diff options
25 files changed, 217 insertions, 328 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index b0f2ca754d..de98a195e4 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,6 +32,55 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" +_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { + + switch (mode) { + + case MultiplayerAPI::RPC_MODE_DISABLED: { + //do nothing + } break; + case MultiplayerAPI::RPC_MODE_REMOTE: { + //do nothing also, no need to call local + } break; + case MultiplayerAPI::RPC_MODE_SYNC: { + //call it, sync always results in call + return true; + } break; + case MultiplayerAPI::RPC_MODE_MASTER: { + if (is_master) + r_skip_rpc = true; //no other master so.. + return is_master; + } break; + case MultiplayerAPI::RPC_MODE_SLAVE: { + return !is_master; + } break; + } + return false; +} + +_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { + switch (mode) { + + case MultiplayerAPI::RPC_MODE_DISABLED: { + return false; + } break; + case MultiplayerAPI::RPC_MODE_REMOTE: { + return true; + } break; + case MultiplayerAPI::RPC_MODE_SYNC: { + return true; + } break; + case MultiplayerAPI::RPC_MODE_MASTER: { + return p_node->is_network_master(); + } break; + case MultiplayerAPI::RPC_MODE_SLAVE: { + return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); + } break; + } + + return false; +} + void MultiplayerAPI::poll() { if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) @@ -202,11 +251,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int } void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - if (!p_node->can_call_rpc(p_name, p_from)) - return; ERR_FAIL_COND(p_offset >= p_packet_len); + // Check that remote can call the RPC on this node + RPCMode rpc_mode = RPC_MODE_DISABLED; + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); + if (E) { + rpc_mode = E->get(); + } else if (p_node->get_script_instance()) { + rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); + } + ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from)); + int argc = p_packet[p_offset]; Vector<Variant> args; Vector<const Variant *> argp; @@ -238,11 +295,18 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - if (!p_node->can_call_rset(p_name, p_from)) - return; - ERR_FAIL_COND(p_offset >= p_packet_len); + // Check that remote can call the RSET on this node + RPCMode rset_mode = RPC_MODE_DISABLED; + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); + if (E) { + rset_mode = E->get(); + } else if (p_node->get_script_instance()) { + rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); + } + ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); + Variant value; decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); @@ -522,57 +586,6 @@ void MultiplayerAPI::_server_disconnected() { emit_signal("server_disconnected"); } -bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) { - - switch (mode) { - - case Node::RPC_MODE_DISABLED: { - //do nothing - } break; - case Node::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case Node::RPC_MODE_SYNC: { - //call it, sync always results in call - return true; - } break; - case Node::RPC_MODE_MASTER: { - if (is_master) - r_skip_rpc = true; //no other master so.. - return is_master; - } break; - case Node::RPC_MODE_SLAVE: { - return !is_master; - } break; - } - return false; -} - -bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) { - switch (mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - //do nothing - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case ScriptInstance::RPC_MODE_SYNC: { - //call it, sync always results in call - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - if (is_master) - r_skip_rpc = true; //no other master so.. - return is_master; - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_master; - } break; - } - return false; -} - void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!p_node->is_inside_tree()); @@ -587,17 +600,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { //check that send mode can use local call - const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); if (E) { - call_local_native = _should_call_native(E->get(), is_master, skip_rpc); + call_local_native = _should_call_local(E->get(), is_master, skip_rpc); } if (call_local_native) { // done below } else if (p_node->get_script_instance()) { //attempt with script - ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); - call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc); + RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); + call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); } } @@ -643,10 +656,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const bool set_local = false; - const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); if (E) { - set_local = _should_call_native(E->get(), is_master, skip_rset); + set_local = _should_call_local(E->get(), is_master, skip_rset); } if (set_local) { @@ -660,9 +673,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } } else if (p_node->get_script_instance()) { //attempt with script - ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); + RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); - set_local = _should_call_script(rpc_mode, is_master, skip_rset); + set_local = _should_call_local(rpc_mode, is_master, skip_rset); if (set_local) { @@ -778,6 +791,12 @@ void MultiplayerAPI::_bind_methods() { ADD_SIGNAL(MethodInfo("connected_to_server")); ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); + + BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); + BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); + BIND_ENUM_CONSTANT(RPC_MODE_MASTER); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); } MultiplayerAPI::MultiplayerAPI() { diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 