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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp206
-rw-r--r--editor/plugins/node_3d_editor_plugin.h27
-rw-r--r--main/main.cpp20
-rw-r--r--modules/gdscript/gdscript_vm.cpp1
-rw-r--r--modules/openxr/openxr_api.cpp15
-rw-r--r--scene/resources/mesh.cpp66
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--servers/rendering/renderer_compositor.cpp7
-rw-r--r--servers/xr_server.cpp10
-rw-r--r--servers/xr_server.h11
10 files changed, 340 insertions, 26 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 44ab4e0a41..837fc120bf 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -515,7 +515,7 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
}
}
-ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
+ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
@@ -1260,7 +1260,9 @@ void Node3DEditorViewport::_surface_mouse_enter() {
}
void Node3DEditorViewport::_surface_mouse_exit() {
- _remove_preview();
+ _remove_preview_node();
+ _reset_preview_material();
+ _remove_preview_material();
}
void Node3DEditorViewport::_surface_focus_enter() {
@@ -2703,6 +2705,13 @@ void Node3DEditorViewport::_notification(int p_what) {
cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
} break;
+
+ case NOTIFICATION_DRAG_END: {
+ // Clear preview material when dropped outside applicable object.
+ if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
+ _remove_preview_material();
+ }
+ } break;
}
}
@@ -3794,7 +3803,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
return p_node;
}
-void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
+void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
Ref<Resource> res = ResourceLoader::load(path);
@@ -3821,7 +3830,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
*preview_bounds = _calculate_spatial_bounds(preview_node);
}
-void Node3DEditorViewport::_remove_preview() {
+void Node3DEditorViewport::_remove_preview_node() {
if (preview_node->get_parent()) {
for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
Node *node = preview_node->get_child(i);
@@ -3832,6 +3841,106 @@ void Node3DEditorViewport::_remove_preview() {
}
}
+bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
+ _reset_preview_material();
+
+ if (p_target.is_null()) {
+ return false;
+ }
+
+ spatial_editor->set_preview_material_target(p_target);
+
+ Object *target_inst = ObjectDB::get_instance(p_target);
+
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
+ if (is_ctrl && mesh_instance) {
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ int surface_count = mesh->get_surface_count();
+
+ Vector3 world_ray = _get_ray(p_point);
+ Vector3 world_pos = _get_ray_pos(p_point);
+
+ int closest_surface = -1;
+ float closest_dist = 1e20;
+
+ Transform3D gt = mesh_instance->get_global_transform();
+
+ Transform3D ai = gt.affine_inverse();
+ Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
+ Vector3 xform_pos = ai.xform(world_pos);
+
+ for (int surface = 0; surface < surface_count; surface++) {
+ Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface);
+
+ Vector3 rpos, rnorm;
+ if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
+ Vector3 hitpos = gt.xform(rpos);
+
+ const real_t dist = world_pos.distance_to(hitpos);
+
+ if (dist < 0) {
+ continue;
+ }
+
+ if (dist < closest_dist) {
+ closest_surface = surface;
+ closest_dist = dist;
+ }
+ }
+ }
+
+ if (closest_surface == -1) {
+ return false;
+ }
+
+ if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
+ spatial_editor->set_preview_material_surface(closest_surface);
+ spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
+ mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
+ }
+
+ return true;
+ }
+
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
+ if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
+ spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
+ geometry_instance->set_material_override(spatial_editor->get_preview_material());
+ return true;
+ }
+
+ return false;
+}
+
+void Node3DEditorViewport::_reset_preview_material() const {
+ ObjectID last_target = spatial_editor->get_preview_material_target();
+ if (last_target.is_null()) {
+ return;
+ }
+ Object *last_target_inst = ObjectDB::get_instance(last_target);
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
+ if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
+ mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ spatial_editor->set_preview_material_surface(-1);
+ } else if (geometry_instance) {
+ geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
+ }
+}
+
+void Node3DEditorViewport::_remove_preview_material() {
+ preview_material_label->hide();
+ preview_material_label_desc->hide();
+
+ spatial_editor->set_preview_material(Ref<Material>());
+ spatial_editor->set_preview_reset_material(Ref<Material>());
+ spatial_editor->set_preview_material_target(ObjectID());
+ spatial_editor->set_preview_material_surface(-1);
+}
+
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
return true;
@@ -3930,7 +4039,26 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
}
void Node3DEditorViewport::_perform_drop_data() {
- _remove_preview();
+ if (spatial_editor->get_preview_material_target().is_valid()) {
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
+ if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
+ editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
+ editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
+ editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo().commit_action();
+ } else if (geometry_instance) {
+ editor_data->get_undo_redo().create_action(TTR("Set Material Override"));
+ editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
+ editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo().commit_action();
+ }
+
+ _remove_preview_material();
+ return;
+ }
+
+ _remove_preview_node();
Vector<String> error_files;
@@ -3968,7 +4096,7 @@ void Node3DEditorViewport::_perform_drop_data() {
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
bool can_instantiate = false;
- if (!preview_node->is_inside_tree()) {
+ if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "files")) {
Vector<String> files = d["files"];
@@ -3977,40 +4105,78 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
List<String> mesh_extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
+ List<String> material_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions);
+ List<String> texture_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with mesh or scene extension can be created at least once.
