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-rw-r--r--doc/classes/Signal.xml45
-rw-r--r--editor/editor_command_palette.cpp8
-rw-r--r--editor/editor_quick_open.cpp10
-rw-r--r--editor/editor_themes.cpp3
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs19
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs45
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs16
-rw-r--r--modules/svg/image_loader_svg.cpp41
-rw-r--r--modules/svg/image_loader_svg.h2
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp3
-rw-r--r--tests/scene/test_text_edit.h4
14 files changed, 169 insertions, 36 deletions
diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml
index 3c98a0a0e1..ce2d443ba7 100644
--- a/doc/classes/Signal.xml
+++ b/doc/classes/Signal.xml
@@ -1,11 +1,29 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Signal" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Class representing a signal defined in an object.
+ Built-in type representing a signal defined in an object.
</brief_description>
<description>
- Signals can be connected to [Callable]s and emitted. When a signal is emitted, all connected callables are called.
- Usually signals are accessed as properties of objects, but it's also possible to assign them to variables and pass them around, allowing for more dynamic connections.
+ [Signal] is a built-in [Variant] type that represents a signal of an [Object] instance. Like all [Variant] types, it can be stored in variables and passed to functions. Signals allow all connected [Callable]s (and by extension their respective objects) to listen and react to events, without directly referencing one another. This keeps the code flexible and easier to manage.
+ In GDScript, signals can be declared with the [code]signal[/code] keyword. In C#, you may use the [code][Signal][/code] attribute on a delegate.
+ [codeblock]
+ [gdscript]
+ signal attacked
+
+ # Additional arguments may be declared.
+ # These arguments must be passed when the signal is emitted.
+ signal item_dropped(item_name, amount)
+ [/gdscript]
+ [csharp]
+ [Signal]
+ delegate void Attacked();
+
+ // Additional arguments may be declared.
+ // These arguments must be passed when the signal is emitted.
+ [Signal]
+ delegate void ItemDropped(itemName: string, amount: int);
+ [/csharp]
+ [/codeblock]
</description>
<tutorials>
<link title="Using Signals">$DOCS_URL/getting_started/step_by_step/signals.html</link>
@@ -15,7 +33,7 @@
<constructor name="Signal">
<return type="Signal" />
<description>
- Constructs a null [Signal] with no object nor signal name bound.
+ Constructs an empty [Signal] with no object nor signal name bound.
</description>
</constructor>
<constructor name="Signal">
@@ -30,7 +48,7 @@
<param index="0" name="object" type="Object" />
<param index="1" name="signal" type="StringName" />
<description>
- Creates a new [Signal] with the name [param signal] in the specified [param object].
+ Creates a new [Signal] named [param signal] in the specified [param object].
</description>
</constructor>
</constructors>
@@ -40,12 +58,13 @@
<param index="0" name="callable" type="Callable" />
<param index="1" name="flags" type="int" default="0" />
<description>
- Connects this signal to the specified [Callable], optionally providing connection flags. You can provide additional arguments to the connected method call by using [method Callable.bind].
+ Connects this signal to the specified [param callable]. Optional [param flags] can be also added to configure the connection's behavior (see [enum Object.ConnectFlags] constants). You can provide additional arguments to the connected [param callable] by using [method Callable.bind].
+ A signal can only be connected once to the same [Callable]. If the signal is already connected, returns [constant ERR_INVALID_PARAMETER] and pushes an error message, unless the signal is connected with [constant Object.CONNECT_REFERENCE_COUNTED]. To prevent this, use [method is_connected] first to check for existing connections.
[codeblock]
for button in $Buttons.get_children():
- button.pressed.connect(on_pressed.bind(button))
+ button.pressed.connect(_on_pressed.bind(button))
- func on_pressed(button):
+ func _on_pressed(button):
print(button.name, " was pressed")
[/codeblock]
</description>
@@ -54,13 +73,13 @@
<return type="void" />
<param index="0" name="callable" type="Callable" />
<description>
- Disconnects this signal from the specified [Callable].
