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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp108
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
2 files changed, 58 insertions, 52 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 1d9a2422da..c3f62bcfd8 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -308,7 +308,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
void AnimationPlayerEditor::_animation_new() {
- renaming = false;
+ name_dialog_op = TOOL_NEW_ANIM;
name_title->set_text(TTR("New Animation Name:"));
int count = 1;
@@ -341,7 +341,7 @@ void AnimationPlayerEditor::_animation_rename() {
name_title->set_text(TTR("Change Animation Name:"));
name->set_text(selected_name);
- renaming = true;
+ name_dialog_op = TOOL_RENAME_ANIM;
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
@@ -494,7 +494,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
return;
}
- if (renaming && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
+ if (name_dialog_op == TOOL_RENAME_ANIM && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
name_dialog->hide();
return;
}
@@ -505,37 +505,57 @@ void AnimationPlayerEditor::_animation_name_edited() {
return;
}
- if (renaming) {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
+ switch (name_dialog_op) {
+ case TOOL_RENAME_ANIM: {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+ undo_redo->create_action(TTR("Rename Animation"));
+ undo_redo->add_do_method(player, "rename_animation", current, new_name);
+ undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
+ undo_redo->add_undo_method(player, "rename_animation", new_name, current);
+ undo_redo->add_undo_method(anim.ptr(), "set_name", current);
+ undo_redo->add_do_method(this, "_animation_player_changed", player);
+ undo_redo->add_undo_method(this, "_animation_player_changed", player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(new_name);
+ } break;
- undo_redo->create_action(TTR("Rename Animation"));
- undo_redo->add_do_method(player, "rename_animation", current, new_name);
- undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
- undo_redo->add_undo_method(player, "rename_animation", new_name, current);
- undo_redo->add_undo_method(anim.ptr(), "set_name", current);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
+ case TOOL_NEW_ANIM: {
+ Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
+ new_anim->set_name(new_name);
+
+ undo_redo->create_action(TTR("Add Animation"));
+ undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
+ undo_redo->add_undo_method(player, "remove_animation", new_name);
+ undo_redo->add_do_method(this, "_animation_player_changed", player);
+ undo_redo->add_undo_method(this, "_animation_player_changed", player);
+ if (animation->get_item_count() == 0) {
+ undo_redo->add_do_method(this, "_start_onion_skinning");
+ undo_redo->add_undo_method(this, "_stop_onion_skinning");
+ }
+ undo_redo->commit_action();
- _select_anim_by_name(new_name);
+ _select_anim_by_name(new_name);
+ } break;
- } else {
- Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
- new_anim->set_name(new_name);
+ case TOOL_DUPLICATE_ANIM: {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
- undo_redo->create_action(TTR("Add Animation"));
- undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(player, "remove_animation", new_name);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- if (animation->get_item_count() == 0) {
- undo_redo->add_do_method(this, "_start_onion_skinning");
- undo_redo->add_undo_method(this, "_stop_onion_skinning");
- }
- undo_redo->commit_action();
+ Ref<Animation> new_anim = _animation_clone(anim);
+
+ undo_redo->create_action(TTR("Duplicate Animation"));
+ undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
+ undo_redo->add_undo_method(player, "remove_animation", new_name);
+ undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
+ undo_redo->add_do_method(this, "_animation_player_changed", player);
+ undo_redo->add_undo_method(this, "_animation_player_changed", player);
+ undo_redo->commit_action();
- _select_anim_by_name(new_name);
+ _select_anim_by_name(new_name);
+ } break;
}
name_dialog->hide();
@@ -968,28 +988,17 @@ void AnimationPlayerEditor::_animation_duplicate() {
return;
}
- Ref<Animation> new_anim = _animation_clone(anim);
String new_name = current;
while (player->has_animation(new_name)) {
new_name = new_name + " (copy)";
}
- new_anim->set_name(new_name);
-
- undo_redo->create_action(TTR("Duplicate Animation"));
- undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(player, "remove_animation", new_name);
- undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- for (int i = 0; i < animation->get_item_count(); i++) {
- if (animation->get_item_text(i) == new_name) {
- animation->select(i);
- _animation_selected(i);
- return;
- }
- }
+ name_title->set_text(TTR("New Animation Name:"));
+ name->set_text(new_name);
+ name_dialog_op = TOOL_DUPLICATE_ANIM;
+ name_dialog->popup_centered(Size2(300, 90));
+ name->select_all();
+ name->grab_focus();
}
Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
@@ -1139,9 +1148,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
} break;
case TOOL_DUPLICATE_ANIM: {
_animation_duplicate();
-
- [[fallthrough]]; // Allow immediate rename after animation is duplicated
- }
+ } break;
case TOOL_RENAME_ANIM: {
_animation_rename();
} break;
@@ -1610,7 +1617,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation_as_reference", TTR("Paste As Reference")), TOOL_PASTE_ANIM_REF);
tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate")), TOOL_DUPLICATE_ANIM);
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
@@ -1726,7 +1733,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
- renaming = false;
last_active = false;
timeline_position = 0;
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index cfd18f39fd..cf6ba292fc 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -125,7 +125,7 @@ class AnimationPlayerEditor : public VBoxContainer {
ConfirmationDialog *name_dialog;
ConfirmationDialog *error_dialog;
- bool renaming;
+ int name_dialog_op = TOOL_NEW_ANIM;
bool updating;
bool updating_blends;