diff options
-rw-r--r-- | doc/classes/EditorPlugin.xml | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 70d2c6b0a9..a069bdd836 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -211,7 +211,8 @@ </argument> <description> Called by the engine when the 2D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays]. - [codeblock] + [codeblocks] + [gdscript] func forward_canvas_draw_over_viewport(overlay): # Draw a circle at cursor position. overlay.draw_circle(overlay.get_local_mouse_position(), 64) @@ -220,7 +221,27 @@ if event is InputEventMouseMotion: # Redraw viewport when cursor is moved. update_overlays() - [/codeblock] + return true + return false + [/gdscript] + [csharp] + public override void ForwardCanvasDrawOverViewport(Godot.Control overlay) + { + // Draw a circle at cursor position. + overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White); + } + + public override bool ForwardCanvasGuiInput(InputEvent @event) + { + if (@event is InputEventMouseMotion) + { + // Redraw viewport when cursor is moved. + UpdateOverlays(); + return true; + } + return false; + [/csharp] + [/codeblocks] </description> </method> <method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual"> |