diff options
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs | 259 | ||||
-rw-r--r-- | modules/mono/glue/collections_glue.cpp | 15 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 24 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 4 | ||||
-rw-r--r-- | scene/resources/shader.cpp | 3 |
5 files changed, 249 insertions, 56 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index 213fc181c1..61a34bfc87 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; +using System.Diagnostics.CodeAnalysis; namespace Godot.Collections { @@ -25,6 +26,11 @@ namespace Godot.Collections } } + /// <summary> + /// Wrapper around Godot's Dictionary class, a dictionary of Variant + /// typed elements allocated in the engine in C++. Useful when + /// interfacing with the engine. + /// </summary> public class Dictionary : IDictionary, IDisposable @@ -32,11 +38,19 @@ namespace Godot.Collections DictionarySafeHandle safeHandle; bool disposed = false; + /// <summary> + /// Constructs a new empty <see cref="Dictionary"/>. + /// </summary> public Dictionary() { safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor()); } + /// <summary> + /// Constructs a new <see cref="Dictionary"/> from the given dictionary's elements. + /// </summary> + /// <param name="dictionary">The dictionary to construct from.</param> + /// <returns>A new Godot Dictionary.</returns> public Dictionary(IDictionary dictionary) : this() { if (dictionary == null) @@ -64,6 +78,9 @@ namespace Godot.Collections return safeHandle.DangerousGetHandle(); } + /// <summary> + /// Disposes of this <see cref="Dictionary"/>. + /// </summary> public void Dispose() { if (disposed) @@ -78,6 +95,11 @@ namespace Godot.Collections disposed = true; } + /// <summary> + /// Duplicates this <see cref="Dictionary"/>. + /// </summary> + /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param> + /// <returns>A new Godot Dictionary.</returns> public Dictionary Duplicate(bool deep = false) { return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep)); @@ -85,6 +107,9 @@ namespace Godot.Collections // IDictionary + /// <summary> + /// Gets the collection of keys in this <see cref="Dictionary"/>. + /// </summary> public ICollection Keys { get @@ -94,6 +119,9 @@ namespace Godot.Collections } } + /// <summary> + /// Gets the collection of elements in this <see cref="Dictionary"/>. + /// </summary> public ICollection Values { get @@ -103,47 +131,88 @@ namespace Godot.Collections } } - public bool IsFixedSize => false; + private (Array keys, Array values, int count) GetKeyValuePairs() + { + int count = godot_icall_Dictionary_KeyValuePairs(GetPtr(), out IntPtr keysHandle, out IntPtr valuesHandle); + Array keys = new Array(new ArraySafeHandle(keysHandle)); + Array values = new Array(new ArraySafeHandle(valuesHandle)); + return (keys, values, count); + } + + bool IDictionary.IsFixedSize => false; - public bool IsReadOnly => false; + bool IDictionary.IsReadOnly => false; + /// <summary> + /// Returns the object at the given <paramref name="key"/>. + /// </summary> + /// <value>The object at the given <paramref name="key"/>.</value> public object this[object key] { get => godot_icall_Dictionary_GetValue(GetPtr(), key); set => godot_icall_Dictionary_SetValue(GetPtr(), key, value); } + /// <summary> + /// Adds an object <paramref name="value"/> at key <paramref name="key"/> + /// to this <see cref="Dictionary"/>. + /// </summary> + /// <param name="key">The key at which to add the object.</param> + /// <param name="value">The object to add.</param> public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value); + /// <summary> + /// Erases all items from this <see cref="Dictionary"/>. + /// </summary> public void Clear() => godot_icall_Dictionary_Clear(GetPtr()); + /// <summary> + /// Checks if this <see cref="Dictionary"/> contains the given key. + /// </summary> + /// <param name="key">The key to look for.</param> + /// <returns>Whether or not this dictionary contains the given key.</returns> public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key); + /// <summary> + /// Gets an enumerator for this <see cref="Dictionary"/>. + /// </summary> + /// <returns>An enumerator.</returns> public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this); + /// <summary> + /// Removes an element from this <see cref="Dictionary"/> by key. + /// </summary> + /// <param name="key">The key of the element to remove.</param> public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key); // ICollection - public object SyncRoot => this; + object ICollection.SyncRoot => this; - public bool IsSynchronized => false; + bool ICollection.IsSynchronized => false; + /// <summary> + /// Returns the number of elements in this <see cref="Dictionary"/>. + /// This is also known as the size or length of the dictionary. + /// </summary> + /// <returns>The number of elements.