64f59d32d8..f9284a0bde 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -87,6 +87,15 @@ public: NETWORK_COMMAND_RAW, }; + enum RPCMode { + + RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) + RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers + RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally + RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote + RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves + }; + void poll(); void clear(); void set_root_node(Node *p_node); @@ -117,4 +126,6 @@ public: ~MultiplayerAPI(); }; +VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); + #endif // MULTIPLAYER_PROTOCOL_H diff --git a/core/script_language.h b/core/script_language.h index b4c55cac9e..ad66fc5528 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -31,6 +31,7 @@ #ifndef SCRIPT_LANGUAGE_H #define SCRIPT_LANGUAGE_H +#include "io/multiplayer_api.h" #include "map.h" #include "pair.h" #include "resource.h" @@ -157,16 +158,8 @@ public: virtual bool is_placeholder() const { return false; } - enum RPCMode { - RPC_MODE_DISABLED, - RPC_MODE_REMOTE, - RPC_MODE_SYNC, - RPC_MODE_MASTER, - RPC_MODE_SLAVE, - }; - - virtual RPCMode get_rpc_mode(const StringName &p_method) const = 0; - virtual RPCMode get_rset_mode(const StringName &p_variable) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); @@ -332,8 +325,8 @@ public: virtual bool is_placeholder() const { return true; } - virtual RPCMode get_rpc_mode(const StringName &p_method) const { return RPC_MODE_DISABLED; } - virtual RPCMode get_rset_mode(const StringName &p_variable) const { return RPC_MODE_DISABLED; } + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 7a7036c857..21a13c15d6 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -136,5 +136,20 @@ </signal> </signals> <constants> + <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. + </constant> + <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. + </constant> + <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method Node.set_network_master]. + </constant> + <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method Node.set_network_master]. + </constant> </constants> </class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 05ac6b1c0e..0fe576a39d 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -572,10 +572,10 @@ </return> <argument index="0" name="method" type="String"> </argument> - <argument index="1" name="mode" type="int" enum="Node.RPCMode"> + <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -625,10 +625,10 @@ </return> <argument index="0" name="property" type="String"> </argument> - <argument index="1" name="mode" type="int" enum="Node.RPCMode"> + <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -860,21 +860,6 @@ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> - <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. - </constant> - <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. - </constant> - <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword. - </constant> - <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method set_network_master]. - </constant> - <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method set_network_master]. - </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default. </constant> diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index cf8977f3ea..3ae3a79bf8 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -747,7 +747,7 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); @@ -757,27 +757,27 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam if (E) { switch (E->get().rpc_mode) { case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; + return MultiplayerAPI::RPC_MODE_REMOTE; case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; + return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; + return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; + return MultiplayerAPI::RPC_MODE_SLAVE; default: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } } script_data = script_data->base_data; } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } -NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); @@ -787,24 +787,24 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringNa if (E) { switch (E.get().rset_mode) { case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; + return MultiplayerAPI::RPC_MODE_REMOTE; case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; + return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; + return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; + return MultiplayerAPI::RPC_MODE_SLAVE; default: - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } } script_data = script_data->base_data; } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } ScriptLanguage *NativeScriptInstance::get_language() { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 68a8126a32..b47962dc37 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -196,8 +196,8 @@ public: virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual void notification(int p_notification); virtual Ref<Script> get_script() const; - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; virtual ScriptLanguage *get_language(); virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 931ab0bfe4..13026e8e7a 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -138,11 +138,11 @@ void PluginScriptInstance::notification(int p_notification) { _desc->notification(_data, p_notification); } -ScriptInstance::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const { +MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const { return _script->get_rpc_mode(p_method); } -ScriptInstance::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const { return _script->get_rset_mode(p_variable); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 3c7b360ad9..8be6a4ccaa 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -76,8 +76,8 @@ public: void set_path(const String &p_path); - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; virtual void refcount_incremented(); virtual bool refcount_decremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 5ae7926f1b..eb2e7903e5 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -245,9 +245,9 @@ Error PluginScript::reload(bool p_keep_state) { // rpc_mode is passed as an optional field and is not part of MethodInfo Variant var = v["rpc_mode"]; if (var == Variant()) { - _methods_rpc_mode[mi.name] = ScriptInstance::RPC_MODE_DISABLED; + _methods_rpc_mode[mi.name] = MultiplayerAPI::RPC_MODE_DISABLED; } else { - _methods_rpc_mode[mi.name] = ScriptInstance::RPCMode(int(var)); + _methods_rpc_mode[mi.name] = MultiplayerAPI::RPCMode(int(var)); } } Array *signals = (Array *)&manifest.signals; @@ -265,9 +265,9 @@ Error PluginScript::reload(bool p_keep_state) { // rset_mode is passed as an optional field and is not part of PropertyInfo Variant var = v["rset_mode"]; if (var == Variant()) { - _methods_rpc_mode[pi.name] = ScriptInstance::RPC_MODE_DISABLED; + _methods_rpc_mode[pi.name] = MultiplayerAPI::RPC_MODE_DISABLED; } else { - _methods_rpc_mode[pi.name] = ScriptInstance::RPCMode(int(var)); + _methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var)); } } // Manifest's attributes must be explicitly freed @@ -402,23 +402,23 @@ int PluginScript::get_member_line(const StringName &p_member) const { return -1; } -ScriptInstance::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const { - ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED); - const Map<StringName, ScriptInstance::RPCMode>::Element *e = _methods_rpc_mode.find(p_method); +MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const { + ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _methods_rpc_mode.find(p_method); if (e != NULL) { return e->get(); } else { - return ScriptInstance::RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } } -ScriptInstance::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const { - ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED); - const Map<StringName, ScriptInstance::RPCMode>::Element *e = _variables_rset_mode.find(p_variable); +MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const { + ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _variables_rset_mode.find(p_variable); if (e != NULL) { return e->get(); } else { - return ScriptInstance::RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 1be9e907c2..31c6c4d67f 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -62,8 +62,8 @@ private: Map<StringName, PropertyInfo> _properties_info; Map<StringName, MethodInfo> _signals_info; Map<StringName, MethodInfo> _methods_info; - Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode; - Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode; + Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode; + Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode; Set<Object *> _instances; //exported members @@ -116,8 +116,8 @@ public: virtual int get_member_line(const StringName &p_member) const; - ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const; - ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const; + MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; PluginScript(); void init(PluginScriptLanguage *language); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 14bdce50ec..33591ac2a9 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1220,7 +1220,7 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -GDScriptInstance::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { +MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { const GDScript *cscript = script.ptr(); @@ -1228,17 +1228,17 @@ GDScriptInstance::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_met const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method); if (E) { - if (E->get()->get_rpc_mode() != RPC_MODE_DISABLED) { + if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { return E->get()->get_rpc_mode(); } } cscript = cscript->_base; } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } -GDScriptInstance::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { const GDScript *cscript = script.ptr(); @@ -1253,7 +1253,7 @@ GDScriptInstance::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_va cscript = cscript->_base; } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } void GDScriptInstance::reload_members() { diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 6885fbb7fe..a35b0a10d5 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -63,7 +63,7 @@ class GDScript : public Script { int index; StringName setter; StringName getter; - ScriptInstance::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; }; friend class GDScriptInstance; @@ -248,8 +248,8 @@ public: void reload_members(); - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; GDScriptInstance(); ~GDScriptInstance(); diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index dac7da3a28..61130cb58f 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1455,7 +1455,7 @@ GDScriptFunction::GDScriptFunction() : _stack_size = 0; _call_size = 0; - rpc_mode = ScriptInstance::RPC_MODE_DISABLED; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; name = "<anonymous>"; #ifdef