers="const">
<return type="int">
</return>
@@ -661,16 +653,6 @@
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
</description>
</method>
- <method name="body_set_kinematic_safe_margin">
- <return type="void">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <argument index="1" name="margin" type="float">
- </argument>
- <description>
- </description>
- </method>
<method name="body_set_max_contacts_reported">
<return type="void">
</return>
@@ -1595,16 +1577,16 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies.
+ Constant for static bodies. In this mode, a body can be only moved by user code.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
- Constant for kinematic bodies.
+ Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
</constant>
- <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode">
- Constant for rigid bodies.
+ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
+ Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode">
- Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
+ <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
+ Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 4d7fc61517..92bd9b136a 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryParameters2D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryParameters2D" inherits="RefCounted" version="4.0">
<brief_description>
Parameters to be sent to a 2D shape physics query.
</brief_description>
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 79bc29057f..087c52a650 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryParameters3D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryParameters3D" inherits="RefCounted" version="4.0">
<brief_description>
Parameters to be sent to a 3D shape physics query.
</brief_description>
diff --git a/doc/classes/PhysicsShapeQueryResult2D.xml b/doc/classes/PhysicsShapeQueryResult2D.xml
index 227683cc33..07b7bc90e2 100644
--- a/doc/classes/PhysicsShapeQueryResult2D.xml
+++ b/doc/classes/PhysicsShapeQueryResult2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult2D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryResult2D" inherits="RefCounted" version="4.0">
<brief_description>
Result of a 2D shape query in [PhysicsServer2D].
</brief_description>
diff --git a/doc/classes/PhysicsShapeQueryResult3D.xml b/doc/classes/PhysicsShapeQueryResult3D.xml
index 4555c4e242..d0ca227a68 100644
--- a/doc/classes/PhysicsShapeQueryResult3D.xml
+++ b/doc/classes/PhysicsShapeQueryResult3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult3D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryResult3D" inherits="RefCounted" version="4.0">
<brief_description>
Result of a 3D shape query in [PhysicsServer3D].
</brief_description>
diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml
index 301cff2885..2744aa17a1 100644
--- a/doc/classes/PhysicsTestMotionResult2D.xml
+++ b/doc/classes/PhysicsTestMotionResult2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsTestMotionResult2D" inherits="Reference" version="4.0">
+<class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index 42155a7f25..ed45149cdf 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -4,7 +4,7 @@
Pin joint for 2D shapes.
</brief_description>
<description>
- Pin joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
+ Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PinJoint3D.xml b/doc/classes/PinJoint3D.xml
index 267ea38873..37a85e497f 100644
--- a/doc/classes/PinJoint3D.xml
+++ b/doc/classes/PinJoint3D.xml
@@ -4,7 +4,7 @@
Pin joint for 3D PhysicsBodies.
</brief_description>
<description>
- Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint3D].
+ Pin joint for 3D rigid bodies. It pins 2 bodies (dynamic or static) together. See also [Generic6DOFJoint3D].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 8b73bcb9c1..3892633654 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -31,7 +31,7 @@
</methods>
<members>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
+ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7d7d744c1b..851b88c142 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1139,8 +1139,6 @@
<member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
- <member name="memory/limits/command_queue/multithreading_queue_size_kb" type="int" setter="" getter="" default="256">
- </member>
<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
</member>
@@ -1313,7 +1311,8 @@
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.iterations_per_second] instead.
</member>
<member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5">
- Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
+ Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics/common/physics_jitter_fix] to [code]0[/code].
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="rendering/2d/sdf/oversize" type="int" setter="" getter="" default="1">
@@ -1421,18 +1420,16 @@
</member>
<member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false">
</member>
- <member name="rendering/global_illumination/gi_probes/anisotropic" type="bool" setter="" getter="" default="false">
- If [code]true[/code], take additional samples when rendering objects affected by a [GIProbe] to reduce artifacts from only sampling in one direction.
- </member>
- <member name="rendering/global_illumination/gi_probes/quality" type="int" setter="" getter="" default="1">
- Sets the number of cone samples taken when rendering objects affected by [GIProbe]s.
- </member>
<member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4">
</member>
<member name="rendering/global_illumination/sdfgi/frames_to_update_lights" type="int" setter="" getter="" default="2">
</member>
<member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
</member>
+ <member name="rendering/global_illumination/voxel_gi/anisotropic" type="bool" setter="" getter="" default="false">
+ </member>
+ <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1">
+ </member>
<member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
</member>
<member name="rendering/lightmapping/bake_performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64">
@@ -1578,20 +1575,31 @@
<member name="rendering/textures/default_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>
+ <member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
+ </member>
+ <member name="rendering/textures/lossless_compression/webp_compression_level" type="int" setter="" getter="" default="2">
+ The default compression level for lossless WebP. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. Supported values are 0 to 9. Note that compression levels above 6 are very slow and offer very little savings.
+ </member>
<member name="rendering/textures/vram_compression/import_bptc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_etc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_etc2" type="bool" setter="" getter="" default="true">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the Vulkan renderer.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_pvrtc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64">
</member>
@@ -1605,6 +1613,9 @@
</member>
<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
</member>
+ <member name="rendering/xr/enabled" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], XR support is enabled in Godot, this ensures required shaders are compiled.
+ </member>
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
</member>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quaternion.xml
index 1c0a3e37c0..678fb0d44d 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quaternion.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Quat" version="4.0">
+<class name="Quaternion" version="4.0">
<brief_description>
Quaternion.
</brief_description>
<description>
A unit quaternion used for representing 3D rotations. Quaternions need to be normalized to be used for rotation.
- It is similar to Basis, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. Basis stores rotation, scale, and shearing, while Quat only stores rotation.
+ It is similar to Basis, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. Basis stores rotation, scale, and shearing, while Quaternion only stores rotation.
Due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors.
</description>
<tutorials>
@@ -13,24 +13,24 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<description>
Constructs a default-initialized quaternion with all components set to [code]0[/code].
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
- <argument index="0" name="from" type="Quat">
+ <argument index="0" name="from" type="Quaternion">
</argument>
<description>
- Constructs a [Quat] as a copy of the given [Quat].
+ Constructs a [Quaternion] as a copy of the given [Quaternion].
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="arc_from" type="Vector3">
</argument>
@@ -39,8 +39,8 @@
<description>
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="axis" type="Vector3">
</argument>
@@ -50,8 +50,8 @@
Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="euler" type="Vector3">
</argument>
@@ -59,8 +59,8 @@
Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle).
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="from" type="Basis">
</argument>
@@ -68,8 +68,8 @@
Constructs a quaternion from the given [Basis].
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="x" type="float">
</argument>
@@ -84,13 +84,13 @@
</description>
</method>
<method name="cubic_slerp" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="b" type="Quat">
+ <argument index="0" name="b" type="Quaternion">
</argument>
- <argument index="1" name="pre_a" type="Quat">
+ <argument index="1" name="pre_a" type="Quaternion">
</argument>
- <argument index="2" name="post_b" type="Quat">
+ <argument index="2" name="post_b" type="Quaternion">
</argument>
<argument index="3" name="weight" type="float">
</argument>
@@ -101,7 +101,7 @@
<method name="dot" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="with" type="Quat">
+ <argument index="0" name="with" type="Quaternion">
</argument>
<description>
Returns the dot product of two quaternions.
@@ -115,7 +115,7 @@
</description>
</method>
<method name="inverse" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
Returns the inverse of the quaternion.
@@ -124,7 +124,7 @@
<method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="to" type="Quat">
+ <argument index="0" name="to" type="Quaternion">
</argument>
<description>
Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
@@ -152,7 +152,7 @@
</description>
</method>
<method name="normalized" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
Returns a copy of the quaternion, normalized to unit length.
@@ -161,15 +161,15 @@
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
@@ -183,7 +183,7 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="float">
</argument>
@@ -191,7 +191,7 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="int">
</argument>
@@ -199,35 +199,35 @@
</description>
</method>
<method name="operator +" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
</description>
</method>
<method name="operator +" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
</method>
<method name="operator -" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
</description>
</method>
<method name="operator -" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
</method>
<method name="operator /" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="float">
</argument>
@@ -235,7 +235,7 @@
</description>
</method>
<method name="operator /" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="int">
</argument>
@@ -245,7 +245,7 @@
<method name="operator ==" qualifiers="operator">
<return type="bool">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
@@ -259,9 +259,9 @@
</description>
</method>
<method name="slerp" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="to" type="Quat">
+ <argument index="0" name="to" type="Quaternion">
</argument>
<argument index="1" name="weight" type="float">
</argument>
@@ -271,9 +271,9 @@
</description>
</method>
<method name="slerpni" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="to" type="Quat">
+ <argument index="0" name="to" type="Quaternion">
</argument>
<argument index="1" name="weight" type="float">
</argument>
@@ -301,7 +301,7 @@
</member>
</members>
<constants>
- <constant name="IDENTITY" value="Quat( 0, 0, 0, 1 )">
+ <constant name="IDENTITY" value="Quaternion( 0, 0, 0, 1 )">
The identity quaternion, representing no rotation. Equivalent to an identity [Basis] matrix. If a vector is transformed by an identity quaternion, it will not change.
</constant>
</constants>
diff --git a/doc/classes/RDAttachmentFormat.xml b/doc/classes/RDAttachmentFormat.xml
index 4ee7b9b28e..b73377bf77 100644
--- a/doc/classes/RDAttachmentFormat.xml
+++ b/doc/classes/RDAttachmentFormat.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDAttachmentFormat" inherits="Reference" version="4.0">
+<class name="RDAttachmentFormat" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineColorBlendState.xml b/doc/classes/RDPipelineColorBlendState.xml
index adc6f1f6a3..1424a0d653 100644
--- a/doc/classes/RDPipelineColorBlendState.xml
+++ b/doc/classes/RDPipelineColorBlendState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineColorBlendState" inherits="Reference" version="4.0">
+<class name="RDPipelineColorBlendState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineColorBlendStateAttachment.xml b/doc/classes/RDPipelineColorBlendStateAttachment.xml
index 7f118b5f0b..a6a1900cb5 100644
--- a/doc/classes/RDPipelineColorBlendStateAttachment.xml
+++ b/doc/classes/RDPipelineColorBlendStateAttachment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineColorBlendStateAttachment" inherits="Reference" version="4.0">
+<class name="RDPipelineColorBlendStateAttachment" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml
index 562ff52819..76e0506bca 100644
--- a/doc/classes/RDPipelineDepthStencilState.xml
+++ b/doc/classes/RDPipelineDepthStencilState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineDepthStencilState" inherits="Reference" version="4.0">
+<class name="RDPipelineDepthStencilState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineMultisampleState.xml b/doc/classes/RDPipelineMultisampleState.xml
index 4658c7d9ba..8c90f02301 100644
--- a/doc/classes/RDPipelineMultisampleState.xml
+++ b/doc/classes/RDPipelineMultisampleState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
+<class name="RDPipelineMultisampleState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineRasterizationState.xml b/doc/classes/RDPipelineRasterizationState.xml
index 5064dd6deb..3f8c50cf42 100644
--- a/doc/classes/RDPipelineRasterizationState.xml
+++ b/doc/classes/RDPipelineRasterizationState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineRasterizationState" inherits="Reference" version="4.0">
+<class name="RDPipelineRasterizationState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDSamplerState.xml b/doc/classes/RDSamplerState.xml
index ab31960b7c..9a9d55948c 100644
--- a/doc/classes/RDSamplerState.xml
+++ b/doc/classes/RDSamplerState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDSamplerState" inherits="Reference" version="4.0">
+<class name="RDSamplerState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDShaderFile.xml b/doc/classes/RDShaderFile.xml
index 14e70d53ea..346a97a1c0 100644
--- a/doc/classes/RDShaderFile.xml
+++ b/doc/classes/RDShaderFile.xml
@@ -10,7 +10,7 @@
<method name="get_bytecode" qualifiers="const">
<return type="RDShaderBytecode">
</return>
- <argument index="0" name="version" type="StringName" default="@&quot;&quot;">
+ <argument index="0" name="version" type="StringName" default="&amp;&quot;&quot;">
</argument>
<description>
</description>
@@ -26,7 +26,7 @@
</return>
<argument index="0" name="bytecode" type="RDShaderBytecode">
</argument>
- <argument index="1" name="version" type="StringName" default="@&quot;&quot;">
+ <argument index="1" name="version" type="StringName" default="&amp;&quot;&quot;">
</argument>
<description>
</description>
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml
index c1cfd34bb7..68fc43d8ef 100644
--- a/doc/classes/RDShaderSource.xml
+++ b/doc/classes/RDShaderSource.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDShaderSource" inherits="Reference" version="4.0">
+<class name="RDShaderSource" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDTextureFormat.xml b/doc/classes/RDTextureFormat.xml
index e41ddff368..ccfa6d1b95 100644
--- a/doc/classes/RDTextureFormat.xml
+++ b/doc/classes/RDTextureFormat.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDTextureFormat" inherits="Reference" version="4.0">
+<class name="RDTextureFormat" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDTextureView.xml b/doc/classes/RDTextureView.xml
index 73b2a7ae4a..db140ae775 100644
--- a/doc/classes/RDTextureView.xml
+++ b/doc/classes/RDTextureView.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDTextureView" inherits="Reference" version="4.0">
+<class name="RDTextureView" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDUniform.xml b/doc/classes/RDUniform.xml
index bc8a21e985..666935d663 100644
--- a/doc/classes/RDUniform.xml
+++ b/doc/classes/RDUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDUniform" inherits="Reference" version="4.0">
+<class name="RDUniform" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDVertexAttribute.xml b/doc/classes/RDVertexAttribute.xml
index 56fe40b51d..3499918cc8 100644
--- a/doc/classes/RDVertexAttribute.xml
+++ b/doc/classes/RDVertexAttribute.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDVertexAttribute" inherits="Reference" version="4.0">
+<class name="RDVertexAttribute" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 6312cd18aa..6fcb79b5fe 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RandomNumberGenerator" inherits="Reference" version="4.0">
+<class name="RandomNumberGenerator" inherits="RefCounted" version="4.0">
<brief_description>
A class for generating pseudo-random numbers.
</brief_description>
diff --git a/doc/classes/Reference.xml b/doc/classes/RefCounted.xml
index 724d2db924..cf96514203 100644
--- a/doc/classes/Reference.xml
+++ b/doc/classes/RefCounted.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Reference" inherits="Object" version="4.0">
+<class name="RefCounted" inherits="Object" version="4.0">
<brief_description>
Base class for reference-counted objects.
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
Unlike other [Object] types, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
- In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
+ In the vast majority of use cases, instantiating and using [RefCounted]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
[b]Note:[/b] In C#, references will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free references that are no longer in use. This means that unused references will linger on for a while before being removed.
</description>
<tutorials>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index cd08778c89..13df17cd22 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
- The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
+ The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [VoxelGI]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
</description>
<tutorials>
<link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 02130333f9..9b9644093f 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1175,17 +1175,6 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
- <method name="instance_geometry_set_as_instance_lod">
- <return type="void">
- </return>
- <argument index="0" name="instance" type="RID">
- </argument>
- <argument index="1" name="as_lod_of_instance" type="RID">
- </argument>
- <description>
- Not implemented in Godot 3.x.
- </description>
- </method>
<method name="instance_geometry_set_cast_shadows_setting">
<return type="void">
</return>
@@ -1197,45 +1186,45 @@
Sets the shadow casting setting to one of [enum ShadowCastingSetting]. Equivalent to [member GeometryInstance3D.cast_shadow].
</description>
</method>
- <method name="instance_geometry_set_draw_range">
+ <method name="instance_geometry_set_flag">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="min" type="float">
- </argument>
- <argument index="2" name="max" type="float">
- </argument>
- <argument index="3" name="min_margin" type="float">
+ <argument index="1" name="flag" type="int" enum="RenderingServer.InstanceFlags">
</argument>
- <argument index="4" name="max_margin" type="float">
+ <argument index="2" name="enabled" type="bool">
</argument>
<description>
- Not implemented in Godot 3.x.
+ Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details.
</description>
</method>
- <method name="instance_geometry_set_flag">
+ <method name="instance_geometry_set_material_override">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="flag" type="int" enum="RenderingServer.InstanceFlags">
- </argument>
- <argument index="2" name="enabled" type="bool">
+ <argument index="1" name="material" type="RID">
</argument>
<description>
- Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details.
+ Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
</description>
</method>
- <method name="instance_geometry_set_material_override">
+ <method name="instance_geometry_set_visibility_range">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="material" type="RID">
+ <argument index="1" name="min" type="float">
+ </argument>
+ <argument index="2" name="max" type="float">
+ </argument>
+ <argument index="3" name="min_margin" type="float">
+ </argument>
+ <argument index="4" name="max_margin" type="float">
</argument>
<description>
- Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
+ Sets the visibility range values for the given geometry instance. Equivalent to [member GeometryInstance3D.visibility_range_begin] and related properties.
</description>
</method>
<method name="instance_set_base">
@@ -1341,6 +1330,17 @@
Sets the world space transform of the instance. Equivalent to [member Node3D.transform].
</description>
</method>
+ <method name="instance_set_visibility_parent">
+ <return type="void">
+ </return>
+ <argument index="0" name="instance" type="RID">
+ </argument>
+ <argument index="1" name="parent" type="RID">
+ </argument>
+ <description>
+ Sets the visibility parent for the given instance. Equivalent to [member Node3D.visibility_parent].
+ </description>
+ </method>
<method name="instance_set_visible">
<return type="void">
</return>
@@ -3477,14 +3477,14 @@
<constant name="VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="ViewportDebugDraw">
Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects.
</constant>
- <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="ViewportDebugDraw">
- Objects are displayed with only the albedo value from [GIProbe]s.
+ <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO" value="6" enum="ViewportDebugDraw">
+ Objects are displayed with only the albedo value from [VoxelGI]s.
</constant>
- <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="ViewportDebugDraw">
- Objects are displayed with only the lighting value from [GIProbe]s.
+ <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING" value="7" enum="ViewportDebugDraw">
+ Objects are displayed with only the lighting value from [VoxelGI]s.
</constant>
- <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="ViewportDebugDraw">
- Objects are displayed with only the emission color from [GIProbe]s.
+ <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION" value="8" enum="ViewportDebugDraw">
+ Objects are displayed with only the emission color from [VoxelGI]s.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="ViewportDebugDraw">
Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport].
@@ -3694,8 +3694,8 @@
<constant name="INSTANCE_DECAL" value="8" enum="InstanceType">
The instance is a decal.
</constant>
- <constant name="INSTANCE_GI_PROBE" value="9" enum="InstanceType">
- The instance is a GI probe.
+ <constant name="INSTANCE_VOXEL_GI" value="9" enum="InstanceType">
+ The instance is a VoxelGI.
</constant>
<constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType">
The instance is a lightmap.
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 75736798fd..6edb3b1a11 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Resource" inherits="Reference" version="4.0">
+<class name="Resource" inherits="RefCounted" version="4.0">
<brief_description>
Base class for all resources.
</brief_description>
<description>
- Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [Reference], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
+ Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [RefCounted], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
[b]Note:[/b] In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed.
</description>
<tutorials>
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index 9943f644cf..6abe5c813b 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoader" inherits="Reference" version="4.0">
+<class name="ResourceFormatLoader" inherits="RefCounted" version="4.0">
<brief_description>
Loads a specific resource type from a file.
</brief_description>
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_dependencies" qualifiers="virtual">
+ <method name="_get_dependencies" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="path" type="String">
@@ -23,14 +23,14 @@
[b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them.
</description>
</method>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="PackedStringArray">
</return>
<description>
Gets the list of extensions for files this loader is able to read.
</description>
</method>
- <method name="get_resource_type" qualifiers="virtual">
+ <method name="_get_resource_type" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="path" type="String">
@@ -40,7 +40,7 @@
[b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them.
</description>
</method>
- <method name="handles_type" qualifiers="virtual">
+ <method name="_handles_type" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="typename" type="StringName">
@@ -50,7 +50,7 @@
[b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them.
</description>
</method>
- <method name="load" qualifiers="virtual">
+ <method name="_load" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="path" type="String">
@@ -66,7 +66,7 @@
The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
</description>
</method>
- <method name="rename_dependencies" qualifiers="virtual">
+ <method name="_rename_dependencies" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="path" type="String">
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index 69f8b43898..df71e05d02 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaver" inherits="Reference" version="4.0">
+<class name="ResourceFormatSaver" inherits="RefCounted" version="4.0">
<brief_description>
Saves a specific resource type to a file.
</brief_description>
@@ -10,16 +10,16 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="PackedStringArray">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
- Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]).
+ Returns the list of extensions available for saving the resource object, provided it is recognized (see [method _recognize]).
</description>
</method>
- <method name="recognize" qualifiers="virtual">
+ <method name="_recognize" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="resource" type="Resource">
@@ -28,7 +28,7 @@
Returns whether the given resource object can be saved by this saver.
</description>
</method>
- <method name="save" qualifiers="virtual">
+ <method name="_save" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="path" type="String">
diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml
index 0475d2c94d..59900b1b73 100644
--- a/doc/classes/ResourceImporter.xml
+++ b/doc/classes/ResourceImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceImporter" inherits="Reference" version="4.0">
+<class name="ResourceImporter" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index a37ebb2dd5..237317daf1 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
- A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
+ A RigidBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator].
@@ -100,21 +100,6 @@
Sets the body's velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
- <method name="test_motion">
- <return type="bool">
- </return>
- <argument index="0" name="motion" type="Vector2">
- </argument>
- <argument index="1" name="infinite_inertia" type="bool" default="true">
- </argument>
- <argument index="2" name="margin" type="float" default="0.08">
- </argument>
- <argument index="3" name="result" type="PhysicsTestMotionResult2D" default="null">
- </argument>
- <description>
- Returns [code]true[/code] if a collision would result from moving in the given vector. [code]margin[/code] increases the size of the shapes involved in the collision detection, and [code]result[/code] is an object of type [PhysicsTestMotionResult2D], which contains additional information about the collision (should there be one).
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
@@ -132,7 +117,6 @@
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
- [b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
@@ -234,17 +218,17 @@
</signal>
</signals>
<constants>
- <constant name="MODE_RIGID" value="0" enum="Mode">
- Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode.
+ <constant name="MODE_DYNAMIC" value="0" enum="Mode">
+ Dynamic body mode. This is the default mode of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_STATIC" value="1" enum="Mode">
- Static mode. The body behaves like a [StaticBody2D] and does not move.
+ Static body mode. The body behaves like a [StaticBody2D], and must be moved by code.
</constant>
- <constant name="MODE_CHARACTER" value="2" enum="Mode">
- Character mode. Similar to [constant MODE_RIGID], but the body can not rotate.
+ <constant name="MODE_DYNAMIC_LOCKED" value="2" enum="Mode">
+ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate.
</constant>
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
- Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved by code.
+ Kinematic body mode. The body behaves like a [StaticBody2D] with [member StaticBody2D.kinematic_motion] enabled, and must be moved by user code.
</constant>
<constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode">
Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 2ee8e2697c..e3349169ff 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This is the node that implements full 3D physics. This means that you do not control a RigidBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc.
- A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
+ A RigidBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
[b]Note:[/b] Don't change a RigidBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator].
With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers.
@@ -86,15 +86,6 @@
Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the [code]impulse[/code] vector passed.
</description>
</method>
- <method name="get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <description>
- Returns [code]true[/code] if the specified linear or rotational axis is locked.
- </description>
- </method>
<method name="get_colliding_bodies" qualifiers="const">
<return type="Array">
</return>
@@ -110,17 +101,6 @@
Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidBody3D].
</description>
</method>
- <method name="set_axis_lock">
- <return type="void">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <argument index="1" name="lock" type="bool">
- </argument>
- <description>
- Locks the specified linear or rotational axis.
- </description>
- </method>
<method name="set_axis_velocity">
<return type="void">
</return>
@@ -139,27 +119,8 @@
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
RigidBody3D's rotational velocity.
</member>
- <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the X axis.
- </member>
- <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Y axis.
- </member>
- <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Z axis.
- </member>
- <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the X axis.
- </member>
- <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Y axis.
- </member>
- <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Z axis.
- </member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
- [b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported].
@@ -260,17 +221,17 @@
</signal>
</signals>
<constants>
- <constant name="MODE_RIGID" value="0" enum="Mode">
- Rigid body mode. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
+ <constant name="MODE_DYNAMIC" value="0" enum="Mode">
+ Dynamic body mode. This is the default mode of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_STATIC" value="1" enum="Mode">
- Static mode. The body behaves like a [StaticBody3D], and can only move by user code.
+ Static body mode. The body behaves like a [StaticBody3D], and can only move by user code.
</constant>
- <constant name="MODE_CHARACTER" value="2" enum="Mode">
- Character body mode. This behaves like a rigid body, but can not rotate.
+ <constant name="MODE_DYNAMIC_LOCKED" value="2" enum="Mode">
+ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate.
</constant>
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
- Kinematic body mode. The body behaves like a [KinematicBody3D], and can only move by user code.
+ Kinematic body mode. The body behaves like a [StaticBody3D] with [member StaticBody3D.kinematic_motion] enabled, and can only move by user code.
</constant>
</constants>
</class>
diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml
index abc429d5fe..f9e0ef76b9 100644
--- a/doc/classes/SceneState.xml
+++ b/doc/classes/SceneState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneState" inherits="Reference" version="4.0">
+<class name="SceneState" inherits="RefCounted" version="4.0">
<brief_description>
A script interface to a scene file's data.
</brief_description>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 06800082cb..7a15153fc2 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -207,6 +207,7 @@
Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code.
By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error.
For portability reasons, the exit code should be set between 0 and 125 (inclusive).
+ [b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the iOS Human Interface Guidelines, the user is expected to close apps via the Home button.
</description>
</method>
<method name="reload_current_scene">
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index b223bf6821..4eef754345 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneTreeTimer" inherits="Reference" version="4.0">
+<class name="SceneTreeTimer" inherits="RefCounted" version="4.0">
<brief_description>
One-shot timer.
</brief_description>
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 28620bd29b..31dbf7453f 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -9,30 +9,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="drop_data_fw">
- <return type="void">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
<method name="get_current_editor" qualifiers="const">
<return type="ScriptEditorBase">
</return>
@@ -47,16 +23,6 @@
Returns a [Script] that is currently active in editor.
</description>
</method>
- <method name="get_drag_data_fw">
- <return type="Variant">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <argument index="1" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
<method name="get_open_script_editors" qualifiers="const">
<return type="Array">
</return>
diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml
index e5c4c32450..a135062bd8 100644
--- a/doc/classes/ScriptEditorBase.xml
+++ b/doc/classes/ScriptEditorBase.xml
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<methods>
- <method name="add_syntax_highlighter" qualifiers="virtual">
+ <method name="_add_syntax_highlighter" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="highlighter" type="Object">
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index f311e1c72f..e8b405e52a 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Semaphore" inherits="Reference" version="4.0">
+<class name="Semaphore" inherits="RefCounted" version="4.0">
<brief_description>
A synchronization semaphore.
</brief_description>
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 0ddbac9ba4..6665a4a9f6 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -10,6 +10,17 @@
<link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
</tutorials>
<methods>
+ <method name="execute_modifications">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <argument index="1" name="execution_mode" type="int">
+ </argument>
+ <description>
+ Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
+ </description>
+ </method>
<method name="get_bone">
<return type="Bone2D">
</return>
@@ -26,6 +37,22 @@
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
+ <method name="get_bone_local_pose_override">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the local pose override transform for [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_modification_stack" qualifiers="const">
+ <return type="SkeletonModificationStack2D">
+ </return>
+ <description>
+ Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists.
+ </description>
+ </method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
@@ -33,10 +60,37 @@
Returns the [RID] of a Skeleton2D instance.
</description>
</method>
+ <method name="set_bone_local_pose_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="override_pose" type="Transform2D">
+ </argument>
+ <argument index="2" name="strength" type="float">
+ </argument>
+ <argument index="3" name="persistent" type="bool">
+ </argument>
+ <description>
+ Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
+ [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
+ [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]!
+ </description>
+ </method>
+ <method name="set_modification_stack">
+ <return type="void">
+ </return>
+ <argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
+ </argument>
+ <description>
+ Sets the [SkeletonModificationStack2D] attached to this skeleton.
+ </description>
+ </method>
</methods>
<signals>
<signal name="bone_setup_changed">
<description>
+ Emitted when the [Bone2D] setup attached to this skeletons changes. This is primarily used internally within the skeleton.
</description>
</signal>
</signals>
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index 5949ad54fd..dccc45d0ec 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -46,13 +46,13 @@
</member>
<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true">
</member>
- <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="@&quot;&quot;">
+ <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&amp;&quot;&quot;">
</member>
<member name="target" type="Transform3D" setter="set_target_transform" getter="get_target_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
</member>
- <member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="@&quot;&quot;">
+ <member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="&amp;&quot;&quot;">
</member>
<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false">
</member>
diff --git a/doc/classes/SkeletonModification2D.xml b/doc/classes/SkeletonModification2D.xml
new file mode 100644
index 0000000000..8596dac76e
--- /dev/null
+++ b/doc/classes/SkeletonModification2D.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2D" inherits="Resource" version="4.0">
+ <brief_description>
+ A resource that operates on [Bone2D] nodes in a [Skeleton2D].
+ </brief_description>
+ <description>
+ This resource provides an interface that can be expanded so code that operates on [Bone2D] nodes in a [Skeleton2D] can be mixed and matched together to create complex interactions.
+ This is used to provide Godot with a flexible and powerful Inverse Kinematics solution that can be adapted for many different uses.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_draw_editor_gizmo" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overriden to draw custom gizmos.
+ [b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and it's draw functions, as the [SkeletonModification2D] resource cannot draw on its own.
+ </description>
+ </method>
+ <method name="_execute" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <description>
+ Executes the given modification. This is where the modification performs whatever function it is designed to do.
+ </description>
+ </method>
+ <method name="_setup_modification" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
+ </argument>
+ <description>
+ Called when the modification is setup. This is where the modification performs initialization.
+ </description>
+ </method>
+ <method name="clamp_angle">
+ <return type="float">
+ </return>
+ <argument index="0" name="angle" type="float">
+ </argument>
+ <argument index="1" name="min" type="float">
+ </argument>
+ <argument index="2" name="max" type="float">
+ </argument>
+ <argument index="3" name="invert" type="bool">
+ </argument>
+ <description>
+ Takes a angle and clamps it so it is within the passed-in [code]min[/code] and [code]max[/code] range. [code]invert[/code] will inversely clamp the angle, clamping it to the range outside of the given bounds.
+ </description>
+ </method>
+ <method name="get_editor_draw_gizmo" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos.
+ </description>
+ </method>
+ <method name="get_is_setup" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this modification has been successfully setup or not.
+ </description>
+ </method>
+ <method name="get_modification_stack">
+ <return type="SkeletonModificationStack2D">
+ </return>
+ <description>
+ Returns the [SkeletonModificationStack2D] that this modification is bound to. Through the modification stack, you can access the Skeleton3D the modification is operating on.
+ </description>
+ </method>
+ <method name="set_editor_draw_gizmo">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_gizmo" type="bool">
+ </argument>
+ <description>
+ Sets whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos.
+ </description>
+ </method>
+ <method name="set_is_setup">
+ <return type="void">
+ </return>
+ <argument index="0" name="is_setup" type="bool">
+ </argument>
+ <description>
+ Manually allows you to set the setup state of the modification. This function should only rarely be used, as the [SkeletonModificationStack2D] the modification is bound to should handle setting the modification up.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="true">
+ If [code]true[/code], the modification's [method _execute] function will be called by the [SkeletonModificationStack2D].
+ </member>
+ <member name="execution_mode" type="int" setter="set_execution_mode" getter="get_execution_mode" default="0">
+ The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only availible in certain execution modes.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DCCDIK.xml b/doc/classes/SkeletonModification2DCCDIK.xml
new file mode 100644
index 0000000000..014d366a42
--- /dev/null
+++ b/doc/classes/SkeletonModification2DCCDIK.xml
@@ -0,0 +1,170 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] uses an algorithm called [b]C[/b]yclic [b]C[/b]oordinate [b]D[/b]escent [b]I[/b]nverse [b]K[/b]inematics, or CCDIK, to maniuplate a chain of bones in a [Skeleton2D] so it reaches a defined target.
+ CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers.
+ [b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK.
+ CCDIK also fully supports angle constraints, allowing for more control over how a solution is met.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_ccdik_joint_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_bone_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the index of the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_constraint_angle_invert" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint. See [method set_ccdik_joint_constraint_angle_invert] for details.
+ </description>
+ </method>
+ <method name="get_ccdik_joint_constraint_angle_max" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the maximum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_constraint_angle_min" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the minimum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_enable_constraint" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether angle constraints on the CCDIK joint at [code]joint_idx[/code] are enabled.
+ </description>
+ </method>
+ <method name="get_ccdik_joint_rotate_from_joint" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether the joint at [code]joint_idx[/code] is set to rotate from the joint, [code]true[/code], or to rotate from the tip, [code]false[/code]. The default is to rotate from the tip.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone2d_nodepath" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_ccdik_joint_bone_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index, [code]bone_index[/code], of the CCDIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the CCDIK joint based on data provided by the linked skeleton.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_constraint_angle_invert">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="invert" type="bool">
+ </argument>
+ <description>
+ Sets whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint.
+ An inverted joint constraint only constraints the CCDIK joint to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_constraint_angle_max">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="angle_max" type="float">
+ </argument>
+ <description>
+ Sets the maximum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_ccdik_joint_constraint_angle_min">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="angle_min" type="float">
+ </argument>
+ <description>
+ Sets the minimum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_ccdik_joint_enable_constraint">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="enable_constraint" type="bool">
+ </argument>
+ <description>
+ Determines whether angle constraints on the CCDIK joint at [code]joint_idx[/code] are enabled. When [code]true[/code], constraints will be enabled and taken into account when solving.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_rotate_from_joint">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="rotate_from_joint" type="bool">
+ </argument>
+ <description>
+ Sets whether the joint at [code]joint_idx[/code] is set to rotate from the joint, [code]true[/code], or to rotate from the tip, [code]false[/code].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="ccdik_data_chain_length" type="int" setter="set_ccdik_data_chain_length" getter="get_ccdik_data_chain_length" default="0">
+ The amount of CCDIK joints in the CCDIK modification.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to.
+ </member>
+ <member name="tip_nodepath" type="NodePath" setter="set_tip_node" getter="get_tip_node" default="NodePath(&quot;&quot;)">
+ The end position of the CCDIK chain. Typically, this should be a child of a [Bone2D] node attached to the final [Bone2D] in the CCDIK chain.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DFABRIK.xml b/doc/classes/SkeletonModification2DFABRIK.xml
new file mode 100644
index 0000000000..62ab34b06f
--- /dev/null
+++ b/doc/classes/SkeletonModification2DFABRIK.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that uses FABRIK to manipulate a series of [Bone2D] nodes to reach a target.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] uses an algorithm called [b]F[/b]orward [b]A[/b]nd [b]B[/b]ackward [b]R[/b]eaching [b]I[/b]nverse [b]K[/b]inematics, or FABRIK, to rotate a bone chain so that it reaches a target.
+ FABRIK works by knowing the positions and lengths of a series of bones, typically called a "bone chain". It first starts by running a forward pass, which places the final bone at the target's position. Then all other bones are moved towards the tip bone, so they stay at the defined bone length away. Then a backwards pass is performed, where the root/first bone in the FABRIK chain is placed back at the origin. then all other bones are moved so they stay at the defined bone length away. This positions the bone chain so that it reaches the target when possible, but all of the bones stay the correct length away from each other.
+ Because of how FABRIK works, it often gives more natural results than those seen in [SkeletonModification2DCCDIK]. FABRIK also supports angle constraints, which are fully taken into account when solving.
+ [b]Note:[/b] The FABRIK modifier has [code]fabrik_joints[/code], which are the data objects that hold the data for each joint in the FABRIK chain. This is different from [Bone2D] nodes! FABRIK joints hold the data needed for each [Bone2D] in the bone chain used by FABRIK.
+ To help control how the FABRIK joints move, a magnet vector can be passed, which can nudge the bones in a certain direction prior to solving, giving a level of control over the final result.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_fabrik_joint_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_fabrik_joint_bone_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the index of the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_fabrik_joint_magnet_position" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the magnet position vector for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_fabrik_joint_use_target_rotation" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether the joint is using the target's rotation rather than allowing FABRIK to rotate the joint. This option only applies to the tip/final joint in the chain.
+ </description>
+ </method>
+ <method name="set_fabrik_joint_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone2d_nodepath" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_fabrik_joint_bone_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index, [code]bone_index[/code], of the FABRIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the FABRIK joint based on data provided by the linked skeleton.
+ </description>
+ </method>
+ <method name="set_fabrik_joint_magnet_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="magnet_position" type="Vector2">
+ </argument>
+ <description>
+ Sets the magnet position vector for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_fabrik_joint_use_target_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="use_target_rotation" type="bool">
+ </argument>
+ <description>
+ Sets whether the joint at [code]joint_idx[/code] will use the target node's rotation rather than letting FABRIK rotate the node.
+ [b]Note:[/b] This option only works for the tip/final joint in the chain. For all other nodes, this option will be ignored.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="fabrik_data_chain_length" type="int" setter="set_fabrik_data_chain_length" getter="get_fabrik_data_chain_length" default="0">
+ The amount of FABRIK joints in the FABRIK modification.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the FABRIK modification. This node is what the FABRIK chain will attempt to rotate the bone chain to.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml
new file mode 100644
index 0000000000..7f8cf2d4d9
--- /dev/null
+++ b/doc/classes/SkeletonModification2DJiggle.xml
@@ -0,0 +1,232 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that jiggles [Bone2D] nodes as they move towards a target.
+ </brief_description>
+ <description>
+ This modification moves a series of bones, typically called a bone chain, towards a target. What makes this modification special is that it calculates the velocity and acceleration for each bone in the bone chain, and runs a very light physics-like calculation using the inputted values. This allows the bones to overshoot the target and "jiggle" around. It can be configured to act more like a spring, or sway around like cloth might.
+ This modification is useful for adding additional motion to things like hair, the edges of clothing, and more. It has several settings to that allow control over how the joint moves when the target moves.
+ [b]Note:[/b] The Jiggle modifier has [code]jiggle_joints[/code], which are the data objects that hold the data for each joint in the Jiggle chain. This is different from than [Bone2D] nodes! Jiggle joints hold the data needed for each [Bone2D] in the bone chain used by the Jiggle modification.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_collision_mask" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the collision mask used by the Jiggle modifier when collisions are enabled.
+ </description>
+ </method>
+ <method name="get_jiggle_joint_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_bone_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_damping" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_gravity" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by.
+ </description>
+ </method>
+ <method name="get_jiggle_joint_mass" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the amount of mass of the jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_override" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification.
+ </description>
+ </method>
+ <method name="get_jiggle_joint_stiffness" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the stiffness of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_use_gravity" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is using gravity or not.
+ </description>
+ </method>
+ <method name="get_use_colliders" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the jiggle modifier is taking physics colliders into account when solving.
+ </description>
+ </method>
+ <method name="set_collision_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="collision_mask" type="int">
+ </argument>
+ <description>
+ Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account.
+ </description>
+ </method>
+ <method name="set_jiggle_joint_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_bone_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton.
+ </description>
+ </method>
+ <method name="set_jiggle_joint_damping">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="damping" type="float">
+ </argument>
+ <description>
+ Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_gravity">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="gravity" type="Vector2">
+ </argument>
+ <description>
+ Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_mass">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="mass" type="float">
+ </argument>
+ <description>
+ Sets the of mass of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="override" type="bool">
+ </argument>
+ <description>
+ Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification.
+ </description>
+ </method>
+ <method name="set_jiggle_joint_stiffness">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="stiffness" type="float">
+ </argument>
+ <description>
+ Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_use_gravity">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="use_gravity" type="bool">
+ </argument>
+ <description>
+ Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity.
+ </description>
+ </method>
+ <method name="set_use_colliders">
+ <return type="void">
+ </return>
+ <argument index="0" name="use_colliders" type="bool">
+ </argument>
+ <description>
+ If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75">
+ The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied.
+ </member>
+ <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 6 )">
+ The default amount of gravity applied to the Jiggle joints, if they are not overriden.
+ </member>
+ <member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0">
+ The amount of Jiggle joints in the Jiggle modification.
+ </member>
+ <member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75">
+ The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting.
+ </member>
+ <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0">
+ The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to.
+ </member>
+ <member name="use_gravity" type="bool" setter="set_use_gravity" getter="get_use_gravity" default="false">
+ Whether the gravity vector, [member gravity], should be applied to the Jiggle joints, assuming they are not overriding the default settings.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DLookAt.xml b/doc/classes/SkeletonModification2DLookAt.xml
new file mode 100644
index 0000000000..b0fa0e5a01
--- /dev/null
+++ b/doc/classes/SkeletonModification2DLookAt.xml
@@ -0,0 +1,107 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that rotates a [Bone2D] node to look at a target.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_additional_rotation" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the amount of additional rotation that is applied after the LookAt modification executes.
+ </description>
+ </method>
+ <method name="get_constraint_angle_invert" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the constraints to this modification are inverted or not.
+ </description>
+ </method>
+ <method name="get_constraint_angle_max" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the constraint's maximum allowed angle.
+ </description>
+ </method>
+ <method name="get_constraint_angle_min" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the constraint's minimum allowed angle.
+ </description>
+ </method>
+ <method name="get_enable_constraint" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the LookAt modification is using constraints.
+ </description>
+ </method>
+ <method name="set_additional_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="rotation" type="float">
+ </argument>
+ <description>
+ Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
+ </description>
+ </method>
+ <method name="set_constraint_angle_invert">
+ <return type="void">
+ </return>
+ <argument index="0" name="invert" type="bool">
+ </argument>
+ <description>
+ When [code]true[/code], the modification will use an inverted joint constraint.
+ An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
+ </description>
+ </method>
+ <method name="set_constraint_angle_max">
+ <return type="void">
+ </return>
+ <argument index="0" name="angle_max" type="float">
+ </argument>
+ <description>
+ Sets the constraint's maximum allowed angle.
+ </description>
+ </method>
+ <method name="set_constraint_angle_min">
+ <return type="void">
+ </return>
+ <argument index="0" name="angle_min" type="float">
+ </argument>
+ <description>
+ Sets the constraint's minimum allowed angle.
+ </description>
+ </method>
+ <method name="set_enable_constraint">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable_constraint" type="bool">
+ </argument>
+ <description>
+ Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="bone2d_node" type="NodePath" setter="set_bone2d_node" getter="get_bone2d_node" default="NodePath(&quot;&quot;)">
+ The [Bone2D] node that the modification will operate on.
+ </member>
+ <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-1">
+ The index of the [Bone2D] node that the modification will oeprate on.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DPhysicalBones.xml b/doc/classes/SkeletonModification2DPhysicalBones.xml
new file mode 100644
index 0000000000..d8aaf09a8e
--- /dev/null
+++ b/doc/classes/SkeletonModification2DPhysicalBones.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
+ </brief_description>
+ <description>
+ This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="fetch_physical_bones">
+ <return type="void">
+ </return>
+ <description>
+ Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
+ </description>
+ </method>
+ <method name="get_physical_bone_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [PhysicalBone2D] node at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_physical_bone_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="physicalbone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [PhysicalBone2D] node at [code]joint_idx[/code].
+ [b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
+ </description>
+ </method>
+ <method name="start_simulation">
+ <return type="void">
+ </return>
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
+ </argument>
+ <description>
+ Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
+ Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
+ </description>
+ </method>
+ <method name="stop_simulation">
+ <return type="void">
+ </return>
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
+ </argument>
+ <description>
+ Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
+ Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
+ The amount of [PhysicalBone2D] nodes linked in this modification.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DStackHolder.xml b/doc/classes/SkeletonModification2DStackHolder.xml
new file mode 100644
index 0000000000..313cf81482
--- /dev/null
+++ b/doc/classes/SkeletonModification2DStackHolder.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that holds and executes a [SkeletonModificationStack2D].
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D].
+ [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_held_modification_stack" qualifiers="const">
+ <return type="SkeletonModificationStack2D">
+ </return>
+ <description>
+ Returns the [SkeletonModificationStack2D] that this modification is holding.
+ </description>
+ </method>
+ <method name="set_held_modification_stack">
+ <return type="void">
+ </return>
+ <argument index="0" name="held_modification_stack" type="SkeletonModificationStack2D">
+ </argument>
+ <description>
+ Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DTwoBoneIK.xml b/doc/classes/SkeletonModification2DTwoBoneIK.xml
new file mode 100644
index 0000000000..554515556b
--- /dev/null
+++ b/doc/classes/SkeletonModification2DTwoBoneIK.xml
@@ -0,0 +1,94 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that rotates two bones using the law of cosigns to reach the target.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] uses an algorithm typically called TwoBoneIK. This algorithm works by leveraging the law of cosigns and the lengths of the bones to figure out what rotation the bones currently have, and what rotation they need to make a complete triangle, where the first bone, the second bone, and the target form the three verticies of the triangle. Because the algorithm works by making a triangle, it can only opperate on two bones.
+ TwoBoneIK is great for arms, legs, and really any joints that can be represented by just two bones that bend to reach a target. This solver is more lightweight than [SkeletonModification2DFABRIK], but gives similar, natural looking results.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_joint_one_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ Returns the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="get_joint_one_bone_idx" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the index of the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="get_joint_two_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ Returns the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="get_joint_two_bone_idx" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the index of the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_one_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_one_bone_idx">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the index of the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_two_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_two_bone_idx">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the index of the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="flip_bend_direction" type="bool" setter="set_flip_bend_direction" getter="get_flip_bend_direction" default="false">
+ If [code]true[/code], the bones in the modification will blend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting.
+ </member>
+ <member name="target_maximum_distance" type="float" setter="set_target_maximum_distance" getter="get_target_maximum_distance" default="0.0">
+ The maximum distance the target can be at. If the target is farther than this distance, the modification will solve as if it's at this maximum distance. When set to [code]0[/code], the modification will solve without distance constraints.
+ </member>
+ <member name="target_minimum_distance" type="float" setter="set_target_minimum_distance" getter="get_target_minimum_distance" default="0.0">
+ The minimum distance the target can be at. If the target is closer than this distance, the modification will solve as if it's at this minimum distance. When set to [code]0[/code], the modification will solve without distance constraints.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the TwoBoneIK modification. This node is what the modification will use when bending the [Bone2D] nodes.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModificationStack2D.xml b/doc/classes/SkeletonModificationStack2D.xml
new file mode 100644
index 0000000000..35b899fe08
--- /dev/null
+++ b/doc/classes/SkeletonModificationStack2D.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModificationStack2D" inherits="Resource" version="4.0">
+ <brief_description>
+ A resource that holds a stack of [SkeletonModification2D]s.
+ </brief_description>
+ <description>
+ This resource is used by the Skeleton and holds a stack of [SkeletonModification2D]s.
+ This controls the order of the modifications and how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine [i]before[/i] the arms on a humanoid skeleton.
+ This resource also controls how strongly all of the modifications are applied to the [Skeleton2D].
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_modification">
+ <return type="void">
+ </return>
+ <argument index="0" name="modification" type="SkeletonModification2D">
+ </argument>
+ <description>
+ Adds the passed-in [SkeletonModification2D] to the stack.
+ </description>
+ </method>
+ <method name="delete_modification">
+ <return type="void">
+ </return>
+ <argument index="0" name="mod_idx" type="int">
+ </argument>
+ <description>
+ Deletes the [SkeletonModification2D] at the index position [code]mod_idx[/code], if it exists.
+ </description>
+ </method>
+ <method name="enable_all_modifications">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Enables all [SkeletonModification2D]s in the stack.
+ </description>
+ </method>
+ <method name="execute">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <argument index="1" name="execution_mode" type="int">
+ </argument>
+ <description>
+ Executes all of the [SkeletonModification2D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count].
+ [b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
+ </description>
+ </method>
+ <method name="get_is_setup" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns a boolean that indiciates whether the modification stack is setup and can execute.
+ </description>
+ </method>
+ <method name="get_modification" qualifiers="const">
+ <return type="SkeletonModification2D">
+ </return>
+ <argument index="0" name="mod_idx" type="int">
+ </argument>
+ <description>
+ Returns the [SkeletonModification2D] at the passed-in index, [code]mod_idx[/code].
+ </description>
+ </method>
+ <method name="get_skeleton" qualifiers="const">
+ <return type="Skeleton2D">
+ </return>
+ <description>
+ Returns the [Skeleton2D] node that the SkeletonModificationStack2D is bound to.
+ </description>
+ </method>
+ <method name="set_modification">
+ <return type="void">
+ </return>
+ <argument index="0" name="mod_idx" type="int">
+ </argument>
+ <argument index="1" name="modification" type="SkeletonModification2D">
+ </argument>
+ <description>
+ Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code].
+ </description>
+ </method>
+ <method name="setup">
+ <return type="void">
+ </return>
+ <description>
+ Sets up the modification stack so it can execute. This function should be called by [Skeleton2D] and shouldn't be manually called unless you know what you are doing.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="false">
+ If [code]true[/code], the modification's in the stack will be called. This is handled automatically through the [Skeleton2D] node.
+ </member>
+ <member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0">
+ The number of modifications in the stack.
+ </member>
+ <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
+ The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the [Skeleton2D] [Bone2D] poses.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkinReference.xml b/doc/classes/SkinReference.xml
index 8fc163f88d..3f8bc3be82 100644
--- a/doc/classes/SkinReference.xml
+++ b/doc/classes/SkinReference.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkinReference" inherits="Reference" version="4.0">
+<class name="SkinReference" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index a7d61a6bab..8c4b9e7d10 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -39,6 +39,11 @@
Emitted when the [member frame] changes.
</description>
</signal>
+ <signal name="texture_changed">
+ <description>
+ Emitted when the [member texture] changes.
+ </description>
+ </signal>
</signals>
<constants>
</constants>
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml
index 2a5c1ea6f4..298339d5fc 100644
--- a/doc/classes/StaticBody2D.xml
+++ b/doc/classes/StaticBody2D.xml
@@ -4,8 +4,11 @@
Static body for 2D physics.
</brief_description>
<description>
- Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
- Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
+ Static body for 2D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], they don't consume any CPU resources as long as they don't move.
+ They however have extra functionalities to move and affect other bodies:
+ [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path.
+ [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path.
</description>
<tutorials>
</tutorials>
@@ -13,10 +16,14 @@
</methods>
<members>
<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0">
- The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
+ The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
</member>
<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )">
- The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
+ The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
+ </member>
+ <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">
+ If [code]true[/code], the body will act the same as a [RigidBody2D] in [constant RigidBody2D.MODE_KINEMATIC] mode.
+ When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 63a15cbe1d..5ffbb71522 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -4,8 +4,11 @@
Static body for 3D physics.
</brief_description>
<description>
- Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to [RigidBody3D], they don't consume any CPU resources as long as they don't move.
- Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ Static body for 3D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], they don't consume any CPU resources as long as they don't move.
+ They however have extra functionalities to move and affect other bodies:
+ [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path.
+ [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
@@ -16,10 +19,14 @@
</methods>
<members>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )">
- The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
+ The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
</member>
<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )">
- The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
+ The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
+ </member>
+ <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">
+ If [code]true[/code], the body will act the same as a [RigidBody3D] in [constant RigidBody3D.MODE_KINEMATIC] mode.
+ When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index f120103916..5367a572f1 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeer" inherits="Reference" version="4.0">
+<class name="StreamPeer" inherits="RefCounted" version="4.0">
<brief_description>
Abstraction and base class for stream-based protocols.
</brief_description>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index a81defa16c..d0c5f0ea86 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -275,7 +275,7 @@
Returns a copy of the string with the substring [code]what[/code] inserted at the given position.
</description>
</method>
- <method name="is_abs_path" qualifiers="const">
+ <method name="is_absolute_path" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 895d0c357d..f4a1f1f01d 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -127,13 +127,6 @@
The texture to use when drawing this style box.
</member>
</members>
- <signals>
- <signal name="texture_changed">
- <description>
- Emitted when the stylebox's texture is changed.
- </description>
- </signal>
- </signals>
<constants>
<constant name="AXIS_STRETCH_MODE_STRETCH" value="0" enum="AxisStretchMode">
Stretch the stylebox's texture. This results in visible distortion unless the texture size matches the stylebox's size perfectly.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index d434f5c2c9..56b47f4a24 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SurfaceTool" inherits="Reference" version="4.0">
+<class name="SurfaceTool" inherits="RefCounted" version="4.0">
<brief_description>
Helper tool to create geometry.
</brief_description>
diff --git a/doc/classes/TCPServer.xml b/doc/classes/TCPServer.xml
index 28f06ad3ae..7160055c6d 100644
--- a/doc/classes/TCPServer.xml
+++ b/doc/classes/TCPServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TCPServer" inherits="Reference" version="4.0">
+<class name="TCPServer" inherits="RefCounted" version="4.0">
<brief_description>
A TCP server.
</brief_description>
diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml
index c21da09edb..ddbae0e977 100644
--- a/doc/classes/TextLine.xml
+++ b/doc/classes/TextLine.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextLine" inherits="Reference" version="4.0">
+<class name="TextLine" inherits="RefCounted" version="4.0">
<brief_description>
Holds a line of text.
</brief_description>
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 8df53b8423..e9afe47ee8 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextParagraph" inherits="Reference" version="4.0">
+<class name="TextParagraph" inherits="RefCounted" version="4.0">
<brief_description>
Holds a paragraph of text.
</brief_description>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index fe63e434c9..9a96d8699c 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -976,7 +976,7 @@
</argument>
<description>
Returns [code]true[/code] if text buffer is configured to display hexadecimal codes in place of invalid characters.
- Note: If set to [code]false[/code], nothing is displayed in place of invalid characters.
+ Note: If set to [code]false[/code], nothing is displayed in place of invalid characters.
</description>
</method>
<method name="shaped_text_get_range" qualifiers="const">
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 88f46e3937..5ac9416b72 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Thread" inherits="Reference" version="4.0">
+<class name="Thread" inherits="RefCounted" version="4.0">
<brief_description>
A unit of execution in a process.
</brief_description>
diff --git a/doc/classes/Time.xml b/doc/classes/Time.xml
new file mode 100644
index 0000000000..0c7c090e97
--- /dev/null
+++ b/doc/classes/Time.xml
@@ -0,0 +1,270 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Time" inherits="Object" version="4.0">
+ <brief_description>
+ Time singleton for working with time.
+ </brief_description>
+ <description>
+ The Time singleton allows converting time between various formats and also getting time information from the system.
+ This class conforms with as many of the ISO 8601 standards as possible. All dates follow the Proleptic Gregorian calendar. As such, the day before [code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the year before that (2 BC) being [code]-1[/code], etc.
+ Conversion methods assume "the same timezone", and do not handle timezone conversions or DST automatically. Leap seconds are also not handled, they must be done manually if desired. Suffixes such as "Z" are not handled, you need to strip them away manually.
+ [b]Important:[/b] The [code]_from_system[/code] methods use the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are subject to automatic adjustments by the user or the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_date_dict_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/code] (Daylight Savings Time).
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_date_dict_from_unix_time" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], and [code]weekday[/code].
+ </description>
+ </method>
+ <method name="get_date_string_from_system" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date as an ISO 8601 date string (YYYY-MM-DD).
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_date_string_from_unix_time" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD).
+ </description>
+ </method>
+ <method name="get_datetime_dict_from_string" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="datetime" type="String">
+ </argument>
+ <argument index="1" name="weekday" type="bool">
+ </argument>
+ <description>
+ Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ If [code]weekday[/code] is false, then the [code]weekday[/code] entry is excluded (the calculation is relatively expensive).
+ </description>
+ </method>
+ <method name="get_datetime_dict_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ </description>
+ </method>
+ <method name="get_datetime_dict_from_unix_time" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], and [code]weekday[/code].
+ The returned Dictionary's values will be the same as the [method get_datetime_dict_from_system] if the Unix timestamp is the current time, with the exception of Daylight Savings Time as it cannot be determined from the epoch.
+ </description>
+ </method>
+ <method name="get_datetime_string_from_dict" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="datetime" type="Dictionary">
+ </argument>
+ <argument index="1" name="use_space" type="bool">
+ </argument>
+ <description>
+ Converts the given dictionary of keys to an ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS).
+ The given dictionary can be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code]. Any other entries (including [code]dst[/code]) are ignored.
+ If the dictionary is empty, [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the Unix epoch timestamp 0 (1970-01-01 at 00:00:00).
+ If [code]use_space[/code] is true, use a space instead of the letter T in the middle.
+ </description>
+ </method>
+ <method name="get_datetime_string_from_system" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <argument index="1" name="use_space" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date and time as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time), [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ If [code]use_space[/code] is true, use a space instead of the letter T in the middle.
+ </description>
+ </method>
+ <method name="get_datetime_string_from_unix_time" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <argument index="1" name="use_space" type="bool" default="false">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to an ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS).
+ If [code]use_space[/code] is true, use a space instead of the letter T in the middle.
+ </description>
+ </method>
+ <method name="get_ticks_msec" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of time passed in milliseconds since the engine started.
+ </description>
+ </method>
+ <method name="get_ticks_usec" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of time passed in microseconds since the engine started.
+ </description>
+ </method>
+ <method name="get_time_dict_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current time as a dictionary of keys: [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_time_dict_from_unix_time" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given time to a dictionary of keys: [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ </description>
+ </method>
+ <method name="get_time_string_from_system" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current time as an ISO 8601 time string (HH:MM:SS).
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_time_string_from_unix_time" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS).
+ </description>
+ </method>
+ <method name="get_time_zone_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <description>
+ Returns the current time zone as a dictionary of keys: [code]bias[/code] and [code]name[/code]. The [code]bias[/code] value is the offset from UTC in minutes, since not all time zones are multiples of an hour from UTC.
+ </description>
+ </method>
+ <method name="get_unix_time_from_datetime_dict" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="datetime" type="Dictionary">
+ </argument>
+ <description>
+ Converts a dictionary of time values to a Unix timestamp.
+ The given dictionary can be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code]. Any other entries (including [code]dst[/code]) are ignored.
+ If the dictionary is empty, [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the Unix epoch timestamp 0 (1970-01-01 at 00:00:00).
+ You can pass the output from [method get_datetime_dict_from_unix_time] directly into this function and get the same as what was put in.
+ </description>
+ </method>
+ <method name="get_unix_time_from_datetime_string" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="datetime" type="String">
+ </argument>
+ <description>
+ Converts the given ISO 8601 date and/or time string to a Unix timestamp. The string can contain a date only, a time only, or both.
+ </description>
+ </method>
+ <method name="get_unix_time_from_system" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the current Unix timestamp in seconds based on the system time.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="MONTH_JANUARY" value="1" enum="Month">
+ The month of January, represented numerically as [code]01[/code].
+ </constant>
+ <constant name="MONTH_FEBRUARY" value="2" enum="Month">
+ The month of February, represented numerically as [code]02[/code].
+ </constant>
+ <constant name="MONTH_MARCH" value="3" enum="Month">
+ The month of March, represented numerically as [code]03[/code].
+ </constant>
+ <constant name="MONTH_APRIL" value="4" enum="Month">
+ The month of April, represented numerically as [code]04[/code].
+ </constant>
+ <constant name="MONTH_MAY" value="5" enum="Month">
+ The month of May, represented numerically as [code]05[/code].
+ </constant>
+ <constant name="MONTH_JUNE" value="6" enum="Month">
+ The month of June, represented numerically as [code]06[/code].
+ </constant>
+ <constant name="MONTH_JULY" value="7" enum="Month">
+ The month of July, represented numerically as [code]07[/code].
+ </constant>
+ <constant name="MONTH_AUGUST" value="8" enum="Month">
+ The month of August, represented numerically as [code]08[/code].
+ </constant>
+ <constant name="MONTH_SEPTEMBER" value="9" enum="Month">
+ The month of September, represented numerically as [code]09[/code].
+ </constant>
+ <constant name="MONTH_OCTOBER" value="10" enum="Month">
+ The month of October, represented numerically as [code]10[/code].
+ </constant>
+ <constant name="MONTH_NOVEMBER" value="11" enum="Month">
+ The month of November, represented numerically as [code]11[/code].
+ </constant>
+ <constant name="MONTH_DECEMBER" value="12" enum="Month">
+ The month of December, represented numerically as [code]12[/code].
+ </constant>
+ <constant name="WEEKDAY_SUNDAY" value="0" enum="Weekday">
+ The day of the week Sunday, represented numerically as [code]0[/code].
+ </constant>
+ <constant name="WEEKDAY_MONDAY" value="1" enum="Weekday">
+ The day of the week Monday, represented numerically as [code]1[/code].
+ </constant>
+ <constant name="WEEKDAY_TUESDAY" value="2" enum="Weekday">
+ The day of the week Tuesday, represented numerically as [code]2[/code].
+ </constant>
+ <constant name="WEEKDAY_WEDNESDAY" value="3" enum="Weekday">
+ The day of the week Wednesday, represented numerically as [code]3[/code].
+ </constant>
+ <constant name="WEEKDAY_THURSDAY" value="4" enum="Weekday">
+ The day of the week Thursday, represented numerically as [code]4[/code].
+ </constant>
+ <constant name="WEEKDAY_FRIDAY" value="5" enum="Weekday">
+ The day of the week Friday, represented numerically as [code]5[/code].
+ </constant>
+ <constant name="WEEKDAY_SATURDAY" value="6" enum="Weekday">
+ The day of the week Saturday, represented numerically as [code]6[/code].
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index e748ceb281..0dbf95376a 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -129,6 +129,16 @@
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
+ <method name="looking_at" qualifiers="const">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="target" type="Vector2" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ </argument>
+ <description>
+ Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position.
+ Operations take place in global space.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
@@ -138,33 +148,33 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector2">
+ <return type="PackedVector2Array">
</return>
- <argument index="0" name="right" type="Vector2">
+ <argument index="0" name="right" type="PackedVector2Array">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Rect2">
+ <return type="Transform2D">
</return>
- <argument index="0" name="right" type="Rect2">
+ <argument index="0" name="right" type="Transform2D">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform2D">
+ <return type="Rect2">
</return>
- <argument index="0" name="right" type="Transform2D">
+ <argument index="0" name="right" type="Rect2">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="PackedVector2Array">
+ <return type="Vector2">
</return>
- <argument index="0" name="right" type="PackedVector2Array">
+ <argument index="0" name="right" type="Vector2">
</argument>
<description>
</description>
@@ -210,6 +220,15 @@
Scales the transform by the given scale factor, using matrix multiplication.
</description>
</method>
+ <method name="set_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="rotation" type="float">
+ </argument>
+ <description>
+ Sets the transform's rotation (in radians).
+ </description>
+ </method>
<method name="translated" qualifiers="const">
<return type="Transform2D">
</return>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index c31467c67e..fe83bf9c2d 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -361,7 +361,7 @@
The number of columns.
</member>
<member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags" default="0">
- The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.
+ The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control._can_drop_data] is recommended.
This controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
diff --git a/doc/classes/TriangleMesh.xml b/doc/classes/TriangleMesh.xml
index 39bee0c2b3..cfdb6fe33e 100644
--- a/doc/classes/TriangleMesh.xml
+++ b/doc/classes/TriangleMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TriangleMesh" inherits="Reference" version="4.0">
+<class name="TriangleMesh" inherits="RefCounted" version="4.0">
<brief_description>
Internal mesh type.
</brief_description>
diff --git a/doc/classes/UDPServer.xml b/doc/classes/UDPServer.xml
index 6f3ccb8a17..5e2906450c 100644
--- a/doc/classes/UDPServer.xml
+++ b/doc/classes/UDPServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UDPServer" inherits="Reference" version="4.0">
+<class name="UDPServer" inherits="RefCounted" version="4.0">
<brief_description>
Helper class to implement a UDP server.
</brief_description>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index 775bd58bcf..240c1c909f 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -5,20 +5,30 @@
</brief_description>
<description>
In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, Lua, JavaScript and GDScript like to use them to store variables' data on the backend. With these Variants, properties are able to change value types freely.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var foo = 2 # foo is dynamically an integer
foo = "Now foo is a string!"
- foo = Reference.new() # foo is an Object
+ foo = RefCounted.new() # foo is an Object
var bar: int = 2 # bar is a statically typed integer.
# bar = "Uh oh! I can't make static variables become a different type!"
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ // ... but C# is statically typed. Once a variable has a type it cannot be changed. However you can use the var keyword in methods to let the compiler decide the type automatically.
+ var foo = 2; // Foo is a 32-bit integer (int). Be cautious, integers in GDScript are 64-bit and the direct C# equivalent is "long".
+ // foo = "foo was and will always be an integer. It cannot be turned into a string!";
+ var boo = "Boo is a string!";
+ var ref = new Reference(); // var is especially useful when used together with a constructor.
+ [/csharp]
+ [/codeblocks]
Godot tracks all scripting API variables within Variants. Without even realizing it, you use Variants all the time. When a particular language enforces its own rules for keeping data typed, then that language is applying its own custom logic over the base Variant scripting API.
- GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types.
- VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time.
- C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
- The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects.
The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
- [codeblock]
+ [codeblocks]
+ [gdscript]
var foo = 2
match typeof(foo):
TYPE_NIL:
@@ -32,7 +42,19 @@
# Note also that there is not yet any way to get a script's `class_name` string easily.
# To fetch that value, you need to dig deeply into a hidden ProjectSettings setting: an Array of Dictionaries called "_global_script_classes".
# Open your project.godot file to see it up close.
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ int foo = 2;
+ if (foo == null)
+ {
+ GD.Print("foo is null");
+ }
+ if (foo is int)
+ {
+ GD.Print("foo is an integer");
+ }
+ [/csharp]
+ [/codeblocks]
A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around.
Godot has specifically invested in making its Variant class as flexible as possible; so much so that it is used for a multitude of operations to facilitate communication between all of Godot's systems.
A Variant:
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index fdddddee28..b6effd441b 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -286,7 +286,7 @@
<method name="operator *" qualifiers="operator">
<return type="Vector3">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
diff --git a/doc/classes/VelocityTracker3D.xml b/doc/classes/VelocityTracker3D.xml
index 98f7533c76..2d5e3a4d30 100644
--- a/doc/classes/VelocityTracker3D.xml
+++ b/doc/classes/VelocityTracker3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VelocityTracker3D" inherits="Reference" version="4.0">
+<class name="VelocityTracker3D" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index d905ce4054..12558ebbbc 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -60,7 +60,7 @@
<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500">
Amount of time in milliseconds to store in buffer while playing.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Audio bus to use for sound playback.
</member>
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="true">
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 1c33274cb0..96d63b27ad 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -81,10 +81,16 @@
<description>
Returns the viewport's texture.
[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var img = get_viewport().get_texture().get_image()
img.flip_y()
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ Image img = GetViewport().GetTexture().GetImage();
+ img.FlipY();
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_viewport_rid" qualifiers="const">
@@ -105,7 +111,7 @@
<return type="Variant">
</return>
<description>
- Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data].
+ Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data].
</description>
</method>
<method name="gui_is_dragging" qualifiers="const">
@@ -382,14 +388,14 @@
</constant>
<constant name="DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="DebugDraw">
</constant>
- <constant name="DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="DebugDraw">
- Objects are displayed with only the albedo value from [GIProbe]s.
+ <constant name="DEBUG_DRAW_VOXEL_GI_ALBEDO" value="6" enum="DebugDraw">
+ Objects are displayed with only the albedo value from [VoxelGI]s.
</constant>
- <constant name="DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="DebugDraw">
- Objects are displayed with only the lighting value from [GIProbe]s.
+ <constant name="DEBUG_DRAW_VOXEL_GI_LIGHTING" value="7" enum="DebugDraw">
+ Objects are displayed with only the lighting value from [VoxelGI]s.
</constant>
- <constant name="DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="DebugDraw">
- Objects are displayed with only the emission color from [GIProbe]s.
+ <constant name="DEBUG_DRAW_VOXEL_GI_EMISSION" value="8" enum="DebugDraw">
+ Objects are displayed with only the emission color from [VoxelGI]s.
</constant>
<constant name="DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="DebugDraw">
Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport].
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index ff00a848b9..775ac88eff 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -222,15 +222,19 @@
<constant name="TYPE_LIGHT" value="2" enum="Type">
A shader for light calculations.
</constant>
- <constant name="TYPE_EMIT" value="3" enum="Type">
+ <constant name="TYPE_START" value="3" enum="Type">
</constant>
<constant name="TYPE_PROCESS" value="4" enum="Type">
</constant>
- <constant name="TYPE_END" value="5" enum="Type">
+ <constant name="TYPE_COLLIDE" value="5" enum="Type">
</constant>
- <constant name="TYPE_SKY" value="6" enum="Type">
+ <constant name="TYPE_START_CUSTOM" value="6" enum="Type">
</constant>
- <constant name="TYPE_MAX" value="7" enum="Type">
+ <constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
+ </constant>
+ <constant name="TYPE_SKY" value="8" enum="Type">
+ </constant>
+ <constant name="TYPE_MAX" value="9" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 6327ab534f..9a74f2322e 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -9,6 +9,13 @@
<link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
</tutorials>
<methods>
+ <method name="clear_default_input_values">
+ <return type="void">
+ </return>
+ <description>
+ Clears the default input ports value.
+ </description>
+ </method>
<method name="get_default_input_values" qualifiers="const">
<return type="Array">
</return>
@@ -25,6 +32,15 @@
Returns the default value of the input [code]port[/code].
</description>
</method>
+ <method name="remove_input_port_default_value">
+ <return type="void">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Removes the default value of the input [code]port[/code].
+ </description>
+ </method>
<method name="set_default_input_values">
<return type="void">
</return>
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
new file mode 100644
index 0000000000..82aae1df63
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="MODE_LINEAR" value="0" enum="Mode">
+ </constant>
+ <constant name="MODE_RADIAL" value="1" enum="Mode">
+ </constant>
+ <constant name="MODE_TANGENTIAL" value="2" enum="Mode">
+ </constant>
+ <constant name="MODE_MAX" value="3" enum="Mode">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
new file mode 100644
index 0000000000..af33b285d2
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleBoxEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleConeVelocity.xml b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
new file mode 100644
index 0000000000..7a40c2a7d0
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleConeVelocity" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmit.xml b/doc/classes/VisualShaderNodeParticleEmit.xml
new file mode 100644
index 0000000000..120b12d643
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleEmit.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31">
+ </member>
+ </members>
+ <constants>
+ <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
new file mode 100644
index 0000000000..3a25fc1c7f
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
new file mode 100644
index 0000000000..89a53699c9
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleOutput.xml b/doc/classes/VisualShaderNodeParticleOutput.xml
new file mode 100644
index 0000000000..c8fc66f2ff
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleOutput.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
new file mode 100644
index 0000000000..f19723a663
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleRingEmitter.xml b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
new file mode 100644
index 0000000000..ee3fbe7faf
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleRingEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
new file mode 100644
index 0000000000..d43ac518cf
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleSphereEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
new file mode 100644
index 0000000000..042644feb0
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
+ A function to be applied to the texture coordinates. See [enum Function] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_PANNING" value="0" enum="Function">
+ Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_SCALING" value="1" enum="Function">
+ Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/GIProbe.xml b/doc/classes/VoxelGI.xml
index 4f56d1ad3e..fa5035349e 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/VoxelGI.xml
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbe" inherits="VisualInstance3D" version="4.0">
+<class name="VoxelGI" inherits="VisualInstance3D" version="4.0">
<brief_description>
Real-time global illumination (GI) probe.
</brief_description>
<description>
- [GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
- Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality].
+ [VoxelGI]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
+ Having [VoxelGI]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/voxel_gi/quality].
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</description>
<tutorials>
- <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
+ <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/voxel_gi.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
@@ -21,7 +21,7 @@
<argument index="1" name="create_visual_debug" type="bool" default="false">
</argument>
<description>
- Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.
+ Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
</description>
</method>
<method name="debug_bake">
@@ -33,14 +33,14 @@
</method>
</methods>
<members>
- <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data">
- The [GIProbeData] resource that holds the data for this [GIProbe].
+ <member name="data" type="VoxelGIData" setter="set_probe_data" getter="get_probe_data">
+ The [VoxelGIData] resource that holds the data for this [VoxelGI].
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )">
- The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
+ The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
</member>
- <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="GIProbe.Subdiv" default="1">
- Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
+ <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1">
+ Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
</member>
</members>
<constants>
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/VoxelGIData.xml
index 8549011b19..88a0411e2b 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbeData" inherits="Resource" version="4.0">
+<class name="VoxelGIData" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml
index 4140df5828..6c9a7de67f 100644
--- a/doc/classes/WeakRef.xml
+++ b/doc/classes/WeakRef.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WeakRef" inherits="Reference" version="4.0">
+<class name="WeakRef" inherits="RefCounted" version="4.0">
<brief_description>
Holds an [Object], but does not contribute to the reference count if the object is a reference.
</brief_description>
<description>
- A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released.
+ A weakref can hold a [RefCounted], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 37709753bc..9c320747d1 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -340,7 +340,7 @@
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
</member>
- <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@&quot;&quot;">
+ <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&amp;&quot;&quot;">
</member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;&quot;">
</member>
diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml
index 2849ea62ab..ab5c58c51c 100644
--- a/doc/classes/XMLParser.xml
+++ b/doc/classes/XMLParser.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XMLParser" inherits="Reference" version="4.0">
+<class name="XMLParser" inherits="RefCounted" version="4.0">
<brief_description>
Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/XML]XML[/url] files.
</brief_description>
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index 034cb51be3..fec98007c3 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRInterface" inherits="Reference" version="4.0">
+<class name="XRInterface" inherits="RefCounted" version="4.0">
<brief_description>
Base class for an AR/VR interface implementation.
</brief_description>
@@ -46,6 +46,13 @@
If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
</description>
</method>
+ <method name="get_view_count">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of views that need to be rendered for this device. 1 for Monoscopic, 2 for Stereoscopic.
+ </description>
+ </method>
<method name="initialize">
<return type="bool">
</return>
@@ -57,13 +64,6 @@
While currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD.
</description>
</method>
- <method name="is_stereo">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the current output of this interface is in stereo.
- </description>
- </method>
<method name="uninitialize">
<return type="void">
</return>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 2cf8e1d6f5..cd8cb71cd9 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRPositionalTracker" inherits="Reference" version="4.0">
+<class name="XRPositionalTracker" inherits="RefCounted" version="4.0">
<brief_description>
A tracked object.
</brief_description>
diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml
index 8284fa4a89..149e177700 100644
--- a/doc/classes/XRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -96,7 +96,7 @@
<return type="int">
</return>
<description>
- Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method OS.get_ticks_usec].
+ Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method Time.get_ticks_usec].
</description>
</method>
<method name="get_last_frame_usec">
@@ -110,7 +110,7 @@
<return type="int">
</return>
<description>
- Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec].
+ Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method Time.get_ticks_usec].
</description>
</method>
<method name="get_reference_frame" qualifiers="const">
diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml
deleted file mode 100644
index 4ef6a4b4ec..0000000000
--- a/doc/classes/YSort.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="YSort" inherits="Node2D" version="4.0">
- <brief_description>
- Sort all child nodes based on their Y positions.
- </brief_description>
- <description>
- Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
- Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" default="true">
- If [code]true[/code], child nodes are sorted, otherwise sorting is disabled.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 11f6d91b05..f75c130039 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -113,12 +113,12 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
- Multiplies each component of the [Quat] by the given [float].
+ Multiplies each component of the [Quaternion] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 119cdf8eeb..b0ad963998 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -183,9 +183,9 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
Multiplies each component of the quaternion by the given integer.
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index b4ae664714..77a3d39f27 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -33036,7 +33036,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33055,12 +33055,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34557,7 +34557,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41765,30 +41765,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41796,7 +41796,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54060,7 +54060,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59139,7 +59139,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 6485111b20..8ea801181d 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -33067,7 +33067,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33086,12 +33086,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34588,7 +34588,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41796,30 +41796,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41827,7 +41827,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54091,7 +54091,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59170,7 +59170,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index d14b0d9b1f..d12fa78b0e 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -33037,7 +33037,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33056,12 +33056,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34558,7 +34558,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41766,30 +41766,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41797,7 +41797,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54061,7 +54061,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59140,7 +59140,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 7b958a5049..a267656497 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -33536,7 +33536,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33555,12 +33555,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -35058,7 +35058,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42266,30 +42266,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42297,7 +42297,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54562,7 +54562,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59645,7 +59645,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 2e3e219ba6..181d64d525 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -33453,7 +33453,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33472,12 +33472,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
#, fuzzy
msgid ""
@@ -34984,7 +34984,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42226,30 +42226,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42257,7 +42257,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54558,7 +54558,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59796,7 +59796,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 3078c1bf90..7df36316b7 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -44834,7 +44834,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -44853,9 +44853,9 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
"Toda clase que no es un tipo integrado hereda de esta clase.\n"
"Puedes construir Objetos desde lenguajes de scripting, usando [code]Object."
@@ -44866,7 +44866,7 @@ msgstr ""
"llama al método [method free] desde tu script o elimina la instancia desde C+"
"+.\n"
"Algunas clases que extienden a Object añaden gestión de memoria. Este es el "
-"caso de [Reference], que cuenta las referencias y se borra a sí misma "
+"caso de [RefCounted], que cuenta las referencias y se borra a sí misma "
"automáticamente cuando deja de estar referenciada. [Node], otro tipo "
"fundamental, borra todos sus hijos cuando se libera de la memoria.\n"
"Los objetos exportan propiedades, que son principalmente útiles para el "
@@ -44887,7 +44887,7 @@ msgstr ""
"sencilla de notificar al objeto sobre diferentes eventos, de modo que todos "
"ellos pueden ser manejados juntos. Véase [method _notification]."
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
#, fuzzy
msgid ""
@@ -46525,7 +46525,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -53779,30 +53779,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -53810,7 +53810,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -66189,7 +66189,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -71348,7 +71348,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 733d3bb969..e440146dd3 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -33042,7 +33042,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33061,12 +33061,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34563,7 +34563,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41771,30 +41771,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41802,7 +41802,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54066,7 +54066,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59145,7 +59145,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 0a40863a52..92ec4f29dd 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -33055,7 +33055,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33074,12 +33074,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34576,7 +34576,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41784,30 +41784,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41815,7 +41815,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54080,7 +54080,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59168,7 +59168,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index f3e26ebc61..7717474c0f 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -33403,7 +33403,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33422,12 +33422,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34927,7 +34927,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42142,30 +42142,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42173,7 +42173,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54519,7 +54519,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59618,7 +59618,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/id.po b/doc/translations/id.po
index 1bce3d6b50..edfd392f4f 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -33068,7 +33068,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33087,12 +33087,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34589,7 +34589,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41797,30 +41797,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41828,7 +41828,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54092,7 +54092,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59171,7 +59171,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 18e162476c..353eae4116 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -33334,7 +33334,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33353,12 +33353,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34856,7 +34856,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42067,30 +42067,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42098,7 +42098,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54365,7 +54365,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59459,7 +59459,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index ede80a35ef..1424b24153 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -34306,7 +34306,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -34325,12 +34325,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
#, fuzzy
msgid ""
@@ -35830,7 +35830,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -43046,30 +43046,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -43077,7 +43077,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -55349,7 +55349,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -60446,7 +60446,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index e71cd06ba7..8e8aef2eaf 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -33044,7 +33044,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33063,12 +33063,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34565,7 +34565,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41773,30 +41773,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41804,7 +41804,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54068,7 +54068,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59149,7 +59149,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index 032ff95bdb..096e59f497 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -33070,7 +33070,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33089,12 +33089,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34591,7 +34591,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41799,30 +41799,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41830,7 +41830,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54094,7 +54094,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59173,7 +59173,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index b0c94b55be..5ef41b155a 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -33089,7 +33089,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33108,12 +33108,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34610,7 +34610,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41818,30 +41818,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41849,7 +41849,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54117,7 +54117,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59203,7 +59203,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index a508d38859..ef62950d51 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -33083,7 +33083,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33102,12 +33102,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34604,7 +34604,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41812,30 +41812,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41843,7 +41843,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54108,7 +54108,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59194,7 +59194,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index 96c0161312..5f018aa497 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -33044,7 +33044,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33063,12 +33063,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34565,7 +34565,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41773,30 +41773,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41804,7 +41804,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54068,7 +54068,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59147,7 +59147,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 1108967bc9..0d227beff7 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -33581,7 +33581,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33600,12 +33600,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -35104,7 +35104,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42362,30 +42362,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42393,7 +42393,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54666,7 +54666,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59891,7 +59891,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index d7d2911b97..d53711d996 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -33054,7 +33054,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33073,12 +33073,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34575,7 +34575,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41783,30 +41783,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41814,7 +41814,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54078,7 +54078,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59157,7 +59157,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 5031ecfb0e..7686e22f19 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -33060,7 +33060,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33079,12 +33079,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34581,7 +34581,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41789,30 +41789,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41820,7 +41820,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54084,7 +54084,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59163,7 +59163,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index a317f4ee83..df9897f1d6 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -33036,7 +33036,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33055,12 +33055,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34557,7 +34557,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41765,30 +41765,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41796,7 +41796,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54060,7 +54060,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59139,7 +59139,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 8ca75e8b19..d1296da87a 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -33122,7 +33122,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33141,12 +33141,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34643,7 +34643,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41851,30 +41851,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41882,7 +41882,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54147,7 +54147,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59237,7 +59237,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po
index aee852699c..edfb11dec1 100644
--- a/doc/translations/zh_Hans.po
+++ b/doc/translations/zh_Hans.po
@@ -33272,7 +33272,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33291,12 +33291,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34794,7 +34794,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42002,30 +42002,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42033,7 +42033,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54298,7 +54298,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59381,7 +59381,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po
index 242c8cc086..3afec7ead8 100644
--- a/doc/translations/zh_Hant.po
+++ b/doc/translations/zh_Hant.po
@@ -33073,7 +33073,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33092,12 +33092,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34594,7 +34594,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41802,30 +41802,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41833,7 +41833,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54098,7 +54098,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59181,7 +59181,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 8b2e786146..8cc76b01e1 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -101,6 +101,6 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
ImageLoaderPNG::ImageLoaderPNG() {
Image::_png_mem_loader_func = load_mem_png;
- Image::lossless_unpacker = lossless_unpack_png;
- Image::lossless_packer = lossless_pack_png;
+ Image::png_unpacker = lossless_unpack_png;
+ Image::png_packer = lossless_pack_png;
}
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index b737a287d1..2971880985 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -30,8 +30,8 @@
#include "resource_saver_png.h"
+#include "core/io/file_access.h"
#include "core/io/image.h"
-#include "core/os/file_access.h"
#include "drivers/png/png_driver_common.h"
#include "scene/resources/texture.h"
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 28a7053d25..8b19308967 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -33,7 +33,7 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include <dirent.h>
#include <sys/stat.h>
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index ec23df62d0..6ea55219bb 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -264,7 +264,7 @@ void FileAccessUnix::store_8(uint8_t p_dest) {
void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
- ERR_FAIL_COND(!p_src);
+ ERR_FAIL_COND(!p_src && p_length > 0);
ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length);
}
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 5b1599c67f..8b27c308e1 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_UNIX_H
#define FILE_ACCESS_UNIX_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/memory.h"
#include <stdio.h>
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 222aef998c..efeaf32ff7 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -466,7 +466,7 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const {
FD_ZERO(&ex);
FD_SET(_sock, &ex);
struct timeval timeout = { p_timeout / 1000, (p_timeout % 1000) * 1000 };
- // For blocking operation, pass nullptr timeout pointer to select.
+ // For blocking operation, pass nullptr timeout pointer to select.
struct timeval *tp = nullptr;
if (p_timeout >= 0) {
// If timeout is non-negative, we want to specify the timeout instead.
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 15cd7bee92..a5c61bbea5 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -195,8 +195,8 @@ OS::Time OS_Unix::get_time(bool utc) const {
}
Time ret;
ret.hour = lt.tm_hour;
- ret.min = lt.tm_min;
- ret.sec = lt.tm_sec;
+ ret.minute = lt.tm_min;
+ ret.second = lt.tm_sec;
get_time_zone_info();
return ret;
}
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 43b2a24172..c69b516f37 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -31,7 +31,7 @@
#include "rendering_device_vulkan.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
#include "drivers/vulkan/vulkan_context.h"
@@ -3244,7 +3244,7 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
/**** ATTACHMENT ****/
/********************/
-VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
+VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count, uint32_t p_view_count) {
Vector<VkAttachmentDescription> attachments;
Vector<VkAttachmentReference> color_references;
Vector<VkAttachmentReference> depth_stencil_references;
@@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
- // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR_REGION:
@@ -3469,6 +3469,31 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.dependencyCount = 0;
render_pass_create_info.pDependencies = nullptr;
+ const uint32_t view_mask = (1 << p_view_count) - 1;
+ const uint32_t correlation_mask = (1 << p_view_count) - 1;
+ VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
+
+ if (p_view_count > 1) {
+ const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
+
+ // For now this only works with multiview!
+ ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
+
+ // Make sure we limit this to the number of views we support.
+ ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+
+ render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
+ render_pass_multiview_create_info.pNext = nullptr;
+ render_pass_multiview_create_info.subpassCount = 1;
+ render_pass_multiview_create_info.pViewMasks = &view_mask;
+ render_pass_multiview_create_info.dependencyCount = 0;
+ render_pass_multiview_create_info.pViewOffsets = nullptr;
+ render_pass_multiview_create_info.correlationMaskCount = 1;
+ render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
+
+ render_pass_create_info.pNext = &render_pass_multiview_create_info;
+ }
+
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
@@ -3479,11 +3504,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
return render_pass;
}
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
FramebufferFormatKey key;
key.attachments = p_format;
+ key.view_count = p_view_count;
const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
@@ -3492,7 +3518,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
+ VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references, p_view_count); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3505,6 +3531,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
fb_format.color_attachments = color_references;
fb_format.render_pass = render_pass;
fb_format.samples = p_format[0].samples;
+ fb_format.view_count = p_view_count;
framebuffer_formats[id] = fb_format;
return id;
}
@@ -3580,11 +3607,12 @@ RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, Textur
framebuffer.format_id = framebuffer_format_create_empty(p_samples);
ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
framebuffer.size = p_size;
+ framebuffer.view_count = 1;
return framebuffer_owner.make_rid(framebuffer);
}
-RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
+RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
Vector<AttachmentFormat> attachments;
@@ -3594,6 +3622,8 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
+ ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
+
if (i == 0) {
size.width = texture->width;
size.height = texture->height;
@@ -3609,7 +3639,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
attachments.push_back(af);
}
- FramebufferFormatID format_id = framebuffer_format_create(attachments);
+ FramebufferFormatID format_id = framebuffer_format_create(attachments, p_view_count);
if (format_id == INVALID_ID) {
return RID();
}
@@ -3621,6 +3651,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
framebuffer.format_id = format_id;
framebuffer.texture_ids = p_texture_attachments;
framebuffer.size = size;
+ framebuffer.view_count = p_view_count;
RID id = framebuffer_owner.make_rid(framebuffer);
@@ -5904,12 +5935,13 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
vk.final_color_action = p_final_color_action;
vk.initial_depth_action = p_initial_depth_action;
vk.final_depth_action = p_final_depth_action;
+ vk.view_count = p_framebuffer->view_count;
if (!p_framebuffer->framebuffers.has(vk)) {
//need to create this version
Framebuffer::Version version;
- version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
+ version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, nullptr, p_framebuffer->view_count);
VkFramebufferCreateInfo framebuffer_create_info;
framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index a2527d5c33..f4fe9cf956 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -234,7 +234,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
struct FramebufferFormatKey {
Vector<AttachmentFormat> attachments;
+ uint32_t view_count = 1;
bool operator<(const FramebufferFormatKey &p_key) const {
+ if (view_count != p_key.view_count) {
+ return view_count < p_key.view_count;
+ }
+
int as = attachments.size();
int bs = p_key.attachments.size();
if (as != bs) {
@@ -261,7 +266,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
}
};
- VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr);
+ VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr, uint32_t p_view_count = 1);
// This is a cache and it's never freed, it ensures
// IDs for a given format are always unique.
@@ -271,6 +276,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
int color_attachments = 0; //used for pipeline validation
TextureSamples samples;
+ uint32_t view_count = 1; // number of views
};
Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
@@ -282,11 +288,16 @@ class RenderingDeviceVulkan : public RenderingDevice {
FinalAction final_color_action;
InitialAction initial_depth_action;
FinalAction final_depth_action;
+ uint32_t view_count;
bool operator<(const VersionKey &p_key) const {
if (initial_color_action == p_key.initial_color_action) {
if (final_color_action == p_key.final_color_action) {
if (initial_depth_action == p_key.initial_depth_action) {
- return final_depth_action < p_key.final_depth_action;
+ if (final_depth_action == p_key.final_depth_action) {
+ return view_count < p_key.view_count;
+ } else {
+ return final_depth_action < p_key.final_depth_action;
+ }
} else {
return initial_depth_action < p_key.initial_depth_action;
}
@@ -309,6 +320,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Map<VersionKey, Version> framebuffers;
Size2 size;
+ uint32_t view_count;
};
RID_Owner<Framebuffer, true> framebuffer_owner;
@@ -938,11 +950,11 @@ public:
/**** FRAMEBUFFER ****/
/*********************/
- virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format);
+ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1);
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1);
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format);
- virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID);
+ virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID);
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 38455bdbed..6ed43b5d31 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -337,6 +337,9 @@ Error VulkanContext::_initialize_extensions() {
extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
enabled_debug_utils = true;
}
+ if (!strcmp(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, instance_extensions[i].extensionName)) {
+ extension_names[enabled_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
+ }
if (enabled_extension_count >= MAX_EXTENSIONS) {
free(instance_extensions);
ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
@@ -504,6 +507,8 @@ Error VulkanContext::_check_capabilities() {
// assume not supported until proven otherwise
multiview_capabilities.is_supported = false;
+ multiview_capabilities.geometry_shader_is_supported = false;
+ multiview_capabilities.tessellation_shader_is_supported = false;
multiview_capabilities.max_view_count = 0;
multiview_capabilities.max_instance_count = 0;
subgroup_capabilities.size = 0;
@@ -529,7 +534,8 @@ Error VulkanContext::_check_capabilities() {
device_features_func(gpu, &device_features);
multiview_capabilities.is_supported = multiview_features.multiview;
- // For now we ignore if multiview is available in geometry and tessellation as we do not currently support those
+ multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
+ multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
}
// check extended properties
@@ -573,7 +579,7 @@ Error VulkanContext::_check_capabilities() {
#ifdef DEBUG_ENABLED
print_line("- Vulkan multiview supported:");
- print_line(" max views: " + itos(multiview_capabilities.max_view_count));
+ print_line(" max view count: " + itos(multiview_capabilities.max_view_count));
print_line(" max instances: " + itos(multiview_capabilities.max_instance_count));
} else {
print_line("- Vulkan multiview not supported");
@@ -694,8 +700,25 @@ Error VulkanContext::_create_physical_device() {
free(physical_devices);
ERR_FAIL_V(ERR_CANT_CREATE);
}
- /* for now, just grab the first physical device */
+
+ // TODO: At least on Linux Laptops integrated GPUs fail with Vulkan in many instances.
+ // The device should really be a preference, but for now choosing a discrete GPU over the
+ // integrated one is better than the default.
+
+ // Default to first device
uint32_t device_index = 0;
+
+ for (uint32_t i = 0; i < gpu_count; ++i) {
+ VkPhysicalDeviceProperties props;
+ vkGetPhysicalDeviceProperties(physical_devices[i], &props);
+
+ if (props.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
+ // Prefer discrete GPU.
+ device_index = i;
+ break;
+ }
+ }
+
gpu = physical_devices[device_index];
free(physical_devices);
@@ -755,6 +778,10 @@ Error VulkanContext::_create_physical_device() {
swapchainExtFound = 1;
extension_names[enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
}
+ if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, device_extensions[i].extensionName)) {
+ // if multiview is supported, enable it
+ extension_names[enabled_extension_count++] = VK_KHR_MULTIVIEW_EXTENSION_NAME;
+ }
if (enabled_extension_count >= MAX_EXTENSIONS) {
free(device_extensions);
ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
@@ -947,6 +974,39 @@ Error VulkanContext::_create_device() {
queues[1].flags = 0;
sdevice.queueCreateInfoCount = 2;
}
+
+#ifdef VK_VERSION_1_2
+ VkPhysicalDeviceVulkan11Features vulkan11features;
+
+ vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
+ vulkan11features.pNext = nullptr;
+ // !BAS! Need to figure out which ones of these we want enabled...
+ vulkan11features.storageBuffer16BitAccess = 0;
+ vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
+ vulkan11features.storagePushConstant16 = 0;
+ vulkan11features.storageInputOutput16 = 0;
+ vulkan11features.multiview = multiview_capabilities.is_supported;
+ vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+ vulkan11features.variablePointersStorageBuffer = 0;
+ vulkan11features.variablePointers = 0;
+ vulkan11features.protectedMemory = 0;
+ vulkan11features.samplerYcbcrConversion = 0;
+ vulkan11features.shaderDrawParameters = 0;
+
+ sdevice.pNext = &vulkan11features;
+#elif VK_VERSION_1_1
+ VkPhysicalDeviceMultiviewFeatures multiview_features;
+
+ multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
+ multiview_features.pNext = nullptr;
+ multiview_features.multiview = multiview_capabilities.is_supported;
+ multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+
+ sdevice.pNext = &multiview_features;
+#endif
+
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 3d9b295c5a..738ead4f96 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -56,8 +56,10 @@ public:
struct MultiviewCapabilities {
bool is_supported;
- int32_t max_view_count;
- int32_t max_instance_count;
+ bool geometry_shader_is_supported;
+ bool tessellation_shader_is_supported;
+ uint32_t max_view_count;
+ uint32_t max_instance_count;
};
private:
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 55f9e6de17..325bae5b56 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -208,7 +208,7 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) {
bool DirAccessWindows::file_exists(String p_file) {
GLOBAL_LOCK_FUNCTION
- if (!p_file.is_abs_path()) {
+ if (!p_file.is_absolute_path()) {
p_file = get_current_dir().plus_file(p_file);
}
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index b151b631e9..1ba4e70e42 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -33,7 +33,7 @@
#ifdef WINDOWS_ENABLED
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
/**
@author Juan Linietsky <reduz@gmail.com>
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 1f46b44f5e..d6deda7b5d 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -294,6 +294,7 @@ void FileAccessWindows::store_8(uint8_t p_dest) {
void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND(!f);
+ ERR_FAIL_COND(!p_src && p_length > 0);
if (flags == READ_WRITE || flags == WRITE_READ) {
if (prev_op == READ) {
if (last_error != ERR_FILE_EOF) {
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 95f3a75548..7280fc3237 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -33,7 +33,7 @@
#ifdef WINDOWS_ENABLED
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/memory.h"
#include <stdio.h>
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index d195561a85..cc07d589c5 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -969,9 +969,9 @@ void ActionMapEditor::_notification(int p_what) {
}
void ActionMapEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ActionMapEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ActionMapEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &ActionMapEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ActionMapEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ActionMapEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ActionMapEditor::drop_data_fw);
ADD_SIGNAL(MethodInfo("action_added", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("action_edited", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::DICTIONARY, "new_action")));
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index bd29eb973d..fde75e0f0c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -525,7 +525,7 @@ public:
switch (animation->track_get_type(track)) {
case Animation::TYPE_TRANSFORM3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "location"));
- p_list->push_back(PropertyInfo(Variant::QUAT, "rotation"));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
@@ -1164,7 +1164,7 @@ public:
switch (animation->track_get_type(first_track)) {
case Animation::TYPE_TRANSFORM3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "location"));
- p_list->push_back(PropertyInfo(Variant::QUAT, "rotation"));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
case Animation::TYPE_VALUE: {
@@ -3376,7 +3376,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
case Variant::FLOAT:
case Variant::VECTOR2:
case Variant::VECTOR3:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::COLOR: {
// Valid.
@@ -3845,7 +3845,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
subindices.push_back(":y");
subindices.push_back(":z");
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
subindices.push_back(":x");
subindices.push_back(":y");
subindices.push_back(":z");
@@ -3911,7 +3911,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
h.type == Variant::AABB ||
- h.type == Variant::QUAT ||
+ h.type == Variant::QUATERNION ||
h.type == Variant::COLOR ||
h.type == Variant::PLANE ||
h.type == Variant::TRANSFORM2D ||
@@ -3950,7 +3950,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
Dictionary d;
d["location"] = tr.origin;
d["scale"] = tr.basis.get_scale();
- d["rotation"] = Quat(tr.basis);
+ d["rotation"] = Quaternion(tr.basis);
value = d;
} break;
case Animation::TYPE_BEZIER: {
@@ -4394,7 +4394,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
filter.push_back(Variant::FLOAT);
filter.push_back(Variant::VECTOR2);
filter.push_back(Variant::VECTOR3);
- filter.push_back(Variant::QUAT);
+ filter.push_back(Variant::QUATERNION);
filter.push_back(Variant::PLANE);
filter.push_back(Variant::COLOR);
@@ -4464,7 +4464,7 @@ void AnimationTrackEditor::_new_track_property_selected(String p_name) {
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
h.type == Variant::AABB ||
- h.type == Variant::QUAT ||
+ h.type == Variant::QUATERNION ||
h.type == Variant::COLOR ||
h.type == Variant::PLANE ||
h.type == Variant::TRANSFORM2D ||
@@ -4564,7 +4564,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
Vector3 loc = xf.get_origin();
Vector3 scale = xf.basis.get_scale_local();
- Quat rot = xf.basis;
+ Quaternion rot = xf.basis;
undo_redo->create_action(TTR("Add Transform Track Key"));
undo_redo->add_do_method(animation.ptr(), "transform_track_insert_key", p_track, p_ofs, loc, rot, scale);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 756eb4acb6..f1d8139511 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -236,8 +236,8 @@ public:
AnimationTrackEdit();
};
-class AnimationTrackEditPlugin : public Reference {
- GDCLASS(AnimationTrackEditPlugin, Reference);
+class AnimationTrackEditPlugin : public RefCounted {
+ GDCLASS(AnimationTrackEditPlugin, RefCounted);
public:
virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h
index fa3dcbe038..d7e11936a3 100644
--- a/editor/array_property_edit.h
+++ b/editor/array_property_edit.h
@@ -33,8 +33,8 @@
#include "scene/main/node.h"
-class ArrayPropertyEdit : public Reference {
- GDCLASS(ArrayPropertyEdit, Reference);
+class ArrayPropertyEdit : public RefCounted {
+ GDCLASS(ArrayPropertyEdit, RefCounted);
int page;
ObjectID obj;
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index accc7275c0..61567598ed 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -36,8 +36,8 @@
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
-class AudioStreamPreview : public Reference {
- GDCLASS(AudioStreamPreview, Reference);
+class AudioStreamPreview : public RefCounted {
+ GDCLASS(AudioStreamPreview, RefCounted);
friend class AudioStream;
Vector<uint8_t> preview;
float length;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index be42eab636..7b96858ec7 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -583,15 +583,29 @@ void FindReplaceBar::set_error(const String &p_label) {
emit_signal("error", p_label);
}
-void FindReplaceBar::set_text_edit(CodeEdit *p_text_edit) {
+void FindReplaceBar::set_text_edit(CodeTextEditor *p_text_editor) {
+ if (p_text_editor == base_text_editor) {
+ return;
+ }
+
+ if (base_text_editor) {
+ base_text_editor->remove_find_replace_bar();
+ base_text_editor = nullptr;
+ text_editor->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
+ text_editor = nullptr;
+ }
+
results_count = -1;
- text_editor = p_text_edit;
+ base_text_editor = p_text_editor;
+ text_editor = base_text_editor->get_text_editor();
text_editor->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
+
+ _update_results_count();
+ _update_matches_label();
}
void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input);
-
ClassDB::bind_method("_search_current", &FindReplaceBar::search_current);
ADD_SIGNAL(MethodInfo("search"));
@@ -939,6 +953,25 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
}
+void CodeTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
+ if (find_replace_bar) {
+ return;
+ }
+
+ find_replace_bar = p_bar;
+ find_replace_bar->set_text_edit(this);
+ find_replace_bar->connect("error", callable_mp(error, &Label::set_text));
+}
+
+void CodeTextEditor::remove_find_replace_bar() {
+ if (!find_replace_bar) {
+ return;
+ }
+
+ find_replace_bar->disconnect("error", callable_mp(error, &Label::set_text));
+ find_replace_bar = nullptr;
+}
+
void CodeTextEditor::trim_trailing_whitespace() {
bool trimed_whitespace = false;
for (int i = 0; i < text_editor->get_line_count(); i++) {
@@ -1760,14 +1793,6 @@ CodeTextEditor::CodeTextEditor() {
} break;
}
- // Added second so it opens at the bottom, so it won't shift the entire text editor when opening.
- find_replace_bar = memnew(FindReplaceBar);
- add_child(find_replace_bar);
- find_replace_bar->set_h_size_flags(SIZE_EXPAND_FILL);
- find_replace_bar->hide();
-
- find_replace_bar->set_text_edit(text_editor);
-
text_editor->set_draw_line_numbers(true);
text_editor->set_brace_matching(true);
text_editor->set_auto_indent(true);
@@ -1808,7 +1833,6 @@ CodeTextEditor::CodeTextEditor() {
error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
error->set_mouse_filter(MOUSE_FILTER_STOP);
error->connect("gui_input", callable_mp(this, &CodeTextEditor::_error_pressed));
- find_replace_bar->connect("error", callable_mp(error, &Label::set_text));
// Warnings
warning_button = memnew(Button);
diff --git a/editor/code_editor.h b/editor/code_editor.h
index e6dadbd6fa..9fc659b611 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -57,6 +57,8 @@ public:
GotoLineDialog();
};
+class CodeTextEditor;
+
class FindReplaceBar : public HBoxContainer {
GDCLASS(FindReplaceBar, HBoxContainer);
@@ -77,6 +79,7 @@ class FindReplaceBar : public HBoxContainer {
HBoxContainer *hbc_button_replace;
HBoxContainer *hbc_option_replace;
+ CodeTextEditor *base_text_editor = nullptr;
CodeEdit *text_editor;
int result_line;
@@ -120,7 +123,7 @@ public:
bool is_selection_only() const;
void set_error(const String &p_label);
- void set_text_edit(CodeEdit *p_text_edit);
+ void set_text_edit(CodeTextEditor *p_text_editor);
void popup_search(bool p_show_only = false);
void popup_replace();
@@ -138,7 +141,7 @@ class CodeTextEditor : public VBoxContainer {
GDCLASS(CodeTextEditor, VBoxContainer);
CodeEdit *text_editor;
- FindReplaceBar *find_replace_bar;
+ FindReplaceBar *find_replace_bar = nullptr;
HBoxContainer *status_bar;
Button *toggle_scripts_button;
@@ -243,6 +246,8 @@ public:
void update_line_and_column() { _line_col_changed(); }
CodeEdit *get_text_editor() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
+ void set_find_replace_bar(FindReplaceBar *p_bar);
+ void remove_find_replace_bar();
virtual void apply_code() {}
void goto_error();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 5fcee1851d..3c0651f019 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -203,8 +203,8 @@ void ConnectDialog::_add_bind() {
case Variant::PLANE:
value = Plane();
break;
- case Variant::QUAT:
- value = Quat();
+ case Variant::QUATERNION:
+ value = Quaternion();
break;
case Variant::AABB:
value = AABB();
@@ -443,7 +443,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
- type_list->add_item("Quat", Variant::QUAT);
+ type_list->add_item("Quaternion", Variant::QUATERNION);
type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform", Variant::TRANSFORM3D);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 1c0a55e4ec..968b24893c 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -643,9 +643,9 @@ void CreateDialog::_load_favorites_and_history() {
void CreateDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_save_and_update_favorite_list"), &CreateDialog::_save_and_update_favorite_list);
- ClassDB::bind_method("get_drag_data_fw", &CreateDialog::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &CreateDialog::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &CreateDialog::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &CreateDialog::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &CreateDialog::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &CreateDialog::drop_data_fw);
ADD_SIGNAL(MethodInfo("create"));
ADD_SIGNAL(MethodInfo("favorites_updated"));
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
index 6458421e7a..6216d0df3d 100644
--- a/editor/debugger/editor_debugger_server.h
+++ b/editor/debugger/editor_debugger_server.h
@@ -32,9 +32,9 @@
#define EDITOR_DEBUGGER_CONNECTION_H
#include "core/debugger/remote_debugger_peer.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class EditorDebuggerServer : public Reference {
+class EditorDebuggerServer : public RefCounted {
public:
typedef EditorDebuggerServer *(*CreateServerFunc)(const String &p_uri);
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index c085205f63..7534b419fe 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -30,8 +30,8 @@
#include "dependency_editor.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "scene/gui/margin_container.h"
diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h
index e0fd945491..d1401c5e5f 100644
--- a/editor/dictionary_property_edit.h
+++ b/editor/dictionary_property_edit.h
@@ -33,8 +33,8 @@
#include "scene/main/node.h"
-class DictionaryPropertyEdit : public Reference {
- GDCLASS(DictionaryPropertyEdit, Reference);
+class DictionaryPropertyEdit : public RefCounted {
+ GDCLASS(DictionaryPropertyEdit, RefCounted);
ObjectID obj;
StringName property;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index e29c9593c3..d3df4d91a6 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -34,9 +34,9 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/io/compression.h"
+#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
-#include "core/os/dir_access.h"
#include "core/version.h"
#include "scene/resources/theme.h"
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 7527514dca..b8504ad02a 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -141,7 +141,7 @@ EditorAbout::EditorAbout() {
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
- hash = "." + hash.left(9);
+ hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text(VERSION_FULL_NAME + hash);
// Set the text to copy in metadata as it slightly differs from the button's text.
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index e7937a8e3c..38f417a8ce 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -30,9 +30,9 @@
#include "editor_asset_installer.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "progress_dialog.h"
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 4317760379..13296e2f23 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -757,9 +757,9 @@ void EditorAudioBus::_bind_methods() {
ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
ClassDB::bind_method("_gui_input", &EditorAudioBus::_gui_input);
- ClassDB::bind_method("get_drag_data_fw", &EditorAudioBus::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &EditorAudioBus::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &EditorAudioBus::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &EditorAudioBus::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &EditorAudioBus::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &EditorAudioBus::drop_data_fw);
ADD_SIGNAL(MethodInfo("duplicate_request"));
ADD_SIGNAL(MethodInfo("delete_request"));
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index d46df05f6e..a39e693912 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -749,9 +749,9 @@ void EditorAutoloadSettings::autoload_remove(const String &p_name) {
void EditorAutoloadSettings::_bind_methods() {
ClassDB::bind_method("_autoload_open", &EditorAutoloadSettings::_autoload_open);
- ClassDB::bind_method("get_drag_data_fw", &EditorAutoloadSettings::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &EditorAutoloadSettings::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &EditorAutoloadSettings::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &EditorAutoloadSettings::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &EditorAutoloadSettings::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &EditorAutoloadSettings::drop_data_fw);
ClassDB::bind_method("update_autoload", &EditorAutoloadSettings::update_autoload);
ClassDB::bind_method("autoload_add", &EditorAutoloadSettings::autoload_add);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 6405af3876..56c6a416af 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -31,9 +31,9 @@
#include "editor_data.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "scene/resources/packed_scene.h"
@@ -83,7 +83,7 @@ void EditorHistory::cleanup_history() {
void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
- Reference *r = Object::cast_to<Reference>(obj);
+ RefCounted *r = Object::cast_to<RefCounted>(obj);
Obj o;
if (r) {
o.ref = REF(r);
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index 05451b7bda..ef473b0779 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_DIR_DIALOG_H
#define EDITOR_DIR_DIALOG_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "editor/editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 40313fbeff..7c5a06107d 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -33,14 +33,14 @@
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/object/script_language.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -151,7 +151,7 @@ void EditorExportPreset::set_export_path(const String &p_path) {
export_path = p_path;
/* NOTE(SonerSound): if there is a need to implement a PropertyHint that specifically indicates a relative path,
* this should be removed. */
- if (export_path.is_abs_path()) {
+ if (export_path.is_absolute_path()) {
String res_path = OS::get_singleton()->get_resource_dir();
export_path = res_path.path_to_file(export_path);
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index c96c8fdbce..c9401df9c2 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -31,8 +31,8 @@
#ifndef EDITOR_EXPORT_H
#define EDITOR_EXPORT_H
+#include "core/io/dir_access.h"
#include "core/io/resource.h"
-#include "core/os/dir_access.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/texture.h"
@@ -42,8 +42,8 @@ class EditorExportPlatform;
class EditorFileSystemDirectory;
struct EditorProgress;
-class EditorExportPreset : public Reference {
- GDCLASS(EditorExportPreset, Reference);
+class EditorExportPreset : public RefCounted {
+ GDCLASS(EditorExportPreset, RefCounted);
public:
enum ExportFilter {
@@ -161,8 +161,8 @@ struct SharedObject {
SharedObject() {}
};
-class EditorExportPlatform : public Reference {
- GDCLASS(EditorExportPlatform, Reference);
+class EditorExportPlatform : public RefCounted {
+ GDCLASS(EditorExportPlatform, RefCounted);
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
@@ -284,8 +284,8 @@ public:
EditorExportPlatform();
};
-class EditorExportPlugin : public Reference {
- GDCLASS(EditorExportPlugin, Reference);
+class EditorExportPlugin : public RefCounted {
+ GDCLASS(EditorExportPlugin, RefCounted);
friend class EditorExportPlatform;
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index d232153206..51c6b473ad 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -30,8 +30,8 @@
#include "editor_feature_profile.h"
+#include "core/io/dir_access.h"
#include "core/io/json.h"
-#include "core/os/dir_access.h"
#include "editor/editor_settings.h"
#include "editor_node.h"
#include "editor_scale.h"
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index e118b5f287..d31498bfc6 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -31,8 +31,8 @@
#ifndef EDITOR_FEATURE_PROFILE_H
#define EDITOR_FEATURE_PROFILE_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "editor/editor_file_dialog.h"
#include "editor_help.h"
#include "scene/gui/dialogs.h"
@@ -41,8 +41,8 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
-class EditorFeatureProfile : public Reference {
- GDCLASS(EditorFeatureProfile, Reference);
+class EditorFeatureProfile : public RefCounted {
+ GDCLASS(EditorFeatureProfile, RefCounted);
public:
enum Feature {
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 75815fa750..991d76ce72 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -30,7 +30,7 @@
#include "editor_file_dialog.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -294,6 +294,9 @@ void EditorFileDialog::_post_popup() {
if (res && name == "res://") {
name = "/";
} else {
+ if (name.ends_with("/")) {
+ name = name.substr(0, name.length() - 1);
+ }
name = name.get_file() + "/";
}
bool exists = dir_access->dir_exists(recentd[i]);
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 5a5e3a8807..f7879838d4 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -31,7 +31,7 @@
#ifndef EDITORFILEDIALOG_H
#define EDITORFILEDIALOG_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 69663b9ed9..c61b097ccd 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -31,10 +31,10 @@
#include "editor_file_system.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
#include "editor_node.h"
@@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
- {
- // Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
- DirAccess *da = DirAccess::open("res://");
- if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
- if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- memdelete(da);
- ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
- }
- }
- memdelete(da);
- }
-
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
@@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
scanning_changes = false;
scanning_changes_done = false;
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
- }
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
- memdelete(da);
scan_total = 0;
update_script_classes_queued.clear();
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 855c320856..04879bad6d 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_FILE_SYSTEM_H
#define EDITOR_FILE_SYSTEM_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
#include "core/templates/safe_refcount.h"
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 97a2c67c26..4030aecbf5 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -30,7 +30,7 @@
#include "editor_folding.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "editor_inspector.h"
#include "editor_settings.h"
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index 8a5142459c..2f5451fba3 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -31,7 +31,7 @@
#include "editor_fonts.h"
#include "builtin_fonts.gen.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "scene/resources/default_theme/default_theme.h"
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index 350a02315f..75da2d5aba 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -83,7 +83,7 @@ public:
EditorHelpSearch();
};
-class EditorHelpSearch::Runner : public Reference {
+class EditorHelpSearch::Runner : public RefCounted {
enum Phase {
PHASE_MATCH_CLASSES_INIT,
PHASE_MATCH_CLASSES,
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 20abe72750..69709315ff 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -380,7 +380,7 @@ StringName EditorProperty::get_edited_property() {
void EditorProperty::update_property() {
if (get_script_instance()) {
- get_script_instance()->call("update_property");
+ get_script_instance()->call("_update_property");
}
}
@@ -753,7 +753,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
call_deferred("emit_changed", property, object->get(property).operator int64_t() + 1, "", false);
}
- call_deferred("update_property");
+ call_deferred("_update_property");
}
}
if (delete_rect.has_point(mpos)) {
@@ -965,9 +965,7 @@ void EditorProperty::_bind_methods() {
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
- MethodInfo vm;
- vm.name = "update_property";
- BIND_VMETHOD(vm);
+ BIND_VMETHOD(MethodInfo("_update_property"));
}
EditorProperty::EditorProperty() {
@@ -1023,20 +1021,20 @@ void EditorInspectorPlugin::add_property_editor_for_multiple_properties(const St
bool EditorInspectorPlugin::can_handle(Object *p_object) {
if (get_script_instance()) {
- return get_script_instance()->call("can_handle", p_object);
+ return get_script_instance()->call("_can_handle", p_object);
}
return false;
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {
if (get_script_instance()) {
- get_script_instance()->call("parse_begin", p_object);
+ get_script_instance()->call("_parse_begin", p_object);
}
}
void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_parse_category) {
if (get_script_instance()) {
- get_script_instance()->call("parse_category", p_object, p_parse_category);
+ get_script_instance()->call("_parse_category", p_object, p_parse_category);
}
}
@@ -1050,14 +1048,14 @@ bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_typ
};
Callable::CallError err;
- return get_script_instance()->call("parse_property", (const Variant **)&argptr, 6, err);
+ return get_script_instance()->call("_parse_property", (const Variant **)&argptr, 6, err);
}
return false;
}
void EditorInspectorPlugin::parse_end() {
if (get_script_instance()) {
- get_script_instance()->call("parse_end");
+ get_script_instance()->call("_parse_end");
}
}
@@ -1066,30 +1064,11 @@ void EditorInspectorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor"), &EditorInspectorPlugin::add_property_editor);
ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
- MethodInfo vm;
- vm.name = "can_handle";
- vm.return_val.type = Variant::BOOL;
- vm.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
- BIND_VMETHOD(vm);
- vm.name = "parse_begin";
- vm.return_val.type = Variant::NIL;
- BIND_VMETHOD(vm);
- vm.name = "parse_category";
- vm.arguments.push_back(PropertyInfo(Variant::STRING, "category"));
- BIND_VMETHOD(vm);
- vm.arguments.pop_back();
- vm.name = "parse_property";
- vm.return_val.type = Variant::BOOL;
- vm.arguments.push_back(PropertyInfo(Variant::INT, "type"));
- vm.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
- vm.arguments.push_back(PropertyInfo(Variant::INT, "hint"));
- vm.arguments.push_back(PropertyInfo(Variant::STRING, "hint_text"));
- vm.arguments.push_back(PropertyInfo(Variant::INT, "usage"));
- BIND_VMETHOD(vm);
- vm.arguments.clear();
- vm.name = "parse_end";
- vm.return_val.type = Variant::NIL;
- BIND_VMETHOD(vm);
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_handle", PropertyInfo(Variant::OBJECT, "object")));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_begin"));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_category", PropertyInfo(Variant::STRING, "category")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_parse_property", PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "hint"), PropertyInfo(Variant::STRING, "hint_text"), PropertyInfo(Variant::INT, "usage")));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_end"));
}
////////////////////////////////////////////////
@@ -1290,7 +1269,7 @@ void EditorInspectorSection::_notification(int p_what) {
Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
// Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached.
- if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("can_drop_data_fw", Point2(), dd, this))) {
+ if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) {
children_can_drop = true;
break;
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 348dea7086..e4bcab3e3f 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -175,8 +175,8 @@ public:
EditorProperty();
};
-class EditorInspectorPlugin : public Reference {
- GDCLASS(EditorInspectorPlugin, Reference);
+class EditorInspectorPlugin : public RefCounted {
+ GDCLASS(EditorInspectorPlugin, RefCounted);
friend class EditorInspector;
struct AddedEditor {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 85d19eb747..9a94597f0b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -34,15 +34,16 @@
#include "core/core_bind.h"
#include "core/input/input.h"
#include "core/io/config_file.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/object/class_db.h"
#include "core/object/message_queue.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "core/os/time.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
@@ -119,7 +120,6 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
-#include "editor/plugins/baked_lightmap_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@@ -132,13 +132,13 @@
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/font_editor_plugin.h"
-#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
#include "editor/plugins/item_list_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
+#include "editor/plugins/lightmap_gi_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
@@ -175,6 +175,7 @@
#include "editor/plugins/tiles/tiles_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
+#include "editor/plugins/voxel_gi_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_export.h"
#include "editor/project_settings_editor.h"
@@ -484,8 +485,8 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")));
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
- RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")));
- RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
+ RS::VoxelGIQuality voxel_gi_quality = RS::VoxelGIQuality(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")));
+ RS::get_singleton()->voxel_gi_set_quality(voxel_gi_quality);
RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size"));
@@ -770,7 +771,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
if (!res->editor_can_reload_from_file()) {
continue;
}
- if (!res->get_path().is_resource_file() && !res->get_path().is_abs_path()) {
+ if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
continue;
}
if (!FileAccess::exists(res->get_path())) {
@@ -1587,6 +1588,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}
+ scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
+
editor_data.apply_changes_in_editors();
List<Ref<AnimatedValuesBackup>> anim_backups;
_reset_animation_players(scene, &anim_backups);
@@ -1658,6 +1661,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
} else {
_dialog_display_save_error(p_file, err);
}
+
+ scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
}
void EditorNode::save_all_scenes() {
@@ -2157,9 +2162,14 @@ void EditorNode::_edit_current() {
if (!inspector_only) {
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
- for (int i = 0; i < editor_table.size(); i++) {
- if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) {
- main_plugin = nullptr; //if button is not visible, then no plugin active
+ int plugin_index = 0;
+ for (; plugin_index < editor_table.size(); plugin_index++) {
+ if (editor_table[plugin_index] == main_plugin) {
+ if (!main_editor_buttons[plugin_index]->is_visible()) {
+ main_plugin = nullptr; //if button is not visible, then no plugin active
+ }
+
+ break;
}
}
@@ -2173,26 +2183,8 @@ void EditorNode::_edit_current() {
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
// update screen main_plugin
-
- if (!changing_scene) {
- if (editor_plugin_screen) {
- editor_plugin_screen->make_visible(false);
- }
- editor_plugin_screen = main_plugin;
- editor_plugin_screen->edit(current_obj);
-
- editor_plugin_screen->make_visible(true);
-
- int plugin_count = editor_data.get_editor_plugin_count();
- for (int i = 0; i < plugin_count; i++) {
- editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
- }
-
- for (int i = 0; i < editor_table.size(); i++) {
- main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin);
- }
- }
-
+ _editor_select(plugin_index);
+ main_plugin->edit(current_obj);
} else {
editor_plugin_screen->edit(current_obj);
}
@@ -2832,7 +2824,7 @@ void EditorNode::_request_screenshot() {
}
void EditorNode::_screenshot(bool p_use_utc) {
- String name = "editor_screenshot_" + OS::get_singleton()->get_iso_date_time(p_use_utc).replace(":", "") + ".png";
+ String name = "editor_screenshot_" + Time::get_singleton()->get_datetime_string_from_system(p_use_utc).replace(":", "") + ".png";
NodePath path = String("user://") + name;
_save_screenshot(path);
if (EditorSettings::get_singleton()->get("interface/editor/automatically_open_screenshots")) {
@@ -3736,10 +3728,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
return false;
}
-void EditorNode::register_editor_paths(bool p_for_project_manager) {
- EditorPaths::create(p_for_project_manager);
-}
-
void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
@@ -6628,7 +6616,7 @@ EditorNode::EditorNode() {
version_btn->set_text(VERSION_FULL_CONFIG);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
- hash = "." + hash.left(9);
+ hash = " " + vformat("[%s]", hash.left(9));
}
// Set the text to copy in metadata as it slightly differs from the button's text.
version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
@@ -6818,8 +6806,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TilesEditorPlugin(this)));
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
- add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
- add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ add_editor_plugin(memnew(VoxelGIEditorPlugin(this)));
+ add_editor_plugin(memnew(LightmapGIEditorPlugin(this)));
add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 9625b318e0..ce42fd3c8a 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -798,7 +798,6 @@ public:
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
- static void register_editor_paths(bool p_for_project_manager);
static void register_editor_types();
static void unregister_editor_types();
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index d1c52b4310..63281ae1aa 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -59,15 +59,40 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
- int index = get_popup()->get_item_count();
- get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
- get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+ String proper_name = "";
+ Vector<String> name_parts = E->get().name.split("/");
+
+ for (int i = 0; i < name_parts.size(); i++) {
+ if (i > 0) {
+ proper_name += " > ";
+ }
+ proper_name += name_parts[i].capitalize();
+ }
+
+ int index = sub_objects_menu->get_item_count();
+ sub_objects_menu->add_icon_item(icon, proper_name, objects.size());
+ sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
objects.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
}
}
+void EditorPath::_show_popup() {
+ sub_objects_menu->clear();
+
+ Size2 size = get_size();
+ Point2 gp = get_screen_position();
+ gp.y += size.y;
+
+ sub_objects_menu->set_position(gp);
+ sub_objects_menu->set_size(Size2(size.width, 1));
+ sub_objects_menu->set_parent_rect(Rect2(Point2(gp - sub_objects_menu->get_position()), size));
+
+ sub_objects_menu->take_mouse_focus();
+ sub_objects_menu->popup();
+}
+
void EditorPath::_about_to_show() {
Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
if (!obj) {
@@ -75,13 +100,11 @@ void EditorPath::_about_to_show() {
}
objects.clear();
- get_popup()->clear();
- get_popup()->set_size(Size2(get_size().width, 1));
_add_children_to_popup(obj);
- if (get_popup()->get_item_count() == 0) {
- get_popup()->add_item(TTR("No sub-resources found."));
- get_popup()->set_item_disabled(0, true);
+ if (sub_objects_menu->get_item_count() == 0) {
+ sub_objects_menu->add_item(TTR("No sub-resources found."));
+ sub_objects_menu->set_item_disabled(0, true);
}
}
@@ -94,7 +117,7 @@ void EditorPath::update_path() {
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (icon.is_valid()) {
- set_icon(icon);
+ current_object_icon->set_texture(icon);
}
if (i == history->get_path_size() - 1) {
@@ -120,12 +143,26 @@ void EditorPath::update_path() {
name = obj->get_class();
}
- set_text(" " + name); // An extra space so the text is not too close of the icon.
+ current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon.
set_tooltip(obj->get_class());
}
}
}
+void EditorPath::clear_path() {
+ set_disabled(true);
+ set_tooltip("");
+
+ current_object_label->set_text("");
+ current_object_icon->set_texture(nullptr);
+ sub_objects_icon->set_visible(false);
+}
+
+void EditorPath::enable_path() {
+ set_disabled(false);
+ sub_objects_icon->set_visible(true);
+}
+
void EditorPath::_id_pressed(int p_idx) {
ERR_FAIL_INDEX(p_idx, objects.size());
@@ -139,8 +176,16 @@ void EditorPath::_id_pressed(int p_idx) {
void EditorPath::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
update_path();
+
+ sub_objects_icon->set_texture(get_theme_icon("select_arrow", "Tree"));
+ current_object_label->add_theme_font_override("font", get_theme_font("main", "EditorFonts"));
+ } break;
+
+ case NOTIFICATION_READY: {
+ connect("pressed", callable_mp(this, &EditorPath::_show_popup));
} break;
}
}
@@ -150,8 +195,35 @@ void EditorPath::_bind_methods() {
EditorPath::EditorPath(EditorHistory *p_history) {
history = p_history;
- set_clip_text(true);
- set_text_align(ALIGN_LEFT);
- get_popup()->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show));
- get_popup()->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed));
+
+ MarginContainer *main_mc = memnew(MarginContainer);
+ main_mc->set_anchors_and_offsets_preset(PRESET_WIDE);
+ main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_right", 6 * EDSCALE);
+ add_child(main_mc);
+
+ HBoxContainer *main_hb = memnew(HBoxContainer);
+ main_mc->add_child(main_hb);
+
+ current_object_icon = memnew(TextureRect);
+ current_object_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ main_hb->add_child(current_object_icon);
+
+ current_object_label = memnew(Label);
+ current_object_label->set_clip_text(true);
+ current_object_label->set_align(Label::ALIGN_LEFT);
+ current_object_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ main_hb->add_child(current_object_label);
+
+ sub_objects_icon = memnew(TextureRect);
+ sub_objects_icon->set_visible(false);
+ sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ main_hb->add_child(sub_objects_icon);
+
+ sub_objects_menu = memnew(PopupMenu);
+ add_child(sub_objects_menu);
+ sub_objects_menu->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show));
+ sub_objects_menu->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed));
+
+ set_tooltip(TTR("Open a list of sub-resources."));
}
diff --git a/editor/editor_path.h b/editor/editor_path.h
index d1090947f9..cabfa931d6 100644
--- a/editor/editor_path.h
+++ b/editor/editor_path.h
@@ -32,16 +32,24 @@
#define EDITOR_PATH_H
#include "editor_data.h"
-#include "scene/gui/menu_button.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/popup_menu.h"
-class EditorPath : public MenuButton {
- GDCLASS(EditorPath, MenuButton);
+class EditorPath : public Button {
+ GDCLASS(EditorPath, Button);
EditorHistory *history;
+ TextureRect *current_object_icon;
+ Label *current_object_label;
+ TextureRect *sub_objects_icon;
+ PopupMenu *sub_objects_menu;
+
Vector<ObjectID> objects;
EditorPath();
+ void _show_popup();
void _id_pressed(int p_idx);
void _about_to_show();
void _add_children_to_popup(Object *p_obj, int p_depth = 0);
@@ -52,6 +60,8 @@ protected:
public:
void update_path();
+ void clear_path();
+ void enable_path();
EditorPath(EditorHistory *p_history);
};
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index 474da4fb96..323707ec6c 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "editor_paths.h"
-#include "core/os/dir_access.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
+#include "main/main.h" // For `is_project_manager`.
EditorPaths *EditorPaths::singleton = nullptr;
@@ -41,23 +45,32 @@ bool EditorPaths::are_paths_valid() const {
String EditorPaths::get_data_dir() const {
return data_dir;
}
+
String EditorPaths::get_config_dir() const {
return config_dir;
}
+
String EditorPaths::get_cache_dir() const {
return cache_dir;
}
+
+String EditorPaths::get_project_data_dir() const {
+ return project_data_dir;
+}
+
bool EditorPaths::is_self_contained() const {
return self_contained;
}
+
String EditorPaths::get_self_contained_file() const {
return self_contained_file;
}
-void EditorPaths::create(bool p_for_project_manager) {
+void EditorPaths::create() {
ERR_FAIL_COND(singleton != nullptr);
- memnew(EditorPaths(p_for_project_manager));
+ memnew(EditorPaths());
}
+
void EditorPaths::free() {
ERR_FAIL_COND(singleton == nullptr);
memdelete(singleton);
@@ -71,9 +84,10 @@ void EditorPaths::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
}
-EditorPaths::EditorPaths(bool p_for_project_mamanger) {
+EditorPaths::EditorPaths() {
singleton = this;
+ // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
{
DirAccessRef d = DirAccess::create_for_path(exe_path);
@@ -100,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
cache_path = exe_path;
cache_dir = data_dir.plus_file("cache");
} else {
- // Typically XDG_DATA_HOME or %APPDATA%
+ // Typically XDG_DATA_HOME or %APPDATA%.
data_path = OS::get_singleton()->get_data_path();
data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
- // Can be different from data_path e.g. on Linux or macOS
+ // Can be different from data_path e.g. on Linux or macOS.
config_path = OS::get_singleton()->get_config_path();
config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
- // Can be different from above paths, otherwise a subfolder of data_dir
+ // Can be different from above paths, otherwise a subfolder of data_dir.
cache_path = OS::get_singleton()->get_cache_path();
if (cache_path == data_path) {
cache_dir = data_dir.plus_file("cache");
@@ -116,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
}
paths_valid = (data_path != "" && config_path != "" && cache_path != "");
+ ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
+
+ // Validate or create each dir and its relevant subdirectories.
- if (paths_valid) {
- DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Data dir.
+ {
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
+ ERR_PRINT("Could not create editor data directory: " + data_dir);
paths_valid = false;
}
}
- // Validate/create cache dir
+ if (!dir->dir_exists("templates")) {
+ dir->make_dir("templates");
+ }
+ }
- if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
+ // Config dir.
+ {
+ if (dir->change_dir(config_dir) != OK) {
+ dir->make_dir_recursive(config_dir);
+ if (dir->change_dir(config_dir) != OK) {
+ ERR_PRINT("Could not create editor config directory: " + config_dir);
+ paths_valid = false;
+ }
+ }
+
+ if (!dir->dir_exists("text_editor_themes")) {
+ dir->make_dir("text_editor_themes");
+ }
+ if (!dir->dir_exists("script_templates")) {
+ dir->make_dir("script_templates");
+ }
+ if (!dir->dir_exists("feature_profiles")) {
+ dir->make_dir("feature_profiles");
+ }
+ }
+
+ // Cache dir.
+ {
+ if (dir->change_dir(cache_dir) != OK) {
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
- ERR_PRINT("Cannot create cache directory!");
+ ERR_PRINT("Could not create editor cache directory: " + cache_dir);
+ paths_valid = false;
}
}
+ }
- if (p_for_project_mamanger) {
- Engine::get_singleton()->set_shader_cache_path(get_data_dir());
- } else {
- DirAccessRef dir2 = DirAccess::open("res://");
- if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
- if (dir2->make_dir(".godot") != OK) {
- ERR_PRINT("Cannot create res://.godot directory!");
- }
+ // Validate or create project-specific editor data dir (`res://.godot`),
+ // including shader cache subdir.