</returns> public int Count => godot_icall_Dictionary_Count(GetPtr()); + /// <summary> + /// Copies the elements of this <see cref="Dictionary"/> to the given + /// untyped C# array, starting at the given index. + /// </summary> + /// <param name="array">The array to copy to.</param> + /// <param name="index">The index to start at.</param> public void CopyTo(System.Array array, int index) { - // TODO Can be done with single internal call - if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); if (index < 0) throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension."); - Array keys = (Array)Keys; - Array values = (Array)Values; - int count = Count; + var (keys, values, count) = GetKeyValuePairs(); if (array.Length < (index + count)) throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); @@ -161,24 +230,39 @@ namespace Godot.Collections private class DictionaryEnumerator : IDictionaryEnumerator { - Array keys; - Array values; - int count; - int index = -1; + private readonly Dictionary dictionary; + private readonly int count; + private int index = -1; + private bool dirty = true; + + private DictionaryEntry entry; public DictionaryEnumerator(Dictionary dictionary) { - // TODO 3 internal calls, can reduce to 1 - keys = (Array)dictionary.Keys; - values = (Array)dictionary.Values; + this.dictionary = dictionary; count = dictionary.Count; } public object Current => Entry; - public DictionaryEntry Entry => - // TODO 2 internal calls, can reduce to 1 - new DictionaryEntry(keys[index], values[index]); + public DictionaryEntry Entry + { + get + { + if (dirty) + { + UpdateEntry(); + } + return entry; + } + } + + private void UpdateEntry() + { + dirty = false; + godot_icall_Dictionary_KeyValuePairAt(dictionary.GetPtr(), index, out object key, out object value); + entry = new DictionaryEntry(key, value); + } public object Key => Entry.Key; @@ -187,15 +271,21 @@ namespace Godot.Collections public bool MoveNext() { index++; + dirty = true; return index < count; } public void Reset() { index = -1; + dirty = true; } } + /// <summary> + /// Converts this <see cref="Dictionary"/> to a string. + /// </summary> + /// <returns>A string representation of this dictionary.</returns> public override string ToString() { return godot_icall_Dictionary_ToString(GetPtr()); @@ -226,6 +316,12 @@ namespace Godot.Collections internal extern static int godot_icall_Dictionary_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] @@ -259,10 +355,18 @@ namespace Godot.Collections internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr); } + /// <summary> + /// Typed wrapper around Godot's Dictionary class, a dictionary of Variant + /// typed elements allocated in the engine in C++. Useful when + /// interfacing with the engine. Otherwise prefer .NET collections + /// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>. + /// </summary> + /// <typeparam name="TKey">The type of the dictionary's keys.</typeparam> + /// <typeparam name="TValue">The type of the dictionary's values.</typeparam> public class Dictionary<TKey, TValue> : IDictionary<TKey, TValue> { - Dictionary objectDict; + private readonly Dictionary objectDict; internal static int valTypeEncoding; internal static IntPtr valTypeClass; @@ -272,11 +376,19 @@ namespace Godot.Collections Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass); } + /// <summary> + /// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> public Dictionary() { objectDict = new Dictionary(); } + /// <summary> + /// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements. + /// </summary> + /// <param name="dictionary">The dictionary to construct from.</param> + /// <returns>A new Godot Dictionary.</returns> public Dictionary(IDictionary<TKey, TValue> dictionary) { objectDict = new Dictionary(); @@ -294,6 +406,11 @@ namespace Godot.Collections } } + /// <summary> + /// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements. + /// </summary> + /// <param name="dictionary">The dictionary to construct from.</param> + /// <returns>A new Godot Dictionary.</returns> public Dictionary(Dictionary dictionary) { objectDict = dictionary; @@ -309,6 +426,10 @@ namespace Godot.Collections objectDict = new Dictionary(handle); } + /// <summary> + /// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>. + /// </summary> + /// <param name="from">The typed dictionary to convert.</param> public static explicit operator Dictionary(Dictionary<TKey, TValue> from) { return from.objectDict; @@ -319,6 +440,11 @@ namespace Godot.Collections return objectDict.GetPtr(); } + /// <summary> + /// Duplicates this <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> + /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param> + /// <returns>A new Godot Dictionary.