diff options
-rw-r--r-- | doc/classes/BaseButton.xml | 2 | ||||
-rw-r--r-- | scene/gui/base_button.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 4810abbaf1..aedb8f4420 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -50,7 +50,7 @@ <member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> The [ButtonGroup] associated with the button. Not to be confused with node groups. </member> - <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="0"> + <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. </member> diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index f5a7ce5c82..f7c864c5fb 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -46,7 +46,7 @@ public: }; private: - BitField<MouseButtonMask> button_mask; + BitField<MouseButtonMask> button_mask = MouseButtonMask::LEFT; bool toggle_mode = false; bool shortcut_in_tooltip = true; bool was_mouse_pressed = false; |