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-rw-r--r--core/extension/gdextension_interface.cpp12
-rw-r--r--core/extension/gdextension_interface.h12
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml6
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml20
-rw-r--r--doc/classes/EditorExportPlugin.xml8
-rw-r--r--doc/classes/Generic6DOFJoint3D.xml6
-rw-r--r--doc/classes/PhysicsServer2D.xml8
-rw-r--r--doc/classes/PhysicsServer3D.xml10
-rw-r--r--doc/classes/SkeletonModification2DJiggle.xml4
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/vulkan/vulkan_context.cpp12
-rw-r--r--editor/export/editor_export_plugin.cpp1
-rw-r--r--modules/gltf/gltf_document.cpp368
-rw-r--r--modules/gltf/gltf_document.h3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs16
15 files changed, 334 insertions, 154 deletions
diff --git a/core/extension/gdextension_interface.cpp b/core/extension/gdextension_interface.cpp
index b02a9ee368..8f606f7948 100644
--- a/core/extension/gdextension_interface.cpp
+++ b/core/extension/gdextension_interface.cpp
@@ -54,22 +54,22 @@ static void gdextension_free(void *p_mem) {
}
// Helper print functions.
-static void gdextension_print_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify) {
+static void gdextension_print_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify) {
_err_print_error(p_function, p_file, p_line, p_description, p_editor_notify, ERR_HANDLER_ERROR);
}
-static void gdextension_print_error_with_message(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify) {
+static void gdextension_print_error_with_message(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify) {
_err_print_error(p_function, p_file, p_line, p_description, p_message, p_editor_notify, ERR_HANDLER_ERROR);
}
-static void gdextension_print_warning(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify) {
+static void gdextension_print_warning(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify) {
_err_print_error(p_function, p_file, p_line, p_description, p_editor_notify, ERR_HANDLER_WARNING);
}
-static void gdextension_print_warning_with_message(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify) {
+static void gdextension_print_warning_with_message(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify) {
_err_print_error(p_function, p_file, p_line, p_description, p_message, p_editor_notify, ERR_HANDLER_WARNING);
}
-static void gdextension_print_script_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify) {
+static void gdextension_print_script_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify) {
_err_print_error(p_function, p_file, p_line, p_description, p_editor_notify, ERR_HANDLER_SCRIPT);
}
-static void gdextension_print_script_error_with_message(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify) {
+static void gdextension_print_script_error_with_message(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify) {
_err_print_error(p_function, p_file, p_line, p_description, p_message, p_editor_notify, ERR_HANDLER_SCRIPT);
}
diff --git a/core/extension/gdextension_interface.h b/core/extension/gdextension_interface.h
index d561d0ecbd..3865b152bd 100644
--- a/core/extension/gdextension_interface.h
+++ b/core/extension/gdextension_interface.h
@@ -414,12 +414,12 @@ typedef struct {
void *(*mem_realloc)(void *p_ptr, size_t p_bytes);
void (*mem_free)(void *p_ptr);
- void (*print_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify);
- void (*print_error_with_message)(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify);
- void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify);
- void (*print_warning_with_message)(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify);
- void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify);
- void (*print_script_error_with_message)(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, bool p_editor_notify);
+ void (*print_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify);
+ void (*print_error_with_message)(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify);
+ void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify);
+ void (*print_warning_with_message)(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify);
+ void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify);
+ void (*print_script_error_with_message)(const char *p_description, const char *p_message, const char *p_function, const char *p_file, int32_t p_line, GDExtensionBool p_editor_notify);
uint64_t (*get_native_struct_size)(GDExtensionConstStringNamePtr p_name);
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 18869e87cb..b01a267154 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -4,7 +4,7 @@
Plays positional sound in 2D space.
</brief_description>
<description>
- Plays audio that dampens with distance from a given position.
+ Plays audio that is attenuated with distance to the listener.
By default, audio is heard from the screen center. This can be changed by adding an [AudioListener2D] node to the scene and enabling it by calling [method AudioListener2D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
@@ -57,7 +57,7 @@
Determines which [Area2D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
</member>
<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
- Dampens audio over distance with this as an exponent.