</returns> public Dictionary<TKey, TValue> Duplicate(bool deep = false) { return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep)); @@ -326,12 +452,19 @@ namespace Godot.Collections // IDictionary<TKey, TValue> + /// <summary> + /// Returns the value at the given <paramref name="key"/>. + /// </summary> + /// <value>The value at the given <paramref name="key"/>.</value> public TValue this[TKey key] { get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); } set { objectDict[key] = value; } } + /// <summary> + /// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> public ICollection<TKey> Keys { get @@ -341,6 +474,9 @@ namespace Godot.Collections } } + /// <summary> + /// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> public ICollection<TValue> Values { get @@ -350,56 +486,93 @@ namespace Godot.Collections } } + private KeyValuePair<TKey, TValue> GetKeyValuePair(int index) + { + Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value); + return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value); + } + + /// <summary> + /// Adds an object <paramref name="value"/> at key <paramref name="key"/> + /// to this <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> + /// <param name="key">The key at which to add the object.</param> + /// <param name="value">The object to add.</param> public void Add(TKey key, TValue value) { objectDict.Add(key, value); } + /// <summary> + /// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key. + /// </summary> + /// <param name="key">The key to look for.</param> + /// <returns>Whether or not this dictionary contains the given key.</returns> public bool ContainsKey(TKey key) { return objectDict.Contains(key); } + /// <summary> + /// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key. + /// </summary> + /// <param name="key">The key of the element to remove.</param> public bool Remove(TKey key) { return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key); } - public bool TryGetValue(TKey key, out TValue value) + /// <summary> + /// Gets the object at the given <paramref name="key"/>. + /// </summary> + /// <param name="key">The key of the element to get.</param> + /// <param name="value">The value at the given <paramref name="key"/>.</param> + /// <returns>If an object was found for the given <paramref name="key"/>.</returns> + public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value) { - object retValue; - bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass); - value = found ? (TValue)retValue : default(TValue); + bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out object retValue, valTypeEncoding, valTypeClass); + value = found ? (TValue)retValue : default; return found; } // ICollection<KeyValuePair<TKey, TValue>> + /// <summary> + /// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>. + /// This is also known as the size or length of the dictionary. + /// </summary> + /// <returns>The number of elements.</returns> public int Count { get { return objectDict.Count; } } - public bool IsReadOnly - { - get { return objectDict.IsReadOnly; } - } + bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false; - public void Add(KeyValuePair<TKey, TValue> item) + void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item) { objectDict.Add(item.Key, item.Value); } + /// <summary> + /// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> public void Clear() { objectDict.Clear(); } - public bool Contains(KeyValuePair<TKey, TValue> item) + bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item) { return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value)); } + /// <summary> + /// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given + /// untyped C# array, starting at the given index. + /// </summary> + /// <param name="array">The array to copy to.</param> + /// <param name="arrayIndex">The index to start at.</param> public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex) { if (array == null) @@ -408,9 +581,6 @@ namespace Godot.Collections if (arrayIndex < 0) throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension."); - // TODO 3 internal calls, can reduce to 1 - Array<TKey> keys = (Array<TKey>)Keys; - Array<TValue> values = (Array<TValue>)Values; int count = Count; if (array.Length < (arrayIndex + count)) @@ -418,13 +588,12 @@ namespace Godot.Collections for (int i = 0; i < count; i++) { - // TODO 2 internal calls, can reduce to 1 - array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]); + array[arrayIndex] = GetKeyValuePair(i); arrayIndex++; } } - public bool Remove(KeyValuePair<TKey, TValue> item) + bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item) { return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); ; @@ -432,17 +601,15 @@ namespace Godot.Collections // IEnumerable<KeyValuePair<TKey, TValue>> + /// <summary> + /// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>. + /// </summary> + /// <returns>An enumerator.