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-rw-r--r-- | doc/base/classes.xml | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 73368cce09..561d62649d 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -17751,266 +17751,314 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) </class> <class name="Light2D" inherits="Node2D" category="Core"> <brief_description> + Node that casts light in a 2D environment. </brief_description> <description> + Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. </description> <methods> <method name="set_enabled"> <argument index="0" name="enabled" type="bool"> </argument> <description> + Switches the Light2D on or off, depending on the 'enabled' parameter. </description> </method> <method name="is_enabled" qualifiers="const"> <return type="bool"> </return> <description> + Return true if the Light2D is enabled, false if it is not. </description> </method> <method name="set_texture"> <argument index="0" name="texture" type="Object"> </argument> <description> + Set the texture of the Light2D. </description> </method> <method name="get_texture" qualifiers="const"> <return type="Object"> </return> <description> + Return the texture of the Light2D. </description> </method> <method name="set_texture_offset"> <argument index="0" name="texture_offset" type="Vector2"> </argument> <description> + Set the offset of the light texture. </description> </method> <method name="get_texture_offset" qualifiers="const"> <return type="Vector2"> </return> <description> + Return the offset of the light texture. </description> </method> <method name="set_color"> <argument index="0" name="color" type="Color"> </argument> <description> + Set the color of the Light2D. </description> </method> <method name="get_color" qualifiers="const"> <return type="Color"> </return> <description> + Return the color of the Light2D. </description> </method> <method name="set_height"> <argument index="0" name="height" type="float"> </argument> <description> + Set the height of the Light2D. Used with 2D normalmapping. </description> </method> <method name="get_height" qualifiers="const"> <return type="float"> </return> <description> + Return the height of the Light2D. Used with 2D normalmapping. </description> </method> <method name="set_energy"> <argument index="0" name="energy" type="float"> </argument> <description> + Set the energy value of the Light2D. The bigger the value, the stronger the light. </description> </method> <method name="get_energy" qualifiers="const"> <return type="float"> </return> <description> + Return the energy value of the Light2D. </description> </method> <method name="set_texture_scale"> <argument index="0" name="texture_scale" type="float"> </argument> <description> + Set the scale value of the light texture. </description> </method> <method name="get_texture_scale" qualifiers="const"> <return type="float"> </return> <description> + Return the scale value of the light texture. </description> </method> <method name="set_z_range_min"> <argument index="0" name="z" type="int"> </argument> <description> + Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. </description> </method> <method name="get_z_range_min" qualifiers="const"> <return type="int"> </return> <description> + Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. </description> </method> <method name="set_z_range_max"> <argument index="0" name="z" type="int"> </argument> <description> + Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D. </description> </method> <method name="get_z_range_max" qualifiers="const"> <return type="int"> </return> <description> + Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D. </description> </method> <method name="set_layer_range_min"> <argument index="0" name="layer" type="int"> </argument> <description> + Set the minimum layer value of objects of the scene that are affected by the Light2D. </description> </method> <method name="get_layer_range_min" qualifiers="const"> <return type="int"> </return> <description> + Get the minimum layer value of objects of the scene that are affected by the Light2D. </description> </method> <method name="set_layer_range_max"> <argument index="0" name="layer" type="int"> </argument> <description> + Set the maximum layer value of objects of the scene that are affected by the Light2D. </description> </method> <method name="get_layer_range_max" qualifiers="const"> <return type="int"> </return> <description> + Set the maximum layer value of objects of the scene that are affected by the Light2D. </description> </method> <method name="set_item_mask"> <argument index="0" name="item_mask" type="int"> </argument> <description> + Set the item mask of the Light2D to 'item_mask' value. </description> </method> <method name="get_item_mask" qualifiers="const"> <return type="int"> </return> <description> + Return the item mask of the Light2D. </description> </method> <method name="set_item_shadow_mask"> <argument index="0" name="item_shadow_mask" type="int"> </argument> <description> + Set the item shadow mask to 'item_shadow_mask' value. </description> </method> <method name="get_item_shadow_mask" qualifiers="const"> <return type="int"> </return> <description> + Return the item shadow mask of the Light2D. </description> </method> <method name="set_mode"> <argument index="0" name="mode" type="int"> </argument> <description> + Set the behaviour mode of the Light2D. Use constants defined in the constants section. </description> </method> <method name="get_mode" qualifiers="const"> <return type="int"> </return> <description> + Return the current mode set to the Light2D. </description> </method> <method name="set_shadow_enabled"> <argument index="0" name="enabled" type="bool"> </argument> <description> + Enable or disable shadows casting from this Light2D according to the 'enabled' parameter. </description> </method> <method name="is_shadow_enabled" qualifiers="const"> <return type="bool"> </return> <description> + Return true if shadow casting is enabled for this Light2D, else return false. </description> </method> <method name="set_shadow_buffer_size"> <argument index="0" name="size" type="int"> </argument> <description> + Set the shadow buffer size. </description> </method> <method name="get_shadow_buffer_size" qualifiers="const"> <return type="int"> </return> <description> + Return the shadow buffer size. </description> </method> <method name="set_shadow_esm_multiplier"> <argument index="0" name="multiplier" type="float"> </argument> <description> + Set the Exponential Shadow Multiplier (ESM) value of the Light2D. </description> </method> <method name="get_shadow_esm_multiplier" qualifiers="const"> <return type="float"> </return> <description> + Return the Exponential Shadow Multiplier (ESM) value of the Light2D. </description> </method> <method name="set_shadow_color"> <argument index="0" name="shadow_color" type="Color"> </argument> <description> + Set the color of casted shadows for this Light2D. </description> </method> <method name="get_shadow_color" qualifiers="const"> <return type="Color"> </return> <description> + Return the color of casted shadows for this Light2D. </description> </method> </methods> <constants> <constant name="MODE_ADD" value="0"> + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. </constant> <constant name="MODE_SUB" value="1"> + Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. </constant> <constant name="MODE_MIX" value="2"> + Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. </constant> <constant name="MODE_MASK" value="3"> + The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. </constant> </constants> </class> <class name="LightOccluder2D" inherits="Node2D" category="Core"> <brief_description> + Occludes light cast by a Light2D, thus casting shadows. </brief_description> <description> + Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows. </description> <methods> <method name="set_occluder_polygon"> <argument index="0" name="polygon" type="OccluderPolygon2D"> </argument> <description> + Set the OccluderPolygon2D that defines the LightOccluder2D. </description> </method> <method name="get_occluder_polygon" qualifiers="const"> <return type="OccluderPolygon2D"> </return> <description> + Return the OccluderPolygon2D that defines the LightOccluder2D. </description> </method> <method name="set_occluder_light_mask"> <argument index="0" name="mask" type="int"> </argument> <description> + Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s). </description> </method> <method name="get_occluder_light_mask" qualifiers="const"> <return type="int"> </return> <description> + Return the light mask of the LightOccluder2D. </description> </method> </methods> |