+ The volume is attenuated over distance with this as an exponent.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
@@ -88,7 +88,7 @@
If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
- Base volume without dampening.
+ Base volume before attenuation.
</member>
</members>
<signals>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index d5a06dcad6..bfb5b6f154 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -4,7 +4,7 @@
Plays positional sound in 3D space.
</brief_description>
<description>
- Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
+ Plays audio with positional sound effects, based on the relative position of the audio listener. Positional effects include distance attenuation, directionality, and the Doppler effect. For greater realism, a low-pass filter is applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
By default, audio is heard from the camera position. This can be changed by adding an [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
@@ -57,7 +57,7 @@
Determines which [Area3D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
</member>
<member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" default="5000.0">
- Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to [code]20500[/code] as this frequency is above the human hearing limit.
+ The cutoff frequency of the attenuation low-pass filter, in Hz. A sound above this frequency is attenuated more than a sound below this frequency. To disable this effect, set this to [code]20500[/code] as this frequency is above the human hearing limit.
</member>
<member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db" default="-24.0">
Amount how much the filter affects the loudness, in decibels.
@@ -76,13 +76,13 @@
Decides in which step the Doppler effect should be calculated.
</member>
<member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle" default="45.0">
- The angle in which the audio reaches cameras undampened.
+ The angle in which the audio reaches a listener unattenuated.
</member>
<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled" default="false">
- If [code]true[/code], the audio should be dampened according to the direction of the sound.
+ If [code]true[/code], the audio should be attenuated according to the direction of the sound.
</member>
<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db" default="-12.0">
- Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in decibels.
+ Attenuation factor used if listener is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set, in decibels.
</member>
<member name="max_db" type="float" setter="set_max_db" getter="get_max_db" default="3.0">
Sets the absolute maximum of the soundlevel, in decibels.
@@ -112,7 +112,7 @@
The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
- The base sound level unaffected by dampening, in decibels.
+ The base sound level before attenuation, in decibels.
</member>
</members>
<signals>
@@ -124,16 +124,16 @@
</signals>
<constants>
<constant name="ATTENUATION_INVERSE_DISTANCE" value="0" enum="AttenuationModel">
- Linear dampening of loudness according to distance.
+ Attenuation of loudness according to linear distance.
</constant>
<constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1" enum="AttenuationModel">
- Squared dampening of loudness according to distance.
+ Attenuation of loudness according to squared distance.
</constant>
<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
- Logarithmic dampening of loudness according to distance.
+ Attenuation of loudness according to logarithmic distance.
</constant>
<constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel">
- No dampening of loudness according to distance. The sound will still be heard positionally, unlike an [AudioStreamPlayer]. [constant ATTENUATION_DISABLED] can be combined with a [member max_distance] value greater than [code]0.0[/code] to achieve linear attenuation clamped to a sphere of a defined size.
+ No attenuation of loudness according to distance. The sound will still be heard positionally, unlike an [AudioStreamPlayer]. [constant ATTENUATION_DISABLED] can be combined with a [member max_distance] value greater than [code]0.0[/code] to achieve linear attenuation clamped to a sphere of a defined size.
</constant>
<constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
Disables doppler tracking.
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index 3e8ce10aa5..fd76e8ddaa 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -87,6 +87,14 @@
Return a hash based on the configuration passed (for both scenes and resources). This helps keep separate caches for separate export configurations.
</description>
</method>
+ <method name="_get_export_features" qualifiers="virtual const">
+ <return type="PackedStringArray" />
+ <param index="0" name="platform" type="EditorExportPlatform" />
+ <param index="1" name="debug" type="bool" />
+ <description>
+ Return a [PackedStringArray] of additional features this preset, for the given [param platform], should have.
+ </description>
+ </method>
<method name="_get_name" qualifiers="virtual const">
<return type="String" />
<description>
diff --git a/doc/classes/Generic6DOFJoint3D.xml b/doc/classes/Generic6DOFJoint3D.xml
index e6058b1bf9..b8151bdc5a 100644
--- a/doc/classes/Generic6DOFJoint3D.xml
+++ b/doc/classes/Generic6DOFJoint3D.xml
@@ -115,7 +115,7 @@
The minimum rotation in positive direction to break loose and rotate around the X axis.
