diff options
| -rw-r--r-- | doc/classes/VoxelGI.xml | 1 | ||||
| -rw-r--r-- | scene/3d/voxel_gi.cpp | 3 | 
2 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 55ba1c4934..d941185d33 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -37,6 +37,7 @@  		</member>  		<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)">  			The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. +			[b]Note:[/b] Extents are clamped to 1.0 unit or more on each axis.  		</member>  		<member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1">  			Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance. diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index d81b59b3fc..ae231026a7 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -272,7 +272,8 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const {  }  void VoxelGI::set_extents(const Vector3 &p_extents) { -	extents = p_extents; +	// Prevent very small extents as these break baking if other extents are set very high. +	extents = Vector3(MAX(1.0, p_extents.x), MAX(1.0, p_extents.y), MAX(1.0, p_extents.z));  	update_gizmos();  }  |