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-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp5
-rw-r--r--scene/2d/canvas_item.cpp3
3 files changed, 12 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 6bf94b95eb..e372f792d6 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -20,6 +20,10 @@ void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
void Skeleton2DEditor::_menu_option(int p_option) {
+ if (!node) {
+ return;
+ }
+
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
@@ -107,6 +111,7 @@ Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(Skeleton2DEditor);
editor->get_viewport()->add_child(sprite_editor);
+ make_visible(false);
//sprite_editor->options->hide();
}
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 99aabcb3eb..49816fe2ae 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -80,6 +80,10 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
void SpriteEditor::_menu_option(int p_option) {
+ if (!node) {
+ return;
+ }
+
switch (p_option) {
case MENU_OPTION_CREATE_MESH_2D: {
@@ -389,6 +393,7 @@ SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(SpriteEditor);
editor->get_viewport()->add_child(sprite_editor);
+ make_visible(false);
//sprite_editor->options->hide();
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 60368816a9..a2637f816e 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -271,7 +271,8 @@ bool CanvasItem::is_visible_in_tree() const {
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
- notification(NOTIFICATION_VISIBILITY_CHANGED);
+ if (!first_draw)
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
update(); //todo optimize