+ Disconnects this signal from the specified [Callable]. If the connection does not exist, generates an error. Use [method is_connected] to make sure that the connection exists.
</description>
</method>
<method name="emit" qualifiers="vararg const">
<return type="void" />
<description>
- Emits this signal to all connected objects.
+ Emits this signal. All [Callable]s connected to this signal will be triggered. This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
</description>
</method>
<method name="get_connections" qualifiers="const">
@@ -97,7 +116,7 @@
<method name="is_null" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if either object or signal name are not valid.
+ Returns [code]true[/code] if the signal's name does not exist in its object, or the object is not valid.
</description>
</method>
</methods>
@@ -106,14 +125,14 @@
<return type="bool" />
<param index="0" name="right" type="Signal" />
<description>
- Returns [code]true[/code] if two signals are not equal.
+ Returns [code]true[/code] if the signals do not share the same object and name.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Signal" />
<description>
- Returns [code]true[/code] if two signals are equal, i.e. their object and name are the same.
+ Returns [code]true[/code] if both signals share the same object and name.
</description>
</operator>
</operators>
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index 3f93fa1f41..b92b0fca59 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -171,7 +171,13 @@ void EditorCommandPalette::_confirmed() {
}
void EditorCommandPalette::open_popup() {
- popup_centered_clamped(Size2i(600, 440), 0.8f);
+ static bool was_showed = false;
+ if (!was_showed) {
+ was_showed = true;
+ popup_centered_clamped(Size2(600, 440) * EDSCALE, 0.8f);
+ } else {
+ show();
+ }
command_search_box->clear();
command_search_box->grab_focus();
diff --git a/editor/editor_quick_open.cpp b/editor/editor_quick_open.cpp
index 50429878f9..bb533b88d6 100644
--- a/editor/editor_quick_open.cpp
+++ b/editor/editor_quick_open.cpp
@@ -32,12 +32,20 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
void EditorQuickOpen::popup_dialog(const String &p_base, bool p_enable_multi, bool p_dontclear) {
base_type = p_base;
allow_multi_select = p_enable_multi;
search_options->set_select_mode(allow_multi_select ? Tree::SELECT_MULTI : Tree::SELECT_SINGLE);
- popup_centered_clamped(Size2i(600, 440), 0.8f);
+
+ static bool was_showed = false;
+ if (!was_showed) {
+ was_showed = true;
+ popup_centered_clamped(Size2(600, 440) * EDSCALE, 0.8f);
+ } else {
+ show();
+ }
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem();
_build_search_cache(efsd);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 692deb3beb..df28b2e6ab 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -240,7 +240,8 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, float p_scale, float
// with integer editor scales.
const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
ImageLoaderSVG img_loader;
- img_loader.create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_colors);
+ Error err = img_loader.create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_colors);
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in editor theme.");
if (p_saturation != 1.0) {
img->adjust_bcs(1.0, 1.0, p_saturation);
}
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 584bb74e4f..9b0dc9577b 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1725,7 +1725,6 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
} else {
result.type_source = GDScriptParser::DataType::INFERRED;
}
- result.is_constant = false;
}
if (p_parameter->datatype_specifier != nullptr) {
@@ -1745,6 +1744,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
push_error(vformat(R"(Could not infer the type of the variable "%s" because the initial value is "null".)", p_parameter->identifier->name), p_parameter->default_value);
}
+ result.is_constant = false;
p_parameter->set_datatype(result);
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index ac8d6473a6..9a46b7d164 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
@@ -83,6 +84,10 @@ namespace Godot.SourceGenerators.Sample
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
[Export] private RID[] field_RIDArray = { default, default, default };
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int32[] field_empty_Int32Array = Array.Empty<Int32>();
+ // Note we use List and not System.Collections.Generic.
