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-rw-r--r--doc/classes/Environment.xml1
-rw-r--r--doc/classes/StyleBoxFlat.xml33
2 files changed, 16 insertions, 18 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 4f0ade328f..949c93761e 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -5,7 +5,6 @@
</brief_description>
<description>
Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is:
-
- DOF Blur
- Motion Blur
- Bloom
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index 641d6214a4..bf544d2b78 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -5,22 +5,21 @@
</brief_description>
<description>
This stylebox can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable:
- - Color
- - Border width (individual width for each border)
- - Rounded corners (individual radius for each corner)
- - Shadow
- About corner radius:
- Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example:
- [codeblock]
- height = 30
- corner_radius_top_left = 50
- corner_radius_bottom_left = 100
- [/codeblock]
- The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result:
- [codeblock]
- corner_radius_top_left: 10
- corner_radius_bottom_left: 20
- [/codeblock]
+ - Color
+ - Border width (individual width for each border)
+ - Rounded corners (individual radius for each corner)
+ - Shadow
+ Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example:
+ [codeblock]
+ height = 30
+ corner_radius_top_left = 50
+ corner_radius_bottom_left = 100
+ [/codeblock]
+ The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result:
+ [codeblock]
+ corner_radius_top_left: 10
+ corner_radius_bottom_left: 20
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -117,7 +116,7 @@
<member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail">
This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account.
For corner radius smaller than 10: 4-5 should be enough
- For corner radius smaller than 30: 8-12 should be enough ...
+ For corner radius smaller than 30: 8-12 should be enough
</member>
<member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius">
The corner radius of the bottom left corner. When set to 0 the corner is not rounded.