- if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
+ if (mesh_extensions.find(files[i].get_extension()) ||
+ scene_extensions.find(files[i].get_extension()) ||
+ material_extensions.find(files[i].get_extension()) ||
+ texture_extensions.find(files[i].get_extension())) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scn = res;
+ Ref<Material> mat = res;
+ Ref<Texture2D> tex = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
memdelete(instantiated_scene);
+ } else if (mat.is_valid()) {
+ Ref<BaseMaterial3D> base_mat = res;
+ Ref<ShaderMaterial> shader_mat = res;
+
+ if (base_mat.is_null() && !shader_mat.is_null()) {
+ break;
+ }
+
+ spatial_editor->set_preview_material(mat);
+ break;
+ } else if (tex.is_valid()) {
+ Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
+ new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
+
+ spatial_editor->set_preview_material(new_mat);
+ break;
+ } else {
+ continue;
}
can_instantiate = true;
break;
}
}
if (can_instantiate) {
- _create_preview(files);
+ _create_preview_node(files);
}
}
} else {
- can_instantiate = true;
+ if (preview_node->is_inside_tree()) {
+ can_instantiate = true;
+ }
}
if (can_instantiate) {
Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
+ return true;
+ }
+
+ if (spatial_editor->get_preview_material().is_valid()) {
+ preview_material_label->show();
+ preview_material_label_desc->show();
+
+ ObjectID new_preview_material_target = _select_ray(p_point);
+ return _apply_preview_material(new_preview_material_target, p_point);
}
- return can_instantiate;
+ return false;
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@@ -4048,7 +4214,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
} else {
accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
accept->popup_centered();
- _remove_preview();
+ _remove_preview_node();
return;
}
@@ -4699,6 +4865,23 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
zoom_limit_label->hide();
surface->add_child(zoom_limit_label);
+ preview_material_label = memnew(Label);
+ preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
+ preview_material_label->set_text(TTR("Overriding material..."));
+ preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ preview_material_label->hide();
+ surface->add_child(preview_material_label);
+
+ preview_material_label_desc = memnew(Label);
+ preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
+ preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface."));
+ preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
+ preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
+ preview_material_label_desc->hide();
+ surface->add_child(preview_material_label_desc);
+
frame_time_gradient = memnew(Gradient);
// The color is set when the theme changes.