+
+ if (Main::is_project_manager()) {
+ // Nothing to create, use shared editor data dir for shader cache.
+ Engine::get_singleton()->set_shader_cache_path(data_dir);
+ } else {
+ DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (dir_res->change_dir(project_data_dir) != OK) {
+ dir_res->make_dir_recursive(project_data_dir);
+ if (dir_res->change_dir(project_data_dir) != OK) {
+ ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
+ paths_valid = false;
}
+ }
+ Engine::get_singleton()->set_shader_cache_path(project_data_dir);
- Engine::get_singleton()->set_shader_cache_path("res://.godot");
+ // Editor metadata dir.
+ if (!dir_res->dir_exists("editor")) {
+ dir_res->make_dir("editor");
+ }
+ // Imported assets dir.
+ if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
+ dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
}
+
+ print_line("paths valid: " + itos((int)paths_valid));
}
diff --git a/editor/editor_paths.h b/editor/editor_paths.h
index c1be33f5c2..2c156b7c96 100644
--- a/editor/editor_paths.h
+++ b/editor/editor_paths.h
@@ -28,20 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPATHS_H
-#define EDITORPATHS_H
+#ifndef EDITOR_PATHS_H
+#define EDITOR_PATHS_H
-#include "core/config/engine.h"
+#include "core/object/class_db.h"
+#include "core/string/ustring.h"
class EditorPaths : public Object {
GDCLASS(EditorPaths, Object)
- bool paths_valid = false;
- String data_dir; //editor data dir
- String config_dir; //editor config dir
- String cache_dir; //editor cache dir
- bool self_contained = false; //true if running self contained
- String self_contained_file; //self contained file with configuration
+ bool paths_valid = false; // If any of the paths can't be created, this is false.
+ String data_dir; // Editor data (templates, shader cache, etc.).
+ String config_dir; // Editor config (settings, profiles, themes, etc.).
+ String cache_dir; // Editor cache (thumbnails, tmp generated files).
+ String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
+ bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
+ String self_contained_file; // Self-contained file with configuration.
static EditorPaths *singleton;
@@ -54,6 +56,8 @@ public:
String get_data_dir() const;
String get_config_dir() const;
String get_cache_dir() const;
+ String get_project_data_dir() const;
+
bool is_self_contained() const;
String get_self_contained_file() const;
@@ -61,10 +65,10 @@ public:
return singleton;
}
- static void create(bool p_for_project_manager);
+ static void create();
static void free();
- EditorPaths(bool p_for_project_mamanger = false);
+ EditorPaths();
};
-#endif // EDITORPATHS_H
+#endif // EDITOR_PATHS_H
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index a12bf036bc..63de06d5e2 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -553,21 +553,21 @@ void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
}
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
- return get_script_instance()->call("forward_canvas_gui_input", p_event);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_gui_input")) {
+ return get_script_instance()->call("_forward_canvas_gui_input", p_event);
}
return false;
}
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_draw_over_viewport")) {
- get_script_instance()->call("forward_canvas_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_draw_over_viewport")) {
+ get_script_instance()->call("_forward_canvas_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_force_draw_over_viewport")) {
- get_script_instance()->call("forward_canvas_force_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_force_draw_over_viewport")) {
+ get_script_instance()->call("_forward_canvas_force_draw_over_viewport", p_overlay);
}
}
@@ -591,110 +591,110 @@ int EditorPlugin::update_overlays() const {
}
bool EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
- return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_gui_input")) {
+ return get_script_instance()->call("_forward_spatial_gui_input", p_camera, p_event);
}
return false;
}
void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_draw_over_viewport")) {
- get_script_instance()->call("forward_spatial_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_draw_over_viewport")) {
+ get_script_instance()->call("_forward_spatial_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_force_draw_over_viewport")) {
- get_script_instance()->call("forward_spatial_force_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_force_draw_over_viewport")) {
+ get_script_instance()->call("_forward_spatial_force_draw_over_viewport", p_overlay);
}
}
String EditorPlugin::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
- return get_script_instance()->call("get_plugin_name");
+ if (get_script_instance() && get_script_instance()->has_method("_get_plugin_name")) {
+ return get_script_instance()->call("_get_plugin_name");
}
return String();
}
const Ref<Texture2D> EditorPlugin::get_icon() const {
- if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
- return get_script_instance()->call("get_plugin_icon");
+ if (get_script_instance() && get_script_instance()->has_method("_get_plugin_icon")) {
+ return get_script_instance()->call("_get_plugin_icon");
}
return Ref<Texture2D>();
}
bool EditorPlugin::has_main_screen() const {
- if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
- return get_script_instance()->call("has_main_screen");
+ if (get_script_instance() && get_script_instance()->has_method("_has_main_screen")) {
+ return get_script_instance()->call("_has_main_screen");
}
return false;
}
void EditorPlugin::make_visible(bool p_visible) {
- if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
- get_script_instance()->call("make_visible", p_visible);
+ if (get_script_instance() && get_script_instance()->has_method("_make_visible")) {
+ get_script_instance()->call("_make_visible", p_visible);
}
}
void EditorPlugin::edit(Object *p_object) {
- if (get_script_instance() && get_script_instance()->has_method("edit")) {
+ if (get_script_instance() && get_script_instance()->has_method("_edit")) {
if (p_object->is_class("Resource")) {
- get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
+ get_script_instance()->call("_edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
} else {
- get_script_instance()->call("edit", p_object);
+ get_script_instance()->call("_edit", p_object);
}
}
}
bool EditorPlugin::handles(Object *p_object) const {
- if (get_script_instance() && get_script_instance()->has_method("handles")) {
- return get_script_instance()->call("handles", p_object);
+ if (get_script_instance() && get_script_instance()->has_method("_handles")) {
+ return get_script_instance()->call("_handles", p_object);
}
return false;
}
Dictionary EditorPlugin::get_state() const {
- if (get_script_instance() && get_script_instance()->has_method("get_state")) {
- return get_script_instance()->call("get_state");
+ if (get_script_instance() && get_script_instance()->has_method("_get_state")) {
+ return get_script_instance()->call("_get_state");
}
return Dictionary();
}
void EditorPlugin::set_state(const Dictionary &p_state) {
- if (get_script_instance() && get_script_instance()->has_method("set_state")) {
- get_script_instance()->call("set_state", p_state);
+ if (get_script_instance() && get_script_instance()->has_method("_set_state")) {
+ get_script_instance()->call("_set_state", p_state);
}
}
void EditorPlugin::clear() {
- if (get_script_instance() && get_script_instance()->has_method("clear")) {
- get_script_instance()->call("clear");
+ if (get_script_instance() && get_script_instance()->has_method("_clear")) {
+ get_script_instance()->call("_clear");
}
}
// if editor references external resources/scenes, save them
void EditorPlugin::save_external_data() {
- if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
- get_script_instance()->call("save_external_data");
+ if (get_script_instance() && get_script_instance()->has_method("_save_external_data")) {
+ get_script_instance()->call("_save_external_data");
}
}
// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
- if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
- get_script_instance()->call("apply_changes");
+ if (get_script_instance() && get_script_instance()->has_method("_apply_changes")) {
+ get_script_instance()->call("_apply_changes");
}
}
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
- if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
- PackedStringArray arr = get_script_instance()->call("get_breakpoints");
+ if (get_script_instance() && get_script_instance()->has_method("_get_breakpoints")) {
+ PackedStringArray arr = get_script_instance()->call("_get_breakpoints");
for (int i = 0; i < arr.size(); i++) {
p_breakpoints->push_back(arr[i]);
}
@@ -717,52 +717,64 @@ void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable)
}
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
+ ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
+ ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->add_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
+ ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
+ ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
+ ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
+ ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
+ ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::add_inspector_plugin(p_plugin);
}
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
+ ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::remove_inspector_plugin(p_plugin);
}
void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::get_singleton()->add_importer(p_importer);
}
void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::get_singleton()->remove_importer(p_importer);
}
@@ -779,8 +791,8 @@ int find(const PackedStringArray &a, const String &v) {
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
- if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
- get_script_instance()->call("enable_plugin");
+ if (get_script_instance() && get_script_instance()->has_method("_enable_plugin")) {
+ get_script_instance()->call("_enable_plugin");
}
}
@@ -788,26 +800,26 @@ void EditorPlugin::disable_plugin() {
// Last function called when the plugin gets disabled in project settings.
// Implement it to cleanup things from the project, such as unregister autoloads.
- if (get_script_instance() && get_script_instance()->has_method("disable_plugin")) {
- get_script_instance()->call("disable_plugin");
+ if (get_script_instance() && get_script_instance()->has_method("_disable_plugin")) {
+ get_script_instance()->call("_disable_plugin");
}
}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
- if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
- get_script_instance()->call("set_window_layout", p_layout);
+ if (get_script_instance() && get_script_instance()->has_method("_set_window_layout")) {
+ get_script_instance()->call("_set_window_layout", p_layout);
}
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
- if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
- get_script_instance()->call("get_window_layout", p_layout);
+ if (get_script_instance() && get_script_instance()->has_method("_get_window_layout")) {
+ get_script_instance()->call("_get_window_layout", p_layout);
}
}
bool EditorPlugin::build() {
- if (get_script_instance() && get_script_instance()->has_method("build")) {
- return get_script_instance()->call("build");
+ if (get_script_instance() && get_script_instance()->has_method("_build")) {
+ return get_script_instance()->call("_build");
}
return true;
@@ -898,29 +910,29 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "get_plugin_icon"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_breakpoints"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("enable_plugin"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("disable_plugin"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ BIND_VMETHOD(MethodInfo("_forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo("_forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ BIND_VMETHOD(MethodInfo("_forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo("_forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_plugin_name"));
+ BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "_get_plugin_icon"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_main_screen"));
+ BIND_VMETHOD(MethodInfo("_make_visible", PropertyInfo(Variant::BOOL, "visible")));
+ BIND_VMETHOD(MethodInfo("_edit", PropertyInfo(Variant::OBJECT, "object")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles", PropertyInfo(Variant::OBJECT, "object")));
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_state"));
+ BIND_VMETHOD(MethodInfo("_set_state", PropertyInfo(Variant::DICTIONARY, "state")));
+ BIND_VMETHOD(MethodInfo("_clear"));
+ BIND_VMETHOD(MethodInfo("_save_external_data"));
+ BIND_VMETHOD(MethodInfo("_apply_changes"));
+ BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_breakpoints"));
+ BIND_VMETHOD(MethodInfo("_set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
+ BIND_VMETHOD(MethodInfo("_get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_build"));
+ BIND_VMETHOD(MethodInfo("_enable_plugin"));
+ BIND_VMETHOD(MethodInfo("_disable_plugin"));
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index e5b62513ff..1db24bb908 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -32,7 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "editor_node.h"
#include "editor_scale.h"
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 2088ea7ca6..0feee447a4 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1761,14 +1761,14 @@ EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
setting = false;
}
-///////////////////// QUAT /////////////////////////
+///////////////////// QUATERNION /////////////////////////
-void EditorPropertyQuat::_value_changed(double val, const String &p_name) {
+void EditorPropertyQuaternion::_value_changed(double val, const String &p_name) {
if (setting) {
return;
}
- Quat p;
+ Quaternion p;
p.x = spin[0]->get_value();
p.y = spin[1]->get_value();
p.z = spin[2]->get_value();
@@ -1776,8 +1776,8 @@ void EditorPropertyQuat::_value_changed(double val, const String &p_name) {
emit_changed(get_edited_property(), p, p_name);
}
-void EditorPropertyQuat::update_property() {
- Quat val = get_edited_object()->get(get_edited_property());
+void EditorPropertyQuaternion::update_property() {
+ Quaternion val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
@@ -1786,7 +1786,7 @@ void EditorPropertyQuat::update_property() {
setting = false;
}
-void EditorPropertyQuat::_notification(int p_what) {
+void EditorPropertyQuaternion::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 3; i++) {
@@ -1797,10 +1797,10 @@ void EditorPropertyQuat::_notification(int p_what) {
}
}
-void EditorPropertyQuat::_bind_methods() {
+void EditorPropertyQuaternion::_bind_methods() {
}
-void EditorPropertyQuat::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1811,7 +1811,7 @@ void EditorPropertyQuat::setup(double p_min, double p_max, double p_step, bool p
}
}
-EditorPropertyQuat::EditorPropertyQuat() {
+EditorPropertyQuaternion::EditorPropertyQuaternion() {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
@@ -1832,7 +1832,7 @@ EditorPropertyQuat::EditorPropertyQuat() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuat::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuaternion::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2261,7 +2261,7 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
base_node = get_edited_object()->call("get_root_path");
}
- if (!base_node && Object::cast_to<Reference>(get_edited_object())) {
+ if (!base_node && Object::cast_to<RefCounted>(get_edited_object())) {
Node *to_node = get_node(p_path);
ERR_FAIL_COND(!to_node);
path = get_tree()->get_edited_scene_root()->get_path_to(to_node);
@@ -3056,8 +3056,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
- case Variant::QUAT: {
- EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
+ case Variant::QUATERNION: {
+ EditorPropertyQuaternion *editor = memnew(EditorPropertyQuaternion);
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 2638a6666a..121848d936 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -465,8 +465,8 @@ public:
EditorPropertyPlane(bool p_force_wide = false);
};
-class EditorPropertyQuat : public EditorProperty {
- GDCLASS(EditorPropertyQuat, EditorProperty);
+class EditorPropertyQuaternion : public EditorProperty {
+ GDCLASS(EditorPropertyQuaternion, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
@@ -478,7 +478,7 @@ protected:
public:
virtual void update_property() override;
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyQuat();
+ EditorPropertyQuaternion();
};
class EditorPropertyAABB : public EditorProperty {
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 93a5246660..66fabcd940 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -567,8 +567,8 @@ void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint
}
void EditorPropertyArray::_bind_methods() {
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &EditorPropertyArray::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyArray::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorPropertyArray::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorPropertyArray::drop_data_fw);
}
EditorPropertyArray::EditorPropertyArray() {
@@ -850,8 +850,8 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
- case Variant::QUAT: {
- EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
+ case Variant::QUATERNION: {
+ EditorPropertyQuaternion *editor = memnew(EditorPropertyQuaternion);
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index fa5adc788d..aa2d8744b1 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -36,8 +36,8 @@
#include "editor/filesystem_dock.h"
#include "scene/gui/button.h"
-class EditorPropertyArrayObject : public Reference {
- GDCLASS(EditorPropertyArrayObject, Reference);
+class EditorPropertyArrayObject : public RefCounted {
+ GDCLASS(EditorPropertyArrayObject, RefCounted);
Variant array;
@@ -52,8 +52,8 @@ public:
EditorPropertyArrayObject();
};
-class EditorPropertyDictionaryObject : public Reference {
- GDCLASS(EditorPropertyDictionaryObject, Reference);
+class EditorPropertyDictionaryObject : public RefCounted {
+ GDCLASS(EditorPropertyDictionaryObject, RefCounted);
Variant new_item_key;
Variant new_item_value;
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index d1a0bfeded..1ea8c71f85 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -361,8 +361,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
void EditorResourcePicker::set_create_options(Object *p_menu_node) {
// If a subclass implements this method, use it to replace all create items.
- if (get_script_instance() && get_script_instance()->has_method("set_create_options")) {
- get_script_instance()->call("set_create_options", p_menu_node);
+ if (get_script_instance() && get_script_instance()->has_method("_set_create_options")) {
+ get_script_instance()->call("_set_create_options", p_menu_node);
return;
}
@@ -418,8 +418,8 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
}
bool EditorResourcePicker::handle_menu_selected(int p_which) {
- if (get_script_instance() && get_script_instance()->has_method("handle_menu_selected")) {
- return get_script_instance()->call("handle_menu_selected", p_which);
+ if (get_script_instance() && get_script_instance()->has_method("_handle_menu_selected")) {
+ return get_script_instance()->call("_handle_menu_selected", p_which);
}
return false;
@@ -625,9 +625,9 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
void EditorResourcePicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_resource_preview"), &EditorResourcePicker::_update_resource_preview);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw);
ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &EditorResourcePicker::set_base_type);
ClassDB::bind_method(D_METHOD("get_base_type"), &EditorResourcePicker::get_base_type);
@@ -640,8 +640,8 @@ void EditorResourcePicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_create_options", PropertyInfo(Variant::OBJECT, "menu_node")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("handle_menu_selected", PropertyInfo(Variant::INT, "id")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("_set_create_options", PropertyInfo(Variant::OBJECT, "menu_node")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("_handle_menu_selected", PropertyInfo(Variant::INT, "id")));
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", 0), "set_edited_resource", "get_edited_resource");
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 35cf08b4d7..0f1b70936a 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -31,31 +31,31 @@
#include "editor_resource_preview.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/message_queue.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
- if (get_script_instance() && get_script_instance()->has_method("handles")) {
- return get_script_instance()->call("handles", p_type);
+ if (get_script_instance() && get_script_instance()->has_method("_handles")) {
+ return get_script_instance()->call("_handles", p_type);
}
- ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::handles needs to be overridden.");
+ ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::_handles needs to be overridden.");
}
Ref<Texture2D> EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const {
- if (get_script_instance() && get_script_instance()->has_method("generate")) {
- return get_script_instance()->call("generate", p_from, p_size);
+ if (get_script_instance() && get_script_instance()->has_method("_generate")) {
+ return get_script_instance()->call("_generate", p_from, p_size);
}
- ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::generate needs to be overridden.");
+ ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::_generate needs to be overridden.");
}
Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const {
- if (get_script_instance() && get_script_instance()->has_method("generate_from_path")) {
- return get_script_instance()->call("generate_from_path", p_path, p_size);
+ if (get_script_instance() && get_script_instance()->has_method("_generate_from_path")) {
+ return get_script_instance()->call("_generate_from_path", p_path, p_size);
}
RES res = ResourceLoader::load(p_path);
@@ -66,27 +66,27 @@ Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &
}
bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const {
- if (get_script_instance() && get_script_instance()->has_method("generate_small_preview_automatically")) {
- return get_script_instance()->call("generate_small_preview_automatically");
+ if (get_script_instance() && get_script_instance()->has_method("_generate_small_preview_automatically")) {
+ return get_script_instance()->call("_generate_small_preview_automatically");
}
return false;
}
bool EditorResourcePreviewGenerator::can_generate_small_preview() const {
- if (get_script_instance() && get_script_instance()->has_method("can_generate_small_preview")) {
- return get_script_instance()->call("can_generate_small_preview");
+ if (get_script_instance() && get_script_instance()->has_method("_can_generate_small_preview")) {
+ return get_script_instance()->call("_can_generate_small_preview");
}
return false;
}
void EditorResourcePreviewGenerator::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::STRING, "type")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture2D), "generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture2D), "generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "generate_small_preview_automatically"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "can_generate_small_preview"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles", PropertyInfo(Variant::STRING, "type")));
+ BIND_VMETHOD(MethodInfo(CLASS_INFO(Texture2D), "_generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
+ BIND_VMETHOD(MethodInfo(CLASS_INFO(Texture2D), "_generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_generate_small_preview_automatically"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_generate_small_preview"));
}
EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() {
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index ffeb22162e..67f83220d0 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -37,8 +37,8 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
-class EditorResourcePreviewGenerator : public Reference {
- GDCLASS(EditorResourcePreviewGenerator, Reference);
+class EditorResourcePreviewGenerator : public RefCounted {
+ GDCLASS(EditorResourcePreviewGenerator, RefCounted);
protected:
static void _bind_methods();
diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h
index 83987ecba1..c8412c3c92 100644
--- a/editor/editor_run_script.h
+++ b/editor/editor_run_script.h
@@ -31,11 +31,11 @@
#ifndef EDITOR_RUN_SCRIPT_H
#define EDITOR_RUN_SCRIPT_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "editor_plugin.h"
class EditorNode;
-class EditorScript : public Reference {
- GDCLASS(EditorScript, Reference);
+class EditorScript : public RefCounted {
+ GDCLASS(EditorScript, RefCounted);
EditorNode *editor;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ce8c49279f..fa7980b95f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -35,13 +35,13 @@
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_memory.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/translation_loader_po.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/version.h"
@@ -689,11 +689,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
_initial_set("editors/2d/bone_width", 5);
- _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
- _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.9));
- _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9));
- _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
- _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35));
+ _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
+ _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
+ _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
+ _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
+ _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
_initial_set("editors/2d/bone_outline_size", 2);
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/constrain_editor_view", true);
@@ -768,8 +768,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
- };
- };
+ }
+ }
if (p_extra_config->has_section("presets")) {
List<String> keys;
@@ -779,9 +779,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String key = E->get();
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
- };
- };
- };
+ }
+ }
+ }
}
void EditorSettings::_load_godot2_text_editor_theme() {
@@ -871,9 +871,8 @@ static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
- FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
-
- DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
@@ -883,9 +882,6 @@ static void _create_script_templates(const String &p_path) {
file->close();
}
}
-
- memdelete(dir);
- memdelete(file);
}
// PUBLIC METHODS
@@ -895,103 +891,48 @@ EditorSettings *EditorSettings::get_singleton() {
}
void EditorSettings::create() {
+ // IMPORTANT: create() *must* create a valid EditorSettings singleton,
+ // as the rest of the engine code will assume it. As such, it should never
+ // return (incl. via ERR_FAIL) without initializing the singleton member.
+
if (singleton.ptr()) {
- return; //pointless
+ ERR_PRINT("Can't recreate EditorSettings as it already exists.");
+ return;
}
+ ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
+
+ String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
+ if (!EditorPaths::get_singleton()) {
+ ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
+ goto fail;
+ }
+
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
- ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
+ ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
- DirAccess *dir = nullptr;
-
- ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
-
- String config_file_path;
-
if (EditorPaths::get_singleton()->are_paths_valid()) {
- // Validate/create data dir and subdirectories
-
- String data_dir = EditorPaths::get_singleton()->get_data_dir();
-
- dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (dir->change_dir(data_dir) != OK) {
- dir->make_dir_recursive(data_dir);
- if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("templates") != OK) {
- dir->make_dir("templates");
- } else {
- dir->change_dir("..");
- }
+ _create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
- // Validate/create config dir and subdirectories
-
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- ERR_PRINT("Cannot create config directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("text_editor_themes") != OK) {
- dir->make_dir("text_editor_themes");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("script_templates") != OK) {
- dir->make_dir("script_templates");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("feature_profiles") != OK) {
- dir->make_dir("feature_profiles");
- } else {
- dir->change_dir("..");
- }
-
- _create_script_templates(dir->get_current_dir().plus_file("script_templates"));
-
- {
- // Validate/create project-specific editor settings dir.
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
- if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
- }
- }
- }
-
- // Validate editor config file
+ // Validate editor config file.
+ DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
- memdelete(dir);
goto fail;
}
- memdelete(dir);
-
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
if (singleton.is_null()) {
- WARN_PRINT("Could not open config file.");
+ ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
@@ -1009,7 +950,6 @@ void EditorSettings::create() {
}
fail:
-
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@@ -1017,9 +957,9 @@ fail:
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
- };
+ }
extra_config->set_value("init_projects", "list", list);
- };
+ }
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
@@ -1251,16 +1191,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
-// Data directories
+// Editor data and config directories
+// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
-// Config directories
-
String EditorSettings::get_project_settings_dir() const {
- return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
+ return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
@@ -1275,8 +1214,6 @@ String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
-// Cache directory
-
String EditorSettings::get_feature_profiles_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 4c361403a9..d6a9a9d1b9 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -47,7 +47,6 @@ class EditorSettings : public Resource {
_THREAD_SAFE_CLASS_
public:
- inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
struct Plugin {
EditorPlugin *instance = nullptr;
String path;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 64f7500e8c..fa543b7455 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -960,14 +960,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel->set_border_color(dark_color_2);
theme->set_stylebox("panel", "TabContainer", style_content_panel);
- // this is the stylebox used in 3d and 2d viewports (no borders)
- Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate();
- style_content_panel_vp->set_default_margin(SIDE_LEFT, border_width * 2);
- style_content_panel_vp->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE);
- style_content_panel_vp->set_default_margin(SIDE_RIGHT, border_width * 2);
- style_content_panel_vp->set_default_margin(SIDE_BOTTOM, border_width * 2);
- theme->set_stylebox("Content", "EditorStyles", style_content_panel_vp);
-
// These styleboxes can be used on tabs against the base color background (e.g. nested tabs).
Ref<StyleBoxFlat> style_tab_selected_odd = style_tab_selected->duplicate();
style_tab_selected_odd->set_bg_color(disabled_bg_color);
@@ -977,6 +969,22 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel_odd->set_bg_color(disabled_bg_color);
theme->set_stylebox("panel_odd", "TabContainer", style_content_panel_odd);
+ // This stylebox is used in 3d and 2d viewports (no borders).
+ Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate();
+ style_content_panel_vp->set_default_margin(SIDE_LEFT, border_width * 2);
+ style_content_panel_vp->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE);
+ style_content_panel_vp->set_default_margin(SIDE_RIGHT, border_width * 2);
+ style_content_panel_vp->set_default_margin(SIDE_BOTTOM, border_width * 2);
+ theme->set_stylebox("Content", "EditorStyles", style_content_panel_vp);
+
+ // This stylebox is used by preview tabs in the Theme Editor.
+ Ref<StyleBoxFlat> style_theme_preview_tab = style_tab_selected_odd->duplicate();
+ style_theme_preview_tab->set_expand_margin_size(SIDE_BOTTOM, 5 * EDSCALE);
+ theme->set_stylebox("ThemeEditorPreviewFG", "EditorStyles", style_theme_preview_tab);
+ Ref<StyleBoxFlat> style_theme_preview_bg_tab = style_tab_unselected->duplicate();
+ style_theme_preview_bg_tab->set_expand_margin_size(SIDE_BOTTOM, 2 * EDSCALE);
+ theme->set_stylebox("ThemeEditorPreviewBG", "EditorStyles", style_theme_preview_bg_tab);
+
// Separators
theme->set_stylebox("separator", "HSeparator", make_line_stylebox(separator_color, MAX(Math::round(EDSCALE), border_width)));
theme->set_stylebox("separator", "VSeparator", make_line_stylebox(separator_color, MAX(Math::round(EDSCALE), border_width), 0, 0, true));
@@ -1346,6 +1354,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_info_3d_viewport->set_border_width_all(0);
theme->set_stylebox("Information3dViewport", "EditorStyles", style_info_3d_viewport);
+ // Theme editor.
+ theme->set_color("preview_picker_overlay_color", "ThemeEditor", Color(0.1, 0.1, 0.1, 0.25));
+ Color theme_preview_picker_bg_color = accent_color;
+ theme_preview_picker_bg_color.a = 0.2;
+ Ref<StyleBoxFlat> theme_preview_picker_sb = make_flat_stylebox(theme_preview_picker_bg_color, 0, 0, 0, 0);
+ theme_preview_picker_sb->set_border_color(accent_color);
+ theme_preview_picker_sb->set_border_width_all(1.0 * EDSCALE);
+ theme->set_stylebox("preview_picker_overlay", "ThemeEditor", theme_preview_picker_sb);
+
// adaptive script theme constants
// for comments and elements with lower relevance
const Color dim_color = Color(font_color.r, font_color.g, font_color.b, 0.5);
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index 49d5cf1fd3..27d428e682 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -31,8 +31,8 @@
#include "editor_translation_parser.h"
#include "core/error/error_macros.h"
+#include "core/io/file_access.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/templates/set.h"
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
@@ -42,10 +42,10 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str
return ERR_UNAVAILABLE;
}
- if (get_script_instance()->has_method("parse_file")) {
+ if (get_script_instance()->has_method("_parse_file")) {
Array ids;
Array ids_ctx_plural;
- get_script_instance()->call("parse_file", p_path, ids, ids_ctx_plural);
+ get_script_instance()->call("_parse_file", p_path, ids, ids_ctx_plural);
// Add user's extracted translatable messages.
for (int i = 0; i < ids.size(); i++) {
@@ -75,8 +75,8 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex
return;
}
- if (get_script_instance()->has_method("get_recognized_extensions")) {
- Array extensions = get_script_instance()->call("get_recognized_extensions");
+ if (get_script_instance()->has_method("_get_recognized_extensions")) {
+ Array extensions = get_script_instance()->call("_get_recognized_extensions");
for (int i = 0; i < extensions.size(); i++) {
r_extensions->push_back(extensions[i]);
}
@@ -86,8 +86,8 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex
}
void EditorTranslationParserPlugin::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural")));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions"));
}
/////////////////////////
diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h
index 4f8f3537f2..7013bbb8c4 100644
--- a/editor/editor_translation_parser.h
+++ b/editor/editor_translation_parser.h
@@ -32,10 +32,10 @@
#define EDITOR_TRANSLATION_PARSER_H
#include "core/error/error_list.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class EditorTranslationParserPlugin : public Reference {
- GDCLASS(EditorTranslationParserPlugin, Reference);
+class EditorTranslationParserPlugin : public RefCounted {
+ GDCLASS(EditorTranslationParserPlugin, RefCounted);
protected:
static void _bind_methods();
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 39d7c7acd4..76c6fcc3d3 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -31,9 +31,9 @@
#include "export_template_manager.h"
#include "core/input/input.h"
+#include "core/io/dir_access.h"
#include "core/io/json.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor_node.h"
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ce98f699ae..46bb6a1632 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -31,9 +31,9 @@
#include "filesystem_dock.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/templates/list.h"
@@ -2751,9 +2751,9 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_tree_thumbnail_done"), &FileSystemDock::_tree_thumbnail_done);
ClassDB::bind_method(D_METHOD("_select_file"), &FileSystemDock::_select_file);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw", "position", "from"), &FileSystemDock::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw", "position", "data", "from"), &FileSystemDock::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw", "position", "data", "from"), &FileSystemDock::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "position", "from"), &FileSystemDock::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &FileSystemDock::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &FileSystemDock::drop_data_fw);
ClassDB::bind_method(D_METHOD("navigate_to_path", "path"), &FileSystemDock::navigate_to_path);
ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock);
@@ -2777,22 +2777,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
// `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
-
-#if defined(WINDOWS_ENABLED)
- // TRANSLATORS: This string is only used on Windows, as it refers to the system trash
- // as "Recycle Bin" instead of "Trash". Make sure to use the translation of "Recycle Bin"
- // recommended by Microsoft for the target language.
- ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Recycle Bin"), KEY_DELETE);
-#elif defined(OSX_ENABLED)
- // TRANSLATORS: This string is only used on macOS, as it refers to the system trash
- // as "Bin" instead of "Trash". Make sure to use the translation of "Bin"
- // recommended by Apple for the target language.
- ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Bin"), KEY_DELETE);
-#else
- // TRANSLATORS: This string is only used on platforms other than Windows and macOS.
- ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Trash"), KEY_DELETE);
-#endif
-
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
VBoxContainer *top_vbc = memnew(VBoxContainer);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 8783c402cd..12c567fb69 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -43,7 +43,7 @@
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "create_dialog.h"
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index d9b956ed08..17d24a295c 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -30,7 +30,7 @@
#include "find_in_files.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "editor_node.h"
#include "editor_scale.h"
diff --git a/editor/icons/KinematicBody2D.svg b/editor/icons/CharacterBody2D.svg
index b71fda9650..b71fda9650 100644
--- a/editor/icons/KinematicBody2D.svg
+++ b/editor/icons/CharacterBody2D.svg
diff --git a/editor/icons/KinematicBody3D.svg b/editor/icons/CharacterBody3D.svg
index d0def4f14a..d0def4f14a 100644
--- a/editor/icons/KinematicBody3D.svg
+++ b/editor/icons/CharacterBody3D.svg
diff --git a/editor/icons/BakedLightmap.svg b/editor/icons/LightmapGI.svg
index 78f0a64a7b..78f0a64a7b 100644
--- a/editor/icons/BakedLightmap.svg
+++ b/editor/icons/LightmapGI.svg
diff --git a/editor/icons/BakedLightmapData.svg b/editor/icons/LightmapGIData.svg
index f5dcfb618b..f5dcfb618b 100644
--- a/editor/icons/BakedLightmapData.svg
+++ b/editor/icons/LightmapGIData.svg
diff --git a/editor/icons/Quat.svg b/editor/icons/Quaternion.svg
index cf29160ff4..cf29160ff4 100644
--- a/editor/icons/Quat.svg
+++ b/editor/icons/Quaternion.svg
diff --git a/editor/icons/GIProbe.svg b/editor/icons/VoxelGI.svg
index f5e1025260..f5e1025260 100644
--- a/editor/icons/GIProbe.svg
+++ b/editor/icons/VoxelGI.svg
diff --git a/editor/icons/GIProbeData.svg b/editor/icons/VoxelGIData.svg
index 5975115f4c..5975115f4c 100644
--- a/editor/icons/GIProbeData.svg
+++ b/editor/icons/VoxelGIData.svg
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index e080586faa..dc1bd38a99 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1545,7 +1545,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, snapshots[i], l, q, s);
@@ -1596,7 +1596,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, 0, l, q, s);
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 44aff874eb..8660289c40 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -35,63 +35,63 @@ EditorImportPlugin::EditorImportPlugin() {
}
String EditorImportPlugin::get_importer_name() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_importer_name")), "");
- return get_script_instance()->call("get_importer_name");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_importer_name")), "");
+ return get_script_instance()->call("_get_importer_name");
}
String EditorImportPlugin::get_visible_name() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_visible_name")), "");
- return get_script_instance()->call("get_visible_name");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_visible_name")), "");
+ return get_script_instance()->call("_get_visible_name");
}
void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) const {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")));
- Array extensions = get_script_instance()->call("get_recognized_extensions");
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")));
+ Array extensions = get_script_instance()->call("_get_recognized_extensions");
for (int i = 0; i < extensions.size(); i++) {
p_extensions->push_back(extensions[i]);
}
}
String EditorImportPlugin::get_preset_name(int p_idx) const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_name")), "");
- return get_script_instance()->call("get_preset_name", p_idx);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_name")), "");
+ return get_script_instance()->call("_get_preset_name", p_idx);
}
int EditorImportPlugin::get_preset_count() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_count")), 0);
- return get_script_instance()->call("get_preset_count");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_count")), 0);
+ return get_script_instance()->call("_get_preset_count");
}
String EditorImportPlugin::get_save_extension() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_save_extension")), "");
- return get_script_instance()->call("get_save_extension");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_save_extension")), "");
+ return get_script_instance()->call("_get_save_extension");
}
String EditorImportPlugin::get_resource_type() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_resource_type")), "");
- return get_script_instance()->call("get_resource_type");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_resource_type")), "");
+ return get_script_instance()->call("_get_resource_type");
}
float EditorImportPlugin::get_priority() const {
- if (!(get_script_instance() && get_script_instance()->has_method("get_priority"))) {
+ if (!(get_script_instance() && get_script_instance()->has_method("_get_priority"))) {
return ResourceImporter::get_priority();
}
- return get_script_instance()->call("get_priority");
+ return get_script_instance()->call("_get_priority");
}
int EditorImportPlugin::get_import_order() const {
- if (!(get_script_instance() && get_script_instance()->has_method("get_import_order"))) {
+ if (!(get_script_instance() && get_script_instance()->has_method("_get_import_order"))) {
return ResourceImporter::get_import_order();
}
- return get_script_instance()->call("get_import_order");
+ return get_script_instance()->call("_get_import_order");
}
void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("get_import_options")));
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_import_options")));
Array needed;
needed.push_back("name");
needed.push_back("default_value");
- Array options = get_script_instance()->call("get_import_options", p_preset);
+ Array options = get_script_instance()->call("_get_import_options", p_preset);
for (int i = 0; i < options.size(); i++) {
Dictionary d = options[i];
ERR_FAIL_COND(!d.has_all(needed));
@@ -119,18 +119,18 @@ void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption>
}
bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_option_visibility")), true);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_option_visibility")), true);
Dictionary d;
Map<StringName, Variant>::Element *E = p_options.front();
while (E) {
d[E->key()] = E->get();
E = E->next();
}
- return get_script_instance()->call("get_option_visibility", p_option, d);
+ return get_script_instance()->call("_get_option_visibility", p_option, d);
}
Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("import")), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_import")), ERR_UNAVAILABLE);
Dictionary options;
Array platform_variants, gen_files;
@@ -139,7 +139,7 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
options[E->key()] = E->get();
E = E->next();
}
- Error err = (Error)get_script_instance()->call("import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t();
+ Error err = (Error)get_script_instance()->call("_import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t();
for (int i = 0; i < platform_variants.size(); i++) {
r_platform_variants->push_back(platform_variants[i]);
@@ -151,16 +151,16 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
}
void EditorImportPlugin::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_importer_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_visible_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_preset_count"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_preset_name", PropertyInfo(Variant::INT, "preset")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_import_options", PropertyInfo(Variant::INT, "preset")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_save_extension"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::FLOAT, "get_priority"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_import_order"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_importer_name"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_visible_name"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_preset_count"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_preset_name", PropertyInfo(Variant::INT, "preset")));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_import_options", PropertyInfo(Variant::INT, "preset")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_save_extension"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type"));
+ BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_order"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
}
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 4a4d9d8f06..c9e446a1a2 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_csv_translation.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index c5b2a8dc3a..2dea359188 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_image.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterImage::get_importer_name() const {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index dd62c72d8a..3aa17ee581 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_obj.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "editor/import/scene_importer_mesh.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -126,7 +126,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -146,7 +146,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -166,7 +166,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index f7a7fdebda..08aa2fecbb 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -120,13 +120,13 @@ void EditorSceneImporter::_bind_methods() {
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_post_import", PropertyInfo(Variant::OBJECT, "scene")));
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
if (get_script_instance()) {
- return get_script_instance()->call("post_import", p_scene);
+ return get_script_instance()->call("_post_import", p_scene);
}
return p_scene;
@@ -857,7 +857,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
if (kt > (from + 0.01) && k > 0) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quat q;
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -871,7 +871,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quat q;
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
@@ -885,7 +885,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
if (dtrack != -1 && kt >= to) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quat q;
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
@@ -903,7 +903,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quat q;
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -1213,7 +1213,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
- n = n->get_parent_spatial();
+ n = n->get_parent_node_3d();
}
Vector<uint8_t> lightmap_cache;
@@ -1508,7 +1508,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (!scene) {
EditorNode::add_io_error(
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
- TTR("Did you return a Node-derived object in the `post_import()` method?"));
+ TTR("Did you return a Node-derived object in the `_post_import()` method?"));
return err;
}
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 8cb84abce2..c6e5836a23 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -42,8 +42,8 @@ class Material;
class AnimationPlayer;
class EditorSceneImporterMesh;
-class EditorSceneImporter : public Reference {
- GDCLASS(EditorSceneImporter, Reference);
+class EditorSceneImporter : public RefCounted {
+ GDCLASS(EditorSceneImporter, RefCounted);
protected:
static void _bind_methods();
@@ -69,8 +69,8 @@ public:
EditorSceneImporter() {}
};
-class EditorScenePostImport : public Reference {
- GDCLASS(EditorScenePostImport, Reference);
+class EditorScenePostImport : public RefCounted {
+ GDCLASS(EditorScenePostImport, RefCounted);
String source_file;
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index f4d20a6296..70119bfd1c 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_shader_file.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "editor/editor_node.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "servers/rendering/rendering_device_binds.h"
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de8031af35..809f47bad9 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -208,7 +208,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.svgz,*.tga,*.webp"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
@@ -218,14 +218,21 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- f->store_32(StreamTexture2D::DATA_FORMAT_LOSSLESS);
+ bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
+ bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
+ f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
+ Vector<uint8_t> data;
+ if (use_webp) {
+ data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
+ } else {
+ data = Image::png_packer(p_image->get_image_from_mipmap(i));
+ }
int data_len = data.size();
f->store_32(data_len);
@@ -235,14 +242,14 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_LOSSY: {
- f->store_32(StreamTexture2D::DATA_FORMAT_LOSSY);
+ f->store_32(StreamTexture2D::DATA_FORMAT_WEBP);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
+ Vector<uint8_t> data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
@@ -388,7 +395,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
- bool invert_color = p_options["process/invert_color"];
+ bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
bool stream = p_options["compress/streamed"];
int size_limit = p_options["process/size_limit"];
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
@@ -444,13 +451,18 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
image->premultiply_alpha();
}
- if (invert_color) {
- int height = image->get_height();
- int width = image->get_width();
+ if (normal_map_invert_y) {
+ // Inverting the green channel can be used to flip a normal map's direction.
+ // There's no standard when it comes to normal map Y direction, so this is
+ // sometimes needed when using a normal map exported from another program.
+ // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
+ const int height = image->get_height();
+ const int width = image->get_width();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, image->get_pixel(i, j).inverted());
+ const Color color = image->get_pixel(i, j);
+ image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
}
}
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 0d551a965c..41220009cd 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -31,9 +31,9 @@
#ifndef RESOURCEIMPORTTEXTURE_H
#define RESOURCEIMPORTTEXTURE_H
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_importer.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 4c3ae59951..d5d1a14be3 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -31,10 +31,10 @@
#include "resource_importer_texture_atlas.h"
#include "atlas_import_failed.xpm"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "editor/editor_atlas_packer.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index bcc55b330b..e615212569 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_wav.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/audio_stream_sample.h"
const float TRIM_DB_LIMIT = -50;
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 0e8e9a9a32..e8c01d0e0c 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -42,6 +42,14 @@ void InspectorDock::_menu_option(int p_option) {
case COLLAPSE_ALL: {
_menu_collapseall();
} break;
+
+ case RESOURCE_SAVE: {
+ _save_resource(false);
+ } break;
+ case RESOURCE_SAVE_AS: {
+ _save_resource(true);
+ } break;
+
case RESOURCE_MAKE_BUILT_IN: {
_unref_resource();
} break;
@@ -52,13 +60,6 @@ void InspectorDock::_menu_option(int p_option) {
_paste_resource();
} break;
- case RESOURCE_SAVE: {
- _save_resource(false);
- } break;
- case RESOURCE_SAVE_AS: {
- _save_resource(true);
- } break;
-
case OBJECT_REQUEST_HELP: {
if (current) {
editor->set_visible_editor(EditorNode::EDITOR_SCRIPT);
@@ -335,9 +336,16 @@ void InspectorDock::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
set_theme(editor->get_gui_base()->get_theme());
+
resource_new_button->set_icon(get_theme_icon("New", "EditorIcons"));
resource_load_button->set_icon(get_theme_icon("Load", "EditorIcons"));
resource_save_button->set_icon(get_theme_icon("Save", "EditorIcons"));
+ resource_extra_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+
+ PopupMenu *resource_extra_popup = resource_extra_button->get_popup();
+ resource_extra_popup->set_item_icon(resource_extra_popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), get_theme_icon("ActionPaste", "EditorIcons"));
+ resource_extra_popup->set_item_icon(resource_extra_popup->get_item_index(RESOURCE_COPY), get_theme_icon("ActionCopy", "EditorIcons"));
+
if (is_layout_rtl()) {
backward_button->set_icon(get_theme_icon("Forward", "EditorIcons"));
forward_button->set_icon(get_theme_icon("Back", "EditorIcons"));
@@ -345,6 +353,7 @@ void InspectorDock::_notification(int p_what) {
backward_button->set_icon(get_theme_icon("Back", "EditorIcons"));
forward_button->set_icon(get_theme_icon("Forward", "EditorIcons"));
}
+
history_menu->set_icon(get_theme_icon("History", "EditorIcons"));
object_menu->set_icon(get_theme_icon("Tools", "EditorIcons"));
warning->set_icon(get_theme_icon("NodeWarning", "EditorIcons"));
@@ -403,12 +412,7 @@ void InspectorDock::update(Object *p_object) {
object_menu->set_disabled(true);
warning->hide();
search->set_editable(false);
-
- editor_path->set_disabled(true);
- editor_path->set_text("");
- editor_path->set_tooltip("");
- editor_path->set_icon(nullptr);
-
+ editor_path->clear_path();
return;
}
@@ -417,35 +421,28 @@ void InspectorDock::update(Object *p_object) {
object_menu->set_disabled(false);
search->set_editable(true);
- editor_path->set_disabled(false);
+ editor_path->enable_path();
+
resource_save_button->set_disabled(!is_resource);
+ open_docs_button->set_visible(is_resource || is_node);
+
+ PopupMenu *resource_extra_popup = resource_extra_button->get_popup();
+ resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource);
+ resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource);
PopupMenu *p = object_menu->get_popup();
p->clear();
- p->add_shortcut(ED_SHORTCUT("property_editor/expand_all", TTR("Expand All Properties")), EXPAND_ALL);
- p->add_shortcut(ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All Properties")), COLLAPSE_ALL);
- p->add_separator();
- if (is_resource) {
- p->add_item(TTR("Save"), RESOURCE_SAVE);
- p->add_item(TTR("Save As..."), RESOURCE_SAVE_AS);
- p->add_separator();
- }
- p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS);
- p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS);
+ p->add_icon_shortcut(get_theme_icon("GuiTreeArrowDown", "EditorIcons"), ED_SHORTCUT("property_editor/expand_all", TTR("Expand All")), EXPAND_ALL);
+ p->add_icon_shortcut(get_theme_icon("GuiTreeArrowRight", "EditorIcons"), ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All")), COLLAPSE_ALL);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource Clipboard")), RESOURCE_EDIT_CLIPBOARD);
- if (is_resource) {
- p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
- p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_MAKE_BUILT_IN);
- }
+ p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Properties")), OBJECT_COPY_PARAMS);
+ p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Properties")), OBJECT_PASTE_PARAMS);
if (is_resource || is_node) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("property_editor/make_subresources_unique", TTR("Make Sub-Resources Unique")), OBJECT_UNIQUE_RESOURCES);
- p->add_separator();
- p->add_icon_shortcut(get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("property_editor/open_help", TTR("Open in Help")), OBJECT_REQUEST_HELP);
}
List<MethodInfo> methods;
@@ -525,6 +522,17 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
resource_save_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button->set_disabled(true);
+ resource_extra_button = memnew(MenuButton);
+ resource_extra_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ general_options_hb->add_child(resource_extra_button);
+ resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon("ActionPaste", "EditorIcons"), ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource from Clipboard")), RESOURCE_EDIT_CLIPBOARD);
+ resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon("ActionCopy", "EditorIcons"), ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
+ resource_extra_button->get_popup()->set_item_disabled(1, true);
+ resource_extra_button->get_popup()->add_separator();
+ resource_extra_button->get_popup()->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Resource Built-In")), RESOURCE_MAKE_BUILT_IN);
+ resource_extra_button->get_popup()->set_item_disabled(3, true);
+ resource_extra_button->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
+
general_options_hb->add_spacer();
backward_button = memnew(Button);
@@ -558,31 +566,42 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
history_menu->connect("about_to_popup", callable_mp(this, &InspectorDock::_prepare_history));
history_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_select_history));
- HBoxContainer *node_info_hb = memnew(HBoxContainer);
- add_child(node_info_hb);
-
+ HBoxContainer *subresource_hb = memnew(HBoxContainer);
+ add_child(subresource_hb);
editor_path = memnew(EditorPath(editor->get_editor_history()));
editor_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- node_info_hb->add_child(editor_path);
+ subresource_hb->add_child(editor_path);
- object_menu = memnew(MenuButton);
- object_menu->set_shortcut_context(this);
- object_menu->set_icon(get_theme_icon("Tools", "EditorIcons"));
- node_info_hb->add_child(object_menu);
- object_menu->set_tooltip(TTR("Object properties."));
- object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
+ open_docs_button = memnew(Button);
+ open_docs_button->set_flat(true);
+ open_docs_button->set_visible(false);
+ open_docs_button->set_tooltip(TTR("Open documentation for this object."));
+ open_docs_button->set_icon(get_theme_icon("HelpSearch", "EditorIcons"));
+ open_docs_button->set_shortcut(ED_SHORTCUT("property_editor/open_help", TTR("Open Documentation")));
+ subresource_hb->add_child(open_docs_button);
+ open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option), varray(OBJECT_REQUEST_HELP));
new_resource_dialog = memnew(CreateDialog);
editor->get_gui_base()->add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");
new_resource_dialog->connect("create", callable_mp(this, &InspectorDock::_resource_created));
+ HBoxContainer *property_tools_hb = memnew(HBoxContainer);
+ add_child(property_tools_hb);
+
search = memnew(LineEdit);
search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search->set_placeholder(TTR("Filter properties"));
search->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search->set_clear_button_enabled(true);
- add_child(search);
+ property_tools_hb->add_child(search);
+
+ object_menu = memnew(MenuButton);
+ object_menu->set_shortcut_context(this);
+ object_menu->set_icon(get_theme_icon("Tools", "EditorIcons"));
+ property_tools_hb->add_child(object_menu);
+ object_menu->set_tooltip(TTR("Manage object properties."));
+ object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
warning = memnew(Button);
add_child(warning);
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index bc16a3b628..d50785d95c 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -81,9 +81,11 @@ class InspectorDock : public VBoxContainer {
Button *resource_new_button;
Button *resource_load_button;
MenuButton *resource_save_button;
+ MenuButton *resource_extra_button;
MenuButton *history_menu;
LineEdit *search;
+ Button *open_docs_button;
MenuButton *object_menu;
EditorPath *editor_path;
diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h
index 0544eb2d50..2efecb9f65 100644
--- a/editor/multi_node_edit.h
+++ b/editor/multi_node_edit.h
@@ -33,8 +33,8 @@
#include "scene/main/node.h"
-class MultiNodeEdit : public Reference {
- GDCLASS(MultiNodeEdit, Reference);
+class MultiNodeEdit : public RefCounted {
+ GDCLASS(MultiNodeEdit, RefCounted);
List<NodePath> nodes;
struct PLData {
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 92feb343c6..5c69a1e975 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -34,15 +34,14 @@
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
-#include "scene/3d/baked_lightmap.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
-#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -57,6 +56,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
@@ -104,8 +104,8 @@ void EditorNode3DGizmo::clear() {
}
void EditorNode3DGizmo::redraw() {
- if (get_script_instance() && get_script_instance()->has_method("redraw")) {
- get_script_instance()->call("redraw");
+ if (get_script_instance() && get_script_instance()->has_method("_redraw")) {
+ get_script_instance()->call("_redraw");
return;
}
@@ -114,8 +114,8 @@ void EditorNode3DGizmo::redraw() {
}
String EditorNode3DGizmo::get_handle_name(int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
- return get_script_instance()->call("get_handle_name", p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) {
+ return get_script_instance()->call("_get_handle_name", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, "");
@@ -123,8 +123,8 @@ String EditorNode3DGizmo::get_handle_name(int p_idx) const {
}
bool EditorNode3DGizmo::is_handle_highlighted(int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
- return get_script_instance()->call("is_handle_highlighted", p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) {
+ return get_script_instance()->call("_is_handle_highlighted", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, false);
@@ -132,8 +132,8 @@ bool EditorNode3DGizmo::is_handle_highlighted(int p_idx) const {
}
Variant EditorNode3DGizmo::get_handle_value(int p_idx) {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
- return get_script_instance()->call("get_handle_value", p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) {
+ return get_script_instance()->call("_get_handle_value", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
@@ -141,8 +141,8 @@ Variant EditorNode3DGizmo::get_handle_value(int p_idx) {
}
void EditorNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
- get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
+ if (get_script_instance() && get_script_instance()->has_method("_set_handle")) {
+ get_script_instance()->call("_set_handle", p_idx, p_camera, p_point);
return;
}
@@ -151,8 +151,8 @@ void EditorNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &
}
void EditorNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
- get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
+ if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) {
+ get_script_instance()->call("_commit_handle", p_idx, p_restore, p_cancel);
return;
}
@@ -739,16 +739,16 @@ void EditorNode3DGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
- BIND_VMETHOD(MethodInfo("redraw"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo("_redraw"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
- MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
+ MethodInfo hvget(Variant::NIL, "_get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
- BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
- MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ BIND_VMETHOD(MethodInfo("_set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("_commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
}
@@ -1541,19 +1541,46 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() {
cursor_points = Vector<Vector3>();
Vector<Color> cursor_colors;
- float cs = 0.25;
+ const float cs = 0.25;
+ // Add more points to create a "hard stop" in the color gradient.
cursor_points.push_back(Vector3(+cs, 0, 0));
+ cursor_points.push_back(Vector3());
+ cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(-cs, 0, 0));
+
cursor_points.push_back(Vector3(0, +cs, 0));
+ cursor_points.push_back(Vector3());
+ cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, -cs, 0));
+
cursor_points.push_back(Vector3(0, 0, +cs));
+ cursor_points.push_back(Vector3());
+ cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, 0, -cs));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor"));
+
+ // Use the axis color which is brighter for the positive axis.
+ // Use a darkened axis color for the negative axis.
+ // This makes it possible to see in which direction the Position3D node is rotated
+ // (which can be important depending on how it's used).
+ const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor");
+ cursor_colors.push_back(color_x);
+ cursor_colors.push_back(color_x);
+ // FIXME: Use less strong darkening factor once GH-48573 is fixed.
+ // The current darkening factor compensates for lines being too bright in the 3D editor.
+ cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
+ cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
+
+ const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor");
+ cursor_colors.push_back(color_y);
+ cursor_colors.push_back(color_y);
+ cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
+ cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
+
+ const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor");
+ cursor_colors.push_back(color_z);
+ cursor_colors.push_back(color_z);
+ cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
+ cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -1731,59 +1758,10 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(points[(j + 1) % 4]);
}
-
- /*
- bones[0]=parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v0);
- bones[0]=i;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v1);
-*/
} else {
grests.write[i] = skel->get_bone_rest(i);
bones.write[0] = i;
}
- /*
- Transform3D t = grests[i];
- t.orthonormalize();
-
- for (int i=0;i<6;i++) {
-
-
- Vector3 face_points[4];
-
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
-
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
-
- for(int j=0;j<4;j++) {
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[j]*0.04));
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
- }
-
- }
- */
}
Ref<ArrayMesh> m = surface_tool->commit();
@@ -3086,35 +3064,35 @@ void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
///////////////////////////////
-GIProbeGizmoPlugin::GIProbeGizmoPlugin() {
- Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));
+VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6));
- create_material("gi_probe_material", gizmo_color);
+ create_material("voxel_gi_material", gizmo_color);
// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
gizmo_color.a = 0.1;
- create_material("gi_probe_internal_material", gizmo_color);
+ create_material("voxel_gi_internal_material", gizmo_color);
gizmo_color.a = 0.05;
- create_material("gi_probe_solid_material", gizmo_color);
+ create_material("voxel_gi_solid_material", gizmo_color);
- create_icon_material("gi_probe_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoGIProbe", "EditorIcons"));
+ create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoVoxelGI", "EditorIcons"));
create_handle_material("handles");
}
-bool GIProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<GIProbe>(p_spatial) != nullptr;
+bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
}
-String GIProbeGizmoPlugin::get_gizmo_name() const {
- return "GIProbe";
+String VoxelGIGizmoPlugin::get_gizmo_name() const {
+ return "VoxelGI";
}
-int GIProbeGizmoPlugin::get_priority() const {
+int VoxelGIGizmoPlugin::get_priority() const {
return -1;
}
-String GIProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Extents X";
@@ -3127,13 +3105,13 @@ String GIProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int
return "";
}
-Variant GIProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+Variant VoxelGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
return probe->get_extents();
}
-void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+void VoxelGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
Transform3D gt = probe->get_global_transform();
Transform3D gi = gt.affine_inverse();
@@ -3163,8 +3141,8 @@ void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
probe->set_extents(extents);
}
-void GIProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+void VoxelGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
Vector3 restore = p_restore;
@@ -3180,19 +3158,19 @@ void GIProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, co
ur->commit_action();
}
-void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
- Ref<Material> material = get_material("gi_probe_material", p_gizmo);
- Ref<Material> icon = get_material("gi_probe_icon", p_gizmo);
- Ref<Material> material_internal = get_material("gi_probe_internal_material", p_gizmo);
+ Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
+ Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
+ Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
p_gizmo->clear();
Vector<Vector3> lines;
Vector3 extents = probe->get_extents();
- static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
+ static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
@@ -3256,7 +3234,7 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
if (p_gizmo->is_selected()) {
- Ref<Material> solid_material = get_material("gi_probe_solid_material", p_gizmo);
+ Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size());
}
@@ -3266,7 +3244,7 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
////
-BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() {
+LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
gizmo_color.a = 0.1;
@@ -3280,39 +3258,39 @@ BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() {
add_material("lightmap_probe_material", mat);
- create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoBakedLightmap", "EditorIcons"));
+ create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoLightmapGI", "EditorIcons"));
}
-String BakedLightmapGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+String LightmapGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "";
}
-Variant BakedLightmapGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+Variant LightmapGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
return Variant();
}
-void BakedLightmapGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+void LightmapGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
}
-void BakedLightmapGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+void LightmapGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
}
-bool BakedLightmapGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<BakedLightmap>(p_spatial) != nullptr;
+bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
}
-String BakedLightmapGizmoPlugin::get_gizmo_name() const {
- return "BakedLightmap";
+String LightmapGIGizmoPlugin::get_gizmo_name() const {
+ return "LightmapGI";
}
-int BakedLightmapGizmoPlugin::get_priority() const {
+int LightmapGIGizmoPlugin::get_priority() const {
return -1;
}
-void BakedLightmapGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
- BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node());
- Ref<BakedLightmapData> data = baker->get_light_data();
+ LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_spatial_node());
+ Ref<LightmapGIData> data = baker->get_light_data();
p_gizmo->add_unscaled_billboard(icon, 0.05);
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 25958d1ad7..8a0e10241a 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -316,8 +316,8 @@ public:
DecalGizmoPlugin();
};
-class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
+class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial) override;
@@ -330,11 +330,11 @@ public:
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
- GIProbeGizmoPlugin();
+ VoxelGIGizmoPlugin();
};
-class BakedLightmapGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(BakedLightmapGizmoPlugin, EditorNode3DGizmoPlugin);
+class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial) override;
@@ -347,7 +347,7 @@ public:
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
- BakedLightmapGizmoPlugin();
+ LightmapGIGizmoPlugin();
};
class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 7dda61f0bf..f55d77d782 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -30,7 +30,7 @@
#include "plugin_config_dialog.h"
#include "core/io/config_file.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index fe8036b95b..5d248176c1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -666,93 +666,6 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
}
}
-void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
- Point2 screen_pos = transform.xform(p_pos);
-
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
-
- Vector<Vector2> bone_shape;
- if (!_get_bone_shape(&bone_shape, nullptr, E)) {
- continue;
- }
-
- // Check if the point is inside the Polygon2D
- if (Geometry2D::is_point_in_polygon(screen_pos, bone_shape)) {
- // Check if the item is already in the list
- bool duplicate = false;
- for (int i = 0; i < r_items.size(); i++) {
- if (r_items[i].item == from_node) {
- duplicate = true;
- break;
- }
- }
- if (duplicate) {
- continue;
- }
-
- // Else, add it
- _SelectResult res;
- res.item = from_node;
- res.z_index = from_node ? from_node->get_z_index() : 0;
- res.has_z = from_node;
- r_items.push_back(res);
- }
- }
-}
-
-bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
- int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
-
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
- Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
-
- if (!from_node) {
- return false;
- }
- if (!from_node->is_inside_tree()) {
- return false; //may have been removed
- }
-
- if (!to_node && bone->get().length == 0) {
- return false;
- }
-
- Vector2 from = transform.xform(from_node->get_global_position());
- Vector2 to;
-
- if (to_node) {
- to = transform.xform(to_node->get_global_position());
- } else {
- to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0)));
- }
-
- Vector2 rel = to - from;
- Vector2 relt = rel.orthogonal().normalized() * bone_width;
- Vector2 reln = rel.normalized();
- Vector2 reltn = relt.normalized();
-
- if (shape) {
- shape->clear();
- shape->push_back(from);
- shape->push_back(from + rel * 0.2 + relt);
- shape->push_back(to);
- shape->push_back(from + rel * 0.2 - relt);
- }
-
- if (outline_shape) {
- outline_shape->clear();
- outline_shape->push_back(from + (-reln - reltn) * bone_outline_width);
- outline_shape->push_back(from + (-reln + reltn) * bone_outline_width);
- outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width);
- outline_shape->push_back(to + (reln + reltn) * bone_outline_width);
- outline_shape->push_back(to + (reln - reltn) * bone_outline_width);
- outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width);
- }
- return true;
-}
-
void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node) {
return;
@@ -886,50 +799,6 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
return output;
}
-void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) {
- if (p_bones_length) {
- *p_bones_length = List<float>();
- }
- if (p_bones_state) {
- *p_bones_state = List<Dictionary>();
- }
-
- const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item);
- if (bone && bone->has_meta("_edit_bone_")) {
- // Check if we have an IK chain
- List<const Node2D *> bone_ik_list;
- bool ik_found = false;
- bone = Object::cast_to<Node2D>(bone->get_parent());
- while (bone) {
- bone_ik_list.push_back(bone);
- if (bone->has_meta("_edit_ik_")) {
- ik_found = true;
- break;
- } else if (!bone->has_meta("_edit_bone_")) {
- break;
- }
- bone = Object::cast_to<Node2D>(bone->get_parent());
- }
-
- //Save the bone state and length if we have an IK chain
- if (ik_found) {
- bone = Object::cast_to<Node2D>(p_canvas_item);
- Transform2D bone_xform = bone->get_global_transform();
- for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) {
- bone_xform = bone_xform * bone->get_transform().affine_inverse();
- const Node2D *parent_bone = bone_E->get();
- if (p_bones_length) {
- p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position()));
- }
- if (p_bones_state) {
- p_bones_state->push_back(parent_bone->_edit_get_state());
- }
- bone = parent_bone;
- }
- }
- }
-}
-
void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) {
for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
@@ -942,31 +811,15 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
} else {
se->pre_drag_rect = Rect2();
}
-
- // If we have a bone, save the state of all nodes in the IK chain
- _save_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_length), &(se->pre_drag_bones_undo_state));
}
}
}
-void CanvasItemEditor::_restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state) {
- CanvasItem *canvas_item = p_canvas_item;
- for (const List<Dictionary>::Element *E = p_bones_state->front(); E; E = E->next()) {
- canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
- canvas_item->_edit_set_state(E->get());
- }
-}
-
void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- canvas_item->_edit_set_state(se->undo_state);
- if (restore_bones) {
- _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
- }
- }
+ canvas_item->_edit_set_state(se->undo_state);
}
}
@@ -1497,76 +1350,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
return false;
}
-void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) {
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node);
- if (se) {
- int nb_bones = se->pre_drag_bones_undo_state.size();
- if (nb_bones > 0) {
- // Build the node list
- Point2 leaf_pos = target_position;
-
- List<Node2D *> joints_list;
- List<Point2> joints_pos;
- Node2D *joint = leaf_node;
- Transform2D joint_transform = leaf_node->get_global_transform_with_canvas();
- for (int i = 0; i < nb_bones + 1; i++) {
- joints_list.push_back(joint);
- joints_pos.push_back(joint_transform.get_origin());
- joint_transform = joint_transform * joint->get_transform().affine_inverse();
- joint = Object::cast_to<Node2D>(joint->get_parent());
- }
- Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin();
-
- // Restraints the node to a maximum distance is necessary
- float total_len = 0;
- for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
- total_len += E->get();
- }
- if ((root_pos.distance_to(leaf_pos)) > total_len) {
- Vector2 rel = leaf_pos - root_pos;
- rel = rel.normalized() * total_len;
- leaf_pos = root_pos + rel;
- }
- joints_pos[0] = leaf_pos;
-
- // Run the solver
- int solver_iterations = 64;
- float solver_k = 0.3;
-
- // Build the position list
- for (int i = 0; i < solver_iterations; i++) {
- // Handle the leaf joint
- int node_id = 0;
- for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
- Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized();
- int len = E->get();
- if (E == se->pre_drag_bones_length.front()) {
- joints_pos[1] = joints_pos[1].lerp(joints_pos[0] + len * direction, solver_k);
- } else if (E == se->pre_drag_bones_length.back()) {
- joints_pos[node_id] = joints_pos[node_id].lerp(joints_pos[node_id + 1] - len * direction, solver_k);
- } else {
- Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0;
- joints_pos[node_id] = joints_pos[node_id].lerp(center - (direction * len) / 2.0, solver_k);
- joints_pos[node_id + 1] = joints_pos[node_id + 1].lerp(center + (direction * len) / 2.0, solver_k);
- }
- node_id++;
- }
- }
-
- // Set the position
- for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) {
- Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized();
- Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized();
- float rot = current.angle_to(target);
- if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) {
- rot = -rot;
- }
- joints_list[node_id]->rotate(rot);
- }
- }
- }
-}
-
bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -2208,14 +1991,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_MOVE || drag_type == DRAG_MOVE_X || drag_type == DRAG_MOVE_Y) {
// Move the nodes
if (m.is_valid()) {
- // Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary>> all_bones_ik_states;
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- List<Dictionary> bones_ik_states;
- _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states);
- all_bones_ik_states.push_back(bones_ik_states);
- }
-
_restore_canvas_item_state(drag_selection, true);
drag_to = transform.affine_inverse().xform(m->get_position());
@@ -2244,25 +2019,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
}
- bool force_no_IK = m->is_alt_pressed();
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- }
- }
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
index++;
}
return true;
@@ -2325,14 +2087,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (drag_selection.size() > 0) {
- // Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary>> all_bones_ik_states;
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- List<Dictionary> bones_ik_states;
- _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states);
- all_bones_ik_states.push_back(bones_ik_states);
- }
-
_restore_canvas_item_state(drag_selection, true);
bool move_local_base = k->is_alt_pressed();
@@ -2384,21 +2138,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- }
- }
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
index++;
}
}
@@ -2524,18 +2266,12 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = nullptr;
- // Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
- _get_bones_at_pos(click, selection);
+ // Retrieve the canvas items
+ selection = Vector<_SelectResult>();
+ _get_canvas_items_at_pos(click, selection);
if (!selection.is_empty()) {
canvas_item = selection[0].item;
- } else {
- // Retrieve the canvas items
- selection = Vector<_SelectResult>();
- _get_canvas_items_at_pos(click, selection);
- if (!selection.is_empty()) {
- canvas_item = selection[0].item;
- }
}
if (!canvas_item) {
@@ -3750,65 +3486,6 @@ void CanvasItemEditor::_draw_axis() {
}
}
-void CanvasItemEditor::_draw_bones() {
- RID ci = viewport->get_canvas_item();
-
- if (skeleton_show_bones) {
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
-
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
- if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E)) {
- continue;
- }
-
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
- if (!from_node->is_visible_in_tree()) {
- continue;
- }
-
- Vector<Color> colors;
- if (from_node->has_meta("_edit_ik_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- }
-
- Vector<Color> outline_colors;
-
- if (editor_selection->is_selected(from_node)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- }
-
- RenderingServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
- }
- }
-}
-
void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
ERR_FAIL_COND(!p_node);
@@ -3924,72 +3601,6 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
}
}
-bool CanvasItemEditor::_build_bones_list(Node *p_node) {
- ERR_FAIL_COND_V(!p_node, false);
-
- bool has_child_bones = false;
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- if (_build_bones_list(p_node->get_child(i))) {
- has_child_bones = true;
- }
- }
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- Node *scene = editor->get_edited_scene();
- if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) {
- return false;
- }
-
- Node *parent = canvas_item->get_parent();
-
- if (Object::cast_to<Bone2D>(canvas_item)) {
- if (Object::cast_to<Bone2D>(parent)) {
- // Add as bone->parent relationship
- BoneKey bk;
- bk.from = parent->get_instance_id();
- bk.to = canvas_item->get_instance_id();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
-
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- if (!has_child_bones) {
- // Add a last bone if the Bone2D has no Bone2D child
- BoneKey bk;
- bk.from = canvas_item->get_instance_id();
- bk.to = ObjectID();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- return true;
- }
-
- if (canvas_item->has_meta("_edit_bone_")) {
- // Add a "custom bone"
- BoneKey bk;
- bk.from = parent->get_instance_id();
- bk.to = canvas_item->get_instance_id();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- return false;
-}
-
void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
@@ -4049,7 +3660,6 @@ void CanvasItemEditor::_draw_viewport() {
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
}
- _draw_bones();
if (show_rulers) {
_draw_rulers();
}
@@ -4175,8 +3785,8 @@ void CanvasItemEditor::_notification(int p_what) {
}
Bone2D *bone = Object::cast_to<Bone2D>(b);
- if (bone && bone->get_default_length() != E->get().length) {
- E->get().length = bone->get_default_length();
+ if (bone && bone->get_length() != E->get().length) {
+ E->get().length = bone->get_length();
viewport->update();
}
}
@@ -4191,18 +3801,11 @@ void CanvasItemEditor::_notification(int p_what) {
AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
_keying_changed();
- get_tree()->connect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
- get_tree()->connect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_sb->set_texture(get_theme_icon("EditorRect2D", "EditorIcons"));
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed));
- get_tree()->disconnect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed));
- }
-
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_button->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
list_select_button->set_icon(get_theme_icon("ListSelect", "EditorIcons"));
@@ -4337,46 +3940,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
-void CanvasItemEditor::_queue_update_bone_list() {
- if (bone_list_dirty) {
- return;
- }
-
- call_deferred("_update_bone_list");
- bone_list_dirty = true;
-}
-
-void CanvasItemEditor::_update_bone_list() {
- bone_last_frame++;
-
- if (editor->get_edited_scene()) {
- _build_bones_list(editor->get_edited_scene());
- }
-
- List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- if (E->get().last_pass != bone_last_frame) {
- bone_to_erase.push_back(E);
- continue;
- }
-
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from));
- if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) {
- bone_to_erase.push_back(E);
- continue;
- }
- }
- while (bone_to_erase.size()) {
- bone_list.erase(bone_to_erase.front()->get());
- bone_to_erase.pop_front();
- }
- bone_list_dirty = false;
-}
-
-void CanvasItemEditor::_tree_changed(Node *) {
- _queue_update_bone_list();
-}
-
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -4392,8 +3955,6 @@ void CanvasItemEditor::_update_scrollbars() {
Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
- _queue_update_bone_list();
-
// Calculate scrollable area.
Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
if (editor->is_inside_tree() && editor->get_edited_scene()) {
@@ -4853,10 +4414,19 @@ void CanvasItemEditor::_popup_callback(int p_op) {
snap_dialog->popup_centered(Size2(220, 160) * EDSCALE);
} break;
case SKELETON_SHOW_BONES: {
- skeleton_show_bones = !skeleton_show_bones;
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
- viewport->update();
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ // Add children nodes so they are processed
+ for (int child = 0; child < E->get()->get_child_count(); child++) {
+ selection.push_back(E->get()->get_child(child));
+ }
+
+ Bone2D *bone_2d = Object::cast_to<Bone2D>(E->get());
+ if (!bone_2d || !bone_2d->is_inside_tree()) {
+ continue;
+ }
+ bone_2d->_editor_set_show_bone_gizmo(!bone_2d->_editor_get_show_bone_gizmo());
+ }
} break;
case SHOW_HELPERS: {
show_helpers = !show_helpers;
@@ -5205,107 +4775,45 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
- undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
+ undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->get_parent_item()) {
- continue;
- }
- if (n2d->has_meta("_edit_bone_") && n2d->get_meta("_edit_bone_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
- undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
- }
- undo_redo->add_do_method(this, "_queue_update_bone_list");
- undo_redo->add_undo_method(this, "_queue_update_bone_list");
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
- } break;
- case SKELETON_CLEAR_BONES: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Bone2D *new_bone = memnew(Bone2D);
+ String new_bone_name = n2d->get_name();
+ new_bone_name += "Bone2D";
+ new_bone->set_name(new_bone_name);
+ new_bone->set_transform(n2d->get_transform());
- undo_redo->create_action(TTR("Clear Bones"));
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d) {
+ Node *n2d_parent = n2d->get_parent();
+ if (!n2d_parent) {
continue;
}
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->has_meta("_edit_bone_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
- undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
- }
- undo_redo->add_do_method(this, "_queue_update_bone_list");
- undo_redo->add_undo_method(this, "_queue_update_bone_list");
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
- } break;
- case SKELETON_SET_IK_CHAIN: {
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- undo_redo->create_action(TTR("Make IK Chain"));
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree()) {
- continue;
- }
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- if (canvas_item->has_meta("_edit_ik_") && canvas_item->get_meta("_edit_ik_")) {
- continue;
- }
+ undo_redo->add_do_method(n2d_parent, "add_child", new_bone);
+ undo_redo->add_do_method(n2d_parent, "remove_child", n2d);
+ undo_redo->add_do_method(new_bone, "add_child", n2d);
+ undo_redo->add_do_method(n2d, "set_transform", Transform2D());
+ undo_redo->add_do_method(this, "_set_owner_for_node_and_children", new_bone, editor_root);
- undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
- undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
+ undo_redo->add_undo_method(new_bone, "remove_child", n2d);
+ undo_redo->add_undo_method(n2d_parent, "add_child", n2d);
+ undo_redo->add_undo_method(n2d, "set_transform", new_bone->get_transform());
+ undo_redo->add_undo_method(new_bone, "queue_free");
+ undo_redo->add_undo_method(this, "_set_owner_for_node_and_children", n2d, editor_root);
}
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
- case SKELETON_CLEAR_IK_CHAIN: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
-
- undo_redo->create_action(TTR("Clear IK Chain"));
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->has_meta("_edit_ik_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
- undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
- }
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
+ }
+}
- } break;
+void CanvasItemEditor::_set_owner_for_node_and_children(Node *p_node, Node *p_owner) {
+ p_node->set_owner(p_owner);
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _set_owner_for_node_and_children(p_node->get_child(i), p_owner);
}
}
@@ -5374,14 +4882,12 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
- ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position);
- ClassDB::bind_method(D_METHOD("get_state"), &CanvasItemEditor::get_state);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position);
+ ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children);
+
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
ADD_SIGNAL(MethodInfo("item_group_status_changed"));
}
@@ -5418,7 +4924,6 @@ Dictionary CanvasItemEditor::get_state() const {
state["snap_scale"] = snap_scale;
state["snap_relative"] = snap_relative;
state["snap_pixel"] = snap_pixel;
- state["skeleton_show_bones"] = skeleton_show_bones;
return state;
}
@@ -5586,12 +5091,6 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
}
- if (state.has("skeleton_show_bones")) {
- skeleton_show_bones = state["skeleton_show_bones"];
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
- }
-
if (update_scrollbars) {
_update_scrollbars();
}
@@ -5674,8 +5173,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selected_from_canvas = false;
anchors_mode = false;
- skeleton_show_bones = true;
-
drag_type = DRAG_NONE;
drag_from = Vector2();
drag_to = Vector2();
@@ -5691,7 +5188,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
bone_last_frame = 0;
- bone_list_dirty = false;
tool = TOOL_SELECT;
undo_redo = p_editor->get_undo_redo();
editor = p_editor;
@@ -5956,13 +5452,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = skeleton_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
- p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 61f416d54a..7b64d0cb5d 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -187,10 +187,7 @@ private:
VIEW_FRAME_TO_SELECTION,
PREVIEW_CANVAS_SCALE,
SKELETON_MAKE_BONES,
- SKELETON_CLEAR_BONES,
- SKELETON_SHOW_BONES,
- SKELETON_SET_IK_CHAIN,
- SKELETON_CLEAR_IK_CHAIN
+ SKELETON_SHOW_BONES
};
enum DragType {
@@ -224,7 +221,6 @@ private:
DRAG_KEY_MOVE
};
- EditorSelection *editor_selection;
bool selection_menu_additive_selection;
Tool tool;
@@ -278,7 +274,6 @@ private:
bool snap_scale;
bool snap_relative;
bool snap_pixel;
- bool skeleton_show_bones;
bool key_pos;
bool key_rot;
bool key_scale;
@@ -414,7 +409,6 @@ private:
bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
- void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
@@ -425,9 +419,7 @@ private:
void _add_canvas_item(CanvasItem *p_canvas_item);
- void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
- void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
@@ -447,8 +439,6 @@ private:
void _reset_create_position();
UndoRedo *undo_redo;
- bool _build_bones_list(Node *p_node);
- bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone);
List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
@@ -478,7 +468,6 @@ private:
void _draw_control_helpers(Control *control);
void _draw_selection();
void _draw_axis();
- void _draw_bones();
void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _draw_hover();
@@ -505,8 +494,6 @@ private:
void _focus_selection(int p_op);
- void _solve_IK(Node2D *leaf_node, Point2 target_position);
-
SnapTarget snap_target[2];
Transform2D snap_transform;
void _snap_if_closer_float(
@@ -548,14 +535,11 @@ private:
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
- bool bone_list_dirty;
- void _queue_update_bone_list();
- void _update_bone_list();
- void _tree_changed(Node *);
-
void _popup_warning_temporarily(Control *p_control, const float p_duration);
void _popup_warning_depop(Control *p_control);
+ void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);
+
friend class CanvasItemEditorPlugin;
protected:
@@ -643,6 +627,8 @@ public:
bool is_anchors_mode_enabled() { return anchors_mode; };
+ EditorSelection *editor_selection;
+
CanvasItemEditor(EditorNode *p_editor);
};
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 6e71133c4f..a0df7e289e 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/io/file_access.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
#include "node_3d_editor_plugin.h"
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index cf237f5a4a..235ccb18cb 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -832,7 +832,7 @@ struct FSample {
};
static FSample _samples[] = {
- { "hani", U"漢語" },
+ { "hani", U"漢字" },
{ "armn", U"Աբ" },
{ "copt", U"Αα" },
{ "cyrl", U"Аб" },
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index fa58eb5480..8de7dc2447 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -56,7 +56,7 @@ struct FSample {
};
static FSample _samples[] = {
- { "hani", U"漢語" },
+ { "hani", U"漢字" },
{ "armn", U"Աբ" },
{ "copt", U"Αα" },
{ "cyrl", U"Аб" },
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp
index 470b61bf40..484fdabfe1 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/lightmap_gi_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap_editor_plugin.cpp */
+/* lightmap_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "baked_lightmap_editor_plugin.h"
+#include "lightmap_gi_editor_plugin.h"
-void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
+void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
- BakedLightmap::BakeError err;
+ LightmapGI::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
err = lightmap->bake(lightmap, p_file, bake_func_step);
} else {
@@ -42,7 +42,7 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
bake_func_end();
switch (err) {
- case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
+ case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = lightmap->get_filename();
if (scene_path == String()) {
scene_path = lightmap->get_owner()->get_filename();
@@ -57,10 +57,10 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
file_dialog->popup_file_dialog();
} break;
- case BakedLightmap::BAKE_ERROR_NO_MESHES:
+ case LightmapGI::BAKE_ERROR_NO_MESHES:
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
break;
- case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE:
+ case LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE:
EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable."));
break;
default: {
@@ -69,12 +69,12 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
}
}
-void BakedLightmapEditorPlugin::_bake() {
+void LightmapGIEditorPlugin::_bake() {
_bake_select_file("");
}
-void BakedLightmapEditorPlugin::edit(Object *p_object) {
- BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
+void LightmapGIEditorPlugin::edit(Object *p_object) {
+ LightmapGI *s = Object::cast_to<LightmapGI>(p_object);
if (!s) {
return;
}
@@ -82,11 +82,11 @@ void BakedLightmapEditorPlugin::edit(Object *p_object) {
lightmap = s;
}
-bool BakedLightmapEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("BakedLightmap");
+bool LightmapGIEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("LightmapGI");
}
-void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
+void LightmapGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
@@ -94,9 +94,9 @@ void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr;
+EditorProgress *LightmapGIEditorPlugin::tmp_progress = nullptr;
-bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
+bool LightmapGIEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
if (!tmp_progress) {
tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false));
ERR_FAIL_COND_V(tmp_progress == nullptr, false);
@@ -104,18 +104,18 @@ bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p
return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
}
-void BakedLightmapEditorPlugin::bake_func_end() {
+void LightmapGIEditorPlugin::bake_func_end() {
if (tmp_progress != nullptr) {
memdelete(tmp_progress);
tmp_progress = nullptr;
}
}
-void BakedLightmapEditorPlugin::_bind_methods() {
- ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake);
+void LightmapGIEditorPlugin::_bind_methods() {
+ ClassDB::bind_method("_bake", &LightmapGIEditorPlugin::_bake);
}
-BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
+LightmapGIEditorPlugin::LightmapGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake = memnew(Button);
bake->set_flat(true);
@@ -130,9 +130,9 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->add_filter("*.lmbake ; LightMap Bake");
file_dialog->set_title(TTR("Select lightmap bake file:"));
- file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file));
+ file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
}
-BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
+LightmapGIEditorPlugin::~LightmapGIEditorPlugin() {
}
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index d291c377d9..12d080d6be 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap_editor_plugin.h */
+/* lightmap_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,13 +33,13 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/3d/baked_lightmap.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/resources/material.h"
-class BakedLightmapEditorPlugin : public EditorPlugin {
- GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
+class LightmapGIEditorPlugin : public EditorPlugin {
+ GDCLASS(LightmapGIEditorPlugin, EditorPlugin);
- BakedLightmap *lightmap;
+ LightmapGI *lightmap;
Button *bake;
EditorNode *editor;
@@ -56,14 +56,14 @@ protected:
static void _bind_methods();
public:
- virtual String get_name() const override { return "BakedLightmap"; }
+ virtual String get_name() const override { return "LightmapGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- BakedLightmapEditorPlugin(EditorNode *p_node);
- ~BakedLightmapEditorPlugin();
+ LightmapGIEditorPlugin(EditorNode *p_node);
+ ~LightmapGIEditorPlugin();
};
#endif
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 2a714a1aae..84b39e782c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3062,9 +3062,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_NORMAL_BUFFER:
case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
- case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
- case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
- case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
@@ -3088,9 +3088,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
- VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
- VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_GI_BUFFER,
@@ -3116,9 +3116,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
- Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
- Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
- Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
+ Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_GI_BUFFER,
@@ -3553,8 +3553,8 @@ Dictionary Node3DEditorViewport::get_state() const {
void Node3DEditorViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
@@ -4038,9 +4038,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
- display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
- display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
@@ -5058,11 +5058,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) {
if (p_game_running) {
button->set_disabled(false);
- button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
+ button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
} else {
button->set_disabled(true);
button->set_pressed(false);
- button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
+ button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
}
}
@@ -6498,8 +6498,8 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
- add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
+ add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
@@ -7477,15 +7477,15 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
}
String EditorNode3DGizmoPlugin::get_gizmo_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_gizmo_name")) {
- return get_script_instance()->call("get_gizmo_name");
+ if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) {
+ return get_script_instance()->call("_get_gizmo_name");
}
return TTR("Nameless gizmo");
}
int EditorNode3DGizmoPlugin::get_priority() const {
- if (get_script_instance() && get_script_instance()->has_method("get_priority")) {
- return get_script_instance()->call("get_priority");
+ if (get_script_instance() && get_script_instance()->has_method("_get_priority")) {
+ return get_script_instance()->call("_get_priority");
}
return 0;
}
@@ -7512,8 +7512,8 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
void EditorNode3DGizmoPlugin::_bind_methods() {
#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorNode3DGizmo")
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ BIND_VMETHOD(MethodInfo(GIZMO_REF, "_create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
@@ -7522,38 +7522,38 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_gizmo_name"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_gizmo_name"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_be_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_selectable_when_hidden"));
- BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo("_redraw", GIZMO_REF));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
- MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
+ MethodInfo hvget(Variant::NIL, "_get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
- BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
- MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ BIND_VMETHOD(MethodInfo("_set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("_commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
#undef GIZMO_REF
}
bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) {
- return get_script_instance()->call("has_gizmo", p_spatial);
+ if (get_script_instance() && get_script_instance()->has_method("_has_gizmo")) {
+ return get_script_instance()->call("_has_gizmo", p_spatial);
}
return false;
}
Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
- if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) {
- return get_script_instance()->call("create_gizmo", p_spatial);
+ if (get_script_instance() && get_script_instance()->has_method("_create_gizmo")) {
+ return get_script_instance()->call("_create_gizmo", p_spatial);
}
Ref<EditorNode3DGizmo> ref;
@@ -7564,55 +7564,55 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial)
}
bool EditorNode3DGizmoPlugin::can_be_hidden() const {
- if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) {
- return get_script_instance()->call("can_be_hidden");
+ if (get_script_instance() && get_script_instance()->has_method("_can_be_hidden")) {
+ return get_script_instance()->call("_can_be_hidden");
}
return true;
}
bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const {
- if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) {
- return get_script_instance()->call("is_selectable_when_hidden");
+ if (get_script_instance() && get_script_instance()->has_method("_is_selectable_when_hidden")) {
+ return get_script_instance()->call("_is_selectable_when_hidden");
}
return false;
}
void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ if (get_script_instance() && get_script_instance()->has_method("_redraw")) {
Ref<EditorNode3DGizmo> ref(p_gizmo);
- get_script_instance()->call("redraw", ref);
+ get_script_instance()->call("_redraw", ref);
}
}
String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
- return get_script_instance()->call("get_handle_name", p_gizmo, p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) {
+ return get_script_instance()->call("_get_handle_name", p_gizmo, p_idx);
}
return "";
}
Variant EditorNode3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
- return get_script_instance()->call("get_handle_value", p_gizmo, p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) {
+ return get_script_instance()->call("_get_handle_value", p_gizmo, p_idx);
}
return Variant();
}
void EditorNode3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
- get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point);
+ if (get_script_instance() && get_script_instance()->has_method("_set_handle")) {
+ get_script_instance()->call("_set_handle", p_gizmo, p_idx, p_camera, p_point);
}
}
void EditorNode3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
- if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
- get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
+ if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) {
+ get_script_instance()->call("_commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
}
}
bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
- return get_script_instance()->call("is_handle_highlighted", p_gizmo, p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) {
+ return get_script_instance()->call("_is_handle_highlighted", p_gizmo, p_idx);
}
return false;
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 1083ef54b2..161d6a38a9 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -206,9 +206,9 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_NORMAL_BUFFER,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
- VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
- VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 208abeb87f..838e67b5e7 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "path_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 6d82685c05..8a14db0cfd 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/io/file_access.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -1144,7 +1144,7 @@ void Polygon2DEditor::_uv_draw() {
if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
- Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
+ Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index b4b8e82124..b8b2c6d343 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -339,9 +339,9 @@ void ResourcePreloaderEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_library"), &ResourcePreloaderEditor::_update_library);
ClassDB::bind_method(D_METHOD("_remove_resource", "to_remove"), &ResourcePreloaderEditor::_remove_resource);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ResourcePreloaderEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ResourcePreloaderEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &ResourcePreloaderEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ResourcePreloaderEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ResourcePreloaderEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ResourcePreloaderEditor::drop_data_fw);
}
ResourcePreloaderEditor::ResourcePreloaderEditor() {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 156b7782ef..0410ab3a45 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/debugger/editor_debugger_node.h"
@@ -230,7 +230,7 @@ void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
- BIND_VMETHOD(MethodInfo("add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter")));
+ BIND_VMETHOD(MethodInfo("_add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter")));
}
static bool _is_built_in_script(Script *p_script) {
@@ -1640,10 +1640,13 @@ void ScriptEditor::ensure_select_current() {
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
+ se->set_find_replace_bar(find_replace_bar);
if (!grab_focus_block && is_visible_in_tree()) {
se->ensure_focus();
}
+ } else {
+ find_replace_bar->hide();
}
}
@@ -2451,7 +2454,9 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
script_list->select(script_list->find_metadata(i));
// Save the current script so the changes can be picked up by an external editor.
- save_current_script();
+ if (!_is_built_in_script(script.ptr())) { // But only if it's not built-in script.
+ save_current_script();
+ }
break;
}
@@ -3271,9 +3276,9 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("register_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::register_syntax_highlighter);
ClassDB::bind_method(D_METHOD("unregister_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::unregister_syntax_highlighter);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("goto_line", "line_number"), &ScriptEditor::_goto_script_line2);
ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
@@ -3377,11 +3382,19 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
help_overview->set_custom_minimum_size(Size2(0, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
help_overview->set_v_size_flags(SIZE_EXPAND_FILL);
+ VBoxContainer *code_editor_container = memnew(VBoxContainer);
+ script_split->add_child(code_editor_container);
+
tab_container = memnew(TabContainer);
tab_container->set_tabs_visible(false);
tab_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
- script_split->add_child(tab_container);
+ code_editor_container->add_child(tab_container);
tab_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ tab_container->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ find_replace_bar = memnew(FindReplaceBar);
+ code_editor_container->add_child(find_replace_bar);
+ find_replace_bar->hide();
ED_SHORTCUT("script_editor/window_sort", TTR("Sort"));
ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 9ae63b7c4f..1d379059d4 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -162,6 +162,7 @@ public:
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) = 0;
virtual Control *get_base_editor() const = 0;
@@ -270,6 +271,7 @@ class ScriptEditor : public PanelContainer {
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
Button *scripts_visible;
+ FindReplaceBar *find_replace_bar;
String current_theme;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index a29e51e8fb..1f6da30547 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1343,9 +1343,9 @@ void ScriptTextEditor::_notification(int p_what) {
void ScriptTextEditor::_bind_methods() {
ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods);
- ClassDB::bind_method("get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &ScriptTextEditor::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &ScriptTextEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptTextEditor::add_syntax_highlighter);
}
@@ -1358,6 +1358,10 @@ void ScriptTextEditor::clear_edit_menu() {
memdelete(edit_hb);
}
+void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
+ code_editor->set_find_replace_bar(p_bar);
+}
+
void ScriptTextEditor::reload(bool p_soft) {
CodeEdit *te = code_editor->get_text_editor();
Ref<Script> scr = script;
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index f784bbe1f8..7bb961bf19 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -233,6 +233,8 @@ public:
Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override;
+
static void register_editor();
virtual Control *get_base_editor() const override;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 3beef78bfc..e4a5a3796e 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -751,6 +751,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
editor_box->add_child(shader_editor);
+ FindReplaceBar *bar = memnew(FindReplaceBar);
+ main_container->add_child(bar);
+ bar->hide();
+ shader_editor->set_find_replace_bar(bar);
+
warnings_panel = memnew(RichTextLabel);
warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 6dc98503ca..a97584ebce 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -666,9 +666,9 @@ void Skeleton3DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
}
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 59bc8f9e55..a5a3d624ec 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -964,9 +964,9 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
}
SpriteFramesEditor::SpriteFramesEditor() {
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 1edcbd2cc9..dc7f85a790 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -281,6 +281,10 @@ void TextEditor::clear_edit_menu() {
memdelete(edit_hb);
}
+void TextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
+ code_editor->set_find_replace_bar(p_bar);
+}
+
void TextEditor::_edit_option(int p_op) {
CodeEdit *tx = code_editor->get_text_editor();
@@ -538,7 +542,7 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("un_redo"), EDIT_REDO);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index abb75cc9d8..4e667dc676 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -139,6 +139,7 @@ public:
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override;
virtual void validate() override;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 9526160674..686ff0f9ef 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -863,13 +863,13 @@ Sprite2D *TextureRegionEditor::get_sprite() {
void TextureRegionEditor::edit(Object *p_obj) {
if (node_sprite) {
- node_sprite->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ node_sprite->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (node_sprite_3d) {
- node_sprite_3d->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ node_sprite_3d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (node_ninepatch) {
- node_ninepatch->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ node_ninepatch->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (obj_styleBox.is_valid()) {
obj_styleBox->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
@@ -881,13 +881,22 @@ void TextureRegionEditor::edit(Object *p_obj) {
node_sprite = Object::cast_to<Sprite2D>(p_obj);
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
+
+ bool is_resource = false;
if (Object::cast_to<StyleBoxTexture>(p_obj)) {
obj_styleBox = Ref<StyleBoxTexture>(Object::cast_to<StyleBoxTexture>(p_obj));
+ is_resource = true;
}
if (Object::cast_to<AtlasTexture>(p_obj)) {
atlas_tex = Ref<AtlasTexture>(Object::cast_to<AtlasTexture>(p_obj));
+ is_resource = true;
+ }
+
+ if (is_resource) {
+ p_obj->connect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ } else {
+ p_obj->connect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
- p_obj->connect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
_edit_region();
} else {
node_sprite = nullptr;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index f1c73f99dc..6607bf6cad 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -30,12 +30,10 @@
#include "theme_editor_plugin.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
-#include "core/version.h"
+#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
#include "editor/progress_dialog.h"
-#include "scene/gui/progress_bar.h"
void ThemeItemImportTree::_update_items_tree() {
import_items_tree->clear();
@@ -756,7 +754,9 @@ void ThemeItemImportTree::_import_selected() {
return;
}
- ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size());
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+ ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2);
int idx = 0;
for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) {
@@ -814,6 +814,12 @@ void ThemeItemImportTree::_import_selected() {
idx++;
}
+ // Allow changes to be reported now that the operation is finished.
+ ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Updating the editor"), idx++);
+ edited_theme->_unfreeze_and_propagate_changes();
+ // Make sure the task is not ended before the editor freezes to update the Inspector.
+ ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Finalizing"), idx++);
+
ProgressDialog::get_singleton()->end_task("import_theme_items");
emit_signal("items_imported");
}
@@ -1201,7 +1207,7 @@ void ThemeItemEditorDialog::_close_dialog() {
}
void ThemeItemEditorDialog::_dialog_about_to_show() {
- ERR_FAIL_COND(edited_theme.is_null());
+ ERR_FAIL_COND_MSG(edited_theme.is_null(), "Invalid state of the Theme Editor; the Theme resource is missing.");
_update_edit_types();
@@ -1458,6 +1464,9 @@ void ThemeItemEditorDialog::_add_theme_type() {
edited_theme->add_color_type(edit_add_type_value->get_text());
edited_theme->add_constant_type(edit_add_type_value->get_text());
_update_edit_types();
+
+ // Force emit a change so that other parts of the editor can update.
+ edited_theme->emit_changed();
}
void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
@@ -1488,15 +1497,24 @@ void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String
void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
edited_theme->get_theme_item_list(p_data_type, p_item_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
edited_theme->clear_theme_item(p_data_type, E->get(), p_item_type);
}
+
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
}
void ThemeItemEditorDialog::_remove_class_items() {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1509,12 +1527,18 @@ void ThemeItemEditorDialog::_remove_class_items() {
}
}
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+
_update_edit_item_tree(edited_item_type);
}
void ThemeItemEditorDialog::_remove_custom_items() {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1527,12 +1551,18 @@ void ThemeItemEditorDialog::_remove_custom_items() {
}
}
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+
_update_edit_item_tree(edited_item_type);
}
void ThemeItemEditorDialog::_remove_all_items() {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1543,6 +1573,9 @@ void ThemeItemEditorDialog::_remove_all_items() {
}
}
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+
_update_edit_item_tree(edited_item_type);
}
@@ -1907,268 +1940,1310 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() {
confirm_closing_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_close_dialog));
}
+VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) {
+ VBoxContainer *items_tab = memnew(VBoxContainer);
+ items_tab->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
+ data_type_tabs->add_child(items_tab);
+ data_type_tabs->set_tab_title(data_type_tabs->get_tab_count() - 1, "");
+
+ ScrollContainer *items_sc = memnew(ScrollContainer);
+ items_sc->set_v_size_flags(SIZE_EXPAND_FILL);
+ items_sc->set_enable_h_scroll(false);
+ items_tab->add_child(items_sc);
+ VBoxContainer *items_list = memnew(VBoxContainer);
+ items_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ items_sc->add_child(items_list);
+
+ HBoxContainer *item_add_hb = memnew(HBoxContainer);
+ items_tab->add_child(item_add_hb);
+ LineEdit *item_add_edit = memnew(LineEdit);
+ item_add_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_add_hb->add_child(item_add_edit);
+ item_add_edit->connect("text_entered", callable_mp(this, &ThemeTypeEditor::_item_add_lineedit_cbk), varray(p_data_type, item_add_edit));
+ Button *item_add_button = memnew(Button);
+ item_add_button->set_text(TTR("Add"));
+ item_add_hb->add_child(item_add_button);
+ item_add_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_add_cbk), varray(p_data_type, item_add_edit));
+
+ return items_list;
+}
+
+void ThemeTypeEditor::_update_type_list() {
+ ERR_FAIL_COND(edited_theme.is_null());
+
+ if (updating) {
+ return;
+ }
+ updating = true;
+
+ Control *focused = get_focus_owner();
+ if (focused) {
+ if (focusables.has(focused)) {
+ // If focus is currently on one of the internal property editors, don't update.
+ updating = false;
+ return;
+ }
+
+ Node *focus_parent = focused->get_parent();
+ while (focus_parent) {
+ Control *c = Object::cast_to<Control>(focus_parent);
+ if (c && focusables.has(c)) {
+ // If focus is currently on one of the internal property editors, don't update.
+ updating = false;
+ return;
+ }
+
+ focus_parent = focus_parent->get_parent();
+ }
+ }
+
+ List<StringName> theme_types;
+ edited_theme->get_type_list(&theme_types);
+ theme_types.sort_custom<StringName::AlphCompare>();
+
+ theme_type_list->clear();
+
+ if (theme_types.size() > 0) {
+ theme_type_list->set_disabled(false);
+
+ bool item_reselected = false;
+ int e_idx = 0;
+ for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
+ }
+ theme_type_list->add_icon_item(item_icon, E->get());
+
+ if (E->get() == edited_type) {
+ theme_type_list->select(e_idx);
+ item_reselected = true;
+ }
+ e_idx++;
+ }
+
+ if (!item_reselected) {
+ theme_type_list->select(0);
+ _list_type_selected(0);
+ } else {
+ _update_type_items();
+ }
+ } else {
+ theme_type_list->set_disabled(true);
+ theme_type_list->add_item(TTR("None"));
+
+ edited_type = "";
+ _update_type_items();
+ }
+
+ updating = false;
+}
+
+void ThemeTypeEditor::_update_type_list_debounced() {
+ update_debounce_timer->start();
+}
+
+void ThemeTypeEditor::_update_add_type_options(const String &p_filter) {
+ add_type_options->clear();
+
+ List<StringName> names;
+ Theme::get_default()->get_type_list(&names);
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!p_filter.is_subsequence_ofi(String(E->get()))) {
+ continue;
+ }
+
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
+ }
+
+ add_type_options->add_item(E->get(), item_icon);
+ }
+}
+
+OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default) {
+ OrderedHashMap<StringName, bool> items;
+ List<StringName> names;
+
+ if (include_default) {
+ names.clear();
+ (Theme::get_default().operator->()->*get_list_func)(p_type_name, &names);
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ items[E->get()] = false;
+ }
+ }
+
+ {
+ names.clear();
+ (edited_theme.operator->()->*get_list_func)(p_type_name, &names);
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ items[E->get()] = true;
+ }
+ }
+
+ List<StringName> keys;
+ for (OrderedHashMap<StringName, bool>::Element E = items.front(); E; E = E.next()) {
+ keys.push_back(E.key());
+ }
+ keys.sort_custom<StringName::AlphCompare>();
+
+ OrderedHashMap<StringName, bool> ordered_items;
+ for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ ordered_items[E->get()] = items[E->get()];
+ }
+
+ return ordered_items;
+}
+
+HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable) {
+ HBoxContainer *item_control = memnew(HBoxContainer);
+
+ HBoxContainer *item_name_container = memnew(HBoxContainer);
+ item_name_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_name_container->set_stretch_ratio(2.0);
+ item_control->add_child(item_name_container);
+
+ Label *item_name = memnew(Label);
+ item_name->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_name->set_clip_text(true);
+ item_name->set_text(p_item_name);
+ item_name->set_tooltip(p_item_name);
+ item_name_container->add_child(item_name);
+
+ if (p_editable) {
+ LineEdit *item_name_edit = memnew(LineEdit);
+ item_name_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_name_edit->set_text(p_item_name);
+ item_name_container->add_child(item_name_edit);
+ item_name_edit->connect("text_entered", callable_mp(this, &ThemeTypeEditor::_item_rename_entered), varray(p_data_type, p_item_name, item_name_container));
+ item_name_edit->hide();
+
+ Button *item_rename_button = memnew(Button);
+ item_rename_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+ item_rename_button->set_tooltip(TTR("Rename Item"));
+ item_rename_button->set_flat(true);
+ item_name_container->add_child(item_rename_button);
+ item_rename_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_cbk), varray(p_data_type, p_item_name, item_name_container));
+
+ Button *item_remove_button = memnew(Button);
+ item_remove_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ item_remove_button->set_tooltip(TTR("Remove Item"));
+ item_remove_button->set_flat(true);
+ item_name_container->add_child(item_remove_button);
+ item_remove_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_remove_cbk), varray(p_data_type, p_item_name));
+
+ Button *item_rename_confirm_button = memnew(Button);
+ item_rename_confirm_button->set_icon(get_theme_icon("ImportCheck", "EditorIcons"));
+ item_rename_confirm_button->set_tooltip(TTR("Confirm Item Rename"));
+ item_rename_confirm_button->set_flat(true);
+ item_name_container->add_child(item_rename_confirm_button);
+ item_rename_confirm_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_confirmed), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_confirm_button->hide();
+
+ Button *item_rename_cancel_button = memnew(Button);
+ item_rename_cancel_button->set_icon(get_theme_icon("ImportFail", "EditorIcons"));
+ item_rename_cancel_button->set_tooltip(TTR("Cancel Item Rename"));
+ item_rename_cancel_button->set_flat(true);
+ item_name_container->add_child(item_rename_cancel_button);
+ item_rename_cancel_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_canceled), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_cancel_button->hide();
+ } else {
+ item_name->add_theme_color_override("font_color", get_theme_color("disabled_font_color", "Editor"));
+
+ Button *item_override_button = memnew(Button);
+ item_override_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ item_override_button->set_tooltip(TTR("Override Item"));
+ item_override_button->set_flat(true);
+ item_name_container->add_child(item_override_button);
+ item_override_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_override_cbk), varray(p_data_type, p_item_name));
+ }
+
+ return item_control;
+}
+
+void ThemeTypeEditor::_add_focusable(Control *p_control) {
+ focusables.append(p_control);
+}
+
+void ThemeTypeEditor::_update_type_items() {
+ bool show_default = show_default_items_button->is_pressed();
+ List<StringName> names;
+
+ focusables.clear();
+
+ // Colors.
+ {
+ for (int i = color_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = color_items_list->get_child(i);
+ node->queue_delete();
+ color_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> color_items = _get_type_items(edited_type, &Theme::get_color_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = color_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_COLOR, E.key(), E.get());
+ ColorPickerButton *item_editor = memnew(ColorPickerButton);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ item_editor->set_pick_color(edited_theme->get_color(E.key(), edited_type));
+ item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key()));
+ } else {
+ item_editor->set_pick_color(Theme::get_default()->get_color(E.key(), edited_type));
+ item_editor->set_disabled(true);
+ }
+
+ _add_focusable(item_editor);
+ color_items_list->add_child(item_control);
+ }
+ }
+
+ // Constants.
+ {
+ for (int i = constant_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = constant_items_list->get_child(i);
+ node->queue_delete();
+ constant_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> constant_items = _get_type_items(edited_type, &Theme::get_constant_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = constant_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_CONSTANT, E.key(), E.get());
+ SpinBox *item_editor = memnew(SpinBox);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_min(-100000);
+ item_editor->set_max(100000);
+ item_editor->set_step(1);
+ item_editor->set_allow_lesser(true);
+ item_editor->set_allow_greater(true);
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ item_editor->set_value(edited_theme->get_constant(E.key(), edited_type));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed), varray(E.key()));
+ } else {
+ item_editor->set_value(Theme::get_default()->get_constant(E.key(), edited_type));
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ constant_items_list->add_child(item_control);
+ }
+ }
+
+ // Fonts.
+ {
+ for (int i = font_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = font_items_list->get_child(i);
+ node->queue_delete();
+ font_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> font_items = _get_type_items(edited_type, &Theme::get_font_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = font_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT, E.key(), E.get());
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_base_type("Font");
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ if (edited_theme->has_font(E.key(), edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_font(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key()));
+ } else {
+ if (Theme::get_default()->has_font(E.key(), edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_font(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ font_items_list->add_child(item_control);
+ }
+ }
+
+ // Fonts sizes.
+ {
+ for (int i = font_size_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = font_size_items_list->get_child(i);
+ node->queue_delete();
+ font_size_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> font_size_items = _get_type_items(edited_type, &Theme::get_font_size_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = font_size_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT_SIZE, E.key(), E.get());
+ SpinBox *item_editor = memnew(SpinBox);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_min(-100000);
+ item_editor->set_max(100000);
+ item_editor->set_step(1);
+ item_editor->set_allow_lesser(true);
+ item_editor->set_allow_greater(true);
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ item_editor->set_value(edited_theme->get_font_size(E.key(), edited_type));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed), varray(E.key()));
+ } else {
+ item_editor->set_value(Theme::get_default()->get_font_size(E.key(), edited_type));
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ font_size_items_list->add_child(item_control);
+ }
+ }
+
+ // Icons.
+ {
+ for (int i = icon_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = icon_items_list->get_child(i);
+ node->queue_delete();
+ icon_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> icon_items = _get_type_items(edited_type, &Theme::get_icon_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = icon_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_ICON, E.key(), E.get());
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_base_type("Texture2D");
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ if (edited_theme->has_icon(E.key(), edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_icon(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key()));
+ } else {
+ if (Theme::get_default()->has_icon(E.key(), edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ icon_items_list->add_child(item_control);
+ }
+ }
+
+ // Styleboxes.
+ {
+ for (int i = stylebox_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = stylebox_items_list->get_child(i);
+ node->queue_delete();
+ stylebox_items_list->remove_child(node);
+ }
+
+ if (leading_stylebox.pinned) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_STYLEBOX, leading_stylebox.item_name, true);
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_stretch_ratio(1.5);
+ item_editor->set_base_type("StyleBox");
+
+ Button *pin_leader_button = memnew(Button);
+ pin_leader_button->set_flat(true);
+ pin_leader_button->set_toggle_mode(true);
+ pin_leader_button->set_pressed(true);
+ pin_leader_button->set_icon(get_theme_icon("Pin", "EditorIcons"));
+ pin_leader_button->set_tooltip(TTR("Unpin this StyleBox as a main style."));
+ item_control->add_child(pin_leader_button);
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_unpin_leading_stylebox));
+
+ item_control->add_child(item_editor);
+
+ if (leading_stylebox.stylebox.is_valid()) {
+ item_editor->set_edited_resource(leading_stylebox.stylebox);
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(leading_stylebox.item_name));
+
+ stylebox_items_list->add_child(item_control);
+ stylebox_items_list->add_child(memnew(HSeparator));
+ }
+
+ OrderedHashMap<StringName, bool> stylebox_items = _get_type_items(edited_type, &Theme::get_stylebox_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = stylebox_items.front(); E; E = E.next()) {
+ if (leading_stylebox.pinned && leading_stylebox.item_name == E.key()) {
+ continue;
+ }
+
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_STYLEBOX, E.key(), E.get());
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_stretch_ratio(1.5);
+ item_editor->set_base_type("StyleBox");
+
+ if (E.get()) {
+ Ref<StyleBox> stylebox_value;
+ if (edited_theme->has_stylebox(E.key(), edited_type)) {
+ stylebox_value = edited_theme->get_stylebox(E.key(), edited_type);
+ item_editor->set_edited_resource(stylebox_value);
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key()));
+
+ Button *pin_leader_button = memnew(Button);
+ pin_leader_button->set_flat(true);
+ pin_leader_button->set_toggle_mode(true);
+ pin_leader_button->set_icon(get_theme_icon("Pin", "EditorIcons"));
+ pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type."));
+ item_control->add_child(pin_leader_button);
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_pin_leading_stylebox), varray(stylebox_value, E.key()));
+ } else {
+ if (Theme::get_default()->has_stylebox(E.key(), edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->set_editable(false);
+ }
+
+ item_control->add_child(item_editor);
+ _add_focusable(item_editor);
+ stylebox_items_list->add_child(item_control);
+ }
+ }
+}
+
+void ThemeTypeEditor::_list_type_selected(int p_index) {
+ edited_type = theme_type_list->get_item_text(p_index);
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_add_type_button_cbk() {
+ add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE);
+ add_type_filter->grab_focus();
+}
+
+void ThemeTypeEditor::_add_type_filter_cbk(const String &p_value) {
+ _update_add_type_options(p_value);
+}
+
+void ThemeTypeEditor::_add_type_options_cbk(int p_index) {
+ add_type_filter->set_text(add_type_options->get_item_text(p_index));
+}
+
+void ThemeTypeEditor::_add_type_dialog_confirmed() {
+ select_type(add_type_filter->get_text().strip_edges());
+}
+
+void ThemeTypeEditor::_add_type_dialog_entered(const String &p_value) {
+ select_type(p_value.strip_edges());
+ add_type_dialog->hide();
+}
+
+void ThemeTypeEditor::_add_type_dialog_activated(int p_index) {
+ select_type(add_type_options->get_item_text(p_index));
+ add_type_dialog->hide();
+}
+
+void ThemeTypeEditor::_add_default_type_items() {
+ List<StringName> names;
+
+ updating = true;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
+ {
+ names.clear();
+ Theme::get_default()->get_icon_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_icon(E->get(), edited_type)) {
+ edited_theme->set_icon(E->get(), edited_type, Ref<Texture2D>());
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_stylebox_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_stylebox(E->get(), edited_type)) {
+ edited_theme->set_stylebox(E->get(), edited_type, Ref<StyleBox>());
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_font_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_font(E->get(), edited_type)) {
+ edited_theme->set_font(E->get(), edited_type, Ref<Font>());
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_font_size_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_font_size(E->get(), edited_type)) {
+ edited_theme->set_font_size(E->get(), edited_type, Theme::get_default()->get_font_size(E->get(), edited_type));
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_color_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_color(E->get(), edited_type)) {
+ edited_theme->set_color(E->get(), edited_type, Theme::get_default()->get_color(E->get(), edited_type));
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_constant_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_constant(E->get(), edited_type)) {
+ edited_theme->set_constant(E->get(), edited_type, Theme::get_default()->get_constant(E->get(), edited_type));
+ }
+ }
+ }
+
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+ updating = false;
+
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) {
+ LineEdit *le = Object::cast_to<LineEdit>(p_control);
+ if (le->get_text().strip_edges().is_empty()) {
+ return;
+ }
+
+ String item_name = le->get_text().strip_edges();
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->set_color(item_name, edited_type, Color());
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->set_constant(item_name, edited_type, 0);
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->set_font(item_name, edited_type, Ref<Font>());
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->set_font_size(item_name, edited_type, -1);
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->set_icon(item_name, edited_type, Ref<Texture2D>());
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->set_stylebox(item_name, edited_type, Ref<StyleBox>());
+ } break;
+ }
+
+ le->set_text("");
+}
+
+void ThemeTypeEditor::_item_add_lineedit_cbk(String p_value, int p_data_type, Control *p_control) {
+ _item_add_cbk(p_data_type, p_control);
+}
+
+void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->set_color(p_item_name, edited_type, Theme::get_default()->get_color(p_item_name, edited_type));
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->set_constant(p_item_name, edited_type, Theme::get_default()->get_constant(p_item_name, edited_type));
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->set_font(p_item_name, edited_type, Ref<Font>());
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->set_font_size(p_item_name, edited_type, Theme::get_default()->get_font_size(p_item_name, edited_type));
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->set_icon(p_item_name, edited_type, Ref<Texture2D>());
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->set_stylebox(p_item_name, edited_type, Ref<StyleBox>());
+ } break;
+ }
+}
+
+void ThemeTypeEditor::_item_remove_cbk(int p_data_type, String p_item_name) {
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->clear_color(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->clear_constant(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->clear_font(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->clear_font_size(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->clear_icon(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->clear_stylebox(p_item_name, edited_type);
+ } break;
+ }
+}
+
+void ThemeTypeEditor::_item_rename_cbk(int p_data_type, String p_item_name, Control *p_control) {
+ // Label
+ Object::cast_to<Label>(p_control->get_child(0))->hide();
+ // Label buttons
+ Object::cast_to<Button>(p_control->get_child(2))->hide();
+ Object::cast_to<Button>(p_control->get_child(3))->hide();
+
+ // LineEdit
+ Object::cast_to<LineEdit>(p_control->get_child(1))->set_text(p_item_name);
+ Object::cast_to<LineEdit>(p_control->get_child(1))->show();
+ // LineEdit buttons
+ Object::cast_to<Button>(p_control->get_child(4))->show();
+ Object::cast_to<Button>(p_control->get_child(5))->show();
+}
+
+void ThemeTypeEditor::_item_rename_confirmed(int p_data_type, String p_item_name, Control *p_control) {
+ LineEdit *le = Object::cast_to<LineEdit>(p_control->get_child(1));
+ if (le->get_text().strip_edges().is_empty()) {
+ return;
+ }
+
+ String new_name = le->get_text().strip_edges();
+ if (new_name == p_item_name) {
+ _item_rename_canceled(p_data_type, p_item_name, p_control);
+ return;
+ }
+
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->rename_color(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->rename_constant(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->rename_font(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->rename_font_size(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->rename_icon(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->rename_stylebox(p_item_name, new_name, edited_type);
+ } break;
+ }
+}
+
+void ThemeTypeEditor::_item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control) {
+ _item_rename_confirmed(p_data_type, p_item_name, p_control);
+}
+
+void ThemeTypeEditor::_item_rename_canceled(int p_data_type, String p_item_name, Control *p_control) {
+ // LineEdit
+ Object::cast_to<LineEdit>(p_control->get_child(1))->hide();
+ // LineEdit buttons
+ Object::cast_to<Button>(p_control->get_child(4))->hide();
+ Object::cast_to<Button>(p_control->get_child(5))->hide();
+
+ // Label
+ Object::cast_to<Label>(p_control->get_child(0))->show();
+ // Label buttons
+ Object::cast_to<Button>(p_control->get_child(2))->show();
+ Object::cast_to<Button>(p_control->get_child(3))->show();
+}
+
+void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
+ edited_theme->set_color(p_item_name, edited_type, p_value);
+}
+
+void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name) {
+ edited_theme->set_constant(p_item_name, edited_type, int(p_value));
+}
+
+void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name) {
+ edited_theme->set_font_size(p_item_name, edited_type, int(p_value));
+}
+
+void ThemeTypeEditor::_edit_resource_item(RES p_resource, Control *p_editor) {
+ EditorNode::get_singleton()->edit_resource(p_resource);
+}
+
+void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name) {
+ edited_theme->set_font(p_item_name, edited_type, p_value);
+}
+
+void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_name) {
+ edited_theme->set_icon(p_item_name, edited_type, p_value);
+}
+
+void ThemeTypeEditor::_stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name) {
+ edited_theme->set_stylebox(p_item_name, edited_type, p_value);
+
+ if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ leading_stylebox.stylebox = p_value;
+ leading_stylebox.ref_stylebox = (p_value.is_valid() ? p_value->duplicate() : RES());
+ if (p_value.is_valid()) {
+ leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+ }
+}
+
+void ThemeTypeEditor::_pin_leading_stylebox(Ref<StyleBox> p_stylebox, String p_item_name) {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ LeadingStylebox leader;
+ leader.pinned = true;
+ leader.item_name = p_item_name;
+ leader.stylebox = p_stylebox;
+ leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : RES());
+
+ leading_stylebox = leader;
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_unpin_leading_stylebox() {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ LeadingStylebox leader;
+ leader.pinned = false;
+ leading_stylebox = leader;
+
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_update_stylebox_from_leading() {
+ if (!leading_stylebox.pinned || leading_stylebox.stylebox.is_null()) {
+ return;
+ }
+
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
+ List<StringName> names;
+ edited_theme->get_stylebox_list(edited_type, &names);
+ List<Ref<StyleBox>> styleboxes;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (E->get() == leading_stylebox.item_name) {
+ continue;
+ }
+
+ Ref<StyleBox> sb = edited_theme->get_stylebox(E->get(), edited_type);
+ if (sb->get_class() == leading_stylebox.stylebox->get_class()) {
+ styleboxes.push_back(sb);
+ }
+ }
+
+ List<PropertyInfo> props;
+ leading_stylebox.stylebox->get_property_list(&props);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant value = leading_stylebox.stylebox->get(E->get().name);
+ Variant ref_value = leading_stylebox.ref_stylebox->get(E->get().name);
+ if (value == ref_value) {
+ continue;
+ }
+
+ for (List<Ref<StyleBox>>::Element *F = styleboxes.front(); F; F = F->next()) {
+ Ref<StyleBox> sb = F->get();
+ sb->set(E->get().name, value);
+ }
+ }
+
+ leading_stylebox.ref_stylebox = leading_stylebox.stylebox->duplicate();
+
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+}
+
+void ThemeTypeEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ add_type_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+
+ data_type_tabs->set_tab_icon(0, get_theme_icon("Color", "EditorIcons"));
+ data_type_tabs->set_tab_icon(1, get_theme_icon("MemberConstant", "EditorIcons"));
+ data_type_tabs->set_tab_icon(2, get_theme_icon("Font", "EditorIcons"));
+ data_type_tabs->set_tab_icon(3, get_theme_icon("FontSize", "EditorIcons"));
+ data_type_tabs->set_tab_icon(4, get_theme_icon("ImageTexture", "EditorIcons"));
+ data_type_tabs->set_tab_icon(5, get_theme_icon("StyleBoxFlat", "EditorIcons"));
+
+ data_type_tabs->add_theme_style_override("tab_selected", get_theme_stylebox("tab_selected_odd", "TabContainer"));
+ data_type_tabs->add_theme_style_override("panel", get_theme_stylebox("panel_odd", "TabContainer"));
+
+ _update_add_type_options();
+ } break;
+ }
+}
+
+void ThemeTypeEditor::set_edited_theme(const Ref<Theme> &p_theme) {
+ if (edited_theme.is_valid()) {
+ edited_theme->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced));
+ }
+
+ edited_theme = p_theme;
+ edited_theme->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced));
+ _update_type_list();
+}
+
+void ThemeTypeEditor::select_type(String p_type_name) {
+ edited_type = p_type_name;
+ bool type_exists = false;
+
+ for (int i = 0; i < theme_type_list->get_item_count(); i++) {
+ String type_name = theme_type_list->get_item_text(i);
+ if (type_name == edited_type) {
+ theme_type_list->select(i);
+ type_exists = true;
+ break;
+ }
+ }
+
+ if (type_exists) {
+ _update_type_items();
+ } else {
+ edited_theme->add_icon_type(edited_type);
+ edited_theme->add_stylebox_type(edited_type);
+ edited_theme->add_font_type(edited_type);
+ edited_theme->add_font_size_type(edited_type);
+ edited_theme->add_color_type(edited_type);
+ edited_theme->add_constant_type(edited_type);
+
+ _update_type_list();
+ }
+}
+
+ThemeTypeEditor::ThemeTypeEditor() {
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ add_child(main_vb);
+
+ HBoxContainer *type_list_hb = memnew(HBoxContainer);
+ main_vb->add_child(type_list_hb);
+
+ Label *type_list_label = memnew(Label);
+ type_list_label->set_text(TTR("Type:"));
+ type_list_hb->add_child(type_list_label);
+
+ theme_type_list = memnew(OptionButton);
+ theme_type_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ type_list_hb->add_child(theme_type_list);
+ theme_type_list->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_list_type_selected));
+
+ add_type_button = memnew(Button);
+ add_type_button->set_tooltip(TTR("Add Type"));
+ type_list_hb->add_child(add_type_button);
+ add_type_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_type_button_cbk));
+
+ add_type_dialog = memnew(ConfirmationDialog);
+ add_type_dialog->set_title(TTR("Add Item Type"));
+ type_list_hb->add_child(add_type_dialog);
+ add_type_dialog->connect("confirmed", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_confirmed));
+
+ VBoxContainer *add_type_vb = memnew(VBoxContainer);
+ add_type_dialog->add_child(add_type_vb);
+
+ Label *add_type_filter_label = memnew(Label);
+ add_type_filter_label->set_text(TTR("Name:"));
+ add_type_vb->add_child(add_type_filter_label);
+ add_type_filter = memnew(LineEdit);
+ add_type_vb->add_child(add_type_filter);
+ add_type_filter->connect("text_changed", callable_mp(this, &ThemeTypeEditor::_add_type_filter_cbk));
+ add_type_filter->connect("text_entered", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_entered));
+ Label *add_type_options_label = memnew(Label);
+ add_type_options_label->set_text(TTR("Node Types:"));
+ add_type_vb->add_child(add_type_options_label);
+ add_type_options = memnew(ItemList);
+ add_type_options->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_type_vb->add_child(add_type_options);
+ add_type_options->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_add_type_options_cbk));
+ add_type_options->connect("item_activated", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_activated));
+
+ HBoxContainer *type_controls = memnew(HBoxContainer);
+ main_vb->add_child(type_controls);
+
+ show_default_items_button = memnew(CheckButton);
+ show_default_items_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ show_default_items_button->set_text(TTR("Show Default"));
+ show_default_items_button->set_tooltip(TTR("Show default type items alongside items that have been overridden."));
+ show_default_items_button->set_pressed(true);
+ type_controls->add_child(show_default_items_button);
+ show_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_update_type_items));
+
+ Button *add_default_items_button = memnew(Button);
+ add_default_items_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_default_items_button->set_text(TTR("Override All"));
+ add_default_items_button->set_tooltip(TTR("Override all default type items."));
+ type_controls->add_child(add_default_items_button);
+ add_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_default_type_items));
+
+ data_type_tabs = memnew(TabContainer);
+ main_vb->add_child(data_type_tabs);
+ data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL);
+ data_type_tabs->set_use_hidden_tabs_for_min_size(true);
+
+ color_items_list = _create_item_list(Theme::DATA_TYPE_COLOR);
+ constant_items_list = _create_item_list(Theme::DATA_TYPE_CONSTANT);
+ font_items_list = _create_item_list(Theme::DATA_TYPE_FONT);
+ font_size_items_list = _create_item_list(Theme::DATA_TYPE_FONT_SIZE);
+ icon_items_list = _create_item_list(Theme::DATA_TYPE_ICON);
+ stylebox_items_list = _create_item_list(Theme::DATA_TYPE_STYLEBOX);
+
+ update_debounce_timer = memnew(Timer);
+ update_debounce_timer->set_one_shot(true);
+ update_debounce_timer->set_wait_time(0.5);
+ update_debounce_timer->connect("timeout", callable_mp(this, &ThemeTypeEditor::_update_type_list));
+ add_child(update_debounce_timer);
+}
+
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
+ if (theme == p_theme) {
+ return;
+ }
+
theme = p_theme;
+ theme_type_editor->set_edited_theme(p_theme);
theme_edit_dialog->set_edited_theme(p_theme);
- main_panel->set_theme(p_theme);
- main_container->set_theme(p_theme);
-}
-void ThemeEditor::_propagate_redraw(Control *p_at) {
- p_at->notification(NOTIFICATION_THEME_CHANGED);
- p_at->minimum_size_changed();
- p_at->update();
- for (int i = 0; i < p_at->get_child_count(); i++) {
- Control *a = Object::cast_to<Control>(p_at->get_child(i));
- if (a) {
- _propagate_redraw(a);
+ for (int i = 0; i < preview_tabs_content->get_child_count(); i++) {
+ ThemeEditorPreview *preview_tab = Object::cast_to<ThemeEditorPreview>(preview_tabs_content->get_child(i));
+ if (!preview_tab) {
+ continue;
}
+
+ preview_tab->set_preview_theme(p_theme);
}
+
+ theme_name->set_text(TTR("Theme") + ": " + theme->get_path().get_file());
+}
+
+Ref<Theme> ThemeEditor::get_edited_theme() {
+ return theme;
}
-void ThemeEditor::_refresh_interval() {
- _propagate_redraw(main_panel);
- _propagate_redraw(main_container);
+void ThemeEditor::_theme_save_button_cbk(bool p_save_as) {
+ ERR_FAIL_COND_MSG(theme.is_null(), "Invalid state of the Theme Editor; the Theme resource is missing.");
+
+ if (p_save_as) {
+ EditorNode::get_singleton()->save_resource_as(theme);
+ } else {
+ EditorNode::get_singleton()->save_resource(theme);
+ }
}
void ThemeEditor::_theme_edit_button_cbk() {
theme_edit_dialog->popup_centered(Size2(850, 760) * EDSCALE);
}
+void ThemeEditor::_add_preview_button_cbk() {
+ preview_scene_dialog->popup_file_dialog();
+}
+
+void ThemeEditor::_preview_scene_dialog_cbk(const String &p_path) {
+ SceneThemeEditorPreview *preview_tab = memnew(SceneThemeEditorPreview);
+ if (!preview_tab->set_preview_scene(p_path)) {
+ return;
+ }
+
+ _add_preview_tab(preview_tab, p_path.get_file(), get_theme_icon("PackedScene", "EditorIcons"));
+ preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid), varray(preview_tab));
+ preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab), varray(preview_tab));
+}
+
+void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon) {
+ p_preview_tab->set_preview_theme(theme);
+
+ preview_tabs->add_tab(p_preview_name, p_icon);
+ preview_tabs_content->add_child(p_preview_tab);
+ preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("close", "Tabs"));
+ p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
+
+ preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
+}
+
+void ThemeEditor::_change_preview_tab(int p_tab) {
+ ERR_FAIL_INDEX_MSG(p_tab, preview_tabs_content->get_child_count(), "Attempting to open a preview tab that doesn't exist.");
+
+ for (int i = 0; i < preview_tabs_content->get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(preview_tabs_content->get_child(i));
+ if (!c) {
+ continue;
+ }
+
+ c->set_visible(i == p_tab);
+ }
+}
+
+void ThemeEditor::_remove_preview_tab(int p_tab) {
+ ERR_FAIL_INDEX_MSG(p_tab, preview_tabs_content->get_child_count(), "Attempting to remove a preview tab that doesn't exist.");
+
+ ThemeEditorPreview *preview_tab = Object::cast_to<ThemeEditorPreview>(preview_tabs_content->get_child(p_tab));
+ ERR_FAIL_COND_MSG(Object::cast_to<DefaultThemeEditorPreview>(preview_tab), "Attemptying to remove the default preview tab.");
+
+ if (preview_tab) {
+ preview_tab->disconnect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
+ if (preview_tab->is_connected("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid))) {
+ preview_tab->disconnect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid));
+ }
+ if (preview_tab->is_connected("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab))) {
+ preview_tab->disconnect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab));
+ }
+
+ preview_tabs_content->remove_child(preview_tab);
+ preview_tabs->remove_tab(p_tab);
+ _change_preview_tab(preview_tabs->get_current_tab());
+ }
+}
+
+void ThemeEditor::_remove_preview_tab_invalid(Node *p_tab_control) {
+ int tab_index = p_tab_control->get_index();
+ _remove_preview_tab(tab_index);
+}
+
+void ThemeEditor::_update_preview_tab(Node *p_tab_control) {
+ if (!Object::cast_to<SceneThemeEditorPreview>(p_tab_control)) {
+ return;
+ }
+
+ int tab_index = p_tab_control->get_index();
+ SceneThemeEditorPreview *scene_preview = Object::cast_to<SceneThemeEditorPreview>(p_tab_control);
+ preview_tabs->set_tab_title(tab_index, scene_preview->get_preview_scene_path().get_file());
+}
+
+void ThemeEditor::_preview_control_picked(String p_class_name) {
+ theme_type_editor->select_type(p_class_name);
+}
+
void ThemeEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_PROCESS: {
- time_left -= get_process_delta_time();
- if (time_left < 0) {
- time_left = 1.5;
- _refresh_interval();
- }
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ preview_tabs->add_theme_style_override("tab_selected", get_theme_stylebox("ThemeEditorPreviewFG", "EditorStyles"));
+ preview_tabs->add_theme_style_override("tab_unselected", get_theme_stylebox("ThemeEditorPreviewBG", "EditorStyles"));
+ preview_tabs_content->add_theme_style_override("panel", get_theme_stylebox("panel_odd", "TabContainer"));
+
+ add_preview_button->set_icon(get_theme_icon("Add", "EditorIcons"));
} break;
}
}
-void ThemeEditor::_bind_methods() {
-}
-
ThemeEditor::ThemeEditor() {
HBoxContainer *top_menu = memnew(HBoxContainer);
add_child(top_menu);
- top_menu->add_child(memnew(Label(TTR("Preview:"))));
+ theme_name = memnew(Label);
+ theme_name->set_text(TTR("Theme") + ": ");
+ top_menu->add_child(theme_name);
+
top_menu->add_spacer(false);
- theme_edit_button = memnew(Button);
- theme_edit_button->set_text(TTR("Manage Items"));
+ Button *theme_save_button = memnew(Button);
+ theme_save_button->set_text(TTR("Save"));
+ theme_save_button->set_flat(true);
+ theme_save_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(false));
+ top_menu->add_child(theme_save_button);
+
+ Button *theme_save_as_button = memnew(Button);
+ theme_save_as_button->set_text(TTR("Save As..."));
+ theme_save_as_button->set_flat(true);
+ theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(true));
+ top_menu->add_child(theme_save_as_button);
+
+ top_menu->add_child(memnew(VSeparator));
+
+ Button *theme_edit_button = memnew(Button);
+ theme_edit_button->set_text(TTR("Manage Items..."));
theme_edit_button->set_tooltip(TTR("Add, remove, organize and import Theme items."));
theme_edit_button->set_flat(true);
theme_edit_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_edit_button_cbk));
top_menu->add_child(theme_edit_button);
- ScrollContainer *scroll = memnew(ScrollContainer);
- add_child(scroll);
- scroll->set_enable_v_scroll(true);
- scroll->set_enable_h_scroll(true);
- scroll->set_v_size_flags(SIZE_EXPAND_FILL);
-
- MarginContainer *root_container = memnew(MarginContainer);
- scroll->add_child(root_container);
- root_container->set_theme(Theme::get_default());
- root_container->set_clip_contents(true);
- root_container->set_custom_minimum_size(Size2(700, 0) * EDSCALE);
- root_container->set_v_size_flags(SIZE_EXPAND_FILL);
- root_container->set_h_size_flags(SIZE_EXPAND_FILL);
-
- //// Preview Controls ////
-
- main_panel = memnew(Panel);
- root_container->add_child(main_panel);
-
- main_container = memnew(MarginContainer);
- root_container->add_child(main_container);
- main_container->add_theme_constant_override("margin_right", 4 * EDSCALE);
- main_container->add_theme_constant_override("margin_top", 4 * EDSCALE);
- main_container->add_theme_constant_override("margin_left", 4 * EDSCALE);
- main_container->add_theme_constant_override("margin_bottom", 4 * EDSCALE);
-
- HBoxContainer *main_hb = memnew(HBoxContainer);
- main_container->add_child(main_hb);
-
- VBoxContainer *first_vb = memnew(VBoxContainer);
- main_hb->add_child(first_vb);
- first_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- first_vb->add_theme_constant_override("separation", 10 * EDSCALE);
-
- first_vb->add_child(memnew(Label("Label")));
-
- first_vb->add_child(memnew(Button("Button")));
- Button *bt = memnew(Button);
- bt->set_text(TTR("Toggle Button"));
- bt->set_toggle_mode(true);
- bt->set_pressed(true);
- first_vb->add_child(bt);
- bt = memnew(Button);
- bt->set_text(TTR("Disabled Button"));
- bt->set_disabled(true);
- first_vb->add_child(bt);
- Button *tb = memnew(Button);
- tb->set_flat(true);
- tb->set_text("Button");
- first_vb->add_child(tb);
-
- CheckButton *cb = memnew(CheckButton);
- cb->set_text("CheckButton");
- first_vb->add_child(cb);
- CheckBox *cbx = memnew(CheckBox);
- cbx->set_text("CheckBox");
- first_vb->add_child(cbx);
-
- MenuButton *test_menu_button = memnew(MenuButton);
- test_menu_button->set_text("MenuButton");
- test_menu_button->get_popup()->add_item(TTR("Item"));
- test_menu_button->get_popup()->add_item(TTR("Disabled Item"));
- test_menu_button->get_popup()->set_item_disabled(1, true);
- test_menu_button->get_popup()->add_separator();
- test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
- test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
- test_menu_button->get_popup()->set_item_checked(4, true);
- test_menu_button->get_popup()->add_separator();
- test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
- test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
- test_menu_button->get_popup()->set_item_checked(7, true);
- test_menu_button->get_popup()->add_separator(TTR("Named Sep."));
-
- PopupMenu *test_submenu = memnew(PopupMenu);
- test_menu_button->get_popup()->add_child(test_submenu);
- test_submenu->set_name("submenu");
- test_menu_button->get_popup()->add_submenu_item(TTR("Submenu"), "submenu");
- test_submenu->add_item(TTR("Subitem 1"));
- test_submenu->add_item(TTR("Subitem 2"));
- first_vb->add_child(test_menu_button);
-
- OptionButton *test_option_button = memnew(OptionButton);
- test_option_button->add_item("OptionButton");
- test_option_button->add_separator();
- test_option_button->add_item(TTR("Has"));
- test_option_button->add_item(TTR("Many"));
- test_option_button->add_item(TTR("Options"));
- first_vb->add_child(test_option_button);
- first_vb->add_child(memnew(ColorPickerButton));
-
- VBoxContainer *second_vb = memnew(VBoxContainer);
- second_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- main_hb->add_child(second_vb);
- second_vb->add_theme_constant_override("separation", 10 * EDSCALE);
- LineEdit *le = memnew(LineEdit);
- le->set_text("LineEdit");
- second_vb->add_child(le);
- le = memnew(LineEdit);
- le->set_text(TTR("Disabled LineEdit"));
- le->set_editable(false);
- second_vb->add_child(le);
- TextEdit *te = memnew(TextEdit);
- te->set_text("TextEdit");
- te->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
- second_vb->add_child(te);
- second_vb->add_child(memnew(SpinBox));
-
- HBoxContainer *vhb = memnew(HBoxContainer);
- second_vb->add_child(vhb);
- vhb->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
- vhb->add_child(memnew(VSlider));
- VScrollBar *vsb = memnew(VScrollBar);
- vsb->set_page(25);
- vhb->add_child(vsb);
- vhb->add_child(memnew(VSeparator));
- VBoxContainer *hvb = memnew(VBoxContainer);
- vhb->add_child(hvb);
- hvb->set_alignment(ALIGN_CENTER);
- hvb->set_h_size_flags(SIZE_EXPAND_FILL);
- hvb->add_child(memnew(HSlider));
- HScrollBar *hsb = memnew(HScrollBar);
- hsb->set_page(25);
- hvb->add_child(hsb);
- HSlider *hs = memnew(HSlider);
- hs->set_editable(false);
- hvb->add_child(hs);
- hvb->add_child(memnew(HSeparator));
- ProgressBar *pb = memnew(ProgressBar);
- pb->set_value(50);
- hvb->add_child(pb);
-
- VBoxContainer *third_vb = memnew(VBoxContainer);
- third_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- third_vb->add_theme_constant_override("separation", 10 * EDSCALE);
- main_hb->add_child(third_vb);
-
- TabContainer *tc = memnew(TabContainer);
- third_vb->add_child(tc);
- tc->set_custom_minimum_size(Size2(0, 135) * EDSCALE);
- Control *tcc = memnew(Control);
- tcc->set_name(TTR("Tab 1"));
- tc->add_child(tcc);
- tcc = memnew(Control);
- tcc->set_name(TTR("Tab 2"));
- tc->add_child(tcc);
- tcc = memnew(Control);
- tcc->set_name(TTR("Tab 3"));
- tc->add_child(tcc);
- tc->set_tab_disabled(2, true);
-
- Tree *test_tree = memnew(Tree);
- third_vb->add_child(test_tree);
- test_tree->set_custom_minimum_size(Size2(0, 175) * EDSCALE);
- test_tree->add_theme_constant_override("draw_relationship_lines", 1);
-
- TreeItem *item = test_tree->create_item();
- item->set_text(0, "Tree");
- item = test_tree->create_item(test_tree->get_root());
- item->set_text(0, "Item");
- item = test_tree->create_item(test_tree->get_root());
- item->set_editable(0, true);
- item->set_text(0, TTR("Editable Item"));
- TreeItem *sub_tree = test_tree->create_item(test_tree->get_root());
- sub_tree->set_text(0, TTR("Subtree"));
- item = test_tree->create_item(sub_tree);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_editable(0, true);
- item->set_text(0, "Check Item");
- item = test_tree->create_item(sub_tree);
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0, true);
- item->set_range_config(0, 0, 20, 0.1);
- item->set_range(0, 2);
- item = test_tree->create_item(sub_tree);
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0, true);
- item->set_text(0, TTR("Has,Many,Options"));
- item->set_range(0, 2);
-
- main_hb->add_theme_constant_override("separation", 20 * EDSCALE);
-
theme_edit_dialog = memnew(ThemeItemEditorDialog);
theme_edit_dialog->hide();
- add_child(theme_edit_dialog);
+ top_menu->add_child(theme_edit_dialog);
+
+ HSplitContainer *main_hs = memnew(HSplitContainer);
+ main_hs->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(main_hs);
+
+ VBoxContainer *preview_tabs_vb = memnew(VBoxContainer);
+ preview_tabs_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ preview_tabs_vb->set_custom_minimum_size(Size2(520, 0) * EDSCALE);
+ preview_tabs_vb->add_theme_constant_override("separation", 2 * EDSCALE);
+ main_hs->add_child(preview_tabs_vb);
+ HBoxContainer *preview_tabbar_hb = memnew(HBoxContainer);
+ preview_tabs_vb->add_child(preview_tabbar_hb);
+ preview_tabs_content = memnew(PanelContainer);
+ preview_tabs_content->set_v_size_flags(SIZE_EXPAND_FILL);
+ preview_tabs_content->set_draw_behind_parent(true);
+ preview_tabs_vb->add_child(preview_tabs_content);
+
+ preview_tabs = memnew(Tabs);
+ preview_tabs->set_tab_align(Tabs::ALIGN_LEFT);
+ preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
+ preview_tabbar_hb->add_child(preview_tabs);
+ preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
+ preview_tabs->connect("right_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab));
+
+ HBoxContainer *add_preview_button_hb = memnew(HBoxContainer);
+ preview_tabbar_hb->add_child(add_preview_button_hb);
+ add_preview_button = memnew(Button);
+ add_preview_button->set_text(TTR("Add Preview"));
+ add_preview_button_hb->add_child(add_preview_button);
+ add_preview_button->connect("pressed", callable_mp(this, &ThemeEditor::_add_preview_button_cbk));
+
+ DefaultThemeEditorPreview *default_preview_tab = memnew(DefaultThemeEditorPreview);
+ preview_tabs_content->add_child(default_preview_tab);
+ default_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
+ preview_tabs->add_tab(TTR("Default Preview"));
+
+ preview_scene_dialog = memnew(EditorFileDialog);
+ preview_scene_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ preview_scene_dialog->set_title(TTR("Select UI Scene:"));
+ List<String> ext;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &ext);
+ for (List<String>::Element *E = ext.front(); E; E = E->next()) {
+ preview_scene_dialog->add_filter("*." + E->get() + "; Scene");
+ }
+ main_hs->add_child(preview_scene_dialog);
+ preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk));
+
+ theme_type_editor = memnew(ThemeTypeEditor);
+ main_hs->add_child(theme_type_editor);
+ theme_type_editor->set_custom_minimum_size(Size2(360, 0) * EDSCALE);
}
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
+ } else if (Object::cast_to<Font>(p_node) || Object::cast_to<StyleBox>(p_node) || Object::cast_to<Texture2D>(p_node)) {
+ // Do nothing, keep editing the existing theme.