</member>
<member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="1.0">
- The amount of rotational damping across the Y axis. The lower, the more dampening occurs.
+ The amount of rotational damping across the Y axis. The lower, the more damping occurs.
</member>
<member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="true">
If [code]true[/code], rotation across the Y axis is limited.
@@ -139,7 +139,7 @@
The minimum rotation in positive direction to break loose and rotate around the Y axis.
</member>
<member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="1.0">
- The amount of rotational damping across the Z axis. The lower, the more dampening occurs.
+ The amount of rotational damping across the Z axis. The lower, the more damping occurs.
</member>
<member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="true">
If [code]true[/code], rotation across the Z axis is limited.
@@ -357,7 +357,7 @@
The speed of all rotations across the axes.
</constant>
<constant name="PARAM_ANGULAR_DAMPING" value="13" enum="Param">
- The amount of rotational damping across the axes. The lower, the more dampening occurs.
+ The amount of rotational damping across the axes. The lower, the more damping occurs.
</constant>
<constant name="PARAM_ANGULAR_RESTITUTION" value="14" enum="Param">
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 93e88347d4..c3387cf6bd 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -1049,16 +1049,16 @@
Constant to set/get a body's gravity multiplier.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP_MODE" value="6" enum="BodyParameter">
- Constant to set/get a body's linear dampening mode. See [enum BodyDampMode] for possible values.
+ Constant to set/get a body's linear damping mode. See [enum BodyDampMode] for possible values.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP_MODE" value="7" enum="BodyParameter">
- Constant to set/get a body's angular dampening mode. See [enum BodyDampMode] for possible values.
+ Constant to set/get a body's angular damping mode. See [enum BodyDampMode] for possible values.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP" value="8" enum="BodyParameter">
- Constant to set/get a body's linear dampening factor.
+ Constant to set/get a body's linear damping factor.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP" value="9" enum="BodyParameter">
- Constant to set/get a body's angular dampening factor.
+ Constant to set/get a body's angular damping factor.
</constant>
<constant name="BODY_PARAM_MAX" value="10" enum="BodyParameter">
Represents the size of the [enum BodyParameter] enum.
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 5b261d8414..82464d2f99 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1241,7 +1241,7 @@
A factor that gets multiplied onto all rotations across the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam">
- The amount of rotational damping across the axes. The lower, the more dampening occurs.
+ The amount of rotational damping across the axes. The lower, the more damping occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam">
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
@@ -1392,16 +1392,16 @@
Constant to set/get a body's gravity multiplier.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP_MODE" value="6" enum="BodyParameter">
- Constant to set/get a body's linear dampening mode. See [enum BodyDampMode] for possible values.
+ Constant to set/get a body's linear damping mode. See [enum BodyDampMode] for possible values.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP_MODE" value="7" enum="BodyParameter">
- Constant to set/get a body's angular dampening mode. See [enum BodyDampMode] for possible values.
+ Constant to set/get a body's angular damping mode. See [enum BodyDampMode] for possible values.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP" value="8" enum="BodyParameter">
- Constant to set/get a body's linear dampening factor.
+ Constant to set/get a body's linear damping factor.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP" value="9" enum="BodyParameter">
- Constant to set/get a body's angular dampening factor.
+ Constant to set/get a body's angular damping factor.
</constant>
<constant name="BODY_PARAM_MAX" value="10" enum="BodyParameter">
Represents the size of the [enum BodyParameter] enum.
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml
index 3321fffe1b..12f3b9b901 100644
--- a/doc/classes/SkeletonModification2DJiggle.xml
+++ b/doc/classes/SkeletonModification2DJiggle.xml
@@ -107,7 +107,7 @@
<param index="0" name="joint_idx" type="int" />
<param index="1" name="damping" type="float" />
<description>
- Sets the amount of dampening of the Jiggle joint at [param joint_idx].
+ Sets the amount of damping of the Jiggle joint at [param joint_idx].