DEBUG_ENABLED _func_cname = NULL; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index ea009dcd96..836325f0fe 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -96,14 +96,6 @@ public: ADDR_TYPE_NIL = 9 }; - enum RPCMode { - RPC_DISABLED, - RPC_ENABLED, - RPC_SYNC, - RPC_SYNC_MASTER, - RPC_SYNC_SLAVE - }; - struct StackDebug { int line; @@ -135,7 +127,7 @@ private: int _call_size; int _initial_line; bool _static; - ScriptInstance::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; GDScript *_script; @@ -230,7 +222,7 @@ public: Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL); - _FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; } + _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; } GDScriptFunction(); ~GDScriptFunction(); }; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index e7b0700e76..08c5715b33 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3365,7 +3365,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { function->line = fnline; function->rpc_mode = rpc_mode; - rpc_mode = ScriptInstance::RPC_MODE_DISABLED; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; if (_static) p_class->static_functions.push_back(function); @@ -3959,7 +3959,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } } - rpc_mode = ScriptInstance::RPC_MODE_REMOTE; + rpc_mode = MultiplayerAPI::RPC_MODE_REMOTE; continue; } break; @@ -3980,7 +3980,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } } - rpc_mode = ScriptInstance::RPC_MODE_MASTER; + rpc_mode = MultiplayerAPI::RPC_MODE_MASTER; continue; } break; case GDScriptTokenizer::TK_PR_SLAVE: { @@ -4000,7 +4000,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } } - rpc_mode = ScriptInstance::RPC_MODE_SLAVE; + rpc_mode = MultiplayerAPI::RPC_MODE_SLAVE; continue; } break; case GDScriptTokenizer::TK_PR_SYNC: { @@ -4015,7 +4015,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - rpc_mode = ScriptInstance::RPC_MODE_SYNC; + rpc_mode = MultiplayerAPI::RPC_MODE_SYNC; continue; } break; case GDScriptTokenizer::TK_PR_VAR: { @@ -4045,7 +4045,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { tokenizer->advance(); - rpc_mode = ScriptInstance::RPC_MODE_DISABLED; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) { @@ -4470,7 +4470,7 @@ void GDScriptParser::clear() { current_class = NULL; completion_found = false; - rpc_mode = ScriptInstance::RPC_MODE_DISABLED; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; current_function = NULL; diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 485ba1263d..b88a59537c 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -89,7 +89,7 @@ public: StringName getter; int line; Node *expression; - ScriptInstance::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; }; struct Constant { StringName identifier; @@ -125,7 +125,7 @@ public: struct FunctionNode : public Node { bool _static; - ScriptInstance::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; StringName name; Vector<StringName> arguments; Vector<Node *> default_values; @@ -134,7 +134,7 @@ public: FunctionNode() { type = TYPE_FUNCTION; _static = false; - rpc_mode = ScriptInstance::RPC_MODE_DISABLED; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; } }; @@ -493,7 +493,7 @@ private: PropertyInfo current_export; - ScriptInstance::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; void _set_error(const String &p_error, int p_line = -1, int p_column = -1); bool _recover_from_completion(); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 24292b77ed..4b28746ca8 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1310,21 +1310,21 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const { +MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const { if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) - return RPC_MODE_REMOTE; + return MultiplayerAPI::RPC_MODE_REMOTE; if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) - return RPC_MODE_SYNC; + return MultiplayerAPI::RPC_MODE_SYNC; if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) - return RPC_MODE_MASTER; + return MultiplayerAPI::RPC_MODE_MASTER; if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) - return RPC_MODE_SLAVE; + return MultiplayerAPI::RPC_MODE_SLAVE; - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } -ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { +MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { GDMonoClass *top = script->script_class; @@ -1337,10 +1337,10 @@ ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) top = top->get_parent_class(); } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } -ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { GDMonoClass *top = script->script_class; @@ -1358,7 +1358,7 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab top = top->get_parent_class(); } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } void CSharpInstance::notification(int p_notification) { diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 8666149111..cae2bbf40a 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -192,7 +192,7 @@ class CSharpInstance : public ScriptInstance { void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount); - RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const; + MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const; public: MonoObject *get_mono_object() const; @@ -213,8 +213,8 @@ public: virtual void refcount_incremented(); virtual bool refcount_decremented(); - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; virtual void notification(int p_notification); void call_notification_no_check(MonoObject *p_mono_object, int p_notification); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 