} else {
theme_editor->edit(Ref<Theme>());
}
}
bool ThemeEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("Theme");
+ if (Object::cast_to<Theme>(p_node)) {
+ return true;
+ }
+
+ Ref<Theme> edited_theme = theme_editor->get_edited_theme();
+ if (edited_theme.is_null()) {
+ return false;
+ }
+
+ // If we are editing a theme already and this particular resource happens to belong to it,
+ // then we just keep editing it, despite not being able to directly handle it.
+ // This only goes one layer deep, but if required this can be extended to support, say, FontData inside of Font.
+ bool belongs_to_theme = false;
+
+ if (Object::cast_to<Font>(p_node)) {
+ Ref<Font> font_item = Object::cast_to<Font>(p_node);
+ List<StringName> types;
+ List<StringName> names;
+
+ edited_theme->get_font_type_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ names.clear();
+ edited_theme->get_font_list(E->get(), &names);
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ if (font_item == edited_theme->get_font(F->get(), E->get())) {
+ belongs_to_theme = true;
+ break;
+ }
+ }
+ }
+ } else if (Object::cast_to<StyleBox>(p_node)) {
+ Ref<StyleBox> stylebox_item = Object::cast_to<StyleBox>(p_node);
+ List<StringName> types;
+ List<StringName> names;
+
+ edited_theme->get_stylebox_type_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ names.clear();
+ edited_theme->get_stylebox_list(E->get(), &names);
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ if (stylebox_item == edited_theme->get_stylebox(F->get(), E->get())) {
+ belongs_to_theme = true;
+ break;
+ }
+ }
+ }
+ } else if (Object::cast_to<Texture2D>(p_node)) {
+ Ref<Texture2D> icon_item = Object::cast_to<Texture2D>(p_node);
+ List<StringName> types;
+ List<StringName> names;
+
+ edited_theme->get_icon_type_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ names.clear();
+ edited_theme->get_icon_list(E->get(), &names);
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ if (icon_item == edited_theme->get_icon(F->get(), E->get())) {
+ belongs_to_theme = true;
+ break;
+ }
+ }
+ }
+ }
+
+ return belongs_to_theme;
}
void ThemeEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- theme_editor->set_process(true);
button->show();
editor->make_bottom_panel_item_visible(theme_editor);
} else {
- theme_editor->set_process(false);
if (theme_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index c42ebf1a19..77baf46395 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -31,13 +31,13 @@
#ifndef THEME_EDITOR_PLUGIN_H
#define THEME_EDITOR_PLUGIN_H
-#include "scene/gui/check_box.h"
-#include "scene/gui/file_dialog.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
+#include "scene/gui/tabs.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
+#include "theme_editor_preview.h"
#include "editor/editor_node.h"
@@ -263,30 +263,123 @@ public:
ThemeItemEditorDialog();
};
+class ThemeTypeEditor : public MarginContainer {
+ GDCLASS(ThemeTypeEditor, MarginContainer);
+
+ Ref<Theme> edited_theme;
+ String edited_type;
+ bool updating = false;
+
+ struct LeadingStylebox {
+ bool pinned = false;
+ StringName item_name;
+ Ref<StyleBox> stylebox;
+ Ref<StyleBox> ref_stylebox;
+ };
+
+ LeadingStylebox leading_stylebox;
+
+ OptionButton *theme_type_list;
+ Button *add_type_button;
+ ConfirmationDialog *add_type_dialog;
+ LineEdit *add_type_filter;
+ ItemList *add_type_options;
+
+ CheckButton *show_default_items_button;
+
+ TabContainer *data_type_tabs;
+ VBoxContainer *color_items_list;
+ VBoxContainer *constant_items_list;
+ VBoxContainer *font_items_list;
+ VBoxContainer *font_size_items_list;
+ VBoxContainer *icon_items_list;
+ VBoxContainer *stylebox_items_list;
+
+ Vector<Control *> focusables;
+ Timer *update_debounce_timer;
+
+ VBoxContainer *_create_item_list(Theme::DataType p_data_type);
+ void _update_type_list();
+ void _update_type_list_debounced();
+ void _update_add_type_options(const String &p_filter = "");
+ OrderedHashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
+ HBoxContainer *_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable);
+ void _add_focusable(Control *p_control);
+ void _update_type_items();
+
+ void _list_type_selected(int p_index);
+ void _select_type(String p_type_name);
+ void _add_type_button_cbk();
+ void _add_type_filter_cbk(const String &p_value);
+ void _add_type_options_cbk(int p_index);
+ void _add_type_dialog_confirmed();
+ void _add_type_dialog_entered(const String &p_value);
+ void _add_type_dialog_activated(int p_index);
+ void _add_default_type_items();
+
+ void _item_add_cbk(int p_data_type, Control *p_control);
+ void _item_add_lineedit_cbk(String p_value, int p_data_type, Control *p_control);
+ void _item_override_cbk(int p_data_type, String p_item_name);
+ void _item_remove_cbk(int p_data_type, String p_item_name);
+ void _item_rename_cbk(int p_data_type, String p_item_name, Control *p_control);
+ void _item_rename_confirmed(int p_data_type, String p_item_name, Control *p_control);
+ void _item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control);
+ void _item_rename_canceled(int p_data_type, String p_item_name, Control *p_control);
+
+ void _color_item_changed(Color p_value, String p_item_name);
+ void _constant_item_changed(float p_value, String p_item_name);
+ void _font_size_item_changed(float p_value, String p_item_name);
+ void _edit_resource_item(RES p_resource, Control *p_editor);
+ void _font_item_changed(Ref<Font> p_value, String p_item_name);
+ void _icon_item_changed(Ref<Texture2D> p_value, String p_item_name);
+ void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
+ void _pin_leading_stylebox(Ref<StyleBox> p_stylebox, String p_item_name);
+ void _unpin_leading_stylebox();
+ void _update_stylebox_from_leading();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_edited_theme(const Ref<Theme> &p_theme);
+ void select_type(String p_type_name);
+
+ ThemeTypeEditor();
+};
+
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
Ref<Theme> theme;
- double time_left = 0;
+ Tabs *preview_tabs;
+ PanelContainer *preview_tabs_content;
+ Button *add_preview_button;
+ EditorFileDialog *preview_scene_dialog;
- Button *theme_edit_button;
- ThemeItemEditorDialog *theme_edit_dialog;
+ ThemeTypeEditor *theme_type_editor;
- Panel *main_panel;
- MarginContainer *main_container;
- Tree *test_tree;
+ Label *theme_name;
+ ThemeItemEditorDialog *theme_edit_dialog;
+ void _theme_save_button_cbk(bool p_save_as);
void _theme_edit_button_cbk();
- void _propagate_redraw(Control *p_at);
- void _refresh_interval();
+
+ void _add_preview_button_cbk();
+ void _preview_scene_dialog_cbk(const String &p_path);
+ void _add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon);
+ void _change_preview_tab(int p_tab);
+ void _remove_preview_tab(int p_tab);
+ void _remove_preview_tab_invalid(Node *p_tab_control);
+ void _update_preview_tab(Node *p_tab_control);
+ void _preview_control_picked(String p_class_name);
protected:
void _notification(int p_what);
- static void _bind_methods();
public:
void edit(const Ref<Theme> &p_theme);
+ Ref<Theme> get_edited_theme();
ThemeEditor();
};
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
new file mode 100644
index 0000000000..766f8508c1
--- /dev/null
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -0,0 +1,464 @@
+/*************************************************************************/
+/* theme_editor_preview.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "theme_editor_preview.h"
+
+#include "core/input/input.h"
+#include "core/math/math_funcs.h"
+#include "scene/resources/packed_scene.h"
+
+#include "editor/editor_scale.h"
+
+void ThemeEditorPreview::set_preview_theme(const Ref<Theme> &p_theme) {
+ preview_content->set_theme(p_theme);
+}
+
+void ThemeEditorPreview::add_preview_overlay(Control *p_overlay) {
+ preview_overlay->add_child(p_overlay);
+ p_overlay->hide();
+}
+
+void ThemeEditorPreview::_propagate_redraw(Control *p_at) {
+ p_at->notification(NOTIFICATION_THEME_CHANGED);
+ p_at->minimum_size_changed();
+ p_at->update();
+ for (int i = 0; i < p_at->get_child_count(); i++) {
+ Control *a = Object::cast_to<Control>(p_at->get_child(i));
+ if (a) {
+ _propagate_redraw(a);
+ }
+ }
+}
+
+void ThemeEditorPreview::_refresh_interval() {
+ // In case the project settings have changed.
+ preview_bg->set_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
+
+ _propagate_redraw(preview_bg);
+ _propagate_redraw(preview_content);
+}
+
+void ThemeEditorPreview::_preview_visibility_changed() {
+ set_process(is_visible());
+}
+
+void ThemeEditorPreview::_picker_button_cbk() {
+ picker_overlay->set_visible(picker_button->is_pressed());
+}
+
+Control *ThemeEditorPreview::_find_hovered_control(Control *p_parent, Vector2 p_mouse_position) {
+ Control *found = nullptr;
+
+ for (int i = 0; i < p_parent->get_child_count(); i++) {
+ Control *cc = Object::cast_to<Control>(p_parent->get_child(i));
+ if (!cc || !cc->is_visible()) {
+ continue;
+ }
+
+ Rect2 crect = cc->get_rect();
+ if (crect.has_point(p_mouse_position)) {
+ // Check if there is a child control under mouse.
+ if (cc->get_child_count() > 0) {
+ found = _find_hovered_control(cc, p_mouse_position - cc->get_position());
+ }
+
+ // If there are no applicable children, use the control itself.
+ if (!found) {
+ found = cc;
+ }
+ break;
+ }
+ }
+
+ return found;
+}
+
+void ThemeEditorPreview::_draw_picker_overlay() {
+ if (!picker_button->is_pressed()) {
+ return;
+ }
+
+ picker_overlay->draw_rect(Rect2(Vector2(0.0, 0.0), picker_overlay->get_size()), get_theme_color("preview_picker_overlay_color", "ThemeEditor"));
+ if (hovered_control) {
+ Rect2 highlight_rect = hovered_control->get_global_rect();
+ highlight_rect.position = picker_overlay->get_global_transform().affine_inverse().xform(highlight_rect.position);
+
+ picker_overlay->draw_style_box(get_theme_stylebox("preview_picker_overlay", "ThemeEditor"), highlight_rect);
+ }
+}
+
+void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_event) {
+ if (!picker_button->is_pressed()) {
+ return;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (hovered_control) {
+ StringName theme_type = hovered_control->get_theme_custom_type();
+ if (theme_type == StringName()) {
+ theme_type = hovered_control->get_class_name();
+ }
+
+ emit_signal("control_picked", theme_type);
+ picker_button->set_pressed(false);
+ picker_overlay->set_visible(false);
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+ Vector2 mp = preview_content->get_local_mouse_position();
+ hovered_control = _find_hovered_control(preview_content, mp);
+ picker_overlay->update();
+ }
+}
+
+void ThemeEditorPreview::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (is_visible_in_tree()) {
+ set_process(true);
+ }
+
+ connect("visibility_changed", callable_mp(this, &ThemeEditorPreview::_preview_visibility_changed));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
+ } break;
+ case NOTIFICATION_PROCESS: {
+ time_left -= get_process_delta_time();
+ if (time_left < 0) {
+ time_left = 1.5;
+ _refresh_interval();
+ }
+ } break;
+ }
+}
+
+void ThemeEditorPreview::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("control_picked", PropertyInfo(Variant::STRING, "class_name")));
+}
+
+ThemeEditorPreview::ThemeEditorPreview() {
+ preview_toolbar = memnew(HBoxContainer);
+ add_child(preview_toolbar);
+
+ picker_button = memnew(Button);
+ preview_toolbar->add_child(picker_button);
+ picker_button->set_flat(true);
+ picker_button->set_toggle_mode(true);
+ picker_button->set_tooltip(TTR("Toggle the control picker, allowing to visually select control types for edit."));
+ picker_button->connect("pressed", callable_mp(this, &ThemeEditorPreview::_picker_button_cbk));
+
+ MarginContainer *preview_body = memnew(MarginContainer);
+ preview_body->set_custom_minimum_size(Size2(480, 0) * EDSCALE);
+ preview_body->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(preview_body);
+
+ ScrollContainer *preview_container = memnew(ScrollContainer);
+ preview_container->set_enable_v_scroll(true);
+ preview_container->set_enable_h_scroll(true);
+ preview_body->add_child(preview_container);
+
+ MarginContainer *preview_root = memnew(MarginContainer);
+ preview_container->add_child(preview_root);
+ preview_root->set_theme(Theme::get_default());
+ preview_root->set_clip_contents(true);
+ preview_root->set_custom_minimum_size(Size2(450, 0) * EDSCALE);
+ preview_root->set_v_size_flags(SIZE_EXPAND_FILL);
+ preview_root->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ preview_bg = memnew(ColorRect);
+ preview_bg->set_anchors_and_offsets_preset(PRESET_WIDE);
+ preview_bg->set_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
+ preview_root->add_child(preview_bg);
+
+ preview_content = memnew(MarginContainer);
+ preview_root->add_child(preview_content);
+ preview_content->add_theme_constant_override("margin_right", 4 * EDSCALE);
+ preview_content->add_theme_constant_override("margin_top", 4 * EDSCALE);
+ preview_content->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ preview_content->add_theme_constant_override("margin_bottom", 4 * EDSCALE);
+
+ preview_overlay = memnew(MarginContainer);
+ preview_overlay->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ preview_body->add_child(preview_overlay);
+
+ picker_overlay = memnew(Control);
+ add_preview_overlay(picker_overlay);
+ picker_overlay->connect("draw", callable_mp(this, &ThemeEditorPreview::_draw_picker_overlay));
+ picker_overlay->connect("gui_input", callable_mp(this, &ThemeEditorPreview::_gui_input_picker_overlay));
+}
+
+DefaultThemeEditorPreview::DefaultThemeEditorPreview() {
+ Panel *main_panel = memnew(Panel);
+ preview_content->add_child(main_panel);
+
+ MarginContainer *main_mc = memnew(MarginContainer);
+ main_mc->add_theme_constant_override("margin_right", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_top", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_bottom", 4 * EDSCALE);
+ preview_content->add_child(main_mc);
+
+ HBoxContainer *main_hb = memnew(HBoxContainer);
+ main_mc->add_child(main_hb);
+ main_hb->add_theme_constant_override("separation", 20 * EDSCALE);
+
+ VBoxContainer *first_vb = memnew(VBoxContainer);
+ main_hb->add_child(first_vb);
+ first_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ first_vb->add_theme_constant_override("separation", 10 * EDSCALE);
+
+ first_vb->add_child(memnew(Label("Label")));
+
+ first_vb->add_child(memnew(Button("Button")));
+ Button *bt = memnew(Button);
+ bt->set_text(TTR("Toggle Button"));
+ bt->set_toggle_mode(true);
+ bt->set_pressed(true);
+ first_vb->add_child(bt);
+ bt = memnew(Button);
+ bt->set_text(TTR("Disabled Button"));
+ bt->set_disabled(true);
+ first_vb->add_child(bt);
+ Button *tb = memnew(Button);
+ tb->set_flat(true);
+ tb->set_text("Button");
+ first_vb->add_child(tb);
+
+ CheckButton *cb = memnew(CheckButton);
+ cb->set_text("CheckButton");
+ first_vb->add_child(cb);
+ CheckBox *cbx = memnew(CheckBox);
+ cbx->set_text("CheckBox");
+ first_vb->add_child(cbx);
+
+ MenuButton *test_menu_button = memnew(MenuButton);
+ test_menu_button->set_text("MenuButton");
+ test_menu_button->get_popup()->add_item(TTR("Item"));
+ test_menu_button->get_popup()->add_item(TTR("Disabled Item"));
+ test_menu_button->get_popup()->set_item_disabled(1, true);
+ test_menu_button->get_popup()->add_separator();
+ test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
+ test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
+ test_menu_button->get_popup()->set_item_checked(4, true);
+ test_menu_button->get_popup()->add_separator();
+ test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
+ test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
+ test_menu_button->get_popup()->set_item_checked(7, true);
+ test_menu_button->get_popup()->add_separator(TTR("Named Sep."));
+
+ PopupMenu *test_submenu = memnew(PopupMenu);
+ test_menu_button->get_popup()->add_child(test_submenu);
+ test_submenu->set_name("submenu");
+ test_menu_button->get_popup()->add_submenu_item(TTR("Submenu"), "submenu");
+ test_submenu->add_item(TTR("Subitem 1"));
+ test_submenu->add_item(TTR("Subitem 2"));
+ first_vb->add_child(test_menu_button);
+
+ OptionButton *test_option_button = memnew(OptionButton);
+ test_option_button->add_item("OptionButton");
+ test_option_button->add_separator();
+ test_option_button->add_item(TTR("Has"));
+ test_option_button->add_item(TTR("Many"));
+ test_option_button->add_item(TTR("Options"));
+ first_vb->add_child(test_option_button);
+ first_vb->add_child(memnew(ColorPickerButton));
+
+ VBoxContainer *second_vb = memnew(VBoxContainer);
+ second_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ main_hb->add_child(second_vb);
+ second_vb->add_theme_constant_override("separation", 10 * EDSCALE);
+ LineEdit *le = memnew(LineEdit);
+ le->set_text("LineEdit");
+ second_vb->add_child(le);
+ le = memnew(LineEdit);
+ le->set_text(TTR("Disabled LineEdit"));
+ le->set_editable(false);
+ second_vb->add_child(le);
+ TextEdit *te = memnew(TextEdit);
+ te->set_text("TextEdit");
+ te->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
+ second_vb->add_child(te);
+ second_vb->add_child(memnew(SpinBox));
+
+ HBoxContainer *vhb = memnew(HBoxContainer);
+ second_vb->add_child(vhb);
+ vhb->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
+ vhb->add_child(memnew(VSlider));
+ VScrollBar *vsb = memnew(VScrollBar);
+ vsb->set_page(25);
+ vhb->add_child(vsb);
+ vhb->add_child(memnew(VSeparator));
+ VBoxContainer *hvb = memnew(VBoxContainer);
+ vhb->add_child(hvb);
+ hvb->set_alignment(BoxContainer::ALIGN_CENTER);
+ hvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ hvb->add_child(memnew(HSlider));
+ HScrollBar *hsb = memnew(HScrollBar);
+ hsb->set_page(25);
+ hvb->add_child(hsb);
+ HSlider *hs = memnew(HSlider);
+ hs->set_editable(false);
+ hvb->add_child(hs);
+ hvb->add_child(memnew(HSeparator));
+ ProgressBar *pb = memnew(ProgressBar);
+ pb->set_value(50);
+ hvb->add_child(pb);
+
+ VBoxContainer *third_vb = memnew(VBoxContainer);
+ third_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ third_vb->add_theme_constant_override("separation", 10 * EDSCALE);
+ main_hb->add_child(third_vb);
+
+ TabContainer *tc = memnew(TabContainer);
+ third_vb->add_child(tc);
+ tc->set_custom_minimum_size(Size2(0, 135) * EDSCALE);
+ Control *tcc = memnew(Control);
+ tcc->set_name(TTR("Tab 1"));
+ tc->add_child(tcc);
+ tcc = memnew(Control);
+ tcc->set_name(TTR("Tab 2"));
+ tc->add_child(tcc);
+ tcc = memnew(Control);
+ tcc->set_name(TTR("Tab 3"));
+ tc->add_child(tcc);
+ tc->set_tab_disabled(2, true);
+
+ Tree *test_tree = memnew(Tree);
+ third_vb->add_child(test_tree);
+ test_tree->set_custom_minimum_size(Size2(0, 175) * EDSCALE);
+
+ TreeItem *item = test_tree->create_item();
+ item->set_text(0, "Tree");
+ item = test_tree->create_item(test_tree->get_root());
+ item->set_text(0, "Item");
+ item = test_tree->create_item(test_tree->get_root());
+ item->set_editable(0, true);
+ item->set_text(0, TTR("Editable Item"));
+ TreeItem *sub_tree = test_tree->create_item(test_tree->get_root());
+ sub_tree->set_text(0, TTR("Subtree"));
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_editable(0, true);
+ item->set_text(0, "Check Item");
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
+ item->set_editable(0, true);
+ item->set_range_config(0, 0, 20, 0.1);
+ item->set_range(0, 2);
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
+ item->set_editable(0, true);
+ item->set_text(0, TTR("Has,Many,Options"));
+ item->set_range(0, 2);
+}
+
+void SceneThemeEditorPreview::_reload_scene() {
+ if (loaded_scene.is_null()) {
+ return;
+ }
+
+ if (loaded_scene->get_path().is_empty() || !ResourceLoader::exists(loaded_scene->get_path())) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid path, the PackedScene resource was probably moved or removed."));
+ emit_signal("scene_invalidated");
+ return;
+ }
+
+ for (int i = preview_content->get_child_count() - 1; i >= 0; i--) {
+ Node *node = preview_content->get_child(i);
+ node->queue_delete();
+ preview_content->remove_child(node);
+ }
+
+ Node *instance = loaded_scene->instance();
+ if (!instance || !Object::cast_to<Control>(instance)) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid PackedScene resource, must have a Control node at its root."));
+ emit_signal("scene_invalidated");
+ return;
+ }
+
+ preview_content->add_child(instance);
+ emit_signal("scene_reloaded");
+}
+
+void SceneThemeEditorPreview::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ reload_scene_button->set_icon(get_theme_icon("Reload", "EditorIcons"));
+ } break;
+ }
+}
+
+void SceneThemeEditorPreview::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("scene_invalidated"));
+ ADD_SIGNAL(MethodInfo("scene_reloaded"));
+}
+
+bool SceneThemeEditorPreview::set_preview_scene(const String &p_path) {
+ loaded_scene = ResourceLoader::load(p_path);
+ if (loaded_scene.is_null()) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid file, not a PackedScene resource."));
+ return false;
+ }
+
+ Node *instance = loaded_scene->instance();
+ if (!instance || !Object::cast_to<Control>(instance)) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid PackedScene resource, must have a Control node at its root."));
+ return false;
+ }
+
+ preview_content->add_child(instance);
+ return true;
+}
+
+String SceneThemeEditorPreview::get_preview_scene_path() const {
+ if (loaded_scene.is_null()) {
+ return "";
+ }
+
+ return loaded_scene->get_path();
+}
+
+SceneThemeEditorPreview::SceneThemeEditorPreview() {
+ preview_toolbar->add_child(memnew(VSeparator));
+
+ reload_scene_button = memnew(Button);
+ reload_scene_button->set_flat(true);
+ reload_scene_button->set_tooltip(TTR("Reload the scene to reflect its most actual state."));
+ preview_toolbar->add_child(reload_scene_button);
+ reload_scene_button->connect("pressed", callable_mp(this, &SceneThemeEditorPreview::_reload_scene));
+}
diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h
new file mode 100644
index 0000000000..efb7e424d4
--- /dev/null
+++ b/editor/plugins/theme_editor_preview.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* theme_editor_preview.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_EDITOR_PREVIEW_H
+#define THEME_EDITOR_PREVIEW_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/color_picker.h"
+#include "scene/gui/color_rect.h"
+#include "scene/gui/label.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/progress_bar.h"
+#include "scene/gui/scroll_container.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/text_edit.h"
+#include "scene/gui/tree.h"
+#include "scene/resources/theme.h"
+
+#include "editor/editor_node.h"
+
+class ThemeEditorPreview : public VBoxContainer {
+ GDCLASS(ThemeEditorPreview, VBoxContainer);
+
+ ColorRect *preview_bg;
+ MarginContainer *preview_overlay;
+ Control *picker_overlay;
+ Control *hovered_control = nullptr;
+
+ double time_left = 0;
+
+ void _propagate_redraw(Control *p_at);
+ void _refresh_interval();
+ void _preview_visibility_changed();
+
+ void _picker_button_cbk();
+ Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);
+
+ void _draw_picker_overlay();
+ void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);
+
+protected:
+ HBoxContainer *preview_toolbar;
+ MarginContainer *preview_content;
+ Button *picker_button;
+
+ void add_preview_overlay(Control *p_overlay);
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_preview_theme(const Ref<Theme> &p_theme);
+
+ ThemeEditorPreview();
+};
+
+class DefaultThemeEditorPreview : public ThemeEditorPreview {
+ GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
+
+public:
+ DefaultThemeEditorPreview();
+};
+
+class SceneThemeEditorPreview : public ThemeEditorPreview {
+ GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);
+
+ Ref<PackedScene> loaded_scene;
+
+ Button *reload_scene_button;
+
+ void _reload_scene();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ bool set_preview_scene(const String &p_path);
+ String get_preview_scene_path() const;
+
+ SceneThemeEditorPreview();
+};
+
+#endif // THEME_EDITOR_PREVIEW_H
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 6078c986cb..11842981f3 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -436,8 +436,8 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
}
void TileSetEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TileSetEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TileSetEditor::drop_data_fw);
}
TileDataEditor *TileSetEditor::get_tile_data_editor(String p_property) {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9e5d531e91..9217f2ac4c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -44,6 +44,7 @@
#include "scene/gui/panel.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
+#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
@@ -71,13 +72,13 @@ const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConst
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (get_script_instance()) {
- return get_script_instance()->call("create_editor", p_parent_resource, p_node);
+ return get_script_instance()->call("_create_editor", p_parent_resource, p_node);
}
return nullptr;
}
void VisualShaderNodePlugin::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
}
///////////////////
@@ -417,6 +418,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
+ Ref<VisualShaderNodeParticleEmit> emit = vsnode;
+ if (emit.is_valid()) {
+ node->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
@@ -1013,13 +1019,13 @@ bool VisualShaderEditor::_is_available(int p_mode) {
if (p_mode != -1) {
switch (current_mode) {
- case 0: // Vertex or Emit
+ case 0: // Vertex / Emit
current_mode = 1;
break;
- case 1: // Fragment or Process
+ case 1: // Fragment / Process
current_mode = 2;
break;
- case 2: // Light or End
+ case 2: // Light / Collide
current_mode = 4;
break;
default:
@@ -1235,22 +1241,29 @@ void VisualShaderEditor::_update_options_menu() {
void VisualShaderEditor::_set_mode(int p_which) {
if (p_which == VisualShader::MODE_SKY) {
- edit_type_standart->set_visible(false);
+ edit_type_standard->set_visible(false);
edit_type_particles->set_visible(false);
edit_type_sky->set_visible(true);
edit_type = edit_type_sky;
+ custom_mode_box->set_visible(false);
mode = MODE_FLAGS_SKY;
} else if (p_which == VisualShader::MODE_PARTICLES) {
- edit_type_standart->set_visible(false);
+ edit_type_standard->set_visible(false);
edit_type_particles->set_visible(true);
edit_type_sky->set_visible(false);
edit_type = edit_type_particles;
+ if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) {
+ custom_mode_box->set_visible(false);
+ } else {
+ custom_mode_box->set_visible(true);
+ }
mode = MODE_FLAGS_PARTICLES;
} else {
edit_type_particles->set_visible(false);
- edit_type_standart->set_visible(true);
+ edit_type_standard->set_visible(true);
edit_type_sky->set_visible(false);
- edit_type = edit_type_standart;
+ edit_type = edit_type_standard;
+ custom_mode_box->set_visible(false);
mode = MODE_FLAGS_SPATIAL_CANVASITEM;
}
visual_shader->set_shader_type(get_current_shader_type());
@@ -1403,9 +1416,9 @@ void VisualShaderEditor::_update_graph() {
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
VisualShader::Type type;
if (mode & MODE_FLAGS_PARTICLES) {
- type = VisualShader::Type(edit_type->get_selected() + 3);
+ type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0));
} else if (mode & MODE_FLAGS_SKY) {
- type = VisualShader::Type(edit_type->get_selected() + 6);
+ type = VisualShader::Type(edit_type->get_selected() + 8);
} else {
type = VisualShader::Type(edit_type->get_selected());
}
@@ -2081,6 +2094,16 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
}
}
+ //UV_FUNC
+ {
+ VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
+
+ if (uvFunc) {
+ uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx);
+ return;
+ }
+ }
+
// IS
{
VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node);
@@ -3214,8 +3237,18 @@ void VisualShaderEditor::_mode_selected(int p_id) {
int offset = 0;
if (mode & MODE_FLAGS_PARTICLES) {
offset = 3;
+ if (p_id + offset > VisualShader::TYPE_PROCESS) {
+ custom_mode_box->set_visible(false);
+ custom_mode_enabled = false;
+ } else {
+ custom_mode_box->set_visible(true);
+ if (custom_mode_box->is_pressed()) {
+ custom_mode_enabled = true;
+ offset += 3;
+ }
+ }
} else if (mode & MODE_FLAGS_SKY) {
- offset = 6;
+ offset = 8;
}
visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
@@ -3223,6 +3256,21 @@ void VisualShaderEditor::_mode_selected(int p_id) {
_update_graph();
}
+void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) {
+ if (!(mode & MODE_FLAGS_PARTICLES)) {
+ return;
+ }
+ custom_mode_enabled = p_enabled;
+ int id = edit_type->get_selected() + 3;
+ if (p_enabled) {
+ visual_shader->set_shader_type(VisualShader::Type(id + 3));
+ } else {
+ visual_shader->set_shader_type(VisualShader::Type(id));
+ }
+ _update_options_menu();
+ _update_graph();
+}
+
void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) {
String prev_name = p_input->get_input_name();
@@ -3646,9 +3694,9 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform);
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &VisualShaderEditor::drop_data_fw);
ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
}
@@ -3721,17 +3769,23 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(vs);
graph->get_zoom_hbox()->move_child(vs, 0);
- edit_type_standart = memnew(OptionButton);
- edit_type_standart->add_item(TTR("Vertex"));
- edit_type_standart->add_item(TTR("Fragment"));
- edit_type_standart->add_item(TTR("Light"));
- edit_type_standart->select(1);
- edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+ custom_mode_box = memnew(CheckBox);
+ custom_mode_box->set_text(TTR("Custom"));
+ custom_mode_box->set_pressed(false);
+ custom_mode_box->set_visible(false);
+ custom_mode_box->connect("toggled", callable_mp(this, &VisualShaderEditor::_custom_mode_toggled));
+
+ edit_type_standard = memnew(OptionButton);
+ edit_type_standard->add_item(TTR("Vertex"));
+ edit_type_standard->add_item(TTR("Fragment"));
+ edit_type_standard->add_item(TTR("Light"));
+ edit_type_standard->select(1);
+ edit_type_standard->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
edit_type_particles = memnew(OptionButton);
- edit_type_particles->add_item(TTR("Emit"));
+ edit_type_particles->add_item(TTR("Start"));
edit_type_particles->add_item(TTR("Process"));
- edit_type_particles->add_item(TTR("End"));
+ edit_type_particles->add_item(TTR("Collide"));
edit_type_particles->select(0);
edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
@@ -3740,14 +3794,16 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type_sky->select(0);
edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
- edit_type = edit_type_standart;
+ edit_type = edit_type_standard;
+ graph->get_zoom_hbox()->add_child(custom_mode_box);
+ graph->get_zoom_hbox()->move_child(custom_mode_box, 0);
+ graph->get_zoom_hbox()->add_child(edit_type_standard);
+ graph->get_zoom_hbox()->move_child(edit_type_standard, 0);
graph->get_zoom_hbox()->add_child(edit_type_particles);
graph->get_zoom_hbox()->move_child(edit_type_particles, 0);
graph->get_zoom_hbox()->add_child(edit_type_sky);
graph->get_zoom_hbox()->move_child(edit_type_sky, 0);
- graph->get_zoom_hbox()->add_child(edit_type_standart);
- graph->get_zoom_hbox()->move_child(edit_type_standart, 0);
add_node = memnew(Button);
add_node->set_flat(true);
@@ -3967,9 +4023,10 @@ VisualShaderEditor::VisualShaderEditor() {
// INPUT
+ const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
+
// SPATIAL-FOR-ALL
- const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
@@ -3988,6 +4045,23 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ // PARTICLES-FOR-ALL
+
+ add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+
/////////////////
add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter.")));
@@ -4000,11 +4074,12 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
- const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode.");
+ const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode.");
const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode.");
- const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode.");
- const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode.");
- const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode.");
+ const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode.");
+ const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes.");
+ const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes.");
+ const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes.");
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -4081,50 +4156,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- // PARTICLES INPUTS
-
- add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
-
- add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
-
- add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
-
// SKY INPUTS
add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -4157,6 +4188,22 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ // PARTICLES
+
+ add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
// SCALAR
add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4244,6 +4291,8 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
+ add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
@@ -4254,6 +4303,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1));
texture3d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1));
+ add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index f12d05f7ed..fa98c6b780 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -41,8 +41,8 @@
#include "scene/gui/tree.h"
#include "scene/resources/visual_shader.h"
-class VisualShaderNodePlugin : public Reference {
- GDCLASS(VisualShaderNodePlugin, Reference);
+class VisualShaderNodePlugin : public RefCounted {
+ GDCLASS(VisualShaderNodePlugin, RefCounted);
protected:
static void _bind_methods();
@@ -51,8 +51,8 @@ public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
-class VisualShaderGraphPlugin : public Reference {
- GDCLASS(VisualShaderGraphPlugin, Reference);
+class VisualShaderGraphPlugin : public RefCounted {
+ GDCLASS(VisualShaderGraphPlugin, RefCounted);
private:
struct InputPort {
@@ -142,9 +142,11 @@ class VisualShaderEditor : public VBoxContainer {
Button *preview_shader;
OptionButton *edit_type = nullptr;
- OptionButton *edit_type_standart;
+ OptionButton *edit_type_standard;
OptionButton *edit_type_particles;
OptionButton *edit_type_sky;
+ CheckBox *custom_mode_box;
+ bool custom_mode_enabled = false;
bool pending_update_preview;
bool shader_error;
@@ -189,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
enum ParticlesTypeFlags {
TYPE_FLAGS_EMIT = 1,
TYPE_FLAGS_PROCESS = 2,
- TYPE_FLAGS_END = 4
+ TYPE_FLAGS_COLLIDE = 4,
+ TYPE_FLAGS_EMIT_CUSTOM = 8,
+ TYPE_FLAGS_PROCESS_CUSTOM = 16,
};
enum SkyTypeFlags {
@@ -385,6 +389,7 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
+ void _custom_mode_toggled(bool p_enabled);
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index f309c5da01..d30cc7ad17 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe_editor_plugin.cpp */
+/* voxel_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,49 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gi_probe_editor_plugin.h"
+#include "voxel_gi_editor_plugin.h"
-void GIProbeEditorPlugin::_bake() {
- if (gi_probe) {
- if (gi_probe->get_probe_data().is_null()) {
+void VoxelGIEditorPlugin::_bake() {
+ if (voxel_gi) {
+ if (voxel_gi->get_probe_data().is_null()) {
String path = get_tree()->get_edited_scene_root()->get_filename();
if (path == String()) {
- path = "res://" + gi_probe->get_name() + "_data.res";
+ path = "res://" + voxel_gi->get_name() + "_data.res";
} else {
String ext = path.get_extension();
- path = path.get_basename() + "." + gi_probe->get_name() + "_data.res";
+ path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res";
}
probe_file->set_current_path(path);
probe_file->popup_file_dialog();
return;
}
- gi_probe->bake();
+ voxel_gi->bake();
}
}
-void GIProbeEditorPlugin::edit(Object *p_object) {
- GIProbe *s = Object::cast_to<GIProbe>(p_object);
+void VoxelGIEditorPlugin::edit(Object *p_object) {
+ VoxelGI *s = Object::cast_to<VoxelGI>(p_object);
if (!s) {
return;
}
- gi_probe = s;
+ voxel_gi = s;
}
-bool GIProbeEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GIProbe");
+bool VoxelGIEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("VoxelGI");
}
-void GIProbeEditorPlugin::_notification(int p_what) {
+void VoxelGIEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
- if (!gi_probe) {
+ if (!voxel_gi) {
return;
}
- const Vector3i size = gi_probe->get_estimated_cell_size();
+ const Vector3i size = voxel_gi->get_estimated_cell_size();
String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z);
int data_size = 4;
- if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) {
+ if (GLOBAL_GET("rendering/quality/voxel_gi/anisotropic")) {
data_size += 4;
}
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
@@ -98,7 +98,7 @@ void GIProbeEditorPlugin::_notification(int p_what) {
}
}
-void GIProbeEditorPlugin::make_visible(bool p_visible) {
+void VoxelGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake_hb->show();
set_process(true);
@@ -108,38 +108,38 @@ void GIProbeEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *GIProbeEditorPlugin::tmp_progress = nullptr;
+EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr;
-void GIProbeEditorPlugin::bake_func_begin(int p_steps) {
+void VoxelGIEditorPlugin::bake_func_begin(int p_steps) {
ERR_FAIL_COND(tmp_progress != nullptr);
tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps));
}
-void GIProbeEditorPlugin::bake_func_step(int p_step, const String &p_description) {
+void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) {
ERR_FAIL_COND(tmp_progress == nullptr);
tmp_progress->step(p_description, p_step, false);
}
-void GIProbeEditorPlugin::bake_func_end() {
+void VoxelGIEditorPlugin::bake_func_end() {
ERR_FAIL_COND(tmp_progress == nullptr);
memdelete(tmp_progress);
tmp_progress = nullptr;
}
-void GIProbeEditorPlugin::_giprobe_save_path_and_bake(const String &p_path) {
+void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {
probe_file->hide();
- if (gi_probe) {
- gi_probe->bake();
- ERR_FAIL_COND(gi_probe->get_probe_data().is_null());
- ResourceSaver::save(p_path, gi_probe->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
+ if (voxel_gi) {
+ voxel_gi->bake();
+ ERR_FAIL_COND(voxel_gi->get_probe_data().is_null());
+ ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
}
}
-void GIProbeEditorPlugin::_bind_methods() {
+void VoxelGIEditorPlugin::_bind_methods() {
}
-GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
+VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake_hb = memnew(HBoxContainer);
bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -148,7 +148,7 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake GI Probe"));
- bake->connect("pressed", callable_mp(this, &GIProbeEditorPlugin::_bake));
+ bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake));
bake_hb->add_child(bake);
bake_info = memnew(Label);
bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -156,18 +156,18 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake_hb->add_child(bake_info);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
- gi_probe = nullptr;
+ voxel_gi = nullptr;
probe_file = memnew(EditorFileDialog);
probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
probe_file->add_filter("*.res");
- probe_file->connect("file_selected", callable_mp(this, &GIProbeEditorPlugin::_giprobe_save_path_and_bake));
+ probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake));
get_editor_interface()->get_base_control()->add_child(probe_file);
- probe_file->set_title(TTR("Select path for GIProbe Data File"));
+ probe_file->set_title(TTR("Select path for VoxelGI Data File"));
- GIProbe::bake_begin_function = bake_func_begin;
- GIProbe::bake_step_function = bake_func_step;
- GIProbe::bake_end_function = bake_func_end;
+ VoxelGI::bake_begin_function = bake_func_begin;
+ VoxelGI::bake_step_function = bake_func_step;
+ VoxelGI::bake_end_function = bake_func_end;
}
-GIProbeEditorPlugin::~GIProbeEditorPlugin() {
+VoxelGIEditorPlugin::~VoxelGIEditorPlugin() {
}
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index fdf0623561..4d3cfe90f6 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe_editor_plugin.h */
+/* voxel_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,18 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GIPROBEEDITORPLUGIN_H
-#define GIPROBEEDITORPLUGIN_H
+#ifndef VOXEL_GIEDITORPLUGIN_H
+#define VOXEL_GIEDITORPLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/3d/gi_probe.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/resources/material.h"
-class GIProbeEditorPlugin : public EditorPlugin {
- GDCLASS(GIProbeEditorPlugin, EditorPlugin);
+class VoxelGIEditorPlugin : public EditorPlugin {
+ GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
- GIProbe *gi_probe;
+ VoxelGI *voxel_gi;
HBoxContainer *bake_hb;
Label *bake_info;
@@ -54,21 +54,21 @@ class GIProbeEditorPlugin : public EditorPlugin {
static void bake_func_end();
void _bake();
- void _giprobe_save_path_and_bake(const String &p_path);
+ void _voxel_gi_save_path_and_bake(const String &p_path);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
- virtual String get_name() const override { return "GIProbe"; }
+ virtual String get_name() const override { return "VoxelGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- GIProbeEditorPlugin(EditorNode *p_node);
- ~GIProbeEditorPlugin();
+ VoxelGIEditorPlugin(EditorNode *p_node);
+ ~VoxelGIEditorPlugin();
};
-#endif // GIPROBEEDITORPLUGIN_H
+#endif // VOXEL_GIEDITORPLUGIN_H
diff --git a/editor/pot_generator.h b/editor/pot_generator.h
index ab055e0c0e..61300064ba 100644
--- a/editor/pot_generator.h
+++ b/editor/pot_generator.h
@@ -31,7 +31,7 @@
#ifndef POT_GENERATOR_H
#define POT_GENERATOR_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/templates/ordered_hash_map.h"
#include "core/templates/set.h"
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 9b99372735..7ca2d4d324 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -31,11 +31,11 @@
#include "project_export.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/string/optimized_translation.h"
#include "editor_data.h"
@@ -978,9 +978,9 @@ void ProjectExportDialog::_export_all(bool p_debug) {
}
void ProjectExportDialog::_bind_methods() {
- ClassDB::bind_method("get_drag_data_fw", &ProjectExportDialog::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &ProjectExportDialog::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &ProjectExportDialog::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &ProjectExportDialog::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &ProjectExportDialog::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &ProjectExportDialog::drop_data_fw);
ClassDB::bind_method("_export_all", &ProjectExportDialog::_export_all);
ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path);
ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path);
diff --git a/editor/project_export.h b/editor/project_export.h
index cfd4934c34..aeace708b8 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -31,7 +31,7 @@
#ifndef PROJECT_EXPORT_SETTINGS_H
#define PROJECT_EXPORT_SETTINGS_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "editor/editor_export.h"
#include "editor/editor_file_dialog.h"
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 9ed9bdcb96..12490f687e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -31,11 +31,11 @@
#include "project_manager.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
@@ -2621,7 +2621,7 @@ ProjectManager::ProjectManager() {
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
- hash = "." + hash.left(9);
+ hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
// Fade the version label to be less prominent, but still readable.
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index ea2a800a10..c44f8d9a4b 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -727,13 +727,13 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
value_editor[3]->set_text(String::num(plane.d));
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
field_names.push_back("x");
field_names.push_back("y");
field_names.push_back("z");
field_names.push_back("w");
config_value_editors(4, 4, 10, field_names);
- Quat q = v;
+ Quaternion q = v;
value_editor[0]->set_text(String::num(q.x));
value_editor[1]->set_text(String::num(q.y));
value_editor[2]->set_text(String::num(q.z));
@@ -1446,6 +1446,8 @@ void CustomPropertyEditor::_modified(String p_string) {
return;
}
+ Variant prev_v = v;
+
updating = true;
switch (type) {
case Variant::INT: {
@@ -1459,14 +1461,18 @@ void CustomPropertyEditor::_modified(String p_string) {
} else {
v = expr->execute(Array(), nullptr, false);
}
- emit_signal("variant_changed");
+ if (v != prev_v) {
+ emit_signal("variant_changed");
+ }
} break;
case Variant::FLOAT: {
if (hint != PROPERTY_HINT_EXP_EASING) {
String text = TS->parse_number(value_editor[0]->get_text());
v = _parse_real_expression(text);
- emit_signal("variant_changed");
+ if (v != prev_v) {
+ emit_signal("variant_changed");
+ }
}
} break;
@@ -1479,7 +1485,9 @@ void CustomPropertyEditor::_modified(String p_string) {
vec.x = _parse_real_expression(value_editor[0]->get_text());
vec.y = _parse_real_expression(value_editor[1]->get_text());
v = vec;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::RECT2: {
@@ -1490,7 +1498,9 @@ void CustomPropertyEditor::_modified(String p_string) {
r2.size.x = _parse_real_expression(value_editor[2]->get_text());
r2.size.y = _parse_real_expression(value_editor[3]->get_text());
v = r2;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
@@ -1500,7 +1510,9 @@ void CustomPropertyEditor::_modified(String p_string) {
vec.y = _parse_real_expression(value_editor[1]->get_text());
vec.z = _parse_real_expression(value_editor[2]->get_text());
v = vec;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::PLANE: {
@@ -1510,17 +1522,21 @@ void CustomPropertyEditor::_modified(String p_string) {
pl.normal.z = _parse_real_expression(value_editor[2]->get_text());
pl.d = _parse_real_expression(value_editor[3]->get_text());
v = pl;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
- case Variant::QUAT: {
- Quat q;
+ case Variant::QUATERNION: {
+ Quaternion q;
q.x = _parse_real_expression(value_editor[0]->get_text());
q.y = _parse_real_expression(value_editor[1]->get_text());
q.z = _parse_real_expression(value_editor[2]->get_text());
q.w = _parse_real_expression(value_editor[3]->get_text());
v = q;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::AABB: {
@@ -1534,7 +1550,9 @@ void CustomPropertyEditor::_modified(String p_string) {
size.y = _parse_real_expression(value_editor[4]->get_text());
size.z = _parse_real_expression(value_editor[5]->get_text());
v = AABB(pos, size);
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::TRANSFORM2D: {
@@ -1544,7 +1562,9 @@ void CustomPropertyEditor::_modified(String p_string) {
}
v = m;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::BASIS: {
@@ -1554,7 +1574,9 @@ void CustomPropertyEditor::_modified(String p_string) {
}
v = m;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::TRANSFORM3D: {
@@ -1570,7 +1592,9 @@ void CustomPropertyEditor::_modified(String p_string) {
origin.z = _parse_real_expression(value_editor[11]->get_text());
v = Transform3D(basis, origin);
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::COLOR: {
@@ -1578,7 +1602,9 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::NODE_PATH: {
v = NodePath(value_editor[0]->get_text());
- emit_signal("variant_changed");
+ if (v != prev_v) {
+ emit_signal("variant_changed");
+ }
} break;
case Variant::DICTIONARY: {
} break;
@@ -1635,7 +1661,7 @@ void CustomPropertyEditor::_focus_enter() {
case Variant::RECT2:
case Variant::VECTOR3:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
@@ -1654,25 +1680,7 @@ void CustomPropertyEditor::_focus_enter() {
}
void CustomPropertyEditor::_focus_exit() {
- switch (type) {
- case Variant::FLOAT:
- case Variant::STRING:
- case Variant::VECTOR2:
- case Variant::RECT2:
- case Variant::VECTOR3:
- case Variant::PLANE:
- case Variant::QUAT:
- case Variant::AABB:
- case Variant::TRANSFORM2D:
- case Variant::BASIS:
- case Variant::TRANSFORM3D: {
- for (int i = 0; i < MAX_VALUE_EDITORS; ++i) {
- value_editor[i]->select(0, 0);
- }
- } break;
- default: {
- }
- }
+ _modified(String());
}
void CustomPropertyEditor::config_action_buttons(const List<String> &p_strings) {
diff --git a/editor/property_editor.h b/editor/property_editor.h
index c6929f3b42..8a587b50b0 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -50,8 +50,8 @@ class PropertyValueEvaluator;
class CreateDialog;
class PropertySelector;
-class EditorResourceConversionPlugin : public Reference {
- GDCLASS(EditorResourceConversionPlugin, Reference);
+class EditorResourceConversionPlugin : public RefCounted {
+ GDCLASS(EditorResourceConversionPlugin, RefCounted);
protected:
static void _bind_methods();
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index bf31be536c..d6db7a988f 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -125,18 +125,23 @@ void PropertySelector::_update_search() {
search_options->get_theme_icon("float", "EditorIcons"),
search_options->get_theme_icon("String", "EditorIcons"),
search_options->get_theme_icon("Vector2", "EditorIcons"),
+ search_options->get_theme_icon("Vector2i", "EditorIcons"),
search_options->get_theme_icon("Rect2", "EditorIcons"),
+ search_options->get_theme_icon("Rect2i", "EditorIcons"),
search_options->get_theme_icon("Vector3", "EditorIcons"),
+ search_options->get_theme_icon("Vector3i", "EditorIcons"),
search_options->get_theme_icon("Transform2D", "EditorIcons"),
search_options->get_theme_icon("Plane", "EditorIcons"),
- search_options->get_theme_icon("Quat", "EditorIcons"),
+ search_options->get_theme_icon("Quaternion", "EditorIcons"),
search_options->get_theme_icon("AABB", "EditorIcons"),
search_options->get_theme_icon("Basis", "EditorIcons"),
search_options->get_theme_icon("Transform", "EditorIcons"),
search_options->get_theme_icon("Color", "EditorIcons"),
- search_options->get_theme_icon("Path", "EditorIcons"),
+ search_options->get_theme_icon("NodePath", "EditorIcons"),
search_options->get_theme_icon("RID", "EditorIcons"),
- search_options->get_theme_icon("Object", "EditorIcons"),
+ search_options->get_theme_icon("MiniObject", "EditorIcons"),
+ search_options->get_theme_icon("Callable", "EditorIcons"),
+ search_options->get_theme_icon("Signal", "EditorIcons"),
search_options->get_theme_icon("Dictionary", "EditorIcons"),
search_options->get_theme_icon("Array", "EditorIcons"),
search_options->get_theme_icon("PackedByteArray", "EditorIcons"),
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 349e05b47b..8d59b478ba 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2059,6 +2059,8 @@ void SceneTreeDock::_selection_changed() {
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 0) {
editor->push_item(nullptr);
+ } else {
+ editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->value());
}
_update_script_button();
@@ -2959,6 +2961,7 @@ void SceneTreeDock::_clear_clipboard() {
void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
List<PropertyInfo> props;
p_node->get_property_list(&props);
+ bool is_instanced = EditorPropertyRevert::may_node_be_in_instance(p_node);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
@@ -2969,6 +2972,15 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
+ if (is_instanced) {
+ Variant orig;
+ if (EditorPropertyRevert::get_instanced_node_original_property(p_node, E->get().name, orig)) {
+ if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) {
+ continue;
+ }
+ }
+ }
+
if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 6f9b0ae873..a5620f8cc5 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -1129,9 +1129,9 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index c2bfdaae96..650decfd49 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -31,9 +31,9 @@
#include "script_create_dialog.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/string/string_builder.h"
#include "editor/create_dialog.h"
#include "editor/editor_node.h"
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 4cdf820877..c05a3c2f89 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -261,10 +261,6 @@ void EditorSettingsDialog::_update_shortcuts() {
for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) {
String action_name = E.key();
- if (!shortcut_filter.is_subsequence_ofi(action_name)) {
- continue;
- }
-
InputMap::Action action = E.get();
Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
@@ -298,6 +294,10 @@ void EditorSettingsDialog::_update_shortcuts() {
// Join the text of the events with a delimiter so they can all be displayed in one cell.
String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings);
+ if (!shortcut_filter.is_subsequence_ofi(action_name) && (events_display_string == "None" || !shortcut_filter.is_subsequence_ofi(events_display_string))) {
+ continue;
+ }
+
TreeItem *item = shortcuts->create_item(common_section);
item->set_text(0, action_name);
item->set_text(1, events_display_string);
diff --git a/main/main.cpp b/main/main.cpp
index d67761db55..f1905fc47b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -36,6 +36,7 @@
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
@@ -43,8 +44,8 @@
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
+#include "core/os/time.h"
#include "core/register_core_types.h"
#include "core/string/translation.h"
#include "core/version.h"
@@ -101,6 +102,7 @@ static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
+static Time *time_singleton = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = nullptr;
#endif
@@ -532,6 +534,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
MAIN_PRINT("Main: Initialize Globals");
input_map = memnew(InputMap);
+ time_singleton = memnew(Time);
globals = memnew(ProjectSettings);
register_core_settings(); //here globals are present
@@ -1333,13 +1336,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",
PropertyInfo(Variant::INT, "physics/common/physics_fps",
- PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
+ PROPERTY_HINT_RANGE, "1,1000,1"));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps",
PropertyInfo(Variant::INT,
"debug/settings/fps/force_fps",
- PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
+ PROPERTY_HINT_RANGE, "0,1000,1"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -1402,6 +1405,9 @@ error:
if (input_map) {
memdelete(input_map);
}
+ if (time_singleton) {
+ memdelete(time_singleton);
+ }
if (translation_server) {
memdelete(translation_server);
}
@@ -1447,7 +1453,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#ifdef TOOLS_ENABLED
if (editor || project_manager) {
- EditorNode::register_editor_paths(project_manager);
+ EditorPaths::create();
}
#endif
@@ -2373,10 +2379,8 @@ bool Main::start() {
}
// Load SSL Certificates from Editor Settings (or builtin)
- Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
- "network/ssl/editor_ssl_certificates")
- .
- operator String());
+ Crypto::load_default_certificates(
+ EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
}
#endif
}
@@ -2667,6 +2671,9 @@ void Main::cleanup(bool p_force) {
if (input_map) {
memdelete(input_map);
}
+ if (time_singleton) {
+ memdelete(time_singleton);
+ }
if (translation_server) {
memdelete(translation_server);
}
diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist
index aad24935d0..8e221df946 100644
--- a/misc/dist/osx_template.app/Contents/Info.plist
+++ b/misc/dist/osx_template.app/Contents/Info.plist
@@ -36,6 +36,8 @@
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
+ <key>LSApplicationCategoryType</key>
+ <string>public.app-category.$app_category</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 1c682f339f..8e70d4c203 100644
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -38,6 +38,8 @@
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
+ <key>LSApplicationCategoryType</key>
+ <string>public.app-category.developer-tools</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/hooks/canonicalize_filename.sh b/misc/hooks/canonicalize_filename.sh
index 5eecabf5bc..5fcae6ee70 100755
--- a/misc/hooks/canonicalize_filename.sh
+++ b/misc/hooks/canonicalize_filename.sh
@@ -13,7 +13,7 @@
# There should be no need to change anything below this line.
# Canonicalize by recursively following every symlink in every component of the
-# specified filename. This should reproduce the results of the GNU version of
+# specified filename. This should reproduce the results of the GNU version of
# readlink with the -f option.
#
# Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 2dac8e9a55..81bc412944 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -76,7 +76,8 @@ fi
# To get consistent formatting, we recommend contributors to use the same
# clang-format version as CI.
-RECOMMENDED_CLANG_FORMAT_MAJOR="11"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="11"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="12"
if [ ! -x "$CLANG_FORMAT" ] ; then
message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x."
@@ -106,8 +107,8 @@ fi
CLANG_FORMAT_VERSION="$(clang-format --version | sed "s/[^0-9\.]*\([0-9\.]*\).*/\1/")"
CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d. -f1)"
-if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then
- echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x)."
+if [[ "$CLANG_FORMAT_MAJOR" -lt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MIN" || "$CLANG_FORMAT_MAJOR" -gt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MAX" ]]; then
+ echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected between $RECOMMENDED_CLANG_FORMAT_MAJOR_MIN.x.x and $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX.x.x)."
echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly."
fi
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 6df913ff80..d34d619ba2 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -166,7 +166,7 @@ public:
/* RIGID BODY API */
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) override;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_DYNAMIC, bool p_init_sleeping = false) override;
virtual void body_set_space(RID p_body, RID p_space) override;
virtual RID body_get_space(RID p_body) const override;
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index def978cf14..ce39d4f0df 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -268,7 +268,7 @@ RigidBodyBullet::RigidBodyBullet() :
reload_shapes();
setupBulletCollisionObject(btBody);
- set_mode(PhysicsServer3D::BODY_MODE_RIGID);
+ set_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
reload_axis_lock();
areasWhereIam.resize(maxAreasWhereIam);
@@ -531,14 +531,14 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
reload_axis_lock();
_internal_set_mass(0);
break;
- case PhysicsServer3D::BODY_MODE_RIGID:
- mode = PhysicsServer3D::BODY_MODE_RIGID;
+ case PhysicsServer3D::BODY_MODE_DYNAMIC:
+ mode = PhysicsServer3D::BODY_MODE_DYNAMIC;
reload_axis_lock();
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
break;
- case PhysicsServer3D::BODY_MODE_CHARACTER:
- mode = PhysicsServer3D::BODY_MODE_CHARACTER;
+ case PhysicsServer3D::MODE_DYNAMIC_LOCKED:
+ mode = PhysicsServer3D::MODE_DYNAMIC_LOCKED;
reload_axis_lock();
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
@@ -711,7 +711,7 @@ bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const {
void RigidBodyBullet::reload_axis_lock() {
btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z))));
- if (PhysicsServer3D::BODY_MODE_CHARACTER == mode) {
+ if (PhysicsServer3D::MODE_DYNAMIC_LOCKED == mode) {
/// When character angular is always locked
btBody->setAngularFactor(btVector3(0., 0., 0.));
} else {
@@ -1006,7 +1006,7 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
// Rigidbody is dynamic if and only if mass is non Zero, otherwise static
const bool isDynamic = p_mass != 0.f;
if (isDynamic) {
- if (PhysicsServer3D::BODY_MODE_RIGID != mode && PhysicsServer3D::BODY_MODE_CHARACTER != mode) {
+ if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LOCKED != mode) {
return;
}
@@ -1015,7 +1015,7 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
mainShape->calculateLocalInertia(p_mass, localInertia);
}
- if (PhysicsServer3D::BODY_MODE_RIGID == mode) {
+ if (PhysicsServer3D::BODY_MODE_DYNAMIC == mode) {
btBody->setCollisionFlags(clearedCurrentFlags); // Just set the flags without Kin and Static
} else {
btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_CHARACTER_OBJECT);
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 712ecb3e22..33dd9ef56d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -445,7 +445,7 @@ real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) {
case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO:
case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
default:
- WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
+ WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
return 0.f;
}
}
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 4bd79e15a9..c872860486 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -36,7 +36,7 @@
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/templates/oa_hash_map.h"
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 2fef576b77..fced61a600 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -30,7 +30,7 @@
#include "texture_loader_dds.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])))
diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h
index efba147b89..83918ad1e2 100644
--- a/modules/fbx/data/fbx_bone.h
+++ b/modules/fbx/data/fbx_bone.h
@@ -38,7 +38,7 @@
struct PivotTransform;
-struct FBXBone : public Reference {
+struct FBXBone : public RefCounted {
uint64_t parent_bone_id = 0;
uint64_t bone_id = 0;
diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h
index 23310b8e1d..5fd4d9212b 100644
--- a/modules/fbx/data/fbx_material.h
+++ b/modules/fbx/data/fbx_material.h
@@ -33,10 +33,10 @@
#include "tools/import_utils.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
-struct FBXMaterial : public Reference {
+struct FBXMaterial : public RefCounted {
String material_name = String();
bool warning_non_pbr_material = false;
FBXDocParser::Material *material = nullptr;
@@ -266,7 +266,7 @@ struct FBXMaterial : public Reference {
/* storing the texture properties like color */
template <class T>
- struct TexturePropertyMapping : Reference {
+ struct TexturePropertyMapping : RefCounted {
StandardMaterial3D::TextureParam map_mode = StandardMaterial3D::TextureParam::TEXTURE_ALBEDO;
const T property = T();
};
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 349bcaeeaa..8f32c523f9 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -1126,8 +1126,8 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data(
}
const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index);
ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR8");
- ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9.");
- ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10.");
+ ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9.");
+ ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10.");
ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] >= (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR11.");
aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[p_mapping_data.index[polygon_vertex_index]] });
}
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index c4eaa7d170..7486c5c59c 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -78,7 +78,7 @@ struct VertexData {
};
// Caches mesh information and instantiates meshes for you using helper functions.
-struct FBXMeshData : Reference {
+struct FBXMeshData : RefCounted {
struct MorphVertexData {
// TODO we have only these??
/// Each element is a vertex. Not supposed to be void.
diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h
index a6f62f3388..75461e397d 100644
--- a/modules/fbx/data/fbx_node.h
+++ b/modules/fbx/data/fbx_node.h
@@ -40,7 +40,7 @@
class Node3D;
struct PivotTransform;
-struct FBXNode : Reference, ModelAbstraction {
+struct FBXNode : RefCounted, ModelAbstraction {
uint64_t current_node_id = 0;
String node_name = String();
Node3D *godot_node = nullptr;
diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h
index df937cde49..b6103df949 100644
--- a/modules/fbx/data/fbx_skeleton.h
+++ b/modules/fbx/data/fbx_skeleton.h
@@ -35,14 +35,14 @@
#include "fbx_node.h"
#include "model_abstraction.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "scene/3d/skeleton_3d.h"
struct FBXNode;
struct ImportState;
struct FBXBone;
-struct FBXSkeleton : Reference {
+struct FBXSkeleton : RefCounted {
Ref<FBXNode> fbx_node = Ref<FBXNode>();
Vector<Ref<FBXBone>> skeleton_bones = Vector<Ref<FBXBone>>();
Skeleton3D *skeleton = nullptr;
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 3e4e197fbf..4cf42257a4 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -90,7 +90,7 @@ void PivotTransform::ReadTransformChain() {
if (ok) {
geometric_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(GeometricRotation));
} else {
- geometric_rotation = Quat();
+ geometric_rotation = Quaternion();
}
const Vector3 &GeometricTranslation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricTranslation", ok));
@@ -100,7 +100,7 @@ void PivotTransform::ReadTransformChain() {
geometric_translation = Vector3(0, 0, 0);
}
- if (geometric_rotation != Quat()) {
+ if (geometric_rotation != Quaternion()) {
print_error("geometric rotation is unsupported!");
//CRASH_COND(true);
}
@@ -116,7 +116,7 @@ void PivotTransform::ReadTransformChain() {
}
}
-Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
+Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const {
Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
@@ -142,18 +142,18 @@ Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_
Transform3D PivotTransform::ComputeGlobalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
- Quat rot = t.basis.get_rotation_quat();
+ Quaternion rot = t.basis.get_rotation_quaternion();
return ComputeGlobalTransform(pos, rot, scale);
}
Transform3D PivotTransform::ComputeLocalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
- Quat rot = t.basis.get_rotation_quat();
+ Quaternion rot = t.basis.get_rotation_quaternion();
return ComputeLocalTransform(pos, rot, scale);
}
-Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
+Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const {
Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
@@ -183,11 +183,11 @@ Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p
}
Transform3D local_rotation_m, parent_global_rotation_m;
- Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
- parent_global_rotation_m.basis.set_quat(parent_global_rotation);
+ Quaternion parent_global_rotation = parent_global_xform.basis.get_rotation_quaternion();
+ parent_global_rotation_m.basis.set_quaternion(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
- //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
+ //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quaternion().normalized());
Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
@@ -250,11 +250,11 @@ void PivotTransform::ComputePivotTransform() {
}
Transform3D local_rotation_m, parent_global_rotation_m;
- Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
- parent_global_rotation_m.basis.set_quat(parent_global_rotation);
+ Quaternion parent_global_rotation = parent_global_xform.basis.get_rotation_quaternion();
+ parent_global_rotation_m.basis.set_quaternion(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
- //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
+ //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quaternion().normalized());
Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h
index 8ed8358b70..099b268075 100644
--- a/modules/fbx/data/pivot_transform.h
+++ b/modules/fbx/data/pivot_transform.h
@@ -32,7 +32,7 @@
#define PIVOT_TRANSFORM_H
#include "core/math/transform_3d.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "model_abstraction.h"
@@ -55,13 +55,13 @@ enum TransformationComp {
TransformationComp_MAXIMUM
};
// Abstract away pivot data so its simpler to handle
-struct PivotTransform : Reference, ModelAbstraction {
+struct PivotTransform : RefCounted, ModelAbstraction {
// at the end we want to keep geometric_ everything, post and pre rotation
// these are used during animation data processing / keyframe ingestion the rest can be simplified down / out.
- Quat pre_rotation = Quat();
- Quat post_rotation = Quat();
- Quat rotation = Quat();
- Quat geometric_rotation = Quat();
+ Quaternion pre_rotation = Quaternion();
+ Quaternion post_rotation = Quaternion();
+ Quaternion rotation = Quaternion();
+ Quaternion geometric_rotation = Quaternion();
Vector3 rotation_pivot = Vector3();
Vector3 rotation_offset = Vector3();
Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0);
@@ -87,8 +87,8 @@ struct PivotTransform : Reference, ModelAbstraction {
Transform3D ComputeGlobalTransform(Transform3D t) const;
Transform3D ComputeLocalTransform(Transform3D t) const;
- Transform3D ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
- Transform3D ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const;
/* Extract into xforms and calculate once */
void ComputePivotTransform();
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 4da0b55f42..40deaae74d 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -258,24 +258,24 @@ struct EditorSceneImporterAssetImportInterpolate {
//thank you for existing, partial specialization
template <>
-struct EditorSceneImporterAssetImportInterpolate<Quat> {
- Quat lerp(const Quat &a, const Quat &b, float c) const {
- ERR_FAIL_COND_V(!a.is_normalized(), Quat());
- ERR_FAIL_COND_V(!b.is_normalized(), Quat());
+struct EditorSceneImporterAssetImportInterpolate<Quaternion> {
+ Quaternion lerp(const Quaternion &a, const Quaternion &b, float c) const {
+ ERR_FAIL_COND_V(!a.is_normalized(), Quaternion());
+ ERR_FAIL_COND_V(!b.is_normalized(), Quaternion());
return a.slerp(b, c).normalized();
}
- Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) {
- ERR_FAIL_COND_V(!p1.is_normalized(), Quat());
- ERR_FAIL_COND_V(!p2.is_normalized(), Quat());
+ Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, float c) {
+ ERR_FAIL_COND_V(!p1.is_normalized(), Quaternion());
+ ERR_FAIL_COND_V(!p2.is_normalized(), Quaternion());
return p1.slerp(p2, c).normalized();
}
- Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) {
- ERR_FAIL_COND_V(!start.is_normalized(), Quat());
- ERR_FAIL_COND_V(!end.is_normalized(), Quat());
+ Quaternion bezier(Quaternion start, Quaternion control_1, Quaternion control_2, Quaternion end, float t) {
+ ERR_FAIL_COND_V(!start.is_normalized(), Quaternion());
+ ERR_FAIL_COND_V(!end.is_normalized(), Quaternion());
return start.slerp(end, t).normalized();
}
@@ -888,7 +888,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// we need to know what object the curves are for.
// we need the target ID and the target name for the track reduction.
- FBXDocParser::Model::RotOrder quat_rotation_order = FBXDocParser::Model::RotOrder_EulerXYZ;
+ FBXDocParser::Model::RotOrder quaternion_rotation_order = FBXDocParser::Model::RotOrder_EulerXYZ;
// T:: R:: S:: Visible:: Custom::
for (const FBXDocParser::AnimationCurveNode *curve_node : node_list) {
@@ -910,7 +910,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
continue;
} else {
//print_verbose("[doc] applied rotation order: " + itos(target->RotationOrder()));
- quat_rotation_order = target->RotationOrder();
+ quaternion_rotation_order = target->RotationOrder();
}
uint64_t target_id = target->ID();
@@ -1086,7 +1086,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
Vector<float> pos_times;
Vector<Vector3> scale_values;
Vector<float> scale_times;
- Vector<Quat> rot_values;
+ Vector<Quaternion> rot_values;
Vector<float> rot_times;
double max_duration = 0;
@@ -1122,8 +1122,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
bool got_pre = false;
bool got_post = false;
- Quat post_rotation;
- Quat pre_rotation;
+ Quaternion post_rotation;
+ Quaternion pre_rotation;
// Rotation matrix
const Vector3 &PreRotation = FBXDocParser::PropertyGet<Vector3>(props, "PreRotation", got_pre);
@@ -1137,24 +1137,24 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
post_rotation = ImportUtils::EulerToQuaternion(rot_order, ImportUtils::deg2rad(PostRotation));
}
- Quat lastQuat = Quat();
+ Quaternion lastQuaternion = Quaternion();
for (std::pair<int64_t, Vector3> rotation_key : rotation_keys.keyframes) {
double animation_track_time = CONVERT_FBX_TIME(rotation_key.first);
//print_verbose("euler rotation key: " + rotation_key.second);
- Quat rot_key_value = ImportUtils::EulerToQuaternion(quat_rotation_order, ImportUtils::deg2rad(rotation_key.second));
+ Quaternion rot_key_value = ImportUtils::EulerToQuaternion(quaternion_rotation_order, ImportUtils::deg2rad(rotation_key.second));
- if (lastQuat != Quat() && rot_key_value.dot(lastQuat) < 0) {
+ if (lastQuaternion != Quaternion() && rot_key_value.dot(lastQuaternion) < 0) {
rot_key_value.x = -rot_key_value.x;
rot_key_value.y = -rot_key_value.y;
rot_key_value.z = -rot_key_value.z;
rot_key_value.w = -rot_key_value.w;
}
// pre_post rotation possibly could fix orientation
- Quat final_rotation = pre_rotation * rot_key_value * post_rotation;
+ Quaternion final_rotation = pre_rotation * rot_key_value * post_rotation;
- lastQuat = final_rotation;
+ lastQuaternion = final_rotation;
if (animation_track_time > max_duration) {
max_duration = animation_track_time;
@@ -1182,13 +1182,13 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
}
const Vector3 def_pos = translation_keys.has_default ? (translation_keys.default_value * state.scale) : bone_rest.origin;
- const Quat def_rot = rotation_keys.has_default ? ImportUtils::EulerToQuaternion(quat_rotation_order, ImportUtils::deg2rad(rotation_keys.default_value)) : bone_rest.basis.get_rotation_quat();
+ const Quaternion def_rot = rotation_keys.has_default ? ImportUtils::EulerToQuaternion(quaternion_rotation_order, ImportUtils::deg2rad(rotation_keys.default_value)) : bone_rest.basis.get_rotation_quaternion();
const Vector3 def_scale = scale_keys.has_default ? scale_keys.default_value : bone_rest.basis.get_scale();
print_verbose("track defaults: p(" + def_pos + ") s(" + def_scale + ") r(" + def_rot + ")");
while (true) {
Vector3 pos = def_pos;
- Quat rot = def_rot;
+ Quaternion rot = def_rot;
Vector3 scale = def_scale;
if (pos_values.size()) {
@@ -1197,7 +1197,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
}
if (rot_values.size()) {
- rot = _interpolate_track<Quat>(rot_times, rot_values, time,
+ rot = _interpolate_track<Quaternion>(rot_times, rot_values, time,
AssetImportAnimation::INTERP_LINEAR);
}
@@ -1209,12 +1209,12 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// node animations must also include pivots
if (skeleton_bone >= 0) {
Transform3D xform = Transform3D();
- xform.basis.set_quat_scale(rot, scale);
+ xform.basis.set_quaternion_scale(rot, scale);
xform.origin = pos;
const Transform3D t = bone_rest.affine_inverse() * xform;
// populate this again
- rot = t.basis.get_rotation_quat();
+ rot = t.basis.get_rotation_quaternion();
rot.normalize();
scale = t.basis.get_scale();
pos = t.origin;
diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp
index 259000d2a4..66b0153308 100644
--- a/modules/fbx/tools/import_utils.cpp
+++ b/modules/fbx/tools/import_utils.cpp
@@ -80,7 +80,7 @@ Basis ImportUtils::EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector
return ret;
}
-Quat ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation) {
+Quaternion ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation) {
return ImportUtils::EulerToBasis(mode, p_rotation);
}
@@ -117,7 +117,7 @@ Vector3 ImportUtils::BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basi
}
}
-Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation) {
+Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quaternion &p_rotation) {
return BasisToEuler(mode, p_rotation);
}
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h
index 3972f7520e..7625f67256 100644
--- a/modules/fbx/tools/import_utils.h
+++ b/modules/fbx/tools/import_utils.h
@@ -56,13 +56,13 @@ public:
static Basis EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation);
/// Converts rotation order vector (in rad) to quaternion.
- static Quat EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation);
+ static Quaternion EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation);
/// Converts basis into rotation order vector (in rad).
static Vector3 BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basis &p_rotation);
/// Converts quaternion into rotation order vector (in rad).
- static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation);
+ static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quaternion &p_rotation);
static void debug_xform(String name, const Transform3D &t) {
print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI)));
diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h
index fe0c92b22f..6c15eb7e12 100644
--- a/modules/fbx/tools/validation_tools.h
+++ b/modules/fbx/tools/validation_tools.h
@@ -33,8 +33,8 @@
#ifdef TOOLS_ENABLED
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/templates/map.h"
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
index 44d9e32ed8..4f1530598c 100644
--- a/modules/gdnative/doc_classes/GDNative.xml
+++ b/modules/gdnative/doc_classes/GDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNative" inherits="Reference" version="4.0">
+<class name="GDNative" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 7c3b76e4d7..e552f443cf 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -32,9 +32,9 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index a28c58ec0d..0cc6487ea4 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -138,8 +138,8 @@ struct GDNativeCallRegistry {
Vector<StringName> get_native_call_types();
};
-class GDNative : public Reference {
- GDCLASS(GDNative, Reference);
+class GDNative : public RefCounted {
+ GDCLASS(GDNative, RefCounted);
Ref<GDNativeLibrary> library;
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quaternion.cpp
index 8ebcf7c91f..62bcbbd382 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quaternion.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.cpp */
+/* quaternion.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,31 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gdnative/quat.h"
+#include "gdnative/quaternion.h"
-#include "core/math/quat.h"
+#include "core/math/quaternion.h"
-static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
+static_assert(sizeof(godot_quaternion) == sizeof(Quaternion), "Quaternion size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-void GDAPI godot_quat_new(godot_quat *p_self) {
- memnew_placement(p_self, Quat);
+void GDAPI godot_quaternion_new(godot_quaternion *p_self) {
+ memnew_placement(p_self, Quaternion);
}
-void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
- memnew_placement(r_dest, Quat(*(Quat *)p_src));
+void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src) {
+ memnew_placement(r_dest, Quaternion(*(Quaternion *)p_src));
}
-godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
- Quat *self = (Quat *)p_self;
+godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index) {
+ Quaternion *self = (Quaternion *)p_self;
return (godot_real_t *)&self->operator[](p_index);
}
-const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index) {
- const Quat *self = (const Quat *)p_self;
+const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index) {
+ const Quaternion *self = (const Quaternion *)p_self;
return (const godot_real_t *)&self->operator[](p_index);
}
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index c588704627..cfb57137bb 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -30,7 +30,7 @@
#include "gdnative/variant.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/variant/variant.h"
#ifdef __cplusplus
@@ -143,10 +143,10 @@ void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_p
memnew_placement_custom(dest, Variant, Variant(*plane));
}
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
Variant *dest = (Variant *)r_dest;
- const Quat *quat = (const Quat *)p_quat;
- memnew_placement_custom(dest, Variant, Variant(*quat));
+ const Quaternion *quaternion = (const Quaternion *)p_quaternion;
+ memnew_placement_custom(dest, Variant, Variant(*quaternion));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
@@ -200,17 +200,17 @@ void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
Variant *dest = (Variant *)r_dest;
const Object *obj = (const Object *)p_obj;
- const Reference *reference = Object::cast_to<Reference>(obj);
+ const RefCounted *ref_counted = Object::cast_to<RefCounted>(obj);
REF ref;
- if (reference) {
- ref = REF(reference);
+ if (ref_counted) {
+ ref = REF(ref_counted);
}
if (!ref.is_null()) {
memnew_placement_custom(dest, Variant, Variant(ref));
} else {
#if defined(DEBUG_METHODS_ENABLED)
- if (reference) {
- ERR_PRINT("Reference object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
+ if (ref_counted) {
+ ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
}
#endif
memnew_placement_custom(dest, Variant, Variant(obj));
@@ -378,10 +378,10 @@ godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
return raw_dest;
}
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
- godot_quat raw_dest;
+godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) {
+ godot_quaternion raw_dest;
const Variant *self = (const Variant *)p_self;
- Quat *dest = (Quat *)&raw_dest;
+ Quaternion *dest = (Quaternion *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index ec825229ac..8c65447e5d 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -469,7 +469,7 @@
]
},
{
- "name": "godot_variant_new_quat",
+ "name": "godot_variant_new_quaternion",
"return_type": "void",
"arguments": [
[
@@ -477,8 +477,8 @@
"r_dest"
],
[
- "const godot_quat *",
- "p_quat"
+ "const godot_quaternion *",
+ "p_quaternion"
]
]
},
@@ -893,8 +893,8 @@
]
},
{
- "name": "godot_variant_as_quat",
- "return_type": "godot_quat",
+ "name": "godot_variant_as_quaternion",
+ "return_type": "godot_quaternion",
"arguments": [
[
"const godot_variant *",
@@ -3866,35 +3866,35 @@
]
},
{
- "name": "godot_quat_new",
+ "name": "godot_quaternion_new",
"return_type": "void",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"p_self"
]
]
},
{
- "name": "godot_quat_new_copy",
+ "name": "godot_quaternion_new_copy",
"return_type": "void",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"r_dest"
],
[
- "const godot_quat *",
+ "const godot_quaternion *",
"p_src"
]
]
},
{
- "name": "godot_quat_operator_index",
+ "name": "godot_quaternion_operator_index",
"return_type": "godot_real_t *",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"p_self"
],
[
@@ -3904,11 +3904,11 @@
]
},
{
- "name": "godot_quat_operator_index_const",
+ "name": "godot_quaternion_operator_index_const",
"return_type": "const godot_real_t *",
"arguments": [
[
- "const godot_quat *",
+ "const godot_quaternion *",
"p_self"
],
[
@@ -5068,7 +5068,7 @@
},
{
"name": "godot_xr_get_worldscale",
- "return_type": "godot_float",
+ "return_type": "godot_real_t",
"arguments": []
},
{
@@ -5189,7 +5189,7 @@
"p_exis"
],
[
- "godot_float",
+ "godot_real_t",
"p_value"
],
[
@@ -5200,7 +5200,7 @@
},
{
"name": "godot_xr_get_controller_rumble",
- "return_type": "godot_float",
+ "return_type": "godot_real_t",
"arguments": [
[
"godot_int",
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 1937748bd4..d8c290f6bd 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -149,9 +149,9 @@ typedef void godot_object;
#include <gdnative/plane.h>
-/////// Quat
+/////// Quaternion
-#include <gdnative/quat.h>
+#include <gdnative/quaternion.h>
/////// AABB
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quaternion.h
index 00abdb4404..75754e6ab5 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quaternion.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.h */
+/* quaternion.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_QUAT_H
-#define GODOT_QUAT_H
+#ifndef GODOT_QUATERNION_H
+#define GODOT_QUATERNION_H
#ifdef __cplusplus
extern "C" {
@@ -37,24 +37,24 @@ extern "C" {
#include <gdnative/math_defs.h>
-#define GODOT_QUAT_SIZE (sizeof(godot_real_t) * 4)
+#define GODOT_QUATERNION_SIZE (sizeof(godot_real_t) * 4)
-#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
typedef struct {
- uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
-} godot_quat;
+ uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE];
+} godot_quaternion;
#endif
#include <gdnative/gdnative.h>
-void GDAPI godot_quat_new(godot_quat *p_self);
-void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
-godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
-const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
+void GDAPI godot_quaternion_new(godot_quaternion *p_self);
+void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src);
+godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_QUAT_H
+#endif // GODOT_QUATERNION_H
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 6bc6435114..dd4f76cf57 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -56,7 +56,7 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_VECTOR3I,
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
- GODOT_VARIANT_TYPE_QUAT,
+ GODOT_VARIANT_TYPE_QUATERNION,
GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
GODOT_VARIANT_TYPE_TRANSFORM3D,
@@ -177,7 +177,7 @@ typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_argume
#include <gdnative/node_path.h>
#include <gdnative/packed_arrays.h>
#include <gdnative/plane.h>
-#include <gdnative/quat.h>
+#include <gdnative/quaternion.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
#include <gdnative/signal.h>
@@ -208,7 +208,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3);
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion);
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans);
@@ -243,7 +243,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self);
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self);
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index b76f89cc99..34ed4f097d 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -61,7 +61,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set those function pointer to nullptr if not needed.
+ // Note: You can set those function pointer to nullptr if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;
@@ -121,12 +121,12 @@ typedef struct {
const char *name;
const char *type;
const char *extension;
- const char **recognized_extensions; // nullptr terminated array
+ const char **recognized_extensions; // nullptr terminated array
godot_pluginscript_language_data *(*init)();
void (*finish)(godot_pluginscript_language_data *p_data);
- const char **reserved_words; // nullptr terminated array
- const char **comment_delimiters; // nullptr terminated array
- const char **string_delimiters; // nullptr terminated array
+ const char **reserved_words; // nullptr terminated array
+ const char **comment_delimiters; // nullptr terminated array
+ const char **string_delimiters; // nullptr terminated array
godot_bool has_named_classes;
godot_bool supports_builtin_mode;
godot_bool can_inherit_from_file;
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
index e09244f3f9..53cb830cbb 100644
--- a/modules/gdnative/include/xr/godot_xr.h
+++ b/modules/gdnative/include/xr/godot_xr.h
@@ -41,8 +41,8 @@ extern "C" {
// version info to detect whether a call is available
// Use these to populate version in your plugin
-#define GODOTVR_API_MAJOR 1
-#define GODOTVR_API_MINOR 1
+#define GODOTVR_API_MAJOR 4
+#define GODOTVR_API_MINOR 0
typedef struct {
godot_gdnative_api_version version; /* version of our API */
@@ -52,24 +52,31 @@ typedef struct {
godot_int (*get_capabilities)(const void *);
godot_bool (*get_anchor_detection_is_enabled)(const void *);
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
- godot_bool (*is_stereo)(const void *);
+ godot_int (*get_view_count)(const void *);
godot_bool (*is_initialized)(const void *);
godot_bool (*initialize)(void *);
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
- godot_transform3d (*get_transform_for_eye)(void *, godot_int, godot_transform3d *);
- void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
- void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+
+ godot_transform3d (*get_camera_transform)(void *);
+ godot_transform3d (*get_transform_for_view)(void *, godot_int, godot_transform3d *);
+ void (*fill_projection_for_view)(void *, godot_real_t *, godot_int, godot_real_t, godot_real_t, godot_real_t);
+ void (*commit_views)(void *, godot_rid *, godot_rect2 *);
+
void (*process)(void *);
- godot_int (*get_external_texture_for_eye)(void *, godot_int);
void (*notification)(void *, godot_int);
godot_int (*get_camera_feed_id)(void *);
+
+ // possibly deprecate but adding/keeping as a reminder these are in Godot 3
+ void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+ godot_int (*get_external_texture_for_eye)(void *, godot_int);
+ godot_int (*get_external_depth_for_eye)(void *, godot_int);
} godot_xr_interface_gdnative;
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
// helper functions to access XRServer data
-godot_float GDAPI godot_xr_get_worldscale();
+godot_real_t GDAPI godot_xr_get_worldscale();
godot_transform3d GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
@@ -81,8 +88,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
-godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative);
+godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index f184c84615..57717010f7 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -34,10 +34,11 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
+#include "core/io/file_access.h"
#include "core/object/class_db.h"
-#include "core/os/file_access.h"
#include "core/string/string_builder.h"
#include "core/templates/pair.h"
+#include "core/variant/variant_parser.h"
// helper stuff
@@ -121,7 +122,7 @@ struct ClassAPI {
String singleton_name;
bool is_instantiable = false;
// @Unclear
- bool is_reference = false;
+ bool is_ref_counted = false;
bool has_indexing = false; // For builtin types.
String indexed_type; // For builtin types.
bool is_keyed = false; // For builtin types.
@@ -254,10 +255,10 @@ List<ClassAPI> generate_c_api_classes() {
{
List<StringName> inheriters;
- ClassDB::get_inheriters_from_class("Reference", &inheriters);
- bool is_reference = !!inheriters.find(class_name) || class_name == "Reference";
+ ClassDB::get_inheriters_from_class("RefCounted", &inheriters);
+ bool is_ref_counted = !!inheriters.find(class_name) || class_name == "RefCounted";
// @Unclear
- class_api.is_reference = !class_api.is_singleton && is_reference;
+ class_api.is_ref_counted = !class_api.is_singleton && is_ref_counted;
}
// constants
@@ -509,10 +510,10 @@ List<ClassAPI> generate_c_builtin_api_types() {
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
- class_api.is_reference = true;
+ class_api.is_ref_counted = true;
break;
default:
- class_api.is_reference = false;
+ class_api.is_ref_counted = false;
break;
}
@@ -638,6 +639,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
// I'm sorry for the \t mess
List<String> source;
+ VariantWriter writer;
source.push_back("[\n");
@@ -652,7 +654,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\"is_ref_counted\": ") + (api.is_ref_counted ? "true" : "false") + ",\n");
source.push_back("\t\t\"constants\": {\n");
for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
@@ -682,7 +684,12 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
- source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
+ String default_value;
+ if (e->get().default_arguments.has(i)) {
+ writer.write_to_string(e->get().default_arguments[i], default_value);
+ default_value = default_value.replace("\n", "").json_escape();
+ }
+ source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n");
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
}
source.push_back("\t\t\t\t]\n");
@@ -708,7 +715,12 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
- source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
+ String default_value;
+ if (e->get().default_arguments.has(i)) {
+ writer.write_to_string(e->get().default_arguments[i], default_value);
+ default_value = default_value.replace("\n", "").json_escape();
+ }
+ source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n");
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
}
source.push_back("\t\t\t\t]\n");
@@ -756,6 +768,8 @@ static void append_indented(StringBuilder &p_source, const char *p_text) {
}
static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) {
+ VariantWriter writer;
+
append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
@@ -771,7 +785,12 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met
append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i]));
append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i]));
append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false"));
- append_indented(p_source, vformat(R"("default_value": "%s")", p_method.default_arguments.has(i) ? p_method.default_arguments[i].operator String() : ""));
+ String default_value;
+ if (p_method.default_arguments.has(i)) {
+ writer.write_to_string(p_method.default_arguments[i], default_value);
+ default_value = default_value.replace("\n", "").json_escape();
+ }
+ append_indented(p_source, vformat(R"("default_value": "%s")", default_value));
indent_level--;
append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}");
@@ -794,7 +813,7 @@ static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) {
append_indented(source, vformat(R"("name": "%s",)", class_api.class_name));
append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false"));
- append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false"));
+ append_indented(source, vformat(R"("is_ref_counted": %s,)", class_api.is_ref_counted ? "true" : "false"));
append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false"));
append_indented(source, vformat(R"("indexed_type": "%s",)", class_api.has_indexing && class_api.indexed_type == "Nil" ? "Variant" : class_api.indexed_type));
append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false"));
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index b2abf8b8ae..b10a747568 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -70,8 +70,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char
const NativeScriptDesc *b = desc.base_data;
while (b) {
- desc.rpc_count += b->rpc_count;
- desc.rset_count += b->rset_count;
+ desc.rpc_methods.append_array(b->rpc_methods);
b = b->base_data;
}
@@ -94,8 +93,6 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
desc.destroy_func = p_destroy_func;
desc.is_tool = true;
desc.base = p_base;
- desc.rpc_count = 0;
- desc.rset_count = 0;
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
@@ -103,8 +100,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
const NativeScriptDesc *b = desc.base_data;
while (b) {
- desc.rpc_count += b->rpc_count;
- desc.rset_count += b->rset_count;
+ desc.rpc_methods.append_array(b->rpc_methods);
b = b->base_data;
}
@@ -126,13 +122,16 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
method.method = p_method;
method.rpc_mode = p_attr.rpc_type;
method.rpc_method_id = UINT16_MAX;
- if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- method.rpc_method_id = E->get().rpc_count;
- E->get().rpc_count += 1;
- }
method.info = MethodInfo(p_function_name);
E->get().methods.insert(p_function_name, method);
+
+ if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = String(p_name);
+ nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ E->get().rpc_methods.push_back(nd);
+ }
}
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
@@ -144,11 +143,6 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
NativeScriptDesc::Property property;
property.default_value = *(Variant *)&p_attr->default_value;
property.getter = p_get_func;
- property.rset_mode = p_attr->rset_type;
- if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- property.rset_property_id = E->get().rset_count;
- E->get().rset_count += 1;
- }
property.setter = p_set_func;
property.info = PropertyInfo((Variant::Type)p_attr->type,
p_path,
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 46af70f73c..6c2d038654 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "main/main.h"
@@ -415,245 +415,11 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
- v.push_back(nd);
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- return E->get().rpc_method_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rpc_method(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
+const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const {
NativeScriptDesc *script_data = get_script_desc();
+ ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>());
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- return E->key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-Vector<ScriptNetData> NativeScript::get_rset_properties() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E.key();
- nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
- v.push_back(nd);
- }
- }
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- return E.get().rset_property_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rset_property(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- return E.key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return script_data->rpc_methods;
}
String NativeScript::get_class_documentation() const {
@@ -739,7 +505,7 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
if (!(script_data->base_native_type == "")) {
owner = ClassDB::instance(script_data->base_native_type);
} else {
- owner = memnew(Reference);
+ owner = memnew(RefCounted);
}
if (!owner) {
@@ -747,7 +513,7 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -1046,46 +812,10 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
- return script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
- return script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index ca5e76e43e..1756321281 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -62,8 +62,6 @@ struct NativeScriptDesc {
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
- int rset_mode = 0;
- uint16_t rset_property_id;
String documentation;
};
@@ -72,9 +70,8 @@ struct NativeScriptDesc {
String documentation;
};
- uint16_t rpc_count = 0;
Map<StringName, Method> methods;
- uint16_t rset_count = 0;
+ Vector<MultiplayerAPI::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -178,17 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
- virtual StringName get_rset_property(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -226,17 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 7f8dba0906..ed1c0af3ed 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -100,46 +100,10 @@ String PluginScriptInstance::to_string(bool *r_valid) {
return str_ret;
}
-Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
-uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const {
- return _script->get_rpc_method_id(p_variable);
-}
-
-StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const {
- return _script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return _script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return _script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const {
- return _script->get_rset_properties();
-}
-
-uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return _script->get_rset_property_id(p_variable);
-}
-
-StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const {
- return _script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return _script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return _script->get_rset_mode(p_variable);
-}
-
void PluginScriptInstance::refcount_incremented() {
if (_desc->refcount_decremented) {
_desc->refcount_incremented(_data);
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index b263c0e62c..25b62ae8ab 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -71,17 +71,7 @@ public:
void set_path(const String &p_path);
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 1360cf0299..0291ae560b 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -30,7 +30,7 @@
// Godot imports
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
// PluginScript imports
#include "pluginscript_language.h"
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index f2165cd225..462452a897 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
// Godot imports
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// Pythonscript imports
#include "pluginscript_language.h"
#include "pluginscript_loader.h"
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index a48245814f..1dabb1db63 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
// Godot imports
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// PluginScript imports
#include "pluginscript_instance.h"
#include "pluginscript_script.h"
@@ -94,7 +94,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = nullptr;
if (get_instance_base_type() == "") {
- owner = memnew(Reference);
+ owner = memnew(RefCounted);
} else {
owner = ClassDB::instance(get_instance_base_type());
}
@@ -104,7 +104,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -312,10 +312,9 @@ Error PluginScript::reload(bool p_keep_state) {
}
Array *methods = (Array *)&manifest.methods;
_rpc_methods.clear();
- _rpc_variables.clear();
if (_ref_base_parent.is_valid()) {
+ /// XXX TODO Should this be _rpc_methods.append_array(...)
_rpc_methods = _ref_base_parent->get_rpc_methods();
- _rpc_variables = _ref_base_parent->get_rset_properties();
}
for (int i = 0; i < methods->size(); ++i) {
Dictionary v = (*methods)[i];
@@ -324,9 +323,10 @@ Error PluginScript::reload(bool p_keep_state) {
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = mi.name;
- nd.mode = MultiplayerAPI::RPCMode(int(var));
+ nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
+ // TODO Transfer Channel
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
}
@@ -334,7 +334,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<SortNetData>();
+ _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
@@ -348,21 +348,8 @@ Error PluginScript::reload(bool p_keep_state) {
PropertyInfo pi = PropertyInfo::from_dict(v);
_properties_info[pi.name] = pi;
_properties_default_values[pi.name] = v["default_value"];
- // rset_mode is passed as an optional field and is not part of PropertyInfo
- Variant var = v["rset_mode"];
- if (var != Variant()) {
- ScriptNetData nd;
- nd.name = pi.name;
- nd.mode = MultiplayerAPI::RPCMode(int(var));
- if (_rpc_variables.find(nd) == -1) {
- _rpc_variables.push_back(nd);
- }
- }
}
- // Sort so we are 100% that they are always the same.
- _rpc_variables.sort_custom<SortNetData>();
-
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
@@ -486,76 +473,10 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
-Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
-uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(UINT16_MAX);
- for (int i = 0; i < _rpc_methods.size(); i++) {
- if (_rpc_methods[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ASSERT_SCRIPT_VALID_V(StringName());
- if (p_rpc_method_id >= _rpc_methods.size()) {
- return StringName();
- }
- return _rpc_methods[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- if (p_rpc_method_id >= _rpc_methods.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return _rpc_methods[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> PluginScript::get_rset_properties() const {
- return _rpc_variables;
-}
-
-uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
- ASSERT_SCRIPT_VALID_V(UINT16_MAX);
- for (int i = 0; i < _rpc_variables.size(); i++) {
- if (_rpc_variables[i].name == p_property) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ASSERT_SCRIPT_VALID_V(StringName());
- if (p_rset_property_id >= _rpc_variables.size()) {
- return StringName();
- }
- return _rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- if (p_rset_property_id >= _rpc_variables.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return _rpc_variables[p_rset_property_id].mode;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
PluginScript::PluginScript() :
_script_list(this) {
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 1c86f2056d..97989a19d8 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -61,8 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Vector<ScriptNetData> _rpc_methods;
- Vector<ScriptNetData> _rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@@ -137,17 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index b94538b2f7..433544178f 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -31,9 +31,9 @@
#include "register_types.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
index 140888cd4b..c605dbb433 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -32,7 +32,7 @@
#define VIDEO_STREAM_GDNATIVE_H
#include "../gdnative.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "scene/resources/texture.h"
#include "scene/resources/video_stream.h"
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 258fb75000..ff959affa3 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -70,8 +70,13 @@ void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_int
// this should only be called once, just being paranoid..
if (interface) {
cleanup();
+ interface = NULL;
}
+ // validate
+ ERR_FAIL_NULL(p_interface);
+ ERR_FAIL_COND_MSG(p_interface->version.major < 4, "This is an incompatible GDNative XR plugin.");
+
// bind to our interface
interface = p_interface;
@@ -119,14 +124,14 @@ int XRInterfaceGDNative::get_camera_feed_id() {
return (unsigned int)interface->get_camera_feed_id(data);
}
-bool XRInterfaceGDNative::is_stereo() {
- bool stereo;
+uint32_t XRInterfaceGDNative::get_view_count() {
+ uint32_t view_count;
- ERR_FAIL_COND_V(interface == nullptr, false);
+ ERR_FAIL_COND_V(interface == nullptr, 1);
- stereo = interface->is_stereo(data);
+ view_count = interface->get_view_count(data);
- return stereo;
+ return view_count;
}
bool XRInterfaceGDNative::is_initialized() const {
@@ -173,28 +178,52 @@ Size2 XRInterfaceGDNative::get_render_targetsize() {
return *vec;
}
-Transform3D XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
+Transform3D XRInterfaceGDNative::get_camera_transform() {
Transform3D *ret;
ERR_FAIL_COND_V(interface == nullptr, Transform3D());
- godot_transform3d t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform3d *)&p_cam_transform);
+ godot_transform3d t = interface->get_camera_transform(data);
ret = (Transform3D *)&t;
return *ret;
}
-CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+Transform3D XRInterfaceGDNative::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
+ Transform3D *ret;
+
+ ERR_FAIL_COND_V(interface == nullptr, Transform3D());
+
+ godot_transform3d t = interface->get_transform_for_view(data, (int)p_view, (godot_transform3d *)&p_cam_transform);
+
+ ret = (Transform3D *)&t;
+
+ return *ret;
+}
+
+CameraMatrix XRInterfaceGDNative::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
CameraMatrix cm;
ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
- interface->fill_projection_for_eye(data, (godot_float *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
+ interface->fill_projection_for_view(data, (godot_real_t *)cm.matrix, (godot_int)p_view, p_aspect, p_z_near, p_z_far);
return cm;
}
+Vector<BlitToScreen> XRInterfaceGDNative::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
+ // possibly move this as a member variable and add a callback to populate?
+ Vector<BlitToScreen> blit_to_screen;
+
+ ERR_FAIL_COND_V(interface == nullptr, blit_to_screen);
+
+ // must implement
+ interface->commit_views(data, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
+
+ return blit_to_screen;
+}
+
unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
ERR_FAIL_COND_V(interface == nullptr, 0);
@@ -234,7 +263,7 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte
XRServer::get_singleton()->add_interface(new_interface);
}
-godot_float GDAPI godot_xr_get_worldscale() {
+godot_real_t GDAPI godot_xr_get_worldscale() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 1.0);
@@ -388,7 +417,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
}
}
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative) {
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
@@ -407,7 +436,7 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
}
}
-godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
+godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h
index 42098ebeff..42e9206c1f 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.h
+++ b/modules/gdnative/xr/xr_interface_gdnative.h
@@ -72,20 +72,24 @@ public:
/** rendering and internal **/
virtual Size2 get_render_targetsize() override;
- virtual bool is_stereo() override;
- virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
+ virtual uint32_t get_view_count() override;
+ virtual Transform3D get_camera_transform() override;
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
// we expose a Vector<float> version of this function to GDNative
Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
// and a CameraMatrix version to XRServer
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+ virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override;
+
+ // deprecated
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
};
#endif // XR_INTERFACE_GDNATIVE_H
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 9e974b6fdc..58620f2b3e 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -240,10 +240,10 @@
</method>
</methods>
<constants>
- <constant name="PI" value="3.141593">
+ <constant name="PI" value="3.14159265358979">
Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to [code]TAU / 2[/code].
</constant>
- <constant name="TAU" value="6.283185">
+ <constant name="TAU" value="6.28318530717959">
The circle constant, the circumference of the unit circle in radians.
</constant>
<constant name="INF" value="inf">
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index d34cccb3af..b867b03903 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -64,6 +64,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
bool in_function_args = false;
bool in_member_variable = false;
bool in_node_path = false;
+ bool in_annotation = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
bool expect_type = false;
@@ -357,9 +358,18 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
in_node_path = false;
}
+ if (!in_annotation && in_region == -1 && str[j] == '@') {
+ in_annotation = true;
+ } else if (in_region != -1 || is_a_symbol) {
+ in_annotation = false;
+ }
+
if (in_node_path) {
next_type = NODE_PATH;
color = node_path_color;
+ } else if (in_annotation) {
+ next_type = ANNOTATION;
+ color = annotation_color;
} else if (in_keyword) {
next_type = KEYWORD;
color = keyword_color;
@@ -546,19 +556,22 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
- const bool default_theme = text_edit_color_theme == "Godot 2";
+ const bool godot_2_theme = text_edit_color_theme == "Godot 2";
- if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
+ if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
node_path_color = Color(0.39, 0.76, 0.35);
+ annotation_color = Color(1.0, 0.7, 0.45);
} else {
function_definition_color = Color(0.0, 0.65, 0.73);
node_path_color = Color(0.32, 0.55, 0.29);
+ annotation_color = Color(0.8, 0.5, 0.25);
}
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
- if (text_edit_color_theme == "Default" || default_theme) {
+ EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color);
+ if (text_edit_color_theme == "Default" || godot_2_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/highlighting/gdscript/function_definition_color",
function_definition_color,
@@ -567,10 +580,15 @@ void GDScriptSyntaxHighlighter::_update_cache() {
"text_editor/highlighting/gdscript/node_path_color",
node_path_color,
true);
+ EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/highlighting/gdscript/annotation_color",
+ annotation_color,
+ true);
}
function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color");
node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color");
+ annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color");
type_color = EDITOR_GET("text_editor/highlighting/base_type_color");
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 1b57cb1923..d07c182aa6 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -54,6 +54,7 @@ private:
NONE,
REGION,
NODE_PATH,
+ ANNOTATION,
SYMBOL,
NUMBER,
FUNCTION,
@@ -72,6 +73,7 @@ private:
Color number_color;
Color member_color;
Color node_path_color;
+ Color annotation_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index d7814e85b0..1567576009 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -36,8 +36,8 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
@@ -75,9 +75,9 @@ Variant GDScriptNativeClass::_new() {
Object *o = instance();
ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
- Reference *ref = Object::cast_to<Reference>(o);
- if (ref) {
- return REF(ref);
+ RefCounted *rc = Object::cast_to<RefCounted>(o);
+ if (rc) {
+ return REF(rc);
} else {
return o;
}
@@ -98,11 +98,11 @@ void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance
p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
}
-GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
+GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
/* STEP 1, CREATE */
GDScriptInstance *instance = memnew(GDScriptInstance);
- instance->base_ref = p_isref;
+ instance->base_ref_counted = p_is_ref_counted;
instance->members.resize(member_indices.size());
instance->script = Ref<GDScript>(this);
instance->owner = p_owner;
@@ -172,11 +172,11 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
if (_baseptr->native.ptr()) {
owner = _baseptr->native->instance();
} else {
- owner = memnew(Reference); //by default, no base means use reference
+ owner = memnew(RefCounted); //by default, no base means use reference
}
ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -353,14 +353,14 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
}
Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
+ return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(nullptr, false, si);
return si;
#else
return nullptr;
@@ -584,7 +584,7 @@ void GDScript::_update_doc() {
}
#endif
-bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
+bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
static Vector<GDScript *> base_caches;
@@ -721,15 +721,19 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
}
}
- if (placeholders.size()) { //hm :(
+ if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
@@ -897,68 +901,10 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-Vector<ScriptNetData> GDScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- if (p_rpc_method_id >= rpc_functions.size()) {
- return StringName();
- }
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- if (p_rpc_method_id >= rpc_functions.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> GDScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
- if (p_rset_member_id >= rpc_variables.size()) {
- return StringName();
- }
- return rpc_variables[p_rset_member_id].name;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- if (p_rset_member_id >= rpc_variables.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return rpc_variables[p_rset_member_id].mode;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
@@ -1210,10 +1156,8 @@ void GDScript::_save_orphaned_subclasses() {
void GDScript::_init_rpc_methods_properties() {
// Copy the base rpc methods so we don't mask their IDs.
rpc_functions.clear();
- rpc_variables.clear();
if (base.is_valid()) {
rpc_functions = base->rpc_functions;
- rpc_variables = base->rpc_variables;
}
GDScript *cscript = this;
@@ -1222,25 +1166,17 @@ void GDScript::_init_rpc_methods_properties() {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = E->key();
- nd.mode = E->get()->get_rpc_mode();
+ nd.rpc_mode = E->get()->get_rpc_mode();
+ // TODO
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
}
}
}
- // RSet
- for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
- if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get().rpc_mode;
- if (-1 == rpc_variables.find(nd)) {
- rpc_variables.push_back(nd);
- }
- }
- }
if (cscript != this) {
sub_E = sub_E->next();
@@ -1254,8 +1190,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
- rpc_variables.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1611,46 +1546,10 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
- return script->get_rset_property(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- return script->get_rset_mode_by_id(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void GDScriptInstance::reload_members() {
#ifdef DEBUG_ENABLED
@@ -1681,7 +1580,7 @@ void GDScriptInstance::reload_members() {
GDScriptInstance::GDScriptInstance() {
owner = nullptr;
- base_ref = false;
+ base_ref_counted = false;
}
GDScriptInstance::~GDScriptInstance() {
@@ -2169,7 +2068,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
if (err == OK) {
const GDScriptParser::ClassNode *c = parser.get_tree();
if (r_icon_path) {
- if (c->icon_path.is_empty() || c->icon_path.is_abs_path()) {
+ if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
*r_icon_path = c->icon_path;
} else if (c->icon_path.is_rel_path()) {
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
@@ -2237,7 +2136,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
break;
}
} else {
- *r_base_type = "Reference";
+ *r_base_type = "RefCounted";
subclass = nullptr;
}
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 6df66e876d..602553bb1a 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -39,8 +39,8 @@
#include "core/object/script_language.h"
#include "gdscript_function.h"
-class GDScriptNativeClass : public Reference {
- GDCLASS(GDScriptNativeClass, Reference);
+class GDScriptNativeClass : public RefCounted {
+ GDCLASS(GDScriptNativeClass, RefCounted);
StringName name;
@@ -86,8 +86,7 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
@@ -133,7 +132,7 @@ class GDScript : public Script {
SelfList<GDScriptFunctionState>::List pending_func_states;
void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
- GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
+ GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
@@ -149,7 +148,7 @@ class GDScript : public Script {
#endif
- bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
+ bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
void _save_orphaned_subclasses();
void _init_rpc_methods_properties();
@@ -158,7 +157,7 @@ class GDScript : public Script {
void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
- // This method will map the class name from "Reference" to "MyClass.InnerClass".
+ // This method will map the class name from "RefCounted" to "MyClass.InnerClass".
static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
protected:
@@ -247,17 +246,7 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
- virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -281,7 +270,7 @@ class GDScriptInstance : public ScriptInstance {
Map<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
Vector<Variant> members;
- bool base_ref;
+ bool base_ref_counted;
SelfList<GDScriptFunctionState>::List pending_func_states;
@@ -310,17 +299,7 @@ public:
void reload_members();
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(const uint16_t p_variable_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
GDScriptInstance();
~GDScriptInstance();
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index a4786c5396..c3edc813d2 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -31,10 +31,10 @@
#include "gdscript_analyzer.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/templates/hash_map.h"
#include "gdscript.h"
#include "gdscript_utility_functions.h"
@@ -163,7 +163,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
if (!p_class->extends_used) {
result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
result.kind = GDScriptParser::DataType::NATIVE;
- result.native_type = "Reference";
+ result.native_type = "RefCounted";
} else {
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -2825,7 +2825,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::RECT2:
case Variant::RECT2I:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::OBJECT:
error = index_type.builtin_type != Variant::STRING;
@@ -2904,7 +2904,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::VECTOR2:
case Variant::VECTOR3:
- case Variant::QUAT:
+ case Variant::QUATERNION:
result_type.builtin_type = Variant::FLOAT;
break;
// Return Color.
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index aabf407c76..8cd3fcf837 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -32,7 +32,7 @@
#define GDSCRIPT_ANALYZER_H
#include "core/object/object.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/set.h"
#include "gdscript_cache.h"
#include "gdscript_parser.h"
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 6d7d0951b0..6998cc5bb7 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -85,7 +85,7 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
case Variant::VECTOR3I:
case Variant::TRANSFORM2D:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM3D:
@@ -458,8 +458,8 @@ void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Varia
case Variant::PLANE:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
break;
- case Variant::QUAT:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUAT, 1);
+ case Variant::QUATERNION:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUATERNION, 1);
break;
case Variant::AABB:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB, 1);
@@ -1105,7 +1105,7 @@ void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, cons
CASE_TYPE(STRING_NAME);
CASE_TYPE(NODE_PATH);
CASE_TYPE(RID);
- CASE_TYPE(QUAT);
+ CASE_TYPE(QUATERNION);
CASE_TYPE(OBJECT);
CASE_TYPE(CALLABLE);
CASE_TYPE(SIGNAL);
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 601cdb4080..a3b1fb93f9 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -30,7 +30,7 @@
#include "gdscript_cache.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/templates/vector.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index d1d2a2abbf..943638d29f 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_CACHE_H
#define GDSCRIPT_CACHE_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/templates/hash_map.h"
#include "core/templates/set.h"
@@ -40,7 +40,7 @@
class GDScriptAnalyzer;
class GDScriptParser;
-class GDScriptParserRef : public Reference {
+class GDScriptParserRef : public RefCounted {
public:
enum Status {
EMPTY,
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index c7ca9449c2..6d6b9e15af 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2282,9 +2282,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
}
prop_info.hint = export_info.hint;
prop_info.hint_string = export_info.hint_string;
- prop_info.usage = export_info.usage;
+ prop_info.usage = export_info.usage | PROPERTY_USAGE_SCRIPT_VARIABLE;
+ } else {
+ prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE;
}
- prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
#ifdef TOOLS_ENABLED
p_script->doc_variables[name] = variable->doc_description;
#endif
@@ -2511,7 +2512,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
p_script->placeholders.erase(psi); //remove placeholder
GDScriptInstance *instance = memnew(GDScriptInstance);
- instance->base_ref = Object::cast_to<Reference>(E->get());
+ instance->base_ref_counted = Object::cast_to<RefCounted>(E->get());
instance->members.resize(p_script->member_indices.size());
instance->script = Ref<GDScript>(p_script);
instance->owner = E->get();
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 8aa64d7dcc..1acb9ceddc 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -625,7 +625,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_PTRCALL(STRING_NAME);
DISASSEMBLE_PTRCALL(NODE_PATH);
DISASSEMBLE_PTRCALL(RID);
- DISASSEMBLE_PTRCALL(QUAT);
+ DISASSEMBLE_PTRCALL(QUATERNION);
DISASSEMBLE_PTRCALL(OBJECT);
DISASSEMBLE_PTRCALL(CALLABLE);
DISASSEMBLE_PTRCALL(SIGNAL);
@@ -957,7 +957,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
DISASSEMBLE_TYPE_ADJUST(PLANE);
- DISASSEMBLE_TYPE_ADJUST(QUAT);
+ DISASSEMBLE_TYPE_ADJUST(QUATERNION);
DISASSEMBLE_TYPE_ADJUST(AABB);
DISASSEMBLE_TYPE_ADJUST(BASIS);
DISASSEMBLE_TYPE_ADJUST(TRANSFORM);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 504c7414f6..9aad14c2be 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 658be9f364..553c2ecc01 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_FUNCTION_H
#define GDSCRIPT_FUNCTION_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/os/thread.h"
#include "core/string/string_name.h"
@@ -278,7 +278,7 @@ public:
OPCODE_CALL_PTRCALL_VECTOR3I,
OPCODE_CALL_PTRCALL_TRANSFORM2D,
OPCODE_CALL_PTRCALL_PLANE,
- OPCODE_CALL_PTRCALL_QUAT,
+ OPCODE_CALL_PTRCALL_QUATERNION,
OPCODE_CALL_PTRCALL_AABB,
OPCODE_CALL_PTRCALL_BASIS,
OPCODE_CALL_PTRCALL_TRANSFORM3D,
@@ -365,7 +365,7 @@ public:
OPCODE_TYPE_ADJUST_VECTOR3I,
OPCODE_TYPE_ADJUST_TRANSFORM2D,
OPCODE_TYPE_ADJUST_PLANE,
- OPCODE_TYPE_ADJUST_QUAT,
+ OPCODE_TYPE_ADJUST_QUATERNION,
OPCODE_TYPE_ADJUST_AABB,
OPCODE_TYPE_ADJUST_BASIS,
OPCODE_TYPE_ADJUST_TRANSFORM,
@@ -597,8 +597,8 @@ public:
~GDScriptFunction();
};
-class GDScriptFunctionState : public Reference {
- GDCLASS(GDScriptFunctionState, Reference);
+class GDScriptFunctionState : public RefCounted {
+ GDCLASS(GDScriptFunctionState, RefCounted);
friend class GDScriptFunction;
GDScriptFunction *function = nullptr;
GDScriptFunction::CallState state;
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index 357c845250..336778d549 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_LAMBDA_CALLABLE
#define GDSCRIPT_LAMBDA_CALLABLE
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/vector.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 152b1ba23c..ab40b99bb4 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -31,9 +31,9 @@
#include "gdscript_parser.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
-#include "core/os/file_access.h"
#include "gdscript.h"
#ifdef DEBUG_ENABLED
@@ -61,7 +61,7 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
builtin_types["Vector3i"] = Variant::VECTOR3I;
builtin_types["AABB"] = Variant::AABB;
builtin_types["Plane"] = Variant::PLANE;
- builtin_types["Quat"] = Variant::QUAT;
+ builtin_types["Quaternion"] = Variant::QUATERNION;
builtin_types["Basis"] = Variant::BASIS;
builtin_types["Transform"] = Variant::TRANSFORM3D;
builtin_types["Color"] = Variant::COLOR;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index ee5e411cad..9e0b60a407 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -33,7 +33,7 @@
#include "core/io/multiplayer_api.h"
#include "core/io/resource.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index d45d50287e..8a261a88e3 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -166,7 +166,7 @@ void (*type_init_function_table[])(Variant *) = {
&VariantInitializer<Vector3i>::init, // VECTOR3I.
&VariantInitializer<Transform2D>::init, // TRANSFORM2D.
&VariantInitializer<Plane>::init, // PLANE.
- &VariantInitializer<Quat>::init, // QUAT.
+ &VariantInitializer<Quaternion>::init, // QUATERNION.
&VariantInitializer<AABB>::init, // AABB.
&VariantInitializer<Basis>::init, // BASIS.
&VariantInitializer<Transform3D>::init, // TRANSFORM3D.
@@ -248,7 +248,7 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_CALL_PTRCALL_VECTOR3I, \
&&OPCODE_CALL_PTRCALL_TRANSFORM2D, \
&&OPCODE_CALL_PTRCALL_PLANE, \
- &&OPCODE_CALL_PTRCALL_QUAT, \
+ &&OPCODE_CALL_PTRCALL_QUATERNION, \
&&OPCODE_CALL_PTRCALL_AABB, \
&&OPCODE_CALL_PTRCALL_BASIS, \
&&OPCODE_CALL_PTRCALL_TRANSFORM3D, \
@@ -335,7 +335,7 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_TYPE_ADJUST_VECTOR3I, \
&&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
&&OPCODE_TYPE_ADJUST_PLANE, \
- &&OPCODE_TYPE_ADJUST_QUAT, \
+ &&OPCODE_TYPE_ADJUST_QUATERNION, \
&&OPCODE_TYPE_ADJUST_AABB, \
&&OPCODE_TYPE_ADJUST_BASIS, \
&&OPCODE_TYPE_ADJUST_TRANSFORM, \
@@ -398,7 +398,7 @@ void (*type_init_function_table[])(Variant *) = {
#define OP_GET_VECTOR3I get_vector3i
#define OP_GET_RECT2 get_rect2
#define OP_GET_RECT2I get_rect2i
-#define OP_GET_QUAT get_quat
+#define OP_GET_QUATERNION get_quaternion
#define OP_GET_COLOR get_color
#define OP_GET_STRING get_string
#define OP_GET_STRING_NAME get_string_name
@@ -1733,7 +1733,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_CALL_PTR(VECTOR3I);
OPCODE_CALL_PTR(TRANSFORM2D);
OPCODE_CALL_PTR(PLANE);
- OPCODE_CALL_PTR(QUAT);
+ OPCODE_CALL_PTR(QUATERNION);
OPCODE_CALL_PTR(AABB);
OPCODE_CALL_PTR(BASIS);
OPCODE_CALL_PTR(TRANSFORM3D);
@@ -1989,7 +1989,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
ip += instr_arg_count;
- int self_fun = _code_ptr[ip + 1];
+ int argc = _code_ptr[ip + 1];
+ GD_ERR_BREAK(argc < 0);
+
+ int self_fun = _code_ptr[ip + 2];
#ifdef DEBUG_ENABLED
if (self_fun < 0 || self_fun >= _global_names_count) {
err_text = "compiler bug, function name not found";
@@ -1998,9 +2001,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif
const StringName *methodname = &_global_names_ptr[self_fun];
- int argc = _code_ptr[ip + 2];
- GD_ERR_BREAK(argc < 0);
-
Variant **argptrs = instruction_args;
GET_INSTRUCTION_ARG(dst, argc);
@@ -3150,7 +3150,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_TYPE_ADJUST(VECTOR3I, Vector3i);
OPCODE_TYPE_ADJUST(TRANSFORM2D, Transform2D);
OPCODE_TYPE_ADJUST(PLANE, Plane);
- OPCODE_TYPE_ADJUST(QUAT, Quat);
+ OPCODE_TYPE_ADJUST(QUATERNION, Quaternion);
OPCODE_TYPE_ADJUST(AABB, AABB);
OPCODE_TYPE_ADJUST(BASIS, Basis);
OPCODE_TYPE_ADJUST(TRANSFORM, Transform3D);
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index a5c5a233b1..969c38eab6 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -46,7 +46,7 @@ class GDScriptLanguageProtocol : public JSONRPC {
GDCLASS(GDScriptLanguageProtocol, JSONRPC)
private:
- struct LSPeer : Reference {
+ struct LSPeer : RefCounted {
Ref<StreamPeerTCP> connection;
uint8_t req_buf[LSP_MAX_BUFFER_SIZE];
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 340a7b9343..33597c286f 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -30,7 +30,7 @@
#include "gdscript_language_server.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 792e601bc1..17f1d5d5e3 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -31,12 +31,12 @@
#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "lsp.hpp"
-class GDScriptTextDocument : public Reference {
- GDCLASS(GDScriptTextDocument, Reference)
+class GDScriptTextDocument : public RefCounted {
+ GDCLASS(GDScriptTextDocument, RefCounted)
protected:
static void _bind_methods();
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 27616a2989..8b166a873c 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -37,8 +37,8 @@
#include "gdscript_extend_parser.h"
#include "lsp.hpp"
-class GDScriptWorkspace : public Reference {
- GDCLASS(GDScriptWorkspace, Reference);
+class GDScriptWorkspace : public RefCounted {
+ GDCLASS(GDScriptWorkspace, RefCounted);
private:
void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 47bcfeaefc..a7dcfdb22d 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -766,7 +766,7 @@ struct MarkupContent {
// Use namespace instead of enumeration to follow the LSP specifications
// lsp::EnumName::EnumValue is OK but lsp::EnumValue is not
-// And here C++ compilers are unhappy with our enumeration name like Color, File, Reference etc.
+// And here C++ compilers are unhappy with our enumeration name like Color, File, RefCounted etc.
/**
* The kind of a completion entry.
*/
@@ -788,7 +788,7 @@ static const int Keyword = 14;
static const int Snippet = 15;
static const int Color = 16;
static const int File = 17;
-static const int Reference = 18;
+static const int RefCounted = 18;
static const int Folder = 19;
static const int EnumMember = 20;
static const int Constant = 21;
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 2d2f94f5e0..867142019f 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -30,10 +30,10 @@
#include "register_types.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index e20e427597..67bc927517 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
@@ -511,9 +511,9 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
// Create object instance for test.
Object *obj = ClassDB::instance(script->get_native()->get_name());
- Ref<Reference> obj_ref;
- if (obj->is_reference()) {
- obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
+ Ref<RefCounted> obj_ref;
+ if (obj->is_ref_counted()) {
+ obj_ref = Ref<RefCounted>(Object::cast_to<RefCounted>(obj));
}
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h
index 8fd77239cd..cf4e61f07d 100644
--- a/modules/gdscript/tests/gdscript_test_runner_suite.h
+++ b/modules/gdscript/tests/gdscript_test_runner_suite.h
@@ -51,7 +51,7 @@ TEST_SUITE("[Modules][GDScript]") {
TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
Ref<GDScript> gdscript = memnew(GDScript);
gdscript->set_source_code(R"(
-extends Reference
+extends RefCounted
func _init():
set_meta("result", 42)
@@ -64,9 +64,9 @@ func _init():
CHECK_MESSAGE(error == OK, "The script should parse successfully.");
// Run the script by assigning it to a reference-counted object.