+ [Export] private int[] field_array_from_list = new List<int>(Array.Empty<int>()).ToArray();
// Variant
[Export] private Variant field_Variant = "foo";
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
new file mode 100644
index 0000000000..a6c8e52667
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+#pragma warning disable CS0169
+#pragma warning disable CS0414
+
+namespace Godot.SourceGenerators.Sample
+{
+ [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ // We split the definition of ExportedFields to verify properties work across multiple files.
+ public partial class ExportedFields : Godot.Object
+ {
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index 8de12de23b..9e3add4262 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
+using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
@@ -165,6 +166,50 @@ namespace Godot.SourceGenerators
public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
=> namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ public static string FullQualifiedName(this ISymbol symbol)
+ => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm)
+ {
+ StringBuilder sb = new();
+ FullQualifiedSyntax_(node, sm, sb, true);
+ return sb.ToString();
+ }
+
+ private static void FullQualifiedSyntax_(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
+ {
+ if (node is NameSyntax ns && isFirstNode)
+ {
+ SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
+ sb.Append(nameInfo.Symbol?.FullQualifiedName() ?? ns.ToString());
+ return;
+ }
+
+ bool innerIsFirstNode = true;
+ foreach (var child in node.ChildNodesAndTokens())
+ {
+ if (child.HasLeadingTrivia)
+ {
+ sb.Append(child.GetLeadingTrivia());
+ }
+
+ if (child.IsNode)
+ {
+ FullQualifiedSyntax_(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode);
+ innerIsFirstNode = false;
+ }
+ else
+ {
+ sb.Append(child);
+ }
+
+ if (child.HasTrailingTrivia)
+ {
+ sb.Append(child.GetTrailingTrivia());
+ }
+ }
+ }
+
public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
=> qualifiedName
// AddSource() doesn't support angle brackets
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 98b9745c16..9a18ba3ab2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -170,7 +170,13 @@ namespace Godot.SourceGenerators
.Select(s => s?.Initializer ?? null)
.FirstOrDefault();
- string? value = initializer?.Value.ToString();
+ // Fully qualify the value to avoid issues with namespaces.
+ string? value = null;
+ if (initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
property.Name, marshalType.Value, propertyType, value));
@@ -207,7 +213,13 @@ namespace Godot.SourceGenerators
.Select(s => s.Initializer)
.FirstOrDefault(i => i != null);
- string? value = initializer?.Value.ToString();
+ // This needs to be fully qualified to avoid issues with namespaces.
+ string? value = null;
+ if (initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
field.Name, marshalType.Value, fieldType, value));
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index b8c412a201..2dba4916a0 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -67,8 +67,8 @@ void ImageLoaderSVG::_replace_color_property(const HashMap<Color, Color> &p_colo
}
}
-void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map) {
- ERR_FAIL_COND(Math::is_zero_approx(p_scale));
+Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map) {
+ ERR_FAIL_COND_V_MSG(Math::is_zero_approx(p_scale), ERR_INVALID_PARAMETER, "ImageLoaderSVG: Can't load SVG with a scale of 0.");
if (p_color_map.size()) {
_replace_color_property(p_color_map, "stop-color=\"", p_string);
@@ -81,13 +81,23 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
tvg::Result result = picture->load((const char *)bytes.ptr(), bytes.size(), "svg", true);
if (result != tvg::Result::Success) {
- return;
+ return ERR_INVALID_DATA;
}
float fw, fh;
picture->size(&fw, &fh);
- uint32_t width = MIN(round(fw * p_scale), 16 * 1024);
- uint32_t height = MIN(round(fh * p_scale), 16 * 1024);
+ uint32_t width = round(fw * p_scale);
+ uint32_t height = round(fh * p_scale);
+
+ const uint32_t max_dimension = 16384;
+ if (width > max_dimension || height > max_dimension) {
+ WARN_PRINT(vformat(
+ String::utf8("ImageLoaderSVG: Target canvas dimensions %d×%d (with scale %.2f) exceed the max supported dimensions %d×%d. The target canvas will be scaled down."),
+ width, height, p_scale, max_dimension, max_dimension));
+ width = MIN(width, max_dimension);
+ height = MIN(height, max_dimension);
+ }
+
picture->size(width, height);