</description>
</method>
<method name="set_jiggle_joint_gravity">
@@ -160,7 +160,7 @@
</methods>
<members>
<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75">
- The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied.
+ The default amount of damping applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied.
</member>
<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2(0, 6)">
The default amount of gravity applied to the Jiggle joints, if they are not overridden.
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 7f67651e62..0e217f699e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1142,6 +1142,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
// Pass collision information.
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 864ad5931a..179de8227a 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -2271,7 +2271,7 @@ Error VulkanContext::prepare_buffers() {
print_verbose("Vulkan: Early suboptimal swapchain.");
break;
} else if (err != VK_SUCCESS) {
- ERR_BREAK_MSG(err != VK_SUCCESS, "Vulkan: Did not create swapchain successfully.");
+ ERR_BREAK_MSG(err != VK_SUCCESS, "Vulkan: Did not create swapchain successfully. Error code: " + String(string_VkResult(err)));
} else {
w->semaphore_acquired = true;
}
@@ -2348,7 +2348,7 @@ Error VulkanContext::swap_buffers() {
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &draw_complete_semaphores[frame_index];
err = vkQueueSubmit(graphics_queue, 1, &submit_info, fences[frame_index]);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Vulkan: Cannot submit graphics queue. Error code: " + String(string_VkResult(err)));
command_buffer_queue.write[0] = nullptr;
command_buffer_count = 1;
@@ -2379,7 +2379,7 @@ Error VulkanContext::swap_buffers() {
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &image_ownership_semaphores[frame_index];
err = vkQueueSubmit(present_queue, 1, &submit_info, nullFence);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Vulkan: Cannot submit present queue. Error code: " + String(string_VkResult(err)));
}
// If we are using separate queues, we have to wait for image ownership,
@@ -2488,14 +2488,14 @@ Error VulkanContext::swap_buffers() {
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
// Swapchain is out of date (e.g. the window was resized) and
// must be recreated.
- print_verbose("Vulkan: Swapchain is out of date, recreating.");
+ print_verbose("Vulkan queue submit: Swapchain is out of date, recreating.");
resize_notify();
} else if (err == VK_SUBOPTIMAL_KHR) {
// Swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
- print_verbose("Vulkan: Swapchain is suboptimal.");
+ print_verbose("Vulkan queue submit: Swapchain is suboptimal.");
} else {
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Error code: " + String(string_VkResult(err)));
}
buffers_prepared = false;
diff --git a/editor/export/editor_export_plugin.cpp b/editor/export/editor_export_plugin.cpp
index 0add55820f..5887befcd8 100644
--- a/editor/export/editor_export_plugin.cpp
+++ b/editor/export/editor_export_plugin.cpp
@@ -229,6 +229,7 @@ void EditorExportPlugin::_bind_methods() {
GDVIRTUAL_BIND(_end_customize_scenes);
GDVIRTUAL_BIND(_end_customize_resources);
+ GDVIRTUAL_BIND(_get_export_features, "platform", "debug");
GDVIRTUAL_BIND(_get_name);
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index bd3ee1881f..028028a103 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -4894,13 +4894,11 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> p_state) {
return OK;
}
for (int32_t player_i = 0; player_i < p_state->animation_players.size(); player_i++) {
- List<StringName> animation_names;
AnimationPlayer *animation_player = p_state->animation_players[player_i];
- animation_player->get_animation_list(&animation_names);
- if (animation_names.size()) {
- for (int animation_name_i = 0; animation_name_i < animation_names.size(); animation_name_i++) {
- _convert_animation(p_state, animation_player, animation_names[animation_name_i]);
- }
+ List<StringName> animations;
+ animation_player->get_animation_list(&animations);
+ for (StringName animation_name : animations) {
+ _convert_animation(p_state, animation_player, animation_name);
}
}
Array animations;
@@ -6028,7 +6026,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
Node *root = p_animation_player->get_parent();
ERR_FAIL_COND(root == nullptr);
HashMap<GLTFNodeIndex, Node *>::Iterator node_element = p_state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index));
+ ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation.", node_index));
node_path = root->get_path_to(node_element->value);
HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mesh_instance_element = p_state->scene_mesh_instances.find(node_index);
if (mesh_instance_element) {
@@ -6450,58 +6448,179 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_sta
for (int32_t key_i = 0; key_i < key_count; key_i++) {
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
}
+ double anim_end = p_animation->get_length();
if (track_type == Animation::TYPE_SCALE_3D) {
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale;
- Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