- Ref<Reference> reference = memnew(Reference);
- reference->set_script(gdscript);
- CHECK_MESSAGE(int(reference->get_meta("result")) == 42, "The script should assign object metadata successfully.");
+ Ref<RefCounted> ref_counted = memnew(RefCounted);
+ ref_counted->set_script(gdscript);
+ CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
}
} // namespace GDScriptTests
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index fc73b5bb72..c37d52febd 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -31,8 +31,8 @@
#include "test_gdscript.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/file_access.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 8979eabfc3..730c6b89f7 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -116,6 +116,10 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
}
}
+ if (p_capabilities->supports_multiview) {
+ preamble += "#define has_VK_KHR_multiview 1\n";
+ }
+
if (preamble != "") {
shader.setPreamble(preamble.c_str());
}
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index 33aad0028e..5d84d7088b 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -23,7 +23,7 @@
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
- <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )">
+ <member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion( 0, 0, 0, 1 )">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
</member>
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index 35f44ca122..21b4bb75fb 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -29,10 +29,10 @@
/*************************************************************************/
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
#include "core/math/math_defs.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "editor/import/resource_importer_scene.h"
#include "modules/gltf/gltf_state.h"
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index a494e6bd67..216d2161c4 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -56,7 +56,7 @@ public:
struct Track {
Channel<Vector3> translation_track;
- Channel<Quat> rotation_track;
+ Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<float>> weight_tracks;
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index c32f7619d8..bc4de76344 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -49,9 +49,9 @@
#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
-#include "core/os/file_access.h"
#include "core/variant/typed_array.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
@@ -342,19 +342,19 @@ static Vector3 _arr_to_vec3(const Array &p_array) {
return Vector3(p_array[0], p_array[1], p_array[2]);
}
-static Array _quat_to_array(const Quat &p_quat) {
+static Array _quaternion_to_array(const Quaternion &p_quaternion) {
Array array;
array.resize(4);
- array[0] = p_quat.x;
- array[1] = p_quat.y;
- array[2] = p_quat.z;
- array[3] = p_quat.w;
+ array[0] = p_quaternion.x;
+ array[1] = p_quaternion.y;
+ array[2] = p_quaternion.z;
+ array[3] = p_quaternion.w;
return array;
}
-static Quat _arr_to_quat(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 4, Quat());
- return Quat(p_array[0], p_array[1], p_array[2], p_array[3]);
+static Quaternion _arr_to_quaternion(const Array &p_array) {
+ ERR_FAIL_COND_V(p_array.size() != 4, Quaternion());
+ return Quaternion(p_array[0], p_array[1], p_array[2], p_array[3]);
}
static Transform3D _arr_to_xform(const Array &p_array) {
@@ -425,8 +425,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
node["matrix"] = _xform_to_array(n->xform);
}
- if (!n->rotation.is_equal_approx(Quat())) {
- node["rotation"] = _quat_to_array(n->rotation);
+ if (!n->rotation.is_equal_approx(Quaternion())) {
+ node["rotation"] = _quaternion_to_array(n->rotation);
}
if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) {
@@ -591,13 +591,13 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->translation = _arr_to_vec3(n["translation"]);
}
if (n.has("rotation")) {
- node->rotation = _arr_to_quat(n["rotation"]);
+ node->rotation = _arr_to_quaternion(n["rotation"]);
}
if (n.has("scale")) {
node->scale = _arr_to_vec3(n["scale"]);
}
- node->xform.basis.set_quat_scale(node->rotation, node->scale);
+ node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
node->xform.origin = node->translation;
}
@@ -1779,7 +1779,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
return state->accessors.size() - 1;
}
-GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, const Vector<Quat> p_attribs, const bool p_for_vertex) {
+GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> state, const Vector<Quaternion> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
}
@@ -1794,11 +1794,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state,
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
- Quat quat = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(quat.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(quat.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(quat.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::snapped(quat.w, CMP_NORMALIZE_TOLERANCE);
+ Quaternion quaternion = p_attribs[i];
+ attribs.write[(i * element_count) + 0] = Math::snapped(quaternion.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(quaternion.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(quaternion.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 3] = Math::snapped(quaternion.w, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -2053,9 +2053,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons
}
return ret;
}
-Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Quaternion> GLTFDocument::_decode_accessor_as_quaternion(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Quat> ret;
+ Vector<Quaternion> ret;
if (attribs.size() == 0) {
return ret;
@@ -2067,7 +2067,7 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
+ ret.write[i] = Quaternion(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
}
}
return ret;
@@ -4607,8 +4607,8 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation);
Vector<real_t> times = Variant(track.rotation_track.times);
s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Quat> values = track.rotation_track.values;
- s["output"] = _encode_accessor_as_quats(state, values, false);
+ Vector<Quaternion> values = track.rotation_track.values;
+ s["output"] = _encode_accessor_as_quaternions(state, values, false);
samplers.push_back(s);
@@ -4777,7 +4777,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
track->translation_track.times = Variant(times); //convert via variant
track->translation_track.values = Variant(translations); //convert via variant
} else if (path == "rotation") {
- const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false);
+ const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false);
track->rotation_track.interpolation = interp;
track->rotation_track.times = Variant(times); //convert via variant
track->rotation_track.values = rotations;
@@ -5077,7 +5077,7 @@ GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton
void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) {
Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
- p_node->rotation = xform.basis.get_rotation_quat();
+ p_node->rotation = xform.basis.get_rotation_quaternion();
p_node->translation = xform.origin;
}
@@ -5274,9 +5274,9 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con
transform.origin =
Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
real_t rotation = xform_2d.get_rotation();
- Quat quat(Vector3(0, 1, 0), rotation);
+ Quaternion quaternion(Vector3(0, 1, 0), rotation);
Size2 scale = xform_2d.get_scale();
- transform.basis.set_quat_scale(quat,
+ transform.basis.set_quaternion_scale(quaternion,
Vector3(scale.x, 0, scale.y));
transform =
multi_mesh_instance->get_transform() * transform;
@@ -5516,24 +5516,24 @@ struct EditorSceneImporterGLTFInterpolate {
// thank you for existing, partial specialization
template <>
-struct EditorSceneImporterGLTFInterpolate<Quat> {
- Quat lerp(const Quat &a, const Quat &b, const float c) const {
- ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized.");
+struct EditorSceneImporterGLTFInterpolate<Quaternion> {
+ Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
+ ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
return a.slerp(b, c).normalized();
}
- Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) {
- ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized.");
+ Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, const float c) {
+ ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quaternion(), "The quaternion \"p1\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quaternion(), "The quaternion \"p2\" must be normalized.");
return p1.slerp(p2, c).normalized();
}
- Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) {
- ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ Quaternion bezier(const Quaternion start, const Quaternion control_1, const Quaternion control_2, const Quaternion end, const float t) {
+ ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
return start.slerp(end, t).normalized();
}
@@ -5681,7 +5681,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
double time = 0.0;
Vector3 base_pos;
- Quat base_rot;
+ Quaternion base_rot;
Vector3 base_scale = Vector3(1, 1, 1);
if (!track.rotation_track.values.size()) {
@@ -5699,7 +5699,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
bool last = false;
while (true) {
Vector3 pos = base_pos;
- Quat rot = base_rot;
+ Quaternion rot = base_rot;
Vector3 scale = base_scale;
if (track.translation_track.times.size()) {
@@ -5707,7 +5707,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
if (track.rotation_track.times.size()) {
- rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
+ rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
}
if (track.scale_track.times.size()) {
@@ -5716,14 +5716,14 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (gltf_node->skeleton >= 0) {
Transform3D xform;
- xform.basis.set_quat_scale(rot, scale);
+ xform.basis.set_quaternion_scale(rot, scale);
xform.origin = pos;
const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
const int bone_idx = skeleton->find_bone(gltf_node->get_name());
xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform;
- rot = xform.basis.get_rotation_quat();
+ rot = xform.basis.get_rotation_quaternion();
rot.normalize();
scale = xform.basis.get_scale();
pos = xform.origin;
@@ -5810,7 +5810,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
ERR_CONTINUE(!mi);
Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
- node->rotation = mi_xform.basis.get_rotation_quat();
+ node->rotation = mi_xform.basis.get_rotation_quaternion();
node->translation = mi_xform.origin;
Dictionary json_skin;
@@ -5874,7 +5874,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
joint_node->scale = bone_rest_xform.basis.get_scale();
- joint_node->rotation = bone_rest_xform.basis.get_rotation_quat();
+ joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion();
joint_node->translation = bone_rest_xform.origin;
joint_node->joint = true;
@@ -6036,16 +6036,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Vector3 translation;
- Quat rotation;
+ Quaternion rotation;
Vector3 scale;
Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
ERR_CONTINUE(err != OK);
Transform3D xform;
- xform.basis.set_quat_scale(rotation, scale);
+ xform.basis.set_quaternion_scale(rotation, scale);
xform.origin = translation;
xform = p_bone_rest * xform;
p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
+ p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (path.find(":transform") != -1) {
@@ -6065,7 +6065,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
+ p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (track_type == Animation::TYPE_VALUE) {
@@ -6077,7 +6077,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quat rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
+ Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = rotation_track;
}
} else if (path.find(":translation") != -1) {
@@ -6104,7 +6104,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
rotation_radian.x = Math::deg2rad(rotation_degrees.x);
rotation_radian.y = Math::deg2rad(rotation_degrees.y);
rotation_radian.z = Math::deg2rad(rotation_degrees.z);
- p_track.rotation_track.values.write[key_i] = Quat(rotation_radian);
+ p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian);
}
} else if (path.find(":scale") != -1) {
p_track.scale_track.times = times;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 3076ddb8ad..514373c4f0 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -205,7 +205,7 @@ private:
Vector<Color> _decode_accessor_as_color(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
- Vector<Quat> _decode_accessor_as_quat(Ref<GLTFState> state,
+ Vector<Quaternion> _decode_accessor_as_quaternion(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(Ref<GLTFState> state,
@@ -273,8 +273,8 @@ private:
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values,
const float p_time,
const GLTFAnimation::Interpolation p_interp);
- GLTFAccessorIndex _encode_accessor_as_quats(Ref<GLTFState> state,
- const Vector<Quat> p_attribs,
+ GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> state,
+ const Vector<Quaternion> p_attribs,
const bool p_for_vertex);
GLTFAccessorIndex _encode_accessor_as_weights(Ref<GLTFState> state,
const Vector<Color> p_attribs,
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index 759b52619d..5db7ad66c3 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -67,7 +67,7 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3
- ADD_PROPERTY(PropertyInfo(Variant::QUAT, "rotation"), "set_rotation", "get_rotation"); // Quat
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex
@@ -145,11 +145,11 @@ void GLTFNode::set_translation(Vector3 p_translation) {
translation = p_translation;
}
-Quat GLTFNode::get_rotation() {
+Quaternion GLTFNode::get_rotation() {
return rotation;
}
-void GLTFNode::set_rotation(Quat p_rotation) {
+void GLTFNode::set_rotation(Quaternion p_rotation) {
rotation = p_rotation;
}
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 6e6d9d5248..378b6da8bf 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -50,7 +50,7 @@ private:
GLTFSkeletonIndex skeleton = -1;
bool joint = false;
Vector3 translation;
- Quat rotation;
+ Quaternion rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
GLTFLightIndex light = -1;
@@ -86,8 +86,8 @@ public:
Vector3 get_translation();
void set_translation(Vector3 p_translation);
- Quat get_rotation();
- void set_rotation(Quat p_rotation);
+ Quaternion get_rotation();
+ void set_rotation(Quaternion p_rotation);
Vector3 get_scale();
void set_scale(Vector3 p_scale);
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index c389609984..3cd2da3d85 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -30,7 +30,7 @@
#include "crypto_mbedtls.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp
index d77d946a77..11c9f64e21 100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.cpp
+++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp
@@ -31,8 +31,8 @@
#include "packet_peer_mbed_dtls.h"
#include "mbedtls/platform_util.h"
+#include "core/io/file_access.h"
#include "core/io/stream_peer_ssl.h"
-#include "core/os/file_access.h"
int PacketPeerMbedDTLS::bio_send(void *ctx, const unsigned char *buf, size_t len) {
if (buf == nullptr || len <= 0) {
diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h
index 30632018a8..1b55a54a10 100644
--- a/modules/mbedtls/ssl_context_mbedtls.h
+++ b/modules/mbedtls/ssl_context_mbedtls.h
@@ -33,9 +33,9 @@
#include "crypto_mbedtls.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include <mbedtls/config.h>
#include <mbedtls/ctr_drbg.h>
@@ -46,7 +46,7 @@
class SSLContextMbedTLS;
-class CookieContextMbedTLS : public Reference {
+class CookieContextMbedTLS : public RefCounted {
friend class SSLContextMbedTLS;
protected:
@@ -63,7 +63,7 @@ public:
~CookieContextMbedTLS();
};
-class SSLContextMbedTLS : public Reference {
+class SSLContextMbedTLS : public RefCounted {
protected:
bool inited = false;
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index 8e40451806..bc72b04fa4 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -30,8 +30,8 @@
#include "stream_peer_mbedtls.h"
+#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/os/file_access.h"
int StreamPeerMbedTLS::bio_send(void *ctx, const unsigned char *buf, size_t len) {
if (buf == nullptr || len <= 0) {
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index 24ec206191..600bbe9bb5 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -35,7 +35,7 @@
#include "audio_stream_mp3.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND(!active);
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index f5137965da..dc16125726 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_mp3.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterMP3::get_importer_name() const {
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index a0731f90f3..590b95ab79 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -185,8 +185,8 @@ void MobileVRInterface::set_position_from_sensors() {
// if you have a gyro + accelerometer that combo tends to be better than combining all three but without a gyro you need the magnetometer..
if (has_magneto && has_grav && !has_gyro) {
// convert to quaternions, easier to smooth those out
- Quat transform_quat(orientation);
- Quat acc_mag_quat(combine_acc_mag(grav, magneto));
+ Quaternion transform_quat(orientation);
+ Quaternion acc_mag_quat(combine_acc_mag(grav, magneto));
transform_quat = transform_quat.slerp(acc_mag_quat, 0.1);
orientation = Basis(transform_quat);
@@ -300,9 +300,9 @@ real_t MobileVRInterface::get_k2() const {
return k2;
};
-bool MobileVRInterface::is_stereo() {
+uint32_t MobileVRInterface::get_view_count() {
// needs stereo...
- return true;
+ return 2;
};
bool MobileVRInterface::is_initialized() const {
@@ -361,7 +361,29 @@ Size2 MobileVRInterface::get_render_targetsize() {
return target_size;
};
-Transform3D MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
+Transform3D MobileVRInterface::get_camera_transform() {
+ _THREAD_SAFE_METHOD_
+
+ Transform3D transform_for_eye;
+
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, transform_for_eye);
+
+ if (initialized) {
+ float world_scale = xr_server->get_world_scale();
+
+ // just scale our origin point of our transform
+ Transform3D hmd_transform;
+ hmd_transform.basis = orientation;
+ hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0);
+
+ transform_for_eye = (xr_server->get_reference_frame()) * hmd_transform;
+ }
+
+ return transform_for_eye;
+};
+
+Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
_THREAD_SAFE_METHOD_
Transform3D transform_for_eye;
@@ -374,12 +396,12 @@ Transform3D MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, co
// we don't need to check for the existence of our HMD, doesn't affect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
- if (p_eye == XRInterface::EYE_LEFT) {
+ if (p_view == 0) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
- } else if (p_eye == XRInterface::EYE_RIGHT) {
+ } else if (p_view == 1) {
transform_for_eye.origin.x = intraocular_dist * 0.01 * 0.5 * world_scale;
} else {
- // for mono we don't reposition, we want our center position.
+ // should not have any other values..
};
// just scale our origin point of our transform
@@ -396,21 +418,13 @@ Transform3D MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, co
return transform_for_eye;
};
-CameraMatrix MobileVRInterface::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
_THREAD_SAFE_METHOD_
CameraMatrix eye;
- if (p_eye == XRInterface::EYE_MONO) {
- ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real camera's properties
- // which probably means implementing a specific class for iOS and Android. For now this is purely here as an example.
- // Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface
- // to position a stock standard Godot camera and have control over this.
- // This will make more sense when we implement ARkit on iOS (probably a separate interface).
- eye.set_perspective(60.0, p_aspect, p_z_near, p_z_far, false);
- } else {
- eye.set_for_hmd(p_eye == XRInterface::EYE_LEFT ? 1 : 2, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
- };
+ aspect = p_aspect;
+ eye.set_for_hmd(p_view + 1, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
return eye;
};
@@ -440,6 +454,45 @@ void MobileVRInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_tar
eye_center.y = 0.0;
}
+Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
+ _THREAD_SAFE_METHOD_
+
+ Vector<BlitToScreen> blit_to_screen;
+
+ // We must have a valid render target
+ ERR_FAIL_COND_V(!p_render_target.is_valid(), blit_to_screen);
+
+ // Because we are rendering to our device we must use our main viewport!
+ ERR_FAIL_COND_V(p_screen_rect == Rect2(), blit_to_screen);
+
+ // and add our blits
+ BlitToScreen blit;
+ blit.render_target = p_render_target;
+ blit.multi_view.use_layer = true;
+ blit.lens_distortion.apply = true;
+ blit.lens_distortion.k1 = k1;
+ blit.lens_distortion.k2 = k2;
+ blit.lens_distortion.upscale = oversample;
+ blit.lens_distortion.aspect_ratio = aspect;
+
+ // left eye
+ blit.rect = p_screen_rect;
+ blit.rect.size.width *= 0.5;
+ blit.multi_view.layer = 0;
+ blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
+ blit_to_screen.push_back(blit);
+
+ // right eye
+ blit.rect = p_screen_rect;
+ blit.rect.size.width *= 0.5;
+ blit.rect.position.x = blit.rect.size.width;
+ blit.multi_view.layer = 1;
+ blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
+ blit_to_screen.push_back(blit);
+
+ return blit_to_screen;
+}
+
void MobileVRInterface::process() {
_THREAD_SAFE_METHOD_
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index aad40ebb5b..29ce0f92c8 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -63,9 +63,9 @@ private:
real_t display_to_lens = 4.0;
real_t oversample = 1.5;
- //@TODO not yet used, these are needed in our distortion shader...
real_t k1 = 0.215;
real_t k2 = 0.215;
+ real_t aspect = 1.0;
/*
logic for processing our sensor data, this was originally in our positional tracker logic but I think
@@ -138,16 +138,20 @@ public:
virtual void uninitialize() override;
virtual Size2 get_render_targetsize() override;
- virtual bool is_stereo() override;
- virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+ virtual uint32_t get_view_count() override;
+ virtual Transform3D get_camera_transform() override;
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override {}
MobileVRInterface();
~MobileVRInterface();
+
+ // deprecated
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
};
#endif // !MOBILE_VR_INTERFACE_H
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index 553c6eca53..bd02ec0eac 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -33,8 +33,8 @@
#ifdef DEBUG_METHODS_ENABLED
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/version.h"
void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1f07f58ecc..576256b6ec 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
@@ -496,7 +496,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::VECTOR3I,
Variant::TRANSFORM2D,
Variant::PLANE,
- Variant::QUAT,
+ Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM3D,
@@ -863,13 +863,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload;
// We need to keep reference instances alive during reloading
- List<Ref<Reference>> ref_instances;
+ List<Ref<RefCounted>> rc_instances;
for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
CSharpScriptBinding &script_binding = E->value();
- Reference *ref = Object::cast_to<Reference>(script_binding.owner);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
@@ -892,9 +892,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
Object *obj = F->get();
script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(obj);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
@@ -903,9 +903,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
Object *obj = F->get()->get_owner();
script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(obj);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
#endif
@@ -1438,16 +1438,16 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
r_script_binding.owner = p_object;
// Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(p_object);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_object);
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ rc->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return true;
@@ -1511,10 +1511,10 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
+ CRASH_COND(!rc_owner);
CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
@@ -1528,7 +1528,7 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
return;
}
- if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -1548,10 +1548,10 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
}
bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
+ CRASH_COND(!rc_owner);
CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
@@ -1561,7 +1561,7 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
MonoGCHandleData &gchandle = script_binding.gchandle;
- int refcount = ref_owner->reference_get_count();
+ int refcount = rc_owner->reference_get_count();
if (!script_binding.inited) {
return refcount == 0;
@@ -1592,13 +1592,13 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script)));
- Reference *ref = Object::cast_to<Reference>(p_owner);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_owner);
- instance->base_ref = ref != nullptr;
+ instance->base_ref_counted = rc != nullptr;
instance->owner = p_owner;
instance->gchandle = p_gchandle;
- if (instance->base_ref) {
+ if (instance->base_ref_counted) {
instance->_reference_owner_unsafe();
}
@@ -1900,7 +1900,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
bool CSharpInstance::_reference_owner_unsafe() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
CRASH_COND(unsafe_referenced); // already referenced
#endif
@@ -1911,7 +1911,7 @@ bool CSharpInstance::_reference_owner_unsafe() {
// See: _unreference_owner_unsafe()
// May not me referenced yet, so we must use init_ref() instead of reference()
- if (static_cast<Reference *>(owner)->init_ref()) {
+ if (static_cast<RefCounted *>(owner)->init_ref()) {
CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
unsafe_referenced = true;
}
@@ -1921,7 +1921,7 @@ bool CSharpInstance::_reference_owner_unsafe() {
bool CSharpInstance::_unreference_owner_unsafe() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
@@ -1938,7 +1938,7 @@ bool CSharpInstance::_unreference_owner_unsafe() {
// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
- return static_cast<Reference *>(owner)->unreference();
+ return static_cast<RefCounted *>(owner)->unreference();
}
MonoObject *CSharpInstance::_internal_new_managed() {
@@ -1970,7 +1970,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
// Tie managed to unmanaged
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
- if (base_ref) {
+ if (base_ref_counted) {
_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
}
@@ -1987,7 +1987,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
disconnect_event_signals();
#ifdef DEBUG_ENABLED
- CRASH_COND(base_ref);
+ CRASH_COND(base_ref_counted);
CRASH_COND(gchandle.is_released());
#endif
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
@@ -1995,7 +1995,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(gchandle.is_released());
#endif
@@ -2056,13 +2056,13 @@ void CSharpInstance::disconnect_event_signals() {
void CSharpInstance::refcount_incremented() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -2078,13 +2078,13 @@ void CSharpInstance::refcount_incremented() {
bool CSharpInstance::refcount_decremented() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- int refcount = ref_owner->reference_get_count();
+ int refcount = rc_owner->reference_get_count();
if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2105,46 +2105,10 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> CSharpInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const {
- return script->get_rset_property(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- return script->get_rset_mode_by_id(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void CSharpInstance::notification(int p_notification) {
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2155,12 +2119,12 @@ void CSharpInstance::notification(int p_notification) {
predelete_notified = true;
- if (base_ref) {
- // It's not safe to proceed if the owner derives Reference and the refcount reached 0.
+ if (base_ref_counted) {
+ // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
// At this point, Dispose() was already called (manually or from the finalizer) so
// that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
// managed side references it and Dispose() needs to be called to release it.
- // However, this means C# Reference scripts can't receive NOTIFICATION_PREDELETE, but
+ // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
// this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
return;
}
@@ -2286,15 +2250,15 @@ CSharpInstance::~CSharpInstance() {
}
// If not being called from the owner's destructor, and we still hold a reference to the owner
- if (base_ref && !ref_dying && owner && unsafe_referenced) {
+ if (base_ref_counted && !ref_dying && owner && unsafe_referenced) {
// The owner's script or script instance is being replaced (or removed)
// Transfer ownership to an "instance binding"
- Reference *ref_owner = static_cast<Reference *>(owner);
+ RefCounted *rc_owner = static_cast<RefCounted *>(owner);
// We will unreference the owner before referencing it again, so we need to keep it alive
- Ref<Reference> scope_keep_owner_alive(ref_owner);
+ Ref<RefCounted> scope_keep_owner_alive(rc_owner);
(void)scope_keep_owner_alive;
// Unreference the owner here, before the new "instance binding" references it.
@@ -2319,7 +2283,7 @@ CSharpInstance::~CSharpInstance() {
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
- CRASH_COND(ref_owner->reference_get_count() <= 1);
+ CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
}
@@ -2406,7 +2370,7 @@ void CSharpScript::_update_member_info_no_exports() {
}
#endif
-bool CSharpScript::_update_exports() {
+bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
@@ -2547,7 +2511,7 @@ bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
if (is_editor) {
// Need to check this here, before disposal
- bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr;
+ bool base_ref_counted = Object::cast_to<RefCounted>(tmp_native) != nullptr;
// Dispose the temporary managed instance
@@ -2562,7 +2526,7 @@ bool CSharpScript::_update_exports() {
GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
tmp_object = nullptr;
- if (tmp_native && !base_ref) {
+ if (tmp_native && !base_ref_counted) {
Node *node = Object::cast_to<Node>(tmp_native);
if (node && node->is_inside_tree()) {
ERR_PRINT("Temporary instance was added to the scene tree.");
@@ -2578,14 +2542,18 @@ bool CSharpScript::_update_exports() {
if (is_editor) {
placeholder_fallback_enabled = false;
- if (placeholders.size()) {
+ if ((changed || p_instance_to_update) && placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
}
@@ -3046,7 +3014,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
p_script->rpc_functions.clear();
- p_script->rpc_variables.clear();
GDMonoClass *top = p_script->script_class;
while (top && top != p_script->native) {
@@ -3060,9 +3027,12 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
if (!methods[i]->is_static()) {
MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = methods[i]->get_name();
- nd.mode = mode;
+ nd.rpc_mode = mode;
+ // TODO Transfer mode, channel
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
}
@@ -3071,46 +3041,11 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
}
- {
- Vector<GDMonoField *> fields = top->get_all_fields();
- for (int i = 0; i < fields.size(); i++) {
- if (!fields[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(fields[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
- nd.name = fields[i]->get_name();
- nd.mode = mode;
- if (-1 == p_script->rpc_variables.find(nd)) {
- p_script->rpc_variables.push_back(nd);
- }
- }
- }
- }
- }
-
- {
- Vector<GDMonoProperty *> properties = top->get_all_properties();
- for (int i = 0; i < properties.size(); i++) {
- if (!properties[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(properties[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
- nd.name = properties[i]->get_name();
- nd.mode = mode;
- if (-1 == p_script->rpc_variables.find(nd)) {
- p_script->rpc_variables.push_back(nd);
- }
- }
- }
- }
- }
-
top = top->get_parent_class();
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<SortNetData>();
- p_script->rpc_variables.sort_custom<SortNetData>();
+ p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3146,7 +3081,7 @@ StringName CSharpScript::get_instance_base_type() const {
}
}
-CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
+CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
GD_MONO_ASSERT_THREAD_ATTACHED;
/* STEP 1, CREATE */
@@ -3162,10 +3097,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
ERR_FAIL_V_MSG(nullptr, "Constructor not found.");
}
- Ref<Reference> ref;
- if (p_isref) {
+ Ref<RefCounted> ref;
+ if (p_is_ref_counted) {
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
- ref = Ref<Reference>(static_cast<Reference *>(p_owner));
+ ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
// If the object had a script instance binding, dispose it before adding the CSharpInstance
@@ -3191,7 +3126,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
}
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
- instance->base_ref = p_isref;
+ instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;
instance->owner->set_script_instance(instance);
@@ -3216,7 +3151,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Tie managed to unmanaged
instance->gchandle = MonoGCHandleData::new_strong_handle(mono_object);
- if (instance->base_ref) {
+ if (instance->base_ref_counted) {
instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
}
@@ -3251,7 +3186,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
REF ref;
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -3292,14 +3227,14 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
GD_MONO_SCOPE_THREAD_ATTACH;
Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
+ return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(si);
return si;
#else
return nullptr;
@@ -3543,60 +3478,10 @@ MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_m
return MultiplayerAPI::RPC_MODE_DISABLED;
}
-Vector<ScriptNetData> CSharpScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> CSharpScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_member_id].name;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rset_member_id].mode;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 992c7e93c8..965e882c5b 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,8 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -164,14 +163,14 @@ private:
void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
- bool _update_exports();
+ bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
#ifdef TOOLS_ENABLED
static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
#endif
- CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
+ CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
// Do not use unless you know what you are doing
@@ -235,17 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- Vector<ScriptNetData> get_rpc_methods() const override;
- uint16_t get_rpc_method_id(const StringName &p_method) const override;
- StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- Vector<ScriptNetData> get_rset_properties() const override;
- uint16_t get_rset_property_id(const StringName &p_variable) const override;
- StringName get_rset_property(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -262,7 +251,7 @@ class CSharpInstance : public ScriptInstance {
friend class CSharpLanguage;
Object *owner = nullptr;
- bool base_ref = false;
+ bool base_ref_counted = false;
bool ref_dying = false;
bool unsafe_referenced = false;
bool predelete_notified = false;
@@ -322,17 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- Vector<ScriptNetData> get_rpc_methods() const override;
- uint16_t get_rpc_method_id(const StringName &p_method) const override;
- StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- Vector<ScriptNetData> get_rset_properties() const override;
- uint16_t get_rset_property_id(const StringName &p_variable) const override;
- StringName get_rset_property(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
@@ -470,7 +449,7 @@ public:
/* EDITOR FUNCTIONS */
void get_reserved_words(List<String> *p_words) const override;
- bool is_control_flow_keyword(String p_keyword) const;
+ bool is_control_flow_keyword(String p_keyword) const override;
void get_comment_delimiters(List<String> *p_delimiters) const override;
void get_string_delimiters(List<String> *p_delimiters) const override;
Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index 51055dc9b9..27737c3da0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -7,7 +7,7 @@ using Path = System.IO.Path;
namespace GodotTools.Build
{
[Serializable]
- public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization
+ public sealed class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public string Solution { get; }
public string[] Targets { get; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index 1a1639aac7..c380707587 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -11,7 +11,7 @@ namespace GodotTools.Build
public class BuildOutputView : VBoxContainer, ISerializationListener
{
[Serializable]
- private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization
+ private class BuildIssue : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public bool Warning { get; set; }
public string File { get; set; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 58561c5097..c71c44d79d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -371,7 +371,7 @@ namespace GodotTools
return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
- public override bool Build()
+ public override bool _Build()
{
return BuildManager.EditorBuildCallback();
}
@@ -413,9 +413,9 @@ namespace GodotTools
bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
}
- public override void EnablePlugin()
+ public override void _EnablePlugin()
{
- base.EnablePlugin();
+ base._EnablePlugin();
if (Instance != null)
throw new InvalidOperationException();
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index c2707e46d9..7e944ed4a5 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -35,8 +35,8 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/string/ucaps.h"
#include "main/main.h"
@@ -1260,7 +1260,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
- CRASH_COND(itype.is_reference);
+ CRASH_COND(itype.is_ref_counted);
CRASH_COND(itype.is_singleton);
}
@@ -2284,8 +2284,8 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (return_type->is_object_type) {
- ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
- initialization = return_type->is_reference ? "" : " = nullptr";
+ ptrcall_return_type = return_type->is_ref_counted ? "Ref<RefCounted>" : return_type->c_type;
+ initialization = return_type->is_ref_counted ? "" : " = nullptr";
} else {
ptrcall_return_type = return_type->c_type;
}
@@ -2523,7 +2523,7 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
case Variant::TRANSFORM2D:
case Variant::TRANSFORM3D:
case Variant::BASIS:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::AABB:
case Variant::COLOR:
@@ -2600,12 +2600,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.base_name = ClassDB::get_parent_class(type_cname);
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
itype.is_instantiable = class_info->creation_func && !itype.is_singleton;
- itype.is_reference = ClassDB::is_parent_class(type_cname, name_cache.type_Reference);
- itype.memory_own = itype.is_reference;
+ itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
+ itype.memory_own = itype.is_ref_counted;
itype.c_out = "\treturn ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
- itype.c_out += itype.is_reference ? "(%1.ptr());\n" : "(%1);\n";
+ itype.c_out += itype.is_ref_counted ? "(%1.ptr());\n" : "(%1);\n";
itype.cs_in = itype.is_singleton ? BINDINGS_PTR_FIELD : "Object." CS_SMETHOD_GETINSTANCE "(%0)";
@@ -2741,7 +2741,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type.cname = return_info.class_name;
bool bad_reference_hint = !imethod.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE &&
- ClassDB::is_parent_class(return_info.class_name, name_cache.type_Reference);
+ ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted);
ERR_FAIL_COND_V_MSG(bad_reference_hint, false,
String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." +
" Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
@@ -3053,28 +3053,25 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
break;
case Variant::PLANE: {
Plane plane = p_val.operator Plane();
- r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
+ r_iarg.default_argument = "new Plane(new Vector3" + plane.normal.operator String() + ", " + rtos(plane.d) + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::AABB: {
AABB aabb = p_val.operator ::AABB();
- r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
+ r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2: {
Rect2 rect = p_val.operator Rect2();
- r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
+ r_iarg.default_argument = "new Rect2(new Vector2" + rect.position.operator String() + ", new Vector2" + rect.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2I: {
Rect2i rect = p_val.operator Rect2i();
- r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
+ r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::COLOR:
- r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
case Variant::VECTOR2:
case Variant::VECTOR2I:
case Variant::VECTOR3:
@@ -3142,12 +3139,12 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
- case Variant::QUAT: {
- Quat quat = p_val.operator Quat();
- if (quat == Quat()) {
- r_iarg.default_argument = "Quat.Identity";
+ case Variant::QUATERNION: {
+ Quaternion quaternion = p_val.operator Quaternion();
+ if (quaternion == Quaternion()) {
+ r_iarg.default_argument = "Quaternion.Identity";
} else {
- r_iarg.default_argument = "new Quat" + quat.operator String();
+ r_iarg.default_argument = "new Quaternion" + quaternion.operator String();
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
@@ -3196,7 +3193,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Vector3)
INSERT_STRUCT_TYPE(Vector3i)
INSERT_STRUCT_TYPE(Basis)
- INSERT_STRUCT_TYPE(Quat)
+ INSERT_STRUCT_TYPE(Quaternion)
INSERT_STRUCT_TYPE(Transform3D)
INSERT_STRUCT_TYPE(AABB)
INSERT_STRUCT_TYPE(Color)
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 876046176b..48c0e02723 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -216,7 +216,7 @@ class BindingsGenerator {
bool is_enum = false;
bool is_object_type = false;
bool is_singleton = false;
- bool is_reference = false;
+ bool is_ref_counted = false;
/**
* Used only by Object-derived types.
@@ -228,7 +228,7 @@ class BindingsGenerator {
/**
* Used only by Object-derived types.
* Determines if the C# class owns the native handle and must free it somehow when disposed.
- * e.g.: Reference types must notify when the C# instance is disposed, for proper refcounting.
+ * e.g.: RefCounted types must notify when the C# instance is disposed, for proper refcounting.
*/
bool memory_own = false;
@@ -295,7 +295,7 @@ class BindingsGenerator {
* VarArg (fictitious type to represent variable arguments): Array
* float: double (because ptrcall only supports double)
* int: int64_t (because ptrcall only supports int64_t and uint64_t)
- * Reference types override this for the type of the return variable: Ref<Reference>
+ * RefCounted types override this for the type of the return variable: Ref<RefCounted>
*/
String c_type;
@@ -534,7 +534,7 @@ class BindingsGenerator {
StringName type_Variant = StaticCString::create("Variant");
StringName type_VarArg = StaticCString::create("VarArg");
StringName type_Object = StaticCString::create("Object");
- StringName type_Reference = StaticCString::create("Reference");
+ StringName type_RefCounted = StaticCString::create("RefCounted");
StringName type_RID = StaticCString::create("RID");
StringName type_String = StaticCString::create("String");
StringName type_StringName = StaticCString::create("StringName");
@@ -623,7 +623,7 @@ class BindingsGenerator {
}
inline String get_unique_sig(const TypeInterface &p_type) {
- if (p_type.is_reference) {
+ if (p_type.is_ref_counted) {
return "Ref";
} else if (p_type.is_object_type) {
return "Obj";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 3aecce50f5..2b641a8937 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -676,7 +676,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0} - {1}", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(),
_size.ToString()
@@ -685,7 +685,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("{0} - {1}", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(format),
_size.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 3f1120575f..5dbf5d5657 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- public Quat RotationQuat()
+ public Quaternion RotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
@@ -218,18 +218,18 @@ namespace Godot
orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One);
}
- return orthonormalizedBasis.Quat();
+ return orthonormalizedBasis.Quaternion();
}
- internal void SetQuatScale(Quat quat, Vector3 scale)
+ internal void SetQuaternionScale(Quaternion quaternion, Vector3 scale)
{
SetDiagonal(scale);
- Rotate(quat);
+ Rotate(quaternion);
}
- private void Rotate(Quat quat)
+ private void Rotate(Quaternion quaternion)
{
- this *= new Basis(quat);
+ this *= new Basis(quaternion);
}
private void SetDiagonal(Vector3 diagonal)
@@ -263,8 +263,8 @@ namespace Godot
/// The returned vector contains the rotation angles in
/// the format (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis.Quat()"/> method instead, which
- /// returns a <see cref="Godot.Quat"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="Basis.Quaternion()"/> method instead, which
+ /// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <returns>A Vector3 representing the basis rotation in Euler angles.</returns>
public Vector3 GetEuler()
@@ -486,8 +486,8 @@ namespace Godot
/// <returns>The resulting basis matrix of the interpolation.</returns>
public Basis Slerp(Basis target, real_t weight)
{
- Quat from = new Quat(this);
- Quat to = new Quat(target);
+ Quaternion from = new Quaternion(this);
+ Quaternion to = new Quaternion(target);
Basis b = new Basis(from.Slerp(to, weight));
b.Row0 *= Mathf.Lerp(Row0.Length(), target.Row0.Length(), weight);
@@ -588,8 +588,8 @@ namespace Godot
/// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
/// mind that quaternions should generally be preferred to Euler angles.
/// </summary>
- /// <returns>A <see cref="Godot.Quat"/> representing the basis's rotation.</returns>
- public Quat Quat()
+ /// <returns>A <see cref="Godot.Quaternion"/> representing the basis's rotation.</returns>
+ public Quaternion Quaternion()
{
real_t trace = Row0[0] + Row1[1] + Row2[2];
@@ -597,7 +597,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row2[1] - Row1[2]) * inv_s,
(Row0[2] - Row2[0]) * inv_s,
(Row1[0] - Row0[1]) * inv_s,
@@ -609,7 +609,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
s * 0.25f,
(Row0[1] + Row1[0]) * inv_s,
(Row0[2] + Row2[0]) * inv_s,
@@ -621,7 +621,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row0[1] + Row1[0]) * inv_s,
s * 0.25f,
(Row1[2] + Row2[1]) * inv_s,
@@ -632,7 +632,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row0[2] + Row2[0]) * inv_s,
(Row1[2] + Row2[1]) * inv_s,
s * 0.25f,
@@ -699,23 +699,23 @@ namespace Godot
/// <summary>
/// Constructs a pure rotation basis matrix from the given quaternion.
/// </summary>
- /// <param name="quat">The quaternion to create the basis from.</param>
- public Basis(Quat quat)
+ /// <param name="quaternion">The quaternion to create the basis from.</param>
+ public Basis(Quaternion quaternion)
{
- real_t s = 2.0f / quat.LengthSquared;
+ real_t s = 2.0f / quaternion.LengthSquared;
- real_t xs = quat.x * s;
- real_t ys = quat.y * s;
- real_t zs = quat.z * s;
- real_t wx = quat.w * xs;
- real_t wy = quat.w * ys;
- real_t wz = quat.w * zs;
- real_t xx = quat.x * xs;
- real_t xy = quat.x * ys;
- real_t xz = quat.x * zs;
- real_t yy = quat.y * ys;
- real_t yz = quat.y * zs;
- real_t zz = quat.z * zs;
+ real_t xs = quaternion.x * s;
+ real_t ys = quaternion.y * s;
+ real_t zs = quaternion.z * s;
+ real_t wx = quaternion.w * xs;
+ real_t wy = quaternion.w * ys;
+ real_t wz = quaternion.w * zs;
+ real_t xx = quaternion.x * xs;
+ real_t xy = quaternion.x * ys;
+ real_t xz = quaternion.x * zs;
+ real_t yy = quaternion.y * ys;
+ real_t yz = quaternion.y * zs;
+ real_t zz = quaternion.z * zs;
Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
@@ -727,8 +727,8 @@ namespace Godot
/// (in the YXZ convention: when *composing*, first Y, then X, and Z last),
/// given in the vector format as (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis(Quat)"/> constructor instead, which
- /// uses a <see cref="Godot.Quat"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which
+ /// uses a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <param name="eulerYXZ">The Euler angles to create the basis from.</param>
public Basis(Vector3 eulerYXZ)
@@ -863,22 +863,16 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(),
- Row1.ToString(),
- Row2.ToString()
- });
+ return "[X: " + x.ToString() +
+ ", Y: " + y.ToString() +
+ ", Z: " + z.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(format),
- Row1.ToString(format),
- Row2.ToString(format)
- });
+ return "[X: " + x.ToString(format) +
+ ", Y: " + y.ToString(format) +
+ ", Z: " + z.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 24b9218197..155ffcff32 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -1010,12 +1010,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
+ return String.Format("({0}, {1}, {2}, {3})", r.ToString(), g.ToString(), b.ToString(), a.ToString());
}
public string ToString(string format)
{
- return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
+ return String.Format("({0}, {1}, {2}, {3})", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index 48582d5ad8..d486d79557 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -66,7 +66,7 @@ namespace Godot
if (memoryOwn)
{
memoryOwn = false;
- godot_icall_Reference_Disposed(this, ptr, !disposing);
+ godot_icall_RefCounted_Disposed(this, ptr, !disposing);
}
else
{
@@ -129,7 +129,7 @@ namespace Godot
internal static extern void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ internal static extern void godot_icall_RefCounted_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Object_ConnectEventSignals(IntPtr obj);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 2f8b5f297c..ad6ca51e8b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -355,7 +355,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_normal.ToString(),
D.ToString()
@@ -364,7 +364,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_normal.ToString(format),
D.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index bd3bcb0c58..b087b4c200 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -15,7 +15,7 @@ namespace Godot
/// It is similar to Basis, which implements matrix representation of
/// rotations, and can be parametrized using both an axis-angle pair
/// or Euler angles. Basis stores rotation, scale, and shearing,
- /// while Quat only stores rotation.
+ /// while Quaternion only stores rotation.
///
/// Due to its compactness and the way it is stored in memory, certain
/// operations (obtaining axis-angle and performing SLERP, in particular)
@@ -23,7 +23,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Quat : IEquatable<Quat>
+ public struct Quaternion : IEquatable<Quaternion>
{
/// <summary>
/// X component of the quaternion (imaginary `i` axis part).
@@ -122,11 +122,11 @@ namespace Godot
/// <param name="postB">A quaternion after `b`.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
- public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight)
+ public Quaternion CubicSlerp(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
{
real_t t2 = (1.0f - weight) * weight * 2f;
- Quat sp = Slerp(b, weight);
- Quat sq = preA.Slerpni(postB, weight);
+ Quaternion sp = Slerp(b, weight);
+ Quaternion sq = preA.Slerpni(postB, weight);
return sp.Slerpni(sq, t2);
}
@@ -135,7 +135,7 @@ namespace Godot
/// </summary>
/// <param name="b">The other quaternion.</param>
/// <returns>The dot product.</returns>
- public real_t Dot(Quat b)
+ public real_t Dot(Quaternion b)
{
return x * b.x + y * b.y + z * b.z + w * b.w;
}
@@ -152,7 +152,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
var basis = new Basis(this);
@@ -163,15 +163,15 @@ namespace Godot
/// Returns the inverse of the quaternion.
/// </summary>
/// <returns>The inverse quaternion.</returns>
- public Quat Inverse()
+ public Quaternion Inverse()
{
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
- return new Quat(-x, -y, -z, w);
+ return new Quaternion(-x, -y, -z, w);
}
/// <summary>
@@ -187,7 +187,7 @@ namespace Godot
/// Returns a copy of the quaternion, normalized to unit length.
/// </summary>
/// <returns>The normalized quaternion.</returns>
- public Quat Normalized()
+ public Quaternion Normalized()
{
return this / Length;
}
@@ -201,12 +201,12 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quat Slerp(Quat to, real_t weight)
+ public Quaternion Slerp(Quaternion to, real_t weight)
{
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
if (!to.IsNormalized())
{
@@ -217,7 +217,7 @@ namespace Godot
// Calculate cosine.
real_t cosom = x * to.x + y * to.y + z * to.z + w * to.w;
- var to1 = new Quat();
+ var to1 = new Quaternion();
// Adjust signs if necessary.
if (cosom < 0.0)
@@ -255,7 +255,7 @@ namespace Godot
}
// Calculate final values.
- return new Quat
+ return new Quaternion
(
scale0 * x + scale1 * to1.x,
scale0 * y + scale1 * to1.y,
@@ -272,7 +272,7 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quat Slerpni(Quat to, real_t weight)
+ public Quaternion Slerpni(Quaternion to, real_t weight)
{
real_t dot = Dot(to);
@@ -286,7 +286,7 @@ namespace Godot
real_t newFactor = Mathf.Sin(weight * theta) * sinT;
real_t invFactor = Mathf.Sin((1.0f - weight) * theta) * sinT;
- return new Quat
+ return new Quaternion
(
invFactor * x + newFactor * to.x,
invFactor * y + newFactor * to.y,
@@ -305,7 +305,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
var u = new Vector3(x, y, z);
@@ -314,15 +314,15 @@ namespace Godot
}
// Constants
- private static readonly Quat _identity = new Quat(0, 0, 0, 1);
+ private static readonly Quaternion _identity = new Quaternion(0, 0, 0, 1);
/// <summary>
/// The identity quaternion, representing no rotation.
/// Equivalent to an identity <see cref="Basis"/> matrix. If a vector is transformed by
/// an identity quaternion, it will not change.
/// </summary>
- /// <value>Equivalent to `new Quat(0, 0, 0, 1)`.</value>
- public static Quat Identity { get { return _identity; } }
+ /// <value>Equivalent to `new Quaternion(0, 0, 0, 1)`.</value>
+ public static Quaternion Identity { get { return _identity; } }
/// <summary>
/// Constructs a quaternion defined by the given values.
@@ -331,7 +331,7 @@ namespace Godot
/// <param name="y">Y component of the quaternion (imaginary `j` axis part).</param>
/// <param name="z">Z component of the quaternion (imaginary `k` axis part).</param>
/// <param name="w">W component of the quaternion (real part).</param>
- public Quat(real_t x, real_t y, real_t z, real_t w)
+ public Quaternion(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
this.y = y;
@@ -343,7 +343,7 @@ namespace Godot
/// Constructs a quaternion from the given quaternion.
/// </summary>
/// <param name="q">The existing quaternion.</param>
- public Quat(Quat q)
+ public Quaternion(Quaternion q)
{
this = q;
}
@@ -352,9 +352,9 @@ namespace Godot
/// Constructs a quaternion from the given <see cref="Basis"/>.
/// </summary>
/// <param name="basis">The basis to construct from.</param>
- public Quat(Basis basis)
+ public Quaternion(Basis basis)
{
- this = basis.Quat();
+ this = basis.Quaternion();
}
/// <summary>
@@ -364,7 +364,7 @@ namespace Godot
/// given in the vector format as (X angle, Y angle, Z angle).
/// </summary>
/// <param name="eulerYXZ"></param>
- public Quat(Vector3 eulerYXZ)
+ public Quaternion(Vector3 eulerYXZ)
{
real_t half_a1 = eulerYXZ.y * 0.5f;
real_t half_a2 = eulerYXZ.x * 0.5f;
@@ -393,7 +393,7 @@ namespace Godot
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
- public Quat(Vector3 axis, real_t angle)
+ public Quaternion(Vector3 axis, real_t angle)
{
#if DEBUG
if (!axis.IsNormalized())
@@ -424,9 +424,9 @@ namespace Godot
}
}
- public static Quat operator *(Quat left, Quat right)
+ public static Quaternion operator *(Quaternion left, Quaternion right)
{
- return new Quat
+ return new Quaternion
(
left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y,
left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z,
@@ -435,24 +435,24 @@ namespace Godot
);
}
- public static Quat operator +(Quat left, Quat right)
+ public static Quaternion operator +(Quaternion left, Quaternion right)
{
- return new Quat(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
+ return new Quaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
}
- public static Quat operator -(Quat left, Quat right)
+ public static Quaternion operator -(Quaternion left, Quaternion right)
{
- return new Quat(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
+ return new Quaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
}
- public static Quat operator -(Quat left)
+ public static Quaternion operator -(Quaternion left)
{
- return new Quat(-left.x, -left.y, -left.z, -left.w);
+ return new Quaternion(-left.x, -left.y, -left.z, -left.w);
}
- public static Quat operator *(Quat left, Vector3 right)
+ public static Quaternion operator *(Quaternion left, Vector3 right)
{
- return new Quat
+ return new Quaternion
(
left.w * right.x + left.y * right.z - left.z * right.y,
left.w * right.y + left.z * right.x - left.x * right.z,
@@ -461,9 +461,9 @@ namespace Godot
);
}
- public static Quat operator *(Vector3 left, Quat right)
+ public static Quaternion operator *(Vector3 left, Quaternion right)
{
- return new Quat
+ return new Quaternion
(
right.w * left.x + right.y * left.z - right.z * left.y,
right.w * left.y + right.z * left.x - right.x * left.z,
@@ -472,42 +472,42 @@ namespace Godot
);
}
- public static Quat operator *(Quat left, real_t right)
+ public static Quaternion operator *(Quaternion left, real_t right)
{
- return new Quat(left.x * right, left.y * right, left.z * right, left.w * right);
+ return new Quaternion(left.x * right, left.y * right, left.z * right, left.w * right);
}
- public static Quat operator *(real_t left, Quat right)
+ public static Quaternion operator *(real_t left, Quaternion right)
{
- return new Quat(right.x * left, right.y * left, right.z * left, right.w * left);
+ return new Quaternion(right.x * left, right.y * left, right.z * left, right.w * left);
}
- public static Quat operator /(Quat left, real_t right)
+ public static Quaternion operator /(Quaternion left, real_t right)
{
return left * (1.0f / right);
}
- public static bool operator ==(Quat left, Quat right)
+ public static bool operator ==(Quaternion left, Quaternion right)
{
return left.Equals(right);
}
- public static bool operator !=(Quat left, Quat right)
+ public static bool operator !=(Quaternion left, Quaternion right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Quat)
+ if (obj is Quaternion)
{
- return Equals((Quat)obj);
+ return Equals((Quaternion)obj);
}
return false;
}
- public bool Equals(Quat other)
+ public bool Equals(Quaternion other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
@@ -518,7 +518,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
/// <returns>Whether or not the quaternions are approximately equal.</returns>
- public bool IsEqualApprox(Quat other)
+ public bool IsEqualApprox(Quaternion other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 868c3536fe..612fb64a3d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -405,7 +405,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(),
_size.ToString()
@@ -414,7 +414,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(format),
_size.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index bc0f81b2a7..fe93592667 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -492,22 +492,16 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(),
- y.ToString(),
- origin.ToString()
- });
+ return "[X: " + x.ToString() +
+ ", Y: " + y.ToString() +
+ ", O: " + origin.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(format),
- y.ToString(format),
- origin.ToString(format)
- });
+ return "[X: " + x.ToString(format) +
+ ", Y: " + y.ToString(format) +
+ ", O: " + origin.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 9e5ff2b315..26b1a9e8b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -124,15 +124,15 @@ namespace Godot
/* not sure if very "efficient" but good enough? */
Vector3 sourceScale = basis.Scale;
- Quat sourceRotation = basis.RotationQuat();
+ Quaternion sourceRotation = basis.RotationQuaternion();
Vector3 sourceLocation = origin;
Vector3 destinationScale = transform.basis.Scale;
- Quat destinationRotation = transform.basis.RotationQuat();
+ Quaternion destinationRotation = transform.basis.RotationQuaternion();
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform3D();
- interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
+ interpolated.basis.SetQuaternionScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
return interpolated;
@@ -324,11 +324,11 @@ namespace Godot
/// <summary>
/// Constructs a transformation matrix from the given quaternion and origin vector.
/// </summary>
- /// <param name="quat">The <see cref="Godot.Quat"/> to create the basis from.</param>
+ /// <param name="quaternion">The <see cref="Godot.Quaternion"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform3D(Quat quat, Vector3 origin)
+ public Transform3D(Quaternion quaternion, Vector3 origin)
{
- basis = new Basis(quat);
+ basis = new Basis(quaternion);
this.origin = origin;
}
@@ -393,20 +393,18 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(),
- origin.ToString()
- });
+ return "[X: " + basis.x.ToString() +
+ ", Y: " + basis.y.ToString() +
+ ", Z: " + basis.z.ToString() +
+ ", O: " + origin.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(format),
- origin.ToString(format)
- });
+ return "[X: " + basis.x.ToString(format) +
+ ", Y: " + basis.y.ToString(format) +
+ ", Z: " + basis.z.ToString(format) +
+ ", O: " + origin.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 334c7cd510..af053bd263 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -442,7 +442,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2 * Dot(normal) * normal - this;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index fe1b3ad3c0..31a9af2d9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -456,7 +456,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2.0f * Dot(normal) * normal - this;
@@ -474,7 +474,7 @@ namespace Godot
#if DEBUG
if (!axis.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(axis));
+ throw new ArgumentException("Argument is not normalized", nameof(axis));
}
#endif
return new Basis(axis, phi).Xform(this);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index c3dd13d84b..1fcfe74c86 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -50,7 +50,7 @@
<Compile Include="Core\NodePath.cs" />
<Compile Include="Core\Object.base.cs" />
<Compile Include="Core\Plane.cs" />
- <Compile Include="Core\Quat.cs" />
+ <Compile Include="Core\Quaternion.cs" />
<Compile Include="Core\Rect2.cs" />
<Compile Include="Core\Rect2i.cs" />
<Compile Include="Core\RID.cs" />
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 34a96eba17..2b6d2761ca 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -31,7 +31,7 @@
#ifdef MONO_GLUE_ENABLED
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/string_name.h"
#include "../csharp_script.h"
@@ -78,17 +78,17 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
+void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
- // This is only called with Reference derived classes
- CRASH_COND(!Object::cast_to<Reference>(p_ptr));
+ // This is only called with RefCounted derived classes
+ CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
- Reference *ref = static_cast<Reference *>(p_ptr);
+ RefCounted *rc = static_cast<RefCounted *>(p_ptr);
- if (ref->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
+ if (rc->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
@@ -97,9 +97,9 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
if (delete_owner) {
- memdelete(ref);
+ memdelete(rc);
} else if (remove_script_instance) {
- ref->set_script_instance(nullptr);
+ rc->set_script_instance(nullptr);
}
}
return;
@@ -108,11 +108,11 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
- CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
- if (ref->unreference()) {
- memdelete(ref);
+ CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
+ if (rc->unreference()) {
+ memdelete(rc);
} else {
- void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -145,10 +145,10 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
}
Ref<WeakRef> wref;
- Reference *ref = Object::cast_to<Reference>(p_ptr);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
- if (ref) {
- REF r = ref;
+ if (rc) {
+ REF r = rc;
if (!r.is_valid()) {
return nullptr;
}
@@ -242,7 +242,7 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
void godot_register_object_icalls() {
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 3db52d7c30..eed3bd2167 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -61,7 +61,7 @@ void godot_register_glue_header_icalls() {
#include "core/config/engine.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 68134b9b20..375ad413c4 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -31,7 +31,7 @@
#include "godotsharp_dirs.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index f435aab3dd..d0e51d159f 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -33,7 +33,7 @@
#include <mono/jit/jit.h>
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
namespace gdmono {
@@ -79,8 +79,8 @@ struct MonoGCHandleData {
static MonoGCHandleData new_weak_handle(MonoObject *p_object);
};
-class MonoGCHandleRef : public Reference {
- GDCLASS(MonoGCHandleRef, Reference);
+class MonoGCHandleRef : public RefCounted {
+ GDCLASS(MonoGCHandleRef, RefCounted);
MonoGCHandleData data;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index c523d381f6..a3acfbd995 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -39,8 +39,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a1556bace5..67d6f3ef29 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -34,8 +34,8 @@
#include <mono/metadata/tokentype.h>
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/list.h"
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index adb0518cd6..341ca88728 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -109,7 +109,7 @@ void CachedData::clear_godot_api_cache() {
class_Vector3 = nullptr;
class_Vector3i = nullptr;
class_Basis = nullptr;
- class_Quat = nullptr;
+ class_Quaternion = nullptr;
class_Transform3D = nullptr;
class_AABB = nullptr;
class_Color = nullptr;
@@ -238,7 +238,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
CACHE_CLASS_AND_CHECK(Vector3i, GODOT_API_CLASS(Vector3i));
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
- CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
+ CACHE_CLASS_AND_CHECK(Quaternion, GODOT_API_CLASS(Quaternion));
CACHE_CLASS_AND_CHECK(Transform3D, GODOT_API_CLASS(Transform3D));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index a332d492b9..3d867060f5 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -80,7 +80,7 @@ struct CachedData {
GDMonoClass *class_Vector3;
GDMonoClass *class_Vector3i;
GDMonoClass *class_Basis;
- GDMonoClass *class_Quat;
+ GDMonoClass *class_Quaternion;
GDMonoClass *class_Transform3D;
GDMonoClass *class_AABB;
GDMonoClass *class_Color;
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 97e3fe1677..111eaa0bbf 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -146,8 +146,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
- if (tclass == CACHED_CLASS(Quat)) {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ if (tclass == CACHED_CLASS(Quaternion)) {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_value.operator ::Quaternion());
mono_field_set_value(p_object, mono_field, &from);
break;
}
@@ -336,8 +336,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane());
mono_field_set_value(p_object, mono_field, &from);
} break;
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ case Variant::QUATERNION: {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_value.operator ::Quaternion());
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::AABB: {
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index fa93c6533a..d7df18d5da 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -51,7 +51,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// All mono objects created from the managed world (e.g.: 'new Player()')
// need to have a CSharpScript in order for their methods to be callable from the unmanaged side
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
@@ -73,18 +73,18 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
script_binding.inited = true;
script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
script_binding.wrapper_class = klass;
- script_binding.gchandle = ref ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
+ script_binding.gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
script_binding.owner = unmanaged;
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
// May not me referenced yet, so we must use init_ref() instead of reference()
- if (ref->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ if (rc->init_ref()) {
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
}
@@ -99,7 +99,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
return;
}
- MonoGCHandleData gchandle = ref ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
+ MonoGCHandleData gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index dafd36c36b..179bbfb40c 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -32,7 +32,7 @@
#include <stdlib.h> // abort
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "../godotsharp_dirs.h"
@@ -161,8 +161,8 @@ void GDMonoLog::initialize() {
OS::Time time_now = OS::get_singleton()->get_time();
String log_file_name = str_format("%04d-%02d-%02d_%02d.%02d.%02d",
- date_now.year, date_now.month, date_now.day,
- time_now.hour, time_now.min, time_now.sec);
+ (int)date_now.year, (int)date_now.month, (int)date_now.day,
+ (int)time_now.hour, (int)time_now.minute, (int)time_now.second);
log_file_name += str_format("_%d", OS::get_singleton()->get_process_id());
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index f7a53156ab..9ddbd251ac 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -41,7 +41,7 @@
#endif
#ifdef GD_MONO_LOG_ENABLED
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#endif
class GDMonoLog {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 0623755263..9f2977bfa2 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -104,8 +104,8 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
return Variant::BASIS;
}
- if (vtclass == CACHED_CLASS(Quat)) {
- return Variant::QUAT;
+ if (vtclass == CACHED_CLASS(Quaternion)) {
+ return Variant::QUATERNION;
}
if (vtclass == CACHED_CLASS(Transform3D)) {
@@ -508,9 +508,9 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
}
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var.operator ::Quat());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
+ case Variant::QUATERNION: {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_var.operator ::Quaternion());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quaternion), &from);
}
case Variant::AABB: {
GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var.operator ::AABB());
@@ -619,7 +619,7 @@ size_t variant_get_managed_unboxed_size(const ManagedType &p_type) {
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
@@ -724,7 +724,7 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
@@ -880,7 +880,7 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
@@ -1036,8 +1036,8 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return MARSHALLED_IN(Basis, unbox_addr<GDMonoMarshal::M_Basis>(p_obj));
}
- if (vtclass == CACHED_CLASS(Quat)) {
- return MARSHALLED_IN(Quat, unbox_addr<GDMonoMarshal::M_Quat>(p_obj));
+ if (vtclass == CACHED_CLASS(Quaternion)) {
+ return MARSHALLED_IN(Quaternion, unbox_addr<GDMonoMarshal::M_Quaternion>(p_obj));
}
if (vtclass == CACHED_CLASS(Transform3D)) {
@@ -1136,8 +1136,8 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
if (ptr != nullptr) {
- Reference *ref = Object::cast_to<Reference>(ptr);
- return ref ? Variant(Ref<Reference>(ref)) : Variant(ptr);
+ RefCounted *rc = Object::cast_to<RefCounted>(ptr);
+ return rc ? Variant(Ref<RefCounted>(rc)) : Variant(ptr);
}
return Variant();
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 141d6a66bd..88afc7ebc5 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -263,11 +263,11 @@ enum {
MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array
- MATCHES_Quat = (MATCHES_real_t && (sizeof(Quat) == (sizeof(real_t) * 4)) &&
- offsetof(Quat, x) == (sizeof(real_t) * 0) &&
- offsetof(Quat, y) == (sizeof(real_t) * 1) &&
- offsetof(Quat, z) == (sizeof(real_t) * 2) &&
- offsetof(Quat, w) == (sizeof(real_t) * 3)),
+ MATCHES_Quaternion = (MATCHES_real_t && (sizeof(Quaternion) == (sizeof(real_t) * 4)) &&
+ offsetof(Quaternion, x) == (sizeof(real_t) * 0) &&
+ offsetof(Quaternion, y) == (sizeof(real_t) * 1) &&
+ offsetof(Quaternion, z) == (sizeof(real_t) * 2) &&
+ offsetof(Quaternion, w) == (sizeof(real_t) * 3)),
MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) &&
offsetof(Transform3D, basis) == 0 &&
@@ -292,7 +292,7 @@ enum {
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
- MATCHES_Basis && MATCHES_Quat && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
+ MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
/* clang-format on */
#endif
@@ -420,15 +420,15 @@ struct M_Basis {
}
};
-struct M_Quat {
+struct M_Quaternion {
real_t x, y, z, w;
- static _FORCE_INLINE_ Quat convert_to(const M_Quat &p_from) {
- return Quat(p_from.x, p_from.y, p_from.z, p_from.w);
+ static _FORCE_INLINE_ Quaternion convert_to(const M_Quaternion &p_from) {
+ return Quaternion(p_from.x, p_from.y, p_from.z, p_from.w);
}
- static _FORCE_INLINE_ M_Quat convert_from(const Quat &p_from) {
- M_Quat ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ static _FORCE_INLINE_ M_Quaternion convert_from(const Quaternion &p_from) {
+ M_Quaternion ret = { p_from.x, p_from.y, p_from.z, p_from.w };
return ret;
}
};
@@ -533,7 +533,7 @@ DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
-DECL_TYPE_MARSHAL_TEMPLATES(Quat)
+DECL_TYPE_MARSHAL_TEMPLATES(Quaternion)
DECL_TYPE_MARSHAL_TEMPLATES(Transform3D)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 6e0a263c7f..df45cb8e92 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -35,8 +35,8 @@
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
-#include "core/object/reference.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
@@ -108,15 +108,15 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
// Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
+ rc->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return mono_object;
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 9e024418e1..773501e93d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -41,7 +41,7 @@
#endif
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#define UNHANDLED_EXCEPTION(m_exc) \
if (unlikely(m_exc != nullptr)) { \
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4c77f8cfed..e12ea45b3f 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -31,7 +31,7 @@
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "csharp_script.h"
#include "mono_gc_handle.h"
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index bb1265e959..6b616dd52d 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mono_reg_utils.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#ifdef WINDOWS_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 93d44628ac..ec04d50704 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -31,8 +31,8 @@
#include "path_utils.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#ifdef WINDOWS_ENABLED
@@ -80,7 +80,7 @@ String cwd() {
}
String abspath(const String &p_path) {
- if (p_path.is_abs_path()) {
+ if (p_path.is_absolute_path()) {
return p_path.simplify_path();
} else {
return path::join(path::cwd(), p_path).simplify_path();
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index ee68458268..053618ebe4 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -30,7 +30,7 @@
#include "string_utils.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include <stdio.h>
#include <stdlib.h>
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 20a53bb58b..6237b6460d 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -34,7 +34,7 @@
#include "open_simplex_noise.h"
#include "core/io/image.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index bb50c523d2..dcf922a8bf 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -32,7 +32,7 @@
#define OPEN_SIMPLEX_NOISE_H
#include "core/io/image.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "scene/resources/texture.h"
#include "thirdparty/misc/open-simplex-noise.h"
diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp
index 6cb9837f49..4d0430fa92 100644
--- a/modules/pvr/image_compress_pvrtc.cpp
+++ b/modules/pvr/image_compress_pvrtc.cpp
@@ -31,7 +31,7 @@
#include "image_compress_pvrtc.h"
#include "core/io/image.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include <PvrTcEncoder.h>
#include <RgbaBitmap.h>
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 83f032ca2b..cb12976090 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -30,7 +30,7 @@
#include "texture_loader_pvr.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
static void _pvrtc_decompress(Image *p_img);
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index d9ca57cf24..85710a790c 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -34,7 +34,7 @@
#include "core/io/image.h"
#include "core/math/camera_matrix.h"
#include "core/object/object.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "scene/resources/mesh.h"
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index b21f5d1e7a..7f5a0dfecb 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RegEx" inherits="Reference" version="4.0">
+<class name="RegEx" inherits="RefCounted" version="4.0">
<brief_description>
Class for searching text for patterns using regular expressions.
</brief_description>
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index a45de60aef..cfe00f83ee 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RegExMatch" inherits="Reference" version="4.0">
+<class name="RegExMatch" inherits="RefCounted" version="4.0">
<brief_description>
Contains the results of a [RegEx] search.
</brief_description>
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index f5773042fb..68fe2bc6e0 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -31,15 +31,15 @@
#ifndef REGEX_H
#define REGEX_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/map.h"
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
-class RegExMatch : public Reference {
- GDCLASS(RegExMatch, Reference);
+class RegExMatch : public RefCounted {
+ GDCLASS(RegExMatch, RefCounted);
struct Range {
int start = 0;
@@ -68,8 +68,8 @@ public:
int get_end(const Variant &p_name) const;
};
-class RegEx : public Reference {
- GDCLASS(RegEx, Reference);
+class RegEx : public RefCounted {
+ GDCLASS(RegEx, RefCounted);
void *general_ctx;
void *code = nullptr;
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index e8e481de2d..78b4749939 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_ogg_vorbis.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND(!active);
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index e3aa630cef..a0de5e5f0f 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_ogg_vorbis.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterOGGVorbis::get_importer_name() const {
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 7eff3f8dee..906ebe4993 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2352,24 +2352,22 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
sd->glyphs.push_back(gl);
} else {
Vector<RID> fonts;
- // Push fonts with the language and script support first.
- for (int l = 0; l < span.fonts.size(); l++) {
- if ((font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
- }
- }
- // Push fonts with the script support.
- for (int l = 0; l < sd->spans[k].fonts.size(); l++) {
- if (!(font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
- }
- }
- // Push the rest valid fonts.
- for (int l = 0; l < sd->spans[k].fonts.size(); l++) {
- if (!(font_is_language_supported(span.fonts[l], span.language)) && !(font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
+ Vector<RID> fonts_scr_only;
+ Vector<RID> fonts_no_match;
+ int font_count = span.fonts.size();
+ for (int l = 0; l < font_count; l++) {
+ if (font_is_script_supported(span.fonts[l], script)) {
+ if (font_is_language_supported(span.fonts[l], span.language)) {
+ fonts.push_back(sd->spans[k].fonts[l]);
+ } else {
+ fonts_scr_only.push_back(sd->spans[k].fonts[l]);
+ }
+ } else {
+ fonts_no_match.push_back(sd->spans[k].fonts[l]);
}
}
+ fonts.append_array(fonts_scr_only);
+ fonts.append_array(fonts_no_match);
_shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0);
}
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 98a67ef309..a22559efdd 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -634,17 +634,17 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
span.start = sd->text.length();
span.end = span.start + p_text.length();
// Pre-sort fonts, push fonts with the language support first.
- for (int i = 0; i < p_fonts.size(); i++) {
+ Vector<RID> fonts_no_match;
+ int font_count = p_fonts.size();
+ for (int i = 0; i < font_count; i++) {
if (font_is_language_supported(p_fonts[i], p_language)) {
span.fonts.push_back(p_fonts[i]);
+ } else {
+ fonts_no_match.push_back(p_fonts[i]);
}
}
- // Push the rest valid fonts.
- for (int i = 0; i < p_fonts.size(); i++) {
- if (!font_is_language_supported(p_fonts[i], p_language)) {
- span.fonts.push_back(p_fonts[i]);
- }
- }
+ span.fonts.append_array(fonts_no_match);
+
ERR_FAIL_COND_V(span.fonts.is_empty(), false);
span.font_size = p_size;
span.language = p_language;
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 3cfd4ff36a..6eaa2d24a8 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -35,7 +35,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
-Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) {
+Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size, size_t p_input_size) {
Error error;
Vector<uint8_t> pixels;
@@ -56,11 +56,14 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
compressed_pos += 1;
count = (c & 0x7f) + 1;
- if (output_pos + count * p_pixel_size > output_pos) {
+ if (output_pos + count * p_pixel_size > p_output_size) {
return ERR_PARSE_ERROR;
}
if (c & 0x80) {
+ if (compressed_pos + p_pixel_size > p_input_size) {
+ return ERR_PARSE_ERROR;
+ }
for (size_t i = 0; i < p_pixel_size; i++) {
pixels_w[i] = p_compressed_buffer[compressed_pos];
compressed_pos += 1;
@@ -72,6 +75,9 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
output_pos += p_pixel_size;
}
} else {
+ if (compressed_pos + count * p_pixel_size > p_input_size) {
+ return ERR_PARSE_ERROR;
+ }
count *= p_pixel_size;
for (size_t i = 0; i < count; i++) {
p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos];
@@ -83,7 +89,7 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
return OK;
}
-Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size) {
+Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_input_size) {
#define TGA_PUT_PIXEL(r, g, b, a) \
int image_data_ofs = ((y * width) + x); \
image_data_w[image_data_ofs * 4 + 0] = r; \
@@ -134,7 +140,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
if (p_is_monochrome) {
while (y != y_end) {
while (x != x_end) {
- if (i > p_output_size) {
+ if (i >= p_input_size) {
return ERR_PARSE_ERROR;
}
uint8_t shade = p_buffer[i];
@@ -150,7 +156,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else {
while (y != y_end) {
while (x != x_end) {
- if (i > p_output_size) {
+ if (i >= p_input_size) {
return ERR_PARSE_ERROR;
}
uint8_t index = p_buffer[i];
@@ -181,7 +187,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else if (p_header.pixel_depth == 24) {
while (y != y_end) {
while (x != x_end) {
- if (i + 2 > p_output_size) {
+ if (i + 2 >= p_input_size) {
return ERR_PARSE_ERROR;
}
@@ -200,7 +206,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else if (p_header.pixel_depth == 32) {
while (y != y_end) {
while (x != x_end) {
- if (i + 3 > p_output_size) {
+ if (i + 3 >= p_input_size) {
return ERR_PARSE_ERROR;
}
@@ -307,7 +313,7 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
const uint8_t *buffer = nullptr;
if (is_encoded) {
- err = decode_tga_rle(src_image_r, pixel_size, uncompressed_buffer_w, buffer_size);
+ err = decode_tga_rle(src_image_r, pixel_size, uncompressed_buffer_w, buffer_size, src_image_len);
if (err == OK) {
uncompressed_buffer_r = uncompressed_buffer.ptr();
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index cb2ce07edd..e4463a322f 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -72,8 +72,8 @@ class ImageLoaderTGA : public ImageFormatLoader {
uint8_t pixel_depth = 0;
uint8_t image_descriptor = 0;
};
- static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
- static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size);
+ static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size, size_t p_input_size);
+ static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_input_size);
public:
virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 7b421bdc16..4400445f30 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -302,7 +302,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
}
}
- /* and now we have it all. initialize decoders */
+ /* And now we have it all. Initialize decoders. */
if (theora_p) {
td = th_decode_alloc(&ti, ts);
px_fmt = ti.pixel_fmt;
@@ -484,10 +484,10 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
//printf("frame time %f, play time %f, ready %i\n", (float)videobuf_time, get_time(), videobuf_ready);
- /* is it already too old to be useful? This is only actually
- useful cosmetically after a SIGSTOP. Note that we have to
+ /* is it already too old to be useful? This is only actually
+ useful cosmetically after a SIGSTOP. Note that we have to
decode the frame even if we don't show it (for now) due to
- keyframing. Soon enough libtheora will be able to deal
+ keyframing. Soon enough libtheora will be able to deal
with non-keyframe seeks. */
if (videobuf_time >= get_time()) {
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index 2685a8a013..760173d0df 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -31,8 +31,8 @@
#ifndef VIDEO_STREAM_THEORA_H
#define VIDEO_STREAM_THEORA_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/ring_buffer.h"
diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml
index 785c8dad50..09a2c8a88c 100644
--- a/modules/upnp/doc_classes/UPNP.xml
+++ b/modules/upnp/doc_classes/UPNP.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UPNP" inherits="Reference" version="4.0">
+<class name="UPNP" inherits="RefCounted" version="4.0">
<brief_description>
UPNP network functions.
</brief_description>
diff --git a/modules/upnp/doc_classes/UPNPDevice.xml b/modules/upnp/doc_classes/UPNPDevice.xml
index f3b96bb89d..f7b5386d86 100644
--- a/modules/upnp/doc_classes/UPNPDevice.xml
+++ b/modules/upnp/doc_classes/UPNPDevice.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UPNPDevice" inherits="Reference" version="4.0">
+<class name="UPNPDevice" inherits="RefCounted" version="4.0">
<brief_description>
UPNP device.
</brief_description>
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index a0cca96bc8..b961a9667f 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -31,14 +31,14 @@
#ifndef GODOT_UPNP_H
#define GODOT_UPNP_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "upnp_device.h"
#include <miniupnpc/miniupnpc.h>
-class UPNP : public Reference {
- GDCLASS(UPNP, Reference);
+class UPNP : public RefCounted {
+ GDCLASS(UPNP, RefCounted);
private:
String discover_multicast_if = "";
diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h
index 126e761a56..0a66c36ab9 100644
--- a/modules/upnp/upnp_device.h
+++ b/modules/upnp/upnp_device.h
@@ -31,10 +31,10 @@
#ifndef GODOT_UPNP_DEVICE_H
#define GODOT_UPNP_DEVICE_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class UPNPDevice : public Reference {
- GDCLASS(UPNPDevice, Reference);
+class UPNPDevice : public RefCounted {
+ GDCLASS(UPNPDevice, RefCounted);
public:
enum IGDStatus {
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 5112ea43a7..0798375a96 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -4,7 +4,7 @@
A script implemented in the Visual Script programming environment.
</brief_description>
<description>
- A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
+ A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
[method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index de5d731cc0..d6b96957f5 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -15,10 +15,10 @@
<methods>
</methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
The constant's parent class.
</member>
- <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="@&quot;&quot;">
+ <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&amp;&quot;&quot;">
The constant to return. See the given class for its available constants.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
index 5c9c8d3eca..df3121d093 100644
--- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
The signal to emit.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index 2d0fac1fa0..48104afcf7 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -11,13 +11,13 @@
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
</member>
- <member name="function" type="StringName" setter="set_function" getter="get_function" default="@&quot;&quot;">
+ <member name="function" type="StringName" setter="set_function" getter="get_function" default="&amp;&quot;&quot;">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index 68083614a6..9ed71bf10e 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionState" inherits="Reference" version="4.0">
+<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -28,7 +28,7 @@
<method name="resume">
<return type="Variant">
</return>
- <argument index="0" name="args" type="Array" default="null">
+ <argument index="0" name="args" type="Array" default="[ ]">
</argument>
<description>
</description>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index 6c296fdb4b..9ca67feacb 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@&quot;&quot;">
+ <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&amp;&quot;&quot;">
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
index c3741eea89..185f0f1ffb 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -18,7 +18,7 @@
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
index 619bbb90ca..865f0153c9 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -20,7 +20,7 @@
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index 1c22070ab1..ff6c723a3e 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -11,7 +11,7 @@
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
@@ -19,7 +19,7 @@
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index 629576e261..71bfc4c8a5 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -13,7 +13,7 @@
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
@@ -21,7 +21,7 @@
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 80a8d31041..9e3e020f2d 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -11,7 +11,7 @@
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="&quot;&quot;">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
index d182e14e4d..df20ac53f2 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
index 3bd392dd85..eb8ebbe338 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -16,7 +16,7 @@
<methods>
</methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index 483cdfeaf8..c59234433f 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -9,13 +9,13 @@
<methods>
</methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
</member>
</members>
<constants>
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index b863f622bd..7badb1b717 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -954,60 +954,10 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> VisualScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_variables[p_rset_variable_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary d = p_data;
if (d.has("base_type")) {
@@ -1065,7 +1015,6 @@ void VisualScript::_set_data(const Dictionary &p_data) {
// Takes all the rpc methods.
rpc_functions.clear();
- rpc_variables.clear();
List<StringName> fns;
functions.get_key_list(&fns);
for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
@@ -1073,9 +1022,10 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
if (vsf.is_valid()) {
if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = E->get();
- nd.mode = vsf->get_rpc_mode();
+ nd.rpc_mode = vsf->get_rpc_mode();
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
@@ -1085,7 +1035,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1882,46 +1832,10 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
- return script->get_rset_property(p_rset_property_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- return script->get_rset_mode_by_id(p_rset_variable_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
script = p_script;
owner = p_owner;
@@ -2290,7 +2204,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
void VisualScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
- ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
}
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index cc78b3242d..438ec99a56 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -234,8 +234,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
Map<StringName, Vector<Argument>> custom_signals;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
Map<Object *, VisualScriptInstance *> instances;
@@ -363,17 +362,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -454,24 +443,14 @@ public:
virtual ScriptLanguage *get_language();
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
VisualScriptInstance();
~VisualScriptInstance();
};
-class VisualScriptFunctionState : public Reference {
- GDCLASS(VisualScriptFunctionState, Reference);
+class VisualScriptFunctionState : public RefCounted {
+ GDCLASS(VisualScriptFunctionState, RefCounted);
friend class VisualScriptInstance;
ObjectID instance_id;
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index df34ec22ce..a3133f126d 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -33,7 +33,7 @@
#include "core/io/marshalls.h"
#include "core/math/math_funcs.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 779f366c86..f5a365f199 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -381,7 +381,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::PLANE:
color = Color(0.97, 0.44, 0.44);
break;
- case Variant::QUAT:
+ case Variant::QUATERNION:
color = Color(0.93, 0.41, 0.64);
break;
case Variant::AABB:
@@ -487,7 +487,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::PLANE:
color = Color(0.97, 0.44, 0.44);
break;
- case Variant::QUAT:
+ case Variant::QUATERNION:
color = Color(0.93, 0.41, 0.64);
break;
case Variant::AABB:
@@ -624,7 +624,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_theme_icon("Vector3i", "EditorIcons"),
Control::get_theme_icon("Transform2D", "EditorIcons"),
Control::get_theme_icon("Plane", "EditorIcons"),
- Control::get_theme_icon("Quat", "EditorIcons"),
+ Control::get_theme_icon("Quaternion", "EditorIcons"),
Control::get_theme_icon("AABB", "EditorIcons"),
Control::get_theme_icon("Basis", "EditorIcons"),
Control::get_theme_icon("Transform", "EditorIcons"),
@@ -739,6 +739,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
Color c = sbf->get_border_color();
+ c = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85);
Color ic = c;
gnode->add_theme_color_override("title_color", c);
c.a = 1;
@@ -1074,7 +1075,7 @@ void VisualScriptEditor::_update_members() {
Control::get_theme_icon("Vector3i", "EditorIcons"),
Control::get_theme_icon("Transform2D", "EditorIcons"),
Control::get_theme_icon("Plane", "EditorIcons"),
- Control::get_theme_icon("Quat", "EditorIcons"),
+ Control::get_theme_icon("Quaternion", "EditorIcons"),
Control::get_theme_icon("AABB", "EditorIcons"),
Control::get_theme_icon("Basis", "EditorIcons"),
Control::get_theme_icon("Transform", "EditorIcons"),
@@ -1852,7 +1853,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
}
member_name = ti->get_text(0);
}
- if (ED_IS_SHORTCUT("visual_script_editor/delete_selected", p_event)) {
+ if (ED_IS_SHORTCUT("ui_graph_delete", p_event)) {
_member_option(MEMBER_REMOVE);
}
if (ED_IS_SHORTCUT("visual_script_editor/edit_member", p_event)) {
@@ -4120,7 +4121,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -4130,7 +4131,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -4140,7 +4141,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -4242,9 +4243,9 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_create_new_node_from_name", &VisualScriptEditor::_create_new_node_from_name);
- ClassDB::bind_method("get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &VisualScriptEditor::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw);
ClassDB::bind_method("_input", &VisualScriptEditor::_input);
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index ef3a5d11c0..ca06b807cc 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -317,6 +317,7 @@ public:
virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here.
virtual bool can_lose_focus_on_node_selection() override { return false; }
virtual void validate() override;
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 9310b86627..a0ba7b1962 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -737,20 +737,22 @@ public:
}
int to_id = 0;
- bool reliable = true;
+ //bool reliable = true;
if (rpc_mode >= VisualScriptFunctionCall::RPC_RELIABLE_TO_ID) {
to_id = *p_args[0];
p_args += 1;
p_argcount -= 1;
- if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) {
- reliable = false;
- }
- } else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) {
- reliable = false;
+ //if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) {
+ //reliable = false;
+ //}
}
+ //else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) {
+ //reliable = false;
+ //}
- node->rpcp(to_id, !reliable, function, p_args, p_argcount);
+ // TODO reliable?
+ node->rpcp(to_id, function, p_args, p_argcount);
return true;
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 2dd18a492c..07dc3dfaf6 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -3918,7 +3918,7 @@ void register_visual_script_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2I), create_node_deconst_typed<Variant::Type::RECT2I>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM2D), create_node_deconst_typed<Variant::Type::TRANSFORM2D>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PLANE), create_node_deconst_typed<Variant::Type::PLANE>);
- VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUAT), create_node_deconst_typed<Variant::Type::QUAT>);
+ VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUATERNION), create_node_deconst_typed<Variant::Type::QUATERNION>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::AABB), create_node_deconst_typed<Variant::Type::AABB>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::BASIS), create_node_deconst_typed<Variant::Type::BASIS>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM3D), create_node_deconst_typed<Variant::Type::TRANSFORM3D>);
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 93e14f60d0..7a3cd5c0d1 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -108,7 +108,7 @@ void VisualScriptPropertySelector::_update_search() {
vbc->get_theme_icon("Vector3", "EditorIcons"),
vbc->get_theme_icon("Transform2D", "EditorIcons"),
vbc->get_theme_icon("Plane", "EditorIcons"),
- vbc->get_theme_icon("Quat", "EditorIcons"),
+ vbc->get_theme_icon("Quaternion", "EditorIcons"),
vbc->get_theme_icon("AABB", "EditorIcons"),
vbc->get_theme_icon("Basis", "EditorIcons"),
vbc->get_theme_icon("Transform", "EditorIcons"),
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 34addb5c9f..6ec0bde7bd 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -31,7 +31,7 @@
#include "video_stream_webm.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "servers/audio_server.h"
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 1f2a456619..772445190c 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -30,6 +30,7 @@
#include "image_loader_webp.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -69,12 +70,77 @@ static Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quali
w[2] = 'B';
w[3] = 'P';
memcpy(&w[4], dst_buff, dst_size);
- free(dst_buff);
+ WebPFree(dst_buff);
return dst;
}
-static Ref<Image> _webp_lossy_unpack(const Vector<uint8_t> &p_buffer) {
+static Vector<uint8_t> _webp_lossless_pack(const Ref<Image> &p_image) {
+ ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>());
+
+ int compression_level = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/webp_compression_level");
+ compression_level = CLAMP(compression_level, 0, 9);
+
+ Ref<Image> img = p_image->duplicate();
+ if (img->detect_alpha()) {
+ img->convert(Image::FORMAT_RGBA8);
+ } else {
+ img->convert(Image::FORMAT_RGB8);
+ }
+
+ Size2 s(img->get_width(), img->get_height());
+ Vector<uint8_t> data = img->get_data();
+ const uint8_t *r = data.ptr();
+
+ // we need to use the more complex API in order to access the 'exact' flag...
+
+ WebPConfig config;
+ WebPPicture pic;
+ if (!WebPConfigInit(&config) || !WebPConfigLosslessPreset(&config, compression_level) || !WebPPictureInit(&pic)) {
+ ERR_FAIL_V(Vector<uint8_t>());
+ }
+
+ WebPMemoryWriter wrt;
+ config.exact = 1;
+ pic.use_argb = 1;
+ pic.width = s.width;
+ pic.height = s.height;
+ pic.writer = WebPMemoryWrite;
+ pic.custom_ptr = &wrt;
+ WebPMemoryWriterInit(&wrt);
+
+ bool success_import = false;
+ if (img->get_format() == Image::FORMAT_RGB8) {
+ success_import = WebPPictureImportRGB(&pic, r, 3 * s.width);
+ } else {
+ success_import = WebPPictureImportRGBA(&pic, r, 4 * s.width);
+ }
+ bool success_encode = false;
+ if (success_import) {
+ success_encode = WebPEncode(&config, &pic);
+ }
+ WebPPictureFree(&pic);
+
+ if (!success_encode) {
+ WebPMemoryWriterClear(&wrt);
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "WebP packing failed.");
+ }
+
+ // copy from wrt
+ Vector<uint8_t> dst;
+ dst.resize(4 + wrt.size);
+ uint8_t *w = dst.ptrw();
+ w[0] = 'W';
+ w[1] = 'E';
+ w[2] = 'B';
+ w[3] = 'P';
+ memcpy(&w[4], wrt.mem, wrt.size);
+ WebPMemoryWriterClear(&wrt);
+
+ return dst;
+}
+
+static Ref<Image> _webp_unpack(const Vector<uint8_t> &p_buffer) {
int size = p_buffer.size() - 4;
ERR_FAIL_COND_V(size <= 0, Ref<Image>());
const uint8_t *r = p_buffer.ptr();
@@ -168,6 +234,7 @@ void ImageLoaderWEBP::get_recognized_extensions(List<String> *p_extensions) cons
ImageLoaderWEBP::ImageLoaderWEBP() {
Image::_webp_mem_loader_func = _webp_mem_loader_func;
- Image::lossy_packer = _webp_lossy_pack;
- Image::lossy_unpacker = _webp_lossy_unpack;
+ Image::webp_lossy_packer = _webp_lossy_pack;
+ Image::webp_lossless_packer = _webp_lossless_pack;
+ Image::webp_unpacker = _webp_unpack;
}
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index 3b53892a3d..62e524825d 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCPeerConnection" inherits="Reference" version="4.0">
+<class name="WebRTCPeerConnection" inherits="RefCounted" version="4.0">
<brief_description>
Interface to a WebRTC peer connection.
</brief_description>
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h
index 6b4ae6fcc8..2ddb98f656 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer.h
@@ -48,7 +48,7 @@ private:
CH_RESERVED_MAX = 3
};
- class ConnectedPeer : public Reference {
+ class ConnectedPeer : public RefCounted {
public:
Ref<WebRTCPeerConnection> connection;
List<Ref<WebRTCDataChannel>> channels;
diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h
index ae75864489..fcfb9ae9ae 100644
--- a/modules/webrtc/webrtc_peer_connection.h
+++ b/modules/webrtc/webrtc_peer_connection.h
@@ -34,8 +34,8 @@
#include "core/io/packet_peer.h"
#include "modules/webrtc/webrtc_data_channel.h"
-class WebRTCPeerConnection : public Reference {
- GDCLASS(WebRTCPeerConnection, Reference);
+class WebRTCPeerConnection : public RefCounted {
+ GDCLASS(WebRTCPeerConnection, RefCounted);
public:
enum ConnectionState {
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index e7285ccb86..d36e3a3557 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -33,7 +33,7 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "emws_peer.h"
#include "websocket_server.h"
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 10da51fce5..bc5e591e7b 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -32,7 +32,7 @@
#define WEBSOCKET_H
#include "core/crypto/crypto.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index c2cf9df58b..39177a16a8 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -46,7 +46,7 @@ class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
private:
- class PendingPeer : public Reference {
+ class PendingPeer : public RefCounted {
private:
bool _parse_request(const Vector<String> p_protocols);
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index a628cb0549..13981e73e1 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -265,7 +265,7 @@ void WebXRInterfaceJS::uninitialize() {
};
};
-Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
+Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
Transform3D transform;
transform.basis.elements[0].x = p_js_matrix[0];
@@ -305,13 +305,30 @@ Size2 WebXRInterfaceJS::get_render_targetsize() {
return render_targetsize;
};
-Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
+Transform3D WebXRInterfaceJS::get_camera_transform() {
Transform3D transform_for_eye;
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, transform_for_eye);
- float *js_matrix = godot_webxr_get_transform_for_eye(p_eye);
+ float *js_matrix = godot_webxr_get_transform_for_eye(0);
+ if (!initialized || js_matrix == nullptr) {
+ return transform_for_eye;
+ }
+
+ transform_for_eye = _js_matrix_to_transform(js_matrix);
+ free(js_matrix);
+
+ return xr_server->get_reference_frame() * transform_for_eye;
+};
+
+Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
+ Transform3D transform_for_eye;
+
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, transform_for_eye);
+
+ float *js_matrix = godot_webxr_get_transform_for_eye(p_view + 1);
if (!initialized || js_matrix == nullptr) {
transform_for_eye = p_cam_transform;
return transform_for_eye;
@@ -323,10 +340,10 @@ Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const
return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye;
};
-CameraMatrix WebXRInterfaceJS::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
CameraMatrix eye;
- float *js_matrix = godot_webxr_get_projection_for_eye(p_eye);
+ float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1);
if (!initialized || js_matrix == nullptr) {
return eye;
}
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index e9274a06e4..723ab952cd 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -84,8 +84,9 @@ public:
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual Transform3D get_camera_transform() override;
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 7e9dac926c..56fbd2f7e4 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -9,7 +9,6 @@ android_files = [
"dir_access_jandroid.cpp",
"thread_jandroid.cpp",
"net_socket_android.cpp",
- "audio_driver_jandroid.cpp",
"java_godot_lib_jni.cpp",
"java_class_wrapper.cpp",
"java_godot_wrapper.cpp",
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index d6c7a1abe5..ff7bf43573 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -31,7 +31,7 @@
#ifndef JAVA_CLASS_WRAPPER_H
#define JAVA_CLASS_WRAPPER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#ifdef ANDROID_ENABLED
#include <android/log.h>
@@ -42,8 +42,8 @@
class JavaObject;
#endif
-class JavaClass : public Reference {
- GDCLASS(JavaClass, Reference);
+class JavaClass : public RefCounted {
+ GDCLASS(JavaClass, RefCounted);
#ifdef ANDROID_ENABLED
enum ArgumentType{
@@ -184,8 +184,8 @@ public:
JavaClass();
};
-class JavaObject : public Reference {
- GDCLASS(JavaObject, Reference);
+class JavaObject : public RefCounted {
+ GDCLASS(JavaObject, RefCounted);
#ifdef ANDROID_ENABLED
Ref<JavaClass> base_class;
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
deleted file mode 100644
index 3a2ccac481..0000000000
--- a/platform/android/audio_driver_jandroid.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*************************************************************************/
-/* audio_driver_jandroid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "audio_driver_jandroid.h"
-
-#include "core/config/project_settings.h"
-#include "core/os/os.h"
-#include "thread_jandroid.h"
-
-AudioDriverAndroid *AudioDriverAndroid::s_ad = nullptr;
-
-jobject AudioDriverAndroid::io;
-jmethodID AudioDriverAndroid::_init_audio;
-jmethodID AudioDriverAndroid::_write_buffer;
-jmethodID AudioDriverAndroid::_quit;
-jmethodID AudioDriverAndroid::_pause;
-bool AudioDriverAndroid::active = false;
-jclass AudioDriverAndroid::cls;
-int AudioDriverAndroid::audioBufferFrames = 0;
-int AudioDriverAndroid::mix_rate = 44100;
-bool AudioDriverAndroid::quit = false;
-jobject AudioDriverAndroid::audioBuffer = nullptr;
-void *AudioDriverAndroid::audioBufferPinned = nullptr;
-Mutex AudioDriverAndroid::mutex;
-int32_t *AudioDriverAndroid::audioBuffer32 = nullptr;
-
-const char *AudioDriverAndroid::get_name() const {
- return "Android";
-}
-
-Error AudioDriverAndroid::init() {
- /*
- // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
- this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
- SDL_CalculateAudioSpec(&this->spec);
-
- if (this->spec.samples == 0) {
- // Init failed?
- SDL_SetError("Java-side initialization failed!");
- return 0;
- }
-*/
-
- //Android_JNI_SetupThread();
-
- // __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
-
- JNIEnv *env = get_jni_env();
- int mix_rate = GLOBAL_GET("audio/driver/mix_rate");
-
- int latency = GLOBAL_GET("audio/driver/output_latency");
- unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000);
- print_verbose("Audio buffer size: " + itos(buffer_size));
-
- audioBuffer = env->CallObjectMethod(io, _init_audio, mix_rate, buffer_size);
-
- ERR_FAIL_COND_V(audioBuffer == nullptr, ERR_INVALID_PARAMETER);
-
- audioBuffer = env->NewGlobalRef(audioBuffer);
-
- jboolean isCopy = JNI_FALSE;
- audioBufferPinned = env->GetShortArrayElements((jshortArray)audioBuffer, &isCopy);
- audioBufferFrames = env->GetArrayLength((jshortArray)audioBuffer);
- audioBuffer32 = memnew_arr(int32_t, audioBufferFrames);
-
- return OK;
-}
-
-void AudioDriverAndroid::start() {
- active = true;
-}
-
-void AudioDriverAndroid::setup(jobject p_io) {
- JNIEnv *env = get_jni_env();
- io = p_io;
-
- jclass c = env->GetObjectClass(io);
- cls = (jclass)env->NewGlobalRef(c);
-
- _init_audio = env->GetMethodID(cls, "audioInit", "(II)Ljava/lang/Object;");
- _write_buffer = env->GetMethodID(cls, "audioWriteShortBuffer", "([S)V");
- _quit = env->GetMethodID(cls, "audioQuit", "()V");
- _pause = env->GetMethodID(cls, "audioPause", "(Z)V");
-}
-
-void AudioDriverAndroid::thread_func(JNIEnv *env) {
- jclass cls = env->FindClass("org/godotengine/godot/Godot");
- if (cls) {
- cls = (jclass)env->NewGlobalRef(cls);
- }
- jfieldID fid = env->GetStaticFieldID(cls, "io", "Lorg/godotengine/godot/GodotIO;");
- jobject ob = env->GetStaticObjectField(cls, fid);
- jobject gob = env->NewGlobalRef(ob);
- jclass c = env->GetObjectClass(gob);
- jclass lcls = (jclass)env->NewGlobalRef(c);
- _write_buffer = env->GetMethodID(lcls, "audioWriteShortBuffer", "([S)V");
-
- while (!quit) {
- int16_t *ptr = (int16_t *)audioBufferPinned;
- int fc = audioBufferFrames;
-
- if (!s_ad->active || mutex.try_lock() != OK) {
- for (int i = 0; i < fc; i++) {
- ptr[i] = 0;
- }
-
- } else {
- s_ad->audio_server_process(fc / 2, audioBuffer32);
-
- mutex.unlock();
-
- for (int i = 0; i < fc; i++) {
- ptr[i] = audioBuffer32[i] >> 16;
- }
- }
- env->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)ptr, JNI_COMMIT);
- env->CallVoidMethod(gob, _write_buffer, (jshortArray)audioBuffer);
- }
-}
-
-int AudioDriverAndroid::get_mix_rate() const {
- return mix_rate;
-}
-
-AudioDriver::SpeakerMode AudioDriverAndroid::get_speaker_mode() const {
- return SPEAKER_MODE_STEREO;
-}
-
-void AudioDriverAndroid::lock() {
- mutex.lock();
-}
-
-void AudioDriverAndroid::unlock() {
- mutex.unlock();
-}
-
-void AudioDriverAndroid::finish() {
- JNIEnv *env = get_jni_env();
- env->CallVoidMethod(io, _quit);
-
- if (audioBuffer) {
- env->DeleteGlobalRef(audioBuffer);
- audioBuffer = nullptr;
- audioBufferPinned = nullptr;
- }
-
- active = false;
-}
-
-void AudioDriverAndroid::set_pause(bool p_pause) {
- JNIEnv *env = get_jni_env();
- env->CallVoidMethod(io, _pause, p_pause);
-}
-
-AudioDriverAndroid::AudioDriverAndroid() {
- s_ad = this;
- active = false;
-}
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index 7b9cbeea47..cdf98187ed 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -31,7 +31,7 @@
#ifndef DIR_ACCESS_JANDROID_H
#define DIR_ACCESS_JANDROID_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "java_godot_lib_jni.h"
#include <stdio.h>
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 1379baf154..a2f47dcccb 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -81,7 +81,7 @@ private:
1004, //CURSOR_BUSY
1021, //CURSOR_DRAG
1021, //CURSOR_CAN_DRO
- 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
+ 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
1015, //CURSOR_VSIZE
1014, //CURSOR_HSIZE
1017, //CURSOR_BDIAGSI
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index c45828e194..1a0c206e28 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -31,11 +31,11 @@
#include "export.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "core/version.h"
@@ -609,9 +609,9 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.min;
+ zipfi.tmz_date.tm_min = time.minute;
zipfi.tmz_date.tm_mon = date.month - 1; // tm_mon is zero indexed
- zipfi.tmz_date.tm_sec = time.sec;
+ zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
zipfi.external_fa = 0;
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 0bb94dcc97..6ab678b8a1 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -31,9 +31,9 @@
#ifndef GODOT_GRADLE_EXPORT_UTIL_H
#define GODOT_GRADLE_EXPORT_UTIL_H
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "editor/editor_export.h"
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 8890e0f645..bb4ce36947 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_ANDROID_H
#define FILE_ACCESS_ANDROID_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include <android/asset_manager.h>
#include <android/log.h>
#include <stdio.h>
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index a7fe500be2..a28888d80d 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -118,8 +118,8 @@ task zipCustomBuild(type: Zip) {
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
- archiveName 'android_source.zip'
- destinationDir(file(binDir))
+ archiveFileName = 'android_source.zip'
+ destinationDirectory = file(binDir)
}
def templateExcludedBuildTask() {
diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat
index f9553162f1..11cc30edb0 100644
--- a/platform/android/java/gradlew.bat
+++ b/platform/android/java/gradlew.bat
@@ -1,7 +1,7 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
-@rem Gradle startup script for Windows
+@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@@ -75,7 +75,7 @@ if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
-if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml
index 590b066d8a..010006b81e 100644
--- a/platform/android/java/lib/res/values/strings.xml
+++ b/platform/android/java/lib/res/values/strings.xml
@@ -6,7 +6,7 @@
<string name="text_button_resume_cellular">Resume download</string>
<string name="text_button_wifi_settings">Wi-Fi settings</string>
<string name="text_verifying_download">Verifying Download</string>
- <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
+ <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
<string name="text_validation_failed">XAPK File Validation Failed.</string>
<string name="text_button_pause">Pause Download</string>
<string name="text_button_resume">Resume Download</string>
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index c7c7c1b40c..12a8bdb90b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -328,95 +328,6 @@ public class GodotIO {
}
/////////////////////////
- // AUDIO
- /////////////////////////
-
- private Object buf;
- private Thread mAudioThread;
- private AudioTrack mAudioTrack;
-
- public Object audioInit(int sampleRate, int desiredFrames) {
- int channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
- int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
- int frameSize = 4;
-
- System.out.printf("audioInit: initializing audio:\n");
-
- //Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- // Let the user pick a larger buffer if they really want -- but ye
- // gods they probably shouldn't, the minimums are horrifyingly high
- // latency already
- desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
-
- mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
- channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
-
- audioStartThread();
-
- //Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- buf = new short[desiredFrames * 2];
- return buf;
- }
-
- public void audioStartThread() {
- mAudioThread = new Thread(new Runnable() {
- public void run() {
- mAudioTrack.play();
- GodotLib.audio();
- }
- });
-
- // I'd take REALTIME if I could get it!
- mAudioThread.setPriority(Thread.MAX_PRIORITY);
- mAudioThread.start();
- }
-
- public void audioWriteShortBuffer(short[] buffer) {
- for (int i = 0; i < buffer.length;) {
- int result = mAudioTrack.write(buffer, i, buffer.length - i);
- if (result > 0) {
- i += result;
- } else if (result == 0) {
- try {
- Thread.sleep(1);
- } catch (InterruptedException e) {
- // Nom nom
- }
- } else {
- Log.w("Godot", "Godot audio: error return from write(short)");
- return;
- }
- }
- }
-
- public void audioQuit() {
- if (mAudioThread != null) {
- try {
- mAudioThread.join();
- } catch (Exception e) {
- Log.v("Godot", "Problem stopping audio thread: " + e);
- }
- mAudioThread = null;
-
- //Log.v("Godot", "Finished waiting for audio thread");
- }
-
- if (mAudioTrack != null) {
- mAudioTrack.stop();
- mAudioTrack = null;
- }
- }
-
- public void audioPause(boolean p_pause) {
- if (p_pause)
- mAudioTrack.pause();
- else
- mAudioTrack.play();
- }
-
- /////////////////////////
// MISCELLANEOUS OS IO
/////////////////////////
@@ -452,6 +363,10 @@ public class GodotIO {
return activity.getFilesDir().getAbsolutePath();
}
+ public String getExternalDataDir() {
+ return activity.getExternalFilesDir(null).getAbsolutePath();
+ }
+
public String getLocale() {
return Locale.getDefault().toString();
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 534a50e9ed..8108118388 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -175,11 +175,6 @@ public class GodotLib {
public static native void focusout();
/**
- * Invoked when the audio thread is started.
- */
- public static native void audio();
-
- /**
* Used to access Godot global properties.
* @param p_key Property key
* @return String value of the property
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
index f0e37d80b8..b01dc2653a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
@@ -115,7 +115,7 @@ open internal class VkSurfaceView(context: Context) : SurfaceView(context), Surf
/**
* Tear down the rendering thread.
*
- * Must not be called before a [VkRenderer] has been set.
+ * Must not be called before a [VkRenderer] has been set.
*/
fun onDestroy() {
vkThread.blockingExit()
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index f49b0e843a..ed6b5c3e14 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -102,7 +102,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
if (p_args[i]->get_type() != Variant::OBJECT)
arg_expected = Variant::OBJECT;
else {
- Ref<Reference> ref = *p_args[i];
+ Ref<RefCounted> ref = *p_args[i];
if (!ref.is_null()) {
if (Object::cast_to<JavaObject>(ref.ptr())) {
Ref<JavaObject> jo = ref;
@@ -488,7 +488,7 @@ Variant JavaClass::call(const StringName &p_method, const Variant **p_args, int
return ret;
}
- return Reference::call(p_method, p_args, p_argcount, r_error);
+ return RefCounted::call(p_method, p_args, p_argcount, r_error);
}
JavaClass::JavaClass() {
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index ec3b6f8ac0..5e99135498 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -49,6 +49,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
_get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
+ _get_external_data_dir = p_env->GetMethodID(cls, "getExternalDataDir", "()Ljava/lang/String;");
_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
@@ -92,6 +93,17 @@ String GodotIOJavaWrapper::get_user_data_dir() {
}
}
+String GodotIOJavaWrapper::get_external_data_dir() {
+ if (_get_external_data_dir) {
+ JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_external_data_dir);
+ return jstring_to_string(s, env);
+ } else {
+ return String();
+ }
+}
+
String GodotIOJavaWrapper::get_locale() {
if (_get_locale) {
JNIEnv *env = get_jni_env();
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 394e97effa..e4c0a4b2c7 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -47,6 +47,7 @@ private:
jmethodID _open_URI = 0;
jmethodID _get_data_dir = 0;
+ jmethodID _get_external_data_dir = 0;
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
@@ -66,6 +67,7 @@ public:
Error open_uri(const String &p_uri);
String get_user_data_dir();
+ String get_external_data_dir();
String get_locale();
String get_model();
int get_screen_dpi();
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index c7ff6cb2c0..d59366bb64 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -36,7 +36,6 @@
#include "android/asset_manager_jni.h"
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
-#include "audio_driver_jandroid.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
@@ -94,7 +93,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
DirAccessJAndroid::setup(godot_io_java->get_instance());
- AudioDriverAndroid::setup(godot_io_java->get_instance());
NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
@@ -385,11 +383,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
os_android->main_loop_focusout();
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
- setup_android_thread();
- AudioDriverAndroid::thread_func(env);
-}
-
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
String js = jstring_to_string(path, env);
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index a3e2933185..63e9e6d8e5 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -56,7 +56,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 422814dd50..222976d948 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -45,6 +45,23 @@
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
+String _remove_symlink(const String &dir) {
+ // Workaround for Android 6.0+ using a symlink.
+ // Save the current directory.
+ char current_dir_name[2048];
+ getcwd(current_dir_name, 2048);
+ // Change directory to the external data directory.
+ chdir(dir.utf8().get_data());
+ // Get the actual directory without the potential symlink.
+ char dir_name_wihout_symlink[2048];
+ getcwd(dir_name_wihout_symlink, 2048);
+ // Convert back to a String.
+ String dir_without_symlink(dir_name_wihout_symlink);
+ // Restore original current directory.
+ chdir(current_dir_name);
+ return dir_without_symlink;
+}
+
class AndroidLogger : public Logger {
public:
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
@@ -199,26 +216,18 @@ String OS_Android::get_user_data_dir() const {
String data_dir = godot_io_java->get_user_data_dir();
if (data_dir != "") {
- //store current dir
- char real_current_dir_name[2048];
- getcwd(real_current_dir_name, 2048);
-
- //go to data dir
- chdir(data_dir.utf8().get_data());
-
- //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
- char data_current_dir_name[2048];
- getcwd(data_current_dir_name, 2048);
-
- //cache by parsing utf8
- data_dir_cache.parse_utf8(data_current_dir_name);
-
- //restore original dir so we don't mess things up
- chdir(real_current_dir_name);
-
+ data_dir_cache = _remove_symlink(data_dir);
return data_dir_cache;
}
+ return ".";
+}
+String OS_Android::get_external_data_dir() const {
+ String data_dir = godot_io_java->get_external_data_dir();
+ if (data_dir != "") {
+ data_dir = _remove_symlink(data_dir);
+ return data_dir;
+ }
return ".";
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index dd14b69cf9..1e89e9211d 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -31,7 +31,6 @@
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
-#include "audio_driver_jandroid.h"
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
@@ -59,7 +58,6 @@ private:
mutable String data_dir_cache;
- //AudioDriverAndroid audio_driver_android;
AudioDriverOpenSL audio_driver_android;
MainLoop *main_loop;
@@ -111,6 +109,7 @@ public:
virtual Error shell_open(String p_uri) override;
virtual String get_user_data_dir() const override;
+ virtual String get_external_data_dir() const override;
virtual String get_resource_dir() const override;
virtual String get_locale() const override;
virtual String get_model_name() const override;
diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h
index 173ac115a2..6b708548ae 100644
--- a/platform/android/plugin/godot_plugin_config.h
+++ b/platform/android/plugin/godot_plugin_config.h
@@ -37,8 +37,8 @@
/*
The `config` section and fields are required and defined as follow:
-- **name**: name of the plugin
-- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field
+- **name**: name of the plugin.
+- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field.
- **binary**:
- if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`).
- if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0").
@@ -102,7 +102,7 @@ struct PluginConfigAndroid {
static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
String absolute_path;
if (!dependency_path.is_empty()) {
- if (dependency_path.is_abs_path()) {
+ if (dependency_path.is_absolute_path()) {
absolute_path = ProjectSettings::get_singleton()->globalize_path(dependency_path);
} else {
absolute_path = plugin_config_dir.plus_file(dependency_path);
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 73723b98a0..e2df573b09 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -31,11 +31,11 @@
#include "export.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "core/version.h"
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 458834ce3a..1f08901082 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -33,9 +33,9 @@
#include "os_iphone.h"
#import "app_delegate.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "display_server_iphone.h"
#include "drivers/unix/syslog_logger.h"
#import "godot_view.h"
diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h
index e2546e733c..4d0c67bfff 100644
--- a/platform/iphone/plugin/godot_plugin_config.h
+++ b/platform/iphone/plugin/godot_plugin_config.h
@@ -104,7 +104,7 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str
return absolute_path;
}
- if (dependency_path.is_abs_path()) {
+ if (dependency_path.is_absolute_path()) {
return dependency_path;
}
@@ -121,7 +121,7 @@ static inline String resolve_system_dependency_path(String dependency_path) {
return absolute_path;
}
- if (dependency_path.is_abs_path()) {
+ if (dependency_path.is_absolute_path()) {
return dependency_path;
}
diff --git a/platform/javascript/api/javascript_singleton.h b/platform/javascript/api/javascript_singleton.h
index 1615efa87e..9d7a392278 100644
--- a/platform/javascript/api/javascript_singleton.h
+++ b/platform/javascript/api/javascript_singleton.h
@@ -32,11 +32,11 @@
#define JAVASCRIPT_SINGLETON_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class JavaScriptObject : public Reference {
+class JavaScriptObject : public RefCounted {
private:
- GDCLASS(JavaScriptObject, Reference);
+ GDCLASS(JavaScriptObject, RefCounted);
protected:
virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index b35ccd087f..54f541f607 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -33,15 +33,15 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
// JavaScript functions defined in library_godot_editor_tools.js
extern "C" {
-extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
+extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
static void _javascript_editor_init_callback() {
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 8ce294f31b..7e49feee61 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -39,7 +39,7 @@
#include "platform/javascript/logo.gen.h"
#include "platform/javascript/run_icon.gen.h"
-class EditorHTTPServer : public Reference {
+class EditorHTTPServer : public RefCounted {
private:
Ref<TCPServer> server;
Map<String, String> mimes;
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 8927a83cb3..d332af2c31 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -84,7 +84,7 @@ extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const
extern void godot_js_display_cursor_set_visible(int p_visible);
// Display gamepad
-extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern int godot_js_display_gamepad_sample();
extern int godot_js_display_gamepad_sample_count();
extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp
index 5ef67c0cdd..c441ed0517 100644
--- a/platform/javascript/javascript_singleton.cpp
+++ b/platform/javascript/javascript_singleton.cpp
@@ -28,12 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef JAVASCRIPT_EVAL_ENABLED
-
#include "api/javascript_singleton.h"
#include "emscripten.h"
extern "C" {
+extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
+}
+
+#ifdef JAVASCRIPT_EVAL_ENABLED
+
+extern "C" {
typedef union {
int64_t i;
double r;
@@ -301,7 +305,6 @@ union js_eval_ret {
};
extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
-extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 91cab5eacc..affae90370 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -683,7 +683,7 @@ const GodotDisplay = {
return GodotDisplayScreen.exitFullscreen();
},
- godot_js_display_desired_size_set__sig: 'v',
+ godot_js_display_desired_size_set__sig: 'vii',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();
diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js
index de5ae2b1ae..615f9de8b0 100644
--- a/platform/javascript/js/libs/library_godot_fetch.js
+++ b/platform/javascript/js/libs/library_godot_fetch.js
@@ -29,7 +29,7 @@
/*************************************************************************/
const GodotFetch = {
- $GodotFetch__deps: ['$GodotRuntime'],
+ $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
$GodotFetch: {
onread: function (id, result) {
@@ -126,7 +126,7 @@ const GodotFetch = {
},
},
- godot_js_fetch_create__sig: 'iii',
+ godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
@@ -176,7 +176,7 @@ const GodotFetch = {
return obj.status;
},
- godot_js_fetch_read_headers__sig: 'iii',
+ godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
@@ -193,7 +193,7 @@ const GodotFetch = {
return 0;
},
- godot_js_fetch_read_chunk__sig: 'ii',
+ godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
diff --git a/platform/javascript/js/libs/library_godot_javascript_singleton.js b/platform/javascript/js/libs/library_godot_javascript_singleton.js
index 09ef4a1a5d..cb80273ca8 100644
--- a/platform/javascript/js/libs/library_godot_javascript_singleton.js
+++ b/platform/javascript/js/libs/library_godot_javascript_singleton.js
@@ -196,7 +196,7 @@ const GodotJSWrapper = {
}
},
- godot_js_wrapper_create_cb__sig: 'vii',
+ godot_js_wrapper_create_cb__sig: 'iii',
godot_js_wrapper_create_cb: function (p_ref, p_func) {
const func = GodotRuntime.get_func(p_func);
let id = 0;
diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json
index 8bf5c52ff6..8003619576 100644
--- a/platform/javascript/package-lock.json
+++ b/platform/javascript/package-lock.json
@@ -5,27 +5,27 @@
"requires": true,
"dependencies": {
"@babel/code-frame": {
- "version": "7.10.4",
- "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.10.4.tgz",
- "integrity": "sha512-vG6SvB6oYEhvgisZNFRmRCUkLz11c7rp+tbNTynGqc6mS1d5ATd/sGyV6W0KZZnXRKMTzZDRgQT3Ou9jhpAfUg==",
+ "version": "7.12.11",
+ "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.12.11.tgz",
+ "integrity": "sha512-Zt1yodBx1UcyiePMSkWnU4hPqhwq7hGi2nFL1LeA3EUl+q2LQx16MISgJ0+z7dnmgvP9QtIleuETGOiOH1RcIw==",
"dev": true,
"requires": {
"@babel/highlight": "^7.10.4"
}
},
"@babel/helper-validator-identifier": {
- "version": "7.10.4",
- "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.10.4.tgz",
- "integrity": "sha512-3U9y+43hz7ZM+rzG24Qe2mufW5KhvFg/NhnNph+i9mgCtdTCtMJuI1TMkrIUiK7Ix4PYlRF9I5dhqaLYA/ADXw==",
+ "version": "7.14.5",
+ "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.14.5.tgz",
+ "integrity": "sha512-5lsetuxCLilmVGyiLEfoHBRX8UCFD+1m2x3Rj97WrW3V7H3u4RWRXA4evMjImCsin2J2YT0QaVDGf+z8ondbAg==",
"dev": true
},
"@babel/highlight": {
- "version": "7.10.4",
- "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.10.4.tgz",
- "integrity": "sha512-i6rgnR/YgPEQzZZnbTHHuZdlE8qyoBNalD6F+q4vAFlcMEcqmkoG+mPqJYJCo63qPf74+Y1UZsl3l6f7/RIkmA==",
+ "version": "7.14.5",
+ "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.14.5.tgz",
+ "integrity": "sha512-qf9u2WFWVV0MppaL877j2dBtQIDgmidgjGk5VIMw3OadXvYaXn66U1BFlH2t4+t3i+8PhedppRv+i40ABzd+gg==",
"dev": true,
"requires": {
- "@babel/helper-validator-identifier": "^7.10.4",
+ "@babel/helper-validator-identifier": "^7.14.5",
"chalk": "^2.0.0",
"js-tokens": "^4.0.0"
},
@@ -40,39 +40,38 @@
"escape-string-regexp": "^1.0.5",
"supports-color": "^5.3.0"
}
+ },
+ "escape-string-regexp": {
+ "version": "1.0.5",
+ "resolved": "https://registry.npmjs.org/escape-string-regexp/-/escape-string-regexp-1.0.5.tgz",
+ "integrity": "sha1-G2HAViGQqN/2rjuyzwIAyhMLhtQ=",
+ "dev": true
}
}
},
"@babel/parser": {
- "version": "7.14.1",
- "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.14.1.tgz",
- "integrity": "sha512-muUGEKu8E/ftMTPlNp+mc6zL3E9zKWmF5sDHZ5MSsoTP9Wyz64AhEf9kD08xYJ7w6Hdcu8H550ircnPyWSIF0Q==",
+ "version": "7.14.5",
+ "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.14.5.tgz",
+ "integrity": "sha512-TM8C+xtH/9n1qzX+JNHi7AN2zHMTiPUtspO0ZdHflW8KaskkALhMmuMHb4bCmNdv9VAPzJX3/bXqkVLnAvsPfg==",
"dev": true
},
"@eslint/eslintrc": {
- "version": "0.1.3",
- "resolved": "https://registry.npmjs.org/@eslint/eslintrc/-/eslintrc-0.1.3.tgz",
- "integrity": "sha512-4YVwPkANLeNtRjMekzux1ci8hIaH5eGKktGqR0d3LWsKNn5B2X/1Z6Trxy7jQXl9EBGE6Yj02O+t09FMeRllaA==",
+ "version": "0.4.2",
+ "resolved": "https://registry.npmjs.org/@eslint/eslintrc/-/eslintrc-0.4.2.tgz",
+ "integrity": "sha512-8nmGq/4ycLpIwzvhI4tNDmQztZ8sp+hI7cyG8i1nQDhkAbRzHpXPidRAHlNvCZQpJTKw5ItIpMw9RSToGF00mg==",
"dev": true,
"requires": {
"ajv": "^6.12.4",
"debug": "^4.1.1",
"espree": "^7.3.0",
- "globals": "^12.1.0",
+ "globals": "^13.9.0",
"ignore": "^4.0.6",
"import-fresh": "^3.2.1",
"js-yaml": "^3.13.1",
- "lodash": "^4.17.19",
"minimatch": "^3.0.4",
"strip-json-comments": "^3.1.1"
}
},
- "@types/color-name": {
- "version": "1.1.1",
- "resolved": "https://registry.npmjs.org/@types/color-name/-/color-name-1.1.1.tgz",
- "integrity": "sha512-rr+OQyAjxze7GgWrSaJwydHStIhHq2lvY3BOC2Mj7KnzI7XK0Uw1TOOdI9lDoajEbSWLiYgoo4f1R51erQfhPQ==",
- "dev": true
- },
"@types/json5": {
"version": "0.0.29",
"resolved": "https://registry.npmjs.org/@types/json5/-/json5-0.0.29.tgz",
@@ -80,9 +79,9 @@
"dev": true
},
"acorn": {
- "version": "7.4.0",
- "resolved": "https://registry.npmjs.org/acorn/-/acorn-7.4.0.tgz",
- "integrity": "sha512-+G7P8jJmCHr+S+cLfQxygbWhXy+8YTVGzAkpEbcLo2mLoL7tij/VG41QSHACSf5QgYRhMZYHuNc6drJaO0Da+w==",
+ "version": "7.4.1",
+ "resolved": "https://registry.npmjs.org/acorn/-/acorn-7.4.1.tgz",
+ "integrity": "sha512-nQyp0o1/mNdbTO1PO6kHkwSrmgZ0MT/jCCpNiwbUjGoRN4dlBhqJtoQuCnEOKzgTVwg0ZWiCoQy6SxMebQVh8A==",
"dev": true
},
"acorn-jsx": {
@@ -92,9 +91,9 @@
"dev": true
},
"ajv": {
- "version": "6.12.5",
- "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.12.5.tgz",
- "integrity": "sha512-lRF8RORchjpKG50/WFf8xmg7sgCLFiYNNnqdKflk63whMQcWR5ngGjiSXkL9bjxy6B2npOK2HSMN49jEBMSkag==",
+ "version": "6.12.6",
+ "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.12.6.tgz",
+ "integrity": "sha512-j3fVLgvTo527anyYyJOGTYJbG+vnnQYvE0m5mmkc1TK+nxAppkCLMIL0aZ4dblVCNoGShhm+kzE4ZUykBoMg4g==",
"dev": true,
"requires": {
"fast-deep-equal": "^3.1.1",
@@ -134,78 +133,39 @@
}
},
"array-includes": {
- "version": "3.1.1",
- "resolved": "https://registry.npmjs.org/array-includes/-/array-includes-3.1.1.tgz",
- "integrity": "sha512-c2VXaCHl7zPsvpkFsw4nxvFie4fh1ur9bpcgsVkIjqn0H/Xwdg+7fv3n2r/isyS8EBj5b06M9kHyZuIr4El6WQ==",
+ "version": "3.1.3",
+ "resolved": "https://registry.npmjs.org/array-includes/-/array-includes-3.1.3.tgz",
+ "integrity": "sha512-gcem1KlBU7c9rB+Rq8/3PPKsK2kjqeEBa3bD5kkQo4nYlOHQCJqIJFqBXDEfwaRuYTT4E+FxA9xez7Gf/e3Q7A==",
"dev": true,
"requires": {
+ "call-bind": "^1.0.2",
"define-properties": "^1.1.3",
- "es-abstract": "^1.17.0",
+ "es-abstract": "^1.18.0-next.2",
+ "get-intrinsic": "^1.1.1",
"is-string": "^1.0.5"
- },
- "dependencies": {
- "es-abstract": {
- "version": "1.17.6",
- "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
- "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
- "dev": true,
- "requires": {
- "es-to-primitive": "^1.2.1",
- "function-bind": "^1.1.1",
- "has": "^1.0.3",
- "has-symbols": "^1.0.1",
- "is-callable": "^1.2.0",
- "is-regex": "^1.1.0",
- "object-inspect": "^1.7.0",
- "object-keys": "^1.1.1",
- "object.assign": "^4.1.0",
- "string.prototype.trimend": "^1.0.1",
- "string.prototype.trimstart": "^1.0.1"
- }
- }
}
},
"array.prototype.flat": {
- "version": "1.2.3",
- "resolved": "https://registry.npmjs.org/array.prototype.flat/-/array.prototype.flat-1.2.3.tgz",
- "integrity": "sha512-gBlRZV0VSmfPIeWfuuy56XZMvbVfbEUnOXUvt3F/eUUUSyzlgLxhEX4YAEpxNAogRGehPSnfXyPtYyKAhkzQhQ==",
+ "version": "1.2.4",
+ "resolved": "https://registry.npmjs.org/array.prototype.flat/-/array.prototype.flat-1.2.4.tgz",
+ "integrity": "sha512-4470Xi3GAPAjZqFcljX2xzckv1qeKPizoNkiS0+O4IoPR2ZNpcjE0pkhdihlDouK+x6QOast26B4Q/O9DJnwSg==",
"dev": true,
"requires": {
+ "call-bind": "^1.0.0",
"define-properties": "^1.1.3",
- "es-abstract": "^1.17.0-next.1"
- },
- "dependencies": {
- "es-abstract": {
- "version": "1.17.6",
- "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
- "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
- "dev": true,
- "requires": {
- "es-to-primitive": "^1.2.1",
- "function-bind": "^1.1.1",
- "has": "^1.0.3",
- "has-symbols": "^1.0.1",
- "is-callable": "^1.2.0",
- "is-regex": "^1.1.0",
- "object-inspect": "^1.7.0",
- "object-keys": "^1.1.1",
- "object.assign": "^4.1.0",
- "string.prototype.trimend": "^1.0.1",
- "string.prototype.trimstart": "^1.0.1"
- }
- }
+ "es-abstract": "^1.18.0-next.1"
}
},
"astral-regex": {
- "version": "1.0.0",
- "resolved": "https://registry.npmjs.org/astral-regex/-/astral-regex-1.0.0.tgz",
- "integrity": "sha512-+Ryf6g3BKoRc7jfp7ad8tM4TtMiaWvbF/1/sQcZPkkS7ag3D5nMBCe2UfOTONtAkaG0tO0ij3C5Lwmf1EiyjHg==",
+ "version": "2.0.0",
+ "resolved": "https://registry.npmjs.org/astral-regex/-/astral-regex-2.0.0.tgz",
+ "integrity": "sha512-Z7tMw1ytTXt5jqMcOP+OQteU1VuNK9Y02uuJtKQ1Sv69jXQKKg5cibLwGJow8yzZP+eAc18EmLGPal0bp36rvQ==",
"dev": true
},
"balanced-match": {
- "version": "1.0.0",
- "resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.0.tgz",
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},
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@@ -224,6 +184,16 @@
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"resolved": "https://registry.npmjs.org/callsites/-/callsites-3.1.0.tgz",
@@ -231,18 +201,18 @@
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+ "resolved": "https://registry.npmjs.org/catharsis/-/catharsis-0.9.0.tgz",
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- "lodash": "^4.17.14"
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+ "resolved": "https://registry.npmjs.org/chalk/-/chalk-4.1.1.tgz",
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@@ -250,12 +220,11 @@
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+ "resolved": "https://registry.npmjs.org/ansi-styles/-/ansi-styles-4.3.0.tgz",
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- "resolved": "https://registry.npmjs.org/contains-path/-/contains-path-0.1.0.tgz",
- "integrity": "sha1-/ozxhP9mcLa67wGp1IYaXL7EEgo=",
+ "version": "1.0.10",
+ "resolved": "https://registry.npmjs.org/confusing-browser-globals/-/confusing-browser-globals-1.0.10.tgz",
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@@ -336,12 +299,12 @@
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+ "version": "4.3.1",
+ "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.1.tgz",
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@@ -369,9 +332,9 @@
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+ "version": "8.0.0",
+ "resolved": "https://registry.npmjs.org/emoji-regex/-/emoji-regex-8.0.0.tgz",
+ "integrity": "sha512-MSjYzcWNOA0ewAHpz0MxpYFvwg6yjy1NG3xteoqz644VCo/RPgnr1/GGt+ic3iJTzQ8Eu3TdM14SawnVUmGE6A==",
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@@ -399,23 +362,27 @@
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+ "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.18.3.tgz",
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@@ -430,35 +397,37 @@
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- "integrity": "sha1-G2HAViGQqN/2rjuyzwIAyhMLhtQ=",
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/escape-string-regexp/-/escape-string-regexp-4.0.0.tgz",
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+ "resolved": "https://registry.npmjs.org/eslint/-/eslint-7.28.0.tgz",
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"chalk": "^4.0.0",
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"debug": "^4.0.1",
"doctrine": "^3.0.0",
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- "eslint-visitor-keys": "^1.3.0",
- "espree": "^7.3.0",
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- "globals": "^12.1.0",
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@@ -466,7 +435,7 @@
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@@ -475,19 +444,19 @@
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"strip-json-comments": "^3.1.0",
- "table": "^5.2.3",
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"text-table": "^0.2.0",
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}
},
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- "resolved": "https://registry.npmjs.org/eslint-config-airbnb-base/-/eslint-config-airbnb-base-14.2.0.tgz",
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+ "version": "14.2.1",
+ "resolved": "https://registry.npmjs.org/eslint-config-airbnb-base/-/eslint-config-airbnb-base-14.2.1.tgz",
+ "integrity": "sha512-GOrQyDtVEc1Xy20U7vsB2yAoB4nBlfH5HZJeatRXHleO+OS5Ot+MWij4Dpltw4/DyIkqUfqz1epfhVR5XWWQPA==",
"dev": true,
"requires": {
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- "object.assign": "^4.1.0",
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}
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@@ -519,50 +488,46 @@
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+ "version": "2.6.1",
+ "resolved": "https://registry.npmjs.org/eslint-module-utils/-/eslint-module-utils-2.6.1.tgz",
+ "integrity": "sha512-ZXI9B8cxAJIH4nfkhTwcRTEAnrVfobYqwjWy/QMCZ8rHkZHFjf9yO4BzpiF9kCSfNlMG54eKigISHpX0+AaT4A==",
"dev": true,
"requires": {
- "debug": "^2.6.9",
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+ "version": "3.2.7",
+ "resolved": "https://registry.npmjs.org/debug/-/debug-3.2.7.tgz",
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"dev": true,
"requires": {
- "ms": "2.0.0"
+ "ms": "^2.1.1"
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- "resolved": "https://registry.npmjs.org/ms/-/ms-2.0.0.tgz",
- "integrity": "sha1-VgiurfwAvmwpAd9fmGF4jeDVl8g=",
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}
},
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+ "version": "2.23.4",
+ "resolved": "https://registry.npmjs.org/eslint-plugin-import/-/eslint-plugin-import-2.23.4.tgz",
+ "integrity": "sha512-6/wP8zZRsnQFiR3iaPFgh5ImVRM1WN5NUWfTIRqwOdeiGJlBcSk82o1FEVq8yXmy4lkIzTo7YhHCIxlU/2HyEQ==",
"dev": true,
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- "contains-path": "^0.1.0",
+ "array-includes": "^3.1.3",
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"has": "^1.0.3",
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@@ -576,13 +541,12 @@
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- "resolved": "https://registry.npmjs.org/doctrine/-/doctrine-1.5.0.tgz",
- "integrity": "sha1-N53Ocw9hZvds76TmcHoVmwLFpvo=",
+ "version": "2.1.0",
+ "resolved": "https://registry.npmjs.org/doctrine/-/doctrine-2.1.0.tgz",
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"dev": true,
"requires": {
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- "isarray": "^1.0.0"
+ "esutils": "^2.0.2"
}
},
"ms": {
@@ -610,23 +574,39 @@
"dev": true,
"requires": {
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+ },
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+ "version": "1.3.0",
+ "resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-1.3.0.tgz",
+ "integrity": "sha512-6J72N8UNa462wa/KFODt/PJ3IU60SDpC3QXC1Hjc1BXXpfL2C9R5+AU7jhe0F6GREqVMh4Juu+NY7xn+6dipUQ==",
+ "dev": true
+ }
}
},
"eslint-visitor-keys": {
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- "resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-1.3.0.tgz",
- "integrity": "sha512-6J72N8UNa462wa/KFODt/PJ3IU60SDpC3QXC1Hjc1BXXpfL2C9R5+AU7jhe0F6GREqVMh4Juu+NY7xn+6dipUQ==",
+ "version": "2.1.0",
+ "resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-2.1.0.tgz",
+ "integrity": "sha512-0rSmRBzXgDzIsD6mGdJgevzgezI534Cer5L/vyMX0kHzT/jiB43jRhd9YUlMGYLQy2zprNmoT8qasCGtY+QaKw==",
"dev": true
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- "resolved": "https://registry.npmjs.org/espree/-/espree-7.3.0.tgz",
- "integrity": "sha512-dksIWsvKCixn1yrEXO8UosNSxaDoSYpq9reEjZSbHLpT5hpaCAKTLBwq0RHtLrIr+c0ByiYzWT8KTMRzoRCNlw==",
+ "version": "7.3.1",
+ "resolved": "https://registry.npmjs.org/espree/-/espree-7.3.1.tgz",
+ "integrity": "sha512-v3JCNCE64umkFpmkFGqzVKsOT0tN1Zr+ueqLZfpV1Ob8e+CEgPWa+OxCoGH3tnhimMKIaBm4m/vaRpJ/krRz2g==",
"dev": true,
"requires": {
"acorn": "^7.4.0",
- "acorn-jsx": "^5.2.0",
+ "acorn-jsx": "^5.3.1",
"eslint-visitor-keys": "^1.3.0"
+ },
+ "dependencies": {
+ "eslint-visitor-keys": {
+ "version": "1.3.0",
+ "resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-1.3.0.tgz",
+ "integrity": "sha512-6J72N8UNa462wa/KFODt/PJ3IU60SDpC3QXC1Hjc1BXXpfL2C9R5+AU7jhe0F6GREqVMh4Juu+NY7xn+6dipUQ==",
+ "dev": true
+ }
}
},
"esprima": {
@@ -636,9 +616,9 @@
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+ "version": "1.4.0",
+ "resolved": "https://registry.npmjs.org/esquery/-/esquery-1.4.0.tgz",
+ "integrity": "sha512-cCDispWt5vHHtwMY2YrAQ4ibFkAL8RbH5YGBnZBc90MolvvfkkQcJro/aZiAQUlQ3qgrYS6D6v8Gc5G5CQsc9w==",
"dev": true,
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@@ -700,12 +680,12 @@
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+ "version": "6.0.1",
+ "resolved": "https://registry.npmjs.org/file-entry-cache/-/file-entry-cache-6.0.1.tgz",
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"dev": true,
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+ "flat-cache": "^3.0.4"
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@@ -718,20 +698,19 @@
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+ "version": "1.0.4",
+ "resolved": "https://registry.npmjs.org/string.prototype.trimstart/-/string.prototype.trimstart-1.0.4.tgz",
+ "integrity": "sha512-jh6e984OBfvxS50tdY2nRZnoC5/mLFKOREQfw8t5yytkoUsJRNxvI/E39qu1sD0OtWI3OC0XgKSmcWwziwYuZw==",
"dev": true,
"requires": {
- "define-properties": "^1.1.3",
- "es-abstract": "^1.17.5"
- },
- "dependencies": {
- "es-abstract": {
- "version": "1.17.6",
- "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
- "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
- "dev": true,
- "requires": {
- "es-to-primitive": "^1.2.1",
- "function-bind": "^1.1.1",
- "has": "^1.0.3",
- "has-symbols": "^1.0.1",
- "is-callable": "^1.2.0",
- "is-regex": "^1.1.0",
- "object-inspect": "^1.7.0",
- "object-keys": "^1.1.1",
- "object.assign": "^4.1.0",
- "string.prototype.trimend": "^1.0.1",
- "string.prototype.trimstart": "^1.0.1"
- }
- }
+ "call-bind": "^1.0.2",
+ "define-properties": "^1.1.3"
}
},
"strip-ansi": {
@@ -1631,15 +1621,37 @@
}
},
"table": {
- "version": "5.4.6",
- "resolved": "https://registry.npmjs.org/table/-/table-5.4.6.tgz",
- "integrity": "sha512-wmEc8m4fjnob4gt5riFRtTu/6+4rSe12TpAELNSqHMfF3IqnA+CH37USM6/YR3qRZv7e56kAEAtd6nKZaxe0Ug==",
+ "version": "6.7.1",
+ "resolved": "https://registry.npmjs.org/table/-/table-6.7.1.tgz",
+ "integrity": "sha512-ZGum47Yi6KOOFDE8m223td53ath2enHcYLgOCjGr5ngu8bdIARQk6mN/wRMv4yMRcHnCSnHbCEha4sobQx5yWg==",
"dev": true,
"requires": {
- "ajv": "^6.10.2",
- "lodash": "^4.17.14",
- "slice-ansi": "^2.1.0",
- "string-width": "^3.0.0"
+ "ajv": "^8.0.1",
+ "lodash.clonedeep": "^4.5.0",
+ "lodash.truncate": "^4.4.2",
+ "slice-ansi": "^4.0.0",
+ "string-width": "^4.2.0",
+ "strip-ansi": "^6.0.0"
+ },
+ "dependencies": {
+ "ajv": {
+ "version": "8.6.0",
+ "resolved": "https://registry.npmjs.org/ajv/-/ajv-8.6.0.tgz",
+ "integrity": "sha512-cnUG4NSBiM4YFBxgZIj/In3/6KX+rQ2l2YPRVcvAMQGWEPKuXoPIhxzwqh31jA3IPbI4qEOp/5ILI4ynioXsGQ==",
+ "dev": true,
+ "requires": {
+ "fast-deep-equal": "^3.1.1",
+ "json-schema-traverse": "^1.0.0",
+ "require-from-string": "^2.0.2",
+ "uri-js": "^4.2.2"
+ }
+ },
+ "json-schema-traverse": {
+ "version": "1.0.0",
+ "resolved": "https://registry.npmjs.org/json-schema-traverse/-/json-schema-traverse-1.0.0.tgz",
+ "integrity": "sha512-NM8/P9n3XjXhIZn1lLhkFaACTOURQXjWhV4BA/RnOv8xvgqtqpAX9IO4mRQxSx1Rlo4tqzeqb0sOlruaOy3dug==",
+ "dev": true
+ }
}
},
"taffydb": {
@@ -1676,9 +1688,9 @@
}
},
"type-fest": {
- "version": "0.8.1",
- "resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.8.1.tgz",
- "integrity": "sha512-4dbzIzqvjtgiM5rw1k5rEHtBANKmdudhGyBEajN01fEyhaAIhsoKNy6y7+IN93IfpFtwY9iqi7kD+xwKhQsNJA==",
+ "version": "0.20.2",
+ "resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.20.2.tgz",
+ "integrity": "sha512-Ne+eE4r0/iWnpAxD852z3A+N0Bt5RN//NjJwRd2VFHEmrywxf5vsZlh4R6lixl6B+wz/8d+maTSAkN1FIkI3LQ==",
"dev": true
},
"uc.micro": {
@@ -1687,25 +1699,37 @@
"integrity": "sha512-8Y75pvTYkLJW2hWQHXxoqRgV7qb9B+9vFEtidML+7koHUFapnVJAZ6cKs+Qjz5Aw3aZWHMC6u0wJE3At+nSGwA==",
"dev": true
},
+ "unbox-primitive": {
+ "version": "1.0.1",
+ "resolved": "https://registry.npmjs.org/unbox-primitive/-/unbox-primitive-1.0.1.tgz",
+ "integrity": "sha512-tZU/3NqK3dA5gpE1KtyiJUrEB0lxnGkMFHptJ7q6ewdZ8s12QrODwNbhIJStmJkd1QDXa1NRA8aF2A1zk/Ypyw==",
+ "dev": true,
+ "requires": {
+ "function-bind": "^1.1.1",
+ "has-bigints": "^1.0.1",
+ "has-symbols": "^1.0.2",
+ "which-boxed-primitive": "^1.0.2"
+ }
+ },
"underscore": {
- "version": "1.12.1",
- "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.12.1.tgz",
- "integrity": "sha512-hEQt0+ZLDVUMhebKxL4x1BTtDY7bavVofhZ9KZ4aI26X9SRaE+Y3m83XUL1UP2jn8ynjndwCCpEHdUG+9pP1Tw==",
+ "version": "1.13.1",
+ "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.13.1.tgz",
+ "integrity": "sha512-hzSoAVtJF+3ZtiFX0VgfFPHEDRm7Y/QPjGyNo4TVdnDTdft3tr8hEkD25a1jC+TjTuE7tkHGKkhwCgs9dgBB2g==",
"dev": true
},
"uri-js": {
- "version": "4.4.0",
- "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.0.tgz",
- "integrity": "sha512-B0yRTzYdUCCn9n+F4+Gh4yIDtMQcaJsmYBDsTSG8g/OejKBodLQ2IHfN3bM7jUsRXndopT7OIXWdYqc1fjmV6g==",
+ "version": "4.4.1",
+ "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.1.tgz",
+ "integrity": "sha512-7rKUyy33Q1yc98pQ1DAmLtwX109F7TIfWlW1Ydo8Wl1ii1SeHieeh0HHfPeL2fMXK6z0s8ecKs9frCuLJvndBg==",
"dev": true,
"requires": {
"punycode": "^2.1.0"
}
},
"v8-compile-cache": {
- "version": "2.1.1",
- "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.1.1.tgz",
- "integrity": "sha512-8OQ9CL+VWyt3JStj7HX7/ciTL2V3Rl1Wf5OL+SNTm0yK1KvtReVulksyeRnCANHHuUxHlQig+JJDlUhBt1NQDQ==",
+ "version": "2.3.0",
+ "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.3.0.tgz",
+ "integrity": "sha512-l8lCEmLcLYZh4nbunNZvQCJc5pv7+RCwa8q/LdUx8u7lsWvPDKmpodJAJNwkAhJC//dFY48KuIEmjtd4RViDrA==",
"dev": true
},
"validate-npm-package-license": {
@@ -1727,6 +1751,19 @@
"isexe": "^2.0.0"
}
},
+ "which-boxed-primitive": {
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/which-boxed-primitive/-/which-boxed-primitive-1.0.2.tgz",
+ "integrity": "sha512-bwZdv0AKLpplFY2KZRX6TvyuN7ojjr7lwkg6ml0roIy9YeuSr7JS372qlNW18UQYzgYK9ziGcerWqZOmEn9VNg==",
+ "dev": true,
+ "requires": {
+ "is-bigint": "^1.0.1",
+ "is-boolean-object": "^1.1.0",
+ "is-number-object": "^1.0.4",
+ "is-string": "^1.0.5",
+ "is-symbol": "^1.0.3"
+ }
+ },
"word-wrap": {
"version": "1.2.3",
"resolved": "https://registry.npmjs.org/word-wrap/-/word-wrap-1.2.3.tgz",
@@ -1739,20 +1776,17 @@
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
"dev": true
},
- "write": {
- "version": "1.0.3",
- "resolved": "https://registry.npmjs.org/write/-/write-1.0.3.tgz",
- "integrity": "sha512-/lg70HAjtkUgWPVZhZcm+T4hkL8Zbtp1nFNOn3lRrxnlv50SRBv7cR7RqR+GMsd3hUXy9hWBo4CHTbFTcOYwig==",
- "dev": true,
- "requires": {
- "mkdirp": "^0.5.1"
- }
- },
"xmlcreate": {
"version": "2.0.3",
"resolved": "https://registry.npmjs.org/xmlcreate/-/xmlcreate-2.0.3.tgz",
"integrity": "sha512-HgS+X6zAztGa9zIK3Y3LXuJes33Lz9x+YyTxgrkIdabu2vqcGOWwdfCpf1hWLRrd553wd4QCDf6BBO6FfdsRiQ==",
"dev": true
+ },
+ "yallist": {
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/yallist/-/yallist-4.0.0.tgz",
+ "integrity": "sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A==",
+ "dev": true
}
}
}
diff --git a/platform/javascript/package.json b/platform/javascript/package.json
index 53748503f9..9dafae30c5 100644
--- a/platform/javascript/package.json
+++ b/platform/javascript/package.json
@@ -20,9 +20,9 @@
"author": "Godot Engine contributors",
"license": "MIT",
"devDependencies": {
- "eslint": "^7.9.0",
- "eslint-config-airbnb-base": "^14.2.0",
- "eslint-plugin-import": "^2.22.0",
- "jsdoc": "github:jsdoc/jsdoc#544a992824631fc652183d8b0b4b1281dc961560"
+ "eslint": "^7.28.0",
+ "eslint-config-airbnb-base": "^14.2.1",
+ "eslint-plugin-import": "^2.23.4",
+ "jsdoc": "^3.6.7"
}
}
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index cb95068314..3ee088dd35 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -30,7 +30,7 @@
#include "export.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "editor/editor_export.h"
#include "platform/linuxbsd/logo.gen.h"
#include "scene/resources/texture.h"
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 23e448fbd7..c6a2fa5be7 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -30,7 +30,7 @@
#include "os_linuxbsd.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "main/main.h"
#ifdef X11_ENABLED
@@ -166,7 +166,7 @@ bool OS_LinuxBSD::_check_internal_feature_support(const String &p_feature) {
String OS_LinuxBSD::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.config` or `.` per the XDG Base Directory specification.");
@@ -181,7 +181,7 @@ String OS_LinuxBSD::get_config_path() const {
String OS_LinuxBSD::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.local/share` or `get_config_path()` per the XDG Base Directory specification.");
@@ -196,7 +196,7 @@ String OS_LinuxBSD::get_data_path() const {
String OS_LinuxBSD::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.cache` or `get_config_path()` per the XDG Base Directory specification.");
@@ -425,8 +425,8 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
// Generates the .trashinfo file
OS::Date date = OS::get_singleton()->get_date(false);
OS::Time time = OS::get_singleton()->get_time(false);
- String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.min);
- timestamp = vformat("%s%02d", timestamp, time.sec); // vformat only supports up to 6 arguments.
