diff options
-rw-r--r-- | doc/classes/Environment.xml | 1 | ||||
-rw-r--r-- | doc/classes/StyleBoxFlat.xml | 33 |
2 files changed, 16 insertions, 18 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 4f0ade328f..949c93761e 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -5,7 +5,6 @@ </brief_description> <description> Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - - DOF Blur - Motion Blur - Bloom diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 641d6214a4..bf544d2b78 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -5,22 +5,21 @@ </brief_description> <description> This stylebox can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - - Color - - Border width (individual width for each border) - - Rounded corners (individual radius for each corner) - - Shadow - About corner radius: - Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: - [codeblock] - height = 30 - corner_radius_top_left = 50 - corner_radius_bottom_left = 100 - [/codeblock] - The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: - [codeblock] - corner_radius_top_left: 10 - corner_radius_bottom_left: 20 - [/codeblock] + - Color + - Border width (individual width for each border) + - Rounded corners (individual radius for each corner) + - Shadow + Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: + [codeblock] + height = 30 + corner_radius_top_left = 50 + corner_radius_bottom_left = 100 + [/codeblock] + The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: + [codeblock] + corner_radius_top_left: 10 + corner_radius_bottom_left: 20 + [/codeblock] </description> <tutorials> </tutorials> @@ -117,7 +116,7 @@ <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail"> This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account. For corner radius smaller than 10: 4-5 should be enough - For corner radius smaller than 30: 8-12 should be enough ... + For corner radius smaller than 30: 8-12 should be enough </member> <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> The corner radius of the bottom left corner. When set to 0 the corner is not rounded. |