- ERR_CONTINUE(err != OK);
- p_track.scale_track.values.write[key_i] = scale;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.scale_track.times.clear();
+ p_track.scale_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.push_back(scale);
+ p_track.scale_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ p_track.scale_track.times = times;
+ p_track.scale_track.interpolation = gltf_interpolation;
+ p_track.scale_track.values.resize(key_count);
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.write[key_i] = scale;
+ }
}
} else if (track_type == Animation::TYPE_POSITION_3D) {
- p_track.position_track.times = times;
- p_track.position_track.values.resize(key_count);
- p_track.position_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 position;
- Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
- ERR_CONTINUE(err != OK);
- p_track.position_track.values.write[key_i] = position;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.position_track.times.clear();
+ p_track.position_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 scale;
+ Error err = p_animation->position_track_interpolate(p_track_i, time, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.push_back(scale);
+ p_track.position_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ p_track.position_track.times = times;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 position;
+ Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.write[key_i] = position;
+ }
}
} else if (track_type == Animation::TYPE_ROTATION_3D) {
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quaternion rotation;
- Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
- ERR_CONTINUE(err != OK);
- p_track.rotation_track.values.write[key_i] = rotation;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.rotation_track.times.clear();
+ p_track.rotation_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Quaternion rotation;
+ Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation);
+ ERR_CONTINUE(err != OK);
+ p_track.rotation_track.values.push_back(rotation);
+ p_track.rotation_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ p_track.rotation_track.times = times;
+ p_track.rotation_track.values.resize(key_count);
+ p_track.rotation_track.interpolation = gltf_interpolation;
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Quaternion rotation;
+ Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
+ ERR_CONTINUE(err != OK);
+ p_track.rotation_track.values.write[key_i] = rotation;
+ }
}
} else if (track_type == Animation::TYPE_VALUE) {
if (path.contains(":position")) {
- p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
-
+ p_track.position_track.times = times;
p_track.position_track.values.resize(key_count);
- p_track.position_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.position_track.values.write[key_i] = position;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.position_track.times.clear();
+ p_track.position_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 position;
+ Error err = p_animation->position_track_interpolate(p_track_i, time, &position);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.push_back(position);
+ p_track.position_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.position_track.values.write[key_i] = position;
+ }
}
} else if (path.contains(":rotation")) {
- p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
-
+ p_track.rotation_track.times = times;
p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
-
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian);
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.rotation_track.times.clear();
+ p_track.rotation_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Quaternion rotation;
+ Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation);
+ ERR_CONTINUE(err != OK);
+ p_track.rotation_track.values.push_back(rotation);
+ p_track.rotation_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian);
+ }
}
} else if (path.contains(":scale")) {
p_track.scale_track.times = times;
@@ -6510,68 +6629,115 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_sta
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.scale_track.values.write[key_i] = scale_track;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.scale_track.times.clear();
+ p_track.scale_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.push_back(scale);
+ p_track.scale_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.scale_track.values.write[key_i] = scale_track;
+ }
}
}
} else if (track_type == Animation::TYPE_BEZIER) {
- if (path.contains("/scale")) {
- const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
+ const int32_t keys = anim_end * BAKE_FPS;
+ if (path.contains(":scale")) {
if (!p_track.scale_track.times.size()) {
+ p_track.scale_track.interpolation = gltf_interpolation;
Vector<real_t> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
p_track.scale_track.times = new_times;
- p_track.scale_track.interpolation = gltf_interpolation;
p_track.scale_track.values.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f);
}
- p_track.scale_track.interpolation = gltf_interpolation;