+ String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.minute);
+ timestamp = vformat("%s%02d", timestamp, time.second); // vformat only supports up to 6 arguments.
String trash_info = "[Trash Info]\nPath=" + p_path.uri_encode() + "\nDeletionDate=" + timestamp + "\n";
{
Error err;
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index f61581979f..a894723e64 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -38,7 +38,7 @@
#include <sys/types.h>
#include <unistd.h>
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "drivers/unix/dir_access_unix.h"
class DirAccessOSX : public DirAccessUnix {
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 6d995412ab..f52853ca9e 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -31,11 +31,11 @@
#include "export.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_export.h"
@@ -147,6 +147,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_category", PROPERTY_HINT_ENUM, "Business,Developer-tools,Education,Entertainment,Finance,Games,Action-games,Adventure-games,Arcade-games,Board-games,Card-games,Casino-games,Dice-games,Educational-games,Family-games,Kids-games,Music-games,Puzzle-games,Racing-games,Role-playing-games,Simulation-games,Sports-games,Strategy-games,Trivia-games,Word-games,Graphics-design,Healthcare-fitness,Lifestyle,Medical,Music,News,Photography,Productivity,Reference,Social-networking,Sports,Travel,Utilities,Video,Weather"), "Games"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
@@ -386,6 +387,9 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
} else if (lines[i].find("$signature") != -1) {
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
+ } else if (lines[i].find("$app_category") != -1) {
+ String cat = p_preset->get("application/app_category");
+ strnew += lines[i].replace("$app_category", cat.to_lower()) + "\n";
} else if (lines[i].find("$copyright") != -1) {
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$highres") != -1) {
@@ -1000,9 +1004,9 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.min;
+ zipfi.tmz_date.tm_min = time.minute;
zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_sec = time.sec;
+ zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
// 0120000: symbolic link type
@@ -1045,9 +1049,9 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.min;
+ zipfi.tmz_date.tm_min = time.minute;
zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_sec = time.sec;
+ zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
// 0100000: regular file type
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 9e3f0350e9..b65d84d900 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -190,7 +190,7 @@ MainLoop *OS_OSX::get_main_loop() const {
String OS_OSX::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Application Support` or `.` per the XDG Base Directory specification.");
@@ -205,7 +205,7 @@ String OS_OSX::get_config_path() const {
String OS_OSX::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
@@ -217,7 +217,7 @@ String OS_OSX::get_data_path() const {
String OS_OSX::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Libary/Caches` or `get_config_path()` per the XDG Base Directory specification.");
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index bac8620086..67f054aeaa 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -34,8 +34,8 @@
#include "app.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "main/main.h"
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 351aaa5957..1b14aac3da 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -33,11 +33,11 @@
#include "core/config/project_settings.h"
#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/object/class_db.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 207b0a1168..7cf9738f13 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() {
if (vsync_via_compositor_now != vsync_via_compositor) {
// The previous frame had a different operating mode than this
- // frame. Set the 'vsync_via_compositor' member variable and the
+ // frame. Set the 'vsync_via_compositor' member variable and the
// OpenGL swap interval to their proper values.
set_use_vsync(true);
}
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 03ccf6c059..f16595f379 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1891,7 +1891,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Run a timer to prevent event catching warning if the focused window is closing.
windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
}
- return 0; // Return To The Message Loop
+ return 0; // Return To The Message Loop
}
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 222597b3ff..803d9371f5 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index 793265dc6f..bb855e4ac8 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -46,7 +46,7 @@
<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::QUATERNION">{*(Quaternion *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::RID">{*(::RID *)_data._mem}</DisplayString>
@@ -78,7 +78,7 @@
<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::QUATERNION">*(Quaternion *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::RID">*(::RID *)_data._mem</Item>
@@ -128,8 +128,8 @@
</Expand>
</Type>
- <Type Name="Quat">
- <DisplayString>Quat {{{x},{y},{z},{w}}}</DisplayString>
+ <Type Name="Quaternion">
+ <DisplayString>Quaternion {{{x},{y},{z},{w}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index ccf13488ab..c956fe49ae 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -315,8 +315,8 @@ OS::Time OS_Windows::get_time(bool utc) const {
Time time;
time.hour = systemtime.wHour;
- time.min = systemtime.wMinute;
- time.sec = systemtime.wSecond;
+ time.minute = systemtime.wMinute;
+ time.second = systemtime.wSecond;
return time;
}
@@ -633,7 +633,7 @@ MainLoop *OS_Windows::get_main_loop() const {
String OS_Windows::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
@@ -648,7 +648,7 @@ String OS_Windows::get_config_path() const {
String OS_Windows::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
@@ -660,7 +660,7 @@ String OS_Windows::get_data_path() const {
String OS_Windows::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index de648d404c..a633923be7 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -408,6 +408,10 @@ void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
+bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
+ return only_update_transform_changes;
+}
+
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree()) {
return;
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index bb1a9dfcf5..e10f3097d9 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -62,7 +62,7 @@ class CollisionObject2D : public Node2D {
int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes = false; //this is used for sync physics in KinematicBody
+ bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D
protected:
CollisionObject2D(RID p_rid, bool p_area);
@@ -77,6 +77,7 @@ protected:
void _mouse_exit();
void set_only_update_transform_changes(bool p_enable);
+ bool is_only_update_transform_changes_enabled() const;
public:
void set_collision_layer(uint32_t p_layer);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index a69ef73a54..2a2fde80e2 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -244,7 +244,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d9009ef85c..60780f1cc3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -181,7 +181,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index b7a0028199..15008390b7 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 72a899370e..1bff2f337d 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 8afc43ddc9..049d121213 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -391,6 +391,15 @@ Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
+void Node2D::set_y_sort_enabled(bool p_enabled) {
+ y_sort_enabled = p_enabled;
+ RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
+}
+
+bool Node2D::is_y_sort_enabled() const {
+ return y_sort_enabled;
+}
+
void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
@@ -437,6 +446,9 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
+ ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
+
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
@@ -454,7 +466,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_GROUP("Z Index", "");
+ ADD_GROUP("Ordering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 358b7e6520..339efd9179 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -42,6 +42,7 @@ class Node2D : public CanvasItem {
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
+ bool y_sort_enabled = false;
Transform2D _mat;
@@ -117,6 +118,9 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
+ virtual void set_y_sort_enabled(bool p_enabled);
+ virtual bool is_y_sort_enabled() const;
+
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const override;
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
new file mode 100644
index 0000000000..0c1be16174
--- /dev/null
+++ b/scene/2d/physical_bone_2d.cpp
@@ -0,0 +1,303 @@
+/*************************************************************************/
+/* physical_bone_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physical_bone_2d.h"
+
+void PhysicalBone2D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ // Position the RigidBody in the correct position
+ if (follow_bone_when_simulating) {
+ _position_at_bone2d();
+ }
+
+ // Keep the child joint in the correct position.
+ if (child_joint && auto_configure_joint) {
+ child_joint->set_global_position(get_global_position());
+ }
+ } else if (p_what == NOTIFICATION_READY) {
+ _find_skeleton_parent();
+ _find_joint_child();
+
+ // Configure joint
+ if (child_joint && auto_configure_joint) {
+ _auto_configure_joint();
+ }
+
+ // Simulate physics if set
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+
+ set_physics_process_internal(true);
+ }
+}
+
+void PhysicalBone2D::_position_at_bone2d() {
+ // Reset to Bone2D position
+ if (parent_skeleton) {
+ Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index);
+ ERR_FAIL_COND_MSG(bone_to_use == nullptr, "It's not possible to position the bone with ID: " + itos(bone2d_index));
+ set_global_transform(bone_to_use->get_global_transform());
+ }
+}
+
+void PhysicalBone2D::_find_skeleton_parent() {
+ Node *current_parent = get_parent();
+
+ while (current_parent != nullptr) {
+ Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent);
+ if (potential_skeleton) {
+ parent_skeleton = potential_skeleton;
+ break;
+ } else {
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent);
+ if (potential_parent_bone) {
+ current_parent = potential_parent_bone->get_parent();
+ } else {
+ current_parent = nullptr;
+ }
+ }
+ }
+}
+
+void PhysicalBone2D::_find_joint_child() {
+ for (int i = 0; i < get_child_count(); i++) {
+ Node *child_node = get_child(i);
+ Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node);
+ if (potential_joint) {
+ child_joint = potential_joint;
+ break;
+ }
+ }
+}
+
+TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!parent_skeleton) {
+ warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
+ }
+ if (parent_skeleton && bone2d_index <= -1) {
+ warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
+ }
+ if (!child_joint) {
+ PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent());
+ if (parent_bone) {
+ warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
+ }
+ }
+
+ return warnings;
+}
+
+void PhysicalBone2D::_auto_configure_joint() {
+ if (!auto_configure_joint) {
+ return;
+ }
+
+ if (child_joint) {
+ // Node A = parent | Node B = this node
+ Node *parent_node = get_parent();
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node);
+
+ if (potential_parent_bone) {
+ child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone));
+ child_joint->set_node_b(child_joint->get_path_to(this));
+ } else {
+ WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node.");
+ }
+
+ // Place the child joint at this node's position.
+ child_joint->set_global_position(get_global_position());
+ }
+}
+
+void PhysicalBone2D::_start_physics_simulation() {
+ if (_internal_simulate_physics) {
+ return;
+ }
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ // Apply the layers and masks
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+
+ // Apply the correct mode
+ RigidBody2D::Mode rigid_mode = get_mode();
+ if (rigid_mode == RigidBody2D::MODE_STATIC) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC);
+ } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_KINEMATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC_LOCKED);
+ } else {
+ // Default to Rigid
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC);
+ }
+
+ _internal_simulate_physics = true;
+ set_physics_process_internal(true);
+}
+
+void PhysicalBone2D::_stop_physics_simulation() {
+ if (_internal_simulate_physics) {
+ _internal_simulate_physics = false;
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ set_physics_process_internal(false);
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ }
+}
+
+Joint2D *PhysicalBone2D::get_joint() const {
+ return child_joint;
+}
+
+bool PhysicalBone2D::get_auto_configure_joint() const {
+ return auto_configure_joint;
+}
+
+void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) {
+ auto_configure_joint = p_auto_configure;
+ _auto_configure_joint();
+}
+
+void PhysicalBone2D::set_simulate_physics(bool p_simulate) {
+ if (p_simulate == simulate_physics) {
+ return;
+ }
+ simulate_physics = p_simulate;
+
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_simulate_physics() const {
+ return simulate_physics;
+}
+
+bool PhysicalBone2D::is_simulating_physics() const {
+ return _internal_simulate_physics;
+}
+
+void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) {
+ bone2d_nodepath = p_nodepath;
+ notify_property_list_changed();
+}
+
+NodePath PhysicalBone2D::get_bone2d_nodepath() const {
+ return bone2d_nodepath;
+}
+
+void PhysicalBone2D::set_bone2d_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (!is_inside_tree()) {
+ bone2d_index = p_bone_idx;
+ return;
+ }
+
+ if (parent_skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ bone2d_index = p_bone_idx;
+
+ bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index));
+ } else {
+ WARN_PRINT("Cannot verify bone index...");
+ bone2d_index = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int PhysicalBone2D::get_bone2d_index() const {
+ return bone2d_index;
+}
+
+void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) {
+ follow_bone_when_simulating = p_follow_bone;
+
+ if (_internal_simulate_physics) {
+ _stop_physics_simulation();
+ _start_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_follow_bone_when_simulating() const {
+ return follow_bone_when_simulating;
+}
+
+void PhysicalBone2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_joint"), &PhysicalBone2D::get_joint);
+ ClassDB::bind_method(D_METHOD("get_auto_configure_joint"), &PhysicalBone2D::get_auto_configure_joint);
+ ClassDB::bind_method(D_METHOD("set_auto_configure_joint", "auto_configure_joint"), &PhysicalBone2D::set_auto_configure_joint);
+
+ ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate_physics"), &PhysicalBone2D::set_simulate_physics);
+ ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone2D::get_simulate_physics);
+ ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone2D::is_simulating_physics);
+
+ ClassDB::bind_method(D_METHOD("set_bone2d_nodepath", "nodepath"), &PhysicalBone2D::set_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("get_bone2d_nodepath"), &PhysicalBone2D::get_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("set_bone2d_index", "bone_index"), &PhysicalBone2D::set_bone2d_index);
+ ClassDB::bind_method(D_METHOD("get_bone2d_index"), &PhysicalBone2D::get_bone2d_index);
+ ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating", "follow_bone"), &PhysicalBone2D::set_follow_bone_when_simulating);
+ ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating"), &PhysicalBone2D::get_follow_bone_when_simulating);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_nodepath", "get_bone2d_nodepath");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index", PROPERTY_HINT_RANGE, "-1, 1000, 1"), "set_bone2d_index", "get_bone2d_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint"), "set_auto_configure_joint", "get_auto_configure_joint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating"), "set_follow_bone_when_simulating", "get_follow_bone_when_simulating");
+}
+
+PhysicalBone2D::PhysicalBone2D() {
+ // Stop the RigidBody from executing its force integration.
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+
+ child_joint = nullptr;
+}
+
+PhysicalBone2D::~PhysicalBone2D() {
+}
diff --git a/platform/android/audio_driver_jandroid.h b/scene/2d/physical_bone_2d.h
index 9007fd2f81..46a2772bad 100644
--- a/platform/android/audio_driver_jandroid.h
+++ b/scene/2d/physical_bone_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* audio_driver_jandroid.h */
+/* physical_bone_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,51 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIO_DRIVER_ANDROID_H
-#define AUDIO_DRIVER_ANDROID_H
+#ifndef PHYSICAL_BONE_2D_H
+#define PHYSICAL_BONE_2D_H
-#include "servers/audio_server.h"
+#include "scene/2d/joints_2d.h"
+#include "scene/2d/physics_body_2d.h"
-#include "java_godot_lib_jni.h"
+#include "scene/2d/skeleton_2d.h"
-class AudioDriverAndroid : public AudioDriver {
- static Mutex mutex;
- static AudioDriverAndroid *s_ad;
- static jobject io;
- static jmethodID _init_audio;
- static jmethodID _write_buffer;
- static jmethodID _quit;
- static jmethodID _pause;
- static bool active;
- static bool quit;
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
- static jclass cls;
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
- static jobject audioBuffer;
- static void *audioBufferPinned;
- static int32_t *audioBuffer32;
- static int audioBufferFrames;
- static int mix_rate;
+private:
+ Skeleton2D *parent_skeleton = nullptr;
+ int bone2d_index = -1;
+ NodePath bone2d_nodepath;
+ bool follow_bone_when_simulating = false;
-public:
- void set_singleton();
+ Joint2D *child_joint;
+ bool auto_configure_joint = true;
+
+ bool simulate_physics = false;
+ bool _internal_simulate_physics = false;
+
+ void _find_skeleton_parent();
+ void _find_joint_child();
+ void _auto_configure_joint();
- virtual const char *get_name() const;
+ void _start_physics_simulation();
+ void _stop_physics_simulation();
+ void _position_at_bone2d();
+
+public:
+ Joint2D *get_joint() const;
+ bool get_auto_configure_joint() const;
+ void set_auto_configure_joint(bool p_auto_configure);
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ void set_simulate_physics(bool p_simulate);
+ bool get_simulate_physics() const;
+ bool is_simulating_physics() const;
- virtual void set_pause(bool p_pause);
+ void set_bone2d_nodepath(const NodePath &p_nodepath);
+ NodePath get_bone2d_nodepath() const;
+ void set_bone2d_index(int p_bone_idx);
+ int get_bone2d_index() const;
+ void set_follow_bone_when_simulating(bool p_follow);
+ bool get_follow_bone_when_simulating() const;
- static void setup(jobject p_io);
- static void thread_func(JNIEnv *env);
+ TypedArray<String> get_configuration_warnings() const override;
- AudioDriverAndroid();
+ PhysicalBone2D();
+ ~PhysicalBone2D();
};
-#endif // AUDIO_DRIVER_ANDROID_H
+#endif // PHYSICAL_BONE_2D_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 4f52f62e99..4b72043a46 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -38,10 +38,10 @@
#include "core/templates/rid.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-}
-
void PhysicsBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(true), DEFVAL(true), DEFVAL(Variant()), DEFVAL(0.08));
+
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
@@ -53,6 +53,56 @@ PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
set_pickable(false);
}
+PhysicsBody2D::~PhysicsBody2D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
+}
+
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only, real_t p_margin) {
+ PhysicsServer2D::MotionResult result;
+
+ if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
+ }
+
+ motion_cache->result = result;
+
+ return motion_cache;
+ }
+
+ return Ref<KinematicCollision2D>();
+}
+
+bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (is_only_update_transform_changes_enabled()) {
+ ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
+ }
+ Transform2D gt = get_global_transform();
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+
+ if (!p_test_only) {
+ gt.elements[2] += r_result.motion;
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer2D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes);
+}
+
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
@@ -83,12 +133,22 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -118,27 +178,74 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
+ }
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody2D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
+void StaticBody2D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ real_t delta_time = get_physics_process_delta_time();
+
+ Transform2D new_transform = get_global_transform();
+
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ }
+}
+
void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
}
StaticBody2D::StaticBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
}
-StaticBody2D::~StaticBody2D() {
-}
-
void StaticBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
@@ -149,6 +256,23 @@ void StaticBody2D::_reload_physics_characteristics() {
}
}
+void StaticBody2D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
+ set_physics_process_internal(true);
+ return;
+ }
+ }
+
+ set_physics_process_internal(false);
+}
+
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -262,14 +386,6 @@ struct _RigidBody2DInOut {
int local_shape = 0;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
- PhysicsServer2D::MotionResult *r = nullptr;
- if (p_result.is_valid()) {
- r = p_result->get_result_ptr();
- }
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
-}
-
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
@@ -378,8 +494,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
void RigidBody2D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
@@ -389,8 +505,8 @@ void RigidBody2D::set_mode(Mode p_mode) {
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} break;
}
@@ -666,8 +782,8 @@ TypedArray<String> RigidBody2D::get_configuration_warnings() const {
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -734,13 +850,11 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
@@ -767,9 +881,9 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
@@ -778,7 +892,7 @@ void RigidBody2D::_bind_methods() {
}
RigidBody2D::RigidBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
@@ -800,95 +914,13 @@ void RigidBody2D::_reload_physics_characteristics() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
-
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
-
- motion_cache->collision = col;
-
- return motion_cache;
- }
-
- return Ref<KinematicCollision2D>();
-}
-
-bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
- PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
-
- Transform2D gt = get_global_transform();
-
- Vector2 recover;
- int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
- int deepest = -1;
- real_t deepest_depth;
- for (int i = 0; i < hits; i++) {
- if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
- deepest = i;
- deepest_depth = sep_res[i].collision_depth;
- }
- }
-
- gt.elements[2] += recover;
- set_global_transform(gt);
-
- if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector2();
-
- return true;
- } else {
- return false;
- }
-}
-
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- if (sync_to_physics) {
- ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
- }
- Transform2D gt = get_global_transform();
- PhysicsServer2D::MotionResult result;
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
-
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
-
- if (!p_test_only) {
- gt.elements[2] += result.motion;
- set_global_transform(gt);
- }
-
- return colliding;
-}
-
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 body_velocity = p_linear_velocity;
- Vector2 body_velocity_normal = body_velocity.normalized();
- Vector2 up_direction = p_up_direction.normalized();
+void CharacterBody2D::move_and_slide() {
+ Vector2 body_velocity_normal = linear_velocity.normalized();
+
+ bool was_on_floor = on_floor;
Vector2 current_floor_velocity = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -900,69 +932,71 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector2 motion = (current_floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector2 motion = (current_floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_normal = Vector2();
floor_velocity = Vector2();
- while (p_max_slides) {
- Collision collision;
+ int slide_count = max_slides;
+ while (slide_count) {
+ PhysicsServer2D::MotionResult result;
bool found_collision = false;
for (int i = 0; i < 2; ++i) {
bool collided;
if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
+ collided = move_and_collide(motion, infinite_inertia, result, margin);
if (!collided) {
motion = Vector2(); //clear because no collision happened and motion completed
}
} else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ collided = separate_raycast_shapes(result);
if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector2();
+ result.remainder = motion; //keep
+ result.motion = Vector2();
}
}
if (collided) {
found_collision = true;
- colliders.push_back(collision);
- motion = collision.remainder;
+ motion_results.push_back(result);
+ motion = result.remainder;
if (up_direction == Vector2()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
+ if (stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && result.motion.length() < 1) {
Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel.slide(up_direction);
+ gt.elements[2] -= result.motion.slide(up_direction);
set_global_transform(gt);
- return Vector2();
+ linear_velocity = Vector2();
+ return;
}
}
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
+ motion = motion.slide(result.collision_normal);
+ linear_velocity = linear_velocity.slide(result.collision_normal);
}
}
@@ -970,36 +1004,28 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
break;
}
- --p_max_slides;
+ --slide_count;
}
- return body_velocity;
-}
-
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
-
- Vector2 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector2()) {
- return ret;
+ if (!was_on_floor || snap == Vector2()) {
+ return;
}
- Collision col;
+ // Apply snap.
Transform2D gt = get_global_transform();
-
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true)) {
bool apply = true;
if (up_direction != Vector2()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = up_direction * up_direction.dot(col.travel);
+ result.motion = up_direction * up_direction.dot(result.motion);
}
} else {
@@ -1008,59 +1034,87 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
}
if (apply) {
- gt.elements[2] += col.travel;
+ gt.elements[2] += result.motion;
set_global_transform(gt);
}
}
-
- return ret;
}
-bool KinematicBody2D::is_on_floor() const {
- return on_floor;
-}
+bool CharacterBody2D::separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result) {
+ PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
-bool KinematicBody2D::is_on_wall() const {
- return on_wall;
+ Transform2D gt = get_global_transform();
+
+ Vector2 recover;
+ int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, infinite_inertia, recover, sep_res, 8, margin);
+ int deepest = -1;
+ real_t deepest_depth;
+ for (int i = 0; i < hits; i++) {
+ if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
+ deepest = i;
+ deepest_depth = sep_res[i].collision_depth;
+ }
+ }
+
+ gt.elements[2] += recover;
+ set_global_transform(gt);
+
+ if (deepest != -1) {
+ r_result.collider_id = sep_res[deepest].collider_id;
+ r_result.collider_metadata = sep_res[deepest].collider_metadata;
+ r_result.collider_shape = sep_res[deepest].collider_shape;
+ r_result.collider_velocity = sep_res[deepest].collider_velocity;
+ r_result.collision_point = sep_res[deepest].collision_point;
+ r_result.collision_normal = sep_res[deepest].collision_normal;
+ r_result.collision_local_shape = sep_res[deepest].collision_local_shape;
+ r_result.motion = recover;
+ r_result.remainder = Vector2();
+
+ return true;
+ } else {
+ return false;
+ }
}
-bool KinematicBody2D::is_on_ceiling() const {
- return on_ceiling;
+const Vector2 &CharacterBody2D::get_linear_velocity() const {
+ return linear_velocity;
}
-Vector2 KinematicBody2D::get_floor_normal() const {
- return floor_normal;
+void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+ linear_velocity = p_velocity;
}
-Vector2 KinematicBody2D::get_floor_velocity() const {
- return floor_velocity;
+bool CharacterBody2D::is_on_floor() const {
+ return on_floor;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
+bool CharacterBody2D::is_on_wall() const {
+ return on_wall;
+}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
+bool CharacterBody2D::is_on_ceiling() const {
+ return on_ceiling;
}
-void KinematicBody2D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
+Vector2 CharacterBody2D::get_floor_normal() const {
+ return floor_normal;
}
-real_t KinematicBody2D::get_safe_margin() const {
- return margin;
+Vector2 CharacterBody2D::get_floor_velocity() const {
+ return floor_velocity;
}
-int KinematicBody2D::get_slide_count() const {
- return colliders.size();
+int CharacterBody2D::get_slide_count() const {
+ return motion_results.size();
}
-KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer2D::MotionResult CharacterBody2D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer2D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
+Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision2D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
@@ -1070,11 +1124,11 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody2D::set_sync_to_physics(bool p_enable) {
+void CharacterBody2D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
@@ -1085,7 +1139,7 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed));
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &CharacterBody2D::_direct_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
@@ -1095,11 +1149,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
}
-bool KinematicBody2D::is_sync_to_physics_enabled() const {
+bool CharacterBody2D::is_sync_to_physics_enabled() const {
return sync_to_physics;
}
-void KinematicBody2D::_direct_state_changed(Object *p_state) {
+void CharacterBody2D::_direct_state_changed(Object *p_state) {
if (!sync_to_physics) {
return;
}
@@ -1113,7 +1167,71 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
set_notify_local_transform(true);
}
-void KinematicBody2D::_notification(int p_what) {
+void CharacterBody2D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t CharacterBody2D::get_safe_margin() const {
+ return margin;
+}
+
+bool CharacterBody2D::is_stop_on_slope_enabled() const {
+ return stop_on_slope;
+}
+
+void CharacterBody2D::set_stop_on_slope_enabled(bool p_enabled) {
+ stop_on_slope = p_enabled;
+}
+
+bool CharacterBody2D::is_infinite_inertia_enabled() const {
+ return infinite_inertia;
+}
+void CharacterBody2D::set_infinite_inertia_enabled(bool p_enabled) {
+ infinite_inertia = p_enabled;
+}
+
+int CharacterBody2D::get_max_slides() const {
+ return max_slides;
+}
+
+void CharacterBody2D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides > 0);
+ max_slides = p_max_slides;
+}
+
+real_t CharacterBody2D::get_floor_max_angle() const {
+ return floor_max_angle;
+}
+
+void CharacterBody2D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
+
+real_t CharacterBody2D::get_floor_max_angle_degrees() const {
+ return Math::rad2deg(floor_max_angle);
+}
+
+void CharacterBody2D::set_floor_max_angle_degrees(real_t p_degrees) {
+ floor_max_angle = Math::deg2rad(p_degrees);
+}
+
+const Vector2 &CharacterBody2D::get_snap() const {
+ return snap;
+}
+
+void CharacterBody2D::set_snap(const Vector2 &p_snap) {
+ snap = p_snap;
+}
+
+const Vector2 &CharacterBody2D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
last_valid_transform = get_global_transform();
@@ -1122,7 +1240,7 @@ void KinematicBody2D::_notification(int p_what) {
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_velocity = Vector2();
}
@@ -1137,47 +1255,58 @@ void KinematicBody2D::_notification(int p_what) {
}
}
-void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody2D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody2D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody2D::get_floor_velocity);
+void CharacterBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
+
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody2D::is_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_infinite_inertia_enabled"), &CharacterBody2D::is_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("set_infinite_inertia_enabled", "enabled"), &CharacterBody2D::set_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody2D::get_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody2D::set_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody2D::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody2D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
+
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody2D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody2D::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
+
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &CharacterBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &CharacterBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin);
-
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody2D::KinematicBody2D() :
+CharacterBody2D::CharacterBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
- margin = 0.08;
-
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- sync_to_physics = false;
}
-KinematicBody2D::~KinematicBody2D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
- }
-
+CharacterBody2D::~CharacterBody2D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1188,39 +1317,39 @@ KinematicBody2D::~KinematicBody2D() {
////////////////////////
Vector2 KinematicCollision2D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector2 KinematicCollision2D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector2 KinematicCollision2D::get_travel() const {
- return collision.travel;
+ return result.motion;
}
Vector2 KinematicCollision2D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
}
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision2D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision2D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
}
Object *KinematicCollision2D::get_collider_shape() const {
@@ -1228,7 +1357,7 @@ Object *KinematicCollision2D::get_collider_shape() const {
if (collider) {
CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1237,11 +1366,11 @@ Object *KinematicCollision2D::get_collider_shape() const {
}
int KinematicCollision2D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector2 KinematicCollision2D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision2D::get_collider_metadata() const {
@@ -1273,9 +1402,3 @@ void KinematicCollision2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-
-KinematicCollision2D::KinematicCollision2D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 47d55d11fa..423f792132 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -42,17 +42,22 @@ class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
protected:
- void _notification(int p_what);
+ static void _bind_methods();
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
- static void _bind_methods();
+ Ref<KinematicCollision2D> motion_cache;
+
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.08);
public:
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody2D();
+ virtual ~PhysicsBody2D();
};
class StaticBody2D : public PhysicsBody2D {
@@ -63,7 +68,10 @@ class StaticBody2D : public PhysicsBody2D {
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
@@ -77,10 +85,14 @@ public:
real_t get_constant_angular_velocity() const;
StaticBody2D();
- ~StaticBody2D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
};
class RigidBody2D : public PhysicsBody2D {
@@ -88,9 +100,9 @@ class RigidBody2D : public PhysicsBody2D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
@@ -103,7 +115,7 @@ public:
private:
bool can_sleep = true;
PhysicsDirectBodyState2D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -163,8 +175,6 @@ private:
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -245,62 +255,73 @@ private:
VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
-class KinematicBody2D : public PhysicsBody2D {
- GDCLASS(KinematicBody2D, PhysicsBody2D);
-
-public:
- struct Collision {
- Vector2 collision;
- Vector2 normal;
- Vector2 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector2 remainder;
- Vector2 travel;
- int local_shape = 0;
- };
+class CharacterBody2D : public PhysicsBody2D {
+ GDCLASS(CharacterBody2D, PhysicsBody2D);
private:
- real_t margin;
+ real_t margin = 0.08;
+
+ bool stop_on_slope = false;
+ bool infinite_inertia = true;
+ int max_slides = 4;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ Vector2 snap;
+ Vector2 up_direction = Vector2(0.0, -1.0);
+
+ Vector2 linear_velocity;
Vector2 floor_normal;
Vector2 floor_velocity;
RID on_floor_body;
- bool on_floor;
- bool on_ceiling;
- bool on_wall;
- bool sync_to_physics;
+ bool on_floor = false;
+ bool on_ceiling = false;
+ bool on_wall = false;
+ bool sync_to_physics = false;
- Vector<Collision> colliders;
+ Vector<PhysicsServer2D::MotionResult> motion_results;
Vector<Ref<KinematicCollision2D>> slide_colliders;
- Ref<KinematicCollision2D> motion_cache;
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer2D::BodyMode) const;
-
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ bool separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result);
+
Transform2D last_valid_transform;
void _direct_state_changed(Object *p_state);
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
+
+ bool is_stop_on_slope_enabled() const;
+ void set_stop_on_slope_enabled(bool p_enabled);
+
+ bool is_infinite_inertia_enabled() const;
+ void set_infinite_inertia_enabled(bool p_enabled);
+
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
+
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
+
+ real_t get_floor_max_angle_degrees() const;
+ void set_floor_max_angle_degrees(real_t p_degrees);
+
+ const Vector2 &get_snap() const;
+ void set_snap(const Vector2 &p_snap);
+
+ const Vector2 &get_up_direction() const;
+ void set_up_direction(const Vector2 &p_up_direction);
+
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
-
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
-
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ void move_and_slide();
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ const Vector2 &get_linear_velocity() const;
+ void set_linear_velocity(const Vector2 &p_velocity);
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -308,21 +329,22 @@ public:
Vector2 get_floor_velocity() const;
int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
- KinematicBody2D();
- ~KinematicBody2D();
+ CharacterBody2D();
+ ~CharacterBody2D();
};
-class KinematicCollision2D : public Reference {
- GDCLASS(KinematicCollision2D, Reference);
+class KinematicCollision2D : public RefCounted {
+ GDCLASS(KinematicCollision2D, RefCounted);
- KinematicBody2D *owner;
- friend class KinematicBody2D;
- KinematicBody2D::Collision collision;
+ PhysicsBody2D *owner = nullptr;
+ friend class PhysicsBody2D;
+ friend class CharacterBody2D;
+ PhysicsServer2D::MotionResult result;
protected:
static void _bind_methods();
@@ -339,8 +361,6 @@ public:
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision2D();
};
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 5c7d65e3e0..1019f85c8a 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -36,10 +36,41 @@
const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- real_t extents = get_gizmo_extents();
- // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
- draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
- draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
+ const real_t extents = get_gizmo_extents();
+
+ // Add more points to create a "hard stop" in the color gradient.
+ PackedVector2Array points_x;
+ points_x.push_back(Point2(+extents, 0));
+ points_x.push_back(Point2());
+ points_x.push_back(Point2());
+ points_x.push_back(Point2(-extents, 0));
+
+ PackedVector2Array points_y;
+ points_y.push_back(Point2(0, +extents));
+ points_y.push_back(Point2());
+ points_y.push_back(Point2());
+ points_y.push_back(Point2(0, -extents));
+
+ // Use the axis color which is brighter for the positive axis.
+ // Use a darkened axis color for the negative axis.
+ // This makes it possible to see in which direction the Position3D node is rotated
+ // (which can be important depending on how it's used).
+ // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
+ PackedColorArray colors_x;
+ const Color color_x = Color(0.96, 0.20, 0.32);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_x, colors_x);
+
+ PackedColorArray colors_y;
+ const Color color_y = Color(0.53, 0.84, 0.01);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_y, colors_y);
}
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 22180797f0..8f1f5fadbc 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -30,6 +30,69 @@
#include "skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#endif //TOOLS_ENABLED
+
+bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ set_autocalculate_length_and_angle(p_value);
+ } else if (path.begins_with("length")) {
+ set_length(p_value);
+ } else if (path.begins_with("bone_angle")) {
+ set_bone_angle(Math::deg2rad(float(p_value)));
+ } else if (path.begins_with("default_length")) {
+ set_length(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ _editor_set_show_bone_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ r_ret = get_autocalculate_length_and_angle();
+ } else if (path.begins_with("length")) {
+ r_ret = get_length();
+ } else if (path.begins_with("bone_angle")) {
+ r_ret = Math::rad2deg(get_bone_angle());
+ } else if (path.begins_with("default_length")) {
+ r_ret = get_length();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ r_ret = _editor_get_show_bone_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (!autocalculate_length_and_angle) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ }
+
+#ifdef TOOLS_ENABLED
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+#endif // TOOLS_ENABLED
+}
+
void Bone2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parent = get_parent();
@@ -53,19 +116,54 @@ void Bone2D::_notification(int p_what) {
skeleton->bones.push_back(bone);
skeleton->_make_bone_setup_dirty();
}
+
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
+
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+
+ else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (skeleton) {
skeleton->_make_transform_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
+ }
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
+
+ else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
if (skeleton) {
skeleton->_make_bone_setup_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
+ else if (p_what == NOTIFICATION_EXIT_TREE) {
if (skeleton) {
for (int i = 0; i < skeleton->bones.size(); i++) {
if (skeleton->bones[i].bone == this) {
@@ -77,9 +175,200 @@ void Bone2D::_notification(int p_what) {
skeleton = nullptr;
}
parent_bone = nullptr;
+ set_transform(cache_transform);
}
+
+ else if (p_what == NOTIFICATION_READY) {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ }
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ }
+ // Bone2D Editor gizmo drawing:
+#ifndef _MSC_VER
+#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
+#endif
+ else if (p_what == NOTIFICATION_DRAW) {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
+ }
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
+
+ if (!_editor_show_bone_gizmo) {
+ return;
+ }
+
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ }
+#endif // TOOLS_ENALBED
}
+#ifdef TOOLS_ENABLED
+bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
+ int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+
+ if (!is_inside_tree()) {
+ return false; //may have been removed
+ }
+ if (!p_other_bone && length <= 0) {
+ return false;
+ }
+
+ Vector2 rel;
+ if (p_other_bone) {
+ rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin());
+ rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ } else {
+ float angle_to_use = get_rotation() + bone_angle;
+ rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y));
+ rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ }
+
+ Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width;
+ Vector2 reln = rel.normalized();
+ Vector2 reltn = relt.normalized();
+
+ if (p_shape) {
+ p_shape->clear();
+ p_shape->push_back(Vector2(0, 0));
+ p_shape->push_back(rel * 0.2 + relt);
+ p_shape->push_back(rel);
+ p_shape->push_back(rel * 0.2 - relt);
+ }
+
+ if (p_outline_shape) {
+ p_outline_shape->clear();
+ p_outline_shape->push_back((-reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back((-reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width);
+ }
+ return true;
+}
+
+void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
+ _editor_show_bone_gizmo = p_show_gizmo;
+ update();
+}
+
+bool Bone2D::_editor_get_show_bone_gizmo() const {
+ return _editor_show_bone_gizmo;
+}
+#endif // TOOLS_ENABLED
+
void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
@@ -90,8 +379,14 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
+ ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &Bone2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
+ ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
+
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -119,12 +414,14 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(real_t p_length) {
- default_length = p_length;
+void Bone2D::set_default_length(float p_length) {
+ WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
+ set_length(p_length);
}
-real_t Bone2D::get_default_length() const {
- return default_length;
+float Bone2D::get_default_length() const {
+ WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
+ return get_length();
}
int Bone2D::get_index_in_skeleton() const {
@@ -150,16 +447,121 @@ TypedArray<String> Bone2D::get_configuration_warnings() const {
return warnings;
}
+void Bone2D::calculate_length_and_rotation() {
+ // if there is at least a single child Bone2D node, we can calculate
+ // the length and direction. We will always just use the first Bone2D for this.
+ bool calculated = false;
+ int child_count = get_child_count();
+ if (child_count > 0) {
+ for (int i = 0; i < child_count; i++) {
+ Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
+ if (child) {
+ Vector2 child_local_pos = to_local(child->get_global_transform().get_origin());
+ length = child_local_pos.length();
+ bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ calculated = true;
+ break;
+ }
+ }
+ }
+ if (calculated) {
+ return; // Finished!
+ } else {
+ WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle");
+ bone_angle = get_transform().get_rotation();
+ return;
+ }
+}
+
+void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) {
+ autocalculate_length_and_angle = p_autocalculate;
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ notify_property_list_changed();
+}
+
+bool Bone2D::get_autocalculate_length_and_angle() const {
+ return autocalculate_length_and_angle;
+}
+
+void Bone2D::set_length(float p_length) {
+ length = p_length;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+float Bone2D::get_length() const {
+ return length;
+}
+
+void Bone2D::set_bone_angle(float p_angle) {
+ bone_angle = p_angle;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+float Bone2D::get_bone_angle() const {
+ return bone_angle;
+}
+
Bone2D::Bone2D() {
+ skeleton = nullptr;
+ parent_bone = nullptr;
+ skeleton_index = -1;
+ length = 16;
+ bone_angle = 0;
+ autocalculate_length_and_angle = true;
set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
}
+ copy_transform_to_cache = true;
+}
+
+Bone2D::~Bone2D() {
+#ifdef TOOLS_ENABLED
+ if (!editor_gizmo_rid.is_null()) {
+ RenderingServer::get_singleton()->free(editor_gizmo_rid);
+ }
+#endif // TOOLS_ENABLED
}
//////////////////////////////////////
+bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ set_modification_stack(p_value);
+ return true;
+ }
+ return true;
+}
+
+bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ r_ret = get_modification_stack();
+ return true;
+ }
+ return true;
+}
+
+void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modification_stack",
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModificationStack2D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+}
+
void Skeleton2D::_make_bone_setup_dirty() {
if (bone_setup_dirty) {
return;
@@ -189,6 +591,8 @@ void Skeleton2D::_update_bone_setup() {
} else {
bones.write[i].parent_index = -1;
}
+
+ bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest();
}
transform_dirty = true;
@@ -257,19 +661,121 @@ void Skeleton2D::_notification(int p_what) {
if (transform_dirty) {
_update_transform();
}
-
request_ready();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
+ } else if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process);
+ }
+ } else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process);
+ }
}
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_DRAW) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (modification_stack.is_valid()) {
+ modification_stack->draw_editor_gizmos();
+ }
+ }
+ }
+#endif // TOOLS_ENABLED
}
RID Skeleton2D::get_skeleton() const {
return skeleton;
}
+void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!");
+ bones.write[p_bone_idx].local_pose_override = p_override;
+ bones.write[p_bone_idx].local_pose_override_amount = p_amount;
+ bones.write[p_bone_idx].local_pose_override_persistent = p_persistent;
+}
+
+Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) {
+ ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!");
+ return bones[p_bone_idx].local_pose_override;
+}
+
+void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) {
+ if (modification_stack.is_valid()) {
+ modification_stack->is_setup = false;
+ modification_stack->set_skeleton(nullptr);
+
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ }
+ modification_stack = p_stack;
+ if (modification_stack.is_valid()) {
+ modification_stack->set_skeleton(this);
+ modification_stack->setup();
+
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+ }
+}
+
+Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
+ return modification_stack;
+}
+
+void Skeleton2D::execute_modifications(float p_delta, int p_execution_mode) {
+ if (!modification_stack.is_valid()) {
+ return;
+ }
+
+ // Do not cache the transform changes caused by the modifications!
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = false;
+ }
+
+ if (modification_stack->skeleton != this) {
+ modification_stack->set_skeleton(this);
+ }
+
+ modification_stack->execute(p_delta, p_execution_mode);
+
+ // Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform.
+ if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) {
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].local_pose_override_amount > 0) {
+ bones[i].bone->set_meta("_local_pose_override_enabled_", true);
+
+ Transform2D final_trans = bones[i].bone->cache_transform;
+ final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount);
+ bones[i].bone->set_transform(final_trans);
+ bones[i].bone->propagate_call("force_update_transform");
+
+ if (bones[i].local_pose_override_persistent) {
+ bones.write[i].local_pose_override_amount = 0.0;
+ }
+ } else {
+ // TODO: see if there is a way to undo the override without having to resort to setting every bone's transform.
+ bones[i].bone->remove_meta("_local_pose_override_enabled_");
+ bones[i].bone->set_transform(bones[i].bone->cache_transform);
+ }
+ }
+ }
+
+ // Cache any future transform changes
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = true;
+ }
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
@@ -279,6 +785,13 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
+
+ ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
+ ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);
+
ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index fd62b87bde..59bd711960 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -32,6 +32,7 @@
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
class Skeleton2D;
@@ -46,15 +47,32 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- real_t default_length = 16.0;
+
+ bool autocalculate_length_and_angle = true;
+ float length = 16;
+ float bone_angle = 0;
int skeleton_index = -1;
+ void calculate_length_and_rotation();
+
+#ifdef TOOLS_ENABLED
+ RID editor_gizmo_rid;
+ bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone);
+ bool _editor_show_bone_gizmo = true;
+#endif // TOOLS ENABLED
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ Transform2D cache_transform;
+ bool copy_transform_to_cache = true;
+
void set_rest(const Transform2D &p_rest);
Transform2D get_rest() const;
void apply_rest();
@@ -65,11 +83,26 @@ public:
void set_default_length(real_t p_length);
real_t get_default_length() const;
+ void set_autocalculate_length_and_angle(bool p_autocalculate);
+ bool get_autocalculate_length_and_angle() const;
+ void set_length(float p_length);
+ float get_length() const;
+ void set_bone_angle(float p_angle);
+ float get_bone_angle() const;
+
int get_index_in_skeleton() const;
+#ifdef TOOLS_ENABLED
+ void _editor_set_show_bone_gizmo(bool p_show_gizmo);
+ bool _editor_get_show_bone_gizmo() const;
+#endif // TOOLS_ENABLED
+
Bone2D();
+ ~Bone2D();
};
+class SkeletonModificationStack2D;
+
class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
@@ -86,6 +119,11 @@ class Skeleton2D : public Node2D {
int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
+
+ //Transform2D local_pose_cache;
+ Transform2D local_pose_override;
+ float local_pose_override_amount = 0;
+ bool local_pose_override_persistent = false;
};
Vector<Bone> bones;
@@ -100,15 +138,28 @@ class Skeleton2D : public Node2D {
RID skeleton;
+ Ref<SkeletonModificationStack2D> modification_stack;
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
int get_bone_count() const;
Bone2D *get_bone(int p_idx);
RID get_skeleton() const;
+
+ void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent = true);
+ Transform2D get_bone_local_pose_override(int p_bone_idx);
+
+ Ref<SkeletonModificationStack2D> get_modification_stack() const;
+ void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack);
+ void execute_modifications(float p_delta, int p_execution_mode);
+
Skeleton2D();
~Skeleton2D();
};
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 20169b1075..40e0f4523f 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -153,7 +153,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
}
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 24b907fe6c..e39c8841cd 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -334,6 +334,12 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
return show_navigation;
}
+void TileMap::set_y_sort_enabled(bool p_enable) {
+ Node2D::set_y_sort_enabled(p_enable);
+ _recreate_quadrants();
+ emit_signal("changed");
+}
+
void TileMap::update_dirty_quadrants() {
if (!pending_update) {
return;
@@ -705,12 +711,17 @@ Map<Vector2i, TileMapQuadrant> &TileMap::get_quadrant_map() {
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+
+ Set<Vector2i> coords;
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
TileSetSource *source = *tile_set->get_source(E->get().source_id);
if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
- set_cell(E->key(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ coords.insert(E->key());
}
}
+ for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ set_cell(E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ }
}
void TileMap::_recreate_quadrants() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index f02455a84b..3001e6b471 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -279,6 +279,7 @@ public:
int get_effective_quadrant_size() const;
void update_dirty_quadrants();
+ virtual void set_y_sort_enabled(bool p_enable) override;
Vector2 map_to_world(const Vector2i &p_pos) const;
Vector2i world_to_map(const Vector2 &p_pos) const;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 8feb47f1cc..c85b2c85a4 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -176,7 +176,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
{
RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
+ if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_DYNAMIC || rb2d->get_mode() == RigidBody2D::MODE_DYNAMIC_LOCKED))) {
add = true;
meta = rb2d->get_mode();
}
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
deleted file mode 100644
index 7e7bc27cc2..0000000000
--- a/scene/2d/y_sort.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* y_sort.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "y_sort.h"
-
-void YSort::set_sort_enabled(bool p_enabled) {
- sort_enabled = p_enabled;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
-}
-
-bool YSort::is_sort_enabled() const {
- return sort_enabled;
-}
-
-void YSort::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled);
-
- ADD_GROUP("Sort", "sort_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled");
-}
-
-YSort::YSort() {
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
-}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 1c9418ae83..6b8851b4f8 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -500,6 +500,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
+ ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit);
@@ -623,6 +624,16 @@ Vector<Plane> Camera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
}
+bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const {
+ Vector<Plane> frustum = get_frustum();
+ for (int i = 0; i < frustum.size(); i++) {
+ if (frustum[i].is_point_over(p_position)) {
+ return false;
+ }
+ }
+ return true;
+}
+
void Camera3D::set_v_offset(float p_offset) {
v_offset = p_offset;
_update_camera();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index d9ebe78f1a..c6efc8f9a9 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -153,6 +153,7 @@ public:
bool get_cull_mask_bit(int p_layer) const;
virtual Vector<Plane> get_frustum() const;
+ bool is_position_in_frustum(const Vector3 &p_position) const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index e0f93abf5f..a04667e53b 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -326,9 +326,9 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index ac715b22b2..8a4f8b639b 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 70d9cebb83..be3fde8013 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -124,7 +124,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/lightmap_gi.cpp
index 6208b1a1dc..a3f681e53c 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap.cpp */
+/* lightmap_gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,19 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "baked_lightmap.h"
+#include "lightmap_gi.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/sort_array.h"
#include "lightmap_probe.h"
-void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
+void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
user.path = p_path;
user.uv_scale = p_uv_scale;
@@ -49,35 +49,35 @@ void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale
users.push_back(user);
}
-int BakedLightmapData::get_user_count() const {
+int LightmapGIData::get_user_count() const {
return users.size();
}
-NodePath BakedLightmapData::get_user_path(int p_user) const {
+NodePath LightmapGIData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
-int32_t BakedLightmapData::get_user_sub_instance(int p_user) const {
+int32_t LightmapGIData::get_user_sub_instance(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].sub_instance;
}
-Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const {
+Rect2 LightmapGIData::get_user_lightmap_uv_scale(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), Rect2());
return users[p_user].uv_scale;
}
-int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const {
+int LightmapGIData::get_user_lightmap_slice_index(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].slice_index;
}
-void BakedLightmapData::clear_users() {
+void LightmapGIData::clear_users() {
users.clear();
}
-void BakedLightmapData::_set_user_data(const Array &p_data) {
+void LightmapGIData::_set_user_data(const Array &p_data) {
ERR_FAIL_COND(p_data.size() <= 0);
ERR_FAIL_COND((p_data.size() % 4) != 0);
@@ -86,7 +86,7 @@ void BakedLightmapData::_set_user_data(const Array &p_data) {
}
}
-Array BakedLightmapData::_get_user_data() const {
+Array LightmapGIData::_get_user_data() const {
Array ret;
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
@@ -97,33 +97,33 @@ Array BakedLightmapData::_get_user_data() const {
return ret;
}
-RID BakedLightmapData::get_rid() const {
+RID LightmapGIData::get_rid() const {
return lightmap;
}
-void BakedLightmapData::clear() {
+void LightmapGIData::clear() {
users.clear();
}
-void BakedLightmapData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
+void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
light_texture = p_light_texture;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
-Ref<TextureLayered> BakedLightmapData::get_light_texture() const {
+Ref<TextureLayered> LightmapGIData::get_light_texture() const {
return light_texture;
}
-void BakedLightmapData::set_uses_spherical_harmonics(bool p_enable) {
+void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
uses_spherical_harmonics = p_enable;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
-bool BakedLightmapData::is_using_spherical_harmonics() const {
+bool LightmapGIData::is_using_spherical_harmonics() const {
return uses_spherical_harmonics;
}
-void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
if (p_points.size()) {
int pc = p_points.size();
ERR_FAIL_COND(pc * 9 != p_point_sh.size());
@@ -141,31 +141,31 @@ void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior,
bounds = p_bounds;
}
-PackedVector3Array BakedLightmapData::get_capture_points() const {
+PackedVector3Array LightmapGIData::get_capture_points() const {
return RS::get_singleton()->lightmap_get_probe_capture_points(lightmap);
}
-PackedColorArray BakedLightmapData::get_capture_sh() const {
+PackedColorArray LightmapGIData::get_capture_sh() const {
return RS::get_singleton()->lightmap_get_probe_capture_sh(lightmap);
}
-PackedInt32Array BakedLightmapData::get_capture_tetrahedra() const {
+PackedInt32Array LightmapGIData::get_capture_tetrahedra() const {
return RS::get_singleton()->lightmap_get_probe_capture_tetrahedra(lightmap);
}
-PackedInt32Array BakedLightmapData::get_capture_bsp_tree() const {
+PackedInt32Array LightmapGIData::get_capture_bsp_tree() const {
return RS::get_singleton()->lightmap_get_probe_capture_bsp_tree(lightmap);
}
-AABB BakedLightmapData::get_capture_bounds() const {
+AABB LightmapGIData::get_capture_bounds() const {
return bounds;
}
-bool BakedLightmapData::is_interior() const {
+bool LightmapGIData::is_interior() const {
return interior;
}
-void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
+void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("points"));
ERR_FAIL_COND(!p_data.has("tetrahedra"));
@@ -175,7 +175,7 @@ void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
}
-Dictionary BakedLightmapData::_get_probe_data() const {
+Dictionary LightmapGIData::_get_probe_data() const {
Dictionary d;
d["bounds"] = get_capture_bounds();
d["points"] = get_capture_points();
@@ -186,23 +186,23 @@ Dictionary BakedLightmapData::_get_probe_data() const {
return d;
}
-void BakedLightmapData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
- ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
+void LightmapGIData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &LightmapGIData::_set_user_data);
+ ClassDB::bind_method(D_METHOD("_get_user_data"), &LightmapGIData::_get_user_data);
- ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &BakedLightmapData::set_light_texture);
- ClassDB::bind_method(D_METHOD("get_light_texture"), &BakedLightmapData::get_light_texture);
+ ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
+ ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
- ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &BakedLightmapData::set_uses_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &BakedLightmapData::is_using_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &BakedLightmapData::add_user);
- ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
- ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
- ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
+ ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &LightmapGIData::add_user);
+ ClassDB::bind_method(D_METHOD("get_user_count"), &LightmapGIData::get_user_count);
+ ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &LightmapGIData::get_user_path);
+ ClassDB::bind_method(D_METHOD("clear_users"), &LightmapGIData::clear_users);
- ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &BakedLightmapData::_set_probe_data);
- ClassDB::bind_method(D_METHOD("_get_probe_data"), &BakedLightmapData::_get_probe_data);
+ ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
+ ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
@@ -210,17 +210,17 @@ void BakedLightmapData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
}
-BakedLightmapData::BakedLightmapData() {
+LightmapGIData::LightmapGIData() {
lightmap = RS::get_singleton()->lightmap_create();
}
-BakedLightmapData::~BakedLightmapData() {
+LightmapGIData::~LightmapGIData() {
RS::get_singleton()->free(lightmap);
}
///////////////////////////
-void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
+void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -320,7 +320,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
}
}
-int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
+int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
int coplanar = 0;
@@ -348,7 +348,7 @@ int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const
//#define DEBUG_BSP
-int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
+int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
//if we reach here, it means there is more than one simplex
int32_t node_index = (int32_t)bsp_nodes.size();
bsp_nodes.push_back(BSPNode());
@@ -533,7 +533,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
return node_index;
}
-bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
+bool LightmapGI::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
BakeStepUD *bsud = (BakeStepUD *)ud;
bool ret = false;
if (bsud->func) {
@@ -542,7 +542,7 @@ bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const Strin
return ret;
}
-void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
+void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
uint32_t half_size = p_cell->size / 2;
@@ -578,7 +578,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
}
}
-void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
+void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
if (i & 1) {
@@ -618,7 +618,7 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
}
-BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
+LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
if (p_image_data_path == "") {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
@@ -1011,10 +1011,10 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
/* POSTBAKE: Save Light Data */
- Ref<BakedLightmapData> data;
+ Ref<LightmapGIData> data;
if (get_light_data().is_valid()) {
data = get_light_data();
- set_light_data(Ref<BakedLightmapData>()); //clear
+ set_light_data(Ref<LightmapGIData>()); //clear
data->clear();
} else {
data.instance();
@@ -1183,7 +1183,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
return BAKE_ERROR_OK;
}
-void BakedLightmap::_notification(int p_what) {
+void LightmapGI::_notification(int p_what) {
if (p_what == NOTIFICATION_POST_ENTER_TREE) {
if (light_data.is_valid()) {
_assign_lightmaps();
@@ -1197,7 +1197,7 @@ void BakedLightmap::_notification(int p_what) {
}
}
-void BakedLightmap::_assign_lightmaps() {
+void LightmapGI::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
@@ -1216,7 +1216,7 @@ void BakedLightmap::_assign_lightmaps() {
}
}
-void BakedLightmap::_clear_lightmaps() {
+void LightmapGI::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
@@ -1234,7 +1234,7 @@ void BakedLightmap::_clear_lightmaps() {
}
}
-void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
+void LightmapGI::set_light_data(const Ref<LightmapGIData> &p_data) {
if (light_data.is_valid()) {
if (is_inside_tree()) {
_clear_lightmaps();
@@ -1253,119 +1253,119 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
update_gizmo();
}
-Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
+Ref<LightmapGIData> LightmapGI::get_light_data() const {
return light_data;
}
-void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
+void LightmapGI::set_bake_quality(BakeQuality p_quality) {
bake_quality = p_quality;
}
-BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
+LightmapGI::BakeQuality LightmapGI::get_bake_quality() const {
return bake_quality;
}
-AABB BakedLightmap::get_aabb() const {
+AABB LightmapGI::get_aabb() const {
return AABB();
}
-Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-void BakedLightmap::set_use_denoiser(bool p_enable) {
+void LightmapGI::set_use_denoiser(bool p_enable) {
use_denoiser = p_enable;
}
-bool BakedLightmap::is_using_denoiser() const {
+bool LightmapGI::is_using_denoiser() const {
return use_denoiser;
}
-void BakedLightmap::set_directional(bool p_enable) {
+void LightmapGI::set_directional(bool p_enable) {
directional = p_enable;
}
-bool BakedLightmap::is_directional() const {
+bool LightmapGI::is_directional() const {
return directional;
}
-void BakedLightmap::set_interior(bool p_enable) {
+void LightmapGI::set_interior(bool p_enable) {
interior = p_enable;
}
-bool BakedLightmap::is_interior() const {
+bool LightmapGI::is_interior() const {
return interior;
}
-void BakedLightmap::set_environment_mode(EnvironmentMode p_mode) {
+void LightmapGI::set_environment_mode(EnvironmentMode p_mode) {
environment_mode = p_mode;
notify_property_list_changed();
}
-BakedLightmap::EnvironmentMode BakedLightmap::get_environment_mode() const {
+LightmapGI::EnvironmentMode LightmapGI::get_environment_mode() const {
return environment_mode;
}
-void BakedLightmap::set_environment_custom_sky(const Ref<Sky> &p_sky) {
+void LightmapGI::set_environment_custom_sky(const Ref<Sky> &p_sky) {
environment_custom_sky = p_sky;
}
-Ref<Sky> BakedLightmap::get_environment_custom_sky() const {
+Ref<Sky> LightmapGI::get_environment_custom_sky() const {
return environment_custom_sky;
}
-void BakedLightmap::set_environment_custom_color(const Color &p_color) {
+void LightmapGI::set_environment_custom_color(const Color &p_color) {
environment_custom_color = p_color;
}
-Color BakedLightmap::get_environment_custom_color() const {
+Color LightmapGI::get_environment_custom_color() const {
return environment_custom_color;
}
-void BakedLightmap::set_environment_custom_energy(float p_energy) {
+void LightmapGI::set_environment_custom_energy(float p_energy) {
environment_custom_energy = p_energy;
}
-float BakedLightmap::get_environment_custom_energy() const {
+float LightmapGI::get_environment_custom_energy() const {
return environment_custom_energy;
}
-void BakedLightmap::set_bounces(int p_bounces) {
+void LightmapGI::set_bounces(int p_bounces) {
ERR_FAIL_COND(p_bounces < 0 || p_bounces > 16);
bounces = p_bounces;
}
-int BakedLightmap::get_bounces() const {
+int LightmapGI::get_bounces() const {
return bounces;
}
-void BakedLightmap::set_bias(float p_bias) {
+void LightmapGI::set_bias(float p_bias) {
ERR_FAIL_COND(p_bias < 0.00001);
bias = p_bias;
}
-float BakedLightmap::get_bias() const {
+float LightmapGI::get_bias() const {
return bias;
}
-void BakedLightmap::set_max_texture_size(int p_size) {
+void LightmapGI::set_max_texture_size(int p_size) {
ERR_FAIL_COND(p_size < 2048);
max_texture_size = p_size;
}
-int BakedLightmap::get_max_texture_size() const {
+int LightmapGI::get_max_texture_size() const {
return max_texture_size;
}
-void BakedLightmap::set_generate_probes(GenerateProbes p_generate_probes) {
+void LightmapGI::set_generate_probes(GenerateProbes p_generate_probes) {
gen_probes = p_generate_probes;
}
-BakedLightmap::GenerateProbes BakedLightmap::get_generate_probes() const {
+LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
-void BakedLightmap::_validate_property(PropertyInfo &property) const {
+void LightmapGI::_validate_property(PropertyInfo &property) const {
if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
property.usage = 0;
}
@@ -1377,47 +1377,47 @@ void BakedLightmap::_validate_property(PropertyInfo &property) const {
}
}
-void BakedLightmap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
- ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
+void LightmapGI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_light_data", "data"), &LightmapGI::set_light_data);
+ ClassDB::bind_method(D_METHOD("get_light_data"), &LightmapGI::get_light_data);
- ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
- ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
+ ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &LightmapGI::set_bake_quality);
+ ClassDB::bind_method(D_METHOD("get_bake_quality"), &LightmapGI::get_bake_quality);
- ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &BakedLightmap::set_bounces);
- ClassDB::bind_method(D_METHOD("get_bounces"), &BakedLightmap::get_bounces);
+ ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &LightmapGI::set_bounces);
+ ClassDB::bind_method(D_METHOD("get_bounces"), &LightmapGI::get_bounces);
- ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &BakedLightmap::set_generate_probes);
- ClassDB::bind_method(D_METHOD("get_generate_probes"), &BakedLightmap::get_generate_probes);
+ ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &LightmapGI::set_generate_probes);
+ ClassDB::bind_method(D_METHOD("get_generate_probes"), &LightmapGI::get_generate_probes);
- ClassDB::bind_method(D_METHOD("set_bias", "bias"), &BakedLightmap::set_bias);
- ClassDB::bind_method(D_METHOD("get_bias"), &BakedLightmap::get_bias);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &LightmapGI::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &LightmapGI::get_bias);
- ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &BakedLightmap::set_environment_mode);
- ClassDB::bind_method(D_METHOD("get_environment_mode"), &BakedLightmap::get_environment_mode);
+ ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &LightmapGI::set_environment_mode);
+ ClassDB::bind_method(D_METHOD("get_environment_mode"), &LightmapGI::get_environment_mode);
- ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &BakedLightmap::set_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &BakedLightmap::get_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &LightmapGI::set_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &LightmapGI::get_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &BakedLightmap::set_environment_custom_color);
- ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &BakedLightmap::get_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &LightmapGI::set_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &LightmapGI::get_environment_custom_color);
- ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &BakedLightmap::set_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &BakedLightmap::get_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &LightmapGI::set_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &LightmapGI::get_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &BakedLightmap::set_max_texture_size);
- ClassDB::bind_method(D_METHOD("get_max_texture_size"), &BakedLightmap::get_max_texture_size);
+ ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &LightmapGI::set_max_texture_size);
+ ClassDB::bind_method(D_METHOD("get_max_texture_size"), &LightmapGI::get_max_texture_size);
- ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &BakedLightmap::set_use_denoiser);
- ClassDB::bind_method(D_METHOD("is_using_denoiser"), &BakedLightmap::is_using_denoiser);
+ ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &LightmapGI::set_use_denoiser);
+ ClassDB::bind_method(D_METHOD("is_using_denoiser"), &LightmapGI::is_using_denoiser);
- ClassDB::bind_method(D_METHOD("set_interior", "enable"), &BakedLightmap::set_interior);
- ClassDB::bind_method(D_METHOD("is_interior"), &BakedLightmap::is_interior);
+ ClassDB::bind_method(D_METHOD("set_interior", "enable"), &LightmapGI::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &LightmapGI::is_interior);
- ClassDB::bind_method(D_METHOD("set_directional", "directional"), &BakedLightmap::set_directional);
- ClassDB::bind_method(D_METHOD("is_directional"), &BakedLightmap::is_directional);
+ ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional);
+ ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional);
- // ClassDB::bind_method(D_METHOD("bake", "from_node"), &BakedLightmap::bake, DEFVAL(Variant()));
+ // ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant()));
ADD_GROUP("Tweaks", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "quality", PROPERTY_HINT_ENUM, "Low,Medium,High,Ultra"), "set_bake_quality", "get_bake_quality");
@@ -1435,7 +1435,7 @@ void BakedLightmap::_bind_methods() {
ADD_GROUP("Gen Probes", "generate_probes_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "LightmapGIData"), "set_light_data", "get_light_data");
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
@@ -1462,5 +1462,5 @@ void BakedLightmap::_bind_methods() {
BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_CUSTOM_COLOR);
}
-BakedLightmap::BakedLightmap() {
+LightmapGI::LightmapGI() {
}
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/lightmap_gi.h
index 690896f2e9..8a54512383 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/lightmap_gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap.h */
+/* lightmap_gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BAKED_LIGHTMAP_H
-#define BAKED_LIGHTMAP_H
+#ifndef LIGHTMAP_GI_H
+#define LIGHTMAP_GI_H
#include "core/templates/local_vector.h"
#include "scene/3d/light_3d.h"
@@ -39,8 +39,8 @@
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/sky.h"
-class BakedLightmapData : public Resource {
- GDCLASS(BakedLightmapData, Resource);
+class LightmapGIData : public Resource {
+ GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
Ref<TextureLayered> light_texture;
@@ -95,12 +95,12 @@ public:
void clear();
virtual RID get_rid() const override;
- BakedLightmapData();
- ~BakedLightmapData();
+ LightmapGIData();
+ ~LightmapGIData();
};
-class BakedLightmap : public VisualInstance3D {
- GDCLASS(BakedLightmap, VisualInstance3D);
+class LightmapGI : public VisualInstance3D {
+ GDCLASS(LightmapGI, VisualInstance3D);
public:
enum BakeQuality {
@@ -149,7 +149,7 @@ private:
bool directional = false;
GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
- Ref<BakedLightmapData> light_data;
+ Ref<LightmapGIData> light_data;
struct LightsFound {
Transform3D xform;
@@ -230,8 +230,8 @@ protected:
void _notification(int p_what);
public:
- void set_light_data(const Ref<BakedLightmapData> &p_data);
- Ref<BakedLightmapData> get_light_data() const;
+ void set_light_data(const Ref<LightmapGIData> &p_data);
+ Ref<LightmapGIData> get_light_data() const;
void set_bake_quality(BakeQuality p_quality);
BakeQuality get_bake_quality() const;
@@ -273,12 +273,12 @@ public:
Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
- BakedLightmap();
+ LightmapGI();
};
-VARIANT_ENUM_CAST(BakedLightmap::BakeQuality);
-VARIANT_ENUM_CAST(BakedLightmap::GenerateProbes);
-VARIANT_ENUM_CAST(BakedLightmap::BakeError);
-VARIANT_ENUM_CAST(BakedLightmap::EnvironmentMode);
+VARIANT_ENUM_CAST(LightmapGI::BakeQuality);
+VARIANT_ENUM_CAST(LightmapGI::GenerateProbes);
+VARIANT_ENUM_CAST(LightmapGI::BakeError);
+VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode);
#endif // BAKED_LIGHTMAP_H
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index f63515f666..3a6a88d435 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -44,8 +44,8 @@
#endif
-class LightmapDenoiser : public Reference {
- GDCLASS(LightmapDenoiser, Reference)
+class LightmapDenoiser : public RefCounted {
+ GDCLASS(LightmapDenoiser, RefCounted)
protected:
static LightmapDenoiser *(*create_function)();
@@ -54,8 +54,8 @@ public:
static Ref<LightmapDenoiser> create();
};
-class LightmapRaycaster : public Reference {
- GDCLASS(LightmapRaycaster, Reference)
+class LightmapRaycaster : public RefCounted {
+ GDCLASS(LightmapRaycaster, RefCounted)
protected:
static LightmapRaycaster *(*create_function)();
@@ -121,8 +121,8 @@ public:
static Ref<LightmapRaycaster> create();
};
-class Lightmapper : public Reference {
- GDCLASS(Lightmapper, Reference)
+class Lightmapper : public RefCounted {
+ GDCLASS(Lightmapper, RefCounted)
public:
enum GenerateProbes {
GENERATE_PROBES_DISABLED,
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index e96e4df55c..e96b8ee1f9 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/object/message_queue.h"
+#include "scene/3d/visual_instance_3d.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
@@ -148,6 +149,7 @@ void Node3D::_notification(int p_what) {
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -161,6 +163,7 @@ void Node3D::_notification(int p_what) {
data.parent = nullptr;
data.C = nullptr;
data.top_level_active = false;
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
@@ -282,8 +285,12 @@ Transform3D Node3D::get_local_gizmo_transform() const {
}
#endif
-Node3D *Node3D::get_parent_spatial() const {
- return data.parent;
+Node3D *Node3D::get_parent_node_3d() const {
+ if (data.top_level) {
+ return nullptr;
+ }
+
+ return Object::cast_to<Node3D>(get_parent());
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
@@ -690,6 +697,51 @@ void Node3D::force_update_transform() {
notification(NOTIFICATION_TRANSFORM_CHANGED);
}
+void Node3D::_update_visibility_parent(bool p_update_root) {
+ RID new_parent;
+
+ if (!visibility_parent_path.is_empty()) {
+ if (!p_update_root) {
+ return;
+ }
+ Node *parent = get_node_or_null(visibility_parent_path);
+ ERR_FAIL_COND_MSG(!parent, "Can't find visibility parent node at path: " + visibility_parent_path);
+ ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node.");
+ GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent);
+ ERR_FAIL_COND_MSG(!gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path);
+ new_parent = gi ? gi->get_instance() : RID();
+ } else if (data.parent) {
+ new_parent = data.parent->data.visibility_parent;
+ }
+
+ if (new_parent == data.visibility_parent) {
+ return;
+ }
+
+ data.visibility_parent = new_parent;
+
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this);
+ if (vi) {
+ RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent);
+ }
+
+ for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
+ Node3D *c = E->get();
+ c->_update_visibility_parent(false);
+ }
+}
+
+void Node3D::set_visibility_parent(const NodePath &p_path) {
+ visibility_parent_path = p_path;
+ if (is_inside_tree()) {
+ _update_visibility_parent(true);
+ }
+}
+
+NodePath Node3D::get_visibility_parent() const {
+ return visibility_parent_path;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -703,7 +755,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
- ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
+ ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
@@ -713,6 +765,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
+ ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent);
+ ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent);
+
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Node3D::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Node3D::update_gizmo);
@@ -768,6 +823,7 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 09a96bf8ca..c7e36cf2ec 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -34,8 +34,8 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-class Node3DGizmo : public Reference {
- GDCLASS(Node3DGizmo, Reference);
+class Node3DGizmo : public RefCounted {
+ GDCLASS(Node3DGizmo, RefCounted);
public:
virtual void create() = 0;
@@ -75,6 +75,8 @@ class Node3D : public Node {
bool top_level = false;
bool inside_world = false;
+ RID visibility_parent;
+
int children_lock = 0;
Node3D *parent = nullptr;
List<Node3D *> children;
@@ -95,12 +97,17 @@ class Node3D : public Node {
} data;
+ NodePath visibility_parent_path;
+
void _update_gizmo();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
void _propagate_visibility_changed();
+ void _propagate_visibility_parent();
+ void _update_visibility_parent(bool p_update_root);
+
protected:
_FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; }
@@ -118,7 +125,7 @@ public:
NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44,
};
- Node3D *get_parent_spatial() const;
+ Node3D *get_parent_node_3d() const;
Ref<World3D> get_world_3d() const;
@@ -196,6 +203,9 @@ public:
void force_update_transform();
+ void set_visibility_parent(const NodePath &p_path);
+ NodePath get_visibility_parent() const;
+
Node3D();
};
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index c0c3419efe..25c7c3d798 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -43,16 +43,35 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#endif
-Vector3 PhysicsBody3D::get_linear_velocity() const {
- return Vector3();
+void PhysicsBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only", "safe_margin"), &PhysicsBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false), DEFVAL(0.001));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "collision", "safe_margin"), &PhysicsBody3D::test_move, DEFVAL(true), DEFVAL(true), DEFVAL(Variant()), DEFVAL(0.001));
+
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
+
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
}
-Vector3 PhysicsBody3D::get_angular_velocity() const {
- return Vector3();
+PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
+ CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
}
-real_t PhysicsBody3D::get_inverse_mass() const {
- return 0;
+PhysicsBody3D::~PhysicsBody3D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
}
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
@@ -83,11 +102,75 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {}
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only, real_t p_margin) {
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
+ }
+
+ motion_cache->result = result;
-PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
- CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
+ return motion_cache;
+ }
+
+ return Ref<KinematicCollision3D>();
+}
+
+bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only) {
+ Transform3D gt = get_global_transform();
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis & (1 << i)) {
+ r_result.motion[i] = 0;
+ }
+ }
+
+ if (!p_test_only) {
+ gt.origin += r_result.motion;
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, const Ref<KinematicCollision3D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer3D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes);
+}
+
+void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
+ if (p_lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= (~p_axis);
+ }
+ PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+}
+
+bool PhysicsBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
+ return (locked_axis & p_axis);
+}
+
+Vector3 PhysicsBody3D::get_linear_velocity() const {
+ return Vector3();
+}
+
+Vector3 PhysicsBody3D::get_angular_velocity() const {
+ return Vector3();
+}
+
+real_t PhysicsBody3D::get_inverse_mass() const {
+ return 0;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -109,14 +192,44 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
+ }
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody3D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector3 StaticBody3D::get_constant_linear_velocity() const {
@@ -127,30 +240,81 @@ Vector3 StaticBody3D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
+Vector3 StaticBody3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+Vector3 StaticBody3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void StaticBody3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ real_t delta_time = get_physics_process_delta_time();
+
+ Transform3D new_transform = get_global_transform();
+ new_transform.origin += constant_linear_velocity * delta_time;
+
+ real_t ang_vel = constant_angular_velocity.length();
+ if (!Math::is_zero_approx(ang_vel)) {
+ Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
+ Basis rot(ang_vel_axis, ang_vel * delta_time);
+ new_transform.basis = rot * new_transform.basis;
+ new_transform.orthonormalize();
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_ignore_transform_notification(true);
+ set_global_transform(new_transform);
+ set_ignore_transform_notification(false);
+ _on_transform_changed();
+ }
+}
+
void StaticBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+}
+
+void StaticBody3D::_direct_state_changed(Object *p_state) {
+#ifdef DEBUG_ENABLED
+ PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
+#else
+ PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
+#endif
+
+ linear_velocity = state->get_linear_velocity();
+ angular_velocity = state->get_angular_velocity();
}
StaticBody3D::StaticBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
}
-StaticBody3D::~StaticBody3D() {}
-
void StaticBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
@@ -161,6 +325,27 @@ void StaticBody3D::_reload_physics_characteristics() {
}
}
+void StaticBody3D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody3D::_direct_state_changed));
+
+ if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) {
+ set_physics_process_internal(true);
+ return;
+ }
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ }
+
+ set_physics_process_internal(false);
+}
+
void RigidBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -398,15 +583,15 @@ void RigidBody3D::_notification(int p_what) {
void RigidBody3D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
} break;
case MODE_KINEMATIC: {
@@ -627,14 +812,6 @@ bool RigidBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool RigidBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
Array RigidBody3D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
@@ -658,8 +835,8 @@ TypedArray<String> RigidBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody3D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -720,14 +897,11 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -737,13 +911,6 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
@@ -757,14 +924,14 @@ void RigidBody3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
}
RigidBody3D::RigidBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
@@ -784,147 +951,92 @@ void RigidBody3D::_reload_physics_characteristics() {
}
}
-//////////////////////////////////////////////////////
-//////////////////////////
-
-Ref<KinematicCollision3D> KinematicBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
-
- motion_cache->collision = col;
-
- return motion_cache;
- }
-
- return Ref<KinematicCollision3D>();
-}
-
-Vector3 KinematicBody3D::get_linear_velocity() const {
- return linear_velocity;
-}
-
-Vector3 KinematicBody3D::get_angular_velocity() const {
- return angular_velocity;
-}
-
-bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- Transform3D gt = get_global_transform();
- PhysicsServer3D::MotionResult result;
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
-
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
-
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- result.motion[i] = 0;
- }
- }
-
- if (!p_test_only) {
- gt.origin += result.motion;
- set_global_transform(gt);
- }
-
- return colliding;
-}
+///////////////////////////////////////
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 body_velocity = p_linear_velocity;
- Vector3 body_velocity_normal = body_velocity.normalized();
- Vector3 up_direction = p_up_direction.normalized();
+void CharacterBody3D::move_and_slide() {
+ Vector3 body_velocity_normal = linear_velocity.normalized();
+
+ bool was_on_floor = on_floor;
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- body_velocity[i] = 0;
+ linear_velocity[i] = 0.0;
}
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector3 motion = (floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector3 motion = (floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_normal = Vector3();
floor_velocity = Vector3();
- while (p_max_slides) {
- Collision collision;
+ int slide_count = max_slides;
+ while (slide_count) {
+ PhysicsServer3D::MotionResult result;
bool found_collision = false;
for (int i = 0; i < 2; ++i) {
bool collided;
if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
+ collided = move_and_collide(motion, infinite_inertia, result, margin);
if (!collided) {
motion = Vector3(); //clear because no collision happened and motion completed
}
} else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ collided = separate_raycast_shapes(result);
if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector3();
+ result.remainder = motion; //keep
+ result.motion = Vector3();
}
}
if (collided) {
found_collision = true;
- colliders.push_back(collision);
- motion = collision.remainder;
+ motion_results.push_back(result);
+ motion = result.remainder;
if (up_direction == Vector3()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
+ if (stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && result.motion.length() < 1) {
Transform3D gt = get_global_transform();
- gt.origin -= collision.travel.slide(up_direction);
+ gt.origin -= result.motion.slide(up_direction);
set_global_transform(gt);
- return Vector3();
+ linear_velocity = Vector3();
+ return;
}
}
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
+ motion = motion.slide(result.collision_normal);
+ linear_velocity = linear_velocity.slide(result.collision_normal);
for (int j = 0; j < 3; j++) {
if (locked_axis & (1 << j)) {
- body_velocity[j] = 0;
+ linear_velocity[j] = 0.0;
}
}
}
@@ -934,83 +1046,47 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
break;
}
- --p_max_slides;
+ --slide_count;
}
- return body_velocity;
-}
-
-Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
-
- Vector3 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector3()) {
- return ret;
+ if (!was_on_floor || snap == Vector3()) {
+ return;
}
- Collision col;
+ // Apply snap.
Transform3D gt = get_global_transform();
-
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true)) {
bool apply = true;
if (up_direction != Vector3()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = col.travel.project(up_direction);
+ result.motion = result.motion.project(up_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
}
}
if (apply) {
- gt.origin += col.travel;
+ gt.origin += result.motion;
set_global_transform(gt);
}
}
-
- return ret;
}
-bool KinematicBody3D::is_on_floor() const {
- return on_floor;
-}
-
-bool KinematicBody3D::is_on_wall() const {
- return on_wall;
-}
-
-bool KinematicBody3D::is_on_ceiling() const {
- return on_ceiling;
-}
-
-Vector3 KinematicBody3D::get_floor_normal() const {
- return floor_normal;
-}
-
-Vector3 KinematicBody3D::get_floor_velocity() const {
- return floor_velocity;
-}
-
-bool KinematicBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
-
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
-}
-
-bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
+bool CharacterBody3D::separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result) {
PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays
Transform3D gt = get_global_transform();
Vector3 recover;
- int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
+ int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, infinite_inertia, recover, sep_res, 8, margin);
int deepest = -1;
real_t deepest_depth;
for (int i = 0; i < hits; i++) {
@@ -1024,15 +1100,15 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
set_global_transform(gt);
if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector3();
+ r_result.collider_id = sep_res[deepest].collider_id;
+ r_result.collider_metadata = sep_res[deepest].collider_metadata;
+ r_result.collider_shape = sep_res[deepest].collider_shape;
+ r_result.collider_velocity = sep_res[deepest].collider_velocity;
+ r_result.collision_point = sep_res[deepest].collision_point;
+ r_result.collision_normal = sep_res[deepest].collision_normal;
+ r_result.collision_local_shape = sep_res[deepest].collision_local_shape;
+ r_result.motion = recover;
+ r_result.remainder = Vector3();
return true;
} else {
@@ -1040,39 +1116,53 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
}
-void KinematicBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- if (p_lock) {
- locked_axis |= p_axis;
- } else {
- locked_axis &= (~p_axis);
- }
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+void CharacterBody3D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
}
-bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
+real_t CharacterBody3D::get_safe_margin() const {
+ return margin;
}
-void KinematicBody3D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
- PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
+Vector3 CharacterBody3D::get_linear_velocity() const {
+ return linear_velocity;
}
-real_t KinematicBody3D::get_safe_margin() const {
- return margin;
+void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+}
+
+bool CharacterBody3D::is_on_floor() const {
+ return on_floor;
+}
+
+bool CharacterBody3D::is_on_wall() const {
+ return on_wall;
+}
+
+bool CharacterBody3D::is_on_ceiling() const {
+ return on_ceiling;
+}
+
+Vector3 CharacterBody3D::get_floor_normal() const {
+ return floor_normal;
+}
+
+Vector3 CharacterBody3D::get_floor_velocity() const {
+ return floor_velocity;
}
-int KinematicBody3D::get_slide_count() const {
- return colliders.size();
+int CharacterBody3D::get_slide_count() const {
+ return motion_results.size();
}
-KinematicBody3D::Collision KinematicBody3D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer3D::MotionResult CharacterBody3D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer3D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision3D>());
+Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision3D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
@@ -1082,75 +1172,126 @@ Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody3D::_notification(int p_what) {
+bool CharacterBody3D::is_stop_on_slope_enabled() const {
+ return stop_on_slope;
+}
+
+void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) {
+ stop_on_slope = p_enabled;
+}
+
+bool CharacterBody3D::is_infinite_inertia_enabled() const {
+ return infinite_inertia;
+}
+void CharacterBody3D::set_infinite_inertia_enabled(bool p_enabled) {
+ infinite_inertia = p_enabled;
+}
+
+int CharacterBody3D::get_max_slides() const {
+ return max_slides;
+}
+
+void CharacterBody3D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides > 0);
+ max_slides = p_max_slides;
+}
+
+real_t CharacterBody3D::get_floor_max_angle() const {
+ return floor_max_angle;
+}
+
+void CharacterBody3D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
+
+real_t CharacterBody3D::get_floor_max_angle_degrees() const {
+ return Math::rad2deg(floor_max_angle);
+}
+
+void CharacterBody3D::set_floor_max_angle_degrees(real_t p_degrees) {
+ floor_max_angle = Math::deg2rad(p_degrees);
+}
+
+const Vector3 &CharacterBody3D::get_snap() const {
+ return snap;
+}
+
+void CharacterBody3D::set_snap(const Vector3 &p_snap) {
+ snap = p_snap;
+}
+
+const Vector3 &CharacterBody3D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
// Reset move_and_slide() data.
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_velocity = Vector3();
}
}
-void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true));
+void CharacterBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody3D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody3D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody3D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody3D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody3D::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody3D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody3D::get_axis_lock);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_infinite_inertia_enabled"), &CharacterBody3D::is_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("set_infinite_inertia_enabled", "enabled"), &CharacterBody3D::set_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody3D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody3D::get_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody3D::set_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody3D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody3D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody3D::_get_slide_collision);
-
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-void KinematicBody3D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
-#else
- PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
-#endif
-
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
-}
-
-KinematicBody3D::KinematicBody3D() :
+CharacterBody3D::CharacterBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
}
-KinematicBody3D::~KinematicBody3D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
- }
-
+CharacterBody3D::~CharacterBody3D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1161,39 +1302,39 @@ KinematicBody3D::~KinematicBody3D() {
///////////////////////////////////////
Vector3 KinematicCollision3D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector3 KinematicCollision3D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector3 KinematicCollision3D::get_travel() const {
- return collision.travel;
+ return result.motion;
}
Vector3 KinematicCollision3D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
}
Object *KinematicCollision3D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision3D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision3D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
}
Object *KinematicCollision3D::get_collider_shape() const {
@@ -1201,7 +1342,7 @@ Object *KinematicCollision3D::get_collider_shape() const {
if (collider) {
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1210,11 +1351,11 @@ Object *KinematicCollision3D::get_collider_shape() const {
}
int KinematicCollision3D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector3 KinematicCollision3D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision3D::get_collider_metadata() const {
@@ -1247,12 +1388,6 @@ void KinematicCollision3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-KinematicCollision3D::KinematicCollision3D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
-
///////////////////////////////////////
bool PhysicalBone3D::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -2048,9 +2183,6 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock);
-
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
@@ -2067,14 +2199,6 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
-
BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
@@ -2416,14 +2540,6 @@ bool PhysicalBone3D::is_able_to_sleep() const {
return can_sleep;
}
-void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
PhysicalBone3D::PhysicalBone3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
joint = PhysicsServer3D::get_singleton()->joint_create();
@@ -2483,7 +2599,7 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index da008ab8cb..8df3635be0 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -37,6 +37,8 @@
#include "servers/physics_server_3d.h"
#include "skeleton_3d.h"
+class KinematicCollision3D;
+
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
@@ -44,7 +46,19 @@ protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
+ Ref<KinematicCollision3D> motion_cache;
+
+ uint16_t locked_axis = 0;
+
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.001);
+
public:
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
+
+ void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+
virtual Vector3 get_linear_velocity() const;
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
@@ -53,7 +67,7 @@ public:
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody3D();
+ virtual ~PhysicsBody3D();
};
class StaticBody3D : public PhysicsBody3D {
@@ -62,11 +76,19 @@ class StaticBody3D : public PhysicsBody3D {
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _direct_state_changed(Object *p_state);
+
public:
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -77,11 +99,18 @@ public:
Vector3 get_constant_linear_velocity() const;
Vector3 get_constant_angular_velocity() const;
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
+
StaticBody3D();
- ~StaticBody3D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
};
class RigidBody3D : public PhysicsBody3D {
@@ -89,16 +118,16 @@ class RigidBody3D : public PhysicsBody3D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
protected:
bool can_sleep = true;
PhysicsDirectBodyState3D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -212,9 +241,6 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
Array get_colliding_bodies() const;
void add_central_force(const Vector3 &p_force);
@@ -238,30 +264,20 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode);
class KinematicCollision3D;
-class KinematicBody3D : public PhysicsBody3D {
- GDCLASS(KinematicBody3D, PhysicsBody3D);
-
-public:
- struct Collision {
- Vector3 collision;
- Vector3 normal;
- Vector3 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector3 remainder;
- Vector3 travel;
- int local_shape = 0;
- };
+class CharacterBody3D : public PhysicsBody3D {
+ GDCLASS(CharacterBody3D, PhysicsBody3D);
private:
- Vector3 linear_velocity;
- Vector3 angular_velocity;
+ real_t margin = 0.001;
- uint16_t locked_axis = 0;
+ bool stop_on_slope = false;
+ bool infinite_inertia = true;
+ int max_slides = 4;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ Vector3 snap;
+ Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- real_t margin;
+ Vector3 linear_velocity;
Vector3 floor_normal;
Vector3 floor_velocity;
@@ -269,38 +285,47 @@ private:
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
- Vector<Collision> colliders;
+ Vector<PhysicsServer3D::MotionResult> motion_results;
Vector<Ref<KinematicCollision3D>> slide_colliders;
- Ref<KinematicCollision3D> motion_cache;
-
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer3D::BodyMode) const;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ bool separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result);
- virtual void _direct_state_changed(Object *p_state);
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
-public:
- virtual Vector3 get_linear_velocity() const override;
- virtual Vector3 get_angular_velocity() const override;
+ bool is_stop_on_slope_enabled() const;
+ void set_stop_on_slope_enabled(bool p_enabled);
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
+ bool is_infinite_inertia_enabled() const;
+ void set_infinite_inertia_enabled(bool p_enabled);
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ real_t get_floor_max_angle_degrees() const;
+ void set_floor_max_angle_degrees(real_t p_degrees);
+
+ const Vector3 &get_snap() const;
+ void set_snap(const Vector3 &p_snap);
+
+ const Vector3 &get_up_direction() const;
+ void set_up_direction(const Vector3 &p_up_direction);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void move_and_slide();
+
+ virtual Vector3 get_linear_velocity() const override;
+ void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -308,18 +333,19 @@ public:
Vector3 get_floor_velocity() const;
int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
- KinematicBody3D();
- ~KinematicBody3D();
+ CharacterBody3D();
+ ~CharacterBody3D();
};
-class KinematicCollision3D : public Reference {
- GDCLASS(KinematicCollision3D, Reference);
+class KinematicCollision3D : public RefCounted {
+ GDCLASS(KinematicCollision3D, RefCounted);
- KinematicBody3D *owner;
- friend class KinematicBody3D;
- KinematicBody3D::Collision collision;
+ PhysicsBody3D *owner = nullptr;
+ friend class PhysicsBody3D;
+ friend class CharacterBody3D;
+ PhysicsServer3D::MotionResult result;
protected:
static void _bind_methods();
@@ -336,8 +362,6 @@ public:
int get_collider_shape_index() const;
Vector3 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision3D();
};
class PhysicalBone3D : public PhysicsBody3D {
@@ -560,9 +584,6 @@ public:
void set_can_sleep(bool p_active);
bool is_able_to_sleep() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 9be7dce5d2..2f6e416c8c 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -40,8 +40,8 @@ typedef int BoneId;
class PhysicalBone3D;
class Skeleton3D;
-class SkinReference : public Reference {
- GDCLASS(SkinReference, Reference)
+class SkinReference : public RefCounted {
+ GDCLASS(SkinReference, RefCounted)
friend class Skeleton3D;
Skeleton3D *skeleton_node;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index be474e82e0..9ec461d973 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -505,6 +505,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
}
_queue_update();
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> Sprite3D::get_texture() const {
@@ -663,6 +664,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("texture_changed"));
}
Sprite3D::Sprite3D() {
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index e971f4755a..827c3f5bd8 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -33,8 +33,8 @@
#include "scene/3d/node_3d.h"
-class VelocityTracker3D : public Reference {
- GDCLASS(VelocityTracker3D, Reference);
+class VelocityTracker3D : public RefCounted {
+ GDCLASS(VelocityTracker3D, RefCounted);
struct PositionHistory {
uint64_t frame = 0;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 471838b9d1..b230cb2fd7 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -138,7 +138,7 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) {
{
RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) {
+ if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) {
add = true;
meta = rb->get_mode();
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 6971c1ce2a..c16e3c2d78 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -150,40 +150,40 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
-void GeometryInstance3D::set_lod_min_distance(float p_dist) {
- lod_min_distance = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_begin(float p_dist) {
+ visibility_range_begin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_min_distance() const {
- return lod_min_distance;
+float GeometryInstance3D::get_visibility_range_begin() const {
+ return visibility_range_begin;
}
-void GeometryInstance3D::set_lod_max_distance(float p_dist) {
- lod_max_distance = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_end(float p_dist) {
+ visibility_range_end = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_max_distance() const {
- return lod_max_distance;
+float GeometryInstance3D::get_visibility_range_end() const {
+ return visibility_range_end;
}
-void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) {
- lod_min_hysteresis = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
+ visibility_range_begin_margin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_min_hysteresis() const {
- return lod_min_hysteresis;
+float GeometryInstance3D::get_visibility_range_begin_margin() const {
+ return visibility_range_begin_margin;
}
-void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) {
- lod_max_hysteresis = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
+ visibility_range_end_margin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_max_hysteresis() const {
- return lod_max_hysteresis;
+float GeometryInstance3D::get_visibility_range_end_margin() const {
+ return visibility_range_end_margin;
}
void GeometryInstance3D::_notification(int p_what) {
@@ -357,17 +357,17 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
- ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis);
- ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin);
- ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
- ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &GeometryInstance3D::set_visibility_range_end);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &GeometryInstance3D::get_visibility_range_end);
- ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
- ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &GeometryInstance3D::set_visibility_range_begin_margin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &GeometryInstance3D::get_visibility_range_begin_margin);
- ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance);
- ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin);
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
@@ -398,11 +398,11 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
- ADD_GROUP("LOD", "lod_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis");
+ ADD_GROUP("Visibility Range", "visibility_range_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin", "get_visibility_range_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end", "get_visibility_range_end");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 68d29ef81e..2d5699859b 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -107,10 +107,13 @@ public:
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
- float lod_min_distance = 0.0;
- float lod_max_distance = 0.0;
- float lod_min_hysteresis = 0.0;
- float lod_max_hysteresis = 0.0;
+
+ float visibility_range_begin = 0.0;
+ float visibility_range_end = 0.0;
+ float visibility_range_begin_margin = 0.0;
+ float visibility_range_end_margin = 0.0;
+
+ Vector<NodePath> visibility_range_children;
float lod_bias = 1.0;
@@ -136,17 +139,20 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_lod_min_distance(float p_dist);
- float get_lod_min_distance() const;
+ void set_visibility_range_begin(float p_dist);
+ float get_visibility_range_begin() const;
+
+ void set_visibility_range_end(float p_dist);
+ float get_visibility_range_end() const;
- void set_lod_max_distance(float p_dist);
- float get_lod_max_distance() const;
+ void set_visibility_range_begin_margin(float p_dist);
+ float get_visibility_range_begin_margin() const;
- void set_lod_min_hysteresis(float p_dist);
- float get_lod_min_hysteresis() const;
+ void set_visibility_range_end_margin(float p_dist);
+ float get_visibility_range_end_margin() const;
- void set_lod_max_hysteresis(float p_dist);
- float get_lod_max_hysteresis() const;
+ void set_visibility_range_parent(const Node *p_parent);
+ void clear_visibility_range_parent();
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/voxel_gi.cpp
index c31997ecaf..e00be9204c 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe.cpp */
+/* voxel_gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gi_probe.h"
+#include "voxel_gi.h"
#include "core/os/os.h"
#include "mesh_instance_3d.h"
#include "voxelizer.h"
-void GIProbeData::_set_data(const Dictionary &p_data) {
+void VoxelGIData::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("octree_size"));
ERR_FAIL_COND(!p_data.has("octree_cells"));
@@ -67,7 +67,7 @@ void GIProbeData::_set_data(const Dictionary &p_data) {
allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels);
}
-Dictionary GIProbeData::_get_data() const {
+Dictionary VoxelGIData::_get_data() const {
Dictionary d;
d["bounds"] = get_bounds();
Vector3i otsize = get_octree_size();
@@ -90,186 +90,186 @@ Dictionary GIProbeData::_get_data() const {
return d;
}
-void GIProbeData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
+void VoxelGIData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ RS::get_singleton()->voxel_gi_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
bounds = p_aabb;
to_cell_xform = p_to_cell_xform;
octree_size = p_octree_size;
}
-AABB GIProbeData::get_bounds() const {
+AABB VoxelGIData::get_bounds() const {
return bounds;
}
-Vector3 GIProbeData::get_octree_size() const {
+Vector3 VoxelGIData::get_octree_size() const {
return octree_size;
}
-Vector<uint8_t> GIProbeData::get_octree_cells() const {
- return RS::get_singleton()->gi_probe_get_octree_cells(probe);
+Vector<uint8_t> VoxelGIData::get_octree_cells() const {
+ return RS::get_singleton()->voxel_gi_get_octree_cells(probe);
}
-Vector<uint8_t> GIProbeData::get_data_cells() const {
- return RS::get_singleton()->gi_probe_get_data_cells(probe);
+Vector<uint8_t> VoxelGIData::get_data_cells() const {
+ return RS::get_singleton()->voxel_gi_get_data_cells(probe);
}
-Vector<uint8_t> GIProbeData::get_distance_field() const {
- return RS::get_singleton()->gi_probe_get_distance_field(probe);
+Vector<uint8_t> VoxelGIData::get_distance_field() const {
+ return RS::get_singleton()->voxel_gi_get_distance_field(probe);
}
-Vector<int> GIProbeData::get_level_counts() const {
- return RS::get_singleton()->gi_probe_get_level_counts(probe);
+Vector<int> VoxelGIData::get_level_counts() const {
+ return RS::get_singleton()->voxel_gi_get_level_counts(probe);
}
-Transform3D GIProbeData::get_to_cell_xform() const {
+Transform3D VoxelGIData::get_to_cell_xform() const {
return to_cell_xform;
}
-void GIProbeData::set_dynamic_range(float p_range) {
- RS::get_singleton()->gi_probe_set_dynamic_range(probe, p_range);
+void VoxelGIData::set_dynamic_range(float p_range) {
+ RS::get_singleton()->voxel_gi_set_dynamic_range(probe, p_range);
dynamic_range = p_range;
}
-float GIProbeData::get_dynamic_range() const {
+float VoxelGIData::get_dynamic_range() const {
return dynamic_range;
}
-void GIProbeData::set_propagation(float p_propagation) {
- RS::get_singleton()->gi_probe_set_propagation(probe, p_propagation);
+void VoxelGIData::set_propagation(float p_propagation) {
+ RS::get_singleton()->voxel_gi_set_propagation(probe, p_propagation);
propagation = p_propagation;
}
-float GIProbeData::get_propagation() const {
+float VoxelGIData::get_propagation() const {
return propagation;
}
-void GIProbeData::set_anisotropy_strength(float p_anisotropy_strength) {
- RS::get_singleton()->gi_probe_set_anisotropy_strength(probe, p_anisotropy_strength);
+void VoxelGIData::set_anisotropy_strength(float p_anisotropy_strength) {
+ RS::get_singleton()->voxel_gi_set_anisotropy_strength(probe, p_anisotropy_strength);
anisotropy_strength = p_anisotropy_strength;
}
-float GIProbeData::get_anisotropy_strength() const {
+float VoxelGIData::get_anisotropy_strength() const {
return anisotropy_strength;
}
-void GIProbeData::set_energy(float p_energy) {
- RS::get_singleton()->gi_probe_set_energy(probe, p_energy);
+void VoxelGIData::set_energy(float p_energy) {
+ RS::get_singleton()->voxel_gi_set_energy(probe, p_energy);
energy = p_energy;
}
-float GIProbeData::get_energy() const {
+float VoxelGIData::get_energy() const {
return energy;
}
-void GIProbeData::set_ao(float p_ao) {
- RS::get_singleton()->gi_probe_set_ao(probe, p_ao);
+void VoxelGIData::set_ao(float p_ao) {
+ RS::get_singleton()->voxel_gi_set_ao(probe, p_ao);
ao = p_ao;
}
-float GIProbeData::get_ao() const {
+float VoxelGIData::get_ao() const {
return ao;
}
-void GIProbeData::set_ao_size(float p_ao_size) {
- RS::get_singleton()->gi_probe_set_ao_size(probe, p_ao_size);
+void VoxelGIData::set_ao_size(float p_ao_size) {
+ RS::get_singleton()->voxel_gi_set_ao_size(probe, p_ao_size);
ao_size = p_ao_size;
}
-float GIProbeData::get_ao_size() const {
+float VoxelGIData::get_ao_size() const {
return ao_size;
}
-void GIProbeData::set_bias(float p_bias) {
- RS::get_singleton()->gi_probe_set_bias(probe, p_bias);
+void VoxelGIData::set_bias(float p_bias) {
+ RS::get_singleton()->voxel_gi_set_bias(probe, p_bias);
bias = p_bias;
}
-float GIProbeData::get_bias() const {
+float VoxelGIData::get_bias() const {
return bias;
}
-void GIProbeData::set_normal_bias(float p_normal_bias) {
- RS::get_singleton()->gi_probe_set_normal_bias(probe, p_normal_bias);
+void VoxelGIData::set_normal_bias(float p_normal_bias) {
+ RS::get_singleton()->voxel_gi_set_normal_bias(probe, p_normal_bias);
normal_bias = p_normal_bias;
}
-float GIProbeData::get_normal_bias() const {
+float VoxelGIData::get_normal_bias() const {
return normal_bias;
}
-void GIProbeData::set_interior(bool p_enable) {
- RS::get_singleton()->gi_probe_set_interior(probe, p_enable);
+void VoxelGIData::set_interior(bool p_enable) {
+ RS::get_singleton()->voxel_gi_set_interior(probe, p_enable);
interior = p_enable;
}
-bool GIProbeData::is_interior() const {
+bool VoxelGIData::is_interior() const {
return interior;
}
-void GIProbeData::set_use_two_bounces(bool p_enable) {
- RS::get_singleton()->gi_probe_set_use_two_bounces(probe, p_enable);
+void VoxelGIData::set_use_two_bounces(bool p_enable) {
+ RS::get_singleton()->voxel_gi_set_use_two_bounces(probe, p_enable);
use_two_bounces = p_enable;
}
-bool GIProbeData::is_using_two_bounces() const {
+bool VoxelGIData::is_using_two_bounces() const {
return use_two_bounces;
}
-RID GIProbeData::get_rid() const {
+RID VoxelGIData::get_rid() const {
return probe;
}
-void GIProbeData::_validate_property(PropertyInfo &property) const {
+void VoxelGIData::_validate_property(PropertyInfo &property) const {
if (property.name == "anisotropy_strength") {
- bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/gi_probes/anisotropic");
+ bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/voxel_gi/anisotropic");
if (!anisotropy_enabled) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
}
-void GIProbeData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &GIProbeData::allocate);
+void VoxelGIData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate);
- ClassDB::bind_method(D_METHOD("get_bounds"), &GIProbeData::get_bounds);
- ClassDB::bind_method(D_METHOD("get_octree_size"), &GIProbeData::get_octree_size);
- ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &GIProbeData::get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("get_octree_cells"), &GIProbeData::get_octree_cells);
- ClassDB::bind_method(D_METHOD("get_data_cells"), &GIProbeData::get_data_cells);
- ClassDB::bind_method(D_METHOD("get_level_counts"), &GIProbeData::get_level_counts);
+ ClassDB::bind_method(D_METHOD("get_bounds"), &VoxelGIData::get_bounds);
+ ClassDB::bind_method(D_METHOD("get_octree_size"), &VoxelGIData::get_octree_size);
+ ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &VoxelGIData::get_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("get_octree_cells"), &VoxelGIData::get_octree_cells);
+ ClassDB::bind_method(D_METHOD("get_data_cells"), &VoxelGIData::get_data_cells);
+ ClassDB::bind_method(D_METHOD("get_level_counts"), &VoxelGIData::get_level_counts);
- ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &GIProbeData::set_dynamic_range);
- ClassDB::bind_method(D_METHOD("get_dynamic_range"), &GIProbeData::get_dynamic_range);
+ ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &VoxelGIData::set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("get_dynamic_range"), &VoxelGIData::get_dynamic_range);
- ClassDB::bind_method(D_METHOD("set_energy", "energy"), &GIProbeData::set_energy);
- ClassDB::bind_method(D_METHOD("get_energy"), &GIProbeData::get_energy);
+ ClassDB::bind_method(D_METHOD("set_energy", "energy"), &VoxelGIData::set_energy);
+ ClassDB::bind_method(D_METHOD("get_energy"), &VoxelGIData::get_energy);
- ClassDB::bind_method(D_METHOD("set_bias", "bias"), &GIProbeData::set_bias);
- ClassDB::bind_method(D_METHOD("get_bias"), &GIProbeData::get_bias);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &VoxelGIData::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &VoxelGIData::get_bias);
- ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &GIProbeData::set_normal_bias);
- ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbeData::get_normal_bias);
+ ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &VoxelGIData::set_normal_bias);
+ ClassDB::bind_method(D_METHOD("get_normal_bias"), &VoxelGIData::get_normal_bias);
- ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &GIProbeData::set_propagation);
- ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbeData::get_propagation);
+ ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation);
+ ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation);
- ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength);
- ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength);
+ ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &VoxelGIData::set_anisotropy_strength);
+ ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &VoxelGIData::get_anisotropy_strength);
- ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao);
- ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao);
+ ClassDB::bind_method(D_METHOD("set_ao", "ao"), &VoxelGIData::set_ao);
+ ClassDB::bind_method(D_METHOD("get_ao"), &VoxelGIData::get_ao);
- ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &GIProbeData::set_ao_size);
- ClassDB::bind_method(D_METHOD("get_ao_size"), &GIProbeData::get_ao_size);
+ ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &VoxelGIData::set_ao_size);
+ ClassDB::bind_method(D_METHOD("get_ao_size"), &VoxelGIData::get_ao_size);
- ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior);
- ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior);
+ ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior);
- ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &GIProbeData::set_use_two_bounces);
- ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &GIProbeData::is_using_two_bounces);
+ ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &VoxelGIData::set_use_two_bounces);
+ ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &VoxelGIData::is_using_two_bounces);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &GIProbeData::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &GIProbeData::_get_data);
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
@@ -285,18 +285,18 @@ void GIProbeData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
-GIProbeData::GIProbeData() {
- probe = RS::get_singleton()->gi_probe_create();
+VoxelGIData::VoxelGIData() {
+ probe = RS::get_singleton()->voxel_gi_create();
}
-GIProbeData::~GIProbeData() {
+VoxelGIData::~VoxelGIData() {
RS::get_singleton()->free(probe);
}
//////////////////////
//////////////////////
-void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
+void VoxelGI::set_probe_data(const Ref<VoxelGIData> &p_data) {
if (p_data.is_valid()) {
RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid());
} else {
@@ -306,30 +306,30 @@ void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
probe_data = p_data;
}
-Ref<GIProbeData> GIProbe::get_probe_data() const {
+Ref<VoxelGIData> VoxelGI::get_probe_data() const {
return probe_data;
}
-void GIProbe::set_subdiv(Subdiv p_subdiv) {
+void VoxelGI::set_subdiv(Subdiv p_subdiv) {
ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX);
subdiv = p_subdiv;
update_gizmo();
}
-GIProbe::Subdiv GIProbe::get_subdiv() const {
+VoxelGI::Subdiv VoxelGI::get_subdiv() const {
return subdiv;
}
-void GIProbe::set_extents(const Vector3 &p_extents) {
+void VoxelGI::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
}
-Vector3 GIProbe::get_extents() const {
+Vector3 VoxelGI::get_extents() const {
return extents;
}
-void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
+void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -382,11 +382,11 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
}
}
-GIProbe::BakeBeginFunc GIProbe::bake_begin_function = nullptr;
-GIProbe::BakeStepFunc GIProbe::bake_step_function = nullptr;
-GIProbe::BakeEndFunc GIProbe::bake_end_function = nullptr;
+VoxelGI::BakeBeginFunc VoxelGI::bake_begin_function = nullptr;
+VoxelGI::BakeStepFunc VoxelGI::bake_step_function = nullptr;
+VoxelGI::BakeEndFunc VoxelGI::bake_end_function = nullptr;
-Vector3i GIProbe::get_estimated_cell_size() const {
+Vector3i VoxelGI::get_estimated_cell_size() const {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
int cell_subdiv = subdiv_value[subdiv];
int axis_cell_size[3];
@@ -412,7 +412,7 @@ Vector3i GIProbe::get_estimated_cell_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
-void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
+void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
p_from_node = p_from_node ? p_from_node : get_parent();
@@ -464,7 +464,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
#endif
} else {
- Ref<GIProbeData> probe_data = get_probe_data();
+ Ref<VoxelGIData> probe_data = get_probe_data();
if (probe_data.is_null()) {
probe_data.instance();
@@ -476,7 +476,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Vector<uint8_t> df = baker.get_sdf_3d_image();
- probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_giprobe_octree_size(), baker.get_giprobe_octree_cells(), baker.get_giprobe_data_cells(), df, baker.get_giprobe_level_cell_count());
+ probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data);
#ifdef TOOLS_ENABLED
@@ -491,46 +491,46 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
notify_property_list_changed(); //bake property may have changed
}
-void GIProbe::_debug_bake() {
+void VoxelGI::_debug_bake() {
bake(nullptr, true);
}
-AABB GIProbe::get_aabb() const {
+AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-TypedArray<String> GIProbe::get_configuration_warnings() const {
+TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."));
+ warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead."));
} else if (probe_data.is_null()) {
- warnings.push_back(TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."));
+ warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}
return warnings;
}
-void GIProbe::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
- ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data);
+void VoxelGI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &VoxelGI::set_probe_data);
+ ClassDB::bind_method(D_METHOD("get_probe_data"), &VoxelGI::get_probe_data);
- ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &GIProbe::set_subdiv);
- ClassDB::bind_method(D_METHOD("get_subdiv"), &GIProbe::get_subdiv);
+ ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv);
+ ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv);
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GIProbe::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GIProbe::get_extents);
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
- ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("debug_bake"), &GIProbe::_debug_bake);
+ ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
@@ -539,11 +539,11 @@ void GIProbe::_bind_methods() {
BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
-GIProbe::GIProbe() {
- gi_probe = RS::get_singleton()->gi_probe_create();
+VoxelGI::VoxelGI() {
+ voxel_gi = RS::get_singleton()->voxel_gi_create();
set_disable_scale(true);
}
-GIProbe::~GIProbe() {
- RS::get_singleton()->free(gi_probe);
+VoxelGI::~VoxelGI() {
+ RS::get_singleton()->free(voxel_gi);
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/voxel_gi.h
index 6d922e28f6..5b9ee28b33 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/voxel_gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe.h */
+/* voxel_gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GIPROBE_H
-#define GIPROBE_H
+#ifndef VOXEL_GI_H
+#define VOXEL_GI_H
#include "multimesh_instance_3d.h"
#include "scene/3d/visual_instance_3d.h"
-class GIProbeData : public Resource {
- GDCLASS(GIProbeData, Resource);
+class VoxelGIData : public Resource {
+ GDCLASS(VoxelGIData, Resource);
RID probe;
@@ -103,12 +103,12 @@ public:
virtual RID get_rid() const override;
- GIProbeData();
- ~GIProbeData();
+ VoxelGIData();
+ ~VoxelGIData();
};
-class GIProbe : public VisualInstance3D {
- GDCLASS(GIProbe, VisualInstance3D);
+class VoxelGI : public VisualInstance3D {
+ GDCLASS(VoxelGI, VisualInstance3D);
public:
enum Subdiv {
@@ -125,9 +125,9 @@ public:
typedef void (*BakeEndFunc)();
private:
- Ref<GIProbeData> probe_data;
+ Ref<VoxelGIData> probe_data;
- RID gi_probe;
+ RID voxel_gi;
Subdiv subdiv = SUBDIV_128;
Vector3 extents = Vector3(10, 10, 10);
@@ -150,8 +150,8 @@ public:
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
- void set_probe_data(const Ref<GIProbeData> &p_data);
- Ref<GIProbeData> get_probe_data() const;
+ void set_probe_data(const Ref<VoxelGIData> &p_data);
+ Ref<VoxelGIData> get_probe_data() const;
void set_subdiv(Subdiv p_subdiv);
Subdiv get_subdiv() const;
@@ -167,10 +167,10 @@ public:
TypedArray<String> get_configuration_warnings() const override;
- GIProbe();
- ~GIProbe();
+ VoxelGI();
+ ~VoxelGI();
};
-VARIANT_ENUM_CAST(GIProbe::Subdiv)
+VARIANT_ENUM_CAST(VoxelGI::Subdiv)
-#endif // GIPROBE_H
+#endif // VOXEL_GI_H
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 18ef5acbe3..ee0c3fe9b6 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -668,19 +668,19 @@ void Voxelizer::end_bake() {
//create the data for visual server
-int Voxelizer::get_gi_probe_octree_depth() const {
+int Voxelizer::get_voxel_gi_octree_depth() const {
return cell_subdiv;
}
-Vector3i Voxelizer::get_giprobe_octree_size() const {
+Vector3i Voxelizer::get_voxel_gi_octree_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
-int Voxelizer::get_giprobe_cell_count() const {
+int Voxelizer::get_voxel_gi_cell_count() const {
return bake_cells.size();
}
-Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
+Vector<uint8_t> Voxelizer::get_voxel_gi_octree_cells() const {
Vector<uint8_t> data;
data.resize((8 * 4) * bake_cells.size()); //8 uint32t values
{
@@ -700,7 +700,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
return data;
}
-Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
+Vector<uint8_t> Voxelizer::get_voxel_gi_data_cells() const {
Vector<uint8_t> data;
data.resize((4 * 4) * bake_cells.size()); //8 uint32t values
{
@@ -755,7 +755,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
return data;
}
-Vector<int> Voxelizer::get_giprobe_level_cell_count() const {
+Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const {
uint32_t cell_count = bake_cells.size();
const Cell *cells = bake_cells.ptr();
Vector<int> level_count;
@@ -819,7 +819,7 @@ static void edt(float *f, int stride, int n) {
#undef square
Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
- Vector3i octree_size = get_giprobe_octree_size();
+ Vector3i octree_size = get_voxel_gi_octree_size();
uint32_t float_count = octree_size.x * octree_size.y * octree_size.z;
float *work_memory = memnew_arr(float, float_count);
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index d0da5a5624..e500d2d4c3 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -117,12 +117,12 @@ public:
void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
- int get_gi_probe_octree_depth() const;
- Vector3i get_giprobe_octree_size() const;
- int get_giprobe_cell_count() const;
- Vector<uint8_t> get_giprobe_octree_cells() const;
- Vector<uint8_t> get_giprobe_data_cells() const;
- Vector<int> get_giprobe_level_cell_count() const;
+ int get_voxel_gi_octree_depth() const;
+ Vector3i get_voxel_gi_octree_size() const;
+ int get_voxel_gi_cell_count() const;
+ Vector<uint8_t> get_voxel_gi_octree_cells() const;
+ Vector<uint8_t> get_voxel_gi_data_cells() const;
+ Vector<int> get_voxel_gi_level_cell_count() const;
Vector<uint8_t> get_sdf_3d_image() const;
Ref<MultiMesh> create_debug_multimesh();
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 09662f3e7a..4f2c816934 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -86,7 +86,8 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
@@ -108,7 +109,8 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -137,7 +139,8 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -165,7 +168,8 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // TODO Just use the first view for now, this is mostly for debugging so we may look into using our combined projection here.
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
@@ -516,6 +520,11 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
}
+ bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ if (!xr_enabled) {
+ warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
+ }
+
return warnings;
};
@@ -571,7 +580,7 @@ void XROrigin3D::_notification(int p_what) {
Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
if (xr_interface.is_valid() && tracked_camera != nullptr) {
// get our positioning transform for our headset
- Transform3D t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform3D());
+ Transform3D t = xr_interface->get_camera_transform();
// now apply this to our camera
tracked_camera->set_transform(t);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 9b0414c688..b8980fd56b 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -236,7 +236,7 @@ void AnimationCache::set_all(float p_time, float p_delta) {
switch (animation->track_get_type(i)) {
case Animation::TYPE_TRANSFORM3D: {
Vector3 loc, scale;
- Quat rot;
+ Quaternion rot;
animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
Transform3D tr(Basis(rot), loc);
tr.basis.scale(scale);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 540a822486..2d565fc47a 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -377,7 +377,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
@@ -850,7 +850,7 @@ void AnimationPlayer::_animation_update_transforms() {
ERR_CONTINUE(nc->accum_pass != accum_pass);
t.origin = nc->loc_accum;
- t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
+ t.basis.set_quaternion_scale(nc->rot_accum, nc->scale_accum);
#ifndef _3D_DISABLED
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 8086b544f0..7cd9de1fa1 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -37,8 +37,8 @@
#include "scene/resources/animation.h"
#ifdef TOOLS_ENABLED
-class AnimatedValuesBackup : public Reference {
- GDCLASS(AnimatedValuesBackup, Reference);
+class AnimatedValuesBackup : public RefCounted {
+ GDCLASS(AnimatedValuesBackup, RefCounted);
struct Entry {
Object *object = nullptr;
@@ -102,7 +102,7 @@ private:
// accumulated transforms
Vector3 loc_accum;
- Quat rot_accum;
+ Quaternion rot_accum;
Vector3 scale_accum;
uint64_t accum_pass = 0;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 728b4688f0..6fac70bdd5 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -37,7 +37,7 @@
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
if (get_script_instance()) {
- Array parameters = get_script_instance()->call("get_parameter_list");
+ Array parameters = get_script_instance()->call("_get_parameter_list");
for (int i = 0; i < parameters.size(); i++) {
Dictionary d = parameters[i];
ERR_CONTINUE(d.is_empty());
@@ -48,7 +48,7 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
if (get_script_instance()) {
- return get_script_instance()->call("get_parameter_default_value", p_parameter);
+ return get_script_instance()->call("_get_parameter_default_value", p_parameter);
}
return Variant();
}
@@ -73,7 +73,7 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const {
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
if (get_script_instance()) {
- Dictionary cn = get_script_instance()->call("get_child_nodes");
+ Dictionary cn = get_script_instance()->call("_get_child_nodes");
List<Variant> keys;
cn.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
@@ -299,7 +299,7 @@ String AnimationNode::get_input_name(int p_input) {
String AnimationNode::get_caption() const {
if (get_script_instance()) {
- return get_script_instance()->call("get_caption");
+ return get_script_instance()->call("_get_caption");
}
return "Node";
@@ -330,7 +330,7 @@ void AnimationNode::remove_input(int p_index) {
float AnimationNode::process(float p_time, bool p_seek) {
if (get_script_instance()) {
- return get_script_instance()->call("process", p_time, p_seek);
+ return get_script_instance()->call("_process", p_time, p_seek);
}
return 0;
@@ -357,6 +357,10 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
}
bool AnimationNode::has_filter() const {
+ if (get_script_instance()) {
+ return get_script_instance()->call("_has_filter");
+ }
+
return false;
}
@@ -387,7 +391,7 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
if (get_script_instance()) {
- return get_script_instance()->call("get_child_by_name", p_name);
+ return get_script_instance()->call("_get_child_by_name", p_name);
}
return Ref<AnimationNode>();
}
@@ -418,17 +422,17 @@ void AnimationNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
- BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
- BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_child_nodes"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_parameter_list"));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_get_child_by_name", PropertyInfo(Variant::STRING, "name")));
{
- MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
+ MethodInfo mi = MethodInfo(Variant::NIL, "_get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(mi);
}
- BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter"));
+ BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_filter"));
ADD_SIGNAL(MethodInfo("removed_from_graph"));
@@ -853,7 +857,7 @@ void AnimationTree::_process_graph(float p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3();
- t->rot = Quat();
+ t->rot = Quaternion();
t->rot_blend_accum = 0;
t->scale = Vector3(1, 1, 1);
}
@@ -868,7 +872,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
Vector3 loc[2];
- Quat rot[2];
+ Quaternion rot[2];
Vector3 scale[2];
if (prev_time > time) {
@@ -881,7 +885,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc += (loc[1] - loc[0]) * blend;
t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
prev_time = 0;
@@ -896,14 +900,14 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc += (loc[1] - loc[0]) * blend;
t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
prev_time = 0;
} else {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
@@ -1197,7 +1201,7 @@ void AnimationTree::_process_graph(float p_delta) {
Transform3D xform;
xform.origin = t->loc;
- xform.basis.set_quat_scale(t->rot, t->scale);
+ xform.basis.set_quaternion_scale(t->rot, t->scale);
if (t->root_motion) {
root_motion_transform = xform;
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 4f1aad3a6c..60e0c7200a 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -190,7 +190,7 @@ private:
#endif // _3D_DISABLED
int bone_idx = -1;
Vector3 loc;
- Quat rot;
+ Quaternion rot;
float rot_blend_accum = 0.0;
Vector3 scale;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 3a3bae085b..b4e597f75e 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -519,11 +519,11 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
// Get the quaternian for the initial and delta values
- Quat i = initial_val;
- Quat d = delta_val;
- Quat r;
+ Quaternion i = initial_val;
+ Quaternion d = delta_val;
+ Quaternion r;
// Execute the equation on the quaternian values and mutate the r quaternian
// This uses the custom APPLY_EQUATION macro defined above
@@ -1202,9 +1202,9 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
delta_val = d;
} break;
- case Variant::QUAT:
+ case Variant::QUATERNION:
// Convert to quaternianls and find the delta
- delta_val = final_val.operator Quat() - initial_val.operator Quat();
+ delta_val = final_val.operator Quaternion() - initial_val.operator Quaternion();
break;
case Variant::AABB: {
@@ -1266,7 +1266,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
Variant::RECT2,
Variant::VECTOR3,
Variant::TRANSFORM2D,
- Variant::QUAT,
+ Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM3D,
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index ac067aa001..66155958cf 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -98,17 +98,14 @@ void BaseButton::_notification(int p_what) {
}
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- status.hovering = true;
update();
}
if (p_what == NOTIFICATION_FOCUS_EXIT) {
if (status.press_attempt) {
status.press_attempt = false;
- status.hovering = false;
update();
} else if (status.hovering) {
- status.hovering = false;
update();
}
}
@@ -175,10 +172,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
status.hovering = false;
}
}
- // pressed state should be correct with button_up signal
- emit_signal("button_up");
status.press_attempt = false;
status.pressing_inside = false;
+ emit_signal("button_up");
}
update();
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index d5000e88d7..48e327ce78 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1526,6 +1526,9 @@ void CodeEdit::_clear_delimiters(DelimiterType p_type) {
}
}
delimiter_cache.clear();
+ if (!setting_delimiters) {
+ _update_delimiter_cache();
+ }
}
TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 5afe813ee0..c84627c21e 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -662,7 +662,7 @@ bool Control::has_point(const Point2 &p_point) const {
Variant v = p_point;
const Variant *p = &v;
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->has_point, &p, 1, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_has_point, &p, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return ret;
}
@@ -687,7 +687,7 @@ Variant Control::get_drag_data(const Point2 &p_point) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
Control *c = Object::cast_to<Control>(obj);
- return c->call("get_drag_data_fw", p_point, this);
+ return c->call("_get_drag_data_fw", p_point, this);
}
}
@@ -695,7 +695,7 @@ Variant Control::get_drag_data(const Point2 &p_point) {
Variant v = p_point;
const Variant *p = &v;
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->get_drag_data, &p, 1, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_get_drag_data, &p, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return ret;
}
@@ -709,7 +709,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
Control *c = Object::cast_to<Control>(obj);
- return c->call("can_drop_data_fw", p_point, p_data, this);
+ return c->call("_can_drop_data_fw", p_point, p_data, this);
}
}
@@ -717,7 +717,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
Variant v = p_point;
const Variant *p[2] = { &v, &p_data };
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->can_drop_data, p, 2, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_can_drop_data, p, 2, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return ret;
}
@@ -731,7 +731,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
Control *c = Object::cast_to<Control>(obj);
- c->call("drop_data_fw", p_point, p_data, this);
+ c->call("_drop_data_fw", p_point, p_data, this);
return;
}
}
@@ -740,7 +740,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
Variant v = p_point;
const Variant *p[2] = { &v, &p_data };
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->drop_data, p, 2, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_drop_data, p, 2, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return;
}
@@ -2775,12 +2775,12 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
- MethodInfo get_drag_data = MethodInfo("get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
+ MethodInfo get_drag_data = MethodInfo("_get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(get_drag_data);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
- BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
+ BIND_VMETHOD(MethodInfo("_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo(
PropertyInfo(Variant::OBJECT, "control", PROPERTY_HINT_RESOURCE_TYPE, "Control"),
"_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
@@ -2940,5 +2940,5 @@ void Control::_bind_methods() {
ADD_SIGNAL(MethodInfo("minimum_size_changed"));
ADD_SIGNAL(MethodInfo("theme_changed"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_point", PropertyInfo(Variant::VECTOR2, "point")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_point", PropertyInfo(Variant::VECTOR2, "point")));
}
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 4996f00cb3..55774b488c 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -32,7 +32,7 @@
#define FILE_DIALOG_H
#include "box_container.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5a4dacd897..1e444e439d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -42,8 +42,13 @@
#define ZOOM_SCALE 1.2
-#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
-#define MAX_ZOOM (1 * ZOOM_SCALE * ZOOM_SCALE * ZOOM_SCALE)
+// Allow dezooming 8 times from the default zoom level.