03bc4c114a..be4a348377 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1967,11 +1967,11 @@ Ref<Script> VisualScriptInstance::get_script() const { return script; } -ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { +MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method); if (!E) { - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { @@ -1983,12 +1983,12 @@ ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_m } } - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } -ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { - return RPC_MODE_DISABLED; + return MultiplayerAPI::RPC_MODE_DISABLED; } void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) { diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index dad9c68312..2a60983973 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -433,8 +433,8 @@ public: virtual ScriptLanguage *get_language(); - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; VisualScriptInstance(); ~VisualScriptInstance(); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index c5654a5a20..7623a82495 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value } if (p_name == "rpc/mode") { - rpc_mode = ScriptInstance::RPCMode(int(p_value)); + rpc_mode = MultiplayerAPI::RPCMode(int(p_value)); return true; } @@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const { return arguments.size(); } -void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) { +void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) { rpc_mode = p_mode; } -ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const { +MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const { return rpc_mode; } @@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = ScriptInstance::RPC_MODE_DISABLED; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; } void VisualScriptFunction::set_stack_less(bool p_enable) { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index a581e81c8c..cc1b4d640d 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode { bool stack_less; int stack_size; - ScriptInstance::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; bool sequenced; protected: @@ -93,8 +93,8 @@ public: void set_return_type(Variant::Type p_type); Variant::Type get_return_type() const; - void set_rpc_mode(ScriptInstance::RPCMode p_mode); - ScriptInstance::RPCMode get_rpc_mode() const; + void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); + MultiplayerAPI::RPCMode get_rpc_mode() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 3643aedb85..ffb8acc687 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -40,7 +40,6 @@ #include "viewport.h" VARIANT_ENUM_CAST(Node::PauseMode); -VARIANT_ENUM_CAST(Node::RPCMode); void Node::_notification(int p_notification) { @@ -485,18 +484,18 @@ bool Node::is_network_master() const { /***** RPC CONFIG ********/ -void Node::rpc_config(const StringName &p_method, RPCMode p_mode) { +void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_methods.erase(p_method); } else { data.rpc_methods[p_method] = p_mode; }; } -void Node::rset_config(const StringName &p_property, RPCMode p_mode) { +void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_properties.erase(p_property); } else { data.rpc_properties[p_property] = p_mode; @@ -718,121 +717,14 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { return data.rpc_methods.find(p_method); } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { return data.rpc_properties.find(p_property); } -bool Node::can_call_rpc(const StringName &p_method, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this))); - return false; -} - -bool Node::can_call_rset(const StringName &p_property, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this))); - - return false; -} - bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); @@ -2802,12 +2694,6 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); - BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); diff --git a/scene/main/node.h b/scene/main/node.h index 540f34cba7..341349de79 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -65,15 +65,6 @@ public: #endif }; - enum RPCMode { - - RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers - RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally - RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote - }; - struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } @@ -120,8 +111,8 @@ private: Node *pause_owner; int network_master; - Map<StringName, RPCMode> rpc_methods; - Map<StringName, RPCMode> rpc_properties; + Map<StringName, MultiplayerAPI::RPCMode> rpc_methods; + Map<StringName, MultiplayerAPI::RPCMode> rpc_properties; // variables used to properly sort the node when processing, ignored otherwise //should move all the stuff below to bits @@ -404,8 +395,8 @@ public: int get_network_master() const; bool is_network_master() const; - void rpc_config(const StringName &p_method, RPCMode p_mode); // config a local method for RPC - void rset_config(const StringName &p_property, RPCMode p_mode); // config a local property for RPC + void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC + void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode @@ -423,11 +414,8 @@ public: Ref<MultiplayerAPI> get_multiplayer() const; Ref<MultiplayerAPI> get_custom_multiplayer() const; void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); - const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property); - - bool can_call_rpc(const StringName &p_method, int p_from) const; - bool can_call_rset(const StringName &p_property, int p_from) const; + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property); Node(); ~Node(); |