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.scale_track.values[key_i];
- if (path.contains("/scale:x")) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/scale:y")) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/scale:z")) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ for (int32_t key_i = 0; key_i < keys; key_i++) {
+ Vector3 bezier_track = p_track.scale_track.values[key_i];
+ if (path.contains(":scale:x")) {
+ bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":scale:y")) {
+ bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":scale:z")) {
+ bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ }
+ p_track.scale_track.values.write[key_i] = bezier_track;
}
- p_track.scale_track.values.write[key_i] = bezier_track;
}
- } else if (path.contains("/position")) {
- const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
+ } else if (path.contains(":position")) {
if (!p_track.position_track.times.size()) {
+ p_track.position_track.interpolation = gltf_interpolation;
Vector<real_t> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
p_track.position_track.times = new_times;
- p_track.position_track.interpolation = gltf_interpolation;
p_track.position_track.values.resize(keys);
- p_track.position_track.interpolation = gltf_interpolation;
}
for (int32_t key_i = 0; key_i < keys; key_i++) {
Vector3 bezier_track = p_track.position_track.values[key_i];
- if (path.contains("/position:x")) {
+ if (path.contains(":position:x")) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/position:y")) {
+ } else if (path.contains(":position:y")) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/position:z")) {
+ } else if (path.contains(":position:z")) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
}
p_track.position_track.values.write[key_i] = bezier_track;
}
+ } else if (path.contains(":rotation")) {
+ if (!p_track.rotation_track.times.size()) {
+ p_track.rotation_track.interpolation = gltf_interpolation;
+ Vector<real_t> new_times;
+ new_times.resize(keys);
+ for (int32_t key_i = 0; key_i < keys; key_i++) {
+ new_times.write[key_i] = key_i / BAKE_FPS;
+ }
+ p_track.rotation_track.times = new_times;
+
+ p_track.rotation_track.values.resize(keys);
+ }
+ for (int32_t key_i = 0; key_i < keys; key_i++) {
+ Quaternion bezier_track = p_track.rotation_track.values[key_i];
+ if (path.contains(":rotation:x")) {
+ bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":rotation:y")) {
+ bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":rotation:z")) {
+ bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":rotation:w")) {
+ bezier_track.w = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ }
+ p_track.rotation_track.values.write[key_i] = bezier_track;
+ }
}
}
return p_track;
@@ -6582,16 +6748,18 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
Ref<GLTFAnimation> gltf_animation;
gltf_animation.instantiate();
gltf_animation->set_name(_gen_unique_name(p_state, p_animation_track_name));
-
for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) {
if (!animation->track_is_enabled(track_i)) {
continue;
}
- String orig_track_path = animation->track_get_path(track_i);
- if (String(orig_track_path).contains(":position")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":position");
+ String final_track_path = animation->track_get_path(track_i);
+ Node *animation_base_node = p_animation_player->get_parent();
+ ERR_CONTINUE_MSG(!animation_base_node, "Cannot get the parent of the animation player.");
+ if (String(final_track_path).contains(":position")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":position");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a position path.");
for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : p_state->scene_nodes) {
if (position_scene_node_i.value == node) {
GLTFNodeIndex node_index = position_scene_node_i.key;
@@ -6604,10 +6772,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(node_index, track);
}
}
- } else if (String(orig_track_path).contains(":rotation_degrees")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees");
+ } else if (String(final_track_path).contains(":rotation_degrees")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":rotation_degrees");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a rotation degrees path.");
for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : p_state->scene_nodes) {
if (rotation_degree_scene_node_i.value == node) {
GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
@@ -6620,10 +6789,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(node_index, track);
}
}
- } else if (String(orig_track_path).contains(":scale")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":scale");
+ } else if (String(final_track_path).contains(":scale")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":scale");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a scale path.");
for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : p_state->scene_nodes) {
if (scale_scene_node_i.value == node) {
GLTFNodeIndex node_index = scale_scene_node_i.key;
@@ -6636,10 +6806,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(node_index, track);