+// At low zoom levels, text is unreadable due to its small size and poor filtering,
+// but this is still useful for previewing purposes.
+#define MIN_ZOOM (1 / Math::pow(ZOOM_SCALE, 8))
+
+// Allow zooming 4 times from the default zoom level.
+#define MAX_ZOOM (1 * Math::pow(ZOOM_SCALE, 4))
#define MINIMAP_OFFSET 12
#define MINIMAP_PADDING 5
@@ -824,7 +829,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
}
}
-void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0) {
+void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) {
//cubic bezier code
float diff = p_to.x - p_from.x;
float cp_offset;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index fa3b113705..8a51bcb11e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -163,7 +163,7 @@ private:
void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
- void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio);
+ void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 541925a802..a54f5eef06 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -33,7 +33,7 @@
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 29a38ad5e3..8bf25ac915 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -30,6 +30,7 @@
#include "nine_patch_rect.h"
+#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
void NinePatchRect::_notification(int p_what) {
@@ -97,7 +98,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
*/
minimum_size_changed();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> NinePatchRect::get_texture() const {
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index f2e2823eff..d809fd502f 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -47,8 +47,8 @@ public:
RichTextEffect();
};
-class CharFXTransform : public Reference {
- GDCLASS(CharFXTransform, Reference);
+class CharFXTransform : public RefCounted {
+ GDCLASS(CharFXTransform, RefCounted);
protected:
static void _bind_methods();
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index a407ef21cb..5947f3b99e 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -172,7 +172,7 @@ void Slider::_notification(int p_what) {
int widget_width = style->get_minimum_size().width + style->get_center_size().width;
float areasize = size.height - grabber->get_size().height;
style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height)));
- grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().width / 2)));
+ grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().height / 2)));
if (ticks > 1) {
int grabber_offset = (grabber->get_size().height / 2 - tick->get_height() / 2);
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 471b26be75..11096e7976 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -256,6 +256,7 @@ void Tabs::_notification(int p_what) {
_update_cache();
update();
} break;
+ case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < tabs.size(); ++i) {
_shape(i);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index f43e3d1a9d..8659ea06a2 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -295,11 +295,13 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
pressed = p_pressed;
update();
+ minimum_size_changed();
}
void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
+ minimum_size_changed();
}
void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
@@ -310,6 +312,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
+ minimum_size_changed();
}
Ref<Texture2D> TextureButton::get_normal_texture() const {
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 92b0ff28e9..22e822253f 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -31,8 +31,8 @@
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
+#include "core/io/file_access.h"
#include "core/io/http_client.h"
-#include "core/os/file_access.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "node.h"
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index dc7057f339..c39b8005e4 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -491,36 +491,24 @@ bool Node::is_network_master() const {
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
- uint16_t mid = get_node_rpc_method_id(p_method);
- if (mid == UINT16_MAX) {
- // It's new
- NetData nd;
- nd.name = p_method;
- nd.mode = p_mode;
- data.rpc_methods.push_back(nd);
- return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
- } else {
- int c_mid = (~(1 << 15)) & mid;
- data.rpc_methods.write[c_mid].mode = p_mode;
- return mid;
- }
-}
-
-uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
- uint16_t pid = get_node_rset_property_id(p_property);
- if (pid == UINT16_MAX) {
- // It's new
- NetData nd;
- nd.name = p_property;
- nd.mode = p_mode;
- data.rpc_properties.push_back(nd);
- return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
- } else {
- int c_pid = (~(1 << 15)) & pid;
- data.rpc_properties.write[c_pid].mode = p_mode;
- return pid;
+uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+ for (int i = 0; i < data.rpc_methods.size(); i++) {
+ if (data.rpc_methods[i].name == p_method) {
+ MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
+ nd.rpc_mode = p_rpc_mode;
+ nd.transfer_mode = p_transfer_mode;
+ nd.channel = p_channel;
+ return i | (1 << 15);
+ }
}
+ // New method
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = p_method;
+ nd.rpc_mode = p_rpc_mode;
+ nd.transfer_mode = p_transfer_mode;
+ nd.channel = p_channel;
+ data.rpc_methods.push_back(nd);
+ return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
}
/***** RPC FUNCTIONS ********/
@@ -536,7 +524,7 @@ void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
argc++;
}
- rpcp(0, false, p_method, argptr, argc);
+ rpcp(0, p_method, argptr, argc);
}
void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
@@ -550,35 +538,7 @@ void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE
argc++;
}
- rpcp(p_peer_id, false, p_method, argptr, argc);
-}
-
-void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(0, true, p_method, argptr, argc);
-}
-
-void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(p_peer_id, true, p_method, argptr, argc);
+ rpcp(p_peer_id, p_method, argptr, argc);
}
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
@@ -597,7 +557,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
StringName method = *p_args[0];
- rpcp(0, false, method, &p_args[1], p_argcount - 1);
+ rpcp(0, method, &p_args[1], p_argcount - 1);
r_error.error = Callable::CallError::CALL_OK;
return Variant();
@@ -627,92 +587,17 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
int peer_id = *p_args[0];
StringName method = *p_args[1];
- rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
+ rpcp(peer_id, method, &p_args[2], p_argcount - 2);
r_error.error = Callable::CallError::CALL_OK;
return Variant();
}
-Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
-
- if (p_args[0]->get_type() != Variant::STRING_NAME) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::STRING_NAME;
- return Variant();
- }
-
- StringName method = *p_args[0];
-
- rpcp(0, true, method, &p_args[1], p_argcount - 1);
-
- r_error.error = Callable::CallError::CALL_OK;
- return Variant();
-}
-
-Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 2) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 2;
- return Variant();
- }
-
- if (p_args[0]->get_type() != Variant::INT) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::INT;
- return Variant();
- }
-
- if (p_args[1]->get_type() != Variant::STRING_NAME) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 1;
- r_error.expected = Variant::STRING_NAME;
- return Variant();
- }
-
- int peer_id = *p_args[0];
- StringName method = *p_args[1];
-
- rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
-
- r_error.error = Callable::CallError::CALL_OK;
- return Variant();
-}
-
-void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
-}
-
-void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
+void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
+ get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount);
}
-/******** RSET *********/
-void Node::rset(const StringName &p_property, const Variant &p_value) {
- rsetp(0, false, p_property, p_value);
-}
-
-void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
- rsetp(p_peer_id, false, p_property, p_value);
-}
-
-void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) {
- rsetp(0, true, p_property, p_value);
-}
-
-void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
- rsetp(p_peer_id, true, p_property, p_value);
-}
-
-//////////// end of rpc
Ref<MultiplayerAPI> Node::get_multiplayer() const {
if (multiplayer.is_valid()) {
return multiplayer;
@@ -731,99 +616,11 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
-uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < data.rpc_methods.size(); i++) {
- if (data.rpc_methods[i].name == p_method) {
- // Returns `i` with the high bit set to 1 so we know that this id comes
- // from the node and not the script.
- return i | (1 << 15);
- }
- }
- return UINT16_MAX;
-}
-
-StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const {
- // Make sure this is a node generated ID.
- if (((1 << 15) & p_rpc_method_id) > 0) {
- int mid = (~(1 << 15)) & p_rpc_method_id;
- if (mid < data.rpc_methods.size()) {
- return data.rpc_methods[mid].name;
- }
- }
- return StringName();
-}
-
-MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- // Make sure this is a node generated ID.
- if (((1 << 15) & p_rpc_method_id) > 0) {
- int mid = (~(1 << 15)) & p_rpc_method_id;
- if (mid < data.rpc_methods.size()) {
- return data.rpc_methods[mid].mode;
- }
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const {
- return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method));
-}
-
-uint16_t Node::get_node_rset_property_id(const StringName &p_property) const {
- for (int i = 0; i < data.rpc_properties.size(); i++) {
- if (data.rpc_properties[i].name == p_property) {
- // Returns `i` with the high bit set to 1 so we know that this id comes
- // from the node and not the script.
- return i | (1 << 15);
- }
- }
- return UINT16_MAX;
-}
-
-StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const {
- // Make sure this is a node generated ID.
- if (((1 << 15) & p_rset_property_id) > 0) {
- int mid = (~(1 << 15)) & p_rset_property_id;
- if (mid < data.rpc_properties.size()) {
- return data.rpc_properties[mid].name;
- }
- }
- return StringName();
+Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const {
+ return data.rpc_methods;
}
-MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const {
- if (((1 << 15) & p_rset_property_id) > 0) {
- int mid = (~(1 << 15)) & p_rset_property_id;
- if (mid < data.rpc_properties.size()) {
- return data.rpc_properties[mid].mode;
- }
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const {
- return get_node_rset_mode_by_id(get_node_rset_property_id(p_property));
-}
-
-String Node::get_rpc_md5() const {
- String rpc_list;
- for (int i = 0; i < data.rpc_methods.size(); i += 1) {
- rpc_list += String(data.rpc_methods[i].name);
- }
- for (int i = 0; i < data.rpc_properties.size(); i += 1) {
- rpc_list += String(data.rpc_properties[i].name);
- }
- if (get_script_instance()) {
- Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods();
- for (int i = 0; i < rpc.size(); i += 1) {
- rpc_list += String(rpc[i].name);
- }
- rpc = get_script_instance()->get_rset_properties();
- for (int i = 0; i < rpc.size(); i += 1) {
- rpc_list += String(rpc[i].name);
- }
- }
- return rpc_list.md5_text();
-}
+//////////// end of rpc
bool Node::can_process_notification(int p_what) const {
switch (p_what) {
@@ -2776,8 +2573,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
- ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
@@ -2794,22 +2590,13 @@ void Node::_bind_methods() {
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
- mi.name = "rpc_unreliable";
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
mi.name = "rpc_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
- mi.name = "rpc_unreliable_id";
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
}
- ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset);
- ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id);
- ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
- ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
-
ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
@@ -2830,6 +2617,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
+ BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
+ BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
+
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
diff --git a/scene/main/node.h b/scene/main/node.h
index 6ca2317d9e..e7b36f351b 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -80,11 +80,6 @@ private:
SceneTree::Group *group = nullptr;
};
- struct NetData {
- StringName name;
- MultiplayerAPI::RPCMode mode = MultiplayerAPI::RPCMode::RPC_MODE_DISABLED;
- };
-
struct Data {
String filename;
Ref<SceneState> instance_state;
@@ -116,8 +111,7 @@ private:
Node *process_owner = nullptr;
int network_master = 1; // Server by default.
- Vector<NetData> rpc_methods;
- Vector<NetData> rpc_properties;
+ Vector<MultiplayerAPI::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -179,9 +173,7 @@ private:
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
friend class SceneTree;
@@ -253,6 +245,10 @@ public:
NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
+
+ // Editor specific node notifications
+ NOTIFICATION_EDITOR_PRE_SAVE = 9001,
+ NOTIFICATION_EDITOR_POST_SAVE = 9002,
};
/* NODE/TREE */
@@ -425,42 +421,17 @@ public:
int get_network_master() const;
bool is_network_master() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
- uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
+ uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
-
- void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
-
- void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
- void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+ void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
+ void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
Ref<MultiplayerAPI> get_custom_multiplayer() const;
void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- /// Returns the rpc method ID, otherwise UINT32_MAX
- uint16_t get_node_rpc_method_id(const StringName &p_method) const;
- StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const;
-
- /// Returns the rpc property ID, otherwise UINT32_MAX
- uint16_t get_node_rset_property_id(const StringName &p_property) const;
- StringName get_node_rset_property(const uint16_t p_rset_property_id) const;
- MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const;
-
- /// Can be used to check if the rpc methods and the rset properties are the
- /// same across the peers.
- String get_rpc_md5() const;
-
Node();
~Node();
};
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 3e08f86fc9..e4ba93feec 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -33,10 +33,10 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
+#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
-#include "core/os/dir_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index a2f2adb8f8..78c4c14e97 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -48,8 +48,8 @@ class Material;
class Mesh;
class SceneDebugger;
-class SceneTreeTimer : public Reference {
- GDCLASS(SceneTreeTimer, Reference);
+class SceneTreeTimer : public RefCounted {
+ GDCLASS(SceneTreeTimer, RefCounted);
float time_left = 0.0;
bool process_always = true;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 2f8311d977..5369792194 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2547,6 +2547,8 @@ void Viewport::_gui_remove_control(Control *p_control) {
}
Window *Viewport::get_base_window() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
+
Viewport *v = const_cast<Viewport *>(this);
Window *w = Object::cast_to<Window>(v);
while (!w) {
@@ -3336,6 +3338,7 @@ bool Viewport::is_input_handled() const {
return local_input_handled;
} else {
const Viewport *vp = this;
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
@@ -3669,9 +3672,9 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c108d13d88..2d7f5101c2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -130,9 +130,9 @@ public:
DEBUG_DRAW_OVERDRAW,
DEBUG_DRAW_WIREFRAME,
DEBUG_DRAW_NORMAL_BUFFER,
- DEBUG_DRAW_GI_PROBE_ALBEDO,
- DEBUG_DRAW_GI_PROBE_LIGHTING,
- DEBUG_DRAW_GI_PROBE_EMISSION,
+ DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ DEBUG_DRAW_VOXEL_GI_EMISSION,
DEBUG_DRAW_SHADOW_ATLAS,
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d0deda438f..332976a18d 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -55,6 +55,7 @@
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/path_2d.h"
+#include "scene/2d/physical_bone_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/position_2d.h"
@@ -65,7 +66,6 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/touch_screen_button.h"
#include "scene/2d/visibility_notifier_2d.h"
-#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
@@ -161,6 +161,15 @@
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+#include "scene/resources/skeleton_modification_2d_ccdik.h"
+#include "scene/resources/skeleton_modification_2d_fabrik.h"
+#include "scene/resources/skeleton_modification_2d_jiggle.h"
+#include "scene/resources/skeleton_modification_2d_lookat.h"
+#include "scene/resources/skeleton_modification_2d_physicalbones.h"
+#include "scene/resources/skeleton_modification_2d_stackholder.h"
+#include "scene/resources/skeleton_modification_2d_twoboneik.h"
+#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
@@ -174,6 +183,7 @@
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
+#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
@@ -185,18 +195,17 @@
#ifndef _3D_DISABLED
#include "scene/3d/area_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
-#include "scene/3d/baked_lightmap.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
-#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -221,6 +230,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/xr_nodes.h"
#include "scene/resources/environment.h"
@@ -453,10 +463,10 @@ void register_scene_types() {
ClassDB::register_class<SpotLight3D>();
ClassDB::register_class<ReflectionProbe>();
ClassDB::register_class<Decal>();
- ClassDB::register_class<GIProbe>();
- ClassDB::register_class<GIProbeData>();
- ClassDB::register_class<BakedLightmap>();
- ClassDB::register_class<BakedLightmapData>();
+ ClassDB::register_class<VoxelGI>();
+ ClassDB::register_class<VoxelGIData>();
+ ClassDB::register_class<LightmapGI>();
+ ClassDB::register_class<LightmapGIData>();
ClassDB::register_class<LightmapProbe>();
ClassDB::register_virtual_class<Lightmapper>();
ClassDB::register_class<GPUParticles3D>();
@@ -482,7 +492,7 @@ void register_scene_types() {
ClassDB::register_class<StaticBody3D>();
ClassDB::register_class<RigidBody3D>();
ClassDB::register_class<KinematicCollision3D>();
- ClassDB::register_class<KinematicBody3D>();
+ ClassDB::register_class<CharacterBody3D>();
ClassDB::register_class<SpringArm3D>();
ClassDB::register_class<PhysicalBone3D>();
@@ -551,6 +561,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVectorFunc>();
ClassDB::register_class<VisualShaderNodeColorFunc>();
ClassDB::register_class<VisualShaderNodeTransformFunc>();
+ ClassDB::register_class<VisualShaderNodeUVFunc>();
ClassDB::register_class<VisualShaderNodeDotProduct>();
ClassDB::register_class<VisualShaderNodeVectorLen>();
ClassDB::register_class<VisualShaderNodeDeterminant>();
@@ -603,6 +614,17 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTextureSDFNormal>();
ClassDB::register_class<VisualShaderNodeSDFRaymarch>();
+ ClassDB::register_class<VisualShaderNodeParticleOutput>();
+ ClassDB::register_virtual_class<VisualShaderNodeParticleEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleSphereEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleBoxEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleRingEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleMultiplyByAxisAngle>();
+ ClassDB::register_class<VisualShaderNodeParticleConeVelocity>();
+ ClassDB::register_class<VisualShaderNodeParticleRandomness>();
+ ClassDB::register_class<VisualShaderNodeParticleAccelerator>();
+ ClassDB::register_class<VisualShaderNodeParticleEmit>();
+
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
ClassDB::register_class<CanvasTexture>();
@@ -627,7 +649,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
ClassDB::register_class<RigidBody2D>();
- ClassDB::register_class<KinematicBody2D>();
+ ClassDB::register_class<CharacterBody2D>();
ClassDB::register_class<KinematicCollision2D>();
ClassDB::register_class<Area2D>();
ClassDB::register_class<CollisionShape2D>();
@@ -643,7 +665,6 @@ void register_scene_types() {
ClassDB::register_class<DirectionalLight2D>();
ClassDB::register_class<LightOccluder2D>();
ClassDB::register_class<OccluderPolygon2D>();
- ClassDB::register_class<YSort>();
ClassDB::register_class<BackBufferCopy>();
OS::get_singleton()->yield(); //may take time to init
@@ -664,6 +685,18 @@ void register_scene_types() {
ClassDB::register_class<TouchScreenButton>();
ClassDB::register_class<RemoteTransform2D>();
+ ClassDB::register_class<SkeletonModificationStack2D>();
+ ClassDB::register_class<SkeletonModification2D>();
+ ClassDB::register_class<SkeletonModification2DLookAt>();
+ ClassDB::register_class<SkeletonModification2DCCDIK>();
+ ClassDB::register_class<SkeletonModification2DFABRIK>();
+ ClassDB::register_class<SkeletonModification2DJiggle>();
+ ClassDB::register_class<SkeletonModification2DTwoBoneIK>();
+ ClassDB::register_class<SkeletonModification2DStackHolder>();
+
+ ClassDB::register_class<PhysicalBone2D>();
+ ClassDB::register_class<SkeletonModification2DPhysicalBones>();
+
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
@@ -820,6 +853,11 @@ void register_scene_types() {
ClassDB::add_compatibility_class("ToolButton", "Button");
ClassDB::add_compatibility_class("Navigation3D", "Node3D");
ClassDB::add_compatibility_class("Navigation2D", "Node2D");
+ ClassDB::add_compatibility_class("YSort", "Node2D");
+ ClassDB::add_compatibility_class("GIProbe", "VoxelGI");
+ ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
+ ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
+ ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -865,7 +903,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
ClassDB::add_compatibility_class("Joint", "Joint3D");
- ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+ ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D");
+ ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
ClassDB::add_compatibility_class("Listener", "Listener3D");
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 6e6fa7ec24..640ec50eb9 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -361,7 +361,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
transform_track_get_key(track, i, &loc, &rot, &scale);
@@ -773,7 +773,7 @@ void Animation::_clear(T &p_keys) {
p_keys.clear();
}
-Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
+Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
@@ -794,7 +794,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc,
return OK;
}
-int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) {
+int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1);
@@ -958,7 +958,7 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key
loc = d["location"];
}
- Quat rot;
+ Quaternion rot;
if (d.has("rotation")) {
rot = d["rotation"];
}
@@ -1462,7 +1462,7 @@ Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_
return p_a.lerp(p_b, p_c);
}
-Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const {
+Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const {
return p_a.slerp(p_b, p_c);
}
@@ -1490,7 +1490,7 @@ Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
-Quat Animation::_cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const {
+Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const {
return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c);
}
@@ -1555,11 +1555,11 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_interpolate(b, pa, pb, p_c);
}
- case Variant::QUAT: {
- Quat a = p_a;
- Quat b = p_b;
- Quat pa = p_pre_a;
- Quat pb = p_post_b;
+ case Variant::QUATERNION: {
+ Quaternion a = p_a;
+ Quaternion b = p_b;
+ Quaternion pa = p_pre_a;
+ Quaternion pb = p_post_b;
return a.cubic_slerp(b, pa, pb, p_c);
}
@@ -1728,7 +1728,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola
// do a barrel roll
}
-Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
+Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER);
@@ -2751,9 +2751,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
{ //rotation
- const Quat &q0 = t0.value.rot;
- const Quat &q1 = t1.value.rot;
- const Quat &q2 = t2.value.rot;
+ const Quaternion &q0 = t0.value.rot;
+ const Quaternion &q1 = t1.value.rot;
+ const Quaternion &q2 = t2.value.rot;
//localize both to rotation from q0
@@ -2763,8 +2763,8 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
} else {
- Quat r02 = (q0.inverse() * q2).normalized();
- Quat r01 = (q0.inverse() * q1).normalized();
+ Quaternion r02 = (q0.inverse() * q2).normalized();
+ Quaternion r01 = (q0.inverse() * q1).normalized();
Vector3 v02, v01;
real_t a02, a01;
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index bfcb33af40..1484007333 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -88,7 +88,7 @@ private:
struct TransformKey {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
};
@@ -186,13 +186,13 @@ private:
_FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const;
- _FORCE_INLINE_ Quat _interpolate(const Quat &p_a, const Quat &p_b, float p_c) const;
+ _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const;
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const;
_FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const;
_FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const;
- _FORCE_INLINE_ Quat _cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const;
+ _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const;
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const;
_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
@@ -213,7 +213,7 @@ private:
private:
Array _transform_track_interpolate(int p_track, float p_time) const {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
transform_track_interpolate(p_track, p_time, &loc, &rot, &scale);
Array ret;
@@ -291,8 +291,8 @@ public:
float track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
- int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
- Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
+ int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3());
+ Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
@@ -321,7 +321,7 @@ public:
void track_set_interpolation_loop_wrap(int p_track, bool p_enable);
bool track_get_interpolation_loop_wrap(int p_track) const;
- Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
+ Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
Variant value_track_interpolate(int p_track, float p_time) const;
void value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 9a9f019dda..81062feb46 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -30,8 +30,8 @@
#include "audio_stream_sample.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-#include "core/os/file_access.h"
void AudioStreamPlaybackSample::start(float p_from_pos) {
if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 100fccc783..2c5634e6ef 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -505,9 +505,6 @@ void BaseMaterial3D::_update_shader() {
case DIFFUSE_LAMBERT_WRAP:
code += ",diffuse_lambert_wrap";
break;
- case DIFFUSE_OREN_NAYAR:
- code += ",diffuse_oren_nayar";
- break;
case DIFFUSE_TOON:
code += ",diffuse_toon";
break;
@@ -891,7 +888,7 @@ void BaseMaterial3D::_update_shader() {
code += "\t\tfloat current_layer_depth = 0.0;\n";
code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n";
code += "\t\tvec2 delta = P / num_layers;\n";
- code += "\t\tvec2 ofs = base_uv;\n";
+ code += "\t\tvec2 ofs = base_uv;\n";
if (flags[FLAG_INVERT_HEIGHTMAP]) {
code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n";
} else {
@@ -2400,7 +2397,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Shading", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
@@ -2654,7 +2651,6 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
- BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index ad1b7b3e33..dc3ecdb5de 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -243,7 +243,6 @@ public:
DIFFUSE_BURLEY,
DIFFUSE_LAMBERT,
DIFFUSE_LAMBERT_WRAP,
- DIFFUSE_OREN_NAYAR,
DIFFUSE_TOON,
DIFFUSE_MAX
};
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index f5c8f11437..b0ebfba7ee 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -33,8 +33,8 @@
#include "scene/resources/mesh.h"
-class MeshDataTool : public Reference {
- GDCLASS(MeshDataTool, Reference);
+class MeshDataTool : public RefCounted {
+ GDCLASS(MeshDataTool, RefCounted);
int format = 0;
struct Vertex {
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 78a0aeaa9a..e85b933439 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -34,8 +34,8 @@
#include "core/io/resource.h"
#include "scene/main/node.h"
-class SceneState : public Reference {
- GDCLASS(SceneState, Reference);
+class SceneState : public RefCounted {
+ GDCLASS(SceneState, RefCounted);
Vector<StringName> names;
Vector<Variant> variants;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 2414704a57..2a60f54fdd 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -31,14 +31,14 @@
#include "resource_format_text.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/io/resource_format_binary.h"
-#include "core/os/dir_access.h"
#include "core/version.h"
//version 2: changed names for basis, aabb, Vectors, etc.
#define FORMAT_VERSION 2
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/version.h"
#define _printerr() ERR_PRINT(String(res_path + ":" + itos(lines) + " - Parse Error: " + error_text).utf8().get_data());
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 2dc683415d..f5d9cca859 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -31,9 +31,9 @@
#ifndef RESOURCE_FORMAT_TEXT_H
#define RESOURCE_FORMAT_TEXT_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/variant/variant_parser.h"
#include "scene/resources/packed_scene.h"
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 0ad21b0f0f..cbd44315b7 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -30,7 +30,7 @@
#include "shader.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering_server.h"
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
new file mode 100644
index 0000000000..b52a60006a
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -0,0 +1,253 @@
+/*************************************************************************/
+/* skeleton_modification_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d.h"
+#include "scene/2d/skeleton_2d.h"
+
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/physical_bone_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+///////////////////////////////////////
+// Modification2D
+///////////////////////////////////////
+
+void SkeletonModification2D::_execute(float p_delta) {
+ call("_execute", p_delta);
+
+ if (!enabled) {
+ return;
+ }
+}
+
+void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+ if (stack) {
+ is_setup = true;
+ } else {
+ WARN_PRINT("Could not setup modification with name " + get_name());
+ }
+
+ call("_setup_modification", p_stack);
+}
+
+void SkeletonModification2D::_draw_editor_gizmo() {
+ call("_draw_editor_gizmo");
+}
+
+void SkeletonModification2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+
+#ifdef TOOLS_ENABLED
+ if (editor_draw_gizmo) {
+ if (stack) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2D::get_enabled() {
+ return enabled;
+}
+
+float SkeletonModification2D::clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert) {
+ // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range.
+ if (p_angle < 0) {
+ p_angle = Math_TAU + p_angle;
+ }
+
+ // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order
+ if (p_min_bound < 0) {
+ p_min_bound = Math_TAU + p_min_bound;
+ }
+ if (p_max_bound < 0) {
+ p_max_bound = Math_TAU + p_max_bound;
+ }
+ if (p_min_bound > p_max_bound) {
+ float tmp = p_min_bound;
+ p_min_bound = p_max_bound;
+ p_max_bound = tmp;
+ }
+
+ // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle.
+ if (p_invert == false) {
+ if (p_angle < p_min_bound || p_angle > p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ } else {
+ if (p_angle > p_min_bound && p_angle < p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ }
+ return p_angle;
+}
+
+void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound,
+ bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted) {
+ if (!p_operation_bone) {
+ return;
+ }
+
+ Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ }
+#endif // TOOLS_ENABLED
+
+ float arc_angle_min = p_min_bound;
+ float arc_angle_max = p_max_bound;
+ if (arc_angle_min < 0) {
+ arc_angle_min = (Math_PI * 2) + arc_angle_min;
+ }
+ if (arc_angle_max < 0) {
+ arc_angle_max = (Math_PI * 2) + arc_angle_max;
+ }
+ if (arc_angle_min > arc_angle_max) {
+ float tmp = arc_angle_min;
+ arc_angle_min = arc_angle_max;
+ arc_angle_max = tmp;
+ }
+ arc_angle_min += p_operation_bone->get_bone_angle();
+ arc_angle_max += p_operation_bone->get_bone_angle();
+
+ if (p_constraint_enabled) {
+ if (p_constraint_in_localspace) {
+ Node *operation_bone_parent = p_operation_bone->get_parent();
+ Bone2D *operation_bone_parent_bone = Object::cast_to<Bone2D>(operation_bone_parent);
+
+ if (operation_bone_parent_bone) {
+ stack->skeleton->draw_set_transform(
+ stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
+ operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
+ } else {
+ stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ }
+ } else {
+ stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ }
+
+ if (p_constraint_inverted) {
+ stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(),
+ arc_angle_min + (Math_PI * 2), arc_angle_max, 32, bone_ik_color, 1.0);
+ } else {
+ stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(),
+ arc_angle_min, arc_angle_max, 32, bone_ik_color, 1.0);
+ }
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_min), Math::sin(arc_angle_min)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
+
+ } else {
+ stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
+ }
+}
+
+Ref<SkeletonModificationStack2D> SkeletonModification2D::get_modification_stack() {
+ return stack;
+}
+
+void SkeletonModification2D::set_is_setup(bool p_setup) {
+ is_setup = p_setup;
+}
+
+bool SkeletonModification2D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModification2D::set_execution_mode(int p_mode) {
+ execution_mode = p_mode;
+}
+
+int SkeletonModification2D::get_execution_mode() const {
+ return execution_mode;
+}
+
+void SkeletonModification2D::set_editor_draw_gizmo(bool p_draw_gizmo) {
+ editor_draw_gizmo = p_draw_gizmo;
+#ifdef TOOLS_ENABLED
+ if (is_setup) {
+ if (stack) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2D::get_editor_draw_gizmo() const {
+ return editor_draw_gizmo;
+}
+
+void SkeletonModification2D::_bind_methods() {
+ BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta")));
+ BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D")));
+ BIND_VMETHOD(MethodInfo("_draw_editor_gizmo"));
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification2D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification2D::set_is_setup);
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification2D::get_is_setup);
+ ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification2D::set_execution_mode);
+ ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification2D::get_execution_mode);
+ ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification2D::clamp_angle);
+ ClassDB::bind_method(D_METHOD("set_editor_draw_gizmo", "draw_gizmo"), &SkeletonModification2D::set_editor_draw_gizmo);
+ ClassDB::bind_method(D_METHOD("get_editor_draw_gizmo"), &SkeletonModification2D::get_editor_draw_gizmo);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode");
+}
+
+SkeletonModification2D::SkeletonModification2D() {
+ stack = nullptr;
+ is_setup = false;
+}
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
new file mode 100644
index 0000000000..18633e55cb
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* skeleton_modification_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2D_H
+#define SKELETONMODIFICATION2D_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_stack_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2D
+///////////////////////////////////////
+
+class SkeletonModificationStack2D;
+class Bone2D;
+
+class SkeletonModification2D : public Resource {
+ GDCLASS(SkeletonModification2D, Resource);
+ friend class Skeleton2D;
+ friend class Bone2D;
+
+protected:
+ static void _bind_methods();
+
+ SkeletonModificationStack2D *stack;
+ int execution_mode = 0; // 0 = process
+
+ bool enabled = true;
+ bool is_setup = false;
+
+ bool _print_execution_error(bool p_condition, String p_message);
+
+public:
+ virtual void _execute(float _delta);
+ virtual void _setup_modification(SkeletonModificationStack2D *p_stack);
+ virtual void _draw_editor_gizmo();
+
+ bool editor_draw_gizmo = false;
+ void set_editor_draw_gizmo(bool p_draw_gizmo);
+ bool get_editor_draw_gizmo() const;
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled();
+
+ Ref<SkeletonModificationStack2D> get_modification_stack();
+ void set_is_setup(bool p_setup);
+ bool get_is_setup() const;
+
+ void set_execution_mode(int p_mode);
+ int get_execution_mode() const;
+
+ float clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert_clamp = false);
+ void editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound, bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted);
+
+ SkeletonModification2D();
+};
+
+#endif // SKELETONMODIFICATION2D_H
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
new file mode 100644
index 0000000000..7ea60e584e
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -0,0 +1,545 @@
+/*************************************************************************/
+/* skeleton_modification_2d_ccdik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_ccdik.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ set_ccdik_joint_bone2d_node(which, p_value);
+ } else if (what == "bone_index") {
+ set_ccdik_joint_bone_index(which, p_value);
+ } else if (what == "rotate_from_joint") {
+ set_ccdik_joint_rotate_from_joint(which, p_value);
+ } else if (what == "enable_constraint") {
+ set_ccdik_joint_enable_constraint(which, p_value);
+ } else if (what == "constraint_angle_min") {
+ set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(float(p_value)));
+ } else if (what == "constraint_angle_max") {
+ set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(float(p_value)));
+ } else if (what == "constraint_angle_invert") {
+ set_ccdik_joint_constraint_angle_invert(which, p_value);
+ } else if (what == "constraint_in_localspace") {
+ set_ccdik_joint_constraint_in_localspace(which, p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (what.begins_with("editor_draw_gizmo")) {
+ set_ccdik_joint_editor_draw_gizmo(which, p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ set_editor_draw_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ r_ret = get_ccdik_joint_bone2d_node(which);
+ } else if (what == "bone_index") {
+ r_ret = get_ccdik_joint_bone_index(which);
+ } else if (what == "rotate_from_joint") {
+ r_ret = get_ccdik_joint_rotate_from_joint(which);
+ } else if (what == "enable_constraint") {
+ r_ret = get_ccdik_joint_enable_constraint(which);
+ } else if (what == "constraint_angle_min") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which));
+ } else if (what == "constraint_angle_max") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which));
+ } else if (what == "constraint_angle_invert") {
+ r_ret = get_ccdik_joint_constraint_angle_invert(which);
+ } else if (what == "constraint_in_localspace") {
+ r_ret = get_ccdik_joint_constraint_in_localspace(which);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (what.begins_with("editor_draw_gizmo")) {
+ r_ret = get_ccdik_joint_editor_draw_gizmo(which);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ r_ret = get_editor_draw_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < ccdik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "rotate_from_joint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (ccdik_data_chain[i].enable_constraint) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "editor_draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DCCDIK::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+ if (tip_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Tip cache is out of date. Attempting to update...");
+ update_tip_cache();
+ return;
+ }
+
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ Node2D *tip = Object::cast_to<Node2D>(ObjectDB::get_instance(tip_node_cache));
+ if (!tip || !tip->is_inside_tree()) {
+ ERR_PRINT_ONCE("Tip node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ for (int i = 0; i < ccdik_data_chain.size(); i++) {
+ _execute_ccdik_joint(i, target, tip);
+ }
+}
+
+void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip) {
+ CCDIK_Joint_Data2D ccdik_data = ccdik_data_chain[p_joint_idx];
+ if (ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count()) {
+ ERR_PRINT_ONCE("2D CCDIK joint: bone index not found!");
+ return;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data.bone_idx);
+ Transform2D operation_transform = operation_bone->get_global_transform();
+
+ if (ccdik_data.rotate_from_joint) {
+ // To rotate from the joint, simply look at the target!
+ operation_transform.set_rotation(
+ operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle());
+ } else {
+ // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
+ // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
+ float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin());
+ float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin());
+ operation_transform.set_rotation(
+ operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
+ }
+
+ // Reset scale
+ operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+
+ // Apply constraints in globalspace:
+ if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angle_invert));
+ }
+
+ // Convert from a global transform to a delta and then apply the delta to the local transform.
+ operation_bone->set_global_transform(operation_transform);
+ operation_transform = operation_bone->get_transform();
+
+ // Apply constraints in localspace:
+ if (ccdik_data.enable_constraint && ccdik_data.constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angle_invert));
+ }
+
+ // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone.
+ stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, operation_transform, stack->strength, true);
+ operation_bone->set_transform(operation_transform);
+ operation_bone->notification(operation_bone->NOTIFICATION_TRANSFORM_CHANGED);
+}
+
+void SkeletonModification2DCCDIK::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ update_target_cache();
+ update_tip_cache();
+ }
+}
+
+void SkeletonModification2DCCDIK::_draw_editor_gizmo() {
+ if (!enabled || !is_setup) {
+ return;
+ }
+
+ for (int i = 0; i < ccdik_data_chain.size(); i++) {
+ if (!ccdik_data_chain[i].editor_draw_gizmo) {
+ continue;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data_chain[i].bone_idx);
+ editor_draw_angle_constraints(operation_bone, ccdik_data_chain[i].constraint_angle_min, ccdik_data_chain[i].constraint_angle_max,
+ ccdik_data_chain[i].enable_constraint, ccdik_data_chain[i].constraint_in_localspace, ccdik_data_chain[i].constraint_angle_invert);
+ }
+}
+
+void SkeletonModification2DCCDIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DCCDIK::update_tip_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+
+ tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(tip_node)) {
+ Node *node = stack->skeleton->get_node(tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache: node is not in the scene tree!");
+ tip_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DCCDIK::ccdik_joint_update_bone2d_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update CCDIK Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(ccdik_data_chain[p_joint_idx].bone2d_node)) {
+ Node *node = stack->skeleton->get_node(ccdik_data_chain[p_joint_idx].bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: node is not in the scene tree!");
+ ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ ccdik_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DCCDIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DCCDIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DCCDIK::set_tip_node(const NodePath &p_tip_node) {
+ tip_node = p_tip_node;
+ update_tip_cache();
+}
+
+NodePath SkeletonModification2DCCDIK::get_tip_node() const {
+ return tip_node;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_data_chain_length(int p_length) {
+ ccdik_data_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DCCDIK::get_ccdik_data_chain_length() {
+ return ccdik_data_chain.size();
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
+ ccdik_joint_update_bone2d_cache(p_joint_idx);
+
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DCCDIK::get_ccdik_joint_bone2d_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), NodePath(), "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].bone2d_node;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCCDIK joint out of range!");
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ ccdik_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the CCDIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the CCDIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), -1, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].rotate_from_joint = p_rotate_from_joint;
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_rotate_from_joint(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].rotate_from_joint;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].enable_constraint = p_constraint;
+ notify_property_list_changed();
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].enable_constraint;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_angle_min = p_angle_min;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), 0.0, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_angle_min;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_angle_max = p_angle_max;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), 0.0, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_angle_max;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_angle_invert = p_invert;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_angle_invert;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_in_localspace = p_constraint_in_localspace;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_in_localspace;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].editor_draw_gizmo = p_draw_gizmo;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].editor_draw_gizmo;
+}
+
+void SkeletonModification2DCCDIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DCCDIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DCCDIK::get_target_node);
+ ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification2DCCDIK::set_tip_node);
+ ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification2DCCDIK::get_tip_node);
+
+ ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification2DCCDIK::set_ccdik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification2DCCDIK::get_ccdik_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone2d_node", "joint_idx", "bone2d_nodepath"), &SkeletonModification2DCCDIK::set_ccdik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone2d_node", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DCCDIK::set_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_rotate_from_joint", "joint_idx", "rotate_from_joint"), &SkeletonModification2DCCDIK::set_ccdik_joint_rotate_from_joint);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_rotate_from_joint", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_rotate_from_joint);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_constraint", "joint_idx", "enable_constraint"), &SkeletonModification2DCCDIK::set_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_constraint", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "angle_min"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "angle_max"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_invert", "joint_idx", "invert"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_invert);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_invert", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_invert);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_tip_node", "get_tip_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
+}
+
+SkeletonModification2DCCDIK::SkeletonModification2DCCDIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+ editor_draw_gizmo = true;
+}
+
+SkeletonModification2DCCDIK::~SkeletonModification2DCCDIK() {
+}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/skeleton_modification_2d_ccdik.h
new file mode 100644
index 0000000000..dc48291f62
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_ccdik.h
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* skeleton_modification_2d_ccdik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DCCDIK_H
+#define SKELETONMODIFICATION2DCCDIK_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DCCDIK
+///////////////////////////////////////
+
+class SkeletonModification2DCCDIK : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D);
+
+private:
+ struct CCDIK_Joint_Data2D {
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+ bool rotate_from_joint = false;
+
+ bool enable_constraint = false;
+ float constraint_angle_min = 0;
+ float constraint_angle_max = (2.0 * Math_PI);
+ bool constraint_angle_invert = false;
+ bool constraint_in_localspace = true;
+
+ bool editor_draw_gizmo = true;
+ };
+
+ Vector<CCDIK_Joint_Data2D> ccdik_data_chain;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ void update_target_cache();
+
+ NodePath tip_node;
+ ObjectID tip_node_cache;
+ void update_tip_cache();
+
+ void ccdik_joint_update_bone2d_cache(int p_joint_idx);
+ void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip);
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+ void set_tip_node(const NodePath &p_tip_node);
+ NodePath get_tip_node() const;
+
+ int get_ccdik_data_chain_length();
+ void set_ccdik_data_chain_length(int p_new_length);
+
+ void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
+ NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const;
+ void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_ccdik_joint_bone_index(int p_joint_idx) const;
+
+ void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint);
+ bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const;
+ void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint);
+ bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min);
+ float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max);
+ float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert);
+ bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace);
+ bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const;
+ void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo);
+ bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const;
+
+ SkeletonModification2DCCDIK();
+ ~SkeletonModification2DCCDIK();
+};
+
+#endif // SKELETONMODIFICATION2DCCDIK_H
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
new file mode 100644
index 0000000000..aef852f7e4
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -0,0 +1,444 @@
+/*************************************************************************/
+/* skeleton_modification_2d_fabrik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_fabrik.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DFABRIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ set_fabrik_joint_bone2d_node(which, p_value);
+ } else if (what == "bone_index") {
+ set_fabrik_joint_bone_index(which, p_value);
+ } else if (what == "magnet_position") {
+ set_fabrik_joint_magnet_position(which, p_value);
+ } else if (what == "use_target_rotation") {
+ set_fabrik_joint_use_target_rotation(which, p_value);
+ }
+ }
+
+ return true;
+}
+
+bool SkeletonModification2DFABRIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ r_ret = get_fabrik_joint_bone2d_node(which);
+ } else if (what == "bone_index") {
+ r_ret = get_fabrik_joint_bone_index(which);
+ } else if (what == "magnet_position") {
+ r_ret = get_fabrik_joint_magnet_position(which);
+ } else if (what == "use_target_rotation") {
+ r_ret = get_fabrik_joint_use_target_rotation(which);
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification2DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < fabrik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+
+ if (i > 0) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ if (i == fabrik_data_chain.size() - 1) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+}
+
+void SkeletonModification2DFABRIK::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (fabrik_data_chain.size() <= 1) {
+ ERR_PRINT_ONCE("FABRIK requires at least two joints to operate! Cannot execute modification!");
+ return;
+ }
+
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+ target_global_pose = target->get_global_transform();
+
+ if (fabrik_data_chain[0].bone2d_node_cache.is_null() && !fabrik_data_chain[0].bone2d_node.is_empty()) {
+ fabrik_joint_update_bone2d_cache(0);
+ WARN_PRINT("Bone2D cache for origin joint is out of date. Updating...");
+ }
+
+ Bone2D *origin_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[0].bone2d_node_cache));
+ if (!origin_bone2d_node || !origin_bone2d_node->is_inside_tree()) {
+ ERR_PRINT_ONCE("Origin joint's Bone2D node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ origin_global_pose = origin_bone2d_node->get_global_transform();
+
+ if (fabrik_transform_chain.size() != fabrik_data_chain.size()) {
+ fabrik_transform_chain.resize(fabrik_data_chain.size());
+ }
+
+ for (int i = 0; i < fabrik_data_chain.size(); i++) {
+ // Update the transform chain
+ if (fabrik_data_chain[i].bone2d_node_cache.is_null() && !fabrik_data_chain[i].bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Bone2D cache for joint " + itos(i) + " is out of date.. Attempting to update...");
+ fabrik_joint_update_bone2d_cache(i);
+ }
+ Bone2D *joint_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ if (!joint_bone2d_node) {
+ ERR_PRINT_ONCE("FABRIK Joint " + itos(i) + " does not have a Bone2D node set! Cannot execute modification!");
+ return;
+ }
+ fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform();
+
+ // Apply magnet positions
+ if (i == 0) {
+ continue; // The origin cannot use a magnet position!
+ } else {
+ Transform2D joint_trans = fabrik_transform_chain[i];
+ joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position);
+ fabrik_transform_chain.write[i] = joint_trans;
+ }
+ }
+
+ Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
+ float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
+ final_bone2d_angle = target_global_pose.get_rotation();
+ }
+ Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
+ float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
+ float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ chain_iterations = 0;
+
+ while (target_distance > chain_tolarance) {
+ chain_backwards();
+ chain_forwards();
+
+ final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
+ final_bone2d_angle = target_global_pose.get_rotation();
+ }
+ final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
+ target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+
+ chain_iterations += 1;
+ if (chain_iterations >= chain_max_iterations) {
+ break;
+ }
+ }
+
+ // Apply all of the saved transforms to the Bone2D nodes
+ for (int i = 0; i < fabrik_data_chain.size(); i++) {
+ Bone2D *joint_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ if (!joint_bone2d_node) {
+ ERR_PRINT_ONCE("FABRIK Joint " + itos(i) + " does not have a Bone2D node set!");
+ continue;
+ }
+ Transform2D chain_trans = fabrik_transform_chain[i];
+
+ // Apply rotation
+ if (i + 1 < fabrik_data_chain.size()) {
+ chain_trans = chain_trans.looking_at(fabrik_transform_chain[i + 1].get_origin());
+ } else {
+ if (fabrik_data_chain[i].use_target_rotation) {
+ chain_trans.set_rotation(target_global_pose.get_rotation());
+ } else {
+ chain_trans = chain_trans.looking_at(target_global_pose.get_origin());
+ }
+ }
+ // Adjust for the bone angle
+ chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
+
+ // Reset scale
+ chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale());
+
+ // Apply to the bone, and to the override
+ joint_bone2d_node->set_global_transform(chain_trans);
+ stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, joint_bone2d_node->get_transform(), stack->strength, true);
+ }
+}
+
+void SkeletonModification2DFABRIK::chain_backwards() {
+ int final_joint_index = fabrik_data_chain.size() - 1;
+ Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache));
+ Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index];
+
+ // Set the rotation of the tip bone
+ final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin());
+
+ // Set the position of the tip bone
+ float final_bone2d_angle = final_bone2d_trans.get_rotation();
+ if (fabrik_data_chain[final_joint_index].use_target_rotation) {
+ final_bone2d_angle = target_global_pose.get_rotation();
+ }
+ Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
+ float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
+ final_bone2d_trans.set_origin(target_global_pose.get_origin() - (final_bone2d_direction * final_bone2d_length));
+
+ // Save the transform
+ fabrik_transform_chain.write[final_joint_index] = final_bone2d_trans;
+
+ int i = final_joint_index;
+ while (i >= 1) {
+ Transform2D previous_pose = fabrik_transform_chain[i];
+ i -= 1;
+ Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ Transform2D current_pose = fabrik_transform_chain[i];
+
+ float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
+ float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length();
+ Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length);
+ current_pose.set_origin(finish_position);
+
+ // Save the transform
+ fabrik_transform_chain.write[i] = current_pose;
+ }
+}
+
+void SkeletonModification2DFABRIK::chain_forwards() {
+ Transform2D origin_bone2d_trans = fabrik_transform_chain[0];
+ origin_bone2d_trans.set_origin(origin_global_pose.get_origin());
+ // Save the position
+ fabrik_transform_chain.write[0] = origin_bone2d_trans;
+
+ for (int i = 0; i < fabrik_data_chain.size() - 1; i++) {
+ Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ Transform2D current_pose = fabrik_transform_chain[i];
+ Transform2D next_pose = fabrik_transform_chain[i + 1];
+
+ float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
+ float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length();
+ Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length);
+ current_pose.set_origin(finish_position);
+
+ // Apply to the bone
+ fabrik_transform_chain.write[i + 1] = current_pose;
+ }
+}
+
+void SkeletonModification2DFABRIK::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ update_target_cache();
+ }
+}
+
+void SkeletonModification2DFABRIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DFABRIK::fabrik_joint_update_bone2d_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update FABRIK Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].bone2d_node)) {
+ Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
+ fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ fabrik_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DFABRIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DFABRIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_data_chain_length(int p_length) {
+ fabrik_data_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DFABRIK::get_fabrik_data_chain_length() {
+ return fabrik_data_chain.size();
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ fabrik_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
+ fabrik_joint_update_bone2d_cache(p_joint_idx);
+
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DFABRIK::get_fabrik_joint_bone2d_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), NodePath(), "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].bone2d_node;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ fabrik_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the FABRIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the FABRIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), -1, "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_magnet_position(int p_joint_idx, Vector2 p_magnet_position) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ fabrik_data_chain.write[p_joint_idx].magnet_position = p_magnet_position;
+}
+
+Vector2 SkeletonModification2DFABRIK::get_fabrik_joint_magnet_position(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), Vector2(), "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].magnet_position;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_use_target_rotation(int p_joint_idx, bool p_use_target_rotation) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ fabrik_data_chain.write[p_joint_idx].use_target_rotation = p_use_target_rotation;
+}
+
+bool SkeletonModification2DFABRIK::get_fabrik_joint_use_target_rotation(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), false, "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].use_target_rotation;
+}
+
+void SkeletonModification2DFABRIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DFABRIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DFABRIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification2DFABRIK::set_fabrik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification2DFABRIK::get_fabrik_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone2d_node", "joint_idx", "bone2d_nodepath"), &SkeletonModification2DFABRIK::set_fabrik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone2d_node", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DFABRIK::set_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet_position", "joint_idx", "magnet_position"), &SkeletonModification2DFABRIK::set_fabrik_joint_magnet_position);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet_position", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_magnet_position);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_rotation", "joint_idx", "use_target_rotation"), &SkeletonModification2DFABRIK::set_fabrik_joint_use_target_rotation);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_rotation", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_use_target_rotation);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length");
+}
+
+SkeletonModification2DFABRIK::SkeletonModification2DFABRIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+ editor_draw_gizmo = false;
+}
+
+SkeletonModification2DFABRIK::~SkeletonModification2DFABRIK() {
+}
diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h
new file mode 100644
index 0000000000..79e0106e26
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_fabrik.h
@@ -0,0 +1,108 @@
+/*************************************************************************/
+/* skeleton_modification_2d_fabrik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DFABRIK_H
+#define SKELETONMODIFICATION2DFABRIK_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DFABRIK
+///////////////////////////////////////
+
+class SkeletonModification2DFABRIK : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DFABRIK, SkeletonModification2D);
+
+private:
+ struct FABRIK_Joint_Data2D {
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+
+ Vector2 magnet_position = Vector2(0, 0);
+ bool use_target_rotation = false;
+
+ bool editor_draw_gizmo = true;
+ };
+
+ Vector<FABRIK_Joint_Data2D> fabrik_data_chain;
+
+ // Unlike in 3D, we need a vector of Transform2D objects to perform FABRIK.
+ // This is because FABRIK (unlike CCDIK) needs to operate on transforms that are NOT
+ // affected by each other, making the transforms stored in Bone2D unusable, as well as those in Skeleton2D.
+ // For this reason, this modification stores a vector of Transform2Ds used for the calculations, which are then applied at the end.
+ Vector<Transform2D> fabrik_transform_chain;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ void update_target_cache();
+
+ float chain_tolarance = 0.01;
+ int chain_max_iterations = 10;
+ int chain_iterations = 0;
+ Transform2D target_global_pose = Transform2D();
+ Transform2D origin_global_pose = Transform2D();
+
+ void fabrik_joint_update_bone2d_cache(int p_joint_idx);
+ void chain_backwards();
+ void chain_forwards();
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ int get_fabrik_data_chain_length();
+ void set_fabrik_data_chain_length(int p_new_length);
+
+ void set_fabrik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
+ NodePath get_fabrik_joint_bone2d_node(int p_joint_idx) const;
+ void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_fabrik_joint_bone_index(int p_joint_idx) const;
+
+ void set_fabrik_joint_magnet_position(int p_joint_idx, Vector2 p_magnet_position);
+ Vector2 get_fabrik_joint_magnet_position(int p_joint_idx) const;
+ void set_fabrik_joint_use_target_rotation(int p_joint_idx, bool p_use_target_rotation);
+ bool get_fabrik_joint_use_target_rotation(int p_joint_idx) const;
+
+ SkeletonModification2DFABRIK();
+ ~SkeletonModification2DFABRIK();
+};
+
+#endif // SKELETONMODIFICATION2DFABRIK_H
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
new file mode 100644
index 0000000000..2547083336
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -0,0 +1,564 @@
+/*************************************************************************/
+/* skeleton_modification_2d_jiggle.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_jiggle.h"
+#include "scene/2d/skeleton_2d.h"
+
+bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ set_jiggle_joint_bone2d_node(which, p_value);
+ } else if (what == "bone_index") {
+ set_jiggle_joint_bone_index(which, p_value);
+ } else if (what == "override_defaults") {
+ set_jiggle_joint_override(which, p_value);
+ } else if (what == "stiffness") {
+ set_jiggle_joint_stiffness(which, p_value);
+ } else if (what == "mass") {
+ set_jiggle_joint_mass(which, p_value);
+ } else if (what == "damping") {
+ set_jiggle_joint_damping(which, p_value);
+ } else if (what == "use_gravity") {
+ set_jiggle_joint_use_gravity(which, p_value);
+ } else if (what == "gravity") {
+ set_jiggle_joint_gravity(which, p_value);
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ set_use_colliders(p_value);
+ } else if (path == "collision_mask") {
+ set_collision_mask(p_value);
+ }
+ }
+ return true;
+}
+
+bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ r_ret = get_jiggle_joint_bone2d_node(which);
+ } else if (what == "bone_index") {
+ r_ret = get_jiggle_joint_bone_index(which);
+ } else if (what == "override_defaults") {
+ r_ret = get_jiggle_joint_override(which);
+ } else if (what == "stiffness") {
+ r_ret = get_jiggle_joint_stiffness(which);
+ } else if (what == "mass") {
+ r_ret = get_jiggle_joint_mass(which);
+ } else if (what == "damping") {
+ r_ret = get_jiggle_joint_damping(which);
+ } else if (what == "use_gravity") {
+ r_ret = get_jiggle_joint_use_gravity(which);
+ } else if (what == "gravity") {
+ r_ret = get_jiggle_joint_gravity(which);
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ r_ret = get_use_colliders();
+ } else if (path == "collision_mask") {
+ r_ret = get_collision_mask();
+ }
+ }
+ return true;
+}
+
+void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_colliders) {
+ p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
+ }
+
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ if (jiggle_data_chain[i].override_defaults) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (jiggle_data_chain[i].use_gravity) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ _execute_jiggle_joint(i, target, p_delta);
+ }
+}
+
+void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) {
+ // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
+ // With modifications by TwistedTwigleg.
+
+ if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) {
+ ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint...");
+ return;
+ }
+
+ if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating...");
+ jiggle_joint_update_bone2d_cache(p_joint_idx);
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx);
+ if (!operation_bone) {
+ ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!");
+ return;
+ }
+
+ Transform2D operation_bone_trans = operation_bone->get_global_transform();
+ Vector2 target_position = p_target->get_global_transform().get_origin();
+
+ jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
+
+ if (jiggle_data_chain[p_joint_idx].use_gravity) {
+ jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta;
+ }
+
+ jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
+ jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
+
+ jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
+ jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position;
+ jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin();
+
+ // Collision detection/response
+ if (use_colliders) {
+ if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) {
+ Ref<World2D> world_2d = stack->skeleton->get_world_2d();
+ ERR_FAIL_COND(world_2d.is_null());
+ PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
+ PhysicsDirectSpaceState2D::RayResult ray_result;
+
+ // Add exception support?
+ bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position,
+ ray_result, Set<RID>(), collision_mask);
+
+ if (ray_hit) {
+ jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
+ jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0);
+ jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0);
+ } else {
+ jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
+ }
+ } else {
+ WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
+ }
+ }
+
+ // Rotate the bone using the dynamic position!
+ operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position);
+ operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
+
+ // Reset scale
+ operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
+
+ operation_bone->set_global_transform(operation_bone_trans);
+ stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
+}
+
+void SkeletonModification2DJiggle::_update_jiggle_joint_data() {
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ if (!jiggle_data_chain[i].override_defaults) {
+ set_jiggle_joint_stiffness(i, stiffness);
+ set_jiggle_joint_mass(i, mass);
+ set_jiggle_joint_damping(i, damping);
+ set_jiggle_joint_use_gravity(i, use_gravity);
+ set_jiggle_joint_gravity(i, gravity);
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+
+ if (stack->skeleton) {
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ int bone_idx = jiggle_data_chain[i].bone_idx;
+ if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
+ Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
+ jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
+ }
+ }
+ }
+
+ update_target_cache();
+ }
+}
+
+void SkeletonModification2DJiggle::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) {
+ Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
+ jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DJiggle::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) {
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ stiffness = p_stiffness;
+ _update_jiggle_joint_data();
+}
+
+float SkeletonModification2DJiggle::get_stiffness() const {
+ return stiffness;
+}
+
+void SkeletonModification2DJiggle::set_mass(float p_mass) {
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ mass = p_mass;
+ _update_jiggle_joint_data();
+}
+
+float SkeletonModification2DJiggle::get_mass() const {
+ return mass;
+}
+
+void SkeletonModification2DJiggle::set_damping(float p_damping) {
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
+ damping = p_damping;
+ _update_jiggle_joint_data();
+}
+
+float SkeletonModification2DJiggle::get_damping() const {
+ return damping;
+}
+
+void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) {
+ use_gravity = p_use_gravity;
+ _update_jiggle_joint_data();
+}
+
+bool SkeletonModification2DJiggle::get_use_gravity() const {
+ return use_gravity;
+}
+
+void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) {
+ gravity = p_gravity;
+ _update_jiggle_joint_data();
+}
+
+Vector2 SkeletonModification2DJiggle::get_gravity() const {
+ return gravity;
+}
+
+void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) {
+ use_colliders = p_use_colliders;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification2DJiggle::get_use_colliders() const {
+ return use_colliders;
+}
+
+void SkeletonModification2DJiggle::set_collision_mask(int p_mask) {
+ collision_mask = p_mask;
+}
+
+int SkeletonModification2DJiggle::get_collision_mask() const {
+ return collision_mask;
+}
+
+// Jiggle joint data functions
+int SkeletonModification2DJiggle::get_jiggle_data_chain_length() {
+ return jiggle_data_chain.size();
+}
+
+void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ jiggle_data_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
+ jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
+ jiggle_joint_update_bone2d_cache(p_joint_idx);
+
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!");
+ return jiggle_data_chain[p_joint_idx].bone2d_node;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
+ jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
+ jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!");
+ return jiggle_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].override_defaults = p_override;
+ _update_jiggle_joint_data();
+ notify_property_list_changed();
+}
+
+bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
+ return jiggle_data_chain[p_joint_idx].override_defaults;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) {
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness;
+}
+
+float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
+ return jiggle_data_chain[p_joint_idx].stiffness;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) {
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].mass = p_mass;
+}
+
+float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
+ return jiggle_data_chain[p_joint_idx].mass;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) {
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].damping = p_damping;
+}
+
+float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
+ return jiggle_data_chain[p_joint_idx].damping;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
+ return jiggle_data_chain[p_joint_idx].use_gravity;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) {
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].gravity = p_gravity;
+}
+
+Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0));
+ return jiggle_data_chain[p_joint_idx].gravity;
+}
+
+void SkeletonModification2DJiggle::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness);
+ ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness);
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass);
+ ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping);
+ ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping);
+ ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity);
+
+ ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders);
+ ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask);
+
+ // Jiggle joint data functions
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
+ ADD_GROUP("Default Joint Settings", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification2DJiggle::SkeletonModification2DJiggle() {
+ stack = nullptr;
+ is_setup = false;
+ jiggle_data_chain = Vector<Jiggle_Joint_Data2D>();
+ stiffness = 3;
+ mass = 0.75;
+ damping = 0.75;
+ use_gravity = false;
+ gravity = Vector2(0, 6.0);
+ enabled = true;
+ editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
+}
+
+SkeletonModification2DJiggle::~SkeletonModification2DJiggle() {
+}
diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/skeleton_modification_2d_jiggle.h
new file mode 100644
index 0000000000..e24038a1db
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_jiggle.h
@@ -0,0 +1,139 @@
+/*************************************************************************/
+/* skeleton_modification_2d_jiggle.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DJIGGLE_H
+#define SKELETONMODIFICATION2DJIGGLE_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DJiggle : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DJiggle, SkeletonModification2D);
+
+private:
+ struct Jiggle_Joint_Data2D {
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+
+ bool override_defaults = false;
+ float stiffness = 3;
+ float mass = 0.75;
+ float damping = 0.75;
+ bool use_gravity = false;
+ Vector2 gravity = Vector2(0, 6.0);
+
+ Vector2 force = Vector2(0, 0);
+ Vector2 acceleration = Vector2(0, 0);
+ Vector2 velocity = Vector2(0, 0);
+ Vector2 last_position = Vector2(0, 0);
+ Vector2 dynamic_position = Vector2(0, 0);
+
+ Vector2 last_noncollision_position = Vector2(0, 0);
+ };
+
+ Vector<Jiggle_Joint_Data2D> jiggle_data_chain;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ void update_target_cache();
+
+ float stiffness = 3;
+ float mass = 0.75;
+ float damping = 0.75;
+ bool use_gravity = false;
+ Vector2 gravity = Vector2(0, 6);
+
+ bool use_colliders = false;
+ uint32_t collision_mask = 1;
+
+ void jiggle_joint_update_bone2d_cache(int p_joint_idx);
+ void _execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta);
+ void _update_jiggle_joint_data();
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_stiffness(float p_stiffness);
+ float get_stiffness() const;
+ void set_mass(float p_mass);
+ float get_mass() const;
+ void set_damping(float p_damping);
+ float get_damping() const;
+ void set_use_gravity(bool p_use_gravity);
+ bool get_use_gravity() const;
+ void set_gravity(Vector2 p_gravity);
+ Vector2 get_gravity() const;
+
+ void set_use_colliders(bool p_use_colliders);
+ bool get_use_colliders() const;
+ void set_collision_mask(int p_mask);
+ int get_collision_mask() const;
+
+ int get_jiggle_data_chain_length();
+ void set_jiggle_data_chain_length(int p_new_length);
+
+ void set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
+ NodePath get_jiggle_joint_bone2d_node(int p_joint_idx) const;
+ void set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_jiggle_joint_bone_index(int p_joint_idx) const;
+
+ void set_jiggle_joint_override(int p_joint_idx, bool p_override);
+ bool get_jiggle_joint_override(int p_joint_idx) const;
+ void set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness);
+ float get_jiggle_joint_stiffness(int p_joint_idx) const;
+ void set_jiggle_joint_mass(int p_joint_idx, float p_mass);
+ float get_jiggle_joint_mass(int p_joint_idx) const;
+ void set_jiggle_joint_damping(int p_joint_idx, float p_damping);
+ float get_jiggle_joint_damping(int p_joint_idx) const;
+ void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity);
+ bool get_jiggle_joint_use_gravity(int p_joint_idx) const;
+ void set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity);
+ Vector2 get_jiggle_joint_gravity(int p_joint_idx) const;
+
+ SkeletonModification2DJiggle();
+ ~SkeletonModification2DJiggle();
+};
+
+#endif // SKELETONMODIFICATION2DJIGGLE_H
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
new file mode 100644
index 0000000000..fd5c8c7cc2
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -0,0 +1,407 @@
+/*************************************************************************/
+/* skeleton_modification_2d_lookat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_lookat.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("enable_constraint")) {
+ set_enable_constraint(p_value);
+ } else if (path.begins_with("constraint_angle_min")) {
+ set_constraint_angle_min(Math::deg2rad(float(p_value)));
+ } else if (path.begins_with("constraint_angle_max")) {
+ set_constraint_angle_max(Math::deg2rad(float(p_value)));
+ } else if (path.begins_with("constraint_angle_invert")) {
+ set_constraint_angle_invert(p_value);
+ } else if (path.begins_with("constraint_in_localspace")) {
+ set_constraint_in_localspace(p_value);
+ } else if (path.begins_with("additional_rotation")) {
+ set_additional_rotation(Math::deg2rad(float(p_value)));
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ set_editor_draw_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("enable_constraint")) {
+ r_ret = get_enable_constraint();
+ } else if (path.begins_with("constraint_angle_min")) {
+ r_ret = Math::rad2deg(get_constraint_angle_min());
+ } else if (path.begins_with("constraint_angle_max")) {
+ r_ret = Math::rad2deg(get_constraint_angle_max());
+ } else if (path.begins_with("constraint_angle_invert")) {
+ r_ret = get_constraint_angle_invert();
+ } else if (path.begins_with("constraint_in_localspace")) {
+ r_ret = get_constraint_in_localspace();
+ } else if (path.begins_with("additional_rotation")) {
+ r_ret = Math::rad2deg(get_additional_rotation());
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ r_ret = get_editor_draw_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DLookAt::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (enable_constraint) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DLookAt::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (bone2d_node_cache.is_null() && !bone2d_node.is_empty()) {
+ update_bone2d_cache();
+ WARN_PRINT_ONCE("Bone2D node cache is out of date. Attempting to update...");
+ return;
+ }
+
+ if (target_node_reference == nullptr) {
+ target_node_reference = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ }
+ if (!target_node_reference || !target_node_reference->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+ if (bone_idx <= -1) {
+ ERR_PRINT_ONCE("Bone index is invalid. Cannot execute modification!");
+ return;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx);
+ if (operation_bone == nullptr) {
+ ERR_PRINT_ONCE("bone_idx for modification does not point to a valid bone! Cannot execute modification");
+ return;
+ }
+
+ Transform2D operation_transform = operation_bone->get_global_transform();
+ Transform2D target_trans = target_node_reference->get_global_transform();
+
+ // Look at the target!
+ operation_transform = operation_transform.looking_at(target_trans.get_origin());
+ // Apply whatever scale it had prior to looking_at
+ operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+
+ // Account for the direction the bone faces in:
+ operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
+
+ // Apply additional rotation
+ operation_transform.set_rotation(operation_transform.get_rotation() + additional_rotation);
+
+ // Apply constraints in globalspace:
+ if (enable_constraint && !constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert));
+ }
+
+ // Convert from a global transform to a local transform via the Bone2D node
+ operation_bone->set_global_transform(operation_transform);
+ operation_transform = operation_bone->get_transform();
+
+ // Apply constraints in localspace:
+ if (enable_constraint && constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert));
+ }
+
+ // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone.
+ stack->skeleton->set_bone_local_pose_override(bone_idx, operation_transform, stack->strength, true);
+ operation_bone->set_transform(operation_transform);
+}
+
+void SkeletonModification2DLookAt::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ update_target_cache();
+ update_bone2d_cache();
+ }
+}
+
+void SkeletonModification2DLookAt::_draw_editor_gizmo() {
+ if (!enabled || !is_setup) {
+ return;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx);
+ editor_draw_angle_constraints(operation_bone, constraint_angle_min, constraint_angle_max,
+ enable_constraint, constraint_in_localspace, constraint_angle_invert);
+}
+
+void SkeletonModification2DLookAt::update_bone2d_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(bone2d_node)) {
+ Node *node = stack->skeleton->get_node(bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update Bone2D cache: node is not in the scene tree!");
+ bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("Error Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+
+ // Set this to null so we update it
+ target_node_reference = nullptr;
+ }
+ }
+ }
+}
+
+void SkeletonModification2DLookAt::set_bone2d_node(const NodePath &p_target_node) {
+ bone2d_node = p_target_node;
+ update_bone2d_cache();
+}
+
+NodePath SkeletonModification2DLookAt::get_bone2d_node() const {
+ return bone2d_node;
+}
+
+int SkeletonModification2DLookAt::get_bone_index() const {
+ return bone_idx;
+}
+
+void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ bone_idx = p_bone_idx;
+ bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the bone index for this modification...");
+ bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the bone index for this modification...");
+ bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DLookAt::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DLookAt::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DLookAt::get_target_node() const {
+ return target_node;
+}
+
+float SkeletonModification2DLookAt::get_additional_rotation() const {
+ return additional_rotation;
+}
+
+void SkeletonModification2DLookAt::set_additional_rotation(float p_rotation) {
+ additional_rotation = p_rotation;
+}
+
+void SkeletonModification2DLookAt::set_enable_constraint(bool p_constraint) {
+ enable_constraint = p_constraint;
+ notify_property_list_changed();
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DLookAt::get_enable_constraint() const {
+ return enable_constraint;
+}
+
+void SkeletonModification2DLookAt::set_constraint_angle_min(float p_angle_min) {
+ constraint_angle_min = p_angle_min;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DLookAt::get_constraint_angle_min() const {
+ return constraint_angle_min;
+}
+
+void SkeletonModification2DLookAt::set_constraint_angle_max(float p_angle_max) {
+ constraint_angle_max = p_angle_max;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DLookAt::get_constraint_angle_max() const {
+ return constraint_angle_max;
+}
+
+void SkeletonModification2DLookAt::set_constraint_angle_invert(bool p_invert) {
+ constraint_angle_invert = p_invert;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DLookAt::get_constraint_angle_invert() const {
+ return constraint_angle_invert;
+}
+
+void SkeletonModification2DLookAt::set_constraint_in_localspace(bool p_constraint_in_localspace) {
+ constraint_in_localspace = p_constraint_in_localspace;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DLookAt::get_constraint_in_localspace() const {
+ return constraint_in_localspace;
+}
+
+void SkeletonModification2DLookAt::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bone2d_node", "bone2d_nodepath"), &SkeletonModification2DLookAt::set_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_bone2d_node"), &SkeletonModification2DLookAt::get_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification2DLookAt::set_bone_index);
+ ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification2DLookAt::get_bone_index);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DLookAt::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DLookAt::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_additional_rotation", "rotation"), &SkeletonModification2DLookAt::set_additional_rotation);
+ ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification2DLookAt::get_additional_rotation);
+
+ ClassDB::bind_method(D_METHOD("set_enable_constraint", "enable_constraint"), &SkeletonModification2DLookAt::set_enable_constraint);
+ ClassDB::bind_method(D_METHOD("get_enable_constraint"), &SkeletonModification2DLookAt::get_enable_constraint);
+ ClassDB::bind_method(D_METHOD("set_constraint_angle_min", "angle_min"), &SkeletonModification2DLookAt::set_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("get_constraint_angle_min"), &SkeletonModification2DLookAt::get_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("set_constraint_angle_max", "angle_max"), &SkeletonModification2DLookAt::set_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("get_constraint_angle_max"), &SkeletonModification2DLookAt::get_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("set_constraint_angle_invert", "invert"), &SkeletonModification2DLookAt::set_constraint_angle_invert);
+ ClassDB::bind_method(D_METHOD("get_constraint_angle_invert"), &SkeletonModification2DLookAt::get_constraint_angle_invert);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_node", "get_bone2d_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+}
+
+SkeletonModification2DLookAt::SkeletonModification2DLookAt() {
+ stack = nullptr;
+ is_setup = false;
+ bone_idx = -1;
+ additional_rotation = 0;
+ enable_constraint = false;
+ constraint_angle_min = 0;
+ constraint_angle_max = Math_PI * 2;
+ constraint_angle_invert = false;
+ enabled = true;
+
+ editor_draw_gizmo = true;
+}
+
+SkeletonModification2DLookAt::~SkeletonModification2DLookAt() {
+}
diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/skeleton_modification_2d_lookat.h
new file mode 100644
index 0000000000..6aff30b826
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_lookat.h
@@ -0,0 +1,100 @@
+/*************************************************************************/
+/* skeleton_modification_2d_lookat.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DLOOKAT_H
+#define SKELETONMODIFICATION2DLOOKAT_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DLookAt
+///////////////////////////////////////
+
+class SkeletonModification2DLookAt : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DLookAt, SkeletonModification2D);
+
+private:
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ Node2D *target_node_reference = nullptr;
+
+ float additional_rotation = 0;
+ bool enable_constraint = false;
+ float constraint_angle_min = 0;
+ float constraint_angle_max = (2.0 * Math_PI);
+ bool constraint_angle_invert = false;
+ bool constraint_in_localspace = true;
+
+ void update_bone2d_cache();
+ void update_target_cache();
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_bone2d_node(const NodePath &p_target_node);
+ NodePath get_bone2d_node() const;
+ void set_bone_index(int p_idx);
+ int get_bone_index() const;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_additional_rotation(float p_rotation);
+ float get_additional_rotation() const;
+
+ void set_enable_constraint(bool p_constraint);
+ bool get_enable_constraint() const;
+ void set_constraint_angle_min(float p_angle_min);
+ float get_constraint_angle_min() const;
+ void set_constraint_angle_max(float p_angle_max);
+ float get_constraint_angle_max() const;
+ void set_constraint_angle_invert(bool p_invert);
+ bool get_constraint_angle_invert() const;
+ void set_constraint_in_localspace(bool p_constraint_in_localspace);
+ bool get_constraint_in_localspace() const;
+
+ SkeletonModification2DLookAt();
+ ~SkeletonModification2DLookAt();
+};
+
+#endif // SKELETONMODIFICATION2DLOOKAT_H
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp
new file mode 100644
index 0000000000..9dedb93f36
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp
@@ -0,0 +1,297 @@
+/*************************************************************************/
+/* skeleton_modification_2d_physicalbones.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_physicalbones.h"
+#include "scene/2d/physical_bone_2d.h"
+#include "scene/2d/skeleton_2d.h"
+
+bool SkeletonModification2DPhysicalBones::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+#ifdef TOOLS_ENABLED
+ // Exposes a way to fetch the PhysicalBone2D nodes from the Godot editor.
+ if (is_setup) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (path.begins_with("fetch_bones")) {
+ fetch_physical_bones();
+ notify_property_list_changed();
+ return true;
+ }
+ }
+ }
+#endif //TOOLS_ENABLED
+
+ if (path.begins_with("joint_")) {
+ int which = path.get_slicec('_', 1).to_int();
+ String what = path.get_slicec('_', 2);
+ ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false);
+
+ if (what == "nodepath") {
+ set_physical_bone_node(which, p_value);
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification2DPhysicalBones::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (path.begins_with("fetch_bones")) {
+ return true; // Do nothing!
+ }
+ }
+#endif //TOOLS_ENABLED
+
+ if (path.begins_with("joint_")) {
+ int which = path.get_slicec('_', 1).to_int();
+ String what = path.get_slicec('_', 2);
+ ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false);
+
+ if (what == "nodepath") {
+ r_ret = get_physical_bone_node(which);
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification2DPhysicalBones::_get_property_list(List<PropertyInfo> *p_list) const {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "fetch_bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif //TOOLS_ENABLED
+
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ String base_string = "joint_" + itos(i) + "_";
+
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicalBone2D", PROPERTY_USAGE_DEFAULT));
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (_simulation_state_dirty) {
+ _update_simulation_state();
+ }
+
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ PhysicalBone_Data2D bone_data = physical_bone_chain[i];
+ if (bone_data.physical_bone_node_cache.is_null()) {
+ WARN_PRINT_ONCE("PhysicalBone2D cache " + itos(i) + " is out of date. Attempting to update...");
+ _physical_bone_update_cache(i);
+ continue;
+ }
+
+ PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(bone_data.physical_bone_node_cache));
+ if (!physical_bone) {
+ ERR_PRINT_ONCE("PhysicalBone2D not found at index " + itos(i) + "!");
+ return;
+ }
+ if (physical_bone->get_bone2d_index() < 0 || physical_bone->get_bone2d_index() > stack->skeleton->get_bone_count()) {
+ ERR_PRINT_ONCE("PhysicalBone2D at index " + itos(i) + " has invalid Bone2D!");
+ return;
+ }
+ Bone2D *bone_2d = stack->skeleton->get_bone(physical_bone->get_bone2d_index());
+
+ if (physical_bone->get_simulate_physics() && !physical_bone->get_follow_bone_when_simulating()) {
+ bone_2d->set_global_transform(physical_bone->get_global_transform());
+ stack->skeleton->set_bone_local_pose_override(physical_bone->get_bone2d_index(), bone_2d->get_transform(), stack->strength, true);
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+
+ if (stack->skeleton) {
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ _physical_bone_update_cache(i);
+ }
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_physical_bone_update_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Cannot update PhysicalBone2D cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ if (!stack) {
+ ERR_PRINT_ONCE("Cannot update PhysicalBone2D cache: modification is not properly setup!");
+ }
+ return;
+ }
+
+ physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(physical_bone_chain[p_joint_idx].physical_bone_node)) {
+ Node *node = stack->skeleton->get_node(physical_bone_chain[p_joint_idx].physical_bone_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is not in scene tree!");
+ physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+int SkeletonModification2DPhysicalBones::get_physical_bone_chain_length() {
+ return physical_bone_chain.size();
+}
+
+void SkeletonModification2DPhysicalBones::set_physical_bone_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ physical_bone_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DPhysicalBones::fetch_physical_bones() {
+ ERR_FAIL_COND_MSG(!stack, "No modification stack found! Cannot fetch physical bones!");
+ ERR_FAIL_COND_MSG(!stack->skeleton, "No skeleton found! Cannot fetch physical bones!");
+
+ physical_bone_chain.clear();
+
+ List<Node *> node_queue = List<Node *>();
+ node_queue.push_back(stack->skeleton);
+
+ while (node_queue.size() > 0) {
+ Node *node_to_process = node_queue[0];
+ node_queue.pop_front();
+
+ if (node_to_process != nullptr) {
+ PhysicalBone2D *potential_bone = Object::cast_to<PhysicalBone2D>(node_to_process);
+ if (potential_bone) {
+ PhysicalBone_Data2D new_data = PhysicalBone_Data2D();
+ new_data.physical_bone_node = stack->skeleton->get_path_to(potential_bone);
+ new_data.physical_bone_node_cache = potential_bone->get_instance_id();
+ physical_bone_chain.push_back(new_data);
+ }
+ for (int i = 0; i < node_to_process->get_child_count(); i++) {
+ node_queue.push_back(node_to_process->get_child(i));
+ }
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::start_simulation(const TypedArray<StringName> &p_bones) {
+ _simulation_state_dirty = true;
+ _simulation_state_dirty_names = p_bones;
+ _simulation_state_dirty_process = true;
+
+ if (is_setup) {
+ _update_simulation_state();
+ }
+}
+
+void SkeletonModification2DPhysicalBones::stop_simulation(const TypedArray<StringName> &p_bones) {
+ _simulation_state_dirty = true;
+ _simulation_state_dirty_names = p_bones;
+ _simulation_state_dirty_process = false;
+
+ if (is_setup) {
+ _update_simulation_state();
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_update_simulation_state() {
+ if (!_simulation_state_dirty) {
+ return;
+ }
+ _simulation_state_dirty = false;
+
+ if (_simulation_state_dirty_names.size() <= 0) {
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(stack->skeleton->get_node(physical_bone_chain[i].physical_bone_node));
+ if (!physical_bone) {
+ continue;
+ }
+
+ physical_bone->set_simulate_physics(_simulation_state_dirty_process);
+ }
+ } else {
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(physical_bone_chain[i].physical_bone_node_cache));
+ if (!physical_bone) {
+ continue;
+ }
+ if (_simulation_state_dirty_names.has(physical_bone->get_name())) {
+ physical_bone->set_simulate_physics(_simulation_state_dirty_process);
+ }
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::set_physical_bone_node(int p_joint_idx, const NodePath &p_nodepath) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Joint index out of range!");
+ physical_bone_chain.write[p_joint_idx].physical_bone_node = p_nodepath;
+ _physical_bone_update_cache(p_joint_idx);
+}
+
+NodePath SkeletonModification2DPhysicalBones::get_physical_bone_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, physical_bone_chain.size(), NodePath(), "Joint index out of range!");
+ return physical_bone_chain[p_joint_idx].physical_bone_node;
+}
+
+void SkeletonModification2DPhysicalBones::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_physical_bone_chain_length", "length"), &SkeletonModification2DPhysicalBones::set_physical_bone_chain_length);
+ ClassDB::bind_method(D_METHOD("get_physical_bone_chain_length"), &SkeletonModification2DPhysicalBones::get_physical_bone_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_physical_bone_node", "joint_idx", "physicalbone2d_node"), &SkeletonModification2DPhysicalBones::set_physical_bone_node);
+ ClassDB::bind_method(D_METHOD("get_physical_bone_node", "joint_idx"), &SkeletonModification2DPhysicalBones::get_physical_bone_node);
+
+ ClassDB::bind_method(D_METHOD("fetch_physical_bones"), &SkeletonModification2DPhysicalBones::fetch_physical_bones);
+ ClassDB::bind_method(D_METHOD("start_simulation", "bones"), &SkeletonModification2DPhysicalBones::start_simulation, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("stop_simulation", "bones"), &SkeletonModification2DPhysicalBones::stop_simulation, DEFVAL(Array()));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_bone_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_physical_bone_chain_length", "get_physical_bone_chain_length");
+}
+
+SkeletonModification2DPhysicalBones::SkeletonModification2DPhysicalBones() {
+ stack = nullptr;
+ is_setup = false;
+ physical_bone_chain = Vector<PhysicalBone_Data2D>();
+ enabled = true;
+ editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
+}
+
+SkeletonModification2DPhysicalBones::~SkeletonModification2DPhysicalBones() {
+}
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h
new file mode 100644
index 0000000000..cdf6a5f570
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_physicalbones.h
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* skeleton_modification_2d_physicalbones.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DPHYSICALBONES_H
+#define SKELETONMODIFICATION2DPHYSICALBONES_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DPhysicalBones : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DPhysicalBones, SkeletonModification2D);
+
+private:
+ struct PhysicalBone_Data2D {
+ NodePath physical_bone_node;
+ ObjectID physical_bone_node_cache;
+ };
+ Vector<PhysicalBone_Data2D> physical_bone_chain;
+
+ void _physical_bone_update_cache(int p_joint_idx);
+
+ bool _simulation_state_dirty = false;
+ TypedArray<StringName> _simulation_state_dirty_names;
+ bool _simulation_state_dirty_process;
+ void _update_simulation_state();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+
+ int get_physical_bone_chain_length();
+ void set_physical_bone_chain_length(int p_new_length);
+
+ void set_physical_bone_node(int p_joint_idx, const NodePath &p_path);
+ NodePath get_physical_bone_node(int p_joint_idx) const;
+
+ void fetch_physical_bones();
+ void start_simulation(const TypedArray<StringName> &p_bones);
+ void stop_simulation(const TypedArray<StringName> &p_bones);
+
+ SkeletonModification2DPhysicalBones();
+ ~SkeletonModification2DPhysicalBones();
+};
+
+#endif // SKELETONMODIFICATION2DPHYSICALBONES_H
diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp
new file mode 100644
index 0000000000..9436092cd9
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_stackholder.cpp
@@ -0,0 +1,131 @@
+/*************************************************************************/
+/* skeleton_modification_2d_stackholder.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_stackholder.h"
+#include "scene/2d/skeleton_2d.h"
+
+bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ set_held_modification_stack(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path == "editor/draw_gizmo") {
+ set_editor_draw_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ r_ret = get_held_modification_stack();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path == "editor/draw_gizmo") {
+ r_ret = get_editor_draw_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DStackHolder::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->execute(p_delta, execution_mode);
+ }
+}
+
+void SkeletonModification2DStackHolder::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+ }
+}
+
+void SkeletonModification2DStackHolder::_draw_editor_gizmo() {
+ if (stack) {
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->draw_editor_gizmos();
+ }
+ }
+}
+
+void SkeletonModification2DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack) {
+ held_modification_stack = p_held_stack;
+
+ if (is_setup && held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+}
+
+Ref<SkeletonModificationStack2D> SkeletonModification2DStackHolder::get_held_modification_stack() const {
+ return held_modification_stack;
+}
+
+void SkeletonModification2DStackHolder::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification2DStackHolder::set_held_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification2DStackHolder::get_held_modification_stack);
+}
+
+SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() {
+}
diff --git a/scene/2d/y_sort.h b/scene/resources/skeleton_modification_2d_stackholder.h
index 7d36ee3391..9cc38e3942 100644
--- a/scene/2d/y_sort.h
+++ b/scene/resources/skeleton_modification_2d_stackholder.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* y_sort.h */
+/* skeleton_modification_2d_stackholder.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,20 +28,37 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef Y_SORT_H
-#define Y_SORT_H
+#ifndef SKELETONMODIFICATION2DSTACKHOLDER_H
+#define SKELETONMODIFICATION2DSTACKHOLDER_H
-#include "scene/2d/node_2d.h"
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
-class YSort : public Node2D {
- GDCLASS(YSort, Node2D);
- bool sort_enabled = true;
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DStackHolder : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DStackHolder, SkeletonModification2D);
+
+protected:
static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- void set_sort_enabled(bool p_enabled);
- bool is_sort_enabled() const;
- YSort();
+ Ref<SkeletonModificationStack2D> held_modification_stack;
+
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack);
+ Ref<SkeletonModificationStack2D> get_held_modification_stack() const;
+
+ SkeletonModification2DStackHolder();
+ ~SkeletonModification2DStackHolder();
};
-#endif // Y_SORT_H
+#endif // SKELETONMODIFICATION2DSTACKHOLDER_H
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
new file mode 100644
index 0000000000..0a91290015
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -0,0 +1,481 @@
+/*************************************************************************/
+/* skeleton_modification_2d_twoboneik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_twoboneik.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "joint_one_bone_idx") {
+ set_joint_one_bone_idx(p_value);
+ } else if (path == "joint_one_bone2d_node") {
+ set_joint_one_bone2d_node(p_value);
+ } else if (path == "joint_two_bone_idx") {
+ set_joint_two_bone_idx(p_value);
+ } else if (path == "joint_two_bone2d_node") {
+ set_joint_two_bone2d_node(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ set_editor_draw_gizmo(p_value);
+ } else if (path.begins_with("editor/draw_min_max")) {
+ set_editor_draw_min_max(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "joint_one_bone_idx") {
+ r_ret = get_joint_one_bone_idx();
+ } else if (path == "joint_one_bone2d_node") {
+ r_ret = get_joint_one_bone2d_node();
+ } else if (path == "joint_two_bone_idx") {
+ r_ret = get_joint_two_bone_idx();
+ } else if (path == "joint_two_bone2d_node") {
+ r_ret = get_joint_two_bone2d_node();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ r_ret = get_editor_draw_gizmo();
+ } else if (path.begins_with("editor/draw_min_max")) {
+ r_ret = get_editor_draw_min_max();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_one_bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "joint_one_bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_two_bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "joint_two_bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_min_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (joint_one_bone2d_node_cache.is_null() && !joint_one_bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Joint one Bone2D node cache is out of date. Attempting to update...");
+ update_joint_one_bone2d_cache();
+ }
+ if (joint_two_bone2d_node_cache.is_null() && !joint_two_bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Joint two Bone2D node cache is out of date. Attempting to update...");
+ update_joint_two_bone2d_cache();
+ }
+
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ Bone2D *joint_one_bone = stack->skeleton->get_bone(joint_one_bone_idx);
+ if (joint_one_bone == nullptr) {
+ ERR_PRINT_ONCE("Joint one bone_idx does not point to a valid bone! Cannot execute modification!");
+ return;
+ }
+
+ Bone2D *joint_two_bone = stack->skeleton->get_bone(joint_two_bone_idx);
+ if (joint_two_bone == nullptr) {
+ ERR_PRINT_ONCE("Joint two bone_idx does not point to a valid bone! Cannot execute modification!");
+ return;
+ }
+
+ // Adopted from the links below:
+ // http://theorangeduck.com/page/simple-two-joint
+ // https://www.alanzucconi.com/2018/05/02/ik-2d-2/
+ // With modifications by TwistedTwigleg
+ Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin();
+ float joint_one_to_target = target_difference.length();
+ float angle_atan = Math::atan2(target_difference.y, target_difference.x);
+
+ float bone_one_length = joint_one_bone->get_length() * MIN(joint_one_bone->get_global_scale().x, joint_one_bone->get_global_scale().y);
+ float bone_two_length = joint_two_bone->get_length() * MIN(joint_two_bone->get_global_scale().x, joint_two_bone->get_global_scale().y);
+ bool override_angles_due_to_out_of_range = false;
+
+ if (joint_one_to_target < target_minimum_distance) {
+ joint_one_to_target = target_minimum_distance;
+ }
+ if (joint_one_to_target > target_maximum_distance && target_maximum_distance > 0.0) {
+ joint_one_to_target = target_maximum_distance;
+ }
+
+ if (bone_one_length + bone_two_length < joint_one_to_target) {
+ override_angles_due_to_out_of_range = true;
+ }
+
+ if (!override_angles_due_to_out_of_range) {
+ float angle_0 = Math::acos(((joint_one_to_target * joint_one_to_target) + (bone_one_length * bone_one_length) - (bone_two_length * bone_two_length)) / (2.0 * joint_one_to_target * bone_one_length));
+ float angle_1 = Math::acos(((bone_two_length * bone_two_length) + (bone_one_length * bone_one_length) - (joint_one_to_target * joint_one_to_target)) / (2.0 * bone_two_length * bone_one_length));
+
+ if (flip_bend_direction) {
+ angle_0 = -angle_0;
+ angle_1 = -angle_1;
+ }
+
+ if (isnan(angle_0) || isnan(angle_1)) {
+ // We cannot solve for this angle! Do nothing to avoid setting the rotation (and scale) to NaN.
+ } else {
+ joint_one_bone->set_global_rotation(angle_atan - angle_0 - joint_one_bone->get_bone_angle());
+ joint_two_bone->set_rotation(-Math_PI - angle_1 - joint_two_bone->get_bone_angle() + joint_one_bone->get_bone_angle());
+ }
+ } else {
+ joint_one_bone->set_global_rotation(angle_atan - joint_one_bone->get_bone_angle());
+ joint_two_bone->set_global_rotation(angle_atan - joint_two_bone->get_bone_angle());
+ }
+
+ stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, joint_one_bone->get_transform(), stack->strength, true);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, joint_two_bone->get_transform(), stack->strength, true);
+}
+
+void SkeletonModification2DTwoBoneIK::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+ update_target_cache();
+ update_joint_one_bone2d_cache();
+ update_joint_two_bone2d_cache();
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
+ if (!enabled || !is_setup) {
+ return;
+ }
+
+ Bone2D *operation_bone_one = stack->skeleton->get_bone(joint_one_bone_idx);
+ if (!operation_bone_one) {
+ return;
+ }
+ stack->skeleton->draw_set_transform(
+ stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()),
+ operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
+
+ Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ }
+#endif // TOOLS_ENABLED
+
+ if (flip_bend_direction) {
+ float angle = -(Math_PI * 0.5) + operation_bone_one->get_bone_angle();
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(angle), sin(angle)) * (operation_bone_one->get_length() * 0.5), bone_ik_color, 2.0);
+ } else {
+ float angle = (Math_PI * 0.5) + operation_bone_one->get_bone_angle();
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(angle), sin(angle)) * (operation_bone_one->get_length() * 0.5), bone_ik_color, 2.0);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_draw_min_max) {
+ if (target_maximum_distance != 0.0 || target_minimum_distance != 0.0) {
+ Vector2 target_direction = Vector2(0, 1);
+ if (target_node_cache.is_valid()) {
+ stack->skeleton->draw_set_transform(Vector2(0, 0), 0.0);
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ target_direction = operation_bone_one->get_global_position().direction_to(target->get_global_position());
+ }
+
+ stack->skeleton->draw_circle(target_direction * target_minimum_distance, 8, bone_ik_color);
+ stack->skeleton->draw_circle(target_direction * target_maximum_distance, 8, bone_ik_color);
+ stack->skeleton->draw_line(target_direction * target_minimum_distance, target_direction * target_maximum_distance, bone_ik_color, 2.0);
+ }
+ }
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DTwoBoneIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::update_joint_one_bone2d_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update joint one Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ joint_one_bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(joint_one_bone2d_node)) {
+ Node *node = stack->skeleton->get_node(joint_one_bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update update joint one Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update update joint one Bone2D cache: node is not in the scene tree!");
+ joint_one_bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ joint_one_bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("update joint one Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::update_joint_two_bone2d_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update joint two Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ joint_two_bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(joint_two_bone2d_node)) {
+ Node *node = stack->skeleton->get_node(joint_two_bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update update joint two Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update update joint two Bone2D cache: node is not in scene tree!");
+ joint_two_bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ joint_two_bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("update joint two Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DTwoBoneIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node(const NodePath &p_target_node) {
+ joint_one_bone2d_node = p_target_node;
+ update_joint_one_bone2d_cache();
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DTwoBoneIK::set_target_minimum_distance(float p_distance) {
+ ERR_FAIL_COND_MSG(p_distance < 0, "Target minimum distance cannot be less than zero!");
+ target_minimum_distance = p_distance;
+}
+
+float SkeletonModification2DTwoBoneIK::get_target_minimum_distance() const {
+ return target_minimum_distance;
+}
+
+void SkeletonModification2DTwoBoneIK::set_target_maximum_distance(float p_distance) {
+ ERR_FAIL_COND_MSG(p_distance < 0, "Target maximum distance cannot be less than zero!");
+ target_maximum_distance = p_distance;
+}
+
+float SkeletonModification2DTwoBoneIK::get_target_maximum_distance() const {
+ return target_maximum_distance;
+}
+
+void SkeletonModification2DTwoBoneIK::set_flip_bend_direction(bool p_flip_direction) {
+ flip_bend_direction = p_flip_direction;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DTwoBoneIK::get_flip_bend_direction() const {
+ return flip_bend_direction;
+}
+
+NodePath SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node() const {
+ return joint_one_bone2d_node;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_two_bone2d_node(const NodePath &p_target_node) {
+ joint_two_bone2d_node = p_target_node;
+ update_joint_two_bone2d_cache();
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DTwoBoneIK::get_joint_two_bone2d_node() const {
+ return joint_two_bone2d_node;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ joint_one_bone_idx = p_bone_idx;
+ joint_one_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ joint_one_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint one...");
+ joint_one_bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint one...");
+ joint_one_bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DTwoBoneIK::get_joint_one_bone_idx() const {
+ return joint_one_bone_idx;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ joint_two_bone_idx = p_bone_idx;
+ joint_two_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ joint_two_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two...");
+ joint_two_bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two...");
+ joint_two_bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx() const {
+ return joint_two_bone_idx;
+}
+
+#ifdef TOOLS_ENABLED
+void SkeletonModification2DTwoBoneIK::set_editor_draw_min_max(bool p_draw) {
+ editor_draw_min_max = p_draw;
+}
+
+bool SkeletonModification2DTwoBoneIK::get_editor_draw_min_max() const {
+ return editor_draw_min_max;
+}
+#endif // TOOLS_ENABLED
+
+void SkeletonModification2DTwoBoneIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DTwoBoneIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DTwoBoneIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_target_minimum_distance", "minimum_distance"), &SkeletonModification2DTwoBoneIK::set_target_minimum_distance);
+ ClassDB::bind_method(D_METHOD("get_target_minimum_distance"), &SkeletonModification2DTwoBoneIK::get_target_minimum_distance);
+ ClassDB::bind_method(D_METHOD("set_target_maximum_distance", "maximum_distance"), &SkeletonModification2DTwoBoneIK::set_target_maximum_distance);
+ ClassDB::bind_method(D_METHOD("get_target_maximum_distance"), &SkeletonModification2DTwoBoneIK::get_target_maximum_distance);
+ ClassDB::bind_method(D_METHOD("set_flip_bend_direction", "flip_direction"), &SkeletonModification2DTwoBoneIK::set_flip_bend_direction);
+ ClassDB::bind_method(D_METHOD("get_flip_bend_direction"), &SkeletonModification2DTwoBoneIK::get_flip_bend_direction);
+
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone2d_node", "bone2d_node"), &SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone2d_node"), &SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification2DTwoBoneIK::set_joint_one_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_one_bone_idx);
+
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone2d_node", "bone2d_node"), &SkeletonModification2DTwoBoneIK::set_joint_two_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone2d_node"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_minimum_distance", PROPERTY_HINT_RANGE, "0, 100000000, 0.01"), "set_target_minimum_distance", "get_target_minimum_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_maximum_distance", PROPERTY_HINT_NONE, "0, 100000000, 0.01"), "set_target_maximum_distance", "get_target_maximum_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_bend_direction", PROPERTY_HINT_NONE, ""), "set_flip_bend_direction", "get_flip_bend_direction");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification2DTwoBoneIK::SkeletonModification2DTwoBoneIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+ editor_draw_gizmo = true;
+}
+
+SkeletonModification2DTwoBoneIK::~SkeletonModification2DTwoBoneIK() {
+}
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/skeleton_modification_2d_twoboneik.h
new file mode 100644
index 0000000000..c7e545a488
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_twoboneik.h
@@ -0,0 +1,107 @@
+/*************************************************************************/
+/* skeleton_modification_2d_twoboneik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DTWOBONEIK_H
+#define SKELETONMODIFICATION2DTWOBONEIK_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DTwoBoneIK : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D);
+
+private:
+ NodePath target_node;
+ ObjectID target_node_cache;
+ float target_minimum_distance = 0;
+ float target_maximum_distance = 0;
+ bool flip_bend_direction = false;
+
+ NodePath joint_one_bone2d_node;
+ ObjectID joint_one_bone2d_node_cache;
+ int joint_one_bone_idx = -1;
+
+ NodePath joint_two_bone2d_node;
+ ObjectID joint_two_bone2d_node_cache;
+ int joint_two_bone_idx = -1;
+
+#ifdef TOOLS_ENABLED
+ bool editor_draw_min_max = false;
+#endif // TOOLS_ENABLED
+
+ void update_target_cache();
+ void update_joint_one_bone2d_cache();
+ void update_joint_two_bone2d_cache();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_target_minimum_distance(float p_minimum_distance);
+ float get_target_minimum_distance() const;
+ void set_target_maximum_distance(float p_maximum_distance);
+ float get_target_maximum_distance() const;
+ void set_flip_bend_direction(bool p_flip_direction);
+ bool get_flip_bend_direction() const;
+
+ void set_joint_one_bone2d_node(const NodePath &p_node);
+ NodePath get_joint_one_bone2d_node() const;
+ void set_joint_one_bone_idx(int p_bone_idx);
+ int get_joint_one_bone_idx() const;
+
+ void set_joint_two_bone2d_node(const NodePath &p_node);
+ NodePath get_joint_two_bone2d_node() const;
+ void set_joint_two_bone_idx(int p_bone_idx);
+ int get_joint_two_bone_idx() const;
+
+#ifdef TOOLS_ENABLED
+ void set_editor_draw_min_max(bool p_draw);
+ bool get_editor_draw_min_max() const;
+#endif // TOOLS_ENABLED
+
+ SkeletonModification2DTwoBoneIK();
+ ~SkeletonModification2DTwoBoneIK();
+};
+
+#endif // SKELETONMODIFICATION2DTWOBONEIK_H
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
new file mode 100644
index 0000000000..72c1c330ef
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -0,0 +1,269 @@
+/*************************************************************************/
+/* skeleton_modification_stack_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_stack_2d.h"
+#include "scene/2d/skeleton_2d.h"
+
+void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < modifications.size(); i++) {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModification2D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+}
+
+bool SkeletonModificationStack2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ set_modification(mod_idx, p_value);
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModificationStack2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ r_ret = get_modification(mod_idx);
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModificationStack2D::setup() {
+ if (is_setup) {
+ return;
+ }
+
+ if (skeleton != nullptr) {
+ is_setup = true;
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications.get(i)->_setup_modification(this);
+ }
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+
+ } else {
+ WARN_PRINT("Cannot setup SkeletonModificationStack2D: no Skeleton2D set!");
+ }
+}
+
+void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) {
+ ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(),
+ "Modification stack is not properly setup and therefore cannot execute!");
+
+ if (!skeleton->is_inside_tree()) {
+ ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!");
+ return;
+ }
+
+ if (!enabled) {
+ return;
+ }
+
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+
+ if (modifications[i]->get_execution_mode() == p_execution_mode) {
+ modifications.get(i)->_execute(p_delta);
+ }
+ }
+}
+
+void SkeletonModificationStack2D::draw_editor_gizmos() {
+ if (!is_setup) {
+ return;
+ }
+
+ if (editor_gizmo_dirty) {
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+
+ if (modifications[i]->editor_draw_gizmo) {
+ modifications.get(i)->_draw_editor_gizmo();
+ }
+ }
+ skeleton->draw_set_transform(Vector2(0, 0));
+ editor_gizmo_dirty = false;
+ }
+}
+
+void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
+ if (!is_setup) {
+ return;
+ }
+
+ if (!editor_gizmo_dirty && p_dirty) {
+ editor_gizmo_dirty = p_dirty;
+ if (skeleton) {
+ skeleton->update();
+ }
+ } else {
+ editor_gizmo_dirty = p_dirty;
+ }
+}
+
+void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) {
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications.get(i)->set_enabled(p_enabled);
+ }
+}
+
+Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_mod_idx) const {
+ ERR_FAIL_INDEX_V(p_mod_idx, modifications.size(), nullptr);
+ return modifications[p_mod_idx];
+}
+
+void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) {
+ ERR_FAIL_COND(!p_mod.is_valid());
+
+ p_mod->_setup_modification(this);
+ modifications.push_back(p_mod);
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
+ ERR_FAIL_INDEX(p_mod_idx, modifications.size());
+ modifications.remove(p_mod_idx);
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) {
+ ERR_FAIL_INDEX(p_mod_idx, modifications.size());
+
+ if (p_mod == nullptr) {
+ modifications.insert(p_mod_idx, nullptr);
+ } else {
+ p_mod->_setup_modification(this);
+ modifications.insert(p_mod_idx, p_mod);
+ }
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModificationStack2D::set_modification_count(int p_count) {
+ modifications.resize(p_count);
+ notify_property_list_changed();
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+int SkeletonModificationStack2D::get_modification_count() const {
+ return modifications.size();
+}
+
+void SkeletonModificationStack2D::set_skeleton(Skeleton2D *p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+Skeleton2D *SkeletonModificationStack2D::get_skeleton() const {
+ return skeleton;
+}
+
+bool SkeletonModificationStack2D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModificationStack2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+}
+
+bool SkeletonModificationStack2D::get_enabled() const {
+ return enabled;
+}
+
+void SkeletonModificationStack2D::set_strength(float p_strength) {
+ ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!");
+ ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!");
+ strength = p_strength;
+}
+
+float SkeletonModificationStack2D::get_strength() const {
+ return strength;
+}
+
+void SkeletonModificationStack2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack2D::setup);
+ ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack2D::execute);
+
+ ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack2D::enable_all_modifications);
+ ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack2D::get_modification);
+ ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack2D::add_modification);
+ ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack2D::delete_modification);
+ ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack2D::set_modification);
+
+ ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack2D::set_modification_count);
+ ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack2D::get_modification_count);
+
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack2D::get_is_setup);
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack2D::get_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack2D::set_strength);
+ ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack2D::get_strength);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack2D::get_skeleton);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+}
+
+SkeletonModificationStack2D::SkeletonModificationStack2D() {
+}
diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/skeleton_modification_stack_2d.h
new file mode 100644
index 0000000000..58855701a1
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_2d.h
@@ -0,0 +1,99 @@
+/*************************************************************************/
+/* skeleton_modification_stack_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATIONSTACK2D_H
+#define SKELETONMODIFICATIONSTACK2D_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModificationStack2D
+///////////////////////////////////////
+
+class Skeleton2D;
+class SkeletonModification2D;
+class Bone2D;
+
+class SkeletonModificationStack2D : public Resource {
+ GDCLASS(SkeletonModificationStack2D, Resource);
+ friend class Skeleton2D;
+ friend class SkeletonModification2D;
+
+protected:
+ static void _bind_methods();
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+
+public:
+ Skeleton2D *skeleton = nullptr;
+ bool is_setup = false;
+ bool enabled = false;
+ float strength = 1.0;
+
+ enum EXECUTION_MODE {
+ execution_mode_process,
+ execution_mode_physics_process
+ };
+
+ Vector<Ref<SkeletonModification2D>> modifications = Vector<Ref<SkeletonModification2D>>();
+
+ void setup();
+ void execute(float p_delta, int p_execution_mode);
+
+ bool editor_gizmo_dirty = false;
+ void draw_editor_gizmos();
+ void set_editor_gizmos_dirty(bool p_dirty);
+
+ void enable_all_modifications(bool p_enable);
+ Ref<SkeletonModification2D> get_modification(int p_mod_idx) const;
+ void add_modification(Ref<SkeletonModification2D> p_mod);
+ void delete_modification(int p_mod_idx);
+ void set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod);
+
+ void set_modification_count(int p_count);
+ int get_modification_count() const;
+
+ void set_skeleton(Skeleton2D *p_skeleton);
+ Skeleton2D *get_skeleton() const;
+
+ bool get_is_setup() const;
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled() const;
+
+ void set_strength(float p_strength);
+ float get_strength() const;
+
+ SkeletonModificationStack2D();
+};
+
+#endif // SKELETONMODIFICATION2D_H
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 2159f1bc97..87371224e0 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -121,7 +121,6 @@ void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
} else {
region_rect = Rect2(Point2(), texture->get_size());
}
- emit_signal("texture_changed");
emit_changed();
}
@@ -285,8 +284,6 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &StyleBoxTexture::set_v_axis_stretch_mode);
ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &StyleBoxTexture::get_v_axis_stretch_mode);
- ADD_SIGNAL(MethodInfo("texture_changed"));
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index f728376310..1e78561bec 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -370,13 +370,13 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- w[idx + 0] = v.tangent.x;
- w[idx + 1] = v.tangent.y;
- w[idx + 2] = v.tangent.z;
+ w[idx * 4 + 0] = v.tangent.x;
+ w[idx * 4 + 1] = v.tangent.y;
+ w[idx * 4 + 2] = v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
float d = v.binormal.dot(v.normal.cross(v.tangent));
- w[idx + 3] = d < 0 ? -1 : 1;
+ w[idx * 4 + 3] = d < 0 ? -1 : 1;
}
a[i] = array;
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 4674f0cc69..bde6702759 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -35,8 +35,8 @@
#include "scene/resources/mesh.h"
#include "thirdparty/misc/mikktspace.h"
-class SurfaceTool : public Reference {
- GDCLASS(SurfaceTool, Reference);
+class SurfaceTool : public RefCounted {
+ GDCLASS(SurfaceTool, RefCounted);
public:
struct Vertex {
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 564c65adb9..33bb0a83e9 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -30,7 +30,7 @@
#include "text_file.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
bool TextFile::has_text() const {
return text != "";
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 74d4f2c32c..1b5c1a3123 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -36,8 +36,8 @@
/*************************************************************************/
-class TextLine : public Reference {
- GDCLASS(TextLine, Reference);
+class TextLine : public RefCounted {
+ GDCLASS(TextLine, RefCounted);
RID rid;
int spacing_top = 0;
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 4396b07130..a34e745090 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -36,8 +36,8 @@
/*************************************************************************/
-class TextParagraph : public Reference {
- GDCLASS(TextParagraph, Reference);
+class TextParagraph : public RefCounted {
+ GDCLASS(TextParagraph, RefCounted);
RID dropcap_rid;
int dropcap_lines = 0;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4475179431..064563d4b5 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -327,7 +327,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
- if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+ if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
//look for a PNG or WEBP file inside
int sw = w;
@@ -360,10 +360,10 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
Ref<Image> img;
if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
img = Image::basis_universal_unpacker(pv);
- } else if (data_format == DATA_FORMAT_LOSSLESS) {
- img = Image::lossless_unpacker(pv);
+ } else if (data_format == DATA_FORMAT_PNG) {
+ img = Image::png_unpacker(pv);
} else {
- img = Image::lossy_unpacker(pv);
+ img = Image::webp_unpacker(pv);
}
if (img.is_null() || img->is_empty()) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index df8c00f8ff..3b1815266d 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -31,10 +31,10 @@
#ifndef TEXTURE_H
#define TEXTURE_H
+#include "core/io/file_access.h"
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
-#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
@@ -136,8 +136,8 @@ class StreamTexture2D : public Texture2D {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
- DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@@ -146,9 +146,6 @@ public:
};
enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_LOSSLESS = 1 << 20,
- FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
@@ -389,8 +386,8 @@ class StreamTextureLayered : public TextureLayered {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
- DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@@ -399,9 +396,6 @@ public:
};
enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_LOSSLESS = 1 << 20,
- FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
@@ -532,8 +526,8 @@ class StreamTexture3D : public Texture3D {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
- DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@@ -542,9 +536,6 @@ public:
};
enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_LOSSLESS = 1 << 20,
- FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 786a96501a..89ac033207 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -29,10 +29,15 @@
/*************************************************************************/
#include "theme.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/string/print_string.h"
void Theme::_emit_theme_changed() {
+ if (no_change_propagation) {
+ return;
+ }
+
+ notify_property_list_changed();
emit_changed();
}
@@ -415,8 +420,7 @@ void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
default_theme_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
Ref<Font> Theme::get_default_theme_font() const {
@@ -430,8 +434,7 @@ void Theme::set_default_theme_font_size(int p_font_size) {
default_theme_font_size = p_font_size;
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
int Theme::get_default_theme_font_size() const {
@@ -478,8 +481,6 @@ void Theme::set_default_font_size(int p_font_size) {
}
void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) {
- bool new_value = !icon_map.has(p_theme_type) || !icon_map[p_theme_type].has(p_name);
-
if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -490,10 +491,7 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, c
icon_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_theme_type) const {
@@ -520,8 +518,7 @@ void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name,
icon_map[p_theme_type][p_name] = icon_map[p_theme_type][p_old_name];
icon_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type) {
@@ -534,8 +531,7 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type)
icon_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -553,6 +549,9 @@ void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) con
}
void Theme::add_icon_type(const StringName &p_theme_type) {
+ if (icon_map.has(p_theme_type)) {
+ return;
+ }
icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>();
}
@@ -566,8 +565,6 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) {
- bool new_value = !style_map.has(p_theme_type) || !style_map[p_theme_type].has(p_name);
-
if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -578,10 +575,7 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_typ
style_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- if (new_value) {
- notify_property_list_changed();
- }
- emit_changed();
+ _emit_theme_changed();
}
Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
@@ -608,8 +602,7 @@ void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_na
style_map[p_theme_type][p_name] = style_map[p_theme_type][p_old_name];
style_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_type) {
@@ -622,8 +615,7 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_t
style_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -641,6 +633,9 @@ void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list)
}
void Theme::add_stylebox_type(const StringName &p_theme_type) {
+ if (style_map.has(p_theme_type)) {
+ return;
+ }
style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>();
}
@@ -654,8 +649,6 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
}
void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) {
- bool new_value = !font_map.has(p_theme_type) || !font_map[p_theme_type].has(p_name);
-
if (font_map[p_theme_type][p_name].is_valid()) {
font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -666,10 +659,7 @@ void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, c
font_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
@@ -698,8 +688,7 @@ void Theme::rename_font(const StringName &p_old_name, const StringName &p_name,
font_map[p_theme_type][p_name] = font_map[p_theme_type][p_old_name];
font_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type) {
@@ -711,8 +700,8 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type)
}
font_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -730,6 +719,9 @@ void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) con
}
void Theme::add_font_type(const StringName &p_theme_type) {
+ if (font_map.has(p_theme_type)) {
+ return;
+ }
font_map[p_theme_type] = HashMap<StringName, Ref<Font>>();
}
@@ -743,14 +735,9 @@ void Theme::get_font_type_list(List<StringName> *p_list) const {
}
void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) {
- bool new_value = !font_size_map.has(p_theme_type) || !font_size_map[p_theme_type].has(p_name);
-
font_size_map[p_theme_type][p_name] = p_font_size;
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
@@ -779,8 +766,7 @@ void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_n
font_size_map[p_theme_type][p_name] = font_size_map[p_theme_type][p_old_name];
font_size_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_type) {
@@ -788,8 +774,8 @@ void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_
ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist.");
font_size_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -807,6 +793,9 @@ void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list
}
void Theme::add_font_size_type(const StringName &p_theme_type) {
+ if (font_size_map.has(p_theme_type)) {
+ return;
+ }
font_size_map[p_theme_type] = HashMap<StringName, int>();
}
@@ -820,14 +809,9 @@ void Theme::get_font_size_type_list(List<StringName> *p_list) const {
}
void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) {
- bool new_value = !color_map.has(p_theme_type) || !color_map[p_theme_type].has(p_name);
-
color_map[p_theme_type][p_name] = p_color;
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
Color Theme::get_color(const StringName &p_name, const StringName &p_theme_type) const {
@@ -854,8 +838,7 @@ void Theme::rename_color(const StringName &p_old_name, const StringName &p_name,
color_map[p_theme_type][p_name] = color_map[p_theme_type][p_old_name];
color_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type) {
@@ -863,8 +846,8 @@ void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type
ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist.");
color_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -882,6 +865,9 @@ void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) co
}
void Theme::add_color_type(const StringName &p_theme_type) {
+ if (color_map.has(p_theme_type)) {
+ return;
+ }
color_map[p_theme_type] = HashMap<StringName, Color>();
}
@@ -895,13 +881,9 @@ void Theme::get_color_type_list(List<StringName> *p_list) const {
}
void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) {
- bool new_value = !constant_map.has(p_theme_type) || !constant_map[p_theme_type].has(p_name);
constant_map[p_theme_type][p_name] = p_constant;
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
int Theme::get_constant(const StringName &p_name, const StringName &p_theme_type) const {
@@ -928,8 +910,7 @@ void Theme::rename_constant(const StringName &p_old_name, const StringName &p_na
constant_map[p_theme_type][p_name] = constant_map[p_theme_type][p_old_name];
constant_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_type) {
@@ -937,8 +918,8 @@ void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_t
ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist.");
constant_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -956,6 +937,9 @@ void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list)
}
void Theme::add_constant_type(const StringName &p_theme_type) {
+ if (constant_map.has(p_theme_type)) {
+ return;
+ }
constant_map[p_theme_type] = HashMap<StringName, int>();
}
@@ -1199,8 +1183,17 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l
}
}
+void Theme::_freeze_change_propagation() {
+ no_change_propagation = true;
+}
+
+void Theme::_unfreeze_and_propagate_changes() {
+ no_change_propagation = false;
+ _emit_theme_changed();
+}
+
void Theme::clear() {
- //these need disconnecting
+ // These items need disconnecting.
{
const StringName *K = nullptr;
while ((K = icon_map.next(K))) {
@@ -1246,8 +1239,7 @@ void Theme::clear() {
color_map.clear();
constant_map.clear();
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::copy_default_theme() {
@@ -1261,6 +1253,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
return;
}
+ _freeze_change_propagation();
+
// These items need reconnecting, so add them normally.