frame_time_gradient->add_point(0.5, Color());
@@ -8140,7 +8323,6 @@ void fragment() {
_preview_settings_changed();
}
}
-
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 244b461e16..4469271a38 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -227,6 +227,9 @@ private:
Label *locked_label = nullptr;
Label *zoom_limit_label = nullptr;
+ Label *preview_material_label = nullptr;
+ Label *preview_material_label_desc = nullptr;
+
VBoxContainer *top_right_vbox = nullptr;
ViewportRotationControl *rotation_control = nullptr;
Gradient *frame_time_gradient = nullptr;
@@ -244,7 +247,7 @@ private:
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_allow_locked);
- ObjectID _select_ray(const Point2 &p_pos);
+ ObjectID _select_ray(const Point2 &p_pos) const;
void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
@@ -272,6 +275,7 @@ private:
float get_fov() const;
ObjectID clicked;
+ ObjectID material_target;
Vector<_RayResult> selection_results;
bool clicked_wants_append = false;
bool selection_in_progress = false;
@@ -399,8 +403,11 @@ private:
Node *_sanitize_preview_node(Node *p_node) const;
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
+ void _create_preview_node(const Vector<String> &files) const;
+ void _remove_preview_node();
+ bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const;
+ void _reset_preview_material() const;
+ void _remove_preview_material();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
@@ -593,6 +600,11 @@ private:
Node3D *preview_node = nullptr;
AABB preview_bounds;
+ Ref<Material> preview_material;
+ Ref<Material> preview_reset_material;
+ ObjectID preview_material_target;
+ int preview_material_surface = -1;
+
struct Gizmo {
bool visible = false;
real_t scale = 0;
@@ -850,6 +862,15 @@ public:
void set_can_preview(Camera3D *p_preview);
+ void set_preview_material(Ref<Material> p_material) { preview_material = p_material; }
+ Ref<Material> get_preview_material() { return preview_material; }
+ void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; }
+ Ref<Material> get_preview_reset_material() const { return preview_reset_material; }
+ void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; }
+ ObjectID get_preview_material_target() const { return preview_material_target; }
+ void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; }
+ int get_preview_material_surface() const { return preview_material_surface; }
+
Node3DEditorViewport *get_editor_viewport(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
return viewports[p_idx];
diff --git a/main/main.cpp b/main/main.cpp
index 3f9fe34545..3e29323337 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -343,6 +343,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
+ OS::get_singleton()->print(" --xr-mode <mode> Select XR mode (default/off/on).\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Debug options:\n");
@@ -1181,6 +1182,25 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->disable_crash_handler();
} else if (I->get() == "--skip-breakpoints") {
skip_breakpoints = true;
+ } else if (I->get() == "--xr-mode") {
+ if (I->next()) {
+ String xr_mode = I->next()->get().to_lower();
+ N = I->next()->next();
+ if (xr_mode == "default") {
+ XRServer::set_xr_mode(XRServer::XRMODE_DEFAULT);
+ } else if (xr_mode == "off") {
+ XRServer::set_xr_mode(XRServer::XRMODE_OFF);
+ } else if (xr_mode == "on") {
+ XRServer::set_xr_mode(XRServer::XRMODE_ON);
+ } else {
+ OS::get_singleton()->print("Unknown --xr-mode argument \"%s\", aborting.\n", xr_mode.ascii().get_data());
+ goto error;
+ }
+ } else {
+ OS::get_singleton()->print("Missing --xr-mode argument, aborting.\n");
+ goto error;
+ }
+
} else {
main_args.push_back(I->get());
}
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 10365f8481..36ccb3d696 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -3295,6 +3295,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
int globalname_idx = _code_ptr[ip + 2];
GD_ERR_BREAK(globalname_idx < 0 || globalname_idx >= _global_names_count);
const StringName *globalname = &_global_names_ptr[globalname_idx];
+ GD_ERR_BREAK(!GDScriptLanguage::get_singleton()->get_named_globals_map().has(*globalname));
GET_INSTRUCTION_ARG(dst, 0);
*dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname];
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 938b017e3a..92d074cb75 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -58,19 +58,14 @@ bool OpenXRAPI::openxr_is_enabled(bool p_check_run_in_editor) {
// @TODO we need an overrule switch so we can force enable openxr, i.e run "godot --openxr_enabled"
if (Engine::get_singleton()->is_editor_hint() && p_check_run_in_editor) {
-#ifdef TOOLS_ENABLED
// Disabled for now, using XR inside of the editor we'll be working on during the coming months.
return false;
-
- // bool enabled = GLOBAL_GET("xr/openxr/in_editor"); // EDITOR_GET("xr/openxr/in_editor");
- // return enabled;
-#else
- // we should never get here, editor hint won't be true if the editor isn't compiled in.