}
}
- } else if (String(orig_track_path).contains(":transform")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":transform");
+ } else if (String(final_track_path).contains(":transform")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":transform");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a transform path.");
for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : p_state->scene_nodes) {
if (transform_track_i.value == node) {
GLTFAnimation::Track track;
@@ -6647,12 +6818,16 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(transform_track_i.key, track);
}
}
- } else if (String(orig_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) {
- const Vector<String> node_suffix = String(orig_track_path).split(":");
+ } else if (String(final_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) {
+ const Vector<String> node_suffix = String(final_track_path).split(":");
const NodePath path = node_suffix[0];
const String suffix = node_suffix[1];
- Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a blend shape path.");
MeshInstance3D *mi = cast_to<MeshInstance3D>(node);
+ if (!mi) {
+ continue;
+ }
Ref<Mesh> mesh = mi->get_mesh();
ERR_CONTINUE(mesh.is_null());
int32_t mesh_index = -1;
@@ -6703,14 +6878,20 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
}
tracks[mesh_index] = track;
}
- } else if (String(orig_track_path).contains(":")) {
+ } else if (String(final_track_path).contains(":")) {
//Process skeleton
- const Vector<String> node_suffix = String(orig_track_path).split(":");
+ const Vector<String> node_suffix = String(final_track_path).split(":");
const String node = node_suffix[0];
const NodePath node_path = node;
const String suffix = node_suffix[1];
- Node *godot_node = p_animation_player->get_parent()->get_node_or_null(node_path);
- Skeleton3D *skeleton = nullptr;
+ Node *godot_node = animation_base_node->get_node_or_null(node_path);
+ if (!godot_node) {
+ continue;
+ }
+ Skeleton3D *skeleton = cast_to<Skeleton3D>(animation_base_node->get_node_or_null(node));
+ if (!skeleton) {
+ continue;
+ }
GLTFSkeletonIndex skeleton_gltf_i = -1;
for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < p_state->skeletons.size(); skeleton_i++) {
if (p_state->skeletons[skeleton_i]->godot_skeleton == cast_to<Skeleton3D>(godot_node)) {
@@ -6719,7 +6900,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
ERR_CONTINUE(!skeleton);
Ref<GLTFSkeleton> skeleton_gltf = p_state->skeletons[skeleton_gltf_i];
int32_t bone = skeleton->find_bone(suffix);
- ERR_CONTINUE(bone == -1);
+ ERR_CONTINUE_MSG(bone == -1, vformat("Cannot find the bone %s.", suffix));
if (!skeleton_gltf->godot_bone_node.has(bone)) {
continue;
}
@@ -6733,9 +6914,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks()[node_i] = track;
}
}
- } else if (!String(orig_track_path).contains(":")) {
- ERR_CONTINUE(!p_animation_player->get_parent());
- Node *godot_node = p_animation_player->get_parent()->get_node_or_null(orig_track_path);
+ } else if (!String(final_track_path).contains(":")) {
+ ERR_CONTINUE(!animation_base_node);
+ Node *godot_node = animation_base_node->get_node_or_null(final_track_path);
+ ERR_CONTINUE_MSG(!godot_node, vformat("Cannot get the node from a skeleton path %s.", final_track_path));
for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : p_state->scene_nodes) {
if (scene_node_i.value == godot_node) {
GLTFNodeIndex node_i = scene_node_i.key;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index b8b989bf89..ae19f67390 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -364,8 +364,7 @@ public:
Ref<GLTFNode> p_gltf_node);
GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> p_state,
MeshInstance3D *p_mesh_instance);
- void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player,
- String p_animation_track_name);
+ void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, String p_animation_track_name);
Error _serialize(Ref<GLTFState> p_state, const String &p_path);
Error _parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file);
};
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 70b48b0e3a..a284451a35 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -24,19 +24,7 @@ namespace GodotTools.Export
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
-
- GlobalDef("mono/export/include_scripts_content", false);
-
- GlobalDef("mono/export/aot/enabled", false);
- GlobalDef("mono/export/aot/full_aot", false);
- GlobalDef("mono/export/aot/use_interpreter", true);
-
- // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
- GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
- // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
- GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
-
- GlobalDef("mono/export/aot/android_toolchain_path", "");
+ GlobalDef("dotnet/export/include_scripts_content", false);
}
private string _maybeLastExportError;
@@ -56,7 +44,7 @@ namespace GodotTools.Export
// TODO What if the source file is not part of the game's C# project
- bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content");
+ bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content");
if (!includeScriptsContent)
{