</returns> public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() { - // TODO 3 internal calls, can reduce to 1 - Array<TKey> keys = (Array<TKey>)Keys; - Array<TValue> values = (Array<TValue>)Values; - int count = Count; - - for (int i = 0; i < count; i++) + for (int i = 0; i < Count; i++) { - // TODO 2 internal calls, can reduce to 1 - yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]); + yield return GetKeyValuePair(i); } } @@ -451,6 +618,10 @@ namespace Godot.Collections return GetEnumerator(); } + /// <summary> + /// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string. + /// </summary> + /// <returns>A string representation of this dictionary.</returns> public override string ToString() => objectDict.ToString(); } } diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 191f863350..86976de244 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -230,6 +230,19 @@ int32_t godot_icall_Dictionary_Count(Dictionary *ptr) { return ptr->size(); } +int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Array **values) { + *keys = godot_icall_Dictionary_Keys(ptr); + *values = godot_icall_Dictionary_Values(ptr); + return godot_icall_Dictionary_Count(ptr); +} + +void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) { + Array *keys = godot_icall_Dictionary_Keys(ptr); + Array *values = godot_icall_Dictionary_Values(ptr); + *key = GDMonoMarshal::variant_to_mono_object(keys->get(index)); + *value = GDMonoMarshal::variant_to_mono_object(values->get(index)); +} + void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) { Variant varKey = GDMonoMarshal::mono_object_to_variant(key); Variant *ret = ptr->getptr(varKey); @@ -338,6 +351,8 @@ void godot_register_collections_icalls() { GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 6afa0c0779..e2a415e5aa 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1576,7 +1576,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c _make_quadrant_dirty(Q); } - used_size_cache_dirty = true; + used_rect_cache_dirty = true; } else { if (!E) { // Insert a new cell in the tile map. @@ -1604,7 +1604,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c c.alternative_tile = alternative_tile; _make_quadrant_dirty(Q); - used_size_cache_dirty = true; + used_rect_cache_dirty = true; } } @@ -1800,7 +1800,7 @@ void TileMap::clear_layer(int p_layer) { _clear_layer_internals(p_layer); layers[p_layer].tile_map.clear(); - used_size_cache_dirty = true; + used_rect_cache_dirty = true; } void TileMap::clear() { @@ -1809,7 +1809,7 @@ void TileMap::clear() { for (unsigned int i = 0; i < layers.size(); i++) { layers[i].tile_map.clear(); } - used_size_cache_dirty = true; + used_rect_cache_dirty = true; } void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { @@ -2666,25 +2666,31 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { Rect2 TileMap::get_used_rect() { // Not const because of cache // Return the rect of the currently used area - if (used_size_cache_dirty) { + if (used_rect_cache_dirty) { bool first = true; + used_rect_cache = Rect2i(); + for (unsigned int i = 0; i < layers.size(); i++) { const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map; if (tile_map.size() > 0) { if (first) { - used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 1, 1); + used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0); first = false; } for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - used_size_cache.expand_to(Vector2(E->key().x + 1, E->key().y + 1)); + used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y)); } } } - used_size_cache_dirty = false; + + if (!first) { // first is true if every layer is empty. + used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile. + } + used_rect_cache_dirty = false; } - return used_size_cache; + return used_rect_cache; } // --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems --- diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 4800780f94..dce18f7682 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -213,8 +213,8 @@ private: // Rect. Rect2 rect_cache; bool rect_cache_dirty = true; - Rect2 used_size_cache; - bool used_size_cache_dirty = true; + Rect2i used_rect_cache; + bool used_rect_cache_dirty = true; // TileMap layers. struct TileMapLayer { diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 424a54f344..44d524f142 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -76,8 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { if (default_textures.has(pi.name)) { //do not show default textures continue; } + String original_name = pi.name; pi.name = "shader_param/" + pi.name; - params_cache[pi.name] = pi.name; + params_cache[pi.name] = original_name; if (p_params) { //small little hack if (pi.type == Variant::RID) { |