- return false;
-#endif
} else {
- bool enabled = GLOBAL_GET("xr/openxr/enabled");
- return enabled;
+ if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
+ return GLOBAL_GET("xr/openxr/enabled");
+ } else {
+ return XRServer::get_xr_mode() == XRServer::XRMODE_ON;
+ }
}
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e7b0a2808..ec9db89794 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -260,6 +260,64 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
return triangle_mesh;
}
+Ref<TriangleMesh> Mesh::generate_surface_triangle_mesh(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, get_surface_count(), Ref<TriangleMesh>());
+
+ if (surface_triangle_meshes.size() != get_surface_count()) {
+ surface_triangle_meshes.resize(get_surface_count());
+ }
+
+ if (surface_triangle_meshes[p_surface].is_valid()) {
+ return surface_triangle_meshes[p_surface];
+ }
+
+ int facecount = 0;
+
+ if (surface_get_primitive_type(p_surface) != PRIMITIVE_TRIANGLES) {
+ return Ref<TriangleMesh>();
+ }
+
+ if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
+ facecount += surface_get_array_index_len(p_surface);
+ } else {
+ facecount += surface_get_array_len(p_surface);
+ }
+
+ Vector<Vector3> faces;
+ faces.resize(facecount);
+ Vector3 *facesw = faces.ptrw();
+
+ Array a = surface_get_arrays(p_surface);
+ ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
+
+ int vc = surface_get_array_len(p_surface);
+ Vector<Vector3> vertices = a[ARRAY_VERTEX];
+ const Vector3 *vr = vertices.ptr();
+ int widx = 0;
+
+ if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
+ int ic = surface_get_array_index_len(p_surface);
+ Vector<int> indices = a[ARRAY_INDEX];
+ const int *ir = indices.ptr();
+
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
+ facesw[widx++] = vr[index];
+ }
+
+ } else {
+ for (int j = 0; j < vc; j++) {
+ facesw[widx++] = vr[j];
+ }
+ }
+
+ Ref<TriangleMesh> triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+ surface_triangle_meshes.set(p_surface, triangle_mesh);
+
+ return triangle_mesh;
+}
+
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
if (debug_lines.size() > 0) {
r_lines = debug_lines;
@@ -320,6 +378,14 @@ Vector<Face3> Mesh::get_faces() const {
return Vector<Face3>();
}
+Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
+ Ref<TriangleMesh> tm = generate_surface_triangle_mesh(p_surface);
+ if (tm.is_valid()) {
+ return tm->get_faces();
+ }
+ return Vector<Face3>();
+}
+
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
ConvexDecompositionSettings settings;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 0f3fae4179..142373ce7f 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -42,6 +42,7 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ mutable Vector<Ref<TriangleMesh>> surface_triangle_meshes; //cached
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
@@ -161,7 +162,9 @@ public:
virtual AABB get_aabb() const;
Vector<Face3> get_faces() const;
+ Vector<Face3> get_surface_faces(int p_surface) const;
Ref<TriangleMesh> generate_triangle_mesh() const;
+ Ref<TriangleMesh> generate_surface_triangle_mesh(int p_surface) const;
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp
index b331ec2c1d..80e71a0df3 100644
--- a/servers/rendering/renderer_compositor.cpp
+++ b/servers/rendering/renderer_compositor.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
+#include "servers/xr_server.h"
RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
bool RendererCompositor::low_end = false;
@@ -46,7 +47,11 @@ bool RendererCompositor::is_xr_enabled() const {
}
RendererCompositor::RendererCompositor() {
- xr_enabled = GLOBAL_GET("xr/shaders/enabled");
+ if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
+ xr_enabled = GLOBAL_GET("xr/shaders/enabled");
+ } else {
+ xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
+ }
}
RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index ad61aa94bc..990281d96d 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -33,6 +33,16 @@
#include "xr/xr_interface.h"
#include "xr/xr_positional_tracker.h"
+XRServer::XRMode XRServer::xr_mode = XRMODE_DEFAULT;
+
+XRServer::XRMode XRServer::get_xr_mode() {
+ return xr_mode;
+}
+
+void XRServer::set_xr_mode(XRServer::XRMode p_mode) {
+ xr_mode = p_mode;
+}
+
XRServer *XRServer::singleton = nullptr;
XRServer *XRServer::get_singleton() {
diff --git a/servers/xr_server.h b/servers/xr_server.h
index d9188d2de1..74128bfb54 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -57,6 +57,12 @@ class XRServer : public Object {
_THREAD_SAFE_CLASS_
public:
+ enum XRMode {
+ XRMODE_DEFAULT, /* Default behaviour, means we check project settings */
+ XRMODE_OFF, /* Ignore project settings, disable OpenXR, disable shaders */
+ XRMODE_ON, /* Ignore project settings, enable OpenXR, enable shaders, run editor in VR (if applicable) */
+ };
+
enum TrackerType {
TRACKER_HEAD = 0x01, /* tracks the position of the players head (or in case of handheld AR, location of the phone) */
TRACKER_CONTROLLER = 0x02, /* tracks a controller */
@@ -75,6 +81,8 @@ public:
};
private:
+ static XRMode xr_mode;
+
Vector<Ref<XRInterface>> interfaces;
Dictionary trackers;
@@ -90,6 +98,9 @@ protected:
static void _bind_methods();
public:
+ static XRMode get_xr_mode();
+ static void set_xr_mode(XRMode p_mode);
+
static XRServer *get_singleton();
/*