std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen();
@@ -97,25 +107,25 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
tvg::Result res = sw_canvas->target(buffer, width, width, height, tvg::SwCanvas::ARGB8888_STRAIGHT);
if (res != tvg::Result::Success) {
memfree(buffer);
- ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
+ ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't set target on ThorVG canvas.");
}
res = sw_canvas->push(std::move(picture));
if (res != tvg::Result::Success) {
memfree(buffer);
- ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
+ ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't insert ThorVG picture on canvas.");
}
res = sw_canvas->draw();
if (res != tvg::Result::Success) {
memfree(buffer);
- ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
+ ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't draw ThorVG pictures on canvas.");
}
res = sw_canvas->sync();
if (res != tvg::Result::Success) {
memfree(buffer);
- ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
+ ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't sync ThorVG canvas.");
}
Vector<uint8_t> image;
@@ -136,6 +146,7 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
memfree(buffer);
p_image->set_data(width, height, false, Image::FORMAT_RGBA8, image);
+ return OK;
}
void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const {
@@ -145,13 +156,19 @@ void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const
Error ImageLoaderSVG::load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
String svg = p_fileaccess->get_as_utf8_string();
+ Error err;
if (p_flags & FLAG_CONVERT_COLORS) {
- create_image_from_string(p_image, svg, p_scale, false, forced_color_map);
+ err = create_image_from_string(p_image, svg, p_scale, false, forced_color_map);
} else {
- create_image_from_string(p_image, svg, p_scale, false, HashMap<Color, Color>());
+ err = create_image_from_string(p_image, svg, p_scale, false, HashMap<Color, Color>());
+ }
+
+ if (err != OK) {
+ return err;
+ } else if (p_image->is_empty()) {
+ return ERR_INVALID_DATA;
}
- ERR_FAIL_COND_V(p_image->is_empty(), FAILED);
if (p_flags & FLAG_FORCE_LINEAR) {
p_image->srgb_to_linear();
}
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index b0b0963c15..84511f1708 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -41,7 +41,7 @@ class ImageLoaderSVG : public ImageFormatLoader {
public:
static void set_forced_color_map(const HashMap<Color, Color> &p_color_map);
- void create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map);
+ Error create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map);
virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) override;
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 56f7281721..cce9fa4f34 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4234,7 +4234,7 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_
if (!p_allow_out_of_bounds) {
return Point2i(-1, -1);
}
- return Point2i(text[row].size(), row);
+ return Point2i(text[row].length(), row);
}
int col = 0;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 894936acd7..f179b4b818 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -84,7 +84,8 @@ static Ref<ImageTexture> generate_icon(int p_index) {
// with integer scales.
const bool upsample = !Math::is_equal_approx(Math::round(scale), scale);
ImageLoaderSVG img_loader;
- img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
+ Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme.");
#endif
return ImageTexture::create_from_image(img);
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 5dad7d06e1..6d1c2f4f2e 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -3261,8 +3261,8 @@ TEST_CASE("[SceneTree][TextEdit] mouse") {
CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x - 100, end_pos.y - 100), false) == Point2i(90, 0));
CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x - 100, end_pos.y)) == Point2i(90, 0));
- CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x, end_pos.y + 100)) == Point2i(141, 0));
- CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x - 100, end_pos.y + 100)) == Point2i(141, 0));
+ CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x, end_pos.y + 100)) == Point2i(140, 0));
+ CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x - 100, end_pos.y + 100)) == Point2i(140, 0));
CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x, end_pos.y - 100)) == Point2i(104, 0));
CHECK(text_edit->get_line_column_at_pos(Point2i(end_pos.x - 100, end_pos.y - 100)) == Point2i(90, 0));