{
const StringName *K = nullptr;
@@ -1297,8 +1291,7 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
color_map = p_other->color_map;
constant_map = p_other->constant_map;
- notify_property_list_changed();
- emit_changed();
+ _unfreeze_and_propagate_changes();
}
void Theme::get_type_list(List<StringName> *p_list) const {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4de1f065e1..fe64fd7290 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -41,6 +41,12 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
+#ifdef TOOLS_ENABLED
+ friend class ThemeItemImportTree;
+ friend class ThemeItemEditorDialog;
+ friend class ThemeTypeEditor;
+#endif
+
public:
enum DataType {
DATA_TYPE_COLOR,
@@ -53,6 +59,8 @@ public:
};
private:
+ bool no_change_propagation = false;
+
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
@@ -96,6 +104,9 @@ protected:
static void _bind_methods();
+ void _freeze_change_propagation();
+ void _unfreeze_and_propagate_changes();
+
virtual void reset_state() override;
public:
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 2c2c8ea0e8..0d6f3c07f0 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2454,6 +2454,7 @@ int TileData::get_terrain_set() const {
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
+ ERR_FAIL_INDEX(p_peering_bit, TileSet::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
@@ -2464,6 +2465,7 @@ void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int
}
int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
+ ERR_FAIL_INDEX_V(p_peering_bit, TileSet::CELL_NEIGHBOR_MAX, -1);
return terrain_peering_bits[p_peering_bit];
}
@@ -3870,8 +3872,8 @@ void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int
} break;
case CanvasItem::NOTIFICATION_DRAW: {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
- if (tile_set.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting());
+ if (tile_set.is_valid() || p_tile_map->is_y_sort_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting() || p_tile_map->is_y_sort_enabled());
}
} break;
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b6caae1e30..5759948fe6 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -33,6 +33,7 @@
#include "core/templates/vmap.h"
#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
+#include "visual_shader_particle_nodes.h"
#include "visual_shader_sdf_nodes.h"
bool VisualShaderNode::is_simple_decl() const {
@@ -60,6 +61,20 @@ Variant VisualShaderNode::get_input_port_default_value(int p_port) const {
return Variant();
}
+void VisualShaderNode::remove_input_port_default_value(int p_port) {
+ if (default_input_values.has(p_port)) {
+ default_input_values.erase(p_port);
+ emit_changed();
+ }
+}
+
+void VisualShaderNode::clear_default_input_values() {
+ if (!default_input_values.is_empty()) {
+ default_input_values.clear();
+ emit_changed();
+ }
+}
+
bool VisualShaderNode::is_port_separator(int p_index) const {
return false;
}
@@ -220,6 +235,9 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("clear_default_input_values"), &VisualShaderNode::clear_default_input_values);
+
ClassDB::bind_method(D_METHOD("set_default_input_values", "values"), &VisualShaderNode::set_default_input_values);
ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values);
@@ -373,6 +391,18 @@ void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) {
}
}
+void VisualShaderNodeCustom::remove_input_port_default_value(int p_port) {
+ if (!is_initialized) {
+ VisualShaderNode::remove_input_port_default_value(p_port);
+ }
+}
+
+void VisualShaderNodeCustom::clear_default_input_values() {
+ if (!is_initialized) {
+ VisualShaderNode::clear_default_input_values();
+ }
+}
+
void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) {
VisualShaderNode::set_input_port_default_value(p_port, p_value);
}
@@ -1050,9 +1080,11 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
"light",
- "emit",
+ "start",
"process",
- "end",
+ "collide",
+ "start_custom",
+ "process_custom",
"sky",
};
@@ -1328,7 +1360,8 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
return OK;
}
- code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n";
+ String node_name = "// " + vsnode->get_caption() + ":" + itos(node) + "\n";
+ String node_code;
Vector<String> input_vars;
input_vars.resize(vsnode->get_input_port_count());
@@ -1399,19 +1432,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (defval.get_type() == Variant::FLOAT) {
float val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n";
+ node_code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n";
} else if (defval.get_type() == Variant::INT) {
int val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tint " + inputs[i] + " = " + itos(val) + ";\n";
+ node_code += "\tint " + inputs[i] + " = " + itos(val) + ";\n";
} else if (defval.get_type() == Variant::BOOL) {
bool val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
+ node_code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
} else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
+ node_code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
} else if (defval.get_type() == Variant::TRANSFORM3D) {
Transform3D val = defval;
val.basis.transpose();
@@ -1426,7 +1459,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
values.push_back(val.origin.y);
values.push_back(val.origin.z);
bool err = false;
- code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err);
+ node_code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err);
} else {
//will go empty, node is expected to know what it is doing at this point and handle it
}
@@ -1514,7 +1547,12 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
}
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+ node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+ if (node_code != String()) {
+ code += node_name;
+ code += node_code;
+ code += "\n";
+ }
for (int i = 0; i < output_count; i++) {
bool new_line_inserted = false;
@@ -1564,7 +1602,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const {
if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) {
if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) {
- if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") {
+ if (p_func_name == "start_custom" || p_func_name == "process_custom" || p_func_name == "collide") {
return true;
}
}
@@ -1645,11 +1683,12 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky" };
String global_expressions;
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
+ Map<int, List<int>> emitters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -1674,6 +1713,19 @@ void VisualShader::_update_shader() const {
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
+ Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
+ if (emit_particle.is_valid()) {
+ if (!emitters.has(i)) {
+ emitters.insert(i, List<int>());
+ }
+
+ for (Map<int, Node>::Element *M = graph[i].nodes.front(); M; M = M->next()) {
+ if (M->get().node == emit_particle.ptr()) {
+ emitters[i].push_back(M->key());
+ break;
+ }
+ }
+ }
}
}
@@ -1722,6 +1774,13 @@ void VisualShader::_update_shader() const {
Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ if (emitters.has(i)) {
+ for (List<int>::Element *E = emitters[i].front(); E; E = E->next()) {
+ err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E->get(), processed, false, classes);
+ ERR_FAIL_COND(err != OK);
+ }
+ }
+
if (shader_mode == Shader::MODE_PARTICLES) {
code_map.insert(i, func_code);
} else {
@@ -1730,19 +1789,130 @@ void VisualShader::_update_shader() const {
}
}
+ String global_compute_code;
+
if (shader_mode == Shader::MODE_PARTICLES) {
- code += "\nvoid compute() {\n";
- code += "\tif (RESTART) {\n";
- code += code_map[TYPE_EMIT];
- code += "\t} else {\n";
- code += code_map[TYPE_PROCESS];
+ bool has_start = !code_map[TYPE_START].is_empty();
+ bool has_start_custom = !code_map[TYPE_START_CUSTOM].is_empty();
+ bool has_process = !code_map[TYPE_PROCESS].is_empty();
+ bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty();
+ bool has_collide = !code_map[TYPE_COLLIDE].is_empty();
+
+ code += "void start() {\n";
+ if (has_start || has_start_custom) {
+ code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
+ code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
+ code += "\tfloat __radians;\n";
+ code += "\tvec3 __vec3_buff1;\n";
+ code += "\tvec3 __vec3_buff2;\n";
+ code += "\tfloat __scalar_buff1;\n";
+ code += "\tfloat __scalar_buff2;\n";
+ code += "\tvec3 __ndiff = normalize(__diff);\n\n";
+ }
+ if (has_start) {
+ code += "\t{\n";
+ code += code_map[TYPE_START].replace("\n\t", "\n\t\t");
+ code += "\t}\n";
+ if (has_start_custom) {
+ code += "\t\n";
+ }
+ }
+ if (has_start_custom) {
+ code += "\t{\n";
+ code += code_map[TYPE_START_CUSTOM].replace("\n\t", "\n\t\t");
+ code += "\t}\n";
+ }
+ code += "}\n\n";
+ code += "void process() {\n";
+ if (has_process || has_process_custom || has_collide) {
+ code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
+ code += "\tvec3 __vec3_buff1;\n";
+ code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
+ code += "\tvec3 __ndiff = normalize(__diff);\n\n";
+ }
+ code += "\t{\n";
+ String tab = "\t";
+ if (has_collide) {
+ code += "\t\tif (COLLIDED) {\n\n";
+ code += code_map[TYPE_COLLIDE].replace("\n\t", "\n\t\t\t");
+ if (has_process) {
+ code += "\t\t} else {\n\n";
+ tab += "\t";
+ }
+ }
+ if (has_process) {
+ code += code_map[TYPE_PROCESS].replace("\n\t", "\n\t" + tab);
+ }
+ if (has_collide) {
+ code += "\t\t}\n";
+ }
code += "\t}\n";
- code += "}\n";
+
+ if (has_process_custom) {
+ code += "\t{\n\n";
+ code += code_map[TYPE_PROCESS_CUSTOM].replace("\n\t", "\n\t\t");
+ code += "\t}\n";
+ }
+
+ code += "}\n\n";
+
+ global_compute_code += "float __rand_from_seed(inout uint seed) {\n";
+ global_compute_code += "\tint k;\n";
+ global_compute_code += "\tint s = int(seed);\n";
+ global_compute_code += "\tif (s == 0)\n";
+ global_compute_code += "\ts = 305420679;\n";
+ global_compute_code += "\tk = s / 127773;\n";
+ global_compute_code += "\ts = 16807 * (s - k * 127773) - 2836 * k;\n";
+ global_compute_code += "\tif (s < 0)\n";
+ global_compute_code += "\t\ts += 2147483647;\n";
+ global_compute_code += "\tseed = uint(s);\n";
+ global_compute_code += "\treturn float(seed % uint(65536)) / 65535.0;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "float __rand_from_seed_m1_p1(inout uint seed) {\n";
+ global_compute_code += "\treturn __rand_from_seed(seed) * 2.0 - 1.0;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "float __randf_range(inout uint seed, float from, float to) {\n";
+ global_compute_code += "\treturn __rand_from_seed(seed) * (to - from) + from;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n";
+ global_compute_code += "\treturn vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "uint __hash(uint x) {\n";
+ global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ global_compute_code += "\tx = (x >> uint(16)) ^ x;\n";
+ global_compute_code += "\treturn x;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "mat3 __build_rotation_mat3(vec3 axis, float angle) {\n";
+ global_compute_code += "\taxis = normalize(axis);\n";
+ global_compute_code += "\tfloat s = sin(angle);\n";
+ global_compute_code += "\tfloat c = cos(angle);\n";
+ global_compute_code += "\tfloat oc = 1.0 - c;\n";
+ global_compute_code += "\treturn mat3(vec3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s), vec3(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s), vec3(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "mat4 __build_rotation_mat4(vec3 axis, float angle) {\n";
+ global_compute_code += "\taxis = normalize(axis);\n";
+ global_compute_code += "\tfloat s = sin(angle);\n";
+ global_compute_code += "\tfloat c = cos(angle);\n";
+ global_compute_code += "\tfloat oc = 1.0 - c;\n";
+ global_compute_code += "\treturn mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n";
+ global_compute_code += "\treturn normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
+ global_compute_code += "}\n\n";
}
//set code secretly
global_code += "\n\n";
String final_code = global_code;
+ final_code += global_compute_code;
final_code += global_code_per_node;
final_code += global_expressions;
String tcode = code;
@@ -1833,9 +2003,11 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
- BIND_ENUM_CONSTANT(TYPE_EMIT);
+ BIND_ENUM_CONSTANT(TYPE_START);
BIND_ENUM_CONSTANT(TYPE_PROCESS);
- BIND_ENUM_CONSTANT(TYPE_END);
+ BIND_ENUM_CONSTANT(TYPE_COLLIDE);
+ BIND_ENUM_CONSTANT(TYPE_START_CUSTOM);
+ BIND_ENUM_CONSTANT(TYPE_PROCESS_CUSTOM);
BIND_ENUM_CONSTANT(TYPE_SKY);
BIND_ENUM_CONSTANT(TYPE_MAX);
@@ -1846,11 +2018,20 @@ void VisualShader::_bind_methods() {
VisualShader::VisualShader() {
dirty.set();
for (int i = 0; i < TYPE_MAX; i++) {
- Ref<VisualShaderNodeOutput> output;
- output.instance();
- output->shader_type = Type(i);
- output->shader_mode = shader_mode;
- graph[i].nodes[NODE_ID_OUTPUT].node = output;
+ if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) {
+ Ref<VisualShaderNodeParticleOutput> output;
+ output.instance();
+ output->shader_type = Type(i);
+ output->shader_mode = shader_mode;
+ graph[i].nodes[NODE_ID_OUTPUT].node = output;
+ } else {
+ Ref<VisualShaderNodeOutput> output;
+ output.instance();
+ output->shader_type = Type(i);
+ output->shader_mode = shader_mode;
+ graph[i].nodes[NODE_ID_OUTPUT].node = output;
+ }
+
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
}
}
@@ -1979,27 +2160,45 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
- // Particles, Emit
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Start
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Start (Custom)
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
@@ -2009,20 +2208,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Particles, End
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Process (Custom)
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Collide
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Sky
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -2098,11 +2316,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
@@ -2595,30 +2815,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Emit
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Particles, Process
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Particles, End
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+
// Sky, Sky
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aa7768751e..53b165fe0f 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -51,9 +51,11 @@ public:
TYPE_VERTEX,
TYPE_FRAGMENT,
TYPE_LIGHT,
- TYPE_EMIT,
+ TYPE_START,
TYPE_PROCESS,
- TYPE_END,
+ TYPE_COLLIDE,
+ TYPE_START_CUSTOM,
+ TYPE_PROCESS_CUSTOM,
TYPE_SKY,
TYPE_MAX
};
@@ -230,6 +232,8 @@ public:
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
virtual void set_default_input_values(const Array &p_values);
+ virtual void remove_input_port_default_value(int p_port);
+ virtual void clear_default_input_values();
virtual int get_output_port_count() const = 0;
virtual PortType get_output_port_type(int p_port) const = 0;
@@ -305,6 +309,8 @@ protected:
virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
virtual void set_default_input_values(const Array &p_values) override;
+ virtual void remove_input_port_default_value(int p_port) override;
+ virtual void clear_default_input_values() override;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 998fae0ae9..d3b094de31 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -860,7 +860,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
}
String id = make_unique_id(p_type, p_id, "curve");
String code;
- code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n";
+ code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n";
return code;
}
@@ -2499,6 +2499,143 @@ VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
set_input_port_default_value(0, Transform3D());
}
+////////////// UV Func
+
+String VisualShaderNodeUVFunc::get_caption() const {
+ return "UVFunc";
+}
+
+int VisualShaderNodeUVFunc::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ [[fallthrough]]; // uv
+ case 1:
+ return PORT_TYPE_VECTOR; // scale
+ case 2:
+ return PORT_TYPE_VECTOR; // offset & pivot
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "scale";
+ case 2:
+ switch (func) {
+ case FUNC_PANNING:
+ return "offset";
+ case FUNC_SCALING:
+ return "pivot";
+ case FUNC_MAX:
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ return "";
+}
+
+String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV";
+ }
+ return "";
+}
+
+int VisualShaderNodeUVFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const {
+ return "uv";
+}
+
+bool VisualShaderNodeUVFunc::is_show_prop_names() const {
+ return true;
+}
+
+String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ String uv;
+ if (p_input_vars[0].is_empty()) {
+ uv = "vec3(UV.xy, 0.0)";
+ } else {
+ uv = vformat("%s", p_input_vars[0]);
+ }
+ String scale = vformat("%s", p_input_vars[1]);
+ String offset_pivot = vformat("%s", p_input_vars[2]);
+
+ switch (func) {
+ case FUNC_PANNING: {
+ code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv);
+ } break;
+ case FUNC_SCALING: {
+ code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot);
+ } break;
+ case FUNC_MAX:
+ break;
+ }
+ return code;
+}
+
+void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), FUNC_MAX);
+ if (func == p_func) {
+ return;
+ }
+ func = p_func;
+
+ if (p_func == FUNC_PANNING) {
+ set_input_port_default_value(2, Vector3()); // offset
+ } else { // FUNC_SCALING
+ set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
+ }
+ emit_changed();
+}
+
+VisualShaderNodeUVFunc::Function VisualShaderNodeUVFunc::get_function() const {
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeUVFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeUVFunc::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeUVFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeUVFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Panning,Scaling"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_PANNING);
+ BIND_ENUM_CONSTANT(FUNC_SCALING);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
+}
+
+VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() {
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale
+ set_input_port_default_value(2, Vector3()); // offset
+}
+
////////////// Dot Product
String VisualShaderNodeDotProduct::get_caption() const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 45237d2824..5b44e9f776 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1019,6 +1019,51 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
///////////////////////////////////////
+/// UV FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeUVFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_PANNING,
+ FUNC_SCALING,
+ FUNC_MAX,
+ };
+
+protected:
+ Function func = FUNC_PANNING;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual bool is_show_prop_names() const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_function(Function p_op);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeUVFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
+
+///////////////////////////////////////
/// DOT
///////////////////////////////////////
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
new file mode 100644
index 0000000000..29d583a82a
--- /dev/null
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -0,0 +1,1025 @@
+/*************************************************************************/
+/* visual_shader_particle_nodes.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "visual_shader_particle_nodes.h"
+
+// VisualShaderNodeParticleEmitter
+
+int VisualShaderNodeParticleEmitter::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "position";
+ }
+ return String();
+}
+
+VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() {
+}
+
+// VisualShaderNodeParticleSphereEmitter
+
+String VisualShaderNodeParticleSphereEmitter::get_caption() const {
+ return "SphereEmitter";
+}
+
+int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "radius";
+ } else if (p_port == 1) {
+ return "inner_radius";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+ code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n";
+ code += "\treturn __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n";
+ code += "}\n\n";
+ return code;
+}
+
+String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += "\t" + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ return code;
+}
+
+VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() {
+ set_input_port_default_value(0, 10.0);
+ set_input_port_default_value(1, 0.0);
+}
+
+// VisualShaderNodeParticleBoxEmitter
+
+String VisualShaderNodeParticleBoxEmitter::get_caption() const {
+ return "BoxEmitter";
+}
+
+int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "extents";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+ code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n";
+ code += "\tvec3 half_extents = extents / 2.0;\n";
+ code += "\treturn vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n";
+ code += "}\n\n";
+ return code;
+}
+
+String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += "\t" + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
+ return code;
+}
+
+VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() {
+ set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0));
+}
+
+// VisualShaderNodeParticleRingEmitter
+
+String VisualShaderNodeParticleRingEmitter::get_caption() const {
+ return "RingEmitter";
+}
+
+int VisualShaderNodeParticleRingEmitter::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "radius";
+ } else if (p_port == 1) {
+ return "inner_radius";
+ } else if (p_port == 2) {
+ return "height";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+ code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n";
+ code += "\tfloat angle = __rand_from_seed(seed) * PI * 2.0;\n";
+ code += "\tvec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
+ code += "\treturn vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n";
+ code += "}\n\n";
+ return code;
+}
+
+String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code = "\t" + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
+ return code;
+}
+
+VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
+ set_input_port_default_value(0, 10.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
+
+// VisualShaderNodeParticleMultiplyByAxisAngle
+
+void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_degrees_mode", "enabled"), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode);
+ ClassDB::bind_method(D_METHOD("is_degrees_mode"), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode"), "set_degrees_mode", "is_degrees_mode");
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const {
+ return "MultiplyByAxisAngle";
+}
+
+int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const {
+ if (p_port == 0 || p_port == 1) { // position, rotation_axis
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR; // angle (degrees/radians)
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "position";
+ }
+ if (p_port == 1) {
+ return "axis";
+ }
+ if (p_port == 2) {
+ if (degrees_mode) {
+ return "angle (degrees)";
+ } else {
+ return "angle (radians)";
+ }
+ }
+ return String();
+}
+
+bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const {
+ return true;
+}
+
+int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const {
+ return "position";
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (degrees_mode) {
+ code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n";
+ } else {
+ code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n";
+ }
+ return code;
+}
+
+void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) {
+ degrees_mode = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
+ return degrees_mode;
+}
+
+Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("degrees_mode");
+ props.push_back("axis_amount");
+ return props;
+}
+
+VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() {
+ set_input_port_default_value(1, Vector3(1, 0, 0));
+ set_input_port_default_value(2, 0.0);
+}
+
+// VisualShaderNodeParticleConeVelocity
+
+String VisualShaderNodeParticleConeVelocity::get_caption() const {
+ return "ConeVelocity";
+}
+
+int VisualShaderNodeParticleConeVelocity::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "direction";
+ } else if (p_port == 1) {
+ return "spread(degrees)";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleConeVelocity::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "velocity";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += "\t__radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ code += "\t__scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
+ code += "\t__scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
+ code += "\t__vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n";
+ code += "\t__scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n";
+ code += "\t__scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n";
+ code += "\t__vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n";
+ code += "\t__vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n";
+ code += "\t__vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n";
+ code += "\t" + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n";
+ return code;
+}
+
+VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() {
+ set_input_port_default_value(0, Vector3(1, 0, 0));
+ set_input_port_default_value(1, 45.0);
+}
+
+// VisualShaderNodeParticleRandomness
+
+void VisualShaderNodeParticleRandomness::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+}
+
+Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("op_type");
+ return props;
+}
+
+String VisualShaderNodeParticleRandomness::get_caption() const {
+ return "ParticleRandomness";
+}
+
+int VisualShaderNodeParticleRandomness::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const {
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const {
+ return "random";
+}
+
+int VisualShaderNodeParticleRandomness::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "min";
+ } else if (p_port == 1) {
+ return "max";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (op_type == OP_TYPE_SCALAR) {
+ code += vformat("\t%s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } else if (op_type == OP_TYPE_VECTOR) {
+ code += vformat("\t%s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ }
+ return code;
+}
+
+void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ if (p_op_type != op_type) {
+ if (p_op_type == OP_TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+ } else {
+ set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ }
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
+VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const {
+ return op_type;
+}
+
+VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+}
+
+// VisualShaderNodeParticleAccelerator
+
+void VisualShaderNodeParticleAccelerator::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShaderNodeParticleAccelerator::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &VisualShaderNodeParticleAccelerator::get_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Linear,Radial,Tangential"), "set_mode", "get_mode");
+
+ BIND_ENUM_CONSTANT(MODE_LINEAR);
+ BIND_ENUM_CONSTANT(MODE_RADIAL)
+ BIND_ENUM_CONSTANT(MODE_TANGENTIAL);
+ BIND_ENUM_CONSTANT(MODE_MAX);
+}
+
+Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("mode");
+ return props;
+}
+
+String VisualShaderNodeParticleAccelerator::get_caption() const {
+ return "ParticleAccelerator";
+}
+
+int VisualShaderNodeParticleAccelerator::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeParticleAccelerator::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ } else if (p_port == 2) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "amount";
+ } else if (p_port == 1) {
+ return "randomness";
+ } else if (p_port == 2) {
+ return "axis";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ switch (mode) {
+ case MODE_LINEAR:
+ code += "\t" + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
+ break;
+ case MODE_RADIAL:
+ code += "\t" + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
+ break;
+ case MODE_TANGENTIAL:
+ code += "\t__vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
+ code += "\t" + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
+ break;
+ case MODE_MAX:
+ break;
+ default:
+ break;
+ }
+
+ return code;
+}
+
+void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) {
+ mode = p_mode;
+ emit_changed();
+}
+
+VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const {
+ return mode;
+}
+
+VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
+ set_input_port_default_value(0, Vector3(1, 1, 1));
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, Vector3(0, -9.8, 0));
+}
+
+// VisualShaderNodeParticleOutput
+
+String VisualShaderNodeParticleOutput::get_caption() const {
+ if (shader_type == VisualShader::TYPE_START) {
+ return "StartOutput";
+ } else if (shader_type == VisualShader::TYPE_PROCESS) {
+ return "ProcessOutput";
+ } else if (shader_type == VisualShader::TYPE_COLLIDE) {
+ return "CollideOutput";
+ } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
+ return "CustomStartOutput";
+ } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return "CustomProcessOutput";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleOutput::get_input_port_count() const {
+ if (shader_type == VisualShader::TYPE_START) {
+ return 8;
+ } else if (shader_type == VisualShader::TYPE_COLLIDE) {
+ return 5;
+ } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return 6;
+ } else { // TYPE_PROCESS
+ return 7;
+ }
+ return 0;
+}
+
+VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return PORT_TYPE_VECTOR; // custom.rgb
+ }
+ return PORT_TYPE_BOOLEAN; // active
+ case 1:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ break; // custom.a (scalar)
+ }
+ return PORT_TYPE_VECTOR; // velocity
+ case 2:
+ return PORT_TYPE_VECTOR; // color & velocity
+ case 3:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return PORT_TYPE_VECTOR; // color
+ }
+ break; // alpha (scalar)
+ case 4:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ break; // alpha
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ break; // scale
+ }
+ if (shader_type == VisualShader::TYPE_COLLIDE) {
+ return PORT_TYPE_TRANSFORM; // transform
+ }
+ return PORT_TYPE_VECTOR; // position
+ case 5:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return PORT_TYPE_TRANSFORM; // transform
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ return PORT_TYPE_VECTOR; // rotation_axis
+ }
+ break; // scale (scalar)
+ case 6:
+ if (shader_type == VisualShader::TYPE_START) {
+ return PORT_TYPE_VECTOR; // rotation_axis
+ }
+ break;
+ case 7:
+ break; // angle (scalar)
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const {
+ String port_name;
+ switch (p_port) {
+ case 0:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "custom";
+ break;
+ }
+ port_name = "active";
+ break;
+ case 1:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "custom_alpha";
+ break;
+ }
+ port_name = "velocity";
+ break;
+ case 2:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "velocity";
+ break;
+ }
+ port_name = "color";
+ break;
+ case 3:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "color";
+ break;
+ }
+ port_name = "alpha";
+ break;
+ case 4:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "alpha";
+ break;
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ port_name = "scale";
+ break;
+ }
+ if (shader_type == VisualShader::TYPE_COLLIDE) {
+ port_name = "transform";
+ break;
+ }
+ port_name = "position";
+ break;
+ case 5:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "transform";
+ break;
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ port_name = "rotation_axis";
+ break;
+ }
+ port_name = "scale";
+ break;
+ case 6:
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ port_name = "angle_in_radians";
+ break;
+ }
+ port_name = "rotation_axis";
+ break;
+ case 7:
+ port_name = "angle_in_radians";
+ break;
+ default:
+ break;
+ }
+ if (!port_name.is_empty()) {
+ return port_name.capitalize();
+ }
+ return String();
+}
+
+bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const {
+ if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
+ String name = get_input_port_name(p_index);
+ return bool(name == "Scale");
+ }
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ String name = get_input_port_name(p_index);
+ return bool(name == "Velocity");
+ }
+ return false;
+}
+
+String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ String tab = "\t";
+
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ if (!p_input_vars[0].is_empty()) { // custom.rgb
+ code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n";
+ }
+ if (!p_input_vars[1].is_empty()) { // custom.a
+ code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n";
+ }
+ if (!p_input_vars[2].is_empty()) { // velocity
+ code += tab + "VELOCITY = " + p_input_vars[2] + ";\n";
+ }
+ if (!p_input_vars[3].is_empty()) { // color.rgb
+ code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n";
+ }
+ if (!p_input_vars[4].is_empty()) { // color.a
+ code += tab + "COLOR.a = " + p_input_vars[4] + ";\n";
+ }
+ if (!p_input_vars[5].is_empty()) { // transform
+ code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n";
+ }
+ } else {
+ if (!p_input_vars[0].is_empty()) { // active (begin)
+ code += tab + "ACTIVE = " + p_input_vars[0] + ";\n";
+ code += tab + "if(ACTIVE) {\n";
+ tab += "\t";
+ }
+ if (!p_input_vars[1].is_empty()) { // velocity
+ code += tab + "VELOCITY = " + p_input_vars[1] + ";\n";
+ }
+ if (!p_input_vars[2].is_empty()) { // color
+ code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n";
+ }
+ if (!p_input_vars[3].is_empty()) { // alpha
+ code += tab + "COLOR.a = " + p_input_vars[3] + ";\n";
+ }
+
+ // position
+ if (shader_type == VisualShader::TYPE_START) {
+ code += tab + "if (RESTART_POSITION) {\n";
+ if (!p_input_vars[4].is_empty()) {
+ code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n";
+ } else {
+ code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ }
+ code += tab + "\tif (RESTART_VELOCITY) {\n";
+ code += tab + "\t\tVELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += tab + "\t}\n";
+ code += tab + "\tTRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += tab + "}\n";
+ } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position
+ if (!p_input_vars[4].is_empty()) {
+ code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n";
+ }
+ }
+
+ if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
+ int scale = 5;
+ int rotation_axis = 6;
+ int rotation = 7;
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ scale = 4;
+ rotation_axis = 5;
+ rotation = 6;
+ }
+ String op;
+ if (shader_type == VisualShader::TYPE_START) {
+ op = "*=";
+ } else {
+ op = "=";
+ }
+
+ if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians
+ String axis;
+ if (p_input_vars[rotation_axis].is_empty()) {
+ axis = "vec3(0, 1, 0)";
+ } else {
+ axis = p_input_vars[rotation_axis];
+ }
+ code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n";
+ }
+ if (!p_input_vars[scale].is_empty()) { // scale
+ code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n";
+ }
+ }
+ if (!p_input_vars[0].is_empty()) { // active (end)
+ code += "\t}\n";
+ }
+ }
+ return code;
+}
+
+VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() {
+}
+
+// EmitParticle
+
+Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("flags");
+ return props;
+}
+
+void VisualShaderNodeParticleEmit::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_flags", "flags"), &VisualShaderNodeParticleEmit::set_flags);
+ ClassDB::bind_method(D_METHOD("get_flags"), &VisualShaderNodeParticleEmit::get_flags);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom"), "set_flags", "get_flags");
+
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
+}
+
+String VisualShaderNodeParticleEmit::get_caption() const {
+ return "EmitParticle";
+}
+
+int VisualShaderNodeParticleEmit::get_input_port_count() const {
+ return 7;
+}
+
+VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_BOOLEAN;
+ case 1:
+ return PORT_TYPE_TRANSFORM;
+ case 2:
+ return PORT_TYPE_VECTOR;
+ case 3:
+ return PORT_TYPE_VECTOR;
+ case 4:
+ return PORT_TYPE_SCALAR;
+ case 5:
+ return PORT_TYPE_VECTOR;
+ case 6:
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "condition";
+ case 1:
+ return "transform";
+ case 2:
+ return "velocity";
+ case 3:
+ return "color";
+ case 4:
+ return "alpha";
+ case 5:
+ return "custom";
+ case 6:
+ return "custom_alpha";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleEmit::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) {
+ flags |= p_flag;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const {
+ return flags & p_flag;
+}
+
+void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) {
+ flags = (int)p_flags;
+ emit_changed();
+}
+
+VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const {
+ return EmitFlags(flags);
+}
+
+bool VisualShaderNodeParticleEmit::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
+ if (p_port == 0) {
+ if (!is_input_port_connected(0)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
+ switch (p_port) {
+ case 1:
+ return "default";
+ case 2:
+ return "default";
+ case 3:
+ return "default";
+ case 4:
+ return "default";
+ case 5:
+ return "default";
+ case 6:
+ return "default";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ String tab;
+ bool default_condition = false;
+
+ if (!is_input_port_connected(0)) {
+ default_condition = true;
+ if (get_input_port_default_value(0)) {
+ tab = "\t";
+ } else {
+ return code;
+ }
+ } else {
+ tab = "\t\t";
+ }
+
+ String transform;
+ if (p_input_vars[1].is_empty()) {
+ transform = "TRANSFORM";
+ } else {
+ transform = p_input_vars[1];
+ }
+
+ String velocity;
+ if (p_input_vars[2].is_empty()) {
+ velocity = "VELOCITY";
+ } else {
+ velocity = p_input_vars[2];
+ }
+
+ String color;
+ if (p_input_vars[3].is_empty()) {
+ color = "COLOR.rgb";
+ } else {
+ color = p_input_vars[3];
+ }
+
+ String alpha;
+ if (p_input_vars[4].is_empty()) {
+ alpha = "COLOR.a";
+ } else {
+ alpha = p_input_vars[4];
+ }
+
+ String custom;
+ if (p_input_vars[5].is_empty()) {
+ custom = "CUSTOM.rgb";
+ } else {
+ custom = p_input_vars[5];
+ }
+
+ String custom_alpha;
+ if (p_input_vars[6].is_empty()) {
+ custom_alpha = "CUSTOM.a";
+ } else {
+ custom_alpha = p_input_vars[6];
+ }
+
+ List<String> flags_arr;
+
+ if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) {
+ flags_arr.push_back("FLAG_EMIT_POSITION");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) {
+ flags_arr.push_back("FLAG_EMIT_ROT_SCALE");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) {
+ flags_arr.push_back("FLAG_EMIT_VELOCITY");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) {
+ flags_arr.push_back("FLAG_EMIT_COLOR");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) {
+ flags_arr.push_back("FLAG_EMIT_CUSTOM");
+ }
+
+ String flags;
+
+ for (int i = 0; i < flags_arr.size(); i++) {
+ if (i > 0) {
+ flags += "|";
+ }
+ flags += flags_arr[i];
+ }
+
+ if (flags.is_empty()) {
+ flags = "uint(0)";
+ }
+
+ if (!default_condition) {
+ code += "\tif (" + p_input_vars[0] + ") {\n";
+ }
+
+ code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n";
+
+ if (!default_condition) {
+ code += "\t}\n";
+ }
+
+ return code;
+}
+
+VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() {
+ set_input_port_default_value(0, true);
+}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
new file mode 100644
index 0000000000..ecd187a885
--- /dev/null
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -0,0 +1,285 @@
+/*************************************************************************/
+/* visual_shader_particle_nodes.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VISUAL_SHADER_PARTICLE_NODES_H
+#define VISUAL_SHADER_PARTICLE_NODES_H
+
+#include "scene/resources/visual_shader.h"
+
+// Emit nodes
+
+class VisualShaderNodeParticleEmitter : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);
+
+public:
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ VisualShaderNodeParticleEmitter();
+};
+
+class VisualShaderNodeParticleSphereEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleSphereEmitter, VisualShaderNodeParticleEmitter);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleSphereEmitter();
+};
+
+class VisualShaderNodeParticleBoxEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleEmitter);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleBoxEmitter();
+};
+
+class VisualShaderNodeParticleRingEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleEmitter);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleRingEmitter();
+};
+
+class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
+ bool degrees_mode = true;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_show_prop_names() const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_degrees_mode(bool p_enabled);
+ bool is_degrees_mode() const;
+ Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeParticleMultiplyByAxisAngle();
+};
+
+class VisualShaderNodeParticleConeVelocity : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleConeVelocity, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleConeVelocity();
+};
+
+class VisualShaderNodeParticleRandomness : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleRandomness, VisualShaderNode);
+
+public:
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR,
+ OP_TYPE_MAX,
+ };
+
+private:
+ OpType op_type = OP_TYPE_SCALAR;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector<StringName> get_editable_properties() const override;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_op_type(OpType p_type);
+ OpType get_op_type() const;
+
+ VisualShaderNodeParticleRandomness();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
+
+// Process nodes
+
+class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
+
+public:
+ enum Mode {
+ MODE_LINEAR,
+ MODE_RADIAL,
+ MODE_TANGENTIAL,
+ MODE_MAX,
+ };
+
+private:
+ Mode mode = MODE_LINEAR;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector<StringName> get_editable_properties() const override;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_mode(Mode p_mode);
+ Mode get_mode() const;
+
+ VisualShaderNodeParticleAccelerator();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeParticleAccelerator::Mode)
+
+// Common nodes
+
+class VisualShaderNodeParticleOutput : public VisualShaderNodeOutput {
+ GDCLASS(VisualShaderNodeParticleOutput, VisualShaderNodeOutput);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_port_separator(int p_index) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleOutput();
+};
+
+class VisualShaderNodeParticleEmit : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleEmit, VisualShaderNode);
+
+public:
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = 1,
+ EMIT_FLAG_ROT_SCALE = 2,
+ EMIT_FLAG_VELOCITY = 4,
+ EMIT_FLAG_COLOR = 8,
+ EMIT_FLAG_CUSTOM = 16,
+ };
+
+protected:
+ int flags = EMIT_FLAG_POSITION | EMIT_FLAG_ROT_SCALE | EMIT_FLAG_VELOCITY | EMIT_FLAG_COLOR | EMIT_FLAG_CUSTOM;
+ static void _bind_methods();
+
+public:
+ Vector<StringName> get_editable_properties() const override;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ void add_flag(EmitFlags p_flag);
+ bool has_flag(EmitFlags p_flag) const;
+
+ void set_flags(EmitFlags p_flags);
+ EmitFlags get_flags() const;
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_generate_input_var(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleEmit();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags)
+
+#endif
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 7575ccd5c3..8acab79c9e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -155,13 +155,13 @@ SceneStringNames::SceneStringNames() {
area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
- has_point = StaticCString::create("has_point");
+ _has_point = StaticCString::create("_has_point");
line_separation = StaticCString::create("line_separation");
- get_drag_data = StaticCString::create("get_drag_data");
- drop_data = StaticCString::create("drop_data");
- can_drop_data = StaticCString::create("can_drop_data");
+ _get_drag_data = StaticCString::create("_get_drag_data");
+ _drop_data = StaticCString::create("_drop_data");
+ _can_drop_data = StaticCString::create("_can_drop_data");
_im_update = StaticCString::create("_im_update"); // Sprite3D
@@ -175,6 +175,7 @@ SceneStringNames::SceneStringNames() {
_toggled = StaticCString::create("_toggled");
frame_changed = StaticCString::create("frame_changed");
+ texture_changed = StaticCString::create("texture_changed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index a5b489eddc..0c528a45f7 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -138,10 +138,10 @@ public:
StringName grouped;
StringName ungrouped;
- StringName has_point;
- StringName get_drag_data;
- StringName can_drop_data;
- StringName drop_data;
+ StringName _has_point;
+ StringName _get_drag_data;
+ StringName _can_drop_data;
+ StringName _drop_data;
StringName screen_entered;
StringName screen_exited;
@@ -184,6 +184,7 @@ public:
StringName _mouse_exit;
StringName frame_changed;
+ StringName texture_changed;
StringName playback_speed;
StringName playback_active;
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index 4556db9b93..5d14f03199 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -34,8 +34,8 @@
#include "core/io/resource.h"
#include "core/math/audio_frame.h"
-class AudioEffectInstance : public Reference {
- GDCLASS(AudioEffectInstance, Reference);
+class AudioEffectInstance : public RefCounted {
+ GDCLASS(AudioEffectInstance, RefCounted);
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0;
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 93566783be..0d426f99b2 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -36,8 +36,8 @@
#include "servers/audio/audio_filter_sw.h"
#include "servers/audio_server.h"
-class AudioStreamPlayback : public Reference {
- GDCLASS(AudioStreamPlayback, Reference);
+class AudioStreamPlayback : public RefCounted {
+ GDCLASS(AudioStreamPlayback, RefCounted);
public:
virtual void start(float p_from_pos = 0.0) = 0;
diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h
index 81d4ed6b0f..82686d5b4c 100644
--- a/servers/audio/effects/audio_effect_capture.h
+++ b/servers/audio/effects/audio_effect_capture.h
@@ -33,7 +33,7 @@
#include "core/config/engine.h"
#include "core/math/audio_frame.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/vector.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index b97ec43946..8f56e227e0 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -31,8 +31,8 @@
#ifndef AUDIOEFFECTRECORD_H
#define AUDIOEFFECTRECORD_H
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "editor/import/resource_importer_wav.h"
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index 7df2f99f67..1d97de5205 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -290,7 +290,7 @@ void Reverb::update_parameters() {
c.feedback = (room_offset + room_scale);
}
- float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough)
+ float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough)
auxdmp *= auxdmp;
c.damp = expf(-Math_TAU * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 0e816fd4f8..acfdfa783a 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/resources/audio_stream_sample.h"
#include "servers/audio/audio_driver_dummy.h"
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index eb4ef155bc..fac7ae1b2d 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -43,8 +43,8 @@
camera feeds that can be used as the background for our environment.
**/
-class CameraFeed : public Reference {
- GDCLASS(CameraFeed, Reference);
+class CameraFeed : public RefCounted {
+ GDCLASS(CameraFeed, RefCounted);
public:
enum FeedDataType {
diff --git a/servers/camera_server.h b/servers/camera_server.h
index 97aa8f74ba..7390129df9 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -32,7 +32,7 @@
#define CAMERA_SERVER_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/thread_safe.h"
#include "core/templates/rid.h"
#include "core/variant/variant.h"
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index f78a487e27..6f244deb1e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -43,7 +43,7 @@ void Body2DSW::update_inertias() {
//update shapes and motions
switch (mode) {
- case PhysicsServer2D::BODY_MODE_RIGID: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC: {
if (user_inertia) {
_inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
break;
@@ -87,7 +87,7 @@ void Body2DSW::update_inertias() {
_inv_inertia = 0;
_inv_mass = 0;
} break;
- case PhysicsServer2D::BODY_MODE_CHARACTER: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_inertia = 0;
_inv_mass = 1.0 / mass;
@@ -204,14 +204,14 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
first_time_kinematic = true;
}
} break;
- case PhysicsServer2D::BODY_MODE_RIGID: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
_set_static(false);
set_active(true);
} break;
- case PhysicsServer2D::BODY_MODE_CHARACTER: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = 0;
_set_static(false);
@@ -219,7 +219,7 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
angular_velocity = 0;
} break;
}
- if (p_mode == PhysicsServer2D::BODY_MODE_RIGID && _inv_inertia == 0) {
+ if (p_mode == PhysicsServer2D::BODY_MODE_DYNAMIC && _inv_inertia == 0) {
_update_inertia();
}
/*
@@ -267,25 +267,16 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY: {
- /*
- if (mode==PhysicsServer2D::BODY_MODE_STATIC)
- break;
- */
linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY: {
- /*
- if (mode!=PhysicsServer2D::BODY_MODE_RIGID)
- break;
- */
angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_SLEEPING: {
- //?
if (mode == PhysicsServer2D::BODY_MODE_STATIC || mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
break;
}
@@ -304,7 +295,7 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer2D::BODY_MODE_RIGID && !active && !can_sleep) {
+ if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -551,7 +542,7 @@ void Body2DSW::wakeup_neighbours() {
continue;
}
Body2DSW *b = n[i];
- if (b->mode != PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->mode != PhysicsServer2D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -588,9 +579,7 @@ void Body2DSW::call_queries() {
bool Body2DSW::sleep_test(real_t p_step) {
if (mode == PhysicsServer2D::BODY_MODE_STATIC || mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- return true; //
- } else if (mode == PhysicsServer2D::BODY_MODE_CHARACTER) {
- return !active; // characters and kinematic bodies don't sleep unless asked to sleep
+ return true;
} else if (!can_sleep) {
return false;
}
@@ -623,7 +612,7 @@ Body2DSW::Body2DSW() :
active_list(this),
inertia_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer2D::BODY_MODE_RIGID;
+ mode = PhysicsServer2D::BODY_MODE_DYNAMIC;
active = true;
angular_velocity = 0;
biased_angular_velocity = 0;
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index f1eb78a776..5002bf5fc8 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -247,8 +247,8 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable) override;
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.08) override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 790c87cc44..930b19c2cb 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -56,7 +56,7 @@ void PhysicsServer2DWrapMT::thread_loop() {
step_thread_up.set();
while (!exit.is_set()) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 4f12248c3e..1380e57b57 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -827,7 +827,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_DYNAMIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
@@ -1109,7 +1109,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_DYNAMIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index afcfde7bbb..ea6064cb4c 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -54,7 +54,7 @@ void Body3DSW::update_inertias() {
// Update shapes and motions.
switch (mode) {
- case PhysicsServer3D::BODY_MODE_RIGID: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC: {
// Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
@@ -132,7 +132,7 @@ void Body3DSW::update_inertias() {
_inv_inertia_tensor.set_zero();
_inv_mass = 0;
} break;
- case PhysicsServer3D::BODY_MODE_CHARACTER: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_inertia_tensor.set_zero();
_inv_mass = 1.0 / mass;
@@ -239,13 +239,13 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) {
}
} break;
- case PhysicsServer3D::BODY_MODE_RIGID: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
set_active(true);
} break;
- case PhysicsServer3D::BODY_MODE_CHARACTER: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
set_active(true);
@@ -299,24 +299,15 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
- /*
- if (mode==PhysicsServer3D::BODY_MODE_STATIC)
- break;
- */
linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
- /*
- if (mode!=PhysicsServer3D::BODY_MODE_RIGID)
- break;
- */
angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer3D::BODY_STATE_SLEEPING: {
- //?
if (mode == PhysicsServer3D::BODY_MODE_STATIC || mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
break;
}
@@ -333,7 +324,7 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer3D::BODY_MODE_RIGID && !active && !can_sleep) {
+ if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -659,7 +650,7 @@ void Body3DSW::wakeup_neighbours() {
continue;
}
Body3DSW *b = n[i];
- if (b->mode != PhysicsServer3D::BODY_MODE_RIGID) {
+ if (b->mode != PhysicsServer3D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -693,9 +684,7 @@ void Body3DSW::call_queries() {
bool Body3DSW::sleep_test(real_t p_step) {
if (mode == PhysicsServer3D::BODY_MODE_STATIC || mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
- return true; //
- } else if (mode == PhysicsServer3D::BODY_MODE_CHARACTER) {
- return !active; // characters don't sleep unless asked to sleep
+ return true;
} else if (!can_sleep) {
return false;
}
@@ -723,22 +712,16 @@ void Body3DSW::set_force_integration_callback(const Callable &p_callable, const
}
}
-void Body3DSW::set_kinematic_margin(real_t p_margin) {
- kinematic_safe_margin = p_margin;
-}
-
Body3DSW::Body3DSW() :
CollisionObject3DSW(TYPE_BODY),
active_list(this),
inertia_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer3D::BODY_MODE_RIGID;
+ mode = PhysicsServer3D::BODY_MODE_DYNAMIC;
active = true;
mass = 1;
- kinematic_safe_margin = 0.001;
- //_inv_inertia=Transform3D();
_inv_mass = 1;
bounce = 0;
friction = 1;
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 9ef0cd8467..0fa31c5037 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -55,7 +55,6 @@ class Body3DSW : public CollisionObject3DSW {
uint16_t locked_axis = 0;
- real_t kinematic_safe_margin;
real_t _inv_mass;
Vector3 _inv_inertia; // Relative to the principal axes of inertia
@@ -144,9 +143,6 @@ class Body3DSW : public CollisionObject3DSW {
public:
void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
- void set_kinematic_margin(real_t p_margin);
- _FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; }
-
_FORCE_INLINE_ void add_area(Area3DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index 04d1a60dd6..7315e9c709 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -211,7 +211,7 @@ bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
// Twist limits
if (m_twistSpan >= real_t(0.)) {
Vector3 b2Axis22 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1));
- Quat rotationArc = Quat(b2Axis1, b1Axis1);
+ Quaternion rotationArc = Quaternion(b2Axis1, b1Axis1);
Vector3 TwistRef = rotationArc.xform(b2Axis22);
real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index 9ae1a2b80d..d46437e782 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -81,7 +81,7 @@ public:
//! temp_variables
//!@{
- real_t m_currentLimitError; //! How much is violated this limit
+ real_t m_currentLimitError; //!< How much is violated this limit
int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
real_t m_accumulatedImpulse;
//!@}
@@ -113,7 +113,7 @@ public:
return (m_enableMotor || m_currentLimit != 0);
}
- //! calculates error
+ //! calculates error
/*!
calculates m_currentLimit and m_currentLimitError.
*/
@@ -327,7 +327,7 @@ public:
return &m_angularLimits[index];
}
- //! Retrieves the limit informacion
+ //! Retrieves the limit informacion
G6DOFTranslationalLimitMotor3DSW *getTranslationalLimitMotor() {
return &m_linearLimits;
}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index 1166930830..b928f18231 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -126,7 +126,7 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
rbAxisA1.y, rbAxisA2.y, axisInA.y,
rbAxisA1.z, rbAxisA2.z, axisInA.z);
- Quat rotationArc = Quat(axisInA, axisInB);
+ Quaternion rotationArc = Quaternion(axisInA, axisInB);
Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1);
Vector3 rbAxisB2 = axisInB.cross(rbAxisB1);
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 48d8a016ce..7a95a8abc8 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -656,19 +656,6 @@ real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param);
};
-void PhysicsServer3DSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
- Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_kinematic_margin(p_margin);
-}
-
-real_t PhysicsServer3DSW::body_get_kinematic_safe_margin(RID p_body) const {
- Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_kinematic_margin();
-}
-
void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -867,7 +854,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, MotionResult *r_result, bool p_exclude_raycast_shapes) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -875,7 +862,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from,
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result, p_exclude_raycast_shapes);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index a5776202c9..57b6385758 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -204,9 +204,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override;
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override;
- virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) override;
- virtual real_t body_get_kinematic_safe_margin(RID p_body) const override;
-
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
virtual Variant body_get_state(RID p_body, BodyState p_state) const override;
@@ -245,7 +242,7 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
// this function only works on physics process, errors and returns null otherwise
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
index f73f67a756..0a89c1a9c9 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.cpp
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
@@ -56,7 +56,7 @@ void PhysicsServer3DWrapMT::thread_loop() {
step_thread_up = true;
while (!exit) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 8be38b723f..bda2e30dd1 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -213,9 +213,6 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter);
- FUNC2(body_set_kinematic_safe_margin, RID, real_t);
- FUNC1RC(real_t, body_get_kinematic_safe_margin, RID);
-
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
@@ -253,9 +250,9 @@ public:
FUNC2(body_set_ray_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
+ bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
+ return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index defbe8e8d5..63a0fe11ba 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -684,7 +684,7 @@ void SoftBody3DSW::generate_bending_constraints(int p_distance) {
//
// This function takes in a list of interdependent Links and tries
// to maximize the distance between calculation
-// of dependent links. This increases the amount of parallelism that can
+// of dependent links. This increases the amount of parallelism that can
// be exploited by out-of-order instruction processors with large but
// (inevitably) finite instruction windows.
//
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 4392202084..c1e09c9a22 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -807,6 +807,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body3DSW *b = static_cast<const Body3DSW *>(col_obj);
+ if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
collided = cbk.amount > 0;
}
@@ -889,6 +896,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body3DSW *b = static_cast<const Body3DSW *>(col_obj);
+ if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
//test initial overlap, does it collide if going all the way?
Vector3 point_A, point_B;
Vector3 sep_axis = motion_normal;
@@ -994,6 +1008,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body3DSW *b = static_cast<const Body3DSW *>(col_obj);
+ if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
rcd.object = col_obj;
rcd.shape = shape_idx;
bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 7c5761cc61..faab4f43b8 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -509,12 +509,6 @@ void PhysicsTestMotionResult2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
-PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
- colliding = false;
-
- result.collider_shape = 0;
-}
-
///////////////////////////////////////
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
@@ -715,8 +709,8 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
- BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index f2836961f2..df39d6ae50 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -33,7 +33,7 @@
#include "core/io/resource.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class PhysicsDirectSpaceState2D;
@@ -95,8 +95,8 @@ public:
class PhysicsShapeQueryResult2D;
//used for script
-class PhysicsShapeQueryParameters2D : public Reference {
- GDCLASS(PhysicsShapeQueryParameters2D, Reference);
+class PhysicsShapeQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
friend class PhysicsDirectSpaceState2D;
RES shape_ref;
@@ -164,8 +164,8 @@ public:
Vector2 normal;
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
Variant metadata;
};
@@ -174,8 +174,8 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
Variant metadata;
};
@@ -193,7 +193,7 @@ public:
Vector2 normal;
RID rid;
ObjectID collider_id;
- int shape;
+ int shape = 0;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
};
@@ -203,8 +203,8 @@ public:
PhysicsDirectSpaceState2D();
};
-class PhysicsShapeQueryResult2D : public Reference {
- GDCLASS(PhysicsShapeQueryResult2D, Reference);
+class PhysicsShapeQueryResult2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryResult2D, RefCounted);
Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
@@ -370,8 +370,8 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
+ BODY_MODE_DYNAMIC,
+ BODY_MODE_DYNAMIC_LOCKED,
};
virtual RID body_create() = 0;
@@ -493,17 +493,11 @@ public:
Vector2 collision_point;
Vector2 collision_normal;
Vector2 collider_velocity;
- int collision_local_shape;
+ int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
- int collider_shape;
+ int collider_shape = 0;
Variant collider_metadata;
-
- MotionResult() {
- collision_local_shape = 0;
- collider_shape = 0;
- collider_id = ObjectID();
- }
};
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
@@ -603,11 +597,10 @@ public:
~PhysicsServer2D();
};
-class PhysicsTestMotionResult2D : public Reference {
- GDCLASS(PhysicsTestMotionResult2D, Reference);
+class PhysicsTestMotionResult2D : public RefCounted {
+ GDCLASS(PhysicsTestMotionResult2D, RefCounted);
PhysicsServer2D::MotionResult result;
- bool colliding;
friend class PhysicsServer2D;
protected:
@@ -616,7 +609,6 @@ protected:
public:
PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); }
- //bool is_colliding() const;
Vector2 get_motion() const;
Vector2 get_motion_remainder() const;
@@ -627,8 +619,6 @@ public:
RID get_collider_rid() const;
Object *get_collider() const;
int get_collider_shape() const;
-
- PhysicsTestMotionResult2D();
};
typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 752a3b72d7..1634169e8a 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -523,9 +523,6 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
- ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer3D::body_set_kinematic_safe_margin);
- ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer3D::body_get_kinematic_safe_margin);
-
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
@@ -717,8 +714,8 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
- BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 6bfdc5f578..d9b805de87 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -96,8 +96,8 @@ public:
class PhysicsShapeQueryResult3D;
-class PhysicsShapeQueryParameters3D : public Reference {
- GDCLASS(PhysicsShapeQueryParameters3D, Reference);
+class PhysicsShapeQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
friend class PhysicsDirectSpaceState3D;
RES shape_ref;
@@ -157,8 +157,8 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
};
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
@@ -168,8 +168,8 @@ public:
Vector3 normal;
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
};
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
@@ -181,7 +181,7 @@ public:
Vector3 normal;
RID rid;
ObjectID collider_id;
- int shape;
+ int shape = 0;
Vector3 linear_velocity; //velocity at contact point
};
@@ -196,8 +196,8 @@ public:
PhysicsDirectSpaceState3D();
};
-class PhysicsShapeQueryResult3D : public Reference {
- GDCLASS(PhysicsShapeQueryResult3D, Reference);
+class PhysicsShapeQueryResult3D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryResult3D, RefCounted);
Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
@@ -374,8 +374,8 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
+ BODY_MODE_DYNAMIC,
+ BODY_MODE_DYNAMIC_LOCKED,
};
virtual RID body_create() = 0;
@@ -428,9 +428,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0;
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0;
- virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
- virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;
-
//state
enum BodyState {
BODY_STATE_TRANSFORM,
@@ -500,19 +497,14 @@ public:
Vector3 collision_point;
Vector3 collision_normal;
Vector3 collider_velocity;
- int collision_local_shape;
+ int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
- int collider_shape;
+ int collider_shape = 0;
Variant collider_metadata;
- MotionResult() {
- collision_local_shape = 0;
- collider_id = ObjectID();
- collider_shape = 0;
- }
};
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
real_t collision_depth;
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f4a3c4497a..b44088e822 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -59,7 +59,7 @@ public:
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {}
+ void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
@@ -168,14 +168,14 @@ public:
RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
- RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
- bool gi_probe_needs_update(RID p_probe) const override { return false; }
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+ RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
+ bool voxel_gi_needs_update(RID p_probe) const override { return false; }
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
- void gi_probe_set_quality(RS::GIProbeQuality) override {}
+ void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -184,7 +184,7 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -482,52 +482,52 @@ public:
AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
- /* GI PROBE API */
+ /* VOXEL GI API */
- RID gi_probe_allocate() override { return RID(); }
- void gi_probe_initialize(RID p_rid) override {}
- void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+ RID voxel_gi_allocate() override { return RID(); }
+ void voxel_gi_initialize(RID p_rid) override {}
+ void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
- AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
- Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
- Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
+ Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
+ Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
- Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
- Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform3D(); }
+ Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
+ Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
- void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
+ void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
- void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
- float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) override {}
+ float voxel_gi_get_ao(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
- float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) override {}
+ float voxel_gi_get_ao_size(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
+ void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
+ void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
- bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
+ void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
+ bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
- void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
- bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
+ void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
+ bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
- void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
- float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
+ float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
- uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
+ uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
/* LIGHTMAP CAPTURE */
RID lightmap_allocate() override { return RID(); }
@@ -649,7 +649,7 @@ public:
RID render_target_create() override { return RID(); }
void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
- void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
RID render_target_get_texture(RID p_render_target) override { return RID(); }
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 67003a6f64..6e126ea77e 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -44,10 +44,10 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
for (int i = 0; i < p_child_item_count; i++) {
- _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
+ _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
}
if (p_canvas_item) {
- _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
+ _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
}
RendererCanvasRender::Item *list = nullptr;
@@ -104,98 +104,7 @@ void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<Rende
} while (ysort_owner && ysort_owner->sort_y);
}
-void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
- Item *ci = p_canvas_item;
-
- if (!ci->visible) {
- return;
- }
-
- if (ci->children_order_dirty) {
- ci->child_items.sort_custom<ItemIndexSort>();
- ci->children_order_dirty = false;
- }
-
- Rect2 rect = ci->get_rect();
- Transform2D xform = ci->xform;
- if (snapping_2d_transforms_to_pixel) {
- xform.elements[2] = xform.elements[2].floor();
- }
- xform = p_transform * xform;
-
- Rect2 global_rect = xform.xform(rect);
- global_rect.position += p_clip_rect.position;
-
- if (ci->use_parent_material && p_material_owner) {
- ci->material_owner = p_material_owner;
- } else {
- p_material_owner = ci;
- ci->material_owner = nullptr;
- }
-
- Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
-
- if (modulate.a < 0.007) {
- return;
- }
-
- int child_item_count = ci->child_items.size();
- Item **child_items = ci->child_items.ptrw();
-
- if (ci->clip) {
- if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
- } else {
- ci->final_clip_rect = global_rect;
- }
- ci->final_clip_rect.position = ci->final_clip_rect.position.round();
- ci->final_clip_rect.size = ci->final_clip_rect.size.round();
- ci->final_clip_owner = ci;
-
- } else {
- ci->final_clip_owner = p_canvas_clip;
- }
-
- if (ci->sort_y) {
- if (ci->ysort_children_count == -1) {
- ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
- }
-
- child_item_count = ci->ysort_children_count;
- child_items = (Item **)alloca(child_item_count * sizeof(Item *));
-
- int i = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
-
- SortArray<Item *, ItemPtrSort> sorter;
- sorter.sort(child_items, child_item_count);
- }
-
- if (ci->z_relative) {
- p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
- } else {
- p_z = ci->z_index;
- }
-
- RendererCanvasRender::Item *canvas_group_from = nullptr;
- bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
- if (use_canvas_group) {
- int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
- canvas_group_from = z_last_list[zidx];
- }
-
- for (int i = 0; i < child_item_count; i++) {
- if ((!child_items[i]->behind && !use_canvas_group) || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
- }
- if (ci->sort_y) {
- _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
- } else {
- _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
- }
- }
-
+void _attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from) {
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
@@ -229,7 +138,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
// We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
// If nothing has been drawn, we just take it over and draw it ourselves.
if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
- (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
+ (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
// No commands, or sole command is the one used to draw, so we (re)create the draw command.
ci->clear();
@@ -291,15 +200,117 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
ci->next = nullptr;
}
+}
- for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind || use_canvas_group || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
+void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
+ Item *ci = p_canvas_item;
+
+ if (!ci->visible) {
+ return;
+ }
+
+ if (ci->children_order_dirty) {
+ ci->child_items.sort_custom<ItemIndexSort>();
+ ci->children_order_dirty = false;
+ }
+
+ Rect2 rect = ci->get_rect();
+ Transform2D xform = ci->xform;
+ if (snapping_2d_transforms_to_pixel) {
+ xform.elements[2] = xform.elements[2].floor();
+ }
+ xform = p_transform * xform;
+
+ Rect2 global_rect = xform.xform(rect);
+ global_rect.position += p_clip_rect.position;
+
+ if (ci->use_parent_material && p_material_owner) {
+ ci->material_owner = p_material_owner;
+ } else {
+ p_material_owner = ci;
+ ci->material_owner = nullptr;
+ }
+
+ Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
+
+ if (modulate.a < 0.007) {
+ return;
+ }
+
+ int child_item_count = ci->child_items.size();
+ Item **child_items = ci->child_items.ptrw();
+
+ if (ci->clip) {
+ if (p_canvas_clip != nullptr) {
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
+ } else {
+ ci->final_clip_rect = global_rect;
}
- if (ci->sort_y) {
- _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ ci->final_clip_rect.position = ci->final_clip_rect.position.round();
+ ci->final_clip_rect.size = ci->final_clip_rect.size.round();
+ ci->final_clip_owner = ci;
+
+ } else {
+ ci->final_clip_owner = p_canvas_clip;
+ }
+
+ if (ci->z_relative) {
+ p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
+ } else {
+ p_z = ci->z_index;
+ }
+
+ if (ci->sort_y) {
+ if (allow_y_sort) {
+ if (ci->ysort_children_count == -1) {
+ ci->ysort_children_count = 0;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
+ }
+
+ child_item_count = ci->ysort_children_count + 1;
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+
+ child_items[0] = ci;
+ int i = 1;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
+ ci->ysort_xform = ci->xform.affine_inverse();
+
+ SortArray<Item *, ItemPtrSort> sorter;
+ sorter.sort(child_items, child_item_count);
+
+ for (i = 0; i < child_item_count; i++) {
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
+ }
} else {
- _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ RendererCanvasRender::Item *canvas_group_from = nullptr;
+ bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
+ if (use_canvas_group) {
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ canvas_group_from = z_last_list[zidx];
+ }
+
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
+ }
+ } else {
+ RendererCanvasRender::Item *canvas_group_from = nullptr;
+ bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
+ if (use_canvas_group) {
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ canvas_group_from = z_last_list[zidx];
+ }
+
+ for (int i = 0; i < child_item_count; i++) {
+ if (!child_items[i]->behind && !use_canvas_group) {
+ continue;
+ }
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
+ }
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
+ for (int i = 0; i < child_item_count; i++) {
+ if (child_items[i]->behind || use_canvas_group) {
+ continue;
+ }
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
}
}
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index b71f8e5a9a..37391d7c0e 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -158,7 +158,7 @@ public:
private:
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
- void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+ void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort);
RendererCanvasRender::Item **z_list;
RendererCanvasRender::Item **z_last_list;
diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp
index 8861522d34..80c4625261 100644
--- a/servers/rendering/renderer_compositor.cpp
+++ b/servers/rendering/renderer_compositor.cpp
@@ -30,6 +30,7 @@
#include "renderer_compositor.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -39,4 +40,12 @@ RendererCompositor *RendererCompositor::create() {
return _create_func();
}
+bool RendererCompositor::is_xr_enabled() const {
+ return xr_enabled;
+}
+
+RendererCompositor::RendererCompositor() {
+ xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+}
+
RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 41aaba0f4c..eabdebf4b3 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -40,7 +40,31 @@
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering_server.h"
+struct BlitToScreen {
+ RID render_target;
+ Rect2i rect;
+
+ struct {
+ bool use_layer = false;
+ uint32_t layer = 0;
+ } multi_view;
+
+ struct {
+ //lens distorted parameters for VR
+ bool apply = false;
+ Vector2 eye_center;
+ float k1 = 0.0;
+ float k2 = 0.0;
+
+ float upscale = 1.0;
+ float aspect_ratio = 1.0;
+ } lens_distortion;
+};
+
class RendererCompositor {
+private:
+ bool xr_enabled = false;
+
protected:
static RendererCompositor *(*_create_func)();
@@ -56,27 +80,6 @@ public:
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
- struct BlitToScreen {
- RID render_target;
- Rect2i rect;
-
- struct {
- bool use_layer = false;
- uint32_t layer = 0;
- } multi_view;
-
- struct {
- //lens distorted parameters for VR
- bool apply = false;
- Vector2 eye_center;
- float k1 = 0.0;
- float k2 = 0.0;
-
- float upscale = 1.0;
- float aspect_ratio = 1.0;
- } lens_distortion;
- };
-
virtual void prepare_for_blitting_render_targets() = 0;
virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
@@ -86,7 +89,9 @@ public:
virtual float get_frame_delta_time() const = 0;
virtual bool is_low_end() const = 0;
+ virtual bool is_xr_enabled() const;
+ RendererCompositor();
virtual ~RendererCompositor() {}
};
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 563e08fdcb..4fd5520e56 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -34,6 +34,7 @@
#include "core/math/math_defs.h"
#include "core/os/os.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "thirdparty/misc/cubemap_coeffs.h"
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
@@ -732,6 +733,11 @@ void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Tone
tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
+ if (p_settings.view_count > 1) {
+ // Use MULTIVIEW versions
+ mode += 4;
+ }
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
@@ -934,10 +940,10 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, ssao.gather_uniform_set, 0);
+void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) {
+ RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0);
if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, ssao.importance_map_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1);
}
for (int i = 0; i < 4; i++) {
@@ -960,7 +966,7 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID>
RD::get_singleton()->compute_list_add_barrier(p_compute_list);
}
-void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) {
+void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_downsample_uniform_set, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->draw_command_begin_label("SSAO");
/* FIRST PASS */
@@ -990,7 +996,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
u.ids.push_back(p_depth_mipmaps[3]);
uniforms.push_back(u);
}
- ssao.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2);
+ r_downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2);
}
float depth_linearize_mul = -p_projection.matrix[3][2];
@@ -1025,7 +1031,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1);
if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.downsample_uniform_set, 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, r_downsample_uniform_set, 2);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant));
@@ -1109,7 +1115,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
u.ids.push_back(ssao.gather_constants_buffer);
uniforms.push_back(u);
}
- ssao.gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
+ r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
}
if (p_invalidate_uniform_sets) {
@@ -1136,7 +1142,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
u.ids.push_back(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
- ssao.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
+ r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
}
if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) {
@@ -1147,7 +1153,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
ssao.importance_map_push_constant.power = p_settings.power;
//base pass
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]);
- gather_ssao(compute_list, p_ao_pong_slices, p_settings, true);
+ gather_ssao(compute_list, p_ao_pong_slices, p_settings, true, r_gather_uniform_set, RID());
//generate importance map
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]);
@@ -1178,7 +1184,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]);
}
- gather_ssao(compute_list, p_ao_slices, p_settings, false);
+ gather_ssao(compute_list, p_ao_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set);
RD::get_singleton()->draw_command_end_label(); // Gather SSAO
}
@@ -1365,15 +1371,18 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
+void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
SkyPushConstant sky_push_constant;
memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
- sky_push_constant.proj[0] = p_camera.matrix[2][0];
- sky_push_constant.proj[1] = p_camera.matrix[0][0];
- sky_push_constant.proj[2] = p_camera.matrix[2][1];
- sky_push_constant.proj[3] = p_camera.matrix[1][1];
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ // We only need key components of our projection matrix
+ sky_push_constant.projections[v][0] = p_projections[v].matrix[2][0];
+ sky_push_constant.projections[v][1] = p_projections[v].matrix[0][0];
+ sky_push_constant.projections[v][2] = p_projections[v].matrix[2][1];
+ sky_push_constant.projections[v][3] = p_projections[v].matrix[1][1];
+ }
sky_push_constant.position[0] = p_position.x;
sky_push_constant.position[1] = p_position.y;
sky_push_constant.position[2] = p_position.z;
@@ -1401,19 +1410,19 @@ void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_
RD::get_singleton()->draw_list_draw(draw_list, true);
}
-void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
+void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
ResolvePushConstant push_constant;
push_constant.screen_size[0] = p_screen_size.x;
push_constant.screen_size[1] = p_screen_size.y;
push_constant.samples = p_samples;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_giprobe.is_valid() ? RESOLVE_MODE_GI_GIPROBE : RESOLVE_MODE_GI]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1);
- if (p_source_giprobe.is_valid()) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_giprobe), 2);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_giprobe), 3);
+ if (p_source_voxel_gi.is_valid()) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_voxel_gi), 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_voxel_gi), 3);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
@@ -1553,12 +1562,29 @@ EffectsRD::EffectsRD() {
tonemap_modes.push_back("\n#define USE_1D_LUT\n");
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
+ // multiview versions of our shaders
+ tonemap_modes.push_back("\n#define MULTIVIEW\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
+
tonemap.shader.initialize(tonemap_modes);
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW, false);
+ }
+
tonemap.shader_version = tonemap.shader.version_create();
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
- tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ if (tonemap.shader.is_variant_enabled(i)) {
+ tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ tonemap.pipelines[i].clear();
+ }
}
}
@@ -1907,7 +1933,7 @@ EffectsRD::EffectsRD() {
{
Vector<String> resolve_modes;
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
- resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define GIPROBE_RESOLVE\n");
+ resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
resolve.shader.initialize(resolve_modes);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 1ba25e301b..8b31ffbbd0 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -55,6 +55,7 @@
#include "servers/rendering/renderer_rd/shaders/ssao_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/tonemap.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
@@ -170,6 +171,12 @@ class EffectsRD {
TONEMAP_MODE_BICUBIC_GLOW_FILTER,
TONEMAP_MODE_1D_LUT,
TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
+
+ TONEMAP_MODE_NORMAL_MULTIVIEW,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW,
+ TONEMAP_MODE_1D_LUT_MULTIVIEW,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW,
+
TONEMAP_MODE_MAX
};
@@ -378,12 +385,10 @@ class EffectsRD {
SSAODownsamplePushConstant downsample_push_constant;
SsaoDownsampleShaderRD downsample_shader;
RID downsample_shader_version;
- RID downsample_uniform_set;
SSAOGatherPushConstant gather_push_constant;
SsaoShaderRD gather_shader;
RID gather_shader_version;
- RID gather_uniform_set;
RID gather_constants_buffer;
bool gather_initialized = false;
@@ -391,7 +396,6 @@ class EffectsRD {
SsaoImportanceMapShaderRD importance_map_shader;
RID importance_map_shader_version;
RID importance_map_load_counter;
- RID importance_map_uniform_set;
RID counter_uniform_set;
SSAOBlurPushConstant blur_push_constant;
@@ -453,12 +457,12 @@ class EffectsRD {
} filter;
struct SkyPushConstant {
- float orientation[12];
- float proj[4];
- float position[3];
- float multiplier;
- float time;
- float pad[3];
+ float orientation[12]; // 48 - 48
+ float projections[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 64, if we ever need more then 3 we should consider adding this to a set.
+ float position[3]; // 12 - 92
+ float multiplier; // 4 - 96
+ float time; // 4 - 100
+ float pad[3]; // 12 - 112
};
enum SpecularMergeMode {
@@ -585,7 +589,7 @@ class EffectsRD {
enum ResolveMode {
RESOLVE_MODE_GI,
- RESOLVE_MODE_GI_GIPROBE,
+ RESOLVE_MODE_GI_VOXEL_GI,
RESOLVE_MODE_MAX
};
@@ -714,6 +718,7 @@ public:
bool use_fxaa = false;
bool use_debanding = false;
Vector2i texture_size;
+ uint32_t view_count = 1;
};
struct SSAOSettings {
@@ -738,19 +743,19 @@ public:
void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
- void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass);
- void generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets);
+ void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set);
+ void generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_downsample_uniform_set, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set);
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
- void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position);
+ void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position);
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
- void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void sort_buffer(RID p_uniform_set, int p_size);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 9a9d7a1214..1653453c5c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -93,8 +93,8 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
}
}
-void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() {
- if (!giprobe_buffer.is_valid()) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() {
+ if (!voxelgi_buffer.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8_UINT;
tf.width = width;
@@ -105,41 +105,41 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe()
RD::TextureFormat tf_aa = tf;
tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
tf_aa.samples = texture_samples;
- giprobe_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView());
+ voxelgi_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView());
} else {
tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
}
tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT;
- giprobe_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ voxelgi_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
Vector<RID> fb;
if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
fb.push_back(depth_msaa);
fb.push_back(normal_roughness_buffer_msaa);
- fb.push_back(giprobe_buffer_msaa);
+ fb.push_back(voxelgi_buffer_msaa);
} else {
fb.push_back(depth);
fb.push_back(normal_roughness_buffer);
- fb.push_back(giprobe_buffer);
+ fb.push_back(voxelgi_buffer);
}
- depth_normal_roughness_giprobe_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb);
}
}
void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
- if (giprobe_buffer != RID()) {
- RD::get_singleton()->free(giprobe_buffer);
- giprobe_buffer = RID();
+ if (voxelgi_buffer != RID()) {
+ RD::get_singleton()->free(voxelgi_buffer);
+ voxelgi_buffer = RID();
- if (giprobe_buffer_msaa.is_valid()) {
- RD::get_singleton()->free(giprobe_buffer_msaa);
- giprobe_buffer_msaa = RID();
+ if (voxelgi_buffer_msaa.is_valid()) {
+ RD::get_singleton()->free(voxelgi_buffer_msaa);
+ voxelgi_buffer_msaa = RID();
}
- depth_normal_roughness_giprobe_fb = RID();
+ depth_normal_roughness_voxelgi_fb = RID();
}
if (color_msaa.is_valid()) {
@@ -183,9 +183,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
}
}
-void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
+ ERR_FAIL_COND_MSG(p_view_count != 1, "Multiple views is currently not supported in this renderer, please use the mobile renderer for VR support");
+
msaa = p_msaa;
width = p_width;
@@ -398,8 +400,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE;
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
@@ -498,8 +500,8 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
_render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
} break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
- _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
} break;
case PASS_MODE_DEPTH_MATERIAL: {
_render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
@@ -948,14 +950,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS;
}
- if (inst->gi_probes[0].is_valid()) {
+ if (inst->voxel_gi_instances[0].is_valid()) {
uint32_t probe0_index = 0xFFFF;
uint32_t probe1_index = 0xFFFF;
- for (uint32_t j = 0; j < scene_state.giprobes_used; j++) {
- if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) {
+ for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) {
+ if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) {
probe0_index = j;
- } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) {
+ } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) {
probe1_index = j;
}
}
@@ -966,7 +968,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
inst->gi_offset_cache = probe0_index | (probe1_index << 16);
- flags |= INSTANCE_DATA_FLAG_USE_GIPROBE;
+ flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI;
uses_gi = true;
} else {
if (p_using_sdfgi && inst->can_sdfgi) {
@@ -1061,10 +1063,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
}
-void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) {
- scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES));
- for (uint32_t i = 0; i < scene_state.giprobes_used; i++) {
- scene_state.giprobe_ids[i] = p_giprobes[i];
+void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) {
+ scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS));
+ for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) {
+ scene_state.voxelgi_ids[i] = p_voxelgis[i];
}
}
@@ -1091,6 +1093,8 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
}
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
+ ERR_FAIL_COND_MSG(p_render_data->view_count != 1, "Multiview is currently not supported in the clustered renderer. Please use the mobile renderer for VR.");
+
RenderBufferDataForwardClustered *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
@@ -1120,7 +1124,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_separate_specular = false;
bool using_ssr = false;
bool using_sdfgi = false;
- bool using_giprobe = false;
+ bool using_voxelgi = false;
bool reverse_cull = false;
if (render_buffer) {
@@ -1129,19 +1133,19 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
opaque_framebuffer = render_buffer->color_fb;
- if (p_render_data->gi_probes->size() > 0) {
- using_giprobe = true;
+ if (p_render_data->voxel_gi_instances->size() > 0) {
+ using_voxelgi = true;
}
- if (!p_render_data->environment.is_valid() && using_giprobe) {
- depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE;
+ if (!p_render_data->environment.is_valid() && using_voxelgi) {
+ depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
- } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) {
+ } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) {
if (environment_is_sdfgi_enabled(p_render_data->environment)) {
- depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe
+ depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi
using_sdfgi = true;
} else {
- depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
+ depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
if (environment_is_ssr_enabled(p_render_data->environment)) {
@@ -1164,10 +1168,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
depth_framebuffer = render_buffer->depth_normal_roughness_fb;
depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
} break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
_allocate_normal_roughness_texture(render_buffer);
- render_buffer->ensure_giprobe();
- depth_framebuffer = render_buffer->depth_normal_roughness_giprobe_fb;
+ render_buffer->ensure_voxelgi();
+ depth_framebuffer = render_buffer->depth_normal_roughness_voxelgi_fb;
depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
depth_pass_clear.push_back(Color(0, 0, 0, 0));
} break;
@@ -1198,12 +1202,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
- _setup_giprobes(*p_render_data->gi_probes);
+ _setup_voxelgis(*p_render_data->voxel_gi_instances);
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
- _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_depth();
_fill_instance_data(RENDER_LIST_OPAQUE);
@@ -1293,7 +1297,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color = p_default_bg_color;
}
- bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION;
+ bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION;
bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
bool depth_pre_pass = depth_framebuffer.is_valid();
@@ -1301,7 +1305,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool continue_depth = false;
if (depth_pre_pass) { //depth pre pass
- bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe);
+ bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi);
if (needs_pre_resolve) {
RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)");
} else {
@@ -1312,32 +1316,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
RD::get_singleton()->draw_list_end();
//start compute processes here, so they run at the same time as depth pre-pass
- _post_prepass_render(p_render_data, using_sdfgi || using_giprobe);
+ _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi);
}
RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass");
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
- bool finish_depth = using_ssao || using_sdfgi || using_giprobe;
+ bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
if (needs_pre_resolve) {
- _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe);
+ _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi);
}
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
RENDER_TIMESTAMP("Resolve Depth Pre-Pass");
RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass");
- if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) {
+ if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) {
if (needs_pre_resolve) {
RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE);
}
static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
- storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
+ storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
} else if (finish_depth) {
RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
}
@@ -1347,7 +1351,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
continue_depth = !finish_depth;
}
- _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID());
+ _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->voxelgi_buffer : RID());
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
@@ -1363,8 +1367,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
{
- bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes);
- bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes);
+ bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
+ bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
//regular forward for now
Vector<Color> c;
@@ -1389,8 +1393,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
- if (debug_giprobes) {
- //debug giprobes
+ if (debug_voxelgis) {
+ //debug voxelgis
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
@@ -1398,16 +1402,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- RD::get_singleton()->draw_command_begin_label("Debug GIProbes");
- for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) {
- gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
+ RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs");
+ for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) {
+ gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0);
}
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
}
if (debug_sdfgi_probes) {
- //debug giprobes
+ //debug voxelgis
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
@@ -1431,7 +1435,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
projection = correction * p_render_data->cam_projection;
}
RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time);
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -2059,11 +2063,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_GI_PROBES);
+ u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- for (int i = 0; i < MAX_GI_PROBES; i++) {
- if (p_render_data && i < (int)p_render_data->gi_probes->size()) {
- RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]);
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
+ if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
+ RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
@@ -2170,7 +2174,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 17;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer());
+ u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer());
uniforms.push_back(u);
}
{
@@ -2279,13 +2283,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
}
{
- // No GIProbes
+ // No VoxelGIs
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_GI_PROBES);
+ u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- for (int i = 0; i < MAX_GI_PROBES; i++) {
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
u.ids.write[i] = default_tex;
}
@@ -2633,7 +2637,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
ginstance->can_sdfgi = false;
if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) {
- if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) {
+ if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) {
ginstance->can_sdfgi = true;
}
}
@@ -2816,7 +2820,7 @@ void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry
}
uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() {
- return (1 << RS::INSTANCE_GI_PROBE);
+ return (1 << RS::INSTANCE_VOXEL_GI);
}
void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
}
@@ -2837,19 +2841,19 @@ AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_inst
return ginstance->data->aabb;
}
-void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
- if (p_gi_probe_instance_count > 0) {
- ginstance->gi_probes[0] = p_gi_probe_instances[0];
+ if (p_voxel_gi_instance_count > 0) {
+ ginstance->voxel_gi_instances[0] = p_voxel_gi_instances[0];
} else {
- ginstance->gi_probes[0] = RID();
+ ginstance->voxel_gi_instances[0] = RID();
}
- if (p_gi_probe_instance_count > 1) {
- ginstance->gi_probes[1] = p_gi_probe_instances[1];
+ if (p_voxel_gi_instance_count > 1) {
+ ginstance->voxel_gi_instances[1] = p_voxel_gi_instances[1];
} else {
- ginstance->gi_probes[1] = RID();
+ ginstance->voxel_gi_instances[1] = RID();
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 86c04eb08e..579c8de05e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -52,9 +52,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
enum {
SDFGI_MAX_CASCADES = 8,
- MAX_GI_PROBES = 8,
+ MAX_VOXEL_GI_INSTANCESS = 8,
MAX_LIGHTMAPS = 8,
- MAX_GI_PROBES_PER_INSTANCE = 2,
+ MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE = 2,
INSTANCE_DATA_BUFFER_MIN_SIZE = 4096
};
@@ -79,7 +79,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID depth;
RID specular;
RID normal_roughness_buffer;
- RID giprobe_buffer;
+ RID voxelgi_buffer;
RS::ViewportMSAA msaa;
RD::TextureSamples texture_samples;
@@ -89,11 +89,11 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID specular_msaa;
RID normal_roughness_buffer_msaa;
RID roughness_buffer_msaa;
- RID giprobe_buffer_msaa;
+ RID voxelgi_buffer_msaa;
RID depth_fb;
RID depth_normal_roughness_fb;
- RID depth_normal_roughness_giprobe_fb;
+ RID depth_normal_roughness_voxelgi_fb;
RID color_fb;
RID color_specular_fb;
RID specular_only_fb;
@@ -101,9 +101,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID render_sdfgi_uniform_set;
void ensure_specular();
- void ensure_giprobe();
+ void ensure_voxelgi();
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
~RenderBufferDataForwardClustered();
};
@@ -132,7 +132,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
PASS_MODE_SHADOW_DP,
PASS_MODE_DEPTH,
PASS_MODE_DEPTH_NORMAL_ROUGHNESS,
- PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE,
+ PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI,
PASS_MODE_DEPTH_MATERIAL,
PASS_MODE_SDF,
};
@@ -189,7 +189,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
- INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11,
+ INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -204,7 +204,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
-
float camera_matrix[16];
float inv_camera_matrix[16];
@@ -318,8 +317,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
- RID giprobe_ids[MAX_GI_PROBES];
- uint32_t giprobes_used = 0;
+ RID voxelgi_ids[MAX_VOXEL_GI_INSTANCESS];
+ uint32_t voxelgis_used = 0;
bool used_screen_texture = false;
bool used_normal_texture = false;
@@ -350,7 +349,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
static RenderForwardClustered *singleton;
void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
- void _setup_giprobes(const PagedArray<RID> &p_giprobes);
+ void _setup_voxelgis(const PagedArray<RID> &p_voxelgis);
void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);
struct RenderElementInfo {
@@ -459,7 +458,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
//used during setup
uint32_t base_flags = 0;
Transform3D transform;
- RID gi_probes[MAX_GI_PROBES_PER_INSTANCE];
+ RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE];
RID lightmap_instance;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
@@ -603,7 +602,7 @@ public:
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
- virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count);
virtual bool free(RID p_rid);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 5a26b5abbb..f125931df8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -311,7 +311,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
//none, leave empty
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
blend_state = blend_state_depth_normal_roughness;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
blend_state = blend_state_depth_normal_roughness_giprobe;
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
@@ -560,17 +560,18 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
{
Vector<String> shader_versions;
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n");
- shader_versions.push_back("");
- shader_versions.push_back("\n#define USE_FORWARD_GI\n");
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n");
- shader_versions.push_back("\n#define USE_LIGHTMAP\n");
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
+ shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
+ shader_versions.push_back("\n#define USE_FORWARD_GI\n"); // SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI
+ shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); // SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR
+ shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
+ shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR
+
shader.initialize(shader_versions, p_defines);
}
@@ -656,6 +657,11 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ // not implemented but need these just in case code is in the shaders
+ actions.renames["VIEW_INDEX"] = "0";
+ actions.renames["VIEW_MONO_LEFT"] = "0";
+ actions.renames["VIEW_RIGHT"] = "1";
+
//for light
actions.renames["VIEW"] = "view";
actions.renames["LIGHT_COLOR"] = "light_color";
@@ -721,7 +727,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
}
- actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 7c8879686b..8add9f8095 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -48,7 +48,7 @@ public:
SHADER_VERSION_DEPTH_PASS,
SHADER_VERSION_DEPTH_PASS_DP,
SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
- SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
SHADER_VERSION_COLOR_PASS,
@@ -56,6 +56,7 @@ public:
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+
SHADER_VERSION_MAX
};
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index c5f13df6e2..ae09d215ff 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -53,13 +53,14 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::clear() {
color_fb = RID();
}
-void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
msaa = p_msaa;
width = p_width;
height = p_height;
+ view_count = p_view_count;
color = p_color_buffer;
depth = p_depth_buffer;
@@ -71,13 +72,18 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
fb.push_back(p_color_buffer);
fb.push_back(depth);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
} else {
RD::TextureFormat tf;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = p_width;
tf.height = p_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
@@ -103,7 +109,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
fb.push_back(color_msaa);
fb.push_back(depth_msaa);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
}
}
@@ -226,11 +232,11 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_GI_PROBES);
+ u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- for (int i = 0; i < MAX_GI_PROBES; i++) {
- if (i < (int)p_gi_probes.size()) {
- RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]);
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
+ if (i < (int)p_voxel_gi_instances.size()) {
+ RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
@@ -479,7 +485,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
Vector<Color> c;
c.push_back(clear_color.to_linear());
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, opaque_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
}
@@ -488,14 +494,16 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
+
if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ CameraMatrix projection = correction * p_render_data->cam_projection;
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
+ } else {
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
}
- RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -522,7 +530,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -555,6 +563,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
RenderDataRD render_data;
render_data.cam_projection = p_projection;
render_data.cam_transform = p_transform;
+ render_data.view_projection[0] = p_projection;
render_data.z_near = 0.0;
render_data.z_far = p_zfar;
render_data.instances = &p_instances;
@@ -622,7 +631,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -647,6 +656,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.instances = &p_instances;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -757,6 +767,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.z_near = 0.0;
render_data.z_far = p_cam_projection.get_z_far();
render_data.instances = &p_instances;
@@ -1089,6 +1100,12 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ projection = correction * p_render_data->view_projection[v];
+ RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
+ RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+ }
+
scene_state.ubo.z_far = p_render_data->z_far;
scene_state.ubo.z_near = p_render_data->z_near;
@@ -1426,18 +1443,20 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
case PASS_MODE_COLOR:
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
+ shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
} else {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS;
+ shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS;
}
} break;
case PASS_MODE_SHADOW: {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS;
+ shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_DP;
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS_DP;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass");
shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
}
@@ -1725,7 +1744,7 @@ void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstanc
}
}
-void RenderForwardMobile::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
// We do not have this here!
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 28abc7e0b5..99cbd45b10 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -85,9 +85,10 @@ protected:
RID color_fb;
int width, height;
+ uint32_t view_count;
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
~RenderBufferDataForwardMobile();
};
@@ -104,7 +105,7 @@ protected:
PASS_MODE_SHADOW_DP,
// PASS_MODE_DEPTH,
// PASS_MODE_DEPTH_NORMAL_ROUGHNESS,
- // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE,
+ // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI,
PASS_MODE_DEPTH_MATERIAL,
// PASS_MODE_SDF,
};
@@ -120,6 +121,7 @@ protected:
bool reverse_cull = false;
PassMode pass_mode = PASS_MODE_COLOR;
// bool no_gi = false;
+ uint32_t view_count = 1;
RID render_pass_uniform_set;
bool force_wireframe = false;
Vector2 uv_offset;
@@ -130,13 +132,14 @@ protected:
uint32_t element_offset = 0;
uint32_t barrier = RD::BARRIER_MASK_ALL;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
pass_mode = p_pass_mode;
// no_gi = p_no_gi;
+ view_count = p_view_count;
render_pass_uniform_set = p_render_pass_uniform_set;
force_wireframe = p_force_wireframe;
uv_offset = p_uv_offset;
@@ -196,10 +199,12 @@ protected:
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
-
float camera_matrix[16];
float inv_camera_matrix[16];
+ float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+
float viewport_size[2];
float screen_pixel_size[2];
@@ -390,7 +395,7 @@ protected:
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
- INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11,
+ INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -587,7 +592,7 @@ public:
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
- virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count);
virtual bool free(RID p_rid);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 883273c8a5..b5fb9fbc62 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "render_forward_mobile.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
using namespace RendererSceneRenderImplementation;
@@ -291,12 +292,12 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
multisample_state.enable_alpha_to_one = true;
}
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_blend;
if (depth_draw == DEPTH_DRAW_OPAQUE) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
- } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
//none, blend state contains nothing
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
@@ -304,57 +305,16 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
pipelines[i][j][k].clear();
continue; // do not use this version (will error if using it is attempted)
}
-
- /*
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
- depth_stencil.enable_depth_write = false; //alpha does not draw depth
- }
- } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) {
- if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, blend state contains nothing
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else {
- blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
- }
- } else {
- pipelines[i][j][k].clear();
- continue; // do not use this version (will error if using it is attempted)
- }
- */
} else {
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_opaque;
- } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
//none, leave empty
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
} else {
// ???
}
-
- /*
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_opaque;
- } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, leave empty
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
- blend_state = blend_state_depth_normal_roughness;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
- blend_state = blend_state_depth_normal_roughness_giprobe;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) {
- blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
- } else {
- //specular write
- blend_state = blend_state_opaque_specular;
- depth_stencil.enable_depth_test = false;
- depth_stencil.enable_depth_write = false;
- }
- */
}
RID shader_variant = shader_singleton->shader.version_get_shader(version, k);
@@ -585,10 +545,22 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
Vector<String> shader_versions;
shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // !BAS! SHADER_VERSION_SHADOW_PASS, should probably change this to MODE_RENDER_SHADOW because we don't have a depth pass here...
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP (maybe rename to SHADER_VERSION_SHADOW_PASS_DP?)
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_SHADOW_PASS, should probably change this to MODE_RENDER_SHADOW because we don't have a depth pass here...
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_SHADOW_PASS_DP
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
+
+ // multiview versions of our shaders
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n"); // SHADER_VERSION_COLOR_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_SHADOW_PASS_MULTIVIEW
+
shader.initialize(shader_versions, p_defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_SHADOW_PASS_MULTIVIEW, false);
+ }
}
storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
@@ -603,7 +575,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
@@ -673,6 +645,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ actions.renames["VIEW_INDEX"] = "ViewIndex";
+ actions.renames["VIEW_MONO_LEFT"] = "0";
+ actions.renames["VIEW_RIGHT"] = "1";
+
//for light
actions.renames["VIEW"] = "view";
actions.renames["LIGHT_COLOR"] = "light_color";
@@ -737,7 +713,6 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
}
- actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 1517197d25..f4f6ceeb1d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -47,8 +47,13 @@ public:
SHADER_VERSION_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_SHADOW_PASS,
- SHADER_VERSION_DEPTH_PASS_DP,
+ SHADER_VERSION_SHADOW_PASS_DP,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
+
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_SHADOW_PASS_MULTIVIEW,
+
SHADER_VERSION_MAX
};
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 1337d36762..f9ac7c8fa3 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -31,7 +31,7 @@
#include "renderer_compositor_rd.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
void RendererCompositorRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index cce3b5a3cd..43a4058ab6 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -2012,10 +2012,10 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
}
////////////////////////////////////////////////////////////////////////////////
-// GIProbeInstance
+// VoxelGIInstance
-void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
- uint32_t data_version = storage->gi_probe_get_data_version(probe);
+void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ uint32_t data_version = storage->voxel_gi_get_data_version(probe);
// (RE)CREATE IF NEEDED
@@ -2034,11 +2034,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
dynamic_maps.clear();
- Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
if (octree_size != Vector3i()) {
//can create a 3D texture
- Vector<int> levels = storage->gi_probe_get_level_counts(probe);
+ Vector<int> levels = storage->voxel_gi_get_level_counts(probe);
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -2064,7 +2064,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
}
for (int i = 0; i < levels.size(); i++) {
- GIProbeInstance::Mipmap mipmap;
+ VoxelGIInstance::Mipmap mipmap;
mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), texture, 0, i, RD::TEXTURE_SLICE_3D);
mipmap.level = levels.size() - i - 1;
mipmap.cell_offset = 0;
@@ -2078,14 +2078,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->gi_probe_get_octree_buffer(probe));
+ u.ids.push_back(storage->voxel_gi_get_octree_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->gi_probe_get_data_buffer(probe));
+ u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
@@ -2100,7 +2100,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2118,11 +2118,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->gi_probe_lights_uniform);
+ u.ids.push_back(gi->voxel_gi_lights_uniform);
copy_uniforms.push_back(u);
}
- mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0);
+ mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT], 0);
copy_uniforms = uniforms; //restore
@@ -2133,9 +2133,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
u.ids.push_back(texture);
copy_uniforms.push_back(u);
}
- mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
+ mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
} else {
- mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0);
+ mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP], 0);
}
}
@@ -2147,7 +2147,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
uniforms.push_back(u);
}
- mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0);
+ mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE], 0);
mipmaps.push_back(mipmap);
}
@@ -2158,7 +2158,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int mipmap_index = 0;
while (mipmap_index < mipmaps.size()) {
- GIProbeInstance::DynamicMap dmap;
+ VoxelGIInstance::DynamicMap dmap;
if (oversample > 0) {
dmap.size = dynamic_map_size * (1 << oversample);
@@ -2217,7 +2217,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->gi_probe_lights_uniform);
+ u.ids.push_back(gi->voxel_gi_lights_uniform);
uniforms.push_back(u);
}
@@ -2253,7 +2253,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2278,7 +2278,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
uniforms.push_back(u);
}
- dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0);
+ dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0);
}
} else {
bool plot = dmap.mipmap >= 0;
@@ -2322,7 +2322,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2345,7 +2345,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
dmap.uniform_set = RD::get_singleton()->uniform_set_create(
uniforms,
- gi->giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)],
+ gi->voxel_gi_lighting_shader_version_shaders[(write && plot) ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)],
0);
}
@@ -2370,15 +2370,15 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
uint32_t light_count = 0;
if (p_update_light_instances || p_dynamic_objects.size() > 0) {
- light_count = MIN(gi->gi_probe_max_lights, (uint32_t)p_light_instances.size());
+ light_count = MIN(gi->voxel_gi_max_lights, (uint32_t)p_light_instances.size());
{
- Transform3D to_cell = storage->gi_probe_get_to_cell_xform(probe);
+ Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(probe);
Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
//update lights
for (uint32_t i = 0; i < light_count; i++) {
- GIProbeLight &l = gi->gi_probe_lights[i];
+ VoxelGILight &l = gi->voxel_gi_lights[i];
RID light_instance = p_light_instances[i];
RID light = p_scene_render->light_instance_get_base_light(light_instance);
@@ -2415,7 +2415,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
l.has_shadow = storage->light_has_shadow(light);
}
- RD::get_singleton()->buffer_update(gi->gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi->gi_probe_lights);
+ RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights);
}
}
@@ -2424,17 +2424,17 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
if (mipmaps.size()) {
//can update mipmaps
- Vector3i probe_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i probe_size = storage->voxel_gi_get_octree_size(probe);
- GIProbePushConstant push_constant;
+ VoxelGIPushConstant push_constant;
push_constant.limits[0] = probe_size.x;
push_constant.limits[1] = probe_size.y;
push_constant.limits[2] = probe_size.z;
push_constant.stack_size = mipmaps.size();
push_constant.emission_scale = 1.0;
- push_constant.propagation = storage->gi_probe_get_propagation(probe);
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.propagation = storage->voxel_gi_get_propagation(probe);
+ push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
push_constant.light_count = light_count;
push_constant.aniso_strength = 0;
@@ -2446,7 +2446,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int passes;
if (p_update_light_instances) {
- passes = storage->gi_probe_is_using_two_bounces(probe) ? 2 : 1;
+ passes = storage->voxel_gi_is_using_two_bounces(probe) ? 2 : 1;
} else {
passes = 1; //only re-blitting is necessary
}
@@ -2457,9 +2457,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
if (p_update_light_instances) {
for (int i = 0; i < mipmaps.size(); i++) {
if (i == 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[pass == 0 ? VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT : VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]);
} else if (i == 1) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP]);
}
if (pass == 1 || i > 0) {
@@ -2477,7 +2477,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
int wg_count = MIN(wg_todo, wg_limit_x);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
push_constant.cell_offset += wg_count * wg_size;
@@ -2487,7 +2487,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
}
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE]);
for (int i = 0; i < mipmaps.size(); i++) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].write_uniform_set, 0);
@@ -2498,7 +2498,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
int wg_count = MIN(wg_todo, wg_limit_x);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
push_constant.cell_offset += wg_count * wg_size;
@@ -2513,13 +2513,13 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
has_dynamic_object_data = false; //clear until dynamic object data is used again
if (p_dynamic_objects.size() && dynamic_maps.size()) {
- Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
Transform3D oversample_scale;
oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier));
- Transform3D to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe);
+ Transform3D to_cell = oversample_scale * storage->voxel_gi_get_to_cell_xform(probe);
Transform3D to_world_xform = transform * to_cell.affine_inverse();
Transform3D to_probe_xform = to_world_xform.affine_inverse();
@@ -2529,7 +2529,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
for (int i = 0; i < (int)p_dynamic_objects.size(); i++) {
RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i];
- //transform aabb to giprobe
+ //transform aabb to voxel_gi
AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance));
//this needs to wrap to grid resolution to avoid jitter
@@ -2601,8 +2601,8 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
- GIProbeDynamicPushConstant push_constant;
- memset(&push_constant, 0, sizeof(GIProbeDynamicPushConstant));
+ VoxelGIDynamicPushConstant push_constant;
+ memset(&push_constant, 0, sizeof(VoxelGIDynamicPushConstant));
push_constant.limits[0] = octree_size.x;
push_constant.limits[1] = octree_size.y;
push_constant.limits[2] = octree_size.z;
@@ -2619,7 +2619,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
push_constant.z_base = xform.origin[z_axis];
push_constant.z_sign = (z_flip ? -1.0 : 1.0);
push_constant.pos_multiplier = float(1.0) / multiplier;
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
push_constant.flip_x = x_flip;
push_constant.flip_y = y_flip;
push_constant.rect_pos[0] = rect.position[0];
@@ -2631,16 +2631,16 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
push_constant.prev_rect_size[0] = 0;
push_constant.prev_rect_size[1] = 0;
push_constant.on_mipmap = false;
- push_constant.propagation = storage->gi_probe_get_propagation(probe);
+ push_constant.propagation = storage->voxel_gi_get_propagation(probe);
push_constant.pad[0] = 0;
push_constant.pad[1] = 0;
push_constant.pad[2] = 0;
//process lighting
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[0].uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
//print_line("rect: " + itos(i) + ": " + rect);
@@ -2695,14 +2695,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::get_singleton()->compute_list_add_barrier(compute_list);
if (dynamic_maps[k].mipmap < 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]);
} else if (k < dynamic_maps.size() - 1) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]);
} else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[k].uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
}
@@ -2713,22 +2713,22 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
has_dynamic_object_data = true; //clear until dynamic object data is used again
}
- last_probe_version = storage->gi_probe_get_version(probe);
+ last_probe_version = storage->voxel_gi_get_version(probe);
}
-void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
if (mipmaps.size() == 0) {
return;
}
- CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(probe).affine_inverse());
+ CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->voxel_gi_get_to_cell_xform(probe).affine_inverse());
int level = 0;
- Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
- GIProbeDebugPushConstant push_constant;
+ VoxelGIDebugPushConstant push_constant;
push_constant.alpha = p_alpha;
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
push_constant.cell_offset = mipmaps[level].cell_offset;
push_constant.level = level;
@@ -2743,15 +2743,15 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p
}
}
- if (gi->giprobe_debug_uniform_set.is_valid()) {
- RD::get_singleton()->free(gi->giprobe_debug_uniform_set);
+ if (gi->voxel_gi_debug_uniform_set.is_valid()) {
+ RD::get_singleton()->free(gi->voxel_gi_debug_uniform_set);
}
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->gi_probe_get_data_buffer(probe));
+ u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
{
@@ -2776,19 +2776,19 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p
cell_count = mipmaps[level].cell_count;
}
- gi->giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_debug_shader_version_shaders[0], 0);
+ gi->voxel_gi_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_debug_shader_version_shaders[0], 0);
- int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR;
+ int voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_COLOR;
if (p_emission) {
- giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION;
+ voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_EMISSION;
} else if (p_lighting) {
- giprobe_debug_pipeline = has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT;
+ voxel_gi_debug_pipeline = has_dynamic_object_data ? VOXEL_GI_DEBUG_LIGHT_FULL : VOXEL_GI_DEBUG_LIGHT;
}
RD::get_singleton()->draw_list_bind_render_pipeline(
p_draw_list,
- gi->giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->giprobe_debug_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant));
+ gi->voxel_gi_debug_shader_version_pipelines[voxel_gi_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->voxel_gi_debug_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(VoxelGIDebugPushConstant));
RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36);
}
@@ -2812,13 +2812,13 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
{
//kinda complicated to compute the amount of slots, we try to use as many as we can
- gi_probe_max_lights = 32;
+ voxel_gi_max_lights = 32;
- gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights);
- gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight));
- gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1));
+ voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights);
+ voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight));
+ voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1));
- String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n";
+ String defines = "\n#define MAX_LIGHTS " + itos(voxel_gi_max_lights) + "\n";
Vector<String> versions;
versions.push_back("\n#define MODE_COMPUTE_LIGHT\n");
@@ -2830,11 +2830,11 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n");
versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n");
- giprobe_shader.initialize(versions, defines);
- giprobe_lighting_shader_version = giprobe_shader.version_create();
- for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) {
- giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i);
- giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]);
+ voxel_gi_shader.initialize(versions, defines);
+ voxel_gi_lighting_shader_version = voxel_gi_shader.version_create();
+ for (int i = 0; i < VOXEL_GI_SHADER_VERSION_MAX; i++) {
+ voxel_gi_lighting_shader_version_shaders[i] = voxel_gi_shader.version_get_shader(voxel_gi_lighting_shader_version, i);
+ voxel_gi_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(voxel_gi_lighting_shader_version_shaders[i]);
}
}
@@ -2846,10 +2846,10 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
versions.push_back("\n#define MODE_DEBUG_EMISSION\n");
versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n");
- giprobe_debug_shader.initialize(versions, defines);
- giprobe_debug_shader_version = giprobe_debug_shader.version_create();
- for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) {
- giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i);
+ voxel_gi_debug_shader.initialize(versions, defines);
+ voxel_gi_debug_shader_version = voxel_gi_debug_shader.version_create();
+ for (int i = 0; i < VOXEL_GI_DEBUG_MAX; i++) {
+ voxel_gi_debug_shader_version_shaders[i] = voxel_gi_debug_shader.version_get_shader(voxel_gi_debug_shader_version, i);
RD::PipelineRasterizationState rs;
rs.cull_mode = RD::POLYGON_CULL_FRONT;
@@ -2858,7 +2858,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
ds.enable_depth_write = true;
ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
+ voxel_gi_debug_shader_version_pipelines[i].setup(voxel_gi_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
}
}
@@ -2944,12 +2944,12 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
//calculate tables
String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
Vector<String> gi_modes;
- gi_modes.push_back("\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n");
gi_modes.push_back("\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n");
gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n");
shader.initialize(gi_modes, defines);
shader_version = shader.version_create();
@@ -2991,17 +2991,17 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
}
}
}
- default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES);
+ default_voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(VoxelGIData) * MAX_VOXEL_GI_INSTANCES);
half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
}
void RendererSceneGIRD::free() {
- RD::get_singleton()->free(default_giprobe_buffer);
- RD::get_singleton()->free(gi_probe_lights_uniform);
+ RD::get_singleton()->free(default_voxel_gi_buffer);
+ RD::get_singleton()->free(voxel_gi_lights_uniform);
RD::get_singleton()->free(sdfgi_ubo);
- giprobe_debug_shader.version_free(giprobe_debug_shader_version);
- giprobe_shader.version_free(giprobe_lighting_shader_version);
+ voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version);
+ voxel_gi_shader.version_free(voxel_gi_lighting_shader_version);
shader.version_free(shader_version);
sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
@@ -3009,7 +3009,7 @@ void RendererSceneGIRD::free() {
sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
- memdelete_arr(gi_probe_lights);
+ memdelete_arr(voxel_gi_lights);
}
RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {
@@ -3020,36 +3020,36 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
return sdfgi;
}
-void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) {
- r_gi_probes_used = 0;
+void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+ r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
- RID gi_probe_buffer = p_scene_render->render_buffers_get_gi_probe_buffer(p_render_buffers);
+ RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers);
- RD::get_singleton()->draw_command_begin_label("GIProbes Setup");
+ RD::get_singleton()->draw_command_begin_label("VoxelGIs Setup");
- GIProbeData gi_probe_data[MAX_GIPROBES];
+ VoxelGIData voxel_gi_data[MAX_VOXEL_GI_INSTANCES];
- bool giprobes_changed = false;
+ bool voxel_gi_instances_changed = false;
Transform3D to_camera;
to_camera.origin = p_transform.origin; //only translation, make local
- for (int i = 0; i < MAX_GIPROBES; i++) {
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
RID texture;
- if (i < (int)p_gi_probes.size()) {
- GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]);
+ if (i < (int)p_voxel_gi_instances.size()) {
+ VoxelGIInstance *gipi = get_probe_instance(p_voxel_gi_instances[i]);
if (gipi) {
texture = gipi->texture;
- GIProbeData &gipd = gi_probe_data[i];
+ VoxelGIData &gipd = voxel_gi_data[i];
RID base_probe = gipi->probe;
- Transform3D to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
+ Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
gipd.xform[0] = to_cell.basis.elements[0][0];
gipd.xform[1] = to_cell.basis.elements[1][0];
@@ -3068,36 +3068,36 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D &
gipd.xform[14] = to_cell.origin.z;
gipd.xform[15] = 1;
- Vector3 bounds = storage->gi_probe_get_octree_size(base_probe);
+ Vector3 bounds = storage->voxel_gi_get_octree_size(base_probe);
gipd.bounds[0] = bounds.x;
gipd.bounds[1] = bounds.y;
gipd.bounds[2] = bounds.z;
- gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe);
- gipd.bias = storage->gi_probe_get_bias(base_probe);
- gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe);
- gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe);
+ gipd.dynamic_range = storage->voxel_gi_get_dynamic_range(base_probe) * storage->voxel_gi_get_energy(base_probe);
+ gipd.bias = storage->voxel_gi_get_bias(base_probe);
+ gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe);
+ gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe);
gipd.anisotropy_strength = 0;
- gipd.ao = storage->gi_probe_get_ao(base_probe);
- gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f);
+ gipd.ao = storage->voxel_gi_get_ao(base_probe);
+ gipd.ao_size = Math::pow(storage->voxel_gi_get_ao_size(base_probe), 4.0f);
gipd.mipmaps = gipi->mipmaps.size();
}
- r_gi_probes_used++;
+ r_voxel_gi_instances_used++;
}
if (texture == RID()) {
texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- if (texture != rb->gi.giprobe_textures[i]) {
- giprobes_changed = true;
- rb->gi.giprobe_textures[i] = texture;
+ if (texture != rb->gi.voxel_gi_textures[i]) {
+ voxel_gi_instances_changed = true;
+ rb->gi.voxel_gi_textures[i] = texture;
}
}
- if (giprobes_changed) {
+ if (voxel_gi_instances_changed) {
if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) {
RD::get_singleton()->free(rb->gi.uniform_set);
}
@@ -3112,14 +3112,14 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D &
}
}
- if (p_gi_probes.size() > 0) {
- RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GIProbeData) * MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE);
+ if (p_voxel_gi_instances.size() > 0) {
+ RD::get_singleton()->buffer_update(voxel_gi_buffer, 0, sizeof(VoxelGIData) * MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()), voxel_gi_data, RD::BARRIER_MASK_COMPUTE);
}
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
@@ -3157,11 +3157,11 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
- push_constant.max_giprobes = MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size());
- push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH;
+ push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size());
+ push_constant.high_quality_vct = voxel_gi_quality == RS::VOXEL_GI_QUALITY_HIGH;
bool use_sdfgi = rb->sdfgi != nullptr;
- bool use_giprobes = push_constant.max_giprobes > 0;
+ bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
if (env) {
push_constant.ao_color[0] = env->ao_color.r;
@@ -3311,7 +3311,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
- RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(buffer);
uniforms.push_back(u);
}
@@ -3326,15 +3326,15 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 16;
- u.ids.push_back(rb->gi.giprobe_buffer);
+ u.ids.push_back(rb->gi.voxel_gi_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 17;
- for (int i = 0; i < MAX_GIPROBES; i++) {
- u.ids.push_back(rb->gi.giprobe_textures[i]);
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
+ u.ids.push_back(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
}
@@ -3345,9 +3345,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
Mode mode;
if (rb->gi.using_half_size_gi) {
- mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE);
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_VOXEL_GI);
} else {
- mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE);
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI);
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
@@ -3364,39 +3364,39 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::get_singleton()->draw_command_end_label();
}
-RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) {
- GIProbeInstance gi_probe;
- gi_probe.gi = this;
- gi_probe.storage = storage;
- gi_probe.probe = p_base;
- RID rid = gi_probe_instance_owner.make_rid(gi_probe);
+RID RendererSceneGIRD::voxel_gi_instance_create(RID p_base) {
+ VoxelGIInstance voxel_gi;
+ voxel_gi.gi = this;
+ voxel_gi.storage = storage;
+ voxel_gi.probe = p_base;
+ RID rid = voxel_gi_instance_owner.make_rid(voxel_gi);
return rid;
}
-void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererSceneGIRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->transform = p_xform;
+ voxel_gi->transform = p_xform;
}
-bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND_V(!gi_probe, false);
+bool RendererSceneGIRD::voxel_gi_needs_update(RID p_probe) const {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!voxel_gi, false);
- return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
+ return voxel_gi->last_probe_version != storage->voxel_gi_get_version(voxel_gi->probe);
}
-void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
+ voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
}
-void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+ VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
+ voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 3394e31831..45fc7b3951 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -38,13 +38,13 @@
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -56,9 +56,9 @@ class RendererSceneGIRD {
private:
RendererStorageRD *storage;
- /* GIPROBE INSTANCE */
+ /* VOXEL_GI INSTANCE */
- struct GIProbeLight {
+ struct VoxelGILight {
uint32_t type;
float energy;
float radius;
@@ -74,7 +74,7 @@ private:
uint32_t has_shadow;
};
- struct GIProbePushConstant {
+ struct VoxelGIPushConstant {
int32_t limits[3];
uint32_t stack_size;
@@ -89,7 +89,7 @@ private:
uint32_t pad;
};
- struct GIProbeDynamicPushConstant {
+ struct VoxelGIDynamicPushConstant {
int32_t limits[3];
uint32_t light_count;
int32_t x_dir[3];
@@ -110,36 +110,36 @@ private:
float pad[3];
};
- GIProbeLight *gi_probe_lights;
- uint32_t gi_probe_max_lights;
- RID gi_probe_lights_uniform;
+ VoxelGILight *voxel_gi_lights;
+ uint32_t voxel_gi_max_lights;
+ RID voxel_gi_lights_uniform;
enum {
- GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
- GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
- GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
- GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
- GI_PROBE_SHADER_VERSION_MAX
+ VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT,
+ VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
+ VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP,
+ VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
+ VOXEL_GI_SHADER_VERSION_MAX
};
- GiprobeShaderRD giprobe_shader;
- RID giprobe_lighting_shader_version;
- RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
- RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
+ VoxelGiShaderRD voxel_gi_shader;
+ RID voxel_gi_lighting_shader_version;
+ RID voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_MAX];
+ RID voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_MAX];
enum {
- GI_PROBE_DEBUG_COLOR,
- GI_PROBE_DEBUG_LIGHT,
- GI_PROBE_DEBUG_EMISSION,
- GI_PROBE_DEBUG_LIGHT_FULL,
- GI_PROBE_DEBUG_MAX
+ VOXEL_GI_DEBUG_COLOR,
+ VOXEL_GI_DEBUG_LIGHT,
+ VOXEL_GI_DEBUG_EMISSION,
+ VOXEL_GI_DEBUG_LIGHT_FULL,
+ VOXEL_GI_DEBUG_MAX
};
- struct GIProbeDebugPushConstant {
+ struct VoxelGIDebugPushConstant {
float projection[16];
uint32_t cell_offset;
float dynamic_range;
@@ -149,11 +149,11 @@ private:
uint32_t pad;
};
- GiprobeDebugShaderRD giprobe_debug_shader;
- RID giprobe_debug_shader_version;
- RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
- PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
- RID giprobe_debug_uniform_set;
+ VoxelGiDebugShaderRD voxel_gi_debug_shader;
+ RID voxel_gi_debug_shader_version;
+ RID voxel_gi_debug_shader_version_shaders[VOXEL_GI_DEBUG_MAX];
+ PipelineCacheRD voxel_gi_debug_shader_version_pipelines[VOXEL_GI_DEBUG_MAX];
+ RID voxel_gi_debug_uniform_set;
/* SDFGI */
@@ -326,11 +326,11 @@ private:
} sdfgi_shader;
public:
- /* GIPROBE INSTANCE */
+ /* VOXEL_GI INSTANCE */
- //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
+ //@TODO VoxelGIInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
- struct GIProbeInstance {
+ struct VoxelGIInstance {
// access to our containers
RendererStorageRD *storage;
RendererSceneGIRD *gi;
@@ -380,19 +380,19 @@ public:
void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
- mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
+ mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner;
- _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const {
- return gi_probe_instance_owner.getornull(p_probe);
+ _FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const {
+ return voxel_gi_instance_owner.getornull(p_probe);
};
- _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
- return gi_probe->texture;
+ _FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->texture;
};
- RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
+ RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH;
/* SDFGI */
@@ -551,13 +551,13 @@ public:
/* GI */
enum {
- MAX_GIPROBES = 8
+ MAX_VOXEL_GI_INSTANCES = 8
};
// Struct for use in render buffer
struct RenderBuffersGI {
- RID giprobe_textures[MAX_GIPROBES];
- RID giprobe_buffer;
+ RID voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
+ RID voxel_gi_buffer;
RID full_buffer;
RID full_dispatch;
@@ -601,7 +601,7 @@ public:
ProbeCascadeData cascades[SDFGI::MAX_CASCADES];
};
- struct GIProbeData {
+ struct VoxelGIData {
float xform[16];
float bounds[3];
float dynamic_range;
@@ -624,7 +624,7 @@ public:
float proj_info[4];
float ao_color[3];
- uint32_t max_giprobes;
+ uint32_t max_voxel_gi_instances;
uint32_t high_quality_vct;
uint32_t orthogonal;
@@ -635,16 +635,16 @@ public:
RID sdfgi_ubo;
enum Mode {
- MODE_GIPROBE,
+ MODE_VOXEL_GI,
MODE_SDFGI,
MODE_COMBINED,
- MODE_HALF_RES_GIPROBE,
+ MODE_HALF_RES_VOXEL_GI,
MODE_HALF_RES_SDFGI,
MODE_HALF_RES_COMBINED,
MODE_MAX
};
- RID default_giprobe_buffer;
+ RID default_voxel_gi_buffer;
bool half_resolution = false;
GiShaderRD shader;
@@ -659,14 +659,14 @@ public:
SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
- void setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render);
- void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render);
+ void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render);
+ void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
- RID gi_probe_instance_create(RID p_base);
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
- bool gi_probe_needs_update(RID p_probe) const;
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
- void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+ RID voxel_gi_instance_create(RID p_base);
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
+ bool voxel_gi_needs_update(RID p_probe) const;
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
+ void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
#endif /* !RENDERING_SERVER_SCENE_GI_RD_H */
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0698a5f952..be98fb42c0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1326,28 +1326,28 @@ void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, cons
/////////////////////////////////
-RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) {
- return gi.gi_probe_instance_create(p_base);
+RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) {
+ return gi.voxel_gi_instance_create(p_base);
}
-void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
- gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform);
+void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
+ gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform);
}
-bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const {
+bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const {
if (!is_dynamic_gi_supported()) {
return false;
}
- return gi.gi_probe_needs_update(p_probe);
+ return gi.voxel_gi_needs_update(p_probe);
}
-void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
+void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
if (!is_dynamic_gi_supported()) {
return;
}
- gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
+ gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
}
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
@@ -1728,7 +1728,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
settings.half_screen_size = Size2i(buffer_width, buffer_height);
settings.quarter_screen_size = Size2i(half_width, half_height);
- storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid);
+ storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ssao.downsample_uniform_set, rb->ssao.gather_uniform_set, rb->ssao.importance_map_uniform_set);
}
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
@@ -1857,6 +1857,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
}
+ tonemap.view_count = p_render_data->view_count;
+
storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
}
@@ -1959,17 +1961,17 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
return rb->ssao.ao_final;
}
-RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) {
+RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- if (rb->gi.giprobe_buffer.is_null()) {
- rb->gi.giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::GIProbeData) * RendererSceneGIRD::MAX_GIPROBES);
+ if (rb->gi.voxel_gi_buffer.is_null()) {
+ rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES);
}
- return rb->gi.giprobe_buffer;
+ return rb->gi.voxel_gi_buffer;
}
-RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() {
- return gi.default_giprobe_buffer;
+RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
+ return gi.default_voxel_gi_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
@@ -2112,7 +2114,9 @@ float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID
return rb->volumetric_fog->spread;
}
-void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) {
+void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+ ERR_FAIL_COND_MSG(p_view_count == 0, "Must have atleast 1 view");
+
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
rb->width = p_width;
rb->height = p_height;
@@ -2120,6 +2124,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
rb->use_debanding = p_use_debanding;
+ rb->view_count = p_view_count;
if (is_clustered_enabled()) {
if (rb->cluster_builder == nullptr) {
@@ -2132,9 +2137,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
{
RD::TextureFormat tf;
+ if (rb->view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = rb->width;
tf.height = rb->height;
+ tf.array_layers = rb->view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -2147,6 +2156,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
{
RD::TextureFormat tf;
+ if (rb->view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ }
if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
} else {
@@ -2156,6 +2168,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.width = p_width;
tf.height = p_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
+ tf.array_layers = rb->view_count; // create a layer for every view
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -2166,7 +2179,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
- rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa);
+ rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
@@ -3066,7 +3079,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
rb->volumetric_fog = nullptr;
}
-void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) {
+void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) {
ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -3228,7 +3241,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 11;
- u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers));
+ u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers));
uniforms.push_back(u);
}
@@ -3236,8 +3249,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
- for (int i = 0; i < RendererSceneGIRD::MAX_GIPROBES; i++) {
- u.ids.push_back(rb->gi.giprobe_textures[i]);
+ for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
+ u.ids.push_back(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
}
@@ -3362,7 +3375,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.cam_rotation[10] = p_cam_transform.basis[2][2];
params.cam_rotation[11] = 0;
params.filter_axis = 0;
- params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0;
+ params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0;
params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
@@ -3492,17 +3505,15 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo
}
}
-void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) {
+void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
+ if (rb->sdfgi != nullptr) {
+ rb->sdfgi->store_probes();
}
-
- rb->sdfgi->store_probes();
}
render_state.cube_shadows.clear();
@@ -3569,7 +3580,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//start GI
if (render_gi) {
- gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->gi_probes, this);
+ gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this);
}
//Do shadow rendering (in parallel with GI)
@@ -3625,12 +3636,12 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
if (is_volumetric_supported()) {
- _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count);
+ _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count);
}
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@@ -3643,16 +3654,24 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
{
render_data.render_buffers = p_render_buffers;
- render_data.cam_transform = p_cam_transform;
- render_data.cam_projection = p_cam_projection;
- render_data.cam_ortogonal = p_cam_projection.is_orthogonal(); // !BAS! Shouldn't this be p_cam_ortogonal ?
- render_data.z_near = p_cam_projection.get_z_near();
- render_data.z_far = p_cam_projection.get_z_far();
+ // Our first camera is used by default
+ render_data.cam_transform = p_camera_data->main_transform;
+ render_data.cam_projection = p_camera_data->main_projection;
+ render_data.view_projection[0] = p_camera_data->main_projection;
+ render_data.cam_ortogonal = p_camera_data->is_ortogonal;
+
+ render_data.view_count = p_camera_data->view_count;
+ for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
+ render_data.view_projection[v] = p_camera_data->view_projection[v];
+ }
+
+ render_data.z_near = p_camera_data->main_projection.get_z_near();
+ render_data.z_far = p_camera_data->main_projection.get_z_far();
render_data.instances = &p_instances;
render_data.lights = &p_lights;
render_data.reflection_probes = &p_reflection_probes;
- render_data.gi_probes = &p_gi_probes;
+ render_data.voxel_gi_instances = &p_voxel_gi_instances;
render_data.decals = &p_decals;
render_data.lightmaps = &p_lightmaps;
render_data.environment = p_environment;
@@ -3662,8 +3681,9 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
render_data.reflection_probe = p_reflection_probe;
render_data.reflection_probe_pass = p_reflection_probe_pass;
- render_data.lod_distance_multiplier = p_cam_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ // this should be the same for all cameras..
+ render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
+ render_data.lod_camera_plane = Plane(p_camera_data->main_transform.get_origin(), -p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z));
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
render_data.screen_lod_threshold = 0.0;
@@ -3683,7 +3703,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
render_data.lights = &empty;
render_data.reflection_probes = &empty;
- render_data.gi_probes = &empty;
+ render_data.voxel_gi_instances = &empty;
}
//sdfgi first
@@ -3703,12 +3723,12 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
clear_color = storage->get_default_clear_color();
}
- //assign render indices to giprobes
+ //assign render indices to voxel_gi_instances
if (is_dynamic_gi_supported()) {
- for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) {
- RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]);
- if (giprobe_inst) {
- giprobe_inst->render_index = i;
+ for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]);
+ if (voxel_gi_inst) {
+ voxel_gi_inst->render_index = i;
}
}
}
@@ -3730,17 +3750,18 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
current_cluster_builder = nullptr;
}
- if (rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->update_cascades();
-
- rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this);
- }
+ render_state.voxel_gi_count = 0;
- render_state.gi_probe_count = 0;
- if (rb != nullptr && rb->sdfgi != nullptr) {
- gi.setup_giprobes(render_data.render_buffers, render_data.cam_transform, *render_data.gi_probes, render_state.gi_probe_count, this);
+ if (rb != nullptr) {
+ if (rb->sdfgi) {
+ rb->sdfgi->update_cascades();
+ rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
+ rb->sdfgi->update_light();
+ }
- rb->sdfgi->update_light();
+ if (p_voxel_gi_instances.size()) {
+ gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
+ }
}
render_state.depth_prepass_used = false;
@@ -3782,7 +3803,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
_render_buffers_post_process_and_tonemap(&render_data);
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->debug_draw(p_cam_projection, p_cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
+ rb->sdfgi->debug_draw(render_data.cam_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
}
}
}
@@ -4018,19 +4039,19 @@ bool RendererSceneRenderRD::free(RID p_rid) {
decal_instance_owner.free(p_rid);
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
- } else if (gi.gi_probe_instance_owner.owns(p_rid)) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_rid);
- if (gi_probe->texture.is_valid()) {
- RD::get_singleton()->free(gi_probe->texture);
- RD::get_singleton()->free(gi_probe->write_buffer);
+ } else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid);
+ if (voxel_gi->texture.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->texture);
+ RD::get_singleton()->free(voxel_gi->write_buffer);
}
- for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) {
- RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture);
- RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth);
+ for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) {
+ RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture);
+ RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth);
}
- gi.gi_probe_instance_owner.free(p_rid);
+ gi.voxel_gi_instance_owner.free(p_rid);
} else if (sky.sky_owner.owns(p_rid)) {
sky.update_dirty_skys();
sky.free_sky(p_rid);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 159d206898..9a793e42c5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -50,13 +50,17 @@ struct RenderDataRD {
CameraMatrix cam_projection = CameraMatrix();
bool cam_ortogonal = false;
+ // For stereo rendering
+ uint32_t view_count = 1;
+ CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
float z_near = 0.0;
float z_far = 0.0;
const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr;
- const PagedArray<RID> *gi_probes = nullptr;
+ const PagedArray<RID> *voxel_gi_instances = nullptr;
const PagedArray<RID> *decals = nullptr;
const PagedArray<RID> *lightmaps = nullptr;
RID environment = RID();
@@ -87,7 +91,7 @@ protected:
double time_step = 0;
struct RenderBufferData {
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) = 0;
virtual ~RenderBufferData() {}
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
@@ -123,7 +127,7 @@ protected:
void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi);
- void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer);
+ void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer);
// needed for a single argument calls (material and uv2)
PagedArrayPool<GeometryInstance *> cull_argument_pool;
@@ -411,6 +415,7 @@ private:
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
+ uint32_t view_count = 1;
RID render_target;
@@ -454,6 +459,10 @@ private:
Vector<RID> ao_pong_slices;
RID ao_final;
RID importance_map[2];
+
+ RID downsample_uniform_set;
+ RID gather_uniform_set;
+ RID importance_map_uniform_set;
} ssao;
struct SSR {
@@ -631,7 +640,7 @@ private:
int render_sdfgi_region_count = 0;
const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
- uint32_t gi_probe_count = 0;
+ uint32_t voxel_gi_count = 0;
LocalVector<int> cube_shadows;
LocalVector<int> shadows;
@@ -692,7 +701,7 @@ private:
float detail_spread;
float gi_inject;
- uint32_t max_gi_probes;
+ uint32_t max_voxel_gi_instances;
uint32_t cluster_type_size;
float screen_size[2];
@@ -721,7 +730,7 @@ private:
bool volumetric_fog_filter_active = true;
void _volumetric_fog_erase(RenderBuffers *rb);
- void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count);
+ void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count);
RID shadow_sampler;
@@ -1109,22 +1118,22 @@ public:
/* gi light probes */
- RID gi_probe_instance_create(RID p_base);
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
- bool gi_probe_needs_update(RID p_probe) const;
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
- void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; }
+ RID voxel_gi_instance_create(RID p_base);
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
+ bool voxel_gi_needs_update(RID p_probe) const;
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
+ void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) { gi.voxel_gi_quality = p_quality; }
/* render buffers */
RID render_buffers_create();
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count);
void gi_set_use_half_resolution(bool p_enable);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
- RID render_buffers_get_gi_probe_buffer(RID p_render_buffers);
- RID render_buffers_get_default_gi_probe_buffer();
+ RID render_buffers_get_voxel_gi_buffer(RID p_render_buffers);
+ RID render_buffers_get_default_voxel_gi_buffer();
RID render_buffers_get_gi_ambient_texture(RID p_render_buffers);
RID render_buffers_get_gi_reflection_texture(RID p_render_buffers);
@@ -1147,7 +1156,7 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index e68f466015..1aa01dd16e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/rendering_server_default.h"
////////////////////////////////////////////////////////////////////////////////
@@ -126,8 +127,12 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
depth_stencil_state.enable_depth_test = true;
depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
- pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
+ if (scene_singleton->sky.sky_shader.shader.is_variant_enabled(i)) {
+ RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
+ pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ pipelines[i].clear();
+ }
}
valid = true;
@@ -694,7 +699,18 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n"); // Cubemap
sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_HALF_RES_PASS\n"); // Half Res Cubemap
sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_QUARTER_RES_PASS\n"); // Quarter res Cubemap
+
+ sky_modes.push_back("\n#define USE_MULTIVIEW\n"); // Full size multiview
+ sky_modes.push_back("\n#define USE_HALF_RES_PASS\n#define USE_MULTIVIEW\n"); // Half Res multiview
+ sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n#define USE_MULTIVIEW\n"); // Quarter res multiview
+
sky_shader.shader.initialize(sky_modes, defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ sky_shader.shader.set_variant_enabled(SKY_VERSION_BACKGROUND_MULTIVIEW, false);
+ sky_shader.shader.set_variant_enabled(SKY_VERSION_HALF_RES_MULTIVIEW, false);
+ sky_shader.shader.set_variant_enabled(SKY_VERSION_QUARTER_RES_MULTIVIEW, false);
+ }
}
// register our shader funds
@@ -1140,7 +1156,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
}
@@ -1158,7 +1174,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
}
@@ -1172,7 +1188,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
@@ -1213,9 +1229,12 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
}
}
-void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time) {
+void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time) {
ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_view_count == 0);
+ ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
+
Sky *sky = get_sky(p_env->sky);
ERR_FAIL_COND(!sky);
@@ -1257,24 +1276,28 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
float multiplier = p_env->bg_energy;
float custom_fov = p_env->sky_custom_fov;
+
// Camera
CameraMatrix camera;
+ uint32_t view_count = p_view_count;
+ const CameraMatrix *projections = p_projections;
if (custom_fov) {
- float near_plane = p_projection.get_z_near();
- float far_plane = p_projection.get_z_far();
- float aspect = p_projection.get_aspect();
+ // With custom fov we don't support stereo...
+ float near_plane = p_projections[0].get_z_near();
+ float far_plane = p_projections[0].get_z_far();
+ float aspect = p_projections[0].get_aspect();
camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
- } else {
- camera = p_projection;
+ view_count = 1;
+ projections = &camera;
}
sky_transform = p_transform.basis * sky_transform;
if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
@@ -1282,12 +1305,12 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
clear_colors.push_back(Color(0.0, 0.0, 0.0));
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- storage->get_effects()->render_sky(draw_list, p_time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(draw_list, p_time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
@@ -1295,11 +1318,11 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
clear_colors.push_back(Color(0.0, 0.0, 0.0));
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- storage->get_effects()->render_sky(draw_list, p_time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(draw_list, p_time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
RID texture_uniform_set;
if (sky) {
@@ -1309,7 +1332,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
}
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- storage->get_effects()->render_sky(draw_list, p_time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(draw_list, p_time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 063e4e662e..200902bff2 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -72,6 +72,11 @@ public:
SKY_VERSION_CUBEMAP,
SKY_VERSION_CUBEMAP_HALF_RES,
SKY_VERSION_CUBEMAP_QUARTER_RES,
+
+ SKY_VERSION_BACKGROUND_MULTIVIEW,
+ SKY_VERSION_HALF_RES_MULTIVIEW,
+ SKY_VERSION_QUARTER_RES_MULTIVIEW,
+
SKY_VERSION_MAX
};
@@ -270,7 +275,7 @@ public:
void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time);
- void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time);
+ void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time);
void invalidate_sky(Sky *p_sky);
void update_dirty_skys();
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 672ef0c517..64be54115f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1440,8 +1440,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
material->shader_type = new_type;
}
- for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
- shader->data->set_default_texture_param(E->key(), E->get());
+ if (shader->data) {
+ for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
+ shader->data->set_default_texture_param(E->key(), E->get());
+ }
}
}
@@ -1878,8 +1880,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[1] = v.position.y;
gui[2] = v.size.x;
gui[3] = v.size.y;
- } else if (value.get_type() == Variant::QUAT) {
- Quat v = value;
+ } else if (value.get_type() == Variant::QUATERNION) {
+ Quaternion v = value;
gui[0] = v.x;
gui[1] = v.y;
@@ -3823,7 +3825,7 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
@@ -6324,36 +6326,36 @@ AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
return AABB(-decal->extents, decal->extents * 2.0);
}
-RID RendererStorageRD::gi_probe_allocate() {
- return gi_probe_owner.allocate_rid();
+RID RendererStorageRD::voxel_gi_allocate() {
+ return voxel_gi_owner.allocate_rid();
}
-void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) {
- gi_probe_owner.initialize_rid(p_gi_probe, GIProbe());
+void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
+ voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
}
-void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- if (gi_probe->octree_buffer.is_valid()) {
- RD::get_singleton()->free(gi_probe->octree_buffer);
- RD::get_singleton()->free(gi_probe->data_buffer);
- if (gi_probe->sdf_texture.is_valid()) {
- RD::get_singleton()->free(gi_probe->sdf_texture);
+ if (voxel_gi->octree_buffer.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->octree_buffer);
+ RD::get_singleton()->free(voxel_gi->data_buffer);
+ if (voxel_gi->sdf_texture.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->sdf_texture);
}
- gi_probe->sdf_texture = RID();
- gi_probe->octree_buffer = RID();
- gi_probe->data_buffer = RID();
- gi_probe->octree_buffer_size = 0;
- gi_probe->data_buffer_size = 0;
- gi_probe->cell_count = 0;
+ voxel_gi->sdf_texture = RID();
+ voxel_gi->octree_buffer = RID();
+ voxel_gi->data_buffer = RID();
+ voxel_gi->octree_buffer_size = 0;
+ voxel_gi->data_buffer_size = 0;
+ voxel_gi->cell_count = 0;
}
- gi_probe->to_cell_xform = p_to_cell_xform;
- gi_probe->bounds = p_aabb;
- gi_probe->octree_size = p_octree_size;
- gi_probe->level_counts = p_level_counts;
+ voxel_gi->to_cell_xform = p_to_cell_xform;
+ voxel_gi->bounds = p_aabb;
+ voxel_gi->octree_size = p_octree_size;
+ voxel_gi->level_counts = p_level_counts;
if (p_octree_cells.size()) {
ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
@@ -6362,42 +6364,42 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D
ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
- gi_probe->cell_count = cell_count;
- gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
- gi_probe->octree_buffer_size = p_octree_cells.size();
- gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
- gi_probe->data_buffer_size = p_data_cells.size();
+ voxel_gi->cell_count = cell_count;
+ voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
+ voxel_gi->octree_buffer_size = p_octree_cells.size();
+ voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
+ voxel_gi->data_buffer_size = p_data_cells.size();
if (p_distance_field.size()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = gi_probe->octree_size.x;
- tf.height = gi_probe->octree_size.y;
- tf.depth = gi_probe->octree_size.z;
+ tf.width = voxel_gi->octree_size.x;
+ tf.height = voxel_gi->octree_size.y;
+ tf.depth = voxel_gi->octree_size.z;
tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
- gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
+ voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
#if 0
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = gi_probe->octree_size.x;
- tf.height = gi_probe->octree_size.y;
- tf.depth = gi_probe->octree_size.z;
+ tf.width = voxel_gi->octree_size.x;
+ tf.height = voxel_gi->octree_size.y;
+ tf.depth = voxel_gi->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
- gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
RID shared_tex;
{
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
- shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
+ shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
}
//update SDF texture
Vector<RD::Uniform> uniforms;
@@ -6405,14 +6407,14 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(gi_probe->octree_buffer);
+ u.ids.push_back(voxel_gi->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(gi_probe->data_buffer);
+ u.ids.push_back(voxel_gi->data_buffer);
uniforms.push_back(u);
}
{
@@ -6423,24 +6425,24 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D
uniforms.push_back(u);
}
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
{
uint32_t push_constant[4] = { 0, 0, 0, 0 };
- for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
- push_constant[0] += gi_probe->level_counts[i];
+ for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
+ push_constant[0] += voxel_gi->level_counts[i];
}
- push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
+ push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
print_line("offset: " + itos(push_constant[0]));
print_line("size: " + itos(push_constant[1]));
//create SDF
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
- RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
+ RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
RD::get_singleton()->compute_list_end();
}
@@ -6450,232 +6452,232 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D
#endif
}
- gi_probe->version++;
- gi_probe->data_version++;
+ voxel_gi->version++;
+ voxel_gi->data_version++;
- gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
+ voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
-AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, AABB());
+AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, AABB());
- return gi_probe->bounds;
+ return voxel_gi->bounds;
}
-Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector3i());
- return gi_probe->octree_size;
+Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector3i());
+ return voxel_gi->octree_size;
}
-Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
- if (gi_probe->octree_buffer.is_valid()) {
- return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
+ if (voxel_gi->octree_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
}
return Vector<uint8_t>();
}
-Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
- if (gi_probe->data_buffer.is_valid()) {
- return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
+ if (voxel_gi->data_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
}
return Vector<uint8_t>();
}
-Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
- if (gi_probe->data_buffer.is_valid()) {
- return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
+ if (voxel_gi->data_buffer.is_valid()) {
+ return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
}
return Vector<uint8_t>();
}
-Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<int>());
+Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
- return gi_probe->level_counts;
+ return voxel_gi->level_counts;
}
-Transform3D RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Transform3D());
+Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Transform3D());
- return gi_probe->to_cell_xform;
+ return voxel_gi->to_cell_xform;
}
-void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->dynamic_range = p_range;
- gi_probe->version++;
+ voxel_gi->dynamic_range = p_range;
+ voxel_gi->version++;
}
-float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
+float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
- return gi_probe->dynamic_range;
+ return voxel_gi->dynamic_range;
}
-void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->propagation = p_range;
- gi_probe->version++;
+ voxel_gi->propagation = p_range;
+ voxel_gi->version++;
}
-float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->propagation;
+float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->propagation;
}
-void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->energy = p_energy;
+ voxel_gi->energy = p_energy;
}
-float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->energy;
+float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->energy;
}
-void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_ao(RID p_voxel_gi, float p_ao) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->ao = p_ao;
+ voxel_gi->ao = p_ao;
}
-float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->ao;
+float RendererStorageRD::voxel_gi_get_ao(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->ao;
}
-void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->ao_size = p_strength;
+ voxel_gi->ao_size = p_strength;
}
-float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->ao_size;
+float RendererStorageRD::voxel_gi_get_ao_size(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->ao_size;
}
-void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->bias = p_bias;
+ voxel_gi->bias = p_bias;
}
-float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->bias;
+float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->bias;
}
-void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->normal_bias = p_normal_bias;
+ voxel_gi->normal_bias = p_normal_bias;
}
-float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->normal_bias;
+float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->normal_bias;
}
-void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->anisotropy_strength = p_strength;
+ voxel_gi->anisotropy_strength = p_strength;
}
-float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->anisotropy_strength;
+float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->anisotropy_strength;
}
-void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->interior = p_enable;
+ voxel_gi->interior = p_enable;
}
-void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->use_two_bounces = p_enable;
- gi_probe->version++;
+ voxel_gi->use_two_bounces = p_enable;
+ voxel_gi->version++;
}
-bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, false);
- return gi_probe->use_two_bounces;
+bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, false);
+ return voxel_gi->use_two_bounces;
}
-bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->interior;
+bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->interior;
}
-uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->version;
+uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->version;
}
-uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->data_version;
+uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->data_version;
}
-RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
- return gi_probe->octree_buffer;
+RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->octree_buffer;
}
-RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
- return gi_probe->data_buffer;
+RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->data_buffer;
}
-RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
+RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
- return gi_probe->sdf_texture;
+ return voxel_gi->sdf_texture;
}
/* LIGHTMAP API */
@@ -6911,9 +6913,13 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
rd_format.width = rt->size.width;
rd_format.height = rt->size.height;
rd_format.depth = 1;
- rd_format.array_layers = 1;
+ rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
rd_format.mipmaps = 1;
- rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ }
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
rd_format.shareable_formats.push_back(rt->color_format);
@@ -6925,7 +6931,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
Vector<RID> fb_textures;
fb_textures.push_back(rt->color);
- rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
+ rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
if (rt->framebuffer.is_null()) {
_clear_render_target(rt);
ERR_FAIL_COND(rt->framebuffer.is_null());
@@ -7039,12 +7045,15 @@ void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x,
//unused for this render target
}
-void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
+void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
- rt->size.x = p_width;
- rt->size.y = p_height;
- _update_render_target(rt);
+ if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
+ rt->size.x = p_width;
+ rt->size.y = p_height;
+ rt->view_count = p_view_count;
+ _update_render_target(rt);
+ }
}
RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
@@ -7566,8 +7575,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
} else if (decal_owner.owns(p_base)) {
Decal *decal = decal_owner.getornull(p_base);
p_instance->update_dependency(&decal->dependency);
- } else if (gi_probe_owner.owns(p_base)) {
- GIProbe *gip = gi_probe_owner.getornull(p_base);
+ } else if (voxel_gi_owner.owns(p_base)) {
+ VoxelGI *gip = voxel_gi_owner.getornull(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (lightmap_owner.owns(p_base)) {
Lightmap *lm = lightmap_owner.getornull(p_base);
@@ -7604,8 +7613,8 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (decal_owner.owns(p_rid)) {
return RS::INSTANCE_DECAL;
}
- if (gi_probe_owner.owns(p_rid)) {
- return RS::INSTANCE_GI_PROBE;
+ if (voxel_gi_owner.owns(p_rid)) {
+ return RS::INSTANCE_VOXEL_GI;
}
if (light_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHT;
@@ -8552,6 +8561,7 @@ bool RendererStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
Texture *t = texture_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!t, false);
ERR_FAIL_COND_V(t->is_render_target, false);
if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
@@ -8662,11 +8672,11 @@ bool RendererStorageRD::free(RID p_rid) {
}
decal->dependency.deleted_notify(p_rid);
decal_owner.free(p_rid);
- } else if (gi_probe_owner.owns(p_rid)) {
- gi_probe_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
- GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
- gi_probe->dependency.deleted_notify(p_rid);
- gi_probe_owner.free(p_rid);
+ } else if (voxel_gi_owner.owns(p_rid)) {
+ voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
+ voxel_gi->dependency.deleted_notify(p_rid);
+ voxel_gi_owner.free(p_rid);
} else if (lightmap_owner.owns(p_rid)) {
lightmap_set_textures(p_rid, RID(), false);
Lightmap *lightmap = lightmap_owner.getornull(p_rid);
@@ -9181,10 +9191,10 @@ RendererStorageRD::RendererStorageRD() {
{
Vector<String> sdf_versions;
sdf_versions.push_back(""); //one only
- giprobe_sdf_shader.initialize(sdf_versions);
- giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
- giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
- giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
+ voxel_gi_sdf_shader.initialize(sdf_versions);
+ voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create();
+ voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0);
+ voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader);
}
using_lightmap_array = true; // high end
@@ -9400,7 +9410,7 @@ RendererStorageRD::~RendererStorageRD() {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
}
- giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
+ voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version);
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
rt_sdf.shader.version_free(rt_sdf.shader_version);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 97e2e9a434..28a1044705 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -38,10 +38,10 @@
#include "servers/rendering/renderer_rd/effects_rd.h"
#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
class RendererStorageRD : public RendererStorage {
@@ -1045,9 +1045,9 @@ private:
mutable RID_Owner<Decal, true> decal_owner;
- /* GI PROBE */
+ /* VOXEL GI */
- struct GIProbe {
+ struct VoxelGI {
RID octree_buffer;
RID data_buffer;
RID sdf_texture;
@@ -1081,12 +1081,12 @@ private:
Dependency dependency;
};
- GiprobeSdfShaderRD giprobe_sdf_shader;
- RID giprobe_sdf_shader_version;
- RID giprobe_sdf_shader_version_shader;
- RID giprobe_sdf_shader_pipeline;
+ VoxelGiSdfShaderRD voxel_gi_sdf_shader;
+ RID voxel_gi_sdf_shader_version;
+ RID voxel_gi_sdf_shader_version_shader;
+ RID voxel_gi_sdf_shader_pipeline;
- mutable RID_Owner<GIProbe, true> gi_probe_owner;
+ mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
/* REFLECTION PROBE */
@@ -1125,6 +1125,7 @@ private:
struct RenderTarget {
Size2i size;
+ uint32_t view_count;
RID framebuffer;
RID color;
@@ -2019,59 +2020,59 @@ public:
virtual AABB decal_get_aabb(RID p_decal) const;
- /* GI PROBE API */
+ /* VOXEL GI API */
- RID gi_probe_allocate();
- void gi_probe_initialize(RID p_gi_probe);
+ RID voxel_gi_allocate();
+ void voxel_gi_initialize(RID p_voxel_gi);
- void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
+ void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
- AABB gi_probe_get_bounds(RID p_gi_probe) const;
- Vector3i gi_probe_get_octree_size(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const;
+ AABB voxel_gi_get_bounds(RID p_voxel_gi) const;
+ Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const;
+ Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const;
+ Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const;
+ Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const;
- Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const;
- Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const;
+ Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const;
+ Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const;
- void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range);
- float gi_probe_get_dynamic_range(RID p_gi_probe) const;
+ void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range);
+ float voxel_gi_get_dynamic_range(RID p_voxel_gi) const;
- void gi_probe_set_propagation(RID p_gi_probe, float p_range);
- float gi_probe_get_propagation(RID p_gi_probe) const;
+ void voxel_gi_set_propagation(RID p_voxel_gi, float p_range);
+ float voxel_gi_get_propagation(RID p_voxel_gi) const;
- void gi_probe_set_energy(RID p_gi_probe, float p_energy);
- float gi_probe_get_energy(RID p_gi_probe) const;
+ void voxel_gi_set_energy(RID p_voxel_gi, float p_energy);
+ float voxel_gi_get_energy(RID p_voxel_gi) const;
- void gi_probe_set_ao(RID p_gi_probe, float p_ao);
- float gi_probe_get_ao(RID p_gi_probe) const;
+ void voxel_gi_set_ao(RID p_voxel_gi, float p_ao);
+ float voxel_gi_get_ao(RID p_voxel_gi) const;
- void gi_probe_set_ao_size(RID p_gi_probe, float p_strength);
- float gi_probe_get_ao_size(RID p_gi_probe) const;
+ void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength);
+ float voxel_gi_get_ao_size(RID p_voxel_gi) const;
- void gi_probe_set_bias(RID p_gi_probe, float p_bias);
- float gi_probe_get_bias(RID p_gi_probe) const;
+ void voxel_gi_set_bias(RID p_voxel_gi, float p_bias);
+ float voxel_gi_get_bias(RID p_voxel_gi) const;
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range);
- float gi_probe_get_normal_bias(RID p_gi_probe) const;
+ void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range);
+ float voxel_gi_get_normal_bias(RID p_voxel_gi) const;
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable);
- bool gi_probe_is_interior(RID p_gi_probe) const;
+ void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable);
+ bool voxel_gi_is_interior(RID p_voxel_gi) const;
- void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable);
- bool gi_probe_is_using_two_bounces(RID p_gi_probe) const;
+ void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable);
+ bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const;
- void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength);
- float gi_probe_get_anisotropy_strength(RID p_gi_probe) const;
+ void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength);
+ float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const;
- uint32_t gi_probe_get_version(RID p_probe);
- uint32_t gi_probe_get_data_version(RID p_probe);
+ uint32_t voxel_gi_get_version(RID p_probe);
+ uint32_t voxel_gi_get_data_version(RID p_probe);
- RID gi_probe_get_octree_buffer(RID p_gi_probe) const;
- RID gi_probe_get_data_buffer(RID p_gi_probe) const;
+ RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const;
+ RID voxel_gi_get_data_buffer(RID p_voxel_gi) const;
- RID gi_probe_get_sdf_texture(RID p_gi_probe);
+ RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
/* LIGHTMAP CAPTURE */
@@ -2282,7 +2283,7 @@ public:
RID render_target_create();
void render_target_set_position(RID p_render_target, int p_x, int p_y);
- void render_target_set_size(RID p_render_target, int p_width, int p_height);
+ void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count);
RID render_target_get_texture(RID p_render_target);
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 7deedb80c3..b347197289 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -1504,7 +1504,6 @@ ShaderCompilerRD::ShaderCompilerRD() {
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
}
- actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 6f29ff42bc..27305cc938 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -31,8 +31,8 @@
#include "shader_rd.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index bfd5c4c88d..3977f4efa0 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -35,7 +35,7 @@ layout(set = 0, binding = 11) uniform texture2DArray lightprobe_texture;
layout(set = 0, binding = 12) uniform texture2D depth_buffer;
layout(set = 0, binding = 13) uniform texture2D normal_roughness_buffer;
-layout(set = 0, binding = 14) uniform utexture2D giprobe_buffer;
+layout(set = 0, binding = 14) uniform utexture2D voxel_gi_buffer;
layout(set = 0, binding = 15, std140) uniform SDFGI {
vec3 grid_size;
@@ -65,9 +65,9 @@ layout(set = 0, binding = 15, std140) uniform SDFGI {
}
sdfgi;
-#define MAX_GI_PROBES 8
+#define MAX_VOXEL_GI_INSTANCES 8
-struct GIProbeData {
+struct VoxelGIData {
mat4 xform;
vec3 bounds;
float dynamic_range;
@@ -83,12 +83,12 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 0, binding = 16, std140) uniform GIProbes {
- GIProbeData data[MAX_GI_PROBES];
+layout(set = 0, binding = 16, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
-gi_probes;
+voxel_gi_instances;
-layout(set = 0, binding = 17) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 0, binding = 17) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
layout(push_constant, binding = 0, std430) uniform Params {
ivec2 screen_size;
@@ -98,7 +98,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec4 proj_info;
vec3 ao_color;
- uint max_giprobes;
+ uint max_voxel_gi_instances;
bool high_quality_vct;
bool orthogonal;
@@ -155,7 +155,7 @@ vec3 reconstruct_position(ivec2 screen_pos) {
return pos;
}
-void sdfgi_probe_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) {
+void sdfvoxel_gi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) {
cascade_pos += cam_normal * sdfgi.normal_bias;
vec3 base_pos = floor(cascade_pos);
@@ -293,7 +293,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o
float blend;
vec3 diffuse, specular;
- sdfgi_probe_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular);
+ sdfvoxel_gi_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular);
{
//process blend
@@ -323,7 +323,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o
} else {
vec3 diffuse2, specular2;
cascade_pos = (cam_pos - sdfgi.cascades[cascade + 1].position) * sdfgi.cascades[cascade + 1].to_probe;
- sdfgi_probe_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2);
+ sdfvoxel_gi_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2);
diffuse = mix(diffuse, diffuse2, blend);
specular = mix(specular, specular2, blend);
}
@@ -494,26 +494,26 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
return color;
}
-void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) {
- position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz;
- ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz);
- normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz);
+void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) {
+ position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz;
+ ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz);
+ normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz);
- position += normal * gi_probes.data[index].normal_bias;
+ position += normal * voxel_gi_instances.data[index].normal_bias;
//this causes corrupted pixels, i have no idea why..
- if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) {
+ if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) {
return;
}
- mat3 dir_xform = mat3(gi_probes.data[index].xform) * normal_xform;
+ mat3 dir_xform = mat3(voxel_gi_instances.data[index].xform) * normal_xform;
- vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0);
+ vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0);
float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
//float blend=1.0;
- float max_distance = length(gi_probes.data[index].bounds);
- vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
+ float max_distance = length(voxel_gi_instances.data[index].bounds);
+ vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds;
//irradiance
@@ -534,7 +534,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
for (uint i = 0; i < cone_dir_count; i++) {
vec3 dir = normalize(dir_xform * cone_dirs[i]);
- light += cone_weights[i] * voxel_cone_trace(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
+ light += cone_weights[i] * voxel_cone_trace(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias);
}
} else {
const uint cone_dir_count = 4;
@@ -547,42 +547,42 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
float cone_weights[cone_dir_count] = float[](0.25, 0.25, 0.25, 0.25);
for (int i = 0; i < cone_dir_count; i++) {
vec3 dir = normalize(dir_xform * cone_dirs[i]);
- light += cone_weights[i] * voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, max_distance, gi_probes.data[index].bias);
+ light += cone_weights[i] * voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, max_distance, voxel_gi_instances.data[index].bias);
}
}
- if (gi_probes.data[index].ambient_occlusion > 0.001) {
- float size = 1.0 + gi_probes.data[index].ambient_occlusion_size * 7.0;
+ if (voxel_gi_instances.data[index].ambient_occlusion > 0.001) {
+ float size = 1.0 + voxel_gi_instances.data[index].ambient_occlusion_size * 7.0;
float taps, blend;
blend = modf(size, taps);
float ao = 0.0;
for (float i = 1.0; i <= taps; i++) {
vec3 ofs = (position + normal * (i * 0.5 + 1.0)) * cell_size;
- ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i;
+ ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i;
}
if (blend > 0.001) {
vec3 ofs = (position + normal * ((taps + 1.0) * 0.5 + 1.0)) * cell_size;
- ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend;
+ ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend;
}
ao = 1.0 - min(1.0, ao);
- light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, gi_probes.data[index].ambient_occlusion));
+ light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, voxel_gi_instances.data[index].ambient_occlusion));
}
- light.rgb *= gi_probes.data[index].dynamic_range;
- if (!gi_probes.data[index].blend_ambient) {
+ light.rgb *= voxel_gi_instances.data[index].dynamic_range;
+ if (!voxel_gi_instances.data[index].blend_ambient) {
light.a = 1.0;
}
out_diff += light * blend;
//radiance
- vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
- irr_light.rgb *= gi_probes.data[index].dynamic_range;
- if (!gi_probes.data[index].blend_ambient) {
+ vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias);
+ irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range;
+ if (!voxel_gi_instances.data[index].blend_ambient) {
irr_light.a = 1.0;
}
@@ -614,9 +614,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref
sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light);
#endif
-#ifdef USE_GIPROBES
+#ifdef USE_VOXEL_GI_INSTANCES
{
- uvec2 giprobe_tex = texelFetch(usampler2D(giprobe_buffer, linear_sampler), pos, 0).rg;
+ uvec2 voxel_gi_tex = texelFetch(usampler2D(voxel_gi_buffer, linear_sampler), pos, 0).rg;
roughness *= roughness;
//find arbitrary tangent and bitangent, then build a matrix
vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
@@ -628,9 +628,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref
vec4 spec_accum = vec4(0.0);
float blend_accum = 0.0;
- for (uint i = 0; i < params.max_giprobes; i++) {
- if (any(equal(uvec2(i), giprobe_tex))) {
- gi_probe_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum);
+ for (uint i = 0; i < params.max_voxel_gi_instances; i++) {
+ if (any(equal(uvec2(i), voxel_gi_tex))) {
+ voxel_gi_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum);
}
}
if (blend_accum > 0.0) {
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl
index 2286a26485..a4610e081c 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/resolve.glsl
@@ -13,9 +13,9 @@ layout(set = 0, binding = 1) uniform sampler2DMS source_normal_roughness;
layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_depth;
layout(rgba8, set = 1, binding = 1) uniform restrict writeonly image2D dest_normal_roughness;
-#ifdef GIPROBE_RESOLVE
-layout(set = 2, binding = 0) uniform usampler2DMS source_giprobe;
-layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_giprobe;
+#ifdef VOXEL_GI_RESOLVE
+layout(set = 2, binding = 0) uniform usampler2DMS source_voxel_gi;
+layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_voxel_gi;
#endif
#endif
@@ -38,8 +38,8 @@ void main() {
float best_depth = 1e20;
vec4 best_normal_roughness = vec4(0.0);
-#ifdef GIPROBE_RESOLVE
- uvec2 best_giprobe;
+#ifdef VOXEL_GI_RESOLVE
+ uvec2 best_voxel_gi;
#endif
#if 0
@@ -50,8 +50,8 @@ void main() {
best_depth = depth;
best_normal_roughness = texelFetch(source_normal_roughness,pos,i);
-#ifdef GIPROBE_RESOLVE
- best_giprobe = texelFetch(source_giprobe,pos,i).rg;
+#ifdef VOXEL_GI_RESOLVE
+ best_voxel_gi = texelFetch(source_voxel_gi,pos,i).rg;
#endif
}
}
@@ -204,16 +204,16 @@ void main() {
#endif
best_depth = texelFetch(source_depth, pos, best_index).r;
best_normal_roughness = texelFetch(source_normal_roughness, pos, best_index);
-#ifdef GIPROBE_RESOLVE
- best_giprobe = texelFetch(source_giprobe, pos, best_index).rg;
+#ifdef VOXEL_GI_RESOLVE
+ best_voxel_gi = texelFetch(source_voxel_gi, pos, best_index).rg;
#endif
#endif
imageStore(dest_depth, pos, vec4(best_depth));
imageStore(dest_normal_roughness, pos, vec4(best_normal_roughness));
-#ifdef GIPROBE_RESOLVE
- imageStore(dest_giprobe, pos, uvec4(best_giprobe, 0, 0));
+#ifdef VOXEL_GI_RESOLVE
+ imageStore(dest_voxel_gi, pos, uvec4(best_voxel_gi, 0, 0));
#endif
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index e09b8f15be..ce02d5c4d0 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -426,8 +426,8 @@ layout(location = 4) out float depth_output_buffer;
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
layout(location = 0) out vec4 normal_roughness_output_buffer;
-#ifdef MODE_RENDER_GIPROBE
-layout(location = 1) out uvec2 giprobe_buffer;
+#ifdef MODE_RENDER_VOXEL_GI
+layout(location = 1) out uvec2 voxel_gi_buffer;
#endif
#endif //MODE_RENDER_NORMAL
@@ -850,7 +850,7 @@ void main() {
if (scene_data.roughness_limiter_enabled) {
//http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf
float roughness2 = roughness * roughness;
- vec3 dndu = dFdx(normal), dndv = dFdx(normal);
+ vec3 dndu = dFdx(normal), dndv = dFdy(normal);
float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv));
float kernelRoughness2 = min(2.0 * variance, scene_data.roughness_limiter_limit); //limit effect
float filteredRoughness2 = min(1.0, roughness2 + kernelRoughness2);
@@ -1042,7 +1042,7 @@ void main() {
}
}
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
@@ -1054,12 +1054,12 @@ void main() {
vec4 amb_accum = vec4(0.0);
vec4 spec_accum = vec4(0.0);
- gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
+ voxel_gi_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
uint index2 = instances.data[instance_index].gi_offset >> 16;
if (index2 != 0xFFFF) {
- gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
+ voxel_gi_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
}
if (amb_accum.a > 0.0) {
@@ -1929,15 +1929,15 @@ void main() {
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness);
-#ifdef MODE_RENDER_GIPROBE
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes
+#ifdef MODE_RENDER_VOXEL_GI
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
uint index2 = instances.data[instance_index].gi_offset >> 16;
- giprobe_buffer.x = index1 & 0xFF;
- giprobe_buffer.y = index2 & 0xFF;
+ voxel_gi_buffer.x = index1 & 0xFF;
+ voxel_gi_buffer.y = index2 & 0xFF;
} else {
- giprobe_buffer.x = 0xFF;
- giprobe_buffer.y = 0xFF;
+ voxel_gi_buffer.x = 0xFF;
+ voxel_gi_buffer.y = 0xFF;
}
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index ca75d6300e..e64e52623e 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -1,7 +1,7 @@
#define M_PI 3.14159265359
#define ROUGHNESS_MAX_LOD 5
-#define MAX_GI_PROBES 8
+#define MAX_VOXEL_GI_INSTANCES 8
#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
@@ -15,7 +15,7 @@
#include "cluster_data_inc.glsl"
#include "decal_data_inc.glsl"
-#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
+#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
#ifndef NORMAL_USED
#define NORMAL_USED
#endif
@@ -57,7 +57,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
@@ -122,7 +122,7 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat
}
global_variables;
-struct SDFGIProbeCascadeData {
+struct SDFVoxelGICascadeData {
vec3 position;
float to_probe;
ivec3 probe_world_offset;
@@ -153,7 +153,7 @@ layout(set = 0, binding = 13, std140) uniform SDFGI {
vec3 cascade_probe_size;
uint pad5;
- SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES];
+ SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES];
}
sdfgi;
@@ -275,7 +275,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas;
layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
-layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 1, binding = 7) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer {
uint data[];
@@ -306,7 +306,7 @@ layout(set = 1, binding = 14) uniform texture2D reflection_buffer;
layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture;
layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades;
-struct GIProbeData {
+struct VoxelGIData {
mat4 xform;
vec3 bounds;
float dynamic_range;
@@ -322,10 +322,10 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 1, binding = 17, std140) uniform GIProbes {
- GIProbeData data[MAX_GI_PROBES];
+layout(set = 1, binding = 17, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
-gi_probes;
+voxel_gi_instances;
layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
index b41f16cbe7..c88bd0a14b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
@@ -48,24 +48,24 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
return color;
}
-void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) {
- position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz;
- ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz);
- normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz);
+void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) {
+ position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz;
+ ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz);
+ normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz);
- position += normal * gi_probes.data[index].normal_bias;
+ position += normal * voxel_gi_instances.data[index].normal_bias;
//this causes corrupted pixels, i have no idea why..
- if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) {
+ if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) {
return;
}
- vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0);
+ vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0);
float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
//float blend=1.0;
- float max_distance = length(gi_probes.data[index].bounds);
- vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
+ float max_distance = length(voxel_gi_instances.data[index].bounds);
+ vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds;
//radiance
@@ -83,26 +83,26 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
vec3 light = vec3(0.0);
for (int i = 0; i < MAX_CONE_DIRS; i++) {
- vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
+ vec3 dir = normalize((voxel_gi_instances.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
- vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
+ vec4 cone_light = voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias);
- if (gi_probes.data[index].blend_ambient) {
+ if (voxel_gi_instances.data[index].blend_ambient) {
cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95));
}
light += cone_weights[i] * cone_light.rgb;
}
- light *= gi_probes.data[index].dynamic_range;
+ light *= voxel_gi_instances.data[index].dynamic_range;
out_diff += vec4(light * blend, blend);
//irradiance
- vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
- if (gi_probes.data[index].blend_ambient) {
+ vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias);
+ if (voxel_gi_instances.data[index].blend_ambient) {
irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95));
}
- irr_light.rgb *= gi_probes.data[index].dynamic_range;
+ irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range;
//irr_light=vec3(0.0);
out_spec += vec4(irr_light.rgb * blend, blend);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 32a86cb166..709ea45b88 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -144,12 +144,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
float metallic = unpackUnorm4x8(orms).z;
if (metallic < 1.0) {
float roughness = unpackUnorm4x8(orms).y;
-
-#if defined(DIFFUSE_OREN_NAYAR)
- vec3 diffuse_brdf_NL;
-#else
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
-#endif
#if defined(DIFFUSE_LAMBERT_WRAP)
// energy conserving lambert wrap shader
@@ -243,7 +238,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#elif defined(SPECULAR_PHONG)
vec3 R = normalize(-reflect(L, N));
+#ifdef USE_SOFT_SHADOWS
float cRdotV = clamp(A + dot(R, V), 0.0, 1.0);
+#else
+ float cRdotV = clamp(dot(R, V), 0.0, 1.0);
+#endif
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index d488c99b6d..aa8a0b96c5 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -96,6 +96,18 @@ layout(location = 8) out float dp_clip;
#endif
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif
+#else
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
invariant gl_Position;
#GLOBALS
@@ -234,7 +246,13 @@ void main() {
vec4 position;
#endif
+#ifdef USE_MULTIVIEW
+ mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+#else
mat4 projection_matrix = scene_data.projection_matrix;
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+#endif //USE_MULTIVIEW
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
@@ -386,10 +404,26 @@ layout(location = 8) in float dp_clip;
#endif
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif
+#else
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
//defines to keep compatibility with vertex
#define world_matrix draw_call.transform
+#ifdef USE_MULTIVIEW
+#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
+#else
#define projection_matrix scene_data.projection_matrix
+#endif
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
//both required for transmittance to be enabled
@@ -761,7 +795,7 @@ void main() {
if (scene_data.roughness_limiter_enabled) {
//http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf
float roughness2 = roughness * roughness;
- vec3 dndu = dFdx(normal), dndv = dFdx(normal);
+ vec3 dndu = dFdx(normal), dndv = dFdy(normal);
float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv));
float kernelRoughness2 = min(2.0 * variance, scene_data.roughness_limiter_limit); //limit effect
float filteredRoughness2 = min(1.0, roughness2 + kernelRoughness2);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index 0156b58574..7fcd84695d 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -1,4 +1,9 @@
#define M_PI 3.14159265359
+#define MAX_VIEWS 2
+
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
#include "decal_data_inc.glsl"
@@ -51,7 +56,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
@@ -121,10 +126,13 @@ global_variables;
layout(set = 1, binding = 0, std140) uniform SceneData {
mat4 projection_matrix;
mat4 inv_projection_matrix;
-
mat4 camera_matrix;
mat4 inv_camera_matrix;
+ // only used for multiview
+ mat4 projection_matrix_view[MAX_VIEWS];
+ mat4 inv_projection_matrix_view[MAX_VIEWS];
+
vec2 viewport_size;
vec2 screen_pixel_size;
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl
index 9924da37d5..41c6325bc5 100644
--- a/servers/rendering/renderer_rd/shaders/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/sky.glsl
@@ -4,11 +4,17 @@
#VERSION_DEFINES
+#define MAX_VIEWS 2
+
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
layout(location = 0) out vec2 uv_interp;
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
- vec4 proj;
+ vec4 projections[MAX_VIEWS];
vec4 position_multiplier;
float time;
}
@@ -26,15 +32,29 @@ void main() {
#VERSION_DEFINES
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
#define M_PI 3.14159265359
+#define MAX_VIEWS 2
layout(location = 0) in vec2 uv_interp;
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
- vec4 proj;
+ vec4 projections[MAX_VIEWS];
vec4 position_multiplier;
- float time; //TODO consider adding vec2 screen res, and float radiance size
+ float time;
}
params;
@@ -85,7 +105,6 @@ struct DirectionalLightData {
layout(set = 0, binding = 3, std140) uniform DirectionalLights {
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
}
-
directional_lights;
#ifdef MATERIAL_UNIFORMS_USED
@@ -154,8 +173,8 @@ vec4 fog_process(vec3 view, vec3 sky_color) {
void main() {
vec3 cube_normal;
cube_normal.z = -1.0;
- cube_normal.x = (cube_normal.z * (-uv_interp.x - params.proj.x)) / params.proj.y;
- cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.proj.z)) / params.proj.w;
+ cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
+ cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
cube_normal = mat3(params.orientation) * cube_normal;
cube_normal.z = -cube_normal.z;
cube_normal = normalize(cube_normal);
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 86b4da6b08..23f83b3b9c 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -4,6 +4,12 @@
#VERSION_DEFINES
+#ifdef MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#endif
+#endif
+
layout(location = 0) out vec2 uv_interp;
void main() {
@@ -18,9 +24,22 @@ void main() {
#VERSION_DEFINES
+#ifdef MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#endif //MULTIVIEW
+
layout(location = 0) in vec2 uv_interp;
+#ifdef MULTIVIEW
+layout(set = 0, binding = 0) uniform sampler2DArray source_color;
+#else
layout(set = 0, binding = 0) uniform sampler2D source_color;
+#endif
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
layout(set = 2, binding = 0) uniform sampler2D source_glow;
#ifdef USE_1D_LUT
@@ -277,10 +296,17 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
const float FXAA_REDUCE_MUL = (1.0 / 8.0);
const float FXAA_SPAN_MAX = 8.0;
+#ifdef MULTIVIEW
+ vec3 rgbNW = textureLod(source_color, vec3(uv_interp + vec2(-1.0, -1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+ vec3 rgbNE = textureLod(source_color, vec3(uv_interp + vec2(1.0, -1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+ vec3 rgbSW = textureLod(source_color, vec3(uv_interp + vec2(-1.0, 1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+ vec3 rgbSE = textureLod(source_color, vec3(uv_interp + vec2(1.0, 1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+#else
vec3 rgbNW = textureLod(source_color, uv_interp + vec2(-1.0, -1.0) * params.pixel_size, 0.0).xyz * exposure;
vec3 rgbNE = textureLod(source_color, uv_interp + vec2(1.0, -1.0) * params.pixel_size, 0.0).xyz * exposure;
vec3 rgbSW = textureLod(source_color, uv_interp + vec2(-1.0, 1.0) * params.pixel_size, 0.0).xyz * exposure;
vec3 rgbSE = textureLod(source_color, uv_interp + vec2(1.0, 1.0) * params.pixel_size, 0.0).xyz * exposure;
+#endif
vec3 rgbM = color;
vec3 luma = vec3(0.299, 0.587, 0.114);
float lumaNW = dot(rgbNW, luma);
@@ -305,8 +331,13 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
dir * rcpDirMin)) *
params.pixel_size;
+#ifdef MULTIVIEW
+ vec3 rgbA = 0.5 * exposure * (textureLod(source_color, vec3(uv_interp + dir * (1.0 / 3.0 - 0.5), ViewIndex), 0.0).xyz + textureLod(source_color, vec3(uv_interp + dir * (2.0 / 3.0 - 0.5), ViewIndex), 0.0).xyz);
+ vec3 rgbB = rgbA * 0.5 + 0.25 * exposure * (textureLod(source_color, vec3(uv_interp + dir * -0.5, ViewIndex), 0.0).xyz + textureLod(source_color, vec3(uv_interp + dir * 0.5, ViewIndex), 0.0).xyz);
+#else
vec3 rgbA = 0.5 * exposure * (textureLod(source_color, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0).xyz + textureLod(source_color, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0).xyz);
vec3 rgbB = rgbA * 0.5 + 0.25 * exposure * (textureLod(source_color, uv_interp + dir * -0.5, 0.0).xyz + textureLod(source_color, uv_interp + dir * 0.5, 0.0).xyz);
+#endif
float lumaB = dot(rgbB, luma);
if ((lumaB < lumaMin) || (lumaB > lumaMax)) {
@@ -329,7 +360,11 @@ vec3 screen_space_dither(vec2 frag_coord) {
}
void main() {
+#ifdef MULTIVIEW
+ vec3 color = textureLod(source_color, vec3(uv_interp, ViewIndex), 0.0f).rgb;
+#else
vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb;
+#endif
// Exposure
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
index c793b6ebe1..f2010222e5 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
@@ -72,9 +72,9 @@ layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_ma
layout(set = 0, binding = 10) uniform sampler shadow_sampler;
-#define MAX_GI_PROBES 8
+#define MAX_VOXEL_GI_INSTANCES 8
-struct GIProbeData {
+struct VoxelGIData {
mat4 xform;
vec3 bounds;
float dynamic_range;
@@ -90,12 +90,12 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 0, binding = 11, std140) uniform GIProbes {
- GIProbeData data[MAX_GI_PROBES];
+layout(set = 0, binding = 11, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
-gi_probes;
+voxel_gi_instances;
-layout(set = 0, binding = 12) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 0, binding = 12) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
@@ -104,7 +104,7 @@ layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
// SDFGI Integration on set 1
#define SDFGI_MAX_CASCADES 8
-struct SDFGIProbeCascadeData {
+struct SDFVoxelGICascadeData {
vec3 position;
float to_probe;
ivec3 probe_world_offset;
@@ -135,7 +135,7 @@ layout(set = 1, binding = 0, std140) uniform SDFGI {
vec3 cascade_probe_size;
uint pad5;
- SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES];
+ SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES];
}
sdfgi;
@@ -162,7 +162,7 @@ layout(set = 0, binding = 14, std140) uniform Params {
float detail_spread;
float gi_inject;
- uint max_gi_probes;
+ uint max_voxel_gi_instances;
uint cluster_type_size;
vec2 screen_size;
@@ -533,21 +533,21 @@ void main() {
vec3 world_pos = mat3(params.cam_rotation) * view_pos;
- for (uint i = 0; i < params.max_gi_probes; i++) {
- vec3 position = (gi_probes.data[i].xform * vec4(world_pos, 1.0)).xyz;
+ for (uint i = 0; i < params.max_voxel_gi_instances; i++) {
+ vec3 position = (voxel_gi_instances.data[i].xform * vec4(world_pos, 1.0)).xyz;
//this causes corrupted pixels, i have no idea why..
- if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, gi_probes.data[i].bounds))))) {
- position /= gi_probes.data[i].bounds;
+ if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, voxel_gi_instances.data[i].bounds))))) {
+ position /= voxel_gi_instances.data[i].bounds;
vec4 light = vec4(0.0);
- for (uint j = 0; j < gi_probes.data[i].mipmaps; j++) {
- vec4 slight = textureLod(sampler3D(gi_probe_textures[i], linear_sampler_with_mipmaps), position, float(j));
+ for (uint j = 0; j < voxel_gi_instances.data[i].mipmaps; j++) {
+ vec4 slight = textureLod(sampler3D(voxel_gi_textures[i], linear_sampler_with_mipmaps), position, float(j));
float a = (1.0 - light.a);
light += a * slight;
}
- light.rgb *= gi_probes.data[i].dynamic_range * params.gi_inject;
+ light.rgb *= voxel_gi_instances.data[i].dynamic_range * params.gi_inject;
total_light += light.rgb;
}
diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl
index 49a493cdc7..49a493cdc7 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe.glsl
+++ b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl
index 7d4d72967a..7d4d72967a 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl
index e20b3f680d..e20b3f680d 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl
+++ b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 2acbc38fda..3b25498ed8 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -63,6 +63,8 @@ public:
virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) = 0;
virtual bool is_scenario(RID p_scenario) const = 0;
virtual RID scenario_get_environment(RID p_scenario) = 0;
+ virtual void scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0;
+ virtual void scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0;
virtual RID instance_allocate() = 0;
virtual void instance_initialize(RID p_rid) = 0;
@@ -82,6 +84,7 @@ public:
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
@@ -92,8 +95,7 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
@@ -189,20 +191,19 @@ public:
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
- virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
+ virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index ce3f736837..2c66b22089 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -190,26 +190,26 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
}
- } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->gi_probes.insert(B);
+ geom->voxel_gi_instances.insert(B);
if (A->dynamic_gi) {
- gi_probe->dynamic_geometries.insert(A);
+ voxel_gi->dynamic_geometries.insert(A);
} else {
- gi_probe->geometries.insert(A);
+ voxel_gi->geometries.insert(A);
}
if (A->scenario && A->array_index >= 0) {
InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY;
+ idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
}
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- gi_probe->lights.insert(A);
+ } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
+ voxel_gi->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
RSG::storage->particles_add_collision(A->base, collision->instance);
@@ -281,25 +281,25 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
}
- } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->gi_probes.erase(B);
+ geom->voxel_gi_instances.erase(B);
if (A->dynamic_gi) {
- gi_probe->dynamic_geometries.erase(A);
+ voxel_gi->dynamic_geometries.erase(A);
} else {
- gi_probe->geometries.erase(A);
+ voxel_gi->geometries.erase(A);
}
if (A->scenario && A->array_index >= 0) {
InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY;
+ idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
}
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- gi_probe->lights.erase(A);
+ } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
+ voxel_gi->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
RSG::storage->particles_remove_collision(A->base, collision->instance);
@@ -323,6 +323,7 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
scenario->instance_data.set_page_pool(&instance_data_page_pool);
+ scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool);
RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
@@ -369,6 +370,37 @@ RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
return scenario->environment;
}
+void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
+ Scenario *scenario = scenario_owner.getornull(p_scenario);
+ ERR_FAIL_COND(!scenario);
+ if (!scenario->viewport_visibility_masks.has(p_viewport)) {
+ return;
+ }
+
+ uint64_t mask = scenario->viewport_visibility_masks[p_viewport];
+ scenario->used_viewport_visibility_bits &= ~mask;
+ scenario->viewport_visibility_masks.erase(p_viewport);
+}
+
+void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
+ Scenario *scenario = scenario_owner.getornull(p_scenario);
+ ERR_FAIL_COND(!scenario);
+ ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport));
+
+ uint64_t new_mask = 1;
+ while (new_mask & scenario->used_viewport_visibility_bits) {
+ new_mask <<= 1;
+ }
+
+ if (new_mask == 0) {
+ ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges.");
+ new_mask = ((uint64_t)1) << 63;
+ }
+
+ scenario->viewport_visibility_masks[p_viewport] = new_mask;
+ scenario->used_viewport_visibility_bits |= new_mask;
+}
+
/* INSTANCING API */
void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) {
@@ -494,23 +526,23 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
scene_render->free(lightmap_data->instance);
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
#ifdef DEBUG_ENABLED
- if (gi_probe->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
+ if (voxel_gi->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
}
#endif
#ifdef DEBUG_ENABLED
- if (gi_probe->lights.size()) {
- ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
+ if (voxel_gi->lights.size()) {
+ ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
}
#endif
- if (gi_probe->update_element.in_list()) {
- gi_probe_update_list.remove(&gi_probe->update_element);
+ if (voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.remove(&voxel_gi->update_element);
}
- scene_render->free(gi_probe->probe_instance);
+ scene_render->free(voxel_gi->probe_instance);
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -602,16 +634,16 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = lightmap_data;
lightmap_data->instance = scene_render->lightmap_instance_create(p_base);
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
- instance->base_data = gi_probe;
- gi_probe->owner = instance;
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData);
+ instance->base_data = voxel_gi;
+ voxel_gi->owner = instance;
- if (scenario && !gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
+ if (scenario && !voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.add(&voxel_gi->update_element);
}
- gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base);
+ voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base);
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -668,22 +700,22 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
case RS::INSTANCE_PARTICLES_COLLISION: {
heightfield_particle_colliders_update_list.erase(instance);
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
#ifdef DEBUG_ENABLED
- if (gi_probe->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
+ if (voxel_gi->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
}
#endif
#ifdef DEBUG_ENABLED
- if (gi_probe->lights.size()) {
- ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
+ if (voxel_gi->lights.size()) {
+ ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
}
#endif
- if (gi_probe->update_element.in_list()) {
- gi_probe_update_list.remove(&gi_probe->update_element);
+ if (voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.remove(&voxel_gi->update_element);
}
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -714,10 +746,10 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
light->D = scenario->directional_lights.push_back(instance);
}
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
+ if (!voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.add(&voxel_gi->update_element);
}
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -1103,10 +1135,142 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
}
}
-void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
+void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ instance->visibility_range_begin = p_min;
+ instance->visibility_range_end = p_max;
+ instance->visibility_range_begin_margin = p_min_margin;
+ instance->visibility_range_end_margin = p_max_margin;
+
+ _update_instance_visibility_dependencies(instance);
+
+ if (instance->scenario && instance->visibility_index != -1) {
+ InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index];
+ vd.range_begin = instance->visibility_range_begin;
+ vd.range_end = instance->visibility_range_end;
+ vd.range_begin_margin = instance->visibility_range_begin_margin;
+ vd.range_end_margin = instance->visibility_range_end_margin;
+ }
}
-void RendererSceneCull::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
+void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) {
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ Instance *old_parent = instance->visibility_parent;
+ if (old_parent) {
+ if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
+ InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
+ old_parent_geom->visibility_dependencies.erase(instance);
+ _update_instance_visibility_depth(old_parent);
+ }
+ instance->visibility_parent = nullptr;
+ }
+
+ Instance *parent = instance_owner.getornull(p_parent_instance);
+ ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
+
+ if (parent) {
+ if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
+ InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
+ parent_geom->visibility_dependencies.insert(instance);
+ _update_instance_visibility_depth(parent);
+ }
+ instance->visibility_parent = parent;
+ }
+
+ _update_instance_visibility_dependencies(instance);
+}
+
+void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
+ bool cycle_detected = false;
+ Set<Instance *> traversed_nodes;
+
+ {
+ Instance *instance = p_instance;
+ while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ if (!geom->visibility_dependencies.is_empty()) {
+ uint32_t depth = 0;
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
+ continue;
+ }
+ InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
+ depth = MAX(depth, child_geom->visibility_dependencies_depth);
+ }
+ geom->visibility_dependencies_depth = depth + 1;
+ } else {
+ geom->visibility_dependencies_depth = 0;
+ }
+
+ if (instance->scenario && instance->visibility_index != -1) {
+ instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
+ }
+
+ traversed_nodes.insert(instance);
+
+ instance = instance->visibility_parent;
+ if (traversed_nodes.has(instance)) {
+ cycle_detected = true;
+ break;
+ }
+ }
+ }
+
+ if (cycle_detected) {
+ ERR_PRINT("Cycle detected in the visibility dependecies tree.");
+ for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
+ Instance *instance = E->get();
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ geom->visibility_dependencies_depth = 0;
+ if (instance->scenario && instance->visibility_index != -1) {
+ instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
+ }
+ }
+ }
+}
+
+void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
+ bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data;
+ bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0;
+ bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1;
+
+ if (!needs_visibility_cull && p_instance->visibility_index != -1) {
+ p_instance->scenario->instance_visibility.remove(p_instance->visibility_index);
+ p_instance->visibility_index = -1;
+ } else if (needs_visibility_cull && p_instance->visibility_index == -1) {
+ InstanceVisibilityData vd;
+ vd.instance = p_instance;
+ vd.range_begin = p_instance->visibility_range_begin;
+ vd.range_end = p_instance->visibility_range_end;
+ vd.range_begin_margin = p_instance->visibility_range_begin_margin;
+ vd.range_end_margin = p_instance->visibility_range_end_margin;
+ vd.position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ vd.array_index = p_instance->array_index;
+
+ InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
+ }
+
+ if (p_instance->scenario && p_instance->array_index != -1) {
+ p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
+
+ InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
+ p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ } else {
+ p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ }
+
+ if (p_instance->visibility_parent) {
+ p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
+ } else {
+ p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
+ }
+ }
}
void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
@@ -1253,10 +1417,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
- } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
+ } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data);
- scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform);
+ scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
@@ -1352,12 +1516,23 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.layer_mask = p_instance->layer_mask;
idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later
idata.base_rid = p_instance->base;
+ idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
+ idata.visibility_index = p_instance->visibility_index;
+
switch (p_instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
- idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance;
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ idata.instance_geometry = geom->geometry_instance;
+
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
+ }
+ }
} break;
case RS::INSTANCE_LIGHT: {
idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id();
@@ -1371,8 +1546,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_LIGHTMAP: {
idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id();
} break;
- case RS::INSTANCE_GI_PROBE: {
- idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id();
+ case RS::INSTANCE_VOXEL_GI: {
+ idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id();
} break;
default: {
}
@@ -1404,6 +1579,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
p_instance->scenario->instance_data.push_back(idata);
p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
+ _update_instance_visibility_dependencies(p_instance);
} else {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
@@ -1413,6 +1589,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb);
}
+ if (p_instance->visibility_index != -1) {
+ p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ }
+
//move instance and repair
pair_pass++;
@@ -1425,7 +1605,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
- pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
+ pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI;
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
@@ -1439,7 +1619,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
- pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE);
+ pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
@@ -1451,7 +1631,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
+ } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
//lights and geometries
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
@@ -1486,9 +1666,24 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
//replace this by last
int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1;
if (swap_with_index != p_instance->array_index) {
- p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap
+ Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance;
+ swapped_instance->array_index = p_instance->array_index; //swap
p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index];
p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index];
+
+ if (swapped_instance->visibility_index != -1) {
+ swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
+ }
+
+ if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance != p_instance && dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
+ }
+ }
+ }
}
// pop last
@@ -1504,8 +1699,17 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
- scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0);
+ scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
+
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
+ }
+ }
}
+
+ _update_instance_visibility_dependencies(p_instance);
}
void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
@@ -1566,8 +1770,8 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
} break;
- case RenderingServer::INSTANCE_GI_PROBE: {
- new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base);
+ case RenderingServer::INSTANCE_VOXEL_GI: {
+ new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHTMAP: {
@@ -2186,153 +2390,159 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
-// render to mono camera
+void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) {
#ifndef _3D_DISABLED
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
- /* STEP 1 - SETUP CAMERA */
- CameraMatrix camera_matrix;
- bool ortho = false;
-
- switch (camera->type) {
- case Camera::ORTHOGONAL: {
- camera_matrix.set_orthogonal(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = true;
- } break;
- case Camera::PERSPECTIVE: {
- camera_matrix.set_perspective(
- camera->fov,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = false;
+ RendererSceneRender::CameraData camera_data;
+
+ // Setup Camera(s)
+ if (p_xr_interface.is_null()) {
+ // Normal camera
+ Transform3D transform = camera->transform;
+ CameraMatrix projection;
+ bool vaspect = camera->vaspect;
+ bool is_ortogonal = false;
+
+ switch (camera->type) {
+ case Camera::ORTHOGONAL: {
+ projection.set_orthogonal(
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
+ is_ortogonal = true;
+ } break;
+ case Camera::PERSPECTIVE: {
+ projection.set_perspective(
+ camera->fov,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
- } break;
- case Camera::FRUSTUM: {
- camera_matrix.set_frustum(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->offset,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = false;
- } break;
+ } break;
+ case Camera::FRUSTUM: {
+ projection.set_frustum(
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->offset,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
+ } break;
+ }
+
+ camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
+ } else {
+ // Setup our camera for our XR interface.
+ // We can support multiple views here each with their own camera
+ Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
+ CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ uint32_t view_count = p_xr_interface->get_view_count();
+ ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
+
+ float aspect = p_viewport_size.width / (float)p_viewport_size.height;
+
+ Transform3D world_origin = XRServer::get_singleton()->get_world_origin();
+
+ // We ignore our camera position, it will have been positioned with a slightly old tracking position.
+ // Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo!
+ for (uint32_t v = 0; v < view_count; v++) {
+ transforms[v] = p_xr_interface->get_transform_for_view(v, world_origin);
+ projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar);
+ }
+
+ if (view_count == 1) {
+ camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect);
+ } else if (view_count == 2) {
+ camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
+ } else {
+ // this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
+ }
}
RID environment = _render_get_environment(p_camera, p_scenario);
RENDER_TIMESTAMP("Update occlusion buffer")
- RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera->transform, camera_matrix, ortho, RendererThreadPool::singleton->thread_work_pool);
+ // For now just cull on the first camera
+ RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
- _render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
+ _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
#endif
}
-void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
- // render for AR/VR interface
-#if 0
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
+void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) {
+ uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t bin_from = p_thread * cull_data->cull_count / total_threads;
+ uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads);
- /* SETUP CAMERA, we are ignoring type and FOV here */
- float aspect = p_viewport_size.width / (float)p_viewport_size.height;
- CameraMatrix camera_matrix = p_interface->get_projection_for_eye(p_eye, aspect, camera->znear, camera->zfar);
+ _visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to);
+}
- // We also ignore our camera position, it will have been positioned with a slightly old tracking position.
- // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo!
- Transform3D world_origin = XRServer::get_singleton()->get_world_origin();
- Transform3D cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin);
+void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) {
+ Scenario *scenario = cull_data.scenario;
+ for (unsigned int i = p_from; i < p_to; i++) {
+ InstanceVisibilityData &vd = scenario->instance_visibility[i];
+ InstanceData &idata = scenario->instance_data[vd.array_index];
- RID environment = _render_get_environment(p_camera, p_scenario);
+ if (idata.parent_array_index >= 0) {
+ uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
+ if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ continue;
+ }
+ }
- // For stereo render we only prepare for our left eye and then reuse the outcome for our right eye
- if (p_eye == XRInterface::EYE_LEFT) {
- // Center our transform, we assume basis is equal.
- Transform3D mono_transform = cam_transform;
- Transform3D right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin);
- mono_transform.origin += right_transform.origin;
- mono_transform.origin *= 0.5;
-
- // We need to combine our projection frustums for culling.
- // Ideally we should use our clipping planes for this and combine them,
- // however our shadow map logic uses our projection matrix.
- // Note: as our left and right frustums should be mirrored, we don't need our right projection matrix.
-
- // - get some base values we need
- float eye_dist = (mono_transform.origin - cam_transform.origin).length();
- float z_near = camera_matrix.get_z_near(); // get our near plane
- float z_far = camera_matrix.get_z_far(); // get our far plane
- float width = (2.0 * z_near) / camera_matrix.matrix[0][0];
- float x_shift = width * camera_matrix.matrix[2][0];
- float height = (2.0 * z_near) / camera_matrix.matrix[1][1];
- float y_shift = height * camera_matrix.matrix[2][1];
-
- // printf("Eye_dist = %f, Near = %f, Far = %f, Width = %f, Shift = %f\n", eye_dist, z_near, z_far, width, x_shift);
-
- // - calculate our near plane size (horizontal only, right_near is mirrored)
- float left_near = -eye_dist - ((width - x_shift) * 0.5);
-
- // - calculate our far plane size (horizontal only, right_far is mirrored)
- float left_far = -eye_dist - (z_far * (width - x_shift) * 0.5 / z_near);
- float left_far_right_eye = eye_dist - (z_far * (width + x_shift) * 0.5 / z_near);
- if (left_far > left_far_right_eye) {
- // on displays smaller then double our iod, the right eye far frustrum can overtake the left eyes.
- left_far = left_far_right_eye;
- }
-
- // - figure out required z-shift
- float slope = (left_far - left_near) / (z_far - z_near);
- float z_shift = (left_near / slope) - z_near;
-
- // - figure out new vertical near plane size (this will be slightly oversized thanks to our z-shift)
- float top_near = (height - y_shift) * 0.5;
- top_near += (top_near / z_near) * z_shift;
- float bottom_near = -(height + y_shift) * 0.5;
- bottom_near += (bottom_near / z_near) * z_shift;
-
- // printf("Left_near = %f, Left_far = %f, Top_near = %f, Bottom_near = %f, Z_shift = %f\n", left_near, left_far, top_near, bottom_near, z_shift);
-
- // - generate our frustum
- CameraMatrix combined_matrix;
- combined_matrix.set_frustum(left_near, -left_near, bottom_near, top_near, z_near + z_shift, z_far + z_shift);
-
- // and finally move our camera back
- Transform3D apply_z_shift;
- apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backwards
- mono_transform *= apply_z_shift;
-
- // now prepare our scene with our adjusted transform projection matrix
- _prepare_scene(mono_transform, combined_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- } else if (p_eye == XRInterface::EYE_MONO) {
- // For mono render, prepare as per usual
- _prepare_scene(cam_transform, camera_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- }
-
- // And render our scene...
- _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
-#endif
-};
+ int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
+
+ if (range_check == -1) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ } else if (range_check == 1) {
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ } else {
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ }
+ }
+}
+
+int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
+ float dist = p_camera_pos.distance_to(r_vis_data.position);
-void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, CullData *cull_data) {
+ bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
+ float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
+ float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
+
+ if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
+ r_vis_data.viewport_state &= ~p_viewport_mask;
+ return -1;
+ } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) {
+ r_vis_data.viewport_state &= ~p_viewport_mask;
+ return 1;
+ } else {
+ r_vis_data.viewport_state |= p_viewport_mask;
+ return 0;
+ }
+}
+
+void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
uint32_t cull_from = p_thread * cull_total / total_threads;
uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads);
- _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to);
+ _scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to);
}
-void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
+void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
uint64_t frame_number = RSG::rasterizer->get_frame_number();
float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
@@ -2347,177 +2557,192 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
for (uint64_t i = p_from; i < p_to; i++) {
bool mesh_visible = false;
- if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum) && (cull_data.occlusion_buffer == nullptr || cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING ||
- !cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))) {
- InstanceData &idata = cull_data.scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
-
- if ((cull_data.visible_layers & idata.layer_mask) == 0) {
- //failure
- } else if (base_type == RS::INSTANCE_LIGHT) {
- cull_result.lights.push_back(idata.instance);
- cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
- if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
- scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
- }
+ InstanceData &idata = cull_data.scenario->instance_data[i];
+ uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
+ int32_t visibility_check = -1;
+
+#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
+#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
+#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
+#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_cull_data->viewport_mask) == 0)
+#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
+#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
+#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
+
+ if (!HIDDEN_BY_VISIBILITY_CHECKS) {
+ if (LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) {
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+ if (base_type == RS::INSTANCE_LIGHT) {
+ cull_result.lights.push_back(idata.instance);
+ cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
+ if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
+ scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
+ }
- } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
- if (cull_data.render_reflection_probe != idata.instance) {
- //avoid entering The Matrix
+ } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
+ if (cull_data.render_reflection_probe != idata.instance) {
+ //avoid entering The Matrix
- if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
- cull_data.cull->lock.lock();
- if (!reflection_probe->update_list.in_list()) {
- reflection_probe->render_step = 0;
- reflection_probe_render_list.add_last(&reflection_probe->update_list);
+ if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
+ cull_data.cull->lock.lock();
+ if (!reflection_probe->update_list.in_list()) {
+ reflection_probe->render_step = 0;
+ reflection_probe_render_list.add_last(&reflection_probe->update_list);
+ }
+ cull_data.cull->lock.unlock();
+
+ idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
}
- cull_data.cull->lock.unlock();
- idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
+ if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
+ cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
+ }
}
-
- if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
- cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (base_type == RS::INSTANCE_DECAL) {
+ cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
+
+ } else if (base_type == RS::INSTANCE_VOXEL_GI) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data);
+ cull_data.cull->lock.lock();
+ if (!voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.add(&voxel_gi->update_element);
}
- }
- } else if (base_type == RS::INSTANCE_DECAL) {
- cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
-
- } else if (base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data);
- cull_data.cull->lock.lock();
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
- }
- cull_data.cull->lock.unlock();
- cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid));
+ cull_data.cull->lock.unlock();
+ cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid));
- } else if (base_type == RS::INSTANCE_LIGHTMAP) {
- cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
- } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
- bool keep = true;
-
- if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
- RenderingServerDefault::redraw_request();
- }
+ } else if (base_type == RS::INSTANCE_LIGHTMAP) {
+ cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
+ bool keep = true;
- if (base_type == RS::INSTANCE_MESH) {
- mesh_visible = true;
- } else if (base_type == RS::INSTANCE_PARTICLES) {
- //particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
- //but if nothing is going on, don't do it.
- keep = false;
- } else {
- cull_data.cull->lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
- cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
- //particles visible? request redraw
+ if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
RenderingServerDefault::redraw_request();
}
- }
-
- if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- instance_pair_buffer[idx++] = light->instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ if (base_type == RS::INSTANCE_MESH) {
+ mesh_visible = true;
+ } else if (base_type == RS::INSTANCE_PARTICLES) {
+ //particles visible? process them
+ if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+ //but if nothing is going on, don't do it.
+ keep = false;
+ } else {
+ cull_data.cull->lock.lock();
+ RSG::storage->particles_request_process(idata.base_rid);
+ cull_data.cull->lock.unlock();
+ RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
+ //particles visible? request redraw
+ RenderingServerDefault::redraw_request();
}
}
- scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
- }
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
+ for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ instance_pair_buffer[idx++] = light->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
+ }
+
+ scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
+ }
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- instance_pair_buffer[idx++] = reflection_probe->instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+
+ instance_pair_buffer[idx++] = reflection_probe->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
- }
- scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
- }
+ scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
+ }
- if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
+ for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
- instance_pair_buffer[idx++] = decal->instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ instance_pair_buffer[idx++] = decal->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
+ scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
}
- scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
- }
- if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
+ if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
+ for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data);
- instance_pair_buffer[idx++] = gi_probe->probe_instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ instance_pair_buffer[idx++] = voxel_gi->probe_instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
- }
- scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
- }
+ scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
+ }
- if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- Color *sh = idata.instance->lightmap_sh.ptrw();
- const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
- for (uint32_t j = 0; j < 9; j++) {
- sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
+ if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ Color *sh = idata.instance->lightmap_sh.ptrw();
+ const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
+ for (uint32_t j = 0; j < 9; j++) {
+ sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
+ }
+ scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
+ idata.instance->last_frame_pass = frame_number;
}
- scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
- idata.instance->last_frame_pass = frame_number;
- }
- if (keep) {
- cull_result.geometry_instances.push_back(idata.instance_geometry);
+ if (keep) {
+ cull_result.geometry_instances.push_back(idata.instance_geometry);
+ }
}
}
- }
- for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
- for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
- if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) {
- InstanceData &idata = cull_data.scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+ for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
+ for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
+ if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
- cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
- mesh_visible = true;
+ if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
+ cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
+ mesh_visible = true;
+ }
}
}
}
}
+#undef HIDDEN_BY_VISIBILITY_CHECKS
+#undef LAYER_CHECK
+#undef IN_FRUSTUM
+#undef VIS_RANGE_CHECK
+#undef VIS_PARENT_CHECK
+#undef VIS_CHECK
+#undef OCCLUSION_CULLED
+
for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) {
if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) {
- InstanceData &idata = cull_data.scenario->instance_data[i];
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
if (base_type == RS::INSTANCE_LIGHT) {
@@ -2544,11 +2769,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
}
}
-void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
- // Note, in stereo rendering:
- // - p_cam_transform will be a transform in the middle of our two eyes
- // - p_cam_projection is a wider frustrum that encompasses both eyes
-
+void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
Scenario *scenario = scenario_owner.getornull(p_scenario);
@@ -2559,16 +2780,44 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
if (p_render_buffers.is_valid()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
- scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not)
+ scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
+ }
+
+ RENDER_TIMESTAMP("Visibility Dependencies");
+
+ VisibilityCullData visibility_cull_data;
+ if (scenario->instance_visibility.get_bin_count() > 0) {
+ if (!scenario->viewport_visibility_masks.has(p_viewport)) {
+ scenario_add_viewport_visibility_mask(scenario->self, p_viewport);
+ }
+
+ visibility_cull_data.scenario = scenario;
+ visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport];
+ visibility_cull_data.camera_position = p_camera_data->main_transform.origin;
+
+ for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0
+ visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i);
+ visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i);
+
+ if (visibility_cull_data.cull_count == 0) {
+ continue;
+ }
+
+ if (visibility_cull_data.cull_count > thread_cull_threshold) {
+ RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data);
+ } else {
+ _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count);
+ }
+ }
}
- RENDER_TIMESTAMP("Frustum Culling");
+ RENDER_TIMESTAMP("Culling");
- //rasterizer->set_camera(camera->transform, camera_matrix,ortho);
+ //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
- Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
+ Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform);
- Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized());
+ Plane near_plane(p_camera_data->main_transform.origin, -p_camera_data->main_transform.basis.get_axis(2).normalized());
/* STEP 2 - CULL */
@@ -2606,7 +2855,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
scene_render->set_directional_shadow_count(lights_with_shadow.size());
for (int i = 0; i < lights_with_shadow.size(); i++) {
- _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect);
+ _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
}
}
@@ -2635,7 +2884,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
}
}
- frustum_cull_result.clear();
+ scene_cull_result.clear();
{
uint64_t cull_from = 0;
@@ -2647,30 +2896,30 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
cull_data.cull = &cull;
cull_data.scenario = scenario;
cull_data.shadow_atlas = p_shadow_atlas;
- cull_data.cam_transform = p_cam_transform;
+ cull_data.cam_transform = p_camera_data->main_transform;
cull_data.visible_layers = p_visible_layers;
cull_data.render_reflection_probe = render_reflection_probe;
cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport);
- cull_data.camera_matrix = &p_cam_projection;
+ cull_data.camera_matrix = &p_camera_data->main_projection;
//#define DEBUG_CULL_TIME
#ifdef DEBUG_CULL_TIME
uint64_t time_from = OS::get_singleton()->get_ticks_usec();
#endif
if (cull_to > thread_cull_threshold) {
//multiple threads
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result_threads[i].clear();
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result_threads[i].clear();
}
- RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data);
+ RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data);
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result.append_from(frustum_cull_result_threads[i]);
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result.append_from(scene_cull_result_threads[i]);
}
} else {
//single threaded
- _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to);
+ _scene_cull(cull_data, scene_cull_result, cull_from, cull_to);
}
#ifdef DEBUG_CULL_TIME
@@ -2681,9 +2930,9 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
print_line("time taken: " + rtos(time_avg / time_count));
#endif
- if (frustum_cull_result.mesh_instances.size()) {
- for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]);
+ if (scene_cull_result.mesh_instances.size()) {
+ for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
+ RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
}
RSG::storage->update_mesh_instances();
}
@@ -2707,14 +2956,14 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
}
render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance;
render_shadow_data[max_shadows_used].pass = j;
- render_shadow_data[max_shadows_used].instances.merge_unordered(frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j]);
+ render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]);
max_shadows_used++;
}
}
// Positional Shadowss
- for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) {
- Instance *ins = frustum_cull_result.lights[i];
+ for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) {
+ Instance *ins = scene_cull_result.lights[i];
if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
continue;
@@ -2726,12 +2975,12 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
{ //compute coverage
- Transform3D cam_xf = p_cam_transform;
- float zn = p_cam_projection.get_z_near();
+ Transform3D cam_xf = p_camera_data->main_transform;
+ float zn = p_camera_data->main_projection.get_z_near();
Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
// near plane half width and height
- Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents();
+ Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
switch (RSG::storage->light_get_type(ins->base)) {
case RS::LIGHT_OMNI: {
@@ -2743,7 +2992,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
ins->transform.origin + cam_xf.basis.get_axis(0) * radius
};
- if (!p_cam_orthogonal) {
+ if (!p_camera_data->is_ortogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -2771,7 +3020,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
base + cam_xf.basis.get_axis(0) * w
};
- if (!p_cam_orthogonal) {
+ if (!p_camera_data->is_ortogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -2802,7 +3051,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
//must redraw!
RENDER_TIMESTAMP(">Rendering Light " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold);
RENDER_TIMESTAMP("<Rendering Light " + itos(i));
} else {
light->shadow_dirty = redraw;
@@ -2818,13 +3067,13 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
if (cull.sdfgi.region_count > 0) {
//update regions
for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
- render_sdfgi_data[i].instances.merge_unordered(frustum_cull_result.sdfgi_region_geometry_instances[i]);
+ render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]);
render_sdfgi_data[i].region = i;
}
//check if static lights were culled
bool static_lights_culled = false;
for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) {
- if (frustum_cull_result.sdfgi_cascade_lights[i].size()) {
+ if (scene_cull_result.sdfgi_cascade_lights[i].size()) {
static_lights_culled = true;
break;
}
@@ -2833,7 +3082,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
if (static_lights_culled) {
sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count;
sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index;
- sdfgi_update_data.static_positional_lights = frustum_cull_result.sdfgi_cascade_lights;
+ sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights;
sdfgi_update_data.update_static = true;
}
}
@@ -2847,7 +3096,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
//append the directional lights to the lights culled
for (int i = 0; i < directional_lights.size(); i++) {
- frustum_cull_result.light_instances.push_back(directional_lights[i]);
+ scene_cull_result.light_instances.push_back(directional_lights[i]);
}
RID camera_effects;
@@ -2864,7 +3113,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
}
RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
+ scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -2875,7 +3124,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const
render_sdfgi_data[i].instances.clear();
}
- // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
+ // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
@@ -2911,7 +3160,11 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
environment = scenario->fallback_environment;
}
RENDER_TIMESTAMP("Render Empty Scene ");
- scene_render->render_scene(p_render_buffers, Transform3D(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
+
+ RendererSceneRender::CameraData camera_data;
+ camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
+
+ scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@@ -2981,7 +3234,10 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
}
RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
- _render_scene(xform, cm, false, false, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
+ RendererSceneRender::CameraData camera_data;
+ camera_data.set_camera(xform, cm, false, false);
+
+ _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
@@ -3033,18 +3289,18 @@ void RendererSceneCull::render_probes() {
ref_probe = next;
}
- /* GI PROBES */
+ /* VOXEL GIS */
- SelfList<InstanceGIProbeData> *gi_probe = gi_probe_update_list.first();
+ SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first();
- if (gi_probe) {
+ if (voxel_gi) {
RENDER_TIMESTAMP("Render GI Probes");
}
- while (gi_probe) {
- SelfList<InstanceGIProbeData> *next = gi_probe->next();
+ while (voxel_gi) {
+ SelfList<InstanceVoxelGIData> *next = voxel_gi->next();
- InstanceGIProbeData *probe = gi_probe->self();
+ InstanceVoxelGIData *probe = voxel_gi->self();
//Instance *instance_probe = probe->owner;
//check if probe must be setup, but don't do if on the lighting thread
@@ -3053,7 +3309,7 @@ void RendererSceneCull::render_probes() {
int cache_count = 0;
{
int light_cache_size = probe->light_cache.size();
- const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr();
+ const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr();
const RID *instance_caches = probe->light_instances.ptr();
int idx = 0; //must count visible lights
@@ -3068,7 +3324,7 @@ void RendererSceneCull::render_probes() {
} else if (idx >= light_cache_size) {
cache_dirty = true;
} else {
- const InstanceGIProbeData::LightCache *cache = &caches[idx];
+ const InstanceVoxelGIData::LightCache *cache = &caches[idx];
if (
instance_caches[idx] != instance_light->instance ||
@@ -3100,7 +3356,7 @@ void RendererSceneCull::render_probes() {
} else if (idx >= light_cache_size) {
cache_dirty = true;
} else {
- const InstanceGIProbeData::LightCache *cache = &caches[idx];
+ const InstanceVoxelGIData::LightCache *cache = &caches[idx];
if (
instance_caches[idx] != instance_light->instance ||
@@ -3129,14 +3385,14 @@ void RendererSceneCull::render_probes() {
cache_count = idx;
}
- bool update_lights = scene_render->gi_probe_needs_update(probe->probe_instance);
+ bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance);
if (cache_dirty) {
probe->light_cache.resize(cache_count);
probe->light_instances.resize(cache_count);
if (cache_count) {
- InstanceGIProbeData::LightCache *caches = probe->light_cache.ptrw();
+ InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw();
RID *instance_caches = probe->light_instances.ptrw();
int idx = 0; //must count visible lights
@@ -3147,7 +3403,7 @@ void RendererSceneCull::render_probes() {
continue;
}
- InstanceGIProbeData::LightCache *cache = &caches[idx];
+ InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
@@ -3170,7 +3426,7 @@ void RendererSceneCull::render_probes() {
continue;
}
- InstanceGIProbeData::LightCache *cache = &caches[idx];
+ InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
@@ -3192,7 +3448,7 @@ void RendererSceneCull::render_probes() {
update_lights = true;
}
- frustum_cull_result.geometry_instances.clear();
+ scene_cull_result.geometry_instances.clear();
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
@@ -3203,30 +3459,30 @@ void RendererSceneCull::render_probes() {
}
InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data;
- if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) {
+ if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
uint32_t idx = 0;
- for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) {
- InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data);
+ for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
+ InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data);
- instance_pair_buffer[idx++] = gi_probe2->probe_instance;
+ instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
if (idx == MAX_INSTANCE_PAIRS) {
break;
}
}
- scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
- ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
+ ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
}
- frustum_cull_result.geometry_instances.push_back(geom->geometry_instance);
+ scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
- scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances);
+ scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances);
- gi_probe_update_list.remove(gi_probe);
+ voxel_gi_update_list.remove(voxel_gi);
- gi_probe = next;
+ voxel_gi = next;
}
}
@@ -3237,7 +3493,7 @@ void RendererSceneCull::render_particle_colliders() {
if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
//update heightfield
instance_cull_result.clear();
- frustum_cull_result.geometry_instances.clear();
+ scene_cull_result.geometry_instances.clear();
struct CullAABB {
PagedArray<Instance *> *result;
@@ -3259,10 +3515,10 @@ void RendererSceneCull::render_particle_colliders() {
continue;
}
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- frustum_cull_result.geometry_instances.push_back(geom->geometry_instance);
+ scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
- scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances);
+ scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances);
}
heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
}
@@ -3551,6 +3807,7 @@ bool RendererSceneCull::free(RID p_rid) {
}
scenario->instance_aabbs.reset();
scenario->instance_data.reset();
+ scenario->instance_visibility.reset();
scene_render->free(scenario->reflection_probe_shadow_atlas);
scene_render->free(scenario->reflection_atlas);
@@ -3619,10 +3876,10 @@ RendererSceneCull::RendererSceneCull() {
render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool);
}
- frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
- frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
+ scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
+ scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
}
indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
@@ -3643,11 +3900,11 @@ RendererSceneCull::~RendererSceneCull() {
render_sdfgi_data[i].instances.reset();
}
- frustum_cull_result.reset();
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result_threads[i].reset();
+ scene_cull_result.reset();
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result_threads[i].reset();
}
- frustum_cull_result_threads.clear();
+ scene_cull_result_threads.clear();
if (dummy_occlusion_culling) {
memdelete(dummy_occlusion_culling);
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index a89b9da587..bdfbea95a2 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_SCENE_CULL_H
#define RENDERING_SERVER_SCENE_CULL_H
+#include "core/templates/bin_sorted_array.h"
#include "core/templates/pass_func.h"
#include "servers/rendering/renderer_compositor.h"
@@ -253,12 +254,15 @@ public:
FLAG_GEOM_LIGHTING_DIRTY = (1 << 11),
FLAG_GEOM_REFLECTION_DIRTY = (1 << 12),
FLAG_GEOM_DECAL_DIRTY = (1 << 13),
- FLAG_GEOM_GI_PROBE_DIRTY = (1 << 14),
+ FLAG_GEOM_VOXEL_GI_DIRTY = (1 << 14),
FLAG_LIGHTMAP_CAPTURE = (1 << 15),
FLAG_USES_BAKED_LIGHT = (1 << 16),
FLAG_USES_MESH_INSTANCE = (1 << 17),
FLAG_REFLECTION_PROBE_DIRTY = (1 << 18),
FLAG_IGNORE_OCCLUSION_CULLING = (1 << 19),
+ FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK = (3 << 20), // 2 bits, overlaps with the other vis. dependency flags
+ FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE = (1 << 20),
+ FLAG_VISIBILITY_DEPENDENCY_HIDDEN = (1 << 21),
};
uint32_t flags = 0;
@@ -269,10 +273,33 @@ public:
RendererSceneRender::GeometryInstance *instance_geometry;
};
Instance *instance = nullptr;
+ int32_t parent_array_index = -1;
+ int32_t visibility_index = -1;
+ };
+
+ struct InstanceVisibilityData {
+ uint64_t viewport_state = 0;
+ int32_t array_index = -1;
+ Vector3 position;
+ Instance *instance = nullptr;
+ float range_begin = 0.0f;
+ float range_end = 0.0f;
+ float range_begin_margin = 0.0f;
+ float range_end_margin = 0.0f;
+ };
+
+ class VisibilityArray : public BinSortedArray<InstanceVisibilityData> {
+ _FORCE_INLINE_ virtual void _update_idx(InstanceVisibilityData &r_element, uint64_t p_idx) {
+ r_element.instance->visibility_index = p_idx;
+ if (r_element.instance->scenario && r_element.instance->array_index != -1) {
+ r_element.instance->scenario->instance_data[r_element.instance->array_index].visibility_index = p_idx;
+ }
+ }
};
PagedArrayPool<InstanceBounds> instance_aabb_page_pool;
PagedArrayPool<InstanceData> instance_data_page_pool;
+ PagedArrayPool<InstanceVisibilityData> instance_visibility_data_page_pool;
struct Scenario {
enum IndexerType {
@@ -292,6 +319,8 @@ public:
RID camera_effects;
RID reflection_probe_shadow_atlas;
RID reflection_atlas;
+ uint64_t used_viewport_visibility_bits;
+ Map<RID, uint64_t> viewport_visibility_masks;
SelfList<Instance>::List instances;
@@ -299,11 +328,13 @@ public:
PagedArray<InstanceBounds> instance_aabbs;
PagedArray<InstanceData> instance_data;
+ VisibilityArray instance_visibility;
Scenario() {
indexers[INDEXER_GEOMETRY].set_index(INDEXER_GEOMETRY);
indexers[INDEXER_VOLUMES].set_index(INDEXER_VOLUMES);
debug = RS::SCENARIO_DEBUG_DISABLED;
+ used_viewport_visibility_bits = 0;
}
};
@@ -326,6 +357,8 @@ public:
virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count);
virtual bool is_scenario(RID p_scenario) const;
virtual RID scenario_get_environment(RID p_scenario);
+ virtual void scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport);
+ virtual void scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport);
/* INSTANCING API */
@@ -399,6 +432,12 @@ public:
//scenario stuff
DynamicBVH::ID indexer_id;
int32_t array_index;
+ int32_t visibility_index = -1;
+ float visibility_range_begin;
+ float visibility_range_end;
+ float visibility_range_begin_margin;
+ float visibility_range_end_margin;
+ Instance *visibility_parent = nullptr;
Scenario *scenario;
SelfList<Instance> scenario_item;
@@ -412,12 +451,6 @@ public:
float extra_margin;
ObjectID object_id;
- float lod_begin;
- float lod_end;
- float lod_begin_hysteresis;
- float lod_end_hysteresis;
- RID lod_instance;
-
Vector<Color> lightmap_target_sh; //target is used for incrementally changing the SH over time, this avoids pops in some corner cases and when going interior <-> exterior
uint64_t last_frame_pass;
@@ -495,10 +528,10 @@ public:
visible = true;
- lod_begin = 0;
- lod_end = 0;
- lod_begin_hysteresis = 0;
- lod_end_hysteresis = 0;
+ visibility_range_begin = 0;
+ visibility_range_end = 0;
+ visibility_range_begin_margin = 0;
+ visibility_range_end_margin = 0;
last_frame_pass = 0;
version = 1;
@@ -535,8 +568,10 @@ public:
Set<Instance *> decals;
Set<Instance *> reflection_probes;
- Set<Instance *> gi_probes;
+ Set<Instance *> voxel_gi_instances;
Set<Instance *> lightmap_captures;
+ Set<Instance *> visibility_dependencies;
+ uint32_t visibility_dependencies_depth = 0;
InstanceGeometryData() {
can_cast_shadows = true;
@@ -599,7 +634,7 @@ public:
}
};
- struct InstanceGIProbeData : public InstanceBaseData {
+ struct InstanceVoxelGIData : public InstanceBaseData {
Instance *owner;
Set<Instance *> geometries;
@@ -629,16 +664,16 @@ public:
bool invalid;
uint32_t base_version;
- SelfList<InstanceGIProbeData> update_element;
+ SelfList<InstanceVoxelGIData> update_element;
- InstanceGIProbeData() :
+ InstanceVoxelGIData() :
update_element(this) {
invalid = true;
base_version = 0;
}
};
- SelfList<InstanceGIProbeData>::List gi_probe_update_list;
+ SelfList<InstanceVoxelGIData>::List voxel_gi_update_list;
struct InstanceLightmapData : public InstanceBaseData {
RID instance;
@@ -717,14 +752,14 @@ public:
PagedArray<Instance *> instance_cull_result;
PagedArray<Instance *> instance_shadow_cull_result;
- struct FrustumCullResult {
+ struct InstanceCullResult {
PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances;
PagedArray<Instance *> lights;
PagedArray<RID> light_instances;
PagedArray<RID> lightmaps;
PagedArray<RID> reflections;
PagedArray<RID> decals;
- PagedArray<RID> gi_probes;
+ PagedArray<RID> voxel_gi_instances;
PagedArray<RID> mesh_instances;
struct DirectionalShadow {
@@ -741,7 +776,7 @@ public:
lightmaps.clear();
reflections.clear();
decals.clear();
- gi_probes.clear();
+ voxel_gi_instances.clear();
mesh_instances.clear();
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -765,7 +800,7 @@ public:
lightmaps.reset();
reflections.reset();
decals.reset();
- gi_probes.reset();
+ voxel_gi_instances.reset();
mesh_instances.reset();
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -782,14 +817,14 @@ public:
}
}
- void append_from(FrustumCullResult &p_cull_result) {
+ void append_from(InstanceCullResult &p_cull_result) {
geometry_instances.merge_unordered(p_cull_result.geometry_instances);
lights.merge_unordered(p_cull_result.lights);
light_instances.merge_unordered(p_cull_result.light_instances);
lightmaps.merge_unordered(p_cull_result.lightmaps);
reflections.merge_unordered(p_cull_result.reflections);
decals.merge_unordered(p_cull_result.decals);
- gi_probes.merge_unordered(p_cull_result.gi_probes);
+ voxel_gi_instances.merge_unordered(p_cull_result.voxel_gi_instances);
mesh_instances.merge_unordered(p_cull_result.mesh_instances);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
@@ -814,7 +849,7 @@ public:
lightmaps.set_page_pool(p_rid_pool);
reflections.set_page_pool(p_rid_pool);
decals.set_page_pool(p_rid_pool);
- gi_probes.set_page_pool(p_rid_pool);
+ voxel_gi_instances.set_page_pool(p_rid_pool);
mesh_instances.set_page_pool(p_rid_pool);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -832,8 +867,8 @@ public:
}
};
- FrustumCullResult frustum_cull_result;
- LocalVector<FrustumCullResult> frustum_cull_result_threads;
+ InstanceCullResult scene_cull_result;
+ LocalVector<InstanceCullResult> scene_cull_result_threads;
RendererSceneRender::RenderShadowData render_shadow_data[MAX_UPDATE_SHADOWS];
uint32_t max_shadows_used = 0;
@@ -866,6 +901,11 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance);
+
+ void _update_instance_visibility_depth(Instance *p_instance);
+ void _update_instance_visibility_dependencies(Instance *p_instance);
+
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
@@ -875,8 +915,8 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting);
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance);
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
+
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index);
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias);
@@ -937,6 +977,19 @@ public:
Frustum frustum;
} cull;
+ struct VisibilityCullData {
+ uint64_t viewport_mask;
+ Scenario *scenario;
+ Vector3 camera_position;
+ uint32_t cull_offset;
+ uint32_t cull_count;
+ };
+
+ void _visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data);
+ void _visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to);
+ _FORCE_INLINE_ void _visibility_cull(const VisibilityCullData &cull_data, uint64_t p_idx);
+ _FORCE_INLINE_ int _visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask);
+
struct CullData {
Cull *cull;
Scenario *scenario;
@@ -946,17 +999,17 @@ public:
Instance *render_reflection_probe;
const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
const CameraMatrix *camera_matrix;
+ const VisibilityCullData *visibility_cull_data;
};
- void _frustum_cull_threaded(uint32_t p_thread, CullData *cull_data);
- void _frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
+ void _scene_cull_threaded(uint32_t p_thread, CullData *cull_data);
+ void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
- void _render_scene(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
+ void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
+ void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface);
void update_dirty_instances();
void render_particle_colliders();
@@ -975,7 +1028,7 @@ public:
#define PASSBASE scene_render
PASS2(directional_shadow_atlas_set_size, int, bool)
- PASS1(gi_probe_set_quality, RS::GIProbeQuality)
+ PASS1(voxel_gi_set_quality, RS::VoxelGIQuality)
/* SKY API */
@@ -1054,7 +1107,7 @@ public:
/* Render Buffers */
PASS0R(RID, render_buffers_create)
- PASS7(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool)
+ PASS8(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
PASS1(gi_set_use_half_resolution, bool)
/* Shadow Atlas */
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index f27bdc6798..3aa97f4084 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -29,3 +29,153 @@
/*************************************************************************/
#include "renderer_scene_render.h"
+
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
+ view_count = 1;
+ is_ortogonal = p_is_ortogonal;
+ vaspect = p_vaspect;
+
+ main_transform = p_transform;
+ main_projection = p_projection;
+
+ view_offset[0] = Transform3D();
+ view_projection[0] = p_projection;
+}
+
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
+ ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
+
+ view_count = p_view_count;
+ is_ortogonal = p_is_ortogonal;
+ vaspect = p_vaspect;
+ Vector<Plane> planes[2];
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Figure out our center transform
+
+ // 1. obtain our planes
+ for (uint32_t v = 0; v < view_count; v++) {
+ planes[v] = p_projections[v].get_projection_planes(p_transforms[v]);
+ }
+
+ // 2. average and normalize plane normals to obtain z vector, cross them to obtain y vector, and from there the x vector for combined camera basis.
+ Vector3 n0 = planes[0][CameraMatrix::PLANE_LEFT].normal;
+ Vector3 n1 = planes[1][CameraMatrix::PLANE_RIGHT].normal;
+ Vector3 z = (n0 + n1).normalized();
+ Vector3 y = n0.cross(n1).normalized();
+ Vector3 x = y.cross(z).normalized();
+ y = z.cross(x).normalized();
+ main_transform.basis.set(x, y, z);
+
+ // 3. create a horizon plane with one of the eyes and the up vector as normal.
+ Plane horizon(p_transforms[0].origin, y);
+
+ // 4. Intersect horizon, left and right to obtain the combined camera origin.
+ ERR_FAIL_COND_MSG(
+ !horizon.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_RIGHT], &main_transform.origin), "Can't determine camera origin");
+
+ // handy to have the inverse of the transform we just build
+ Transform3D main_transform_inv = main_transform.inverse();
+
+ // 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
+ Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
+ Plane far(far_center, -z);
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Figure out our top/bottom planes
+
+ // 6. Intersect far and left planes with top planes from both eyes, save the point with highest y as top_left.
+ Vector3 top_left, other;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[0][CameraMatrix::PLANE_TOP], &top_left), "Can't determine left camera far/left/top vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_TOP], &other), "Can't determine right camera far/left/top vector");
+ if (y.dot(top_left) < y.dot(other)) {
+ top_left = other;
+ }
+
+ // 7. Intersect far and left planes with bottom planes from both eyes, save the point with lowest y as bottom_left.
+ Vector3 bottom_left;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[0][CameraMatrix::PLANE_BOTTOM], &bottom_left), "Can't determine left camera far/left/bottom vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_BOTTOM], &other), "Can't determine right camera far/left/bottom vector");
+ if (y.dot(other) < y.dot(bottom_left)) {
+ bottom_left = other;
+ }
+
+ // 8. Intersect far and right planes with top planes from both eyes, save the point with highest y as top_right.
+ Vector3 top_right;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_RIGHT], planes[0][CameraMatrix::PLANE_TOP], &top_right), "Can't determine left camera far/right/top vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_RIGHT], planes[1][CameraMatrix::PLANE_TOP], &other), "Can't determine right camera far/right/top vector");
+ if (y.dot(top_right) < y.dot(other)) {
+ top_right = other;
+ }
+
+ // 9. Intersect far and right planes with bottom planes from both eyes, save the point with lowest y as bottom_right.
+ Vector3 bottom_right;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_RIGHT], planes[0][CameraMatrix::PLANE_BOTTOM], &bottom_right), "Can't determine left camera far/right/bottom vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_RIGHT], planes[1][CameraMatrix::PLANE_BOTTOM], &other), "Can't determine right camera far/right/bottom vector");
+ if (y.dot(other) < y.dot(bottom_right)) {
+ bottom_right = other;
+ }
+
+ // 10. Create top plane with these points: camera origin, top_left, top_right
+ Plane top(main_transform.origin, top_left, top_right);
+
+ // 11. Create bottom plane with these points: camera origin, bottom_left, bottom_right
+ Plane bottom(main_transform.origin, bottom_left, bottom_right);
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Figure out our near plane points
+
+ // 12. Create a near plane using -camera z and the eye further along in that axis.
+ Plane near;
+ Vector3 neg_z = -z;
+ if (neg_z.dot(p_transforms[1].origin) < neg_z.dot(p_transforms[0].origin)) {
+ near = Plane(p_transforms[0].origin, neg_z);
+ } else {
+ near = Plane(p_transforms[1].origin, neg_z);
+ }
+
+ // 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec
+ Vector3 min_vec;
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(bottom, planes[0][CameraMatrix::PLANE_LEFT], &min_vec), "Can't determine left camera near/left/bottom vector");
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(bottom, planes[1][CameraMatrix::PLANE_LEFT], &other), "Can't determine right camera near/left/bottom vector");
+ if (x.dot(other) < x.dot(min_vec)) {
+ min_vec = other;
+ }
+
+ Vector3 max_vec;
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(top, planes[0][CameraMatrix::PLANE_RIGHT], &max_vec), "Can't determine left camera near/right/top vector");
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(top, planes[1][CameraMatrix::PLANE_RIGHT], &other), "Can't determine right camera near/right/top vector");
+ if (x.dot(max_vec) < x.dot(other)) {
+ max_vec = other;
+ }
+
+ // 14. transform these points by the inverse camera to obtain local_min_vec and local_max_vec
+ Vector3 local_min_vec = main_transform_inv.xform(min_vec);
+ Vector3 local_max_vec = main_transform_inv.xform(max_vec);
+
+ // 15. get x and y from these to obtain left, top, right bottom for the frustum. Get the distance from near plane to camera origin to obtain near, and the distance from the far plane to the camer origin to obtain far.
+ float z_near = -near.distance_to(main_transform.origin);
+ float z_far = -far.distance_to(main_transform.origin);
+
+ // 16. Use this to build the combined camera matrix.
+ main_projection.set_frustum(local_min_vec.x, local_max_vec.x, local_min_vec.y, local_max_vec.y, z_near, z_far);
+
+ /////////////////////////////////////////////////////////////////////////////
+ // 3. Copy our view data
+ for (uint32_t v = 0; v < view_count; v++) {
+ view_offset[v] = p_transforms[v] * main_transform_inv;
+ view_projection[v] = p_projections[v] * CameraMatrix(view_offset[v]);
+ }
+}
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 0a9cf13e4a..3682122dd3 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -39,7 +39,8 @@ class RendererSceneRender {
public:
enum {
MAX_DIRECTIONAL_LIGHTS = 8,
- MAX_DIRECTIONAL_LIGHT_CASCADES = 4
+ MAX_DIRECTIONAL_LIGHT_CASCADES = 4,
+ MAX_RENDER_VIEWS = 2
};
struct GeometryInstance {
@@ -65,7 +66,7 @@ public:
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0;
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0;
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0;
- virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) = 0;
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0;
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0;
@@ -187,12 +188,12 @@ public:
virtual RID lightmap_instance_create(RID p_lightmap) = 0;
virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0;
- virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
- virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0;
- virtual bool gi_probe_needs_update(RID p_probe) const = 0;
- virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0;
+ virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0;
+ virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0;
+ virtual bool voxel_gi_needs_update(RID p_probe) const = 0;
+ virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0;
- virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
struct RenderShadowData {
RID light;
@@ -216,7 +217,24 @@ public:
uint32_t positional_light_count;
};
- virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
+ struct CameraData {
+ // flags
+ uint32_t view_count;
+ bool is_ortogonal;
+ bool vaspect;
+
+ // Main/center projection
+ Transform3D main_transform;
+ CameraMatrix main_projection;
+
+ Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
+ CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect);
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
+ };
+
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -226,7 +244,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index a3fe4b663a..e6b9ac15ff 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -413,53 +413,53 @@ public:
virtual AABB decal_get_aabb(RID p_decal) const = 0;
- /* GI PROBE API */
+ /* VOXEL GI API */
- virtual RID gi_probe_allocate() = 0;
- virtual void gi_probe_initialize(RID p_rid) = 0;
+ virtual RID voxel_gi_allocate() = 0;
+ virtual void voxel_gi_initialize(RID p_rid) = 0;
- virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
- virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
- virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
- virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
+ virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
- virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
- virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
+ virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
/* LIGHTMAP */
@@ -590,7 +590,7 @@ public:
virtual RID render_target_create() = 0;
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0;
virtual RID render_target_get_texture(RID p_render_target) = 0;
virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index f97e24947d..34bdb15c62 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -71,11 +71,11 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
return xf;
}
-void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
+void RendererViewport::_draw_3d(Viewport *p_viewport) {
RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
Ref<XRInterface> xr_interface;
- if (XRServer::get_singleton() != nullptr) {
+ if (p_viewport->use_xr && XRServer::get_singleton() != nullptr) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
}
@@ -95,15 +95,12 @@ void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
}
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
- if (p_viewport->use_xr && xr_interface.is_valid()) {
- RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
- } else {
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
- }
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface);
+
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
-void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) {
+void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_count) {
if (p_viewport->measure_render_time) {
String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
RSG::storage->capture_timestamp(rt_id);
@@ -139,13 +136,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene->render_buffers_create();
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding);
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_view_count);
}
RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
if (!scenario_draw_canvas_bg && can_draw_3d) {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
if (!p_viewport->hide_canvas) {
@@ -392,7 +389,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
scenario_draw_canvas_bg = false;
}
@@ -433,7 +430,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
scenario_draw_canvas_bg = false;
@@ -444,7 +441,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
}
}
@@ -481,7 +478,7 @@ void RendererViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<DisplayServer::WindowID, Vector<RendererCompositor::BlitToScreen>> blit_to_screen_list;
+ Map<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
@@ -535,52 +532,54 @@ void RendererViewport::draw_viewports() {
RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
RSG::storage->render_target_set_as_unused(vp->render_target);
-#if 0
- // TODO fix up this code after we change our commit_for_eye to accept our new render targets
-
if (vp->use_xr && xr_interface.is_valid()) {
- // override our size, make sure it matches our required size
+ // override our size, make sure it matches our required size and is created as a stereo target
vp->size = xr_interface->get_render_targetsize();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
+ uint32_t view_count = xr_interface->get_view_count();
+ RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
- // render mono or left eye first
- XRInterface::Eyes leftOrMono = xr_interface->is_stereo() ? XRInterface::EYE_LEFT : XRInterface::EYE_MONO;
-
- // check for an external texture destination for our left eye/mono
- // TODO investigate how we're going to make external textures work
- RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
+ // check for an external texture destination (disabled for now, not yet supported)
+ // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
+ RSG::storage->render_target_set_external_texture(vp->render_target, 0);
- // set our render target as current
- RSG::rasterizer->set_current_render_target(vp->render_target);
+ // render...
+ RSG::scene->set_debug_draw_mode(vp->debug_draw);
+ RSG::storage->render_info_begin_capture();
- // and draw left eye/mono
- _draw_viewport(vp, leftOrMono);
- xr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
+ // and draw viewport
+ _draw_viewport(vp, view_count);
- // render right eye
- if (leftOrMono == XRInterface::EYE_LEFT) {
- // check for an external texture destination for our right eye
- RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(XRInterface::EYE_RIGHT));
+ // measure
+ RSG::storage->render_info_end_capture();
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
- // commit for eye may have changed the render target
- RSG::rasterizer->set_current_render_target(vp->render_target);
+ // commit our eyes
+ Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect);
+ if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) {
+ if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
+ blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
+ }
- _draw_viewport(vp, XRInterface::EYE_RIGHT);
- xr_interface->commit_for_eye(XRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
+ for (int b = 0; b < blits.size(); b++) {
+ blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
+ }
}
// and for our frame timing, mark when we've finished committing our eyes
XRServer::get_singleton()->_mark_commit();
} else {
-#endif
- {
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
RSG::scene->set_debug_draw_mode(vp->debug_draw);
RSG::storage->render_info_begin_capture();
// render standard mono camera
- _draw_viewport(vp);
+ _draw_viewport(vp, 1);
RSG::storage->render_info_end_capture();
vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
@@ -592,7 +591,7 @@ void RendererViewport::draw_viewports() {
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
//copy to screen if set as such
- RendererCompositor::BlitToScreen blit;
+ BlitToScreen blit;
blit.render_target = vp->render_target;
if (vp->viewport_to_screen_rect != Rect2()) {
blit.rect = vp->viewport_to_screen_rect;
@@ -602,7 +601,7 @@ void RendererViewport::draw_viewports() {
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
- blit_to_screen_list[vp->viewport_to_screen] = Vector<RendererCompositor::BlitToScreen>();
+ blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}
blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
@@ -621,7 +620,7 @@ void RendererViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
RSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<RendererCompositor::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
+ for (Map<int, Vector<BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
}
}
@@ -646,7 +645,29 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ if (viewport->use_xr == p_use_xr) {
+ return;
+ }
+
viewport->use_xr = p_use_xr;
+ if (viewport->render_buffers.is_valid()) {
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count());
+ }
+}
+
+uint32_t RendererViewport::Viewport::get_view_count() {
+ uint32_t view_count = 1;
+
+ if (use_xr && XRServer::get_singleton() != nullptr) {
+ Ref<XRInterface> xr_interface;
+
+ xr_interface = XRServer::get_singleton()->get_primary_interface();
+ if (xr_interface.is_valid()) {
+ view_count = xr_interface->get_view_count();
+ }
+ }
+
+ return view_count;
}
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
@@ -656,13 +677,14 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
- RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
+ uint32_t view_count = viewport->get_view_count();
+ RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
if (viewport->render_buffers.is_valid()) {
if (p_width == 0 || p_height == 0) {
RSG::scene->free(viewport->render_buffers);
viewport->render_buffers = RID();
} else {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, view_count);
}
}
@@ -704,7 +726,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// If using GLES2 we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
@@ -714,7 +736,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
@@ -733,7 +755,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if disabled, reset render_target size and position
if (!p_enable) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
@@ -741,7 +763,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
- RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
}
}
@@ -802,6 +824,10 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ if (viewport->scenario.is_valid()) {
+ RSG::scene->scenario_remove_viewport_visibility_mask(viewport->scenario, p_viewport);
+ }
+
viewport->scenario = p_scenario;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, p_scenario);
@@ -892,7 +918,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa
}
viewport->msaa = p_msaa;
if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count());
}
}
@@ -905,7 +931,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
}
viewport->screen_space_aa = p_mode;
if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding, viewport->get_view_count());
}
}
@@ -918,7 +944,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
}
viewport->use_debanding = p_use_debanding;
if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding, viewport->get_view_count());
}
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 5c372e8c9a..ffda9ad8f0 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -164,6 +164,8 @@ public:
time_gpu_begin = 0;
time_gpu_end = 0;
}
+
+ uint32_t get_view_count();
};
HashMap<String, RID> timestamp_vp_map;
@@ -187,8 +189,8 @@ public:
Vector<Viewport *> active_viewports;
private:
- void _draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye);
- void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
+ void _draw_3d(Viewport *p_viewport);
+ void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1);
int occlusion_rays_per_thread = 512;
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 4dcb9b963e..c13dc01dd7 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -516,11 +516,11 @@ public:
typedef int64_t FramebufferFormatID;
// This ID is warranted to be unique for the same formats, does not need to be freed
- virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format) = 0;
+ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0;
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format) = 0;
- virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID) = 0;
+ virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index e43c3669b5..912674e309 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -51,8 +51,8 @@
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
-class RDTextureFormat : public Reference {
- GDCLASS(RDTextureFormat, Reference)
+class RDTextureFormat : public RefCounted {
+ GDCLASS(RDTextureFormat, RefCounted)
friend class RenderingDevice;
RD::TextureFormat base;
@@ -87,8 +87,8 @@ protected:
}
};
-class RDTextureView : public Reference {
- GDCLASS(RDTextureView, Reference)
+class RDTextureView : public RefCounted {
+ GDCLASS(RDTextureView, RefCounted)
friend class RenderingDevice;
@@ -110,8 +110,8 @@ protected:
}
};
-class RDAttachmentFormat : public Reference {
- GDCLASS(RDAttachmentFormat, Reference)
+class RDAttachmentFormat : public RefCounted {
+ GDCLASS(RDAttachmentFormat, RefCounted)
friend class RenderingDevice;
RD::AttachmentFormat base;
@@ -128,8 +128,8 @@ protected:
}
};
-class RDSamplerState : public Reference {
- GDCLASS(RDSamplerState, Reference)
+class RDSamplerState : public RefCounted {
+ GDCLASS(RDSamplerState, RefCounted)
friend class RenderingDevice;
RD::SamplerState base;
@@ -171,8 +171,8 @@ protected:
}
};
-class RDVertexAttribute : public Reference {
- GDCLASS(RDVertexAttribute, Reference)
+class RDVertexAttribute : public RefCounted {
+ GDCLASS(RDVertexAttribute, RefCounted)
friend class RenderingDevice;
RD::VertexAttribute base;
@@ -192,8 +192,8 @@ protected:
RD_BIND(Variant::INT, RDVertexAttribute, frequency);
}
};
-class RDShaderSource : public Reference {
- GDCLASS(RDShaderSource, Reference)
+class RDShaderSource : public RefCounted {
+ GDCLASS(RDShaderSource, RefCounted)
String source[RD::SHADER_STAGE_MAX];
RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
@@ -386,8 +386,8 @@ protected:
}
};
-class RDUniform : public Reference {
- GDCLASS(RDUniform, Reference)
+class RDUniform : public RefCounted {
+ GDCLASS(RDUniform, RefCounted)
friend class RenderingDevice;
RD::Uniform base;
@@ -424,8 +424,8 @@ protected:
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
}
};
-class RDPipelineRasterizationState : public Reference {
- GDCLASS(RDPipelineRasterizationState, Reference)
+class RDPipelineRasterizationState : public RefCounted {
+ GDCLASS(RDPipelineRasterizationState, RefCounted)
friend class RenderingDevice;
RD::PipelineRasterizationState base;
@@ -459,8 +459,8 @@ protected:
}
};
-class RDPipelineMultisampleState : public Reference {
- GDCLASS(RDPipelineMultisampleState, Reference)
+class RDPipelineMultisampleState : public RefCounted {
+ GDCLASS(RDPipelineMultisampleState, RefCounted)
friend class RenderingDevice;
RD::PipelineMultisampleState base;
@@ -490,8 +490,8 @@ protected:
}
};
-class RDPipelineDepthStencilState : public Reference {
- GDCLASS(RDPipelineDepthStencilState, Reference)
+class RDPipelineDepthStencilState : public RefCounted {
+ GDCLASS(RDPipelineDepthStencilState, RefCounted)
friend class RenderingDevice;
RD::PipelineDepthStencilState base;
@@ -549,8 +549,8 @@ protected:
}
};
-class RDPipelineColorBlendStateAttachment : public Reference {
- GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
+class RDPipelineColorBlendStateAttachment : public RefCounted {
+ GDCLASS(RDPipelineColorBlendStateAttachment, RefCounted)
friend class RenderingDevice;
RD::PipelineColorBlendState::Attachment base;
@@ -594,8 +594,8 @@ protected:
}
};
-class RDPipelineColorBlendState : public Reference {
- GDCLASS(RDPipelineColorBlendState, Reference)
+class RDPipelineColorBlendState : public RefCounted {
+ GDCLASS(RDPipelineColorBlendState, RefCounted)
friend class RenderingDevice;
RD::PipelineColorBlendState base;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index c6fe6a07e0..cd66cd0716 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -358,7 +358,7 @@ void RenderingServerDefault::_thread_loop() {
draw_thread_up.set();
while (!exit.is_set()) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 4f4a8e7bf6..e4d319ed6c 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -418,47 +418,47 @@ public:
/* BAKED LIGHT API */
- FUNCRIDSPLIT(gi_probe)
+ FUNCRIDSPLIT(voxel_gi)
- FUNC8(gi_probe_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
+ FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
- FUNC1RC(AABB, gi_probe_get_bounds, RID)
- FUNC1RC(Vector3i, gi_probe_get_octree_size, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
- FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID)
- FUNC1RC(Transform3D, gi_probe_get_to_cell_xform, RID)
+ FUNC1RC(AABB, voxel_gi_get_bounds, RID)
+ FUNC1RC(Vector3i, voxel_gi_get_octree_size, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_octree_cells, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_data_cells, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_distance_field, RID)
+ FUNC1RC(Vector<int>, voxel_gi_get_level_counts, RID)
+ FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID)
- FUNC2(gi_probe_set_dynamic_range, RID, float)
- FUNC1RC(float, gi_probe_get_dynamic_range, RID)
+ FUNC2(voxel_gi_set_dynamic_range, RID, float)
+ FUNC1RC(float, voxel_gi_get_dynamic_range, RID)
- FUNC2(gi_probe_set_propagation, RID, float)
- FUNC1RC(float, gi_probe_get_propagation, RID)
+ FUNC2(voxel_gi_set_propagation, RID, float)
+ FUNC1RC(float, voxel_gi_get_propagation, RID)
- FUNC2(gi_probe_set_energy, RID, float)
- FUNC1RC(float, gi_probe_get_energy, RID)
+ FUNC2(voxel_gi_set_energy, RID, float)
+ FUNC1RC(float, voxel_gi_get_energy, RID)
- FUNC2(gi_probe_set_ao, RID, float)
- FUNC1RC(float, gi_probe_get_ao, RID)
+ FUNC2(voxel_gi_set_ao, RID, float)
+ FUNC1RC(float, voxel_gi_get_ao, RID)
- FUNC2(gi_probe_set_ao_size, RID, float)
- FUNC1RC(float, gi_probe_get_ao_size, RID)
+ FUNC2(voxel_gi_set_ao_size, RID, float)
+ FUNC1RC(float, voxel_gi_get_ao_size, RID)
- FUNC2(gi_probe_set_bias, RID, float)
- FUNC1RC(float, gi_probe_get_bias, RID)
+ FUNC2(voxel_gi_set_bias, RID, float)
+ FUNC1RC(float, voxel_gi_get_bias, RID)
- FUNC2(gi_probe_set_normal_bias, RID, float)
- FUNC1RC(float, gi_probe_get_normal_bias, RID)
+ FUNC2(voxel_gi_set_normal_bias, RID, float)
+ FUNC1RC(float, voxel_gi_get_normal_bias, RID)
- FUNC2(gi_probe_set_interior, RID, bool)
- FUNC1RC(bool, gi_probe_is_interior, RID)
+ FUNC2(voxel_gi_set_interior, RID, bool)
+ FUNC1RC(bool, voxel_gi_is_interior, RID)
- FUNC2(gi_probe_set_use_two_bounces, RID, bool)
- FUNC1RC(bool, gi_probe_is_using_two_bounces, RID)
+ FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
+ FUNC1RC(bool, voxel_gi_is_using_two_bounces, RID)
- FUNC2(gi_probe_set_anisotropy_strength, RID, float)
- FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
+ FUNC2(voxel_gi_set_anisotropy_strength, RID, float)
+ FUNC1RC(float, voxel_gi_get_anisotropy_strength, RID)
/* LIGHTMAP */
@@ -624,7 +624,7 @@ public:
#define server_name RSG::scene
FUNC2(directional_shadow_atlas_set_size, int, bool)
- FUNC1(gi_probe_set_quality, GIProbeQuality)
+ FUNC1(voxel_gi_set_quality, VoxelGIQuality)
/* SKY API */
@@ -726,6 +726,7 @@ public:
FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
+ FUNC2(instance_set_visibility_parent, RID, RID)
// don't use these in a game!
FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
@@ -736,8 +737,7 @@ public:
FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
FUNC2(instance_geometry_set_material_override, RID, RID)
- FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
- FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
+ FUNC5(instance_geometry_set_visibility_range, RID, float, float, float, float)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC2(instance_geometry_set_lod_bias, RID, float)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index f485d79fb0..8ed774f8e7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -6375,13 +6375,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
pass_array = false;
- bool array_size_incorrect = false;
-
- if (b->parent_function->return_array_size > 0 && b->parent_function->return_array_size != expr->get_array_size()) {
- array_size_incorrect = true;
- }
-
- if (b->parent_function->return_type != expr->get_datatype() || array_size_incorrect || return_struct_name != expr->get_datatype_name()) {
+ if (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) {
_set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
return ERR_PARSE_ERROR;
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index af66e32e06..4120e04ee1 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -447,7 +447,7 @@ public:
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
- virtual int get_array_size() const override { return array_size; }
+ virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr; }
ArrayNode() :
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index a1e892498b..c4e7511374 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -92,6 +92,10 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
+
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["FRONT_FACING"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -131,6 +135,10 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
+
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
@@ -204,7 +212,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert_wrap");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_oren_nayar");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_burley");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_toon");
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4741e90a81..f25f255321 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -422,7 +422,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 1023.0), 0, 1023) << 30;
+ if (src[i * 4 + 3] > 0) {
+ value |= 3 << 30;
+ }
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
@@ -1569,32 +1571,32 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
#ifndef _MSC_VER
-#warning TODO all giprobe methods need re-binding
+#warning TODO all voxel_gi methods need re-binding
#endif
#if 0
- ClassDB::bind_method(D_METHOD("gi_probe_create"), &RenderingServer::gi_probe_create);
- ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &RenderingServer::gi_probe_set_bounds);
- ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &RenderingServer::gi_probe_get_bounds);
- ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &RenderingServer::gi_probe_set_cell_size);
- ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &RenderingServer::gi_probe_get_cell_size);
- ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &RenderingServer::gi_probe_set_to_cell_xform);
- ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &RenderingServer::gi_probe_get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &RenderingServer::gi_probe_set_dynamic_data);
- ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &RenderingServer::gi_probe_get_dynamic_data);
- ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &RenderingServer::gi_probe_set_dynamic_range);
- ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &RenderingServer::gi_probe_get_dynamic_range);
- ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &RenderingServer::gi_probe_set_energy);
- ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &RenderingServer::gi_probe_get_energy);
- ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &RenderingServer::gi_probe_set_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &RenderingServer::gi_probe_get_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &RenderingServer::gi_probe_set_normal_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &RenderingServer::gi_probe_get_normal_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &RenderingServer::gi_probe_set_propagation);
- ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &RenderingServer::gi_probe_get_propagation);
- ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &RenderingServer::gi_probe_set_interior);
- ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &RenderingServer::gi_probe_is_interior);
- ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
- ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
+ ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_bounds", "probe", "bounds"), &RenderingServer::voxel_gi_set_bounds);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_bounds", "probe"), &RenderingServer::voxel_gi_get_bounds);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_cell_size", "probe", "range"), &RenderingServer::voxel_gi_set_cell_size);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_cell_size", "probe"), &RenderingServer::voxel_gi_get_cell_size);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_to_cell_xform", "probe", "xform"), &RenderingServer::voxel_gi_set_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "probe"), &RenderingServer::voxel_gi_get_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_data", "probe", "data"), &RenderingServer::voxel_gi_set_dynamic_data);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_data", "probe"), &RenderingServer::voxel_gi_get_dynamic_data);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "probe", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_range", "probe"), &RenderingServer::voxel_gi_get_dynamic_range);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "probe", "energy"), &RenderingServer::voxel_gi_set_energy);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_energy", "probe"), &RenderingServer::voxel_gi_get_energy);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_bias", "probe"), &RenderingServer::voxel_gi_get_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_normal_bias", "probe"), &RenderingServer::voxel_gi_get_normal_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "probe", "propagation"), &RenderingServer::voxel_gi_set_propagation);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_propagation", "probe"), &RenderingServer::voxel_gi_get_propagation);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "probe", "enable"), &RenderingServer::voxel_gi_set_interior);
+ ClassDB::bind_method(D_METHOD("voxel_gi_is_interior", "probe"), &RenderingServer::voxel_gi_is_interior);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_compress", "probe", "enable"), &RenderingServer::voxel_gi_set_compress);
+ ClassDB::bind_method(D_METHOD("voxel_gi_is_compressed", "probe"), &RenderingServer::voxel_gi_is_compressed);
#endif
/*
ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
@@ -1723,11 +1725,11 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
+ ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_draw_range);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &RenderingServer::instance_geometry_set_as_instance_lod);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range);
ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
@@ -2022,9 +2024,9 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
@@ -2117,7 +2119,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
- BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
+ BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
@@ -2282,6 +2284,10 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
+ GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1"));
+
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
@@ -2324,9 +2330,9 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
- GLOBAL_DEF("rendering/global_illumination/gi_probes/anisotropic", false);
- GLOBAL_DEF("rendering/global_illumination/gi_probes/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/anisotropic", false);
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
@@ -2414,6 +2420,8 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
+
+ GLOBAL_DEF_RST("rendering/xr/enabled", false);
}
RenderingServer::~RenderingServer() {
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 975b2401f4..1806f1da18 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -548,56 +548,56 @@ public:
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
- /* GI PROBE API */
+ /* VOXEL GI API */
- virtual RID gi_probe_create() = 0;
+ virtual RID voxel_gi_create() = 0;
- virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
- virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
- virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
- virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
+ virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
- virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
- enum GIProbeQuality {
- GI_PROBE_QUALITY_LOW,
- GI_PROBE_QUALITY_HIGH,
+ enum VoxelGIQuality {
+ VOXEL_GI_QUALITY_LOW,
+ VOXEL_GI_QUALITY_HIGH,
};
- virtual void gi_probe_set_quality(GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(VoxelGIQuality) = 0;
/* LIGHTMAP */
@@ -882,9 +882,9 @@ public:
VIEWPORT_DEBUG_DRAW_OVERDRAW,
VIEWPORT_DEBUG_DRAW_WIREFRAME,
VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION,
VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
@@ -1145,7 +1145,7 @@ public:
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_DECAL,
- INSTANCE_GI_PROBE,
+ INSTANCE_VOXEL_GI,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
INSTANCE_MAX,
@@ -1172,6 +1172,7 @@ public:
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
@@ -1201,8 +1202,7 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
diff --git a/servers/text_server.h b/servers/text_server.h
index 7fcfb91151..138ceb9356 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -31,7 +31,7 @@
#ifndef TEXT_SERVER_H
#define TEXT_SERVER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/templates/rid.h"
#include "core/variant/variant.h"
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index 9148631899..09e8e12f8b 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "xr_interface.h"
+#include "servers/rendering/renderer_compositor.h"
void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
@@ -45,7 +46,7 @@ void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracking_status"), &XRInterface::get_tracking_status);
ClassDB::bind_method(D_METHOD("get_render_targetsize"), &XRInterface::get_render_targetsize);
- ClassDB::bind_method(D_METHOD("is_stereo"), &XRInterface::is_stereo);
+ ClassDB::bind_method(D_METHOD("get_view_count"), &XRInterface::get_view_count);
ADD_GROUP("Interface", "interface_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index d1cf13f5e2..6031bd7003 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -35,6 +35,9 @@
#include "core/os/thread_safe.h"
#include "servers/xr_server.h"
+// forward declaration
+struct BlitToScreen;
+
/**
@author Bastiaan Olij <mux213@gmail.com>
@@ -47,8 +50,8 @@
Note that we may make this into a fully instantiable class for GDNative support.
*/
-class XRInterface : public Reference {
- GDCLASS(XRInterface, Reference);
+class XRInterface : public RefCounted {
+ GDCLASS(XRInterface, RefCounted);
public:
enum Capabilities { /* purely meta data, provides some info about what this interface supports */
@@ -105,17 +108,22 @@ public:
/** rendering and internal **/
virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */
- virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
- virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); /* if applicable return external texture to render to */
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
+ virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */
+ virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each view projection matrix */
+
+ virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* commit rendered views to the XR interface */
virtual void process() = 0;
virtual void notification(int p_what) = 0;
XRInterface();
~XRInterface();
+
+ // deprecated
+ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); /* if applicable return external texture to render to */
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
};
VARIANT_ENUM_CAST(XRInterface::Capabilities);
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index dffa61f369..5577582929 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -43,8 +43,8 @@
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
-class XRPositionalTracker : public Reference {
- GDCLASS(XRPositionalTracker, Reference);
+class XRPositionalTracker : public RefCounted {
+ GDCLASS(XRPositionalTracker, RefCounted);
_THREAD_SAFE_CLASS_
public:
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index 3122ee685a..b12fff319d 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -119,7 +119,7 @@ void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) {
reference_frame = Transform3D();
// requesting our EYE_MONO transform should return our current HMD position
- Transform3D new_reference_frame = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform3D());
+ Transform3D new_reference_frame = primary_interface->get_camera_transform();
// remove our tilt
if (p_rotation_mode == 1) {
@@ -148,7 +148,7 @@ void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) {
Transform3D XRServer::get_hmd_transform() {
Transform3D hmd_transform;
if (primary_interface != nullptr) {
- hmd_transform = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, hmd_transform);
+ hmd_transform = primary_interface->get_camera_transform();
};
return hmd_transform;
};
diff --git a/servers/xr_server.h b/servers/xr_server.h
index a2482b925a..25431844c2 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -31,7 +31,7 @@
#ifndef XR_SERVER_H
#define XR_SERVER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/os/thread_safe.h"
#include "core/templates/rid.h"
diff --git a/tests/test_aabb.h b/tests/test_aabb.h
index 517c4dcefd..39e3c6e45b 100644
--- a/tests/test_aabb.h
+++ b/tests/test_aabb.h
@@ -50,8 +50,8 @@ TEST_CASE("[AABB] Constructor methods") {
TEST_CASE("[AABB] String conversion") {
CHECK_MESSAGE(
- String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "-1.5, 2, -2.5 - 4, 5, 6",
- "The string representation shouild match the expected value.");
+ String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "[P: (-1.5, 2, -2.5), S: (4, 5, 6)]",
+ "The string representation should match the expected value.");
}
TEST_CASE("[AABB] Basic getters") {
diff --git a/tests/test_class_db.h b/tests/test_class_db.h
index 1e88792a85..fe2ed696c5 100644
--- a/tests/test_class_db.h
+++ b/tests/test_class_db.h
@@ -97,7 +97,7 @@ struct ExposedClass {
bool is_singleton = false;
bool is_instantiable = false;
- bool is_reference = false;
+ bool is_ref_counted = false;
ClassDB::APIType api_type;
@@ -131,7 +131,7 @@ struct ExposedClass {
struct NamesCache {
StringName variant_type = StaticCString::create("Variant");
StringName object_class = StaticCString::create("Object");
- StringName reference_class = StaticCString::create("Reference");
+ StringName ref_counted_class = StaticCString::create("RefCounted");
StringName string_type = StaticCString::create("String");
StringName string_name_type = StaticCString::create("StringName");
StringName node_path_type = StaticCString::create("NodePath");
@@ -243,7 +243,7 @@ bool arg_default_value_is_assignable_to_type(const Context &p_context, const Var
case Variant::TRANSFORM3D:
case Variant::TRANSFORM2D:
case Variant::BASIS:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::AABB:
case Variant::COLOR:
@@ -516,7 +516,7 @@ void add_exposed_classes(Context &r_context) {
exposed_class.api_type = api_type;
exposed_class.is_singleton = Engine::get_singleton()->has_singleton(class_name);
exposed_class.is_instantiable = class_info->creation_func && !exposed_class.is_singleton;
- exposed_class.is_reference = ClassDB::is_parent_class(class_name, "Reference");
+ exposed_class.is_ref_counted = ClassDB::is_parent_class(class_name, "RefCounted");
exposed_class.base = ClassDB::get_parent_class(class_name);
// Add properties
@@ -611,7 +611,7 @@ void add_exposed_classes(Context &r_context) {
method.return_type.name = return_info.class_name;
bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE &&
- ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.reference_class);
+ ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.ref_counted_class);
TEST_COND(bad_reference_hint, "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'.", " Are you returning a reference type by pointer? Method: '",
exposed_class.name, ".", method.name, "'.");
} else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
diff --git a/tests/test_color.h b/tests/test_color.h
index ad4a7cd3f2..bffa890ae2 100644
--- a/tests/test_color.h
+++ b/tests/test_color.h
@@ -140,7 +140,7 @@ TEST_CASE("[Color] Conversion methods") {
cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
"The returned 64-bit BGR number should match the expected value.");
CHECK_MESSAGE(
- String(cyan) == "0, 1, 1, 1",
+ String(cyan) == "(0, 1, 1, 1)",
"The string representation should match the expected value.");
}
diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h
index 620fb96985..f0d4569942 100644
--- a/tests/test_command_queue.h
+++ b/tests/test_command_queue.h
@@ -156,7 +156,7 @@ public:
command_queue.flush_all();
}
for (int i = 0; i < message_count_to_read; i++) {
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
message_count_to_read = 0;
@@ -276,50 +276,6 @@ TEST_CASE("[CommandQueue] Test Queue Basics") {
ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
}
-TEST_CASE("[CommandQueue] Test Waiting at Queue Full") {
- const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
- ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
- SharedThreadState sts;
- sts.init_threads();
-
- int msgs_to_add = 24; // a queue of size 1kB fundamentally cannot fit 24 matrices.
- for (int i = 0; i < msgs_to_add; i++) {
- sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
- }
- sts.writer_threadwork.main_start_work();
- // If we call main_wait_for_done, we will deadlock. So instead...
- sts.message_count_to_read = 1;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.func1_count == 1,
- "Reader should have read one message");
- CHECK_MESSAGE(sts.during_writing,
- "Writer thread should still be blocked on writing.");
- sts.message_count_to_read = msgs_to_add - 3;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.func1_count >= msgs_to_add - 3,
- "Reader should have read most messages");
- sts.writer_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.during_writing == false,
- "Writer thread should no longer be blocked on writing.");
- sts.message_count_to_read = 2;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- sts.message_count_to_read = -1;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.func1_count == msgs_to_add,
- "Reader should have read all messages");
-
- sts.destroy_threads();
-
- CHECK_MESSAGE(sts.func1_count == msgs_to_add,
- "Reader should have read no additional messages after join");
- ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
- ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
-}
-
TEST_CASE("[CommandQueue] Test Queue Wrapping to same spot.") {
const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
diff --git a/tests/test_file_access.h b/tests/test_file_access.h
index 00a314644c..cb74e08a0d 100644
--- a/tests/test_file_access.h
+++ b/tests/test_file_access.h
@@ -31,7 +31,7 @@
#ifndef TEST_FILE_ACCESS_H
#define TEST_FILE_ACCESS_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "test_utils.h"
namespace TestFileAccess {
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 8e4a78de1f..a1f1932db4 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -91,7 +91,7 @@ DOCTEST_STRINGIFY_VARIANT(Vector3);
DOCTEST_STRINGIFY_VARIANT(Vector3i);
DOCTEST_STRINGIFY_VARIANT(Transform2D);
DOCTEST_STRINGIFY_VARIANT(Plane);
-DOCTEST_STRINGIFY_VARIANT(Quat);
+DOCTEST_STRINGIFY_VARIANT(Quaternion);
DOCTEST_STRINGIFY_VARIANT(AABB);
DOCTEST_STRINGIFY_VARIANT(Basis);
DOCTEST_STRINGIFY_VARIANT(Transform3D);
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 54327caf3d..d0466d1e2d 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -74,6 +74,7 @@
#include "test_shader_lang.h"
#include "test_string.h"
#include "test_text_server.h"
+#include "test_time.h"
#include "test_translation.h"
#include "test_validate_testing.h"
#include "test_variant.h"
diff --git a/tests/test_math.cpp b/tests/test_math.cpp
index aae8ce08e8..67d9a52539 100644
--- a/tests/test_math.cpp
+++ b/tests/test_math.cpp
@@ -30,13 +30,13 @@
#include "test_math.h"
+#include "core/io/file_access.h"
#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
#include "core/math/transform_3d.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -599,13 +599,13 @@ MainLoop *test() {
Basis m2(v2, a2);
- Quat q = m;
- Quat q2 = m2;
+ Quaternion q = m;
+ Quaternion q2 = m2;
Basis m3 = m.inverse() * m2;
- Quat q3 = (q.inverse() * q2); //.normalized();
+ Quaternion q3 = (q.inverse() * q2); //.normalized();
- print_line(Quat(m3));
+ print_line(Quaternion(m3));
print_line(q3);
print_line("before v: " + v + " a: " + rtos(a));
diff --git a/tests/test_object.h b/tests/test_object.h
index 142d76553d..b7eedc2670 100644
--- a/tests/test_object.h
+++ b/tests/test_object.h
@@ -93,35 +93,8 @@ public:
Ref<Script> get_script() const override {
return Ref<Script>();
}
- Vector<ScriptNetData> get_rpc_methods() const override {
- return Vector<ScriptNetData>();
- }
- uint16_t get_rpc_method_id(const StringName &p_method) const override {
- return 0;
- }
- StringName get_rpc_method(uint16_t p_id) const override {
- return StringName();
- }
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
- }
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
- }
- Vector<ScriptNetData> get_rset_properties() const override {
- return Vector<ScriptNetData>();
- }
- uint16_t get_rset_property_id(const StringName &p_variable) const override {
- return 0;
- }
- StringName get_rset_property(uint16_t p_id) const override {
- return StringName();
- }
- MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
- }
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override {
+ return Vector<MultiplayerAPI::RPCConfig>();
}
ScriptLanguage *get_language() override {
return nullptr;
@@ -192,8 +165,8 @@ TEST_CASE("[Object] Construction") {
Object object;
CHECK_MESSAGE(
- !object.is_reference(),
- "Object is not a Reference.");
+ !object.is_ref_counted(),
+ "Object is not a RefCounted.");
Object *p_db = ObjectDB::get_instance(object.get_instance_id());
CHECK_MESSAGE(
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index 02f1b8175d..4488e4bf64 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -362,7 +362,7 @@ public:
RID mesh_instance = vs->instance_create2(capsule_mesh, scenario);
character = ps->body_create();
- ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_CHARACTER);
+ ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
@@ -388,14 +388,14 @@ public:
t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i);
t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6);
- create_body(type, PhysicsServer3D::BODY_MODE_RIGID, t);
+ create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t);
}
create_static_plane(Plane(Vector3(0, 1, 0), -1));
}
void test_activate() {
- create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform3D(Basis(), Vector3(0, 2, 0)), true);
+ create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true);
create_static_plane(Plane(Vector3(0, 1, 0), -1));
}
diff --git a/tests/test_rect2.h b/tests/test_rect2.h
index 821aa69970..c5740167db 100644
--- a/tests/test_rect2.h
+++ b/tests/test_rect2.h
@@ -61,7 +61,7 @@ TEST_CASE("[Rect2] Constructor methods") {
TEST_CASE("[Rect2] String conversion") {
// Note: This also depends on the Vector2 string representation.
CHECK_MESSAGE(
- String(Rect2(0, 100, 1280, 720)) == "0, 100, 1280, 720",
+ String(Rect2(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
"The string representation should match the expected value.");
}
@@ -273,7 +273,7 @@ TEST_CASE("[Rect2i] Constructor methods") {
TEST_CASE("[Rect2i] String conversion") {
// Note: This also depends on the Vector2 string representation.
CHECK_MESSAGE(
- String(Rect2i(0, 100, 1280, 720)) == "0, 100, 1280, 720",
+ String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
"The string representation should match the expected value.");
}
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp
index 2169350c02..ad763b344e 100644
--- a/tests/test_shader_lang.cpp
+++ b/tests/test_shader_lang.cpp
@@ -30,7 +30,7 @@
#include "test_shader_lang.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
diff --git a/tests/test_string.h b/tests/test_string.h
index 6e214574af..7f404a34e8 100644
--- a/tests/test_string.h
+++ b/tests/test_string.h
@@ -1130,7 +1130,7 @@ TEST_CASE("[String] Path functions") {
CHECK(String(path[i]).get_basename() == base_name[i]);
CHECK(String(path[i]).get_extension() == ext[i]);
CHECK(String(path[i]).get_file() == file[i]);
- CHECK(String(path[i]).is_abs_path() == abs[i]);
+ CHECK(String(path[i]).is_absolute_path() == abs[i]);
CHECK(String(path[i]).is_rel_path() != abs[i]);
CHECK(String(path[i]).simplify_path().get_base_dir().plus_file(file[i]) == String(path[i]).simplify_path());
}
diff --git a/tests/test_time.h b/tests/test_time.h
new file mode 100644
index 0000000000..28f1cb2f20
--- /dev/null
+++ b/tests/test_time.h
@@ -0,0 +1,145 @@
+/*************************************************************************/
+/* test_time.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_TIME_H
+#define TEST_TIME_H
+
+#include "core/os/time.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+#define YEAR_KEY "year"
+#define MONTH_KEY "month"
+#define DAY_KEY "day"
+#define WEEKDAY_KEY "weekday"
+#define HOUR_KEY "hour"
+#define MINUTE_KEY "minute"
+#define SECOND_KEY "second"
+#define DST_KEY "dst"
+
+namespace TestTime {
+
+TEST_CASE("[Time] Unix time conversion to/from datetime string") {
+ const Time *time = Time::get_singleton();
+
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1970-01-01T00:00:00") == 0, "Time get_unix_time_from_datetime_string: The timestamp for Unix epoch is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1970-01-01 00:00:00") == 0, "Time get_unix_time_from_datetime_string: The timestamp for Unix epoch with space is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1970-01-01") == 0, "Time get_unix_time_from_datetime_string: The timestamp for Unix epoch without time is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("00:00:00") == 0, "Time get_unix_time_from_datetime_string: The timestamp for zero time without date is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1969-12-31T23:59:59") == -1, "Time get_unix_time_from_datetime_string: The timestamp for just before Unix epoch is negative one.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1234-05-06T07:08:09") == -23215049511, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary datetime is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1234-05-06 07:08:09") == -23215049511, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary datetime with space is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1234-05-06") == -23215075200, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary date without time is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("07:08:09") == 25689, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary time without date is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("2014-02-09T22:10:30") == 1391983830, "Time get_unix_time_from_datetime_string: The timestamp for GODOT IS OPEN SOURCE is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("2014-02-09 22:10:30") == 1391983830, "Time get_unix_time_from_datetime_string: The timestamp for GODOT IS OPEN SOURCE with space is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("2014-02-09") == 1391904000, "Time get_unix_time_from_datetime_string: The date for GODOT IS OPEN SOURCE without time is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("22:10:30") == 79830, "Time get_unix_time_from_datetime_string: The time for GODOT IS OPEN SOURCE without date is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("-1000000000-01-01T00:00:00") == -31557014167219200, "Time get_unix_time_from_datetime_string: In the year negative a billion, Japan might not have been here.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1000000-01-01T00:00:00") == 31494784780800, "Time get_unix_time_from_datetime_string: The timestamp for the year a million is as expected.");
+
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(0) == "1970-01-01T00:00:00", "Time get_datetime_string_from_unix_time: The timestamp string for Unix epoch is zero.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(0, true) == "1970-01-01 00:00:00", "Time get_datetime_string_from_unix_time: The timestamp string for Unix epoch with space is zero.");
+ CHECK_MESSAGE(time->get_date_string_from_unix_time(0) == "1970-01-01", "Time get_date_string_from_unix_time: The date string for zero is Unix epoch date.");
+ CHECK_MESSAGE(time->get_time_string_from_unix_time(0) == "00:00:00", "Time get_time_string_from_unix_time: The date for zero zero is Unix epoch date.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(-1) == "1969-12-31T23:59:59", "Time get_time_string_from_unix_time: The timestamp string for just before Unix epoch is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(-23215049511) == "1234-05-06T07:08:09", "Time get_datetime_string_from_unix_time: The timestamp for an arbitrary datetime is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(-23215049511, true) == "1234-05-06 07:08:09", "Time get_datetime_string_from_unix_time: The timestamp for an arbitrary datetime with space is as expected.");
+ CHECK_MESSAGE(time->get_date_string_from_unix_time(-23215075200) == "1234-05-06", "Time get_date_string_from_unix_time: The timestamp for an arbitrary date without time is as expected.");
+ CHECK_MESSAGE(time->get_time_string_from_unix_time(25689) == "07:08:09", "Time get_time_string_from_unix_time: The timestamp for an arbitrary time without date is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(1391983830) == "2014-02-09T22:10:30", "Time get_datetime_string_from_unix_time: The timestamp for GODOT IS OPEN SOURCE is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(1391983830, true) == "2014-02-09 22:10:30", "Time get_datetime_string_from_unix_time: The timestamp for GODOT IS OPEN SOURCE with space is as expected.");
+ CHECK_MESSAGE(time->get_date_string_from_unix_time(1391904000) == "2014-02-09", "Time get_date_string_from_unix_time: The date for GODOT IS OPEN SOURCE without time is as expected.");
+ CHECK_MESSAGE(time->get_time_string_from_unix_time(79830) == "22:10:30", "Time get_time_string_from_unix_time: The time for GODOT IS OPEN SOURCE without date is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(31494784780800) == "1000000-01-01T00:00:00", "Time get_datetime_string_from_unix_time: The timestamp for the year a million is as expected.");
+}
+
+TEST_CASE("[Time] Datetime dictionary conversion methods") {
+ const Time *time = Time::get_singleton();
+
+ Dictionary datetime;
+ datetime[YEAR_KEY] = 2014;
+ datetime[MONTH_KEY] = 2;
+ datetime[DAY_KEY] = 9;
+ datetime[WEEKDAY_KEY] = Time::Weekday::WEEKDAY_SUNDAY;
+ datetime[HOUR_KEY] = 22;
+ datetime[MINUTE_KEY] = 10;
+ datetime[SECOND_KEY] = 30;
+
+ Dictionary date_only;
+ date_only[YEAR_KEY] = 2014;
+ date_only[MONTH_KEY] = 2;
+ date_only[DAY_KEY] = 9;
+ date_only[WEEKDAY_KEY] = Time::Weekday::WEEKDAY_SUNDAY;
+
+ Dictionary time_only;
+ time_only[HOUR_KEY] = 22;
+ time_only[MINUTE_KEY] = 10;
+ time_only[SECOND_KEY] = 30;
+
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(datetime) == 1391983830, "Time get_unix_time_from_datetime_dict: The datetime dictionary for GODOT IS OPEN SOURCE is converted to a timestamp as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(date_only) == 1391904000, "Time get_unix_time_from_datetime_dict: The date dictionary for GODOT IS OPEN SOURCE is converted to a timestamp as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time_only) == 79830, "Time get_unix_time_from_datetime_dict: The time dictionary for GODOT IS OPEN SOURCE is converted to a timestamp as expected.");
+
+ CHECK_MESSAGE(time->get_datetime_dict_from_unix_time(1391983830).hash() == datetime.hash(), "Time get_datetime_dict_from_unix_time: The datetime timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
+ CHECK_MESSAGE(time->get_date_dict_from_unix_time(1391904000).hash() == date_only.hash(), "Time get_date_dict_from_unix_time: The date timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
+ CHECK_MESSAGE(time->get_time_dict_from_unix_time(79830).hash() == time_only.hash(), "Time get_time_dict_from_unix_time: The time timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
+
+ CHECK_MESSAGE((Time::Weekday)(int)time->get_datetime_dict_from_unix_time(0)[WEEKDAY_KEY] == Time::Weekday::WEEKDAY_THURSDAY, "Time get_datetime_dict_from_unix_time: The weekday for the Unix epoch is a Thursday as expected.");
+ CHECK_MESSAGE((Time::Weekday)(int)time->get_datetime_dict_from_unix_time(1391983830)[WEEKDAY_KEY] == Time::Weekday::WEEKDAY_SUNDAY, "Time get_datetime_dict_from_unix_time: The weekday for GODOT IS OPEN SOURCE is a Sunday as expected.");
+
+ CHECK_MESSAGE(time->get_datetime_dict_from_string("2014-02-09T22:10:30").hash() == datetime.hash(), "Time get_datetime_dict_from_string: The dictionary from string for GODOT IS OPEN SOURCE works as expected.");
+ CHECK_MESSAGE(!time->get_datetime_dict_from_string("2014-02-09T22:10:30", false).has(WEEKDAY_KEY), "Time get_datetime_dict_from_string: The dictionary from string for GODOT IS OPEN SOURCE without weekday doesn't contain the weekday key as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_dict(datetime) == "2014-02-09T22:10:30", "Time get_datetime_string_from_dict: The string from dictionary for GODOT IS OPEN SOURCE works as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_dict(time->get_datetime_dict_from_string("2014-02-09T22:10:30")) == "2014-02-09T22:10:30", "Time get_datetime_string_from_dict: The round-trip string to dict to string GODOT IS OPEN SOURCE works as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_dict(time->get_datetime_dict_from_string("2014-02-09 22:10:30"), true) == "2014-02-09 22:10:30", "Time get_datetime_string_from_dict: The round-trip string to dict to string GODOT IS OPEN SOURCE with spaces works as expected.");
+}
+
+TEST_CASE("[Time] System time methods") {
+ const Time *time = Time::get_singleton();
+
+ const uint64_t ticks_msec = time->get_ticks_msec();
+ const uint64_t ticks_usec = time->get_ticks_usec();
+
+ CHECK_MESSAGE(time->get_unix_time_from_system() > 1000000000, "Time get_unix_time_from_system: The timestamp from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time->get_datetime_dict_from_system()) > 1000000000, "Time get_datetime_string_from_system: The timestamp from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time->get_date_dict_from_system()) > 1000000000, "Time get_datetime_string_from_system: The date from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time->get_time_dict_from_system()) < 86400, "Time get_datetime_string_from_system: The time from system time doesn't fail and is within the acceptable range.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string(time->get_datetime_string_from_system()) > 1000000000, "Time get_datetime_string_from_system: The timestamp from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string(time->get_date_string_from_system()) > 1000000000, "Time get_datetime_string_from_system: The date from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string(time->get_time_string_from_system()) < 86400, "Time get_datetime_string_from_system: The time from system time doesn't fail and is within the acceptable range.");
+
+ CHECK_MESSAGE(time->get_ticks_msec() >= ticks_msec, "Time get_ticks_msec: The value has not decreased.");
+ CHECK_MESSAGE(time->get_ticks_usec() > ticks_usec, "Time get_ticks_usec: The value has increased.");
+}
+
+} // namespace TestTime
+
+#endif // TEST_TIME_H
diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h
index 608008f531..f301047509 100644
--- a/tests/test_validate_testing.h
+++ b/tests/test_validate_testing.h
@@ -84,7 +84,7 @@ TEST_SUITE("Validate tests") {
Plane plane(Vector3(1, 1, 1), 1.0);
INFO(plane);
- Quat quat(Vector3(0.5, 1.0, 2.0));
+ Quaternion quat(Vector3(0.5, 1.0, 2.0));
INFO(quat);
AABB aabb(Vector3(), Vector3(100, 100, 100));